°ODhïÌ “ Player: dertzug Game: DCSS 0.33 Server: clan Filename: 2025-06-07.14:41:52.ttyrec Time: (1749307312) Sat Jun 7 16:41:52 2025 ±ODh s [?1051l[?1052l[?1060l[?1061h±ODhµtV)0[?7h[?25l[?1c±ODhc²±ODhQ¾±ODh¨Î¥Welcome, dertzug. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Formless ghosts who delight in hexing their enemies. They can equip many different hats, gloves, boots, or cloaks at once, but cannot wear body armour. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Poltergeist Hexslinger²ODhä²ODh=²ODhÞµWelcome, dertzug the Poltergeist. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerp - Hedge Wizard b - Gladiatorj - Wandererq - Conjurer c - Monkk - Delverr - Summoner d - Hunters - Necromancer e - BrigandWarrior-maget - Forgewright Zealotl - Warperu - Fire Elementalist f - Berserkerm - Hexslinger  v - Ice Elementalist g - Cinder Acolyten - Enchanterw - Air Elementalist h - Chaos Knighto - Reaverx - Earth Elementalisty - Alchemist Hexslingers carry a sling, and use hex magic to make their foes more vulnerable to attacks from afar. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Poltergeist Hexslinger²ODhf|²ODh³²ODhDà+²ODháà2dertzug the Vexing²ODhoáPoltergeist²ODh#âmHealth: 12/12 ========================²ODhÀâ8Magic: 2/2²ODhRã3========================²ODhåã5AC: 2²ODh~ä-Str: 4²ODh å-EV: 11²ODhšå.Int: 15²ODh&æ-SH: 0²ODhµæ.Dex: 16²ODhKç‰XL:  1 Next:  0% Place: Dungeon:1²ODhàç}Noise: ---------  Time: 0.0 (0.0)²ODhè6a) +1 sling²ODhéDFire: a) +1 sling²ODh°ê3Fly ²ODh½î²ODh^ï²ODhúï ²ODh•ð" .²ODh1ñ ²ODhò< .♣♣²ODh–ò ²ODhó0 ..♣²ODh™ó ²ODh%ô\ ♣.♣²ODh§ô ²ODh.õl ♣♣..♣♣²ODh¯õ ²ODh9öŽ ♣♣♣..♣.♣²ODh¹ö ²ODhE÷T ♣......♣²ODhÅ÷ ²ODhRø ♣..@..♣²ODhÑø ²ODhnù ♣♣...P..♣²ODhüù ²ODh‘úˆ ♣♣♣♣♣♣P.♣²ODhû ²ODhÉû²ODhVü"♣♣²ODhíü²ODhrý ²ODhþ/ ²ODh…þ ²ODhÿ/ ²ODhÍ ²ODhZ/ ²ODhë ²ODhw. ²ODhü²ODhs ²ODh¯ ²ODhM GWelcome, dertzug the Poltergeist Hexslinger.²ODhà OThe sublime Orb of Zot lies far below, as if waiting for you to find it.²ODhg²ODh|²ODhÂu²ODhsv„Press ? for a list of commands and other information.²ODhsz²ODhñ} ²ODhß~U_Found a staircase leading out of the dungeon.²ODhвODhf‘²ODhÑ‘²ODh”²ODh…– ²ODhô–"_Unknown command.²ODh\—²ODhìE   Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting0.8   1%  -1   f + Spellcasting 1.0   3%  -1           b + Unarmed Combat   0.0    -3   g + Hexes4.4  63%  +4      h + Fire Magic0.8   1%  -1  c + Ranged Weapons 1.5  16%  -2            ²ODh†Q   d + Dodging2.1  16%  +1       e + Stealth   0.0    +5                                                                 ²ODhÓT {[34m             The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets³ODhJd51 h + Fire Magic   0.8   32 e * Stealth   0.0  20%³ODh¸ÿ63 h + Fire Magic 0.8   1%66 e - Stealth   0.0   ³ODh£ª ³ODhG± ³ODh“· é dertzug the Vexing  .Poltergeist ³ODh½º Æ .♣♣Health: 12/12 ========================  ..♣Magic: 2/2========================  ♣.♣AC: 2Str: 4  ♣♣..♣♣EV: 11Int: 15  ♣♣♣..♣.♣SH: 0Dex: 16  ♣......♣XL:  1 Next:  0% Place: Dungeon:1  ♣..@..♣Noise: ---------  Time: 0.0 (0.0)  ♣♣...P..♣a) +1 sling³ODhi»   ♣♣♣♣♣♣P.♣Fire: a) +1 sling ♣♣³ODh¼ rFly    ³ODh¢¼ Ý     Welcome, dertzug the Poltergeist Hexslinger.³ODh2½ WThe sublime Orb of Zot lies far below, as if waiting for you to find it.Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon. _Unknown command.³ODhàÁ ³ODhr ³ODh$Ç ³ODhÇÊ ³ODh!I³ODh[$³ODh­*³ODhŽ4’ _³ODh 6³ODh9,³ODh„:³ODh#=³ODh&@,³ODh/A³ODhOC³ODh¤E³ODh-F³ODh²F³ODhEH³ODhÞI³ODhxJ³ODhK³ODh‰L³ODh$N³ODhÈN³ODhOO³ODh´P³ODhÔR,³ODh`S³ODh}U³ODhZÆ         ♣P  ♣...  ♣♣..♣  ♣♣.r  ♣@♣   ♣.♣   ♣.♣♣   ♣..♣ ³ODh”Z4 ♣♣.♣♣ ♣♣..♣♣r   rat (asleep) ♣♣♣..♣.♣ ♣......♣ ♣♣..<..♣³ODh>_j8.0 (8  A rat comes into view.³ODh£_*9.0 (9³ODhìa³ODhrd+ _Found 12 gold pieces.´ODh´ODh´ODhu´ODhéZ _A rat is nearby!´ODh²Æ ♣P  ♣...  ♣♣..♣  ♣♣.r♣  ♣@♣ ♣.♣ ♣.♣♣ ♣..♣ ♣♣.♣♣  ♣♣..♣♣  ♣♣♣..♣.♣  ♣......♣  ♣♣..<..♣ ´ODhR˜ ♣P  ♣...  ♣♣..♣  ♣♣.r♣  ♣@♣ ♣.♣ ♣.♣♣ ♣..♣ ♣♣. ♣♣..♣♣  ♣♣♣..♣. ♣..... ♣♣..<´ODhU´ODhŒU´ODh}X´ODhB[Z _A rat is nearby!´ODh]  You shoot a sling bullet. The sling bullet hits the rat.´ODh¶`($´ODhÎŒ&.´ODhÎÀ@1===10.3 (1.3)´ODhýÄ´ODhÉG _You kill the rat!´ODh? I´ODhE  ´ODh=F ´ODh½F :_No target in view!´ODhT\ I´ODh&] H _No target in view!´ODhv©á      ♣  ♣P♣ ♣... ♣♣♣..♣ ♣♣@$♣ ♣.♣♣♣´ODhƪ  ♣.♣  ♣.♣♣  ♣..♣ ♣♣.♣♣ ♣♣..♣♣ ♣♣♣..♣.♣ ♣......♣´ODhéÇo---10 _µODhoÛ  You now have 12 gold pieces. _You see here a rat corpse.µODhbìµODh»°JµODh†¿µODh«ÉšµODh÷ÒšµODh}ÔµODhþÕµODh´ÖµODh¥×µODhBÙµODhÊÚµODhpÛµODhbܵODhàݵODhcßµODhàµODhìàµODh=âµODhÀãµODhŸäµODhšåµODhõæµODhdèµODhéµODhêµODhìµODh‰íµODh>îµODh5ïµODh¢ðµODhòµODhºòµODhŸóµODhõµODhöµODh%÷µODh øµODh`ùµODhíúµODh¢ûµODh‹üµODh¼ýµODhÿµODh¶ÿµODh’µODh¬µODhüµODhœµODhyµODh¸µODh µODhÔµODh³µODh µODhM µODhñ µODhÌ µODhè µODh5µODhíµODhŵODhóµODh;µODhµODhõµODh µODhQµODhõµODh¹µODhòµODh<µODhàµODhµµODhÒµODh%µODhʵODh› µODhâ!µODhc#µODh$µODhÜ$µODh)&µODht'µODh(µODhí(µODh#*µODhr+µODh,µODhÝ,µODhJ.µODh˜/µODh<0µODh1µODh±2µODhþ3µODh¢4µODhx5µODhý6µODh­8µODhQ9µODhA:µODh¦;µODh==µODh>µODhó>µODh¢@µODh^BµODh$CµODh>EµODh!FµODhêGµODhÐHµODhÅIµODhgKµODhMµODhÁMµODhÓNµODhyPµODh-RµODhÝRµODhQSWater µODhÔSµODhÕTµODh}VµODh4XµODháXµODhãYµODh~[µODh]µODh½]µODh/^ µODh=_µODhÃ`µODhnbµODh-cµODhdµODhOfµODh gµODhhµODh+j µODh²jµODh5k(_You now have 19 gold pieces (gained 7).µODhšlµODhDmµODh²mµODh‡nµODhðoµODhdqµODhrµODhßrµODh*tµODh’uµODhPvµODhºwµODhByµODh˜zµODhW{µODh#|µODh}µODhì~µODh–µODha€µODhʵODhƒµODhѵODh‹„µODhË…µODh,‡µODhÙ‡µODh¡ˆµODhеODhj‹µODhŒµODhÜŒµODh0޵ODh€µODh*µODh ‘µODh/’µODhs“µODh”µODhß”µODhÏ–µODhW˜µODh™µODh÷™µODhS›µODh¨œµODhYµODh%žµODhnŸµODh¡µODhСµODh¢¢µODh¤µODhŽ¥µODhb¦µODh:§µODh¦¨µODh䪵ODh«µODhZ¬µODhÓ­µODhV¯µODh°µODhï°µODhD²µODh²³µODhW´µODh$µµODhʶµODh;¸µODhีODhùµODh»µODh¼µODh4½µODh¾µODhÞ¿µODh?ÁµODhäÁµODh»ÂµODh7ĵODh·ÅµODh]ƵODh7ǵODh÷ȵODhqʵODh)˵ODhç̵ODhã͵ODh‚ϵODhZеODh:ѵODh¢ÒµODhÔµODh¾ÔµODhœÕµODhR×µODhÓØµODhwÙµODhZÚµODhÎÛµODhCݵODhèݵODhèÞµODh›àµODhâµODh¶âµODhãµODh<åµODh¨æµODhLçµODh*èµODh€éµODhîêµODh‘ëµODhoìµODh6îµODh½ïµODhaðµODh8ñµODhàòµODh£÷µODhø!µODhˆø µODhûø.g#µODhiù µODhÞù4#.#µODh`ú µODhÒú4#.#µODhAû µODh°û... µODhü µODhŽüP#.# µODhûü µODhnýO#.# µODhùý µODhnþL#.# µODhïþ µODh_ÿP.#.#####@# µODhÑÿ---µODhR µODhß\.........# µODhM µODhÓP....###.##µODhA µODh¶8♣...#..# µODh-l♣♣♣ ♣.♣....# µODh´ƒ..♣♣♣♣ ♣.....##µODh?\g   hobgoblin (asleep) µODhÏ›♣♣...♣♣ ♣♣♣....### µODh_«â™£.♣♣♣.♣♣♣♣ ♣♣.....# µODhÜ­.♣♣ ♣♣...♣♣♣ ♣♣.....###µODhGµODhì µODh] 99.3 (8µODhÊ  8.0)µODhƒ]µODh:^100.3 (8µODh¬^ 9.0)µODhècµODhIg µODhÓgµODhNh8_A hobgoblin comes into view.µODh¼hµODhBæµODhMçµODhè µODhmé#.g#µODhdê µODh9ë#.#µODhì µODh í#.#µODh×í µODh³î...µODh ï µODhuð#.#µODhCñ µODhHò#.#µODhó µODhëó#.#µODh¹ô µODh…õµODhVøt#@# .........# ....###.## ♣...#..# ♣.♣....# ..♣♣♣♣ ♣.....##...♣♣ ♣♣♣....### .♣♣♣.♣♣♣♣ ♣♣.....# .♣♣ ♣♣...♣♣♣ ♣♣.....### µODh퓵ODh#•!µODh – µODh—9.g#µODhN˜ µODhB™O#.#µODh&š µODhJ›O#.#µODh-œ µODh...µODh"ž µODhŸO#.#µODh!  µODhA¡O#.#µODhJ¢ µODhi£N#.#µODhL¤ µODh-¥µODh¦C#@#µODhÿ¦ µODh0¨`.........#µODh?© µODh.ªk....###.##µODh=« µODh2¬T♣...#..#µODh–­@ ♣.♣...µODhQ® µODhõ®..♣♣♣♣ ♣.....##µODh²¯}...♣♣ ♣♣♣....µODhk° µODh ±š.♣♣♣.♣♣♣♣ ♣♣...µODh¢± µODh]²œ.♣♣ ♣♣...♣♣♣ ♣♣....µODh³ µODh´·µODh븵ODhz¹µODhʽµODhoÁ µODhµODh¸Â<_A hobgoblin is nearby!µODhEõODhIç A .g# #.# #.# ... #.# #.# #.# #@# .........# ....###.## ♣...#..# ♣.♣....# ..♣♣♣♣ ♣.....##...♣♣ ♣♣♣....### .♣♣♣.♣♣♣♣ ♣♣.....# .♣♣ ♣♣...♣♣♣ ♣♣.....### µODhû O .g# #.# #.# ... #.# #.# #.# #@# .........# ....###.## ♣...#..# ♣.♣... ..♣♣♣♣ ♣.....##...♣♣ ♣♣♣.....♣♣♣.♣♣♣♣ ♣♣... .♣♣ ♣♣...♣♣♣ ♣♣.... _A hobgoblin is nearby!µODh   µODhO !µODh« 4((((µODhp Æ((g    You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts!µODhœš µODhå¢ µODh㣠.µODhÔ¤ gµODhÄ¥ .µODh¯¦ .µODh£§ .µODhΨ .µODh²© .µODh‰« µODhp¬ ===µODhG­ 1.7 (1.4µODh'® )µODhú² µODhà¶  µODh—· µODh[¸ =_The hobgoblin is heavily wounded.µODhó¸ µODh? µODh©@ µODh½A"(µODh“B(µODhcC(µODh`D(µODhKE (µODh6F µODhGTYou shoot a sling bullet. The sling bullet hits the hobgoblin.µODh§ÕµODh¸×µODhêßµODhá.µODhìá.µODh×âgµODhÃã.µODh¯ä.µODh‡å .µODhVçµODh9è 3.1µODhcïµODh3õ µODh>öµODh.÷>_The hobgoblin is severely wounded.µODh ø¶ODh¨^ (((((((You shoot a sling bullet.¶ODh.êÈ....g..4.4 (1.3 ¶ODhúö^_The sling bullet closely misses the hobgoblin.¶ODh±XA ..# #.# #.# ... #g# #.# #.# #@# .........# ....###.## ♣...#..# ♣.♣....# ..♣♣♣♣ ♣.....##...♣♣ ♣♣♣....### .♣♣♣.♣♣♣♣ ♣♣.....# .♣♣ ♣♣...♣♣♣ ♣♣.....### ¶ODh% ..# #.# #.# ... #g# #.# #.# #@# .........# ....###.## ♣...#..# ♣.♣... ..♣♣♣♣ ♣.....##...♣♣ ♣♣♣.....♣♣♣.♣♣♣♣ ♣♣... .♣♣ ♣♣...♣♣♣ ♣♣.... _A hobgoblin is nearby!¶ODh†s  ¶ODh't  ¶ODh”t >You shoot a sling bullet. The sling bullet hits the hobgoblin.¶ODhêw ¶ODhex †¶ODhÜx "(¶ODhJy (¶ODh·y !¶ODhÒ ¶ODh{ .¶ODhñ .¶ODha+ ¶ODhâ+ 3¶ODhR, 5.7¶ODh¨0 ¶ODhd3  ¶ODhè3 ¶ODh^4 )_You kill the hobgoblin!¶ODhÊ4 ·ODh÷‘ _No target in view!·ODhÀ%é _  You see here a hobgoblin corpse. _ ##### g#..# ..##.# ...#.######.###....##.........@.......---..#####†######### #.#  #.#  .#.#####.# .........# g   hobgoblin (asleep) ....###.## ♣...#..# ♣ ♣.♣....#·ODh Bm10.7 (5.0---1.7 (6·ODh?Yr _A hobgoblin comes into view.·ODhê\ #  #### g#  ..# ..#  #.# ...#  .######.###....##  .........@.......  ..#####†#########  #.# #.# .#    ·ODhùÔ #  #### g#  ..# ..#  #.# ...#  .######.###....##  .........@.......  ..#####†#########  #.# #.# .     _A hobgoblin is nearby!·ODh|ì a ((((·ODhuí ’g  You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.·ODhC† .g...===3.0 (1.3 _The hobgoblin shouts!·ODhUN Y (((·ODh„O n You shoot a sling bullet. The sling bullet hits the hobgoblin.·ODhÉÔ ·ODhçÚ F....·ODhdÜ '4.3·ODhgá ·ODh#å d _The hobgoblin is moderately wounded.¸ODh¢}‘ _No target in view!¸ODhK‘ _No target in view!¸ODhz3s##### #### ....# ..# .g..# #.# ....# .######.###....#....#####†##.# #.# .#.#####.#.# g   hobgoblin  0.0.g---5.3 (1 _¸ODhöŒ ((((You shoot a sling bullet.¸ODh ¤¸ODh¬l...g ¸ODh­6===6.7 (1.4¸ODhð³¸ODh†¸d _The sling bullet closely misses the hobgoblin.¸ODhê>  You shoot a sling bullet.¸ODh«   The sling bullet hits the hobgoblin but does no damage.  The hobgoblin hits you but does no damage.8.0 (1.3 _The hobgoblin misses you.¸ODh9 c  You shoot a sling bullet. The sling bullet hits the hobgoblin!¸ODh C.¸ODhêž &.¸ODh Ã /59.3¸ODhHÈ ¸ODh Ë M _You kill the hobgoblin!¸ODh a¸ODhãa3¸ODh›d¸ODhÆlš¸ODhdn¸ODh2p,¸ODh÷p¸ODhˆr¸ODhmt,¸ODhOu¸ODhqw¸ODhÅx¸ODhµy¸ODhIz¸ODhl{¸ODh}¸ODh"~¸ODhù~¸ODhó¸ODhš¸ODh‚,¸ODh:„¸ODh…¸ODh †¸ODh˜†¸ODh‰‡¸ODhȸODhd‰¸ODhÙ‰¸ODh Š¸ODhà‹¸ODhŒ¸ODhJ¸ODhVޏODh–¸ODh8¸ODh®¸ODh‘¸ODhÅ’¸ODhc“¸ODh”¸ODh甸ODh*–¸ODh´–¸ODh?—¸ODh˜¸ODhY™¸ODh㙸ODhoš¸ODh(›¸ODhÁœ¸ODhˆ,¸ODhaŸ¸ODh ¥3 J#. ######..... #.--- #... #.# ###### #.#### #....# #....# #....# #.##.# #....#J   endoplasm (asleep) .##¸ODh9¦æ####.###....#### ................... ..#####†###########¸ODhq© 34.3 (15.0)  An endoplasm comes into view.¸ODh ¬ .  The endoplasm quivers.¸ODhA­G---5.3 (16¸ODhȯ¸ODh ±6 _The endoplasm moves out of view.¹ODhO¾¹ODhð¾¹ODhþÀ¹ODh5ÃH _No target in view!¹ODhݲ¹ODh´¹ODh„˹ODhÉÏH _No target in view!¹ODh`¹ODh a¹ODhªd¹ODhg¹ODhWÏ3¹ODhÐйODhyÔ¹ODh3ÜÇ##J.#.######.#..##.#.#.# ###### #.#### #....# #....#.##.# #....# J   endoplasm.######.....¹ODhÀßX 0.0)¹ODhæ-.J¹ODh ïG6.3 (1 _¹ODh½ð¹ODh1 Ç ##  ..#..  ######J.....  #...@......#  #.#######...  #.#                ¹ODhï 2† ¹ODh†¥ À ##  ..#..  ¹ODhͧ ¬######J.....  #...@......#  #.#######...  #.#         ¹ODhH© |    †¹ODhh² 3¹ODhê· ¹ODh ½ a _An endoplasm is nearby!¹ODh;, c  You shoot a sling bullet. The sling bullet hits the endoplasm!¹ODh/ f.(¹ODhå± -..¹ODhËÒ >7===7.6 (1.3¹ODh–× ¹ODh®Ú M _You kill the endoplasm!ºODhó2ºODh4ºODhC8ºODhs<H _No target in view!ºODh7­3ºODh¸®ºODhˆ²ºODh–»‡...#.##.## .K..#.######.#.# #.#.#.# ###### #.#### #....# ºODhc¼Ð#.##.# #....# K   kobold (wandering) ºODhååm 0.0  A kobold comes into view. It is wielding a +0 dagger..K====8.6 (1 _The kobold shouts!ºODhŒ]G .  .  .#  .#  #.## .  ...#...  ######K......  #....@.....#  #.#######....  #.# ######               † ºODhéì .  .  .#  .#  #.## .  ...#...  ######K......  #....@.....#  #.#######....  #.# ######  ºODhtîÄ          †ºODhXôºODh?õºODhÄúºODh"ÿ] _A kobold is nearby!ºODh—& € ((You shoot a sling bullet.ºODhµº Š .KThe sling bullet closely misses the kobold.ºODh#¼ ™9/12 ------===-40.0 (1.4ºODh¾Á ºODh³Å > _The kobold hits you with a +0 dagger. x2ºODhß— `  You shoot a sling bullet. The sling bullet hits the kobold.ºODh” C)ºODhí' ºODhK 10/12==----8-1.3 (1.3ºODh¶O ºODhS J _You kill the kobold!»ODhŽ:3»ODhÇ>»ODhAH _No target in view!»ODh™§0..#.. .. # .# #. .# #.##.## . #.....#######..#..........####.#######.....#.# ######.#.####...»ODhy«ô #.##.# #....#.######.###....####...................»ODhS¯»ODh0°<---20 _»ODh¶»ODhE»O _You see here a +0 dagger.»ODhŸûI»ODh*»ODh3%P _»ODh *B»ODhë,P==»ODhÊ/»ODhç0»ODh¤11»ODh3==»ODh%5,»ODhì7»ODhí8»ODhé:»ODh3>»ODhO?»ODh A»ODhD»ODh‘E»ODh7G»ODhxJ»ODhL»ODhÐL2»ODhŽM1====»ODh@N»ODhúO»ODhT »ODhoU»ODhRV _HP restored.»ODh Y»ODh Z»ODhµZ»ODhŽ\»ODhÎ^»ODhÑa»ODhÒb»ODhd»ODh”f»ODh[h»ODhi»ODhFj»ODhEl»ODhþm»ODhÍn»ODhyo==»ODhüo»ODh¡q»ODht»ODhÂw»ODh‚x»ODh|»ODhÖ}»ODh}„»ODh@…»ODhn†»ODh³ˆ»ODh)‹»ODhá‹»ODh»ODhúŽ»ODhB‘»ODh’“»ODhÙ”»ODh¯–»ODhž»ODh ŸC#. ....#»ODh¨Ÿ1#. ....#»ODh H###.###....»ODh¡2##.........»ODhŸ¡1).........»ODh&¢6#........ »ODh±¢V#.......# »ODhù¤¯ #@### ---586.0) #...#  #...#  #...#  # ##.## #. #.# #.##.## .. #.....#.... ######)»ODhά»ODhö­»ODh ®$9.3 (17»ODh¾»ODh¦Á »ODh—Ë»ODh"Ì_Found a dagger.»ODhÎß»ODhØã3»ODh3ì»ODhHø»ODhmù&M»ODhú »ODh¶û.»ODh`üS #. ....#»ODhCýt ###.###....#»ODhþ ##»ODhúþ*..#»ODhÔÿ)»ODh~5..)#»ODhF*..#»ODhîR#......@# »ODh„0»ODh&.0)»ODhÕ{#..#+##.###»ODhƒ+..#»ODhV+..#»ODh7#...#»ODh®.»ODhX.»ODh.»ODh«..»ODhG »ODh?»ODh£»ODh‹$60.3 (1»ODhJ»ODh‚ »ODh<»ODhà_Found a dagger.»ODh›Ç Í»ODhF× B»ODhnÛ »ODhÎÜ »ODh†ß »ODhÛã »ODhÔæ »ODh˜ç »ODh#é »ODh ì »ODh…î »ODh>ï »ODh¶ð »ODh–ó »ODh»õ »ODhxö »ODhì÷ »ODhú »ODhWþ »ODhÿ »ODh} »ODh? »ODh´ »ODh’ »ODhC »ODhŠ »ODh »ODh »ODhu »ODhK »ODhÜ B#. #....#»ODhl m###.###....#.# »ODhl ¶##..........#.# )..........)#.# #.........#.#.# .#.......###.#.# ##..#..#+##.###.#.#.....# #...#......#.. #...#.@....... #...#......#..# ##.##.........#. #.##......####.##.##......##.....#......#######)........##»ODhç Z#..........#####»ODhc #.#######.»ODhä %....»ODh} »ODhø $9.3 (9»ODhÚ »ODhQ! 70.3 (1»ODhH" 0.0)»ODh& »ODh´(  »ODh=) »ODh») <_d - a scroll labelled NYJOUHAIFU»ODh.* »ODhS»ODh U»ODh\V»ODh›]»ODh$b »ODhc»ODhåc:_No target in view!¼ODh'‘ _No target in view!¼ODhP,¼ODh .¼ODhp/¼ODhˆ2¼ODh=9¼ODhê=¼ODh[G ¼ODhãH_¼ODhôK¼ODhôP¼ODh}[¼ODh\Z#. +....# ¼ODh~]“. #....#.#∩.¼ODhŸ^&###.###....#¼ODh_##.¼ODhš_).#.¼ODh`)..¼ODh`5..)#.¼ODha#..¼ODhŸaq.#.#.#.# .¼ODh#bl#.......###.#.#.##¼ODhªb„#..#+##.###.#.#.....¼ODh-c±# #...#...@..#.. ¼ODhªc1¼ODh&d .0)¼ODh§d@#...#..¼ODh(e.¼ODh¬eF...#......#¼ODhÚg*# ##.##.....#. #.##......### ##.##.# #.....#.#######)........###..........#####¼ODh l¼ODhm¼ODhn#2.3 (2¼ODhr¼ODhÆt ¼ODhUu¼ODhÓu&_Found Jogateu's General Store.¼ODhø!¼ODhÜHë ##....#. ...... g..  #....# #..  #. +....# #.#  #. #....#.#∩. ##.###....#.#.#  #...#.#.#  )..........)#.#.# ..#.........#.#.#@# ....#.......###.#.#.##.....#..#+##.###.#.#........# #...#......#..... #...#............ #...#......#.....g   goblin (asleep)# ##.##............ #. #.##.##### #.##.##......45.3 (3 _A goblin comes into view. It is wielding a +0 dagger.¼ODhT \   g..  #..  #.  #.#  #. #∩.  #.#  #.#  ))#.#.# ..  #@# ....  #.#  #..  # ...#.....  .........  ....#.....  # ..........  #. #.##......######  ¼ODh,   g..  #..  #.  #.#  #. #∩.  #.#  #.#  ))#.#.# ..  #@# ....  #.#  #..  # ...#.....  .... ....#.....  # ...... #. #.##......###  _A goblin is nearby!¼ODhõÜ ¼ODhÞ ¼ODhÚÞ;You shoot a sling bullet. The sling bullet hits the goblin.¼ODh¿ä¼ODh¤å)¼ODh‹æ"(¼ODheç(¼ODhBè(¼ODh é(¼ODhüé(¼ODhüê (¼ODhÔë!½ODhK0½ODhî0.½ODht1.½ODhÿ1∩½ODh‡2.½ODh3.½ODh§4 .½ODhÑdž9===6.6 (1.3 _You kill the goblin!½ODh„ô‘ _No target in view!½ODhe= _½ODhfK½ODhŽ_² .....# .... ##....#..... ...... ).  #..  #. +....# #.##### #. #....#.#∩...>#  ###.###... ---8.6 (2.0#...  )..........)#.#.# .........#.#.#.#  #.......###.#.#.###..#+##.###.#.#....# #...#......#. #...#............ #........---9.6 (3½ODh´b ½ODhec½ODhçc+_Found an escape hatch in the floor.½ODh<œ ßWelcome to Jogateu's General Store! What would you like to do?  a -  480 gold a Gell's gravitambourine (2/2)b -  21 gold 2 atropa-tipped darts ½ODh.£ ¦ c -  720 gold a granite talismand -  54 gold a +0 helmet  e -  480 gold a lightning rod (4/4)  f -  48 gold a +0 ring mailg -  300 gold a ring of protection from cold (unknown)  h -  48 gold a scroll of amnesia (unknown)  i -  12 gold a scroll of noise (unknown) You have 19 gold pieces. [Esc] exit[!] buy|examine items[a-i] mark item for purchase [/] sort (type)[A-I] put item on shopping list¿ODhvžÎa $  You are short 461 gold pieces for the purchase.[Enter] buy shopping list¿ODhk Pe $ 94ÁODh ´dertzug the Vexing...##.# .Poltergeist.....#.#Health: 12/12 ========================.....#.Magic: 2/2========================##....#......AC: 2Str: 4...... )...EV: 11Int: 15#....# #..SH: 0Dex: 16#. +....# #.#####XL:  1 Next: 90% Place: Dungeon:1#. #....#.#@...>#Noise: ---------  Time: 180.6 (1.0)###.###....#.#.###+#a) +1 sling##..........#.#.#Fire: a) +1 sling)..........)#.#.# ..Fly ÁODhÊ·M[40m#.........#.#.#.# ....#.......###.#.#.##.....#..#+##.###.#.#........# #...#......#.....#...#............ _A goblin is nearby!You shoot a sling bullet. The sling bullet hits the goblin. _You kill the goblin! _No target in view! _Found an escape hatch in the floor.  There is an entrance to Jogateu's General Store here.  You shoot a sling bullet. The sling bullet hits the goblin. _You kill the goblin! _No target in view! _Found an escape hatch in the floor.  There is an entrance to Jogateu's General Store here. _You can access your shopping list by pressing '$'.ÁODhaÏÁODhÐÁODh`ÑÁODhÛÕÁODhÞó.S... .. #....##.# ..#ÁODhªÞw #.....#.###....#............. )...####. #..J....ÁODh9ß[+....# #@##### #. ∩...> ###.#####+###.ÁODh·áŒ  )..........)#.#.# ..#.........#.#.#.# ....J   endoplasm (asleep)###.S   ball python (constriction, asleep)#+##.. #...#......#ÁODh\ë&0ÁODhFñ*1.6 (1ÁODhòÁODhkõn _A ball python and an endoplasm come into view.ÁODh^¸   .S... .. #  ....##.# .  ......#.#  ÁODh`¹ £#.....#.#  .......   )...####.   #...J....  #. ÁODh º #@#####  #. #∩...>#  #.###+#  #.# ÁODhߺ o ))#.#.# ..  #.# ....  #.#  ÁODh» L#..  #  ÁODh!X ð .S... .. #  ....##.# .  ÁODh+Y `......#.#  #.....#.#  .......   )...####. ÁODhZ   #...J....  #.  #@#####  #. ÁODhy[ =#∩...>#  #.###+#  #.#  ))#.#.#   #.# ....  ÁODhM\ Ê#.#  #..  # ÁODhDf ÁODhg ÁODhsp ÁODhIu d _There are monsters nearby!ÂODhs¾  You shoot a sling bullet. The sling bullet hits the endoplasm!((.S   ball python (constriction, asleep)ÂODhC-(...ÂODh~.ÂODh;¼dertzug the Vexing.S... .. #Poltergeist....##.# .Health: 12/12 ========================......#.#Magic: 2/2========================#.....#.#AC: 2Str: 4##....#.......EV: 11Int: 15...... )...####.SH: 0Dex: 16#....# #........XL:  1 Next: 110% Place: Dungeon:1#. +....# #@#####ÂODh>gNoise: ===------  Time: 182.9 (1.3)#. #....#.#∩...>#a) +1 sling###.###....#.#.###+#Fire: a) +1 sling##..........#.#.#Fly )..........)#.#.# ..#.........#.#.#.# ....S   ball python (constriction, asleep)  #.......###.#.#.##.....#..#+##.###.#.#........# #...#......#..... _Found an escape hatch in the floor.  There is an entrance to Jogateu's General Store here. _You can access your shopping list by pressing '$'. _A ball python and an endoplasm come into view. _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the endoplasm!ÂODhŽ@Ž _You kill the endoplasm!You have reached level 2!ÂODhöN/  --more--ÂODhýž C8/183/32 4% ÂODhN¥ \ball python (constriction, asleep)ÂODhÒ§ 4 _ÃODhÁUR .S... .. # ....##.# .  ......#.#####....#.......  ...... )...####.#....# #........#. +##### #....#.#@...>####.##ÃODh'Y3.###+  ##......  ).)..##......#...#............ÃODh3_ÃODh¤`<---30 _ÃODh¥gÃODhElk _There is an entrance to Jogateu's General Store here.ÄODhÓÉ  ....##.# .  ......#.##.....#.###....#.......  ...... )...####.#....# #.......#. +##### #....#.#∩...>###.##ÄODh###+###......  ).)..Fly ...#...#......#.....ÄODhŠ&ÄODh.(H---4 _ÄODh*0ÄODh¦3ÄODhªÜ_  ......#.##.....###....#.......  ...... )...####.#....# #.......#. +##### #....#.#∩...>####.##ÄODhûÝq.###+###......  ).)..##...Fly ...## ##.##............ÄODhèÄODhFé%5ÄODhàñÄODhíôÄODhvÄODhØ|+ Spells (Memorise)TypeFailure Level  a - JinxbiteHexes5% 2  b - Sigil of BindingHexes11% 3 ÄODhV c - Inner FlameHexes/Fire24% 3  d - Cause FearHexes36% 4  e - Dimensional Bullseye Hexes/Translocation 67% 4 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] helpÄODh¬<[Esc] exitÄODhóœ ÄODhR¦ ÄODhï± Ð......#.#dertzug the Vexing#.....#.#Poltergeist##....#.......Health: 18/18 ========================...... )...####.Magic: 3/3========================#....# #........AC: 2Str: 4#. +....# #.#####EV: 11ÄODh4´ Int: 15#. #....#.#∩...>#SH: 0Dex: 16###.###....#.#.###+#XL:  2 Next:  4% Place: Dungeon:1  ##..........#.#@#Noise: ---------  Time: 185.9 (0.0)  )..........)#.#.# ..a) +1 sling#.........#.#.#.# ....Fire: a) +1 sling#.......###.#.#.##.....Fly #..#+##.###.#.#........ÄODhnµ Æ# #...#......#.....#...#............#...#......#.....# ##.##............ _A ball python and an endoplasm come into view. _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the endoplasm! _You kill the endoplasm! _You have reached level 2! _There is an entrance to Jogateu's General Store here.ÄODh?à ÄODhèÆ ÊMemorise Jinxbite, consuming 2 spell levels and leaving 1? Y - Yes  N - NoÅODhsÅODhéý......#.#dertzug the Vexing#.....#.#Poltergeist##....#.......Health: 18/18 ========================...... )...####.Magic: 3/3========================#....# #........AC: 2Str: 4#. +....# #.#####EV: 11Int: 15ÅODh,Ø#. #....#.#∩...>#SH: 0Dex: 16###.###....#.#.###+#XL:  2 Next:  4% Place: Dungeon:1  ##..........#.#@#Noise: ---------  Time: 185.9 (0.0)  )..........)#.#.# ..a) +1 sling#.........#.#.#.# ....Fire: a) +1 sling#.......###.#.#.##.....Fly #..#+##.###.#.#........# #...#......#.....#...#............#...#......#.....# ##.##............ _A ball python and an endoplasm come into view. _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the endoplasm! _You kill the endoplasm! _You have reached level 2! _There is an entrance to Jogateu's General Store here.6.9 (1ÅODhVÅODhé!ÅODhE'*7.9 (2ÅODhFÅODh|LÅODhÙL*8.9 (3ÅODhîPÅODhêR¨ _You start memorising the spell. You continue memorising. x2ÅODh¥SÅODhçZÅODhˆ]c _You finish memorising. Spell assigned to 'a'.ÅODh÷ÚÅODhlÞ¾Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +1 sling (quivered) Spells ([,] to cycle)  ÅODh áb - Cast: Jinxbite [*/%] inventory [&] all spells[!] focus mode: off|onÅODh‡ ÅODh* ý......#.#dertzug the Vexing#.....#.#Poltergeist##....#.......Health: 18/18 ========================...... )...####.Magic: 3/3========================#....# #........AC: 2Str: 4#. +....# #.#####EV: 11Int: 15ÅODhs, ²#. #....#.#∩...>#SH: 0Dex: 16###.###....#.#.###+#XL:  2 Next:  4% Place: Dungeon:1  ##..........#.#@#Noise: ---------  Time: 188.9 (0.0)  )..........)#.#.# ..a) +1 sling#.........#.#.#.# ....Cast: Jinxbite  #.......###.#.#.##.....Fly #..#+##.###.#.#........# #...#......#.....#...#............#...#......#.....ÅODh‚- # ##.##............You shoot a sling bullet. The sling bullet hits the endoplasm! _You kill the endoplasm! _You have reached level 2! _There is an entrance to Jogateu's General Store here. _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'a'.ÅODh4. ÅODh5 ÅODh*N ÅODh\1ÅODhÈ1ÅODh3ÅODhÕ6ÅODh|9ÅODh!?P _ÅODh0A,ÆODh†ÆODh+Z  There is an entrance to Jogateu's General Store here.ÆODhˆ G.S... .. # ....##.# . ......#.#  ÆODhx #.....#.#  ##....#.......  ...... )...####.  #........  #. +....# #@##### #. #....#.#∩...># ###.###....#.#.###+#Cast: Jinxbite  ##..........#.#.#Fly )..........)#.#.# ..ÆODhç ÇS   ball python (constriction, asleep)...ÆODhœ,90.9 (2ÆODhÓ11.9 (3 _ÆODhIÆODh¸ÆODhxí‹  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.ÆODhhðD  The ball python hisses angrily.ÆODhØòÆODh{óÆODhlü°B.rSB   giant cockroach (wandering)S   ball python (constriction)r   rat (wandering)ÆODh}ýy1----------------==2.9 (1ÆODhïý|JinxbiteWill/2 Jinx Fly ÆODhuÆODh £ _A giant cockroach comes into view. A rat comes into view.ÆODhc# e  You shoot a sling bullet. The sling bullet hits the ball python!ÆODh=* @.(ÆODhï* ±((((Br   ratÆODh–+ !ÆODhz° ÆODh_´ ^  You kill the ball python!ÆODh¶ ÆODhf· ÆODh ¸ ÆODhÔà g..B.r..ÆODh@Ç ).g   goblin (wandering)r   ratÆODhÍä ÆODh†å 8ÆODhäê =4.3 (1.4ÆODhSô ÆODhN _A goblin comes into view. It is wielding a +1 dagger of draining.ÆODh«T ÆODhÒU  ÆODh¿V You shoot a sling bullet.  ÆODh–WThe goblin shouts!  ÆODhVXThe sling bullet hits the rat.ÆODhô_ÆODhÐ`.ÆODh«a"(ÆODhwb(ÆODhEc(ÆODhDd (ÆODh¸dgÆODh#eÆODhŒe!ÆODh/æÆODh…èÆODhyêÆODh¶õÆODhtö.ÆODh%÷g.ÆODhÖ÷.ÆODh‹øBÆODhDù.ÆODhôù.ÆODhÐú .ÆODh6 ÆODh× 12ÆODhl!5.6 (1.3ÆODhU(ÆODh…, ÆODh6-ÆODhÒ-#_You kill the rat!ÆODhd.ÇODh°e› (((((((You shoot a sling bullet.ÇODheë:*ÇODhfÃEYou kill the rat!  The sling bullet closely misses the giant cockroach.You feel bolstered by spreading misfortune.  A giggling sprite leaps out and makes the giant cockroach trip over its own  legs.ÇODh"ÄÇODhÏÊ...g..B.. (very drained)ÇODh—ÐN 5 6.9ÇODhŠÚÇODhãÞh _The giant cockroach is severely wounded.ÇODhì¶p  You shoot a sling bullet.  The sling bullet hits the giant cockroach.ÇODhq¼¿.((g   goblinÇODh >ÇODh?ÇODhRKV.g).ÇODh&rY----------------208.2ÇODhêyÇODh}S _You kill the giant cockroach!ÇODhkˆ`  You shoot a sling bullet. The sling bullet hits the goblin.ÇODhpj)((ÇODh6. =).ÇODhT8 /59.5ÇODhuu ` _You kill the goblin!ÇODhèš ÇODh§› ÇODh¥ ÇODhÚ§ H _No target in view!ÇODh &ÇODh_'ÇODhç)ÇODh]/ÇODh0$ _ÇODh|8,ÇODhƒ9HFly ÇODhÃ<ÈODht{ _The sprites lose interest in your situation.ÈODh?ÈODhÈODhö,ÈODhp ÈODhÔ,ÈODhŽÈODhÉÈODh*p2========4ÈODhÖÈODháÈODhÃÈODh1 ÈODhr"ÈODhÝ"93ÈODhV$ÈODh£'F 2 ÈODh_)ÈODhÕ,s _You feel your existence waver again.ÈODhì3‘B---∩.JinxbiteÈODh^4p.B   giant cockroach (wandering)ÈODhB:/208.5 (9.0ÈODh¤:m========---9.5 (10.0)ÈODh^@ÈODhÕBb _A giant cockroach comes into view.ÈODhæw ..... .. #  ....##.# .  B.....#.#  #.....#.#  .).....   )...####.   #........  #.  #@#####  #. #∩...>#  #.###+#  #.#  ))#.#.# ..  #.# ....  #.#  #..  #  ÈODho«ð ..... .. #  ....##.# .  ÈODhñ« B.....#.#  #.....#.#  .).....   )...####. ÈODhB¬ó  #........  #.  #@#####  #. ÈODh£¬[#∩...>#  #.###+#  #.#  )ÈODhõ¬)#.#.#   #.# ....  #.#ÈODhn°’  #..  # ÈODh‰¸ÈODh¢¹ÈODh‘ÃÈODh4Èf _A giant cockroach is nearby!ÈODhÚŠ] (((((ÈODh\‹<((You shoot a sling bullet.ÈODhÔ ÈODh}™...B.).BÈODhØ!ÈODh:;===10.8 (1.3)ÈODhÆÈODhi _The sling bullet barely misses the giant cockroach.ÈODh¥Æ Ñ ((( You shoot a sling bullet.  The sling bullet hits the giant cockroach.ÈODh¯< ÈODh> ÈODhN `.)B.ÈODhûN '2.1ÈODhN\ ÈODh¯b j _The giant cockroach is moderately wounded.ÈODhm© š (((((((You shoot a sling bullet.ÈODh4/ ÈODhË> \ ....ÈODhT? ))ÈODhÕ? fBThe sling bullet closely misses the giant cockroach.ÈODh8A '3.4ÈODhìH ÈODhTL G _The giant cockroach bites you but does no damage.ÉODhU ³  You shoot a sling bullet.  The sling bullet hits the giant cockroach!.ÉODh¨&.ÉODhGÌ0334.7ÉODh£ÓÉODhÛ×S _You kill the giant cockroach!ÉODh¹ÓÉODhšÔÉODhúÝÉODh€âH _No target in view!ÉODhûÉODh0 ÉODh$ ,ÉODhƒÉODhÉODh%\Fly  ÉODhÍ'ÉODhÅ(Q_You feel your willpower return.ÉODh$+,ÉODh¼.ÉODhö/ÉODhÅ03ÉODhP=K======== ÉODhú=ÉODh‚>_Magic restored.ÉODhBÉODhÝBÉODhdCÉODh’EÉODhÂHÉODhLÉODhíLÉODh(OÉODh´UÉODh.V(ÉODhžV)#.ÉODhW+#.. ÉODh‚WT#...... .#. ÉODh÷W?#...... .. #ÉODhnX’.....##.# .ÉODhàX ÉODh‡Y........#.#ÉODhZ« .. #.....#.#.ÉODh€ZY##....#.)ÉODhöZ .......)@..####.ÉODhk[ ---ÉODhä[… #....#.#........ÉODhe\» #. +....# #.######.ÉODhà\˜#. #....#.#∩...>#ÉODhW]'Fly ÉODhÍ]b###.###....#.#.###+#ÉODhD^!ÉODh¸^#.#ÉODhª_ÉODh¯dÉODh#e ÉODh“e... ..ÉODhfV #....... .#...ÉODh|f_ #....... .#..ÉODhðf?#....... ... #ÉODhkg“......##.# .ÉODhÞgU .......#.# ÉODh\h¢ .. #.....#.#..ÉODhþhb##....#.@........ÉODhsil .......)...####.ÉODhãi ÉODh^j‹#....#.#........ÉODh×j¤ #. +....#.#.######.ÉODhYkÓ #. #....#.#∩...ÉODhØk>#ÉODh]l» ###.###....#.#.###+#ÉODhÚl¼ ##..........#.#.#  ÉODhIm )ÉODh½m..)#.#.# ÉODhLt .. #...#.#.#.# ....ÉODh½t&9.7 (5.0ÉODh®uÉODhv---ÉODh•v$20.7 (6ÉODhç{ÉODhÝ ÉODh_€ÉODhÓ€m_You see here a +1 dagger of draining.ÉODh0 *======== _ÉODh¾ ÉODhC ÉODhO ÉODh¶ ÉODhB ÉODhÈ ÉODhm ÉODh_e - a scroll labelled WYNOEFR XOWOÉODh"k ÉODhæÉODhVÉODh ÉODhFÉODhÉODhï!ÉODhÔ*ÉODhX.ÉODhò6,ÉODhN8ÊODh^„ÊODh{ÊODh"ÊODh ÊODh  ÊODh‘ ÊODhÿ "_You reach down and open the door.ÊODhÊODh²ÊODh4ÊODh-ÊODhÞ ÊODha ÊODhËThere is an open door here.ÊODhMÊODhP ÊODh¿_ÊODh¢ÊODh{ÊODhÊODh"ÊODhÊODh™ÊODh!ÊODh½!ÊODh"ÊODh($ÊODhí%ÊODh¤&ÊODh…'ÊODhú(ÊODh*ÊODhÀ+ÊODh°,ÊODh/.ÊODhn2ÊODhê2ÊODh^3  ÊODhÍ3#ÊODhD4( ##ÊODh»4 ÊODhc5..ÊODhÙ5' #ÊODhO6# ÊODhÍ6g..#########.......###... ÊODhE7o..........'.....@......>ÊODhÉ74ÊODhQ80 ÊODhÍ8|###......##.......###... ÊODhF9\.........########## ÊODh¾9>##..........# ÊODh-:.........##ÊODh§:"... ÊODh ;8#.........#.... ÊODh <#.........#..ÊODh•<!.. ÊODh=#...........##ÊODhu= . ÊODhî=#......##.#.ÊODha>#..ÊODhuAÊODhFBÊODhµB$2.7 (11ÊODhdEÊODhÕG ÊODhkHÊODhÙH-_Found a stone staircase leading down.ÊODhõrgÊODhI{ #########  #.......# ####### #######.......###......#'.....>...# .....##.......###......#ÊODhÌG########## ......# ..# ......###... ......# ......#.... .ll...#ll 2 frilled lizards (asleep) ......#.... ......# .##. ......#  ÊODhN‚ ÊODh¸‚5.7 (3ÊODh6ƒ .0)  ÊODhªƒ52 frilled lizards come into view.ÊODh „ÊODh…ÊODhŽ‹ÊODhÇŒlÊODh`*.lÊODhçllÊODhhŽ1 wandÊODhéŽering)ÊODhhÊODhÔÊODht‘#6.7 (4ÊODh0˜ÊODhœ ÊODhÏœÊODhz*_The frilled lizard hisses angrily.ÊODh—¨ù ######### #.......# ####### .....###......# .......@..>...# .....###......# ###### ......#  ......#  .l....#  ..l...#  ......#  ......# ÊODhX ô ######### #.......# ####### .....###......# .......@..>...# .....###......# ###### ......#  ......#  .l....# ..l...#  ......# ......# _There are monsters nearby!ÊODhq¡ _  You shoot a sling bullet.  The frilled lizard hisses angrily.  The sling bullet hits the frilled lizard!(((†   frilled lizardÊODh©" †..l.ÊODh2K Z7===8.0 (1.3 ÊODh½T L_You kill the frilled lizard!ËODhC2¡ (((((((You shoot a sling bullet.ËODh‚³¦.l.†...ËODhi´'9.3ËODhæ¹ËODhj½i _The sling bullet closely misses the frilled lizard.ËODh/›¡ (((((((You shoot a sling bullet.ËODh ËODh *,l..†...50.6 _The sling bullet completely misses the frilled lizard.ËODhk: o  You shoot a sling bullet.  The sling bullet hits the frilled lizard.ËODhÐ? D.ËODhëÇ '.ËODhôê | 411.9 _You kill the frilled lizard!ËODh«ï ËODh¨ò o _Your Ranged Weapons skill increases to level 2!ËODhC _ËODhê f _ËODhÇ ,ËODh¥ ËODh³ ËODh ,ËODh ËODh( ËODh@ ,ËODh6 ËODhˆ ËODhT ËODh% ËODhù ËODh‚ ËODhÝ ,ËODho ËODhÓ! ËODh# ,ËODh¸# ËODh·% ËODhè+ ˆ ######.......###......# .....'............>...# ....##.......###......# ....########## #......# .......#ËODhQ, Y#......# ....##... #.†....# .....#.... #......# .....#.... #......# .##. #@.....# ---ËODhµ, ¼8.9 (7.0##.#....(...........# .#......####+#### #.#..... )..........)...####..ËODh#ËODhÕ1 ËODh;2 F---9.9 (8ËODhÇ5 ËODhÆ7 % _Found 7 stones.ËODhZc ËODhÖd ËODhxl ËODhÉp H _No target in view!ÌODhòi_ÌODhÏmÌODhân$ _ÌODhÔw,ÌODhè‡ý ......'......>...######......#.########## #......#....### #......###....b #.†....#..#...... #......#.#....... #......#...##.....##......###.#....(....@......#....#.#......####+#### #.....#.#..... #.)..... ..)...#### #.#......b   bat (asleep) #.#.######. #.#∩...> #.#.###+#ÌODhQ,60.9 (1ÌODhÜ*1.9 (2ÌODh–ÌODh¾˜V _A bat comes into view.ÌODh¶bð>...# ......#  #......# ## #......# ..b #.†....# .... #......# ..... #......# #.....##......# ..(....@......# ......####+#### .....)....)#....#.∩...>#ÌODh°ú×>...# ......#  #......# ## #......# ..b #.†....# .... #......# ..... #......# #.....##......# ..(....@......# ÌODhºþ‹......####+#### .....)....)#....#.∩...>ÌODh@3ÌODh„ ÌODhäZ _A bat is nearby!ÌODh–£ ä ((((b  You shoot a sling bullet. The sling bullet hits the bat.ÌODhf( j  The bat is heavily wounded.ÌODh* ÌODhG, ÌODh. ÌODh]/ ÌODhÍ= e ...lb.ÌODhÚ> “l   frilled lizardYou hear an angry hiss.ÌODh]@ 6===3.2 (1.3ÌODhŠI ÌODhO a _A frilled lizard comes into view.ÌODh¿Ì  ÌODhÎ ± You shoot a sling bullet. The sling bullet barely misses the bat.The sling bullet hits the frilled lizard.ÌODhÒ ÌODhxÒ `†((ÌODh"Q ÌODhéR a  You kill the frilled lizard!ÌODhpS ÌODh7[ ,b..ÌODh»| /54.5ÌODh“ƒ ÌODh‡ : _The bat hits you but does no damage.ÍODh%ãÄ  You shoot a sling bullet. The sling bullet hits the bat.†((ÍODhb+..ÍODh†0505.8ÍODh^‰ÍODh^G _You kill the bat!ÍODh™ÃÍODhwÄÍODhÜÔ^ _No target in view!ÍODhæ'3ÍODhÚ*ÍODh11ÍODhë>L.'.>...#.##.###......#.# #......#.####### #......#.##........ #.†....#.#........ #......#.#.. #......#ÍODhåB‘.##...†.##......#.##.#....(.#.#.#......####+#### .#.....#.#...... .#.)....)...#..... .#.#.....K   kobold (missile, asleep) .#.#.######....K .#.#∩...>####### .#.#.###+#ÍODhAE(0.0ÍODhBMaKK).ÍODhR4---6.8 (1ÍODhXSÍODhWu _A kobold comes into view. It is wielding a +0 dagger.ÍODh¡ ´>...#   .# ####### #......# ....... #.†....# ....... #......# ....... #......# ##...†.##......# ...(...@.......# #......####+#### #......)............)...####...........KÍODhð¡ P##.....∩...>#######ÍODhW=¦>...#   .# ####### #......# ....... #.†....# ....... #......# ....... #......# ##...†.##......# ...(...@.......# #......####+#### #......)............)...####...........K##.....∩...>#######ÍODhQKO---ÍODhÓNÍODhrR] _A kobold is nearby!ÎODhk`  You shoot a sling bullet. The sling bullet hits the kobold.ÎODh t(((()ÎODh©<....ÎODh¦±>4===8.1 (1.3ÎODhE¶ÎODh‘¸ ÎODhú¸D_You kill the kobold!ÎODhAÎODh>BÎODhÆIÎODh†MH _No target in view!ÎODh3ÎODh8² _ÎODhÁÁˆÎODhbÂ,ÎODh]ÃÎODh£ÄÎODhàÅ,ÎODhhÆÎODhUÈÎODhðÈÎODh–É,ÎODhÏ+ ∩...>#######.....#.######.# .###+# #.....#........# .# ..###.......##### .# .. ... #.......# # .... ... #.......# ##..... #.......# . #.......# #..... #.......# .... #.@.....# ---#..... ##+###### ÎODh-Ð"....... .###### #.## ## ÎODhîÓ[303.1 (35.0)'#.##.##.##.##.##.#ÎODhî×ÎODhˆØL======4.1 (36ÎODh~ÛÎODhüÝ= _As you open the door, it creaks loudly!ÎODh`G ÎODh"H ÎODh:I ÎODhùJ ÎODhXR ‚  There is an open door here.ÎODhãS K _ÎODhBW XÎODhtX ,ÎODh«Y ,ÎODh@Z ÎODh\ BÎODh–] ÎODh^ ÎODhâa ÎODhub ÎODh‡d BÎODh”e ÎODh¥g ÎODhDl á ..#..... #.......# ....... #.......# .#..... ##'###### ....... #.# .###### #.# .#  #.# ÎODh7n í#  #.# ##  #.# ##  #@# ------ #'#  ... #.... .....# .#....#g   goblin (asleep) ## .#g...# ... #....# ##ÎODhys À 11.1 (7.0)  You reach down and open the door.  A goblin comes into view. It is wielding a +0 club.ÎODhx »gg.==----2.1 (8ÎODhîz ÎODhà} ( _The goblin shouts!ÎODhaI9   #.......#  ##'######  #.# #.# #.# #.# #.# #@# #'# .... . #.... .....#  .#g...#  .#....#  . #....# ÏODhËœ›   #.......#  ##'######  #.# #.# #.# #.# #.#ÏODhX #@# #'#... #.... .....# .#g...#  .#....# . #....#ÏODhøµ3ÏODh¹½ÏODh#Á] _A goblin is nearby!ÏODhÌx  You miscast Jinxbite.  You are very lightly contaminated with residual magic.ÏODh×/g.ÏODhÝØ¦1------------------3.1 (1JinxbiteContam ÏODhzÙÏODh‚éF _Nothing appears to happen.ÏODhnˆ `  You shoot a sling bullet. The sling bullet hits the goblin.ÏODh Ž c((()ÏODh· 5'..ÏODhH ž8===4.4 (1.3 _You kill the goblin!ÏODhV IÏODhô H _No target in view!ÐODh³@7 _----------------ÐODhÙX§ _Your magical contamination has completely faded away.ÐODhŽYÐODhW[,ÐODhY\ÐODh1^j2========ÐODh€_ÐODha,ÐODhÔaÐODh´c,ÐODh®dÐODh4fÐODhµfÐODhTgÐODh×hÐODh\i@========ÐODh1jÐODh¼kÐODh"lÐODhèlÐODh—nÐODhoÐODh»oÐODh?qÐODh¤qÐODhirÐODh€t,ÐODhSuÐODhØvÐODh@wÐODhxÐODhˆyÐODhïyÐODh²zÐODh7|ÐODh |ÐODh€}ÐODhÐODhe,ÐODhÎÐODh3‚T3========ÐODh`ƒÐODhŠ…ÐODhè†,ÐODhõ‡ÐODh_Š@  There is an open door here.ÐODhî‹ÐODhLŒ _ÐODh}ÐODhÌŽÐODhC,ÐODh‘ÐODhk“ÐODhÆ”@========ÐODh#•ÐODhé•ÐODh˜—ÐODhþ˜,ÐODhì™ÐODh‡›ÐODhÜœÐODh;ÐODhðÐODhc ÐODh¦ ...#  #.# #  #.# ..##  #.# ÐODhq¦d#####  #.#.  ##'### ##.. #....## .ÐODhΦ##....# ...)..# .....#---43.4 (29.0) .####ÐODh-§\#....#....# ..... .......##....#Jinxbite ##### .##.... #....##.... ######ÐODhЧµ#.... #.... >...) ÐODhu«ÐODhÔ«G---4.4 (30ÐODhs¯ÐODhg±P _Found a morningstar. Found a stone staircase leading down.ÐODh<ÐODhÐODhÐODh5ÐODh4"´ ## ##### . ... ÐODhß"[##'### ##......# .# ###....# ...)..#####.#....#ÐODhD#×####....... .......# ##### .##.... #ÐODh¦#ØFly l   frilled lizard (asleep)#l....ÐODh].,0.0)ÐODhp1*5.4 (1ÐODh¥9ÐODhx<a _A frilled lizard comes into view.ÐODhÅ&o  You shoot a sling bullet.  The sling bullet hits the frilled lizard.ÐODhÎ)f(((((..ÐODh›*W(†ÐODhïM......ÐODh`à?62===6.7 (1.3ÐODh êÐODh"ìR _You kill the frilled lizard!ÐODhÔû 3ÐODhý ÐODh­ÿ ÐODhu XÐODh| ,ÐODh¿ ÐODh5 ÐODhu ,ÐODh  ÐODhê ÐODh¾ ,ÐODhë ÐODhL ÐODhu 3...## #.#### #....? #.#..... #..w.. ##'### ######.. #..... #....# #....# . #..... ###....# #....# ##...!. #...)..# #....# .......####.#....# #....#####......#....#....# ......... #.....@...##....#--- ######### ###.##....##....# ÐODhÅ °#....####### #....#  #....# >...)#w   dart slug (asleep)ÐODh  ± #†....# #.#####ÐODhº% | 50.7 (4.0  A dart slug comes into view.ÐODh1& F---1.7 (5ÐODhæ* ÐODhE- ¨ _Found a lumpy inky potion and a scroll labelled GOXKYZ SALEXE.ÐODh]Q ü (((((w    You shoot a sling bullet. The sling bullet hits the dart slug.ÐODhþÜ p w..!ÐODhƒÝ o..  The dart slug is heavily wounded.ÐODhyä F ````ÐODhôä W`The dart slug launches a dart at you.ÐODh&rf..!..ÐODhtf6---===3.0 (1.3ÐODh›~ÐODhfƒ- _The slug dart hits you.ÐODhúX ((((ÐODhüúw( You shoot a sling bullet. The sling bullet hits the dart slug.ÑODh?Oµ ..!..  The dart slug is almost dead.ÑODh+W `````The dart slug launches a dart at you.ÑODh‚ç]..!.ÑODháç .ÑODhDèD4------ÑODhŒè 4.3ÑODhfôÑODhwø- _The slug dart hits you.ÑODh©Çš #.#  #....? #.#  #..w..   #..... ÑODhJÈ´  . #..... ###....#  ##...!. #...)..#  .......####.#....# #......#....#....#  #.....@...#ÑODhÙÈ=  ###.##....#  #....#ÑODhfÉQ  #....#  #....#  ÑODhóÉZ>...)#  #†....#  #.##### ÑODh~Ê!ÑODh6f€ #.#  #....? #.#  #..w..   #.....  ÑODhŠgš . #..... ###....#  ##...!. #...)..#  .......####.#....# #......#....#....#  #.....@...#ÑODhži»  ###.##....#  #....#  #....#  #....# ÑODhm.>...)#  #†....# #.##### ÑODh1’© _A dart slug is nearby!ÑODh•GÎ (((((You shoot a sling bullet.  The sling bullet hits the dart slug but does no damage.ÑODhØÔµ ..!..  The dart slug is almost dead.ÑODhŸÛ© ```````The dart slug launches a dart at you.ÑODhÉoX..!..@.5==-5.6 _The slug dart misses you.ÑODhw» à  You shoot a sling bullet. The sling bullet hits the dart slug.†(((((ÑODhˆ7 f..!..ÑODh´T “756.9 _You kill the dart slug!ÑODh˜º IÑODh¶Â nÑODhšÅ ÑODhQÊ 6===ÑODh¢Í ÑODhíÑ ,ÑODhéÔ ÑODhÙ ,ÑODhºÝ ÑODh ã ,ÑODhkæ ÑODhìê O=ÑODhî ÑODhñ ÑODhsñ K7=ÑODhó ÑODhCõ ,ÑODh÷ ÑODh7ù ,ÑODhãú ÑODhþ ,ÑODhS ÑODh“ 8===ÑODhB ÑODhq ÑODhÇ ,ÑODhA ÑODhQ ÑODhq ,ÑODhê ÑODh° ÑODhŠ ,ÑODhK ÑODhä +  #.##......###### #.# ##.##......######## #.# ....#......##.....# #. #)........###.....# # ......##### #....?# # #ÑODhµ ###..... #..†..# ##'###  ######.. #.....# #....# # #....# . #.....# ###....# # #....# #.##...@.# #...)..#---ÑODho » #....# #........####.#....# ###....#####......#....#....# ............#.........##....# ########### ###.##....##....# ##. #....####### ##. #....# ##. #....# ##. >...)#ÑODhs" 071.9 (15.0)ÑODhÊ" d==---2.9 (16ÑODhÊ& ÑODh¬( W _f - a lumpy inky potionÑODhº:3ÑODhÖ>ÑODhÜ@H _No target in view!ÒODhwö3ÒODh½øÒODhYýÒODh‰ÒODh¸P _ÒODh= ÒODhý ÒODhà ÒODh´ÒODh‘,ÒODhÇÒODhöÒODhØ,ÒODhÁÒODhá+† ...#......#..... #.......# ...#...... #.......##......#..... ##'###### #.##...... #.# #.##......###### #.# ..######## #.# ...#......##.....# # ÒODhB.)........###.....# #.# .....##### #....@# #.# ##..... #..†..# ##'###  ######.. #.....# #....#  #....# . #.....# ###....#  #....# #.##.....# #...)..#  #....# #........####.#....##....#####......#....#....# ...........#.........##....# ##########.###.##....##....#ÒODh˜216.9 (4.0)ÒODh3*7.9 (5ÒODh6ÒODhÿ7c _g - a scroll labelled GOXKYZ SALEXEÒODhÑÖ3ÒODh9ØÒODhœÞÒODhÝånÒODh[æÒODh¯çÒODhkêÒODhí,ÒODhîÒODh ñÒODhŠó,ÒODh%õÒODhøÒODhìù,ÒODhèúÒODhaüÒODhÝý,ÒODhþÒODh ÒODhÒODh³ÒODh)ÒODhÛÒODh,ÒODh·ÒODhLÒODhr ,ÒODhí ÒODhH ÒODh( ÒODhž ÒODh ÒODhUÒODh”ÒODhôÒODhiÒODh½ÒODh ,ÒODh¬ÒODh_ÒODh,ÒODhFÒODhýÒODh'$ ######)........###.....# #.# #...##### #.....# #.# #.#######.....## #..†..# ##'## ######..###.....# #....## #....##..##.....# ###....ÒODhT%...# #....###.##.....# #...).. #.##.# #....# #........####.#.... ####.###....#####......#....#....................##....#†###########.###.##....##.... #.# #.# #.###### #.# #.# #. ####.# #.# #.##.. .....# #.# #. >...)hh 2 jackals (asleep)#.## #.h #†ÒODh·%²#..# #.h #.#### ♣....#ÒODh-{ 90.9 (13.0)  2 jackals come into view.ÒODhÚ-ÒODhC.ÒODh0K  The jackal barks! x2; You hear a bark!ÒODh™1ÒODhþ1ÒODhE7³hhhhhh 4 jackals (1 wandering)hhÒODh½74==1.9 (14ÒODh“<ÒODhÔ>\ _A jackal comes into view. x2ÒODhò ) #.#  #.....# #.#  #..†..#  .....#  ..##.....#  .##.....# #...)  #........#...#####......#.......@#†###########.# ÒODht 9 #.# #.#  #.# #.#   #h#   #h# #. >...)#  #.h #†....#  #.h  ÒODh © #) #.#  #.....# #.#  #..†..#  .....#  ..##.....#  .##.....# #...)  #........#...#####......#.......@#†###########.#  #.# #.#  #.# #.# ÒODh8«   #h#  #h# #. >...)#  #.h #† #.h ÒODhÔ¯ 3ÒODhµ ÒODhì· d _There are monsters nearby!ÒODhãÑ   You shoot a sling bullet.  The jackal barks!  The sling bullet hits the jackal!ÒODhÕ× ‹(((.h 3 jackalsÒODhYWÒODhÒWÒODh?XÒODh«XÒODhYÒODh¬c•..h..h.ÒODh;~A83=3.2 (1.3)ÒODhª‡ÒODhÆŠJ _You kill the jackal!ÓODhã^  You beckon some vexing sprites to accompany your attacks.ÓODhÅã,ÓODhVäÓODhðmh.h.ÓODhúðõ1-----------------40JinxbiteWill/2 Jinx Fly ÓODh;Q _You feel your willpower being sapped.ÓODh")((((( _You kill the jackal!You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  You shoot a sling bullet.  The sling bullet closely misses the jackal.  The sling bullet misses the jackal. The sling bullet hits the jackal.ÓODhW;*ÓODhSö  The jackal is almost dead.You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the jackal with its own front paw.ÓODhÞSÓODhöTÓODhÒUÓODhËc h.h.h(1 very drained).  The jackal is almost dead.ÓODh’eŠ7-- 5 =5.5 (1.3ÓODhWoÓODhs+ _The jackal bites you.ÓODhH<¸  You shoot a sling bullet.  The sling bullet barely misses the jackal.The sling bullet hits the jackal.ÓODh²@t((† 2ÓODhqÅ;*ÓODh-°Õ  You kill the jackal!A giggling sprite leaps out and makes the jackal trip over its own paws.ÓODhþ¾¨†.h.   jackalÓODhðÅ######)........###.....# #.# dertzug the Vexing #..........##### #.....# #.# Poltergeist #.#######.....## #..†..# ##'## Health: 17/18 ======================-- #.# ######..###.....# #.... Magic: 1/3========---------------- #.#### #....##..##.....# ###.... AC:  5  Str: 4 #....# #....###.##.....# #...).. EV: 11Int: 15 #.##.# #....# #........####.#.... SH: 0Dex: 16 ####.#ÓODh$È##....#####......#....#.... XL:  2 Next: 100% Place: Dungeon:1 ................@#.........##.... Noise: ===------  Time: 396.8 (1.3) ####†###########†###.##....##.... a) +1 sling#.##.# #.##....###### Cast: Jinxbite#.##h# #.##....#Will/2 Jinx Fly ####.##.# #.##....# .....##.# #. >...)#h   jackal ###.###.. #†....# ..#..##.. #.##### ♣....# _The jackal bites you.  You shoot a sling bullet.  The sling bullet barely misses the jackal.The sling bullet hits the jackal.  You kill the jackal!A giggling sprite leaps out and makes the jackal trip over its own paws. _You kill the jackal![23ÓODh…ÉC;2HYou have reached level 3!ÓODhÌÒ/  --more--ÔODh.œ®  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? ÔODhŒ¬ 21/221/4--283 0% ÔODh9· @jackalÔODhðº R _You feel agile. x2ÔODhO`  You shoot a sling bullet. The sling bullet hits the jackal.ÔODhÖp((†ÕODhÚ_B†.ÕODh#¤ÕODhФ4ÕODhA¥ 8.1ÕODhc¬ÕODhl¯ ÕODhø¯ÕODhr°&_You kill the jackal!ÕODhã°ÕODhþÆ‘ _No target in view!ÕODhá‘ _No target in view!ÕODh‹· _2==Fly  _The sprites lose interest in your situation.ÕODhV,--==2======4======3ÕODhK2 2  _You feel your existence waver again.ÕODh„8XÕODhË:ÕODh$;ÕODh¹<,ÕODh9=ÕODhË>,ÕODhN?ÕODhPA;3ÕODh¤A-======ÕODhBÕODhuC,ÕODh%DÕODhZEÕODh®EÕODh7FÕODhhGÕODh»GÕODhCHÕODh°IÕODhJ>======ÕODh¹JÕODh»L^Fly ÕODhqMÕODh'O$ ÕODhPJ_You feel your willpower return.ÕODh]PÕODhûPÕODhYRÕODh¶RÕODhSSÕODh´TÕODhUÕODh¬UÕODh WÕODhgWÕODhXÕODh‰YÕODhæYÕODh~ZÕODhæ[ÕODhB\P4======ÕODh]ÕODhÊ`ÕODhb,ÕODhébÕODhFeb  You see here a jackal corpse.ÕODhŸfÕODhg _ÕODh¢gÕODhiÕODh6j,ÕODhÖjÕODhGmb  You see here a jackal corpse.ÕODhÝnÕODhRoE====== _ÕODh@pÕODhOqÕODhqr,ÕODhsÕODh|tÕODhuuÕODhÒuÕODhVvÕODhÏwÕODhÝxÕODh:yÕODh½yÕODhá{ÕODh}ÕODhä~,ÕODh×ÕODhk,ÕODhV‚ÕODh …ÕODh…†,ÕODh©‡ÕODhu‰ÕODhéŠ,ÕODhuŒÕODhÖÕODh-‘,ÕODhL’ÕODhr•j  You see here a frilled lizard corpse.ÕODh—ÕODhP— _ÕODh£˜ÕODh%šÕODhf›,ÕODhù›ÕODhûÕODhõžÕODhGŸÕODhçŸÕODhŠ¡ÕODhm¢ÕODh¿¢ÕODhd£ÕODh”¤ÕODhÂ¥ÕODh¦ÕODh¹¦ÕODh©ÕODh¥ª,ÕODh¦«ÕODhy­ÕODh­®,ÕODhV¯ÕODh©°ÕODh@±ÕODh’±ÕODhü±ÕODhä²ÕODhijÕODh´ÕODh}´ÕODhfµÕODhG¶ÕODh™¶ÕODh ·ÕODh–¸ÕODhT¹,ÕODhºÕODhá¿,ÕODhÁÁ,ÕODhÄBÕODhˆÆÕODh<ÉXÕODhûË,ÕODh}ÏBÕODhÓXÕODhÚÖXÕODh¸Ú„ÕODhAߎ  You see here a jackal corpse.ÕODhÏã _ÕODh²è­  You see here a jackal corpse. _ÕODhÖínÕODh«òšÕODhwönÕODh‰÷ÕODhß÷ÕODhŒøÕODhúÕODh­ûÕODhüÕODhÇüÕODh@þÕODh„ÿÕODh?,ÕODhJÕODh»ÕODhÕODhÕODh¢ÕODhÕODhcÕODh8 ÕODh¹ ÕODh— ÕODhë ÕODh¦ ÕODhÚÕODh(ÕODh{ÕODh<ÕODh‹ÕODhÓÕODh)ÕODhùÕODh=ÕODh{ÕODhÏÕODh‹ÕODhâÕODhä,ÕODh±ÕODh¢ÕODhá ,ÕODhØ!ÕODhY#ÕODht$,ÕODhI%ÕODhu'ÕODh›),ÕODhÜ+ÕODh@.ÕODhw0,ÕODhB2ÕODh,4ÕODh,6,ÕODhÍ7ÕODh;:ÕODh <,ÕODh&=ÕODhb?ÕODh A,ÕODh€BÕODhFÕODhpMö ###.###....#.#.## .##..........#. )..........)#.#.#  ÕODhÚMx#.........#.#.#.#  .# #.......###.#.#.## ...# #..#+##.###.#.#. ..... # ...##...#......# ÕODh?NG......####..#...#... .....?$@....#...#......#---482.1 (84.0) .......####.##.##...ÕODh¥N{ ....... #.##.##......Jinxbite ....... #.##.##......# ##.#.#. #.....#......#ÕODh OË # #)#(######)........##  # #.#..........#####  ÕODhoO/#.#.#######.....##  #.# ######..## ÕODh¥TÕODh~VG---3.1 (85ÕODhjZÕODhO\U _Found 4 large rocks and a whip.ÕODhO¤ 3ÕODh‡¨ ÕODh/­ ÕODh[¹ BÕODh%¼ ,ÕODhsÀ ÕODh4È M _You now have 34 gold pieces (gained 15).ÕODháË 3ÕODhÍ ÕODhýÔ ¥ ###.###....#.#. .##..#.#. )..)#.#..# # #....#. #.......###.#.#...####..#+##.###.#.#...# ...##...#.......####..#...#ÕODh¹Õ `..@......#...#.......####.##.##..# #.##.##.......# #.##.##.....##.#.#.# #.....#..... #.#)#(######)......... #.#.#...###### #.#.#.#######.....# #.# ######..ÕODh£Ú 16.1 (3.0)ÕODhÛ *7.1 (4ÕODh6ß ÕODhá d _h - a scroll labelled CURONE TAIHABBÕODha3ÕODh•ÕODhÊ—ÕODhà¢XÕODhЦ,ÕODh€©ÕODhš®ÕODh±²,ÕODhôµÕODh¹ÕODhj¼ÕODh½ÕODhÚ¾ÕODh»ÃÕODh)Å,ÕODhëÆÕODh¥ÈÕODhÊ,ÕODh ËÕODhºÌÕODhÜÍÕODhVÎÕODhéÎÕODhéÑÕODhÓ,ÕODhÔÕODh»ÕÕODh›×,ÕODh¸ØÕODhÛÕODh²Ü,ÕODh§ÞÕODh$àÕODháá,ÕODhÇâÕODh´äÕODh>êÝ #.....# #.# #..... .#. #. #... .. #. #?.... .....# #..#> ###.. ...  #.# ## #@#.# #. +98.1 (1ÕODh=ëH1.0) ###.#.# #. # #.#...#.# ###.### #.....#.# .##.... #...#.#.# ).....#.#.#.#.# #..##.....#.# #........####..#+##.###..........# ...##...#ÕODh^ïA9.1 (12ÕODhóÕODhðô; _Found a stone staircase leading down.ÖODh˜™3ÖODh¤œÖODhý¢ÖODhC°ÃM.. # #.##ÖODhþ°%....#.#..g... ..... #..?...... .....##..#>r#### ####......... . ## ÖODh´±Â+ ###. #. #.#...#.# ###.###... Fly .....#.ÖODhj²wg   goblin (asleep).#.#.r   rat (asleep)#.....#.......ÖODhY¸,0.0)ÖODhÖ¾h.rrÖODhnÄ,500.1 (1ÖODhdÅÖODh€Éb _A goblin and a rat come into view.ÖODhm]8 .....# #  ....# #.##  ....#.#..g  #... .....  #?......  #..#>.####  #...r.....  #@# ÖODh–^™ #.#.# #.  ###.#.# #.  #.#...#.#  #.....#.#  #...#.#.# ) #.#.#.#.# ÖODhŽ_9 #.....#.# ÖODh0þ  .....# #  ....# #.##  ....#.#..g  #... .....  #?......  #..#>.####  ÖODhÀ #...r.....  #@#  #.#.# #.  ###.#.# #.  #.#...#.#  #.....#.#  #...#.#.# ) #.#.#.#.#  #.....#.# ÖODh0 ÖODh( ÖODhc ÖODh¨ d _There are monsters nearby!ÖODh‹Ô ]  You shoot a sling bullet. The sling bullet hits the rat!ÖODhÚ b(†ÖODh;] V  You kill the rat!ÖODh#c cg..gÖODh7| >6===1.4 (1.3ÖODhYƒ ÖODhÖ… ( _The goblin shouts!ÖODhÚÝ `  You shoot a sling bullet. The sling bullet hits the goblin.ÖODh:â ¨)(((((ÖODhÒgp..>..ÖODh‹482.6 (1.2ÖODhÓ‘ÖODhð”J _You kill the goblin!×ODhÍ×ODhmÎ×ODh5Õ×ODhCØH _No target in view!×ODhÙí×ODh:ï×ODhÿö×ODhþúH _No target in view!×ODh“¬3×ODhH­×ODh ²×ODh¥¶×ODhT»: _×ODhž½×ODhîÁ×ODh^Â×ODhûÄ×ODhŸÈ×ODh‹Í,×ODhÐ×ODhXÖ×ODhÅÖ×ODhYØ×ODhÕÛ} _e - 2 scrolls labelled WYNOEFR XOWO (gained 1)×ODh–Ý3×ODhÂÞ×ODh–à×ODh†â,×ODhYä×ODhQå×ODhç,×ODh¥ç×ODhúê×ODhmð .........#  #..........#  ..........###  ##............#  S..........# ..........# # #.#.....# #.## #..@....#.#.). ---×ODh^ñ‹#...#.#...#..... #.. #.#........ #. #.#..#>.#### ###.. ..#...†..... ## ####.#.#.### ## S   ball python (constriction, asleep) #.#.#.# #. + ###.#.# # #.  #.#...#.# #×ODh]÷P9.6 (7.0---×ODhø$10.6 (8×ODh_û×ODhuý^ _A ball python comes into view.×ODh¬‹ « .........#  ..........#  ..........###  ............# ×ODh„Œ  S..........#  .........# #  #.#.....# #.##  #..@....#.#.).  #...#.#...#.....  #.. #.#........  #. #.#..#>.####  ×ODh* £.. ..#...†.....  ## ####.#.#.###   #.   # #.   ×ODh­" ’ .........#  ..........#  ..........###  ............#  S..........#  .........# # ×ODh# ‰ #.#.....# #.##  #..@....#.#.).  #...#.#...#.....  #.. #.#........  #. #.#..#>.####  ×ODh[$ f.. ..#...†.....  ## ####.#.#.###   #.  ×ODh( m # #.   ×ODh&. ×ODhé. ×ODh™7 ×ODhd; b _A ball python is nearby!×ODhCÜ e  You shoot a sling bullet. The sling bullet hits the ball python!×ODhVâ š.(((((×ODh«l I......×ODhŒ ?10===1.9 (1.3×ODh¥’ ×ODh¯– O _You kill the ball python!ØODh¥ØODhe ØODhÛØODhUH _No target in view!ØODhköIØODh`øØODh~m.....# ..........# .........### ..........#ØODh J  ...........#  .........# # #.#.....# #.## #.@.....#.#.).0.0 #...#.#...#..... #...#.#........  #...#.#..#>.####  .......#...†..... ##)...####.#.#.### ØODhMu#.... #.#.#.# #. ##... ###.#.# # #.  #.#...#.# ###.ØODhIJ---2.9 (1ØODhHØODh@% _Found a rapier.ØODh¯¬O---ØODh´ØODh4¸H _No target in view!ØODhþ­ 3ØODh ± ØODhH¶ ØODh^¹ ØODhãÆ : _ØODh0Ì ØODh Ð ,ØODh‘Ò ØODh:Ø ØODh ä 1#.b.........##.....##.....#  #.....###ØODhå j#.............##l............# #.............#  #@#.....# #.## ###.......#.#.). #...#.#...#.....  #...#.#........ .ØODh³å  #...#.#..#>.#### # .......#...†..... b   bat (asleep)##)...####.#.#.### ØODhRæ ‚l   frilled lizard (asleep) #..... #.#.#.# #.##....###.#.# # #.ØODh ï +4.9 (2ØODh¤ï *5.9 (3ØODhõ ØODhæ÷ j _A frilled lizard and a bat come into view.ÙODh)£- #.b.........#  #...........#  #...........#  #...........###  #.............#  #l............#  #.............# #  #@# #.##  ###.......#.#.).  #...#.#...#.....  #...#.#........  #...#.#..#>.####  .......#...†.....  ##)...#ÙODh¥£^  #.....  #.   # #. ÙODhOr #.b.........#  #...........#  #...........#  #...........###  #.............#  #l............#  #.............# #  #@#ÙODh‰SW #.##  ###.......#.#.).  #...#.#...#.....  #...#.#........  #...#.#..#>.####  .......#...†.....  ##)...#  #.....    # ÙODh ÙODh.A ,ÙODháB ÙODhæE ÙODh$H ,ÙODhàI ÙODh”L ÙODhÊN ,ÙODhP ÙODhS ÙODhV ,ÙODhœW ÙODhæZ ÙODhu] ,ÙODhY_ ÙODhb ÙODhd ÙODhe ÙODhZf ÙODh$i ÙODh‚k ,ÙODh©l ÙODhëp <  You see here a +0 whip.ÙODh¯r ÙODhs  _ÙODhjt ÙODhGv ÙODhòw ,ÙODhNy ÙODh„{ ÙODhÔ| ÙODhN} ÙODh:~ ÙODhY‚ ÙODhþƒ ,ÙODhU… ÙODh*ˆ `  You see here 4 large rocks.ÙODhä‰ ÙODh_Š  _ÙODh¼Œ ÙODhGŽ ÙODh· ,ÙODhô ÙODhŠ’ ÙODh(” ,ÙODh• ÙODhø– ÙODh"˜ ÙODhœ˜ ÙODh³™ ÙODhR› ÙODhМ ÙODhJ ÙODhž ÙODh»Ÿ ÙODh7¡ ÙODh±¡ ÙODh˜¢ ÙODh¤ ÙODhh¥ ÙODh㥠ÙODh•¦ ÙODh© ÙODh.« ,ÙODh|¬ ÙODhÔ­ ÙODhá® ,ÙODht¯ ÙODhá° ÙODhŸ± ÙODh4² ÙODh¬² ÙODhµ ÙODh)¶ ,ÙODh£¶ ÙODh¯¸ ÙODhº ,ÙODhQ» ÙODhÞ¼ ÙODhõ½ ÙODho¾ ÙODh#¿ ÙODhíÀ ÙODh ÙODh• ÙODhBà ÙODh¨Ä ÙODhÆ ÙODhÆ ÙODh6Ç ÙODhåÊ ÙODhQÌ ,ÙODh™Í ÙODhZÏ ÙODh·Ð ,ÙODhÒ ÙODhÓÒ ÙODhÁÓ ÙODh:Ô ÙODh³Ô ÙODh¦Õ ÙODh±Ö ÙODh°× ÙODh0Ø ÙODhIÙ ÙODhbÚ ÙODhÜÚ ÙODhVÛ ÙODhYÜ ÙODheÝ ÙODhßÝ ÙODhWÞ ÙODhfà ÙODh&á ÙODh=æ ÙODh¹æ ÙODhŠè ÙODhEî ©#..#.........#.#.#......#..#.#########.#.#.######..............#.#.##.##.###########.#.#####.##.# #.....#.#....##....# #.#.....#.##.###### #.#...######.##......####.#............w......@.#......#####÷##---♣♣..........#...# #.#ÙODhð ♣♣♣♣♣♣......##.# #.# ♣♣♣.....#.#####.#  ♣♣♣...........#♣♣♣ ♣♣♣....###.## w   dart slug (asleep)♣♣♣P♣♣♣ ♣♣♣...#..#♣♣♣.....♣♣♣♣♣ ♣.♣....#♣♣♣..♣♣♣♣♣....♣♣♣♣ ♣.....##ÙODhNô 1614.4 (96.0)ÙODhÇô G---5.4 (97ÙODhÁø ÙODhüú \ _A dart slug comes into view.ÚODh££¨ #..#....#. #..#..#. #..............#.#.#  #.##..  #.##.# #.....#.ÚODh𤫠  #.#.....  ###### #.#... ......####.#... w......@.#.....÷ ÚODhW¥ â™£â™£..........#...# #.#  ♣♣♣♣♣♣......##.# #.#  ♣♣♣.....#  ♣♣♣....  ÚODhM¦o♣♣♣ ♣♣♣..   ♣♣   ÚODh §3   ÚODh.C #..#....#. #..#..#. #..............#.#.#  #.##.. ÚODhc  You shoot a sling bullet. The sling bullet hits the dart slug.ÛODhB.((((ÛODh¶Å*.....ÛODh‚ê5229.2 (1.3ÛODhÈïÛODhÉòM _You kill the dart slug!ÛODhc3ÛODhddÛODhâgÛODh ršÛODhæuÛODhºw,ÛODhñxÛODh‚{ÛODht},ÛODh·~ÛODhHÛODh®‚ÛODh˜ƒÛODhÒ„ÛODhã…ÛODh ˆ,ÛODh ‰ÛODhñŠÛODh«ŒÛODhÛODhŽÛODhBÛODhû‘ÛODhÞ’ÛODhÅ“ÛODhë”ÛODhÇ•ÛODh\–ÛODhÊ–ÛODh¬—ÛODhŒ˜ÛODh!™ÛODh™ÛODh=šÛODh›ÛODhˆ›ÛODhö›ÛODh žBÛODhšžÛODhžŸÛODhm ÛODhÜ ÛODhM¡ÛODhã¡ÛODhª¢ÛODh/£ÛODh ¤ÛODhž¤ÛODh¢¥,ÛODh¦ÛODhئÛODh“§ÛODh¨,ÛODhó¨ÛODh¥©ÛODh-ª,ÛODhèªÛODh˜«ÛODh%¬,ÛODh ­ÛODhË­ÛODhO®,ÛODhù°ÛODh~±ÛODhô±,ÛODhÞ³ÛODh–´,ÛODh µÛODhǶÛODhK·ÛODhзÛODh/¸ÛODh§¹ÛODh,ºÛODhºÛODh»ÛODhq¼ÛODh½ÛODh…½ÛODhõ½ÛODh5¿ÛODhð¿ÛODhaÀÛODhÑÀÛODhüÁÛODhUÃÛODhÊÃÛODh:ÄÛODhhÅÛODhFÆÛODh¶ÆÛODh&ÇÛODh+ÈÛODh ÉÛODh{ÉÛODhìÉÛODhïÊÛODhÐËÛODh@ÌÛODhÏÌÛODhÚÍÛODh¼ÎÛODh.ÏÛODhžÏÛODhÂÐÛODh¥ÑÛODhÒÛODhþÒÛODhðÓÛODhÔÔÛODhFÕÛODh¶ÕÛODhÝÖÛODhÅ×ÛODh7ØÛODh§ØÛODhÊÙÛODh·ÚÛODh)ÛÛODh™ÛÛODhÖÜÛODhÆÝÛODh8ÞÛODh¨ÞÛODhÉßÛODhÁàÛODh3áÛODh¢áÛODhãÛODhäÛODhxäÛODhæäÛODhæÛODhçÛODhŠçÛODhúçÛODh%éÛODh2êÛODh¥êÛODhëÛODhVìÛODhQíÛODhÂíÛODh2îÛODhBïÛODhNðÛODh¿ðÛODh/ñÛODhóÛODhÆóÛODh8ôÛODh§ôÛODh¡öÛODh÷ÛODh øÛODh~øÛODh³ùÛODh¼úÛODh-ûÛODh¾ûÛODháüÛODhãýÛODhUþÛODhÆþÛODh¯ÿÛODhÛODhÛODhöÛODhýÛODhÎÛODhWÛODh¶ÛODhëÛODh¼ÛODhDÛODh¤ÛODhã ÛODh ,ÛODhi ÛODh° ÛODh, ÛODhµ ,ÛODh8ÛODhÑÛODhL?Water ÛODh½ÛODhŽÛODh.ÛODh«=Water ÛODhÛODhqÛODhÛODh‰(ÛODhúÛODhçÛODhÛÛODhV=Water ÛODhÃÛODh¹ÛODhÀÛODh0ÛODhŸÛODh“ÛODh€ÛODhðÛODh`ÛODh; ÛODh¡!ÛODh"(ÛODh‚"ÛODh™#ÛODhn$ÛODhò$ÛODhR%ÛODh&ÛODhU'ÛODhÏ'=Water ÛODh?(ÛODh3)ÛODh*ÛODh¥*ÛODh+ÛODhÂ+ÛODh,ÛODh#-ÛODh-ÛODhY.ÛODh/ÛODh¥/ÛODh0ÛODhð0ÛODh–1ÛODh2,ÛODh‚=ÛODh >ÛODh>,ÛODh™CÛODh^D,ÛODhÚDÛODhÀIÛODhÉJ,ÛODhÛODhˆdÛODhiÛODhjSWater ÛODhŽjÛODhFoÛODhÀoÛODh>p?Water ÛODh°pÛODh´tÛODh>uÛODh´u>ÛODhØyÛODhbzÛODh×z,ÛODh¾~ÛODhfÛODhÝ,ÛODh§ƒÛODh1„ÛODh¨„,ÛODhgˆÛODhV‰,ÛODh̉ÛODhaÛODhSŽ,ÛODhØŽÛODhU’ÛODhK“,ÛODhÏ“ÛODhD—ÛODhc˜,ÛODhå˜ÛODhœÛODh6,ÛODh#žÛODhé ÛODhð¡,ÛODhc¢ÛODh&¥ÛODh/¦,ÛODh¦¦ÛODh]©ÛODhgª,ÛODhéªÛODhZ­ÛODhù®,ÛODh€¯ÛODhQ²ÛODhɳ,ÛODhµÛODhS·ÛODh͸,ÛODhºÛODh>¼ÛODhÞ½,ÛODh*¿ÛODh@ÁÛODh³Â,ÛODh ÄÛODhñÅÛODh8ÇÛODh­ÇÛODhuÈÛODhŠÊÛODh¾ËÛODh3ÌÛODhGÍÛODhÏÛODhDèÉ  You see here 4 large rocks. _ÛODháöšÛODh>ýXÛODhþÛODh‹þÛODhÛODhBÛODh,ÛODh›ÛODhyÛODhŒ ,ÛODhƒ ÛODhTÛODh°ÛODh ÛODhÛODhàÛODhyÛODh ÛODh#ÛODhOÛODhá,ÛODhêÛODhÛODhŽÛODh ÛODhš ÛODhQ"ÛODhR#ÛODhÃ#ÛODhˆ$ÛODhY&ÛODhP'ÛODhÂ'ÛODhV(ÛODhœ+ÛODh#-,ÛODh4.ÛODh¾2>  You see here a +0 dagger.ÛODh4ÛODh‹4 _ÛODh¨5ÛODh3:ÛODh„;,ÛODhŽ<ÛODhæ>>  You see here a +0 dagger.ÛODhd@ÛODhÆ@ _ÛODh|AÛODhõBÛODhDÛODhDÛODhEÛODhÜFÛODhØGÛODhLHÛODhéHÛODh>KÛODh¹L,ÛODhôMÛODh¤OÛODhZR,ÛODh¸SÛODh?UÛODh¬V,ÛODhëWÛODh¼[ÛODh$],ÛODhX^ÛODh`ÛODhZa,ÛODh\bÛODhƒdÛODh”eÛODh fÛODhÛfÛODhìiF _You reach down and open the door.ÛODhl3ÛODhímÛODhœp@  There is an open door here.ÛODhªrÛODhs _ÛODhªtÛODhÔvÛODhy,ÛODhßzÛODh)ÛODh<,ÛODhSƒÛODh€…ÛODhJ‡,ÛODhæˆÛODh€ŒÛODhÔ,ÛODhîŽÛODhÛODhí‘,ÛODhÏ’ÛODh„”ÛODh…•ÛODhù•ÛODh”–ÛODhÛ¯  Things that are here:  a +0 club; a goblin skeleton _ÛODh ±ÛODh ³ÛODh.c  _You now have 37 gold pieces (gained 3).[3ÛODh-¶ 9;49m #####  ###+## #...#  #.###########..@.# ####...##---  #...........#....# ##..........#...........#....####..ÛODháË g[40m######...#...........###.##....#.........#...........###.##.####.####....#.............#.#...............#.............#.#.#####...#.....#.............#.#.# #...#.....#.#####.#.....#.#.#####...#.....###..##.#'7870.0)======901 _As you open the door, it creaks loudly!  There is an open door here. _ÛODh;Ü à################  r......@.......# ------ .#############.# # ###'## # #.###########....# #### #...........#....# ## #.....#....####..## r   quokka (asleep) #.....###.##....#.. #.....###.##.####.# #.............#.#...ÛODh8í ï9.2 (9.0)------800.2 (10.0) _A quokka comes into view.ÛODhÁ Ä ################  r......@.......# ÛODhð ¨ .#############.#  ###'##  ..#   ÜODh=GÜODhñG ################  r......@.......#  .#############.#  ###'##  ..#   ÜODhtH&ÜODh;KÜODh»KÜODheNÜODh5P] _A quokka is nearby!ÜODh»›`  You shoot a sling bullet. The sling bullet hits the quokka!ÜODhƒ¡†((((((ÜODh™++......ÜODhùOB7===1.5 (1.3)ÜODhJUÜODhLYJ _You kill the quokka!ÜODh=ÜODh˜F  dertzug the Vexing  PoltergeistHealth: 23/23 ========================Magic: 4/4========================AC: 2Str: 4EV: 12Int: 15SH: 0Dex: 18################XL:  3 Next: 27% Place: Dungeon:1ÜODhFJe†......@.......#Noise: ===------  Time: 801.5 (0.0).#############.## a) +1 sling###'### Cast: Jinxbite#.###########....# #### Fly #...........#....# ##...#...........#....####..## #...........###.##....#.. #...........###.##.####.# #.............#.#........  _As you open the door, it creaks loudly! _There is an open door here. _A quokka comes into view. _A quokka is nearby!You shoot a sling bullet. The sling bullet hits the quokka! _You kill the quokka!ÜODh9NÜODh÷NÜODh~SÜODhWp _There is nobody nearby that the sprites are interested in.ÜODh¿ ‘ _No target in view!ÜODhB{ 3ÜODhÐ{ ÜODh} ÜODh¨} ÜODhÒ‚ ¨ _ÜODhuƒ ÜODh„ ,ÜODhR… ÜODhÚ… ÜODhi† ,ÜODhº‡ ÜODh7ˆ ÜODhĈ ,ÜODhê‰ ÜODh¼Š ÜODhI‹ ÜODh®‹ ÜODh<Œ ÜODh ÜODhŸ ÜODhŽ ÜODhl™ b  You see here a quokka corpse.ÜODheš ÜODhßš  _ÜODhb› ÜODhˆ  ÜODh"¡ ÜODh¡ ,ÜODhP¦ ÜODhc§ ÜODhا ÜODhB¨ ÜODh ­ ÜODhö­ ,ÜODh–® ÜODh³ ÜODh-´ ,ÜODhÁ´ ÜODhy¹ ÜODhº ,ÜODh » ÜODh‚¿ ÜODhôÀ ÜODhÏÆ ÜODhJÇ ÜODh»Ë ÜODhôÌ ,ÜODhÎ ÜODhúÑ ÜODhUÓ ,ÜODhdÔ ÜODh¿Ø ÜODh^Ú ,ÜODh©Û ÜODh‹à ÜODh]â ,ÜODhÓã ÜODhdè ÜODhOê ,ÜODh¢ë ÜODh6ð ÜODhò ,ÜODh’ó ÜODhÖ÷ ÜODhŽù ,ÜODhÝú ÜODh8ÿ ÜODhú ,ÜODhW ÜODh‡ ÜODhŸ ,ÜODh) ÜODhë R  There is a stone staircase leading down here.ÜODhà ÜODh'  _ÜODhZ ÜODh˜ ÜODh0 ,ÜODhx ÜODhp ÜODhh ,ÜODh¤ ÜODhÜ! ÜODhK# ,ÜODhŒ$ ÜODh{' ÜODh1) ,ÜODh\* ÜODh- ÜODht. ,ÜODhš/ ÜODh 2 ÜODhb3 ,ÜODh‡4 ÜODh"7 ÜODh›8 ,ÜODhæ9 ÜODhp< ÜODhõ= ,ÜODhF? ÜODhA ÜODhTD ,ÜODhÍE ÜODh H ÜODhK ,ÜODh­L ÜODh.O ÜODhQ ,ÜODh–R ÜODhU ÜODhéV ,ÜODhX ÜODhÒZ ÜODh¼\ ,ÜODhO^ ÜODh` ÜODh„b ,ÜODh/d ÜODh§f ÜODh®h ,ÜODhmj ÜODhœl ÜODh„n ,ÜODhp ÜODh6r ÜODh5t ,ÜODhÔu ÜODhz €  Things that are here:  a +0 dagger; a goblin skeletonÜODhÜ| ÜODhT}  _ÜODhö~ ÜODhó€ ÜODh¸‚ ,ÜODh^„ ÜODh^† ÜODhñ‡ ÜODhkˆ ÜODh؉ ÜODhˆ‹ ÜODh; ÜODh´ ÜODh ÜODhë‘ ÜODh¼“ ,ÜODh• ÜODhÄ– ÜODhi˜ ,ÜODhWš ÜODh* P  There is an escape hatch in the floor here.ÜODhùž 3ÜODhx  ÜODh£ F _You reach down and open the door.ÜODhû© B.#...#......##.#....(...........# .....#.........#.#......####+#### .......#.#.....#.#......# #.# #####....#.)............####.# ...........)...####..........### #####....#.#...........).......# #...'....#.#.######..........#.# #.###....#.#∩...>#######.....#.## #.###....#.#.###@# #.....#...--- .........#.#.##.....J...###...... ÜODh§ª ........)#.#.##......... #...... .......#.#.#.##......... #...... .....###.#.#.##......... #... #+##.###.#.#............ #...... J   endoplasm (asleep) ..##...#......#......... #...... #..#...#................ #...... ...#...#......#..... ##'####ÜODh™° 049.5 (48.0)ÜODh± H---50.5 (49ÜODhõµ ÜODhÛ¸ ’ _An endoplasm comes into view. _There is an open door here.ÝODhÄûƒ( #.# ) ...........) .) #.##### #∩...>##@# #.....J...)#.#.##......... #......... #......... .......... #......... ..........  ÝODhsšD( #.# ) ...........) .) #.##### #∩...>##@# #.....J...)#.#.##......... #......... #......... .......... #......... ÝODhˆ!..........  ÝODh{¸3ÝODh¨ÄÝODhÈa _An endoplasm is nearby!ÝODhKªƒ( #.# ) ...........) .) #.##### #∩...>##@# #.....J...)#.#.##......... #......... #......... .......... #......... ..........  ÝODhûP˜( #.# ) ...........) .) #.##### #∩...>##@# #.....J...)#.#.##......... #......... #......... .......... #......... ..........  ÝODh™SÝODhˆWa _An endoplasm is nearby!ÝODhŠ!1 (((J  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.ÝODhv¦ÝODh{²*..J.ÝODh޳:===1.8 (1.3)ÝODh’¾ÝODhSÂd _The endoplasm is moderately wounded.ÝODhíï   ((You shoot a sling bullet. The sling bullet hits the endoplasm.ÝODhQ„ ’J..3.1ÝODh¼‰  ÝODhëŠ ÝODh Œ =_The endoplasm is heavily wounded.ÝODh›Œ ÝODh(L  ÝODhyM  ÝODh}N >You shoot a sling bullet. The sling bullet hits the endoplasm.ÝODhLW ÝODh\X .ÝODhjY ÝODh¸Z ÝODhÅ[ ÝODhÈ\ ÝODhÆ] ÝODhTñ ÝODhwò .ÝODhu ÝODh7 31ÝODhå 4.4ÝODhè' ÝODhx+  ÝODh³, ÝODhu- )_You kill the endoplasm!ÝODh,. ÞODhz ÞODhÅ šÞODhC'XÞODh1*ÞODh,,ÞODhx-ÞODhR8"#∩...>#######.....#.######.# #.#.###'#######.....#........# #.#.##.........###.......##### )#.#.##..........##.......# .#.#.##..........## .#.#.##..........##.......# .#.#.............# ......#..........##.......# ÞODha9 ................@##.......# ---#..........###'###### .........# #.# ############ #.# .######## #.# ......##.....# #.#...### #.# .##### # #.#.## #..†..# ##'###ÞODh @.63.4 (9.0ÞODh°@J---4.4 (10.0)ÞODh_DÞODhÕIy _i - a scroll labelled YGUTZO ZIORGHÞODh;JÞODhiMÞODháNH _No target in view!ÞODhQÇOÞODhïÇ'ÞODhvÈ..ÞODhÉ.ÞODh¡É.ÞODh'Ê.ÞODh©Ê.ÞODh,Ë.ÞODh©Ë.ÞODh-Ì0.0)ÞODh%ÑÞODhÓÔ,ÞODh× ÞODh¶×ÞODhëÞ7_Done exploring.ÞODh=5ÞODhí6ÞODhë7ÞODhA:ÞODh ]ÞODh°]ÞODhËdÞODhpeÞODhjÞODh#######.....#.######.#dertzug the Vexing .#.#.###'#######.....#........#Poltergeist .#.#.##.........###.......#####Health: 23/23 ======================== )#.#.##..........##.......#Magic: 4/4======================== .#.#.##..........##.......#AC: 2Str: 4 .#.#.##..........##.......#EV: 12Int: 15 .#.#.............##.......#SH: 0Dex: 18 ......#..........##.......#XL:  3 Next: 31% Place: Dungeon:1 ................@##.......#Noise: ---------  Time: 864.4 (0.0) ......#..........###'######a) +1 sling .................# #.#Cast: Jinxbite ......############ [àODh Å34m#.#Fly ......######## #.# ......##.....# #.# .....###.....# #.# .##### #.....# #.# ....## #..†..# ##'### _You kill the endoplasm! _i - a scroll labelled YGUTZO ZIORGH _No target in view! _Done exploring. _Done exploring.  Search for what [? for help]? . _àODhÉ ”Where to? (? - help)  D - Dungeon áODh̽.#.#∩...>#######.....#.######.#dertzug the Vexing .#.#.###'#######.....#........#Poltergeist .#.#.##.........###.......#####Health: 23/23 ======================== )#.#.##..........##.......#Magic: 4/4======================== .#.#.##..........##.......#AC: 2Str: 4 .#.#.##..........##.......#EV: 12Int: 15 .#.#.............##.......#SH: 0Dex: 18 ......#..........##.......#XL:  3 Next: 31% Place: Dungeon:1 ................@##.......#Noise: ---------  Time: 864.4 (0.0) ......#..........###'######a) +1 sling .................# #.#Cast: Jinxbite ......############ áODh™Ü[40m#.#Fly ......######## #.# ......##.....# #.# .....###.....# #.# .##### #.....# #.# ....## #..†..# ##'### _You kill the endoplasm! _i - a scroll labelled YGUTZO ZIORGH _No target in view! _Done exploring. _Done exploring. _Search for what [? for help]? . _áODhJòÆáODh óáODh›ôáODhL÷áODh"ùáODhÖùáODhQûáODhùýáODháÿáODh•áODh9áODháODháODhÀáODh, áODhX áODháODhFáODhçáODhÊáODhYáODh áODh áODhGáODh:áODh´,áODh"áODhá#áODh¹$áODh&áODh1(áODhÿ)áODh¼*áODh,áODh;.áODhù/áODh¿0áODhþ1áODh 5áODhø6áODhÂ7áODh 9áODh„< áODh%=áODhª="_You reach down and open the door.áODhÕ?áODh£@áODh#AáODhÌDáODháH áODhI áODh#JThere is an open door here.áODhŒLáODh˜M áODh N_áODh„OáODhüQáODhÝSáODh—TáODhøUáODh7XáODhZáODhÍZáODh.\áODh^áODh¯_áODhh`áODh aáODhycáODheáODh¾eáODhØfáODh4iáODhÀjáODhykáODh‘láODhVnáODhãoáODhœpáODhÑqáODh‹sáODhuáODhÈuáODhÛváODhœxáODh záODh¿záODhÅ{áODhÔ} áODhk~ áODhì~4There is a stone staircase leading down here.áODh÷áODh—áODh„‚ áODhƒ_áODh „áODhM‰áODhŠ2áODh3ŒáODhìŒáODh‹áODhi‘áODhs“áODhôž áODhçŸáODh´ + áODh€¡+ áODhP¢+ áODh£€  #### # áODh÷£   ####... # #.. áODh¼¤.  áODhƒ¥0 .#.... áODhI¦9  #áODh§&##...... áODhϧ0  áODh•¨/......# áODhV©;  #áODh<ª& áODhñª 90.1 (25.áODh³«7) áODhr¬1  áODh8­ áODh®a  #?#áODhË® áODh𯜠 #..<..# áODh0²c  #+#+#.#  #+#    _You fly downwards.  Found a scroll labelled YCUCLO NUONOA. Found a stone staircase leading up.áODh µáODhp· áODh¸áODhƒ¸S_There is a stone staircase leading up here.áODh}” ‹ _áODhH¢ „áODhʤ áODh9¨ áODh'© áODh»ª áODhã° áODhб áODhJ²  áODhô² ‡ # ###### #áODh‘³  áODh,´ áODhÓ´ k.#####....### #..áODhpµ  áODh¶ ] ...........#....áODh¯¶  áODh\· q ####......##......áODh¸  áODh°¸ ] .................#áODhI¹  áODhõ¹  #.####......<#áODhº  áODh2» ) #áODhÑ» .....áODhq¼  áODh½ ` ######@#.....#áODh³½  áODh\¾ v #.#..<..#áODhi¿   #.#+#+#.#  #.. #+#  #.. áODhÀ Ù... #... #....áODhÅ áODhœÅ 6.1 (6.0áODh9Æ )áODhþ áODhŽþ #7.1 (7áODháODh áODh áODh«?_j - a scroll labelled YCUCLO NUONOAáODh8âODhâO ...........#....âODhž6­ ####......##......  .................#  #.####......<#  #............#  ######.#.....#  #.#..<..#  #.#+#+#.#  #.@...#+#  #......... #.......$. #......... #......... #.........g   goblin (asleep) #....##...l   frilled lizard (wandering) #...g. ..l âODh²G*9.1 (2 âODhÁOÍ.  A frilled lizard and a goblin come into view.900.1 (3âODhôU âODh\YâODhÞY-_The frilled lizard moves out of view.âODhªËL   ####.  .....  #.####......<#  #......  ######.  #.#..<..#  #.#+#+#.#  #.@...#+#  #.........  #.......$.  #.........  #.........  #.........  #....##...  #...g. ... âODh¾j/   ####.  .....  #.####......<#  #......  ######.  #.#..<..#  #.#+#+#.#  #.@...#+#  #.........  #.......$.  #.........  #......... #.........  #....##... #...g. ... _A goblin is nearby!ãODh¿F  You beckon some vexing sprites to accompany your attacks.2------------==1.1 (1Will/2 Jinx Fly ãODhæ; _You feel your willpower being sapped.ãODhöî`  You shoot a sling bullet. The sling bullet hits the goblin!ãODh/ôº(((((()ãODh§ƒH......ãODh|¶R3=2.3 (1.2ãODhËJ _You kill the goblin!ãODh.ŽãODhÆãODh•ãODhݘ ãODh³™ãODh}š:_No target in view!ãODhp ‘ _No target in view!ãODhz5™ _ãODhº@ãODhBãODhC@Fly ãODh¸FãODh¹L ãODhoMãODhNA_The sprites lose interest in your situation.ãODh¤NãODh‘OãODh-P%------------ãODhÂPãODhiRãODhÛUãODh˜\ãODhD].ãODhá].ãODh|^.ãODh_ ---ãODh¿_ur   quokka (wandering)ãODhj`rãODhaãODhógãODhÈh&5.3 (3.0ãODhíiãODhŒj---ãODh(k#6.3 (4ãODh0pãODh¶s ãODhitãODh u5_A quokka comes into view.ãODh£uãODhFH ^   ####.  .....  #.####......<#  #......  ######.  #.#..<..#  #.#+#+#.#  #.@...#+#  #.........  #.......$.  #.........  #.........  #.........  #....##...  #...). r.. ãODhDø g   ####.  .....  #.####......<#  #......  ######.  #.#..<..#  #.#+#+#.#  #.@...#+#  #.........  #.......$.  #.........  #......... #.........  #....##... #...). r.. _A quokka is nearby!ãODh/Ð ãODh{Ñ ãODhuÒ;You shoot a sling bullet. The sling bullet hits the quokka!ãODhyØãODhˆÙ"(ãODh„Ú(ãODh½Û(ãODh¸Ü(ãODhÅÝ%(...ãODhÈÞ#(ãODh¿ß †ãODh¬àäODh#,äODhð,.äODh–-.äODh...äODhÉ..äODhe/.äODhû/ .äODh”OäODhNP7äODháP ===äODhwQ7.6 (1.3äODhöVäODhjZ äODh)[äODhÇ[&_You kill the quokka!äODhJ\äODhФ‘ _No target in view!äODhfÉ‘ _No target in view!äODh"QÇ _3======äODhÔcnäODhºgj======äODhshäODhñiäODhläODh'täODh€uäODhøwäODhÔxäODh3zäODht|äODh7}äODhDäODh°äODhâ‚äODh8„äODhdžäODh‡‡äODh ‰äODhÉ‹äODhŽŒäODh4äODh˜======äODh¦ŽäODh:äODh“ äODh>”äODhД_Magic restored.äODhÌ—äODh¤˜äODh6™äODhÑšäODhÞäODh\ äODh3¡äODhÝ¢äODhÛ¥äODh©äODhé©äODhœ«äODh¸®äODhw±äODh`²äODhû²!======äODh‹³äODhGµäODh ¸äODh­»äODh޼äODh¶½@Fly äODhB¿äODhýÁ äODhÃäODh¢Ã4_You feel your willpower return.äODhÄäODh@ÆäODhpÇäODhðÇäODhiÉäODhÑÌäODhÍäODhÿÎäODh Ò äODh8ÓäODhµÓ)_You now have 47 gold pieces (gained 10).äODhÆÛäODhÍÜ5 ####......##äODh]Ý" äODhíÝb .................# äODh~ÞV #.####......<#.. äODh ßF #............#.. äODh¯ßg ######.#.....#.# äODh_à äODhöà{#.#..<..#.######>äODhŠá äODhäU#.#+#+#.#........äODh±ä äODhDå#.....#+#........äODhöå äODh…æ‚#........@......gäODhç ---äODh£ç äODh@è^#.........###äODhÊè äODhcéW#.........# äODhíé äODhVëX#.........# äODhæì äODh€íW#............äODh î äODhžîy#....##....... äODhŸðùg   hobgoblin (wandering) #...)..†....... #.............. #..............äODhõ äODh'ö äODh¾ö 28.6 (21.äODhZ÷ 0)  äODhò÷0A hobgoblin comes into view.äODh˜ýäODhÛäODho.äODh&gäODh¤äODh°äODh1---äODh¾$9.6 (22äODhZ äODh' äODhºäODhG-_Found a stone staircase leading down.äODhX, äODh©˜ ‡   ......#  <#..  #..  #.# #.#..<..#.######>  #.#+#+#.#........  #.....#+#........  #........@.......  #.........###..g.  #.........# .  #.........# #............  #....##.......  #...)..†.......  #..............   äODh·ò E   ......#  <#..  #..  #.# #.#..<..#.######>  #.#+#+#.#........  #.....#+#........  #........@.......  #.........###..g.  #.........# .  #.........# #.......... #....##.......  #...)..†... #...........  _A hobgoblin is nearby!åODhG­„ (((((((You shoot a sling bullet.åODhIZ....g..g===30.9 (1.3) _The sling bullet closely misses the hobgoblin.åODha åODhF‚ åODhƒ>You shoot a sling bullet. The sling bullet hits the hobgoblin.åODhµåODhϵ$(((åODhX¶(†åODhá¶!åODhÌEåODhhL'....åODh€oåODhp41åODhFq 2.2åODh%wåODhÞ{ åODhò|åODh½})_You kill the hobgoblin!åODhŽ~åODhŽÉ‘ _No target in view!åODhWn ¿####......##...... .......#  #.####......<#..  #.#..  ######.#.....#.# .#.#..<..#.######>.#.#+#+#.#.#.....#+#.#.........#.........###.†..r#.# ..#.# .#....#....##....... r   rat (asleep)#...)..†.......#..............  åODh•p q0.0  A rat comes into view.åODhÐ~ C---3.2 (1åODhÑ‚  åODhtƒ åODhöƒ _Found a mace.åODhÆ      ......#  <#..  #..  #.# .  #.#..<..#.######>.  #.........  #.....#+#.........  #.........@.......  #.........###.†..r  #.........# ...  #.........# .  #............ #....##.......  #...)..†.......  #..............   æODhVJ   ......#  <#..  #..  #.# .  #.#..<..#.######>.  #.........  #.....#+#.........  #.........@.......  #.........###.†..r  #.........# ...  #.........# .  #......... #....##.......  #...)..†.. #......... --- _A rat is nearby!æODhnºµ  You shoot a sling bullet. The sling bullet hits the rat.(((((()æODh?R...†..æODhSlZ3===4.5 (1.3 æODh;wA_You kill the rat!æODhø¯æODh鲿ODh¢³æODhõ¸æODhŸ» æODhh¼æODh½:_No target in view!æODh À‘ _No target in view!æODhô<Û _æODhûLBæODh-QæODhòQæODhwSæODh”UæODhÏWæODhŽXæODh7ZæODhÇ]æODh`æODhÍ`æODhYbæODhÓdæODhtgæODh3hæODhõiæODh]læODhÂnæODh‚oæODh'qæODhisæODhMvæODh wæODhÍxæODhŸ|æODhæODhÄæODh_æODhàƒæODh³†æODhu‡æODhK‰æODhŸ‹æODh‹ŽæODhJæODhíæODhÓ¢æODhÂ¥æODh¦æODh`¨æODh¹ªæODh‚­æODh@®æODhÙ¯æODh,²æODh†´æODhDµæODh·æODh¹æODhˆ¼æODh`½æODh)¿æODh‚ÂæODhúÄæODh¹ÅæODh ÇæODhUÊæODhÕÌæODh”ÍæODhþÏæODh³ÒæODhzÕæODhRÖæODhØæODhWÛæODhCÞæODhßæODhþàæODh«ãæODhçææODh¦çæODh~éæODhÿëæODhÛîæODhšïæODhoñæODh±óæODh€öæODh@÷æODhàøæODhÞþ æODh€ÿX## #.. æODh .#.æODh¥I.........#.... æODh7]...................#.... æODhÏG.....###...............# æODhd\.... #................ æODhÿ\.....##................ æODh\.# .......... æODh+W.######>...... æODh´4...............æODhi--- æODhþR.........##............. æODh›m.........##.......... æODh1‘.###.†..)##............ æODhÇM.# #...æODhT$........ æODhïr.###.........##......... æODhŽ œ................####.### æODh. |................# .. æODh·  .æODhf "æODhæODh56.5 (22.æODh› 0)æODhœæODh%---æODh·$7.5 (23æODhõæODh æODh«æODhN0_k - a coppery potionæODh׿ODhE c æODhfF ..................#.... .æODh°G .æODhSJ ©#.... ###...## #...##....J # ...........# ######>......#..........##......##. ###.†..)##. # #........ ###...##........####.####J   endoplasm (asleep)............# ..æODhK æODhÍK 3...... .æODh†L #æODh>M ".æODhJP æODh"Q 0æODhßQ .0)æODhX æODhcY J.æODhZ JæODhËZ æODhu[ æODhb æODh c #8.5 (1æODhùh æODhpl  æODhHm æODhþm 9_An endoplasm comes into view.æODh¸n çODhsi ........#.... ...........##  ............ .............J. # ....#.......... >......#.......... ............... #......@....... #.............. †..)##.............. # ............... ...##.......... ......####.#### ......# .. .... ... çODh¤6 ........#.... ...........##  ............ .............J.  ....#.......... >......#.......... ............... #......@....... #.............. †..)##..............  ............... ...##................####.#### ......# ...... ... _An endoplasm is nearby!çODh‡MË ((((( You shoot a sling bullet. The sling bullet hits the endoplasm.çODhÐçODh!ÑjJ...... çODh€Ô6===9.8 (1.3çODhÚÙçODhºÜb _The endoplasm is severely wounded.çODh|öc  You shoot a sling bullet. The sling bullet hits the endoplasm.çODhuýw.((((çODh·†>.....çODho¶“761.1 _You kill the endoplasm!çODhÝçODh!ÞçODhÜãçODhÙæH _No target in view!çODhÎz uçODht‡ : _çODhú BçODhì“ çODhþ– çODh™ çODhÔ™ çODh› çODh çODhdŸ çODh  çODhq¡ çODh`£ çODhÝ¥ çODh—¦ çODhú§ çODh¬« çODhÚ­ çODh·® çODh ° çODhM² çODh-´ çODhô´ çODh@¶ çODhU¸ çODhÙº çODh“» çODhâ¼ çODh¿ çODh9Á çODhòÁ çODhFà çODhrÅ çODh^Ç çODhÈ çODhqÉ çODh~Ë çODhpÍ çODhFÎ çODh¡Ï çODh‡Ñ çODh¼Ó çODhvÔ çODhËÕ çODhÏØ çODh#Û çODhÜÛ çODh$Ý çODhhß çODhâ çODh` òçODhé2 ± çODhy3 .....#çODh4 &.........###çODhŸ4 9#..................çODh25 / .........çODh¼5 ..çODhL6 .çODh/7 .. .......... ......###... ...... ###.çODhM8 q ......#####. ......###--- .....#  .....# çODhƒ? ÿ #  .....# .....#......## S   ball python (constriction, asleep) .....#......# ....S..... çODh@ 79.1 (18.çODh¥@ 0)çODh³A çODh;B ---çODhÎB %80.1 (19çODhrF çODhI  çODh I çODh9J :_A ball python comes into view.çODhßJ èODh¾°—. ............  ............  ............  ...........  .........   ###........  #####........  #....@.....##  .................#  .................#  .............#  .............#  .....#......##  .....#......#  ....S........ èODh$QÞ. ............  ............  ............  ...........  .........   ###........  #####........  #....@.....##  .................#  .................#  .............#  .............# .....#......##  .....#......# ....S........  _A ball python is nearby!èODhòÐ%  You shoot a sling bullet. The sling bullet hits the ball python!((((((.èODh/Rs.......èODhÉ„¨50===1.3 (1.2) _You kill the ball python!èODh[ IèODh—H _No target in view!èODhXŒ É _èODh1— ½#...# #.........#####.......... ........... .. #.........................r......###.....#...... ###...#......#####...#---......#..........####..# ......# ...............# r   rat (asleep).....#......##.....#......#.............èODh' ,20èODh² F---3.3 (2èODh¢ èODhw¤ V _A rat comes into view.èODhF¿t ..........####. ...............  ...............  ...............  ..............r  #...........#   ###.........#  #..@......#  èODh‹À:#..........####  ...........#  ...........#  .............#  .............#  .....#......##  .....#......#   éODhQø ..........####. ...............  ...............  ...............  ..............r  #...........#   ###.........#  éODhY`#..@......#  #..........####  ...........#  ...........#  .............# .............#  .....#......## .....#......# éODh8,£ _A rat is nearby!éODhó ]  You shoot a sling bullet. The sling bullet hits the rat!éODhÀ´˜(†(((((éODhŸ=@......éODh^u>2===4.6 (1.3éODh>|éODh€G _You kill the rat!éODhj 3éODh» éODh*H _No target in view!éODhÍ)3éODhÒ,éODhh3éODhc7éODhs8$ _éODhB,éODhâL›.# .# #..# ####.#####....)#.....  .......†..  éODhO......###......@....# ---50  ...... ###.........#  ......#####.........#......#####........  ................#.......###éODhXéODhžYF---6.6 (2éODh]éODhÂ^$ _Found a sling.éODhŸ= 3éODh"? éODh}C éODh²F ,éODhˆM néODh€Y °éODhWo   You see here a rat corpse. _éODhT‹ ¼ #.####... .. .# .#..# .# ....# ####..#### .. ..) .. ........†.@.# 92.6 (6 ###...........###.#  ###.........# .# #####.........# .. #..#### ... ...# <... ...........# ..... ...........# ..#### ...........#3.6 (7 _Found an escape hatch in the ceiling.êODhvÍ3êODhÐêODhŽÕêODh³âXêODhä,êODhæêODh»ëêODhÉï,êODh"òêODhÊõêODhÐù,êODh·üêODhgêODhY,êODhêODhêODhP ,êODh4 êODh# êODh,êODhöêODhÚêODh1,êODh’êODhvêODhþ ...# ### #..S...  #.....  #.....  #.... #... #.##...#  #.##...# # #.##...####### ####.###@......# .....####..............# ................# êODh ............)...........# ...........#####†...#.....# S   ball python (constriction, asleep)###.#.....## #.#.....## ........#êODh?&11001.6 (8.0)êODhÈ&*2.6 (9êODh+êODh-^ _A ball python comes into view.êODh^,T #..S...  #.....  #.....  #.... #.##...# #.##...# #.##...######  #@......# ..............# ..............# ..)...........# ..........##### †...#.....# ###.#.....#  #.#.....#   êODhÉä #..S...  #.....  #.....  #.... #.##...# #.##...# #.##...######  #@......# êODhqÊ ..............# ..............# ..)...........# ..........#####†...#.....# ###.#.....# #.#.....# êODhîÒêODhÔêODh§ÜêODhDáb _A ball python is nearby!êODhže  You shoot a sling bullet. The sling bullet hits the ball python.êODhÓ¢††((((((êODhW, êODhx- .êODhß. .êODhÖ/ .êODhO: ...êODh,] êODh^ 4êODh·^ ===êODh,f %3.8 (1.2êODhüi  êODhûj êODhÐk +_You kill the ball python!êODhÝl êODhxâ ‘ _No target in view!êODhZÅ _êODhžêODhÁêODhŒêODhb êODhÑÉ .. ...........# ..........## êODh“ü#.........# ### #..†......# ...  #.........# #.........# #.......S.êODho® #.##..@# --- #.##...# # #.##...###### # ####.###.......# ####..............#.............#êODhö?S   adder (asleep).)...........#.........#####†...#êODhÖ-5.8 (2.0êODhZF---6.8 (3êODh—!êODhœ#Y _An adder comes into view.ëODh­òo ...........#  ..........#  #.........#  #..†......#  #.........#  #.........#  #.......S.#  #.##..@# #.##...# #.##...######  ##.......# ........# .........# .........# ......##### †ëODh~Œ/ ...........#  ..........#  #.........#  #..†......#  #.........#  #.........#  #.......S.#  #.##..@# #.##...# #.##...######  ##.......# .............# ............##† _An adder is nearby!ëODhp"Ÿ ((((S  ëODh·#pYou shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.ëODhë¦ëODh¾§ëODh¿­T..S..ëODh`®6===8.1 (1.3ëODh`³ëODhG¶` _The adder is moderately wounded.ëODh?¶ (( You shoot a sling bullet. The sling bullet hits the adder.ëODhøÀëODhhÂëODhóß÷S..9.3 (1.2 _The adder is almost dead.ëODh×A œ ((((((You shoot a sling bullet.ëODhZÕ N .....SThe sling bullet closely misses the adder.2--10.5 _The adder bites you.ëODh?a œ ((((((You shoot a sling bullet.ëODh+é ¶ .....SThe sling bullet barely misses the adder.ëODhðé ,1.8 (1.3ëODhøî ëODhlñ _The adder closely misses you. The adder barely misses you.ìODh$Ô1((ìODhÖÔ2((((ìODh^× .....SYou shoot a sling bullet. The sling bullet misses the adder.ìODh^aB--3.1ìODhóeìODh+i* _The adder bites you.ìODh%#œ ((((((You shoot a sling bullet.ìODh¯¶ .....SThe sling bullet barely misses the adder.ìODh¥°,4.3 (1.2ìODh\¶ìODhĸ _The adder closely misses you. The adder barely misses you.ìODhé8_  You shoot a sling bullet. The sling bullet hits the adder.ìODh....>.....ìODh€á ..ìODhâ .ìODh–â (..ìODhã ...ìODhä .ìODh´ä (..# ìODh;å .....ìODhÉå ? ...ìODh\æ ..#ìODhãæ ..ìODhmç  ìODhûç ..#ìODh‚è .#ìODhé ( #ìODh é )..#ìODh5ê ###ìODhËê u #..†......#ìODhcí Ù.. #@........#---29.6 (14.0) #.........#. #.........# ##... #.##...#######... #.##...## #.##...####### ####.###.....#####..............#................#ìODh«ð ìODhžñ ìODh.ò ---ìODh¸ò %30.6 (15ìODhö ìODh¾ø  ìODhXù ìODhåù Q_Found an escape hatch in the floor. Found a stone staircase leading down.íODhE Ð=====íODht3íODhBíODhíH˜  ....^.. . #####.##.##....>....>.......#..... [ #...#..... ....##......#.. .......@....#4.6 (4.0).# .......##...#### ....... #..†......# ....... ....... #.........#.....#. #.........#. .....#. #.........# ####... .... #.##...#######....... #.##...## #.##...######íODhêIíODh‹J#5.6 (5íODhUNíODhØP íODhwQíODhR?_Found a leather armour.íODh }íODhu,íODh$íODhŠíODh‚íODhÄíODh íODhm!íODhc"íODhÃ$íODhþ(íODh-,íODhL-íODhš/íODhj3íODh¿5íODh6íODh98íODhÊ:íODh‚=íODhD>íODhô?íODh‘FíODh(GíODh¶G íODhAH íODhÒH7##### íODh[I íODhïI7.....##### íODhˆJ€#.... .........# ....^..íODhK`#.... .........######.......íODh®K2##.........##íODhaL....íODhéL ..íODhƒM{...>....>.....íODh N...íODhžN3..##íODh.O.....íODhËO®..........[...##............#íODhWP..íODhêPL..##............#íODhzQE.................íODh,R........#íODhÁRd....#.........##.........#íODhWS-  íODhíSu.........###.........##..†......#íODh€T/ íODhU8............##.........#íODh§U. íODh/V...........#.##.........#íODhÅV/ íODhQWíODh=\íODhÌ\%44.6 (9íODhÁ]íODhJ^5.6 (1íODhÓ^ 0.0)íODhcíODhŒe íODh'fíODh¹f<_l - a scroll labelled MIONKIDDERíODh?gíODhuä íODh«æ ,íODhè íODh€í íODhÓô < ##########  S### #.....# ....^#......######.....##.........##...íODh<÷ Ä.......>....>........##.#.[...##. S   adder (asleep)#.....##........#.........##......íODhTý 18.6 (3.0)íODhþ *9.6 (4íODhœ íODhB Y _An adder comes into view.íODhU­ ˜ ########## S........##### .......@.....# ....^.............#..##.........#.............>....>.............##.........[...#.............#..............îODh´=îODhfîODh ² ########## S........##### .......@.....# ....^.............#..##.........#.............>....>.............##îODh’(Í.........[...#.............#..............îODhQ*îODh"+îODhå0îODh4 îODh¶4îODhŽ59_An adder is nearby!îODh!6îODh^z  You beckon some vexing sprites to accompany your attacks.3----------==50.6 (1Will/2 Jinx Fly  _You feel your willpower being sapped.îODhÙH îODhýI!îODhîJ#(((îODhûK (((îODhWÀS  You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.îODhäÔîODh_Ù3*îODhGÞƒ  The adder is heavily wounded.You feel bolstered by spreading misfortune.A giggling sprite leaps out and ties the adder's tail in a knot.....S.... (very drained) 5 =1.8 (1.2 _The adder is severely wounded.îODhÕqf  You shoot a sling bullet. The sling bullet hits the adder!îODh­{€†((((îODhfüîODh ý"....îODhìÿîODh] +îODhÀ 2dertzug the VexingîODhã PoltergeistîODhmHealth: 23/23 ========================îODhI8Magic: 3/5îODh…E==============----------îODh¹‰AC:  5  Str: 4îODhß-EV: 12îODh.Int: 15îODht##########îODh•#SH: 0îODh¿.Dex: 18îODhÜ.........#####îODh}XL:  3 Next: 106% Place: Dungeon:2 îODhuo.......#...†....@.....# ....^ Noise: ===------  Time: 1053.1 (1.3) îODh3Ã.......#..............######..... a) +1 sling îODhîë...........##.........##......... Cast: Jinxbite îODh½........................>....>... Will/2 Jinx Fly îODhqc......................##......... îODhk..#...............[...##.........îODhÎ-  îODhÎ 5..#...................##.........  .................................  ...............#.........##...... îODh!#–The adder hisses angrily.  The adder is heavily wounded.You feel bolstered by spreading misfortune.A giggling sprite leaps out and ties the adder's tail in a knot. _The adder is severely wounded.You shoot a sling bullet. The sling bullet hits the adder! îODh ,‹_You kill the adder!You have reached level 4!  îODhq---more--îODh.ïODh*à8/283/6--4 3%  _ïODhí`; _Fly  _The sprites lose interest in your situation.--4ïODhsXïODhÚtïODh”vH3ïODhÚxïODhªyïODh6z4ïODhÄz====ïODhJ{ïODh¿|ïODhû~ïODhÀïODh2ïODhŽƒïODh_„ïODhÔ…ïODh>ˆïODh‰ïODhuŠïODhãŒïODh¸ïODhhŽ====ïODhõŽ) 2 ïODhlïODh“ ïODh¤“ïODhA”9_You feel your existence waver again.ïODhÌ”ïODh‹•ïODh–ïODhŒ—ïODhé™ïODh«šïODh&œïODh‡žïODhUŸïODh\¡ïODhp©ïODhiªïODh€¬ïODh¾¯ïODhÒ°ïODh†²ïODhеïODh¶¶ïODhz·5ïODh¸====ïODhÞ¸ïODh…ÐïODh·ÓïODh‡ÔïODhÖïODhZØïODhÙïODh•ÚïODhvÝïODh,ßïODhñàïODhGçïODh,èïODhÈè====ïODh_éïODhIôïODhóöïODh¾÷ïODh9ùïODh¬ûïODhqüïODh~þïODh.ïODhúïODh@Fly ïODhïODh; ïODhÜïODhp 4_You feel your willpower return.ïODhà _ïODh†ïODh5ïODh¨ïODhtïODh 6ïODh”====ïODhïODh°ïODhÊïODhÛïODhŸïODhïODh‡!ïODh¬#ïODhp$ïODhä%ïODh÷*ïODhC-ïODh.ïODh‚/ïODh2ïODhs4ïODhG5ïODhÕ5====ïODh`6ïODhÊ7ïODh(:ïODh<ïODhÖ<ïODh?>ïODh`@ïODhPBïODh€DïODh FïODh3HïODhJïODh¥MïODh‘NïODhQïODh XïODhìXïODhcZïODhŠ\ïODh5_ïODh÷_ïODh;aïODhcïODhÚdïODh›eïODh¾fïODhkïODhëlïODh¬mïODhÐnïODhËpïODhŸrïODh`sïODh|tïODhRvïODhúwïODhÏxïODhîyïODh {ïODhé}ïODh·~ïODhØïODh”ïODhbƒïODh#„ïODhM…ïODh‡ïODhâˆïODh¢‰ïODhÌŠïODh„ŒïODh^ŽïODhïODhHïODh&“ïODhk•ïODh‰›ïODh¼œïODh¿žïODh¢ ïODhc¡ïODh¢ïODhØ¥ïODh3¨ïODhý¨ïODh!ªïODh¬ïODh8®ïODhù®ïODh°ïODh˱ïODhq³ïODh3´ïODhCµïODh·ïODh߸ïODh ¹ïODh¯ºïODhi¼ïODh“¾ïODhS¿ïODhfÀïODhÿÁïODh¬ÃïODhmÄïODh€ÅïODhñÊïODh–ÎïODhaÏïODh…ÐïODhpÒïODhgÕïODhVÖïODhÏÙïODh¹ÚïODh¯Ü,ïODh@ÝïODh9ßïODhâàïODhlá,ïODhç°ïODh ìïODhÕí,ïODhoîïODhðïODhò,ïODh¸òïODh?ôïODhžõ,ïODhiöïODh2úïODhFü,ïODhàüïODhoþïODhÞ,ïODhxïODh#ïODhZïODhú,ïODhžïODh ,ïODh¥ ïODhS ïODhš ,ïODh%ïODhïODhÜïODhx,ïODh†ïODhNïODh|,ïODhºïODh,ïODhŠïODhïODhXïODhïODhŽïODh^ ïODh×!,ïODhb"ïODh9#ïODh $ïODhö$ïODh}%ïODhz&ïODh(,ïODhŽ(ïODh¿)ïODhŠ+ïODh,ïODh‹,ïODhy-ïODh‘.ïODh/ïODh¢/ïODh93ïODh5,ïODh5ïODh°7ïODh±8,ïODhT9ïODhÚ;ïODhŠ=,ïODh+>ïODhã?ïODh=A,ïODhØAïODh’CïODh‰DïODh*EïODhÅEïODh“GïODh÷I,ïODh·JïODh°LïODh0NïODhÍNïODhiOïODhDQïODhHSïODhâSïODh‘TïODhnVïODh6XïODhÑXïODh•YïODh¥]ïODhä_,ïODh*aïODhdïODh8f,ïODh“gïODh.jïODhŒlïODhmïODhJnïODh%pïODhrïODhÒxo  #.#+#+#.#............  #.....#+#.........##.  #.................##.  #.........###.†..)##.  #.........# #........  #.........###........   #.................... ïODhÏyg  #....##..............   #...@..÷.............---   #...............   .....   ####..............   +..   #........w   ribbon worm (wandering)   #####.|..  ..w.  ïODh;x140.1 (87.0)---1.1 (88ïODh „ïODhk‡à _A ribbon worm comes into view.Things that are here: _a +0 dagger; a goblin skeletonïODh7* Ù #. #.....#+#.. #......... #.........###.†..) #.........#  #.........## #........... #....##..... ïODh´+ #...@..÷.... #........... #........... ####........ +........ #........ #####.|..  ..w. ïODhQà m #. #.....#+#.. #......... #.........###.†..) #.........#  #.........##ïODh–Ä  #........... #....##..... #...@..÷.... #........... #........... ####........ +........ #........ #####.|....w.ïODh1Î ïODhÎÎ ïODhŽØ ïODhwÜ b _A ribbon worm is nearby!ïODh÷  #. #.....#+#.. #......... #.........###.†..) #.........#  #.........## #........... #....##..... #...@..÷....ïODhí÷ õ #........... #........... ####........ +........ #........ #####.|..  ..w. ðODh9L{ #. #.....#+#.. #......... #.........###.†..) #.........#  #.........## #........... #....##..... #...@..÷.... #........... #........... ####........ +........ #........ #####.|....w.ðODh¬WðODh,YðODhcðODhnb _A ribbon worm is nearby!ðODhÐÀ^  You beckon some vexing sprites to accompany your attacks.ðODhÛÌ€ww.ðODhÏÎ4--------==2.1 (1.0)Will/2 Jinx Fly ðODhÜÙðODhÓÞ; _You feel your willpower being sapped.ðODh»u d (((((ðODhw p You shoot a sling bullet. The sling bullet hits the ribbon worm.ðODh"ö ðODhÖ ....w .ðODhù 4=3.4 (1.3ðODhÕ ðODh  f _The ribbon worm is moderately wounded.ðODh…q ž (((((((You shoot a sling bullet.ðODhÇþ ;*ðODh‹ü ....w (catching breath, very dr…).. _The ribbon worm is moderately wounded.shoot a sling bullet.  The sling bullet completely misses the ribbon worm.You feel bolstered by spreading misfortune.  A giggling sprite leaps out and ties the ribbon worm's tail in a knot.  The ribbon worm is moderately wounded. ````The ribbon worm expels a string of sticky webbing.ðODhsdQ....very drained)ðODhÉeN 5 4.7ðODhoðODhñrH _The stream of webbing hits you but does no damage.ñODh÷^³ ((((You shoot a sling bullet. The sling bullet hits the ribbon worm.ñODh>Ú;*ñODh§¿… ....wcatching breath, very dr…)The ribbon worm is heavily wounded.A giggling sprite leaps out and ties the ribbon worm's tail in a knot.  The ribbon worm is severely wounded.ñODhƯ ````The ribbon worm expels a string of sticky webbing.ñODhŽ]{....5.9 (1.2ñODhŠdH _The stream of webbing hits you but does no damage.ñODho»Î (((( You shoot a sling bullet. The sling bullet hits the ribbon worm.ñODhå9ñODhlAJ...wñODhB.ñODhÙBM--------7.2 (1.3ñODhnIñODhŠLd _The ribbon worm is severely wounded.ñODh„ì­ (((You shoot a sling bullet. The sling bullet hits the ribbon worm.ñODh2h;*ñODhû7íYou shoot a sling bullet. The sling bullet hits the ribbon worm. _The ribbon worm is severely wounded.  You shoot a sling bullet. The sling bullet hits tñODhå8he ribbon worm.  The ribbon worm is severely wounded.  A giggling sprite leaps out and ties the ribbon worm's tail in a knot.  The ribbon worm is almost dead.ñODhI?*..ñODh¦@w. 8.4 (1.2ñODhZA@Fly ñODhhEñODhÀGi _The jinxing sprites lose interest in you.ñODhŒe  You shoot a sling bullet. The sling bullet hits the ribbon worm.ñODhÊ“*(ñODhX•<(†ñODhÔ -..ñODhÜ0 /89.6ñODh½8 ñODh–; O _You kill the ribbon worm!òODh25òODh}9Ê Spells (Memorise)TypeFailure Level  a - Sigil of BindingHexes10% 3b - Inner FlameHexes/Fire22% 3  c - Cause FearHexes30% 4 òODh‰:î d - Dimensional Bullseye Hexes/Translocation 65% 4 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitòODhØtòODhzòODh‹Æ #.#+#+#.#............ dertzug the Vexing  #.....#+#.........##. Poltergeist  #.................##. Health: 28/28 ========================  #.........###.†..)##. Magic: 4/6================--------  #.........# #........ AC:  5  Str: 4  òODhñ€#.........###........ EV: 12Int: 15  #.................... SH: 0Dex: 18  #....##.............. XL:  4 Next:  8% Place: Dungeon:2  #...@..÷............. Noise: ===------  Time: 1149.6 (0.0)  #.................... a) +1 sling  #.................... Cast: Jinxbite  ####...†............. Will/2 Fly  +.................  #.................  #####.|..  ....  The ribbon worm is severely wounded.A giggliòODh¸ƒong sprite leaps out and ties the ribbon worm's tail in a knot.  The ribbon worm is almost dead. _The jinxing sprites lose interest in you.You shoot a sling bullet. The sling bullet hits the ribbon worm. _You kill the ribbon worm!òODh ˆòODh}‰ÒMemorise Sigil of Binding, consuming 3 spell levels and leaving 0? Y - Yes  N - NoòODhÞè òODh þ  #.#+#+#.#............ dertzug the Vexing  #.....#+#.........##. Poltergeist  #.................##. Health: 28/28 ========================  #.........###.†..)##. Magic: 4/6================--------  #.........# #........ AC:  5  Str: 4  #.........###........ EV: 12Int: 15  #.................... SH: 0Dex: 18  #....##.............. XL:  4 Next:  8% Place: Dungeon:2  #[òODh. ³37m...@..÷............. Noise: ===------  Time: 1149.6 (0.0)  #.................... a) +1 sling  #.................... Cast: Jinxbite  ####...†............. Will/2 Fly  +.................  #.................  #####.|..  ....  The ribbon worm is severely wounded.A giggling sprite leaps out and ties the ribbon worm's tail in a knot.  The ribbon worm is almost dead. _The jinxing sprites lose interest in you.You shoot a sling bullet. The sling bullet hits the ribbon worm. _You kill the ribbon worm!5====---50.6 (1òODhˆ u _This spell is quite dangerous to cast!òODhH F---1.6 (2òODh^ òODh òODhš *2.6 (3òODhó òODhŠ% @3.6 (4òODhƒ* òODh, ¨ _You start memorising the spell. You continue memorising. x3òODhŠ, òODh¬2 òODh˜4 c _You finish memorising. Spell assigned to 'b'.óODhýBk==== _46====3óODhpHXóODhèM}  You see here a ribbon worm corpse.óODh—NO==== 2 óODhŠPóODhÕUs _You feel your existence waver again.óODh(_ #.........###.## #..................# #....##....# #...)..÷........... #...............# #.....................# ####...†......# óODh¬`:+........  #... # #####.|    :.l..........  .......  ....... l   frilled lizard (wandering) .........$....... ....##........# .... óODhÎd064.6 (11.0)óODh„qÍ.l5.6 (12 _Found a Handbook of Applied Construction.óODhÌz #................ #....##.......... #...)..÷......... #................ #................ ####...†......... +.................  #.....@...........  #####.|.......  ...........  :............  óODh±.....l.........  ...............  .........$.....  ....##........# óODhñ_ #................ #....##.......... #...)..÷......... #................ #................ ####...†......... óODhU²+.................  #.....@...........  #####.|.......  ...........  :............  .....l.........  ...............  .........$.....  ....##........# óODhÕK® _A frilled lizard is nearby!óODh´Ñ 0 #................ #....##.......... #...)..÷......... #................ #................ ####...†......... +.................  #.....@...........  #####.|.......  ...........  :............  .....l.........  ...............  .........$.....  ....##........# óODh.z ` #................ #....##.......... #...)..÷......... #................ #................ ####...†......... +.................  #.....@...........  #####.|.......  ...........  :............  .....l.........  ...............  .........$.....  ....##........#  óODh„ ê((((((( _A frilled lizard is nearby!You shoot a sling bullet.óODhÀ  óODhX  óODh‘ =The sling bullet closely misses the frilled lizard.óODhÀ óODhÁ óODh .óODhG .óODh‡ lóODh .óODhð .óODh lóODhž óODhí .óODh, .óODhi! óODhO# ===óODhÚ# 6.8 (1.2óODhl$ )óODhÌ) óODhm,  óODh- óODh§- *_The frilled lizard hisses angrily.óODh¸Æ Þ  You shoot a sling bullet.  The sling bullet hits the frilled lizard!((.óODh4S6...óODh#›œ98.1 (1.3 _You kill the frilled lizard!ôODhŽü‘ _No target in view!ôODhðÚ$..†. ......###)..÷.....####...† +.... .#......###### ...........:........ ####......ôODhóÜ(0.0ôODhöé„---9.1 (1Fly ôODh­ò ôODhKó ôODhàó:_You feel your willpower return. ôODhœôl_You see here a staff of air.ôODh\ŸIôODh§¥ôODh_©ôODhÀ¯ ôODhа_ôODhW³ôODh·ôODhFºôODh»ôODhª½ôODhÁôODh[ÄôODh*ÅôODh&ÉôODh-ÍôODhBÐôODhÑôODhMÓôODhmÕôODh×ôODh)ØôODhÂÙôODh'ÝôODhÆÝôODhrßôODhžã ôODh!äôODh†ä)_You now have 62 gold pieces (gained 15).ôODhcçôODhèôODhzèôODh'êôODh@íôODh¯ïôODh[ðôODhEòôODhâôôODhvøôODh*ùôODhùúôODhÂýôODh=ôODhïôODhôôODhOôODhÅôODhoôODh# ôODh® ôODhôODh¯ôODh”ôODh«ôODhÝôODh„ôODhôODhŠ ôODh ôODhw p  #...)..÷ôODh!. ôODhi!?  #...........ôODhÏ!. ôODh:"=  #........... ôODhª"k  ####...†.......... ôODh#<  +.......ôODh|#. ôODhâ#\  # #.....ôODhH$. ôODh«$ ôODh%q #.#######.|ôODh~%*... ôODhä% ôODhR&’ #................... ôODh¹& ôODh&'È #.$..@.............. ôODh'--- ôODhô'4  #ôODhf(\.......... ôODhË(>  #ôODh6);......... ôODhœ)>  #ôODh*:........ ôODhÈ*;  #ôODh3+,##........##ôODh^- . ôODhÎ-;  #ôODhC._#####......# ôODh¶.e  #....... #....ôODhi/#.... ôODhÜ/o  #....... #......#. ôODhÍ0 ôODhB3#......#ôODhâ3aYou pick up a Handbook of Applied Construction and begin reading...ôODhºQôODhcR82ôODhS 3.0)ôODhçTôODhuU$3.1 (14ôODhe`ôODh)h ôODh¤h  ôODh5iQYou add the spells Construct Spike Launcher, Launch Clockwork Bee and Forge ôODhœi)_Blazeheart Golem to your library.ôODhÜÕ ãôODhP× ôODh ˜ _You now have 74 gold pieces (gained 12).ôODhï ôODhp ôODh ôODhÓ ôODhW ôODh ôODhw ôODh¨ ôODh– ôODh‡ ôODhÏ ôODh ôODhG ôODh l #...+..... ôODhh Ò #.###.........  #.#######.|...  ôODh¬ ž#.............  #............ôODhü Ê  #..........  #........... ôODhD Õ #............  #.....@##........##. ôODh‡ ® #......#####......#  #. #..ôODhÓ «  #. #......#.  #.ôODh È?. #.. #......#####......# ôODhi lS   ball python (constriction, asleep) #......# #......# #..SôODhà ôODhc -98.1 (15ôODh ôODh¥# aSS).ôODhQ$ +9.1 (16ôODh( ôODhÓ* ^ _A ball python comes into view.ôODhááp #.  #......  #.#######.|...  #.............  #.............  #.............  #.............  #.............  #.....@#  #......#  #.......   #........   #.......?.   #...S..####  #......#   #.......õODh  #.  #.õODh¯í.....  #.#######.|...  #............. õODh›7Ö #.............  #.............  #.............  #.............  #.....@#õODh!8n  #......#  #.......   #........   #.......?. õODhÆ86 #...S..####  #......#  #.......õODhnIõODhòIõODh#OõODhmQ õODháS\_A ball python is nearby!õODh‡»p #.  #......  #.#######.|...  #.............  #.............  #.............  #.............  #.............  #.....@#  #......#  #.......   #........   #.......?.   #...S..####  #......#   #.......õODhnJÆ #.  #......  #.#######.|...  #.............  #.............õODhU÷ODh&]P _÷ODhB`,÷ODhÿa÷ODhþd÷ODhg,÷ODhh÷ODhÂj÷ODhm,÷ODhém÷ODhsp÷ODhBr÷ODh¶w÷ODhÖx÷ODhw{÷ODh›},÷ODh0÷ODhÕ÷ODhƒ,÷ODh!„÷ODht…÷ODh£†,÷ODh^‡÷ODhÒ‰÷ODhj‹,÷ODhmŒ÷ODhô÷ODhÀ“É  #.........#  #......#####......#÷ODh\•ì  #......#####......#  #...........  #.......  #.......  #..........  #.......#.........  #.@...###.........---27.8 (9.0  #.#...............  #.#.#####......._.  #.#.# #.........÷ODhÓ•6  #.#.# #......... #.#.# #........ ÷ODh@–6#.#.# #†....... .<#.# #######.. ÷ODh±–!#.#÷ODhTš÷ODhÊšJ---8.8 (10.0)÷ODh-ž÷ODh: 9 _Found a stone staircase leading up.÷ODh· …÷ODhƒ Ç  There is a stone staircase leading up here. _÷ODh? ÷ODhR ÷ODhD ÷ODhß ÷ODhY ÷ODh¢ ÷ODhG ÷ODh! ÷ODhŸ ÷ODhõ ÷ODhš ÷ODhr! ÷ODhý" ÷ODht$ ÷ODh-% ÷ODh & ÷ODh‹' ÷ODh]) ÷ODh* ÷ODhá* ÷ODh6, ÷ODh- ÷ODh&. ÷ODh/ ÷ODh0 ÷ODhŒ2 ,÷ODh|3 ÷ODhù4 ÷ODhT6 ÷ODhõ6 ÷ODh?8 ÷ODh”9 ÷ODhà: ÷ODh; ÷ODhp< ÷ODh> ÷ODhU? ÷ODhú? ÷ODhÊ@ ÷ODhPB ÷ODh—C ÷ODh:D ÷ODhE ÷ODhVF ÷ODh¡G ÷ODhEH ÷ODhI ÷ODhcJ ÷ODh•K ÷ODh:L ÷ODhM ÷ODh]N ÷ODh’O ÷ODh6P ÷ODh(Q ÷ODh}R ÷ODh¶S ÷ODhYT ÷ODh*U ÷ODhuV ÷ODhÖW ÷ODhŒX ÷ODh]Y ÷ODhîZ ÷ODhO\ ÷ODhô\ ÷ODhÅ] ÷ODhO_ ÷ODh»` ÷ODhda ÷ODh>b ÷ODh©c ÷ODh e ÷ODh´e ÷ODhŸf ÷ODhh ÷ODhyi ÷ODh#j ÷ODhñj ÷ODhGl ÷ODh•m ÷ODh9n ÷ODho ÷ODh¦p ÷ODh r ÷ODh³r ÷ODhŽs ÷ODh?u ÷ODh"z  ÷ODh¤z ‡ #.<#.# #######.. ÷ODh,{ * #..#.#÷ODh¹{ N ..# ÷ODh-| * #..#.#÷ODh¤| N ..# ÷ODh1} @ #..# ÷ODh¤}  .. ÷ODh~ @ #..# ÷ODh¦~  .. ÷ODh3 y #..######## .## ÷ODhà y #.......... ..# ÷ODhq€ ƒ #.##############..# ÷ODhþ€ z #..............@..# ÷ODh‹ r ################.## ÷ODhü  ÷ODho‚ 7B.. ÷ODhß‚  ÷ODhTƒ W.##.# ÷ODhÖƒ  ÷ODhK„ P## #÷ODhЄ  ÷ODh^… oB   giant cockroach (asleep) ÷ODhþ… !÷ODh†† ÷ODhø† ÷ODhe‡ ÷ODh/Œ ÷ODh¤Œ %58.8 (3÷ODh ÷ODhŽ $9.8 (31÷ODh2‘ ÷ODh¡“  ÷ODh7” ÷ODh»” >_A giant cockroach comes into view.÷ODh;• ÷ODh Ò ÷ODhÒ # #.<#.# ÷ODhÓ  ÷ODhÎÓ & #..#.# ..# ÷ODh™Ô & #..#.# ..# ÷ODh~Õ  #..# .. ÷ODhmÖ  #..# .. ÷ODhI× #..÷ODh Ø  .## ÷ODhÉØ #...÷ODhŠÙ  ..# ÷ODhFÚ  #.÷ODhÛ ########..# ÷ODhÑÛ ; #..............@..# ÷ODh¬Ü ÷ODhÎÝ ########.## ÷ODhÞ  ÷ODhQß ,B.. ÷ODhà  ÷ODhÈà .##.# ÷ODh…á  ÷ODhmâ ## # ÷ODhrã ÷ODh2ä ÷ODhèä ÷ODh¸œ ê #.<#.#   #..#.# ..#  #..#.# ..#  #..# ..  #..# ..  #.. .##  #... ..#  #.########..#  #..............@..#  ########.##  B..  .##.#  ## #  _A giant cockroach is nearby!øODh†ª (BYou shoot a sling bullet.øODhA–W B.  The sling bullet hits the giant cockroach but does no damage.===61.1 (1.3) _The giant cockroach closely misses you.øODhÉ #.<#.#   #..#.# ..#  #..#.# ..#  #..# ..  #..# ..  #.. .##  #... ..#  #.########..#  #..............@..#  ########B##  ...  .##.#  ## # øODhjª #.<#.#   #..#.# ..#  #..#.# ..#  #..# ..  #..# ..  #.. .##  #... ..#  #.########..#  #..............@..#  ########B##  ...  .##.#  ## #  _A giant cockroach is nearby!øODhðΚ  You shoot a sling bullet.  The sling bullet hits the giant cockroach.øODhÔMw  The giant cockroach is severely wounded.øODhN,2.3 (1.2øODh\TøODhãWU _The giant cockroach misses you.øODhÈÃp  You shoot a sling bullet.  The sling bullet hits the giant cockroach.øODh˜È\.øODh’Q'.øODhéw/43.5øODh4}øODhCS _You kill the giant cockroach!ýODh+ÿ3ýODh¤ýODhsýODh šýODhÒýODhe,ýODhJýODhÐýODh,ýODhBýODhùýODh !,ýODhz"ýODhÃ$ýODhß&,ýODh–'ýODha)ýODh´*ýODh$+ýODhÃ+ýODhŽ,ýODh®-ýODh2.ýODh´.ýODhð/ýODh©0ýODh%1ýODh{1ýODh 2ýODhÍ2ýODhI3ýODhž3ýODht4ýODh65ýODh5ýODh6ýODh+7ýODhò7ýODhY8ýODhä8ýODh­9ýODhw:ýODh;,ýODh´<ýODh2=,ýODh—=ýODh‡>ýODhÅ?ýODh/@ýODh®@ýODhbAýODh6BþODh^þODhÄþODh™þODh˜þODhÿþODheþODh%þODhúþODhbþODháþODhbþODh7þODhžþODh þODh þODhä þODhK þODhÇ þODh# þODhþODhoþODhÕþODhÐþODhÄþODh,þODh“þODhKþODh¥… ................ ................ . ### ......#.........#. ... ....###..........# .... #................. ..... #.#####......._..##..... #.# #................. #.# #.............[... #.# #........#@# ---85.5 (22.0) #.# #†.......#.# #.# #######..#.# #.#þODhP`#..#.# #.##..#.# # #######..#.# # .........#.# #############.##.# ...............#.#þODhB]---6.5 (23þODhÀ!þODh_#C _Found a robe.þODhòn3þODh oþODhZrþODhëwXþODhž}é  . . . ###.#.#. . ...#### .......... . .#####._..## .# #.. .# #..........@..[...)7.5 (1.0) þODhÔ.# #........#.##.....# .# #†.......#.# ##### .# #######..#.# .# #..#.# .# #..#.# #######..#.# .........#.# ############.##.#þODh6ƒþODhȃ*8.5 (2þODhA‡þODh‰& _Found a war axe.þODh⇠ . . .# .#. . .####.##.#. ......####..# ......#. ......# #####._..##......# # #.# # #.[...).0 # #.#.##.....# # #†.......#.# .##### # #######..#.# .# # #..#.# )# # #..#.# .##..#.# .#.#.# .# 9.5 (1 _Found a whip.ÿODhΤuÿODh1³„ÿODh7ÀÿODhµÇBÿODh:ÎBÿODhàÖÿODhEÚÿODhÒÝÿODhÇÞÿODhëàÿODhìãÿODh»æÿODh£çÿODh{éÿODh$ìÿODhîÿODhdïÿODhñÿODhêóÿODhOöÿODh÷ÿODhÊøÿODh(ýÿODh‚ÿÿODh´ÿODhcÿODh:ÿODh« ÿODh5 #####ÿODh¶ #ÿODh< ...........ÿODhÆ A#........... ...........ÿODhQK#......#.... .....#.....ÿODhým..#......#.... .....#.....ÿODhG¬##......#...# # #...........ÿODh÷{#####......#...#.#.... ÿODh¡‡.............#...#....g. ÿODhL5.............+ÿODhð. ÿODh™’.............#..@# .# ÿODhI’.............#...####.# ÿODhÔ[...#.........#........# ÿODh_g.###..........#.......# ÿODh^......................# #ÿODh±ˆ###......._..##......#ÿODhXgg   goblin (asleep)ÿODhœ#..................##ÿODh²#.............[...).. ÿODhƒ/ #........#.#ÿODh %#.....###ÿODh›ÿODh6!ÿODh¹!%98.5 (9ÿODh "ÿODh#9.5 (1ÿODhš# 0.0)ÿODhn(ÿODh†- ÿODh.ÿODh›.O_A goblin comes into view. It is wielding a +0 club.ÿODh®/ÿODh™ ..... #.... #.... ..#...# # #..#...#.#.... #...#....g. +.......... #..@# .# #...####.# #........# ..#.......# ...........# .._..##......#  .............##  ........[...)..  . ÿODhü°¾ ..... #.... #.... ..ÿODhý±µ#...# # #..#...#.#.... #...#....g. +.......... #..@# .# #...####.# #........# ..#.......# .........ÿODh²œ.._..##......#  .............  ........[...).  .ÿODhѳ ÿODh¾»ÿODhT¼ÿODh-ÅÿODheÈ] _A goblin is nearby!ÿODhó( ý (((((g  You shoot a sling bullet. The sling bullet hits the goblin.  The goblin shouts!ÿODh’¾ ÿODh¡É 4.......gÿODh¨Ê <===300.7 (1.2)ÿODhVÔ ÿODhWÖ a _The goblin is moderately wounded.ÿODh@è M  You beckon some vexing sprites to accompany your attacks.g.4---------10Will/2 Jinx Fly ÿODhî ÿODhAð ; _You feel your willpower being sapped.ÿODhb¸ ((( You shoot a sling bullet. The sling bullet hits the goblin.ÿODhO‹ÿODh·•)..g.ÿODhÇ–4=2.9 (1.2ÿODh ÿODhí£_ _The goblin is severely wounded.PDh¡ (((((((You shoot a sling bullet.PDhûˆ:*PDhbÿ  The sling bullet barely misses the goblin.You feel bolstered by spreading misfortune.A giggling sprite leaps out and bonks the goblin with its +0 club.PDh|hE......)PDhü|Z 5 54.2 (1.3PDh‘PDh7ƒJ _You kill the goblin!PDhz3PDh||PDhÙƒBPDhû„--------Fly PDhÄ _The sprites lose interest in your situation.PDhÔ‘,PDhT”PDh~Ÿ„PDh¸°¾5====PDh ºnPDhhÄÀ====PDhíÅ,PDhjÇPDheÉPDhëÉ94PDhbËPDhPÍ,PDhšÎPDhÑ,PDhÔPDhÖd6====PDh³×PDh\ÛPDhòÜ,PDhÞPDhÊßPDh7âp3Fly PDh*ãPDh²æn _You feel your willpower return.PDh:é3PDh¾éPDhìPDh•íPDhêò<====PDhRôPDhAÿå 2  _You feel your existence waver again.PDh93PDhPDhaPDh&,PDh4PDhPDh ,PDhó PDhPDh,PDh^PDhš,PDhµPDhL _You now have 80 gold pieces (gained 6).PDhc*·PDhã.BPDh0PDh*2,PDhŠ3PDhH:F _You reach down and open the door.PDhx<3PDh>PDhkJšPDhLLPDhÎLPDhÚN,PDhzPPDh€RPDhTPDhTPDhÜUPDh[PDh\dšPDh¶ePDhyg,PDh hPDh…jPDhFl,PDhímPDhÔqPDhvs,PDhZuPDhÞvPDh‚x,PDhÕyPDh‹{PDhÒ|,PDh¦PDh?PDhÌ‚PDhEƒPDh,„PDhü‡PDhj‰,PDhŠPDhbŒPDhÖ,PDhPDhUPDhÔ‘,PDhÆ’PDhÆŸPDhÌ PDh¿¡,PDh~¢PDhq¨šPDhó¨PDhú©PDhùªPDht«PDhë«PDhw®PDh­¯PDhP°,PDh«±PDhñ²PDh3´,PDh1µPDh!¶PDhÔ¶,PDh¸PDhp½...... ..#.##.####### #.#.##.......#####.#............##.#.............###...#.....................PDh À›###...##.......##.... ###...##.......---61.2 (57.0))...................>#####...#############.# ## ##### PDhÂPDh¬ÂG---2.2 (58PDh‚ÅPDhÛÇ; _Found a stone staircase leading down.PDh3PDhNPDhøPDh£šPDhhPDhÈ,PDhu PDhA"PDhK#,PDhÖ#PDhº%PDhò*ÿ.... ##.####### ....... ##.......##..................## ....... #.............###............................. #...##.......##......... #...##.......###......................@># PDh­+Ö#...#############.# ##### .#  .#.#w#w   dart slug (asleep).#.#PDhË/16.2 (4.0)PDhþ0*7.2 (5PDhc3PDh?5\ _A dart slug comes into view.PDh ýü ((((w    You shoot a sling bullet. The sling bullet hits the dart slug.PDhцc....wPDhëŠ6===8.5 (1.3PDhÇŽPDh^’a _The dart slug is heavily wounded.PDhØE  ....... ### ....... .## ....... .###....... .......... ....##......... ....###........ .......@>#########.# .# .# .# w# PDhG D.# .#PDhwá Ø ....... ### ....... .## ....... .###....... .......... ....##......... ....###........ .......@>#########.# .# .#PDh>ã Ü .# w# .# .# PDhdé PDh@ê PDh«ð PDh•ô ` _A dart slug is nearby!PDh%c  You shoot a sling bullet. The sling bullet hits the dart slug!PDhq4((((†#PDhKÀÔ....209.7 (1.2 _You kill the dart slug!PDhñ 3PDhW PDh¥H _No target in view!PDh983PDhØ9PDh>PDh±@PDhµA$ _PDhìU   There is a stone staircase leading down here. _PDhlZR  There is a stone staircase leading down here.PDhg]PDh/^ _PDhó^PDhë`PDhc,PDhÙcPDhgPDh¿i,PDh¡jPDhçlPDhn,PDh¸nPDhppPDhTqPDhõqPDh•rPDh§sPDhêtPDhuPDh-vPDhJwPDh„xPDh'yPDhÿ{,PDhl},PDhJ~PDh×PDh",PDhÒPDh¯„PDhö…,PDh‡PDh§ˆPDhà‰,PDhE‹PDháŒPDhÊPDh ŽPDhÃŽPDh/PDha‘PDh¾‘PDhY’PDhš“PDhâ”PDh:•PDhÅ•PDhg™PDh·š,PDh¾›PDhvPDh°ž,PDhlŸPDhA£PDhÚ¤,PDhn¥PDhU§PDhž¨,PDh ©PDhI«PDh‡¬,PDh@­PDh÷®PDh9°,PDhŰPDh§²PDh‰³PDhä³PDh{´PDhU¶PDh·PDhj·PDhø·PDhܹPDh­ºPDh»PDh“»PDhâ¼PDhô½PDhN¾PDhÕ¾PDhçÄPDhÆ,PDhÔÆPDhxÉPDh‘Ê,PDh|ËPDh\ÍPDh¶Î,PDh>ÏPDhUÑPDhAÒPDh·ÒPDh^ÓPDhxÕPDhgÖPDhÄÖPDhq×PDhÚPDh_Û,PDh@ÜPDhÅÝPDhß,PDh«ßPDh4áPDh3â,PDh0ãPDh›äPDh–åPDhñåPDh‰æPDh¼çPDh‡éPDhãéPDhtêPDh¢ëPDhÒìPDh.íPDhÆíPDhõîPDhðPDhwðPDhñPDhWóR  There is a stone staircase leading down here.PDhŠôPDhæô _PDhbõPDhÂöPDh¡÷,PDh³øPDh†úPDhûPDhrûPDhÍûPDh/ýPDhÎýPDh+þPDh†þPDhxÿPDhXPDh´PDhPDhˆe  You see here a dart slug corpse.PDh§PDh  _PDhdPDh°PDhç,PDhƒPDhE PDhÙ PDh6 PDh‘ PDhâ PDhr PDhÎ PDh)PDhPDhèPDhEPDh PDh’PDh[PDh·PDhPDhõPDhÑPDh.PDh‰PDh\PDh›,PDhøPDhÆPDh…PDhâPDh=PDh6PDhíPDhJPDh¥PDhxPDh0PDhŒPDhèPDh§PDha PDh&,PDh³'PDh((PDh…(PDhá(PDhú)PDhp*PDhÍ*PDh)+PDh@,PDhž,PDhù,PDhU-PDh@.PDhÓ.PDh0/PDhŒ/PDhä0PDhB1PDhž1PDhù1PDhâ2PDh¡3PDhþ3PDhb4PDh5PDhÜ5PDh´6PDh7PDhÙ7PDh’8PDhï8PDhQ9PDh:PDh½:PDh;PDhw;PDh+<PDhâ<PDh?=PDhœ=PDh‘>PDhIDä#.##.# #†# ..#.##.#  #.# ..#.##.#PDh«Dp#.# .##.##.# ## #.# ..#.# .. #.##.# #. #.# PDhÐFk..#.# #[ #.# .##.# #.###############.## #.@...............#---435.7 (66.0) .##.# #.###################          PDh¸IPDhJ@---6.7 (67PDhâLPDhZNI _Found a chain mail.PDh… 3PDhÎ… PDh`‡ PDhƒˆ PDhÿˆ PDhŠ XPDh Ž PDh… PDhg‘ ,PDhv“ PDh— b  You see here a +0 chain mail.PDh:™ PDhœ™  _PDhš PDhk› PDh«œ ,PDh„ PDh´ž PDhýŸ ,PDh¡ PDh€¦ ,PDhঠPDh»§ PDhf© PDhåª PDhH« PDhø« PDhû´ PDh7¶ PDh™¶ PDh· PDh§º PDhÞ» PDh@¼ PDh½ PDhì¿ PDhËÁ PDh, PDhð PDhyÅ PDhøÆ ,PDh½Ç PDhàÉ PDhË PDhË PDhõË PDhÎ PDhCÏ ,PDhˆÐ PDhKÓ PDh¹Ô ,PDhàÕ PDhØ PDhGÚ PDhªÚ PDh¢Û PDh-Þ PDhãß PDhà PDh°á PDhä PDhúå PDh\æ PDhUç PDheî <  You see here a +0 whip.PDhØð PDh÷ò 5 _PDhîô PDháö ,PDhø PDh•ú PDhFü PDh¨ü PDh¾ý PDhõ PDhU PDh· PDhx PDh PDh PDhg PDhš PDhx PDh] PDh¿ PDh PDhK PDhï PDhQ PDhƒ PDhá PDhÐ ,PDhX PDhÞ PDhÚ" ,PDhI$ PDhE& PDhð' PDhz* PDhÛ* PDhÒ, PDh . PDh/ PDhî/ PDh´1 PDhE3 PDh§3 PDh©4 PDhV6 PDhé7 PDhR8 PDhz9 PDhÊ: PDh+< ,PDh= PDhý> PDh›? PDh@ PDhi@ PDhpA PDh/B PDh’B PDhòB PDh$D PDhºD PDhE PDh|E PDheF PDhWG PDh½G PDh!H PDhñV PDhªW ,PDh]X PDh_ PDhë_ PDhS` PDhûa PDh^g PDh2h PDh—h PDhûh PDhp PDhwq ,PDh»r PDhÃy PDhm{ ,PDh%} PDh±„ PDh'… ,PDhÙ† PDh PDh‚Ž ,PDh× PDh¨• PDh–— ,PDhô˜ PDh‹ž PDhQ  ,PDh£ PDhf© PDh}« ,PDhĬ PDhé± PDh§³ ,PDh£µ PDhʺ PDh·¼ ,PDha¾ PDhsà PDhÅ ,PDhJÇ PDhKÌ PDhQÎ ,PDh"Ð PDhðÔ PDhÉÖ ,PDh]Ø PDh Ý PDhôÞ ,PDh¸à PDh´ä PDhƒæ ,PDh5è PDhñë PDhÃí ,PDheï PDh‡ò PDhô ,PDhCõ PDh'ø PDhú ,PDh÷ú PDhþ PDh|ÿ ,PDh¾ PDhx PDhõ ,PDhB PDh» PDh. ,PDhj PDhþ PDh£ ,PDh  PDhg PDh ,PDhf PDh· PDhX ,PDhÀ PDhÆ PDh% ,PDh PDh" PDh]# PDhÅ# PDh|$ PDh<& PDh¡' PDh( PDhç( PDh¤* PDh, PDhx, PDh8- PDhó. PDhc0 PDhÊ0 PDh§1 PDhH3 PDh½4 PDh.5 PDhî5 PDhZB PDh²C ,PDhÓD PDhúH PDhdJ ,PDh‰K PDhFO PDhP ,PDh®Q PDhÊU PDhYW ,PDh X PDh4\ PDhòa BPDh·b PDh d ,PDhf PDhÀi PDhÒj PDh9k PDh6l PDh5o PDhöp ,PDhðq PDhöt PDh^v PDhÇv PDhLw PDhÔz PDhŸ{ PDh| PDh®| PDh PDh PDh PDhê‚ PDhÌ„ PDho† PDhÙ† PDh³‡ PDh Š PDh׋ ,PDh€Œ PDh”Ž PDhŠ ,PDh,‘ PDhD“ PDhÆ” PDhz• PDh<– PDhå— PDh¨™ PDhš PDhèš PDhI PDhµž ,PDh㟠PDh|¢ PDh˜£ PDh¤ PDh¤ PDh†­ PDhJ¯ PDhµ¯ PDh*± PDhM´ PDh;¶ PDhʶ PDhž¹ PDhƼ PDh*¾ PDh+Á PDhH PDh?Å PDhrÆ PDhÜÆ PDhÈ PDheÊ PDhÌ PDhÌ PDhŠÍ PDh.Ð PDh^Ñ PDhÝÑ PDh~Ó PDhÕÔ PDhüÖ ,PDhØ PDh‚Ú PDh(Ý PDhµÝ PDhÀß PDhºâ PDh’å PDhûå PDh%è PDh4ì PDhšî PDh(ï PDh‹ð PDhró PDhKõ PDhÆõ PDhÕö PDhÒû PDh/ý PDh™ý PDhÒþ PDhŒ PDhü XPDh| ,PDh PDh2% Ë ################ ...#####.......#PDhÌ% ¬ .......# #....^...# ........######........# .....##.....@......# 5100.0)..........>....>......# PDh8& J.........##............# .....[...##............# .........##............# .......................# ..#.........##.........# PDh£& ÷###.........##..÷......# ............##.........#PDhÆ( PDhÖ* PDh¨, E _Done exploring.PDhô§ 3PDh‡ª PDh‰Ü —.0.0).........PDh/á 3PDhˆâ E _Done exploring.PDhµ3PDh=åPDhŒõPDh½ÿPDhnPDh> E _Done exploring.PDh* [[?25h[?0c  Search for what [Enter for "."]? PDhh Š[?25l[?1c17 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:2] an escape hatch in the floorb - [D:2] a shaft  c - [D:2] a stone staircase leading down  d - [D:2] a sling  e - [D:2] an escape hatch in the ceiling  f - [D:2] a +0 club  g - [D:2] a mace  h - [D:2] a stone staircase leading down  i - [D:2] an ancient bone altar of Kikubaaqudgha  j - [D:2] a staff of airk - [D:2] a stone staircase leading down  l - [D:2] a war axe  m - [D:2] a stone staircase leading up  n - [D:2] a +0 whip  o - [D:2] a stone staircase leading up  p - [D:2] a +0 dagger  q - [D:2] a stone staircase leading upPDhAa˜  a - [D:2] an escape hatch in the floor  c - [D:2] a stone staircase leading downPDhª@PDhPDhw!dertzug the VexingPoltergeistHealth: 28/28 ========================Magic: 6/6======================== ################AC: 2Str: 4 .....##### #........#EV: 12Int: 15 .........# #....^...#SH: 0Dex: 18 .........######........#XL:  4 Next: 20% Place: Dungeon:2 .........##.....@......#Noise: ---------  Time: 1536.7 (0.0) ...........>....>......#a) +1 sling .........##............#Cast: Jinxbite .....[...##............#Fly .........##............# .......................# ..#.........##.........# [4PDhv*g0m###.........##..÷......# ............##.........# _You see here a +0 chain mail. _You see here a +0 whip. _Done exploring. _Done exploring. _Done exploring.  Search for what [Enter for "."]? . _PDh ƒŸWhere to? (Tab - D:2, ? - help)  D - Dungeon PDh`·PDhjÊ+PDh"Ë¢dertzug the VexingPoltergeistHealth: 28/28 ========================Magic: 6/6======================== ################AC: 2Str: 4 PDhØËÓ.....##### #........#EV: 12Int: 15 .........# #....^...#SH: 0Dex: 18 .........######........#XL:  4 Next: 20% Place: Dungeon:2 .........##.....@......#PDhÎZNoise: ---------  Time: 1536.7 (0.0) ...........>....>......#a) +1 sling .........##............#Cast: Jinxbite .....[...##............#Fly .........##............# .......................# ..#.........##.........# ###.........##..÷......# ............##.........# _You see here a +0 chain mail. _You see here a +0 whip. _Done exploring. _Done exploring. _Done exploring. _Search for what [Enter for "."]? .PDhÑ3PDhÿßPDhªáPDh‚ê’ _PDhRíPDhÜï,PDhDñPDhÂôPDhÅ÷PDhxøPDhfúPDhIýPDhÿPDh‰ÿPDhjPDh¤Y  There is a stone staircase leading down here.PDhÝPDh÷PDh›$ _PDhiPDhP 3PDh³P PDhæR ,PDhwU PDhß^ ASearch for what [Enter for "."]? . _There is a stone staircase leading down here. _You fly downwards.  Found a hand axe. Found an escape hatch in the floor.  Found a stone staircase leading up and a stone staircase leading down.  upPDh¢ PDhT( ‹..#..#..# ## #.. ##  ...# ..####.. . .... ..... ... PDh#+ ô##.#..#..#..... ...43.4 (6.7 .........##.... ..<# . .....)..B.#  g # B   giant cockroach (asleep) ...>......# g   goblin (asleep) ..>......## PDhz. PDh5 PDh‰: d _There are monsters nearby!PDhg PDhü­` ..# ..# ..# ## #.. ##  ...# ..####.. .  .... ..... ...  ##.#..#..#.....  .......@.......  .........##....  .........<# .  .....)..B.#  g.........#  ..........#  ...>......#  ..>......## PDh™±í ..# ..# ..# ## #.. ##  ...# ..####.. .  .... ..... ...  ##.#..#..#.....  .......@.......  .........##....  .........<# .  .....)..B.#  g.........# ..........#  ...>......#  ..>......##  _There are monsters nearby!PDhTʺ  You beckon some vexing sprites to accompany your attacks..ggPDhPDh’4PDh--------PDh‰==PDh4.4 (1.0PDhGWill/2 Jinx Fly PDhøPDhÚ PDhM PDhØPDhT-_You feel your willpower being sapped.PDh¯V PDheW  PDhX You shoot a sling bullet.  PDh–\2The sling bullet hits the giant cockroach.PDh«_¼((†g   goblinPDhháPDhHìPDh[í.PDhVî .PDhXïgPDhMð .PDhP PDhù PDh’2PDh =PDhÂ5.6 (1.2 PDhX/_You kill the giant cockroach!PDh PDh#PDhA' PDhý'PDh)K_Your Ranged Weapons skill increases to level 3!PDhÑ)PDhqq ˜ (((((((You shoot a sling bullet.PDhù ;*PDhÑ   The sling bullet barely misses the goblin.You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the goblin with its own hand.PDhÀÒ ..PDh Ô ..PDhÕ ..gPDhÖ .PDh×  PDh Ø (very drained)PDhýØ PDhÚÚ PDh…Û ' 5 PDh'Ü %6.9 (1.3PDhÐá PDhïå  PDh«æ PDhxç ;_The goblin is severely wounded.PDh'è PDh M ((PDh>' R(((((You shoot a sling bullet.PDhK¢ PDhBÊ ï.....g..8.1 (1.2 _The sling bullet barely misses the goblin.PDh]A PDhÑ PDh;You shoot a sling bullet. The sling bullet hits the goblin!PDhðPDhF$(PDh(PDh¸)PDhf!PDh#º/..PDhnçµ--------49.4 (1.3 _You kill the goblin!PDh[ƒæFly  _The sprites lose interest in your situation.5====4PDhŽBPDhb‘R====PDhÄ™PDhûšPDhÓžPDh¥£PDh¥PDh7§PDh÷ªPDh´¬PDh]®PDh;¶PDh»¶ ---PDh«· 60.4 (11.PDh+¸0) PDh"¹PDh”º---PDh »PDhÁPDhÍ PDhçÎPDhkÏF_Key pressed, stopping explore.PDhcÐPDhIÑPDh>×PDhfÛ PDh ÜPDhƒÝ:_No target in view!PDh _36==== _Magic restored.PDhZIPDhPDh”8#... ..PDh/... r.PDhš8..# .#PDhk ..# .# PDh¹ PDhjQ..#.# PDhôk### #... ###PDhvw....##..####....PDhö) #PDht.PDhþ ##.#..#..#.....PDhŠ¢ .......<.......PDht......##....PDh–w...<# .$.PDh “))..†.# ..PDh¡ er   rat (asleep)PDh,!Q........#PDh+Ÿ.........#...>......# PDhA, PDh¸,4.4 (4PDhD- .0)  PDhÄ-*A rat comes into view.PDh>.PDhc/PDhå/) 2 PDh_0 5.4 (5PDhV6PDhŒ: PDh";PDh§;@_You feel your existence waver again.PDh"<PDh›¸ c #... .. ... r. ..# .# ..# .# ..#.# ### #... ###  ....##..####....  #.....@........  ##.#..#..#.....  .......<.......  ..........##....  ..........<# .$.  .....))..†.# ..  ...........#  ...........#  ...> PDhôZ  #... .. ... r. ..# .# ..# .# ..#.# ### #... ###  ....##..####....  #.....@........  ##.#..#..#.....  .......<.......  ..........##....  ..........<# .$ .....))..†.# ..  ...........# ...........# ...> _A rat is nearbyPDh±[ !PDhÛ  You shoot a sling bullet. The sling bullet hits the rat..(((((PDh·¦E......PDhNЛ5===6.7 (1.3 _You kill the rat!PDhÐx‘ _No target in view!PDh¹®ä==== _PDhùÅøFly  _You feel your willpower return.PDh¶ÆPDh/ÇPDh;ÉPDh´ËPDhÍÎPDh‡ÏPDh!ÑPDh†ÓPDhùÖPDh´×PDhHÙPDhbÛPDh ÞPDhýÞPDh¡àPDhâPDhôäPDh¦åPDháæPDhåéPDh™êPDhàëPDhJï PDh×ïPDhPð)_You now have 95 gold pieces (gained 15).PDhÛòPDhóPDhôPDh-õPDh9÷PDhèùPDh™úPDhéûPDhÃýPDh,PDhÞPDhPDhäPDh(PDhÚPDhôPDh¸ PDhu PDh& PDhGPDhùPDh'PDhÙPDhPDh²PDh¡PDh+Œ.##.......J.#..PDh­6............#..PDh)............. PDh±.. .. #.........# . PDh9 .. .. #........#.. PDhâ ~..# .# ......#.... PDhj!...# .# #.........  PDhê!“#..#.# #@..#.... PDhe" ---PDhç"q#... ########........ PDhn#‰.##..####........#.##... PDhü#³.................#.# . PDh€$‘.#..#..#.........# . PDh%³.....<...........#### PDhƒ%iJ   endoplasm (asleep) PDh &o.......##............ PDh–&c.......<#........#### PDh'?..))..†.#..PDh—'"PDh}, PDh- PDhw- 80.7 (14.PDhþ- 0)  PDh{.1An endoplasm comes into view.PDhð.PDh–3PDh4.PDh‘4 JPDh5 JPDh€5PDhÑ---1.7 (15 _The endoplasm quivers.PDh<< Ž .##.........#..  .........J..#..  .............  .. #.........# .  .. #........#..  .# ......#....  .# #.........   #@..#....  #... #........ ..#.##... ....#.# . .....# . <...........#### ............ <#........#### ))..†PDh^ä I .##.........#..  .........J..#..  .............  .. #.........# .  .. #........#..  .# ......#....  .# #.........   #@..#....  #... #........ ..#.##... ....#.# . .....# .<...........#### .........<#........#))..† PDhÒê [_An endoplasm is nearby!PDhm¬Ò ((((( You shoot a sling bullet. The sling bullet hits the endoplasm.PDhn9—.J.....===3.0 (1.3)PDhÉ;PDhA PDhÄAPDh1>_The endoplasm is severely wounded.PDhÒPDh@‡ PDhˆ PDh½ˆ>You shoot a sling bullet. The sling bullet hits the endoplasm.PDhƒPDhï–.PDh—"(PDh=˜(PDhߘ(PDh}™ (PDhš!PDh<*PDhò¥Ê.....74.3 _You kill the endoplasm!PDhjÔ‘ _No target in view!PDhkIPDh™qPDh.{PDh"|&MPDhù| PDhÏ} . PDhÂ~##PDhœ.PDht€.PDhN*#..PDh)‚ PDhú‚ ..PDhу .. PDh¨„)#.PDh… .PDhr†Z .. .K##PDhW‡4..#.PDhoˆw# .# #.........# PDhK‰,...# PDh1ŠQ#.@.......  PDh‹m#..#.# ##...# PDh Œˆ #... ########....... .PDh.##..####........#.##.. .................#.# ...PDh%–ø....#.. .K   kobold (asleep)...................# PDh— PDh8˜ 0.0  PDh™IA kobold comes into view. It is wielding a +0 dagger.PDhì™PDh© PDh0¡.PDh­¡KPDh'¢ KPDh¡¢PDh£PDh2¨PDhæ¨-PDha© 5.3 (1PDh­PDh?² PDhвPDhM³_The kobold shouts!PDhòF m #..........  .##.........#..  PDhýG Ã............#..  .............  .. #.........# .  .. ..##........#..  .# #.K.......#.... PDhÎH · .# #.@.......   ##...#....  #... #........ ..#.##... ..#.# .. PDh•I ‹...#.. . <...#### ........ < PDh~ä Û #..........  .##.........#..  PDhpå 9............#..  .............  .. #.........# .  .. ..##........#..  .# #.K.......#.... PDh=æ Ó .# #.@.......   ##...#....  #... #........ ..#.##... PDhé D..#.# .....#.. . <...####.....<PDhÃï PDh—ð 7-PDhø PDh®ý ] _A kobold is nearby!PDh‡ (((((((You shoot a sling bullet. PDh¯]Ê....K..=6.6 (1.3 PDh®^  PDh{_ PDh%`<_The sling bullet barely misses the kobold. PDh˘ PDhBt (((You shoot a sling bullet. PDhkM J.K.J   endoplasm (wandering)K   koboldThe sling bullet closely misses the kobold.7.9 _An endoplasm comes into view. PDh­> (J PDh¡?~You shoot a sling bullet.  The endoplasm quivers. PDh%Ë PDhÑË PDh“ÖU.J....K PDhá×'9.2 PDhÛß PDh€äJ _The sling bullet hits the kobold but does no damage. PDhÞ: Î #..........  .##.........#..  ............#..  .J...........  PDhÙ; û .. #.........# .  .. ..##........#..  .# #.........#....  .# #K@.......   ##...#....  #... #........  PDh®< ¿..#.##... ..#.# .. ...#.. . <...#### ........ <  PDhHØ Û #..........  .##.........#..  PDh/Ù †............#..  .J...........  .. #.........# .  .. ..##........#..  .# #.........#....  .# #K@.......  PDhÝ   ##...#....  #... #........ ..#.##... ..#.# .....#.. . <...#### .....< PDhÃã  PDh€ä  PDhsì  PDh¼ú Ê  _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the kobold. PDhƒ ¥  The kobold is severely wounded.The kobold barely misses you. PDhv… m  The endoplasm jiggles. PDhsŠ ,..J PDhÜŠ X5---90.5 PDhÂŽ  PDh‘ ; _The kobold hits you with a +0 dagger. PDhlc £  You shoot a sling bullet. The sling bullet hits the kobold.) PDhEä  PDh(î +.J PDh/81.8 PDh^ PDh“J _You kill the kobold! PDh½«¹ ( You shoot a sling bullet. The sling bullet hits the endoplasm. PDh¯$ PDhƒ/+.J PDh31a6=--3.1 PDhÀ: PDhò?d _The endoplasm is moderately wounded. PDh«>c  You shoot a sling bullet. The sling bullet hits the endoplasm. PDh’DC. PDhvÔ&. PDhŽøQ=314.3 (1.2 PDh—ý PDh*M _You kill the endoplasm! PDhJ¿3 PDh^Å PDhöÉH _No target in view! PDhx? 3 PDhÑA  PDhVF  PDhG $ _ PDhN B PDh!P  PDhfT  PDhU K7= PDh¹V  PDhg[  PDh\  PDh³]  PDhöa , PDhd  PDh?g , PDh›h  PDhCk  PDh¦k a8== PDhgm  PDhnp 1 _HP restored. PDhs 3 PDhkt  PDhóu  PDhUx , PDh y  PDhU}  PDh‚ 5.. J..... #..... ... #..... #.## PDhõ‚ Z.#.. ...#.. .....  #... ... #.........# .  PDhYƒ  ... ......###..---  ..# .# #.........#.... ...# .# ######)........  PDh»ƒ m #..#.# ##...#.... ### #... ########........ ....##..####........#.##...J   endoplasm (asleep)  #..........#.# ..  PDh „ É ##.#..#..#.........#.. .  .<...#### PDh¥† /603.3 (9.0 PDh㊠`.JJ PDhi‹ J---4.3 (10.0) PDh“  PDh|• ] _An endoplasm comes into view. PDhmÏ … .. ..........  ... #.....J.....  ... #...........  #.##.........#..  #............#..  .............  #... ... #.........# .  ... #@.......#..  ..# .# #.........#....  ...# .# ######)........   ##...#....  #... ........ #.##...  .# ..  . .  <  PDhCm“ .. ..........  ... #.....J.....  ... #...........  #.##.........#..  #............#..  .............  #... ... #.........# .  ... #@.......#..  ..# .# #.........#....  ...# .# ######)........   ##...#....  #... .....#.##...  .#   .   < _An endoplasm is nearby! PDhAŠ\ (((( PDh‹w( You shoot a sling bullet. The sling bullet hits the endoplasm. PDh5 PDhÎ PDh÷I..J.... PDhÚV====5.5 (1.2) PDhï PDh!a _The endoplasm is heavily wounded. PDh!T  (((((((You shoot a sling bullet. PDhÁÏ PDh‹×O....J... PDh}Ù,6.8 (1.3 PDh`ß PDh×âc _The sling bullet barely misses the endoplasm. PDhcc  You shoot a sling bullet. The sling bullet hits the endoplasm. PDhmil.(( PDhÂî PDhíò\  You kill the endoplasm! PDhõ PDh~Ëb...b   bat (wandering) PDhÛ%438.0 (1.2 PDh½+ PDhö/V _A bat comes into view. PDh}y b. ..........  ... #...........  ... #...........  #.##.........#..  #............#..  .............  #... ... #.........# .  ... #@.......#..  ..# .# #.........#....  ...# .# ######)........   ##...#....  #... ........ #.##...  .# ..  . .  <  PDhñ¨ b. ..........  ... #...........  ... #...........  #.##.........#..  #............#..  .............  #... ... #.........# .  ... #@.......#..  PDhúÃa ..# .# #.........#....  ...# .# ######)........   ##...#....  #... .....#.##...  .#   .   < PDh?È PDhÉ PDhÎ PDhæ© _A bat is nearby!You shoot a sling bullet. The sling bullet hits the bat. PDhéꃆ(((((( PDh&t?...... PDhš/49.2 PDhà  PDh¥G _You kill the bat! PDhØ3 PDhŠÝ PDh‡àH _No target in view! PDhKÝ PDh7Þ PDh&å PDhÐèH _No target in view! PDhc _ PDhßxX PDh‰{ PDhA| PDhß} PDhœ€ PDh’ƒ PDhJ„ PDhŒ† PDhG‰ PDhþ‹ PDhµŒ PDhzŽ PDh1‘ PDh” PDhj• PDh1— PDhñ™ PDh? PDhø PDhן PDhÆ¢ PDh ¦ PDhȦ PDhÓ¨ PDhL« PDhí­ PDh¥® PDhM° PDhÞ² PDhc¹ PDhï¹3#.. .. PDhpº  PDhøº™#..............#  PDh»W#..#......#...#  PDh¼7###..... PDh¼+#  PDh ½‡..##..$...#..#...#  PDh¥½8.....#... PDh/¾,.  PDh¸¾` ..............##  PDh=¿‹...............@..#..  PDh»¿ --- PDh:À1 PDhÔÀ0. PDh\Á 0)  PDhéÁ“......................(  PDhyƒ..†....................  PDhÃ......#............#..  PDhŒÃ˜ ... #............# . PDhÄ  PDhÄ PDhÅ›#.##.........#..# PDh©Åˆ####............#..#  PDh7ÆS..................... PDhÆÆ ###. PDhRÇT#?. PDh Í PDhúÍ PDh{Î--- PDhýÎ%20.2 (11 PDhxÓ PDhHÚ  PDhßÚ PDhiÛ_Found 3 poisoned darts.  PDhéÛ4You pick up a Treatise on Traps and begin reading... PDhöÜ PDh¡ $1.2 (12 PDh_  PDhD   PDhÖ  PDhV <_You add the spell Diamond Sawblades to your library. PDhA e PDh—B ø #. #....J.#..  #.. ............ PDhD ............# #..#......#...# ###............# ..##..$...#..#...## .....#......  PDhÇF Ú .@..##  ......#..  ...(†..................#...#..... #.....# .J   jelly (asleep) #.##.#..# #####...#..# PDhG 1 ........ PDhK #..... PDhÀR  PDh[S 0 PDhôS .0) PDhÊY  PDhÑZ #2.2 (1 PDh0`  PDhëc   PDhœd  PDh>e 4_A jelly comes into view. PDhÒe  PDhˆÀ #. #....J.#..  #.. ............  #..............#  #..#......#...#  ###............#  ..##..$...#..#...##  .....#.............  ...........@..##  ...........#..  ...............(  ..†....................  #............#..  ... #............# .  #.##.........#..#  ..........#..#    PDhf° #. #....J.#..  #.. ............  #..............#  #..#......#...#  ###............#  ..##..$...#..#...##  .....#.............  ...........@..##  ...........#..  ...............(  ..†....................  #............#. ... #............# .  #.##.........#..#  ..........#..#   PDh¯³ _A jelly is nearby! PDhG}W ((((((J  You shoot a sling bullet. The sling bullet hits the jelly!  The jelly quivers. PDh M..J.....===3.5 (1.3 _The jelly is heavily wounded. PDhÁÇ (((( You shoot a sling bullet. The sling bullet hits the jelly. PDh÷.J...4.8 _The jelly is severely wounded. PDh9 ^  You beckon some vexing sprites to accompany your attacks. PDh¥ V.J PDhÊ È4---------50Will/2 Jinx Fly  PDh )  PDhþ, ; _You feel your willpower being sapped. PDh¾« » (( You shoot a sling bullet. The sling bullet hits the jelly. PDhú/ :* PDhÁù  The jelly is almost dead.You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the jelly trip over its own pseudopods. PDhb =... PDha2Ö -------- 5 86=7.0 (1.2 _You kill the jelly! PDh”7 PDh :f _Your Hexes skill increases to level 5! PDh°  PDhW  PDh PDhÂH _No target in view!PDhƒB3PDh>LPDh^PH _No target in view!PDh›é3PDhêêPDh{íPDhûí$ _PDhÎõFly  _The sprites lose interest in your situation.PDhhùIPDhðÿ,PDhPDhƒPDhBPDh—PDhPDhÕPDhMPDhÔP5====PDh· PDh‚ PDhý PDh PDhêPDhgPDhPDhPDh‰PDh>PDhÔPDhZ<====PDh9PDhPDhŠPDhMPDhCPDhÀPDh‰PDh¿PDh< PDh!PDhc#PDhô#PDh %PDh”',PDhò(PDhA+PDhÃ+G6====PDhà,PDhœ0PDh•4e4PDh¬9PDhôB´ ...#.o.#..#... .. . #...#......#.. #.. ............ #.......# #..#......#...# ###.# ..##..$..@#..#...##--- .....#...... ...##.. .#. ..........(..†........o   orc (asleep)......#.....#.. ...##.....# . #.###..#PDh?QQ 45.0 (18.0)  An orc comes into view. It is wielding a +0 war axe..oo==-6.0 (19PDh`a; _The orc shouts!PDh’Ýq ...#...#..#...  .. ..o........  #...#......#..  #.. ............  #..............#  #..#......#...#  ###............#  ..##..$..@# PDh+ßC .....#.............  ..............##..  ..................#..  ......................(  ..†....................  ......#............#..  ...##............# .   PDh8z Å ...#...#..#...  .. ..o........  #...#......#..  #.. ............  #..............#  #..#......#...#  ###............#  PDhÚ{ ]..##..$..@#  .....#.............  ..............##..  ..................#..  ......................(  ..†....................  ......#............ ...##............#  PDh¯… PDhp† PDhd PDh8” [ _An orc is nearby!PDh½£ ]  You shoot a sling bullet. The sling bullet hits the orc!PDh§ })(((((PDho' PDhT- V  You kill the orc!PDhÖ:  oo.....oo 2 orcs (wandering)  An orc comes into view. It is wielding a +0 club.PDh]_ `====90=7.2 (1.2)PDh¡g PDhêm q _An orc comes into view. It is wielding a +0 whip.PDhò a(((((((PDhz€†  You shoot a sling bullet. The sling bullet barely misses the orc.PDhƒPDhþ„PDhÑ…PDhɆPDheŠ7  The orc shouts! x2PDhN›­ o#o..o#o....oooo 4 orcs (2 wandering)  An orc comes into view. It is wielding a +0 mace.PDhW¿=8.4PDhÃq _An orc comes into view. It is wielding a +0 whip.PDhxâè ((((oo  You shoot a sling bullet.  The orc shouts! x2  The sling bullet hits the orc.PDhuxY  The orc is lightly wounded..#oo .o.#.oo...o   orc priest (wandering)oooo 4 orcs9.7 (1.3PDh›PDhë… _An orc priest comes into view. It is wielding a +0 short sword.PDhð×DThe orc is lightly wounded. _An orc priest comes into view. It is wielding a +0 short sword.You shoot a sling bullet.  The orc priest shouts!  The sling bullet hits the orc!PDhæá²)(((o 3 orcsPDh oV  You kill the orc!PDh ~Á  You feel your willpower return.The orc priest mumbles some strange prayers to Beogh against you.PDh…PDhú†;19--------You feel your willpower return.The orc priest mumbles some strange prayers to Beogh against you.Beogh smites you!  The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make yourchoice!"  (press Y on the ability menu to convert to Beogh)PDh‹‘/  --more--PDh/íæo. ..o.#o..o..PDh: ‡ 350.9 (1.2Fly Beogh  _PDh PDh PDhÅ? !...#o..#..#... ..#..)........ #.o.#o.....#.. #...)........... #....o# #..#......#...####.........PDhvB 8..##..$...#..#...## .....#..@.......... ..............##.......#.. .....( ..†.. ......##..ooo 3 orcs ...##.# . #.###..######...#..#PDhÎE PDhóH PDhPM PDhÙO PDh[ l.o..#.o.oo   orc priestoo 2 orcsPDh1\ ‚20=----------10PDh»b PDh÷d PDhm@n ..#o.)........ #...##.. #..oo........... #...# #..#o.....#...####...........##..$...#..#...## .....#............. .....##....#.. .....( ..†.. ......##.. ...##.# .ooo 3 orcs ##.###..######...#..# .........PDhŒBPDhCPDh}DPDh˜EPDhµLQ.o.)oo.oo   orc priestooo 3 orcsPDheN]3---2PDhDTPDheVPDhPDh¦± #..o#......##...)...........oo..........# #..#......#. ###...o........# ..##..$...#..#...#...#..............##.. ........(†. ......## ...# .PDhd#.PDhÚ(............ PDhRq#... .....###.........#?.PDh¾PDh:PDhPDhh PDhò!PDhw+PDh,.PDh,oPDhí,..PDh]-ooPDhÎ-.PDh8.oPDh©.uo   orc priestPDhm/2ooo 3 orcsPDh 1PDh¶13PDhô<PDh/APDhYàPDh9áL #.o.)...........PDhßáB #...PDh„â#PDh7ãY. #oo#PDhÜã#...#PDhääD.. ###..PDhå.PDhZæ®..##..$.o.#..#...##PDhçY....#.............PDh£ç.PDhMè##PDhõè ..PDh­é+..#..PDhQê PDhlë3.....(PDhìD ..†PDhÆì..PDhjíQ ......#PDhî#..PDhµî: ....##PDh\ï6.# .PDhÿï,###.##PDh®ð.#..#PDhNñ#####..PDhïñ-.#..#PDh¢ò?ooo 3 orcsPDhCó .......PDhúóE.....  PDhõJ#... .....###PDh¿õ&#? PDhköU ... .......##PDhBù!.#..PDhŽüPDhÃþPDh¹PDhçPDh7PDh/.PDh]oPDhE..PDh6ooPDhÒ.PDhPoPDhÖuo   orc priestPDhC2ooo 3 orcsPDh‰PDhô4PDhóPDh°"PDh=PDhÅ% PDh3o.PDh–#PDh+X.. #..#......#PDh¨….. ###oo..........# PDhl.##..$...#..#...#PDh‡‚...#..o..........PDhõJ.........##.. PDhY..PDhÀ.PDho (....(PDh...##........#.. ..###.####.........#.... ...##.# ######)........ #..#.# ##...#....### #... ########........ ....##..####........#.##... #..........#.# .. ##.#..#..#.#.. .PDh§ÃPDh†ÅPDhÌRoooo 2 orcsPDhÂÌ%2PDhÓPDh.ÕPDhA o.. ..†.......o# ......#.... ....##.o..#. ###.###......#####............#.......................#.###...#? ...##PDh=„S.#.. ..###.####.........#.... ...##.# ######)........ #..#.# ##...#....### #... ########........ ....##..####........#.##... #..........#.# .. ##.#..#..#.#.. . .......<..####PDhæ‡PDhoˆPDh$ŒPDh™W.oPDhŠšS3=3PDhì¥PDhUªPDhMŠ3PDhrPDhJ‘PDhºz u .o.. ..†.......o.#. ......#.... ....##..#.. ###.##o.#.#####..o...#.. #.###.#? .##.#.###.####.# ...##.# ######) #..#.# ##...# ### #... # ....##..####PDh| =.#.## #.......#.#  ##.#..#..#.#..  .<.####PDhMŽ Œoo 3 orcsPDhíŽ %4PDhÚ— PDh)š PDhÈ e.. ..†.......o#.#... ......#..#..... ....###.. ###.##o#....#####...##...........o...##### #...##.# ...###@####..#.PDhÆÉ s ...##.# ######)... #..#.# ##...#### #...# ########... ....##..####........#.## #..........#.#  ##.#..#..#.#.. .......<..####...##.....PDhœÌ PDhuæ Í.oo.5PDh°Ÿd #.#... ......#...#..... ....#...#.. ###.#......#####.oo.#..........o....#..........#####............## ...###.####...#.. ...##@# ######).... #..#.# ##...#### #...# ########.....PDhT áFly .#................<#........####PDh¨¡PDh1¢PDhœ¤PDh™ªoo.o.o   orc priestoo 2 orcsPDh›«%6PDh‚°PDhn·PDhm“ .... ....#...#.. ###o##....#####o.o#.........o...........####........## ...###.####...#.. ...##.# ######).... #..#@# ##...#### #...# ########....PDh¦pâ....##..####........#.## #.......... #.#..#..#..............))..†.#........#PDhÅyPDhzp4==7PDhåPDh‚PDhzøî ...#.. ###o#...#####o.o#.........o....#..........#####....###...###.####...#..#...##.# ######).... #..#.# ##...#### #..@# ########....PDhúø....##..####........#.## #.......... #Fly .......................#........#PDhñ;8PDh} PDhðPDh=P EM#..... .....#.. ###o##......#####o.o##.........o....#..###.PDhzQ K#............##..##...###.####.........##...##.# ######).... #..#@# ##...#### #...# ########.........##..####PDhS #..........###.#..#..#.........#..............PDhÜT PDhã^ hoo   orcPDhñ_ %9PDhªg PDhÀj PDhœã   ...#..  ......#### #......... ... .. #.# #...##.# ) #..#@#  ### #...#  ....##..## #......  ##.#..#  .......<  .......  ..........<  .....))..† PDh/PDh PDh½PDhž;  ...#.. PDhïŠ ......#### #.........PDhX/ ... .. PDh´ '#.# #...##.# ) #..#@# PDh   ### #...#  ....##..## #......PDhq î  ##.#..# .......< PDhÁ Ê ....... ..........<PDh^ .....))..†PDh/PDhöPDhm7PDh½= PDh²>PDhà?7_An orc is nearby!PDh˜@PDhã y  You beckon some vexing sprites to accompany your attacks..o4--------==70Will/2 Jinx Fly PDhÕPDhð PDhnPDhÖ-_You feel your willpower being sapped.PDh+©T(((((PDh(PDhÌ(PDh[,PDh’/PDhDq..o.ooPDhÃD¦o   orc priestoo 2 orcsPDh'Fp5===PDh³F2.1 (1.2PDhGTPDh’Vw _You shoot a sling bullet. The sling bullet barely misses the orc.PDhªr >  You shoot a sling bullet.PDh²ú :*PDhDÛ êYou shoot a sling bullet. The sling bullet barely misses the orc.  You shoot a sling bullet.  The sling bullet hits the orc but does no damage.  You feel bolstered by spreading misfortune.  A giggling sprite leaps out and makes the orc trip over its own feet.  The orc is heavily wounded.PDh6Ü .PDhÝ &ooPDhíÝ oPDhÁÞ 8o 3 orcs (1 very drained)PDhµà PDh”á 0PDhiâ ----PDhšã ' 5 PDhuä 3.3PDhÌò PDhXù  PDhªû PDh‚ü +_The orc hits you with a +0 whip. x2PDhèî> (( You shoot a sling bullet.  The sling bullet closely misses the orc.The sling bullet barely misses the orc. The sling bullet hits the orc priest.PDhƒ5:*PDh.¾  The orc priest is heavily wounded.A giggling sprite leaps out and makes the orc trip over its own feet.PDh&3PDhb@i.o 2 orcsPDhue/74.5PDh"mPDhÂpG _You kill the orc!PDhŸT>  You shoot a sling bullet.PDh8áPDh´ãPDh¥õ PDhVö PDhÕö2o.PDhX÷oPDhÑ÷GThe sling bullet hits the orc but does no damage.PDhøøPDhpù!--------PDhßù 5.7PDhÚPDh PDhPDhŒ0_The orc completely misses you.PDhòPDhÖš]  You shoot a sling bullet. The sling bullet hits the orc.PDh :*PDh . é  The orc is moderately wounded.A giggling sprite leaps out and doodles on the orc's face.  You kill the orc!.oo   orcPDhT/ Ž#..... ....##.......... dertzug the VexingPDhæ1 ...#.. ###o##.........# Poltergeist......#####o.o.........# Health: 21/28 ==================------#.........o............. Magic: 4/6================--------#..........###.........# AC:  6  Str: 4#............##........# EV: 12Int: 15#...###o####.........#.. SH: 0Dex: 18#...##o# ######)...... XL:  4 Next: 101% Place: Dungeon:3#..#@###...#.. Noise: ===------  Time: 1676.9 (1.2)### #...# ########...... a) +1 sling....##..####........#.##. [4PDh:2 ­0mCast: Jinxbite#..................#.#Will/2 Fly ##.#..#..#.........#.........<...........#### o   orc priest..........##............ o   orc..........<#........####.....))..†.#........#The sling bullet hits the orc but does no damage. _The orc completely misses you.You shoot a sling bullet. The sling bullet hits the orc.  The orc is moderately wounded.PDh¯2 WA giggling sprite leaps out and doodles on the orc's face.  PDh3 You kill the orc!PDh‰3 PDhä4  PDhŒ6 PDhÒ8 E_The jinxing sprites lose interest in you.PDhë@ OYou have reached level 5!  PDh¹J --more--PDh/K PDh>—%4/33-7---95 0% orc _You feel agile.PDh'"Ž  You shoot a sling bullet. The sling bullet hits the orc priest.PDhÿePDh©†- oo   orc wizardo   orcThe orc priest is almost dead.An orc wizard comes into view. It is wielding a +0 dagger.5=8.1 _The orc priest hits you but does no damage.PDh´¤^  You beckon some vexing sprites to accompany your attacks.PDh—¦PDhµ– ooYou feel your willpower being sapped.PDhG·÷4-2-----------90Jinx Fly PDhéÁPDh…ÆD _The orc priest hits you with a +0 short sword.PDh ç (((((You shoot a sling bullet.  The sling bullet barely misses the orc priest.PDht@¾ ...ooThe sling bullet barely misses the orc wizard.PDh°PDh(»;o.PDhû»q3====---=80.4 (1.3PDh0ÄPDh©Çl _The orc priest looks satisfied for a moment.PDhÿüd  You shoot a sling bullet. The sling bullet hits the orc priest.PDh² )o   orc wizardo   orcPDhÙ™]  You kill the orc priest!PDhh¦ PDha§ PDh.¨*PDhä¨BThe orc wizard gestures at you while chanting.PDh ©PDhW8 PDhˆ> 1)PDh»^ PDhe_ 16PDhü_ *-------PDh` ====PDh a 27PDh¬a 1.6 (1.2PDhii PDhm  PDhEn PDhÕn #_The puff of flame hits you!PDh¼¨ PDh‘ª PDh̵ ,PDh€»  PDhˆ¼ PDhu½ P_You are too injured to fight recklessly!PDh  PDh— D#... ......PDh  >#..... ....#PDhz .PDho J.#.. ###.##......#####..o#.................###....o.....##..##...###o####.........##...##@# ######).... #..#.# ##...#### #...# ########.........##..#####..........###.#..#..#.. PDhé R .......<...PDh` ####PDhÎ .PDh7 #PDh£ ....PDh .....<PDhˆ +####PDh PDh PDhŒ 12PDhû ---------PDhp 5PDhÝ --PDhL 2PDh· 0PDh^ PDhš$  PDh*% PDh­% 0_The orc wizard hits you with a +0 dagger. PDh$& c_Items here: ))) [[[ ††.PDh¸è Â-- _You are too injured to fight recklessly!PDhÍà§ _You are too injured to fight recklessly!PDhâD PDhÕE!PDhÔF"(PDhÆG(PDhÊH(PDhµI(PDh³J6You shoot a sling bullet.  PDh K9The sling bullet closely misses the orc wizard.PDhœLPDh‚æ PDh™ç PDhè.PDheé.PDhRêoPDhˆëoPDhqì1The sling bullet barely misses the orc.PDhEíPDhö PDh(÷PDh#ø PDhùPDhôù PDhJû PDhÝû1#..... ....#PDhZü PDhÙü1...#.. ###.#PDhdý PDhàý......#####.PDhkþ PDhøþ#..........PDh„ÿ PDh#.........PDh} PDhöPDhw9.o.PDh PDh~PDhû(#o#PDhw PDh7#...##@# PDh¤ )PDh  PDh¥(#..#.# PDh  PDh¡&### #...# PDh) PDh£PDh..##PDh¶ PDh? #......PDhæ  PDhs  PDhí ##.#..#PDhh  PDhâ  PDh>à.......<  .......  < The orc wizard points at you and mumbles some strange words.PDhÌîà   #..... ....# ...#.. ###.# ......#####. #.......... #......... .o. #o# #...##@# ) #..#.#  ### #...#  ..## #...... ##.#..#  .......<  ....... <  The puff of flame hits you.PDhVzPDhŸ|PDh‚}49/33 PDh\~ -----PDh5==PDh €3.8 (1.2PDhŠPDh® PDhk‘PDhê’2_* * * LOW HITPOINT WARNING * * *PDh»“PDhéçPDhºéPDhgêPDhÕñPDh«ö PDhz÷PDhtøP_You are too injured to fight recklessly!PDhëd  You shoot a sling bullet. The sling bullet hits the orc wizard.PDh1Ÿ:*PDh„V o (very drained)The orc wizard is lightly wounded.  A giggling sprite leaps out and makes the orc wizard trip over its own feet.  The orc wizard is moderately wounded.10/33=-65.1 (1.3 _The orc wizard misses you.PDh ” ê.... ....#...#.. ###.##....#####..o#.....................####..o.....#####o####...#.. #...##)# ######).... #..#@# ##...#### #...# ########........##..####........#.## #.......... #.#..#..#........<..###..........##.....<####))..†.#.oo---60PDhM— PDhfS ...#.. ###.## ......#####..o. #............. #..........### #............##. #...###o####..#. #...##o# ######)... #..#.# ##...#### #.@.# ########... ....##..####........#.## #..........#.#  ##.#..#..#.#.. .......<...####....##..... ....<##### .....))..†[PDh:To37m.#.# ...........#.#.oo---7PDhLYPDh}¿PDh×À$...#####..oPDhÖÁ_#.............PDhÃÂ.PDhØÃ..###PDhÀÄ.PDh¨Å..##PDhºÆh#...###.####...PDh^È5# #...##o# ######).... #..#o# ##...#### #...# ########........##.@####........#.##PDhMÊ  #............. ##.#..#..#............<......###..........##.PDh6Üg.....<#........####....))..†.#... .......... PDhÏÜ!PDh_ÝPDhÐÝ8The orc wizard seems less drained.PDh®áPDh â*PDhâPDhÚ¾  PDhÀ "PDh3Á fo   orcPDh0   PDhCà 8The orc wizard casts a spell.PDh"Ä ;The orc wizard flickers and vanishes!PDhB_ PDhL` {PDh&a PDhxc PDh^d ===PDh;e 8PDh o PDhGs  PDhûs PDh¡t h_Deactivating autopickup; reactivate with Ctrl-A.PDh4u PDhù²#........#..........#####......PDh»ù/##...###.####.........#o# ######)..... #..#{# ##...#### #...# ########.........##..####........#.##PDh|ú"#......@...........#.# ##.#..#..##.. .......<....####..........##...PDhCþŠ... ..........<#........####.....))..†.#.#...........#.....#..>PDhÿPDhž 2.PDh: y1==---9PDhÓ @Fly PDhPDh i _The jinxing sprites lose interest in you.PDhM #####.....###...###.####...#.. #...##o# ######).... #..#.# ##...#### #...# ########........##..####........#.## #.......... PDh«##.#..#@.#.............<..###..........##..........<#........####........>......#..>......###########PDh<PDhMPDhê‰oo   orcPDhkb4===---90PDh·(PDhÔ+PDhŠÅ}..##...###.####...#.. #...##o# ######).... #..#.# ##...#### #.o.# ########........##..####........#.## #........... PDh7Èæ#.#..#..#........@...........####...##....<#........####))..†.#........# ......#.... ...>>......########## PDh,ÜPDhLãJ  You hear some strange, mumbled words.PDhÑd PDhq W.oPDhr -=1PDh PDh—„ ³ _Something tries to affect you, but you resist. _There is a stone staircase leading up here.PDhŒ— PDh^˜ PDho£ PDhu¦ PDhA§ PDhj³ T.oPDh¬¼ 4-2 _PDh‡¿ PDhj. ########### ########## ..........##### #........# ...†..........# #....^...# ..............######. ...##.........##... 2 .........> ........##....# ..........[...##....... ..............##........ ........................ .......#.........##..... PDh /.....###.........##..÷.. .................##......... ...............#.##.........#PDh1 ====-You fly upwards.PDhd6PDh‘F23.6 (2.5PDhD¢PDh±¤Ÿ _Reactivating autopickup. _There is a stone staircase leading down here.PDh÷ôPDh6öPDh/ùPDhýPDh f _PDh PDhÌ PDhï95PDh9PDh¢PDhàI3=PDh|PDh!PDhÑPDhJPDh³"PDh†#94PDh%PDhL)PDh7*P5====PDhG,PDh¦.PDhS/_14==PDh0PDhW2PDh¼2PDhÝ3PDhZ6PDhÀ6PDhë7PDh³9PDhe:D====3PDh«;PDh>PDh¿>^5= 2 PDh-@PDh Cs _You feel your existence waver again.PDh¥CHFly PDh×DPDh¤Gn _You feel your willpower return.PDh0HPDhhIPDh[KPDhÄKPDh;MPDhOi6=PDhùOPDhkQPDhèQM6===PDh¾RPDh1TPDh•TPDh[UPDhòVPDhSWPDhXPDh˜YPDhZ^7==PDhìZPDhG]Q===PDh‡^PDhì_,PDhaPDhŒb,PDhÇcPDhfPDhŒf^8==PDh¥hPDh/iPDh‘iPDhUjPDh l,PDhÇmPDh˜od7====PDhëpPDhÚr _Magic restored.9=PDh=tPDh¶u,PDh•vPDhxPDhexPDh!yPDhzPDh{<====PDh]|PDhÌ}PDh6~T20=PDhPDh‰€PDhô€PDh©PDhƒPDh€ƒPDh6„PDh¹…PDh$†PDhÙ†PDhFˆPDh³ˆ^1==PDh‘‰PDhæ‹,PDh PDh€Ž,PDh£PDh‘,PDh ’PDhÇ“t2==PDhÊ”PDh;–PDhHPDh<žPDh±Ÿ,PDhÖ PDhM¢,PDh‡£PDh ¥a3=PDh ¦PDhy§PDhÛ§PDhœ¨PDhâª,PDh¬PDh­,PDh®®PDh@°d24=PDhбPDhç²,PDhÿ³PDhwµPDhãµPDh¶PDh¸PDhv¸PDh´¹PDhe»PDhã»j5==PDhà¼PDhˆ¾PDhþ¾PDhÖ¿PDh~ÁPDhîÁPDhçÂPDh”ÄPDhÅPDhãÅPDh‹ÇPDhÈU6=PDhŠÉPDh.ËPDh ËPDh~ÌPDh'ÎPDh—ÎPDhËÏPDh¬ÑPDhÒPDhÈÓPDhÙÔPDheÕK7=PDh|ÖPDhGØPDhÚØPDhÆÙPDhzÛPDhëÛPDhãÜPDhŽÞPDh ßPDhÜßPDh„áPDh%âh8==PDh*ãPDhÓäPDh@åPDh$æPDhÎçPDh;èPDhbéPDhâêPDhDëPDh ìPDh|íPDhôíh9==PDhÕîPDhJðPDh°ðPDhoñPDhóPDhgóPDh$ôPDh•õPDhýõPDh»öPDhpøPDhêøV30=PDhÂùPDh4ûPDhœûPDhZüPDhIÿ,PDhzPDh,PDh'PDh¸a1=PDhýPDh:PDhPDhÀPDh- PDh• PDhM PDhº PDh! PDhÚ PDhFPDh¿h2==PDhšPDh#PDh•PDhBPDh²PDhPDhÒPDh,PDhTPDhþ~3==PDh0PDhƒ2M 777.6 (84.0) _HP restored.PDhî2PDhó6PDh=8E _Done exploring.PDhž_ Level 2 of the Dungeon <<<<>>>>^_(Press ? for help) ###  ##############.#  #..............#  #.############.##############################  #.#####....###.#......##########..........##### #........#  #............#.................#...†..........# #....^...#  #######......##...................#..............######........#  #...................###...............##.........##............#  ##.####......<#.....##.............................@....>......#  #............#.....##...........................##............#  ######.#.....#.#............#...............[...##............# #.#..<..#.######>......#...................##............# #.#+#+#.#................................................# #.....#+#.........##................#.........##.........# #.................##..............###.........##..÷......# #.........###.†[4PDhÓc ù0m..)##..........................##.........# #.........# #...............................#.##.........# #.........###.........##....................#.##.........# #........................####.####..........#.##...####### #....##..................#..................#.##...# #...)..÷..............................#######.##...###### #.....................#...............# ####.###.......# #.....................#...............####..............#PDhÕ¨U@....>PDhÖPDh*-ædertzug the VexingPoltergeistHealth: 33/33 ======================== #####################Magic: 7/7======================== ..........##### #........#PDhˆ-éAC: 2Str: 4 ...†..........# #....^...#EV: 12Int: 15 ..............######........#PDhâ-ÜSH: 0Dex: 19 ...##.........##............#XL:  5 Next: 27% Place: Dungeon:2 ................@....>......#PDh·/¡Noise: ---------  Time: 1777.6 (0.0) ..............##............#a) +1 sling ..........[...##............#Cast: Jinxbite ..............##............#Fly ............................# .......#.........##.........# .....###.........##..÷......# .................##.........# ...............#.##.........# _There is a stone staircase leading down here. _You feel your existence waver again. _You feel your willpower return. _Magic restored. _HP restored. _Done exploring.PDh0PDhj1PDh“;PDhK=PDhÊ=$ _PDh|CnPDh{EPDhG,PDh.HPDhïIPDhK,PDh[LPDh4NPDhÀOPDh/PPDhêPPDh¹VE ########## ##### #........# ......# #....^...# ######........# ......##.....# PDh Ws>....@......# 82.6 (5##.....# [...##.....# ##.....PDheWt# ......##.........##.........# ###.........##..÷......#PDhµWn...##.........# PDhoYPDhÃ[PDh1]a _There is an escape hatch in the floor here.PDh?¼ 3.6 (1 _PDh‘à PDh?° @#...###.####..#...##o# ####..#.# ### #...# #### ....##..####... PDhä° ?#.....o....... ####.#..#..#.... ##...<......3 #PDhU± Á.....##... #.....<#... PDhı ‡#))..†.#... #PDh2² ½......#... #......#... #PDhŸ² ñ>......#... ##.....>......##### ##PDh%³ '. PDh_´ PDh“½ PDh¢ ,4.4 (1.8PDhî PDhü I _You fly downwards. The hatch slams shut behind you.PDhhëQPDh¥ð,PDh*ñPDhâòPDh|÷PDh›#...###.####...#...##o# ####..#.# #### #...# ###....##..####...#.........#####.#..##...<...##...o.##...#....PDhIè<#...#........))..†.#...#...#...#...#...#.......>......#...o   orc (wandering)##.....>......#####...##########PDh°-8.4 (4.0PDh×o.9.4 (5PDhv$PDhµ&PDh1¼ ^  You beckon some vexing sprites to accompany your attacks.PDh‡Â ;o.PDhõ i5-------==90.4 (1PDhZà ]Will/2 Jinx Fly PDháÇ PDh?Ê ; _You feel your willpower being sapped.PDhj2  (((((((You shoot a sling bullet.PDh¾¼ :*PDh˜ _  The sling bullet closely misses the orc.PDh1™ You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the orc with its own hand.PDh¡¢ ²...o...  orc (very drained)PDh^¤ [ 5 =1.7 (1.3PDhø« PDh° \ _The orc is severely wounded.PDh¨ï  (((((((You shoot a sling bullet.PDhÃtPDhÅ€PDh®O..o....PDh‚,2.9 (1.2PDhaŒPDhÆ’a _The sling bullet completely misses the orc.PDhUíPDh–î*(((((((PDh_÷PDhöuPDh~w*PDhaxPDh½$  You shoot a sling bullet. The sling bullet barely misses the orc.A giggling sprite leaps out and bonks the orc with its +0 whip...)....PDhVQ"84.2 (1.3 _You kill the orc! _No target in view!PDhÉâPDhvãPDh4æPDh(ëPDhÊòZ------- _PDhƒõ^Fly PDh(ûPDhN { _The sprites lose interest in your situation.PDhã 3PDh' ,PDhÔ PDhâ PDhk M6===PDh, PDhË O4PDh{ PDh, O3PDh PDhÁ! F 2 PDhu# PDh0& s _You feel your existence waver again.PDh¼& ;===PDh!( PDhi* ,PDhÿ+ PDh'/ ,PDhë0 PDh33 ,PDhu5 PDh8 ,PDh¸9 PDh< ,PDhå= PDhü@ d7====PDh·B PDh‚H 4 _Magic restored.PDh K 3PDh˜M PDh…P PDhW G#..........#............##....#...###.####.......#...##o# ######).#.#..#.# ######.##...# ########....##..####. #.####@#..#..#...---##..<.o...##......).....##..#..<#..#..))....#..#.......#..PDh~W ‚o   orc wizard (wandering)#..............#........#.......>#........##.....>......##########PDhkY 1810.2 (16.0)PDh*^ g.PDh±^ G---1.2 (17PDhc PDhÚd  PDhœ3 PDh6 PDhÊ- PDhC6$ #... #....g.....# #............###...###.####..... #...##o# ######) #.#..#.# ##..######.##...# #########........##..#### #@....... #####.#..#.o# ##.........<.. ##......).....## #.............<# #........))....# PDh"9Øo   orc wizard #.......#g   goblin (wandering) #........# ..>......#....... PDh„\  PDh^]  PDh ^0 PDh•^ .0)  PDh_GA goblin comes into view. It is wielding a +0 club. PDh¢_ PDh]b PDhj  PDh©j  PDhk. PDh•ko PDh#l. PDh£l   PDhmThe goblin shouts! PDhKs PDht== PDht 2.2 (1 PDh÷} PDh-„  PDhÒ„ PDh_…%_The goblin moves out of view. PDhØç   You beckon some vexing sprites to accompany your attacks.g.o.g   goblin5-------3Jinx Fly  _You feel your willpower being sapped. PDh…  ½ (((( You shoot a sling bullet. The sling bullet hits the orc wizard. PDh`( :* PDhN   The orc wizard is heavily wounded.You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the orc wizard trip over its own feet. PDhw .g...o. (very drained) 5 =4.5 (1.3 PDhö  PDhR c _The orc wizard is severely wounded. PDhÃi  You shoot a sling bullet. The sling bullet hits the orc wizard.((()g   goblin PDhóåK.g... PDh’l-------515.8  PDhž PDh *_You kill the orc wizard! PDh4 !PDhbn`  You shoot a sling bullet. The sling bullet hits the goblin.!PDh—vk)(((!PDhYw1!PDh73...!PDhÑ',7.0 (1.2!PDh‘0!PDh4J _You kill the goblin!!PDh¥a‘ _No target in view!!PDh.‘ _No target in view!!PDh ë ™ _!PDh{ù tFly !PDhÊþ  !PDh­ÿ !PDhH A_The sprites lose interest in your situation.!PDhÖ !PDhæ !PDh} 4!PDh  !PDhë !PDhƒ !PDhu !PDh 3!PDh› !PDhŒ !PDhÍ !PDhÍ !PDhk 6!PDh/ ===!PDhä ) 2 !PDhé !PDhÏ  !PDhW !PDhË 9_You feel your existence waver again.!PDh6 !PDhÜ !PDhH! !PDhI# !PDh' !PDhÁ' !PDhR* !PDhZ- !PDh. !PDh0 !PDhI3 !PDh4 !PDhr4 ===!PDhÜ4 !PDhÕ6 !PDhì9 !PDh—: !PDh‘< !PDh~? !PDh(@ !PDh!B !PDh,F !PDhÓF !PDhÕH !PDhµK !PDhÏL !PDhÏN !PDhQ !PDhAR !PDh$T !PDhàV !PDh³W !PDh=X 7!PDh«X ====!PDhY !PDhûZ !PDhj` !PDhAc !PDh d !PDhýe !PDh¤h !PDhsk !PDhl !PDhÏn !PDh³t !PDh„w !PDh-x !PDh$z !PDh`} !PDhz !PDh㈠!PDhX‰ ====!PDhÉ !PDhÔ‹ !PDhKŽ !PDhh !PDh‘ !PDh’ !PDh×” !PDhb— !PDh ˜ !PDh©™ !PDhž  !PDh<ž  !PDh²ž Things that are here:  !PDh!Ÿ $a +0 club; a goblin corpse!PDh£Ÿ !PDhï¡ !PDhÓ¢  !PDhC£ _!PDhå¤ !PDhpª !PDhd² !PDhî²  !PDhi³ !PDhê³ o!PDh–´ \....w.....†.......o!PDh@µ ˜..#.#..........#.!PDhƵ V.#...........##!PDhR¶ z....#..# ###.##....!PDhô¶ C......#####..o....!PDh·  !PDh¸ C#.................!PDh—¸  !PDh¹ ?#..........###!PDh¾¹ .!PDh<º ##!PDhк !---!PDh^» ‹ #...###.####!PDhè» œ ##)..##o# ######)!PDhl¼  !PDh÷¼ €#.#..#.# ##!PDh™½ u...######.##...# ########!PDh¾ v#........##..###!PDhå¾ dw   dart slug (wandering)!PDh€¿ t#######....).....!PDh2À !!PDhäÀ i #####.#..#..#.!PDhÁ !!PDh? 3 ##.........<...!PDhï !!PDhÏÅ !PDhaÆ 39.0 (22.!PDhîÆ 0)!PDhÄÍ !PDhÐ %......÷!PDh­Ð w!PDh8Ñ !PDhaê º---40.0 (23 _A dart slug comes into view.!PDh9õ Ý ..........÷ ..#w#...... .#....... ....#..#  ......### #........ #........ #@....... #...###.# ##)..##o# ) #.#..#.#  .##...#  ...##..## ....)... #####.#..#.. <"PDhœs ..........÷ ..#w#...... .#....... ....#..#  ......### #........ #........ #@....... #...###.# ##)..##o# ) #.#..#.#  .##...#  ...##..## ....)... #####.#..#.. <"PDh!¯v _A dart slug is nearby!"PDhšµ^  You beckon some vexing sprites to accompany your attacks."PDh.Á`.ww"PDhº5-------==1.0 (1.0)Jinx Fly "PDh¨Ì"PDh%ßø (((( _You feel your willpower being sapped.  You shoot a sling bullet. The sling bullet hits the dart slug!"PDhMj8...."PDhCk4=2.2 (1.2"PDh s"PDhïvb _The dart slug is severely wounded."PDhcªc  You shoot a sling bullet. The sling bullet hits the dart slug."PDh£²¡.(((("PDh7>....."PDh_W/43.4"PDh¶`"PDh±fM _You kill the dart slug!"PDh¤ "PDhZ "PDh– "PDh H _No target in view!"PDhé¬ "PDh6® "PDh±± "PDh«· "PDhhÅ : _"PDhÉ "PDhôÜ „ r---....."PDh6Þ Qr   rat (wandering). ##.........<..........  The sprites lose interest in your situation."PDhBã ,40"PDhkä •----------5.4 (2Fly "PDh¦é "PDhµì V _A rat comes into view.#PDh&Jà ....r.....÷ ..#.#...... .#....... ....#..#  ......### #........ #........ #@....... #...###.# ##)..##o# ) #.#..#.#  .##...#  .##..## ...)... #####.#..#.. <#PDh±~O ....r.....÷ ..#.#...... .#....... ....#..#  ......### #........ #........ #@....... #...###.# ##)..##o# ) #.#..#.#  .##...#  .##..## ...)... #####.#..#.. < _A rat is nearby!#PDhšd(((((((#PDhªª¥  You shoot a sling bullet. The sling bullet barely misses the rat..r.....r===6.6 (1.2 _The rat squeaks loudly.#PDhÆ@   You shoot a sling bullet. The sling bullet hits the rat..(((((#PDh;} V......#PDh}¦ Œ57.8 _You kill the rat!#PDhV ˆ6===#PDh¢b X#PDh£c #PDhHd ===#PDhnf ,#PDhJi #PDhWj #PDh4m #PDhYp #PDhDq #PDh{s #PDhÃv #PDhªw #PDhøy #PDh} #PDhë} #PDh<€ #PDhj‚ #PDh!ƒ #PDhµ„ #PDhý† #PDh¿‡ #PDhDˆ 7#PDhÈ ====#PDhi‰ #PDh‹ #PDh #PDh“ #PDhГ #PDhs• #PDhñ— #PDhgš #PDh › #PDh° #PDh  #PDhp¦ #PDhö¦  #PDhw§ ##PDhú§ T...> #PDh–¨ .#PDh© .#PDhž© h..... .....#PDhª ...o#PDhŸª "..... .#PDh« ......o#PDh«« ^.............÷.......o#PDh6¬ ™###...#.#..........##PDh¹¬ Q......#.....#PDh7­ ###PDh¾­ }≈≈.......#..# ###.#PDhC® ˆ.≈.....@....#####..o.#PDhß® ---#PDhW¯ 61.8 (14.#PDhÔ¯ 0)#PDh~° p.≈....#...........#PDh"± Œ.≈... #..........###....#PDhı i.... #............##...#PDhO² « #.. #...###.####......#PDhÚ² ¨## ##)..##o# ######)#PDhl³  #PDhû³ ‚#.#..#.# ###PDh‚´ ...##PDh%µ `#...# #########PDh¨µ #........##..#####PDh#¶ #PDhr» #PDha¼ #PDhâ¼ ---#PDha½ $2.8 (15#PDh”Á #PDhmÄ  #PDhýÄ #PDh}Å -_Found a stone staircase leading down.$PDhγ====$PDhªÆX$PDhÊ$PDh$Í$PDh÷Í$PDhûÏ$PDh;Ó$PDhúÕ$PDhÉÖ$PDhºØ$PDhUÝ $PDhÞ $PDhÞVd - 2 scrolls labelled NYJOUHAIFU (gained 1)$PDhzß$PDh$à@Fly $PDh-ã$PDh/ç $PDhÚç$PDheè4_You feel your willpower return.$PDhæè$PDhdì$PDh@í$PDhÂí$PDh˜ï$PDhíò$PDh$õ$PDháõ$PDhn÷$PDhÓù$PDhEü$PDhý$PDh ýWater $PDh8þ$PDhæÿ$PDh{$PDh|$PDh_$PDhß $PDh9$PDh‚ $PDh$PDh$PDh˜ $PDh $PDh E....>...$PDh.$PDhŸ $PDh..............$PDh  $PDhD,.......$PDhë.$PDhx|# .............÷$PDhJ######...#.#...$PDh±.[...?........#.....$PDhN $PDhÓ{#@≈≈.......#..# ##$PDhr7$PDhñ 0$PDho $PDhû…##≈.≈..........####$PDh{ $PDh™#.≈.≈....#.....$PDh® $PDh9º#.≈.≈....#......$PDh¼ $PDhA‰#.#......#...$PDhËÍ ...##.....#...###.##$PDhz!U#.## ########)..##o# #. #.#..#.# # ...######.##...#$PDhC%$PDh0&$PDh¶&%3.8 (11$PDh6'Water $PDh±'$PDhÐ-$PDh.1 $PDhÆ1$PDhJ25_Found a robe.$PDh|7$PDh§Ž,$PDhú‘$PDh…’ $PDh “ $PDh©“ $PDhE”4 ....>$PDhË”. ......$PDhv• ## ......#####. ......$PDhm–......######...#.#...[...@..#............####≈≈≈.......#..# #.. ##≈.≈...### #.≈.≈....# #.≈.≈....#$PDh^—9 #.#......#.......  ...##.....#...###.  #.## ########)..##o  #. #.#..#. $PDh)›$PDh®›6.8 (3$PDh-œ.0)$PDh$PDh´#7.8 (4$PDh¡$PDh”£ $PDh¶¤$PDhP¥=_n - a scroll labelled UMEUTI MIOS$PDhÖ¥$PDh}^ 3$PDhž` $PDhSf $PDher ‡.. .. g# .> ......>.#. ##.. .#####.. .######...#.#.[..@...##.....####≈≈≈.#..#$PDh t Û#... ##≈.≈. #.. #.≈.≈....##. #.≈.≈....## #.#......#g   hobgoblin (asleep) ...##.....#...### #.## #)..## #. #.#..#$PDhDy t 0  A hobgoblin comes into view.$PDh|‚ j.gg$PDh¡ƒ *8.8 (1$PDhïŠ $PDhêŒ ; _Found a stone staircase leading down.%PDhð× .. ..  .# .>  g.....> .#. ##..  ..#####..  ........######. ....[..@....... #.....####≈≈≈.. ##... ##≈.≈.. #.. . #.  #  #.## ) #. %PDh0•Š .. ..  .# .>  g.....> .#. ##..  ..#####..  ........######. ....[..@....... #.....####≈≈≈.. ##... ##≈.≈.. #.. . #.  %PDh–Ë#  #.## ) #. %PDh™%PDh$š%PDh¨%PDhM ` _A hobgoblin is nearby!%PDhEÌ (((( You shoot a sling bullet. The sling bullet hits the hobgoblin.%PDhÞÙ  The hobgoblin is severely wounded...g..===80.0 (1.2%PDhäâF _You hear an angry hiss. x2%PDháš À (( You shoot a sling bullet. The sling bullet hits the hobgoblin.%PDhÍå %PDhˆó U.g..%PDhåô '1.2%PDhb %PDh  ] _The hobgoblin is almost dead.%PDh>%  ((You shoot a sling bullet.%PDh‰¥ %PDhʯ L.g%PDh5± '2.4%PDh¸ %PDh˜½ c _The sling bullet barely misses the hobgoblin.&PDh£× .. ..  .# .>  ......> .#. ##..  ..#####..  .......g######. ....[..@....... #.....####≈≈≈.. ##... ##≈.≈.. #.. . #.  #  #.## ) #. &PDh3.ü .. ..  .# .>  ......> .#. ##..  ..#####..  .......g######. ....[..@....... #.....####≈≈≈.. ##... ##≈.≈.. &PDhP09#.. . #.  #  #.## ) #. &PDhI3&PDhbQ&PDhEU` _A hobgoblin is nearby!&PDhI« ((You shoot a sling bullet.&PDh:‹ .gThe sling bullet barely misses the hobgoblin.&PDh ;'3.6&PDhB&PDhTFO _The hobgoblin misses you.&PDh yc  You shoot a sling bullet. The sling bullet hits the hobgoblin.&PDhp†[.&PDh¸ &.&PDhè(/64.8&PDhM.&PDh61M _You kill the hobgoblin!&PDh _&PDhf &PDh0$ r.##... ...#..>.. .....> J#... ##....#####..# ...........@######...#.#....[............#...........####≈≈###.... ##≈.≈..........#....... #.≈.≈..J   endoplasm (wandering)### #.#....... ...##.....#...##### ########)..##&PDh\' \0.0---5.8 (1&PDhH, &PDhË1 ] _An endoplasm comes into view.&PDh•9 ; ((J  You shoot a sling bullet.  The endoplasm quivers.The sling bullet hits the endoplasm.&PDhý½ l  The endoplasm is almost dead.&PDhI¿ &PDh=À &PDhrÎ W K.JK   kobold (missile)You hear a shout!  A kobold comes into view. It is wielding a +0 short sword.&PDh"Ð 6===7.0 (1.2&PDh Ø &PDhyÞ - _You hear an angry hiss.&PDh½ ‹ .. .##.  ... ...  .#..>..  ......>&PDh³½  K#... ##... ..#####J.#  .......@# ....[.......... #.....####≈≈≈.. ##.... ##≈.≈.. #... #.≈.≈.. &PDh?¾ n#... #.≈.≈.. ### . #.## )'PDh÷õ .. .##.  ... ...  .#..>..  ......> K#... ##... ..#####J.#  .......@# ....[.......... #.....####≈≈≈.. 'PDhð×##.... ##≈.≈.. #... #.≈.≈.. #... #.≈.≈.. ### . #.## )'PDhØ'PDhE'PDhv 'PDhq$d _There are monsters nearby!'PDh ¨   You shoot a sling bullet. The sling bullet hits the endoplasm..K   kobold (missile)'PDh'PDhñS.K.'PDhD7/78.2'PDh7>'PDhsAM _You kill the endoplasm!'PDh*þ ((You shoot a sling bullet.'PDhÿ‰ž K.  The sling bullet barely misses the kobold.'PDhFŽ8('PDh¾0Ö.1--9.4 _The kobold throws a stone. The stone hits you.'PDh"• ((You shoot a sling bullet.'PDhŸ K.  The sling bullet closely misses the kobold.'PDh•$8('PDh7 ».90.6 _The kobold throws a stone. The stone hits you but does no damage.'PDhV‰ `  You shoot a sling bullet. The sling bullet hits the kobold.'PDho )('PDhÁ &.'PDhtD /81.8'PDh™M 'PDhNQ J _You kill the kobold!'PDh.W 3'PDhø\ 'PDhí] H _No target in view!(PDhwp(PDhZq(PDhq{(PDh0€H _No target in view!(PDhc(PDhî (PDhV#(PDhä%(PDh®3ÇS.S   adder (wandering)(PDh=(0.0(PDhD4---2.8 (1(PDh\Qo _An adder comes into view.(PDhãç½ .. .##.  ... ...  .#..>..  ......> S#... ##).. ..#####..#  .......@# ....[.......... #.....####≈≈≈.. ##.... ##≈.≈.. #... #.≈.≈.. #... #.≈.≈.. ### (PDhŒëC. #.## )(PDhP… .. .##.  ... ...  .#..>..  ......> S#... ##).. ..#####..#  .......@# ....[.......... (PDh$‡B#.....####≈≈≈.. ##.... ##≈.≈.. #... #.≈.≈.. #... #.≈.≈.. ### . #.## )(PDhð(PDh‘9---(PDhš(PDhÇž] _An adder is nearby!)PDhY·&  )PDhu¸eYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.)PDh`Áj.SS)PDh=Ãù2=-5-------==3Will/2 Jinx Fly )PDh©Ë)PDh`Ñ/ _The adder hisses angrily.)PDhe  ((You shoot a sling bullet.)PDh¹“)PDh¯¡´ )S.  The sling bullet closely misses the adder.)PDh3¤4=5.1 (1.3)PDh«)PDh”¯S _The adder closely misses you.)PDhPþ‰  You shoot a sling bullet. The sling bullet hits the adder.)PDhšž :*)PDhLn ïS (very drained) _The adder closely misses you.  You shoot a sling bullet. The sling bullet hits the adder.  )PDhño The adder is moderately wounded.You feel bolstered by spreading misfortune.  A giggling sprite leaps out and ties the adder's tail in a knot.  The adder is almost dead.)PDh‚q N 5 6.4)PDh;z )PDhs€ _The adder closely misses you. The adder barely misses you.)PDhà2 y (You shoot a sling bullet.)PDh¹¶ :*)PDh ¨ ·  The sling bullet closely misses the adder.A giggling sprite leaps out and ties the adder's tail in a knot.)PDh³ q†)PDhÊ× ˜3==-------667.6 (1.2)PDháÛ )PDhØÝ I _You kill the adder!*PDh.J*PDhDL*PDh2M*PDhtP*PDh§U*PDhÈ]*PDhë`*PDh~o*PDh­Ö l---l   frilled lizard (wandering) #.## ########)..##The sprites lose interest in your situation.80---9.6 (2Fly  _A frilled lizard comes into view.*PDhvÚƒ (((((((You shoot a sling bullet.*PDhöXw  The sling bullet barely misses the frilled lizard.*PDhÏ^Ž.l.....l*PDh`_8===900.8 (1.2*PDh½c*PDhÅf8 _The frilled lizard hisses angrily.*PDh“Yo  You shoot a sling bullet.  The sling bullet hits the frilled lizard.*PDh`’.(((((*PDh€è/......*PDh…]=472.0*PDhØ *PDhÉR _You kill the frilled lizard!*PDhZm3*PDhÔo*PDhöyÈ6===3*PDh‹{*PDhµ~,*PDhÔ€*PDhß„*PDhh…0 2 *PDhB‡*PDhˆ‹s _You feel your existence waver again.*PDhVŒ;===*PDhŽ*PDhA‘,*PDh€“*PDhæ–,*PDh%™*PDhœ,*PDhL*PDhŸ,*PDhX *PDh"¢,*PDhv£*PDh ¦d7====*PDhr§*PDhyª*PDhx¬,*PDhÖ­*PDh•¯*PDh~±,*PDh‹²*PDhô·[  Things that are here:  a +0 short sword; a stone*PDhx¾H#### ... ..## .. ...<.. .#### ... .##.# ..##........ #.#.#..>...  #........>. #@#...........---15.0 (13.0) ##)...#####†.#................######...#.#.........[............#.*PDhì¾S#.....####≈≈≈.......#..# ##.... ##≈.≈..........###... #.≈.≈....#.......#... #.≈.≈....#.......*PDhÃ*PDh˜ÃG---6.0 (14*PDhÎÇ*PDh>Ê9 _Found a stone staircase leading up.*PDh î*PDh–ï*PDhÂö*PDh…úH _No target in view!*PDh=< 3*PDhƒ> *PDh8D *PDh|G *PDhrH C==== _*PDhpO ,*PDheP *PDhog š*PDhVƒ   #### ...   ...###...   ...<....#  ### .....##.#   ...##........   #.#.#.#..>...   #[#........>......  #.#.#.#.#...  #..@##)9.0 (3.0)  ..#####†.#...   ........######...#.#   ....[............#   #.....####≈≈≈.......#   ##.... ##≈.≈.........   #... #.≈.≈....#....   #... #.≈.≈....#   ### #.#......#  Found a shiny scale m*PDh¨Ž ûail.20.0 (4Fly  _You feel your willpower return.+PDhý‹+PDhX+PDhÇ+PDh+PDhÓ+PDh]+PDhã+PDh;+PDhš ,+PDhð"+PDhýJ  #.  #### ... # ...###...  ##. ...<....#  #.w ### .....##.#  #.##...##........  #.#.#.#.#.#..>...   ##...#[#>  #.@#.#.#.#.#  #..##...##)  #...#####†.#.....  #.........######  ##....[....  ##.....####≈≈≈w   ribbon worm (asleep)[40+PDh½M’m  ##.... ##≈.≈....  #....# #.≈.≈....  #... #.≈.≈....5.0 (56.0 (6 _A ribbon worm comes into view.+PDh6þÌ #.  #### ...  #   ##. ...<....#  #.w ###   #.##..+PDh­þ~  #.#.#>...  ##...#[> #.@#. #..##...##)+PDh ÿR #...#####† #.... ##....[ ##....+PDhfÿR ##....  #....#  #... +PDhíšr#. #### ...  #   ##. ...<....#  #.w ###   #.##..  #.#.#>...  ##...#[> #.@#. #..##...##) #...#####† #.... ##....[ ##.... ##....  #....#  #... +PDh0+PDh'ž+PDhâ¤+PDh€¨b _A ribbon worm is nearby!+PDh!£j (((w+PDhì£`  You shoot a sling bullet. The sling bullet hits the ribbon worm.+PDh¤8 Òw...===7.2 (1.2 _The ribbon worm is lightly wounded.+PDhÇ< M (catching breath)  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. ```The ribbon worm expels a string of sticky webbing.+PDh§– =...+PDhñ— Å5--------80Will/2 Jinx Fly +PDh¡ +PDhp¥  +PDhè¥ :_The stream of webbing hits you but does no damage.+PDh.¶ ¬ (((You shoot a sling bullet. The sling bullet hits the ribbon worm.+PDh>>:*+PDh$ò  The ribbon worm is lightly wounded.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and ties the ribbon worm's tail in a knot.+PDhÀ*+PDh´+.+PDhü-…w.. (very drained)+PDhÇ.' 5 +PDhÓ/=+PDh²8%9.4 (1.2+PDh˜= +PDh}>+PDh¸??_The ribbon worm is heavily wounded.+PDh9@,PDh´Ê\ ((((,PDhÍÍ/You shoot a sling bullet.,PDhér,PDhÙ~b..w.,PDh’€(30.6,PDh‹,PDh£e _The sling bullet barely misses the ribbon worm.,PDhŒ  (You shoot a sling bullet. The sling bullet hits the ribbon worm.,PDh,PDhžV.w,PDhs'1.8,PDh$,PDh§(c _The ribbon worm is heavily wounded.,PDh‚ ‹ ((((You shoot a sling bullet.,PDhž†:*,PDhîlŸ ...w catching breath, very dr…)The sling bullet completely misses the ribbon worm.A giggling sprite leaps out and ties the ribbon worm's tail in a knot.  The ribbon worm is severely wounded.,PDhŒw  The ribbon worm expels a string of sticky webbing.,PDh-ü,PDhžüL-------3.1 (1.3,PDh ,PDh H _The stream of webbing hits you but does no damage.,PDh  e  You shoot a sling bullet. The sling bullet hits the ribbon worm!,PDh¤ q†,PDhWÚ ¯94.3 (1.2 _You kill the ribbon worm!,PDhœ 3,PDh ž ,PDh@¢ H _No target in view!,PDh& ‘ _No target in view!,PDh™ ¤M  # ####  ## ...###... #. ...<.... ### .....##.##...##..... #.#.#.#.#.#..>... ,PDh"› 9##@..#[#........>.#.#.#.###...##).#####†.#.... #.........######.... ........#,PDhª¤ ,PDhu¦ <---50 _,PDh&­ ,PDhÛ° x _You see here a ribbon worm corpse.-PDhhŒ3-PDhŠÎ¸Fly  _The sprites lose interest in your situation.6===4===-PDhÆé?37====-PDh§        #.   ####### ...  ##......###...  ##....)....<....#  #.@#### .....##.# ---494.0) .##...##........  .#.#.#.#.#..>...  ##†..#[#........> #..#.#.#.#.#..... #..##...##) #...#####†.#.... #.........######...# ##....[............#  Found a dagger. 2 50.3 (15 _You feel your existence waver again.-PDhƒÅ3-PDh~È-PDh?Ï-PDh˜Ùh====-PDhUÚ-PDhæÝ,-PDhKá-PDh}ë-PDhî,-PDhñ-PDhÛõ-PDhÃú^Fly -PDhþý-PDh+  _You feel your willpower return.You see here a +0 dagger.-PDh-PDh9 _-PDhë-PDh¤-PDh,-PDh†-PDhY -PDhV$,-PDh+'-PDh^)-PDh%+,-PDh¤,-PDh¶.-PDhz0,-PDh2-PDhä4P  There is a stone staircase leading up here.-PDh77-PDh7 _-PDh9-PDh;-PDh½<,-PDh>-PDhæ?-PDhzA,-PDhˆB-PDh;F-PDh½G,-PDhEI-PDhîJ-PDhˆL,-PDhæM-PDhÿP-PDhVR,-PDhoS-PDhU-PDhëV,-PDhõW-PDhŸY-PDhÎZ-PDhA[-PDhú[-PDh-^-PDhÁ_,-PDh‘`-PDh”b-PDhd-PDh‹d-PDh]e-PDhGg-PDhÒh-PDhKi-PDhj-PDh¿k-PDhWoB-PDhÁr-PDhˆyX-PDhIz-PDh®z-PDhi{-PDh}-PDhÂ~-PDh9-PDh€-PDh¤‚,-PDh݃-PDh—†N _You now have 106 gold pieces (gained 11).-PDh쌲 ##<.. . .## #.... .##..# ###... ..##.###....####  #.##.#.........#  #.##.#.#.#.....#  -PDh ŽK#.##...#.#?....# ...#...# #.##......@....# ..#..).75.3 (2 #.##...........# #...#.. #######....##.#......# #...).. .....###...##.##.....# #... .)....<....##.##........ #..# ###.....##.##.##........ ### ..##...........#........##..$...# .#.#.#..>........#.#.......#..... [#........>..........-PDhh“-PDhÍ“+6.3 (26-PDh¾—-PDhá™; _Found an escape hatch in the ceiling.-PDhG| 3-PDh¼} -PDhÇ -PDh\… n-PDhù… -PDhŸ‰  _h - 2 scrolls labelled CURONE TAIHABB (gained 1)-PDh‹ 3-PDhÖ‹ -PDhœŽ -PDh ,-PDhš -PDh`“ -PDh” ,-PDho• -PDh˜ -PDhš ,-PDht› -PDhž -PDh¿Ÿ ,-PDh)¡ -PDhÔ£ -PDh¹¥ ,-PDhA§ -PDhÇ© -PDhê« ,-PDh\­ -PDhýÿ ¯ _You now have 119 gold pieces (gained 13).-PDhµ „-PDhã -PDhm -PDhZ ,-PDhà -PDh$ -PDhC ,-PDhL -PDh“ î ##.###....#### ##.#.........# .... ##.#.#.#.....# ##.... ##...#.#.....# #....#...#..#... ##...........###....#..[........ ##...........#....#...#......#.. ...##.#......#.#..#...).......... ...##.##.....#....#.............. ...##.##........@# #..#......#.. ##.##.##........####............# .......#........##......#..#...## >........#.#.......#....... ..>.........................#-PDh[ T#.. .............................#.. ............................... .............÷.............. ##...#.#...##-PDh…$ [99.3 (232000.3 (24-PDh§( -PDhö- ( _o - a ring of fire-PDhu53-PDhî6-PDhJ:-PDh”@X-PDh)A,-PDhÕB-PDhÏI-PDhUK,-PDh¨L-PDhÐN-PDh[TX-PDhÁV,-PDh X-PDhZ-PDh”[-PDh\-PDh]-PDh_-PDh×`-PDhKa-PDhxb-PDh g-PDhåh,-PDh_j-PDh~l-PDh1n-PDh˜n-PDh¸o-PDhq-PDh s-PDh‚s-PDhœt-PDh x-PDhÕy,-PDhV{-PDh}-PDh©~,-PDhÉ-PDhã‚-PDhŽ…B-PDh‹‡-PDh‰,-PDhü‰-PDhÛ‹-PDhK-PDhÂ-PDhŠŽ-PDhš’-PDh@”,-PDhu•-PDhÀ—-PDhÖ™,-PDho›-PDhó-PDhߟ,-PDhô -PDhI£-PDh¥,-PDh©¦-PDhm¨-PDh$ª,-PDhº«-PDhó¬-PDhý­-PDhr®-PDhê®-PDhj²-PDh5´,-PDhìµ-PDh†·-PDhè¸,-PDh¹-PDh»-PDhû»-PDhp¼-PDhæ¼-PDhGÀ-PDheÁ,-PDh Â-PDh«Ã-PDh­Ä,-PDh?Å-PDh†Æ-PDh˜Ç-PDhÈ-PDh‡È-PDh~É-PDhÊ-PDhóÊ-PDhË-PDh2Î-PDh'Ï,-PDh°Ï-PDh8Ñ-PDhbÒ-PDhÎÒ-PDhCÓ-PDh~Ô-PDhÿÔ-PDh{Õ-PDhóÕ-PDh'Ú-PDh§Ú-PDhLÛ,-PDhóÜ-PDh†Ý-PDhÞ-PDhfÞ-PDh’ß-PDhà-PDh|à-PDhöà-PDhuâ-PDh‡ã,-PDh)ä-PDh³å-PDh†æ-PDhûæ-PDhyç-PDhÍè-PDhÊé-PDh?ê-PDhÉê-PDhì-PDh í-PDh“í-PDhî-PDh+ð-PDhfñ-PDhÉñ-PDhGò-PDh¨ó-PDhéô-PDh^õ-PDhåõ-PDh÷-PDhMø-PDhFþ-PDhÉþ-PDhA-PDh,-PDh¶-PDh -PDhX,-PDhg-PDhf -PDh© ,-PDh¿ -PDhÌ-PDhC,-PDh-PDh…-PDhX,-PDh»-PDhý-PDhÜ,-PDh_-PDh´ -PDh#,-PDh°$-PDh<'-PDh|),-PDhC+-PDh2.-PDh6O ...####............#.# #.# ...##......#..#...##.# #.# ......#.............. ##.# ...............##...####..## ..........#..........# .............(..##### -PDh:7|÷......................# ..#............ .##..........@.#....##♣P♣ #.##.........#..###.## ###..o...#..# ..# ........... ### .###...#?...##........#..#.rr   rat (asleep) ####...#....##.. # ######)......... ... ##...#....-PDh1?-49.3 (49-PDh´?,50.3 (50.PDh«.PDh{V _A rat comes into view..PDh md #.# ..#..#...##.# #.# ............ ##.# ......##...####..## .......#..........# ...........(. ÷..............# .........# .......@.# ......#..###.## ......#..# ..# .......... ### ......#?... ......#..#.r ....#....##.. # )......... ... # .PDh@ D #.# ..#..#...##.# #.# ............ ##.# ......##...####..## .......#..........# ...........(. ÷..............# .........# .......@.# ......#..###.## .PDh......#..# ..# .......... ### ......#?.........#..#.r ....#....##.. )......... ... .PDh³.PDh›.PDhm.PDhY(.PDh}. .PDh/.PDh•/6_A rat is nearby!.PDh0.PDh¢å z  You beckon some vexing sprites to accompany your attacks.5-------==1.3 (1.0)Will/2 Jinx Fly  _You feel your willpower being sapped..PDhKõ e  You shoot a sling bullet. The sling bullet hits the rat..PDhÜõ #(.PDh`ö (.PDhàö (.PDha÷ (.PDhæ÷ 6†.PDhº‡ .PDh÷ˆ ..PDhŠ ..PDh‹ ..PDhŒ ..PDhM² =70=2.5 (1.2.PDht¼ .PDh]À G _You kill the rat!.PDhì.PDh¶.PDhS.PDh‡H _No target in view!/PDh’'/PDhk(/PDh+/PDhh0/PDh91$ _/PDh•9tFly /PDh”</PDhÐA{ _The sprites lose interest in your situation./PDh¡B=-------/PDhE/PDh÷I,/PDhM/PDhJQ,/PDhT/PDhöX/PDh‡Y/PDh\/PDh»_,/PDhHb/PDhdc6===/PDhÙe/PDhh/PDh‰h/PDhj/PDh=l,/PDhðm/PDhp,/PDhzr/PDh uQ===/PDh;w/PDh€y,/PDh*{/PDh¬},/PDh!/PDh/,/PDhß‚/PDh…,/PDhh†/PDháˆ,/PDh›Š/PDhód7====/PDh=/PDhÚ’/PDhÈ”,/PDh~–/PDh¦˜/PDhƒš,/PDhœ/PDh}ž/PDh~ ,/PDh!¢/PDh+¤/PDh;¦R====/PDhæ§/PDh™ª,/PDh¬/PDh °{ _d - 3 scrolls labelled NYJOUHAIFU (gained 1)/PDhe±3/PDh,²/PDhϳ/PDhªµ^Fly /PDhO¶/PDh®¸n _You feel your willpower return./PDhú¾r...#......... ##............#....##♣P♣ #.##.........#..###.## #..o.........#..#...# ........### ###.#.....## ...###..#.†.##.# ##.........#....##......  ######)...... /PDhÉ¿Æ--- ##...#....###.....#####..# ##.# ##.##...# ......#.##...#....#....... K   kobold (missile, asleep) .........####................K..........####/PDhbÅ077.5 (25.0)/PDhãÅG---8.5 (26/PDh‚É/PDh©Ís _A kobold comes into view. It is wielding a +0 club./PDhúu ...... ..#.. .#..#...# .........### ....#.....## ....#..#.†.##.# ..#....##......  )........@.......  ##...#....###..... .......# ##.# #.##...##.##...#.....##.....K../PDhî 2 ...... ..#.. .#..#...# /PDh>ö.........### ....#.....## ....#..#.†.##.# ..#....##......  )........@.......  ##...#....###..... .......# ##.# #.##...##.##........##....K../PDhƒ/PDh/PDhŠ#/PDhN)] _A kobold is nearby!/PDh Ÿ :  You shoot a sling bullet. The sling bullet hits the kobold!(((((..()/PDhä" K....../PDhhG :===9.7 (1.2)/PDh‚L /PDh§N J _You kill the kobold!/PDh• /PDh©– /PDh¡Ÿ /PDh¤ H _No target in view!0PDhžê30PDhì0PDh¹ï0PDhïX _0PDhX0PDhV!n0PDh 4š0PDh¿B»....#....##♣P♣ ..#..###.#### ....#..#...##.# .........####.# #.....###.# ...#..#.†.##.#########.#....##.............:$ .....................# ..#....###......@....# --- .......# #.##.######## .##...# #.##.# ##...# #.##.# # .....# ####.... ......).. .....#.### ..#.. .80.0)---90.7 (110PDh˜E0PDhðGd _p - a scroll labelled COMNOCKE HUEDA0PDh­ 30PDhã 0PDhØ 0PDh‘,0PDh´Ü0PDh¿,0PDh 0PDhš!0PDh,$,0PDhö%0PDh”(0PDhÊ*,0PDhk,0PDhü6¤ ##  .#.........  .#....##♣P♣  .###.#### #  .#...##.# ##.0PDh 9ã ####.# ...  ..###.# #$#  .#.†.##.#########..#  .##.............@$#  ........####  .###...........# .# #.##.######## .# #.##.#  .# #.##.#    .....#    .. ......    . .....#.  You pick up a book of Conjurations and begin reading...0PDh”>16.7 (6.0)0PDh?*7.7 (70PDh•A0PDh€Ce _You add the spells Magic Dart, Searing Ray and Fulminant Prism to your library.0PDh<µ0PDhöµ0PDhº0PDhs½H _No target in view!0PDhVE 30PDhG 0PDhJ 0PDhL 0PDhU | _0PDhŸW M _You now have 120 gold pieces (gained 1).0PDh7Z 30PDh<[ 0PDhé] 0PDhî_ ,0PDh‰a 0PDh¨c 0PDh¸e ,0PDhôf 0PDh6j ,0PDh1k 0PDho N _You now have 130 gold pieces (gained 10).0PDhf’ ·0PDh*“ ,0PDhŸ“ 0PDhH” 0PDh4• ,0PDh)– 0PDh¦– 0PDh¸— ,0PDh4˜ 0PDh]™ 0PDhÝ™ 0PDhlš ,0PDh©› 0PDh:œ 0PDh¹œ ,0PDhx 0PDhŸ B0PDhQ  0PDh—¢ ,0PDh£ 0PDh†¤ 0PDhô§ ,0PDhŸ¨ 0PDhì© 0PDh'« ,0PDhÙ« 0PDh‚­ 0PDh{® 0PDhø® 0PDhu¯ 0PDh.± 0PDh*µ ,0PDhܵ 0PDhV· 0PDh¤¹ ,0PDh­º 0PDh,¼ 0PDhu¾ ,0PDh¥¿ 0PDh2Á 0PDhià ,0PDhÀÄ 0PDh Æ 0PDhÉ ,0PDhZÊ 0PDh¸Ë 0PDh]Í ,0PDhÈÎ 0PDh€Õ 0PDh× ,0PDhEØ 0PDhÕÚ 0PDh]Ü ,0PDh²Ý 0PDhà 0PDh”á ,0PDhíâ 0PDhhí š0PDhnð 0PDhñ 0PDhµú š0PDhcü 0PDhþ ,0PDh{ÿ 0PDho 0PDh( ,0PDh™ 0PDh( 0PDh§ 0PDh 0PDhð 0PDht 0PDhÔ 0PDh~ 0PDh5 0PDhÓ 0PDhU 0PDhÐ 0PDhƒ 0PDh 0PDhš ,0PDh× 0PDh=! 0PDh¹" ,0PDhò# 0PDh©& 0PDh‚( ,0PDhý) 0PDhJ- 0PDh‘/ ,0PDhD1 0PDhŽ4 0PDh¢6 ,0PDhe8 0PDh:; 0PDhV= ,0PDh%? 0PDh™A 0PDhßC ,0PDhvE 0PDhñG 0PDhþI 0PDh?P 0PDh R 0PDhvT 0PDh^V ,0PDhüW 0PDh;Z 0PDh}\ ,0PDh6^ 0PDhé` 0PDhxc ,0PDh\e 0PDhçg 0PDhPj 0PDhÀj 0PDhCl 0PDh¦n 0PDh q ,0PDhÆr 0PDhXu 0PDh9} B ###..^#  #...#.#  ### #...#.#  ..## #...#.#  .... #... #...#.##### 0PDhf~ Û ##<...###...# #.........# # #....[......###...#.....# # ###... #...##....#.....# ## ##### #...@.....#.....####.146.7 (49.0) #.# #.................... #.#.#.....# ##..............####. ..#.#.....# #....#...#..#........ ..........###....#..[............ ..........#....#...#......#...... ##.#......#.#..#...)...........## ##.##.....#....#..............## 0PDhÙ~ _##.##.........###..#......#...##0PDh¤… 0PDh/† +7.7 (500PDhç‹ 0PDh\Ž R _Found a dyed leather armour.1PDh'1PDh>1PDh_1PDhb1PDhX1PDh@!,1PDh#$1PDh}'1PDhƒ*,1PDh-1PDhZ31PDhC6,1PDhì71PDhì:1PDhà=,1PDh²?1PDhÿA1PDhÞC,1PDhÙE1PDh»H1PDhJ,1PDh6K1PDh M1PDh N,1PDhO1PDh¸P1PDh³Q1PDh°R1PDh)S1PDhxU1PDh™W,1PDhïX1PDh®_1PDh$a,1PDhÛb1PDhîe1PDh¦g,1PDhÇh1PDh’j1PDhml,1PDhhm1PDhYo1PDh‰p1PDhq1PDhGr1PDht1PDhƒu1PDhûu1PDh±v1PDhbx1PDhÏy1PDhGz1PDh{1PDh°|1PDh~1PDh~1PDh%1PDhc€1PDh;‚,1PDh·‚1PDhóƒ1PDhþ„1PDhy…1PDhí…1PDhó†1PDhÞ‡1PDhXˆ1PDhψ1PDh ‰1PDh™Š1PDh‹1PDhŽ‹1PDhŒ1PDhè1PDhdŽ1PDhÛŽ1PDh1PDhd‘1PDhá‘1PDhY’1PDhð“1PDh•1PDh•1PDhø•1PDhZ—1PDhx˜1PDhó˜1PDhq™1PDh1›1PDh©,1PDh¢ž1PDhk 1PDhÅ¡,1PDhZ¢1PDh¤1PDhÔ¤1PDhT¥1PDhÄ¥1PDhr§1PDhG¨1PDhǨ1PDhD©1PDhñª1PDhä«1PDhd¬1PDhç¬1PDhf®1PDhš¯1PDh‡°1PDh±1PDh§·¹  #########  #.......#  #.#  #.......# ## #......@## #.. #........### # #####......# #... 1PDh2º#####..#### ##<. ##....## #.. #.##..# ###.  #..##.###..  ##.##.#........  #.##.#.#.#.... You pick up a book of Displacement and begin reading...1PDhN¼X78.7 (319.7 (321PDh ¿1PDh+Áƒ  You add the spells Lesser Beckoning, Teleport Other and Maxwell's Portable _Piledriver to your library.1PDhÔ«31PDhn­1PDhGÁ1PDh_ÌX1PDhèÍ1PDhÀÎ1PDh±Ï1PDhqÔ1PDh Ö,1PDh*×1PDhmÙ1PDh€Ú,1PDh Û1PDhSÝ1PDh\Þ,1PDh7ß1PDh‰á1PDh â1PDh¿â1PDh3ã1PDhLå1PDh±æ,1PDh‚ç1PDhäé1PDh,ë,1PDh%ì1PDhî1PDh-ï1PDh¾ï1PDhFð1PDhò1PDhØó,1PDháô1PDha÷1PDhüø,1PDhRú1PDh@ü1PDh¿ý,1PDh²þ1PDhG 1PDh, ,1PDh¤ 1PDh= 1PDh. ,1PDhÅ 1PDh¤ 1PDh ,1PDhá 1PDhÝ 1PDhˆ ,1PDh‚ 1PDh 1PDhK ,1PDh5 1PDh†" 1PDhÅ% ,1PDhÂ' 1PDhÖ) 1PDhâ+ ,1PDhœ- 1PDhà/ 1PDh 2 ,1PDhu3 1PDh8 [  Things that are here:  a +0 short sword; a stone1PDh>: 1PDh¾:  _1PDhM< 1PDhJ? d  You see here an adder skeleton.1PDhIA 1PDhÈA  _1PDhOC 1PDhtE 1PDhdG ,1PDhúH 1PDh£O 1PDh¾Q ,1PDh†S 1PDh±U 1PDh„W ,1PDhY 1PDh[ 1PDhŠ\ 1PDh%] 1PDh)^ 1PDhõ_ 1PDhhc ,1PDhïd 1PDhµf 1PDhƒh SWater 1PDh#j 1PDhl 1PDhám ,1PDho 1PDhÊp 1PDh@r 1PDhÌr (1PDhÔs 1PDhwu 1PDhóv 1PDhtw 1PDhgŸ D1PDhn  ,1PDhý¢ ,1PDhŸ¤ 1PDh¥ 1PDh•¥ 1PDhº§ 1PDhL© 1PDhÁ© 1PDh›ª 1PDh­ 1PDhù® ,1PDh° 1PDh¦² 1PDh¨´ 1PDhµ 1PDhI¶ 1PDhθ 1PDh» ,1PDh7¾ 1PDhÂÀ 1PDhøÂ 1PDhnà 1PDh¦Ä 1PDhÇ 1PDh1É 1PDh¼É 1PDh>Ë 1PDh4Î 1PDhÛÐ ,1PDh¼Ò 1PDhÿÕ 1PDh½Ø 1PDh/Ù 1PDhAÛ 1PDh–Þ 1PDhá ,1PDh$ä 1PDhJç 1PDhÏò B1PDhYú 1PDh<ý ,1PDh`ÿ 1PDhA 1PDh´ ,1PDhÆ 1PDh P  There is a stone staircase leading up here.1PDh„ 1PDhŠ  _1PDhl 1PDh‰ 1PDh! ,1PDh‰ 1PDh˜ 1PDh ,1PDh" 1PDhO% 1PDh( ,1PDhU* 1PDh×, 1PDh„/ ,1PDhK1 1PDhŽ3 1PDhS5 ,1PDhÇ6 1PDh"9 1PDh; ,1PDhÊ< 1PDh@ 1PDhõA 1PDh I 1PDh9J 1PDh~L 1PDh†N ,1PDhP 1PDh/R 1PDhÚS 1PDhhT 1PDhlU 1PDhûW 1PDhÝY ,1PDhf[ 1PDhu] 1PDh­_ ,1PDhP³  ###.####.........#....##......... .##[# ######)................... ..#.###...#....###........ #...# ########........# #.##.#### #..####........#.##...# #.##.# .).............#.##...###.##.# ..#..#.........#.............# ...<...........####........... .....##.........@..)..#.....#. .....<#........####......#.. . ))....#........# .#K ......#........# ......#........# ......#........#K   kobold (missile, asleep) .....########### ....## #####245.7 (666.7 (67Dh¼é {m _A kobold comes into view. It is wielding a +0 short sword.2PDh¤ \[# )  ##### ...  .)....# ........ <...........####..... .....##.........@..)..# .....<#........####......#.. . ))......# .#K 2PDh? {......#......#......##2PDhÁ¤@[# )  ##### ...  )....# ........2PDh/¦T <...........####..... .....##.........@..)..# ....<#........####......#.. . ))......# .#K ......#.........##2PDhɬ2PDhŽ­2PDh˵2PDhÙÄ ((((((K) _A kobold is nearby!You shoot a sling bullet.  The sling bullet hits the kobold but does no damage.2PDh:E2PDh%Lp .....K.  The kobold shouts!2PDhŠPC(((((((2PDhÛ2PDhsÜ1.@..2PDh/Ý ...2PDhoíP===7.9 (1.2)2PDhñ 2PDhâñ2PDh—òJ_The kobold throws a stone. The stone closely misses you.2PDhNó2PDhÏÕ 2PDh × 2PDh±Ø;You shoot a sling bullet. The sling bullet hits the kobold.2PDhaæ2PDhñæ$(((2PDh‚ç(()2PDhè!2PDhmv 2PDhŒw (..)2PDhÄx ..2PDhÞ 2PDhŸ 12PDh  9.12PDhÿ§ 2PDh¨é J _You kill the kobold!2PDh¦o ¼  Things that are here:  a +0 club; 2 stones2PDh¦} K _2PDhy€ 2PDhn 2PDh¨ƒ 2PDhì† 2PDh*Š 2PDh É ä2PDh£ý 2PDhAþ ()....2PDhÚþ +.........#### 2PDhjÿ c ##...#....###.....2PDh,# 2PDh¿Ð####........# #.##.######## 2PDhbÆ.....#.##...# #.##.# 2PDhý¤.....#.##...###.##.# 2PDh....#2PDh¢M......## 2PDh@b...####...........# 2PDh«¨......)..#.....#.# 2PDhÄ¡.....####...)..#@...# 2PDh¡---60.1 (11.0)....# #...#.....#.# .....# #.#...###...# # #....### ############ ###### 2PDhl 2PDh7 ---2PDhÐ 2PDhí2PDh 2PDhµ2PDhI7_Done exploring.3PDh§I3PDh®3PDh¯...3PDhž¯.3PDh °03PDh°°.0)3PDh<±8..#...3PDhϱ..3PDh%Ì3PDhËÌ3PDh¦Ñ3PDhÔ 3PDh°Ô3PDhsÕ7_Done exploring.3PDhtI3PDh#– _Done exploring.3PDhÆ [[?25h[?0c  Search for what [Enter for "."]? 4PDhÏ þ[?25l[?1c18 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:3] 4 stones (3 further duplicates in 2 piles)b - [D:3] a +0 short sword (2 further duplicates)  c - [D:3] a +0 club (2 further duplicates)  d - [D:3] a +0 dagger (3 further duplicates)  e - [D:3] 3 poisoned darts  f - [D:3] a stone staircase leading up  g - [D:3] a +0 mace  h - [D:3] a +0 whip (1 further duplicate)  i - [D:3] a stone staircase leading up  j - [D:3] a hand axe  k - [D:3] an escape hatch in the floor  l - [D:3] a +0 war axe  m - [D:3] a stone staircase leading down  n - [D:3] a stone staircase leading down  o - [D:3] a stone staircase leading down  p - [D:3] an escape hatch in the ceiling  q - [D:3] a stone staircase leading up  r - [D:3] a dispersal trap4PDhÇ ª  a - [D:3] 4 stones (3 further duplicates in 2 piles)  d - [D:3] a +0 dagger (3 further duplicates)5PDhjž5PDh¦¨5PDh·[###)......................####dertzug the Vexing##...#....###...........#Poltergeist ####........# #.##.########Health: 33/33 ======================== .....#.##...# #.##.#Magic: 7/7======================== 5PDhŠº_.....#.##...###.##.#AC: 2Str: 4 .....#.............##EV: 12Int: 15 .....####...........#SH: 0Dex: 19 .........)..#.....#.#XL:  5 Next: 71% Place: Dungeon:3 .....####...)..#@...#Noise: ---------  Time: 2260.1 (0.0) .....# #...#.....#.#a) +1 sling .....# #.#...###...#Cast: Jinxbite .....# #..........##Fly .....# ############ ######Things that are here: _a +0 club; 2 stones _Done exploring. _Done exploring. 5PDhn»x_Done exploring.  Search for what [Enter for "."]? 5PDh¨Ä5PDhŠÅ5PDhQÍ5PDh¯Ð. _5PDhàû §Where to? (Tab - D:2 @ (x,y), ? - help)  D - Dungeon 5PDh‹5PDh9 ###)......................####dertzug the Vexing##...#....###...........#Poltergeist ####........# #.##.########Health: 33/33 ======================== .....#.##...# #.##.#Magic: 7/7======================== .....#.##...###.##.#AC: 25PDh¼;NStr: 4 .....#.............##EV: 12Int: 15 .....####...........#SH: 0Dex: 19 .........)..#.....#.#XL:  5 Next: 71% Place: Dungeon:3 .....####...)..#@...#Noise: ---------  Time: 2260.1 (0.0) .....# #...#.....#.#a) +1 sling .....# #.#...###...#Cast: Jinxbite .....# #..........##Fly .....# ############ ######Things that are here: _a +0 club; 2 stones _Done exploring. _Done exploring. _Done exploring. _Search for what [Enter for "."]? 5PDh5=5PDhWH5PDh_J5PDhéJ$ _5PDh}P5PDhR5PDh1T,5PDhV5PDhîZ5PDh],5PDh_5PDhÌc5PDh¶e,5PDhíh5PDh)l5PDhÑm,5PDheo5PDh¢r5PDhHt,5PDhÎu5PDhÃx5PDh|z,5PDhÿ{5PDhÊ€U  Things that are here:  a +0 club; 2 stones5PDhš‚5PDhƒ _5PDhp„5PDhè†5PDh{ˆ,5PDhÇŠ5PDh^Œ5PDhVŽ,5PDh½5PDh/’5PDh ”,5PDhã–5PDhe˜5PDhš,5PDh¨›5PDhkž5PDh8 ,5PDh¢5PDh¥5PDh,§,5PDhÖ¨5PDhM¬5PDho­5PDhá­5PDh¯5PDhб5PDh!´,5PDhU·5PDhĸ5PDhàº,5PDhG¼5PDh÷ÃB5PDh†Ä5PDh÷Æ5PDhEÉ,5PDhÍ5PDhðÏ5PDhŠÒ,5PDhŽÔ5PDhàÖ5PDhKÙ,5PDh‰Û5PDhÞ5PDh‡à,5PDh´â5PDh(å5PDh§ç,5PDhÏé5PDh–ëW  There is a stone staircase leading up here.5PDhÁí5PDh6ñ5PDh®ñ$ _5PDh]ô6PDh†26PDhdž6PDhÚŸ,6PDhw¡6PDhë³ê  ########### ##########.....##### #........#6PDh”´|†..........# #....^...#.........######........###.........##............#...........@....>......#85.6 (25.5).........##............#.....[...##............#.........##............#6PDhµŸ.......................# .......#.........##.........# .....###.........##..÷......# .................##.........# ...............#.##.........# 6PDh¯µ/_You fly upwards.6PDh3¶6PDhλ6PDh®½c _There is a stone staircase leading down here.6PDhï6PDhå,6PDh$B+0.0) 6PDh˜G36PDhlHE _Done exploring.7PDh8Ò37PDhiÓ7PDhÝÙ7PDh¹Ú16.6 (1 _7PDh¾ß7PDh™ #.#......#............##........# ..##.....#...###.####.........#.. ###########)..##[# ######)...... ..#### #.#..#.# ##...#.. #....######.##...# ########...... ####..##..####........#.##.  #######....).......##. #####.#..#..#....3 ##.###.  ##).....##....)  #.............<#...7PDh•$###.  #........))....#....#.  #..............#....#.  #..............#....#.  #.......>......#........# ##  ##.....>......########## ##..##7PDhZ7PDh†7PDhíe,8.1 (2.57PDhâm7PDh™p{ _You fly downwards. _There is a stone staircase leading up here.7PDhtœ 37PDh  7PDh#ð  0.0 _Done exploring.7PDhN7PDh P›Where to? (Tab - D:2, ? - help)  D - Dungeon 8PDhÃÿ8PDhžV#.#......#............##........# dertzug the Vexing ..##.....#...###.####.........#.. Poltergeist ###########)..##[# ######)...... Health: 33/33 ======================== ..#### #.#..#.###...#.. Magic: 7/7======================== 8PDh.!#....######.##...# ########...... AC: 2Str: 4 ####........##..####........#.##. EV: 12Int: 15#######....).............#.##. SH: 0Dex: 19#####.#..#..#.........#.... XL:  5 Next: 71% Place: Dungeon:3##.........@...........####. Noise: ---------  Time: 2288.1 (0.0)##......).....##............) a) +1 sling#.............<#........####. Cast: Jinxbite#........))....#........# #. DhÀ!(9;49mFly #..............#........# #.#..............#........# #.#.......>......#........# ####.....>......#############..........## _You fly upwards. _There is a stone staircase leading down here. _Done exploring. _You fly downwards. _There is a stone staircase leading up here. 8PDhI"0_Done exploring.8PDhÓ"8PDh(8PDhß28PDh¢68PDh/7$ _8PDh<8PDh =8PDh¸?,8PDhSB8PDh’F8PDhåJ,8PDhÿL8PDhmQ€  Things that are here:  a +0 dagger; a goblin skeleton8PDh\T8PDhÎT _8PDh‰V8PDh Y8PDh[,8PDhí\8PDh_8PDha,8PDhàb8PDhôd8PDh‹f8PDh g8PDh›h8PDh4jY  There is a stone staircase leading down here.8PDh·k8PDhÐm8PDhQn$ _8PDhyo8PDhã¤48PDh­¥8PDh‰¨,8PDhª8PDhà§ _You fly downwards.  Found three items. Found an escape hatch in the floor.  There is a stone staircase leading up here.8PDh^w8PDhv…Ï   ...............   .............[.   ...............   .........?.....   ...............  8PDhe‡ #...?........   +............   #.>  96.8 (8.7 #............   #......   #............   #.....   8PDhÛˆä.....#########   o   orc (polearm, asleep) ..o...  ......   8PDhj“8PDhâ˜[ _An orc is nearby!9PDhp•^  You beckon some vexing sprites to accompany your attacks.9PDh±òÇ5-------==7.8 (1.0Will/2 Jinx Fly 9PDhÓù9PDhs; _You feel your willpower being sapped.9PDh z  (((((o  )You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!9PDhŠ ;*9PDh?è ñ  The orc is severely wounded.You feel bolstered by spreading misfortune.A giggling sprite leaps out and doodles on the orc's face.9PDhÄï ».....) 9PDhˆ¿ 5 3=9.0 (1.2 _You kill the orc!:PDhs]‘ _No target in view!:PDhÌ3:PDhI:PDh :PDhà $ _:PDhƒ:PDh³:PDh¤… ---S   ball python (constriction, wandering)S   The sprites lose interest in your situation.:PDhc#Z3000):PDhß#‡---1.0 (2Fly :PDhÖ(:PDhô*^ _A ball python comes into view.:PDhý9 ƒ ...............  .............[.  ............... :PDhò: ³ .........?.....  ...............  #...?........  +............  #.>..@....... :PDhÉ;   #............  #............  #............  #............  .....######### :PDh•< d ..)... ..S...:PDhžå ê ...............  .............[.  ...............  .........?.....  ...............  #...?........  +............  #.>..@.......  #............  #............  #............  #............  .....#########  ..)... ..S...:PDhÏç :PDhÕè :PDhÅö :PDhËû  :PDh‰ü :PDh4ý >_A ball python is nearby!:PDhÕý :PDh  ƒ  You shoot a sling bullet. The sling bullet hits the ball python!(((((( † :PDhù% 5...:PDh ' ...:PDhMN ^-------4===2.2 (1.2:PDhY :PDhh] O _You kill the ball python!:PDhÀ+:PDhŸ,:PDhi9:PDhd=H _No target in view!;PDh5ƒ _;PDh«:;PDhO;,;PDh'A;PDh€J,;PDh}O;PDhdV;PDhÛVM6===;PDhwY;PDh\94;PDh];PDhà^;PDhhb,;PDhÏd;PDhÁh,;PDh k;PDh9n;PDhµnC===3;PDhÓp;PDhÙt,;PDhfw;PDh\{,;PDh(~;PDhƒF 2 ;PDh‰…;PDh_‰z _You feel your existence waver again.;PDhÒ‰;PDh£‹;PDhPŽ,;PDha;PDh|“d7====;PDh—;PDh=›4 _Magic restored.;PDhÓ3;PDh¶Ÿ;PDhJ¢;PDh”¤,;PDhc¦;PDhª,;PDh¢«;PDhÈ® _p - 2 scrolls labelled COMNOCKE HUEDA (gained 1);PDhбR====;PDh@³;PDh´µ;PDhZ¸,;PDhº;PDhV¼;PDh¾,;PDhoÀ;PDhƒÃ,;PDhÅ;PDh$É~ _i - 3 scrolls labelled YGUTZO ZIORGH (gained 1);PDhÌ^Fly ;PDh Í;PDhÏÐn _You feel your willpower return.;PDhñÒ3;PDhvÔ;PDhŒ×;PDhÙ,;PDh”Ú;PDh¼Ü;PDh>ß,;PDh½à;PDhã;PDh‚å,;PDhžç;PDhûé;PDh í,;PDhï;PDhDñ;PDh|ó,;PDhÂõ;PDhÇø;PDh9û,;PDhæü;PDhƒÿ;PDh®,;PDh[;PDhû;PDhâ,;PDhZ ;PDhg ;PDhc ,;PDhò;PDh;PDhf,;PDhí;PDhý{ $#  #  #  ....#  #  ;PDhr.......#  ...#  .....#  ---.............#  .............#  ;PDhÿÝ.............#  .............#  ..............#  ...............#  ................#  ................#  ;PDh÷ 035.2 (33.0);PDhj!G---6.2 (34;PDhž$;PDhu&c _q - a scroll labelled ESEQOC TUUHEA;PDhG‘;PDhH’;PDhB”;PDh÷š;PDh¥… ...h.....# ;PDh2¦ý$.# .# .# .# .# .# .# .......# .......# ;PDhƒ§ .......# .......#  .......# h   hound (asleep) .......#   ;PDhÆ«À.......#   .......#  ;PDhx´,0.0);PDhÔ¼@7.2 (1;PDh€¿X _A hound comes into view.;PDheÛ h ........h.....# ;PDhfÜ › ......$.......#  ..............#  ..............#  ..............#  ..............# ;PDh‘Ý ˜ ..............#  .......@......#  ..............#  ..............#  ;PDhrÞ `..............#  ..............#  ..............#  ;PDhXß k..............#  ...............#   ;PDhá– S ........h.....#  ......$.......#  ..............#  ..............#  ..............#  ..............#  ..............#  .......@......#  ..............#  ..............#  ..............#  ..............#  ..............#  ..............#  ...............#    _A hound is nearby!;PDh²>" ((((((h  You shoot a sling bullet. The sling bullet hits the hound!  The hound barks!  dertzug the Vexing..............#   Poltergeist......$.......#   Health: 33/33 ========================PDhƒI #################  ................#  ................#  ................#  ................#  ................#  .......@........#  ................# >PDhªž" ................#  ................#  ................#  w...............#  ................#  ................#   >PDh¤5¸ #################  ................#  ................#  ................#  ................#  ................#  .......@........#  ................#  ................#  ................#  ................#  >PDh6ew...............#  ................#  ................#   >PDh0;>PDhÂ;>PDhñ?>PDh¼Bb _A ribbon worm is nearby!>PDhsä>PDhÑèÐ Spells (Memorise)TypeFailure Level  a - Inner FlameHexes/Fire19% 3b - Magic DartConjuration22%1  c - Construct Spike LauncherForgecraft34% 2  d - Lesser Beckoning>PDhÌêoTranslocation34% 2  e - Searing RayConjuration34% 2  f - Launch Clockwork BeeForgecraft56% 3  g - Maxwell's Portable Piledriver Translocation56% 3  h - Teleport OtherTranslocation56% 3  i - Cause FearHexes24% 4  j - Dimensional Bullseye Hexes/Translocation 58% 4  k - Forge Blazeheart Golem Fire/Forgecraft 88% 4  l - Fulminant PrismConjuration/Alchemy 92% 4  m - Diamond SawbladesForgecraft100% 7 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit?PDhÞ2?PDh¤;?PDhHž  dertzug the Vexing  Poltergeist#################   Health: 38/38 ========================................#   Magic: 8/8========================................#   AC: 2Str: 4................#   EV: 12Int: 15................#   SH: 0Dex: 19................#   XL:  6 Next:  1% Place: Dungeon:4?PDhJJÔ.......@........#   Noise: ---------  Time: 2377.3 (0.0)................#   a) +1 sling................#   Cast: Jinxbite................#   Fly ................#  w...............#   w   ribbon worm (asleep)................#  ................#  ...............#  _The sprites lose interest in your situation. _You feel your existence waver again. _You feel your willpower return. _You now have 146 gold pieces (gained 16). _A ribbon worm comes into view. _A ribbon worm is nearby!?PDh-UP  Okay, then.?PDhIV?PDh‘]?PDh˜a. _?PDhŒê^  You beckon some vexing sprites to accompany your attacks.?PDh×ôx.ww?PDhÀõÄ6------==8.3 (1Will/2 Jinx Fly ?PDhˆü?PDh¼; _You feel your willpower being sapped.?PDh/9Ÿ (((((((You shoot a sling bullet.?PDh¹?PDh:Áw.......w?PDhOÂ4=9.5 (1.2?PDhqÉ?PDheÍ ?PDhDÎ__The sling bullet barely misses the ribbon worm.?PDh]èÔ (((( You shoot a sling bullet. The sling bullet hits the ribbon worm!?PDhÒn ;*?PDh‡G    The ribbon worm is heavily wounded.You feel bolstered by spreading misfortune.?PDhëH \A giggling sprite leaps out and ties the ribbon worm's tail in a knot.?PDhtS º...w. (very drained)?PDhÑW O 6 80.7?PDh^ ?PDhmc d _The ribbon worm is severely wounded.?PDhZç ± (((You shoot a sling bullet. The sling bullet hits the ribbon worm.?PDhZ ..w.1.9 _The ribbon worm is severely wounded.?PDhK.à ((You shoot a sling bullet.  The sling bullet hits the ribbon worm but does no damage.@PDh#˜7.w.------3.1 _The ribbon worm is severely wounded.@PDh—Úª (((((((You shoot a sling bullet.@PDh)b;*@PDhYÑ .w... catching breath, very dr…)..  The sling bullet barely misses the ribbon worm.A giggling sprite leaps out and smacks the ribbon worm with its own tail.  The ribbon worm is almost dead.@PDh!\¹ `````The ribbon worm expels a string of sticky webbing.@PDh"ÞŠ...@.4.3@PDhUâ@PDhläW _The stream of webbing misses you.@PDh†L e  You shoot a sling bullet. The sling bullet hits the ribbon worm!@PDhåT Œ(†@PDhŠÙ '.@PDhöü /25.5@PDhI@PDhEO _You kill the ribbon worm!APDhVÍAPDhVÎAPDhØAPDhôÚH _No target in view!APDhõžAPDhդŠSpells (Memorise)TypeFailure Level  a - Inner FlameHexes/FireAPDh¨19% 3b - Magic DartConjuration22%1  c - Construct Spike LauncherForgecraft34% 2  d - Lesser BeckoningTranslocation34% 2  e - Searing RayConjuration34% 2  f - Launch Clockwork BeeForgecraft56% 3  g - Maxwell's Portable Piledriver Translocation56% 3  h - Teleport OtherTranslocation56% 3  i - Cause FearHexes24% 4  j - Dimensional Bullseye Hexes/Translocation 58% 4  k - Forge Blazeheart Golem Fire/Forgecraft 88% 4  l - Fulminant PrismConjuration/Alchemy 92% 4  m - Diamond SawbladesForgecraft100% 7 3 spell levels left APDhm«^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitAPDh8APDh~@APDhQ  dertzug the Vexing  Poltergeist#################   Health: 38/38 ========================................#   Magic: 6/8==================------................#   AC:  6  Str: 4................#   EV: 12Int: 15................#   SH: 0Dex: 19................#   XL:  6 Next:  2% Place: Dungeon:4.......@........#   Noise: ===------  Time: 2385.5 (0.0)................#   a) +1 sling.....†..PDhYT½m........#   Cast: Jinxbite................#   Will/2 Jinx Fly ................#  ................#   ................#   ................#   ...............#   The ribbon worm is almost dead.The ribbon worm expels a string of sticky webbing. _The stream of webbing misses you.You shoot a sling bullet. The sling bullet hits the ribbon worm! _You kill the ribbon worm! _No target in view!APDh­YAPDhŽ\ÍMemorise Inner Flame, consuming 3 spell levels and leaving 0? Y - Yes  N - NoBPDh …BPDh”£ú  dertzug the Vexing  Poltergeist#################   Health: 38/38 ========================................#   Magic: 6/8==================------................#   AC:  6  Str: 4................#   EV: 12Int: 15................#   SH: 0Dex: 19BPDh~¦................#   XL:  6 Next:  2% Place: Dungeon:4.......@........#   Noise: ===------  Time: 2385.5 (0.0)................#   a) +1 sling.....†..........#   Cast: Jinxbite................#   Will/2 Jinx Fly ................#  ................#   ................#   ................#   ...............#   The ribbon worm is almost dead.The ribbon worm expels a string of sticky webbing. _The stream of webbing misses yBPDh÷©'ou.You shoot a sling bullet. The sling bullet hits the ribbon worm! _You kill the ribbon worm! _No target in view!7===---6.5 (1BPDh¯BPDh‚¼+ _This spell is quite dangerous to cast!You start memorising the spell. You continue memorising.The jinxing sprites lose interest in you.BPDh;Ã---7.5 (2Fly BPDhEÈ{ _The sprites lose interest in your situation.BPDhöÈ*8.5 (3BPDhÍBPDhxÑBPDhòÑ*9.5 (4BPDhÿÔBPDh‘Öh _You continue memorising. x2BPDh×BPDhIÚBPDhvÜc _You finish memorising. Spell assigned to 'c'.BPDh0¤BPDh˜«0 Spells (Memorise)TypeFailure Level  a - Magic DartConjuration22% 1  b - Cause FearHexesBPDh[¯24% 4  c - Construct Spike Launcher Forgecraft34% 2  d - Lesser BeckoningTranslocation 34% 2  e - Searing RayConjuration34% 2  f - Launch Clockwork Bee Forgecraft56% 3  g - Maxwell's Portable Piledriver Translocation 56% 3  h - Teleport OtherTranslocation 56% 3  i - Dimensional Bullseye Hexes/Translocation 58% 4  j - Forge Blazeheart Golem Fire/Forgecraft 88% 4  k - Fulminant PrismConjuration/Alchemy 92% 4  l - Diamond SawbladesBPDhô³ÆForgecraft100% 7 0 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitCPDhÃôCPDhÕøCPDhÀýå  dertzug the Vexing  Poltergeist#################   Health: 38/38 ========================................#   Magic: 7/8=====================---................#   AC:  6  Str: 4................#   EV: 12Int: 15................#   SH: 0Dex: 19................#   XL:  6 Next:  2% Place: Dungeon:4.......@........#   Noise: ---------  Time: 2389.5 (0.0)CPDhåþC................#   a) +1 sling.....†..........#   Cast: Jinxbite................#   Will/2 Fly ................#  ................#   ................#   ................#   ...............#    _This spell is quite dangerous to cast!You start memorising the spell. You continue memorising.The jinxing sprites lose interest in you. _The sprites lose interest in your situation. _You continue memorising. x2 _You finish memorising. Spell assigned to 'c'.CPDh6P  Okay, then.CPDhÂCPDhÛCPDh. _CPDhûù3CPDh&ûCPDhYýCPDhþ$ _CPDhƒXCPDh·CPDhCPDhÌCPDhã CPDhž 95CPDhä CPDhƒO4CPDh}CPDhTc8===CPDh5CPDh CPDhè,CPDhÖ!CPDhj%CPDh¨),CPDh+CPDhÝ0g  You see here a ribbon worm corpse.CPDhé3CPDhw4 _CPDhW5CPDh7CPDhü8Q===CPDh3:CPDhÀ;CPDh=,CPDhc>CPDh @CPDh±ACPDh:BCPDhKCCPDh³DCPDh2FCPDh¼FCPDhKGCPDhKCPDh¸LO3CPDh¬MCPDh‚OCPDh¤QF 2 CPDhÉSCPDhÔTs _You feel your existence waver again.CPDh–W^Fly CPDh©XCPDh˜Zn _You feel your willpower return.CPDhF\3CPDh]CPDhß^CPDh`CPDh¢`CPDh'aCPDhdCPDh#.................##.................# #.................# #.........# #.........# #.........# #.........# #.......[.# #.@...............# #..........# #..........# .###+#............# .. +............# ... #.>..<.......# PDhj‘Æ4ml   iguana (asleep) .... #............# ..l. #............# #............# 413.5 (24.0)  An iguana comes into view.ll.4.5 (25CPDhk”CPDhZ–0 _The iguana hisses angrily.CPDh²ûU #.. #......... #......... #......... #......... #......... #......... #.........[ #.@....... #......... #......... .###+#.... .. +.... CPDhKýd... #.>..< .l.. #.... .... CPDh>– ® #.. #......... #......... #......... #......... #......... #......... #.........CPDh— y[ #.@....... #......... #......... .###+#.... .. +.... ... #.>..< .l.. #.... .... CPDhÇ› CPDhƒœ CPDh³¢ CPDhA¦ ^ _An iguana is nearby!CPDhâL x  You miscast Jinxbite.  You are very lightly contaminated with residual magic.CPDh,U @l.CPDhzV ’6------5.5 (1.0)Contam CPDh] CPDh±` 0 _Nothing appears to happen.CPDhØÐ‘ ((((You shoot a sling bullet.DPDhÕDPDh‰.....DPDh[6===6.7 (1.2DPDhú!DPDh‘%J _The sling bullet hits the iguana but does no damage.DPDhCDPDh1DDPDhØJDPDh&NH _No target in view!DPDh…(DPDh**DPDhž1DPDh7H _No target in view!DPDhk m#...# #...# #...# #...# #...# #...# #...# #....# #.[.# #.# #.DPDhàl Ÿ# #......# ###+#..... +......#. #.>..<#. #.....#.... #.#DPDhw DPDhçx <---70 _DPDh>€ DPDhƒ DPDh”ë ]#.# #.# #.# #.# #.# #.# #.# #.# #..# #.[.# #.DPDh_í é# #.# #......###+#. +....... #.>..<DPDhÀï DPDhªø —ll   iguanaDPDh‚ù A---8DPDhªÿ DPDhë EPDhÎÒ^  You beckon some vexing sprites to accompany your attacks.EPDhõÚAl.EPDhzÛð4------------==9Will/2 Jinx Fly Contam EPDhKßEPDh>á; _You feel your willpower being sapped.EPDhûˆ‰ (((You shoot a sling bullet.EPDh ;*EPDhbç§  The sling bullet hits the iguana but does no damage.  You feel bolstered by spreading misfortune.EPDh†èaA giggling sprite leaps out and smacks the iguana with its own front talon.EPDhŽêEPDhó .l...(very drained)EPDhNõ\ 6 =20.9 (1.2EPDhËûEPDhF4 _The iguana is lightly wounded.EPDhô· ( You shoot a sling bullet. The sling bullet hits the iguana.EPDhsvEPDh-€9 lEPDhe].The iguana is moderately wounded.EPDhÊ‚22.1EPDhË‘a _Your magical contamination has completely faded away.EPDh®ª Š  You shoot a sling bullet. The sling bullet hits the iguana.EPDh¥5 ;*EPDhU Æl The iguana is moderately wounded. _Your magical contamination has completely faded away.  EPDhE ìThe iguana is severely wounded.  A giggling sprite leaps out and smacks the iguana with its own front talon.  The iguana is almost dead.EPDh' '3.3EPDhk EPDhg T _The iguana closely misses you.EPDhçò `  You shoot a sling bullet. The sling bullet hits the iguana.EPDh¿÷ D.EPDh…—ž.5===---144.5EPDh|˜EPDhúJ _You kill the iguana!FPDhU FPDhŸ FPDhNFPDh5H _No target in view!FPDh!FPDh#FPDhÐ+FPDhè0H _No target in view!FPDhŒÉFPDh|ÊFPDhÛËFPDhœÎFPDh§Ö˜ _Fly FPDh××FPDhlÛ{ _The sprites lose interest in your situation.FPDh÷á³---5   shadow imp (wandering)5FPDh±ç-6.5 (2.0FPDhßèF---7.5 (3FPDh¤íFPDh^ð] _A shadow imp comes into view.FPDhEâ þ   #...........  #...........  #...........  #...........  #...........  #...........  #...........FPDhÃã   #...@.......  #...............[.#  #...........  #...........  #...........  .###+#......  .. +......  FPDhÇä d... #.5..<.  ....  FPDh³€ ð   #...........  #...........  #...........  #...........  #...........  #...........  #...........  FPDhwƒ U#...@.......  #...............[.#  #...........  #...........  #........... .###+#......  .. +...... ... #.5..<. .... FPDh‘Š FPDh|‹ FPDh·’ FPDhl– a _A shadow imp is nearby!FPDh„‰“  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.FPDh¹ÆŸ55>3------==8.5 (1Jinx Fly  _The shadow imp shouts, "Give up, thou droning fly-bitten nothing!"GPDhœ«¡ (((((((You shoot a sling bullet.GPDhñ-;*GPDhX½  The sling bullet closely misses the shadow imp.A giggling sprite leaps out and doodles on the shadow imp's face.GPDh†™....5 (very drained)..GPDhTP7=9.7 (1.2GPDhGPDhHe _The shadow imp is moderately wounded.GPDhAöÎ ((((You shoot a sling bullet.  The sling bullet hits the shadow imp but does no damage.GPDhÀ‹;*GPDhaÛ  The shadow imp is moderately wounded.A giggling sprite leaps out and doodles on the shadow imp's face.GPDh©db...5..GPDhÕm730.9GPDhÆs GPDh!uGPDhfv>_The shadow imp is heavily wounded.GPDh‘wGPDhe GPDhöŽ!GPDh"(GPDh‘ (GPDh9’ GPDhŽœUYou shoot a sling bullet. The sling bullet hits the shadow imp.GPDh7;*GPDhré  The shadow imp is severely wounded.A giggling sprite leaps out and smacks the shadow imp with its own claw.  The shadow imp is almost dead.GPDh`ò|.5. GPDhmóh2.1Fly GPDhÎùGPDh<ýi _The jinxing sprites lose interest in you.GPDhz‚ ž (((((((You shoot a sling bullet.GPDh™ GPDh² ]5......GPDhÈ b4===---3.3GPDh" GPDh¼9 d _The sling bullet barely misses the shadow imp.GPDhÒq ž (((((((You shoot a sling bullet.GPDh a 5......  The sling bullet closely misses the shadow imp.6--4.4 (1.1 _The shadow imp hits you.GPDhcúg   #...........  #...........  #...........  #...........  #...........  #...........  #...........  #...@.......  #....5..........[.#  #...........  #...........  #...........  .###+#......  .. +......  ... #.>..<.  ....  HPDh 8ð   #...........  #...........  #...........  #...........  #...........  #...........  #...........  HPDhY:u#...@.......  #....5..........[.#  #...........  #...........  #........... .###+#......  .. +...... ... #.>..<. .... HPDh8BHPDhCHPDhêIHPDhòLa _A shadow imp is nearby!HPDh/~  You shoot a sling bullet.  The sling bullet hits the shadow imp but does no damage.HPDhH”m  The shadow imp is almost dead.HPDh •,5.6 (1.2HPDh¢HPDhA¢A _The shadow imp hits you but does no damage.HPDhV6ž (((((((You shoot a sling bullet.HPDhÆë 5......  The sling bullet barely misses the shadow imp.The shadow imp closely misses you.HPDhKÇ'6.8HPDh”ÎHPDh5ÒA _The shadow imp hits you but does no damage.HPDhÿŸd  You shoot a sling bullet. The sling bullet hits the shadow imp.HPDh!¦D.HPDh4 '.HPDh` Ÿ8/39=-===88.0HPDhd N _You kill the shadow imp!HPDhL HPDhF HPDh" HPDh nHPDh[ HPDhc HPDh% h9==HPDh½ HPDhl# 1 _HP restored.HPDh[$ O5===HPDh’% HPDh^( HPDhó( HPDhž) HPDhÈ, ,HPDhÆ. HPDh 1 HPDh¤1 9=HPDhM2 HPDhû4 HPDhÂ5 C===6HPDh€6 HPDh: HPDh–: 95HPDh?; HPDh/> HPDhFD HPDhÛD HPDh¸F O4HPDhóG HPDhôI O3HPDhüJ HPDhÌM x6=== 2 HPDhžN HPDhõP s _You feel your existence waver again.HPDhnQ HPDhøQ HPDhßS ,HPDhÿT HPDhyV ,HPDheW HPDhxY Q===HPDhGZ HPDhÂ\ ^Fly HPDh4^ HPDhX` ‹ _You feel your willpower return.HPDhjb HPDh2d ,HPDhÇd HPDhvg HPDhh HPDhºi HPDh†k HPDh2l M7===HPDhïn HPDh¶p HPDheq HPDh¸r HPDh:u HPDhÚu HPDhn} XHPDh–€ HPDhN ;===HPDhƒ HPDh† HPDhµ† HPDhTˆ HPDh7Œ HPDhçŒ HPDh HPDh9‘ ,HPDhÒ“ HPDhI˜ BHPDhª£ 8===HPDhz¦ BHPDh’ª BHPDh†¬ HPDhG¯ HPDh*° ,HPDh·³ ,HPDhµ HPDh · ;===HPDhç· HPDh¤¹ HPDh´¼ ,HPDhœ½ HPDhZà BHPDhQÆ HPDh É HPDh{Ì BHPDhãÏ F _You reach down and open the door.HPDh´Ò 3HPDh-Ô HPDh¤Ö HPDhëØ HPDh©Ù HPDh¯Û HPDhÌà @  There is an open door here.HPDh&ä 5 _HPDhïä HPDh\ç HPDhWé HPDhê HPDhæê HPDh% b .## #..............#####...................###+#..............#...+..............'...#.>..<.........#...#..............#...#..............#..@#......---82.0 (44.0)........###'#............ ######### ......#########  #..)...  #..†... #...... #......# #>.....# _You reach down and open the door. _Found a stone staircase leading down.HPDhÙ‘3HPDhƒ”HPDh{™HPDh3HPDh1ž$ _HPDht¦V  There is an open door here.HPDhn§HPDhZ¨ _HPDh ªHPDh±HPDhÄ´,HPDh¨¶HPDhºHPDh×½,HPDhí¿HPDhñÂHPDhÆBHPDh®ÊXHPDh§ÐXHPDhãØß  There is a stone staircase leading down here. _HPDhUã„HPDhwçBHPDhhì‹  There is an open door here. _HPDhûònHPDhªû°HPDhA°HPDhëHPDhjHPDhúHPDh“HPDhð BHPDhñ HPDh ,HPDhìHPDh{HPDhÉ,HPDh\HPDhHPDhp,HPDhHPDh•HPDh,HPDh²HPDhÊ,HPDhZHPDhš M _You now have 154 gold pieces (gained 8).HPDhg"3HPDh#HPDhÞ$HPDhˆ&,HPDh.'HPDhå(IPDhù(ŒIPDhÑ)IPDhB1šIPDh¿6nIPDh;nIPDh—@„IPDhWFXIPDh]IPDhø]IPDhî_,IPDh”`IPDhïcXIPDhŽl°IPDhHxIPDh}Ž" _You reach down and open the door.  There is an open door here. _IPDh‘XIPDh“IPDh™“IPDh”IPDhl•IPDh*–IPDhº–IPDhM—IPDh¬˜IPDh´½ #............ #.....##..... ###+### #.....#####+# ....... #.....#  ....... #.....#  ....... #.....#  >...... #.....#  ..>....######....#  #@....#....# ---535.0 (53 #.....#....#  IPDhZ¡¦#.....#....#  #.....'....## #.....#.....# +.....#.....# #.....# #.....##.....#######IPDhù¡A6.0 (54IPDhä¤IPDhê¦> _Found two stone staircases leading down.IPDhåßIPDh¼à3IPDhÊâIPDh¡åIPDh4æIPDh_ëXIPDhøëIPDhVíIPDhïIPDhïIPDhýòIPDhL„IPDhIPDhIPDh÷R  There is a stone staircase leading down here.IPDh‡ IPDh! _IPDhÜ!IPDhÞ#IPDhd%IPDhá%IPDho&IPDhÉ'IPDhG)IPDhÇ)IPDhR*IPDh¯,IPDh0-IPDhÃ-IPDh’/{ _l - 2 scrolls labelled MIONKIDDER (gained 1)IPDh 1IPDh1IPDh2IPDh4IPDhç5IPDhf6IPDh÷6IPDhÝ8F _You reach down and open the door.IPDh9:IPDhÔ>IPDhŽ?IPDh!B IPDhC: There is an open door here.IPDhDIPDh•D _IPDh3EIPDhôFIPDhüGIPDh|HIPDh IIPDh+JIPDh{KIPDh&LIPDh·LIPDhÔMIPDhlOIPDhîOIPDh~PIPDhmQIPDhDSIPDhÆSIPDhYTIPDh(VIPDh½V,IPDhœYN _You now have 165 gold pieces (gained 11).IPDhÐZIPDhˆ[3IPDh']IPDh°^IPDhD_,IPDh¾`IPDhGb,IPDhêbIPDhXdIPDhÄeIPDhWfIPDhÚfIPDhÂgIPDh÷hIPDhˆiIPDh jIPDhék@  There is an open door here.IPDhÓmIPDhcn _IPDhoIPDhPpIPDhrIPDh›rIPDhsIPDhtIPDhFuIPDhÄuIPDh[vIPDhBwIPDhˆxIPDhyIPDhyIPDhpzIPDhç{IPDh{|IPDhø|IPDhÂ}IPDhø~IPDh,IPDh›IPDhƒIPDh—ƒIPDh*„IPDh†F _You reach down and open the door.IPDhއIPDh ˆIPDhžˆIPDh‹@  There is an open door here.IPDhÆŒIPDhV _IPDhŽIPDh_IPDhïIPDh„‘IPDh’IPDh”IPDh›”IPDh•IPDhé–N _You now have 176 gold pieces (gained 11).IPDh˜IPDh«˜3IPDh¥šIPDh œIPDh¡œ,IPDh¾IPDhäžIPDhwŸ,IPDh¯¡IPDh¶§‰ #####+.#.....g.#.....#..... .#.......... ####### ..#.........##.....##...#...........'@..........#......##...##..........#.....### #..........#.....IPDhKª ####'####...#.....#.......# ..#.....#.......# #..... g   Ijyb (wand, asleep)######.......# #.....#.....>......# #.....#.......>....######....IPDhð®V 73.0 (37  You reach down and open the door.IPDhž¯+4.0 (38IPDh•³IPDhA¸Ñ  Ijyb the Inquisitive comes into view. She is wielding a +0 club and carrying a _wand of iceblast.IPDhÏrIPDhÙtIPDhxv IPDh1x IPDhiz2. g.IPDhq|¯ ... ....  ..... #######  ......##.....## ......'@....... .##...##.......IPDh‡~› ### #....... ####'#### #.......#  #.......#  .....#  >......# IPDht‚/ #.......>....IPDhj8 x . g. ... ....  ..... #######  ......##.....## ......'@....... .##...##....... ### #....... ####'#### #.......#  #.......#  .....#  >......#  #.......>.... _Ijyb is nearby!JPDh²?‹  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.JPDh¡Hp.gg)JPDhtIÊ6------==5.0 (1.0)Will/2 Jinx Fly JPDhçPJPDh†T" _Ijyb shouts!JPDh”ÀT(((((((JPDhÁM9*JPDh#®.g....'d, very drained)You feel your willpower being sapped. _Ijyb shouts!  You shoot a sling bullet. The sling bullet barely misses Ijyb.  You feel bolstered by spreading misfortune.  A giggling sprite leaps out and makeJPDhW$=s Ijyb trip over her own feet.  Ijyb is lightly wounded.JPDhœ,Å ```#####Ijyb zaps a wand. The mass of ice explodes! The iceblast engulfs you!JPDh½ JPDhÉ ƒ .....'@.  You partially resist.JPDhC ¦0------ 6 =======6.2 (1.2JPDh¦# JPDh©. ’ ((((((( _You hear a shout!JPDhÀ¶ 9*JPDh#Ž ª  You shoot a sling bullet. The sling bullet closely misses Ijyb.  A giggling sprite leaps out and smacks Ijyb with her own hand.JPDhñ¯ O..g...' ===----7.4 _Ijyb is moderately wounded.JPDhLÉ ¤ ((((You shoot a sling bullet. The sling bullet hits Ijyb.JPDh[C JPDhÝI V.g..'JPDhµJ D----8.6JPDhkO JPDhR X _Ijyb is heavily wounded.KPDhg¬ª#####+#.#.......#....#....g.#.....#..... ####### ..#.....#......##.....##...#.......'...........#..##...##@..#. ### #....#.....#KPDhð­Ù ####'####...#.....##.......# ..#.....##.......# #.....#######.......# #.....##.....>......# #.....##.......>....######....##.....#######.....#....#KPDh¿±KPDhî·h.KPDh]¹1=--------------90KPDh¿KPDh¢ÁKPDh’… s.#........#....#......#.....##.####### ..#.....#......##.....##...#.............'...........#..##...###. ### #.#.....## ####'####...#.....##.......# ..#.....# #.......# #.....# ######.......##.....>......# #.....##.......>....######....##.....#######.....#....##.....'.....#.....#....#---80KPDh]ªP.#..#......#.....##.####### ..#.....##.......##.....##...#..............'...........#..##...###. ### #.#.....## ####@####...#.....##.......# ..#.....# #.......# #.....# ######.......# #.....# #.....>..#.......>....######....##.....#######.....#.....'.....#..#.....#gg   Ijyb (wand, very drained)1Fly KPDhû±¡ _The sprites lose interest in your situation. _There is an open door here.LPDhD˜” ... # .....#.....##LPDh_™\ ..... ####### ..#.....## .....g##.....##...#...... ......'...........# .##...##..........# ### #..........#.....## LPDhkšÎ####'####...#.....## #..@....# ..#.....#  #.# #.....#######.# #.....#LPDhO›O #.....>......# #.....# #.......>....######....# #.....#######.....#....# #.....'.....#.....#....#LPDh5œU  #.....#.....#.....#....#  #.....#.....#.....'....## LPDho£LPDh!¤,2 _LPDhè§LPDhz©LPDhu“ý .....#.....# ..... ####### ..#..... .....g##.....##...#...... ......'...........# .##...##..........#LPDhA”” ### #..........#.....# ####'####...#..... #.......# ..#..... #.# #.....#######.# #.....# #.....>......# #.....# #.......>....######....# #.....#######.....#....# #.....'.....#.....#....#LPDhÅ” #.....#.....#.....#....# #.....#.....#.....'....# #######.....#.....#.....LPDhú™LPDh~šo2=7===LPDh›3LPDh žLPDhpŸLPDhÇ2 p ..... ####### ..#..... .....g##.....##...#..... ......'...........# .##...##..........# ### #.# ####'####...#..... #.......# ..#..... #.# #.....######.# #..... #.....>......# #.....LPDh4 Õ #.......>....######.... #.....#######.....#.... #.....'.....#.....#.... #.....#.....#.....#.... #.....#.....#.....'.... #######.....#.....#.... .+.....#LPDhº9 LPDh~: %4LPDhÃ> LPDh“@ LPDh« à g##.....##..'........##...##....... ### #...... ####'####.......#  ######.......>....#############.....'.....#.#......#.....#.... 5 _There is a stone staircase leading down here.MPDhç_MPDh• âgg   Ijyb (wand)6 _MPDhM%MPDhsR‚ ........#  .......#  .......# ......### ......)<.   MPDhýR`#...# 5 #@.# ##...#####.). MPDhfS§ #....  ....# ..###MPDhÌSK #. .. MPDh«U;===MPDh"[7<MPDhŸÌ:3=7.3 (1.7 _You fly downwards.  Found a falchion and a quarterstaff. Found a stone staircase leading up. _There is a stone staircase leading up here.MPDh~ó 3MPDhõ MPDh|ø MPDhRù @5 _MPDh ,MPDh„ MPDh MPDhÔ MPDh) 94MPDh° MPDhŒ k4=MPDh, MPDh¦ c8===MPDhµ MPDh,% 4 _Magic restored.MPDhž% MPDhü' MPDh¦, ,MPDhó. MPDhf3 MPDhñ3 K5=MPDhÛ5 MPDh; Q===MPDhYL Z6==MPDh®f ¥Fly  _You feel your willpower return.7=MPDh¿} `38=MPDh • I9== _HP restored.MPDh<­ † 2  _You feel your existence waver again.MPDh*² e=MPDhz³ MPDhÖµ ,MPDh· MPDhÕ¹ MPDh6¼ ,MPDh}½ MPDhà @  You see here a +0 falchion.MPDh‡Æ MPDháÆ  _MPDhÈ MPDh`Ê MPDh¾Ì ,MPDhûÍ MPDh­Ï MPDhèÑ ,MPDh$Ó MPDh¯Ô MPDhÕÖ ,MPDhØ MPDh¶Ú MPDh@Ý ,MPDh€Þ MPDh2à MPDhHâ ,MPDhåä MPDh£æ MPDhÿè ,MPDhªê MPDh"í MPDhFð ,MPDh½ñ MPDh¢ó MPDhö ,MPDh÷ MPDhØú MPDhÒý ,MPDhDÿ MPDh MPDhþ ,MPDhl MPDh$ MPDh¢ ,MPDh$ MPDh4 MPDhC ,MPDhÄ MPDh± MPDhé ,MPDh{ MPDh# MPDh[ ,MPDh¢ MPDh7! MPDhn# ,MPDh¾$ MPDh6' MPDh¶) ,MPDh+ MPDh›, MPDhÝ. ,MPDh0 MPDh„2 MPDhì4 ,MPDh#6 MPDh®7 MPDh6: ,MPDha; MPDhV= MPDhK? ,MPDhØ? MPDhHA MPDhC ,MPDhC MPDhmE MPDhG MPDhlG MPDh[H MPDhùI MPDhÿK ,MPDh‹L MPDhŒM MPDhòN MPDh MPDh* ,MPDh‘ MPDh6’ MPDhì“ ,MPDhÄ” MPDh— MPDhò˜ ,MPDhè™ MPDh0› MPDhx ,MPDhpž MPDhF  MPDhc¦ FMPDh¹¦ 8 #### #..## #######@#..# ##.#656.3 (69.0)MPDh § õ).......##.####.####......##.##...#MPDh]§ ‘#....##...#..####...# ##..##..##.... ##....#.##MPDhì§ S#... ##.......##.##..........## .####.......# #...MPDh]¬ MPDhÔ¬ +7.3 (70MPDh° MPDhV² ' _Found a falchion.MPDh™s3MPDh-uMPDh±wMPDh¶~XMPDh%€,MPDhyMPDhƒMPDhÁ…,MPDh‡MPDh›‰MPDh ‹,MPDhMPDhRMPDh£MPDh¦,MPDhH§MPDhÜ©MPDh(¬,MPDh—­MPDhw¯MPDh¶£###.# ##..## ####...####.#..# ##...).......##.####.####......##.##...#MPDhX¶8#....##...#..###.##...####..##..#... #....###....#.##MPDh ¶O#..###....##.......# #..@##..........## #...#####.......#MPDhó¶ #...# #.......# #..... ##......#### #..#.... #......)<..MPDh,¹Ø #.###.... ##......... w   ribbon worm (asleep) .. #.#... #...####.. .w #..#...##<.####... #......##.....MPDhº»266.3 (9.0)MPDh Áyww.MPDhˆÁ.7.3 (10.0)MPDhEÇMPDhÊ^ _A ribbon worm comes into view.NPDhU;ê ###.#   ##...####.#..#  ..)....... ###...... #....# . ##...#  ... #....#  #..###....#  #..@#  #...#  #...#   #.....  #..#.... )< #.###....  w. #.#...  NPDh(<8.. #..#...##<NPDhpÙL ###.#   ##...####.#..#  ..)....... ###...... #....# . ##...#  ... #....#  #..###....#  NPDh®Ú#..@#  #...#  #...#   #.....  #..#.... )< #.###....  w. #.#...  NPDhKÛŒ.. #..#...##<NPDhJäNPDh åNPDhøìNPDh4ñb _A ribbon worm is nearby!NPDhûû^  You beckon some vexing sprites to accompany your attacks.NPDhÔüÊ6------==8.0)Will/2 Jinx Fly NPDhØ NPDhÀ ; _You feel your willpower being sapped.NPDhô* Û ((((( You shoot a sling bullet. The sling bullet hits the ribbon worm.NPDh•« NPDhó² x....w.NPDh¿³ 4=9.5 (1.2NPDh ¹ NPDh¼ f _The ribbon worm is moderately wounded.NPDh£Þ Ó (((( You shoot a sling bullet. The sling bullet hits the ribbon worm!NPDh+s · ....(catching breath)The ribbon worm is severely wounded.NPDhƒ{ b ````NPDh| RThe ribbon worm expels a string of sticky webbing.NPDh$Ä....70.7 _The stream of webbing hits you but does no damage.OPDh·e  You shoot a sling bullet. The sling bullet hits the ribbon worm!OPDhOº£((((†OPDh{K>....OPDhTe”91.9 _You kill the ribbon worm!OPDhqIOPDh¢H _No target in view!OPDhÀmOPDh~nOPDhÎpOPDh‰uOPDhq}Y------ _OPDh~OPDhÊ~HFly OPDh€OPDh‚…{ _The sprites lose interest in your situation.OPDh†OPDh.ˆOPDheŒ,OPDh¼ŽOPDhL“OPDhÌ“M7===OPDhÇ•OPDh›,OPDh$OPDhL ,OPDh¡OPDh ¤,OPDhk¥OPDh ¨OPDhu¨4===OPDh”©OPDhæ«,OPDh#­OPDhä¯,OPDh±OPDh-³,OPDhúµOPDhf·,OPDh\¹OPDh »OPDh^»F8===OPDhмOPDhk¿OPDhÃÁ,OPDhÃOPDh§ÄOPDh7ËnOPDh•ËOPDhòËOPDh´ÎOPDhÀÐOPDhÑ4===OPDh~ÑOPDhTÔOPDh%Ö,OPDh<×OPDh”ØOPDh}Ú,OPDhÛOPDhJÞOPDh=à,OPDh`áOPDhÈâOPDh‘å^Fly OPDhÖæOPDhmën _You feel your willpower return.OPDhlî3OPDh‹ïOPDhòOPDh ô,OPDhõOPDh¨öOPDhø,OPDh<ùOPDhþûOPDhlý,OPDhþOPDhVÿOPDh,OPDhOPDhïOPDh,OPDhŒOPDh‡OPDh ,OPDhq OPDhé OPDh_ ,OPDhµ OPDhûOPDhd,OPDh¼OPDhUOPDh^OPDh²OPDhOPDhºOPDh‘,OPDhóOPDh1OPDh¿OPDhOPDh_OPDhpOPDh,OPDhZOPDhVOPDhÑ ,OPDh>!OPDh^"OPDh¥#,OPDh$OPDhm%OPDhV',OPDh½'OPDh(OPDhá)OPDh2*OPDh+OPDh‹-OPDh³.,OPDh /OPDh0OPDh$2,OPDh—2OPDh 4OPDho5,OPDhð5OPDh07OPDhÇ8OPDh9OPDhB;,OPDh…<OPDhÖ<OPDhL=OPDh}>OPDh5@OPDh‡@OPDhÿ@OPDh8BOPDhfD,OPDhhEOPDh£FOPDhxH,OPDhÿHOPDh—JOPDh¯L,OPDhAMOPDh¦NOPDhPOPDhP,OPDhÙQOPDhkSOPDhÍSOPDh+TOPDhÔUOPDhNWOPDh­WOPDh XOPDhÔZg  You see here a ribbon worm corpse.OPDh^\OPDhÈ\ _OPDho]OPDhƒ^OPDhb`,OPDh aOPDh•bOPDh$dOPDh…dOPDhçdOPDhèeOPDh gOPDhhOPDh]hOPDh.. #.# #...#OPDhKE  OPDhÉE € .... #.# ##...#OPDh9F  OPDh«F  OPDh#G < ##.# ##...OPDh—G  OPDhH Ÿ ##...#####..# #..#..OPDhˆH  OPDhI » #...........####†###.OPDh K î  ..###.@#...#..##..# #.#44.9 (11 #.##..###....## # #.. #..# ##..### #.. #.# #.## ##...###.. .# #.# #.####...#  .. #.# #.# ##...#  OPDh†K š ## #.# ### #.###.OPDhL . OPDhoL  OPDhØL OPDhEM P#.# ### #.OPDh¸M . OPDh&N  OPDhN OPDhüN 0### ##OPDhoO / OPDhØO OPDh¼T OPDh‘U OPDhV $5.9 (12OPDh%Y OPDhÍ[  OPDhM\ OPDh½\ -_Found a stone staircase leading down.PPDh“X_PPDhäb„PPDhºcPPDh°lnPPDhЊRPPDh<’XPPDhÿ’PPDh–,PPDhö–PPDha˜PPDhìš,PPDhŸ›PPDh8PPDh| ,PPDhm¡PPDh£PPDhÉ¥,PPDhç¦PPDh!©PPDhú¿PPDhhÆnPPDhÇ,PPDhÙÉPPDh[Ê,PPDhÄÊPPDhÌPPDhªÍ,PPDhÎPPDh`ÏPPDhVÐPPDh¼ÐPPDhAÑPPDhQÒPPDhŠÔ,PPDhåÔPPDh´ÕPPDhÊÖ,PPDh4×PPDhÎØPPDhbÚ,PPDhÉÚPPDh•ÛPPDheÝ,PPDhÌÝPPDhPÞPPDh†à,PPDháPPDhØáPPDh¯ã,PPDhäPPDhªåPPDh æ,PPDhŠçPPDhþçPPDh|é,PPDhøéPPDhoêPPDh\ì,PPDhÂìPPDh+=    [.. #   #...   ##.... .#..   ..... .......#   ##...# ... #..#  ##...# ).# #  ####>..# #.# #  #...@..# #.# ##.84.9 (39  #####..# PDh‚e¶m##.# #  ##...#####..# #..#  ###...........####†##  #..###..#...#..##..#  #.####.##..###....##   ##.# #..##..# ##..###   #.####.###.## ##...##  ##.##.## #.# #.####.5.9 (40 _Found a leather armour.PPDh—2IPPDh\6PPDhrABPPDh‡CPPDh"H,PPDhJPPDh™LPPDhŸP,PPDhžRPPDh*WPPDhÈZ,PPDh]PPDh€^PPDh€`,PPDh«aPPDhŽcPPDh‡e,PPDhLfPPDhXhPPDhRj,PPDhkPPDh–mPPDhÉo,PPDhÓqPPDh)sPPDhYv,PPDhˆwPPDh÷xPPDh|,PPDhz}PPDh€PPDhM‚,PPDhªƒPPDhÃ…PPDhC‰,PPDh¶ŠPPDhoPPDhJ,PPDh‘PPDhu•PPDh×—,PPDhŒ™PPDh‡œPPDh2Ÿ,PPDhØ PPDhý£PPDh|¦,PPDh¨PPDh&ªPPDh߬,PPDhK®PPDh'°PPDh~²,PPDhë³PPDhªµPPDhÁ¹PPDh(ºPPDh^»PPDhÂ?  You see here a +0 war axe.PPDhêÄPPDhOÅ _PPDhÆPPDhŠÈPPDh‰Ë,PPDhçÌPPDhÝÎPPDhfÑ,PPDhÓPPDhCÕPPDhÅ×,PPDhÆÙPPDhÛPPDhÄÝ,PPDh"ßPPDhðàPPDhòã,PPDhKåPPDh׿PPDhRé,PPDh¼êPPDh)îPPDh\ð,PPDhÁñPPDhsóPPDh@ö,PPDh¢÷PPDhÄùPPDhü,PPDhÄýPPDh<PPDhh,PPDh5PPDh PPDh3 ,PPDhÜ PPDhyPPDhœ,PPDh†PPDh¾PPDhš,PPDhÚPPDhlPPDhA,PPDh¯ PPDh4"PPDh &,PPDh!(PPDhÎ)PPDh,,,PPDhŒ-PPDh1PPDhØ7ä .  #.  ##.# ....###.. ..# #  ........# ..# ..  PPDhS8#......## ...# ### #.......## ###.# ##. #......@.#####...####.  ### #.....##..##..).......##  #.## #[.....##....###......#  #..####......##..### #....##.. PPDh9: ###.##........#..# ##...####. ##.............## #....###.. S   adder (wandering) ##..S#.....###..###....##...  ##...####).## ###...##.......  ####>..## ##.# #...#####....PPDhA;.821.9 (36PPDh1@CS.PPDh«@+2.9 (37PPDhôDPPDh©GY _An adder comes into view.PPDhð5 ) . #. ##.# ....###.. ..# #  ........# ..# ..  #......## ...#  #.......## ###.#  #......@.#  ### #.....##..##..)  #.## #[.....##....  #..####......##..###  ###.##....#  ##...S.........##  ##...#.....###..  ##...####).## ###.  ####>..## ##.# PPDh ¹ Ô . #. ##.# ....###.. ..# #  ........# ..# ..  PPDh7º ;#......## ...#  #.......## ###.#  #......@.#  ### #.....##..##..)  #.## #[.....##....  #..####......##..###  ###.##....#  ##...S.........##  ##...#.....###..  ##...####).## ###.  ####>..## ##.# PPDh«Â PPDh*à PPDhË PPDhöÎ ] _An adder is nearby!PPDh^ð) . #. ##.# ....###.. ..# #  ........# ..# ..  #......## ...#  #.......## ###.#  #......@.#  ### #.....##..##..)  #.## #[.....##....  #..####......##..###  ###.##....#  ##...S.........##  ##...#.....###..  ##...####).## ###.  ####>..## ##.# QPDhÙh . #. ##.# ....###.. ..# #  ........# ..# ..  #......## ...#  #.......## ###.#  #......@.#  ### #.....##..##..)  #.## #[.....##....  #..####......##..###  ###.##....#  ##...S.........##  ##...#.....###..  ##...####).## ###.  ####>..## ##.#QPDh¸µ[40m  _An adder is nearby!QPDhj‹  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.QPDhkQPDhqn. QPDhrÊ6------==3.9 (1.0)Will/2 Jinx Fly QPDhÏxQPDhõz/ _The adder hisses angrily.QPDhx}3QPDhL…QPDh‰H _No target in view!QPDhm!QPDhb"QPDh€(QPDhæ+H _No target in view!QPDh   ... #. .#.# #..###.. ..# #..# ..# .. #......## ...#  #.## ###.# ## #.#####...####.# ### #.....##..##..). #.## #[.....##....###...... #..####......##..### #....## ###.##...S....#..# ##...#### ##.............## #....###. S   adderQPDh£ î ##...#.....###..###....##.. ##...####).## ###...##  ####>..## ##.# #...#####...QPDh»¤ QPDhc¯ @S...QPDh®± 5--4 _QPDh¶¾ QPDhäÁ QPDh×a ¾ (( You shoot a sling bullet. The sling bullet hits the adder.QPDh;è QPDhó a.S.QPDhîó 6===6.1 (1.2QPDhOû QPDh#ÿ ` _The adder is moderately wounded.QPDhœwª (((((((You shoot a sling bullet.QPDhùQPDh³Ö S......  The sling bullet completely misses the adder.QPDhE'7.3QPDhšQPDhÒR _The adder barely misses you.RPDh)ª (((((((You shoot a sling bullet.RPDhî ;*RPDhƒ S.... (very drained).. _The adder barely misses you.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and ties the adder's tail in a knot.  The adder is severely wounded.RPDh‰‡m------ 6 8.5RPDh·RPDh¸‘z _The adder bites you but does no damage. The adder barely misses you.RPDh¾y  You shoot a sling bullet.  The sling bullet hits the adder but does no damage.RPDhOªm  The adder is severely wounded.RPDhB«'9.7RPDho´RPDh¹R _The adder barely misses you.RPDh¡ù_  You shoot a sling bullet. The sling bullet hits the adder.RPDh)ýr†RPDháRPDh¦š12430.9RPDhТRPDhý¤I _You kill the adder!RPDhsÌ 3RPDhìÏ RPDh3Û y7===RPDhIÞ RPDhÅÞ HFly RPDh«á RPDh\è { _The sprites lose interest in your situation.RPDhÓè RPDhFë RPDhiñ ,RPDh«ô RPDhø Q===RPDhÀù RPDh*ü O5RPDh©þ RPDhø O4RPDh) RPDhë ,RPDh¤ RPDhû ,RPDhp RPDhÞ c8===RPDhº RPDh¨ RPDh ,RPDhc RPDhH RPDh¡ ,RPDhá RPDh¯ RPDh~ ,RPDh! RPDh]# RPDhð% Q===RPDhW' RPDhj) RPDh¢/ - .....##.... .....#...# ..$........ >........ . .......## #. #.......# RPDhü1 w###.# ##......# .....###.@# ..# # ---44.9 (14.0) .........## ..# ..  #......## ...# ### #.......## ###.# ##..# #........#####...####.#..### #....†##..##..).......#.## #[.....##....###......###..####......##..### #....##.##........#..# ##...####RPDhË6 RPDh7 G---5.9 (15RPDh§: RPDhW= ; _Found a stone staircase leading down.SPDhĬ3SPDhV¯SPDhš´SPDhd¾XSPDhZÂSPDhÈÂ93SPDh ÅSPDhºÈSPDhäÍSPDh^Î@Fly SPDhÛÏSPDhìÔn _You feel your willpower return.SPDhÚSPDhñàSPDh âSPDhÎãSPDhÊå,SPDhöæSPDh‰ë~  You now have 186 gold pieces (gained 10). 2 SPDhPíSPDhÞðs _You feel your existence waver again.SPDhfô3SPDh£õSPDhvøSPDh³û,SPDhoýSPDhqÿSPDh¦,SPDhhSPDh™SPDhÔ ,SPDh SPDhn SPDhmSPDhÛSPDhOSPDhŽSPDh ,SPDh‚SPDhÉSPDh¿,SPDhÓSPDhò!,SPDh#SPDhA%N _You now have 207 gold pieces (gained 21).SPDh²'3SPDh¹(SPDhq*SPDh,,SPDh‡-SPDh/SPDh%1,SPDhð1SPDhÀ4,SPDh6SPDhä8M _You now have 214 gold pieces (gained 7).SPDhÏ:3SPDh‹;SPDhÌ<SPDhG>,SPDhê>SPDh6@SPDhéA,SPDhÉBSPDh‡ESPDhqG,SPDhúHSPDhuJSPDh~L,SPDh¿MSPDhSPSPDh6R,SPDhsSSPDh±WSPDhÕX,SPDhþb„SPDh½m… #. #..# ...#. #..##..###. #..#..# #.. #....# ..#..###.... .....## .#### #@.........#  ###.....####.#  ##...####.##  ......###...####  ...##..##.....#.## ## ##.#....#....# ## #..........## ..###........##.# .........##.....#SPDhØ|¦72.9 (273.9 (28 _r - a ring of protection from coldSPDhM¢SPDh÷¢SPDh¤SPDhä§SPDh¸´XSPDh¸BSPDhþ¹SPDh°¾,SPDhrÀSPDhVÄSPDh·È,SPDhÊSPDh9ÎSPDhŽÔ,SPDhøÖSPDh–ÙSPDheÞ,SPDhràSPDhãáSPDh£ä,SPDh®åSPDh¿çSPDhMê,SPDhiëSPDhùìSPDh´ï,SPDhÏðSPDh\òSPDhgô,SPDhiõSPDhõöSPDhÿø,SPDh]ûSPDhqýSPDhüÿ,SPDhCSPDh—SPDh|,SPDh=SPDhœ,SPDhm SPDh | _n - 2 scrolls labelled UMEUTI MIOS (gained 1)SPDh3SPDhSPDhÏSPDh(,SPDhHSPDh‘SPDh–,SPDhÁSPDhÆSPDhq,SPDh‹ SPDh1"SPDh'$,SPDhA%SPDhÄ&SPDh¨(,SPDhÅ*,SPDhJ  #....#...## ###....  .##...######...###  #...##.......###  ###.......##..##.  #......######.#..  ##......## #....  ##........###....  ###................  #.@###.............  ###.####...#.......  .# #..##...>..  #. #....#....  #. #.. ###..  .. ###.# ##..  .......###..#  SPDh ]: ...........##  #......##96.9 (237.9 (24 _s - a yellow potionSPDhWU 3SPDhRV SPDhY SPDh°a XSPDh{b SPDh†c SPDhÿc SPDh³e SPDhÄg ,SPDh¨h SPDhWk SPDh4n ,SPDhÕn SPDhFr SPDhdu ,SPDhÆv SPDhÐx SPDh¥{ ,SPDh”} SPDhü€ SPDh؃ ,SPDha… SPDh ‰ SPDhå‹ ,SPDhª SPDhº SPDh·’ ,SPDhý“ SPDhC• SPDhÆ– ,SPDhŽ— SPDh’™ SPDh› ,SPDhê› SPDhÜŸ SPDh¢ ,SPDho£ SPDh¥ SPDhí¦ ,SPDh/¨ SPDhש SPDhÔ« ,SPDhx­ SPDhº® SPDhm± ,SPDh·² SPDho´ SPDhß¶ ,SPDhÝ· SPDh¸¹ SPDh½ ,SPDh޾ SPDhcÀ SPDhëÆ XSPDh‰É BSPDhüÊ SPDhÝÐ nSPDhOÑ SPDhÇÑ SPDhyÔ SPDh:Ö ,SPDhK× SPDhÿÙ SPDhîÛ ,SPDh®Ü SPDhÁà SPDhÁâ ,SPDh(ã SPDh÷ä SPDh¾æ ,SPDhöç SPDhŠé SPDh~ë ,SPDhì SPDhˆí SPDhð ,SPDhÉð SPDhCò SPDh1ô ,SPDh™ô SPDhö SPDh­÷ ,SPDhEø SPDhšù SPDhŠû ,SPDhpü SPDh®ý SPDhCÿ ,SPDhÛÿ SPDh÷ SPDhÁ SPDh SPDhw SPDhf SPDhô SPDhY SPDh½ SPDhŸ SPDhµ SPDh SPDh SPDhà SPDhI SPDh­ SPDh SPDhù SPDhÁ SPDh& SPDh‰ SPDh× SPDhZ SPDh¾ SPDh" SPDhî SPDh\ SPDhÀ SPDhJ SPDhï SPDh SPDh‰ SPDhÛ SPDh SPDh" SPDh™ SPDhí SPDhA SPDh£ SPDh ! SPDhr! SPDh-" SPDhË# SPDh2$ SPDh–$ SPDhq% SPDh¸& SPDh' SPDh„' SPDh~( SPDh* SPDhx* SPDhÙ* SPDh³+ SPDh- SPDh{- SPDhÝ- SPDh<0 SPDhI2 BSPDh¦3 SPDh5 SPDh†5 SPDhê5 SPDh7 SPDhÏ8 SPDh69 SPDh˜9 SPDh¥: SPDhý; SPDhc< SPDhÕ< SPDhW> SPDht? SPDhÚ? SPDh@@ SPDhwA SPDh ¿.j.js. TPDhO? '3.5TPDh#E TPDhþG N _The scorpion misses you.TPDhø ‘ (((((You shoot a sling bullet.TPDh;¨ :*TPDhï‰Ä  The sling bullet closely misses the scorpion.A giggling sprite leaps out and makes the scorpion trip over its own legs.TPDh   You kill the scorpion!The jinxing sprites lose interest in you.TPDh…“a  The gnoll barely misses you.TPDhó›Ê.......j.†jj 2 gnolls (polearms)TPDhÓ¤ 9--------524.7Fly  _A gnoll comes into view. It is wielding a +0 halberd. _Your Spellcasting skill increases to level 2!UPDhš (You shoot a sling bullet. The sling bullet hits the gnoll!UPDh.‚  The gnoll is heavily wounded.UPDhp‘jj..j 3 gnolls (polearms)UPDhæ'5.9UPDhÜ•UPDhF˜R _The gnoll barely misses you.UPDhoS‰.# ...#.##...##........ #....j. ...j. #.j#.†.# #..##...# #.# #..# ...####....###..#UPDhÆT{..#.....# #..# #.####..###...# ###.# ##...#..##...#####........#..##....###.......###...#.....### .......#...## ######UPDh&XUPDhYUPDhÎ[UPDh.c]..jjUPDhéc5---60UPDh\iUPDhÑkUPDh'î z.##...##...... #...... j #.j#.j.# #..##...# .# #..# ...####UPDhàï µ#..#..#.....# #..# #.####..###...# ###.# ##...#..##...#####.......#..##....###.......###.#.....### ....#...## ########...######...####.##UPDhó UPDhùö I  The gnoll attacks as it pursues you!UPDh™ù UPDhÔ X.jUPDhP ´2-------7====-7UPDhó UPDh½ E _The gnoll hits you from afar with a +0 halberd!UPDh-&• ........  #......  #.....  #.#.j#  #..j.# #.. ##..j# #.. UPDhf(° #....# #.# #..# ... ####....## #.# #..##..#  #..#....@# ##.# #..#..#  ##.####..###..# #....#  ###.# ##...#..###....#  #...#####.......##....#  #..#..##....###.......#### #...#.....### #... 2 #..## ###.....####.# #.##...######...####.## #.##...##.......###...####UPDhD,UPDh³-UPDhõ0UPDh»9m.jj 3 gnolls (polearms)UPDh1;J5--8UPDh†CUPDh@FVPDh†MVPDh+OVPDh£O--VPDhPVPDh$UVPDh’WVPDh`Æ¢#  #..#.j.# #..##..j# .# #..# ...####....###..#..#.....# #..# #.####.@###...# ###.# ##...#..##...#####.......#..##....###.......####.#.....### ....#...## ########...######...####.####.......####..###.......##..##.....#.VPDh¡Ìn†j.jVPDh/Í%9VPDhQÒVPDh‚ÔVPDhÖç #.....  #.#..#  #..†.# #.. ##..j# #..  #..j.# #.# #..# ... ####...j## #.# #..##..#  #..#.....# ##.# #..#..#  ##.####..###..# #....#  ###.# ##.@.#..###....#  #...#####.......##....#  #..#..##....###.......#### #...#.....### #....#  #....#...## ###.....####.# #.##...######...####.## PDhê<6H #.##...##.......###...#### ..###.......##..##.....#.#..#......######.#....#...VPDhLïX..jjVPDh•ðB470VPDhÏöVPDhùWPDháq ÿ #.#..#  #..†.# #.. ##...# #..  #...j# #.# #..# ... ####...j## #.# #..##..# WPDh¡s U #..#....j# ##.# #..#..#  ##.####..###..# #....#  ###.# ##...#..###....#  #...#####..@....##....#  #..#..##....###.......#### #...#.....### #..........#  #....#...## ###.....####.#  #.##...######...####.## #.##...##.......###...#### ..###.......##..##.....#.#..#......######.#....#....##..# #..........##WPDhäv WPDhy WPDhÂy WPDhÀ‚ T.jWPDhɃ 30=------==1WPDh\Œ WPDh¢Ž WPDh¬‘ œ #.#..#  #..†.# #..  ##...# #..  #....# #.# #..# ...  ####...j## #.# #..##..#  #..#....j# ##.# #..#..#  ##.####.j###..# #....#  ###.# ##...#..###....#  #...#####.##....# WPDhµ’ $ #..#..##....###.####  #...#.....### #....#  #....#...## ###.....####.#  #.##...## #.##...##.###...####    gnoll (polearm) ..### WPDhF• BWPDh>š œ.j.jjj 3 gnolls (polearms)WPDhÇš A32WPDhÇž WPDh?  XPDh‘6' #.#..#  #..†.# #..  ##...# #.. XPDh[7• #....# #.# #..# ...  ####....## #.# #..##..#  #..#...j.# ##.# #..#..#  ##.####.j###..# #....#  ###.# ##.j.#..###....#  #...#####.##....#  #..#..##....###.####  #...#.....### #...XPDhÝ7À#  #....#...## ###.....####.#  #.##...######...####.## #.##...##.###...#### XPDh·9XPDhý:XPDh<XPDh@AR...jXPDhÐA%3XPDh&GXPDhèHXPDhq' #.#..#  #..†.# #..  ##...# #.. XPDh¾  #....# #.# #..# ...  ####....## #.# #..##..#  #..#.....# ##.# #..#..#  ##.####.j###..# #....#  ###.# ##.j.#..###....#  #...#####..j..@.##....#  #..#..##....###.#### XPDhå¤, #...#.....### #..#  #....#...## ###.....####.#  #.##...######...####.## #.##...##.......###...####  ..###.##..##..#......######.# XPDhЧXPDho©XPDh0«XPDh¯²S.jXPDhð³%4XPDhkºXPDh³½XPDhK™ #..†.# #.. ##...# #..  #....# #.# #..# ...  ####....## #.# #..##..#  #..#.....# ##.# #..#..#  ##.####..###..# #....#  ###.# ##.j.#..###....#  #...#####..jj...##....#  #..#..##....###@......####  #...#.....### #...#  #..## ###.....####.#  #.##...######...####.##  #.##...##.......###..### XPDhÒžÙ ..###.......##..##.....#. #..#......######.#....#....# #..# #..........## #####..###.##.#.j1==5XPDhý Y ##...# .# #..# ...#####..#..#.....# #..# #.####..###...#  ###.# ##...#..###....XPDhÄþ Í...#####..jjj..##..#..##....###.......####.#.....### ....#...## ########...######...####.## .......###...####..###.......##..##.....#.###..  ###................##.....#XPDhð XPDh© †.jj   gnoll (polearm)XPDhÉ U8===6XPDhï XPDh” XPDh#YPDhN5C.j2==9 _The gnoll attacks as it pursues you! The gnoll closely misses you.YPDh\Ñš#.####..###...#  ###.# ##...#..###.......#####..jj...##...#..##....###j......####.#.....### #j..........#...## ###j....######...######...####.## .......####..###.......##.@##.....#.## #..#......######.#....#....#......### #..........# ###..###........##.  ###........##......###..#...#..###.####...#.......## #.## ##..##...>.....##.## ##....#..##  The gnoll attacks as it pursues you!YPDh²î8.j20-------====80 _The gnoll hits you from afar with a +0 halberd!YPDhUdŠ###.# ##...#..##...#####..jj...###..##....###.......####.#.....### #j..........#...## ######YPDh±d%##...######..j####.## #.......###...####..###.......##..##.....#.## YPDhÿd²#..#......######@#....#....#......### #..........# ###YPDhIeÎ..###........##.  ###........##......###YPDh•e|.##..###.####...#.......##YPDhàeV #.## ##..##...>......##.## ##....#........##YPDh0fv ##.## ##..####.#YPDh0hYPDhGiYPDhûpP.jYPDhŸr.--1YPDhòzYPDh}YPDhwÁ 2...#####..jj...#..##....###.......####.#.....### #j....#...## ###.....######...######..j####.## .......####YPDh{Å ß..###.......##..##.....#.## #..#......######.#....#....#......### #@.........# ###..####.  ###........##......###.......#...#..###.####...#.......## #.## ##..##...>........# #.## ##....#..## ##.## ##..####.####..####.## #YPDh£É YPDh"Ë YPDh—Ì YPDhnØ †.j.jYPDh\Ú --2Fly YPDh\ä YPDh:ç _ _You feel your willpower return.YPDhÒí œ#..##....###.......####.#.....### ....#...## ###j....######...######...####.## ......j###...####..###.......##.j##.....#.## YPDhï +#..#......######.#....#....#......### #..........# ###..####.  ###................##......###..............#...#..###.####...#......## #.## ##..##...>......##.## ##....#..## ##.## ##..####.####..####.## ###..........###..####..# #YPDhÎò YPDhó YPDh}õ YPDhn†.j.jYPDh2a1-------3YPDh· YPDh ZPDh“e.#.....### ....#...## ########...######..j####.## .......###...####..###.......##.j##.....#.## #..#......######j#....#....#......### #..........# ###....####.  ###............@...##......###.#...#..###.####...#.....## #.## ##..##...> #.## ##....#..ZPDhcfA## ##.## ##..####.# ###..####.## ###..........###..####..# ####....## #..# ..ZPDhjhZPDhåhZPDh½jZPDh:s†.j.jZPDhüu-=4ZPDh-zZPDh^}p _The gnoll attacks as it pursues you! The gnoll misses you.ZPDhiu.#...## ########...######...####.## ......j###...####ZPDhõ..###.......##..##.....#.## #..#......######j#....#....#......### #j.........# ###...###.ZPDhïÁ##.  ###........##......###.#...#..#ZPDhŠˆ##.####...#.....## #.## ##..##...> #.## ##....#..ZPDh½## ##.## ##..####.#ZPDh°¦###..####.## ###..........###..####..# ####...........## #..# ..ZPDh>š ##.##### #...# ##ZPDh7ZPDhäZPDh»ZPDh­#O     ZPDhN$..####.##  ..###...####  .j##.....#.## .######.#....#....# ZPDhæ$Ø..### #.j........## ....###j.......##.#  ...........## ZPDhy%‡ .......@....#  ...#.............### ZPDh&  #.## ##..##...>........#  ##.## ##....#........###  ##.## ##..####.......#  #.## ##......##  ZPDhŒ&Š...###..####..# #  ..## #..# ..  ZPDh'M #...# The gnoll attacks as it pursues you!ZPDhmü™    ..####.##  ..###...####  .j##.....#.## ZPDh¸þƒ.######.#....#....# ..### #.j........## ....###j.......##.#  ...........##  .......@....#  ...#.............###  #.## ##..##...>........#  ##.## ##....#........###  ##.## ##..####......  #.## ##......##  ...###..####..#   ..## #..#   #...# ZPDh¤~ .j..jZPDh MjThe gnoll hits you from afar with a +0 halberd!ZPDhf…11------9====5ZPDhÓ ZPDh€V _* * * LOW HITPOINT WARNING * * *ZPDh:È#.##...######...####.## #.##...##.......###...#### ..###.......##.j##.....#. ..#......######.#....#....# ..#### #.j........## ###..###j.......##.# ........##.....# #..###...# ###.####...#....###  #.## ##..##...># ##....#........### ##..#### ###..####.## ##......###..........###..####..# #####...........## #..# PDh¥ÑW34m.. ##.###......## .# #####.## #.###.# ##..ZPDh"Ò.ZPDhšÒjZPDh/Ó.ZPDh¦Ó.jZPDhÔjZPDhŠÔZPDh´ÕZPDhJÖ2ZPDhÃÖ!=-----ZPDh1×--ZPDh×6ZPDhûÛZPDhŽÞZPDh¼ N.......#### ..###.......##..##.....#.##......######j#....#....#......### #..........# ##..###.j......##......j..##.... #..###....#...#..# ###.####...#.....##  #.## ##..## #.## ##....#..ZPDhØ ¶## ##.## ##..####.# ###..####.## ###..........###..####..# #ZPDhò ë###...........## #..# .. ##.##### #...# #####.## .## ###.# ##...## .#####...####.#ZPDhg ZPDh? ZPDhl î.j.j--7ZPDhë ZPDh$ c _There is a stone staircase leading down here.ZPDh0ZPDháZPDhh$ZPDh'ZPDh*ZPDh.3^..jjZPDh^;-=8ZPDh=[PDh¶ [PDh±å #########  #.......# 6 #@#  #.#  #..  #..#  #..# #..# #..# ...# _The gnoll closely misses you.====[PDhÐJÅ-9.6 (1.7 _You fly downwards. _There is a stone staircase leading up here.[PDhó6 3[PDhp7 [PDhB> Å _3=[PDhÔ? ,[PDhD@ [PDh…B ,[PDhôB [PDhE i4=[PDh F [PDh}H ,[PDhçH [PDhcK ,[PDhÌK [PDhÔN ,[PDh^PDhì>^PDhÏ?^PDhØKà _You now have 228 gold pieces (gained 14).^PDhN,^PDhùP,^PDhR^PDhÆS^PDh‹V,^PDhðW^PDh¸Y^PDhe\,^PDh‚]^PDh¬_^PDhHb,^PDhoc^PDhªd^PDhg,^PDhÃg^PDhk,^PDhºk^PDhämN _You now have 239 gold pieces (gained 11).^PDh^p3^PDh q^PDhós,^PDhât^PDh¢vN _You now have 250 gold pieces (gained 11).^PDhYy3^PDhñy^PDh¸{^PDhïø ## ##. ############# #..#######...........####..[..............36.5 (14#.#########.#####. #.# #.# # ... #.# ^PDhƒª##.# #(#  ...... #..#.# #.##.# ^PDh\A7.5 (15^PDh”^PDh@“H _Found a ring mail.^PDhƒP_^PDh8XX^PDhÏZ,^PDhp\^PDh¾^^PDhâc,^PDh f^PDhTg^PDhŒk,^PDhll^PDhœp^PDhšt,^PDh-v^PDhéx^PDh†},^PDhe^PDhà^PDh†,^PDhð‡^PDh¨‰^PDh@Œ,^PDhs^PDhŠ^PDh’,^PDhU“^PDh¡”^PDhc—,^PDh™^PDhM^PDh'¡,^PDha¢^PDh ¤^PDh©B^PDhª^PDhɰ[..........................###########.#########.#####...######.##...# #.# ##########.........# #.# #.......#.##.##...####(#### #.#####<#................... #..##........##.### #... #.###.##.##.# #^PDh®±a#. #.# #.##@# #49.5 (12# #.# #.##.# #.# #..... #.######. .. #.# ##. #.#§ #. #.#§§ #_#§§§^PDhÿ¶h_#§§^PDh}·,50.5 (13^PDh”ºy§_#§§§^PDh ½5 _Found a stormy altar of Qazlal.^PDhU± 3^PDhå´ ,^PDhWÙ  ####.##...# #.# ##### #.........# #.# #........##.##...####(#### #.#####<#................... ##..##........##.### #.... #.###.##.##.# #. #.# #.##.# )# # #.# #.##.#?.# #.# #...@...#1.0) ######.##. #.#§§§§# #.#§§§§#§§§§_#§^PDhüó †§§§##§§§§§I§§§§§§_#§§§§§§§2.5 (2§§§§§§§§§§§§§§§I§§§§§ _Found a spear._PDhçž3_PDhZ½°_PDhM¾_PDh´Ç¡ #######.#########.#####...## ####.##...# #.# ############.........# #.# #.......###.##.##...####(#### #.#####<###............. #.###..##........##.####.._PDh‡ÈÌ... #.###.##.##.# #..##. #.# #.##.##)# #..## #.# #.##.#@.# #..##.# #.......# #..#######.## ...#§#.#§§§§ ##..#_PDhãÊå§§#.#§§§§# #..#§§§#.#§§§§#§§§§#_#§§§§##§§§§###§§§§##§§§§§I§§§§§#_PDhÙÔÉ4§§_#§§§_PDhWÕ*5.5 (3_PDhQÙs§§§§§§§§§§#_#§§§§§§§§###§§§§_PDh+Üc _t - a scroll labelled SALEX WUTZOCU_PDhç2_PDh™3_PDhÔ5_PDhw9_PDhG=_PDhÉ=_PDhƒB_PDh+E _PDhE7 You see here a +0 spear._PDhØG_PDhVH __PDh’I_PDhSK_PDhðM_PDhoN_PDhCO_PDh—Q_PDhÓU_PDhJV_PDh W_PDh¡Z_PDh¦],_PDh¡^_PDhÝ`_PDhÿpÜ_PDhƒq_PDh’s_PDh=v,_PDhPw_PDhÑx_PDh¥{,_PDhâ|_PDhz~_PDhP,_PDhŸ‚_PDhP„_PDhý†,_PDhmˆ_PDh¿Š_PDhŒ,_PDh+_PDhXŽ_PDhÌ,_PDh~‘_PDhS“_PDhï•,_PDh —_PDhç˜_PDhq›,_PDh¡œ_PDhjž_PDh0¥Ý #####  #######...........## [..................... #######.#########.## ####.##...# #.#  #.........# #.#  ##.##.##...####(### #..@................71.5 (16.0) _PDh¼¥Ð#..##........##.### ..... #.###.##.##.# ...#... #.# #.##.##)# .. ##.. #.# #.##.#..#. ... #.# #.......# .[.. ... ######.## .#.. ... §#.#§§§§  _PDh0¦^§§#.#§§§§ _PDhL¬A2.5 (17_PDh·±_PDhȳM _Found a leather armour._PDhÌ¿ #######...........#[................... #######.#########. ####.##...# #.#  #.........# #.# # ##.##.##...####(###.S #.................#.).$##..##........##........@..#.###.##.##.# #....#....#.# #.##.##)# #... ##...#.# #.##.#..#.. ...##.# #.......# . .[...... ##_PDhÐà V####.## .#..#... §#.#§§ S   water moccasin (asleep) ..#..#. §§#.#§§ $.#..# # §§§#.#§§#_# 4.5 (2.0)_A water moccasin comes into view.5.5 (3_ _Found 23 gold pieces and a club.`PDhSá [ ####.##...# #.#  #.........# #.#  # ##.##.#( #.S #.... #.).$##..## .......@..#  #....#....#.# )#  #... ##...#.#   ... ...##.#   . .[......   .#..#...  ..#..#.  $.#..# #  `PDhET'§§§§#_`PDh"÷l [ ####.##...# #.#  #.........# #.#  # ##.##.#( #.S #.... #.).$##..## .......@..#  #....#....#.# `PDh®û´)#  #... ##...#.#   ... ...##.#   . .[......  .#..#...  ..#..#.  $.#..# #  §§§§#_`PDh`PDhü`PDh `PDhþe _A water moccasin is nearby!`PDhxð"  You beckon some vexing sprites to accompany your attacks.7------==6.5 (1Will/2 Jinx Fly `PDhgû:_`PDh°; _You feel your willpower being sapped.`PDhâÆ§ ((((S_`PDhÕLjYou shoot a sling bullet.  The sling bullet hits the water moccasin.  The water moccasin hisses angrily.`PDht\U*_`PDh¸/ *  The sling bullet hits the water moccasin.  The water moccasin hisses angrily.  The water moccasin is lightly wounded.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks t`PDh#1 ~he water moccasin with its own tail.  The water moccasin is moderately wounded.`PDh=3 `PDh½7 R  You hear a shout! x2; You hear an angry hiss.`PDh¡< i  An iguana comes into view.`PDh÷> `PDhA `PDhóB `PDhO › o.Sl.. (very drained)l   iguanao   orc`PDhhQ %An orc priest comes into view. It is wielding a +0 flail.An orc comes into view. It is wielding a +0 short sword.The orc priest moves out of view. 6 =7.7 (1.2`PDhW `PDhJ_ ' _You hear a shout!`PDh U † ((((((You shoot a sling bullet.`PDhÕ U*_`PDh(¹ È  The sling bullet barely misses the water moccasin.A giggling sprite leaps out and ties the water moccasin's tail in a knot.`PDhÙ» `PDhú¼ `PDhvÑ Œ..)ooS.o   orc priest_o   orc8.8 (1.1`PDh°Ú 8_`PDhà i _The water moccasin is moderately wounded.`PDhf 8 (( _You shoot a sling bullet.  The sling bullet completely misses the water moccasin.The sling bullet hits the iguana.`PDhï U*_`PDh Ìd *(very drained)`PDhÔÌ¥_The iguana is moderately wounded.A giggling sprite leaps out and smacks the iguana with its own front talon.aPDhwˆ+  The iguana is heavily wounded.A giggling sprite leaps out and ties the water moccasin's tail in a knot.  The water moccasin is heavily wounded.  The jinxing sprites lose interest in you..olS_7--780.0 (1.2Fly  _The water moccasin bites you.aPDh2¾  _You shoot a sling bullet.  The sling bullet hits the water moccasin!aPDhÓ6¢  The water moccasin is severely wounded.aPDh“;ˆ$ool_aPDhý<F------1.2aPDhÒHaPDh†L¢ _The water moccasin barely misses you. The water moccasin closely misses you.aPDhw&¼ ############# ##########[....................aPDh`'3#######.#########.#######.##...# #.#  #.........# #.# # ##.##.##...####(####.. #..................#.).$##.@##........##.###aPDhû'Ÿ....ooS...#.###.##.##.# #....#l...#.# #.##.##)# #... ##...#.# #.##.#..# ... ...##.# #.......aPDhª(•#. .[...... ######.## .#..#...#.#§..#..#. #.#§aPDhG)u$.#..# ##.#§aPDh9.aPDh[0aPDhÎ1aPDhŒ4aPDhÔ<‹S.ool.aPDhJ=4--20aPDh‰DaPDhGz _The iguana attacks as it pursues you! The iguana closely misses you.aPDh‰Ò F # ############# ###########[.....................#######.#########.########.##...# #.#  #.........# #.# aPDh´Ô à# ##.##.##...####(#####.. #..@................#.).$##S.##........##.####.....ool..#.###.##.##.# #....#....#.# #.##.##)# #... ##...#.# #.##.#..#... ...##.# #.......# . .[...... ######.## #..#...#.#§..#..#. #.#§aPDhCÚ aPDhÜ aPDhÝ aPDh$á i  The iguana seems less drained. The iguana attacks as it pursues you!aPDhÍô ¹Sol...oaPDh&ö j1-------3aPDhõÿ aPDh> I _The iguana bites you. The water moccasin bites you.aPDh÷Ž#### #.#..####.[........#.#########.#####.##...# #.# ##.........# #.# # ##.##.##...####(##.. #.S.#.).$##ol##.##.#..........#.###.##.##.# #....#o...#.# #.##.##)# #... ##...#.#... ...##.# #.# . .[...... ######.## .#..#... §#.#§§§§ aPDhó’œ..#..#. §§#.#§§§§#aPDh¿¡ooSl..oaPDhC£C.4aPDh~«aPDhÿ®z _The iguana attacks as it pursues you! The iguana closely misses you.bPDh}õû  You beckon some vexing sprites to accompany your attacks.o.o.19-----------6--6=5Jinx Fly Beogh bPDhÄöbPDhÃú bPDh}ûbPDhüC_You feel your willpower being sapped. The iguana bites you!bPDhÇ¥§ _You are too injured to fight recklessly!bPDh§CbPDhƒDbPDhþMbPDh R^ _You are too injured to fight recklessly!bPDhÑ9 bPDhŒ: bPDhüF bPDhàK ^ _You are too injured to fight recklessly!cPDh=±cPDhú¸tRead which item? Scrolls  b - a scroll of poison  d - 3 scrolls labelled NYJOUHAIFU  e - 2 scrolls labelled WYNOEFR XOWO  g - 2 scrolls labelled GOXKYZ SALEXE  h - 2 scrolls labelled CURONE TAIHABB  i - 3 scrolls labelled YGUTZO ZIORGH  j - a scroll labelled YCUCLO NUONOA  l - 2 scrolls labelled MIONKIDDER  m - a scroll labelled SOIZYEKOTO  n - 2 scrolls labelled UMEUTI MIOS  p - 2 scrolls labelled COMNOCKE HUEDA  q - a scroll labelled ESEQOC TUUHEA cPDhÊ» t - a scroll labelled SALEX WUTZOCU [!] read|quaff[?] describe selecteddPDh¬[## dertzug the Vexing############# #. Poltergeist#######...........####. Health: 19/39 ===========-------------[...................... Magic: 6/9================--------#######.#########.##### AC:  6  Str: 4####.##...# #.# # EV: 12Int: 15#.........# #.#SH: 0Dex: 19# ##o##.##...####(##### XL:  6 Next: 79% Place: Dungeon:6#.. #.Sl@................PDhg\;49m Noise: ==-------  Time: 3185.2 (0.0)#.).$##.o##........##.##### a) +1 sling..........#.###.##.##.#Cast: Jinxbite#....#....#.# #.##.##)#Will/2 Jinx Fly Beogh #... ##...#.# #.##.#..#... ...##.# #.......#S   water moccasin (very drained). .[...... ######.##l   iguana.#..#... §#.#§§§§ o   orc priest..#..#.§§#.#§§§§# o   orc _The iguana attacks as it pursues you! The iguana closely misses you.PDh_a9mYou beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped. The iguana bites you! _You are too injured to fight recklessly! _You are too injured to fight recklessly! _You are too injured to fight recklessly!  The air fills with toxic fumes!  ###  .. [.. .##### ####.##...# #.#  #.........# #.#  # ##.##.##...####( #.. #.Sl@....... #.).$##..##....... ..........#.###.##.##.# dPDh$` dPDhÉ`;#....#....#.# dPDh•a )# dPDh4b dPDhÑbR#... ##...#.# dPDhmc dPDhd dPDhžd*... ...##.# dPDh9e dPDhÑe dPDhŒf:. .[......   dPDhÆpÌ..   ..#..#. §§#.#§§§§#  As you read the scroll of poison, it crumbles to dust.dPDhvW ###  .. [.. .##### ####.##...# #.#  #.........# #.#  # ##.##.##...####( #.. #.Sl@....... #.).$##..##....... ..........#.###.##.##.#  #....#....#.# )#  #... ##...#.#  ... ...##.#   . .[......   ..    §§§§§§dPDhÝhx[0;10m##§§§§§.##§##§§§§Sl@§§§§§§§§.##§§§§§§§§§§§..#§###§§§#§...#§§§§§§§§The iguana bites you!9/39 ------56.2 (1 _* * * LOW HITPOINT WARNING * * *dPDh 7¼##.#### #.#######§§.####.dPDhõ7[......§§.#######§#########.#####.####§##§§.# #.# ##...§§§...# #.# ## ##.##§##§§§####(#dPDhÃ8`#.. #§Sl..#.).$##§.##§.##.#dPDh8<Â....§§§§..#§###§##.##.# #..§§#§...#§# #.##.##)# #..§ ##...#... ...##§# #.# . .[....§§ ######.## .#..#. dPDhÀ@dPDh=BdPDhuDdPDh8EdPDh)Sê..o§§..Slo..§#.dPDh—S.o   orc priesto   orcdPDhŽTß10/39=-----4--7Beogh dPDh´\dPDhà_< _The water moccasin seems less drained.dPDhòH ##.(#### #.#######§§.####.[......§§.#######§#########.#####.####§##...# #.# ##..o§§....# #.# #.# ##.##§##§§§####(######.#.. #§.Sl§.#.).$##§o##§.##.#....§§§...#§###§##.##.# #...§#....#§# #.##.##)# #... ##...#§#... ...##§# #.dPDhbL u[27G# . .[....§§ ######.## .#..#.§§ §#.#§§§§ ..#..#. §§#.#§§§§# ........dPDhM .dPDh‰N .dPDh•O fo   orcdPDhÎQ 'dPDhúR 73--dPDh±a ?8dPDh/d dPDhÔƒ ##.(.### #.#§.####.[......§.#§#########.#####.####§##...# #.# ##..o§.....# #.# #.# ##.##§##§§§####(######.##.. #§.Sl§.##.).$##§.##§.##.#.#§###§##.##.# #....#....#§# #.##.##)# #... ##...#§# #.#... ...##§# #.# . .[....§. ######.## .#..#.§.PDhˆ À9m §#.#§§§§ .....o....o   orc priesto   orcdPDh‰ 9dPDh&Š )Beogh dPDhœŠ dPDh‘ dPDh“ ePDh##.(.## #.#.####.[.#.#########.#####...#####.##...# #.# ##..o......# #.# #.# ##.##§##§§§####(######.##.. #§.Sl§.# #.).$##§o##§.##.# .#§###§##.##.# #....#....#§# #.##.##)# #... ##...#.# #.... ...##.# #.......# . .[...... ######.## PDhΰ8H.#..#... §#.#§§§§ ..#..#. §§#.#§§§§#☼☼..90ePDhL##.(.## #.....##.####.[.########.#########.#####...#####.##...# #.# ##..o......# #.# #.# ##.##§##§☼§####(######.##.. #§.Sl§§§§@§☼.#  #.).$##§.##§.##.#  .#§###§##.##.#  #....#....#.# #.##.##)#  #... ##...#.# #  ... ...##.# #.......# . .[...... ###PDh´m###.##  o..o##§§☼o   orc priesto   orcYou feel your existence waver again.1= 2 1Beogh ePDhzePDh(ePDh<  ePDhÇ ePDhG!A_The iguana hisses menacingly.ePDh¿!ePDh¢õd##.(.## #ePDh§ö~ #.....##.####.[.#ePDhs÷Š#######.#########.#####...## ####.##...# #.# ##..o.o....# #.# #. # ##.##§##§☼§####(######.# ePDh7øÏ#.. #..Sl§§§§§@☼.# #.).$##.o##§§☼§§§§.##.# .ePDh%ü#§###§##.##.# #....#....#.# #.##.##)# #... ##...#.# #.##.#..# ... ...##.# #.......#  . .[...... ######.## .#..#... §#.#§§§§ # o   orc..#..#. §§#.#§§§§#.oâ—‹lS☼§§§§@â—‹☼2ePDhd ##.(.## # #.....##.####.[.########.#########.#####...## ####.##...# #.# ##.....o...# #.# #. ##.##§##§○§####(######.# .. #..lS☼§§§§§@.# # .).$##.o##§§☼§§§☼.##.# ##§###§##.##.# # ....#....#.# #.##.##)# # ... ##...#.# #.##.#..# # ...##.# #.......# # .PDhNe Åm .[...... ######.## . o   orc.#..#... §#.#§§§§ ##..#..#. §§#.#§§§§# #.o☼##§○☼.lS☼☼○☼l   iguanao   orc3fPDhÞD##.(.## # #.....##.####.[.##.#########.#####...## ####.##...# #.# ##......o..# #.# #.##.##☼##§○☼####(######.#####< #...lS☼§§§§○# #. ).$##.o##§☼○§§§☼.##.# #.#§###☼##.##.# #.#....#.# #.##.##)# #. ##...#.# #.##.#..# #. . ...##.# #.......# #.  .[...... #####PDhÐEL;1m#.## .. o   orc.#..#... §#.#§§§§ ##...#..#. §§#.#§§§§# #.fPDhG.o°○☼S§§§°fPDh>I3☼☼○§§☼○fPDh9J17==fPDh+W44fPDhÚYfPDhn##.(.## # #.....##.####.[.##.###.#####...## ####.##...# #.# ##.o.# #.# #.###.##☼##§°☼####(######.#####<#  #...lâ—‹☼S§§§°.# #.# .$##.o##☼☼○§§☼○.##.# #.#§###☼##.##.# #.#....#.# #.##.##)# #. . ##...#.# #.##.#..# #.  ...##.# #.......# #..[...... ######.## ....#..#... §#.#§§§§ ##...#..#.PDhcÓZ;49m §§#.#§§§§# #..##§.â—‹.○§S§§..○°.###â—‹2=5fPDh{Æ##.(.## ### #.....# #..####. [...# #.#.#####...## #####.##...# #.# ##.......o.# #.# #.###.##.##§.â—‹####(######.#####<##...l.â—‹§S§§.# #.# $##.o##.â—‹°§§☼○.##.# #.#.###â—‹##.##.# #..# .#....#.# #.##.##)# #..#  ##...#.# #.##.#..# #..#...##.# #.......# #..#.[...... ######.## ...#.#..#... §#.PDh¦Ì»0;1m#§§§§ ##..# ..#..#. §§#.#§§§§# #..#o.§§§S..§§○°o   orc6§fPDh«¿ ##.(.## #### #.....#...####. .....######..##.#####...## #.####.##...# #.# #.#.......o.# #.# #.##.##.##.##§oâ—‹####(######.#####<##.#...l..§§§S.# #.##. ##.o##...§§○°.##.# #.#.###â—‹##.##.# #..# #....#.# #.##.##)# #..# ##...#.# #.##.#.  ...##.# #.......# #..# .[...... ######.## ...# .#..#... §#.#PDhGË Wm§ fPDh¢Í fPDh¾Î 3.°fPDhÞÏ I.§☼§SfPDhÑ ;☼§○.fPDh!Ò °fPDh/Ó fPDh4Õ fPDh;Ö 7fPDhæà fPDhVã gPDhßÅ##.(.## #### #.....#...####.#....######.#.##.#####...## #.#####.##...# #.# #.##.o.# #.# #.##.# ##.##.##§.°####(######.#####<##.# #...l...§☼§S.# #.##.# #.o##...☼§○..##.# #....##.###°##.##.# #..# ....#.# #.##.##)# #..# ...#.# #.##.#..# ...##.# #.......# #..# [...... ######.## #..#... §#.PDh©È*0m#§ .o..☼§.S.☼°.o   orc==8gPDh¨ ##.(.## ### #.....# ..####.# ..######.# .#.#####...## #.# ####.##...# #.# #.# #.o.# #.# #.##.# .##.##.o.####(######.#####<##.# ...l....☼§.S.# #.##.# .o##....☼°..##.# #....# #.###.##.##.# #..### #.# #.##.##)# #..# ...#.# #.##.#..##.# #.......# #..# ...... ######.## ...# ..#... §#.# PDhj.°39;49m.o.§...S..o   orc3==9gPDhM6®##.(.## # #.....# .####.# ######.# .#.#####...## #.# .##...# #.# #.# .o.# #.# #.##.# .##.##..o####(######.#####<##.# l.....§...S.# #.##.# o##.##.# #....# #.###.##.##.# #..### #.# #.##.##)# #..# ##.# #.# #..#  ######.## ...# ..o...So   orc200gPDh‡+ Ì##.(.##  # #.....# .####.gPDh\, # ######.# .#.#####...## #.# .##...# #.# #.# o.# #.# #.gPDh- ##.# ##.##...####(######.#####<##.# l......o...S.# #.##.# ##.gPDhÏ- s##.# #....# #.###.##.##.# #..### #.# #.##.##)# #..# gPDh¬. ‹##.# #.# #..# gPDhg/ t ######.## ...# gPDh3 gPDh5 gPDhÚ5 gPDh@ Ö.o....So   orcgPDh9B %1gPDhñM gPDhMQ gPDhÀ« ¿##.(.## # #.....# .gPDh”¯ í####.# ######.# .#.#####...## #.# .##...# #.# ###########.# o.# #.# #.......##.# .##...####(######.#####<##.# l.o....S..@..# #.##.# .##.# #....# #.###.##.##.# #..### #.# #.##.##)# #..# .# #.# #..#  ######.## ...# gPDhé´ gPDh¶ gPDhäà Ö.o....So   orcgPDh¨Å œ4=2Fly gPDh7Ð gPDhâÒ i _The jinxing sprites lose interest in you.gPDh^39##.(.##  #.....# .####.# ######.# .#.#####...## #.# .##...# #.# ###########.# o.# #.# #.......##.# .##...####(######.#####<##.# .o....S..@.# #.##.# .##.# #....# .###.##.##.# #..### .# #.##.##)# #..# .# #.# #..#  ######.## gPDhþ3H...#  gPDhÌ6gPDhÒ8gPDh™:hPDhB×.o.....So   orchPDh978===hPDh3hPDhå8hPDh§:hPDh”a  ##.(.##  dertzug the Vexing ############ #.....########  Poltergeist hPDh/t ...........####............#  Health: 14/39 ========---------------- ....................######.#  Magic: 6/9================-------- .#########.#####...## #.#  AC: 2Str: 4 .##...# #.# ###########.#  EV: 12Int: 15 ....o.# #.# #.......##.#  SH: 0Dex: 19 .##...####(######.#####<##.#  XL:  6 Next: 79% Place: Dungeon:6 .........o.....S@.# #.##.#  Noise: ---------  Time: 3203.2 (0.0) ........##.######## #....#  a) +1 sling .###.##.##.# #..###  Cast: Jinxbite .# #.##.##)# #..#  Will/2 Fly .# #.##.#..# #..# .# #.......# #..#  S   water moccasin .. ######.## ...#  o PDhRu 2m  orc .. §#.#§§§§ ##..#  §§#.#§§§§# #..# You feel your existence waver again. _The iguana hisses menacingly. _The jinxing sprites lose interest in you.Casting: Jinxbite (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatehPDh  ##.(.##  dertzug the Vexing ############ #.....########  Poltergeist hPDh€ ...........####............#  Health: 14/39 ========---------------- ....................######.#  Magic: 6/9================-------- .#########.#####...## #.#  AC: 2Str: 4 hPDhÐ V.##...# #.# ###########.#  EV: 12Int: 15 ....o.# #.# #.......##.#  SH: 0Dex: 19 .##...####(######.#####<##.#  XL:  6 Next: 79% Place: Dungeon:6 .........o.....S@.# #.##.#  Noise: ---------  Time: 3203.2 (0.0) ........##.######## #....#  a) +1 sling .###.##.##.# #..###  Cast: Jinxbite .# #.##.##)# #..#  Will/2 Fly .# #.##.#..# #..# .# #.......# #..#  S   water moccasin .. ######.## ...#  o   orc .. §#.#§§§§ ##..#  §§#.#§§§§# #..# _The jinxing sprites lose interest in you.Casting: Jinxbite (safe; 3% risk of failure)  hPDh‰ nPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.hPDh”  ##.(.##     hPDh ú #.#  #.# ######  #.# #... hPDhŽ ¾#(######.#####<##.# .o....S@.#  #.########     hPDhìA C)# #..#     #..#   ...#    hPDh C  hPDhkD €==4.2 (1Jinx Fly hPDhÄK hPDhÄN ô  Casting: Jinxbite (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You beckon some vexing sprites to accompany your attacks.feel your willpower being sappedhPDh¾O B. _The water moccasin bites you but does no damage.hPDhœBhPDhŒChPDhLhPDh¹PF _Unknown command.iPDh8ÖÚ (((((((You shoot a sling bullet.  The sling bullet closely misses the water moccasin.iPDh¾] iPDhx^` ##.(.##      #.#  #.# ######  #.# #... #(######.#####<##.# .#  #.########     )# #..#   #..#   #..#   ...#   ##..#  iPDhê^V #..# The sling bullet closely misses the orc.iPDhg ##.(.##      #.#  #.# ######  #.# #... #(######.#####<##.# .#  #.########     )# #..#     #..#   ...#       The water moccasin bites you.  ##.(.##      #.#  #.# ######  #.# #... #(######.#####<##.# .#  #.########     )# #..#   #..#   #..#   ...#  l   iguana  ##..#  o   orcPDhJxmK  #..# * * * LOW HITPOINT WARNING * * *iPDh†-Ñ ##.(.##      #.#  #.# ######  #.# #... #(######.#####<##.# .#  #.########     )# #..#     #..#  iPDh~1¥ ...#   ##..#   iPDh9» l.o...SThe water moccasin bites you!iPDhº9~3/39 -------=5.4 (1.2iPDh¼>iPDhþBV _* * * LOW HITPOINT WARNING * * *iPDhÈ* (((( You shoot a sling bullet.  The sling bullet closely misses the water moccasin.The sling bullet hits the orc.iPDh#²iPDh³iPDhrßÿ .l.o..SThe orc is almost dead.The water moccasin bites you!  You die...iPDhŸ« r-5/39 --------iPDhà /  --more--jPDhÍÿjPDhµøInventory: 19/52 slots Hand Weapons (go to first with ))  a - a +1 sling (weapon) Armour (go to first with [)  c - a +1 cloak (haunted) Jewellery (go to first with "=)jPDhóþo - a ring of fire  r - a ring of protection from cold Scrolls (go to first with ?)d - 3 scrolls of identify {unknown}  e - 2 scrolls of fog {unknown}  g - 2 scrolls of acquirement {unknown}  h - 2 scrolls of vulnerability {unknown}  i - 3 scrolls of teleportation {unknown}j - a scroll of revelation {unknown}  l - 2 scrolls of enchant armour {unknown}  m - a scroll of torment {unknown}n - 2 scrolls of enchant weapon {unknown}  p - 2 scrolls of noise {unknown}  q - a scroll of immolation {unknown}t - a scroll of butterflies {unknown} Potions (go to first with !)  f - a potion of magic {unknown} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]jPDh@8jPDh 8jPDhV=9Goodbye, dertzug.389 dertzug the Vexing (level 6, -5/39 HPs)Began as a Poltergeist Hexslinger on June 7, 2025.Slain by a water moccasin (9 damage)... on level 6 of the Dungeon.The game lasted 00:03:02 (3153 turns). Best Crawlers -1.84003445 EnegeticOc GrEE-27 escaped with the Orb2.66514978 chastityca DEAl-27 escaped with the Orb3.57906703 RepoMan TrFi-27 escaped with the Orb4.57167857 EnegeticOc DjNe-27 escaped with the Orb5.56104178 RepoMan TrFi-27 escaped with the Orb6.45340331 EnegeticOc DjWn-27 escaped with the Orb7.40754416 RepoMan TeBe-27 escaped with the Orb8.36241780 RepoMan DrAr-27 escaped with the Orb9.36158184 RepoMan PoWr-27 escaped with the Orb  jPDh>10.32963854 RepoMan FeSh-27 escaped with the Orb  11.32900669 TCCBaIE-27 escaped with the Orb  12.30032968 RepoMan ReAl-27 escaped with the Orb  13.29697527 sentinel GnRe-27 escaped with the Orb  14.28001477 puimuR OnDe-27 escaped with the OrbjPDh+ü jPDh jPDht ? [?25h[?0c [?1051l[?1052l[?1060l[?1061l