kPDhL  Player: dertzug Game: DCSS 0.33 Server: clan Filename: 2025-06-07.14:44:59.ttyrec Time: (1749307499) Sat Jun 7 16:44:59 2025 lPDh [?1051l[?1052l[?1060l[?1061hlPDhV)0[?7h[?25l[?1clPDhlPDhlPDh&2Welcome, dertzug. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Formless ghosts who delight in hexing their enemies. They can equip many different hats, gloves, boots, or cloaks at once, but cannot wear body armour. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Poltergeist HexslingermPDhmPDh_mPDhmPDhb$mPDh!cWelcome, dertzug the Poltergeist. Please select your background. mPDhWarriormPDhAdventurermPDhH Mage mPDh$a - FightermPDhi - ArtificermPDhp - Hedge Wizard mPDhb - GladiatormPDhj - WanderermPDhPq - Conjurer mPDhc - MonkmPDh%k - DelvermPDhr - Summoner mPDh d - HuntermPDhw 0s - Necromancer mPDh $e - BrigandmPDhO 'Warrior-magemPDh &t - Forgewright mPDh4 !ZealotmPDh #l - WarpermPDhE u - Fire Elementalist f - Berserkerm - Hexslinger  v - Ice Elementalist g - Cinder AcolytemPDh n - Enchanterw - Air Elementalist h - Chaos Knighto - Reaverx - Earth Elementalisty - Alchemist mPDh Hexslingers carry a sling, and use hex magic to make their foes more vulnerable to attacks from afar. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesmPDhS`Space - Change species ? - Help Tab - Poltergeist HexslingermPDhtmPDhEmPDhsodertzug the VexingPoltergeistmPDhntHealth: 12/12 ========================Magic: 2/2========================AC: 2Str: 4EV: 11Int: 15SH: 0mPDhtDex: 16XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +1 slingFire: a) +1 slingmPDhNv3Fly mPDhy3##≈≈≈~♣#♣♣♣..###+......@##♣♣♣..###mPDhWyf≈≈~♣##≈mPDh~mPDh,Welcome, dertzug the Poltergeist Hexslinger.The glorious Orb of Zot lies far below, as if waiting for you to find it.mPDhmPDh3Press ? for a list of commands and other information.mPDh[ _Found a staircase leading out of the dungeon.mPDh$ _Unknown command.mPDh8 mPDh>   Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting0.8   1%  -1   f + Spellcasting 1.0   3%  -1  mPDh}?          b + Unarmed Combat   0.0    -3   g + HexesmPDh @ 4.4  63%  +4      h + Fire Magic0.8   1%  -1  mPDh@ c + Ranged Weapons 1.5  16%  -2          mPDhA 4    d + Dodging2.1  16%  +1  mPDhA      e + Stealth   0.0    +5      mPDh(D                                                     mPDhD             mPDhPE H        The percentage of incoming experience used to train each skill is in brown.  mPDhE The species aptitude is in white.  [?] Help[=] set a skill target  mPDhfF [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsmPDhj 51 h + Fire Magic   0.8   32mPDhk  e * Stealth   0.0  20%mPDh 63 h + Fire Magic 0.8   1%66 e - Stealth   0.0   nPDh#nPDhM$nPDh (nPDh++nPDh,dertzug the VexingPoltergeistHealth: 12/12 ========================Magic: 2/2========================AC: 2Str: 4##≈EV: 11Int: 15≈≈~♣SH: 0Dex: 16#♣♣♣..###XL:  1 Next:  0% Place: Dungeon:1+......@#nPDh.MNoise: ---------  Time: 0.0 (0.0)#♣♣♣..###a) +1 sling≈≈~♣Fire: a) +1 sling##≈Fly Welcome, dertzug the Poltergeist Hexslinger.The glorious Orb of Zot lies far below, as if waiting for you to find it.Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon. _Unknown command.nPDh0nPDh=1nPDh3nPDh6nPDhnPDhnPDh(nPDhnPDhmnPDh P _nPDh1#### ##≈≈~♣## ≈≈~♣.. #♣♣♣..### +....@.<#1.0 (1 #♣♣♣..### ≈≈~♣.> ##≈≈~♣##nPDh@####nPDhenPDh%*2.0 (2nPDhnPDh.1 _Found an escape hatch in the floor.nPDhnPDhOnPDhnPDh7nPDh,nPDh)nnPDhdnPDhZnPDh?Water nPDhMnPDh?nPDhnPDh(nPDhnPDh6nPDhz,nPDhnPDhnPDh,nPDh/nPDhnPDh,nPDhnPDhnPDhP,nPDh޸nPDh3nPDh3?Water nPDhnPDhѻnPDhnPDhLnPDh(nPDh.nPDh[nPDhZnPDhnPDhnPDhnPDhnPDhdnPDhnPDhnPDhnPDhnPDhjnPDhknPDhXnPDhnPDh nPDhnPDhnPDhnPDh=nPDh$ nPDh"_You reach down and open the door.nPDhnPDh#nPDhnPDh"@  There is an open door here.nPDhSnPDh _nPDhnPDhnPDh,nPDh!nPDh|nPDhnPDhnPDhnPDhnPDh##..#..#.. #.. .. ##### #. ##≈≈~♣## #.#####≈≈~♣..#nPDhT #.@...#♣♣♣..###1.0 (19.0) #.###.'......<# #. ###♣♣♣..### .. #≈≈~♣.># ... ##≈≈~♣##.^.$ #####...(.......nPDhnPDh+2.0 (20nPDhnPDh. _Found 6 silver javelins.nPDhץ 3nPDh* nPDh nPDhZ XnPDh# ,nPDhŲ nPDh nPDh #..# #..# #..# ..# ##### #.# ##≈≈~♣## #.#####≈≈~♣..# #.....#♣♣♣..### #.###.'......<#nPDh  #@# ###♣♣♣..###4.0)........# #≈≈~♣.>..).....# ##≈≈~♣.....^.$# ##### ......(.#........#...?....#..#nPDh nPDh *5.0 (3nPDh nPDhv $ _Found a sling.nPDh>3nPDhDnPDhnPDh@_ ######.# ##≈≈~♣######≈≈~♣......#♣♣♣..#### #.###.'......<#####.#.# ###♣♣♣..##.......@# #≈≈~♣.># )#≈≈~♣#...^.$# ##### nPDh .(.# .?S   ball python (constriction, asleep).S.nPDhP06.0 (1nPDhnPDh^ _A ball python comes into view.oPDhy-  You shoot a sling bullet. The sling bullet hits the ball python!(((((#(.oPDhU{.$.....oPDh:p>1===7.3 (1.3oPDhWuoPDhwO _You kill the ball python!oPDh$3oPDh5oPDhmH _No target in view!oPDh՜oPDhoPDh{oPDhH _No target in view!oPDh^ 3oPDhX oPDh oPDh:   ######.# ##≈≈~♣######≈≈~♣..# #.....#♣♣♣..####.#.###.'......<#####.#.# ###♣♣♣..##........# #≈≈~♣.># )#≈≈~♣#0.0...^.$# ##### oPDh .(.# .....[...#oPDh oPDhX 4---8.3 (1oPDhƮ oPDh\ H _Found a ring mail.oPDh_oPDhVBoPDhoPDhoPDhIoPDhA _You now have 13 gold pieces.oPDhoPDhp  You see here 6 silver javelins.oPDh) #.#.#####≈≈~♣..##.#.....#♣♣♣..###.###.'......<#######.#.# ###♣♣♣..###.#........# #≈≈~♣.>#....).....# ##≈≈~♣##r......^..# ##### .(.# .....@..# ---?....# >.........#....##....[...#.# ########.#..#r   rat (asleep) ## ... #. 31.3 (3  A rat comes into view.Found a stone staircase leading down..rroPDh+3==2.3 (4oPDh1oPDh4 oPDh5'_The rat squeaks loudly.pPDhճpPDhmpPDhp _A rat is nearby!pPDh^   #.#..  #.#.#<#  ######.#.#   .#........# >#  ....).....#   .r.....^..# #####  ........(.#  .......@..#  .....?....#  >.........#  ............  ##....[...#.#  ########.#..#  ## ...  #. pPDhY    #.#..  #.#.#<#  ######.#.#   .#........# >#  ....).....#   .r.....^..# #####  ........(.#  .......@..#  .....?....#  >.........#  ............  ##....[...#.# ########.#..#  ## ... #. pPDh_  pPDh` pPDha 6_A rat is nearby!pPDhb pPDh  pPDh pPDh !(pPDh (((pPDh (((pPDhi /You shoot a sling bullet.pPDh6 pPDhiB pPDh,C .pPDhC '.r.pPDhD ...pPDh F pPDhF =pPDhG 3.7 (1.4pPDhDO pPDh}S  pPDh1T pPDhT :_The sling bullet closely misses the rat.pPDhgU pPDh  pPDh  pPDh 8You shoot a sling bullet. The sling bullet hits the rat.pPDh pPDh 4.(pPDh ((pPDh (pPDh; !pPDh{ pPDh| ..pPDh} ..pPDh~ .pPDh pPDh. 2pPDh 5.1pPDh pPDh  pPDh pPDh #_You kill the rat!pPDhF qPDhqIqPDhH _No target in view!qPDh.3qPDh޳qPDhqPDhӾqPDh: _qPDhqPDh #.#.....#♣♣♣..### #.#.###.'......<#l######.#.# ###♣♣♣..####.#........# #≈≈~♣.>##.....).....# ##≈≈~♣###........^..# ####...(.# #....##....#---qPDh;#.>.........##....#####....[...#.# ########.#..# ## ...l   frilled lizard (wandering) #. qPDh,60qPDhL.lqPDhF---7.1 (2qPDh3qPDh8 _A frilled lizard comes into view. _You see here a scroll of poison.qPDh4 # #.#.#< #.######.#.#  ##l#........# > #.....).....#  #........^..# #####  #.........(.#  #...........#  #......@....#  #.>.........#  #.............#  ####....[...#.#  ########.#..#  ## ...  #. qPDhI  # #.#.#< #.######.#.#  ##l#........# > #.....).....#  #........^..# #####  #.........(.#  #...........#  #......@....#  #.>.........#  #.............#  ####....[...#.#  ########.#.. ## ...  #. qPDhtU { _A frilled lizard is nearby!qPDhfA (((((You shoot a sling bullet.qPDh w  The sling bullet barely misses the frilled lizard.qPDhk .l...lqPDh 6===8.5 (1.4qPDh qPDhu 8 _The frilled lizard hisses angrily.qPDhVo  You shoot a sling bullet.  The sling bullet hits the frilled lizard!qPDhZp†(((qPDh-0...qPDh439.8 (1.3qPDh:rPDhJR _You kill the frilled lizard!rPDhFrPDhGrPDhHrPDhTQrPDhH _No target in view!rPDh,"3rPDh"rPDhN,BrPDh-G _b - 2 scrolls of poison (gained 1)rPDhP03rPDh2rPDh4rPDh57,rPDh/9rPDhY;rPDh=,rPDhb?rPDh1ArPDhC,rPDhzDrPDhGrPDhhIrPDhIrPDhJrPDhNrPDhZP,rPDhQrPDhOSrPDhT,rPDhUrPDhZXrPDhY,rPDh[rPDh\rPDhY^,rPDhA_rPDhQarPDhbrPDhcrPDhcrPDhUerPDhfrPDhgrPDhgrPDhhrPDh@jrPDhjrPDh[krPDhlrPDhmrPDh^nrPDhnrPDh prPDh qrPDhqrPDhqrPDhrrPDhsrPDhctrPDhtrPDhurPDhvrPDhGwrPDhwrPDhxrPDhyrPDhzrPDhzrPDht|rPDh|rPDh6}rPDhRM _You now have 27 gold pieces (gained 14).rPDhq3rPDhrPDh{rPDh,rPDhrPDhrPDhrPDhrPDhrPDh;rPDhOrPDhrPDhIrPDhrPDhdrPDhϏrPDhrPDhErPDhrPDh,rPDhrPDh~rPDhn,rPDhCrPDhQrPDh.,rPDhrPDhrPDhݤ,rPDhvrPDhrPDh2,rPDhԬrPDh rPDh,rPDhrPDhŶrPDhظ,rPDhrPDhڼrPDhľ,rPDhtrPDhrPDh,rPDhgrPDh=  You see here a +0 sling.rPDh!rPDh _rPDhrPDhrPDh,rPDhrPDhrPDhu,rPDhRrPDhj  You see here a frilled lizard corpse.rPDh+rPDh _rPDhrPDh rPDhwrPDhrPDhwrPDhrPDh,rPDhrPDhrPDhxs#.... #..# ...... #..# .b.... #..# ...... #..#  ....# ..# ## ... #.# ##≈ #.## #.#.#####≈≈ #.@# #.#.....#♣♣--- ##.# #.#.###.'.. #.######.#.# ###♣♣ rPDh##.#........# #≈≈ #..†..).....# ##≈#........^..# ## b   bat (asleep)#.........(.##...........##...........#rPDh078.8 (39.0)rPDhrPDhrPDh>...bbrPDhG---9.8 (40rPDh}rPDhV _A bat comes into view.rPDh #.... #..#  ...... #..#  ...... #..#  ...... #..#  ..b.# ..#  ... #.#  #.##  #.@#  ##.#  #.#  ##.#  #..†..) rPDht #........^..#  #.........(.#  #...........#  .....# rPDh4  #.... #..#  ...... #..#  ...... #..#  ...... #..#  ..b.# ..#  ... #.#  #.##  #.@#  ##.#  #.#  ##.# rPDh8 & #..†..)  #........^..#  #.........( #......... ....rPDh? rPDhg@ rPDh?....b.rPDhϚ;===81.1 (1.3)rPDhrPDhP _The bat barely misses you.rPDhT]  You shoot a sling bullet. The sling bullet hits the bat.rPDhj†(sPDh*&.sPDhhE42.4sPDhؕG _You kill the bat!sPDha- _No target in view!sPDh _  You see here a bat corpse. _sPDh.##.$.[J#. ...g.  #.......#  #....... #...... ##.....## #..# #.......# #..# #.....@.# #..# ---#.......# #..# ##.....## ..# ##...†.# #.# ######.## #.#.##### #..# #.#.....# J   endoplasm (asleep) ##.# #.#.###.' g   hobgoblin (asleep) #.######.#.# ### ##.#........# # sPDh, sPDh8.4 (6.0  sPDh%A hobgoblin and an endoplasm come into view.---9.4 (7sPDh sPDhsPDh&H_Found a robe and 10 gold pieces.sPDhnz sPDh{ G .##.$.[J#. ........g. #.......# #....... #...... ##.....## #..#  #.......# #..#  #.....@.# #..#  sPDh{ #.......# #..#  ##.....## ..#  ##...†.# #.#  #####.##  #..#  ##.#  #.#   sPDh Y .##.$.[J#. ........g. #.......# sPDhS #....... #...... ##.....## #..#  #.......# #..#  #.....@.# #..#  #.......# #..# sPDh  ##.....## ..#  ##...†.# #.#  #####.##  #..#  sPDhA ##.#  #.#   sPDh sPDh sPDh3 sPDh d _There are monsters nearby!sPDhy ' sPDh {(((((g  sPDhc z  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts!sPDhe/  The hobgoblin is severely wounded.sPDhM^.J.g....sPDhap.J===90.7 (1.3 sPDhhX_The endoplasm quivers.tPDh\ tPDh] tPDh^>You shoot a sling bullet. The sling bullet hits the hobgoblin.tPDh~btPDhr†((((tPDhj.J...tPDhc$62.0 _You kill the hobgoblin!tPDh!j  You shoot a sling bullet. The sling bullet hits the endoplasm!tPDh".tPDh#"(tPDhF-Z((tPDh!8....tPDh73.3 _You kill the endoplasm!tPDh)tPDh.3tPDh1 tPDhP2tPDh2:_No target in view!tPDh#T 3tPDh3Z tPDhk^ H _No target in view!tPDho tPDho tPDhq tPDhw tPDh| tPDh} $ _tPDhk ,tPDhy ,tPDh tPDh tPDh j . .# . ##.## ## #. ##...##..g #.##.$.[.#.# ....# #.....†.#  #.......#  #.@....# --- ##.....## #..#tPDh  #.......# #..# #.......# #..#  #.......# #..###.....## ..# g   goblin (wandering)##...†.# #.######.## #.#.##tPDh) } #..# #.#...tPDh -5.3 (2.0tPDh 9g.tPDh) F---6.3 (3tPDhw tPDh u _A goblin comes into view. It is wielding a +0 dagger.tPDha . .# . ##.## ##  #. ##...##.g.  #.##.$.[.#.#  ..........#  #.....†.#  #.......#  #.@....#  ##.....## #..#  #.......# #..#  #.......# #..#  #.......# #..# tPDhe ##.....## ..#  ##...†.# #.#  #####.##  #..# uPDh . .# . ##.## ##  #. ##...##.g.  #.##.$.[.#.#  ..........#  #.....†.#  #.......#  #.@....#  ##.....## #..#  #.......# #..#  #.......# #..#  #.......#  ##.....## ..#  ##...†.#  #####.##  #..# uPDhb[m _A goblin is nearby!uPDh uPDhG You shoot a sling bullet.  The goblin shouts!  The sling bullet hits the goblin!uPDh)uPDhh#(uPDh(uPDhJ ((uPDh (uPDh.uPDhuPDh[)uPDh]`...†.uPDh58===7.6 (1.3 _You kill the goblin!uPDhZ _No target in view!uPDh2\ _ _You now have 37 gold pieces (gained 10).uPDhruPDh uPDh. ( #### #####...  #......#  #......# uPDh ## ...#......#####.?...r... #@## --- #..#  . ##.#  uPDh ;. ##.## ## #. ##...##.).#.##...[.#.# r   rat (asleep)#..........####.....†.###.......#uPDh y 107.6 (10.0)  A rat comes into view.uPDhw G---8.6 (11uPDh" uPDh& g _Found 3 scrolls labelled FAIROKHO AXTU.uPDhjz  ####  #####...  #......#  #......#  #......#  ...#......#####  .?.........r...  #@## #..# . ##.# . ##.## ##  #. ##...##.).  #.##...[.#.# uPDh{ ~ #..........#  ###.....†.##  #.......# uPDh ####  #####... uPDhG #......#  #......#  #......#  ...#......#####  .?.........r...  #@##uPDho #..# . ##.# . ##.## ##  #. ##...##.) #.##...[.#.#  #........ ###.....†. #...uPDh$uPDh$uPDhv+uPDhY.Z _A rat is nearby!vPDhS* ####  #####...  #......#  #......#  #......#  ...#......#####  .?.........r...  #@## #..# . ##.# . ##.## ##  #. ##...##.).  #.##...[.#.#  #..........#  ###.....†.## vPDh<6 #.......# vPDh^_ ####  #####...  #......#  #......#  #......#  ...#......#####  .?.........r...  #@## #..# . ##.# . ##.## ##  #. ##...##.)vPDha #.##...[.#.#  #........ ###.....†. #...vPDhjvPDhkvPDhtvPDh}| _A rat is nearby!You shoot a sling bullet. The sling bullet hits the rat.vPDh b(((.vPDh)....vPDh(B9===9.9 (1.3)vPDh3vPDhF8G _You kill the rat!vPDh~\vPDh]vPDhdvPDhgH _No target in view!vPDhvPDhvPDhvPDhHH _No target in view!vPDhE@ 3vPDhE vPDhoJ vPDhsN vPDhzO $ _vPDh\W ,vPDhY ,vPDh[ vPDh,_ vPDh5b ,vPDhd vPDhg vPDhk ,vPDhm vPDhq vPDh[y  #################...........#......#.....K.#......#...[#............######.....?.@...........---.......####.#######....... #..#....... ##.# ....... ##.## #########. ##...##.).K   kobold (asleep) #.##...[.#.# #......vPDhy o....# ###.....†.##vPDhV| 13.9 (4.0  A kobold comes into view. It is wielding a +0 short sword.vPDh _.KKvPDh F---4.9 (5vPDh vPDh % _Found a helmet.vPDh} a #####  ############....  .......#......#  .......#......#  ......K#......#  .......#......#####  .....?.@...........  .......####.#######  ....... #..#  ....... ##.#  ....... ##.## ##  #######. ).  [.#.#    †.## vPDh3 #####  ############....  .......#......#  .......#......#  ......K#......#  .......#......#####  .....?.@...........  .......####.#######  ....... #..#  ....... ##.#  vPDhK....... ##.##  #######. ).  [  †vPDhUvPDh}vPDhvPDh"] _A kobold is nearby!wPDhx ((((You shoot a sling bullet.wPDhwPDh ..[KThe sling bullet closely misses the kobold.wPDhm6===6.2 (1.3wPDhwPDh= _The kobold hits you but does no damage.wPDh ((((You shoot a sling bullet.wPDh ...KThe sling bullet closely misses the kobold.wPDhʅ'7.5wPDhwPDhtP  You shoot a sling bullet.  The sling bullet closely misses the kobold. _The kobold hits you but does no damage.  You shoot a sling bullet.  The sling bullet closely misses the kobold. _The kobold hits you but does no damage.wPDhusThe sling bullet closely misses the kobold. _The kobold hits you but does no damage.  You shoot a sling bullet.  The sling bullet closely misses the kobold. _The kobold hits you but does no damage.  You shoot a sling bullet. The sling bullet hits the kobold.wPDhyC)wPDh?lwPDhlwPDhtdertzug the VexingPoltergeist#####Health: 12/12 ========================############....Magic: 2/2========================.......#......#AC: 2Str: 4.......#......#EV: 11Int: 15......[#......#SH: 0Dex: 16......)#......#####XL:  1 Next: 100% Place: Dungeon:1.....?.@...........Noise: ===------  Time: 118.8 (1.3).......####.#######wPDhwa) +1 sling....... #..#Fire: a) +1 sling....... ##.#Fly ....... ##.## #########. ##...##.).#.##...[.#.##..........####.....†.##The sling bullet closely misses the kobold. _The kobold hits you but does no damage.  You shoot a sling bullet.  The sling bullet closely misses the kobold. _The kobold hits you but does no damage.  You shoot a sling bullet. The sling bullet hits the kobold. _You kill the kobold!You have reached level 2!wPDh/  --more--xPDhC8/183/32 0% xPDhF'xPDh)4 _xPDhe ##################....#.#......##.......#......##......[#......# #......@#......######.....?.............#.####.########xPDhsg.# #..##.# ##.#........ ##.## ##########. ##...##.). #.##...[#.# #..........#xPDh'qxPDhnr<---90 _xPDh{xPDh  Things that are here: _a +0 short sword; a kobold corpsexPDhM #################..... .)#......#####?.............###.########.......# #..#.---20 _  You now have 45 gold pieces (gained 8).1.8 (2xPDhiE _You see here a +0 helmet.xPDhD xPDhMG Wear which item? Inventory Items Armour (go to first with [)  c - a +1 cloak (haunted) Floor Items ([,] to select) Armoura +0 helmet[?] describe selected xPDhG [!] equip|wield|wear[tab] equip|unequip yPDhEFyPDhOyPDh]Xdertzug the VexingPoltergeistHealth: 18/18 ========================Magic: 3/3========================#####AC: 2Str: 4#############....EV: 11Int: 15#.......#......#SH: 0Dex: 16#.......#......#XL:  2 Next:  0% Place: Dungeon:1#......@#......#Noise: ---------  Time: 121.8 (0.0)#......)#......#####a) +1 sling#.....?.............Fire: a) +1 sling#.......####.#######Fly yPDh_#.......# #..##.......# ##.##........ ##.## ##########. ##...##.).#.##...[.#.# _You kill the kobold! _You have reached level 2!Things that are here: _a +0 short sword; a kobold corpseYou now have 45 gold pieces (gained 8). _You see here a +0 helmet.yPDhjyPDhikyPDhsyPDhsxyPDhG~*2.8 (1yPDhyPDhyPDh*3.8 (2yPDhyPDhŎ@4.8 (3yPDhTyPDh yPDh*5.8 (4yPDhyPDh@6.8 (5yPDhyPDh 3 _You start haunting your armour. You continue haunting your +0 helmet. x5yPDhyPDhOyPDhY _You finish haunting your +0 helmet.yPDhκ3yPDhyPDhyPDhQyPDh$ _yPDhXyPDh+yPDhL##################....#.......#......#  #.......#......# #.#......# #......)#......##### #............. #.......####.####### #.......# #..#  #.# ##.#  #.. ##.## ## ########.###...##.). #.##...[.#. yPDh#..........# ###.....†##yPDh+8.8 (2yPDh\*9.8 (3yPDhyPDhd _e - 3 scrolls labelled FAIROKHO AXTUyPDh IyPDh! yPDh, XyPDhx0 ,yPDh3 yPDh6 yPDh9 ,yPDh< yPDh? yPDhB ,yPDhC yPDhF yPDhH ,yPDhI yPDh2L yPDh-N ,yPDh_P yPDhoR yPDhS yPDhlT yPDhOU yPDhV yPDhX yPDh6Y yPDhY yPDh%\ yPDh] yPDhJ^ yPDh^ yPDhc` yPDha yPDhxb yPDhc yPDhTd yPDhe yPDhrf yPDhg yPDh/h yPDhti yPDh9j yPDhj yPDhk yPDh4m yPDhm yPDhtn yPDhvo yPDhNq yPDhq yPDhr yPDht yPDhu yPDhv yPDh2w yPDh)x yPDhy yPDhy ,yPDh{ yPDh{ yPDh| ,yPDh} yPDhu~ yPDh~ yPDh[ yPDh& yPDh yPDh yPDh yPDh yPDhz yPDh yPDhi yPDh yPDhՅ yPDh[ yPDh† yPDh? yPDhω yPDhA yPDh yPDh yPDhM yPDh yPDh: yPDh yPDh3  .  ... ##############....[ ######..........@....?.. 52.8 (23.0) .#......##########....#. .#......# ..... .#......# .#.. yPDh )#......##### # . ............. .####.####### .# #..# .## ##.#yPDh A3.8 (24yPDh yPDh K _Found a plate armour.zPDhKRzPDhSzPDhETzPDh WzPDh%YzPDhYzPDh_zPDhBozPDhszPDhuzPDhvzPDh,zzPDhUzPDh+###zPDh!#...zPDhE,#....zPDhʆ/####....zPDha,#.....zPDh###zPDhN....[...zPDh>.............@.?.......###....#...b....# #........ .....# #.#.#... .....##### #.#.#..... #.#.# ....b   bat (asleep) ##.####### ..... ..rr   rat (asleep)  #..# #.#.# ###  ##.#zPDhvzPDh5zPDh.0)zPDhzPDh,zPDhrzPDhzPDhRb..zPDh.zPDhprzPDhbzPDh{zPDh.zPDhrzPDh zPDhȲzPDh-zPDh#6.8 (3zPDhzPDh zPDhzPDh;_A rat and a bat come into view.zPDhzPDh/  You shoot a sling bullet. The sling bullet hits the bat.(((.r   rzPDhia.?..r.zPDhIT4===8.1 (1.3zPDhu zPDh—zPDh#_You kill the bat!zPDhzPDh`((((((zPDh6..r...9.4zPDhåw _You shoot a sling bullet. The sling bullet barely misses the rat.zPDhP, ###  #...  #....  ####.....  #........  #######....[... .......@.?..... ######....#....  #.........  #.#.#r....  #.#.#.....  #.#.# ....  ..... ...  #..# #.#.# ###  ##.#zPDh6 5 ###  #...  #....  ####.....  #........  #######....[... .......@.?..... ######....#....  #.........  #.#.#r....  #.#.#..... #.#.# ....  ..... ...  #..# #.#.# ###  ##.# _A rat is nearby!zPDh  zPDh  zPDh 8You shoot a sling bullet. The sling bullet hits the rat!zPDh zPDhV "(zPDh (zPDh .zPDh !zPDh' zPDh .zPDhR .zPDhŗ .zPDh zPDh 8zPDh 60.7zPDhD zPDh  zPDh zPDhn #_You kill the rat!zPDh zPDh(  _No target in view!zPDh`fzPDhc-##...##.####.#.  #....[...>....@?.0.0#....#.# zPDhn#.........# #.#.#.....##### #.#.#. #.#.##..# ..... .. #..# #.#.# .# ##.#zPDhpzPDhyzPDhQC---1.7 (1zPDh# zPDhzPDh*-_Found a stone staircase leading down.{PDhJ#### #...##.....#####.#. #....[...>........#---#....#.....## #........# #.#.#......##### #.#.#.... #.#.##.....# .# ..... ..... ..# #.#.# #.#23.7 (2 _f - a scroll labelled LOEMNI KUFITA{PDhC}{PDh̛n{PDh]{PDhԟ{PDh{PDhȢ{PDhe,{PDhΨ{PDh{PDh2{PDh{PDh{PDh_{PDh{PDh{PDhs{PDh{PDh{PDhW{PDhZ{PDh{PDh`{PDhe{PDhR{PDh{PDhK{PDhQ{PDh;{PDh{PDh;{PDh{PDh{PDh{{PDh{PDh{PDh;{PDh"{PDh{PDh{PDh{PDh/K#..........# {PDh}#####....[...>.# {PDh?Z..............## {PDhR####....#.....## {PDhIO#...........# {PDho#.#.#.......# {PDhS#.#.#.......# # {PDhq #.#.##.....#####..### {PDhS  {PDh.{PDh}.?S {PDh #.#.##.#########.#...{PDh {PDh/...{PDh {PDh /...{PDh {PDh -.#{PDh|  {PDh yS   ball python (constriction, asleep) {PDh {PDh {PDh  {PDh {PDh {PDh77.7 (1{PDh 4.0)  {PDh2A ball python comes into view.{PDh{PDhI{PDh2S.{PDhFS{PDh){PDh:{PDh{PDh$8.7 (15{PDh{PDh  {PDh!{PDh!?_The ball python hisses angrily. You hear a loud squeak.{PDhG  #..........#.[...>.#.......##.##  ..#  ......#  ......# #  .....#####..###  .......@.....S.  .#########.#...  ... ... .#{PDh C #..........#.[...>.#.......##.##  ..#  ......#  ......# #  .....#####..###  .......@.....S.  .#########.#...  ... ... .#  _A ball python is nearby!|PDha (((((((You shoot a sling bullet.|PDhS ...S.?rr   rat (wandering)The sling bullet closely misses the ball python.===80.0 (1.3) _A rat comes into view.|PDh |PDhr The sling bullet closely misses the ball python. _A rat comes into view.  The rat squeaks loudly.  The sling bullet hits the rat.|PDh=((((((† |PDh!|PDh|=3|PDh>X.S...?|PDh.?|PDhfe|PDh!g12|PDh i 1.3|PDhYr|PDhx |PDhx|PDhy#_You kill the rat!|PDhz|PDhe  You shoot a sling bullet. The sling bullet hits the ball python.|PDh^(. |PDhuZ'..|PDhx 62.6 _You kill the ball python!|PDh |PDh،o _Your Ranged Weapons skill increases to level 2!|PDhI|PDh|PDh"|PDhP _|PDh|PDhҺ#..........# ....[...>.# .....## ###|PDhd....#.....## ..##..# ..##.#.#.......# ..##.#.#.......# ..#  #.#.##.....#####..####.  ..?†.r---  #.#.##.##.#...##... ... ##... ..#.#.# |PDh..# #.##r   rat (wandering)##|PDh,30|PDhF---4.6 (2|PDhI|PDhV _A rat comes into view.|PDh  |PDh |PDhZ *(((((((|PDhA /You shoot a sling bullet.|PDhc  |PDhRe  |PDho OThe sling bullet closely misses the rat.|PDhxp c...?†r.|PDhNq r|PDh r |PDhr |PDh2t |PDht ===|PDhu 5.9 (1.3|PDh| |PDh  |PDh̀ |PDh _The rat squeaks loudly.|PDh : [...>.# ###  ..#   ..#   ..#   ..#  ...#####..####.  .......@...?†r.  ########.#...##  ... ... ##  ... ..#.#  .# ..# #  .##  ##|PDhG [...>.# ###  ..#   ..#   ..#   ..#  ...#####..####.  .......@...?†r.  ########.#...##  ... ... ##  ... ..#.#  .# ..# # .##  ##  _A rat is nearby!}PDhFd  You shoot a sling bullet. The sling bullet hits the rat.}PDhN_(((((†}PDh}PDh }PDh }PDhC...?††g}PDhkg   hobgoblin (missile)}PDh#You kill the rat!}PDh}PDh }PDh 20}PDhY 7.2}PDh}PDhA" }PDh`#}PDhl$]_A hobgoblin comes into view. It is quivering curare-tipped darts.}PDhZ%}PDh }PDh }PDhY*(((((((}PDh=/You shoot a sling bullet.}PDheB }PDhgJ...?††gThe sling bullet barely misses the hobgoblin.}PDhQ (((((((The hobgoblin throws a curare-tipped dart.}PDhm@...?††8.5 _The curare-tipped dart barely misses you.}PDhk (((((((You shoot a sling bullet.}PDh*...?†g.9.8 _The sling bullet barely misses the hobgoblin.}PDhO: [...>.# ###  ..#   ..#   ..#   ..#  ...#####..####.  .......@...?†g.  ########.#...##  ... ... ##  ... ..#.#  .# ..# #  .##  ##}PDhX [...>.# ###  ..#   ..#   ..#   ..#  ...#####..####.  .......@...?†g.  ########.#...##  ... ... ##  ... ..#.#  .# ..# # .##  ## }PDh}PDh}PDh }PDhw }PDh0}PDh<_A hobgoblin is nearby!}PDhr}PDhf  You shoot a sling bullet. The sling bullet hits the hobgoblin!((((((}PDh h...?†}PDh 991.1 _You kill the hobgoblin! _Your Hexes skill increases to level 5!}PDh }PDh }PDhq }PDhw H _No target in view!~PDh>3~PDhS@~PDh[C~PDhE: _~PDhTn~PDh5V~PDh6Y~PDhY~PDhG[~PDh^~PDh]b,~PDhc~PDh ...# ...[...>.# ## #### ..#.....## #..# ..# #..# .#.......# #..# .#.......# #..# .##.....#####..####.##. .....@†(....--- ~PDh~=.##.#########.#...####..  ... #....## ... #..#.# .# #...#.#....##.#..#.###.#$.#. #.#5.1 (4.0---6.1 (5~PDha _g - a scroll labelled LOUCOXTEONU~PDhk3~PDh"~PDh/~PDhd~PDh ~PDhe(X~PDh)~PDh+~PDh*.~PDh.~PDh/~PDh2~PDh9 #...# #..# #.#.#.......# #..# #.#.#.......# #..# # #.#.##.....#####..####.##.............†(..... ~PDh;#.#.##.#########.#...####..  ... #....##  ... ##..#.#  .# #.@.#.#  ..J.....##.#  .....#.###.# ...$.#. #.# .... #. .#... .. J   endoplasm (asleep) #..#.. .. ~PDh=#..# #.. #..#~PDhC+9.1 (3~PDhD,200.1 (4~PDhI~PDhjL] _An endoplasm comes into view.~PDh 9 #..# #..# #..# # #..####.##.. .....†(..... #.#...####..  ... #....##  ... ##..#.#  .# #.@.#.#  ..J.....##.#  .....#.###.#  ...$.#. #.#  .... #. .#  ... .. ... .. #..~PDhp  #..# #..# #..# # #..####.##.. .....†(..... #.#...####..  ... #....##  ... ##..#.#  .# #.@.#.# ~PDhr r ..J.....##.#  .....#.###.#  ...$.#. #.#  .... #.  ... .. ... .. #..~PDhz ~PDh{ ~PDh ~PDhӇ a _An endoplasm is nearby!~PDh c  You shoot a sling bullet. The sling bullet hits the endoplasm!~PDh (.(((~PDhH2.....~PDh=o 37===1.4 (1.3 _You kill the endoplasm!~PDht~PDhwi _Your Fighting skill increases to level 1!PDhPDh PDhPPDh޳H _No target in view!PDh. _  #.#.#.......# #..#  #.#.#.......# #..# #  #.#.##.....#####..####.##..  ....................†(.....  #.#.##.#########.#...####.. .......... #....##  ... .......##..#.# .# ...?...#...#.# B......@..##.#---#.###.#$.#.# #.#....#.# .#......##..# .........#B   giant cockroach (asleep)  #..#PDh : #######..#  #..# #..#  #..#20..BB---3.4 (2PDhFx _A giant cockroach comes into view.PDh  #..#   #..# #  ###.##..  ..†(.....  #########.#...####..  .......... #....##  ... .......##..#.#  .# ...?...#...#.#  ..B....@..##.#  .......#.###.#  PDh.....$.#.# #.#  .......#.# .#  .........#  #..# .........#  #..# #######..#  #..# #..#  #..#PDhz U  #..#   #..# #  ###.##..  ..†(.....  PDh} #########.#...####..  .......... #....##  ... .......##..#.#  .# ...?...#...#.#  ..B....@..##.#  .......#.###.#  .....$.#.# #.#  .......#.# .#  PDh} .........#  #..# .........#  #..# #######..#  #..# #..#  PDhR PDh PDh. PDhҚ f _A giant cockroach is nearby!PDh_ | ((((You shoot a sling bullet.PDhU0 PDh): J.B...PDh ; 6===4.7 (1.3PDhA PDhE S _The sling bullet hits the giant cockroach but does no damage.PDho  (((((((You shoot a sling bullet.PDhB PDhMC PDh=L L.....B.PDhL '6.0PDh%T PDhV j _The sling bullet closely misses the giant cockroach.PDh (((((((You shoot a sling bullet.PDhPDh*L......BPDh!'7.3PDh$PDh?'j _The sling bullet closely misses the giant cockroach.PDho  #..#   #..# #  ###.##..  ..†(.....  #########.#...####..  .......... #....##  ... .......##..#.#  .# ...?...#...#.#  ......B@..##.#  .......#.###.#  .....$.#.# #.#  .......#.# .#  .........#  #..# .........#  #..# #######..#  #..# #..#  #..#PDhzE\  #..#   #..# #  ###.##..  ..†(.....  #########.#...####..  .......... #....##  PDh0Gq... .......##..#.#  .# ...?...#...#.#  ......B@..##.#  .......#.###.#  .....$.#.# #.#  .......#.# .#  .........#  #..# .........#  #..# #######..#  #..# #..#  PDhOPDhPPDhXPDh\f _A giant cockroach is nearby!PDh  You shoot a sling bullet.  The sling bullet hits the giant cockroach.PDhe:r  The giant cockroach is almost dead.PDhYA'8.6PDhFPDhiI` _The giant cockroach closely misses you. x2PDhq (((((((You shoot a sling bullet.PDh ......BThe sling bullet barely misses the giant cockroach.PDh '9.9PDh PDh U _The giant cockroach misses you.PDh_  (((((((You shoot a sling bullet.PDh9 ......BThe sling bullet barely misses the giant cockroach.PDh) (11.2PDh PDh] J _The giant cockroach bites you but does no damage. x2PDh  (((((((You shoot a sling bullet.PDhG ......BThe sling bullet closely misses the giant cockroach.PDhFI '2.5PDhS PDhYT G _The giant cockroach bites you but does no damage.PDh  (((((((You shoot a sling bullet.PDh/> ......BThe sling bullet closely misses the giant cockroach.PDh.?W6---3.8PDhEPDhH{ _The giant cockroach bites you. The giant cockroach barely misses you.PDh  (((((((You shoot a sling bullet.PDh ......BThe sling bullet barely misses the giant cockroach.PDh'5.1PDhPDh] _The giant cockroach closely misses you.PDhIp  You shoot a sling bullet.  The sling bullet hits the giant cockroach.PDhE†PDh]PDh~0456.4PDhPDhS _You kill the giant cockroach!PDh"PDhe#PDhY,PDh/H _No target in view!PDh+PDh] Spells (Memorise)TypeFailure Level  a - JinxbiteHexes4% 2  b - Sigil of BindingHexes10% 3  c - Inner FlameHexes/FirePDh`22% 3  d - Cause FearHexes30% 4  e - Dimensional Bullseye Hexes/Translocation 65% 4 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitPDhB PDh~D PDhN w #.#.#.......# #..#dertzug the Vexing#.#.#.......# #..# #Poltergeist#.#.##.....#####..####.##..Health: 16/18 =====================---....................†(.....Magic: 3/3PDhQ ========================#.#.##.#########.#...####..AC: 3Str: 4.......... #....##EV: 11Int: 15... .......##..#.#SH: 0Dex: 16.# ...?...#...#.#XL:  2 Next: 45% Place: Dungeon:1......†@..##.#Noise: ===------  Time: 216.4 (0.0).......#.###.#a) +1 sling.....$.#.# #.#Fire: a) +1 sling.......#.# .#Fly .........##..# .........##..# #######..##..##.DhwR }m.##..#The sling bullet barely misses the giant cockroach. _The giant cockroach closely misses you.You shoot a sling bullet.  The sling bullet hits the giant cockroach. _You kill the giant cockroach! _No target in view!PDh$^ PDh1a Memorise Jinxbite, consuming 2 spell levels and leaving 1? Y - Yes  N - NoPDhI PDhr  #.#.#.......# #..#dertzug the Vexing#.#.#.......# #..# #Poltergeist#.#.##.....#####..####.##..Health: 16/18 =====================---....................†(.....Magic: 3/3========================#.#.##.#########.#...####..AC: 3Str: 4.......... #....##EV: 11Int: 15... .......##..#.#SH: 0Dex: 16.# ...?...#...#.#XL:  2 Next: 45% Place: Dungeon:1......†@..##.#Noise: ===------  Time: 216.4 (0.0).......#.###.#a) +1 sling.....$.Dh:v /4m#.# #.#Fire: a) +1 sling.......#.# .#Fly .........##..# .........##..# #######..##..##..##..#The sling bullet barely misses the giant cockroach. _The giant cockroach closely misses you.You shoot a sling bullet.  The sling bullet hits the giant cockroach. _You kill the giant cockroach! _No target in view!---7.4 (1 _PDh~ PDhZ 7=---8.4 (2PDh; @9.4 (3PDh PDh _You start memorising the spell. You continue memorising. x2PDh PDh y _You finish memorising. Spell assigned to 'a'.PDhPDhIQuiver which action? ([-] to clear) Items ([,] to cycle) PDh  a - Fire: a) +1 sling (quivered) Spells ([,] to cycle)  b - Cast: Jinxbite [*/%] inventory [&] all spells[!] focus mode: off|onPDhvPDhI; #.#.#.......# #..#dertzug the Vexing#.#.#.......# #..# #Poltergeist#.#.##.....#####..####.##..Health: 17/18 ======================--....................†(.....Magic: 3/3========================#.#.##.#########.#...####..AC: 3Str: 4.......... #....##EV: 11Int: 15PDh8... .......##..#.#SH: 0Dex: 16.# ...?...#...#.#XL:  2 Next: 45% Place: Dungeon:1......†@..##.#Noise: ---------  Time: 219.4 (0.0).......#.###.#a) +1 sling.....$.#.# #.#Cast: Jinxbite.......#.# .#PDhFly .........##..# .........##..# #######..##..##..#PDhZ#..#You shoot a sling bullet.  The sling bullet hits the giant cockroach. _You kill the giant cockroach! _No target in view! _You start memorising the spell. You continue memorising. x2 PDhN_You finish memorising. Spell assigned to 'a'.PDhPDhPDhPDhՄ3PDhSPDhߋPDh$ _PDh͒BPDhnPDh,PDhPDhPDhL8==PDhPDh!1 _HP restored.PDh3PDh5PDhPDh& #.#.##.....#####..####.##.. ....................†(..... #.#.##.#########.#...####.. ..........##....##  PDhM...........##..#.#  .#J....?...#...#.# .†...##.# .........#.###.#.@.#.# #.#PDhZ!.......#.# .#......# #..#....# #..# #########..# #..# #..#PDhqJ   endoplasm (asleep) #..# ... ..# ##### ###. #.# ##≈≈~♣##PDh,24.4 (5PDh*5.4 (6PDhPDh _An endoplasm comes into view. _You see here 7 gold pieces.PDh[ v   .........†(.....  #.#.##.#########.#..  ..........##....##  ...........##..#.#  .#J....?...#...#.#  ........†...##.#  .........#  .......@.#.# #.#  PDh$] <.!.......#.# .#  ...........#  #..# ...........#  #..# #########..#  #..# #..#  #..# ...  ..# ##### ###.  #.# PDh]    .........†(.....  #.#.##.#########.#..  ..........##....##  ...........##..#.#  .#J....?...#...#.#  PDh ........†...##.#  .........#  .......@.#.# #.#  .!.......#.# .#  ...........#  #..# ...........#  #..# #########..#  #..# #..#  #..# ... ..# ##### ###. #.# PDhPDh/PDh] PDha _An endoplasm is nearby!PDhL  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.PDh e4.JJ1----------------==6.4 (1JinxbiteWill/2 Jinx Fly PDhoPDhUr^ _The endoplasm quivers.PDhc (((((You shoot a sling bullet. The sling bullet hits the endoplasm.PDhPDh/.J....PDhQ===7.7 (1.3PDhPDh/7 _The endoplasm is lightly wounded.PDhVc  You shoot a sling bullet. The sling bullet hits the endoplasm.PDhZk.((((PDh2.....PDh0549.0PDhPDha M _You kill the endoplasm!PDhq 3PDh PDhO H _No target in view!PDhq PDhq PDh\t PDhx PDh : _PDhA ----------------Fly PDh PDh] { _The sprites lose interest in your situation.PDh" PDhՎ PDh* ,PDh PDh PDh PDhɜ PDh) ,PDh PDh ,PDhj PDhƧ ,PDh PDh T2========PDh| PDh PDhm PDh w..---Jinxbitew   dart slug (wandering)PDh; .38.0 (9.0PDh J---9.0 (10.0)PDh PDh \ _A dart slug comes into view.PDh   .........†(.....  #.#.##.#########.#.  ..........##....##  ...........##..#.#  .#.....?...#...#.#  ........†...##.#  .........#  .......@.#.# #.#  .!.......#.# .#  ...........#  #..# ...........#  #..# #########..#  #..# #..#  #..# ...  ..# ##### ###.  #.# PDhOv   .........†(.....  #.#.##.#########.#.  ..........##....##  ...........##..#.#  .#.....?...#...#.#  ........†...##.#  .........#PDhS  .......@.#.# #.#  .!.......#.# .#  ...........#  #..# ...........#  #..# #########..#  #..# #..#  #..# ... ..# ##### ###. #.# PDh`PDh&aPDhoPDhxt` _A dart slug is nearby!PDh^ ((((((w    You shoot a sling bullet. The sling bullet hits the dart slug.PDh=kPDhs_w.......PDhyt;===40.3 (1.3)PDh!{PDh}a _The dart slug is heavily wounded.PDh ((((( You shoot a sling bullet. The sling bullet hits the dart slug.PDhT .....  The dart slug is severely wounded.PDhd `````The dart slug launches a dart at you.PDh.i.....1.6PDh7PDh;@ _The slug dart hits you but does no damage.PDh, ((((( You shoot a sling bullet. The sling bullet hits the dart slug.PDh  PDh PDhѼ .PDh- .PDh .PDh .PDh .  PDhX 1The dart slug is almost dead.PDh PDh  PDh PDh `PDh `PDhB `PDh `PDh `PDh 9The dart slug launches a dart at you.PDhZ PDhd I.....PDhn 5----========2.9PDhq  PDhr PDh@s _The slug dart hits you.PDho  You shoot a sling bullet. The sling bullet hits the dart slug.†(((((PDh B.....PDh< M----704.2PDh PDhz M _You kill the dart slug!PDhV6PDh:=PDh=PDh@PDhAPDhIPDhPDhPDho7PDh/==PDhPDhPDh PDh, PDh 3PDhm========PDhPDhPDh PDhPDh_Magic restored.PDh/PDhPDhO!PDh%PDh&PDh(PDh-PDhB.PDh,/8PDh00===PDh=1PDh3PDhk9 PDh": PDh:'You now have 52 gold pieces (gained 7).PDh<PDh<$========PDh=6Fly PDh>PDhA PDhBPDhC4_You feel your willpower return.PDhCPDhFPDhFPDhNGPDhHPDhKPDhMPDhNPDhs== #...........# #..#  #.#.## #..# ## #.#.#.......# #..# # .. #.#.##.....#####..####.##.. ## ....................†(.....#.#.##.#########.#†..####.....##....## ##..##..#.# )..#..#...#.#--- # #........†...##.# # #...#.###.# # #..#.# #.# #.!.......#.# .# #...........# #..##...........# Dh0m#..###########..# #..# #..#57.2 (13.0)---8.2 (14 _h - a scroll labelled KOSOIP BEUMPDh`3PDhnPDhXPDhPDh,PDhPDh1PDh,PDhPDhJ ###### ............†(. # #.#.##.#########.#†..## # #...........##....## ## ## ............##..#.# .##.). .#.........#...#.# [.#.# #........†...##.# ....# #.........#.###.# .†.## #.........#.# #.# PDha...# #.@.......#.# .# ...# #.......... ..###..##.......... ...##..###########. ...##..# #. ...##..# ... ..## ..# ##### ###. .†.# #.# ##≈≈~♣## ##.## #.#.#####≈≈~♣..#PDh:262.2 (4.0)PDh*3.2 (5PDhPDhR _i - a clear potionPDho%PDh&PDh/PDh2H _No target in view!PDhj IPDhm PDho PDhp $ _PDh5u nPDhu PDhdx ,PDhy PDh{ PDh9~ ,PDhR PDh^ PDhڄ ,PDhj PDh PDh! ,PDht PDh PDh ,PDhB PDh PDh PDh PDh PDh PDh ,PDh PDh PDh ,PDh PDh PDh ,PDhĦ PDh PDh ,PDhv PDh PDh ,PDh PDh PDh' ,PDh PDhP PDh ,PDh% PDh PDh PDh PDh PDh= PDhi PDh PDhܾ PDhR PDh PDh PDh PDh PDh ,PDh PDh PDhQ ,PDh PDh PDh PDh# PDh PDh PDh PDh( PDh PDh PDh PDhC PDh PDh PDh PDh PDh PDht PDha PDh PDh^ PDh) PDh) PDh PDh( PDh PDh PDhK PDh PDh' PDh` ,PDh PDh PDh ,PDh PDh@ PDh PDh PDh* PDh PDhI PDh PDh7 PDh PDh PDh PDhH PDhJ PDh PDh PDh PDh PDh ,PDh| PDh PDhM PDh PDh; PDh PDh PDh; PDh PDhU PDh8 ,PDh PDh PDhG PDh PDh^ PDh PDh PDh PDh PDh PDh PDh PDh PDh PDh PDh` PDh PDh PDh PDha PDh PDh> PDh PDh ,PDh PDh PDh PDh PDhm! PDh" PDh]# PDh# PDh % PDh@& PDh& PDh?' PDh( PDh) PDho* PDh* PDh, PDh- PDhB. PDh. PDh60 PDhl1 PDh5 PDhn6 PDhS8 PDhw9 ,PDh: PDh; PDh< ,PDhq= PDh? PDh? PDhj@ PDh@ PDhB PDhC PDhD PDhD PDhE PDhF PDh1G PDhG PDhH PDhN  ..##..#...#...#.# ###..#........†...##.#  #..#.........#.###.#  ##..#.........#.# #.# PDhO  #..##.........#.# .#  #..##...........#  #..##...........#  #..###########..#  #..# #@.# 3174.0)  ##..# #....)...  #...# #########.....  #.#.# ##≈≈~♣## .#...  #.#.#####≈≈~♣..# # ##  #.#.....#♣♣♣..###  #.#.###.'......<# ##.#.# ###♣♣♣..### .....# #≈≈~♣.>#PDhT PDhU +8.2 (55PDhY PDh([ # _Found a mace.PDh,3PDhL.PDh|3PDhc=PDh?PDhPDhD,PDhPDh PDhT ,PDhgPDhPDhZ,PDhPDho<  You see here a +0 mace.PDh PDhQ! _PDh!PDh%PDh',PDh(PDh*PDhE+,PDhR,PDh-PDh.,PDh/PDhh1PDhh3BPDh4PDhZPDh]]BPDhkJPDhW _g - 2 scrolls labelled LOUCOXTEONU (gained 1).##....## ....  ..##..#.# #..#  ..#...#.# #..#  .†...##.# ##..##  ..#.###.# #....#  ..#.# #.# #.##.#  ..#.# #.# #.##.#  ....# #.# ###.##.#  ....# #.###...##@#  42.2 (24 ##..# #.#...####.#  ..###.....# #.#  ...).....# #..  #####.......#Dh49m ##.  ♣## #.#.....# .#   ..# #.#.##### .#   .###..#.# (#  <#.##.#   3.2 (25 _Found 6 stones.PDh2_PDh=PDh?PDhnBPDhD,PDhEPDh HPDhJ,PDhHLPDh-QPDh5T,PDhUPDhYPDh d #.# #.# #.##.# .#.# #.# #.## .# #.# ###.## ...# #.###...##.#  #..# #.#...####.#  #..###.....# #.#PDhfZ #....).....# #. ####.......#  ## #.#.....#  .# #.#.#####  ###..#.# #( .<#.##.# ..#  #.# .. ># #.# ....  g   goblin (asleep) ## ....   .g....   PDhQm[8.2 (5.0)9.2 (6PDhpPDhts _A goblin comes into view. It is wielding a +0 club.PDh_ T #.#   #.# #.##.#  #.# ###.##.#  #.#  #.#  #.## ) #..#  ##.#   #@#   #.#  #(# .< ..#  #.# ... ># #.# ....  ....  .g....  PDh ) #.#   #.# #.##.#  #.# ###.##.#  #.#  #.#  #.## ) #..#  ##.#   #@#   #.#  #(# < ..#  #.# ... ># #.# ....  ....  .g....  _A goblin is nearby!PDh[ {  You shoot a sling bullet. The sling bullet hits the goblin.(((((( ) PDhz{ l.(....PDhަ 5===50.5 (1.3 _You kill the goblin!PDh PDhPDh<,PDh` PDh6PDh :_No target in view!PDhLl _ .## ..##.. #...#### #..###.....# #.##..).....# #..####..##.# #.# # .# #.#.##### #..#.# ---10<#.##.# #...# #...... ># #.# #........ #........> .....)...... ###..........##...##...##PDhb---2.5 (2 PDhc PDhFj_Found a stone staircase leading down. _You see here 6 stones.PDhI IPDh PDhͳ PDh $ _PDh1 XPDhu PDh PDh] ,PDh PDh PDh ,PDh PDh PDhd ,PDh PDh PDh ,PDh PDhl PDhG ,PDh PDh PDh ,PDh PDh PDh# PDh PDh PDh |  Things that are here:  a +0 club; a goblin corpsePDh PDh  _PDh PDh PDh ,PDhD PDhv PDh ,PDh PDh PDh ,PDhR PDh PDh PDh{ PDh\ PDh PDh ,PDh: PDh PDh PDhH PDh PDh% PDhL PDh PDh/ PDhU PDha PDh PDhC PDhX PDhn ,PDh4 PDh PDh! ,PDh<" PDh$ PDh$ PDhE% PDh% PDh' PDh( PDh( PDhs) PDhI+ PDh, PDhq, PDh, PDhK/ PDh0 ,PDhb1 PDh3 PDh=4 ,PDh4 PDh6 PDh7 PDhA8 PDh8 PDh: PDh; PDh:< PDh< PDh@ PDhqB ,PDhED PDhF PDhI ,PDhJ PDh*L PDh3M PDhO ,PDhmP PDhQ PDh=R PDhR PDhnZ PDh$\ ,PDh] PDht` PDhjb ,PDh d PDhf PDhh ,PDhj PDhLm PDho ,PDhMq PDhs PDhfv PDhv PDh&x PDhz PDh} PDh} PDh>~ PDh, PDh ,PDh PDhm PDh PDh& PDh PDhP PDh PDh PDhۊ PDh PDh PDh- PDh PDh PDh PDhu PDh PDhR PDh PDh PDh PDh PDh? PDh PDhE PDhњ PDh֢ # #..#  # #..# ##[...# .#####..####.##....# PDhS B..........†(.......# #####.#†..####....# ....##....## .... ....##..#.# #..# ...#...#.# #..# PDh ...†...##.# ##@.## 96.5 (44.0)...#.###.# #....# ....#.# #.# #.##.#PDh:  ....#.# #.# #.##.# ......# #.# ###.##.# ......# #.###...##.# ####..# #.#...####.##..###.....# #.##PDhE #....).....# #..#PDh2 PDh +7.5 (45PDh PDh C _Found a robe.PDhP PDh PDhE PDh. PDh% #  .# ....)   ...  ## #### ...   #..# ...  .# #..# #.#  .# #..# ###$# .# #..# # ##[. #####..####.##..@.#  402.5 (5.0).....÷(.......#  #####.#†..####....#  ##....## #....#  ##..#.# ##..##  #...#.# Dh<+033m#..#    ..†...##.# ##..##    ...#.###.# #....#    ...#.# #.# #.##.#   3.5 (6PDh-% _Found a dagger.PDhO3PDhPDhnPDhBPDhPDh,PDhPDh,PDhPDhL _You now have 53 gold pieces (gained 1).PDh3PDhPDhPDh_,PDhPDhPDh&,PDh|PDhePDh,PDhPDhPDh,PDhPDhPDhV #### ..##  ...## ####### .....#  #.....# .....#  #....)# ..>.#  #.....# ...## #### ##.....# PDh#...## #..# ###......# .....# #..# #.@.##.### 11.5 (8# #..# #.####.## .....# #..# #[##[...# .#####..####.##....# ..........÷(.......# PDh#########.#†..####....#.....##....## #....#....##..#.# ##..##....#...#.# #..#PDhPDh#*2.5 (9PDhFPDh& _Found a buckler.PDh6PDh7PDhEPDhHH _No target in view!PDh3PDhPDh....##.0...PDhvPDhPDh4E _Done exploring.PDhW 3PDh PDh$ ;PDh% PDh>' E _Done exploring.PDhi [?25h[?0cPDh PDh  PDhU(Search for what [? for help]? PDhPDh$ [?25l[?1cPDh& S16 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:1] a bucklerb - [D:1] 6 curare-tipped darts  c - [D:1] a dagger  d - [D:1] a stone staircase leading down  e - [D:1] a +0 mace  f - [D:1] 6 stones  g - [D:1] a staircase leading out of the dungeon  h - [D:1] an escape hatch in the floor  i - [D:1] a stone staircase leading down  j - [D:1] a +0 club  PDh' k - [D:1] a +0 sling  l - [D:1] a shaft  m - [D:1] 6 silver javelins  n - [D:1] a +0 dagger  o - [D:1] a stone staircase leading down  p - [D:1] a +0 short swordPDhPDhPDh(####dertzug the Vexing ...##Poltergeist ....#########Health: 18/18 ======================== .....##.....#Magic: 3/3======================== .....##....)#AC: 3Str: 4 ...>.##.....#EV: 11Int: 15 ....## #### ##.....#SH: 0Dex: 16 PDh....## #..# ###......#XL:  2 Next: 75% Place: Dungeon:1 .....# #..# #.@.##.###Noise: ---------  Time: 412.5 (0.0) .....# #..# #.####.##a) +1 sling .....# #..# #[##[...#Cast: Jinxbite ....#####..####.##....#Fly .............÷(.......# #########.#†..####....# .......##....## #....# .......##..#.# ##..## .......#...#.# #..# _You now have 53 gold pieces (gained 1). _Found a buckler. _No target in view! _Done exploring. _Done exploring.  Search for what [? for help]? .PDh3PDh;PDhx. _PDh PDh Where to? (? - help)  D - Dungeon PDh2:PDhG^####dertzug the Vexing ...##Poltergeist ....#########Health: 18/18 ======================== .....##.....#Magic: 3/3======================== .....##....)#AC: 3Str: 4 ...>.##.....#EV: 11Int: 15 ....## #### ##.....#SH: 0Dex: 16 ....## #..# ###......#XL:  2 Next: 75% Place: Dungeon:1 .....# #..# #.@.##.###Noise: ---------  Time: 412.5 (0.0) PDhH.....# #..# #.####.##a) +1 sling .....# #..# #[##[...#Cast: Jinxbite ....#####..####.##....#Fly .............÷(.......# #########.#†..####....# .......##....## #....# .......##..#.# ##..## .......#...#.# #..# _You now have 53 gold pieces (gained 1). _Found a buckler. _No target in view! _Done exploring. _Done exploring. _Search for what [? for help]? .PDhKPDhTPPDh=RPDhR$ _PDhW,PDhAY,PDhZPDhLa?  You see here a +0 buckler.PDhfK _PDhrlXPDh  Things that are here:  6 curare-tipped darts; a rat skeleton _  You see here a rat skeleton. _PDhPDhPDhsPDh?PDhPDhWPDhPDhePDhPDh|PDh"PDh8PDhPDhvPDhͬPDhPDhPDhKPDhPDhPDhPDh˷PDhȹPDhٻPDhսPDhPDhPDhfPDhxPDh|PDhuPDhPDhPDhPDhuPDh.PDh[PDh3PDh)PDhPDh*PDhAPDh PDhPDhbPDhoPDhPDhFPDhPDhPDh}PDhPPDhWPDhPDhPDh: PDhC PDh4There is a stone staircase leading down here.PDhPDhPDh PDh_PDhg PDhI2PDhPDhPDhPDhuPDhz! PDh",PDh6# PDh#4#.#PDh$ PDhS%P#.# PDh& PDh&p#.# # PDhh' PDh%(p#.#.# PDh( PDh)Q##.#. PDhk* PDh+... PDh+ PDh,#.####.###[...PDh=- PDh-_#.....@......#PDhp.35.3 (22.PDh/ 8)PDh/ PDh_0V##########.#..PDh0 PDh1  PDh%2PDh2PDhR3PDh3PDh4PDh"5_You fly downwards.  PDh5;Found a scale mail.PDh,7PDh7PDh<PDh? PDhl@PDhAS_There is a stone staircase leading up here.PDhO _PDhQ,PDhRPDh VPDhEY,PDh"[PDh]PDhd,PDhfPDhiPDhm,PDhioPDhpPDhr,PDhPsPDhtPDhlw,PDhPDhPDhcPDhPDh}PDhPDhPDh,PDhxPDhPDhהPDhXPDhߕPDh3PDhPDhtPDh1PDhPDhPDhPDhOPDhPDhPDhPDhPDhPDhPDhPDh#PDhPDh0PDhPDh6PDhkPDhPDhPDhPDh PDh:p#........#...#.##..#.####.###[........#.....<......#.#..##########.#...#.........#.#.###########.# ##....# #######.##.# #.##.# 54.3 (19.0#.......##.# #.......##.##.......##.#........##.#........# .#.....##.#PDh...[. #.#PDhyPDh+5.3 (20PDhPDhC _Found a robe.PDhq IPDhIu PDh}  #.####.###[........ #.....<......#.# ##########.#...#  .........#.#.# ##########.# # PDh~ #....# #######.##.# #.......##.# #.##.# #.##.# #.##.#..##.#.# .###.# J   endoplasm (wandering)[. #.#J... .#PDh% ,0.0)PDh @J.PDh *6.3 (1PDh% PDhy ] _An endoplasm comes into view.PDha [  <      ###.# #  #....#  #######.##.#  #.......##.#  #.....@.##.#  #.......##.#  #.......##.#  .........##.#  .........# .#  ......##.# ..J.[. #.# ...... .#PDh6u [  <     PDhu? ###.# #  #....#  #######.##.#  #.......##.#  #.....@.##.#  PDhLvh#.......##.#  #.......##.#  .........##.#  .........#  PDhv1......##.# ..J.[. #.# ...... .# PDh>PDhPDhPDh6a _An endoplasm is nearby!PDhR   You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.PDhDJJ.PDh1----------------==7JinxbiteWill/2 Jinx Fly PDhPDh"^ _The endoplasm quivers.PDhg ((((You shoot a sling bullet.PDh ;*PDhh  PDh  The sling bullet hits the endoplasm but does no damage.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the endoplasm with its own pseudopod.PDh< ...J. (very drained) 6 =8.6 (1.3PDh! PDh b _The endoplasm is severely wounded.PDh c  You shoot a sling bullet. The sling bullet hits the endoplasm.PDhd x(((.PDh5 ?....PDh7S /99.9PDhW PDhZ M _You kill the endoplasm!PDhPDhNPDhPDhH _No target in view!PDhPDhPDhPDh$PDh$ _PDh ,PDh q----------------Fly PDh4PDh _The sprites lose interest in your situation.PDhPDh#,PDhPDh,PDhPDh!,PDh#PDhn',PDh,)PDh,PDh-95PDh.PDh1PDhd2p2========4PDh3PDh7,PDh:,PDh;PDh;PDh=F 3 PDh>PDhH _You feel your existence waver again.========PDhHPDhJ,PDh LPDhN,PDh8PPDhgUBPDhW,PDhXPDh[,PDh_`,PDh?aPDhbPDhe,PDhfPDhiPDhjT3========PDhnkPDho4 _Magic restored.PDhr3PDhtPDhuPDhpwPDhxPDhxPDh=zPDh2Fly  _You feel your willpower return.PDh========PDh,PDhrPDhJPDh,PDhoPDh;PDh PDhPDhnPDhȳBPDhPDhPDhM,PDhPDhnPDhPDhPDhPDh%PDhPDhgPDhPDhPDh6PDhPDh(PDhPDhd,PDhPDh,PDhPDhPDh,PDhPDh PDhI,PDhPDhPDhAPDhPDhjPDhPDh #...#.........##.# #...#.........# .# #...#......##.# #...#....[.##.# #...#......##.##...#......##.# ##...#......##.# #..............# #.@..#......####---504.9 (45.0) #.####......# ..) ########JinxbitePDhV #### PDhPDhLG---5.9 (46PDh*PDh' _Found a falchion.PDh3PDhPDhPDhPDh  You see here a +0 falchion. _PDhPDh=",PDh#PDh&PDh ),PDh/BPDh4   #...#.........  ... #...#......##.  ..l #...#....[.##.  ... #...#......##.  # #...#......##.  ###...#......##.  PDh5! #.##..............   #.##....#......###   #@##.####......#   #...)# ########   ######     l   frilled lizard (wandering)    PDhx:211.9 (6.0)PDh@*2.9 (7PDh;JPDhNa _A frilled lizard comes into view.PDh i ...  ..l [ ...  #.#  #.# #.# #.##.. #@##.  #...)#   ###### PDhN  ...  ..l [ ...  #.#  #.# #.# #.##..PDhP ] #@##.  #...)#   ###### PDhS PDhgT PDhUX PDhM[ e _A frilled lizard is nearby!PDh| (((((((You shoot a sling bullet.PDhb w  The sling bullet barely misses the frilled lizard.PDhN ..l.....lPDh 6===4.2 (1.3PDh PDhQ 8 _The frilled lizard hisses angrily.PDh^m (((((((You shoot a sling bullet.PDh"PDhePDhj....l..PDh'5.5PDh%PDh)i _The sling bullet closely misses the frilled lizard.PDhp# (((((((You shoot a sling bullet.PDh&.....l.6.8 _The sling bullet closely misses the frilled lizard.PDhѻS ...  ... [ ...  #.#  #.# #l# #.##.. #@##.  #...)#   ###### PDh1PDh\ ...  ... [ ...  #.#  #.# #l# #.##.. #@##.  #...)#   ###### PDhf0PDhiPDhkjPDh2pPDhd PDh _PDh cloPDh&%sely misses the frilled lizard. PDh/ You shoot a sling bulletPDh> . PDhЙD_The sling bullet closely misses the frilled lizard. PDhfO_A frilled lizard is nearby! PDh- The sling bullet hits the frilled lizard!PDhPDhC†PDh۟%(PDhn!PDhj_&.PDhiF838.1PDhmR _You kill the frilled lizard!PDhPDhPDhPDhĿH _No target in view!PDh" 3PDhQ PDh PDh- PDh $ _PDh_ nPDh+ j  You see here a frilled lizard corpse.PDhf PDh  _PDh PDhQ PDhq ,PDh PDhO PDh\ ,PDh PDh^ PDh ,PDh PDh PDh$ ,PDh8 PDhj PDh ,PDh PDhg PDh ,PDh PDh PDh! ,PDh" PDh# PDh % ,PDh% PDh' PDh( PDh( ,PDh) PDh* PDhe+ ,PDh - PDh. PDh$/ ,PDhc0 PDhx1 PDh2 ,PDh73 PDhP4 PDh4 ,PDh16 PDh7 PDh58 PDh8 PDho9 PDh~: PDh; PDh< PDhR= PDh> ,PDh0? PDhR@ PDhA PDh4B ,PDhC PDhD PDheE ,PDhF PDhKH ,PDhH PDhJ PDhK ,PDh=L PDhRM PDhN ,PDhO PDh}Q PDhR PDhQS ,PDhT PDhJV ,PDhV PDhX PDhY ,PDh?Z PDh[ PDh\ PDh;] ,PDhZ^ PDh_ ,PDh` PDhfa PDhb PDhkc ,PDhd PDh5f PDhf ,PDhg PDhei ,PDhi PDhrk PDhp  #...> #.... #...# PDhs #...# ...# #. ..  ###...# #.#....  ..##.# #.#.#.#  #.##@# #.#.#.# ---50.1 (32.0) ########.##.# #.#.#.#  ...........# #.#.#.# # ..####.######.#.#.###.# . .####.#........#...#.##.. ...#.#.####.###[........ #.##.#.....<......#.#.. ##.##.##########.#...# #................#.#.#PDh s---1.1 (33PDh ; _Found a stone staircase leading down.PDhtPDhXPDhPDh.#.#.. ###.#.#<.. #...>....#### #....##..... #...#....... #...#....... #...# #. ..##.....####...# #.#...........@...##.# #.#.#.#7.1 (6.0) ##.....###.##.# #.#.#.# #########.##.# #.#.#.# ...........# #.#.#.#  ..####.######.#.#.## .####.#........#...  ...#.#.####.###[..  #.##.#.....<......  ##.##.##########.#. PDh [37mPDhPDh*8.1 (7PDhRPDh9 _Found a stone staircase leading up.PDh 3PDh"PDhh%PDh0PDhe2PDh 6PDh49,PDh:PDh=PDh@,PDh"BPDh?EPDhSO[ (.#  ....# .. #.#.# .#.#PDhPu#.. #.#.###.#.<.. #.#.#...>. ...####.#.#.... ###......#.#...# .........#@#...# 62.1 (4...........#...# #. .. ###.....####...# #.#.... ............##.# #.#.#.# PDhS###.....###.##.# #.#.#.##########.##.# #.#.#.# ...........# #.#.#.# ..####.######.#.#.###.####.#........#..PDhwYPDh#Z*3.1 (5PDh^PDh_% _Found 6 stones.PDhF 3PDh PDh PDhv XPDh PDh PDhA PDho PDh[ PDh@ PDhB PDh PDh# ,PDh PDh PDh #..... #.....  #.....##  #......# PDh v ##J.....#  ......(.#  #......#  #.#@# .#.##.. #.#.###.#.# .<.. #.#.#...>.  ...####.#.#.... ......#.#...#.........#.#...# J   endoplasm (asleep)...........#PDho  ..###.....####...# #.#................##.# #.#.#.#PDh$ +7.1 (4PDh *8.1 (5PDh PDh ] _An endoplasm comes into view.PDh  #..... #..... #.....## #......# PDh ##J.....# ......(.# #......# .. #.#@# .#.#  #.. #.#.#  .<.. #.#.#...>.  #.#....  #.#...#  #.#...#  ..#...# #. ..  ###...#     PDh PDhVM #..... #..... #.....## #......# ##J.....# ......(.# #......# .. #.#@# .#.#  #.. #.#.#  .<.. #.#.#...>.  #.#....  #.# #.#...#  ..#...# #.  ###...#   PDh~]3PDh;^PDh`a _An endoplasm is nearby!PDhi ((((J  You shoot a sling bullet.  The sling bullet hits the endoplasm but does no damage.PDhPDhPPDh6..J....PDhu6===9.4 (1.3PDhPPDh^ _The endoplasm quivers.PDhGc  You shoot a sling bullet. The sling bullet hits the endoplasm!PDhIi.((PDhR0...PDh19170.7PDhPDhM _You kill the endoplasm!PDhPDhPDhPDhwH _No target in view!PDhc3PDhPDhPDhPDhx$ _PDhXPDhPDhPDh,PDhVPDhvPDh,PDhPDhPDho ,PDhW PDh PDh ,PDh PDh PDh ,PDh PDh8 PDh ,PDh PDh PDh ,PDh PDhy! PDh# ,PDh# PDh< i  There is a stone staircase leading up here. _PDh9? BPDh? PDh@ ,PDh........---74.6 (28.PDhе 0) #.#............... #.#...###.#######.#####. #.#...# #.# .# ..#...# #.#.. .# ###...# #.#.... .# ...##.# #.#.#.# .# ##.##.# #.#.#.# .# ##.##.# #.#.#.#PDhb PDh G---5.6 (29PDhN PDh# % _Found 2 stones.PDh'43PDh36PDh:PDhDGXPDhH,PDhJPDh)PPDhZS,PDhhUPDhXPDh#\,PDh&^PDh!aPDh*d,PDhePDhngPDhJi,PDhjPDhOlPDhq #.#.##.............# #.#.##.............# #.#.##.............# #.#.##.............# #.#.##.....(.......# PDhir#.#.##.............### .#######.#......... >.................###.## .............81.6 (6.0)##.#######.#####.###### #.# #.# ... PDhr #.#.. #.# ..... # #.#.... #.#....#.# #.#.#.# #.# ....# . # #.#.#.# #.# (...# #.#.#.# PDhfs..#.# #.#.#.# # .PDh0xPDhx*2.6 (7PDh|PDh}% _Found 4 stones.PDhrK3PDhP,PDh5RPDhSPDhahPDhl,PDhoBPDhrPDhbv,PDhUxPDhD|,PDh}PDhL _You now have 55 gold pieces (gained 2).PDh 3PDhUPDh̑PDhPDhhPDh ,PDhwPDhx. #.#######.#####.#######  #.# #.##......##..  #.#.. #.##..........  #.#.... #.##.......#.#  #.#.#.# #.##.......# ..  #.#.#.# #.##...(...#  #.#.#.# #.....#.#  #.#.#.# ##.....#.# PDh~P##.#.#.###.##...@.# # .....#...#.##.....# #.###[.......... ..<......#.#.....#.## #####.#...#. .......#.#.#.....#.########.# #.....#.#  #....# #.....#####.##.#PDhߤ[93.6 (11.0)4.6 (12PDhPDhc _j - a scroll labelled ETU AV UPHONAPDhncPDhdPDhePDhlPDhwXPDhx,PDhzPDh}PDh{,PDhPDhxPDhm,PDhPDhyPDh( .. #.##.......... .... #.##.......#.# .#.# #.##.......# .. .#.# #.##...(...# . .#.# #.....#.# .. .#.# ##.....#.#####... .#.###.##.....#.#....... .#...#.##.....#.#.......[.............@.......PDh.y#.....#.##..........#.....#.# ........#.#.#.....#.# ........# #.....#.# ....... #....# #.....#.. .......w   ribbon worm (asleep).##.# #.....##. ....... ..##.# #..... # ...w### ..##.#PDh[8.6 (4.0)9.6 (5PDhwPDhv^ _A ribbon worm comes into view.PDh1   ..#.# ..# ..  (...# .  #.# ..  ##.....#.#####... .....#.#....... .....#.#....... [.......@....... ....#.##....... ....#.# .......  .......   .......  PDh[ .......   .......   # ...w### PDhn`   ..#.# ..# ..  (...# .  #.# ..  ##.....#.#####... .....#.#....... PDhXa .....#.#....... [.......@....... ....#.##....... ....#.# .......  .......   .......  .......   .......PDhc  # ...w###PDh(i PDhi PDhp PDhr b _A ribbon worm is nearby!PDhdE (((((w  PDh.Fz(You shoot a sling bullet. The sling bullet hits the ribbon worm.PDhPDh.....w.===700.9 (1.3PDhf _The ribbon worm is moderately wounded.PDh̊ ((((( You shoot a sling bullet. The sling bullet hits the ribbon worm!PDhPDh....w. .PDh'2.2PDhe%PDh)d _The ribbon worm is severely wounded.PDhx  You miscast Jinxbite.  You are very lightly contaminated with residual magic.PDhAw.PDh2---------------30Contam PDh? PDh"0 _Nothing appears to happen.PDhhR ((( You shoot a sling bullet. The sling bullet hits the ribbon worm.PDh\PDhf..w.PDh6===4.5 (1.3PDhPDh_ _The ribbon worm is almost dead.PDh (((((((You shoot a sling bullet.PDh PDh .w... ..PDh '5.8PDh PDh e _The sling bullet barely misses the ribbon worm.PDhVr e  You shoot a sling bullet. The sling bullet hits the ribbon worm.PDhcx g(.PDh ...PDh# /67.1PDh PDh" O _You kill the ribbon worm!PDhPIPDhV------------PDh*Z>PDhZPDhdM _Your magical contamination has completely faded away.3======PDhnPDh pPDhw>======PDh xPDhz,PDhY}PDhs,PDhPDhb,PDh2PDhPDhr.....---r   rat (wandering)PDh020.1 (13.0)PDh̒G---1.1 (14PDhPDhDV _A rat comes into view.PDh*  ..#.# ..# ..  (...# r  #.# ..  ##.....#.#####... .....#.#....... .....#.#....... PDh~+8[.......@....... ....#.##....... ....#.# .......  .......   .......   .......   .......   # ....### PDh  ..#.# ..# ..  (...# r  #.# ..  ##.....#.#####... .....#.#....... PDhV.....#.#....... [.......@....... ....#.##....... ....#.# .......  .......   .......  .......   .......  # ....###PDh3PDh&PDhKZ _A rat is nearby!PDh  You shoot a sling bullet.  The rat squeaks loudly.  The sling bullet hits the rat.PDh f†((((((PDh !PDh| E......PDh B8===2.4 (1.3)PDh9 PDhѨ G _You kill the rat!PDh PDhv PDh PDhQ H _No target in view!PDhW _PDh 4======b---b   bat (wandering)30PDh2b.PDh PDhY!---PDh%#4.4 (2PDh=&PDh( PDh)PDhT*2_A bat comes into view.PDh*PDh}\X  ..#.# ..# ..  (...# †  #.# ..  ##.....#.#####... .....#.#....... .....#.#.....b. [.......@....... ....#.##....... ....#.# .......  .......   .......   .......   .......   # ....### PDh5  ..#.# ..# ..  (...# †  #.# ..  ##.....#.#####... .....#.#....... PDhv.....#.#.....b. [.......@....... ....#.##....... ....#.# .......  .......   .......  .......   .......  # ....###PDh'PDhPDh*PDh Z _A bat is nearby!PDh (((((b  You shoot a sling bullet. The sling bullet hits the bat.PDhA]PDh\_BPDh)ck  The bat is severely wounded.PDh m0w....b.w   ribbon worm (wandering)b   batPDh6n6===5.7 (1.3PDhvPDhz^ _A ribbon worm comes into view.PDhU ]  You shoot a sling bullet. The sling bullet hits the bat.PDh~ (.wPDhz@ t†w..PDh] 0107.0PDhwd PDhg G _You kill the bat!PDhC (((((((You shoot a sling bullet.PDha PDhl k..w....PDho M======8.2 (1.2PDhQv PDhOz e _The sling bullet barely misses the ribbon worm.PDh  ..#.# ..# ..  (...# †  #.# ..  ##.....#.#####w.. .....#.#....... .....#.#....... [.......@....... ....#.##....... ....#.# .......  .......   .......   .......  PDh[ .......   # ....### PDhn@  ..#.# ..# ..  (...# †  #.# ..  ##.....#.#####w.. .....#.#....... .....#.#....... [.......@....... ....#.##....... ....#.# .......  .......   .......  .......   .......  # ....### _A ribbon worm is nearby!PDhS (((( You shoot a sling bullet. The sling bullet hits the ribbon worm!PDhPDhB..wPDh ..PDh,9.5 (1.3PDhPDh#c _The ribbon worm is heavily wounded.PDhJ (catching breath)  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. ```The ribbon worm expels a string of sticky webbing.PDh /...PDhЍv2-------------300PDhb]Will/2 Jinx Fly PDhPDhLH _The stream of webbing hits you but does no damage.PDh1 (((You shoot a sling bullet.  PDhQ9The sling bullet hits the ribbon worm but does no damage.PDh5=:*PDhV  The ribbon worm is moderately wounded.You feel bolstered by spreading misfortune.PDh_A giggling sprite leaps out and smacks the ribbon worm with its own tail.PDh@p....w, very dr…)PDhL 6 =PDh1.8 (1.3PDh%PDh(c _The ribbon worm is heavily wounded.PDhe (((((((PDh /You shoot a sling bullet.PDh` :*PDh4  The sling bullet barely misses the ribbon worm.A giggling sprite leaps out and makes the ribbon worm trip over its own tail.PDh> x.......wvery drainedPDh? )PDhx@ ,3.0 (1.2PDhG PDh|K d _The ribbon worm is severely wounded.PDhh ( You shoot a sling bullet. The sling bullet hits the ribbon worm.PDh :*PDhG .wcatching breath, very dr…)The ribbon worm is severely wounded.The sling bullet hits the ribbon worm.  The ribbon worm is severely wounded.ties the ribbon worm's tail in a knot.  almost dead.  The jinxing sprites lose interest in you.PDhJ `The ribbon worm expels a string of sticky webbing.PDh}S&.PDheTm4.3 (1.3Fly PDhXPDh[H _The stream of webbing hits you but does no damage.PDhe  You shoot a sling bullet. The sling bullet hits the ribbon worm!PDh$`(.PDhf'..PDh------------65.5 (1.2 _You kill the ribbon worm!PDh5PDh0%43======PDhG|====== 3  PDh>h_You feel your existence waver again.PDhmPDhnPDhтPDhBPDhf4======PDhzPDhqPDhbPDh~PDhF======PDhPDhAHFly PDhPDh\n _You feel your willpower return.PDh PDhPDh#PDhPDh3PDhPDhHPDhEPDh@,PDh'PDhPDhPDhPDhPDh)PDhPDhXPDhPDh3PDhPDhPDhPDhPDhvPDhPDh,PDhPDhiPDh#PDh #.####### ##.. ... ....... ..## ....#.# ...  ....# .. #.# PDhN(...#.#####†# ..#.#.......# ..#.#####...##### ...#.#..........@# ---#.#.......###.# .................# #.##..#### ..#.##.......... ..#.##.. ..#.##.......#.......# ...........#PDhw64.5 (29.0)---5.5 (30PDhPDhy` _k - a scroll labelled DEANGIOTILPDhPDhPDhPDh9H _No target in view!PDhN _PDhPDh<PDhPDhPDhPDh<PDhPDhPDhPDhhPDhUPDhoPDhPDhPDh|PDhPDh8PDhPDhPDhPDhPDhCPDh+PDhBPDh#PDhPDhPDhPDhPDh2PDhPDh)PDhPDhPDhPDhPDh_PDh PDhN#.......#####.#PDhV. PDhn##.............# ###. PDh ##.#...### ... ##.......#...######.#####.......#......................#.............. ##....#####.............  .....# ######...#####  ... #.@###85.5 (2 #..........# #..........# ..........^.# ..............# ..............# ..............# ..>...........# PDh\PDhZPDh$6.5 (21PDhPPDh PDhPDh-_Found a stone staircase leading down.PDh x .##.............# ### .##.#...### .. .##.#...######.#### ..#.#.............. #..#.......  ##....#####.............  .....# ######...##### ... ###..###### #..@.......#PDh9  #.#..^.#.....#.#.#K   kobold (missile, asleep)>.#PDh$ s.K..$.PDh 0.0)  A kobold comes into view. It is wielding a +0 short sword.Found 9 gold pieces.PDh& iK)K.PDhƝ 3==7.5 (1PDho PDh¦ ( _The kobold shouts!PDhK,S ###.  ... ###.#### ........ ........  ........   ######...#####  ... ###..######  #..@.......#  #..........#  ...........^.#  ...............#  ...............#  ...............#  ...>......K....#  .............$. PDhw ###.  ... ###.#### ........ ........  ........   ######...#####  ... ###..######  #..@.......#  #..........#  ...........^.#  ...............#  ............... ...............#  ...>......K.... .............$.  _A kobold is nearby!PDh" (((((((You shoot a sling bullet.PDh< PDh,>!PDh?.PDh@.PDhB.PDhJ..K.  The sling bullet closely misses the kobold.PDhL(PDhbM(PDhN(PDhO(PDhGQ(PDh\(PDhPDh'@PDh.PDh .PDhU.PDh.PDh .PDhcPDh=PDh8.8 (1.3PDhPDh PDh|PDh2B_The kobold throws a stone. The stone misses you.PDhPDh| PDhN!PDh#(PDh(PDh@(PDh(PDh(PDhR(PDh(PDh/You shoot a sling bullet.PDh$....K...90.1 _The sling bullet barely misses the kobold.PDh` (((((((You shoot a sling bullet.PDh& ..K.....1.4PDhB) ` _The sling bullet barely misses the kobold.PDh `  You shoot a sling bullet. The sling bullet hits the kobold.PDh n(()PDhh ...PDhr /82.7PDh! PDht J _You kill the kobold!PDhu PDhM PDh PDh% PDhP XPDhI ,PDh~ PDh PDhr: JPDh= PDhFk ! _You now have 64 gold pieces (gained 9).PDh `PDh PDh PDh PDh’ PDh PDhy PDhL PDh PDhA  PDh  PDh -There is a stone staircase leading down here.PDh PDh  PDh _PDh. PDh PDhI PDh PDh PDh PDh; PDh( PDhѴ PDh PDh PDh PDhO PDh PDh PDh T.....#.##.......#...### ... PDh p #.....#.##.......#...######.#### PDh  #.....#..#.......#.............. PDhB f #.....##.........#.............. PDh  #..... ##....#####.............PDh  PDh) H......# ######...#####PDh  ......### ###..####### ........### #..........#.....#@..###..........#---...............^.#........).......#................#.............#r>...........# g   goblin (asleep)g..............# r   rat (asleep)###########............#PDhR  PDh PDh 814.7 (22.PDh5 0)  PDh 6A goblin and a rat come into view.PDhh PDhc PDhz PDh .gPDh gPDhJ PDh rPDhQ ;rwandering)PDh0 PDh N==-5.7 (23PDh PDh} ( _The goblin shouts!PDhW ^ ((((PDhD!A(((You shoot a sling bullet.PDhc  The sling bullet barely misses the goblin.....g...rr=7.0 (1.3) _The rat squeaks loudly.PDhH^ ...  #..  .#..  .....  PDhIM ##... ......#  ......###  ........### #... .....#@..###.... .....................^ ...............)... .................... ..g.................. ...........>.... PDhwJ.r.................... .............##  PDh ...  #..  .#..  .....   ##... ......#  ......###  ........### #... .....#@..###.... .....................^ ...............)... .................... ..g.................. ...........>.... .r.................... .............##  _There are monsters nearby!PDh! (((( You shoot a sling bullet. The sling bullet hits the goblin.PDh0PDh=PDhPDhSPDhl....gr.PDhu'8.3PDhbPDh_ _The goblin is severely wounded.PDh p(((((((PDh24 PDh5 PDh)? `.gr...PDh\@ ...PDhA '9.6PDhI PDhM s _You shoot a sling bullet. The sling bullet misses the goblin.PDhnf (((((((You shoot a sling bullet.PDh PDh PDhA PDh< gr....J..PDh J   endoplasm (wandering).g   goblin.r   ratThe sling bullet closely misses the goblin.PDhb (20.9PDh PDh ] _An endoplasm comes into view.PDhps ((((((PDh]7(You shoot a sling bullet.PDhF%P  The sling bullet barely misses the goblin.rg.....J.J..2.2PDht(PDh-*S _The goblin barely misses you.PDhy  You shoot a sling bullet. The sling bullet hits the goblin.)r   ratPDh,PDhPDhP .rJ.  You kill the goblin!PDh(5203.4 (1.2PDhfPDhQ _The rat closely misses you.PDh ]  You shoot a sling bullet. The sling bullet hits the rat!PDhD)PDh6PDh/J.PDh424.7 (1.3PDhPDhG _You kill the rat!PDhvk (( You shoot a sling bullet. The sling bullet hits the endoplasm.PDhDPDh  The endoplasm is almost dead.PDh )J.  A bat comes into view.PDh '6.0PDh3 PDh 0 _The bat moves out of view.PDhǙ c  You shoot a sling bullet. The sling bullet hits the endoplasm.PDh~ h(.PDh; A).PDh99 /77.3PDh= PDh? M _You kill the endoplasm!PDh^PDh;PDh+^ _No target in view!PDh.,W _  Things that are here:  a +0 club; a goblin corpsePDh:=a _PDhF #.# #.....#.##.......#...######.# ..# #.....#..#.......#........... #.# #.....##.........# #.# #.....####....##### #.# .........# ######...## #.#...### ###.. #.#b..........### #........ #.#.#...###..#.......@.)........---....)..............................>.........###.... b   bat (wandering) #....####### #...# ...#9.3 (2.0PDhJ.b---30.3 (3PDhNPDhPPDhG%  .#..... ...... #.....####....# .........#  .........###  ...........###  b........#...##  .# .......@.)..... ..................) ............... ............... ..............> ###............ #............ #.............# PDh&1  PDhC  .#..... ...... #.....####....# .........#  .........###  ...........### PDh~ b........#...##  .# .......@.)..... ..................) ............... ............... ..............> ###............ #............ #............ PDhxPDh4PDhwPDhZ _A bat is nearby!PDhC (((((((You shoot a sling bullet.PDhlZ PDh[ ,PDhe a...b...bPDhti 6===1.6 (1.3PDhq PDhu ^ _The sling bullet closely misses the bat.PDh  You shoot a sling bullet. The sling bullet hits the bat!†(((PDhqr ,...PDh /92.9PDhi PDh G _You kill the bat!PDh' 3PDh PDh H _No target in view!PDh'3PDh(PDh-PDh3P _PDh<4PDh5,PDhB7PDhZ9PDhn;,PDhs<PDh`?PDh@,PDh*BPDhDPDh^G,PDhQIPDhMPDhOPDhOPDhPPDhRPDhT,PDh`VPDhXPDh'Z,PDhY[PDh]PDh^,PDh_PDhaaPDhb,PDhcPDhaePDhfPDh3gPDhgPDhiPDhj,PDhkPDhmPDh[oPDhoPDhpPDh6rPDhsPDh%tPDhtPDh/vPDhwPDhMxPDhxPDhYzPDh{PDhO|PDh|PDha~PDhPDhRPDhPDh҂PDhnPDhPDh<L _You now have 66 gold pieces (gained 2).PDh3PDh7PDhPDh,PDhSPDhϏPDhPDhKPDhPDhPDhPDhPDh5PDhPDhBPDhPDhuPDh(PDhPDh},PDh¡PDhϢ,PDh}PDh PDhO,PDhPDh2PDh,,PDhPDhPDhί,PDhjPDhPDh,PDhGPDhsPDhAPDhٷPDhtPDh2PDhPDhPDhPDhPDhtPDh PDhPDh(PDhzPDhPDhPDhIPDhnPDhPDhPDhPDhPDh9PDhPDhPDh6PDhPDhiPDhPDhPDhPDhHPDhPDhc  ...##.# #.#.#.# #.##.......# .. ##.##.# #.#.#.# #.##...(...#.#### ##.##.# #.#.#.# (##.....#.# ......# #.#.#.# .##.....#.##### ##.######.#.#.###.##.....#.#..... ##.#........#...#.##.....#.#..... .#.#.####.###[........... ##.#.....<......#.#.....#.## ##.##########.#.@.#.....#.##---69.9 (37.0) ..............#.#.#.....#.## PDhe##.############.#.#.....#.## .#.# #....#.#.....#..# ...# #######.##.#.#.....## ...# #.......##.#.#.....####....#  ...# #.......##.#...............#  ...# #.......##.#...............#  ...###.......##.#........ PDh^---70.9 (38PDhqPDh% _Found 7 stones.PDhE63PDh8PDhU@PDhB,PDhHJPDhVPDhX,PDhYPDh\PDh~_,PDhaaPDhdPDh^f,PDhgPDhiPDh k,PDhClPDhmPDho,PDhRpPDhqPDhPsPDhsPDhtPDhvPDh x,PDh2yPDhтPDhPDh,PDhPDhPDh,PDhےPDhlPDhЖ,PDhPDhoPDhݛ,PDhPDhPDh,PDh6PDh{PDh,PDh(PDhtPDh&,PDhPDhPDh,PDh PDhwPDh9,PDh"PDh PDh,PDhPDhPDh,PDh|PDhPDh,PDhBPDhPDh,PDhPDhhPDh,PDhPDhPDhg,PDhPDhPDh-,PDhPDh3PDh,PDhPDhPDh>,PDhuPDh'PDh9 #.............#.....(.......#.............### ######.#......... .............###.### .............. ######.#####.########### .....#.##......##........ .....#.##.......@...$...## 98.9 (2...#.##.......#.#...... .#.###.##.......#<.. ##.# PDh .# #.##...(...#.#####†# ### #.# #(##.....#.#.. #..#.# #.##.....#.######.##.###.##.....#.#..#.##...#.##.....#.#.......###.#.# ##[..............#.#PDhVPDh+9.9 (29PDhPDh9 _Found a stone staircase leading up.PDh 3PDh PDh{ PDh# XPDhD ,PDhc PDh PDh ,PDh PDh PDh PDh PDh PDh ,PDh PDh\ M _You now have 80 gold pieces (gained 14).PDh1 3PDh$ PDh PDh ,PDh~ PDhC PDh PDh PDhY PDh: PDh PDh ,PDh, PDhh PDhV ,PDh  PDhg ,PDh PDh PDh PDh ,PDh PDh PDh ,PDhZ PDh PDh$ ,PDh PDh0 PDh PDh` PDhs PDhu   .S .# #.#.# #.... # ..#.# ### ###.#.### ... ....... ##.### #######.#.###?## . ..... ###############.#.###.## #.................# PDhG .........#####.##### .#.#..........#<..###.#.....#S   adder (asleep).#.#####†#.#.### #.#.......# . #...#####...#####.#PDhc" Y914.9 (155.9 (16PDh&( PDh6* Y _An adder comes into view.PDhu3 .S .# # #.#.# # #.... # ..#.# ###.#.###  .......  #######.#.###?##  ........@....... ######.#.###.## .............# ........#####.##### #.#<..#†#.#.### . #..PDhpf .S .# #.#.# #....PDhLr ..#.# ###.#.###  .......  #######.#.###?##  ........@....... ######.#.###.## .............# ........#####.##### PDht+#.#<..#†#.#.## . PDhPDhPDhPDh ] _An adder is nearby!PDhI^  You beckon some vexing sprites to accompany your attacks.PDhKPDhQt.SSPDhR{2------------==6.0)PDh S]Will/2 Jinx Fly PDhWPDhX; _You feel your willpower being sapped.PDhΨH (PDhI((((You shoot a sling bullet.PDh/PDh;7h.S...PDh<84=8.2 (1.3PDhT?PDh`B` _The sling bullet closely misses the adder.PDh T (((PDh 7(You shoot a sling bullet.PDht :*PDhI  The sling bullet closely misses the adder.You feel bolstered by spreading misfortune.A giggling sprite leaps out and ties the adder's tail in a knot.PDhJ PDh`S C....PDhT N 6 9.5PDh^[ PDh~^ ` _The adder is moderately wounded.PDhnPDhnPDhJoPDhXqPDhtPDhxBPDhKPDhBS---200..........PDhF.....S   adder (very drained)PDhY9---PDhbPDh] _An adder is nearby!PDhŻ .. .# # #.#.# # #.... # ..#.#PDhn ###.#.###  .......  #######S#.###?##  ........@....... ######.#.###.## .......# ###.##### #.#<..#†#.#.### . #..PDh"PDh W< .. .# #.#.# #....PDhEX ..#.# ###.#.###  .......  #######S#.###?##  ........@....... ######.#.###.## .......# ###.##### #.#PDhwY<..#†#.#.## . PDh#aPDh-bPDhhPDhFl] _An adder is nearby!PDhb ~ ((You shoot a sling bullet.PDh :*PDh~  PDh !PDhſ .PDh SPDh  PDh ;The sling bullet closely misses the adder.PDh\ ]A giggling sprite leaps out and ties the adder's tail in a knot.  PDhz 2The adder is severely wounded.PDh ------------===1.8 (1.3PDh  PDh PDh 2_The adder bites you but does no damage. x2PDhr  PDhV PDhz !(PDh (PDh /You shoot a sling bullet.PDh :*PDh &  PDhW The sling bullet barely misses the adder.A giggling sprite leaps out and makes the adder trip over its own tail.PDho q ..  You kill the adder!PDht 563.1Fly PDh i _The jinxing sprites lose interest in you.PDhf PDh PDhPDh|H _No target in view!PDh..# #.# .# ....# .#PDh+ #.#.## .# #.... .#  ..#.# ### #######.#.####. .... ............... ###.### #######@#.###?## PDh....... ................ ################.#.###.####...........#...#####.#####.#.#.........#.#.#<..###.#.....# PDh...#.#####†#.#.### .#.#.......# . #..PDhPDh<---40 _PDhhPDhA PDhS:--- _No target in view!PDh\3PDhߌPDhPDh~| _PDhPDhxR3======PDhnPDhTPDh25PDhPDh$,PDhPDhv,PDhPDhT======PDhPDhPDh94PDhfPDh߻,PDhPDhkPDh+0 3 PDhPDhs _You feel your existence waver again.PDhPDhPDh,PDhPDh,PDhPDhqPDh9I4======PDhPDhPDh,PDhCPDh4PDh,PDhPDhPDhPDhPDhTPDhPDhPDhN_======Fly PDh PDhun _You feel your willpower return.PDh #.# ....#  PDh#.#.## # ###.... .#  ...#.# .#  #######.#.####.##  ................ ## #######.#.###?###### .. ............@......> PDhY428.0) ###########.#.###.#####. ................#... ....#####.######### ##.####.#.....# PDh2#####†#.#.###...# ..#.. ###...#####.#PDhPDho+3.1 (19PDhPDh@; _Found a stone staircase leading down.PDhU]3PDh_PDhbPDhjPDhRn~ _f - 2 scrolls labelled LOEMNI KUFITA (gained 1)PDhYp3PDhXqPDhbsPDhvBPDhyyPDhzBPDh|PDh~PDhQ,PDh=PDhPDhu,PDh̆PDhPDhm,PDhPDhPDhS,PDhPDhBPDhŐPDhޑPDhsPDhPDhPDh,PDhSPDhܖPDhԗPDhx,PDhPDhPDhr,PDhtPDhEPDh0PDh,PDhPDhPDh,PDhڨPDhĩPDh~,PDhBPDh;PDhj,PDhƯPDhPDhw,PDhPDhlPDh",PDhPDhPDh,PDhPDhhPDh,PDhPDhĺPDh},PDhSPDhPDhPDhPDh6PDhPDh,PDhPDhPDh,PDhPDhEPDh,PDhPDhPDh,PDhkPDhEPDh,PDhPDhPDh,PDhPDhtPDh%,PDhVPDh#PDh,PDhPDhPDhZ,PDhLPDh2PDh,PDhPDhPDha,PDh,PDhQ,PDhBPDh PDh,PDhPDhRPDh,PDhPDhPDh,PDhdPDh@PDh,PDhPDh}PDh4,PDhPDhPDha,PDhPDh`PDh,PDh,PDhL,PDh PDhPDh,PDhvPDh4PDh,PDhBPDhPDh,PDh|PDh3PDh,PDhPDh[PDh,PDh5PDhPDh,PDhbPDh%PDh,PDhPDh]PDh,PDhKPDh*PDh,PDhCPDh PDh8 PDh PDh PDh PDhPDh<PDhRPDhPDh~PDh$PDh\PDhPDhPDh@PDh1PDhPDhQPDhPDhPDh PDh!PDh."PDh#PDh%PDh%PDhE&PDh/(PDh(PDhy)PDh,L _You now have 88 gold pieces (gained 8).PDhA.3PDh /PDh0PDh?2,PDh)3PDh5PDh5PDh6PDh7PDh7PDh8PDhl9,PDh6;PDh;,PDh<PDhS=PDh>PDh>,PDh@,PDhA,PDhOBPDhCPDhC,PDh~EPDh5FPDhF,PDhGPDhnHPDh$I,PDhIPDhJPDh]K,PDhLPDhLPDhM,PDh7NPDhNPDhO,PDhjPPDh^QPDhR,PDhRPDhSPDh;T,PDhXPDhY,PDhQZPDh\PDh\,PDhX]PDh^PDhw_,PDh`PDhaPDh4bPDhf,PDhhPDhi,PDhpjPDhkPDhl,PDh9mPDhvnPDh'o,PDhoPDhCqPDhr,PDhrPDhsPDhktPDh'u,PDhHvPDh wPDhw,PDhPyPDhWzPDh*{,PDh[|PDhO}PDh~,PDhRPDh[PDh,PDhhPDhPDhYPDhPDhPDhĆPDhPDh8PDhPDhMPDhPDhPDh6PDhH,PDhPDhPDh,PDhښPDhPDh3,PDh2PDhPDh,PDhؤPDh"PDhPDhNPDhPDhPDhPDh(PDh׭PDhPDh,PDhPDhPDhϴPDhv,PDhPDh,PDhHPDh¾PDh,PDhPDhPDhkPDh PDhPDhPDhUPDhPDhPDhvPDhPDhPDh[PDh8PDhPDhQPDhPDhPDh,PDhJPDhTPDhB,PDh,PDhPDh,PDhPDh1PDhPDhPDhMPDhEPDh,PDhPDhVPDh,PDhPDhPDh ,PDh> PDh0 PDhG PDh PDh PDh PDhG PDh PDh PDhB PDh PDhX PDh PDh@ PDhj PDh  PDh PDh PDh- PDh PDhf PDh PDh PDhU PDh PDh PDh PDh ,PDh PDh PDh ,PDh! PDh" PDh^# ,PDh$ PDh% PDh& ,PDh' PDh( PDh) ,PDhY/ PDh 0 ,PDh0 PDhG2 PDh3 ,PDh3 PDh5 PDh5 ,PDh^6 PDh7 PDhh8 ,PDh9 PDh": PDh: PDh; ,PDhD= PDh> ,PDh> PDh? PDhs@ PDh3A ,PDhGB PDhD BPDheE PDhPF PDhG ,PDhG PDhH PDhI ,PDh_J PDhdK PDhL ,PDhL PDhM PDhN ,PDhO PDhhP PDhQ ,PDhQ PDhR PDhNS ,PDhT PDhEU PDhU ,PDhV PDhW PDhgX ,PDhY PDh`Z PDhZ ,PDh[ PDh\ PDht] ,PDh8^ PDh^ PDh_ ,PDht` PDh7a PDha ,PDhb PDhc PDh^d ,PDh)e PDhf PDhf ,PDhh PDhki PDh j ,PDhj PDhk PDh~l ,PDh)m PDhm PDhn ,PDh=o PDhp PDhp ,PDheq PDh"r PDhr ,PDhs PDhnt PDhu ,PDhu PDhv PDh*w ,PDhw PDhx PDhy ,PDhlz PDhe{ PDh| ,PDh} PDh} PDh~ ,PDh PDhO PDh ,PDh PDhԂ PDh ,PDhT PDh6 PDhׅ ,PDh PDh PDh: ,PDh PDh\ PDh ,PDh PDhތ PDh ,PDhz PDhJ PDh ,PDh PDh PDh ,PDhs PDh= BPDh6 PDh PDhǗ ,PDh PDhc PDh ,PDh PDhݛ PDh ,PDh PDh\ PDh& ,PDh' PDh PDh ,PDh PDhn PDh, ,PDhפ PDh PDh@ ,PDh3 PDh PDh ,PDhw PDhL PDh ,PDhë PDh PDhR ,PDh PDh PDhk ,PDh PDhr ,PDh! PDh PDhɶ ,PDhg PDh PDhK PDh ,PDh PDhL PDh PDhC PDh PDh ,PDhj PDhc PDh ,PDh PDhO PDh ,PDh+ PDh PDhL ,PDh PDhA PDh ,PDh PDh PDh ,PDhF PDhF PDh PDh ,PDh PDh ,PDhc PDhN PDhC PDh ,PDh PDh PDhp ,PDhj PDhE PDh ,PDh PDh PDhz ,PDh PDhQ PDh ,PDh PDh PDh ,PDhh PDhC PDh ,PDh) PDh PDh ,PDh PDh PDh ,PDh~ PDh BPDhp PDh7 PDh ,PDh PDhq PDh# ,PDh PDh PDh ,PDhO PDh; PDh ,PDh PDh PDhk ,PDhI PDh; PDh ,PDh PDh PDhy ,PDh^ PDh& PDh ,PDh PDhx PDh9 ,PDh PDh PDh ,PDh PDh+ PDh PDhz PDhY PDhm PDh PDh PDh PDh PDhf PDh PDh& PDh1 PDh PDh PDh| PDh PDh8! PDh! PDh& 4#.#  #.# #.# #.# #.#  #.# #.#  #.# #$#  ###.### #.#  ......# #.#  #.#.###### #.#  PDh)( ###........# #@#  ....#.####.# #.#  ###.#.####.#####.#  .................#  ###.#.###.######## .............>#  .#.###.#####.#  ....#.....#.#  .#########.#.#  PDh+ 31158.1 (215.0)PDhI, +96PDh. PDhp0 Q _l - a grey potionPDh) PDh| PDhމ PDhӍ PDh ,PDh nPDh PDh` PDh1 ,PDh PDhe PDh5 ,PDhq ,PDh& PDh L _You now have 96 gold pieces (gained 8).PDh PDh 3PDhR PDh6 ,PDh٤ PDhG PDh ,PDh PDh~ PDh\ PDh ,PDh6 PDh˱ PDhy PDhI PDh PDh ,PDh PDh¶ PDhM ,PDhD PDh PDh ,PDh PDhQ PDhܻ ,PDhۼ PDh PDhH ,PDhP PDh PDh ,PDh   ###    #.# PDh   .# ################ ...# #......@.......# 77.1 (18.0) ##.# #.############.#  #.# #.# #.#  #.# #.# #.#  #.# #.# #.#  #.# #.# #.#  #.# #.# #.# PDh  #.#######.### #.#  #.#.........# #.#PDh PDhJ E _Done exploring.PDhZPPDh$.......PDh0PDh.0)PDh.PDh.PDhB......PDht"3PDh.,E _Done exploring.PDhIPDh/PDhPDhPDhxPDhPDh PDhAPDh7_Done exploring.PDh [[?25h[?0c  Search for what [Enter for "."]? PDh9[?25l[?1c12 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:2] a stone staircase leading downb - [D:2] a stone staircase leading up  c - [D:2] 4 stones (16 further duplicates in 4 piles)  d - [D:2] a stone staircase leading up  e - [D:2] a +0 club (1 further duplicate)  f - [D:2] a shaft  g - [D:2] a +0 short sword  h - [D:2] a stone staircase leading down  i - [D:2] a stone staircase leading down  j - [D:2] a +0 falchion  k - [D:2] a hazy altar of Hepliaklqana  l - [D:2] a stone staircase leading upPDhP"   dertzug the Vexing  Poltergeist  Health: 23/23 ========================Magic: 4/4========================AC: 3Str: 4  ###EV: 11Int: 15  #.#SH: 0Dex: 18 ##.# ################XL:  3 Next: 56% Place: Dungeon:2 ...# #......@.......#Noise: ---------  Time: 1177.1 (0.0) ##.# #.############.#a) +1 sling#.# #.##.#Cast: Jinxbite  #.# #.##.#Fly #.# #.##.##.# #.##.##.# #.##.##.#######.####.##.#.........##.# _l - a grey potion PDh( _You now have 96 gold pieces (gained 8). _Done exploring. _Done exploring. _Done exploring.  Search for what [Enter for "."]? . _PDhWhere to? (Tab - D:2, ? - help)  D - Dungeon PDhO  dertzug the Vexing  Poltergeist  Health: 23/23 ========================Magic: 4/4========================AC: 3Str: 4  ###EV: 11Int: 15  #.#SH: 0Dex: 18 ##.# ################XL:  3 Next: 56% Place: Dungeon:2 ...# #......@.......#Noise: ---------  Time: 1177.1 (0.0) ##.# #.############.#a) +1 sling#.# #.##.#Cast: Jinxbite  #.# #.##.#Fly #.# #.##.##.# #.##.##.# #.##.##.#######.####.##.#.........##.# _l - a grey potion DhGd_You now have 96 gold pieces (gained 8). _Done exploring. _Done exploring. _Done exploring. _Search for what [Enter for "."]? . PDhJ_PDhRPDhPDh)PDhPDhvPDhKPDhIPDhlPDhPDhPDhPDhPDhPDhPDhPDhPDhuPDhJPDhNPDhRPDhPDhPDhPDh PDh PDh PDh PDhPDh,PDhPDhPDhPDhUPDh*PDhXPDhAPDhPDhPDhPDhPDhy PDhN!PDhi"PDh$PDh%PDhp&PDh),PDh*PDhX+PDho,PDh?.PDh/PDh0PDh1PDhw3PDh4PDh5PDh6PDh8PDhH:PDh!;PDh<<PDh >PDh?PDh]@PDhzAPDh*CPDhDPDhnEPDhFPDh?HPDhIPDhJPDhLPDhLOPDhPPDhQPDhRPDh?TPDhUPDhVPDhWPDh$YPDhZPDho[PDh\PDh^PDhc_PDhH`PDhZaPDhbPDhdPDhePDhfPDhgPDhOiPDh$jPDh+kPDhlPDhnPDhnPDhoPDh#r PDhr PDhs4There is a stone staircase leading down here.PDhtPDh(vPDh6w PDhw_PDhxPDh5PDh.3PDh/PDhPDhv  PDh  PDhm You fly downwards.PDh0PDhPDhsPDh PDha_The orc shouts!  There is a stone staircase leading up here.PDh[PDhO### ....### .......## #.....##  #...@.# ====205.8 (28.7) .......###  #####..  ..o.  PDh*####. #. o   orc #. .. PDhPDh[ _An orc is nearby!PDhS PDhU PDhV9You beckon some vexing sprites to accompany your attacks.PDh^PDhD`oPDh.PDh PDh2PDhu------------==--6.8 (1.0)Will/2 Jinx Fly PDhgPDhh PDh-PDh-_You feel your willpower being sapped.PDhB (((You shoot a sling bullet.PDh;*PDh  The sling bullet closely misses the orc.You feel bolstered by spreading misfortune.A giggling sprite leaps out and bonks the orc with its +0 hand axe.PDho..  orc (very drained)PDh| 6 =-8.1 (1.3PDhPDh>^ _The orc is moderately wounded.PDhP(((PDh{Q o..  You shoot a sling bullet. The sling bullet barely misses the orc.PDhZR,9.3 (1.2PDhUPDhWP _The orc barely misses you.PDh&]  You shoot a sling bullet. The sling bullet hits the orc.PDhh+D)PDh8PDhY66210.6 (1.3PDhPDhfG _You kill the orc!PDhҁ PDhD PDh PDh ------------Fly PDho PDh< _The sprites lose interest in your situation.PDhO PDh̑ ,PDhߒ PDh O5PDh PDh 3======4PDh PDhכ ,PDhҜ PDh۞ ,PDh PDh{ PDh 0 3 PDh PDh: s _You feel your existence waver again.PDhʦ >======PDhl PDh ,PDhc PDhϬ PDh ---r   quokka (wandering)rPDh [21.6 (11.0)PDh; G---2.6 (12PDh PDh Y _A quokka comes into view.PDh (((((((You shoot a sling bullet.PDh͏ PDh g)......PDh) :===3.9 (1.3)PDh͙ PDhg ` _The sling bullet barely misses the quokka.PDh3PDhPDhXPDhzPDhCPDhPDhU PDhe$PDh&,PDhX(PDhS*PDh+---6.9 (3.0rr   quokka--- _A quokka is nearby!PDhP(((PDh%M r..  You shoot a sling bullet. The sling bullet misses the quokka.4=========8.2 (1.3PDh1S _The quokka barely misses you.PDh4  You shoot a sling bullet. The sling bullet hits the quokka.PDhn  The quokka is severely wounded.PDhދ'9.5PDhۏPDh& _The quokka misses you. The quokka barely misses you.PDhC (((You shoot a sling bullet.PDhM r..  The sling bullet barely misses the quokka.30.8 _The quokka closely misses you.PDh} (((You shoot a sling bullet.PDht r..  The sling bullet barely misses the quokka.The quokka bites you but does no damage.PDh '2.1PDh PDh( S _The quokka barely misses you.PDh9 (((You shoot a sling bullet.PDh"r..  The quokka bites you but does no damage. _The quokka barely misses you.You shoot a sling bullet.  The sling bullet barely misses the quokka.  You feel your willpower return.The quokka bites you but does no damage.PDh2--======3.4Fly PDh+PDhD+ _The quokka bites you.PDho (((You shoot a sling bullet.PDh>Md r.. The sling bullet closely misses the quokka.4.6 (1.2 _The quokka barely misses you.PDh  You shoot a sling bullet. The sling bullet hits the quokka.PDhc PDh<  PDh:The quokka is severely wounded.PDh>The quokka bites you but does no damage.PDhPDhA--PDhs%5.9 (1.3PDhFPDhl PDhPDhX_The quokka bites you.PDhȱ (((You shoot a sling bullet.PDhFT r..  The sling bullet barely misses the quokka.19---7.2 _The quokka bites you.PDh (((You shoot a sling bullet.PDhX b r.. The sling bullet closely misses the quokka.8.5 _The quokka barely misses you. x2PDh  You shoot a sling bullet. The sling bullet hits the quokka.)PDh%PDh:>20=--69.8 _You kill the quokka!PDhՍ.#..###.>....#### .......## #.....###.###...<.##......@#########... .....#####..# #... #.... ..... ##....---400 PDh]_Found a stone staircase leading down.  Things that are here: _a +0 hand axe; a +0 ring mailPDhPr _1===2=3=== PDhVb_HP restored.PDhcPDhf,PDhgPDhjPDhnP==PDhoPDhqPDht,PDh,vPDhwPDhz,PDh}PDhsPDh ,PDhhPDhSPDh,PDhӉPDh^PDh,PDhPDhPDhPDh;PDhPDhPDh,PDhePDh PDh ,PDhĠPDh}PDh,PDhPDhePDh PDhPDhϪPDhPDh|,PDhPDhPDh߷&#.###...<.##......)### ########...# .#.######.......# #.#........####..##..#######...# #...#.#......#.###......######........#######.@..#---67.8 (27.0) ##........ #...###.. #.#.....#####.##PDh{-.<PDhA8.8 (28PDhPDh9 _Found a stone staircase leading up.PDh4 PDh1H nPDh&I PDh?J PDhL PDhN PDhO PDhP PDhTR PDhT PDhU PDhV PDhfX PDhZ PDh[ PDh\ PDha_ PDha PDhb PDh2d PDhf PDhi PDhi PDhj PDhl PDho PDho PDhq PDhr PDht PDhu PDhv PDhx PDh{ PDh| PDh4} PDh~ PDh PDh܁ PDhr PDhM PDhh PDhF PDhP PDh PDh) PDh PDh PDh PDh PDh PDh PDhj PDhr PDhP PDhU PDh PDh PDh PDh PDh PDh PDhZ PDh` PDh6 PDhͭ  PDh ?#.....## PDh8 N##...<.# PDh n....)### ## PDh z###...# .# ### PDhα ......# #.# #.## PDh c####..##..# #.#. PDh: .# #...#.# #.#.####.# PDh y.###.....# #.#.....b# PDh ........## #.##@## PDhW #####....####.##..# PDh w##........###.## PDhǶ #...###...##..# PDh{ v#.#........##.##PDh' W#..#####........#PDhٸ db   bat (asleep)PDh C...## ##.#.#####PDh7 ....PDh #.#.#PDh ....<PDhe .....PDh PDhL PDh &87.8 (19PDh PDh PDh PDhM "b...PDh bPDh PDhA PDhl PDh $8.8 (20PDha PDh  PDhO PDh 2_A bat comes into view.PDh PDhv *<.#)### ## .# ### #.# #.## #.#.  #.#.####.#  #.#..b...#  #.##@##.#..#  ##........###.##  ...##..#  ..##.##  .....#  ...## ###  .... #.#.#  ....< .....PDh<.#)### ## .# ### #.# #.## #.#.  #.#.####.#  #.#..b...#  #.##@##.#..#  ##........###.##  ...##..#  ..##.#  .....#  ...## ###  ....   ....<  _A bat is nearby!PDhM  You beckon some vexing sprites to accompany your attacks...b2------------==9.8 (1.0)Will/2 Jinx Fly  _You feel your willpower being sapped. The bat barely misses you.PDh9z ((You shoot a sling bullet.PDh:*PDhբ PDh  PDh&8The sling bullet hits the bat but does no damage.  PDhFYou feel bolstered by spreading misfortune.PDhWA giggling sprite leaps out and smacks the bat with its own wing.PDhPDh!...PDh PDhPDh& 6 PDh8PDh=PDh91.1 (1.3PDhjPDhu PDhPDh#_You kill the bat!PDhlPDh7PDh9PDh:PDh>PDhA PDh^BPDh(C:_No target in view!PDhPDhPDhPDhPDhN PDh PDh:_No target in view!PDhA # _Fly  _The sprites lose interest in your situation.------------3======5PDhH BPDhjR ======4PDhjW PDhMX PDhXY PDhM[ PDh1\ PDh;] PDh/_ PDh` PDha PDhc PDh}d PDhe PDhMh  PDh i  PDhi Magic restored.PDhj PDhk 4PDh2l ======PDhMm ? 3 PDhwo  PDh3p PDhp 9_You feel your existence waver again.PDh9s ,PDht PDht PDhu PDhw PDhy PDhz PDh{ PDhq} PDhp PDhb PDhc PDh PDh PDh PDh !======PDh= PDh; PDh PDhǐ  PDh 5..## PDh+ /...## PDhڒ 3#.#PDh :<.# PDh9 .j PDh .)### ## #j#PDh # .# ### #.. PDhg ...# #.# #.### .j PDh #..##..# #.#.# .# PDh՗ #...#.# #.#.####.# PDh{ x#.....# #.#....@.#PDh --- .....## #.##.#### ##....####.##..#  ##........###.## #...###...##..##.#........##.## jjj 3 gnolls (1 polearm, asleep)#..#####........# ...## ##.#.##### ... #.#.# PDh^ !PDh 315.1 (24.PDh 0)  PDhr 33 gnolls come into view.PDh )You feel your willpower return.PDh PDh PDhi PDhb PDh .PDhұ jPDh jPDh1 .PDh jPDh jjjPDh7 )PDhܵ PDh PDh ====PDhz %6.1 (25PDh' @Fly PDhI PDh  PDhM PDh _The gnoll shouts! x3PDh N##.# <.#.. .)### ## #j#  .# ### #.j  #.# #.### .. #.#.# j# #.#.####.# #.#....@.# #.##.#####          #.#.#PDhx#.# <.#.. )### ## #j#  .# ### #.j  #.# #.### .. #.#.# j# #.#.####.# #.#....@.# #.##.#####           _There are monsters nearby!PDho .##.## #.#.<.# .. ..)### ## #j# #...# .# ### #.j.# #.# #.### .. ##..##..# #.#.# j#  #...#.# #.#.####.##.....# #.#...@..#.## #.##.######....####.##..# ##.###.##  #...###...##..# #.#.##.##  #..#####.#  ...## ##.#.##### .... #.#.#.jj   gnoll (polearm)----7.1 (1.0) _PDhG j.##.## #.# #...<.# ...)### ## #j# ##...# .# ### #.j.# #.# #.### ..#..##..# #.#.# .# PDh4 =# #...#.# #.#.####j##.....# #.#..@...#.## #.##.######....####.##..# ##.###.##  #...###...##..# #.#.##.##  #..#####.#  ...## ##.#.#####  .... #.#.# .jThe gnoll attacks as it pursues you!PDh> 1---=---8PDh PDh C _The gnoll hits you from afar with a +0 spear.PDh35#.....###.# ##...<.# .. ....)### ###j# ###...# .# ###.j ......# #.# #.### .. ####..##..# #.#.# .# .# #...#.# #.#.####.# .###.....# #.#....j.# ...# #.##@##### #####....####.##..#  ##........###.## #...###...##..# #.#........##.##.#####........#...## ##.#.#####. #.#.#< .....j.-9PDh<.# .. ...)### ###j# ##...# .# ### #.j .....# #.# #.### .. ###..##..# #.#.# .#  #...#.# #.#.####.# ###.....# #.#...j..# ......## #.##.##### ######.##.@#  ....###.##...###...##..# #.#........##.##..#####........#...## ##.#.#####  .... #.#.# ....< ..... .#### .#.####PDhPDhC@-20PDhPDh4PDh|  ...)### ###j# ##...# .# ### #.j PDhQ .....# #.# #.### .. ###..##..# .# # #...#.# #.#.#### ###....#...j. .......## #.##.#### ####....####.##..#  ##........###@## #...###...##..##........##.##Fly #.#.#PDha PDhZ jj   gnoll (polearm)PDh %1PDh PDh PDh D#...# .# ### #.j ....# #.# #.### .. ##..##..# #.#.# .#  #...#.# #.#.####.# #.....# #.#...j..# ......## #.##j##### #####.##..#  ....###.#...###...##.@# #.#........##.###..#####........#  ...## ##.#.##### .... #.#.# ...< ..... #### .#.#### #.#.## #.PDh PDh P.jPDhI _2=--2PDh PDh PDhoPPDhoPDh PDh/PDhPDhRPDh#...# .# ### #.jPDhgy.# #.# #.### ..#..##..# #.#.# .# # #...#.# #.#.####.##.....# #.#...j..#.## #.##.######....####.##.j# ##.###.## #...###...##@.#PDh) #.#PDhA.##.##PDh&Y #..#####........#PDhWc ...## ##.#.##### PDhڪW .... #.#.#PDh=.< ..... PDh7.#### .#.#### PDh! #.#.#  # #.PDh&19---=3 _The gnoll hits you from afar with a +0 spear.PDh% 3PDh, PDh. PDh....# #.# #.### .. ##..##..# #.#.# .#  #...#.# #.#.####.# #.....# #.#...j..# ......## #.##.##### ###PDh##.##.j#  ....###.#...###...##..# #.#.....###..#####........#  ...## ##.#.##### .... #.#.# ...< ..... #### .#.#### #.#.## #. PDhPDhsP.jPDh--4PDh PDh PDhRPDhլm###..##..# #.#.# .# #PDhIY #...#.# #.#.####.# PDh:###.....# #.#...j..# PDh0..PDh2# #.##.##### PDht####....####.##..#  ##........###j## #...###...##..# #.#........##.##.#####.....@..#...## ##.#.#####. #.#.# < ..... .#####.#### #.#.# # #. PDhPDhf.PDhռjPDhj   gnoll (polearm)-5PDh PDh%#..##..# #.#.# .# .# #...#.# #.#.####.# .###.....# #.#...j..#.## #.##.######....####.##..# ##.###.## #...###...##.j# #.#.##.## #..#####.# ...## ##.#.##### .... #.#.#  ....< .....  .#### .#.#### #.#.# # #..jj   gnoll (polearm)6PDhL.####..##..# #.#.# .# ..# #...#.# #.#.####.# #.###.....# #.#...j..# #.## #.##.######....####.##..# ##........###.## #...###...##..# #.#.##j## #..#####.# ...## ##.#.##### .... #.#.# ....< .....  .#### .#.#### #.#.# # #..j20=--=7 _The gnoll attacks as it pursues you! The gnoll closely misses you.PDh- .####..##..# #.#.# .#.# #...#.# #.#.####.# .#.###.....# #.#...j..# ##.## #.##.#####  ######....####.##..# ##........###.## #...###...##..# #.#.##.## #..#####..@..j..# ...## ##.#.##### .... #.#.# ....< ..... .#### .#.#### #.#.# # #.r   rat (asleep)#r PDh.  PDhn/ *A rat comes into view.PDh"0 PDhs4  PDhV5  PDh 6 The rat squeaks loudly.PDh8 PDhb@ PDhB j.rrrr 2 rats (1 wandering).PDhD PDhD =PDhxE 8PDhL PDhP  PDhP PDh Q 2_A rat comes into view.PDhsQ PDho .####..##..# #.#.# .# #...# #...#.# #.#.####.# ..#.###.....# #.#...j..##.## #.##.##### ######....####.##..# ##........###.## #...###...##..# #.#.##.## #..#####.@..j...# ...## ##.#.##### .... #.#.# ....< ..... .#### r#.#### #.#.# # #r#r   rat #.#PDh  PDh PDh jPDh# j.PDh rPDhݺ j 2 gnolls (1 polearm).  The gnoll attacks as it pursues you!PDh PDh 14PDhK ------PDhv <-9PDh  PDh PDhk 5_The gnoll hits you from afar with a +0 spear.PDh=Q.####..##..# #.#.# .# ##...# #...#.# #.#.####.#.#.###.....# #.#...j..##.## #.##.##### ######....####.##..# ##........###.## #...###...##..# #.#.##j## #..#####@..j....# ...## ##.#.##### .... #.#.# ....< ..... .#### r#.#### #.#r# # #.# #.#DhTZ;1mj..jr.j 3 gnolls (1 polearm)--30PDh####.......# #.# #.### .. .....####..##..# #.#.# .# ###...# #...#.# #.#.####.# ....#.###.....# #.#...j..# #####.... #.##.###########....####.##..##........###.## #...###...##.. #.#...@....##j## #..#####..j..j..# ...## ##.#.##### .... #.#.# ....< ......#### r#r#### 2 #.#.## #.##.#jDh P49m..##...jj 3 gnolls (1 polearm)5=------1PDh#.# #.# #.### ...####..##..# #.#.# .#PDh#...# #...#.# #.#.####.#.#.###.....# #.#...j..##........## #.##.##### ######....####.##..# ##........###.## #...###...##..# #.#..@..j..##.## #..#####....jj..#PDhoY ...## ##.#.##### .... #.#.# ....< ..... .#### r#r####  #.#.#  # #.# PDhdA #.#PDhPDh@PDh jj..j.PDh %2PDhPDh PDh& #.# #.# #.### ...####..##..# #.#.# .##...# #...#.# #.#.####.#.#.###.....# #.#...j..# .######........## #.##.#####PDh N ######....####.##..# ##........###.## #...###...##..# #.#.@..j...##.## #..#####...j.j..# ...## ##.#.##### .... #.#.#  ....< ..... .#### r#r#### 2  #.#.#  # #.#  #.#PDh PDh PDh( PDh j..j.j.j 3 gnolls (1 polearm)PDhs %3PDh" PDh$ PDh= .######.# #.# #.### ...####..##..# #.#.# .##...# #...#.# #.#.####.#  ......#.###.....# #.#...j..#  .######........## #.##.##### ######....####.##..# ##........###.##PDh@ B #...###...##..# #.#@..j..j.##.## #..#####....j...# ...## ##.#.##### .... #.#.#  ....< ..... .#### r#r#### 2  #.#.#  # #.#  #.#PDhC PDhC PDhD PDhF PDhP j..j.r..j.j 3 gnolls (1 polearm)r   ratPDhQ -=4PDhX PDh\ x _The gnoll attacks as it pursues you! The gnoll closely misses you.PDh PDhPDhbPDhPDhO ######...# .# ### #.j  .######.......# #.# #.### ..  ........####..##..# #.#.# .#######...# #...#.# #.#.####.# ......#.###.....# #.#...j..#.######.... #.##.#############.##..##........###.## #.@.###...##.. #.#..j..j..##.## #..#####r..j....# ...## ##.#.##### .... #.#.##....< ..... 2#.#### r#rPDh<####.. #.#.## #.#j.r..j....6==-5PDh@.######.......# #.# #.### .. ........####..##..# #.#.# .# ######...# #...#.# #.#.####.# ......#.###.....# #.#...j..# .######........## #.##.##### ######....####.##..#  ##........###.## #...###...##..# #@#.j.r..j.##.##.#####........#...## ##.#.#####..... #.#.# #....< .....PDhJ #.#### r#r####... #.#.# # #.# #.#PDh#PDhj.j   gnoll (polearm)PDh?-6PDhPDhPDh ........####..##..# #.#.# .# ######...# #...#.# #.#.####.# ......#.###.....# #.#...j..# .######........## #.##.##### ######....####.##..#  ##........###.## #..j###...##..##.#...r..j.##.##.#####........##...## ##.#.#####....... #.#.# ##....<.. ..... #.####### r#r####... #.#.# # # #.## #.# PDhPDh:j.PDh %7PDh PDhPDh P######...# #...#.# ### ......#.###......j.######........## #.##.#### ######....####.##..#  ##........###.## #.j.###...##..##### ##.#...r..j.##.##......#..#####........PDhS v#..@## ##.#.####.........r..# #.#.# ###....<........... #.#########.#r####... #.#.##..  .  r   rat (wandering) PDh PDh PDh o.jr.PDh %8PDhV PDh: PDhB2 ......#.###......j.######........## #.##.#### ######....####.##..#  ##........###.## #...###...##..########j#...r..j.##.##......#..#####........#####...#######.#.####.......@r...# #.#.# ###....<........... #.#########.#r####... #.#.# #..  #.  PDhϧ PDhPDhPDhPDhIr.jr.r 2 rats (1 wandering)=9PDh######........##.#### ######....####.##..#  ##........###.## #.r.###...##..########.#...r..j.##.##......#j.#####........#####..r#######.#.####............###.#.# ###....... #.#########.#r####... #.#.# #..  #.  .r.rj17=40 _There is a stone staircase leading up here.PDh PDh PDhܔ PDh <  The rat squeaks loudly.PDh PDhn PDh/ j.rrj 2 gnolls (1 polearm)rPDh +PDh_ 8/23 ---------====1PDh  ...........# ######...####### ...........### ###..####### .............### #..........# .....†.....#...###..........# ...........)..............^.# ....................(.......# ............................# ................#2 ............# PDh0 !.####....................... .# #.............########### .# #.............# .# #.............# ## #.............##.............##.............################ _The gnoll hits you from afar with a +0 spear!PDhY ?---------PDh$ PDh K----2.6 (2.5PDh PDh) { _You fly upwards. _There is a stone staircase leading down here.PDh3PDhPDhPDh _9=PDhPDh,PDh*PDh,PDhPDh,PDhDPDhPDh410/23==PDhPDh,PDhPDh,PDhPDh,PDhmPDhAPDh^1==PDhPDh,PDhyPDh4,PDhPDh,PDh PDhqO=PDhPDhi2=PDhPDhe,PDhPDh.,PDhXPDh,PDh PDh"t3==PDhd$PDhk&,PDh(PDh?*,PDh+PDhC.,PDh/PDh2t4==PDh3PDh5,PDh]7PDh9,PDhp<PDhA?,PDh@PDhNCO=PDhDPDhGi5=PDhHPDh K,PDhLPDhO,PDh{RPDhwTPDhTPDhVPDhXPDh&Y^6==PDh[PDh ^,PDh`PDhb,PDhdPDhf,PDhhPDhNk17==PDhmPDh7o,PDhpPDhr,PDh4tPDhv,PDhfwPDhCyPDhy9=PDhzPDh}a8=PDh PDhPDhaPDhiPDhGPDhPDhʅPDhPDhۈPDhqPDh.PDhh9==PDh,PDho,PDhPDh,PDh:PDh_20===1=2==PDhEPDhDPDhPDhPDhPDhPDhEPDhFPDhPDhPDhPDh|i3===PDh:PDhR ----404.6 (62.0) _HP restored.PDhqPDhE _Done exploring.PDhZ PDh $PDhɿ XLevel 2 of the Dungeon <<<>>>^_(Press ? for help) #######.##.##########.#...#.....#.##.............# ####..#  #................#.#.#.....#.##.......#...### #....##  #..##.############.#.#.....#.##.......#...######.######  #...#.#PDh #....#.#.....#..#.......#...............#  #####...# #######.##.#.#.....##.........#...............#  #.......# #.......##.#.#.....####....#####..............#  #.###...# #.......##.#...............# ######...#######  ##.###...# #.......##.#...............### ###..#######  PDh6 #....#...###.......##.#.................### #..........#  #....#...#.........##.#.........†.....#...###..........#  #....#...#.........##.#...............)..............^.#  #....#...#......##.##.#........................(.......#  #....#...#....[.##.##.##...............................#  PDhG #....#...#......##.##.##...............................#  ##.###...#......##.##......................@...........#  #.###...#......##.#####....####.......................#  #†##..............# #....# #.............###########  #.##....#......#### #....# #.............#  #.##.####......##....# #.............#  #...)# ########PDh ###### #.............#  #######.............#  #.............#  ###############PDh{y#..........# #.#.#.##.............#### #.#######.#.####.#####.####.###...# #.#.###.#.#.######....# #......................##.....<..# #.#.#...>............##.############.#.###.#########........####.#.#...........................>###...####......#.#...###.#######.#####.################.#.###.#####.#PDhJ#..............#.#...# #.#.....#.##...........#.....#.####..............#...# #.#.....#.##...#####.#########.#.##...###.....####...# #.#.....#.###.#.........#.# #.#.##...............##.# #.#.#.###.###<..###.#.....# #.#.##.#.###.....###.##.# #.#.#.# #.##...(...#.#####÷#.#.###########.#.##.#.###########.##.# #.#.#.# #(##.....#.#.......#...#....#.##.#................# #.#.#.# #.##.....#.#####...#####.###########.##.#.##.....####.######.#.#.###.##.....#.##.# ####.##.####.....####..#...#.##.....#.####.#.# #....##.............#.#.####.###[...#.# #.##########.....#.##<......#.#.....#.#######.# ##.########.##.##########.#...#.....#.##..# ####..# #..........#.#.#.....#.###...PDh~a### #....## #..##.############.#.#.....#.###...######.###### #...#.# #....#.#.....#..##...............#...# #######.##.#.#.....###...............##.......# #.......##.#.#.....####....#####..............##.###...# #.......##.#...............# ######...#######PDh- PDhm z...........# ######...#######dertzug the Vexing ...........### ###..#######Poltergeist PDhq .............### #..........#Health: 23/23 ======================== .....†.....#...###..........#Magic: 4/4======================== ...........)..............^.#AC: 3Str: 4 ....................(.......#EV: 11Int: 15 ............................#SH: 0Dex: 18 ............................#XL:  3 Next: 68% Place: Dungeon:2 ................@...........#Noise: ---------  Time: 1404.6 (0.0) .####.......................#a) +1 sling .# #.............###########Cast: Jinxbite .# #.............#PDhw Fly .# #.............# ## #.............##.............##.............################The rat squeaks loudly. _The gnoll hits you from afar with a +0 spear! _You fly upwards. _There is a stone staircase leading down here. _HP restored. _Done exploring.PDh| PDh PDh PDhQ | _PDhM PDh PDh ,PDh PDh| PDhT ,PDh PDhx PDhH ,PDhY PDh( PDh ,PDh PDh PDhH ,PDhܻ PDhY PDh} ,PDh PDhS PDh ,PDh] PDh PDhe ,PDh PDh PDh\ ,PDhu PDh PDh. ,PDh PDh PDh PDhc PDh PDh PDhS PDh PDh PDh/ PDh_ PDh PDh PDh PDhf PDh: PDh PDh PDh6 PDh PDh PDh PDh PDh0 PDh PDh PDh PDh PDhP PDh PDh PDh[ PDh> PDhO PDhw PDh/ PDh PDh PDh PDhl PDh PDh! PDhY PDh PDh PDh PDh PDh PDhv PDh PDh PDhd PDh PDhT PDh PDh2 PDh PDh PDh# PDh PDhQ PDh PDh PDho PDh PDhH PDh PDh. PDhM PDh " ? ####.### #.#  # #.#  ####.#.###### #.#  PDhg$ G####........# #.#  #.####.# #.#  ####.#.####.#####.#  .........#  ####.#.###.########  #  33.6 (29.0) ####.#.###.#####.#  .........#.....#.#  ####.#########.#.#  ...#.# #.#.#  .....# #.#.#    .#.###########.#.#    PDhv& @...#...........#.#    ####..#   PDh( PDh* c _There is a stone staircase leading down here.PDhPDhPDhPDhPDhPDhrF4.6 (1.0) _PDh=PDhSPDh PDh PDhj0.# PDh PDh PDh/.. PDh@ PDh PDh'F.###. PDh PDh PDhn>....#### PDhF PDh PDh1.......## PDhg PDh] PDhQ9#.....##PDh# PDhw3PDhk PDhf#.###...@.#PDh# PDh PDh#......[### ## #PDh PDh######...# .# ### #. PDhe .######.......# #.# #.### .. PDh ........####..##..# #.#.# .# PDh ######...# #...#.# #.#.####.# PDhl ......#.###.....# #.#...j..# PDh4 .######........## #.##.##### ....####.##..#PDh0PDhPDh PDhVPDh{W%6.1 (2.5PDh[PDh^ PDhj_ PDh__You fly downwards. PDh``S_There is a stone staircase leading up here.PDh_3PDhPDhPDh'PDhc0P _PDh?4,PDh%6PDhD9PDhW=,PDh>PDh)@PDh:C,PDhDPDh.FPDhI,PDh8JPDhLPDh/O,PDhbPPDhQPDhT,PDhUPDh(XPDh[,PDh)\PDh]PDh`,PDhbPDhcPDhf,PDhBhPDhjPDhKm,PDhnPDhxoPDhr,PDhsPDh vPDhz0...# ..###.. .. #.. #.#.####.. ........PDhW{ r.... # #..#  ####.##@#  ..###  .....##  PDh{.....#....#..#  .....##.#....# .....##.###.##PDh|r   rat (asleep) ... ...>....#### ... ...........##PDh{|S #..#.##....#PDhQx 48.1 (12.0)  A rat comes into view.PDhJb.rrPDhJ====9.1 (13PDhPDh- _The rat squeaks loudly.PDhl  You miscast Jinxbite.  You are very lightly contaminated with residual magic..r2----------------50.0)Contam PDhm0 _Nothing appears to happen.PDh]  You shoot a sling bullet. The sling bullet hits the rat.PDhCE†PDhc70===-1.4 (1.3PDhG _You kill the rat!PDhA-3PDhn4PDh8H _No target in view!PDhrt _PDh| }S.......PDh} S   ball python (constriction, wandering).....PDh (0.0PDh {.S---2.4 (1PDh PDhY ^ _A ball python comes into view.PDh ... # .. ###  .S .. #..  #.#.####..  ........ ..... # #†.# #@# ........#####  #####.......##  .....#....#..#  .....##.#....#  .....##.###.##  ... ...>....####  PDhP... ...........##   PDh  ... # .. ###  .S .. #..  #.#.####..  ........ .....PDh| # #†.# #@# ........#####  #####.......##  PDh6.....#....#..#  .....##.#.. .....##.###.##  PDh'... ...>....# ... ......... PDh/PDh9---PDhPDhY b _A ball python is nearby!PDh  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped..SS)0------------------------==3JinxbiteWill/2 Jinx Fly Contam PDhPDh5 _The ball python hisses angrily.PDh`3 (((((You shoot a sling bullet.PDh:*PDh   The sling bullet closely misses the ball python.You feel bolstered by spreading misfortune.A giggling sprite leaps out and ties the ball python's tail in a knot.PDhX.S..† , very drain…)PDh[ 6 =4.6 (1.2PDhPDhd _The ball python is severely wounded.PDh  (((((You shoot a sling bullet.PDhғ:*PDh  The sling bullet barely misses the ball python.A giggling sprite leaps out and smacks the ball python with its own tail.PDh#.†..†PDhV/25.8PDh PDhO _You kill the ball python!PDh"d PDh+e PDhf PDhl PDhm PDhGv PDhmy {  The sprites lose interest in your situation.PDhz m------------Fly PDh| PDh7 Z _Your magical contamination has completely faded away.PDh PDh PDhH PDhs N1======PDh PDh PDh1 PDh PDh PDh 95PDhw PDh PDhI 94PDh PDhG PDh Q====== 3 PDh PDh8 s _You feel your existence waver again.PDh PDhA PDhR PDh PDh< PDhF ---64.8 (9.0r   rat (wandering)rPDhI 9---PDhO PDhuV Z _A rat is nearby!PDhO ... # .. ###  .. .. #..  #.#.####..  .†...... ..... # #†.# #@# ........#####  #####.......##  .....#....#..#  .....##.#....#  .....##.###.##  ... ...>....#### PDh>i ... ...r.......##   PDh  ... # .. ###  .. .. #..  #.#.####..  .†...... ..... # #†.# #@# ........#####  #####.......##  .....#....#..#  .....##.#.. .....##.###.##  ... ...>....# ... ...r..... PDh PDhPDhkPDhZ _A rat is nearby!PDhPi(((((((PDh  You shoot a sling bullet. The sling bullet barely misses the rat.PDh.....rr.PDh6===6.0 (1.2PDh"PDh- _The rat squeaks loudly.PDhm]  You shoot a sling bullet. The sling bullet hits the rat.PDhr(((((>PDhC.....PDh!457.3 (1.3PDh\4] _You kill the rat!PDh?PDh@PDhEPDhJJH _No target in view!PDhp PDhq 3PDh&v PDhv $ _PDh| XPDh ,PDh PDh 2======PDh4 ,PDhF PDh4 ,PDh PDhΖ >======PDhN PDh PDhϛ ,PDhԜ PDh ,PDh PDhӤ ,PDh PDh ,PDh PDh5 ,PDhD PDh$ ^Fly PDh PDh n _You feel your willpower return.PDh R3======PDh PDh ,PDh PDh ,PDhӿ PDhY ,PDh PDh >======PDhX PDh PDhc ,PDhE PDh ,PDh PDh ,PDh PDh0 ,PDh PDh ,PDhT PDh ,PDh PDh f4======PDh PDh 4 _Magic restored.PDh^ 3PDh PDh PDh, ,PDhl ,PDh ,PDh PDhX PDh T======PDh PDh PDht ,PDh PDh PDhG ,PDh@ PDh8 PDh ,PDh} PDh PDh ,PDh) PDh PDh ,PDh1 PDha PDhs ,PDh PDh/ PDh BPDh PDh BPDh PDh ,PDh PDh` PDh ,PDh! PDh" PDhm+ PDh, ,PDh- PDh. PDha0 PDh 1 ,PDh1 PDhk4 BPDhY5 PDh[8 ,PDh8 PDh; PDh= BPDh? PDhA PDh`B ,PDh^C PDhF BPDhTH PDh J PDhJ ,PDhK PDhN BPDhP PDhR ,PDhR PDh[S PDhZU ,PDhV PDhW PDhY BPDhZ PDh\ ,PDh] PDh_ PDh` PDha ,PDhb PDhHd PDhd ,PDhe PDh`h ,PDhh PDhi PDhk PDhSl ,PDhm PDhq BPDh|r PDhYt PDhu ,PDhcv PDhx ,PDhz ,PDhO} PDh} PDhD~ PDh PDh PDh BPDh| BPDh PDh& ,PDh PDh PDhѝ ,PDhx PDh PDh ,PDh PDh PDhͧ ,PDhw PDh PDh3 PDh PDhA PDh> PDh ,PDhI PDh\ PDhٿ ,PDhq PDh~ PDh1 ,PDh PDhX PDh ..#####.≈.# ### #......≈.# .. .≈≈≈≈≈≈≈.# ≈≈≈........# .#####...## ####PDh+  ..........# ##... ##..###.#.####..##.######..####.†......###.......@................---542.3 (75.0)######.#†.#####........# ####.##.#Jinxbite......... ........#####[..###### #####.......# .....#....#..  .....##.#....  .....##.###.#  ... ...>....# PDh PDh G---3.3 (76PDh PDh I _Found a chain mail.PDhPDhPDhPDhڳPDhܾXPDh\,PDh.PDhPDh,PDhPDhPDh(,PDhPDh2PDh>,PDhUPDhPDh ,PDhuPDhPDh|,PDhPDh PDh',PDhWPDhPDh$ .#####...## ## ..........#.### #. ##..###.#.##....##.######..####.†.....#...................................#######.#†..............#######. #..................... #...[@.##############...#...## .....#... .....## ###....K. ..... ##.##.## ... ... #. .. ... .K   kobold (missile, asleep) ## ## #.. ..#PDh[39;49m ..#52.3 (9.0)3.3 (10.0)PDhT8  A kobold comes into view. It is wielding a +0 short sword and quivering _poisoned darts.PDh6?   ##   .### #. ##. ....##.######..####.† ..#............ ..............#† ..............# #............ #...[@.# #...#...##  PDht.........  ###....K.  ##.##.## ...  #. .. ...  ## ##  ..# PDhiP   ##   .### #. ##. ....##.######..####.† ..#............ ..............#† ..............# #............ #...[@.# #...#...##  .........  ###....K.  ##.##.## ...  #. .. ...  ## ##  ..#PDhLR3PDhLVPDhX] _A kobold is nearby!PDhD  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.PDh`O~K.K)PDhP2------------====4.0)Will/2 Jinx Fly PDhZPDh^( _The kobold shouts!PDhڮ `  You shoot a sling bullet. The sling bullet hits the kobold.PDhj g()PDhE '.PDhf i7===-5.6 (1.3PDhl PDhRp J _You kill the kobold!PDh)PDhPDh PDhpPDh,PDhůPDhKHFly PDhPDh?{ _The sprites lose interest in your situation.PDhٷB------------PDh[PDh,PDhPDhL,PDh`PDh,PDhPDh&,PDhPDhBPDhh3======PDh]PDho,PDhPDh,PDhPDhJ,PDhPDhfT======PDhPDh,PDhAPDh,PDh^PDh,PDh1PDh ,PDh PDh6PDhPDhPDh ,PDhPDhf4======PDh$,PDh&PDh+'PDh(PDhq/  ##..........### #. ##..###.#.##...##.######..####.†...#....................#######.#†.## #.............[..##############...#..@## .....#----.......)...^...####........... ##.##.###### ... ...#PDhN6 .### #. ##..###.#.##....##.######..####.†....#.....................#######.#†....## #..............# #...[..##############...#...####### .....#.......@...^...####........ ##.##.###### ... ... #. .. #.#### PDh>076.6 (21.0)PDhB?G---7.6 (22PDhWDPDhH  Things that are here: _a +0 short sword; 4 poisoned darts; a kobold corpsePDh̠3PDhqPDhPDh!PDh$ _PDh",PDhT======PDhPDhPDh,,PDhPDhPDhn.............#######..................#.#...[..##############...#...#######. .....#.......)...^.... .....###..... .....## ##.##.######. ... . #.......# ... .. ###@###.# #..80.6 (3PDh_.0) #..> .. ########.. ..#  .  .####.....#####.... .PDhJ  Found a stone staircase leading down.PDhFk1.6 (4Fly PDhPDh_ _You feel your willpower return.PDh3PDhPDhXPDh PDh PDh ,PDh ..#.........#.#...[..##############...#...#######. .....#........)...^.... .....##.#.###............ .....##.PDhQ  ##.##.######. ... ...>.#.......# ... ..###.###.##### #..##..@....... ..##2.6 (1########..∩ ..# #. . ## .######.......######........##### PDh0 @3.6 (2PDh#  _Found Sipaschyps's Distillery. _There is a stone staircase leading down here.PDh PDh7 PDh? PDh- PDh PDh P _PDh ,PDh PDh: PDh ,PDh  PDhM PDh ,PDh PDh PDhE& ,PDh(( PDh1* PDh-. ,PDh. PDh/ PDhE2 ,PDh2 PDhz7 PDhS Welcome to Sipaschyps's Distillery! What would you like to do?  a -  36 gold a potion of attraction (unknown)  b -  36 gold a potion of attraction (unknown)  c -  36 gold a potion of attraction (unknown)d -  48 gold a potion of brilliance (unknown)  e -  36 gold a potion of curing (unknown)  f -  36 gold a potion of curing (unknown)  g -  36 gold a potion of curing (unknown)  h -  120 gold a potion of haste (unknown)  i -  96 gold a potion of magic (unknown) You have 96 gold pieces. [Esc] exit[!] buy|examine items[a-i] mark item for purchase [/] sort (type)[A-I] put item on shopping listPDhΓa $ b $ c $  You are short 12 gold pieces for the purchase.[Enter] buy shopping listPDhe $ f $ g $ 0 gold pieces for the purchase.PDh Pd $ 68PDhm Ph $ 28PDh<Ri $ 384PDh|PDh PDh$PDhT#.#...[..#############.......##PDhs0dertzug the Vexing PDhNV#...#...#######. .....#....#..#PDh$Poltergeist PDh~.......)...^.... .....##.#....#PDh@cHealth: 23/23 ======================== PDhV.###............ .....##.###.##PDh0Magic: 4/4PDh.2========================PDh##.##.######. ... ...>....#### AC: 3PDh,Str: 4PDh4#.......# ... ...........# EV: 11PDh-Int: 15PDhx###.###.###### #..#.##..... SH: 0PDh\-Dex: 18PDhM%#..>.......####..##.###...< XL:  3 Next: 77% Place: Dungeon:3PDh;=########..@.....# #......[# Noise: ---------  Time: 1590.6 (7.0)PDh##...##### ######... a) +1 slingPDh #.....######....... Cast: JinxbitePDh#.###........####.. Fly PDh... ######...# #..PDhH###. ......#.###..PDh/ PDhg## .######...... ######.PDh4 ##  _a +0 short sword; 4 poisoned darts; a kobold corpseFound a stone staircase leading down. _You feel your willpower return. PDh_Found Sipaschyps's Distillery. _There is a stone staircase leading down here.  There is an entrance to Sipaschyps's Distillery here.PDhPDhW PDh PDh/ Found a stone staircase leading down. PDh`T_You feel your willpower return. _PDh(Found Sipaschyps's Distillery. _PDhThere is a stone staircase lePDhFading down here. PDh PDhn entrance to Sipaschyps's DiPDhostillery here. PDhR_You can access your shopping list by pressing '$'PDhN .PDhf 3PDh. PDhS PDhD PDh P _PDh< ,PDhi PDh PDh ,PDhU PDh<% PDh.* PDh* PDh+ PDhf- PDhp2 ,PDh3 PDh5 PDh8 ,PDh8 PDh9 PDh]< ,PDhC= PDhK> PDh@ ,PDhA PDhwC PDhF ,PDhF PDhG PDhJ ,PDhOK PDhL PDhQ   ###.###. #..#.##.....##  #..>.......####..##.###...<.#  ########..∩.....# #......[### PDhR ##...##### ######...# #.....######.......#  ######.###........####..# #........########...# #...#PDhkR ######...#....... ###@..#####..600.6 (10.0)PDhR #..[.....# #...######.# ##.. ..# #.j PDhS ...########.# #.......#rr# ######..j##.........PDhTS <###....<..PDh1Y PDhY $1.6 (11PDh\ PDhy_ % _Found a helmet.PDh 3PDh. PDhi PDh XPDh ,PDh PDhc PDh PDh PDh2 PDh PDh ,PDhMPDhYPDh PDhPDh,PDhPDh/PDh,PDhPDh"PDhR!,PDh8"PDh&PDhi*,PDh+PDhb-PDh1,PDh2PDh8XPDhH9PDh;,PDho<PDh=PDh@,PDh@PDh3BPDhbF,PDhXGPDhWHPDhJ,PDhKPDh~LPDhQx #####...######........## #.##.#..[.....# ######....####.##.. ...######.## ##........###. .#..### #...###...##.##...########.#...r..j.## ###.......#..#####...... #########...#######.#.# .........PDhQ(.###.#.# ###.<.... 17.6 (16 #.#########.#r#### PDh-R.... #.#.#  #..... # #.# #...>.. #.##......#PDh}R#......######### PDh8XPDhZ+8.6 (17PDhnQ _Found a stone staircase leading down.PDh1 [?25h[?0c PDhC J Search for what [Enter for "."]? PDh [?25l[?1cPDhK PDh20 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:3] a stone staircase leading downb - [D:3] a stone staircase leading up  c - [D:3] a helmet  d - [D:3] Sipaschyps's Distillery  e - [D:3] a +0 hand axe  f - [D:3] a potion of attraction (unknown) (36 gold) PDh0 g - [D:3] a potion of attraction (unknown) (36 gold)  h - [D:3] a potion of attraction (unknown) (36 gold)i - [D:3] a potion of brilliance (unknown) (48 gold)  j - [D:3] a potion of curing (unknown) (36 gold)  k - [D:3] a potion of curing (unknown) (36 gold)  l - [D:3] a potion of curing (unknown) (36 gold)  m - [D:3] a potion of haste (unknown) (120 gold)  n - [D:3] a potion of magic (unknown) (96 gold)o - [D:3] a stone staircase leading up  PDh@p - [D:3] a stone staircase leading down  q - [D:3] a stone staircase leading down  r - [D:3] a shaft  s - [D:3] 4 poisoned darts  t - [D:3] a +0 short swordPDhLevel 3 of the Dungeon <<>>>^∩(Press ? for help)   ##.##.######. ... ...>....####PDh #.......#  ... ...........##  ###.###.###### #..#.##.....## #.# #..>.......####..##.###...<.# ..  ########..∩.....# #......[### ## #j#  ##...##### ######...#  .# ###  #.j PDhm_ #.....######.......# #.# #.###  ..   ######.###........####..##..# #.#.#  .#  #........########...# #...#.#  #.#.####.# #.######...#......#.###.....# #.#...j..# PDhB  #####...######........## #.##.#####  #..[.....# ######....####.##..#  #...######.## ##........###.##  ..  #..### #...###...##..#   ##...########.#...r..j.##.## ###.......#..#####........#PDhŽ\  #########...#######.#.#####  ................###.#.#   ######@...<...........   #.#########.#r#### ....  #.#.##.....  # #.##...>.. #.#PDh[PDh]PDhaGdertzug the VexingPoltergeistHealth: 23/23 ========================Magic: 4/4========================PDhpaAC: 3Str: 4EV: 11Int: 15SH: 0PDhaDex: 18XL:  3 Next: 77% Place: Dungeon:3Time:PDh2bFly _There is a stone staircase leading down here.  There is an entrance to Sipaschyps's Distillery here. PDhb_You can access your shopping list by pressing '$'. _Found a helmet. _Found a stone staircase leading down.  Search for what [Enter for "."]? .PDhd3PDhfPDhlPDhrPDhyP _PDh{PDh2|PDhb}PDhPDh?,PDhͅPDhPDhS,PDh9PDhZPDh,PDhΎPDh׏PDh,PDhPDhPDh(,PDhPDhPDhO,PDhPDhPDh,PDhPDhPDh,PDhޥPDh-PDh,PDhӬ,PDh,PDhPDh3PDhPDhPDhPDhPDh',PDhfPDhPDh,PDhpPDhPDh-,PDhPDh5#..>.......####..##.###...<########..∩.....# #......[###...##### ######...#.....######.......######.###........####..#........########...# #..#.######...#......#.###..#####...######......#..@.....# ######. Noise: --------- 1634.6 (16.0)#...######.#### a) +1 sling#...#PDh^#..#### Cast: Jinxbite#..##...############.......#.#########... ............ ######....< #.#### PDhPDh%PDhO _You see here a +0 helmet.PDh2 0Wear which item? Inventory Items Armour (go to first with [)  c - a +1 cloak (haunted)  d - a +0 helmet (haunted) Floor Items ([,] to select) Armoura +0 helmet[?] describe selected [!] equip|wield|wear[tab] equip|unequip PDhPDh4PDhh#..>.......####..##.###...< dertzug the Vexing########..∩.....# #......[# Poltergeist##...##### ######... Health: 23/23 ========================#.....######....... Magic: 4/4========================######.###........####.. AC: 3Str: 4#........########...# #.. EV: 11Int: 15PDh#.######...#......#.###.. SH: 0Dex: 18#####...######...... XL:  3 Next: 77% Place: Dungeon:3#..@.....# ######. Noise: ---------  Time: 1634.6 (0.0)#...######.#### a) +1 sling#...##..#### Cast: Jinxbite#..##...######## Fly ####.......#.#########... ............ ######....< #.#### There is an entrance to Sipaschyps's Distillery here. _You can access your shopping list by pressing '$'. _Found a helmet. _Found a stone staircase leading down. _Search for what [Enter for "."]? . _You see here a +0 helmet.PDhTPDh _PDh5PDhV5.6 (1PDhQPDh#6.6 (2PDh^PDhPDh*7.6 (3PDhJl8.6 (4PDh @9.6 (5PDh(PDh 4 _You start haunting your armour. You continue haunting your +0 helmet. x5PDh!PDhPDhY _You finish haunting your +0 helmet.PDhIPDhͨPDh- #..>.####..##.###... #..∩.....# #......[ ##...##### ###### #.....###### ######.###.#### #.########...# # #.######...#......#.### #####...###### #.@......# ###### #...######.##  #...## #..###  #.. ##... #. ###.......##. #J   endoplasm (asleep)J .... ######.... #.###0PDhbb   bat (wandering)PDhA40.6 (1PDh _An endoplasm comes into view. A bat comes into view.PDh  #..> ∩ [   #  ... #####...## #.@......#  #...######.##  #...##   #..  #.  #b  J PDhM #..> ∩ [   #  ... #####...## #.@......#  PDhɄ#...######.##  #...##   #..  #.  #b  J PDhPDhPDhPDhd _There are monsters nearby!PDhm>t  You beckon some vexing sprites to accompany your attacks.PDh@PDhmFab.bPDhG2------------==1Will/2 Jinx Fly PDh%LPDhkN; _You feel your willpower being sapped.PDhnU(((((PDh:*PDh  You shoot a sling bullet. The sling bullet barely misses the bat.You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the bat with its own wing.PDhPDh8PDh b.....  bat (very drained)The bat is severely wounded.PDh[ 7 =2.9 (1.3PDhPDhP _The bat barely misses you.PDh4(PDh4d,*PDhM  You shoot a sling bullet. The sling bullet barely misses the bat.A giggling sprite leaps out and makes the bat trip over its own claws.PDhOZ3†PDh~/94.2PDh*PDh G _You kill the bat!PDh ((((((J  You shoot a sling bullet. The sling bullet hits the endoplasm.PDhRf;*PDh8 w _You kill the bat!  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm is heavily wounded.endoplasm trip over its own  pseudopods.  The endoplasm is almost dead.PDha; PDhA ....... PDhC 85.5Fly PDhfI PDhL i _The jinxing sprites lose interest in you.PDh 3PDh ^ _No target in view!PDh;VPDhVPDh#\PDha`H _No target in view!PDh*PDhPDhPDhNPDhTu------------ _PDhLPDhPDhPDhRPDhEPDh.---7.5 (2.0JJ   endoplasm (very drained)PDh9---PDhJPDha _An endoplasm is nearby!PDh #..> ∩ [   # PDhM ... #####...## #†@......#  #...######.##  #...##   #.J  #.  #.  . PDhD #..> ∩ [   PDhת#  ... #####...## #†@......#  #...######.##  #...## PDh<  #.J  #.  #.  . PDh PDhSPDhPDh PDh _An endoplasm is nearby!You shoot a sling bullet. The sling bullet hits the endoplasm.PDhV(((.PDhY9....PDh81===8.8 (1.3 _You kill the endoplasm!PDh# PDh% PDh* PDhk. H _No target in view!PDh[  _PDhBb 3======PDhMc PDhe PDhe PDhof PDhh PDhai 97PDh j PDhl PDh>m >======PDhm PDhBp PDhp 96PDhq PDh]t PDhu 95PDhu PDh~ \ 4 PDh _You feel your existence waver again.PDh2 ,PDh PDh ,PDhĈ PDh f4======PDh PDhs PDh3 ,PDh PDh” _  You see here a bat corpse.PDh PDh  _PDh PDhy PDhI ,PDh PDh PDh PDhx >======PDh PDhڤ PDh  ##...##### ##### #.....######...######.###........#### #...##...#...#.####......#.# #.. #####...######. ##.r ###†.......# ###PDh{ T#....#...######.## #..@### #..### --- #..## ##...### #.. ###..... #... # .....PDh . . ##.#.. ######. r   quokka (asleep) ..### #. S   ball python (constriction, asleep).SPDhi ]  #...PDh 66.8 (18.0)  A quokka and a ball python come into view.You feel your willpower return.PDh aSS).PDh ---7.8 (19Fly PDh. PDh9 5 _The ball python hisses angrily.PDhS   ##  ... #.. #####.. ##.r ###†.......#  #....#...# PDh #..@###   #..##  #..  #...  .....  ##.#..  PDh [.S### ..PDh*   ##  ... #.. #####.. ##.r ###†.......#  #....#...#  #..@###   #..##  #..  #...  .....  ##.#..  .S### ..PDh4 _There are monsters nearby!PDh ((r  You shoot a sling bullet. The sling bullet hits the quokka.PDhh.r.S.PDhTsP===9.1 (1.3)PDh=}_ _The quokka is severely wounded.PDhd ((((You shoot a sling bullet.PDh_PDh`PDhep  The sling bullet closely misses the quokka.PDhEn...rS.PDhn(70.4PDhtPDh6yT _The quokka closely misses you.PDh `  You shoot a sling bullet. The sling bullet hits the quokka.PDh †S   ball python (constriction)PDh}] PDhb @S.PDhj 51.7 _You kill the quokka!PDh ((((You shoot a sling bullet.PDhb! S...  The sling bullet closely misses the ball python.PDhh"'3.0PDh!(PDh5+ _The ball python barely misses you. The ball python closely misses you.PDh. ((((You shoot a sling bullet.PDh0W S...  The sling bullet completely misses the ball python.1---4.3 _The ball python bites you.PDh ((((You shoot a sling bullet.PDh S...  The sling bullet barely misses the ball python.The ball python bites you but does no damage.PDhX,5.5 (1.2PDhPDh•Y _The ball python closely misses you.PDh!   ##  ... #.. #####.. ##.. ###†.......#  #....#...#  #.†@###   #.S##  #..  #...  .....  ##.#..  ..### ..PDhy   ##  ... PDh f#.. #####.. ##.. ###†.......#  #....#...#  PDh]#.†@###   #.S##  PDh#..  #...  .....  PDh##.#..  ..### ..PDhPDhPDh_PDh?b _A ball python is nearby!PDhe  You shoot a sling bullet. The sling bullet hits the ball python.PDh^\.PDho- '.PDhL 476.8 (1.3PDhR PDhU O _You kill the ball python!PDh; PDhv< PDhM ^ _No target in view!PDh+ PDh! PDh PDh PDh _2=--PDhs PDh ,PDh PDh ,PDh PDh ,PDh PDh]3===PDhPDhw 1 _HP restored.PDh 3PDh]PDhb  You see here a quokka corpse.PDh5 _PDhPDhgPDh,PDhOPDhPDh P==PDhu!PDh"PDhq%,PDhN&PDh'PDh*,PDh+PDh:,PDh|.,PDh?/PDh1PDh6B#... #####...##..####†.......#  #....#...######.##  #.†.### #..# #..## ##... ##..# #####.#####...##### #................. ....#######@#........ ###---PDh 7 #..########. ....# ......# g........######### g   goblin (asleep) PDhw7 PDh=089.8 (13.0)PDh>H---90.8 (14PDhAPDhEu _A goblin comes into view. It is wielding a +0 dagger.PDh<2 #...  ##†  #....#..  #.†.###  #..##  ##..#  ##.#####...#####  .................  #@#  #..#PDh  ....# ......# g........ #########PDhXZ #...  ##†  #....#..  #.†.###  #..##  ##..#  ##.#####...#####  .................  #@#  PDh\U#..#  ....# ......# g........ ######### PDh`bPDhcPDhWhPDhk] _A goblin is nearby!PDhP  You beckon some vexing sprites to accompany your attacks.2------------==1.0)Will/2 Jinx Fly  _You feel your willpower being sapped.PDhN  You shoot a sling bullet. The sling bullet hits the goblin!((((()(PDh: D......PDh 9=3.1 (1.3 _You kill the goblin!PDh 3PDh PDh H _No target in view!PDhj$ #..####†.......# ....#...######.## #.†.### #..##.## ##...##..#  #####.#####...######................. ....#######.#........ ### #.@########. ........# PDh*:....)..PDhPDh<---40 _PDhPDhIPDh6 3PDhg PDh;PDhg^Fly PDh- _The sprites lose interest in your situation.------------PDh/BPDh3,PDhL4PDh6,PDh7PDh:,PDh(<PDh>,PDh@PDhBPDhCR3======PDhmDPDhFPDhaGPDh HPDhJ,PDhKPDhAO,PDhLPPDh%ST======PDhUTPDhV,PDhWPDhZ,PDh[PDh ^,PDh_PDhaPDh'bPDhbcPDhcf,PDhgPDhlj,PDhlPDhnf4======PDhoPDhrPDhru,PDhvPDh(xPDh!{,PDh\|PDh{~PDh&,PDhzPDhPDhT======PDhȇPDhPDh^Fly PDhPDhn _You feel your willpower return.PDh3PDhKPDhPDh),PDhtPDhŗPDhSPDhW,PDhPDh)PDh.PDh6#..## ##...######..# ###.....##.#####...##### ######................. .....#######.#........ ###########..########. #...........# #.# ..........######..... #...PDh37A..)..........@......j #...---721.1 (27.0)################..... #... PDh9>### #... #### j   gnoll (polearm, wandering)PDh!=PDh?\ _A gnoll is nearby!PDhp #..##  ##..#        .PDhqq  ....# #.#  ....######.....  ..)..........@......j  ##########.....  ### PDh-r3PDh  #..##  ##..#        . PDhQ  ....# #.#  ....######.....  ..)..........@......j  ##########.....  ###  PDh / PDh PDh PDh PDhm \ _A gnoll is nearby!PDh1  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.PDh PDhi jj.jj 2 gnolls (1 polearm)PDh, 2------------==2.1 (1.0)Will/2 Jinx Fly PDhC PDh < _The gnoll shouts! You hear a shout! x2PDhR (((((You shoot a sling bullet. The sling bullet hits the gnoll.PDh PDh PDhr PDh PDh ..j....j..PDh. 4=3.4 (1.3PDh PDh~ ` _The gnoll is moderately wounded.PDh (((You shoot a sling bullet. The sling bullet hits the gnoll.PDh!H:*PDh<  The gnoll is severely wounded.You feel bolstered by spreading misfortune.A giggling sprite leaps out and insults the gnoll's ancestors.PDhrExj.)..j.PDhFPDh'Q#..####...#### dertzug the Vexing##..####..... Poltergeist##.#####...##### ######## Health: 23/23 ========================................. ........ Magic: 2/4============------------#######.#........ ######. AC:  7  Str: 4########..########.PDhWR"#. EV: 11Int: 15..........##j#... SH: 0Dex: 18..........######.)... #... XL:  3 Next: 116% Place: Dungeon:3..)..........@..j.... #... Noise: ===------  Time: 1724.7 (1.3)################..... #... a) +1 sling### #... Cast: JinxbitePDhTSx#### Will/2 Jinx Fly jj 2 gnolls (1 polearm)You shoot a sling bullet. The sling bullet hits the gnoll. _The gnoll is moderately wounded.You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is severely wounded.You feel bolstered by spreading misfortune.A giggling sprite leaps out and insults the gnoll's ancestors.PDh U _You kill the gnoll!You have reached level 4!PDhb/  --more--PDhr k8/285---4 9% PDh{ <2 gnolls (1 polearm)PDht 4 _PDht  You beckon more vexing sprites to accompany your attacks.PDh\.jj.PDh0-------------50JinxbitePDhPDh+; _You feel your willpower being sapped.PDhP (((((((PDh/You shoot a sling bullet.PDh]PDh*PDhXPDh  The sling bullet barely misses the gnoll.A giggling sprite leaps out and smacks the gnoll with its own hand.PDho PDh:..j.j..., 1 very drained)  The gnoll is heavily wounded.8=7.0 (1.3PDha _The gnoll misses you.PDh@ (((You shoot a sling bullet.  The sling bullet closely misses the gnoll.The sling bullet hits the gnoll!PDhh  The gnoll is heavily wounded..jj.7-8.3PDh= PDhEPDhN5_The gnoll hits you from afar with a +0 spear.PDh% ((The gnoll is heavily wounded. _The gnoll hits you from afar with a +0 spear.  You shoot a sling bullet.  The sling bullet barely misses the gnoll.  The sling bullet hits the gnoll.PDh# :*PDh~  The gnoll is almost dead.A giggling sprite leaps out and bonks the gnoll with its +0 spear.PDhӌ .j)   gnollPDh _----------269.5 (1.2PDh _ _You kill the gnoll!PDh  (((((((You shoot a sling bullet.PDhzt :*PDh4M  The sling bullet closely misses the gnoll.A giggling sprite leaps out and bonks the gnoll with its +0 club.j.).... (very drained)8=930.7PDh+Vo _The gnoll is almost dead.PDh*_  You shoot a sling bullet. The sling bullet hits the gnoll.PDh-A) PDh=1====421.9 _You kill the gnoll!PDhڊ3PDhPDhH _No target in view!PDh?PDh@PDhXBPDhRHPDhN: _PDhR^Fly PDhQUPDh[{ _The sprites lose interest in your situation.PDh^\PDh^PDh{bPDh_i<====PDhkPDh&n,PDhpPDhFs,PDhtPDhwPDhx98PDhyPDh3~,PDhPDh97PDh~PDhӄPDh,PDhPDhW92PDh4=====PDhPDhC,PDhPDh/,PDhPDh,PDhPDhPDhHE=====6PDhPDh,PDhPDh,PDh9PDhȪO5PDh\PDhF 4 PDh~PDhs _You feel your existence waver again.PDhxPDhPDh-^Fly PDhPDh= _You feel your willpower return.3=====PDhPDh,PDhPDhE,PDhPDh,PDhkPDh:S=====PDhPDh,PDh4PDhPDhPDhPDh,PDh PDh,PDh7PDh,PDhPDh$,PDhhPDhg4=====PDhPDhP,PDhPDh,PDhPDh,PDhPDhwS=====PDhHPDh`,PDhPDh,PDh'PDh,PDhPDhW ,PDh PDh ,PDh;PDhb,PDhPDhGe5=====PDh)PDh8PDh,PDhZPDh {  Things that are here:  a +0 club; a gnoll corpsePDh"PDh/# _PDhj$PDh%PDhc(,PDh)PDhK/|  Things that are here:  a +0 spear; a gnoll corpsePDh1PDh72D===== _PDh{3PDh"6<  You see here a +0 whip.PDh8PDh8 _PDh-:PDh;PDh2>,PDh?PDhAPDhD,PDhTEPDhFPDhI,PDhJPDhLPDhO,PDh[PPDhSPDhcV,PDhWPDhoYPDh\,PDhW]PDh^PDhma,PDhFcPDh$ePDhg,PDhiPDhlPDhzo,PDhpPDhrPDhxu,PDhvPDhxPDhn{,PDh|PDh~PDh,PDhPDhPDh,PDh~PDh4PDhP,PDhiPDhKPDh,PDhݔPDhPDh,PDhuPDhPDh,PDhPDhtPDh,PDhƤPDhPDh.,PDhǨPDhPDh>,PDhPDhPDh,PDh(PDhPDh,PDhrPDh PDh,PDhmPDhLPDhѺPDh:PDhPDh޼PDh,PDhkPDhPDh>PDhPDh PDhPDhPDhPDhwPDh6PDhPDh<PDhPDhPDhJPDhPDh=PDhPDhB,PDh=PDh{PDh,PDhPDhTPDh,PDhPDhCPDh ,PDhPDhPDh PDh2  #...#...#######. . .......)...^....  # .###............ . #< ##.##.######.  #. #.......#  #.# ###.###.###### #.. #..>.......# #.#### ########..∩ #.@..## #---828.9 (97.0) ####..# ##.# #######.##Jinxbite#.####........#....#.######..####...# #######..####†...###....#...####...##.†.###Dh\ H---9.9 (98 _Found a stone staircase leading up.PDh 3PDh PDh PDh PDh PDh PDh ,PDh PDh PDh ,PDh PDh PDhD ,PDho PDh PDhe PDh PDhy PDh+ PDhS ,PDh` PDh P  There is a stone staircase leading up here.PDh  PDhk  _PDh] PDh PDh ,PDh3 PDh! PDh ,PDh PDh PDhG ,PDh.! PDh" PDh$ ,PDh% PDhp' PDh) PDhD* PDh* PDh, PDh/ ,PDh0 PDh2 PDh9 nPDh9 PDhY= N _You now have 112 gold pieces (gained 16).PDh? 3PDh@ PDhNB PDhE ,PDhE PDh}G PDhI ,PDhJ PDh0L PDhcN ,PDhOO PDhP PDhS ,PDh  You shoot a sling bullet.PDh?  The sling bullet hits the jackal but does no damage.  The jackal bites you but does no damage.PDh A-1.3PDh\ PDh S _The jackal barely misses you.PDh >  You shoot a sling bullet.PDh  The sling bullet hits the jackal but does no damage.5---2.6 _The jackal bites you. x2PDhz ((((You shoot a sling bullet.PDh< h.≈.  The sling bullet barely misses the jackal.PDh\'3.9PDhPDh _The jackal barely misses you. The jackal closely misses you.PDhƈ  You shoot a sling bullet. The sling bullet hits the jackal.PDh  The jackal is severely wounded.5.2PDh PDhA _The jackal bites you but does no damage. x2PDh ((((You shoot a sling bullet.PDh h.≈.  The sling bullet barely misses the jackal.PDha6=--6.5PDhPDhM _The jackal barely misses you. The jackal misses you.PDh%  PDh;You shoot a sling bullet. The sling bullet hits the jackal!PDh.+.PDh1PDhKa9.PDh-457.7 (1.2PDhPDhkJ _You kill the jackal!PDhF#.#.#.≈.#.#.#.≈ PDh#.#.#. #.#≈.# #.#≈.# #.≈.##.#≈.# #.≈.# PDh####..≈.# ≈ #.≈.# #.....≈.# ..#####.≈.# #.####≈@#### #......≈.# PDh(u####.# #≈.......≈≈≈≈≈≈≈.# #....# #≈≈≈≈≈≈≈≈........# #...## ###...#.#####...## #####...# ## .###..........PDhe##...#...#####. .# ##..###.#.##...#......##.######..####.†...PDh#...#....#...................#...#......#######.#†PDh PDhPDhN----8PDhh0PDhPDhPDhMPDh9---PDh PDh?H _No target in view!PDh PDhU PDh PDh PDh 7== _PDh/ hh   jackal (wandering)80.7 (21.7 (3 _A jackal comes into view.PDh5   #.#.#.≈ #.#.#. #.#≈.# #.#≈.# #.≈.#  #.#≈.# #.≈.#  PDh"o####..≈.# ≈ #.≈.#  #.....≈.#   #.####≈@####    #≈.......   #   ###...#.##   ## .###...   .#  ##†   †PDh+   #.#.#.≈ #.#.#. #.#≈.# #.#≈.# #.≈.#  #.#≈.# #.≈.#  ####..≈.# ≈ #.≈.#  #.....≈.#   #.####≈@####    #≈.......   #  PDh ###...#.##   ## .###...   .#  ##†   †PDhPDhPDhPDh] _A jackal is nearby!PDh&  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.PDh+}h.hPDh/3----------==2.7 (1Will/2 Jinx Fly PDh@= _The jackal barks!PDh ((((( You shoot a sling bullet. The sling bullet hits the jackal.PDhO;*PDh(@  The jackal is almost dead.You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the jackal trip over its own paws.PDhHo......PDhp8==3/6------------ 7 8=4.0 (1.3PDh]sPDh-uJ _You kill the jackal!PDh0\PDh ]PDhaPDheH _No target in view!PDh7 PDh PDh8 PDh( H _No target in view!PDhQs /  #. #.#≈.#.#.≈.#####..≈#.....#####.####≈.######.....####.# #≈@......≈≈≈≈≈≈...≈≈≈≈≈≈≈.......PDht ## ###...#.#####...######...# ## .###..........#....................#######.## PDh| PDh=~ <---50 _PDh PDh PDhP_PDhW S---S   ball python (constriction, wandering)  #....................#######.##The sprites lose interest in your situation.PDh\&0PDhb6.0 (1Fly PDhmn^ _A ball python comes into view.PDh)  #.#.#. #.#≈.# #.#≈.# #.≈.#  #.#≈.# #.≈.#  ####..≈.# ≈ #.≈.#  #.....≈.#   #.####≈.######   #≈@......   #.   ###...#.##   ## .###   .#  ##†   †  PDhUP  #.#.#. #.#≈.# #.#≈.# #.≈.#  #.#≈.# #.≈.#  ####..≈.# ≈ #.≈.#  #.....≈.#   #.####≈.######   #≈@......   #.   ###...#.##   ## .###   .#  ##†   †   _A ball python is nearby!PDh,*  You shoot a sling bullet.  The ball python hisses angrily.  The sling bullet hits the ball python.†((((((PDh +......PDh>9===7.2 (1.2PDhPDhHO _You kill the ball python!PDhla 3PDhd PDhf H _No target in view!PDh IPDh PDh =-- _PDh PDh 96PDh PDhd ,PDh PDh f4====PDhi PDh4 PDh 95PDh PDh ,PDh PDhz ,PDh  PDh PDh 5====PDh PDh PDha ,PDh PDh PDh---90.0)rr   rat (wandering)--- _A rat is nearby!PDh  #.#.#. #.#≈.# #.#≈.# #.≈.#  #.#≈.# #.≈.#  ####..≈.# ≈ #.≈.#  #.....≈.# PDh&8  #.####≈.######†   #≈@......   #   ###...#.##   ## .###   .#  ##†   †  PDh]  #.#.#. #.#≈.# #.#≈.# #.≈.#  #.#≈.# #.≈.#  PDh ####..≈.# ≈ #.≈.#  #.....≈.#   #.####≈.######† PDhy  #≈@......   #PDh0   ###...#.## PDhŜ  ## .###   .#  ##† PDh`Z  †  PDhPDh PDhEPDhZ _A rat is nearby!PDh  PDh7   PDh \You shoot a sling bullet.  The rat squeaks loudly.  The sling bullet hits the rat.PDh+((((((.PDhPDh...PDh&≈≈≈.PDhPDhPDh>50PDh ===PDhK8.5 (1.3PDh )PDhPDh$ PDhPDha#_You kill the rat!PDhPDh̺IPDh PDhPDh>:_No target in view!PDh PDh PDh PDh  PDhV _PDhB PDh PDhi! c5==== 4 PDh! PDhS& s _You feel your existence waver again.PDh& PDh$' PDh7* ,PDh* PDh- ,PDhg/ PDh/ PDh^0 <====PDh0 PDh2 ,PDh3 PDh46 ^Fly PDh6 PDhS9 n _You feel your willpower return.PDh9 PDh: PDh< ,PDh> PDh@ ,PDhYA PDhC PDhC N6====PDhE PDh|G PDhtI PDhI 5Water PDhJ PDhxO PDh_Q PDhQ PDhR PDhT PDhV ,PDhUX PDhY PDh#[ <====PDhn[ PDh[ PDhk] PDh^ >PDh_ PDhb PDhKd SWater PDhHe PDhf PDhdh ,PDhi PDhj PDh)p #.#.#.≈. #.#.#.≈[ #.#.#.≈. PDh{p q#.#≈.#.≈.  #.#≈.#.≈.## #.≈.# #.#≈.#.≈... #.≈.# PDhp ####..≈.#.≈≈≈≈ #.≈.# #.....≈.#.....#####.≈.# #.####≈.######≈.# ---919.5 (21.PDhq 0) ###.# #≈.......≈.# ....# #≈≈≈≈≈≈≈≈........# # PDhWq O...## ###...#.#####...## ##### ...# ###.###..........# ##.... ...#####...# ###..###.#.####..### PDhs ......##.######..####.†#### ....#............ ...#######.#†.####PDhw _---20.5 (22PDhkw PDh2{ PDh} _Found a leather armour. _You see here a ball python corpse.PDhoIPDhˌ #.#  #.#.#.≈. ...# ≈. #.#.#.≈[ ≈≈.#.≈. #.#.#.≈.# .≈.#.≈ #.#≈.#.≈. ..≈.#  #.#≈.#.≈.##._≈.#.≈.# #.#≈.#.≈...≈≈≈.#.≈.# ####..≈.#.≈≈≈≈....#.≈.# #.....≈.#....@#####.≈.#0.0)  #.####≈.######†.....≈.# ####.# #≈.......≈≈≈≈≈≈≈.# #....# #≈≈≈≈≈≈≈≈........# #...## ###...#.#####...## #### #...# ###.###..........# ##... #...#####...# ###.PDh3.###.#.####.. #......##.######..####.†### #....#.................1.5 (1 _Found a white marble altar of Elyvilon.PDh8V#.# .#### .##.#.#.≈. ##...# ≈.##.#.#.≈[ _.≈≈.#.≈.#.#.#.≈.# !.≈.#.≈#.#≈.#.≈. )..≈.# #.#≈.#.≈.##._≈.#.≈.#  #.#≈.#.≈...≈≈≈.#.≈.# ####..≈.#.≈≈≈≈@...#.≈.# 0#.....≈.#.....#####.≈.#  #.####≈.######†.....≈.# ##.# #≈.......≈≈≈≈≈≈≈.# ....# #≈≈≈≈≈≈≈≈........# ...## ###...#.#####...## ##### ...# ###.###..........# Dh]e40m##.... ...#####...# .#.#### ......##.######..####.†####_2.5 (1 _Found a shortbow. Found an opulent altar of Gozag.PDh= 3PDh PDh PDh Water PDh >PDh PDha PDhh ,PDh PDh @  You see here a +0 shortbow.PDh PDhA  _PDh PDhW  .  ≈  #.# .#### .# #.#.#.≈.###...#  #.#.#.≈[#_. #.#.#.≈.#.@.≈PDhG  #.#≈.#.≈.#)..≈.#  #.#≈.#.≈.##._≈.#.≈.# #.#≈.#.≈...≈≈≈.#.≈.#  ####..≈.#.≈≈≈≈....#.≈.# PDh  #.....≈.#.....#####.≈.#  #.####≈.######†.....≈.# ####.# #≈.......≈≈≈≈≈≈≈.# #....# #≈≈≈≈≈≈≈≈........#PDhS +6.5 (4PDh *7.5 (5PDh PDht [ _n - a metallic green potionPDh . ≈  #.# .#### .#PDh #.#.#.≈.###...# ≈.# #.#.#.≈[#@.≈≈.#.≈.# #.#.#.≈.#...≈.#.≈.# #.#≈.#.≈.#)..≈.#  #.#≈.#.≈.##._≈.#.≈.# #.#≈.#.≈...≈≈≈.#.≈.# ####..≈.#.≈≈≈≈....#.≈.# #.....≈.#.....#####.≈.#  #.####≈.######†....PDh.≈.#  ####.# #≈.......≈≈≈≈≈≈≈.#PDhˋPDhM*8.5 (1PDhPDh^ _There is an opulent altar of Gozag here.PDh* Y  You hover solemnly before the altar of Gozag.PDhc3 /  --more--PDhw PDh- Gozag Ym Sagoz the Greedy Gozag Ym Sagoz the Greedy teaches that the world belongs to the rich. Those accepting this principle may exchange their gold for divine assistance. Followers of Gozag do not earn piety; the only way to impress this god is by amassing a fortune, and worshippers may request as much assistance as they can afford. Fortunately, Gozag's worshippers are said to have the touch of gold. Favour - Gozag is neutral towards you. Granted powers:(Cost)Gozag turns your defeated foes' bodies to gold. Your enemies may become distracted by gold. You can petition Gozag for potion effects.(400 Gold)You can fund merchants seeking to open stores in the dungeon. (800 Gold)PDhr You can bribe branches to halt enemies' attacks and recruit allies. (3000 Gold)[!]: Overview|Powers|Wrath [J/Enter]: join religion (29 gold; you have 112)PDhGdertzug the VexingPoltergeistHealth: 28/28 ========================Magic: 6/6========================.AC: 4Str: 4≈EV: 11Int: 15#.#.#### .#SH: 0Dex: 18#.#.#.≈.###...# ≈.#XL:  4 Next: 50% Place: Dungeon:3#.#.#.≈[#@.≈≈.#.≈.#Noise: ---------  Time: 1928.5 (0.0)#.#.#.≈.#...≈.#.≈.#a) +1 sling#.#≈.#.≈.#)..≈.#Cast: Jinxbite#.#≈.#.≈.##._≈.#.≈.#Fly #.#≈.#.≈...≈≈≈.#.≈.#PDh####..≈.#.≈≈≈≈....#.≈.##.....≈.#.....#####.≈.##.####≈.######†.....≈.#####.# #≈.......≈≈≈≈≈≈≈.# _Found a white marble altar of Elyvilon. _Found a shortbow. Found an opulent altar of Gozag. _You see here a +0 shortbow. _n - a metallic green potion _There is an opulent altar of Gozag here.  You hover solemnly before the altar of Gozag.PDhhi  Gozag welcomes you!PDh/  --more--PDhƗPDhOx of Gozag  Gold: 839.5 (1PDh[PDhVa _You pay a service fee of 29 gold.PDhU .≈ #.#.#### .##.#.#.≈.###...# ≈.# #.#.#.≈[#_.≈≈.#.≈.# #.#.#.≈.#.@.≈.#.≈.# #.#≈.#.≈.#)..≈.# PDhGW ;#.#≈.#.≈.##._≈.#.≈.##.#≈.#.≈...≈≈≈.#.≈.# ####..≈.#.≈≈≈≈...#.....≈.#.....#####.≈.##.####≈.######†.....≈.# ####.# #≈.......≈≈≈≈≈≈≈.# #....# #≈≈≈≈≈≈≈≈........#PDha PDhhb &30PDh1j PDhl PDhZ  .≈#.#.#### .#.#.≈.###...# ≈[#_.≈≈.#..#...≈.#.≈.≈.#.≈.#@..≈.# #.≈.##._≈.#.≈.##.≈...≈≈#PDh[ Fly  #...## ###...#.#####...## #### PDhyd PDh.e %1PDh l 9_PDhaq Q _You see here a +0 shortbow.PDhZ NWield which item (- for none)?- - Unarmed Inventory Items Hand Weapons (go to first with ))  a - a +1 sling (weapon) Floor Items ([,] to select) Hand Weaponsa +0 shortbow[?] describe selected [!] equip|wield|wear[tab] equip|unequip PDh9 PDh(E{dertzug the VexingPoltergeist of Gozag  Gold: 83.Health: 28/28 ========================≈Magic: 6/6PDhF========================#.#.#### .#AC: 4Str: 4#.#.#.≈.###...# ≈.#EV: 11Int: 15#.#.#.≈[#_.≈≈.#.≈.#SH: 0Dex: 18#.#.#.≈.#...≈.#.≈.#XL:  4 Next: 50% Place: Dungeon:3#.#≈.#.≈.#@..≈.#PDhUHNoise: ---------  Time: 1931.5 (0.0)#.#≈.#.≈.##._≈.#.≈.#a) +1 sling#.#≈.#.≈...≈≈≈.#.≈.#Cast: Jinxbite####..≈.#.≈≈≈≈....#.≈.#Fly #.....≈.#.....#####.≈.##.####≈.######†.....≈.# ####.# #≈.......≈≈≈≈≈≈≈.# #....# #≈≈≈≈≈≈≈≈........# #...## ###...#.#####...## ####  PDh6I_n - a metallic green potion _There is an opulent altar of Gozag here.  You hover solemnly before the altar of Gozag.  Gozag welcomes you! _You pay a service fee of 29 gold. _You see here a +0 shortbow.PDh.S?  You unwield your +1 sling.PDhT_2.5 (1o) +0 shortbowPDhU\Fire: o) +0 shortbowPDh]ZPDhm]0 _o - a +0 shortbow (weapon)PDh$! PDh$' Drop what?15/52 slots (_ for help) Hand Weapons (select all with ))  o - a +0 shortbow (weapon) PDh(  a - a +1 sling Armour (select all with [)  c - a +1 cloak (haunted)  d - a +0 helmet (haunted)  m - a +0 helmet (haunted) Scrolls (select all with ?)b - 2 scrolls of poison  e - 3 scrolls labelled FAIROKHO AXTU  f - 2 scrolls labelled LOEMNI KUFITA  g - 3 scrolls labelled LOUCOXTEONU  h - a scroll labelled KOSOIP BEUM  j - a scroll labelled ETU AV UPHONA  k - a scroll labelled DEANGIOTIL PDh) nPotions (select all with !)  i - a clear potion  l - a grey potion  n - a metallic green potion [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]PDh5(1 turn)  o - a +0 shortbow (weapon)  a + a +1 sling[Enter] accept (1 chosen)PDhl'PDh76dertzug the VexingPoltergeist of Gozag  Gold: 83.Health: 28/28 ========================≈Magic: 6/6========================#.#.#### .#AC: 4Str: 4#.#.#.≈.###...# ≈.#EV: 11Int: 15#.#.#.≈[#_.≈≈.#.≈.#SH: 0PDh6Dex: 18#.#.#.≈.#...≈.#.≈.#XL:  4 Next: 50% Place: Dungeon:3#.#≈.#.≈.#@..≈.#Noise: ---------  Time: 1932.5 (0.0)#.#≈.#.≈.##._≈.#.≈.#o) +0 shortbowPDh%7p#.#≈.#.≈...≈≈≈.#.≈.#Fire: o) +0 shortbow####..≈.#.≈≈≈≈....#.≈.#Fly #.....≈.#.....#####.≈.#PDh7#.####≈.######†.....≈.# ####.# #≈.......≈≈≈≈≈≈≈.# #....# #≈≈≈≈≈≈≈≈........# PDh:#...## ###...#.#####...## #### You hover solemnly before the altar of Gozag.  Gozag welcomes you! _You pay a service fee of 29 gold. _You see here a +0 shortbow.  You unwield your +1 sling. _o - a +0 shortbow (weapon)3.5 (1PDhF?7_PDhA* _You drop a +1 sling.PDh <Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: o) +0 shortbow (quivered) PDh Spells ([,] to cycle)  b - Cast: Jinxbite Abilities ([,] to cycle)  c - Abil: Potion Petition  d - Abil: Call Merchant  e - Abil: Bribe Branch [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onPDh| PDh dertzug the VexingPoltergeist of Gozag  Gold: 83.Health: 28/28 ========================≈Magic: 6/6========================#.#.#### .#AC: 4Str: 4#.#.#.≈.###...# ≈.#EV: 11Int: 15PDh #.#.#.≈[#_.≈≈.#.≈.#SH: 0Dex: 18#.#.#.≈.#...≈.#.≈.#XL:  4 Next: 50% Place: Dungeon:3#.#≈.#.≈.#@..≈.#Noise: ---------  Time: 1933.5 (0.0)#.#≈.#.≈.##._≈.#.≈.#o) +0 shortbow#.#≈.#.≈...≈≈≈.#.≈.#Abil: Potion Petition####..≈.#.≈≈≈≈....#.≈.#Fly #.....≈.#.....#####.≈.##.####≈.######†.....≈.# ####.# #≈.......≈≈≈≈≈≈≈.# #....# #≈≈≈≈≈≈≈≈........# #...## ###...#.#####...## #### Gozag welcomes you! PDhN _You pay a service fee of 29 gold. _You see here a +0 shortbow.  You unwield your +1 sling. _o - a +0 shortbow (weapon) _You drop a +1 sling.PDh\ PDh[ PDhKQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: o) +0 shortbow Spells ([,] to cycle)  b - Cast: Jinxbite Abilities ([,] to cycle)  c - Abil: Potion Petition  d - Abil: Call Merchant  e - Abil: Bribe Branch [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onPDhdertzug the VexingPoltergeist of Gozag  Gold: 83.Health: 28/28 ========================≈Magic: 6/6========================#.#.#### .#AC: 4Str: 4#.#.#.≈.###...# ≈.#EV: 11Int: 15#.#.#.≈[#_.≈≈.#.≈.#SH: 0Dex: 18#.#.#.≈.#...≈.#.≈.#XL:  4 Next: 50% Place: Dungeon:3#.#≈.#.≈.#@..≈.#Noise: ---------  Time: 1933.5 (0.0)#.#≈.#.≈.##._≈.#.≈.#o) +0 shortbow#.#≈.#.≈...≈≈≈.#.≈.#Cast: Jinxbite####..≈.#.≈≈≈≈....#.≈.#Fly #.....≈.#.....PDhї#####.≈.##.####≈.######†.....≈.# ####.# #≈.......≈≈≈≈≈≈≈.# #....# #≈≈≈≈≈≈≈≈........# #...## ###...#.#####...## #### Gozag welcomes you! _You pay a service fee of 29 gold. _You see here a +0 shortbow.  You unwield your +1 sling. _o - a +0 shortbow (weapon) _You drop a +1 sling._PDhefWater PDhPWater PDhӼPDhEPDh PDhYi ### PDh .....####  [......@########40.5 (7 .#######.......#  #......≈≈≈≈≈≈.# PDh_F #.≈≈≈≈≈.....≈.#  #.# #.≈....####.≈.# #.#.#.≈.###...# ≈.# #.#.#.≈[#_.≈≈.#.≈.# #.#.#.≈.#...≈.#.≈.# #.#≈.#.≈.#)..≈.#PDhqPDhLPDh#1.5 (8PDhoPDh PDhAPDh_Found a cloak.PDh oPDh_ XPDh PDh, PDhy PDhd PDh PDh8 PDh PDh PDhO PDh PDhQ PDh~  PDh  PDhz You see here a +0 cloak.PDh PDh  PDho _PDh PDh PDh PDh PDh PDh PDh8 PDh PDh PDh7 PDhc PDh PDhj PDhv PDh PDhc PDh PDh PDh  PDh PDhE PDhr PDh PDh\ PDhF PDh PDh PDhw PDh PDh PDh PDh PDh- Water PDh PDh PDh PDh" PDh PDhI PDh~! PDh# PDh% PDhZ& PDh' PDh* PDh?, PDh, PDh- PDh0 PDh1 PDh2 PDh 3 Water PDhz3 PDh|4 PDh76 PDhl8 PDh9 PDh9 PDh: PDh< PDh > PDh> PDh? PDh{A PDhIC PDhC PDhpD Water PDhD PDhE PDhL PDh&O PDhO PDhP PDhS PDhpU PDhV PDhEW PDhY PDh[ PDh5\ PDh] PDh/` PDhSb PDh c PDh d PDhf PDhh PDh6i PDh:j PDhl PDhn PDhZo PDhep PDhr PDht PDh8u PDhu PDhv PDhx PDhz PDhd{ PDh| PDh~ PDh€ PDhm PDho PDhU PDhO PDh PDh PDh PDh PDhČ PDh֍ PDh PDh PDhN PDha PDh PDhj PDh PDh& PDh PDh֜ PDh PDhz PDh! PDh PDhɢ PDhף PDhΥ PDh PDhc PDh| PDh PDh PDh PDh PDh PDh PDh PDh PDh~ PDhI PDh PDh PDh PDh PDh PDh PDh PDhf PDh PDh PDh PDhW PDh PDh PDh PDh PDh0 PDh PDhG PDh PDh PDh PDh PDh PDhr PDhT PDh PDh PDhD PDh7 PDh PDh PDht PDh] PDh PDh PDhg PDhJ PDh PDh| PDh+ PDh PDh PDh PDhS PDh4 PDh PDh PDhJ PDh' PDh PDh PDh9 PDh PDhO PDh PDh PDh PDh PDhI PDh PDh PDhj PDhX PDh PDh PDh PDh# PDh# PDh$ PDh' PDhi) PDh* PDh* PDh8- PDhe1 PDh 2 PDh2 PDh5 PDh7 PDh8 PDh9 PDh; PDh= PDh9> PDh&? PDhA PDh|C PDh'D PDh%E PDhZG PDhI PDhJ PDhK PDhM PDhO PDh]P PDhQ PDhS PDhU PDhAV PDhW PDhZ PDh(\ PDh\ PDh] PDhFb PDhrd PDhe PDhYf PDhh PDhk PDhk PDhl PDho PDhRq PDhq PDhLs PDhTu PDhx PDhx PDhz PDh| PDhF~ PDh~ PDh~ PDh PDh PDhj PDhC PDh^ PDh PDh] PDh PDh PDhܔ PDhb PDhy PDh>  PDhȜ  PDhB Things that are here:  PDh =a +0 ring mail; a +0 hand axePDh> PDh1  PDh _PDh PDh* PDh PDhF .PDhA8   There is a stone staircase leading up here. _PDh[ PDh] BPDhd PDhqe PDho PDhq PDhr PDh~r PDhs PDht PDhHu PDhu PDhv PDhx PDhx PDhx PDhy PDh9{ PDh{ PDh | PDh| PDh~ PDh}~ PDh~ PDh PDh PDh PDh PDĥ PDh PDh PDh PDh… PDh PDhc PDḣ PDhx PDh PDh PDhۊ PDh PDh PDh~ PDh PDh PDhȐ PDh1 PDh PDh PDh ,PDhs PDh PDh) ,PDh PDh_ PDh ,PDh_ PDhw PDh PDh( PDh PDhk PDh ,PDh PDhm PDh PDh PDhu PDh2 PDhw PDhߥ PDhG PDh PDhS PDhF PDh PDhy PDhƫ PDh. PDh ,PDh PDh ,PDhͰ PDh`  .#######.# ## #.# ### #.# ..######## #......# ###..#######   ##### #.@.###  #....##..#  ###.. ##.# ##PDh7 @ #.# #.# .## .# #.# ..## .# ##.# b   megabat (asleep) .<.# b# #..# [###### ## ##.## ..# #.# ### ##..#PDh4 32090.5 (149.0)PDh PDh PDh dbb.PDhy ,1.5 (150PDhm PDh` Z _A megabat comes into view.PDhIQ (((You shoot an arrow.PDhLPDhm  The arrow completely misses the megabat.PDhPDhPDhPDh$j  A microbat comes into view.PDh(PDhb.b..b   microbatPDh :===2.7 (1.2)PDhuPDh)U _The microbat barely misses you.PDh4 PDh (PDhJ PDh#   You shoot an arrow. The arrow barely misses the megabat. PDhK  PDhM TThe megabat barely misses you.PDh PDh  PDh  PDhW /A microbat comes into view.PDh PDhH  PDh  PDhD The microbat closely misses you. The microbat barely misses you.PDh bPDh )bbPDh4 .PDh @b 2 microbatsPDhk PDh PDhh 7PDh -PDh %4.0 (1.3PDhh PDh-  PDh PDh~ _The microbat hits you.PDhA@4(PDh~  You shoot an arrow. The arrow misses the microbat.  The microbat barely misses you.PDh bbb  The microbat hits you but does no damage.5.2 (1.2PDhPDh _The microbat barely misses you. The megabat barely misses you.PDh*4(PDhPDhخ  You shoot an arrow. The arrow closely misses the microbat.PDh   The microbat misses you. The megabat closely misses you.PDh2M  The megabat hits you but does no damage.PDhx bThe microbat closely misses you.PDh)Z8=6.5 (1.3PDhT _The megabat hits you but does no damage.PDh^  You beckon some vexing sprites to accompany your attacks.PDh@{  You feel your willpower being sapped.  The microbat hits you but does no damage.PDhPDhr,PDhPDh.bbb 2 microbatsPDh4---------70Will/2 Jinx Fly PDh4PDhZU _The megabat closely misses you.PDhz H((PDh 4*PDh   You shoot an arrow. The arrow barely misses the microbat.You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the microbat with its own wing.PDh_ PDh PDh+ PDh  You kill the microbat!The microbat hits you but does no damage.PDh PDh] b$bb   megabatPDh b   microbat (unaware)The megabat hits you but does no damage.PDh$ o83  7 1=8.8 (1.3PDh}, PDh/ N _The microbat is distracted by your dazzling golden aura.PDh, >((PDh i*bPDh   You shoot an arrow. The arrow misses the microbat.A giggling sprite leaps out and makes the microbat trip over its own claws.  The microbat is no longer distracted by gold.  The microbat is severely wounded.The megabat hits you but does no damage.PDh PDhV PDh b.b. (very drained)PDh J8100.0 (1.2PDhPDhn _The microbat misses you. The microbat barely misses you.PDh0#.#  # #.#   #.# PDhN1 .#  ......#  ..###  ####  PDh1#####  #..@###  #.b.b##..#  ###.. ##.# PDh`2K # #.# #.#  ## .# #.#  .PDh2## .# ##.#  <.# .# #..#  PDhq3>###### ## ##.##  .# #.# ### ##..#  PDh6PDhf8L  The microbat attacks as it pursues you!PDh9PDh#LPDhIQ/b.PDhRH=--1PDhR0PDhWPDhYB _The microbat hits you but does no damage. x2PDhU  You shoot an arrow. The arrow hits the microbat.PDhc _($PDh   You kill the microbat!.--------3==2.2 (1.2PDh> _The megabat hits you but does no damage.PDh]6((PDh/0*PDhR  You shoot an arrow. The arrow barely misses the megabat.A giggling sprite leaps out and smacks the megabat with its own wing.  PDh@LThe megabat is moderately wounded.PDhC .b PDhr(very drained)The jinxing sprites lose interest in you.PDh93.4Fly PDhPDhA _The megabat hits you but does no damage. x2PDhs%  PDh//You shoot an arrow. The arrow hits the megabat.PDho$PDhcPDh}444.7 (1.3PDh PDh K _You kill the megabat!PDh&PDh'PDh-PDh0H _No target in view!PDh. PDh PDh| PDh PDh $ _PDh3 5====PDh PDh ---bb   bat (wandering)PDhg PDh -6.7 (2.0PDhJ F---7.7 (3PDh l _A bat comes into view.PDhYn? # #.# #.#  #### ##### #.$@###  #b..$##..#  ###.. ##.# # #.# #.# PDhn .# #.#  .# ##.# <.# .# #..#  ## ##.##  #.# ### ##..# PDh5 #.# #.#  #### ##### PDh#.$@###  #b..$##..#  ###.. ##.#  #.# #.#  .# #.#  .# ##.# <.# .# #..#  ## ##.##  #.# ### ##..# PDh PDh PDhPDhZ _A bat is nearby!PDhD^  You beckon some vexing sprites to accompany your attacks.PDhEPDhFPDhL`b.bPDhzN833--------==8.7 (1Jinx Fly PDhsSPDhyV; _You feel your willpower being sapped.PDh26((PDhPDhz  You shoot an arrow. The arrow closely misses the bat.PDhKPDh<.$b=10.0 (1.3PDhFPDh: _The bat hits you but does no damage.PDhʝ B((((PDh! :*PDh*  You shoot an arrow. The arrow closely misses the bat.A giggling sprite leaps out and makes the bat trip over its own claws.PDhv y$$$PDhA+ _83 10251.3PDhmf4====PDhoPDhq,PDhNsPDhtu,PDhvPDhjy,PDhzPDh}PDh}<====PDh~PDh,PDhPDhe,PDh[PDhPDhn: 9PDh+PDhPDhË98PDhtPDhmPDh)83PDhfPDhPDhP5====PDhPDhPDh:97PDhPDhϔPDhHPDhPDhPDhoPDhPDhPDhD====6PDhPDh&PDhPDhPDh,PDhPDhFPDhPDh9PDhEPDhPDh8PDhGPDhPDh9PDh֥PDh6====5Fly PDhPDh3n _You feel your willpower return.PDhqPDhPDhcPDhL  You now have 90 gold pieces (gained 7).PDh990 4 PDhPDhs _You feel your existence waver again.PDh33PDhPDh PDhzR====PDh.PDh?=103PDhҸPDhN _You now have 103 gold pieces (gained 13).PDhPDhdPDhPDh{;9PDhPDhM _You now have 109 gold pieces (gained 6).PDh* #.# ....######## #......#  ###..#### # #### ##b  #... ##### .# #..###...### .#....##..# ##PDhJ]###@.###.# --- #### #.#.##.# ...## .##.##.# ....## .# ###.# ...<.# .# #..#.[###### ## ##.## b   phase bat (asleep) #...# #.# ### ##..# ....###.# #.### #..## ##..##..# #.#.# #.##PDh7~ 43.3 (32.0)  A phase bat comes into view.PDhG---4.3 (33PDhPDh$ _Found a flail.PDhH #.#  # # #### ##b #... #####  #..###...###  #....##..#  ###@.###.#  #.#.##.#  .##.##.#  .# ###.# PDh.<.# .# #..# [ ## ##.##  #.# ### ##..#  #.### #..##  #.#.# #.## PDh٪ #.#  # #### ##bPDh #... #####  #..###...###  #....##..#  ###@.###.#  #.#.##.#  .##.##.#  .# ###.# <.# .# [PDh9@ ## ##.##  #.# ###  #.###  #.#.# PDh3PDhPDh3` _A phase bat is nearby!PDh> ((((b  You shoot an arrow. The arrow hits the phase bat.PDhz PDhz PDh  The phase bat is severely wounded.A phase bat comes into view.PDh PDhϑ P  The phase bat blinks!PDh   A giga bat comes into view. A megabat comes into view.PDhÝ  )b..bbbb   megabat (wandering)b   microbat (wandering)bb 2 phase bats (1 wandering)A microbat comes into view.PDh :===5.5 (1.2)PDh PDh٧ 5 _The giga bat moves out of view.PDh V  You shoot an arrow. The arrow hits the phase bat.PDh $b   phase batPDhcPDhsk  You kill the phase bat!The megabat hits you but does no damage.PDhmlPDhYmPDhnPDhoPDh{. bb.b   giga bat (wandering)b   megabatb   microbatPDh4P109 66.7PDhz _The phase bat blinks! The megabat barely misses you.PDh T  You shoot an arrow. The arrow hits the megabat!PDhC$b   microbatPDh[,PDh\PDh0iZ  You kill the megabat!PDhjd  The microbat barely misses you.PDhKkPDhXpbbb.b   phase batPDh(478.0 (1.3PDhJPDh? _The microbat hits you but does no damage.PDh׍U  You shoot an arrow. The arrow hits the microbat!PDhk$b   phase batPDhPDhPDh"Z  You kill the microbat!The giga bat barely misses you.The phase bat hits you but does no damage.b.b.PDh8:/99.3PDh>PDhp@N _The giga bat misses you.PDh  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. The giga bat hits you.PDh# b.bb(unaware)b(unaware)The phase bat is distracted by your dazzling golden aura.PDhɭ7-4---------500Will/2 Jinx Fly PDh/PDh?N _The giga bat is distracted by your dazzling golden aura.PDh bbYou shoot an arrow. The arrow hits the giga bat.  The giga bat is no longer distracted by gold.PDhZ ;*PDh= %bb (very drained)The giga bat is no longer distracted by gold.  The giga bat is lightly wounded.  You feel bolstered by spreading misfortune.  A giggling sprite leaps out and smacks the giga bat with its own wing.  The giga bat is moderately wounded.  The giga bat barely misses you. x2PDhf@ 8= 7 =1.6 (1.3PDh1E PDhH ? _The giga bat hits you but does no damage.PDh   You shoot an arrow. The arrow hits the giga bat!PDh_ p  The giga bat is severely wounded.PDh0a PDh_j O$#bPDh.k '2.9PDh&s PDhv U _The giga bat barely misses you.PDhZU  You shoot an arrow. The arrow hits the giga bat.PDh_($b   phase batPDh#  You kill the giga bat!The phase bat is no longer distracted by gold..§PDh/t604.2 _The phase bat blinks! x2PDh2 ( You shoot an arrow. The arrow hits the phase bat.PDha .b.b(unaware)The phase bat is severely wounded.The phase bat hits you but does no damage.--------5.5 _The phase bat is distracted by your dazzling golden aura.PDhT PDhW PDhotYou shoot an arrow. The arrow hits the phase bat.$PDh'.PDh =16.7 (1.2 _You kill the phase bat!PDh)  _No target in view!PDh i _109Fly  _The sprites lose interest in your situation.5====PDhu 6PDh R====PDh PDh5 PDh PDh PDh` PDh PDhU 56====16 _You now have 116 gold pieces (gained 7).PDhn  #.# ###### #.# .....######## ####......#  ###..######## ##) ##... ##### .##..###...### ..# #.@..##..#--- .## ###..###.# .## #$#$##.# .##.##.#..## .# ###.# #...<.# .# #..# ...[###### ## ##.## ##...# #.# ### ##..# .....###.# #.### #..## 72.7 (16.0)  You now have enough gold to buy a potion of haste on this level.  You can access your shopping list by pressing '$'.20====---3.7 (17 _You now have 120 gold pieces (gained 4).PDhc0o34 PDhO _You now have 134 gold pieces (gained 14).Fly  _You feel your willpower return.7 _You now have 137 gold pieces (gained 3).PDhWPDh`......#  ###..#### ## #### ##) .## #... ##### ..# #..###...### ..# #....##..# ###..###.# .#### ##.#.##...## #@##.## .....## #...#.## #...<.# #..# .# #.[###### ### b###.# ##...# #.# ### ###..# .....###.# #.### #..## b   megabat (asleep) ###..##..# #.#.##.## #...#.## #.#.####.# ###.....# #.#......#PDhe 81.7 (8.0)  A megabat comes into view. 4 2.7 (9PDh jPDhld _You feel your existence waver again.PDhkk   #### ##) #... #####  #..###...###  #....##..#  ###..###.#  ##.#.##.#  #@#  #...#.####.# <.# #..# .# #..# [ ### b###.##  #.# ### ###..#  #.### #..##  #.#.# #.## #     PDhC   #### ##) #... #####  #..###...###  #....##..#  ###..###.#  ##.#.##.#  #@#  #...#.####.# <.# #..# .# #..# [ ### b###.##  #.# ### ## #.### #..##  #.#.#     _A megabat is nearby!PDh: w  You beckon some vexing sprites to accompany your attacks.4--------==3.7 (1Will/2 Jinx Fly  _You feel your willpower being sapped.PDh% ((b  You shoot an arrow. The arrow hits the megabat.PDhZ;*PDhUe  The megabat is moderately wounded.You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the megabat trip over its own claws.  The megabat is heavily wounded..b.(very drained) 7 =5.0 (1.3 PDhXPDhX0_The megabat barely misses you.PDhYEYou shoot an arrow. The arrow hits the megabat.PDh`PDhb#(PDhb$PDhc!PDhjPDh.PDh PDh!!137 PDhI"2PDh# 6.3PDh)PDh- PDh.PDh/'_You kill the megabat!PDh0PDh IPDh  PDhp PDh:_No target in view!PDhd _No target in view!PDh ###..### # #### ##) #... #####  #..###...### .#  #....##..# ## ###..###.# ######.#.##.# ..#.##.##.# #...#@####.# <.# #..##$# #..# ..[###### ### #.###.## #...# #.# ### ####..# ....###.# #.### #..## ##..##..# #.#.# #.##  #...#.## #.#.####.##.....# #.#......# ......## #.##.#####PDh0PDhY---70 _PDh --------Fly  _The sprites lose interest in your situation.5====6137====5 4 PDh _You feel your existence waver again.PDh PDh- ]6====PDh4 PDh! ,PDhE PDho PDhm PDh 543PDh  PDhe G_You now have 143 gold pieces (gained 6).PDh IPDh} PDh PDh <====PDh PDhL PDh PDh PDh@ PDh PDh. PDh PDh' VFly PDh  ######......# ###..###### #### ##) ..## #... #####..# #..###...### ....# #....##..#.## ###..###.### ####.#.##.#..## ##@#.##.##.#--- ##.....## #...#.####.# ###...<.# #..##.# #..# PDh .....[###### #####.###.## ####...# #.# ### ####..# .......###.# #.### #..## .####..##..# #.#.# #.## ..# #...#.## #.#.####.# #.###.....# #.#......# _You feel your willpower return.PDhs PDh  208.3 (PDh 21.0)PDh~ PDh $9.3 (22PDhc% PDhf)  PDh) PDh* 6_a - a fizzy silvery potionPDh, PDh83PDh{PDhPDhXPDh,PDh5PDhPDh ,PDhA PDh{ PDh,PDhPDhPDhg,PDhPDh"PDh,PDh,PDhPDhT,PDh{PDhPDh ",PDh5#PDh$PDhg&,PDh'PDh*PDh 1  #####.........###.....#######.#..##### #.# ######## #.# #.. ........#########.. #######......###.. .# ###..####.. PDh 3##### #### ##)## ## #.@.## #### ...#..# #.##..###...### .#....# #. ###....##..# .###.## .. ###..###.# >....#### b. ####.#.##.#.### ##.#.##.##.#b   fire bat (asleep) #.##.....## #...###.# #.###...<.# #..##.# #..#.....[###### #####.###.##PDh9218.3 (9.0)PDhm:.9.3 (10.0)PDh>PDh@[ _A fire bat comes into view.PDhAy    #.# ###  #.# #.. PDhB#.. ##.. #.. #### ##)## #.@.## #####  #.##..#  #. ###... PDhC .. ###..###.# > b. ####.#.##.# ## ##.#.  #... PDhDP<.#  #..# [  PDh@    #.# ### PDhS^ #.# #.. #.. ##.. #.. #### ##)## #.@.## #####  #.##..#PDh9  #. ###...  .. ###..###.# >PDh b. ####.#.## ##.#.  #...<.#  [ PDh_ _A fire bat is nearby!PDhm ^  You beckon some vexing sprites to accompany your attacks.PDhtn >4--------PDhn ==20.0)Will/2 Jinx Fly PDhv PDh ; _You feel your willpower being sapped.PDhz#x (((((bPDh!$3You shoot an arrow.PDhֶ;*PDh  The arrow hits the fire bat but does no damage.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the fire bat trip over its own claws.PDhdPDh?[  You kill the fire bat!PDhأPDhPDh PDhPDhPDhPDhmPDh  A rotten bat comes into view. A skeletal bat comes into view. x3PDhw ZZ.Z...PDh$Z   rotten batZZ 2 skeletal batsThe skeletal bat hits you but does no damage.PDhPDh q #####.........#dertzug the Vexing##.....#######.#Poltergeist of Gozag  Gold: 143 ##..##### #.# ###Health: 29/29 ======================== ...####### #.# #..PDhq5Magic: 4/6================-------- .........#########..AC:  7  Str: 4 .#######......###..EV: 12Int: 15 .# ###..####.ZPDhѾSH: 0Dex: 18 .##### #### ##Z##XL:  4 Next: 259% Place: Dungeon:3 .....###.@.## #####PDh Noise: ===------  Time: 2221.6 (1.3) ...#..##Z##..###...###o) +0 shortbow .#....# #. ###....##..#Cast: Jinxbite .###.## .. ###..###.#Will/2 Jinx Fly >....#### $. ####.#.##.# ........### ##.#.##.##.#Z   rotten bat #.##.....## #...#.####.#ZZ 2 skeletal bats #.###...<.# #..##.# #..# #......[###### #####.###.##A giggling sprite leaps out and makes the fire bat trip over its own claws.  You kill the fire bat!A rotten bat comes into view. A skeletal bat comes into view. x3  The skeletal bat hits you but does no damage. _The skeletal bat moves out of view.  Your Fighting skill increases to level 2!PDhnA rotten bat comes into view. A skeletal bat comes into view. x3  The skeletal bat hits you but does no damage. _The skeletal bat moves out of view.  Your Fighting skill increases to level 2!  Your Ranged Weapons skill increases to level 3! have reached level 5PDh!!PDh/  --more--PDh1U t34/347---6585% PDhM] PDh`` P _You feel clever.PDhPIPDh{F _Unknown command.PDh ,##.....#######.# #..##### #.# ### ..###.# #.. .....#########.. PDht #######......###.. # ###..####.Z ##### #### ##Z##...## #...## ######..# #Z##@.###...### #....# #. ###....##..# ###.## .. ###..###.# ...#### $. ####.#.##.# .......### ##.#.##.#PDhD #.#### #...#.####.# Z   skeletal bat .###...<.# #..##.# #..# ......[###### #####.###.######...# #.# ### ####..#PDhy PDh P  The skeletal bat attacks as it pursues you!PDh PDh PDhz PDh PDh PDh .ZZZ.Z   rotten batPDh ZZZ 3 skeletal batsThe skeletal bat barely misses you. The skeletal bat closely misses you.The rotten bat hits you but does no damage.PDh& 4--20PDh PDh C _The skeletal bat hits you but does no damage.PDh s (You shoot an arrow.PDhh PDh Z PDhʜ K_The skeletal bat hits you but does no damage.  PDhR You shoot an arrow.PDhԝ -arrow closely misses the rotten batPDhX !.PDh skeletPDh[ al bat hits you but does no damage.  The rotten bat misses you. The skeletal bat misses you.The rotten bat closely misses you. The rotten bat misses you.PDh .==3.8 (1.2PDh PDh* C _The skeletal bat hits you but does no damage.PDhW  You shoot an arrow. The arrow hits the rotten bat!PDh$ZZZ 3 skeletal batsPDh, PDhy)ZZZ(1 unaware)You destroy the rotten bat!  The skeletal bat closely misses you.  The skeletal bat is distracted by your dazzling golden aura.  The skeletal bat hits you but does no damage. x3  The skeletal bat completely misses you.  The skeletal bat is distracted by your dazzling golden aura.PDh465.1 (1.3PDh=#PDh' PDhV(PDh)5_The skeletal bat hits you but does no damage.PDh ZYou shoot an arrow. The arrow hits the skeletal bat.  The skeletal bat is no longer distracted by gold.PDhQ:*PDh>C  The skeletal bat is heavily damaged.A giggling sprite leaps out and makes the skeletal bat trip over its own claws.PDhD!PDhEZ$PDhF# 2PDh2H PDhsI.You destroy the skeletal bat!PDh=JCThe skeletal bat hits you but does no damage.PDh+pPDhq---PDhr8PDhs7PDht6.3 (1.2PDh PDh PDhɅPDhІO_The skeletal bat closely misses you. x2PDh(Y  You shoot an arrow. The arrow hits the skeletal bat!PDh|:*PDh{a  The skeletal bat is almost destroyed.A giggling sprite leaps out and smacks the skeletal bat with its own wing. $   skeletal batYou destroy the skeletal bat!PDh |97.5Fly PDh PDhPDhE_The jinxing sprites lose interest in you.PDh PDhIPDhF _Unknown command.PDhqt ((You shoot an arrow.PDhCxZ$8.7PDh PDh_ _The arrow barely misses the skeletal bat.PDh (You shoot an arrow.  The arrow hits the skeletal bat but does no damage.PDhP PDh` .Z  The skeletal bat is no longer distracted by gold.  The skeletal bat barely misses you.The skeletal bat hits you but does no damage.PDh1b `5====30.0 (1.3PDhi PDh^l Y _The skeletal bat barely misses you.PDh  You shoot an arrow. The arrow hits the skeletal bat.PDhr<  The skeletal bat is moderately damaged.The skeletal bat closely misses you.1.2 (1.2 _The skeletal bat hits you but does no damage. x2PDhH4 #.# ###  #.# #.. ##.. # #.. #### ##)## #.Z$## #####  #.##@.#  #. ###....##..#  .. ###..###.#  $. ####.#.##.#  ##.#   <.#  #..# [   #.# ###  PDh #.# ###  #.# #.. ##.. #.. #### ##)##PDh #.Z$## #####  #.##@.#  #. ###....##..#  .. ###..###.#  $. ####.#.##.#  #  <.#  [  #.# ### PDh3PDhPDhSc _A skeletal bat is nearby!PDhY  You shoot an arrow. The arrow hits the skeletal bat.PDhE$PDh'PDhM/82.4PDhQPDhRS _You destroy the skeletal bat!PDhPDhPDhPDhH _No target in view!PDhU PDh^ PDh PDhd H _No target in view!PDh PDh PDh PDhs PDh% _====8PDhL( PDh?) PDh+ PDh. PDh. *143PDh1 PDh5 PDh5 PDhz7 PDh: PDh: 97PDh< PDhp> PDh? M6===PDhf@ PDh@C PDhC PDhD PDh!G PDhH PDhM {6PDhN PDh`O C===5PDhP PDhS PDhrT PDhU PDhZ PDh%[ HFly PDh\ PDh a  PDha o_You feel your willpower return.PDha PDhyc PDhf PDhn PDhvp PDht PDh0u ) 4 PDhv PDhF{ s _You feel your existence waver again.PDh{ 87====PDh5| PDh} PDhz PDh ,PDh PDh* PDh %7PDh PDh M _You now have 147 gold pieces (gained 4).PDh PDh d #####.........#  ##.....#######.# ##.. #.# ########## #.# #.. PDh B.........#########.. .#######......###.. .# ###..####..##### #### ##)## ...## #.@.## ##### --- PDh R...#..# #.##..###...### .#....# #. ###....##..# .###.## .. ###..###.# >....#### b. ####.#.PDhX 4##.# ...## ##.#.##.##.#b   fire bat (wandering) #.##.....## #...#.####.# PDho *#.###...<.# #..##.# #..# #......[###### #####.###.##51.4 (19.0)PDh PDh G---2.4 (20PDhإ PDh _A fire bat comes into view. _You see here 15 gold pieces.PDh% ;    #.# ###  #.# #.. #.. ##.. #.. #### ##)## #.@.## #####  #.##..#  #. ###...  .. ###..###.# > b. ####.#.##.# ##    <.#  #..# [  PDh    #.# ###  #.# #.. PDh܍8#.. ##.. #.. #### ##)## #.@.## #####  #.##..# PDh #. ###...  .. ###..###.# > b. ####.#.PDhS##   <.#  PDh :[ PDh3PDhPDh_ _A fire bat is nearby!PDh=f^  You beckon some vexing sprites to accompany your attacks.PDh8gPDhhPDhMb$b5-------==3.4 (1.0)Will/2 Jinx Fly PDh PDh/!PDh$(PDh@ (PDh PDhC_You feel your willpower being sapped.  PDh20You shoot an arrow. The arrow hits the fire bat.PDh\;*PDhx  The fire bat is severely wounded.You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the fire bat with its own wing...$ #####.........#dertzug the Vexing##.....#######.#Poltergeist of Gozag  Gold: 147 ##..##### #.# ###Health: 34/34 ======================== ...####### #.# #..Magic: 5/8===============--------- .........#########..AC:  7  Str: 4 .#######......###..EV: 12Int: 16 .# ###..####..SH: 0Dex: 18 .##### #### ##)##XL:  5 Next: 195% Place: Dungeon:3 .....###.@.## #####PDh[40mNoise: ===------  Time: 2254.6 (1.2) ...#..##.##..###...###o) +0 shortbow .#....# #$ ###....##..#Cast: Jinxbite .###.## .. ###..###.#Will/2 Jinx Fly >....#### $. ####.#.##.# ........### ##.#.##.##.# #.##.....## #...#.####.# #.###...<.# #..##.# #..# #......[###### #####.###.## _You feel your willpower being sapped.  You shoot an arrow. The arrow hits the fire bat.  The fire bat is severely wounded.You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the fire bat with its own wing. _You kill the fire bat!  The fire bat is severely wounded.  You feel bolstered by spreading misfortune.  A giggling sprite leaps out and smacks the fire bat with its own wing. _You kill the fire bat!Your Spellcasting skill increasePDhys to level 2!You have reached level 6!  --more--PDh9/399----649%  _PDh _Fly PDhPDh{ _The sprites lose interest in your situation.PDhPDh#--66===PDh,PDha!nPDh"PDh#PDh$;===PDh%PDh'PDh(PDh&)PDh+PDhb,*147PDh-PDh/PDh095PDh2PDh3PDh3PDh4PDh6d7==PDhm7PDh8PDhT9PDh:PDhO<PDh<0 4 PDh=PDh?s _You feel your existence waver again.PDh?PDhyAPDhoBPDhB:==PDhCPDhEPDhEPDh.FPDhHPDhwHPDh.IPDhJPDhnKPDh7LPDhMPDh1NPDhNPDhiQc8===PDhRPDhT^Fly PDhUPDhW _You feel your willpower return.PDhXPDh!ZPDhZPDh8[PDh]Q===PDh]PDh<_PDh<`PDh`PDhaPDhrbPDhcPDhudPDhdPDhePDhfPDh^gPDh)iPDhjPDh_kM9===PDhlPDhn<62PDhpPDhfrN _You now have 162 gold pieces (gained 15).PDhya #####.# ##.....#.##..##### #.# ###.# #.# #..#..##....# ÷.#......###.... #.# ###..####...PDh$z.##### #### ##)##.## #@..## #####---.#..# #.##..###...### #.#....# #$# ###....##..# #.###.## ... ###..###.# .>....#### $.. ####.#.##.#.###.b ##.#.##.##.#b   fire bat (asleep) .#.##.....### #...#.####.# ##.###...<.# #..##.# #..# ##......[###### #####.###.##PDh;}089.6 (35.0)PDh}PDhS~PDhb.bPDhH---90.6 (36PDh|PDh[ _A fire bat comes into view.PDh5     #.# ###  #.# #..#. #....# ÷#....  ...  #### ##)##  #@..## #####  #.##..#  #b# ###...  ... ###..###.# .> $.. ####.#.##.# ##.. PDhW6 t ##  <.#  #..# [  PDh E    #.# ###  #.# #..#. #....# ÷#....  ...  #### ##)##  #@..## #####  #.##..#PDh   #b# ###...  ... ###..###.# > $.. ####.###..  ## <.#  [ PDh PDhc PDh0 PDhN _ _A fire bat is nearby!PDhr5 ( You shoot an arrow. The arrow hits the fire bat.PDh[  The fire bat is moderately wounded.A ghost-faced bat comes into view.b$ZZ   ghost-faced batb   fire bat===1.8 (1.2)PDhk _The fire bat barely misses you.PDhrX((((PDhK PDhL PDh~MDYou shoot an arrow. The arrow closely misses the fire bat.PDh2NPDhZ PDh[!PDh!\bPDh\ZPDhkt ...  The fire bat barely misses you. The fire bat bites you.6--===3.0PDh\1 _You are engulfed in flames.PDh ( You shoot an arrow. The arrow closely misses the fire bat.The arrow hits the ghost-faced bat.PDh^ bThe ghost-faced bat is moderately damaged.The fire bat bites you. You are engulfed in flames.4----4.2 _The fire bat bites you but does no damage.PDhv ^  You beckon some vexing sprites to accompany your attacks.PDh 7-------50Will/2 Jinx Fly PDh PDh t _You feel your willpower being sapped. The fire bat misses you.PDhs | (You shoot an arrow.  PDh sThe arrow completely misses the fire bat.The arrow hits the ghost-faced bat.PDh" ;*PDh& h  The ghost-faced bat is heavily damaged.PDh You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the fire bat with its own wing.PDhx PDh ( PDhw vZ$  You kill the fire bat!PDhx The ghost-faced bat closely misses you. The ghost-faced bat barely misses you.PDh PDh" & #####.........#dertzug the Vexing##.....#######.#Poltergeist of Gozag  Gold: 162 PDhp# ###..##### #.# ###Health: 36/40 =====================--- ....####### #.# #..#.Magic: 7/9==================------ ..........#########....#AC:  8  Str: 4 ÷.#######......###....EV: 12Int: 16 #.# ###..####...SH: 0Dex: 18 ..##### #### ##)##PDhk$ XL:  6 Next: 104% Place: Dungeon:3 ......###@..## #####Noise: ===------  Time: 2296.4 (1.2) ....#..##Z##..###...###o) +0 shortbow #.#....# #$# ###....##..#Cast: Jinxbite #.###.## ... ###..###.#Will/2 Jinx Fly .>....#### $.. ####.#.##.# .........###.. ##.#.##.##.#Z   ghost-faced bat .#.##.....### #...#.####.# PDh$ ##.###...<.# #..##.# #..# ##......[###### #####.###.##A giggling sprite leaps out and smacks the fire bat with its own wing.  You kill the fire bat!The ghost-faced bat closely misses you. The ghost-faced bat barely misses you. _The ghost-faced bat closely misses you.Your Ranged Weapons skill increases to level 4!Your Dodging skill increases to level 3!PDhb& The ghost-faced bat closely misses you. The ghost-faced bat barely misses you. _The ghost-faced bat closely misses you.Your Ranged Weapons skill increases to level 4!  Your Dodging skill increases to level 3!Hexes skill increases to level 6! have reached level 7!PDh. /  --more--PDh` 40/45=10--7 2%  _PDhqv  You shoot an arrow.  The arrow hits the ghost-faced bat but does no damage.PDh@v  The ghost-faced bat is heavily damaged.PDh '7.6PDhAPDhE  _The ghost-faced bat closely misses you. x2; The ghost-faced bat misses you.PDhW ((((You shoot an arrow.PDhY Z$.. _The ghost-faced bat closely misses you. x2; The ghost-faced bat misses you.The arrow barely misses the ghost-faced bat.  The sprites lose interest in your situation.  The ghost-faced bat hits you but does no damage. x2  The ghost-faced bat closely misses you.PDh p18.8Fly PDhz PDh F _The ghost-faced bat hits you but does no damage.PDhZm \  You shoot an arrow. The arrow hits the ghost-faced bat.PDhx F$PDh PDh)300.0PDhPDhV _You destroy the ghost-faced bat!PDhs--2=78===653==== 4  _You feel your existence waver again.4=9==1625=====PDhI XPDh6.---18.0 (18.0) --- _Key pressed, stopping explore.PDh7PDh-=H _No target in view!PDhPDh6PDhQPDhgPDh _10/10===PDh!PDhɦ^Fly PDhPDhn _You feel your willpower return.PDh&75PDhPDhN _You now have 175 gold pieces (gained 13).PDhPDh.####..##### #.# ### ......####### #.# #..#. ............#########....# .#÷......###.... .PDh"##.# ###..####... ....##### #### ##)##......## ##...## ##### .#....#..# ##.##..###...### .##.#....######....##..# .PDh##.###.## #....# ###..###.# ...>....#####$.... ####.#.##.# ...........###....###.#.##.##.# #..#.##.....###.#Z##...#.####.###.###...<.### ###..##.# #..#Z   ghost-faced bat (dormant)##......[###### #####.###.## ######...# #.# ### ####..#PDh|###.......###.# #.### ..##PDh\22.0 (4.0)3.0 (5PDh3PDh _A ghost-faced bat comes into view. _You see here 8 gold pieces.PDh9r  #.# ###  #.# #..#. ....# ÷....  ...  #### ##)##  ##...## #####  ##.#  #@#PDhMs  #....#  >#$....  ##....# ##.#Z# <.### ##PDhs x #..# [    #.# ###   #.### #..## PDh#  #.# ###  #.# #..#. ....# ÷....  ...  #### ##)##  ##...## #####  ##.#  #@#  #....#  >#$....  ##....# ##.#Z#<.### ## #..# [   #.# ###  #.### PDh)  PDh+ PDh8, B_A ghost-faced bat is nearby!PDh:- PDh(  You shoot an arrow. The arrow hits the ghost-faced bat!((($PDh4...PDha175 ======4.2 (1.2PDhPDhDV _You destroy the ghost-faced bat!PDhsT _No target in view!PDh _No target in view!PDh 83..ZZ   ice bat (wandering)You now have 183 gold pieces (gained 8). 0.0ZZAn ice bat comes into view.The ice bat closely misses you.--5.2 (1 _The ice bat hits you but does no damage.PDhͣ = #.# ###  #.# #..#. ....# ÷....  ...  #### ##)##  ##...## #####  ##.#  #@#  #..Z.#  >#$....  ##....# ##.#$# <.### ## #..# [    #.# ###   #.### #..## PDh=B D #.# ###  #.# #..#. ....# ÷....  ...  #### ##)##  ##...## #####  ##.#  #@#  #..Z.#  >#$....  ##....# ##.#$#<.### ## #..# [   #.# ###  #.### -- _An ice bat is nearby!PDh~  You shoot an arrow. The arrow hits the ice bat.PDhI _An ice bat is nearby!  You shoot an arrow. The arrow hits the ice bat.  The ice bat is moderately damaged.   The ice bat closely misses you.The ice bat hits you but does no damage.4-==6.4 (1.2PDhLPDhYR (( PDhZX_The ice bat hits you. The ice bat freezes you. You resist.PDh Z.  You shoot an arrow. The arrow closely misses the ice bat.PDhZU5=7.6PDhPDhl _The ice bat barely misses you. The ice bat completely misses you. x2PDha  #.# ###  #.# #..#. ....# ÷....  ...  #### ##)##  ##...## #####  ##.#PDh Q  #@#  #..Z.#  >#$....  ##....# ##.#$# <.### ## #..# [    #.# ###   #.### #..## PDh D #.# ###  #.# #..#. ....# ÷....  ...  #### ##)##  ##...## #####  ##.#  #@# PDhI = #..Z.#  >#$....  ##....# ##.#$#<.### ## #..# [   #.# ###  #.### PDh PDhJ PDh PDh (( _An ice bat is nearby!PDhHa  Z.  You shoot an arrow. The arrow closely misses the ice bat. The ice bat hits you.The ice bat freezes you. You resist.  The ice bat hits you but does no damage.4-8.8PDhb M _The ice bat misses you.PDhD T  You shoot an arrow. The arrow hits the ice bat!PDhWJ F☼PDh =○PDh ,9.9 (1.1PDh PDh< L _The ice bat vaporises!PDhcPPDhrQPDhSPDh^BPDh`a5=PDh9dPDhWiPDhl,PDhoPDhsPDhRw,PDhjyPDhzPDhx|,PDh ~PDhPDh PDh9=PDhPDhPDh:90PDhڇPDhM _You now have 190 gold pieces (gained 7).PDhr3PDh PDhbPDh @190PDh PDhPDh,PDhSPDh PDh%7PDhPDhb _You now have 197 gold pieces (gained 7).PDhPDh,PDhPDhPDh'204PDh PDheM _You now have 204 gold pieces (gained 7).PDh3PDhPDhBPDhǺ,PDhڼPDh&PDhcPDhPDhPDhOPDh,PDhPDh<PDh,PDhbPDhXPDhPDhPDhHPDhPDhd,PDhPDh}PDhPDhPDhPDhPDh,PDhPDh<PDh2) ###########  #####.........#  ##.....#######.# ##. #.# ### #..####### #.# #..#.b.....#########....# .#######......###....#  ###..####...# PDhW1### #### ##@## ---....###### ##...## ##### #..##..####.##..###...### #....####..#.#####....##..# .###.## #....## ###.###.# >....#####.....# ####.#.##.# b   vampire bat (dormant).......###....###.#.##.##.#.##.....###.#.##...#.####.#.<.#######..##.# #..#PDhe052.9 (23.0)PDhPDh}PDhKv.bbPDhG---3.9 (24PDhPDh _A vampire bat comes into view. _You see here a +0 flail.PDhVBt      #.# ### # PDhD #.# #..#.. #..b.# ##....#  #...#  #### ##@## ##...## ##### .####.##..# ..#.#####..  #....## ###. >.....# ####.#.##.# ##.... ##.#. < #..# PDh       #.# ### # PDh/ 3 #.# #..#.. #..b.# ##....#  #...#  #### ##@##PDh)  ##...## ##### .####.##..# ..#.#####..  #....## ###. >.....# ####.#.##.# ##....##.#.PDh 9< PDh PDhe PDh2 PDhd b _A vampire bat is nearby!PDh n ((( PDh IYou shoot an arrow. The arrow hits the vampire bat.PDh} PDh" PDhK PDh֊ ..b.  The vampire bat is moderately damaged.PDh :===5.1 (1.2)PDh PDh0 Y _The vampire bat closely misses you.PDh O  You shoot an arrow. The arrow hits the vampire bat.PDhs  The vampire bat is severely damaged.PDh Cb.PDhV2--6.3PDhqPDhTv _The vampire bat bites you. The vampire bat barely misses you. x2PDhj$X  You shoot an arrow. The arrow hits the vampire bat!PDh($$PDhB)!PDhPDh204 3--137.5PDhPDhR _You destroy the vampire bat!PDhPDhMPDh&%PDhV(H _No target in view!PDh 3PDh PDh~ c _4=5==PDh/" 8 _You now have 208 gold pieces (gained 4).PDh, =PDh{4 208PDh^: XPDh$@ nPDhA PDh.B PDhB PDhC PDhE PDhDF PDhF PDhW PDhY PDhZZ PDh[ PDhb PDhsd PDhe PDhe PDhj PDhk PDhZl PDhl PDh q PDh4r PDhr PDh4s PDhw PDhx PDhty PDhy PDh~ PDhT PDh PDht PDh =  You see here a +0 flail.PDhz PDh  _PDh PDh% vPDh BPDhD PDhD PDh PDh PDh` ,PDhs PDh PDh- ,PDh1 PDh PDh ,PDhk PDh? PDh ,PDh PDh PDh" ,PDh PDhP BPDhh XPDh PDh PDhC ,PDhH PDh PDh ,PDhb PDhu BPDh PDh PDh( ,PDh" PDh  PDh ,PDhj ,PDh ,PDh ,PDhH ,PDh PDh ,PDh PDh PDhj! ,PDh% PDh% PDh& ,PDh) PDh* PDh+ ,PDhM. PDh1/ PDh/ ,PDh^3 PDhN4 PDh4 ,PDh7 PDh8 PDh9 ,PDh< PDh= PDh0> PDh> PDhJA PDhB PDhAC PDhC PDhdF PDhhG PDhG PDhfH PDhJ PDhK PDh{L PDhL PDhKO PDh=P PDhP PDh*Q PDhS PDhT PDh]U PDhU PDhX PDhY PDhY PDh Z PDhf\ PDh] ,PDh^ PDhK` PDha ,PDhBb PDh"d PDh(e PDhe PDh!f PDhh PDhh PDhhi PDhj PDhk PDhl PDh5m PDhm PDhq XPDh7t ,PDht PDhlu PDhv PDhw PDhx ,PDhoz PDhg{ PDh{ ,PDh} PDh~ PDh ,PDh PDh PDh1 ,PDh PDh` ,PDh PDhM PDh ,PDh PDhs PDh PDh$ PDhŽ PDh PDh 4PDh ,PDhZ nPDh BPDh ,PDh PDhɶ PDh ,PDh PDh PDh ,PDh PDh PDh ,PDh PDh\ PDh ,PDh PDh PDh ,PDha PDh PDh ,PDh PDh nPDh ,PDh PDh% PDhe ,PDh PDhD  ###....#...######. #...##.÷.### #. ###.####..#### #...# ##..# ###.#####...########## #..................... ########.#........#### #########..########..# #......@...# ####.###---446.5 (89.0)PDh\  #..........######.)..... #..)...........).)...... #################....... ######## ---PDhc PDh E _Done exploring.PDhNPDh8PDh2PDh\................0.0)  _Done exploring.PDhJu _Done exploring.PDh] [[?25h[?0c  Search for what [Enter for "."]? PDhM,[?25l[?1c28 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:3] a +0 daggerb - [D:3] a +0 club  c - [D:3] a +0 spear  d - [D:3] a +0 whip  e - [D:3] Sipaschyps's Distillery  f - [D:3] a potion of attraction (unknown) (36 gold)  g - [D:3] a potion of attraction (unknown) (36 gold)  h - [D:3] a potion of attraction (unknown) (36 gold)i - [D:3] a potion of brilliance (unknown) (48 gold)  j - [D:3] a potion of curing (unknown) (36 gold)  k - [D:3] a potion of curing (unknown) (36 gold)  l - [D:3] a potion of curing (unknown) (36 gold)  m - [D:3] a potion of haste (unknown) (120 gold)  n - [D:3] a potion of magic (unknown) (96 gold)o - [D:3] a stone staircase leading down  p - [D:3] a stone staircase leading down  q - [D:3] a stone staircase leading up  r - [D:3] 4 poisoned darts  s - [D:3] a +0 short sword  t - [D:3] a shaft  u - [D:3] a stone staircase leading down  v - [D:3] a +0 hand axe [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]PDhV  g - [D:3] a potion of attraction (unknown) (36 gold)  h - [D:3] a potion of attraction (unknown) (36 gold)ipotion of brilliance (unknown) (48 gold)  j - [D:3] a potion of curing (unknown) (36 gold)  k - [D:3] a potion of curing (unknown) (36 gold)  l - [D:3] a potion of curing (unknown) (36 gold)  m - [D:3] a potion of haste (unknown) (120 gold)  n - [D:3] a potion of magic (unknown) (96 gold)  ostone staircase leading down PDhHX p - [D:3] a stone staircase leading down  q - [D:3] a stone staircase leading up  r - [D:3] 4 poisoned darts  s - [D:3] a +0 short sword  t - [D:3] a shaft  uv+0 hand axe  wxa stone staircase leading up  yflail  z - [D:3] a +1 slingAn opulent altar of Gozag  BcloakbotPDh:| {Level 3 of the Dungeon <<<>>>^__∩(Press ? for help) #########  #.......####  #.#[.......########  #.#.#######.......#  #.#.#......≈≈≈≈≈≈.#  PDh #.#.#.≈≈≈≈≈.....≈.#  #.#.#.≈....####.≈.#  #.#.#.≈.###...#.≈.#  #.#.#.≈[#_.≈≈.#.≈.#  #.#.#.≈.#...≈.#.≈.##  #.#≈.#.≈.#)..≈.#.≈.#  #.#≈.#.≈.##._≈.#.≈.#  #.#≈.#.≈...≈≈≈.#.≈.#  ####..≈.#.≈≈≈≈....#.≈.#  #.....≈.#.....#####.≈.#  #.####≈.######†.....≈.#   ####.# #≈.......≈≈≈≈≈≈≈.#   #....# #≈≈≈≈≈≈≈≈........############   #...## ###...#.#####...## #####.........#   #####...# ###.###..........# ##.....#######.#   #...#...#####...# ###..###.#.####..##### #.# #######   #...#......##.######..####.÷......####### #.###PDh ..#..#   #...#....#..............................#########....###PDhHs PDhyt PDhIx dertzug the VexingPoltergeist of Gozag  Gold: 208Health: 45/45 ========================Magic: 10/10 ========================AC: 4Str: 4EV: 12Int: 16SH: 0Dex: 18XL:  7 Next: 13% Place: Dungeon:3Time:Fly _You now have 208 gold pieces (gained 4). _You see here a +0 flail. _Done exploring. _Done exploring. _Done exploring.  Search for what [Enter for "."]? .PDhz 3PDh{ PDhG PDh3 PDh $ _PDhF XPDh̑ PDh PDh ,PDh PDhx BPDh/ PDh PDh ,PDhm PDh0 PDh ,PDh PDh PDhQ ,PDh, PDh PDh} ,PDhM PDh PDh ,PDh PDh PDh ,PDh PDh XPDh PDh ,PDh PDh{ PDhj ,PDhY PDh6 PDh@ PDh BPDhh XPDh PDho ,PDh PDha PDh9 ,PDhP PDh PDh ,PDh\ PDh PDh ,PDh PDhF PDh,PDhBPDhPDh2,PDh#PDh P  There is a stone staircase leading up here.PDh 5 _PDh<PDhPDh,PDhPDhPDhv,PDhPDhPDht ,PDh!PDh$PDhl&,PDh'PDh*PDh$-,PDh-PDh0PDh2,PDh3PDh6PDhU8,PDh9PDh"<PDh=,PDh>PDhFAPDhB,PDhCPDhEPDhKG,PDh HPDhIPDhJPDhKPDhKPDhSMPDhNPDhN=Water PDh(OPDhPPDhuQPDhQPDhtRPDhSPDh2UPDhUPDhGVPDhWPDh#YPDhYPDh8ZPDh[PDh\PDh{]PDh:^PDh`PDhTaPDhaPDhwbPDhdPDhePDh&fPDhfPDhDhPDhiPDhjPDhjPDhFlPDhmPDhPDhDPDhPDhPDhoPDhRPDhi  You see here a ball python skeleton.PDhPDhuDWater _PDhPDhXPDh>PDh`PDh XPDhPDh,PDhPDhPDhPDhEPDhPDh1PDh,PDhPPDhPDhPDh,PDh\%  You see here a ball python skeleton. _PDh*&,PDhz'PDh(,PDhH)PDh*PDh+PDh ,PDh,PDh-PDh/,PDh&0PDh1PDh2PDh3PDh"4PDh5PDh6PDhy7PDh8PDh9PDh;,PDh`<PDh=PDhU?,PDh@PDh.BY  There is a stone staircase leading down here.PDheCPDhDPDh+E$ _PDhFPDh4PDhPDh,PDhPDh _You fly downwards.  Found a forked lead wand and a clear potion.  There is a stone staircase leading up here.PDhPDh {.  .. PDh   .####...   .....# ....   ......### .....   #.......#...##. PDhO  ....../ 35.3 (32.8)   .......####....   #!.f... .   .......   ##.....  #...##f   sleepcap (dormant)  ####    PDhPDh_ _A sleepcap is nearby!PDh  You beckon some vexing sprites to accompany your attacks.f.fPDh?=8/10 -----==6.3 (1.0)Will/2 Jinx Fly PDhVBPDhND; _You feel your willpower being sapped.PDh ((You shoot an arrow. The arrow hits the sleepcap.PDhO;*PDh4_  The sleepcap is lightly damaged.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the sleepcap trip over its own stem.PDhgf/.. (very drained)PDhh[ 9 =7.5 (1.2PDhoPDhsc _The sleepcap is moderately damaged.PDh (You shoot an arrow.  The arrow hits the sleepcap but does no damage.PDhR PDh G.fPDh '8.7PDh@ PDh) c _The sleepcap is moderately damaged.PDh  U  You shoot an arrow. The arrow hits the sleepcap.PDhA :*PDh f The sleepcap is heavily damaged.A giggling sprite leaps out and smacks the sleepcap with its own body.  The sleepcap is severely damaged.9.9 _The sleepcap closely misses you.PDho  You shoot an arrow.  The arrow hits the sleepcap but does no damage.PDh\  The sleepcap is severely damaged.-----41.1 _The sleepcap misses you.PDhh  You shoot an arrow. The arrow hits the sleepcap.PDh_:*PDhp  The sleepcap is almost destroyed.A giggling sprite leaps out and makes the sleepcap trip over its own stem. PDhV PDhl$  You destroy the sleepcap!PDhPDh!208 PDh]9PDh2.2 (1.1PDh@Fly PDh=PDh PDhpPDhD E_The jinxing sprites lose interest in you.PDh PDh0 _No target in view!PDhT:    .  . ..  ..#### ... .# ....  #......### .....  ##.#...##.  #......@<.  #.####....  ##!.....# .  #.. #......  #...##..  #### .. ..# 9==---30 _  You now have 213 gold pieces (gained 5).13---4.2 (2 _q - a wand of flame (13)PDhh     # .  .. ..PDhi $  ...#### ... .## ....  #......### .....  ##.#...##.  #.<PDhm .  #.####....  ##!.....# .  #.  #.......  #...#...  #### ...#  ..## PDhju PDhCv *5.2 (1PDh| PDh; PDhDIPDh==PDh/PDh,PDh PDhj@213PDhPDhPDhu98PDhPDhHPDhQ10/10===PDhPDh4 _Magic restored.PDh3PDhPDhPDhO7PDhgPDhPDh*$===6PDhhm _i - 2 clear potions (gained 1)PDh}3PDhPDh* 5  _You feel your existence waver again.PDh@PDhPDh^Fly  _You feel your willpower return.PDh)BPDhPDh[!PDh",PDhG#PDh$PDh&,PDh&PDhQ(PDh2)PDh)PDh*PDh,PDh-PDh|-PDh-PDhl/PDh0PDhp1PDh1PDhk3PDh 6,PDh6PDh9PDh? #..# ##.. #...  #...  #..##   ##...##  #.....### g PDh?8 ###.....###....  ####....#.@...../.  ###.......##........  ##.......#.###.......  #....####### ....... ##.......##PDh? #...... ###......### ......#o   orc (asleep) ##.......#...##...g   hobgoblin (asleep) #.......<........oPDhj@z #.......####....PDhmE 75.2 (30.0)  A hobgoblin and an orc come into view.PDhIk.ggPDh0J4==6.2 (31PDhNPDheS+ _The hobgoblin shouts!PDh  #..# ##.. #... #... #..## ##...## #.....### .  PDh####.....###..g.  ####....#.@...../.  ###.......##........  ##..##.......  #.. .......  ##... #......  ###. ......#  ##..##...  #.......<........o  #..... PDhPDh$ #..# ##.. #... #... #..## ##...## #.....### .  ###.....###..g.  ####....#.@...../. PDhV%u ###.......##........  ##..##.......  #.. .......  ##... #...... ###. ......#  ##..##... PDh% #.......<........ #.....PDhD*3PDh1z _There are monsters nearby!PDhg^  You beckon some vexing sprites to accompany your attacks.PDh@o9g.PDhp8/10 -----7.2 (1.0)Will/2 Jinx Fly PDhlxPDh.|; _You feel your willpower being sapped.PDh;K(((((((PDh   You shoot an arrow. The arrow barely misses the hobgoblin.......goo.=8.4 (1.2 _The orc shouts!PDhPt ((You shoot an arrow.PDhE:*PDh   The arrow hits the hobgoblin but does no damage.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the hobgoblin trip over its own feet..g.o. (very drained) 9 9.6 _The hobgoblin is severely wounded.PDh3 C(((((((PDh 3*PDh~  You shoot an arrow. The arrow closely misses the hobgoblin.A giggling sprite leaps out and doodles on the hobgoblin's face.PDh PDh= .$.../.o.PDh p213 -----2080.8PDh PDh M _You kill the hobgoblin!PDh( f(((((((PDh\:*PDhP,  You shoot an arrow. The arrow closely misses the orc.A giggling sprite leaps out and smacks the orc with its own hand.  The orc is heavily wounded.PDh3.o...  orc (very drained)..PDh4101.9 (1.1Fly PDh9PDh <i _The jinxing sprites lose interest in you.PDh3 ( You shoot an arrow. The arrow hits the orc.PDhPDh>Ao.PDhE,3.1 (1.2PDh6!PDh%$W _The orc is almost dead.PDh&P  You shoot an arrow. The arrow hits the orc.PDhD$PDhtPDh'4.3PDh¡] _You kill the orc!PDhf0 _No target in view!PDhV 9== _PDh 213==PDh϶ v10/10=== 9PDh PDhE BPDh &  PDh` KYou now have 216 gold pieces (gained 3).  Things that are here:PDh 6PDh{ L _a +0 hand axe; a +0 leather armour22===PDh M _You now have 222 gold pieces (gained 6).PDh IPDh PDh ,PDh PDh Fly PDh    #..#  ##.. ..#  #... ..##.  #... ####.....  #..## #........  ##...## ##........  #.....### ##......##  ###.....###...... ####....#.......@....# --- #.......##.)......#.## ......#.###.......# ..####### #.........# ......## ##.......## #......####......### ##.......#...##...# #.......<.........# #.......####....... _You feel your willpower return.PDh 1601.3 (17.0)PDh: c8---2.3 (18PDh PDh 1 _r - a wand of polymorph (4)PDh 3PDhhPDhPDh{7PDh,PDh7PDhPDh@,PDhPDhPDhO6PDhuPDhnPDh,PDhDPDhPDhF 5 PDhPDhZs _You feel your existence waver again.PDh3PDhPDhPDh,PDhPDhPDh,PDhPDhsPDhN,PDhPDh.PDh1,PDhPDhPDhPDh7PDhPDhbPDh^PDh,PDh;3PDhPDh _You now have 232 gold pieces (gained 10).PDhPDh,PDhPDhs PDh/ ,PDhPDh!PDh #...#.... ...##... S#.#.# ####.....# .#... #........## . # ##.........##..= ### ##......##.# ..###..........##...... ............#...#.....#PDhV.)......#.###..@.......#.#.###..........  #.........##...........  ##.......###...#....... ##......###.....#.......##...##...###.......S   adder (asleep) ...# .......##............ .....!. ......##.# ....PDh -19.3 (17PDh ,20.3 (18PDh%PDh 'Y _An adder comes into view.PDhA-  ...##... S#.#.#  ####.....# .#....  #........## ...... # ##.........##..=...  ##......##.# ....... ......##....... PDht.....#...#.....#. ).###..@....... #..........  #...........  #...#....... .....#....... #...###....... #....# ....... ...... .....!.   .... PDhJa  ...##... S#.#.#  ####.....# .#....  #........## ......  ##.........##..=...  ##......##.# ....... ......##....... .....#...#.....#. ).###..@....... #..........  #...........  #...#....... .....#.......#...###....... #....# ............. .....!. PDhb PDhg3PDhNlPDhn] _An adder is nearby!PDh%  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.PDh1 j.SSPDh2 8/10 -----==1.0)Will/2 Jinx Fly PDh< PDhg? / _The adder hisses angrily.PDhJ _((((((PDhPDhPDhØm..S...PDhR4=2.5 (1.2PDhPDhm _You shoot an arrow. The arrow closely misses the adder.PDh17(((PDhA#((PDhPDhPDhvh...S.PDh'3.7PDhPDh:l _You shoot an arrow. The arrow barely misses the adder.PDhzs (You shoot an arrow.PDh.S4.9PDhB _The arrow hits the adder but does no damage.PDhv3PDh4G...##... .#.#.#PDhu5o####.....# .#.....PDh~6U#........## ...PDhu7##.PDhk8A..##..=PDhh9# ##......##.##..... PDhM:.###..PDh@;A..##.PDh.<.........#...#S....#PDh=P)......#.###..........PDh>>......#.###..PDh5@..##.... ####...# #......###.....#. ...##...##...###. ........#....# #. PDhB:##..... ......! ##.#........ .. ##.... ##PDhEPDhQPDhQ.PDhTuS--------PDhU5PDhV0PDhaPDh dPDhJI|  You shoot an arrow. The arrow hits the adder!PDhI:*PDh֥  The adder is severely wounded.You feel bolstered by spreading misfortune.A giggling sprite leaps out and ties the adder's tail in a knot.PDhE$PDhb232  9 3===PDh7.1 (1.2PDhPDhI _You kill the adder!PDh PDh6 PDh PDh H _No target in view!PDh5PDh6PDh8PDh;PDh1<$ _PDhCB9==Fly PDhCPDhG{ _The sprites lose interest in your situation.PDh6HPDhJLPDhP,PDhRPDhV,PDhXPDh[PDh\:==PDh]PDh`,PDhbPDhfO8PDhhPDhkPDhfl\2327PDh(nPDhqg10/10===PDhsPDhvPDhx,PDhzPDh}PDh9~W66PDhPDhM _You now have 236 gold pieces (gained 4).PDh3PDhPDh#PDhQ===PDh#PDhPDh ....# # ..s . ##..#....... .. . ...#.......##.#.### ...##.....#.#.#...#  ####.....##..  ####.........#  ##.........##..=##.#---.##...PDha# ..#...#.....#....# .....#.###............#.###...........##.............s   scorpion (wandering) ......###...#.... ....###.....#. ##...##...###........#.PDh041.1 (14.0)PDh~ .  A scorpion comes into view.PDhG---2.1 (15PDh1PDh5 _The scorpion moves out of view.PDh ; PDh< PDh'? PDhD PDh^J PDhQ ,PDh{W M ..#  ....# # ... .PDhZ W#..#....... .. . #...#.......##.#.## ...##.....#.#.#...#####..#.  ###...#  ##.........##.###.##.... #...##......PDh\ D...#...#.....#....# .....#.###..............#...........#..........PDhXd 13.0)PDhe *4.1 (2PDhl PDhu , _s - a ring of wizardryPDhw&PDhn*Put on which piece of jewellery? Jewellery (go to first with "=) PDh. s - a ring of wizardry[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip QDh QDh! QDh Sdertzug the Vexing......#Poltergeist of Gozag  Gold: 236....# # ... .Health: 45/45 ========================##..#....... .. .Magic: 10/10 ========================#...#.......##.#.###QDh. AC:  6  Str: 4...##.....#.#.#...#EV: 12Int: 16####.....##..#........SH: 0Dex: 18#........###.........#XL:  7 Next: 23% Place: Dungeon:4  ##.........##..@.......Noise: ---------  Time: 2644.1 (0.0) ##......##.##..........#o) +0 shortbow #..........##..........#Cast: Jinxbite ........#...#.....#....#Will/2 Fly .....#.###.............. .....#.###.............. .......##............... ......###...#........... ....###.....#.......... _No target in view! _The sprites lose interest in your situation. _You now have 236 gold pieces (gained 4).  A scorpion comeQDh. es into view. _The scorpion moves out of view. _s - a ring of wizardryQDh QDh *6 (0.5QDh$ QDh 3 _s - a ring of wizardry (worn)QDhd_QDhpF 5 QDh3 _You feel your existence waver again.QDhTQDhP....### ...#.##..#....... #.... #...#.......##.#.### ....##.....#.#.#...#.# ####.....##..#......... #........###.........# #.........##.... QDhj......##.##..........# ...##...# ......#...#.....#....# ...#.###..........#.###................#..........QDhNn###...#......###.....#..........##...###........##....# #QDh@ 5.6 (1.0  A malevolent force fills the Dungeon... and a teleportation trap spontaneouslymanifests!QDh/  --more--QDh0 ..... ......!.. ..##.#.........##. .. ## ... #. . ... ... .. #.##  ...# ##=[##.. .....## ............... #... #.............# ##.#....# #.... ...... .......w   ribbon worm (wandering) ....###...w .... ###..  You are yanked towards a nearby monster!QDh~  Your surroundings suddenly seem different.  A ribbon worm comes into view.QDhuwwQDh*6.6 (2QDh+ _Found a granite ring and a plate armour.QDh#q  You beckon some vexing sprites to accompany your attacks.w.8/10 -----==7.6 (1Jinx Fly  QDh<&5_You feel your willpower being sapped.QDh: (((( You shoot an arrow. The arrow hits the ribbon worm.QDhQDhm...w..QDhM4=8.8 (1.2QDh(QDh,f _The ribbon worm is moderately wounded.QDh> ((( You shoot an arrow. The arrow hits the ribbon worm!QDhgQDh..w. 50.0QDhQDh1!d _The ribbon worm is severely wounded.QDhh (( You shoot an arrow. The arrow hits the ribbon worm.QDhQDh8.w.. QDh'1.2QDh QDh d _The ribbon worm is severely wounded.QDh X  You shoot an arrow. The arrow hits the ribbon worm!QDh% _($QDh," '.QDh< f236 -----2.4QDhXB QDhE O _You kill the ribbon worm!QDhФQDhQDhͪQDhPH _No target in view!QDhlIQDhvP _QDh{^Fly QDh QDh _The sprites lose interest in your situation.QDhE9==QDhQDh,QDhQDh,QDhQDh3QDh̔QDhQDhƙQDh:==QDhQDh,QDhV236QDh}QDh%,QDhOQDhg10/10===QDhQDhQDh,QDh5QDh^QDhx,QDhbQDhuQDh42QDhZQDhM _You now have 242 gold pieces (gained 6).QDh4QDh4===QDhQDhBQDh,QDhQDhQDh,QDh2QDhQDh,QDhQDhQDh3,QDhQDhJ #.....#............. #...###........#......# #......... .. ..... ......!.. .## QDh..##.#.........##.. .. ## ....# .. #... ... #.. #.... #.## ...#...####@[##...#---.....#.......#..........QDh...##...#.......###.#....#.. #...........................QDh+071.4 (19.0)QDhG---2.4 (20QDh\QDh0 _t - a +6 ring of dexterityQDh*SPut on which piece of jewellery? Jewellery (go to first with "=)  s - a ring of wizardry (worn)t - a +6 ring of dexterity[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip QDhM #.....#.............dertzug the Vexing #...###........#....Poltergeist of Gozag  Gold: 242 ....# #......... ..Health: 45/45 ======================== ..... ......!.. .##Magic: 10/10 ======================== ..##.#.........##..AC: 5Str: 4 .. ##....# ..EV: 12Int: 16 #... ... #..SH: 0Dex: 18 #.... #.## ...#XL:  7 Next: 23% Place: Dungeon:4...####@[##...#Noise: ---------  Time: 2672.4 (0.0).....#.......#.o) +0 shortbow[34QDhQ m...............Cast: Jinxbite...##..........Will/2 Fly #.............###.#..........#.. #.........................................You shoot an arrow. The arrow hits the ribbon worm! _You kill the ribbon worm! _No target in view! _The sprites lose interest in your situation. _You now have 242 gold pieces (gained 6). _t - a +6 ring of dexterity  You feel agile.3249 (0.5 _t - a +6 ring of dexterity (worn)QDh?R3QDhUQDh[QDhKhXQDhnQDhooHFly QDhqQDhvn _You feel your willpower return.QDhy3QDhI{QDhx4QDhQDh _i - 4 clear potions (gained 2)QDh6QDhQDh,QDhQDh1QDh^,QDhQDhQDh3,QDhQDho,QDhչQDhP| _g - 4 scrolls labelled LOUCOXTEONU (gained 1)QDh73QDhQDhQDh7,QDhQDhQDhLQDhQDhQDh0QDhQDh+QDh3QDhQDhhQDh,QDhMQDhQDhQDh QDhQDhQDhN,QDhsQDhQDh,QDhQDhQDhQDhQDhQDhQDh7 ,QDh! QDh1QDh),QDhQDhQDh0,QDhQDhQDhlBQDhQDh,QDh!QDhW#QDh(& #.#.### . .#.#...#.# #.........##.....# ##...........QDh)..#.# #.................... #.................# ..#$........... .......### .........S. ..#....#... #.....# ........... #.@..# ............#####..## ............##.#....# ...................## QDh+...........##......# .....#.............# S   ball python (constriction, asleep) .........##........# ......#.##..........# .....##........#.....#QDh11700.9 (28.0)QDh1+1.9 (29QDh9t _A ball python comes into view.QDhI  . #.........##  ##...........  #............  #............  ..#$...........  .........S.  #.....# QDh 0 #.@..# ###..## ....# ....## .....# .......# ........# .....# ...##... QDhc . #.........##  ##...........  #............  #............  ..#$...........  .........S.  #.....#  #.@..# ###..## ....# ....## QDhf.....#.......# ........#........##...QDhlQDhmQDhrQDhvb _A ball python is nearby!QDh8^  You beckon some vexing sprites to accompany your attacks.QDh:8/10 -----==2.9 (1.0)Will/2 Jinx Fly QDhu?QDh}B; _You feel your willpower being sapped.QDh  You shoot an arrow. The arrow hits the ball python.($((QDh. /...QDhXQ U242 =4.0 (1.1QDhpV QDhY O _You kill the ball python!QDhb: QDh; QDh}B QDh F H _No target in view!QDh3QDhܰQDhͲQDh_$ _QDhqFly QDh{ _The sprites lose interest in your situation.QDhC;-----QDhлQDh,QDhӾQDh,QDhQDhdb9==QDh.QDh,QDhQDh,QDhQDh,QDhQDhP==QDhQDh,QDhQDh"QDh*242QDhaQDhd,QDh|QDh",QDh QDh<g10/10===QDh0QDhQDhM,QDhfQDhjQDh ...#. ... ##.w## #.### . #... #...#.# #.##### ##.##.# #...#. #....#QDh...# ..#$...........####........@.$...#--- #....#...?.#.....#.#### ##....# # #####..## ##.#....#......## w   ribbon worm (asleep)......#.#.............#.....##...QDhs 20.0 (16.0)  A ribbon worm comes into view.QDh%|.wwQDhG---1.0 (17QDhQDhd _Found a scroll labelled LOUCOXTEONU.QDh ##.........##  . #..w........  #.........####  ##............#  #.............#  #.............#  ..#$...........# .......@.$...# ?.#.....#.####  ##....# # ###..##....#....##....#.....#QDhbh ##.........##  . #..w........  #.........####  ##............#  #.............#  #.............#  ..#$...........# .......@.$...# ?.#.....#.####  ##....# # QDhi3###..##....#....##....#.....#QDh _A ribbon worm is nearby!QDhA a (((((QDhY!c You shoot an arrow. The arrow hits the ribbon worm!QDhQDh@k.w....QDh:===2.2 (1.2)QDhQDhc _The ribbon worm is heavily wounded.QDh \ ((((QDh bYou shoot an arrow.  The arrow hits the ribbon worm but does no damage.QDh] QDhÚ h.w....QDh E===3.4QDh QDh4 f _The ribbon worm is moderately wounded.QDh(& (((((((You shoot an arrow.QDhs ...w...(catching breath)The arrow barely misses the ribbon worm.You feel your willpower return.QDh ```The ribbon worm expels a string of sticky webbing.QDh 1...4.6Fly  _The stream of webbing hits you but does no damage.QDhx (((You shoot an arrow. The arrow hits the ribbon worm.QDhQDh.w..5.7 (1.1 _The ribbon worm is moderately wounded.QDh ((You shoot an arrow.  The arrow hits the ribbon worm but does no damage.QDhmD.w.6.9 (1.2 _The ribbon worm is moderately wounded.QDhZ (You shoot an arrow. The arrow hits the ribbon worm.QDh2W..w8.1 QDhXQDhfU_The ribbon worm is heavily wounded.QDh$Z X  You shoot an arrow. The arrow hits the ribbon worm.QDh r  The ribbon worm is heavily wounded.QDh '9.3QDh QDh X _The ribbon worm barely misses you.QDh% r  You shoot an arrow.  The arrow hits the ribbon worm but does no damage.QDhr (catching breath)The ribbon worm is heavily wounded.QDhK  The ribbon worm expels a string of sticky webbing.QDhEJ>30.5QDhQQDhlTH _The stream of webbing hits you but does no damage. QDh  You shoot an arrow. The arrow hits the ribbon worm. QDh7V  QDhVW! QDhZX  QDhG[uThe ribbon worm is severely wounded.1.7 QDhe QDh_q  _The ribbon worm barely misses you.You shoot an arrow. The arrow hits the ribbon worm. QDh  QDhK! QDh QDha8The ribbon worm is severely wounded. QDh QDh QDh 2.9 QDh QDhu  QDh22 You shoot an arrow. The arrow hits the ribbon wor QDh m.  QDhWThe ribbon worm is severely wounded.  QDhL_The ribbon worm barely misses you.  QDhU; You shoot an arrow. The arrow hits the ribbon worm.  QDh$WThe ribbon worm is severely wounded.  QDhM_The ribbon worm barely misses you. QDhN(((((((The ribbon worm is severely wounded. _The ribbon worm barely misses you.  You shoot an arrow. The arrow hits the ribbon worm.  The ribbon worm is severely wounded. _The ribbon worm barely misses you.  You shoot an arrow. QDhZ ......w(catching breath)The arrow barely misses the ribbon worm. QDh  The ribbon worm expels a string of sticky webbing. QDh=4.1 QDh^ _The stream of webbing hits you but does no damage. QDhX  You shoot an arrow. The arrow hits the ribbon worm! QDhE$ QDh$  QDh(U242 45.2 (1.1 QDh/ QDh1O _You kill the ribbon worm! QDh&:M ..# #. ###.####### ... ####### . #.. #...#.# ###..# ###.#... #.............# ..#$. .....###..........$... #....#...?.#.....#.#### ......... ##....###Fly ......#---60 QDhx8---7.2 (2 QDhǩ  QDh QDhe0_You now have 248 gold pieces (gained 6). QDh7 e55  QDhDG _You now have 255 gold pieces (gained 7). QDhHH  QDhDJ  QDh?M  QDhO  QDhP  QDhR  QDhU  QDhX  QDhZ  QDh\  QDhV_  QDh=b  QDh6c  QDhTe  QDh/h  QDh)k  QDhk  QDhm  QDho  QDhr  QDhr  QDht  QDhv  QDhx  QDhy  QDh[{  QDh~  QDh~  QDh #273 QDh  QDh   QDh  QDh+ *_You now have 273 gold pieces (gained 18). QDhv  QDh@  QDhԈ  QDh  QDh+  QDhC  QDh  QDh  QDh  QDhܕ  QDh-  QDhP   QDh  QDh X_g - 5 scrolls labelled LOUCOXTEONU (gained 1) QDhS  QDh  QDh  QDh  QDh  QDh@  QDh  QDh  QDhg  QDh  QDhe , QDhݷ  QDhO  QDh6  QDhټ  QDh  QDh  QDh  QDhx  QDh  QDh " QDh  QDh J... ##>## QDh_ L ..# ....  QDh  QDh -..##...  QDh .... # ..#.....#  QDh x ....### ....#.....####.#######  QDhD o#....... #.... ....##.........##  QDh # QDh Q##.#.###..##...........#  QDhS f##.....#.#.#...#@# #.........### QDh 5 QDh 0.0) QDhh ##.. QDhG K.# ##............  QDh f...###.........#.###............. QDh M##............##.............  QDhm \##.##..........#.. QDh( 4.#............# QDh 9##..........### QDh G..............#  QDhB R#...#.....#....#.. QDh ?...#.....#.####  QDh ## QDh} e..........####....###  QDh( ##.. QDh ...#####..## QDh  QDh  QDh7  QDh $8.2 (21 QDh  QDh   QDh  QDh/ -_Found a stone staircase leading down. QDh QDhu QDh QDh#X QDh% QDh-', QDh' QDh) QDhu+, QDh, QDh- QDh/, QDhS0 QDh1 QDh2, QDh3 QDh4 QDh5, QDh6 QDh8 QDh:, QDh: QDh5< QDh=, QDh> QDh@ QDhA, QDhB QDhE QDhF, QDh}G QDhyI QDhKB QDhM QDhO QDhO QDh3P QDhR QDh*T, QDhT QDhV QDhW, QDhX QDhZ QDhm[ QDh[ QDh\ QDha QDhc, QDhd QDh!g QDhi, QDhi QDhl QDhn, QDh_o QDhcq QDhr QDhgs QDht QDhu QDh^w QDh x QDhx QDhJz QDhK| QDh| QDh} QDhd QDh QDh QDh# QDh QDh QDh QDhU QDh QDh QDhA QDh QDh2 QDh QDh QDh.4 QDh̤X QDh QDhj QDhէ QDh QDh , QDh QDh QDhD, QDh$ QDh QDhB ## ## #..#.##### ###  .#.#..@#..# ####.#  ....# ###>##.###  .....###........#  S....##....#...#  ....###.#...#.....###...# QDh̸_ ....###.....#.....####.### S   ball python (constriction, asleep)  ##..#........#....#....##......  #...#.......##.#.###..##.......  ...##.....#.#.#...#.####...... QDh'} 91.2 (33  A ball python comes into view. QDh QDhS.S) QDh+2.2 (34 QDh QDh5 _The ball python hisses angrily. QDhc ## ## #..#.##### ###  .#.#..@#..#   ...........# ###>  ..S........###........#  ............##....#...#  ....###.#...#.....###...#  ....###.....#.....####.  ..#....#....##....  ..##.#.###...  .. QDh  ## ## #..#.##### ###  .#.#..@#..#   ...........# ###>  ..S........###........#  ............##....#...#  ....###.#...#.....###.. ....###.....#.....####.  ..#....#....##....  ..##.#.###...  ..  QDh& QDhT_A ball python is nearby! QDhb (((( You shoot an arrow. The arrow hits the ball python. QDhJ '.S....===3.4 (1.2) _The ball python is moderately wounded. QDh` (((((((You shoot an arrow. QDh ....S..4.5 (1.1 _The arrow barely misses the ball python. QDh" ((You shoot an arrow.  The arrow hits the ball python but does no damage. QDh- QDh= QDh@BS.. QDh@,5.7 (1.2 QDhG QDhHf _The ball python is moderately wounded. QDh r  You shoot an arrow.  The arrow hits the ball python but does no damage. QDh`u  The ball python is moderately wounded. QDha'6.9 QDh9e QDhxgC _The ball python bites you but does no damage. QDh%  ## ## #..#.##### ###  .#.#.S@#..#   ...........# ###>  ...........###........#  ............##....#...#  ....###.#...#.....###...#  ....###.....#.....####.   QDhP' l..#....#....##....  ..##.#.###...  .. QDhA 7 ## ## #..#.##### ###  .#.#.S@#..#   ...........# ###>  ...........###........#  ............##....#...#  ....###.#...#.....###.. ....###.....#.....####.  ..#....#....##....  ..##.#.###...  .. _A ball python is nearby! QDhv X  You shoot an arrow. The arrow hits the ball python. QDh!y o$ QDh  QDh M273 8.0 (1.1 QDh$  QDh6( O _You kill the ball python! QDh9 _No target in view! QDhU _ QDh9 _You now have 279 gold pieces (gained 6). QDhz QDh QDh QDh3, QDh5 QDh QDh, QDh QDh QDh, QDhm QDhB QDh?, QDh) QDh QDh, QDh?  QDh  QDh, QDh QDh# QDh, QDh QDh QDh, QDh3 QDh! QDh#@279 QDh# QDh' QDhB(, QDh( QDh+ QDh&-, QDh- QDh0 QDh1, QDhT3 QDh5 QDhA7, QDh7 QDh: QDh;, QDhy< QDh> QDhK@, QDh@ QDhmC QDhD, QDhE QDhG QDhI, QDhaJ QDhM QDhO, QDhc` QDh QDhg QDhڵ QDhT QDh QDh, QDhQ, QDh7 QDhm QDhj   #.......<.........#....###..   #.......####................   ##......##.#.........##.#...   #..............##.....####..   ###........##.###..#.## #...  #...##...........#.# ##..   QDho######...##......... #..  ....##..###.... #...   ....#@....# .... ....---  #.#....... #...   QDh<#.....##.#.##.#.. ##..  #..... #.#.. # #...   ..... ..#... #..   s.#.. ....##.s   scorpion (wandering)  QDh2  # ## ... ..  .   QDhz1838.0 (40.0) QDhH.s QDhG---9.0 (41 QDh' QDh. QDh <.  .  .  ..##..  .###..#.##   QDh......#.#  #.........  ....##..###....  ....#@....# ....  #........#.......  #.....##.#.##.#..  #..... #.#.. #  ..... ..#... #..  .s#.. ....##.  # ## ... ..  ..#  QDh <. . . ..##.. .###..#.##  ......#.#  QDh #.........  ....##..###....  ....#@....# ....  QDhϚ #........#.......  #.....##.#.##.#..  #..... #.#.. #  ..... ..#...  .s#.. ....##.  # ## ... ..# QDh/ QDh4 QDh QDh'_ _A scorpion is nearby! QDh] ^  You beckon some vexing sprites to accompany your attacks. QDhc s.s QDhd 8/10 -----==40.0 (1.0)Will/2 Jinx Fly  QDhh  QDhk ; _You feel your willpower being sapped. QDh  ((((You shoot an arrow. The arrow hits the scorpion. QDhWX;* QDh)  The scorpion is lightly wounded.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the scorpion trip over its own legs. QDhe+ QDh1....s. (very drained) QDhq5[ 9 =1.2 (1.2 QDh%: QDh@F (( _The scorpion is moderately wounded.You shoot an arrow.  The arrow hits the scorpion but does no damage. QDh;;* QDhe  The scorpion is moderately wounded.A giggling sprite leaps out and makes the scorpion trip over its own legs. QDha.s. QDh,2.3 (1.1 QDhէy _The scorpion is moderately wounded. QDh Z ( You shoot an arrow. The arrow hits the scorpion. QDh;* QDh~  The scorpion is severely wounded.A giggling sprite leaps out and makes the scorpion trip over its own legs. QDh s.  The scorpion is severely wounded.3.5 (1.2 QDhk _The scorpion barely misses you. QDh@eX(((( QDh4* QDhs ?s...  The scorpion is severely wounded. _The scorpion barely misses you.  You shoot an arrow. The arrow closely misses the scorpion.smacks the scorpion with its own pincer.almost dead.  The jinxing sprites lose interest in you. QDh -----4.7Fly  QDh  QDh N _The scorpion misses you. QDh o  You shoot an arrow.  The arrow hits the scorpion but does no damage. QDh  The scorpion is almost dead.The scorpion barely misses you. QDh '5.9 QDh  QDh A _The scorpion stings you but does no damage. QDho  You shoot an arrow.  The arrow hits the scorpion but does no damage.QDhTt1  The scorpion is almost dead.9==7.0 (1.1 _The scorpion barely misses you.QDh(C <.  .  .  ..##..  .###..#.##  ......#.#  #.........  ....##..###....  ....#@....# ....  #.....s..#.......  #.....##.#.##.#..  #..... #.#.. #  ..... ..#... #..  ..#.. ....##.  # ## ... ..  ..# QDh[Z <. . . ..##.. .###..#.##  ......#.#  #.........  ....##..###....  ....#@....# ....  #.....s..#.......  #.....##.#.##.#..  #..... #.#.. #  ..... ..#...  ..#.. ....##.  # ## ... ..#QDhpQDh _A scorpion is nearby!You shoot an arrow. The arrow hits the scorpion.$QDhQDh4_279 ==388.2 (1.2QDhQDhL _You kill the scorpion!QDh߁QDhQDhQDhH _No target in view!QDh QQDhQ3QDhUQDhU@8 _QDhn[7QDh%\QDh],QDhq^QDh`,QDhMaQDhgcQDh)d96QDhdQDh#gQDhg]10/10=== 5 QDhhhQDhjs _You feel your existence waver again.QDhr  #.####.............   ##......##.#...##.#   .........##.....####   ###........##.###..#.## QDht  #...##...........#.# ##   ######...##......... #   .......##..### .......#.....# ....  #.....@..#... #---55.2 (7.0  #.....##.#.##.#.. ##   #..... #.#.. #  ....... ..#... #  #..#... ....##. ## ##.. ... ..   ... ..# QDhBul..) QDh{QDhF---6.2 (8QDhφQDh3 _Found a sling.QDhG877.2 (9QDhFQDh?> _You now have 287 gold pieces (gained 8).QDh QDhL QDh QDh QDhͩ XQDhP QDh ;===QDh QDh? QDh ,QDh) QDh QDh ,QDh< QDh QDh ,QDh QDh QDh QDh QDh} QDh QDh ,QDh QDh QDhq QDh% k287Fly QDh QDh n _You feel your willpower return.QDh> 3QDh QDh =  You see here a +0 sling.QDh QDh  _QDh QDh QDhr ,QDh[ QDh QDh ,QDh QDh QDh   ## #.....##.#.##.#.. ##..# ..##......#.#....# #...# ............#... #..  #.#..#........##.  ####.##........#...  QDh \#............###...  #........).....#..#  ##..##..##.......#  ## #...#...@....# #69.2 (12.0) ##.....##......>  ##.#### ####.##  ###  QDhg QDh ,70.2 (13QDh5 QDh ; _Found a stone staircase leading down.QDh%3QDhQDhQDhXQDh,QDhQDhQDhWQDh QDh1QDhQDh,QDhQDhQDh z ..##......#.#....# #...##.#.............#......## #.. ...#.#.#..#........##....#....####.##........#.... . ....#............###....#.. ....# QDh\##........).....#..# ..# .... ##..##..##.......# ..### ...  ## #...#........#...... #. ##.....##...@..>...> 4.2 (4.0)##.#########.###..#### .#  ##QDh`'QDh@(*5.2 (5QDh ,QDh-; _Found a stone staircase leading down.QDhgQDh/BQDh8R  There is a stone staircase leading down here.QDhZ#......#.#....# #...##.#.... .#......## #.. ...#.... ..#........##....# ... .... #.##........#....##.. .... ...###....#.. .....###.. .....).....#..##..# .( .... ###.....##..###.# ... #...#........#......# #. ##.....##......>@..># 9.2 (4  ##.#########.###..## ### #.# ###### 80.2 (5QDhH _Found 4 curare-tipped darts.QDh' QDhϒ XQDhm QDh3 ,QDh QDhR QDh!  .....#....... #......##...##.#.##.#...####..#........#.#....# ...#...##.# .....##..#......###....#....................#....##.................. ......###....#..........###...... .).....#..##..##..(<.... ###......##..###@# ...#...QDh- 4.2 (4 #........#......## #.#.. ...##......>...># #########.###..## ##.# #######QDhצ QDh *5.2 (5QDh QDh 9 _Found a stone staircase leading up.QDh 3QDhQDhQDhQDhQDh:QDh,QDhQDhiH  You see here 4 curare-tipped darts.QDh'QDh _QDhQQDhP  There is a stone staircase leading up here.QDh 5 _QDhX QDh QDhQDhQDh5QDh"QDhD$QDh,y #....# ....#...##.#..........# #......##..#......#.... #....#.............. #....##............. ###....#..........###. #..##..##..(<....# ### ##..###.###....# #..... ....#......## ##..## #..#. ......>...># #@.##  ####.###..###.......... QDh/ #.# #### ##$......##  ### ##.....## .......# ##.....#r   quokka (asleep)....#.........rQDh&6,93.2 (8QDhh7*4.2 (9QDh>QDh@Y _A quokka comes into view.QDh  ..#... ..... .... ...# ..(<....#  .###....#   ##..## #..#. >...># #@.## #..........  #.# #### ##$......##  ### ##.....##  .......#  ##.....#  ....#... QDhNb ......r QDh~Z  ..#... ..... .... ...# ..(<....#  .###....#   ##..## #..#. >...># #@.## #..........  #.# #### ##$......##  ### ##.....##  .......# ##.....#  ....#... ......  _A quokka is nearby!QDh ^  You beckon some vexing sprites to accompany your attacks.QDhh 8/10 -----==5.2 (1Will/2 Jinx Fly QDh_ QDh ; _You feel your willpower being sapped.QDh_ f(((((((QDhf :*QDh   You shoot an arrow. The arrow completely misses the quokka.You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the quokka with its own front foot.QDh g.....#.QDh5 3$QDh( o287  9 9=6.3 (1.1QDh QDh J _You kill the quokka!QDh}QDhqQDhQDhEH _No target in view!QDh] _No target in view!QDhoB _Fly  _The sprites lose interest in your situation.-----9==8==7QDhV*287QDhH6QDh<QDhzD 5  _You feel your existence waver again.QDhQDh10/10===QDhQDh,QDhlQDhQDhQDh.98QDhCQDh d _You now have 298 gold pieces (gained 11).QDh QDh ===QDhQDhQDhQDhnQDhr QDh["QDh%QDhn- QDh4.l.##..###.###....# #..... QDh..#......## ##..## ## ##..#. QDh/.>...>####..####.#. QDhd0##.###..###........... QDhC1 #.# #### ##.......## QDh-3F ### ##.....##  #.......#  #.##.....#  ##....@#.....---917.3 (21.0)QDh 5` #..$.#  ##...  #...........#...####...##QDh5~##.## ##...<QDh6S## ###.QDh2=QDh[>QDh?---QDh?$8.3 (22QDhKO _Found a stone staircase leading up.QDhu 3QDh^ QDh QDh( I #......## ##..## ## ##..#. .>...>####..####.#. #.###..###........... .# #### ##.......## ### ##.....## . #.......# .[.#.##.....##....QDh( q##.....#.......#.....@..$.# 0.0)#.# ..##..#####...##### ##...<QDho) w ###.. ##QDh9 V9.3 (1QDhK= H _Found a ring mail.QDh 3QDh9 QDh QDh QDhͥ QDh ,QDh QDh` QDh8 QDh QDhm QDhc HFly QDh0 _You feel your willpower return.303 _You now have 303 gold pieces (gained 5). .#......#........... ..................#........................ ..........###.............(<....# ###........ ##.###....# #.......B ..## ##..########.. .>####..####.#... .###............ ## ##.......##..........##.....####..#.......###.[.......#.##.....##......#QDhj-^#..##.....#.........# .B   giant cockroach (asleep)#..........#.......##.........#.####..#...........# ..20.0)30.3 (11 _A giant cockroach comes into view.QDh( ....#.. ....... ....... (<....# ###.........  #.......B  ####..#.... .>###.#.......... .......@.......  ...##..........  ##.........  #.[.......  ......##..  .......# .  .....#.......  QDh̋U...#.####..   .. QDh  ....#.. ....... ....... (<....# ###.........  #.......B  ####..#.... >###.#.......... .......@.......  ...##..........  ##.........  #.[.......  ......##..  .......# .  .....#.....  ...#.####.  QDhE*3QDh1QDh4f _A giant cockroach is nearby!QDh+E  ((((((B  You shoot an arrow. The arrow hits the giant cockroach.QDh v  The giant cockroach is heavily wounded.QDh QDhc r .5..B...5   shadow impB   giant cockroachYou hear a shout!QDh# :===1.5 (1.2)QDhk QDhM ] _A shadow imp comes into view.QDh^ \  You shoot an arrow. The arrow hits the giant cockroach.QDh u(($(((QDh^ QDhj Z...5...QDh' (303 QDh 62.7QDhP  QDhe M_You kill the giant cockroach!QDhJ ((((( You shoot an arrow. The arrow hits the shadow imp!QDha4..$....53.8 (1.1 _The shadow imp is almost dead.QDhʀU (((((QDh߁2((You shoot an arrow.QDhH)QDh+$..5...5.0 (1.2QDhv5t _The arrow closely misses the shadow imp.QDhQ(((((((QDhQDhi$.5....QDh'6.2QDh#QDhTq _You shoot an arrow. The arrow barely misses the shadow imp.QDh<  You shoot an arrow. The arrow hits the shadow imp!($(QDhW -..QDh* 5417.3 (1.1QDh# QDh N _You kill the shadow imp!QDh! QDh .##.#...# #................# ..........#.......# .......###.......# .(<....# ###....# ###....# #.......... # ##..########..# ###..####.#.....---9.3 (2.0........ ##.......##.....  ##.....####.........###.......###.[......... #.##.....##......##....[ ##.....#.........# ..####..........#........#  ##...#.####..QDhi QDh QDh ---QDhN $40.3 (3QDh  QDhG _Found a leather armour.111.3 (4QDh QDh  QDh QDhk 0_You now have 311 gold pieces (gained 8).QDhh QDhT QDh QDhʹ H _No target in view!QDh" _QDh0.QDh"5BQDh9QDh:QDh;8QDhY<QDh>QDh E QDh#FQDhF)_You now have 318 gold pieces (gained 7).QDhKQDhLLQDh,M#318QDhPQDhKTQDh?WQDhHXQDh'ZQDh\QDh_QDh`QDh_bQDhSeQDhgQDhhQDhojQDhlQDh;oQDhpQDhqQDhtQDh.vQDh wQDhxQDh{QDh}QDh~QDh1QDhQDhQDhQDhQDh^QDhUQDh0QDhҍQDhQDh4QDhQDhQDhQDhpQDhqQDh>QDhʠQDh9QDhQDhQDhMQDhN...###QDh3# QDhx......#.# QDhιv#......## QDh|..#..### QDht.....##...# QDh|#...........#...#### QDhW #.................# QDh"##..#.............# QDh.............#..@.## QDh.QDhU....#....# QDhT..QDh)k.....#.### QDh#.........##.##.# QDh&#.[QDhm.....### QDhe......##....[## ......#...### ..# QDhQDh57.3 (1QDh 6.0)QDhQDh$8.3 (17QDhVQDh QDhQDh _u - a +4 ring of slayingQDhuQDh^XQDhJQDhQDhQDh`QDhQDhQDhQDhQDhQDh;QDhQDhQDhQDhQDhQDh7QDhYQDhXQDh5QDhQDhmQDhQDhaQDh QDhQDh@QDhQDhQDhQDhQDhQDhIQDhCQDhQDhQDhQDhNQDhQDhQDhQDh~QDh QDh{QDhQDhQDhQDhnQDhQDh[ QDh!QDh"QDh#QDh& QDh' QDhl(+There is a stone staircase leading up here.QDh)QDh* QDh+_QDh,QDh/QDh 1QDh1QDhz3QDh5QDhR8QDh$9QDh:QDh<QDh?QDh@QDhAQDhDQDhHQDhHQDhJQDhLQDhNQDhOQDheQQDhSQDhzUQDh[VQDhWQDhYQDh2[QDh\QDh@^QDhe_QDh`QDhaQDhbQDhhQDhRjQDh%kQDh\lQDhoQDhrQDhrQDhltQDhwQDhyQDhzQDh2|QDhMQDhcQDh6QDhڃQDhĆQDh݈QDhQDh>QDh`QDh<QDhQDh$QDh;QDhQDhQDhQDhNQDhQDhŤQDhQDh٩QDh^QDhEQDhxQDhQDhQDh QDhQDhYQDhQDhQDhqQDhQDhQDhQDhQDhQDhXQDhQDh~QDhQDhQDhQDhQDhXQDhKnQDh[QDhQDhXQDh_,QDhQDhZQDhF!QDhp"QDhY#QDh-%QDh%'QDh(QDh(QDhi*QDh4,QDh.-QDh.QDh1QDh3QDh3QDhU4QDhh5QDh7,QDhJQDhjOXQDhTQDhU,QDhVQDhtaQDhiBQDhgjQDhk,QDhGmQDh{tQDhv,QDhwQDhQDh,QDhQDh&QDhM,QDhQDhQDhT,QDhQDhQDh,QDhQDhQDh&,QDhVQDhQDhY,QDhQDhQDhZ,QDhQDhuQDh,QDhQDhѲQDh|,QDhQDhIQDh,QDhBQDhʽQDhf,QDhQDhQDh,QDhcQDh0QDh,QDhRQDhQDh+,QDhQDhnQDhQDhQDhQDhQDh:QDhQDhQDhQDhJQDhQDhQDhQDh,QDhQDhTQDhUQDhQDhQDhQDh,QDh]QDhQDhQDh1QDhQDhQDh$,QDhQDhQDhW,QDhQDh/QDh,QDhQDh QDh ,QDhA QDhQDh,QDhQDhQDh{,QDhQDhQDhKQDhQDhnQDhQDhj,QDhQDhQDh!,QDhJ"QDh$QDh%QDh0&QDh&QDh(QDh)QDh*QDh{+QDh.QDho/,QDhO2,QDh3,QDh5QDh6QDhM8,QDh"9QDh:QDh8<QDh<QDhy=QDh?QDh?FQDh&GQDhHQDhJQDhMQDh\QDh^QDh_QDhaQDhHdQDhwfQDhlQDh^nQDhqQDhsQDhtQDhWvQDhBxQDhyQDhzQDh2|QDhQDh:QDh3QDh҄QDh'QDhYQDhQQDhQDhJQDhQDh~QDheQDhQDhQDh,QDhQDh:QDhfQDh^QDh=QDhQDhQDhQDhEQDhQDhQDhQDhQDhQDhQDhQDhQDhQDhDQDh!QDhQDh%QDh3QDh!QDhjQDh0QDh8 TQDhYo .QDhu    #......##   #........   ##.......  #........  ##.......   #### ###.....   #..# ##..#...   ##..### #...#...   #...@.# #...##..3094.3 (136.0)   #....## ####.....#   #..### #........#   ##...## ##.........   #.....### ##......##.#   ###.....###..........#    ####....#............#...    ###.......##.)......#.###..    ##.......#.###.QDhw ......#.###..  _Done exploring.QDh QDh QDh QDh 0.0)........ _Done exploring.QDhh[[?25h[?0c  Search for what [Enter for "."]? QDh` e[?25l[?1c9 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:4] a +0 hand axeb - [D:4] a stone staircase leading up  c - [D:4] 4 curare-tipped darts  d - [D:4] a +0 sling  e - [D:4] a stone staircase leading up  f - [D:4] a stone staircase leading down  g - [D:4] a stone staircase leading down  h - [D:4] a stone staircase leading down  i - [D:4] a stone staircase leading upQDh_QDhŗQDh #......## dertzug the Vexing  #........ Poltergeist of Gozag  Gold: 318  ##....... Health: 45/45 ========================  #........ Magic: 10/10 ========================  ##....... AC: 5Str: 4  #######..... EV: 13Int: 16  #..###..#... SH: 0Dex: 24  ##..###QDhJ#...#... XL:  7 Next: 41% Place: Dungeon:4  #...@.##...##.. Noise: ---------  Time: 3094.3 (0.0)  #....## ####.....# o) +0 shortbow  #..### #........# Cast: Jinxbite  ##...## ##......... Fly  #.....### ##......##.#  ###.....###..........#    ####....#............#...    ###.......##.)......#.###..    ##.......#.###.......#.###..  _You now have 318 gold pieces (gained 7). _u - a +4 ring of slaying _There is a stone staircase leading up here. _Done exploring. _Done exploring.  Search for what [Enter for "."]? .QDhQDh_QDhaQDhh. _QDh QDh Where to? (Tab - D:4, ? - help)  D - Dungeon QDhh #......## dertzug the Vexing  #........ Poltergeist of Gozag  Gold: 318  ##....... Health: 45/45 ========================  #........ Magic: 10/10 ========================  ##....... AC: 5Str: 4  #######..... EV: 13Int: 16  #..###..#... SH: 0Dex: 24  ##..####...#... XL:  7 Next: 41% Place: Dungeon:4  #...@.##...##.. Noise: ---------  Time: 3094.3 (0.0)  #....## ####.....# o) +0 shortbow  #..### #........# [33QDhkmCast: Jinxbite  ##...## ##......... Fly  #.....### ##......##.#  ###.....###..........#    ####....#............#...    ###.......##.)......#.###..    ##.......#.###.......#.###..  _You now have 318 gold pieces (gained 7). _u - a +4 ring of slaying _There is a stone staircase leading up here. _Done exploring. _Done exploring. _Search for what [Enter for "."]? . _QDh@zQDhA{QDh{QDhh|QDhQDhՃ,QDhtQDh_QDh:,QDhkQDhQDh.QDh$QDhQQDhJ  Things that are here:  a +0 hand axe; a +0 leather armourQDhQDh? _QDhQDhQDhQDh`QDhQDhQDhvQDhQDhQDhQDhr QDh QDhQDhQDhQDhQDh,QDh#QDh&QDhz(QDh*QDh&/QDh\5QDh7QDhj8QDh;QDh=,QDh!?QDhBQDhD,QDh}EQDhHQDhsJ,QDhWKQDhzMQDhNQDhOQDhOQDhQQDhR,QDhSQDhUQDhWQDhWQDh*XQDh or t - a +6 ring of dexterityQDhF  You remove your ring of wizardry.QDh u9.0 (1 _u - a +4 ring of slaying (worn)QDhn 3QDhp QDh9r QDha| QDh} QDh ,QDh QDh QDhW QDhf ,QDh QDh׈ QDhlj ,QDh QDh@ QDhI ,QDh@ QDhH L .# #.### #.#.[ #.##. #.# #.. #.# #...#####.##....@....##QDh# Y35.0 (6#..#####..<#..( #..### +..# #..#QDh  #..# ...# #.........QDh QDh *6.0 (7QDh§ QDh F _Found 4 curare-tipped darts and a pair of boots.QDhw3QDh/yQDh~QDhXQDh .# #.# #### #.# .[. #.# #.# #.# #..## #.# #...#####.# #..@......##7.0 (1 #..#####..<# ..(.. #..## ###... +..#...#. #..####.#. #..#. QDhY.) ...### ## #....  .....QDhy8.0 (2 _Found a mace.QDh  .# #.##### #.#.[. #.# # #.# #..## #.# #.@.#####. #.........## #..#####..<# ..(..# #..#####...+ +..# ...#.# #..####.#.# #..# ...). ...### ## #....QDh @9.0 (1QDh QDh+ QDh'-QDh.!QDh0 .#QDhf1 QDh2#.#QDh3>##### #.#QDh5z.[.# #.# #QDh=8; #.# #@.## #.# #...#####. #.........## #..#####..<# ..(..# #..#####...+ +..# ...#.# #..#QDh@!###.#.# #..# ...). ...#QDhBQDhkC40QDh\LQDhvOQDh(WM .#.#####(.....[.# ## ## #####.# .......##..#####..<##.#.#1 QDh_Found 5 stones.QDh* .# #.#..#.###### #.#.(.....@.# #.#h.###### #.# #..## #.# #...#####. #.........## #..#####..<#h   black bear (asleep) ..(..# #..#####...+ +..# ...#.# #..#2 _A black bear comes into view. _You see here a +0 pair of boots.QDho |Wear which item? Inventory Items Armour (go to first with [)  c - a +1 cloak (haunted)  d - a +0 helmet (haunted)  m - a +0 helmet (haunted)  p - a +0 cloak (haunted) Floor Items ([,] to select) Armoura +0 pair of boots[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip QDhdertzug the VexingPoltergeist of Gozag  Gold: 318Health: 45/45 ========================Magic: 10/10 ========================AC: 5Str: 4.#EV: 13Int: 16#.#SH: 0Dex: 24..#.###### #.#XL:  7 Next: 41% Place: Dungeon:5.(.....@.# #.#Noise: ---------  Time: 3142.0 (0.0)h.######.## #.#o) +0 shortbow#..## #.#Cast: Jinxbite#...#####.#Fly #.........###..#####..<#h   black bear (asleep)..(..[40QDhrm# #..#####...+ +..#...#.# #..# _u - a +4 ring of slaying (worn) _Found 4 curare-tipped darts and a pair of boots. _Found a mace. _Found 5 stones. _A black bear comes into view. _You see here a +0 pair of boots. .#  #.#  ..#.###### #.#  .(.....@.# #.#  h.######.## #.#  #..## #.#  #...#  #.....  #..#####..<#  ..(..# #..##  ###...+ +..#   #..# QDh\  .#  #.#  ..#.###### #.#  .(.....@.# #.#  h.######.## #.#  #..## #.#  #...#  #..... #..#####..<#  ..(..#  ###...+   Spend multiple turns changing equipment while enemies are nearby? Y - Yes  N - No QDh QDhZ-dertzug the VexingPoltergeist of Gozag  Gold: 318Health: 45/45 ========================Magic: 10/10 ========================AC: 5Str: 4.#EV: 13 QDhInt: 16#.#SH: 0Dex: 24..#.###### #.#XL:  7 Next: 41% Place: Dungeon:5.(.....@.# #.#Noise: ---------  Time: 3142.0 (0.0)h.######.## #.#o) +0 shortbow#..## #.#Cast: Jinxbite#...#####.#Fly #.........###..#####..<#h   black bear (asleep)..(..# #..## QDh###...+ +..#...#.# #..# _Found a mace. _Found 5 stones. _A black bear comes into view. _You see here a +0 pair of boots.  A black bear is nearby!Okay, then. QDhr QDh QDhx. _ QDhD ((((((h QDh) mYou shoot an arrow. The arrow hits the black bear.  The black bear growls angrily. QDh&  QDh0 T......h QDh2 6===3.1 (1.1 QDh;  QDh_@ 8 _The black bear is lightly wounded.!QDh'M(((((((!QDh9!QDh?Ch......!QDh@,4.3 (1.2!QDh-E!QDh@Hq _You shoot an arrow. The arrow barely misses the black bear.!QDht (((( You shoot an arrow. The arrow hits the black bear!!QDh~.h...5.5 _The black bear is heavily wounded.!QDh ((( You shoot an arrow. The arrow hits the black bear.!QDhS.h..6.7 _The black bear is severely wounded.!QDhޛ W  You shoot an arrow. The arrow hits the black bear!!QDh3 Y$((!QDhP+ '..!QDh> w 318 1---!QDh? h627.9 _You kill the black bear!!QDhE !QDhH o _Your Ranged Weapons skill increases to level 5!!QDht  _No target in view!"QDh|Wear which item? Inventory Items Armour (go to first with [)  c - a +1 cloak (haunted)  d - a +0 helmet (haunted)  m - a +0 helmet (haunted)  p - a +0 cloak (haunted) Floor Items ([,] to select) Armoura +0 pair of boots[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip #QDh]dertzug the VexingPoltergeist of Gozag  Gold: 318 Health: 45/45 ========================Magic: 10/11 =====================---AC: 5Str: 4.#EV: 13Int: 16#.#SH: 0Dex: 24..#.###### #.#XL:  7 Next: 62% Place: Dungeon:5.(..$..@.# #.#Noise: ===------  Time: 3147.9 (0.0)..######.## #.#o) +0 shortbow#..## #.#Cast: Jinxbite#...#####.#Fly #.........###..#####..<#..(..# #..######QDhec...+ +..#...#.# #..#You shoot an arrow. The arrow hits the black bear. _The black bear is severely wounded.You shoot an arrow. The arrow hits the black bear! _You kill the black bear! _Your Ranged Weapons skill increases to level 5! _No target in view!--- _  You start haunting your armour.---8.9 (19.9 (250.9 (3#QDh1.9 (42.9 (5 6 _You continue haunting your +0 pair of boots. x5 _You finish haunting your +0 pair of boots.#QDh3#QDh:#QDhh#QDh| _#QDh%c1===#QDhx#QDh4 _Magic restored.#QDh#QDhi #QDh #QDh#QDh>,#QDh#QDhC#QDh`,#QDhi-p23===#QDh/#QDh%4 #QDhi6#QDh77)_You now have 323 gold pieces (gained 5).#QDh:#QDh;#QDh<#QDhG,#QDhJ#QDhK#QDhUN#QDhU#QDh_#QDh`...#QDhvap.>..##QDhJbL#.#.##QDh"cN###.#.##QDhdi../#.##QDhdK#..#.##QDhe. .##QDhf#..#.# #.##QDhg##.##..#.###### #.##QDh`h.....(@......# #.##QDh0i%61.9 (9#QDhj##.##..######.## #.##QDhj]..... #..## #.##QDhki#...#.. #...#####.##QDhl-... ... ##QDh@m.........###QDhmX#. .#.. #.#QDhn&.#####..<##QDhAoU# ..<.. .#QDhoc.(..# #..###QDhpJ.. #.. ###QDhJq4#...+ +..##QDhq #QDhr?...#.# #..##QDhJs#QDh{x#QDhy#QDhZz#323#QDhz2.9 (1#QDh{ 0.0)#QDh#QDhr #QDh-#QDh؃S_Found an escape hatch in the ceiling. Found a stone staircase leading down.#QDhM| #QDh  #....#.#. #..... ....... .>..# ... #.#.#  #..###.#.#  #.....@#.#  #..##..#.# .# #..#.# #.# ##.##..#.###### #.#.......(.......# #..##.##..######.## #.#  .......# #..## #.# .#...#..# #...#####.# .......# #.........# #QDhʒ T6.9 (4.0)7.9 (5#QDhK #QDhĦ  #QDh #QDhԨ %_w - a wand of quicksilver (5)$QDh  There is a stone staircase leading down here. _#.##<###.###.....## ######..#.... ....### # #..#.#.# #..... #.##..#.#.# ##.#.# .........###.$QDh[34m...##### #..#.#............. #.$@..####.>..####78.9 (11.0) #.......###.#.# #...###..###.#.#  #... #......#.#  #... #..##..#.# ###. ....##..#.#  #. ##.##..#.##### .. .......(...... .##.##..######9.9 (12 _Found a stone staircase leading up.$QDhP41 _You now have 341 gold pieces (gained 18).$QDh n$QDhX$QDh_$QDh)$QDh$QDh]$QDh$QDh~$QDh!$QDh#$QDh$$QDh%$QDh($QDh*$QDh+$QDh,$QDh/$QDhh1$QDhN2$QDh{3$QDhU6$QDh8$QDh8$QDhN:$QDhF<$QDh>$QDh>$QDh4@$QDhB$QDhJD$QDh1E$QDhfF$QDh/H$QDhJ$QDhJ$QDhL$QDhM$QDhkO$QDhjP$QDhQ$QDhS$QDhU$QDhV$QDhW$QDhY$QDhR[$QDhC\$QDho]$QDh`$QDha$QDhb$QDhc$QDhe$QDhg$QDhh$QDhi$QDhk$QDhm$QDhgn$QDho$QDhq$QDhs$QDhtt$QDhu$QDhw$QDhy$QDhz$QDh |$QDh$QDh $QDh$QDh7$QDhG$QDh2$QDh$QDhc$QDh$QDhL$QDh9$QDhґ$QDhw$QDh$QDh$QDh:$QDh$QDh$QDhu$QDh0$QDhq$QDh$QDh$QDh7$QDhC$QDhM$QDhˮ$QDhY$QDh$QDh$QDh$QDhW$QDh$QDh$QDhP$QDh$QDho$QDh;$QDh$$QDh $QDhB$QDh$QDh$QDh$QDh$QDh$QDh$QDhS$QDhk$QDh,$QDh$QDh$QDh$QDh$QDh=$QDh?$QDh*$QDh$QDhw$QDhZ$QDh6$QDh$QDh|$QDhq$QDh~$QDhn$QDh$QDh$QDh($QDh$QDhw$QDhY$QDhL$QDh3$QDh$QDh$QDh $QDh $QDh $QDh$QDh)$QDh$QDh)$QDh$QDhl$QDhR$QDhg$QDh$QDhU$QDh=$QDhL$QDh$QDh!$QDhl"$QDh|#$QDh@%$QDh&$QDh'$QDh($QDh=*$QDhA,$QDh&-$QDh-.$QDh/$QDh4 $QDh5w#.#.... #......##.# $QDh6M#.###..#####....# $QDh=7t# ........#### $QDh7R..#####.### $QDh8j #^..# $QDhq9W ###.# $QDh,:G #.#$QDhv;E #.#$QDh,<M #@# $QDh<229.9 (50$QDh=[....>...# $QDhT>;######### $QDh?  $QDh?$QDho@$QDh&A$QDhA$QDhB $QDhE$QDhF$QDhG%30.9 (51$QDh@J$QDhL $QDhM$QDhYN+_Found an escape hatch in the floor.$QDh$QDhK3$QDh$QDh$QDh,$QDh $QDhP  There is an escape hatch in the floor here.$QDh5 _$QDhw$QDh$QDh:B$QDh$QDh,$QDhn$QDh+$QDh$QDh,$QDh0$QDh$QDh,$QDh $QDh!$QDh",$QDh#$QDh%$QDh%,$QDh&$QDh($QDh),$QDhm*$QDh+$QDhh,,$QDh-$QDh.$QDh/,$QDh\1$QDhd2$QDhF3,$QDhM4$QDh_5$QDhD6,$QDh?7$QDhP8$QDh;9%QDhw%QDh %QDh %QDh %QDh,,%QDh%QDh%QDh%QDh%QDh%QDh%QDh<%QDh%QDh%QDh%QDh3%QDh!%QDh"%QDh#%QDh$%QDh&%QDh(%QDh)%QDh*%QDh,%QDh.%QDh/%QDh0%QDhO2%QDh4%QDhP5%QDhp6%QDh9%QDh? %QDhB5 %QDhC#......##....... %QDhD# %QDhE###.#..##.#.#### %QDhF# %QDhrH+#.#..#.###....   #.#.... #.....   #.###..#####   # .......  %QDhjJ####.# ..#####  ....)##  #55.9 (25   #.   #.  #.#%QDhbL#########  #.########.......>  #..........####### %QDhPU ############   %QDhpX%QDh"fA6.9 (26%QDh9u% _Found a dagger.%QDh%QDh"B%QDh-  You see here a +0 dagger. _%QDhf.%QDh1/%QDh/%QDh0%QDh2%QDh3%QDh4%QDhl5%QDh7%QDh8,%QDh9%QDh;%QDh%=%QDh=%QDh>%QDhu?%QDhA,%QDhC%QDhG%QDhI,%QDhL%QDh;O%QDhQ,%QDhS%QDhU%QDhNV,%QDhW%QDhX%QDhY%QDh_Z%QDh[%QDh\%QDhL]%QDh^%QDh^%QDh`%QDha%QDhjb%QDhc%QDh d%QDhEe%QDhe%QDhf%QDhnj%QDhk,%QDhl%QDhn%QDho%QDh'p%QDhp%QDhs%QDhxt,%QDhGu%QDh\w%QDhx,%QDhy%QDh<|%QDhd~,%QDh%QDh%QDhR,%QDh%QDhȆ%QDh",%QDh9%QDh>%QDh %QDh%QDh%QDhX%QDh4%QDhǘ%QDhm%QDh6%QDhʛ%QDhU%QDh%QDh%QDhC%QDh,%QDhʥ%QDh$%QDh,%QDhA%QDh%QDh,%QDhB%QDh%QDh%QDhH%QDhʷ,%QDhY%QDh%QDh%QDh%QDh%QDh%QDhN%QDhF _You reach down and open the door.%QDh3%QDh%QDh%QDh^,%QDhI%QDhB%QDhx%QDh%QDhM%QDh,%QDh\%QDh %QDh%QDhM%QDh%QDh;%QDh%QDh%QDh%QDhU,%QDh%QDh%QDh,%QDh %QDh+%QDh,%QDh%QDh%QDht%QDh %QDhh %QDhb ,%QDh %QDhy %QDhJ%QDh%QDh%QDh\%QDh,%QDha%QDhq%QDh%QDhj,%QDhq%QDh%QDh},%QDh*%QDh&%QDh,%QDh%QDh%QDh,%QDh %QDh!%QDh",%QDh#%QDh$%QDhP%,%QDh8&%QDhn'%QDh6(,%QDh)%QDh*%QDh*,%QDh+%QDh,%QDh.,%QDh.%QDh/%QDhn0,%QDh1%QDh9/ ..........##.######.# ....................# ###............####.#  ####.######..# ### #.## #.## #..## #  ###.##l#   ##@.#  #### %QDh> l   iguana (asleep) %QDh>.319.9 (63%QDh?,20.9 (64%QDhB%QDhCZ _An iguana comes into view.%QDh .. .............. ....  #..# ### #.## #.## #..## #  ###.##l#  ##@.# ####%QDh+ .. ............. ....  %QDh/ #..# ### #.## #.## #..## #  ###.##l#  ##@.# ####  %QDh4 %QDhh6 %QDh; %QDh? ^ _An iguana is nearby!%QDh  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.%QDhM u.ll%QDht 9/11 -----==1.9 (1.0)Will/2 Jinx Fly %QDh %QDh 0 _The iguana hisses angrily.&QDhT}  You shoot an arrow. The arrow hits the iguana!&QDhp  The iguana is moderately wounded.&QDhh34------=3.1 (1.2&QDh{&QDhA _The iguana bites you! The iguana bites you.&QDh;m  You shoot an arrow.  The arrow hits the iguana but does no damage.&QDhx:*&QDhol (very drained)  You shoot an arrow.  The arrow hits the iguana but does no damage.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the iguana trip over its own talons.  The iguana is severely wounded.&QDhrp5------10 4.2 (1.1&QDh]wb _The iguana misses you.&QDh}  You shoot an arrow. The arrow hits the iguana.&QDh:*&QDh~  The iguana is almost dead.A giggling sprite leaps out and makes the iguana trip over its own talons.&QDhC$ &QDhQn341 -----95.3&QDh&QDhJ _You kill the iguana!&QDhh&QDhi&QDh;k&QDhmH _No target in view!&QDh &QDh 3&QDh &QDh $ _&QDhI   The jinxing sprites lose interest in you.Fly &QDh͟ { _The sprites lose interest in your situation.&QDh K6=&QDh &QDhE f10/11==&QDhB &QDhY ,&QDh[ &QDh &QDh% k7=&QDh= ,&QDh9 &QDh &QDh :==&QDh &QDh% &QDh8 P 9&QDhٴ &QDh] }8=8&QDhԷ &QDh ,&QDh &QDhܻ i1===7&QDh &QDh ,&QDh޾ &QDh˿ &QDh U9=&QDh9 X&QDh &QDhI t341===&QDh &QDh w40=Fly &QDh5 &QDh n _You feel your willpower return.&QDhO 0 6 &QDh &QDh s _You feel your existence waver again.&QDh 3&QDh &QDh ,&QDh &QDh k1=&QDh &QDh^ ,&QDhY &QDh ,&QDh &QDhI ,&QDhB &QDh a2=&QDh' &QDh ,&QDh &QDh ,&QDh &QDhj ,&QDh &QDh U3=&QDhv &QDh& &QDh &QDh &QDh` &QDh &QDh &QDh' &QDhJ K4=&QDh &QDh &QDhg ,&QDh ,&QDhe &QDhG &QDh ,&QDh ~5==&QDh &QDh! 1 _HP restored.&QDh &QDh 3&QDh ;6&QDh &QDh1 M _You now have 346 gold pieces (gained 5).&QDh ..# .......##.######.# ............# #............####.# ####.######..# ### #.##. #.##(# #..##.## ###.##@# ---63.3 (38.0)##..## ####&QDh &QDh G---4.3 (39&QDhP &QDh % _Found 3 stones.'QDhh3'QDhة'QDh3'QDh0='QDh;  You see here 3 stones.'QDh##..#### #.# #..##.## #.# #...####.# .# .........##.######.# ...................# ##............####.#####.######..######## #.##.@.#6.3 (2.0)#.##(##.##..##.##(####.##.# .#'QDh0##..## .##### #'QDh7'QDhϽ*7.3 (3'QDht'QDh% _Found 7 stones.'QDhD'QDh3'QDh'QDh 'QDhA,'QDh ### #.# #.## #.# #...####.# # ##.######.# # ..####.# ##.######..############ #.##...#@..#9.3 (2#.##(##.#..##.##(# ._###.##.##.# ####..## ..##### ##'QDh'QDh9+70.3 (3'QDh'QDh5 _Found a stormy altar of Qazlal.'QDhV 3'QDh4 'QDh 'QDh ,'QDh n'QDh 'QDh ,'QDh 'QDh 'QDh> ,'QDh 'QDh 'QDh ,'QDhѸ 'QDh n'QDh9 ,'QDho 'QDh 'QDh ,'QDhI 'QDh) ;  You see here 7 stones.'QDh 5 _'QDh 'QDh8 'QDh ,'QDh 'QDhz ;  You see here 7 stones.'QDh 'QDh  _'QDhU 'QDh 'QDh 'QDh 'QDhE 'QDh 'QDh 'QDhe 'QDh 'QDh 'QDh' ,'QDh 'QDh ;  You see here 3 stones.'QDh* 'QDh  _'QDh 'QDh 'QDh 'QDhN 'QDh+ 4'QDh! X'QDh6 ,'QDhR 'QDhx 'QDh' 'QDh 'QDh 'QDh 'QDht 'QDh* 'QDh 'QDhC 'QDh^ ,'QDh 'QDh 'QDh 'QDh5 'QDh 'QDhK 'QDh? ,'QDhv 'QDh ! 'QDh8" 'QDh" 'QDh# 'QDh% 'QDh, B'QDh- 'QDhy. 'QDh]/ 'QDh0 'QDhb1 'QDh2 'QDh3 'QDhQ4 'QDh5 'QDh6 'QDh7 'QDhm8 'QDhl9 'QDh: 'QDhW; 'QDh.< 'QDh< 'QDh= 'QDh> ,'QDh? 'QDh@ 'QDhDA ,'QDhB 'QDhJ  .# .# .# # ##<# ... ## #.##[##### .# #.##.....# .#### #@#######.4044.0) 'QDhL C.##.## #.# #......... .#...####.# #.######## ..........# #.# .......##.######.# .................# ............####.# ###.######..############ #.##...#...#'QDhEP 'QDhQ +5.3 (35'QDhS 'QDhU % _Found a helmet.(QDh<(QDh,(QDh,(QDhb(QDhB(QDh-(QDhh (QDh (QDhyYou see here a +0 helmet.(QDh(QDhd (QDh7_(QDhp(QDh-(QDh(QDh .##. #.##. #.##. (QDh#.#(QDh#l (QDhrU# #.# #. (QDh5## #.# ###. #(QDhw####.# +..!#####.#(QDh......## +...@.....# #####..<# ##.....#### #...#..## ##.##[##### '.ß.+..# #.##.....# #...#..#### #.######.#######. #####..##.## #.# #.........(QDhe}l   iguana (asleep)#...####.# #.#########............# #.# .............##.######.#(QDh^(QDh12.3 (7(QDhC.0)(QDh(QDh#3.3 (8(QDhA(QDhq" (QDhi#(QDh/$6_An iguana comes into view.(QDh$(QDh  (((l  You shoot an arrow. The arrow hits the iguana!  The iguana hisses angrily.(QDh((QDh2.l.!(QDh36===4.4 (1.1(QDhh:(QDh=^ _The iguana is heavily wounded.)QDh#S  You shoot an arrow. The arrow hits the iguana!)QDhkc$(()QDhfV.!)QDh8Q346 755.5)QDh)QDhJ _You kill the iguana!)QDhI)QDhH _No target in view!)QDh)QDh)QDh)QDhH _No target in view!)QDhe)QDhg.#)QDhh#.)QDhjA#.# #. #.# #. #.# #. #.# #$ #.# ###. ####.# +..!#####.# )QDhs.....## +.........# ####..<# ##...@.#### ...#..## ##[##### .ß.+..# #.##.....# ...#..#### #.######.#######. ####..##.## #.# #......... ......#...####.# #.######## ###............# #.# ....##.######.#.........#)QDhwR---60 _)QDh)QDh A#.# #. #.# #. #.# #. #.# #$ #.# ###. # ####.# +..!#####.# .....## +.........# ###..<# ##.....#### ..#..## ##.##@## ß.+..# #.##.....# .#..#### #.######.#######. ###..##.## #.# #......... .....#...####.# #.######## ##............# #.# ...##.######.#.........# ########.#---7 _You see here a +0 helmet.*QDhSP*QDhS"Wear which item? Inventory Items Armour (go to first with [)  c - a +1 cloak (haunted)  d - a +0 helmet (haunted)  m - a +0 helmet (haunted)  p - a +0 cloak (haunted)  v - a +0 pair of boots (haunted) Floor Items ([,] to select) Armour*QDh"Uva +0 helmet[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip *QDh *QDhB  #.##.dertzug the Vexing#.##.Poltergeist of Gozag  Gold: 346 #.##.Health: 45/45 ========================#.#*QDh #$Magic: 11/11 ========================#.# ###.#AC: 6Str: 4 ####.# +..!#####.#EV: 13Int: 16 .....## +.........#SH: 0Dex: 24 ###..<# ##.....####XL:  7 Next: 75% Place: Dungeon:5 ..#..## ##.##@#####Noise: ---------  Time: 3417.5 (0.0) ß.+..##.##.....#o) +0 shortbow ..#..#### #.######.#######.Cast: Jinxbite ###..##.## #.# #.........Fly .....#...####.# #.######## ##............# #.# ...........##.######.# .....................# ####............####.# _The iguana is heavily wounded.You shoot an arrow. The arrow hits th*QDh e iguana! _You kill the iguana! _No target in view! _No target in view! _You see here a +0 helmet.*QDh *QDh  _*QDh *QDh *QDh; *8.5 (1*QDhZ V9.5 (2*QDh *QDh *QDh +20.5 (3*QDh *QDhr *QDhB *1.5 (4*QDh# *QDh_ *QDh. *2.5 (5*QDh *QDh 7 _You start haunting your armour. You continue haunting your +0 helmet. x5*QDh| *QDh *QDh4 Y _You finish haunting your +0 helmet.+QDhU3+QDh+QDh`+QDh +QDh$ _+QDh n+QDhmB+QDht+QDh +QDh& #<# .# #.# #.# #.. # #.# #.#  #.# #.# ## #.# #$# +QDhCV.## #.# ###.# #####.# +...#5.5 (3 ........## +.........######..<# ##.....#### .#...#..## ##.##.##### '.ß.+..# #.##.....# .#...#..#### #.######.#######. .#####..##.## #.# #......... )#...####.# #.#########.# #.#6.5 (4 _Found a stone staircase leading up.7.5 (5 _z - a coppery potion+QDhh+QDhb3+QDh !+QDh(346+QDh*+QDhW+;9+QDh-M _You now have 349 gold pieces (gained 3).+QDh/3+QDhz0+QDh#2+QDh3,+QDh[4+QDh5+QDh6+QDh7+QDhI8+QDh9+QDh:+QDh;,+QDhZ=+QDh>,+QDh@?+QDhAP  There is a stone staircase leading up here.+QDh C+QDhC _+QDhxD+QDhAE+QDhF+QDhG,+QDhH+QDhKB+QDhcL+QDhM+QDhyN,+QDhP+QDhQ+QDhVR+QDhS+QDhS+QDh-U+QDhU+QDhV+QDh'X+QDhsY,+QDhFZ+QDh[+QDh\,+QDhx]+QDhd^+QDh_+QDhH`,+QDha+QDhb+QDhrc,+QDhd+QDh8f+QDhf,+QDh h+QDh m###  ... ## .. .. #.####(+QDhm ..... ..... #.  #.#@# 46.5 (19.0) #.#.#  #.#.# +QDhcn #.#.#  #.#.## #####....###. #............. #<###....+QDh$o#####  .# #.###.#.##+QDharA7.5 (20+QDhu+QDh\w% _Found 4 stones.+QDhU 3+QDhVX +QDh^ +QDhZj M### . ###.. ..S.####.####(###................#.......j...j+QDhk ..#.#.#.jj 2 gnolls (1 polearm, asleep)..S   adder (asleep).....<###....+QDh' 0.0)  2 gnolls and an adder come into view.+QDh +QDhȂ 9  The gnoll shouts! x2+QDh +QDht +QDh  .jj...j.jjj 3 gnolls (polearms, 1 wandering)+QDh   A gnoll comes into view. It is wielding a +0 spear. x2  The gnoll moves out of view. The adder moves out of view.====8.5 (1+QDh; +QDhi * _You hear a shout! x3+QDh' ### ... ###  .. ...  .####.####j###.  ...............  +QDh)#......j...j.  #.#@# #.#.# #.#.# #.#.# #.#.# #.#.## ...###.  ........  #< ,QDh0 ### ... ###  .. ...  .####.####j###.  ...............  #......j...j.  #.#@# #.#.# #.#.# #.#.# #.#.# #.#.## ,QDhv... ... #<,QDhF3,QDhU,QDh;d _There are monsters nearby!,QDh _ (j,QDh l)  You shoot an arrow.  The gnoll shouts!  The arrow hits the gnoll.,QDh m  The gnoll is severely wounded.,QDhʑ ,QDhw ,QDhu  You hear a shout!  A gnoll bouda comes into view. It is wielding a +0 whip.,QDhx ,QDh! ,QDh jS(j.j..j.j   gnoll bouda (wandering)jjj 3 gnolls (2 polearms)S   adder4-9.6 (1.1 _The gnoll hits you from afar with a +0 spear.,QDh+### ... ### jS. .####.####(###.,QDhn.........j..... #......j..j.. #.#.# .######....###..............   gnoll (polearm)<###....#####.#.###.#.##,QDh,QDh$,QDh&  ,QDhXThe gnoll attacks as it pursues you!  The gnoll hits you from afar with a +0 spear.,QDh j.Sj.j.j,QDh j 2 gnolls (polearms, swift)1---==--500,QDhO,QDh\ _The gnoll picks up the pace!-QDh: ### ... ### .. j.. .####.####S###........j.....-QDhӀ #.....j...j #.#.# ######....###..#.## #.##.....#.#-QDh$-QDhO-QDh  .j.jThe gnoll attacks as it pursues you!-QDhC37-----QDhH---1-QDh[-QDh -QDh5_The gnoll hits you from afar with a +0 spear.-QDhg ... ### .. j.. .####.####S###.............. #....j....j #.#j# .######....###..............<###....#####.#.###.#.## #...#####-QDh*-QDh-QDhI  The gnoll attacks as it pursues you!-QDh-QDhSjS   adder-QDhr30------2-QDh -QDhi F _The gnoll hits you from afar with a +0 spear. x2-QDh-; j.. .####.####S###..............-QDh< #....S....j #.#j# .######....###..............<###....#####.#-QDh<,.###.#.## #....#.# #### -QDh>-QDhB,-QDhD-QDhNjj.jj   gnoll boudajj 2 gnolls (polearms, swift)S   adder-QDhO]1---3-QDhV-QDh]w _The gnoll attacks as it pursues you! The gnoll barely misses you.-QDh%E ^  You beckon some vexing sprites to accompany your attacks.-QDhG J  You feel your willpower being sapped.-QDhJ  A gnoll bouda comes into view. It is wielding a +0 whip.-QDh}K -QDhFX j.Sjj 2 gnoll boudas (1 wandering, 1 swift)9/11 -----=4Will/2 Jinx Fly -QDhi K _The gnoll misses you.-QDh~ (jYou shoot an arrow.  The gnoll bouda shouts!  The arrow hits the gnoll.-QDh :*-QDh  The gnoll is lightly wounded.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and insults the gnoll's ancestors.-QDh -QDh3 -QDh -QDh o  The gnoll is moderately wounded.-QDh q  The gnoll bouda picks up the pace!-QDh! dj..jjj.j 3 gnolls (2 polearms, swift, 1 very …)11 =5.7 (1.1-QDh" -QDh`r _A gnoll comes into view. It is wielding a +0 club..QDh>R  You shoot an arrow. The arrow hits the gnoll!.QDhE$( 2 gnolls (1 polearm, swift, 1 very dr.QDhH.QDhtI.QDhI.QDhJ.QDhSJ .jj.Sj.j 3 gnolls (2 polearms, swift, 1 very  You kill the gnoll!.QDhy349 27-------86.8.QDh.QDh{C _The gnoll hits you from afar with a +0 spear..QDh؛l (( .QDhHYou shoot an arrow. The arrow barely misses the gnoll.The arrow hits the adder..QDh" :*.QDhE  The adder is moderately wounded.A giggling sprite leaps out and makes the gnoll trip over its own feet..QDh.QDhh  The gnoll is heavily wounded.The gnoll bouda gazes fiercely through you!.QDhq  You feel your attacks grow feeble..QDh  A gnoll comes into view. It is wielding a +0 spear..QDhj.jjj.j 4 gnolls (3 polearms, swift, 1 very8--7.9 Weak Jinx Fly .QDh=.QDh(R _The gnoll barely misses you..QDhz  (((You shoot an arrow. The arrow barely misses the gnoll.The arrow closely misses the adder. The arrow hits the gnoll bouda!.QDh:*.QDh  The gnoll bouda is heavily wounded.A giggling sprite leaps out and bonks the gnoll bouda with its +0 whip.  The gnoll bouda is severely wounded.  A gnoll comes into view. It is wielding a +0 spear.jSj., 1 very drained).QDhNH29.1 (1.2.QDh_.QDhSK _The gnoll misses you..QDh=R  You shoot an arrow. The arrow hits the gnoll!.QDhE$( 3 gnolls (2 polearms, swift).QDh`.QDh.QDh.QDh^.QDh^.QDh.QDh.QDhb.QDh.QDhj.j.jS.QDh968060.2 (1.1.QDhW.QDhI _You kill the gnoll!.QDh4 ((You shoot an arrow. The arrow misses the adder. The arrow hits the gnoll bouda..QDhֽ 8* .QDh  The gnoll bouda is moderately wounded.A giggling sprite leaps out and bonks the gnoll bouda with its +0 whip.  The gnoll bouda is heavily wounded..QDh .QDhϖ .QDh ,.QDhV  .QDh7  .QDhӻ =The jinxing sprites lose interest in you..QDhn .QDh  .QDh:  .QDh IA gnoll comes into view. It is wielding a +0 halberd..QDh .QDhf .QDh .QDh^ E.jj.QDh j.QDhY j.QDh j.QDhH S.QDh .QDh* ojj 4 gnolls (3 polearms, 1 wandering, …).QDht 9=31.3Fly .QDh = _The adder bites you but does no damage./QDh.####.####S###......j....... #....jj...j #.#j# jS.######....###..............#<###....#####.#.###.#.## #....#.# ####    1 very drained)The gnoll bouda seems less drained. The gnoll is no longer moving quickly.*/QDh   The gnoll bouda calls upon its god to heal the gnoll bouda./QDhU/QDhX/QDhY/QDh^  The gnoll bouda is healed somewhat. The adder attacks as it pursues you!/QDh%}jj.$jSj3 swift)10/11==-20 _The adder barely misses you./QDh ......j........ #...jj....j.. #j#j#  #.#j#/QDhm, #.#$# #.#j# #.#S# #.#.#######.@..###. #............. #<###....#####.# #.###.#.##  #.# #.....#.  #.# #.#####.#  #.# #.# #.# 3 gnolls (2 polearms, 2  #.# #.# .#  #.# ###.# #/QDh[& SS(unaware)  The adder is distracted by your dazzling golden aura.*/QDh  The gnoll bouda calls upon its god to heal the gnoll bouda./QDh/QDh/QDh  The gnoll bouda's wounds heal themselves!  The gnoll bouda gazes fiercely through you!/QDh/QDh .j..j/QDhjSj 4 gnolls (3 polearms, 3 swift)S/QDhGu  You feel as though you will be weak longer./QDh?-3/QDh/QDhұ/ _The adder hisses angrily./QDh> . #..jj.....j.. #j#j# #j#j# #.#$# #.#j# #.#S# #.#.## #####@...###. #. #<###....##### .# #.###.#.## #.# #.....#.# #.# #.#####.#jjjj 4 gnolls (polearms, 2 swift)  #.# #.# #.#  #.# #.# .#  #.# ###.# #/QDh>I[40m.j.jjj 3 gnolls (polearms, 2 swift, 1 unawa…)4 _The gnoll is distracted by your dazzling golden aura./QDhT I/QDh4 /QDh  #..jj.. #j#j#  #.#j#/QDhG B #.#$# #j#j# #.#S# #.#.#######....###. #...@........./QDh  #<###....#####.# #.###.#.## #.# #.....#. #.# #.#####.#/QDh  #.# #.# #.# 2 gnolls (polearms, 1 swift, 1 unaware #.# #.# .# #.# ###.# # ####.# +...#####.#/QDh̓ ,/QDh0 /QDh /QDhמ .j#.SS   adder/QDh p30==--5/QDh /QDh 0QDhi #..j......j.. #j#j#0QDh5* #.#j# #.#$# #.#j# #j#.# #.#.##0QDh9 #####.S..###. #. #<###....#####0QDh^  .# #.###.#.## #.# #.....#.# #.# #.#####.# #.# #.# #.#0QDh S   adder #.# #.# .# # #.# ###.# # #####.# +...#####.#0QDh 0QDhp 0QDh 0QDh,0QDhHjjS0QDh0j   gnoll bouda (swift)j   gnoll (polearm, swift)S   adder0QDh]==--60QDh50QDh0QDh˝ #..j......j.. #j#j# #.#j# #.#$# #.#j# #j#.# #.#.## #####jj..###. #.@..S. #<###....##### .# #.###.#.## #.# #.....#.# #.# #.#####.# #.# #.# #.# # #.# #.# .# ## #.# ###.# # .#####.# +...#####.#0QDh6u  Your attacks no longer feel as feeble.0QDhW0QDhRw.Sj)0QDhWq7 Fly 0QDh0QDh< _The gnoll is no longer moving quickly.0QDh;G #j#j#  #.#j# #.#$# #.#j# #j#.# #.#.#######j...###. #...Sj........ #@###....#####.# #.###.#.## #.# #.....#.# # #.# #.#####.# # #.# #.# #.# ## #.# #.# .# .## #.# ###.# # ..#####.# +...#####.# ........## +.........#  The gnoll bouda gazes fiercely through you!0QDhÑj.Sjjj 2 gnolls (1 polearm)1==80QDhHc Weak Fly 0QDh 0QDhؠ 0QDh=_You feel your attacks grow feeble. 0QDhL[_There is a stone staircase leading up here.0QDhv   The gnoll bouda is no longer moving quickly.0QDhw .0QDh_x j0QDh4y >Sj..0QDh?z 0QDh{ I   gnoll0QDh 0QDh P290QDhF  0QDh 0QDh 0QDh> 0QDhʎ 0QDhU 0QDh 0QDhm ######0QDh ! 0QDh a###..#.##### ### 0QDh6 n#.#.#...#..# ####.# 0QDh’ 4 0QDh ...........# ###@##.### 0QDhT i...........###........# 0QDh ............##....#...# 0QDh ..###.#...#.....###...# 0QDhj ..###.....#.....####.####### ......#....#....##.........##....##.#.###..##...........#..#.#.#...#.####.........#### ##..#.........# ##............# _The adder misses you.0QDh 0QDh^ 0QDhL 0QDhm$0QDh$10QDhm%===0QDh%10QDhl&-0QDh&70.8 (2.50QDh*0QDh- 0QDh&. 0QDh._You fly upwards. 0QDh>/U_There is a stone staircase leading down here.1QDh_1QDh/`1QDh'a1QDhXc1QDh>d$ _1QDhko32=3491QDhq1QDhr~===0 Fly 1QDhs1QDhvu _Your attacks no longer feel as feeble.1QDh&xj3= 91QDhy1QDh{,1QDh|1QDh~O81QDh>1QDh,1QDhX1QDhނa4=1QDh1QDh5,1QDhʅ1QDh~ 7 Fly 1QDh1QDh  _You feel your willpower return. You feel your existence waver again.1QDh1QDh 1QDh81QDhU5=1QDh1QDh1QDh1QDh1QDh1QDh1QDh1QDh1QDh-K6=1QDh1QDhٕ1QDh1QDh1QDh1QDh1QDh1QDh1QDh1QDh 1QDh1QDhĜU7=1QDhB1QDh1QDhq1QDh1QDh1QDhx1QDh1QDht1QDh1QDhK8=1QDh1QDh1QDhc1QDh1QDh1QDhe1QDh1QDh1QDhU9=1QDh1QDhԭ,1QDh>1QDh1QDh1QDh1QDhѰ1QDh?1QDh1QDho1QDhܲL40=1QDhh1QDhq,1QDh1QDh-1QDh1QDh1QDh,1QDhw1QDh\1QDhعU1=1QDhQ1QDh%1QDh1QDh 1QDh1QDhv1QDh1QDh1QDh"1QDh1QDhj1QDhK2=1QDhY1QDhV1QDh1QDhKX1QDhbk3=1QDh1QDh1QDh1QDh1QDh1QDh1QDhq1QDhF1QDh1QDh@1QDh1QDhK4=1QDh 1QDh1QDh1QDh1QDh1QDh`1QDhn1QDhB1QDh5==1QDh -520.8 (50.0) _HP restored.1QDhO1QDhE _Done exploring.1QDhfE1QDhOXLevel 4 of the Dungeon<<<>>>(Press ? for help) ##### ##...# ###### ##....#####..#.######## #......##.#.#...#..# ####.# #..................# ###@##.### ##.................###........# #...................##....#...# ##........###.#...#.....###...# #######......###.....#.....####.####### #..###..#........#....#....##.........## ##..####...#.......##.#.###..##...........# #.....##...##.....#.#.#...#.####.........#### #....## ####.....##..#.........# ##............# #..### #........###.........#.###.............# ##...## ##.........##............##.............# #.....### ##......##.##..........#...#............## ###.....###..........##..........###..............#  ####....#............#...#.....#....#.....#.....#.####  ###.......##.)......#.###.................####....###  ##.......#.###.......#.###..................#####..##  #....####### #.........##...................##.#....#  ##.......##Dhm`9;49m ##.......###...#......................##  ###......####......###.....#..............##......#1QDhp #.......<.........#....###............##........###.......####.......................#.##..........####......##.#.........##.#.........##........#.....##..............#####...........##.#........#####........##.###..#.## #..####........#####...##...........#.#######.###...##........##1QDh4s #######...##....###.....####.[##...###........###........##..###.#........#.......#.#........###.........#.....##...................#.........###..#........#.........##......##.............##....#####.#.....##.#.##.#...####..#.............##..###..###..#.#.#....#.....#...##.#..........#####.............#......##..#......#....#.#####.#..#........##....#............#######.##........#....##......#..#####............###....#....###......##...##........).....#..##..##..(<....# ###..#...#1QDh;t ###..##..####..###.###....# ##.................# ####...#........#......## ##..########..#.............# ##.....##......>...>####..####.#.............#....## ##.#########.###..###........#....# ### #.# #### ####..#.###### ##.....####.........##.##.#2QDh2QDh@dertzug the VexingPoltergeist of Gozag  Gold: 349Health: 45/45 ========================Magic: 11/11 ========================AC: 7Str: 4######EV: 13Int: 16 ###..#.########SH: 0Dex: 24 #.#.#...#..# ####.#XL:  7 Next: 80% Place: Dungeon:4 ...........# ###@##.###Noise: ---------  Time: 3520.8 (0.0) ...........###........#2QDh8o) +0 shortbow ............##....#...#Cast: Jinxbite ..###.#...#.....###...#Fly ..###.....#.....####.####### ......#....#....##.........## .....##.#.###..##...........# ....#.#.#...#.####.........#### ##..#.........# ##............# _You fly upwards. _There is a stone staircase leading down here. _Your attacks no longer feel as feeble. _You feel your willpower return. You feel your existence waver again. _HP restored. _Done exploring.2QDh32QDh2QDh2QDh$ _2QDh2QDhc2QDh,2QDh!2QDh2QDh,2QDh2QDh[2QDho,2QDh2QDh92QDhD,2QDh2QDh 2QDh B2QDh2QDh,2QDh2QDh2QDh,2QDhq2QDh2QDh ,2QDh 2QDhD&2QDh',2QDh(2QDhk-2QDh.,2QDh/2QDh42QDh 6,2QDh72QDh<2QDh}=,2QDhw>2QDh`C2QDhD,2QDhE2QDhI2QDhOK,2QDhBL2QDhP2QDhQ,2QDhR2QDhV2QDhW,2QDh&Y2QDh\2QDh],2QDh^2QDhjb2QDhc,2QDh_d2QDhyg2QDhh,2QDhi2QDhl2QDhm,2QDhn2QDhq2QDh)s,2QDhs2QDhv2QDhw,2QDhx2QDh{2QDhG|,2QDh }2QDh2QDhπ,2QDh2QDhɃ2QDh,2QDh2QDhׇ2QDhو2QDhS2QDh2QDh2QDh2QDh2QDh2QDh2QDh9,2QDh2QDh2QDh.,2QDh2QDh2QDh2QDhF2QDh2QDh/2QDh٠,2QDh2QDhl2QDhɧ,2QDhe2QDh_2QDhެ,2QDh/2QDh2QDh 2QDh2QDh12QDh2QDh2QDh2QDh62QDh޷2QDh52QDh˿2QDh2QDh,2QDhn,2QDhG2QDh2QDh2QDhq2QDh2QDh? ....#.#....#.....#...##.#........ ......#......##..#......#........ ........##....#.................. #........#....##................. .......###....#..........###..... ..).....#..##..##..(<....# ###... .##.......##..###.###....# ##.. .#........#......## ##..########.##......>...@####..####.#....59.8 (39.0)2QDhWw#########.###..###.............. ## #.# #### ##.......##.... ### ##.....####... ##.......###.[. #.##....  ##.....#.......  #...#..  ##.# 2QDh2QDh82QDhc _There is a stone staircase leading down here.2QDhH 2QDhI 2QDhO 2QDhV 2QDht] N60.8 (1.0) _2QDhH  #####  .... #.. #.# #.# 5 #@###.#  ##.....## #####  #..#..........###  # #..#.#.####..... #.##..#.#.# ##.#.#.........###....######..#..2QDhI #.....####.>..######.......###.#.#2QDhS 2QDh ,2.3 (2.52QDh 2QDh { _You fly downwards. _There is a stone staircase leading up here.3QDh3QDhr{Wear which item? Armour (go to first with [)  c - a +1 cloak (haunted)  d - a +0 helmet (haunted)  m - a +0 helmet (haunted)  p - a +0 cloak (haunted)  v - a +0 pair of boots (haunted) 3QDh x - a +0 helmet (haunted)[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip 4QDh4QDh4QDhdertzug the VexingPoltergeist of Gozag  Gold: 349Health: 45/45 ========================Magic: 11/11 ========================#####AC: 7Str: 4....EV: 13Int: 16#..SH: 0Dex: 24#.# #.#XL:  7 Next: 80% Place: Dungeon:5#@###.#4QDhNoise: ---------  Time: 3562.3 (0.0)##.....## #####o) +0 shortbow#..#..........###Cast: Jinxbite# #..#.#.####.....Fly #.##..#.#.# ##.#.#.........###....######..#.#.............#.....####.>..######.......###.#.# _You feel your willpower return. You feel your existence waver again. _HP restored. _Done exploring. _There is a stone staircase leading down here. _You fly downwards. _There is a stone staircase leading up here.4QDhĕP  Okay, then.4QDh4QDh(4QDhm. _5QDh  Spells (Memorise)TypeFailure Level  a - Sigil of BindingHexes4% 3b - Inner FlameHexes/Fire13% 3  c - Cause FearHexes14% 4  d - Dimensional BullseyeHexes/Translocation47% 4 9 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit6QDhdertzug the VexingPoltergeist of Gozag  Gold: 349Health: 45/45 ========================Magic: 11/11 ========================#####AC: 7Str: 4....EV: 13Int: 16#..SH: 0Dex: 24#.# #.#XL:  7 Next: 80% Place: Dungeon:5#@###.#Noise: ---------  Time: 3562.3 (0.0)##.....## #####o) +0 shortbow#..#..........###Cast: Jinxbite# #..#.#.####.....Fly #.##..#.#.# ##.#.#.........###....######..#.#.............#....6QDhE.####.>..######.......###.#.# _HP restored. _Done exploring. _There is a stone staircase leading down here. _You fly downwards. _There is a stone staircase leading up here. _Okay, then.6QDhMemorise Sigil of Binding, consuming 3 spell levels and leaving 6? Y - Yes  N - No6QDh6QDh?dertzug the VexingPoltergeist of Gozag  Gold: 349Health: 45/45 ========================Magic: 11/11 ========================#####AC: 7Str: 4....EV: 13Int: 16#..SH: 0Dex: 246QDhJ}#.# #.#XL:  7 Next: 80% Place: Dungeon:5#@###.#Noise: ---------  Time: 3562.3 (0.0)##.....## #####o) +0 shortbow#..#..........###Cast: Jinxbite# #..#.#.####.....Fly #.##..#.#.# ##.#.#.........###....######..#.#.............#.....####.>..######.......###.#.# _HP restored. _Done exploring. _There is a stone staircase leading down here. _You fly downwards. _There is a stone staircase leading up here. _Okay, then.6QDh[*3.3 (16QDh߻6QDh*o _This spell is dangerous to cast!6QDhT*4.3 (26QDhl6QDh6QDh*5.3 (36QDh6QDh@6.3 (46QDh6QDh9 _You start memorising the spell. You continue memorising. x36QDh6QDh.6QDhc _You finish memorising. Spell assigned to 'b'.6QDhG 6QDh0K  Spells (Memorise)TypeFailure Level  a - Inner FlameHexes/Fire13% 3b - Cause FearHexes14% 4  c - Dimensional BullseyeHexes/Translocation6QDhqL 47% 4 6 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit7QDhPdertzug the VexingPoltergeist of Gozag  Gold: 349Health: 45/45 ========================Magic: 11/11 ========================#####AC: 7Str: 4....EV: 13Int: 16#..SH: 0Dex: 24#.# #.#XL:  7 Next: 80% Place: Dungeon:5#@###.#Noise: ---------  Time: 3566.3 (0.0)##.....## #####o) +0 shortbow#..#..........###Cast: Jinxbite# #..#.#.####.....Fly #.##..#.#.# ##.#.#.........###....######..#.#.............#....7QDh7.####.>..######.......###.#.# _You fly downwards. _There is a stone staircase leading up here. _Okay, then. _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'b'.7QDh7QDhuMemorise Inner Flame, consuming 3 spell levels and leaving 3? Y - Yes  N - No7QDh˯7QDh]dertzug the VexingPoltergeist of Gozag  Gold: 349Health: 45/45 ========================Magic: 11/11 ========================#####AC: 7Str: 4....7QDhIEV: 13Int: 16#..SH: 0Dex: 24#.# #.#XL:  7 Next: 80% Place: Dungeon:5#@###.#Noise: ---------  Time: 3566.3 (0.0)##.....## #####o) +0 shortbow#..#..........###Cast: Jinxbite# #..#.#.####.....Fly #.##..#.#.# ##.#.#.........###....######..#.#.............#.....####.>..######.......###.#.# 7QDh_You fly downwards. _There is a stone staircase leading up here. _Okay, then. _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'b'.7.3 (17QDh7QDho _This spell is dangerous to cast!7QDh9@8.3 (27QDh7QDhv*9.3 (37QDh7QDh7QDhy+70.3 (47QDh7QDh _You start memorising the spell. You continue memorising. x37QDhI7QDh7QDh1c _You finish memorising. Spell assigned to 'c'.7QDh0 7QDh3 O Spells (Memorise)TypeFailure Level  a - Cause FearHexes14% 4  b - Dimensional Bullseye Hexes/Translocation 47% 4 7QDh4 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit8QDhf_8QDh}d8QDhkdertzug the VexingPoltergeist of Gozag  Gold: 349Health: 45/45 ========================8QDhlMagic: 11/11 ========================#####AC: 7Str: 4....EV: 13Int: 16#..SH: 0Dex: 24#.# #.#XL:  7 Next: 80% Place: Dungeon:5#@###.#8QDh pNoise: ---------  Time: 3570.3 (0.0)##.....## #####o) +0 shortbow#..#..........###Cast: Jinxbite# #..#.#.####.....Fly #.##..#.#.# ##.#.#.........###....######..#.#.............#.....####.>..######.......###.#.# _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'b'. _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'c'.8QDhvP  Okay, then.8QDh9x8QDh}8QDh. _8QDh38QDhZ8QDh8QDh8QDhPP _8QDhY,8QDh8QDh8QDhf,8QDhP8QDh88QDh6,8QDhu8QDhc8QDh@,8QDh8QDh8QDh;B8QDh 8QDhy+.........J..... #.# ##########.# #........@# #.###.....# #.###.# #<###.# ##.....## ######..#....### J   jelly (asleep)8QDht[# #..#.#.####.....#.##..#.#.# ##.#.#.........###....####8QDh+6.3 (68QDhT*7.3 (78QDh8QDhtX _A jelly comes into view.8QDh[  ..... .... J.. ... 8QDh5 #.# #.# #########.# #........@# #.###.....# #.###.# 8QDh„ #<###.# ##.....## #####  #..#....  # #..#.#.# 8QDhO S #.#    8QDh < ..... .... J.. ... #.# #.# #########.# #........@# 8QDho! #.###.....# #.###.# #<###.# ##.....##  #..#....  # #..#.#.# 8QDh'" j#.#  8QDh( 8QDh`) 8QDh. 8QDhE2 \ _A jelly is nearby!9QDhKVN ((9QDhW((J  You shoot an arrow. The arrow hits the jelly!  The jelly quivers.9QDh<..J..===8.5 (1.2 _The jelly is heavily wounded.9QDh3R  You shoot an arrow. The arrow hits the jelly!9QDhc$((9QDhC,..9QDh fU349 79.6 (1.19QDhl9QDhoI _You kill the jelly!9QDh]I9QDhaH _No target in view!9QDh3 9QDh4 9QDh6 9QDh9 9QDhB M....>...............$9QDhC ########0.0........#.###....9QDh-E .###<###.##.#9QDhN 9QDhuX K---80.6 (19QDhZ ; _Found a stone staircase leading down.9QDh%39QDhf9QDh/9QDhX9QDh#.....[.##.......##....>..####.........#.......##.......##.......# 9QDh>---1 #########.9QDh#........#.###.....##.###.##...9QDh9QDh(*2.6 (29QDh9QDhKR _Found a robe.9QDhFG553.6 (39QDh$9QDh\> _You now have 355 gold pieces (gained 6).:QDh3:QDh:QDhu:QDhn:QDhP@355:QDhn:QDh,:QDhQ:QDhy:QDhv,:QDhQ:QDhe:QDh,:QDh:QDhk:QDh,:QDhM:QDh:QDh,:QDh.:QDha:QDh,:QDh:QDh:QDh},:QDhq:QDh:QDh2:QDh:QDhU:QDh2:QDh,:QDhI:QDhg:QDhH :QDh :QDhB :QDhf :QDhq,:QDh:QDh:QDh,:QDh:QDh}:QDh,:QDhE:QDhd:QDh,:QDhE:QDh:QDh:",:QDh":QDhw#:QDhd*B:QDh/+:QDh-,:QDhK.:QDh/:QDh1,:QDhW2:QDh3:QDh5,:QDh6:QDh7:QDh:,:QDh::QDh;:QDh=,:QDh~>:QDh?:QDhA,:QDhB:QDhC:QDhZF,:QDhG:QDhH:QDhK,:QDhK:QDhM:QDhT ##### ##########...# :QDhsT#............# #####.########...### ................@...# ######.###.####.##.....o#.# #.. .....#.# #### #...:QDhT#.#..#.#.o   orc (asleep)#.# ###:QDhV#.#...#.#.. j:QDh[1609.6 (26.0):QDh\,10.6 (27:QDh_:QDhdq _An orc comes into view. It is wielding a +0 whip.:QDhi A :QDhj #####  ####...#  #............#.########...#### ................@...# .###.####.##.....o  :QDhk #.# #.. .....  #.# #### #...  #.#..  #.#:QDhl _.  #.####  #.#...  :QDhNm 3#.#.. :QDh2  #####  ####...# :QDh ] #............#.########...#### ................@...# .###.####.##.....o  :QDh #.# #.. .....  #.# #### #...  #.#.. #.#. :QDh ~ #.# #.#:QDh b #.#.. :QDh :QDh :QDh :QDh [ _An orc is nearby!;QDhG; ((((((o  You shoot an arrow. The arrow hits the orc.;QDhĸ.....o.;QDhB:===1.7 (1.1);QDhi;QDhd\ _The orc is severely wounded.;QDhxSP  You shoot an arrow. The arrow hits the orc!;QDhW((((($;QDhS/.....;QDh(M355 2.9 (1.2;QDh@;QDh!G _You kill the orc!;QDh3;QDh;QDhEH _No target in view!;QDh;QDh0;QDh ;QDhH _No target in view!;QDh 3;QDhn ;QDh ;QDh `##### ##########...# #............# .#...#### ........@..# 0.0.###.####.##....$..;QDh P#.# #.. ......##.# ####>##...##.# .# ..##.# .# .##.# .# ### #.# .# ... ##.# .. j.;QDhƫ ;QDh J---3.9 (1;QDhK ; _Found a stone staircase leading down.;QDhM3;QDhP;QDhPS;QDhaX;QDh@d,;QDhe;QDhh;QDhvn,;QDhop;QDhs;QDhvx,;QDhz;QDhk|;QDh,;QDh;QDh֊j  You now have 361 gold pieces (gained 6).  Things that are here:;QDh9:61;QDh;QDhc _a +0 whip; a +0 leather armour;QDh3;QDh<;QDh*;QDhI,;QDhR;QDh+;QDhH,;QDha;QDh4;QDh",;QDhX;QDhɨ;QDhˮ ..........# #######...#### .............########### ###.####.##....)........ ##.........###### # ####>##...# # #.##...# #.##...# # #.##..@###--- # #.##.......# ### # #. #.......S.. j.. ;QDh2##.####.####S###. ................ ### #..j.j....j..j   gnoll (wandering) #j#j# S   adder (wandering) #.#j# #.#$#;QDh/20.0);QDh9;QDh;QDhS..jj 2 gnolls (wandering).;QDh+4.9 (11;QDhݿ;QDhpd _An adder and a gnoll come into view.##...# # #.##...# # #.##...# ###...# #.##...# #.##...# #.##..@### ##...# .# #.##...# .#=QDh #.##.@.# =QDh .# #.##...### .# #.##.......# ### .##. #.....$.... j.. ##.####j####S###. ..........=QDhD#####..j......j.. #j#.# #.#j#=QDhj=QDh@ j=QDh&(unaware)=QDh'=QDh{.---80=QDh=QDhR =QDh=QDh=_The gnoll is distracted by your dazzling golden aura.=QDh ##### #########...# ............# ########...#### ..............########### #.###.####.##....)........ #.# #.........###### #.#####>##...# #.# #.##@..# #.# #.##...# #.# #.##...### #.# #.##.......# ### #.##. #.....$.... j..##.####j####S###.=QDhӡ ..........#####..j......j.. #j#.#=QDhU=QDhoA---9=QDh=QDh=QDhP=QDh (((((j   _The arrow closely misses the gnoll. _The gnoll is distracted by your dazzling golden aura.  You shoot an arrow.  The gnoll shouts!  The arrow hits the gnoll.  no longer distracted by gold.=QDhw =QDh- |....j.=QDhe 7===30.4 (1.2=QDh =QDh ] _The gnoll is heavily wounded.=QDhJ& Z  You shoot an arrow. The arrow hits the gnoll!=QDhu' "(=QDh( (=QDh) ((=QDh5 <$=QDhD =QDh =QDh5 .=QDh9 .=QDhz ..=QDh{ j=QDh} Gj   gnoll=QDh6 =QDh 2=QDh 1.6=QDh =QDh  =QDh =QDha %_You kill the gnoll!=QDh >QDhWDP>QDhּa(((((((>QDhP....j..2.7 (1.1>QDh4W >QDhwX>QDh`YH_You shoot an arrow. The arrow barely misses the gnoll.>QDh6Z>QDh.a(((((((>QDh&...j$..3.8>QDh >QDh>QDhH_You shoot an arrow. The arrow barely misses the gnoll.>QDh>QDhI ((( You shoot an arrow. The arrow hits the gnoll!>QDh   The gnoll is severely wounded....jjjj 2 gnolls (1 polearm, 1 wandering, 1 u…)4.9 _The gnoll is distracted by your dazzling golden aura.>QDh w(((jj)  The gnoll is severely wounded.The gnoll is distracted by your dazzling golden aura.    The gnoll shouts! x2  The arrow hits the gnoll.  no longer distracted by gold.>QDh : ..j.jjj   gnoll bouda (wandering)jj 2 gnolls (1 polearm)6.1 (1.2 _The gnoll is almost dead.?QDh^#  You shoot an arrow. The arrow hits the gnoll!(($j   gnoll (?QDhFO..jj.47.2 (1.1 _You kill the gnoll!?QDhB ((( You shoot an arrow. The arrow hits the gnoll.?QDh ..j., swift)  The gnoll is heavily wounded.8.3?QDh ?QDh\?QDh8_The gnoll picks up the pace!?QDh?QDhd '?QDhe E #### #########............# ########...#### ...............#############.####.##....)........#.........##########> ### ##...j...# ### #.#?QDhi #. #.....j.... j.. j   gnoll (polearm, swift)##.####.####S###. ........#####..j......j..?QDh,l ?QDhTo ?QDhr ?QDh Lj$j$j   gnoll boudaj   gnoll (polearm, swift)?QDh 5---90?QDh ?QDh+ @QDh+ ##### ##########...# #............# #.########...#### ................########### ##.###.####.##....)........  #.# #.....@...######  #.#####>##...#  #.# #.##...#  #.# #.##.j.#  #.# #.##...###  #.# #.##...$...# ####.##. #....j$.... j.. ##.####.####S###. ..........  The gnoll bouda gazes fiercely through you! j@QDhi,R   gnoll (polearm, swift).  You feel your attacks grow feeble.---40Weak Fly @QDh 0 @QDh9E_The gnoll is distracted by your dazzling golden aura.@QDhȧ #####  #...#  #..# ##.##...####......##.###.####.##....).. #.# #.###### #.# ####>##...# #.# #.##...# #.# #.##.j.# #.# #.##...### #.# #.##...$...# ###  #.# #. #.....$.... j.. .# ##.####.####S###   3611@QDhm <###############...# #............# ###.########...#### ..................########### ####.###.####.##....)........  #.# #.........###### #.# ####@##...#  #.# #.##...# #.# #.##.j.# #.# #.##...### #.# #.##...$...# ## #.# #.##.....$.... j.. .#.##.####.####S## # # .............. ######..jj2@QDh c _There is a stone staircase leading down here.@QDh ###############............ ###.########...#### ..................########### ####.###.####.##....)........  #.# #.........###### ####>##...#  j..###$...# ## ####j#.#3Fly @QDh@QDhf _Your attacks no longer feel as feeble.AQDh ##########............ ###.########...#### ..................########### ####.###.####.##....)........  #.# #.........###### ###>##...#  #.j..###$...# ##Fly ..#.#j#4AQDh6 t ......... ###.########...#### ..................########### ####.###.####.##....)........  #.# #.........###### ###>##...#  #.j..###AQDh $...# ##..$.... j..Fly ##.#$#AQDhlAQDh%5AQDhaAQDhAQDhb  ###.########...#### ..................########### ####.###.####.##....)........  #.# #.........###### ###>##...#  #.j..###$...# ##..$.... j..Cast: Jinxbite.# #.Fly ## ## ######.#j#AQDhm AQDho %6AQDh-v AQDhx AQDhK  ..................########### ####.###.####.##....)........  #.# #.........###### ###>##...#  #.j..###$...# ##..$.... j..AQDh(  #.#.##.####.####S##..# #..Cast: Jinxbite#.#Fly # .....#j#.#AQDhx AQDhV %7AQDhM AQDh AQDhAQDh3AQDhr,AQDhXAQDhknAQDh7AQDhXAQDh jj   gnoll bouda  #.j..)  #.# #.....  #.# ####>##...#  #.# #.##...#  #.# #.##.j.#  #.# #.#  #.# #.##...$...#  #.# #@#$.... 52.3 (5 #.#.# ..# #.. # #.## ### # #j#.# #.#j# ##.#$# #.#j# #j#.# _You start waiting.BQDh\[ #.j..)  #.# #.....  #.# ####>##...#  #.# #.##...#  #.# #.##.j.#  #.# #.# BQDh^ #.# #.##...$...#  #.# #@#$....  #.#.# ..# #.. #.## ### # BQDh0`#.#j# #.#$BQDh&bBQDhoBQDhevb _A gnoll bouda is nearby!BQDh  You beckon some vexing sprites to accompany your attacks..j9/11 -----==3.3 (1Will/2 Jinx Fly BQDhBQDh%; _You feel your willpower being sapped.BQDhƆ ((((( You shoot an arrow. The arrow hits the gnoll bouda!BQDh; BQDh h.j..BQDhj ..BQDh 4=4.4 (1.1BQDh, BQDh# c _The gnoll bouda is heavily wounded.BQDh' ((((You shoot an arrow. The arrow hits the gnoll bouda.BQDh :*BQDhS   The gnoll bouda is heavily wounded.You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the gnoll bouda trip over its own feet.BQDh BQDhK j>j...(very drained)j   gnoll (polearm)BQDhA S11 5.6 (1.2BQDh( BQDhQ c _The gnoll bouda is heavily wounded.BQDhM@ ((( You shoot an arrow. The arrow hits the gnoll bouda.CQDh:*CQDhԞ  The gnoll bouda is almost dead.A giggling sprite leaps out and smacks the gnoll bouda with its own hand.CQDhiCQDhCQDh.j...j   gnoll (polearm)..................###########dertzug the Vexing ####.###.####.##....)........Poltergeist of Gozag  Gold: 361 #.##.........######Health: 45/45 ========================#.#####>##...#Magic: 9/11===================-----#.##j##...#AC: 11  Str: 4#.##.##.j.#EV: 13Int: 16#.##.##...###SH: 0Dex: 24#.##.##...$...# ## XL:  7 Next: 101% Place: Dungeon:5#.##@##.....$.... j.. CQDhȽw[33mNoise: ===------  Time: 3656.7 (1.1)#.#.##.####.####S## o) +0 shortbow..# #............... Cast: Jinxbite ##.## #####..j......j Will/2 Jinx Fly #####j#.# ..#.#j#j   gnoll (polearm) ##.#$# ######.#j# .....#j#.#You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the gnoll bouda trip over its own feet. _The gnoll bouda is heavily wounded.You shoot an arrow. The arrow hits the gnoll bouda.  The gnoll bouda is almost dead.A giggling sprite leaps out and smacks the gnoll bouda with its own hand. _You kill the gnoll bouda!You have reached level 8!CQDh/  --more--CQDh g51/512-8 0% CQDh CQDh 4 _DQDhrR  You shoot an arrow. The arrow hits the gnoll!DQDhq$(((DQDhu...-27.8 _You kill the gnoll!DQDh`DQDhaDQDheDQDhnH _No target in view!DQDhN_DQDh:`DQDhcgDQDhckH _No target in view!DQDhxm 3DQDhXp DQDhhu DQDh| : _DQDhw} x  The jinxing sprites lose interest in you.DQDh} {10/12==Fly DQDh DQDh { _The sprites lose interest in your situation.DQDh DQDh DQDhV ,DQDh3 DQDh O0DQDh DQDh P==DQDhl DQDhv ,DQDhy DQDh ,DQDh DQDh+ ,DQDhq DQDh/ b1==DQDh DQDh? DQDh ]361 9DQDh DQDh ,DQDh: DQDh ,DQDhQ DQDhj DQDh¾ B==8DQDh DQDh ,DQDh DQDhS ,DQDh DQDh F 7 DQDh DQDhY s _You feel your existence waver again.DQDh L2==DQDh DQDh? 4 _Magic restored.DQDh 3DQDh DQDhZ DQDh ,DQDh DQDh DQDh ,DQDh) DQDh DQDh P==DQDh DQDh8  You now have 375 gold pieces (gained 14).  Things that are here:  a +0 spear; a +0 whip; a +0 leather armourDQDh g75Fly DQDh DQDh& n _You feel your willpower return.DQDh 3DQDh DQDh R  There is a stone staircase leading down here.DQDh^ 5 _DQDh DQDh DQDhO ,DQDhj DQDh DQDh ,DQDh DQDh) DQDh ,DQDh DQDhx DQDh ,DQDhO DQDhH DQDh DQDh[ DQDh$ ,DQDh% DQDhU% DQDh& DQDh+ M  You now have 379 gold pieces (gained 4).DQDh7, %9DQDh- DQDh?1 < _You see here a +0 club.DQDh4 3DQDh_7 DQDh9 DQDh= ,DQDh\? DQDhD t  You now have 393 gold pieces (gained 14).93DQDh!F DQDhJ < _You see here a +0 club.DQDhT ####.##....)..  #.........###### ###>##...# #)##...#  #.##...#  #.##...#####  #.##...)...####.## #.##.....)........  #.#.##.####@####(###. ---92.8 (35.0)..# #................. #.## .#####............ DQDhV Y # #. #.#.#.###..  # #.#.#.# #[#.#$# . #.#j# # #.#.# #.#.##DQDh\ ]---3.8 (36DQDhZa DQDh.c - _Found a pair of gloves.EQDhq_EQDh EQDhEQDh  #.##...#####  #.##...)...####.### #.##.....)........#.#.##.####.####(###...# #................. #.## .#####............ # #. #.#.#.###.... # #.#.#.# #. #[#.#@#  . #.#.#  # #.#.#  #.#.##  #####....###.#.Sj..........#<###....#####.##.###.#.## #.##.....#.#EQDhF 8.8 (5.0)  You now have enough gold to petition Gozag for potion effects.You now have 406 gold pieces (gained 13).  Things that are here:EQDh#44069.8 (6EQDhEQDh', _a +0 spear; a +0 spearEQDhĒEQDhޓEQDhoEQDhEQDh,EQDhRBEQDhEQDhlEQDh@XEQDh3EQDh,EQDh,EQDh ,EQDhEQDhEQDh,EQDhyEQDh*EQDh,EQDhEQDh'EQDhC,EQDhEQDhEQDh[,EQDhEQDhEQDh1,EQDhEQDhREQDhj,EQDhEQDh/EQDh,EQDh]EQDhEQDh],EQDhEQDhEQDh,EQDh$EQDhEQDh,EQDh EQDh EQDh ,EQDh EQDh EQDho,EQDhEQDhEQDh,EQDhEQDhEQDh,EQDhEQDhTEQDh,EQDhDEQDhEQDh ,EQDh EQDh+"EQDh#,EQDhY$EQDhj%EQDhh',EQDh'EQDh)EQDhj*,EQDh*EQDh,EQDh-,EQDh-EQDh//EQDhj1,EQDh1EQDh2EQDh4,EQDh5EQDh8EQDhz9,EQDh9EQDh.;EQDh<,EQDh=EQDh>EQDhX@,EQDh@EQDhDEQDhF,EQDhiGEQDhHEQDhJBEQDhRLEQDhMBEQDhOEQDhP,EQDhQEQDh>REQDhSEQDhTEQDhdTEQDhUEQDhVEQDh_WEQDhWEQDhXEQDh[ZEQDhZEQDh[EQDh\EQDh]EQDh`^EQDh^EQDhS`EQDhb,EQDhcEQDh/fEQDhh,EQDh1iEQDhjEQDhrm,EQDh oEQDhpEQDhr,EQDh>tEQDh;yEQDhK{,EQDh|EQDh~EQDh,EQDh"EQDh#EQDh,EQDhEQDhEQDhm,EQDhEQDhjEQDh,EQDhUEQDhEQDhBEQDh  Things that are here:  4 stones; a +0 scale mail; a +0 slingEQDh§5 _EQDhѩEQDhϬEQDh,EQDhޱEQDhEQDhѶ,EQDh$EQDh$EQDhμ,EQDhEQDh*EQDh@,EQDhEQDhhEQDh,EQDhEQDhEQDh2,EQDhEQDh~,EQDhEQDhm _i - 5 clear potions (gained 1)EQDh3EQDhEQDhEQDh3,EQDhLEQDh9EQDh,EQDhEQDh{EQDh,EQDh-EQDhEQDhEQDhEQDhEQDhEQDhf,EQDhEQDhEQDh,EQDhEQDhiEQDh ,EQDh! EQDhEQDh,EQDhEQDhDEQDhe,EQDhEQDh!EQDh=$,EQDh?&EQDh(EQDhr,,EQDh.EQDh0EQDh4,EQDh6EQDh>9EQDh><,EQDh>EQDhAEQDhSE,EQDhVGEQDhJEQDhL,EQDhNEQDhQQEQDhU,EQDhWEQDh|  You see here a +0 pair of gloves. _EQDhu~EQDhEQDh,EQDh EQDhEQDh;,EQDhEQDhREQDh,EQDhEQDhБEQDh,EQDhcEQDhEQDh|,EQDhEQDh۟EQDhš,EQDhEQDhEQDh(,EQDhxEQDh3EQDhb,EQDhEQDhEQDh,EQDhvEQDhնEQDh۸,EQDh͹EQDh#EQDh^,EQDhfEQDhEQDh4,EQDhEQDhEQDh,EQDhEQDhdEQDh,EQDhEQDh&EQDh_,EQDhwEQDhEQDh,EQDhEQDh EQDhF,EQDhEQDh+EQDh,EQDhEQDhEQDh,EQDhEQDhEQDhdEQDhEQDh EQDhEQDh,EQDhAEQDh(EQDh,EQDhEQDhEQDhc,EQDhEQDhEQDhe,EQDh2EQDhEQDhH,EQDhEQDhuEQDh,EQDh,EQDhsEQDhEQDh6 EQDh EQDh EQDh ,EQDh EQDhEQDh,EQDhEQDh|EQDh,EQDhEQDhEQDh,EQDhEQDh0EQDh2,EQDh! EQDh^"EQDh$,EQDh&EQDh'EQDhf*,EQDh+EQDh-EQDh/,EQDhx1EQDh2EQDh4,EQDh6EQDh8EQDh ;,EQDh<EQDh`@  Things that are here:  a +0 spear; a +0 whip; a +0 leather armourEQDhBEQDh0C _EQDhDEQDhGR  There is a stone staircase leading down here.EQDhJEQDh^J _EQDh[LEQDhNEQDhP,EQDh9REQDhSEQDhU,EQDh8WEQDhXEQDhZ,EQDh[EQDhH]EQDhZ_,EQDh`EQDhbEQDhDd,EQDhMeEQDhfEQDhh,EQDhiEQDhjEQDhl,EQDh3mEQDh=nEQDhNp,EQDhqEQDhUtEQDh,v,EQDhUwEQDhexEQDhKz,EQDhzEQDh{EQDh},EQDhB~EQDh>EQDh,EQDhEQDh1EQDh,EQDhEQDhĆEQDhg,EQDhۈEQDhuEQDh,EQDhAEQDh"EQDhK ....########.###.####.##....).... ....# #.# #.# #.........### ....# #.# #.# ####>##...# .#### #.# #.# #)##...# .# #.# #.# #.##...# .# #.# #.# #.##...### .# EQDh× #.# #.##...).. .#  #.##.....) .# #@# ####.#.##.#### .#EQDh #.# #...###....... .## ##### #.# #.##.#.#####.. ........### #.# #.###.## #.# .####..... #.# #.# #.# #.# EQDh.# ##.#.# #.###.###.######[# r   quokka (asleep) .###....##### #.##...##........# ............. r.##.#.########### ####.>..#### #...##EQDhw2830.8 (131.0)EQDh:rr.EQDh+12EQDh@EQDh Y _A quokka comes into view.EQDh ^  You beckon some vexing sprites to accompany your attacks.EQDho Jr.EQDh( 0----==2.0)Will/2 Jinx Fly EQDh EQDh ; _You feel your willpower being sapped.FQDh6S  You shoot an arrow. The arrow hits the quokka!FQDh>(((($FQDh<....FQDh U406 =4.0 (1.2FQDhFQDhDJ _You kill the quokka!FQDhGFQDhHFQDhLFQDhNH _No target in view!FQDhFQDhFQDh FQDhH _No target in view!FQDh [[?25h[?0c  Search for what [Enter for "."]? GQDh [?25l[?1cGQDhN#20 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:5] 6 gold piecesb - [D:5] a +0 spear (2 further duplicates)  c - [D:5] a +0 whip (1 further duplicate)  d - [D:5] a stone staircase leading down  e - [D:5] a stone staircase leading down  f - [D:5] a stone staircase leading up  g - [D:5] a +0 club (1 further duplicate)  h - [D:5] 5 stones (14 further duplicates in 3 piles)  i - [D:5] a +0 pair of gloves  j - [D:5] a stone staircase leading down  k - [D:5] a stone staircase leading up  l - [D:5] a stone staircase leading up  m - [D:5] 4 curare-tipped darts  n - [D:5] an escape hatch in the ceiling  o - [D:5] a +0 sling  p - [D:5] a mace  q - [D:5] a stormy altar of Qazlal  r - [D:5] a +0 dagger  s - [D:5] an alarm trap  t - [D:5] an escape hatch in the floorHQDh$dLevel 5 of the Dungeon <<<<>>>>_(Press ? for help) #.......##.# #.# ####>##...##.# ####.#### #.# #.# #)##...##.# #.# #.# #.# #.##...##.# #########.# #.# #.# #.##...##### #.# #.........# #.# #.# #.##...)...####.##### #.###.....# #.# #.# ##.##.....)..........#   #.###.#   #@# ####.#.##.####.####(QDhdm###.# #<###.# #.# #...###.................# ##.....## ######.# #.##.#.#####............# #..#..........### #.# #.###.## #.#.#.###....# # #..#.#.####.....  #.# #.# #.# #.#.#.# ##.#.# #.##..#.#.# ##.#.#  #$###.###.######[#.#)# #.#.####  .........###....##### #.##...##........#.#.# #......#  #..#.#............. ..##.#.###########.#.# #......# #.....####.>..#### #...##.#.## #....QDhp34m..# ##.......###.#.###.## #####....###.....## #...###..###.#.# #.##.Sj.............# #...# #......#.##.##<###....#######.## #...###..##..#.##.##.###.#.## ##...## ###......##..#.# #.##.....#.# #.###.###.#.##.##..#.###### #.##.#####.# #.# #.###..........(.......# #.##.# #.# #.###.###.....##.##..######.## #.##.#  .# ##...##HQDh"/HQDh 2HQDh4=dertzug the VexingPoltergeist of Gozag  Gold: 406 Health: 51/51 ========================HQDh54Magic: 10/12 ====================----AC: 7Str: 4EV: 13Int: 16HQDhZ8SH: 0Dex: 24XL:  8 Next:  2% Place: Dungeon:5Time:Will/2 Jinx Fly _You feel your willpower being sapped.  You shoot an arrow. The arrow hits the quokka! _You kill the quokka! _No target in view! _No target in view!  Search for what [Enter for "."]? .HQDhp:HQDh5;HQDh<HQDhDHQDhFHQDhQG$ _HQDhL,HQDhXM^Fly HQDh4NHQDhP{ _The sprites lose interest in your situation.HQDhR3HQDhSHQDhUHQDhGW,HQDhWHQDhYHQDh[91HQDh[)==HQDhZ\HQDh;^HQDh_HQDh`HQDhaHQDhbHQDhLdHQDhdHQDh0eHQDh gHQDhhHQDh6iHQDhiHQDhlHQDhnP==HQDhoHQDhqHQDhsHQDh#t*406HQDhtHQDhwHQDh&yHQDhyHQDhzHQDh}HQDh(HQDhHQDhHQDh҃HQDh92HQDh)==HQDhHQDhˊHQDh^,HQDh׎HQDhHQDhd,HQDh'HQDhHQDh,HQDhHQDhEHQDhEP==HQDh,HQDhHQDh,HQDh,HQDhس,HQDhHQDh÷HQDh,HQDhoHQDhھHQDh,HQDhHQDh!  You see here a +0 club. _HQDh,HQDhxFly  _You feel your willpower return.You see here a +0 club. _HQDhHQDh,HQDh,HQDhHQDh HQDh#,HQDh:&HQDhV(HQDhf+,HQDh-HQDh/HQDh 4HQDh{4HQDh7HQDh@- #.# #.##...##### #.# #.# #.##...)...####.##### HQDhqA#.# ##.##.....)..........# #.# ####.#.##.####.####(###.# #.# #...###.................# #.# #.##.#.#####............# HQDhA@#.# #.###.## #.#.#.###....# #.# #.# #.# #.#.#.# ##.#.# HQDh?B#$###.###.######@#.#)# #.#.#### Noise: --------- 3865.0 (31.0) #.##...##........#.#.# #......# o) +0 shortbow ..##.#.###########.#.# #......# Cast: Jinxbite#...#HQDhB#.#.## #......###.## #####....###.....###.##.Sj.............##.#HQDh C#<###....#######.## #.##.###.#.## ##...##HQDhC #.##.....#.# #.###.# HQDhND9---HQDhIHQDhqKW _You see here a +0 pair of gloves.HQDhh HQDhdl GWear which item? Inventory Items Armour (go to first with [)  c - a +1 cloak (haunted)  d - a +0 helmet (haunted)  m - a +0 helmet (haunted)  p - a +0 cloak (haunted)  v - a +0 pair of boots (haunted)  x - a +0 helmet (haunted) Floor Items ([,] to select) Armoura +0 pair of gloves[?] describe selected [!] equip|wield|wear|put onHQDho y[tab] equip|unequip IQDh/XIQDhbIQDh~$IQDhN#.# #.##...##### #.#IQDh0dertzug the Vexing IQDh#.# #.##...)...####.#####IQDhnPoltergeist of Gozag  Gold: 406 IQDhЄ#.# ##.##.....)..........#IQDh܅cHealth: 51/51 ======================== IQDh#.# ####.#.##.####.####(###.#IQDhcMagic: 12/12 ======================== IQDh#.# #...###.................#IQDhH-AC: 7IQDh+Str: 4 IQDh#.# #.##.#.#####............#IQDhd EV: 13Int: 16 #.# #.###.## #.#.#.###....#SH: 0Dex: 24 #.# #.# #.# #.#.#.# ##.#.#IQDhe_XL:  8 Next:  2% Place: Dungeon:5 #$###.###.######@#.#)# #.#.#### Noise: ---------  Time: 3865.0 (0.0) #.##...##........#.#.# #......# o) +0 shortbow ..##.#.###########.#.# #......# Cast: Jinxbite#...#IQDhqS#.#.## #......# Fly ##.## #####....###.....###.##.Sj.............##.##<###....#######.## #.#IQDhY#.###.#.## ##...## #.##.....#.# #.###.#  _Search for what [Enter for "."]? . _The sprites lose interest in your situation. _You see here a +0 club. _You feel your willpower return. _You see here a +0 club. _You see here a +0 pair of gloves.IQDhѕ$IQDhrXTo do this, you must remove one of the following items: IQDhhArmour (go to first with [) IQDh2 c - a +1 cloak (haunted) IQDhF) d - a +0 helmet (haunted) IQDhӘ m - a +0 helmet (haunted) IQDh^ p - a +0 cloak (haunted) IQDh& v - a +0 pair of boots (haunted) IQDh0 x - a +0 helmet (haunted)IQDh/ IQDh2 #.# #.##...##### #.#dertzug the Vexing #.# #.##...)...####.#####Poltergeist of Gozag  Gold: 406 #.# ##.##.....)..........#Health: 51/51 ======================== #.# ####.#.##.####.####(###.#Magic: 12/12 ======================== #.# #...###.................#AC: 7Str: 4 #.# #.##.#.#####............#EV: 13Int: 16 #.# #.###.## #.#.#.###....#SH: 0Dex: 24 #.# #.# #.# #.#.#.# ##.#.#XL:  8 Next:  2% Place: Dungeon:5 IQDh #$###.###.######@#.#)# #.#.#### Noise: ---------  Time: 3865.0 (0.0) #.##...##........#.#.# #......# o) +0 shortbow ..##.#.###########.#.# #......# Cast: Jinxbite#...##.#.## #......# Fly ##.## #####....###.....###.##.Sj.............##.##<###....#######.## #.##.###.#.## ##...## #.##.....#.# #.###.#  _You feel your willpower return. _You see here a +0 club. _You see here a +0 pair of gloves.  That's the wrong kind of item! (Use * to select it.)  To do this, you must remove one of the following items: (? for menu, Esc toquit)JQDhF9=  That's the wrong kind of item! (Use * to select it.)  To do this, you must remove one of the following items: (? for menu, Esc to  quit)KQDhGS To do this, you must remove one of the following items: (? for menu, Esc toquit)Okay, then.KQDh T KQDhT KQDh[ KQDh] . _LQDhȾM..# .##### #.# .# )...####.#### #.# ##.##.....).........###.#.##.####.####(###..###.........#.#####........##.## #.#.#.###... #.# #.# #.# #@#.#.# ##.#.# LQDh9$###.###.######[#.#)# #.#.### #.##...##........ ..##.#.###########.#.# #...##.#.## #......#LQDhKG6.0 (1 _LQDhLQDhTPQDh53PQDhPQDhxPQDhXPQDhU,PQDhPQDh PQDh,PQDhPQDhPQDh,PQDhPQDhPQDh",PQDh$PQDh'PQDhS+,PQDhc-PQDh0PQDh3,PQDh6PQDh8PQDhE<,PQDhP>PQDh@PQDhvC,PQDhEPQDhmGPQDhJ,PQDhKLPQDhSPQDhLY,PQDh[PQDh_PQDhf,PQDhiPQDh%kPQDhn,PQDhoPQDhqPQDh}u,PQDhivPQDhxPQDhj{,PQDh|PQDh~PQDh,PQDhPQDh'PQDhv,PQDhPQDhPQDhbPQDh_,PQDhPQDh,PQDhdPQDhQPQDh,PQDhPQDhPQDhv,PQDh+PQDhlPQDhޫ #.# #............... #.# #<###....####### #.# #.###.#.## ##. #.# #.....#.# #.# ### #.# #.#####.# #.# PQDhƬ:..# #.# #.# #.# #.## #.# # #.# #.# ##..## #.####ß###.# #.# ##..#####.##⌠_S'@..#####.# # #.........##⌠_.'.........# #.#####..<###ß##.....#### # (..#...#..## ## ##.##.##### # ...'.ß.+..#PQDh.##.....# # .#.#...#..#### #.######.####### S   adder (asleep) .#.#####..##.## #.# #........ ..).......#...####.# #.####### .######............# #.#PQDh&_ 87.0 (21.0)  You reach down and open the large door.PQDh+8.0 (22PQDh/8_PQDh& _An adder comes into view. _Found a snail-covered altar of Cheibriados and a basalt altar of Yredelemnul.PQDhH #.# . #.# #<###.. #.# #.###.#.##  #.# #.....#.#  #.# #.  #.# #.# #.#  #.# # #.# #.#  #.####ß###.# #.# #⌠_S'@..# #⌠_.'.........# <###ß##.....#### ( ## ##.##.#####  #.##.....#  #.##### #.# )  #.# PQDh { #.# . PQDh݀#.# #<###.. #.# #.###.#.##  PQDhn#.# #.....#.#  #.# #.  #.# #.# #.# PQDhs #.# # #.# #.#  #.####ß###.# #.# #⌠_S'@..# PQDh#⌠_.'.........# <###ß##.....#### ( ## ##.##.#####  #.##.....#  #.##### #.# )  PQDhόPQDhPQDh%8_PQDhP] _An adder is nearby!PQDh>{  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.PQDh .SS  The adder hisses angrily.PQDhp 0----==9.0 (1.0)Will/2 Jinx Fly PQDh PQDhݕ = _The adder bites you but does no damage.PQDh:((((PQDh,*QQDhF⌠_.S (very drained)  The adder hisses angrily. QQDhGx_The adder bites you but does no damage.shoot an arrow. The arrow misses the adder.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the adder trip over its own tail.  The adder is heavily wounded.QQDh;I\11 =90.1 (1.1QQDhAP8_QQDhSS _The adder closely misses you.QQDhR  You shoot an arrow. The arrow hits the adder!QQDhE$QQDh9_QQDhڻm406 ----31.2QQDhBQQDhKI _You kill the adder!QQDh8_QQDhKQQDh^ _No target in view!QQDh0 #.# #...... #.# #<###.... #.# #.###.#.## ## #.# #.....#.# #.# #.# #.#####.# #..# #.# #.# #.# #. ##.## #.# ## #.# #.# ##  #..## #.####ß###.# #.#  #...#####.##⌠_.@...#####.#  #.##⌠_.'.# #..#####..<###ß##.....#### .(..#...#..## ## ##.##.##### #...'.ß.+..# #.##.....#QQDh[40m.#.#...#..#### #.######. #.#.#####..##.## #.# #.).#...####.# #. #.######.# #.#---20 _  You now have 411 gold pieces (gained 5).  There is a large open door here.11---3.2 (2Fly QQDhq QQDhPQQDhH_The sprites lose interest in your situation.QQDhQQDhw} 3QQDh~ QQDh{ 1==QQDh< ,QQDh QQDhޒ ,QQDh QQDh ,QQDh QQDh6 QQDh B==0QQDht QQDh ,QQDh QQDh0 ,QQDhp QQDhפ QQDhM ]411 9QQDhP QQDh1 QQDha ~2==8QQDhO QQDh QQDh 0 7 QQDh QQDh s _You feel your existence waver again.QQDh 3QQDh QQDh QQDh ,QQDht QQDh& QQDh P==QQDhU QQDh QQDh< ,QQDh QQDhY QQDh ,QQDhE QQDh QQDhM ,QQDh QQDhp QQDh! ,QQDh QQDh QQDh QQDh Fly  _You feel your willpower return.QQDh BQQDh QQDh ,QQDh QQDh QQDh QQDh^ QQDh! QQDh' QQDh|( QQDh( QQDhm* QQDhy- QQDh0 ,QQDh3 QQDh5 QQDh2; ,QQDh= QQDh? QQDhB ,QQDhqD QQDh+G QQDhbJ ,QQDh?L QQDh8O QQDhR ,QQDhT QQDhY <  You see here a +0 club.QQDh\ QQDh\  _QQDh_ QQDhc QQDh~f ,QQDhh QQDhk <  You see here a +0 club.QQDho QQDhco  _QQDhq QQDhs QQDhu ,QQDhy QQDhz QQDh} ,QQDh\ QQDhd QQDh ,QQDh] QQDh QQDh ,QQDh΋ QQDhʍ QQDh ,QQDh QQDh_ QQDh ,QQDh QQDh QQDh ,QQDhh QQDh QQDh! ,QQDh QQDh QQDhT QQDh QQDh QQDh QQDhP ,QQDh} QQDhѫ QQDh ,QQDh QQDhޯ QQDh ,QQDh̲ QQDh QQDh ,QQDh QQDh׷ QQDh QQDhܹ QQDhA QQDh QQDh QQDh QQDht QQDh0 QQDh QQDh QQDhU QQDh QQDh QQDh QQDh` QQDh= QQDh QQDh2 QQDh QQDh^ QQDh3 QQDh QQDh QQDh QQDh} QQDh QQDhR QQDhR QQDh QQDhh QQDh QQDh QQDh QQDh' QQDh QQDh QQDhf QQDh QQDh' QQDh_ QQDh QQDh QQDh QQDh QQDh 17 _You now have 417 gold pieces (gained 6).QQDh QQDh ,QQDh# QQDh QQDhu QQDh QQDh QQDho QQDh QQDh QQDhU QQDh QQDh QQDh QQDhR QQDh QQDh QQDh QQDh QQDhZ BQQDh QQDhG QQDh QQDh QQDh[ QQDh QQDh% QQDhX QQDh QQDh QQDh QQDh QQDh QQDh QQDhK QQDhq QQDhW! ,QQDh" QQDh# QQDh7% ,QQDh% QQDh2' QQDh ) ,QQDh) QQDh* QQDh, QQDh$- QQDh- QQDh. QQDh,0 QQDh0 QQDh1 QQDhb7 QQDh9 ,QQDh9 QQDhQ; QQDh< ,QQDh@= QQDh> QQDhF@ ,QQDh@ QQDhB QQDhC QQDhD QQDh|D QQDhE QQDhnG QQDhG QQDh`H QQDhI QQDhQK QQDhK QQDhL QQDhM QQDhO QQDhnO QQDhO QQDhlQ QQDhR QQDhXS QQDhS QQDhU QQDhV QQDhW QQDhqW QQDhX QQDhJZ QQDhZ QQDh [ QQDhY\ QQDh] QQDhR^ QQDh^ QQDh` QQDha QQDhb QQDhtb QQDhc QQDhye QQDhe QQDhGf QQDhh QQDhj ,QQDhj QQDhm QQDh8o ,QQDhp QQDhq QQDhs ,QQDhs QQDh4u QQDhv ,QQDh_w QQDhxx QQDhy QQDhGz QQDhz QQDh{ QQDh>} QQDh} QQDh~ QQDh~ QQDhv QQDh߀ QQDh; QQDh    #...#   #.###.....#   #.# #.###.# QQDh   #.# #<###.#   #.###.....########   #.##..#..........#   #.##..#.#.####....   #.##..#.#.# ##.#.   #@........###....#995.2 (102.0)   ####..#.#.........  #.....####.>..#  ##.......###.#.#  #...###..###.#.#  #...# #......#.#   #...###..##..#.#   ###......##..#.#   ##.#.##.##..#.# QQDh QQDhC E _Done exploring.QQDhQQDhQQDhďQQDh...........###....0.0)........QQDhQQDh[ _Done exploring.RQDhTRQDhURQDhVRQDhYRQDhvRQDh$RQDh"RQDhRQDhRQDhx RQDh3RQDh7_Done exploring.RQDh [[?25h[?0c  Search for what [Enter for "."]? RQDh s[?25l[?1c21 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:5] a stone staircase leading upb - [D:5] 5 stones (14 further duplicates in 3 piles)  c - [D:5] a stone staircase leading down  d - [D:5] an escape hatch in the ceiling  e - [D:5] a stone staircase leading down  f - [D:5] 4 curare-tipped darts  g - [D:5] a mace  h - [D:5] a +0 dagger  i - [D:5] an alarm trap  j - [D:5] a stone staircase leading up  k - [D:5] a +0 spear (2 further duplicates)  l - [D:5] a +0 whip (1 further duplicate)  m - [D:5] a basalt altar of Yredelemnul  n - [D:5] a snail-covered altar of Cheibriados  o - [D:5] a stone staircase leading down  p - [D:5] an escape hatch in the floor  q - [D:5] a stone staircase leading up  r - [D:5] a +0 club (1 further duplicate)  s - [D:5] a +0 pair of gloves  t - [D:5] a +0 sling  u - [D:5] a stormy altar of QazlalSQDhj  a - [D:5] a stone staircase leading up  g - [D:5] a maceTQDhcTQDhTQDh{ #.........#dertzug the Vexing  #.###.....#Poltergeist of Gozag  Gold: 417  #.# #.###.#Health: 51/51 ========================  #.# #<###.#TQDhTMagic: 12/12 ========================  #.###.....######## AC: 7Str: 4  #.##..#..........# EV: 13Int: 16  #.##..#.#.####.... SH: 0Dex: 24  #.##..#.#.# ##.#.# XL:  8 Next:  3% Place: Dungeon:5  TQDhM#@........###....# Noise: ---------  Time: 3995.2 (0.0)  ####..#.#......... o) +0 shortbow  #.....####.>..# Cast: Jinxbite  TQDh6n##.......###.#.# Fly  #...###..###.#.#  #...# #......#.#   #...###..##..#.#   ###......##..#.#TQDh   ##.#.##.##..#.#  _You see here a +0 club. _You now have 417 gold pieces (gained 6). _Done exploring. _Done exploring. _Done exploring.  Search for what [Enter for "."]? .TQDh!3TQDhKTQDh. _TQDhGTQDh+JWield which item (- for none)?- - Unarmed Hand Weapons (go to first with )) TQDhJ! o - a +0 shortbow (weapon)[?] describe selected [!] equip|wield|wear|put onTQDh0Ky[tab] equip|unequip TQDhjTQDhTQDh #.........#dertzug the Vexing  #.###.....#Poltergeist of Gozag  Gold: 417  #.# #.###.#TQDh Health: 51/51 ========================  #.# #<###.#Magic: 12/12 ========================  #.###.....######## AC: 7Str: 4  #.##..#..........# EV: 13Int: 16  #.##..#.#.####.... SH: 0Dex: 24  #.##..#.#.# ##.#.# XL:  8 Next:  3% Place: Dungeon:5  #@........###....# Noise: ---------  Time: 3995.2 (0.0)  ####..#.#......... o) +0 shortbow  #.....####.>..# Cast: Jinxbite  ##.......###.#.#QDh39;49m Fly  #...###..###.#.#  #...# #......#.#   #...###..##..#.#   ###......##..#.#   ##.#.##.##..#.#  _You see here a +0 club. _You now have 417 gold pieces (gained 6). _Done exploring. _Done exploring. _Done exploring. _Search for what [Enter for "."]? .TQDh&m  Okay, then.TQDhTQDh@. _UQDhUQDhaWear which item? Armour (go to first with [)  c - a +1 cloak (haunted)  d - a +0 helmet (haunted)  m - a +0 helmet (haunted)  p - a +0 cloak (haunted)  v - a +0 pair of boots (haunted)  x - a +0 helmet (haunted)UQDhָc[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip UQDhX UQDh}^  #.........#dertzug the Vexing  #.###.....#Poltergeist of Gozag  Gold: 417  #.# #.###.#Health: 51/51 ======================== UQDhb  #.# #<###.#Magic: 12/12 ========================  #.###.....######## AC: 7Str: 4  #.##..#..........# EV: 13Int: 16  #.##..#.#.####.... SH: 0Dex: 24  #.##..#.#.# ##.#.# XL:  8 Next:  3% Place: Dungeon:5  #@........###....# Noise: ---------  Time: 3995.2 (0.0)  ####..#.#......... o) +0 shortbow  #.....####.>..# Cast: Jinxbite  ##.......###.#.# Fly  #...###..###UQDhc .#.#  #...# #......#.#   #...###..##..#.#   ###......##..#.#   ##.#.##.##..#.#  _You now have 417 gold pieces (gained 6). _Done exploring. _Done exploring. _Done exploring. _Search for what [Enter for "."]? . _Okay, then.UQDhi P  Okay, then.UQDhj UQDhp UQDhHs . _UQDh0 UQDhě Where to? (Tab - D:5 @ (x,y), ? - help)  D - Dungeon VQDhNVQDh8s #.........#dertzug the Vexing  #.###.....#Poltergeist of Gozag  Gold: 417  #.# #.###.#Health: 51/51 ========================  #.# #<###.#Magic: 12/12 ========================  #.###.....######## AC: 7Str: 4  #.##..#..........# EV: 13Int: 16  #.##..#.#.####.... SH: 0Dex: 24  #.##..#.#.# ##.#.# XL:  8 Next:  3% Place: Dungeon:5  #@........###....# Noise: ---------  Time: 3995.2 (0.0)  ####QDh{m..#.#......... o) +0 shortbow  #.....####.>..# Cast: Jinxbite  ##.......###.#.# Fly  #...###..###.#.#  #...# #......#.#   #...###..##..#.#   ###......##..#.#   ##.#.##.##..#.#  _Done exploring. _Done exploring. _Done exploring. _Search for what [Enter for "."]? . _Okay, then. _Okay, then. _VQDhVQDhܚVQDh`Y  There is a stone staircase leading down here. _VQDhP6VQDh|QVQDhS,VQDhTVQDh]  ... ...  #.. ..  .(. ..  .. . VQDh]^t#.#. #..# #..## #@.#4009.9 (14.7) VQDh^#..# #..# ##.. .##VQDh{_b ## _You fly downwards.  VQDh`Found 5 stones.VQDh`VQDhMeVQDhga _There is a stone staircase leading up here.VQDh_x VQDhy VQDhy VQDhc} VQDhs : _VQDh` BVQDh VQDhd VQDhU VQDh9 ,VQDh! VQDh VQDh ,VQDhU VQDhz VQDhB VQDh VQDh VQDhS VQDh ,VQDh VQDh VQDh BVQDh VQDh ,VQDh1 VQDhʤ VQDh| ,VQDh} VQDh4 ,VQDhE ,VQDh VQDh VQDh4 VQDh VQDh) VQDh1 VQDh VQDhv VQDh VQDh, ,VQDhc VQDh VQDh  . ###.# ####....D#####........####............##.......@..#..........####........### #..........# #..#.......##........## VQDh cD   steam dragon (asleep)#........###.......##.(......#VQDh /22.9 (13.0VQDhN +3.9 (14VQDh VQDh _ _A steam dragon comes into view.VQDhj+ .  ###.#  ####....D  VQDhr,z#####........  ####............  ##.......@..#  ..........###  #........### #..........# #..#.......# #........## #........# ##.......# #.(......#WQDhȘ! .  ###.#  ####....D  #####........  ####............  ##.......@..#  ..........###  #........### #..........# #..#...... #........## #........ ##....... #.(..... _A steam dragon is nearby!WQDhh0^  You beckon some vexing sprites to accompany your attacks.WQDh1]0----==4WQDh42k.0)Will/2 Jinx Fly WQDhVIQ _You feel your willpower being sapped.WQDh" ((((((DWQDh"hYou shoot an arrow. The arrow hits the steam dragon.WQDhWQDhb....D...WQDhگ4=6.0 (1.1WQDhWQDh: _The steam dragon is lightly wounded.WQDh (((((You shoot an arrow. The arrow hits the steam dragon.WQDhn4 .....(catching breath)The steam dragon is lightly wounded.WQDh; ******  The steam dragon breathes steam at you.WQDh §D.§..§§...@§§##  The ball of steam hits you!WQDh 34--------====7.1WQDh WQDh - _You hear an angry hiss.WQDh }WQDh0~WQDh˃WQDh+H _No target in view!XQDh.###.#####.....#####.....§D.####....§..§§..........§§§#  ..####.###  #....# #..#.......# #.......## #........ ##.......# #.(......#XQDhH ##......##XQDh###.........§§§§XQDhQ----80 _XQDhXQDhXQDh R.###.#####.....#####.....§D.####.....§§§§.........§§§§#  ....####XQDh] ###  #...# #..#.......# #........## #..#XQDh \ ##.......# #.(......# ##......## ##.#...XQDh` `###..§§§...XQDh- 5----------------9Fly XQDh XQDh_ l _The sprites lose interest in your situation.YQDhmJ.###.# ####..... #####..§§.§D. ####....§.§§§... YQDhwK##........§§# ..........### #.### YQDhKLS#..# YQDh#M#..## ......## #.# ###.(##......#YQDhM##...#..####YQDhVYQDhEW&30YQDh9\YQDh^YQDh'YQDh+Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: o) +0 shortbowb - Zap: wand of flame (13)  c - Zap: wand of polymorph (4)  d - Zap: wand of quicksilver (5) YQDhO,@Spells ([,] to cycle)  e - Cast: Jinxbite  f - Cast: Sigil of Binding (4%)  g - Cast: Inner Flame (13%) Abilities ([,] to cycle)  h - Abil: Potion Petition  i - Abil: Call Merchant  j - Abil: Bribe Branch [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onZQDhQZQDh_,.dertzug the Vexing###.#Poltergeist of Gozag  Gold: 417####.....Health: 35/51 ================--------#####..§§.§D.Magic: 10/12 ====================----####....§.§§§...AC: 7Str: 4##........§§#ZQDhJamEV: 13Int: 16..........###SH: 0Dex: 24#........###XL:  8 Next:  3% Place: Dungeon:6#........@.#Noise: ---------  Time: 4030.1 (0.0)#..#.......#o) +0 shortbow#........##Cast: Jinxbite#........#Will/2 Fly ##.......##.(......###......####.#...##..####The steam dragon is lightly wounded.  The steam dragon breathes steam at you.The ball of steam hits you! _You hear an angry hiss. _No target in view! _The sprites lose interest in your situation.ZQDhaZQDh7cZQDhfhZQDhjZQDhu # ###.#####.....#####..§§.§D####....§.§§§..##........§§# ..###### ...# #..# ZQDh !j##..####..##ZQDh}*ZQDh+*1.1 (1ZQDh0ZQDh2ZQDhJ7x ####.....#####..§§.§DZQDhK8####....§.§§§..##........§§# ..###### ..# #..## #ZQDh`9.(#..##<.#ZQDhlBZQDhCP61==ZQDhC2ZQDhKZQDhL[QDhn03 #####..§§.§D####....§.§§§..##........§§# ..###[QDh19### ..## #..## #.(#......#[QDh2V.####..#[QDhG;3[QDhK[QDhzO[QDh  ####....§.§§§..##........§§# ..###### [QDh ..### #..# #.(#......# ##.#...# .##..#[QDh [QDh %4[QDh [QDh [QDhk3[QDhR[QDh%[QDh֝[QDh,[QDh[QDhJk37===[QDhx[QDhDD   steam dragon[QDh?!    ##........§§#  ..........###  #.......D### #..........# #..#.......# #........## #........# [QDh\a##......@#6.1 (2 #.(......# ##......## ##.#...# #..#### #..## ##<.# #..# #..# _You start resting.\QDhS    ##........§§#  ..........### \QDh? #.......D### #..........# #..#.......# #........## #........# \QDhA%##......@# #.(......# ##......## ##.#...# #..### #..## ##<.# #..# #..#\QDhOB\QDhH\QDhJc _A steam dragon is nearby!\QDhQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: o) +0 shortbowb - Zap: wand of flame (13)  c - Zap: wand of polymorph (4)  d - Zap: wand of quicksilver (5) Spells ([,] to cycle)  e - Cast: Jinxbite  f - Cast: Sigil of Binding (4%)  g - Cast: Inner Flame (13%) Abilities ([,] to cycle)  h - Abil: Potion Petition  i - Abil: Call Merchant  j - Abil: Bribe Branch [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on^QDh.^QDh=(####....§.§§§...dertzug the Vexing##........§§#Poltergeist of Gozag  Gold: 417..........###Health: 37/51 =================-------#.......D###Magic: 11/12 ======================--#..........#AC: 7Str: 4#..#.......#EV: 13Int: 16#........##^QDh?SH: 0Dex: 24#........#XL:  8 Next:  3% Place: Dungeon:6##......@#Noise: ---------  Time: 4036.1 (0.0)#.(......#o) +0 shortbow##......##Zap: wand of quicksilver (5)##.#...#Will/2 Fly #..#####..##D   steam dragon##<.##..##..#The ball of steam hits you! _You hear an angry hiss. _No target in view! _The sprites lose interest in your situation. _You start resting. _A steam dragon is nearby!^QDhB^QDhH^QDhK^QDh3t  ####....§.§§§...  dertzug the Vexing ##........§§#  Poltergeist of Gozag  Gold: 417 ..........###  Health: 37/51 =================------- #.......D### Magic: 11/12 ======================-- #.......*..# AC: 7Str: 4 #..#....*..# EV: 13Int: 16 #.......*## SH: 0Dex: 24 #.......*# XL:  8 Next:  3% Place: Dungeon:6 ##......@# Noise: ---------  Time: 4036.1 (0.0)^QDhAv [10;8H #.(......# o) +0 shortbow ##......## Zap: wand of quicksilver (5) ##.#...# Will/2 Fly  #..#### #..## D   steam dragon ##<.# #..# #..# _You start resting. _A steam dragon is nearby!Aiming: Quicksilver BoltPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line^QDhx NAim: a steam dragon (lightly wounded, 71% to hit)^QDhu& ####....§.§§§...dertzug the Vexing##........§§#Poltergeist of Gozag  Gold: 417..........###Health: 37/51 =================-------#.......*###Magic: 11/12 ======================--#.......*..#AC: 7Str: 4#..#....*..#^QDh( EV: 13Int: 16#.......*##SH: 0Dex: 24#.......*#XL:  8 Next:  3% Place: Dungeon:6##......@#Noise: ---------  Time: 4036.1 (0.0)#.(......#o) +0 shortbow##......##Zap: wand of quicksilver (5)##.#...#Will/2 Fly #..#####..##D   steam dragon##<.##..##..#Aiming: Quicksilver BoltPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line^QDh+ Aim: a steam dragon (lightly wounded, 71% to hit)  The bolt of dispelling energy hits the steam dragon!  The steam dragon is heavily wounded.^QDhɮ ^QDh ].D...^QDh D===7.1 (14 _^QDh ^QDh ^QDh 3^QDh ^QDh F _Unknown command._QDh ####....§.§§§...  dertzug the Vexing ##........§§#  Poltergeist of Gozag  Gold: 417 ..........###  Health: 37/51 =================------- #........### Magic: 11/12 ======================-- #.......D..# AC: 7Str: 4 _QDhz#..#....*..# EV: 13Int: 16 #.......*## SH: 0Dex: 24 #.......*# XL:  8 Next:  3% Place: Dungeon:6 ##......@# Noise: ===------  Time: 4037.1 (0.0) #.(......# o) +0 shortbow ##......## Zap: wand of quicksilver (4) ##.#...# Will/2 Fly  #..#### #..##_QDh ! D   steam dragon ##<.# #..# #..# _The steam dragon is heavily wounded. _Unknown command.Aiming: Quicksilver BoltPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a steam dragon (heavily wounded, 71% to hit)_QDh v ####....§.§§§...  dertzug the Vexing ##........§§#  Poltergeist of Gozag  Gold: 417 ..........###  Health: 37/51 =================------- #........### Magic: 11/12 ======================-- #.......D..# AC: 7Str: 4 #..#.......# EV: 13Int: 16 #........## SH: 0_QDh Dex: 24 #........# XL:  8 Next:  3% Place: Dungeon:6 ##......@# Noise: ===------  Time: 4037.1 (0.0) #.(......# o) +0 shortbow ##......## Zap: wand of quicksilver (4) ##.#...# Will/2 Fly  #..#### #..## D   steam dragon ##<.# #..# #..#Aiming: Quicksilver BoltPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a steam dragon (heavily wounded, 71% to hit)  _QDh uThe bolt of dispelling energy hits the steam dragon!  You kill the steam dragon!_QDh _        *..# *..# _QDh *## *#      #..## ##<.# #..# #..#_QDhx K$..._QDh% d417 198.1 (13 __QDh _QDhԜ m _Your Spellcasting skill increases to level 3!_QDhɭ 3_QDh _QDh F _Unknown command.`QDhr `QDh9 Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: o) +0 shortbowb - Zap: wand of flame (13)  c - Zap: wand of polymorph (4)  d - Zap: wand of quicksilver (3) (quivered) Spells ([,] to cycle)  e - Cast: Jinxbite  f - Cast: Sigil of Binding (4%)  g - Cast: Inner Flame (12%) `QDh DAbilities ([,] to cycle)  h - Abil: Potion Petition  i - Abil: Call Merchant  j - Abil: Bribe Branch [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onaQDhl####....§.§§§...dertzug the Vexing##........§§#Poltergeist of Gozag  Gold: 417 ..........###Health: 37/51 =================-------#........###Magic: 11/12 ======================--#.......$..#AC: 7Str: 4#..#.......#EV: 13Int: 16#........##SH: 0Dex: 24#........#XL:  8 Next: 19% Place: Dungeon:6##......@#Noise: ===------  Time: 4038.1 (0.0)#.(......#o) +0 shortbow##......##Cast: Jinxbite##.#...#Will/2 Fly aQDhq#..#####..####<.##..##..#Shift-Dir - straight lineAim: a steam dragon (heavily wounded, 71% to hit)  The bolt of dispelling energy hits the steam dragon! _You kill the steam dragon! _Your Spellcasting skill increases to level 3! _Unknown command.aQDh 382== _Magic restored.9===@---@   Eustachio (wandering)aQDh 43.1 (5---4.1 (6 _Eustachio the Magnificent comes into view. He is wielding a +0 rapier.bQDhc  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.bQDh  Eustachio shouts!  A sleepcap comes into view.Eustachio gestures wildly while chanting.bQDhbQDh-f.@@f   sleepcapbQDh0----==5.1 (1Jinx Fly bQDhbQDh' _Eustachio blinks!bQDh (((You shoot an arrow. The arrow hits Eustachio.bQDhhc bQDhd bQDhk .f.@..bQDhl m40==6.2 (1.1bQDhq bQDht 3 _Eustachio is lightly wounded.cQDh}u........§§#  .f..####..###  #$..# #..#.......# #....@...## #........# ##.# #.(....@.# ### ##.#... #..#### #..##cQDh  ##<.# #..#  #..# ##..cQDhȰcQDhZcQDhAr.f.@cQDh5---70cQDhcQDh.cQDhc ..####f###  #.$..# #..#.......# #.## #.....@..# ##.......# #.(......# ### ##.#... #..#### #..##  ##<.#cQDh' #..# #..# ##.. .##cQDhcQDh,cQDhv.f.@cQDh>A---8cQDhcQDhqcQDh ####  #f..# #..#.......# #.## #.# ##....@..# #.(......# ### ##.#@..# #..####cQDh  #..##  ##<.# #..# #..# ##.. .## $f.@----9cQDh m #$..# #..#...f...# #........## #........# ##.......# #.(..@...# ##......## ##.#...# #.@####cQDh"  #..##  ##<.# #..# #..# ##.. .## ## cQDh cQDh& cQDh .f.f   sleepcapcQDhU a4171=50cQDhʥ cQDh dQDh:\#..... #.....f..##........# ####.(......###......## ##.#...#  #..#### #<.# #..##.. .#### .f@@   Eustachiof   sleepcap1dQDh #..##....f...# #.......##.(......#......# ##@#...#  #..#### ##@.# #.#.. .#### dQDh ,dQDhi[..@ dQDhZT1==2dQDhXdQDha _There is a stone staircase leading up here.dQDhO^  You beckon more vexing sprites to accompany your attacks.dQDhVL.@dQDhPX2=9/12 ----==3dQDh^dQDhb; _You feel your willpower being sapped.dQDhލ B((dQDh/ 3*dQDh, .@(very drained)  You beckon more vexing sprites to accompany your attacks. _You feel your willpower being sapped.  You shoot an arrow. The arrow barely misses Eustachio.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes Eustachio trip over his own feet.  Eustachio is lightly wounded.dQDh [11 =4.3 (1.1dQDh dQDh K _Eustachio misses you.dQDh,F |  You shoot an arrow. The arrow hits Eustachio.dQDh :*dQDh   Eustachio is moderately wounded.A giggling sprite leaps out and bonks Eustachio with his +0 rapier.  Eustachio is moderately wounded.f@f   sleepcap5.4 dQDh" 6_Eustachio hits you but does no damage.eQDhMB((eQDh93*eQDh5  You shoot an arrow. The arrow misses Eustachio.  A giggling sprite leaps out and insults Eustachio's ancestors.  Eustachio is moderately wounded.eQDh+S.f@eQDh-738--eQDh. 6.5eQDhB7eQDh<: _Eustachio hits you with a +0 rapier.eQDheQDheQDheQDheQDhL.feQDhov9=-------70eQDh:eQDhfM  #.# #.###.# #.# #.# ####.# #<###.# #.# #.# #..#.###.....######## #.# #.# #.##.##..#..........####.# #.# #.##.##..#.#.####........# #.# #.#eQDh#.##..#.#.# ##.#.###### #.###.##.........###....########.##...####..#.#.................##.#.5#.....####.@@.###########...##.......###.#.###.##...###..###.#.##.##...# #......#.##.##...###..##..#.##.####......##..#.##.###.#.##.##..#.###### #.###..........(.......# #.###.....##.##..######.## #.# _Eustachio misses you.eQDhT=--eQDh}eQDhE 4-9.0 (2.5eQDhJ eQDh1M { _You fly upwards. _There is a stone staircase leading down here.fQDh^  You beckon more vexing sprites to accompany your attacks.fQDhg8--==60.0 (1.0fQDhZfQDhy _You feel your willpower being sapped. Eustachio closely misses you.fQDhw8:((fQDh0*fQDh  You beckon more vexing sprites to accompany your attacks. _You feel your willpower being sapped. Eustachio closely misses you.  You shoot an arrow. The arrow barely misses Eustachio.  A giggling sprite leaps out and bonks Eustachio with his +0 rapier.  Eustachio is heavily wounded.  Eustachio gestures wildly while chanting.fQDhuA@..fQDh:;40=1.2 (1.2fQDhfQDh' _Eustachio blinks!fQDh`*I((((((fQDhzc..@...fQDhB2.3 (1.1fQDh fQDhfQDh?_You shoot an arrow. The arrow closely misses Eustachio.fQDh  ((((You shoot an arrow. The arrow hits Eustachio.fQDh: fQDh/< *fQDh(= fQDhG  Eustachio is heavily wounded.A giggling sprite leaps out and smacks Eustachio with his own hand.fQDh! 2@..fQDh! ..fQDh" fQDh# 0fQDhh$ 3.4fQDh) fQDh,  fQDh- fQDhH. 9_Eustachio is heavily wounded.fQDhD/ fQDh. ^<..##.....#########..#..........####.####....... ##.#.###### #.##........###....########.##...###..#.#........@........##.# #.....####.>..###########..#..###@#.# ##.#...###..###.#.#  #......#.###..####......## ##.#.#########..........(.......##.....##.##..######.##.............# #..##fQDh fQDhg L.@fQDh v1=-----40fQDhi fQDha g _Eustachio twirls his moustache.gQDhBM ##.....#########..#..........####.####....... ##.#.###### #.##........###...##.##...###..#.#.................##.# #.....####.>.@###########..#..###.#.# ##.#...###  #.....##..####.... ##.#.#######...# ##.....#...#..# #...#####.# @.@   Eustachio (very drained)---5gQDh ( You shoot an arrow. The arrow hits Eustachio!gQDh_:*gQDh7  Eustachio is almost dead.A giggling sprite leaps out and bonks Eustachio with his +0 rapier.gQDhGt.@===gQDhG6.5 (1.1gQDhQPgQDhTY _Eustachio is almost dead.gQDh[ gQDh܋ gQDh=-You shoot an arrow. The arrow hits Eustachio!gQDh[gQDhÐ$gQDh+gQDhgQDhgQDhT gQDhgQDhgQDh)F gQDhF!gQDhzG!417 gQDhH2/52gQDhH=gQDhEI9gQDhI==gQDhJ 9gQDh6K37gQDhK 7.6 gQDh{L%_You kill Eustachio!gQDhM:Your Fighting skill increases to level 3!gQDhMgQDhCSgQDhV gQDh}WgQDhXK_Your Ranged Weapons skill increases to level 6!gQDhXgQDh  _No target in view!hQDh UM #<###.# .#.....######## .........#######........# #.# ##..#.#.# ##.# #.###.#.........###....########.##..####..#.#.................##.# ####.>..###########...#.....###..### #.......######......##..#.##.#...#3---80 _  You now have 424 gold pieces (gained 7).  Things that are here:  a +0 rapier; a +0 leather armourhQDh24---9.6 (2Fly hQDhhQDh hQDhhQDh<H_The sprites lose interest in your situation.hQDhhQDh|8hQDh-4=== 7  hQDhhQDh9_You feel your existence waver again.hQDh;hQDhhQDhJ#424hQDhhQDhhQDhhQDhhQDhhQDhFhQDhhQDh hQDhhQDh15hQDh=hQDh 10/12hQDh==hQDhhQDhShQDhhQDhshQDhhQDhihQDhhQDhehQDhhQDhhQDhhQDhhQDhhQDh6hQDhh=hQDh==hQDh3hQDhhQDh%hQDhhQDhGhQDhhQDhhQDh hQDhhQDhXhQDh7hQDh)=hQDh1hQDh==hQDhRhQDhhQDhhQDhQhQDhhQDh%hQDhE&hQDh)hQDh{/hQDh0hQDhB7hQDhG<hQDh=hQDh>8hQDht?=hQDh6@==hQDh@hQDhChQDhKhQDh3MhQDhM@Fly hQDhPhQDhY hQDhZhQDh[4_You feel your willpower return.hQDhG\hQDhW]hQDh]hQDho_hQDh^hhQDhhU9=hQDhjhQDhohQDhpL2==hQDhqhQDhv4 _Magic restored.hQDh1whQDhxhQDh*},hQDhLhQDh#hQDhL50=hQDh:hQDhhQDh :==hQDhhQDh,hQDhhQDhfhQDhӞU1=hQDhɠhQDh,hQDhhQDh,hQDhkhQDh,hQDhhQDhIhQDhK2=hQDhQhQDh5j 100.6 (31.0) _HP restored.hQDhhQDhfE _Done exploring.hQDh͔ M.## #<###.# .#.....######## .........#######........# #.# ##..#.#.# ##.#.###### #.###.#.........###....########.##..####..#.#.................##.# ####.@..###########...#.......###)#.####..###.#.# #....#...###..##..#.##.##..#1.6 (1.0) _hQDh] hQDh! c _There is a stone staircase leading down here.hQDhXhQDh2 _iQDhN #........##  #........#  ##.......#  #.(......#  ##......##  ##.#...#  #..####  #..##6 ##@f# #..#   #..#   ##..   .## ##  f   sleepcap =  You fly downwards.  The sleepcap releases spores at you but does no damage.48--=4.1 (2.5 _The sleepcap releases spores at you. _There is a stone staircase leading up here.iQDha ^  You beckon some vexing sprites to accompany your attacks.iQDh 5----0----=5.1 (1.0Will/2 Jinx Fly iQDh` iQDh ` _You feel your willpower being sapped. The sleepcap releases spores at you.iQDh}b   You shoot an arrow. The arrow hits the sleepcap!iQDhJ( :*iQDh $f(very drained) _You feel your willpower being sapped. The sleepcap releases spores at you.  You shoot an arrow. The arrow hits the sleepcap!  The sleepcap is moderately damaged.  You feel bolstered by spreading misfortune.  A giggling sprite leaps out and makes ttrip over its own stem  The sleepcap is heavily damaged.iQDh [11 =6.2 (1.1iQDh iQDh V _The sleepcap closely misses you.iQDhU  You shoot an arrow. The arrow hits the sleepcap.jQDh  The sleepcap is heavily damaged.6=-7.3jQDhjQDh M _The sleepcap releases spores at you but does no damage.jQDh\  You shoot an arrow. The arrow hits the sleepcap.jQDhD:*jQDh#: f The sleepcap is severely damaged.A giggling sprite leaps out and makes the sleepcap trip over its own stem.  The sleepcap is almost destroyed.jQDhs$'8.4jQDh+jQDhK _The sleepcap closely misses you.You shoot an arrow. The arrow hits the sleepcap!jQDhNE$jQDhjQDhn424 ----409.5jQDhjQDhO _You destroy the sleepcap!jQDh|s#.## #........# ##.......# #.(......# ##......## ##.#...# #..#### #..## jQDht##<@# #..# #..# ##.. ..##.###jQDhwjQDh}x6---100jQDh|{jQDhM  You now have 429 gold pieces (gained 5).jQDh97=1==---1.5 (2Fly jQDhjQDh`l _The sprites lose interest in your situation.jQDh} 8===09=2== _Magic restored.429 9jQDh b50===jQDh 1=8jQDhҗ 2=jQDh7 jQDh 1 _HP restored.jQDh jQDh jQDh jQDh jQDh jQDh jQDh jQDh jQDh jQDhq HFly jQDh6 jQDhڪ n _You feel your willpower return.jQDh jQDh L= 7 jQDh jQDh _You feel your existence waver again.jQDh jQDh ,jQDhF jQDh` jQDh_ jQDh jQDh jQDh jQDh ,jQDhZ jQDha jQDh ,jQDh jQDh jQDh ,jQDhM jQDh <44jQDh` jQDh N _You now have 444 gold pieces (gained 15).jQDh3 3jQDh{ jQDh jQDh ,jQDh jQDh jQDh jQDh jQDhk jQDh jQDh[  # .# ###.## ####.....######.........####.....@.......##..........##...l..........### .jQDh) U#........### #..........##..#.......# l   iguana (wandering)#........###........###.......#jQDhe 043.5 (32.0)jQDh ?l.jQDhG +4.5 (33jQDhO jQDhF Z _An iguana comes into view.kQDh[kQDho #  .#  ###.##  ####.....#  #####.........  ####.....@......l  ##..........##....  ..........### .  #........###kQDhO #..........# #..#.......# #........## #........# ..#kQDhү_ #  .#  ###.##  ####.....#  #####.........  ####.....@......l  ##..........##....  ..........### . kQDh: #........### #........ #..#.......# kQDh&#....... #....... kQDh˱5.kQDhkQDhOkQDhkQDh^ _An iguana is nearby!kQDh  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.kQDh}?  The iguana hisses angrily.kQDhߩl.5l5   white impkQDhk0----==5.5 (1.0)kQDh]Will/2 Jinx Fly kQDhkQDh\ _A white imp comes into view.kQDh ((((( You shoot an arrow. The arrow hits the iguana.kQDh i:*kQDh<  The iguana is moderately wounded.You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the iguana with its own front talon.kQDh?m  The iguana is heavily wounded.kQDhABkQDhI:....l.W.W   phantoml   iguana (very drained)kQDh7K[11 =6.6 (1.1kQDhQkQDhjUZ _A phantom comes into view.kQDh ((((((You shoot an arrow. The arrow barely misses the iguana.The arrow hits the phantom.kQDh*:*kQDh  The phantom is lightly damaged.  A giggling sprite leaps out and smacks the iguana with its own front talon.kQDh kQDh kQDh ...l.W.5 5   white impkQDh^ '7.7kQDh kQDha Z _The iguana is almost dead.kQDh S  You shoot an arrow. The arrow hits the iguana.kQDh ((($5   white impkQDh`k kQDhGv Y  You kill the iguana!kQDh^| ...5W..kQDhڜ P444 38.8kQDh kQDh _The white imp shouts, "Slither hence, thou grime-gilt flap-mouthed bootlicker!"kQDh (((You shoot an arrow. The arrow hits the white imp.kQDh?kQDh(Fe..5$kQDh)GD----9.9kQDhILkQDhQ7 _The white imp is lightly wounded.lQDhx (( You shoot an arrow. The arrow hits the white imp!lQDh:*lQDh   The white imp is almost dead.A giggling sprite leaps out and smacks the white imp with its own claw.lQDh3\  You kill the white imp!lQDhElQDhi..W$.lQDh"2451.0Fly lQDh%lQDh'i _The jinxing sprites lose interest in you.lQDhVtC(((((((lQDh.W$$...lQDhXV1==2.1lQDh*lQDhn _You shoot an arrow. The arrow barely misses the phantom.lQDh ( You shoot an arrow. The arrow hits the phantom.lQDhlQDh9W.lQDh'3.2lQDhlQDhvb _The phantom is moderately damaged.lQDh T  You shoot an arrow. The arrow hits the phantom.lQDh@ n  The phantom is heavily damaged.lQDhA '4.3lQDhH lQDhL M _The phantom misses you.lQDh9u C(((((((lQDh  W.$$...  You shoot an arrow. The arrow misses the phantom.5.4lQDh%j _The phantom barely misses you.mQDhzkT  You shoot an arrow. The arrow hits the phantom.mQDh   The phantom is heavily damaged.==6.5mQDhT _The phantom hits you but does no damage.mQDh`u~  You shoot an arrow. The arrow hits the phantom.mQDhbo  The phantom is severely damaged.mQDh'7.6mQDhmQDh{U _The phantom closely misses you.mQDhK~  You shoot an arrow. The arrow hits the phantom!mQDhs/  The phantom is almost destroyed.8.7mQDh2mQDhn6T _The phantom barely misses you.mQDh  You shoot an arrow. The arrow hits the phantom!$mQDhu mQDh mQDh G2/13539.8mQDhʦ  mQDh mQDh: *_You destroy the phantom!mQDh٨ mQDh mQDhO mQDh ^ _No target in view!nQDho3nQDhpnQDhrnQDhw4441 _0nQDhmxnQDhxnQDhnynQDhN{,nQDh)|nQDh}nQDhnQDhnQDh9^Fly nQDhԊnQDhcn _You feel your willpower return.nQDhnQDhUnQDhnQDhrL3==nQDhBnQDhinQDh,nQDh8nQDhnQDhgY51 9nQDhunQDhiM _You now have 451 gold pieces (gained 7).nQDh>3nQDhhnQDh_nQDhD.##$#.# ..# ####.## ####.....## #####.........## ####........@$....# ---70.8 (11.0)##...nQDhj##......#...### ......##........### .......#..........# .......#..#.......# [......#........## .......#........# .......##.......#nQDhNnQDhl==8---1.8 (12nQDh nQDhUX _Found a scale mail.nQDh4392.8 (13nQDhnQDh> _You now have 459 gold pieces (gained 8).nQDh#3nQDhnQDhnQDhBnQDh864 _You now have 464 gold pieces (gained 5).nQDh F 7 nQDhmnQDhs _You feel your existence waver again.nQDh3nQDhYnQDhnQDhR,nQDhnQDhnQDhnQDhnQDhbnQDhanQDhSBnQDh77nQDh _You now have 477 gold pieces (gained 13).nQDh:nQDh,nQDhnQDhnQDhnQDhPnQDhnQDhJnQDh nQDhvnQDh nQDh$ nQDh- nQDh nQDh nQDh nQDh nQDh]nQDhnQDhnQDh(nQDhnQDhnQDhnQDhnQDhGnQDhnQDhnQDhnQDh]nQDh<nQDhnQDhnQDhnQDhnQDhnQDhnQDhOnQDhnQDhnQDhnQDhK nQDh nQDh!nQDh8nQDh; ######### . ##.......# ..#........# #.........# [........####.... #..###.@....# 200.8 (28 #.....######  #..####  ##.##  ######..## #.......nQDhk= #........# #......### #....###nQDhBA1.8 (29nQDhCnQDhDI _Found a chain mail.nQDh InQDhX nQDhh XnQDh ,nQDh nQDh nQDh XnQDh: ,nQDh nQDh! nQDhm ,nQDh nQDhd nQDh1 Y######### ####. . ##.......# #..... ..#........# #......  #.........# ###.[.#........#...#..###..nQDh? ......#.....##.....#..#### .....## .h. #####..## ..h   hound (asleep) ........# nQDh, m. ........# ......###nQDh 16.8 (5.0)nQDh= *7.8 (6nQDh nQDh X _A hound comes into view.nQDhoO   ####. .  #.....  #......   ###.[.....  #.@.......  #..###......##......  #.....###### .....  nQDh ....  ##.## .h.  .. . oQDhP   ####.   #.....  #......   ###.[.....  #.@....... oQDh #..###......##......  #.....###### .....   ....  ##.## .h. .. .oQDhoQDh oQDh'oQDh*\ _A hound is nearby!oQDh~^  You beckon some vexing sprites to accompany your attacks.oQDh1----==8.8 (1Will/2 Jinx Fly oQDhoQDh; _You feel your willpower being sapped.oQDh!  (((((h  You shoot an arrow. The arrow hits the hound!  The hound barks!oQDh\...h..=9.9 (1.1 _The hound is heavily wounded.oQDh  You shoot an arrow. The arrow hits the hound!((($oQDh4-...oQDhQ477 ----711.0 _You kill the hound!oQDhL4  _No target in view!oQDh  _No target in view!oQDh   _Fly oQDh{ _The sprites lose interest in your situation.oQDhoQDh;oQDhb2==oQDhoQDh,oQDhWoQDh,oQDhoQDh{oQDhoQDhoQDhP==oQDhqoQDh oQDh oQDh!oQDhF#oQDh#oQDhk$oQDh%oQDhP&oQDh 'oQDh(oQDh/)L3==oQDh*oQDh,oQDhS.,oQDh/oQDh1oQDh3,oQDh4oQDh6oQDh9,oQDh;oQDh=oQDh.@oQDh@:==pQDhCpQDhpQDhT*485pQDhpQDh^M _You now have 485 gold pieces (gained 8).pQDhb 3pQDh pQDhpQDhf,pQDhpQDh+pQDhG,pQDhIpQDh7LpQDh_N,pQDhOpQDhQpQDh]Fly  _You feel your willpower return.pQDh_pQDh## ## #######.##..# .# ##.......... .# ##.........## .# ###.[.........# ####.............# ....##..........# .#######..........# ## #.........@.# --- #............#  #..........#.....  ###.......##.. ####..### .### #### ## 34.0 (23.0)---5.0 (24 _A - an emerald potionpQDhn_pQDh( ######.##.. # ##.......... # ##..## # ###.[ ####.....# ....##..pQDh\)`# #######...# # #...........# #..........pQDh*#..........#.......#####....... ####..### ..###.l #### .## B pQDh* .# B   bombardier beetle (asleep)##l   iguana (asleep)pQDh9,0.0)pQDh:*6.0 (1pQDh8BpQDhDq _An iguana and a bombardier beetle come into view.pQDh_u(  # ##.......... # ##.........## # ###.[.........#........#........#........# # #...........## #..........@.# #..........#.......  ###.......##.......  ####..### ..###.l  #### .## B  .# ##pQDh m  ##.......... ##.........## ###.[.........#........#........#........# #...........## #..........@.# #..........#.......  ###.......##.......  ####..### ..###.l  #### .##  .# ##  _There are monsters nearby!pQDh ^  You beckon some vexing sprites to accompany your attacks.pQDh* W1----==pQDh f7Will/2 Jinx Fly pQDh\" pQDh% ; _You feel your willpower being sapped.pQDhA\ ((((((BYou shoot an arrow. The arrow hits the bombardier beetle.pQDh ;*pQDh  You shoot an arrow. The arrow hits the bombardier beetle.  The bombardier beetle is lightly wounded.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the bombardier beetle trip over its own  legs.  The bombardier beetle is lightly wounded.pQDh .....l..B(very drained)lpQDhFT11 =8.1 (1.1pQDh&F _The iguana hisses angrily.qQDh ((((( You shoot an arrow. The arrow hits the iguana.qQDhՅ;*qQDhYY[  The iguana is moderately wounded.A giggling sprite leaps out and makes the iguana trip over its own talons.....l.B. (very drained)290 _The iguana is severely wounded.qQDhx (((( You shoot an arrow. The arrow hits the iguana.qQDh~;*qQDh qQDh+ The iguana is almost dead.A giggling sprite leaps out and smacks the iguana with its own front talon. qQDh9 You kill the iguana!....B.qQDhm485 6040.2 (1.1qQDhS qQDhqQDhj1_The bombardier beetle seems less drained.qQDhl/ qQDhq0 qQDh!19You shoot an arrow. The arrow hits the bombardier beetle!qQDhD6qQDh7"(qQDh7((qQDhr8($qQDh$9!qQDh3....qQDhFL----41.3qQDhAqQDhxU _You kill the bombardier beetle!qQDhD qQDh2 qQDh qQDh# H _No target in view!qQDh\ qQDhy { _No target in view!qQDh#qQDhqQDhqQDh#qQDh _2==Fly qQDhK{ _The sprites lose interest in your situation.qQDhqQDhjqQDh,qQDhqQDhcqQDh91qQDhIqQDh0P==qQDhqQDhE,qQDhqQDhB,qQDhqQDhf qQDh qQDhqQDh<qQDh- qQDhO!3qQDh!==qQDhf"0qQDh#,qQDhm&qQDh,qQDh- qQDh2.2##.......... qQDh. ##..qQDhI/2## qQDh/, ###.[qQDh10# qQDh1##.....qQDh 2# qQDh2....##qQDh63# qQDh3######.qQDhE4# qQDh4/ #.....qQDhZ5# qQDh5R #......qQDh=##.[.#..........#@......#---50.0)###.......##....$..# ####..####..###..# #### ..## . ..#..##....#qQDh>qQDhx?---qQDhH@$2.3 (11rQDhrQDh rQDhrQDhL5_Found a robe.rQDhrQDhrQDhrQDh6rQDhEl485rQDha,rQDhrQDhrQDhVP==rQDhyrQDhrQDhk,rQDhrQDhlrQDh-Y98 9rQDhrQDhN _You now have 498 gold pieces (gained 13).rQDh3rQDhrrQDhrQDh!O8rQDh!rQDhrQDh,rQDhrQDhk  7  _You feel your existence waver again.Fly  _You feel your willpower return.rQDhrQDhnrQDh'rQDhirQDhrQDh(rQDh ,rQDh!rQDh#rQDh%rQDh%rQDhS&rQDh'rQDh)rQDh)rQDh?*rQDh+rQDh,rQDhs-rQDh-rQDh/rQDh0rQDh1rQDho2rQDh4rQDhw5rQDh6rQDh6rQDhP=N ####..###..####...##  # #..## ##..##.....#  ..# ##..#.....#   #..## ##.......##   #.. ##.......#  rQDh?D ..# ##......#  #.# ##....##   ##..##   #@##   ###                   You pick up a book of Party Tricks and begin reading...rQDhB-71.3 (19rQDhB+2.3 (20rQDhDrQDhGa _You add the spells Apportation and Alistair's Intoxication to your library.rQDh^ rQDh_ 3rQDhc rQDh'k rQDhml rQDhm ,rQDhan rQDhDr rQDhs ,rQDht rQDhRw rQDhx ,rQDh$z rQDh{ rQDh} ,rQDh~ rQDh rQDh rQDhP rQDh rQDhq rQDhծ XrQDh rQDh rQDhp rQDh% rQDhع rQDh rQDh rQDh rQDhc rQDh~ rQDh rQDhL rQDhH rQDhb rQDhs rQDh  rQDh  rQDh 7You see here a +0 robe.rQDh rQDhW  rQDh/ _rQDh4 rQDh rQDh rQDh rQDh5 rQDh rQDh% rQDh rQDh rQDh rQDh rQDh rQDhR rQDh rQDh rQDh rQDh( rQDh rQDh rQDh rQDhj rQDh rQDhc rQDh rQDh  rQDhv rQDhL& rQDh' rQDh*  rQDh+ rQDhA, R_n - 2 metallic green potions (gained 1)rQDh#. rQDh. rQDh>/ rQDh0 rQDh{4 rQDhA6 rQDh6 rQDh&8 rQDh`: rQDhD< rQDh< rQDh0> rQDhG@ rQDh.B rQDhB rQDhD rQDh'F rQDhG rQDhH rQDhI rQDh L rQDhM rQDhN rQDhO rQDhR rQDhnT rQDhU rQDhyV rQDhX rQDhZ rQDhr[ rQDh] rQDh_ rQDh)c rQDhc rQDhOe rQDhg rQDhi rQDhj rQDhl rQDhtn rQDhrp rQDh~q rQDhZu rQDh,w rQDh^y rQDh rQDha rQDhӂ rQDh rQDhJ rQDh rQDhO rQDh( rQDhՊ rQDh rQDh rQDh\ rQDht rQDh rQDh rQDhD rQDh rQDh͖ rQDh7 rQDh rQDh] rQDh: rQDh1 rQDh rQDh: rQDh rQDh rQDhw rQDh" rQDh rQDh rQDhC rQDh rQDh rQDhi rQDhͬ rQDhx rQDhZ rQDh² rQDh2 rQDhߴ rQDhǵ rQDh| rQDh+ rQDh׹ rQDhҺ rQDhY rQDh׽ rQDh rQDh rQDh rQDhx rQDh$ rQDh rQDh@ rQDh rQDh rQDh rQDhB rQDh- rQDh rQDh3 rQDhz rQDh rQDhS rQDh rQDh rQDh, rQDh rQDh4 rQDh: rQDh rQDh rQDhF rQDh rQDh rQDhr rQDh rQDh rQDh rQDhe rQDh rQDh rQDh rQDh rQDh[ rQDh rQDhJ  #..#....... # ##.#........  #...........  ##...........  #............  ##............  #.#........... #............. #.#..@......... # ###........# #########  rQDh# .325.3 (53rQDh +6.3 (54rQDh rQDh S _B - a purple potionsQDh=3sQDh?sQDhBsQDh5EsQDh}BsQDh sQDhXsQDhsQDhsQDhsQDhsQDhsQDh7sQDh*,sQDhsQDhsQDhsQDhsQDhjsQDhmsQDh\sQDhsQDhEsQDhsQDhsQDh}sQDhsQDhKsQDh.##..## #...  ##..## ..#  ###.###..#  ##....#  ##..##   ##.#   #.##   ##.#   #@#   ##.#   ...  ...[. QDh/18H#....# .....#  5   ufetubus (asleep)..#..5 ......   56.3 (30  An ufetubus comes into view.7.3 (31 _Found a leather armour.sQDhH  ##..## #...  ##..## ..#  ###.###..#  ##....# ##..## ##.# #.## ##.# #@# ##.#  ...  ...[.  #....#  .....#  ..#..5  ...... sQDh[ ##..## #...  ##..## ..#  ###.###..#  ##....# ##..## ##.# #.## ##.# #@# ##.#  ...  ...[.  #....#  .....#  ..#..5  ......  _An ufetubus is nearby!tQDh-  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  The ufetubus shouts!5W   phantom (wandering)W5   ufetubus1----==8.3 (1.0)Will/2 Jinx Fly  _A phantom comes into view.  You shoot an arrow. The arrow hits the ufetubus!(((($WtQDhF& ....W55   ufetubus (wandering)  You kill the ufetubus!tQDhEV]498 5=9.4 (1.1tQDh[tQDh cc (((((( tQDhcd_An ufetubus comes into view.tQDh~  You shoot an arrow. The arrow closely misses the phantom.tQDh_tQDhtQDh ...[.W.tQDhyY   ice beast (wandering)5.W   phantomY5   ufetubus  tQDhBThe ufetubus shouts!tQDh,600tQDhtQDh] _An ice beast comes into view.tQDh3 (((((YtQDh$ You shoot an arrow. The arrow closely misses the phantom.The arrow hits the ufetubus.tQDhe;*tQDhc  The ufetubus is moderately wounded.You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the ufetubus trip over its own talons.tQDhIetQDh ftQDhftQDhDp...W5Y. (very drained)tQDhqL11 1tQDhYytQDh|a _The ufetubus is severely wounded.tQDh  You shoot an arrow. The arrow barely misses the phantom.The arrow hits the ufetubus.tQDh3p(((($tQDhu ..W.Y.tQDh I----2.5 (1.1tQDh tQDh L _You kill the ufetubus!tQDh (( You shoot an arrow. The arrow hits the phantom.tQDhk tQDhB u ..WY$W(unaware)The phantom is moderately damaged.30 _The phantom is distracted by your dazzling golden aura.tQDha  You beckon more vexing sprites to accompany your attacks.  You feel your willpower being sapped.tQDh?btQDhhW.Y.WtQDh_i\0---4tQDh+ntQDhpB _The phantom is no longer distracted by gold.uQDhl (You shoot an arrow. The arrow hits the phantom.uQDh=;*uQDh"  The phantom is heavily damaged.A giggling sprite leaps out and insults the phantom's ancestors.uQDh$uQDh0+W.Y. (drained)uQDhU2=5.6 (1.1 _The phantom is severely damaged.uQDhJ?f(((((((uQDhK WY....$..  You shoot an arrow. The arrow closely misses the phantom.6.7uQDh@T _The phantom hits you but does no damage.uQDhT  You shoot an arrow. The arrow hits the phantom.uQDh7Co  The phantom is severely damaged.uQDhD+70uQDhIuQDh~M> _The phantom hits you but does no damage.uQDhՏ~  You shoot an arrow. The arrow hits the phantom.uQDh ;*uQDh0  The phantom is almost destroyed.A giggling sprite leaps out and smacks the phantom with its own hand.uQDhD uQDh$ MY.uQDh6& P--748.8 (1.1uQDh) uQDh+ N _You destroy the phantom!uQDh V  You shoot an arrow. The arrow hits the ice beast.uQDh: F  The ice beast is lightly wounded.uQDh +90uQDhS uQDhO! @ _The ice beast hits you but does no damage.uQDhp  You shoot an arrow.  The arrow hits the ice beast but does no damage.vQDhMb  The ice beast is lightly wounded.70.9 (1.1 _The ice beast hits you but does no damage.vQDh  You shoot an arrow. The arrow hits the ice beast!vQDhQm  The ice beast is moderately wounded.The ice beast hits you. The ice beast freezes you. You resist.vQDh0nY45----2.0vQDhPqvQDhzsO _The ice beast misses you.vQDh ~V  You shoot an arrow. The arrow hits the ice beast.vQDh,] YY(unaware)The ice beast is heavily wounded.1==30 _The ice beast is distracted by your dazzling golden aura.vQDh YYou shoot an arrow.  The arrow hits the ice beast but does no damage.  The ice beast is no longer distracted by gold.vQDh`{ YThe ice beast is heavily wounded.vQDh| k38-------4.1 (1.1vQDhp vQDh, T _The ice beast hits you. The ice beast freezes you. You resist.vQDh#  You shoot an arrow. The arrow hits the ice beast.vQDh F ;*vQDh$ K Y(very drained)The ice beast is severely wounded.A giggling sprite leaps out and makes the ice beast trip over its own feet.  The ice beast is severely wounded.vQDh2 350 _The ice beast hits you but does no damage.vQDhr V  You shoot an arrow. The arrow hits the ice beast!vQDh3x p$vQDhvQDh%9=--==856.2 (1.1vQDh*vQDh-M _You kill the ice beast!wQDhaN _No target in view!wQDh3wQDhwQDhH _No target in view!wQDhK3wQDhHNwQDhQwQDhR$ _wQDht[  The jinxing sprites lose interest in you.Fly wQDh\wQDhJa{ _The sprites lose interest in your situation.wQDhAbV40=wQDh`ewQDhgwQDhnhL2==wQDhjwQDhRm,wQDh}owQDhrO2wQDhvwQDh$z;1wQDhf|wQDhwQDh]498==wQDhÁwQDhd,wQDh[wQDh}2=1wQDhنwQDh]wQDh܈wQDhowQDhNb3==wQDh)wQDhwQDhwQDhwQDhUwQDhU3=wQDhwQDh wQDh90wQDhDwQDhg;==wQDhԖ6Fly wQDh`wQDhn _You feel your willpower return.wQDhh4= 9wQDhwQDh1,wQDhɟwQDh?,wQDhpwQDh£,wQDhwQDh95wQDhD=8wQDh]wQDhĨ,wQDhwQDh_,wQDh'wQDhwQDhRK6=wQDh0wQDhwQDhwQDhwQDhwQDhnwQDh wQDhlwQDhڵwQDhzwQDhwQDh~U7=wQDh6wQDh޺wQDhN0 7 wQDh wQDhk _You feel your existence waver again.wQDhwQDh,wQDh wQDha8=wQDhwQDh3,wQDh.wQDhwQDhwQDhwQDh5wQDhU9=wQDhwwQDh,wQDhwQDh',wQDhJwQDh,wQDhwQDhmb50=wQDhwQDh4,wQDhwQDhO,wQDhwQDhk1=wQDhwQDhwQDhwQDh2wQDhwQDhwQDhwQDhBwQDhwQDhXwQDhwQDhiK2=wQDh%wQDhwQDhwQDhwQDhwQDhO=519wQDhwQDhN _You now have 519 gold pieces (gained 21).wQDh!3wQDhwQDh%wQDhO=wQDhHwQDh,wQDhK,wQDhwQDhwQDh ,wQDhx wQDh\ wQDh>,wQDh^wQDh+<30wQDhwQDhN _You now have 530 gold pieces (gained 11).wQDht3wQDhwQDhKwQDh,wQDhwQDh^!wQDh&F##.# ## #.#####.....#  ##.#........  #....... #...[...#  ##....## #.....# #..#....###  #.......@..#  ---432.2 (56.wQDh#'0)#.#........#  #..###......#  #.# ##.....#  .. ##.....#  ..#.....#  ##....#  wQDhz)#.<..#   wQDhX-]---3.2 (57wQDhT1wQDhI3; _Found an escape hatch in the ceiling.wQDh wQDh wQDh_ wQDh wQDh˛ XwQDh ,wQDh wQDh wQDh wQDh4 wQDhة wQDhl wQDh wQDhۯ wQDh wQDh wQDhZ ,wQDh5 wQDh wQDh ,wQDh wQDh wQDh& ,wQDh< wQDh wQDh ,wQDh wQDhj wQDh ,wQDh8 wQDh6 wQDh ,wQDh wQDh wQDh wQDh wQDh wQDh wQDh ,wQDh wQDhF wQDh ,wQDh wQDh wQDhP wQDh wQDhh wQDh wQDhe H ##.#........  #........#  #...[...#  ##....###  #.....###  ##..#....###  #..........#  ##.#........#  #.@###......#  #.## ##.....##  ... ##.....#  .o..# #.....#  ...... ##....#  ...... #.<..# o   orc (polearm, asleep)...### ######  ###  wQDh" - wQDh 47.2 (14  An orc comes into view. It is wielding a +0 trident.wQDhL y.oo)wQDh 5===8.2 (15wQDh wQDh " : _The orc shouts! You hear a shout! x2wQDh h   #........#  #...[...#  ##....###  #.....###  ##..  #..........#  ##.#........#  #.@###......#  #.## ##.....##  ... ##.....#  wQDhe ..o.#   ......   ...... #.<..#  ...###   ###wQDhr   #........#  #...[...#  ##....###  #.....###  ##..  #..........#  wQDhIf##.#........#  #.@###......#  #.## ##.....##  ... ##.....#  ..o.#   ......   ...... #.<..#  ...###   ###wQDhÏwQDhŐwQDhwQDh6[ _An orc is nearby!xQDh|.   #........#  #...[...#  ##....###  #.....###  ##..  #..........#  ##.#........#  #.@###......#  #.## ##.....##  ... ##.....#  ..o.#   ......   ...... #.<..# xQDhW/W ...###   ###xQDh=   #........#  #...[...#  ##....###  #.....###  ##..  #..........#  ##.#........#  #.@###......#  #.## ##.....##  ... ##.....#  ..o.#  xQDh ......   ...... #.<..#  ...###   ###xQDh{xQDhlxQDh+xQDh[ _An orc is nearby!xQDhi^  You beckon some vexing sprites to accompany your attacks.xQDh+Co.xQDh1-----9.0)Will/2 Jinx Fly xQDhxQDhs; _You feel your willpower being sapped.xQDh.u ( You shoot an arrow. The arrow hits the orc.xQDh;*xQDh{  The orc is almost dead.You feel bolstered by spreading misfortune.A giggling sprite leaps out and bonks the orc with its +0 trident.xQDh|.$xQDh530 11 6=50.3 (1.1xQDhG _You kill the orc!xQDhxQDhRxQDhxQDhH _No target in view!xQDhs xQDhQ xQDhP xQDh  H _No target in view!xQDhUxQDhVxQDhVxQDhXxQDhyY$ _xQDh_Fly xQDhdi _The sprites lose interest in your situation.----xQDhMjxQDhjxQDhkxQDhoxQDh-pL2==xQDh|qxQDht,xQDhuxQDhx,xQDhzxQDh},xQDh{xQDh+xQDh|.........#..........---..F.F   bullfrog (wandering)xQDh8.3 (8.0==---9.3 (9 _A bullfrog comes into view.yQDh'   #........#  #...[...#  ##....###  #.....###  ##..  #..  ##.#  #.@#  #.##   F$.   ....#   ......   ...... #.<..#  ...###   ###yQDhqn   #........#  #...[...#  ##....###  yQDh?#.....###  ##..  #..  ##.#yQDh  #.@#  #.##   yQDhS!F$.   ....#   ......   ...... #.<..#  ...###   ###yQDh2(yQDh(yQDh/yQDho2_ _A bullfrog is nearby!yQDhj ((FyQDhkgYou shoot an arrow.  The bullfrog croaks.  The arrow hits the bullfrog.yQDhE  The bullfrog is lightly wounded.yQDhyQDh{cF.$yQDh L====60.4 (1.1yQDhyQDh ' _You hear a shout!yQDh+ h((((((yQDh  F$....  You shoot an arrow. The arrow closely misses the bullfrog.5300===-10yQDh  yQDh$ yQDh1 2_The bullfrog closely misses you.yQDh0 yQDh   You shoot an arrow. The arrow hits the bullfrog.yQDh M  The bullfrog is moderately wounded.The bullfrog hits you but does no damage.-2 _The bullfrog barely misses you.yQDhNJ(((((yQDh$O(yQDhaq F$..yQDhj..  You shoot an arrow. The arrow closely misses the bullfrog.yQDh*#3yQDhN== 93yQDhyQDh? _The bullfrog hits you but does no damage.zQDh  You shoot an arrow. The arrow hits the bullfrog!zQDh  The bullfrog is severely wounded.The bullfrog closely misses you.The bullfrog swells and bulges.zQDhA84zQDh%zQDhm)? _The bullfrog hits you but does no damage.zQDhi o  You shoot an arrow.  The arrow hits the bullfrog but does no damage.zQDh1  The bullfrog is severely wounded.You feel your existence waver again.zQDh8 7 5zQDhzQDho? _The bullfrog hits you but does no damage.zQDh lU  You shoot an arrow. The arrow hits the bullfrog!zQDh op$zQDhzQDh`#  530 4--946.5 (1.1 _You kill the bullfrog!Your Spellcasting skill increases to level 4!zQDh.( zQDh;+ f _Your Hexes skill increases to level 7!zQDh# 0.0 _Key pressed, stopping explore. _No target in view!{QDh{QDh{QDh{QDh{QDh: _{QDh{QDh---ee   Duvessa (wandering){QDh+7.5 (1{QDhF---8.5 (2{QDh{QDh  Duvessa, Sister of Dowan comes into view. She is wielding a +2 short sword of _venom.{QDh'   #........#  #...[...#  ##....###  #.....###  ##..  #..  ##.#  #.@#  #$##   e$.   ....#   ......   ...... #.<..#  ...###   ###{QDh2R   #........#  #...[...#  ##....###  #.....###  ##..  #..  ##.#  #.@#  #$## {QDh3  e$.   ....#   ......   ...... #.<..#  ...###   ###{QDhƬ{QDh{QDhr{QDh[\ _Duvessa is nearby!{QDh   You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped..ee1------====9.5 (1Jinx Fly {QDhҲ {QDh׶ % _Duvessa shouts!{QDh / h(((((({QDh 9*{QDh  You shoot an arrow. The arrow closely misses Duvessa.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and insults Duvessa's ancestors.{QDh|e$...(very drained).{QDh11 ===-70{QDht{QDh1 _Duvessa is lightly wounded.{QDhVh((((((|QDh 4*|QDhv |QDh"|QDhe|QDh$|QDhV.|QDh!.|QDh .|QDh |QDh.  |QDhU;You shoot an arrow. The arrow barely misses Duvessa.  |QDh^LA giggling sprite leaps out and makes Duvessa trip over her own feet.  |QDh&2Duvessa is moderately wounded.|QDh|QDha?-1.6 (1.1|QDh|QDh |QDh |QDhu ,_Duvessa hits you but does no damage.|QDho.#####.....###.#.............#...[...##....###  #.....### #..#....## #........##@#....###.  #e## ##.....# .$. # ....#....##.........<.....############eeunaware, very drained)---20 _Duvessa is distracted by your dazzling golden aura.|QDh.e((((((|QDhñ *eYou shoot an arrow. The arrow barely misses Duvessa.|QDh w _Duvessa is distracted by your dazzling golden aura.  You shoot an arrow. The arrow barely misses Duvessa.  Duvessa shouts!  A giggling sprite leaps out and makes Duvessa trip over her own feet.  no longer distracted by gold.  Duvessa is moderately wounded.|QDh .e$$...|QDh 2==--====3.7 (1.1Fly |QDh? |QDh i _The jinxing sprites lose interest in you.|QDh z  You shoot an arrow. The arrow hits Duvessa!|QDhB_ k  Duvessa is severely wounded.|QDh` 48--===-4.8|QDhAh |QDhk F _Duvessa hits you with a +2 short sword of venom.|QDh z  You shoot an arrow. The arrow hits Duvessa.|QDho$f  Duvessa is almost dead.|QDh0 ee   Dowan (wandering)Duvessa barely misses you.|QDh2b9---50|QDh^:|QDhE _Dowan, Brother of Duvessa comes into view. He is wielding a +0 dagger.}QDhu eYou shoot an arrow.  Dowan shouts!  The arrow hits Duvessa.}QDh  Duvessa is almost dead.Duvessa gestures with her weapon.}QDhKe$}QDhK====6.9 (1.1}QDhs}QDhI _Duvessa misses you.}QDh36  You shoot an arrow. The arrow hits Duvessa.  You kill Duvessa!Dowan's eyes darken. "You have made a grave mistake."}QDh;$e   Dowan (fast)}QDhY}QDhE e$Dowan seems to find hidden reserves of power!}QDhR}QDhJ #.#####.....#   dertzug the Vexing##.#........   Poltergeist of Gozag  Gold: 530 #........#  Health: 49/52 ======================--#...[...#  Magic: 12/14 ====================----##....###  AC: 11  Str: 4#.....###  EV: 13Int: 16##..#....###   SH: 0Dex: 24}QDh#..........#   XL:  8 Next: 106% Place: Dungeon:6##@#........#   Noise: ===------  Time: 4477.9 (1.0)#.e###......#   o) +0 shortbow#$## ##.....##   Cast: Jinxbite.$. ##.....#   Will/2 Fly ....# #.....#  ......##....#   e   Dowan (fast)......#.<..#  ...#########  ### _Duvessa misses you.You shoot an arrow. The arrow hits Duvessa.  You kill Duvessa!Dowan's eyes darken. "You have made a grave mistake."}QDh`Dowan seems to find hidden reserves of power! _Dowan hits you but does no damage. -You kill Duvessa!  Dowan's eyes darken. "You have made a grave mistake."  seems to find hidden reserves of power! _Dowan hits you but does no damage.  Your Ranged Weapons skill increases to level 7!You have reached level 9!}QDh/  --more--}QDhZ  Your experience leads to an increase in your attributes!Your base attributes are Str 4, Int 16, Dex 18.Increase (S)trength, (I)ntelligence, or (D)exterity? QDhbv54/575-469 3% QDhmh _You feel agile. x2QDh_ <(QDhJ  You shoot an arrow. The arrow barely misses Dowan.  Dowan casts a spell.QDh&$ M§eQDh% A08QDh* QDh- # _Dowan blinks!QDh3 ^  You beckon some vexing sprites to accompany your attacks.QDh QDh @e.QDhV 5=0---- 9-9Jinx Fly QDh0 QDh ; _You feel your willpower being sapped.QDh\ (((You shoot an arrow. The arrow hits Dowan.QDhQDh .$$$e.1=--8=80QDhQDh/ _Dowan is lightly wounded.QDh (( You shoot an arrow. The arrow hits Dowan!QDhd;*QDhf $$e , very drained)Dowan is heavily wounded.A giggling sprite leaps out and doodles on Dowan's face.  Dowan is severely wounded.QDh ``Dowan gestures at you while chanting.QDh $$The shard of ice hits you! You partially resist.QDhϟ `````Dowan casts a spell at you.QDh-&..@$$QDh8'{46----112.0 (1.1QDh,QDh/R _The shard of ice misses you.QDhe((((((QDh3V_e$....5307----3.1 _You shoot an arrow. The arrow closely misses Dowan.QDh N  You shoot an arrow. The arrow hits Dowan!QDh f$QDhQDhY530 =640QDhQDhE _You kill Dowan!QDhV  _No target in view!QDh #.#........  #........# [...# #....## #.....#####..#....###..........##.#......#.@###$## ###.$. ##.........# ... .....######  ---5 _  You now have 540 gold pieces (gained 10).  Items here: )) [[.4---6.1 (2Fly  _The sprites lose interest in your situation.QDhK^8=2==9===050=5403= 9QDh[1=QDh^QDh8_QDh_=QDh`QDhtaQDhLgQDh mQDhunQDhjpQDhqQDhq2QDhq8QDhOrQDhsQDh\yQDhzQDhnz4QDhz==QDh}QDhQDhQDh~QDh#QDh_QDhQDh 3QDhp=QDhӏQDhQDhQDhQDh") 7 QDhQDh\ QDhѯt_You feel your existence waver again.QDh*==QDhԸBQDh4=Fly  QDh_You feel your willpower return.QDh<QDhQDhV5QDh==QDh6QDhQDhQDhIQDhQDhUQDh'QDh5QDh=QDhQDhtQDhQDhQDhQDhQDhQDh==QDhMQDhQDh QDhQDh>6QDh6=QDhQDhQDhEQDhuQDhkQDhvQDhQDhZ '7=QDhd-<6 _You now have 546 gold pieces (gained 6).=  You now have 553 gold pieces (gained 7).53QDh? _You see here a +0 trident.QDhAQDhDQDhDQDh|FQDhuKQDhMQDhNQDhPQDhWQDhZQDh-[QDhn^QDhaQDhdQDheQDhmmQDhQpQDhrQDhtsQDhDuQDhCxQDhvzQDh{QDh|}QDhoQDhQDhQDhQDheQDhQDh!QDhQDhQDhQDhQDhْQDh-QDh͖QDhڗQDh QDhQDhRZ_j - 2 scrolls labelled ETU AV UPHONA (gained 1)QDhQDh@QDhQDhQDhQDhkQDhQDhQDhQDhDQDhݪQDh߫QDhQDhQDhQDhQDhϳQDhQDh2QDh:QDhQDhQDhQDhQDh,QDhQDhqQDhQDhFQDh8QDhQDhRQDhQDhQDhQDhQDhQDhQDh>QDhQDh{QDhQDh#QDhQDhQDhQDhQDh-QDhDQDhJQDhQDhRQDh[QDh\QDhQDhzQDhvQDhTQDhQDhqQDh QDh QDhwYou see here a +0 trident.QDhkQDhx QDh_QDh5QDhCQDhF QDh QDh#QDh QDhG QDhVItems here: )) [[.QDhQDh QDh_QDh|QDhkQDhQDhbQDha!QDhD$QDhw&QDh'QDh(QDh+QDh.QDh.QDhf0QDh3QDh5QDh6QDh?8QDh{:QDh=QDh5>QDh?QDhAQDhCQDh8DQDhEQDhHQDhJQDh#KQDhFLQDhMQDhuOQDhPQDh6QQDh.TQDhUQDhGVQDhmWQDh8YQDhZQDhd[QDhS]QDh3aQDhbQDhxcQDhdQDhfQDh&hQDhhQDhjQDhlQDhnQDhnQDhBpQDhRrQDh6tQDhzQDhh|QDh~QDhQDhJQDhQDh߄QDhQDhQDhQDhQDhQDh\QDhАQDhQDhQDhQDhǘQDhQDhQDhQDhQDhQDhQDhQDhQDhQDhިQDhQDhQDhQDh֮QDhQDhӰQDhѲQDhQDh^QDhQDhQDhQDhFQDhQDhzQDhQDh]QDh)QDhnQDhQDhRQDh$QDhQDhz QDh#..#QDhX' QDh##.##QDh.% ... QDh....##QDhD #.. . QDhn###..##QDhE #.. ..QDhE##..##QDh% .. ... QDh)^##..### #. .... QDh}###..## ##.#..... QDh##..## ##.......) QDh##..## #.@# QDh579.1 (9QDhM 3.0)QDhp###.###..# QDhPd##....## QDhw##..## QDh5O ##.# QDhX #.## ####QDh ##.# ####...QDhy QDh]#.#####.....####.#........#QDh<QDhUQDh%80.1 (94QDhQDh QDhQDhb_Found a great sword.QDh 3QDh QDh QDhG ;M#.## #########  #.. ... ##.##  ... ....##  #.. ###..## #..##..##  .....##..### #...QDh N###..## ##.#.....##..## ##@......)0.0)##..## #..#.....[###.###..# ..#####....## ####..## . .#...QDhO ..QDh% QDh- @1.1 (1QDh0 H _Found a ring mail.QDh r ##.## #  #..# ...  #.## .... ## #... ..## #... ##..## ...... ##..### ##.... ###..## ##.#. ##..## ##.). 0##..## #..#.....[ ###.###..#...# ##....######  ##..##  ##.#  #.## #####  ##.# ####...#  #.#####.....##  QDhV2.1 (1QDhK _Found a plate armour.QDh;QDhQDhQDhюQDhXQDh  #.#............ ##.###........## ######### #..##  # ..#  .##  ... ..## #.. #..## . ##..## #.. ##..### ##QDhG~. 3###..## ##..<  ##..## ##.......)..  ##..## #..#.....[[.  ###.###..#...#####  ##....###### ##..##   ##.# #.## #####  QDhɫQDhi*4.1 (2QDhQDh9 _Found a stone staircase leading up.QDh3QDhoQDh QDhA ,QDh! ,QDh@ ,QDh QDh: QDh ,QDh QDhI QDh QDh: QDh: QDha QDhb QDh QDhZ QDh! QDh# ,QDh~$ QDhn' QDhw( ,QDh)* QDh8+ QDh, BQDh/ QDh1 BQDh33 ,QDh4 ,QDh6 QDh|7 ,QDh9 ,QDh: BQDh= QDh> ,QDh> QDho? QDh\B XQDhD BQDhI QDhL BQDhY QDhZ QDhY\ QDh] ,QDh] QDh_ QDh a QDh)b ,QDhd QDh"f ,QDhg QDhi QDhnm ,QDho QDhcs QDhu ,QDh(x QDhz QDh| ,QDh~ QDh݁ QDh- ,QDh QDh QDh6 QDh QDhQ QDh XQDh QDh QDhf QDh QDh( QDh0 QDh QDh" QDh& QDh QDh: QDh͠ QDh- QDh QDh QDh QDh; QDh QDhק QDh QDh QDh٫ ,QDh QDh QDh ,QDh QDhS QDhX QDh QDh QDh QDh QDhf QDh QDh- QDh QDh QDh QDh QDh< QDh QDh, QDhk QDh QDh QDh) QDhB QDh QDh QDh QDh QDh1 QDh QDh, QDh QDh QDhW QDh ,QDh QDh QDh QDhc QDh QDh QDh QDh? QDh QDh QDh QDh QDhM QDh QDhA QDh QDhV QDh QDh QDhO QDh QDh` QDh QDh QDhy QDh QDh ,QDh QDh QDh ,QDh{ QDh QDh QDhs QDh, QDhL QDh` QDh QDh| QDh QDh^ S ...### ####.. QDh .....# #........## #.#. .....# #.[.......# ##.##..## #.........## ##.## ...# #..........# #..# ..# .........# ####.## ....# .........#######.....## ...## .........##.....####..## QDh; ...# .......@....##### ##..#640.1 (56.0) #### ........##### ##.. ## )....#### ### .# ...## .# ## .# QDh .. .## ##QDh A1.1 (57QDh QDh & _Found a trident.QDhv 3QDhw QDhz QDh+} QDhS XQDhċ QDh ,QDhY QDhQ QDh x#.......# #.[.......# #........## #.........## # #........# #..........# ##.......# #..........# #### #.(......# #..........#######... ##......## #..........##.....###  ##.#...# ##.............#####  #..#### #....##### QDhX  #..## #..).@..#### 5.1 (4.0)  ##<.# #   #..# #...#QDh _  #..# ..#   ##.. >  ..##  .##  # QDh QDh *6.1 (5QDhH QDhp 9 _Found an escape hatch in the floor.QDhQDhmQDhQDhzQDhXQDh»,QDhQDhQDhe,QDh6QDhQDhc,QDh+QDhQDhS,QDhQDh6QDh,QDhQDhQDhI,QDh<QDhQDhKQDhQDhpQDh|QDh,QDhQDhQDh,QDh/QDh\P  There is an escape hatch in the floor here.QDhq ##......## #..........##. ##.#...# ##............. #..#### #..........###QDhY #..## #..)....####  QDhA##<.# ###.....###  #..# ##...#####  QDhX#..###..###  ##....>##  #..##.@# QDhn ...###..#  # ##..QDhf ##.. ..# QDh'#..l   iguana (asleep) ..# QDh5#l.QDhm| 56.1 (10.0)  An iguana comes into view.QDh#TllQDha.QDh+7.1 (11QDhK QDh 0 _The iguana hisses angrily.QDhTx    ##...  #... #..## #..)..  ##<.# ###.....###  #..# ##...#####  #..###..###  ##....>## #..##.@# ...###..# # ##.. ##.. ..#  #..  l.# QDh"y; #.. QDh :    ##...  #... #..## #..)..  QDh 0##<.# ###.....###  #..# ##...#####  #..###..###  ##....>## QDhK +#..##.@# ...###..# # ##.. QDh ##.. ..# #..  QDh l.# #.. QDhS QDh+ QDh' QDh+ ^ _An iguana is nearby!QDh ^  You beckon some vexing sprites to accompany your attacks.QDhv @l.QDhu 3----==8.1 (1.0)Will/2 Jinx Fly QDh QDhޛ ; _You feel your willpower being sapped.QDh  (((( You shoot an arrow. The arrow hits the iguana!QDhA;*QDh+<  The iguana is severely wounded.You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the iguana trip over its own talons.QDhM_...l. (very drained)11 =9.2 (1.1 _The iguana is almost dead.QDhS  You shoot an arrow. The arrow hits the iguana.QDh5*(QDhA(($QDh?4...QDhDcn553 ----860.3QDh[hQDhkJ _You kill the iguana!QDhi3QDhPQDhlH _No target in view!QDhQDhکQDhëQDḫQDh _Fly  _The sprites lose interest in your situation.4==QDh QDh,QDhQDh,QDhQDhIQDhi90QDh{QDhNQDhf553== 9QDhQDhO8QDhgQDh,QDhQDhb5==QDhQDhuQDhF,QDhQDhQDhF 7 QDh~QDhs _You feel your existence waver again.QDh3QDh=QDhQDhP==QDhLQDhjQDh  ,QDh QDh QDh| %9QDh QDh M _You now have 559 gold pieces (gained 6).QDh 3QDh QDh QDh ^Fly QDh; QDh n _You feel your willpower return.QDh& 3QDh QDhI QDhV ,QDh QDh QDh] ,QDh QDh  QDh ,QDh QDhz QDh ,QDh" QDh# QDhj% ,QDh& QDh) QDh}* ,QDh+ QDh- QDh/ ,QDh0 QDh2 QDh3 ,QDhc5 QDh7 QDh9 ,QDh9 QDh; QDh3= ,QDhY> QDh.@ QDh@ QDh0A QDhA QDhC QDhD QDhCE QDhE QDhH ,QDh2I QDhK { _k - 2 scrolls labelled DEANGIOTIL (gained 1)QDhL 3QDhAM QDhO QDhO ,QDhJP QDhQ QDhR QDhR QDhR QDhT QDhU QDh V QDhoV QDh{W QDhjX QDhX QDh;Y QDhZ QDhP[ QDh[ QDh!\ QDh] QDhg^ QDh^ QDh8_ QDh_ QDh` QDh=a QDha QDh>b QDh c QDhc QDhSd QDhJe QDhf QDhf QDhf QDhg QDhh QDhi QDhsi QDh:j QDh#k QDhk QDhk QDhl QDhm QDhGn QDhn QDho QDhp QDhp QDh]q QDhfr QDhs ,QDhjt QDhu QDhv QDh w QDhw QDhx QDhy QDhz QDhzz QDhq{ QDh| QDh} QDhn} QDh^~ QDh ,QDhZ QDh7 QDh. QDh QDhw QDh QDh QDh QDhU QDhX QDhE QDh QDhK QDh QDh QDhu QDh QDh QDh QDh- QDh QDh QDh BQDh# QDh QDh| QDh QDhd QDh ,QDhs QDh QDh QDh, ,QDh* QDh9 QDhN ,QDhȢ QDhԣ QDh ,QDh QDh QDhϧ QDhH QDhŨ QDh QDh/ QDh QDh& QDhg QDh QDh QDh QDh QDh BQDh׶ XQDh QDh  ##..##..#  .. #..##..# W.. ##..##.## .... #..##..# ....# ##..#..# .....## #..#..##QDhm .......####..#..#........####.#..#.......@..##..###---............#.##....##.........##### ###........####......##QDh  ##......#W   phantom (dormant) ###....####### ###........###.###.###QDh 1730.3 (70.0)QDh s.WWQDh G---1.3 (71QDh QDh\ Z _A phantom comes into view.QDhM  ##.  .. #..##..#  ... ##..##.##  .W.. #..##..#  ....# ##..#..#  .....## #..#..##  .......####..#..#  ........####.#..#  .......@..##..###  ............#.##  ....##.........##  ### ###........#  ###......##  ##......#  QDh-N F###.... ###......QDhT ##.  .. #..##..#  ... ##..##.##  .W.. #..##..#  ....# ##..#..#  .....## #..#..##  .......####..#..#  QDh........####.#..#  .......@..##..###  ............#.##  ....##.........##  ### ###........#  ###..... ##......#  ###.... ###......QDhQDh}QDhqQDh^ _A phantom is nearby!QDh^  You beckon some vexing sprites to accompany your attacks.QDhHQDhy*.WQDh= QDhT QDh+ 3QDh ----QDh ==QDh2.3 (QDh]1.0)QDh1GWill/2 Jinx Fly QDhl,QDh QDhKQDh-_You feel your willpower being sapped.QDhr4\(((((((QDhj(...W...=3 _You shoot an arrow. The arrow closely misses the phantom.QDh] ((( You shoot an arrow. The arrow hits the phantom!QDh.W..4 _The phantom is moderately damaged.QDh (( You shoot an arrow. The arrow hits the phantom!QDh3D :*QDhJ$ I  The phantom is severely damaged.You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the phantom trip over its own feet..W.(drained)11 5 _The phantom is almost destroyed.QDhq  You shoot an arrow. The arrow hits the phantom!$(QDh &.QDhdE559 ----QDh'126QDhQDhv!N _You destroy the phantom!QDhw _No target in view!QDh _No target in view!QDh)3QDhGQDh)QDh _Fly QDh{ _The sprites lose interest in your situation.QDhػL4==QDhQDh*QDh?QDhQDhQDh90QDhtQDhQDhQDhPQDhQDh:==QDhQDhZQDh6QDhQDhQDhwQDh0QDh3QDhGb5==QDhWQDhAQDhQDhQDhQDh QDh*559QDhQDhQDhY66 9QDhQDhM _You now have 566 gold pieces (gained 7).QDh2...###..## #.#..### ##..###.##...> ##..##..#... #..##..#... ##..##.##.. #..##..#..## ##..#..# #..#..##QDhs.####..#..#---493.0)#..####.#..##............##..###.............#.####....##.........######. ###........###...## ......# ###....#QDhl==---50.3 (14 _Found a stone staircase leading down.QDh/1 h8 7  _You feel your existence waver again.QDh6 +Fly  _You feel your willpower return.QDh'8 QDhK9 ,QDh9 QDh; QDh; ,QDh< QDh> QDh? ,QDh?@ QDhHA QDhSB ,QDhB QDhC QDhD ,QDhPE QDhF QDhK QDhM ,QDh_ QDhc` QDha QDhJb QDhb QDhc QDhd QDh e QDhve QDhe QDhf QDhg QDh!h QDhh QDh{i QDhhj QDhj QDh5k QDh0l QDhFm QDhm QDhn QDho QDh'p QDhp QDhp QDh##....#### ###..##  ####....#####...###  ####.......#####  ###.......># #........#  #........#  #........# ........QDh A7.3 (47QDh QDht ; _Found a stone staircase leading down.QDhO 3QDhP QDhS QDh[ QDh2] QDh^ ,QDh_ QDha QDhc ,QDhe QDhg QDhi ,QDh k QDh~m QDhUo ,QDhp QDhr QDh-t ,QDh*u QDhv QDhw ,QDhx QDh_ QDh ,QDhc QDhU QDh ,QDh QDh QDh BQDh QDh ,QDh0 QDh QDhU ,QDh+ QDhD QDh ,QDh QDh QDh ,QDhK QDh QDh ,QDh QDh QDhw ,QDhk ,QDh QDh ,QDhJ QDh3 QDhu JQDh ,QDhӺ QDhc QDh ,QDhE QDh QDh ,QDh QDhV QDh_ ,QDh QDh QDhs QDh ,QDh QDh ,QDh QDhi QDh ,QDh QDh QDh ,QDh QDh P  There is a stone staircase leading up here.QDh QDh  _QDhZ QDhD QDh ,QDh QDhr QDh ,QDh QDh QDhF ,QDh QDhQ QDh ,QDh QDh ;  You see here 5 stones.QDh 5 _QDhZ QDh) QDh QDh* ,QDhQDhQDh\,QDhQDhbQDh ,QDh QDh QDh~ ## >. ## ..# # ....###. ....#####.....QDhdG $..# #####........ #..# ####............ #..##..........##... #.@.........###.QDh838.3 (41 ##........### #.... #..........# #.... #..#.......# #.[..QDh ##........## #.... #........# #.... ##.......# #....  #### #.(......# #....  #..####......## #....QDhA9.3 (42QDhQDhx; _Found a stone staircase leading down.QDh0QDhQDhQDhQDhXQDh,QDhQDhQDh+,QDhyQDhQDh# . . >.. . #......####......# ####QDh(yJ...$..## #####...######.......##..........###...........### ##........### # #...# # #..#.......# #.[ J   jelly (asleep) ##........## #.. #..# #.. ##.......# #..QDh| 42.3 (3.0)  A jelly comes into view.QDh*3.3 (4QDhQDh$ _Found a spear.QDh+ #. ... . ..>.. ....#. ...... ......#  J...$..## QDh?. #.@# ##..# ##... ##....  #..........#  #..#.......# #.[ ##........##  #........#   QDhDK #. ... . ..>.. ....#. ......QDh)) ......#  J...$..##  #.@# QDh##..# ##... ##....  QDhe#..........#  #..#.......# #.[ ##........##  QDhCj#........#   QDh9IQDhQ\ _A jelly is nearby!QDh"v ^  You beckon some vexing sprites to accompany your attacks.QDhv 3----==4.3 (1Will/2 Jinx Fly QDh3z QDhF| ; _You feel your willpower being sapped.QDhH ((((((J    You shoot an arrow. The arrow hits the jelly!  The jelly quivers.QDh?:*QDh4  The jelly is heavily wounded.You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the jelly trip over its own pseudopods.QDh8)...$..QDh9[11 =5.4 (1.1QDh=QDh@?^ _The jelly is severely wounded.QDht6IQDh]H _No target in view!QDh QDhQDhS QDhCH _No target in view!QDh!_QDh* _Fly QDh-QDh3 _The sprites lose interest in your situation.----QDh6QDh?XQDh -J---9.4 (4.0....J   jelly---QDht QDh \ _A jelly is nearby!QDh R  You shoot an arrow. The arrow hits the jelly.QDh$(QDh̩&.QDhG576 4==4===50.5 (1.1 _You kill the jelly!QDhQDhQDh QDhH _No target in view!QDh3QDhQDh_ _QDhHQDh90QDhXQDhQDh!C== 9QDhjQDh',QDh8QDhO8QDh$QDhQDhL5==QDhQDhQDh%QDh0 7 QDhQDh _You feel your existence waver again.QDhwQDhQDh<QDhQDhQDhQDhC83==QDhQDh* _You now have 583 gold pieces (gained 7).QDh*P94QDh,QDh.N _You now have 594 gold pieces (gained 11).QDh03QDh1QDhs4QDh6@594QDh8QDh:QDh/<,QDh/=QDh@QDh BQDh/HHFly QDhIQDh`Kn _You feel your willpower return.QDhM3QDhMQDhOQDhPQDhvQQDhRQDhSQDhTQDhTUQDhUQDhMXQDhY,QDhZQDhw\QDh],QDh^QDh{`QDhaQDhbQDhbQDh}eQDhg,QDh/hQDhjQDhmBQDhoQDhp,QDhqQDhsQDh v,QDhwQDhe  You see here a +0 spear. _QDhKQDhډ,QDh QDhQDhɎ,QDhQDhuQDhܒQDhFQDh˓QDhQDhQDhaQDhQDhQDh,QDhלQDh}QDh|    .#   .# #   <# #.   #.##.   ....   ..#   ####.#  QDh#.##@#---83.5 (33.0)  ##..#.#  ##...#.##  #...>...#  #.....#.#  ##.......# #  #........## ####   ##..)......## #####.   #........#..######.....QDhRQDhG---4.5 (34QDhWQDh9 _Found a stone staircase leading up.QDhv/ QDh0 QDh2 QDh7 QDhrA fM.. ...# #J#.# #..<# #..QDhaB #.##.5#.... #.# #.#QDhGC 0 ##..#.# #...#.#  #...>...#.QDh1D J   jelly (asleep)....#5   shadow imp (asleep).)......QDhM 0.0)  A shadow imp and a jelly come into view.QDh{O QDhU .J.5Jwandering)5QDh` _====5.5 (1QDhc , _The shadow imp shouts!QDhfNH .. ..  .# #.#  .# #J.  <# #..  #.##.. #...5 #..# ####@# #.##.# ##..#.# ##...#.## #...>...# #.....#.# ...#  #........##  ##..) QDh! .. ..  .# #.#  .# #J.  <# #..  #.##.. #...5 #..# ####@# #.##.# ##..#.# ##...#.## #...>... #.....#.# ...#  #........##  ##..) QDhԨd _There are monsters nearby!QDh  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.QDhʗQDhD.J.5JQDh3----==--6Will/2 Jinx Fly QDhcQDhMZ _The jelly quivers.QDhi QDhj!QDhk QDhmHYou shoot an arrow. The arrow hits the shadow imp!QDh  The shadow imp is almost dead..J2---=-7 _The shadow imp hits you.QDhux  You shoot an arrow. The arrow hits the shadow imp!$QDh|m.JQDhd594 8 _You kill the shadow imp!QDh+ .... .##.# .# #..  <# #.. #.##.. #...J  #.$#####..##..#.##...#.##...>.....###.......##........#######..)......## #####...........#..######.....J---9QDh" QDhs ( You shoot an arrow. The arrow hits the jelly!QDhy g$JQDh| n3=------===90QDh QDh  QDhۆ QDh 5_The jelly is almost dead.QDhd QDhZR  You shoot an arrow. The arrow hits the jelly!QDho$QDh9QDhQDh=QDh-61.6 (1.1QDhN!QDh% QDh&QDh';_You kill the jelly!QDh4==QDh ' QDh7( QDh(4QDh)KQDh+!---QDh+tK   Pikel (wandering)QDh,QDh-QDh].   QDh,/HThe sprites lose interest in your situation.QDh/QDhl8QDhp92QDh: 0QDhz;QDh@<QDh=QDh>---QDh?$3.6 (2QDh]@@Fly QDhHQDh\ _Pikel, Merchant of Souls comes into view. He is wielding a +1 whip of freezing.QDh& .. ..  .# #.#  .# #..  <# #K.  #.##.. #.... #.$# ####$# #.##@# ##..#.# ##...#.## #...>...# #.....#.# ##.......#  #........##  ##..)......## QDhM  .. ..  .# #.# QDh@  .# #..  <# #K.  #.##.. #.... #.$#QDh  ####$# #.##@# ##..#.# ##...#.##QDhن  #...>...# #.....#. ##.......#  #........## QDh ##..)......##  QDh7 QDhR QDhě QDh Z _Pikel is nearby!QDh=   .##.# .# #..  <# #K. #.##.. #....  #.$#QDhO####.##.##..##...#.##...>.....#.###......##.. . .......#.    ##........##..##.......... QDhQDh.KK   PikelQDh/14.6 (1 _QDhQDhnQDhTA ^  You beckon some vexing sprites to accompany your attacks.QDhVJ M.KQDhbK _2---==5QDh)L LJinx Fly QDhQ QDhT ; _You feel your willpower being sapped.QDh (((You shoot an arrow. The arrow hits Pikel.QDh:*QDhQ  Pikel is lightly wounded.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and doodles on Pikel's face.QDh#\0.K$.(drained)5=11 =6.7 (1.1QDh>iE _Pikel is lightly wounded.QDh" QDh(( You shoot an arrow. The arrow hits Pikel.QDhn:n$K.QDh;+70QDhBQDhF\ _Pikel is moderately wounded.QDh ( You shoot an arrow. The arrow hits Pikel!QDh|h$KQDh}%8QDhQDhZ _Pikel is severely wounded.QDh N((((QDhI 3*QDh& b .$$Kvery drained)You shoot an arrow. The arrow barely misses Pikel.  A giggling sprite leaps out and doodles on Pikel's face.  Pikel is severely wounded.QDh) 4-3=--9QDh8 QDh; @ _Pikel hits you with a +1 whip of freezing.QDh h  You shoot an arrow.  The arrow hits Pikel but does no damage.QDh~ S  Pikel is severely wounded.QDh! QDh, U5=900QDh ] _Pikel misses you.QDhN((((QDh 3*QDhI.$$K Pikel misses you.The arrow completely misses Pikel.  A giggling sprite leaps out and bonks Pikel with his +1 whip of freezing.almost dead.  The jinxing sprites lose interest in you.5941Fly  _Pikel barely misses you.QDh  You shoot an arrow. The arrow hits Pikel!$QDh;QDh+ 594 6/58=QDhp,o=442 _You kill Pikel!QDhI> _Your Dodging skill increases to level 4!QDhMCQDhEH _No target in view!QDhp _No target in view!QDh _No target in view!QDhk d7 _04==8= 9==8= 7  _You feel your existence waver again.QDh@w x5==QDhGz QDh| !---QDhǀ QDhO &MQDhς (.. QDh  ...# #.#.# #..<# #..#.##..#.... #.###$ #.# ##..#.# #...#.#>...#  #.....#.#. ..QDh /........#.QDh] QDhk 13.7 (QDhь 11.0)QDhލ QDh܎ #594QDhC ---QDh $4.7 (12QDh. QDh'  QDh  QDh /You now have 598 gold pieces (gained 4).  QDhz Things that are here:QDhd QDhР 8QDh5 5.7 (13QDh QDh  QDh\ p_a +1 whip of freezing; a +0 robeQDhm607== _You now have 607 gold pieces (gained 9).QDh10 _You now have 610 gold pieces (gained 3).QDhQDhQDh2QDh!QDhp(QDh0-BQDh/QDh0QDh0@Fly QDh2QDh<4 QDh4QDh+54_You feel your willpower return.QDh5QDh7QDh7QDh8QDh)9QDh;QDh==QDh=QDh?QDh@QDh5BQDhBQDhCQDh\FQDhGQDhvHQDhIQDh8KQDhLQDhKMQDh>OQDhQQDh`SQDhSQDh7UQDhVQDhWQDhXQDhdYQDhZQDh[QDh\QDhp]QDh_QDh-aQDhaQDhIdQDh6lXQDhoQDhiqQDh rQDhrQDhyXQDhBQDhXQDhLXQDhQDhUQDhQDhQDhQDhKQDh6QDhҝQDhQDhQDhQDhHQDhQDhQDhQDhQDhJQDhGQDhPQDhQDhQDhQDhQDhsQDhQDhOQDhmQDh QDh#QDhQDhSQDh26QDhQDho  QDh QDh8*_You now have 626 gold pieces (gained 16).QDhQDhpQDhQDhQDhQDhQDhA%QDhI&QDh(QDh)QDh[*QDhn+QDh.QDh0QDh0QDh1QDh4QDhE5QDh643QDh7QDh= QDh=QDh>*_You now have 643 gold pieces (gained 17).QDhAQDhAQDh1BQDhQDhIQDhQDhQDh?QDhi QDh{ QDhE QDhSQDh|QDhQDh7QDhKQDhQDhQDh4QDhIQDhQDhQDhD QDhM"QDh$QDh&QDhW'QDh(QDh$+QDh7-QDh.QDh{/QDh2QDhv4QDhI5QDh6QDh8QDhV:QDh;QDh<QDh>QDh-@QDh@QDhBQDhDQDh@GQDhgHQDhIQDh...#QDh'& QDhl70.7 (55  An orc comes into view. It is wielding a +0 dagger.QDhy.ooQDh54==1.7 (56QDhQDhx _The orc shouts! _There is a stone staircase leading up here.QDh #.... .... ###...... ..o. ##.. #... ##..QDh #.. ##..##  #.. #..##  #.# ##.##  #.## ##..# QDh4u #@####..##  ##.##..##  #....##  QDhɨ##..##  ####.#  #.##)#  #    #...>...# QDhQ#.... .... ###...... ..o. ##.. #... ##.. #.. ##..##  #.. #..##  #.# ##.##  #.## ##..#  #@####..##  ##.##..##  #....##  ##..##  ####.# #.##)#  #  #...> QDh\U_An orc is nearby!QDh  You beckon some vexing sprites to accompany your attacks..o3----2.7 (1.0)Will/2 Jinx Fly  _You feel your willpower being sapped.QDh I (((( You shoot an arrow. The arrow hits the orc.QDhB :*QDh  The orc is severely wounded.You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the orc with its own hand.QDh| W$....QDhD a643 11 =3QDh| QDh G _You kill the orc!QDh QDh QDhY QDh9 H _No target in view!QDh _Fly  _The sprites lose interest in your situation.----QDhQDhQDh/4==QDhQDhQDh0QDhQDh8QDh7QDhQDh#643QDh1QDhQDhQDhI0QDhQDhQDhQDh QDha ==QDh  9QDhD QDh QDh2QDhQDhQDhQDhcQDhQDhJQDhQDhk5QDh==QDhAQDhsQDhQDhMQDhNQDh PQDh6RQDhTQDhfUQDhVQDhXQDhYQDhZQDhZ8QDhc[QDh^\QDh]QDh_QDh|`QDh`==QDhTaQDhKbQDhcQDhOeQDheQDhfQDhhQDhiQDhjQDhkQDhmQDhnQDh&oQDh8pQDhu QDhu  QDh v/You now have 650 gold pieces (gained 7).  QDhrvThings that are here:QDhYwQDhw50QDhxQDhR| QDh|QDhB}+_a +0 dagger; a +0 leather armourQDh}QDh>QDhQDhKQDhjQDh_QDhQDhQDhQDhQDhԒQDhwQDh@Fly QDh QDh QDh QDh|4_You feel your willpower return.QDhQDhgQDhQDhQDhQDhQDhQDhzQDhQDh QDhQDh/,QDh+BQDhQDhoP  There is a stone staircase leading up here.QDhHQDh _QDhQDh'$QDh&,QDh)QDh/QDh=1,QDh3QDh8QDh:,QDh;QDh`?QDh@,QDh_BQDhH  Things that are here:  a +1 whip of freezing; a +0 robeQDh7JQDhJ _QDhKQDhNQDhPQDhPQDhERQDhUQDhWF 7 QDhCYQDhm]s _You feel your existence waver again.QDhv_3QDhaQDhdQDhtf,QDhgQDhmQDhp,QDhqQDhtQDhfv,QDhwQDhMzQDh{,QDh|QDh~QDhy,QDh*QDhԂQDh>,QDh`QDhQDh5,QDhsQDhsQDh,QDhQDhfQDh,QDhQDhsQDh,QDh?QDhИQDhBQDhQDh,QDhQDhQDhQDhQDhQDhQDh@,QDhQDhQDh=QDhQDhQDhQDhr,QDhpQDhcQDhQDhQDhQDhQDh6QDhQDhuQDhQDhпQDh&QDhQDhQDh,QDh[QDh'QDh,QDh<QDhQDh9QDhQDhQDh~XQDhQDh,QDhQDh>QDh,QDhQDh2QDh,QDhoQDhQDh(,QDhhQDhQDha,QDhQDhQDh$QDhxQDhQDhsQDhQDhWQDhQDhfQDh]QDhQDhQDhQDhQDh)QDh{QDhQDhQQDh-QDhQDh;QDh QDh^QDhQDhQDh QDh QDhZ QDhi QDhV QDh QDh QDhHQDh2QDhQDhQDhQDhQDh@QDhQDhQDhQDh5QDhQDhQDhQDhQDhGQDh@QDh3QDhQDhQDhQDh QDhaQDhQDhQDhQDhE QDh QDh!QDh"QDh,#QDh#QDhe%QDhS&QDh&QDh!'QDh(QDh)QDh *QDh*QDh+QDh,QDh-QDh-QDh.QDh/QDh50QDh0QDh1QDh2QDh2QDhh3QDh 5QDh5QDh*6QDh{6QDh7QDh9BQDh/:QDh:QDhB;QDh;QDh<QDh=QDh=QDh0>QDh ?QDh?QDh @QDh]@QDh9DQDhDQDh#EQDhrEQDhOGQDhG,QDh|HQDhUJQDhJQDh.KQDh}KQDhMQDh2NQDh|T,QDhVQDhW,QDhXQDh0ZQDhZ,QDh[QDhk]QDh"^QDht^QDh^QDh`QDhlaQDhaQDh## #....#### ###..##..# ### ####....#####...###..## #.#####.......######..###.##6###.......@# ##..##..##......j.# #..##..##........# ##..##.###........# #..##..##........## ##..#..###..### #..#..##j   gnoll (polearm)#....####..#..###.#..........####.#..# #..#............##..### _The gnoll sergeant freezes you.QDh=-------QDh8QDhK----6.0 (2.5QDhQDh{ _You fly upwards. _There is a stone staircase leading down here.QDhQDhD Spells (Memorise)TypeFailure Level  a - Cause FearHexes7% 4b - ApportationTranslocation16%1  QDh\c - Dimensional BullseyeHexes/Translocation32% 4  d - Alistair's IntoxicationAlchemy99% 5 9 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitQDhv- QDh7 QDhXC >..##..## #..)....### dertzug the Vexing ..###<.# ###.....###Poltergeist of Gozag  Gold: 650 .###..# ##...#####Health: 42/58 =================------- #####..###..###Magic: 15/15 ======================== ...#####....>##AC: 7Str: 4 #....#### ###..##..# ###EV: 14Int: 16 QDh@F ####....#####...###..## #.#SH: 0Dex: 26####.......######..###.##XL:  9 Next: 44% Place: Dungeon:6###.......@# ##..##..#Noise: ---------  Time: 5176.0 (0.0)#......j.# #..##..#o) +0 shortbow#........# ##..##.##Cast: Jinxbite#........# #..##..#Fly #........## ##..#..###........### #..#..##j   gnoll (polearm)#...........####..#..###.#..........####.#..##..#............##..###The scorpion closely misses you. The gnoll hits you but does no damage.  The gnoll misses you. The gnoll hits you with a +0 halberd.  The gnoll sergeant hits you from afar with a +3 spear of freezing! QDhJ _The gnoll sergeant freezes you. _You fly upwards. _There is a stone staircase leading down here.QDhvS P  Okay, then.QDhuT QDhZ QDh\ . _QDh@p(((((((QDh` j......  You shoot an arrow. The arrow barely misses the gnoll.QDh40-===7.0 (1QDh; _The gnoll hits you with a +0 halberd.QDhlR  You shoot an arrow. The arrow hits the gnoll!QDhvD$QDhNQDh lN650 58QDhqQDhtI _You kill the gnoll!QDhQDhQDhzQDh9H _No target in view!QDh QDh[ @  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting3.7  13%  -1   f + Spellcasting 4.5  17%  -1      QDhF      b + Unarmed Combat   0.0    -3   g + Hexes7.7  16%  +4       h + Fire Magic   0.8    -1  c + Ranged Weapons 7.7  48%  -2           i + Evocations   0.2    -1  d + Dodging4.0   6%  +1       e - Stealth   0.0    +5          Dhֿ 9m                                                    QDh?                 The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsQDhP QDhF..##..## #..)....### dertzug the Vexing ..###<.# ###.....###Poltergeist of Gozag  Gold: 650 .###..# ##...#####Health: 40/58 ================-------- #####..###..###Magic: 15/15 ======================== ...#####....>##AC: 7Str: 4 QDhJ#....#### ###..##..# ###EV: 14Int: 16 ####....#####...###..## #.#SH: 0Dex: 26####.......######..###.##XL:  9 Next: 45% Place: Dungeon:6###.......@# ##..##..#Noise: ===------  Time: 5178.0 (0.0)#......$.# #..##..#o) +0 shortbow#........# ##..##.##Cast: Jinxbite#........# #..##..#Fly #........## ##..#..###........### #..#..###...........####..#..###.#..........####.#..##..#............##..### _Okay, then.You shoot an arrow. The arrow barely misses the gnoll. _The gnoll hits you with a +0 halberd.  You shoot an arrow. The arrow hits the gnoll! _You kill the gnoll! QDh ._No target in view!QDhjQDhQDhR QDh) QDh QDhd  Spells (Memorise)TypeFailure Level  a - Cause FearHexes7% 4b - ApportationTranslocation16%1  c - Dimensional BullseyeHexes/Translocation32% 4  d - Alistair's IntoxicationAlchemyQDh! 99% 5 9 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitQDhUQDhQDh..##..## #..)....### dertzug the Vexing ..###<.# ###.....###Poltergeist of Gozag  Gold: 650 .###..# ##...#####QDhcHealth: 40/58 ================-------- QDhJ#####..###..###Magic: 15/15 ======================== ...#####....>##AC: 7Str: 4 #....#### ###..##..# ###EV: 14Int: 16 ####....#####...###..## #.#SH: 0Dex: 26QDhi####.......######..###.##XL:  9 Next: 45% Place: Dungeon:6###.......@# ##..##..#Noise: ===------  Time: 5178.0 (0.0)#......$.# #..##..#o) +0 shortbow#........# ##..##.##Cast: Jinxbite#........# #..##..#Fly #........## ##..#..###........### #..#..###...........####..#..###.#..........####.#..##..#............##..### QDh^_Okay, then.QDh)You shoot an arrow. The arrow barely misses the gnoll. _The gnoll hits you with a +0 halberd.  You shoot an arrow. The arrow hits the gnoll! _You kill the gnoll! _No target in view!QDhQDhMemorise Cause Fear, consuming 4 spell levels and leaving 5? Y - Yes  N - NoQDh ..##..## #..)....### dertzug the Vexing ..###<.# ###.....###Poltergeist of Gozag  Gold: 650 .###..# ##...#####Health: 40/58 ================-------- #####..###..###Magic: 15/15 ======================== ...#####....>##AC: 7Str: 4 #....#### ###..##..# ###EV: 14Int: 16 ####....#####...###..## #.#SH: 0Dex: 26####.......######..###.##XL:  9 Next: 45% Place: Dungeon:6###.......@# ##..##..#Noise: ===------  Time: 5178.0 (0.0)#......$.# #..##..#o) +0 shortbow#....QDh ....# ##..##.##Cast: Jinxbite#........# #..##..#Fly #........## ##..#..###........### #..#..###...........####..#..###.#..........####.#..##..#............##..### _Okay, then.You shoot an arrow. The arrow barely misses the gnoll. _The gnoll hits you with a +0 halberd.  You shoot an arrow. The arrow hits the gnoll! _You kill the gnoll! _No target in view!---9.0 (1 _This spell is dangerous to cast!1---80.0 (2QDh QDh QDh #1.0 (3QDh_ QDh QDh QDh #2.0 (4QDhH QDhַ QDh QDhx 42QDh =QDh #3.0 (5QDhe QDh  QDhM QDh _You start memorising the spell. You continue memorising. x4QDh QDh QDhy QDhf  QDh[ QDh U_You finish memorising. Spell assigned to 'd'.QDhEQDhG Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 16% 1b - Dimensional BullseyeHexes/Translocation32% 4  c - Alistair's IntoxicationAlchemyQDh"H99% 5 5 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitQDh# QDh) QDh m..##..## #..)....### dertzug the Vexing ..###<.# ###.....###Poltergeist of Gozag  Gold: 650 .###..# ##...#####Health: 42/58 =================------- #####..###..###Magic: 15/15 ======================== ...#####....>##AC: 7QDh Str: 4 #....#### ###..##..# ###EV: 14Int: 16 ####....#####...###..## #.#SH: 0Dex: 26####.......######..###.##XL:  9 Next: 45% Place: Dungeon:6###.......@# ##..##..#Noise: ---------  Time: 5183.0 (0.0)#......$.# #..##..#o) +0 shortbow#........# ##..##.##Cast: Jinxbite#........# #..##..#Fly #........## ##..#..###........### #..#..###...........####..#..###.#..........####.#..##..#............##..###You shoot an arrow. The arrow hits the gnoll! _You kill the gnoll! _No target in view! _This spell is dangerous to cast! _QDhs You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'd'.QDh QDh Memorise Dimensional Bullseye, consuming 4 spell levels and leaving 1? Y - Yes  N - NoQDh QDh&..##..## #..)....### dertzug the Vexing ..###<.# ###.....###Poltergeist of Gozag  Gold: 650 .###..# ##...#####Health: 42/58 =================------- #####..###..###Magic: 15/15 ======================== ...#####....>##AC: 7Str: 4 #....#### ###..##..# ###EV: 14Int: 16 ####....#####...###..## #.#SH: 0Dex: 26####.......######..###.##XL:  9 Next: 45% Place: Dungeon:6###.......@# ##..##..#Noise: ---------  Time: 5183.0 (0.0)#......$.# #..##..#o) +0 shortbow#........# #QDh\#..##.##Cast: Jinxbite#........# #..##..#Fly #........## ##..#..###........### #..#..###...........####..#..###.#..........####.#..##..#............##..###You shoot an arrow. The arrow hits the gnoll! _You kill the gnoll! _No target in view! _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'd'.4.0 (1QDhAQDhK _This spell is quite dangerous to cast!5.0 (2QDhP@6.0 (3QDhRQDhVQDhsV237.0 (4QDh"YQDh\@8.0 (5QDh`QDhva _You start memorising the spell. You continue memorising. x4QDhaQDhGeQDhfc _You finish memorising. Spell assigned to 'e'.QDhT.# ##<.# ###.....### # #..# ##...##### ## #..###..### QDh9J....### ##....>## ##....#### ###..##..# ### #####....#####...###..## #.#  ####.......######..###.## ###.......># ##..##..# #.# #..##..# #........# ##..##.## #.# #..##..# #.## ##..#..#QDh ##..### #..#..## ...####..#..##.#....####.#..# #..#......##..####.###...#.QDh QDhI19.0 (1 _QDhQDhM  You now have 655 gold pieces (gained 5).QDhu54=90.0 (2QDhQDhw0 _You see here a +0 halberd.QDh QDh QDht QDh QDh QDh XQDhb QDhK *655QDh QDh QDh U5=QDh QDhp QDh QDhw QDh5 QDh QDho QDh! QDh" K6=QDhX$ QDh& QDh' QDh&) QDh+ QDh, QDh- QDh0 QDhC1 QDhs3 QDh,5 QDh@6 U7=QDh7 QDh: QDhl; QDhPX (89=QDhZ ,QDhb 50=QDhd QDhe QDh~f QDh~g QDhfi QDhi QDhj QDhl QDh'n K1=QDhTo QDhq QDhr QDhs QDh5 2=3QDh QDh XQDh+ 4=QDh 5=QDhS ,QDht QDhN QDh QDh QDhP QDh ,QDh 96QDhT (=QDh QDh ,QDh> QDh ,QDh QDh QDh QDh 7QDh =QDhb QDhX QDh0 ,QDh QDh ,QDhH QDh ,QDhS QDh QDh D8=QDh5 QDh* j 239.0 (49.0) _HP restored.QDh1 QDhu4 E _Done exploring.QDhQDhALevel 6 of the Dungeon <<<<>>>>(Press ? for help)#...####.#...# ##.............##### ##..###........###....##..#### #..........#######..#####........##.....##..## #..)....#######..## ##.#......<###.....###<.# ###.....#####..## ##.......)..##.....###..# ##...#######..## #..#.....[[.##....####QDhk#..###..######.###..#...#######.......#####....>####....########.>##....#### ###..##..# #####..##########....#####...###..## #.###.#####.......######..###.###.##########.......># ##..##..###.# ####...##......@.# #..##..##.#####.....###........# ##..##.####.#........##........# #..##..####### #........####........## ##..#..###....## #...[...####........### #..#..####......# ##....####...........####..#..##.......## #.....#####.#..........####.#..##........## ##..#....####..#............##..####.........# #..........###.###.............#.###.........####.#........##..# ##....##.........###..........##.)###......###.## ####.####........###..........##.## ##.....###..#### ###......###............).# ##.....#QDhV>@QDh2 J>>QDh{3;>>QDhC QDhf' ...###<.# ###.....### dertzug the Vexing ..###..# ##...#####Poltergeist of Gozag  Gold: 655 .#####..###..###Health: 58/58 ======================== ....#####....>##Magic: 15/15 ======================== QDh' )##....#### ###..##..# ###AC: 7Str: 4 #####....#####...###..## #.#EV: 14Int: 16####.......######..###.##SH: 0QDh * (Dex: 26###.......># ##..##..#XL:  9 Next: 45% Place: Dungeon:6#......@.# #..##..#Noise: ---------  Time: 5239.0 (0.0)#........# ##..##.##o) +0 shortbow#........# #..##..#Cast: Jinxbite#........## ##..#..#Fly ##........### #..#..###...........####..#..###.#..........####.#..##..#............##..#####.###.............#.## _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'e'.  You now have 655 gold pieces (gained 5). _You see here a +0 halberd. _HP restored. _Done exploring.QDh+ QDh1 QDh3 QDh8 f _QDh8 QDh{9 QDhM; QDh< QDh= QDh= QDh? QDh@ QDh\A QDhB QDhD QDh-G ,QDhO QDhQ QDhY QDh] QDhr^ QDh g QDhJi QDh j QDhk QDhm QDho QDhp QDhq QDhs QDh,u QDhu QDh w QDhx QDhz{ QDh)| QDh} QDh~ QDh} QDh- QDh QDh QDhD QDh QDh QDhs QDh QDh ,QDh QDhz QDh6 QDhq QDh XQDh QDh& ,QDh QDh߾ QDh ,QDh QDh   #..## ##..  #...## ##.  ##....# #. QDh-  #.....# #.  ##.....# ##  #.....## # QDh  #....#### #  #.......### #  ##.@##....#### ###56.0 (17.0) QDh 2 ########....#####..  ####.......#  ###...... QDhP #...... #......  #...... QDh  #......  ##..... QDhW QDh QDhZ c _There is a stone staircase leading down here.QDh7M7.0) _QDh5 .   ..   ...   ..   #.##+#   #....#  7 #...@# .....#.## #.# #. ..  ### QDhb QDh$QDhL*7 (1.7QDhQDh`{ _You fly downwards. _There is a stone staircase leading up here.QDhQDhCQDhQQDhQDhQDh% _QDhQDhQDh%,QDh,w#########... #...........####.........(........................................!.........$.......QDh- #@##+#61.7 (4.0 #....# #...<#.......#.#####.##.#....## .......########.......#...#QDhR4QDh 5*2.7 (5QDh9QDh;% _Found 8 stones.QDh3@ 3QDhC QDhG QDhS BQDhV QDhJW &72QDhY QDh_ N _You now have 672 gold pieces (gained 17).QDhXf 3QDhi QDhl QDho ,QDhq QDht QDhw QDh} QDh  QDhÀ QDh ,QDh QDhl QDh ,QDhV QDh ,QDh) QDhӑ m _i - 6 clear potions (gained 1)QDh 3QDhɕ QDh4 QDh ,QDh QDh9 QDhM ,QDhk QDh QDh, ,QDhG QDhW QDhS #.##.#####k...#########..... #...........# ...... ###.........(.# ..............# ..... ..............# ... ..............###.#.# ................@...# QDh ....##.##+#.#####.#....# ... #....#.# .# ... . #...<#.# ## # .......#.##.# ###.##.#....# k   wyvern (asleep)# .......########.......#QDhw [74.7 (12.0)5.7 (13QDh QDha Y _A wyvern comes into view.QDhU #.# ......   .......   ....... (.# ....... .....# ..... .....# ... .......###.#.# ..........@...# .##+#.#####.#....#   .# ... . #...<#.# ## # QDhDr  #    ....#QDhT #.# ......   .......   ....... (.# ....... .....# ..... .....# ... .......###.#.# ..........@...# .##+#.#####.#....#   .# ...  #...<#.# ## #   #    ....#QDh9[IQDh#\] _A wyvern is nearby!QDhL  QDh   QDh$ 9You beckon some vexing sprites to accompany your attacks.QDh QDh 3QDh ----==6.0)Will/2 Jinx Fly QDh ; _You feel your willpower being sapped.QDhu ((((((kYou shoot an arrow. The arrow hits the wyvern.  The wyvern hisses angrily.QDhH QDh U.......QDh 4=7.8 (1.1QDh QDh 4 _The wyvern is lightly wounded.QDh _No target in view!QDh2#.#####.......#########.....k.  #...........# ..... ##.(.# #. ....# #...... ...# #..... .###.#.#............# ##.##+#.#####@#....# #....#.#.....# ...  #...<#.#.##### # .....#.##.# ##.##.#....#  # .......# k   wyvern #######... ....##.k---80 _QDhQDho`(((((((QDhx4*QDhV  You shoot an arrow. The arrow barely misses the wyvern.You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the wyvern trip over its own feet....k... (very drained)11 ===9 _The wyvern is moderately wounded.QDh``(((((((QDh% `.....k.----80 _You shoot an arrow. The arrow barely misses the wyvern.QDh. `(((((((QDh> 4*QDhՉ  You shoot an arrow. The arrow closely misses the wyvern.A giggling sprite leaps out and smacks the wyvern with its own front foot.QDh t......kQDh2 ,1.9 (1.1QDhӚ QDhӞ ^ _The wyvern is heavily wounded.QDh'}  You shoot an arrow. The arrow hits the wyvern!QDhʐ:*QDh{JA k The wyvern is severely wounded.A giggling sprite leaps out and makes the wyvern trip over its own feet.  The wyvern is almost dead.QDhTKZ4==20QDhMQQDh9T _The wyvern barely misses you. The wyvern misses you.QDh S  You shoot an arrow. The arrow hits the wyvern.QDhE$QDhSpY  You kill the wyvern!QDh0Shooter672 ==543Fly QDhQDhi _The jinxing sprites lose interest in you.QDh>M  #.##### ########.............  ..# ....... ##(...............# #.....###.#.............@..# .##.##+#.#####.#....# ...#.#.....# #....  #...<#.#.##### .#. ......#.##.#---4QDhc83---5.9 (2QDhQDh QDh1_You now have 683 gold pieces (gained 11).QDh<3QDhC^ _No target in view!QDh IQDhԖ  _QDh QDhT h5==0QDh QDh 4 _Magic restored.QDh 3QDh QDhخ QDh޴ ,QDh QDh QDh* P 9QDh QDh QDh QDh/ ;==8QDh QDh QDhZ ,QDhp QDh QDhX QDh *683QDh0 QDh QDh F 7 QDh QDh s _You feel your existence waver again.QDhs QDh 3QDh1 QDhJ QDhy .......s. ..  .... ..  ....######.  #.# #........#  #.#####........# ####........# ##.........# (.# ## 97.9 (QDhw{ [12.0)....# #........# .....# #......### .......###.#.##.###### .......#.........+#.#####.#....#######s   scorpion (wandering) ...#.#.....#.#....# ..<#.#.#####.#..#.... #.##.# ..########QDh3| QDh; QDhх _ _A scorpion is nearby!QDh(4  s. ..  .... ..  ....######.  #.# #........# QDh4 #........#.........#.........#(.# #......@.# #........# #......####.#.##. ....#..QDhT7 #.#.... ..#.#....#<#..#....   QDh?  s. ..  .... ..  ....######.  #.# #........#  #........#.........#.........#(.# #......@.# #........# #......####.#.##. ....#..#.#.... ..#.#..<#.. QDhFQDh_ _A scorpion is nearby!QDh^  You beckon some vexing sprites to accompany your attacks.QDhi.ssQDh3----==8.0)Jinx Fly QDhCQDh|; _You feel your willpower being sapped.QDh (((((You shoot an arrow. The arrow hits the scorpion.QDh]QDhB§.s....QDhș-=9QDhQDh56 _The scorpion is lightly wounded.QDhw (((( You shoot an arrow. The arrow hits the scorpion.QDh~ QDhV .s...300QDhE QDh} c _The scorpion is moderately wounded.QDhD (((You shoot an arrow. The arrow hits the scorpion.QDh,QDh_..s.QDh%1QDhwQDhc _The scorpion is moderately wounded.QDh>\(((((((QDh7*QDhl/u.......sQDh.0B----2QDh4QDh6o _You shoot an arrow. The arrow barely misses the scorpion.QDhU  You shoot an arrow. The arrow hits the scorpion!QDhZE$QDhFQDhrN683 73QDh|zQDhL _You kill the scorpion!QDh _No target in view!QDh'  _4==Fly  _The sprites lose interest in your situation.QDh QDh QDh ==QDhC ,QDh QDh QDh QDh! QDh" QDh# QDh& QDhK' QDh' 5QDhM( ==QDh( QDh* QDh2, QDh. QDh/ QDh0 QDh4 QDhu5 QDh5 6QDh6 QDh"8 QDh;  QDh:< QDh< )_You now have 686 gold pieces (gained 3).QDh? QDhA QDhB QDhD QDhG QDh[U QDhV QDhoW ==QDhZ QDh[ ,QDha QDhc QDh#f 9686QDhi QDhz QDhs~ QDh( Lava QDh QDh QDh| Lava QDhՠ  QDh{ H You now have 701 gold pieces (gained 15).QDhx ~701Fly QDhͧ  QDhs R_You feel your willpower return.QDh QDh QDhe QDhױ QDh ~ .<j# ..s# QDh  QDhd 1j..# QDh  QDh ....# QDh/ b.... #### QDh .<### ###≈≈## QDhS ... ##≈§§§≈## QDh q ##§§§≈..≈## QDh #####....§.≈.@+ QDh ---QDh ].......≈≈## ######..##≈≈## #..####### #.# .........#......# #........#.......#####...ß#.....#'..>..#26.9 (23.0)QDh .....#QDht ....ß#QDh{ ####QDhM ##§≈≈≈§.≈≈§§≈======7.9 (24 _As you open the door, it creaks loudly! _Found a staircase to the Ecumenical Temple.QDh}yQDh%zQDhzQDhe}QDhQDh3: _QDh{u  There is an open door here. _QDhaQDhQDh,,QDhdQDhJ@  There is an open door here.QDhQDh _QDhrQDh˼QDhQDh<Lava QDhQDhQDhQDhQDhQDhQDhrQDh(QDhjQDhQDhQDhQDhQDhBQDhQDhQDhQDh(QDhhQDhQDhQQDhQDhwQDh3,QDhQDhpQDhQDhQDhQDhQDh{QDhQDhQDhQDhQDh QDhQDhT QDh QDh QDh QDhQDhtQDhQDhYQDhQDhFQDhQDh,QDh QDh J There is a stone staircase leading up here.QDh5QDh _QDhXQDhQDh3!QDh!QDh"QDhT$QDh&QDh#'QDh'QDh`(QDha*QDh*QDhI+QDh+QDh-QDh8.QDh.QDh_/QDh21QDh1QDh2QDh2QDh=5QDh5QDh$6QDh6QDh)9QDh9QDhT:QDhf;QDh=QDh >QDh>QDh?QDhBQDhBQDh3CQDh DQDh#FQDhFQDh GQDhIQDhjK,QDhKQDhLQDh:OQDhOQDh,PQDhQQQDhT,QDh$UQDhUQDh=XQDhXQDh[YQDhY[QDh`QDhaC # .# #. .. #. ##.#.###  F.....####### #.........# ###@.####.#QDh}c------ #..........  ###### ##.##.####.#  #....# #...#...#  #....####.###.....  +.....#.........###F   Jeremiah (wand, polearm, asleep)  ..##.....#.##.#.....  .<.#.# .# .....  #.##.....#.# .# ..####QDhTj-64.9 (37QDhk&------QDhk$5.9 (38QDhnQDhu  Jeremiah, Barachi Dreamer comes into view. They are wielding a +3 trident of _draining, wearing an orb of mayhem and carrying a wand of polymorph.QDhq}I # .# #. .. #. ##.#.### F.....#######  #.........#  ###@.####.#  #..........   ##.##.####.#   #...#...#  #.###.....  .........###  .##.#.....  <.#.# .# .....  .# .#  QDh  # .# #. .. #. ##.#.### F.....#######  #.........#  ###@.####.#  QDh2 #..........   ##.##.####.#   #...#...#  #.###...  .........###  .##.#.....  <.#.# .# .....  .# .# QDh QDhf QDh& QDhM+ ] _Jeremiah is nearby!QDh  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.QDhXF.bF)QDh'3----===6.9 (1.0)Will/2 Jinx Fly QDh7bQDh?> _Jeremiah shouts! You hear an angry hiss.QDhty(b(((QDh?*bQDh8tYou feel your willpower being sapped. _Jeremiah shouts! You hear an angry hiss.  You shoot an arrow. The arrow closely misses Jeremiah.  You feel bolstered by spreading misfortune.  A giggling sprite leaps out and bonks Jeremiah with their +3 trident of  draining.QDhQDhQDhSQDh.bFb.., drained)QDh11 7bFbQDhH2 _Jeremiah is lightly wounded.QDh  bF(((You shoot an arrow. The arrow closely misses the butterfly.The arrow hits Jeremiah.QDh Eb*QDhd  b**  very drained)Jeremiah is lightly wounded.  A giggling sprite leaps out and makes Jeremiah trip over their own feet.QDh6P  Jeremiah is moderately wounded.A giggling sprite leaps out and makes the butterfly trip over its own legs.  You kill the butterfly!QDhKR QDhPS ,QDh T QDhV QDhbY QDh_ bbbFb..QDhc #.# #. .b #b##b#.### .Fb...####### #.........###..####.#...........###### ##.##@####.#.....# #...#...# ###.###......+.....#.........#### ..####.#.....##..###.....#.##.#QDhA,QDhDQDh5LK.bQDhM----70Fly QDhT9bQDhXi _The jinxing sprites lose interest in you.QDh9& ?.# #.b #. ##b#b###.Fb...####### #.........# ###..####.#.#........... ###### ##.##.####.#. #....# #...#.@.# #....####.###......#+.....#.........#### .##.....#.##.#..... ....<.#.##.#.##.....#.# .#...####  #.....#.# .#..###.....#.##.##........#.# ####QDh( QDh&+ QDh63 J.1QDho7 QDh: QDh  .b##b#.### .Fb...####### #.........##..####.#...........###### ##.##.####.#....# #...#...##.# ###.###.@....#QDh+.....#.........### .##.##.#...... .....<.#.##.....#### +##...<#####..###§§## #######QDhQDhQDhQDh.FF   Jeremiah (wand, polearm, very drained)QDh T4==2QDhQDhQDh<##b#.### .F.F..####### #.........##..####.#...........###### ##.##.####.#....# #...#...##.# ###.###.....+.....#.......@.#### .##QDh%##.#...............<.#.##.....##.....#.# .#...####.##  ## #.##. ...#.####### +##...<#####..###§§## ####### ........# ##≈§≈≈§###ß...ßQDh"QDh-`.FbQDh.%3QDh&77bQDh:QDh$i  .F..F.####### #.b.......##..####.#...........###### ##.##.####.#....# #...#...##.# ###.###......#+.....#.........###### .##.##.#..@............<.#.##. .QDh##.....#.# .#...####.##  ## # #.##. ........# ##.≈§≈.§≈##.....#QDh,QDhQDh!QDhQDh9.bFF   Jeremiah (wand, polearm, very drained)QDh%4QDh,7bQDhQDh   #.bF......##..####.#...........###### ##.##.####.#....# #...#...##.# ###.###......#+.....#.........###### .##.##.#...............<##.....#.# .#...####.##  ## # #.##. ...#.####### ........#####....≈§§..'..>..#QDh ..QDh bFF   Jeremiah (wand, polearm)QDh 1QDhH %5QDhǤ bQDh9 QDh QDh  ##bF####.#...........###### ##.##.####.#....# #...#...##.# ###.###.....+.....#.........###### .####.#...............<##.....#.# .#..@####.##  ## # #.##. ...#.####### +##...<#####..###§§## ####### ..................§≈≈##.....#.b==6bQDhW>###.F####.#.dertzug the Shooter#...........Poltergeist of Gozag  Gold: 701###### ##.##b####.#.Health: 58/58 ========================#....# #...#...##.#Magic: 14/15 ======================--#....####.###......#AC: 11  Str: 4+.....#.........######EV: 14Int: 16 .##.....#.##.#..........SH: 0Dex: 26 ......<.#.##.#..........XL:  9 Next: 57% Place: Dungeon:7 .##.....#.# .#..@####.##Noise: ---------  Time: 5376.9 (0.0)#.....#.# .#..## #o) +0 shortbow#.....#.QDh>7##.##.Cast: Jinxbite#........#.#######Will/2 Fly +##...<#####..###§§## ####### ........# ##≈§≈≈§###ß...ß# ........# ##.≈§≈.§≈##.....# ........#####....≈§§..'..>..# ..................§≈≈##.....#A giggling sprite leaps out and makes Jeremiah trip over their own feet.  Jeremiah is moderately wounded.A giggling sprite leaps out and makes the butterfly trip over its own legs.  You kill the butterfly! _The butterfly disappears in a burst of colours! _The jinxing sprites lose interest in you.bb _There is nobody nearby that the sprites are interested in.QDhTbb _No target in view!QDh2bQDhQDh9bQDhH _No target in view!QDh QDh\ QDh QDh QDh QDh QDh> QDh 90QDh BQDh QDh QDh : 9QDh QDht FbF   Jeremiah (wand, polearm)QDhL 0    #....   ##.##F####.#.   #...#.b.##.#  .###......#  ......###### #.......... <QDhB #..........  .#..@# 8.9 (2   .#..## #  ##.  ###### <      >..#  _You start resting.QDhK    #....   ##.##F####.#.   #...#.b.##.#  .###......#  ......###### #.......... <#..........  .#..@#   .#..## #  ##.  ###### <    >..#QDh 7bQDh ] _Jeremiah is nearby!QDhxrt  You beckon some vexing sprites to accompany your attacks.QDhy,QDh}F°bbbQDh~3--==9.9 (1Jinx Fly QDhۃ°bbbQDhʅJ _You feel your willpower being sapped. Jeremiah hops!QDh^   You shoot an arrow. The arrow hits the butterfly!  You kill the butterfly!QDh.b(b(((QDh,QDhj,QDhmQDh/.Fb.b.b...QDhX5=81.0 (1.1QDhAbQDhle _The butterfly disappears in a burst of colours!QDh QDh QDh^"(QDh(QDh(QDhLb.(((You shoot an arrow. The arrow misses the butterfly. The arrow hits Jeremiah.QDhx  Jeremiah is moderately wounded.b......b..20QDhbb _The butterfly disappears in a burst of colours!QDhor ((((b((You shoot an arrow. The arrow misses the butterfly. The arrow hits Jeremiah.QDh BQDh QDhqbb....b.QDh%3QDhKbbbQDh*,\ _Jeremiah is heavily wounded.QDh.  You shoot an arrow. The arrow closely misses the butterfly.The arrow hits the butterfly!  You kill the butterfly!QDh [b.(((QDh %((QDh! Tb*QDhs   The butterfly disappears in a burst of colours!A giggling sprite leaps out and smacks the butterfly with its own antenna.  You kill the butterfly!bb.b....QDht V--114QDh%} bbb _The butterfly disappears in a burst of colours!QDhrt @ b((b(((( You shoot an arrow. The arrow closely misses the butterfly.The arrow hits Jeremiah!QDh db*bQDh} * b*b, drained)Jeremiah is severely wounded.A giggling sprite leaps out and bonks Jeremiah with their +3 trident of  draining.QDh4  Jeremiah is severely wounded.A giggling sprite leaps out and smacks the butterfly with its own antenna.  You kill the butterfly!bF......b...35QDhRbb QDh__The butterfly disappears in a burst of colours!QDh  You shoot an arrow. The arrow hits Jeremiah!  You kill Jeremiah!QDhW,QDh.$(((...(QDh0((QDhBN..........QDh Jinx 701 6-746 QDhi_The butterfly disappears in a burst of colours! x2  Your Ranged Weapons skill increases to level 8!QDhQDhOf _Your Hexes skill increases to level 8!QDh QDh QDhOQDhH _No target in view!QDhIQDhH _No target in view!QDhS 4== _QDh\ n  The jinxing sprites lose interest in you.Fly  _The sprites lose interest in your situation.QDhl 9==2QDhv 5=QDh~ QDh QDhr QDhB 1QDhà QDh QDh݇ QDh QDh QDh QDh QDhE =QDh QDhU QDh( QDh QDh^ QDh QDh QDh 6QDhj ==QDhڦ 0QDhD QDhɨ QDh  QDh QDhp _Magic restored.QDh QDhĶ QDh, QDh1 QDh? QDh QDh QDh QDh QDh QDh QDh= #701QDh QDh QDh QDh QDh ==QDh\ QDh QDh QDhl QDh QDh  9QDh QDhh QDh QDhH QDh QDh QDh QDhm H # QDh U.# #. QDhN e .b #.  ##b#.###  .F....####### #.........#  ###..####.# #...$  ###### ##.##.--- #....# #...#...##. #....####.###......# +.....#.........###### ..##.....#.##.#..........<.#.##.#.......... #.##.....#.# .#...####.##  #.....#.# .#..## QDh *# QDh  #.....#.##.##QDh #.#QDhw QDh &MQDhV QDhV , # QDh K.# #.QDh7 E.. #. QDh ##.#.### QDh G......######QDh I#.........# QDh [##..####.#QDhh  QDh S#...@.......QDhT ##### ##.##.####.#.QDh R #...#...##.QDh> g#....####.###......# QDh r+.....#.........######QDh. #QDh #..##QDh QDh QDhu 406.0 (2QDh 0.0)QDh QDhP 8QDh ---QDh %7.0 (21QDhh @Fly QDh? QDh  QDh1 ]_The sprites lose interest in your situation. QDh 0_Magic restored. _QDh :You feel your willpower return.QDh GYou now have 706 gold pieces (gained 5). QDh 6 r - a wand of polymorph (12) (gained 8 charges) QDh I Things that are here:68.0 (22QDh  QDh  QDhN QDh _a +3 trident of draining; a +0 robe; an orb of mayhemQDh6 QDhH QDhI QDh: F 7 QDhZ  _You feel your existence waver again.QDh QDh BQDh QDhd QDh QDh ,QDh QDhc QDh ,QDh QDh" QDh ,QDh QDh QDh> ,QDh QDh QDhF ,QDh QDhZ QDh ,QDh QDh QDh)! ,QDh" QDh% ,QDh& QDh( v _n - 3 metallic green potions (gained 1)QDh+ 3QDh, QDh"- QDh-/ ,QDh/ QDh0 QDhS3 BQDh4 QDh6 ,QDhe7 QDh8 QDh: ,QDh: QDhJ< QDh= ,QDhe> QDhX? QDhA ,QDh?B QDhC QDh[F ,QDhF QDhJH QDhlL .####+# ....... .......###########>......@.........#31.0 (23 ........########.#QDhL  .####+#.# #.# #.# #####.# #.# #...QDhN ..# #... #.##### .####.#.### .........####### #####.#.........#QDhQ QDhR $2.0 (24QDhT QDhV ; _Found a stone staircase leading down.QDhQDh¾ _You reach down and open the door.QDh@  There is an open door here.QDhg ########QDhYE #.)....#  # #@# 7.0 (5.0) #.####'##  #.......# #.......###########QDhS#>................##........########.##.####+#.# #.#QDh#. #.# #####.## #.# #QDhQDhn*8.0 (6QDhQDhL% _Found a dagger.QDhv  There is an open door here. _QDhz,QDhi|QDh3~QDh,QDhQDhQDh_ #.)....#  #.####.# #.####'###.......##.......###########QDh#>................# #........########.# #.####+#.##.# #.@.# #.# #####.#QDhn #.#.# #.# #.....# #.#... #... #.##### ..#S...####.#.### #..#.##.....###QDhɋ #..#.# #####.#...... S   water moccasin (wandering) #..#.# #.###..## ... .. . #...).. ##########.##.##QDh,47.0 (9QDhә.S8.0 (10.0)QDh  #.)....#  #.####.#  #.####'##  #.......#  #.... #>.. #.. #.####+#.#  #.@.# #.#  #.#.# #.#  #.#... #...  ..#....#  #..#.##... #..#S# #### #..#.#  QDh ;... .. . #...)QDhp?  #.)....#  #.####.#  #.####'##  #.......#  #.... #>.. #.. #.####+#.#  #.@.# #.#  #.#.# #.#  #.#... #...  ..#....#  #..#.##... #..#S# #### #..#.#  ... .. . #...) _A water moccasin is nearby!QDh}(  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.S.S4---==9.0)Will/2 Jinx Fly  _The water moccasin hisses angrily.QDh ((( You shoot an arrow. The arrow hits the water moccasin.QDhY;*QDh  water moccasin hisses angrily.  You shoot an arrow. The arrow hits the water moccasin.  The water moccasin is moderately wounded.  You feel bolstered by spreading misfortune.  A giggling sprite leaps out and makes the water moccasin trip over its own  tail.QDh(..S.(very drained)QDh U11 =50QDhQDhFi _The water moccasin is moderately wounded.QDh (( You shoot an arrow. The arrow hits the water moccasin!QDhH;*QDhS4  The water moccasin is severely wounded.A giggling sprite leaps out and smacks the water moccasin with its own tail.S.. 1 _The water moccasin is almost dead.QDhL[  You shoot an arrow. The arrow hits the water moccasin.QDh4;*QDh QDh  QDh=The water moccasin is almost dead.QDhgA giggling sprite leaps out and makes the water moccasin trip over its own  QDh tail.QDhv'QDh'$QDhb(QDh(QDhF)QDh) QDh*QDhDQ QDhQ QDhR!706 QDh@S---QDhS81QDhT2 QDh/U._You kill the water moccasin!QDhUQDhZQDhz^ QDh._QDh_E_Your Fighting skill increases to level 4!QDh{`QDhڂ3QDhQDh9H _No target in view!QDh #.####.# #.####'##.......# #.......############>................# #........########.# #.####+#.# #.# #...# #.# #####.# #.#@# #.# #.....# #.#....#... #.##### ..#....####.#.### #..#.##..........#####..#.# #####.#.......#..#.# #.###..###...#.. . #...)... ###########.##.####....# #...#...---3 _QDh M  You now have 710 gold pieces (gained 4).QDh 10---4.0 (2Fly QDh QDhX l _The sprites lose interest in your situation.QDh!  _No target in view!QDhNaQDhaQDhbQDhhQDhp~5= _QDhs,QDhx,QDhryQDhXe0QDhQDh2=QDh?QDhQDh>QDhQDh(,QDhQDhkb6==QDh3QDhQDhQDh3 9QDhVQDh-QDh,QDh9QDh3QDhK,QDhQDhQDhiQDh]710==QDhQDhQDh,QDhQDh/QDh޶QDhQDhQDhCQDh,QDhnQDhVQDhQDh_98QDh]QDhQDh,QDhQDhQDhN,QDhQDhQDh,QDhQDhQDha,QDh~QDhQDhQDhj 7 Fly QDhQDhJ _You feel your willpower return. You feel your existence waver again.QDh~3QDhQDhQDh,QDhQDhQDh,QDh8QDhQDh,QDhQDhQDh ,QDh QDh QDhg,QDhQDhQDh ,QDhQDhQDh,QDhqQDh!QDh7%,QDh&QDhS(QDh+,QDh-QDh.QDh%2,QDh]3QDh5QDh7,QDhN9QDh:QDh>,QDhB?QDhQDh,QDh!QDh QDhQ ,QDh QDh QDh,QDh:QDhQDh,QDh QDhQDh),QDhnQDh' QDh",QDh$QDh%QDh),QDhB,QDhd.QDh51,QDhO2QDh3QDh6,QDh7QDh9QDhu<,QDh=QDh=@QDhB,QDh7DQDhFQDh/Lo ###.#.........# ###.###..####.#. .... ....#...)....... .... #####.##.####.#. ...# # #...#...##.# ...#o QDhL####.###......# ...#.. .#.........#######....# .#.##.#...............# .#.##.#.........@.....# QDhLk.#.##.#...####.###...... .#.##.#..## #.# ##### .#.##.##.# #.# ....#.########## #####..###§§## #######o   orc (asleep) QDh`M!.# ####≈§≈≈§###ß...ß# .# ##.≈§≈.§≈##.....# .#####....≈§§..'..>QDhT099.0 (45.0)QDhYU-500.0 (46QDhXQDhA^q _An orc comes into view. It is wielding a +0 club.QDh8.#...###. .... .#...) .... . ...# # #.QDh9 ...#o . ...#.. ......#######....# .#...............# ........@.....# .####.###......  #.# #####  #.#      >..# QDh4.#...###. .... .#...) .... . ...#  #.QDhN ...#o . ...#.. ......#######....# .#...............# ........@.....# .####.###......  #.# #####  #.#    >..#QDhIQDhvQDhQDh[ _An orc is nearby!QDh^  You beckon some vexing sprites to accompany your attacks.QDh#4---==1.0 (1.0)Will/2 Jinx Fly QDh=QDh; _You feel your willpower being sapped.QDhƦ ((((((oYou shoot an arrow.  The arrow hits the orc but does no damage.QDhF0 :*QDh Q o......  orc (very drained)The orc shouts!  You feel bolstered by spreading misfortune.A giggling sprite leaps out and bonks the orc with its +0 club.11 =9 (0.9 _The orc is heavily wounded.QDhQ e ((((((QDhR ZYou shoot an arrow.  The arrow hits the orc but does no damage.QDh .o.....QDh2 ,2.9 (1.0QDh QDh[ [ _The orc is heavily wounded.QDh-5((((QDhf/( _The orc is heavily wounded.  You shoot an arrow.  The arrow hits the orc but does no damage. _The orc is heavily wounded.You shoot an arrowQDh05.  The arrow hits the orc but does no damage.QDh:*QDh  The arrow hits the orc but does no damage. _The orc is heavily wounded.You shoot an arrow.  The arrow hits the orc but does no damage.  The orc is heavily wounded.A giggling sprite leaps out and bonks the orc with its +0 club...o... 3 _The orc is almost dead.QDh QDhJ You shoot an arrow. The arrow hits the orc.QDh>($(((QDh]7....QDh;b710 ---4QDhQDhĊG _You kill the orc!QDhQDhQDhiQDhH _No target in view!QDhj3QDh_QDhH _No target in view!QDh QDh QDhr QDhl QDh) h5= _QDh* QDh @Fly QDh QDh { _The sprites lose interest in your situation.QDh QDh? QDh ,QDh QDh QDh 9=QDh QDh QDh H0QDh~ ,QDh QDh QDhz i6== 9QDh QDhl QDhN ,QDhn QDh QDh: QDh *710QDh QDh QDh ,QDh QDh QDh QDh ;==8QDh QDhx QDh ,QDh QDh  You now have 717 gold pieces (gained 7).  Things that are here:7QDh QDh ^ _a +0 club; a +0 ring mailQDh 3QDh! QDh$ QDh + F 7 QDh, QDh #.##.####.#.#.....#.###. ...#...##.#.###...#.###. .###......#......#......# .......#######...)# ##........#......#QDh QDh *2.9 (3QDhQDh; _Found a stone staircase leading down.QDhQDhs  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting4.0  12%  -1   f + Spellcasting 4.9  17%  -1           b + Unarmed Combat   0.0    -3   g + HexesQDht8.3  20%  +4       h + Translocations   0.0     0  c + Ranged Weapons 8.2  49%  -2   i + Fire Magic   0.8    -1          d + Dodging4.1   2%  +1   j + Evocations   0.2    -1   e - Stealth   0.0    +5                  Dh49m                                                            The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|allDh 9m skills [!] training|cost|targetsQDhYQDh>bQDhm......#dertzug the Jinx #####.# ####Poltergeist of Gozag  Gold: 723#.# #..#Health: 58/58 ======================== #####.# #..####Magic: 16/16 ======================== #.....# ###..#..#AC: 7Str: 4 QDh2p#.##### #....#..#EV: 14Int: 16 #.### #.##.#..#.####SH: 0Dex: 26 ....#######.#.....#.....XL:  9 Next: 81% Place: Dungeon:7 #.........#.####@.......Noise: ---------  Time: 5542.9 (0.0) ###..####.#.#.......####o) +0 shortbow #...)..................>Cast: Jinxbite #.##.####.#.#.....#.###.Fly ...#...##.#.###...#.###.# .###......#......#......# .......#######...)# # #.#...............# #.#...............# _a +0 club; a +0 ring mail QDh5sa_You feel your existence waver again. _You now have 723 gold pieces (gained 6). _You feel your willpower return. _y - a scroll labelled GATUIREMPE _Found a stone staircase leading down.QDhxQDhyQDhQDhQDhb3QDhdQDh{jQDhDrXQDhs,QDhuQDhvQDhyQDhyQDhDzQDh{QDh(~,QDh~QDhaQDh˃,QDhpQDhQDh݇,QDh{QDhQDh,QDhQDhQDh,QDh>QDh,F _You reach down and open the door.QDh*3QDhQDhϙ@  There is an open door here.QDhQDhs _QDhQDh?QDh,QDhQDhɡQDh,QDhQDhCQDhQDhQDhQDhȩQDh,QDhQDhQDhϯ,QDhGQDhoQDh,QDh&QDhOQDhb,QDhܷQDh%QDh`,QDhڻQDh#QDh,QDhoQDh~QDh,QDhQDhQDhz,QDhQDhQDh,QDh3QDhSQDhQDhCQDhQDhQDhGQDh,QDhQDh QDhQDhQDhQDh,QDhvQDhdQDhz,QDh6QDhQDha,QDhQDhQDh,QDhKQDhQDh%,QDhQDh=QDh,QDhiQDhMQDh,QDhQDhQDh,QDhQDh2QDhb,QDhQDhQDh,QDh_QDh*QDh@,QDh@ QDhr QDhP,QDh`QDh@QDhS,QDhQDhIQDh,QDhQDhQDh,QDhQDh!QDh$,QDh%QDh'QDh*,QDh'+QDh,QDh6/,QDh30QDh3,QDh*4QDh7| _g - 6 scrolls labelled LOUCOXTEONU (gained 1)QDh :3QDh:QDhW<QDh>,QDh6?QDh@QDhB,QDhxCQDhEQDhF,QDhiGQDh_JQDhgQDhWlXQDhwQDhxQDh_yQDh(zQDh}QDh~,QDhQDhQDhڃ,QDhQDhQDhV,QDhtQDhQDhߏ,QDhQDhQDh=,QDhpQDhQDh,QDhgQDhAQDh,QDhQDhQDh}#......#......###...)####..#### ...........# #.....# ...........#####.##.# ###.###.............#  #.# #########...###  #. #.....# ##### ##....# §## ####### #@...# 604.9 (6QDhO2.0) ≈§###ß...ß# #..#### .§≈##.....# ..... §§..'..>..##....... §≈≈##.....##........ ≈≈###ß...ß###........ ### ####### #......... #.....[.^.? QDh6QDh+5.9 (63QDhQDhM _Found a leather armour.QDh>n QDhn QDhu QDh{ QDhЇ QDh QDh QDh^ ,QDh QDhޚ QDh ,QDh QDh QDhɤ ,QDhK QDhQ QDh˪ ,QDh/ QDh QDhk ,QDh QDh  ##....#  ##....# ß#####..######## ##............# .>..##............# ....##............# ...ß###...........# #...........#  QDh #.....[.^.@.#  #...........#  #...........# #.....# ############# QDh QDh- \12.9 (7.0)3.9 (8QDh QDh1 ` _C - a scroll labelled MEPEESAYSOQDhS^QDh`QDhe,QDh/yQDh~QDhQDhuQDhQDhQDhQDhQDhQDhQDhQDh9QDhQDhQDhٷQDhQDhQDhTQDh QDhQDhrQDhQDh=QDhQDhQDhQDhoQDhQDhQDh2QDh)QDh?!QDhV$,QDhu%QDh(QDh*,QDh+QDhd/QDhU1,QDhW2QDh:5QDh7,QDh8QDhi;QDh=,QDhO>QDhMAQDhgC,QDhDQDhHQDhXK,QDhLQDhOQDhQ,QDhRQDhTQDh-W,QDhJXQDhZQDh],QDh^QDhP`QDhb,QDhcQDhMfQDhh,QDh4jQDhblQDh}o,QDhHpQDhlrQDh2u,QDhuQDhFxQDhtz,QDh{QDhy}QDh-,QDhQDh,XQDhɈQDhي,QDhQDhnQDhԏ,QDhߐQDhgQDh,QDh˕QDhQDh,QDh)QDhQDh)QDhQDh QDhQDh(QDhQDh"QDhdQDh #....# #...#...##.#.## ##..j.####.###......#... .'.....#.........####### ..##...jj#.##.#........... ...j...<.#.##.#........... #.##.....#.##.#...####.### #.....#.##.#..## #.# # #.....#.##.##.# #.#QDh #.....@..#.########## #+##...<#####..###§§## ### ..# ####≈§≈≈§###ß. ...# ##.≈§≈.§≈##.. .........#####....≈§§..'.....................§≈≈##.. j   gnoll sergeant (polearm, wandering).........######..##≈≈###ß. jjj 3 gnolls (1 missile, wandering)#.#####........####### ####.#####........#QDhv051.9 (38.0)QDhKQDhQDhQDhQQDh1j.j......jjjj)jjjj 4 gnolls (1 missile, 3 wandering)QDh4==2.9 (39QDhQDh0 _The gnoll sergeant shouts!QDh"    ##.j..#### .'.j...#......... ..##.....#.#....... QDh .......jj#.# #.##j....#.# #.....#.# #.#  #.....#.##.##.# #.#  #.....@..#  #+##...<#####  QDh q.........#  .........#  ..... .... ...  QDh 4  QDh p s   ##.j..#### .'.j...#......... ..##.....#.#....... .......jj#.# #.##j....#.# #.....#.# #.#  QDhOs #.....#.##.##.# #.#  #.....@..#  #+##...<#####  .........#  .........#  ..... .... ...   QDh| QDh} QDh} QDh d _There are monsters nearby!QDhV  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.QDh,QDhz. Your spells (cast)TypeFailure Level  a + JinxbiteHexes1% 2 b - Sigil of BindingHexes1%3  c - Inner FlameHexes/Fire7%3  d - Cause FearHexesQDh.4%4  e - Dimensional BullseyeHexes/Translocation28%4 QDh/Select a spell to cast[!]/[I] toggle spell headersQDhZ QDhlf QDhSs #....# #...#...##.#.## dertzug the Jinx##.j..####.###......#... Poltergeist of Gozag  Gold: 723.'.j...#.........####### Health: 58/58 ========================..##.....#.##.#........... Magic: 16/16 ========================QDhht .......jj#.##.#........... AC: 7Str: 4#.##j....#.##.#...####.### EV: 14Int: 16#.....#.##.#..## #.# # SH: 0Dex: 26#.....#.##.##.# #.#XL:  9 Next: 81% Place: Dungeon:7QDhw #.....@..#.##########Noise: ==-------  Time: 5652.9 (0.0)#+##...<#####..###§§## ### o) +0 shortbow.........# ####≈§≈≈§###ß. Cast: Jinxbite.........# ##.≈§≈.§≈##.. Fly .........#####....≈§§..'.....................§≈≈##.. j   gnoll sergeant (polearm).........######..##≈≈###ß. jjjj 4 gnolls (1 missile, 3 wandering)#.#####........####### ####.#####........# _Found a leather armour. _C - a scroll labelled MEPEESAYSO _The gnoll sergeant shouts! _There are monsters nearby!Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.QDhx QDh #....# #...#...##.#.## dertzug the Jinx##.j..####.###......#... Poltergeist of Gozag  Gold: 723.'.j...#.........####### Health: 58/58 ========================..##.....#.##.#........... Magic: 16/16 ========================.......jj#.##.#........... AC: 7QDh Str: 4#.##j....#.##.#...####.### EV: 14Int: 16#.....#.##.#..## #.# # SH: 0Dex: 26#.....#.##.##.# #.#XL:  9 Next: 81% Place: Dungeon:7#.....@..#.##########Noise: ==-------  Time: 5652.9 (0.0)#+##...<#####..###§§## ### o) +0 shortbow.........# ####≈§≈≈§###ß. Cast: Jinxbite.........# ##.≈§≈.§≈##.. Fly .........#####....≈§§..'.....................§≈≈##.. j   gnoll sergeant (polearm).........######..##≈≈###ß.QDh( [39;49m jjjj 4 gnolls (1 missile, 3 wandering)#.#####........####### ####.#####........# _Found a leather armour. _C - a scroll labelled MEPEESAYSO _The gnoll sergeant shouts! _There are monsters nearby!Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.QDhُ P  Okay, then.QDhT QDhŕ QDh . _QDhX  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.QDh#....# #...#...##.#.## dertzug the Jinx##.j..####.###......#... Poltergeist of Gozag  Gold: 723.'.j...#.........####### Health: 58/58 ========================..##.....#.##.#........... Magic: 12/16 ==================------.......jj#.##.#........... AC: 7Str: 4QDhNX#.##j....#.##.#...####.### EV: 14Int: 16#.....#.##.#..## #.# # SH: 0Dex: 26#.....#.##.##.# #.#XL:  9 Next: 81% Place: Dungeon:7#.....@..#.##########QDhӻNoise: ==-------  Time: 5652.9 (0.0)#+##...<#####..###§§## ### o) +0 shortbow.........# ####≈§≈≈§###ß. Cast: Jinxbite.........# ##.≈§≈.§≈##.. Fly QDhWJ.........#####....≈§§..'.....................§≈≈##.. j   gnoll sergeant (polearm).........######..##≈≈###ß. jjjj 4 gnolls (1 missile, 3 wandering)#.#####........####### ###QDh޼N#.#####........#Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.QDh)Casting: Cause Fear (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activateQDh3#....# #...#...##.#.## dertzug the Jinx##.j..####.###......#... Poltergeist of Gozag  Gold: 723.'.j...#.........####### Health: 58/58 ========================..##.....#.##.#........... Magic: 12/16 ==================------.......jj#.##.#........... AC: 7Str: 4QDh5#.##j....#.##.#...####.### EV: 14Int: 16#.....#.##.#..## #.# # SH: 0Dex: 26#.....#.##.##.# #.#XL:  9 Next: 81% Place: Dungeon:7#.....@..#.##########Noise: ==-------  Time: 5652.9 (0.0)#+##...<#####..###§§## ### o) +0 shortbow.........# ####≈§≈≈§###ß. Cast: Jinxbite.........# ##.≈§≈.§≈##.. Fly .........#####....≈§§..'..QDh6...................§≈≈##.. j   gnoll sergeant (polearm).........######..##≈≈###ß. jjjj 4 gnolls (1 missile, 3 wandering)#.#####........####### ####.#####........#Press: ? - help, Dir - look around, f - activateYou feel bolstered by spreading misfortune.The gnoll sergeant looks frightened! The gnoll looks frightened!  QDh 8The gnoll shouts!  The gnoll looks frightened! The gnoll easily resists.  The gnoll looks frightened!QDh8,QDh9QDhC?j...jj...<.....jj, fleeing) 3 gnolls (1 missile, 2 fleeing)QDhDY14 =3.9 (1QDhBLQDhP  You feel bolstered by spreading misfortune.  The gnoll sergeant looks frightened! The gnoll looks frightened!houts!looks frightened! The gnoll easily resists. _shouts!QDh  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.QDh8QDhQDhQDhb...j.j..j 2 gnolls (1 missile, 10----4Will/2 Jinx Fly QDhQDh _The gnoll sergeant hums to itself desperately, trying to keep calm.QDh_(((((((QDh|N4*QDh  You shoot an arrow. The arrow closely misses the gnoll.A giggling sprite leaps out and smacks the gnoll with its own hand.QDhQDh QDh$T.j...QDh_%.....<..jjj 2 gnolls (1 missile, 1 fleeing, 1 ver…)QDh&I5=5QDhu+QDh#.3 _The gnoll is lightly wounded.QDhUR  You shoot an arrow. The arrow hits the gnoll.QDhrQDhQDh+ j.jvery drainedQDhU)  The gnoll is moderately wounded.QDh%6QDh QDhK _The gnoll misses you.QDh4 R  You shoot an arrow. The arrow hits the gnoll.QDh΋:*QDh[&  QDh\The gnoll is heavily wounded.A giggling sprite leaps out and bonks the gnoll with its +0 whip.QDhe .jjThe gnoll is severely wounded.QDhf%7QDh+mQDhp< _The gnoll hits you but does no damage.QDh%  QDh-You shoot an arrow. The arrow hits the gnoll!QDhkk$   gnollQDh_ QDh*e U.jQDhЂ g723 ---8.8 (0.9QDh QDhC I _You kill the gnoll!QDh  You shoot an arrow. The arrow hits the gnoll!!$((((QDh0\ j<..$j   gnollQDh| 1=29.8 (1.0 _You kill the gnoll!QDh  You shoot an arrow. The arrow hits the gnoll!$((((((QDhx4a.....$QDh%360 _You kill the gnoll!QDh/ _No target in view!QDh _No target in view!QDhtU##########.##.####.#. #j...# #...#...##.#.###$...####.###......#.. .'.....#.........###### ..##...$.#.##.# .......<.#.##.#..........#.##.....#.##.#...####.# #.....#.##.#..## #.# #....@#.##.##.# #.# #........#.##########  #+##...<#####..###§§## ## .........# ####≈§≈≈§###ß .........# ##.≈§≈.§≈## .........#####....≈§§..'. j   gnoll (missile, wandering) ...................§≈≈## .........######..##≈≈###ß QDhX3#.#####.####### ##.j)-1 _You kill the gnoll! _No target in view! _No target in view! _The gnoll shouts!  Things that are here:5 gold pieces; a +0 whipQDhb R  #....#  .##$j..## .'.....# ..##...$.# .......<.# #.##.....# #.....# #.#  #....@# #.#  #........#  #+##...<#####QDhc  .........#  .........#  ........ ........ ........  QDhm  #....#  .##$j..## .'.....# ..##...$.# .......<.# #.##.....# #.....# #.#  #....@# #.#  #........#QDh"  #+##...<#####  .........#  .........#  ........ ........ ........  QDhQDh7-QDhQDh!\ _A gnoll is nearby!QDh9 ((((( You shoot an arrow. The arrow hits the gnoll!  Your attack snaps the gnoll out of its fear.QDh:*QDh  The gnoll is severely wounded.A giggling sprite leaps out and bonks the gnoll with its +0 club.QDh$.....QDhI6=2QDhQDhI _You kill the gnoll!QDhGQDhQDhQDhH _No target in view!QDh- 3QDh4 QDh9 H _No target in view!QDh?QDh@QDhAQDh~e=QDh --- 3 _You start resting.---4.8 (2Fly  _The sprites lose interest in your situation.QDh: IQDh6= QDhC 2==QDhG QDhJ QDhK QDhgN QDhN QDhP QDhS QDhS :==QDhU QDhX ,QDhY QDh\ ,QDh+b QDhd a3=QDh@f QDhi e5QDhk QDhk *723QDh9l QDhdn ,QDh#o QDh"q O=QDhr QDhDy QDh{ b4==QDhT| QDh~ O4QDh( QDh ,QDhK QDhh ^Fly QDhՇ QDh n _You feel your willpower return.QDh B==3QDha QDh BQDh a5=QDhp QDh ,QDh QDhۘ ,QDh QDh^ ,QDh QDh W=2QDh+ QDh; ,QDh QDh QDhy QDh. QDh b6==QDh QDh_ d _Magic restored.  You now have 728 gold pieces (gained 5).QDh %8QDh QDh < _You see here a +0 whip.QDh O1QDh {0QDhh QDh5 QDhW P==QDh QDh P  There is a stone staircase leading up here.QDh QDh A 9 _QDh QDh  You now have 734 gold pieces (gained 6).348QDh QDhB < _You see here a +0 club.QDh F 7 QDh QDh; s _You feel your existence waver again.QDh 3QDh QDh  You now have 742 gold pieces (gained 8).  D - a throwing netQDh\ &42QDh QDh# < _You see here a +0 club.QDhH 3QDh QDh% M  You now have 751 gold pieces (gained 9).QDh+ &51QDhG QDh < _You see here a +0 club.QDh 3QDh QDhY @  There is an open door here.QDh 5 _QDh QDh QDh ,QDh QDhG QDh QDh   #.#....#....#.### ...#....####.#.###  #..#.##....##.. #..#.#######.#..... #'###..#.#######.###..# #......#.........#...) .....###########.##..#.##.#.##....# #...#.....#))..####.###..QDhh F...###...'.....#........ #..##...).#.##.#... ..........<.#.##.#... ...###.##.....#.##.#.. ... ...##.....#.##.#..#QDh  .. ##.##....)#.##.##.# . #.##........#.#### #+##...<#####..#Something unseen breaks down the door.QDh 1706.8 (42.0)QDhC +7.8 (43QDh QDhT! [ _You sense a monster nearby.QDhSIQDh: QDhY QDhKQDhjQDh",QDh...#....####.#... #..#.##..........# ... #..#.#######.#.... #j###..#.#.### #......#.........#...) .....###########.###.#.##.#.##....# #...#.#........##))..####.### ...###@..'.....#.....8.8 (1.0) #..##...).#.##.#..........<.#.##.#QDh...###.##.....#.##.# ...##.....#.##.# .. ##.##....)#.##.##. j   gnoll sergeant (polearm) . #.##........#.### #+##...<#####..## .........# ####≈QDhQDhQDhLe _A gnoll sergeant is nearby!QDh֎ .. #..# ... #..# #j###..# #......#) .....# #.#.##.#.##....#  #........##)).. ...###@..'.... #..##...) ..........< ...###.##.. ... ...##.... .. ##.##....) . #.##....QDhA #+##...<  QDh-G .. #..# ... #..# #j###..# #......#) .....# #.#.##.#.##....#  QDh 0#........##)).. ...###@..'.... #..##...) ..........< ...###.##.. ... ...##.... .. ##.##....) . #.##.... #+##...<  QDhM;QDhA<QDhFQDh1Ke _A gnoll sergeant is nearby!QDh [ ((((QDh f You shoot an arrow. The arrow hits the gnoll sergeant!QDh# QDh- W'j...QDh. /===9QDh9 QDh= f _The gnoll sergeant is heavily wounded.QDhd ((((You shoot an arrow.QDh& QDhm0 V.j..QDhA1 &10QDh_: QDh= a _The arrow barely misses the gnoll sergeant.QDh (( You shoot an arrow. The arrow hits the gnoll sergeant.QDhСQDhr.j.1QDhQDhg _The gnoll sergeant is severely wounded.QDhj ( You shoot an arrow. The arrow hits the gnoll sergeant.QDh0z .  The gnoll sergeant is almost dead.QDh%2QDhJQDh)\ _The gnoll sergeant closely misses you.QDha) ((((You shoot an arrow.QDhp ..j.  The arrow closely misses the gnoll sergeant.3QDhrQDh'[ _The gnoll sergeant barely misses you.QDh & QDh p(You shoot an arrow. The arrow hits the gnoll sergeant.QDh . .  QDh: LThe gnoll sergeant is almost dead.QDh{ %4QDhҡ QDh _ _The gnoll sergeant completely misses you.QDhv2 [  You shoot an arrow. The arrow hits the gnoll sergeant.QDh: $(QDh &.QDhT 751 75.7 (0.9 _You kill the gnoll sergeant!QDhw3QDhɩQDhH _No target in view!QDh@3QDhQDhQDh QDhI$ _QDh)QDhס] #.#....#....#. ...#....####.#.# .. #..#.##......... #..#.QDh4#.#. #'###..#.#######.###.#......#.........#.. .....###########.##QDh! #.#.##$#.##....# #...##.....@..##))..####.###---.....###...'.....#....##. #..##...).#.##.# ..........<.#.##.# ...###.##.....#.##.# ... ...##.....#.##.QDh .. ##.##....)#.##.. #.##........# #+##...<#####..#QDh/78 M##.#.####.....Y #...... ...#....####.#.##... .......... #..#'###..#.#######.####......#.........#... #......###########.##.#.##@#.##....# #...QDhp #........##))..####.###.....###...'.....#.....##.. #..##...).#.##.#. Fly .......#.Y   ice beast (asleep)....#QDhD-6.7 (1.0QDh&F---7.7 (2QDhQDhcy _An ice beast comes into view.Things that are here: QDh_5 gold pieces; a +3 spear of freezing; a +0 ring mailQDh ..Y #.# ... ...# ... #..# ... #..# #'###..# #......# QDhu#......# #.#.##@#  #........##)) .....###...'. ##.. #..##...) ... ..........< QDh- n.# ...###.## ... ...# .. ##.##....) . QDh\` ..Y #.# ... ...# ... #..# ... #..# #'###..# #......# QDh #......# #.#.##@#  #........##)) .....###...'. ##.. #..##...)QDhƼz ... ..........< .# ...###.## ... ...# QDho.. ##.##....) . QDhl3QDhQDha _An ice beast is nearby!QDh ((((((Y  You shoot an arrow. The arrow hits the ice beast!QDh8 QDh> ....'..QDh? 4===8.7 (1QDh}C QDhL d _The ice beast is moderately wounded.QDh 3QDhz QDh. H _No target in view!QDhm3QDh{QDhdj  You now have 756 gold pieces (gained 5).  Things that are here:QDh#6 _a +3 spear of freezing; a +0 ring mailQDhOQDh... #.#....#....# ..... ...#....####.#. .... #..#.##........ ..Y #..#.#######.# #'###..#.#######.## #......#......... #......###########QDh#.##)#.##....# #.. #...@....##))..####---#......###...'.....#....#.##... #..##...).#.## ...............<.#.#QDh^ #.#....###.##.....#.#. '... ...##.....#.#Y   ice beast# .#... ##.##....)#.##.QDh..#... #.##........#. #+##...<#####.QDh{,20.7 (2QDhV.YQDhF---1.7 (3QDh QDhQDha(((((((QDh`QDhki...'...QDhlBQDhn4===2.7 (1QDhwQDh%|p _You shoot an arrow. The arrow barely misses the ice beast.QDhyQDhͰQDhKQDhH _No target in view!QDhq  _No target in view!QDhH 3QDhO QDh  ... #.#....#....# ...... ...#....####.# ..... #..#.## .... #..#.#.# #'###..#.#. #.Y....#.## #......# #.#.##)#.##....# # #.##))..####. #......###...'.....# #.##.... #..##...).#.## ........<.#.## #.#....###.##.....#.## ...'........##.....#.## Y   ice beast##.#....###.##....)#.## ..#....# #.##Dh *2G.# #+##...<#####0.Y---3.7 (1 _QDh QDh1 (You shoot an arrow. The arrow hits the ice beast.QDhȱQDhQDh]V.YQDh(===4QDhQDh QDhPQDh=_The ice beast is heavily wounded.QDhQDhV  You shoot an arrow. The arrow hits the ice beast!QDhZo$QDhAQDh՜u 935 _You kill the ice beast!QDhQDhQm _Your Spellcasting skill increases to level 5!QDhwQDhxQDh~QDhH _No target in view!QDhgQDhQDhQDhH _No target in view!QDh6uQDh$x  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting4.1  11%  -1   g + Spellcasting 5.0  18%  -1           b + Unarmed Combat   0.0    -3   h + Hexes8.6  21%  +4  QDh"z c + Throwing   0.0    +2   i + Translocations   0.0     0       j + Fire Magic   0.8    -1  d + Ranged Weapons 8.4  48%  -2           k + Evocations   0.2    -1  e + Dodging4.1   2%  +1       f - Stealth   0.0    +5              QDh=}                                                         The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!QDh] training|cost|targetsQDhg QDhAn QDhu ... #.#....#....# dertzug the Jinx...... ...#....####.# Poltergeist of Gozag  Gold: 756 ..... #..#.##....... Health: 58/58 ========================.... #..#.#######.# Magic: 16/16 ========================#'###..#.#######.# AC: 7Str: 4#......#.........# EV: 14Int: 16# #......########### SH: 0Dex: 26#.#$##)#.##....# #. XL:  9 Next: 93% Place: Dungeon:7QDhFw X#..@.....##))..####. Noise: ===------  Time: 5725.7 (0.0)#......###...'.....#... o) +0 shortbow#.##.... #..##...).#.## Cast: Jinxbite...............<.#.## Fly #.#....###.##.....#.##...'........##.....#.## ###.#....###.##....)#.## ..#....# #.##........# #+##...<#####  _The ice beast is heavily wounded.You shoot an arrow. The arrow hits the ice beast! _You kill the ice beast! _Your Spellcasting skill increases to level 5! _No target in view! _No target in view!QDh)| QDh} QDh QDh׃ QDh QDh! QDhW# QDhE& QDh) QDh0 : _QDh2 QDh2 :77QDh4 QDh$; N _You now have 777 gold pieces (gained 21).QDh> QDh> *777QDh@ QDhE QDhI QDhI QDhK QDh]N QDhCQ QDh R QDhS QDhpX QDh3\ QDh] QDh^ QDhb QDhe QDhf QDhh QDh9l QDho QDho QDhq QDh0u QDhx QDhx QDhz QDh} QDh QDh QDh̓ QDh QDh` QDh/ QDhՋ QDh QDhג QDh QDh QDh QDh QDhY QDh` $ QDh# W_C - 2 scrolls labelled MEPEESAYSO (gained 1)QDhՠ QDh] 3QDh QDhh QDh' QDhw QDh QDh QDh QDh_ QDh QDhI QDh QDhv QDhӺ @  There is an open door here.QDh QDh  _QDhr QDh QDh hQDh ,QDh QDhm QDh] QDhi QDh@ QDh QDh QDh QDh QDhz QDh3 QDh QDh QDh QDh< QDh QDh QDh QDhU QDh+ QDh QDh QDh QDh QDh  QDh QDh QDh8" QDhZ$ QDh% QDh% QDh) QDhG+ QDh3, QDh, QDh. QDh0 QDh1 QDhi2 QDh7 QDh: QDh: QDhb< QDh ? QDhA QDh|B QDhC QDh[F QDhH QDhI QDhK QDhM QDhO QDhqR QDhT QDh{V QDhX QDhY QDh}[ QDhB^ QDh` QDha QDhKc QDhbf QDhh QDhi QDhxk QDhv F _You reach down and open the door.QDhy QDhy QDh{ QDhs QDh| QDh+ QDh QDh2 QDh QDhЋ QDh QDh W  There is a broken door, spattered with blood here.QDh QDh  _QDh QDhǜ QDh؟ QDh QDh QDhV QDhZ QDh, QDh QDh( K  Things that are here:  a +3 spear of freezing; a +0 ring mail _QDh XQDho QDh QDh QDh` QDhU QDh QDh QDhM QDh QDh- QDh QDh QDh QDh QDhs QDhY QDh QDh QDhv QDh QDhy& #.# #.#.##)#.##....# #...#..QDh' #.#####........##))..####.###..#.##......###...'.....#.#.##.##....##..##...).#.##.#...#.#.................<.#.##.#...#.#.#.#....###.##.....#.##.#...#.#...'........##.....#.##.#..QDht) j#.###.#....###.##....)#.##.##.##.....#....# #@##........#.####---#######....# #+##...<#####..######### .........# ####≈§ .........# ##.≈§ .........#####.... .................. QDh* .........######..# #.#####..####.#####........#QDh3 P84.7 (59.0)'........QDh6 #......#.......#........###.#####.QDh}@ QDhm ======5.7 (60 _As you open the door, it creaks loudly!QDhO`QDhaQDhegQDhFQ  There is an open door here. _QDh2QDhF   #########........   #...........##...   #####.........(.###   #...............# #.   #...............# #.   #...............###.#.#   #...................   #.....Dhkm##.##'#.#####.#..   ##....@#....#.#.....#.------803.7 (18   #.###.#...<#.#.#####.   #.......#.##.# ..#  ####.##.# ###.   #. .   #.#######...   #. ....#   #) #   ###------4.7 (19 _Found a club.QDh QDh QDhQDhQDhQDhQDhnQDhQDh,QDh,!QDh.#QDh2%,QDhA)QDh>+QDhq-,QDh.QDh+0QDh2QDh3,QDh 5QDh 7QDh 8,QDhA<  You see here a +0 club.QDhBQDhC _QDhDQDh$GQDhHQDhI,QDhKQDh6M,QDh6NQDhOQDhQ,QDhRQDhoTQDh)V,QDhUWQDhYQDhZ,QDh \QDh]QDh_,QDh`QDh"dQDhf,QDh!gQDhhQDh7jQDhk,QDhlQDhmn,QDhKoQDh!qQDhx  #...............# #......###  #...............###.#.##.######  #.....................#.....  #.....##.##'#.#####.#....#######  ##.....#....#.#.....#.#....#  #.###.#...<#.#.#####.#..#....  #.......#.##.# ..######## QDhz ####.##.#....########.  #.#.......#@....... 21.7 (17 #.#######....###)..  #.#####......# #  #)...........# #######.###### #........ ######### QDh]~QDhW+2.7 (18QDhQDht$ _Found a sling.QDhl 3QDh QDh QDh QDh QDh QDh ,QDh QDh# QDhY& ,QDhx' QDh7) QDh+ ,QDhV, QDhq/ QDh0 QDhj1 QDh2 QDhE5 QDh6 ,QDh8 QDh9 QDh; ,QDh< QDh? QDhA ,QDhB QDhD QDh^F ,QDh4G QDhH QDhO  .......# #### .......###.#.##.###### ..# ##'#.#####.#....####### ...#.#.....#.#....# ..<#.#.#####.#..#.... #.##.#.......#########.. #....########..........> QDhP >.....#..........@.### 30 ####....###)..###.# ##......# ##.##  ........# #.# ##.###### #.# ..  #........ ..# ..  ######### ### ###QDhT QDh_U +3.7 (11QDh,X QDhY ; _Found a stone staircase leading down.QDh 3QDh QDh QDh nQDh QDh QDh3 QDh # #........# ### #......### ###.#.##.###### ..........#......... #.#####.#....####### #.#.....#.#....# .#####.#..#.... #.......#########.....########......@...>... QDh ..#............#######.F....###)..###.# # ##.## #.# .....# #.# #.# ###### #.# ... F   sky beast (asleep) ....... ..# #.. ####### ### ####QDh 15.7 (2.0)QDhz *6.7 (3QDh QDh \ _A sky beast comes into view.QDhyG  .  .. #.. .#########..... #......@...>... ......#######.F ..###.# ##.## #.# #.# #.# #.# ... ..# #..QDhYH8 ### ####QDhS     #.. .#########..... #......@...>... ......#######.F ..###.# ##.## #.# #.#  #.# ... ..#  ###  QDh3QDh_QDhn` _A sky beast is nearby!QDh ((((((F  You shoot an arrow. The arrow hits the sky beast!QDhIQDhbN...>.F.QDhO4===7.7 (1QDhYRQDhTd _The sky beast is moderately wounded.QDh (((((You shoot an arrow. The arrow hits the sky beast.QDhJ QDhR t...>F.QDhS ,8.6 (0.9QDhwZ QDh] a _The sky beast is heavily wounded.QDh9 (((( You shoot an arrow. The arrow hits the sky beast!QDh QDhl J...F.QDh ,9.6 (1.0QDh QDh. G _The sky beast is almost dead.QDh QDhC(((((((QDhg..F>...40 _You shoot an arrow. The arrow misses the sky beast.QDhC(((((((QDhYA.F.>...1.5 (0.9 _You shoot an arrow. The arrow barely misses the sky beast.QDhg9 (You shoot an arrow.  The arrow hits the sky beast but does no damage.QDhQDhw9F.QDh,2.5 (1.0QDhcQDh|] _The sky beast is almost dead.QDh' C(((((((QDh F..>...  You shoot an arrow. The arrow barely misses the sky beast.QDh i7-3QDh - _The sky beast hits you.QDh V  You shoot an arrow. The arrow hits the sky beast!QDh E$QDh QDhO h777 -84QDh QDh M _You kill the sky beast!QDh^n _No target in view!QDhvQDh;QDhd,QDh}QDhQDh8= _HP restored.QDhQDhXQDhQDhQDhQDh95QDh)QDhBQDh QDhMQDh*_You now have 795 gold pieces (gained 18).QDh1QDhQDhQDhQDh QDhNQDhEQDh=QDhQDhQDhQDhQDhdQDhiQDh>QDhQDhQDhQDhQDhQDhQDh{#795QDh QDh6 QDh QDhQDhQDh9QDhQDhQDhQDhQDhQDh QDh!QDhg#QDh%QDh|&QDh'QDh8)QDh*QDh+QDh,QDh!/QDh0QDh}1QDh2QDh^4QDh6QDh6QDh7QDh9QDh;QDh}<QDhv=QDh>QDh@QDhHAQDh4BQDhCQDhEQDhJFQDh;GQDhHQDhUJQDhKQDh*LQDhMQDh5OQDhP,QDhRQDhTQDhnUQDhZVQDhWQDhlYQDh-ZQDh[QDh\QDh@^QDhUcQDhIdQDheQDhrgQDh4hQDh&iQDhjQDh}lQDh@mQDh4nQDhoQDhqQDhrQDhsQDhtuQDhvQDhwQDhxQDhzQDhP|QDh }QDh4~QDhQDhQDhׂQDh0QDh,QDh<QDhQDhQDh/QDhDQDhQDhzQDhQDhQDhj<#.#.#####.#..#.......#.....# QDhW#.##.QDh.#########........# .#....########..........>......##....#######.....# #####....###)..###.# ###.### ##.# ##.## #.##.# .........# #.####.#### #.# ###.###### #.##.....f# #.#  #........ ..##@#.. #.#--- QDhB ######### ####.###########.#QDh QDhU#.............#QDh1 QDhޤ)############### QDh!QDh QDhI\f   sleepcap (dormant) QDhQDh QDhQDh#75.5 (QDhȯ 31.0)QDhQDhJ2f.QDh?fQDhh---6.5 (32QDhQDh[ _A sleepcap comes into view.QDh-<.....# ........# ....>......# ...# # ###.###  ##.## #.# #.#  #.####.#### #.#  #.##....f.# #.#   ..##@#.. #.#   ####.#.#  #.............#  #### QDhLN S<.....# ........# ....>......# ...# QDhtR f# ###.###  ##.## #.# #.#  #.####.#### #.#  #.##....f.# #.#   ..##@#.. #.#   ####.#.#  #.............#  ####  QDhy  _A sleepcap is nearby!QDh (((You shoot an arrow. The arrow hits the sleepcap.QDhЇ QDhE I..f.QDhj :===7.5 (1.0)QDh QDh 6 _The sleepcap is lightly damaged.QDh4 (( You shoot an arrow. The arrow hits the sleepcap!QDh~... 8 _The sleepcap is heavily damaged.QDhjj3QDhnQDhpH _No target in view!QDhv#.#.....#.#....#####.#.....# .<#.#.#####.#..#.......#.....# #.##.#.......#########........# #....########..........>......# .....#............#######.....# #....###)..###.# ###.### ##QDh+# ##.## #.# #.# ........# #.####.#### #.# ##.###### #.##.@....# #.#  #........ ..##.#f...# #.#  ######### ####.###########.# #.............# ###############QDh2If   sleepcapQDhUQDh^.--9QDhQDhwM _The sleepcap releases spores at you but does no damage.QDhR} U  You shoot an arrow. The arrow hits the sleepcap.QDh% o  The sleepcap is heavily damaged.QDh& /==80QDh"+ QDh- M _The sleepcap releases spores at you but does no damage.QDh   You shoot an arrow. The arrow hits the sleepcap.QDhx %  QDh< KThe sleepcap is severely damaged.QDh %1QDh;QDhdU _The sleepcap barely misses you.QDh"U  You shoot an arrow. The arrow hits the sleepcap.QDhp  The sleepcap is severely damaged.QDh,2.4 (0.9QDh>QDhIY _The sleepcap completely misses you.QDh9U  You shoot an arrow. The arrow hits the sleepcap!QDhl?D$ QDhQDhWQDh...#.#.....#.#....#####.#.....#dertzug the Jinx ..<#.#.#####.#..#.......#.....#Poltergeist of Gozag  Gold: 795 #.##.#.......#########........#Health: 58/58 ======================== QDh& #....########..........>......#Magic: 16/16 ======================== .....#............#######.....#AC: 7Str: 4 ####....###)..###.# ###.###QDhgEV: 14Int: 16 ##......# ##.## #.##.#SH: 0Dex: 26 ........# #.####.#### #.#XL:  9 Next: 100% Place: Dungeon:7 QDh7Q##.###### #.##.@....# #.#Noise: ===------  Time: 5883.4 (1.0)  #........ ..##.#$...# #.#o) +0 shortbow######### ####.###########.#Cast: Jinxbite#.............#Fly ###############The sleepcap is severely damaged. _The sleepcap barely misses you.You shoot an arrow. The arrow hits the sleepcap.  The sleepcap is severely damaged. _The sleepcap completely misses you.You shoot an arrow. The arrow hits the sleepcap!QDh{ _You destroy the sleepcap!You have reached level 10!QDhlQDh</  --more--QDh7N63/637/17710 0% QDh;QDh|=P _You feel clever.QDh3QDhQDhdQDhQDh$ _QDhQDh 2 <#.#.#####.#..#.......#.....# ##.#.......#########........# ....########..........># ....#............#######.....# ###....###)..###.# ###.### ......# ##.## #.# #.# .......# #.####.#### #.# #.###### #.##......# #.# ........ ..##.#@...# #.# --- ######### ####.###########.#  #.............# ############### QDh 4  You now have enough gold to fund merchants seeking to open stores in thedungeon.801---5.4 (2QDh,QDhx> _You now have 801 gold pieces (gained 6).QDhI 3QDh]K QDhR QDh\ BQDh] QDh<` ,QDha QDh~d QDhe ,QDhf QDh......# ... .....#######.....# ..KKKK 4 kobolds (3 missiles, asleep) .###.# ###.### . ## #.##.# ####.#### #.#QDh Z 917.4 (32.0)  You reach down and open the door.QDh K.K 3 asleep)QDh' +8.4 (33QDh QDhb Y _4 kobolds come into view.QDh8S  You shoot an arrow. The arrow hits the kobold.QDh (($KKK 3 kobolds (2 missiles, 2QDh '..KKKK)You kill the kobold!You hear a shout! x2; The kobold shouts! You hear a shout!QDhG(((((((QDhsQDh, QDhz) ...@'.$K.K.  The kobold throws a stone. The stone barely misses you.QDhLf801 ====9.4 (1.0)QDhWQDh[' _You hear a shout!QDh%  QDh.You shoot an arrow. The arrow hits the kobold!QDh /((QDhs$ 2 kobolds (1 missile)QDhQDh& QDh^n'.K.  You kill the kobold!QDh?(((QDhF; M'.$QDhb [===-20QDhl QDhp W _The kobold throws a stone. The stone hits you but does no damage.QDh   You shoot an arrow. The arrow hits the kobold!(($   kobold (QDh*d   You kill the kobold!'KK.K   kobold brigand (missile)K   kobold (missile)QDh7 U-1QDhÖ  QDh  QDh jA kobold brigand comes into view. It is wielding a +0 short sword and quiveringQDhN A_poisoned darts.QDh QDh! (You shoot an arrow. The arrow hits the kobold brigand.QDhc#  The kobold brigand is lightly wounded.  You hear a shout! K.KK 2 kobolds (1 missile)The kobold is distracted by your dazzling golden aura.  A kobold comes into view. It is wielding a +0 dagger.2 QDheQDhe_The kobold shouts!QDhy (((((((You shoot an arrow.QDhr  The arrow closely misses the kobold brigand.The kobold is no longer distracted by gold.  The kobold brigand is distracted by your dazzling golden aura.KK.....K$Ke, unaware)K 3 kobolds (1 missile)====3 _A kobold comes into view. It is wielding a +0 short sword.QDh}QDhsKe)  brigand is distracted by your dazzling golden aura. _A kobold comes into view. It is wielding a +0 short sword.You shoot an arrow.brigand shouts!arrow hits the kobold brigand.  The kobold brigand is no longer distracted by gold.QDhA  The kobold brigand is lightly wounded.KKK$QDh%4QDhhQDhT _The kobold brigand misses you.QDhUThe kobold brigand is no longer distracted by gold.  The kobold brigand is lightly wounded. _The kobold brigand misses you.You shoot an arrow.  The arrow closely misses the kobold brigand.  The arrow hits the kobold!QDh($ 2 koboldsQDhAuQDhvQDhvQDhwQDh KKK.K 3 koboldsYou kill the kobold!QDhCZ===-5QDhAQDh6 _A kobold comes into view. It is wielding a +1 dagger of draining.QDh  You shoot an arrow. The arrow hits the kobold brigand.QDh4-  The kobold brigand is moderately wounded.-6.3 (0.9QDh11 QDh2QDh2o_The kobold brigand misses you. The kobold closely misses you.QDh3QDhϽ  You shoot an arrow. The arrow hits the kobold brigand!QDhZ $  The kobold brigand is severely wounded.  The kobold brigand hits you with a +0 short sword.KK#.K(1 unaware)58--7.3 (1.0 _The kobold is distracted by your dazzling golden aura. QDhk (((((((You shoot an arrow. The arrow completely misses the kobold.QDh%  QDh QDh /KK.....QDh KQDh QDhi bThe arrow barely misses the kobold. The kobold brigand misses you.QDh: QDh QDh 6QDh ---QDh 8QDh QDh  QDh QDh U_The kobold hits you with a +0 dagger. The kobold hits you but does no damage.QDh͢  You shoot an arrow. The arrow hits the kobold brigand!QDh%9I  The kobold brigand is almost dead.9 _The kobold brigand closely misses you. The kobold barely misses you. x2QDh9bb  You shoot an arrow. The arrow hits the kobold brigand!QDhr$KKK 3 koboldsQDhp  You kill the kobold brigand!The kobold barely misses you.QDhTLThe kobold is distracted by your dazzling golden aura.QDhV-#7QDh/0-2QDh0 30QDhN> _The kobold shouts!QDhY(((((QDh......#.......#.....#..... QDh_1###.# ###.###...... #.# #.# ........QDhQDhh6=----7QDh{QDh  You now have 812 gold pieces (gained 11).  There is an open door here.  Things that are here:QDhc12---8.0 (2QDhQDh&_ _a +0 short sword; a +1 dagger of drainingQDhs _No target in view!QDhF _7=8=9=QDh812601=QDh,QDhQDh:k2=QDhQDhQDhCQDhRQDh,QDhQDhkQDhK3=QDhQDhMQDhQDh{QDhB QDh QDh#d You now have 819 gold pieces (gained 7).  Things that are here:QDh%9QDhrQDh _a +0 whip; 5 stonesQDh/-  You now have 825 gold pieces (gained 6).  Things that are here:25= _a +0 dagger; 3 stonesQDh4IQDhP<  You now have 833 gold pieces (gained 8).  Things that are here:33QDh=QDh'CJ _a +0 short sword; a +0 whip; 3 stonesQDhFQDhJQDh*LQDhgOQDhR,QDhxUQDhR\  There is an open door here.  Things that are here:  a +0 short sword; a +1 dagger of drainingQDh^QDh_ _QDh`QDh}eM  You now have 840 gold pieces (gained 7).QDhe&40QDhhQDhl> _You see here a +0 dagger.QDhoQDh1pQDhqQDh!{.# #.....[.^....##.# #..##.# #QDh |..##.# #..##.# .####.# ##.########.# #.#....$#.########.#.#....@))........ #....#####.#....)#.)....... #..#.#.....#.)...../.#QDh|.#..........>......#..........#.....#......... .###.# ###.###......... ## #.#QDh} #.# #.........#.#### #.# #.........QDh78 M###### #######... [.^.............############ ...### #.# ##.###############.# #.........QDhх#.######## ...##.))...#####)#.. #..#.......#.....#.)...../.Fly .........#.QDh071.0 (33.0)QDh+2.0 (34QDhAQDh1j  You now have 845 gold pieces (gained 5).  Things that are here:QDh353.0 (35QDhkN _a +0 short sword; 6 poisoned dartsQDhJ IQDhO QDhZ BQDhXb  There is an open door here.  Things that are here:  a +0 short sword; a +1 dagger of drainingQDhf QDh>g  _QDh4j QDhm QDhp ,QDhGs QDhy g  Things that are here:  a +0 short sword; a +0 whip; 3 stonesQDh} QDh'~  _QDh QDh QDh ,QDh QDhx QDh ,QDhӔ QDhƗ QDh ,QDhh QDhE QDh ,QDh QDh9 QDhV ,QDh QDh ,QDhg QDhL V _w - a wand of quicksilver (12) (gained 9 charges)QDhݸ 3QDhV QDh QDh ,QDhM QDh QDh. ,QDh QDh QDha ,QDh~ QDh= QDhT ,QDh QDhI QDh- ,QDhE QDh QDh ,QDh QDh QDhF ,QDh% QDh QDh1 ,QDh QDh ,####### ####### #..# # ### #.....[.^...# # #.# #..# # #.# #..# # #.# #..# # #.# ## ### #.# QDh& X.#######.# .#....)#@##92.0 (19#######.#.....))..# ...#####.#....)#.)..# .#.......#.....#.)........#........#..........#>......#..........########.....#..........# ##.# ###.###....#  #.# #.# #..#QDh QDh QDhG  QDh 7_Done exploring.QDh3QDh7QDh0.0)..)...............QDhQDhJQDhqE _Done exploring.QDh] QDhc C  Skill  Level Train  Apt Skill  Level Train  Apt QDhd oa + Fighting4.1  18%  -1   g + Spellcasting 5.0  10%  -1           b + Unarmed Combat   0.0    -3   h + Hexes8.7  11%  +4   c + Throwing   0.0    +2   i + Translocations   0.0     0  QDhe .     j + Fire Magic   0.8    -1  d + Ranged Weapons 8.6  58%  -2           k + Evocations   0.2    -1  e + Dodging4.2   3%  +1  QDhf      f - Stealth   0.0    +5                                          QDhg                             QDhi FThe percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsQDh QDh...####### ####### #...........# dertzug the Jinx ...#### #.....[.^...# Poltergeist of Gozag  Gold: 845 ...##.# #...........# Health: 63/63 ======================== ...#QDh#.# #...........# Magic: 17/17 ======================== ...##.# #...........# AC: 7Str: 4 ...##.# ############# EV: 14Int: 17 .####.#SH: 0Dex: 26 .###############.#QDhXL: 10 Next:  2% Place: Dungeon:7 .........#....)#@##########Noise: ---------  Time: 5992.0 (0.0) .#######.#.....)).........#o) +0 shortbow ...#####.#....)#.)........#Cast: Jinxbite .#.......#.....#.)........#Fly #######........#..........# ........>......#..........# ...#######.....#..........# ##.# ###.###..........##.#QDh#.# #..........# _a +0 short sword; a +1 dagger of drainingThings that are here: _a +0 short sword; a +0 whip; 3 stones _w - a wand of quicksilver (12) (gained 9 charges) _Done exploring. _Done exploring.QDhKQDhQDh1QDhQDhxQDhIQDh@QDhO;QDh-QDhE _Done exploring.QDhl [[?25h[?0c  Search for what [Enter for "."]? QDhm [?25l[?1cQDhuxQDhz20 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:7] 5 stones (14 further duplicates in 3 piles)b - [D:7] a +0 short sword (2 further duplicates)  c - [D:7] a +0 whip (2 further duplicates)  d - [D:7] a +1 dagger of drainingQDh?{e - [D:7] 6 poisoned darts  f - [D:7] a +0 dagger (1 further duplicate)  g - [D:7] a stone staircase leading down  h - [D:7] a shaft  i - [D:7] a staircase to the Ecumenical Temple  j - [D:7] a sling  k - [D:7] a +0 club (4 further duplicates)  l - [D:7] a stone staircase leading up  m - [D:7] a stone staircase leading up QDh{O n - [D:7] a +3 trident of drainingo - [D:7] a stone staircase leading down  p - [D:7] an orb of mayhem  q - [D:7] a +3 spear of freezingr - [D:7] a stone staircase leading up  s - [D:7] a stone staircase leading down  t - [D:7] a daggerQDh{  a - [D:7] 5 stones (14 further duplicates in 3 piles)  f - [D:7] a +0 dagger (1 further duplicate)QDhQDh...####### ####### #...........# dertzug the Jinx ...#### #.....[.^...# Poltergeist of Gozag  Gold: 845 ...##.# #...........# Health: 63/63 ======================== ...##.# #...........# Magic: 17/17 ======================== ...##.# #...........# AC: 7Str: 4 ...##.# ############# EV: 14Int: 17 .####.#SH: 0Dex: 26 .###############.#XL: 10 Next:  2% Place: Dungeon:7 .........#....)#@##########Noise: ---------  Time: 5992.0 (0.0) .#######.#QDh[37m.....)).........#o) +0 shortbow ...#####.#....)#.)........#Cast: Jinxbite .#.......#.....#.)........#Fly #######........#..........# ........>......#..........# ...#######.....#..........# ##.# ###.###..........##.##.# #..........# _a +0 short sword; a +0 whip; 3 stones _w - a wand of quicksilver (12) (gained 9 charges) _Done exploring. _Done exploring. _Done exploring.  Search for what [Enter for "."]? .QDhcQDhQDh QDh . _QDh'o QDhwr Where to? (Tab - D:6 @ (x,y), ? - help)  D - Dungeon  T - Temple QDhQDha$QDh...####### ####### #...........# dertzug the Jinx QDh...#### #.....[.^...# Poltergeist of Gozag  Gold: 845 ...##.# #...........# Health: 63/63 ======================== ...##.# #...........# Magic: 17/17 ======================== ...##.# #...........# AC: 7Str: 4 ...##.# ############# EV: 14Int: 17 .####.#SH: 0Dex: 26 .###############.#QDh}XL: 10 Next:  2% Place: Dungeon:7 QDh^.........#....)#@##########QDhx~Noise: ---------  Time: 5992.0 (0.0) QDhD.#######.#.....)).........#QDh7o) +0 shortbow QDh...#####.#....)#.)........#QDh4Cast: Jinxbite QDh.#.......#.....#.)........#QDhz&Fly QDhM}#######........#..........# QDh#........>......#..........# QDhu...#######.....#..........# QDh##.# ###.###..........#QDh#.#QDh6#.# #..........# QDh^B_a +0 short sword; a +0 whip; 3 stones QDh8_w - a wand of quicksilver (12) (gained 9 charges) QDh'6_Done exploring. QDh6_Done exploring. QDhf6_Done exploring. QDhM_Search for what [Enter for "."]? .QDhQDhQDhQDh, QDh QDhZ QDh_QDhQDh= QDhq  QDh% "There is an open door here.  QDh"eThings that are here:  a +0 short sword; a +1 dagger of drainingQDh%QDh' QDh0(_QDh+QDh4 QDhy6 QDhQ7You see here a +0 dagger.QDh3@QDhB QDhB_QDh6JQDhRQDh^QDh_QDhaQDheQDh hQDhhQDhkQDhMnQDhqQDhqQDhuQDhpxQDhQDhr  There is a stone staircase leading down here. _QDhQDh8QDhtQDh6QDhJQDhQDhQDhk QDhG!QDhQDhQDhQDhkQDh7QDhcQDh QDh QDh}####QDh2 QDh]#@.# QDh6001.8 (9.8QDhF QDhT#.....# QDh QDhgh#?.#### QDh@ QDhT#..# QDh QDh_O#..#QDh  QDh O#..#QDh}! QDh8"/...#QDh" QDh#-#... QDhu$QDh)%_You fly downwards.  QDh%UFound a scroll labelled DEANGIOTIL.QDh'QDh'QDhN+QDh. QDhT/QDh 0S_There is a stone staircase leading up here.QDhB 3QDhE QDhH QDhmQ QDhR $ _QDh\ BQDh] QDh^ QDhf ,QDhFg QDhi { _k - 3 scrolls labelled DEANGIOTIL (gained 1)QDhl 3QDhl QDhn QDh###.##.#.....##.....@.#.####..#5.8 (4.0)......#..#.# .#......#..#.. ..... ###### ##.## #.QDh#6.8 (5 _Found a stone staircase leading down.QDh$QDh<3QDhQDh #..#.#<.#.## #..#.#.....# #..#.#..#### #..#.#..# #..#.#..#. #..#.#..#.. #.......#)...>###.##.#.....# #....@..#.####..#0QDh(.#..#.# .#..#..#.....#######.### #. #QDhV7.8 (1QDh* _Found a short sword.QDh<. QDh7 ,QDh9  #..#.#<.#.##ß. #..#.#.....#.$≈ #..#.#..####.≈≈. #..#.#..#.≈≈.##+ #..#.#..#≈≈....## #..#.#..#_≈≈.....# #.......#≈≈≈)...>###.##.#.....# #.@.....#.####..#9.8 (2...#..#.# .#...#..#.....######..####.#### . #. #.##QDhMB A30.8 (3QDhB QDhF 9 _Found a hazy altar of Hepliaklqana.QDh 3QDhQDh QDh}XQDh ,QDhX QDhIQDh,QDh'QDhkQDh,QDh5QDhQDh"SWater QDhy$QDh&QDh#+,QDh,QDh.QDh32>QDh3QDh8QDh9&67QDh:QDhW>N _You now have 867 gold pieces (gained 22).QDhASWater QDhCQDh&EQDhG>QDhiIQDhMKQDhM,QDhOQDhPQDhS,QDhX,QDhY,QDhZQDh}\QDh^,QDh3`QDhcc<83QDhdQDhgN _You now have 883 gold pieces (gained 16).QDhEj3QDhbkQDh mQDhp,QDhqQDhnrQDht,QDhw,QDhy,QDh~zQDh|QDh~,QDhTQDhQDh,QDh̓QDh9QDhYQDhQDhvQDhCQDh,QDhQDh;QDhu,QDh+QDhQDhޖ,QDhQDh!QDh ,QDhQDhQDh,QDhQDhQDhԣ,QDh`QDhKQDh,QDh{QDhQDhd,QDhQDhQDh QDh,QDhQDh;,QDhƳQDhQDhQDh,,QDhQDhùQDhd,QDhVQDhQDh,QDhUQDh2QDh,QDhQDh,QDh3QDhQDh,QDhQDhQDh,QDh^QDh~QDh,QDh,QDhQDh #.#.# ##.#.# #....# #....# .. #.#....##### ...#.#....#.@.# 70.8 (40.0)###.#.#....#.#.# QDh.....#....#.#.# #......#.#<#.# #......#.###.##......#.....####......########.............. ####.....##..########QDhQDh+1.8 (41QDhQDh 9 _Found a stone staircase leading up.QDh+g QDhi BQDhgj QDhl QDhm ,QDh=o QDhq QDhjr ,QDhs QDhv QDhw ,QDhy QDhV{ QDh!| ,QDh} QDh QDh؀ QDh QDhw QDh QDh QDh QDh‡ QDh1 ,QDhĊ QDh QDhY ,QDh QDhd QDh ,QDhe QDh QDh5 ,QDh֘ QDhr QDh՜ ,QDhm QDh QDh ,QDh QDh QDh% ,QDh QDh QDh ,QDh0 QDhz QDh ,QDh QDhR QDhq ,QDh QDh QDh QDhF ,QDhֹ QDh ,QDh QDh QDhi ,QDh QDh[ QDhB ,QDh QDh QDhR ,QDh QDhZ QDh ,QDh QDh QDhN ,QDh QDhI QDh ,QDh QDh QDh ,QDhl QDh QDh ,QDh QDh QDhb ,QDh QDh QDh QDh ,QDh F _You reach down and open the door.QDh QDh QDha QDhb @  There is an open door here.QDh+ QDh  _QDh QDh QDh ,QDh QDh- QDhy ,QDhK QDhO QDh2 ,QDh QDh QDh % ####### ####.....#### #........'..#QDh  ##.....##.# #.@.....#.#106.8 (35 #.#####.#.# #. #.#.# .. #.#.# ... #.#.# [... #.#.# ..... #.#.# ...... ##.#.# #....#QDh7 QDh +7.8 (36QDhh QDhG  QDh ;_Found a chain mail.QDhӻ ####### ####.....#### #........'..# ##.....##.# #@......#.#0.0) #.#####.#.# #.# #.#.# ..> #.#.# .... #.#.# [....# #.#.# ......# #.#.# .......# ##.#.# #....#8.8 (1 _Found a stone staircase leading down.QDhe2QQDh5QDh9,QDh^;QDh=QDh@QDh~AQDhBQDh)EQDhH,QDhN,QDhS###########.....#####........'..#.#.##.....##.#.. #.#.......#.#.#.# #.#.#####.#.#F....####.#.## #.#.#............># #.#.##..$@.....# #.#.##....[....# #.#.#.............# #.#.#####.........# ##.#.##...........#....#QDhT#########.#.#....#F   bullfrog (asleep) ...#.#....#### ...#.#....#...###.#.#....#.#.QDh\V14.8 (65.8 (7QDh`QDhtb[ _A bullfrog comes into view.QDhY ((((((F  You shoot an arrow. The arrow hits the bullfrog.  The bullfrog croaks.QDh%QDhB&QDh^+..F....$QDh+4===6.8 (1QDh/QDh1c _The bullfrog is moderately wounded.QDhDM (((QDhxN(You shoot an arrow. The arrow hits the bullfrog.QDhBQDh&I..F..$QDh'J%7QDhdNQDhQ` _The bullfrog is heavily wounded.QDh ((( You shoot an arrow. The arrow hits the bullfrog!QDhev,QDh|a..F$QDh:}%8QDhQDh\ _The bullfrog is almost dead.QDh`C U  You shoot an arrow. The arrow hits the bullfrog!QDhvG $(QDh :$QDh W883 4/64 49QDhj QDh L _You kill the bullfrog!QDhi 3QDh QDh H _No target in view!QDhJQDhGQDhUQDhQDh"QDh): _QDhy,QDhg-:92QDh/QDh5M _You now have 892 gold pieces (gained 9).QDhd<3QDhx>QDhEQDhHF96QDh,HQDhWNM _You now have 896 gold pieces (gained 4).QDh;SQDhSQDhUQDhXQDhZQDh[QDh\QDh:_QDhCbQDhbQDhdQDh{QDhF##### #...# # #...# .. #...# .. #...# .. #...# ########!..#####.....####.......@..##........'..#---.....##.####.##.....##.##.#...#.# #.#.......#.# #.#.#.# #.#.#####.#.##.#.....####.#.## #.#.#...............># #.#.##.....#.........# #.#.#.#####....[....# #.#.## .............# #.#.#QDh/20.0)QDhH---30.8 (11QDhm _F - a smoky blue potionQDh_QDhBQDhј896 _F - 2 smoky blue potions (gained 1)QDhnQDh,QDh=QDhQDh,QDh,QDhGQDh?,QDhثQDheQDh6,QDhQDhQDh,QDhQDhOQDh,QDhQDhQDh,QDh|QDh>=905QDhQDhM _You now have 905 gold pieces (gained 9).QDh ######## #...#.############...# .........##...# ....##...# ###...........##...#  #...........##...#####................##... .............##.####.#QDh....######.#...#.# #.#. @   Maggie (asleep).... #.#.#.#.# #.#.@.. #.#.....####.#. ........QDhh 42.8 (12  Maggie the Vainglorious comes into view. She is wielding a +0 long sword ofelectrocution.QDhCk@@.QDh4==3.8 (13QDhhQDh 7 _Maggie shouts! You hear a bellow!QDh?v  #####  ### #...#  ....############...#  ..............##...#  .......@......##...#  ###...........##...#  #...........##. #.............. .............# ....######.#...#.# QDhew  .@.. #.#.#.#.#  ... #.#..QDh r #####  ### #...#  ....############...#  ..............##...#  .......@......##...#  ###...........##...#  QDh #...........##. #.............. .............# ....######.#...#.#  .@.. #.#.#.#.#  ... #.#..QDh* QDh QDh# QDhD( [ _Maggie is nearby!QDhY  #####  ### #...#  ....############...#  ..............##...#  .......@......##...#  QDh5###...........##...#  #...........##. #.............. .............# ....######.#...#.#  .@.. #.#.#.#.#  ... #.#..You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  Maggie mumbles some strange words.QDhZ4  #####  ### #...#  ....############...#  ..............##...#  .......@......##...#  ###...........##...#  #...........##. #.............. .............# ....######.#...#.# (mesmerising) .@.. #.#.#.#.#  ... #.#..  Maggie attempts to bespell you!QDhL5---4.0)Will/2 Jinx Fly Mesm QDhbQDh7] _You are mesmerised by Maggie!QDh$c ((((QDhsH(You shoot an arrow. The arrow hits Maggie.QDhMMG.....QDhN4=5.7 (0.9QDhRQDhU0 _Maggie is lightly wounded.QDh (((((You shoot an arrow. The arrow hits Maggie.QDh?O QDhP q....@.QDhzQ ,6.7 (1.0QDhU QDhX 0 _Maggie is lightly wounded.QDh (((( You shoot an arrow. The arrow hits Maggie.QDhϡ ;*QDhw  You shoot an arrow. The arrow hits Maggie. _Maggie is lightly wounded.  You shoot an arrow. The arrow hits Maggie.  Maggie is moderately wounded.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks Maggie with her own hand.QDh...@., very drained)QDhՀL11 7QDhŅQDh] _Maggie is moderately wounded.QDh97 (((You shoot an arrow. The arrow hits Maggie.QDh...@......---8.6 (0.9 _Maggie is moderately wounded.QDh>D ((You shoot an arrow.  The arrow hits Maggie but does no damage.QDh;*QDhҌ  Maggie is moderately wounded.A giggling sprite leaps out and smacks Maggie with her own hand.QDh*...@.........QDhe,9.6 (1.0QDh)QDhZ _Maggie is heavily wounded.QDh- (You shoot an arrow.  The arrow hits Maggie but does no damage.QDhC;*QDh  Maggie is heavily wounded.A giggling sprite leaps out and bonks Maggie with her +0 long sword of  electrocution.QDh+.....@.............QDh.56=QDh_/&50.5 (0.9QDh6QDh+<Z _Maggie is heavily wounded.QDh7h p(((((((QDh 4*QDh @...... _Maggie is heavily wounded.You shoot an arrow. The arrow barely miQDh sses Maggie.  A giggling sprite leaps out and bonks Maggie with her +0 long sword of  electrocution.  Maggie is heavily wounded.  The jinxing sprites lose interest in you.QDh **Maggie points at you and mumbles some strange words.QDhp I.@QDhFr 51-----====1.5 (1.0QDhx QDh{ 0 _The bolt of fire hits you!QDhr O  You shoot an arrow. The arrow hits Maggie.QDh2 i  Maggie is heavily wounded.QDhu4 Z===-2QDh@< QDhR@ H _Maggie misses you.QDhy  You shoot an arrow. The arrow hits Maggie.QDhZ  Maggie is severely wounded.Maggie shouts, "Leave me alone!"QDhT _2------3QDh*#QDh%O _Maggie barely misses you.QDht>p(((((((QDh@......=04QDhQDh _You shoot an arrow. The arrow closely misses Maggie. Maggie closely misses you.QDh=oO  You shoot an arrow. The arrow hits Maggie.QDhl  .........................@.........@................................................#...QDh .....#.#.....#..  Maggie is severely wounded.You break out of your daze.QDh **Maggie casts a spell at you.QDh M.@QDhB 42----====5QDhL QDh| 0 _The bolt of fire hits you!QDh p(((((((QDhy/  #####  ### #...#  QDh0 ....############...#  ..............##...#  .......@......##...#  ###...(.......##...#  #..(........##. #.(............ ..(..........# ..(.######.#...#.#  .(.. #.#.#.#.#  (.. #.#..QDhc2 You shoot an arrow. The arrow barely misses Maggie.  Maggie mumbles some strange words.QDhe8 %QDh9  #####  ### #...#  ....############...#  ..............##...#  .......@......##...#  ###...@.......##...#  #...........##. #.............. .............# ....######.#...#.#  .... #.#.#.#.# QDh:  ... #.#..3=---===-6QDhc? QDhA A _Maggie attempts to bespell you! You resist.QDh'WQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: o) +0 shortbowb - Throw: throwing net  c - Zap: wand of flame (13)  d - Zap: wand of polymorph (12)  e - Zap: wand of quicksilver (12) Spells ([,] to cycle)  f - Cast: Jinxbite  g - Cast: Sigil of Binding  h - Cast: Inner Flame (6%)  i - Cast: Cause Fear (3%)  j - Cast: Dimensional Bullseye (24%) Abilities ([,] to cycle)  k - Abil: Potion Petition  l - Abil: Call Merchant  m - Abil: Bribe Branch [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onQDhQDhdertzug the JinxPoltergeist of Gozag  Gold: 905Health: 43/64 ================--------Magic: 16/17 ======================--#####AC: 10  Str: 4####...#EV: 14Int: 17....############...#SH: 0Dex: 26..............##...#XL: 10 Next:  4% Place: Dungeon:8.......@......##...#Noise: ===------  Time: 6156.5 (0.0)###...@.......##...# # o) +0 shortbow#...........##...##### Zap: wand of quicksilver (12)#................##... Will/2 Fly .............##.####.##....Dhm######.#...#.# #.#. @   Maggie (very drained).... #.#.#.#.# #.#....#.#.....####.#................You break out of your daze.Maggie casts a spell at you. _The bolt of fire hits you!  QDh=You shoot an arrow. The arrow barely misses Maggie.  Maggie mumbles some strange words. _Maggie attempts to bespell you! You resist.QDhQDhQDh  dertzug the Jinx  Poltergeist of Gozag  Gold: 905  Health: 43/64 ================--------  Magic: 16/17 ======================-- #####  AC: 10  Str: 4 ### #...#  EV: 14Int: 17 ....############...#  SH: 0Dex: 26 ..............##...#  XL: 10 Next:  4% Place: Dungeon:8 .......@......##...#  Noise: ===------  Time: 6156.5 (0.0) ###...@.......##...# # o) +0 shortbow #...........##...#####QDh]Y[m Zap: wand of quicksilver (12) #................##... Will/2 Fly  .............##.####.## ....######.#...#.# #.#. @   Maggie (very drained) .... #.#.#.#.# #.#. ... #.#.....####.#. ............... _Maggie attempts to bespell you! You resist.  Aiming: Quicksilver BoltPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Maggie, wielding a +0 long sword of electrocution and wearing +0 acid  dragon scales (severely wounded, heavily drained, 71% to hit)QDhAe dertzug the JinxPoltergeist of Gozag  Gold: 905Health: 43/64 ================--------Magic: 16/17 ======================--#####AC: 10  Str: 4####...#EV: 14Int: 17....############...#SH: 0Dex: 26..............##...#XL: 10 Next:  4% Place: Dungeon:8.......@......##...#Noise: ===------  Time: 6156.5 (0.0)###...*.......##...# # o) +0 shortbow#...........##...##### Zap: wand of quicksilver (12)#................##... Will/2 Fly .............##.####.##....####QDhf ##.#...#.# #.#. @   Maggie (very drained).... #.#.#.#.# #.#....#.#.....####.#................Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Maggie, wielding a +0 long sword of electrocution and wearing +0 acid  dragon scales (severely wounded, heavily drained, 71% to hit)  The bolt of dispelling energy hits Maggie!  Maggie is almost dead.QDh\ ;@QDh **Shift-Dir - straight line  Aim: Maggie, wielding a +0 long sword of electrocution and wearing +0 acid  QDhq 5dragon scales (severely wounded, heavily drained, 71% to hit)  The bolt of dispelling energy hits Maggie!  Maggie is almost dead.  Maggie casts a spell at you.QDh M.@QDh 3----7======7.5 (11QDh QDh 0 _The bolt of fire hits you!QDhW QDheY QDhZ QDhd QDh n  QDhQo QDh6p "_Unknown command.QDhq QDh  dertzug the Jinx  Poltergeist of Gozag  Gold: 905  Health: 33/64 ============------------  Magic: 17/17 ======================== #####  AC: 10  Str: 4 ### #...#  EV: 14Int: 17QDhY ....############...#  SH: 0Dex: 26 ..............##...#  XL: 10 Next:  4% Place: Dungeon:8 .......@......##...#  Noise: ====-----  Time: 6157.5 (0.0) ###...@.......##...# # o) +0 shortbow #...........##...##### Zap: wand of quicksilver (11) #................##... Will/2 Fly  QDhK.............##.####.## ....######.#...#.# #.#. @   Maggie (very drained) .... #.#.#.#.# #.#. ... #.#.....####.#. ............... _Unknown command.Aiming: Quicksilver BoltPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Maggie, wielding a +0 long sword of electrocution and wearing +0 acid  dragon scales (almost dead, heavily drained, 71% to hit)QDhN7  dertzug the Jinx  Poltergeist of Gozag  Gold: 905  Health: 33/64 ============------------  Magic: 17/17 ======================== #####  AC: 10  Str: 4 ### #...#  EV: 14Int: 17 ....############...#  SH: 0Dex: 26 ..............##...#  XL: 10 Next:  4% Place: Dungeon:8 .......@......##...#  Noise: ====-----  Time: 6157.5 (0.0) ###...@.......##...# # o) +0 shortbow #...........#Dh9m#...##### Zap: wand of quicksilver (11) #................##... Will/2 Fly  .............##.####.## ....######.#...#.# #.#. @   Maggie (very drained) .... #.#.#.#.# #.#. ... #.#.....####.#. ...............Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Maggie, wielding a +0 long sword of electrocution and wearing +0 acid  dragon scales (almost dead, heavily drained, 71% to hit)  The bolt of dispelling energy hits Maggie!  You kill Maggie! #####  ### #...#        *  . ..DhO; 1K   ....    ...    QDhl9$QDhSkirmisher905 4/6513===-QDh38.5 (10 _QDhQDhQDh3 QDh 7-QDhQDhZ  Shift-Dir - straight line  Aim: Maggie, wielding a +0 long sword of electrocution and wearing +0 acid  dragon scales (almost dead, heavily drained, 71% to hit)  The bolt of dispelling energy hits Maggie! QDh>r_You kill Maggie! _Unknown command.QDhI########## #...#.....############...#...........##...#.##...# ###QDh N.##...# #...........##...### #.......##.......##.####.#.....######.#...#.# #.. #.#.#.#.# #.# #.#.....####.#. ............. #.....#QDh QDh[$ 9QDh /---9 _QDhQDh j  You now have 909 gold pieces (gained 4).  Things that are here:QDh4 ?9---QDh $60.5 (2QDhR%QDh' _a +0 long sword of electrocution; +0 acid dragon scalesQDhI QDh Quiver which action? ([-] to clear) Items ([,] to cycle) QDh  a - Fire: o) +0 shortbowb - Throw: throwing net  c - Zap: wand of flame (13)  d - Zap: wand of polymorph (12)  e - Zap: wand of quicksilver (10) (quivered) Spells ([,] to cycle)  f - Cast: Jinxbite  g - Cast: Sigil of Binding QDh  h - Cast: Inner Flame (6%)  i - Cast: Cause Fear (3%)  j - Cast: Dimensional Bullseye (24%) Abilities ([,] to cycle)  k - Abil: Potion Petition  l - Abil: Call Merchant  m - Abil: Bribe Branch QDh ][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onQDh QDh%! dertzug the SkirmisherPoltergeist of Gozag  Gold: 909 Health: 34/65 ============------------#####Magic: 17/17 ========================######...#AC:  9  Str: 4.....############...#EV: 14Int: 17...............##...#SH: 0Dex: 26...............##...#XL: 10 Next: 13% Place: Dungeon:8###...@.......##...#Noise: ---------  Time: 6160.5 (0.0)#...........##...#### o) +0 shortbowQDh# ?#................##.. Cast: Jinxbite.............##.####.# Will/2 Fly .....######.#...#.# #.#..... #.#.#.#.# #.# ....#.#.....####.# .................. #.....#....... The bolt of dispelling energy hits Maggie! _You kill Maggie! _Unknown command.You now have 909 gold pieces (gained 4).  Things that are here: _a +0 long sword of electrocution; +0 acid dragon scalesQDh' QDh(* QDh%QDh&QDh'QDh1e5QDh3,QDh4QDh<,QDhp@QDhIE,QDhSGQDhJQDhKo6=8QDhGLQDhOQDhTQDh^UQDhuX,QDhYQDh$]QDh1^n9097=QDh _QDhHb,QDhcQDh=h^Fly QDh9jQDhBmn _You feel your willpower return.QDh#nS8=QDh=oQDhrF 7 QDh2tQDhsxs _You feel your existence waver again.QDh yQDhyQDh|,QDh}QDha9=QDheQDh5,QDhmQDh,QDh\QDhP40QDhQDh,QDhQDhj,QDhėQDhi1=QDhQDh,QDhXQDh?,QDhQDhA,QDh~QDhЪa2=QDhǫQDh,QDh"QDh˲,QDhQDhO3QDhJQDh,QDhQDh,QDhQDh'4=QDh,QDhQDh,QDhQDhF,QDhQDha5=QDhQDh,QDhQDhp,QDhQDh O6QDh`QDh,QDhQDh,QDhJQDhd47=QDh/QDh,QDhQDh,QDhQDh,QDh5QDhm8=QDhQDh,QDhQDh,QDhQDh1a9=QDhQDh,QDh QDhE ,QDhk QDh@l50=QDh6QDh,QDhVQDh,QDhQDh,QDhQDh!QDh!%1QDh'"QDh$,QDh%QDh',QDhB)QDh8,a2=QDh-QDh/,QDh1QDhY4,QDh5QDh7k3=QDh39QDh;,QDh<QDh?,QDhAQDh,QDhQDhB;4QDhQDh?,QDh;QDho,QDh QDh#a5=QDh%QDh4(,QDh)QDhD,,QDh-QDhx0k6=QDh1QDh7,QDh9QDh\<,QDh=QDha@,QDhAQDhDa7=QDh@FQDhI,QDhlKQDhmO,QDh0QQDhTk8=QDhSVQDhfZ,QDh[QDhR_QDh_QDh`QDh h9QDhqQDh<60=1=2QDhQDh,QDhQDhߙa3=QDh.QDh,QDhĞQDhD,QDheQDhk4=QDhQDhM,QDh QDhɭ,QDhQDha5=QDhyQDh߶1 _HP restored.QDh@3QDhQDhJQDh},QDhvQDhQDh,QDhQDhQDhO=QDh QDhQDh[QDhQDhQDhQDh$,QDhSQDhYQDh,QDh^QDhQDhU,QDhQDhQDh,QDhQDhQDhQDh..########..........############....................##....................##.. #######...).......##.. #...........##..Y########...........................##.#.?..######.#...#.#....# #.#.#.#.....# #.#.....#..... ............#.... #.....#..######....### #.#####.. Y   yak (wandering) ###..# # ...... ... ####.. #..QDh 227110.0)QDh +11QDhQDhpV _A yak comes into view.QDhe   #### ...... ...... ...).. #...... Y########...... ............... .?.....@..# ..........#  ..........#  ............  ........#....  .######....###  QDhHJ###..# #  ...  QDhw   #### ...... ...... ...).. #...... Y########...... ............... .?.....@..# QDhYy..........#  ..........#  ............  ........#....  .######....###  ###..# #  ...  QDh _A yak is nearby!QDhI H(((((((QDh b  You shoot an arrow. The arrow barely misses the yak..Y.....Y===2.4 (0.9)QDh¢  QDhף QDh +_The yak bellows! You hear a bellow!QDh͉ ((((( You shoot an arrow. The arrow hits the yak!QDh QDh8m  The yak is moderately wounded.QDh!Y...Y....Y 2 yaksQDh"'3.3QDh+QDh.V _A yak comes into view.QDh\l ((((You shoot an arrow.  The arrow hits the yak but does no damage.QDh;.Y.Y...4.2 _The yak is moderately wounded.QDhGx..# #...##.....##......##.#...).##.#..##..#...Y...##.#.?.Y....@.######.#...#.# .# #.#.#.#.# .# #.#.....#.. ..#.... #.....#..######....### #.#####.###..# # .... ####.#..Y.Y---5.2 (1.0QDhbIQDhKQDhL& QDhg(((You shoot an arrow. The arrow hits the yak.QDh`,QDhqQDh.Y.Y..===6QDht _The yak is moderately wounded.QDh/ ((You shoot an arrow. The arrow hits the yak!QDh'.Y.Y.7.1 (0.9 _The yak is heavily wounded.QDhDi ..# #...#........#...#........##...#........##...########...).##...##.##...#.#.#...##.#.?..Y.Y..@######.#...#.# .# #.#.#.#.# .# #.#.....#.. ..#.... #.....#..######....### #.#####.###..# # .#... ####.#.QDh&j G.Y.YQDhj QDh#l QDhgq E---8.1 (1.0QDh QDhN (You shoot an arrow.  The arrow hits the yak but does no damage.QDh  Y...Y.YY 3 yaks (1 wandering)The yak is heavily wounded.===9.0 (0.9 _A yak comes into view.QDh_ # ##### ..####### #...# ........############...# .......##...# ............##...# #######...)##...#  #.##...#.########................@.........##.####.?Y...Y.Y.######.#...#.# #.# #.#.#.#.# .# #.#.....####.... ................#.... #.....#. 2 yaks.######....### #.#####....[###..# # .....#...####.Y.Y..QDh .Y.Y 3 yaks (1 wandering)---80.0 (1.0QDhD} QDh4"QDhYQDhQDh#0You shoot an arrow.  QDhThe yak bellows!  QDhhThe arrow hits the yak.QDh  QDh QDh/The yak is heavily wounded.QDhQDhQDh# Y...Y.....  You hear a bellow!QDhN% ===QDhA& 9 (0.9QDh&4Q _The yak gores you but does no damage.QDh# ##### ..####### #...# ........#...# ......##...# .......##...# #######...).##...# #.##...#.#.##.....Y...YY.##.####..?........######.#...#.# #...# #.#.#.#.# #....# #.#.....####....... .........#.... #.....#..######....### #.#####....[.###..# # .#... ####..Y....YYY---1.9 (1.0QDhQDhjQDhP  You shoot an arrow. The arrow hits the yak!QDh@   The yak is almost dead. .YYY 4 yaks (1 wandering)The yak closely misses you.===2.8 (0.9 _A yak comes into view.QDhn  You shoot an arrow.  The yak bellows!  The arrow hits the yak!QDhCw$ 3 yaksQDhC  You kill the yak! .Y..YY.....YY 4 yaks (1 wandering, 1 unaware)The yak is distracted by your dazzling golden aura.QDht>@ 909 73.8 (1.0 _A yak comes into view. _Your Ranged Weapons skill increases to level 9!QDh# ##### ..####### #...# ........#...# ......##...# .......##...# #######...).##...# #.##...#.#.##..Y..Y.##.####.#.?..Y.....######.#...#.# #.#....Y.....# #.#.#.#.# #.#..........# #.#.....####.#............ .........#.... #.....#. 2 yaks.######....### #.#####....[.###..# # .#... ####..Y.$Y---4 _QDhQ P  You shoot an arrow. The arrow hits the yak!QDh   The yak is moderately wounded..Y59---===5.7 (0.9 _The yak gores you.# ##### ..####### #...# .#...# .....##...# ......##...# #######...).##...# ##.##...#.#.##..Y$Y.##.####.#.?..Y.....######.#...#.# #.#.....Y.....# #.#.#.#.# #.#...........# #.#.....####.#.. ..#.... #.....#..######....### #.#####....[.###..# # .#... ####.Dhi 140m.Y.Y--6.7 (1.0 _The yak attacks as it pursues you! The yak barely misses you.QDh *# ##### ..####### #...# .##...# .##...# ......##...# #######...).QDh( ##...# ##.##...#####..#.##...Y.Y.##.####.##..?..Y.....######.#...#.# #.#.....Y.....# #.#.#.#.# #.#.#.# #.#.....####.#.#. .>.#.... #.....#..######....### #.#####....[.###..# # .#... ####.QDh QDhQ :.YQDh @--7QDh QDhU ^ _The yak attacks as it pursues you! The yak gores you but does no damage.QDh P  You shoot an arrow. The arrow hits the yak!QDhXcQDhUt QDhu QDhс$Y.YY(1 unaware)The yak is heavily wounded.QDh@60=--==8.6 (0.9QDh QDhuQDh>;_The yak is distracted by your dazzling golden aura.QDhi# ##### ..####### #...# .##...# .##...# .##...# #######...).##...# ##.##...#####..#.##...$Y.Y.@....##.####.##..?..Y.....######.#...#.# #.#.....Y.....# #.#.#.#.# #.#.#.# #.#.....####.#.#. ...>#.#.... #.....#.#.######....### #.#####....[....####..# #...##... ####.#Dhs39;49m.Y---9.6 (1.0QDh\..########...# ........############...# ..........##...# .##...# #######...)##...# #### #.....##...#####... .########.....##.... ..........$.YY##.####.## .?..Y.....######@#...#.# #.#.. ....Y.....# #.#.#.#.# #.#.### ..........# #.#.....####.#.## .. ...............># .##.....## .######....### #.#####....[....#  ###..# #...............# #... #.##### #..YDh1`d.---90QDhG ......###########.............#######...)#### #....##...#####... .########....Y...........##... ..........$..Y......##.####.## .?..Y.....######.#...#.# #.#. .. #@#.####.....### .. ...............>#.... .#.....#. .######....###.#.#####....[# #.# #########.#. 1=1QDh_QDh  _No target in view!QDh) QDh QDh QDhv H _No target in view!QDh3QDhvQDhpQDhBQDhYY   yakQDh2    ..........##...#  .........##...#  ).......##...#  #................$..Y.Y.. .?#.#  #@# QDh/2 #.#  ...>#  .#... #.#.###[....#   # #..  #... #.#  #.#  _You start resting.QDhL   ..........##...#  .........##...#  ).......##...#  #................$..Y.Y..?#.#  #@#  #.#  ...QDhMS>#  .#... #.#.###[  # #..  #... #.# #.# QDhNQDh3XQDh\Z _A yak is nearby!QDh% (You shoot an arrow. The arrow hits the yak.QDhԠ@  The yak is lightly wounded.QDhߩK.YQDho/===3QDhүQDh+ _You hear a bellow! x2QDh& P  You shoot an arrow. The arrow hits the yak.QDh  The yak is lightly wounded.  You hear a bellow!  The yak barely misses you.4.5 (0.9 QDhr _You hear a bellow!QDh P  You shoot an arrow. The arrow hits the yak.QDh@3@  The yak is lightly wounded.QDh4A90925.5 (1.0QDh<QDh?; _The yak gores you but does no damage.QDh!`(((((((QDh\ ......YYou shoot an arrow. The arrow barely misses the yak.QDh\%6QDhcQDhfQ _The yak closely misses you.QDhdP  You shoot an arrow. The arrow hits the yak.QDhD@  The yak is lightly wounded.QDhvU56--7QDhQDh( _The yak gores you.QDh1z  You shoot an arrow. The arrow hits the yak.QDhla QDhs The yak is moderately wounded.7=-8QDh QDh& QDh"(QDh(QDh(QDh (QDh(QDh(QDh( QDhC_The yak closely misses you.QDhgQDh d......YQDhp6-9.4 (0.9QDhc} _You shoot an arrow. The arrow barely misses the yak. The yak gores you.QDh P  You shoot an arrow. The arrow hits the yak.QDh, QDh6 YY 2 yaks (1 wandering)The yak is moderately wounded.QDh6 )300.3QDhv< QDhn? P _The yak barely misses you.QDh  `(((((((QDh y  You shoot an arrow. The arrow barely misses the yak.QDh ..)....Y.....YYThe yak bellows!QDh '1.2QDh QDh Q _The yak closely misses you.QDh  You beckon some vexing sprites to accompany your attacks. .YY 3 yaksYou feel your willpower being sapped.  A yak comes into view.7=5----2.2 (1.0Will/2 Jinx Fly  _The yak closely misses you.QDhP  You shoot an arrow. The arrow hits the yak!QDhS| ..Y 2 yaksThe yak is heavily wounded.5-=3.1 (0.9 _The yak gores you.QDhP  You shoot an arrow. The arrow hits the yak.QDhvsNYY 3 yaks4.0 _The yak is severely wounded.QDhP  You shoot an arrow. The arrow hits the yak.QDhN:*QDh  The yak is lightly wounded.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the yak with its own front hoof.QDh<QDh#])YY.YQDh\$fYY 4 yaks (1 drained)QDh&6-11 5.0 (1.0QDh-QDhI01 _The yak is lightly wounded.QDhP  You shoot an arrow. The arrow hits the yak!QDh :*QDhT  The yak is moderately wounded.A giggling sprite leaps out and smacks the yak with its own front hoof.QDh4W T  The yak is heavily wounded.QDhW QDhb C...YYYQDh!c @ very drained)QDhd A---6QDhj QDhGl ; _The yak gores you but does no damage.QDh P  You shoot an arrow. The arrow hits the yak!QDh] :*QDh/  The yak is almost dead.A giggling sprite leaps out and makes the yak trip over its own hooves.  The yak is almost dead.QDh8 R.YYQDh9 *9 (0.9QDhH Q _The yak gores you but does no damage.QDhE  You shoot an arrow. The arrow hits the yak.$ 3 yaksQDhiC  You kill the yak!Y.YYYYY 4 yaks (1 unaware)QDh909 6=227.8 _The yak is distracted by your dazzling golden aura.QDh  You shoot an arrow. The arrow barely misses the yak.The yak bellows!  The arrow hits the yak!QDh<$(QDhYfY 3 yaksQDhɞQDhS.YYYQDh7==6====8.7QDhQDhG _You kill the yak!QDhFP  You shoot an arrow. The arrow hits the yak!QDh@  The yak is lightly wounded.QDhB44-----QDhZ===-9.7 (1.0QDhQDh( _The yak gores you!QDhU7 (You shoot an arrow. The arrow barely misses the yak. The arrow hits the yak!QDhM YThe yak is almost dead.3----------10QDh> _The yak gores you!QDhE (You shoot an arrow. The arrow closely misses the yak. The arrow hits the yak.QDhۋ :*QDh  The yak is almost dead.A giggling sprite leaps out and makes the yak trip over its own hooves.  QDh You kill the yak!The jinxing sprites lose interest in you.The yak is no longer distracted by gold.QDhY.Y 2 yaksQDh25-------2311Fly QDh!QDh$( _The yak gores you!QDhQDhDQDh&QDhP^ _You are too injured to fight recklessly!QDh _You are too injured to fight recklessly!QDh3QDhxQDh>^ _You are too injured to fight recklessly!QDh,>  ........############...#  dertzug the Skirmisher  ..................##...#  Poltergeist of Gozag  Gold: 909  ..................##...#  Health: 25/65 =========---------------  #######...).......##...# #### Magic: 14/17 ===================----- QDh? S#...........##...#####... AC: 12  Str: 4 .########................##...... EV: 14Int: 17 ..........$..Y..Y...##.####.##... SH: 0Dex: 26 .?..Y.....######Y#...#.# #.#.... XL: 10 Next: 31% Place: Dungeon:8 ....Y.....# #@#.#.#.# #.#.### Noise: ===------  Time: 6311.7 (0.0) ..........# #.#.....####.#.##  o) +0 shortbow QDhX ............ ...............>#  Cast: Jinxbite ........#.... .#.....#.........#  Will/2 Fly .######....###.#.#####....[....#  ###..# # #...............#  YY 2 yaks #... #.#####.........#  #.# #........... #########.#. _You are too injured to fight recklessly! _You are too injured to fight recklessly! _You are too injured to fight recklessly!  Casting: Jinxbite (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateQDh  ........############...#dertzug the Skirmisher..................##...#Poltergeist of Gozag  Gold: 909 ..................##...#Health: 25/65 =========---------------#######...).......##...# #### Magic: 14/17 ===================-----#...........##...#####... AC: 12  Str: 4 .########................##...... EV: 14Int: 17 ..........$..Y..Y...##.####.##... SH: 0Dex: 26 .?..Y.....######Y#...#.# #.#.... XL: 10 Next: 31% Place: Dungeon:8 ....Y.....# #@#.#.#.# #.#.### Noise: ===------ Dh 40m Time: 6311.7 (0.0) ..........# #.#.....####.#.## o) +0 shortbow ............ ...............># Cast: Jinxbite ........#.... .#.....#.........# Will/2 Fly .######....###.#.#####....[....####..# # #...............# YY 2 yaks#... #.#####.........##.# #...........#########.#. _You are too injured to fight recklessly!  Casting: Jinxbite (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.-2.7 (1Jinx Fly   Casting: Dh 9;49mJinxbite (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You beckon some vexing sprites to accompany your attacks.feel your willpower being sapped. _The yak closely misses you.QDh QDh N--3QDhk QDh P _The yak barely misses you.QDh (You shoot an arrow. The arrow barely misses the yak. The arrow hits the yak!QDh::*QDh* *(1 drained)The yak is heavily wounded.A giggling sprite leaps out and smacks the yak with its own front hoof.QDhK  YYThe yak is heavily wounded.QDh A giggling sprite leaps out and makes the yak trip over its own hooves.  The yak is moderately wounded.QDh#65==4==4.6 (0.9QDhkQDh; _The yak gores you but does no damage.QDhQ (You shoot an arrow. The arrow barely misses the yak. The arrow hits the yak!QDhh0 :*QDh% C Y1 drained, 1 very drained)The yak is almost dead.A giggling sprite leaps out and makes the yak trip over its own hooves.  The yak is moderately wounded.QDh 49095.5QDh" QDhg% Q _The yak closely misses you.QDh! P  You shoot an arrow. The arrow hits the yak.QDhj:*QDhHB  The yak is moderately wounded.A giggling sprite leaps out and smacks the yak with its own front hoof.  The yak is heavily wounded.Y6.5 (1.0Fly  _The jinxing sprites lose interest in you.QDh}j  You shoot an arrow.  The arrow hits the yak but does no damage.QDhs27 _The yak is almost dead.QDhkP  You shoot an arrow. The arrow hits the yak!QDh q$   yak (QDh @$Y909 27==58.4 (0.9 _You kill the yak!QDh97P  You shoot an arrow. The arrow hits the yak.QDhCj  The yak is heavily wounded.QDh'9.3QDh?QDh; _The yak gores you but does no damage.QDhz  You shoot an arrow. The arrow hits the yak.QDhqk  The yak is severely wounded.QDh0r(20.2QDhYQDh:T _The yak completely misses you.QDh=P  You shoot an arrow. The arrow hits the yak!QDhMAo$QDh QDh^6=401.1QDhQDhG _You kill the yak!QDhh 'M####### .##########............. #######...)##...# #### #...........##...##### .########................##... .QDhj B.........$.....$...##.####.## .?#####@#.....Y#.#.# ## #.#.....####.#.#.... .......> ........#.... .#.....#.........##.#.### ##.#QDhr QDhs l8=---2.1 (1.0QDhv{ QDh QDh c68---3.1 (2QDh QDhB ? _You now have 968 gold pieces (gained 59).QDh@63QDh7QDh>9==QDh?QDh@O3QDhUBQDh=DO2QDhuEQDhG30=7==QDhTIQDhKQ _Magic restored.QDhIMQDh*OO1QDhPQDhBR,QDhSQDhQUQDhU9681===QDhVQDhX,QDh ZQDh(\QDh}\QDhN]QDh3_QDh_K20QDh`QDhfnQDhk3= 9QDhsFly QDh _You feel your willpower return.4=5QDh<86=QDhQDhQDhQDhQDhQDhS0 7 QDhEQDho _You feel your existence waver again.7=QDhQDh,QDhQDhi,QDhQDhni8=QDhQDhl,QDhnQDh,QDhQDhQDhܮK9=QDhQDhXQDhQDhQDh{QDhQDhQDhhQDhѷQDhQDhQDh:40QDhQDhQDhQDh׾QDhQDhQDhQDhai1=QDhQDh ,QDhwQDh,QDhQDh)a2=QDhkQDh,QDhQDhQDh{QDh|QDh6,QDhQDh O3QDhQDh,QDhSQDhg,QDhQDhi4=QDh?QDh,QDhQDhV,QDhQDh2a5=QDhQDhSQDhQDh QDh,QDhQDhQDh QDhQDh QDht 96QDhT QDh QDhj QDhKQDhQDhoQDhNQDh QDhN47=QDhvQDh0QDhQDhdQDha,QDhQDhm8=QDhQDh!,QDh(#QDh$,QDh%QDh(,QDh)QDh+a9=QDh-QDh.,QDhB0QDh1,QDh2QDhv4QDh5V50=QDh5QDh7QDhE8QDh9QDh:QDh;QDh;QDh=QDh>%1QDh?QDh@QDhAQDhAQDhCQDh6DQDh EQDhY,QDhZQDh]a2=QDh_QDhb,QDhcQDhf,QDhhQDh(kQDhkN3=QDh mQDhMp,QDhrQDhw,QDhyQDhG}QDh~%4QDhQDh,QDhVQDh,QDhQDh5=6=7=QDhBQDhk8=QDh,QDhؼQDh,QDhQDhQDh%9QDhQDhQDhQDhQDhQDhQDh>QDhb60=QDhQDh,QDhQDh,QDh&QDh,QDhQDhQDhU1=QDh QDhQDhQDhQDhQDh#QDhQDhQDhO%2QDh2QDhQDhNQDh$QDhQDh>QDhQDh1QDhK3=QDhQDhNQDhQDhQDh],QDhQDhi,QDhQDhk4=QDhpQDh2,QDh,QDhQDh[QDh%QDhZQDhK5=QDhQDh!1 _HP restored.QDh 3QDhj QDhS <92QDhQDhN _You now have 992 gold pieces (gained 24).QDh3QDh$QDhQDhO=QDh@QDh QDh6QDhQDhpQDhQDh",QDh#QDhZ%QDh&,QDh(QDhX*QDh+,QDhL-QDh/>1006QDh 1QDh=4O _You now have 1006 gold pieces (gained 14).QDh'63QDhs7QDh:QDh =,QDh>QDhc@QDhEB,QDhCQDhEQDh%GQDhGQDhHQDhJQDhM,QDhNQDh}PQDhbR,QDhSQDhYUQDh-W,QDhUXQDhYQDh[QDh \QDh]QDh^QDh1a,QDhbQDhh ..###### . ........########  ................  ................ ....... #######...).....  #...... ......########... #.................. #..@........######.# QDhi#...........# #. #...........# #.# #./.............. ... ##..........##.. #...######....###.#.# #... ###..# # #.. .... #... #.# #.#QDhm2463.1 (140.0)QDhu+41QDhxQDhze _G - a scroll labelled CUFUBE KEXA LYOQDhJ3QDhiLQDhOQDhZXQDhi[QDh \QDhd]QDhaQDh(d,QDh fQDhiQDhqm,QDhoQDhxM..................... .......########...).. .......# # ......######## #........... #...........##### #...........#  ###....#  #.@..............  ##.#...... #...######....###. #...# ###..# #  ....# #.QDhuy.. #.... ##...# #...# QDh|18.1 (4.0)QDh2}*9.1 (5QDhbQDh 1 _H - a wand of paralysis (8)QDh 3QDh QDh_ QDh QDh QDh ,QDh QDhn QDhL ,QDhA QDh nQDhh ,QDh QDhr QDhR ,QDh; QDh QDh ,QDh QDh QDh QDhs QDh QDh6 QDhr  #...######....### ##...# ###..# #  #..  #....# ##...# #...# #...#  #...#  #@..# 78.1 (9 #...# ..) #.#####  .. ...QDh < ... ...#QDhF QDh .9.1 (10.0)QDh QDh ' _Found a hand axe.QDhqQDhrQDhsQDhC|QDhXQDhQDh;QDhQDhQDh),QDhRQDhQDh,QDhQDh-QDh\#....# #... #.####....##.....# #.# ##...##.....# QDhF#...##.....##...##....$+#...##.....##...##.....#QDhR#...##.....###.....@.....#83.1 (4.0)##.#####....#QDh.... ............ .(........... ...QDhTr.........# ...........# .QDh2.......QDhQDhy*4.1 (5QDhQDh1h _Found 7 stones. _You see here a +0 hand axe.QDhW _QDh^XQDh'22 _You now have 1022 gold pieces (gained 16). _You reach down and open the door.  There is an open door here. _ _j - 3 scrolls labelled ETU AV UPHONA (gained 1)QDhO+[37m ##.....#.# #..#.#...# ...#. ##.....'.# ##.......+ ...#.# ##.....### #..##...#########.#.# ##.....# #...................# ##.....## ######.##########.... ..).....# #.......# #.... ####....########.......# #....#...................#Dh40m ###.... . #...(.........# #...... . #.............##...#####.....# .# #.............####....##.....# .# .............# #####..#.....# ........# #............# 5.......# #.≈.ß.≈......# 5   white imp (asleep) ######### #.≈...≈......# ##.≈≈.≈≈......##..≈≈.≈≈.##+###517.1 (33.0)8.1 (34 _A white imp comes into view.QDh .# #..#.#...# .'.# ##.......+ ..### ..#...# .......## ######.#####)QDhl #.......# #######.......#  ..............# . #...(........@......# . ........##...## ........####... .............# ##### QDh ........#  5.......#  ######### QDh 1.# #..#.#...# .'.# ##.......+ ..### ..#...# .......## ######.#####) #.......# #######.......#  ..............#  #...(........@......# QDh  ........##...## ........####... .............# ##### ........#  5.......#  ######### QDh QDhş QDh QDhJ ` _A white imp is nearby!QDhc QDh((((((5  You shoot an arrow. The arrow hits the white imp!  The white imp shouts!QDh=QDhňQDhGv.....5.QDhՉ:===9.0 (0.9)QDhNQDh] _The white imp is almost dead.QDh,/V  You shoot an arrow. The arrow hits the white imp!QDh4((((($QDh;.....QDhN1022 20.0 (1.0QDhQDhM _You kill the white imp!QDh3QDhqQDh H _No target in view!QDh _ _QDh" BQDh# QDh% QDh' ,QDh) QDh* QDhN- ,QDh. QDh1 QDh^2 98QDh 4 QDh8 $ QDha9 *_You now have 1028 gold pieces (gained 6).QDh8< QDh< QDhq> QDhD QDhfG ,QDhBI QDhgK QDhkM ,QDhN QDhQ QDhYS ,QDhT QDhW QDhX ,QDhOZ QDh_\ QDhM^ ,QDhp_ QDh`c QDhe ,QDh8g QDhi QDhKk ,QDhl QDho @  You see here a +0 hand axe.QDhq QDhr  _QDh6s QDht QDhuv ,QDhKx QDhy QDhz QDhQ{ +1028QDh9| QDh} QDhk QDh QDh€ QDh= QDh QDhM QDh QDhz QDh ,QDh- QDh QDh ,QDhˏ QDh QDhВ QDh8 QDhS QDh& QDh  #...##.....# #.. #...##.....## ## . #.....).....#  ..#####.#####....###### QDh! ............#....... ............#...(... ............#....... ###........... QDh # #..........--- ..# #####....... QDh ..# #....... #..# ########...##...###+###QDh hh 2 howler monkeys (asleep)...h.h QDh 43.0 (23.0)  2 howler monkeys come into view.QDhW QDh̪ hh1 wandering)h.h.QDh^ U==-4.0 (24QDh QDhw . _The howler monkey howls!QDhmVf   #...  . #.....).....#  ..#####.#####. ............#.. ............#...( ............#.... ..........#....... .......@..# ..... ..........# ... ..........#  #.........#  #.........#  #...###+###  #h.. .h.QDh   #...  . #.....).....#  ..#####.#####. ............#.. ............#...( ............#.... QDhxs..........#....... .......@..# ..... ..........# ... ..........#  #.........#  #.........# #...###+###  #h.. .h. QDhtQDhJQDhmQDhjd _There are monsters nearby!QDh& (((((((You shoot an arrow.QDhkWQDhW,QDh]....hhh...QDh^8=5.0 (1.0)QDhbQDhd` _The arrow barely misses the howler monkey.QDhȱ ((((You shoot an arrow. The arrow hits the howler monkey.QDh6 ,QDh9 t...hh..QDh< *9 (0.9QDhA QDhC h _The howler monkey is moderately wounded.QDhA (((((((You shoot an arrow.QDh QDh. QDh" ..hh.....QDh7# ,6.9 (1.0QDh' QDh) ` _The arrow barely misses the howler monkey.QDhX ((You shoot an arrow. The arrow hits the howler monkey!QDh}u  The howler monkey is severely wounded.QDhً ..h.(1 catching breath)  The howler monkey hoots and howls with incredible vigour!QDhxM========7.8 (0.9QDhTQDhD _You hear a shout! You hear a loud, deep croak!QDh ((((You shoot an arrow.QDhBQDhGp  The arrow closely misses the howler monkey.QDhTehh...QDhUF=8.8 (1.0QDh_QDhcy _The howler monkey hoots and howls with incredible vigour!QDh=3 (((((((You shoot an arrow.QDhQDh hh.......  The arrow closely misses the howler monkey.QDh\===------9.7 (0.9QDhQDhD _The howler monkey hits you but does no damage.QDhT{s ((((((QDh{1(You shoot an arrow.QDh h......  The arrow barely misses the howler monkey.QDhm3-------50.6QDh QDhB w _The howler monkey closely misses you. The howler monkey hits you.QDh Z  You shoot an arrow. The arrow hits the howler monkey!QDh* v$   howler monkeyQDh] `  You kill the howler monkey!QDhrS1028 4-11.5 _The howler monkey barely misses you.QDhbZ  You shoot an arrow. The arrow hits the howler monkey.QDhmZ (catching breath)  The howler monkey is lightly wounded.  The howler monkey hoots and howls with incredible vigour!The howler monkey barely misses you.=========2.5 (1.0QDh  _You hear a croak.  You shoot an arrow. The arrow hits the howler monkey.QDhT  The howler monkey is heavily wounded.===------3.4 (0.9 _The howler monkey barely misses you.You shoot an arrow. The arrow hits the howler monkey!$QDhQDhe52------4.3 _You kill the howler monkey!QDhzs3QDh+tQDh7{> QDh{# ###....).....# .#####.#####....#######..........#...............#...(....#......###....QDh|..# #...........$####..........# #.....QDhM|x#....#######Fly QDh|X.. _No target in view!QDhQDh6k5=---5.3 (1.0 _QDhQDhQDh@36---QDhG#6.3 (2QDhQDh? _You now have 1036 gold pieces (gained 8).QDhxQDhyQDh(QDhgF _Unknown command.QDhB P ....).....# #####.#####....#######..........#...........#...(.#....## $####.@..# #....#######. Fly ...7.3 (1 _QDhH QDh0J QDhF 3QDhc QDh QDh BQDh. b41=QDh QDh? N _You now have 1041 gold pieces (gained 5).QDh> 3QDh* QDhJ QDhr ,QDhE QDh QDhR ,QDhe QDh QDh QDh +1041QDh QDh QDh ,QDh QDh QDh ,QDhR QDh QDhb QDh QDh{ QDhm QDh QDh QDh QDh QDh QDhR QDh QDh QDh QDh3 QDh QDh    ###.........# ##   #.........#   #...###+###  #######...#  #...#  #...#  #.###  QDh '#.......#  ##  ....#  #  ########      QDhT 0692.0)QDh ,70.3 (13QDh QDhl W _I - a fizzy pink potionQDh#IQDh',QDh4XQDh]QDhV_,QDhbQDhhQDhi,....#####.#####....QDhi;..............#.....QDhi]#####.............#...(.QDh\j?..................#.....QDhj.QDh2k".........###.....QDhk.QDhlB.........# #.....QDhkl.QDhlB.........# #####.QDhEm..[.............# #.QDhm ###@........# ##QDhn7.3 (7QDhn.0)QDh[oM #.........#QDho #...###+###QDh6pG#######...#QDhp]#.........#QDhq]#.........#QDh}qG#.......###QDhqE#.......#QDhUr/#.......#QDhrQDhwQDhxQDhx#8.3 (8QDh|QDh QDhGQDh=_Found a plate armour.QDh̵QDhXQDhnQDh<QDhXQDhKQDhQDh[QDhQDhKQDh QDh$ QDh: ##...##....  QDh QDhfV ####### #...##  QDh QDh9f ....#.###...##...  QDh4  .#####QDh##...##  QDh{2  @QDh!##...##  QDhX3  #QDh- #...##  QDh31  #QDh" F# #.....)..  QDh 1  #QDh #####.#####.  QDhk  QDh f#...@.............#..  QDh  QDh  ######.QDhj .....#..  QDh  QDhT G#..................#..  QDh q  #................###..  QDh  #................# #..  QDhk  #................# ### @   Joseph (wandering)QDh  #..[.............#  QDhc  ########.........#  QDh&  QDh8 #.........#QDhQDhQDh%84.3 (6QDhQDhO#5.3 (7QDh QDh- QDh#.QDh.k_Joseph, a Mercenary comes into view. He is wielding a +0 quarterstaff of speed.QDh.QDhZ  #######  # ....#.## .#####......# @..........# #.........  #.......# ) #.......#### #...@....... ######....... ....... ....... ...........#  ...........#  #..[.............#  ##.........#   QDh) ) #######  # ....#.## .#####......# @..........# #.........  #.......# ) #.......#### #...@....... ######....... ....... ....... ...........#  ...........#  #..[......... ##..... _Joseph is nearby!QDhy@@launcher) _Joseph is nearby!  You miscast Jinxbite.  You are very lightly contaminated with residual magic.  Nothing appears to happen.  Joseph shouts!  Joseph unwields a +0 quarterstaff of speed. (((((((Joseph wields a +0 sling. Joseph shoots a sling bullet.QDhu1....QDhK0@..QDh75---QDh'\===6.3 (1Contam QDhQDh R _The sling bullet misses you.QDhYj ((((You shoot an arrow. The arrow hits Joseph.QDh .@...7.2 (0.9 _Joseph is lightly wounded.QDhϥ M((((QDh/ @...  You shoot an arrow. The arrow barely misses Joseph.QDh78((((QDh7+(((QDh g...@...QDh'8.1QDhQDhx _Joseph shoots a sling bullet. The sling bullet closely misses you.QDhM((((QDh @...  You shoot an arrow. The arrow completely misses Joseph.QDh1L(((QDh40...QDhZ53-----9.0QDhd _Joseph shoots a sling bullet. The sling bullet hits you!QDh>L ((QDhтH(You shoot an arrow. The arrow hits Joseph.QDh0...QDhA---9QDh QDho0 _Joseph is lightly wounded.QDh |Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: o) +0 shortbowb - Throw: throwing net  c - Zap: wand of flame (13)  d - Zap: wand of polymorph (12)  e - Zap: wand of quicksilver (10)  f - Zap: wand of paralysis (8) Spells ([,] to cycle)  g - Cast: Jinxbite  h - Cast: Sigil of Binding  i - Cast: Inner Flame (6%)  j - Cast: Cause Fear (3%)  k - Cast: Dimensional Bullseye (22%) Abilities ([,] to cycle)  l - Abil: Potion Petition  m - Abil: Call Merchant  n - Abil: Bribe Branch [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onQDh ##...##.... dertzug the Skirmisher  ####### #...##.... Poltergeist of Gozag  Gold: 1041   # ....#.###...##.... Health: 53/65 ===================-----  .#####......##...##.... Magic: 15/17 =====================---  .@.........##...##.... AC: 7Str: 4  #......... #...##.... EV: 15Int: 17  #.......# #.....)... SH: 0Dex: 26  #.......#####.#####.. XL: 10 Next: 42% Place: Dungeon:8  #...@.............#.. Noise: ===------Dh3m  Time: 6589.9 (0.0)  ######.............#.. o) +0 shortbow  #..................#.. Cast: Jinxbite  #................###.. Fly Contam  #................# #..  #................# ### @   Joseph (launcher)  #..[.............#  ########.........#  #.........#You shoot an arrow. The arrow barely misses Joseph. _Joseph shoots a sling bullet. The sling bullet closely misses you.You shoot an arrow. The arrow completely misses Joseph. _Joseph shoots a sling bullet. The sling bullet hits you!  You shoot an arrow. The arrow hits Joseph. _Joseph is lightly wounded.QDhQDhQDhs QDhy Evoke which item? Wands  q - a wand of flame (13)QDhz Dr - a wand of polymorph (12)  w - a wand of quicksilver (10)  H - a wand of paralysis (8) [!] read|quaff|evoke[?] describe selectedQDhE QDh QDhN  ##...##.... dertzug the Skirmisher  ####### #...##.... Poltergeist of Gozag  Gold: 1041   # ....#.###...##.... Health: 53/65 ===================-----  .#####......##...##.... Magic: 15/17 =====================---  .@.........##...##.... AC: 7Str: 4  #......... #...##.... EV: 15Int: 17  #.......# #.....)... SH: 0Dex: 26  #.......#####.#####.. XL: 10 Next: 42% Place: Dungeon:8  #...@.............#.. Noise: ===------ QDhb  Time: 6589.9 (0.0)  ######.............#.. o) +0 shortbow  #..................#.. Cast: Jinxbite  #................###.. Fly Contam  #................# #..  #................# ### @   Joseph (launcher)  #..[.............#  ########.........#  #.........#You shoot an arrow. The arrow barely misses Joseph. _Joseph shoots a sling bullet. The sling bullet closely misses you.You shoot an arrow. The arrow completely misses Joseph. _Joseph shoots a sling bullet. The sling bullet hits you!  You shoot an arrow. The arrow hits Joseph. _Joseph is lightly wounded.  Okay, then. _QDhJeQDh hEvoke which item? Wands  q - a wand of flame (13)r - a wand of polymorph (12)  w - a wand of quicksilver (10)  H - a wand of paralysis (8) [!] read|quaff|evoke[?] describe selectedQDh8QDh=QDhC ##...##.... dertzug the Skirmisher  ####### #...##.... Poltergeist of Gozag  Gold: 1041   # ....#.###...##.... Health: 53/65 ===================-----  .#####......##...##.... Magic: 15/17 =====================---  .@.........##...##.... AC: 7Str: 4  #......... #...##.... EV: 15QDhEInt: 17  #.......# #.....)... SH: 0Dex: 26  #.......#####.#####.. XL: 10 Next: 42% Place: Dungeon:8  #...@.............#.. Noise: ===------  Time: 6589.9 (0.0)  ######.............#.. o) +0 shortbow  #..................#.. Cast: Jinxbite  #................###.. Fly Contam  #................# #..  QDhVF#................# ### @   Joseph (launcher)  #..[.............#  ########.........#  #.........# _Joseph shoots a sling bullet. The sling bullet closely misses you.You shoot an arrow. The arrow completely misses Joseph. _Joseph shoots a sling bullet. The sling bullet hits you!  You shoot an arrow. The arrow hits Joseph. _Joseph is lightly wounded. _Okay, then.QDhKP  Okay, then.QDh>LQDh.QQDhR. _QDh2QDh4Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: o) +0 shortbowb - Throw: throwing net  c - Zap: wand of flame (13)  d - Zap: wand of polymorph (12)  e - Zap: wand of quicksilver (10)  f - Zap: wand of paralysis (8) Spells ([,] to cycle)  g - Cast: Jinxbite  h - Cast: Sigil of Binding  i - Cast: Inner Flame (6%)  j - Cast: Cause Fear (3%)  k - Cast: Dimensional Bullseye (22%) QDhDAbilities ([,] to cycle)  l - Abil: Potion Petition  m - Abil: Call Merchant  n - Abil: Bribe Branch [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onQDhVQDh ##...##.... dertzug the Skirmisher  ####### #...##.... Poltergeist of Gozag  Gold: 1041   # ....#.###...##.... Health: 53/65 ===================-----  .#####......##...##.... Magic: 15/17 =====================---  .@.........##...##.... AC: 7Str: 4  #......... #...##.... EV: 15Int: 17  #.......# #.....)... SH: 0Dex: 26  #.......#####.#####.. XL: 10 Next: 42% Place: Dungeon:8  #...@.............#.. Noise: ===------ QDhh Time: 6589.9 (0.0)  ######.............#.. o) +0 shortbow  #..................#.. Zap: wand of paralysis (8)  #................###.. Fly Contam  #................# #..  #................# ### @   Joseph (launcher)  #..[.............#  ########.........#  #.........#You shoot an arrow. The arrow completely misses Joseph. _Joseph shoots a sling bullet. The sling bullet hits you!  You shoot an arrow. The arrow hits Joseph. _Joseph is lightly wounded. _Okay, then. _Okay, then.QDht ##...##.... dertzug the Skirmisher ####### #...##.... Poltergeist of Gozag  Gold: 1041 # ....#.###...##.... Health: 53/65 ===================----- .#####......##...##.... Magic: 15/17 =====================--- .@.........##...##.... AC: 7Str: 4 #*........ #...##.... EV: 15Int: 17 #.*.....# #.....)... SH: 0Dex: 26 #..*....#####.#####.. XL: 10 Next: 42% Place: Dungeon:8 #...@.............#.. Noise: ===------DhNm  Time: 6589.9 (0.0) ######.............#.. o) +0 shortbow #..................#.. Zap: wand of paralysis (8) #................###.. Fly Contam  #................# #.. #................# ### @   Joseph (launcher) #..[.............#  ########.........#  #.........# _Okay, then.Aiming: ParalysePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Joseph, wielding a +0 sling and wearing a +0 ring mail (lightly wounded,  chance to affect: 32%)QDh" 7 ##...##.... dertzug the Skirmisher  ####### #...##.... Poltergeist of Gozag  Gold: 1041   # ....#.###...##.... Health: 53/65 ===================-----  .#####......##...##.... Magic: 15/17 =====================---  .*.........##...##.... AC: 7Str: 4  #......... #...##.... EV: 15Int: 17  #.......# #.....)... SH: 0Dex: 26  #.......#####.#####.. XL: 10 Next: 42% Place: Dungeon:8 QDh-%  #...@.............#.. Noise: ===------  Time: 6589.9 (0.0)  ######.............#.. o) +0 shortbow  #..................#.. Zap: wand of paralysis (8)  #................###.. Fly Contam  #................# #..  #................# ### @   Joseph (launcher)  #..[.............#  ########.........#  #.........# _Okay, then.Aiming: ParalysePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineQDh% Aim: Joseph, wielding a +0 sling and wearing a +0 ring mail (lightly wounded,  chance to affect: 32%)QDhs @, paralysed)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Joseph, wielding a +0 sling and wearing a +0 ring mail (lightly wounded,  QDh chance to affect: 32%)  Joseph suddenly stops moving!  You feel bolstered by spreading misfortune.QDh @11 90.9 (17 _QDh QDh QDh QDh QDhۣ QDh F _Unknown command.QDhQDhr!Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: o) +0 shortbowb - Throw: throwing net  c - Zap: wand of flame (13)  d - Zap: wand of polymorph (12)  e - Zap: wand of quicksilver (10)  f - Zap: wand of paralysis (7) (quivered) QDh)"Spells ([,] to cycle)  g - Cast: Jinxbite  h - Cast: Sigil of Binding  i - Cast: Inner Flame (6%)  j - Cast: Cause Fear (3%)  k - Cast: Dimensional Bullseye (22%) Abilities ([,] to cycle)  l - Abil: Potion Petition  QDh"m - Abil: Call Merchant  n - Abil: Bribe Branch [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onQDh~ QDhu  ##...##.... dertzug the Skirmisher  QDh ####### #...##.... Poltergeist of Gozag  Gold: 1041   # ....#.###...##.... Health: 53/65 ===================-----  .#####......##...##.... Magic: 15/17 =====================---  .@.........##...##.... AC: 11  Str: 4  #......... #...##.... EV: 15Int: 17  #.......# #.....)... SH: 0Dex: 26  #.......#####.#####.. XL: 10 Next: 42% Place: Dungeon:8  #...@.............#.. Noise: ===------  Time: 6590.9 (0.0)  QDh ######.............#.. o) +0 shortbow  #..................#.. Cast: Jinxbite  #................###.. Fly Contam  #................# #..  #................# ### @   Joseph (launcher, paralysed)  #..[.............#  ########.........#  #.........#Shift-Dir - straight lineAim: Joseph, wielding a +0 sling and wearing a +0 ring mail (lightly wounded,  chance to affect: 32%)  Joseph suddenly stops moving! _You feel bolstered by spreading misfortune. _Unknown command.QDhI (((You shoot an arrow. The arrow hits Joseph.QDh0...QDhc`46=1.8 (0.9QDhQDh0 _Joseph is lightly wounded.QDh  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.QDhˣ4----2.8 (1.0Will/2 Jinx Fly QDhOQDhK _Your magical contamination has completely faded away.QDh ((( You shoot an arrow. The arrow hits Joseph!QDhب :*QDh>l  @...ed, drained)Joseph is moderately wounded.A giggling sprite leaps out and bonks Joseph with his +0 sling.QDhGmP2=3.7 (0.9QDhtQDhw] _Joseph is moderately wounded.QDh (((You shoot an arrow.  The arrow hits Joseph but does no damage.QDhו...5=4.6 _Joseph is moderately wounded.QDhj (((You shoot an arrow. The arrow hits Joseph.QDh^g:*QDhIW @...very dra…)Joseph is moderately wounded.A giggling sprite leaps out and doodles on Joseph's face.5.5 _Joseph is heavily wounded.QDh (((You shoot an arrow. The arrow hits Joseph!QDhx:*QDh~.  @... Joseph is heavily wounded.A giggling sprite leaps out and insults Joseph's ancestors.---6.4 _Joseph is severely wounded.QDh`[ (((You shoot an arrow. The arrow hits Joseph.QDh :*QDh  @...  Joseph is severely wounded.A giggling sprite leaps out and smacks Joseph with his own hand.7.4 (1.0 _Joseph is severely wounded.QDhA (((You shoot an arrow. The arrow hits Joseph.QDh:*RDhS_} @...  Joseph is severely wounded.A giggling sprite leaps out and insults Joseph's ancestors.  Joseph is severely wounded.6=5==8Fly  _The jinxing sprites lose interest in you.RDhM ((( You shoot an arrow. The arrow hits Joseph!RDh\...9.3 (0.9RDh+l _Joseph is almost dead.RDhnO  You shoot an arrow. The arrow hits Joseph!RDhrn$(((RDh(0...RDhW`1041 ==5600.3 (1.0RDh?\ _You kill Joseph!RDhQ  #....##  ##...##  ####### #...##  # ....#.###...## #####......##...## .$.##...##  #...##...##  #.# #.....)  ######.#####  #.....#  ######.#  #........#  #.......###  #.......# #.  #........# ##  #..[.............# ########.#7=---1RDh,SRDhSRDh%^  #....####  #....##  ##...##  ####### #...##  # ....#.###...##  #.#####......##...## .$.##...##  #...##...##  #.# #.....)  ######.#####  #....#  ######.#  #...#  #.......###  #..#   #........# #  #..[....#---2RDh?A  ##...#   #....###  #....##  ##...##  ####### #...##  # ....#.###...##  #.#.#####......##...##  #....$.##...##  #...##...##  #.# #.....)  ######.###  #....  ######.  #...  #.#  #..#  #...#RDh!RDh%3RDhRDh$RDh{  #...##  ##...#   #....##  #....##  ##...##  ####### #...##  # ....#.###...##  #.#.#####......##...##  #.....##...##  ###.##...##...##  # #RDh.# #.....  ######.###  #...  ######   #..   #.#   #.# RDhORDh%4RDhRDh-  You now have 1048 gold pieces (gained 7).  Things that are here:88=6=5.3 (2RDhg _a +0 sling; a +0 quarterstaff of speed; a +0 ring mailRDh8N3RDhYORDhURDh/VRDhV%9RDh$WRDhXRDh/Y]1048=RDhV[,RDh[91RDhs\RDhu^RDhG`60=7==0RDhaRDhbRDhc,RDhhdRDhNfRDhf,RDhzgRDheiRDhie1===RDh lBRDhn,RDh!o: 9RDhq,RDhq%2RDh&rRDh[tRDhuZ8Fly RDhuRDhwn _You feel your willpower return.RDh{3=RDh{RDh}RDh8~0 7 RDh~RDh̀s _You feel your existence waver again.RDhGRDhRDh,RDh"RDh;RDhU4=RDhRDhRDhZRDhD,RDh0RDhR,RDhK5=RDhwRDhRDhRDhRDhRDhRDhU,RDh,RDh&RDhRDh,RDhRDhF9=RDhRDhcRDhRDh0RDhRDhRDh,RDhuRDhRDhRDhRDhRDhyRDhոRDh,RDhRDh<RDhh,RDhRDhRDh,RDhRDh$RDh#,RDhRDh1RDhR .. ..###..... ..#....... >###...... .....# .## ##...#  ..# #....#RDh= ########..## #....##. #......@...# ##...##.41.3 (36.0) ##.############# #...##. #.#.........#.###...## #.#.#####......##...##. #....).........##...## ###.##.........##...## #.#..# #.....) #.#.#####.### #.#.RDhURDh+2.3 (37RDhmRDh; _Found a stone staircase leading down.RDh RDh RDhV RDh RDh RDh RDh1(  #. ...  #. ... ### #.. #.. #># ##....... #.. ...#### RDh( #.## ##...#  +..# #....#### ########@.## #....##. #..........# ##...##. ##.############# #...##. #.#.........#.###...##. #.#.#####RDhI) ##...##. #....).##...##. ###.##..##...##.. #.##.RDh) # #.....). #.##.#####.#####RDh1 ~#.#####.....'4.3 (2.0)RDhe9 RDh: K======5.3 (3RDh'@ RDhA = _As you open the door, it creaks loudly!RDh=(3RDh))RDh-RDh7XRDhM"......####.....# ...# ## #... ..####...ß#........ #>##.....##....... #....._.. # #.## ##...# ------6.3 (1 #.....'..# #....##########..## #.  #..........# ##...##.. Fly   ##.############# #...##..------7.3 (2RDh]|_ _Found an ornate altar of the Wu Jian Council.RDh0T%RDhiRDho,RDhCs,RDh|RDhRDh$BRDhRDhvRDh RDho There is a stone staircase leading down here. _RDhRDhSRDh,RDh,RDh]XRDh.,RDh  _You reach down and open the door.RDh>3RDh RDh RDhThere is an open door here.RDh&RDh RDh_RDhRDhRDhWRDhRDhRDhRDh"BRDh#RDh\%RDh&RDh&RDhx(RDh)RDh*RDh+RDh-RDh 1,RDhy2RDhO7RDhZ9RDh:RDh:RDh>RDhR@RDhARDhARDhCRDhDRDh*FRDh GRDhJRDhMRDhNRDhxORDhXRDhN^BRDh_RDhDa,RDhaRDhcRDhdRDhe,RDhu  There is an open door here.RDhv5 _RDh|nRDh|,RDha}RDhWRDhDRDhʀRDhKRDhJRDh>RDhRDh9RDhrRDhRDh|RDhRDhRDhRDhRDhRDh;RDh,RDhRDh^RDh,RDhyRDhRDh|,RDh3RDhRDh@BRDh'RDhrRDhRDhdRDh:RDh,RDhˬRDhRDh,RDh/RDhqRDh4,RDh<RDhRDhJXRDh,RDhRDhRDhq,RDh"RDhnRDhBRDhRDhRDhF,RDh(RDhRDhRDhRDhRDhRDhRDhRDh0RDh RDh RDh* RDh RDh RDh RDh)RDhRDhRDhRDhYRDhRDhRDhRDhhRDh0RDhRDh+RDhRDh"RDhdBRDh*RDh!RDhn"RDh#RDhR$RDh$RDhE%RDh4&RDhY'RDh'RDh(RDhU*RDh+RDhW,RDh -RDh*/RDhG0RDh0RDh1RDhD4RDh6RDh 7RDh 8RDh^? ..........................># #. ....#......#.....#.........# #.# ###....###.#.#####....[....# #.# RDhq@ ###..###.#...............# #.# #####......#.#####.........# ##.# ....#.###..#.#####...........# ....#.# #..#.#...#########.#.# ....#.# #..#.#...#####)....#.#... ....'.# ##......@'.....#...#.#...720.3 (73.0) ....### #..##...#########.#.#... ....# #...................#. ....## ######.##########......# .....# #.......# #......# #....########.......# #......# #...................# ###......# #...(...............# #....... #.............##...#####.. _You reach down and open the door.RDhBE _Found a rapier.RDhIRDhoRDhǹ: _RDh   There is an open door here. _RDhRDh,RDhRDhRDhD  You see here a +0 rapier. _RDhXRDhz,RDh6 RDh RDh ,RDht RDh% RDh ,RDhJ RDh RDh ,RDh RDh RDh1 RDh RDh( RDh RDh RDhE RDh RDh RDhY RDh RDhK RDh` RDh RDh  RDh RDh RDh RDh. RDh RDh# XRDh# RDhT% RDh% RDhc& RDh& RDh' RDh( ,RDh* RDh9, BRDh, RDh. RDh. RDh / RDh0 RDh1 RDhK2 RDh2 RDhz3 RDhi4 RDh5 RDh5 RDhU6 RDh{7 RDh8 RDhz8 RDh39 RDhQ: RDh: RDhP; RDh < RDh= RDh= ,RDh> RDh? RDhc@ RDh@ RDhA RDhB RDhB RDhYC RDhD RDhJ RDh}K RDhL RDhM RDhTN RDhN RDhP RDhFQ RDhQ RDh1R RDhrS RDhU ,RDhU RDhV RDhW RDhbX RDhX RDhZ RDh?[ RDh[ RDh)\ RDhW^ RDhO_ ,RDhC` RDh~d ,RDhd RDhsf o _A - 2 emerald potions (gained 1)RDhg 3RDh!h RDhMi RDh6j ,RDhj RDhk RDhul RDhr ,RDhs RDhu ,RDh|u RDhv RDhw ,RDhYx RDhy RDh.z ,RDhz RDh{ RDh| RDhJ} ,RDh^~ RDhh RDh ,RDh RDhց RDhe ,RDh̓ RDh RDhx RDh RDh RDhd RDh RDh ,RDh# RDh RDh RDhË RDh RDhw RDh RDh RDhΏ RDh_ RDhȐ RDh RDh~ RDh, RDh RDh RDh RDh9 RDh RDhw RDh RDhI RDh RDh RDh RDh ,RDh RDh RDhQ ,RDh_ RDh RDh5 ,RDhͣ RDh RDh ,RDhb BRDhT RDh RDh ,RDh RDh RDh@ ,RDh RDh RDh ,RDh˱ RDh RDhI ,RDh RDh( RDh?  .....#.#<#.#.# #.#  ....#.###.#.# #.#  ......#.....#.# #.#  ......#######.# #.#  ..............####.#  ##..#########...#  ##..#......##.###  ##..#.####.##.#  ##..#.#<.#.##@#  85.3 (65##..#.#.....#.#  ##..#.#..####.#  ##..#.#..# #.#  +####..#.#..# #.#  .## #..#.#..# #.#  ..# #RDh }# #.#  .>###.##.#.....#)#  .#.####..#  RDh` RDho +6.3 (66RDh RDh ' _Found a scimitar.RDhD<RDh*  You see here a +0 scimitar. _RDh#RDh3(XRDh(RDh)RDh_*RDh*RDh1,RDh-RDh!.RDh.RDh`/RDhw0RDh0,RDh1RDh2RDhi3,RDhi4RDh5RDh6,RDh>7RDh8RDh8RDh:,RDh;;,RDh;RDhx=RDhS>RDh>,RDh@RDhABRDhBRDh DRDhD,RDhERDhFRDhjG,RDhzHRDhNRDh@O,RDhORDhPRDhQRDh&R,RDh8SRDhTRDh;VBRDh&WRDhW,RDhXRDhYRDhRDh$RDhRDhRDhRDhRDh^RDhΜRDhRDhhRDhٞRDhJRDhRDh5RDhRDhRDhRDhBRDhRDhRDhRDhʩRDhHRDh,RDhRDhׯRDhRDh#RDhRDhRDhɵRDh=RDhԶRDhwRDhB,RDhRDhRDhRDhaRDhsnRDhRDhkRDhWRDh,RDhVRDhRDh,RDh3RDhRDh,RDhcRDhRDhRDh,RDhCRDh,RDhRDhRDh,RDhRDhRDhRDhhRDhRDhRDhRDhKRDhRDhRDhRDhRDhRDhGRDhRDhRDhtRDh RDh;RDhRDh,RDhRDh,RDh8RDhRDhRDhiRDhiRDh@RDhb .######.### #.#  #.# RDh7 #.#  #.#  #.#  #.#  RDh.###################.#  .......@.............# 871.3 (85 RDh<#####################  RDh<A2.3 (86RDhJRDh9 _Found a stone staircase leading up.RDh=3RDhdRDhRDhRDh%RDhRDhg RDh RDh"RDh $,RDh$RDh'RDhBRRDhF,RDhRDhRDh=RRDh'RDhRDhRDhXRDh,RDhRDhRDh,RDhRDhJRDhuXRDh0RDhRDh"RDhvRDh,RDhRDh[RDh,RDhRDh#.....####.#.... #.##########RDh#....##....# ##########.##.#######........#.##..............#.#.##..######.####.#.#.# #..### #.# #.#.#.#RDhu #..@.# #.# #.#...# #.....#|# #.# #.############.# #.# #.......# #.# ##########RDho## #.##.###################.#  #.....................#  #<#####################  #.#RDh  .... #.####.###### #....#.#....# ##########.#. #.#######........#.#.#..............#.#.#.RDh:  #..######.####.#.#.#.#..### #.# #.#.#.#.#....# #.# #.#...#.#.....#@# #.# #.#####.#######.# #.# #....... RDh ..# #.# ######## ####### #.# #.###################.# #.....................# RDh #<##################### #.# ###RDhd.920.3 (48RDh+1.3 (49RDhRDh`v _You see here a staff of alchemy.RDh% _RDha e ###### #........########## #.#######................##..######.#####..### #.# #....# #..#.....#|# #.########.# #......0.0)...)....# #.# #############.Cast: Jinxbite.Fly ....................RDh |2.3 (1 _Found a trident.RDh RDh e  You see here a staff of alchemy.RDh) RDh  _RDhM RDh RDh RDhQ RDh, RDh RDhD RDh RDhu RDhQ RDh RDh RDhR RDhRDhRDh_RDhRDhRDhi RDh RDh" RDhRDhRDh@RDh}RDhRDhRDh(RDhRDhRDhRDhk RDh!RDh#RDh%RDhp&RDh'RDhQ)RDh+RDhy+RDh,RDh.RDh0RDh%1RDh=2RDho5e  You see here a staff of alchemy.RDh"7RDh7 _RDh9RDh:RDh<,RDh7>RDh(@RDhBRDh{BRDhCRDhERDhH,RDhHRDhiJRDh"LRDhLRDh;MRDhU?  You see here a +0 trident.RDhW5 _RDh ZRDhZRDhL\,RDh]RDh^RDhL`,RDhaRDhdcRDhd,RDheRDhgRDhh,RDhjRDhkRDhl,RDhmRDh7oRDhp,RDhDqRDhurRDh`sRDhsRDhtRDhuRDhvRDhEwRDhwRDhxRDhyRDh zRDhzRDh{RDh|RDh}RDh}RDh~RDhRDhRDhcRDh_RDhaRDhRDh RDhRDh,RDhFRDh0RDhRDhRDh߈RDhJRDh%6RDh$RDhO _You now have 1068 gold pieces (gained 20).RDhԍRDh5RDhRDhRDhRDhRDh@RDhRDhےRDh=RDhRDhyRDhQBRDhEXRDhnRDhJRDh RDhvRDh,RDhRDhRDhRDhTRDhRDh0RDhRDhRDhGRDhRDhRDhRDhRDhRDhRDhRDhRDhvRDhRDhRDhpRDhwRDhRDhRDhNRDhRDhRDh_RDhRDh"RDhRDhRDh|RDh RDh RDh+ RDh RDhQRDhFRDhRDhXRDhsRDh'RDhRDh-RDhRDhJRDhRDh,RDh"G _b - 3 scrolls of poison (gained 1)RDh#RDh#RDhz$RDh%RDhB'RDh'RDh(RDh)RDh+RDh`+RDh+RDh$-RDhi.RDh.RDhX/RDh0RDh 2RDho2RDh2RDh4RDh5RDh6RDh6RDh7RDh,9RDh9RDh9RDh:RDh;RDh<RDhv<RDh=RDh>RDh?RDhu?RDh@RDhARDhBRDh7RDhRDhRDhzRDhRDhRDhRDhRDhfRDhrRDh[RDhRDhRDh RDh! RDh RDh RDh RDh RDh. RDhRDhzRDhRDhRDhRDh&nRDh'RDh)BRDh0+,RDh+RDh-RDh/,RDh/RDh1RDhA2,RDh2RDh4RDh5RDhj5RDh5RDh 7RDh7RDh`8RDh8RDh=RDh>,RDh?RDh"ARDhPB,RDhBRDh\DRDhUERDhERDhFRDhGRDhHRDh IRDhoIRDhJRDhKRDh*LRDhLRDhMRDhNRDh5ORDhORDhzQRDhW}#######...#..........##....#.........#....#####.##....#.........#....##...#.......###....##..........#.......# #....##...........#.......# #....##..........#.......# #....##..........#.......# #....#####...##.######...#######.##.# 7018.3 (96.0)RDhX)..................##. ############.#. #...# #.#. #.#.##########.#. #.#............#.  #.##############.  #.##. #.##. RDh]RDhJ^+9.3 (97RDhaRDhBj$ _Found a sling.RDh_RDhLXRDhRDhRDh,RDh^RDhRDh,RDhRDhbRDh,RDhRDhRDh,RDh@RDh=  You see here a +0 sling.RDhRDh _RDhpRDhIRDh,RDhXRDhRDh!RDh:",RDhIRDhkRDhԒRDhRDhݝRDhGRDhRDhŠRDh=RDhRDh RDhRDhRDhLRDhߦRDhrRDhƩRDh*RDhʪRDhTRDhRDhRDhRDh  Things that are here:  a +0 sling; a +0 quarterstaff of speed; a +0 ring mailRDhpRDh۶ _RDhҷRDh"RDh@,RDhμRDhRDhS,RDh#RDhRDh,RDhRDhRDh,RDhJRDhtRDhRDhRDh^RDhRDh'V   ##.####### #...##.....#   #.#.........#.###...##.....'   #.#.#####......##...##.....##   #....).........##...##.....#   ###.##.........##...##.....##   #.##.......####.....).....# RDhAo  #.##.......#####.#####....#   #.##.................#.....   #.######..@..........#...(.   #.#.........#.....   #.#................###....   #.#................# #....   #.#................# ####   #.#..[.............# F   bullfrog (wandering)   #.########.........# ## RDhD  #.##...F.....#   #.##...###+#########.RDh-62.3 (43RDhF.3.3 (44 _A bullfrog comes into view.RDhI   ....#.#  #.#.#####.....  #....)........  ###.##........ #.##.......#) #.##.......#####.# #.##.............. #.######..@.......( #.#............... #.#............... #.#................#  #.#................#  #.#..[.............#  #.########....F....#  #.# #.........#  #.# RDhT    ....#.# #.#.#####..... #....)........  ###.##........ #.##.......#) #.##.......#####.#RDhMV  #.##.............. #.######..@.......( #.#............... #.#............... #.#................#  #.#................#  #.#..[.............#  #.########....F....#  #.# #.........#  #.# RDha RDha RDh>i RDh l _ _A bullfrog is nearby!RDh() (((((F  You shoot an arrow.  The bullfrog croaks.  The arrow hits the bullfrog!RDhlH...F...===4.3 (1.0) _The bullfrog is moderately wounded.RDhRi(((((((RDhRDhd..F.....RDh#,5.2 (0.9RDh1RDhp _You shoot an arrow. The arrow closely misses the bullfrog.RDh\ ((You shoot an arrow. The arrow hits the bullfrog.RDhmRDh;V.F..RDh'6.1RDhRDh` _The bullfrog is heavily wounded.RDhu ( You shoot an arrow. The arrow hits the bullfrog!RDhRDh; F.The bullfrog is almost dead.3-7.0RDh9 RDh , _The bullfrog hits you.RDh U  You shoot an arrow. The arrow hits the bullfrog!RDh p$RDh% RDh |1068 4-49RDh; b _You kill the bullfrog!RDhp RDhq RDhtv RDhx H _No target in view!RDh  #.#.........#.##'#####......##...)... ##.### #.##.......####.....)......##.......#####.#####.##.................#......######..(.#........##.. .Fly ....#...###+#   #.########...#..........##. RDh7---8.9 (1.0 _75---9.9 (2 _You now have 1075 gold pieces (gained 7).RDhӥ3RDh"RDh8,RDhw5=RDh%RDh&RDh6BRDhRDh,RDhGRDhRDh,RDh RDhRDhO=RDh)RDhRDhRDhRDhRDhXRDhv,RDhgRDhKRDh_,RDhkRDh^F _You reach down and open the door.RDh3RDhRDh@  There is an open door here.RDh<RDh _RDh}RDhBRDhRDh$ RDht RDhA1075RDh|RDh,RDhRDhgXRDh=RDh,RDh RDh!RDh",RDh#RDh&&RDhU',RDhT(RDh*RDh+,RDh,RDh+/RDhq0,RDh1RDh3RDh5,RDh/6RDhH8RDh9,RDh:RDh<RDh/>,RDh%?RDh6ARDhxB,RDhCRDhiERDhF,RDhGRDh]IRDh;JRDhJRDh-KRDhLRDhMRDh#P,RDhuQRDhQ,RDhRRDhX .# #....# #####..#.....# .# #####.........# #............ .# #.........# #.≈.ß.≈......# .# ########### #.≈...≈...... .# #..RDhX.≈≈.≈≈. ########..#..≈≈.≈≈.##+## ......##...##..≈≈.≈≈....## #####.##.........##..≈≈_≈≈.....# RDhY##..............@+...≈≈≈≈≈)...>## ##........###..≈≈≈..## ##.......# #........ ##.......# #............ RDh[##...............# #............ #####...##.####### #.....####.# #######.##.# .... #.### ........##.###### #... ##########.#....# ########RDhv^g..#..'...97RDh^A8.0)##...RDh*dRDhdL======8.9 (29RDhiRDhKk= _As you open the door, it creaks loudly!RDhy3RDhRDhoRDh  There is an open door here.RDhRDhR _RDhxRDhRDhY,RDhJRDhTRDh,RDhRDhRDh},RDhRDhRDhF,RDhRDhbRDh!,RDhRDh7RDh,RDhzRDhRDh,RDh*RDhmRDhT,RDhRDhRDh,RDhRDh RDh,RDhRDhDRDh,RDhYRDh7RDh,RDh-RDhRDh, RDhz RDh RDh RDh\ ,RDh RDh RDh ,RDh RDhA RDhg RDh RDh RDh RDh RDh RDh RDh RDh= RDh RDhV RDh RDh< RDh RDhd RDh RDhi RDh RDh RDh! RDhb" RDh" RDhO# RDh$ RDh-& RDhy& RDh' RDhF* RDhF+ ,RDh+ RDhV- RDh|. ,RDh*/ RDh0 RDh1 RDh)2 RDh2 RDh`5 RDh6 ,RDh7 RDh^9 RDh ; ,RDhj< RDh]> RDh? RDh? RDh@ RDhlB RDhC RDh'D RDheE RDh^ h.....##..#.####.##.#  .......##..#.#<.#.##.#  ≈......##..#.#.....#.#  ≈......##..#.#..####.#  ≈......##..#.#..#..#.#  RDhz^ ≈.##+####..#.#..#..#.#  ≈....## #..#.#..#..#.#  ≈.....# #.......#..#.#  RDh^ J≈)...>###.##.#..@..#)#  ------129.9 (31 RDh_ L..##.......#.####..#.#  ........#..#.#####.#.#  ..RDhh_ #..#.......#.#  ..############.#  RDh_ .####............#  # #.####.############  # #....#.# RDh` f  .#.# RDh0a <------RDhd RDhf E _Done exploring.RDhIRDh,1.....##.#..0.0).......#. ...... _Done exploring.RDh[[?25h[?0c  Search for what [Enter for "."]? RDhIu [?25l[?1cRDh~ RDh" 18 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:8] a +0 scimitarb - [D:8] a stone staircase leading up  c - [D:8] a stone staircase leading down  d - [D:8] a short sword  e - [D:8] a stone staircase leading up  f - [D:8] a hazy altar of Hepliaklqana  g - [D:8] a +0 rapier  h - [D:8] a staff of alchemyi - [D:8] a stone staircase leading down  j - [D:8] a +0 trident RDh  k - [D:8] a +0 long sword of electrocutionl - [D:8] 7 stones  m - [D:8] a stone staircase leading up  RDh n - [D:8] a +0 hand axe  o - [D:8] an ornate altar of the Wu Jian Council  p - [D:8] a +0 sling (1 further duplicate)  q - [D:8] a stone staircase leading down RDhe E r - [D:8] a +0 quarterstaff of speed RDh+I x  a - [D:8] a +0 scimitar  d - [D:8] a short sword RDhS RDh\ RDh>e.#.....##..#.####.##.#  dertzug the Skirmisher .......##..#.#<.#.##.#  Poltergeist of Gozag  Gold: 1075 ≈......##..#.#.....#.#  Health: 65/65 ======================== ≈......##..#.#..####.#  Magic: 17/17 ======================== ≈......##..#.#..#..#.#  AC: 7Str: 4 ≈.##+####..#.#..#..#.# RDheN  EV: 15Int: 17 ≈....## #..#.#..#..#.#  SH: 0Dex: 26 ≈.....# #.......#..#.# RDher  XL: 10 Next: 54% Place: Dungeon:8 ≈)...>###.##.#..@..#)#  Noise: ---------  Time: 7129.9 (0.0) ..##.......#.####..#.# RDhBht  o) +0 shortbow ........#..#.#####.#.#  Cast: Jinxbite ........#..#.......#.#  Fly ........############.# ####.####............#   # #.####.############   # #....#.#   #######.#.#   _There is an open door here. _As you open the door, it creaks loudly! _There is an open door here. _Done exploring. _Done exploring.  Search for what [Enter for "."]? . RDh;n RDhn RDht RDh.w. _ RDhe RDhhWhere to? (Tab - D:8, ? - help)  D - Dungeon  T - Temple RDh  RDh} .#.....##..#.####.##.#  dertzug the Skirmisher .......##..#.#<.#.##.#  Poltergeist of Gozag  Gold: 1075 ≈......##..#.#.....#.#  Health: 65/65 ======================== ≈......##..#.#..####.#  Magic: 17/17 ======================== ≈......##..#.#..#..#.# RDh6   AC: 7Str: 4 ≈.##+####..#.#..#..#.#  EV: 15Int: 17 ≈....## #..#.#..#..#.#  SH: 0Dex: 26 ≈.....# #.......#..#.#  XL: 10 Next: 54% Place: Dungeon:8 ≈)...>###.##.#..@..#)#  Noise: ---------  Time: 7129.9 (0.0) ..##.......#.####..#.#  o) +0 shortbow ........#..#.#####.#.#  Cast: Jinxbite ........#..#.......#.#  Fly ........############.# ####.####............#   # RDh u #.####.############   # #....#.#   #######.#.#   _There is an open door here. _As you open the door, it creaks loudly! _There is an open door here. _Done exploring. _Done exploring. _Search for what [Enter for "."]? . RDhc  RDh  RDh $ _ RDh" X RDh  RDh|  RDh , RDh  RDh,  RDh  RDhM  RDh  RDh  RDh  RDhU  RDh  RDh  RDh  RDhz  RDh  RDh  RDh  RDh]  RDh  RDhU  RDh}  RDh  RDh  RDh  RDh , RDh  RDh  RDhh , RDh  RDh  RDh  RDh  RDh  RDh Y  There is a stone staircase leading down here. RDhu  RDhH  RDh $ _ RDh  RDhg9 RDhT RDh;H  ## ###   .#..#..##+###  RDh ............#  .....##.  .......@....... 42.7 (12.8) RDh  ...##.......##.  ##+######   RDhtC_You fly downwards. RDhc RDh RDhSa _There is a stone staircase leading up here. RDhI I RDhJ  RDhM  RDhX | _ RDhY  RDh[  RDh_ , RDh`  RDhCd  RDhg , RDhi  RDhl  RDhrp , RDh'r  RDht  RDhux , RDhy  RDhI~  RDh΃ +#O#.. #... #.... #######.....#..#..##+####........##..........##.#...........<.......#.......##.......##.#.......###+#######.......# RDh' O   two-headed ogre (asleep)#.......++.......# RDh۔ 18.7 (6.0) RDhM *9.7 (7 RDh  RDh/ _A two-headed ogre comes into view. It is wielding two +0 giant spiked clubs. RDh + #O #.. #... #.... #######  #.....#..#..##+###  #......@.........#  #................##.  #...........<.......  #.......##.......##.  #.......###+######  #.......# #.......+ +.......# RDhՈ + #O #.. #... #.... #######  #.....#..#..##+###  #......@.........#  #................##.  #...........<.......  #.......##.......##.  #.......###+### #.......# #.......+ +.......#  _A two-headed ogre is nearby! RDhO+...#O..........#######.#..#..##+###..............#..<......##.......####+###### ++##+##50.7 (1 _ RDh*k  You beckon some vexing sprites to accompany your attacks.5---==1Will/2 Jinx Fly  _You feel your willpower being sapped. RDhηR ((( RDhx((OYou shoot an arrow. The arrow hits the two-headed ogre.  The two-headed ogre shouts in stereo! RDhGSO..... RDhI4=2.6 (0.9 RDhQ RDhW= _The two-headed ogre is lightly wounded. RDhV (((( RDhp( You shoot an arrow. The arrow hits the two-headed ogre! RDh9  RDhB `.O... RDhZC . RDhC '3.5 RDhhJ  RDhN j _The two-headed ogre is moderately wounded. RDhf ((((((You shoot an arrow. RDh%  RDh# i..O... RDh$ '4.4 RDh(  RDh?+ c _The arrow closely misses the two-headed ogre. RDh  (((You shoot an arrow. The arrow hits the two-headed ogre. RDh2 RDh3_.O.. RDh4--- RDh>9%5.4 (1.0 RDh: RDhL?  RDh@ RDh@F_The two-headed ogre is moderately wounded. RDhZARDh( ((You shoot an arrow. The arrow hits the two-headed ogre.RDhp.O.RDhB,6.3 (0.9RDhRDhj _The two-headed ogre is moderately wounded.RDh) (You shoot an arrow. The arrow hits the two-headed ogre!RDhKRDhTU.ORDhRVU6=7.2RDhZRDh']g _The two-headed ogre is heavily wounded.RDh\ \  You shoot an arrow. The arrow hits the two-headed ogre!RDhI :*RDhF O (drained)  heavi  You feel bolstered by spreading misfortune.  A giggling sprite leaps out and makes the two-headed ogre trip over its own  feet.  The two-headed ogre is severely wounded.The two-headed ogre hits you with a +0 giant spiked club!!RDh! 45--------11 8.1RDh RDh \ _The two-headed ogre barely misses you.RDh! \  You shoot an arrow. The arrow hits the two-headed ogre!RDhƝ :*RDhr O The two-headed ogre is severely wounded.A giggling sprite leaps out and doodles on the two-headed ogre's face.RDht '9.0RDh y _The two-headed ogre is almost dead.RDhB ((((((You shoot an arrow.RDh:*RDh1.....Overy drained)  You shoot an arrow.  The arrow barely misses the two-headed ogre.  A giggling sprite leaps out and bonks the two-headed ogre with its +0 giant  spiked club.  The jinxing sprites lose interest in you.RDhf9Fly RDhtRDhX _The two-headed ogre misses you. x2RDh \  You shoot an arrow. The arrow hits the two-headed ogre.RDhJ C$RDhRDhOb 1075 6/66--------8-7260.8 _You kill the two-headed ogre!Your Fighting skill increases to level 5!RDhsRDhf _Your Hexes skill increases to level 9!RDhsRDhtRDhzRDhH _No target in view!RDh_ RDh RDh RDh RDh _47=RDh RDhY K7=RDh+ RDh RDhw RDh) RDh RDh W8=RDhq RDhl RDh RDh RDh RDh A=0RDh RDh RDhL X9 9RDh6 RDh/ RDh RDhY RDh RDh L8==RDh RDh  RDh K_Magic restored.RDh RDh RDh L50=RDh  RDh RDh +1075RDh  28RDh RDh RDh :==RDh RDh RDh 1= 7 Fly RDh  RDha  RDh _You feel your willpower return. You feel your existence waver again.RDh RDh RDhH RDh RDh RDh] %2RDh  RDh RDh RDh RDh RDh  RDh RDh! a3=RDh$" RDh$ RDhw$ RDh*& RDh;' RDh' RDh( RDhk* RDh* U4=RDh#0 XRDh1 RDh1 RDh\2 RDhD4 RDh4 RDhj5 RDhP7 RDh7 K5=RDh8 RDh: RDhI; RDh; RDh= RDhS> RDh$? RDh@ RDh{A U6=RDhTB RDhMD RDhD RDhiE RDhWG RDhG RDhH RDhJ ;7RDhK RDhM RDhM RDhN RDh V 8=RDhWW RDhW RDhX RDhZ RDh[ RDh[ RDh] RDh^ RDh^ RDh a RDha U9=RDh]b RDh/d RDhd RDh0e RDhg RDhfg RDhh RDhgj RDhj &60RDhk RDhpm RDhm RDhxn RDhXp RDhp RDhrq RDh;s RDhs K1=RDhxt RDhMv RDhv RDhw RDhy RDh{ ,RDh| RDhM} U2=RDh~ RDh RDho RDh RDh RDhY RDh RDhͅ RDh; %3RDh RDhW RDh RDh] RDh, RDh RDh/ RDh RDh RDh; RDh RDhp K4=RDhA RDh! RDh RDh, RDh{ RDhۘ RDh RDh] RDhɛ U5=RDh RDhZ RDh RDh RDht RDhա RDh RDh RDh K6=RDhӥ RDhp  RDhͨ +_HP restored.RDh= RDh RDhI RDhJ  RDhŰ f You now have 1086 gold pieces (gained 11).  Things that are here:RDh2 &86RDh RDh  RDh _a +0 giant spiked club; a +0 giant spiked clubRDh RDh RDh RDh RDho RDh 9=RDh RDh- RDh RDh RDh RDhM RDh RDh^ RDh RDhp RDh( RDh RDh8 RDh RDh> RDh RDh1 RDh RDhw  #######  #.....##  +# --- #......# RDh  #......#  #......#  #.....####### #.....#..#..##+###  #.....)..........#  RDh #................# #...........<..... RDh RDhi .#####.....#.....'231.8 (71.0)#.....#....#...#..#.#RDhL RDh (======RDhe $2.8 (72RDhm RDh = _As you open the door, it creaks loudly!RDhc83RDh:9RDh<RDh@,RDh.FV  There is an open door here.RDhFRDh-G _RDh%URDhVRDhLY,RDh[RDh]RDhfBRDhxXRDhƛ  ...############  #.....#.....##  #.....'......#  #.....#......#  #.....#......#  #.....#......#   #.....#.....#######   #.....#.....#..#..##+#   #....@#.....).........------   #.....#...............   #.....#...........<...   #.....#.......##......   #.....#.......###+####   #.....#.......#  #.....#.......+  #.....+#  #+##....#You pick up a book of the Grave and begin reading...9.0)------40.8 (8[3RDhn9;49m _You add the spells Grave Claw and Borgnjor's Vile Clutch to your library.RDh^3RDhp_RDhaRDhdRDhdRDhoRDhbqRDhrRDhsRDhvRDh`yRDhyRDh{RDh~RDhTRDhRDhRDhΆRDh,RDh+RDhRDhoRDhIRDhRDhRDhE   #.....#.....).......   #.....#.............  RDh¢B #.....#...........<.   #.....#.......##....   #.....#.......###+##   #.....#.......#   #.....#.......+   #.....+.......#   #..@..#+##....#  .......####  RDhk...... ....... ....... ....... k   wyvern (asleep) ....... ....... RDh=+7.8 (7RDhF*8.8 (8RDh,RDhsY _A wyvern comes into view.RDh #.....) #.....# #.....#< #.....# #.....# #.....#  #.....#  #.....+  #..@..#  .......####  k...... ....... ....... ....... ....... .......RDhX=  #.....) #.....# #.....#< #.....# #.....# #.....#  #.....# RDh>  #.....+  #..@..#  .......####  k...... ....... ....... ....... ....... .......RDh3B RDhB RDhF RDhJ ] _A wyvern is nearby!RDhݣ ^  You beckon some vexing sprites to accompany your attacks.RDh 6---==9.8 (1Will/2 Jinx Fly RDh RDh ; _You feel your willpower being sapped.RDh ((((((kYou shoot an arrow. The arrow hits the wyvern.  The wyvern hisses angrily.RDh;*RDh&  The wyvern is lightly wounded.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the wyvern with its own front foot.RDh'RDh-..k....(very drained)RDh-U11 =50RDhz1RDh34 _The wyvern is lightly wounded.RDhq ((((You shoot an arrow.  The arrow hits the wyvern but does no damage.RDh#;*RDh|  The wyvern is lightly wounded.  A giggling sprite leaps out and makes the wyvern trip over its own feet.RDh...k. RDh,1.7 (0.9RDh-RDha _The wyvern is moderately wounded.RDhc (((You shoot an arrow. The arrow hits the wyvern!RDhD;*RDh  The wyvern is heavily wounded.A giggling sprite leaps out and smacks the wyvern with its own front foot.RDhRDhek...RDh-'2.6RDhjRDh^ _The wyvern is heavily wounded.RDh ( You shoot an arrow. The arrow hits the wyvern!RDhZ,RDh33Q.kRDh4C---3.5RDh :RDh=Z _The wyvern is almost dead.RDhi 6((RDh .kYou shoot an arrow. The arrow barely misses the wyvern.RDh U7=4.4RDh RDh > _The wyvern bites you but does no damage.RDh  #.....) #.....# #.....#< #.....# #.....# #.....#  #.....#  #.....+  #.k@..#  .......####  ....... ....... ....... ....... RDh M....... .......RDh6 #.....) #.....# #.....#< #.....# #.....# #.....#  #.....#  #.....+  #.k@..#  .......####  ....... ....... ....... ....... ....... .......RDhY (( _A wyvern is nearby!RDh,*RDh.k _A wyvern is nearby! The arrow barely misses the wyvern.  A giggling sprite leaps out and smacks the wyvern with its own front foot.  The wyvern is almost dead.  The jinxing sprites lose interest in you.  The wyvern bites you.5-5.3Fly  _The wyvern bites you but does no damage.RDh}S  You shoot an arrow. The arrow hits the wyvern!RDhE$RDh;1086 6==76.2 _You kill the wyvern!RDhRDhPRDhBRDh0RDh,RDhRDh_RDhj!9=RDh"RDh)%b8==RDh&RDhW(RDh*,RDh#,RDh/RDh1Z101 9RDh5O _You now have 1101 gold pieces (gained 15).RDh/8RDh898RDh9RDhg=RDh?RDh(@:==RDh@RDhCRDhE,RDhFRDhHF _You reach down and open the door.RDh'KF 7 RDh*LRDh/Q _You feel your existence waver again.There is an open door here.RDhW1101 _RDhWRDhYRDhZ,RDh_[RDh\RDh^RDh9_,RDh`RDh:bRDhbRDh_cRDheRDhDgRDhgRDhJhRDhiRDhkRDhl@4.8 (4RDhpRDh_t* _Found a short sword.RDh%3RDh7RDhRDhRDhwRDhnRDh RDh ,RDhn!RDh"RDh$RDh&%RDh%RDh)RDh),RDh+RDh -RDhz/,RDh#0RDh1RDhp3,RDh4RDh9RDh;,RDh<RDhK?RDh|@,RDhARDh-CRDhbE,RDhNFRDhOC  You see here a +0 short sword.RDhUa _RDhV,RDhWRDhYRDh>[,RDh'\RDhm^RDh_RDh(`RDh`RDhHcRDhZeRDheRDhfRDh>hRDh6j,RDhAkRDhgmRDh%o,RDh pRDhfrRDht,RDhuRDhxF _You reach down and open the door.RDhz3RDh|RDh@  There is an open door here.RDhȁRDh| _RDhRDhFRDh0,RDh!RDhȉRDh,RDhRDhRRDhRDh}RDhWRDhKRDh,RDhRDhRDhRDhRDhRDhFRDh,RDhARDh6RDhRDhRDhRDhRDhRDh$RDhRDh"RDh3BRDhXRDhYRDhRDh3RDh(RDhKXRDhF _You reach down and open the door.RDh1RDhRDhQRDh@  There is an open door here.RDh,5 _RDhRDhRDh&,RDhRDhRDh,RDh&RDhnRDhRDhRDhRDhRDh,RDhjRDhRDhRDhBRDhRDh\RDh+RDhRDhRDhRDh0RDhRDhPRDh:RDh ,RDhRDh@  There is an open door here.RDhRDh _RDhRDh RDhRDhRDh7RDhRDhb RDh RDhS RDhRDh,RDhRDhRDh,RDh6RDhHRDh$* ##..#.....#............##..#.....#............# ##..#.....#............# RDh%..).#....##'############ ....#....##...##......# ....#.................# ....#.................# ##..#.................# RDh%m##..#.....#...##@.....+628.0)  #..#.....######........  #..#####.# ......... ### #.......?#RDh:&. ##......#####........#.)..##.._RDh,RDh,+3.8 (49RDhZ4reach down and open the door. _There is an open door here. _You reach down and open thRDh#5Ye door. _There is an open door here. _Found an iron altar of Okawaru.RDh~ 3RDh RDh RDhh  ..#.....#.# #..#.....#.# .).#....##'############ ...#....##...##......# #.................# #..........# #..#...........# RDh ..#.....#...##......+....#.....######...0.0) #..#####.# #.. ### #.?# ### #...... ..#.).).##.._.. ).)RDhڥ ;)RDh *4.8 (1RDh :)RDhְ / _Found a mace and a spear.RDhIRDhSRDh/WRDh_BRDhaRDhjBRDhsqBRDhr| _g - 7 scrolls labelled LOUCOXTEONU (gained 1)RDh[v3RDhxRDhBRDhRDh:$ ..........# ...... ................##...... ................#....... .#...+....... RDh͉}.######.............. ###.# #...............  ### #........#.. ...  ##......###...  RDhG###...  #..#.).).#  #.##.._..#  #..#.).).# RDh #.....?....  ##...###....   #... ..#.#  #.. .##.#    RDh\o #.#...##+.#####.............. ###.# #.......  ##.....#..... ##......###.. ###....... #..#.@.).#...#.##.._..# #..#.).)...?....#...###.....#.##.#..  RDh,72.8 (8RDh:*3.8 (9RDhRDhѦ _You see here the +2 Maxwell's thermic engine {flame, freeze, rev}.RDhc.m .#...##+.......###....... ###.# #.....  ##.....#... ##......###. ###....... #..#.).).#...##.@_..# .#.).)....?......#Fly ###  RDh4RDh514.8 (1 _RDh<;9)RDhb=RDhX< #...##+.  ######..............#  ##.# #...............#   ### #..#......#   ##......###.....  #............  RDh0=  #..#.).).#...  #.##.._..#  #..#.)@).#  #.....?......#  ##...###.....#  ##... ..#.##  .. .##.#  #.. ###     RDhXG Y)5RDhM 9)RDhP RDhz.S ###.# RDh /##.# #..#  ##.......#......# RDh/##......###.....  ###........... #..#.).).#.##.._..# #RDho<#..#.).).#...##.....@......##...### ##... ..#.#.. .##.#Fly #. #  RDhe>Y)6RDh4RDh9)RDh*7.8 (2RDh9)RDho _j - 4 scrolls labelled ETU AV UPHONA (gained 1)RDh3RDhRDhg:)RDh)/.#...##+. ....######..............# ###.# #.........# ### ..#......# ......###..... ###............  #..#.).).#...  #.##.._..# #  #..#.@.).#...#  #............# ..###.....# #... ..#.## RDh #.. .##.#  #.. ###   RDh B)0RDh*8.8 (1RDh) _You see here a +1 hand axe of electrocution.RDhTa RDhqb RDhj RDh{s RDhx RDh : _RDhe nRDh  ######........#  .# #...............#   #........#......#   ##......###.....  ###............#  #..#.).).#...#  #.##.._..# ..#  #..#.).).#...#  #.......@....#  80.8 (2##...###.....#  ##... ...#.##  #.. ...##.#  #..)....  ########     RDh z)1.8 (3RDh * _Found a quick blade.RDh3RDhXRDhRDhBRDhRDhD,RDhRDhF,RDhRDhiRDhVRDhRDh RDh#BRDhRDh RDh,RDh"RDhRDhg!,RDh"RDh8%RDh',RDh\)RDhr,RDh>/,RDh1RDh4RDhM7,RDh)9RDh=RDh%?,RDh@RDhjRDho,RDhRDh}RDhi,RDhRDhJ RDh RDh RDh RDh RDh,RDh}RDhRDh\RDhRDh>RDhRDhD   +...D..#   #......#   #......#   ##  ###########......#  ..........#......#  ..........#......#  RDh*..........#.....@#  ###########......#  .##......##......#  .........##......#  .........##......#  .........#....... D   steam dragon (asleep) .##......+.......# ###..............#  #...............#RDh<#RDh 98.8 (17.0)  A steam dragon comes into view.RDhJ!+9.8 (18RDh2RDhl3C _Found a robe.RDh +...D..#  #......#  #......#  #......# #......# #......# #......# #.....@# #......# #......# #......# #......# #.......# +.......# ........#  .# RDh). +...D..#  #......#  #......#  #......# #......# #......# #......# #.....@# #......# #......# #......# #......# #.......# +.......# ........#  .#  _A steam dragon is nearby!RDh ^  You beckon some vexing sprites to accompany your attacks.RDh9 6---==400.0)Will/2 Jinx Fly RDhN RDh ; _You feel your willpower being sapped.RDh  ((((((DYou shoot an arrow. The arrow hits the steam dragon.  The steam dragon hisses angrily.RDh[.D.....=1.7 (0.9 _The steam dragon is lightly wounded.RDhi (((((You shoot an arrow. The arrow hits the steam dragon.RDh\:*RDhXD..... (very drained) _The steam dragon is lightly wounded.  You shoot an arrow. The arrow hits the steam dragon.  The steam dragon is lightly wounded.  You feel bolstered by spreading misfortune.  A giggling sprite leaps out and smacks the steam dragon with its own front  talon.11 2.6RDhg _The steam dragon is moderately wounded.RDh^ (((((You shoot an arrow. The arrow hits the steam dragon.RDh!-:*RDhS  The steam dragon is moderately wounded.A giggling sprite leaps out and smacks the steam dragon with its own front  talon.RDh1 v..D....RDh$ '3.5RDh.RDh0 RDh2RDh2@_The steam dragon is heavily wounded.RDho5RDhcH (RDh'^(((You shoot an arrow. The arrow hits the steam dragon.RDh:*RDh  The steam dragon is heavily wounded.A giggling sprite leaps out and makes the steam dragon trip over its own  talons..D... ---4.4RDhL RDh RDhA_The steam dragon is severely wounded.RDhNRDh;^ T (((RDh^ ((((RDh|_ )You shoot an arrow.RDhF :*RDh RDh .RDh .RDh9 .RDh DRDh .RDhN .RDh .RDh  RDhk 7catching breath, very d…)RDh   RDh ;The arrow barely misses the steam dragon.RDhl Gsmacks the steam dragon with its own frontRDh . RDh I almost dead.  RDh YThe jinxing sprites lose interest in you. RDhF RDh *RDh *RDh= *RDh *RDh *RDh& *RDh RDh RDh8 RDh RDh ;The steam dragon breathes steam at you.RDh' RDhJy -.#.#.##.#§§§@§§.#.#.#.#.#57----7======5.3Fly RDhz  RDhc +_The ball of steam hits you!RDh] RDh ,RDh  RDh RDh :_No target in view!RDh3RDhpRDhH _No target in view!RDhp3RDhRDhH _No target in view!RDhM#..... +...[... D ###########.....§ ..........§ #########§##§ .........##......#  . ...........D§§..D   steam dragon (catching breath, very d…)....49------------6.3 (1.0 _You are engulfed in a cloud of scalding steam.RDhy?...##......#+...[..#..#.# . ###########.....D§. ..........#....§ #########.##§§##......#..... .+ ....§§§#§#very drained)Found a scroll of poison.  You are engulfed in a cloud of scalding steam.  The steam dragon misses you.36-------=----7RDh~RDh _The steam dragon claws you but does no damage.  You shoot an arrow.  The arrow hits the steam dragon but does no damage.RDh .....  The steam dragon is almost dead.RDh n7----==8.2 (0.9RDh RDh& ] _The steam dragon closely misses you. x2RDhp Y  You shoot an arrow. The arrow hits the steam dragon.RDh 2 ....#.#.#The steam dragon is almost dead.RDh3 C=9.1RDh; RDh? _The steam dragon misses you. The steam dragon closely misses you.RDhS Y  You shoot an arrow. The arrow hits the steam dragon.RDh * catching breath, very d…)The steam dragon is almost dead. ***  The steam dragon breathes steam at you.RDh%) @§§§.#§.#..#RDh) ,..#..#RDhh+ 0---======10.0RDh1 RDh= G _The ball of steam hits you!RDh[> RDhC RDhG ^ _You are too injured to fight recklessly!RDhZY  You shoot an arrow. The arrow hits the steam dragon!RDho$RDhc_  You kill the steam dragon!RDh`:1120 1RDh=--6===---9RDhHZ _You are engulfed in a cloud of scalding steam.RDhURRDhS9---RDhZRDh^^ _You are too injured to fight recklessly!RDhM####+#?#....+...[.. . ########## ..........#.....§ ###########....§.#  .....RDh6....RDhl8==---1.9 (1.0 _RDh7141---2.9 (2 _You now have 1141 gold pieces (gained 21).RDh$RDhNRDhvRDh` RDhѨP_You are too injured to fight recklessly!RDh3RDhRDhRDh 2= _RDhKRDhf==RDhARDh90RDhRDh!RDh"S3=RDh#RDh&P 9RDhw(RDh+,RDh,RDh0RDh:1]4=8RDh;r 7 RDhGE _You feel your existence waver again.11415RDhHRDhK,RDhLRDhO6=Fly RDhQRDhSn _You feel your willpower return.RDhRTRDhZXRDhj[RDh[RDh2]RDhaK7=RDh bRDhdcRDhre,RDhfRDhh,RDhiRDhkO8RDh9mRDh8o,RDh~pRDhr,RDh tRDhvi9=RDh[wRDhy,RDhzRDh|,RDh9~RDhGb40=RDhRDh׃,RDhRDhg,RDhfRDhRDhb91RDhBRDhURDhّ,RDh&RDh,RDhRDhzRDhS2=RDh3RDh,RDhTRDhRDhRDhƢRDhRDhK3=RDh2RDh/,RDhRDh%RDhRDhH4=RDh׶RDhJRDhRDh2RDhK5=RDh[RDh,RDhRDhXRDhlRDhRDhRDh96RDhRDh,RDhjRDhd,RDhGRDhd47=RDh9RDhc,RDh RDhB,RDhRDhm8=RDhRDhX,RDhRDh ,RDhRDh;9RDhRDh~,RDh RDhA,RDhRDh#,RDh RDh b50=RDh RDht ,RDh RDh ,RDh RDh k1=RDh RDh ,RDhf RDh ,RDh RDhE RDh %2RDh RDh RDhH RDhQ RDh! RDh! RDh# RDh) w3=RDhu) ,RDh* RDh - ,RDh:. RDh2 k4=RDhI4 RDh6 ,RDh7 RDh.: ,RDhU< RDh;= ,RDh> RDh@ a5=RDh{B RDhxD ,RDhdE RDhG ,RDhH RDhVK k6=RDhL RDhO ,RDhWP RDhR ,RDhcX g7RDhZ ,RDh\ RDh ^ ,RDh_ RDha a8=RDhb RDhe ,RDh#g RDhi ,RDhj RDhl ,RDhQn RDhEp k9=RDhq RDht ,RDhv RDhy ,RDhz RDh R60RDhC ,RDh RDh܄ ,RDh? RDh w1=RDh 2=RDh RDhJ RDhƚ RDhɜ RDhW ,RDhg RDh RDh %3RDhB RDh ,RDh RDh% RDh RDhi RDhp RDhݫ RDh 4=RDh RDh ,RDh# RDh RDh, U5=RDhh RDh RDh RDh RDht ,RDh RDh 6=RDh nRDh XRDh {=RDh RDh> BRDh BRDhJ RDh- ,RDh RDhE G _b - 4 scrolls of poison (gained 1)RDh] RDh RDh RDhR RDh RDh RDh RDh RDh o #####  ........#  oo.....#  ......#  o.... RDh  ...  #####'##  #....@.#  #......#  +...[..#  #......#  #......#  #......# o   orc warrior (asleep) ############......# o   orc wizard (asleep)..#......# o   orc (asleep)..#......# RDh" 532.9 (120.0)  You reach down and open the door.  An orc warrior, an orc wizard and an orc come into view.RDh # RDh/$ RDh$ RDh/  o..oTT   trollo   orc warrior (wandering)o   orc wizard (wandering)  The orc shouts! You hear a shout! x2RDh"0 J====31RDhz4 RDh< _The orc moves out of view. _A troll comes into view.RDh4  ##########  ..o.....#  .......# RDhw5  .o....#  T....  ...  #####'##  RDh6 #....@.#  #......#  +...[..#  #......#  #......# RDh6 f #......# #......# #......#  RDhJ ##########  ..o.....#  .......#  .o....# RDhP T....  ...  RDh#####'##  #....@.#  RDh'#......#  +...[..#  #......#  #......#  #......# #......# #......#  RDhRDhKRDhRDhd _There are monsters nearby!RDhR' ########## ..o..... .......# .o....# T....  ... #####'##........+...[#...........#......# ...........#......#  RDhRDhRDhk1 .o.oo  The orc wizard shouts! You hear a shout! You hear a croak.===-4.9 (1.0)RDhRDh2 _The troll moves out of view.RDh M ........ ..o....# ...... To... RDh ... #####'##......+...[#.....RDh q. ########### ........... ###########RDh9 RDh RDh RDh& ...ToT   trollRDh' P----5RDh RDh RDhK   ...... .....  To. RDhK #####'##......+...[#..... RDhSN d########### ........... ########### ..##......RDhP RDhvR RDhT RDhb oToo   orc---6RDhk RDho RDh.  .....  oT. #####o##......+...[#..... ########### ........... ########### ..##........ RDhh*******The orc wizard points at you and mumbles some strange words.RDh ....@..=7 _The puff of flame misses you.RDhXz .....  oT. #####o##......+...[#...... ########### ........... ########### ..##........RDh(V.ToRDhk--8RDh1RDh+RDhF o.. #####T##....o..+...[#...... ########### ........... ########### ..##.........RDhHRDh^F'TRDhf *****The orc wizard gestures at you while chanting.RDhU^.....RDhd\2--=9RDhRDh=. _The magic dart hits you.RDhQ^  You beckon some vexing sprites to accompany your attacks.RDhNRDh<RDho..Too   orcRDh 6---=40Will/2 Jinx Fly RDh1RDh; _You feel your willpower being sapped.RDh3e ((((You shoot an arrow. The arrow hits the troll.RDh :*RDh  The troll is lightly wounded.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the troll with its own claw.RDh RDh RDh RDhC ;.oo..To...(drained)o   orc warrior (wandering)o   orc wizardo   orcRDh [11 =1.8 (0.9RDh RDhp ` _The troll is moderately wounded.RDh 9 ((((((oYou shoot an arrow. The arrow closely misses the troll.The arrow barely misses the orc.The orc warrior shouts!RDh :*RDhj! *  orc (very drained)The arrow hits the orc warrior but does no damage.  A giggling sprite leaps out and smacks the orc with its own hand.RDh  The orc is severely wounded.A giggling sprite leaps out and doodles on the troll's face.  The troll is moderately wounded.RDhnRDhRDhRoo..T.. very drained)RDhC22.7RDhRDh#' _You hear a croak.RDh ((You shoot an arrow. The arrow hits the troll.RDh3:*RDhz  The troll is moderately wounded.A giggling sprite leaps out and makes the troll trip over its own feet.RDh e.To..RDh V3--3.6RDhRDh] _The troll is heavily wounded.RDhv| (( You shoot an arrow. The arrow hits the troll!RDh:*RDh  The troll is almost dead.A giggling sprite leaps out and smacks the troll with its own claw.RDh   You kill the troll!The jinxing sprites lose interest in you.RDhd o$.o.RDh###......#ounaware, very drained) ..........#.......#  RDh@!1141 ---924.5Fly RDh;'RDh*I _The orc is distracted by your dazzling golden aura.RDh (oYou shoot an arrow.  The orc shouts!RDh_N o.o.  The arrow hits the orc wizard but does no damage.  The orc wizard casts a spell at you.RDh=5.4RDhRDh2 _You resist with some effort.RDh#####o##......o+...[.RDh$#....$o. ########### ........... ########### ..##.........##+RDh;,RDh|.o.oRDh4=7=---6.4 (1.0RDhsRDh RDhkZ ((((RDh ~(((You shoot an arrow. The arrow misses the orc wizard. RDh/ RDh0 RDhOF  RDh G'o..o.o. RDhGo   orcThe arrow barely misses the orc warrior. RDhN  RDh O*The orc wizard gestures at you while chanting. RDhz.2-===7.3 (0.9 RDh RDh. _The magic dart hits you. RDh8 ( You shoot an arrow. The arrow hits the orc wizard..o$o.o 8.2 _The orc wizard is moderately wounded. RDhk(  You shoot an arrow. The arrow hits the orc wizard! RDh= o.o.oo 2 orcs (1 wandering)The orc wizard is severely wounded.An orc comes into view. It is wielding a +0 flail.  The orc wizard gestures at you while chanting. RDh( RDhr(C19.1 RDh- RDhF4 _You resist with some effort.  You shoot an arrow.  The arrow closely misses the orc wizard.  The arrow barely misses the orc warrior.The orc shouts!  The arrow hits the orc! RDhNJ$((((   orc RDh  You kill the orc!.Fo$.ooF   bullfrog (wandering)o   orc wizardo   orc RDhq3-=50.0 RDh RDh[ _A bullfrog comes into view. RDht  FYou shoot an arrow.  The bullfrog croaks.  The arrow hits the orc warrior! RDhb  RDh  RDh]  RDh  RDh u  The orc warrior is moderately wounded. RDh/ o..oF.oo 2 orcs (1 missile) RDh1 %9 RDhI>  RDhH r _An orc comes into view. It is wielding a +0 flail. RDh W  You shoot an arrow. The arrow hits the orc wizard! RDh $oo 2 orcs (1 missile) RDhv RDhĂ oo.Fooe, unaware)You kill the orc wizard!The orc warrior closely misses you. RDh/31.8 RDhN RDhL _The orc is distracted by your dazzling golden aura. x2!RDhJ _The orc is distracted by your dazzling golden aura. x2  You shoot an arrow.  The arrow completely misses the orc warrior.  The arrow barely misses the orc.The orc shouts! x2  The arrow hits the orc!!RDh$((((((o   orc!RDh\!RDhi .o$.F.oo!RDhxj](unaware)You kill the orc!!RDh4=8==02.7!RDh[!RDhQ _The orc warrior is distracted by your dazzling golden aura."RDhţ  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."RDh!#####'##   dertzug the Skirmisher#....$.#   Poltergeist of Gozag  Gold: 1141 #......#   Health: 64/66 =======================-"RDhĺf+...[o.#   Magic: 14/18 ==================------#....$.#   AC: 10  Str: 4#....F.#   EV: 15Int: 17#......#   SH: 0Dex: 26 ############...$o.#   XL: 10 Next: 93% Place: Dungeon:9 "RDhV...........#....@.#   Noise: ===------  Time: 7552.7 (0.0) ...........#......#   o) +0 shortbow ...........#......#   Cast: Jinxbite ############......#   Will/2 Fly ..##......##......#  ..........##......#   o   orc warrior (unaware) ..........##......#   F   bullfrog ..........#.......#   o   orc ..##......+.......#  You kill the orc! _The orc warrior is distracted by your dazzling golden aura.  Casting: Jinxbite [39;49"RDhܼm(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 3% risk of failure)  Press: ? - help, Dir - look around, f - activate"RDhT #####'##   dertzug the Skirmisher#....$.#   Poltergeist of Gozag  Gold: 1141 #......#   Health: 64/66 =======================-"RDh +...[o.#   Magic: 14/18 ==================------#....$.#   AC: 10  Str: 4#....F.#   EV: 15Int: 17#......#   SH: 0Dex: 26 ############...$o.#   XL: 10 Next: 93% Place: Dungeon:9 ...........#....@.#   Noise: ===------  Time: 7552.7 (0.0) ...........#......#   o) +0 shortbow ...........#......#  [4"RDhP 0m Cast: Jinxbite ############......#   Will/2 Fly ..##......##......#  ..........##......#   o   orc warrior (unaware) ..........##......#   F   bullfrog ..........#.......#   o   orc ..##......+.......#  "RDh Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 3% risk of failure)  "RDh Press: ? - help, Dir - look around, f - activateThe orc warrior looks frightened!  The orc warrior shouts!  The orc looks frightened!"RDht o.FfleeingF(unaware)"RDh 2o(fleeing)"RDhE asting: Cause Fear (dangerous; 3% risk of failure)  Press: ? - help, Dir - look around, f - activate  The orc warrior looks frightened!shouts!looks frighten"RDh 1ed!bullfrog resists with almost no effort."RDh [2====3.7 (1"RDh "RDh N _The bullfrog is distracted by your dazzling golden aura."RDh/G 3"RDhpK "RDhNP F _Unknown command.#RDh% FFYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.#RDh#RDh2#RDhg--#RDh4Jinx Fly #RDh #RDh#RDht_The bullfrog croaks.#RDhyoYou feel your willpower being sapped.croaks.  You shoot an arrow.  The arrow hits the orc warrior but does no damage#RDh+t.  The orc warrior is no longer distracted by gold.  Your attack snaps the orc warrior out of its fear.#RDh?&:*#RDh<o(very drained)The orc warrior is no longer distracted by gold.  Your attack snaps the orc warrior out of its fear.  The orc warrior is moderately wounded.A giggling sprite leaps out and doodles on the orc warrior's face.  The orc warrior is moderately wounded.  The orc is no longer distracted by gold.#RDhp}3===-5.6 (0.9#RDhU#RDhq \ _The orc warrior completely misses you.#RDhDTX  You shoot an arrow. The arrow hits the orc warrior.#RDh:*#RDha# oThe orc warrior is moderately wounded.A giggling sprite leaps out and smacks the orc warrior with its own hand.  The orc warrior is heavily wounded.#RDhT5-6.5#RDh#RDhI _The orc is distracted by your dazzling golden aura.#RDhV  You shoot an arrow. The arrow hits the orc warrior.#RDhG:*#RDh O o The orc warrior is severely wounded.A giggling sprite leaps out and bonks the orc warrior with its +0 battleaxe.  The orc warrior is almost dead.#RDh" '7.4#RDh* #RDh . Y _The orc warrior closely misses you.#RDhB r  You shoot an arrow.  The arrow hits the orc warrior but does no damage.#RDh n  The orc warrior is almost dead.#RDh9 .FThe bullfrog is no longer distracted by gold.#RDh% h1---8.3#RDh% ~ _The orc warrior misses you. The bullfrog hits you.#RDh|l  You shoot an arrow. The arrow hits the orc warrior!$F   bullfrogo   orc (fleeing)#RDh^  You kill the orc warrior!#RDh,'2-3=69.2 _The bullfrog misses you.$RDhY $RDhZ!$RDh[ $RDh+\FYou shoot an arrow. The arrow hits the bullfrog!$RDh+$RDh*$RDhN$RDhHFYou shoot an arrow. The arrow hits the bullfrog!  The bullfrog is severely wounded.  A giggling sprite leaps out and makes the bullfrog trip over its own feet.  The bullfrog is almost dead.  The jinxing sprites lose interest in you.The orc is no longer distracted by gold.o$F (very drained)460.1Fly  _The bullfrog hits you but does no damage.$RDhx U  You shoot an arrow. The arrow hits the bullfrog!$RDhq$o   orc (fleeing)$RDhYVo.$RDhK=81.0$RDh$RDhL _You kill the bullfrog!$RDh `((((((($RDh!$RDhK+$.$$..$$RDh.%9$RDh4$RDh9k _You shoot an arrow. The arrow closely misses the orc.$RDh$u $RDhu $RDh} $RDh# H _No target in view!$RDhV $RDhbW $RDhYb $RDhf H _No target in view!%RDhM%RDh%RDh%RDh#%RDhn3 _%RDh%RDhu%RDhK4=%RDhX4=35==2%RDh%RDh)e1%RDh%RDhNz6=5==%RDh%RDh,%RDh%RDh,%RDh%RDh,%RDh5 %RDh %RDh`%RDh&L===%RDhx%RDh%RDh)%RDh#o---75.9 (14.0)o   orc%RDh9---%RDhú%RDhw[ _An orc is nearby!%RDh   #....$o#  #......#  +...[$.#  #....$.#  #......#  #......# #...$$.# #....@.# #......# #......# #......# #......# #......# #......# .......#  %RDh1L   #....$o#  #......#  +...[$.#  #....$.#  #......# %RDhIJ #......# #...$$.# #....@.# #......# #......# #......# #......# #......# #......# .......#  %RDh%RDh{%RDhq _An orc is nearby!%RDhP  You shoot an arrow. The arrow hits the orc!%RDh$$((((((%RDho.....$%RDhP===6.8 (0.9)%RDh_G _You kill the orc!%RDh@ 3%RDh| ^ _No target in view!%RDh  _No target in view!%RDh B6= _0%RDh =Fly %RDhؿ  %RDh] %RDh 4_You feel your willpower return.%RDh; %RDh %RDhi %RDh %RDh %RDh1 %RDh 7%RDh =%RDh{ %RDh1 %RDh %RDhb %RDh %RDh %RDh5 %RDh %RDhF %RDh %RDh~ %RDh~ %RDh3 %RDh =%RDh %RDh %RDh %RDh %RDh  9%RDho %RDh" %RDh %RDh %RDhF 8%RDh ==%RDh %RDh %RDhk %RDh %RDh %RDh %RDh[  %RDh  %RDhV 0You now have 1148 gold pieces (gained 7).  %RDh Things that are here:%RDh %RDh 8%RDhw %RDh0 %RDh %RDhf%RDh,_a +0 battleaxe; a +0 plate armour%RDhC%RDh%RDhz%RDh8%RDhT%RDh %RDh %RDh=  %RDh1You now have 1162 gold pieces (gained 14).  %RDh'Things that are here:  %RDh a +0 dagger; a +0 robe%RDh%RDh%RDhI62%RDh ==%RDh&) 7 %RDh%RDh %RDhw%RDh9_You feel your existence waver again.%RDhT%RDh%RDh%RDh0 %RDh!%RDhR$%RDh_'%RDh6(%RDh($1162%RDhR+%RDh.%RDh0%RDhs1%RDhG3%RDh6%RDhJ7%RDh779%RDh{9%RDh< %RDhl=%RDh=+_You now have 1179 gold pieces (gained 17).%RDh@%RDhzA%RDhA%RDhC%RDhH %RDh$I %RDhI)You now have 1184 gold pieces (gained 5).%RDhQJ%RDhJ84%RDhL%RDhP %RDhP%RDhQ_You see here a +0 hand axe.%RDhS%RDhaT%RDhT%RDhV%RDhZ%RDhv]%RDh0^%RDh `%RDhe %RDhf  %RDhf0You now have 1191 gold pieces (gained 7).  %RDhfThings that are here:%RDhg%RDh/h91%RDhGj%RDhq %RDh|r%RDhr4_a +0 flail; 3 boomerangs; a +0 chain mail%RDhes%RDhJ{%RDh{%RDhi|%RDh~%RDh %RDh %RDh)You now have 1197 gold pieces (gained 6).%RDh_%RDh΅7%RDh%RDh %RDh)%RDh_You see here a +0 flail.%RDh_%RDh%RDh%RDh%RDh %RDhm %RDhؚThere is an open door here.%RDhB%RDh" %RDh_%RDh`%RDhd%RDhQ%RDh%RDh%RDhS%RDẖ%RDhq%RDh?%RDhh%RDhָ%RDh}%RDh2%RDhq%RDh߿%RDh%RDh7%RDh%RDh%RDh%RDh%RDh%RDh%RDh>%RDh%RDhO%RDh%RDh%RDhL%RDh%RDh*%RDh%RDh%RDh%RDh%RDh}%RDh%RDh%RDhY%RDh%RDh%RDh%RDh%RDh!%RDh [≈○≈%RDhe_≈≈§%RDh☼≈≈☼# ########## %RDh{≈≈≈..#######........# %RDh\...................# %RDh...%RDhq #................# %RDh{... #................# %RDhy #...@............# %RDhZ ---%RDh 616.8 (40.%RDh2 0)%RDh/###### ...%RDhT...#####'### %RDh/#....# ...%RDhS...#....))# %RDhz..#....# ....#########......# %RDh....# ... +...[).#%RDhpy'....# .. #......#%RDhy#....# . #......#%RDhy#....# #......#%RDh;c....###############...)).#%RDh%RDhy°%RDh"_≈≈§%RDh\○≈≈☼%RDh%RDh %RDh ---%RDh $7.8 (41%RDhE%RDh°%RDh7§%RDhC○≈≈☼%RDh%RDh %RDh%RDhn2_Found a shimmering blue altar of Sif Muna.&RDhI&RDhr&RDhX&RDh,&RDh&RDh&RDh,&RDh&RDhL&RDh1 ,&RDh &RDh&RDh,&RDhQ&RDhi&RDh,&RDh@&RDh&RDh&RDh&RDh+&RDh&RDh&RDh}&RDh &RDh!&RDh#&RDh $&RDh$&RDh &&RDh@(,&RDhB)&RDh*&RDhF,,&RDh(-&RDh.&RDhi0,&RDh 1&RDhX2&RDh3&RDhO4&RDh4&RDh6&RDh_7&RDh7&RDhA8&RDh;=215&RDh;&RDh+>O _You now have 1215 gold pieces (gained 18).&RDh?3&RDh@&RDhDB&RDhlG5.≈≈§≈≈.## ##### F.≈≈≈≈≈..#######.... .....................#....... .....####............#....... .... #............#....... ...#####............  #......######......###  #......#....#........  #......#....#@....#########...  #......#....#.....# +... &RDhHy #......'....#.....+ #...  #......#....#.....# #...  #......#....#.....# #...  #......#....###############... F   Prince Ribbit (asleep)  #####..#.....#............#... #..#.....#............#...  ####..#.....#............#...&RDh8a((((((('RDh...F...6.6'RDhaI _You shoot an arrow. The arrow misses Prince Ribbit.'RDh (((You shoot an arrow. The arrow hits Prince Ribbit!'RDh7~.F..7.5 _Prince Ribbit is heavily wounded.'RDh=a((((((('RDhD.....F.8.4 _You shoot an arrow. The arrow barely misses Prince Ribbit.'RDhAB(('RDh] _  You shoot an arrow. The arrow barely misses Prince Ribbit.'RDh,g p§.F'RDhai '9.3'RDhq 'RDhAw + _Prince Ribbit blinks!'RDhS (( You shoot an arrow. The arrow hits Prince Ribbit!'RDh s  Prince Ribbit is almost dead..F..§40.2 _Prince Ribbit blinks!'RDhA (RDh?  (RDh 8You shoot an arrow. The arrow hits Prince Ribbit.  (RDh !You kill Prince Ribbit!(RDhy (RDh(RDh(h$(RDht+.(RDh.≈≈§≈≈.## ##### dertzug the Skirmisher..≈≈≈≈≈..#######.... Poltergeist of Gozag  Gold: 1215 ..................... Health: 66/66 ========================#....... .....####............ Magic: 18/18 ========================#....... .... #............ AC: 7Str: 4#....... ...#####............ EV: 15Int: 17#......######.............#### SH: 0Dex: 26#......#....#.............#... XL: 10 Next: 104% Place: Dungeon:9#......#....#@$[(RDh40m...#########... Noise: ===------  Time: 7641.1 (0.9)#......#....#.....#+... o) +0 shortbow#......'....#.....+#... Cast: Jinxbite#......#....#.....##... Fly #......#....#.....##...#......#....###############... #####..#.....#............#... #..#.....#............#... ####..#.....#............#...  _Prince Ribbit blinks!  You shoot an arrow. The arrow hits Prince Ribbit!  Prince Ribbit is almost dead. _Prince Ribbit blinks!  You shoot an arrow. The arrow hits Prince Ribbit.  You kill Prince Ribbit! _Prince Ribbit returns to his original shape as he dies.  You have reached level 11!(RDh/  --more--(RDh [72/729/191 2% (RDh 4 _(RDh9I(RDh;(RDh>)RDht _20)RDhN _You now have 1220 gold pieces (gained 5).)RDhT3)RDh )RDhm )RDh ,)RDh)RDh)RDh,)RDh()RDh )RDh,)RDh)RDh )RDh ,)RDh/")RDh%)RDh=Water )RDh@,)RDhFX)RDhRHA1220)RDhI)RDh%K)RDhZM)RDh{R)RDhS)RDh2W)RDh Z,)RDh1\)RDh^)RDhob,)RDhHgX)RDhmh43)RDhWz _You now have 1243 gold pieces (gained 23).)RDhD)RDhծ)RDhB)RDh)RDh,)RDh)RDhE)RDh.,)RDh\)RDh)RDh,)RDh)RDh)RDhl,)RDh#)RDh)RDh*,)RDh5)RDh})RDh,)RDh)RDh)RDh,)RDht)RDh)RDh,)RDh.)RDhc)RDh)RDh)RDh)RDh#)RDh)RDh)RDh)RDh)RDh)RDhW)RDh)RDh|)RDh)RDh,)RDh)RDhF _You reach down and open the door.)RDhp)RDh)RDhQ)RDhY1C  There is an open door here. _)RDhbH)RDh}Z)RDhW)RDhX)RDhG,)RDh.)RDh)RDhȊ)RDh.)RDhً)RDhƒ)RDh,)RDh+)RDh×)RDh,)RDh)RDh)RDh)RDh{)RDh)RDh)RDhW)RDh)RDh)RDh%)RDh)RDhw)RDh`)RDhQ)RDh,)RDh)RDhݱ)RDhW,)RDhʶ)RDhx)RDhĹ,)RDh1)RDhi)RDh,)RDh)RDh/)RDh,)RDh)RDh)RDhr,)RDh)RDh<)RDh,)RDhX)RDh)RDh",)RDh)RDh)RDh ,)RDh)RDhr)RDh2,)RDh)RDh)RDh ###ß...ß######........#.......... #........##.......##..#...... ................####..#.....#...# ......#### #..#.....##### ###....####### #..#####.# ####### #..# ### # ##### #####..#  ......)RDhd#  .y....'@.....# --- ......#......#  y.... ########)RDhz  ...y   ##+ yyy 3 killer bees (asleep) )RDh)RDhzZ 723.1 (82.0)  You reach down and open the door.)RDhG---4.1 (83)RDh)RDh _3 killer bees come into view. _Found a stone staircase leading up.)RDh?... #.. #..   #..# ###  ##### #####..#  ......#......#  .y....'@.....#  ......#......#  y.... ########  ...y ##+)RDh*... #.. #..   #..# ###  ##### #####..#  ......#......#  .y....'@.....#  ......#......#  y.... ########  ...y ##+ )RDh.)RDh3)RDh4)RDhB<)RDhAd _There are monsters nearby!)RDh   You beckon some vexing sprites to accompany your attacks.y.y2 asleep)7---==5.1 (1.0)Will/2 Jinx Fly )RDh  )RDh] )RDh -_You feel your willpower being sapped.)RDh (((((((You shoot an arrow.)RDh@8  The arrow completely misses the killer bee.  You hear an angry buzzing noise.  A killer bee comes into view.  The killer bee stings you but does no damage. y....yyyy.....yyyyy 5 killer bees (1 wandering)  A killer bee comes into view.=6.0 (0.9 *RDh 1_The killer bee buzzes angrily. x2*RDhK0 (((((y  You shoot an arrow. The arrow barely misses the killer bee.The killer bee buzzes angrily.  The arrow hits the killer bee.*RDh  The killer bee is moderately wounded.<.y.yyy...====9 _The killer bee stings you but does no damage. x2*RDh  (You shoot an arrow. The arrow misses the killer bee.The arrow hits the killer bee!*RDh!:**RDhYou shoot an arrow. The arrow misses the killer bee.!heavi  You feel bolstered by spreading misfortune.  A giggling sprite leaps out and makes the killer bee trip over its own legs.  The killer bee is moderately wounded.*RDhX*RDh,*RDh`y#y.yyy....(1 very drained)*RDh511 ===-7.8*RDh*RDhX _The killer bee closely misses you.*RDhW  You shoot an arrow. The arrow hits the killer bee!*RDhI$ 4*RDh]  You kill the killer bee!*RDh,*RDh*RDho*RDhY...yy#y*RDh )l1243 ----8.7*RDhd1i _The killer bee misses you. x2*RDh"J W  You shoot an arrow. The arrow hits the killer bee!*RDhN I$ 3*RDh *RDh y.  You kill the killer bee!*RDh 64---20-39.6 _The killer bee stings you! The killer bee closely misses you.*RDh *RDhm m _Your Spellcasting skill increases to level 6!*RDh ;(*RDh!f ,yyunaware, 1 very dra…)_The killer bee stings you! The killer bee closely misses you. _Your Spellcasting skill increases to level 6!The arrow misses the killer bee.The killer bee stings you but does no damage.  The killer bee completely misses you. The killer bee barely misses you.  The killer bee is distracted by your dazzling golden aura.*RDhkg 5---8=30.5*RDh/m *RDhp _The killer bee barely misses you. The killer bee misses you.+RDhX  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+RDh,###ß...ß######........#.......... dertzug the Skirmisher #........##.......##..#.......... Poltergeist of Gozag  Gold: 1243 ................####..#.....#...# Health: 65/72 =====================--- .............#### #..#.....##### Magic: 14/20 ================-------- ###....####### #..#####.# # AC: 11  Str: 4#######..# ### # EV: 15Int: 17##### #####..## SH: 0Dex: 26......#y.....#XL: 11 Next:  3% Place: Dungeon:9.<....y@.....#Noise: ===------[4+RDh0m  Time: 7730.5 (0.0)......#y.....#o) +0 shortbow..... ########Cast: Jinxbite....Will/2 Jinx Fly ##+yyy 3 killer bees (1 unaware, 1 very dra…)The killer bee is distracted by your dazzling golden aura. _The killer bee barely misses you. The killer bee misses you.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 2% risk of failure)  Press: ? - help, Dir - look around, f - activate+RDh| ###ß...ß######........#.......... dertzug the Skirmisher #........##.......##..#.......... Poltergeist of Gozag  Gold: 1243 +RDh ................####..#.....#...# Health: 65/72 =====================--- .............#### #..#.....##### Magic: 14/20 ================-------- ###....####### #..#####.# # AC: 11  Str: 4#######..# ### # EV: 15Int: 17##### #####..## SH: 0Dex: 26......#y.....#XL: 11 Next:  3% Place: Dungeon:9.<....y@.....#Noise: ===------  Time: 7730.5 (0.0)......#y.....#o) +0 shortbow+RDh7..... ########Cast: Jinxbite....Will/2 Jinx Fly ##+yyy 3 killer bees (1 very drained)  Press: ? - help, Dir - look around, f - activateYou miscast Cause Fear.  You are very lightly contaminated with residual magic.  Nothing appears to happen.  The killer bee buzzes angrily.  The killer bee stings you. The killer bee barely misses you.+RDh.3====1.5 (1Contam +RDh-+RDh<  You miscast Cause Fear.are very lightly contaminated with residual magic.  Nothing appears to happen.  The killer bee buzzes angrily.stings you. The killer bee barely misses you. _The killer bee closely misses you. The killer bee misses you.+RDh +RDh +RDhu%+RDhq)F _Unknown command.+RDh  _The killer bee closely misses you. The killer bee misses you. _Unknown command.  You beckon more vexing sprites to accompany your attacks.  You feel your willpower being sapped. The killer bee seems less drained.  The killer bee stings you but does no damage.59--2--==--2 _The killer bee misses you. The killer bee stings you.+RDh  You shoot an arrow. The arrow hits the killer bee.  The killer bee is no longer distracted by gold.+RDh>B :*+RDh" y(1 very drained)  The killer bee is severely wounded.  The killer bee stings you.  The killer bee stings you. The killer bee misses you.The killer bee is distracted by your dazzling golden aura.  The killer bee closely misses you.+RDhL# 6---2=-3.3 (0.8+RDh( +RDh+ 4 _The killer bee buzzes angrily.+RDhv;(+RDh/ yYou shoot an arrow. The arrow misses the killer bee.The killer bee stings you but does no damage.  The killer bee misses you. The killer bee barely misses you.7=====4.2 (0.9+RDh0+RDh4[ _The killer bee completely misses you.,RDhyP ,RDhQ ,RDhR2You shoot an arrow. The arrow hits the killer bee!,RDhZ,RDh=[$,RDh/\0 2 killer bees,RDh]  You kill the killer bee!,RDh  =--4===-5.1 _The killer bee closely misses you.,RDhW  You shoot an arrow. The arrow hits the killer bee.,RDhg ,RDh(i  ,RDhDj@The killer bee is moderately wounded.,RDhlkLThe killer bee is no longer distracted by gold.  ,RDhlGThe killer bee stings you. The killer bee closely misses you.,RDhm,RDho,RDho46,RDhtp----,RDh$q-,RDhq#9 (0.8,RDh_w,RDh{ ,RDh{|,RDh/}%_The killer bee stings you. x2,RDhWW  You shoot an arrow. The arrow hits the killer bee.,RDh:*,RDh   The killer bee is severely wounded.A giggling sprite leaps out and makes the killer bee trip over its own legs. $   killer bee  You kill the killer bee!7----3=36.7 _The killer bee closely misses you. The killer bee misses you.,RDh t (You shoot an arrow.,RDhS! ;*,RDhU  ,RDh ",RDh y,RDh  ,RDh# +(very drained)  ,RDh <The arrow completely misses the killer bee.,RDh' iA giggling sprite leaps out and makes the killer bee trip over its own legs.  ,RDh( 9The killer bee is moderately wounded.,RDhm ,RDhd 4,RDh# 67.5,RDhC'  ,RDh' ,RDh( 5_The killer bee stings you but does no damage.,RDh,  You shoot an arrow. The arrow hits the killer bee!,RDhuP yyunaware, very drained)  The killer bee is almost dead.8.4 (0.9 _The killer bee is distracted by your dazzling golden aura.-RDh  You shoot an arrow.  The killer bee buzzes angrily.  The arrow hits the killer bee!$ -RDh~]  You kill the killer bee!-RDh?=5====9.3 _Your magical contamination has completely faded away.-RDh........##.......##.. ........####..#...##### #..### ###....####### #..#####.#  ###### .# ## ###########..# ......#$.... <....$...........#@........ #######.... ##+ 8=----40.3 (1.0  You now have 1251 gold pieces (gained 8).51----1.3 (2Fly  _The sprites lose interest in your situation.-RDh݇ _No target in view!-RDh!l4= _9=50=35==21=1251152===0-RDh-RDh-RDh66-RDh=-RDh 9-RDh/-RDhX-RDh{-RDh-RDh3-RDh8-RDh-RDh2-RDh6-RDh$-RDh-RDh-RDh-RDhe=-RDh-RDhz-RDh&K4=-RDh-RDh-RDhy_7= 7 -RDh@Fly -RDh-RDhR _You feel your willpower return. You feel your existence waver again.-RDhD-RDhǶ-RDhԹ-RDhU5=-RDhܻ-RDhؾ-RDhq-RDhj-RDh-RDh-9=-RDh-RDh-RDh7%6-RDh-RDh,-RDhK8=-RDh/-RDh,-RDh-RDh-RDhK7=-RDh-RDhu,-RDh-RDh-RDh9=-RDhF-RDh]-RDh|8=9=-RDhb-RDh-RDh-RDh[-RDh^,-RDh-RDh-RDh %9-RDh/-RDhv-RDh9=-RDh-RDh ,-RDh,-RDh-RDh3|60=20==-RDhK-RDh,-RDh-RDh,-RDh-RDhu-RDhU1=-RDh-RDhP==-RDh-RDh=,-RDh-RDh ,-RDh -RDh< ;2-RDh-RDh,-RDh-RDh-RDhw-RDh-RDh-RDhK3=-RDh-RDh7-RDh-RDh+-RDh-RDh'-RDh-RDhW-RDhU4=-RDh-RDh-RDhe-RDh-RDhw!-RDh"-RDh"-RDhF$-RDh$%5-RDhX%-RDh&-RDhK'-RDh'-RDhe)-RDh)-RDhv*-RDh,-RDhs,K6=-RDh.--RDh.-RDhW/-RDh/-RDhV1-RDhc2,-RDh3-RDhP4U7=-RDh 5-RDh:-RDh!<-RDh<%8-RDh2=-RDh>-RDh6?-RDhP9=70=-RDhRB-RDhS,-RDhrT-RDh)Z1-RDh[,-RDhg\-RDh&^a2=-RDh _-RDh`-RDhOb,-RDhb-RDhgO  You now have 1268 gold pieces (gained 17).-RDhh&68-RDhAi-RDhNk@ _There is an open door here.-RDhl3-RDh^m-RDho-RDh0pQ74=-RDhp-RDhrN _You now have 1274 gold pieces (gained 6).-RDhxt3-RDh.u-RDhw@  There is an open door here.-RDhx-RDh>y _-RDhy-RDh{-RDh},-RDh}-RDh~-RDh,-RDh8-RDhj-RDh,-RDhm-RDh+ ..#### #..#.....# #######....####### #..##### ###### #..# -RDhY ############..#  #......#......#  ##.<....'......#  #.......#......# #.......########-RDh}s ##...@..# 824.3 (83.0) ###'####  ... #..(#...-RDhٍT#### _You reach down and open the door.-RDhI _Found 4 boomerangs.-RDhe _-RDhf -RDh" P _-RDhO   There is an open door here. _-RDh; ,-RDh1 -RDh -RDhi -RDh -RDh ,-RDhz  ##.<....'......#  #.......#......#  #.......######## ##......# ###'##### #.......# #..(....# #.......# ######@.# .o.......# #........#+........##........##........#o   orc (asleep)#........##........#-RDh 19.3 (5.0)-RDh A30.3 (6-RDh(& s _An orc comes into view. It is wielding a +0 dagger.-RDh' ##.<  #...  #...  ##......# ###'##### #.......# #..(....# #.......# ######@.# .o.......# #........# +........# #........# #........# #........# #........#.RDhX ##.<  #...  #...  ##......# ###'##### #.......# #..(....# #.......# ######@.# .o.......# #........# +........# #........# #........# #........# #........#  _An orc is nearby!.RDhP  You shoot an arrow. The arrow hits the orc!.RDh e$(((((.RDhf+......RDhIW1274 ===1.2 (0.9.RDh9.RDhG _You kill the orc!.RDh+.RDh.RDh4.RDhH _No target in view!.RDhG.RDhE.RDh.RDh,H _No target in view!.RDh 3.RDh .RDhh .RDh$ \ #.......#......# #.......######## ##......#  ###'##### #.......# #..(....# #.......#..######..#K.$....@..###.# +.# #.#  #.# #.#K   kobold (missile, asleep)  #.# ##########0.RDhn1 .KK)---2.2 (1.RDh: z _A kobold comes into view. It is wielding a +0 short sword..RDh@p}      ###  ..#  #..(....#  ..#  ..######..#  .K$....@..#  ##........# .RDhHq +........#  #........#  #........#  #........#  #........#  ########## /RDh      ###  ..#  #..(....#  ..#  ..######..#  .K$....@..#  ##........#  +........#  #........#  #........# #........#  #........# ########## --- _A kobold is nearby!/RDh^w (((((You shoot an arrow./RDh: $....  The arrow hits the kobold but does no damage.(((((((/RDh<.$....@.===3.1 (0.9/RDhQ`n _The kobold throws a stone. The stone closely misses you./RDh>(((((((/RDhVq .K$....Ke, unaware)You shoot an arrow. The arrow completely misses the kobold./RDh4r'4.0/RDh'z/RDhցL _The kobold is distracted by your dazzling golden aura./RDh M(((((K  e)You shoot an arrow. The arrow completely misses the kobold. _The kobold is distracted by your dazzling golden aura.kobold shouts!  The arrow hits the kobold.  no longer distracted by gold./RDho|  The kobold is moderately wounded. oK$....o   orc warriorK   kobold (missile)You hear a shout! x4  An orc warrior comes into view. It is wielding a +0 flail.((((((( o$....@.o   orc priest (wandering)K   kobold (missile)The kobold throws a stone. The stone misses you.8 (0.8 ((((((( _An orc priest comes into view. It is wielding a +0 flail./RDh\Q  You shoot an arrow. The arrow closely misses the kobold.  The orc priest shouts! You hear a shout!.K.oo....KoK 2 kobolds (1 missile)5.7 (0.9/RDhz _A kobold comes into view. It is wielding a +0 dagger.You shoot an arrow. The arrow hits the kobold!(($((   kobold0RDhX....6.60RDhQ` _You kill the kobold!0RDhz ((((( You shoot an arrow.  The arrow barely misses the orc warrior.The arrow hits the orc priest.0RDh..Ko...o7.4 (0.80RDh*e _The orc priest is moderately wounded.0RDh30RDh0RDhF _Unknown command.0RDh (((You shoot an arrow. The arrow hits the orc warrior.0RDh|H  The orc warrior is lightly wounded.0RDhR~0RDh`  The orc warrior is distracted by your dazzling golden aura.0RDhKoo...$Ko(unaware)K   kobold brigand (missile)o   orc priestK   kobold0RDh),8.3 (0.90RDh0RDh  A kobold brigand comes into view. It is wielding a +0 whip and quivering _poisoned darts.0RDh( ((((o You shoot an arrow.  The arrow completely misses the orc warrior.The arrow hits the orc priest!0RDh[0RDhq]0RDh:^0RDh`bm  The orc priest is almost dead.0RDhnA.oK$oK..oo   orc (…)0RDho'9.20RDhz0RDhq _An orc comes into view. It is wielding a +0 club.0RDh S  You shoot an arrow. The arrow hits the kobold!0RDh; s$((0RDh: Y  You kill the kobold!0RDh; 0RDh= 0RDhL  .oK.o..oo(unaware)  The orc warrior is no longer distracted by gold.0RDh9m (40.10RDhwt 0RDhw P _The orc priest is distracted by your dazzling golden aura.0RDhy ((o  You shoot an arrow.  The orc priest shouts!  The arrow hits the orc warrior.0RDh   The orc warrior is lightly wounded.  You hear a shout! x20RDh' $K$o.oThe orc is distracted by your dazzling golden aura.9 (0.80RDh00RDh2% _The orc shouts!1RDhn  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1RDh9#.......#......#dertzug the Skirmisher#.......########Poltergeist of Gozag  Gold: 1274 ##......#Health: 72/72 ========================1RDhN=v###'#####Magic: 16/20 ===================-----#.......#AC: 7Str: 4#..(....#EV: 15Int: 17#.......#SH: 0Dex: 26..######..#XL: 11 Next:  5% Place: Dungeon:9.o$K$o.@..#Noise: ===------  Time: 7840.9 (0.0)##$o......#o) +0 shortbow+........#Cast: Jinxbite#........#Fly #........##........#o   orc warrior#........#1RDht>yK   kobold brigand (missile)##########o   orc priesto   orcThe orc is distracted by your dazzling golden aura. _The orc shouts!  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1RDh?)Casting: Cause Fear (dangerous; 2% risk of failure)  Press: ? - help, Dir - look around, f - activate1RDh+T#.......#......#dertzug the Skirmisher#.......########Poltergeist of Gozag  Gold: 1274 ##......#1RDhZ,~Health: 72/72 ========================###'#####Magic: 16/20 ===================-----#.......#AC: 7Str: 41RDh,#..(....#EV: 15Int: 17#.......#1RDh:-SH: 0Dex: 26..######..#XL: 11 Next:  5% Place: Dungeon:91RDh/.o$K$o.@..#Noise: ===------  Time: 7840.9 (0.0)##$o......#o) +0 shortbow+........#Cast: Jinxbite#........#Fly #........##........#o   orc warrior#........#K   kobold brigand (missile)##########o   orc priesto   orcPress: ? - help, Dir - look around, f - activateThe orc warrior resists with some effort.  You feel bolstered by spreading misfortune.The orc looks frightened! The orc priest looks frightened!  1RDh{0<The kobold brigand looks frightened!  You hear a shout!1RDhk4The orc warrior resists with some effort.  You feel bolstered by spreading misfortune.The orc looks frightened! The orc priest looks frightened!kobold brigand  You hear a shout1RDh4:!  The orc priest is no longer distracted by gold.1RDh61RDh71RDhEBKoK.$.o.oK, fleeing)o(fleeing)1RDhFgo(fleeing)(…)1RDhGQ13 1.9 (11RDhQ1RDh\_s _A kobold comes into view. It is wielding a +0 whip.1RDh)t1RDht1RDh&1RDhۃF _Unknown command.1RDhY ^  You beckon some vexing sprites to accompany your attacks.1RDh8[ 1RDhd` J  You feel your willpower being sapped.1RDhz K$K.'.  A kobold comes into view. It is wielding a +0 dagger and quivering poisoneddarts.1RDh| 4----2Will/2 Jinx Fly 1RDh 1RDh v _The orc warrior barely misses you. An orc priest opens the door.1RDhjY  You shoot an arrow. The arrow hits the orc warrior.1RDh :*1RDh H  The orc warrior is moderately wounded.A giggling sprite leaps out and bonks the orc warrior with its +0 flail.  The orc warrior is moderately wounded.1RDh  The orc is no longer distracted by gold.  An orc comes into view. It is wielding a +0 mace.1RDh ooK.K.$.o$K.o(very drained)o 2 orcs (1 wandering, 1 fleeing)12744=3.8 (0.91RDh o _The orc warrior closely misses you.1RDh{k  ofleeing) You shoot an arrow.  The orc shouts!  The arrow hits the orc warrior!1RDh:*2RDh'  The orc warrior is almost dead.A giggling sprite leaps out and smacks the orc warrior with its own hand.  The orc warrior is almost dead....KoK$.o'K#.o   orc4.72RDhcY _The orc warrior closely misses you.2RDhbX  You shoot an arrow. The arrow hits the orc warrior.2RDhr $........##########KK 2 kobolds (1 missile)2RDh8L2RDh_2RDhtpb1274 ---75.62RDh |2RDhJO _You kill the orc warrior!2RDh (((You shoot an arrow. The arrow hits the kobold.2RDh}:*2RDhe  The kobold is severely wounded.A giggling sprite leaps out and makes the kobold trip over its own feet.2RDhMi2RDhj2RDhp  You kill the kobold!A kobold comes into view. It is wielding a +0 short sword.2RDh1t2RDhx|K.$o$.$K.o2RDhC56.52RDh2RDhξT _The kobold brigand is distracted by your dazzling golden aura.2RDh+>(((((((2RDhY *You shoot an arrow. The arrow barely misses the orc.2RDh\  _The kobold brigand is distracted by your dazzling golden aura.  You shoot an arrow. The arrow barely misses the orc.  The kobold brigand shouts!  A giggling sprite leaps out and doodles on the orc's face.  The orc is almost dead.  The orc priest is distracted by your dazzling golden aura.2RDhc  The kobold is distracted by your dazzling golden aura.  A kobold comes into view. It is wielding a +0 short sword.2RDhW 2KK..$$o.$K  orc (very drained)KKK 3 kobolds (1 missi2RDh ,le, 2 unaware)2RDhϰ t5==67.42RDhc 2RDh L _The kobold is distracted by your dazzling golden aura.2RDhe >(((((((2RDhl *KKKe)You shoot an arrow. The arrow closely misses the orc.2RDhݖ  The orc priest shouts! The kobold shouts! x2  A giggling sprite leaps out and doodles on the orc's face.2RDhğ orc priest shouts! The kobold shouts! x2  A giggling sprite leaps out and doodles on the orc's face.  You kill the orc!  The jinxing sprites lose interest in you.kobold brigand seems to regain its courage.  The kobold brigand is no longer distracted by gold.2RDh} P K...K$$.$KKK)##########  The kobold is no longer distracted by gold.2RDhz M((((2RDh/ 2RDh1 c  The kobold throws a poisoned dart. The poisoned dart hits you!2RDh> K.$..K.K 4 kobolds (2 missiles)2RDh\ ==8.3Fly 2RDh]d 2RDhNq  A kobold comes into view. It is wielding a +2 short sword of freezing and _quivering poisoned darts.2RDh?UW  You shoot an arrow. The arrow hits the orc priest!2RDh\(((($KKKK 4 kobolds (2 missiles)2RDh ]  You kill the orc priest!2RDhd2RDh12RDh .K....  The kobold is no longer distracted by gold.2RDhW(((((((3RDhE3RDh P...$@..'K3RDhO9.2 _The kobold throws a poisoned dart. The poisoned dart closely misses you.3RDhl ((((You shoot an arrow. The arrow barely misses the kobold.3RDh73RDh3RDh" .KK.$$KThe arrow hits the kobold but does no damage.3RDh. (((((((The kobold brigand throws a poisoned dart.3RDh ..$@...3RDh-50.0 (0.83RDh3RDhcZ _The poisoned dart barely misses you.3RDhV  You shoot an arrow. The arrow misses the kobold. The arrow hits the kobold.3RDh^$((( 3 kobolds (1 missile)3RDh[3RDhc3RDh3RDh6 $KKK$.  You kill the kobold!3RDhB ((((The kobold brigand throws a poisoned dart.3RDh;K$...3RDhQ*9 (0.93RDh3RDhq1 _The poisoned dart hits you.3RDhH 3RDhIN You shoot an arrow. The arrow hits the kobold!!3RDh|Q3RDhQR8$(3RDhtS# 23RDhST 3RDh U3RDhf3RDh  You kill the kobold!$K$$K.KKe, 1 unaware)3RDh{3RDh 3RDhH$ 1.83RDhM. 3RDht> L _The kobold is distracted by your dazzling golden aura.3RDh >(((((((3RDh ..$$K$$Ke)You shoot an arrow. The arrow closely misses the kobold.3RDh y6=====2.6 (0.83RDh] 3RDh ( _The kobold shouts!3RDh  You shoot an arrow. The arrow hits the kobold!$((   kobold3RDh3RDh3RDhK$..K3RDh@a===-3.5 (0.93RDhd3RDhhJ _You kill the kobold!4RDhqS  You shoot an arrow. The arrow hits the kobold!4RDh{`$(4RDh%Z4RDhkd\$K.4RDhaA-4.44RDh` _You kill the kobold!4RDh@ ( You shoot an arrow. The arrow hits the kobold brigand.4RDho4RDhUK..4RDh'5.34RDhy4RDh'i _The kobold brigand is moderately wounded.4RDhu  You shoot an arrow.  The arrow hits the kobold brigand but does no damage.4RDhx  The kobold brigand is moderately wounded.4RDhQP=56.1 (0.84RDhB4RDhE _The kobold brigand hits you but does no damage.4RDh y (((((((You shoot an arrow.4RDh ..$$$$KThe arrow completely misses the kobold brigand.4RDh :12747.0 (0.94RDh 4RDh E _The kobold brigand hits you but does no damage.4RDh|/ [  You shoot an arrow. The arrow hits the kobold brigand.4RDh  4RDh  4RDh =The kobold brigand is moderately wounded.4RDh- 4RDh 4RDh& #8 (0.84RDhm 4RDh  4RDh 4RDh 7_The kobold brigand hits you but does no damage.4RDh>(((((((5RDhSV..$$$$K5RDhSq7=48.65RDhZ5RDh\n _You shoot an arrow. The arrow misses the kobold brigand.5RDh~[  You shoot an arrow. The arrow hits the kobold brigand!5RDhu  The kobold brigand is heavily wounded.5RDhV69-9.45RDhk)5RDh BA _The kobold brigand hits you with a +0 whip.5RDh>y (((((((You shoot an arrow.5RDh  ..$$$$KThe arrow barely misses the kobold brigand.5RDh-60.3 (0.95RDh5RDh"E _The kobold brigand hits you but does no damage.5RDh-  You shoot an arrow. The arrow hits the kobold brigand.5RDh̤v  The kobold brigand is severely wounded.5RDh'1.25RDh05RDhIT _The kobold brigand misses you.5RDh  You shoot an arrow. The arrow hits the kobold brigand!5RDh=E  The kobold brigand is almost dead.5---=2.1 _The kobold brigand hits you with a +0 whip.5RDhxky (((((((You shoot an arrow.5RDhq  The arrow closely misses the kobold brigand.5RDhz o.$$$$Ko   orc5RDh '3.05RDhh&5RDh(E _The kobold brigand hits you but does no damage.5RDh0 [  You shoot an arrow. The arrow hits the kobold brigand.5RDh; $o   orc5RDh g.o5RDh\1 1274 --89 5RDh2 5RDh2 ._You kill the kobold brigand!5RDh3 5RDhў >(((((((5RDh*B x..o$$$$6=8=4.8 _You shoot an arrow. The arrow closely misses the orc.5RDh;L  #.#......# #.# ##......# ###'##### #.......# #..(....# #.......#.######..#.o.##$.......#.'.#.#.#. #.# #$.#  #.#  #5RDh.Z 5RDhuk $o---5.8 (1.05RDh}y _Items here: $ ( )) [.5RDh  You shoot an arrow. The arrow hits the orc!$((6RDh9$$6RDh"===6.7 (0.9 _You kill the orc!6RDh)6RDh:*6RDhU06RDh4H _No target in view!6RDh #.#......# #.# ##......# ###'##### #.# #..(....#. #.......#.######..#.$$$@$...##$.......#.'.#.#.#.. #.#. #$.#  #.#  #---7.7 (1.0 _6RDh96RDh, 6RDhķ  6RDh<1You now have 1289 gold pieces (gained 15).  6RDhThings that are here:6RDhع6RDhO896RDhf76RDh=6RDh`=6RDh޼---6RDh\#8.7 (26RDh16RDhh 6RDh6RDhY*_a +0 short sword; a +0 short sword6RDh6RDhN6RDh6RDh6RDhe36RDh%v9=Fly 6RDh6RDhn _You feel your willpower return.6RDh%86RDh6RDh ,6RDh6RDh,6RDh6RDhI|9==6RDh6RDh5A12896RDh6RDh^c20==6RDh6RDh#l70=6RDh86RDh,6RDh6RDh,6RDhe6RDhn1==6RDh6RDh ,6RDh 6RDh,6RDh6RDh}2=26RDhx6RDhc6RDh,6RDh6RDh9"O  You now have 1302 gold pieces (gained 13).6RDh"Y30216RDho$6RDh*| _Items here: ( )) [.6RDh-36RDh.6RDh*6k )Things that are here:6RDh;  #.#......# #.# ##......# ###'##### #.#. #..(....#.. #.#.######..#.$$@))...##$.......# ...'.#<...#.#... #.#.. #$.## #.#  6RDhN<J#a +0 short sword; a +0 short sword6RDhAY86.7 (18.0)<6RDh&BG=7.7 (196RDh`F6RDhPz _Found a stone staircase leading up.  You now have 1322 gold pieces (gained 20).6RDhP328.7 (206RDhT6RDh;Wn _Items here: ( ))) [.6RDh) 6RDh1* 6RDh4 ,6RDh+> 6RDh> 6RDhD 6RDh2E ' #6RDhE .#......#6RDh0F ' #6RDhF .6RDh'G #6RDhG 1 ##......#6RDh)H @## ###'#####6RDhH ,... #6RDh)I .#6RDhI I... #..(....#6RDh,J ).. #6RDhJ .#6RDhXK Q.######..#6RDhK p.$@)))...#6RDhwL \#$.......#6RDhL @ ...'6RDh{M .#6RDhM K <...#6RDhN *.#6RDh O .6RDhO .#6RDh P *.#6RDhP .6RDhQ . #$6RDhQ *.#6RDhCR #6RDhR )# #6RDh/S (.# 6RDhS 6RDh$T  6RDhT #6RDh U 6RDh[ 6RDh[ %0.0)6RDh` 6RDh8a 06RDha #9.7 (16RDhh 6RDhr  6RDhr  6RDhs *You now have 1341 gold pieces (gained 19).6RDhs 6RDh`t 416RDht 90.7 (26RDh{y 6RDh|  6RDh} 6RDhA `_Items here: ( ))) [.7RDhj0  You now have 1348 gold pieces (gained 7).8 7RDhA 7RDh _You see here a +0 dagger.7RDhe7RDha7RDh7RDhu7RDh # 7RDh#  7RDh $0You now have 1354 gold pieces (gained 6).  7RDh$Things that are here:7RDh%7RDh&547RDh,7RDh: 7RDh\;7RDh;_a +0 short sword; 3 stones7RDhD?7RDh?7RDhY@7RDhB7RDhF7RDhI7RDhLJ7RDhJ 97RDh&K7RDh|M7RDhPQ7RDhT7RDhV7RDhX7RDh[7RDh_7RDh_7RDh9`87RDh`7RDhb7RDh§  You now have 1358 gold pieces (gained 4).  Things that are here:87RDhh| _a +0 flail; a +0 leather armour 7  _You feel your existence waver again.7RDh7RDhB7RDh7RDh7RDh 7RDho 7RDhThere is an open door here.7RDhl7RDh  _7RDhW7RDh 7RDh'7RDh'7RDh+7RDh17RDh4,7RDh77RDh:7RDh-K7RDh L7RDh&W7RDhd 7RDhwe 7RDh1f+There is a stone staircase leading up here.7RDh7m7RDhu 7RDhv_7RDhz7RDh}7RDh"7RDh7RDh7RDh7RDh7RDhj7RDh_7RDhj7RDh*7RDh֠7RDhi7RDh7RDh57RDh7RDh7RDh7RDh"7RDhͲ7RDh7RDh7RDh7RDh47RDh7RDh7RDh~7RDh:7RDhz7RDh7RDh7RDhv7RDh7RDhc7RDhq7RDh=7RDh7RDhz@  There is an open door here.7RDh7RDh] _7RDh7RDh \  Things that are here:  a +0 short sword; 3 stones7RDh7RDh} _7RDh7RDh 7RDhw,7RDh7RDh?7RDhU$,7RDh(7RDh*7RDh%.,7RDh07RDhL67RDh29,7RDh?,7RDh@,7RDhFC7RDhE7RDhG,7RDhI7RDhO7RDhQ,7RDh#R7RDhS7RDhT7RDhCU7RDhU7RDhV7RDhZX7RDhX7RDhY7RDhZ7RDh[7RDh<\7RDh\7RDh]7RDh;_7RDh_7RDh`7RDhLa7RDhfc7RDhc7RDh7d7RDhj@  There is an open door here.7RDhk7RDhPl _7RDhl7RDhcn7RDh p,7RDhp7RDhq7RDhWs7RDhs7RDh/t7RDhHu7RDhv7RDhv7RDhWw7RDhZy7RDhz7RDh{7RDh{7RDh܁7RDhU7RDhX7RDhZ7RDh7RDhD7RDh7RDh7RDht7RDh47RDh7RDh;,7RDh7RDh67RDh7RDh7RDh~7RDh7RDhZ7RDhˡ7RDh7RDhR7RDh7RDh7RDh7RDh{7RDh7RDh7RDh7RDh7RDhy7RDh7RDhM7RDh7RDh)7RDhF _You reach down and open the door.7RDhƱ7RDh-7RDh7RDh=@  There is an open door here.7RDh7RDhP _7RDh7RDhF7RDh7RDh7RDhl7RDh 7RDh=7RDh7RDh7RDh7RDh%7RDh7RDh7RDhF _You reach down and open the door.7RDh  #########...  ..####  ?.. #############  ...#########....##.##...  .......##....##.##...  .......#............  ......'............  .....#............   ###..@..####'#########952.7 (62.0)   ###'####............   .... #............   #...... #............   #.....[.#............   #..##...#............    #.. ################   ... #............   #.........<..Dh5>9;49m 7RDh#7RDh+3.7 (637RDh^7RDhI _Found a scale mail.7RDhv37RDh!x7RDhŀ7RDhQX7RDh͋,7RDh77RDh7RDhg,7RDhʗ7RDhȟB7RDh+7RDh7RDh7RDh7RDh?7RDh7RDh,7RDh7RDh7RDh .............#   #>.............  #...............#.  #......##.##......#  #......#######..  #.......# ##.#  #.......# #####  #.......#   #.@..# 9.0)  #....#########....# #...........##....#  #............#  #............'  #............#.....  #...###.....####'  #...# ###'####.7RDhk.... #.... ..... #.....7RDh7A60.7 (77RDh7RDhJ _Found a stone staircase leading down.7RDh*1.7 (87RDh7RDhq _G - 2 scrolls labelled CUFUBE KEXA LYO (gained 1)7RDhBe 7RDhe 7RDhh 7RDh o 7RDhz B7RDh`| 7RDh  ,7RDhـ 7RDhO 7RDh ,7RDhЊ 7RDh 7RDh 7RDhD 7RDh 7RDh 7RDhi 7RDh 7RDhڛ 7RDhK 7RDhF 7RDhڠ 7RDhġ 7RDh 7RDh 7RDh 7RDh n7RDh 7RDh 7RDhv 7RDh0 7RDh 7RDhŷ 7RDh2 7RDh 7RDh 7RDh. 7RDh 7RDhG 7RDh ,7RDhU 7RDh 7RDh@ 7RDh ,7RDh 7RDh 7RDh ,7RDhl 7RDh 7RDh ,7RDh 7RDh 7RDh 7RDh 7RDh\ 7RDh 7RDhA 7RDh 7RDhz 7RDh! 7RDh ,7RDh 7RDh^ 7RDhD ,7RDh 7RDh0 7RDh ,7RDh 7RDh 7RDh ,7RDhH 7RDh 7RDh ,7RDh 7RDhu 7RDh 7RDhq 7RDh 7RDh 7RDh ,7RDh 7RDhF @  There is an open door here.7RDh K _7RDh 7RDh ,7RDh\ 7RDh( 7RDh ,7RDh  7RDh 7RDh| ,7RDh=! 7RDh# 7RDht% ,7RDhp& 7RDh( 7RDh`* ,7RDhw+ 7RDh- 7RDh/ ,7RDh0 7RDh&2 7RDh4 ,7RDh8k 47RDh 7RDh 7RDh 7RDhQ 7RDh 7RDh 7RDhv 7RDh ,7RDh 7RDh 7RDh, 7RDh 7RDh 7RDh' 7RDhG 7RDh 7RDh 7RDh. 7RDh$ 7RDh 7RDh 7RDh 7RDhS 7RDh 7RDh 7RDh 7RDhh 7RDh 7RDh& 7RDh. 7RDh-   #.....#.....<.  #.....#.......##.......##.  #.....#.......###+######  #.....#.......#  #.....#.......+  #.....+.......# 7RDh8 #####.....#+##....# # .......####.########.##. .......'........@....... .......#................ .......#...............F .......#....##.......##. .......#..############ .......##.###F   bullfrog (asleep) ####+####...# #...# #...........#### #._.# #..............# #...#7RDh 28010.7 (49.0)7RDh +1.7 (507RDhp 7RDh#  7RDh M_A bullfrog comes into view.8RDhg8RDhjl  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting8RDh|k5.5  15%  -1   g + Spellcasting 6.0  10%  -1           b + Unarmed Combat   0.0    -3   h + Hexes9.4  12%  +4   c + Throwing   0.0    +2   i + Translocations   0.0     0       j + Fire Magic   0.8    -1  d + Ranged Weapons 10.4  51%  -2           k + Evocations 8RDhIn  0.6    -1  e + Dodging4.9  12%  +1       f - Stealth   0.0    +5                                                            Dh4q2m          The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets8RDhX 8RDh/a 8RDh;k w #.....#...........<.......dertzug the Skirmisher#.....#.......##.......##.Poltergeist of Gozag  Gold: 1358#.....#.......###+######Health: 72/72 ========================#.....#.......#Magic: 20/20 ========================#.....#.......+AC: 7Str: 4#.....+.......#EV: 15Int: 17 #####.....#+##....# #SH: 0Dex: 26 .......####.########.##.8RDhn XL: 11 Next:  8% Place: Dungeon:9 .......'........@.......Noise: ---------  Time: 8011.7 (0.0) .......#................o) +0 shortbow .......#...............FCast: Jinxbite .......#....##.......##.Fly .......#..############ .......##.###F   bullfrog (asleep) ####+####...##...# #...........#####._.# #..............##...# _You reach down and open the door. _Found a scale mail. _Found a stone staircase leading down. _G - 2 scrolls labelled CUFUBE KEXA LYO (gained 1) _There is an open door here. _A bullfrog comes into view.8RDh7t 8RDht 8RDhrz 8RDh(} 9RDhص ((((((F    You shoot an arrow. The arrow hits the bullfrog!!9RDh69RDhuPx.....F..9RDhlQ6===2.6 (0.99RDhW9RDhb[\ _The bullfrog is almost dead.9RDh1H(((((((9RDhr9RDh6P....F....9RDh ,3.4 (0.89RDh9RDho _You shoot an arrow. The arrow barely misses the bullfrog.9RDh~U  You shoot an arrow. The arrow hits the bullfrog!9RDhr[(((($9RDh_)....9RDh8U1358 94.3 (0.99RDh9RDhL _You kill the bullfrog!9RDh 9RDh 9RDh 9RDh' H _No target in view!9RDh   Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting5.5  15%  -1   g + Spellcasting 6.0  10%  -1           b + Unarmed Combat   0.0    -3   h + Hexes9.4  12%  +4   c + Throwing   0.0    +2   i + Translocations   0.0     0       j + Fire Magic   0.8    -1  d + Ranged Weapons 10.4 9RDhs  51%  -2           k + Evocations   0.6    -1  e + Dodging4.9  12%  +1       f - Stealth   0.0    +5                                            9RDh( [40m                          The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets:RDh[U:RDh8x:RDhz #.....#...........<.......dertzug the Skirmisher#.....#.......##.......##.Poltergeist of Gozag  Gold: 1358 #.....#.......###+######Health: 72/72 ========================:RDh2#.....#.......#Magic: 20/20 ========================#.....#.......+AC: 7Str: 4#.....+.......#EV: 15Int: 17 #####.....#+##....# #:RDhSH: 0Dex: 26 .......####.########.##.XL: 11 Next:  9% Place: Dungeon:9 .......'........@....$..Noise: ===------  Time: 8014.3 (0.0) .......#................o) +0 shortbow .......#................Cast: Jinxbite .......#....##.......##.Fly .......#..############ .......##.### ####+####...##...# #...........#####._.# #..............##...#You shoot an arrow. The arrow hits the bullfrog!! _The bullfrog is almost dead. _You shoot an arrow. The arrow barely misses the bullfrog.You shoot an arrow. The arrow hits the bullfrog! :RDhZ_You kill the bullfrog! _No target in view!:RDhN:RDhډ:RDh:RDh:RDhh _:RDhu #.....#...<....... ##.....#.......##.......##. ##.....#.......###+###### ##.....#.......# ....##.....#.......+ ...##.....+.......# ..#.....#+##....# .# .#####.########.##...#'...........@.$...#---6.3 (2#..........##...................##....##.......##...>##..###### ######.### #+####...# #...# .#### #._.# #  ....# #...# ### :RDh|r---7.3 (3:RDh|; _Found a stone staircase leading down.:RDh :RDh| 66:RDhA N _You now have 1366 gold pieces (gained 8).:RDh 3:RDh :RDh :RDh ,:RDh :RDh! :RDh1 ,:RDh :RDh :RDh  ..#.....<....... #..... ..#.......##.......##.. #..... ..#.......###+#######. #..... ..#.......#..........#..... ..#.......+........##..... :RDh ..+.......#........##..... ..#+##....##.##....# #..... ###.########.##....###...........@..#.............K #..........###.....#.......##...># !. #.....################## #####. #.### #. K   kobold brigand (missile, asleep)...# #...# ####.#### #._.# ##...):RDh # #...# ###.....:RDh@ ,23.3 (6:RDh *4.3 (7:RDh :RDh  A kobold brigand comes into view. It is wielding a +0 dagger and quivering _poisoned darts.:RDh;<  ##+#######. ......... ......# .....# #....# ###.##....##... .......@....... ..............K ..........##... ....##...># !. ###########  #...#  #._.# ##...) #...# ;RDh<  ##+#######. ......... ......# .....# #....# ###.##....##... .......@....... ..............K ..........##... ....##...># !. ###########  #...#  #._.# ##...) #...#  _A kobold brigand is nearby!;RDhG  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting5.5  15%  -1   g + Spellcasting 6.0  10%  -1           b + Unarmed Combat   0.0    -3   h + Hexes9.4  12%  +4   c + Throwing   0.0    +2   i + Translocations   0.0     0       j + Fire Magic   0.8    -1  d + Ranged Weapons 10.4 ;RDh5J 51%  -2           k + Evocations   0.6    -1  e + Dodging4.9  12%  +1       f - Stealth   0.0    +5                                            ;RDh2L[40m                          The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets# !. #..... Fly ..#######################. #.####. K   kobold brigand (missile, asleep) #...##...#####. ....#####._.###...) .......##...# ###..... _No target in view! _Found a stone staircase leading down. _You now have 1366 gold pieces (gained 8).  A kobold brigand comes into view. It is wielding a +0 dagger and quivering _poisoned darts. _A kobold brigand is nearby!=RDhJ _You kill the kobold!=RDhJM(((((((=RDhX  =RDhY ...$.$KYou shoot an arrow. The arrow barely misses the kobold.=RDh` R(((((((=RDh B@...$.$30.5 _The kobold shoots a sling bullet. The sling bullet closely misses you.=RDh[ M(((((((=RDhW ...$.$KYou shoot an arrow. The arrow barely misses the kobold.=RDhL H(((((((=RDhl @...$.$1.4=RDh =RDh  =RDh =RDh X_The kobold throws a stone. The stone misses you.=RDh-S  You shoot an arrow. The arrow hits the kobold.=RDh4(((((($=RDhu...$.$=RDh'2.3=RDh=RDhJ _You kill the kobold!>RDh _No target in view!>RDhHI>RDh| _>RDh #.......##.......##.. #.. #.......###+#######. #.. #.......#.......... . #.. #.......+........# .. #......# +.......#........# ..( #......# #+##....##.##....# .... #......# #.########.##....##..... #......# ...................$.... #......'.....@.$#......#---3.3 (1.0....##.$$.. #......#####...># !... #......# ################## # #####..# ### #..# ..# #...#####..# ..#####._.# ##...).#.# #...# ###......##### ###.### #........#>RDh5---4.3 (2 _Found 7 stones.>RDhtI 3>RDhWL >RDh Q >RDh \ X>RDh` ,>RDhc >RDhj N  You now have 1375 gold pieces (gained 9).>RDhk :75>RDhp >RDhv > _You see here a +0 dagger.>RDhVz >RDhz >RDh| >RDh N  You now have 1381 gold pieces (gained 6).>RDh+ :81>RDhi >RDh4 < _You see here a +0 whip.>RDh A1381>RDh֍ >RDh m ....##.......##......#.... ....###+#######......#.... ....#................#.... ....+........##......#......#### ....#........##....(.#......#.... ....##.##....##......#......#.... ######.##....##......#......#.....).....#......'........).@$...#......#........##.$$...#......#.........##...>##.!....#......#....##############..#.... #..#.... #...# ####..#.... ## #._.# ##...).#.... .# #...# ###......#.... .#### ###.### #........#....>RDhQ X##.##......#.###+#######......#.#..#.+.##......#......##........##....(.#......#....###.##....##......#......#....#.##....##......#......#....#).....#......'....#....)..@...#......#....#>RDh, #...##.$$...#......#....###...>##.!....#......#....######..#.#..#.#...# ####..#. # #._.# ##...).#....# # #...# ###......#....# #### ###.### #.#.>RDhɧ ,40.3 (6>RDh: *1.3 (7>RDh >RDh۴ k  You now have 1386 gold pieces (gained 5).  Things that are here:>RDhZ 262.3 (8>RDh+ >RDhd 3 _a +0 dagger; 6 poisoned darts>RDh-l   >RDh You now have 1390 gold pieces (gained 4).  Things that are here:90 >RDhܬ _a +0 sling; a +0 dagger; 4 stones  You now have 1397 gold pieces (gained 7).7 _You see here a +0 whip.>RDh5  _I - 2 fizzy pink potions (gained 1)>RDh R  You see here a +0 whip.>RDh"  _>RDhb n>RDh >RDh ,>RDha >RDh >RDhp ;)...# #######..........##.>..###.....<......#.##>RDh .##......#............###+#######......#............#..........#........... ....+........##......#......#####........##....(.#......#....##.##....##.@....#......#....52.3 (10.0) ######.##....##......#......#.............).....#......'.... ..............)..)...#......# .............##.))...#......# .......##...>##......#......# ##########################..#.... #..#.... #...# ####..#3.3 (11 _Found a stone staircase leading down.?RDhI?RDh?RDhl$?RDh-?RDh0?RDh6?RDh$D?RDhE?RDhO?RDhl?RDh2u?RDhy?RDh.}?RDho?RDh*?RDhԬB?RDh?RDh  There is a stone staircase leading down here. _?RDhv?RDh+ ####### ###...... .## ###+### #..# #..@..# #.. ..# #.....# #..# #.....# #..# #.....# #.....≈ .####### #.....# #....○≈ .#..#..##+####.....# #.. .)..........##....#########.....≈ ............##.>..###...........≈ .......<............#........#.......##......o##..Y....#..)..o.....?RDhu,.Y.Y'67.3 (14YYY 3 yaks (asleep)o   orc warrior (asleep)o   orc (asleep)?RDhs2  As you open the door, it creaks loudly!  An orc warrior, an orc and 3 yaks come into view.?RDh3?RDh!4?RDh65?RDh5?RDh]6?RDh? ....oY..oYY.YYYYY 4 yaksooThe orc warrior shouts! The yak bellows! x2?RDhCL======8.3 (15?RDhH?RDh,U@ _A yak comes into view. ?RDhU>_Found a sling.?RDh #.......#  #.......#  #.....o.#  ..)Y...  ....o  YY.  ###Y###  #..@..# ?RDh) #.....#  #.....#  #.....#  #.....# #.....# .)#....###.>..#<.?RDhw{ #.......#  #.......#  #.....o.#  ..)Y...  ....o  YY.  ###Y### ?RDh #..@..#  #.....#  #.....#  #.....#  #.....# #.....# )#....###.>..#<.?RDhK?RDh ?RDhɣ?RDhd _There are monsters nearby!@RDhJ  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@RDhdertzug the Skirmisher#.......#Poltergeist of Gozag  Gold: 1397#.......#Health: 72/72 ========================#.....o.#Magic: 16/20 ===================-----..)Y...AC: 7Str: 4....o####### EV: 15Int: 17 ##YY.#...... SH: 0Dex: 26 .#####Y####...... XL: 11 Next: 10% Place: Dungeon:9 ..##..@..##...... Noise: ======---  Time: 8068.3 (0.0) ..##.....##...... o) +0 shortbow ..##.....##...... Cast: @RDh6?[37mJinxbite ..##.....##.....≈ Fly .####### #.....##....○≈ .#..#..##+####.....##...... YYYY 4 yaks .)..........##....#########.....≈ o   orc warrior ............##.>..###...........≈ o   orc .......<............#............ _Found a sling. _There are monsters nearby!Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 2% risk of failure)  Press: ? - help, Dir - look around, f - activate@RDhM+@RDh.N6dertzug the Skirmisher@RDhNB#.......#@RDhP-Poltergeist of Gozag  Gold: 1397#.......#Health: 72/72 ========================#.....o.#Magic: 16/20 ===================-----..)Y...@RDhP-AC: 7@RDh#RStr: 4....o####### EV: 15Int: 17 ##YY.#...... SH: 0Dex: 26 .#####Y####...... XL: 11 Next: 10% Place: Dungeon:9 ..##..@..##...... Noise: ======---  Time: 8068.3 (0.0) @RDhS..##.....##...... o) +0 shortbow ..##.....##...... Cast: Jinxbite ..##.....##.....≈ Fly .####### #.....#@RDhNV#....○≈ .#..#..##+####.....##...... YYYY 4 yaks .)..........##....#########.....≈ o   orc warrior ............##.>..###...........≈ o   orc .......<............#............Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 2% risk of failure)  Press: ? - help, Dir - look around, f - activateThe orc warrior resists with some effort.  You feel bolstered by spreading misfortune.The orc looks frightened! The yak resists with some effort.@RDhW@RDhX@RDha@RDh}k(asting: Cause Fear (dangerous; 2% risk of failure)  Press: ? - help, Dir - look around, f - activate  The orc warrior resists with some effort.  You feel bolstered by spreading misfortune.The orc looks frightened! The yak resists with some effort.yakx3@RDhWzoY...Yo..YoYYYYY(3 fleeing)o 2 orcs (1 fleeing)14 ===---9.3 (1@RDh=u _An orc comes into view. It is wielding a +0 hand axe.@RDhG\ G#.......##o##...Y...# ..)....  ..Yo. ####### ## .Yo ...... .#####Y###........≈ .#######.○..#..##+####..... .)..........##....########≈ ..>..###......<.............##.......##..Y....Y..Y.YYY------70@RDhպ ARDh*#Y....... ..)Y...  ..... ####### ## Y.o ...... .#####Y###......≈ .#######○..#..##+###.. .)..........########≈ ..>..###...... 3 yaks (2<.............##.......###+#####Y.Y.oo'Yo   orc---1ARDh=n ..)....  .Y... ####### ## .oo ...... .#####'###...Y...≈ .#######○..#..##+###.. .)..........########≈ ..>..###......<............. 2 yaks (1##.......###+######.............o.Y   yak2ARDh  ..)....  ..... ####### ## .o. ...... .#####o###......Y.≈ .#######○..#..##+###.. .)..........########≈ ..>..###......<.............##.......##......#+######...........#+########.oo.Y3ARDhƜx ..... ####### ## ... ...... .#####o###...o...Y.ARDh_≈ .#######○..#..##+###.. .)..........########≈ ..>..###......<.............##.......##......#+#######..........#+#########(....ARDh!'oo.Y7=4ARDhARDhM ## ... ...... .#####'###...o..o.Y≈ .#######.○..#..##+###.. .)..........########ARDhJ C≈ ..>..###......<.............##.......##......##+#######..........+###########....(....#.##.ARDh  ARDhw ARDh ARDh .oo.YARDh %5ARDh ARDh{ ARDh* .#####'### .......oo.≈ .#######Y○..#..##+####..... .)..........########≈ ..>@.###......<............#.##.......####+######..........+###########....(....#.##. ###ARDh ARDh .oo.Y36BRDh......oo≈ .#######.○..#..##+####..Y..#.. .)..........##....########≈ .....##.>..###......<........@...#.##.......###+######..........+.#########........##....(....#.##... ### ..............)'.oo.Y7BRDh   You beckon some vexing sprites to accompany your attacks.BRDh'.oo.YBRDh(5--==8Will/2 Jinx Fly BRDh-2BRDh6; _You feel your willpower being sapped.BRDh[8  You shoot an arrow.BRDhް  The arrow hits the yak but does no damage.o.ooo 2 orcs1-=9.1 (0.8 _The yak gores you.BRDhP  You shoot an arrow. The arrow hits the yak.BRDhj :*BRDh8  The yak is lightly wounded.  A giggling sprite leaps out and makes the yak trip over its own hooves.  The yak is moderately wounded.BRDheD .o.oY  yak (drained)BRDhE p6=-49BRDhP BRDhcT P _The yak barely misses you.BRDh! P  You shoot an arrow. The arrow hits the yak!BRDh 0 :*BRDh   The yak is heavily wounded.A giggling sprite leaps out and smacks the yak with its own front hoof.  The yak is heavily wounded..o.oYvery drained)67--80.8 (0.9 _The yak gores you but does no damage. The orc hits you with a +0 hand axe.BRDhH (You shoot an arrow. The arrow barely misses the yak.The arrow hits the orc warrior.BRDh:*CRDhfm  The orc warrior is lightly wounded.  A giggling sprite leaps out and smacks the yak with its own front hoof.  The yak is severely wounded.CRDhʌ{.o.Yo 1.7 _The yak closely misses you. The orc barely misses you.CRDh  You shoot an arrow. The arrow closely misses the yak. The arrow hits the orc!CRDhA$(((   orcCRDhu ..YYou kill the orc!CRDhM1397 2.5 (0.8CRDh CRDhQ _The orc warrior misses you.CRDh\z  You shoot an arrow. The arrow hits the yak!CRDhr:*CRDh^[  The yak is almost dead.A giggling sprite leaps out and smacks the yak with its own front hoof. $o   orc warrioro   orc  You kill the yak!The jinxing sprites lose interest in you.The orc barely misses you.CRDh? 4--=33.4 (0.9Fly  _The orc warrior hits you with a +0 mace. CRDhb_Your Dodging skill increases to level 5!CRDh  You shoot an arrow. The arrow hits the orc warrior.CRDhou  The orc warrior is moderately wounded.CRDh|TYY   yako   orc warrioro   orcCRDhF~Z5-4.2 (0.8CRDh8CRDh[~ _The orc hits you but does no damage. The orc warrior closely misses you.CRDh? r  You shoot an arrow.  The arrow hits the orc warrior but does no damage.CRDh & u  The orc warrior is moderately wounded.CRDh& CRDh7 .YYY 2 yaksThe orc misses you.CRDh[9 Z0-5.1 (0.9CRDhtE CRDhI > _The orc warrior hits you with a +0 mace.CRDh2r  You shoot an arrow.  The arrow hits the orc warrior but does no damage.CRDhu  The orc warrior is moderately wounded.CRDhCRDh6G ..YYCRDh;The orc closely misses you.CRDhU7=6.0CRDhbCRDhAB _The orc warrior hits you but does no damage.DRDhkX  You shoot an arrow. The arrow hits the orc warrior.DRDhݍ   The orc warrior is heavily wounded.Y..YYY 3 yaks (1 wandering)57--9 _The orc hits you with a +0 hand axe.DRDhs (You shoot an arrow.DRDh+  The arrow barely misses the orc warrior.The yak bellows!DRDh-,DRDh19.Y.YoYDRDhG:'7.8DRDhBDRDhE _The orc warrior closely misses you. The orc closely misses you.DRDh6s (You shoot an arrow.DRDhn  The arrow closely misses the orc warrior.DRDhDRDhM  The orc warrior hits you with a +0 mace.DRDh .Y$YoThe orc is distracted by your dazzling golden aura.DRDh`6--8.7DRDhTDRDhk% _The orc shouts!DRDhZ 8.# #.....# #.# #.....# #.# #..Y..# ####### #..$..# #....○ .DRDh .#..#..##+####..Y..# #..... ..)..........##..Y.######### ......##.o$o###...........<............#.##.......##.@....#.###+#######......#.#..........#.+..##......######.#........##....(.#......#.....##.##....##......#......#.... ######.##....##......#......#.... ...............).....#......'....)..)...#......#....DRDh DRDhO   The orc is no longer distracted by gold.  The orc warrior attacks as it pursues you!DRDh DRDh DRDh DRDh .Y.YoY$.oDRDh 7==3====9.7 (1.0DRDhJ X _The orc warrior hits you but does no damage.DRDhK.# #.....# #.# #.....# ####### #..Y..# #DRDhM.#..#..##+####.....# #.....)..........##.Yo.#########......##.Y$.###.....<........o...###.......##......#.###+#######@.....#.#..........#.+........##......#####.#........##....(.#......#... DRDhM7#....##.##....##......#......# #######.##....##......#......# ................).....#......'.)..)...#......###.))...#......#DRDh)QDRDhQDRDhOSDRDhb..YYo.oDRDhcW2----90DRDhrDRDhxuERDhyERDh.#ERDhU #.....# #ERDh###### #..Y..# #ERDha.#..#..##+####.....# #ERDh_.)..........##....#########ERDh.ERDh^.##YYo.###.....ERDhH<............#ERDhl##.......##.o....#ERDhc.###+#######......#ERDh0.#.........ERDh.#ERDh.+ERDh68##......#ERDh####ERDh.#ERDhc.##....(.#......#.. ERDhz##....##.##....##......#......# #ERDhb#######.##....##......#......# .................).....#......'.)..)...#......###.))...#......# ####...>##......#......#ERDh)ERDhzERDhERDhqERDhrERDh$ERDh7YERDhF.>oERDhYYERDh.ERDhXoERDhoERDh"(unaware)ERDhERDhaERDh8ERDhn=ERDh ----ERDhq1ERDh&ERDh) ERDhp*ERDh*;_The orc is distracted by your dazzling golden aura.ERDh% .# #.....# #.# #..$..# #.#..#..##+####.Y...# #.).##....##.##.>o.###.<......YY....#.##.##......#.###+#o.....#.#.#.+.##......#.......#..##....(.#......# +##....##.##....##......#......# .#.##....##......#......#.........).....#......'. o   orc warrior.......)..)...#......#........##.))...#......#. .##.##...>##......#......#.oRDh < D0m2ERDh ` f  You beckon some vexing sprites to accompany your attacks..YYYY 2 yakso   orc warriorERDh` 13978=6--1==3Jinx Fly ERDhb ERDhj ERDhm ~ _You feel your willpower being sapped. The orc warrior barely misses you.ERDhJ  You shoot an arrow. The arrow hits the orc warrior.ERDha:*ERDh7  The orc warrior is severely wounded.A giggling sprite leaps out and makes the orc warrior trip over its own feet.  The orc warrior is almost dead.FRDh  FRDh  FRDh You hear a shout!FRDhvFRDhu.FRDh.FRDh0oYFRDh+ [   yakFRDh  FRDhJ!*(very drained)FRDh!FRDh?FRDh@6FRDh9A-FRDhA2FRDhOB=FRDhB4.6 (0.9FRDhPLFRDhO FRDhOFRDh8P0_The orc warrior hits you with a +0 mace.FRDh/ (((((((You shoot an arrow.  The arrow completely misses the orc warrior.FRDh7:*FRDh  The arrow completely misses the yak.A giggling sprite leaps out and makes the yak trip over its own hooves.FRDh YoY.....Y 2 yaks (1 drained)The yak is lightly wounded.FRDh]C35.5FRDhFRDhY _The orc warrior closely misses you.FRDhhr  You shoot an arrow.  The arrow hits the orc warrior but does no damage.FRDh:*FRDh  The orc warrior is almost dead.A giggling sprite leaps out and doodles on the orc warrior's face.FRDhZoYY 3 yaks (1 drained)o   orcFRDh1397 7=--46.4FRDh FRDh$O _You kill the orc warrior!FRDhP  You shoot an arrow. The arrow hits the yak!FRDhx:*FRDhQ _You kill the orc warrior!You shoot an arrow. The arrow hits the yak!  The yak is moderately wounded.d makes the yak trip over its own hooves.  The yak is heavily wounded.The jinxing sprites lose interest in you.FRDh5T,FRDhsdY.YFRDhe7=47.3Fly FRDhoFRDhAr1 _The yak seems less drained.FRDh` P  You shoot an arrow. The arrow hits the yak!FRDh FRDh oo   orc8.2FRDhT FRDh [ _The yak is heavily wounded.FRDhZn (You shoot an arrow. The arrow closely misses the yak. The arrow hits the yak!FRDh k  The yak is severely wounded.FRDh.YYo8=9.1FRDhd FRDh Q _The yak closely misses you.GRDh GRDh޵  GRDhIYou shoot an arrow. The arrow completely misses the yak.GRDhOThe arrow closely misses the yak. The arrow hits the orc!GRDhGRDh/9(($GRDh!GRDhO GRDhP GRDhQYYGRDhERGRDhR#You kill the orc!GRDhSGRDh$wGRDh;x"100.0GRDhGRDhY _The yak seems less drained. The yak gores you but does no damage.  You shoot an arrow. The arrow hits the yak!  The yak is severely wounded.=9 _The yak misses you.GRDhP  You shoot an arrow. The arrow hits the yak!GRDhiw  The yak is almost dead.6-1.8 _The yak gores you.GRDh GRDhv GRDh9+You shoot an arrow. The arrow hits the yak.GRDh GRDhG$GRDh- 2GRDh yaksGRDhGRDhwGRDh GRDh7GRDh=GRDh6GRDhW 2.7GRDhvGRDhK GRDhFGRDh#_You kill the yak!GRDhGRDhc GRDhQ!1# GRDh"]#.....# #.# #..$..# #.#..#..##+####.....# #.).GRDh#7##....##GRDh$.GRDh}%w##.>$.###.GRDhU&S<............#.GRDh,'##.GRDh':##......#.GRDh(*###+#GRDh)8Y.....#.GRDh~* #.GRDhT+MY$....#.GRDh:,+.GRDh-K##......#......#GRDh-#.GRDh.b.##....(.#......#. GRDh/z##....##.##....##......#......#. GRDh0#GRDh4t.##....##......#......#.GRDhX5i........).....#......'.GRDhB6r......)..)...#......#.GRDh7g......##.))...#......#. GRDh7##.GRDh8L##...>##......#......#.GRDh9GRDhSGRDhJUGRDh-V42GRDhW-----GRDhX8GRDhY=GRDh[-GRDh\3.7 (1.0GRDhtGRDh } GRDh~ GRDh~-_The yak gores you! The yak gores you.  GRDhThings that are here: GRDh~^_22 gold pieces; a +0 mace; a +0 plate armourGRDhDGRDh  GRDh  GRDh +You shoot an arrow. The arrow hits the yak.GRDh_  GRDh_  GRDh` 0The yak is severely wounded.GRDh*a GRDh>b GRDhb =GRDhtc 4.6 (0.9GRDhk GRDh:o  GRDho GRDhp k_The yak barely misses you. The yak completely misses you.GRDh0q GRDh< P  You shoot an arrow. The arrow hits the yak.GRDhL o  The yak is severely wounded.The yak is distracted by your dazzling golden aura.  The yak gores you but does no damage.3-----5.5 _The yak bellows!HRDh  You shoot an arrow. The arrow hits the yak!!$   yakHRDhO YY(unaware)You kill the yak!HRDh=39====6.3 (0.8 _The yak is distracted by your dazzling golden aura.HRDhg.# #.....# #.# #..$..# #.#..#..##+####.....# #.).##....##.##.>$.###.<............#.##.##......#.###+#Y.....#.#$$$....#.+.##......#.......#..##....(.#......# +##....##.##....##......#......# .#.##....##......#......#.........).....#......'.......)..)...#......#HRDhi.......##.))...#......# .##.##...>##......#......#HRDhw----7.3 (1.0HRDhHRDh ] (YYou shoot an arrow. The arrow hits the yak.  The yak is no longer distracted by gold.HRDhHRDh}M.YHRDhNW===-8.2 (0.9HRDhHRDh1 _The yak is lightly wounded.HRDh$P  You shoot an arrow. The arrow hits the yak.HRDhί@  The yak is lightly wounded.HRDh49=29.1HRDhHRDh!P _The yak barely misses you.HRDh%   You beckon some vexing sprites to accompany your attacks.13977---10.1 (1.0Jinx Fly HRDh9d  _You feel your willpower being sapped. The yak completely misses you.HRDh" C(((((((HRDhs 0*HRDh1 % Y$$....  yak (drained)You shoot an arrow. The arrow completely misses the yak.HRDh A giggling sprite leaps out and smacks the yak with its own front hoof.  The yak is moderately wounded.3=1.0 (0.9HRDh$ HRDh I _The yak misses you.HRDh0 C(((((((HRDh0*IRDh! Y$$....very drained)You shoot an arrow. The arrow barely misses the yak.A giggling sprite leaps out and smacks the yak with its own front hoof.  The yak is heavily wounded.IRDh"[5=9IRDhJ0IRDh4I _The yak misses you.IRDhFz  You shoot an arrow. The arrow hits the yak!IRDh:*IRDh Y The yak is severely wounded.A giggling sprite leaps out and makes the yak trip over its own hooves.  IRDhAThe yak is almost dead.IRDhi'2.8IRDh5IRDh _The yak closely misses you.You shoot an arrow. The arrow hits the yak.IRDhS:*IRDh0  The yak is almost dead.A giggling sprite leaps out and smacks the yak with its own front hoof.IRDh5e$IRDhK}1397 =--213.7IRDhRIRDhTG _You kill the yak!IRDhTh# #.....# #.# #..$..# #.#..#..##+####.....# #.).IRDhDi##....##.##.>$.###.<............#.##.##......#.###+#......#.#.$$....#.+.IRDhi##......#......##..##....(.#......#. ##....##.##....##......#......#. #.##....##......#......#.........).....#......'.IRDhkC......)..)...#......#.......##.))...#......#. ##.##...>##......#......#.IRDh}qIRDhqd8=---4.7 (1.0IRDhwIRDhf  You now have 1430 gold pieces (gained 33).  Things that are here:  a +0 mace; a +0 plate armourIRDh\4306---5.7 (2Fly IRDhhIRDhwl _The sprites lose interest in your situation.IRDh!IRDh"IRDh*IRDh,H _No target in view!IRDh)# #.....# #.# #..$..# #.#..#..##+####.....# #.).##....##IRDh.##.>$.###.<............#.##.##......#.###+#......#.#.)@$....#.+.IRDh7##......#......##........##....(.#......#. #....##.##....##......#......#..##....##......#......#........).....#......'.......)..)...#......#.##.))...#......#. #IRDhg.##...>##......#......#.IRDhG6.7 (1 _IRDh_IRDhXIRDhG467.7 (2IRDhCIRDhw@ _You now have 1446 gold pieces (gained 16).IRDhM|IRDh2}IRDhBIRDh‰H _No target in view!IRDh<* 7= _9=8=2IRDh@ 1IRDhYQ 14469==IRDhX IRDhs\ \20==IRDh` IRDhga IRDha 50IRDhb IRDhe IRDhi IRDhgj IRDhm IRDh%q IRDhq IRDhr 0IRDhs IRDhw IRDh{ IRDhz| IRDh } 1IRDh} =IRDh@~ ==IRDh~ 9IRDhS IRDh IRDh- IRDh IRDh: IRDh IRDh\ IRDh 8IRDhx IRDh[ IRDh) IRDh IRDh 52IRDh% =IRDhΜ ) 7 IRDh IRDhf  IRDh IRDh 9_You feel your existence waver again.IRDhM IRDh IRDh IRDh IRDh( IRDh IRDhO IRDh IRDh޶ IRDhn 3IRDh) IRDh IRDhھ IRDhm @Fly IRDh IRDh  IRDh6 IRDh 4_You feel your willpower return.IRDh[ IRDh IRDh5 IRDhs IRDh IRDh IRDh# IRDh IRDh_ IRDh 4IRDh =IRDh IRDh IRDhZ IRDh IRDh" IRDh IRDhb IRDh IRDh IRDh IRDhz 5IRDh =IRDh IRDh IRDh IRDh IRDh IRDhr IRDh3 IRDhc IRDh IRDh` IRDh 6IRDh# IRDh ' IRDh' IRDh!+ IRDh. IRDh/ IRDh83 IRDh]7 IRDhK8 IRDh9 7IRDh9 =IRDhc: IRDh= IRDhA IRDhB IRDhF IRDhK IRDhL IRDhtP IRDhT IRDhU IRDhxV 8IRDh W =IRDhW IRDhZ IRDhc IRDhd IRDh,i IRDhBm IRDhn IRDhp IRDh t IRDht IRDhku 9IRDhx IRDha{ IRDh#| IRDh~ IRDho IRDh3 IRDh IRDhb IRDh/ IRDhŊ 60IRDhT =IRDhދ IRDh_ IRDhw IRDh> IRDh- IRDhכ IRDh IRDh{ IRDh IRDh IRDhS 1IRDh =IRDho IRDh IRDh IRDho IRDh) IRDh IRDhT IRDh- IRDh IRDhH IRDh IRDh IRDhr IRDh 2IRDh IRDhA IRDh IRDh IRDh IRDh IRDh IRDhg IRDh K3=IRDh/ IRDhr ,IRDh IRDh ,IRDh IRDh k4=IRDh IRDh ,IRDhn IRDhV ,IRDh IRDh ;5IRDhS IRDhF ,IRDh# IRDh& ,IRDh?) IRDh, 96IRDh2- (=IRDhP1 IRDh8 BIRDh: ,IRDh`= IRDh\@ 97IRDh C H=IRDhVF ,IRDhH IRDh)L ,IRDhDO IRDh S ;8IRDhx} IRDh a9=IRDh IRDh BIRDh- ,IRDh` IRDhY ,IRDhl IRDh l70=IRDh IRDh ,IRDh. IRDhw ,IRDh IRDh ;1IRDh: IRDh ,IRDh ,IRDh IRDhh IRDh a2=IRDh IRDh IRDh ,IRDh IRDh N  You now have 1449 gold pieces (gained 3).IRDhP %9IRDh IRDh* @ _You see here a +0 hand axe.IRDh 3IRDhY IRDh IRDh O=IRDh IRDh IRDh ,IRDh IRDh IRDh ,IRDh IRDh <65IRDh e _You now have 1465 gold pieces (gained 16).IRDhL IRDh IRDh IRDh IRDh IRDhI IRDh IRDh IRDhk ,IRDh IRDh k  You now have 1471 gold pieces (gained 6).  Things that are here:IRDh! &71IRDh" IRDh`, c _a +0 hand axe; a +0 scale mailIRDh@/ 3IRDh8 nIRDh: IRDh < IRDhC nIRDhEI XIRDhJ IRDhP @  There is an open door here.IRDhfR IRDhS  _IRDhU IRDhX IRDhZ ,IRDh2\ IRDh^ IRDh!` IRDh` IRDhb IRDhi nIRDhD IRDh XIRDh IRDh IRDh IRDh  _You reach down and open the door.  There is an open door here.IRDhú  _IRDhb IRDh9 IRDh XIRDh IRDha IRDh, IRDh  Things that are here:  a +0 giant spiked club; a +0 giant spiked clubIRDh IRDh;  _IRDhN IRDhD IRDh ,IRDh IRDh IRDh[ ,IRDh4 IRDh IRDh IRDhX IRDh IRDh IRDh IRDh IRDh7 IRDh IRDhz IRDh IRDh IRDh @  There is an open door here.IRDhD IRDh  _IRDh IRDh ,IRDh` IRDh IRDh+IRDhi,IRDhIRDhPIRDh[IRDhIRDhcIRDhuIRDhIRDh ,IRDh$     ######    #.....    #.....  #.....  #.....  #.....IRDh  #.....############   #@....#.....## 244.7 (127.0)  '......#   #.....#......#   #......#   #......#  #.....#.....######  #.....#.....#..#  #.....#.....).....  #..IRDhIRDh&T _Key pressed, stopping explore.IRDh0 _IRDh=IRDh>IRDh?,IRDhbEIRDhF,IRDhvGIRDh~LIRDhM,IRDhNIRDhpVXIRDhYIRDh[,IRDh[IRDh`IRDh bBIRDhEeIRDh#g,IRDhehIRDh~lBIRDhoIRDhJsXIRDhwXIRDh}XIRDh܁XIRDhхBIRDhS,IRDhBIRDhʏBIRDh,IRDhjIRDh  There is an open door here. _IRDh/IRDhIRDhIRDhVIRDhưIRDhSIRDhIRDh(IRDhIRDhBIRDh,IRDhrIRDhIRDh5,IRDhIRDhIRDhIRDhIRDhsIRDhIIRDhX,IRDhBIRDhIRDh,IRDhIRDhIRDhIRDhBIRDhIRDhIRDh.IRDhIRDh IRDhCIRDhIIRDhIRDh(IRDh_IRDhzIRDhIRDhIRDhIRDhIRDh3IRDhIRDhIRDhIRDhgIRDhIRDhIRDh<IRDhIRDh%IRDhMIRDhwIRDhIRDhXIRDhIRDh,IRDhIRDhIRDh,IRDh;IRDh ...................)..)...#...... ..................##.))...#...... ...##.......##...>##......#...... .##############################.. .### ######.. ...# #...#####.. ...#### #._.#IRDhs##...). ......# #...# ###...... ......#### ###@### #........84.7 (40.0) .......#.# ###ß...ß######........ .##......###........##.......##.. #####......................####..  ##.#................#### #.. #########....####### #.. IRDh######  ###########################.. #####....##.##....##......#IRDh5[ _Done exploring.JRDh 3JRDhJRDh ........0.0)..JRDho...###........JRDhJRDhJRDhaE _Done exploring.JRDh" 3JRDh JRDh ;JRDh JRDh E _Done exploring.JRDh[[?25h[?0c  Search for what [Enter for "."]? KRDh~ [?25l[?1cKRDhKRDhM27 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:9] a stone staircase leading downb - [D:9] 4 stones (10 further duplicates in 2 piles)  c - [D:9] a +0 dagger (6 further duplicates)  d - [D:9] a +0 sling  e - [D:9] a +0 whip (3 further duplicates)  f - [D:9] 6 poisoned darts (16 further duplicates in 3 piles)  g - [D:9] a stone staircase leading up  h - [D:9] a +0 hand axe (2 further duplicates)  i - [D:9] a +0 mace (1 further duplicate)  j - [D:9] 4 boomerangs (3 further duplicates in 1 pile)  KRDhk - [D:9] a +0 short sword (3 further duplicates)  l - [D:9] a stone staircase leading up  m - [D:9] a +0 club  n - [D:9] a +0 flail (3 further duplicates)  o - [D:9] a +2 short sword of freezingp - [D:9] a stone staircase leading down  q - [D:9] a stone staircase leading up  r - [D:9] a shimmering blue altar of Sif Muna  s - [D:9] a stone staircase leading down  t - [D:9] a sling  u - [D:9] a +1 hand axe of electrocutionv - [D:9] a quick blade [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]KRDh*   f - [D:9] 6 poisoned darts (16 further duplicates in 3 piles)  ga staircase leading up  hhand axe (2 further duplicates)  imace (1 further duplicate)  j4 boomerangs (3 further duplicates in 1 pile)  ka +0 short sword (3 further duplicates)  l  m - [D:9] a +0 club  nflail (3 further duplicates) KRDh5  o - [D:9] a +2 short sword of freezing  pstone staircase leading down  qrshimmering blue altar of Sif Muna  sstone staircase leading down  t - [D:9] a sling  u - [D:9] a +1 hand axe of electrocutionvquick blade  w - [D:9] the +2 Maxwell's thermic engine {flame, freeze, rev}xn iron altar of Okawaru  ymace  z - [D:9] a spear  A+0 battleaxebotLRDh LRDh LRDh ...................)..)...#...... dertzug the Skirmisher ..................##.))...#...... Poltergeist of Gozag  Gold: 1471 ...##.......##...>##......#...... Health: 72/72 ======================== .##############################.. Magic: 20/20 ======================== .#########.. AC: 7Str: 4 ...#LRDh #...#####.. EV: 15Int: 17 ...#####._.###...). SH: 0Dex: 26 ......#LRDhD #...# ###...... XL: 11 Next: 21% Place: Dungeon:9 ......#### ###@### #........ Noise: ---------  Time: 8284.7 (0.0) .......#.# ###ß...ß######........ o) +0 shortbow .##......###........##.......##.. Cast: Jinxbite LRDh #####......................####.. Fly ##.#................#### #..#########....####### #.. #######.. ###########################..  #####....##.##....##......#......  _Key pressed, stopping explore. _There is an open door here. _Done exploring. _Done exploring. _Done exploring.  Search for what [Enter for "."]? .LRDh# LRDh$ LRDh. LRDh2 . _MRDhjMRDhlWhere to? (Tab - D:9, ? - help)  D - Dungeon  T - Temple MRDhMRDh...................)..)...#...... dertzug the Skirmisher ..................##.))...#...... Poltergeist of Gozag  Gold: 1471 ...##.......##...>##......#...... Health: 72/72 ======================== .##############################.. Magic: 20/20 ======================== .#########.. AC: 7Str: 4 ...##...#####.. EV: 15Int: 17 ...####MRDh#._.###...). SH: 0Dex: 26 ......##...# ###...... XL: 11 Next: 21% Place: Dungeon:9 ......#### ###@### #........ Noise: ---------  Time: 8284.7 (0.0) .......#.# ###ß...ß######........ o) +0 shortbow .##......###........##.......##.. Cast: Jinxbite #####......................####.. Fly ##.#................#### #..#########....####### #.. #######.. ###########################..  #####....##.##....##......#......  _Key pressed, stopping explore. _There is an open door here. _MRDh0 Done exploring. _Done exploring. _Done exploring. _Search for what [Enter for "."]? .MRDhMRDhMRDhH$ _MRDhQnMRDhZMRDh,MRDh!MRDhMRDh,MRDh7MRDhMRDh,MRDhMRDhMRDh,MRDh MRDh&MRDhMRDhVMRDhMRDhMRDhVMRDhMRDhUMRDhMRDhMRDhMRDhuMRDhMRDhMRDhpMRDhMRDhXMRDhnMRDhMRDhMRDhMRDhMRDhuMRDhMRDh:MRDh^MRDhMRDhMRDhMRDh1MRDhMRDhlMRDhMRDhMRDh[MRDhMRDhXMRDhMRDh?MRDhMRDhMRDh5MRDhMRDh5MRDh MRDhR MRDh MRDh\ MRDh MRDh MRDhMRDh%MRDhMRDhMRDhnMRDhMRDh+MRDhVMRDhMRDhUMRDhMRDhMRDhVMRDhMRDhMRDhMRDhMRDhMRDh%MRDhX MRDh?!,MRDh#Y  There is a stone staircase leading down here.MRDh,$MRDhb%MRDh%$ _MRDhW&MRDh 10MRDh{ MRDh ,MRDh MRDh   ##+## ##..$##  ##.....##  ##.......##  #.........#  +.........+  #....@....# 310.4 (25.7) ##.......##  ##.....##  MRDhK ##...##  ##+## _You fly downwards.  Found 15 gold pieces.MRDh MRDh! MRDh a _There is a stone staircase leading up here.NRDh3NRDhNRDhNRDhNRDhy$ _NRDhBNRDh,NRDhNRDhBNRDhNRDhNRDh86NRDhNRDh; NRDhNRDh+_You now have 1486 gold pieces (gained 15).NRDhXNRDh:NRDhNRDh!NRDh NRDhNRDh{"_You reach down and open the door.NRDhNRDhNRDh'NRDhNRDhNRDh'NRDhNRDhNRDhH NRDh NRDhThere is an open door here.NRDhNRDh NRDhz_NRDhNRDhNRDhNRDhFNRDhNRDh^ NRDh NRDhNRDh2NRDhNRDhsNRDhSNRDhNRDhNRDhNRDh NRDh!NRDh#NRDh%NRDh&NRDh(NRDhr*NRDhl,NRDh9-NRDh.NRDh0NRDh2NRDhY3NRDhp4NRDh:6NRDh>NRDh>NRDh?NRDh?ANRDhBNRDhCNRDhDNRDh"GNRDh INRDhINRDhJNRDhxLNRDhNNRDh=ONRDh:PNRDhRNRDhWNRDhNXNRDhX NRDheY3#. NRDhY4#.# NRDhZT#.######### NRDh[+###...NRDh[######NRDhA\W#.....##..@......#NRDhJ]W#.#...##.##.......NRDh]#........##..###.#NRDh^v#####...........kNRDh_N..........#####NRDh_).#NRDhB`X#######.### ..NRDh`~k   wyvern (wandering)NRDha.#.#NRDh"b*..#NRDhb&#.#NRDhBc ...NRDhc+##'##NRDh`dNRDhfNRDhg(31.4 (21.0NRDhZhNRDhkNRDhklkNRDhsm.NRDhNRDhG$2.4 (22NRDh@NRDh NRDhfNRDh5_A wyvern comes into view.NRDh{NRDh 2 #. #.# #.######### ###.........######  #..@......#  #.##k......  ...##..###.#  .........#  ...######.#  .### ..  #.# ..#  #.# ...  ##'##NRDhv H #. #.# #.######### ###.........######  #..@......#  #.##k......  ...##..###.#  .........#  ...######.#  .### ..  #.# ..# #.# ... ##'##NRDhw NRDh3} NRDh ] _A wyvern is nearby!ORDh 7 kkYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  The wyvern hisses angrily.69-18---===3.4 (1.0)Will/2 Jinx Fly  _The wyvern bites you.ORDh}  You shoot an arrow. The arrow hits the wyvern!ORDh;*ORDhk(very drained) _The wyvern bites you.shoot an arrow. The arrow hits the wyvern!  The wyvern is moderately wounded.  You feel bolstered by spreading misfortune.  A giggling sprite leaps out and makes the wyvern trip over its own feet.  The wyvern is heavily wounded.70-11 4.3 (0.9 _The wyvern misses you.ORDhT7}  You shoot an arrow. The arrow hits the wyvern.ORDhD  The wyvern is severely wounded.65--5.2 _The wyvern bites you. The wyvern barely misses you.ORDhRnS  You shoot an arrow. The arrow hits the wyvern.ORDh;*ORDhi k The wyvern is severely wounded.A giggling sprite leaps out and makes the wyvern trip over its own feet.  The wyvern is almost dead.6.1ORDhb _The wyvern misses you.ORDh S  You shoot an arrow. The arrow hits the wyvern!ORDh8 F$ORDhY] ORDh 1486 6=----37.0 _You kill the wyvern! _No target in view!ORDhUORDh<ORDhxORDhORDhS9= _Fly ORDh{ _The sprites lose interest in your situation.ORDhU7=ORDhORDh,ORDhORDh:ORDhA=0ORDh|ORDhKORDh%8ORDhORDh%ORDhM20==ORDhORDh@4 _Magic restored.ORDh: 9ORDh$ORDha9=ORDhORDh ,ORDhORDhORDh3==ORDhORDhO8ORDhORDhORDh^V70=ORDh ORDhNORDh0 7 ORDhORDh8s _You feel your existence waver again.ORDhORDhORDhORDh_314861ORDhHORDh5,ORDh)G2= _HP restored.97 _You now have 1497 gold pieces (gained 11).=Fly  _You feel your willpower return.ORDh0PRDh&PRDhBPRDhPRDhG PRDhPRDh,PRDhPRDh PRDh",PRDh&PRDh(,PRDh*PRDh-PRDh/PRDh:1PRDh;2PRDh4PRDh6,PRDh8PRDh;PRDh=PRDh>PRDhn@PRDhCPRDhEPRDh FPRDhGPRDhyJPRDh=KPRDhMPRDhNPRDhQPRDh$S,PRDhTPRDhWPRDh[XPRDhYPRDh\PRDh^PRDh`,PRDh3g,PRDhPRDh8,#....<....####...#######.##.......## #..####.....## #.####...## #.###+## #.# #.# .# #.[....#.#  #@#.# ---404.0 (67.0) ...####.#.#RDh78m  ..........#  .#.####.### #.# ..# #### ---5.0 (68 _Found a leather armour.PRDh"lPRDh+mPRDhnPRDhcrPRDh`v,PRDh.,PRDh^PRDhRPRDhyPRDhSPRDh,PRDhHPRDhPRDhPRDhPRDhTPRDhxPRDh BPRDhf  You see here a +0 leather armour.PRDh PRDh~ _PRDhPRDh֮PRDhy,PRDhPRDhPRDh,PRDhPRDhPRDh,PRDhлPRDhPRDh_,PRDh,PRDh,PRDhPRDhPRDh,PRDhQPRDhPRDhx,PRDhDPRDhiPRDhPRDhPRDhPRDhPRDhSPRDhPRDh4PRDhPRDhPRDhPRDhPRDhPRDh,PRDhpPRDhPRDhPRDhhPRDhPRDhPRDhkPRDhPRDhPRDhqPRDh~PRDhPRDh_PRDhPRDhPRDh5PRDhPRDhAPRDhdPRDhPRDhGPRDhPRDhPRDhlPRDhPRDhPRDhPRDhhPRDhPRDh1PRDhPRDhPRDhPRDhPRDhPRDh+PRDhPRDhPRDhaPRDhPRDh_PRDh_PRDhPRDhNPRDhPRDhPRDhPRDh PRDh{PRDhPRDhPRDhPRDh#PRDhPRDhPRDhPRDhwPRDh%PRDh$4PRDhA`PRDhHPRDhOI,PRDhIPRDhJPRDh$LPRDhLPRDhMPRDh*NPRDhOPRDh7PPRDhPPRDhQPRDhSPRDhncRDhbtRead which item? Scrolls  b - 4 scrolls of poisone - 2 scrolls of enchant armour  f - 2 scrolls labelled LOEMNI KUFITA  g - 7 scrolls labelled LOUCOXTEONU  h - a scroll labelled KOSOIP BEUM  j - 4 scrolls labelled ETU AV UPHONA cRDhuw k - 3 scrolls labelled DEANGIOTIL  y - a scroll labelled GATUIREMPE  C - 2 scrolls labelled MEPEESAYSO cRDh  G - 2 scrolls labelled CUFUBE KEXA LYO [!] read|quaff|evoke[?] describe selecteddRDhdRDhAdRDh9 dertzug the Skirmisher  ..#Poltergeist of Gozag  Gold: 1497  ..##Health: 33/72 ===========-------------  ..' .#Magic: 20/20 ======================== dRDh` ..# #.#AC: 8Str: 4  #+ .. ...EV: 15Int: 17  .#. #.#SH: 0Dex: 26  +##'##'.#XL: 11 Next: 23% Place: Dungeon:10  #.V@..#Noise: ==-------  Time: 8476.0 (0.0)  #.....# #.o) +0 shortbow  # ##'##'### #.#Nothing quivered  #.#. ##.##.####### Fly  #...##..# ###........  ##.....## #.....##... V   vampire RDh0m ####.## #.#...##.##  #.### #........##  #...######.......... _Okay, then.As you read the scroll labelled FAIROKHO AXTU, it crumbles to dust.  It is a scroll of enchant armour.  Your +1 cloak glows green for a while.  The vampire casts a spell at you. _You easily resist.  As you read the scroll labelled ETU AV UPHONA, it crumbles to dust.  You feel strangely unstable. It was a scroll of teleportation.-7.0 (1Tele Fly  _The vampire barely misses you. The vampire closely misses you.eRDhpReRDhxS7-eRDh(\\ _Unknown command.eRDh<   ..#  ..##  ..' .#  ..# #.#  ##+ .. ...  ..#. #.#  +##'##'.#  #.V.@.#  #.....# #.  # ##'##'### #.#  #.#. ##.# #.#   #...##..# ###.   eRDh@ ##.....## #.....##.   ####.## #.#...##.##.   #.### #.##.   #...######.eRDhC :.VeRDhD P4-8 _eRDhI eRDhJ fRDh9 ..# . ..## . ..' .#  ..# #.#  ##+ .. ...  ..#. #.#  +##'##'.#  #..V.@#  #.....# #.  # ##'##'### #.#  #.#. ##.# #.# #...##..# ###.# ##.....## #.....##. ####.## #.#...##.##. #.### #.##. #...######. .VThe vampire attacks as it pursues you! The vampire clofRDhsely misses you.=9 _The vampire misses you.fRDhWb#.. ##..# #..## . +..' .#  #..###.###+#.. .....#..#.# +##'##@.##...V.###  #.....# #. fRDhc# ##'##'### #.# #.#. ##.# #.##########...##..# ###.........####.....#.....##....####.## #.#...##.##.#.### #.##..#fRDhifRDhs## ###.#### #......# .#......####...............)........o@# ##....#o# #.#. #.#  fRDhw.. >o#  ## ### o   orc warrior (asleep) oo 2 orcs (asleep) ### ..####fRDh  Your surroundings suddenly seem different.  An orc warrior and 2 orcs come into view.The orc warrior is wielding a +1 war axe of electrocution.-80Fly  _Found a hand axe. Found a stone staircase leading down.gRDh  ## ###.#### #......# .#####...#..@...).........o.####...###....#o# ##.#. #.# #.. >o#gRDhپ## ### ##gRDhgRDh[5-1gRDh7gRDh9gRDh## ###.#### ##......# ..#gRDhdt.#......####...#.).......o.####...###....#o# ## #.#. #.# #.. >o### ### o   orc (asleep)  gRDhgRDh%2gRDh6gRDhgRDh» R## ####.#### .## #......# ...# .#......####...#.).......o.####...#gRDh d##....#o# .## #.#. #.# # ## ### gRDh gRDh %3gRDh gRDh gRDh+#.#.### #.## ###.#### ...## #......# ....# .#......####...#.).......o.####...#gRDhL##....#o# #.## #.#. #.# .# #.. >o# ### ### .gRDhgRDhZ[6=4gRDhgRDhhRDhH+# .# .# ## ##.## ###.#### ##...## #......# .....# .#......####...#........o.####...###....#o# ##.## #.#. #.# .# #.. >o# .### ### .#.#.#hRDhhQ5hRDhؠQ _You see here a +0 hand axe.hRDh-zhRDh!{#+# #.# #.# ## ##.## ###.#### ##...## #......# #.....# .#......####...#.)......o.####...###....#o# ##.## #.#. #.# #.# #.. >o# #.### ### #.# #.##hRDh{B.#hRDhW_6 _hRDhfM#+# #.# #.# ## ##.## ###.#### ##...## #......# #.....# .#......####...#.).......o.####...#hRDh##....#o# ##.## #.#. #.# #.# #.. >o# #.### ### #.##.##.#hRDhj&hRDh'S7=7hRDh-hRDhp/hRDhW #+# #.# #.# ## ##.## ###.#### ##...## #......# #.....#  .#......####...#.hRDhL ).  ......o.####...###....#o# ##.## #.#. #.# #.# #.. >o# #.### ### #.##.##.hRDh #hRDh hRDhҍ %8hRDh hRDh hRDh #+# #.# #.# ## ##.##  ###.#### ##...##  #......# #.....# .#......####...# .). ......o.####...# ##....#o# ##.##  #.#. #.# #.#  #.. >o# #hRDh >.# hRDh hRDh %9hRDh hRDh0 iRDh#k#+# #.# #.# ## ##.## ###.#### ##...## #......# #.....# #......####...#.).o.####...#....#o# ##.## #.#. #.# #.# iRDh#iRDh*'iRDh'B890iRDh*iRDh+iRDhiRDhiRDhiRDhiRDhiRDhS9=iRDh]iRDh,iRDhb iRDhZ ,iRDhiRDh%iRDhL40=iRDhgiRDh$,iRDhiRDhN,iRDh~iRDh ,iRDh!iRDh#O1iRDh$iRDh&,iRDh'iRDh*,iRDh+iRDh.i2=iRDh0iRDh3,iRDh4iRDh7,iRDh9iRDh*<iRDh<K3=iRDh(?iRDh?iRDh@iRDhyAiRDhD,iRDh1L4iRDhLiRDhN,iRDhQOiRDh%Qi5=iRDhQiRDhS,iRDhTiRDhV,iRDhyWiRDh Y96iRDhY(=iRDhOZiRDh[,iRDh\iRDh_^,iRDhT_iRDh`97iRDhPaiRDhaiRDh?c,iRDh;diRDheiRDh(fiRDhfiRDhhi8=iRDh?iiRDhjiRDh`kiRDhkiRDhUmiRDhmiRDhniRDhoiRDhapiRDhpiRDh7riRDhrK9=iRDhsiRDhtiRDhuiRDh(viRDhwiRDhVxiRDhxiRDh ziRDhz:50iRDhV41=52=34=5=67=iRDh/8=960=1=23=4=iRDhG 56=iRDh'7=iRDhL-8iRDh}2iRDh3iRDh4iRDh~5K9=iRDh 6iRDh7iRDhI8iRDh8iRDh:iRDh:iRDh.;iRDh<iRDh%=V70=iRDh=iRDhd@,iRDhNXiRDhOiRDhHP1iRDhQiRDhR,iRDhSiRDhTU,iRDhUiRDhWa2=iRDh|XiRDhZiRDh5\,iRDh]iRDh^iRDh>`,iRDh`iRDhaiRDhzc,iRDhdiRDhdiRDheiRDhrf9=iRDhgiRDhgiRDhiiRDhiiRDh1jiRDhkiRDhl,iRDhrmiRDhniRDhq,iRDhuriRDhtiRDhbw,iRDh:xiRDheziRDhg|iRDh }iRDh~iRDhiRDh,iRDhiRDhiRDh_'515iRDhoiRDhbO _You now have 1515 gold pieces (gained 18).iRDh13iRDhIiRDhiRDhiRDhiRDh\iRDhǙBiRDh9iRDh|,iRDhiRDhϝiRDh,iRDh&iRDhuiRDhŢ,iRDh_iRDhhiRDhf,iRDh=iRDh2iRDhn,iRDh5iRDhiRDh  #.#  #.#  ..#  ## #.#  ##.##.#  ###O..#.#  ........#   #@#   #.#   ####.#  ##....# iRDha #+# ##.....##  #.# #.......#  O   two-headed ogre (asleep)#.# #.......# ##.## #.......# ##...## ##.....## iRDh  61626.0)  A two-headed ogre comes into view. It is wielding two +0 giant clubs..OO===77 _The two-headed ogre shouts in stereo!jRDh #.#.## ###.####.......O.. #####.##....#+# ##.....##............. ...... ##.....##  #.....# ##...##  jRDh1m---8.0)jRDha$ .## ###.####.......O.. ######...#+# ##.....##.#.......#.####...## ##...#########.##  jRDh%jRDh,OO   two-headed ogrejRDh,A---9jRDh3jRDh@5jRDh.## ###.####.......O.O #jRDhq#####...#+# ##.....##.#.......###.### ##...## ##.....#jRDh0.....# ##...## #...#########.## ..)............# jRDhjRDhP.OjRDh&20jRDhWjRDh߭jRDhH, ## ###.####.......O.. #O.###jRDh, ##...#+# ##....@##.jRDh$- V#.......####.## jRDh- ##...## ##.....#.....# ##...## jRDh- #...#########.## ..)............# ##...##########jRDh0 jRDh8 P.OjRDhd9 %1jRDh? jRDhB jRDh ##.####.......O.. #O####.##...#+# ##.....##.#.....@.###.## jRDh6 ##...## ##.....#.....# ##...## #...#########.## ..)............# ##...##########  ##.## jRDh jRDh' P.OjRDh %2jRDhӶ jRDhi kRDh0###.......O.. #####O##....#+# ##.....##........  ##.## ##...## ##.....#.....# ##...## kRDh x#...#########.## ..)............# ##...##########  ##.##  #.# kRDh@kRDh. P.OkRDh %3kRDh&&kRDh(kRDhwW....O.. ######...O#+# ##.....##........  ##.## ##...## ##.....#.....# ##...## #...#########.## ..)............# ##...##########  ##.##  #.# .OkRDh]B4kRDh ######...#+# ##....O##........  ##.## ##...## ##....@## #.....# ##...## #...#########.## kRDh-..)............# ##...##########  ##.##  #.# kRDh߽P.OkRDhF%5kRDhkRDhkRDh 3kRDhk kRDhw kRDh/9  #.# ####.# ....# #+#.##  #.# O.# kRDh;  #.# #.......# #.## #.# ..## ###  #.....# ## ##...######### ...)............ ###...###########  ##.##   #.  #.#  #.#  #.# kRDh> kRDhpF T.OkRDhCG %6kRDhM kRDhAP kRDhUs####.# ....# kRDhVA#+#.##  #.# ..#  #.# #.....O.#kRDhuW #.## #.......# # ##...## ### # #.....# ##kRDhY ####...######### ....)............ ####...###########  ##.##  # #. # #.# # #.#  #.#  #.# kRDh[kRDhydU.OkRDh(e%7kRDh7lkRDholRDhW'##...#+# ##.....##........##.## #.....O.# # ##...## ##.....##.....# ##...## ###...#########.## lRDh(0....)...........@# ####...########## ##.##  #.#  lRDh)lRDhQ/U.OlRDh/%8lRDh 9lRDh*HlRDhJaQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: o) +0 shortbowb - Throw: throwing net  lRDhL1c - Zap: wand of flame (13)  d - Zap: wand of polymorph (12)  e - Zap: wand of quicksilver (10) Spells ([,] to cycle)  f - Cast: Jinxbite  g - Cast: Sigil of Binding  h - Cast: Inner Flame (4%)  i - Cast: Cause Fear (2%)  j - Cast: Dimensional Bullseye (19%) Abilities ([,] to cycle)  lRDhLk - Abil: Potion Petition  l - Abil: Call Merchant  m - Abil: Bribe Branch [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onmRDhmRDh~##....#  dertzug the Skirmisher#+# ##.....##  Poltergeist of Gozag  Gold: 1515#.# #.......#  Health: 72/72 ========================#.# #.......#mRDh  Magic: 20/20 ========================##.## #.......#  AC: 8Str: 4 # ##...## ##...O.##  EV: 15Int: 17 # #.....# ##...##  SH: 0Dex: 26 ####...#########.##  XL: 11 Next: 23% Place: Dungeon:10 ....)...........@#  Noise: ---------  Time: 8628.0 (0.0) ####...###########  o) +0 shortbow # ##.##  Cast: Jinxbite # #.#  Fly # #.# # #.#  O RDhN30m  two-headed ogre#.# #.#  The orc warrior is wielding a +1 war axe of electrocution. _Found a hand axe. Found a stone staircase leading down. _You see here a +0 hand axe. _You now have 1515 gold pieces (gained 18).  A two-headed ogre comes into view. It is wielding two +0 giant clubs. _The two-headed ogre shouts in stereo!mRDhmRDh ^  You beckon some vexing sprites to accompany your attacks.mRDh W.OmRDh 18---==9.0 (1Will/2 Jinx Fly mRDh] mRDh6 ; _You feel your willpower being sapped.mRDh (You shoot an arrow. The arrow hits the two-headed ogre!mRDh|1.O=9 (0.9 _The two-headed ogre is lightly wounded.nRDhv  You shoot an arrow.  The arrow hits the two-headed ogre but does no damage.nRDhX:*nRDhynRDhOnRDh3 (drained)The two-headed ogre is lightly wounded.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and bonks the two-headed ogre with its +0 giant nRDh clubnRDhp .  nRDhEThe two-headed ogre is moderately wounded.nRDh:two-headed ogre hits younRDhnRDh68nRDh)`--12 30.7 (0.8nRDhnRDh? nRDhnRDh:_The two-headed ogre hits you with a +0 giant club.nRDh״v  You shoot an arrow.  The arrow hits the two-headed ogre but does no damage.nRDhN :*nRDh OThe two-headed ogre is moderately wounded.A giggling sprite leaps out and insults the two-headed ogre's ancestors.1.6 (0.9nRDhnRDhj _The two-headed ogre is moderately wounded.nRDh\  You shoot an arrow. The arrow hits the two-headed ogre!nRDh@:*nRDhOvery drained)The arrow hits the two-headed ogre!  The two-headed ogre is heavily wounded.  A giggling sprite leaps out and bonks the two-headed ogre with its +0 giant  club.  heavi  The two-headed ogre hits you with a +0 giant club.nRDhe7-----2.4 (0.8nRDhunRDh'9  nRDh\(_The two-headed ogre hits you but does no damage.  You shoot an arrow. The arrow hits the two-headed ogre.nRDh:*nRDhZ} OThe two-headed ogre is severely wounded.A giggling sprite leaps out and smacks the two-headed ogre with its own hand.nRDh~ ,3.3 (0.9nRDhĉ nRDhq  _The two-headed ogre is severely wounded.You shoot an arrow. The arrow hits the two-headed ogre.nRDh :*nRDh OThe two-headed ogre is severely wounded.almost dead.  almost dead.  The jinxing sprites lose interest in you.89=4.2Fly  _The two-headed ogre closely misses you. The two-headed ogre misses you.nRDh$ \  You shoot an arrow. The arrow hits the two-headed ogre!nRDh# e$nRDh nRDh). 01515 =nRDh/ )325.1nRDh5 nRDh: S _You kill the two-headed ogre!nRDhU nRDhV nRDhZ nRDh:] H _No target in view!oRDhec) #### ##....# +#.....# #.# ##  ##.## #.......##...## ##.....## #oRDhc #.....# ##...## ####...#########@## ....)............###...#############.## ##.#oRDhgoRDhh=---6.1 (1.0 _oRDhroRDhl  You now have 1538 gold pieces (gained 23).  Things that are here:oRDhR389=oRDh 7---7.1 (2oRDhoRDhv _a +0 giant club; a +0 giant cluboRDh 5....# #+# ##.....##  #.# #.......#  #.# #.......# #.## #.......# oRDh ## ##...## ##.....## .# #.....# ##.. .####...#########) oRDhE B.....)..........@.# ####...########### o# ##.##  oRDh {.# #. o# #.# # #.#  #.#  #.# oRDh: oRDh *8.1 (1oRDh oRDh" oRDh  ##....#  #+# ##.....##  #.# #.......#  #.# #.......#  ##.## #.......# oRDh a# ##...## ##.....## .# #.....# ##...## .####...#)## .).# o.####...# #o# ##.## #.# #.# >o# #.# # #.#  #.#  #.#  oRDh oRDh A19oRDh oRDh oRDhl ##....#  #+# ##.....##  #.# #.#  #.# #.#  ##.## #.......# # ##...## ##.....## .# #.....# ##...## .####...#)## .).# .o.####...# .#o# ##.##  #.# #.#  >o# #.#  ### #.#  #.#  #.#  oRDh70=20==40pRDha ##....#  #+# ##.....##  #.# #.#  #.# #.# # ##.## #.# .#### ##...## ##.....## .# #.....# ##...## .####...#)## .).# .o.####...# .#o# ##.## . #.# #.#  >o# #.#  ### #.#  #.#  #.#  1pRDhpRDh+_pRDh3BpRDh4,pRDhO;10==pRDh CXpRDhK2=pRDhR  ##....#  #+# ##.....##  #.# #.......#  #.# #.......#  ## ##.## #.......#  ###.#### ##...## ##.....##  #......# #.....# ##...##  .#......####...#########)##  .....)..@.........# 6.1 (5  ......o.####...#####  ##....#o# ##.##  #.#. #.# #.# #.. >o# #.# ### #.# #.# #.#pRDhSU _HP restored.pRDhXpRDh_c  ##....# #+# ##.....## #.# #.# #.# #.# ## ##.## #.# ###.#### ##...## ##.....## #......# #.....# ##...## .#......####...pRDhd [#)## .).@..........# ......o.####...# ##....#o# ##.## #.#. #.# #.# #.. >o# #.# ## ### #pRDh6k .# #.# #.#pRDhl *7.1 (1pRDhp pRDhr pRDh  ##....# #+# ##.....## #.# #pRDht +.# #.# #.# ## ##.## #.# ###.#### ##...## ##.....## #......# #.....# ##...## .#......####...#)## .)pRDh .# ......o.####...# ##....#o# ##.## #.#. #.# #.# #.. >o# #.# ## ### #.#pRDhr o   orc (asleep) #.# #.#pRDhb pRDh B 98pRDh pRDh< pRDh9 ##....# #+# ##.....## #.# #.# #.# #.# ## ##.## #.# ###.#### ##...## ##.....## #......# #.....# ##...## .#......####...#)## ..# ......o.####...# ##....#o# ##.## #.#. #.# #.# #.. >o# #.# ## ### #.# #.# #.#RDh*7mpRDh 1538 8 9 _You feel your existence waver again. _You see here a +0 hand axe.qRDhHI ##....# #+# ##..... #.# #. #.# #. ## ##.## #. ###.#### ##...## ##.....qRDhJ #......# #.....# ##...## .#......####...#)## ).# ......o.####...# ##....#o# ##.## #.#. #.# #.# #.. >o# #.# ## ### #.# #.# #.#qRDhLWqRDhXI=50 _qRDhcqRDhwqRDh- ##.... #+# ##..... #.# # #.# #qRDh ## ##.## # ###.#### ##...## ##..... #......# #.....# ##... .#......####...#)## .)qRDh%.# ......o.####...#qRDh ##....#o# ##.## #.#. #.# #.# #.. >o# #.#qRDh ## ### #.#  #.#  #.#qRDh qRDh%1qRDhqRDhqRDh ## #+# ## #.# # #.# # ## ##.## # ###.#### ##...## ## #......# #.....# ##... .#......####...#) .).# ......o.####...# ##....#o# ##.## #.#. #.# #.#  #.. >o# #.# ## ### #.#  #.#  #.# #2qRDh  ## #+# ## #.# # #.# # ## ##.## # ###.#### ##...## ## #......# #.....# ##qRDh 2 .#......####...#) .). ......o.####... ##....#o# ##.## #.#. #.# #.# #.. >o# #.# ## ### #.#o   orc warrior (asleep) #.#oo 2 orcs (asleep)  #.# ##qRDh qRDhe %3qRDh: qRDh qRDh  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.qRDh qRDh`' o.o.ooooqRDh( 18---====4Jinx Fly qRDh2 qRDh6 A _The orc shouts! x2; The orc warrior shouts!qRDh@ P  You shoot an arrow. The arrow hits the orc.qRDhd:*qRDh  The orc is lightly wounded.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the orc trip over its own feet.qRDhS  $o.   orcYou kill the orc!qRDh41538 12 ===-9 (0.8rRDh&P _The orc hits you but does no damage.rRDh-<(rRDhrRDh̭rRDh5To.orRDhص.rRDhF-5.8 (0.9rRDh _You shoot an arrow. The arrow barely misses the orc.rRDhuz  You shoot an arrow. The arrow hits the orc.rRDh|:*rRDhT  The orc is heavily wounded.A giggling sprite leaps out and bonks the orc with its +0 dagger.rRDh`q oo.rRDhao   orc (unaware, very drained)The orc is severely wounded.rRDhbC36.7rRDhjrRDh-nI _The orc is distracted by your dazzling golden aura.rRDhY>(((((((rRDh *oYou shoot an arrow. The arrow closely misses the orc.rRDh  The orc shouts!  A giggling sprite leaps out and makes the orc trip over its own feet. ......$  You kill the orc!rRDh=---====7.6 _The orc warrior barely misses you.rRDhw  You shoot an arrow. The arrow hits the orc warrior!rRDh u  The orc warrior is moderately wounded.rRDh \===-8.5rRDh rRDhY X _The orc warrior barely misses you.rRDh4:  You shoot an arrow. The arrow hits the orc warrior!rRDh ;*rRDhɓ $ o (very drained)The orc warrior is severely wounded.A giggling sprite leaps out and smacks the orc warrior with its own hand.  rRDhh IThe orc warrior is almost dead.rRDhՔ 9=4-9.4rRDh rRDh X _The orc warrior barely misses you.sRDhZX  You shoot an arrow. The arrow hits the orc warrior.sRDh;*sRDh  The orc warrior is almost dead.A giggling sprite leaps out and smacks the orc warrior with its own hand.sRDhK $  You kill the orc warrior!sRDh,=460.2 (0.8Fly sRDh95sRDhv8i _The jinxing sprites lose interest in you.sRDh _No target in view!sRDhrsRDhssRDh|sRDh~H _No target in view!sRDh  ## #+# ## #.# # #.# # ## ##.## #sRDh = ###.#### ##...## ## #......# #.....# ## .#......####...# .@....) .$####... ##....#.# ##.## #.#.##.# #.# #... >.# #.# ### ### #.#  #.#  #.##sRDhA sRDh0 =---1.2 (1.0 _sRDhϚ sRDh% l  You now have 1550 gold pieces (gained 12).  Things that are here:sRDh c50---2.2 (2sRDh sRDh a _a +0 dagger; a +0 whip; a +0 leather armourtRDhPO #+# ##...####.#####.#### ##...## ##......# #.....# ##.###...#########......)....)...........####...###########....#.# ##.## tRDhQh #.#.##.# #.# #... ># ..####tRDhxZtRDhZ*3.2 (1tRDhdtRDhk  You now have 1557 gold pieces (gained 7).  Things that are here:tRDhفF74.2 (2tRDhtRDhl _a +1 war axe of electrocution; a +0 chain mailtRDhS/ ..####.#####.#### ##...## ##......# #.....# ##.###...#########......)....)...........tRDh)####...###########....#@# ##.##  #.#.##.# #.# #... >## ### .....#tRDh20==5.2 (1tRDhr ####.#####.#### ##...## ###......# #.....# ##.#......####...#########.......)....)..................)####...###########....#.# ##.##  #.#.##@# #.# #....>####### #.##.#6tRDhq? ####.#####.#### ##...## ##......# #.....# ##.#......####...#########......)....).............)####...###########....#.# ##.##  #.#.##.# #.# #....>###### #.##.#tRDh(tRDh%7tRDhJtRDhhtRDhЇ PtRDhJ ## ##.## # ###.#### ##...## ### #......# #.....# ###.#......####...#.......)....) .......)####... ##....#.# ##.## #.#.##.# #.# #....@.# #.# # #.# #.#tRDh. #.## ...#### ......# ##.##.#  #.##.#tRDhCtRDhNA38tRDhFtRDhc _There is a stone staircase leading down here.uRDh(uRDhM)uRDh1uRDh5G1557==9 _uRDhم               ###  1 #@#   #.#  ..#  ####      uRDhbR          uRDhuRDhuRDhI270.0 (1.8uRDhuRDhT{ _You fly downwards. _There is a stone staircase leading up here.uRDh uRDhr uRDh uRDh uRDh uRDh3 ?1 _0uRDh XuRDh        ...######## #.....@#<# 4.0 (4.0#>.###.#.# #...#  #####      uRDh V5.0 (5uRDh ; _Found a stone staircase leading down.vRDh[vRDh\vRDhw]vRDh+`vRDhZhvRDhYjvRDhs~  + C. ... .... ..... ...########  #..@...#<# vRDht #>.###.#.# ##. #...# #. ##### #. ##   C   cyclops (missile, asleep)      vRDh}+7.0 (2vRDhG 98.0 (3vRDh-vRDhZ _A cyclops comes into view.vRDhy + C. ... .... ..... ......########  #..@...#<#  #>.###.#.#  ##. #...#  #. #####  #. ##vRDh+  + C. ... .... ..... ......########  #..@...#<#  vRDh`- #>.###.#.#  ##. #...#  #. #####  #. ##vRDhh3 vRDh'4 vRDh9 vRDh> ^ _A cyclops is nearby!vRDhƶ  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.vRDhľ *.CC)18--- 8 ==9.0 (1Jinx Fly vRDh[ vRDh d _You feel your existence waver again.vRDhO (((((You shoot an arrow.vRDho :.....vRDh 2=8 (0.8vRDh_ Z _The arrow hits the cyclops but does no damage.wRDhD (((((You shoot an arrow. The arrow hits the cyclops.wRDh:*wRDh  The cyclops is lightly wounded.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and insults the cyclops's ancestors.wRDh......wRDhTO12 80.6wRDh޶wRDh5 _The cyclops is lightly wounded.wRDh(wRDh*wRDh)>^ _No target in view!wRDh#+### .C.. ... ..# .. .########  #.@....#<#  #>.###.#.#  ##.# #...#  #.# #####  #.. ### C   cyclops (missile, drained) wRDhTH((((wRDhY2....wRDh[43----------====1.6 (1.0wRDhawRDhkP _The cyclops throws a large rock. The large rock hits you!!wRDh (((( You shoot an arrow. The arrow hits the cyclops!wRDhn:*wRDhC  C.... very drained)The cyclops is moderately wounded.A giggling sprite leaps out and insults the cyclops's ancestors.---===-2.4 (0.8 _The cyclops is heavily wounded.wRDhE ((((You shoot an arrow.  The arrow hits the cyclops but does no damage.wRDhA :*wRDh5_  The cyclops is heavily wounded.A giggling sprite leaps out and doodles on the cyclops's face.wRDhe e.C...wRDhg ]9=-3.2wRDhk wRDhp _ _The cyclops is heavily wounded.wRDh (((You shoot an arrow.  The arrow hits the cyclops but does no damage.wRDhp :*wRDhhIy C...  The cyclops is heavily wounded.A giggling sprite leaps out and smacks the cyclops with its own hand.  The cyclops is heavily wounded.4----------4.1 (0.9Fly  _The jinxing sprites lose interest in you.wRDh" ((( You shoot an arrow. The arrow hits the cyclops.xRDh9i ...  The cyclops is severely wounded.xRDh[=(((((xRDh...@.9 (0.8xRDh`x _The cyclops throws a large rock. The large rock barely misses you.xRDhp ((( xRDhEYou shoot an arrow. The arrow hits the cyclops.xRDh.C...5.8 (0.9xRDhg[ _The cyclops is almost dead.xRDh  You shoot an arrow. The arrow hits the cyclops!$((xRDhM+..xRDhQt 1557 =196.6 (0.8 _You kill the cyclops!xRDhZzxRDhNk _Your Evocations skill increases to level 1!xRDh xRDh xRDh) xRDh H _No target in view!xRDhS[ 5= _xRDhi 020== _Magic restored.6= 9xRDh`l xRDhl ,xRDhn xRDhn xRDh"q 7== 8 xRDhvu  _You feel your existence waver again.xRDhkw BxRDhx i8=xRDhz xRDhZ| BxRDhL~ BxRDh w9=xRDh xRDht +1557xRDh xRDhz BxRDh xRDhr :50xRDhϙ 1=Fly  _You feel your willpower return.52=xRDhx xRDh xRDh, xRDh xRDh xRDhz 3xRDh, a4=xRDh t5=6xRDh 7=xRDho @8=9xRDh XxRDhR60=xRDhxRDhgxRDh&1=xRDh0%2xRDh1xRDh/5xRDh\6xRDh8xRDh;xRDh=xRDh>AxRDhCxRDhcDK3=xRDhExRDhGxRDhHxRDh$IxRDh KxRDhKxRDhLxRDhoOxRDhPU4=xRDhQxRDhSxRDh9TxRDhUxRDhWxRDhWxRDhXxRDh[xRDh-\%5xRDh?]xRDhl`xRDh`xRDhhnxRDh iK6=xRDh lxRDhmxRDhmxRDhCoxRDhrxRDh~rxRDhsxRDhwxRDhw#7xRDhkx2=xRDhyxRDh|xRDhw}xRDhXxRDhpxRDhX%8xRDhSxRDhKxRDhxRDhxRDh0,xRDhxRDh,xRDhxRDhxRDhNK9=xRDhxRDhԖxRDh'xRDhxRDh,xRDhxRDh70=xRDhxRDh,xRDhMxRDhxRDh;%1xRDh$xRDhU,xRDhgxRDh,xRDh xRDhxRDhnD2=xRDhxRDh"1 _HP restored.xRDhVxRDhεxRDhTxRDhxRDhBxRDhixRDhxRDhxRDhIxRDh#xRDh(xRDh9=xRDhxRDh+O  You now have 1578 gold pieces (gained 21).xRDh&78xRDhSxRDh3` _You see here 4 large rocks.xRDhxRDhxRDhxRDhxRDh.. o.  .#  o# o###xRDhT## ..#...#+###.# #......@# ---#.......# xRDh#.....(.#########...............#........########xRDh#......#......#<#o   orc priest (asleep)#......#>.###.#.#o   orc wizard (asleep)xRDh{K#......##.# #...#o   orc (asleep)#......##.# #####xRDh71777.6 (91.0)xRDhx.ooxRDh<G---8.6 (92xRDhxRDhw _An orc wizard, an orc priest and an orc come into view.yRDh2n .. o. .#yRDhPC yRDhDo# .### ## o.# ...#+###.# yRDhEx#......@# #.......# #.....(.#  #........yRDhFy  #........  #......#......#<#  #......#>. yRDh^R[ #......##.# #...#   ##### yRDh  .. o. .# o# .### ## o.# ...#+###.# #......@# #.......# #.....(.#  #........  #........ #......#......#<#  #......#>.  #......##.# #...#   yRDh3yRDhyRDhd _There are monsters nearby!yRDh'  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.yRDh5  oo.ooo  The orc priest shouts! The orc wizard shouts!  The orc priest calls down the wrath of Beogh upon you.Beogh smites you!yRDh: 8*yRDh ! o   orc  The orc wizard casts a spell.The orc wizard flickers and vanishes!yRDh" I{61----18---===9.6 (1.0)Will/2 Jinx Fly yRDh  yRDh yRDh "(yRDh' ( yRDhӼ ~_Deactivating autopickup; reactivate with Ctrl-A.yRDh< yRDhLF 3*yRDh wizard flickers and vanishes! _Deactivating autopickup; reactivate with Ctrl-A.  You shoot an arrow. The arrow completely misses the orc.You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the orc trip over its own feet.  The orc is heavily wounded.yRDh# 1.oyRDh. . ..o  orc (very drained)12 80.4 (0.8yRDhD Q _The orc closely misses you.yRDh P  You shoot an arrow. The arrow hits the orc!yRDhh C$yRDh/Q  .  You kill the orc!*yRDh (J  You hear some strange, mumbled words.yRDh8@yRDh1578 2----401.2JinxbiteConf Will/2 Jinx Fly yRDh)yRDhQ _You are confused.zRDh _You are too confused!zRDh̎ _You are too confused!zRDhM.. ... .... ...# zRDhi#o.#  #..#### #......#+###...# (.#########................o   orc priest..#......##.#zRDh,zRDh F.ozRDh =---2.2 (1.0 _zRDh7{zRDhPk  Things that are here: _7 gold pieces; a +0 clubzRDhE W  You bump into the rock wall.zRDh {  The orc priest looks satisfied for a moment.zRDh k---=--3zRDh' zRDhY \ _Something barely misses you.zRDh Y zRDhY zRDhc n.o.{zRDhkd 3=9=-4zRDhl zRDhVq 2 _You bump into the rock wall.{RDhi  You bump into the rock wall. Something hits you but does no damage.{RDh{RDh@/=5 _The orc priest begins to cast a cantrip, but forgets the words!{RDh5......... ...# #..# #.o##### #..{...#+###$ #......(.########..........#########......#<#>.###.#.#.# #..###.o.6 _Something barely misses you.{RDhE D.... ...# #..# #..##### #.o....#+###$ #.......(.########..........#########......#<#>.###.#.#.# #..#.# ############.. .oYou feel less confused.4=7Jinxbite _Something barely misses you.{RDh]^ . ...# #..# #..##### #..o...#+###$ #.......(@########..........#########......#<#>.###.#.#.# #..#.# ############.. ####.o=-8{RDhj/ ...# #..# #..##### #......#+###o #.......(.########.@........#########......#<#>.###.#.#.# #..#.# ############.. #### {RDhpB$o{RDhq?-9{RDhj|>{|RDh1...# #..# #..### ## #...# ...#+###$# #......o# #.# #.....({# #. #.# #......#......#<# #......#>.###.#.# #......#|RDh4;#......##.# ##### #########..####|RDh>F.o|RDh@**|RDhRJ  You hear some strange, mumbled words.|RDh8@|RDh520====90JinxbiteConf Will/2 Jinx Fly |RDh|RDhQ _You are confused.|RDh...# #..# #..### ## #...# ...#+###$# #.......# #......o# #.....({##.#.# #......#......#<# #......#>.###.#.# #......##.##......##.# ##############..####|RDh,|RDh o..o   orc priest|RDh .--1|RDh|RDh|RDh U...#  #..#  #..###  ## #...#  ...#+###$#  #.......#  #.....o.#  #.....(.# #. #.#. #......#......#<#  #......#>.###.#.#  #......##.# #...#  #......##.# #####   #########..   ####     .oo   orc priest=-2 _Something hits you but does no damage.|RDhE e  You bump into the rock wall. .oThe jinxing sprites lose interest in you.6=3Fly |RDh%G 7{|RDhlM f _Something hits you but does no damage.}RDh4s}RDhs}RDhy}RDh{Y _You're too confused to cast spells.}RDh6!X==4}RDh8 _You bump into the rock wall. Something hits you but does no damage.~RDh"s^...#  #..#  #..###  ## #...#  ...#+###$#  #.......#  #.......#  #.....(.# #.o{.# #.#.# #......#......#<#  #......#>.###.#.#  #......##.# #...#  #......##.# #####  #..  ####   ..~RDhnu;1578-5~RDh{~RDh|~RDh ...#  #..#  #..###  ## #...#  ...#+###$#  #.#  #.......#  #.....(.#  #.o.#  #.#.#  #......#......#<#  #......#>.###.#.#  #......##.# #...#  #......##.# #####  #..  ####    .oYou feel less confused.7==6Jinxbite _Something hits you but does no damage.~RDhad ^  You beckon some vexing sprites to accompany your attacks.~RDho G.o~RDhRp 18---=7Jinx Fly ~RDhx ~RDh} _You feel your willpower being sapped. Something hits you but does no damage.~RDh ( You shoot an arrow. The arrow hits the orc priest.~RDhe:*~RDh>  *(very drained)  The orc priest is moderately wounded.A giggling sprite leaps out and bonks the orc priest with its +0 club.RDh o.  The orc priest is heavily wounded.RDhRDhRiRDhjP3=8.0 (0.8RDhpRDhb| _The orc priest looks encouraged for a moment.RDh8 _You shoot an arrow. Something barely misses you.RDhG(  You shoot an arrow. $Reactivating autopickup.RDhdRDhP1578 89.6RDhRDh6 _You feel a bit more experienced.RDh ...#  #..#  #..###  ## #...#  ...#+###$#  #.#  #.......#  #.....(.#  #.o.# RDh #.#.#  #......#......#<#  #......#>.###.#.#  #......##.# #...#  #......##.# #####  #..  ####  RDhRDhS-----800.6 (1.0RDhRDh] _The orc priest closely misses you.Things that are here: _4 gold pieces; a +0 dagger; a +0 robeRDh' RDhZ You shoot an arrow. The arrow hits the orc priest.RDhM   The orc priest is severely wounded.The orc priest seems less drained.RDhQN5==1.5 (0.9RDhURDh XA _The orc priest hits you but does no damage.RDhb  You shoot an arrow. The arrow hits the orc priest!$RDhbb RDh 9=2.3 (0.8 _You kill the orc priest!RDh  _No target in view!RDh%9= _Fly RDhK _The sprites lose interest in your situation.270==RDh91RDhRDh"RDh#i20==0RDh<%RDh'RDh(%1RDh-*RDh,RDha-RDh.RDh1RDh2: 9RDh<4RDh^7RDh`8z2=== 8 RDh9RDh`@ _You feel your existence waver again.You now have 1582 gold pieces (gained 4).  Things that are here:RDh7A+1582RDhBRDhE[ _a +0 dagger; a +0 robeRDhWHRDhIRDhJRDhON  You now have 1590 gold pieces (gained 8).RDhpP&90RDh$RRDh-Y< _You see here a +0 club.RDhV\RDh0]9=RDh_RDh9bRDhdRDheRDhgRDhjRDhnRDhZoRDhrRDhwRDhG{RDh{RDh~RDhmRDh4RDhRDhRRDhRDh@,RDhRDh*N  You now have 1597 gold pieces (gained 7).RDh՜%7RDhRDh< _You see here a +0 club.RDh3RDh̦RDh%RDhӫ^Fly RDhۭRDh_n _You feel your willpower return.RDhRDhfRDh1RDhRDhC,RDhIRDhRDh,RDhRDhARDhY,RDhRDh]RDh_,RDhRDh~RDh,RDhtRDhRDh ######.###  ..........#  ..........#  ..........#  ..........#  ..........#  ..........#  #.......##   #....@#..##  ---30.3 (28.0) [.....#.##..###  .$.####...#...#  .. +....#+###)#  ####.......# #.......#  RDhI"#.....(.########## #.........))......#........########.RDhRDh_G---1.3 (29RDhRDhM _Found a leather armour.RDhFIRDhRDhXRDhB,RDhRDhRDh,RDhRDhxRDhRDhaRDhRDhRDhc,RDhRDh RDh ,RDhdRDhRDh5'609RDhRDh;O _You now have 1609 gold pieces (gained 12).RDhRDh6  You see here a +0 leather armour. _RDh:XRDhmAXRDhCRDhuFRDhFRDhVHRDhJRDhNRDhNRDhORDhVTRDhWRDh.XRDh\,RDh_RDh`RDhdaRDhFeRDh3hRDhhRDhiRDhoXRDhpRDhlr,RDhsRDhuF _You reach down and open the door.RDhw3RDhxxRDh{@  There is an open door here.RDhw}RDh} _RDh~RDhRDh(,RDh RDh #[# ##.# #.# .. #.#  #.#. #.#  ... ...  #..#.#  #..#.#########.### #...@##..........#52.3 (21 #.##..#..........# #..'..........# #.#####..........#................##......#...........#######.#.###.......## #.#.###.....#..## ###+#.[.....#.##..##3.3 (22 _Found a chain mail.RDhL 3RDh RDh RDh XRDh #. #.. #[##.##......#.# ..##.#..#.###..yy............... #..#@# #..#.#########.###....##.##..#...# #..'..........##.#####..........#yy 2 killer bees (asleep)..............###..RDh !RDh 14.3 (1.0)RDh *5.3 (2RDhu RDh ] _2 killer bees come into view.RDhlX ### . #.. .. #[# ##.## #.# ......#.# ..  ##.#..#.###..yy  ...............  #..#@# #..#.#  #....#  #.##..  # #..  #.#####       RDh ### . #.. .. #[# ##.## #.# ......#.# ..  ##.#..#.###..yy RDht ...............  #..#@# #..#.#  #....#  #.##..  # #.. #.#####    RDhRDhRDhLRDhid _There are monsters nearby!RDh  ### . #.. .. #[# ##.## #.# ......#.# ...##.#..#.###..yy........@.......#.#..#.######## #..#.#########.### #....##.# #.##..## #..'.# #.##### ##......#.....# yy..yyyy 3 killer bees (1 wandering)  The killer bee buzzes angrily.===6.3 (1 _A killeRDhP 3r bee comes into view.RDh y (((((((You shoot an arrow.RDhJ  The arrow closely misses the killer bee.RDhϔ E  You hear an angry buzzing noise.RDh RDh RDhW RDh RDh .y.yy.y....yy 4 killer bees (1 wandering)RDhP ,7.2 (0.9RDh RDh ] _A killer bee comes into view.RDhL\  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.RDh`^C  The killer bee buzzes angrily.RDh_RDhag  The killer bee closely misses you.RDhZbRDhcRDhkl.yyyyy 5 killer beesRDhl18---8.2 (1.0Will/2 Jinx Fly RDhsRDhx] _A killer bee comes into view.RDhW  You shoot an arrow. The arrow hits the killer bee!RDh|:*RDhovMy(1 very drained) _A killer bee comes into view.shoot an arrow. The arrow hits the killer bee!  The killer bee is heavily wounded.You feel bolstered by spreading misfortune. RDhw A giggling sprite leaps out and makes the killer bee trip over its own legs.  The killer bee is almost dead.RDhwS12 9.1 (0.9RDhX}RDhW _The killer bee barely misses you.RDh (You shoot an arrow. The arrow barely misses the killer bee.The arrow hits the killer bee!RDh:*RDh1 *2  The killer bee is heavily wounded.A giggling sprite leaps out and smacks the killer bee with its own antenna.RDhs RDh$ The killer bee is severely wounded.A giggling sprite leaps out and makes the killer bee trip over its own legs.RDhzRDh)RDh4k$y 4 killer bees (1RDhx [1609 319 (0.8RDhRDh]N _You kill the killer bee!RDh (You shoot an arrow. The arrow hits the killer bee.RDhwBRDhˀay.60.7RDhRDhe _The killer bee is moderately wounded.RDh  You shoot an arrow. The arrow barely misses the killer bee.The arrow closely misses the killer bee.The arrow hits the killer bee.RDh'i((($ 3 killer beesRDh:*RDhd   The arrow closely misses the killer bee.  You kill the killer bee!  A giggling sprite leaps out and makes the killer bee trip over its own legs.  The killer bee is moderately wounded.  The jinxing sprites lose interest in you.RDhe RDhWf RDhq yy.(1 very drained)  The killer bee stings you but does no damage.RDhI ---421.5Fly RDh} # ( _The killer bee closely misses you.You shoot an arrow. The arrow misses the killer bee.The arrow hits the killer bee.RDh( t  The killer bee is moderately wounded.RDh31 .yyy9=2.3RDhH4 RDh7 W _The killer bee barely misses you.RDh_2  You shoot an arrow. The arrow barely misses the killer bee. x2  The arrow hits the killer bee!RDh7 h(($ 2 killer beesRDhi ]  You kill the killer bee!RDh% < HyyH   manticoreyy 2 killer bees  The killer bee barely misses you. x2RDh =3.2 (0.9 _A manticore comes into view.RDh+ (You shoot an arrow.  The arrow closely misses the killer bee.The arrow hits the killer bee.RDh r  The killer bee is severely wounded.RDh% aH.yRDh ,4.0 (0.8RDh˸ RDhK _The killer bee barely misses you. The killer bee misses you.RDh (You shoot an arrow. The arrow barely misses the killer bee.The arrow hits the killer bee.RDh,' RDhǡyyy(1 unaware)  The killer bee is almost dead.The killer bee is distracted by your dazzling golden aura.RDh_%8RDhRDhW _The killer bee barely misses you.RDhE-W  You shoot an arrow. The arrow hits the killer bee!RDhv2r$   killer beeRDh .y$$H35.6 _You kill the killer bee!RDhu### .. #.. .... #[# ...RDhv##.## #.# .!.......#.# ..##.#..#.###..y$$H.#.#..#.##..#.#.### #....##.RDhwy# #.##.# #..'.# #.#####.# RDh6|RDhE4H.RDh6---6.6 (1.0RDhߐRDh _Found a fuming clear potion. _You see here 16 gold pieces.RDhw  You shoot an arrow.  The arrow hits the killer bee but does no damage.  The killer bee is no longer distracted by gold.RDh~m  The killer bee is almost dead.RDhdMH$RDhJR3===7.4 (0.8RDhǓRDhW _The killer bee barely misses you.RDhc (You shoot an arrow. The arrow barely misses the killer bee.The arrow hits the manticore.RDh@'o yThe manticore is lightly wounded.RDh(W20==8.2RDh0RDhg5F _The killer bee stings you but does no damage. x2RDhW  You shoot an arrow. The arrow hits the killer bee.RDheE$RDhMRDhlWMH$RDhzt1609249.1 (0.9RDhRDh-N _You kill the killer bee!RDhEi  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. The manticore misses you.RDhk 18----70.1 (1.0Jinx Fly RDhp RDh _The manticore barely misses you. The manticore completely misses you.RDh V  You shoot an arrow. The arrow hits the manticore.RDh]RDh_N1=9 (0.8RDhhRDhn7 _The manticore is lightly wounded.RDhaV  You shoot an arrow. The arrow hits the manticore.RDh}:*RDh1H(drained)shoot an arrow. The arrow hits the manticore.  The manticore is lightly wounded.  A giggling sprite leaps out and smacks the manticore with its own front paw.  The manticore is lightly woundedRDh.  The manticore barely misses you.  The manticore claws you but does no damage.RDhgH21.8 (0.9RDhRDhnV _The manticore barely misses you.RDh  You shoot an arrow. The arrow hits the manticore!RDhZ  The manticore is heavily wounded.The manticore bites you! The manticore claws you.RDh]Z58-----2.7RDhlRDh|  _The manticore barely misses you.You shoot an arrow. The arrow hits the manticore!RDh:*RDhH very drained)The manticore is severely wounded.A giggling sprite leaps out and smacks the manticore with its own front paw.  The manticore is almost dead.  The manticore misses you. The manticore claws you.RDhs5---------3.5 (0.8RDhRDhCZ _The manticore completely misses you.RDhłV  You shoot an arrow. The arrow hits the manticore!RDh?:*RDh*  The manticore is almost dead.A giggling sprite leaps out and makes the manticore trip over its own paws.RDhE$RDh. 1609 6-504.4 (0.9 _You kill the manticore!Your Fighting skill increases to level 6! _Your Ranged Weapons skill increases to level 11!RDh=A...)...### ....... #.. ....... #[# ....##.## #.# ...!.......#.# ..##.#..#.###..$@$$....>#.#..#.#.#..#.#.### #....##.# RDh%ZRDhNuz9=---5.4 (1.0RDh RDhܫ_Found a long sword. Found a stone staircase leading down.  You now have 1634 gold pieces (gained 25).  The jinxing sprites lose interest in you.34---6.4 (2Fly RDh%l _The sprites lose interest in your situation.RDh( ....).### #.RDh S. #.. +... #[# #.##.## #.# #...!.......#.# #.##.#..#.###..$.@$....>##.#..#.#RDh }.##..#.#.### #....##.RDhC M# RDh RDhd 57=RDh ?17.4 (1RDh RDh* ]428.4 (2RDh- RDh/ ? _You now have 1642 gold pieces (gained 8).RDh<RDhy=RDhb?RDhX=8=20==RDh ,RDhRDhYRDh1)91642==RDh7060=RDh:RDhE1=RDhERDhFRDhIP 9RDh KRDhNN2 8 RDhQRDhY _You feel your existence waver again.RDhZRDh\RDh/]K3=RDh^RDhba^Fly RDh^f _You feel your willpower return.RDh-k4=RDhrRDh5RDh6=RDh7=8RDhBRDhRDhtK9=RDhRDhG,RDhXRDhӵl70=RDhRDh,RDh4RDh,RDh RDhVRDh%1RDhRDhLRDhqRDhK2=RDhRDh%RDh,RDhRDhRDh&%8RDhwRDh[N _You now have 1648 gold pieces (gained 6).RDhq3RDhRDhaRDh~O=RDh.RDhRDhRDhdRDhRDh,RDhRDht _J - 3 fuming clear potions (gained 1)RDh9RDhq RDhRDh 64 _You now have 1664 gold pieces (gained 16).RDh%uRDh&RDh.RDh1,RDhd5RDh:RDh=,RDhU?RDhARDheE,RDhFRDhIRDhpL,RDhNRDh!QRDh[ ## ### #. .. #####.#########.######## .......... .....)...... .........### #.......... .......!.#.. +.......... [......@.#[# #..........942.4 (64.0) #####.##.#.# #.......... ........#.# #.......... ####.#..#.###.......... ...............RDh\k....>### ####.#..#.#########.# #.#..#.#########.###  # #....##..........#  #.##..#..........# RDhaRDhdb+3.4 (65RDh xY _Found a robe.RDh`M#### #. .. #####.#########.########.. .....)..### #... +[........#[.#####.##...........#.# #...####.#..#.###................. ..4.4 (1.0)5.4 (2RDhTRDhX _H - a fizzy white potionRDh 3RDh9 RDh RDh RDh RDh. <RDhY 7 _You now have 1674 gold pieces (gained 10).RDh[ RDh] ,RDh] RDh^ RDh` ,RDha RDhb RDhd ,RDhe RDhj RDhhk ,RDhl RDhn RDho RDh>p RDhp RDhr RDhu ,RDh nRDh RDh ,RDhƒ RDh RDhЖ ,RDh RDhu F _You reach down and open the door.RDh RDh RDh RDh @  There is an open door here.RDhʢ RDhD  _RDh[ RDhY RDh۫ ,RDhi RDh RDh RDhײ RDh RDhԹ RDhH ,RDh RDh RDh ,RDhS RDh RDh5 ,RDh RDhc RDh ,RDh RDh2 RDh ,RDh RDh RDh RDh\ RDh` RDh ,RDhn RDh _f - 3 scrolls labelled LOEMNI KUFITA (gained 1)RDh ,RDh RDhj RDh RDh RDh RDh RDh! RDh$" RDh$ RDhO' RDh/ ,RDhg2 RDh7 RDh\@ ##..........# #...#.........### #...#.........# #... #.........# #... #.........# #... RDh@ #.........#  ####.........#  #............#  #.###@..###..# RDh"A A # #...PP# ..#  #.....PP# .#  #....PPP#  ....PPPP# ..P.PPPPP#RDhC ~l   basilisk (asleep) #....PPPPP###..PPl..P# RDhZ 82.4 (37.0)3.4 (38 _A basilisk comes into view.RDhM  ##....  #.........###  #.........#  #.........#  #.........#  RDhA #.........#  ####.........#  #............#  #.###@..###..#  # #...PP# ..#  #.....PP# .# RDh  #....PPP#  ....PPPP#  ..P.PPPPP#  #....PPPPP# RDh V ##..PPl..P# RDh ##....  #.........###  #.........#  #.........#  #.........#  #.........#  ####.........#  #............#  #.###@..###..#  # #...PP# ..#  #.....PP# .#  #....PPP#  ....PPPP# ..P.PPPPP#  #....PPPPP# ##..PPl..P# RDh%RDhRDhRDhP RDhRDhv;_A basilisk is nearby!RDhRDhRDhRDhLRDhn _Your line of fire to the basilisk is blocked by a plant.RDhY j4.4 (1.0) _RDh;X5RDh/ #.....^#...........##...... #.#######.#....@.......#.###...###..# #...PP# .#.....PP# .##.... .... ..P....PPPP##..PPl..P#6RDhM. ^#..##... ####RDhR ####.........#.###...###..# #...PP# .#.....PP# .##.RDh 0.#....PPPPP#RDh1Q7RDhm6RDhE V ^#RDh ..## ###### #...###...#### #...PP# ...Fly #..#....PPPPP###..PPl..P#RDh RDh %8RDh4 RDhA #..## ######RDhA ...#.###@..###..# #...PP# ..RDhBt #.....PP# RDh\B2Fly l   basilisk (asleep)##..PPl..P#RDhQRDh/R%9RDh*^RDhbRDh.## ###### #.....#.###...###.. #.@.PP#  #.....PP# PPP# .....P#..P.P#...#..PPl.. #..PP.>RDh9RDh&90RDhlJ _Found a staircase to the Lair.RDh #######..# ......###...###RDh ##...PP## #..@..PP# PPP# #.....P#..P.P.#..PPl..l   komodo dragon (asleep)RDh #..PP.>l   basilisk (asleep)#P.PP.lRDhtRDh%1RDhRDhRDh ##... #..# #######.............###...#### ##.@.PP##.RDhJ .PP# .# #....#.....P....PPPPRDh `l   basilisk##..PPl...PP.>.##P.PP.lP#RDh RDh %2RDh RDh RDh'   What are your orders?  t - Wail!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area. f - Follow me.  Anything else - Cancel.RDhRDh7 l   komodo dragonll   basiliskl.You wail for attention! The basilisk hisses angrily. You hear an angry hiss.RDhF======3RDhһRDhL _The basilisk bites the plant! The plant begins to die.RDhL#.# #.#.### #.#.# #.#.# #.#.# #.... #.# #########..# #............# #.###.@.###..# # ##...PP##..# #.RDh# .# ## #.....PPPP##..P.PPPPP# l   basilisk#....PPPPP###..PPl..P##..PP.>lP#RDhRDh2l   komodo dragonl   basiliskl.RDhF------4RDhRDh¬L _The basilisk bites the plant! The plant begins to die.RDh=T .....^....# #.#.# #.#.### #.#.# #.#.RDhU # #.#.# #..... #.# ########### #......@.....# #.###...###..# # ##...PP##..# #.# .# #PPP##.....PPPP##..P.PPPPP##....PPPPP###..PPll.P#RDh] RDh] D------5RDh b RDhc RDh =#..........# #.....(.....^....# #.#.# #.#.RDh j### #.#.# #.#.# #.#.# #......RDh  #.# ############ #............# #.###...###..# RDhf # ##...PP##..# #.....PP# .# #....PPP#RDh #.....PPPP##..P.PPPPP##....PPPPP#RDh RDhD -=6RDh RDh* RDhs#.# #.......#..........# #.....(.....^....# #.#.# #.#.### #......##.# #......##.# #......##.# #......RDh #.# ############# #............# #.###...###..# # ##...PP##..##.....PP#..# #....PPP# ###.....PPPP##..PRDh)$RDhF%--7RDh*RDh,RDh#.####.##.# #.......##..........# #.....(.#.....^....# #.#.# #..#.### #......#.#.# #......#>#.# #......##.# #...... #.# ############## ##............# #.###...###..## ##...PP##..##.....PP#..# #....PPP#####.....PPPP#RDhRDh?-8RDhRDhRDhm*"#.RDh*+....#+###)# #.####.RDh1H# #.RDh29# #.......# #..........# #.....(.##.....^....# #.#.# #..##.### #......#..#.# #......#>.#.# #......##.#.# #......##. #.# #########.##### ###............##.###...###..## ##...PP##..##.....PP#..# #####RDh9RDh[:%9RDhB>RDhH@RDh T#.####...#...# #.+....#+###)# #.####.# #.RDh[ # #.......# #..........# #.....(.###.....^....# #.)#.# #.RDh~ .###.### #......#..#.# #......#>.##.RDh /# #......##.##.# #......##.# #.# #########..##### RDh 8####............##.###...###..## ##...PP#RDhX #..##.#..#RDhK RDhR (9000RDh{ RDh RDhyYM####'#.[.....#.##..######...#...+....#+###)##..# .....#(.### ^....#.)#..#..####...>RDh}|......##.##.........# #########....PP##..#RDhRDhR%1RDh+RDh'RDhM #.#.###.....#..## ####'#.[.....#.##..######...#...+....#+###)##..# .(.### ^.)#..#..####...>RDh#.........# #......##.#...###..#RDh{RDhX%2RDh.RDhTRDhM#####..##  #.#.###.....#..## ####'#.[.....#.##..######...#...+....#+###)##..# .(.### ^.)#....####...>#.........# #......##.#........#RDhȤRDhb%3RDh0RDhRDh  #......#....######.#.###..... #.#.###.....#..##  #####'#.[.....#.##..### #.####...#...# #.+....#+###)# #.####.# #.# #.......#  #......@...# #.....(.## #.....^....# #.. ##...# #........# #.### #......#.. #.# #......#>. #.# #......##.  #.# #......RDhY##.  #.# #########.  ####.### RDhRDh%4RDhRDh{RDh 5 #.#....RDh .# #......#...........######.#.###..... #.#.###.....#..##  #####'#.[.....#.##..### #.####...#...# #.+....#+###)# #.####.#RDh  #.# #....... #..........# #.....(.# #.....^....# #. ##...# #...... #.### #......# #RDh4 .# #......#> #.# #......## #.# #......## #.# #######RDh RDh %5RDh RDh RDh 6  #.#.#####.# #.#................# #......#...........######.#.###..... #.#.###.....#..## RDh17  #####'#.[.....#.##..# #.####...#... #.+....#+###) #.####. #.# #....... #..........# #.....( #.....^....# # ##...# #...... #.### #......# #.# #...... #.# #...... #.# #......RDhK= RDh> %6RDhI RDhL RDh/RDhRDh(RDhRDh:RDh+BRDhRDh7,RDhRDh,RDhyBRDh(XRDh,RDhRDh^,RDhRDh,RDhrRDh1RDh/,RDh;RDhl   komodo dragonlRDh    #.#.......  #......#..  ######.#.###..  #.#.###..  #####'#.[.... #..........# #..........+) #....@.....#10.0) #..........#  #..........# ( #.....^....# RDhs ##..........#  #.........###  #.........#  #.....l...#   _You start waiting.RDh6   #.#.......  #......#..  ######.#.###..  #.#.###..  #####'#.[.... #..........# #..........+) #....@.....# #..........#  #..........# ( #.....^....#  ##..........# RDhyW #.........###  #.........#  #.....l...#   RDhRDh=RDhSd _A komodo dragon is nearby!RDhv ^  You beckon some vexing sprites to accompany your attacks.RDhϫ Bl.RDh 18---==7.0)Will/2 Jinx Fly RDhֶ RDh ; _You feel your willpower being sapped.RDh 5 (((((You shoot an arrow.RDhQ ;*RDhx .....(drained)lYou feel your willpower being sapped.  You shoot an arrow.  The arrow hits the komodo dragon but does no damage.  You feel bolstered by spreading misfortune.  A giggling sprite leaps out and smacks the komodo dragon with its own front  talon.RDhƔ [12 =8.2 (0.8RDh RDh" ; _The komodo dragon is lightly wounded.RDh ((((( You shoot an arrow. The arrow hits the komodo dragon!RDh|?RDhH....l.RDhVJ'9.0RDh6SRDhWh _The komodo dragon is moderately wounded.RDh{ (((((((You shoot an arrow.RDhDg;*RDh%= RDh= The arrow barely misses the komodo dragon.A giggling sprite leaps out and smacks the komodo dragon with its own front  talon.RDhC,..RDhC.l.very drained)..RDhzD%8RDhIRDhKh _The komodo dragon is moderately wounded.RDhe ((( You shoot an arrow. The arrow hits the komodo dragon!RDhv^;*RDh#7  The komodo dragon is severely wounded.A giggling sprite leaps out and smacks the komodo dragon with its own front  talon.RDh C~..l..RDhyDD---20.6RDhLRDhPf _The komodo dragon is severely wounded.RDh Z  You shoot an arrow. The arrow hits the komodo dragon!RDhd (($RDh;h ...RDh U1674 41.5 (0.9RDh RDhw Q _You kill the komodo dragon!RDh_ RDh RDh RDh H _No target in view!RDh= RDh<RDh1RDhKH _No target in view!RDh3RDhRDh_%f9= _  The jinxing sprites lose interest in you.1Fly RDhY+ _The sprites lose interest in your situation.RDh-RDh-RDh?/RDh1RDhH29=RDh)4RDhM:BRDh;RDh <720==RDh<20RDh=RDhB4 _Magic restored.RDhE3RDhGRDhJRDhL,RDhNRDhQRDhT,RDh:WRDh/\RDh\C92==RDh^RDhgfO _You now have 1692 gold pieces (gained 18).RDhiA1692RDh|lRDhfoRDhq,RDh7sRDhcvRDhyRDhWRDh RDhRDhك,RDhRDh6RDh,RDhЊRDhRDh5^Fly RDhRDhn _You feel your willpower return.RDh3RDhƚRDhERDh&,RDhiRDhѡRDh`,RDhRDhRDhP 9RDhRDh<RDhJ,RDhЬRDhRDhԴ #...#  #..#  #.#  #.........# ###.........#  #............#  #.###...###..#  #.##...PP##..# RDh #@#.....PP#..# --- #.#....PPP####  #.....PPPP#  #..P..PPPP#  #....PPPPP# ##..Plll.P# l   basilisk (wandering) #..PP.>.P# ##P.....P# RDh043.5 (22.0)RDhM.lRDhxG---4.5 (23RDhRDhRDh+ ~ #...  #..  #.  #. RDh~, k ####.  #...  #.#  #.# RDh- K #@#  #.# RDh- y #..  #..P  #....  ##..P.ll.P# RDh. o #..PPl>.P#  ##P.....P# RDh M #...  #..  #.  #.  ####.  #...  #.#  #.#  #@#  #.#  #..  #..P  #.... ##..P.ll.P#  #..PPl> ##P.... RDhO RDh% RDh RDh> _ _A basilisk is nearby!RDh3RDhx _Your line of fire to the basilisk is blocked by a plant.RDh#RDhfRDhRDhon _Your line of fire to the basilisk is blocked by a plant.RDh ...####.....###...###.##...PP.#.....PPPPP###....PPPP# P..PPPRDh|n...P..#..P.... #..PPl>.#P..... .PPPP.RDhs  You feel your existence waver again.RDhHl.l 8 5.5 (1.0) _The basilisk hisses angrily.RDh0&####.............###...###...PP.....PP....PPP###....PPPP# P...P..#..Pl. #..PP.>#P.... .PPPPRDh~5I#RDhGRDhRcl.6RDh\RDhe`RDhWv l.7RDh #.....###..............#...##...PP#.....PP#..#....PPP####.P..PPP..l..P##..P.....PP.>##P.....P#.#PPPP.RDhRDh>l.RDh0%8RDh)RDhYRDh3# (You shoot an arrow. The arrow hits the basilisk.RDhRDhAl..RDht6===9.4 (0.9RDhRDhn6 _The basilisk is lightly wounded.RDh  You shoot an arrow. The arrow hits the basilisk.RDhZ  The basilisk is moderately wounded.50.3RDh^dN _The basilisk misses you.RDh K(((RDhrW l..  You shoot an arrow. The arrow barely misses the basilisk.60----1.1 (0.8 _The basilisk bites you!RDh! 5(((RDhs RDhpp l..  You shoot an arrow. The arrow barely misses the basilisk.*RDhgC i  The basilisk gazes at you.RDh 8@RDh %9RDh RDhE ) _You are unaffected.RDhN U  You shoot an arrow. The arrow hits the basilisk.RDhm RDhN X1----2.7RDh RDh c _The basilisk is moderately wounded.RDh4  You shoot an arrow. The arrow hits the basilisk!RDh9  The basilisk is severely wounded.45-----3.6 (0.9RDhC _The basilisk bites you!RDhAU  You shoot an arrow. The arrow hits the basilisk!RDhaF$RDh RDh 6l1692 -----64.5RDh=RDh@L _You kill the basilisk!RDh ####.............###...###...PP.....PP....PPP###....PPPP# ..P...P..#..P..#PPPP.---5.5 (1.0RDh)RDh/RDh0t86---6.5 (2RDh6RDh 9? _You now have 1698 gold pieces (gained 6).RDh _RDh RDho ,RDh RDh RDh RDh 97RDh RDhߙ RDhA RDh RDh RDh! RDhՠ RDhţ S8=RDh RDh@ RDh RDh +1698RDh RDh RDh RDh RDh! RDh K9=RDhݴ RDhp ,RDho RDh ,RDh RDh] P50RDh RDhs ,RDh RDh: ,RDh RDh= i1=RDh RDh ,RDhf RDh RDhJ RDha RDh RDhA X52=RDh RDh RDh RDh RDhW RDh RDh RDh RDh %3RDh RDh= RDh RDh RDh, RDh RDh@ RDh RDhZ RDh RDh RDh K4=RDh RDh RDh RDh XRDhO RDh U5=RDh RDhm ,RDh^ RDh RDh5 RDh RDh RDhV %6RDh+ RDh" RDh%# RDh$ RDh^' RDh' RDh) RDh, a7=RDhj/ RDh 2 ,RDh"4 RDh6 ,RDh8 RDh\; k8=RDhz= RDh@ ,RDhB RDh(E ,RDhLG RDhI ;9RDh L RDhN ,RDhP RDhPS ,RDh`U RDhW b60=RDhZ RDhL] ,RDh\_ RDhb ,RDhd RDhBg k1=RDh?i RDhk ,RDhm RDh5p ,RDhdr RDht ,RDhOw RDh\z ;2RDh| RDh$ ,RDhF RDhǃ ,RDh RDh3 a3=RDhO RDhʌ ,RDhA RDhɑ ,RDh RDh8 k4=RDhk RDh ,RDhH RDh ,RDh RDh6 ;5RDhP RDhN ,RDhɫ RDh> ,RDhK RDh߲ a6=RDh RDh ,RDh RDh ,RDh RDh< RDh U7=RDh RDhh ,RDh RDh ,RDh RDhB ;8RDh RDh ,RDh RDh ,RDh RDh a9=RDh RDh ,RDh RDhx ,RDh RDh ,RDh9 RDh} 70=RDh RDhZ RDhx' BRDh-) RDhw. %1RDh0 RDhK4 ,RDh6 RDh9 ,RDh< RDhf@ a2=RDhB RDh/H 1 _HP restored.RDhM 3RDhP RDhdU RDhZ RDh([ RDh^ RDhh RDhm ,RDhp RDhv RDhz RDhdz 9=RDhw} RDh RDh[ ,RDh RDh RDh ,RDh) RDh RDh` ,RDhx RDh RDh0 ,RDh RDh RDhͧ ,RDh RDhM RDh RDhd RDh8 RDhZ RDh ,RDh! RDh߻ XRDh RDh ,RDh~ RDh- RDh ,RDh RDh RDh ,RDh RDh RDh- ,RDhs RDh RDhR ,RDh RDh RDh ,RDh+ RDhQ RDh" ,RDh RDh6 RDh ,RDh# RDh9 RDh ,RDh RDh F _You reach down and open the door.RDh. 3RDh RDh- @  There is an open door here.RDh 5 _RDh RDh RDh9 ,RDh RDh RDh& ,RDh  RDh RDh ,RDh1 RDh' RDhA ,RDh RDh9 RDh ,RDh RDh\ RDhb ,RDh RDhQ RDh ,RDhN! RDh# RDh% ,RDhm' RDh@* RDh, ,RDh*. RDh'0 RDh2 ,RDh4 RDh5 RDh7 ,RDh9 RDhz; RDhH> ,RDh? RDhA RDh0C ,RDhE RDhF RDhH ,RDh#J RDhK RDh=N ,RDhO RDhR RDhV ,RDhbz RDh   There is a stone staircase leading down here. _  You see here a +0 club. _RDhF+  There is a stone staircase leading down here. _RDhjMRDhNRDh=PRDhPRDhaQRDhRRDhRTRDhTRDhURDhXRDhY,RDhC[RDh\RDhw]RDh^RDhr^RDh_RDhd ##  <#  .# ### .# .. .# #####.###########.# RDhe`. .....)........@.# 219.5 (163.0) ## #..........##### .. +..........# [# #..........# .# #..........# .# #..........# .###..........# ..........>#### .#########.#RDhiRDhi,204RDh8mRDh+o9 _Found a stone staircase leading up.RDhi#3RDh#RDh'&RDhN'RDh,XRDhY/BRDhz0,RDh0RDh2RDh3RDha4RDh5RDhm6RDh8RDhw8RDh,9RDh:RDh2<RDh<RDhr>RDhH@RDhARDh-BRDh CRDhDRDhFRDh=GRDh.HRDh JRDhKRDhKRDhLRDhNRDh(PRDhPRDhjQRDhCSRDhrURDhURDh XRDhbB  You see here a +0 long sword.RDh*dRDhd _RDhSgRDhiiRDh.lRDhlRDhnRDhyBRDh{RDh~RDh̀RDhVRDhRDhARDh,RDhyRDhSRDh,RDhLRDhe _You reach down and open the door.RDhRDhRDhBRDhRDh,RDhRDhRDhRDhWRDhRDhRDh&RDhRDhRDhIRDhtRDhQ,RDh'RDhRDhVRDhRDhRDhmRDhRDheRDhRDhRDhZ,RDhrRDhQRDh RDh RDh> RDh RDhRDhmRDhTRDhRDhRDhtRDh?RDhRDhRDh(RDhRDhRDhRDhiRDhRDh0RDh!BRDh{$RDh%RDh6&RDh&RDh|(RDh6,XRDh-,RDh.RDh{1,RDh1RDh2RDh4RDhd6RDh6RDh7RDh9RDh?>,RDh]EnRDhOGRDh"IRDhIRDhJRDhMRDhsORDhPRDhPRDhRRDh@TRDhTRDhURDhFWRDhYRDhrYRDhOZRDh[RDh]RDh]RDh^RDhbRDhubRDhcRDhe| _g - 8 scrolls labelled LOUCOXTEONU (gained 1)RDhfRDhgRDh)hRDhiRDh+kRDhkRDh"lRDhmRDhQt#####... #...############ #...#..........# #.[. # #..........######## ... +.................. #....#..........######## RDh uW......@........+ .. ................# ## ..##............# +.............# ###...........# #+###########W   shadowghast (dormant) RDhz374.5 (54.0)RDhQ{+5.5 (55RDh8RDh\^ _A shadowghast comes into view.RDhO ############  #..........# #.[ # #.........RDh ... +.................. #....#......... W......@........+  ................#  RDh ..##............#  +.............#  ###...........#  #+########### RDh_3RDh;v ############  #..........# #.[ # #......... ... +.................. #....#......... W......@........+  RDhMw................#  ..##............#  +.............#  ###.......... #+########### RDhwRDhRDhnRDh5b _A shadowghast is nearby!RDh* ^  You beckon some vexing sprites to accompany your attacks.RDh+ 18---==6.5 (1.0)Will/2 Jinx Fly RDh/ RDh1 ; _You feel your willpower being sapped.RDh+ ((((((WYou shoot an arrow.RDhJ:*RDh\   The arrow hits the shadowghast but does no damage.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the shadowghast with its own hand.RDh(.W.....(drained)RDhG*[12 =7.4 (0.9RDh 2RDh69 _The shadowghast is lightly damaged.RDhZ% ((((( You shoot an arrow. The arrow hits the shadowghast!RDh:*RDh W..... very drained)RDh{The shadowghast is heavily damaged.A giggling sprite leaps out and makes the shadowghast trip over its own feet.  The shadowghast is severely damaged.RDho8*RDhW   The shadowghast slips into darkness.The shadowghast flickers and vanishes!RDh2{8.2 (0.8 _Deactivating autopickup; reactivate with Ctrl-A. _No target in view!RDhRDh=RDhRDhq H _No target in view!RDh RDh& RDh ^ _No target in view!RDhL  _There is a strange disturbance nearby!RDhX>(((((((RDhx5*RDh+RDh+".......RDh,9.1 (0.9RDhRDh RDhy#_You shoot an arrow.RDh]  You shoot an arrow. $((((Reactivating autopickup.RDhRDh"....RDh o1698 ---89 (0.8RDhRDh 6 _You feel a bit more experienced.RDh` >(((((((RDhj  ..$....  You shoot an arrow.9=80.8 (0.9Fly  _The sprites lose interest in your situation.RDhIRDhRDh,RDhRDh"RDhA=1RDhRDh,RDhRDhRDhM20==RDhRDhRDh}  # # # # #.# #.[RDhN### #.>.... +.................+#....#.....$RDh^.+ ---6.8 (6.0.# .##.#. +.#RDh ###..# #+###RDh---7.8 (7 _Found a stone staircase leading down.RDh==RDhe0RDhW702 RDhRDh*_You now have 1702 gold pieces (gained 4).RDhRDhRDh>RDh1RDhyRDh RDhRDhRDhRDhRDhRDh.$1702RDh1RDhRDhRDh?RDhARDhRDhmRDh RDh RDh. RDh RDh]RDh 9RDh7RDh)RDhXRDhRDh|RDhRDhv RDhRDhi"_You reach down and open the door.RDhRDhRDh) 8 RDhLRDh# RDh#RDh$@_You feel your existence waver again.RDh$1There is an open door here.RDhG&RDh5' RDh'_RDh )RDh+RDh,RDhL-RDhr.RDhx0RDh2RDh-3RDh3@Fly RDh4RDh7 RDh7RDh9J_You feel your willpower return.RDh:RDhj;RDh;RDh<RDh>RDh@RDh(ARDhPBRDh)DRDhERDhuFRDhHRDhIRDh2KRDhKRDhLRDhNRDhORDhAP14RDh"QRDhS RDhURDhUV+_You now have 1714 gold pieces (gained 12).RDhXRDhIYRDhH[RDh|]RDh_RDhx`RDh[gRDhkRDh6mRDhmRDhoRDhpRDhuRDhwRDh{RDhkRDhRDhyRDhʇRDhPRDh]h#.....+.............# #.....###...........# #########'########### #.........##.........##.........##.........##.........#########@##313.8 (26.0) >........#..... RDh.........# .... ..<......# ###..................#.........#RDhRDh+4.8 (27RDhRDh\\ _Found an escape hatch in the floor and an escape hatch in the ceiling.RDh RDhi RDh RDh RDhە XRDhܗ ,RDh RDh RDh ,RDhv RDhG RDhE ,RDh RDh RDh ,RDh^ RDh RDh ,RDh1 RDh RDh ,RDh RDhS RDh2 RDh RDhI RDh RDhH &29RDh RDh} O _You now have 1729 gold pieces (gained 15).RDh' 3RDh, RDh RDh  ....+.............# #.#.. ....###...........# #.#.# #######'########### #.#.# .........######## #.#.# .........#......# #.#.. .........#......# . #.... .........#......# ... ##### .........#......###..... #######.##......@....... #### ..........#... >........#.#... .........##..#... ..<......#######.#...... #... .........# ......... #... W   wraith (dormant) .........# ...###### #... .........# ..W ##...........##....RDh -24.8 (10RDh iWW.RDh +5.8 (11RDhN o _A wraith comes into view.RDh)RDh]*RDh.RDhkA] _A wraith is nearby!RDhh(((((((RDh9RDhCN....W...RDhME:===6.6 (0.8)RDhMRDhQn _You shoot an arrow. The arrow closely misses the wraith.RDh ((((You shoot an arrow.RDh: ...W.7.4 _The arrow hits the wraith but does no damage.RDh   You beckon some vexing sprites to accompany your attacks.W.18----8.4 (1.0Will/2 Jinx Fly  _You feel your willpower being sapped.RDh@ (( You shoot an arrow. The arrow hits the wraith!RDh ;*RDh  The wraith is moderately damaged.You feel bolstered by spreading misfortune.A giggling sprite leaps out and doodles on the wraith's face.RDhap.W.(drained)RDh[12 =9.3 (0.9RDhRDh&a _The wraith is moderately damaged.RDhi(((((((RDh|K5*RDhQ$  You shoot an arrow. The arrow barely misses the wraith.A giggling sprite leaps out and smacks the wraith with its own hand.RDh.-W....very drained)..RDh.-30.1 (0.8RDhi4RDhz7^ _The wraith is heavily damaged.RDhUi(((((((RDhx4*RDhZ W......  You shoot an arrow. The arrow completely misses the wraith.A giggling sprite leaps out and makes the wraith trip over its own feet.RDhn\%9RDhcRDhwh^ _The wraith is heavily damaged.RDh}  You shoot an arrow. The arrow hits the wraith!RDhO;*RDh5  The wraith is almost destroyed.A giggling sprite leaps out and doodles on the wraith's face.RDh$=G$RDh=)RDhP(1729 RDhsQJ---601.8 (0.9RDhSWRDhZ7 _You destroy the wraith!RDh[RDh7 #### #######'########## .........######## ......##........####....###.. #######.##.........#### .............. >.#. .#<######.....##.... ---2.8 (1.0  You now have 1737 gold pieces (gained 8).RDhw379=---3.8 (2Fly RDhlRDhl _The sprites lose interest in your situation.RDh$ 9 #######'########## .........######## ......# ###........RDh' F#######. #######.#...#### ............. ># .#<######.#..# .....##....#.....##.... RDhC1 RDh93 *4.8 (1RDh: RDh> RDh RDh RDhRDhRDh!nRDh[%RDh&9=RDh|)RDh:-RDh".RDh0RDh4RDhy5720==RDh621RDh7RDh9RDh;RDh7<RDh?=RDh?RDh@RDhKA90RDhBRDh=DRDhERDhFRDhGRDhJRDhRLRDhL-== 9RDhGMRDhNRDhPRDhRRDh+S0 8 RDh'TRDhV$ RDhWO_You feel your existence waver again.RDhzXRDh4Y+1737RDhH[RDh[RDhM]RDh]RDh^RDhe`RDh$bRDhbRDhucRDhfRDhhRDhshRDhViRDhjRDhilRDhlRDhmRDhpRDh?r,RDhsRDhkuRDh;w,RDh3xRDh zRDh`{RDh{RDh|RDhuRDh!,RDh#RDhRDh˅,RDh/RDh RDhf^Fly RDh~RDhn _You feel your willpower return.RDh #.......#  ########.......#  RDhF...............# # #########......# # .........######  RDh.#######.# #... #.# . RDh#.###.## ## ## RDh@# #####..# # RDh...#  ..#.# P RDhh.. .#  h...  ##hh 2 howler monkeys (asleep)RDh9 .....  #........  ##PRDh0 #.RDhá055.8 (21.0)RDhB+6.8 (22RDh*RDh` _2 howler monkeys come into view.RDhD #.  .......#  ........#  #......#  ..######  #.#  #.#  #.###.##  #....@.# RDh< #####..#  ...#  ..#.#  h.. .#  h... .#  ..... .#  ...... .# RDh^ #.  .......#  ........#  #......#  ..######  #.#  RDh#.#  #.###.##  #....@.#  #####..#  ...#  ..#.#  h.. .#  h... .#  ..... .#  ...... .# RDhRDhRDhRDhd _There are monsters nearby!RDh֯ (((h1 asleep)  You shoot an arrow. The arrow hits the howler monkey.  The howler monkey howls!RDh%< w  The howler monkey is moderately wounded.RDh= RDh-G ...hhhRDhcH :===7.7 (0.9)RDhM RDhPQ ? _The howler monkey howls! You hear a howl!RDh! (((((((You shoot an arrow.RDh, q...h..   howler monkey..8.6 _The arrow barely misses the howler monkey.RDhІ (((((((You shoot an arrow.RDh` RDh RDh...h. ..RDh'9.5RDhcRDho'` _The arrow barely misses the howler monkey.RDh (((((((You shoot an arrow.RDh][RDhc..h....RDhd(60.4RDh4kRDhHqQ  You shoot an arrow. _The arrow barely misses the howler monkey.  You shoot an arrow. _The arrow barely misses the howler monkey.  You shoot an arrow. _The arrow barely misses the howler monkey.RDh7M........##. #....########...........#########...... ........#########.#######... #.# #.###@###....###### ...h.#.##..P. .. .. ...... .# RDhh.h   howler monkeyRDh 6---1.4 (1.0RDhRDhZRDh(( _The arrow barely misses the howler monkey.  You shoot an arrow. _The arrow barely misses the howler monkey.  You shoot an arrow. _The arrow barely misses the howler monkey.  You shoot an arrow. The arrow hits the howler monkey.RDh8,RDhX=W.. RDh>6===2.3 (0.9RDhCRDh%Fh _The howler monkey is moderately wounded.RDh (( You shoot an arrow. The arrow hits the howler monkey.RDhw RDh, RDh RDhc s.hh 2 howler monkeysRDh9 '3.2RDh RDh$ h _The howler monkey is moderately wounded.RDhC d.........##..... #....########.............#########...... ........#########.######.. #@# #.###.###RDh #......######h# h.. ..#P ... ..# ..RDh RDhU RDh <h.RDh 6---4.2 (1.0RDh. RDhR RDhu ' RDh o(You shoot an arrow. The arrow hits the howler monkey!RDhR RDhD  .h.  The howler monkey is almost dead.The howler monkey hoots and howls with incredible vigour!You hear a howl! You hear an angry growl. You hear a howl! x2=========5.0 (0.8 _You hear a shout!RDhJ ((((You shoot an arrow.RDho  The arrow barely misses the howler monkey.RDh  h...  The howler monkey hoots and howls with incredible vigour!8RDh'RDh.& _You hear a howl!RDh  You shoot an arrow. The arrow hits the howler monkey.$   howler monkeyRDh9RDh*DAh.RDhm1737 1===------6.6RDhrRDhvQ _You kill the howler monkey!RDhæ ((((You shoot an arrow.RDh"8 h...(catching breath)  The arrow barely misses the howler monkey.The howler monkey hoots and howls with incredible vigour!RDh`#I=========7.4RDhJ'RDh*& _You hear a howl!RDht  You shoot an arrow.  The arrow hits the howler monkey but does no damage.RDh@  The howler monkey is moderately wounded.===------8.3 (0.9RDh|F RDh^P  _The howler monkey hits you but does no damage.  You shoot an arrow. The arrow hits the howler monkey!RDh |   The howler monkey is almost dead.RDh K------9.1 (0.8RDhY RDh [ _The howler monkey closely misses you.RDhǍ Z  You shoot an arrow. The arrow hits the howler monkey!RDh p$RDhE RDh! %9RDh RDh g _You kill the howler monkey!RDhY RDhB RDhK H _No target in view!RDh_RDhǑRDh _45 _You now have 1745 gold pieces (gained 8).RDh_RDhRDhRDhi1745RDhRDhRDhRDhRDhRDhf RDh?........##.......# RDh RDh6#.......# RDhE########.......#  ...............#  #########......#  .........######  .#######.# RDh  #..<#.# ##.## ---79.9 (10.RDh G0) #......#  ########..#  ..........# RDh ........#.#........#.#........#.#......#.#RDhM ........#.#RDhRDh2---RDh%80.9 (11RDhRDh RDhRDh0+_Found a stone staircase leading up.RDhwRDhRDhRDh RDhRDhRDh.RDhRDhRDhRDhRDhRDhRDh"RDhRDhRDhRDhRDhRDhRDh,RDh%RDhRDhRDhRDhRDh`RDh+RDhRDhRDhaRDh,RDhRDh.RDhRDhRDhRDhRDhRDhRDh.RDhRDh RDhbRDhRDhRDhRDhRDh!RDhBRDhRDh% ########..# ............# #.........#.# #.........#.# #.........#.# +.........#.# #.........#.#RDh[&#)........#.#####@####.99.9 (19####.# #......# ######## RDh&ARDh-RDha0-400.9 (20RDh3RDh5' _Found a hand axe.RDhh*    ...............#   #########......#   .........######  ## .#######.#  .. #..<#.#  #... #.###.##  . #......#  ....##########..#  #.....@..........#6.9 (6.0)  #....#.........#.#  #(.. #.........#.#  #.. #.........#.#  #. +.........#.#  # #.........#.#  Dh0 m#)........#.#  ######.####.#  #.####.#7.9 (7RDh>A ; _Found 6 stones.RDhRDh,RDhM,RDh'RDhRDh,RDhRDhRDht,RDh~RDhRDhRDhURDh0RDh .##....... ........##.......  #.......  ####.......  #.................  #.##########......  #.#.....h....#####  ####...h#######.#  #...@# #..<#.#  #....# #.###.##  #....# #......#  #....##########..#  #................#  #....#.........#.#hh 2 wolves (wandering) #(...#.........#.# #....#.........#.# #....+.........#.#RDh<` 13.9 (6  2 wolves come into view.RDhRDhRDhLRDhQ  The wolf howls! x2; You hear an angry growl.RDhRDh h.jh..j   Grum (wand, polearm)hh 2 wolvesRDh'RDhI====4.9 (7RDhRDh$  Grum the Hunter comes into view. He is wielding a -1 spear and carrying a wand _of polymorph.RDh%RDh}[  ### #.. #.####### #.#...h. ####.h..#  #...@# #..<#.#  #....#   #....#   #....#  #......  #....#  #(...#  #....#   RDhp    ### #..RDh^ , #.####### #.#...h. ####.h..#  #...@# #..<#.#  #....#   #....#   #....#  #...... #....#  #(...#RDh   #....# RDh RDh} RDh RDh d _There are monsters nearby!RDhV   ##########..........##########...h.j....#########.h..#######.# RDh /....# #..<###.##.......##########............#.#   wolf#....+  #....#.........#.#RDhRDh#1.hRDh(64---==--5.9 (1RDh-RDh1) _The wolf bites you!RDhnro ##########..........##########...h.j....#########....#######.# ...h# #..<.###.##.....#########..........#.#(...#......#...+....#.....#####)RDhw&.hRDhxP----6RDh+RDh1RDhE##########..........##########...h.j....#########....#######.# ....# #..<h###.##......#########RDhF..........#.........#(...#..........#......+......#......#####)..... ######.###RDhGRDhHRDhIRDhOkh.hh 2 wolvesRDh*PN=-7RDhTRDhVU _The wolf completely misses you.RDh  #...........# #.########### #.#...h.j....###### ####....#######.#  #...h# #..<#.#  #....# #.###.# #...h# #......#  #....##########..#  #....@...........#  #....##.#  #(...#.#.#  #....#.#.#  #....+....#.# #....#..#.#  ######)........#.#  ######.####.#  RDhe {.h5---8RDh RDh# u _The wolf attacks as it pursues you! The wolf barely misses you.RDha #.#  #.#......#  #.#...h.j....######  ####....#RDha.#  #....# #..<#.#  RDhd#....# #.###.##  #...h# #......#  #...h#..#  #.#  #....#.#.#  #(...#.#.#  #....#.#.#  #....+..#.# #....#.#.#    wolfRDhsd ######)..#.# ######.####.# RDheRDhfRDh,gRDhom|.hh 2 wolvesRDhn--9RDhrRDhtRDhq #.#  #.#RDh0......#  #.#...h.j....######  ####....#.#  RDh#....# #..<#.#  #....# #.###.##  RDhs#....# #......#  #...h#..#  #.RDh#  #....#h.#.#  RDh#(...#.#.#  #....#.#.# RDh" #....+.#.# #....#.#.# RDh ######).#.# ######.###RDhr7#.# RDhFRDh RDh+#..hRDh9-\0-=20RDh3RDhc6 RDh6P_The wolf bites you. The wolf misses you.RDh #.#  #.#......#  RDh/{#.#...h.j....######  ####....#.#  RDhz#....# #..<#.#  #....# #.###.##  RDh#....# #......#  #....#..# RDhb #.....h.#  RDhX#....#h.#.#  RDh#(...#.#.#  #....#.#.#  RDh#....+.#.# #....#.RDhO#.#  ######).#RDh.# ######.####.# RDhHRDhRDh&.h.hRDhS1-1RDhu RDh c _The wolf attacks as it pursues you! The wolf bites you but does no damage. x2RDhz#.# #.#......# RDh#.#...h.j....###### ####....#.# #....# #..<#.# #....# #.###.## #....# #......# RDh#....#..# #......h.# #....#.h.RDhb#.# #(...#.#.# #....#.RDh#.# #....#.#.# RDhRDhRDho .h.h  The wolf attacks as it pursues you! The wolf bites you.RDhU55--2RDh@RDhQ _The wolf barely misses you.RDh #.# #.#......# #.#...h.j....###### ####....#.# #....# #..<#.# #....# #.###.## #....# #......# #....#..# #.h.# #....#..h......#.# #(...#.#.# #....#.#.# #....#.#.# RDh RDh˦ RDhj .h.h2---3RDhj RDh e _The wolf barely misses you. The wolf bites you.RDh=p 7#.# #.#......# #.#...h.j....###### ####....#.# #....# #..<#.# #....# #.###.## #....# #......# #....#..# #.h.# #....#...h.....#.# #(...#.#.# #....#.#.# #....#.#.#   The wolf attacks as it pursues you! The wolf completely misses you.j.h.hj   Grum (wand, polearm)hh 2 wolves3-4RDh y _The wolf attacks as it pursues you! The wolf bites you but does no damage. x3RDh#.# #.#......# #.#...h.j....###### #####....#.# ##....# #..<#.# ##....# #.###.## ##....# #......# ##...j#..# ##.h.@....# ##....#....h....#.# ##(...#.#.# ##....#.#.# # #....#.#.# hh 2 wolves######).#.# .j.....h.hj   Grum (wand, polearm)hh 2 wolves25RDh;RDhM _The wolf attacks as it pursues you! The wolf bites you.RDhڄl#.# #.#......# #.#...h.j....###### #####....#.# #.#....# #..<#.# #.#....# #.###.## #.#....# #......# RDh`y#.#....#..# #.#....j.....h.@...# #.#....#.....h...#.# #.RDh҅+#(...#.#.# #.#....#.#.# ##....+.#.#RDh, ##....#.#.# # hh 2 wolves######).RDhm#.## RDhRDh!RDh}RDh2.j.....h.hj   Grum (wand, polearm)hh 2 wolvesRDh)%6RDhˣRDh| _The wolf bites you but does no damage. The wolf completely misses you.RDh  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.RDh#.................#dertzug the Skirmisher#.##########......#Poltergeist of Gozag  Gold: 1745#.#...h.j....######## Health: 52/72 =================-------####....#######.##. Magic: 16/20 ===================-----#....# #..<#.##. AC: 8Str: 4#....# #.###.###. EV: 15Int: 17#....# #......##. SH: 0Dex: 26#....##########..##. XL: 11 Next: 61% Place: Dungeon:11#.....j.....h@...##. Noise: =--------  Time: 9426.9 (0.0)#....#......h..#.##. o) +RDhK0 shortbow#(...#.........#.##. Cast: Jinxbite#....#.........#.### Fly #....+.........#.###....#.........#.## j   Grum (wand, polearm)######)........#.#hh 2 wolves######.####.##.####.# _The wolf attacks as it pursues you! The wolf bites you. _The wolf bites you but does no damage. The wolf completely misses you.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateRDh* #.................#dertzug the Skirmisher#.##########......#Poltergeist of Gozag  Gold: 1745#.#...h.j....######## Health: 52/72 =================-------####....#######.##. Magic: 16/20 ===================-----#....# #..<#.##. AC: 8Str: 4#....# #.###.###. EV: 15Int: 17#....# #......#RDh^ #. SH: 0Dex: 26#....##########..##. XL: 11 Next: 61% Place: Dungeon:11#.....j.....h@...##. Noise: =--------  Time: 9426.9 (0.0)#....#......h..#.##. o) +0 shortbow#(...#.........#.##. Cast: Jinxbite#....#.........#.### Fly #....+.........#.###....#.........#.## j   Grum (wand, polearm)######)........#.#hh 2 wolves######.####.##.####.# _The wolf bites you but does no damage. The wolf completely misses you.Casting: Jinxbite (safe; 1% risk of failure)  ConfiRDh( Krm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateYou feel bolstered by spreading misfortune.  Casting: Jinxbite (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.asting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate  You feel bolstered by spreading misfortune.  Grum looks frightened! The wolf easily resists. The wolf looks frightened!....h..hh 2 wolves (1 fleeing)313 ==7.9 (1 _The wolf closely misses you. The wolf bites you but does no damage.RDh3RDhRDhF _Unknown command.RDh)#.# #.#......# #.#...h.j....###### #####....#.# #.#....# #..<#.# #.##....# #.###.## #.##....# #......# #.##....#..# #.##.h...@..# #.#....#......h..#.# #.#(...#.#.# #.#....#.#.# ##.#....+.#.# #.#....#.#.# #######).#.# #######.####.# # h...h.hh---8 _RDhRDhS#.# ##.##......# ##.#...h.j....###### #####....#######.# #.#....# #..<#.# #.##....# #.###.## #.##....# #......# #.#.#....#..# #.#.#.h...h.@.# #.RDhE#....#.#.# #..P#(...#.#.# #.#....#.#.# ##.#....+.#.# #.#....#.#.# RDh##P######).#.# #.######.####.# #RDhO#.####.# #RDhRDhRDh  The wolf attacks as it pursues you! The wolf closely misses you.RDh.....h   wolfRDhTO=--9RDh R _The wolf bites you but does no damage.RDhd #.########### #.#.#...h.j....###### ####. ####....#######.# #.... #....# #..<#.# #.### #....# #.###.##.##. #....# #......# #.#.. #....##########..# #.#. #.............h..# #... #....#.........#@# #..P #(...#.........#.# #.... #....#.........#.# ##..P #....+.........#.# ..P #....#.........#.# ##P ######)........#.# . ######.####.# ##P #.####.# #......#RDh; .h  The wolf attacks as it pursues you! The wolf misses you.RDh' T4=30RDh RDh < _The wolf bites you but does no damage.RDhk...h.j....######## ####....#######.# ... #....# #..<######.##.......#########...........h.#.........#P #(. #.RDha#..P+ ##P. ######) #.P ######.####  ##....######RDhxRDh&.hRDh2-7=1RDh%c _The wolf attacks as it pursues you! The wolf bites you.RDh####....#######.# ... #....# #..<######.##.......#########............##hP #(.. #.#..P+ ##P. ######) #.P ######.####  ##....###### RDhK.h2RDhg _The wolf barely misses you.RDhZ  You beckon some vexing sprites to accompany your attacks.50--5--=3Will/2 Jinx Fly RDhRDh}O _You feel your willpower being sapped. The wolf bites you.RDh5`T(((((RDh3*RDh ....h (very drained)You shoot an arrow. The arrow misses the wolf.A giggling sprite leaps out and smacks the wolf with its own front paw.  The wolf is heavily wounded.RDhP4=4.7 (0.8RDhPRDhv _The wolf misses you. The wolf completely misses you.RDhQT(((((RDhw 3*RDh"V \ ....h You shoot an arrow. The arrow barely misses the wolf.A giggling sprite leaps out and smacks the wolf with its own front paw.  The wolf is almost dead.RDhW ,5.6 (0.9RDhd_ RDhxn  _The wolf bites you but does no damage.  You shoot an arrow. The arrow hits the wolf.RDh :*RDh  The wolf is almost dead.A giggling sprite leaps out and makes the wolf trip over its own paws.RDh E$RDh u1745 ---36.4 (0.8RDh RDh H _You kill the wolf!RDh M #.#...h.j....######### ####....######....<#.# ####.## #.....###########... #..P #(....##+..P #....#.##P. ######)........#.#RDh 5#.P###RDh>! RDh! l1=---7.4 (1.0RDh& RDh. N  You now have 1748 gold pieces (gained 3).RDh/ 86=---8.4 (2Fly RDh3 RDh6 l _The sprites lose interest in your situation.RDhR RDh RDhҦ RDh H _No target in view!RDhsb aM#########......  #.#...h.j....######### ####....######....<#.# ####.## #.....###########............ #.RDhc P #(....##+..P #....#.........#.###P...#RDhlk RDhl 19.4 (1 _RDhr RDhUt RDhDe52==37=RDh j45.4 (6j   Grum (wand, polearm) _Grum is nearby!RDhK J..........#########......  #.#...h.j....######### ####....######....<#.# ####.## #.....###########....j....... #.......P #(.........#.......#+........P #....#.....##P. ######).........#######P####.##RDhRDhL.jRDh:{4=36.4 (1 _RDh}+RDh^  You beckon some vexing sprites to accompany your attacks.RDhXQ.jRDh5--==7Jinx Fly RDhRDh6; _You feel your willpower being sapped.RDh# RDhI RDh`'((((RDhO>You shoot an arrow. The arrow hits Grum.RDhNB_ ....  Grum is lightly wounded.RDh hh   wolf (wandering)Grum zaps a wand. You resist with some effort.17482=8.2 (0.8 _A wolf comes into view.RDhB>(((((((RDhN *hYou shoot an arrow. The arrow closely misses Grum.RDhX*  The wolf howls!  A giggling sprite leaps out and makes Grum trip over his own feet.  Grum is lightly wounded.RDh,RDhw9...j...h., very drained)RDh:H39.1 (0.9RDhbDRDhI& _You hear a howl!RDh ((( You shoot an arrow. The arrow hits Grum.RDh RDh3 RDh :...h.RDh/ 5=6=-9 (0.8RDh RDh, [ _Grum is moderately wounded.RDhb (((You shoot an arrow. The arrow hits Grum but does no damage.RDh RDh RDh RDh j  Grum is moderately wounded.RDh h...j...hhhhh 3 wolves (2 wandering)RDhX -50.8 (0.9RDh RDh W _A wolf comes into view.RDh ((hhhYou shoot an arrow.  The wolf howls! x2  The arrow hits Grum.RDh9:*RDhRw  Grum is moderately wounded.A giggling sprite leaps out and smacks Grum with his own hand.RDhwxRDh1yRDhyRDhʆj.h...h..j.hRDh,1.6 (0.8RDhגRDhX _Grum is heavily wounded.RDh?Y(((((((RDh-8*RDhm  You shoot an arrow. The arrow barely misses Grum.  A giggling sprite leaps out and doodles on Grum's face.RDhuRDhIRDh^g  Grum is heavily wounded.RDh|..h..h.j....h.RDh/62.4RDh~RDh l _The wolf misses you. Grum hits you but does no damage.RDh}Q  You shoot an arrow. The arrow hits the wolf.RDhw :*RDh  The wolf is lightly wounded.  A giggling sprite leaps out and makes the wolf trip over its own paws.  The wolf is moderately wounded.RDhVx  The jinxing sprites lose interest in you.RDh'RDh|}.h.hh.(1 very drained)RDh=43.3 (0.9Fly RDh'RDh=u _The wolf bites you but does no damage. Grum closely misses you.RDh{  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.RDha #.................##. dertzug the Skirmisher#.##########......##. Poltergeist of Gozag  Gold: 1748#.#...h.j....##########. Health: 56/72 ==================------ ####....#######.##.... Magic: 12/20 ==============---------- #....# #..<#.##.### AC: 14  Str: 4 #....# #.###.###.##. EV: 15Int: 17 #....# #......##.#.. SH: 0Dex: 26 #....##########..##.#.. XL: 11 Next: 63% Place: Dungeon:11 #............h.h@##.... NoisRDhle: ===------  Time: 9453.3 (0.0) #....#........j#.##..P. o) +0 shortbow #(...#.......h.#.##.... Cast: Jinxbite #....#.........#.###..P Will/2 Fly #....+.........#.##..P #....#.........#.###P. j   Grum (wand, polearm, very drained) ######)........#.##.P hhh 3 wolves (1 very drained)######.####.###P#.####.###The jinxing sprites lose interest in you. _The wolf bites you but does no damage. Grum closely misses you.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (DhGt3mdangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate #.................##. dertzug the Skirmisher#.##########......##. Poltergeist of Gozag  Gold: 1748#.#...h.j....##########. Health: 56/72 ==================------ ####....#######.##.... Magic: 12/20 ==============---------- #....# #..<#.##.### AC: 14  Str: 4 #....# #.###.###.##. EV: 15Int: 17 #....# #......##.#.. SH: 0Dex: 26 #....##########..##.#.. XL: 11 Next: 63% Place: Dungeon:11 RDhv[34m#............h.h@##.... Noise: ===------  Time: 9453.3 (0.0) #....#........j#.##..P. o) +0 shortbow #(...#.......h.#.##.... Cast: Jinxbite #....#.........#.###..P Will/2 Fly #....+.........#.##..P #....#.........#.###P. j   Grum (wand, polearm, very drained) ######)........#.##.P hhh 3 wolves (1 very drained)######.####.###P#.####.### _The wolf bites you but does no damage. Grum closely misses you.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Dh@}mCause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateGrum looks frightened! The wolf looks frightened!RDh  Casting: Jinxbite (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.asting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate  Grum looks frightened! The wolf looks frightened!  The wolf resists with some effort. The wolf looks frightened!hh..jhjfleeing, very dr…)hh2 fleeing, 1 very drained)74.3 (1 _Grum pleads, "Why can't we all just get along?"RDh3RDhRDhF _Unknown command.RDh| ^  You beckon some vexing sprites to accompany your attacks.RDh} RDh~ RDhF RDh7 RDh RDh! h...h.jhRDh 10---5Jinx Fly RDhݟ  _You feel your willpower being sapped. The wolf barely misses you.RDh >(((((((RDh 5*RDhum *h1You shoot an arrow. The arrow closely misses the wolf. x2  A giggling sprite leaps out and makes the wolf trip over its own paws.  Your attack snaps the wolf out of its fear.RDh?  The wolf is heavily wounded.A giggling sprite leaps out and makes the wolf trip over its own paws.RDhA  The wolf is lightly wounded.RDh-o...h..hj..h211=-8=6.1 (0.8 _The wolf bites you.RDhìQ  You shoot an arrow. The arrow hits the wolf.RDh\4:*RDhE  The wolf is moderately wounded.A giggling sprite leaps out and makes the wolf trip over its own paws.  The wolf is heavily wounded...hh. 2 wolves (9RDhsRDhJ _The wolf misses you.RDhl  You shoot an arrow. The arrow closely misses the wolf. The arrow hits the wolf!RDh,r$(   wolf RDhw8* RDhd You kill the wolf!A giggling sprite leaps out and makes the wolf trip over its own paws.  The wolf is severely wounded.RDh|h.j RDh1748 4=47.7RDh@RDhTe _The wolf barely misses you. The wolf bites you.RDhoQ  You shoot an arrow. The arrow hits the wolf!RDhuE$RDhRDhB<j.RDh(/58.5RDh4RDh_:H _You kill the wolf!RDh3 f (((((RDh7 (j  very drained)You shoot an arrow. The arrow hits Grum!  Your attack snaps Grum out of his fear.RDh, ;*RDhy  Grum is almost dead.A giggling sprite leaps out and bonks Grum with his -1 spear.  Grum is almost dead.RDh $.....jRDhe u59.4 (0.9Fly RDh RDh[ i _The jinxing sprites lose interest in you.RDh (((((You shoot an arrow. The arrow hits Grum but does no damage.RDh RDh $....hh   wolfGrum is almost dead.RDh 8*RDhh RDhi e@60.2 (0.8RDhQ = _Grum zaps a wand.RDhM  You shoot an arrow. The arrow hits Grum!RDh((((($h   wolfRDhV3RDh3RDh?<^$...h.RDhV7 71.0 RDhZ6_You kill Grum!RDhD_RDhb RDhwa_Your Hexes skill increases to level 10!RDhj`(((((((RDhRDhky$....h.$RDhײ`62=9 (0.9RDhRDhk _You shoot an arrow. The arrow barely misses the wolf.RDh}z (((You shoot an arrow. The arrow hits the wolf.  Your attack snaps the wolf out of its fear.RDhL$h..2.7 (0.8 _The wolf is lightly wounded.RDhh ( You shoot an arrow. The arrow hits the wolf!RDh՜h.3.5 _The wolf is severely wounded.RDhR {  You shoot an arrow. The arrow hits the wolf.RDh hh(unaware)The wolf is almost dead.RDh CThe wolf barely misses you.RDh H74.4 (0.9RDhe RDh6 J _The wolf is distracted by your dazzling golden aura.RDh >(((((((RDh> .....$hhYou shoot an arrow. The arrow closely misses the wolf.7======5.3 _The wolf howls!RDho>(((((((RDhL.....$hRDh[ }6===-6.1 (0.8RDhRDhk _You shoot an arrow. The arrow barely misses the wolf.RDh)>(((((((RDhWL.....$hRDh~X[5-9RDh]RDhM`l _You shoot an arrow. The arrow closely misses the wolf.RDhp>(((((((RDh8 .....$h  You shoot an arrow. The arrow misses the wolf.The wolf is no longer distracted by gold.RDh9\3=7.8 (0.9RDh?RDhB? _The wolf bites you but does no damage. x2RDhQ  You shoot an arrow. The arrow hits the wolf!RDh o$RDhQHRDhvk8==4688.7 _You kill the wolf!RDhdžIRDh׍H _No target in view!RDhH  _No target in view!RDh #.# # #.##......# # #.#...h.j....###### ####  ####....#######.# #  #....# #..<#.# #.  #....# #.###.## #.##  #....# #......# #.#  #....#..# #.#  #.$@.# #  #....#..#.# #..P  #(...#..#.# #  #....#...#.# ##..  #....+....$....#RDhN.# #..  #....#.........#.# ##P  ######)........#.# #. ######.####.# ## #.####.# ---9.7 (1.0 _61---70.7 (2 _You now have 1761 gold pieces (gained 13).RDhsRDhsRDhtRDhJ~93RDhRDhtRDhM4=RDhURDh(b60=RDhRDh>RDh]17612RDhKRDh,RDhiRDhRDhJo1==1RDh(RDh,RDhRDheRDhN5==RDhXRDhXRDh!W20RDh54 9Fly  _You feel your willpower return.3===RDhv^6= 8 RDhRDhs _You feel your existence waver again.RDhU4=RDhWRDhRDhRDhu=57=6==7=8=RDhgBRDh(RDh2 8=RDh RDh ,RDh1 RDhRDhy9=9=RDhRDh;,RDh3RDh*RDhRDhRDh"l70=RDh4#RDh$RDhn%9=RDh&RDh',RDh )RDh*RDh"+T120==RDh+RDh-RDh_.RDhl/RDh0RDh1RDh%3RDh<5RDh5K2=RDh<7RDhS:RDh<RDh|=:==RDhCQ4RDh3DRDhHN _You now have 1764 gold pieces (gained 3).RDhLRDhrLRDh NRDhXQRDhxSRDhS9=RDhURDhXRDhRZ,RDh[RDhI_RDhaaRDhaRDh-cRDh]j  You now have 1771 gold pieces (gained 7).  r - a wand of polymorph (16) (gained 4 charges)  RDhj;Things that are here:71RDh\lRDhra _a -1 spear; a +0 animal skinRDhuRDhuRDhwRDhyRDh>|,RDh,RDh1,RDhRDhRDh:,RDhRDhRDh,RDheRDhlRDh,RDhRDh?RDh,RDhtRDhCRDh?RDh)RDhZRDhRDh ,RDh֫RDhqRDh ,RDhRDhRDh,RDh;RDhRDhĺ,RDhcRDhRDh,RDhRDhRDhRDh5,RDhdRDhPRDh,RDhRDh RDh,RDhRDhRDh%,RDhRDhRDh,RDhkRDh{RDh!RDh+ RDh,RDhRDh,RDhQ,RDhGRDh RDh,RDhl$RDh(BRDh)RDhm,RDh-,RDh.RDh1RDh2,RDhu3RDh5RDh7,RDh:8RDh :RDhz;,RDh7<RDh_>RDh?RDh?RDh@RDhiBRDhDRDhDRDh!ERDhFRDh]HRDhHRDhIRDhIKRDhrLRDhLRDhgMRDhNRDhcPRDhPRDhBQRDhSRDhsT,RDhnURDhVRDhWRDhYXRDhXRDhZRDh4\RDh\RDh]RDh+_RDhaBRDhfBRDhj,RDhnBRDhys,RDhwBRDh}nRDh RDh|RDh #.....+  #...................#  #.....##C...........#  #.....+.............#  #.....###...........#  #########'###########  #.........########  #.........#......# ###### #.@.#......# #.. #...#......# #..... #..#......###.. ########.##............ #....................... #>........#.............. C   cyclops (missile, wandering) #.........#......RDhN[30m.#...... #..<......#######.#......#.........###............575.7 (105.0)66 _A cyclops comes into view.RDhU   ....  ..  ...  #..  #########'##  #.........#  #.........#  #.......@.#  #.........#  #.........# ########.##... ................. #>......... .... RDhVC#..<......#. .RDh#   ....  ..  ...  #..  #########'##  #.........#  #.........#  #.......@.#  #.........#  #.........# ########.##... ................. #>......... .... #..<......#. .RDh"RDhRDhRDh^ _A cyclops is nearby!RDhp (((((C  )You shoot an arrow. The arrow hits the cyclops!RDh RDh k..C.'..RDhz:===7.5 (0.8)RDh]RDh b _The cyclops is moderately wounded.RDh  ((((You shoot an arrow.  The arrow hits the cyclops but does no damage.RDhz.'..8.4 (0.9RDh3b _The cyclops is moderately wounded.RDh,^  You beckon some vexing sprites to accompany your attacks.RDh.C18----9.4 (1.0Will/2 Jinx Fly RDhzRDhm; _You feel your willpower being sapped.RDhh (((You shoot an arrow. The arrow hits the cyclops!RDhRDh.C..=80.3 (0.9RDhRDh_ _The cyclops is heavily wounded.RDh^$`(((((((RDhQ....C..1.2RDhn _You shoot an arrow. The arrow barely misses the cyclops.RDh (( You shoot an arrow. The arrow hits the cyclops!RDh :*RDhv XC.., drained) _You shoot an arrow. The arrow barely misses the cyclops.  You shoot an arrow. The arrow hits the cyclops!  The cyclops is almost dead.  You feel bolstered by spreading misfortune.  A giggling sprite leaps out and smacks the cyclops with its own hand.  The cyclops is almost dead.RDhl| N(((((((RDh n..@....RDh S12 2.0 (0.8RDhp RDh( | _The cyclops throws a large rock. The large rock completely misses you.RDh ((You shoot an arrow. The arrow hits the cyclops.RDh ..---8 _The cyclops is almost dead.RDhv  You shoot an arrow. The arrow hits the cyclops.$((RDhA..1771 743.7 (0.9 _You kill the cyclops!RDh{%M##+#....#######......+......##....+........###...........#########$########## #####.. .........###...########.##............................... .........#.9=---4.7 (1.0RDhRDh9---RDhRDh|H _No target in view!RDh0 IRDhA Fly  _The sprites lose interest in your situation.=RDh&F BRDhF RDhG M20==RDh~H RDh K RDhL RDhtM 91RDh!T 0RDh:Y  You now have 1786 gold pieces (gained 15).  There is an open door, spattered with blood here.RDhY C86 9RDhd[ RDh` ` _You see here 4 large rocks.RDhdc c== 8 RDhd RDh&h s _You feel your existence waver again.RDhUj 3RDhvl RDh q RDhs ,RDh}u RDhiw RDh y ,RDhTz RDhL| RDh} ,RDh~ RDh RDh@ RDh +1786RDh RDh RDh RDh RDh҈ RDh. RDhK RDh RDh` RDh RDh RDh RDh RDh RDhK RDh RDh RDhk RDh RDh RDhԗ RDh4 o  #######. #........... #..........############# #..........##..........# #.[........# #######..........###########.##.# >.....+.........................# +#....#..###########.#..# RDh" ................@'...............604.7 (20.0) ...........###########.#..# ...##.....# #.#..# ...'.....# #.# ...###...........# #.#.## ######(########### #.#.## ........######## #.#.## ........# ###########.# ........#......# #........## _You reach down and open the door.RDh RDh RDh9 E _Done exploring.RDh13RDh3RDhZ.....0.0)....(..RDhZRDhf[ _Done exploring.RDhаIRDh0 _Done exploring.RDh [[?25h[?0c  Search for what [Enter for "."]? RDh [?25l[?1cRDhʦRDhh16 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:11] an escape hatch in the ceilingb - [D:11] a stone staircase leading down  c - [D:11] an escape hatch in the floor  d - [D:11] a dispersal trap  e - [D:11] a +0 long sword  f - [D:11] a stone staircase leading up  g - [D:11] a stone staircase leading down  h - [D:11] 6 stones  i - [D:11] a +0 club (1 further duplicate)  j - [D:11] a -1 spear  k - [D:11] a staircase to the Lair  l - [D:11] a stone staircase leading down  m - [D:11] a stone staircase leading up  n - [D:11] a hand axe  o - [D:11] a +0 dagger  p - [D:11] a stone staircase leading upRDh?RDhURDh#######.#### dertzug the Skirmisher#........... Poltergeist of Gozag  Gold: 1786#..........# Health: 72/72 ========================############ #..........# Magic: 20/20 ========================#..........# #.[........# AC: 8Str: 4 #######..........###########.##.# EV: 16Int: 17 >.....+.........................# SH: 0RDhDex: 26 +#....#..........###########.#..# XL: 11 Next: 74% Place: Dungeon:11 ................@'............... Noise: ---------  Time: 9604.7 (0.0) .................###########.#..# o) +0 shortbow ...##............##.#..# Cast: Jinxbite ...'.............##.#... Will/2 Fly ...###...........##.#.## ######(############.#.##  ........#########.#.##  ........#......# ###########.#...  ........#......# #........##.....  _You feel your existence waver again. _You reach down and open the door. _Done exploring. _Done exploring. _Done exploring.  Search for what [Enter for "."]? .RDhVw _RDh Where to? (Tab - D:10, ? - help)  D - Dungeon  T - Temple L - LairRDhw9#######.#### dertzug the Skirmisher#........... Poltergeist of Gozag  Gold: 1786#..........# Health: 72/72 ========================############ #..........# Magic: 20/20 ========================#..........# #.[........# AC: 8Str: 4 #######..........###########.##.# EV: 16Int: 17 >.....+.........................# SH: 0Dex: 26 +#....#..........###########.#..# XL: 11 Next: 74% Place: Dungeon:11 ................@'............... Noise: ---------  Time: 9604.7 (0.0) .................###########.#..# o) +0 shortbow ...##.RDhZC...........##.#..# Cast: Jinxbite ...'.............##.#... Will/2 Fly ...###...........##.#.## ######(############.#.##  ........#########.#.##  ........#......# ###########.#...  ........#......# #........##.....  _You feel your existence waver again. _You reach down and open the door. _Done exploring. _Done exploring. _Done exploring. _Search for what [Enter for "."]? . _Fly  _You feel your willpower return.RDh>I  There is a stone staircase leading down here. _RDh;2RDh RDhȃRDh.RDhއ _You fly downwards.  Found a stone staircase leading up and two stone staircases leading down.  There is a stone staircase leading up here.RDh|@RDhO#..##>.# #..# #  #..# #.<# #..# #.@#22.5 (17.8) #..# #  #  #..# #.. u   red ugly thing (asleep) #..# #>u# RDhYe _A red ugly thing is nearby!RDh=^  You beckon some vexing sprites to accompany your attacks.RDhRDh18RDh_---RDh==RDhu3.5 (1.0RDh )RDhGWill/2 Jinx Fly RDh"RDhRDh RDhbRDh-_You feel your willpower being sapped.RDh (((((u(You shoot an arrow. The arrow hits the red ugly thing.RDhTRDhci.....u.=4.4 (0.9 _The red ugly thing is lightly wounded.RDh ((((( You shoot an arrow. The arrow hits the red ugly thing!RDhQ .....5.2 (0.8 _The red ugly thing is moderately wounded.RDh (((((You shoot an arrow. The arrow hits the red ugly thing!RDh7;*RDhz  The red ugly thing is moderately wounded.You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the red ugly thing with its own body.....u(drained).12 6.1 (0.9 _The red ugly thing is heavily wounded.RDh{ (((( RDh6LYou shoot an arrow. The arrow hits the red ugly thing!RDh;*RDhV  The red ugly thing is severely wounded.A giggling sprite leaps out and makes the red ugly thing trip over its own  underside....u.---7.0RDhFRDhןg _The red ugly thing is severely wounded.RDh= (((((((You shoot an arrow.RDh8..u....9=8 (0.8RDh]a _The arrow barely misses the red ugly thing.RDh (( You shoot an arrow. The arrow hits the red ugly thing.RDhx;*RDhO  The red ugly thing is almost dead.A giggling sprite leaps out and makes the red ugly thing trip over its own  underside.RDhX.u.very drained)RDhX'8.6RDh^RDh)cb _The red ugly thing is almost dead.RDh= [  You shoot an arrow. The arrow hits the red ugly thing!RDhA _($RDh '.RDh_ 1786 1-809.4RDh RDh R _You kill the red ugly thing!RDh2  _No target in view!RDhB3RDh/DRDhGRDhG$ _RDh_Fly  _The sprites lose interest in your situation.20=RDhaO1RDhna=1==RDhq4 _Magic restored.RDhsO0RDhHtRDhuRDhwRDhSxRDhxRDh/|P90RDh}RDh~N _You now have 1790 gold pieces (gained 4).RDhRDh(:==RDhRDh#RDh1790 9RDh,RDhɎRDhRDh^Fly RDhRDhn _You feel your willpower return.RDh3RDh(RDh›RDhF 8 RDhRDhBs _You feel your existence waver again.RDh3RDh~RDhģRDhS,RDhYRDhJRDh/#.<##..# J.##..# ..##..# J.##..# ..##..# ..##..# ..#...###>.#####..###.=............@.......---####################  JJ 2 slime creatures (asleep)  52.4 (23.0)  2 slime creatures come into view.Found a ring of wizardry.RDh\.J.JJJ---3.4 (24RDhc _The slime creature quivers.RDh}T #.<# #..# ..#  RDh)#..# J.#  #..# ..#  #..# J.#  RDhf#..# ..#  #..# ..#  ...###>.#####..###.= RDhw} ............@.......  #################### RDh*RDhe #.<# #..# ..#  #..# J.#  #..# ..#  #..# J.#  RDh#..# ..#  #..# ..#  ...###>.#####..###.=  ............@.......  ####################   RDhRDhRDhDRDhd _There are monsters nearby!RDhRDh@ #.<#RDhAS #..# ..#RDhS #..# J.#RDhS #..# ..#RDh@S #..# J.#RDh] #..# ..#RDhr #..# ..#RDh? ...###>.#####..###.=RDhe ...... #RDhRDhRDhG4.4 (1RDh .0) RDhy_RDhRDhRDhWn #.<# #..# ..# #..# J.# #..# ..# #..# J.# #..# ..# #..# ..# ...###>.#####..###.= . #RDh\RDh]%5RDhaRDhcRDh #.<# #..# ..# #..# J.# #..# ..# #..# J.# #..# ..# #..# ..# ...###>.#####..###.= . #RDhJJ   slime creature RDh%6RDhRDhLRDhx n #.<# #..# ..# #..# J.# #..# ..# #..# J.# #..# ..# #..# ..# ...###>.#####J.###.= . #RDh? o.J7RDh RDhf 5 #.<# #..# ..# #..# J.# #..# ..# #..# J.# #..# ..# #..# ..# ...###>.#####..###.= .J. #RDh RDhH RDh JJ.J 2 slime creaturesRDhu %8RDh RDh[ RDhu> #.<# #..# ..# #..# J.# #..# ..# #..# J.# #..# ..## #..# ..##...###>.#####J.###.=.J.#RDhu.J.J9RDhK^  You beckon some vexing sprites to accompany your attacks.RDhLRDhTJ.J.19---==60Will/2 Jinx Fly RDhAXRDhZ; _You feel your willpower being sapped.RDh ((You shoot an arrow. The arrow hits the slime creature.RDhm ,RDhm j.J.J.RDhn 4=1.2 (0.8RDhs RDhcy < _The slime creature is lightly wounded.RDh (You shoot an arrow. The arrow hits the slime creature!RDh? :*RDhw RDhU CThe slime creature is lightly wounded.RDhL ;shoot an arrow. The arrow hits the slime creature! RDh%  The slime creature is moderately wounded.You feel bolstered by spreading misfortune.  A giggling sprite leaps out and makes the slime creature trip over its own  pseudopods.RDhs RDh TJ.J.RDh '(1 drained)RDh RDh RDhO ]12 2.0RDh!  RDha" RDh# E_The slime creature is moderately wounded.RDh# RDhq[  You shoot an arrow. The arrow hits the slime creature!RDh:*RDhA  The slime creature is heavily wounded.A giggling sprite leaps out and smacks the slime creature with its own  pseudopod. JJ.  The slime creature is heavily wounded.8 _The slime creature misses you.RDhX[  You shoot an arrow. The arrow hits the slime creature!RDhf;:*RDh@   The slime creature is severely wounded.A giggling sprite leaps out and smacks the slime creature with its own  pseudopod.RDh RDhpbJ very drained)RDhC---3.6RDhWRDhg _The slime creature is severely wounded.RDh[  You shoot an arrow. The arrow hits the slime creature!RDh PRDhP,4.5 (0.9RDh1XRDhu\< _The slime creature is lightly wounded.RDh'/[  You shoot an arrow. The arrow hits the slime creature!RDhRDh_=J.RDh9[20=5.3 (0.8RDhRDh̾i _The slime creature is moderately wounded.RDh [  You shoot an arrow. The arrow hits the slime creature!RDh)  The slime creature is almost dead.The slime creature hits you but does no damage.RDh ,6.2 (0.9RDh$ RDh' [ _The slime creature barely misses you.RDh [  You shoot an arrow. The arrow hits the slime creature!RDh $   slime creatureRDhw a  You kill the slime creature!RDh X1790 =37.1RDhY RDhw \ _The slime creature closely misses you.RDhx[  You shoot an arrow. The arrow hits the slime creature.RDhu  The slime creature is heavily wounded.RDh-*9 (0.8RDhRDhE _The slime creature hits you but does no damage.RDh&*  You shoot an arrow. The arrow hits the slime creature!RDh6:*RDhJ(drained)You shoot an arrow. The arrow hits the slime creature!  The slime creature is severely wounded.A giggling sprite leaps out and smacks the slime creature with its own  pseudopod.  The slime creature is severely wounded.  The jinxing sprites lose interest in you.RDh38.7Fly RDhRDhcT _The slime creature misses you.RDh  You shoot an arrow. The arrow hits the slime creature!RDhUq  The slime creature is almost dead.RDhV'9.5RDh\RDh_E _The slime creature hits you but does no damage.RDh([  You shoot an arrow. The arrow hits the slime creature!RDhjo$RDh`RDh5670.4 (0.9RDhRDhaR _You kill the slime creature!RDhE`#.<# #..# ..# #..# J.# #..# ..# #..# J.# #..# ..# # #..# ..# #...###>$#####..###.= .. # RDhWRDhe1==---1.4 (1.0RDhRDhRDhb4---2.4 (2RDh=RDh? _You now have 1794 gold pieces (gained 4).RDh RDh RDh RDhP RDhg 800RDh9 RDh N _You now have 1800 gold pieces (gained 6).RDh3 t1800==RDhn RDh' RDhw ,RDh; RDh RDhn O2RDh4 RDh~ RDhP RDh O1RDhk RDh RDhG 90RDh RDh RDh RDh : 9RDh~ RDh! RDh F 8 RDh RDh s _You feel your existence waver again.RDh 3RDh RDh RDh^ ,RDh- RDhv RDh ]#.<# #..# #..# ..# #..# #..# ..# #..# #..# ..# #..# #..# .l# #..# #..# ..# #..# #..# ..# ..###>.#####..###.=##### ................RDh  ######## l   komodo dragon (asleep) RDh 083.4 (11.0)RDhK +4.4 (12RDh  RDh3 ` _A komodo dragon comes into view.RDh<s #.<#  #..# #..# ..#  #..# #..# ..# RDh& #..# #..# ..# RDhkU #..# #..# .l#  #..# #..# ..#  #..# #..# ..# >.#####..###.=##### ..........@....... ############### RDh #.<#  #..# #..# ..#  #..# #..# ..#  #..# #..# ..#  #..# #..# .l#  #..# #..# ..#  #..# #..# ..# >.#####..###.=##### ..........@....... ###############    _A komodo dragon is nearby!RDh* RDh}- RDh.9You beckon some vexing sprites to accompany your attacks.RDh/RDhe2d19---==5.0)RDh9bJinx Fly RDhB RDhRK5_You feel your willpower being sapped.RDhc (((lYou shoot an arrow. The arrow hits the komodo dragon.  The komodo dragon hisses angrily.RDhf.l...=6.3 (0.9 _The komodo dragon is lightly wounded.RDh) ((You shoot an arrow. The arrow hits the komodo dragon.RDh+ .l.7.2RDhk Q _The komodo dragon is lightly wounded.RDhh ( You shoot an arrow. The arrow hits the komodo dragon!RDh :*RDh { _The komodo dragon is lightly wounded.  You shoot an arrow. The arrow hits the komodo dragon!  The komodo dragon is moderately wounded.You feel bolstered by spreading misfortune.  A giggling sprite leaps out and smacks the komodo dragon with its own front  talon.RDh p.l(drained)RDh S12 8.0 (0.8RDhQ RDh e _The komodo dragon is heavily wounded.RDh z ((You shoot an arrow.RDhX.l---8RDh'RDhYd _The arrow completely misses the komodo dragon.RDht  You shoot an arrow.  The arrow hits the komodo dragon but does no damage.RDh:*RDhLl very drained)You shoot an arrow. RDhJMF The arrow hits the komodo dragon but does no damage.  The komodo dragon is heavily wounded.  A giggling sprite leaps out and makes the komodo dragon trip over its own  talons.  The komodo dragon is severely wounded.RDhOZ0-9.7 (0.9RDhSRDh1W2 _The komodo dragon bites you.RDh  You shoot an arrow. The arrow hits the komodo dragon!RDh:*RDhNgl _The komodo dragon bites you.  You shoot an arrow. The arrow hits the komodo dragon!  The komodo dragon is almost dead.A giggling sprite leaps out and smacks the komodo dragon with its own front  talon.  The komodo dragon is almost dead.20=90.6 _The komodo dragon barely misses you.RDhL[t  You shoot an arrow.  The arrow hits the komodo dragon but does no damage.RDh:*RDhQ  The komodo dragon is almost dead.A giggling sprite leaps out and makes the komodo dragon trip over its own  talons.RDh $You kill the komodo dragon!RDh1800 -=901.4 (0.8Fly RDhG _The jinxing sprites lose interest in you.RDh #..# #.<# #..# RDh #..# #..# #..# #..# #..# #..# #..# #..# #..# #..# #..# #..# #..# #..# #..#  #..# #..# #..# RDh 0###>.#####..###@=##### ........................ ########################RDh F---2.4 (1.011---3.4 (2 _You now have 1810 gold pieces (gained 10).RDhr2=1==1 _HP restored.0#..# #.<# #..# #..# #..# #..# #..# #..# #..# #..# #..# #..# #..# #..# #..# #..# #..# #..# #..# #..# #..# ###>.#####..###.@##### 7.4 (48.4 (5 _K - a ring of wizardryRDhw{IRDhY}RDhݣ1===1810 9 #..# #..# #..# # #..# #..# # #..# #..# # #..# #..# # #..# #..# # #..# #..# #.####### ####..###..#####........ ................@......u ######################## u   white ugly thing (asleep)  RDhĶt 703  A white ugly thing comes into view.You feel your existence waver again.u.u 8 ==4.4 (6RDh< _The white ugly thing gurgles horribly!RDh  #..#  #..# #..# #.#  #..# #..# #.#  #..# #..# #.#  #..# #..# #.#  #..# #..# #.#  #..# #..# #.####### ..#####........ .......@.....u. ############### RDhpl  #..#  #..# #..# #.#  #..# #..# #.#  #..# #..# #.#  #..# #..# #.#  #..# #..# #.#  #..# #..# #.####### ..#####........ .......@.....u. ###############    _A white ugly thing is nearby!RDh"^  You beckon some vexing sprites to accompany your attacks.RDh^$RDh,(u..RDh.\19---5.4 (1RDh.LJinx Fly RDhI4RDh8; _You feel your willpower being sapped.RDh/"y (((((((You shoot an arrow.RDh:*RDh ...u...(drained)The arrow closely misses the white ugly thing.You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the white ugly thing with its own body.12 =6.2 (0.8RDhoRDh> _The white ugly thing is lightly wounded.RDhy (((((((You shoot an arrow.RDh:*RDhxm RDhun  RDhυThe arrow barely misses the white ugly thing.A giggling sprite leaps out and smacks the white ugly thing with its own body...u....7.1 (0.9RDh RDhRDha0_The white ugly thing is lightly wounded.RDh)Ky (((((((You shoot an arrow.RDh:*RDh  The arrow closely misses the white ugly thing.A giggling sprite leaps out and makes the white ugly thing trip over its own  underside..u..... very drained)8.0 _The white ugly thing is moderately wounded.RDh6 (You shoot an arrow. The arrow hits the white ugly thing!RDh:*RDh   The white ugly thing is heavily wounded.A giggling sprite leaps out and smacks the white ugly thing with its own body.u.---9 _The white ugly thing is heavily wounded.RDh)  You shoot an arrow. The arrow hits the white ugly thing!RDh. :  The white ugly thing is severely wounded.20=9.8 _The white ugly thing misses you.RDh  You shoot an arrow. The arrow hits the white ugly thing!RDh :*RDhC&u  You shoot an arrow. The arrow hits the white ugly thing!  The white ugly thing is almost dead.  A giggling sprite leaps out and makes the white ugly thing trip over its own  underside.  The white ugly thing is almost dead.The jinxing sprites lose interest in you.10.7Fly  _The white ugly thing closely misses you.RDh11]  You shoot an arrow. The arrow hits the white ugly thing.RDh   The white ugly thing is almost dead.1.5 (0.8 _The white ugly thing misses you.RDh+y (((((((You shoot an arrow.RDh u......  The arrow closely misses the white ugly thing.2.3RDh%s _The white ugly thing barely misses you.RDhy (((((((You shoot an arrow.RDh9L u......  The arrow barely misses the white ugly thing.RDh3MC=3.1RDhWRDhX] _The white ugly thing barely misses you.RDhvy (((((((You shoot an arrow.RDh gu......9RDh}c _The arrow barely misses the white ugly thing.RDhz y (((((((You shoot an arrow.RDhR u......  The arrow barely misses the white ugly thing.RDh ,4.8 (0.9RDh9 RDha ] _The white ugly thing barely misses you.RDhP  #..#  #..# #..# #.#  #..# #..# #.#  #..# #..# #.#  #..# #..# #.#  #..# #..# #.#  #..# #..# #.####### ..#####........ .......@u...... ############### RDh{ #..#  #..# #..# #.#  #..# #..# #.#  #..# #..# #.#  #..# #..# #.#  #..# #..# #.#  #..# #..# #.####### ..#####........ .......@u...... ###############   RDhRDhRDh!RDh2 _A white ugly thing is nearby!You shoot an arrow. The arrow hits the white ugly thing.RDhO5o$RDh-1810 3/731==65.6 (0.8RDhET _You kill the white ugly thing!RDhRDhRDhRDhH _No target in view!RDhc3RDhRDha RDh:-B_No target in view!RDhH7RDh8RDh9RDhC _RDhMBRDhORDhP93RDh RRDhVN _You now have 1813 gold pieces (gained 3).RDhYRDh\O1RDh _RDhaRDhTdRDhSfRDhhRDhjRDhq:==RDhqRDhOtRDhy #(  #..# #..# #.#  #..# #..# #@# ---9.6 (4.0  #..# #..# #.#######. ####..###..#####......... RDh|......................... ######################### RDh}RDhpc0---20.6 (5RDhRDh% _Found 5 stones.RDh RDh9 RDhY RDh RDh M.(  #..# #..# #.####### ####..###..#####... .........................#RDh &0RDh˗ 2=1.6 (1RDh s _Something closely misses you.RDh3RDhzRDh*RDhT,RDhRDhRDh0,RDhRDhRDhRDh. #(-.# #..# #..# #.#Will/2 Fly #..# #..# #.##..# #..# #.#######.####RDh+3.6 (2RDhH=4.6 (3RDh8{RDhG] _Something closely misses you.RDh<(RDhRDhÎ {.You shoot an arrow. Something hits you.RDhU69-- 9==5.4 (0.8RDhuRDh _Deactivating autopickup; reactivate with Ctrl-A.RDhi(((((((RDhRDhe.......7--6.2RDh _You shoot an arrow. Something hits you. Something hits you but does no damage.RDhE <(RDh{ RDhF }.18137.0RDh p _You shoot an arrow. Something barely misses you.RDh8A RDh3 RDh RDh -88RDh RDhO z _You shoot an arrow. Something hits you but does no damage.RDhWi(((((((RDhIK  You shoot an arrow.  You feel your existence waver again.RDhM.RDhM.RDhN.RDhO.RDhcQ...RDh3R) 8 RDhT8.7 (0.9RDhXRDhY{RDhZRDh _ RDh`RDhҞX_Something hits you but does no damage.RDhҧ<(RDh 6RDh<D{.RDh=479.5 (0.8RDhaBRDhEg _You shoot an arrow. Something hits you.RDhRDh"Z,RDh]2.RDhi^V5-30.3RDhNbRDhdg _You shoot an arrow. Something hits you.RDhƇD(((((RDh~%((RDh4 ,RDh P.....RDh ..RDh@ '1.1RDh4 RDh! ) _You shoot an arrow.RDh8 RDh ,RDh RDh[ %9RDh 8{RDh p _You shoot an arrow. Something barely misses you.RDhTi(((((((RDh8  You shoot an arrow.RDhiRDhV{{..RDh...2.7Fly RDh8.RDh_ _You feel your willpower return.RDhRDh 6-3.5 _You shoot an arrow. Something hits you but does no damage. x2RDh7hi(((((((RDh,RDh_.......RDh 59--4.3 _You shoot an arrow. Something hits you!RDhD((RDhd..5.1 _You shoot an arrow.RDh RDhR 6---9 _You shoot an arrow. Something hits you.RDh i(((((((RDhIE|.......7-6.7{ _You shoot an arrow. Something hits you but does no damage.RDhKi(((((((RDhRDh.{.....7.5RDhJRDhEp _You shoot an arrow. Something barely misses you.RDhRDh@RDhC,RDhDRDhpFRDhHBRDhIRDhTK,RDhKRDhLRDhN,RDhORDhTnRDhX           #########  (.......#   67.7 (4RDhxY,            RDh\RDh<]+8.7 (49RDh.`RDhb- _Found 6 poisoned darts.RDh3RDh_,RDhRDhRDh{RDh,RDh RDhRDhW      RDh~>########### ...(...@...# 71.7 (3.0)....######.#RDh # #.#  #.#  #.#  #.#RDh  #.#  #.#  #.# RDh@RDh*2.7 (4RDh{RDhN< _Found a staircase to the Orcish Mines.RDh: IRDh] RDhD nRDh# ,RDh RDh B###>### ...(@......# 4.7 (2RDh! j...######.# ####.. #.# #.. #.# #.. #.#RDh" S#.[ #.##.. #.##.. #.# #.#RDh' RDhC( *5.7 (3RDh+ RDh- + _Found a tower shield.RDh<_RDh>RDhk?RDhYDRDhJ  You see here 6 poisoned darts. _RDhCMRDhORDh`PRDhWQRDhVXRDh,YRDh[\RDh\RDh]RDh`RDhc,RDheRDhEoS  There is a staircase to the Orcish Mines here.RDhqRDh$r _RDh>u,RDhNw,RDhxRDhzRDh|,RDh}RDhTRDho##############>###########..............(.......# #...@.......######.# #.# #.# #..# #.##..z.# #.##z.z [# #.##...RDh!.# #.# zzzz 4 skeletal warriors (2 polearms, do…)#.z. .# #.##... .# #.# #.#RDh׏,84.7 (9RDh\RDhRDhSzz...zzzzz1 .RDh.5.7 (10.0)RDhRDhec _4 skeletal warriors come into view.RDhķ### #># ....(.......# #....@......######.# #...######..# #.# #..z #..# #.# #.z. #..# #.# #..z#..z #..# #.##...#... RDhzz..zz 2 skeletal warriors (1 polearm)RDh )6.0)RDh~RDhe### #># .(.# #.######.# #..z######..# #.# #.z. #..# #.# #... #..# #.# ##..z #..# #.#    skeletal warrior ( RDhRDh4uz.7RDhRDh### #># .(.# #...z.######.# RDhM#...######..# #.# #.z. #..# #.# #... #..# #.# #..z #..# #.# RDhRDhRDh.zzz 2 skeletal warriors (1 polearm)RDh%8RDhARDhURDh ### #># .(.# #....z..@...######.# #..z######..# #.# #.z. #..# #.# RDh (#... #..# #.# #..z #..# #.# RDh RDh RDhK T  The skeletal warrior attacks as it pursues you!RDh z.zz 3 skeletal warriors (1 polearm)RDh -=9RDhF RDhc" ] _The skeletal warrior barely misses you.RDh### #># .(.# #...z.z..@..######.# #..z######..# #.# RDh P#.z. #..# #.# #... #..# #.# #..z #.[##..z #..# #.# #... #..##... #..# RDhRDhRDhjRDhX_z.z.RDhݾ.-90RDhbRDhRDh* ##############>###########..............(.......# RDhGl #...zz.z....######.# #...######@.# #.# #.z. #..# #.# #... #..# #.# #..z #.[# #.# #..z #..RDh,#... #..# #.# #... # # RDhURDhfRDhRDhi.zz.zRDh?-1RDhRDhlRDhD W##############>###########..............(....... #....zz.z...######RDh~ .######..# z. .z[..RDh^ .zz   skeletal warrior (polearm)RDh %2RDhž RDh RDh|[##############>###########..............(....... #....zz..z..############..# z. .z[..RDh1RDh_F.zRDh%3RDhRDhARDhs##############>###########..............(....... #....zz.....############z.# z. #.RDht.z[.. #..#RDh wRDh}zz 2 skeletal warriors (1 polearm)RDht~%4RDh<RDhRDhk##############>###########..............(....... #....zz..z..############z.# z. #..zRDhcc[..RDh9RDhRDhRDhSzz 3 skeletal warriors (1 polearm)RDh8%5RDhPRDhRDh` X###########>###########..............(....... #....zz..z..############z.# z. ..z[..#....z6RDh}O ..............(....... #....zz.....############z.# z. .z.[..#...#RDh2R RDhS RDhU ,RDh/ .z7RDh) #....zz.....############..# z. #z.z.[z...#...###RDh,RDh-RDh.RDhIS.z.z8RDhӥ>######..# z. .zz[...z.#...###....z.z9RDhD z. .zz.[z..RDh2!.z #.#...###... RDh#RDh$RDh&RDh/.z.z.zRDh0'900RDh8RDh:RDh .zz[...z. #z.#...###...  #..#####RDh4 .z.z.zRDh %1RDhI RDh RDhGz[z...z #.z.#...###... RDhI #..#####.....<RDh1RDhRDhURDh .z.z.zThe skeletal warrior attacks as it pursues you!RDh^73---=2RDhRDhP _The skeletal warrior hits you from afar with a +0 trident!RDh(..z. #z.z.#...###...RDhv  #..#####.....<.RDhRDhRDhRDh} .z.z.zThe skeletal warrior attacks as it pursues you!RDh%3RDhwRDhG _The skeletal warrior hits you but does no damage.RDhO4.z #.z.RDh5z.#...###...  #..#####.....<RDh5.RDh28RDh9RDh:RDhBh .z.zRDh~Cs.zThe skeletal warrior attacks as it pursues you!RDh+D%4RDhIRDh+MG _The skeletal warrior hits you but does no damage.RDh, #z.z.z.#...###...  #..#####.....<.#######..#####RDh,RDhiRDh.z.z.zRDhSg4=---5RDh RDh RDhF z.z.z#....#RDhG ##...  #..#####.....<.#######..##### #........RDh"J RDhJ RDhR r.z.zRDhiS ?-6RDhW RDhY RDh$/z.z#....###...  #..#####.....<..RDh/#######..##### #........RDhX3RDh4RDhN5RDh>r.z.zRDh}@%7RDhRDhU RDh/*z.z#...# #.##...  #..#####.....<....#######..##### #........#####RDh1RDh;r.z.zRDh=]5=8RDhKFRDhJRDhʋz.#...z###....  #..#####......<............#######..##### #........#####RDho  RDhRDhbRDhRDh8r.z.zRDh%9RDhRDhRDh  #..# #.# #z.# #.##... #..# #.# #...# #z.# #.####...# #z.# #.# ......# #..# #.# .....# #..# #.# #..######..# #.# #.......@..# #.# #....# #.# #.# #.# #.#######..######.# #.# #.........# #.# #.........# #.# #..#####..# Dhx dm#.# #..# #..#  #.# #..# #..#.z.z10 _There is a stone staircase leading up here.RDhRDhRDhdRDhRDh@RDhRDhdw.z.zRDhqJ61 _RDh$r .....####...#...# .....'....#+###)# .....####.......# .....# #.......# .....# #.....(.########## ^....# #.........))..... .....# #........####### ...### #......#......#<1 ...# #......#@.###.#. ...# #......##.# #... ...# #......##.###### ...# #########........ ...# ######### ...# #..# #..# #..#RDh3.2 (2.5 _You fly upwards. _There is a stone staircase leading down here.RDhvIRDh{: _RDhB7=RDhRDhRDhRDh0G8=RDhf;9RDhNBRDhJRDh_,RDhRDhRDhL80=RDhRDhL 24.2 (11.0) _HP restored.RDhRDh)RDhsE _Done exploring.RDhq RDhJ eLevel 11 of the Dungeon <<<<>>>>>(Press ? for help)#.........#......# #........#######.#.###.......###.........#......###........# #.#.###.....#..##########.##.................#######'#.[.....#.##..####............................##..........####...#...##>........#..................##..........'....#+###)##.........#.......#..........##..........####.......##..<......#######.#..........##..........# #.......##.........###................##..........# #.....(.############.........##.......############.....^....# #.........))......##.........##.......###..........# #........########.##.........##.......#RDhL N#.........### #......#......#<#.##.........##.......##.........# #......#@.###.#.#.#############.......##.........# #......##.# #...#.##.................##.........# #......##.#######.##.##########......##.........# #########.........##.#..........##########.........################....#######.##............##....#### #..<#.##.###...###..##....# #.###.###.##...PP##..##....# #......##.#.....PP#..##....##########..##.#....PPP#####................##.....PPPP##....#.........#.##..P..PPPP#RDhYM ########....###########.##.#.# #... #>.....+...........#.# #..........####+#....#..###########.#..#.###..........##.'......>#####...###########.#..#.#########.##.....##.....# #.#..#.#########.###RDhP#.....'.............# #.#....##...#.....###.....# #.#.##..#..........##########(########### #.#.##..'....###### .#.#####..........#......# ###########.#.........#......# #........##...........#.........#......# #........#######.#.###.......###.####........# #.#.###.....#..##########.##...........#######'#.[.....#.##..####..................##..####...#...# #>........#..................##..'....#+###)# #.........#.......#..........##..........####.......# #..<......#######.#..........##..........# #.......# #.........###................##..........# #.....(.########### #.........##.......############.....^....# #.........))......# ###.......# ##..........# RDhT[40m#........########.# #...##.......# #.........### #......#......#<#.#RDh]#..<......#######.#..........##..........# #.......##.........#####..........# #.....(.########### #.........###.....^....# #.........))......# #### ### #........########.# ### #.........### #......#......#<#.# #.........##........# #......#@.###.#.#.# ############........# #......##.# #...#.# #..............# #......##.#######.# #.##########..............# #########.........# #.#....##########.........# ###############....#######.# #....#### #..<#.# #.###...###..##....# #.###.## #.##...PP##..##....# #......# #.#.....PP#..#RDhK[16;9H#....##########..# #.#....PPP#####..# #.....PPPP##....#...#.# #..P..PPPP##(...#...#.# #.....P..P##....#...#.# ##..P....P##....+....)....#.# #..PP.>##....#...#.# ##P.....P#######)........#.# #.PPPP.P# ######.####.# ##PPPP.##RDh\P ##### #..........#...'...RDhQM #....# #.[........#[###..........# ########....##.#.# #.... #>.....+...RDh)S...............#.# #..........####+#....#...##########.#..#.###..........##...'..........RDhT......>#####............##########.#..#.#########.##.....###..#.#########.####.....'.......RDhXI#....##.#.....###..... #.#.##..#..........# #########(########### #.#.##..'..........# #.........######## #.#.#####..........# #.........#......# ###########.#................# #.........#......# #........##......#...........# #.........#......# #........#######.#.###.......## ##......###........# #.#.###.....#..## ########.##.................#######'#.[.....#.##..### #...................##..........####...#...# #>..#..................##..........'....#+###)# #.........#.......#..........##..........####.......#RDhY #..<#######.#..........##..........# #.......# #.........###................##..........# #.....(.############.........##.......############.....^....# #.........))......#RDh'[RDh. RDh .....####...#...#dertzug the Skirmisher .....'....#+###)#Poltergeist of Gozag  Gold: 1846 .....####.......#Health: 80/80 ======================== .....# #.......#Magic: 22/22 ======================== .....# #.....(.###########AC: 8Str: 4 RDhG V^....# #.........))......#EV: 16Int: 17 .....# #........########.#SH: 0Dex: 26 ...### #......#......#<#.#XL: 12 Next:  0% Place: Dungeon:11 ...# #......#@.###.#.#.#Noise: ---------  Time: 9924.2 (0.0) ...# #......##.# #...#.#o) +0 shortbow ...# #......##.#######.#Cast: Jinxbite ...# #########.........#Fly ...############ ...# #..# #..# #..# _The skeletal warrior hits you but does no damage. _There is a stone staircase leading up here. _You fly upwards. _There is a stone staircase leading down here. _HP restored. _Done exploring.RDh RDhU RDh RDh RDh $ _RDh RDhz RDh ,RDhE RDh RDh& ,RDhj RDhc RDh ,RDh RDh RDh) ,RDh RDh RDh ,RDh  RDh RDh! ,RDh# RDh( RDh) ,RDhW+ RDh/ RDh1 ,RDh+3 RDho7 RDh9 ,RDh: RDh ? RDhA ,RDhB RDhdG RDhbI ,RDhJ RDhN RDhP ,RDhGR RDhV RDhW ,RDh%Y RDh] RDh^ ,RDh%` RDhc RDh{e ,RDhf RDhKl BRDhn RDhr RDh=t ,RDhZu RDh/z @  There is an open door here.RDhB K _RDh΁ RDhH ,RDhS RDh- RDh ,RDh RDh| RDhٍ ,RDh RDhё RDhc RDhݓ RDh RDh RDhs ,RDh RDh1 RDh$ RDhݠ RDh RDh RDh ,RDhK RDh6 RDh ,RDh RDhٰ RDh ,RDhIJ RDh! RDhN ,RDh RDhL RDh ,RDh RDh RDhƾ ,RDh} RDh RDh ,RDh RDh RDh ,RDh RDh5 RDh ,RDh- RDhb RDh ,RDh? RDh RDh ;  There is an open door here. _RDh BRDh XRDh RDh ,RDha RDh RDhz ,RDh RDh RDh ,RDh. RDhE RDh ,RDh> RDh1XRDhRDhv,RDhj RDhb RDh RDhZ RDhRDhRDhCRDhRDhhRDhRDh,RDhRDhRDh ,RDhJRDhRDh3RDhs!,RDh"RDh#RDhC$RDh$RDh"&RDh'RDhY(RDh(RDh/            ###########  #..........   ########..........   #@.....+..........77.2 (53.0)   ###+#....#..........   #...................   #...................  RDh30o#.....##............  #.....'.............  #.....###...........  #########(##########  #.........########RDh3RDh4c _There is a stone staircase leading down here.RDhRDhRDhRDh RDhZM8.2 (1.0) _RDhh #..# #>.# #..# #..#RDh #..# #.<# #..#2 #.@# #..#  #..# #..# #..#  #..# #..# #..#  #..# #..# #..# RDhĚC #..# #..# #..# #..# #..# #..# # #..# #..# #..# #...###>.#####..###..####  ................ RDhRDh3RDh PB9.7 (2.5RDhT{ _You fly downwards. _There is a stone staircase leading up here.RDh#..# #>.# #..# #..# #..# #.<# #..# #.<##..# #@.# #..# #..# #..# #..# #..# #..# #..# #..# #..# #..# #..# #..# #..# #..## #..# #..# #..# #...###>.#####..###..### ........................ ########################RDh]RDh480.7 (1.0 _RDhRDhARDhU >.<.<#..#.# #..#...RDhg####RDh}RDh%1RDhRDhWRDhgRDhRDh9RDhRDhXN .<.<#..#.# #..#...#RDhRDh%2RDhJRDhRDhcL  <.<#..#.# #..#...#Fly #RDhtS ;3RDhXU RDhW RDh & <.<#..#.# #..#...#RDhW ...###>.#####..###..###Fly RDh RDh %4RDh$ RDho RDhJ<.<#..#.# #..#...#...###>.#####..###..###........................######################## RDh,PRDhP%5RDheSRDhTRDh| .<#..#.# #..#...#RDh8~ _...###@.#####..###..###........................########################   RDh RDh %6RDhR RDh@ c _There is a stone staircase leading down here.RDhk 3RDh RDh B7 _RDh RDhJ............!.. ...K.......)... ...........$.. ............# RDhn............# ............# ........?...### 3.......@.......  ............... .............................................K   kobold demonologist (asleep)RDh;#############.#.# RDhl,RDh8.4 (1.7 _You fly downwards. stone staircase leading up here.  Found four items. _upRDh*m ^  You beckon some vexing sprites to accompany your attacks.RDhn 0---==90Will/2 Jinx Fly RDh}x RDh| ; _You feel your willpower being sapped.RDhGI (((((KYou shoot an arrow.  The arrow hits the kobold demonologist but does no damage.RDh:*RDh@q K.....(drained)The kobold demonologist shouts!  You feel bolstered by spreading misfortune.A giggling sprite leaps out and doodles on the kobold demonologist's face.RDhO\13 =90.2 (0.8RDhRDhA _The kobold demonologist is lightly wounded.RDhz ((((( You shoot an arrow. The arrow hits the kobold demonologist.RDhTM:*RDhV   The kobold demonologist is moderately wounded.A giggling sprite leaps out and bonks the kobold demonologist with its +0  dagger.RDh*.K....very drained)RDh+'1.0RDh3RDhg7n _The kobold demonologist is moderately wounded.RDhu ((((You shoot an arrow. The arrow hits the kobold demonologist.RDh:*RDhdagger. _The kobold demonologist is moderately wounded.RDhT[.K...RDh*%8RDh RDh k _The kobold demonologist is heavily wounded.RDh'- M ((RDh- G(((((You shoot an arrow.RDh7 :*RDh ...K4...4   hellwing (summoned)K   kobold demonologist (very drained) _The kobold demonologist is heavily wounded.  You shoot an arrow.  The arrow barely misses the kobold demonologist.  A giggling sprite leaps out and makes the kobold demonologist trip over its ownRDhB e feet.  The kobold demonologist is heavily wounded.RDh H---2.7 (0.9RDh6 RDh#  RDh RDh O_The kobold demonologist mumbles some strange words.RDh~ RDh (((You shoot an arrow. The arrow hits the kobold demonologist.RDh&..K..3.5 (0.8RDh*RDh/k _The kobold demonologist is heavily wounded.RDh (((((((You shoot an arrow.RDhkRDhyl*RDhImRDhYRDhqZ&MRDh[.RDh[.RDhd\.RDh]..RDh]KRDhv^.RDh_.RDh_ 4RDhh` RDhalA giggling sprite leaps out and makes the kobold demonologist trip over its ownRDhaFThe kobold demonologist is severely wounded. RDhqbs The jinxing sprites lose interest in you. RDhc7 The hellwing swoops through the air toward you!  RDhcThe hellwing hits RDhSeyou but does no damage.RDhfRDh~g76RDhh--RDhh1RDhRi=RDhi!4.3RDhj@Fly RDhrRDhu RDh\vRDhv_The hellwing hits you.RDhw U  You shoot an arrow. The arrow hits the hellwing.RDh [  The hellwing is lightly wounded.RDh d  The kobold demonologist casts a cantrip, but nothing happens.5.2 (0.9 _The hellwing closely misses you. The hellwing barely misses you.RDh0@U  You shoot an arrow. The arrow hits the hellwing.RDh޹RDh .KThe hellwing is lightly wounded.  The hellwing misses you.RDh '6.1RDhRDh,? _The hellwing hits you but does no damage.RDhcw o  You shoot an arrow.  The arrow hits the hellwing but does no damage.RDhi RDh & RDh .KThe hellwing is lightly wounded.7=-9 (0.8RDh RDh B _The hellwing hits you but does no damage. x2RDhQ (((((((You shoot an arrow.RDh} ......KThe arrow barely misses the kobold demonologist.The kobold demonologist hits you but does no damage.=7.7 _The hellwing barely misses you. The hellwing completely misses you.RDhR IRDhd  RDhe !RDhf 5RDhf W5   crimson imp (summoned)  RDhZg RThe kobold demonologist gestures wildly while chanting.RDhg ?The hellwing hits you but does no damage.RDhp RDhq -RDh!r 8.7 (1.0RDht~ RDh  RDh RDh% 1_The hellwing barely misses you.RDh &You fly upwards.RDh  RDh  RDh 5The hellwing disappears in a puff of smoke!RDh RDh RDh #..#RDh  RDh k#.<# #..#RDh;  RDh #..# #..# #..#RDhi  RDh #..# #..# #..#RDh  RDh #..# #..# #..#RDh  RDh #..# #..# #..#RDhK  RDh #..# #..# #..#RDhz # #..# #..# #..#RDh 2RDh h#...###@.#####..###..###RDhF '.KRDh .........RDhx 4########################RDh  RDh5 RDh  RDhl gK   kobold demonoloRDh gist (very drained) RDh RDh0 RDh RDhV RDh% RDh =RDh] -RDh RDh RDh_82==--10000.2 (2.5) _The crimson imp disappears in a puff of smoke! _There is a stone staircase leading down here.RDh  RDh=)RDhMRDhx4RDhn4   rust devil (summoned)RDhRDh.VYou beckon some vexing sprites to accompany your attacks.  RDh%You feel your willpower being sapped.RDhRDh?0RDh---RDh8 ===RDh1.2 (1.0RDhC6Jinx Fly RDhRDhRDh RDhGRDhB_The kobold demonologist casts a spell.RDhcRDhJ@ RDh`A!RDhfB$(RDhHC)You shoot an arrow.RDhRDh*RDhdRDh RDh &K5RDh3 %5   iron imp (summoned) _The kobold demonologist casts a spell.  You shoot an arrow.  The arrow barely misses the kobold demonologist.  RDh A giggling sprite leaps out and makes the kobold demonologist trip over its own feet.  The kobold demonologist is severely wounded.RDhu %2.0 (0.8RDh RDh  RDh@ RDh B_The kobold demonologist casts a spell.RDhE RDh o  RDho  RDhFp BYou shoot an arrow. The arrow hits the kobold demonologist!  RDhp +You kill the kobold demonologist!RDh#q RDh  RDh"  RDh 7The rust devil disappears in a puff of smoke!RDhE RDh RDh RDh' §RDh $§RDh RDho RDh RDh] RDhȓ RDh RDh! §RDhg" RDh^L RDhM !1846 RDhM 9RDhN ---RDh5O 2RDhO 2RDhP 8RDhaU RDh]Y  RDhZ RDhZ =_The iron imp disappears in a puff of smoke!RDh[ RDhgO RDh!vB_No target in view!RDh#.<# #..##..# #..# #..# #..# #..# #..# #..# #..# #..# #..# #..# #..# #..# #..# #..# # #§.# #..# #..# #...###>.#####..###..####........@§...............#########################1---3.8 (1.0 _ .  You now have 1850 gold pieces (gained 4).  Things that are here:  a +0 dagger; a +0 robe50---4.8 (2Fly  _The sprites lose interest in your situation.DhyHRDh, #..#  #.<# #..# #..# #..# #..# #..# #..# #..# #..# #..# #..# #..# #..# #..# #..# #..# #..# # #..# #..# #..#  #...###@.#####..###..### ........)§..............########################.80=1=5.8 (1 _There is a stone staircase leading down here.RDh. 0 9RDh ,RDh RDh RDh K==RDh RDh% _ _You start resting.RDhO +9.8 (4RDhG Z2==10.8 (5RDh RDh % _Magic restored.RDhQ _You can't go up here!RDh 1.8 (1 _RDh,{ V............!.. ...........)... ...........$.. ............# ............# ............# ........?...### 3.......@....... . ............... .............................................#############.#.# RDh{ RDh6| :==RDh؁ RDh ,3.3 (2.5RDh  _You fly downwards. _There is a stone staircase leading up here.RDh_?RDh?RDhCRDhKRDhA]#####..########.!.)..$...# .# ....# .### .<...e.e   deep elf pyromancer (asleep)................#############.#.#RDh}a 0.0  A deep elf pyromancer comes into view. It is wielding a +0 rapier.RDhje.eRDhgpA1850==4.3 (1RDhEsRDh _The deep elf pyromancer shouts! _You see here a scroll of teleportation.RDh* ^  You beckon some vexing sprites to accompany your attacks.RDh; ?e.RDh@ 0---5Jinx Fly RDhJ RDhDN ; _You feel your willpower being sapped.RDh, (((((((You shoot an arrow.RDhL;*RDh"  The arrow closely misses the deep elf pyromancer.A giggling sprite leaps out and makes the deep elf pyromancer trip over its ownfeet.RDh/...e...(drained)RDh0Q13=6.1 (0.8RDh:RDhU>A _The deep elf pyromancer is lightly wounded.RDh (((You shoot an arrow. The arrow hits the deep elf pyromancer.RDh/  The deep elf pyromancer is lightly wounded.  The deep elf pyromancer gestures wildly while chanting.RDh[:t..e..§RDhZ;%9RDh:NK _The deep elf pyromancer blinks!RDh- ( You shoot an arrow. The arrow hits the deep elf pyromancer!RDhcf }  The deep elf pyromancer is moderately wounded.RDhSm ve..RDhm '7.7RDh y W _The deep elf pyromancer seems less drained.RDhg`  You shoot an arrow. The arrow hits the deep elf pyromancer.RDhE .The deep elf pyromancer is heavily wounded.---8.5RDhRDhJ _The deep elf pyromancer hits you but does no damage.RDhQ ((((((You shoot an arrow.RDh;*RDhk W e....(drained).  The arrow misses the deep elf pyromancer.A giggling sprite leaps out and bonks the deep elf pyromancer with its +0  rapier.RDham C49.3RDhv RDhB{ k _The deep elf pyromancer is heavily wounded.RDh6  You shoot an arrow. The arrow hits the deep elf pyromancer!RDh͖ ;*RDh  The deep elf pyromancer is almost dead.A giggling sprite leaps out and bonks the deep elf pyromancer with its +0  rapier.RDhC$RDhL 1850 1=720.1 _You kill the deep elf pyromancer!RDh RDhm _Your Spellcasting skill increases to level 7!RDhlR #####..########............!...)... RDhoTX$.. .# ?...####<@...............#RDh aRDhd=---1.1 (1.0 _RDhw  You now have 1858 gold pieces (gained 8).  Things that are here:  a +0 rapier; a +0 robe8---2.1 (2Fly RDhl _The sprites lose interest in your situation.RDh&RDhRDhKRDhRDh8RDh$RDhRDht9=RDhRDhRDhnL2==RDhRDh4 _Magic restored.RDhRDhXRDh,RDh i _j - 4 scrolls of teleportation (gained 1)==RDh" ,RDh RDh RDh RDhJ RDh RDh RDh RDhs RDh :81RDh RDh($ O _You now have 1881 gold pieces (gained 23).RDhq' RDh' RDh]) RDh+ RDh. RDh / RDh{0 RDh4 RDhh5 RDhC7 RDh; r _I - 3 fizzy pink potions (gained 1)RDh? RDh? 93RDh?A RDhC RDhtF RDhF RDh$H RDh"J RDhL RDhjM +1881RDhN RDhlQ RDhT RDhT RDh?V RDhRX RDhI[ RDh[ RDh&] RDh`` RDhc ,RDhNe RDhf RDh2i ,RDhk RDhJ 2Fly  _You feel your willpower return.1 _You reach down and open the door.0  There is an open door here. _ #+#####  .....##  O....  ...  ##'#  #.@#  #..#  #+####..#  #....'..#  ####.#### #..# O   two-headed ogre (aRDh [sleep)######..###########..................................)........ 508.0)  You reach down and open the door. 91.1 (29  A two-headed ogre comes into view. It is wielding a +0 giant club and a +0 dire_flail.RDh^  You beckon some vexing sprites to accompany your attacks.RDh0---==2.1 (1.0)Will/2 Jinx Fly RDh!RDhu; _You feel your willpower being sapped.RDhn ((ORDhyYou shoot an arrow. The arrow hits the two-headed ogre.  The two-headed ogre shouts in stereo!RDh5L  The two-headed ogre is lightly wounded.RDh99  You hear a shout! x2RDh!>:e.RDh>O'e   deep elf zephyrmancerRDhG?I====9 (0.8RDhCRDhP _A deep elf zephyrmancer comes into view. It is wielding a +0 short sword.RDh" (You shoot an arrow. The arrow hits the two-headed ogre.RDh :*RDh0  The two-headed ogre is lightly wounded.  A giggling sprite leaps out and smacks the two-headed ogre with its own hand.RDh RDh( .e.O (drained)RDh y13===-3.7RDh RDh j _The two-headed ogre is moderately wounded.RDhJ \  You shoot an arrow. The arrow hits the two-headed ogre.RDhY :*RDh, RDh- The two-headed ogre is moderately wounded.A giggling sprite leaps out and makes the two-headed ogre trip over its own  feet.RDh0 RDh1p The two-headed ogre is heavily wounded.RDh< RDh<D.oeOo   orc knightO   two-headed ogre (drained)RDhD= e   deep elf zephyrmancerThe two-headed ogre barely misses you. The two-headed ogre misses you.RDh=A-4.5RDh;ERDhU{ _An orc knight comes into view. It is wielding a +0 war axe.RDh]  You shoot an arrow. The arrow hits the two-headed ogre!RDh ---5.3 _The two-headed ogre is severely wounded.RDh  You shoot an arrow. The arrow hits the two-headed ogre!RDh:*RDh`h  The two-headed ogre is almost dead.A giggling sprite leaps out and doodles on the two-headed ogre's face.RDho .oOvery drained)The two-headed ogre is almost dead.The two-headed ogre closely misses you.6.2 (0.9RDhQuRDhw RDh|@_The two-headed ogre hits you but does no damage.RDh. \  You shoot an arrow. The arrow hits the two-headed ogre.RDh) :*RDh  The two-headed ogre is almost dead.A giggling sprite leaps out and smacks the two-headed ogre with its own hand.RDhERDhS(.ee   deep elf zephyrmancerRDhU1881 1=137.0 (0.8 _You kill the two-headed ogre!RDhF-  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.RDh9dertzug the SkirmisherPoltergeist of Gozag  Gold: 1881 Health: 80/80 ========================#+#####Magic: 17/22 ==================------.....##AC: 13  Str: 4.....EV: 16RDhQ:\Int: 17.o.SH: 0Dex: 26##e#XL: 12 Next: 13% Place: Dungeon:13RDh:#.@#Noise: ===------  Time: 10057.0 (0.0)#..#o) +0 shortbow#+####..#Cast: Jinxbite#....'..#RDh;Will/2 Jinx Fly ####.#####..#o   orc knight######..###########.e   deep elf zephyrmancerRDhv;.................................)........A giggling sprite leaps out and smacks the two-headed ogre with its own hand. _You kill the two-headed ogre!Casting: Jinxbite (safe; 1% risk of failure)  RDh=vConfirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateRDhA2 dertzug the SkirmisherPoltergeist of Gozag  Gold: 1881 Health: 80/80 ========================#+#####Magic: 17/22 ==================------.....##AC: 13  Str: 4.....EV: 16Int: 17.o.SH: 0Dex: 26##e#XL: 12 Next: 13% Place: Dungeon:13#.@#Noise: ===------  Time: 10057.0 (0.0)#..#o) +0 shortbow#+####..#Cast: Jinxbite#....'..#Will/2 Jinx Fly ####.#####..#o   orc knight######..###########.e   deep elf zephyrmancerRDh83 .................................)........Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateThe deep elf zephyrmancer easily resists.  The orc knight resists with almost no effort.  The jinxing sprites lose interest in you.8.0 (1Fly RDh5 RDhe8 <asting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate  The deep elf zephyrmancer easily resists.orc knight resists with almost no effort.  The jinxing sprites lose interest in you. _The deep elf zephyrmancer hits you but does no damage.RDhk RDhl RDho RDhgr F _Unknown command.RDhXbI  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. ****The deep elf zephyrmancer points at you and mumbles some strange words.RDhr v @...  The bolt of lightning misses you.5--========9Jinx Fly RDh|L _You hear a shout! x2; You hear an angry buzzing noise.RDh RDh You shoot an arrow.  The arrow hits the deep elf zephyrmancer!RDh=  The deep elf zephyrmancer is moderately wounded.RDh79-===-----8 (0.8RDh.RDhfO _The deep elf zephyrmancer hits you with a +0 short sword.RDhi  You shoot an arrow.  The arrow hits the deep elf zephyrmancer!RDh b  The deep elf zephyrmancer is heavily wounded.80=-----60.6 _The deep elf zephyrmancer closely misses you.RDh< (You shoot an arrow.  The arrow closely misses the deep elf zephyrmancer.RDhb :*RDhK oeo(unaware, drained)The arrow closely misses the deep elf zephyrmancer.The arrow hits the orc knight but does no damage.  A giggling sprite leaps out and smacks the orc knight with its own hand.  The orc knight is lightly wounded.deep elf zephyrmancer closely misses you.RDhT ^41.5 (0.9RDhAY P _The orc knight is distracted by your dazzling golden aura.RDhs1 o You shoot an arrow.  The orc knight shouts!  The arrow hits the deep elf zephyrmancer!RDhS 8oRDh) |6=-====2.3 (0.8RDh RDhQ n _The deep elf zephyrmancer is severely wounded.RDh(The arrow hits the deep elf zephyrmancer! _The deep elf zephyrmancer is severely wounded.  The arrow barely misses the deep elf zephyrmancer.orc knight but does no damage.  The orc knight is no longer distracted by gold.RDh  The orc knight is lightly wounded.  The deep elf zephyrmancer gestures wildly while chanting.RDh.oe===-3.1 _The deep elf zephyrmancer blinks!RDhqt (You shoot an arrow.RDhB;*RDhe (drained) _The deep elf zephyrmancer blinks!  You shoot an arrow.  The arrow closely misses the deep elf zephyrmancer.A giggling sprite leaps out and doodles on the deep elf zephyrmancer's face.  The deep elf zephyrmancer is almost dead.The deep elf zephyrmancer misses you.188175--5-9RDh!RDh@ _The orc knight hits you with a +0 war axe.RDht (You shoot an arrow.RDh  The arrow barely misses the deep elf zephyrmancer.The deep elf zephyrmancer casts a spell.RDhrL§eRDh'4.7RDhRDhRy _The deep elf zephyrmancer blinks! The orc knight barely misses you.RDh> RDhbQ You shoot an arrow. The arrow hits the orc knight.RDhTv  The orc knight is lightly wounded.  The deep elf zephyrmancer casts a spell. §  The deep elf zephyrmancer blinks!=5.5RDhu `§=RDhuv 4RDh*} 61.1RDh r _The deep elf zephyrmancer blinks! The orc knight misses you.RDhy @ 'You beckon some vexing sprites to accompany your attacks.5--3-2.1 (1.0Jinx Fly RDh RDh RDhū } _You feel your willpower being sapped. The orc knight barely misses you.RDh W  You shoot an arrow. The arrow hits the orc knight.RDhg@ +  The orc knight is moderately wounded.7==9 (0.8 _The orc knight hits you but does no damage.RDhmW  You shoot an arrow. The arrow hits the orc knight.RDhjJ:*RDh! RDh# The orc knight is heavily wounded.A giggling sprite leaps out and smacks the orc knight with its own hand.RDh K oee   deep elf zephyrmancerThe orc knight is heavily wounded.RDh-6=-23.7 _The orc knight closely misses you.RDhW  You shoot an arrow. The arrow hits the orc knight.RDh=:*RDhz1  The orc knight is heavily wounded.A giggling sprite leaps out and makes the orc knight trip over its own feet...o.'o.o 2 orc knights (1 wandering, 1 very dr…)  The orc knight is severely wounded.An orc knight opens the door.4.5 _The orc knight hits you but does no damage.RDh% overy drained)You shoot an arrow.  The orc knight shouts!  The arrow hits the orc knight!RDh9:*RDh95 ooThe orc knight is severely wounded.A giggling sprite leaps out and makes the orc knight trip over its own feet.  The orc knight is severely wounded.RDh%C15.3RDhRDh' _You hear a shout!RDh W  You shoot an arrow. The arrow hits the orc knight.RDh%O:*RDh("  The orc knight is almost dead.A giggling sprite leaps out and bonks the orc knight with its +0 war axe.RDh#RDh%m  The orc knight is almost dead.RDh84 .pooep   arcaniste   deep elf zephyrmancerAn arcanist comes into view. It is wielding a +0 dagger.8=06.1RDhx<RDh X _The orc knight closely misses you.RDhxq  You shoot an arrow.  The arrow hits the orc knight but does no damage.RDh :*RDhThe arrow hits the orc knight but does no damage.  A giggling sprite leaps out and doodles on the orc knight's face.  The orc knight is almost dead.  The jinxing sprites lose interest in you.The deep elf zephyrmancer casts a spell.  The deep elf zephyrmancer blinks! .oe§strong, 1 very drain…)e   deep elf zephyrmancer  The arcanist grouses about occultists.The orc knight roars a battlecry!The orc knight goes into a battle-frenzy!= 99Fly  _The orc knight closely misses you.RDh{W  You shoot an arrow. The arrow hits the orc knight.RDh*m  The orc knight is almost dead.RDh 'o'The deep elf zephyrmancer hits you but does no damage.RDhHV3--7.7RDhDRDh@ _The orc knight hits you with a +0 war axe.RDh  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.RDh3dertzug the Skirmisher..Poltergeist of Gozag  Gold: 1881..Health: 63/80 ==================------#'#####Magic: 12/22 =============-----------o....##AC:  9  Str: 4.....EV: 16Int: 17...SH: 0Dex: 26##o#XL: 12 Next: 13% Place: Dungeon:13#.@#Noise: ===------  Time: 10077.7 (0.0)#.e#o) +0 shortbow#+####..#Cast: Jinxbite#....'..#Will/2 Fly ####.#####..#oo 2 orc knights (1 strong, 1 very drain…)######..###########.e   deep elf zephyrmancerRDhp6.................................)........The deep elf zephyrmancer hits you but does no damage. _The orc knight hits you with a +0 war axe.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateRDhf +RDh6dertzug the SkirmisherRDhM..RDhqPoltergeist of Gozag  Gold: 1881RDh ..RDh:wHealth: 63/80 ==================------RDh.#'#####RDhmMagic: 12/22 =============-----------RDhi8o....##RDhAC:  9  Str: 4RDh .....RDhJ-EV: 16RDh.Int: 17RDh ...RDh -SH: 0RDh.Dex: 26RDhb)##o#RDhXL: 12 Next: 13% Place: Dungeon:13RDh#.@#Noise: ===------  Time: 10077.7 (0.0)#.e#o) +0 shortbow#+####..#Cast: Jinxbite#....'..#Will/2 Fly ####.#####..#oo 2 orc knights (1 strong, 1 very drain…)RDhuL######..###########.RDh:we   deep elf zephyrmancerRDh8B.....................RDh_!:............)........RDh!MConfirm with . or Enter, or press ? or * to list all spells.RDhQCasting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateThe orc knight easily resists.  The deep elf zephyrmancer resists with almost no effort.  The orc knight looks frightened!p.oo$ofleeing, 1p   arcaniste   deep elf zephyrmancer2138.7 (1asting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate  The orc knight easily resists.deep elf zephyrmancer resists with almost no effort.orc knight looks frightened! _The deep elf zephyrmancer hits you with a +0 short sword.RDh _Unknown command.RDhc0 g.. .. #p##### .....## o.... .o##$# #..# #@e##+####..# #....'..# ####.#### #..#######..###########.   orc knight (strong, fleeing, very dra.....................e   deep elf zephyrmancer .....). ...o.3=--9 _The deep elf zephyrmancer hits you but does no damage.RDhY k--RDh( ..#p##### .....## o..o.  ... ##$#..e#+####@.#....'####.### #..# ######..###########.....................).########RDh5oRDhZ6.RDh6oRDh^7doo 2 orc knights (1 strong, 1 fleeing, 1RDh7RDh9RDh980RDh]?RDh!B RDhBRDh0C>_The deep elf zephyrmancer hits you but does no damage.RDh #p##### ....o## o.... .##o# #..# #.e##+####..# #....@..# ####.#### #..# ######..###########...................... ......). ............. .............######## .#  The deep elf zephyrmancer attacks as it pursues you!RDh|np$o.ep   arcaniste   deep elf zephyrmancerRDhRDh-11RDhRDh _The deep elf zephyrmancer hits you with a +0 short sword. _There is an open door here.RDh z ((You shoot an arrow.RDhb  op.eovery drainp 2 arcanistsThe arrow barely misses the deep elf zephyrmancer.An arcanist comes into view. It is wielding a +0 dagger.Cornered, the orc knight turns to fight!RDhh 8*RDh< (1 fast)The arcanist casts a spell.RDhRDhWgp.oRDh5==2.5 (0.8RDhrRDh5 _The arcanist seems to speed up.RDh  You shoot an arrow.  The arrow hits the deep elf zephyrmancer!$RDhw.p 1881 =73.3 _You kill the deep elf zephyrmancer! _Your Dodging skill increases to level 6!RDh %  ....o## o.p.. ..##p#RDh.&  #..# #o.##+####$.# #....'..# ####@#### #..# ######..###########......................RDhQ* M ...........). ......   orc knight .............########   arcanist (fast) ......#  .#RDh,. RDh61 RDhND $p.o---4.3 (1.0 _RDhF RDh o.p..  ... ##$#.p..##+####o.##....'..#####.#### #@.# ######..###########............................)..............########...# ...###RDh{RDh RDhRDhqp.p$opp 2 arcanists (1 fast, 1 unaware)24=---5RDhpRDhN _The arcanist is distracted by your dazzling golden aura.RDh ... ##p#..#p.##+####$.RDh....o.###.### #..# ######@.###########.................................)..............RDh########... ...### RDhrD<).......RDh#RDh6J'oRDh8%6RDhBRDh>FRDh) ##p#..p#+####$....'.###o###RDh[  #..# #######..###########........@............).###########<)..........RDhO RDh RDh RDh^ RDh RDh RDhu [ poRDh \p   arcanist (wandering, fast)yy   vampire mosquito (wandering)A vampire mosquito comes into view. x2RDh? %7RDh RDh = _The vampire mosquito moves out of view.RDhd :..p#+####$....'.###p### #o.# RDhĥ #######..###########.....................).######## ###y<)..................RDhŪ RDh RDh RDh RDh8 RDh ..poyy.yy 2 vampire mosquitoRDh -es (1 wandering)RDh̼ 63==8RDh7 RDh. : _The vampire mosquito buzzes angrily.RDhLYp#+####$....'.###.### #.p# #######o.###########.....................).######## yy###..<)..................RDhSRDhvVBRDhFWRDhXRDh=[RDh[RDhgeEp..opy..ypp 2 arcanists (1yRDhfQ=2=9RDhnRDh:rO _The vampire mosquito buzzes angrily. The arcanist shouts!RDhE#+####$....p.###.### #..# #######..###########........op................).######## yy.###......<).......RDhp...........RDhRDhRDhRDh7RDhRDhRDh$RDhRDhRDhXIop..poyy..yo 2 orc knights (1 strong, 1 very drain…)RDhyy 3 vampire mosquitoes (1 wandering)RDh)|5=1---90RDhRDhc _A vampire mosquito comes into view.RDhΰ_....o.###p### #..# #######..###########.....................RDh9po...)......y########y.... ..y###.....<).................   orc knightyyRDhRDh~.p..oy....p....yy.yyy4==--1RDhRDh>^ _The vampire mosquito closely misses you.RDh ###.### #p.# #######..###########.....................)o....y....p.....########...yy. ..###<)..................#############.##RDh RDh _  The vampire mosquito buzzes angrily.RDhX b ......poRDh y..yyThe vampire mosquito bites you.RDh 8*RDh fast)The arcanist mumbles some strange words.RDhj D  The arcanist seems to speed up.RDho  The vampire mosquito bites you but does no damage.  The arcanist attacks as it pursues you! The arcanist hits you with a +0 dagger.RDh· ?p.RDht =...ypy RDh6 188154---==RDh܋ 2RDh RDh1 ] _The vampire mosquito barely misses you.RDh1_  Casting: Cause Fear (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.RDh+####.####dertzug the Skirmisher#p.#Poltergeist of Gozag  Gold: 1881#######..###########.RDh&Health: 54/80 ================--------.....................Magic: 11/22 ============------------............)........AC: 11  Str: 4.....................EV: 16Int: 17........o....########SH: 0Dex: 26......yp.....#XL: 12 Next: 17% Place: Dungeon:13....y.y@.....#Noise: ===------  Time: 10092.3 (0.0)RDh.............####o) +0 shortbow........<).......Cast: Jinxbite..................Will/2 Fly ....................................o   orc knight..................pp 2 arcanists (fast)..................yyy 3 vampire mosquitoes#############.##The arcanist attacks as it pursues you! The arcanist hits you with a +0 dagger._The vampire mosquito barely misses you.Casting: Cause Fear (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateRDh..####.####dertzug the Skirmisher#p.#Poltergeist of Gozag  Gold: 1881#######..###########.Health: 54/80 ================--------.....................Magic: 11/22 ============------------............)........AC: 11  Str: 4.....................EV: 16Int: 17........o....########SH: 0Dex: 26......yp.....#XL: 12 Next: 17% Place: Dungeon:13....y.y@.....#Noise: ===------  Time: 10092.3 (0.0).............####o) +0 shortbow........<).......Cast: Jinxbite..................Will/2 Fly Dh0m49m....................................o   orc knight..................pp 2 arcanists (fast)..................yyy 3 vampire mosquitoes#############.##Casting: Cause Fear (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateThe arcanist looks frightened!  The orc knight resists with some effort.  The arcanist easily resists. The vampire mosquito is unaffected. x3  The vampire mosquito bites you but does no damage.Press: ? - help, Dir - look around, f - activateThe arcanist looks frightened!  The orc knight resists with some effort.  The arcanist easily resists. The vampire mosquito is unaffected. x3  The vampire mosquito bites you but does no damage.  The vampire mosquito closely misses you.RDh=8HoppRDh8.o..yo 2 orc knights (1 very drained)p, 1 fleeing)RDh9=2-RDh;?33.3 (1RDhFRDhSv _The vampire mosquito bites you. The vampire mosquito misses you.RDhkRDhRDh\ _Unknown command.RDh{z #o.# #######..###########........p............. .....) RDh;.p............. ......######## ......yo.....# ......y......# ......y.@....####.RDh;.<)....... ........... ...RDhQ .    orc knight. #############.##  RDh,.#RDhRDhRDh RDhRDh]RDh;RDhRDhQRDh.o.pp....yoyo 2 orc knights (1 very drained)pp3---4 _The vampire mosquito bites you but does no damage.RDh 8 #######o.###########.....................pp....)RDh8 ..........######## yoyy.....####..@)..................RDhn9   orc knight #############.##  .# RDh < RDh= RDh3> RDhL? RDhB RDhC RDhF &  RDhkG bThe vampire mosquito bites you but does no damage.  The orc knight attacks as it pursues you!RDhI S  The orc knight hits you with a +0 great sword!RDhU 6 .RDhU o..p...yyoyo 2 orc knights (1 very drained)RDhV    arcanist (fast)The vampire mosquito closely misses you.RDhzW k35-----=-RDhW 5RDh^ RDha _The vampire mosquito bites you! _There is a stone staircase leading up here.RDhU  The orc knight seems less drained. The vampire mosquito misses you.The vampire mosquito closely misses you. .pstrong)The vampire mosquito misses you. x2  The orc knight roars a battlecry!The orc knight goes into a battle-frenzy!12=-6RDh<RDhh`  #..# RDh#ii #.<# #..# #..# #..# #..# #..# #..# #..# #..# #..# #..# RDhi#..# #..# #..# #..# #..# #..# # #y.# #..# #..#2 #...###@o#####..###..### RDhi)y.y............... ########################  o   orc knight ( RDhZjyyy 3 vampire mosquitoes  _The orc knight barely misses you. The vampire mosquito barely misses you.RDh.k[-----=-RDhkRDhvRDhP6-7.8 (2.5RDhRDh{ _You fly upwards. _There is a stone staircase leading down here.RDhF RDhJ Read which item? Scrolls  b - 4 scrolls of poisone - 2 scrolls of enchant armour  f - 3 scrolls labelled LOEMNI KUFITA  g - 8 scrolls labelled LOUCOXTEONU  h - a scroll labelled KOSOIP BEUM  j - 4 scrolls of teleportation  k - 3 scrolls labelled DEANGIOTIL  y - a scroll labelled GATUIREMPE  C - 2 scrolls labelled MEPEESAYSO  G - 2 scrolls labelled CUFUBE KEXA LYO [!] read|quaff|evoke[?] describe selectedRDhO#..#dertzug the Skirmisher#.<##..#Poltergeist of Gozag  Gold: 1881#..# #..# #..#Health: 36/80 ==========--------------#..# #..# #..#Magic: 12/22 =============-----------#..# #..# #..#AC: 13  Str: 4#..# #..# #..#EV: 16Int: 17#..# #..# #..#SH: 0Dex: 26# #y.# #..# #..#XL: 12 Next: 17% Place: Dungeon:12#...###@o#####..###..### Noise: --------- RDhߞ[37m Time: 10097.8 (0.0)......y.y............... o) +0 shortbow######################## Cast: JinxbiteWill/2 Fly o   orc knight (strong)yyy 3 vampire mosquitoesThe vampire mosquito misses you. x2  The orc knight roars a battlecry!The orc knight goes into a battle-frenzy! _The orc knight barely misses you. The vampire mosquito barely misses you. _You fly upwards. _There is a stone staircase leading down here.RDhGRDhy{You feel strangely unstable. The vampire mosquito barely misses you.The vampire mosquito closely misses you.The vampire mosquito bites you but does no damage.  The vampire mosquito clos  The orc knight closely misses you.  The vampire mosquito completely misses you.=8.8 (1Tele Will/2 Fly RDhlRDh RDhRDh+:_The vampire mosquito closely misses you.RDhRDh> #.<# #..#  #.<# #..# #..# #..# #..# RDhQ? #..# #..# #..# #..# #..# #..# #..# #..# #..#  #..# #..# #..# # #y@# #..# #..# #...###>o#####..###..####......y.y................RDh? S######################### RDhC n  You feel your willpower return.RDhHO ZyRDhO b.  The vampire mosquito completely misses you. _The vampire mosquito closely misses you.You feel your willpower return.The vampire mosquito bites you but does no damage.  The orc knight barely misses you.RDhQ 7=9Fly RDhY w _The vampire mosquito completely misses you.RDho.<. <# .RDh.. #. #y.# #..# #..# #...###yo#####..###..####........y................#########################RDhRDhRDhp  The vampire mosquito completely misses you.RDhRDhLdyy>[RDhQC2100RDh]RDh] _The vampire mosquito barely misses you.RDh.<. <# ... #y. #yy# #..# #..# #...###>o#####..###..####RDh........[................#########################RDh]RDhT  The vampire mosquito attacks as it pursues you!RDhlRDhv\y.yo.RDhaz27---3=1RDh RDh]y _The vampire mosquito misses you. The vampire mosquito bites you. x2RDh .<. <# .RDh g..y. #.RDhe  #oy# #..# #..# #...###>.#####..###..####........[................#########################RDh RDhQ .....#.#...# #..#RDh #...# #>.##...# #..# #...# #..# #...# #..# RDh #..@# #.<# #...# #..# #...# #.<# #.RDh/  #...# #..# #. RDh #...# #..# #..# #. #...# #..# #..# # RDho 3#...# #y.# #..# #.#...# #.y# #..# #. # #oy# #..# #. RDhA RDh1 RDh \8----2RDh @Fly RDh RDh @ _Your surroundings suddenly seem different.RDhF1RDhNX]9=4=0RDhe30= 9RDh[fRDhfRDh k9=RDhk) 8 RDhkRDh@ps _You feel your existence waver again.RDhpS1=RDhqRDhAuRDhuF5=RDh?vRDh;y,RDh6zRDh}RDh~02RDh~RDhՁ,RDĥRDhRDh9=RDhRDhRDh|333RDhRDhcRDh͎F6=RDhyRDhL,RDh4==7=RDhӨa5=RDhBRDhq_RDhװD6=RDhPRDh7,RDhҴRDh98RDh(=RDh\RDh97RDhe0=RDhRDh,RDh[RDh,RDhsRDhr98RDh:==RDhjRDh99RDh(=RDh=RDh<,RDhRDh99RDhRDhpRDhY,RDh!RDh9=RDh2RDhRDh6:40RDh0=RDhRDh:20RDh(=RDhTRDh,RDhRDh91RDh(=RDhVRDha,RDh)RDh9=RDh%RDhRDh"RDh^21=RDhRDhQN3=RDh,RDhP 4=2==RDhg _Magic restored.RDhRDhRDhRDha5=RDhRDhVP==RDh=RDh,RDhURDh 96RDh!RDhf!RDh#,RDh+&RDh',RDh(RDhh+97RDh+0=RDh%,RDh/,RDhM0RDh3,RDh$4RDh798RDhq7(=RDh7RDh:,RDhj;RDh>,RDh>RDhBO9RDhBRDh)E,RDh$FRDhI,RDhIRDhqL:50RDhL0=RDh/MRDhO,RDhPRDhc=1=RDh+g92RDhgRDh*hRDhpmBRDho,RDh3pRDhsO3RDhtRDhmx,RDhgyRDhj|,RDh/}RDhȀRDh'L4=RDhRDh,RDhRDho,RDhRDhM95RDh(=RDhRDh/,RDhRDhRDh_,RDhRDhRDho' RDh][ o-86.8 (84.0)o   orc knight (wandering) _An orc knight is nearby!RDhB o....#...##..#>.<.<#..# #..##...# #...###>.#####..###. 67.8 (1.0) _RDh=U+ #...##..#>.<.<#..# #..##...#........[........... 8RDhed3RDhGeRDhn57=RDhloRDhw,RDhyRDhRDhGRDhRDhoRDhW8=RDhRDhRBRDhJ,RDh@RDhRDhl%9RDh9RDh,RDh RDh,RDh4RDh٬60=RDh,RDh RDhoo   orc knight (wandering)RDhY|  #...# #.o.# #..#  #...# #>.#  #...# #..#  #...# #..#  #...# #..#  #...# #.<#  #...# #..#  #..@# #.<# 2002.0) #...# #..# #..#  #...# #..# #..#  #...# #..# #..#  #...# #y.# #..#  #...# #.y# #..#  #...# #oy# #..#  #...###> RDhP[ _You start resting.RDhN #...# #.o.# #..#  RDhO#...# #>.#  #...# #..#  #...# #..#  #...# #..#  #...# #.<#  RDhRq#...# #..#  #..@# #.<#  #...# #..# #..#  #...# #..# #..#  #...# #..# #..#  #...# #y.# #..#  #...# #.y# #..#  #...# #oy# #..#  #...###> [RDhSRDh\RDh_b _An orc knight is nearby!RDh  You beckon some vexing sprites to accompany your attacks..oo0---==1.0)Will/2 Jinx Fly  _You feel your willpower being sapped.RDh)Y ((((RDh#*P(You shoot an arrow. The arrow hits the orc knight.RDhL:*RDh܇}  The orc knight is lightly wounded.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the orc knight with its own hand...o....(drained)RDhوq13 =2.6 (0.8RDhN _The orc knight is lightly wounded.RDh>`(((((((RDhRDhf...o...1=3.5 (0.9RDhmRDhq _You shoot an arrow. The arrow barely misses the orc knight.RDhNW (((RDh'OaYou shoot an arrow.  The arrow hits the orc knight but does no damage.RDhRDhSX.o..RDh}'4.4RDh'RDh8 _The orc knight is lightly wounded.RDhm ((You shoot an arrow.  The arrow hits the orc knight but does no damage.RDh RDh: R.o.RDh C---5.3RDhP RDhK    The arrow hits the orc knight but does no damage. _The orc knight is lightly wounded.  You shoot an arrow.  The arrow hits the orc knight but does no damage. _The orc knight is lightly wounded.RDhG&(RDhI:((((((RDh;4*RDhe.....o.very drained) _The orc knight is lightly wounded.  You shoot an arrow.  The arrow hits the orc knight but does no damage. _The orc knight is lightly wounded.  You shoot an arrow. The arrow barely misses the orc knight.  A giggling sprite leaps out and bonks the orc knight with its +0 great sword.21=6.1 (0.8 _The orc knight is lightly wounded.RDh (You shoot an arrow. The arrow hits the orc knight.RDhvURDhj.o9 _The orc knight is lightly wounded.RDh  You shoot an arrow. The arrow hits the orc knight!RDh>:*RDh=1 oThe orc knight is moderately wounded.A giggling sprite leaps out and makes the orc knight trip over its own feet.  The orc knight is moderately wounded.RDh.53---7.8 (0.9 _The orc knight hits you with a +0 great sword!RDhOW  You shoot an arrow. The arrow hits the orc knight!RDh:*RDh, oThe orc knight is heavily wounded.A giggling sprite leaps out and bonks the orc knight with its +0 great sword.  The orc knight is heavily wounded.RDh,8.6 (0.8RDhRDh9X _The orc knight closely misses you.RDhW  You shoot an arrow. The arrow hits the orc knight!RDh :*RDh~ o _The orc knight closely misses you.  You shoot an arrow. The arrow hits the orc knight!  RDh5 4The orc knight is severely wounded.  A giggling sprite leaps out and makes the orc knight trip over its own feet.  The orc knight is severely wounded.The jinxing sprites lose interest in you.RDh I4=--RDhZ }=9.4Fly RDhM RDh  [ _The orc knight completely misses you.RDhO  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.RDh(Z#...#dertzug the Skirmisher#...# #..#Poltergeist of Gozag  Gold: 1881#...# #>.#Health: 54/80 ================--------#...# #..#Magic: 17/22 ==================------#...# #..#AC: 13  Str: 4#...# #..#EV: 16Int: 17#...# #.<#SH: 0Dex: 26#..o# #..#XL: 12 Next: 17% Place: Dungeon:12#..@# #.<##. Noise: ===------  Time: 10209.4 (0.0)#...# RDhZ#..# #..# #. o) +0 shortbow#...# #..# #..# #. Cast: Jinxbite#...# #..# #..# #. Will/2 Fly #...# #y.# #..# #.#...# #.y# #..# #. o   orc knight (very drained)#...# #oy# #..# #.#...###>.#####..###.........[...........The jinxing sprites lose interest in you. _The orc knight completely misses you.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (mildly dangerous; 1% risk of failure)  PresRDhd^Is: ? - help, Dir - look around, f - activateRDhp#...#dertzug the Skirmisher#...# #..#Poltergeist of Gozag  Gold: 1881#...# #>.#Health: 54/80 ================--------#...# #..#Magic: 17/22 ==================------#...# #..#AC: 13  Str: 4#...# #..#EV: 16Int: 17#...# #.<#SH: 0Dex: 26#..o# #..#XL: 12 Next: 17% Place: Dungeon:12#..@# #.<##. Noise: ===------  Time: 10209.4 (0.0)#...# RDhF#..# #..# #. o) +0 shortbow#...# #..# #..# #. Cast: Jinxbite#...# #..# #..# #. Will/2 Fly #...# #y.# #..# #.#...# #.y# #..# #. o   orc knight (very drained)#...# #oy# #..# #.#...###>.#####..###.........[...........The jinxing sprites lose interest in you. _The orc knight completely misses you.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (mildly dangerous; 1% risk of failure)  PresRDhHs: ? - help, Dir - look around, f - activateo.ofleeing, very drained)410.4 (1 _The orc knight completely misses you.Jinxbite (safe; 1%  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate _The orc knight looks frightened!RDhgRDh1RDhRDh RDh@_Unknown command.RDhO  You beckon some vexing sprites to accompany your attacks.o.6--1Jinx Fly  _You feel your willpower being sapped.RDh9 % ((oYou shoot an arrow.  The arrow hits the orc knight but does no damage.  Your attack snaps the orc knight out of its fear.RDh.Y :*RDh(;   The orc knight is severely wounded.A giggling sprite leaps out and makes the orc knight trip over its own feet..o. 5=2.2 (0.8 _The orc knight is almost dead.RDhP (((((((You shoot an arrow.RDh .....o.3.0 _The arrow closely misses the orc knight.RDh (You shoot an arrow.  The arrow hits the orc knight but does no damage.RDh:*RDhz  The orc knight is almost dead.A giggling sprite leaps out and smacks the orc knight with its own hand.RDh[.o8RDh ^ _The orc knight is almost dead.RDh+rW  You shoot an arrow. The arrow hits the orc knight.RDh:*RDh  The orc knight is almost dead.A giggling sprite leaps out and doodles on the orc knight's face.RDh2e$RDhL 1881 =-224.6RDhN _You kill the orc knight!RDh3RDh.RDh8H _No target in view!RDhRDh˸RDhsRDhH _No target in view!RDh Mo.... .>.RDh .# #.<. <# RDh #...# #..# #..# #.#...#RDhv RDh Y6---5.6 (1.0 _RDhf, RDhk9  You now have 1890 gold pieces (gained 9).  Things that are here:  a +0 great sword; a +0 plate armourRDh9 90---6.6 (2Fly RDh? RDhbC  RDhC ^_The sprites lose interest in your situation.RDh 7=57=3RDh"K8==8=RDh-XRDh1RDh1318909RDh2RDh592RDhj6RDh:7RDh>;RDh;9=RDh<RDh@:60RDh'A(=RDhARDhERDhlFg9=1RDhTGRDhJ,RDh(RDh\,,RDh-RDhL0RDh3RDhz4RDh6RDhIRDhORDhPRDhoRDhuBRDhv,RDhxRDh.{~ _f - 4 scrolls labelled LOEMNI KUFITA (gained 1)RDh~3RDhBRDh RDhb,RDhRDh1RDh3,RDhRDh͍RDhߐ,RDhRDhRDhÚ0#.. #....#.. #.# ....#.####.. #.# ... #.##.. #.# ..# #.##.. #.# ..# #.##..#####.# ..# #.# ####........#####..# #.# ...................# #.# ####...###......@!.# #.#RDh#...# #..#####..# #.# #...# #>.# ..# #.# #...# #..# ..# #.# #...# #..# ..# #.##...# #..# ..# #.# J   slime creature (asleep)#...# #.<# .J# #(##..)# #..# ..# #.##...# #.<# #..# #.#RDh1305.6 (89.0)RDhԨ+6.6 (90RDhRDh7a _A slime creature comes into view.RDhT (((((JRDhYou shoot an arrow. The arrow hits the slime creature.  The slime creature quivers.RDh.....J===7.4 (0.8)RDh R _The slime creature is lightly wounded.RDh #.. # #.. #.# .... #. #.. #.# ...RDho #.# #.. #.# ..# #.# #.. #.# ..# #.# #..#####.# ..# #.##.#####..# #.#.....# #.##...###.....@.!.# #.#RDhw #...# #..#####..# #.# #...# #>.# ..# #.# #...# #..# ..# #.# #...# #..# ..# #.# #...# #..# ..#RDh;| #.# #...# #.<# .J# #(# #..)# #..# ..# #.#  #...# #.<# #..# #.#RDhRDhs6---8.4 (1.0RDhRDhRDh #.. # #.. #.# .... #. #.. #.# ... #.# #.. #.# ..# #.# #.. #.# ..# #.#RDh #..#####.# ..# #.#  #####.#####..# #.#  .# #.#  #####...###.!.# #.# #...# #..#####..# #.# #...# #>.# ..# #.# #...# #..# ..# #.#  #...# #..# ..# #.# #...# #..# ..# #.# RDhe #...# #.<# .J# #(#  #..)# #..# ..# #.#  #...# #.<# #..# #.# RDhcRDh!A---9RDhDRDhmRDhG  #.. # #.. #.# .... #. #.. #.# ... #. #.. #.# ..# #. #.. #.# ..# #. #..#####.# ..#RDh  #. #####.#####..# #. .# #. #####...###.!.# #. #...# #..#####..# #. #...# #>.# ..# #. #...# #..# ..# #. #...# #..# ..# #. #...# #..# ..# #. #...# #.<# .J# #( #..)# #..# ..# #. #...# #.<# #..# #.RDh RDh: &10RDhT RDhr RDh7- V #.. # #.. #.# .... # #.. #.# ... # #.. #.# ..# # #.. #.# ..# #RDh1  #..#####.# ..# # #####.#####..# # .# # #####...###.!.# # #...# #..#####..# # #...# #>.# ..# # #...# #..# ..# # #...# #..# ..# # #...# #..# ..# # #...# #.<# .J# # #..)# #..# ..# #Dhb2 37m #...# #.<# #..# #RDh? RDh@ %1RDhG RDh K SDhSDhESDh'SDhSDhBSDh JJ   slime creatureSDh(!  #.. #.. #.# ....  #.. #.# ...  #.. #.# ..#  #.. #.# ..#  #..#####.# ..#  .......#####..#  ..............#  #..@....!.# 2 #...# #..#####J.#  #...# #>.# ..#  #...# #..# ..#  #...# #..# ..#  #...# #..# ..#  #...# #.<# .J#  #..)# #..# ..#  #...# #.<# #..# _You start waiting.SDh #.. #.. #.# ....  #.. #.# ...  #.. #.# ..#  #.. #.# ..#  SDh_#..#####.# ..#  .......#####..#  ..............#  #..@....!.#  #...# #..#####J.#  #...# #>.# ..#  #...# #..# ..#  #...# #..# ..#  #...# #..# ..#  #...# #.<# .J#  #..)# #..# ..#  #...# #.<# #..# SDhSDhSDhe _A slime creature is nearby!SDhҌ^  You beckon some vexing sprites to accompany your attacks.SDhJ.0---==3Will/2 Jinx Fly SDhRSDh߮; _You feel your willpower being sapped.SDh (((You shoot an arrow. The arrow hits the slime creature!SDhH SDhS I..J.SDhT 4=4.2 (0.8SDh\ SDhV` < _The slime creature is lightly wounded.SDh (( You shoot an arrow. The arrow hits the slime creature!SDh8 SDh H.J.SDh ,5.1 (0.9SDhĪ SDhĭ i _The slime creature is moderately wounded.SDh{x ((((((You shoot an arrow.SDhSDhgJ...!.SDh*9 (0.8SDhSDha _The arrow barely misses the slime creature.SDh( [  You shoot an arrow. The arrow hits the slime creature!SDhu  The slime creature is heavily wounded.SDhC---6.7SDh;j _The slime creature misses you.SDh5  You shoot an arrow. The arrow hits the slime creature!SDhv  The slime creature is severely wounded.SDh<Y69----7.5SDhaSDh2 _The slime creature hits you!SDhAt  You shoot an arrow. The arrow hits the slime creature.SDh 70=---1=8.3SDh SDh b _The slime creature is almost dead.SDhs [  You shoot an arrow. The arrow hits the slime creature!SDh o$SDhr SDhɈ q1890 ==49.1SDhř  _You kill the slime creature! _No target in view!SDhK#.. #.#.. #.# .... #.#.. #.# ... #.#.. #.# ..# #.#.. #.# ..# #.#..#####.# ..# #.SDhz"#####.#####..# #..# #.#####...###...@...!.# #.#...# #..#####..# #.#...# #>.# ..# #.#...# #..# ..# #.#...# #..# ..# #.#...# #..# ..# #.#...# #.<# .J# #(#..)# #..# ..# #.#...# #.<# #..# #.SDh8=---SDh20.1 (1.0 _SDhGSDhN  You now have 1899 gold pieces (gained 9).SDh91---1.1 (2Fly SDhSDhl _The sprites lose interest in your situation.SDh?uSDhSDhCBSDhxh 2 _You start resting.SDh 32==4.1 (3SDh4SDhf% _Magic restored.SDhn 3SDh SDhc BSDh SDh SDhm SDhd SDh %3SDh# SDhd SDh :==SDhJ SDh SDhZ SDh SDh SDh K4=SDh SDh SDh  +1899SDh SDh SDhO SDh SDhH SDh U5=SDh SDh-% SDh% SDh}& SDh* SDh1+ SDh+ SDh/ SDhl0 %6SDh>1 SDh5 ,SDh6 SDh: ,SDh: SDh[> SDh> K7=SDh? SDhE SDhM j 39.1 (15.0) _You start resting.SDhM m40.1 (16Fly SDhQ SDhS _ _You feel your willpower return.SDhlV #.. # #.. #.# .... # #.. #.# ... # #.. #.# ..# # #.. #.# ..# #SDhn #..#####.# ..# # #####.#####..# # .# # #####...###.!.# # #...# #..#####..# # #...# #>.# ..# # #...# #..# ..# #SDhDp #...# #..# ..# # #...# #..# ..# # #...# #.<# .J# # #..)# #..# ..# # #...# #.<# #..# #SDhSDh(01.0)SDhSDhSDh9rSDhsSDh@vSDhSDhɂU8=SDhSDh,SDh"SDhw,SDhSDh;9SDhSDhh,SDh$SDh/,SDh SDh[_ _You start resting.SDh77.1 (680=8.1 (7 _HP restored.SDh #.. #.# ....  #.. #.#   #.. #.# ..#  #.. #.# ..#  #..#####.# ..# #####........#####..#  ....................#  #####...###SDh2'!.#  #...# #.@#####..#  #...# #>.# ..#  #...# #..# ..#  #...# #..# ..#  #...# #..# ..# #...# #.<# .J# #..)# #..# ..# #...# #.<# #..# #...# #..# #..# #..#SDhSDh*9.1 (1SDhSDhoSDh]  #.. #.#  #.. #.# ..# #.. #.# ..# #..#####.# ..######........#####..# ....................# #####...###.......!.# #...# #..#####..#SDh!  #...# #@.# ..# #...# #..# ..# #...# #..# ..# #...# #..# ..# #...# #.<# J# #..)# #..# ..# #...# #.<# #..# #...# #..# #..SDh" # #..#  #...# #..# #..# #..#SDh0 SDhW1 &50SDh:6 SDh9 c _There is a stone staircase leading down here.SDhISDhB1 _SDhSDh[9@  ...............  ...............  ...............   ...............  ####. .....?..  ..... ...............  ..... ...............  3 ..... .......@.......  ##### .##############   SDh9'   # .   ..   SDhU:  ..   .. SDh:D SDh;9=SDheFSDhˤ*8 (1.7SDhSDh _You fly downwards.  Found a scroll labelled IRCHAR DEN ANA. _There is a stone staircase leading up here.SDh _SDhSDh,SDhSDhh ################ ..  ........  ..  .. ######... ....... ................. ....... ................. ....... .........<....... ###### ##.##############  #  ###SDhR . SDhb-4.8 (3.0SDh*5.8 (4SDhSDhNd _L - a scroll labelled IRCHAR DEN ANASDh 3SDh- SDh XSDh* SDh! SDh̹ SDh SDh$ SDh ,SDhV SDh SDh ,SDh SDhk SDhQ t p.#..################ $.#...................... ..#...................... ### #.................... # #..... ###########.......... .................... ...)........... .........SDh ......<....... ############.############## # #.#  # #.#  o...#### #. )....... ..# J   slime creature (asleep) ...........J ..................SDh< &9SDh +60.8 (5SDhu SDh a _A slime creature comes into view.SDh"^  You beckon some vexing sprites to accompany your attacks.SDh0---==1.8 (1Will/2 Jinx Fly SDhSDhI; _You feel your willpower being sapped.SDh: (((((J  You shoot an arrow. The arrow hits the slime creature!SDh ;*SDh You feel your willpower being sapped.  You shoot an arrow. The arrow hits the slime creature!  The slime creature is moderately wounded.You feel bolstered by spreading misfortune.  A giggling sprite leaps out and smacks the slime creature with its own  pseudopod.  The slime creature is moderately wounded.SDh] V....JJ 2 slime creatures (1 wandering, 1 dra…).J13 =2.6 (0.8SDh® SDhu a _A slime creature comes into view.SDh I ((((Jdrained)You shoot an arrow.  The slime creature quivers.The arrow hits the slime creature.SDh ;*SDhXe  The slime creature is heavily wounded.A giggling sprite leaps out and makes the slime creature trip over its own  pseudopods.SDhh SDht ...J.J.SDhu '3.4SDh~ SDh f _The slime creature is heavily wounded.SDhs (((You shoot an arrow. The arrow hits the slime creature!SDh?\...4.2SDhSDhg _The slime creature is severely wounded.SDh%J.#  .# ################ # . .# ... ##.  #.. ##########. .. )....... ..................<....... ############.############### #.# ...# #.# ...#### #J#  ..# .J... ...SDhMSDhVBSDh![:J.SDh\R------5.2 (1.0SDhdSDhdhSDh ((You shoot an arrow. The arrow hits the slime creature!SDhA ;*SDhe..J very drained)You shoot an arrow. The arrow hits the slime creature! SDhfK_The slime creature is severely wounded.  You shoot an arrow. The arrow hits the slime creature!  The slime creature is almost dead.  A giggling sprite leaps out and makes the slime creature trip over its own  pseudopods.SDhgd1====6.0 (0.8SDhqSDhtb _The slime creature is almost dead.SDh^U# #  # ################ # .  ...SDh` ##.  #. ######### . ). ..................<....... ############.############### #J## #.#    slime creature (#### #J#SDha> ..# SDhcSDh7dSDhlJ.JJ 2 slime creatures (1 very drained).SDh@n6---7.0 (1.0SDhtSDhwSDh[  You shoot an arrow. The arrow hits the slime creature!SDh(($   slime creatureSDhZySDhP]..J.SDhâe1899 =5===8 (0.8SDhSDhƱR _You kill the slime creature!SDhll (((You shoot an arrow. The arrow hits the slime creature!SDh..J.8.6SDh< _The slime creature is lightly wounded.SDhg ... ....################  .  ... #.  #. ######## . ). ..................<....... ############J############## .# #.# # #### #.# ..#J$---9.6 (1.0SDh (( You shoot an arrow. The arrow hits the slime creature.SDh ;*SDhm The slime creature is lightly wounded..  The slime creature is moderately wounded.A giggling sprite leaps out and makes the slime creature trip over its own  pseudopods.  The slime creature is moderately wounded..J.(drained)4===70.4 (0.8Fly  _The jinxing sprites lose interest in you.SDh (You shoot an arrow. The arrow hits the slime creature.SDhʋ J.1.2 _The slime creature is moderately wounded.SDh[  You shoot an arrow. The arrow hits the slime creature.SDh JJ 2 slime creatures (1 wandering, 1 dra…)The slime creature is moderately wounded.A slime creature comes into view.2==2.0 _The slime creature hits you but does no damage.SDhA Jdrained)You shoot an arrow.  The slime creature quivers.The arrow hits the slime creature!SDhJ.8 _The slime creature is heavily wounded.SDhu  You shoot an arrow.  The arrow hits the slime creature but does no damage.SDh]Q  The slime creature is heavily wounded.  The slime creature hits you!J$JJ 3 slime creatures (1 wandering, 1 dr…)68----3.6 _A slime creature comes into view.SDh Jdrained)You shoot an arrow. The arrow hits the slime creature.SDh>yu  The slime creature is heavily wounded.SDhSDhJ.J.SDh'4.4SDhSDh: _The slime creature seems less drained. The slime creature barely misses you.SDh (((You shoot an arrow.SDhG J..  The arrow barely misses the slime creature.SDhI D==5.2SDhR SDhW [ _The slime creature barely misses you.SDhU  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.SDh{%dertzug the SkirmisherPoltergeist of Gozag  Gold: 1899 ...Health: 68/80 ====================----....################Magic: 18/22 ===================-----......................AC: 14  Str: 4......................EV: 16Int: 17#....................SH: 0Dex: 26#....................XL: 12 Next: 25% Place: Dungeon:13 ########........@...........Noise: ===------  Time: 10375.2 (0.0) ...............J............o) +0 shortbow )..............J............SDh^Cast: Jinxbite ....................<.......Will/2 Fly .############J############## .##.#JJJ 3 slime creatures .##.# .#####.# .......#The arrow barely misses the slime creature. _The slime creature barely misses you.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateSDhdertzug the SkirmisherPoltergeist of Gozag  Gold: 1899 ...Health: 68/80 ====================----SDh%!....################Magic: 18/22 ===================-----......................AC: 14  Str: 4......................EV: 16Int: 17SDh#....................SH: 0Dex: 26#....................XL: 12 Next: 25% Place: Dungeon:13 ########........@...........SDh*\Noise: ===------  Time: 10375.2 (0.0) ...............J............o) +0 shortbow )..............J............Cast: Jinxbite ....................<.......SDhAWill/2 Fly .############J############## .##.#JJJ 3 slime creatures .#SDh1#.# .#####.# .......# _The slime creature barely misses you.SDh5Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateThe slime creature looks frightened! x2SDhZSDh.J$JJJ(2 fleeing) SDh;) Casting: Jinxbite (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.asting: Cause Fear (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate  SDhKThe slime creature looks frightened! x2resists with some effort.SDhw59---66.2 (1SDhSDh*2 _The slime creature hits you!SDh;  _Unknown command.SDhnR  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.SDh[ .JThe slime creature is distracted by your dazzling golden aura.SDh\ 45-------6---SDhp] U7Jinx Fly SDhcc SDh?f 2 _The slime creature hits you!SDh~  You shoot an arrow.  The slime creature quivers.The arrow hits the slime creature!SDh;*SDhJ, 1 drai…)The slime creature quivers.arrow hits the slime creature! SDh_ The slime creature is severely wounded.A giggling sprite leaps out and smacks the slime creature with its own  pseudopod.  The slime creature is almost dead.SDh7P7=8.0 (0.8SDhSDh$ SDhSDh87_The slime creature hits you but does no damage. SDh[  You shoot an arrow. The arrow hits the slime creature. SDhy  The slime creature is almost dead.The slime creature seems to regain its courage. SDh SDh JJ1 wandering, 1 drJ SDhIThe slime creature is no longer distracted by gold. SDh@6---- SDh8 SDh SDhV _Cornered, the slime creature turns to fight! _A slime creature comes into view. SDh2C Jdrained)You shoot an arrow.  The slime creature quivers.The arrow hits the slime creature. SDh[<  ... ....################  ......................  ......................  #....................  #.................... .......@........... ......J............ )................... ...........<....... ####J##############  #J# J   large slime creature #J# JJ 2 slime creatures (1 drained) #.# ..#The slime creature is almost dead.The slime creature misses you. SDh`?" ... ....################  ......................  ......................  #....................  #.................... .......@........... ......J............ )................... ...........<....... ####J########## #J# #J#  J.   slime creature (9.6  SDhBVO_Two slime creatures merge to form a large slime creature.  SDh._ SDh_6You shoot an arrow. The arrow hits the slime creature. SDh;* SDh8c  The slime creature is almost dead. SDhmA giggling sprite leaps out and smacks the slime creature with its own  pseudopod. SDh SDhj$J$ SDh T7=-7 SDh= 80.4 SDh  SDhT R _You kill the slime creature! SDhHF ((You shoot an arrow.  The arrow hits the large slime creature! SDh ;* SDhK  $.J SDh (drained)The large slime creature is lightly wounded.  A giggling sprite leaps out and smacks the large slime creature with its own  pseudopod. SDhʬ C81.2 SDh  SDh B _The large slime creature is lightly wounded. SDh¸.......################....................... # #. #######. ........$ . . SDh޹:J< ############$############## # #.# # #J# #####.#... ..#... SDh SDh SDh|BJ. SDh18997=---2.2 (1.0 SDh3 SDhg SDhT`>... ....################ ...................... .  #  #.   SDhb######.  .......$  J.  ....<  ###########$##############   #.#  #J#  ####.#  ... ..#  ...   ...   SDhAg SDhnH.J SDhqA---3 SDhv SDhzz SDh2....################ ...................... .  #  #. SDh$  #####.  ......$  J  ..@<  ##########$##############   #.# #J#  ###.#  .. ..#  ...   ...     =4Fly  SDh SDhqi _The jinxing sprites lose interest in you. SDh1....#  .  .  #.  #.  .  $.  J.  .  $#  #.#  #J#  # #.#  . ..#   ...   ...    ..J SDhpS8=5 SDh SDhr _The large slime creature seems less drained. _There is a stone staircase leading up here. SDh4 3 SDh  SDh6  SDh˔ P.J SDh" p8=6 _ SDhU  SDh  SDh ~#.. #.# ...  SDhw  SDh( #.. #.# ..#  SDh  #.. #.# ..#  #..#####.# ..#  #####........#####..#  .............#  #####...###.......!.#  SDh #...# #..#####..#  SDh 2 SDh  SDh #...# #@.# ..#  SDhA  SDh #...# #..# ..#  SDh #...# #..# ..#  SDh #...# #..# ..#  SDh  SDhh #...# #.<# .J# SDh  SDh #..)# #..# ..# SDh  SDh f#...# #.<# SDh .#..# SDh}  SDh7 #...# #..# #..# #..# SDh  SDh #...# #..# #..# #..# SDh-  SDh = SDh  SDh  SDhR SDhS9 SDhS%7.7 (2.5 SDhnY SDh\  SDhL]  SDh]_You fly upwards.  SDh~^U_There is a stone staircase leading down here. SDh _50=9= SDhr SDh]1=7 SDh SDh, SDh SDh SDh)A=6 SDh~ SDh SDhۥZ25 SDh֩ SDhJL20= SDh SDh SDh, SDhe3 SDh( SDh SDh SDh@ SDh}9= SDh7 SDh SDhz4=1= SDhp SDh, SDh SDh :4 SDh|6Fly  SDh SDhKX _You feel your willpower return. SDh95 SDh%(= SDhf SDhO= SDhj  SDh , SDh SDh SDh!f62== SDh / _Magic restored.57===3 SDh0, SDhb6B SDh=7 SDhD;m8= SDh< SDh@, SDhB SDh.# #..# # SDh`#.# SDh8  SDh494.7 (107.0)  A vampire mosquito comes into view. SDh SDh k.yy SDh+58 SDh*@ _Found 9 gold pieces. SDh*  _You can't go down here! SDh3 SDh) SDh/F _Unknown command. SDhh)#$............y.....# #..####...=.....  #..#.######$ ###..#.# #### SDh?. ##........#####.. ......... ##...###.........  #...# #..#####.>.# . SDh SDh  SDhc#&.y SDh$76.0) _ SDh+ SDh. SDhR .# #..####=..#....y.....##........# SDh~ #.#...# #.#####$...# ###..# #### ##........#### ....... ##...###......  #...# #..#####>.# . SDh  SDh  SDhz &.y SDh/ %7 SDh  SDh(  SDh # #..####=..#.......#....#.# #.y...#####..$ ### #### ##........#### ....... ##...###......  SDhӅ #...# #..#####>.# . SDhׇ  SDh  SDh &.y SDh %8 SDh&  SDh  SDh 5^  You beckon some vexing sprites to accompany your attacks. SDh,.y SDh78-0---==9Will/2 Jinx Fly  SDh% SDhO[ _You feel your willpower being sapped. The vampire mosquito bites you. SDh`((((((( SDhz ......y  You shoot an arrow. The arrow misses the vampire mosquito. SDh{o5--=500.5 (0.8 SDh SDh5 _The vampire mosquito bites you. SDh  You shoot an arrow. The arrow hits the vampire mosquito! SDhaX:* SDhAy (very drained)  The vampire mosquito is heavily damaged. SDhrBPYou feel bolstered by spreading misfortune.  A giggling sprite leaps out and smacks the vampire mosquito with its own  antenna.  The vampire mosquito is severely damaged.The vampire mosquito completely misses you. SDhIN13 1.3 SDhP SDhhTH _The vampire mosquito bites you but does no damage. SDhf  You shoot an arrow. The arrow hits the vampire mosquito. SDh4:* SDh  The vampire mosquito is almost destroyed.A giggling sprite leaps out and makes the vampire mosquito trip over its own  legs. SDhD$ SDh= s1899 ----82.1 SDh SDhZW _You destroy the vampire mosquito! SDh 3 SDhW  SDh" H _No target in view! SDhk 3 SDh  SDh H _No target in view! SDhX M.......# ...#####=.. #...... ........####.$. SDhY 6.###..#  #..#####.# ####### .............. ##...###.........##.####..# SDhaZ  SDhf  SDhRh E6---3.1 (1.0 _ SDhn  SDh{   You now have 1903 gold pieces (gained 4).9031=---4.1 (2Fly  SDh   SDhY l _The sprites lose interest in your situation.SDhSM$.......# ...#####=..# ..# SDhS...# #..........#####.$...###..#  #..#####.# ##SDht##### .................##.###..#SDh^SDh*5.1 (1SDh[SDh<SDh M ###$........# .####= ......####.$...###..#  #..#####.# ##........#####..##.#.#..#SDh=SDh^S7=6SDhaSDh3SDhSDhBSDhSDha9=SDhSDh 19038= _You start resting.SDh+8.1 (2SDhY2==9.1 (3SDhSDh% _Magic restored.SDh H #...# #.......####...# #$# #.......# #.......# #..######....=..# #. #.# #. #.. #.# #....... SDh) #.. #.# #..@....# #.###### #.. #.# #...$...# #.# #.. #.# #..###..# #.# #.. #.# #..# .# #.# ..#####.# #..# # ######..# ................# #...###.........# #...# #..####SDh SDh G210.1 (1SDh SDh SDh#... ##...yy..# #...# ##.......####...# ##$# ##.SDhб......# #.......# #..#######....=..# #.< #.# #. .. #.# #........ .. #.# #.......# #.####### .. #.# #...$...# #.# # .. #.# #..###..# #.# # .. #.# #..# ..# #.# # ..#####.# #..# ..# #.# # yy 2 vampire mosquitoes (dormant)#####..# .# #.# # ........# .# #.# [SDh34m# ...###.........# #.# #SDh  2 vampire mosquitoes come into view.SDhvSDh y.yyyyy 3 vampire mosquitoes (1 wandering)The vampire mosquito buzzes angrily. x2SDh.==1SDhSDh>c _A vampire mosquito comes into view.SDh  #....$....# #... #.#...y...# #...# #z#...y...####...# #.#$...y# #z#.......# #z#.......# #..######.#....=..# #.< SDhW#.# #. . #.# #......... . #.# #.......# #.#######. . #.# #...$...# #.# #. . #.# #..###..# #.# #. . #.# #..# ..# #.# #. .#####.# #..# ..# #.# #.#####..# ..# #.# #....# .# #.# #.SDh:  Found 12 gold pieces.SDhSDhSDhSDhSDhISDh(}..y.yyySDhe)_912SDh/SDh2: _The vampire mosquito buzzes angrily.SDh: ...$....# #...#...# #z##.$..y.......z....y..# #..######.=.....<.. .#.########$ #### ####. .SDh ^......#####.......### SDh ,SDh2 SDh÷ SDh SDhD SDh 2..yySDh8 K==--3SDhQ SDhf SDhz  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. The vampire mosquito misses you.SDh{ ..yyy  The vampire mosquito barely misses you.0---0==4Jinx Fly  _The vampire mosquito completely misses you.SDh]  You shoot an arrow. The arrow hits the vampire mosquito!SDhT :*SDh2vy(1 very drained)  A giggling sprite leaps out and smacks the vampire mosquito with its own  antenna.  The vampire mosquito is severely damaged.  The vampire mosquito bites you but does no damage. x2  The vampire mosquito bites you. The vampire mosquito barely misses you.3=5.0 (0.9 _The vampire mosquito bites you but does no damage.SDhi>M((((SDh3*SDhO...y  You shoot an arrow. The arrow misses the vampire mosquito.A giggling sprite leaps out and smacks the vampire mosquito with its ownalmost destroyclosely misses you.  The vampire mosquito misses you.8 (0.8 _The vampire mosquito closely misses you. x2SDhC ((((You shoot an arrow.SDh:*SDh ,  The arrow barely misses the vampire mosquito.A giggling sprite leaps out and smacks the vampire mosquito with its own  antenna. ...$ 2 vampire mosquitoesYou destroy the vampire mosquito!The vampire mosquito bites you!  The vampire mosquito closely misses you.SDhc  1903 58---------306.6 _The vampire mosquito bites you! The vampire mosquito bites you. SDha j_Your Ranged Weapons skill increases to level 12!SDh `(((((((SDh 3*SDh o l.....=y(1 very drained)You shoot an arrow. The arrow misses the vampire mosquito.A giggling sprite leaps out and makes the vampire mosquito trip over its own  legs.  The vampire mosquito is moderately damaged.  The jinxing sprites lose interest in you.  The vampire mosquito misses you.47.4Fly  _The vampire mosquito completely misses you.SDh@ ]  You shoot an arrow. The arrow hits the vampire mosquito.SDh-  The vampire mosquito is moderately damaged.The vampire mosquito closely misses you.The vampire mosquito completely misses you.SDh.Z9------8.2SDh@3SDh?5Y _The vampire mosquito misses you. x2SDh.  (((((((You shoot an arrow.SDh[ .....=y  The arrow barely misses the vampire mosquito.The vampire mosquito bites you but does no damage.SDhU1=9.0SDhmSDh+] _The vampire mosquito barely misses you.SDh (((((((You shoot an arrow.SDh.....=ybarely misses you.closely misses the vampire mosquito.The vampire mosquito closely misses you.    The vampire mosquito closely misses you.8 _The vampire mosquito misses you.SDhF]  You shoot an arrow. The arrow hits the vampire mosquito!SDh}N  The vampire mosquito is severely damaged.The vampire mosquito bites you but does no damage.20.6 _The vampire mosquito closely misses you.SDh (((((((You shoot an arrow.SDh F .....=y closely misses you.  The arrow closely misses the vampire mosquito.seems less drained.  The vampire mosquito bites you! The vampire mosquito barely misses you.The vampire mosquito misses you.SDhI _52--1.4SDh{h t _The vampire mosquito closely misses you.SDh! ]  You shoot an arrow. The arrow hits the vampire mosquito.SDh D  The vampire mosquito is severely damaged.The vampire mosquito misses you.The vampire mosquito bites you but does no damage.=2.2SDhm ((((((( _The vampire mosquito misses you.SDh;f V  You shoot an arrow. The arrow misses the vampire mosquito.The vampire mosquito bites you.  The vampire mosquito bites you but does no damage. C.....=yC   cyclops (missile, wandering)yy 2 vampire mosquitoesThe vampire mosquito bites you.43-----3.0 _A cyclops comes into view.SDhV SDhiW  SDh+XYou shoot an arrow.  SDhXThe cyclops shouts!  SDhThe arrow hits the vampire mosquito!$C)   vampire mosquitoSDhk CYou destroy the vampire mosquito!The vampire mosquito misses you.SDhEk/ ---18 _The vampire mosquito completely misses you. _Your Hexes skill increases to level 11!SDhq9  SDh'sNYou shoot an arrow. The arrow hits the vampire mosquito!SDhw  The vampire mosquito is heavily damaged.SDh V.CSDh =4=SDh O2==4.6SDhASDh+a _The vampire mosquito completely misses you.SDhү  #.......# #...# # #...C...####...# # #$.............# # #.# # ## #..###### #....=..# #.......< #...$$y.# #. .. #.......# # .. #.# #.# #.####### .. #.# #...$...# #.# # .. #.# #..###..# #.# # .. #.# #..# ..# #.# # ..#####.# #.SDh s.# ..# #.# # ........#####..# ..# #.# #........# ..# #.# ####.........# #.# #.# #..#####..# #.# #.C$.y3--5.6 (1.0 _The vampire mosquito bites you but does no damage.SDhe #.####...#  #$..C..........#  #....#  ## #..#### #....=..# #....... #...$$..# #. #.. #....y..# # #.. #.# #.......# #.###### #.. #.# #..@$...# #.# #.. #.# #..###..# #.# #.. #.# #..# ..# #.# #..#####.# #..# ..# #.# #........#####..# ..#SDhLxE #.#........# ..# #.# #...###...# #.# #...# #..#####..# #.# #...# #>.# #..# #.# .y  The vampire mosquito attacks as it pursues you!SDhf--6 _The vampire mosquito closely misses you. x2SDh #$..C..........# #....# ## #..#### #....=..# #...... #...$$..# ##.. #.......# #  #.. #.# #...y...# #.#####  #.. #.# #...$...# #.#  #.. #.# #.@###..# #.#  #.. #.# #..# ..# #.#  #..#####.# #..# ..# #.# ##........#####..# ..# #.# .........# ..#SDh΃ #.# ##...###.# #.#y   vampire mosquito  #...# #..#####..# #.#  #...# #>.# #..# #.#  #...# #..# #..# #.#.C.yC   cyclops (missile)y   vampire mosquito5=7 SDh͒B_The vampire mosquito bites you but does no damage.SDh) #...C.# #.......# #..### #....=..# #..... #...$$..# ##.. #.......# # #.. #.# #.# #.#### #.. #.# #..y$...# #.#  #.. #.# #..###..# #.# #.. #.# #@.# ..# #.# #..#####.# #..# ..# #.# ###........#####..# ..# #.# ..........# ..# #.# ###...###.........# #.# SDh8.g #...# #..#####..# #.#y   vampire mosquito #...# #>.# #..# #.#  #...# #..# #..# #.#  #...# #..# #..# #.#.C.yC   cyclops (missile)y   vampire mosquito3-==28SDhHK _The vampire mosquito bites you.SDh) B C....# #..###..=..#...$$..##......##.#...# #.####$.. y###.# #### ###........#### ........ ###...###......  #...# #..######..##...# #..# #..##.#.y-9SDh SDh4 j-SDhGOSDhBPSDhYSDh]SDh..=...$$..#.....#.#.SDhb####$ ###y.# ####SDhf. ###........#### .......... SDhj###...###......  #...# #..#####>.# .SDh;<(SDhSDh$&.ySDh;&19034=1=SDh& 30SDh+SDhk.a _The vampire mosquito completely misses you.SDhr #...$$..# ##.. #.......# # #.. #.# #.......# #.### #.. #.# #...$...# #.#  #.. #.# #..###..# #.#SDha #.. #.# #..# ..# #.# #..#####.# #y.# ..# #.# ####........#####..# ..# #.# ..........@..# ..# #.# ####...###.# #.#  #...# #..#####..# #.# #...# #>.# #..# #.# #...# #..# #..# #.#SDhP #...# #..# #..# #.# #...# #..# #..# #.# #...# #.<# #..# #(# #..)# #..# #..# #.#SDh*.ySDh` %1SDhUw _The vampire mosquito completely misses you.SDhl#.. #.......# # #.. #.# #.......# #.## #.. #.# #...$...# #.#  #.. #.# #..###..# #.# #.. #.# #..# ..# #.# #..#####.# #..# ..# #.# #####........#####y.# ..# #.# ............# ..# #.# #####...###.# #.#  #...# #..#####..# #.# #...# #>.# #..# #.# #...#[3SDh9;49m #..# #..# #.# #...# #..# #..# #.# #...# #..# #..# #.# #...# #.<# #..# #(# #..)# #..# #..# #.# #...# #.<# #..# #.#.y2 _The vampire mosquito bites you but does no damage.SDh3) ISDh3 SDh  #.. #.# # #.. #.# #.......# #. #.. #.# #...$...# #.# #.. #.# #..###..# #.# #.. #.# #..# ..# #.# #..#####.# #..# ..# #.#  #####.#####..# ..# #.#  .y..# ..# #.#  #####...###.# #.# #...# #..#####..# #.# #...# #>.# #..# #.# #...# #..# #..#[SDh m #.#  #...# #..# #..# #.# #...# #..# #..# #.#  #...# #.<# #..# #(#  #..)# #..# #..# #.#  #...# #.<# #..# #.# .y  The vampire mosquito attacks as it pursues you!5=3SDhn SDh%  SDh% SDh & =_The vampire mosquito bites you but does no damage. x2SDh  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. The vampire mosquito bites you.39--0---=4Jinx Fly  _The vampire mosquito closely misses you.SDh2]  You shoot an arrow. The arrow hits the vampire mosquito.SDhf  The vampire mosquito is heavily damaged.The vampire mosquito closely misses you.SDhqhd30----=5.4 (0.8SDhrmSDhe5 _The vampire mosquito bites you!SDh  You shoot an arrow. The arrow hits the vampire mosquito.SDhsT:*SDh. y (very drained)The vampire mosquito bites you!  The vampire mosquito is severely damaged.SDh9/ A giggling sprite leaps out and makes the vampire mosquito trip over its own  legs.  The vampire mosquito is almost destroyed.SDh/ p1--36.2SDhE3 SDh;5 ] _The vampire mosquito barely misses you.SDh( v ((((You shoot an arrow.SDhU SDhV *SDhW SDh_T  The arrow closely misses the vampire mosquito.A giggling sprite leaps out and smacks the vampire mosquito with its own  antenna.SDhf $...SDh` 1903 ---27.0 _You destroy the vampire mosquito!SDh#.. #.# #.#.. #.# #.......# #.##.. #.# #...$...# #.# #.. #.# #..###..# #.# #.. #.# #..# ..# #.# #..#####.# #..# ..# #.# #####.#####..# ..# #.# .# ..# #.# #####...###.....@...# #.# #...# #..#####..# #.# #...# #>.# #..# #.# #...#SDh #..# #..# #.# #...# #..# #..# #.##...# #.<# #..# #(##..)# #..# #..# #.##...# #.<# #..# #.#---8.0 (1.0 SDh SDh)You now have 1910 gold pieces (gained 7).SDhDSDh10SDh/1SDh=SDh ---SDh$9.0 (2SDh@Fly SDhSDh{ SDhSDhwH_The sprites lose interest in your situation.SDhSDh) #.. #.# # #.. #.# #.......# #. #.. #.# #...$...# #.# #.. #.# #..###..# #.# #.. #.# #..# ..# #.# #..#####.# #..# ..# #.#  #####.#####..# ..# #.#  .# ..# #.#  #####...###.# #.# #...# #..#####..# #.# #...# #>.# #..# #.# #...# #..# #..#SDhsr[39;49m #.#  #...# #..# #..# #.# #...# #..# #..# #.#  #...# #.<# #..# #(#  #..)# #..# #..# #.#  #...# #.<# #..# #.# SDh]2SDhm$40.0 (1SDhSDhSDhg #.. #.# # #.. #.# #.# #. #.. #.# #...$...# #. #.. #.# #..###..# #. #.. #.# #..# ..# #. #..#####.# #..# ..# #. #####.#####..# ..# #. .# ..# #. #####...###.# #. #...# #..#####..# #. #...# #>.# #..# #. #...# #..# [40SDh%k m#..# #. #...# #..# #..# #. #...# #..# #..# #. #...# #.<# #..# #( #..)# #..# #..# #. #...# #.<# #..# #.1SDhm  #.. #.# # #.. #.# #.# # #.. #.# #...$...# # #.. #.# #..###..# # #.. #.# #..# ..# # #..#####.# #..# ..# # #####.#####..# ..# # .# ..# # #####...###.# # #...# #..#####..# # #...# #>.# #..# [SDh8 40m# #...# #..# #..# # #...# #..# #..# # #...# #..# #..# # #...# #.<# #..# # #..)# #..# #..# # #...# #.<# #..# #CC   cyclops (missile)2SDhK SDh<  #.. #.# #.#  #.. #.# #...$...#  #.. #.# #..###..#  #.. #.# #..# ..#  #..#####.# #..# ..# #####........#####C.# ..#  ....................# ..#  #####...###.#  #...# #.@#####..#  #...# #>.# #..#  #...# #..# #..#  #...# #..# #..#  #...# #[3SDh 9;49m..# #..# #...# #.<# #..#  #..)# #..# #..# #...# #.<# #..# #...# #..# #..# #..#SDh$ .C191033=3SDh  $### ..#########........####.................C..#####...###.........#  #...# #..#####..>@# .<#..##...# #..# #..# #..#2==4SDh' ### #########........####.................C#####...###.........#  #...# #..#####>.# .SDhz<#..##...# #..# #..# #..#SDhX5SDhx4=2==SDhSDh*SDh 5SDh>=SDhĉSDh9C9.0 (4C   cyclops (missile) _A cyclops is nearby!SDh .$.##  #..#####.# #####........#####.................C..# ..######...###..C......####>..# #.<)# #..# #..# <# .((((SDhܘ S.@..SDh O1=50.0 (1SDh{ SDh0 y _The cyclops throws a large rock. The large rock closely misses you.SDhlf..$.##..  #..#####.# #####........#####......................# ..######...###..C.......@####SDhnm>..# #.<)# #..<# SDh|SDh}--1SDh7SDhKSDhC (SDhDD  SDhD h#.. #.# #.......#  dertzug the SkirmisherSDh\E  SDhF o#.. #.# #...$...#  Poltergeist of Gozag  Gold: 1910 #.. #.# #..###..#  Health: 35/80 ==========--------------SDh(]  #.. #.# #..# ..#  Magic: 20/22 =====================--- #..#####.# #..# ..#  AC: 11  Str: 4  #####........#####..# ..#  EV: 16Int: 17  ....................# ..#  SH: 0Dex: 26  #####...###..C......#  XL: 12 Next: 32% Place: Dungeon:12 #...# #.@#####..#  Noise: ---------  Time: 10551.0 (0.0) #...# #>.# #..#  o) +0 shortbow #...# #..# #..#  Cast: Jinxbite #...# #..# #..#  Will/2 Fly  #...# #..# #..#  #...# #.<# #..#  C   cyclops (missile) #..)# #..# #..#  #...# #.<# #..#  #...# #..# #..# #..# _The sprites lose interest in your situation. _A cyclops is nearby! [SDhX^ 39;49m_The cyclops throws a large rock. The large rock closely misses you.Casting: Jinxbite (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateSDh #.. #.# #.......#dertzug the Skirmisher#.. #.# #...$...#Poltergeist of Gozag  Gold: 1910#.. #.# #..###..#Health: 35/80 ==========--------------#.. #.# #..# ..#Magic: 20/22 =====================---#..#####.# #..# ..#AC: 11  Str: 4#####........#####..# ..#EV: 16Int: 17....................# ..#SH: 0Dex: 26#####...###..C......#XL: 12 Next: 32% Place: Dungeon:12#..SDh .# #.@#####..#Noise: ---------  Time: 10551.0 (0.0)#...# #>.# #..#o) +0 shortbow#...# #..# #..#Cast: Jinxbite#...# #..# #..#Will/2 Fly #...# #..# #..##...# #.<# #..#C   cyclops (missile)#..)# #..# #..##...# #.<##..##...# #..# #..# #..# _The cyclops throws a large rock. The large rock closely misses you.Casting: Jinxbite (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - looSDh7 k around, f - activateYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.6==2.0 (1Jinx Fly   Casting: Jinxbite (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You beckon some vexing sprites to accompany your attacks.feel your willpower being sapped. _The cyclops completely misses you.SDhAU O SDhZ_ @_Unknown command.SDhjT  You shoot an arrow. The arrow hits the cyclops.SDh  #.. #.#   #.. #.# #...$...#  #.. #.#   #.. #.# #..# ..#  #..#####.# #..# ..#  ......#####..# ..#  ...........# ..#  SDhj#..C......#  #...# #.@#  #...# #>.# #..#  SDh#...# #..# #..#  #...# #..# #..#  #...# #..# #..# SDh #...# #.<# #..#  #..)# #..# #..#  #...# #.<# #..#  #...# #..# #..# #..# The cyclops is lightly wounded.SDhH #.. #.#   #.. #.# #...$...# SDhk #.. #.#   #.. #.# #..# ..#  SDh #..#####.# #..# ..#  ......#####..# ..#  ...........# ..#  SDh#..C......#  #...# #.@#  SDhT#...# #>.# #..#  #...# #..# #..#  SDh{!#...# #..# #..#  #...# #..# SDh #...# #.<# #..#  SDhn#..)# #..#  #...# #.<# SDh #...# #..# #..# SDh;  The cyclops hits you!!SDh 13-------0=8 (0.8 _* * * LOW HITPOINT WARNING * * *SDhT  You shoot an arrow. The arrow hits the cyclops.SDhx:*SDhh C , drained)The cyclops is lightly wounded.  A giggling sprite leaps out and smacks the cyclops with its own hand.33.6 _The cyclops is moderately wounded.SDh Drink which item? Potions  a - a fizzy silvery potion  i - 6 clear potions  l - a grey potion  n - 3 metallic green potions  z - a coppery potion  A - 3 emerald potions  B - a purple potion  F - 2 smoky blue potions  H - a fizzy white potion  I - 3 fizzy pink potions  J - 3 fuming clear potions [!] read|quaff|evoke[?] describe selectedSDh*C#.. #.# #.......#dertzug the Skirmisher#.. #.# #...$...#Poltergeist of Gozag  Gold: 1910#.. #.# #..###..#Health: 13/80 ===---------------------#.. #.# #..# ..#Magic: 20/22 =====================---#..#####.# #..# ..#AC: 13  Str: 4#####........#####..# ..#EV: 16Int: 17....................# ..#SH: 0Dex: 26#####...###..C......#XL: 12 Next: 32% Place: Dungeon:12#SDhC...# #.@#####..#Noise: ===------  Time: 10553.6 (0.0)#...# #>.# #..#o) +0 shortbow#...# #..# #..#Cast: Jinxbite#...# #..# #..#Will/2 Jinx Fly #...# #..# #..##...# #.<# #..#C   cyclops (missile, drained)#..)# #..# #..##...# #.<##..##...# #..# #..# #..#The cyclops hits you!! _* * * LOW HITPOINT WARNING * * *You shoot an arrow. The arrow hits the cyclops.  The cyclops is lightly wounded.  A giggling sprite leaps out and smacks the cyclops with its own hand. _The cyclops is moderately wounded.SDh%SDhc25====--4.6 (1SDhSDh _It was a potion of curing. You feel better. The cyclops completely misses you.SDhT  You shoot an arrow. The arrow hits the cyclops.SDh}K==5.4 (0.8SDhSDhb _The cyclops is moderately wounded.SDhz ((You shoot an arrow.SDhEr:*SDhJ .C very drained)The arrow completely misses the cyclops.SDh!KA giggling sprite leaps out and doodles on the cyclops's face.  The cyclops is moderately wounded.SDhK'6.2SDhQSDhlTT _The cyclops barely misses you.SDhz T  You shoot an arrow. The arrow hits the cyclops!SDh n  The cyclops is heavily wounded.SDh; U1=7.0SDh@ SDh M _The cyclops misses you.SDhkY ~  You shoot an arrow. The arrow hits the cyclops!SDhQ6====8 _The cyclops is severely wounded.SDh%!~  You shoot an arrow. The arrow hits the cyclops.SDh:*SDhΓ CThe cyclops is almost dead.A giggling sprite leaps out and makes the cyclops trip over its own feet.  The cyclops is almost dead.SDh '8.6SDhSDhM _The cyclops misses you.SDhRT  You shoot an arrow. The arrow hits the cyclops!SDh*!C$SDhGSDh~1910 3-69.4SDhDSDhOK _You kill the cyclops!SDh,=#.. #.# ##.. #.# #.......# ##.. #.# #...$...# ##.. #.# #..###..# ##.. #.# #..# ..# #SDhY #..#####.# #..# ..# ######........#####..# ..# #....................# ..# ######...###..@......# ##...# #..#####..# ##...# #>.# #..# ##...# #..# #..# ##...# #..# #..# ##...# #..# #..# # #...# #.<# #..# # SDh#..)# #..# #..# # #...# #.<# #..# # SDhЧSDh7=---60.4 (1.0Fly SDhSDhn _The jinxing sprites lose interest in you.You now have 1925 gold pieces (gained 15).  You see here 4 large rocks.SDhc25---1.4 (2SDhSDhl _The sprites lose interest in your situation.SDh O3SDhSSDhE[w2=SDh\i8=SDhD^SDhaO2SDhcSDhh,SDhCiSDh2nq9=1SDhoSDhDt,SDhuSDh{_ _You start resting.SDhe+7.4 (6SDhY3==8.4 (7SDhXSDh$% _Magic restored.SDhq 3SDh SDh'* v30=SDh, ,SDh]. SDh4 ,SDhY6 SDh< SDh= :==SDh> SDhjE SDhE S1=SDhG SDhM ,SDheO SDhU SDhiU SDhV SDhZ SDhH[ S19252SDhz\ SDhN` ,SDha SDhYe ,SDhf SDhRk SDhq j 78.4 (10.0) _You start resting.SDh]r 339.4 (11Fly SDhu SDhw _ _You feel your willpower return.SDh:r SDhy Drink which item? Potions  a - a fizzy silvery potion  i - 5 potions of curing  l - a grey potion  n - 3 metallic green potions  z - a coppery potion  A - 3 emerald potions  B - a purple potion  F - 2 smoky blue potions  H - a fizzy white potion  I - 3 fizzy pink potions  J - 3 fuming clear potions SDh{ [!] read|quaff|evoke[?] describe selected SDh SDh SDhft#..#.......# # dertzug the Skirmisher#.. #.# #.......# # Poltergeist of Gozag  Gold: 1925#.. #.# #...$...# # Health: 33/80 =========---------------#.. #.# #..###..# # Magic: 23/23 ======================== SDhF#.. #.# #..# ..# # AC: 11  Str: 4#..#####.# #..# ..# # EV: 16Int: 17#####........#####..# ..# # SH: 0Dex: 26....................# ..# # XL: 12 Next: 36% Place: Dungeon:12#####...###..@......## Noise: ---------  Time: 10579.4 (0.0)#...# #..#####..## o) +0 shortbow#...# #>.# #..## Cast: Jinxbite#...# [40 SDham#..# #..## Fly #...# #..# #..###...# #..# #..## #...# #.<# #..## #..)# #..# #..## #...# #.<##..# # You see here 4 large rocks. _The sprites lose interest in your situation. _You start resting. _Magic restored. _You start resting. _You feel your willpower return. SDhd!P  Okay, then. SDh " SDh2' SDh|). _ SDh SDh[ SDh SDh SDh, SDhXO0 SDh SDh4= 9 SDh SDh, SDhv SDhs, SDhe SDha5= SDh SDh7, SDh  SDh  _You start resting. 8  SDhv  SDh$ SDhC%96 SDh' SDh, SDhs, SDhN- SDh1 SDhY1 SDh62 SDhr6 SDh6S7= SDh7 SDhB<, SDhn= SDhA SDh/B SDh C SDhG SDhvGK8= SDhH SDhRB SDhR SDhxY SDhZ SDh_O9 SDh_` SDhd, SDhe SDhi, SDhk SDhoj40= SDhq SDhhu SDhu SDhv SDh1{ SDh{ SDh| SDh; SDhK1= SDh SDh7 SDh SDh SDh, SDh SDhFO2 SDh SDh, SDh SDh, SDh SDhe3 SDh, SDh], SDh SDh SDh SDh S4= SDh? SDh, SDhȾ SDhT, SDh} SDhw5= SDh, SDh SDhw SDh SDhd, SDh  SDhyy   vampire mosquito (wandering) SDh;  #..   #.. #.#   #.. #y# #...$...#  #.. #.#   #.. #.# #..# ..#  #..#####.# #..# ..#  .......#####..# ..#  ..............# ..#  #..@......# 617.4 (38.0) #...# #..#####..#  #...# #>.# #..#  #...# #..# #..#  SDh#...# #..# #..#  #...# #..# #..#  #...# #.<# #..#  #..)# #..# #..#  #...# #.<# #..# _You feel your existence waver again. SDhy  #..   #.. #.#   #.. #y# #...$...#  #.. #.#   #.. #.# #..# ..#  #..#####.# #..# ..#  .......#####..# ..#  ..............# ..#  #..@......#  #...# #..#####..#  #...# #>.# #..#  #...# #..# #..#  #...# #..# #..#  #...# #[3 SDh{ 7m..# #..#  #...# #.<# #..#  #..)# #..# #..#  #...# #.<# #..#  SDh  SDhˋ   SDhv a_A vampire mosquito is nearby!!SDhiU #..   #.. #.#   #.. #y# #...$...#  #.. #.#   #.. #.# #..# ..#  !SDhcW#..#####.# #..# ..#  .......#####..# ..#  ..............# ..#  #..@......#  #...# #..#####..#  #...# #>.# #..#  #...# #..# #..#  #...# #..# #..#  #...# #..# #..#  #...# #.<# #..#  #..)# #..# #..#  #...# #.<# #..# !SDh #..   #.. #.#   #.. #y# #...$...#  #.. #.#   #.. #.# #..# ..#  !SDhx#..#####.# #..# ..#  .......#####..# ..#  ..............# ..#  #..@......#  #...# #..#####..#  #...# #>.# #..#  #...# #..# #..#  #...# #..# #..#  #...# #..# #..#  #...# #.<# #..#  #..)# #..# #..#  #...# #.<# #..# !SDh!SDh!SDh!SDhu g _A vampire mosquito is nearby!!SDhr #.. #.# #.# !SDh #.. #y# #...$...#  #.. #.# #..###..#  #.. #.# #..# ..#  #..#####.# #..# ..# !SDhƢ#####........#####..# ..#  ....................# ..#  #####...###..(......#  #...# #.@#####..#!SDhF  #...# #>.# #..#  #...# #..# #..#  #...# #..# #..#  #...# #..# #..# #...# #.<# #..#  #..)# #..# #..# #...# #.<# #..# #...# #..# #..# #..#!SDh !SDhv!SDhhF.y!SDh"S68.4 (1.0) _!SDh!SDh,$###y ..#####.#####........####....................!SDhd#####...###..(......#  #...# #..#####..>@# .<)# #...# #.<!SDh #..#.# #..#!SDh!SDhF.y!SDh%9!SDh!SDhT!SDh4 ### #####y#####........####..................#####...###..(.  #...# #..#####>.# .<)# #...# #.<# #..#.# #..#.!SDhw6 !SDh&? F.y!SDh? &20!SDhBF !SDhH !SDh-  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.!SDh. !SDh/ !SDh$1 !SDh= y.yyy 2 vampire mosquitoes (1 wandering)!SDh> 7=1---===1Will/2 Jinx Fly !SDh*G !SDhI : _The vampire mosquito buzzes angrily."SDh@ (((((((You shoot an arrow."SDhox*y"SDh*(1 very drained) _The vampire mosquito buzzes angrily.  You shoot an arrow.  The arrow barely misses the vampire mosquito. x2  You feel bolstered by spreading misfortune.  A giggling sprite leaps out and makes the vampire mosquito trip over its own  legs."SDh]q  The vampire mosquito is moderately damaged.A giggling sprite leaps out and smacks the vampire mosquito with its own  antenna."SDhur"SDhas"SDhu"SDh...y..y"SDhS14 2.2 (0.8"SDhk"SDhk _The vampire mosquito is moderately damaged."SDhW]  You shoot an arrow. The arrow hits the vampire mosquito!"SDh:*"SDhø  _The vampire mosquito is moderately damaged.You shoot an arrow. The arrow hits the vampire mosquito!  The vampire mosquito is heavily damaged.  A giggling sprite leaps out and makes the vampire mosquito trip over its own  legs.  The vampire mosquito is severely damaged."SDhy Y.yy3.0"SDh "SDh H _The vampire mosquito bites you but does no damage."SDh ]  You shoot an arrow. The arrow hits the vampire mosquito!"SDh $   vampire mosquito"SDhf "SDh i "SDhr ,.y"SDh4 |1925 =---88"SDhv "SDh W _You destroy the vampire mosquito!"SDh$ "SDh "("SDh ("SDh ("SDh("SDhb("SDhk("SDh9("SDh"SDh3*#SDhM......y  You shoot an arrow. The arrow hits the vampire mosquito! _You destroy the vampire mosquito!You shoot an arrow. The arrow misses the vampire mosquito.The vampire mosquito is moderately damaged.4.6 _The vampire mosquito bites you.#SDhw  You shoot an arrow.  The arrow hits the vampire mosquito but does no damage.#SDh5:*#SDhdy  The arrow hits the vampire mosquito but does no damage.  The vampire mosquito is moderately damaged.A giggling sprite leaps out and smacks the vampire mosquito with its own  antenna.  The vampire mosquito is heavily damaged.The jinxing sprites lose interest in you.2=5.4Fly  #SDhE_The vampire mosquito bites you but does no damage. x2#SDhk (((((((You shoot an arrow.#SDh: ......y  The arrow barely misses the vampire mosquito.6.2 _The vampire mosquito closely misses you.#SDh`(((((((#SDh,F #SDhUG #SDhgH.#SDhI.#SDhJ.#SDh L.#SDhM.#SDh(N.#SDhCOy  #SDhTPDYou shoot an arrow. The arrow misses the vampire mosquito.#SDhrQ#SDhfS#SDhpT 7.0#SDh]#SDhb #SDhjc#SDhc=_The vampire mosquito bites you but does no damage. x2#SDhnt #SDhu #SDhu"(#SDh'v(#SDhv(#SDh.w(#SDhw(#SDh8x(#SDhx(#SDh{y)You shoot an arrow.#SDh3 #SDh #SDh8The arrow closely misses the vampire mosquito.#SDh#SDh #SDh3 y#SDhJ.#SDhZ.#SDhj.#SDh~.#SDh.#SDh y#SDh*hy 2 vampire mosquitoes (1 wandering, 1 …)#SDh0#SDhD#SDhQ8#SDh##SDhn' #SDh((#SDh('_The vampire mosquito bites you.#SDh} yvery drained)You shoot an arrow. The arrow hits the vampire mosquito!#SDh   The vampire mosquito is almost destroyed..y=8.6#SDh  #SDh! #SDh/ =_The vampire mosquito bites you but does no damage. x2#SDh{ ((((You shoot an arrow. The arrow hits the vampire mosquito!  The vampire mosquito is almost destroyed. _The vampire mosquito bites you but does no damage. x2  The arrow barely misses the vampire mosquito.  The arrow hits the vampire mosquito!#SDhH  The vampire mosquito is moderately damaged..y..y9.4#SDhU #SDhW#SDhW:_The vampire mosquito bites you but does no damage.$SDh]  You shoot an arrow. The arrow hits the vampire mosquito!$SDh$   vampire mosquito$SDhr$SDh| .yy(unaware)You destroy the vampire mosquito!$SDhJ^83930.2$SDh/$SDh)V _The vampire mosquito is distracted by your dazzling golden aura.$SDhb((yYou destroy the vampire mosquito! _The vampire mosquito is distracted by your dazzling golden aura.  You shoot an arrow.  The vampire mosquito buzzes angrily.  The arrow hits the vampire mosquito but does no damage.  no longer distracted by gold.$SDhh.y$3======1.0 _The vampire mosquito is moderately damaged.$SDhY  (You shoot an arrow.  The arrow hits the vampire mosquito but does no damage.$SDhH$SDhP4 .y  $SDh#UThe vampire mosquito is moderately damaged.$SDhZ===-8$SDh$SDhݝ] _The vampire mosquito barely misses you.$SDh H ($SDh! O((((((You shoot an arrow.$SDh΅ > ....$SDh ..yy(unaware)The arrow completely misses the vampire mosquito.$SDh ]2-2.6$SDh $SDh6 V _The vampire mosquito is distracted by your dazzling golden aura.$SDh y  The arrow completely misses the vampire mosquito. _The vampire mosquito is distracted by your dazzling golden aura.  You shoot an arrow.  $SDh The vampire mosquito buzzes angrily.  The arrow hits the vampire mosquito!  no longer distracted by gold.$SDh k y  The vampire mosquito is almost destroyed.$SDh $SDhJ j91====3.4$SDh) $SDhɷ ] _The vampire mosquito barely misses you.$SDh! (((((((You shoot an arrow.$SDhM ......y  The arrow closely misses the vampire mosquito.The vampire mosquito barely misses you.$SDhey=====-4.2$SDh$SDh^ _The vampire mosquito closely misses you.%SDh ]  You shoot an arrow. The arrow hits the vampire mosquito!%SDh>E$%SDhz%SDh¢t040-5.0%SDh %SDhW _You destroy the vampire mosquito!%SDhIM M.$.##  #..#####.# #####........#####.................######...###..(......####>%SDhN.#...# #.<# #..##..#%SDhj%SDhk6---6.0 (1.0%SDht%SDht%SDh4750= 9---7.0 (2%SDh*%SDh@ _You now have 1947 gold pieces (gained 22).%SDh3%SDh+%SDhJ!H _No target in view!%SDhV3%SDh%SDhgX%SDhN+1947%SDh%SDh W _You start resting.%SDh ^1= 8 %SDhS %SDhD ,%SDh %SDh ,%SDh %SDh=# O2%SDh( %SDh, %SDh - %SDh. %SDh8 B%SDh:; %SDh A 45.0 (8 _You feel your existence waver again.%SDhA 36.0 (9Fly %SDhE %SDhG _ _You feel your willpower return.%SDhV3%SDh-X%SDh`n%SDh"b%SDhei4=%SDhf%SDh?i,%SDhj%SDhm,%SDhn%SDh>ra5=%SDhs%SDhv,%SDhw%SDh{,%SDh|%SDhO6%SDh%SDh߄,%SDhE%SDh͉,%SDh?%SDh57=%SDh%SDh%SDhW8=%SDhv%SDh'%SDh%SDhp%SDhd%SDh%SDh%SDh5%SDh%9%SDh%SDh %SDho%SDh4%SDh%SDh%SDh%SDh^%SDhL60=%SDh%SDh3%SDh%SDhi%SDhk%SDh%SDh%SDh%SDhU1=%SDhmX%SDh%SDh>%SDh%SDh %SDh%2%SDhy%SDh%SDhr%SDh.%SDh%SDhV%SDh%SDh=%SDh%3%SDh%SDh%SDhA %SDh %SDh %SDhM %SDh %SDh%SDhK4=%SDhF%SDh%SDhk%SDh+%SDhm%SDh%SDh%SDh%SDhU5=%SDhv%SDh"B%SDh%%SDh%%SDhY'%SDh*%SDhq+%6%SDh,%SDh1%SDh?2%SDh3%SDhI9%SDh9&SDh6&SDhi&SDhK7=&SDhq&SDh",&SDh$&SDh;/8=&SDh0&SDh6B&SDh7&SDh<,&SDh]@;9&SDhA&SDhmD,&SDhRF&SDhe70=1=234=5=67=&SDh!8=9 _You start resting.727.0 (81.0)80=8.0 (82 _HP restored.&SDha {M..$.##..  #..#####.# #####........#####......................# ..######...###..(.......@####>#...# #..# #..##..#9.0 (1.0)&SDh #.. #.# ##.. #.# #.......# ##.. #.# #...$...# ##.. #.# #..###..# ##.. #.# #..# ..# # #..#####.# #..# ..# ######........#####..# ..# #....................# ..# ######...###..@......# ##...# #..#####..# ##...# #>.# #..# ##...# #..# #..# ##...# #[&SDh 40m..# #..# ##...# #..# #..# # #...# #.<# #..# # #..)# #..# #..# # #...# #.<# #..# # 30&SDh q _You see here 4 large rocks.'SDh#.. #.# #.#.. #.# #.# #.#.. #.# #...$...# #.#.. #.# #..###..# #.#.. #.# #..# ..# #.#..#####.# #..# ..# #.#####.#####..# ..# #..# ..# #.#####...###..(# #.#...# #..#####..# #.#...# #>.# #..# #.#...# #..# #..# #.#...# #..# #..# #.#...# #..# #..# #.#...# #.<#['SDh 40m #..# #(#..)# #..# #..# #.#...# #.<# #..# #.'SDh('SDh,1 _'SDh'SDhi!'SDh#.. #.# #.#.. #.# #.# #.##.. #.# #...$...# #.##.. #.# #..###..# #.##.. #.# #..# ..# #.#'SDh(#..#####.# #..# ..# #.######.#####..# ..# #.#.# ..# #.######...###..(.@....# #.##...# #..#####..# #.##...# #>.# #..# #.##...# #..# #..# #.##...# #..# #..# #.##...# #..# #..# #.##...# #.<# #..# #(##..)# #..# #..# #.##...# #.<# #..# #.#'SDh 'SDhA=2'SDh''SDh6'SDh#.. #.# #.#.. #.# #.......# #.##.. #.# #...$...# #.# #.. #.# #..###..# #.# #.. #.# #..# ..# #.# 'SDh#.#..#####.# #..# ..# #.# #####.#####..# ..# #.# .# ..# #.# #####...###..(..@...# #.# #...# #..#####..# #.# #...# #>.# #..# #.# #...# #..# #..# #.# #...# #..# #..# #.##...# #.<# #..# #(##..)# #..# #..# #.#'SDh#...# #.<# #..# #.#'SDh'SDhs%3'SDh'SDh'SDh?= #.. #.# #.#.. #.# #.......# #.##.. #.# #...$...# #.# #.. #.# #..###..# #.# #.. #.# #..# ..# #.# #..#####.# #..# ..# #.# .#####..# ..# #.# # ..# #.# ...###..(...@..# #.# #...# #..#####..# #.# #...# #>.# #..# #.# #...# 'SDh? 9#..# #..# #.# #...# #..# #..##...# #..# #..##...# #.<# #..##..)# #..# #..# 'SDhC 'SDhD %4'SDhUH 'SDhI 'SDh. R #...$$..# #.#.. #.......# #.....#.. #.# #.......# #.#####.. #.# #...$...# #.# #.. #.# #..###..# #.# 'SDh1 #.. #.# #..# ..# #.#  #..#####.# #..# ..# #.# ########..# ..# #.# ................@.# ..# #.# ###...###..(......# #.# #...# #..#####..# #.# #...# #>.# #..# #.# #...# #..# ##...# #..# ##...# #..# #..# #.##...# #.<# #..# #(##..)#[3'SDh>4 k9;49m #..# #..# 'SDh; 'SDh< %5'SDhA 'SDhC 'SDhw #....=..# #. #...$$..# #.#.. #.......# #......#.. #.# #.......# #.######.. #.# #...$...# #.#  'SDh D#.. #.# #..###..# #.#  #.. #.# #..# ..# #.#  #..#####.# #..# ..# #.# ##.#####.@# ..# #.# .................# ..# #.# ##...###..(......# #.#  #...# #..#####..# #.#  #...# #>  #...# #..# #..# #.#  'SDh #...# #.<# #..# #(#'SDh 'SDh %6'SDh 'SDh (SDh MC..####.= #...$$ .......####.$.##  #..#####.# ##.##### ...............# ##...###..(....  #...# #..#####..##.##..#(SDh(SDh%7(SDhB$(SDh'(SDh5>lM............# (SDhl@...#####.=.. #...$$. ........####.$.##  #..#####.# ####### ................# ##...###..(......##.####..#(SDhXL(SDhM%8(SDhT(SDhX(SDhM$.......# ...#####.=..# #...$$..# ...# #..........#####.$...###  #..#####.# ####### .................# ..# #.#(SDhq*##..#(SDhN(SDh>%9(SDh(SDh(SDhk< ]#.......####...# #$# #.......# #.......# #..#####(SDh"> &#....=..# #. #...$$..# #. #.. #.# #....... #.. #.# #.......# #.###### #.. #.# #..@$...# #.# #.. #.# #..###..# #.# (SDh(@ #.. #.# #..# ..# #.# ..#####.# #..# ..# #.# ######..# ................# ..# #...###..(......# #...# #..#####..# #...# #>(SDhB (SDhM zz   skeletal warrior (polearm, wandering)(SDhN &40(SDhV (SDhrY )SDhN#.####...# ##$..z..........# ##.......# ##.# #..##....=..# #.<#...$$..# #. .. #.# #. )SDhZ.. #.# #.# #.# .. #.# #...@...# #.# # .. #.# #..###..# #.# # .. #.# #..# ..# #.# # ..#####.# #..# ..# #.# # .#####..# ..# #.# #..# ..# #.# # ...###..(......# #.# # ...# #..#####..# #.# # )SDh)SDhq.zz))SDh%1)SDh^)SDhnR _You see here 23 gold pieces.)SDhc)SDhc)SDhhj)SDhk)SDhk, #.####...#  #$......#  #...z..........#  #.# #.. #....=..# #. #...$$..# # #.. #.# # #.. #.# #)SDh. .# #. #.. #.# #..@$...# #.# #.. #.# #..###..# #.# #.. #.# #..# ..# #.# #..#####.# #..# ..# #.# #.#####..# ..# #.#...# ..# #.# #...###..(......# #.# #...# #..#####..# #.# #...# #>.# #..# #.#)SDhb1)SDh>J.z)SDhK?,2 _)SDh F)SDhH*SDh X #$.............# #.# #...z...# #..#### #....=..# #...... #...$$..# ##.. #.......# #  #.. #.# #.# #.#####  #.. #.# #...$...# #.#  #.. #.# #.@###..# #.#  #.. #.# #..# ..# #.#  #..#####.# #..# ..# #.# ##........#####..# ..# #.# .........#[*SDhX40m ..# #.# ##...###..(......# #.#  #...# #..#####..# #.#  #...# #>.# #..# #.#  #...# #..# #..# #.#*SDh[*SDh%cK.z*SDhj;3*SDhq*SDhV.# #..####=..#....z.$$..##..*SDhW......##.#...# #.#####$...# ###..# #### *SDhMY##........#### ....... ##...###..(...  #...# #..#####*SDh6Z_>.# .*SDhF`*SDhkF.z*SDh/m%4*SDh.w*SDh{*SDhiQ# #..####=..#....$$..#..z....#.# #.....#####$ ### #### ##........#### ....... ##...###..(...*SDhg  #...# #..#####>.# .*SDh *SDh"F.z*SDh%5*SDh{*SDh"*SDh* #....=..# #..... #...$$..# ##.. #.......# # #.. #.# #.z.....# #.#### #.. #.# #...$...# #.#  #.. #.# #..###..# #.#*SDh #.. #.# #..# ..# #.# #..#####.# #..# ..# #.# ###........#####@.# ..# #.# ...........# ..# #.# ###...###..(......# #.#  #...# #..#####..# #.# #...# #>.# #..# #.# #...# #..# #..# #.#  #...# #..# #..# #.#  #...# #..# #..# #.# #...# #.<# #..# #(#*SDhl*SDh*SDh}.z6*SDh8 i #...$$..# ##.. #.......# # #.. #.# #.......# #.### #.. #.# #z..$...# #.#  #.. #.# #..###..# #.# #.. #.# #..# ..# #.# #..#####.# #..# ..# #.# ####........#####..# ..# #.# ..........@..# ..# #.# *SDh ####...###..(......# #.#  #...# #..#####..# #.# #...# #>.# #..# #.# #...# #..# #..# #.# #...# #..# #..# #.# #...# #..# #..# #.# #...# #.<# #..# #(# #..)# #..# #..# #.#*SDho *SDh J.z*SDh %7*SDh? *SDh +SDhO#.. #.......# # #.. #.# #.......# #.## #.. #.# #...$...# #.#  #.. #.# #z.###..# #.# #.. #.# #..# ..# #.# #..#####.# #..# ..# #.# #####........#####..# ..# #.# ............# ..# #.# #####...###..(..@...# #.#  #...# #..#####..# #.# #...# #>.# #..# #.#+SDh^ #...# #..# #..# #.# #...# #..# #..# #.# #...# #..# #..# #.# #...# #.<# #..# #(# #..)# #..# #..# #.# #...# #.<# #..# #.#8+SDhy #.. #.# # #.. #.# #.......# #. #.. #.# #...$...# #.# #.. #.# #z.###..# #.# #.. #.# #..# ..# #.# #..#####.# #..# ..# #.#  #####.#####..# ..# #.#  .# ..# #.#  #####...###..(.@....# #.# #...# #..#####..# #.# #...# #>.# #..# #.# #...# #..#[37+SDhL|m #..# #.#  #...# #..# #..# #.# #...# #..# #..# #.#  #...# #.<# #..# #(#  #..)# #..# #..# #.#  #...# #.<# #..# #.# 9+SDh% #.. #.# # #.. #.# #.# #.+SDh!` #.. #.# #...$...# #. #.. #.# #z.###..# #. #.. #.# #..# ..# #. #..#####.# #..# ..# #. #####.#####..# ..# #. .# ..# #.+SDh4Q #####...###..(@.....# #. #...# #..#####..# #. #...# #>.# #..# #. #...# #..# #..# #. #...# #..# #..# #. #...# #..# #..# #. #...# #.<# #..# #( #..)# #..# #..# #. #...# #.<# #..# #.+SDhz-Y50+SDh›D #.. #.# # #.. #.# #.# #+SDh #.. #.# #...$...# # #.. #.# #z.###..# # #.. #.# #..# ..# # #..#####.# #..# ..# # #####.#####..# ..# # .# ..# # #####...###...# # #...# #..#####..# # #...# #>.# #..# # #...# #..# #..# # #...# #..#[+SDhҡo37m #..# # #...# #..# #..# # #...# #.<# #..# # #..)# #..# #..# # #...# #.<# #..# #+SDh.+SDh^zz   skeletal warrior (polearm)+SDh20+SDh0%1+SDhʹ+SDhq _You see here 4 large rocks.+SDh&d  #.. #.# #.#  #.. #.# #...$...#  #.. #.# #z.###..#  #.. #.# #..# ..#  #..#####.# #..# ..# #####........#####z.# ..#  ....................# ..#  #####...###..(......#  #...# #.@#####..#  #...# #>.# #..#  #...# #..# #..#  #...# #..# #..#  #...# #[37+SDhf m..# #..# #...# #.<# #..#  #..)# #..# #..# #...# #.<# #..# #...# #..# #..# #..#+SDhl L.z+SDh n ,2 _+SDhu +SDhw +SDh.  #.. #.# #...$...# #.. #.# #z.###..# #.. #.# #..# ..# #..#####.# #..# ..######........#####..# ..# .................z..# ..# #####...###..(......#  #...# #..#####..# #...# #@.# #..# #...# #..# #..# #...# #..# #..# #...# #..# #..# #...# #<# #..# #..)# #..+SDh1 R# #..# #...# #.<# #..# #...# #..# #..# #..#  #...# #..# #..# #..#+SDh= +SDh]? %3+SDhlE +SDhI c _There is a stone staircase leading down here.,SDh3,SDh؎,SDh~,SDhߚ,4 _,SDh ,SDh....################  ......................  ......................  #....................  #....................  ####.............  ...........$............  ................J.......  3 ................@.......  ,SDhӐJ#########$##############  #.# #J# ##.# ...#,SDhF  J   large slime creature .....   ..... .. ,SDhK7  You fly downwards.,SDhJ=5.5 (2.5,SDh'  _The large slime creature barely misses you. _There is a stone staircase leading up here.,SDh  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-SDh} ....################  dertzug the Skirmisher......................  Poltergeist of Gozag  Gold: 1947......................  Health: 80/80 ========================#....................  Magic: 19/23 ===================-----#....................  AC: 8Str: 4 ####....................  EV: 16Int: 17 ...........$............  SH: 0Dex: 26 ................J.......  XL: 12 Next: 40% Place: Dungeon:13 ................@.......  Noise: =--------  Time: 10755.5 (0.0) #########$##############  o) [-SDh0;10;1m+0 shortbow#.#  Cast: Jinxbite#J#  Fly ##.# ...#  J   large slime creature ..... ..... .. _The large slime creature barely misses you. _There is a stone staircase leading up here.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate-SDh ....################  dertzug the Skirmisher......................  Poltergeist of Gozag  Gold: 1947......................  Health: 80/80 ========================#....................  Magic: 19/23 ===================-----#....................  AC: 8Str: 4 ####....................  EV: 16Int: 17 ...........$............  SH: 0Dex: 26 ...............JJ.......  XL: 12 Next: 40% Place: Dungeon:13 ................@.......  Noise: =--------  Time: 10755.5 (0.0) #########$############## [-SDh׮D40m o) +0 shortbow#.#  Cast: Jinxbite#J#  Fly ##.# ...#  JJ 2 slime creatures ..... ..... .. _There is a stone staircase leading up here.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateThe large slime creature easily resists.==6.5 (1  Casting: Jinxbite (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.asting: Cause Fear (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate  The large slime creature easily resists. _A large slime creature splits.-SDh: _Unknown command.-SDh   You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. The slime creature hits you!66-----7---7Will/2 Jinx Fly -SDh H _The slime creature hits you.-SDh22 %  -SDhP3 You shoot an arrow.-SDh Z  The arrow hits the slime creature but does no damage.-SDhM 4=8.3 (0.8-SDh" -SDh _ _The slime creature completely misses you.-SDhͽV ((((-SDh;(((You shoot an arrow..SDh:*.SDh,*......J(1 drained)shoot an arrow.  The arrow completely misses the slime creature.You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the slime creature with its own  pseudopod.  The slime creature is lightly wounded.13 9.1.SDhW _The slime creature misses you. x2.SDh2[  You shoot an arrow. The arrow hits the slime creature..SDh  The slime creature is lightly wounded.9 .SDh.SDh7_The slime creature hits you but does no damage..SDh\  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..SDh9< ....################  dertzug the Skirmisher......................  Poltergeist of Gozag  Gold: 1947......................  Health: 66/80 ===================-----#....................  Magic: 13/23 =============-----------#....................  AC: 13  Str: 4 ####....................  EV: 16Int: 17 ...........$............  SH: 0Dex: 26 ...............JJ.......  XL: 12 Next: 40% Place: Dungeon:13 ................@.......  Noise: ===------  Time: 10759.9 (0.0) #########$##############[.SDhB40m  o) +0 shortbow#.#  Cast: Jinxbite#J#  Will/2 Jinx Fly ##.# ...#  JJ 2 slime creatures (1 drained) ..... ..... .. The slime creature is lightly wounded. _The slime creature hits you but does no damage.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate.SDh ....################  dertzug the Skirmisher.......................SDhl  Poltergeist of Gozag  Gold: 1947......................  Health: 66/80 ===================-----#....................  Magic: 13/23 =============-----------#.....................SDh  AC: 13  Str: 4 ####....................  EV: 16Int: 17 ...........$............  SH: 0Dex: 26 ...............JJ.......  XL: 12 Next: 40% Place: Dungeon:13 ................@.......  Noise: ===------  Time: 10759.9 (0.0) #########$##############  o) +0 shortbow#.#  Cast: Jinxbite#J#  Will/2 Jinx Fly ##.# ...#  JJ 2 slime creatures (1 drained) ..... ..... ...SDhXQ The slime creature is lightly wounded. _The slime creature hits you but does no damage.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..SDh9Casting: Cause Fear (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate.SDhe.SDhŻFJ.J..JJfleeing, 1 drained)7=560.9 (1.SDhb _The slime creature hits you but does no damage.Jinxbite (safe; 1%  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate _The slime creature looks frightened! x2.SDhf .SDhB .SDh .SDh F _Unknown command..SDhC ^  You beckon more vexing sprites to accompany your attacks..SDhVH .SDhQ eJ..J....SDhR U2--.SDhS 1.SDh[ .SDh ` ; _You feel your willpower being sapped./SDh=% ((J1 fleeing, 1 drain…)You shoot an arrow. The arrow hits the slime creature!  Your attack snaps the slime creature out of its fear./SDh-:*/SDhD  The slime creature is moderately wounded.A giggling sprite leaps out and smacks the slime creature with its own  pseudopod.J....J.JJ=2.7 (0.8 _The slime creature is moderately wounded./SDh (You shoot an arrow. The arrow hits the slime creature!/SDh5:*/SDh  The slime creature is heavily wounded.A giggling sprite leaps out and smacks the slime creature with its own  pseudopod./SDha /SDhJ/SDh./SDh./SDhJ/SDh!very /SDh/SDh?/SDh8/SDh=/SDh 3.5/SDhf"/SDh( /SDh)/SDh*B_The slime creature is heavily wounded./SDh+/SDh /SDh /SDh6You shoot an arrow. The arrow hits the slime creature!/SDhPT/SDhU*/SDhV/SDh2>/SDh6?)pseudopod. /SDh@_/SDh@@You shoot an arrow. The arrow hits the slime creature!  /SDhAAThe slime creature is severely wounded. /SDhBd A giggling sprite leaps out and smacks the slime creature with its own  /SDhC pseudopod./SDhL/SDhMJ/SDhN./SDhOJ/SDh\P/SDhR/SDhR 4.3/SDhY/SDh[] /SDh^/SDh^C_The slime creature is severely wounded./SDh$_/SDh3 [  You shoot an arrow. The arrow hits the slime creature!/SDh.h :*/SDhFI  /SDh [  The slime creature is almost dead.A giggling sprite leaps out and makes the slime creature trip over its own  pseudopods./SDh#f J.$J   slime creature (fleeing)/SDh˂ 1947 -25.1 _You kill the slime creature!/SDh} + ((((((JYou shoot an arrow. The arrow hits the slime creature.  Your attack snaps the slime creature out of its fear./SDhK J......9/SDhV  /SDh}W /SDhY ._The slime creature is lightly wounded.0SDh*V (((((( You shoot an arrow. The arrow hits the slime creature!0SDh.J..... 93=6.7 _The slime creature is moderately wounded.0SDhtE ((((( You shoot an arrow. The arrow hits the slime creature.0SDhM:*0SDh\rj  The slime creature is moderately wounded.0SDh>srA giggling sprite leaps out and makes the slime creature trip over its own  pseudopods.0SDh}[.J...0SDhH~D.(drained)0SDh~C67.50SDh0SDhi _The slime creature is moderately wounded.0SDhZT (((0SDh%T(You shoot an arrow. The arrow hits the slime creature!0SDhK0SDh^.J...0SDh'8.30SDh0SDhf _The slime creature is heavily wounded.0SDhS! 0SDh"(((You shoot an arrow. The arrow hits the slime creature.0SDh0SDh3*0SDht _The slime creature is heavily wounded.  You shoot an arrow. The arrow hits the slime creature.  heavi  0SDh x A giggling sprite leaps out and smacks the slime creature with its own  pseudopod.  The slime creature is heavily wounded.0SDh5 X.J..0SDhƁ h9.1Fly 0SDhn 0SDh* i _The jinxing sprites lose interest in you.0SDh k (( 0SDh LYou shoot an arrow. The arrow hits the slime creature!0SDhlp ,..0SDhq 670=0SDher 8=90SDhz 0SDh g _The slime creature is severely wounded.0SDhJ (( You shoot an arrow. The arrow hits the slime creature.0SDh~os J..Junaware, drained)The slime creature is almost dead.70.6 (0.7 _The slime creature is distracted by your dazzling golden aura.1SDhx((J  The slime creature is almost dead. _The slime creature is distracted by your dazzling golden aura.  You shoot an arrow.  The slime creature quivers.  The arrow hits the slime creature!  no longer distracted by gold.1SDh9  .J.1.4 (0.8 _The slime creature is almost dead.1SDhqI[  You shoot an arrow. The arrow hits the slime creature!1SDhL$(1SDh&.1SDhE{=4=42.21SDh<1SDh R _You kill the slime creature!1SDh I1SDh1SDh%11SDhX1SDhW19471SDh"m2=1SDhT%1SDh(1SDh3)1SDhN*1SDh-1SDhQ.M5=1SDh/1SDhZ31SDh3W351SDh7B1SDh81SDh;1SDh;941SDhb<1SDhE?4==31SDh.A1SDh]B,1SDhG6=1SDhXJk5=1SDhVNB1SDh=O1SDhQO21SDhR1SDh@Um6=1SDhV1SDhY7=1Fly 1SDh [1SDh]n _You feel your willpower return.1SDhb901SDhc1SDhf~7= 91SDhg1SDhj,1SDhk1SDhMqe=1SDhw8=1SDhy1SDhXz^8= 8 1SDh|1SDhs _You feel your existence waver again.1SDh1SDh+1SDh5;91SDh}1SDh,1SDh61SDhO1SDh9=1SDhԌ1SDhEz80=9=1SDh1SDh1SDhd _HP restored.1SDh ,1SDhX1SDh1SDh+K==1SDhV1SDh,1SDhD1SDhZb20=1SDhҫ1SDhG,1SDh߯1SDh ,1SDh1SDh ,1SDh1SDhTO=1SDhs1SDhQ1SDhپK1=1SDh1SDh1SDh+,1SDh1SDh%1SDhyd 1SDh.o ---812.2 (40.0)pp   arcanist (wandering)1SDhp 9---1SDhx 1SDh  ((((((p _An arcanist is nearby!You shoot an arrow. The arrow hits the arcanist.1SDh ^......p1SDh_ :===3.0 (0.8)1SDh  1SDh 6 _The arcanist is lightly wounded.1SDh 8   ...............  ...............  ...............  ............... ............... ..$....$....... ......$........ .......@....... 1SDhl ##############  #.# #J# # #.# . ..# ... ...1SDhNC   ...............  ...............  ...............  ............... ............... ..$....$....... 1SDhO......$........ .......@....... ##############  #.# #J# #.# ..#1SDhPv ... ...1SDhZ1SDh[1SDhc1SDh*h` _An arcanist is nearby!2SDh'B^  You beckon some vexing sprites to accompany your attacks.2SDhHLp$2SDhI19---4.0 (1.0Will/2 Jinx Fly 2SDh$O2SDh`T; _You feel your willpower being sapped.2SDh7>(((((((2SDh_2SDhL..p....2SDh2=8 (0.82SDh2SDhp _You shoot an arrow. The arrow closely misses the arcanist.2SDh8 >(((((((2SDh 5*2SDho ..p.... (drained) _You feel your willpower being sapped. _You shoot an arrow. The arrow closely misses the arcanist.  You shoot an arrow. The arrow barely misses the arcanist.You feel bolstered by spreading misfortune.  A giggling sprite leaps out and makes the arcanist trip over its own feet.  The arcanist is moderately wounded.*2SDh q  The arcanist casts a spell at you.2SDhXR@13 5.6Fragile Fly  _Your body becomes as fragile as glass!2SDhc3 ((((You shoot an arrow. The arrow hits the arcanist!2SDh:*3SDh(((((((3SDh8G 3SDhJ 3SDh!KY.J.p...3SDh?L$3SDhGMRYou shoot an arrow. The arrow misses the arcanist.3SDh9N3SDhV 3SDh/X 3SDhUY(*****3SDhRZDThe arcanist points at you and mumbles some strange words.3SDhL[3SDhH3SDhC...@.3SDh3SDh{203SDhG=-3SDh====3SDh 7.23SDh3SDh 3SDh3SDh._The bolt of cold misses you.3SDha3SDhhW ((( You shoot an arrow. The arrow hits the arcanist.3SDh:*3SDhk p...very drained)The arcanist is severely wounded.A giggling sprite leaps out and bonks the arcanist with its +0 dagger.3SDhY_===-9 (0.73SDh3SDhaa _The arcanist is severely wounded.3SDh7 ((( You shoot an arrow. The arrow hits the arcanist.3SDhzV:*3SDh ? Y****The arcanist is severely wounded.almost dead.maketrip over its own feet.  almost dead.  The arcanist gestures at you while chanting.3SDh 3SDh .Jp...@3SDh7 F-8.7 (0.83SDhc 3SDh B _The searing ray hits you but does no damage.3SDh U  You shoot an arrow. The arrow hits the arcanist!3SDh! b$(((3SDhe 3SDhЮ J.J...3SDh5 X1947 =99.53SDh 3SDh L _You kill the arcanist!3SDh* (((You shoot an arrow. The arrow hits the slime creature.3SDhWb :*3SDh;T _You kill the arcanist!  You shoot an arrow. The arrow hits the slime creature.  The slime creature is lightly wounded.  A giggling sprite leaps out and smacks the slime creature with its own  pseudopod.  The slime creature is lightly wounded.3SDhD$J..(drained)3SDhFP420.33SDh3L3SDhQi _The jinxing sprites lose interest in you.4SDhp (( You shoot an arrow. The arrow hits the slime creature!4SDh|^.J.4SDh~'1.14SDh 4SDhui _The slime creature is moderately wounded.4SDh8P (You shoot an arrow. The arrow hits the slime creature!4SDhK.94SDh4SDhf _The slime creature is heavily wounded.4SDh> ( You shoot an arrow. The arrow hits the slime creature!4SDhk.J1=2.74SDh} _The slime creature is severely wounded.4SDhB  You shoot an arrow. The arrow hits the slime creature!4SDh q  The slime creature is almost dead.4SDh$ ]73---3.4 (0.74SDh( 4SDh 2 _The slime creature hits you.4SDh [  You shoot an arrow. The arrow hits the slime creature.4SDh3U The slime creature is almost dead.The slime creature seems less drained.4SDhV f4=--4.2 (0.84SDh^ 4SDh#b E _The slime creature hits you but does no damage.4SDh= [  You shoot an arrow. The arrow hits the slime creature!4SDh 4SDh '5.04SDh7 4SDhB b _The slime creature is almost dead.5SDh8>[  You shoot an arrow. The arrow hits the slime creature!5SDhuBo$5SDh8a  You kill the slime creature!5SDhf:==518 Fly  _You feel less fragile.5SDhR ....#  .  .  #.  #. #. .$....$. .$. .$..@<. #$#  #.#  #J# # #.# . ..# . ... . ... . 5SDh[5SDh\D1947---6.8 (1.05SDhc5SDhm5252=---7.8 (2 _You now have 1952 gold pieces (gained 5). _No target in view!5SDh  _5SDh! 635SDh # 5SDh' 5SDhS) 9=5SDh\* 5SDh, 5SDhD- 925SDh5. 5SDh1 5SDh1 z7=3==5SDh2 5SDh5 4 _Magic restored.5SDh26 5SDh"7 5SDh9 5SDhU: 915SDhB; 5SDh= 5SDhD> g8=05SDhF? 5SDhA 5SDhB :==5SDhzC 5SDh G 5SDhG HFly 5SDhH 5SDhK n _You feel your willpower return.5SDhL %95SDh,M 5SDhO 5SDh^P 5SDhQ 5SDhS 5SDhmT 5SDh\U 5SDhAX 5SDhX i80= 95SDhY 5SDh[ 5SDh^ 5SDh^ 5SDhT_ 5SDh7b 5SDhb %65SDhc 5SDhf N _You now have 1956 gold pieces (gained 4).5SDhh 5SDhTi 0 8 5SDhj 5SDhvm s _You feel your existence waver again.5SDhn X63=5SDh o 5SDhq N _You now have 1963 gold pieces (gained 7).5SDhs 5SDhft 5SDhu 5SDhv 5SDhx 5SDhNy 5SDhy 5SDhm{ 5SDhm} 5SDh} 5SDh|~ 5SDh 5SDh 5SDh 5SDh 5SDh} k  You now have 1970 gold pieces (gained 7).  Things that are here:5SDh &705SDhL 5SDhҎ [ _a +0 dagger; a +0 robe5SDh 5SDhv 5SDhX 5SDh\ 5SDh 5SDh 5SDh 5SDhߚ 5SDhj %65SDh` 5SDh N _You now have 1976 gold pieces (gained 6).5SDh 5SDhx 5SDhJ 5SDh 5SDh@ 5SDh 5SDhm 5SDh 5SDhE 5SDh/ ,5SDhŰ <815SDh 5SDh N _You now have 1981 gold pieces (gained 5).5SDh 35SDh{ 5SDh 5SDh ,5SDhҼ 5SDh 5SDh  # #.................... ###########.................... ......................... ...)........................... ...................)...<....... ....############.############## # #.#  # #.#  o...#### #@#  60.8 (35SDh i3.0) )....... .>......#  .................. ................... ...........).............................................. #####.## ##########.... .#5SDhE A1.8 (345SDh 5SDh G _Found a whip. Found an escape hatch in the floor.6SDh%36SDh'6SDhP6SDhsY6SDhTZ'6SDhZ######### 6SDh[9...................6SDh(\)6SDh\......6SDhV].6SDh]K..)...<6SDh^_############.##############6SDh{_w #.# 6SDh`. 6SDh`>o...#### ###### 6SDhSa`)....... .>..... 6SDha.6SDhb...6SDh$c.......6SDhc......6SDhQd)6SDhd.#### 6SDhe;...................6SDh+fsW   wraith (wandering) 6SDhfg#####.## ##########.....6SDhg.#6SDhUh-W....6SDhk6SDh9l06SDhl.0)6SDhu6SDh|vW6SDhNw.6SDh}6SDh/#2.8 (16SDh6SDh@ 6SDh6SDhȌ5_A wraith comes into view.6SDhf6SDh ^  You beckon some vexing sprites to accompany your attacks.6SDh nWW.6SDh1 1---==3Will/2 Jinx Fly 6SDh 6SDhY ; _You feel your willpower being sapped.6SDh (((( You shoot an arrow. The arrow hits the wraith!6SDhU 6SDh C...W..6SDh 4=4.6 (0.86SDh 6SDh a _The wraith is moderately damaged.7SDh (((You shoot an arrow. The arrow hits the wraith.7SDh..W.5.4 _The wraith is moderately damaged.7SDhf(((((((7SDhd+ .W......6.2 _You shoot an arrow. The arrow closely misses the wraith.7SDh@ (You shoot an arrow. The arrow hits the wraith.7SDh6.---7.0 _The wraith is heavily damaged.7SDh| ( You shoot an arrow. The arrow hits the wraith.7SDhݜ 7SDhY WW. 7SDh *7 (0.77SDh 7SDh _ _The wraith is severely damaged.7SDhp Y(((((7SDh 4*7SDh W.... (drained)  You shoot an arrow. The arrow hits the wraith. _7SDhh MThe wraith is severely damaged.The arrow barely misses the wraith.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the wraith with its own hand.  7SDh |2=13 8.47SDh 7SDhg W _The wraith completely misses you.7SDh S  You shoot an arrow. The arrow hits the wraith.7SDhо  The wraith is severely damaged.9.2 (0.87SDhj _The wraith closely misses you.8SDha.m  You shoot an arrow.  The arrow hits the wraith but does no damage.8SDh8SDhg70.0 _The wraith is severely damaged.You shoot an arrow.  The arrow hits the wraith but does no damage.8SDh_;*8SDh <k W very drained)The wraith is severely damaged.A giggling sprite leaps out and smacks the wraith with its own hand.  The wraith is almost destroyed.88SDhB8SDh:EL _The wraith misses you.8SDhw]Y(((((8SDhK4*8SDhP  You shoot an arrow. The arrow closely misses the wraith.A giggling sprite leaps out and doodles on the wraith's face.8SDh_$....8SDh] 1981 1/81=21.5 (0.7 _You destroy the wraith!8SDh8SDhCi _Your Fighting skill increases to level 7!8SDh8SDh8SDh8SDhH _No target in view!8SDh 8SDh 8SDh 8SDh 8SDh $ _8SDh 3==Fly 8SDh 8SDhQ { _The sprites lose interest in your situation.8SDh a ...........).)...<############.############## #.# o...#### ###### )....... .>......####### ...........8SDh ---.)####... SS   water moccasin (asleep).....8SDh@ -3.5 (2.08SDh F---4.5 (38SDh 8SDh0 _A water moccasin comes into view. _You see here 3 gold pieces.9SDh.^  You beckon some vexing sprites to accompany your attacks.9SDh01---==5.5 (1Jinx Fly 9SDh89SDhC;; _You feel your willpower being sapped.9SDhA  ((((((SYou shoot an arrow. The arrow hits the water moccasin.  The water moccasin hisses angrily.9SDhD;*9SDhc  The water moccasin is lightly wounded.  A giggling sprite leaps out and ties the water moccasin's tail in a knot.9SDhiG.......9SDhfjP4=6.3 (0.89SDhn9SDhqi _The water moccasin is moderately wounded.9SDh3 9SDh̻ 9SDh 9SDh H _No target in view!9SDh 39SDh֣ 9SDh H _No target in view!:SDhs):SDhK*:SDh .:SDh/:SDh5:SDh<^1981 _:SDhJ:SDh.---7.3 (1.0SS   water moccasin (very drained):SDhX9---:SDh:SDhBe _A water moccasin is nearby!:SDh2 ((((You shoot an arrow. The arrow hits the water moccasin.:SDh;*:SDhM  The water moccasin is heavily wounded.A giggling sprite leaps out and ties the water moccasin's tail in a knot.:SDh:SDhə...S.. :SDh6===8.1 (0.8:SDh]:SDhɩg _The water moccasin is severely wounded.:SDh (( You shoot an arrow. The arrow hits the water moccasin.:SDh? ..hh   raiju shaped shifterThe water moccasin is almost dead.---9:SDh/:SDh> _The water moccasin changes into a raiju!:SDhf  You shoot an arrow. The arrow hits the raiju!(($:SDh -..:SDh8 P1981 49.7:SDhe@ :SDhC I _You kill the raiju!:SDh] :SDh :SDh:SDhH _No target in view!;SDhJ;2= _Fly ;SDhܸ _The sprites lose interest in your situation.3;SDh),;SDhl;SDh;SDh;SDh;SDh7=;SDh;SDht;SDh;SDh=;SDh3;SDhE==;SDh;SDhz;SDh;SDh;SDhM4;SDh;SDh;SDh  ;SDh;SDh*_You now have 1984 gold pieces (gained 3).;SDh;SDhR;SDh2;SDh(;SDh;SDh_;SDh;SDh:;SDh;SDh;SDh ;SDhcL############.############## ;SDhY# #.#;SDhCc# #.#;SDh#### #######.#;SDh_. .>......#########;SDhX................... ;SDh9\....................... ;SDh.;SDh/).......;SDhk ---;SDh88.7 (9.0 ;SDhFr##.## ##########.......[ ;SDhv .# #........;SDh ;SDh#;SDh ;SDhN ....;SDh ;SDh 6$...;SDh#########;SDho;SDhq;SDhP;SDh==;SDh"---;SDh9.7 (1;SDh 0.0);SDh ;SDhI ;SDh;SDh18_Found a leather armour.;SDh);SDh91;SDh%90.7 (11;SDhI;SDh ;SDhM;SDh1_You now have 1991 gold pieces (gained 7).;SDh2 19911;SDhZA D2018 ;SDh`D __You now have 2018 gold pieces (gained 27).;SDhS u;SDhU ;SDhV ;SDhX ;SDhY ;SDhZ ;SDh}\ ;SDhE^ ;SDh^ ;SDhi_ 0;SDh_ ;SDha ;SDhb ;SDh0e ;SDhe ;SDhDf @Fly ;SDhpg ;SDhi  ;SDh!j ;SDhj 4_You feel your willpower return.;SDhj ;SDhl ;SDhm ;SDhm ;SDh#o ;SDhp ;SDhr ;SDhns ;SDhs  9;SDhBt ;SDhhu ;SDhw ;SDhRy ;SDhy ;SDh"{ ;SDh| ;SDh~ ;SDhs ;SDh ) 8 ;SDh ;SDh  ;SDh ;SDh 9_You feel your existence waver again.;SDh ;SDh ;SDh` L................................ .;SDhӋ 9................................ ;SDhE e###########.## ##########.......[;SDh  ;SDh M# .# ;SDh -#........;SDh  ;SDha ...##;SDhю .##........;SDh\  ;SDhǏ .....;SDh3 %..........;SDh  ;SDh X#..................;SDh|  ;SDh X#..################;SDhV  ;SDh’ [#.@# ;SDh- 906.7 (16;SDh  ;SDh #;SDh} );SDh  ;SDhW ...;SDh .;SDhї a .....############## ;SDh ;SDhӛ ;SDh? $7.7 (17;SDh ;SDh  ;SDh} ;SDh _Found a quarterstaff.......## ...........@....... ................... ....................) ................... ................... #############.#### .#  ...)....# ...=SDhU ............). ............p. .............# .............# #.#  .............# #.#  .............######  ........<[.........> ...........@....... ................... ....................) ................... ................... #############.#### .#  ...)....# ...=SDhx=SDhv _An arcanist is nearby!=SDh'   You beckon some vexing sprites to accompany your attacks..p1---9.0)Will/2 Jinx Fly  =SDhp. 5_You feel your willpower being sapped.=SDhs  =SDh =SDh "(=SDho (=SDhV (=SDhl (=SDh}  =SDh% FYou shoot an arrow. The arrow hits the arcanist!=SDhş =SDhC =SDh .=SDh® p=SDh{ .=SDh. .=SDhݰ .=SDhQ =SDh ==SDh 30.5 (0.8=SDh =SDhX  =SDh$ =SDh ?_The arcanist is moderately wounded.=SDh =SDhQ =SDhs "(=SDh^ (=SDh ((((=SDh (=SDh  =SDh !=SDhb "*=SDh *=SDh *=SDh *=SDhG aYou shoot an arrow. The arrow closely misses the arcanist.=SDh NThe arcanist points at you and mumbles some strange words.=SDh =SDh=SDh.=SDh.=SDh.=SDh p=SDh".=SDh"..=SDh#.=SDh$@=SDh%=SDh'=SDh) 1.3=SDh 7=SDh9 =SDh8:=SDh:-_The searing ray misses you.=SDhi<=SDh=SDh\"(=SDh (=SDh(=SDhf(=SDh(=SDh(=SDh(=SDhE>SDh ...p...2.1 _You shoot an arrow. The arrow closely misses the arcanist.>SDhr (((You shoot an arrow. The arrow hits the arcanist.>SDhKM ****The arcanist is moderately wounded.>SDhD[....@>SDhF---8 (0.7>SDh>SDh B _The searing ray hits you but does no damage.>SDh (((((((You shoot an arrow.>SDh ****The arrow completely misses the arcanist.>SDhHF:...p....@77--3.5 _The searing ray hits you.>SDh (((You shoot an arrow. The arrow hits the arcanist!>SDh :*>SDh ****(drained) _The searing ray hits you.  You shoot an arrow. The arrow hits the arcanist!  The arcanist is heavily wounded.You feel bolstered by spreading misfortune.  A giggling sprite leaps out and smacks the arcanist with its own hand.  The arcanist is heavily wounded.>SDh5v up....@>SDhw 2=13 4.3 (0.8>SDh >SDh B _The searing ray hits you but does no damage.>SDhZ ((( You shoot an arrow. The arrow hits the arcanist!!>SDh 3...>SDh '5.1>SDh >SDh \ _The arcanist is almost dead.>SDhcU  You shoot an arrow. The arrow hits the arcanist.>SDhg$(((>SDh3...>SDhm"2018 --=799 _You kill the arcanist!?SDh5z?SDhT}?SDh?SDh ?SDh?SDh):_No target in view!?SDhT _No target in view!?SDh.A8= _Fly  ?SDh _The sprites lose interest in your situation.?SDh?SDhۤ9?SDhh=?SDhޥ3?SDhQ==?SDh?SDh[40m?SDh?SDht?SDhϯ?SDh߲?SDh?SDhŵ?SDh?SDh7?SDh80?SDh?SDhK?SDh?SDhs==?SDhݿ?SDh?SDh?SDh?SDh<$2018?SDh*?SDh?SDh?SDh91?SDh=?SDh(?SDh?SDhu(?SDhNL=  You now have 2023 gold pieces (gained 5).  Things that are here:232 ?SDh[_a +0 dagger; a +0 robe?SDh^?SDh~B?SDh?SDh(?SDh?SDhԈ?SDh?SDhP?SDhȍ1?SDh96Fly ?SDhe?SDh ?SDh ?SDh4_You feel your willpower return.?SDh?SDhA?SDh?SDht?SDh1?SDh?SDhR?SDh?SDhw?SDh?SDh?SDh?SDhL?SDhc?SDhZ?SDh ?SDh0?SDh?SDh??SDh ?SDhi ?SDhԴThere is an open door here.?SDh!?SDhW 9 _?SDh ?SDhf  ?SDhۿ0You now have 2032 gold pieces (gained 9).  ?SDhPThings that are here:  ?SDh;a +0 robe; a +0 short sword?SDh?SDh32?SDhm 8 ?SDh?SDh ?SDh?SDhv9_You feel your existence waver again.?SDh?SDh?SDh?SDh#?SDh?SDh?SDh?SDh'?SDhS?SDh?SDh?SDh?SDh?SDh ?SDh  ?SDh1You now have 2050 gold pieces (gained 18).  ?SDh8There is an open door, spattered with blood here.  ?SDhThings that are here:?SDh?SDh850?SDh?SDhb ?SDh?SDh^+_a +0 dire flail; a +0 giant club?SDh?SDhR?SDh ?SDh@ ###?SDh4 #...?SDh" ?SDh...?SDh ?SDho... ?SDh ?SDhM ####'####?SDh ?SDh' ?SDh ?SDh ......?SDh ?SDh ?SDh...... ?SDh ---?SDhU 64.9 (29.?SDh 0)?SDh>x #######)#..(... ?SDh ?SDh!#..# ..... ... ?SDh ?SDh n#..# .... ....####?SDh #+####[.# ?SDhw #....'..# ...........?SDhqt####.#### # #.......?SDhP#..# #.......?SDhj0#######..###########?SDh?SDh?SDhs?SDh---?SDhR$5.9 (30?SDh-?SDh  ?SDh ?SDh _Found 6 stones.?SDh?SDh"?SDh?SDh@?SDh?SDh?SDh%?SDh΢?SDh?SDh?SDh?SDh0?SDh ?SDh###?SDh+#...?SDhG #... ?SDh5_ ... #####'##### #########9.9 (4.0)(................................... .#######)#..(.....  #..#..... #..#...### #+####[.#.......#....'..#....... #####?SDhҶ?SDh?SDh$70.9 (5?SDhU?SDh ?SDh??SDh_Found 4 stones.@SDh ##### #.... #...∩ ... #####'##### #...##0.(.@SDh.<...?.#)#..(...... #..#.. #..#... #+####[.#... #....'..#.... ####.#@SDh@SDh@SDhA91.9 (1@SDh @SDh8@SDhF_Found an escape hatch in the ceiling and a gate to the Vaults.@SDh7_@SDh&@SDh{n@SDh@SDh@SDhD@SDhX@SDhX@SDh@SDh,@SDh@SDh`##########.......##...∩... ..... @SDh#####'##############.........######........(......................<...................#######)#..(....@SDh@# #..#.......# #..#...............#+####[.#..............#....'..#......#############.######## #..#  #######..######### .............@SDh+8.9 (7@SDh*9.9 (8@SDh|@SDhga _M - a scroll labelled BUBBUMIVUCOASDhbASDhEzASDhXASDhASDhБXASDhvXASDhKXASDh ASDh4ASDhASDhASDhASDh'ASDhIASDhAASDh ASDhASDhѱASDhzASDhASDh`ASDhyASDhASDhASDh.ASDhPASDh2ASDhASDhASDhASDhASDhASDh=ASDhlASDhASDh_ASDh ASDhASDhASDhmASDh*ASDhASDhfASDhTASDhASDh(ASDhSASDh1ASDhASDh(ASDhASDhASDhEASDh}ASDhASDhASDhkASDhASDhASDhASDhVASDhASDh6ASDh6ASDh ASDh ASDhASDhASDhpASDhASDh{ASDh!ASDh"ASDh|%ASDh)ASDh-ASDh>.ASDh3ASDh <ASDh7@ASDhYAASDhBASDhbEASDhGASDhZMASDhNASDh^PASDh?RASDhRASDhTASDhWASDhPS67 _You now have 2067 gold pieces (gained 17).ASDh................................. #########................)  ........................................................................#################.######........########.#  ..............)....######.....................  ...............@...##########1020.9 (41.0)  ...#############...# #..#... ...# #..#.. >..# ######## .......... ................####.########### .. ASDh]A1.9 (42ASDhASDh9; _Found a stone staircase leading down.ASDh5 3ASDh8 ASDh; ASDhD XASDh|E ASDhE ASDhG ASDhK ASDhN ,ASDhP ASDhT ASDh'X ,ASDhIZ ASDh] R  There is a stone staircase leading down here.ASDhS` ASDh\s ' _ASDht ASDh ASDh ,ASDhG ASDh ASDhg .)....########### ............... ........########## ASDh D############...# #..###### #...# #. ########>........). .................... .......ASDhH * ############@####### ...............  ...............  (.............. ...............ASDh ......... C   cyclops (missile, asleep)...........................C..ASDhݖ y 32.9 (11  A cyclops comes into view.ASDhm +3.9 (12ASDh0 ASDh6 $ _Found a stone.BSDh3%  You beckon some vexing sprites to accompany your attacks.1---==4.0)Will/2 Jinx Fly BSDh?Q _You feel your willpower being sapped.BSDhv! (((((C)(You shoot an arrow. The arrow hits the cyclops!  The cyclops shouts!BSDh;*BSDh&c p ..... , drained).CThe cyclops is lightly wounded.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the cyclops trip over its own feet.13 =5.6 (0.7 _The cyclops is moderately wounded.BSDh`O ((((((You shoot an arrow. The arrow hits the cyclops!BSDhQ ;*BSDhE  The cyclops is heavily wounded.A giggling sprite leaps out and makes the cyclops trip over its own feet.BSDh) ,..... very drained)C.6.3 _The cyclops is heavily wounded.BSDh (((((You shoot an arrow. The arrow hits the cyclops.BSDh\ A.....BSDh] ,7.1 (0.8BSDhg BSDhl _ _The cyclops is heavily wounded.CSDhs ((((( You shoot an arrow. The arrow hits the cyclops!CSDh);*CSDh    The cyclops is severely wounded.A giggling sprite leaps out and makes the cyclops trip over its own feet......C .---9 _The cyclops is almost dead.CSDh@ ((((You shoot an arrow. The arrow hits the cyclops!CSDh:;*CSDh  The cyclops is almost dead.A giggling sprite leaps out and smacks the cyclops with its own hand.CSDhf....$...CSDh V2067 638.6 (0.7CSDhCSDhK _You kill the cyclops!CSDhl& _No target in view!CSDhj; CSDhF< CSDh C CSDhF H _No target in view!CSDhH 3CSDhI CSDhIL CSDhQ h2= _CSDh;S x  The jinxing sprites lose interest in you.CSDhV ^Fly CSDh[ { _The sprites lose interest in your situation.CSDh\ CSDh^ CSDhc CSDhc CSDhe CSDhk O=CSDhm CSDhBq CSDh\~ u...3==.2>.......---H   manticore (wandering)HCSDh߁ .43.6 (5.0CSDh F---4.6 (6CSDhɆ CSDh* \ _A manticore comes into view.DSDh*o ^  You beckon some vexing sprites to accompany your attacks.DSDhct zHH.DSDhu 20671---==5.6 (1Jinx Fly DSDhz DSDh} ; _You feel your willpower being sapped.DSDh4  DSDh ((((( You shoot an arrow. The arrow hits the manticore!!DSDhw^ ;*DSDhT -  The manticore is moderately wounded.A giggling sprite leaps out and makes the manticore trip over its own paws.....H(drained).3=6.4 (0.8 _The manticore is heavily wounded.DSDhg (((( You shoot an arrow. The arrow hits the manticore!DSDhe  The manticore is severely wounded....H$@   RupertH   manticore (drained)@7.2 _Rupert the Wild comes into view. He is wielding a +1 great mace of holy wrath.ESDhښV  You shoot an arrow. The arrow hits the manticore!ESDhrk((($ESDh,4...ESDhr2067 ---79 (0.7 _You kill the manticore!ESDhia ((((((You shoot an arrow. The arrow hits Rupert!ESDhxESDh7...$.@.ESDhJ'8.6ESDh}ESDh0 _Rupert is lightly wounded.FSDh#################.# ....)....##########........... ................##########....... FSDh#############...# #.. #...# #..##### ########>..##########)FSDh:  ...........@................############.############### ...............FSDhq< ............... (.............. ..........$....FSDha8 ...........$... ...........@..................FSDhFSDhR@.FSDh6---9.6 (1.0FSDhFSDhlFSDhy.#.##########################.# ...)....#########.......... FSDh.................##########...... .#############...# #.. . #...# #..#### ########>..##########  ...........................############.############## FSDhB......... ......... (.............. FSDh....$.. ....@$.. FSDh>G .FSDh8FSDhm!**FSDh} ######## ........)..........##...# . #...#  ########>..####### FSDh5B..........*....... .................. ############.##### ........  FSDh.......  (.......  .$....  FSDh.@$...   Rupert yells loudly at you.FSDh8@FSDh, 2= 2 ---You suddenly lose the ability to move!FSDhU/  --more--GSDhc 50Para Will/2 Jinx Fly _GSDhNjGSDhkGSDhrN######## ........)..........##...#  #...#  ########>..####### ..........@....... .................. ############.##### ........  ... (GSDhr.......  @$.. ..$. GSDh's@17 1.6 (2GSDhwGSDhyR _You can act again.GSDh_ _Unknown command.GSDh .#..###########.#.........)................## ..##...# #.. .. #...# #.. GSDh . #>..#   #. ......... ........ (........ .@$... ...$...  .GSDh GSDh 12.6 (1 _GSDh GSDh% GSDh ...........................#################.########################.# ........)....#######...............................##########.....#############...#GSDh{ L #.. ... #...# #..## .. ########@..##########  .........................############.############ ..... .... (...... @$.... $...GSDh GSDh1 A=3GSDh GSDh c _There is a stone staircase leading down here.HSDhHSDhHSDh HSDh'HSDh:.|4Fly HSDh  ..........  #.........  #...  #.........  ###.........  ...........  #......... 4 #.@....!..  #  #...$.....  #...#####.  #...# #...#HSDhh #...# #...# _The sprites lose interest in your situation.HSDh&HSDhvHSDhZfH25.3 (1.7HSDhjHSDhkn _You fly downwards.  Found a fuming clear potion and 25 gold pieces. _There is a stone staircase leading up here.ISDh rRead which item? Scrolls  b - 4 scrolls of poisone - 2 scrolls of enchant armour  f - 4 scrolls labelled LOEMNI KUFITA  g - 8 scrolls labelled LOUCOXTEONU  h - a scroll labelled KOSOIP BEUM  j - 3 scrolls of teleportation  k - 3 scrolls labelled DEANGIOTIL  y - a scroll labelled GATUIREMPE  C - 2 scrolls labelled MEPEESAYSO  G - 2 scrolls labelled CUFUBE KEXA LYO  L - a scroll labelled IRCHAR DEN ANA  M - a scroll labelled BUBBUMIVUCO [!] read|quaff|evoke[?] describe selectedJSDhdertzug the Skirmisher..........Poltergeist of Gozag  Gold: 2067 #.........Health: 81/81 ========================#.........Magic: 22/23 ======================--#.........AC: 12  Str: 4###.........EV: 17Int: 17...........SH: 0Dex: 26#.........XL: 12 Next: 67% Place: Dungeon:14#.@....!..Noise: ---------  Time: 11055.3 (0.0)#.........o) +0 shortbow#...$.....Cast: Jinxbite#...#####.Will/2 Fly #...##...##...##JSDhk[m...# _Unknown command. _There is a stone staircase leading down here. _The sprites lose interest in your situation. _You fly downwards.  Found a fuming clear potion and 25 gold pieces. _There is a stone staircase leading up here.JSDhw  Okay, then.JSDh. _JSDh%rRead which item? Scrolls  b - 4 scrolls of poisone - 2 scrolls of enchant armour  f - 4 scrolls labelled LOEMNI KUFITA  g - 8 scrolls labelled LOUCOXTEONU  h - a scroll labelled KOSOIP BEUM  j - 3 scrolls of teleportation  k - 3 scrolls labelled DEANGIOTIL  y - a scroll labelled GATUIREMPE  C - 2 scrolls labelled MEPEESAYSO  G - 2 scrolls labelled CUFUBE KEXA LYO  L - a scroll labelled IRCHAR DEN ANA  M - a scroll labelled BUBBUMIVUCO [!] read|quaff|evoke[?] describe selectedKSDhg KSDh-odertzug the Skirmisher..........Poltergeist of Gozag  Gold: 2067 #.........Health: 81/81 ========================#.........Magic: 22/23 ======================--#.........AC: 12  Str: 4###.........EV: 17Int: 17...........SH: 0KSDhpDex: 26#.........XL: 12 Next: 67% Place: Dungeon:14#.@....!..Noise: ---------  Time: 11055.3 (0.0)#.........o) +0 shortbow#...$.....Cast: Jinxbite#...#####.Will/2 Fly #...##...##...##...# _There is a stone staircase leading down here. _The sprites lose interest in your situation. _You fly downwards.  Found a fuming clear potion and 25 gold pieces. _There is a stone staircase leading up here. _Okay, then.KSDhs  As you read the scroll labelled LOUCOXTEONU, it crumbles to dust.  It is a scroll of identify.KSDh}/  --more--KSDh\KSDhIdentify which item? (\ to view known items) Scrolls (select first with ?)  f - 4 scrolls labelled LOEMNI KUFITA  h - a scroll labelled KOSOIP BEUM  k - 3 scrolls labelled DEANGIOTIL  y - a scroll labelled GATUIREMPE  C - 2 scrolls labelled MEPEESAYSO  G - 2 scrolls labelled CUFUBE KEXA LYO  L - a scroll labelled IRCHAR DEN ANA  M - a scroll labelled BUBBUMIVUCO Potions (select first with !)  a - a fizzy silvery potion  l - a grey potion  n - 3 metallic green potions  z - a coppery potion  A - 3 emerald potions  B - a purple potion  F - 2 smoky blue potions  H - a fizzy white potion KSDh I - 3 fizzy pink potions  J - 3 fuming clear potions[?] describe selectedLSDhLSDhTLSDhdertzug the Skirmisher..........Poltergeist of Gozag  Gold: 2067 #.........Health: 81/81 ========================#.........Magic: 22/23 ======================--#.........LSDh;AC: 12  Str: 4###.........EV: 17Int: 17...........SH: 0Dex: 26#.........LSDhUXL: 12 Next: 67% Place: Dungeon:14#.@....!..Noise: ---------  Time: 11055.3 (0.0)#.........o) +0 shortbow#...$.....LSDht-Cast: Jinxbite#...#####.Will/2 Fly #...##...#LSDh/9#...##...# _You fly downwards.  Found a fuming clear potion and 25 gold pieces. _There is a stone staircase leading up here. LSDh_Okay, then.As you read the scroll labelled LOUCOXTEONU, it crumbles to dust.  It is a scroll of identify.LSDh_LSDh)R3==1LSDh#6.3 (1LSDh LSDh1 _f - 4 scrolls of revelationLSDh, g[?25h[?0c  Number of times to repeat, then command key: MSDh#; [?25l[?1cMSDh?b[?25h[?0c 7  Enter command to be repeated: MSDh [?25l[?1cMSDh^MSDhMSDhEMSDh@URead which item? MSDhFScrolls  b - 4 scrolls of poisone - 2 scrolls of enchant armour  f - 4 scrolls of revelation  g - 7 scrolls of identify  h - a scroll labelled KOSOIP BEUM  j - 3 scrolls of teleportation  k - 3 scrolls labelled DEANGIOTIL  y - a scroll labelled GATUIREMPE  C - 2 scrolls labelled MEPEESAYSO  G - 2 scrolls labelled CUFUBE KEXA LYO MSDh 0 L - a scroll labelled IRCHAR DEN ANA  M - a scroll labelled BUBBUMIVUCO [!] read|quaff|evoke[?] describe selectedNSDh2NSDh=NSDhAmdertzug the Skirmisher..........Poltergeist of Gozag  Gold: 2067 #.........Health: 81/81 ========================#.........Magic: 23/23 ========================#.........AC: 11  Str: 4###.........EV: 17NSDhCInt: 17...........SH: 0Dex: 26#.........XL: 12 Next: 67% Place: Dungeon:14#.@....!..Noise: ---------  Time: 11056.3 (0.0)#.........o) +0 shortbow#...$.....Cast: Jinxbite#...#####.Will/2 Fly #...##...##...##...# NSDhDf_Okay, then.As you read the scroll labelled LOUCOXTEONU, it crumbles to dust.  It is a scroll of identify. _f - 4 scrolls of revelation  Number of times to repeat, then command key: 7 _Enter command to be repeated: NSDhJNSDh_SIdentify which item? (\ to view known items) Scrolls (select first with ?)  h - a scroll labelled KOSOIP BEUM  k - 3 scrolls labelled DEANGIOTIL  y - a scroll labelled GATUIREMPE  C - 2 scrolls labelled MEPEESAYSO  G - 2 scrolls labelled CUFUBE KEXA LYO  L - a scroll labelled IRCHAR DEN ANA  M - a scroll labelled BUBBUMIVUCO NSDhaPotions (select first with !)  a - a fizzy silvery potion  l - a grey potion  n - 3 metallic green potions  z - a coppery potion  A - 3 emerald potions  B - a purple potion  F - 2 smoky blue potions  H - a fizzy white potion  I - 3 fizzy pink potions  J - 3 fuming clear potions[?] describe selectedNSDhy dertzug the Skirmisher..........Poltergeist of Gozag  Gold: 2067 #.........Health: 81/81 ========================#.........Magic: 23/23 ========================#.........AC: 11  Str: 4###.........EV: 17Int: 17...........SH: 0Dex: 26#.........XL: 12 Next: 67% Place: Dungeon:14#.@....!..Noise: ---------  Time: 11056.3 (0.0)#.........NSDhi o) +0 shortbow#...$.....Cast: Jinxbite#...#####.Will/2 Fly #...##...##...##...# _Okay, then.As you read the scroll labelled LOUCOXTEONU, it crumbles to dust.  It is a scroll of identify. _f - 4 scrolls of revelation  Number of times to repeat, then command key: 7 _Enter command to be repeated: NSDh  As you read the scroll of identify, it crumbles to dust.7.3 (1NSDhM NSDhP dertzug the Skirmisher..........Poltergeist of Gozag  Gold: 2067 #.........Health: 81/81 ========================#.........Magic: 23/23 ========================#.........AC: 11  Str: 4###.........EV: 17Int: 17...........SH: 0Dex: 26#.........XL: 12 Next: 67% Place: Dungeon:14#.@....!..Noise: ---------  Time: 11057.3 (1.0)#.........o) +0 shortbow#...$.....Cast: Jinxbite#...#####.Will/2 Fly #...##...##...##.NSDh\ t..#It is a scroll of identify. _f - 4 scrolls of revelation  Number of times to repeat, then command key: 7 _Enter command to be repeated: As you read the scroll of identify, it crumbles to dust. _h - a scroll of amnesiaNSDh NSDh^ 9dertzug the Skirmisher..........Poltergeist of Gozag  Gold: 2067 #.........Health: 81/81 ========================#.........Magic: 23/23 ========================#.........AC: 11  Str: 4###.........EV: 17Int: 17...........SH: 0Dex: 26#.........NSDh_ /XL: 12 Next: 67% Place: Dungeon:14#.@....!..Noise: ---------  Time: 11057.3 (1.0)#.........o) +0 shortbow#...$.....Cast: Jinxbite#...#####.Will/2 Fly #...##...##...##...#It is a scroll of identify. _f - 4 scrolls of revelation  Number of times to repeat, then command key: 7 _Enter command to be repeated: As you read the scroll of identify, it crumbles to dust. _h - a scroll of amnesiaNSDh&  _f - 4 scrolls of revelation  Number of times to repeat, then command key: 7 _Enter command to be repeated:   As you read the scroll of identify, it crumbles to dust. _h - a scroll of amnesia  As you read the scroll of identify, it crumbles to dust.NSDh *8.3 (2NSDh NSDh NSDh NSDh NSDh dertzug the Skirmisher..........Poltergeist of Gozag  Gold: 2067 #.........Health: 81/81 ========================#.........Magic: 23/23 ========================#.........AC: 11  Str: 4###.........EV: 17Int: 17NSDh ...........SH: 0Dex: 26#.........XL: 12 Next: 67% Place: Dungeon:14#.@....!..Noise: ---------  Time: 11058.3 (2.0)#.........o) +0 shortbow#...$.....Cast: Jinxbite#...#####.Will/2 Fly #...##...##...##...#Number of times to repeat, then command key: 7 _Enter command to be repeated: As you read the scroll of identify, it crumbles to dust. _h - a scroll of amnesia  As you read the scroll of identify, it crumbles to dust. _k - 3 scrolls of immolationNSDh NSDh NSDh NSDhR dertzug the Skirmisher..........Poltergeist of Gozag  Gold: 2067 #.........Health: 81/81 ========================#.........Magic: 23/23 ========================#.........AC: 11  Str: 4###.........EV: 17Int: 17...........SH: 0Dex: 26#.........XL: 12 Next: 67% Place: Dungeon:14NSDh: #.@....!..Noise: ---------  Time: 11058.3 (2.0)#.........o) +0 shortbow#...$.....Cast: Jinxbite#...#####.Will/2 Fly #...##...##...##...#Number of times to repeat, then command key: 7 _Enter command to be repeated: As you read the scroll of identify, it crumbles to dust. _h - a scroll of amnesia  As you read the scroll of identify, it crumbles to dust. _k - 3 scrolls of immolationNSDh|  _Enter command to be repeated:   As you read the scroll of identify, it crumbles to dust. _h - a scroll of amnesia  As you read the scroll of identify, it crumbles to dust. _k - 3 scrolls of immolationAs you read the scroll of identify, it crumbles to dust.NSDh, *9.3 (3NSDh NSDh NSDh NSDh! NSDh dertzug the Skirmisher..........Poltergeist of Gozag  Gold: 2067 #.........Health: 81/81 ========================#.........Magic: 23/23 ========================#.........AC: 11  Str: 4###.........EV: 17Int: 17...........SH: 0Dex: 26#.........XL: 12 Next: 67% Place: Dungeon:14#.@....!..Noise: ---------  Time: 11059.3 (3.0)#.........o) +0 shortbow#...$.....Cast: Jinxbite#...#####.NSDh JWill/2 Fly #...##...##...##...#As you read the scroll of identify, it crumbles to dust. _h - a scroll of amnesia  As you read the scroll of identify, it crumbles to dust. _k - 3 scrolls of immolationAs you read the scroll of identify, it crumbles to dust. _y - a scroll of summoningNSDh4 NSDhp NSDh@! NSDh2& dertzug the Skirmisher..........Poltergeist of Gozag  Gold: 2067 #.........Health: 81/81 ========================#.........Magic: 23/23 ========================#.........AC: 11  Str: 4###.........EV: 17Int: 17...........SH: 0Dex: 26#.........XL: 12 Next: 67% Place: Dungeon:14#.@....!..Noise: ---------  Time: 11059.3 (3.0)#.........o) +0 shortbow#...$.....Cast: Jinxbite#...#####.NSDh) JWill/2 Fly #...##...##...##...#As you read the scroll of identify, it crumbles to dust. _h - a scroll of amnesia  As you read the scroll of identify, it crumbles to dust. _k - 3 scrolls of immolationAs you read the scroll of identify, it crumbles to dust. _y - a scroll of summoningNSDh0 ] _h - a scroll of amnesia  As you read the scroll of identify, it crumbles to dust. _k - 3 scrolls of immolation  As you read the scroll of identify, it crumbles to dust. _y - a scroll of summoning  As you read the scroll of identify, it crumbles to dust.NSDhZ1 +60.3 (4NSDh4 NSDh8 NSDh; NSDh> NSDh^C dertzug the Skirmisher..........Poltergeist of Gozag  Gold: 2067 #.........Health: 81/81 ========================#.........Magic: 23/23 ========================#.........AC: 11  Str: 4###.........EV: 17Int: 17...........SH: 0Dex: 26#.........XL: 12 Next: 67% Place: Dungeon:14#.@....!..Noise: ---------  Time: 11060.3 (4.0)#.........NSDhE o) +0 shortbow#...$.....Cast: Jinxbite#...#####.Will/2 Fly #...##...##...##...#As you read the scroll of identify, it crumbles to dust. _k - 3 scrolls of immolationAs you read the scroll of identify, it crumbles to dust. _y - a scroll of summoning  As you read the scroll of identify, it crumbles to dust. _C - 2 scrolls of vulnerabilityNSDhHG NSDh(K NSDhN NSDhHR dertzug the Skirmisher..........Poltergeist of Gozag  Gold: 2067 #.........Health: 81/81 ========================#.........Magic: 23/23 ========================#.........AC: 11  Str: 4###.........EV: 17Int: 17...........NSDhbS SH: 0Dex: 26#.........XL: 12 Next: 67% Place: Dungeon:14#.@....!..Noise: ---------  Time: 11060.3 (4.0)#.........o) +0 shortbow#...$.....Cast: Jinxbite#...#####.Will/2 Fly #...##...##...##...#As you read the scroll of identify, it crumbles to dust. _k - 3 scrolls of immolationAs you read the scroll of identify, it crumbles to dust. _y - a scroll of summoning  As you read the scroll of identify, it crumbles to dust. _C - 2 scrolls of vulnerabilityNSDhP]  _k - 3 scrolls of immolation  As you read the scroll of identify, it crumbles to dust. _y - a scroll of summoning  As you read the scroll of identify, it crumbles to dust. _C - 2 scrolls of vulnerabilityAs you read the scroll of identify, it crumbles to dust.NSDh] F01.3 (5NSDh9a NSDhe NSDhJh NSDhUk NSDho dertzug the Skirmisher..........Poltergeist of Gozag  Gold: 2067 #.........Health: 81/81 ========================#.........Magic: 23/23 ========================#.........AC: 10  Str: 4###.........EV: 17Int: 17...........SH: 0Dex: 26#.........XL: 12 Next: 67% Place: Dungeon:14#.@....!..Noise: ---------  Time: 11061.3 (5.0)#.........o) +0 shortbow#...$.....Cast: Jinxbite#...#####.NSDhp lWill/2 Fly #...##...##...##...#As you read the scroll of identify, it crumbles to dust. _y - a scroll of summoning  As you read the scroll of identify, it crumbles to dust. _C - 2 scrolls of vulnerabilityAs you read the scroll of identify, it crumbles to dust. _G - 2 scrolls of noiseNSDhs NSDh/w NSDhz NSDhm~ dertzug the Skirmisher..........Poltergeist of Gozag  Gold: 2067 #.........Health: 81/81 ========================#.........Magic: 23/23 ========================#.........AC: 10  Str: 4###.........EV: 17Int: 17...........SH: 0Dex: 26#.........XL: 12 Next: 67% Place: Dungeon:14#.@....!..Noise: ---------  Time: 11061.3 (5.0)#.........o) +0 shortbow#...$.....Cast: JinxbiteNSDh, #...#####.Will/2 Fly #...##...##...##...#As you read the scroll of identify, it crumbles to dust. _y - a scroll of summoning  As you read the scroll of identify, it crumbles to dust. _C - 2 scrolls of vulnerabilityAs you read the scroll of identify, it crumbles to dust. _G - 2 scrolls of noiseNSDh  _y - a scroll of summoning  As you read the scroll of identify, it crumbles to dust. _C - 2 scrolls of vulnerability  As you read the scroll of identify, it crumbles to dust. _G - 2 scrolls of noiseAs you read the scroll of identify, it crumbles to dust.NSDh *2.3 (6NSDh NSDh NSDh NSDh4 NSDhU >dertzug the Skirmisher..........Poltergeist of Gozag  Gold: 2067 #.........Health: 81/81 ========================#.........Magic: 23/23 ========================#.........AC: 10  Str: 4###.........EV: 17Int: 17...........SH: 0Dex: 26#.........XL: 12 Next: 67% Place: Dungeon:14#.@....!..NSDhq hNoise: ---------  Time: 11062.3 (6.0)#.........o) +0 shortbow#...$.....Cast: Jinxbite#...#####.Will/2 Fly #...##...##...##...#As you read the scroll of identify, it crumbles to dust. _C - 2 scrolls of vulnerabilityAs you read the scroll of identify, it crumbles to dust. _G - 2 scrolls of noiseAs you read the scroll of identify, it crumbles to dust. _L - a scroll of fogNSDh9 NSDh NSDhB NSDh mdertzug the Skirmisher..........Poltergeist of Gozag  Gold: 2067 #.........Health: 81/81 ========================#.........Magic: 23/23 ========================#.........AC: 10  Str: 4###.........EV: 17NSDh Int: 17...........SH: 0Dex: 26#.........XL: 12 Next: 67% Place: Dungeon:14#.@....!..Noise: ---------  Time: 11062.3 (6.0)#.........o) +0 shortbow#...$.....Cast: Jinxbite#...#####.Will/2 Fly #...##...##...##...#As you read the scroll of identify, it crumbles to dust. NSDh\ >_C - 2 scrolls of vulnerabilityAs you read the scroll of identify, it crumbles to dust. _G - 2 scrolls of noiseAs you read the scroll of identify, it crumbles to dust. _L - a scroll of fogNSDh͹  _C - 2 scrolls of vulnerability  As you read the scroll of identify, it crumbles to dust. _G - 2 scrolls of noise  As you read the scroll of identify, it crumbles to dust. _L - a scroll of fogAs you read the scroll of identify, it crumbles to dust.NSDh` G 93.3 (7NSDh~ J _M - a scroll of enchant weaponOSDh8OSDhRead which item? Scrolls  b - 4 scrolls of poisone - 2 scrolls of enchant armour  f - 4 scrolls of revelation  h - a scroll of amnesia  j - 3 scrolls of teleportation  k - 3 scrolls of immolationOSDhg5y - a scroll of summoning OSDhW| C - 2 scrolls of vulnerability  G - 2 scrolls of noise  L - a scroll of fogM - a scroll of enchant weapon [!] read|quaff|evoke[?] describe selectedPSDhG PSDhJM PSDhS dertzug the Skirmisher..........Poltergeist of Gozag  Gold: 2067 #.........Health: 81/81 ========================#.........Magic: 23/23 ========================#.........AC:  9  Str: 4###.........EV: 17Int: 17...........SH: 0Dex: 26#.........XL: 12 Next: 67% Place: Dungeon:14PSDhV #.@....!..Noise: ---------  Time: 11063.3 (0.0)#.........o) +0 shortbow#...$.....Cast: Jinxbite#...#####.Will/2 Fly #...##...##...##...#As you read the scroll of identify, it crumbles to dust. _G - 2 scrolls of noiseAs you read the scroll of identify, it crumbles to dust. _L - a scroll of fogAs you read the scroll of identify, it crumbles to dust. _M - a scroll of enchant weaponPSDh[ P  Okay, then.PSDh@\ PSDh` PSDh!c . _QSDh~ _Autopickup is now off.QSDh QSDh QSDh) QSDh K _Autopickup is now on.RSDhXRSDhbRead which item? Scrolls  b - 4 scrolls of poisone - 2 scrolls of enchant armour  f - 4 scrolls of revelation  h - a scroll of amnesia RSDhd j - 3 scrolls of teleportation  k - 3 scrolls of immolationy - a scroll of summoning  C - 2 scrolls of vulnerability  G - 2 scrolls of noise  L - a scroll of fogM - a scroll of enchant weapon [!] read|quaff|evoke[?] describe selectedRSDh RSDhʢ RSDh dertzug the Skirmisher..........Poltergeist of Gozag  Gold: 2067 #.........Health: 81/81 ========================#.........Magic: 23/23 ========================#.........AC:  9  Str: 4###.........EV: 17Int: 17...........SH: 0Dex: 26#.........XL: 12 Next: 67% Place: Dungeon:14#.@....!..Noise: ---------  Time: 11063.3 (0.0)#.........o) +0 shortbow#...$.....Cast: JinxbiteRSDhn #...#####.Will/2 Fly #...##...##...##...# _L - a scroll of fogAs you read the scroll of identify, it crumbles to dust. _M - a scroll of enchant weapon _Okay, then. _Autopickup is now off. _Autopickup is now on.RSDhr P  Okay, then.RSDh RSDh RSDhv . _SSDhsd..........### .. #<....!.$##### SSDh9xSSDhNy?20674.3 (1 _SSDhM|SSDh}SSDhO % Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% a - Potion Petition400 Gold0%  b - Call Merchant800 Gold0%  c - Bribe Branch3000 Gold0% [?] toggle between ability selection and description.TSDhE%TSDh+TSDh 3..........dertzug the Skirmisher#.........Poltergeist of Gozag  Gold: 2067#.........Health: 81/81 ========================#.........Magic: 23/23 ========================###.........AC:  9  Str: 4...........EV: 17Int: 17#.........SH: 0Dex: 26#.<....!..XL: 12 Next: 67% Place: Dungeon:14#.@.......Noise: ---------  Time: 11064.3 (0.0)#...$.....o) +0 shortbowTSDh6 #...#####.Cast: Jinxbite#...#Will/2 Fly #...##...##...##...#As you read the scroll of identify, it crumbles to dust. _M - a scroll of enchant weapon _Okay, then. _Autopickup is now off. _Autopickup is now on. _Okay, then.TSDh=AI _Autopickup is now on. _Okay, then.  [a] 440 gold - Uthrotoo's Book Emporium  [b] 751 gold - Wag Xydeo's General Store  [c] 688 gold - Qukloog's Assorted Antiques  Fund which merchant?XSDhEXSDhf513795.3 (1XSDhPXSDh$s _Qukloog invites you to visit his Assorted Antiques.YSDhYSDhϻWelcome to Qukloog's Assorted Antiques! What would you like to do?  a - 1260 gold a dragon-coil talisman  b -  105 gold a dyed leather armour  c -  840 gold a lightning rod (4/4)  d -  168 gold a shimmering mace  e -  18 gold a grey potion  f -  81 gold a glowing robe  g -  840 gold a sack of spiders YSDhݼ h -  84 gold a scroll of immolation You have 1379 gold pieces. [Esc] exit[!] buy|examine items[a-h] mark item for purchase [/] sort (type)[A-H] put item on shopping list\SDhIc $  After the purchase, you will have 539 gold pieces.[Enter] buy shopping list]SDhg $  You are short 301 gold pieces for the purchase._SDhk:e $ 19_SDhl_SDh Qh $ 403`SDhш `SDh `SDh ..........dertzug the Skirmisher#.........Poltergeist of Gozag  Gold: 1379#.........Health: 81/81 ========================#.........Magic: 23/23 ========================###.........`SDhܗ GAC:  9  Str: 4...........EV: 17Int: 17#.........SH: 0Dex: 26#.<....!..XL: 12 Next: 67% Place: Dungeon:14#.@.......Noise: ---------  Time: 11065.3 (0.0)#...$.....o) +0 shortbow#...#####.Cast: Jinxbite#...#Will/2 Fly #...##...##...##...# _Okay, then.[a] 440 gold - Uthrotoo's Book Emporium[b] 751 gold - Wag Xydeo's General Store[c] 688 gold - Qukloog's Assorted Antiques  Fund which merchant? _Qukloog invites you to visit his Assorted Antiques.`SDhb `SDh `SDh `SDh h _You can access your shopping list by pressing '$'.aSDh|### .. #<....!∩.....$##### ###aSDhg S 8 6.3 (1aSDh$aSDh+d _You feel your existence waver again.aSDhaSDh" Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% a - Potion Petition400 Gold0%  b - Call Merchant1000 Gold0%  c - Bribe Branch3000 Gold0% [?] toggle between ability selection and description.aSDh\aSDhk#.........dertzug the Skirmisher#.........Poltergeist of Gozag  Gold: 1379#.........Health: 81/81 ========================###.........Magic: 23/23 ========================...........AC: 8Str: 4#.........EV: 17Int: 17#.<....!..SH: 0Dex: 26#.∩.......XL: 12 Next: 67% Place: Dungeon:14#.@.$.....Noise: ---------  Time: 11066.3 (0.0)#...#####.o) +0 shortbow#...#Cast: Jinxbite#...#Will/2 Fly #...##.aSDhVl..##...######[b] 751 gold - Wag Xydeo's General Store[c] 688 gold - Qukloog's Assorted Antiques  Fund which merchant? _Qukloog invites you to visit his Assorted Antiques. _You can access your shopping list by pressing '$'. _You feel your existence waver again.aSDh{ _You can access your shopping list by pressing '$'. _You feel your existence waver again.  [a] 576 gold - Dotsubor's Distillery  [b] 611 gold - Lofuts's Book Shop  [c] 841 gold - Joammupa's Jewellery Boutique  Fund which merchant?dSDhH  You no longer have enough gold to fund merchants seeking to open stores in thedungeon.dSDhJ75387.3 (1dSDhPdSDh Su _Joammupa invites you to visit her Jewellery Boutique.dSDh? dSDhwJ Welcome to Joammupa's Jewellery Boutique! What would you like to do?  a -  570 gold an amulet of guardian spiritb -  570 gold an amulet of regeneration (unknown)  c -  475 gold a ring of ice (unknown)  d -  684 gold a +6 ring of intelligence (unknown)  e -  475 gold a ring of protection from fire (unknown)  f -  570 gold a ring of wizardry dSDhL  g - 1520 gold a talisman of death You have 538 gold pieces. [Esc] exit[!] buy|examine items[a-g] mark item for purchase [/] sort (type)[A-G] put item on shopping listfSDh_fSDhj#.........dertzug the Skirmisher#.........Poltergeist of Gozag  Gold: 538#.........Health: 81/81 ========================###.........Magic: 23/23 ========================...........AC: 8Str: 4#.........EV: 17Int: 17#.<....!..SH: 0Dex: 26#.∩.......XL: 12 Next: 67% Place: Dungeon:14#.@.$.....Noise: ---------  Time: 11067.3 (0.0)#...#####.o) +0 shortbow#...#Cast: Jinxbite#...#Will/2 Fly #...##..fSDhZ.##...######[b] 611 gold - Lofuts's Book Shop[c] 841 gold - Joammupa's Jewellery Boutique  Fund which merchant?You no longer have enough gold to fund merchants seeking to open stores in thedungeon. _Joammupa invites you to visit her Jewellery Boutique.fSDhpfSDhsfSDh% fSDh` fSDhRfSDhfSDhwfSDhDfSDhS#XfSDh;$,fSDh&fSDh*fSDhi0fSDh 163fSDh3fSDh= fSDh>fSDhM?*_You now have 563 gold pieces (gained 25).fSDhBfSDhBfSDhCfSDhpEfSDh]HfSDhJfSDhKfSDhMfSDhPfSDh TfSDhUfSDhU@Fly fSDhWfSDh[ fSDh\fSDh.]4_You feel your willpower return.fSDh]fSDh^fSDhV_fSDh`fSDhc fSDhdfSDh\eP_J - 4 fuming clear potions (gained 1)fSDhLgfSDhi3fSDhYkfSDhZmfSDh^nfSDhofSDh:rfSDhtfSDhYufSDhvfSDhxfSDhzfSDh{fSDh|fSDhfSDhfSDhfSDhfSDhfSDhXfSDh%fSDh fSDhfSDh*fSDhޑfSDhӒfSDhfSDh"fSDh֖fSDhʗfSDhfSDh@fSDhfSDhfSDh]fSDh  ........... #.........# #.........# #.........# #  #.........# .#  ..........########.#  #..................#####  #.<.............@.. #.∩.......#######.......  #.∩.......# ...####  #...#####.# ...# #...# #.# <..# #...# #.# ...#  JJJ 3 slime creatures (asleep) #...# #.# ..J# #...# #.# J.J# #...# #.#  83.3 (16.0)  SDh10;1m3 slime creatures come into view.Found a stone staircase leading up.JJ2 asleep).4.3 (17 _The slime creature quivers.hSDh% ((((You shoot an arrow. The arrow hits the slime creature.hSDhju....===5.1 (0.8)hSDhqR _The slime creature is lightly wounded.hSDh  .  #.#  #.#  #.# # #.# .# .#.#  #.#####  #.<.............  #.∩.......#.  #.∩.......# ...####  #...#####.# ...#  #...# #.# <..#  #...# #.# .J.#   #...# #.# ...#    #...# #.# J.J#    #...# #.#  ---SDh0;66H6.1 (1.0hSDhbP  .  #.#  #.#  #.# # #...# .# .#.#  #.#####  #.<.  #.∩.#.  #.∩.# ...####  #...#####.# ...#  #...# #.# <..#  #...# #.# .J.#  #...# #.# ...#  #...# #.# J.J#  #...# #.# ---7hSDh ^  .  #.#  #.#  #.........# #  ###...# .#  .#.#  #.#####  #.<.  #.∩.#.  #.∩.......# ...####  #...#####.# ...#  #...# #.# <..#  #...# #.# .J.#  #...# #.# ...#  #...# #.# J.J#  #...# #.# 8hSDhK   .  #.........#  #.........#  #.........# #  ###..# .#  .#.#  #.#####  #.<.  #.∩.#.  #.∩.......# ...####  #...#####.# ...#  #...# #.# <..#  #...# #.# .J.#  #...# #.# ...#  #...# #.# J.J#  #...# #.# JJ   slime creaturehSDhL >[K9hSDhN hSDh2S hSDh ...........  #.........#  #.........#  #...# #  ###..# .#  .#.#  #.#####  #.<.  #.∩.#J......  #.∩.......# ...####  #...#####.# ...#  #...# #.# <..# #...# #.# .J.#  #...# #.# ...# #...# #.# J.J# #...# #.#hSDhJhSDh.hSDhrhSDh+90hSDhhSDhнiSDhb .... #...# #..# #..# # ###.# .# .#.# #.##### #.<.J. #.∩.#. #.∩.......# ...#### #...#####.# ...# #...# #.# <..# #...# #.# .J.# #...# #.# ...# #...# #.# J.J#  #...# #.#J.1iSDh ((((You shoot an arrow. The arrow hits the slime creature!iSDhh...J.===9 (0.8 _The slime creature is lightly wounded.iSDhIy (((((((You shoot an arrow.iSDh..J....2.7 _The arrow barely misses the slime creature.iSDh-Q   You beckon some vexing sprites to accompany your attacks.J.1----3.7 (1.0Will/2 Jinx Fly  _You feel your willpower being sapped.iSDh9 ( You shoot an arrow. The arrow hits the slime creature!jSDhx:*jSDhOqYou feel your willpower being sapped.The arrow hits the slime creature!  The slime creature is moderately wounded.  You feel bolstered by spreading misfortune.  A giggling sprite leaps out and smacks the slime creature with its own  pseudopod.J.(drained)13 =4.5 (0.8jSDhhRf _The slime creature is heavily wounded.jSDhR!  You shoot an arrow. The arrow hits the slime creature!jSDhإ:*jSDhz JThe slime creature is severely wounded.A giggling sprite leaps out and makes the slime creature trip over its own  pseudopods.5.3jSDhm{jSDhʁg _The slime creature is severely wounded.jSDh#   You shoot an arrow. The arrow hits the slime creature.jSDh:*jSDhnjSDhUoZMJvery drained) _The slime creature is severely wounded..almost dead.  almost dead.jSDho'6.1jSDh{wj _The slime creature misses you.jSDhy (((((((You shoot an arrow.jSDhr J......  The arrow barely misses the slime creature.jSDh^sjSDh%t:---9jSDhyjSDh jSDh_The slime creature hits you but does no damage.  You shoot an arrow. The arrow hits the slime creature.jSDhu :*jSDh% ^J _The slime creature hits you but does no damage.  You shoot an arrow. The arrow hits the slime creature.  The slime creature is almost dead.A giggling sprite leaps out and smacks the slime creature with its own  pseudopod.  jSDh OThe slime creature is almost dead.jSDhF Z2=7.6 (0.7jSDh jSDh9 [ _The slime creature barely misses you.jSDhҺ[  You shoot an arrow. The arrow hits the slime creature!jSDhپE$kSDhkSDh1]563 =98.4 (0.8kSDhZFh _You kill the slime creature!kSDh˹ _No target in view!kSDhұs.... #...# #..# #..# # ###.# .# .#kSDh.# #.##### #.<.. #.∩.#. #.∩.......# ...#### #...#####.# ...# #...# #.#...# #.#...# #.#...# #. kSDhBkSDhkSDh ---kSDh39.4 (1.0 kSDh_kSDhkSDh kSDhg kSDh(You now have 570 gold pieces (gained 7).kSDh_kSDh70kSDh---kSDh+&100.4 (2kSDh@Fly kSDhkSDhW kSDhHkSDhH_The sprites lose interest in your situation.kSDhakSDh ...........  #.........#  #.........#  #...# #  ###..# .#  .#.#  #.#####  #.<.  #.∩.#.  #.∩.......# ...####  #...#####.# ...#  #...# #.# <..#  #...# #.# .J.#   #...# #.# ...#   #...# #.# J.J#   #...# #.#   kSDhކkSDhkSDhm#1.4 (1kSDhkSDhUkSDh3  _You start resting.23==23.4 (2kSDhFZ ; _Magic restored.lSDhS .  #.........#  #.........#  #.........# #  ###..# .#  .#.#  #.#####  #.<.  #.∩.#.  #.∩.......# ...####  #...#####.# ...#  #...# #.# <..#  #...# #.# .J.#  #...# #.# ...#  #...# #.# J.J#  #...# #.#  lSDh]]4.4 (1lSDh .  #.#  #.#  #.........# #  ###...# .#  .lSDh#.#  #.#####  #.<.  #.∩.#.  #.∩.......# ...####  #...#####.# ...#  #...# #.# <..#  #...# #.# .J.#  #...# #.# ...#  #...# #.# J.J# lSDh #...# #.#  lSDhlSDhA15lSDhhlSDhelSDhoDi   ..  #.#  #.#    #...# # lSDh0H ##..# .#  ...########.#  #...#####  #.<........  #.∩.......#######.......  #.∩.......# ...####  #...#####.# ...#  #...# #.# <..#  #...# #.# .J.#  #...# #.# ...#  #...# #.# J.J# lSDhNlSDhUPA06lSDhUlSDhXlSDht   .  #.#  #.#  #.# # lSDhv  #.# .#  #.#  #.#####  #.<.  #.∩.#.  #.∩.# ...####  #...#####.# ...#  #...# #.# <..#  #...# #.# ...#  #...# #.# ...#  #...# #.# J.J#  lSDh+| lSDh} B==7lSDh mSDhH ..  .# .# .# .# .# .# .#  .# .#  #.#  .#####  .<. .∩.#. .∩.# #...# ...#####.# #...#  ...# #.# #<..#  ...# #.# #...#  ...# #.# #...#  ...# #.# J.J#  mSDh?Q8mSDhmSDhr.. ...........#  # #.#  # #.#  # #.#  # #.#  ########.#  ........######.  <......  ∩.####### ∩.mSDhv# #...#####.  ..#####.# #...#  # #.# #<..#  # #.# #...#  JJ 2 slime creatures (asleep)# #.# #...# # #.# #J.J# # #.#  mSDhmSDh'B 99mSDhֲmSDhWnSDh~d (((((J1 asleep)(You shoot an arrow. The arrow hits the slime creature!  The slime creature quivers.nSDhϦ ...<.Jwandering).J.JThe slime creature is lightly wounded.570 8 ===10.2 (0.8 _You feel your existence waver again.nSDh .. . ..# .# #.# .# #.# .# #.# .# #.# .#.# .######. .<. .∩.#. .∩.# #...#####. .#####.# #...# .# #.# #<..# .# #.# #...# JJ.# #.# #...# .# #.# #J.J# .#nSDhK[m #.# nSDhnSDhʊnSDh!JJ.J...nSDh&6---1.2 (1.0nSDhnSDh c _The slime creature quivers.nSDh? L .. . ..# #.# #.# #.# #.# #.# #.# #.# #.# .nSDhB #.# #.######. #.<. #.∩.#. #.∩.# #...#####. #...#####.# #...# #...# #.# #<..# #...# #.# #...# #...# #.# #J.J# #...# #.# #...# #...# #.# nSDh^E nSDhWF nSDhL CJJ...nSDh N A---2nSDhmT nSDhW nSDh E ..  .. ..#  #.# #.#  #.# #.#  #.# #.# ##..# #.# .nSDh[ %########.#  #.######.  #.<........  #.∩.......#######.........  #.∩.......# #...#####.  #...#####.# #...#  #...# #.# #<..#   #...# #.# #JJ.#    #...# #.# #...#    #...# #.# #...#  nSDh nSDh' JJ   slime creature. nSDh %3nSDhI nSDhI nSDhZ2  ..  . ..#  #.# #.#  #.# #.#  #.# #.# #.# #.# nSDh.#.#  #.######.  #.<.  #.∩.#.  #.∩.......# #...#####.  #...#####.# #...#  #...# #.# #<J.#  #...# #.# #.J.#   #...# #.# #...#   #...# #.# #...#  nSDhnSDh%4nSDhnSDhoSDh  ..  . ..#  #.# #.#  #.# #.#  #.# #.#  ###.........# #.#  .#.#  #.######.  #.<.  #.∩.#.  #.∩.......# #...#####.  #...#####.# #...#  #...# #.# #<J.#oSDh  #...# #.# #.J.#  #...# #.# #...#  #...# #.# #...# oSDh_oSDheJJ   slime creatureoSDh!%5oSDhoSDh!oSDhPY  ..  . ..#  #.# #.#  #.# #.#  #.........# #.#  ###.........# #.#oSDhq  .#.#  #.######.  #.<.  #.∩.#.  #.∩.......# #.J.#####.  #...#####.# #...#  #...# #.# #<J.#  #...# #.# #.J.#   #...# #.# #...#   #...# #.# #...#  oSDhoSDhaJJ   slime creatureoSDhR%6oSDhoSDhoSDhn ..  ........... ..#  #.........# #.#  #.........# #.#  #.........# #.#  ###oSDhK...# #.#  .#.#  #.######.  #.<.  #.∩.#J.  #.∩.......# #.J.#####.  #...#####.# #...# #...# #.# #<J.#  #...# #.# #.J.# #...# #.# #...# #...# #.# #...#oSDhvoSDhooSDh~JJ 2 slime creaturesoSDh%7oSDhoSDh oSDh).......oSDhd .. ........... ..# #.........# #.# #.........# #.# #...# #.# ###..# #.# .#.# #.######. #.<.J.oSDh$ #.∩.#J. #.∩.# #.J.#####. #...#####.# #...# #...# #.# #<J.# #...# #.# #.J.#oSDh4 #...# #.# #...#  #...# #.# #...#oSDhoSDhoSDh JoSDhL.oSDh%8oSDhoSDhvoSDh7 ^  You beckon some vexing sprites to accompany your attacks.oSDh oSDh aJ.J.oSDh 1---==9Jinx Fly oSDh~ oSDh ; _You feel your willpower being sapped.oSDh (((You shoot an arrow. The arrow hits the slime creature!oSDhoSDhoSDhQ..J.oSDh 5=20.0 (0.8oSDhdoSDh!< _The slime creature is lightly wounded.pSDhA pSDhB pSDh}C%((pSDhHDLYou shoot an arrow. The arrow hits the slime creature!pSDh=:*pSDhThe slime creature is lightly wounded.shoot an arrow. The arrow hits the slime creature!  The slime creature is moderately wounded.You feel bolstered by spreading misfortune.  A giggling sprite leaps out and makes the slime creature trip over its own  pseudopods..JJ.(1 drained)13 8 _The slime creature is moderately wounded.pSDh pSDh(You shoot an arrow. The arrow hits the slime creature.pSDhl:*pSDhi  The slime creature is heavily wounded.A giggling sprite leaps out and smacks the slime creature with its own  pseudopod.pSDhNq:JJ.pSDhcr'1.6pSDh ypSDh9|f _The slime creature is heavily wounded.pSDhd[  You shoot an arrow. The arrow hits the slime creature.pSDhpSDhC---2.4pSDhpSDhg _The slime creature is severely wounded.pSDhP~[  You shoot an arrow. The arrow hits the slime creature!pSDhg :*pSDh o_The slime creature is severely wounded.You shoot an arrow. The arrow hits the slime creature!  The slime creature is almost dead.  The slime creature is almost dead.pSDhs J.J very drained)pSDh '3.2pSDh pSDh T _The slime creature misses you.pSDh~ [  You shoot an arrow. The arrow hits the slime creature.pSDh  The slime creature is almost dead.The slime creature barely misses you.pSDhv U2=4.0pSDh: pSDh E _The slime creature hits you but does no damage.pSDhB? [  You shoot an arrow. The arrow hits the slime creature!pSDhC $   slime creaturepSDh a  You kill the slime creature!pSDh W570 =718pSDh pSDh E _The slime creature hits you but does no damage.pSDhX[  You shoot an arrow. The arrow hits the slime creature!pSDh ;*qSDhAJ (drained)You shoot an arrow. The arrow hits the slime creature!  is lightly wounded.  A giggling sprite leaps out and makes the slime creature trip over its own  pseudopods.  The slime creature is moderately wounded.  The jinxing sprites lose interest in you.qSDhE45.6Fly qSDhJqSDh9N\ _The slime creature closely misses you.qSDh....... .. ........... ..# #.........# #.# #.........# #.# #...# #.# ###..# #.# .#.# #..######. #.<.J. #.∩.#. #.∩.# #.J.#####. #...#####.#...# #.# #<J.# #...# #.#...# #. --6.6 (1.0qSDh~ _The slime creature barely misses you. _You see here 5 gold pieces.qSDh [  You shoot an arrow. The arrow hits the slime creature.qSDh٣K==7.4 (0.8qSDh  _The slime creature is moderately wounded.qSDhȏ[  You shoot an arrow. The arrow hits the slime creature!qSDhZu  The slime creature is heavily wounded.qSDhO'8.2qSDh +j _The slime creature misses you.qSDh9[  You shoot an arrow. The arrow hits the slime creature!qSDhu  The slime creature is heavily wounded.qSDh*9 (0.7qSDhqSDhE _The slime creature hits you but does no damage.qSDhӾ  You shoot an arrow. The arrow hits the slime creature.qSDhG The slime creature is severely wounded.qSDhH 73---3==9.7 (0.8qSDhM qSDh{P Y _The slime creature seems less drained. The slime creature hits you!qSDhF [  You shoot an arrow. The arrow hits the slime creature!qSDh v  The slime creature is severely wounded.qSDh X4---30.5qSDhX qSDh E _The slime creature hits you but does no damage.qSDh  You shoot an arrow. The arrow hits the slime creature.rSDh]rSDhZ^'1.3rSDhFgx _The slime creature is almost dead.rSDh)  You shoot an arrow. The arrow hits the slime creature!$rSDh!rSDhTrSDh=wL==22.1rSDh{rSDh}R _You kill the slime creature!rSDhrSDhrSDh1rSDh)H _No target in view!rSDh&" ......................##.........##.....##rSDh#......########. #.$.......######.<......∩#######.Cast: Jinxbite#rSDh.$Will/2 Fly #...# #.#rSDh/rSDh1q5=3---rSDhf23.1 (1.0 _rSDhW;rSDhFrSDhHb9---4.1 (2rSDh;OrSDh{Q> _You now have 579 gold pieces (gained 9).rSDhV [[?25h[?0c  Search for what [Enter for "."]? sSDh: [?25l[?1ctSDhNXhextSDhWYtSDhYtSDhH]tSDh_ tSDh+`tSDhvJ_Can't find anything matching that.tSDh~ | Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 11% 1b - Grave ClawNecromancy16%2  c - Alistair's IntoxicationAlchemy96% 5  d - Borgnjor's Vile ClutchNecromancy/Earth96% 5 10 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exituSDh_U[?25h[?0c[?25l[?1cSearch for what? (regex)vSDha&hvSDh&evSDh'&xvSDh.Spells (Memorise)TypeFailure Level Matches: hex[Esc] clearvSDhtD a - ApportationTranslocation11%1  b - Grave ClawNecromancy16%2  c - Alistair's IntoxicationAlchemy96% 5  d - Borgnjor's Vile ClutchNecromancy/Earth96% 5 [Esc] exitwSDhwSDhwSDhA wSDhJ wSDhT .........dertzug the Skirmisher.............#wSDhW Poltergeist of Gozag  Gold: 579 #.........##.#Health: 75/81 ======================--#.........##.#Magic: 23/23 ========================#.........##.#AC: 13  Str: 4wSDhnY Z###.........##.#EV: 17Int: 17............########.#SH: 0Dex: 26#..........$.......######.XL: 12 Next: 72% Place: Dungeon:14#.<........@..............Noise: ---------  Time: 11134.1 (0.0)wSDh[ *#.∩.......#######.........o) +0 shortbow#.∩.......# #.J.#####.Cast: Jinxbite#...#####.# #...#Will/2 Fly wSDh^ M#...# #.# #<J.##...# #.# #.J.##...# #.# #...##...# #.# #...##...# #.#You shoot an arrow. The arrow hits the slime creature! _You kill the slime creature! _No target in view! _You now have 579 gold pieces (gained 9).  Search for what [Enter for "."]? hex _Can't find anything matching that.wSDhf P  Okay, then.wSDhh wSDhp wSDhq . _wSDh625797wSDh8=1wSDhe0wSDh#& 99=wSDh*wSDh3 46.1 (12.0) _You start resting.7.1 (13Fly wSDhf6wSDh8_ _You feel your willpower return.xSDhXZxSDh)[xSDh\xSDhoxSDhO{xSDh·80 xSDhxSDh:_You start resting.xSDh)? 8 xSDh xSDhҒxSDhpA_You feel your existence waver again.xSDhxSDhxSDh51.1 (4xSDh.0)xSDhXxSDhQ1=2.1 (5xSDhxSDhƧ xSDhExSDh_HP restored.xSDhT . ..  ........... ..#  #.........# #.#  #.........# #.#  #...# #.#  ###..# #.#  .#.#  #.$.######.  #.<.  #.∩.#.  #.∩.......# #.J.#####.  #...#####.# #...#  #...# #.# #<J.#  #...# #.# #.J.#   #...# #.# #...#   #...# #.# #...#   SDh m#...# #.#   3.1 (1xSDh$ . ..  . ..#  #.........# #.#  #.........# #.#  #.........# #.# xSDh%'  ###..# #.#  .#.#  #.$.######.  #.<.  #.∩.#.  #.∩.......# #.J.#####.  #...#####.# #...#  #...# #.# #<J.#  xSDh*( #...# #.# #.J.#  #...# #.# #...#  #...# #.# #...#  #...# #.#  xSDh/ xSDh/ %4xSDh4 xSDh6 xSDh . ..  . ..#  #.# #.#  #.# #.#  #.........# #.# xSDhتX ###...# #.#  .#.#  #.$.######.  #.<.  #.∩.#.  #.∩.......# #.J.#####.  #...#####.# #...#  #...# #.# #<J.#  #...# #.# #.J.# xSDh #...# #.# #...#  #...# #.# #...#  #...# #.#  xSDhxSDhq%5xSDh xSDhGySDh.q3ySDhvBySDhC~=ySDhgV84 _You now have 584 gold pieces (gained 5).ySDhٚySDhySDhXySDhɩySDh(,ySDhDySDhySDh,ySDhySDh1ySDhySDhySDh ySDhpySDh,ySDhAySDhySDh,ySDhySDhhySDh,ySDhySDhySDh,ySDhySDhySDhySDhySDh6ySDh&ySDh,ySDhySDhySDhl,ySDhySDh"ySDh,ySDh\ySDhySDhySDhxySDhySDhySDhOySDhySDhfySDhySDhvySDhySDhySDhCySDhySDh4ySDhySDhySDhjySDhySDhySDh,ySDhySDh7x _j - 4 scrolls of teleportation (gained 1)ySDh3ySDh$ySDhySDh#,ySDhySDh ySDh" ,ySDh5ySDh ySDh,ySDhySDhvySDh,ySDhySDhySDhV,ySDhDySDh&ySDh,ySDh/ ySDh"ySDh~$,ySDh:'ySDh'ySDh.*,ySDh+ySDh-ySDh/,ySDh1ySDh3ySDh(;U .. #[ #.  ##.##.######..  #.............  ySDhP<###........[....  ...............  #..............  #.......  #ySDh>Y 93.1 (38.0) #..............  #..............  #..............  #.............. ####.............. .................. ..........######## ########..#ySDhBySDhC+4.1 (39ySDhFySDh{IC _Found a robe.ySDhE_3ySDhaySDh!fySDh$oBySDhoySDh#s,ySDh4wySDhzySDhd~,ySDhySDhS . #.≈## #. #..≈+.. #[ #.~.≈##.##.######...~≈#..≈##..[....~.≈....≈#..........##..........##..........#.......ySDh.#...#...........####................ySDhu .. ### #.ySDh& #.+.. #[ #.~.#.##.######...~ ......##~...≈..ySDh..#. #.ySDhr17.0)ySDhۡ*8.1 (4ySDhySDh _You see here the +0 pair of boots of the Ikuchi {rElec Int+7}.{SDhWear which item? Inventory Items Armour (go to first with [)  c - a +2 cloak (haunted)  d - a +0 helmet (haunted)  m - a +0 helmet (haunted)  p - a +0 cloak (haunted)  v - a +0 pair of boots (haunted)  x - a +0 helmet (haunted) Floor Items ([,] to select) Armour the +0 pair of boots of the Ikuchi {rElec Int+7}[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip |SDhdertzug the SkirmisherPoltergeist of Gozag  Gold: 584..Health: 81/81 ========================#.≈Magic: 23/23 ========================## #.#..≈AC: 8Str: 4+.. #[#.~.≈EV: 17Int: 17##.##.######...~≈SH: 0Dex: 26#...............≈XL: 12 Next: 72% Place: Dungeon:14##........@....~.≈Noise: ---------  Time: 11198.1 (0.0).................≈o) +0 shortbow#................#Cast: Jinxbite#................#|SDhFly #.................#.................#.................#.................#................. _You feel your existence waver again. _HP restored. _You now have 584 gold pieces (gained 5). _j - 4 scrolls of teleportation (gained 1) _Found a robe. _You see here the +0 pair of boots of the Ikuchi {rElec Int+7}.To do this, you must remove one of the following items: Armour (go to first with [)  c - a +2 cloak (haunted)  d - a +0 helmet (haunted)  m - a +0 helmet (haunted)  p - a +0 cloak (haunted)  v - a +0 pair of boots (haunted)  x - a +0 helmet (haunted)}SDh7 dertzug the SkirmisherPoltergeist of Gozag  Gold: 584..Health: 81/81 ========================#.≈Magic: 23/23 ========================## #.#..≈AC: 8Str: 4+.. #[#.~.≈EV: 17Int: 17##.##.######...~≈SH: 0Dex: 26#...............≈XL: 12 Next: 72% Place: Dungeon:14##........@....~.≈Noise: ---------  Time: 11198.1 (0.0).................≈o) +0 shortbow#................#Cast: Jinxbite#................#[0;}SDh 10;1mFly #.................#.................#.................#.................#................. _You feel your existence waver again. _HP restored. _You now have 584 gold pieces (gained 5). _j - 4 scrolls of teleportation (gained 1) _Found a robe. _You see here the +0 pair of boots of the Ikuchi {rElec Int+7}. _  You start removing yourself from your armour.9.1 (1}SDh| }SDh $ }SDh}$ %200.1 (2}SDh( }SDhj, }SDh>- }SDh- #1.1 (3}SDh(1 }SDh|5 }SDhO6 }SDh6 #2.1 (4}SDh;: }SDh> }SDhn? }SDh? #3.1 (5}SDh_C }SDhE  }SDhE }SDhF 7 }SDhyF f_You continue removing yourself from your +0 pair of boots. x5}SDhBG }SDhG }SDhSK }SDh\P  }SDhQ  }SDhQ ?You finish removing yourself from your +0 pair of boots.  }SDhnS )You start haunting your armour.}SDhS }SDhT }SDh"U #4.1 (6}SDhX }SDhO] }SDh!^ }SDh^ #5.1 (7}SDh0b }SDhf }SDhbg }SDhg #6.1 (8}SDhk }SDh`p }SDhFq }SDhq #7.1 (9}SDh^u }SDhy }SDhz }SDh${ 8.1 (1}SDh{ 0.0)}SDh }SDh`  }SDh !}SDhɂ 8}SDh- 24 }SDh r_You continue haunting the +0 pair of boots of the Ikuchi {rElec Int+7}. x5  }SDh MYou finish haunting the +0 pair of boots of the Ikuchi {rElec Int+7}.}SDh }SDhQ }SDh }SDhS  }SDhҌ }SDhG ,_You feel clever.}SDh ~SDhjDrop what?39/52 slots (_ for help) Hand Weapons (select all with ))  o - a +0 shortbow (weapon) Missiles (select all with ()  D - a throwing net Armour (select all with [)  c - a +2 cloak (haunted)  d - a +0 helmet (haunted)  g - the +0 pair of boots of the Ikuchi (haunted) {rElec Int+7}  m - a +0 helmet (haunted)  p - a +0 cloak (haunted)  x - a +0 helmet (haunted)v - a +0 pair of boots Jewellery (select all with "=)  t - a +6 ring of dexterity (worn)  u - a +4 ring of slaying (worn)s - a ring of wizardry  E - an amulet of guardian spirit  K - a ring of wizardry Wands (select all with /)q - a wand of flame (13)  r - a wand of polymorph (16) [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle [.|Space] toggle selected[top]SDh+X(1 turn)  o - a +0 shortbow (weapon)  v + a +0 pair of boots[Enter] accept (1 chosen)SDhSDh dertzug the SkirmisherPoltergeist of Gozag  Gold: 584..Health: 81/81 ========================#.≈Magic: 23/23 ========================## #.#..≈AC: 8Str: 4+.. #[#.~.≈EV: 17Int: 24SDh ##.##.######...~≈SH: 0Dex: 26#...............≈XL: 12 Next: 72% Place: Dungeon:14##........@....~.≈Noise: ---------  Time: 11208.1 (0.0).................≈o) +0 shortbow#................#Cast: Jinxbite#................#Fly #.................#.................#.................#.................#................. SDh!_You continue removing yourself from your +0 pair of boots. x5  You finish removing yourself from your +0 pair of boots.  You start haunting your armour. _You continue haunting the +0 pair of boots of the Ikuchi {rElec Int+7}. x5  You finish haunting the +0 pair of boots of the Ikuchi {rElec Int+7}. _You feel clever.9.1 (1SDhESDhp2 _You drop a +0 pair of boots.SDh SDhx mPut on which piece of jewellery? Jewellery (go to first with "=)  t - a +6 ring of dexterity (worn)  u - a +4 ring of slaying (worn)s - a ring of wizardry  E - an amulet of guardian spirit  K - a ring of wizardry[?] describe selected [!] equip|wield|wear|put onSDh [tab] equip|unequip SDhv SDhQ SDhe Vdertzug the SkirmisherPoltergeist of Gozag  Gold: 584..Health: 81/81 ========================#.≈Magic: 23/23 ========================## #.#..≈AC: 8Str: 4+.. #[#.~.≈EV: 17Int: 24##.##.######...~≈SH: 0Dex: 26#...............≈XL: 12 Next: 72% Place: Dungeon:14SDhC ##........@....~.≈Noise: ---------  Time: 11209.1 (0.0).................≈o) +0 shortbow#................#Cast: Jinxbite#................#Fly #.................#.................#.................#.................#.................You finish removing yourself from your +0 pair of boots.  You start haunting your armour. _You continue haunting the +0 pair of boots of the Ikuchi {rElec Int+7}. x5  You finish haunting the +0 pair of boots of the Ikuchi {rElec Int+7}. _You feel clever. _You drop a +0 pair of boots.SDh SDh SDh SDhZ d  You start haunting your amulet.SDhִ +10.1 (1SDh SDh# @1.1 (2SDh SDh SDh *2.1 (3SDh SDh! @3.1 (4SDh/ SDhi SDh *4.1 (5SDh SDhW _You continue haunting your amulet of guardian spirit. x5  You finish haunting your amulet of guardian spirit.  You feel your power drawn to a protective spirit.SDh SDh SDhk ] _E - an amulet of guardian spirit (worn)SDhjSDhkSDhbsSDhmvF _Unknown command.SDh SDh SDhLSDhSDhSDh*P _SDh /E#.# ..#  #.≈# ## #. #..≈# +.. #[ #.~.≈##SDh1##.##.######...~≈.>#...@....≈..5.1 (1##[....~.≈##.........≈# #...## #...##....#..#..## SDh1"SDhO8SDh 9*6.1 (2SDhDO _Found an escape hatch in the floor.SDhSDh SDh`"SDh3'SDh4)SDh)SDh.,SDhp/,SDh0SDh2SDh$4SDh4SDh45SDh6SDhI8SDh8?Water SDhS9SDhASDhASDhESDhGBSDh3ISDh6JSDhJ,SDhKSDhNBSDhQSDh\S,SDhSSDhu[SDh\SDh(^,SDh^SDhb`SDh"aSDhaSDhbSDh{cSDhqdSDhdSDheeSDhtfSDhgSDh hSDhhSDhiSDh/lBSDhvmSDhnSDh=oSDhoSDhrSDhs,SDhtSDh\vSDhw,SDh5xSDhySDhzSDhG{SDh{SDhe}SDh~SDhnSDhSDh\  You see here a +0 robe.SDhSDh< _SDhSDhMSDhH`SDh,SDh SDhXSDhkSDh,SDhSDhSDhSDh6SDhSDhSDhQ#........ #.####### #.######.# # +..##[# ## ##.##.######. ##### #............ ......######........[... #..@................47.1 (31.0) #..####............. SDhM#.. #............. #.. #............. #.. #............. #.. #.............  #.> #.............  ... #.............  ####............. SDhA8.1 (32SDhSDhS; _Found a stone staircase leading down.SDh3SDh)5SDh6SDh9SDh;SDh DSDhFSDh3H,SDhHSDh8KSDhLSDhMSDhFPSDhS,SDhTSDhoUSDh-WSDhYSDhZ,SDh\SDh^BSDhaSDh# # ...# #SDhSSDhƚ,70.1 (22SDh]SDh0% _Found 7 stones.SDhK3SDhSDh*SDh%XSDhSDhNSDhSDhSDh#..# #.###### #..# #.#≈~≈≈# #..# #.#~≈~≈####..# #.'≈~≈~+.#..# #.#~≈~≈ #..######.#≈~≈≈#.. #.........######. #...#####.... #@..# #..####2.1 (2.0)....%.....# #..# #SDh..(...?.(.# #..# #....###...# #..# # #...# #..# #. #...# #.># #. #?... ...# # ...... ...#### .SDhSDhD*3.1 (3SDh5 SDhX ] _Found a rimehorn talisman and 7 stones.SDhC  ≈~≈≈~≈~≈###'≈~≈~+..#~≈~≈#######.#≈~≈≈#........#####.#####..........####...# #..####SDh\ ....%.. (...?.(..###.. .....####....... SDh- SDh5 *4.1 (1SDhSDhSDh #..# #.#~≈~≈## #..# #.'≈~≈~+. #..# #.#~≈~≈## #..######.#≈~≈≈. #.........######... #...#####..........####...# #..####..%.....# #..# #(...@.(.# #..# #...###...# #..# #. #...# #..# #.. #...# #.># # . #?.... ...# # ....... ...#### ...##### ...DhU40m ..#  ######5SDhwSDh SDhl!*6.1 (2SDh&SDhV). _v - a scroll of identifySDh,cSDhyORead which item? Scrolls  b - 4 scrolls of poisone - 2 scrolls of enchant armour  f - 4 scrolls of revelation  h - a scroll of amnesia  j - 4 scrolls of teleportation  k - 3 scrolls of immolationv - a scroll of identify  y - a scroll of summoning  C - 2 scrolls of vulnerability  G - 2 scrolls of noise  L - a scroll of fogM - a scroll of enchant weapon [!] read|quaff|evoke[?] describe selectedSDhKSDhSDh#..# #.#~≈~≈## dertzug the Skirmisher#..# #.'≈~≈~+. Poltergeist of Gozag  Gold: 584#..# #.#~≈~≈## Health: 81/81 ========================#..######.#≈~≈≈#. Magic: 23/23 ========================.#.........######. AC: 8Str: 4... #...#####........ EV: 17Int: 24SDh....####...# #..####.. SH: 0Dex: 26.....%.....# #..# #.. XL: 12 Next: 72% Place: Dungeon:14...(...@.(.# #..# #.. Noise: ---------  Time: 11276.1 (0.0).....###...# #..# #.. o) +0 shortbow.... #...# #..# #.. Cast: Jinxbite... #...# #.># #.. Fly . #?.... ...# #......... ...####.. ...##### ...... ..#SDhoq...... ######  _Found a stone staircase leading down. _You reach down and open the door. _There is an open door here. _Found 7 stones. _Found a rimehorn talisman and 7 stones. _v - a scroll of identifySDhSDhIdentify which item? (\ to view known items) Potions (select first with !)  a - a fizzy silvery potion  l - a grey potion  n - 3 metallic green potions  z - a coppery potion  A - 3 emerald potions  B - a purple potion  F - 2 smoky blue potions  H - a fizzy white potion  I - 3 fizzy pink potions SDh. J - 4 fuming clear potions[?] describe selectedSDhZ SDh! SDh* #..# #.#~≈~≈## dertzug the Skirmisher#..# #.'≈~≈~+. Poltergeist of Gozag  Gold: 584#..# #.#~≈~≈## Health: 81/81 ========================#..######.#≈~≈≈#. Magic: 23/23 ========================.#.........######. AC: 8Str: 4... #...#####........ EV: 17Int: 24SDhV, ....####...# #..####.. SH: 0Dex: 26.....%.....# #..# #.. XL: 12 Next: 72% Place: Dungeon:14...(...@.(.# #..# #.. Noise: ---------  Time: 11276.1 (0.0).....###...# #..# #.. o) +0 shortbow.... #...# #..# #.. Cast: Jinxbite... #...# #.># #.. Fly . #?.... ...# #......... ...####.. ...##### ...... SDh- ..#...... ######  _Found a stone staircase leading down. _You reach down and open the door. _There is an open door here. _Found 7 stones. _Found a rimehorn talisman and 7 stones. _v - a scroll of identifySDh ]  As you read the scroll of identify, it crumbles to dust.SDh@ *7.1 (1SDh SDhi P _a - a potion of attractionSDhڃgSDh<f.#.........######..... #...#####............####.#..####........%.....# #..# #.....(.....(.# #..# #.......###...# #..# #.... #...# #..# #.... #...#####.># #.. #@.........# #.............####.#........###### .....SDhÈ#........# .....#........# ########........##........###.......#  #SDh 80.1 (3  A malevolent force fills the Dungeon...SDh/  --more--SDh :*SDh' SDh@With a horrendous wail, an alarm goes off!  A sentinel's mark forms upon you.==========1.1 (4SDhLMark Fly SDhrSDh[ _You hear an angry buzzing noise. x2; You hear a shout!SDh'a--------- 2.1 (5SDh{SDh_ _C - 3 scrolls of vulnerability (gained 1)SDh8SDh@$SDhBALevel 14 of the Dungeon <<>>∩∩(Press ? for help)#..# #.'≈~≈~+..##[# ##.~.≈####  #..# #.#~≈~≈##.##.######...~≈.>...    #..######.#≈~≈≈#...............≈.....   .  #.........######........[....~.≈#####   ...  #...#####......................≈# ....####...# #..####................## .....%.....# #..# #................#  ...(.....(.# #..# #..................  .....###...# #..# #...................  ....  #...# #..# #.................##  ...  #...#####.># #.................  . #@.........# #.................  .................####.............SDhA...  #........###### ................... #........# ..........######## #........# ########..##........##..##........##..###.......##..# SDhB ########..# ..........######  ................  ..........######   SDhzGSDh.#.........######.. dertzug the Skirmisher... #...#####......... Poltergeist of Gozag  Gold: 584....####...# #..####... Health: 81/81 ========================SDhD.....%.....# #..# #... Magic: 23/23 ========================...(.....(.# #..# #... AC: 8Str: 4.....###...# #..# #... EV: 17Int: 24.... #...# #..# #... SH: 0Dex: 26... #...#####.># #... XL: 12 Next: 72% Place: Dungeon:14. #@.........# #... Noise: ---------  Time: 11282.1 (0.0).................####... o) +0 shortbow#........###### .SDh2'...... Cast: Jinxbite#........#....... Mark Fly #........#########........##........###.......########  _a - a potion of attractionA malevolent force fills the Dungeon...With a horrendous wail, an alarm goes off!  A sentinel's mark forms upon you. _You hear an angry buzzing noise. x2; You hear a shout! _C - 3 scrolls of vulnerability (gained 1)SDhƍSDh2SDh M #..######.#≈~≈≈ ......###### #...#####......####SDhl##..%....(.....(.###.. #...# #.....#####.>. # .................#####........#######........#.......#..#.###.......#SDhSDh*3.1 (1SDhLSDhSDh #..# #.#~≈~≈##.# #..######.#≈~≈≈#.. #.........######... #...#####...........####...# #..####......%.....# #..# #....(.....(.# #..# #......###...# #..# #..#.@.# #..# #.... #...#####.># #.. #..........# #..........#####.###### .#.# ........ #.# ######## #.# # #..# # SDhJ SDh %4SDh SDh SDh1 Z#..# #.'≈~≈~+..##..# #.#~≈~≈##.## #..######.#≈~≈≈#.. #.........######... #...#####...........####...# #..####......%.....# #..# #....(.....(.# #..# #......###..@# #..# #..#...# #..# #.... #...#####.># #.. #..........# #..........#####.###### .#.# .........#.# ########.#.# #.SDh8 SDh~9 %5SDhoA SDhB SDhM#~≈~≈###'≈~≈~+.# #.#~≈~≈##.## #..######.#≈~≈≈ ......###### #...#####......######SDh~..%....(.....(..##. #.....#####.>. #..........# #.....#......SDhSDh@%6SDh\SDhSDh[;TM≈~≈≈# #~≈~≈###'≈~≈~+.# #.#~≈~≈##.## #..######.#≈~≈≈ ......###### #...#####......######..%....(.....(..##. #..... #...#####.># #..........yy   vampire mosquito7 _A vampire mosquito comes into view.SDh5####≈~≈≈# #~≈~≈###'≈~≈~+.# #.#~≈~≈##.## #..######.#≈~≈≈ ......###### #...#####.......######.y%....(.....(..##. #.....#####.> # .................#########SDh6SDh7SDh;SDh)=SDhF.%yyy 2 vampire mosquitoesSDh0G%8SDhOSDhRc _A vampire mosquito comes into view.SDh... .# ####≈~≈≈# #~≈~≈###'≈~≈~+.# #.#~≈~≈##.##SDh #..######.#≈~≈≈ ......###### #..@#####.......######..%y...(.....(y##. #.....#####.>SDhS # .........####SDhdSDh+SDhdSDhSDhSDh.y.y 3 vampire mosquitoesySDh%9SDh4SDhRc _A vampire mosquito comes into view.SDh&  #### #... #..# #.#..# #.###### #.#..# #.#≈~≈≈# #.#..# #.#~≈~≈#####.#..# #.'≈~≈~+..##[#..# #.#~≈~≈##.## #..######.#≈~≈≈#.. #...@.....######SDh l... #...#####...........####y..# #..####......%y....# #..# #....(.....(.# #..# #......###...# #..# #. 2.#...# #..# #.... #...#####.># #.. #ySDhp B# #.SDhB SDh SDhh SDh SDh y..yy 3 vampire mosquitoesy.SDh SDhl &90SDh+ SDhA SDhFf#### #... #..# #.#..# #.###### #.##..# #.#≈~≈≈# #.#SDhś#..# #.#~≈~≈#####.##..# #.'≈~≈~+..##[##..# #.#~≈~≈##.##.##..######.#≈~≈≈#.. #..y.@....######.... #...#####.....####...# #..####......%.y...# #..# #....(.....(.# #..# #......###...# #..# #. 2SDhӞ.... #...# #..# #.... #y..#####.># #.. #.# #.SDhSDhSDh`.yy.=1SDhSDh] _The vampire mosquito barely misses you.SDh#### #... #..# #.#..# #.###### #.##..# #.#≈~≈≈# #.# #..# #.#~≈~≈#####.# #..# #.'≈~≈~+..##[# #..# #.#~≈~≈##.##.##..######.#≈~≈≈#.. #...y.@...######.... #...#####.....####.y.# #..####......%.....# #..# #....(.....(.# #..# #......###...# #..# #.   vampire mosquito.... #...# #..# #.... #y..#####.># #.. #.# #.Dh.0mSDhBy.y 2 vampire mosquitoes2SDhH _The vampire mosquito bites you but does no damage.SDhl0^  You beckon some vexing sprites to accompany your attacks.SDh0SDh2SDh&<pyy 3 vampire mosquitoesSDhH=1---=3Will/2 Mark Jinx Fly SDh{ESDhbH; _You feel your willpower being sapped.SDh ]  You shoot an arrow. The arrow hits the vampire mosquito!SDh*:*SDh|  You shoot an arrow. The arrow hits the vampire mosquito!  The vampire mosquito is heavily damaged.  You feel bolstered by spreading misfortune.  A giggling sprite leaps out and makes the vampire mosquito trip over its own  legs.  The vampire mosquito is heavily damaged.SDh  yyy.(1 very drained)The vampire mosquito bites you but does no damage.SDh Y13 =9 (0.8SDhSDh] _The vampire mosquito barely misses you.SDhy]  You shoot an arrow. The arrow hits the vampire mosquito.SDh":*SDhOy _The vampire mosquito barely misses you.You shoot an arrow. The arrow hits the vampire mosquito.  The vampire mosquito is severely damaged.The vampire mosquito is almost destroyed.SDh),4.6 (0.7SDhSDh~] _The vampire mosquito barely misses you.SDhM (You shoot an arrow. The arrow misses the vampire mosquito.The arrow hits the vampire mosquito!SDh:*SDh *2The vampire mosquito is severely damaged.A giggling sprite leaps out and smacks the vampire mosquito with its own  antenna.SDhj  The vampire mosquito is almost destroyed.A giggling sprite leaps out and smacks the vampire mosquito with its own  antenna.SDh:SDhDSDhy$ 2 vampire mosquitoes (1SDh584 ---445.4 (0.8 _You destroy the vampire mosquito!SDhS  You shoot an arrow.  The arrow closely misses the vampire mosquito.The arrow hits the vampire mosquito!SDhX$((   vampire mosquitoSDh8:*SDhNThe arrow closely misses the vampire mosquito.  The arrow hits the vampire mosquito!  A giggling sprite leaps out and makes the vampire mosquito trip over its own  legs.  The vampire mosquito is moderately damaged.SDhz.y (very drained)SDhv556.1 (0.7Fly SDh SDhTi _The jinxing sprites lose interest in you.SDh7 ]  You shoot an arrow. The arrow hits the vampire mosquito.SDhl  The vampire mosquito is moderately damaged.8SDh' SDh ^ _The vampire mosquito closely misses you.SDho w (((((You shoot an arrow.SDh) ..$.y  The arrow completely misses the vampire mosquito.The vampire mosquito closely misses you.SDh Z2=7.6 (0.8SDhˬ SDh a _The vampire mosquito completely misses you.SDhK]  You shoot an arrow. The arrow hits the vampire mosquito.SDh SDhq The vampire mosquito is heavily damaged.SDhq'8.4SDh5SDhV _The vampire mosquito misses you.SDh@Jw (((((You shoot an arrow.SDhX ..$.y  The arrow completely misses the vampire mosquito.The vampire mosquito completely misses you.SDh79-1-9.2SDh;SDh5 _The vampire mosquito bites you.SDhY  You shoot an arrow. The arrow hits the vampire mosquito!SDhx  The vampire mosquito is almost destroyed.SDhX80-300.0SDhSDhN' _The vampire mosquito misses you.You shoot an arrow.  The arrow hits the vampire mosquito but does no damage.SDh SDhϰ"SDhSDhT:The vampire mosquito is almost destroyed.SDh@EThe vampire mosquito seems less drained.  SDhPThe vampire mosquito closely misses you.8SDhq SDhISDh9_The vampire mosquito barely misses you.SDhSDhw{  SDh|  SDh[} 8You shoot an arrow. The arrow hits the vampire mosquito!SDh SDh $SDh^ SDh< SDh SDh SDhK SDhT SDhB SDhC -SDh|D 6SDh4E 1.6SDhK SDh0O  SDhP SDhP 3_You destroy the vampire mosquito!SDh|Q SDhm  _No target in view!SDh5842=SDhSj --- _You start resting.SDh-2.6 (1.0SDhl1=---3.6 (2SDhݺSDh?" _HP restored.SDh4SDh7 =SDh SDh SDh 2=SDhL SDh _ _You start resting.SDh +7.6 (4SDh u3==38.6 (5SDh SDh % _Magic restored.SDhSDhnSDhSDh F _Unknown command.SDhSDhĭSDh5SDhSDh 2HH   manticore  . #..........# #........You start waiting.SDhFP09.6 (1SDh;SDhJ\ _A manticore comes into view.SDh.   You beckon some vexing sprites to accompany your attacks.H.1---==10Jinx Fly  _You feel your willpower being sapped.SDh (((((You shoot an arrow. The arrow hits the manticore.SDh;*SDh'  The manticore is lightly wounded.  A giggling sprite leaps out and smacks the manticore with its own front paw.  The manticore is lightly wounded.....H.(drained)3=1.4 (0.8 _The sentinel's mark upon you fades away.SDhs  ((((You shoot an arrow. The arrow hits the manticore.SDhcSDh..SDh ..SDhSDh 2.2SDhSDh( SDhRSDhX)_The manticore is lightly wounded.SDhw SDhUy SDhz#((SDh{ ((SDh| SDhC~GYou shoot an arrow. The arrow hits the manticore!SDh'SDh*SDhSDh "  The manticore is heavily wounded.A giggling sprite leaps out and makes the manticore trip over its own paws....H. very drained)3.0 _The manticore is severely wounded.SDh (((You shoot an arrow. The arrow hits the manticore.SDhZqSDh\s)..HSDht ..SDhvSDh)x---SDhuy8SDhނSDh SDh1SDhE>_The manticore is severely wounded.SDhCSDh ((You shoot an arrow. The arrow hits the manticore.SDhfK :*SDh- u..H You shoot an arrow. The arrow hits the manticore. _The manticore is severely wounded.  You shoot an arrow. The arrow hits the manticore.  The manticore is severely wounded. SDh/ A giggling sprite leaps out and smacks the manticore with its own front paw.  The manticore is almost dead.SDh 7 w ``  The manticore flicks its tail.SDhd '..SDhJ R78-0SDh 2-4.6SDhT SDh 7 _The volley of spikes skewers you.SDh L ((SDh `You shoot an arrow.  The arrow hits the manticore but does no damage.SDh8>SDhHH.H.SDhQIQ9-1SDhNJ2=5.4SDhbTSDhW] _The manticore is almost dead.SDh  You shoot an arrow. The arrow hits the manticore!($SDhKSDh.584 =806.1 (0.7 _You kill the manticore!SDh$/ _No target in view!SDhn SDhe SDhk SDh SDh SDh SDhR (---SDh, g 7.1 (1.0 _You start resting.SDh . 80---8.1 (2Fly SDh6 SDh7: l _The sprites lose interest in your situation.SDh6SDhSDh<SDhSDh ee   deep elf pyromancer (wandering) SDh . #..........# #........You start resting.SDh[0SDh *9.1 (1SDh SDh _A deep elf pyromancer comes into view. It is wielding a +0 dagger.SDh  ####  ... #..#  #..#   #..#  #.#  #..#   #..# [#  #..#  #..######.#  . #..$.$@.$.#  ... #..e#####.....  #...# #..###  .....% #..# SDh " ...(.....(.# #..#   #..#  .... #...# #..#  ... >#  .  SDh ####  ... #..#  #..#   #..#  #.#  #..#   #..# [#  #..#  #..######.#  . #..$.$@.$.#  ... #..e#####.....  #...# #..###  .....% #..#  ...(.....(.# #..#   #..#  .... #...# #..#  ... >#  .   _A deep elf pyromancer is nearby!SDh ^  You beckon some vexing sprites to accompany your attacks.SDh @e.SDhm 19--2==20Jinx Fly SDh SDh7 ; _You feel your willpower being sapped.SDh ( You shoot an arrow. The arrow hits the deep elf pyromancer!SDhzy :*SDhN  The deep elf pyromancer is moderately wounded.A giggling sprite leaps out and doodles on the deep elf pyromancer's face.SDhRZl.e(drained)SDh[~20=-3=9 (0.8SDh$eSDhHhn _The deep elf pyromancer is moderately wounded.SDh ?w (((((You shoot an arrow.SDhČ:*SDh?e ..$.every drained)SDhfThe arrow barely misses the deep elf pyromancer.A giggling sprite leaps out and doodles on the deep elf pyromancer's face.  The deep elf pyromancer is heavily wounded.SDh1n|  The deep elf pyromancer casts a spell at you.SDhsSDhU1=1.7SDhSDh8 . _The pyre arrow hits you.SDh w (((((You shoot an arrow.SDhN:*SDhGt{..$.e The deep elf pyromancer casts a spell at you. _The pyre arrow hits you.  You shoot an arrow.  The arrow barely misses the deep elf pyromancer.  A giggling sprite leaps out and doodles on the deep elf pyromancer's face.  The deep elf pyromancer is severely wounded.2.4 (0.7SDhy SDh?{SDhU|@_The deep elf pyromancer completely misses you.SDhV}SDhw (((((You shoot an arrow.SDh+:*SDhD^ ..$.eThe arrow barely misses the deep elf pyromancer.A giggling sprite leaps out and insults the deep elf pyromancer's ancestors.3.1 _The deep elf pyromancer is severely wounded.SDhz  You shoot an arrow.  The arrow hits the deep elf pyromancer but does no damage.SDhX :*SDhHM   The deep elf pyromancer is severely wounded.A giggling sprite leaps out and makes the deep elf pyromancer trip over its ownfeet. $You kill the deep elf pyromancer!SDhwg ==49 (0.8Fly  _The jinxing sprites lose interest in you.SDhr  ####  ... #..# # #..# #.###### #. #..# #.#≈~≈≈# #.# #..# #.#~≈~≈#####.# #..# #.'≈~≈~+..##[# #..# #.#~≈~≈##.##. #..######.#≈~≈≈# . #..$.@..$.###### ... #...##### ....####...# #..#### .....%.....# #..# # ...(.....(.# #..# # .....###...# #..# # .... #...# DhWt rm#..# # ... #y..#####.># # . #.# #SDhsu L---4.9 (1.0SDhdz SDh  You now have 607 gold pieces (gained 23).  Things that are here:6071=---5.9 (2SDh SDh L _a +0 dagger; a +0 robeSDhZe 3SDhi SDhk H _No target in view!SDhZ3SDh^SDhcSDhd$ _SDh'nBSDhOoSDhs,SDhuSDhqySDhmz\607=SDh|SDh,SDhaSDha2=SDhSDh,SDh*SDhӒ,SDhASDh,SDhSDhASDh9=SDhSDh;SDha3==2SDhSDh4 _Magic restored.SDh3SDhSDhݧSDhҩ91SDh.SDhSDhƮSDh'X140SDhİSDhM _You now have 614 gold pieces (gained 7).SDhP==SDhŸSDhSDhǼ: 9SDh+SDh^SDhx  Things that are here:  a +0 dagger; a +0 robeSDhF 8 SDhBSDh]s _You feel your existence waver again.SDh3SDhSDhSDhs,SDhSDh SDhh30SDhSDh9N _You now have 630 gold pieces (gained 16).SDh]3SDhSDhSDhh^Fly SDhSDhn _You feel your willpower return.SDhdSDhSDhSDh7SDhSDhSDhgSDhSDhrSDhSDhSDhHSDhSDhSDhSDhSDh;SDhSDhSDh|SDhSDhSDhSDhASDhSDhSDhSDhSDh@,SDhbSDhSDh ,SDhq SDh SDh SDhSDhsSDhSDhSDhSDhPSDh^SDhwSDh[,SDhFSDhLSDhl,SDhSDhSDh!SDhSDhSDhSDh~SDhSDh&SDhA SDh SDh!SDhA"SDh*%BSDh&SDh+#........######...............#........# #............####........# #.###..# #........# #.# #..# SDh=,#........# #.# #..# ##.......# #.# #..#  #.#########..# >..######............### .......@..........64.9 (39.0) .....####..###SDh,5 ... #.#########..#  . #.# #..#  #.# #..### SDh -#.# ### ... .... ... .... ###.SDhr-SDh0A5.9 (40SDh3SDhO5; _Found a stone staircase leading down.SDh SDh XSDhԑ SDh ,SDh SDhЗ SDh ,SDhӚ SDh SDhÞ ,SDhԟ SDh= SDhz ,SDhN SDh֥ SDh! ,SDhۧ SDh SDh SDh SDh SDhK SDh/ SDhz ,SDh+ SDhW ,SDh- SDhƵ SDh ,SDh SDhd SDh\ SDhۺ SDhw SDh9 SDh3 SDh SDh0 SDh SDh SDh0 SDh SDh SDh: ,SDh SDh SDh ,SDhS SDhO SDh>  #+.........# #.#  ...........# #.#  ...........####.### ##SDh  ........................ ####................... #...###..#########..#...# #..# #..SDh  #...# #..# #.. #..@# #..# ###85.9 (2 #...# #... ..... #.... ....# #.. #..... ...# #.<SDhs s....... #.∩......... #.∩........... #####.......[. # #SDh SDh SDh +6.9 (21SDh] SDh M _Found a leather armour.SDh3SDh SDhSDh'XSDhǾ,SDhSDhSDh,SDhSDhSDhI,SDhSDhwSDho,SDhSDhSDh,SDhSDh=SDhq,SDhISDhSDh,SDhSDhSDhy ####.............. #...###..###### #...# #..#  SDh^#...# #..#  #...# #..### ~ #...###..... ~.. #.........# ....~#####.........# SDhLQ[......@...........# 94.9 (8.0)...................# #..................# #..#######.......[.# #. #.........#SDh=# #.........# #.........# .......... SDhiSDh*5.9 (9SDhSDhK _Found a plate armour.SDhSDh/SDhXSDhSDhxSDhSDhSDhOSDhSDhSDhSDh7SDhSDhSDhSDhISDhSDhSDhRSDhSDhOSDhSDhSDhSDh SDhSDhSDhSDhSDhSDhSDhSDhNSDh6 SDh SDh SDh SDhx SDh{ SDh  SDh2 SDhm SDh SDh SDh SDh/ SDh SDh SDh SDh- SDh SDh SDh SDho SDh9 SDh SDh" SDh|% SDh' SDh9( SDh_) SDh+ SDh, SDhW- SDh. SDh[0 SDh1 SDh2 SDh3 SDh5 SDh47 SDh7 SDh9 SDh: SDhc< SDh= SDh^> SDh? SDhA SDhUB SDhC SDhE SDhH SDhI SDhJ SDhL SDhN SDh=Q SDh6R SDhS SDhU SDhoW SDhX SDh@[ SDh]] SDhpc SDhcd SDhf SDh^g SDhh SDhh SDhij SDhk SDhl SDhqm SDhn SDh3p SDhp SDhq SDh\s SDht SDhqu SDhav SDhw SDhFy SDhy SDhz SDh| SDh} SDh~ SDh SDh: SDh SDhK SDh. SDh SDh SDhLJ SDh SDh SDh SDhS SDh SDh9 SDh SDh0 SDh SDhh SDh ,SDh3 SDh SDh ,SDh SDh SDh XSDhȽ SDhy SDhT SDhG ,SDh SDh\ J _y - 2 scrolls of summoning (gained 1)SDh 3SDhl SDh) SDh( ,SDh SDhA SDh# ,SDh@ SDh< SDh ,SDh SDh  ... #...##..........####...#...........%.....##.........(.....(.##...........###...# #.......... #...# #......... #...##.####......... #....#.$....@.........SDh #.####..######........###.# #..# #........##.# #..# #........##.# #..### #........##.# #....# #........# #.# #..#+# ##.......# #.####..## #.......# #........# #....>..## SDh 1442.9 (47.0)SDh6 +3.9 (48SDh SDh . _v - a scroll of identifySDh3SDhSDh}SDhSDh SDh SDh ,SDhSDhSDhj,SDh(SDhSDhSDhSDh SDh<43SDhBSDhN _You now have 643 gold pieces (gained 13).SDh3SDhSDh* SDh SDh!SDh!SDhL5 #)# .  #.# ...  #.# #..........# #.# #...........% #.# #.........(.. #.# #........ #.# #..........  #@# #... 51.9 (8.0) #.####...  #......... #.####..######.... #.# #..# #.... #.# #..# #.... #.# #..### #.... #.# #....# #.... #.# Dh7m#..#+# ##...2.9 (9SDh8% _Found a dagger.SDhF SDh You see here a +0 dagger. _SDhf=### SDh SDhkK#.# SDhc SDhO#.#SDh#.# # #.# .### #.###..... #........< SDhU#.@....... 60.9 (8#)####.... . #.# . ... #.# #..........####.# #...........%#.# #.........(SDhB #.# #...........###.# #..........#.# #.........SDh# SDh #1.9 (9SDhSDh SDhSDh-_Found an escape hatch in the ceiling.SDh~}C### #####.# .....#.# ..# #.#.# ..# #.#.# ..######.#.###.#.#..<.(#.2.9 (1#....... #.#)####....... #.#.# ......... #.#.# #..........#####.# #...........% #.# #.........(..... #.# #...........###. #.# #.. #. SDh-{3.9 (2 _Found 5 stones.SDhl3SDhSDhSDh9BSDh]SDh[,SDh""SDh +SDh.SDh5SDh8SDh<SDh>,SDh0@SDhBSDhC,SDh\ESDhUHSDhI,SDhtKSDhTMSDh{O,SDhGQSDhRSDhbTSDhTSDhUSDhdWSDhXSDhiYSDh;ZSDh]SDhr_,SDh`SDh&bSDhvc,SDh8dSDheSDhDg,SDhhSDhkiSDhjSDhQkSDhkSDhlSDhnSDhnSDh oSDhBpSDh4s,SDhstSDhuSDhw,SDhwSDh{SDhF},SDhL~SDh{SDhF,SDhSDhBSDhSDhϏnSDh,SDhSDhSDh\,SDhSDhSDh,SDhXSDh_SDh^,SDh5SDhSDh',SDhSDhSDh,SDhSDhSDh,SDhSDhSDh,SDhVSDhSDh,SDhSDhiSDh,,SDhSDhSDh.SDhSDhSDhSDhG,SDhSDhSDh,SDhqSDhhSDhSDhhSDhnSDhT#XSDh( _You reach down and open the door.SDh2  There is an open door here. _SDh`7SDh8SDh 9SDh9SDh;SDh=SDhp=SDh=SDh@SDhwASDhASDhVBSDhVDSDhESDhUFSDhFSDhHSDhISDh[JSDhJSDhLSDhMSDhRNSDhNSDhPSDhQSDhQRSDhRSDhNTSDhUSDh6VSDhVSDhWSDhYSDhzYSDhYSDh%[SDh:\SDh\SDh ]SDhT^SDh_SDh_SDhc`SDhyaSDh{bSDhbSDh_cSDheSDh"gSDhgSDh2hSDhiSDhAkSDhkSDhIlSDhopSDhqSDhJrSDhrSDhcuSDhvSDhEwSDhwSDhySDh/{SDh{SDh8|SDh}SDhSDh SDhSDhSDhSDhSDh6SDhSDhSDh-SDhSDhSDhSDhSDhlSDh SDhSDhSDhSDhSDh-SDhSDhSDh,SDhSDhSDhSDhSDh6SDhISDhSDh`SDh,SDhSDhSDhSDhݹSDhSDhSDhSDhĿSDh"SDh,SDhSDhSDh@,SDhSDh:SDh,SDhSDhSDhB,SDhSDhSDh[,SDhSDhSDh,SDhNSDhSDh;,SDhTSDhSDh,SDh!SDhSDh\SDhSDhLSDhSDhSDh9SDhSDhSDhLSDhSDhASDhoSDh{SDhSDhhSDhSDh,SDhSDhSDh,SDhjSDhSDhv,SDhSDhSDh SDh SDh SDh SDhU SDh SDhESDh/SDhDSDhSDhESDhSDhSDhfSDhSDhXSDhrSDhSDhSDhSDh;!BSDh!SDh#SDh2%,SDh&SDh~'SDh(SDh:)SDh)SDh+SDh,SDh]-SDh-SDhP4,SDh5SDh{6SDh7SDh8SDha9SDh:SDhs;SDhx<SDh<SDha=SDh>SDhp@,SDhASDhABSDhGCSDhCSDh2DSDhNESDhYFSDhFSDhDGSDhgHSDhISDhJSDhJSDhKSDhLSDh5MSDhMSDhNSDhOSDhsPSDhPSDhRSDhSSDh\TSDhTSDhVSDh WSDhWSDhWSDhXSDhZSDhZSDh[SDh\SDh]SDh^SDhO_SDh`SDhaSDh bSDh~bSDhcSDhd,SDheSDhfSDhg,SDhhSDhiSDh&kSDhk,SDh/mSDhr  .....######## ###..##. #..# #.  #..# #.  #..# #.#  ###..# #.#########  .....#########.........>  ....................^ .....######SDhs...  582.9 (119.0) ###..#..########  #..#...#  #..########...#  ###.............########  ........................  ..................######  .........########.#  .........# #.#  SDhvB3.9 (120SDhySDh2{; _Found a stone staircase leading down.SDhSDhSDh6SDh!SDhQSDhWBSDhE[ _f - 5 scrolls of revelation (gained 1)SDhaSDhjc,SDhSDh  ##.~.≈####  .~≈.>... ..#  .......≈..... ..#  [....~.≈##### #.#  .......≈# #.#  .......## #.#  ..##.#  #  ...........@#  606.9 (23.0) ........########.#  ........# #.#  ........# #.#  ........# #.#  ........# #.#  ######..########.#  DhY40m #.........<.#   #.########  7.9 (24 _Found a stone staircase leading up.SDh[YSDhbnSDh,SDhSDhSDh!,SDhSDh SDhSDhSDhSDhSDhJ,SDhSDhSDhSDh[SDhSDh]SDhaSDhSDhQSDh SDh,SDhSDhSDh1,SDhSDhSDhSDhA,SDhaSDh,SDhSDhjSDhSDh ,SDhd"SDh"SDhw#SDh#SDhT&P  There is a stone staircase leading up here.SDhj'SDh'5 _SDh)SDhj*,SDh*SDh|,SDh-SDh-SDh-SDhQ/SDh/SDhr0SDh0SDh1SDh2SDh,3SDh3SDh4SDh5SDh*6SDh6SDh7SDh8SDh<9SDh9SDh:SDh;SDhC<SDh<SDh=SDh>SDh?SDh?SDhV@SDhvSDhvSDhwSDhGxSDhxSDhrySDh=zSDhz,SDh{SDht|SDh},SDh~SDhcSDh,SDhSDh{,SDh׃,SDh׆XSDhSDh SDhSDhXSDhSDhSDhSDhSDhSDhF,SDhSDhxSDh',SDhSDhSDhSDhٟSDhy,SDhSDhSDh? ..........######.# .................#######......... .# #...#####.# #...# #.# #<J.# #.# #.J.# #.# #...# #.# #...# #SDh# ..J.J.. ## ######## JJ 2 slime creatures (asleep)   SDh 68.9 (61  2 slime creatures come into view.SDhDv.JJ1 asleep)SDh˵+9.9 (62SDhSDh)c _The slime creature quivers.SDh' ((JYou shoot an arrow. The arrow hits the slime creature!  The slime creature quivers.SDhw .# ..# ..#  #.#  #...# #.# SDh0x # SDhA i _The jinxing sprites lose interest in you.SDh H ((SDh U((You shoot an arrow. The arrow hits the slime creature!SDh SDh x.J.$.SDhQ X2=9 (0.8SDh7" SDh]$ < _The slime creature is lightly wounded.SDh ((( You shoot an arrow. The arrow hits the slime creature!SDh?SDhGc..J$.SDh'4.7SDhSDhf _The slime creature is heavily wounded.SDhA ((You shoot an arrow. The arrow hits the slime creature!SDh=;$.SDhO'5.5SDhWSDh[f _The slime creature is heavily wounded.SDh (( You shoot an arrow. The arrow hits the slime creature!SDh<SDhXCH.J.SDhhD'6.3SDhKSDhcOq  You shoot an arrow. The arrow hits the slime creature! _The slime creature is heavily wounded.  You shoot an arrow. The arrow hits the slime creature! _The slime creature is heavily wounded.  You shoot an arrow. The arrow hits the slime creature! SDhP\_The slime creature is severely wounded.SDh` ( You shoot an arrow. The arrow hits the slime creature!SDhDSDhD"M$JSDh+=7.1 _The slime creature is almost dead.SDh [  You shoot an arrow. The arrow hits the slime creature!SDh o$SDh SDh> N288 (0.7SDh2D SDhG R _You kill the slime creature!SDhB J.######.# .#.# #.# .# #.# #.# .# #.# #.# .# #.# #.# .#.# #.# .######.# SDhJ X.# .#......$@.# .# #...#####.# #.# #...# #.# #.# #<J.# #.# #.# #.J.# #.# #.# #...# #.# #.# #...# #.# #.# ....J...# # # SDhԦ SDh e3==---8.8 (1.0SDh SDha 50---9.8 (2 _You now have 650 gold pieces (gained 7).SDh SDhn SDh SDh H _No target in view!SDh;3SDh<SDh:>SDh?SDh:@$ _SDh%H4 _You now have 654 gold pieces (gained 4).==SDhHSDhWISDhtJO1SDh$KSDhKSDh,NXSDh^O,SDhOSDhPSDhQSDh1S*654SDhTSDhTSDhUSDhPV90SDhVSDhWSDh~XSDh?Y,SDhZSDhf[SDh\SDh\SDh]SDh^P 9SDh_SDhc\ 8 SDhfSDh~p ........# .........# .#..#####.# ##.#..# #.#  #.#<J.# #.#  #.# #.J.# #.#  #.# #...# #.#  #.# #...#####.#  #.# #......@..# 31.8 (12.0)  ### ###########  _You feel your existence waver again.SDh[ _Done exploring.SDhESDh2GSDhXHSDhip..........0.0) SDhMvx _Done exploring.SDhl[?25h[?0c  Search for what [Enter for "hex", or ? for help]? SDhܻ [?25l[?1cSDh SDhu -25 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:14] a stone staircase leading upb - [D:14] Joammupa's Jewellery Boutique  c - [D:14] Qukloog's Assorted Antiques  d - [D:14] a +6 ring of intelligence (unknown) (684 gold)  e - [D:14] a grey potion (18 gold)  f - [D:14] a lightning rod (4/4) (840 gold)g - [D:14] a ring of ice (unknown) (475 gold)  h - [D:14] a ring of protection from fire (unknown) (475 gold)  i - [D:14] a ring of wizardry (570 gold)  j - [D:14] a sack of spiders (840 gold) SDh w k - [D:14] a scroll of immolation (84 gold)  l - [D:14] a shimmering mace (168 gold)m - [D:14] a stone staircase leading up  n - [D:14] an amulet of guardian spirit (570 gold)  o - [D:14] an amulet of regeneration (unknown) (570 gold)  p - [D:14] a dispersal trap  q - [D:14] a stone staircase leading down  r - [D:14] a stone staircase leading up  s - [D:14] a stone staircase leading down  t - [D:14] 7 stones (12 further duplicates in 2 piles)  u - [D:14] a stone staircase leading down  v - [D:14] a +0 dagger (1 further duplicate) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]SDhK J  d - [D:14] a +6 ring of intelligence (unknown) (684 gold)  e - [D:14] a grey potion (18 gold)  f - [D:14] a lightning rod (4/4) (840 gold)gring of ice (unknown) (475  h - [D:14] a ring of protection from fire (unknown) (475 gold)  i - [D:14] a ring of wizardry (570 gold)  j - [D:14] a sack of spiders (840 gold)  k - [D:14] a scroll of immolation (84 gold)  l - [D:14] a shimmering mace (168 gold)  m - [D:14] a stone staircase leading up  n - [D:14] an amulet of guardian spirit (570 gold)  o - [D:14] an amulet of regeneration (unknown) (570 gold)  pdispersal trap  q stone staircase leading down  r stone staircase leading up  sstone staircase leading down  t7s (12 further duplicates in 2 piles)  udown  v+0 dagger (1 further duplicate)  wa +0 pair of boots  xn escape hatch in the floor  yn escape hatch in the ceilingbotSDh ...................#   dertzug the Skirmisher ...#######.........#   Poltergeist of Gozag  Gold: 654 ...# #...#####.#   Health: 81/81 ======================== ##.# #...# #.#   Magic: 23/23 ========================#.# #<J.# #.#   AC: 8Str: 4  #.# #.J.# #.#   EV: 17Int: 24  #.# #...# #.#   SH: 0Dex: 26  #.# #...#####.#   XL: 12 Next: 88% SDh Place: Dungeon:14  #.# #......@..#   Noise: ---------  Time: 11731.8 (0.0)  ### ###########   o) +0 shortbow  Cast: Jinxbite  Will/2 Fly           _No target in view! _You now have 654 gold pieces (gained 4). _You feel your existence waver again. _Done exploring. _Done exploring.  Search for what [Enter for "hex", or ? for help]? . _SDh.# .#.# .# #...#####.# #.# #...# #.#  #.# #<J.# #.#  #.# #.J.# #.#  #.# #...# #.#  #.# #...#####.#  #.# #.#  ### #     SDh2.8 (1Fly SDhSDh_ _You feel your willpower return.SDhlX.# .#.# .# #...#####.# #.# #...# #.#  #.# #<J.# #.#  #.# #.J.# #.# SDh7Z' #.# #...# #.#  #.# #...#####.#  #.# #.#  ### #     SDh_SDh.`%3SDhdSDhfSDh.# .#.........# .# #...#####.# #.# #...# #.# # #.# #<..# #.# # #.# #...# #.# # #.# #...# #.# SDh# #.# #...#####.# # #.# #.# # ### #     SDhSDh%4SDhSDhSDhjH ######.# .................# .#######.........# .......# #...#####.# .#####.# #...# #.# .# #.# #<..# #.# .# #.# #...# #.# .# #.# #...# #.# .# #.# #..@#####.# .# #.# #.........# ## ### ###########    5SDho=########.# ....######.......######........ ......######.< #####.# .# #..........# ## ### ###########6SDhm ########.# ....######.......######........ ......######.< SDh o##### .# #.......... ## ### ###########SDhtSDhu%7SDhzSDh(~SDhKh 3SDhh SDh 0 _Done exploring.SDhdSDh.$SDhJWhere to? (Tab - D:11 @ (x,y), ? - help) SDhM D - Dungeon  T - TempleSDhOL - LairSDhO - Orcish Mines  SDhV - VaultsSDh.......##.# #.#   dertzug the Skirmisher .......########.# #.#   Poltergeist of Gozag  Gold: 654 ................######.#   Health: 81/81 ======================== .......................#   Magic: 23/23 ======================== .......#######.........#   AC: 8Str: 4 .......# #...#####.#   EV: 17Int: 24 .#####.# #...# #.#   SH: 0Dex: 26 .# #.# #<..# #.#   SDh{ XL: 12 Next: 88% Place: Dungeon:14 .# #.# #..@# #.#   Noise: ---------  Time: 11737.8 (0.0) .# #.# #...# #.#   o) +0 shortbow .# #.# #...#####.#   Cast: Jinxbite .# #.# #.........#   Fly ## ### ###########           _You feel your existence waver again. _Done exploring. _Done exploring. _Search for what [Enter for "hex", or ? for help]? . _You feel your willpower return. Dhpm_Done exploring.SDhSDh| _SDhSDh0SDh,SDhSDhSDh,SDhSDh֫SDh̬SDhiSDhSDh.SDhSDhSDhSDh۳SDhSDhSDh~SDhSDhSDhSDhRSDhdSDh9SDhSDh SDhSDhSDh.SDhSDhYSDhGSDhSDhSDhSDhSDhxSDhSDhSDhXSDhSDh)SDhSDhSDhVSDhSDh*SDh]SDhSDhdSDh'SDhSDhSDhSDhHSDhzSDhSDhSDhSDhSDh[SDhSDhSDhSDh"SDhSDhSDhQSDhSDhSDhSDhbSDhSDhiSDhSDh.SDhSDhBSDhSDh  There is a stone staircase leading down here. _SDhlSDh5SDh%SDhĥ,SDhЧSDh? _You fly downwards.  SDh&UFound a stone staircase leading up.  There is a stone staircase leading up here.SDhڣ _ ##.#  ...##  ....  ...####  .......  .......  ##.......  #@..l..<. 62.6 (24.8) ###..####  .#  ..  ## l   basilisk (asleep)  _A basilisk is nearby!SDhV^  You beckon some vexing sprites to accompany your attacks.SDh#1SDh;---==3.6 (1.0SDhQ )SDh]Will/2 Jinx Fly SDh;SDh SDhl5_You feel your willpower being sapped.SDh: ((l  You shoot an arrow. The arrow hits the basilisk!SDh':*SDhO( ..l(drained)The basilisk is moderately wounded.You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the basilisk trip over its own talons.SDhc[13 =4.4 (0.8SDhSDh` _The basilisk is heavily wounded.SDh| (( You shoot an arrow. The arrow hits the basilisk!SDhܝ:*SDh  The basilisk is almost dead.A giggling sprite leaps out and makes the basilisk trip over its own talons.SDh_[..$ SDhDP654 95.2SDhǴSDh|L _You kill the basilisk!SDh SDh SDh SDh H _No target in view!SDh SDh SDh SDh H _No target in view!SDhN 3SDh SDh SDh_$ _SDh$SDh4z---Fly SDh5SDh8{ _The sprites lose interest in your situation.SDhj9K2=SDh9SDh6<,SDhk=SDh?O2SDh@SDhBO1SDhCSDhFO=SDhGSDh/I,SDhISDhVLSDhLa3==0SDhMSDhP4 _Magic restored.SDhwS3SDhrTSDhVSDhW,SDhXSDhjZSDh[,SDh\SDh4`SDh`]661==SDhaSDhdM _You now have 661 gold pieces (gained 7).SDhf3SDhfSDh}hSDhi,SDhNjSDhkSDhtlSDhl: 9SDhNmSDh~nSDhpF 8 SDh?qSDh+ss _You feel your existence waver again.SDht3SDhuSDhcvSDhYxBSDhxSDhSz,SDhzSDh|SDh,}SDh}SDhG~SDh~SDhkSDhHFly SDhnSDhn _You feel your willpower return.SDh3SDhSDh/SDh,SDhSDhSDh#,SDhSDhSDh),SDhǒSDhSDht............##..........# ##.........# #<.....<.... ###..#####.. #..##### ##.....# #.######.###.####.# .........# #@.....# ---#.######## #........#........#.....$.##.....SDhK.###......#W   freezing wraith (dormant)#........#.W......SDhw91.2 (26.0)---2.2 (27SDhSDhOb _A freezing wraith comes into view.SDh ^  You beckon some vexing sprites to accompany your attacks.SDh jWW.SDh 1---==3.2 (1.0)Will/2 Jinx Fly SDh< SDh ; _You feel your willpower being sapped.SDh0 (((((((You shoot an arrow.SDh&';*SDhٸ  The arrow closely misses the freezing wraith.You feel bolstered by spreading misfortune.A giggling sprite leaps out and doodles on the freezing wraith's face.SDhd....W(drained)..SDhn[13 =4.0 (0.8SDhrSDh= _The freezing wraith is lightly damaged.SDhp (((( You shoot an arrow. The arrow hits the freezing wraith!SDhJSDhRl...W.SDhR%8SDhdYSDh]j _The freezing wraith is moderately damaged.SDh[ (((You shoot an arrow. The arrow hits the freezing wraith.SDhjC;*SDh  The freezing wraith is moderately damaged.A giggling sprite leaps out and insults the freezing wraith's ancestors.SDh"..W..very drained)SDh0#'5.6SDhx2} _The freezing wraith is heavily damaged.SDh ((You shoot an arrow.  The arrow hits the freezing wraith but does no damage.SDhs;*SDh ..WThe freezing wraith is heavily damaged.A giggling sprite leaps out and makes the freezing wraith trip over its own  feet.SDhC---6.4SDhSDhg _The freezing wraith is heavily damaged.SDh ((You shoot an arrow.  The arrow hits the freezing wraith but does no damage.SDh ;*SDh `_The freezing wraith is heavily damaged.You shoot an arrow.  The arrow hits the freezing wraith but does no damage.  A giggling sprite leaps out and makes the freezing wraith trip over its own  feet.SDh* D.W. 2=7.2 _The freezing wraith is severely damaged.SDh SDh ( You shoot an arrow. The arrow hits the freezing wraith.SDhб;*SDh?qM_The freezing wraith is severely damaged.You shoot an arrow. The arrow hits the freezing wraith.  The freezing wraith is almost destroyed.  almost destroyed.W.8.0Fly  _The jinxing sprites lose interest in you.SDhv  You shoot an arrow.  The arrow hits the freezing wraith but does no damage.SDh9  The freezing wraith is almost destroyed.The freezing wraith closely misses you.8 _The freezing wraith hits you but does no damage.SDhU (((((((You shoot an arrow.SDhi W......  The arrow barely misses the freezing wraith.9.6 _The freezing wraith closely misses you. The freezing wraith misses you.SDhu\  You shoot an arrow. The arrow hits the freezing wraith.SDhSDhSDh =SDh78800.4SDh# SDh SDh D_The freezing wraith is almost destroyed.SDhG SDhDH  SDhW  You shoot an arrow. The arrow hits the freezing wraith!$SDh SDh< 661 2921.1 (0.7 _You destroy the freezing wraith!SDh   What are your orders?  t - Wail!  Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me.  Anything else - Cancel.SDhB SDhBC M======2.1 (1.0SDh@F SDhHH ? _You wail for attention! You hear a shout!SDhT&ISDh+<...........###...SDhM<03==1------3.1 (1SDh?X _You start resting. Magic restored.SDh{uSDhM&SDhr==661 0------cc   yaktaur (wandering) _You start waiting.14.1 (11.0)5.1 (12 _A yaktaur comes into view.SDh4  ##<.....<....##..##### #..##### #.....#.######.###.####.#.........# #......###.#######..SDh5  #.c$.#.# ..SDh49 SDh@ N.cSDhA 06.0)SDhiF SDh8J Q _You see here 9 gold pieces.SDh  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.SDh9c.cSDhG;s1--- 9==SDh;U7Jinx Fly SDhFFSDhI) _The yaktaur shouts!SDhJ SDh SDh#((SDh ((SDh SDhEYou shoot an arrow. The arrow hits the yaktaur!SDh;*SDhQ .......c(launcher, drained)The yaktaur is heavily wounded.A giggling sprite leaps out and doodles on the yaktaur's face.  The yaktaur is heavily wounded.((((SDh.....SDh76--0----13SDhF+=8 (0.7SDhSDh e _The yaktaur wields a +0 arbalest. The yaktaur shoots a bolt. The bolt hits you.SDh L((((((SDhY :*SDhu & ....c.  very drained)You shoot an arrow. The arrow barely misses the yaktaur.A giggling sprite leaps out and smacks the yaktaur with its own hand.7--8.6 (0.8 _The yaktaur is severely wounded.SDhqo (((( You shoot an arrow. The arrow hits the yaktaur!SDhT ;*SDhd  The yaktaur is almost dead.A giggling sprite leaps out and makes the yaktaur trip over its own hooves.....$SDhj661 -49.4SDh=SDhK _You kill the yaktaur!SDh _No target in view!SDhn ## #<.....<.... ###..#####..  #..##### ##.....# ##.######.###.####.#.........# #......##.#.######## #$........ SDh #.@...$.#.....$.###......## #......# #..#.#...SDh SDh >---20.4 (1.0 _SDh# SDh% SDh##.# #<.....<.... ###..#####.. #..##### ###.....# .# #.######.###.####.# .# #......##.#.#SDh, #$......#..@..$.#.....$.##......## #......# #..SDhpd8=1=---1Fly  _The sprites lose interest in your situation.SDhD##.# #<.....<.... ####..#####.. .#..##### ?# SDhx##.....# .#  #.######.###.####.# .  .# #......##.  #.# #$......#...@.$....##.....$.##......## #......# #..#..#.. SDhșSDh%2SDh%SDh1 _Found a scroll of identify.SDh|5h##.# #<.....<.... .# ###..#####.. .. #..##### ?# ##.....# .# # #.######.###.####.# .. .# #......##. #.# #$......SDh^7<#....@$....# #.....$.#### #......## #......# #.....SDh@SDhA%3SDhISDhLSDh+##.# #<.....<......# ###..#####..... #..##### #?# ###.....# #.# .# SDhA .######.###.####.# ...## #......##. .# #$......#.....@....# #.....$.#### #......## #......# #...#.......SDh SDh? ]9=4SDh\ SDh N  You now have 673 gold pieces (gained 12).SDh O73=5.4 (2SDhX% SDh4' 1 _You see here a +0 arbalest.SDhhi XWield which item (- for none)?- - Unarmed Inventory Items Hand Weapons (go to first with ))  o - a +0 shortbow (weapon) Floor Items ([,] to select) Hand Weaponsa +0 arbalest[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip SDhͿ SDh ##.........#dertzug the Skirmisher#<.....<......#Poltergeist of Gozag  Gold: 673 ###..#####.....Health: 79/81 =======================-#..##### #?# #Magic: 21/23 =====================---##.....# #.# .##SDhAC: 13  Str: 4 .######.###.####.# ...#EV: 17Int: 24 ........# #......##.....SH: 0Dex: 26 .######## #$............XL: 12 Next: 94% Place: Dungeon:15#.....@....#Noise: ---------  Time: 11825.4 (0.0)#.....$.####o) +0 shortbow#......##Cast: Jinxbite#......#Will/2 Fly #........#.........#..................... _You kill the yaktaur! _No target in view! _The sprites lose interest in your situation. _Found a scroll of identify.  You now have 673 gold pieces (gained 12). _You see here a +0 arbalest.SDhB  You unwield your +0 shortbow.SDhA6.4 (1N) +0 arbalestFire: N) +0 arbalestSDhbSDh0 _N - a +0 arbalest (weapon)SDh=Drop what?40/52 slots (_ for help) Hand Weapons (select all with ))  N - a +0 arbalest (weapon)o - a +0 shortbow Missiles (select all with ()  D - a throwing net Armour (select all with [)  c - a +2 cloak (haunted)  d - a +0 helmet (haunted)  g - the +0 pair of boots of the Ikuchi (haunted) {rElec Int+7}  m - a +0 helmet (haunted)  p - a +0 cloak (haunted)  x - a +0 helmet (haunted) Jewellery (select all with "=)  t - a +6 ring of dexterity (worn)  u - a +4 ring of slaying (worn)  E - an amulet of guardian spirit (worn)s - a ring of wizardry  K - a ring of wizardry Wands (select all with /)q - a wand of flame (13)  r - a wand of polymorph (16) [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle [.|Space] toggle selected[top]SDh(1 turn)  N - a +0 arbalest (weapon)  o + a +0 shortbow[Enter] accept (1 chosen)SDhSDh= ##.........#dertzug the Skirmisher#<.....<......#Poltergeist of Gozag  Gold: 673 ###..#####.....Health: 79/81 =======================-#..##### #?# #Magic: 21/23 =====================---SDh+##.....# #.# .##AC: 13  Str: 4 .######.###.####.# ...#EV: 17Int: 24 ........# #......##.....SH: 0Dex: 26 .######## #$............XL: 12 Next: 94% Place: Dungeon:15#.....@....#Noise: ---------  Time: 11826.4 (0.0)#.....$.####N) +0 arbalest#......##Fire: N) +0 arbalest#......#Will/2 Fly #........#.........#..................... _The sprites lose interest in your situation. _Found a scroll of identify.  You now have 673 gold pieces (gained 12). _YSDhou see here a +0 arbalest.  You unwield your +0 shortbow. _N - a +0 arbalest (weapon)802=7.4 (1SDhCSDh- _You drop a +0 shortbow.SDhaSDh Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: N) +0 arbalest (quivered)b - Throw: throwing net  c - Zap: wand of flame (13)  d - Zap: wand of polymorph (16)  e - Zap: wand of quicksilver (10) Spells ([,] to cycle)  f - Cast: Jinxbite  g - Cast: Sigil of Binding  h - Cast: Inner Flame  i - Cast: Cause Fear (1%)  j - Cast: Dimensional Bullseye (6%) SDhNAbilities ([,] to cycle)  k - Abil: Potion Petition  l - Abil: Call Merchant  m - Abil: Bribe Branch [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onSDh̽SDh ##.........#dertzug the Skirmisher#<.....<......#Poltergeist of Gozag  Gold: 673 ###..#####.....Health: 80/81 =======================-#..##### #?# #Magic: 22/23 ======================--SDh<##.....# #.# .##AC: 13  Str: 4 .######.###.####.# ...#EV: 17Int: 24 ........# #......##.....SH: 0Dex: 26 .######## #$............XL: 12 Next: 94% Place: Dungeon:15#.....@....#Noise: ---------  Time: 11827.4 (0.0)#.....$.####N) +0 arbalest#......##Cast: Jinxbite#......#Will/2 Fly #........#.........#..........SDh ........... _Found a scroll of identify.  You now have 673 gold pieces (gained 12). _You see here a +0 arbalest.  You unwield your +0 shortbow. _N - a +0 arbalest (weapon) _You drop a +0 shortbow.SDhSDh:SDhnSDh; SDh[@ Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: N) +0 arbalestb - Throw: throwing net  c - Zap: wand of flame (13)  d - Zap: wand of polymorph (16)  e - Zap: wand of quicksilver (10) SDh*B Spells ([,] to cycle)  f - Cast: Jinxbite  g - Cast: Sigil of Binding  h - Cast: Inner Flame  i - Cast: Cause Fear (1%)  j - Cast: Dimensional Bullseye (6%) Abilities ([,] to cycle)  k - Abil: Potion Petition  l - Abil: Call Merchant  m - Abil: Bribe Branch [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onSDh1 SDhA  ##.........#dertzug the Skirmisher#<.....<......#Poltergeist of Gozag  Gold: 673 ###..#####.....Health: 80/81 =======================-#..##### #?# #SDhC Magic: 22/23 ======================--##.....# #.# .##AC: 13  Str: 4 .######.###.####.# ...#EV: 17Int: 24 ........# #......##.....SH: 0Dex: 26 .######## #$............XL: 12 Next: 94% Place: Dungeon:15#.....@....#Noise: ---------  Time: 11827.4 (0.0)#.....$.####N) +0 arbalest#......##Cast: Jinxbite#......#Will/2 Fly #........#.........#..................... _Found a scroll of identify.  You now have 673 gold pieces (gained 12). SDhD _You see here a +0 arbalest.  You unwield your +0 shortbow. _N - a +0 arbalest (weapon) _You drop a +0 shortbow.SDhK SDhoN SDhSDh֎Wield which item (- for none)?- - Unarmed Inventory Items SDhבHand Weapons (go to first with ))  N - a +0 arbalest (weapon) Floor Items ([,] to select) Hand Weaponsa +0 shortbow[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip SDhSDhCSDh. ##.........#dertzug the Skirmisher#<.....<......#Poltergeist of Gozag  Gold: 673 ###..#####.....Health: 80/81 =======================-#..##### #?# #Magic: 22/23 ======================--##.....# #.# .##AC: 13  Str: 4 .######.###.####.# ...#EV: 17Int: 24 SDhh........# #......##.....SH: 0Dex: 26 .######## #$............XL: 12 Next: 94% Place: Dungeon:15#.....@....#Noise: ---------  Time: 11827.4 (0.0)#.....$.####N) +0 arbalest#......##Cast: Jinxbite#......#Will/2 Fly #........#.........#..................... _Found a scroll of identify.  You now have 673 gold pieces (gained 12). _You see here a +0 arbalest.  You unwield your +0 shortbow. _N - a +0 arbalest (weapon) _You drop a +0 shortbow.SDh|P  Okay, then.SDhSDhSDh4. _SDh5M.#.........###<.....<......####..#####..... ..##### #?# #  ##.....# #.# .# .######.###.####.# ...#.......# #......## .######## #$...SDhM)....#..$.######......#.........SDhG8.4 (1 _SDhSDh;SDhl'M... #.........###<.....<......###..... SDh ..##### #?# #  ##.....# #.# .## .######.###.####.# ...# ........# #.....@##..... .######## #$..........)....#..$.#####......###.......SDhbSDhA29SDhKSDh0SDh; M..#####... #.........###<.....<......###..... ..##### #?# #  SDh= ##.....# #.# .# .######.###.####@# ...# ........# #......##..... .######## #$............)....#..#.....$.#####.......SDhD SDhF T1=30SDhK SDhM SDh& (M. . ..#####.......# #.........###<.....<......####..... ..##### #?# #  ##.....# #@# .# .######.###.####.# ...# ........# #......## .######## #$..........#.....)....#..#.###.......1SDh+ SDh+}M##.....## . . ..#####............#..........# .##.........#### ..#<.....<......##...#####.............#### #  ##.....# #.# .# .######.###.####.# ...# ........# #......## .######## #$.................$.#..#......#SDhTw6733==2SDhSDhSDh#*3.4 (2SDhSDh: _v - 2 scrolls of identify (gained 1)SDhވSDhȌRead which item? Scrolls  b - 4 scrolls of poisone - 2 scrolls of enchant armour  f - 5 scrolls of revelation  h - a scroll of amnesia SDhc= j - 4 scrolls of teleportation  k - 3 scrolls of immolationv - 2 scrolls of identify  y - 2 scrolls of summoning  C - 3 scrolls of vulnerability  G - 2 scrolls of noise  L - a scroll of fogSDhM - a scroll of enchant weapon [!] read|quaff|evoke[?] describe selectedSDh SDhSDhFq.##.....##dertzug the Skirmisher ......... .Poltergeist of Gozag  Gold: 673 ........#####.#Health: 81/81 ========================............##Magic: 23/23 ========================SDhO#..........#.#AC: 12  Str: 4##.........#### ..#EV: 17Int: 24#<.....<......##...##SH: 0Dex: 26###..#####...........XL: 12 Next: 94% Place: Dungeon:15#..##### #@# #Noise: ---------  Time: 11833.4 (0.0)##.....# #.# .##N) +0 arbalest .######.###.####.# ...#Cast: Jinxbite ........# #......##.....Will/2 Fly .######## #$............#.....)....#..#.....$.#####......##DhV 11H#......# _You see here a +0 arbalest.  You unwield your +0 shortbow. _N - a +0 arbalest (weapon) _You drop a +0 shortbow. _Okay, then. _v - 2 scrolls of identify (gained 1)SDhSDh[Identify which item? (\ to view known items) Potions (select first with !)  l - a grey potion  n - 3 metallic green potions  z - a coppery potion  A - 3 emerald potions  B - a purple potion  F - 2 smoky blue potions  H - a fizzy white potion  I - 3 fizzy pink potions  J - 4 fuming clear potions[?] describe selectedSDhK! SDh* SDh- .##.....##dertzug the Skirmisher ......... .SDh- Poltergeist of Gozag  Gold: 673 ........#####.#Health: 81/81 ========================............##Magic: 23/23 ========================SDh0 #..........#.#AC: 12  Str: 4##.........#### ..#EV: 17Int: 24#<.....<......##...##SH: 0Dex: 26###..#####...........XL: 12 Next: 94% Place: Dungeon:15#..##### #@# #Noise: ---------  Time: 11833.4 (0.0)##.....# #.# .##N) +0 arbalest .######.###.####.# ...#Cast: Jinxbite ........# #......##.....Will/2 Fly .######## #$............#.....)....#..#.....$.#####......##Dh0 11H#......# _You see here a +0 arbalest.  You unwield your +0 shortbow. _N - a +0 arbalest (weapon) _You drop a +0 shortbow. _Okay, then. _v - 2 scrolls of identify (gained 1)SDh ]  As you read the scroll of identify, it crumbles to dust.SDh *4.4 (1SDh SDh: 2 _l - a potion of invisibilitySDh=DTRead which item? Scrolls  b - 4 scrolls of poisone - 2 scrolls of enchant armour  f - 5 scrolls of revelation  h - a scroll of amnesia  j - 4 scrolls of teleportation  k - 3 scrolls of immolationv - a scroll of identify  y - 2 scrolls of summoning  C - 3 scrolls of vulnerability  G - 2 scrolls of noise  L - a scroll of fogM - a scroll of enchant weapon [!] read|quaff|evoke[?] describe selectedSDh$ SDh * SDh2 |.##.....##dertzug the Skirmisher ......... .Poltergeist of Gozag  Gold: 673 ........#####.#Health: 81/81 ========================............##Magic: 23/23 ========================#..........#.#AC: 12  Str: 4##.........#### ..#EV: 17Int: 24#<.....<......##...##SH: 0Dex: 26###..#####...........XL: 12 Next: 94% Place: Dungeon:15#..##### #@# #Noise: ---------  Time: 11834.4 (0.0)##.....# #.# .##N) +0 arbalest SDh5 .######.###.####.# ...#Cast: Jinxbite ........# #......##.....Will/2 Fly .######## #$............#.....)....#..#.....$.#####......###......# _N - a +0 arbalest (weapon) _You drop a +0 shortbow. _Okay, then. _v - 2 scrolls of identify (gained 1)  As you read the scroll of identify, it crumbles to dust. _l - a potion of invisibilitySDh5 SDh8 CIdentify which item? (\ to view known items) Potions (select first with !)  n - 3 metallic green potions  z - a coppery potion  A - 3 emerald potions  B - a purple potion  F - 2 smoky blue potions  H - a fizzy white potion  I - 3 fizzy pink potions  J - 4 fuming clear potions[?] describe selectedSDh SDh\ .##.....##dertzug the Skirmisher ......... .Poltergeist of Gozag  Gold: 673 ........#####.#Health: 81/81 ========================............##SDhY Magic: 23/23 ========================#..........#.#AC: 12  Str: 4##.........#### ..#EV: 17Int: 24#<.....<......##...##SH: 0Dex: 26###..#####...........XL: 12 Next: 94% Place: Dungeon:15#..##### #@# #Noise: ---------  Time: 11834.4 (0.0)##.....# #.# .##N) +0 arbalest .######.###.####.# ...#Cast: Jinxbite ........# #......##.....Will/2 Fly .######## #$............#.....)....#..#.....$SDh [m.#####......###......# _N - a +0 arbalest (weapon) _You drop a +0 shortbow. _Okay, then. _v - 2 scrolls of identify (gained 1)  As you read the scroll of identify, it crumbles to dust. _l - a potion of invisibility  As you read the scroll of identify, it crumbles to dust.SDh F15.4 (1SDh SDh Z _n - 3 potions of moonshineSDh" SDh7' 6Drop what?38/52 slots (_ for help) Hand Weapons (select all with ))  N - a +0 arbalest (weapon) Missiles (select all with ()  D - a throwing net Armour (select all with [)  c - a +2 cloak (haunted)  d - a +0 helmet (haunted)  g - the +0 pair of boots of the Ikuchi (haunted) {rElec Int+7}  m - a +0 helmet (haunted)  p - a +0 cloak (haunted)  x - a +0 helmet (haunted) Jewellery (select all with "=)  t - a +6 ring of dexterity (worn)  u - a +4 ring of slaying (worn)  E - an amulet of guardian spirit (worn)s - a ring of wizardry  SDh) pK - a ring of wizardry Wands (select all with /)q - a wand of flame (13)  r - a wand of polymorph (16)  w - a wand of quicksilver (10) [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle [.|Space] toggle selected[top]SDh^V(1 turn) Wands /  q - a wand of flame (13)  r - a wand of polymorph (16)  w - a wand of quicksilver (10) Scrolls?  b - 4 scrolls of poison  e - 2 scrolls of enchant armour  f - 5 scrolls of revelation  h - a scroll of amnesia  j - 4 scrolls of teleportation  k - 3 scrolls of immolation  y - 2 scrolls of summoning  C - 3 scrolls of vulnerability  G - 2 scrolls of noise SDh5WT L - a scroll of fog  M - a scroll of enchant weapon Potions (select all with !)  a - a potion of attraction  i - 5 potions of curing  l - a potion of invisibility  n + 3 potions of moonshine[Enter] accept (1 chosen) [70%SDhSDh.##.....##dertzug the Skirmisher ......... .Poltergeist of Gozag  Gold: 673 ........#####.#Health: 81/81 ========================............##Magic: 23/23 ========================#..........#.#SDhAC: 11  Str: 4##.........#### ..#EV: 17Int: 24#<.....<......##...##SH: 0Dex: 26###..#####...........XL: 12 Next: 94% Place: Dungeon:15#..##### #@# #Noise: ---------  Time: 11835.4 (0.0)##.....# #.# .##N) +0 arbalest .######.###.####.# ...#Cast: Jinxbite ........# #......##.....Will/2 Fly .######## #$............#.....)....#..#.....$.#####......###......# _Okay, then. _v - 2 scSDh2rolls of identify (gained 1)  As you read the scroll of identify, it crumbles to dust. _l - a potion of invisibility  As you read the scroll of identify, it crumbles to dust. _n - 3 potions of moonshine6.4 (1SDhCSDh6 _You drop 3 potions of moonshine.SDhu SDhv SDhOw SDhz SDh SDh SDh SDh SDhq 90SDh= SDh SDh. ,SDh SDh[ SDh ,SDh SDh" @  You see here a +0 shortbow.SDhǟ SDh  _SDh SDh- SDh< &91SDh SDhr N _You now have 691 gold pieces (gained 18).SDh q 9Fly SDh SDhҰ n _You feel your willpower return.SDh SDh, SDh SDhs SDhd ,SDh SDh SDh: SDhһ SDhc SDh SDh SDh SDh; SDh SDhb '700SDh SDhE M _You now have 700 gold pieces (gained 9).SDh F 8 SDha SDh s _You feel your existence waver again.SDh 3SDh SDh SDh ,SDhR SDhg SDh SDhr SDh SDh SDhE SDh SDhm SDh SDh SDhP SDh SDh SDh" ,SDh SDhh SDh ,SDhq SDh SDh/    #.# ..## ###.###.####.# ....## #......##..... ##### #............. # #.....)....#.. .# #.......#### ..# #......## ...#  #......#####....## #.........@......#57.4 (21.0) #..........######< #..........#  ............# SDh c ####.........##.........##..............#....... SDh SDh +8.4 (22SDh7 SDh 9 _Found a stone staircase leading up.SDhi 3SDh& SDh3SDhnSDhSDhHSDhSDh,SDhSDhSDh!SDh!SDh4"SDh1#SDh6%BSDh&SDh(SDh(,SDh*SDh1& ..# #.# ..## .# .####.# ....##.# #......##.......# ...............# #.....)....#....# #.......####....# #......## #....# #......#####....## #...............@# 64.4 (6.0) #..........######<# #..........# .# ...........# .# ##.........# ..  SDh2#.........# ..  #.......... )......#....... ..∩Found a sling.SDh\7SDh8*5.4 (7SDh;SDh1>C _Found a portal to a secret trove of treasure.SDh "####.# ....##.# ......##.......# .........# .....)....#....# .......####....# ......## #....# ......#####....# ....... ..######@# ..# #.# .# #.# ## ... .# ... #. ..).. ....#....∩ .......SDh6M6.4 (1 _There is a stone staircase leading up here.SDhu.....##..........)....#.....####.## #....###....##..........##.######<# #......... ...)... ....#.......∩..e   deep elf pyromancer (asleep) ..........#....e.......SDhSDh97SDhSDh$ SDhSDh^_A deep elf pyromancer comes into view. It is wielding a +0 dagger.SDhVSDhϨ ..)....#....####...## #...###....##..........########<# #. ##..........#........... ....)....... ....#.......∩..### ......#e 2 deep elf pyromancers (1 wandering, …).....e............####e....SDh @eeasleepSDhˮ h)e.8SDhȶ SDh¾  SDh SDh c_A deep elf pyromancer comes into view. It is wielding a +0 short sword.SDh SDh##........)....#....####... #....# #####....## ......#######< . #.# #..........# #.......... #....SDh ....)....... ....#.......∩..###............#.....e...e........####.....SDhSDhSDhee..e.....SDh.==9SDh SDh5 _The deep elf pyromancer shouts!SDh@p ####.# ....####...........)....#..####.... #....# #####....## .......###### .SDhq  #.# .....# #.... #.... ....)....... ....#.............∩..###.....e..e..#........SDhs SDhUt SDh!y bee....SDhy /--70SDh^~ SDh8  SDh/ S_There is a stone staircase leading up here.SDhE^  You beckon some vexing sprites to accompany your attacks.SDhO  You feel your willpower being sapped.  The deep elf pyromancer casts a spell.SDhYe   deep elf pyromancer..SDhYZ1---==1Will/2 Jinx Fly SDhRaSDhd5 _The deep elf pyromancer blinks!SDhz (((((((You shoot a bolt.SDh5;*SDh0 _The deep elf pyromancer blinks!shoot a bolt.  The bolt barely misses the deep elf pyromancer.You feel bolstered by spreading misfortune.  A giggling sprite leaps out and bonks the deep elf pyromancer with its +0 shortsword. ...e)(drained).EE   fire elemental (summoned).  The deep elf pyromancer is lightly wounded.13 =2.7 (1.3EE _The deep elf pyromancer casts a spell.SDh SDhk!SDh۟#(SDh(SDhM (SDh SDhESDhESDh'OYou shoot a bolt. The bolt hits the deep elf pyromancer!!SDh!]SDhGj*SDhkESDhkESDhlSDh_Q  The deep elf pyromancer is severely wounded.A giggling sprite leaps out and bonks the deep elf pyromancer with its +0 shortsword. ...eEEvery drained)○EE 2 fire elementals (summoned)The deep elf pyromancer is severely wounded.3.9 (1.2SDhfSDhl0EESDhmESDhFnSDh!y SDhySDhzB_The deep elf pyromancer casts a spell.SDh7{SDh'LO ((((EEEYou shoot a bolt.  The bolt barely misses the deep elf pyromancer.The bolt hits the fire elemental!SDh{*EEESDhL   The fire elemental is heavily damaged.A giggling sprite leaps out and makes the deep elf pyromancer trip over its ownfeet.  The deep elf pyromancer is almost dead....EEe°E.°○SDh\  SDh) UEEE SDh 83 fire elementals (summoned)SDh SDh SDha %5.2 (1.3SDh SDhl ESDh ESDhb 0EEESDh/ SDh{  SDhe SDh@ S_The deep elf pyromancer gestures wildly while chanting.SDh SDh ((EEEEEEYou shoot a bolt. The bolt hits the fire elemental!!SDh`+ vSDh, ESDhD. °SDh/ eE○SDh.1 2..SDh2 3°.)SDh3 °SDh4 1EEESDh6 SDhf8 SDhaB X2=--6.5SDhB ESDhC ESDh,D ESDhD :EEESDhRE SDhH  SDhH SDhCI C_The fire elemental is severely damaged.SDhI SDh  You shoot a bolt. The bolt hits the fire elemental!!  You destroy the fire elemental!SDh§EEEE 2SDhÁ  The fire elemental disappears in a puff of smoke!The deep elf pyromancer mumbles some strange words.SDhڂSDhSDh SDh  The deep elf pyromancer blinks!  The deep elf pyromancer gestures wildly while chanting.SDh:SDhE☼e○°E°.)° ....E......§SDh['7.8SDhEEE _The deep elf pyromancer blinks!SDhV}^  You shoot a bolt. The bolt hits the fire elemental!!  You destroy the fire elemental!§EE   fire elementalSDh7SDhSDhW .E°..)..E.......SDh3 '9.1SDhSDhg _The fire elemental disappears in a puff of smoke!SDh= (EYou shoot a bolt. The bolt hits the fire elemental.SDhnD   The fire elemental is lightly damaged. E○°EEEEE 3 fire elementals (summoned)The jinxing sprites lose interest in you.80.4Fly SDhDG 6E SDhH SDhH S_The deep elf pyromancer gestures wildly while chanting.SDhDI SDh* EEEEEEYou shoot a bolt. The bolt hits the fire elemental!SDh7 SDh The fire elemental is heavily damaged. E○.E°EEEThe fire elemental hits you. The fire elemental burns you!69----0--1.7EEE _The fire elemental hits you. The fire elemental burns you!SDh7 EEEEYou shoot a bolt. The bolt hits the fire elemental!!SDh SDht EEE°EEThe fire elemental is almost destroyed.The fire elemental hits you. The fire elemental burns you!SDh5-----18----3.0SDhhEEEEESDh_ _The fire elemental completely misses you.SDh1=  You shoot a bolt. The bolt hits the fire elemental!  You destroy the fire elemental!SDhB§EEE 2SDhSDh4SDh Ee.E°.  The fire elemental disappears in a puff of smoke!SDhS'4.3SDhpEEESDhT _The fire elemental misses you.SDh EEYou shoot a bolt. The bolt hits the fire elemental!SDh  SDh E.. EThe fire elemental is heavily damaged.The deep elf pyromancer is engulfed in blazing flames.2--7---5.5 (1.2SDh!$ jEEESDhP' P _The fire elemental hits you. The fire elemental burns you!SDh 5 ( EEYou shoot a bolt.  The bolt barely misses the fire elemental.The bolt hits the deep elf pyromancer!!SDh v  The deep elf pyromancer is almost dead.SDh  The fire elemental closely misses you.The deep elf pyromancer is engulfed in blazing flames.  The deep elf pyromancer dies!SDh ,SDh SDh v#.°.eSDh 700 --7====6.8 (1.3SDh0SDhRj _The fire elemental disappears in a puff of smoke! x2SDh]  You shoot a bolt. The bolt hits the deep elf pyromancer!SDh#n(($SDhMN.$SDhOSDhNZ.####.# ....##.#dertzug the Skirmisher ......##.......#Poltergeist of Gozag  Gold: 700 ...............#Health: 63/81 ==================------ .....)....#....#Magic: 18/23 ==================------ .......####....#AC: 13  Str: 4 SDh]......## #....#EV: 17Int: 24 ......#####....##SH: 0Dex: 26 ................##XL: 12 Next: 102% Place: Dungeon:15 ..........######@#Noise: ===------  Time: 11888.1 (1.3) ..........# #.#N) +0 arbalest ..........# #$#Cast: Jinxbite #.........# #☼.$.......Will/2 Fly #.........# #.......... #.......... ....)....... ....#.............∩..###............#.............The deep elf pyromancer is almost dead.The fire elemental closely misses you.The deep elf pyromancer is engulfed in blazing flames.  The deep elf pyromancer dies! _The fire elemental disappears in a puff of smoke! x2  You shoot a bolt. The bolt hits the deep elf pyromancer!SDh` - _You kill the deep elf pyromancer!You have reached level 13!SDh;o/  --more--SDh o7/864=3 1% SDh@ SDhs u _You feel ready to unleash a true cacophony.SDhFSDhsSDhnSDhSDhSDh8SDhSDh1,SDhSDhRa9=SDhnSDha9=SDhb SDh-#,SDh %SDh,(---SDh3h 95.1 (7.0 _You start resting.SDh4---6.1 (8Fly SDh:SDh<_ _You feel your willpower return.SDh 3SDh SDh 70==220=SDho SDhn @700SDhD SDh ;1SDh SDh ,SDh SDh SDh~ A=1SDh` SDhW SDh y2=1=SDh  SDh 90SDhQ SDhl SDh ,SDh SDhD SDh N3=SDh SDhz SDh$ 9=SDh! SDhZ : 9SDh SDh  SDh g42=SDh- SDh1" ,SDh# SDh}% ,SDh& SDhp( SDh) %5SDh) SDh+ O=SDh5- SDh. SDhU/ K3=SDh0 SDh3 W _You start resting.SDh3 ^6= 8 SDhN4 SDh+6 ,SDh7 SDh<9 ,SDhN: SDh< }7==SDh= SDh^C { _You feel your existence waver again.SDh5G 1918.1 (22.0)SDhG Y4=9.1 (23SDhBK SDh4M % _Magic restored.SDhmA3SDhSDh*}8SDhWSDhs,SDhSDhO=SDh!SDh$SDh%K9=SDh&SDh*,SDh,SDh-,SDh.SDh-1l80=SDh1SDh3,SDh4SDh6,SDh7SDhM9SDh:%1SDh$;SDh<SDhf=SDh>SDh?SDhQ@SDh@SDhBSDhYC%2SDhDSDhESDhrFSDhGSDhHSDhqISDhJSDh6LSDhLK3=SDhMSDhBOSDhOSDhPSDh'RSDhRU4=SDhSSDh^USDhUSDhVSDhSXSDhXSDhZSDhS\SDh\%5SDh]SDh_SDh`SDhpaSDhZeBSDho _You start resting.43.1 (246=4.1 (25SDh[~8 _HP restored.SDhd .....##..........)....#.....####.## #....###....##..........##.######<# ##$ ##☼.$.......SDhل............#.................####.....SDhF5.1 (1.0)SDh˛SDh&G ..)....#....####...## #...###....##..........########<# #.# ##..$.......#...............SDhU'Fly .###........####.....SDh0SDhY1%6SDhh:SDh_  You now have 706 gold pieces (gained 6).  Things that are here:67.1 (2SDhbcl _a +0 dagger; a +0 leather armourSDh{b y )....#..##### ###....##..........########<# #..###)###.... ##..@...............).....SDh5c cFly ....... ......SDho SDhp F=8.1 (1SDhA{ SDh k  You now have 728 gold pieces (gained 22).  Things that are here:SDh> 3289.1 (2SDh/ SDhg Q _a +0 short sword; a +0 robeSDh5SDh66.####....# ## #....# #####....#.........######<# #### #.# ....# ###)###....# #..).... .# #. .SDh6r......)... ...#.............∩..#### ....# ...........####SDhM7?..... . .SDhTASDh^+50.1 (1SDhSDh% SDhW## #....# #####....#.........#######<# ####### #.# ......# ###)###..# #..)....####.........).@.#SDh6_.∩..##### ....# ...........####..... #.#. #.# #.#SDhSDh%1SDhm SDhs SDh ###..........########<# ###### #.# ......###)###..)...###...SDhQ......)...#..@..##### ...# ........#Fly #.......#SDhSDh%2SDhRSDhfk _There is a portal to a secret trove of treasure here.SDh] SDh_ This trove needs 7 scrolls of fear to function. Give it the items? Y - Yes SDh_ ' N - NoSDhG" SDh? /....#####....##dertzug the Skirmisher ..............##Poltergeist of Gozag  Gold: 728 SDh\? G........######<# ######Health: 86/86 ======================== ........# #.# ......SDh? Magic: 24/24 ======================== ........# ###)###......AC: 8SDh? Str: 4 ........# #..).........SDh+@ EV: 17Int: 24 ........####............SDhn@ SH: 0Dex: 26 ..............).........SDh@ XL: 13 Next:  1% Place: Dungeon:15 ..#.............@..#####SDh@ Noise: ---------  Time: 11952.1 (0.0)............#SDhC N) +0 arbalest...............Cast: Jinxbite.....####.......#Fly ..... #.......#... #.......##.......##.......# _a +0 dagger; a +0 leather armourYou now have 728 gold pieces (gained 22).  Things that are here: _a +0 short sword; a +0 robe _There is a portal to a secret trove of treasure here.  Okay, then.SDhN SDh2P . _SDhSDhVRead which item? Scrolls  b - 4 scrolls of poisonSDhe - 2 scrolls of enchant armour  f - 5 scrolls of revelation  h - a scroll of amnesia  j - 4 scrolls of teleportation SDh k - 3 scrolls of immolationy - 2 scrolls of summoning  C - 3 scrolls of vulnerability SDh-L G - 2 scrolls of noise  L - a scroll of fogSDhrM - a scroll of enchant weapon [!] read|quaff|evoke[?] describe selectedSDh SDh SDh T....#####....##dertzug the Skirmisher ..............##Poltergeist of Gozag  Gold: 728 ........######<# ######Health: 86/86 ======================== ........# #.# ......Magic: 24/24 ======================== ........# ###)###......SDh AC: 8Str: 4 ........# #..).........EV: 17Int: 24 ........####............SH: 0Dex: 26 ..............).........XL: 13 Next:  1% Place: Dungeon:15 ..#.............@..#####Noise: ---------  Time: 11952.1 (0.0)............#N) +0 arbalest...............Cast: Jinxbite.....####.......#Fly ..... #.......#... #.......##.......##.......# _a +0 dagger; a +0 leather armourYou now have 728 gold pieces (gained 22).  Things that are here: _a +0 short sword; a +0 robe _There is a portal to a secret trove of treasure herSDhK >e. _Okay, then.SDhG  You now have 728 gold pieces (gained 22).  Things that are here: _a +0 short sword; a +0 robe _There is a portal to a secret trove of treasure here.  Okay, then. _SDh[[?25h[?0c  Search for what [Enter for "."]? SDhGt [?25l[?1cSDh7fearSDhSDhX _Can't find anything matching that.SDh SDh SDh SDhS F _Unknown command.SDh 3SDh SDh# SDhJ( SDh"1 : _SDhM SDhN ,SDhQ ,SDh SDh SDh SDh SDh SDhB SDh SDh_  SDh SDhJ M_i - 6 potions of curing (gained 1)SDh SDhD SDh SDh SDh  SDh`  SDh You see here a +0 club.SDh SDh  SDh4 _SDh[ SDhv; hSDhA SDh!C ,SDhZD SDhF SDhG ,SDhI SDhK SDhM SDhNN SDhO SDh.R SDhS SDhT SDhU SDhW SDhTY SDh Z SDhL[ SDh\ SDh^ ,SDh_ SDha SDhb SDhc 56SDhc SDhh  SDh@i SDhi *_You now have 756 gold pieces (gained 28).SDh$k SDhk SDh-l SDh m SDho SDhp SDhq SDhr SDht SDh2v SDhv SDhw SDhz SDh| SDh!} SDhQ~ SDh SDhi SDh SDh% SDhˇ SDh SDh4 SDhl SDhf SDh SDh SDh SDh SDh SDh SDh SDh SDh SDhn SDhp SDh SDh0 ,SDh SDh SDh ,SDh SDh SDh| ,SDh SDh SDh ,SDhN SDh SDh ,SDh SDh SDhn SDh) SDh> SDh SDhO ,SDh SDho SDhD ,SDh) SDh SDh= SDh SDh# SDh SDhJ SDh SDh- SDh/ SDh ,SDh SDh SDh= SDh SDh"! SDh" SDhi$ ,SDh% SDh@' SDh( ,SDh) SDh, SDh - &69SDh- SDh1  SDh2 H_You now have 769 gold pieces (gained 13).SDh4 ISDh6 SDh8 BSDh: SDh"< SDhw< SDh= SDh~@ SDhA SDhDB SDhB SDhED SDhE SDhF SDhF SDhI ,SDhFJ SDhL SDhN SDhP ,SDhQ SDhR SDhT ,SDhT SDhV SDhW SDh,X SDhX SDhZ SDh\ BSDhh^ SDh0_ SDh_ SDh_ SDhb SDh"c SDhuc SDhc SDhe SDhf SDhrf SDhf SDhg SDh4i SDhi SDhj SDhk SDhl SDhql SDhl SDhMn SDhdp BSDhq SDh&r SDhzr SDhr SDhs SDht SDhSu SDhu SDhv SDhw ,SDhx SDhz SDh{{ SDh{ SDh4| SDhi} SDhT~ SDh~ SDh  SDh SDh SDh^ SDhЁ SDhƂ SDh SDhb SDh˄ SDh SDh ,SDh SDh: SDhO SDh SDh SDh! SDh6 SDh SDh SDh SDh SDhS SDh SDh SDh SDh˙ ,SDh= SDh SDh< 1 #.#.#.###.#####....... #.#.#.###.# #....... #.........#####....... ###.#.............#...#.#####.......#.#...##.## #######.#.....#...# #.#.#...#...####### #.#.#...##.# #.#.#...#SDh # #.#.#... ###.....# #.#.#... .....# ...... #.....c ...... ######.. c   centaur warrior (asleep)SDh 2042.1 (78cclauncher)A centaur warrior comes into view.The centaur warrior shouts!SDhw (((((((The centaur warrior wields a +0 orcbow. The centaur warrior shoots an arrow.SDh\:R@......SDh ;4==3.1 (79SDhASDh]IR _The arrow barely misses you.SDhr SDhs $ . ............. #.#.#.###.##### #.#.#.###.# # #...#####...###.#......#.. #.#####.......#.#. ##.## #######.#. #...# #.#.#SDht b #..@####### #.#.#.# #.#.#.......# #.#.####.....# #.#.# .....# .....c .....######.SDhu SDhBw SDhx SDh c..c   centaur warrior (launcher)--4.1 (1.0)SDh SDho SDh###.#.#####.####. .............####.#.###.# .........#####....SDh ###.#..... #.#####.......#.##.## #######.#.. ...#########........###.......####.....# #.#.#SDh.....# #...c.. ....######.SDhc   centaur warrior (launcher)c.SDh@--5SDhSDhSDh #.#.# ### ###.#.#####.#### . ............ #.#.#.###.#####SDhJ #.#.#.###.# # #.........#####...###.#......# #.#####.......#.# ##@## #######.#. #...# #.#.# #...####### #.#.#.# #.#.#.......# #.#.####.....# #.#.# .....# SDh5..c... ...######((((((SDh3 ......  The centaur warrior shoots an arrow. The arrow hits you!SDhb((((((SDh^ g......55---------15---------====6 _The centaur warrior shoots an arrow. The arrow hits you!!SDh M   #.#.# ### ##.#.#####.####. .............#.#.#.###.####.#.#.###.# .........#####....###.#..... #@#####.......#.#SDhԘ ##.## #######.#..#...# ...########........# #.#.#... #..c SDh[ SDhu 6-------------7SDh SDh SDhRM #.    #.#.# ### ##.#.#####.####. .............#.#.#.###.#####.#.#.###.# #.........#####....###@#.....SDhS #.#####.......#.##.## #######.#..#...##.#.#. Fly #...#...SDhZSDhv[B----8SDh`SDh9 SDh> W _You start resting.SDh@? `5= 8 SDh@ SDhC SDhD v7821=SDh-F SDhG ,SDh9I SDh K ,SDhhL SDhN 92SDhiO 8==SDhyP SDhS c6=SDh~T SDh2V ,SDhW SDhaY O3SDhW[ SDh] ,SDhW_ SDha O=SDhc SDhh SDhm 818.0) _You feel your existence waver again.SDhn 4=7=2.8 (19Fly SDh[r SDhot _ _You feel your willpower return.SDhLfSDhgSDhiSDhzSDhK5=SDhSDhSDhO=SDhSDhSDhSDhSDh6}68=SDhNSDh1SDhSDhSDhmSDhSDhSDhSDhr97SDhSDhqO=SDhSDh<SDhK9=SDhrSDhZi8=SDhvSDhsSDh(SDh۬SDhSDhSDh\SDhSDh]9==SDhSDhKb20=SDh_SDhSDh!SDhٽSDhĿSDh:60SDh SDh',SDhaSDh1==SDhVSDh3SDh.1=SDhr62==32=4=5=3=6==4=7SDhBSDh,SDhiSDh@SDhW8=SDh4SDhy _ _You start resting.SDh'123.8 (415=4.8 (42 _Magic restored.SDhqSDhDLevel 15 of the Dungeon<<<∩(Press ? for help)SDhw .........# #......##.......# #.######## #...............# #.....)....#....# #.......####....##.. #......## #....##.#.##......#####....###.#.##................##SDhf#.#.# ### #..........######<# ##############.#.#####.####..........# #.# #..........# ........................# ###)###..........# #.#.#.###.#####.........# #..).............##@#.#.###.# #.........####................##.).......#####...............).............#SDho###.#.............#.............∩..#####.#####.#####.......#.#................#####....###.## #######.#......................##...###...##.#.#.........####.......#ß...ß##...####### #.#.#.........# #.......##...####........# #.#.#.........# #.......##...###.......# #.#.#.........# #.......##...##SDh]Z###.....# #.#.#.........# #.......#ß...ß# .....# ............# #.########...## #..c...   ............# #.#ß###ß##...#SDh \<@SDh}  ............#  # #..........#  .###.........#### ..##<.....<......##...## ###..#####........... #..##### #!# .#   ##.....# #.# ..## .# #.######.###.####.# ....##.#<SDhD<.....<SDhu SDh5 P#.... dertzug the Skirmisher#..#.... Poltergeist of Gozag  Gold: 782#.#.##.... Health: 68/86 ==================------#.#.##.... Magic: 25/25 ========================#.#.# ### #.... AC: 8Str: 4##.#.#####.####.... EV: 17Int: 24.................. SH: 0SDh {Dex: 26#.#.#.###.#####... XL: 13 Next:  5% Place: Dungeon:15#@#.#.###.# #... Noise: ---------  Time: 12124.8 (0.0)#.).......#####... N) +0 arbalest###.#............. Cast: Jinxbite#.#####.......#. Fly ##.## #######.#.#...##.#. #...####### #.#. ##........# #.#. ##.......# #.#.  _The sprites lose interest in your situation. _You start resting. _You feel your existence waver again. _You feel your willpower return. _You start resting. _Magic restored.SDh 3SDh՗ SDhО XSDh a9=SDh SDh SDhP ,SDhX SDh. SDh ,SDh SDh SDh} l70=SDhĸ SDh SDh^ ,SDh SDhs SDh SDh SDh SDhe SDh1 SDh %1SDh* SDhy SDhv SDh SDhi SDh SDh SDhe SDh SDhN SDhp SDh K2=SDhv SDh SDh SDh SDh SDh SDh SDh SDh SDh SDh SDh U3=SDh SDh SDhC SDhE BSDhT SDh SDh SDh SDh SDhK %4SDh SDh SDh SDh| SDh SDh SDh SDh SDh SDh* SDh SDh1 %5SDh SDh SDh. ,SDh SDhQ SDh ,SDh/ SDh SDh] a6=SDh SDh _.. ..###.# ### ..##.....## ... .......... ... ........#####.# .............# #  #..... #..........# .#  #.....# ##.........#### ..#  #.....# #<.....@......##...## 47.8 (23.0)  #.....# ###..#####SDh }..... .....# #..##### #!# .# ...# ##.....# #.# ..## .# ##.###.######.###.####.# ....##.# ..............# #......##.......# ######.######## #...............##.#.....)....#....####.##.......####....#SDh* SDh' [ _You start resting. _You feel your existence waver again.willpower return. _You start resting. _Magic restored. _There is a stone staircase leading up here.SDh_SDhhSDhySDhrc8.8 (1.0) _SDh9 ...# #..######.#≈~≈≈#........... ...# #....)....######........[.. ...# #...#####.................. ...####...# #..####............ ....%.....# #..# #............ ..(.....(.# #..# #............ ....###...# #..# #............ ....# #...# #..# #............4 ....# #...#####.@# #............ ....###..........# #...... .................####............ #........######.................. #........# #............##### #..# #.#########..#SDh........# #.# #..# #........# #.# #..# ##.......# #.# #..#SDh9=SDhgSDhni5750.3 (2.5SDhoSDhq{ _You fly upwards. _There is a stone staircase leading down here.SDhX i _89=SDh^ 80=SDhc SDhgd ;1SDhKe SDhf ,SDhg SDh)i ,SDhj SDhl SDhUr %2SDhs SDhu ,SDh w SDhy ,SDhTz SDh| a3=SDhd~ SDh ,SDh> SDh ,SDhR SDh k4=SDh SDh| ,SDhQ SDh SDh SDh SDh/ SDh %5SDhV SDh SDh& SDh SDhT SDhޑ SDh SDhI SDh K6=SDh SDh 77.3 (27.0) _HP restored. _Done exploring.SDh9SDhiLevel 14 of the Dungeon <<<<>>>>∩∩(Press ? for help)#.# #..#######..# #..# #.#~≈~≈#####.# ##..≈##.# #.###...........# #..# #.'≈~≈~+..##[# ##.~.≈########.# #........<.(....# #..# #.#~≈~≈##.##.######...~≈.>.......# #...............# #..######.#≈~≈≈#...............≈.........# #)####..........# #....)....######........[....~.≈########.# #.# #..........# #...#####......................≈##.# #.# #..........####...# #..####................###.# #.# #...........%.....# #..# #................#########.# #.# #.........(.....(.#SDhi[39;49m #..# #..........................# #.# #...........###...# #..# #..........................# #.# #...........# #...# #..# #.................########.# #.# #...........# #...#####.@# #.................##.# #.####...........###..........# #.................##.# #.............................####.................##.# #.####..######........######.......................##.# #.# #..# #........# #............#########..########.# #.# #..# #........# #.#########..##.........<.# #.# #..### #........# #.##..##.########### #.# #....# #........# #.##..##.##.# #..#+#####.......# #.##..##.#SDh8m[8P#.####..##...≈#.......# #.#########..##.########### #........#...≈#....>..######............#########.........>.# #........#...≈#........................................^....# SDh9` ≈~≈≈#  ## #..########~≈~≈#####.# ##..≈# ###.......'≈~≈~+..##[# ##.~.≈########<.( #.#~≈~≈##.##.######...~≈.>.....######.#≈~≈≈.......≈........)###.)....######[....~.≈####### #...#####......≈###### ..%....#########(.....(#........ #..######  #...#####.@####### ....................#######..#########...........# ...........#########..######## #######........<.############..# #. #..#+####  ####..#...# #.#########..# #.##########>..###############...>SDhuO- #..### #...... #. #.########## #....# #...... #. #.#   #..#+#####.....# #..# #.# ####..##...≈#.....########..# #.###########...≈#....>...........#########..>........#...≈#................................^...#######...≈#.........########........... #≈≈≈≈#.........# #.#########..# #...#######SDhP ######'.........# #.# #..# #...#  #.........# #.# #..########...# #######.......####.#################.............................########..#####..................##### #..# #...###..#################.## #..# #...# #..# ## #.# #####..# #...# #..# ## #.##......# #...# #..#########.........# #.# ##~.~....# #...###....................########.# ##...~....# #.........########...................#.#.....~#####.........# #.<.......................###.#.[...........# #.∩.......#######.........#..................# #.∩.......# #...#####.SDhR########..................# #...#####.# #...# #SDhʮ  #.............................####.................##.# #.####..######........######.......................##.# #.# #..# #........# #............#########..########.# #.# #..# #........# #.#########..##.........<.# SDhSDh!%...# #..######.#≈~≈≈#........... dertzug the Skirmisher ...# #....)....######........[.. Poltergeist of Gozag  Gold: 782 ...# #...#####.................. Health: 86/86 ======================== ...####...# #..####............ Magic: 25/25 ======================== ....%.....# #..# #............ AC: 8Str: 4 SDh'..(.....(.# #..# #............ EV: 17Int: 24 ....###...# #..# #............ SH: 0Dex: 26 ....# #...# #..# #............ XL: 13 Next:  5% Place: Dungeon:14 ....# #...#####.@# #............ Noise: ---------  Time: 12177.3 (0.0) ....###..........# #............ N) +0 arbalest .................####............ Cast: Jinxbite #........######.................. Fly #........# #............###### #........# #.#########..# #........# #.##..# #........#SDh( #.##..# ##.......# #.##..# _Magic restored. _There is a stone staircase leading up here. _You fly upwards. _There is a stone staircase leading down here. _HP restored. _Done exploring.SDh(SDh?0SDh\6f _SDh6,SDh7SDhW:SDhZ;,SDh<SDh>SDhh?SDh@SDh@SDhPCSDh,D,SDhRESDhGSDhH,SDhXISDhKSDhL,SDhMSDhPSDhYQ,SDhQSDhTSDhU,SDhVSDhYSDhfZ,SDht[SDh]SDh^,SDh~`SDhbSDh d,SDh4eSDhgSDhh,SDhiSDhkSDhl,SDhmSDh$pSDhq,SDhrSDhsSDhu,SDhvSDhwSDhxSDhySDhySDh{SDh|,SDhY}SDhSDh,SDh_SDh#SDh0SDhSDhSDhSDhoSDhSDhOSDhSDhSDhSDhSDhSDhЍSDhDSDhSDhˏSDhSDh(SDhSDhSDh˓SDh;SDhSDhSDhUSDhƖSDh6SDhSDhʘSDhPSDhSDheSDh2SDhSDhSDhÜSDhSDh'SDhSDh'SDhSDho,SDhgSDhSDh5SDhSDhw...............#  ...............#  ......########.#  ......# #.#  .....# #.#  .......# #.#  .........# #.#  #######..########.#   #.........@.#  208.3 (3SDh1.0) #.###########   #.#   #.#   #.###########  #######.........>.#    .....^....#    ######............#    #...########.#   SDhSDh߬a _There is a stone staircase leading up here.SDh_ SDhu SDh SDh SDhd M9.3 (1.0) _SDh  ........##  ..........  SDh #.........  #.........  #.........  #.........  SDh g......... 3 .......@....... SDh ...............  ###############  SDh 8You fly upwards.SDh) SDh SDh$ -10.0 (1.7SDh) SDh[: _Level annotation: Rupert _There is a stone staircase leading down here.SDh|3SDh| _SDhyXSDh]SDh,SDhSDhqSDho,SDh#SDhnSDh,SDhSDh4SDh,SDhSDhSDh,SDhSDh:SDhSDhKSDh˵SDh\SDhٸSDh<SDhSDhvSDhX,SDh)SDhbSDh{,SDhSDhSDhSU........... ....(.......... .......@$ .........#####..........SDh........... [..... #######..# .............@.## 22.0 (12.0).........SDh#m########.............#.............#............. #............. ######............. SDh ........>...........  ................SDh(SDh+3.0 (13SDhSDhH _Found a ring mail.SDhPTISDhYSDheXSDhYi,SDhkSDhya  You see here a +0 ring mail.SDhp|SDh~SDhz _SDhdSDhSDh SDh! T.....############.### .@.. ... ....( ......@$ ............... ##............... SDh# F........@................6.0 (3.0) .......[#####..######...............## .....................########.......@   Rupert (wandering) #....... #..... #....SDh' SDha. SDh=1 [ _Rupert is nearby!SDh:(  #. .@ .... ....( .....@ .. #  .[. #..###### ....## .......... #............. #............. #.............  #.SDhGG7.0 (1 _SDhzKSDhNSDh   #. .@  ....( ..... ...#.[. #..###### ...## ......... #............. #............. #.............  #.SDh+ SDh& %8SDh SDh SDh   #. .@  ....(SDh h  ...#.[. #..###### ...## ........ #............. #...... #....SDh Y...  #.SDh SDh0 %9SDh7 SDh:  # .@  ....(  #.[. #..###### SDh<n..## ....... #...... #.....  #.  #.SDhWDSDhVC30SDhG   .@  ....(  #.[. #..###### ..##  .  #.  #SDh:.  #.  #.SDhSDhV%1SDhSDhFSDh*   .@  ....(  #.[. #..###### .##  .  #.  #.  #.  #.2SDh   .@  ....(  #.[.#..###### .##  .  #.  #.  #.  #.3SDhƑ <   .@  ....(  #<.[.#..###### .##  .  #.  #.  #.  #.4 _Found a stone staircase leading up.SDh   .@  ....(  .#.<.[..#..###### .##  . #.  #.  #.  #. 5SDh?/   .  ....(  #.###.<.[#.#.. .##  # # # #6SDh    ....   #.SDhS# # #.<.[ #.#.. .##SDh  # # # #SDh`SDhSDh,%7SDhSDhSDhy       #.# # #.<.[ #.#..# .## SDh  # # # #SDhX8SDh C       #.# # #.<.[ #.#.. # .##  # #SDhx h # #SDh SDh %9SDh SDh SDh  ### #. #.################# #................. #.<[ #.###############..# # ............... .. ######## # # #######SDhѻ SDh &40SDh SDh SDh   #.  #.  #.   #.   #.   #.#   #   #..[   #.#..   #. .  #.  #. #  #. #  #. #  #. #   ######1 _There is a stone staircase leading up here.SDhASDhBSDhHSDhCPSDhZB2 _SDhqSDhr SDhs:#...# #..SDht SDhu#...# #...# #..SDhv SDhw#...# #...# #.<SDhx SDhy#...# #..)# #..SDhz SDh|#.!.# #...# #.<SDh} SDh%~#...# #...# #..SDhr SDh#...# #...# #..SDh} SDh#...# #...# #SDhσ2SDh҄ SDhޅ#@..# #...# #ySDh߆ SDh#...# #...# #.ySDh SDh#...# #...# #oySDh SDhM....# #...###>SDh  SDhU..... ..SDh[SDh SDh\####### ######### SDhSDhSDhSDh(*8 (1.8SDh-SDh0 _You fly upwards.  Found a fizzy cyan potion. _There is a stone staircase leading down here.SDh4 _SDhA3SDh"B=#####...###..(SDhB$#...# #...# #..##...# #...# #>.##...# #...# #..##...# #...# #..#SDhC#...# #...# #..##...# #...# #.<##...# #..)# #..##.@.# #...# #.<##...# #...# #..##...# #...# #..#SDhD#...# #...# #..##>..# #...# #y.#...# #...# #.y# #...# #...# #oy# ....# #...###>.#SDhI ...... ........[. SDh6.8 (4.07.8 (5 _n - a fizzy cyan potionSDh2#...# #...# #.. #...# #...# #>. #...# #...# #.. #...# #...# #.. #...# #...# #.. #...# #...# #.< #...# #..)# #.. #...# #...# #.< #@..# #...# #.. #...# #...# #.. #...# #...# #.. #>..# #...# #y. #...# #...# #.ySDh[m #...# #...# #oy ....# #...###>....... ........[ ####### #########8.8 (1SDh@ >.<)# #...# #.<.>y..y######9SDh)SDhELevel 12 of the Dungeon <<<>>>>(Press ? for help)#..  #.# #z.###..# #.# #.........#SDh#..  #.# #..#  ..# #.# #..#####..##..#####.# #..#  ..# #.# #..# #..# #####........#####..#  ..# #.# #..# #..# .................z..#  ..# #.# #..# #..# #####...###..(......#   #.# #..# #..#SDh_#...# #...# #..#####..##.# #..# #..##...# #...# #>.# #..##.#   #..##...# #...# #..# #..##.##..##...# #...# #..# #..##.# #...# #...# #..# #..##.##...# #...# #.<# #..##(##...# #..)# #..# #..#   #.##...# #...# #.<#   #..# #.##...# #...# #..# #..# #..# #.##@..# #...# #..# #..# #..# #.#SDh#...# #...# #..# #..# #..# #.##>..# #...# #y.# #..# #..# #.#SDha6#...# #...# #.y# #..# #..# #.#   #...# #...# #oy# #..# #..# #.#######.  ....#   #...###>.#####..###..#####......... SDh ......   ........[..........................  #######  ################################### SDh SDh*#...# #...# #>. dertzug the Skirmisher#...# #...# #.. Poltergeist of Gozag  Gold: 782#...# #...# #.. Health: 86/86 ========================#...# #...# #.. Magic: 25/25 ========================#...# #...# #.< AC: 8Str: 4#...# #..)# #.. EV: 17Int: 24#...# #...# #.< SH: 0Dex: 26#...# #...# #.. XL: 13 Next:  5% Place: DhA39;49mDungeon:12#@..# #...# #.. Noise: ---------  Time: 12249.8 (0.0)#...# #...# #.. N) +0 arbalest#>..# #...# #y. Cast: Jinxbite#...# #...# #.y Fly #...# #...# #oy....# #...###>....... ........[####### ######### _Found a stone staircase leading up. _There is a stone staircase leading up here. _You fly upwards.  Found a fizzy cyan potion. _There is a stone staircase leading down here. _n - a fizzy cyan potionSDhH#...# #...# #..##...# #...# #..##...# #...# #..##...# #...# #.<##...# #..)# #..##...# #...# #.<##...# #...# #..##...# #...# #..##.@.# #...# #..##>..# #...# #y.##...# #...# #.y##...# #...# #oy#....# #...###>.#...... ........[####### ########## 50.8 (1SDh SDhSDh. <)# #...# #.<.>y..yoFly ##SDhSDh%1SDhSDh|SDhy <)# #...# #.<.>y.SDh>{ .yo..##>......... ........[.########## ########## SDh SDh %2SDh SDhl SDhAh<)# #...# #.<.>y..yo......##>............ ........[.############ ########## 3SDhZ#...# #..)# #..# #...# #...# #.<# #...# #...# #..# #...# #...# #..# #...# #...# #..# #>..# #...# #y.# #...# #...# #.y# #####...# #...# #oy# ........@# #...###>.#.............[..#########################   4SDhXSDhSDh#...# #...# #.<# #...# #...# #..# #...# #...# #..# #...# #...# #..# #>..# #...# #y.# #...# #...# #.y# #####...# #...# #oy# .........######...###>.###.............[...##########################5SDhSDh3 SDh< XSDhC #...# #...# #.<# #...# #...# #..# #..##...# #...# #..# #..##...# #...# #..# #..##>..# #...# #y.# #..##...# #...# #.y# #..######...# #...# #oy# #..#.........######...###>.#####................[.....60.8 (5#####SDhF SDh*G SDhSDhDLevel 12 of the Dungeon <<<>>>>(Press ? for help)#..  #.# #z.###..# #.# #.........##..  #.# #..#  ..# #.# #..#####..##..#####.# #..#  ..# #.# #..# #..# #####........#####..#  ..# #.# #..# #..#SDh .................z..#  ..# #.# #..# #..# #####...###..(......#   #.# #..# #..##...# #...# #..#####..##.# #..# #..##...# #...# #>.# #..##.#   #..##...# #...# #..# #..##.##..##...# #...# #..# #..##.# #...# #...# #..# #..##.##...# #...# #.<# #..##(##...# #..)# #..# #..#   #.##...# #...# #.<#   #..# #.#SDhU#...# #...# #..# #..# #..# #.##...# #...# #..# #..# #..# #.##...# #...# #..# #..# #..# #.##>..# #...# #y.# #..# #..# #.##...# #...# #.y# #..# #..# #.#   #####...# #...# #oy# #..# #..# #.#######.  .........######...###>.#####..###..#####.........  ..............@.......[..........................  ################################################# SDhL<@SDhSDhl#...# #...# #.<#dertzug the Skirmisher#...# #...# #..# #..# Poltergeist of Gozag  Gold: 782#...# #...# #..# #..# Health: 86/86 ========================#...# #...# #..# #..# Magic: 25/25 ========================#>..# #...# #y.# #..# AC: 8Str: 4#...# #...# #.y# #..# EV: 17Int: 24#####...# #...# #oy# #..# SH: 0Dex: 26.........######Dh 9m...###>.#####..# XL: 13 Next:  5% Place: Dungeon:12..............@.......[........ Noise: ---------  Time: 12260.8 (0.0)############################### N) +0 arbalestCast: JinxbiteFly      _Found a stone staircase leading up. _There is a stone staircase leading up here. _You fly upwards.  Found a fizzy cyan potion. _There is a stone staircase leading down here. _n - a fizzy cyan potion  There is a stone staircase leading down here. _SDh<SDh0?SDh~CSDhRDSDhESDh0HSDhKSDh:LSDhMSDhOSDh\U,SDh%WSDhYSDh[,SDh^]SDhd#####...###..(......# ...# #...# #..#####..# ...# #...# #>.# #..# SDheR...# #...# #..# #..# ...# #...# #..# #..# ...# #...# #..# #..# SDh`f...# #...# #.<# #..# ...# #..)# #..# #..# ...# #...# #.@# #..# 74.8 (14.0) SDhjh...# #...# #..# #..# #..# ...# #...# #..# #..# #..# ...# #...# #..# #..# #..# >..# #...# #..# #..# #..# ...# #...# #..# #..# #..# ...# #...# #..# #..# #..# ...######...###>.#####..###..#### ................[................SDh~lSDhOp SDhpSDhCqS_There is a stone staircase leading up here.SDhSDhmSDhSDhSDhM5.0) _SDh <            ###########  #..........   ########..........1   #@.....+..........   ###+#....#..........   #...................   #...................   #.....##............ SDh   #.....'.............   #.....###...........   #########(##########   #..########SDh SDh. SDh ,7.3 (2.5SDh SDh2 { _You fly upwards. _There is a stone staircase leading down here.SDh}dSDheSDheSDh'0.0 SDhYSDh)SDh;E _Done exploring.SDh SDhA Where to? (Tab - D:12 @ (x,y), ? - help)  D - Dungeon  T - TempleL - LairO - Orcish Mines  V - VaultsSDh$SDh09[?25h[?0c dertzug the Skirmisher  Poltergeist of Gozag  Gold: 782  Health: 86/86 ========================  Magic: 25/25 ========================  AC: 8SDh81fStr: 4  ########### EV: 17Int: 24  #.......... SH: 0Dex: 26  SDh1########.......... XL: 13 Next:  5% Place: Dungeon:11  #@.....+.......... Noise: ---------  Time: 12277.3 (0.0)  SDh1###+#....#.......... N) +0 arbalest  #................... Cast: Jinxbite  #................... Fly  SDh(2#.....##............  #.....'.............  #.....###...........  SDhw2#########(##########  #.........######## _There is a stone staircase leading down here. _There is a stone staircase leading up here. _You fly upwards. SDh2_There is a stone staircase leading down here. _Done exploring.  What level of the Lair of Beasts? (default 1, ? - help) SDh9>[?25l[?1cSDh2SDh, SDh SDhj: _SDhSDh]SDhSDhSDhSDhsSDhSDhSDhi"SDh@$SDh$SDh%SDh)SDh,SDh,SDh-SDh22SDh4SDh4SDh+6SDh<SDh?SDh@SDhYASDh3ESDhGSDhGSDhHSDhLSDhNSDhAOSDhzPSDhETSDh/VSDhVSDhWSDh[SDh ^SDh^SDh_SDhcSDheSDh fSDhFgSDhkSDhtmSDhmSDhoSDhyrSDh tSDhztSDh`uSDhxSDh=zSDhzSDh}{SDhSDh€SDh/SDhESDhSDhQSDh‡SDhSDhQ@  There is an open door here.SDhSDh _SDhSDhSDh}SDhSDhӖSDh SDhSDhSDhpSDhSDh SDhSDh`SDh^SDhSDhgSDhBSDhìSDhWSDhˮSDhSDhSDhSDhSDhvSDhfSDhSDh`SDhSDhSDhSDhSDh9SDh8SDh$SDhSDhSDhSDhBSDhSDhcSDhSDhBSDhSDh7SDh#SDhSDhzSDhSDhSDhSDh2SDhsSDhJSDh#SDhSDhSDhwSDhSDhSDh/SDhSDh4SDh)SDhSDh^SDhSDh_SDhLSDhSDhSDhSDhSDhSDh SDh SDh SDhE SDhSDh_SDhRSDhSDh2SDhSDhSDh SDhjSDhSDhSDh+@  There is an open door here.SDh SDh! _SDh #SDh%SDhR'SDh'SDhy)SDh+SDh-SDh.SDhH/SDh1SDhU3SDh3SDh5SDhw7SDh9SDhN:SDh;SDh{>SDh]@SDh@SDh'BSDhDSDhFSDh"GSDhHSDhKSDhLSDhMSDh"NSDhPSDhRSDhCSSDhnTSDhVSDhYSDhYSDhZSDh]SDh _SDh_SDh`SDhcSDheSDh0fSDhRhSDhkSDhcmSDhmSDhoSDhrSDh"uSDhuSDhwSDhzSDh#}SDh}SDhSDhSDh[SDhޅSDhSDh~SDhBSDhŎSDhSDh@SDhKSDh͗SDhUSDhSDh;SDh͡SDhSDhިSDhSDhSDhSDhSDhϵSDhRSDhSDh_SDhuSDhSDhSDhSDhSDhSDh SDhR  There is a staircase to the Lair here.SDhSDhSDh$ _SDhSDhZ &Lair:1SDhZ SDh^ SDh0_ SDh` SDhc % SDhYd g_You fly downwards. Welcome to the Lair of Beasts!  There is a staircase back to the Dungeon here.SDhh G ............... ............... ............... .......F....... ...............  ...............  ...............  .......@....... 342.0 (64.7) ...............  ...............  ...............  ....#########.. .... . F   bullfrog (asleep) ... ..  _A bullfrog is nearby!SDhk^  You beckon some vexing sprites to accompany your attacks.SDh;SDh3SDhw--SDh==SDhq3.0 (1.0SDh1 )SDhGWill/2 Jinx Fly SDhSDhgSDh SDh SDh}-_You feel your willpower being sapped.SDhj (((F    You shoot a bolt. The bolt hits the bullfrog.  The bullfrog croaks.SDhe:*SDhG  The bullfrog is moderately wounded.You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the bullfrog trip over its own feet...F.(very drained)13 =4.3 (1.3 _The bullfrog is heavily wounded.SDhx8  You shoot a bolt. The bolt hits the bullfrog!!$(SDh8.SDh4782 5.5 (1.2 _You kill the bullfrog!SDh\  _No target in view!SDhT X _4=-Fly  _The sprites lose interest in your situation.SDhHSDhNSDhlSDh &^=SDh&SDhU'5SDh'=SDh<(2SDh(SDh9*SDh+- SDh3.SDh._Magic restored.SDh3SDh4SDh5SDh6SDh8SDh`>SDh?SDh@SDhSDhSDhk8SDhSDhSSDh5  SDh SDh@ )_You now have 788 gold pieces (gained 6).SDhSDheSDh=SDhISDhSDhsSDhSDh4SDhSDh!SDh (SDh!)SDh(*#788SDh+SDh.SDhj9SDh:+..................SDh: ....SDh; ....SDh; ....SDh;-........SDh<)SDh=..........SDhi>O....<.......SDh>.SDh`?....SDh? ....SDhI@ ---SDh@ 58.5 (13.SDh.A 0)SDhA....SDh)BW##.#....#########..SDhBy ##.....# ..SDh)C5 #P....SDhC!SDhDH ##....#SDhE/ #....#SDhhF; .....#SDhFSDhXWSDhXSDh}Y---SDhZ$9.5 (14SDh_SDhb' _Found a hand axe.SDh<3SDhESDhSDh,SDhP,SDhSDhSDhqXSDhSDh<SDh ............Y............................SDhJ).......................<............................................................................ Y   yak (asleep)######.#....#########..SDh ##.....#..#P....#SDh262.5 (3.0)SDhF13.5 (4SDhSDhV _A yak comes into view.SDh~  ((((((Y  You shoot a bolt. The bolt hits the yak!  The yak bellows!SDhU m  The yak is moderately wounded.SDhZ 7  You hear a bellow!SDhda Y.Y.....Y 2 yaks (1 wandering)SDhb R0===4.7 (1.2SDhk SDhmo V _A yak comes into view.SDhAP(((((((SDh.Y..Y....Y5.9 _You shoot a bolt. The bolt barely misses the yak.SDhu ((((You shoot a bolt.  The bolt hits the yak but does no damage.SDhpBSDhK  The yak is moderately wounded.SDhV ..Y.Y....Y..YY 3 yaks (1 wandering)SDh ,7.2 (1.3SDhHSDhV _A yak comes into view.SDhN ((YYou shoot a bolt. The bolt hits the yak!!SDh>  The yak is almost dead.SDhG .Y.Y....Y.SDh%H ,8.4 (1.2SDhN SDh3R ( _You hear a bellow!SDh N  You shoot a bolt. The bolt hits the yak!!SDh $( 2 yaksSDha  You kill the yak!You feel your willpower return.SDhb SDhq  YY.Y.Y 3 yaks (1 unaware)The yak is distracted by your dazzling golden aura.SDh 788 69.6Fly SDh SDh V _A yak comes into view.SDh]((Y  The yak is distracted by your dazzling golden aura. _A yak comes into view.  SDh^vYou shoot a bolt.  The yak bellows!bolt hits the yak.  The yak is no longer distracted by gold.SDhd@  The yak is lightly wounded.SDh8:  You hear a bellow! x2SDhSDhPSDh.Y...Y...YYY 4 yaksSDhL====70.9 (1.3SDhSDhZV _A yak comes into view.SDhV (You shoot a bolt. The bolt hits the yak!!SDhZ,SDh^k  The yak is severely wounded.SDh_SDh`SDhTfSDhgSDhoje  A yak comes into view.SDhckSDhx.Y.......Y...Y.YYY 5 yaksSDhy1--4-===-2.2SDhMSDh( _The yak gores you.SDhuX  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.SDh3 dertzug the Skirmisher....................... Poltergeist of Gozag  Gold: 788 ....................... Health: 81/86 ======================--....................... Magic: 20/25 ===================-----....................... AC: 10  Str: 4....................... EV: 17Int: 24.Y..................... SH: 0Dex: 26......Y................ XL: 13 Next:  6% Place: Lair:1...Y.Y.@............... Noise: ===------  Time: 12372.2 (0.0)..Y.).................. N) +0 arbalestSDhJ B...............<....... Cast: Jinxbite....................... Fly .............................................. YYYYY 5 yaks######.#....#########..##.....#..#P....#A yak comes into view. _The yak gores you.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateSDh8 dertzug the Skirmisher....................... Poltergeist of Gozag  Gold: 788 ....................... Health: 81/86 ======================--....................... Magic: 20/25 ===================-----....................... AC: 10  Str: 4....................... EV: 17Int: 24.Y..................... SH: 0Dex: 26SDhI ......Y................ XL: 13 Next:  6% Place: Lair:1...Y.Y.@............... Noise: ===------  Time: 12372.2 (0.0)..Y.).................. N) +0 arbalest...............<....... Cast: Jinxbite....................... Fly .............................................. YYYYY 5 yaks######.#....#########..##.....#..#P....#A yak comes into view. _The yak gores you.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateDh 40mSDhɚ _The yak gores you.Jinxbite (safe; 1%  Confirm with . or Enter, or press ? or * to list all spells.SDh tCasting: Cause Fear (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateThe yak easily resists. The yak looks frightened! x4SDh SDh Y....Y..Y$Y.YYYYYY(4 fleeing)SDh F63.2 (1SDh SDh` I _The yak is distracted by your dazzling golden aura.SDhp#(Y3The yak easily resists. The yak looks frightened! x4 _The yak is distracted by your dazzling golden aura.  You shoot a bolt.  The yak bellows!SDh4\bolt hits the yak but does no damage.  Your attack snaps the yak out of its fear.SDh!,SDh)......YY.Y)YYYY 4 yaks (2SDh424.4 (1.2SDhSDh\ _The yak is severely wounded.SDh{N  You shoot a bolt. The bolt hits the yak!!SDh~$Y 3SDhV  You kill the yak!SDhBSDhCSDhY..$YY.SDh1475.7 (1.3SDhV8SDh;> _The yak is no longer distracted by gold.SDhcO  You shoot a bolt. The bolt hits the yak!!!SDh2SDh{SDhL Y..YThe yak is almost dead.SDhz3======6.9 (1.2SDh SDhI _The yak misses you.SDh< SDhD s  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting7.5  19%  -1   g + Spellcasting 8.0  18%  -1           b + Unarmed Combat   0.0    -3   h + HexesSDhǡ 11.9  13%  +4   c + Throwing   0.0    +2   i + Translocations   0.0     0       j + Fire Magic   0.8    -1  d + Ranged Weapons 13.0  45%  -2           k + Evocations   1.0    -1  e + Dodging6.6   5%  +1       f - Stealth   0.0    +5      SDhk [37m                                                                The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*SDhX ,[37m] useful|all skills [!] training|cost|targetsSDhMSDh"SDhkdertzug the Skirmisher....................... Poltergeist of Gozag  Gold: 788 ....................... Health: 83/86 =======================-....................... Magic: 20/25 ===================-----....................... AC: 16  Str: 4....................... EV: 17Int: 24....................... SH: 0Dex: 26......$................ XL: 13 Next:  7% Place: Lair:1.Y...$Y@............... Noise: =====----  Time: 12376.9 (0.0)....).................. N) +0 arbalestY........Dh$30m......<....... Cast: Jinxbite....................... Fly .............................................. YYY 3 yaks (2 fleeing)######.#....#########..##.....#..#P....#You shoot a bolt. The bolt hits the yak!!  You kill the yak! _The yak is no longer distracted by gold.  You shoot a bolt. The bolt hits the yak!!!  The yak is almost dead. _The yak misses you.SDh SDh SDhvSDhSDhn N  You shoot a bolt. The bolt hits the yak!!SDh $YY 2 yaks (SDhQ SDhR SDhT SDhZ K..SDh/1=8===--8.2 (1.3SDh SDh G _You kill the yak!SDh-- _No target in view!SDhSDhSDhSDhVSDhX$ _SDhSDh;4SDhSDh,SDhTSDhm5=SDhSDhin7882=SDh5SDhSDh,SDhSDhSDhKSDh---84.2 (6.0..Y..Y   yakSDh9---SDh7SDhZ _A yak is nearby!SDh ((((((You shoot a bolt. The bolt hits the yak.SDh Y....$$)....YY 2 yaks6=5===5.4 (1.2 _The yak is lightly wounded.SDh (((((You shoot a bolt. The bolt hits the yak!!SDhb SDhc SDho .Y...Y....SDhq C46.6SDhy SDh( \ _The yak is severely wounded.SDh;-Y(((((((SDhSDhSDhDSDh{ .Y..$$Y..Y).....Y 3 yaksSDhCw3==7.9 (1.3SDhSDh:k _You shoot a bolt. The bolt completely misses the yak.SDh\ (((You shoot a bolt. The bolt hits the yak!SDh SDhSDhSDheSDh#SDhSDhzwYY$....)SDh,9.1 (1.2SDhwSDhW _The yak is almost dead.SDh|N  You shoot a bolt. The bolt hits the yak!!SDhB$( 2 yaksSDhkSDhmlSDhrn.Y.Y$SDh}788 7/87==990.4 (1.3SDhwSDhG _You kill the yak!SDhT (You shoot a bolt. The bolt hits the yak!!SDhq SDhB SDh[ k.Y$YSDh ,1.6 (1.2SDh SDhȝ [ _The yak is heavily wounded.SDhl ((You shoot a bolt. The bolt barely misses the yak. The bolt hits the yak!SDh' SDh\ v .YYThe yak is moderately wounded.SDh SDh ,2.9 (1.3SDh  SDh I _The yak misses you.SDh~M  You shoot a bolt. The bolt hits the yak.SDhx9SDhZ $YThe yak is severely wounded.SDh1--2-34.1 (1.2SDh%SDh( _The yak gores you! The yak closely misses you. The yak barely misses you.SDheM  You shoot a bolt. The bolt hits the yak!SDhf  The yak is almost dead.SDhi,5.4 (1.3SDhŗSDhpv _The yak barely misses you. The yak gores you but does no damage.SDh~>(((((((SDhfA .....$YYou shoot a bolt. The bolt closely misses the yak. The yak barely misses you.SDhD,6.6 (1.2SDh(((((((SDhpSDhvw~  You shoot a bolt. The bolt closely misses the blink frog.SDh~  The blink frog hits you. The blink frog blinks! The blink frog misses you.SDhSDhB.§......$F.FFSDh9V3--4.2SDhQSDh., _The blink frog blinks!SDh6Q>(((((((SDhSDh  You shoot a bolt. The bolt misses the blink frog. The blink frog misses you.SDhl .........$FF.FFSDhl(1 unaware)The blink frog is distracted by your dazzling golden aura.SDh'5.5SDhSDh%A _The blink frog hits you but does no damage.SDhG0>(((((((SDhs}  You shoot a bolt. The bolt barely misses the blink frog.SDhM  The blink frog gives a loud, deep croak!SDh F.....$F@§.FFSDhA78846.7 (1.2SDhSDho _The blink frog closely misses you. The blink frog blinks!SDh0 U  You shoot a bolt. The bolt hits the blink frog!!SDh,5 s$ 2SDh. ]  You kill the blink frog!SDh: SDhº SDh .F.F.SDh| 788 2=337.9SDh0 [ _The blink frog is no longer distracted by gold.SDh (You shoot a bolt. The bolt hits the blink frog!SDht  The blink frog is moderately wounded.SDhzSDh.F.   blink frogSDhqC29.1SDh$SDh{', _The blink frog blinks!TDh0!U  You shoot a bolt. The bolt hits the blink frog!!TDh%F$TDh|TDh2FF   blink frogTDh˿z5==480.3TDhVTDhN _You kill the blink frog!TDhS (((((( You shoot a bolt. The bolt hits the blink frog!TDhTDhV..F.....TDhC11.5TDhTDh^ _The blink frog is almost dead.TDh`T  You shoot a bolt. The bolt hits the blink frog.TDhgJ$((((TDhih*(TDh*...TDht%..TDhn g6=52.7TDh# TDha( N _You kill the blink frog!TDh TDhb TDh TDh= H _No target in view!TDhhTDhgiTDhlTDh wTDh|h3= _TDh(,TDhTDh;7TDh 20TDhTDh: 9TDh TDhTDhTDhU788=TDh¡TDhuTDhԥr8=4=TDhTDh1 _HP restored.TDh3TDhTDhTDh$ F---9.7 (7.0F   blink frogTDh 9---TDh)w _A blink frog is nearby!TDh F..............  .$....$........  ............... TDhAk ...............  ...............  ...............  TDh}......$........  .....$$@.......  ....).$........  TDhee...............<  ...............  ............... TDhn ...............  ######.#....###  ##.....# ..  TDh- TDhК F..............  .$....$........TDh  ...............  ...............  TDhi...............  ...............  ......$........TDh  .....$$@.......  ....).$........  ...............<  ...............  ............... ...............  ######.#....### TDhir##.....#  TDh~TDhKTDhTDha _A blink frog is nearby!TDh (((((( You shoot a bolt. The bolt hits the blink frog!TDhx3TDh.TDh$TDhFTDh.TDh.TDh .TDh$TDhTDhTDh ===TDh$91.0 (1.3TDhȤTDh TDh1TDh>_The blink frog is heavily wounded.TDh(TDhR\(((((((TDh TDh TDhCYou shoot a bolt. The bolt closely misses the blink frog.TDhTDhTDhHTDh.TDhF$...FTDh.TDh.TDh2..$2.3TDh TDhoTDh_The blink frog blinks!TDhhL  You shoot a bolt. The bolt hits the blink frog!!$(((((TDh ....$You kill the blink frog!TDhb 788 =5== 8 63.6TDhK TDh  TDh V_You feel your existence waver again.TDhL _No target in view!TDh86 _TDh9I817 _You now have 817 gold pieces (gained 29).TDhX.......[ .......$...$$..............................---5.6 (2.0..$.......).$........<.... ........................ #######.#....#########.. #.....#.. TDh\TDh,]F---6.6 (3TDh*bTDhj\ _Found a leather armour.TDhkO35=7.6 (4TDh(pTDhr? _You now have 835 gold pieces (gained 18).TDhI 3TDh! TDhr TDhW BTDh~ .......[........................$...$$................................@.TDh .).$.....<.......TDh ########.#....#########. ##.....#  #P....#TDh  8.6 (1  You now have enough gold to buy a lightning rod (4/4) on D:14, or buy a sack ofspiders on D:14.  You can access your shopping list by pressing '$'.69.6 (2TDh TDh ? _You now have 865 gold pieces (gained 30).TDh ITDhDTDh#BTDhK)TDh*:90TDh{-TDh5N _You now have 890 gold pieces (gained 25).TDh:>3TDh@TDh8TDhTDh*890TDhTDh TDh,TDhTDhTDhzM..)..#######. ...... [ ...........$...$$......................TDhd504.6 (5.............................)..........TDhL+< ......................... ......................... .........................TDhE TDh0@5.6 (6TDh2TDh4# _Found a club.TDh"3TDhTDhTDh,TDh4TDh;8TDh;TDhHTDhITDhKTDhNTDhWTDhYTDhb\TDheTDhifTDhg9TDh%jTDh&p TDhpTDhq)_You now have 899 gold pieces (gained 9).TDhxTDhzTDhzTDh}TDhPTDhGTDhƆ 905TDh߈TDhe TDhTDh)_You now have 905 gold pieces (gained 6).TDh~TDhLTDhӘTDhTDh"TDhTDhTDhTDhTDh[TDhTDhTDhTDhTDhTDhTDhTDhTDh12TDh/TDhz TDh TDh)_You now have 912 gold pieces (gained 7).TDhTDhTDhWTDh:TDhTDh TDhd#....© TDh'#TDh% TDh1 TDh3 .......TDh .......########  )..#######.  ..  #.....@......[ 17.6 (12.0) #............ #............. #....... ............... ##......... #... ##.... TDh8 TDhB!TDh!$8.6 (13TDh%TDh( TDhp)TDh)_Found a transporter.TDh _No target in view!TDh TDh TDh TDhj H _No target in view!TDh TDhd TDh TDhp TDhy TDh P _TDhg ,TDh TDh TDhA ,TDh" TDh( TDh. ,TDh/ TDh42 TDh6 ,TDh&8 TDhtA TDh/E ,TDhF TDh&I TDhN ,TDh(P TDhbS A  There is a transporter here.TDh+W TDhW  _TDhoY TDh[ TDh_ TDh_ TDh` TDhb TDhf ,TDhgh TDh9n TDhr ....................................../........###.... (...  #....@####### 20TDh@s  +.....#.○..○.  #.....#...... ..#.....#..#.#. ..#....©#☼.©!..#TDhs .#..#.#...#..............#.☼..○...########TDh{ =○TDh7| +9.6 (11TDh TDh % _Found 6 stones.TDhDTDhlETDh@HTDhITDhQBTDh[nTDh!`,TDhaTDhdTDhni,TDhjTDhRlTDhp,TDhrTDhtTDhx,TDh"zTDh{TDhnTDhTDhV _w - a wand of quicksilver (13) (gained 3 charges)TDh3TDh*TDh6TDh,TDh,TDhL,TDhTDhnTDhrBTDhTDhܻ< #.####.w#    + ..# .....# ...# ....#....# ... ....#...#+#####.##....#...........@......#...................#.................................................................................w   Gastronok (asleep)............................................###...................TDh8 w42.6 (13wGastronok the Ponderous comes into view.==3.6 (14TDhTDhB1 _Gastronok gurgles horribly!TDhLx #.####.w# ........ ......+ ..#  .....# ...#  ....#....#  ... ....#  ...#+#####.##....#  ...........@......#  ...................#  TDh(...............  ...............  ...............  ...............  ...............  ...............  . TDhZrm #.####.w# ........ ......+ ..#  .....# ...#  ....#....#  ... ....#  ...#+#####.##....#  ...........@......# TDhs ...................#  ...............  ...............  ...............  ...............  ...............  ...............  .TDhzTDhzTDhTDh;^ _Gastronok is nearby!TDhb ((((((You shoot a bolt. The bolt hits Gastronok.TDhU W ......TDh2W 3Gastronok is lightly wounded.TDh\ TDh TDhY 8=4.8 (1.2)TDh TDhn ` _You take on a slight green cast.TDh ((((((You shoot a bolt. The bolt hits Gastronok!!TDh} W......TDhO ,6.1 (1.3TDh= TDh 3 _Gastronok is lightly wounded.TDh#U (((TDh}$p((( You shoot a bolt. The bolt hits Gastronok!!TDh2 *Gastronok is moderately wounded.Gastronok waves his eye-stalks in wide circles.TDhh......@61--------18-------7.3 (1.2 _The open air twists around violently and strikes you!!TDh ((((((You shoot a bolt.  The bolt hits Gastronok but does no damage.TDhKQ^......TDh_X68.5TDh1b` _Gastronok is moderately wounded.TDh H #.####.w# ........ ......+ ..# .....# ...# ....#....# ...#....# ...#+#####.##....# .# ..# .TDhx . .. .. .. ..... .. ###.......TDh TDhѮ G.wTDh 5---90TDhN TDhm TDh #.####..# ......w. ......+ ..# .....# ...# ....#....# ...#....# ...#+#####.##....# .# .# . TDh?(. .. . .. ..  ###.TDhTDhm2-----------50TDhTDh4 TDheTDhfTDhfTDhpui-------TDhwTDhwK9=TDh0yTDhTDh@N63=TDhTDh,TDhTDh,TDhTDh|4==TDhޚTDh2TDh,TDhTDhSww   GastronokTDhȪ       ..#   ...#  ....#....#  ..w#....#  ...#+#####.##....#  .........@........# 7.5 (7 ...................#  ..................... TDhQ% ......................  ......................  ......................  ......................  ......................   _You start resting.TDhU=/      ..#   ...#  ....#....#  ..w#....#  ...#+#####.##....#  TDh>.........@........#  ...................#  .....................  ......................  ....................  ......................  ....................  ....................  TDh&?TDhaCTDhE^ _Gastronok is nearby!TDh ^  You beckon some vexing sprites to accompany your attacks.TDh 8-==8.5 (1Will/2 Jinx Fly TDhE TDh( ; _You feel your willpower being sapped.TDh@#.####..# ........ ......+ ..# .....# ...# ....#....# ..w#....# ...#+#####.##....# .# .# . . ... .... TDhąTDhrG.wTDhq65--9TDhΏTDh[TDh O  You shoot a bolt. The bolt hits Gastronok!TDh% l  Gastronok is heavily wounded.TDh 8*TDh9e  Gastronok looks at you and mumbles some strange words.TDh @===60.8 (1.3Slow Will/2 Jinx Fly TDh TDh \ _You feel yourself slow down.TDhL'O  You shoot a bolt. The bolt hits Gastronok!TDh:*TDh_TDh@w(drained)  You shoot a bolt. The bolt hits Gastronok!  Gastronok is heavily wounded.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks Gastronok with his own eye-stalk.  Gastronok is heavily wounded.Gastronok is buffeted by a sudden breeze.53---5----13 2.8 (2.0 _Gastronok bites you!TDhz  You shoot a bolt. The bolt hits Gastronok!!TDh.. Gastronok is severely wounded.4---6=--====4.6 (1.8TDh!I _Gastronok seems less drained.TDhPtO  You shoot a bolt. The bolt hits Gastronok!TDhm  Gastronok is severely wounded.TDhO40----12----===-6.4TDh TDhE+ _Gastronok bites you!!TDhg z  You shoot a bolt. The bolt hits Gastronok!!TDh= :*TDh  Gastronok is almost dead.A giggling sprite leaps out and makes Gastronok trip over his own underside.TDhU C$TDh` 912 1=---13=---423====8.3 (1.9TDh# TDh& I _You kill Gastronok! TDh6.. .... .#.####..# .......... #........+ ..# .........# ...# .........#....#  .........#....# #+#####@##....# # #  TDh ....... TDh  TDhK----9.8 (1.5 TDh TDh  You now have 930 gold pieces (gained 18).  You see here a +1 hat. TDhS302=----71.3 (3.0Fly  TDh} TDhl _The sprites lose interest in your situation. TDh]  TDhld pWear which item? Inventory Items Armour (go to first with [)  c - a +2 cloak (haunted)  d - a +0 helmet (haunted)  g - the +0 pair of boots of the Ikuchi (haunted) {rElec Int+7}  m - a +0 helmet (haunted)  p - a +0 cloak (haunted)  x - a +0 helmet (haunted) Floor Items ([,] to select) Armour TDh}e sa +1 hat[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip TDhM  A +1 hat. A cloth hat. Base armour rating: 0 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.0 (8.0 -> 9.0). Your EV would remain unchanged. You took it off Gastronok on level 1 of the Lair of Beasts. Stash search prefixes: {helmet armour} {helmet armor} {auxiliary armor} {auxiliary armour}  TDh9 4Menu/colouring prefixes: identified enchanted armourTDh$Wear which item? Inventory Items ([,] to select) Armour (go to first with [) TDha +2 cloak (haunted) a +0 helmet (haunted) the +0 pair of boots of the Ikuchi (haunted) {rElec Int+7} a +0 helmet (haunted) TDh?a +0 cloak (haunted) a +0 helmet (haunted) Floor Items Armour TDh a - a +1 hat [?] describe selected TDh[!] equip|wield|wear|put on[tab] equip|unequip TDhxv TDh;} dertzug the Skirmisher.. ....Poltergeist of Gozag  Gold: 930 .#.####..#Health: 42/88 ===========-------------..........Magic: 13/25 ============------------#........+ ..#AC: 14  Str: 4.........# ...#EV: 17Int: 24.........#....#SH: 0Dex: 26.........#....#XL: 13 Next: 23% Place: Lair:1...#+#####@##....#Noise: ---------  Time: 12571.3 (0.0)..................#N) +0 arbalest...................#TDh} Cast: Jinxbite.....................Slow Will/2 Fly ..............................................................................................................TDhv~ Gastronok is almost dead.A giggling sprite leaps out and makes Gastronok trip over his own underside. _You kill Gastronok!You now have 930 gold pieces (gained 18).  You see here a +1 hat. _The sprites lose interest in your situation.TDh5 P  Okay, then.TDh TDh| TDhh . _TDhTDhjWear which item? Inventory Items Armour (go to first with [)  c - a +2 cloak (haunted)  d - a +0 helmet (haunted)  g - the +0 pair of boots of the Ikuchi (haunted) {rElec Int+7}  m - a +0 helmet (haunted)  p - a +0 cloak (haunted)  x - a +0 helmet (haunted) Floor Items ([,] to select) Armour a +1 hat[?] describe selected [!] equip|wield|wear|put onTDhy[tab] equip|unequip TDhh TDhdertzug the Skirmisher.. ....Poltergeist of Gozag  Gold: 930 .#.####..#Health: 42/88 ===========-------------..........Magic: 13/25 ============------------#........+ ..#AC: 14  Str: 4.........# ...#EV: 17Int: 24.........#....#SH: 0Dex: 26.........#....#XL: 13 Next: 23% Place: Lair:1...#+#####@##....#Noise: ---------  Time: 12571.3 (0.0)..................#N) +0 arbalest...................#Cast: Jinxbite.....................Slow Will/2 Fly ..................................................................TDh:[40m............................................A giggling sprite leaps out and makes Gastronok trip over his own underside. _You kill Gastronok!You now have 930 gold pieces (gained 18).  You see here a +1 hat. _The sprites lose interest in your situation. _Okay, then.To do this, you must remove one of the following items: Armour (go to first with [)  c - a +2 cloak (haunted)  d - a +0 helmet (haunted)  g - the +0 pair of boots of the Ikuchi (haunted) {rElec Int+7}  m - a +0 helmet (haunted)  p - a +0 cloak (haunted)  x - a +0 helmet (haunted)TDheTDhdertzug the Skirmisher.. ....Poltergeist of Gozag  Gold: 930 .#.####..#Health: 42/88 ===========-------------..........Magic: 13/25 ============------------#........+ ..#AC: 14  Str: 4.........# ...#EV: 17Int: 24.........#....#SH: 0Dex: 26.........#....#TDhXL: 13 Next: 23% Place: Lair:1...#+#####@##....#Noise: ---------  Time: 12571.3 (0.0)..................#N) +0 arbalest...................#Cast: Jinxbite.....................Slow Will/2 Fly ..............................................................................................................A giggling sprite leaps out and makes Gastronok trip over his own underside. _You kill Gastronok!You now have 930 gold pieces (gained 18).  You see here a +1 hat. _The sprites lose interest in your situation. _Okay, then.TDh _TDhSTDhr  You start removing yourself from your armour.TDhB2.8 (1.5TDhoTDh{v34=4.3 (3.0TDh*TDh<TDhH35.8 (4.5TDhbTDh~TDhb4=7.3 (6.0TDhTDh TDhx9305==8.8 (7.5TDhTDh 2 _You continue removing yourself from your +0 cloak. x5TDhhTDh^TDhU  You finish removing yourself from your +0 cloak.TDhc#5TDh8=80.3 (9.0TDhK!TDhY'D1.8 (10.5)TDh*TDh0TDha1I63.3 (12.0TDhQ4TDhb _You start haunting your armour. You continue haunting your +1 hat. x4TDhc6==4.8 (13.5 Fly TDhfTDhvmn _You feel your willpower return.TDhnI76.3 (15.0TDhqTDhs 3 _You continue haunting your +1 hat.TDhsTDhmvTDhxV _You finish haunting your +1 hat.TDh ,TDh7eDrop what?39/52 slots (_ for help) Hand Weapons (select all with ))  N - a +0 arbalest (weapon) Missiles (select all with ()  D - a throwing net Armour (select all with [)  c - a +2 cloak (haunted)  d - a +0 helmet (haunted) TDh8 g - the +0 pair of boots of the Ikuchi (haunted) {rElec Int+7}  m - a +0 helmet (haunted)  o - a +1 hat (haunted)  x - a +0 helmet (haunted)p - a +0 cloak Jewellery (select all with "=)  t - a +6 ring of dexterity (worn)  u - a +4 ring of slaying (worn) TDhG96 E - an amulet of guardian spirit (worn)s - a ring of wizardry  K - a ring of wizardry Wands (select all with /)q - a wand of flame (13)  r - a wand of polymorph (16) TDh9w[Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle [.|Space] toggle selected[top]TDh (1 turn)  N - a +0 arbalest (weapon)  p + a +0 cloak[Enter] accept (1 chosen)TDhTDhFdertzug the Skirmisher.. ....Poltergeist of Gozag  Gold: 930.#.####..#Health: 47/88 ============------------..........Magic: 16/25 ===============---------#........+ ..#AC: 13  Str: 4TDh.........# ...#EV: 17Int: 24.........#....#SH: 0Dex: 26.........#....#XL: 13 Next: 23% Place: Lair:1...#+#####@##....#Noise: ---------  Time: 12586.3 (0.0)..................#TDhN) +0 arbalest...................#Cast: Jinxbite.....................Slow Fly .............................................................................................................. TDh4_You continue removing yourself from your +0 cloak. x5  You finish removing yourself from your +0 cloak. _You start haunting your armour. You continue haunting your +1 hat. x4 _You feel your willpower return. _You continue haunting your +1 hat. _You finish haunting your +1 hat.TDhH27.8 (1.5TDhTDh* _You drop a +0 cloak.6TDh 36TDh 6TDh? 8=6TDh c7=6TDhc 6TDh} 996TDhk P=16TDh ,6TDh 6TDh 6TDh 508==6TDh1 6TDh! ,6TDhs# 6TDh+ 6TDh61 1S   black mamba (wandering)S6TDh22 .96.8 (9.06TDh7 JS.6TDh7 .8.3 (10.5)6TDhl< 6TDh> ^ _A black mamba comes into view.7TDhf/  ((((((SYou shoot a bolt.  The black mamba hisses angrily.  The bolt hits the black mamba!7TDh7TDh7TDh7TDh*i...S....7TDh2=9=====600.2 (1.9)7TDhb7TDh9 _The black mamba is lightly wounded.7TDh ((( You shoot a bolt. The bolt hits the black mamba!!7TDhPn  The black mamba is almost dead.7TDhR7TDhU6  You hear a croak.7TDhTV7TDhcW7TDh)aS...FF   bullfrog7TDhbH02.0 (1.87TDh j7TDhn[ _A bullfrog comes into view.7TDh f(((((((7TDh0 ~  You shoot a bolt. The bolt barely misses the black mamba.7TDh:   The black mamba completely misses you. The black mamba bites you!7TDh> oS.F........7TDh? 44--6--- 93.9 (1.97TDhF 7TDhK \ _The black mamba closely misses you. x28TDh _You are too injured to fight recklessly!8TDh| _You are too injured to fight recklessly!8TDh1  You shoot a bolt. The bolt hits the black mamba!!$F   bullfrog8TDhM z  You kill the black mamba! 8TDh4 !8TDhI F.8TDhD .8TDhF 8You feel your existence waver again.8TDh* 8TDhm 8TDh !930 8TDh --8TDhh 78TDh =--8TDh ( 8 8TDhd 58TDh 5.7 (1.88TDh 8TDhR  8TDh 8TDh 2_The bullfrog closely misses you.8TDhc 9TDhf(((((((9TDhi] F......9TDhiYou shoot a bolt. The bolt misses the bullfrog. The bullfrog barely misses you.9TDhjH57.6 (1.99TDhr9TDh _The bullfrog misses you. The bullfrog closely misses you.9TDh? |  You shoot a bolt. The bolt hits the bullfrog!9TDhq FF(unaware)  The bullfrog is heavily wounded.9TDhq H69.6 (2.09TDh v 9TDhqx N _The bullfrog is distracted by your dazzling golden aura.9TDh3 F  You shoot a bolt. The bolt hits the bullfrog.  The bullfrog is no longer distracted by gold.9TDhf FThe bullfrog is heavily wounded.9TDh z8==11.4 (1.89TDh 9TDh _The bullfrog closely misses you. x2; The bullfrog barely misses you.:TDh#S  You shoot a bolt. The bolt hits the bullfrog!!:TDh(F$:TDh:TDhP763.3 (1.9:TDh:TDhL _You kill the bullfrog!:TDh9x.. .....#.####..# .......... #.+ ..#...# ...# .........#....# .........#....# ...#+#####[##....# ............@.....# ..:TDh-=.....# ............###:TDhF:TDhGl8=---4.8 (1.5:TDh9N:TDhY:TDh6[89==---6.3 (3.0:TDhFa:TDhe> _You now have 938 gold pieces (gained 8).:TDhȯI:TDhw9=:TDht,:TDh1:TDh:TDh:50:TDh93820==:TDh:TDh1O1:TDhY:TDh,:TDh:TDh2=1==:TDhH:TDh,:TDh:TDha3=:TDhS:TDh,:TDh:TDh42==:TDhM:TDh,:TDh:TDhei5=:TDh:TDh~3==:TDh:TDh(a6=:TDhe:TDh:TDh<:TDh:TDh O7:TDhO :TDh~4==:TDhc:TDh_e8:TDhK,:TDhp:TDh+ 9=5==:TDh}!:TDh%Q _Magic restored.:TDh&:TDh!+60=Fly :TDhU,:TDh/ _You feel yourself speed up.:TDh0:TDh4a1=:TDhG5:TDh8,:TDh9:TDh<,:TDh=:TDh@O2:TDhA:TDhE,:TDhE:TDhZI,:TDhJ:TDh[Md63=:TDhN:TDhvQ,:TDhR:TDhU,:TDh-W:TDh+Zm4=:TDhq[:TDhW^,:TDhh`:TDhq:TDhr:TDhTt:TDhz:TDh{:TDh{5:TDh)}:TDh:TDh:TDh͌:TDh:TDh:TDhr:TDh:TDh::TDh6:TDh=:TDh{:TDhy:TDh:TDhB:TDh:TDh:TDh:TDh:TDh<:TDh:TDh7:TDh5=:TDh:TDh:TDh:TDh:TDh:TDh<:TDh:TDh^:TDh:TDh:TDhX8:TDh:TDh:TDhJ:TDh:TDh,:TDh<:TDh;9:TDh:TDh0,:TDh:TDhC,:TDh:TDhb70=:TDh:TDhB:TDhB:TDhk1=:TDh:TDhB:TDhB:TDhC Q2:TDh n:TDh g3:TDh9 4=5=6:TDh= B:TDhC w7=:TDhnD :TDhD :TDhoE :TDhH k8=:TDhI :TDhL ,:TDhN :TDhSR ,:TDhT :TDhZ ;9:TDh1[ :TDh` ,:TDhQb :TDh-g ,:TDhh :TDh0n :TDhn &80:TDh2p :TDh8u ,:TDh6{ ,:TDh, :TDhW :TDhz a1=:TDh :TDh ,:TDh :TDh ,:TDh :TDh k2=:TDhߑ :TDhC ,:TDh :TDh ,:TDhS :TDh ;3:TDh? :TDh ,:TDh :TDhM ,:TDh :TDhE :TDh %4:TDh׮ :TDh 5=6=:TDh> ,:TDht X:TDh ;7:TDh/ :TDh$ ,:TDhI :TDh ,:TDh :TDh a8=:TDhC :TDh 1 _HP restored.:TDh 3:TDh :TDh :TDh ,:TDh :TDh :TDh ,:TDhT :TDh :TDh O=:TDh :TDh :TDh ,:TDh :TDh :TDh1 ,:TDhd :TDh :TDh ,:TDh :TDhR :TDh4 ,:TDh> :TDh :TDh  ### #########P########.................... ................e.#.####..#........##.#.#.#:TDh p#+....# #  ..#....#  ..#....#  ..#....# e   Fannar (asleep) ..#+#####[##....# ........# ....#:TDh1$ 2740.8 (124.5):TDh$ +15:TDh"( :TDh*/  Fannar the Cold-Hearted comes into view. They are wielding a +0 quarterstaff of_freezing and wearing a +2 robe of cold resistance.TDhd ((((((eYou shoot a bolt. The bolt hits Fannar.  Fannar shouts!>TDh:*>TDh  Fannar is lightly wounded.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks Fannar with their own hand.>TDh8 ..Y......e(drained)Y   ice beast (summoned)  Fannar is lightly wounded.>TDh[13 =4.0 (1.2>TDh>TDhU _Fannar casts a spell.>TDh ((((( You shoot a bolt. The bolt hits Fannar!>TDh :*>TDh^v  Fannar is moderately wounded.A giggling sprite leaps out and bonks Fannar with their +0 quarterstaff of  freezing.>TDhw >TDh΂ Y.....e.>TDh ,5.3 (1.3>TDh5 >TDh ] _Fannar is moderately wounded.>TDh ((((You shoot a bolt. The bolt hits Fannar!>TDhYM :*>TDh(  Fannar is heavily wounded.A giggling sprite leaps out and insults Fannar's ancestors.>TDhE*>TDh4Y....e. very drained)>TDh5,6.5 (1.2>TDhz>>TDhB[ _Fannar is severely wounded.?TDh:EC(((((((?TDh5*?TDh  You shoot a bolt. The bolt misses Fannar.  A giggling sprite leaps out and makes Fannar trip over their own feet.?TDh?TDhY...e....?TDh[4=-7.8 (1.3?TDh/?TDha[ _Fannar is severely wounded.?TDh  You shoot a bolt. The bolt hits Fannar!!  You kill Fannar!?TDh'?TDhr§(($?TDhV....?TDh,Y938 =309.1?TDhȪ?TDhIb _The ice beast disappears in a puff of smoke!?TDhG ?TDhI ?TDhO ?TDhT H _No target in view!@TDhX### #P#.... ....#.####..#.....@.$..##.#.#.#.#.+....# .#  .@TDh)#....# ...#....# ....#....# ....#+#####[##....# ....#.....# ##.###@TDh-@TDh#w---500Fly @TDh#@TDh&i _The jinxing sprites lose interest in you.@TDhl### ##P#.... ... .#.####..#.$. .##.#.#.#. #.@TDh+....##.# .# .#....##.. # .#....#.... .#....#..... #+#####[##....##....#####.###@TDh@TDhA---1@TDh=@TDh&l _The sprites lose interest in your situation.@TDh]### ##P#..#. .. ... #.####..#..##.#.#.#. .+....##.#..# #....##....# #....#.....#@TDhD^h#....#.....# +#####[##....##....#####.###@TDh&h@TDhoio5=22@TDh*o@TDh  You now have 944 gold pieces (gained 6).  p - a ring of ice  Things that are here:443.1 (2@TDh.@TDh4 _a +0 quarterstaff of freezing; a +2 robe of cold resistanceATDhL3ATDhATDhATDhXATDh~O1ATDhATDhATDh,###### #########P########..## ...........................# ###..#)........# ..........##.#.#@#... 5+....##.#..#....ATDhX#....##....##.....##....#.....# ..).###....#.....# ...# ###[##....##....# ...# ..........####.## ..## ..# ..#..ATDhATDhF=6.1 (3ATDhlATDh( _Found a battleaxe.ATDhbATDhPut on which piece of jewellery? Jewellery (go to first with "=)  t - a +6 ring of dexterity (worn)  u - a +4 ring of slaying (worn)  E - an amulet of guardian spirit (worn)p - a ring of ice  s - a ring of wizardry  ATDhkK - a ring of wizardry[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ATDh ATDh ATDh5 dertzug the SkirmisherPoltergeist of Gozag  Gold: 944 Health: 88/88 ========================######Magic: 25/25 ======================== #########P########..####AC: 11  Str: 4 ........................EV: 17Int: 24  .....................#ATDh jSH: 0Dex: 26 ###..#.......)........#XL: 13 Next: 30% Place: Lair:1 ..........##.#.#@#...Noise: ---------  Time: 12756.1 (0.0) .....+....##.#..#.......N) +0 arbalest .....#....##....##.....#Cast: Jinxbite .....#....#.....# ..).##Will/2 Fly .....#....#.....# ...# ###[##....##....# ...# ..........####.## ..# ..........# ..# ..# ............... _The sprites lose interest in your situation.You now have 944 gold pieces (gained 6).  p - a ring of ice  Things that are here: _a +0 quarterstaff of freezing; a +2 robe of cold resistance _Found a battleaxe.ATDh P  Okay, then.ATDh ATDh ATDh6 . _BTDhBTDhBTDh BTDhBTDh) @###### ########P########..####P ....................... ............# ##..#.......)........# .........##.#.#.#....#(.BTDh-=+....##.#..#@.......#....##....###....#.....# ..).## #....#.....# ....# ##[##....##....# ....# .........####.## ....## ..# ....#.... ....#BTDhBTDh%$*7.1 (1BTDh>%BTDh)' _Found 3 javelins.BTDhd BTDh) Put on which piece of jewellery? Jewellery (go to first with "=)  t - a +6 ring of dexterity (worn)  u - a +4 ring of slaying (worn)  E - an amulet of guardian spirit (worn)p - a ring of ice  s - a ring of wizardry  K - a ring of wizardry[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip CTDhMOCTDhhCTDhpfdertzug the SkirmisherPoltergeist of Gozag  Gold: 944 ######Health: 88/88 ======================== ########P########..####PMagic: 25/25 ======================== .......................AC: 11  Str: 4 .....................#EV: 17Int: 24 ##..#.......)........#SH: 0Dex: 26 .........##.#.#.#....#(.XL: 13 Next: 30% Place: Lair:1 ....+....##.#..#@.......Noise: ---------  Time: 12757.1 (0.0) ....#....##....##.....#.CTDhiq?N) +0 arbalest ....#....#.....# ..).##Cast: Jinxbite ....#....#.....# ....#Will/2 Fly ##[##....##....# ....# .........####.## ....# .........# ..# ....# .............. ....# .............p - a ring of ice  Things that are here: _a +0 quarterstaff of freezing; a +2 robe of cold resistance _Found a battleaxe. _Okay, then. _Found 3 javelins.CTDhcxP  Okay, then.CTDh~yCTDh܁CTDh-. _CTDhCTDhCTDhWCTDhCTDh)CTDh+$9440 _CTDhS&CTDh'CTDh(CTDh,CTDh/CTDh{0CTDh~1CTDhB4CTDh :,CTDh;CTDh=CTDh@,CTDh)ACTDhBCTDhhGCTDhH: 9CTDhHCTDhBKCTDh|NF 8 CTDhPCTDhQs _You feel your existence waver again.CTDhV3CTDhWCTDhZCTDha  ### #### ## ##P########..####P#.####.......................######.#F..)........# .# ##.#.#.#....#(... CTDhbG...##.#..#...........##....##.....#.... F   blink frog (asleep)##..).## ...#.....#.....# .##....##....#CTDhi{ 65.1 (8  A blink frog comes into view.CTDhk,CTDhps FFFF 2 blink frogs (1 wandering)The blink frog croaks. You hear a croak.CTDht3==6.1 (9CTDh~s _A blink frog comes into view.CTDhK   ### #### ####..####P#.#### .......@....F.. ......######.#F )........# .# .#....#(... #... ##. ).## ...  . CTDh"P S  ### #### ####..####P#.#### .......@....F.. ......######.#F CTDh[Q )........# .# .#....#(... #...##. ).##  .CTDh~X CTDhY CTDh` CTDhFc d _There are monsters nearby!CTDh^  You beckon some vexing sprites to accompany your attacks.CTDh2CTDhF@.....F.FCTDh3--7.1 (1Jinx Fly CTDh)CTDhR _You feel your willpower being sapped. The blink frog blinks!DTDhr>(((((((DTDh{~  You shoot a bolt. The bolt closely misses the blink frog.DTDh)}DTDhFDTDh˅......§@...F..   blink frogDTDhr4=8.3 (1.2DTDhDTDh(, _The blink frog blinks!DTDhC(((((((DTDhDTDhz~  You shoot a bolt. The bolt closely misses the blink frog.DTDh\I.......DTDhV,9.6 (1.3DTDhDTDhҢ, _The blink frog blinks!DTDhDTDh|DTDheDTDhFH _No target in view!DTDh[h DTDhi DTDh(s DTDhv ;  You shoot a bolt. The bolt closely misses the blink frog. _The blink frog blinks!  You shoot a bolt. The bolt closely misses the blink frog. _The blink frog blinks! _No target in viewDTDhw !DTDhn IDTDh DTDh @.§.F......F   blink frog (wandering)DTDhu B.0.0DTDh 5---70.6 (1DTDh DTDh 1 _The blink frog blinks!  You shoot a bolt. The bolt closely misses the blink frog. _The blink frog blinks! _No target in view! _A blink frog comes into view.ETDhH(((((((ETDhP  You shoot a bolt. The bolt misses the blink frog.ETDhcETDhM  The blink frog gives a loud, deep croak!ETDhUETDhETDh] F@F.F..§§FFF 3 blink frogsETDhe4=-===1.8 (1.2ETDhWETDh/ _The blink frog blinks! x2ETDh3dU  You shoot a bolt. The bolt hits the blink frog!!ETDh:*ETDh|  The blink frog is almost dead.You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the blink frog with its own front foot.ETDh  The blink frog is almost dead.A blink frog comes into view.ETDhDETDhETDhETDh@ETDhETDhhFF...§@F....FF 4 blink frogs (1 drained)ETDhJh13 ====3.1 (1.3ETDh#ETDh~ _The blink frog blinks! The blink frog misses you. The blink frog blinks!ETDh=QU  You shoot a bolt. The bolt hits the blink frog!!ETDh:*ETDhR  The blink frog is severely wounded.A giggling sprite leaps out and makes the blink frog trip over its own feet.ETDhfETDhETDhr  The blink frog is severely wounded.ETDhJETDhо ..FF..@§..F..F.2ETDhʿ}4===-4.3 (1.2ETDhlB _The blink frog blinks!ETDhђ  You shoot a bolt. The bolt closely misses the blink frog.The bolt hits the blink frog!!ETDh $((( 3 blink frogs (1ETDhF :*ETDh  You kill the blink frog!A giggling sprite leaps out and smacks the blink frog with its own front foot.ETDh ETDh_ ETDh ETDh ETDh{ ETDh ..F@.F..F..2ETDh 944 =51-5.5ETDh' ETDh+ 8 _The blink frog is lightly wounded.ETDhb >(((((((ETDh ,*ETDhg MA giggling sprite leaps out and smacks the blink frog with its own front foot.is lightly wounded.  A giggling sprite leaps out and smacks the blink frog with its own front foot.  The blink frog is moderately wounded.  The jinxing sprites lose interest in you.ETDh ETDh P  The blink frog hits you but does no damage.ETDh ETDhe ...$..§@F.F.. 2 blink frogs (1ETDh 5=6.7Fly ETDhu ETDh , _The blink frog blinks!FTDhk!T  You shoot a bolt. The bolt hits the blink frog!FTDh%  The blink frog is heavily wounded.The blink frog seems less drained.  The blink frog hits you but does no damage..@F.§.F7.9 _The blink frog blinks! The blink frog closely misses you.FTDhK  You shoot a bolt. The bolt misses the blink frog. The bolt hits the blink frog!(((($   blink frog FTDh\ You kill the blink frog!FTDhF.§.FF 2 blink frogs (1 very drained)FTDh79---2---29.2 (1.3 _The blink frog hits you! The blink frog completely misses you.FTDhU  You shoot a bolt. The bolt hits the blink frog!!FTDh$   blink frog (FTDh FTDh} F@$...You kill the blink frog!FTDhk80------380.5FTDhtFTDhX _The blink frog closely misses you.FTDh D U  You shoot a bolt. The bolt hits the blink frog!!FTDh^I E$FTDhU FTDh | 41.7 (1.2 _You kill the blink frog!FTDh! FTDh1 i _Your Fighting skill increases to level 8!FTDh2 3FTDh; ^ _No target in view!GTDh)3GTDh–GTDh GTDhh1= _GTDhj,GTDhGTDh۰a3=GTDh|GTDhx9442=GTDhGTDh,GTDhGTDhGTDhx94GTDh GTDhGTDhW3=GTDhGTDha4=GTDhGTDhV,GTDhGTDhGTDhtW43GTDhy GTDh GTDh92GTDhGTDhRGTDhZ=Fly GTDh"GTDh (n _You feel your willpower return.GTDh(5=5=1GTDh,GTDh/,GTDh'1GTDh4GTDh2590GTDh6GTDho:96GTDh:2=GTDh<GTDhCn= 9GTDhF,GTDhpHGTDhON7 8 GTDhPGTDhT _You feel your existence waver again.GTDhWGTDhY,GTDhl[GTDhb98GTDhec(=GTDheGTDhiGTDhHq,GTDhsGTDhI}<53GTDhGTDhqM _You now have 953 gold pieces (gained 9).GTDhU3GTDh2GTDh`GTDh:GTDh9=GTDh,GTDhGTDh%9GTDhgc _You now have 959 gold pieces (gained 6).GTDh;GTDh,GTDhGTDh<63GTDhGTDhM _You now have 963 gold pieces (gained 4).GTDhv3GTDhGTDhGTDhGTDhGTDhGTDh?GTDhlGTDhGTDh5GTDhGTDh,GTDhGTDhGTDh GTDh^ GTDh GTDhh GTDh,GTDh_GTDhGTDhXGTDh ,GTDh&!GTDh"GTDhc071GTDh1M _You now have 971 gold pieces (gained 8).GTDh73GTDh 9GTDh:GTDh=,GTDhb?GTDhMAGTDhD,GTDhEGTDhGGTDhJ,GTDhCKGTDhLGTDhO,GTDhPGTDh@RGTDh]UGTDh"[l ### ##### ..####P#.############................@.!...---######.#.##........# .####.##...##..##.#(... ..P#...# ..#..........##...# ...#.......P#...# F   cane toad (wandering)).## ...........#GTDh[.# ..........F#.# .......##GTDh`1827.7 (46.0)GTDhWaG---8.7 (47GTDh}eGTDh h\ _A cane toad comes into view.GTDhyP #################.## ................@.!..... #.#.##.........  #...##..## (... ..P#...# ..# #...# . #...#).## GTDhth....# ...F# GTDhZt #################.## ...............@.!..... GTDh[\r#.#.##.........  #...##..## (... ..P#...# ..# #...# .#...#).## GTDhQ`....# ...F# GTDh gGTDhNhGTDhqGTDhv` _A cane toad is nearby!GTDhu GTDhq l  Skill  Level Train  Apt Skill  Level Train  Apt a + FightingGTDh  X8.0  25%  -1   g + Spellcasting 8.2   9%  -1           b + Unarmed Combat   0.0    -3   h + Hexes12.3  12%  +4   c + Throwing   0.0    +2   i + Translocations   0.0     0       j + Fire Magic   0.8    -1  GTDh "d + Ranged Weapons 13.4  49%  -2           k + Evocations   1.0    -1  e + Dodging6.7   5%  +1       f - Stealth   0.0    +5                      GTDh                                                 The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsHTDh6HTDhHTDhdertzug the SkirmisherPoltergeist of Gozag  Gold: 971Health: 88/88 ========================Magic: 25/25 ========================AC: 8HTDhStr: 4EV: 17Int: 24 ### #####SH: 0Dex: 26 ..####P#.############.##XL: 13 Next: 34% Place: Lair:1 ................@.!.....Noise: ---------  Time: 12828.7 (0.0) ....######.#.##.........N) +0 arbalest ....# .####.##...##..##Cast: Jinxbite ....#(... ..P#...# ..#Fly HTDh;.............##...# . .....#.......P#...#F   cane toad (wandering) ..).## ...........# ....# ..........F# ....# .......## _You now have 953 gold pieces (gained 9). _You now have 959 gold pieces (gained 6). _You now have 963 gold pieces (gained 4). _You now have 971 gold pieces (gained 8). _A cane toad comes into view. _A cane toad is nearby!HTDh3HTDhHTDhHTDhHTDh (((((F  HTDh (You shoot a bolt.  The cane toad gives a loud, deep croak!  The bolt hits the cane toad!!HTDh HTDh¨ .....F.HTDh 6===9.9 (1.2HTDh HTDhҸ b _The cane toad is severely wounded.ITDh&h(((((((ITDhή,ITDhAZ...F.ITDh6...ITDh1(31.1ITDhITDhm _You shoot a bolt. The bolt barely misses the cane toad.ITDhG (((You shoot a bolt. The bolt hits the cane toad.ITDhmITDht..F.ITDh^'2.3ITDh#ITDh3'b _The cane toad is severely wounded.ITDh_ (( You shoot a bolt. The bolt hits the cane toad.ITDh,ITDh̪[F..ITDhV,3.6 (1.3ITDhITDhԴ] _The cane toad is almost dead.ITDh   Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting8.0  27%  -1   g + Spellcasting 8.2   9%  -1           b + Unarmed Combat   0.0    -3   h + Hexes12.3   8%  +4   c + Throwing   0.0    +2   i + Translocations   0.0     0       j + Fire Magic   0.8    -1  d + Ranged Weapons 13.4ITDh   51%  -2           k + Evocations   1.0    -1  e + Dodging6.7   5%  +1       f - Stealth   0.0    +5                                            ITDh                           The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsJTDhJTDh:JTDhJTDhŴdertzug the SkirmisherPoltergeist of Gozag  Gold: 971Health: 88/88 ========================Magic: 25/25 ========================AC: 8JTDhStr: 4EV: 17Int: 24 ### #####SH: 0Dex: 26 ..####P#.############.##XL: 13 Next: 34% Place: Lair:1 ................@.!.....Noise: ===------  Time: 12833.6 (0.0) ....######.#.##.F.......N) +0 arbalest ....# .####.##...##..##Cast: Jinxbite ....#(... ..P#...# ..#JTDh*Fly .............##...# . .....#.......P#...#F   cane toad ..).## ...........# ....# ...........# ....# .......## _The cane toad is severely wounded. _You shoot a bolt. The bolt barely misses the cane toad.You shoot a bolt. The bolt hits the cane toad. _The cane toad is severely wounded.You shoot a bolt. The bolt hits the cane toad. _The cane toad is almost dead.JTDh>JTDhJTDhJTDhJTDh  You shoot a bolt. The bolt hits the cane toad!$JTDh JTDhA U971 64.8 (1.2JTDh JTDh M _You kill the cane toad!JTDhݦ JTDh JTDh JTDh H _No target in view!KTDhA ### ##### ..####P#.############.##................!........######.#.##.@.. .####.##...##..##(... ..P#...# ..#.Fly ##...# ....#KTDhyKTDh<---50 _KTDhKTDhܮKTDhnb5---6.8 (2KTDhbKTDh> _You now have 975 gold pieces (gained 4).KTDhjKTDhKTDhJKTDhjKTDhXKTDh,KTDh\KTDh,KTDh"KTDhk _a - 2 potions of attraction (gained 1)KTDh:3KTDh9KTDhKTDh,KTDhKTDh KTDh,KTDhKTDhKTDh ,KTDh KTDhq KTDhq,KTDhvKTDh:KTDh,KTDhKTDh:KTDh)KTDh*975KTDh@KTDh#KTDh@!,KTDh!KTDh5#KTDh%,KTDh+&KTDh'KTDhJ*,KTDh2+KTDhv,KTDh/,KTDh0KTDh1KTDhZ4,KTDhG5KTDh6KTDh19,KTDh:KTDh;KTDh{>,KTDh4?KTDh!AKTDhC,KTDhyDKTDhEKTDhH,KTDhXIKTDhJKTDh^M,KTDh-NKTDh.PKTDhR,KTDhSKTDhLUKTDhX,KTDh8YKTDh[KTDh^^,KTDh_KTDhaKTDhWe,KTDhfKTDhiKTDhrl,KTDhnKTDhPpKTDhs,KTDhuKTDhvKTDhy,KTDh5|KTDh ~KTDh5,KTDhKTDhKTDh,KTDhKTDhۍ<94KTDhfKTDhN _You now have 994 gold pieces (gained 19).KTDh3KTDhKTDhKTDh,KTDhKTDhԞKTDh,KTDhKTDhKTDh֦,KTDhKTDh;KTDhBKTDh\ ####.............## ..................# .................## #...............# #................#  ......##.#...##..#  ##.... ##..#.###.#  KTDh..... ##...###.#  ..... + #  .#.. #....###   #.. ###..#   .##     ..   ..   ...     You pick up a book of Spectacle and begin reading...KTDhǺ071.8 (35.0)KTDh-+2.8 (36KTDh޽KTDh<p  You add the spells Dazzling Flash, Starburst and Fulsome Fusillade to your _library.KTDhψKTDhOKTDhKTDh"KTDh .........#  ..........##  #.........#  #................#  ......##.#...##..#  ##.... ##..#.###.#  KTDh;..... ##...###.#  ..... #......+ #  .#.. #..@.###  0.0)#.. ###..#   #.##  #.#  ...  ...  >... .....   KTDh֠KTDh§@3.8 (1KTDhѨ; _Found a stone staircase leading down.KTDh 3KTDhY ,KTDh KTDh BKTDh  ## #................# ......##.#...###.... ##..#.### ##...###..... #......+ #.. #....### KTDhc  #.. ###..#  #@##  #.# ... .......>...F.........F   bullfrog (asleep)........... PPP.P..####.# KTDh &4KTDh# *5.8 (2KTDh KTDh [ _A bullfrog comes into view.LTDhI   ........#  #...##..#   ##..#.###.#  ..... ##...###.#  LTDh6J..... #......+ #  .#.. #....###  #.. ###..#  #@##  #.#  ...  .....  ..>...F LTDhJ .........  ...........  PPP.P..####.#  LTDh   ........#  #...##..#   ##..#.###.#  LTDhb..... ##...###.#  ..... #......+ #  .#.. #....###  #.. ###..#  #@##  #.#  ...  .....  ..>...F  .........  ...........  PPP.P..####.# LTDh3LTDhPLTDh_ _A bullfrog is nearby!LTDh,^  You beckon some vexing sprites to accompany your attacks.LTDh3--==6.8 (1Will/2 Jinx Fly LTDhLTDh-; _You feel your willpower being sapped.LTDhց (((F    You shoot a bolt. The bolt hits the bullfrog!  The bullfrog gives a loud, deep croak!LTDh{;*LTDhv  The bullfrog is heavily wounded.You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the bullfrog with its own front foot..F..(very drained)LTDh13 =8.0 (1.2 _The bullfrog is heavily wounded.LTDh  You shoot a bolt. The bolt hits the bullfrog!($LTDh,^ 9.LTDh~ H994 9.2LTDhM LTDh L _You kill the bullfrog!LTDh LTDh LTDh LTDh` H _No target in view!MTDhMTDh MTDhTMTDhMTDh: _MTDhݮ4=-Fly MTDhLMTDh _The sprites lose interest in your situation.MTDhSMTDh,MTDh,MTDhF,MTDh1MTDh\O=MTDh#MTDhBa5=MTDhMTDhMTDh ,MTDh[MTDh<MTDh0,MTDhMTDhjMTDh,MTDhMTDhW7=MTDhiMTDhM _You now have 997 gold pieces (gained 3).MTDh3MTDhMTDhiMTDhO2MTDh+MTDhMTDh]@997MTDhMTDhMTDhr,MTDhMTDhMTDh],MTDh MTDh MTDh,MTDhMTDhMTDh,MTDhzMTDh7MTDh,MTDh_MTDh !MTDh#,MTDh%MTDh&MTDhl),MTDh~*MTDh ,MTDh/^Fly MTDh0MTDh1n _You feel your willpower return.MTDh?C+1MTDhuMJ ###.###....# #...####.###..# #....# #........... ....  .#####........... ... ...... ................. ... ................. ... #.##............. ... ... ####.#.............. .. ....#..........##.#...##.......@.##....###..#.##---904.2 (25.0)....##.........# ##...##( #..........# #......##....#....# #....## ######....# ###..# #P##....#####.### ..........#.#.#.# ....................................MTDhVy0---5.2 (26MTDhvZMTDh\% _Found 6 stones.MTDh^ MTDh MTDh MTDh}MTDhMTDh0BMTDh MTDhB!MTDhD/MTDh0MTDh<1MTDhY2MTDh5MTDh:MTDh;: 9MTDh2=MTDhBMTDhHF 8 MTDhJMTDhLs _You feel your existence waver again.MTDhO3MTDhQMTDhRMTDhkW,MTDhXMTDhZMTDh],MTDhb_MTDh3dMTDhjg,MTDhhMTDhjMTDhmMTDhdtMTDhcuMTDhpwMTDhIz,MTDh{MTDh}}MTDh9,MTDhMTDhkMTDhN,MTDhMTDhVMTDh,MTDh?MTDhMTDh,MTDhMTDhWMTDhMTDhBMTDhMTDh,MTDhMTDhMTDh,MTDh#MTDhMTDh,MTDhMTDhMTDh,MTDhMTDh%MTDh,MTDhMTDhFMTDhIMTDhMTDhMTDhMTDhe ,MTDh MTDh MTDh ,MTDhQ MTDh> MTDh MTDhU MTDh~ MTDh[ MTDh; ,MTDh MTDh MTDh ,MTDhO MTDhV" MTDh% ,MTDh\& MTDh*( MTDh+ ,MTDhd, MTDh). MTDh0 ,MTDh2 MTDh4 MTDhW7 ,MTDh8 MTDhW: MTDh*= ,MTDh> MTDh1@ MTDh/C ,MTDhD MTDhNG MTDhJ ,MTDhiK MTDhHM MTDh1P ,MTDhQ MTDhBS MTDhV ,MTDhSW MTDhX MTDh3\ ,MTDhY] MTDh_ MTDhe ,MTDhg MTDh k MTDhpr ,MTDhu MTDhy MTDh~~ ,MTDh7 MTDh MTDh0 ,MTDh MTDh MTDhv ,MTDh MTDh1 MTDh ,MTDh MTDh MTDh ,MTDhޝ MTDhß MTDh ,MTDh MTDh9  .................♣ ................♣♣ #....#########...♣..# P#.##P..♣.♣ P....# ........### #....# ....##..### MTDh #....# ....##....#...# ..........#....P...@.#######....# #....#.......#####.###### MTDhg -56.2 (51MTDhб +7.2 (52MTDh MTDh / _v - a wand of digging (8)MTDh 3MTDh MTDh MTDh XMTDh# ,MTDh MTDh MTDhi u# P#.##P..♣.# ........### ....# ....##..### .# ....##....# .. ....# ..........# ... ....P.....# ... ######....# .. ) MTDh ####....#.#P... .......@.......9.2 (2.0) ######.######## ###  MTDh A60.2 (3MTDh" MTDh$ ' _Found a scimitar.NTDh# P#.##P..♣.♣ # ........### #.#...# ....##..####.....# ....##....#.....# .#(.......P.....#..... .######....#... .).####....#.#P...#..0######.#.### NTDh*1.2 (1NTDhNTDhO) _Found 4 boomerangs.NTDh F3NTDhNINTDhPNTDh=WNTDhXNTDhwa,NTDhIeNTDhe,NTDhmgNTDhoXNTDhmt,NTDh vNTDhwNTDhz,NTDhK|NTDh~NTDh0 P#.##P..♣.♣ #######.......#####.#...#.. .##..####........ .##....#.......# .......#(......# ....P.....#.......# ######....#.....).# K.####....#.#P...##..............######.########.######### ##K   Sonja (missile, asleep)NTDh 6.2 (5  Sonja, the Graceful Assassin comes into view. She is wielding a +0 dagger ofdistortion and quivering curare-tipped darts.NTDh|/  --more--PTDh+@PTDhvJr.KK)PTDhlVK 7.2 (6 _PTDh6\PTDh PTDh Evoke which item? Wands  q - a wand of flame (13)r - a wand of polymorph (16)  v - a wand of digging (8)  w - a wand of quicksilver (13) [!] read|quaff|evoke[?] describe selectedRTDhCRTDh9ERTDhGKP#.##P..♣.♣ #######..dertzug the Skirmisher ........#####.#...#..Poltergeist of Gozag  Gold: 997 ....##..####........Health: 88/88 ======================== ....##....#.......#Magic: 25/25 ======================== RTDhKy..........#(......#AC: 8Str: 4 ....P.....#.......# .EV: 17Int: 24 ######....#.....).# ...SH: 0Dex: 26####....#.#P...##.K...XL: 13 Next: 36% Place: Lair:1RTDh\L..............@.......Noise: ---------  Time: 12967.2 (0.0)######.########.######N) +0 arbalest#####Cast: JinxbiteFly RTDhL K   Sonja (missile) _You feel your existence waver again. _v - a wand of digging (8) _Found a scimitar. _Found 4 boomerangs.  Sonja, the Graceful Assassin comes into view. She is wielding a +0 dagger of _distortion and quivering curare-tipped darts.RTDhhP#.##P..♣.♣ #######..  dertzug the Skirmisher ........#####.#...#..  Poltergeist of Gozag  Gold: 997 ....##..####........  Health: 88/88 ======================== ....##....#.......# Magic: 25/25 ======================== ..........#(......# AC: 8Str: 4 ....P.....#.......# .  EV: 17Int: 24 ######....#.....).# ...  SH: 0Dex: 26 RTDhj ####....#.#P...##*K...  XL: 13 Next: 36% Place: Lair:1  ..............@**.....  Noise: ---------  Time: 12967.2 (0.0)  ######.########.######  N) +0 arbalest ### ## Cast: Jinxbite  Fly   K   Sonja (missile) _distortion and quivering curare-tipped darts.Aiming: PolymorphPress: ? - help, Shift-Dir - straight lineAim: Sonja, wielding a +0 dagger of distortion and quivering curare-tipped  darts (will become an ice beast, a crocodile, or a blink frog, chance to  affect: 60%)RTDhs .K@..STDhu P#.##P..♣.♣ #######..dertzug the Skirmisher ........#####.#...#..Poltergeist of Gozag  Gold: 997 ....##..####........Health: 88/88 ======================== ....##....#.......#Magic: 25/25 ======================== ..........#(......#AC: 8Str: 4 ....P.....#.......# .EV: 17Int: 24 STDhlx {######....#.....).# ...SH: 0Dex: 26####....#.#P...##.K...XL: 13 Next: 36% Place: Lair:1..............@.......Noise: ---------  Time: 12967.2 (0.0)######.########.######N) +0 arbalest#####Cast: JinxbiteFly K   Sonja (missile) _distortion and quivering curare-tipped darts.Aiming: PolymorphPress: ? - help, Shift-Dir - straight lineOkay, then.STDh y STDh~ STDhW . _TTDhָTTDhEvoke which item? Wands  q - a wand of flame (13)r - a wand of polymorph (16)  v - a wand of digging (8)  TTDhƼw - a wand of quicksilver (13) [!] read|quaff|evoke[?] describe selectedTTDh TTDh TTDh4 TTDh& P#.##P..♣.♣ #######..dertzug the Skirmisher ........#####.#...#..TTDh Poltergeist of Gozag  Gold: 997 ....##..####........Health: 88/88 ======================== ....##....#.......#Magic: 25/25 ======================== ..........#(......#AC: 8Str: 4 ....P.....#.......# .EV: 17Int: 24 ######....#.....).# ...SH: 0Dex: 26TTDh ####....#.#P...##.K...XL: 13 Next: 36% Place: Lair:1..............@.......Noise: ---------  Time: 12967.2 (0.0)######.########.######N) +0 arbalest#####Cast: JinxbiteFly K   Sonja (missile) _distortion and quivering curare-tipped darts.Aiming: PolymorphPress: ? - help, Shift-Dir - straight line _Okay, then.TTDhr/ P#.##P..♣.♣ #######..  dertzug the Skirmisher ........#####.#...#..  Poltergeist of Gozag  Gold: 997 TTDhq1 u....##..####........  Health: 88/88 ======================== ....##....#.......# Magic: 25/25 ======================== ..........#(......# AC: 8Str: 4 ....P.....#.......# .  EV: 17Int: 24 ######....#.....).# ...  SH: 0Dex: 26  ####....#.#P...##*K...  XL: 13 Next: 36% Place: Lair:1  ..............@**.....  Noise: ---------  Time: 12967.2 (0.0)  ######.########.######  N) +0 arbalestTTDh'4 F ### ## Cast: Jinxbite  Fly   K   Sonja (missile) _Okay, then.Aiming: PolymorphPress: ? - help, Shift-Dir - straight lineAim: Sonja, wielding a +0 dagger of distortion and quivering curare-tipped  darts (will become an ice beast, a crocodile, or a blink frog, chance to  affect: 60%)UTDh>P#.##P..♣.♣ #######..dertzug the Skirmisher ........#####.#...#..Poltergeist of Gozag  Gold: 997 ....##..####........Health: 88/88 ======================== ....##....#.......#Magic: 25/25 ======================== ..........#(......#AC: 8Str: 4 ....P.....#.......# .EV: 17Int: 24 ######....#.....).# ...SH: 0Dex: 26####....#.#P...##.*...XL: 13 Next: 36% Place: Lair:1..............@.......Noise: ---------  Time: 12967.2 (0.0)######.########.######N) +0 arbalest#####Cast: JinxbiteUTDh@[37mFly K   Sonja (missile) _Okay, then.Aiming: PolymorphPress: ? - help, Shift-Dir - straight lineAim: Sonja, wielding a +0 dagger of distortion and quivering curare-tipped  darts (will become an ice beast, a crocodile, or a blink frog, chance to  affect: 60%)UTDhtF   Sonja the blink frogUTDhUTDh =)FUTDh¤UTDh4===8.2 (1UTDhUTDhB  Aiming: PolymorphPress: ? - help, Shift-Dir - straight lineUTDh-Aim: Sonja, wielding a +0 dagger of distortion and quivering curare-tipped  darts (will become an ice beast, a crocodile, or a blink frog, chance to  affect: 60%) _Sonja evaporates and reforms as a blink frog!UTDhT _Unknown command.VTDhgC(((((((VTDhVTDhT_.F.....VTDh,9.4 (1.2VTDhxT _You shoot a bolt. The bolt misses Sonja.VTDh ( You shoot a bolt. The bolt hits Sonja!VTDh$VTDh3 F.Sonja is heavily wounded.70.7 (1.3VTDh<VTDh@O _Sonja closely misses you.VTDhs C(((((((VTDh'w VTDh} B....... VTDh 75----2---1.9 (1.2VTDhH VTDh c _You shoot a bolt. The bolt barely misses Sonja. Sonja hits you! Sonja blinks!VTDh VTDh VTDh˛ VTDh H _No target in view!WTDh 1#.##P..♣.♣ #.. #####.#...#.. ##..####........ ##....#.......# #(......# # [P.....#.......# .#.....#.....).# F...P  ####....#.#P...##.)........######.#.#### ### F   Sonja the blink frog§ ---20 _Found a robe. Sonja blinks!WTDh.X.##P..♣.♣ #.. #####.#...#...###..####..........###....#.......#...# .#(......#...# [.P.....#.......#...#.....#.....).#.§...P. ####....#.#P...##.). .######.#.#### ### 6-------3WTDh6###...♣ ##P..♣.♣ #######.... ...#####.#...#...# ##..####..........# ##....#.......#...# ......#(......#...# [ .P.....#.......#...#.......#.....).#.§...P ###....#.#P...##@) ........................ #####.########.###############.WTDh%4WTDhWTDh ...♣ P..♣.♣ #######.... #####.#...#...# . ##..####..........# .. ##....#.#...# ..#(......#...# [. P.....#.#...#.....#.....).#.....P..P....#.#P...##.@..#.#### ### ---5  Things that are here: _a +0 dagger of distortion; 4 curare-tipped dartsXTDh j7= _3=XTDhQ n7.9 (2FF   Sonja the blink frog _Sonja is nearby!XTDh:  #....#...# . ....# .. #...# ... (#...# [... #...#..... ).#.....P..P #.@....... ....F.......... ####.##########  ### ###YTDhTZ #....#...# . ....# .. #...# ... (#...# [... #...#..... ).#.....P..P #.@....... ....F.......... ####.##########  ### ###   _Sonja is nearby!YTDhK (( You shoot a bolt. The bolt hits Sonja!!YTDh%-F..===9.1 (1.2 _Sonja is almost dead.YTDh YTDh  YTDh -You shoot a bolt. The bolt hits Sonja!  YTDhYou kill Sonja!YTDhYTDhYTDht$ YTDh!YTDh%YTDhUPYTDhtQ!997 YTDh1R8YTDhR=YTDhS8YTDhOT 80.3YTDh^YTDhe YTDhgYTDhg8_Sonja returns to her original shape as she dies.YTDhQ $9=YTDh a4=YTDh! BYTDh h80YTDh YTDhM YTDh? YTDh YTDh =YTDh< YTDhF YTDhf YTDh9 YTDh 1YTDh =YTDh 5YTDh =YTDh YTDh YTDh YTDh YTDh #997YTDh YTDh YTDh YTDh YTDhL YTDh YTDh 2YTDh =YTDh YTDh YTDh YTDh 9=YTDh YTDh YTDh YTDhc YTDhS YTDh YTDh 3YTDh YTDh YTDh_ YTDh?" YTDh& YTDh& YTDh3) YTDh, YTDh- YTDhE. 4YTDh;0 YTDh3 YTDh4 YTDh6 YTDh; YTDh; YTDh= YTDh~A YTDhFB YTDhB 5YTDhXC =YTDhC YTDhE YTDh]J YTDhK YTDhM YTDhQ YTDh@R YTDhVT YTDhX YTDhY YTDh6Z 6YTDhZ =YTDh5[ YTDh#] YTDh` YTDha YTDhc YTDhg YTDhmh YTDhxj YTDhBo YTDh%p YTDhq 7YTDh&s YTDh{ YTDh 8=1004 _You now have 1004 gold pieces (gained 7).=YTDhcYTDhYTDhr  YTDh ...#######.## #♣ ........... .♣ ......... .♣ #.......♣ ##....... ♣♣ #...... .♣ #F......... ♣♣ ####@###P.##---♣ #.#.#..# ♣.♣ #######............+ #####.#...#...#......... ####..........#......... ..#.......#...#.........F   cane toad (asleep) ..#(......#...#.[......# ..#.......#...#........# ..#.....).#.....P..P####YTDh;)YTDh*!3021.3 (41.YTDh* 0)YTDhV,YTDh----YTDh-$2.3 (42YTDh3YTDh7 YTDh8YTDh88_A cane toad comes into view.YTDhd9ZTDh@, ...#######.##  ............  ...........  #..........  ##..........  #...........  #F.........  ####@#  #.#.#........#  ..........+ ...#......... .....#......... .#...#......... (#...#.[......# #...#........# ).#.... ZTDh& ...#######.##  ............  ...........  #..........  ##..........  #...........  #F.........  ####@#  #.#.#........#  ..........+ ...#......... .....#..........#...#......... (#...#.[......##...#........#).#.... _A cane toad is nearby!ZTDh Q (F  You shoot a bolt. The bolt hits the cane toad!ZTDhZTDh  .FThe cane toad is moderately wounded.ZTDhs 77---2---===3.5 (1.2)ZTDh8ZTDh/ _The cane toad stings you!ZTDhW2 }  You shoot a bolt. The bolt hits the cane toad!ZTDh] q  The cane toad is severely wounded.ZTDh ,4.8 (1.3ZTDh ZTDh V _The cane toad barely misses you.[TDhqB(([TDh6R .F[TDh6You shoot a bolt. The bolt barely misses the cane toad.The cane toad stings you but does no damage.[TDhf7,6.0 (1.2[TDh?[TDhDZ _The cane toad completely misses you.[TDhY}  You shoot a bolt. The bolt hits the cane toad![TDhEl  The cane toad is almost dead.[TDhF66------19------7.2[TDhiQ[TDhU/ _The cane toad stings you![TDhT  You shoot a bolt. The bolt hits the cane toad!![TDhE$[TDh?3[TDhS1004 ---20=--408.4[TDh][TDh`M _You kill the cane toad![TDh 3[TDh [TDhq H _No target in view![TDhi3[TDh. [TDhj[TDhB7 _[TDh,[TDh[[TDh,[TDh[TDhm8=[TDh:![TDhX$,[TDh%[TDh(a1=[TDh*[TDh-;9[TDhG/[TDhh2,[TDh3[TDh6[TDhJ7+1004[TDh8[TDh;[TDh<e70==[TDh*>\TDha2=\TDh\TDh,\TDh \TDh k1=\TDhl\TDh~,\TDh\TDhO=\TDh\TDhg23=\TDhw\TDh,\TDh \TDh#,\TDhi%\TDh(;3\TDh-*\TDh_-9=\TDh-\TDh.\TDhD2a4=\TDh3\TDh57\TDh7K4=\TDh8\TDh$<,\TDh=\TDh@,\TDhMB\TDhE\TDhJFg5==\TDhYG\TDhJ,\TDhL\TDhOa5=\TDh Q\TDhDT;6\TDhU\TDhAY,\TDhZ\TDh],\TDhf_\TDhb}7==\TDh;iB\TDhmB\TDh8=\TDh'980\TDh,\TDh2\TDh,\TDh\TDh\TDhK1=\TDhC\TDh*,\TDh\TDhj,\TDhR\TDhU2=\TDhL\TDh\TDh\TDhB;3\TDhҽ\TDh,\TDh\TDht,\TDh\TDhl;4\TDh\TDh,\TDh\TDhe,\TDh:5=6=\TDh=$7\TDhK8o8=11 _You now have 1011 gold pieces (gained 7).\TDhr:\TDh <3\TDhZ>\TDhA\TDhA9=\TDhC\TDhE\TDhRG,\TDhI,\TDh>L\TDhL\TDhvM\TDhO\TDhtR\TDhS,\TDhkV\TDhY,\TDh[,\TDh8`,\TDhQa\TDhe\TDhCf,\TDhh,\TDhHl\TDhl,\TDhm\TDhq,\TDh}r\TDht\TDh x,\TDhx\TDhXz\TDhB\TDhs\TDh,\TDh\TDhf\TDh\TDh>\TDh,\TDh\TDh\TDh(\TDh\TDhږ\TDhF\TDh \TDh\TDh\TDh\TDh\TDhݞ\TDh\TDhX\TDhע\TDh\TDh=\TDh\TDhW\TDh\TDh\TDhp\TDh\TDh\TDh,\TDh\TDh\TDh\TDh,\TDh\TDhh,\TDh4\TDh\TDhX\TDh\TDh<\TDh\TDh\TDhA,\TDh\TDh \TDh{-\TDh.\TDh/\TDh1\TDhQ5\TDh&6\TDhh7\TDh}9\TDh=\TDh=\TDh?\TDhA\TDhJD\TDhE\TDhkF\TDhwH\TDh_L,\TDhuM\TDhrP\TDhS,\TDh4T\TDhU\TDhOX\TDhZB\TDh],\TDh^\TDhb\TDh[e,\TDh f\TDhg\TDhj,\TDhak\TDhl\TDhyo,\TDhYp\TDhq\TDht,\TDhu\TDhGw\TDhiz,\TDh{\TDh&}\TDh,\TDh1\TDh,\TDh,\TDhy\TDh\TDh,\TDh\TDhp\TDh,\TDhW\TDhם\TDh,\TDh\TDhT\TDhȨ,\TDh#\TDhE\TDh\TDh]\TDh\TDhW\TDh\TDhs,\TDh\TDh9\TDh5,\TDh\TDh{B\TDh\TDh\TDh,\TDh.\TDh\TDh,\TDh\TDh\TDh B\TDh \TDh,\TDh5\TDh\TDhI,\TDh\TDhC\TDh,\TDh!\TDhH$\TDh',\TDh(\TDh*\TDh-,\TDh.\TDh0\TDh4,\TDhu6\TDh8\TDh;,\TDh=\TDh>\TDhA,\TDhC\TDhE\TDhH,\TDhI\TDhK\TDhN,\TDhO\TDhWQ\TDhPT,\TDhV,\TDhY,\TDhsZ\TDh[\TDh],\TDh^\TDh_\TDhb,\TDhb\TDhd\TDh7g,\TDhg\TDh i\TDhk,\TDh;l\TDhfm\TDhp,\TDhq\TDhs\TDhu,\TDhv\TDhw\TDhف\TDh\TDh ,\TDh\TDhi\TDh,\TDh\TDh-\TDh,\TDh \TDh?\TDhs,\TDh\TDh,\TDh,\TDh\TDh\TDhV,\TDh*\TDh}\TDh,\TDh\TDh\TDh,\TDh\TDh\TDhV,\TDh1\TDh\TDhT,\TDh7\TDh\TDh,\TDh\TDh-\TDh,\TDhr\TDhz\TDh,\TDh\TDh\TDh^,\TDh\TDh\TDh:,\TDhG\TDh\TDhr,\TDhZ\TDh\TDhI,\TDh\TDh\TDh,\TDh.\TDh\TDhK,\TDhM\TDhB\TDh,\TDh\TDh\TDh,\TDh\TDhA\TDh,\TDhr,\TDh,\TDhM\TDh ................ ...................... ............... .###....########.#....## ...#....# ##.....# ........## #P....# ...+ ##....# .........# ##....# .. #...@.+ #.....#---199.4 (171.0) ...+....## #.....# ........#### ##....# ####....##P#######....## \TDh'........................ #####P#.####.#.##P##.##. ##### ############# ---\TDhX\TDh T _Key pressed, stopping explore.\TDh-* _\TDh.B\TDhz/\TDh1F _You reach down and open the door.\TDh43\TDh5\TDh8@  There is an open door here.\TDhZ;5 _\TDh`<\TDh?\TDhA,\TDhB\TDhVE@  There is an open door here.\TDh H\TDh~H _\TDhI\TDhAK\TDh%N,\TDhgO\TDh>Q\TDhS,\TDh6U\TDhV\TDhY,\TDhZ\TDh\\TDh_,\TDh`\TDhxb\TDh8e,\TDhf\TDhi\TDhpl,\TDhm\TDho\TDhFr,\TDhgs\TDh1u\TDhw,\TDhy\TDhlz\TDh},\TDh\TDh%\TDh,\TDhՅ\TDh}\TDh,\TDh\TDh]\TDh,\TDh\TDh2\TDh\TDh\TDh\TDh̝\TDh\,\TDh\TDh\TDh,\TDh\TDhY\TDh,\TDh\TDhU\TDhe,\TDh\TDhj\TDhi,\TDhl\TDh\TDhR\TDh[n\TDhB\TDhF  #  #.. #  #..   #.. ..........  #.# #.####......  #.##.. #......  #... #......  ## #......  #@.#........  ##..##......  ##.## #.#.......  #..P####..##......  ##................  #................   #................  ##................ \TDh%u #................. \TDh7u232.4 (33.0)3.4 (34\TDhd _O - a scroll labelled TETWEY MEAHAEB\TDh5\TDh2\TDh#\TDh\TDhxX\TDh\TDh\TDh\TDh\TDh,\TDh\TDh\TDh,\TDh\TDh\TDhk,\TDh\TDh\TDh,\TDh\TDh\TDh ,\TDh \TDh \TDh  #.....#... #F.... ..#.....# #...#. ..#....©#☼.© #....######..# ##...............# #................#.○ #...............#### #.............\TDh]  #..@........ #.##.#.####... #.##...####.. #........##... ##.##.....## #..##.......F   cane toad (asleep) ##.##.....## ##.######.# #..P####..##\TDh 40.4 (7.0)  A cane toad comes into view.\TDh e.FF\TDh 3==1.4 (8\TDh? \TDh` = _The cane toad gives a loud, deep croak!]TDhS #.....  #.F.#. © #....#####. ##.......... #........... #.......... #.......... #..@....... #.##.#.#### #.##... #........ ##.##.....# #..##....... ##.##.....## ##.######.#]TDh4 #.....  #.F.#. © #....#####. ##.......... #........... #.......... #.......... #..@....... #.##.#.#### #.##... #........ ##.##.....# #..##....... ##.##.....## ##.######.#  _A cane toad is nearby!]TDh ((((( You shoot a bolt. The bolt hits the cane toad!!]TDh ^...F...=2.6 (1.2 _The cane toad is heavily wounded.]TDh % (((((((You shoot a bolt.]TDh]TDh+1....]TDh׳QF..]TDh '3.8]TDh]TDh_ _The bolt completely misses the cane toad.]TDh  You shoot a bolt. The bolt hits the cane toad!!$((]TDhqH..]TDh1011 15.0 _You kill the cane toad!]TDha ]TDh ]TDh ]TDh H _No target in view!]TDhL _]TDh<]TDh]TDh97]TDh ]TDhN _You now have 1017 gold pieces (gained 6).]TDh!3]TDhr]TDh]TDh,]TDh]TDh]TDh,]TDh]TDh]TDh,]TDhO]TDh]TDh,]TDh]TDh]TDh]TDh+1017]TDh]TDhd^TDhx^TDh,^TDhH^TDh^TDhQ,^TDhr^TDhi!^TDhG$,^TDh%^TDh'^TDh*,^TDhc,^TDh-^TDhu3N .. ..... ..>...#.####..#... #................. #....#..+... #.  #.# ##..^TDh3] #.# ..... #.# ### #....#+#####[## #.#####.###---72.0 (27.0) #.................. #.................. ^TDhb4/ ##..................  #...................  ##...........  ##..................  #P..................  ##...#P..###........^TDh*:^TDh<G---3.0 (28^TDh->^TDh4@; _Found a stone staircase leading down.^TDhg^TDh^TDh^TDh^TDhX^TDhi,^TDh^TDh^TDh^TDh1^TDh^TDhC^TDh,^TDh^TDh^TDhH^TDh^TDh_^TDh/^TDh z# #### #.####.################ .F.... .. ..... #..>...#.####..^TDh&  ##....#+ #.# #.# ##.# #.# #..# #.# #####....#+#####[##F   bullfrog (asleep) #.#####.###........ #........... #..........^TDh~ 8.0 (5.0)  A bullfrog comes into view.^TDh^TDhiR..FF^TDh4===9.0 (6^TDh]^TDh[* _The bullfrog croaks.^TDhk^TDhl^TDhm^TDho$ # ###^TDhpz #.####.####### ............. .F.........  #..>...#.# ^TDhr#@....... ##....#... #. #......... #.# ##........ #.# #.........^TDh(|y #.# #####....#+#####[ #..... .......^TDh&  # ### #.####.####### ............. .F.........  #..>...#.# #@....... ##....#... #. #......... #.# ##........ #.# #......... #.# #####....#+#####[ #..... ....... _A bullfrog is nearby!^TDhi  ^TDh T You shoot a bolt. The bolt hits the bullfrog!!^TDh $^TDh? (^TDh ^TDh_ ^TDh ^TDhW ^TDh ^TDh H...^TDh$ F1017 2^TDh 80.2 (1.2^TDh% b _You kill the bullfrog!^TDh 3^TDh ^TDh H _No target in view!_TDhDj_TDhj_TDhq_TDhtH _No target in view!_TDhi_TDhq@  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting8.2  24%  -1   g + Spellcasting 8.2   8%  -1      _TDhr     b + Unarmed Combat   0.0    -3   h + Hexes12.3   9%  +4   c + Throwing   0.0    +2   i + Translocations   0.0     0       j + Fire Magic   0.8    -1  d + Ranged Weapons 13.5  52%  -2          k + Evocations1.0   1%  -1  e + Dodging_TDhv6.7   6%  +1       f - Stealth   0.0    +5                                                      _TDhvs                _TDhwcThe percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  _TDhUz[/] auto|manual mode [*] useful|all skills [!] training|cost|targets_TDh} dertzug the SkirmisherPoltergeist of Gozag  Gold: 1017 Health: 88/88 ========================# #### Magic: 25/25 ========================#.####.################ AC: 8Str: 4...................... EV: 17Int: 24.$......... ........ SH: 0Dex: 26#..>...#.####..#... XL: 13 Next: 42% Place: Lair:1#@................ Noise: ===------  Time: 13280.2 (0.0)##....#........+... N) +0 arbalest#.#..............#... Cast: Jinxbite#.###........[_TDh\ 40m.....#... Fly #.##..............#...#.# #####....#+#####[##... #.#####.###................. #........................... #...........................  _The bullfrog croaks. _A bullfrog is nearby!You shoot a bolt. The bolt hits the bullfrog!! _You kill the bullfrog! _No target in view! _No target in view!_TDh^ _TDh _TDh _TDh! _TDhZ _TDh  __TDh B_TDh _TDh _TDh _TDh _TDhY _TDh 22_TDhU _TDhX _TDh  _TDh _TDh' *_You now have 1022 gold pieces (gained 5)._TDh _TDh _TDh _TDh _TDh _TDh' _TDhZ _TDhM _TDh \ _You reach down and open the door._TDh* _TDh _TDhK _TDh _TDhl ,_TDh _TDh] _TDhw _TDh4 _TDhw _TDh4 _TDh& _TDh _TDhP _TDh  _TDh _TDh _TDh _TDhx _TDhn _TDh _TDh _TDhN! _TDh;" _TDh$ _TDh& _TDh' _TDh) _TDh* _TDh[- _TDh)/ _TDh0 _TDh2 _TDh5 _TDh6 _TDh#7 $1022_TDh8 _TDhq; _TDh> _TDh> _TDh? _TDh3A _TDhC _TDhD _TDhE _TDhG _TDhK _TDhK _TDhL _TDhSN _TDhQ _TDhQ _TDhT _TDhU _TDh[Z _TDh[ _TDh\ _TDh] _TDhj _TDhk _TDhl _TDho  _TDho  _TDhp There is an open door here._TDhr _TDhqs  _TDht __TDht _TDhw _TDhy _TDh:z _TDh{ _TDh|  _TDh} _TDh} "_You reach down and open the door._TDh{ _TDh, _TDh _TDh _TDh  _TDh  _TDh$ There is an open door here._TDh _TDh  _TDh __TDhk _TDh _TDh% _TDh ,_TDh  _TDh.  _TDh There is an open door here._TDh% _TDh  _TDh __TDhn _TDhj _TDh _TDh _TDhQ _TDh 9reach down and open the door_TDh* . _There is an open door here. _You reach down and open the door. _There is an open door here.  _TDh _TDh.  __TDh _TDhC _TDhѽ _TDhM _TDh _TDh _TDh[ X_TDhP ,_TDh _TDh _TDh! ,_TDh _TDhZ _TDh ,_TDhF _TDh _TDh+ ,_TDhJ _TDhd _TDh ,_TDh _TDh _TDh _TDh _TDh_TDh_TDh-,_TDh<_TDh _TDhv ,_TDh _TDh_TDhU,_TDh/_TDh_TDh"_TDh;&,_TDh'_TDh:+There is an open door here. _You reach down and open the door. _There is an open door here.  You see here a +0 cloak._TDh._TDh/ __TDhn0_TDh2_TDh5,_TDhO_TDhV_TDh.W,_TDh~X_TDhoZ_TDhb],_TDhw^_TDh`_TDh%d,_TDhQe_TDhf_TDhi,_TDh#k_TDhl_TDhp,_TDhKq_TDhr_TDh/v,_TDhlw_TDhy_TDhn ...............#.#..#.#....#####. ...........................#.###. ................................. ................................. ............................. .................#### ......................# .............................. .....(...#########---336.2 (56.0) ..######## #.........(...# ..#.○..○. #_TDh؂# ..#...... #.### ..#..#.#. #..#.# .©#☼.©!.. ©#©............. ..#..#.#. $#........ ..#...... ○.#.. ..#.○..○. _TDh=☼_TDhG---7.2 (57_TDh_TDhM** _Found a transporter.`TDh`TDh`TDh`TDh7`TDh2.................#........................####............................(...################# (...#.0.0).○..○. ....##....####.#[.#. .©#☼.©!.. |©#©... ..#..#.#. ○($#..... .☼☼.○..○. .☼..○########`TDhH○☼`TDh6 *8.2 (1`TDhk _Found a ring mail and 6 stones.`TDhp3`TDh `TDh!`TDh= B`TDh`TDh`TDh`TDh,`TDh"`TDh(`TDhR+`TDhk.,`TDh>1`TDh;5`TDh>`TDh@`TDh3C`TDh"F,`TDh3I`TDhoXN  There is a transporter landing site here.`TDh#^`TDhFa`TDhd`TDhg`TDh' _`TDh}`TDhr,`TDhB`TDhޣ`TDh`TDhu,`TDh`TDh`TDh,`TDh`TDh`TDh|,`TDh`TDhb`TDh,`TDh`TDh`TDh,`TDhO`TDh~`TDhO,`TDhq`TDh`TDh,`TDh`TDh`TDh,`TDh`TDhf`TDh?,`TDhh`TDh `TDh`TDh`TDhL`TDh`TDh,`TDh`TDhm`TDh,`TDh`TDhI`TDh,`TDh`TDh{`TDh.,`TDhI`TDh`TDh,`TDh`TDh `TDh ,`TDh`TDh`TDh,`TDh`TDhv`TDh,`TDh"`TDh%,`TDh&`TDh1`TDhl2`TDh4`TDh0T.####....#.......P#......#....##.###.....#....###P#####.# ####........#######..#♣♣ #####..............♣.♣ #..#........♣..♣ ♣♣######<........♣...♣.♣.♣ ##...............♣♣♣ ♣@♣.♣ #................♣.♣♣♣.♣ ##.........♣♣♣.♣.#.♣ ######.###P. #########...♣.♣.#### #.#.#....... # P#.##P..♣.♣########.. # ........#####.#...#...# # ....##..####..........# # ....##....#.......#...# # ..........#(......#...#.[70.2 (32.0)`TDhV+1.2 (33`TDh$\D _P - a scroll of identify`TDh _`TDhA `TDh ,`TDh X`TDh `TDh `TDh ######.###............P###......##....#.......##P#......#....##.......#..###.....#....###P# ####........#######.###♣♣ #####......♣.♣♣## #..#..........♣..♣.♣♣######... <♣...♣.♣@♣ ##..5.2 (4.0)♣♣♣.♣.♣.♣.>.#....♣.♣♣♣.♣.♣.♣##.......... ........♣♣♣.♣.#.♣#######.###P.## ######...♣.♣.#### #.#.## P#.##P..♣.♣########............+ ........#####.#...#...#... ....##..####...#... ....##....#.......#...#.....6.2 (5`TDh `TDh ; _Found a stone staircase leading down.aTDhaTDhBaTDhaTDhaTDhaTDhaTDhaTDh ,aTDh& aTDh aTDhaTDhaTDhaTDhaTDhaTDhaTDhaTDheaTDheaTDhaTDh#aTDhq$aTDhy%aTDh'aTDh +aTDh+aTDh,aTDhj.aTDh1aTDh2aTDh3aTDh5aTDh~9aTDhO:aTDh@;aTDhWCaTDhQJaTDhKaTDhLaTDhTaTDhZaTDhZaTDh[aTDh`aTDhdaTDhfaTDhPgaTDh9iaTDhoaTDhpaTDh&saTDhuaTDh)zaTDhaTDhaTDh;aTDh>aTDhaTDhpaTDhaTDh aTDhaTDh9aTDhaTDhaTDhaTDh1aTDhRaTDhtaTDh.aTDhaTDhaTDhaTDh]aTDh׭aTDhaTDhaTDhaTDh aTDhaTDhZaTDh/aTDh aTDh aTDhaTDhiaTDhaTDhaTDhaTDhaTDhaTDh6aTDhaTDhUaTDhyaTDh3aTDhiaTDhaTDh\aTDhaTDh/aTDhaTDh!aTDh; aTDh aTDh aTDhaTDh aTDhaTDhaTDhaTDhaTDh aTDh!aTDh#aTDh"'aTDh*aTDh+aTDh-aTDh1aTDh5aTDh6aTDhS8aTDh<aTDh@aTDhoAaTDh CaTDhGaTDhKaTDhKaTDhMaTDh{QaTDhoUaTDh%VaTDhWaTDh[aTDho_aTDh/`aTDhaaTDhJeaTDhiaTDhiaTDhkaTDhoaTDhsaTDhsaTDhuaTDhxaTDh|aTDh}aTDh.aTDh8aTDhЅaTDhaTDhaTDhaTDh֎aTDhaTDhaTDhܓaTDhdaTDhaTDhaTDhlaTDh0aTDhaTDh_aTDhaTDhaTDhaaTDhaTDhޭaTDhaTDh˸aTDhwaTDhlaTDhdaTDh;aTDhaTDh;aTDhaTDhaTDhpaTDh?aTDh5aTDhaTDhaTDhaTDhaTDhaTDhaTDhaTDhaTDhaTDhaTDhaTDhaTDh`aTDhaTDhaTDhyaTDh5aTDhaTDh aTDh< aTDh aTDhaTDhaTDhAaTDhaTDh9aTDh!aTDhaTDh?aTDhjaTDh"aTDhx"aTDh5#aTDh?$aTDh%aTDh")aTDh)aTDh*aTDh,aTDh/aTDhf0aTDhg1aTDh]GaTDhJaTDh_KaTDhkLaTDhUaTDh3^aTDh^aTDh+_aTDhsaTDhyaTDhBzaTDhzaTDhaTDh,aTDh)aTDh-aTDh5,aTDh\aTDh)aTDhY,aTDhaTDhaTDhº,aTDhaTDhaTDh],[37maTDh~aTDh]aTDh,aTDhaTDhaTDh,aTDhaTDhaTDh,aTDhaTDh[aTDh,aTDhaTDhaTDhB,aTDhaTDh~aTDh5,aTDhaTDh:aTDh,aTDhg!aTDh )aTDh,,aTDh.aTDh46aTDh9,aTDh;aTDhxCaTDh7G,aTDhHaTDhXPaTDhmT,aTDhRVaTDh_aTDh}c,aTDh\eaTDhlaTDho,aTDh?raTDhxaTDh|,aTDh~aTDhaTDh,aTDhjaTDhaTDh,aTDh aTDh9aTDh),aTDhaTDh}aTDh,aTDhaTDh&aTDh,aTDhaTDhaTDhaTDh4aTDh,aTDhaTDhaTDhaTDhyaTDhaTDhaTDhdaTDh,aTDhTaTDhaTDhaTDhaTDhaTDhaTDhaTDh6 aTDh,aTDhQaTDh(aTDh aTDh#aTDh&aTDhS*aTDh-,aTDh1aTDhw8aTDhG>aTDh@aTDhfCaTDhE,aTDhpHaTDh@NaTDhYRaTDh_TaTDhuV,aTDhxXaTDh4^aTDh{a,aTDhbaTDhLgaTDhEk,aTDhlaTDhqaTDhct,aTDhuaTDhdzaTDh},aTDh>aTDh0aTDh,aTDhaTDhBaTDhL,aTDhvaTDhfaTDh,aTDh|,aTDh*,aTDhaTDhaTDh,aTDhaTDhaTDh*,aTDhaTDhaTDh½,aTDhCaTDhaTDh+,aTDhaTDhaTDh[,aTDhaTDh5aTDhN,aTDhaTDhVaTDh,aTDhkaTDhaTDh,aTDh|aTDhzaTDh,aTDh_aTDhaTDh,aTDhHaTDhaTDh,aTDhfaTDhy#..........##.#...##..# ..##....###..#.###.# ##.........# ##...###.# (...#..........# #......+ # ##....#....# #....### #######....# ###..# #.#P##....#####.### .........#.#.#.##.# ................@..........# 484.2 (108.0)...................# aTDh\...........>......# ...................# ...........................# ...............PPP.P..####.#........##..####...##########....##.......##.########.###......P#..#aTDhaTDhaTDhT _Key pressed, stopping explore.aTDhD*IaTDh+aTDh/aTDh0$ _aTDhA5,aTDh07,aTDh|8aTDh:aTDh=,aTDh4?aTDhEBaTDheFaTDhHaTDhK,aTDh&MaTDhNaTDhQ,aTDhRaTDhTaTDhW,aTDhXaTDh2ZaTDh],aTDh^aTDhg_aTDhKb,aTDhbaTDhdaTDhg,aTDhZhaTDh.##.#...##..#  ##....###..#.###.#  .# ##...###.#  ......# #......+.#  .#....# #....###.#  ##....# ###..# #.#  ##....#####.####.#  #.#.#.##.#  ......#  9.0)#  aTDh7>#  #  #  PPP.P..####.#   ##..####...#    #....##.......##.##    ##............P#..#   aTDh/aTDhaTDh] _Partly explored, unvisited transporter.bTDhk3bTDholbTDhE..........0.0) bTDh] _Partly explored, unvisited transporter.bTDhY m[?25h[?0c  Search for what [Enter for "fear", or ? for help]? cTDhkA [?25l[?1ccTDhHcTDhKj21 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [Lair:1] a stone staircase leading downb - [Lair:1] a stone staircase leading down  c - [Lair:1] 3 javelins  d - [Lair:1] 4 boomerangs  e - [Lair:1] 6 stones (12 further duplicates in 2 piles)  f - [Lair:1] a battleaxe  g - [Lair:1] a scimitar  h - [Lair:1] 4 curare-tipped darts  i - [Lair:1] a +0 dagger of distortion  j - [Lair:1] a +0 quarterstaff of freezingk - [Lair:1] a staircase back to the Dungeon  l - [Lair:1] 18 gold pieces  m - [Lair:1] a transporter  n - [Lair:1] a faintly humming hat cTDhL@ o - [Lair:1] a short glowing staffp - [Lair:1] a +0 cloak  q - [Lair:1] a hand axe  r - [Lair:1] a club  s - [Lair:1] a potion of resistancet - [Lair:1] a transporter  u - [Lair:1] a stone staircase leading downcTDhf  a - [Lair:1] a stone staircase leading down  g - [Lair:1] a scimitardTDhs dTDht mLevel 1 of the Lair of Beasts <>>>dTDh......#dTDha  dTDh U##...............########....°#...................................#dTDh{  dTDh s#...................)..#######...................................#dTDh  dTDh# S#....................................................PPP.P..####.#dTDh  dTDh> g#.##.#.####............[..............................##..####...#dTDhΈ  dTDhv T#.##...####.............................#########....##.......##.##dTDh J#........##.............................######.###............P#..#dTDh L##.##.....##.............................##......##....#.......##.##dTDh gTDhf* 21 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [Lair:1] a stone staircase leading down  b - [Lair:1] a stone staircase leading down  c - [Lair:1] 3 javelins  d - [Lair:1] 4 boomerangs  e - [Lair:1] 6 stones (12 further duplicates in 2 piles)  f - [Lair:1] a battleaxe  g - [Lair:1] a scimitar  h - [Lair:1] 4 curare-tipped darts  i - [Lair:1] a +0 dagger of distortion  j - [Lair:1] a +0 quarterstaff of freezing  k - [Lair:1] a staircase back to the Dungeon  l - [Lair:1] 18 gold pieces  m - [Lair:1] a transporter  n - [Lair:1] a faintly humming hat  o - [Lair:1] a short glowing staff  p - [Lair:1] a +0 cloak  q - [Lair:1] a hand axe  r - [Lair:1] a club  s - [Lair:1] a potion of resistance  t - [Lair:1] a transporter  u - [Lair:1] a stone staircase leading downgTDh{gTDhgTDh......##.#...##..#  dertzug the Skirmisher ##....###..#.###.#  Poltergeist of Gozag  Gold: 1022 ......# ##...###.#  Health: 88/88 ======================== ......# #......+.#  Magic: 25/25 ======================== .#....# #....###.#  AC: 8Str: 4 ##....# ###..# #.#gTDh`{  EV: 17Int: 24 ##....#####.####.#  SH: 0Dex: 26 ........#.#.#.##.#  XL: 13 Next: 42% Place: Lair:1 ................@#  Noise: ---------  Time: 13494.2 (0.0) .................#  N) +0 arbalest ..........>......#  Cast: Jinxbite .................#  Fly .................#gTDh>W .....PPP.P..####.#   ......##..####...#   #....##.......##.##   ##............P#..#   _P - a scroll of identify _Found a stone staircase leading down. _Key pressed, stopping explore. _Partly explored, unvisited transporter. _Partly explored, unvisited transporter.  Search for what [Enter for "fear", or ? for help]? .gTDhWIgTDh . _hTDhFa hTDhpb Where to? (Tab - Lair:1, ? - help) D - DungeonT - Temple L - Lair  O - Orcish Mines  V - VaultsiTDh7iTDh......##.#...##..#  dertzug the Skirmisher ##....###..#.###.#  Poltergeist of Gozag  Gold: 1022 ......# ##...###.#  Health: 88/88 ======================== ......# #......+.#  Magic: 25/25 ======================== .#....# #....###.#  AC: 8Str: 4 ##....# ###..# #.#  EV: 17Int: 24 ##....#####.####.#  SH: 0Dex: 26 ........#.#.#.##.#  XL: 13 Next: 42% Place: Lair:1 ................@#  Noise: ---------  Time:TDhS49m 13494.2 (0.0) .................#  N) +0 arbalest ..........>......#  Cast: Jinxbite .................#  Fly .................# .....PPP.P..####.#   ......##..####...#   #....##.......##.##   ##............P#..#   _P - a scroll of identify _Found a stone staircase leading down. _Key pressed, stopping explore. _Partly explored, unvisited transporter. _Partly explored, unvisited transporter. _Search for what [Enter for "fear", or ? for help]? .iTDh!iTDhi$iTDh, _iTDh.iTDh0,iTDhg2iTDhejniTDhm,iTDhniTDhpiTDhu,iTDhg|  There is a stone staircase leading down here.iTDh}iTDhu~$ _iTDhiTDh6W2iTDhWiTDh\,iTDhL^iTDhaj _You fly downwards.  There is a stone staircase leading up here.iTDh;iTDh\==iTDh,@Y #♣####  ♣P.@.# 501.9 (7.7 #....ß#  #P...P#  #~P...+  #~~...+ ~#~~...+Y   yak ~~#~....#y   hornet (asleep) .. #y..Y♣# iTDh*AiTDh`BiTDh@JiTDhHQd _There are monsters nearby!jTDhw  You beckon some vexing sprites to accompany your attacks.Y.jTDhjTDhY3jTDh--jTDh==jTDh&2.9 (1.0jTDhGWill/2 Jinx Fly jTDh=jTDhjTDh^ jTDhjTDh-_You feel your willpower being sapped.jTDh ((((( You shoot a bolt. The bolt hits the yak!!jTDh^ ;*jTDh, *  The yak is severely wounded.You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the yak with its own front hoof.jTDh ....y~Y  yak (drained).ywandering).jTDhZ jTDh j13 =4.1 (1.2jTDh  jTDh+ Q_The yak is almost dead.jTDhr V  You shoot a bolt. The bolt hits the yak!!jTDh>] (((($y   hornetjTDh ..y.~jTDh 1022 35.4 (1.3 _You kill the yak!kTDh*y ((You shoot a bolt.kTDh05y..4=-6.7 _The bolt hits the hornet but does no damage.kTDhWz  You shoot a bolt. The bolt hits the hornet!kTDh;*kTDhg> y (drained)The hornet is heavily wounded.A giggling sprite leaps out and smacks the hornet with its own antenna.  The hornet is severely wounded.47.9 (1.2 _The hornet misses you. The hornet barely misses you.kTDh9  kTDhAYou shoot a bolt. The bolt hits the hornet!kTDhJr;*kTDhV[  The hornet is almost dead.kTDhX]A giggling sprite leaps out and smacks the hornet with its own antenna.kTDhbF$kTDh;~/49.1kTDhƂkTDh׆J _You kill the hornet!kTDhu'kTDhU)kTDh2kTDh7H _No target in view!kTDhUj #♣####♣P.<.###..@.ß#P...P~P...+~#~~~~#~~$..~~#~....#... #....♣.. #♣..♣#kTDhs kTDht =---100 _kTDhoy kTDh N  You now have 1027 gold pieces (gained 5).kTDhf k7=---1.1 (2kTDh݀ @Fly kTDh kTDho l _The sprites lose interest in your situation.kTDhm 3kTDhm kTDh-r H _No target in view!kTDhG3kTDh'IkTDhR5= _Magic restored.kTDhPU3kTDhVkTDh`XkTDhD[,kTDh\kTDh^kTDhb,kTDhckTDhekTDhhkTDh~iA=3kTDhjkTDhFoP36kTDhpkTDhsN _You now have 1036 gold pieces (gained 9).kTDh?vkTDhv+1036kTDhvwkTDhMykTDh1|,kTDhi}kTDhpkTDh1./.#♣#### DP♣P.<.##..# .. #....ß#..##Y...P #P...P#.... ..P~~#~P...'..#.....~~#~~...'........~~#~~..@'..#kTDhX..~~#~....#.P.#... #....♣# ..#.. #♣..♣# .# #++# .# .#D   seven-headed hydra (wandering) #Y   elephant (trample, asleep) kTDh  9.1 (8  You reach down and open the gate.  An elephant and a seven-headed hydra come into view.The elephant trumpets! You hear a trumpeting! You hear a loud, deep croak!kTDh6;  You hear a trumpeting!kTDh$kTDhkTDh&kTDhϜkTDhRRF.D.YYYYYY 3 elephants (trample, 2 wandering)F   bullfrogkTDhL4==20.1 (9kTDhkTDh _A bullfrog comes into view. An elephant comes into view. x2 kTDhзF_Found a wand of paralysis (3).lTDhJ .F.  #♣#### .P  ♣P.<.##.D# .  . #....ß#..##.Y  ..P #P...P#...Y .  .P~~#~P...'..#...  ..~~#~~...'....Y.  ..~~#~~..@'..#  ..~~#~....#.P.#  ... #....♣# ..#  lTDh.. #♣..♣# .#  #++# .#  .#  # lTDhy .F.  #♣#### .P  ♣P.<.##.D# .  . #....ß#..##.Y  ..P #P...P#...Y .  lTDh>z.P~~#~P...'..#...  ..~~#~~...'....Y.  ..~~#~~..@'..#  ..~~#~....#.P.#  ... #....♣# ..#  .. #♣..♣# .#  lTDh{#++# .# .#  #  lTDhlTDhچlTDhFlTDhd _There are monsters nearby!lTDh 6 ((((DYYY)You shoot a bolt.  The elephant trumpets! x2  The bolt hits the seven-headed hydra!lTDhO. lTDhH/ lTDh1 ,lTDh2 lTDh6 ,lTDh39 O  The seven-headed hydra is lightly wounded.lTDhH U/FD.##.D..Y. Y''...Y.D   four-headed hydraYYY 3 elephants (trample, 1 wandering)F   bullfroglTDhI 4=1.4 (1.3lTDhuR lTDhX _An elephant comes into view. _A four-headed hydra comes into view.mTDhu ./. #♣#### .P  mTDh J♣P.<.##.F# . . #....ß#D.##.D ..P #P...P#..Y..Y .P~~#~P...'..#...mTDh ..~~#~~.@.'...Y.. ..~~#~~...'..##. ..~~#~....#.P.# ... #....♣# ..#mTDh 2.. #♣..♣##++#YY 2 elephants (trample).## mTDhmTDhmTDhXmTDhmTDh5mTDhmTDh..F##Y.DY..D.Y.mTDhkD   seven-headed hydraD   four-headed hydraYYY 3 elephants (trample, 1 wandering)mTDh[F   bullfrogmTDhs<---20 _mTDhmTDhmTDh> ./. #♣#### .P  ♣P.<.##..# . . #....ß#.F##Y. ..P #P...P#DY..D. .P~~#~P@..'..#...mTDh ..~~#~~...'..Y... ..~~#~~...'..##. ..~~#~....#.P.# ... #....♣# ..#.. #♣..♣##++#YY 2 elephants (trample).##mTDhmTDhmTDhmTDhJmTDh|mTDhrmTDhYF.D.DY.D   four-headed hydraYY 2 elephants (trample)F   bullfrogmTDh A---3mTDhmTDh mTDhc  ./.#♣#### .P  ♣P.<.##..#  #....ß#.F##Y.P #P.@.P#YF.D.P~~#~P..D'..#...~~#Y....mTDh`d ~#~~...'..##..~~#~....#.P... #....♣#.... #♣..♣# ..# Y   elephant (trample)#++# #.#.#mTDh*h mTDhh mTDh#o mTDh!z DP#..YY.Y 2 elephants (trample)mTDh| %4mTDh mTDh mTDh8  ./.#♣#### .P  ♣P.<.##..#  #..@.ß#.F##YmTDh <.P #P..DP#.F.DP~~#~P...YY.#...~~#......~~#~~...'..##.~~#~....#.P.. #....♣#... #♣..♣# ..##++# #.#mTDh ,mTDhsYYFF   bullfrog _An elephant comes into view. _A four-headed hydra comes into view.seven-headed hydra bites you. The seven-headed hydra misses you.bites you but does no damage.  The seven-headed hydra misses you. The seven-headed hydra bites you!  The seven-headed hydra closely misses you.7---2---==5mTDh-` _The seven-headed hydra bites you but does no damage.nTDhi(n ./.#♣#### .P  ♣P.@.##..#  #....ß#.F##Y.P #P..DP#.F.DP~~#~P..YYF.#.~~#......~~#~~...'..##...~~#~....#.P... #....♣#... #♣..♣# ..#nTDh+nTDh,nTDhi-nTDh)1nTDh1nTDh>:}D.P#..YY'DD   four-headed hydraYY 2 elephants (trample)nTDh<^9-----6nTDhEBnTDhFa _There is a stone staircase leading up here.nTDhA  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.nTDhKbdertzug the SkirmisherPoltergeist of Gozag  Gold: 1036Health: 79/88 =====================---Magic: 18/25 =================-------AC: 13  Str: 4EV: 17Int: 24./.SH: 0Dex: 26#♣#### .PXL: 13 Next: 44% Place: Lair:2♣P.@.##..# .Noise: ---------  Time: 13526.4 (0.0). #..D.ß#.F##Y.N) +0 arbalest..P #P...P#...D..Cast: Jinxbite.P~~#~P.YY'D.#...Will/2 Fly ..~~#~~...'........~~#~~...'..##.nTDhZc$D   seven-headed hydra..~~#~....#.P.#D   four-headed hydra... #....♣#...#YY 2 elephants (trample).. #♣..♣# ..# _The seven-headed hydra bites you but does no damage. _There is a stone staircase leading up here.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activatenTDh? \dertzug the SkirmisherPoltergeist of Gozag  Gold: 1036Health: 79/88 =====================---Magic: 18/25 =================-------AC: 13  Str: 4EV: 17Int: 24./.SH: 0Dex: 26#♣#### .PnTDhU@ XL: 13 Next: 44% Place: Lair:2♣P.@.##..# .Noise: ---------  Time: 13526.4 (0.0). #..D.ß#.F##Y.N) +0 arbalest..P #P...P#...D..Cast: Jinxbite.P~~#~P.YY'D.#...Will/2 Fly ..~~#~~...'........~~#~~...'..##.D   seven-headed hydra..~~#~....#.P.#nTDh@ ID   four-headed hydra... #....♣#...#YY 2 elephants (trample).. #♣..♣# ..#Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activatenTDhB The elephant looks frightened! The elephant resists with some effort.  The four-headed hydra resists with some effort.nTDhE nTDhgF nTDhG nTDhIM h.DY.FD.YD(fleeing)Y, 1 fleeing)F   bullfrognTDhdN P5===7.4 (1nTDhPS nTDhlV onfirm with . or Enter, or press ? or * to list all spells.asting: Cause Fear (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateThe elephant looks frightened! The elephant resists with some effort.four-headed hydra _The seven-headed hydra looks frightened!oTDhuoTDhֹoTDhRoTDh1F _Unknown command.oTDhoTDhoTDhoTDhoTDhoTDhoTDhioTDhoTDh~oTDh-Y..FDP..D''YYYY 3 elephants (trample, 1 fleeing)oTDhx6---8 _oTDhoTDh/ .##.........# ##...###.# .#..........# #......+.#oTDh G .##....#....# #....###.# .#######....# ###..# #.# ..#.#P##....#####.####.# ..............#.#.#.##.# .......................# oTDhw .......................# 1 ................@......#  .......................#  .......................#  ...........PPP.P..####.#  ............##..####...#  #######....##.......##.##  ####.###............P#..#  ......##....#.......##.##  ......#....##.......#  You fly upwards.oTDh 9---oTDh o  Level annotation: 2 transportersoTDhOF v809.9 (2.5Fly oTDhlK oTDhM _You feel your willpower return. _There is a stone staircase leading down here.pTDh3pTDh{pTDhpTDhR9= _pTDhmpTDhpTDhn,pTDhpTDh%K1=pTDhApTDhH,pTDhpTDhO=pTDhrpTDh2=20=pTDhbpTDh,pTDh'pTDh]O4pTDhpTDh ;3pTDh pTDhW=3pTDhpTDha1=pTDh pTDhk;4pTDhpTDh#,pTDhp%pTDh(,pTDhV+pTDh.}5==pTDh 0pTDh(5}2=2pTDh7pTDh;91pTDh+<pTDh=pTDhk~6=7=03=8=pTDh!qd _HP restored.pTDh {= 9pTDh{pTDh}=4=pTDhpTDhf,pTDhpTDhD,pTDhpTDh!,pTDhpTDh;O=pTDhpTDhqa5=pTDhpTDhO 61.9 (32.0) _Magic restored.pTDh pTDhpTDhr] _Partly explored, unvisited transporter.pTDhpTDh%Level 1 of the Lair of Beasts <>>>(Press ? for help)##..........................................####.#................##P..........................................#..........##.#...##..###...#P..###.....................................##....###..#.###.#pTDh#...#..............(...#######.............##.........# ##...###.##...#.....#.....########t°..E#.........(...#..........# #......+.##...#.....+.....#.○..○.#°E☼.○#.............##....#....# #....###.#pTDh U#.........#.....#......#○°○○E#.............#######....# ###..# #.##.........#.....#..#.#.+○.○[°#..............#.#P##....#####.####.##...#.....#....©#☼.©!..+○.○|E#©.........................#.#.#.##.#pTDh9#....#####......#..#.#.+°.○(b#...................................###...............#......#..☼☼.#...................................##................#.○..○.#.○..○#............................@......###...............########....°#...................................#pTDhq#...................)..#######...................................##....................................................PPP.P..####.##.##.#.####............[..............................##..####...##.##...####.............................#########....##.......##.###........##.............................######.###............P#..###.##.....##.............................##......##....#.......##.###..##....................................P#......#....##.......#..###.##.....##.............................###.....#....###P#######.###.######.#..............................# ####........#######.##.##..P####..##.............................#♣♣# #####...............#pTDh $ pTDh #.....#..#.#.+○.○[°#.#.#P##....#####.#### #...#.....#....©#☼.©!..+○.○|E#©...#.#.#.##pTDh  #....#####......#..#.#.+°.○(b#................##....#......#..☼☼.............#...........pTDh .○..○.#.○..○.........@.....pTDh B##..........#######....°...............................)..######..................................................PPP.P.##.#.####............[.......##..####..##...####...................#########....####.## ##.............######.###P#..##.##.....##...................####....#.......##.##..##..............P##....#####.##.....##..........###.....#....###P#########.######.## ####.#######.#..P####...#♣♣# #####............##..........pTDh .♣.♣♣## #..#.....#..).♣..♣.♣♣######...# #..........<.♣...♣.♣.♣.♣##....##...♣♣♣.♣.♣.♣.>.#.....pTDh$ ##............♣.♣♣♣.♣.♣.♣##............#........♣♣♣.♣.#.♣#######.###P.##.##...##.#########.#....#########...♣.♣.#### #.#.##rTDhrTDhNG.##.........# ##...###.#  dertzug the Skirmisher .#..........# #......+.#  Poltergeist of Gozag  Gold: 1036 .##....#....# #....###.#  Health: 88/88 ======================== .#######....# ###..# #.#  Magic: 25/25 ======================== ..#.#P##....#####.####.#  AC:  9  Str: 4 ..............#.#.#.##.#  EV: 17Int: 24 .......................#  SH: 0Dex: 26 .......................#  XL: 13 Next: 44% Place: Lair:1 ................@......#  Noise: TDhI34m---------  Time: 13561.9 (0.0) .......................#  N) +0 arbalest .......................#  Cast: Jinxbite ...........PPP.P..####.#  Fly ............##..####...# #######....##.......##.##   ####.###............P#..#   ......##....#.......##.##   ......#....##.......#..#  Level annotation: 2 transporters _You feel your willpower return. _There is a stone staircase leading down here. _HP restored. _Magic restored. _Partly explored, unvisited transporter.rTDhJrTDhbrTDhnfrTDhf$ _rTDhmrTDhorTDhs,rTDh\urTDh |rTDhԀrTDhF0 8 rTDhrTDhۈ$ rTDhMO_You feel your existence waver again.rTDh΍rTDhArTDhrTDhrTDhrTDhrTDhrTDhrTDh*,rTDhrTDh8rTDh:,rTDhVrTDhNrTDh,rTDh2rTDh"rTDh,rTDhrTDhArTDh,rTDh,rTDh rTDhw,rTDhrTDhrTDh,rTDhrTDhrTDh ,rTDhrTDhVrTDh,rTDhrTDhrTDh,rTDhrTDhrTDh ,rTDhBrTDhrTDh,rTDh/rTDhrTDh&BrTDhrTDhw#,rTDh',rTDhK,rTDh,rTDh-rTDh0rTDhh4,rTDh5rTDh<BrTDh|=rTDh?rTDhB,rTDhDrTDhFrTDhiK,rTDhLrTDhRrTDhT,rTDhdVrTDhYrTDh|^,rTDh_rTDharTDhfrTDhgrTDhhrTDhIorTDhprTDhprTDh{qrTDhsrTDhtrTDhrTDhdrTDh,rTDhzrTDhϏrTDh,rTDh[rTDhPrTDh,rTDhrTDhrrTDhXrTDhV,rTDh,rTDherTDhrTDhrTDhrTDhBrTDhrTDh,rTDhrTDhUrTDhf,rTDh}rTDhrTDhe,rTDhrTDh&rTDh,rTDhrTDhrTDhb,rTDhrTDhW  .....##......##....#.......##.## ......P#......#....##.......#..# .....###.....#....###P#######.# .....# ####........#######.##.# ....#♣♣# #####...............# ..♣.♣♣## #..#............# ..♣..♣.♣♣######...........# ..♣...♣.♣.♣.♣##...........# .♣♣♣.♣.♣.♣.@.#............##603.9 (42.0)rTDhU..♣.♣♣♣.♣.♣.♣##............#.♣♣♣.♣.#.♣#######.###P.##.## ####...♣.♣.#### #.#.#........#.# ##P..♣.♣########............+.# ......#####.#...#...#..........# ..##..####..........#..........###....#.......#...#..........#..#(......#...#.[......#.#rTDhrTDhc _There is a stone staircase leading down here.rTDhrTDhrTDhrTDhrTDh74.9 (1.0) _rTDhtrTDh & #  #####.##  #......# 2rTDhK I #@....#  #.......#  #.........  .........#  rTDh R#.#.....#.. #..#...#.## #.. ..#### rTDh} w### ### rTDh= rTDhr ,5.7 (1.8rTDh{  _You fly downwards. _There is a stone staircase leading up here.sTDh"_sTDhf _sTDhSXsTDh3XsTDhsTDh,sTDhsTDh&sTDho,sTDh0s#######.###......###<....#### #####.......#F##..#..##...........................#.####P@#.#.....#..###..#...#.## #.....#### #######  F   bullfrog (asleep) 10.7 (5.0sTDh1*1.7 (6sTDhTsTDh[ _A bullfrog comes into view.sTDh%.  ##  #####.##  #......#  ##<....##  ## #####.......#  F##..#..##......... sTDh%/  ..................#  .####P@#  ####  sTDh/ 9   sTDh0 3sTDhG v ##  #####.##  #......#  ##<....##  ## #####.......#  F##..#..##.........  sTDh s..................#  .####P@#  ####      sTDh sTDh sTDh sTDh _ _A bullfrog is nearby!sTDh0 sTDh>1 sTDh3 sTDh77 o _Your line of fire to the bullfrog is blocked by a fungus.tTDhtTDhtTDh؜tTDho _Your line of fire to the bullfrog is blocked by a fungus.tTDhV5 #####.## #...... ##<....## ## #####.......##F##..#..##.........@...........#.P.####P.#.#.....#..####..#...#.## #.....###########tTDhwF]2.7 (1 _tTDhMtTDh (((((F    You shoot a bolt. The bolt hits the bullfrog!  The bullfrog croaks.tTDhA2tTDh9tTDh=A..F...tTDh>6===4.0 (1.3tTDhZDtTDhbH` _The bullfrog is heavily wounded.tTDhS  You shoot a bolt. The bolt hits the bullfrog!!tTDhӦX$((( tTDhz5:...tTDh\M1036 5.2 (1.2tTDh&atTDheL _You kill the bullfrog!tTDh`  _No target in view!tTDh?GtTDh7HtTDh%O,tTDhwef _tTDhpBtTDh:rtTDhRXtTDh,tTDhtTDhP45tTDh~tTDhqN _You now have 1045 gold pieces (gained 9).tTDhԗtTDhtTDh#tTDhtTDhXtTDhitTDhtTDhutTDhtTDhtTDhtTDhjtTDhtTDh?XtTDh"#......## ####<....#.#.########......##.##..#..##......##.................#..P.####P.#.#..... ##..## ####..#...# tTDhX6#..## #.....## ##@P# #######---20.0) #..## ..#.. ....P... ..... .................>... ....###...P.P..... .#tTDh3tTDhG---6.2 (11tTDh O _Found an escape hatch in the floor.uTDh8uTDhkuTDhuTDhuTDh## ###<.#.########..##.##..#..##.............P.####P.#.###..## ####..#...##..## #.....##.P###### #.@## #....#..#.....P...............P#...........>..###...Y   yak (wandering)uTDht..P.P..... .#Y .....##.# uTDht 0.0)  A yak comes into view.uTDh2!yYY.uTDh35==7.2 (1 _The yak bellows! You hear a bellow! x2vTDh _Your line of fire to the yak is blocked by a fungus.vTDh,vTDh-vTDh5vTDh9j _Your line of fire to the yak is blocked by a fungus.vTDh 3.#.########..##.##..#..##.............P.####P.#.##..## ####..#...##..## #.....###.P####### ..# #....#@.#vTDh #.....P...................P#.......>........###Y...P.P..... .#.....##.# #..P.P# ..vTDh^vTDhHY.vTDh:C1045--8 _vTDhQvTDhC!vTDhd-- _Your line of fire to the yak is blocked by a fungus.vTDhO5 vTDh,6 vTDhb: vTDhX> j _Your line of fire to the yak is blocked by a fungus.vTDhvTDhnvTDhsvTDh؛j _Your line of fire to the yak is blocked by a fungus.wTDh5wTDha"#.##..#..wTDhh##.............P.####P.#.##..## ####..#...## #..## #.....##. ##.P####### ##>.#..##wTDhu ##....#..#.##.##.....P@..................P#.Y>###...P.P..... .#....##.#. # P.P# ...wTDh{..# #. #wTDhwTDh%Y.wTDhjwTDhwTDh9wTDh;wTDh wTDh[_Your line of fire to the yak is blocked by a fungus. wTDh__wTDh_wTDh;_Found a stone staircase leading downwTDhK .wTDhO ((( You shoot a bolt. The bolt hits the yak!!wTDhi(k  The yak is severely wounded.wTDh.wTDh=  You hear a bellow!Y......YY 2 yaks (1 wandering)wTDhP?7===30.4 (1.2wTDhtEwTDh"JV _A yak comes into view.wTDh<C(((((((wTDhd  You shoot a bolt. The bolt completely misses the yak.wTDhPwTDhwTDhl5  The yak bellows!wTDhAY......YwTDh^YYY 3 yakswTDh'1.6wTDhwTDhkV _A yak comes into view.wTDh M  You shoot a bolt. The bolt hits the yak.wTDhZ wTDh k  The yak is severely wounded.wTDh> dY.Y.wTDhԗ '2.8wTDh wTDhޞ I _The yak misses you.wTDh M  You shoot a bolt. The bolt hits the yak!wTDhx w$ 2 yakswTDh wTDh wTDhٜ V  You kill the yak!wTDhV Y.Y.YY 3 yaks (1 wandering)wTDh P1045 54.0wTDh wTDh V _A yak comes into view.xTDhP.#.###### ##.##..#..###..............P.####P.#.#..... ##..## ####..#...# #..##.....## #. ##.P######## ##>.#..## ##....#@.#.##.##.....P.$..Y.P#......Y.Y>........###..P.P..... .#.....##.#. #P.P# .......# #. #  The yak bellows!Y.YYY...YY 4 yaks-50 xTDhP_A yak comes into view.xTDh ((You shoot a bolt. The bolt hits the yak!xTDhƂxTDh…xTDhxTDhW  The yak is moderately wounded.xTDhxTDhxTDh;xTDh.xTDh3Y..YYxTDh̵..xTDh϶Y.xTDh߷sF   bullfrog (wandering)FxTDhHxTDha%=xTDh66.2 (1.2xTDh$xTDh xTDh4xTDh1M_A bullfrog comes into view.xTDh (F  You shoot a bolt.  The bullfrog gives a loud, deep croak!  The bolt hits the yak!xTDhJxTDhMxTDhMxTDhSOxTDhPxTDhVxTDhYxTDh^k  The yak is severely wounded.xTDh$YY.YY...F.7.4 _The yak completely misses you.xTDh N  You shoot a bolt. The bolt hits the yak!!xTDhww$ 3 yaksxTDhxTDh}xTDhޞxTDhxTDh N YY.FxTDh9.You kill the yak!xTDhXb6-68.7 (1.3xTDhxTDhU( _The yak gores you.xTDhF\  xTDh=] H You shoot a bolt. The bolt hits the yak!!xTDh/ xTDh xTDh xTDh j  The yak is heavily wounded.xTDh eYY.F.xTDh 79---3--9.9 (1.2xTDh xTDhw ( _The yak gores you!xTDh* # ## ##<#.#.###### ##.##..#..###..............P.####P.#.#..... ##..## ####..#...xTDh S #..##.....## #. ##.P####### ##>.#.@## ##....#.Y#.##.##.....P.YY.......F....P#.................>........###...P.P..... .#.......##.#. #P.P# ...xTDhF xTDh xTDh% sYF$.xTDh' 5--400xTDh, xTDh/ I _The yak misses you.xTDhM  #..# ## ##<#.#.###### ##.##..#..###............#..P.####P.#.#..... ##..## ####..#... #..#.....## #. ##@P######## ##>.#..## ##....#YY#.##.#xTDh4P #.....PF$Y...........P#..........>........###.....P.P..... .#.....##.#. #xTDhpS xTDhV ]  The bullfrog is distracted by your dazzling golden aura.xTDh/X xTDha y YY.F$.F(unaware)  The yak attacks as it pursues you! The yak barely misses you.80----1xTDh9e xTDhh l _The yak attacks as it pursues you! The yak misses you.xTDhc8p(((((((xTDhv  You shoot a bolt. The bolt barely misses the yak.xTDh  Y.#Y$..PF...F.The bullfrog croaks.xTDh76-2---====3.2 (1.3xTDh6xTDh\ _The yak misses you. The yak gores you.yTDhJM  You shoot a bolt. The bolt hits the yak!yTDh.  The yak is severely wounded.The yak is distracted by your dazzling golden aura.yTDh27====-4.4 (1.2yTDhyTDhT _The yak completely misses you.yTDh)J####.# #..# ## ##<#.#.###### ##.##..#..####............#..P.####P.#.#..... ##..## ####..#... #.@##.....## #. ##.P####### ##>.#YY## yTDhWM#....#Y$#.##.##.....PF$...............P#.............>........###..P.P..... .#.yTDh8NM  The yak is no longer distracted by gold.yTDhNyTDhPR  The bullfrog is no longer distracted by gold.yTDhcVs  The yak attacks as it pursues you! The yak gores you! The yak gores the plant!yTDhSa Y.F.The plant begins to die.  The bullfrog is distracted by your dazzling golden aura.yTDhb68---0-----50yTDhehyTDhkl* _The bullfrog croaks.yTDh  You shoot a bolt. The bolt closely misses the yak. The bolt hits the yak!yTDhɇ($ 2 yaksyTDhV  You kill the yak!yTDhg:VY.YyTDhBi7====6.7 (1.3yTDhEyTDhK _The yak misses you. The yak completely misses you.yTDh  Casting: Cause Fear (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.yTDh #####.# dertzug the Skirmisher#...... Poltergeist of Gozag  Gold: 1045 ## ####<.... Health: 68/88 ==================------#.#.########...... Magic: 16/25 ===============---------##.##..#..##...... AC: 8Str: 4##................. EV: 17Int: 24#..P.####P.#.#..... SH: 0Dex: 26##..## ####..#...# XL: 13 Next: 47% Place: Lair:2yTDh D# #.@###.....## Noise: ====-----  Time: 13646.7 (0.0)#. ##YP######## N) +0 arbalest##>.#.Y##Cast: Jinxbite##....#.F#.##.#Fly #.....P.$.................P#..YY 2 yaks...............F   bullfrog>........###.....P.P..... .#.You kill the yak! _The yak misses you. The yak completely misses you.Casting: Cause Fear (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activatezTDh"F#####.# dertzug the Skirmisher#...... Poltergeist of Gozag  Gold: 1045 zTDh`### ####<.... Health: 68/88 ==================------#.#.########...... Magic: 16/25 ===============---------##.##..#..##...... AC: 8Str: 4##................. EV: 17Int: 24#..P.####P.#.#..... SH: 0Dex: 26##..## ####..#...# XL: 13 Next: 47% Place: Lair:2# #.@###.....## Noise: ====-----  Time: 13646.7 (0.0)zTDhb&#. ##YP######## N) +0 arbalest##>.#.Y##Cast: Jinxbite##....#.F#.##.#Fly #.....P.$.................P#..YY 2 yaks...............F   bullfrog>........###.....P.P..... .#.Casting: Cause Fear (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateYou feel bolstered by spreading misfortune.The yak looks frightened! x2; The bullfrog looks frightened!zTDh)zTDh+zTDhA6V.YY$YY(fleeing)915 ===-7.7 (1zTDh<zTDhA  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate  You feel bolstered by spreading misfortune.The yak looks frightened! x2; The bullfrog looks frightened! _The bullfrog is no longer distracted by gold.zTDh v (Y1 fleeing)You shoot a bolt. The bolt hits the yak!!  Your attack snaps the yak out of its fear.zTDh zTDh zTDh#Y$.YzTDhK====8.9 (1.2zTDh zTDhV W _The yak is almost dead.{TDh  You shoot a bolt. The bolt hits the yak!$Y   yak ({TDhtJ  You kill the yak!..Y70=8===-50.1 _A nearby plant withers and dies.{TDhy ((((YYou shoot a bolt. The bolt hits the yak.  Your attack snaps the yak out of its fear.{TDh $$..Y(unaware)The yak is lightly wounded.{TDh_7=-1.3{TDh{TDh4 I _The yak is distracted by your dazzling golden aura.{TDhs((((Y  The yak is lightly wounded. _The yak is distracted by your dazzling golden aura.  The yak bellows!bolt hits the yak!!  no longer distracted by gold.{TDh){TDh1}$$.Y.{TDhq2'2.5{TDh$8{TDh;\ _The yak is severely wounded.{TDhIo ((( You shoot a bolt. The bolt hits the yak.{TDh {TDhW l$$Y.{TDh _1=3.7{TDh4 {TDh W _The yak is almost dead.{TDhU ((You shoot a bolt. The bolt hits the yak.{TDhL {TDh e$Y.{TDh C44.9{TDh; {TDh W _The yak is almost dead.{TDhe+(You shoot a bolt. The bolt hits the yakalmost dead.  The bolt hits the yak but does no damage.|TDhQY$28==6.1 _The yak is almost dead.|TDh{ ## ## ##< #.#.#### ##.##.. ##..... #..P.# ##..##  # #.@##  #. ##Y.#   |TDh{##>.#.$## ##....#.$  #.....P.$  ...........P#..  ...............  >........###...   .#. |TDh[C ## ## ##< #.#.#### ##.##.. ##..... #..P.# ##..##  # #.@##  #. ##Y.# |TDh  ##>.#.$## ##....#.$  #.....P.$ ...........P#..  .......... >........##  |TDh|TDhb |TDh0%|TDhB)Z _A yak is nearby!|TDhPN  You shoot a bolt. The bolt hits the yak!!|TDhݕF$|TDh8|TDh1K397.3|TDh6|TDh9G _You kill the yak!|TDh 3|TDh |TDh H _No target in view!|TDh\p |TDhq |TDhr |TDh? |TDho : _|TDhӊ |TDh %3|TDhh |TDh |TDh# 9=|TDh |TDh }9=2|TDh |TDh |TDh g4=1|TDh |TDh |TDht ,|TDhد |TDh |TDh?|TDhE---63.3 (6.0FF   bullfrog|TDh~F9---|TDhI|TDhM_ _A bullfrog is nearby!}TDh`((((((}TDh)}TDh-}TDh5$$F$$..}TDh6R0===4.5 (1.2}TDh;}TDh@m _You shoot a bolt. The bolt closely misses the bullfrog.}TDhi(((((((}TDh5,}TDh3}TDh<F$.....}TDh=q5==5.7}TDhV _You shoot a bolt. The bolt closely misses the bullfrog.}TDhڲi(((((((}TDh!N f F$...F(unaware)..You shoot a bolt. The bolt closely misses the bullfrog.The bullfrog misses you.}TDhO [20=7.0 (1.3}TDhT }TDhX N _The bullfrog is distracted by your dazzling golden aura.}TDhQ< F    You shoot a bolt. The bolt hits the bullfrog.  The bullfrog is no longer distracted by gold.}TDhV F(unaware)  The bullfrog is moderately wounded.The bullfrog hits you.}TDhk I 98.2 (1.2}TDh }TDh N _The bullfrog is distracted by your dazzling golden aura.}TDhi(((((((}TDh5@ F$...F..You shoot a bolt. The bolt closely misses the bullfrog.}TDh6F====9.4}TDh:}TDhg>* _The bullfrog croaks.~TDh  You shoot a bolt. The bolt hits the bullfrog.  The bullfrog is no longer distracted by gold.~TDhh.| FF(unaware)  The bullfrog is heavily wounded.6===-70.6 _The bullfrog is distracted by your dazzling golden aura.~TDh^phF    The bullfrog is heavily wounded.is distracted by your dazzling golden aura.gives a loud, deep croak!  The bolt hits the bullfrog!  no longer distracted by gold.~TDh. F(unaware)  The bullfrog is severely wounded.The bullfrog hits you but does no damage.~TDh1======1.9 (1.3~TDhd _The bullfrog is distracted by your dazzling golden aura.~TDhSO  You shoot a bolt.  The bullfrog gives a loud, deep croak!  The bolt hits the bullfrog!~TDhRF$~TDh3.2 _You kill the bullfrog!~TDhyi _No target in view!~TDh 10457= 8 ~TDh s _You feel your existence waver again.~TDh ~TDh ~TDhG ~TDh_ 9=~TDhZ ~TDh ~TDh: 8=2=~TDh ~TDh  ,~TDh ~TDh ,~TDh ~TDhl, ~TDh- ;9~TDh4 e=~TDh9 93~TDhl; >=~TDh? ~TDhv@ &80~TDhzG ~TDhH ,~TDhkV X~TDhYX ~TDhX e1==~TDhZ ~TDh^ ~TDhI_ D4=~TDh^` ~TDhed 92~TDhd 2=~TDhe ~TDh4j ,~TDhyk ~TDho ,~TDh q ~TDhzu ;3~TDhv 2=~TDh>w ~TDhF| ~TDh| D5=~TDh} ~TDh 4 _Magic restored.~TDh ~TDh* ~TDh$ ;4~TDhw ~TDh ,~TDh5 ~TDhr ~TDh 2=~TDh" ~TDhY 95~TDhך (=~TDh ~TDhh ~TDh ----F   bullfrog (wandering)F~TDh 097.2 (24.0)~TDhB H----8.2 (25~TDh ~TDhײ [ _A bullfrog comes into view.~TDh ## ## ##< #.#.#### ##.##.. ##..... #..P.# ##..##  # #.@##  #. ##$.#   ##>.#.$## ##....#.$  #.....P.$  ...........P#..  ...............  >......F.###...   .#. TDh5 ## ## ##< #.#.#### ##.##.. ##..... #..P.# ##..##  # #.@##  #. ##$.#   ##>.#.$## ##....#.$  #.....P.$ ...........P#..  .......... >......F.##   _A bullfrog is nearby!TDhi(((((((TDhJe{  You shoot a bolt. The bolt barely misses the bullfrog.TDhx$$...FF.===9.4 (1.2)TDh}TDhƊB _The bullfrog croaks. You hear an angry hiss.TDhZS  You shoot a bolt. The bolt hits the bullfrog!!TDh)9(((TDha(($TDhQs$$...TDh1045 6=50700.6TDhTDhL _You kill the bullfrog!TDh TDh!TDhH'TDhu+H _No target in view!TDh TDh{ TDh TDh TDh $ _TDh TDh ,TDht TDh" TDh %7TDh TDhٛ TDh TDh TDhF ,TDhۣ TDh! TDh K8=TDh TDh 1 _HP restored.TDh 3TDh͵ TDh TDh" :83TDhd TDh O _You now have 1083 gold pieces (gained 38).TDh 3TDh TDh TDhT L96=TDh e _You now have 1096 gold pieces (gained 13).TDh 3TDh TDh TDh^ ;107TDh TDh $ TDhy +_You now have 1107 gold pieces (gained 11).TDh TDh ##.##..#..##.......##............#..P.####P.#.#.....###..## ####..#...## #..## #.....####. ##..# ####### ##>.#..## # ##....#..#.##.## #.....P.@....... ---...........P#..P .......$........>........###......P.P..... .#.P......##.#. # #l   komodo dragon (wandering)..P.P# ......l.# ##. # TDh e12.6 (12.0)TDh G---3.6 (13TDh` TDhO _A komodo dragon comes into view. _You see here 8 gold pieces.TDh{TDha|{ ##. #.. ##..##  # #..##  #. ##..#   ##>.#..## #  ##....#..#.##.##  #.....P.@.......  ...........P#..P  .......$........  >........###....  TDh|..P.P..... .#.P  ......##.#. # #  ..P.P# .... ..l.# ##. # TDh<g ##. #.. ##..##  # #..##  TDh#. ##..#   ##>.#..## #  ##....#..#.##.##  #.....P.@.......  ...........P#..P  .......$........  >........###....  ..P.P..... .#.P ......##.#. # #  ..P.P# ... TDhk..l.# ##.  TDh"3TDh(&TDh)d _A komodo dragon is nearby!TDh[ ^  You beckon some vexing sprites to accompany your attacks.TDhb Ul.TDhc 11073--==4.0)Will/2 Jinx Fly TDhrh TDhk ; _You feel your willpower being sapped.TDh0 ((((( You shoot a bolt. The bolt hits the komodo dragon!!TDhP TDh .....l.TDhz 4=5.9 (1.3TDhɼ TDh e _The komodo dragon is heavily wounded.TDh# TDh$(((((You shoot a bolt.  The bolt completely misses the komodo dragon.The bolt hits the plant. The plant begins to die.TDh=TDhB...l.TDhm,7.1 (1.2TDh9TDh_3 _The plant is lightly damaged.TDh` ((( You shoot a bolt. The bolt hits the komodo dragon.TDhWM,TDh].l..TDh_'8.3TDh#jTDhnf _The komodo dragon is severely wounded.TDh (You shoot a bolt.  The bolt hits the komodo dragon but does no damage.TDhY8;*TDh^ You shoot a bolt.  The bolt hits the komodo dragon but does no damage.  The komodo dragon is severely wounded.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the komodo dragon trip over its own  talons..l$(drained)4=-13 9.5TDh  TDhvTDhB_The komodo dragon is severely wounded.TDhTDhڋq  You shoot a bolt.  The bolt hits the komodo dragon but does no damage.TDho TDh + 3*TDht TDh (TDh You shoot a bolt.  TDh :The bolt hits the komodo dragon but does no damage.  TDhl YThe komodo dragon is severely wounded. TDh9 TDh almost deaTDh d.TDhM  TDh8 !TDh  lTDh  TDh )very drained)TDh .TDhd *A nearby plant withers and dies.TDh+! TDh" TDh# !20.7TDh) TDh-  TDh1. TDh. /_The komodo dragon misses you.TDh`/ TDhSb  ##. #.. ##..##  # #..##  #. ##..#   ##>.#..## #  ##....#..#.##.##  #.....P.@.......  TDhd ;........l..P#..P  .......$........  >........###....  ..P.P..... .#.P  ......##.#. # #  ..P..# .... ....# ##. # TDhj ##. #.. ##..##  # #..##  #. ##..#   ##>.#..## #  ##....#..#.##.##  #.....P.@.......  ........l..P#..P  .......$........  >........###....  ..P.P..... .#.P ......##.#. # #  ..P..# ... ....# ##.  Dh0;38HTDh TDhUV_A komodo dragon is nearby!TDhKBW  You shoot a bolt. The bolt hits the komodo dragon!TDhFF$TDh|TDhP1107 11.9TDhiTDhQ _You kill the komodo dragon!TDh _No target in view!TDh ##.............P.####P.#.#.....##..## ####..#...#.# #..## #.....####. ##..###### ##>.#..#### ##....#..#.##.##.....P.$...............@..P#..P$........>..###..P.P..... .#.P..# .---20 _  You now have 1122 gold pieces (gained 15).22=---3.9 (2Fly  _The sprites lose interest in your situation.TDhB5TDhj=TDh TDhoTDhTDh/TDh30TDhTDhTDh  TDhTDh*_You now have 1130 gold pieces (gained 8).TDh`TDh TDh TDh TDhTDh TDhH%9=TDh&TDh0TDh1A72TDh4TDh9N _You now have 1137 gold pieces (gained 7).TDhATDhBTDhCTDhdFTDhKO1TDh.#..#### # ##....#..#.##.## ##.....P.........  ##...........P#..P #.................  ...>........###.... <.##..P.P........#.P ~.........##.#.### # ~.....P@.##....#34.9 (11.0) ~.......## ##.## ~~ßß...## .# ....... .# ....... ≈~ßß... ≈~~....≈≈~....DhN9;49m5.9 (12 _Found a stone staircase leading up.TDh| ITDh TDh XTDho ,TDh TDh TDh ,TDh[ TDh TDh ,TDh TDh" TDhI' ^Fly TDh( TDh+ n _You feel your willpower return.TDhx/ 3TDh0 TDh3 TDh/8 O0TDh89 TDh: TDh= ,TDh> TDh@ TDhB ,TDhC TDhSE TDhH P 9TDh J TDhL TDhO ,TDh/P TDhQ TDhCU F 8 TDhtV TDhY s _You feel your existence waver again.TDh\ 3TDh] TDhm_ TDhb ,TDhc TDhe TDhgh ,TDhi TDhk TDhn ,TDh@p TDhr TDhw ,TDhy TDhz TDho~ ,TDh TDh TDh TDh TDhG TDh TDh ,TDh TDh" TDh+ ,TDh% XTDh TDh TDhQ '#~~~≈≈~.## ...~≈≈~..## #..~≈≈~.#.# .#.~≈≈~..## ...~≈≈~...# .#~~≈≈~.^.## ..~≈≈~~~...#### ..~≈≈~~~.....P# TDh .~~≈≈~~#.@...P# .~≈≈~~~#.....## ~≈≈~~##.....P# ≈~~. ..........≈~# ....#..P. #.###..####.S   water moccasin (asleep) ^. ..# #S. .P#TDh ,57.9 (2TDh A8.9 (23TDhE _A water moccasin comes into view. _You see here a scroll labelled ODASIHO OJYAPT.TDh* .## ...~≈≈~..## #..~≈≈~.#.# .#.~≈≈~..## ...~≈≈~...# .#~~≈≈~.^.## ..~≈≈~~~...####  ..~≈≈~~~.....P#  #.@...P#  #.....##  #.....P#  ≈~~. ..........  ≈~# ......#..P.  #.###..####.  ^. ..#  #S. .P# TDhE5 .## ...~≈≈~..## #..~≈≈~.#.# .#.~≈≈~..## TDh7...~≈≈~...# .#~~≈≈~.^.## ..~≈≈~~~...####  ..~≈≈~~~.....P#  #.@...P#  #.....##  #.....P#  ≈~~. .......... TDh9 ≈~# ......#..P. #.###..####.  ^. ..# TDh]:z#S. .P# TDhGTDh%ITDhVTDhlae _A water moccasin is nearby!TDhb Y  You shoot a bolt. The bolt hits the water moccasin!!TDh (((((($TDh^ ^......TDh d1137 2===60.1 (1.2)TDh TDh6 R _You kill the water moccasin!TDhk[ TDh[ TDh_ TDhpb H _No target in view!TDh$TDhs%TDh-TDh2H _No target in view!TDh@3TDhETDhUj........TDh]r0.0---1.1 (1TDh_d _Q - a scroll labelled ODASIHO OJYAPTTDh TDhu! TDhT$ TDh) TDh4  ...~≈≈~..## #..~≈≈~.#.# .#.~≈≈~..## ...~≈≈~...# .#~~≈≈~.^.##TDh5 - ..~≈≈~~~...#### ..~≈≈~~~.....P# .~~≈≈~~#.....P# .~≈≈~~~#@....##--- ~≈≈~~##.....P# ≈~~. .......... ≈~##..P. #.###..####. ^. ..# Y   yak (asleep)#$. P# ## .TDh6 4Y#TDhgD &0TDhI @2.1 (1TDh2M V _A yak comes into view.TDh vH  #..~≈≈~.#.# .#.~≈≈~..## ~...# ~.^.##  ~~...####  ~.....P#  #.....P#  #@....## TDhv) #.....P#  ≈~~. ..........  ≈~# ......#..P.  #.###..####.  ^. ..#  #$. .P#  ## .Y# TDh  #..~≈≈~.#.# .#.~≈≈~..## ~...# TDhk@~.^.##  ~~...####  ~.....P#  TDhO#.....P#  #@....##  #.....P# TDh ≈~~. ..........  ≈~# ......#..P.  #.###..#### ^. ..#  #$. .P# ## .Y# TDhTDhzTDhTDhZ _A yak is nearby!TDh3TDhrTDhEi _Your line of fire to the yak is blocked by a plant.TDh3TDhP _Your line of fire to the yak is blocked by a plant.TDh$ #~~~≈≈~.## ...~≈≈~..## #..~≈≈~.#.# .#.~≈≈~..## TDhG% @...~≈≈~...# .#~~≈≈~.^.## ..~≈≈~~~...#### ..~≈≈~~~.....P# .~~≈≈~~#.@...P# .~≈≈~~~#.....## ~≈≈~~##.....P# TDh\& ,≈~~..... ≈~# ......#..P.#.###..####.^. ..##$. .P#TDh& P## .Y#TDh7 TDh9 ,3 _TDhtL TDhm TDhG TDh TDh H _No target in view!TDhITDh~ TDh"B_No target in view!TDhe...~≈≈~.#..~≈≈~.#.# .#.~≈≈~..## ...~≈≈~...# .#~~≈≈~.^.#..~≈≈~~~...####..~≈≈~~~.....P# .~~≈≈~~#.....P# .~≈≈~~~#..@..## ~≈≈~~##.....P# ≈~~.............≈~##......#..P #.###..####..^. ...# Y   yak (asleep)##$. #.P### #.Y# TDhTDhYY.TDh.==4TDh\ TDh& _The yak bellows!TDh3D(((((TDh4%((TDhTDhzz  You shoot a bolt. The bolt completely misses the yak.TDhs` ....YTDhY 2 yaks (1 wandering)..YA yak comes into view.TDhTDh4=5.3 (1.2TDhTDhq( _You hear a bellow!TDh##..#.#..#~~≈≈~.^.##.~≈≈~~~...####~~~.....P~~≈≈~~#≈≈~TDhnf# ~≈≈~~#P# ≈~~.............~###..P #.###..####TDh}.^. .Y.# ##$. #.P# Y 3 yaks (2 wandering)TDhd ## #.Y )YPTDh]@  A yak comes into view.Found a flail.  The yak bellows! You hear a bellow!  The yak is distracted by your dazzling golden aura. Y.YYY 4 yaks (1 wandering)YSomething gores the plant!-60 _A yak comes into view.TDhz(((((Y(TDh3Something gores the plant! _A yak comes into view.You shoot a bolt. The bolt completely misses the yak.The bolt barely misses the yak.  The yak bellows!  The bolt hits the yak!TDhk  The yak is lightly wounded.  You hear a bellow!  A nearby plant withers and dies.TDh TDh߆G The yak is no longer distracted by gold.TDhBTDh TDhs TDh*@A yak comes into view.TDhTDhhTDhԘTDhTDh?YTDhӨ..TDhZYTDh8 YTDhY TDh""5 yaksTDh$Y.TDh .TDhzTDhTDh=TDh7.5 (1.2TDhTDh TDhdTDh;_The yak is distracted by your dazzling golden aura.TDh N  You shoot a bolt. The bolt hits the yak!!TDh k  The yak is severely wounded.TDhѢ TDhͤ TDhc ....Y.Y.Y.TDh TDh F====8.7TDh1 TDh Q _The yak closely misses you.TDh+N  You shoot a bolt. The bolt hits the yak!!TDh3x$ 4 yaksTDh,TDhZ Y.YYY(1 unaware).You kill the yak!TDh.d3===-9.9TDhTDh I _The yak is distracted by your dazzling golden aura.TDh (YYou shoot a bolt.  The yak bellows!  The bolt hits the yak!TDhPj  The yak is heavily wounded.TDhQTDhoRTDh`.Y.#YY..TDh9aB-71.1TDh#kTDhp> _The yak is no longer distracted by gold.TDhN  You shoot a bolt. The bolt hits the yak!!TDhkx$ 3 yaksTDhyTDh>zTDhgY.Y.TDh/42.3TDhTDhG _You kill the yak!TDhb  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.TDhTDhTDhY.Y.Y.TDhq11373---30TDh]Will/2 Jinx Fly TDhdTDh> _The yak is no longer distracted by gold.TDhiM  You shoot a bolt. The bolt hits the yak!TDh;*TDh  The yak is heavily wounded.You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the yak trip over its own hooves.TDhF TDh TDh TDh TDh| YY.Y.(1 drained)TDhT [13 =4.5 (1.2TDh TDh \ _The yak is severely wounded.TDh N  You shoot a bolt. The bolt hits the yak!!TDhS x$ 2 yaksTDh{E V  You kill the yak!TDhL JY.TDhAj p1137 --55.8 (1.3TDhUo TDhfr T _The yak completely misses you.TDh N  You shoot a bolt. The bolt hits the yak!!TDh2\;*TDhl3  The yak is severely wounded.A giggling sprite leaps out and makes the yak trip over its own hooves.TDh4TDh`Y(1 drained)TDh[4=4====7.0 (1.2TDh*TDh.W _The yak is almost dead.TDhڧM  You shoot a bolt. The bolt hits the yak!TDh2;*TDh   The yak is moderately wounded.A giggling sprite leaps out and makes the yak trip over its own hooves.TDhbkYY.TDhx5===-8.2TDh%TDhn+[ _The yak is heavily wounded.TDhM  You shoot a bolt. The bolt hits the yak!TDh$   yakTDhp YYunaware, drained)You kill the yak!The yak gores you but does no damage.TDhY=6-9.4 _The yak is distracted by your dazzling golden aura.TDhIY  The yak gores you but does no damage. _The yak is distracted by your dazzling golden aura.  The yak bellows!bolt hits the yak!  no longer distracted by gold.TDhu;*TDhS  The yak is almost dead.A giggling sprite leaps out and makes the yak trip over its own hooves.TDhb $  You kill the yak!TDh e7====80.6TDh TDhː , _You hear a trumpeting!TDh  .#.#..~≈≈~...#~~≈≈~.^.##TDh j.~≈≈~~~...####~~~.....P~~≈≈~~#≈≈~# ~≈≈~~##.....P#...TDh_  ≈~~....$@$......##......#..PTDh f #.###..####.^. ...# .#..$.TDh :  Found 15 gold pieces.TDh ----10Fly TDh TDh\ _The jinxing sprites lose interest in you.You now have 1193 gold pieces (gained 56).TDh YY   elephant (trample)The sprites lose interest in your situation.TDh 935=----2.6 (2TDh" TDh- \ _An elephant comes into view.TDh& ((((((You shoot a bolt. The bolt hits the elephant!TDh>   The elephant is lightly wounded.Y....$~===3.8 (1.2 TDh &_You hear a trumpeting!TDhc_  ~...# ~.^.## ~~...####  ~.....P#  #.....P#  #.....##  ~≈≈~~##.....P#...  ≈~Y....$@$......  ≈~##......#..P..  #.###..####..  .^. ...# .  ##$. #.P# ## #..# )..# ..$.TDh   ~...# ~.^.## ~~...####  ~.....P#  #.....P#  #.....##  ~≈≈~~##.....P#...  ≈~Y....$@$......  ≈~##......#..P..  #.###..####..  .^. ...# .  ##$. #.P# ## #..# )..# ..$. TDhv _An elephant is nearby!TDh ((((( You shoot a bolt. The bolt hits the elephant!!TDh3TDh7TDhE ~Y...$YY 2 elephants (trample, 1 wandering)The elephant is heavily wounded.TDhG'5.0TDhQTDhV\ _An elephant comes into view.TDh? ((((Y)You shoot a bolt.  The elephant trumpets!  The bolt hits the elephant!TDhz TDh} TDh p  The elephant is severely wounded.TDh TDh@ /YY..Y.$~Y 3 elephants (trample, 1 wandering)46.2TDh TDh \ _An elephant comes into view.TDh̙ The bolt hits the elephant!  The elephant is severely wounded.!TDhΚ $(( 2 elephants (trample)TDh$ y  You kill the elephant!You hear a trumpeting!TDh; Y~Y.$.$The elephant is distracted by your dazzling golden aura.TDhT l9/89=97.4TDhM] TDh` , _The elephant trumpets!TDhC ((((You shoot a bolt. The bolt hits the elephant!TDhE  The elephant is lightly wounded.TDhiTDhmTDh%R  The elephant is no longer distracted by gold.TDhY~YY$.$Y 3 elephants (trample, 1 wandering)TDh511938.6TDhTDh\ _An elephant comes into view.TDh (((Y)You shoot a bolt.  The elephant trumpets!  The bolt hits the elephant!!TDhyTDh"zTDho|TDhp~Y.YY.$TDh'9.8TDhvTDh.c _The elephant is moderately wounded.TDh t  You beckon some vexing sprites to accompany your attacks.TDh%TDhUTDh=~Y.YYTDhTDhTDh[3TDh--TDh-TDhv90TDh: 0TDh;6Jinx Fly TDhTDhTDh TDhTDh -_You feel your willpower being sapped.TDhE (You shoot a bolt. The bolt hits the elephant!TDhTDhTDhTDh .Y$YYThe elephant is heavily wounded.TDh4=2.0 (1.2TDhTDh; Q _The elephant misses you. x2TDh (You shoot a bolt. The bolt barely misses the elephant.The bolt hits the elephant!TDh_ :*TDh? *, 1 drained)The elephant is lightly wounded.  A giggling sprite leaps out and makes the elephant trip over its own feet.TDh   The elephant is moderately wounded.A giggling sprite leaps out and smacks the elephant with its own front foot.  The elephant is severely wounded.The elephant tramples you but does no damage.TDh& Y.$YY2TDhl C63.2TDh1 TDh F _The elephant trunk-slaps you but does no damage.TDh< S  You shoot a bolt. The bolt hits the elephant!!TDhi TDhn  The elephant is almost dead.The elephant tramples you but does no damage.TDh| JY.TDh} F====4.4TDh TDh F _The elephant trunk-slaps you but does no damage.TDhPS  You shoot a bolt. The bolt hits the elephant!!TDhV$ 2 elephants (trample, 1TDhja  You kill the elephant!  The elephant tramples you but does no damage.  The elephant closely misses you.is distracted by your dazzling golden aura.  ample  The elephant misses you.TDh\1193 4=-61===-5.6TDh#TDh, _The elephant trumpets!TDhR  You shoot a bolt. The bolt hits the elephant!TDh*Y:*TDhDY very drained)You shoot a bolt. The bolt hits the elephant!  The elephant is moderately wounded.  A giggling sprite leaps out and makes the elTDhwE!ephant trip over its own feet.  The elephant is heavily wounded.  is no longer distracted by gold.  The elephant misses you. x2; The elephant barely misses you.TDh`GK====6.9 (1.3TDhWTDhh TDhYjTDhk*_The elephant misses you.TDh2lTDhl  You shoot a bolt.  The bolt hits the elephant but does no damage.TDhTd  The elephant is heavily wounded.The elephant closely misses you.TDhdFThe elephant trunk-slaps you but does no damage.TDhea===-8.1 (1.2TDhflTDho _The elephant misses you. The elephant barely misses you.TDhL S  You shoot a bolt. The bolt hits the elephant!!TDh@ :*TDh) WYA giggling sprite leaps out and smacks the elephant with its own front foot.  The elephant is almost dead.  The jinxing sprites lose interest in you.is distracted by your dazzling golTDhA, den aura.  clos  The elephant trunk-slaps you but does no damage.====9.3Fly TDh7 TDhY; , _The elephant trumpets!TDh S  You shoot a bolt. The bolt hits the elephant!!TDh $   elephant (trample)TDh  You kill the elephant!The elephant is no longer distracted by gold.TDhG5==3800.5 _The elephant misses you. x2TDh$|  You shoot a bolt. The bolt hits the elephant!TDhf  The elephant is moderately wounded.The elephant tramples you. You hold your ground!8-===-1.7 _The elephant closely misses you.TDhl  You shoot a bolt.  The bolt hits the elephant but does no damage.TDhy YYe, unaware)The elephant is moderately wounded.9=5-2.9 _The elephant is distracted by your dazzling golden aura.TDh\/Ye)The elephant is moderately wounded. _The elephant is distracted by your dazzling golden aura.elephant trumpets!  The bolt hits the elephant!!  no longer distracted by gold.TDh YThe elephant is heavily wounded.The elephant tramples you but does no damage.====4.1 TDhTDh}8_The elephant trunk-slaps you but does no damage.TDh }  You shoot a bolt. The bolt hits the elephant!!TDh!g Y ...~≈≈~...# .#~~≈≈~.^.#..~≈≈~~~...####..~≈≈~~~.....P# .~~≈≈~~#.....P# .~≈≈~~~#.....## .#~≈≈~~##.Y$..P#...#≈~~..$.$.$....≈~##.....@#..P..  #.###..####.. .^. #...# . ##$. ##.P# ## #..# )..# ..$.#..##  The elephant is almost dead.TDhl .YThe elephant tramples you! You are shoved backwards! The elephant misses you.TDhfn 119378---1----4TDhn U===-5.3TDh0t TDhw 3 _The elephant trunk-slaps you.TDh/  You shoot a bolt. The bolt hits the elephant!$TDhA TDh]g 11193 9-------35-6.5 _You kill the elephant!TDhټTDhXTDhTDhTDh22TDh]TDhh,TDhTDhTDh'X801TDhTDhTDh.K2=TDhTDhTDhX20TDhuTDh";1TDhTDhTDhVTDhn TDh'TDho'B= 9TDh*TDh`1TDh1#2TDh+2@=3=TDh|2) 8 TDhV;TDh<s _You feel your existence waver again.TDh^=TDh @TDhFTDh>GU3=TDhJTDh-PTDhPHFly TDhSTDh[n _You feel your willpower return.TDh[9=TDh]TDhaTDhJb_119344=TDhLdTDhh,TDhiTDhDm,TDhAoTDhsTDht%5TDhuTDhyTDhz9=TDh{TDhTDhsTDhTDh96TDhyV=5=TDhwTDh5,TDhFTDh,TDh"TDhߘk7=TDh#TDhTDh9=TDhTDhv,TDh^TDhݩTDh8TDhڬTDh,TDh0TDh,TDhTDhTDhK9=TDh_TDhCTDh,TDhTDhM##..~≈≈~...# #~~≈≈~.^.## ~~~...###.~≈≈~~~#~≈≈~~#.....P# .~≈≈~~~#.....## .~≈≈~~##..$..P#...#~..$.$$@.......---≈~##......#..P... #.###..####... .^. #...# ..##$. ##.P##..##TDh 36.5 (30.0)  You now have enough gold to fund merchants seeking to open stores in thedungeon.TDh_208---7.5 (31TDh2TDh>@ _You now have 1208 gold pieces (gained 15).TDhTDhTDhTDhTDhC BTDh TDhh X29=TDh TDh O _You now have 1229 gold pieces (gained 21).TDh 3TDh4 TDh <60TDh]! TDhN$ O _You now have 1260 gold pieces (gained 31).TDh( 3TDh1* TDh". <30TDhO1 TDh3 O _You now have 1300 gold pieces (gained 40).TDh7 3TDh9 TDh1< TDh@ ,TDhB TDhTG <18TDh]I TDh1L O _You now have 1318 gold pieces (gained 18).TDh'P 3TDh!R TDhwT TDhX TDhcb  ..#~~≈≈~.^.## ...~≈≈~~~...#### ...~≈≈~~~.....P# ..~~≈≈~~#.....P# ..~≈≈~~~#.....## .# .~~≈≈~~##.....P#...# .~≈≈~~.............. ~≈≈~##......#..P... ≈ #@###..####... Y≈≈~..^.##...# ..~~~~##$..##.P# .. ##..##..#  #...)..# #.....$.Y   elephant (trample, wandering) .#.#..##Dhd p5H # #### TDhKh -47.5 (10TDhh +8.5 (11TDhl TDho \ _An elephant comes into view.TDhT ^.##  ...~≈≈~~~...####  ...~≈≈~~~.....P#  ..~~≈≈~~#.....P#  ..~≈≈~~~#.....## .#  .~~≈≈~~##.....P#...#  ..............  ~≈≈~##......#  ≈ #@#  Y≈≈~..^.##...# .. TDhUU ~~~~##$..##.P#  .. ##..##..#  #...)..#  #.....$.  .#.#..##  TDhU9# #### TDh( TDh ^.##  ...~≈≈~~~...####  ...~≈≈~~~.....P#  ..~~≈≈~~#.....P#  ..~≈≈~~~#.....## .#  .~~≈≈~~##.....P#...#  ..............  ~≈≈~##......#  ≈ #@#  Y≈≈~..^.##...# ..  ~~~~##$..##.P#  .. ##..##..#  #...) TDh,4#.....$.  .#.#. # #### TDhTDhsTDh߻TDh ` _An elephant is nearby!TDh .~≈≈~~~...####..~..P~~≈≈~~#.....P≈≈~~~#.....## .#~~≈≈~~##.....P#...~≈≈~~..............~~≈≈~##......#..P~≈≈~~##.###..####Y≈≈~..^@##...# ~~~~##$..##.P# .. ##..##.. #...)..$..#.#..### ##### TDhFY~TDh79.5 (1.0) _TDh TDhTDh! (((((Y)You shoot a bolt.  The elephant trumpets!TDh*uY≈~..^TDh-7===50.7 (1.2TDh1TDh5D _The bolt hits the elephant but does no damage.TDh͸ y (((((You shoot a bolt.TDh@ TDhHJ ≈≈~Y~..^TDhM '1.9TDhP TDhc D _The bolt hits the elephant but does no damage.TDhN >(((((((TDh TDh/ `~≈≈Y..^TDh '3.1TDh TDh l _You shoot a bolt. The bolt barely misses the elephant.TDh (((You shoot a bolt. The bolt hits the elephant.TDhATDhY~Y.^TDh4'4.3TDhTDh66 _The elephant is lightly wounded.TDh^  You beckon some vexing sprites to accompany your attacks.TDh9.YTDh3---50Will/2 Jinx Fly TDhTDh; _You feel your willpower being sapped.TDh (You shoot a bolt. The bolt hits the elephant!TDhhTDh>E  The elephant is lightly wounded.TDhO.§TDh4=6.5 (1.2TDhTDhFL _The teleport trap disappears. The elephant disappears!TDh3TDhTDheH _No target in view!TDhH TDhI TDh:P TDh=U H _No target in view!TDhb"3TDh+$TDh|)TDh/P _TDh 0HFly TDhN1TDh5{ _The sprites lose interest in your situation.TDh06L4=-TDh7TDh <TDh<TDhj=TDh@TDhIATDh,TDh,TDhqTDh=5=TDhTDhWTDhTDhA23 _You now have 1323 gold pieces (gained 5).=TDhGBTDhJTDhPXTDhnS,TDhSTDhXTDhX&38TDh?ZTDhl]O _You now have 1338 gold pieces (gained 15).TDhH`3TDhbTDhBeTDhjXTDhqnTDhTDhWTDh3Fly  _You feel your willpower return.TDh,TDh]XTDh,TDhTTDhoTDh%4TDh _You now have 1348 gold pieces (gained 10).TDh8BTDhcXTDhTDh,TDh)TDhTDhG,TDh0TDhTDhR,TDhFTDhTDh,TDhTDhTDh,TDhTDhTDh|,TDhTDh&TDhTDh,TDh" TDh ,TDhTDh~TDh,TDhoTDhrTDh,TDhTDhkTDh,TDh TDh&XTDhb'TDh),TDh*TDh+TDh.,TDh:/TDh2TDhT4,TDh4TDhe6TDhd8,TDh8TDh]:TDh6<,TDh<TDh=TDh@,TDhATDhYCTDhE,TDhFTDhGTDhJ,TDhkKTDhLTDhwO,TDh[PTDhRTDhLT,TDhDUTDhVTDhyY,TDh}ZTDh+\TDh_,TDh`TDhbTDhBe,TDhfTDhhTDhWj,TDhlkTDhmTDhq,TDhtrTDh tTDhNv,TDh>wTDhyTDhb ~~~≈≈~.##.. #♣ ..~≈≈~..## .> # ..~≈≈~.#.# #.# #.~≈≈~..## #.. TDh..~≈≈~...# .. #~~≈≈~.^.## #. .~≈≈~~~...#####.#### ### .~≈≈~~~.....P##..#.# ##.# ~~≈≈~~#.....P#..@.# ##..# TDhTe---919.5 (63.0) ~≈≈~~~#.....##...#.# #.#.## ~≈≈~~##.....P#...### ###..## TDh≈≈~~..............# ##.#.# ≈≈~##......#..P...#####..### ≈~~##.###..####..........# ≈~....##...# ##..##P#.#.# ~~##...##.P# #..#####..###..##..#####.........####P#TDh^---20.5 (64TDhTDh); _Found a stone staircase leading down.TDhTDhTDh$TDh(H _No target in view!TDhg3TDhykTDhmH _No target in view!TDhh _TDhL X _TDh TDh XTDhž XTDh ,TDh TDh TDh ,TDhU TDhH R  There is a stone staircase leading down here.TDh TDh  _TDh' TDhL TDh ,TDhZ TDhԴ TDh ,TDh TDhӹ TDhм ,TDh TDhѾ TDh ,TDh( TDh TDh XTDhV ,TDh: TDh TDh TDh TDh TDhi TDhj ,TDh$ TDhq TDh. ,TDh ,TDh ,TDh& TDht TDh ,TDh TDh TDh ,TDh TDh TDh ,TDhK TDhN TDh r #. #..###.....####  #.###..########  ##>.#..#### # # TDh< ##....#..#.##.###..  ##.....P............  ##...........P#..P.#. ~ ##.................... ~....>........###......Y <.##..P.P......@.#.P TDh M~.........##.#.### # ≈~.....P..##....# ~.......#####.## ~~ßß...### #.# ..........# #.# TDh" Y   elephant (trample, wandering) ..........## #.# ≈≈~ßß......###.♣#♣ ≈≈~~........##.#TDh ,♣PTDh3 -45.5 (25TDh CY.TDh# +6.5 (26TDh* TDh \ _An elephant comes into view.TDh_TDh` TDh#. #..##      ##> # #  .###..  ......  .#..P.#. ~ ............... >........###.....Y. ~<P......@.#.P ..##.#.### # ...###.## #.# #.# #.#.♣.#TDh #. #..##      ##> # #  .###..  TDh......  .#..P.#.  ............... >........###.....Y. <P......@.#.P ..##.#.### # TDh...###.## #.# #.# #.#.♣.#TDhqTDh6TDh TDh$` _An elephant is nearby!TDh  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.TDhTDh Y.YYY 2 elephants (trample)TDh3--==7.5 (1.0)Will/2 Jinx Fly TDhTDh ((((((( _The elephant trumpets! You hear a trumpeting! x2  You shoot a bolt.TDhTDh@TDhTDh .Y..Y.Y..Y 3 elephants (trample)TDh4=8.7 (1.2TDhTDhI^ _The bolt completely misses the elephant.TDh.^  You beckon more vexing sprites to accompany your attacks.TDh/TDhF2TDhg3TDh8YY.Y.Y 4 elephants (trample)TDh9n1-----90TDh>TDh8A; _You feel your willpower being sapped.TDhj ((You shoot a bolt. The bolt hits the elephant!!TDh  The elephant is moderately wounded.TDhTDh7TDhTDhm YY..Y.Y.Y.Y 5 elephants (trample)TDhf 5=50.9 (1.2TDh TDh , _You hear a trumpeting!TDhe (You shoot a bolt. The bolt hits the elephant!!TDh :*TDh9   The elephant is severely wounded.You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the elephant with its own front foot.TDhJ TDh ,TDh{ TDh A.Y.Y....Y.Y 4 elephants (trample, 1 drained)2=-13 2.2 (1.3TDhI TDh a _The elephant is severely wounded.TDhx #. #..## #.....#### #.###..# # ##>.#..#### # # ##....#..#.##.###.. ##.....P............ ##...........P#..P.#.  ~ ##.........Y.Y.  ~....>.###....Y..  ~<.##..P.P.....@.Y#.P  ~~...##.#.### #  ≈~.....P..##....#  ≈~.#####.##  ≈~~ßß...### #.#.# #.#.## #TDhy.# ~≈≈~ßß......###.♣ # ~≈≈~~.##.# ♣TDh0~,TDhNXTDh].Y.Y.Y.Y.TDh5---30TDhTDhS  You shoot a bolt. The bolt hits the elephant!!TDh $ 3 elephants (trample)TDh93TDh 5TDh5TDh57TDhq9[  You kill the elephant!TDh";TDh.Y.YYe, 1 unaware)TDh)g1348 =7===4.4 (1.2TDh2TDh8N _The elephant is distracted by your dazzling golden aura.TDh, Ye)You shoot a bolt.  The elephant trumpets!  The bolt hits the elephant!!!TDh':*TDh  The elephant is heavily wounded.A giggling sprite leaps out and smacks the elephant with its own front foot.  The elephant is severely wounded.TDh5  You hear a roar!TDh#..YYYYY 4 elephants (trample, 1 drained)TDhĘY4=====5.6TDhTDhX _The elephant misses you. The elephant closely misses you.TDhS  You shoot a bolt. The bolt hits the elephant!!TDhΩ$ 3 elephants (trample)TDh1[  You kill the elephant!TDh-5R  The elephant is no longer distracted by gold.TDh>>Y.Y.Y 2 elephants (trample, 1 unaware)TDhZ3=70===--6.8TDhFaTDheN _The elephant is distracted by your dazzling golden aura.TDh[ Ye)TDhDYou shoot a bolt.  The elephant trumpets!TDhw  The bolt hits the elephant but does no damage.  The elephant is no longer distracted by gold.TDhPyTDh/YYY 3 elephants (trample)TDh?B--8.0TDh{TDhωX _The elephant barely misses you. x2TDh #. #..## #.....#### #.###..# # ##>.#..#### # #TDho ##....#..#.##.###.. ##.....P............ ##.....P#..P.#. ~ ##............. ~....>.###.YY.... ~<.##..P.P....@.Y.#.P ~~.........##.#.### # ≈~.....P..##....#  ≈~.#####.##  ≈~~ßß...### #.#  TDhV$.# #.#  .## #.#  ~≈≈~ßß......###.♣  ~≈≈~~.##.#TDh1TDhTDhTDhRfYY.Y$TDhw5---90TDh/TDhTDhe R  You shoot a bolt. The bolt hits the elephant!TDhLb :*TDh@  _The elephant barely misses you. x2  You shoot a bolt. The bolt hits the elephant!elephant is lightly wounded.  A giggling sprite leaps out and smacks the elephant with its own front foot.  The elephant is lightly wounded.  The elephant completely misses you. The elephant misses you.TDhgO . .YYYY, 1 unaware, 1 d…)The elephant is distracted by your dazzling golden aura.  The elephant barely misses you.TDhP S5===60.2 (1.2TDh W TDhv^ F _The elephant trunk-slaps you but does no damage.TDh4 Ydrained)You shoot a bolt.  The elephant trumpets!  The bolt hits the elephant!!TDhPZ:*TDhv9(  The elephant is heavily wounded.A giggling sprite leaps out and makes the elephant trip over its own feet.  The elephant is heavily wounded.YY# very drained)=1.4Fly TDh>TDhBi _The jinxing sprites lose interest in you.TDh8R  You shoot a bolt. The bolt hits the elephant!TDh~TDhn  #. #..## #..... #.###..# # ##>.#..#### # # ##....#..#.##.###.. ##.....P.....TDh$. ##.....P#..P.#. ~ ##............. ~....>.###.Y..... ~<.##..P.P...@.Y$.#.P ~~.........##.#Y### #TDhK@ ≈~.....P..##....# ≈~.......#####.## ≈~~ßß...### #.# .# #.# .## #.#TDh ~≈≈~ßß......###.♣  ~≈≈~~.##.#The elephant is lightly wounded.TDhCY.TDh5--2-2.6TDhTDhJ _The elephant tramples you. You are shoved backwards!TDh #. #..## #..... #.###..# #TDh ##>.#..#### # # ##....#..#.##.###.. ##.....P............ ##.....P#..P.#. ~ ##.............TDhi ~....>.###.Y..... ~<.##..P.P..@.Y.$.#.P ~~.........##.#Y### #TDh  ≈~.....P..##....# ≈~.......#####.## ≈~~ßß...### #.# .....# #.# .....## #.# ~≈≈~ßß......###.♣  ~≈≈~~.##.#TDhFTDh}TDhTDh W Y.Y.YTDh# .The elephant is no longer distracted by gold.  The elephant attacks as it pursues you! The elephant barely misses you.TDhp4--30TDhTDhV _The elephant closely misses you.TDhl  You shoot a bolt.  The bolt hits the elephant but does no damage.TDh~gTDhZhTDhy .Y.YThe elephant is lightly wounded.  The elephant tramples you but does no damage.TDh{|13486=-==4.8 (1.2TDhхTDh TDhh8_The elephant trunk-slaps you but does no damage.TDhAzS  You shoot a bolt. The bolt hits the elephant!!TDh   The elephant is heavily wounded.  #. #..## #..... #.###..# # ##>.#..#### # # ##....#..#.##.###.. ##.....P............ ##.....P#..P.#. ~ ##....... ~....>.###....... ~<.##..P.P.@.Y.Y$.#.P ~~.........##Y#.### # ≈~.....P..##....# ≈~.#####.## ≈~~ßß...### TDh_  #.# ....# #.#) .....## #.# ~≈≈~ßß......###.♣  ~≈≈~~.##.#The elephant seems less drained. The elephant tramples you.Y.2-0---====6.0 _You are shoved backwards!TDh t  You beckon some vexing sprites to accompany your attacks.TDh YY..You feel your willpower being sapped. The elephant misses you.TDh 19---==--70Jinx Fly TDh TDh TDhخ F _The elephant trunk-slaps you but does no damage.TDh* R  You shoot a bolt. The bolt hits the elephant!TDh2C :*TDh  The elephant is almost dead.A giggling sprite leaps out and smacks the elephant with its own front foot.TDh  TDh TDh, y.YY.Y, 1 drained)TDh0 3-6=-8.2 (1.2TDhu9 TDh> \ _The elephant is almost dead.TDh R  You shoot a bolt. The bolt hits the elephant!TDhDKp  The elephant is severely wounded.TDhMTDhZR  The elephant seems less drained. The elephant closely misses you.TDh~` #.###..# ######>.#..#### # # ....#..#.##.###...P............TDhsa!......P#..P.#.~............. ~....>Y.###....... ~<.##..P.P..Y...$.#.P TDh/b ~~........@##Y#.### # ≈~.....P..##....#  ≈~.......#####.## ≈~~ßßTDhb #.#...........# #.# .## #.# 2 elephants (trample)TDhc ~≈≈~ßß......###.♣ ~≈≈~~........##.# ~~≈≈~#.##TDho?.YTDh~q0-8--9.5 (1.3TDhuTDh>x _The elephant misses you. The elephant tramples you. You are shoved backwards!TDhh  You shoot a bolt. The bolt hits the plant! The plant begins to die.TDhTDh TDh6 #>.#..#### # # ....#..#.##.###..TDh8,.P..................P#..P.#.~............. ~....>.....Y..###. ~<.##..P.P.YY...$.#.P  ~~.........##.#.### # ≈~.....P.@##....# TDh!W ≈~.......#####.## ≈~~ßß #............# #.# .## #.# ~≈≈~ßß......###.♣Y 3 elephants (trample) ~≈≈~~........##.# ~~≈≈~..#.## ~~≈≈~ #..#The plant is lightly damaged.TDhN6.Y79-7--70.7 (1.2 _The elephant tramples you. You are shoved backwards!TDhwS  You shoot a bolt. The bolt hits the elephant!!TDh s$ 2TDhTDhTDhU.YY.TDhBg1348 -21.9TDh;ITDh(ML _You kill the elephant!TDht (You shoot a bolt. The bolt hits the elephant!TDh A..YY8=3.1 _The elephant is almost dead.TDh (You shoot a bolt. The bolt barely misses the elephant. The bolt hits the plant!TDh Y  The plant is lightly damaged.  The elephant tramples you but does no damage.  The elephant closely misses you. The elephant misses you.The elephant trunk-slaps you but does no damage.  The elephant barely misses you. The elephant trunk-slaps you.  The elephant barely misses you.854.3 _The elephant trunk-slaps you but does no damage.TDhu #.###..# #### ##>.#..#### # # ##....#..#.##.###.. ##.....P............ ##.....P#..P.#. ~.##............. ~....>........###....... ~<.##..P.P......$.#.P ~~......@YY##.#.### # ≈~.....P..##....#TDh ≈~.......#####.## ≈~~ßß...### #.# ....# #.# ...........## #.# ~≈≈~ßß......###.♣ ~≈≈~~........##. ~~≈≈~.......###.##TDhTDh>  A nearby plant withers and dies.The elephant barely misses you.TDhr Y$The elephant trunk-slaps you but does no damage.  The elephant attacks as it pursues you! The elephant barely misses you.TDhkP4--50TDhTDh _The elephant closely misses you.You shoot a bolt.  The bolt hits the elephant but does no damage.TDhw  The elephant is severely wounded.The elephant misses you.TDhE DD   seven-headed hydra (wandering)YY 2 elephants (trample)The elephant trunk-slaps you but does no damage.9==6.6 (1.3 _The elephant closely misses you. The elephant barely misses you.TDh++ DYou shoot a bolt.  The seven-headed hydra roars!  The bolt hits the elephant but does no damage.TDh  #.###..#  ##>.#..#### # # ##....#..#.##.###.. ##.....P. ##...D.P#..P.#. ~.##... ~....>........###. ~<.##..P.Y......$.#.P ~~.Y$##.#.### #TDh ≈~.....P..##....# ≈~.#####.## ≈~~ßß...### #.# ...# #.# ...## #.# ~≈≈~ßß......###.♣ ~≈≈~~........##.#  ~~≈≈~.###.##The elephant is severely wounded.TDhTDhTDhv.DY.Y.TDh0---7-7.8 (1.2TDh6TDhJ _The elephant tramples you! You are shoved backwards!TDhR  You shoot a bolt. The bolt hits the elephant!TDh3  The elephant is almost dead.The elephant tramples you but does no damage.TDhC #>.#..#### # ....#..#.##.###..P...............P#..P.#~~.#...........≈~....>###≈~<.##..PY.......$.#.P TDhEU≈~~......Y.$##.#.### #≈≈~....@P..##....# ≈~.......#####.##≈~~ßß #............# #.# ..## #.# ~≈≈~ßß......###.♣ ~≈≈~~........##.# ~~≈≈~.......###.## ~~≈≈~ #..#The elephant trunk-slaps you but does no damage.TDhR?.YTDhS64----6--39.0TDhMXTDhZJ _The elephant tramples you! You are shoved backwards!TDhi S  You shoot a bolt. The bolt hits the elephant!!TDh :*TDhT  The elephant is moderately wounded.A giggling sprite leaps out and makes the elephant trip over its own feet.TDh% TDhz TDhI .DY, 1 drained)TDh r5-480.2TDh TDh c _The elephant is moderately wounded.TDhN R  You shoot a bolt. The bolt hits the elephant!TDhO $   elephant (trample,TDh& TDh_ TDh`  .Y..DD(unaware)You kill the elephant!The elephant barely misses you. x2TDh -41.4 _The seven-headed hydra is distracted by your dazzling golden aura.TDh! TDh<$ p _Your Ranged Weapons skill increases to level 14!TDh DYou shoot a bolt. The bolt hits the elephant!TDhH:*TDhb'Y..D very drained)The elephant is heavily wounded.A giggling sprite leaps out and smacks the elephant with its own front foot.  The elephant is heavily wounded.  The jinxing sprites lose interest in you.  The elephant tramples you but does no damage.TDh(p62.6Fly TDhl0TDhF5U _The elephant barely misses you.TDhRy ##>.#..#### # ##....#..#.##.###≈ ##.....P≈~ ##.....P#..P.≈~~.##..≈~....>........###≈~<.##..P........$.#.P≈~~.....Y..D##.#.### #~≈≈~...@.P..##....#~≈≈~.#####.##~≈≈~~ßß...### #.#..# #.#.## #.#~≈≈~ßß......###.♣#~≈≈~~.##.##~~≈≈~.###.##  ~~≈≈~......## #..#TDhZM$YTDh[e7=---30TDhbTDheTDhK|  You shoot a bolt. The bolt hits the elephant!TDh8p  The elephant is severely wounded.TDh>\  The seven-headed hydra is no longer distracted by gold.TDhVD.$56-===4.8 (1.2TDhWs _The elephant barely misses you. The elephant trunk-slaps you.TDh|  You shoot a bolt. The bolt hits the elephant!TDhQ  The elephant is almost dead.The elephant tramples you but does no damage.TDh:^MD.TDh_=134866.0TDh jTDh@nF _The elephant trunk-slaps you but does no damage.TDh. S  You shoot a bolt. The bolt hits the elephant!!TDh5 E$TDh TDh K$DTDhIC 1348 -367.2 _You kill the elephant!TDh  You shoot a bolt. The bolt hits the seven-headed hydra!!TDh~ `You shoot a bolt. The bolt hits the seven-headed hydra!!  The seven-headed hydra is moderately wounded.  The seven-headed hydra bites you!  The seven-headed hydra bites you but does no damage.  The seven-headed hydra closely misses you.The seven-headed hydra completely misses you.37--------11-----====8.4TDh) TDh ] _The seven-headed hydra bites you! x2; The seven-headed hydra bites you.TDh3TDh$TDhr'^ _You are too injured to fight recklessly!TDh;3TDh>ATDh^ _You are too injured to fight recklessly!TDh)TDh*TDh.TDh1^ _You are too injured to fight recklessly!TDh|\  You shoot a bolt. The bolt hits the seven-headed hydra.TDhCQw  ##> #  ##....#. ≈ ##.....P ≈~ ##....... ≈~~.##........ ≈≈~....>....... ≈≈~<.##..P........$.#.P  ≈≈~~.....$..$# #  ~≈≈~...@DP..#  ~≈≈~.......##  ~≈≈~~ßß...### #.#  ............# #.#  ............## #.#  ~~≈≈~ßß......###.♣  #~≈≈~~........##.#  #~~≈≈~.......###.##   #..# The seven-headed hydra is moderately wounded.TDhM  ##> #  ##....#. ≈ ##.....P ≈~ ##....... ≈~~.##........ ≈≈~....>....... TDh3!≈≈~<.##..P........$.#.P  ≈≈~~.....$..$# #  ~≈≈~...@DP..#  ~≈≈~.......##TDhn#&  ~≈≈~~ßß...### #.#  ............# #.#  ............##  ~~≈≈~ßß......###.♣  #~≈≈~~........# #~~≈≈~.......##  TDh3  The seven-headed hydra is moderately wounded.  The seven-headed hydra bites you. The seven-headed hydra bites you!  * * * LOW HITPOINT WARNING * * *  The seven-headed hydra misses you.  The seven-headed hydra bites you but does no damageTDh3X.  The seven-headed hydra closely misses you. x2TDh525-----------7/25 ---------===-9.6TDh<TDhIy _The seven-headed hydra completely misses you.TDhJ7-TDhPTDhR^ _You are too injured to fight recklessly!TDh3TDhTDh$F _Unknown command.TDhRead which item? Scrolls  b - 4 scrolls of poisone - 2 scrolls of enchant armour  f - 5 scrolls of revelation  h - a scroll of amnesia  j - 4 scrolls of teleportation  k - 3 scrolls of immolationy - 2 scrolls of summoning  C - 3 scrolls of vulnerability  G - 2 scrolls of noise  L - a scroll of fogM - a scroll of enchant weapon  O - a scroll labelled TETWEY MEAHAEBP - a scroll of identify  Q - a scroll labelled ODASIHO OJYAPT [!] read|quaff|evoke[?] describe selectedTDh}9TDh[TDhO ##>.#..#### #dertzug the Skirmisher##....#..#.##.### Poltergeist of Gozag  Gold: 1348 ≈ ##.....P.......... Health: 25/89 ======------------------≈~ ##...........P#..P. Magic: 7/25======------------------TDh≈~~.##.................. AC: 13  Str: 4≈≈~....>........###..... EV: 17Int: 24≈≈~<.##..P........$.#.P SH: 0Dex: 26≈≈~~.....$..$##.#.### # XL: 13 Next: 76% Place: Lair:2~≈≈~...@DP..##....#Noise: ===------  Time: 13989.6 (0.0)~≈≈~.......#####.##N) +0 arbalest~≈≈~~ßß...### #.#Cast: Jinxbite............# #.#Will/2 Fly ............## #.#~~≈TDh]≈~ßß......###.♣D   seven-headed hydra#~≈≈~~........##.##~~≈≈~.......###.##~~≈≈~......## #..#The seven-headed hydra misses you.The seven-headed hydra bites you but does no damage.  The seven-headed hydra closely misses you. x2 _The seven-headed hydra completely misses you. _You are too injured to fight recklessly! _Unknown command.TDhe  ##> #  ##....#. ≈ ##.....P ≈~ ##....... ≈~~.##........ ≈≈~....>....... ≈≈~<.##..P........$.#.P  ≈≈~~.....$..$# #  ~≈≈~...@DP..#  TDh S~≈≈~.......##  ~≈≈~~ßß...### #.#  ............# #.#  ............## #.#  ~~≈≈~ßß......###.♣ (ally target) #~≈≈~~........##.#  F   cane toad (summoned) #~~≈≈~.......###.##  FFF 3 blink frogs (summoned, 1 wandering)  #..# As you read the scroll of summoning, it crumbles to dust.TDh> ##> #  ##....#. ≈ ##.....P ≈~ ##....... ≈~~.##........ ≈≈~....>....... ≈≈~<.##..P........$.#.P  ≈≈~~.....$..$# #  ~≈≈~...@DP..#  ~≈≈~.......##  ~≈≈~~ßß...### #.#  ............# #.#  ............##  ~~≈≈~ßß......###.♣  #~≈≈~~........##.#  Dh,0m#~~≈≈~.......###.##    ##> #  ##....#. ≈ ##.....P ≈~ ##....... ≈~~.##........ ≈≈~....>....... ≈≈~<.##..P........$.#.P  ≈≈~~.....$..$# #  ~≈≈~...@DP..#  ~≈≈~.......##  ~≈≈~~ßß...### #.#  ............# #.#  ............## #.#  ~~≈≈~ßß......###.♣  #~≈≈~~........##.#  #~~≈≈~.......###.##   #..# _Unknown command.  As you read the scroll of summoning, it crumbles to dust.  Wisps of shadow whirl around you... The seven-headed hydra bites you!  * * * LOW HITPOINT WARNING * * *  The seven-headed hydra barely misses you.The seven-headed hydra bites you but does no damage.TDhA ##> #  ##....#. ≈ ##.....P ≈~ ##....... ≈~~.##........ ≈≈~....>....... TDh≈≈~<.##..P........$.#.P  ≈≈~~.....$..$# #  ~≈≈~...@DP..#  ~≈≈~.......##  ~≈≈~~ßß...### #.#  ............# #.#  ............##  ~~≈≈~ßß......###.♣  #~≈≈~~........##.#  #~~≈≈~.......###.##   TDh;f  ##> #  ##....#. ≈ ##.....P ≈~ ##....... ≈~~.##........ ≈≈~....>....... ≈≈~<.##..P........$.#.P  ≈≈~~.....$..$# #  ~≈≈~...@DP..#  TDht~≈≈~.......##  ~≈≈~~ßß...### #.#  ............# #.#  ............## #.#  ~~≈≈~ßß......###.♣  #~≈≈~~........##.#  #~~≈≈~.......###.##   #..# The seven-headed hydra bites you.  * * * LOW HITPOINT WARNING * * *The seven-headed hydra bites you but does no damage.TDhض ##> #  ##....#. ≈ ##.....P ≈~ ##....... ≈~~.##........ ≈≈~....>....... ≈≈~<.##..P........$.#.P  ≈≈~~.....$..$# #  ~≈≈~...@DP..#  ~≈≈~.......##  ~≈≈~~ßß...### #.#  ............# #.#  ............##  ~~≈≈~ßß......###.♣  #~≈≈~~........##.#  Dh'50m#~~≈≈~.......###.##     ##> #  ##....#. ≈ ##.....P ≈~ ##....... ≈~~.##........ ≈≈~....>....... ≈≈~<.##..P........$.#.P  ≈≈~~.....$..$# #  ~≈≈~...@DP..#  ~≈≈~.......##  ~≈≈~~ßß...### #.#  ............# #.#  ............## #.#  ~~≈≈~ßß......###.♣  #~≈≈~~........##.#  #~~≈≈~.......###.##   #..# The seven-headed hydra bites you!  * * * LOW HITPOINT WARNING * * *TDh( ##> #  ##....#. ≈ ##.....P ≈~ ##....... ≈~~.##........ ≈≈~....>....... ≈≈~<.##..P........$.#.P  ≈≈~~.....$..$# #  ~≈≈~...@DP..#  ~≈≈~.......##  ~≈≈~~ßß...### #.#  ............# #.#  ............##  ~~≈≈~ßß......###.♣  #~≈≈~~........##.#  Dhe0m#~~≈≈~.......###.##    FFF..FThe seven-headed hydra bites you!1/89 ------0-------90.6 (1Jinxbite _* * * LOW HITPOINT WARNING * * *TDhc-TDhF _Unknown command.TDhr" TDh% Read which item? Scrolls  b - 4 scrolls of poisonTDh& ^e - 2 scrolls of enchant armour  f - 5 scrolls of revelation  h - a scroll of amnesia  j - 4 scrolls of teleportation  k - 3 scrolls of immolationy - a scroll of summoning  C - 3 scrolls of vulnerability  G - 2 scrolls of noise  L - a scroll of fogM - a scroll of enchant weapon  O - a scroll labelled TETWEY MEAHAEBP - a scroll of identify  Q - a scroll labelled ODASIHO OJYAPT [!] read|quaff|evoke[?] describe selectedTDhTDhTDhF ##>.#..#### #dertzug the Skirmisher##....#..#.##.### Poltergeist of Gozag  Gold: 1348 ≈ ##.....P.......... Health: 1/89------------------------TDh c≈~ ##...........P#..P. Magic: 0/25------------------------≈~~.##.................. AC: 13  Str: 4≈≈~...F>........###..... EV: 17Int: 24≈≈~<.##..P........$.#.P SH: 0Dex: 26≈≈~~...F.$..$##.#.### # XL: 13 Next: 76% Place: Lair:2TDh ~≈≈~...@DP..##....#Noise: ==-------  Time: 13990.6 (0.0)~≈≈~..F..F.#####.##N) +0 arbalest~≈≈~~ßß...### #.#Cast: JinxbiteTDh H............# #.#Will/2 Fly ............## #.#~~≈≈~ßß......###.♣D   seven-headed hydra (ally target)#~≈≈~~........##.#TDhF   cane toad (summoned)#~~≈≈~.......###.##FFF 3 blink frogs (summoned, 1 wandering)~~≈≈~......## #..#The seven-headed hydra bites you but does no damage.  The seven-headed hydra bites you!  * * * LOW HITPOINT WARNING * * *The seven-headed hydra bites you! _* * * LOW HITPOINT WARNING * * * _Unknown command.TDhP  Okay, then.TDh;TDh%TDhb). _TDh TDh Drink which item? Potions  a - 2 potions of attraction  i - 6 potions of curingl - a potion of invisibility  n - a potion of resistance  z - a coppery potion  A - 3 emerald potions  B - a purple potion  F - 2 smoky blue potions  H - a fizzy white potion  I - 3 fizzy pink potions  J - 4 fuming clear potions [!] read|quaff|evoke[?] describe selectedTDhvtTDh~TDh@##>.#..#### #dertzug the SkirmisherTDh##....#..#.##.### Poltergeist of Gozag  Gold: 1348 ≈ ##.....P.......... Health: 1/89------------------------≈~ ##...........P#..P. Magic: 0/25------------------------≈~~.##.................. AC: 13  Str: 4≈≈~...F>........###..... EV: 17Int: 24TDh4≈≈~<.##..P........$.#.P SH: 0Dex: 26≈≈~~...F.$..$##.#.### # XL: 13 Next: 76% Place: Lair:2~≈≈~...@DP..##....#Noise: ==-------  Time: 13990.6 (0.0)~≈≈~..F..F.#####.##N) +0 arbalest~≈≈~~ßß...### #.#TDh#Cast: Jinxbite............# #.#Will/2 Fly ............## #.#~~≈≈~ßß......###.♣D   seven-headed hydra (ally target)#~≈≈~~........##.#F   cane toad (summoned)#~~≈≈~.......###.##FFF 3 blink frogs (summoned, 1 wandering)~~≈≈~......## #..#The seven-headed hydra bites you!  * * * LOW HITPOINT WARNING * * *The seven-headed hydra bites you! _* * * LOW HITPOINT WARNING * * * _Unknown command. _Okay, then.TDhP  Okay, then.TDh؛TDh9TDhç. _TDhn T Ability - do what?CostFailure  f - Cacophony4 MP, Noise0%  Invocations -X - Renounce ReligionNone0%  a - Potion Petition400 Gold0%  b - Call Merchant1200 Gold0%  c - Bribe Branch3000 Gold0% [?] toggle between ability selection and description.TDhTDh0TDha##>.#..#### #dertzug the Skirmisher##....#..#.##.### Poltergeist of Gozag  Gold: 1348 ≈ ##.....P.......... Health: 1/89------------------------≈~ ##...........P#..P. Magic: 0/25TDh+------------------------≈~~.##.................. AC: 13  Str: 4≈≈~...F>........###..... EV: 17Int: 24≈≈~<.##..P........$.#.P SH: 0Dex: 26≈≈~~...F.$..$##.#.### # XL: 13 Next: 76% Place: Lair:2~≈≈~...@DP..##....#Noise: ==-------  Time: 13990.6 (0.0)~≈≈~..F..F.#####.##N) +0 arbalest~≈≈~~ßß...### #.#Cast: Jinxbite............# #.#Will/2 Fly TDhL[32m............## #.#~~≈≈~ßß......###.♣D   seven-headed hydra (ally target)#~≈≈~~........##.#F   cane toad (summoned)#~~≈≈~.......###.##FFF 3 blink frogs (summoned, 1 wandering)~~≈≈~......## #..#* * * LOW HITPOINT WARNING * * *The seven-headed hydra bites you! _* * * LOW HITPOINT WARNING * * * _Unknown command. _Okay, then. _Okay, then.TDhH _Okay, then. _Okay, then.  [a] - 400 gold - haste and resistance  [b] - 300 gold - haste and enlightenment  [c] - 288 gold - brilliance and magic  Purchase which effect?TDh! *You no longer have enough gold to fund merchants seeking to open stores in thedungeon.TDh@  You feel yourself speed up.TDhYou feel protected.  The seven-headed hydra misses you.  The seven-headed hydra barely misses you. x2  The seven-headed hydra bites you but does no damage.  The seven-headed hydra barely misses you. x2  The seven-headed hydra closely misses you.  Your blink frog blinks! x2TDh#F§§F@.F)TDh,948 2=1.6 (1Fast Resist Will/2 Fly TDhCTDhF!B _Your blink frog hits the seven-headed hydra!TDhݓTDhvTDhTDhF _Unknown command.TDh  ##>.#..#### #≈≈~ ##....#..#.##.≈~# ##.....P≈~P. ##......F....P#..P≈~~.##..~≈≈~...§>........###~≈≈~<.##..P........$.#.P~≈≈~~...§F$..$##.#.### #~≈≈~..@.DP..##....#.~≈≈~...F.F.#####.##ß~≈≈~~ßß...### #.#.# #.#.## #.#ß~~≈≈~ßß......###.♣#~≈≈~~.##.# #~~≈≈~.###.## Dh 39;49m ~~≈≈~......## #..# F.DF. very poisoned, al…)Your blink frog hits the seven-headed hydra!  Your cane toad stings the seven-headed hydra!  The seven-headed hydra is poisoned.2-2.3 (0.7 _Your cane toad poisons the seven-headed hydra!TDh' ##>.#..#### #~≈≈~#. ##....#..#.##.~≈≈~#. ##.....P~≈≈~P. ##.....F.....P#..~≈≈~~.##..TDh%~≈≈~...§>........###.~≈≈~<.##..P........$.#..~≈≈~~...§F$..$##.#.### .~~≈≈~.@.DFP..##....#.~≈≈~...F...#####.##ß~≈≈~~ßß...### #.#.# #.#.## #.#ß~~≈≈~ßß......###.♣.##~≈≈~~.##.# #~~≈≈~.###.##  ~~≈≈~......## #..#TDhTDhz#TDh9-,TDhn4.FF§$..FD.§TDh5Q---3.0TDh<TDh_A0 _Your blink frog blinks! x2TDhsu TDhhv 8--TDh TDhO F _Unknown command.TDh' #.###..# #~≈≈~~. ##>.#..#### #~≈≈~#. ##....#..#.##~≈≈~#. ##.....P.....~≈≈~P. ##.....P#P~≈≈~~.##.....F......#~~≈≈~...§>........###.#.~≈≈~<.##.FP........$.#TDh#.~≈≈~~@..§§$..F##.#.###~≈≈~..D.§P..##....##..~≈≈~...F...#####.##ßß~≈≈~~ßß...### #.#.# #.#......... #.#ßß~~≈≈~ßß#.♣#.##~≈≈~~..##. 2#~~≈≈~.......###.##TDhi  Your cane toad stings the seven-headed hydra!!TDhHTDh=!.FF...$.F$F   cane toad (summoned)FFF 3 blink frogs (summoned)TDh: 1180==7 _The seven-headed hydra dies!TDh*ATDhFh _Your Dodging skill increases to level 7!TDhL3TDhOTDhSTDhTTDhUTDhVTDhYTDh\Zb3Fly TDh3_TDh`n _You feel your willpower return.TDhbTDheTDh:gTDh}iTDhj90TDhlTDhoTDhrTDhuTDh(v: 9TDhwTDh{TDh~,TDhTDhTDh‡TDh,0 8 TDhTDhs _You feel your existence waver again.TDhSTDhTDhTDh_4=TDhTDh TDh˝TDhTDhITDhߢTDhkTDhTDhƪTDhpd9482=TDhTDh,TDhTDh!TDhTDh+S5=TDh TDhTDhvTDhTDhTDh9=TDhTDhuTDhTDhTDhXTDh76TDhTDhTDhQTDhTDhTDhI3=TDhTDh'TDh/c7TDh2O=TDh4TDhT:TDh:TDh<TDhA,TDhTDh $TDhCY8= _Your blink frog dissolves into shadows! x24=TDhXKBTDhLTDhLMTDhNTDhRTDhhSS9=TDheUTDhYk=TDhpBTDhp10/895=Fast  _Your extra speed is starting to run out.TDhk1=TDh8,TDhΜTDhTDhTDhdTDh(76TDh4=TDhTDhq _You feel yourself slow down.2=TDhڷTDhZTDh˹TDhTDhTDhTDhTDhIe3==TDhTDh<,TDhkTDhi7=TDhTDhM4TDhTDhVTDhoTDhTDhBTDh5==TDhi8=TDhYTDh>Resist TDhTDh#%p _You start to feel less resistant.TDh%S6=TDh'TDh:TDhxKTDh{NTDhNTDhvPTDhT _Your cane toad dissolves into shadows! Your blink frog dissolves into shadows!TDh1U9=TDh3WTDhZTDh9[<79TDh[0=TDh]TDhpaTDhaHFly TDhcTDhPgs _Your resistance to elements expires.TDhg78TDh~iTDhmTDh5nTDhoTDhsTDh!t9=TDh!vTDhdxTDhx9=10/25=TDhW|TDh,TDhDTDh,BTDhoTDhM20=TDhqTDhTDh2=TDh]TDh],TDhTDhTDh_d11=TDhTDhTDhTDhTDh,TDhZTDhNTDhǨ02TDh"TDh\O=TDhBTDh0i2=TDhTDh7_3=TDh!TDh,TDhTDh,TDhTDhETDh^4==TDhETDh<13TDh}(=TDhTDhO,TDhTDhTDh05TDhTDhBTDhTDh9=TDhTDhkg6=4TDh(=TDhqTDhq,TDhTDh,TDhTDh77TDh-2=TDhTDhCTDh2=TDhTDh,TDhTDhTDh^85=TDhTDhz,TDh0TDh,TDh TDh M9TDhTDh9=TDh+TDh{TDh;6TDh(=TDhTDh830TDh (=TDhTDhy!,TDhJ$TDhIx1==7=TDhJTDh7OM2TDh|WBTDh [TDh`O=TDhcTDhiTDhoje38=TDhlTDh7o,TDhpTDh4t,TDhvTDh4y_4=TDh%{TDh^~O=TDh;TDh5=9=6TDh$XTDh9=TDh3720=TDhTDh,TDhTDh ,TDh*TDh98TDh0=TDhTDhξTDhD9=TDh TDh@TDhK1=TDhTDhTDhvK9=TDh(TDh<,TDhBTDh],TDhxTDhTDhRL40=TDh TDh,TDhTDh@TDhK2=TDhTDhi1=TDh?TDh,TDhTDh,TDhTDhTDhr]2==TDh/TDh>93TDh(=TDhITDh<,TDhFTDhNTDh93TDhM TDh; ,TDhTDhTDh~2=TDh"TDhTDhie44=TDh)TDhB@5==5=6=TDhITDhf=7=TDhLj,TDhblTDh?89=TDhMTDhTDhTDhTDhoL50=TDhTDh7,TDh~TDhNTDhTDh TDhTDho91TDhiTDh>TDhѽTDh,TDhTDhHS2=TDhTDh,TDhTDh*TDhTDh7TDhla3=TDhTDh,TDhXTDh,TDhcTDhTDhu94TDhnTDhl,TDh*TDh,TDhTDhNO5TDh?TDh ,TDhTDh,TDhVTDhi6=TDh[TDhi,TDhTDh ,TDh TDha7=TDhTDhd,TDh#TDh&,TDhTDhO8TDhTDh",TDh#TDh&,TDh(TDh+TDh=,99TDh-TDh(1,TDh 3TDh5,TDh7TDh::60TDhI;0=TDh<TDh@,TDhATDhD,TDhFTDhIK1=TDhOJTDh/LTDhO,TDhTDh%}3TDh(TDhk0,TDhC3TDh8,TDhA:TDhy=;4TDh?TDhBTDhoBTDhCTDhG,TDhJTDhTa5=TDhVTDh[,TDh^TDh.c,TDh:fTDhk96TDhl2=TDhpoTDhsTDh>uTDhxTDh|,TDhTDhڃTDh%7TDhTDh;,TDh>TDh,TDhTDh[a8=TDhTDhޜ,TDhTDhG,TDhpTDh1k9=TDhTDhϭ,TDhTTDh,TDhUTDhTDh&80TDhTDhſTDhlTDh,TDhTDhBTDhTDhTDh?%1TDh7TDh*TDhTDhTDhTDhhTDh/TDhTDhZK2=TDhTDhTDh4TDhTDhTDhTDh)TDhrTDhU3=TDhTDh,TDhTDh,TDh TDh. TDh %4TDha05TDh4TDh(>w6=TDhCBTDhCTDhDTDhG,TDhITDhLk7=TDhNTDhR,TDhSTDhV,TDhXTDh[;8TDhi]TDh3fnTDhiTDhtka9=TDhmTDh(rTDh$u,TDhvTDhmyTDh|,TDh~TDh<72TDhTDh~N _You now have 972 gold pieces (gained 24).TDhZTDh͊9=TDhFTDhcTDh,TDhTDhnTDh(1002TDh@TDh!O _You now have 1002 gold pieces (gained 30).TDh؝3TDhTDh#31 _You now have 1031 gold pieces (gained 29).TDhTDhMTDhTDhTDhATDh]TDh:TDh952 _You now have 1052 gold pieces (gained 21).TDh`,TDh TDh,TDh,TDhTDhTDh,TDh8TDh}TDh ,TDh TDhqTDh&98TDhTDhYO _You now have 1098 gold pieces (gained 46).TDh3TDhjTDhTDh",TDhC$TDh%TDh%(TDh(TDh)TDhC,TDh0,TDh1TDh5TDh9TDh9TDho;TDh>TDh;BTDhBTDh`DTDh6JBTDh[LTDhLTDhO,TDhPTDhRTDhtU,TDhVTDh}XTDh/[,TDh\TDh]TDh`,TDhaTDhbTDhe,TDhkBTDhlTDh6mTDh\nTDhp,TDhqTDht,TDh;uTDhZwT _r - a wand of polymorph (20) (gained 5 charges)TDh{ITDh}TDh",TDhTDh[TDh,TDhnTDhTDhF,TDh$TDh҈TDh,TDh TDhTDh,TDhTDh2TDh,TDhTDhїTDhTDhTDhTDhTDh ,TDh TDhTDh,TDhTDhTDhΩ,TDhTDh6TDhI,TDh,TDh$TDho,TDhTDhTDh˽) .......# ......... ###### ........# .....## #.....#.. ..?...# .#...#.## ......# ....#### <?...## ####### ### ### ......# ## #.####.###.##.....# TDh@@.#####..........@.....# --4294.3 (300.6) ......................# ..#...#.##....#.......# Jinxbite ...#.#..##.............. TDhW..#####.###.P...#####..# #.# #.##.....## ## ...# #........# #♣♣# ########.# TDhTDhF--51TDhTDhp; _Found an escape hatch in the ceiling.TDh3TDhTDhVTDhKTDhTDh ,TDh TDh TDh(TDhTDhw,TDhTDhTDh+,TDhTDh:,TDh TDhH#x _j - 5 scrolls of teleportation (gained 1)TDh:%3TDhE&TDh+(TDhk+,TDh|@XTDh0BO _M - 2 scrolls of enchant weapon (gained 1)TDh3TDhHTDhRTDh,TDhTDhTDh ,TDh TDhATDh/TDhTDhpTDhTDhDTDhTDhTDh+TDhTDh>TDhN?TDhBTDhFTDhIGTDh]ITDhJUTDh%V,TDh'WTDhtXTDhXZ,TDhZTDhb\TDhcTDhzdTDhmTDhuTDh%)  There is an escape hatch in the ceiling here. _TDh,TDhTDh{TDh TDhZTDh,TDhTDh@TDh,TDhTDhťTDh,TDhTDhTDhI,TDhTDhmTDhTDhTDh(TDhٲTDhTDhTDh=TDhGTDhOTDhTDhvTDhTDh TDhTDh0TDhaTDhTDhETDhTDhTDhTDhTDh$TDhBTDhTDh TDhTDhTDhsTDhTDh}TDhWTDhTDhTDh(TDhTDhHTDhpTDhwws.....###### #.......#.#.P#  .........#  P...#####..###.#  .....## #####..#  .# #..#  .# ##.##   #..#   #@.#  344.3 (49.0) #  TDhx ./.D........#  #### .P #.......#.  .<.##..# .....#..###  .Y.ß#.F##.....#...   D   four-headed hydra (wandering)FP#...D.... ...# P..D'..#..... #... ~...'Y..... TDhyTDhTDh^h _A four-headed hydra is nearby!TDhk. .#.#.P# ......# ##.#  #####..#  #..#  ##.##  #..#  #@.#  TDhw.........#  ./.D........#  .P #.......#. .< .....#..### .....#... .... ...# .... #... TDh . .#.#.P# ......# ##.#  #####..#  #..#  ##.##  #..#  #@.#  .........#  ./.D........#  .P #.......#. < .....#..### .....#... .... ...# .... #...  _A four-headed hydra is nearby!TDhv  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.TDh} l.DDTDhe 3--==5.3 (1.0)Will/2 Jinx Fly TDh TDh 2 _The four-headed hydra roars!TDh= ((((( You shoot a bolt. The bolt hits the four-headed hydra!!TDht;*TDhs# _The four-headed hydra roars!  You shoot a bolt. The bolt hits the four-headed hydra!!  The four-headed hydra is heavily wounded.  You feel bolstered by spreading misfortune. TDhu A giggling sprite leaps out and makes the four-headed hydra trip over its own  talons.TDh+.......D.(drained)TDhN[13 =6.5 (1.2TDhOTDhi _The four-headed hydra is heavily wounded.TDhzw ((((You shoot a bolt. The bolt hits the four-headed hydra!TDh;*TDh  The four-headed hydra is heavily wounded.A giggling sprite leaps out and makes the four-headed hydra trip over its own  talons.TDh}....D TDh''7.7TDh-TDhvj _The four-headed hydra is severely wounded.TDh ((( You shoot a bolt. The bolt hits the four-headed hydra!TDhw;*TDhL }talons. _The four-headed hydra is severely wounded.You shoot a bolt. The bolt hits the four-headed hydra!  The four-headed hydra is almost dead.  A giggling sprite leaps out and makes the four-headed hydra trip over its own  talons.TDhCW ...Dvery drained)TDhX '8.9TDh`` TDhc e _The four-headed hydra is almost dead.TDh (((((((You shoot a bolt.TDh[ ;*TDhi  The bolt barely misses the four-headed hydra.A giggling sprite leaps out and makes the four-headed hydra trip over its own  talons.TDhl TDht .D.....TDhbv W4=-50.1TDh~ TDh̃ e _The four-headed hydra is almost dead.TDh`[  You shoot a bolt. The bolt hits the four-headed hydra!TDh^ p$TDh1098 =41.3TDhU _You kill the four-headed hydra!TDh TDhJ TDhTDh TDhw:_No target in view!TDhQ _TDhlW2Fly  _The sprites lose interest in your situation.TDh%YTDh\a5=TDh8^TDhN`TDhAcTDhk #.#.#.P....... #.P...#####..###. .....## #####.. #.. #####.## #.# #.......##........$---./........ TDhn#### .P #.......#.# .<.##..# .....#..###h   polar bear (wandering)h... ..# ...#  ~...'Y.##. TDhq-5.3 (4.0TDhRrF---6.3 (5TDhvTDhy] _A polar bear comes into view.TDh A  ..# #.#  #####..#  #..#  ##.##  #.# #..#  .....##..#  ......$@.#  ./..........#  .P #.......#.# .< .....#..### .....#... .... ...# ... #... ..# ...# TDh  ..# #.#  #####..#  #..#  ##.##  #.# #..#  .....##..#  ......$@.#  ./..........#  .P #.......#.# < .....#..### .....#... TDhZ N.... ...# ... #... ..# ...# TDh^ TDh' TDhd TDhT a _A polar bear is nearby!TDh]k(((((((TDh......hh.===7.5 (1.2TDh^o _You shoot a bolt. The bolt closely misses the polar bear.TDhn (((( You shoot a bolt. The bolt hits the polar bear!!TDhTDhN...hTDh#1.TDh8.7 _The polar bear is severely wounded.TDh^  You beckon some vexing sprites to accompany your attacks.TDh=Uh.TDhL3--1-90Jinx Fly TDhTDh9; _You feel your willpower being sapped.TDhD ((You shoot a bolt. The bolt hits the polar bear.TDhX;*TDh/  The polar bear is severely wounded.A giggling sprite leaps out and makes the polar bear trip over its own paws.TDhv6.h. (drained)TDh7Q3=60.9 (1.2TDh=TDhuA^ _The polar bear is almost dead.TDh  You shoot a bolt. The bolt hits the polar bear!!($TDh@ TDh 9.TDh J--52.1TDh TDhe N _You kill the polar bear!TDh TDh TDh TDhe H _No target in view!TDhǖTDhxTDhјTDhTDh: _TDhxTDh<v4=Fly TDhTDh7{ _The sprites lose interest in your situation.TDhK1098TDh'=5=1222 _You now have 1122 gold pieces (gained 24).1 ###.P...#####..###.# ##.....## #####..# .......# #..# ######.# ## ##.##  ###.### #..#  .......##..# ...........# ./..........# #♣#### ..##....@..#.# ---70.0) ♣P.<.##..##.....#..### ..Y.ß#.F##.....#...# Dhxb4m#P..FP#............## #DP..D'..#......#... #~~...'Y.....###...#. #~~...'Y.##.. ..... #~....#.P.## ).. #. #....♣#...# =---3.1 (11 _Found a club.384.1 (12 _You now have 1138 gold pieces (gained 16).TDhUvt0 9TDh 8  TDho..#.#..##.................# .#####.###.P...#####..###.# # #.##.....## #####..# ..# #........# #..# ♣♣# ########.# ### ##.##  #..####.#####..#  #..........##..#  ##.............#  #...@..........#  #♣####....##.......#.#  TDh J♣P.<.##..##.....#..###  . #..Y.ß#..##.....#...#  ..P #P..FP#............##  .P~~#DP..D'..#......#...  ..~~#~~...'......###...#.  ..~~#~~...'..##..# ......  ..~~#~....#.P.## ).. #. _You feel your existence waver again.TDhA81.1 (7TDh.0)TDhTDh #2.1 (8TDhЩTDh TDh3TDh#_R - a wand of paralysis (3)TDh] _TDh^ TDh)e BTDhe ,TDh?g TDhw nTDh{ BTDh Fly TDhDž n _You feel your willpower return.TDhߎ _TDhW ,TDh TDh; TDho ,TDhј TDh TDhg ,TDh TDh TDh ,TDh TDh TDh ,TDhU TDhQ TDh} ,TDhϰ TDhw TDh z #....#  #♣####....##.......#.#  ♣P.<.##..##.....#..### TDh> I #..Y.ß#..##.....#...# ..P #P...P#............## .P~~#DP...'..#......#... ..~~#~~...'......###...#. TDh ..~~#~~...'..##..##. ..~~#~....#.P.##@....).. #. 94.1 (12.0) TDh۸ ... #....♣#...##.######. .. #♣..♣##...#..#  #++# #..#.#.#  ...##TDh'  #) .# #. . TDhz X# .. TDh TDh +5.1 (13TDh TDh + _Found a quarterstaff.TDho:♣P.<.##..##.....#..### . #..Y.ß#..##.....#...# ..P #P...P#............## P~~#DP...'..#......#... ~~#~~...'......###...#. ..~~#~~...'..##..##...........#.P.##.....).. #.. #....♣#...##.######.  #♣..♣##...#.@#  #++# #..#.#.#  #...# #)..# #...... F   bullfrog (wandering).#.F6.0).7.1 (2TDh(wTDh%TDhKd ..P #P...P#............  .P~~#DP...'..#......#...  ..~~#~~...'......###...#.  ..~~#~~...'..##..##.......  ..~~#~....#.P.##.....).. #.  ... #....♣#...##.######.  .. #♣..♣##...#..#  #++# #..#.#.#  #..@##9 #). #.... #...## #...# ##..FF   bullfrog (wandering) .... # #... ## _A bullfrog is nearby!TDhE ..P   ..'..#....  ..'......#  .'..##..#  #.P.##.....).. #.  ... #...##.#  .. #...#..# #++# #..#.#.# #..@##TDh #)..# #.... #...## #...# ##..F .... # #...TDh  ..P   ..'..#....  ..'......#  .'..##..#  #.P.##.....).. #.  ... #...##.#TDh   .. #...#..# #++# #..#.#.# #..@## #)..# #.... #...## #...# ##..F .... #...TDh TDh TDhm TDh _ _A bullfrog is nearby!TDh+  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.TDh%2 SF.FTDh3 3--===400.1 (1Will/2 Jinx Fly TDhE R _The bullfrog gives a loud, deep croak!TDh^/S  You shoot a bolt. The bolt hits the bullfrog!!TDh<;m((($TDhG...TDhPa1138 --6TDh1.3 (1.2TDhTDhL _You kill the bullfrog!TDh?TDhj@TDhHTDhUH _No target in view!TDhTDhTDh& TDh$TDh-P _TDh!2TDh2HFly TDh5TDh7{ _The sprites lose interest in your situation.TDhTDh..---3.3 (2.0YY   elephant (trample, wandering)TDh9---TDhTDhN` _An elephant is nearby!TDh>W  ..P   ..'..#....  ..'......#  .'..##..#  TDhZ #.P.##.....).. #.  ... #...##.#  .. #...#..# #++# #..#.#.# #..@## #)..# #.... #...## #..$# ##..Y .... # #...TDhQ  ..P   ..'..#....  ..'......#  .'..##..#  TDhc #.P.##.....).. #.  ... #...##.#  .. #...#..# #++# #..#.#.# #..@## #)..# #.... #...## #..$# ##..Y .... #...TDh 3TDh v _An elephant is nearby!TDh ((((Y  TDh9 )You shoot a bolt.  The elephant trumpets!  The bolt hits the elephant!!TDhTDh^TDhw z..Y$.TDh_ d4====4.5 (1.2TDhbTDhc _The elephant is moderately wounded.TDh ((You shoot a bolt. The bolt hits the elephant!TDhCOTDhHZG.Y.TDhA['5.7TDhQfTDhpk` _The elephant is heavily wounded.TDh^  You beckon some vexing sprites to accompany your attacks.TDh@Y.TDh2---60Jinx Fly TDhTDh ; _You feel your willpower being sapped.TDh1|  You shoot a bolt. The bolt hits the elephant!TDh&)p  The elephant is severely wounded.TDh+*b6-=7.9 (1.2TDh0TDhL5 _The elephant tramples you. You hold your ground! The elephant misses you.TDhl  You shoot a bolt.  The bolt hits the elephant but does no damage.TDh,p  The elephant is severely wounded.TDh-w11383----9.1TDh2TDhr6 _The elephant tramples you. You hold your ground! The elephant misses you.TDh/ d . #..Y.ß#..##.....#...# ..P #P...P#............## .P~~#DP...'..#......#.. ..~~#~~...'......###...# ..~~#~~...'..##..##...... ..~~#~....#.P.##.....).. #.TDh  ... #....♣#...##.######... #♣..♣##...#..##++# #..#@#.# #...## #).Y# #.... #...## # #..$# ###... ....#...TDhM TDhI :Y.TDhw 6---100TDh, TDh TDhS ~You shoot a bolt.  The bolt hits the elephant but does no damage.  The elephant is severely wounded. _The elephant tramples you. You hold your ground! The elephant misses you.You shoot a bolt.  The bolt hits the elephant but does no damage.TDhq   The elephant trunk-slaps you but does no damage.  The elephant completely misses you.TDhDr 6===1.3 (1.2TDh{ TDhm F _The elephant trunk-slaps you but does no damage.TDhE}|  You shoot a bolt. The bolt hits the elephant!TDh9  The elephant is severely wounded.The elephant tramples you! You hold your ground!75---0--2.5TDhTDhF _The elephant trunk-slaps you but does no damage.TDhS  You shoot a bolt. The bolt hits the elephant!!TDh%F$TDh9.TDht1138 ----83.7TDh#TDh TDh1>_You kill the elephant!TDhȽTDh}TDhTDhkH _No target in view!TDh TDh TDh TDh n61= _TDh_ tFly TDhT TDh  _The sprites lose interest in your situation.TDh TDh TDhl %7TDhb* {=TDh1 2=8=TDh2 TDh5 ,TDh(7 TDh: ,TDh>< TDh> {9==TDh~@ TDhB TDh C TDhD TDh O 3=113880TDhP ,TDhQ TDhT ,TDhgV TDhlY ;1TDhY 2=TDh)[ TDh] a4=TDh_ TDhb TDhii TDhk TDhm a2=TDhio TDh_r ^Fly TDht TDhw n _You feel your willpower return.TDhw 9=TDhy TDh{ U3=TDh{ D5=TDhT} TDh ,TDh7 TDh TDh TDh] TDh ;4TDh TDho O=TDhӏ TDh; ,TDh TDh TDhx %5TDh TDh ,TDhF TDhf ,TDh TDh; a6=TDh TDhƩ ,TDh TDh# ,TDhٯ TDh> k7=TDh? TDh ,TDhl TDh] ,TDh9 TDh ;8TDh TDh ,TDh TDh ,TDh- TDh! a9=TDh TDh TDh ,TDh TDh <67TDh TDhW O _You now have 1167 gold pieces (gained 29).TDh7 3TDh TDh TDhP z ..~~#~~...'......###...#.  ..~~#~~...'..##..##.........~~#~....#.P.##.....).. #.... #....♣#...##.######.  .. #♣..♣##...#..#  #++# #..#.#.#  #...##  #)..##  #..@.# ---56.7 (43.0)TDh #...## #..$# ##... .....#....#.....# .#[ .####TDh TDh c=---7.7 (44TDh: TDhp I _Found a scale mail.TDh/TDhR....#.P.##.....).. #.. #....♣#...##.######.  #♣..♣##...#..#  #++# #..#.#.#  #...# #)..##......### 8.7 (1.0)#....>............... ##..#......... ##[.P.....##...P .#.#.[..#### ....##### ..# P# TDhV@9.7 (2TDhTDhb _Found a pair of gloves. Found a stone staircase leading down.TDh@47360.7 (3TDhTDhI? _You now have 1173 gold pieces (gained 6).TDhr7 TDh8 TDh< TDh5D TDhJ TDhV ,TDh+Z TDh9b TDhc TDhf TDhhn TDh r ,TDhs TDhu TDhx ,TDhz TDh} R  There is a stone staircase leading down here.TDh, &#....♣#...##.######.  #♣..♣##...#..# #   #++# #..#.#.# .#  #...## ###.# #)..## ....TDh  #....###..## #...###....# #...###...### ##....>@....# 4.7 (4TDh q..................[ .##..#..##  .[.P.....##...P.# TDh"   .#.[..#####....##   ##### #...#.#    ##.P###   ..#     TDh TDh, *5.7 (5TDhq TDh H _Found a ring mail.TDhJ_TDhTXTDhU,TDh WTDhXTDh^BTDh|aTDhOd,TDheTDh~gTDh)j,TDhhkTDhlTDhoTDh`pTDhqTDhyuTDh |XTDh~TDhbTDhTDhTDh <.##..##.....#..###  Y.ß#..##.....#...###  ..P#............##.##  ...'..#......#......#  ...'......###...#..[  ...'..##..##.......  ...#.P.##.....)...#.  ..♣#...##.######.#  .♣##...#..# #@#  TDh73.7 (8 +# #..#.#.# #.#  #...## ####.#  #)..## #....#  #....###..###  #...###....#  #...###...###  ##....>.....#  ..................[# TDhITDhǑ*4.7 (9TDhmTDhїM _Found a leather armour.TDh3TDhrTDhTDh~ BTDh TDhe,TDhTDhTDh6TDhTDh9"TDh&TDh),TDh^,TDh]/TDh3,TDhX5TDh8TDh:,TDhb<TDh+>TDh@,TDhVBTDh1DTDhUG,TDhHTDhJTDhbM,TDh>PTDhqnTDhBTDh,TDhlBTDh,TDhTDh8TDhz,TDh͘TDhnTDh,TDh9TDh TDh,TDh$TDh˨TDh-,TDhuTDh:TDhV,TDhTDhFTDhj,TDhxTDhTDh,TDhTDh]TDh,TDh'TDhTDh,TDh TDhTDh,TDhTDh[TDh,TDh,TDhXTDhTDhKTDhTDh,TDhTDh%TDh_,TDhTDhTDh,TDhTDhTDh,TDhTDhHTDh,TDhTDhTDh ,TDhBTDhTDh,TDhTDhWTDh,TDhTDhFTDh,TDhTDh~TDhSTDhTDhTDhLTDh ,TDh TDh TDh,TDhTDhNTDh.,TDh3TDhTDh,TDh<TDhaTDh,TDhTDh\TDhTDh# TDh TDh!TDh'8 ...###.P### .#.##...# #..# ###### #..## ####P# #.##.#####.# P... ##.........# ..###.. #..##......# TDh(#.........$S #..######### ..###...##..###..# ##.... ........@.##  ##.### #..#..#.## #. ## ## ##   S   water moccasin (asleep)  TDh/ 515.7 (41.0)  A water moccasin comes into view.TDh0+6.7 (42TDh;3TDh5+ _Found 10 gold pieces.TDh& ##.P### #...#   #..##  #.##.#####.#  ##.........# . #..# .$S #..## .##..###..#  ........@.##   #..#..#.##  #. ## ###  ##TDh -##.P### #...#   #..##  #.##.#####.#  ##.........# . #..# .$S #..## .##..###..#  ........@.##   #..#..#.##  #. ## ###  ##  TDh| TDh TDh TDh e _A water moccasin is nearby!TDh ((((S  You shoot a bolt. The bolt hits the water moccasin.  The water moccasin hisses angrily.TDhS...S..===7.9 (1.2)TDhhR _The water moccasin is lightly wounded.TDh ((You shoot a bolt. The bolt hits the water moccasin.TDhTDhN.S.TDh9'9.1TDhTDhq< _The water moccasin is lightly wounded.TDhH ( You shoot a bolt. The bolt hits the water moccasin!!TDhTDh^ .S.The water moccasin is almost dead.TDh5--4-20.3TDhTDhg3 _The water moccasin bites you.TDh> &  TDhڮ LYou shoot a bolt.  The bolt hits the water moccasin but does no damage.TDh2 q  The water moccasin is almost dead.TDhW3 `6=-1.5TDh6 TDh/9 F _The water moccasin bites you but does no damage.TDh w (((((((You shoot a bolt.TDh ......SThe bolt closely misses the water moccasin.TDh 2-3--2.7TDh: TDhi y _The water moccasin barely misses you. The water moccasin bites you.TDh;w (((((((You shoot a bolt.TDhzkR ......SThe bolt closely misses the water moccasin.The water moccasin bites you.-2--3.9TDhbF _The water moccasin bites you but does no damage.TDhTDhBXShopping list: 9 items, total cost 2268 gold pieces  a - [D:3] 36 gold a potion of attraction  b - [D:3] 36 gold a potion of curingc - [D:3] 48 gold a potion of brilliance (unknown)  d - [D:14] 84 gold a scroll of immolation  e - [D:3] 96 gold a potion of magic (unknown)  f - [D:3] 120 gold a potion of haste (unknown)g - [D:14] 168 gold a potion of invisibility TDh h - [D:14] 840 gold a lightning rod (4/4)  i - [D:14] 840 gold a sack of spiders You have 1173 gold pieces [!] travel|examine|delete items [a-i] choose item[Esc] exitTDhw TDh TDh͉ h...###.P###dertzug the Skirmisher .#.##...#Poltergeist of Gozag  Gold: 1173 #..####### #..##Health: 82/89 ======================-- ...####P##.##.#####.#TDh Magic: 22/25 =====================--- P......... ##.........#AC: 8Str: 4 .....###.. #..##......#EV: 17Int: 24 #.........$. #..#########SH: 0Dex: 26 ....###...##..###..#XL: 13 Next: 88% Place: Lair:2 ##.... .......S@.##Noise: ===------  Time: 14523.9 (0.0)  ##.### #..#..#.##N) +0 arbalest#.## ###Cast: Jinxbite##Fly S   water moccasinThe bolt closely misses the water moccasin. _The water moccasin barely misses you. The water moccasin bites you.  You shoot a bolt.  TDh The bolt closely misses the water moccasin.The water moccasin bites you. _The water moccasin bites you but does no damage.TDh- TDh TDh TDhК TDh]EX  You shoot a bolt. The bolt hits the water moccasin.TDh   The water moccasin is almost dead.5.1 (1.2 _The water moccasin barely misses you.TDhNX  You shoot a bolt. The bolt hits the water moccasin!TDhRo$TDhHTDh~1173 3=96.3TDhTDh{R _You kill the water moccasin!TDhdw.# ##.P### #.#.# #...# ##..# ###### #..##.####P# #.##.#####.# .P.. ##.........#TDhh.###..## #..##......# ##..$.. #..###.###...##..###..##.... .......@..## ##.### .#..#..#.## #. ###### ##TDhgpTDhq=3---70TDh_xTDhҀTDhhc80---8.3 (2TDh\TDh2? _You now have 1180 gold pieces (gained 7).TDh}TDhڹ3TDh}4=TDh{a4=TDhTDhTDh]TDhTDhTDhF%5TDhTDhO,TDhTDhTDh4e6==TDhTDhTDhhY11805=TDhTDhBTDh@ H7==89==9 _You now have 1190 gold pieces (gained 10).TDhB TDhE ,TDh:G TDhI TDhQK ,TDhL TDhN TDhQ ,TDhR TDhT TDhTW ,TDhY TDhZ TDh_ ,TDh` TDhe TDhg ,TDhNi TDhk TDhvn ,TDho TDhr TDhgt ,TDhu TDhx TDhz ,TDhH| TDh~ TDh" ,TDh TDh TDh ,TDh1 TDhً TDhڙ BTDh TDh) ,TDh TDh TDh ,TDh TDh TDhp ,TDhr   You see here a +0 quarterstaff. _TDh TDh TDh RTDha }  There is an open gate here. _TDh[ ,TDh TDh TDh5  ♣..<.##..##.....#..# ..P #....ß#..##.....#... ..P~#~...P#............# .P~~#~P...'..#......#... ..~~#~~...'......###...# ..~~#~~...'..##..##..... ..~~#~....#.P.##.....).. ... #....♣#...##.######. .. #♣.@♣##...#..# #. #''# #..#.#.# #. #....##.#...## ####. +...S#..#)..## #....+.l.P#TDh8F [34m###....###..###..P♣# #...###....# l   komodo dragon (asleep) ## ### #########...###...## S   water moccasin (asleep) .# ##.###.#...##....>..... # ##..# #.................. 86.3 (58.0)  You reach down and open the large door.7.3 (59 _A water moccasin and a komodo dragon come into view.TDh G ♣..< ..P #....ß#..## ..P~#~...P#.... .P~~#~P...'..# ..~~#~~...'.. ..~~#~~...'. ..~~#~....#.) ... #....♣#. .. #♣.@♣##.  #''# #..#.#.#  #....##.#...##  +...S#..#)..##  +.l.P####. #..P♣# #. ### #########. ##.# ....> # ##..# #........TDhSG% ♣..< ..P #....ß#..## ..P~#~...P#.... .P~~#~P...'..# TDh0H..~~#~~...'.. ..~~#~~...'. ..~~#~....#.) TDhH... #....♣#. .. #♣.@♣##.  TDhH#''# #..#.#.#  #....##.#...##  TDhcIp+...S#..#)..##  +.l.P####. #..P♣# #.TDhIS ### #########. ##.# ....> ##..# #........TDh[JTDhP[TDh[TDhjz _There are monsters nearby!TDh   You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.TDh/TDhTDhSSl..lSTDh63--TDhǰ==8.3 (1.0)Will/2 Jinx Fly TDh\TDh~8 _The water moccasin hisses angrily.TDhIG (( You shoot a bolt. The bolt misses the water moccasin.The bolt hits the komodo dragon!TDh/;*TDh   You shoot a bolt. The bolt misses the water moccasin.The bolt hits the komodo dragon!  The komodo dragon is moderately wounded.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the water moccasin trip over its own  tail.TDh K  The water moccasin is lightly wounded.TDhY lS..(very drained)TDh [13 =9.5 (1.2TDh TDh_ [ _The water moccasin barely misses you.TDh ( W  You shoot a bolt. The bolt hits the komodo dragon.TDh\ ;*TDh TDhX lTDhk (drained)TDh OYou shoot a bolt. The bolt hits the komodo dragon.  TDh \The komodo dragon is moderately wounded.  TDh PA giggling sprite leaps out and makes the komodo dragon trip over its own  TDh talonsTDh . TDhӲ A The komodo dragon is heavily wounded.TDh The water moccasin misses you. The water moccasin barely misses you.TDh 2TDh M--2---TDh+ S490.7TDh  TDhp TDh $_The komodo dragon bites you!TDhCW  You shoot a bolt. The bolt hits the komodo dragon!TDhTDh*TDhTDhY@Ml very drained)The komodo dragon is heavily wounded.The komodo dragon is severely wounded.  The water moccasin bites you but does no damage.  The komodo dragon closely misses you.3--1.9 _The water moccasin bites you but does no damage.TDhiz ((You shoot a bolt.TDh};*TDhe.l.  The bolt closely misses the komodo dragon.A giggling sprite leaps out and makes the komodo dragon trip over its ownseems less drained.  The water moccasin bites you but does no damage.3=3.1 _The komodo dragon bites you but does no damage.TDh>z ((You shoot a bolt.TDhl. _The komodo dragon bites you but does no damage.  You shoot a bolt.  The bolt closely misses the komodo dragon.The jinxing sprites lose interest in you.  The water moccasin closely misses you.  The komodo dragon completely misses you.44.3Fly  _The water moccasin closely misses you.TDh  TDh!TDh TDhHYou shoot a bolt. The bolt hits the komodo dragon.TDh  The komodo dragon is almost dead.The komodo dragon misses you. The water moccasin misses you.The komodo dragon barely misses you.5.5 _The water moccasin bites you but does no damage.TDhUT _  You shoot a bolt. The bolt hits the komodo dragon!TDhUo $S   water moccasinTDh   You kill the komodo dragon!1190 =906.6 (1.1 _The water moccasin bites you but does no damage.TDhN  TDh) "TDh2 #(TDh, (TDh$ (TDh) (TDh) .You shoot a bolt.  TDh The bolt barely misses the water moccasin.The bolt hits the plant! The plant begins to die.TDh?D  TDhE !TDhF STDhG .TDhH .TDhI .TDhL :The plant is lightly damaged.TDh!M 5TDhS S4=7.8 (1.2TDhiW  TDh[ Y_The water moccasin closely misses you. x2TDh: TDh; 0TDh< TDh= #(TDhx> (TDhK? (TDh'@ (TDh@ 9The plant is lightly damaged. TDhA Q_The water moccasin closely misses you. x2  TDhB You shoot a boltTDhwC . TDhRD < The bolt barely misses the water moccasin.TDhNE .The bolt hits the plant!TDh'  TDh !TDh STDh .TDh .TDh .TDh$ 3The plant is lightly damaged.TDhN TDh\ 9.0TDh TDh'  TDhX TDhk 7_The water moccasin barely misses you.TDhTDhR((((The plant is lightly damaged. _The water moccasin barely misses you.You shoot a bolt.  The bolt barely misses the water moccasin.The bolt hits the plant!!TDhl S...The plant is moderately damaged.6=600.2 _The water moccasin bites you but does no damage. x2TDh+-((((The plant is moderately damaged. _The water moccasin bites you but does no damage. x2  You shoot a bolt.  The bolt barely misses the water moccasin.  The bolt hits the plant!!TDh TDhi The plant is moderately damaged.TDh TDhXS....A nearby plant withers and dies.1.4TDhTDh _ _The water moccasin closely misses you. x2TDh9  TDhIYou shoot a bolt. The bolt hits the water moccasin!TDh5  The water moccasin is heavily wounded.5==2.6TDh"TDhb_ _The water moccasin completely misses you.TDhaK_ ((((TDh\L/(You shoot a bolt.TDh-l S...TDh0.The bolt completely misses the water moccasin.The water moccasin closely misses you.TDhY?7=TDh. 3.8TDhTDh_ _The water moccasin completely misses you.TDh  You shoot a bolt. The bolt hits the water moccasin!TDh> TDḩ? The water moccasin is almost dead.The water moccasin misses you.5.0 _The water moccasin completely misses you.TDhX  You shoot a bolt. The bolt hits the water moccasin!TDhp$TDhJTDh1ei8=16.2TDhmTDhqR _You kill the water moccasin!TDh=TDh0TDhWTDhH _No target in view!TDhP  ..P #....ß..P~#~...P#............#P~~#~P...'..#......#....~~#~~...'......###...##..##..##.........#.P.##.....)TDhBR L. #....♣#...##.###### #♣..♣##...#..#  #$@# #..#.##....##.#...## ###+....#..#)....P####....###..##......... .# #.#.## #...##..#.......... TDha n3---70 _TDhg TDh[s N  You now have 1197 gold pieces (gained 7).TDh t b1197---8.2 (2TDhz TDh} L _There is a large open door, spattered with blood here.TDh}; TDh< TDh}C TDhG H _No target in view!TDhVTDhTDhTDhe TDh9= _TDhi22TDhGTDhTDhR ..P #....ß#..##.....# ..P~#~...P#.... .P~~#~P...'..#......# ..~~#~~...'......###... ..~~#~~...'..##..## ..~~#~....#.P.##.....) ... #....♣#...##.###### .. #♣..♣##...#..# # #@'# #..#.#.# # #....##.#...## ####TDh . +....#..#)..## # +...P####....###.. #...♣# #...###....# ### #########...###... #.# ##.# ##.#...##....> .# ##..# # #.# #.#.## #...##..#TDh5, 10  You now have enough gold to fund merchants seeking to open stores in thedungeon.You now have 1214 gold pieces (gained 17).2141.2 (3TDhV6 _There is a large open door here.TDhTDh3TDhTDh]TDh-XTDhTDh`9=TDh TDh@TDh # .P~~#~P...'...# ..~~#~~...'......### # ..~~#~~...'..##..##. # ..~~#~....#.P.##.....) # ... #....♣#...##.##### # .. #♣..♣##...#..# #TDh_hY♣♣#♣ ##''###..#.#.# #...YPP#....##.#...## ## #....F.'@...#..#)..## #.. #TDh_?~~....'...P####....###.. #~~P♣♣♣#...♣# #...## #### ### #########. .#.# ##.# ##.#...##....> ..# ##..# #................ YY 2 yaks (1 wandering, 1 asleep) .#.# #.#.## #...##..#....F   cane toad (asleep)## ###..## ##..[.P.....##... ..# ##.#.# #..#.[..#####...TDh3.2 (2  You now have 1214 gold pieces (gained 17). _There is a large open door here.  You reach down and open the large door.  2 yaks and a cane toad come into view.You feel your willpower return.  The yak bellows! The cane toad gives a loud, deep croak! You hear a bellow! x3TDhWTDhTDhdTDh<  You hear an angry hiss.TDh.YY..Y.FYYY 3 yaks (1 wandering)FTDh====4.2 (3Fly TDhLTDhkV _A yak comes into view.TDhXx k  ~...'. # ~...' # ....) # ... #.... # .. #♣..♣ # .♣♣#♣ ##''## # YY..PP#....# # ....Y.F@...#..#)..## # ~~....'...P# # ~~P♣♣♣#...♣#  ### ##### ##.# > ##..#     ##..[  #..#.[TDh    ~...'. ~...' ....) ... #.... .. #♣..♣  .♣♣#♣ ##''##  YY..PP#....#  ....Y.F@...#..#)..##  ~~....'...P# ~~P♣♣♣#...♣#  ### ##### ##.# > ##..#     ##..[  #..#.[TDh TDho* d _There are monsters nearby!TDh  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. TDhy..YY..YYy   hornet (wandering)The yak bellows!  A hornet comes into view.TDh 7TDhN-2---1==--TDh5.2 (1Will/2 Jinx Fly TDh TDhdTDh!_The cane toad stings you.TDh(((((y  A hornet comes into view. _The cane toad stings you.shoot a bolt. The bolt barely misses the cane toad.The bolt barely misses the yak. The bolt closely misses the yak.The hornet buzzes angrily.  The bolt hits the yak.TDh}A:*TDh8 TDhk!TDhT*TDhQ(1 drained)TDh:8The yak is lightly wounded.  TDhGA giggling sprite leaps out and makes the yak trip over its own hooves.TDh3 *2The yak is lightly wounded.  A giggling sprite leaps out and makes the yak trip over its own hooves.TDhA giggling sprite leaps out and makes the yak trip over its own hooves.yak is lightly wounded.  A giggling sprite leaps out and makes the yak trip over its own hooves.  The yak is moderately wounded.  A giggling sprite leaps out and smacks the cane toad with its own front foot.  The cane toad is lightly wounded.  You hear an angry hiss.  A yak comes into view..Yy.Y...FY...YY 4 yaks (2 drained)(drained)3--1----5=-6.4 (1.2TDh TDh"TDh TDh]_The cane toad stings you. The yak gores you but does no damage.  TDha.You shoot a bolt. The bolt hits the cane toad.TDh:*TDhņ  The cane toad is moderately wounded.A giggling sprite leaps out and smacks the cane toad with its own front foot.  The cane toad is heavily wounded.TDh҈Q  The cane toad stings you but does no damage.TDh7TDhTDh..yY..F.Yvery drained)TDhU4-7.6TDh0TDh _The yak barely misses you. The cane toad misses you.You shoot a bolt. The bolt hits the cane toad!!TDh$y   hornetTDh0ATDh`BTDhZFTDh,GTDhGTDhY ..YYy.YYou kill the cane toad!TDhl|1214 77--0--38.8TDhTDh+( _The yak gores you!TDh4  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.TDh #.P~~#~P...'..#......#. dertzug the Skirmisher..~~#~~...'......###.. Poltergeist of Gozag  Gold: 1214 #..~~#~~...'..##..##... Health: 77/89 ====================---- #..~~#~....#.P.##.....) Magic: 16/25 ===============--------- #... #....♣#...##.##### AC: 15  Str: 4 #.. #♣..♣##...#..#EV: 17Int: 24 #.♣♣#♣ ##''###..#.#.#SH: 0Dex: 26 #....PP#....##.#...## ### XL: 13 Next: 93% Place: Lair:2 #...YYy$@...Dhq 49m#..#)..## #.. Noise: ===------  Time: 14618.8 (0.0) #~~..Y.Y...P####....###.. N) +0 arbalest #~~P♣♣♣#...♣# #...###... Cast: Jinxbite #### ### #########...###... Will/2 Jinx Fly .#.# ##.###.#...##....>... ..# ##..##................ YYYY 4 yaks (2 drained) .#.# #.#.## #...##..#........ y   hornet .### ###..## ##..[.P.....##... ..# ##.#.# #..#.[..#####...You kill the cane toad! _The yak gores you!  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ?TDhA or * to list all spells.Casting: Cause Fear (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateTDhM$TDhQ#TDhQf.P~~#~P...'..#......#. dertzug the SkirmisherTDhsR..~~#~~...'......###.. Poltergeist of Gozag  Gold: 1214 TDhS#TDhS..~~#~~...'..##..##... Health: 77/89 ====================---- TDh[T#TDhU..~~#~....#.P.##.....) Magic: 16/25 ===============--------- TDhV#TDhrX... #....♣#...##.##### AC: 15  Str: 4 TDh Y#TDhYQ.. #♣..♣##...#..#TDhEZ-EV: 17TDhZ,Int: 24 TDh~[#TDh%\.♣♣#♣ ##''###..#.#.#TDh ]-SH: 0TDh],Dex: 26 TDh^#TDha....PP#....##.#...## ### XL: 13 Next: 93% Place: Lair:2 #...YYy$@...#..#)..## #.. Noise: ===------  Time: 14618.8 (0.0) #~~..Y.Y...P####....###.. N) +0 arbalest #~~P♣♣♣#...♣# #...###... Cast: Jinxbite #### ### #########...###... Will/2 Jinx Fly .#.# ##.###.#...##....>... ..# ##..##................ YYYY 4 yaks (2 drained) .#.# #.#.## #...##..#........ y   hornet .### ###..## ##..Dh/b;1m[.P.....##... ..# ##.#.# #..#.[..#####...TDh:iMConfirm with . or Enter, or press ? or * to list all spells.TDhiyCasting: Cause Fear (safe; 1% risk of failure)  TDhjAPress: ? - help, Dir - look around, f - activateTDh8k6The yak looks frightened!  TDhk0The hornet resists with almost no effort.  TDhrl;The yak looks frightened! The yak resists with some effort.TDheoTDhpTDhqTDh~rTDhH{TDhS|GYY.YyTDh|=.Y'TDhV}YYYTDh}$3 fleeingTDhI~asting: Cause Fear (safe; 1% risk of failure)  TDh~APress: ? - help, Dir - look around, f - activateTDh69The yak looks frightened!TDh/,hornet resists with almost no effort.TDhyak looks frightened! The yakTDh" resists with some effort.TDhyseems less drained. x2TDhTDh1TDh-TDh8TDh`#9.8 (1TDhTDh7 TDhTDh#_The hornet stings you!TDh _Unknown command.TDhO  You beckon more vexing sprites to accompany your attacks.  You feel your willpower being sapped. The hornet stings you.YY....Y.Y.YYYYYY 5 yaks (1 wandering, 3 fleeing)-4---20 _A yak comes into view.TDh YYou shoot a bolt.  The yak bellows!  The bolt hits the yak!!TDh'TDh!*TDhTDh/ TDhq  TDhW7The yak is severely wounded.TDh-dA giggling sprite leaps out and smacks the yak with its own front hoof.  TDh.+The yak is almost dead.TDh~.TDh|/TDhm1 TDh1 TDhf2gThe hornet completely misses you. The yak gores you but does no damage.TDh; TDhF@.YTDhGY.Y..Y, 1 drained)The yak is distracted by your dazzling golden aura.TDhIP9=2.0 (1.2TDh@Zi _The hornet barely misses you.TDh M  You shoot a bolt. The bolt hits the yak!TDh$YYY 4 yaks (3 fleeing)TDhԄ  You kill the yak!The yak is no longer distracted by gold.TDhTDhTDhpTDh.Y.YY~Y.YYYYTDh65--3---43.2TDhTDhk _The hornet stings you! The hornet closely misses you.TDh a ((((((Y2You shoot a bolt. The bolt closely misses the hornet.The bolt barely misses the yak. The bolt hits the yak.  Your attack snaps the yak out of its fear.TDh_O :*TDh`- *, 1 drained)The yak is lightly wounded.  A giggling sprite leaps out and makes the yak trip over its own hooves.TDhm  The yak is moderately wounded.A giggling sprite leaps out and makes the yak trip over its own hooves.  The yak is lightly wounded.TDh6 TDh TDhT TDh ,TDh s ..Y.Y.y~~.Y 3 yaks (1 fleeing, 2The hornet stings you. The hornet barely misses you.TDh" 62---12--214.4TDhu TDh I _The yak is distracted by your dazzling golden aura.TDh  You shoot a bolt.  The yak bellows!  The bolt hits the hornet!!TDhy:*TDh+3  The hornet is almost dead.A giggling sprite leaps out and makes the hornet trip over its own legs.  TDh544You kill the hornet!TDh5TDh7TDhB.Y.Y$Y~TDh-13=25====5.6 _The yak is no longer distracted by gold.TDh$ (((((((You shoot a bolt. The bolt completely misses the yak.TDhF:*TDhO *1, 1 very…)The bolt barely misses the yak.A giggling sprite leaps out and smacks the yak with its own front hoof.TDh(  The yak is moderately wounded.A giggling sprite leaps out and smacks the yak with its own front hoof.  The yak is moderately wounded.....Y.Y~ 2 yaks (very drained)3===-6.8Fly  _The jinxing sprites lose interest in you.  You shoot a bolt. The bolt hits the yak!TDh=j  The yak is heavily wounded.TDh,JC.YTDhKA-8.0TDh~RTDhf TDh7gTDhhC_The yak closely misses you.TDh,KM  You shoot a bolt. The bolt hits the yak.TDh{9  The yak is severely wounded..Y9.2 _The yak misses you.TDh&  You shoot a bolt. The bolt hits the yak!!!$   yakTDh$ %  TDh 1You kill the yak!TDh˽ 64=4==630.4TDh  _The yak gores you but does no damage. The yak closely misses you.TDh! <(TDh o YYou shoot a bolt. The bolt barely misses the yak. The yak seems less drained.12141.6 _The yak misses you.TDhM  You shoot a bolt. The bolt hits the yak.TDh.m  The yak is moderately wounded.TDh>YYY 2 yaks (1 wandering)TDhQ@a5=2.8TDhJTDhOQ _The yak closely misses you.TDh YYou shoot a bolt.  The yak bellows!  The bolt hits the yak!!TDh[f  The yak is almost dead.TDhh]TDhh  yY....y   hornet (wandering)The yak gores you but does no damage.TDhi'4.0TDhpTDh_tY _A hornet comes into view.TDh,<(TDhXv  You shoot a bolt. The bolt barely misses the yak.TDh?  The hornet buzzes angrily.TDhy..YYyTDhz65==5.2TDhTDhuQ _The yak closely misses you.TDhzM  You shoot a bolt. The bolt hits the yak!TDh$   yakTDh? TDh TDh TDh. TDh  V  You kill the yak!TDhS QS..y..YS   black mamba (wandering)Y   yakTDh uy   hornetTDhs: n1214 =76.4TDh= ^ _A black mamba comes into view.TDhz >(((((((TDhg v  You shoot a bolt. The bolt barely misses the yak.TDh TDh TDh TDh~ H ......S.Y.$ySY(unaware)The black mamba hisses angrily.TDh '7.6TDhN TDh" I _The yak is distracted by your dazzling golden aura.TDh/O((YThe black mamba hisses angrily. _The yak is distracted by your dazzling golden aura.  You shoot a bolt.  The yak bellows!olt hits the yak.  no longer distracted by gold.TDhp  The yak is lightly wounded.Y....ySYY 2 yaks7=====8.8 _The yak snorts and paws the ground.TDh1  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.TDh#.P~~#~P...'..#......#. dertzug the Skirmisher..~~#~~...'......###.. Poltergeist of Gozag  Gold: 1214 #TDh`..~~#~~...'..##..##... Health: 67/89 ==================------ #..~~#~....#.P.##.....) Magic: 11/25 ==========-------------- #... #....♣#...##.##### AC: 22  Str: 4 TDhm#.. #♣..♣##...#..#EV: 17Int: 24 #Y♣♣#♣ ##''###..#.#.#TDhUSH: 0Dex: 26 #....PP#....##.#...## ### XL: 13 Next: 97% Place: Lair:2 #......y@...#..#)..## #.. Noise: ====-----  Time: 14638.8 (0.0) #~~..SY$...P####....###.. N) +0 arbalest #~~P♣♣♣#...♣# #...###... Cast: Jinxbite #### ### #########...###... Will/2 Fly .#.# ##.###.#...##....>... ..# ##..##................ S   black mamba .#.# #.#.## #...##..#........ YY 2 yaks .###TDh[39;49m ###..## ##..[.P.....##... y   hornet ..# ##.#.# #..#.[..#####...The yak is lightly wounded. _The yak snorts and paws the ground.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateTDhzTDhn~#.P~~#~P...'..#......#. dertzug the Skirmisher..~~#~~...'......###.. Poltergeist of Gozag  Gold: 1214 #..~~#~~...'..##..##... Health: 67/89 ==================------ #..~~#~....#.P.##.....) Magic: 11/25 ==========-------------- #... #....♣#...##.##### AC: 22  Str: 4 #.. #♣..♣##...#..#EV: 17Int: 24 #Y♣♣#♣ ##''###..#.#.#SH: 0Dex: 26 #....PP#....##.#...## ### XL: 13 Next: 97% Place: Lair:2 TDhJ#......y@...#..#)..## #.. Noise: ====-----  Time: 14638.8 (0.0) #~~..SY$...P####....###.. N) +0 arbalest #~~P♣♣♣#...♣# #...###... Cast: Jinxbite #### ### #########...###... Will/2 Fly .#.# ##.###.#...##....>... ..# ##..##................ S   black mamba .#.# #.#.## #...##..#........ YY 2 yaks .### ###..## ##..[.P.....##... y   hornet ..# ##.#.# #..#.[TDhm[34m..#####... _The yak snorts and paws the ground.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateThe yak looks frightened! The black mamba looks frightened!TDhBTDh!.y$S.Y.S(fleeing)Y   yak (fleeing)y(fleeing)TDh{4===-9.8 (1TDh"TDhw"  Casting: Jinxbite (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.asting: Cause Fear (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateThe yak looks frightened! The black mamba looks frightened! _The hornet looks frightened! The yakTDhI TDh{ 7-TDh TDh$ F _Unknown command.TDh ^  You beckon some vexing sprites to accompany your attacks.TDh TDh TDh] TDhJ, y..S.Y.0--40Jinx Fly  _You feel your willpower being sapped.TDh R(((((((TDh:*TDh!  You shoot a bolt. The bolt completely misses the yak.A giggling sprite leaps out and makes the yak trip over its own hooves.  Your attack snaps the yak out of its fear.TDh!TDho"TDh",TDh*y..Y.$~...~~Y   yak (drained)y   hornet (fleeing)TDhn+:8=2.0 (1.2TDhb0TDh2^ _The yak is moderately wounded.TDh (( You shoot a bolt. The bolt hits the yak!!TDh2:*TDhJ   The yak is almost dead.A giggling sprite leaps out and makes the yak trip over its own hooves.TDhITDh)y....Y$very drained)TDh'3.2TDh#TDh*5W _The yak is almost dead.TDhy (You shoot a bolt. The bolt hits the yak.TDh&:*TDh˃  The yak is almost dead.A giggling sprite leaps out and makes the yak trip over its own hooves.TDhTDh.....$$TDh_9-84.4TDh TDhG _You kill the yak!TDh`3TDh8TDh@H _No target in view!TDhm ITDhKp H _No target in view!TDhH@TDhATDhRTDhlTDh : _TDh] TDhUTDh!w1=Fly TDhPTDh{ _The sprites lose interest in your situation.TDhMTDhS'.---6.4 (2.0S   black mambaTDhf1TDh--- _A black mamba is nearby!TDhy:TDhG;TDh/DTDhGq _Your line of fire to the black mamba is blocked by a plant.TDh{ITDhq _Your line of fire to the black mamba is blocked by a plant.TDhq O TDh k_Your line of fire to the black mamba is blocked by a plant.TDhEu ..~~#~~....###. #..##..##.....#.P.##.....). #....♣#...##.##### #♣..♣##...#..# S♣♣#♣###''###..#.#....PP#....##.#...## ###....$$....#..#)..~~....$@..P####....##P♣♣♣#...♣# #...###. #### ### ######## .#.# ##.# ##.#...##....>.# ##.............. .#.# #.#.####..### ###..## ##..[.P.....## ..# ##.#.# #..#.[..#######..######### .S707.4 (1 _TDh[TDhaTDh(###..##.....#.P.##.....). #....♣#...##.##### #♣..♣##...#..# .♣♣#♣###''###..#.#S..PP#....##.#...## ###....$$....#..#)..~~....$...P####....##~~P♣♣♣#@..♣# #...###. #### ### ######## .#.# ##. ##.#...##....>.# ##.............. .#.# #.#.####..### ###..## ##..[.P.....## ..# ##.#.# #..#.[..#######..######### .......#  ##.P..S8 _The black mamba seems to regain its courage.TDh ((( You shoot a bolt. The bolt hits the black mamba!!TDh$6F..S$1214===9.6 (1.2 _The black mamba is heavily wounded.TDh,  You shoot a bolt. The bolt hits the black mamba!!$(TDhٮTDhy$y   hornetTDhTDhq#..~~#~~...'..##..##... dertzug the Skirmisher #..~~#~....#.P.##.....) Poltergeist of Gozag  Gold: 1214 #TDhݽ... #....♣#...##.##### Health: 71/89 ===================----- #.. #♣..♣##...#..#Magic: 11/25 ==========-------------- #.♣♣#♣###''###..#.#.#AC: 24  Str: 4 TDhG~#....PP#....##.#...## ### EV: 17Int: 24 #y....$$....#..#)..## #.. SH: 0Dex: 26 #TDh^~~...$$...P####....###.. XL: 13 Next: 100% Place: Lair:2 #~~P♣♣♣#@..♣# #...###... Noise: ===------  Time: 14650.8 (1.2) #### ### #########...###... N) +0 arbalest .#.# ##.#TDh##.#...##....>... Cast: Jinxbite ..# ##..##................ Will/2 Fly .#.# #.#.## #...##..#........ .### ###..## ##..[.P.....##... y   hornet TDhvG..# ##.#.# #..#.[..#####... ..#####..### #.####### #... .........##.####.P _Your line of fire to the black mamba is blocked by a plant. _Your line of fire to the black mamba is blocked by a plant. _The black mamba seems to regain its courage.  You shoot a bolt. The bolt hits the black mamba!! _The black mamba is heavily wounded.You shoot a bolt. The bolt hits the black mamba!! _You kill the black mamba!You have reached level 14!TDh/  --more--TDhs6/95=64 0%  _TDh  ....###~...'..##..##...~~#~....#.P.##.....). #....♣#...##.##### .. #♣..♣##...#.♣♣#♣###''###..#.#.# ....PP#....##.#.##y....$$....#..#)..## ~~...$$@..P####....### #TDh  ~~P♣♣♣#...♣# #### ###########...### .#.# ###.#...##....>.# ##..# ......# #.#.## #...##..#..... .### ###..## ##..[.P..... ##.#..#.[..#########..######## #...TDh TDh N.yTDh r2=---10 _TDh TDh TDha: (((((You shoot a bolt. The bolt hits the hornet.TDhں TDh% TDh/ ~.y.$$TDh< R3===3.0 (1.2TDh TDh 4 _The hornet is lightly wounded.TDh ((( You shoot a bolt. The bolt hits the hornet!TDh-,TDh3~..y$74.2TDh7TDh9^ _The hornet is heavily wounded.TDh( ( You shoot a bolt. The bolt hits the hornet!TDh}TDh} $yThe hornet is almost dead.TDh3,5.3 (1.1TDh*TDhS _The hornet barely misses you.TDh}P  You shoot a bolt. The bolt hits the hornet!TDho$TDh^HY  You kill the hornet!TDh.{83==26.4 _You hear a croak.TDhV] TDh+^ TDhHf TDhi H _No target in view!TDh # ..~~#~~...'......### ## ..~~#~~...'..##..## .# ..~~#~....#.P.##..... .# ... #....♣#...##. .#. .. #♣..♣##...#..# P#.♣♣#♣###''###..#.#.# ##.PP#....##.#...## .#~.....$$....#..#)..## # .#~...$@...P####....### .#~P♣♣♣#...♣# #...### .#### ### #########...### ..#.# ##.# ##.#...##....>.# ##..# # ..#.# #.#.## #...##..# ..### ###..## ##..[.P.....##.# ##.#.# TDh ! #..#.[..#####.#####..### #.# #--70TDh _You hear a croak.  You now have 1245 gold pieces (gained 31).45---8.4 (2TDh b _There is a large open door, spattered with blood here.TDhӝT Ability - do what?CostFailure  f - Cacophony4 MP, Noise0%  Invocations -X - Renounce ReligionNone0%  a - Potion Petition400 Gold0%  b - Call Merchant1200 Gold0%  c - Bribe Branch3000 Gold0% [?] toggle between ability selection and description.TDhA#..~~#~~...'......###. dertzug the Skirmisher ##..~~#~~...'..##..##.. Poltergeist of Gozag  Gold: 1245 .#..~~#~....#.P.##..... Health: 78/95 ===================----- .#... #....♣#...##.#### Magic: 13/26 ============------------ .#. .. #♣..♣##...#..#AC: 22  Str: 4 P#..♣♣#♣###''###..#.#.#EV: 17Int: 24 ##.....PP#....##.#...## ## SH: 0Dex: 26 .#~.....$$....#..#)..## #. XL: 14 Next:  0% Place: LairTDhfD:2 .#~~~...$@...P####....###. Noise: ---------  Time: 14658.4 (0.0) .#~~~P♣♣♣#...♣# #...###.. N) +0 arbalest .#### ### #########...###.. Cast: Jinxbite ..#.# ##.###.#...##....>.. Will/2 Fly ...# ##..##............... ..#.# #.#.## #...##..#.......  ..### ###..## ##..[.P.....##..  ...# ##.#.# #..#.[..#####..  ...#####..### #.####### #.. You kill the hornet! _You hear a croak. _No target in view! _You hear a croak.  You now have 1245 gold pieces (gained 31). _There is a large open door, spattered with blood here.  Okay, thTDhFzen. _TDhW91 _12451480=TDh7d,TDhfTDhpTDhpTDhSuTDh1=5=TDhء20Fly TDh~TDhڥn _You feel your willpower return.TDh_:19TDhTDhʪTDhL9=TDhTDhRTDho36=8TDhTDh-TDh97TDhTDhϹTDhjK4=TDhTDhTDhTDhTDhOTDhA=6TDhMTDhTDh5=7=TDh1TDhTDhoTDhTDh.TDhTDhTDhTDh%6TDhTDhqTDhA=5TDhTDhTDhaM8=TDhTDhoTDhW74TDh`TDhTDhv93TDhTDh8TDh=92TDhTDhTDho8==1TDh(TDhTDhbM9=TDhTDhATDhTDh) TDh TDh U9=TDh TDhi TDh 90TDhV TDh TDh} 9=TDh TDhy TDh  T9020=TDh TDh TDht TDh TDh@ TDh %1TDh6 TDh TDhT! TDh" TDh5% TDh% B= 9TDh1' TDh* TDh* 2=1= 8 TDh- TDh1 s _You feel your existence waver again.TDhx1 TDh2 TDh5 TDh5 TDh6 TDh?9 TDh9 U3=TDh"; TDh= TDh_> 9=TDh2@ TDhHB TDhB K2=TDhiD TDhF TDh[G %4TDhH TDh9K TDhK TDhL TDhnO TDh0P TDhQ TDhT TDh1U g5==TDhV TDhFY TDhY K3=TDh2[ TDh_ TDhy` TDha TDhd TDhd TDhaf TDhi TDhj 9=TDhk TDho TDh0p 9=TDhq TDht TDhn{ 4=FF   bullfrog (wandering)TDh 1710.4 (52.0)TDhp +1.4 (53TDhO TDh [ _A bullfrog comes into view.TDhD   ...' ... ... #.... F .. #♣..♣  ..♣♣#♣###''##  .....PP#....#  ~.....$$....#..#)..##  ~~~...$@...P# ~~~P♣♣♣#...♣#  ### ##### ##.# > ##..#  TDhE j   ##..[  #..#.[  TDh  ...' ... ... #.... F .. #♣..♣  ..♣♣#♣###''##  .....PP#....#  ~.....$$....#..#)..##  ~~~...$@...P# ~~~P♣♣♣#...♣#  ### ##### ##.# > ##..#     ##..[  #..#.[  TDh_ _A bullfrog is nearby!TDh ((((((F    You shoot a bolt. The bolt hits the bullfrog!TDh״K..F...$===2.6 (1.2) _The bullfrog is moderately wounded.TDh (((( You shoot a bolt. The bolt hits the bullfrog!TDhknTDhjoTDhun..F..$TDhv'3.8TDh`{TDh}a _The bullfrog is severely wounded.TDhj  You shoot a bolt. The bolt hits the bullfrog!!$((TDhIM.$TDh-X1245 =15.0TDh'7TDh:L _You kill the bullfrog!TDh:1 TDh12 TDh: TDh= H _No target in view!TDh2 3TDh6 TDh< TDh'> R5= _TDhyF TDhG TDhH TDhK TDhQ ,TDhT TDh#[ ,TDh^ TDhd TDhHe 2=TDhi TDhk a6=TDhm TDho TDh4r ,TDhs TDhx O  You now have 1274 gold pieces (gained 29).TDh ;74 _There is a large open door, spattered with blood here.95= _You now have 1295 gold pieces (gained 21).1301TDhy TDh6 _You now have 1301 gold pieces (gained 6).TDh TDh5 TDhG ,TDh TDh ;8TDhҡ TDh? N _You now have 1308 gold pieces (gained 7).TDh TDh TDh TDh TDhޫ ,TDh TDh TDh ,TDhO TDh$ TDh  ..###.## ..P #....ß#..## .## #..# #.......P~#~...P#.. ## #.## ♣...P..P~~#~P...'..# # #.# ♣.♣..⌠..~~#~~...'....  #.## #.......~~#~~...'..## TDh} d ##..# #~.P....~Y#~....#.P.#  #...# #~P......~#....♣#...  #...# #~~.....♣ #♣..♣##...# # #.>P# ##~.@♣♣#♣###''###..--- # ##.## #~~.....PP#....##. # ##..# #~~~......'....#..#) # #...# #~~~~~....'...P#### ## ###.# #ß~~~~P♣♣♣#...♣# # .#####.#### ######## #########Y   yak (wandering)TDh .P##..#.# ##.# ##.#...##.P#....# ##..# #............#.# #.#.## #...##..#.TDho 033.0 (18.0)TDh Y~---4.0 (19TDh TDhg TDh: ..P  #..# #.......P~# #.## ♣...P..P~~#~ # #.# ♣.♣..⌠..~~#~  #.## #.......~Y#  ##..# #~.P....~~#  #...# #~P......~#  #...# #~~.....♣ # #.>P# ##~.@♣ #TDh ##.## #~~.....PP# # ##..# #~~~......'.) # #...# #~~~~~....'. ###.# #ß~~~~P♣♣♣#...♣#  ######## TDhQ ##.#  ##..#   TDh…& ..P  #..# #.......P~# #.## ♣...P..P~~#~TDhi #.# ♣.♣..⌠..~~#~  #.## #.......~Y#  ##..# #~.P....~~#  #...# #~P......~#  #...# #~~.....♣  #.>P# ##~.@♣ ##.## #~~.....PP# ##..# #~~~......'.)TDh, #...# #~~~~~....'. ###.# #ß~~~~P♣♣♣#...♣#  ########  ##.#  ##..#   TDh#TDhTDhTDhƔZ _A yak is nearby!TDh ((((Y    You shoot a bolt.  The yak bellows!  The bolt hits the yak!!TDhɏ TDh eY~~...TDh :===5.2 (1.2)TDh TDh \ _The yak is severely wounded.TDh ((( You shoot a bolt. The bolt hits the yak!TDh,TDhk~.Y.TDh'6.4TDhTDhrW _The yak is almost dead.TDhY  You shoot a bolt. The bolt hits the yak.$(TDh>g8.TDhH1308 7.6TDh=TDhܟG _You kill the yak!TDh3TDh$TDhH _No target in view!TDhWTDhZTDhbTDhg TDhg:_No target in view!TDhٶ3TDhMTDh=TDhXTDhP _TDh,TDhTDhBP19TDh$TDhO _You now have 1319 gold pieces (gained 11).TDhu3TDh*TDhTDhTDh.TDhTDhTDh2,TDhTDhTDh,TDh'TDhTDh,TDh TDh TDh TDh TDhw TDh TDh ,TDh TDh< ,TDh +1319TDhX TDh L _You reach down and open the large door.TDhY 3TDh TDh E  There is a large open door here.TDh! 5 _TDh0# TDh$ TDh-' ,TDhl( TDh* TDh, ,TDh- TDh/ TDh0 ,TDh1 TDh4 TDh< r #.##.###..#####................# ..............................## ..P#..P.#..#...#.##....#..... ............#.#..##.......... ###........#####.###.P...#####.. ....#.P###.# #.##.....## ### #.###### ...# #........# ..# ###♣♣###########.## ### .## .#.♣ ♣♣...@'...k#..####.###--- TDh{< .# ....♣♣.....#....#........ .# ...........# ..?##........ .# #........♣# ?$#........ .♣ #....##''##♣####....##.. #.♣.......♣..<.##..##...TDh> (k   lindwurm (asleep)## #........~#....ß#..##.....# #.......P~#~...P## ♣...P..P~~#~P...'..#......TDhcD Y 53.6 (16.0)  You reach down and open the door.TDhD G---4.6 (17TDhBJ TDhCM _A lindwurm comes into view. _Found three items.TDh| kkcatching breath)You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  The lindwurm roars!TDhс *****The lindwurm breathes flames at you.TDh \@'...TDh6 67--------1----------===5.0)Will/2 Jinx Fly TDhTDh4 _The blast of flame hits you!!!TDh~ ((((You shoot a bolt. The bolt hits the lindwurm!TDhx:*TDh}Q  The lindwurm is lightly wounded.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the lindwurm with its own front foot.TDh] '..k. drained)TDh!` 68=-------13 6.8 (1.2TDhi TDhn c _The lindwurm is moderately wounded.TDh ((( You shoot a bolt. The bolt hits the lindwurm!!TDh :*TDhj  The lindwurm is severely wounded.A giggling sprite leaps out and smacks the lindwurm with its own front foot.TDh '.k.very drained)TDh> '8.0TDh4 TDhe# a _The lindwurm is severely wounded.TDh (( You shoot a bolt. The bolt hits the lindwurm.TDhV:*TDh  TDh  TDh;7The lindwurm is almost dead.TDhbA giggling sprite leaps out and smacks the lindwurm with its own front foot.TDhiTDh'?'.$TDhTDh9TDhTDhD TDhTDh=1319 9=----------39.2TDhCTDhBvL _You kill the lindwurm!TDhTDh\${ _No target in view!TDhg3TDh TDhH _No target in view!TDhg 3TDh5#TDh)TDh/j7= _TDh2TDhC3HFly TDh5TDh9{ _The sprites lose interest in your situation.TDh6:&70TDh<TDh@TDhlATDhCTDhFTDhF9=TDhGTDhJTDh?KS18=TDhLTDhO,TDhPTDhaS,TDhUTDhje2==9=23=13191TDhnBTDh#pTDhrTDhXsW4=TDhtTDh}x20=0TDh{;5TDh }TDhTDh: 9TDhdTDhTDhgTDhUTDh6== 8 TDhTDhgs _You feel your existence waver again.TDhK1=TDhTDh^Fly TDh$TDhn _You feel your willpower return.TDhKU7=TDh BTDhѠTDhڢO=TDh|TDhqg82=TDhTDhL,TDhTDhR,TDhYTDh;9TDhԴTDhFO=TDh3=TDhTDhtL80=TDhTDh,TDhTDhF,TDhTDh;z1==TDhTDhga4=TDhTDh;2TDhTDh,TDhTDh,TDhCTDhm3=TDhTDhTDheK5=TDh6TDh,TDhTDha4=TDhTDh,TDhTDhO=TDhTDh5=6=TDhGTDh,TDhTDhW,TDhTDh;6TDhlTDhO=TDhM TDh^ ,TDh TDh;7TDhgTDh,TDh"TDh},TDhTDha8=TDh{TDhp,TDh TDh"k9=TDhY$TDh&,TDhn(TDh*,TDh&,TDh?.<90TDh/TDh 2,TDh{3TDh5,TDh7TDhz9;1TDh ;TDhJ=,TDh>TDh@,TDh6BTDhHFTDhFK2=TDhGTDhI,TDhWKTDhM,TDhOOTDhQk3=TDhRTDh?U,TDhVTDhY,TDh\ZTDh\;4TDh]TDh`TDhg`TDhaTDhc,TDhweTDhga5=TDhxiTDh=kTDh9m,TDhnTDh&q@  There is an open door here.TDhJsTDhs _TDhtTDhvTDhx,TDhyTDh|TDh}X34=TDhG~TDhO _You now have 1334 gold pieces (gained 15).TDh3TDhTDhTDhTDhx _j - 6 scrolls of teleportation (gained 1)TDh;3TDhTDhCTDhs58 _You now have 1358 gold pieces (gained 24).TDh  _O - 2 scrolls labelled TETWEY MEAHAEB (gained 1)TDhTDhTDhDTDhկTDhN@  There is an open door here.TDhTDh _TDhTDhTDh,TDhTDhTDh,TDhxTDhTDh,TDhTDhTDh,TDhBTDhTDh,TDhTDhTDh,TDhTDhTDhn,TDhTDh TDh,TDhTDhTDh,TDhTDhTDhP,TDhyTDhxTDh,TDhTDhtTDhTDh .............#.#..##...>########.###.P ##..P..........#.P###.# #.##..##.#.###### ...# # ....P..##....# #####♣♣#########..#####.##♣♣♣.#.♣♣♣♣....'.... TDhßß...### #.# ♣......♣♣.....#.........# #.# ♣♣............#♣.........## #.# ♣@.#........♣#♣♣..--- ßß......###.♣ ♣..P#....##''##♣### ~........##.# ♣P.♣#.♣.......♣..< ~.......###.##♣.P♣#........~# ~......## #..#♣.♣♣#.......P~#~ ~~....## #.##.. ♣...P..P~~#~PF   cane toad (wandering) ≈~...## #.##.F ♣.♣..⌠..~~#~~.. ≈~..## #.##.. #.......~~#~~.. TDh≈~#.# ##..# #~.P....~~#~...TDh 2860.2 (101.0)TDhG---12TDh TDh \ _A cane toad comes into view.TDhF>  ...#  #####♣♣♣.#.♣♣♣♣....'.. #.# ♣......♣♣.....#... #.# ♣♣............#♣... #.# ♣@.#.. ♣..P# ♣P.♣#<♣.P♣ #..#♣.♣♣ #.##..  #.##.F  #.##..  ##..# TDh>  ...#  #####♣♣♣.#.♣♣♣♣....'.. #.# ♣......♣♣.....#... #.# ♣♣............#♣... #.# ♣@.#.. ♣..P# ♣P.♣#<♣.P♣ #..#♣.♣♣ #.##..  #.##.F  #.##..  ##..#  _A cane toad is nearby!TDh:TDhMTDh!TDh9'o _Your line of fire to the cane toad is blocked by a plant.TDhTDhTDh  _Your line of fire to the cane toad is blocked by a plant.TDh̊..>########.###.P ##..P....#.P###.# #.##... ........##.#.###### ...# #...P..##....# #####♣♣##########..#####.##♣♣♣.#.♣♣♣♣....'.... ßß...### #.# ♣......♣♣.....#.. .......♣............#♣..TDh~# #.# ♣♣..#........♣#♣♣.. ßß......###.♣ ♣.@P#....##''##♣### ~..##.# ♣P.♣#.♣.......♣..<.###.##♣.P♣#..~#...## #..#♣.♣♣TDhP~#~ ~~....## #.##.. ♣...P..P~~#~P ≈~...## #.##.F ♣.♣..⌠..~~#~~## #.. #.....TDhy#.# ##..~.P.~.P......~#.TDhTDhDF.TDhx72.0) _TDhKTDhxTDh' [##..P....#.P###.# #.##... ........##.#.###### ...# #...P..##....# #####♣♣##########..#####.##♣♣♣.#.♣♣♣♣....'.... ßß...### #.# ♣......♣♣.....# .......♣.......♣# #.# ♣♣..#.♣#♣♣ ßß......###.♣ ♣..P#....##''##♣### ~..##.# ♣P@♣#.♣.......♣..<.###.##♣.P♣#..~#...## #..#♣.♣♣P~#~ ~~....## #.##F. ♣...P..P~~#~P ≈~...## #.##.. ♣.♣..⌠..~~#~~## #.....#.# ##..~.P.~.P......~#.≈~.##~.....♣.#♣..♣TDh. TDh3 zF.FTDh5 D====3TDh: TDh< < _The cane toad croaks. You hear a roar!TDhU ( You shoot a bolt. The bolt hits the cane toad!!TDhRf F.D   five-headed hydraDF   cane toadThe cane toad is heavily wounded.A five-headed hydra comes into view.===-4.4 (1.2TDhTV _The cane toad barely misses you.TDh<(TDhTDhm FD.TDh|mYou shoot a bolt. The bolt barely misses the cane toad.TDh%A-5.6TDh[TDhZ _The cane toad completely misses you.TDh~  You shoot a bolt. The bolt hits the cane toad!!TDhyl  The cane toad is almost dead.TDhTD.TDh'6.8TDhӓm _The cane toad closely misses you.TDh.  You shoot a bolt. The bolt hits the cane toad!$TDhV D.TDh 1358 58.0 _You kill the cane toad! TDh7 a_Your Hexes skill increases to level 13!TDhB ..>..###........#####.###.P ##..P..........#.P###.# #.##....##.#.###### ...# #......P..##....# #####♣♣########## ......#####.##♣♣♣.#.♣♣♣♣....' ßß...##......♣♣. #.# ♣♣.....#♣. .......## #.# ♣♣..#........♣#♣♣.. ßß###.♣ ♣.@P#....##''##♣###.##.# ♣P.♣#.♣.♣..<.###.##♣$P♣.~#. ~......## #..#♣D♣♣#.......P~#~. ~~....## #.##..P..P~~#~P.##♣.♣..⌠..## #.#...~##.P....~~#~~~.# .. #~P......~#....D.---90 _TDh TDhݲ#......#.#..##... ..>..###........#####.###.P ##..P..........#.P###.# #.##....##.#.###### ...# #......P..##....# #####♣♣########## ......#####.##♣♣♣.#.♣♣♣♣....' ßß...##......♣♣.....#. #.# ♣♣............#♣. .......## #.# ♣♣@.#........♣#♣♣.. ßß###.♣ ♣..P#....##''##♣###.##.# ♣P.♣#.♣.♣..<.###.##♣DP♣.~#. ~......## #..#♣.♣♣#.......P~#~. ~~....## #.##..P..P~~#~P.###.. ♣.♣..⌠..## #.#...~##.P....~~#~D$---70TDhB4#P#..P.#..#...# #......#.#..##... ..>..###........#####.###.P ##..P..........#.P###.# #.##....##.#.###### ...# #......P..##....# #####♣♣########## ......#####.##♣♣♣.#.♣♣♣♣....' ßß...##♣......♣♣. ..........#♣. .......## #.# ♣♣..#........♣#♣♣.. ßß###.♣ ♣..P#....##''##♣###.##.# ♣PD♣#.♣.......♣..<.###.##♣$P♣.~#. ~......## #..#♣.♣♣#.......P~#~. ~~....##..P..P~~#~P.###.. ♣.♣..⌠..## #.#...~D.1TDh  You beckon some vexing sprites to accompany your attacks.D.4--==2Will/2 Jinx Fly  _You feel your willpower being sapped.TDh  You shoot a bolt. The bolt hits the five-headed hydra!!TDhܘ L.♣five-headTDhǙ 4ed hydra!!  The five-headed hydra is moderately wounded.  The five-headed hydra barely misses you.The five-headed hydra bites you but does no damage.  The five-headed hydra closely misses you.TDh~ EThe five-headed hydra completely misses you.TDh} K====3.1 (1.1TDh TDh W _The five-headed hydra misses you.TDh  You shoot a bolt. The bolt hits the five-headed hydra!!!TDhX z .The five-headed hydra is almost dead.TDh| The five-headed hydra bites you! x2; The five-headed hydra misses you.The five-headed hydra bites you but does no damage.TDh) w77-----0------TDh A=4.3 (1.2TDhӬ TDh _ _The five-headed hydra closely misses you.TDhN\  You shoot a bolt. The bolt hits the five-headed hydra!!TDh^p$TDhTDhA'-----1=---87===--5.5 _You kill the five-headed hydra!TDh-- _No target in view!TDh}- ...........#.#. ..>########.###.P ##..P....#.P###.# #.##... ........##.#.###### ...# #...P..##....# #####♣♣##########..#####.##♣♣♣.#.♣♣♣♣....'.... ßß...### #.# ♣......♣♣.....# .......♣♣.......♣#♣@.#........♣#♣♣ ßß......###.♣ ♣..P#....##''##♣### ~..##.# ♣P.♣#.♣.......♣..<.###.##♣$P♣#........~#...#.. ≈~#.# ##..#.. #~.P....~~#~... 13588---60 _ TDh You now have 1385 gold pieces (gained 27).85---TDhG$7.5 (2TDhԁ@Fly TDhֆTDhߐ TDhTDhH_The sprites lose interest in your situation.TDh:TDh _No target in view!TDhv _9=TDhya2=TDh~XTDhwb80=TDhCBTDhˇTDhUTDh9=TDh)I1=3=TDhQ2TDhԜO=TDh,TDh:Q34=TDh TDhTDhTDhTDhkTDh̤TDhTDhLa4=TDhJTDh̩TDh4O=TDhTDh~5=5=TDhnTDhҳTDh4^Fly TDh>TDh^n _You feel your willpower return.TDhԹW6=TDhںTDha6=TDhĽTDhE,TDh)TDh;7TDhiTDhTDh-TDhTDhGTDh9=TDhTDhqTDhK8=TDhgTDhTDh,TDhTDhQTDhTDhTDhTDhU9=TDhTDh/TDhTDhDTDhTDh&90TDhTDhmTDhTDhTDhTDhETDhTDhwTDh%1TDhTDhuTDhTDhTDh TDhjTDh-TDhTDhK2=TDhTDh:TDhTDhPTDhTDhTDhTDhcTDhU3=TDhTDh',TDh3TDh,TDhTDhf;4TDhOTDh* 5=TDh# 92= _You now have 1392 gold pieces (gained 7).TDh ITDhI nTDh ,TDhh TDhy TDhb" ,TDhL# TDh' TDh5-  .## #.# ♣♣..#........♣#♣♣ ~ßß###.♣ ♣..P#....##''##♣## ~~........##.# ♣P.♣#.♣.......♣..< ≈~.###.##♣.P♣#........~# TDh-. R≈~......## #..#♣.♣♣#.......P~#~.. ≈~~....## #.##..♣ ♣...P..P~~#~P ≈≈~...## #.##..♣♣♣.♣..⌠..~~#~~ ≈≈~..## #.##...♣#.......~~#~~ ≈≈~#.# ##..#.@..#~.P....~~#~933.5 (56.0) ≈≈~~.# #...#...~#~P......~#... ~≈≈~.## #...#..~~#~~.....♣.#♣. ~≈≈~..## #.>P#..~~##~..♣♣#♣###'' ~TDh. ≈≈~.#.# ##.##..~~#~~.....PP# ~≈≈~#..#...~#~~~......'. ~≈≈~...# #...#♣../#~~~~~....'. ~≈≈~.^.## ###.#♣♣[ß#ß~~~~P♣♣♣#.≈~~~...#####.#### ######## ####TDh4 TDh_5 +4.5 (57TDhZ: TDhB< Q _Found a glowing chain mail.TDhZ TDhZ TDh\ TDh]a TDhi XTDh*n ,TDhp TDhTu TDh&y ,TDh}{ TDh\ TDhĂ ,TDh TDh TDh ,TDh TDhɋ TDh ,TDh TDh ,TDh TDh Q _q - a wand of flame (26) (gained 13 charges)TDh 3TDhӟ TDhB TDhq TDhĦ TDhp TDh׫ TDh TDh TDhi TDh TDh# ,TDh( TDh TDh ,TDh TDh TDh BTDh TDh\ ,TDhr TDh TDhf ,TDhh TDh, TDh ,TDh TDh TDh ,TDh TDhD TDh ,TDh+ TDhu TDh TDh TDh TDh TDh" ,TDh4 TDh` TDh,,TDhATDhTDh1 ,TDhx TDhTDhTDhTDhTDh"TDh"TDhW#TDh5'TDh)TDh)TDh*TDh.TDh1,TDhz2TDhB:XTDh=TDh?,TDh'ATDhDTDhF,TDhGTDhKTDhN,TDh PTDh TTDh]V,TDhXTDh[TDh],TDh_TDhcTDhje,TDhgTDhfjTDhTl,TDhmTDhqTDhr,TDhsTDhqvTDhw,TDhyTDh|TDh$~,TDhTDhTDh   There is a large open door, spattered with blood here.TDhEK _TDhTDhQTDh\TDhE  There is a large open door here.TDha _TDh,TDhTDhTDh,TDhTDhTDhx,TDhTDh@@  There is an open gate here.TDhXTDh _TDhFTDhTDh,TDhTDhTDh>~ ♣♣###########.## ### ##.## ♣♣♣....'....#..####.#####..# ♣♣.....#....#..........##..# .......#♣...##.............# ......♣#♣♣..#..............# ..##''##♣####....##.......#.# .......♣..<.##..##.....#..### ......~#....ß#..##.....#...### TDh.....P~#~...P#..@.........##.## .P..P~~#~P...'..#.....F#......## ..⌠..~~#~~...'......###...#..[.# .....~~#~~...'..##..##.........# P....~~#~....#.P.##.....)...#.P# ......~#....♣#...##.######.##..# F   bullfrog (wandering) .....♣.#♣..♣##...#..# #.##.P# ..♣♣#♣###''###..#.#.# #.##.## TDh[.....PP#....##.#...## ####.#P.#82.5 (48TDhDF.TDhH+3.5 (49TDhTDh[ _A bullfrog comes into view.TDh&t ### ##.## ..# ...##..# ##.......# #..............# #....##.......#.# .<.##..##.....#..### ..#..##.....# .#..@....... .P...'..#....F.# ..~...'......###...#..[.# ..~...'..##..# P.....#.P.##.....) .....♣#...##.### ....♣##...#..#  ..''###..#.#.#  ...PP#.  TDh  ### ##.## ..# ...##..# ##.......# #..............# #....##.......#.# .<.##..##.....#..### .#..##.....# .#..@.......TDh  .P...'..#....F.# .~...'......###...#..[.# .~...'..##..# .....#.P.##.....)....♣#...##.### ...♣##...#..# .''###..#.#.# ...PP#. TDh  _A bullfrog is nearby!TDhY F(((((TDh< TDh TDh^ R..F...FTDh :===4.7 (1.2)TDh TDh l _You shoot a bolt. The bolt barely misses the bullfrog.TDhӅ (( You shoot a bolt. The bolt hits the bullfrog!TDhe TDh TDh TDh 'F..TDhR TDh TDh 5.9TDh' TDh1  TDhJ2 TDh2 =_The bullfrog is severely wounded.TDh3 TDhC(((((((TDh1; F......You shoot a bolt. The bolt closely misses the bullfrog.7.1 _The bullfrog hits you but does no damage.TDhj ### ##.## ..# ...##..# ##.......# #..............# #....##.......#.# .<.##..##.....#..### ..#..##.....# .#..@F...... .P...'..#......# ..~...'......###...#..[.# ..~...'..##..# P.....#.P.##.....) .....♣#...##.### ....♣##...#..#  ..''###..#.#.#  ...PP#.  TDh ### ##.## ..# ...##..# ##.......# #..............# #....##.......#.# .<.##..##.....#..### .#..##.....# .#..@F...... .P...'..#......# .~...'......###...#..[.# .~...'..##..# .....#.P.##.....)....♣#...##.### ...♣##...#..# .''###TDhw[32m..#.#.# ...PP#.  TDhԿY_A bullfrog is nearby!TDh7uC(((((((TDhL F......You shoot a bolt. The bolt closely misses the bullfrog. The bullfrog hits you.TDhr$3-5-8.3TDhY' TDh'TDhr(*_The bullfrog misses you.TDh(TDheZ  You shoot a bolt. The bolt hits the bullfrog!!TDhf$TDh/g!TDh TDho7 1392 --89.5TDhZ9  TDh: TDh: (_You kill the bullfrog!TDh,; TDh TDh TDhi TDhz TDh# TDh;. ;4TDhB2 TDh; TDh< TDh> TDh4? TDh@ TDhB TDhpC TDhC 5TDhVD =TDhD 6TDh7E =TDhG ,TDh J TDhL TDhL TDh;N TDhQ TDhQ TDh>R 5TDhR TDhT TDhY  TDh)Z TDhZ *_You now have 1395 gold pieces (gained 3).TDh}\ TDh'] TDh] TDh^ TDh3a TDh1c TDhc TDhjd =TDhd =TDh>e TDhf TDh-i TDh1k TDhk TDhcm TDhn TDhp TDh4q TDh@r TDht TDh5v TDhv TDhx TDhz TDhI| TDh| TDh@~ TDh TDhց TDh TDhʃ TDh TDhj TDh TDh% $1395TDhg TDh! TDhÍ TDhm TDh TDhD TDh TDh TDhՔ TDh TDh TDh^ TDh TDh TDhߥ TDh TDh TDh TDh TDh? TDh| TDhص TDhݷ TDh TDh TDh TDh TDhS TDhh TDh7 TDh TDh TDh TDhq TDh TDh, TDhO TDh TDh TDhp TDh TDhU TDh TDh TDh TDh TDh TDh TDh TDh5 TDh TDhK TDhD TDh TDh! TDh TDh TDh@ TDh_ TDh TDh TDh@ TDh TDhv TDh TDh TDhe TDh  TDh TDhb TDh TDh TDh TDh+ TDh TDhg TDh TDhU TDh  TDh TDh' TDh  TDh TDh@ TDhS TDh4 TDh TDhs TDh TDh_! TDh# TDh# TDhU% TDh' TDhm( TDh) TDh* TDh+ TDh - TDh- TDh. TDh80 TDh1 TDhZ2 TDhB3 TDhW5 TDh6 TDhY7 TDhD8 TDh9 TDh ; TDh; TDh< TDh@ TDh;B TDhB TDhD TDhE TDh:G TDh~H TDhI TDh#K TDhL TDhM TDhN TDh P TDhQ TDhU ,TDhY TDh;` TDh)a TDh+b TDhd TDh`f TDh g TDh(h TDhj TDh!l TDhl TDhm TDhDp TDhq TDhr TDhs TDhu TDhw TDh(x TDhQy TDhh{ TDh} TDh} TDh~ TDh TDh/ TDh TDh TDh JTDh~ TDh TDh ,TDh TDh TDh- ,TDh) TDhX R  There is a stone staircase leading down here.TDh TDh  _TDh TDh TDh ,TDh ,TDh TDh TDhr TDh TDh TDh6 TDh TDh TDh* ,TDh TDhy TDh ,TDh_ TDh TDh TDh TDh TDh TDh ,TDhK TDh TDh ,TDh TDh TDhG ,TDh TDh TDh UWater TDhe TDh TDh >TDh1 TDh TDhh ,TDh TDh TDh} ,TDh TDh TDhP TDh TDhr TDh TDhT TDh TDh~ TDh TDhb TDh TDh TDh! TDhU" TDh" ?Water TDh $ TDh1& TDh' SWater TDhd) TDh+ TDh\- ,TDh. TDh0 TDh2 TDhs2 ?Water TDh3 TDh5 TDh*7 TDh7 (TDh8 TDh: TDh~; TDh; TDh*= TDh? TDhjE TDhE TDhG TDhI ,TDh"J TDh K TDhhL ,TDhL TDhlN TDhN TDh?O TDhO TDhQ TDhR ,TDhS TDhNU TDh.V ,TDhV TDhaX TDh Y TDh`Y TDhY TDh[ TDh\ TDh\ TDh] TDh'_ TDh_ TDh_ TDh`` TDhb TDhc ,TDhc TDhme TDhf ,TDhf TDhh TDhwi ,TDhSj TDhk TDhl ,TDhm TDhn TDhto TDho TDh;p TDhDq TDh>r TDhr TDhs TDht TDh~u TDhu TDhJv TDhx TDhtz ,TDhl TDh} TDha XTDh TDh ,TDhԣ TDh TDh TDhZ TDhѪ TDhR TDh ,TDhE TDh\ TDh ,TDhF TDh_ TDhź ,TDh TDh3 TDh ,TDhn TDhY TDhX ,TDh" TDh TDh TDh TDh TDh TDh7 TDh TDh= TDh TDh TDhS TDh TDh TDh TDh TDh| TDh TDh TDh TDh TDh TDh! TDh ,TDhb TDh TDh TDhU TDhg TDh TDh TDh TDh TDh TDh^ TDh TDh TDh TDhR TDh TDhS TDh TDh TDh TDh TDh TDh TDh TDh TDhO TDh` TDh TDh. TDh TDh" TDhB TDh TDh TDh TDh TDhN TDh TDh TDh TDh TDhx TDhw TDhc TDh TDh# TDh$ TDh TDh TDh TDh TDh^ TDh TDh TDh TDh4 [  #.## #..#~~≈≈~.^.  ##.#######...~≈≈~~~.. TDh c #....##.##...~≈≈~~~..  #...........~~≈≈~~#..  ##..###.....~≈≈~~~#.. TDh g ##..#####.~~≈≈~~##..  #..# #.~≈≈~~.....  #.## #~~≈≈~##.... TDh3 O #.@# #~≈≈~~##.###---5125.5 (136.0)  #..#.# #~≈≈~TDh -.  ##..... .~~~~##...##  ###..#.... ##..## TDh q #.. #). #...)  ### . #.... TDh. #.#.#. ..#.### TDh 0#####TDh TDh ]---67TDh8 % _Found a dagger.TDhTDhTDhTDh+TDh,TDh ,TDh,TDhQTDhTDhi,TDhTDhTDhTDhNTDhTDhTDhTDhTDhTDhTDhTDhTDhTDhTDh,TDhBTDhTDhv,TDhTDh2 TDhW TDh TDhm TDhH TDh]TDhTDhTDhmTDhKTDhTDhhTDh)TDhx,TDhTDhuTDh,TDhTDh TDh%",TDh#TDh$TDh &TDhm&TDhR'TDhc94TDh?,TDhATDhTDhOTDhTDhTDhTDh TDh TDh TDh TDh&You see here a +0 dagger.TDhTDhR  TDhw!_TDh#TDh'TDh)TDhf0TDh1TDhK4TDh8TDh8TDhi:TDhZ<TDhO>TDh"?TDh@TDhtBTDhSDTDhPETDhGTDhHTDh4JTDhJTDhLTDhMTDheOTDhPTDhQTDhSTDhTTDhGUTDhLVTDhWTDhXTDhYTDh~ZTDh\`TDhnjXTDhsTDhTDhTDhqTDh׏TDhTDhTDh,TDhTDh}TDh,TDh TDhTDhUWater TDh1TDh^TDh>TDhsTDhTDh,TDhTDhaTDh6,TDhƳTDhlTDh,TDhTDh7XTDhTDhmTDhTDhTDhqTDhO,TDhTDhTDh,TDhJTDhnTDh,TDhtTDhrXTDhHXTDh ,TDh/TDhTDhTDh0TDh TDhTDh TDhTDh9TDhTDhTDhgTDh TDhTDh2,TDh]TDhE TDh ,TDh TDhTDh)TDhTDhfTDhTDhBTDhTDhTDhyTDhTDhTDhqTDh%TDhyTDhTDhTDh!TDh)#TDh#TDh5$TDh%TDhg'TDh'TDh(TDhT*TDh#,,TDh,TDh.TDh/TDhj0TDh1TDh2TDh 4TDh4TDh5TDh6TDh7TDh`8TDh8TDhr:TDh;TDhF<TDh<TDhW>TDh?TDhE@TDh@ATDhBTDhDTDhDTDh*ETDhFTDhGTDh,HTDhHTDhITDhJTDhPKTDhKTDh8MTDh!NTDhNTDh-OTDh[TDheiTDhpXTDhtTDhru,TDhvTDhzTDhz{,TDh|TDh<TDh,TDhTDhTDhL,TDh[TDhTDhTDhiTDh?TDh͑TDhH,TDhiTDhΗTDh=,TDh_TDhTDh,TDh TDhĥTDh,TDh)TDhTDh,TDhTDhTDh,TDhTDhκTDh,TDhTDhTDh,TDh/TDhGTDh,TDhfTDhlTDh ,TDh_TDh6TDh,TDh!TDhTDh,TDh9TDhTDh,TDhTDhTDhcUWater TDhTDhTDh5SWater TDh5TDhTDhI,TDhTDhTDh4,TDhWTDh{TDhTDh+TDhTDhTDhTDhoTDhTDhTDh0TDhTDhJTDhTDhU TDh TDh TDh TDh TDhTDhTDhZTDhTDh'TDhTDhNTDhTDh?Water TDhTDhTDh<SWater TDhTDh"TDh#,TDh$TDh'TDh(,TDhD*TDhx,TDh .>TDh6/TDh^1TDh2,TDh#4TDhb6TDh"8SWater TDh9TDh<TDhseWater TDh|TDh~TDh~TDh\TDhقTDhSWater TDhbTDhMTDhs,TDh,TDhA,TDh,TDhTDh.?Water TDhTDh>TDhfTDh(TDh۫TDhuTDhF,TDhTDhETDhTDhwTDh%TDhӹTDhF,TDh\TDh:TDh̿,TDhTDhTDhTDh0TDhTDhTDh7TDhTDhRTDhCTDhTDh TDhTDhTDhJTDhTDhTDhLTDh8,TDhTDhwTDhTDh}TDh1TDhTDha,TDhLTDhTDhTDhcTDhTDh@TDh_TDhTDhTDhTDhTDh~TDhTDh0TDhTDhTDhTDhXTDhTDhTDh,TDhfTDhvTDh,TDhSTDhTDh,TDhTDhg TDh ,TDh TDh TDhTDhNTDhTDhTDhTDhTDhTDhTDhrTDhTDhTDhTDhTDh}TDhXTDhTDh TDh TDh !TDh]"TDh#TDh!$TDh$TDh"&TDh&TDhT'TDh'TDh(TDh)TDh$*TDh*TDhg+TDhK,TDh,TDh=-TDh .TDh/TDh/TDh0TDh1TDh82TDh2TDhP3TDh4TDh6UWater TDh7TDh8TDh;,TDh<TDhQ ###### ###~~~~# #####  #~P~≈≈~## #.#.#### #~~~≈≈~P# ##.##..# #P~≈≈~@#########.......290.5 (164 TDhR##~~≈≈~~~#.##..#..P.#### #~≈≈~~.......###..##  ##~≈≈~.###.##.##..##  #~~≈≈~..#####.###..# #~≈≈~~..# ##>.#..######  ###~≈≈~#.## ##....#..#.##.  #~~~≈≈~#.####.............  ##~~≈≈~P..##...........P#. TDh[STDhVTDhXE _Done exploring.TDhaTDhbTDhcTDh"....0.0)~.P......###...##...###..#.....~.~.TDhTDhTDhE _Done exploring.TDhc\[?25h[?0c  Search for what [Enter for "."]? .TDh [?25l[?1cTDh!TDh14 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [Lair:2] a stone staircase leading downb - [Lair:2] an escape hatch in the floor  c - [Lair:2] a stone staircase leading up  d - [Lair:2] a stone staircase leading up  TDhrze - [Lair:2] a stone staircase leading down  f - [Lair:2] a stone staircase leading up  g - [Lair:2] an alarm trap  h - [Lair:2] a pair of gloves  i - [Lair:2] a +0 quarterstaff  j - [Lair:2] an escape hatch in the ceiling  k - [Lair:2] a stone staircase leading down  l - [Lair:2] a +0 dagger  m - [Lair:2] a flail  n - [Lair:2] a clubTDhoTDh(TDhdertzug the SkirmisherPoltergeist of Gozag  Gold: 1395Health: 95/95 ========================Magic: 26/26 ========================######AC: 8Str: 4###~~~~######EV: 18Int: 24#~P~≈≈~###.#.#### SH: 0Dex: 26#~~~≈≈~P###.##..# XL: 14 Next:  8% Place: Lair:2#P~≈≈~@#########....... Noise: ---------  Time: 15290.5 (0.0)#~~≈≈~~~#.##..#..P.#### N) +0 arbalest#~≈≈~~.......###..## # Cast: JinxbiteTDh##~≈≈~.###.##.##..##Fly Water #~~≈≈~..#####.###..##~≈≈~~..# ##>.#..###### ###~≈≈~#.## ##....#..#.##. #~~~≈≈~#.####............. ##~~≈≈~P..##...........P#.  _There is a stone staircase leading down here. TDh_Found a dagger. _You see here a +0 dagger. _Done exploring. _Done exploring.  Search for what [Enter for "."]? TDh3TDh;TDhc . _TDh"TDhu%Where to? (Tab - Lair:1 @ (x,y), ? - help) D - DungeonT - Temple L - Lair  O - Orcish Mines  V - VaultsTDhY TDh Vdertzug the SkirmisherPoltergeist of Gozag  Gold: 1395Health: 95/95 ========================Magic: 26/26 ========================######AC: 8Str: 4###~~~~######EV: 18Int: 24#~P~≈≈~###.#.#### SH: 0TDh Dex: 26#~~~≈≈~P###.##..# XL: 14 Next:  8% Place: Lair:2#P~≈≈~@#########....... Noise: ---------  Time: 15290.5 (0.0)#~~≈≈~~~#.##..#..P.#### N) +0 arbalest#~≈≈~~.......###..## # Cast: JinxbiteTDh ##~≈≈~.###.##.##..##Fly Water #~~≈≈~..#####.###..##~≈≈~~..# ##>.#..###### ###~≈≈~#.## ##....#..#.##. TDh S#~~~≈≈~#.####............. ##~~≈≈~P..##...........P#.  _There is a stone staircase leading down here. _Found a dagger. _You see here a +0 dagger. TDh _Done exploring. _Done exploring. _Search for what [Enter for "."]? TDhC TDh TDhe TDhF TDh _TDh? TDh ,TDh TDh TDh@ ,TDh TDh+ TDh% TDh TDh TDh TDh TDhR TDhŢ TDh^ TDhJ TDh TDh6 TDh TDh TDhZ TDh TDh Y  There is a stone staircase leading down here.TDhG TDh` TDh $ _TDh TDh[ 3TDh[ TDhW^ ,TDh_ TDha j _You fly downwards.  There is a stone staircase leading up here.TDhwTDh^%..#.ß.. ..#...#......#. ..... ##...#  #k...##  #.....#  #ß.@.ß# 300.3 (9.8...........# ....##.ß..## ... ###### . k   rime drake (asleep) TDh%TDh)a _A rime drake is nearby!TDh:  kkcatching breath)You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. *The rime drake breathes ice at you.The icy flash freeze hits you! You partially resist.TDhz y .You are encased in ice.TDhP` TDha 84TDha ---TDhb 1TDhb -----TDh%c ====TDhc &1.3 (1.0TDh8d NWill/2 Frozen Jinx Fly TDhd TDhj TDh  TDh\ TDh $_You hear a loud, deep croak!  TDhh 0You shoot a bolt. The bolt hits the rime drake!!TDh* TDh $TDh; ( TDh !TDh$ TDh% #TDhG& .TDhq* ).TDhM TDh>N !1395 TDhN 5TDhO ---TDhOP -----TDh%Q 9TDhQ ===-TDhR %2.5 (1.2TDhV TDh/[  TDh[ TDh] *_You kill the rime drake!TDhhh TDh- _No target in view!TDhITDh}TDh: _TDho  The ice encasing you melts away.TDh21 ---TDhFF   blink frog (wandering)The sprites lose interest in your situation.TDhӲ,30TDh}TDh`F.FF 2 blink frogs (1 wandering)---4.5 (2Fly  _A blink frog comes into view. x2TDh@f ..#.ß.. .  .#...#. TDh8A[ .....#.  ..... ##...# #$...##  #.....#  #ß.@.ß#  ....F......#  ....##.ß..##  ... ######  TDhApFTDh ..#.ß.. .  .#...#.  .....#.  ..... ##...# TDh#$...##  #.....#  #ß.@.ß#  ....F......#  ....##.ß..##  ... ######  F TDhTDhTDh TDh4d _There are monsters nearby!TDhx Y(((((((TDh v  You shoot a bolt. The bolt misses the blink frog.TDh TDhn TDh M  The blink frog gives a loud, deep croak!TDh F......FFTDh j62====5.7 (1.2TDh TDh( ] _A blink frog comes into view.TDhy 4(TDhB TDh  TDhZ  TDh CYou shoot a bolt. The bolt closely misses the blink frog.TDh TDhJ  TDh  TDh The blink frog blinks!TDh TDhs FTDh FTDh FTDhd PF 3 blink frogs (1 wandering)TDh TDhr TDh  6.9TDh$ TDh(  TDh( TDhY) 9_A blink frog comes into view.TDh) TDhg  You shoot a bolt. The bolt hits the blink frog!!$ 2 blink frogsTDhx$  You kill the blink frog! F..FF.F.FF 4 blink frogs (1 wandering)The blink frog blinks!TDhZo7=108.0 (1.1TDh۟TDh] _A blink frog comes into view.TDhJ ((FYou shoot a bolt.  The blink frog croaks.  The bolt hits the blink frog.TDh5$...FF.F. 39.2 (1.2 TDh__The blink frog is moderately wounded.TDh6 TDh7 TDh8$(TDh9(TDh:EYou shoot a bolt. The bolt hits the blink frog!TDhTDhTDhTDh TDh TDh6The blink frog is heavily wounded.TDh>TDhiTDhx TDh TDhw:The blink frog is distracted by your dazzling golden aura.TDhpTDh5$TDh&F.TDh .TDhWmFF 2 blink frogs (1 unaware)TDhTDhTDh3TDh=TDh&10.3 (1.1TDhTDhG  TDh TDh _The blink frog blinks!TDh ((FYou shoot a bolt. The bolt hits the blink frog.  The blink frog is no longer distracted by gold.TDh} F.F.FF 3 blink frogs8=1.5 (1.2 _The blink frog is severely wounded.TDhP6 T  You shoot a bolt. The bolt hits the blink frog!TDhN TDh TDh m  The blink frog is almost dead.TDh@ TDh TDh F.F.F.F 4 blink frogsTDhK '2.7TDhA TDh [ _The blink frog completely misses you.TDhOTDhP(TDhQTDh% TDh TDhBYou shoot a bolt. The bolt barely misses the blink frog.TDhTDhTDh XTDh7FF..F.§ 3TDhe3--1--TDh 3.9TDhTDhyH _The blink frog hits you! The blink frog blinks! x2TDhRB4(TDh|TDhTDhPTDh}  You shoot a bolt. The bolt barely misses the blink frog.TDhJTDh.FFF.F 4 blink frogsTDh2TDhd13952=-5.1TDhYTDhX _The blink frog closely misses you.TDh2U  You shoot a bolt. The bolt hits the blink frog!!TDhTDh\  The blink frog is severely wounded.TDhV,TDhTDhTDhTDh*n.FF..FTDhTDh_4=-====TDhU 6.3TDhTDho _The blink frog blinks! The blink frog closely misses you.TDh߽U  You shoot a bolt. The bolt hits the blink frog!!TDhKK 0  The blink frog is almost dead.  The blink frog blinks! The blink frog hits you! The blink frog blinks!TDhP TDh%S TDhc TDh tF.§.F§.§.....§F.. 366-----18----===-7.5 _The blink frog hits you! The blink frog blinks! x3TDh H((TDho TDh TDh TDh TDh F.F.$@FTDh ...§.FF 4 blink frogsTDh} W-8.7TDhj _You shoot a bolt. The bolt misses the blink frog. The blink frog blinks! x2TDh) 8(TDh+<  You shoot a bolt. The bolt closely misses the blink frog..F.FF.. 37-----9.9 _The blink frog completely misses you. The blink frog barely misses you. x2TDh(U  You shoot a bolt. The bolt hits the blink frog!!TDh3-r§ 2TDh]  You kill the blink frog!TDh*TDhB.F$F##.ß.F 3 blink frogsTDhR|1395 9=---21.1TDh _The blink frog closely misses you. The blink frog misses you.TDh1V8(TDh$TDh`~  You shoot a bolt. The bolt closely misses the blink frog.TDh9.FF§ 2TDhq55---5----2.3TDhYTDh^ _The blink frog hits you! The blink frog blinks! The blink frog hits you.TDh(7  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.TDh*dertzug the Skirmisher..#.ß.. .Poltergeist of Gozag  Gold: 1395 .#...#.Health: 55/95 =============-----------.....#.Magic: 11/26 ==========--------------.....AC: 8Str: 4##...#EV: 18Int: 24#$...##SH: 0Dex: 26#..F..#XL: 14 Next: 10% Place: Lair:3#ß$@Fß#Noise: ===------  Time: 15322.3 (0.0)...........#N) +0 arbalest...§##.ß..##Cast: Jinxbite... ######Will/2 Fly .FF 2 blink frogsTDh%i[18;2HYou shoot a bolt. The bolt closely misses the blink frog. _The blink frog hits you! The blink frog blinks! The blink frog hits you.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateTDhz=+TDh?6dertzug the SkirmisherTDh?k..#.ß.. .TDhH@Poltergeist of Gozag  Gold: 1395 TDhAH.#...#.TDhAHealth: 55/95 =============-----------TDhAB,.....#.TDhBMagic: 11/26 ==========--------------TDhrC.....TDhD-AC: 8TDhD-Str: 4TDh E5##...#TDhE#EV: 18TDh8F.Int: 24TDhFR#$...##TDhSG#SH: 0TDhG.Dex: 26TDhrHR#..F..#TDhI|XL: 14 Next: 10% Place: Lair:3TDhIz#ß$@Fß#TDh,JNoise: ===------  Time: 15322.3 (0.0)TDhJ(...........#TDh'K/N) +0 arbalestTDhKd...§##.ß..##TDh$L,Cast: JinxbiteTDhL=... ######TDhM9Will/2 Fly TDhM.TDhaNXFF 2 blink frogs TDhNf_The blink frog hits you! The blink frog blinks! The blink frog hits you.  TDhpOCasting: Jinxbite (safe; 1% risk of failure)  TDhOMConfirm with . or Enter, or press ? or * to list all spells.TDhPyCasting: Cause Fear (safe; 1% risk of failure)  TDhQAPress: ? - help, Dir - look around, f - activateTDhQ?You feel bolstered by spreading misfortune.TDhRTDhIXTDh^TDhm_§TDh `FTDh`§TDhaFTDha.TDhbFFTDhb(fleeing)TDhcTDhdTDhe'14 TDh3j93.3 (1TDh%n TDhn Casting: Jinxbite (safe; 1% risk of failure)TDh@oLonfirm with . or Enter, or press ? or * to list all spells.TDho{asting: Cause Fear (safe; 1% risk of failure)  TDhlpAPress: ? - help, Dir - look around, f - activateTDhp^You feel bolstered by spreading misfortune. TDhtqF_The blink frog looks frightened! x2; The blink frog blinks! x3TDhTDhTDh\ _Unknown command.TDh8T  You shoot a bolt. The bolt hits the blink frog!TDh $   blink frogTDh|]  You kill the blink frog!TDhTDh|.F.F.§F 2 blink frogs (1 fleeing)TDhg414.5 (1.2TDhTDhK/ _The blink frog blinks! x2TDhM FYou shoot a bolt. The bolt hits the blink frog!!  Your attack snaps the blink frog out of its fear.TDh1Hm  The blink frog is almost dead.TDhBS.§.F   blink frogTDh\6=2=====5.7TDhVar _The blink frog blinks! The blink frog completely misses you.TDh  T  You shoot a bolt. The bolt hits the blink frog.TDhO TDhy m  The blink frog is almost dead.TDhL  The blink frog hits you!  A bullfrog comes into view.TDh §.FF   bullfrog (wandering)TDh4 45---9/26 ---TDh Z===-6.8 (1.1TDh TDhM o _The blink frog closely misses you. The blink frog blinks!TDhk TDhNl 7-TDh|v TDhXw ^ _You are too injured to fight recklessly!TDh _You are too injured to fight recklessly!TDhN <(TDhR   You shoot a bolt. The bolt misses the blink frog.  The bullfrog gives a loud, deep croak!F...F..§.F6---8.0 (1.2 _The blink frog blinks!TDhW3TDh"  You feel your willpower return.TDhaTDh7} .§.FTDh ---90Fly TDhp9  ###~~~~########<#~P~≈≈~## #.#.########..#~~~≈≈~P# ##.##..#..##..#P~≈≈~~#########.............#~~≈≈~~~#.##..#..P.####P.#.#.#~≈≈~~.......###..## ####..###~≈≈~.###.##.##..###...#~~≈≈~..#####.###..# #####2#~≈≈~~..# ##@.#..########.###TDh^###~≈≈~#.## ##....#..#.##.###..##~~~≈≈~#.####...................##~~≈≈~P..##...........P#..P.#..#P~≈≈~~.##.....................##~~≈≈~....>........###........ #.~≈≈~<.##..P..........#..###.  ####.~≈≈~~.........##.#.#######..  #....~~≈≈~.....P..##....# #####♣  _The blink frog blinks! x2TDhWC------TDh!TDh10/26=30.5 (2.5 _You fly upwards. _There is a stone staircase leading down here.TDh)TDhF*TDh+TDh.TDhn513957 _TDh6TDh7TDh;i8=TDh>TDhpATDhB9=TDhDTDhGTDhxHo1=3TDhJTDhLTDhjM]9=2TDh4OTDhQTDh8RTDhSTDhVTDhgW91TDhXTDhc[TDh[L50=TDh]TDhc`TDh"ao2=0TDh3cTDhj1TDhkTDhl: 9TDhlTDhnTDhOo9=TDhpTDhqTDhr2=3=TDhsTDh wTDhnwTDhlU3= 8  _You feel your existence waver again.TDhҗ=1445TDh25=6=TDhTDhݯTDhTDh!TDh)TDhTDhETDhWTDh7TDh=TDh0=TDh¾TDhwTDhyTDh+TDh6TDh=TDhbTDhTDh<TDhTDhTDhTDhlTDh8TDh;TDhYTDhTDhETDhTDhTDhSTDh=TDh TDh>TDhTDhTDh<v97=TDhTDhTDhTDhTDh<TDhTDhTTDhrTDh60TDh}=TDhTDhTDhTDh|TDh=TDhTDhTDhTDhTDh8TDh6=TDhTDhTTDhjTDhTDh*1TDh=TDhTDh% TDhg TDh TDh TDh TDh1 TDh 2TDhr TDh5 TDh TDhY TDh =TDh TDh TDh TDh TDhm 9TDh =TDh TDh TDh! TDh# TDhn$ 3TDh% TDhO& TDh) TDhl* TDh, TDh/ TDh0 TDhS2 TDh4 TDh5 TDh6 4TDh27 =TDh7 =TDh< BTDh= TDh<> 20TDh> =TDh? TDh@ TDhC TDhPD TDhE TDh~H TDh`$..TDhTj2==3===9.9 (1.2 _You kill the blink frog!TDhTDhTDh'^ _No target in view!TDh, TDh TDh, TDh9 H _No target in view!TDhJ  _3=139545=TDhT  _HP restored.412TDh3]  _You now have 1412 gold pieces (gained 17).TDh%^ n26=TDhg  _You now have 1426 gold pieces (gained 14).TDhcm  .S......#.....#.......#.ß.. ....#...#... .....#... ......# ##...# #@...##--- #.....#TDh/o i #ß.<.ß# ....$.......# .....##.ß..##..... ######S   black mamba (asleep).......#...TDh|v 092.9 (13.0)TDhv G---3.9 (14TDhz TDh~ _A black mamba comes into view. _You see here 17 gold pieces.TDhU&  .S....  ..#.....#....  ...#.ß.. ..  ..#...#...  .....#...  ......#  ##...#  #@...##  #.....#  #ß.<.ß#  ....$.......#  .....##.ß..##  ..... ######  .... TDh&;...# ...TDhe .S....  ..#.....#....  ...#.ß.. ..  ..#...#...  .....#...  ......#  ##...#  #@...##  #.....#  #ß.<.ß#  ....$.......# TDhx .....##.ß..## ..... ######  .... ...# ...TDhTDhTDh TDhb _A black mamba is nearby!TDh`k ((((((TDhS  You shoot a bolt. The bolt hits the black mamba!  The black mamba hisses angrily.TDhNTDhTDh{gS......TDhK:===5.0 (1.1)TDhZTDhc _The black mamba is heavily wounded.TDhe(((((((TDhTDhTDhTDhc  k.S....k   lindwurm (wandering)TDh:S   black mambaYou shoot a bolt. The bolt misses the black mamba.TDh,6.2 (1.2TDhɯTDhG[ _A lindwurm comes into view.TDh{ O ((TDh| d((kYou shoot a bolt.  TDh} 8The lindwurm roars!  The bolt hits the black mamba.TDh TDh TDh= c.k...S.7.4 _The black mamba is heavily wounded.TDhu ........#..k..#.....#.ß.. ... .#...#.......#... .S....# ##...# #$...##.@...# #ß.<.ß# ....$............##.ß..## ..... ######.... ...# ... TDh TDh TDh .k.S---80TDh TDhM TDh9 M((((( _The black mamba is heavily wounded.  You shoot a bolt.  The bolt closely misses the black mamba.The bolt hits the lindwurm!!TDhz TDh{ TDh~ r  The lindwurm is moderately wounded.TDh| p  A water moccasin comes into view.TDh Sk...SS   water moccasinTDhҊ 6===9.5 (1.1TDh TDhٓ X _The black mamba barely misses you.TDh  You shoot a bolt. The bolt hits the black mamba!!TDh  The black mamba is almost dead..Sk.1--5-500.6 _The black mamba bites you. x2TDh*..#.....#......#.ß.. ... .#S..#.... ..k..#... ......# ##...# #$S..##.....# #ß.@.ß# TDhr....$............##.ß..## ..... ###### .......# ... TDhGTDhO  The black mamba attacks as it pursues you!TDhTDhz..Sk.STDh?4--10TDhTDh _The black mamba barely misses you. x2 _There is a stone staircase leading up here.TDh*q^  You beckon some vexing sprites to accompany your attacks.TDhrTDhte  You feel your willpower being sapped. The black mamba bites you!TDh}d..SkTDh~#85---1-----=-2Will/2 Jinx Fly TDhTDhY _The black mamba closely misses you.TDh9V  You shoot a bolt. The bolt hits the black mamba!!TDho=$S   water moccasin TDhTDhTDhTDhc..SkTDhL1426 -----4=3.8 (1.2TDhTDhO _You kill the black mamba!TDhR  You shoot a bolt. The bolt hits the lindwurm.TDha:*TDhf0  The lindwurm is heavily wounded.You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the lindwurm with its own front foot.TDh9 .Sk(drained)The lindwurm is heavily wounded.TDhH:The water moccasin closely misses you. The lindwurm completely misses you.The lindwurm claws you but does no damage.TDhr;|2=13 5.0TDh?TDhLD- _The lindwurm claws you.TDh,((TDh?.((((TDh3*TDh_4.....TDhn`k very drained)The lindwurm claws you but does no damage. _The lindwurm claws you.  You shoot a bolt. The bolt barely misses the lindwurm.A giggling sprite leaps out and smacks the lindwurm with its own front foot.  The lindwurm is severely wounded. TDha The water moccasin bites you. The lindwurm misses you. The lindwurm claws you.1-0TDhb3--6.2TDhhTDhnu _The lindwurm barely misses you. The water moccasin closely misses you.TDhُ R  You shoot a bolt. The bolt hits the lindwurm!TDhP :*TDh Ck _The lindwurm barely misses you. The water moccasin closely misses you.You shoot a bolt. The bolt hits the lindwurm!  A giggling sprite leaps out and smacks the lindwurm with its own front foot.  The lindwurm is almost dead.  The water moccasin barely misses you. The lindwurm barely misses you.TDh' '7.4TDhL TDh _The lindwurm closely misses you. x2; The water moccasin barely misses you.TDh0 l  You shoot a bolt.  The bolt hits the lindwurm but does no damage.TDh :*TDhf kThe bolt hits the lindwurm but does no damage.  A giggling sprite leaps out and makes the lindwurm trip over its own feet.  The lindwurm is almost dead.  The lindwurm is distracted by your dazzling golden aura.  The water moccasin completely misses you.TDhU 52-TDh 8.6TDhԔ ? _The lindwurm roars!TDh  You shoot a bolt. The bolt hits the lindwurm!!$S   water moccasinTDh<  You kill the lindwurm!The jinxing sprites lose interest in you.The water moccasin barely misses you.TDh1=-6====9.8Fly TDhTDh~_ _The water moccasin completely misses you.TDhv ((You shoot a bolt.TDh $SThe bolt barely misses the water moccasin.TDhe3===-11.0TDhxTDh _The water moccasin closely misses you. The water moccasin misses you.TDh  You shoot a bolt. The bolt hits the water moccasin!TDhCu  The water moccasin is heavily wounded.TDhg]1426-2.2TDhTDhr\ _The water moccasin closely misses you.TDh v ((You shoot a bolt.TDh $SThe bolt barely misses the water moccasin.TDh U4=3.4TDh TDh I _The water moccasin bites you but does no damage. x2TDhd Y  You shoot a bolt. The bolt hits the water moccasin!!TDhj E$TDh TDh>1426 =2==74.6TDh{TDh#R _You kill the water moccasin!TDh^1H ...... .#.....#......#.ß.. .....#...#.........#... ......# ##... #$...## #.@$..# #ß.<.ß ....$.......# .....##.ß..## ..... ###### .... ...#...TDhb25---50TDh6TDh<TDh=y335---6.6 (2TDhBTDhE? _You now have 1433 gold pieces (gained 7).TDh4TDhTDhTDhH _No target in view!TDhTDhԤTDhTDhTDh _=2TDhTDhTDhQ63=TDhDTDh[TDhTDhڸTDhTDhļ+1433TDh.TDhQ7TDhTDh=4=TDhTDh9K8=TDhwTDhTDhWTDhTDhTDh^91TDhTDh>TDh9==Fly TDhTDhn _You feel your willpower return.TDh2K5=TDh TDhTDhX900TDhmTDhP 9TDhTDh ,TDh\TDhTDhW1=TDhTDha6=TDh*TDh4 _Magic restored.TDhxTDhTDhK2=TDh) 8 TDhTDhHs _You feel your existence waver again.TDhTDhcTDhyO=TDhTDh U3=TDh? TDh TDh} ,TDhTDh,TDh>TDh3;4TDhTDh,TDhTDh,TDhTDh=95TDh(=TDh TDhr"TDhN$,TDh%TDh(TDh_)&58TDh;*TDhc,O _You now have 1458 gold pieces (gained 25).TDh1.3TDh7/TDh0TDhF2TDh22=TDh)3TDh5<75TDh6TDh8O _You now have 1475 gold pieces (gained 17).TDh:3TDh_;TDh<TDh_>,TDh?TDhe@TDhATDhHTDhITDhKTDhL,TDhMTDhOTDhT...#.ß.. ..... ..#...#......# .....#...##... ###......###..###.##...#........#....##TDhV........#.....#........#ß.<.ß#.#.......@.......#54.6 (38.0)........##.ß..##[.......#######.......## .#........TDh[TDh/\+5.6 (39TDh_TDhfW _Found a ring mail.TDhf396.6 (40TDhjTDhfm? _You now have 1479 gold pieces (gained 4).TDh| TDh} TDhS TDhw TDh TDh֜ ,TDh TDhT ,TDhƧ TDh' TDhа TDhn TDh TDhٸ TDh TDhc TDhп TDh~ TDh ,TDh TDh: TDh3 TDh TDh TDh, TDh ..........#....## ..........#.....# ..........#ß.<.ß#.# ...........................##.ß..##..[.......#######TDh .........## ........### ...@# 62.6 (6.0)..P......# ...TDh ........P..P###P#........##.# ####......#. ...P#.# ....# :.###TDh TDhL *3.6 (7TDh# TDh P _Found a book of Spectacle.TDh TDhTDhTDhH _No target in view!TDh9TDh:TDh=TDh_DTDh;ITDhJ$ _TDhR,TDh].#.....# .#ß.<.ß#.#.......# .##.ß..## ..[.####### .........## .### #TDh^...###..#.P.@....#4.6 (1.....P..P###P#>.##.# ### #. ...P## ....# TDh^ :.###..#TDhiTDh_j*5.6 (2TDhVrTDht; _Found a stone staircase leading down.TDh 3TDh* TDh/ TDh XTDh TDh_ TDho TDhD TDh` ,TDho TDhA TDh ,TDh TDh TDh ,TDh TDh TDh ,TDho TDh% TDhg TDh TDh TDh TDh TDhp TDhi TDh TDh TDh5 TDh TDh& TDhd  .........#ß.<.ß#.# ...... .........##.ß..## . .[.......####### B. ........## ### .. TDhn d.......### ##.# .. .........###..# .# .......P......####..# ........ P..P###P#> ##.# ####.......#. #....P#..##....##.#.... #:.########...B   giant cockroach (asleep)#..# ....### ...TDh ,74.6 (9TDh .5.6 (10.0)TDh TDh b _A giant cockroach comes into view.TDhyH<.ß#.# . .[ B.  ### ..  ##.# .. ###..# .# .....####..## .......@....# .......>.......  ####..............  #. #....P#.........  # ##....##.#......  #:.########....  #..# ....  ### ... TDh<.ß#.# . [ B.  ### ..  ##.# .. ###..# .# .....####..## .......@....# .......>.......  ####.............. TDh, #. #....P#.........  # ##....##.#...... #:.########....  #..# .... ### ... TDhTDh@TDhTDhV%: (((((B   _A giant cockroach is nearby!You shoot a bolt. The bolt hits the giant cockroach.TDhTDhTDhw  The giant cockroach is severely wounded.TDh_TDhTw.s...w   ribbon worm (wandering)s   scorpionTDh̳:===6.7 (1.1)TDhTDh _A scorpion comes into view. A ribbon worm comes into view.TDhb(((((((TDhx%BTDh+......s.s   scorpionTDh,,7.9 (1.2TDh5TDhi7m _You shoot a bolt. The bolt closely misses the scorpion.TDh (You shoot a bolt. The bolt hits the scorpion.TDhf TDhh TDh BsB   giant cockroach9.1TDh 6 _The scorpion is lightly wounded.TDhIS  You shoot a bolt. The bolt hits the scorpion!!TDhZ_$B   giant cockroachTDhzTDhI.BTDh)1479 80.2 (1.1 _You kill the scorpion!TDhqt ((((You shoot a bolt.TDh B...The bolt closely misses the giant cockroach.TDhU,1.4 (1.2TDh}TDhU _The giant cockroach misses you.TDhNgY  You shoot a bolt. The bolt hits the giant cockroach.TDh=mE$TDhTDhD&'2.6TDh-TDh63S _You kill the giant cockroach!TDh^TDh1TDh TDhH _No target in view!TDhsTDhxa Spells (Memorise)TypeFailure Level  a - Dazzling FlashHexes/Fire1% 3b - ApportationTranslocation6%1  c - Grave ClawNecromancy9%2  d - Alistair's IntoxicationAlchemy86% 5  e - Borgnjor's Vile ClutchNecromancy/Earth86% 5  f - StarburstConjuration/FireTDhR{ 100% 6  g - Fulsome FusilladeConjuration/Alchemy100% 8 14 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitTDhTDhTDh.........#ß.<.ß#.#dertzug the Skirmisher ................#Poltergeist of Gozag  Gold: 1479 .........##.ß..##.Health: 95/95 ======================== .[.......#######..Magic: 26/26 ======================== ........## ###..AC: 8Str: 4 .......### ##.# ..EV: 18TDhInt: 24 .........###..# .#SH: 0Dex: 26 .......P......####..##XL: 14 Next: 17% Place: Lair:3 ................@$...#Noise: ===------  Time: 15582.6 (0.0) P..P###P#.......>.......N) +0 arbalest ##.# ####..............Cast: Jinxbite  #. #....P#.........Fly ###....##.#......#:.########....#..#....TDh!###...You shoot a bolt.  The bolt closely misses the giant cockroach. _The giant cockroach misses you.You shoot a bolt. The bolt hits the giant cockroach. _You kill the giant cockroach! _No target in view!TDhTDhxMemorise Dazzling Flash, consuming 3 spell levels and leaving 11? Y - Yes  N - NoTDh@TDh.........#ß.<.ß#.#dertzug the Skirmisher ................#Poltergeist of Gozag  Gold: 1479 .........##.ß..##.Health: 95/95 ======================== .[.......#######..Magic: 26/26 ======================== ........## ###..AC: 8Str: 4 .......### ##.# ..EV: 18Int: 24 .........###..# .#SH: 0Dex: 26 .......P......####..##XL: 14 Next: 17% Place: Lair:3 ................@$...#Noise: ===------  Time: 15582.6 (0.0) P..P###P#.......>.......N) +0 arbalest ##.# ####..............Cast: Jinxbite  #. #Dh=32m....P#.........Fly ###....##.#......#:.########....#..#....###...You shoot a bolt.  The bolt closely misses the giant cockroach. _The giant cockroach misses you.You shoot a bolt. The bolt hits the giant cockroach. _You kill the giant cockroach! _No target in view!TDh;---3.6 (1 _TDhϸTDhXr---4.6 (2TDhTDhA*5.6 (3TDhWTDh TDhww   ribbon worm6.6 (4TDhTDh _You start memorising the spell. You continue memorising. x3TDhSTDhTDhc _You finish memorising. Spell assigned to 'f'.TDh V  You shoot a bolt. The bolt hits the ribbon worm!!TDh ^$(TDhiq :$TDh ===7.8 (1.2 _You kill the ribbon worm!TDh3TDhZTDhH _No target in view!TDh`TDh?aTDh/eTDhgH _No target in view!TDhTDhTDhTDhdTDh=#ß.<.ß#.# # .. #..##.ß..## .##... [.#TDh ..#...B## ### ..... ### ##.# .... ###..# ..# TDhdP......####$.## ...@...# ..P###P#.>..# ####. TDhR#. #....P#. # ##....##.#.#:.########.TDh B   giant cockroach (asleep)#..# .### ..TDh(0.0TDh4---8.8 (1TDhWTDh+ _A giant cockroach comes into view. _You see here 11 gold pieces.TDhq  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.TDhTDhw Your spells (cast)TypeFailure Level  a + JinxbiteHexes1% 2 b - Sigil of BindingHexes1%3  c - Inner FlameHexes/Fire1%3  d - Cause FearHexesTDh<%1%4  e - Dimensional BullseyeHexes/Translocation3%4  f - Dazzling FlashHexes/Fire1% 3 Select a spell to castTDh[!]/[I] toggle spell headersTDhrTDhW|TDh........#ß.<.ß#.#dertzug the Skirmisher ...............# .. #..Poltergeist of Gozag  Gold: 1479 ........##.ß..## .##....TDhKHealth: 95/95 ======================== [.......####### ..#...BMagic: 26/26 ======================== .......## ### .....AC: 8Str: 4 ......### ##.# ....EV: 18Int: 24 ........###..# ..#SH: 0TDhՇvDex: 26 ......P......####$.##XL: 14 Next: 17% Place: Lair:3 ................@...#Noise: ---------  Time: 15588.8 (0.0) ..P###P#.......>........N) +0 arbalest TDhs#.# ####...............Cast: Jinxbite #. #....P#..........Fly ###....##.#.......#:.########.....B   giant cockroach (asleep)TDhX#..#.....###..... _No target in view! _No target in view! _A giant cockroach comes into view. _You see here 11 gold pieces.  TDh,Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.TDhY........#ß.<.ß#.#dertzug the Skirmisher ...............# .. #..Poltergeist of Gozag  Gold: 1479 ........##.ß..## .##....Health: 95/95 ======================== TDh[.......####### ..#...BMagic: 26/26 ======================== .......## ### .....AC: 8Str: 4 ......### ##.# ....EV: 18Int: 24 ........###..# ..#SH: 0TDhTDex: 26 ......P......####$.##XL: 14 Next: 17% Place: Lair:3 ................@...#Noise: ---------  Time: 15588.8 (0.0) ..P###P#.......>........N) +0 arbalest #.# ####...............Cast: Jinxbite #. #....P#..........Fly ###....##.#.......#:.########.....B   giant cockroach (asleep)#..#.....###..... _No target in view! _No target in view! _A giant cockroach comes into view. _You see here 11 gold pieces.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.TDh7P  Okay, then.TDhTDhTDh. _TDhsTDht#<.ß#.#TDhLu .. #.. TDhu .##.... TDhv[TDhWw- ..#...B TDh x ### ..... TDhx ##.# .... TDhey##..# ..# TDhmz....####$.## .......@...# ......>........  ####...............  #....P#.......... #TDhL ##....##.#.......  #:.########.....  #..# .....  ### ..... TDhlY<.ß#.# .. #..  .##.... [ ..#...B  ### .....  ##.# .... ##..# ..# ....####$.## .......@...# ......>........  ####...............  #....P#..........  ##....##.#....... #:.########.....  #..# ..... ### ..... TDhc TDhdTDh%eB_A giant cockroach is nearby!TDheTDh<.ß#.# .. #..  .##.... [ ..#...B  ### .....  ##.# .... ##..# ..# ....####$.## .......@...# ......>........  ####...............  #....P#.......... # ##....##.#.......  #:.########.....  #..# ..... TDhKE ### ..... TDh\<.ß#.# .. #..  .##.... [ ..#...B  ### .....  ##.# .... ##..# ..# ....####$.## .......@...# ......>........  ####...............  #....P#..........  ##....##.#....... #:.########.....  #..# ..... ### ..... TDhm| _A giant cockroach is nearby!TDhP Z  You shoot a bolt. The bolt hits the giant cockroach!!TDhOX ($(((((TDh k.....$TDh7===90.0 (1.2TDhTDhS _You kill the giant cockroach!TDhZTDhzTDhTDhH _No target in view!TDhAh3TDhnTDhqTDh|1 90w.w   ribbon worm (wandering)You now have 1490 gold pieces (gained 11).TDh(0.0TDhƄ4---1.0 (1TDh`TDh^ _A ribbon worm comes into view.TDhd ((w  You shoot a bolt. The bolt hits the ribbon worm!TDh TDh .w$ TDhy 6===2.2 (1.2TDh TDh d _The ribbon worm is severely wounded.TDhat  You shoot a bolt. The bolt hits the ribbon worm!$(TDhTDh03$TDhe^,3.3 (1.1TDhdTDhSgO _You kill the ribbon worm!TDhRi TDhOj TDhl TDho TDh5| XTDh@ #.....# #ß.<.ß#.#.. ..#......#... ##..# .##.ß..##P.##....B##### #..#...$. ### ##.....>### ##.###.....TDh .###..##...$# P......####@.## ---..........# .P###P#.......>.. .# ####...... . #....P#....##....##.#...B   giant cockroach (asleep)#:.########.#...###......TDh 40  A giant cockroach comes into view.TDhʑ F---5.3 (2TDh TDh y _Found a hole to the Spider Nest. _You see here 5 gold pieces.TDh/s\<.ß#.#.. ..# ... ##..# P.##....B  #..#...$.  ### ##.....>  ##.###..... #...$##@.## ..........# .....>.........  ####................ . #....P#...........  ##....##.#........  #:.########......  #..# ......  ###  TDhA~<.ß#.#.. ..# ... ##..# P.##....B TDh  #..#...$.  ### ##.....>  ##.###..... #...$##@.## ..........# .....>.........  ####................  #....P#........... ##....##.#........  TDhR#:.########...... #..# ...... ### TDh3TDhTDhYTDh% TDhO_A giant cockroach is nearby!You shoot a bolt. The bolt hits the giant cockroach!TDhF$(((TDh[3(((TDh.$...$TDhVD1490===6.5 (1.2TDhߢTDhS _You kill the giant cockroach!TDhdTDhTDhTDh H _No target in view!TDh!S ITDhv 5 _You now have 1495 gold pieces (gained 5).#....## #.....#... .. #ß.<.ß#.#.. ..# ......#... ##..####.ß..##P.##....$###### #..#...$.. ### >...### ##.###.......w#.###..##...@# ---P......####..## .................# P###P#.......>......... # ####.........#....P#........... w   ribbon worm (asleep)##....##.#........#:.########TDh J[34m#..#70---8.5 (2 _A ribbon worm comes into view. _You see here 6 gold pieces.TDh ((((w  You shoot a bolt. The bolt hits the ribbon worm!TDh...w.===9.7 (1.2TDhTDhbd _The ribbon worm is severely wounded.TDh  You shoot a bolt. The bolt hits the ribbon worm!!((($TDhM:...TDh}u1495 600.9 _You kill the ribbon worm!TDh TDh TDh TDhA H _No target in view!TDh TDhT TDhn TDhh TDh. 501 _You now have 1501 gold pieces (gained 6).TDh TDh TDh TDh2  ###.##...# #....##... .###.....#... ...#ß.<.ß#.#.. ..# TDhh M......#... ##..## ##.ß..##P.##....$###### #..#...$..s ### >....### ##.###...@..$.#---.###..##....#.#.#.#P####..### .................# ##P#.......>.........####................ s   scorpion (wandering)#....P#...........##....##.#........#:.########TDhJ -2.9 (2.0TDh] TDhv .  A scorpion comes into view.TDhO F---3.9 (3TDha K _The scorpion moves out of view.TDh4TDh5TDh87TDh<TDhb>TDhHXTDhTDh B ###.##...# #....##... ..## #.....#... .... #ß.<.ß#.#.. ..# #...###..## .##.ß..##P.##....$#s# #..#...$.TDh@## ### ##.....>.### ##.###....@.$.# 4.9 (1###..##....#.#.#.# P......####..### #.....# P#.......>...  ####................ s   scorpion (wandering)#....P#.....##....##.#.. TDhTDhTDh_ _A scorpion is nearby!TDhu- (((((s  You shoot a bolt. The bolt hits the scorpion.TDhq ..>..s(unaware)  The scorpion is lightly wounded.TDh6===6.1 (1.2TDhTDhxN _The scorpion is distracted by your dazzling golden aura.TDh #... ..## #... .... <.ß#.#.. ..# #...###..## . #P.##....$#s.  #..#...$....  ### ##.....>.....  ##.###....@.$.# #....#.#.#.# ###..### # .....#.>  ..TDhV  #    #: TDhU #... ..## #... .... <.ß#.#.. ..# #...###..## . #P.##....$#s.  #..#...$....  ### ##.....>..... TDhV  ##.###....@.$.# #....#.#.#.# ###..### # .....#.>  ..  #  TDhLX U  #:TDh] TDhR^ TDhf TDhE _A scorpion is nearby!You shoot a bolt. The bolt hits the scorpion!!TDh q$(((((TDh p..>..TDh1 '7.3TDhG7 TDh? b _You kill the scorpion!TDh-@ TDhD TDhH H _No target in view!TDhD3TDh0TDhvH _No target in view!TDhTDh@TDhTDhTDhMTDh\P _TDhT,TDhޛTDhkTDh97TDh%TDhN _You now have 1507 gold pieces (gained 6).TDh"_TDh'  .....#...# ##......# [. .### ##...# .# ...# #....##... .##..## #.....#... ...... #~ .#ß.<.ß#.#.. ...# ......#...###..## . .##.ß..##P.##....$#$.P####### #..#...@.....#TDh ---11.3 (4.0 ## ### ##.....>.....P# ## ##.###........#......###..##....#.#.#.##..## TDh......####..###.### ## .............#... #.......>......... ##................. #....P#.......TDhTDhF---2.3 (5TDhXTDh` _Found a glowing scale mail.TDh815123.3 (6TDhjTDh? _You now have 1512 gold pieces (gained 5).TDhϩ3TDhTDhvTDhaBTDhƹ;7TDhkTDh&$ TDh*_You now have 1517 gold pieces (gained 5).TDh3TDh(TDhHTDh, ...#.... ...#...# .. ~~~....# [. ..### ~≈ ≈ ...# #.# ...# .≈ ≈≈ ...##.....##..#####~ ≈≈≈ ....#... ..........#~~~TDhv<.ß#.#.. #...##.......<....#...###..##......ß..##P.##.....#@.P.....6.3 (3### #..#.........#....  ### ##.....>.....P# TDh ##.###........#......# #..##....#.#.#.##..##..####..###.### .## .. ...#... .# . TDhX.....>......... .. ....... .TDhTDh*7.3 (4TDhTDhH _Found a stone staircase leading up.TDh03238.3 (5TDhTDh? _You now have 1523 gold pieces (gained 6).TDhfA TDh+B TDhC TDhI TDhS XTDhiW ,TDh[Y TDh\ TDh` ,TDhMc TDhf TDhij ,TDhPl TDhp TDhu ,TDhw TDhhy TDhP{ ,TDh| TDh`~ TDhM ,TDh TDh ;4TDh TDhP O _You now have 1543 gold pieces (gained 20).TDhC 3TDhY TDh TDh ,TDh. TDh TDhӘ D #.. #...##.......<.~~...###..##..............# P.##.....#..P............ #..#.........#........... #.....>.....P#...............#......#......... ...#.#.#.##..##...# #..###.####.####....##### ....#... ...# #@.#.# 28.3 (10.0) TDh ............. #.#### ............. .## ........... .# ......... .# ###...... ..   .  ...... ). TDh TDh +9.3 (11TDhJ TDh $ _Found a spear.TDhTDh|TDhTDhTDhXTDhN,TDhTDhTDh]TDh,TDhTDhTDhTDhTDhLTDh,TDhTDh TDh ,TDhTDhuTDh,TDhTDhTDhT,TDhTDhI'=  You see here a +0 spear.TDh')TDh) _TDh*TDhl,TDh.,TDh/TDh0TDh^3,TDh4TDhA7TDh9,TDhL:TDh<TDh>,TDhc?TDhATDhBTDhCTDhDTDhZITDhDK,TDh|LTDhNTDhP,TDhRTDhTTDh^V,TDh2WTDhXTDhZ,TDh=[TDh]TDh{_,TDh`TDhbTDhd,TDh TDh@ TDhA ,TDh C TDhD TDhkG ,TDhH TDh/J TDhL ,TDhM TDh)P TDh%R ,TDhR TDhT TDhV ,TDhW TDh Z TDh] ,TDhT_ TDha TDhe TDhe TDhng TDhcm TDht XTDh~ H     .......Y##....   .......Y........ TDh   ................   ........!.......   ........   ............   .......#..#   #......#@#---   #..#  ####.## TDh   #####P##.P#   ##..##..#.##   #.......#.#YY 2 yaks (asleep)   #.........# .#..   ##.......## ..#.   ##.......# TDh, 037.4 (33.0)TDhÏ G---8.4 (34TDhܕ TDhv V _2 yaks come into view.TDhfV .......Y##....  .......Y........  ................  ........!.......  ........  .....  #..# #@# #..# ####.## #.P# #.## #.# #.........# .#..  ##.......##  ##.......# TDh34 .......Y##....  .......Y........  ................ TDhK ........!.......  ........  .....  #..# TDh#@# #..# ####.## #.P# #.# #.# #.........#  ##.......##  ##.......# TDhITDhd _There are monsters nearby!TDh : (((((Y1 asleep)  You shoot a bolt. The bolt hits the yak!TDhj  The yak is heavily wounded.TDhTDh...Y.Y....YTDh:===9.5 (1.1)TDhzTDh9 _The yak bellows! You hear a bellow!TDhC ((((You shoot a bolt.  The bolt hits the yak but does no damage.TDh% TDh( TDh) TDh6 Y..YY...Y 3 yaks  The yak is heavily wounded.TDh7 -40.7 (1.2TDh? TDh8D V _A yak comes into view.TDhZ `(((((((TDh TDh ,TDh TDh+ v  You shoot a bolt. The bolt barely misses the yak.TDh TDho TDhM ..##...l.Y.!.YY.l   komodo dragon (wandering)YYY 3 yaksTDhb '1.9TDh TDh= ` _A komodo dragon comes into view.TDhK{ (lYou shoot a bolt. The bolt hits the yak!TDhTDhTDhTDheTDh\TDh ......lY..YYTDh '3.1TDhvTDhJ\ _The yak is severely wounded.TDhM  You shoot a bolt. The bolt hits the yak.TDhFTDhIk  The yak is severely wounded.TDhM_  The yak barely misses you.TDhQTDhQTDhu^ Y.Y.!...lY.YYY 5 yaks (2 wandering)TDh_'4.3TDhiTDhoY _A yak comes into view. x2TDh  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.TDh '  dertzug the Skirmisher ....Y.Y.##....  Poltergeist of Gozag  Gold: 1571 ................  Health: 95/95 ======================== TDhR ,................  Magic: 23/26 =====================--- ........!...l...  AC: 8Str: 4 ......**Y***..  EV: 18Int: 24 .......*****  SH: 0Dex: 26 .......#YY#TDh ) XL: 14 Next: 18% Place: Lair:3 #......#@# Noise: ===------  Time: 15744.3 (0.0) #**# N) +0 arbalest ####*## Cast: Jinxbite #####P##*P#TDh 0 Fly  ##..##..#.## #.......#.# l   komodo dragon #.........# .#..  YYYYY 5 yaks (2 wandering) ##.......## ..#. ##.......# ...The yak barely misses you. _A yak comes into view. x2  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Dazzling Flash (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateTDh  dertzug the Skirmisher  ....Y.Y.##....Poltergeist of Gozag  Gold: 1571   ................Health: 95/95 ========================   ................Magic: 23/26 =====================---   ........!...l...AC: 8Str: 4 TDh  ......######..EV: 18Int: 24   .......#####SH: 0Dex: 26   .......####XL: 14 Next: 18% Place: Lair:3   #......#@#Noise: ===------  Time: 15744.3 (0.0)  ####N) +0 arbalest  #######Cast: Jinxbite   #####P#####Fly   ##..##..#.##   #.......#.#l   komodo dragon   #.........#.#.. YYYYY 5 yaks (2 wandering)   ##.......##..#.   Dh$S4m##.......#...The yak barely misses you. _A yak comes into view. x2  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Dazzling Flash (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateTDh{WConfirm with . or Enter, or press ? or * to list all spells.  Casting: Dazzling Flash (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateYou feel bolstered by spreading misfortune.  The yak is dazzled. x2  The yak bellows! You hear a bellow!TDhpX,TDhX[TDhb`...YYY.........l.....YY....PYYYYYblind, 2 unable to see y…)TDhdY14 -5.3 (1TDhjTDhow _The yak gores you but does no damage. The yak closely misses you.TDhwTDhzx7-TDhTDhvF _Unknown command.TDhN  You shoot a bolt. The bolt hits the yak!!TDh$YYYY 4 yaks (1 blind, 1 unable to see youTDhlV  You kill the yak!TDhmTDhp,TDh>TDh*..TDh܇YYTDh!TDhQ&Y...TDhlTDh TDh 1571 6/97-9=6.5 (1.2 _The yak gores you.TDhTDhki _Your Fighting skill increases to level 9!TDh?M  You shoot a bolt. The bolt hits the yak.TDh@  The yak is lightly wounded.TDh{TDh,TDh_ATDhB..TDh[CYYTDhDK.Yl.TDhFTDhG%7.6 (1.1TDhPTDhZQ _The yak closely misses you.TDh ........##.................................YY.................... .......Yl.. ......#$Y# #......#.#  #.####.#######P##.P##..##..#.##.......#....#..#.......# ..#..TDh #  ....#P....## .+.. TDh TDh, TDhe TDh ..!TDh YYTDh. ..TDh &YlTDh YTDh YTDh. TDhH TDh 7TDh =TDh, ---TDh 8TDh 0TDhm TDh$  TDh3 +_The yak is no longer blind.TDh} ..................!.........YY..... ........ ......#Yl# #......#Y#  #..####@#######P##.P###..##..#.##.......#.# ..#..## ..#.#  ....#P....## .+.. #####P...## .#..##. ..YY#l.Y4=---9TDh UDhS0.......!................ .......Y... .....Y#l.# #......#Y#  #.####.#######P##@P###..##..#.#UDh1{.......#.# ..#..## ..#...#  ....#P....## .+.. #####P...## .#..##.  #PP....# ##.##.... ###UDh4UDh9UDh?Z  The yak attacks as it pursues you! The yak gores you.UDh@UDh{AUDhK..#$YY#lYUDhrL5-3-=50UDhRVUDh[k _The yak snorts and paws the ground.UDhw  Casting: Dazzling Flash (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.UDh ................  dertzug the Skirmisher ........!.......  Poltergeist of Gozag  Gold: 1571  ..............  Health: 95/97 =======================- ............  Magic: 20/26 ==================------ .......#$Y# AC: 14  Str: 4 #.....Y#l# EV: 18Int: 24 #*Y# SH: 0Dex: 26 ####Y##UDhz XL: 14 Next: 19% Place: Lair:3 #####P##@P# Noise: =--------  Time: 15750.6 (0.0) ##..##..#*## N) +0 arbalest #.......#*# Cast: Jinxbite #.......**# .#..  Fly  ##.......## ..#. ##.......# ... l   komodo dragon #..#P....## .+.. .. YYYY 4 yaks ######P...## .#..##. . #PP....# ##.##.... ###The yak attacks as it pursues you! The yak gores you. _The yak snorts and paws the ground.Casting: Dazzling Flash (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Dazzling Flash (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateUDh  ................dertzug the Skirmisher   ........!.......Poltergeist of Gozag  Gold: 1571   ..............Health: 95/97 =======================-   ............Magic: 20/26 ==================------   .......#$Y#UDh AC: 14  Str: 4   #.....####EV: 18Int: 24  ####SH: 0Dex: 26  #######XL: 14 Next: 19% Place: Lair:3   #####P##@##Noise: =--------  Time: 15750.6 (0.0)   ##..##..####N) +0 arbalest   #.......###Cast: Jinxbite   #.......###.#.. Fly   ##.......##..#.   ##.......#... l   komodo dragon   #..#P....## .+.. UDh .. YYYY 4 yaks   ######P...## .#..##. .  #PP....# ##.##.... ###The yak attacks as it pursues you! The yak gores you. _The yak snorts and paws the ground.Casting: Dazzling Flash (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Dazzling Flash (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateUDh5 UDhi6 UDhs@ Y.Y#.lYYP....YY(2 blind, 2 unable to see you)UDhA N6=1.6 (1UDhI UDhM  _The yak snorts and paws the ground.  Confirm with . or Enter, or press ? or * to list all spells.Casting: Dazzling Flash (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate _The yak is dazzled. x2; The yak completely misses you.UDh_ 3UDhac UDhpf F _Unknown command.UDh  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  The yak is distracted by your dazzling golden aura.UDh1 `  The yak closely misses you.UDh Y$Y#YYY 5 yaks (1 wandering, 1 unaware, 2 …UDh= 18--2Will/2 Jinx Fly UDh UDh V _A yak comes into view.UDhe\ YY2 blind, 2 unable to see y  You shoot a bolt.  The yak bellows! x2  The bolt hits the yak!UDhW:*UDh+  The yak is heavily wounded.A giggling sprite leaps out and makes the yak trip over its own hooves.  The yak is severely wounded.  The yak gores you!YYY#YYYY   catoblepas (wandering)l   komodo dragonYYYYY 5 yaks (2 blind, 2 unable to see y…)0-6----7====3.8 (1.2UDh(] _A catoblepas comes into view.UDhўs  You shoot a bolt.  The catoblepas bellows!  The bolt hits the yak!!UDhN$YYYYY 4 yaks (1 blind, 1 unable to see youUDh-UDh2UDh=BUDhL .Y.YY..lYYYYou kill the yak!UDhf-7=-===-5.0 _The yak gores you but does no damage.UDh^!......Y..... ......... ...#YY# #.....Y#.#  #.l####Y#######P##.P##..##..#@##.......#.# ..#..#.......# ..#....#  ....#P....## .+.. #####P...## .#..##.  #PP....# ##.##.... ### YYY 3##......###...##..###.  The komodo dragon is distracted by your dazzling golden aura.UDh;.YYUDh'$Y.YlYl(unaware)YYYY 4 yaks (2 unaware, 1 blind, 1 unabl…)UDh5^1----60UDhKUDh[L _The yak is distracted by your dazzling golden aura. x2UDh((l  YYYUDhj1 blind, 1 unable to see youkomodo dragon is distracted by your dazzling golden aura. _The yak is distracted by your dazzling golden aura. x2  You shoot a bolt. The bolt barely misses the yak.  The komodo dragon hisses angrily. The yak bellows!bolt hits the komodo dragon!!  The komodo dragon is no longer distracted by gold.UDhk  The komodo dragon is heavily wounded...YY.lY 3 yaks====7.2 (1.2 _The yak is no longer distracted by gold.UDh3N  You shoot a bolt. The bolt hits the yak!!UDhJ:*UDhY'   The yak is heavily wounded.A giggling sprite leaps out and smacks the yak with its own front hoof.  The yak is severely wounded.UDh&* ,UDh: 1 Y.Y.Y#Y(1 drained)  The yak is no longer distracted by gold.  The yak gores you but does no damage. The komodo dragon bites the plant!UDhF< 15718===-8.3 (1.1UDhE UDhI . _The plant begins to die.UDh M  You shoot a bolt. The bolt hits the yak.UDh UDhڣ UDh UDh. YYYY 4 yaks (1 drained)  The yak is severely wounded.UDh] 28==-9.5 (1.2UDhJ UDh t _The yak closely misses you. The komodo dragon bites the plant.UDhV] N  You shoot a bolt. The bolt hits the yak!!UDha M$ 3 yaksUDhl UDhb J$lUDhR1571 2060.7UDhx$UDh{) UDh*UDhh+#_You kill the yak!UDh,UDhp  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.UDho ........!.......  dertzug the Skirmisher ..............  Poltergeist of Gozag  Gold: 1571 UDh{ ............  Health: 92/97 ======================-- .......#Y.# Magic: 15/26 =============----------- #......#Y# AC: 18  Str: 4 #YY#UDh EV: 18Int: 24 ####*## SH: 0Dex: 26 #####P##lP#UDhV XL: 14 Next: 20% Place: Lair:3 ##..##..#@## Noise: ===------  Time: 15760.7 (0.0) #.......#*# N) +0 arbalest UDh#.......**# .#..  Cast: Jinxbite ##.....**## ..#. Will/2 Jinx Fly  ##.......# ... #..#P....## .+.. .. Y   catoblepas ######P...## .#..##. . l   komodo dragon #PP....# ##.##.... ### YYY 3 yaks ##......###...##..###.#You shoot a bolt. The bolt hits the yak!! _You kill the yak!Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Dazzling Flash (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateUDh  ........!.......dertzug the Skirmisher UDh  ..............Poltergeist of Gozag  Gold: 1571   ............Health: 92/97 ======================--   .......#Y.#UDhMagic: 15/26 =============-----------   #......#Y#AC: 18  Str: 4  ####EV: 18Int: 24 UDh0 #######SH: 0Dex: 26   #####P#####UDh$XL: 14 Next: 20% Place: Lair:3   ##..##..#@##Noise: ===------  Time: 15760.7 (0.0)   #.......###N) +0 arbalest UDh  #.......###.#.. Cast: Jinxbite   ##.....####..#. Will/2 Jinx Fly   ##.......#...   #..#P....## .+.. .. Y   catoblepas   ######P...## .#..##. . l   komodo dragon  #PP....# ##.##.... ### YYY 3 yaks  ##......###...##..###.#You shoot a bolt. The bolt hits the yak!! _You kill the yak!Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Dazzling Flash (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateUDh: ' _You kill the yak!Jinxbite  Confirm with . or Enter, or press ? or * to list all spells.Casting: Dazzling Flash (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateThe komodo dragon is dazzled. The catoblepas is dazzled.UDh]D v .YYYlP.....Y(blind, unable to see you)l(blind, unable to see y…)The yak snorts and paws the ground.UDh(F }3=20-1.7 (1UDhO UDhT ^ _The komodo dragon completely misses you.UDhf UDh|g 7-UDhbk UDh#n F _Unknown command.UDh ^  You beckon more vexing sprites to accompany your attacks.UDh UDhy UDh $YlYUDhW \13-2UDh UDhg ; _You feel your willpower being sapped.UDh T  You shoot a bolt. The bolt hits the catoblepas!UDh :*UDhZ  The catoblepas is lightly wounded.  A giggling sprite leaps out and makes the catoblepas trip over its own feet.  The catoblepas is lightly wounded.UDhUDhUDh .YYl,…)A nearby plant withers and dies.UDhP1=3.9 (1.2UDhUDh}X _The catoblepas closely misses you.UDh  You shoot a bolt. The bolt hits the komodo dragon!UDhbJi YYdrained)UDhAKThe komodo dragon is severely wounded.The catoblepas is no longer blind. The komodo dragon barely misses you.UDhV ***The catoblepas breathes a plume of calcifying dust at you.UDhUDhR .Y@○☼##The blast of calcifying dust hits you but does no damage.UDh4=14-5.1UDhUDh)^ _The komodo dragon completely misses you.UDhB  You shoot a bolt. The bolt hits the komodo dragon!!$YYY 3 yaksUDhB You kill the komodo dragon!The catoblepas seems less drained.UDhG ***The catoblepas breathes a plume of calcifying dust at you.UDhUDhUDhT.Y@○☼UDh7316.3UDh<| _The blast of calcifying dust hits you.UDhT  You shoot a bolt. The bolt hits the catoblepas.UDhCG  The catoblepas is lightly wounded.UDhO .Y°The catoblepas is distracted by your dazzling golden aura.  The yak closely misses you.UDhP/47.5UDhVUDhCZ- _The catoblepas bellows!UDh  You shoot a bolt. The bolt hits the catoblepas!  The catoblepas is no longer distracted by gold.UDh ○The catoblepas is moderately wounded.The catoblepas snuffles in challenge.UDh F====8.7UDh UDh!  UDha" p_The catoblepas misses you. The yak gores you but does no damage.UDhU  You shoot a bolt. The bolt hits the catoblepas!!!UDho  The catoblepas is almost dead.You hear an angry hiss.UDh>v P **UDhw b*The catoblepas breathes a plume of calcifying dust at you.UDh  The blast of calcifying dust hits you but does no damage.UDh UDh \ @○UDh L○The yak barely misses you.UDh =55=UDh8 <=9.9UDhB UDh~ B _The catoblepas gores you but does no damage.UDh+ T  You shoot a bolt. The bolt hits the catoblepas!UDhm °The catoblepas is almost dead.UDh ^===--71.1UDh\ UDhM _The catoblepas misses you. The yak misses you.UDh+U  You shoot a bolt. The bolt hits the catoblepas!!UDh40m$YYY 3 yaksUDhΌ Y$YY°YY(2 unaware)  You kill the catoblepas!=4--2.3UDhUDh UDhUDh>_The yak is distracted by your dazzling golden aura. x2UDhk YY  You shoot a bolt.  The yak bellows!  The bolt hits the yak.UDh:*UDh# YYY.##(1 drained)  The yak is lightly wounded.  A giggling sprite leaps out and makes the yak trip over its own hooves.  The yak is moderately wounded.62====3.4 (1.1 _The yak misses you.UDhM  You shoot a bolt. The bolt hits the yak!UDh:*UDh Y. very drained)  The yak is heavily wounded.A giggling sprite leaps out and smacks the yak with its own front hoof.  The yak is heavily wounded.6====-4.5UDh ; _The yak gores you but does no damage.UDhaM  You shoot a bolt. The bolt hits the yak!UDh:*UDhg _The yak gores you but does no damage.  You shoot a bolt. The bolt hits the yak!  The yak is severely wounded.  A giggling sprite leaps out and smacks the yak with its own front hoof.  The yak is almost dead.  The jinxing sprites lose interest in you. lYl   komodo dragonYYY 3 yaks (1 unaware, 1 very drained)  The yak is distracted by your dazzling golden aura.7=-5.7 (1.2Fly UDh"qUDhw` _A komodo dragon comes into view.UDh+ ((Y  You shoot a bolt. The bolt completely misses the yak. The bolt hits the yak!!  The yak is no longer distracted by gold.UDhZ k  The yak is severely wounded.UDh[ M  The yak is no longer distracted by gold.UDh\ UDhV] UDhn ;.lYY15716.9 _The yak misses you. The yak closely misses you.UDhg M  You shoot a bolt. The bolt hits the yak!UDh ,UDh  YlThe yak is almost dead.UDhA ,8.0 (1.1UDhС UDh? ; _The yak gores you but does no damage.UDh O  You shoot a bolt. The bolt hits the yak!!!UDh I$ 2UDhQ  You kill the yak!The yak is no longer distracted by gold.UDh $lYY1 unaware, 1 very drained)UDh P1571 =9.1UDh UDh I _The yak is distracted by your dazzling golden aura.UDhj'The yak is no longer distracted by gold.is distracted by your dazzling golden aura.  The bolt closely misses the komodo dragon.bellows!  The bolt hits the yak!UDh/$((Y   yakUDh3 $lYYou kill the yak!UDh=7=5====80.3 (1.2UDhUDhpS _The komodo dragon misses you.UDh(R  You shoot a bolt. The bolt hits the komodo dragon!!UDh  The komodo dragon is heavily wounded.The yak is no longer distracted by gold.UDha===-1.4 (1.1UDhUDh  _The yak closely misses you. The komodo dragon barely misses you.UDh'  You shoot a bolt. The bolt hits the komodo dragon!!UDhv #The komodo dragon is almost dead.1--6--2.6 (1.2 _The yak misses you. The komodo dragon bites you!UDhÚ  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.UDhd l ........!.......  dertzug the Skirmisher ..............  Poltergeist of Gozag  Gold: 1571  ............  Health: 91/97 ======================-- .......#$.# Magic: 13/26 ============------------ #......#.# AC: 22  Str: 4 #**# EV: 18Int: 24 ####*## SH: 0Dex: 26 #####P##lY# XL: 14 Next: 25% Place: Lair:3 ##..##..#@## Noise: ===------  Time: 15782.6 (0.0) #.......#*#UDh$  N) +0 arbalest #.......**# .#..  Cast: Jinxbite ##.....**## ..#. Will/2 Fly  ##.......# ... #..#P....## .+.. .. l   komodo dragon ######P...## .#..##. . Y   yak #PP....# ##.##.... ### ##......###...##..###.#The komodo dragon is almost dead. _The yak misses you. The komodo dragon bites you!  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.UDh Casting: Dazzling Flash (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateUDh   ........!.......dertzug the Skirmisher   ..............Poltergeist of Gozag  Gold: 1571 UDh Y  ............Health: 91/97 ======================--   .......#$.#Magic: 13/26 ============------------   #......#.#AC: 22  Str: 4  ####EV: 18Int: 24  UDh #######SH: 0Dex: 26   #####P#####XL: 14 Next: 25% Place: Lair:3   ##..##..#@##Noise: ===------  Time: 15782.6 (0.0)   #.......###N) +0 arbalest   #.......###.#.. Cast: Jinxbite   ##.....####..#. Will/2 Fly   ##.......#...   #..#P....## .+.. .. l   komodo dragon   ######P...## .#..##. . Y   yak  #PP....# UDhE ##.##.... ###  ##......###...##..###.#The komodo dragon is almost dead. _The yak misses you. The komodo dragon bites you!  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Dazzling Flash (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateUDh .$$lY...UDh ..l(blind, unable to see y…)Y(blind, unable to see you) _The yak misses you. The komodo dragon bites you!Jinxbite  Confirm with . or Enter, or press ? or * to list all spells.Casting: Dazzling Flash (safe; 1% risk of failure)  UDhUPress: ? - help, Dir - look around, f - activateThe komodo dragon is dazzled. The yak is dazzled. The yak closely misses you.4-3.6 (1UDhbUDhS _The komodo dragon misses you.UDh0UDh7-UDhUDhP#F _Unknown command.UDhz  You shoot a bolt. The bolt hits the komodo dragon!$Y   yak (blind, unable to see you)UDh'`  You kill the komodo dragon!UDhe88-146=UDh;4.8 (1.2UDh?y _The yak barely misses you. The yak gores you.UDhw  You shoot a bolt. The bolt hits the yak!UDh->m  The yak is moderately wounded.UDh%?'6.0UDhDUDhHQ _The yak closely misses you.UDh%x  You shoot a bolt. The bolt hits the yak!!UDh YY  The yak is severely wounded.UDhc15719=7.2UDhUDhLm _The yak is no longer blind. The yak closely misses you.UDh  w  You shoot a bolt. The bolt hits the yak!UDhY f  The yak is almost dead.UDh8 '8.4UDh UDh I _The yak misses you.UDh M  You shoot a bolt. The bolt hits the yak!UDh o$UDhqUDht1571 90=5=79.5 (1.1UDh՗UDhG _You kill the yak!UDhK+UDh,UDh,UDh8Fly  _You feel your willpower return.3UDh:UDhN<UDh=%1UDh?UDhDUDhDA=2UDh:FUDhIUDhBJM6=UDh O,UDhqP%2UDh,QUDhT,UDhVUDhZ,UDh[UDhN_UDh`g3==UDh aUDhc7=1UDh&dUDhfUDhgc15714=UDhgUDhjO0UDhCq5=UDhrUDhtc8=UDh|uUDh/wUDhwUDhuxUDhzUDhz%6UDhz{UDh=}UDh}:19UDhDUDhUDhD9=UDhUDhUDh{7=9=UDhUDh1UDhUDh(UDhpUDhUDhŎUDhO8UDh UDhʔa==UDhUDhIb20=UDhUDhj,UDhaUDhFUDhѝUDhUDhcUDhU97UDhqUDhUDhA=6UDhUDhUDhjK1=UDh0UDhUDhUDh]UDh=UDh9O5UDh,UDhUDh O=UDh3UDh2=43UDhUDh}UDhUDhUDhUDhh92UDh0UDh1UDhA=1UDhUDhUDh%K3=UDhUDhW,UDhIUDhUDh90UDhKUDhUDhyUDh+UDhUDhsB= 9UDh?UDhUDhK4=UDhLUDhUDh(= 8  _You feel your existence waver again.5=UDhUDhUDhUUDh#,UDh4=UDh 6=634UDh7UDhD O _You now have 1634 gold pieces (gained 63).UDhT"UDh"UDh#UDh'm5=UDh)UDh[+O _You now have 1654 gold pieces (gained 20).UDh;-UDh-UDh3h70UDh5O _You now have 1670 gold pieces (gained 16).UDho7UDh 8UDh8UDh<UDh?,UDh@UDhDUDhBE&82UDhcFUDhDJO _You now have 1682 gold pieces (gained 12).UDhLUDhtMUDhNUDh/QUDh~S,UDhUUDh^WUDhC[,UDh]UDh>h, ..........  #........ ## .......P #.. .###.....P #............##.................................... ........@.......--- ................ ................  .......#..#..#.#  #......#.##### . .#.###..# #.#####.#UDh2i#####P##.$##..##..#.##UDhn1856.5 (67.0)UDhVoG---7.5 (68UDhHsUDhuZ _S - a fuming golden potionUDh_IUDhaUDheUDhfUDhvUDhXUDh[XUDhk,UDhX,UDhUDhBUDhUDhUDhUDh*UDh'714UDhaUDhOO _You now have 1714 gold pieces (gained 32).UDhUDh/UDhʚUDhUDh~,UDhޟUDhTBUDh,UDh|UDhUDh5BUDh̹UDhUDhUDhUDh7,UDh<UDhUDhUDhUDhUDhUDh,UDhUDhmUDhUDhUDhPUDh1UDh$UDhUDh~UDhUDh2,UDhUDhUDhUDheUDhUDh)UDhUDhUDh%UDhUDhUDhUDhUDhUDhJUDhUDhUDhUDh-UDhUDhcUDh[UDhUDh,UDh"UDh UDh,UDhUDh9UDh,UDhUDhUDhmUDhUDh UDh? UDh UDhP UDhz UDhH ,UDh UDhUDh6UDhUDhDUDhUDhUDhrUDhUDh UDhqUDhUDhUDhJUDhUDhUDhtUDhUDh UDh UDh,!UDh4"UDh#UDh&$UDh$UDh&UDhx'UDh(UDh(UDh *UDh+UDh,UDh-UDhE.UDh/UDhW0UDh0UDh1UDhK3UDh3UDhZ4UDh5UDh97UDh7UDhI8UDh 9UDhx:UDh;UDh <UDhR=UDh>UDhM@,UDh@UDhAUDhBUDhCUDhCUDhDUDh$E,UDhFUDhGUDh7HUDhHUDhIUDhvKUDhLUDhLUDhdMUDhNUDh:OUDhOUDhPUDhQUDhzRUDhSUDh+TUDhhUUDhUUDhtVUDhXUDhtZ,UDhs[UDh)]UDh^,UDh_UDh`UDh/b,UDhbUDhdUDheUDh?fUDhfUDhhUDhiUDh)jUDh7kUDh@lUDhmUDh  #......# ..m~~  ##.....#.~~m#   #....@'~.###.UDh  #.....'###....  ##............  #............  #............  ##...........mm 2 merfolk (polearms, asleep)  #.#........# ##  ####.......P##..  ##.###.....P##...UDhy 923.5 (66  2 merfolk come into view.UDh+4.5 (67UDhUDh6 _Found a staircase to the Shoals.UDho  #......#  #..............##  #...............#  ##........#######  ##......###..  ##.....###..#>  #......# ..m~~  ##.....#.~~m#  #....@'~.###.  #.....'###....  ##............  #............  #............  ##...........  #.#........# ##  ####.......P##..  . UDh  #......#  #..............##  #...............#  ##........#######  ##......###..  ##.....###..#>  #......# ..m~~  ##.....#.~~m#  #....@'~.###.  #.....'###....  ##............  #............  #........... ##...........  #.#........# UDh  ####.......P .UDh{ UDhW UDhI UDh3 d _There are monsters nearby!UDh^  You beckon some vexing sprites to accompany your attacks.UDhCm~m 1 asleep)UDh34--==5.5 (1.0)Will/2 Jinx Fly UDhUDh6; _You feel your willpower being sapped.UDhN(((((UDh 9*UDhz  You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  You shoot a bolt. The bolt closely misses the merfolk.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and bonks the merfolk with iUDh7ts +0 trident.  The merfolk is lightly wounded.UDhPUDhUDhm.~.m~~'mdrained)UDhh[13 =6.6 (1.1UDh? UDhE ) _The merfolk shouts!UDh7, ((You shoot a bolt. The bolt hits the merfolk!UDhG UDh UDhD q  The merfolk is moderately wounded.UDh{ I..~~mm~'mm   merfolk siren (polearm, wandering)UDh$ '7.7UDhl UDh] { _A merfolk siren comes into view. It is wielding a +0 spear.UDhi g (mUDh )You shoot a bolt.  The merfolk siren shouts!  The bolt hits the merfolk!!UDh@ :*UDh  The merfolk is almost dead.A giggling sprite leaps out and doodles on the merfolk's face.  The merfolk is almost dead.UDhUDhV  The merfolk hits you from afar with a +0 trident.UDht7N..................UDhd8.....mm.....#m....@'.......................UDh?9fm 3 merfolk (polearms, 1 wandering, 1 …).#........, mesmerising).......Phits you from afar with a +0 trident.  The merfolk barely misses you.UDh<A merfolk comes into view. It is wielding a +0 trident.The merfolk siren chants a haunting song.  You are mesmerised by the merfolk siren!89--2----8.9 (1.2Mesm UDhDUDh NT _The merfolk barely misses you. UDhnt  You shoot a bolt.  The merfolk shouts!  The bolt hits the merfolk!!! UDht$( 2 merfolk (polearms) UDh UDh: UDh?  UDhv! UDh@/mm UDh4' UDh5#........ UDh)&You kill the merfolk! UDh)The merfolk closely misses you. UDhK UDhr31714 --3=-30.1 UDh? UDhCi _The merfolk siren chants its luring song. UDh  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. UDh #...............#  dertzug the Skirmisher #..............##  Poltergeist of Gozag  Gold: 1714  #...............#  Health: 89/97 ======================-- ##........#######  Magic: 20/26 ==================------ ##......###..  AC: 13  Str: 4 ##.****###..#>  EV: 18Int: 24 #..****# *.~mm  SH: 0Dex: 26 ##.****#**~~#  XL: 14 Next: 27% Place: Lair:3 #.***@*m*###.  Noise: ===------  Time: 15930.1 (0.0) #.*****###....  N) +0 arbalest[ UDh;1K ##*******.....  Cast: Jinxbite #*******.....  Will/2 Jinx Fly Mesm  #............  ##...........  mm 2 merfolk (polearms) #.#........# ##  m   merfolk siren (polearm, mesmerising) ####.......P##..  ##.###.....P##... The merfolk closely misses you. _The merfolk siren chants its luring song.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Dazzling Flash (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate UDh4   #...............#dertzug the Skirmisher  #..............##Poltergeist of Gozag  Gold: 1714   #...............#Health: 89/97 ======================--  ##........#######Magic: 20/26 ==================------  ##......###..AC: 13  Str: 4  ##.#######..#>EV: 18Int: 24  #..##### #.~mmSH: 0Dex: 26  ##.#######~~#XL: [ UDh; 39;49m14 Next: 27% Place: Lair:3  #.###@######.Noise: ===------  Time: 15930.1 (0.0)  #.########....N) +0 arbalest  #########.....Cast: Jinxbite  ########.....Will/2 Jinx Fly Mesm   #............  ##...........mm 2 merfolk (polearms)  #.#........# ##m   merfolk siren (polearm, mesmerising)  ####.......P##..  ##.###.....P##...The merfolk closely misses you. _The merfolk siren chants its luring song.Casting: Jinxbite (safe; 1% ri UDh!= /sk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Dazzling Flash (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate UDh 2  UDh ! UDhj .... UDh, c....# ..~~ UDh U....#$~m UDh g...@'m. UDh{ 7....' UDh7 #....... UDh #....... UDhԯ m UDh ', 1 blind, 1 unabl…) UDh{ u_The merfolk siren chants its luring song. UDh6 $Jinxbite UDh !  UDh wConfirm with . or Enter, or press ? or * to list all spells.Casting: Dazzling Flash (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateThe merfolk is dazzled. The merfolk misses you. UDhĵ 90 UDh ]4-1.1 (1 UDh   UDh  UDhW E_The merfolk siren chants its luring song. UDh  UDh  UDh  UDhr - UDh  UDh  UDh\   UDh  UDh "_Unknown command. UDhZ  UDhe (You shoot a bolt. The bolt hits the merfolk!! UDh:* UDh  The merfolk is heavily wounded.A giggling sprite leaps out and makes the merfolk trip over its own feet.  The merfolk is heavily wounded. mm~~'mm, …)The merfolk misses you.5====2.3 (1.2 _The merfolk siren is distracted by your dazzling golden aura. UDh  UDh450The merfolk misses you. _The merfolk siren is distracted by your dazzling golden aura.  You shoot a bolt.  The merfolk siren shouts!  The bolt hits the merfolk!!  You kill the merfolk!($m   merfolk (polearm)m) UDhH m'$You hear a splash.  The merfolk siren is no longer distracted by gold.  The merfolk siren chants its luring song. UDhii8===-3.4 (1.1 UDh. UDh2M _The merfolk misses you. UDhU ( You shoot a bolt. The bolt hits the merfolk!!! UDh   The merfolk is severely wounded.The merfolk siren chants its luring song.m~'........11======4.6 (1.2 UDhDT _The merfolk barely misses you. UDhN((((( UDh .~m~'  You shoot a bolt. The bolt barely misses the merfolk.The jinxing sprites lose interest in you.The merfolk barely misses you.===--5.8 UDh^ UDhi _The merfolk siren chants its luring song. UDh (You shoot a bolt.  The bolt hits the merfolk but does no damage. UDhGG  '  The merfolk is severely wounded.The merfolk completely misses you.2--6.9 (1.1 _The merfolk siren chants its luring song. UDhm (You shoot a bolt. The bolt hits the merfolk. UDhR-M'  You shoot a bolt. The bolt hits the merfolk.  The merfolk is severely wounded.  UDh".The merfolk hits you but does no damage.  The merfolk siren chants its luring song. UDh.'8.0 UDh6 UDhP:T _The merfolk barely misses you. UDha4N((((( UDh .m~m~'........You shoot a bolt. The bolt closely misses the merfolk.The merfolk siren chants its luring song.The merfolk is distracted by your dazzling golden aura. UDhK=49.1 UDh1 UDh) _The merfolk shouts! UDhW ( You shoot a bolt. The bolt hits the merfolk.  The merfolk is no longer distracted by gold. UDhj  The merfolk is almost dead. UDh d.....~m' UDhMc3=2= UDhE====40.3 (1.2 UDh4 UDhM _The merfolk misses you. UDhIN((((( UDhz[; .~m~' You shoot a bolt. The bolt misses the merfolk.The merfolk siren chants its luring song.The merfolk closely misses you.17143===-1.4 (1.1 UDhdi _The merfolk siren chants its luring song. UDhv   UDhUx ( You shoot a bolt. The bolt hits the merfolk! UDh '  UDh$ '  The merfolk is almost dead.The merfolk completely misses you.4=2-2.5 UDh@  UDhe   UDh c_The merfolk siren chants its luring song. UDhw  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. The merfolk closely misses you. UDh 0--30Jinx Fly Mesm  UDh  UDhC i _The merfolk siren chants its luring song. UDh&N((((( UDh`9* UDh   You shoot a bolt. The bolt closely misses the merfolk.A giggling sprite leaps out and smacks the merfolk with its own hand. .~$~'m  siren (polearm, mesmerising)  You kill the merfolk! UDh`1714 1=-394.7 (1.2 UDh, UDhi _The merfolk siren chants its luring song. UDh! (((You shoot a bolt. The bolt hits the merfolk siren. UDh_:* UDhR_ ~m'$ , …)The merfolk siren is lightly wounded.  A giggling sprite leaps out and makes the merfolk siren trip over its own feet.The merfolk siren is moderately wounded.545.9 _The merfolk siren chants its luring song. UDhx (((You shoot a bolt.  The bolt hits the merfolk siren but does no damage. UDh[ ~'$The merfolk siren is moderately wounded. UDh\,7.0 (1.1 UDha UDhdi _The merfolk siren chants its luring song. UDh; (((You shoot a bolt. The bolt hits the merfolk siren. UDh :* UDh [ ~m'$The merfolk siren is moderately wounded.A giggling sprite leaps out and insults the merfolk siren's ancestors.  The merfolk siren is moderately wounded. UDhG /68.1 UDh  UDh i _The merfolk siren chants its luring song. UDh ((( You shoot a bolt. The bolt hits the merfolk siren! UDhҍ  UDh+ \.....###..> UDh ~~~'$m2==9.3 (1.2 UDh.  UDhA a _The merfolk siren is almost dead. UDh@ ((You shoot a bolt. The bolt hits the merfolk siren. UDh:* UDh P  The merfolk siren is almost dead.A giggling sprite leaps out and makes the merfolk siren trip over its own feet.You are no longer entranced. ........................###......>.....~........@'$$................................#...............PYou kill the merfolk siren! UDh 7==3150.5Fly  _The jinxing sprites lose interest in you. UDh UDhk _Your Fire Magic skill increases to level 1! UDh N UDhN UDhvX UDh UDh9  UDh? \  Things that are here:  a +0 trident; a +0 trident UDh@  UDhA  _ UDhB  UDhyD  UDhBF , UDhG  UDhcI  UDhK , UDhEM  UDh)O  UDh%Q ?Water  UDhQ  UDhR  UDhV  UDhW > UDhvY  UDh\ M  There is a staircase to the Shoals here. UDh_  UDh$`  _ UDha  UDhc  UDhe , UDh4g  UDhi  UDhUk , UDh^l  UDhn  UDhn  UDh=o ?Water  UDho  UDhr  UDhs > UDhs  UDhgu  UDhYv , UDhx  UDhy L _You reach down and open the large door. UDhN ...............# ..............## ...............# #........####### #......###...###  UDho U.....###..#>#..### .....#...~~~~~...# . .....#)~~~###~~~.###.(.. .....'))###.###.@'......---88.5 (38.0) .....'###.... ###'....## #............ .....# #............ #...## #............ .### ##........... ##  #.#........# ## ####.......P##.. #.###. UDh҅  UDhO ---9.5 (39Water  UDh  UDh< % _Found 2 stones. UDhlT UDh\  There is a large open door here. _ UDhfE  There is a large open door here. UDhh UDhi _ UDhtk UDhӍX UDh UDhn UDh UDh UDh UDh UDh UDh UDh+ UDh5 UDh  UDhS UDhX UDh UDh, UDh UDh UDh, UDhh UDh! UDh*, UDhR UDh UDhU  UDh UDh UDh! UDh$ UDh% UDh' UDh5, UDh. UDh/ UDh1 UDh04 UDh'7 UDh7 UDh9 UDhf< UDh> UDhh? UDh@UDhUDhCUDhUDhVUDh UDh UDh^ UDh UDhgUDhY,UDhUDhUDhy,UDhUDhUDh",UDhkUDh UDhe",UDhU#UDh#&UDh(UDh@)UDh#*UDh,UDh-,UDh5/UDh0UDhA2,UDh}3UDhT6UDhg8,UDh9UDh5;UDh<,UDh=UDh?UDhA,UDhSBUDhCUDh8EUDhEUDhFUDhGUDhIUDh=JUDhJUDh|LUDhMUDhINUDhNUDhnPUDh'RUDhRUDhSUDhTUDhVUDhVWUDhWUDhXUDhYUDhhZUDhZUDh\UDh)^UDh^UDh_UDh`UDhdBUDhinUDhoXUDh}4UDh UDhQUDh֎,UDhUDhUDh8UDhUDhUDhUDhO,UDh|UDhțUDh,UDh>UDhUDh_,UDhUDhUDhxUDhUDhpUDhUDhUDhcUDhUDhkUDhUDh/UDhUDhUDh7UDhUDh1UDh޲UDhUDhUDh{UDhжUDh6UDhUDh0UDhκUDh8UDhUDh2UDhUDh UDhUDhUDhUDh,UDhUDhUDh  ##..###  #P...#  ###...####  #........##  #.#..P#....### UDhU.  ##..#####....#S..  #.. ##......###...  ...P ##P......P..# ##.##@....#.. ####.#...#  UDhi#### #.#.# .# # .S   water moccasin (asleep) UDhL:. UDht/6053.5 (64UDh+4.5 (65UDhbUDha _A water moccasin comes into view.UDhp ##..###  #P...#  ###...####  #........##  ...### .  #....#### S..  #.. ##......###....  ...P ##P......P....  ##.##@....#..  ####.#...# UDh0 ####...#  #.#.#  .# #  .  . UDhV- ##..###  #P...#  ###...####  #........##  ...### .  #....#### S..  #.. ##......###....  ...P ##P......P....  ##.##@....#..  ####.#...#  ####...#  #.#.#  .# # .  .  _A water moccasin is nearby!UDh/q 3UDhsv UDhz t _Your line of fire to the water moccasin is blocked by a plant.UDh UDh UDh UDh= t _Your line of fire to the water moccasin is blocked by a plant.UDhU ##..### #P...#  ###...#### .#........## .. #.#..P#....### ..? ##..#####....#### S.#.. ##......###. ...P ##P......P.# ##.##.@...#..  ####.#...# ####...# #.#.# .# #. ..P5.5 (1.0) _Found a scroll of fog.##..###  #P...# .^. ###...#### .. #.## .. .#..P#....### ...?...#####....#### #[3UDhkl 3mS. #.. ##......###.P ##P......P.# ##.##..@..#..  ####.#...# ####...# #.#.# .. ....P6 P...# .^. ##...####..... ...........P#....###...?.#####....#### #S.... .. ..###...... .P P......P...... # #.##.....#..  ####.#.@.#  ### ##.#.# # ..!...P..UDh( ..7 _Found a dark potion.UDh (((S  You shoot a bolt. The bolt hits the water moccasin.  The water moccasin hisses angrily.UDh..S.===8.6 (1.1 _The water moccasin is lightly wounded.UDh (((((((You shoot a bolt.UDha-......S.9.8 (1.2 _The bolt barely misses the water moccasin.UDh  You shoot a bolt. The bolt hits the water moccasin.UDh{  The water moccasin is moderately wounded.5-5-61.0 _The water moccasin barely misses you. The water moccasin bites you.UDh ' UDhY (You shoot a bolt.  The bolt closely misses the water moccasin.UDhE SThe bolt hits the plant but does no damage.  The water moccasin completely misses you.UDhI U6-2.2UDhRP UDhT T _The water moccasin misses you.UDh$ X  You shoot a bolt. The bolt hits the water moccasin!UDh u  The water moccasin is heavily wounded.UDhV /53.4UDh% UDhE 3 _The water moccasin bites you.UDhK (UDhEYou shoot a bolt.  The bolt closely misses the water moccasin.The bolt hits the plant! The plant begins to die.UDh SThe plant is lightly damaged.  The water moccasin completely misses you.UDh464.5 (1.1UDhUDh (The plant is lightly damaged.  The water moccasin completely misses you.UDh6 but does no damage.!UDhh7 SThe plant is moderately damaged.UDh8#4UDh9a--====5.7 (1.2UDhF@UDhCy _The water moccasin bites you. The water moccasin barely misses you.UDh1(The plant is moderately damaged. _The water moccasin bites you. The water moccasin barely misses you.You shoot a bolt.  The bolt barely misses the water moccasin.  The bolt hits the plant!UDhfG SThe plant is moderately damaged.5====-6.8 (1.1UDhrNUDh R[ _The water moccasin barely misses you.UDh^r  You shoot a bolt.  The bolt hits the water moccasin but does no damage.UDhI u  The water moccasin is heavily wounded.UDh\  .A nearby plant withers and dies.The water moccasin bites you.4-8.0 (1.2UDh _The water moccasin completely misses you.You shoot a bolt. The bolt hits the water moccasin!!UDh E$UDhUDhUDhUDhA1742UDhUDh>UDh,UDhOUDh!UDhO=UDhUDhUDh,UDhUDhh,UDhUDh*n _L - 2 scrolls of fog (gained 1)UDh*3UDhUDhUDh,UDhUDhUDhz,UDhUDh` UDh _q - a wand of flame (34) (gained 8 charges)UDhZBUDh< UDh!UDh`"UDh"UDh$$UDh%UDh&UDh%'UDh(UDh1*UDh*UDh+UDhm,UDh-UDhj.,UDh/UDh1UDh1UDhA2UDh63UDh_4UDh4UDh5UDhZ6UDhv7UDh8UDh8UDh\9UDh ;UDh;,UDh4=UDhH>UDh>,UDh @UDh#AUDhA,UDhCUDhDUDhD,UDhEUDhGUDhGUDhNHUDheIUDhJUDheK,UDhLUDhMUDhCN,UDhFOUDh>PUDhP,UDhQUDhRUDhsS,UDhTUDhUUDh(V,UDhWUDhXUDhX,UDhZUDh[UDh7\,UDhq]UDhq^UDh_,UDh:`UDhDaUDhaUDhibUDh4cUDhFdUDhdUDhleUDh5fUDhHgUDhhUDhhUDhiUDhkUDhkUDh*lUDhmUDh8nUDhnUDh]oUDhEpUDhqUDh%rUDhrUDhsUDhuUDhuUDh:vUDhwUDhyUDh zUDhzUDh|UDh}UDh~UDh~UDhUDhUDhUDh3UDh݂UDhUDh,UDhMUDhUDhUDhUDhUDhBUDhUDhUDhdUDh׎UDhUDhUDhUDh(UDh֒UDh^UDh"UDh<UDh,UDh8UDhxUDh',UDhUDh3UDh,UDhVUDhUDh<,UDhUDh UDh,UDhTUDhj,UDh$UDhܧUDhɨUDh,UDh .#####....#### ##.......# . ##......###.......## P ##P...............# # ##.##.....#......# ####.#...########[40UDhm ####...#  ##.#.#  #..###  ##@.# 149.2 (78.0) #!..# ....P.##..............P....##..PP........P......#.....>... 50.2 (79 _Found a stone staircase leading down.UDh(UDh)UDho+UDh.UDh@5UDh5UDh2;UDhF`  ##......###.......# P ##P............... # ##.##.....# ####.#...####### ####...#  ##.#.##..####..## #@..##.....P.###..............P#.........UDhM11.2 (1.0)UDhN*2.2 (2UDhUUDhYQ _T - a dark potionUDh7 UDh UDh UDh UDhֻ UDhU UDh UDhl UDh UDh UDhV UDh ,UDh UDhe UDh UDh UDh UDh UDh UDh5 UDh UDh2 UDhy  ##..##  ###...###  #.....P.#.  ##......... #.....P......PP........P......UDh ...>......... #.......... #..###P......##......## Y   yak (asleep)......#Y#....##~~~≈~~~UDhW +8.2 (6UDh *9.2 (7UDh UDh V _A yak comes into view.UDh\y   ###...###  #.....P.#.  UDhR]##.........  #.....P....  ##..PP.....  #...P......  ##.....>... UDh]x #@........  #..........  #.........  UDhz^....#..###  #P......#  #......##  ......#  UDh _\Y#....##  UDh_UDh UDhUDht UDh UDhgb###...### UDh UDh\#.....P.#. UDh UDhBb##......... UDh UDh,#.....P.... UDh ##..PP.....  #...P...... UDh F ##.....>...  #@........  #.......... UDh  #.........  ....#..###  #P......# #......##  ......# Y#....## UDh, UDhUDh1UDh UDh% UDh,T_A yak is nearby!UDhKUDhfLUDhPUDhSi _Your line of fire to the yak is blocked by a plant.UDhr3UDh8xUDhs{i _Your line of fire to the yak is blocked by a plant.UDh> ###...###.....P.#.#..............P#..PP.#...P.#.....>##......#. #....#..####P......# ......#......## UDhTA Y#....#~~~≈~~~..~≈≈≈≈≈~≈UDhjI UDhJ 260.2 (1 _UDhR UDhkX UDhP9 .....P.#.#..............P#..PP....P.#.....>#.. #....#..###P......# ......##......##Y#....## ~~~≈~~~..~≈≈≈≈≈~≈.....≈≈≈≈≈~≈≈~1UDh߱~#...#.....P.... ##..PP..... #...P...... ##.....>... ##......... #.. ##. #...@#..### #P......# #......## .......## Y.Y#~~~≈~~~.....## Y 2 yaks (asleep).~≈≈≈≈≈~≈......≈≈≈≈≈~≈≈~... ###~~≈≈≈~~≈≈~..Y.Y1 asleep)2 _A yak comes into view.UDhU (((UDh^>You shoot a bolt. The bolt hits the yak!UDh  The yak is moderately wounded.UDh..Y..   yak===3.3 (1.1UDh< _The yak bellows!UDh7{ ((You shoot a bolt. The bolt hits the yak.UDh>,UDhUDh Y..YYYY 3 yaks (1 wandering)  The yak is heavily wounded.UDh,4.5 (1.2UDhs UDh V _A yak comes into view.UDh (Y  You shoot a bolt.  The yak bellows!  The bolt hits the yak.UDhTUDh,UDhuY...Y. 2UDh yaksUDhw'5.7UDhUDhW[ _The yak is heavily wounded.UDh M  You shoot a bolt. The bolt hits the yak!UDh" f  The yak is almost dead.UDh# UDh_% UDh% UDh*= "YY 3 yaks86---4--6.9 _The yak gores you. The yak gores you!UDh UDhC UDh٤*You shoot a bolt. The bolt hits the yak!!!UDhUDhЫ$UDhY 2UDhb yaksUDh9:,UDhxDnY.Y.UDh7Z 1742 7---7---2UDhZB8.1 _You kill the yak!UDh-_UDham _Your Spellcasting skill increases to level 9!UDh|:6  You shoot a bolt.UDhJN  The bolt hits the yak but does no damage.UDhKY.UDh6,9.2 (1.1UDhUDhQ _The yak closely misses you.UDh Z  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.UDh  ##.........  dertzug the Skirmisher #.....P....  Poltergeist of Gozag  Gold: 1742  ##..PP.....  Health: 87/97 =====================--- #...P......  Magic: 21/27 ==================------ ##.....>...  AC: 8Str: 4 ##*****....  EV: 18Int: 24 #******....  SH: 0Dex: 26 ##******....  XL: 14 Next: 32% Place: Lair:3 #**Y@#..###  Noise: ===------  Time: 16169.2 (0.0) #PY*****#  N) +0 arbalest #******##  Cast: Jinxbite ..[35UDh m*****##  Fly  ...#....##  ~~~≈~~~.....## YY 2 yaks  .~≈≈≈≈≈~≈.....  .≈≈≈≈≈~≈≈~... ###~~≈≈≈~~≈≈~..The bolt hits the yak but does no damage. _The yak closely misses you.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Dazzling Flash (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateUDh$##.........dertzug the Skirmisher#.....P....Poltergeist of Gozag  Gold: 1742 ##..PP.....Health: 87/97 =====================---#...P......Magic: 21/27 ==================------##.....>[0;10m...AC: 8Str: 4#######....EV: 18Int: 24#######....SH: 0Dex: 26########....UDhE(>XL: 14 Next: 32% Place: Lair:3####@#..###Noise: ===------  Time: 16169.2 (0.0)#########N) +0 arbalest#########Cast: Jinxbite..#######Fly ...#....##~~~≈~~~.....##YY 2 yaks.~≈≈≈≈≈~≈......≈≈≈≈≈~≈≈~... ###~~≈≈≈~~≈≈~..The bolt hits the yak but does no damage. _The yak closely misses you.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Dazzling Flash (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateUDhjE UDhHFUDhGG_The yak closely misses you.UDh5H$JinxbiteUDhH!  UDhIMConfirm with . or Enter, or press ? or * to list all spells.UDhwJ}Casting: Dazzling Flash (safe; 1% risk of failure)  UDh!KAPress: ? - help, Dir - look around, f - activateUDhK?You feel bolstered by spreading misfortune.UDhDM,UDh,ac...................YPY................Y(1 blind, 1 unable to see you)813 -70.2 (1UDhhUDh6n) _The yak is dazzled.UDh^UDhމ7-UDhUDh[F _Unknown command.UDh]8(((UDhnUDh_X..Y.YUDhA4=1.4 (1.2UDh@UDhh _You shoot a bolt. The bolt closely misses the yak.UDhx}N  You shoot a bolt. The bolt hits the yak!!UDh]  YYunaware, 1 blind, 1 unable to…)The yak is severely wounded.UDht2=====2.6UDhlUDhL _The yak is distracted by your dazzling golden aura. x2UDh 8(((UDh. { ..YYY1 wandering, 1 blind, 1 unabl  You shoot a bolt. The bolt barely misses the yak.9=3.8 _The yak bellows!UDh M  You shoot a bolt. The bolt hits the yak!UDh ~$Y   yakUDhwX UDhs =====-5.0UDh  UDha A_You kill the yak!UDh;  You shoot a bolt. The bolt hits the yak!!  The yak is no longer distracted by gold.UDhBP .Y.The yak is severely wounded.90====6.1 (1.1 _The yak gores you but does no damage.UDh|UDhJ(((UDhؖ Y..Y(unaware)  You shoot a bolt. The bolt completely misses the yak.UDhvUDhޗ3=2===-7.3 (1.2UDhUDhpI _The yak is distracted by your dazzling golden aura.UDhaY  The bolt completely misses the yak. _distracted by your dazzling golden aura.  You shoot a bolt.  bellows!  The bolt hits the yak.  no longer distracted by gold.UDh z YThe yak is almost dead.UDh!174288-2-====UDhS" 8.5UDh&&UDh(( _The yak gores you.UDh~2((UDhf(UDh PY..UDh a===-9.6 (1.1UDh~ UDh' _You shoot a bolt. The bolt closely misses the yak. The yak closely misses you.UDh( M  You shoot a bolt. The bolt hits the yak!UDh F$UDhZ UDhY ~1742 3-80.8 (1.2UDh UDh G _You kill the yak!UDhyUDhUDhUDh—H _No target in view!UDhtB9=3= _190==14=UDh(}2UDh!UDhUDhP#=UDh5=UDhUDhMK3=UDhUDh,UDhUDhUDh+1742UDh UDhf4==6=05UDhmE6= 97=UDh8$7=UDhY&UDh&) 8 UDh(UDh+s _You feel your existence waver again.UDh?,X64=UDh4.UDh10O _You now have 1764 gold pieces (gained 22).UDh)23UDh3UDh5UDhM6X80=UDh7UDh:O _You now have 1780 gold pieces (gained 16).UDh<3UDh*>UDh?UDhfA,UDhBUDh+DUDh}EUDhEUDhFUDhEIUDhK,UDhLUDh;NUDhO,UDhPUDhRUDhET,UDh4UUDh2XUDhYUDhJZUDhR[UDh\UDh^,UDh_UDhSaUDhbUDhbUDhcUDhMfUDhh,UDhmiUDh\kUDhmUWater UDhnUDhoUDhq>UDh]rUDhuUDhw,UDh yUDhzUDh]|,UDh+}UDh~UDhUDhUDhUDhUDhf,UDh~UDhUDhUDhZUDhUDh@UDh,UDh+UDhUDh|,UDhUDhhUDhh,UDhޛUDh֝UDh,UDh(UDhtUDhUDhnUDhUDhsUDhu,UDhUDh2UDh,UDhUDhUDhUDhUDh`UDh{UDhл'806UDhXUDhO _You now have 1806 gold pieces (gained 26).UDh3UDh UDhUDhUDh UDhfUDhUDhz,UDhUDhUDhUDh UDhLUDhB,UDhUDhUDh[UDhBUDhnUDh?,UDhUDh(UDhYUDhUDh5UDhlUDhUDhUDhsUDhnUDhsUDhUDhoUDh\UDhbUDhUDhGUDh4UDhUDhUDhUDhUDhUDhkUDhUDhSUDh UDhs UDh UDh UDhUDhUDh8UDhUDh"UDhrUDh0UDhVUDh #..## ....# ##..# ###..# ... ....# .....P# ..... .......#### #... UDh^...... ..........## P... ...... ...........##..# ....... ..........#...# ....... ..........#...## .........@.#.....#--- ..UDhO....###.......# .#. ##....#.#. ####...##UDh #.#...# ####.### ###..#### UDhx##+# #####..###..# .....#.#.....##.P##UDh ---251.8 (71.0)  A malevolent force fills the Lair of Beasts...UDh{UDh./  --more--(UDhZ  You are sucked into a shaft and drop 2 floors!(UDh/  --more--)UDh:)UDh0Generating dungeon...o\\/o/ building the Lair of Beasts \o\)UDh\< /o/)UDh )UDhl fdertzug the Skirmisher............<..Poltergeist of Gozag  Gold: 1806...............Health: 97/97 ========================...............Magic: 27/27 ========================#.....#..(...#AC: 8Str: 4............#EV: 18Int: 24)UDhLm ..........S.###SH: 0Dex: 26..............#XL: 14 Next: 33% Place: Lair:5.......@.....#Noise: ---------  Time: 16251.8 (71.0).......##......)UDhm N) +0 arbalestP.....P .....Cast: Jinxbite....... ....Fly ....... ..#.........)UDhn 9S   water moccasin (asleep).......#....#.# _You now have 1764 gold pieces (gained 22). _You now have 1780 gold pieces (gained 16). )UDhxn _You now have 1806 gold pieces (gained 26).  A malevolent force fills the Lair of Beasts...You are sucked into a shaft and drop 2 floors!  The shaft crumbles and collapses.)UDh{ )UDh -2.6 (71.8)UDh{ )UDh/ 6 _You now have 1806 gold pieces (gained 26).  A malevolent force fills the Lair of Beasts...You are sucked into a shaft and drop 2 floors!  The shaft crumbles and collapses. _A water moccasin comes into view. )UDh c_Found 6 stones. Found a stone staircase leading up.*UDh0 ((S    You shoot a bolt. The bolt hits the water moccasin!*UDh $..S===3.8 (1.2) _The water moccasin is moderately wounded.*UDh Y  You shoot a bolt. The bolt hits the water moccasin!!*UDh? X($*UDha 8.*UDh P1806 45.0*UDh *UDh R _You kill the water moccasin!+UDhJ+UDh+UDh+UDhSH _No target in view!+UDh5,##..#..##..##.....<................#.....#..(+UDhA..# ...### .$......#.......##..P.....P .......... .............. .....#....... ......+UDh....... .....#.....#.#+UDh +UDh2<---60 _+UDh+UDh+UDh #####. ..# ####..#..##..##.#.<....................#.....#..(+UDhz..# ...### .$....# ......#.......##.......+UDhP.....P ......... ............... ......#................... .....#.+UDh+UDh;A---7+UDha+UDh4+UDh{  ## .##  #####. ..# ## ##..#..##..##.##.....<.+UDh! q.................P#.....#..(..# ...### .$....# ......#... .......##......P.....P ... ...........#....+UDh- +UDhJ. %8+UDht4 +UDh7 +UDh  ###  ## #.##  #####. ...# ## ##..#..##..##.###.<...................P##.....#..(+UDh ..## ...### .$....# ......#..........##.........P.....P ................#..+UDhy +UDh %9+UDh +UDh ,UDhS ###  ####.##  #####. ...# ## ##..#..##..##.####.<.................@..P##.....#..(...####.,UDhO.## ...### .$....#......#..........##.........P.....P ............,UDh},UDh&60,UDh,UDhe,UDh5!M ###  ####.##  #####. ...# ##  .##..#..##..##.####<.....,UDh7{...............P#...#.....#..(...####..## ............###.P ....,UDhaX1,UDh]M ###  ####.##  #####.#...# ##  .##..#..##..##.####.................P#...#.....#..(...#### .............##..##...2 _There is a stone staircase leading up here.,UDh63 3,UDh8 ,UDh< ,UDhC B3 _,UDh ##........P. ....#. .#... ... ##... ..## ..... #..#......4 # # #P...... ##........ #......... #......... .......... #......... ,UDh ,UDh ,UDhZ 7 (1.7 _You fly upwards. _There is a stone staircase leading down here.-UDh-UDh-UDhq-UDh-UDh-UDh: _-UDh-UDh-UDh} -UDh+,-UDh#.-UDh.-UDh\4,-UDh;X-UDh@W1806-UDhB-UDh.D,-UDhcE-UDhG-UDhI-UDhUN-UDh.O-UDhP-UDh{S,-UDhT-UDhU-UDhX,-UDhY-UDh\-UDhn_,-UDh`-UDhb-UDh~e-UDhY    ...#..   ...?.#   .....#  #....#   #.....#   ...#.#   #..P.## #...  ##@....# .#..  ..P.##.....   #...#.P#..#..   ##.........  ##.......##..  #...#........F   bullfrog (wandering)  ##..#........   #.>F........  #...........70.0)4.7 (11 _A bullfrog comes into view..UDhFqO ...#..  ...?.#  .....#  ##....#  #.....#  ...#.#  #..P.## #...  ##@....# .#..  #...P.##.....  #...#.P#..#..  ##.........  ##.......##..  #...#........  ##..#........  #.>F........   .UDh...#.. ...?.# .....#  ##....#  #.....# ...#.# #..P.## #...  ##@....# .#..  #...P.##.....  #...#.P#..#..  ##......... .UDh2 ##.......# #...#........  ##..#.....#.>F.....UDh.UDh.UDh8.UDh_ _A bullfrog is nearby!/UDhJ, (((((F  (You shoot a bolt. The bolt hits the bullfrog!/UDht....F...===5.9 (1.2) _The bullfrog is moderately wounded./UDh /UDh!/UDhW#(/UDh(/UDh](/UDh (/UDhp /UDhCYou shoot a bolt. The bolt hits the bullfrog!/UDhz /UDh. /UDhP ./UDh` ./UDho ./UDh} F/UDh ./UDhȋ /UDh /UDh %7.0 (1.1/UDh /UDh  /UDh /UDh5 8_The bullfrog is almost dead./UDh DYou shoot a bolt. The bolt hits the bullfrog!!/UDh /UDh #(/UDh* (/UDh (/UDh1 $/UDh !/UDhL /UDh)N ./UDhP &../UDh`p /UDhYq !1806 /UDhr %8.2 (1.2/UDhx /UDh /UDhU % /UDh, /UDh ...#../UDhR 4?.#/UDh ..#/UDh ##/UDh ,#.....#/UDh4 A ...#./UDh q#..P.## #.../UDh P##.....# .#/UDh o#.@.P.##.../UDh C..#.P#..#/UDht \#......... /UDh ?$....../UDhS (Fly /UDhȋ >..#.../UDh9 ".#..../UDh ->....../UDh 7#........ /UDh  /UDh #P........... /UDht >_You kill the bullfrog!/UDh܎ /UDh( /UDh! /UDh ---/UDh0 9/UDh 0/UDh /UDhH /UDh /UDh /UDh( ---/UDh /UDh /UDh  /UDh /UDh :_No target in view!/UDh _No target in view!0UDh(m _0UDhÈ0UDh0UDhɍ0UDhю0UDhՐ0UDh0UDhk0UDhӝ130UDh20UDhl0UDhi 0UDhl0UDhH*_You now have 1813 gold pieces (gained 7).0UDh70UDhH0UDh0UDh0UDh0UDhU0UDh0UDhP0UDh0UDh0UDh30UDh0UDh0UDh0UDh0UDh40UDhx0UDhN0UDh0UDhY0UDhD0UDh0UDh0UDh0UDh0UDhE0UDh0UDh90UDh10UDh0UDhu0UDh0UDh0UDh0UDh0UDh$18130UDh0UDh0UDhB0UDh0UDhR0UDh0UDh0UDh0UDh 0UDh0UDh%'_f - 6 scrolls of revelation (gained 1)0UDh 0UDh 0UDh 0UDho 0UDh0UDh0UDh!0UDh{ 0UDhF##....P 0UDhP 0UDhP#.....# ##0UDh' 0UDhs#.....# .. .0UDh 0UDhq|#....# .# ..0UDh 0UDhI Y#....##.##...0UDh  0UDh$!t###....#......[ 0UDh! 0UDh!M#.#............ 0UDha" 0UDh"j#...#.@..# 0UDh@#950UDh# 6.0)0UDh$ 0UDh$k#.....##...... 0UDh$ 0UDh[%#.....# #.... 0UDh% 0UDh1&##....# ... 0UDh& 0UDh<'X#.....# 0UDh' 0UDh,( 0UDh(Z#...#.#0UDh) 0UDhl)h##..P.## #0UDh)$...0UDhG* 0UDh*g##.....# .#0UDh+#..0UDh{+ 0UDh+&#...P.##0UDhL,&.....0UDh20UDh30UDhF4$6.2 (170UDh80UDh ; 0UDh;0UDh<=_Found a plate armour.0UDh 0UDhL 0UDh 0UDh8 0UDh X0UDh ,0UDh 0UDh 0UDh 0UDh( 0UDh 0UDhݾ 0UDh ,0UDhy 0UDh B0UDh 0UDhc 0UDh I#.....##.##......#.....##..#...P....#....##.##........#....##.##.......0UDhb ###....#......[#... #.#............... #...#....#....# .#.....##......##.....##....[301.2 (50UDh .0)##....#..##..#.....##.##....#...#.##.##.....##..P.##.#........##.....#..#.......#0UDh #...P.##...........#...#.P#..#........##.........0UDh4 0UDh *2.2 (60UDhL 0UDhj % _Found a helmet.1UDh@K1UDhK1UDhO1UDhlW1UDh,\1UDha,1UDhd1UDhUj,1UDhIm1UDhNq1UDhv,1UDhx1UDh{1UDhE,1UDhA1UDh1UDh,1UDh1UDh1UDh,1UDh1UDh1UDh1UDh1UDh1UDh81UDh,1UDh1UDhl1UDh ..P........... ...P#.#P........ ...##.##........ ...##..#...P............ ...##.##......... 1UDh...##.##............... ...#......[#........ ................ .#....#....#.... ...##......#....l ...##.#........[1UDh# ...#..##....... ...##.##........$.l   basilisk (asleep) 1UDh.#.##.##.........# .P.##.#......... ....#..##.1UDh10.2 (81.2 (9 _A basilisk comes into view.2UDhM  You beckon some vexing sprites to accompany your attacks.l.l5--==2.2 (1Will/2 Jinx Fly 2UDh *2UDh@0 2UDht12UDh1-_You feel your willpower being sapped.2UDhh ((((( You shoot a bolt. The bolt hits the basilisk!!2UDhN;*2UDh  The basilisk is severely wounded.You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the basilisk trip over its own talons.2UDhsn....l.(drained)2UDhT13 =3.4 (1.22UDh2UDh$a _The basilisk is severely wounded.2UDhWM(((((((2UDh$:*2UDh0 ....l.. very drained)  You shoot a bolt. The bolt barely misses the basilisk.A giggling sprite leaps out and smacks the basilisk with its own front talon.  The basilisk is almost dead.2UDhi  The basilisk gazes at you.2UDhr2UDh SS   water moccasin (wandering)  You easily resist.2UDhW'4.62UDh2UDha _A water moccasin comes into view.2UDh S  You shoot a bolt. The bolt hits the basilisk!!2UDh(((($S   water moccasin2UDh62UDhU?SS.....2UDh_H1813 5.82UDhk2UDh7{L _You kill the basilisk!2UDhwe (((((You shoot a bolt. The bolt hits the water moccasin.2UDh( ?..S...6=-7.0 _The water moccasin is lightly wounded.2UDhw ((( You shoot a bolt. The bolt hits the water moccasin.2UDh :*2UDh  The water moccasin is moderately wounded.A giggling sprite leaps out and ties the water moccasin's tail in a knot.2UDh2UDh.S... (very drained)2UDhYH48.1 (1.12UDh2UDhg _The water moccasin is severely wounded.3UDhN ..P............... ............... ............... ..P............ ............... .........S..... .[#............ .......@....... ..#.........$.. ..#............ .......[......#. ............... .............$. ........#...... ............... 3UDh[ ..P............... ............... ............... ..P............ ............... .........S..... .[#............ .......@....... ..#.........$.. ..#............ .......[......#. ............................$. ........#......3UDh|\D...............3UDhg3UDhfh3UDh%p3UDhy ( _A water moccasin is nearby!You shoot a bolt. The bolt hits the water moccasin.3UDh:*3UDhQ  The water moccasin is severely wounded.A giggling sprite leaps out and makes the water moccasin trip over its own  tail.3UDh[.S 3UDh9.2 _The water moccasin is almost dead.3UDh  You shoot a bolt. The bolt hits the water moccasin!$4UDh"c  You kill the water moccasin!520.4 (1.24UDh.Fly  _The jinxing sprites lose interest in you.4UDh|^ _No target in view!4UDhI4UDh'{ _No target in view!4UDhl34UDh@;{ _No target in view!4UDh3I _No target in view!4UDh^7== _Magic restored.4UDhfe34UDh|204UDhN _You now have 1820 gold pieces (gained 7).4UDhr4UDho4UDhh4UDh9=4UDh4UDhT4UDh[4UDh934UDhɽ4UDhU4UDh4UDh;224UDh4UDh4UDh/964UDh4UDh:N _You now have 1826 gold pieces (gained 6).4UDhW18264UDh;4UDh #................P...# #...P.....P..# #.......#....# #.......4UDh=.#.# [#............#...# .........#P.#............#4UDh.#.............[......#@....## --- #............# #..............$.....## 4UDh#.........#..........# .....# #.......#.P. 4UDh)F   bullfrog (asleep).........#. #........ ).F4UDh!4UDhz 9.4 (9.0  A bullfrog comes into view.4UDhg1---30.4 (10.0)4UDh4UDh$ _Found a sling.4UDhGf4UDh{h4UDhs4UDhy0 _Unknown command.4UDhz4UDh* Q ..........P..# ........#....# ..........#.# [#............#...# . ............#P. ........#...... ............... [#@....## .............# ......$.....## .#..........# ............# .P............ .#.............  ........).F... .4UDh l ..........P..# ........#....# ..........#.# [#............#...# . ............#P. ........#...... ............... [#@....## .............# ......$.....## .#..........# ............#.P............ .#............. ........).F...4UDh I _A bullfrog is nearby!4UDh 4UDh + (((((F  (You shoot a bolt. The bolt hits the bullfrog!4UDh .....F   cane toad (wandering).F   bullfrogF.F4UDh!V0===1.5 (1.1)4UDh(4UDhn- _The bullfrog is heavily wounded. _A cane toad comes into view.5UDhg(((((((5UDhg  You shoot a bolt. The bolt closely misses the bullfrog........FFF)..2.7 (1.2 _The cane toad croaks.5UDh} (((( You shoot a bolt. The bolt hits the cane toad!!5UDhl  The cane toad is almost dead.5UDh- 5UDh 5UDh...F..F.....5UDhD 93.95UDha*5UDhQ/0 _You hear an angry hiss. x25UDhsa ..........P..# ........#....# ..........#.# [#............#...# . ............#P. ........#...... ............... [#@....## .............# ......$.....## .#..........# .......F..F.# .P............ .#.............  ........)..... .5UDh5UDh  ..........P..# ........#....# ..........#.# [#............#...# . ............#P. ........#...... ............... [#@....## .............# ......$.....## .#..........# .......F..F.#.P............ .#............. 5UDh^k ........).....5UDh5UDh5UDh5UDh _There are monsters nearby!You shoot a bolt. The bolt hits the cane toad!5UDhf((($F   bullfrog5UDhH\  You kill the cane toad!5UDhBK,5UDhtUr .F...SS   black mambaF   bullfrog  You feel your existence waver again.5UDhug1826  8 65.0 (1.15UDhz5UDhO}^ _A black mamba comes into view.5UDhb i(((((((5UDhI 5UDh 5UDh 5UDht F.....$S.........5UDhB '6.15UDh 5UDh l _You shoot a bolt. The bolt barely misses the bullfrog.6UDh=S  You shoot a bolt. The bolt hits the bullfrog!!6UDhCF$6UDh  You kill the bullfrog!S.6UDhm7.3 (1.2Fly 6UDh6UDhW 6UDhY_You feel your willpower return.6UDhk (((((((You shoot a bolt.6UDh+b} S......The bolt closely misses the black mamba.84----4---8.4 (1.16UDhIg 6UDh-h6UDhh"_The black mamba bites you!6UDhz  You shoot a bolt. The bolt hits the black mamba!6UDh]  6UDh}  6UDhN :The black mamba is moderately wounded.6UDh 6UDh/6UDh36UDh----6UDh36UDh----6UDh 9.56UDh 6UDh% 6UDh&6UDh2'P_The black mamba bites you. The black mamba closely misses you.6UDh'6UDhi  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6UDh $6UDho #................P...#  dertzug the Skirmisher #...P..............P..#  Poltergeist of Gozag  Gold: 1826 #................#....#  Health: 83/97 ====================---- #..................#.#  Magic: 20/27 =================------- ...[#............#...# .  AC: 8Str: 4 .............*******.#P.  EV: 18Int: 24 ....#........****#**....  SH: 0Dex: 26 ....#........*******....  XL: 14 Next: 36% Place: Lair:4 ........[......#@***.##  Noise: ===------  Time: 16339.5 (0.0) #............****S**..#  N) +0 arbalest #............*******.##  Cast: Jinxbite #.........#.6UDhm .*******.#  Fly ...................$.# #.......#.P............  S   black mamba ..........#............. #........ ........)..... .The black mamba is moderately wounded. _The black mamba bites you. The black mamba closely misses you.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Dazzling Flash (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate6UDhA$6UDh'#................P...#6UDh4dertzug the Skirmisher 6UDhX#...P..............P..#6UDh Poltergeist of Gozag  Gold: 1826 6UDhb#................#....#6UDhuHealth: 83/97 ====================---- 6UDh}O#..................#.#6UDhkMagic: 20/27 =================------- 6UDhx...[#............#...# .6UDhAC: 8Str: 4 .............#######.#P.EV: 18Int: 24 ....#........#######....SH: 0Dex: 26 ....#........#######....XL: 14 Next: 36% Place: Lair:4 ........[......#@###.##Noise: ===------  Time: 16339.5 (0.0) #............#######..#6UDh-N) +0 arbalest 6UDh's#............#######.##6UDh*Cast: Jinxbite 6UDh~#.........#..#######.#6UDh&Fly 6UDhh...................$.# 6UDhG#.......#.P............6UDhlS   black mamba 6UDhb..........#............. 6UDhp#........ ........)..... 6UDh.6UDh@The black mamba is moderately wounded. 6UDhpf_The black mamba bites you. The black mamba closely misses you.6UDhCasting: Jinxbite (safe; 1% risk of failure)  6UDhiMConfirm with . or Enter, or press ? or * to list all spells.6UDh}Casting: Dazzling Flash (safe; 1% risk of failure)  6UDhU:Press: ? - help, Dir - look around, f - activate6UDh7UDh! ...........#...............$S....$...........S(blind, unable to see you) _The black mamba bites you. The black mamba closely misses you.Jinxbite  Confirm with . or Enter, or press ? or * to list all spells.Casting: Dazzling Flash (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateYou feel bolstered by spreading misfortune.413 -40.5 (1 _The black mamba is dazzled. The black mamba barely misses you. x27UDhW  You shoot a bolt. The bolt hits the black mamba!!7UDh&.Swandering, blind, unable…)=1.6 (1.17UDh 7UDhh7UDh4@_The black mamba is severely wounded.7UDh7UDh` (( You shoot a bolt. The bolt hits the black mamba!7UDh@ n...S..5=2.8 (1.2 _The black mamba is almost dead.7UDh  You shoot a bolt.  The black mamba hisses angrily.  The bolt hits the black mamba!((($7UDh2< ?...7UDh[ 7UDhL\ =7UDh\ 17UDh] =7UDh2f >84.07UDhGj  7UDhj 7UDhk +_You kill the black mamba!7UDh6l 8UDh] _No target in view!8UDhX|8UDh|8UDh8UDh8UDh$ _8UDhp8UDh;68UDhg8UDhe,8UDhȡ8UDhb8UDhfn72==8UDhI8UDh/,8UDh8UDhO28UDh8UDhݹ8UDh[%88UDh8UDh'O=8UDh8UDha3=8UDh8UDha9=8UDh8UDh8UDh+18268UDh8UDh,8UDh8UDh:908UDhL==18UDhC8UDh8UDh`4=08UDh68UDh(8UDh18UDh,8UDh/,8UDh=8UDh8UDhP*. 9.......---S   water moccasin (wandering)S8UDh;060.0 (16.0)8UDhIS.8UDhBG---1.0 (178UDhW8UDha _A water moccasin comes into view.8UDh  ..........P..# ........#....# ..........#.# [#............#...# . ............#P. ........#...... ............... [#@....## .......$...$.# ......$.....## .#..........# ..........$.# 8UDhI .P............ .#...........S.  ........)..... .8UDhf Y ..........P..# ........#....# ..........#.# 8UDh6 -[#............#...# . ............#P. ........#...... ............... [#@....## .......$...$.# ......$.....## 8UDh .#..........# ..........$.#.P............ .#...........S. ........).....8UDhi 8UDh( 8UDh 8UDhV e _A water moccasin is nearby!8UDhy (((((((You shoot a bolt.8UDh7   The bolt closely misses the water moccasin.....SS..2====2.2 (1.2) 8UDhi 8UDh *_The water moccasin hisses angrily.8UDh (((( You shoot a bolt. The bolt hits the water moccasin!9UDhd~..S..5=3.3 (1.1 _The water moccasin is moderately wounded.9UDh'f(((((((9UDh9UDh9UDhMVS....9UDh&$..9UDh,4.5 (1.29UDh9UDhk _You shoot a bolt. The bolt misses the water moccasin.9UDh  You shoot a bolt. The bolt hits the water moccasin!9UDh{6  The water moccasin is severely wounded.You feel your existence waver again.9UDhG7^3= 8 9UDh>8 5.79UDh@9UDhD\ _The water moccasin closely misses you.9UDh*X  You shoot a bolt. The bolt hits the water moccasin.9UDhv  The water moccasin is severely wounded.9UDh'6.99UDh9UDh _The water moccasin closely misses you. The water moccasin barely misses you.9UDh_,  You shoot a bolt. The bolt hits the water moccasin.9UDh  9UDh !9UDhg  9UDh 6The water moccasin is almost dead.9UDhn 9UDh 9UDh/ 09UDh -9UDhx =9UDh 8.19UDhV 9UDh z _The water moccasin closely misses you. The water moccasin bites you.9UDhAIX  You shoot a bolt. The bolt hits the water moccasin!9UDhQF$9UDh9UDh:M1826 9.2 (1.19UDh9UDhFR _You kill the water moccasin!:UDh _No target in view!:UDh3X:UDhX:UDhZ:UDh^:UDhch1- _:UDhf,:UDhi:UDhm,:UDhYp:UDh1870 27=4020.4 (1.2l.lFF.=UDh@H---40.4 (20=UDhD=UDhG7 _The komodo dragon hisses angrily.=UDhZ P.......#...................... ..............#..............#..............#.P............#........# .P.....@.# .lP......# ..........# =UDh ....$#.P..# .P...P..... .......#.##.  ....F..#.# .P  .#..... .# #. =UDh; .......#...................... ..............#..............#..............#.P............#........# .P.....@.# .lP......# ..........#=UDhT  ....$#.P..# .P...P............#.##. =UDhl \ ....F..#.# .P  .#..... .# #. =UDhl =UDh0 =UDh =UDhO d _There are monsters nearby!=UDhp ((((( You shoot a bolt. The bolt hits the komodo dragon!!=UDh l.....P.F.===1.6 (1.2) _The komodo dragon is heavily wounded.>UDh ((( You shoot a bolt. The bolt hits the cane toad!!>UDh>t.l..F.2.7 (1.1 _The cane toad is severely wounded.>UDh (( You shoot a bolt. The bolt hits the cane toad!>UDhy..lF..3.9 (1.2 _The cane toad is almost dead.>UDh  Casting: Dazzling Flash (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?UDh...#..#.......#.P................ dertzug the Skirmisher P.##............#................ Poltergeist of Gozag  Gold: 1879 #.P#..#.................)........ Health: 97/97 ======================== ....... ..............#......... Magic: 24/27 =====================--- .....##................#......... AC: 8Str: 4 #............*******...#.P....... EV: 18Int: 24 #.........P..*******.....P....... SH: 0Dex: 26 ..........#..******#.....#....  XL: 14 Next: 40% Place: Lair:4 ?UDh?..........P..*l*@*##.....#  Noise: ===------  Time: 16443.9 (0.0) ...........P.***F*##.......  N) +0 arbalest .............******#........  Cast: Jinxbite .............*#*P**#.....#.#  Fly ..........P...P......P...P.# ................#.##.P.#...  l   komodo dragon ........ .......#.# .P  F   cane toad .#..... .# #. You shoot a bolt. The bolt hits the cane toad! _The cane toad is almost dead.Casting: Dazzling Flash (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Dazzling Flash (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate?UDh~Q...#..#.......#.P................ dertzug the Skirmisher P.##............#................ Poltergeist of Gozag  Gold: 1879 #.P#..#.................)........ Health: 97/97 ======================== ....... ..............#......... Magic: 24/27 =====================--- .....##................#......... AC: 8Str: 4 #............#######...#.P....... EV: 18Int: 24 #.........P..#######.....P....... SH: 0Dex: 26 ..........#..#######.....#....XL: 14 Next: 40% Place: Lair:4 ..........P..###@###.....#Noise: ===------  [?UDhS33mTime: 16443.9 (0.0) ...........P.#######.......N) +0 arbalest .............#######........Cast: Jinxbite .............#######.....#.#Fly ..........P...P......P...P.# ................#.##.P.#...l   komodo dragon ........ .......#.# .PF   cane toad.#..... .# #.You shoot a bolt. The bolt hits the cane toad! _The cane toad is almost dead.Casting: Dazzling Flash (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Dazzling Flash (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate?UDhtCasting: Dazzling Flash (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Press: ? - help, Dir - look around, f - activate  You feel bolstered by spreading misfortune.  The komodo dragon is dazzled. The cane toad is dazzled.?UDhé......................l@....F.......$#.P..l(blind, unable to see y…)F(blind, unable to see you)?UDhY14 -4.9 (1?UDh޵?UDh ?UDh6?UDh+_The cane toad misses you.?UDhG?UDh?UDh?UDhGF-?UDh ?UDh?UDh%"_Unknown command.?UDh?UDhK ?UDh ?UDh/You shoot a bolt. The bolt hits the cane toad!!?UDh?UDh$?UDh!?UDhe ?UDhf ?UDhg!You kill the cane toad!?UDhh?UDh:?UDh!1879 ?UDh1?UDh-=6.0 (1.1?UDh ?UDh?UDh7_The komodo dragon closely misses you.?UDh?UDhJ  You shoot a bolt. The bolt hits the komodo dragon!!?UDh=) .The komodo dragon is almost dead.====7.2 (1.2?UDh10 ?UDh4 [ _The komodo dragon closely misses you.?UDh  You shoot a bolt. The bolt hits the komodo dragon.$?UDh ?UDhĸ d2===-8.4?UDh' ?UDh Q _You kill the komodo dragon!@UDhZP@UDhnQ7-@UDhw[@UDhH`H _No target in view!@UDhu5= _@UDhv,@UDhy@UDh|,@UDh~@UDh,@UDhj@UDh@UDhA=3@UDhċ@UDhC@UDhяK6=@UDh@UDh@UDh92@UDh@UDh@UDhP@UDh@UDh,@UDh}@UDh@UDhZA=1@UDh @UDhܯ@UDhHD7=@UDh@UDh@UDh@UDh]18790@UDh@UDhR87@UDh%N _You now have 1887 gold pieces (gained 8).@UDh3@UDh,@UDh&900= 9 _You now have 1900 gold pieces (gained 13).@UDh 8  _You feel your existence waver again.@UDh@UDh@UDhY@UDhe@UDh%3@UDh@UDh O _You now have 1930 gold pieces (gained 30).@UDh`@UDh[##.......##......# #...#.#.P ##..#..P......P @UDh #.>..........##  #.....P.......##.....# P.P......##....... #.......#..  #.#.P..#.....#.#  #....P.@.P......P...P.#---  ..........#.##.P.#... ###.#.# .P .. #.#.......# #.. .........#..#  ..P.#.....#.#F F   cane toad (wandering) @UDhA..... ...# #.......@UDh067.4 (19.0)@UDhG---8.4 (20@UDhf @UDh \ _A cane toad comes into view.@UDh_6 H....................P.........  #.>..........#........#  .....P.......# ......P......## ..............#  .........#.P..#  .....P.@.P.....  ...........#.## ...#.......#.# .P..  .. #.#.......# #..  .........#..# .#  ..P.#.....#.#F  ............ .  ...# #....... @UDh ....................P.........  #.>..........#........#  .....P.......# ......P......## ..............#  .........#.P..#  .....P.@.P.....  ...........#.## ...#.......#.# .P..  .. #.#.......# #..  .........#..#  ..P.#.....#.#F  ............  ...# #....... @UDh&  _A cane toad is nearby!@UDhA ((((((F  You shoot a bolt. The bolt hits the cane toad!@UDh\ @UDh @UDh2 .....F..@UDh_ P===9.6 (1.2)@UDh a _The cane toad is heavily wounded.@UDhv ((((You shoot a bolt.  The bolt hits the cane toad but does no damage.@UDh<'...F.70.8 _The cane toad is heavily wounded.AUDh\(((((((AUDhe?AUDhG..F....AUDh{H,1.9 (1.1AUDhWMAUDhxPm _You shoot a bolt. The bolt barely misses the cane toad.AUDh5yI(((AUDhb,AUDhF...3.1 (1.2AUDhAUDhn _You shoot a bolt. The bolt closely misses the cane toad.AUDh7= ' AUDh@ (You shoot a bolt. The bolt closely misses the cane toad.The bolt hits the fungus!! The fungus begins to die.AUDh  AUDh AUDhz FAUDh 4The fungus is lightly damaged.AUDhS AUDh 4.3AUDh e _The cane toad misses you.AUDhQ? }  You shoot a bolt. The bolt hits the cane toad!AUDh   The cane toad is almost dead.8---4---5.5AUDh@  AUDh n_The cane toad completely misses you. The cane toad stings you!BUDhs  You shoot a bolt. The bolt hits the cane toad!$BUDhRBUDhP11930 8------36.7 _You kill the cane toad!BUDhK BUDha"BUDhJ*BUDh.H _No target in view!BUDhr  _BUDh$z BUDh g9= BUDh1 g_A nearby fungus withers and dies.BUDhf ,BUDhϋ BUDh BUDh 5BUDh =BUDh BUDh BUDh BUDh BUDh0 90BUDh =BUDhB BUDh` BUDh BUDh_ BUDh˞ BUDhס BUDhҢ BUDh_ $1930BUDh BUDh BUDh{ BUDh 1BUDh =BUDhE BUDhŭ BUDhذ BUDh BUDhH 6BUDhѲ =BUDhV BUDh{ BUDh< BUDh9 BUDhg BUDh BUDh BUDh 2BUDh BUDh{ BUDh BUDhD BUDhJ BUDh. BUDh 3BUDh/ =BUDh =BUDh BUDh BUDh* BUDh BUDhf 7BUDh =BUDhO BUDh) BUDh BUDh5 ,BUDh BUDh BUDh 4BUDh' =BUDh BUDhd BUDh BUDh BUDhv BUDh BUDh BUDhL =BUDh BUDh BUDh BUDh BUDhS 5BUDh BUDh; BUDh BUDh BUDhU BUDh  BUDh BUDh BUDh BUDhY 6BUDh3 BUDh" BUDhz# BUDhF% BUDh( BUDh( BUDhx) 7BUDh) =BUDhd* BUDh7, BUDh. BUDh/1 BUDh1 BUDh3 BUDh6 BUDh7 BUDh@8 7BUDh9 BUDh>  BUDh? BUDh? *_You now have 1937 gold pieces (gained 7).BUDhA BUDhB BUDh C BUDhD BUDhG BUDhM  BUDhkN 7 ##..#.........PBUDhN ...P BUDhbO 6 #.>BUDhO #BUDh[P .#.....# BUDhP , #..BUDhXQ u.P.......##.....# BUDhQ P.BUDhVR ..P......##....... BUDhR #BUDhLS @..........#........ BUDhS * #BUDhBT `.....#.P..#.....#.# BUDhT * #BUDh:U hP..........P...P.#BUDhU  BUDh-V 2...#.##.P.#...BUDhV #BUDhXW ....#..@....#.# .P.. BUDhW ---BUDhWX 503.7 (27.BUDhX 0)BUDhDY  BUDhY .. #.#.......# #.. BUDh?Z  BUDhZ u.........#..# .#BUDh>[  ...P.#.....#.#.. BUDh[ ....BUDh6\ [.... .BUDh\ h....#.#.........BUDh;] @ .. BUDh] ...BUDh;^ u .. ....)...#BUDh` BUDhc BUDhd BUDhne =BUDhe ---BUDhf $4.7 (28BUDhWk BUDh*n  BUDhn BUDh+o _Found a spear.BUDh|LBUDhS/  #...P##.....# #P.............P......##.... ##.....................#...... #..........#.P..#.....# #.....P..........P...P ..........#.##.P.#.. ##.#.......#.# .P..  #.#.......# #..  .......#..# .#6.0)......P.#.#.. ................. . ......#.#.........................)...#........ .............( BUDh{7.7 (3 _Found 9 stones.CUDhN Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 6% 1b - Grave ClawNecromancy9%2  c - Alistair's IntoxicationAlchemy85% 5  d - Borgnjor's Vile ClutchNecromancy/Earth85% 5  e - StarburstConjuration/Fire100% 6  f - Fulsome FusilladeConjuration/Alchemy100% 8 12 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitDUDhY  #............P.......##.....# dertzug the Skirmisher#P.............P......##...... Poltergeist of Gozag  Gold: 1937##.....................#...... Health: 97/97 ========================#................#.P..#.....# Magic: 27/27 ========================#............P..........P...P AC: 8Str: 4...................#.##.P.#.. EV: 18Int: 24##..........#.......#.# .P..SH: 0Dex: 26......#.#.......# #..XL: 14 Next: 43% Place: Lair:4.......@......#..# .#Noise: ---------DUDh   Time: 16507.7 (0.0)......P.#.....#.#..N) +0 arbalest................. .Cast: Jinxbite......#.#.........Fly .............................)...#......... ..............( ... _You kill the cane toad! _No target in view! _A nearby fungus withers and dies. _You now have 1937 gold pieces (gained 7). _Found a spear. _Found 9 stones.  Okay, then.DUDh)#  DUDh# _DUDh$ DUDh _ _DUDh XDUDh DUDh DUDhԮ DUDh DUDh DUDh  DUDhk ##..DUDh߿ #.......#.# .P..  ......#.#.......# #..  ........#..# .#  ......P.#.....#.#..  ........... .  #.#.........  .......... ......)...# .. ...(....P.. ...!.#.# .......... ....P....... DUDhg zT   Snorg (asleep)DUDh R.............#.#DUDhj TDUDh ..DUDhd ....DUDh DUDh' DUDh %12.7 (5DUDh DUDh #3.7 (6DUDh DUDh  DUDh DUDh/ A_Snorg the Insatiable comes into view.DUDh EUDh  .P..  ......#.#.......# #..  ..............#..# .#  ......P.#.....#.#..  ................. .  ......#.#.........  .................  ............)...#  .........@......#  .........(....P..  ............!.#.#  ................  ...............P  ................  .............#.#  T.............. EUDh   .P..  ......#.#.......# #..  ..............#..# .#  ......P.#.....#.#..  ................. .  EUDh......#.#.........  .................  ............)...#  .........@......#  .........(....P..  ............!.#.#  ................  ...............P ................  .............#.# T.............. EUDh^EUDhEUDhEUDh!Z _Snorg is nearby!EUDh] (((((T(You shoot a bolt. The bolt hits Snorg!EUDhEUDh.....T.EUDhW6===4.8 (1.1EUDhOEUDh/ _Snorg is lightly wounded.EUDhU p(((((((EUDh EUDh ....T..EUDhL ,6.0 (1.2EUDh EUDhX E _You shoot a bolt. The bolt barely misses Snorg.EUDh (((( You shoot a bolt. The bolt hits Snorg!!FUDhVFUDh_.....T..FUDh_'7.2FUDhyr _Snorg is moderately wounded.FUDh^  You beckon some vexing sprites to accompany your attacks.FUDhUT.FUDh5---80Will/2 Jinx Fly FUDhFUDhĽ; _You feel your willpower being sapped.FUDh ((You shoot a bolt. The bolt hits Snorg!FUDhFUDh+p.T..FUDhm4=9.4 (1.2FUDh1FUDhZY _Snorg is heavily wounded.FUDh8 (You shoot a bolt. The bolt hits Snorg.FUDh# FUDh UT.FUDhr -20.5 (1.1FUDh FUDhy Y _Snorg is heavily wounded.FUDha u  You shoot a bolt. The bolt hits Snorg!FUDh  Snorg is severely wounded.Snorg closely misses you. Snorg claws you. Snorg claws you but does no damage.FUDh l3---1.7 (1.2FUDh FUDh _Snorg misses you. Snorg barely misses you. Snorg misses you.GUDh  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.GUDh ##..........#.......#.# .P..  dertzug the Skirmisher ......#.#.......# #..  Poltergeist of Gozag  Gold: 1937 ..............#..# .#  Health: 93/97 =======================- ......P.#.....#.#..  Magic: 22/27 ===================----- ................. .  AC: 8Str: 4 ......#*#****.....  EV: 18Int: 24 ......*******....  SH: 0Dex: 26 GUDh......*******...#  XL: 14 Next: 43% Place: Lair:4 ......***@***...#  Noise: ===------  Time: 16521.7 (0.0) ......**T****.P..  N) +0 arbalest ......*******.#.#  Cast: Jinxbite .....*******....  Will/2 Jinx Fly GUDhw: ...............P  ................  T   Snorg .............#.#  ............... GUDh Snorg closely misses you. Snorg claws you. Snorg claws you but does no damage. _Snorg misses you. Snorg barely misses you. Snorg misses you.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.GUDh&Casting: Dazzling Flash (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateGUDh ##..........#.......#.# .P..dertzug the Skirmisher......#.#.......# #..Poltergeist of Gozag  Gold: 1937..............#..# .#Health: 93/97 =======================-......P.#.....#.#..Magic: 22/27 ===================-----................. .AC: 8Str: 4......#######.....EV: 18Int: 24......#######....SH: 0Dex: 26......#######...#XL: 14 Next: 43% Place: Lair:4......###@###...#Noise: ===------  GUDhqKTime: 16521.7 (0.0)......#######.P..N) +0 arbalest......#######.#.#Cast: Jinxbite.....#######....Will/2 Jinx Fly ...............P................T   Snorg.............#.#...............Snorg closely misses you. Snorg claws you. Snorg claws you but does no damage. _Snorg misses you. Snorg barely misses you. Snorg misses you.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Dazzling Flash (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateGUDh-"  .#.................)...@.....T(.........!.......T(blind, unable to see you) _Snorg misses you. Snorg barely misses you. Snorg misses you.Jinxbite  Confirm with . or Enter, or press ? or * to list all spells.Casting: Dazzling Flash (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateYou feel bolstered by spreading misfortune.GUDh=$ Y13 -2.7 (1GUDh/ GUDh5 _Snorg is dazzled. Snorg misses you. Snorg barely misses you. Snorg misses you.GUDhiE GUDhF 7-GUDhK GUDhj F _Unknown command.GUDh!p(((((((GUDh3 T......You shoot a bolt. The bolt closely misses Snorg. Snorg completely misses you.4=3.9 (1.2GUDh _Snorg closely misses you. Snorg misses you.HUDh?7p(((((((HUDhR T......You shoot a bolt. The bolt barely misses Snorg. Snorg barely misses you.5.1HUDhHUDh? _Snorg completely misses you. Snorg barely misses you.HUDh5bv  You shoot a bolt. The bolt hits Snorg!!HUDh;*HUDh"T, drai…)_Snorg completely misses you. Snorg barely misses you.hits Snorg!!  Snorg is almost dead.  A giggling sprite leaps out and smacks Snorg with her own claw.  Snorg is almost dead.  Snorg bites you but does no damage. Snorg closely misses you.HUDhAV54====HUDh 6.3HUDhHUDh HUDh D_Snorg completely misses you.HUDh@K  You shoot a bolt. The bolt hits Snorg!HUDhF$HUDh΍HUDh1937 3=6===-7.4 (1.1HUDh HUDhʭE _You kill Snorg!HUDhp HUDh 7-HUDh HUDh H _No target in view!IUDh2IUDh3IUDhGIUDhFLIUDhQR IUDhT_IUDhYIUDh bIUDhhl6Fly  _The sprites lose interest in your situation.IUDh7==4=3IUDh~==19375=IUDhԝ,IUDhwIUDh IUDhIUDh#IUDh8IUDh5IUDheIUDhIUDhƿIUDhF=IUDhIUDhYIUDhIUDhIUDh'6IUDh=IUDh"2IUDhIUDhIUDhZIUDhIUDhIUDhIUDhIUDhF@Fly IUDhDIUDh IUDhlIUDh4_You feel your willpower return.IUDhIUDh{IUDh1IUDh:IUDhIUDhIUDhIUDh`=IUDhIUDhqIUDhIUDhIUDh7=0IUDh IUDh' IUDhAIUDh[IUDh&55IUDhCIUDh%O _You now have 1955 gold pieces (gained 18).IUDh}*3IUDh-IUDh3IUDh7O=IUDhK;IUDh=@IUDhC,IUDhVEIUDhGIUDh  .....#..# .# ......P.#.....#.#..P .............. ......#.#.......... ............ ......)...# ..........## .........(....P..# ............@.#.# ---52.4 (25.0).........................PP..................#.##.>........ .............#.#.......... 9---3.4 (26 _Found a stone staircase leading down.4.4 (27 _F - 4 smoky blue potions (gained 1)IUDhIUDhdIUDhIUDhEIUDhtIUDhBIUDhD,IUDhIUDhEIUDh$IUDhIUDhIUDh/IUDh ......P.#.....#.#..P .............. ......#.#... ............ .. ....)...# ... ....IUDh......## .P.. .........(....P..# ....k ......#.##...#............IUDh{...............PP..........#.##.>.........IUDh% ............#.#......k   lindwurm (asleep)...IUDh............#.#.#.#.##. #..##.IUDh17.4 (3.0)IUDh*8.4 (4IUDhf IUDh}[ _A lindwurm comes into view.IUDh  ........... .......... . ......... .. ...)...# ... .......## .P.. IUDh f(....P..# ....k .....#.##...#..  .......@.......  .......PP......  ...............  .....#.##.>....  ...............  .....#.#.......  IUDh f...............  #.#.#.#.##. #..##. IUDhrd Z ........... .......... . ......... .. ...)...# ... .......## .P.. IUDhe C(....P..# ....k .....#.##...#..  .......@.......  .......PP......  ...............  IUDhh .....#.##.>....  ...............  .....#.#.......  ............... #.#.#.#.##. #..##. IUDhq IUDh=s IUDhF~ IUDh _ _A lindwurm is nearby!IUDh:! ((((((k  You shoot a bolt. The bolt hits the lindwurm!JUDhq......#k.JUDh===9.6 (1.2 _The lindwurm is moderately wounded.JUDhu ((((( You shoot a bolt. The bolt hits the lindwurm!!JUDhJUDh`JUDh;....k..60.8JUDhJUDh!\ _The lindwurm is almost dead.JUDh9T  You shoot a bolt. The bolt hits the lindwurm!!!JUDhwZ((($JUDhcp ...You kill the lindwurm!JUDhYb1955  8 82.0JUDhJUDhWd _You feel your existence waver again.JUDhe JUDhsf JUDhp JUDhs H _No target in view!JUDh3JUDhVJUDh:JUDhP.#.....#.#..P .............P.#.#............#.............)...# ..........##...P.(....P..#[..#.##...#.. ....@..$...0.0 .PP. ..#.##.>. .JUDhsh...... ...#.#............#.#.#.#.##. #..##.JUDhJ---3.0 (1JUDhJUDh P _Found pearl dragon scales.KUDh13KUDh5KUDhy;KUDhGP.#.....#.#..P ......P.##.#............#.........P.)...##.....##...P...#KUDh-H(....P..#[......##.##...#..$....#---PP.###.##.>......PKUDhHd.#.#..l   basilisk (asleep) ........#.#.#.#.##.l#..##.KUDhPs 0  A basilisk comes into view.KUDhYll.KUDh^*4.0 (1KUDh8aKUDhc2 _The basilisk hisses angrily.KUDh [((((( You shoot a bolt. The bolt hits the basilisk!!KUDhe .....The basilisk is severely wounded.The basilisk hisses menacingly.KUDh|R[*LUDh?i  The basilisk gazes at you.LUDheZ[@LUDh36===5.2 (1.2LUDhLUDh) _You are unaffected.LUDh}`((((((LUDh  [.....lYou shoot a bolt. The bolt closely misses the basilisk.LUDhU [The basilisk gazes at you.LUDh:[LUDh''6.4LUDh A[LUDh7 _You resist with almost no effort.LUDh S  You shoot a bolt. The bolt hits the basilisk!!LUDhI((((($LUDhU.....LUDh$497.5 (1.1LUDh9[LUDhL _You kill the basilisk!LUDh LUDh LUDhZ LUDh" LUDh. BLUDh0 LUDh4 ,LUDh7 LUDh= LUDh= :66LUDh@ LUDhE O _You now have 1966 gold pieces (gained 11).LUDhI 3LUDhlM LUDhJP LUDhR ,LUDhT LUDh]W LUDhY A1966LUDhg\ LUDh^ LUDh` ,LUDhfb LUDhod LUDhvf ,LUDhg LUDhi LUDhk LUDh,l LUDhl LUDho LUDh p &71LUDhp LUDht N _You now have 1971 gold pieces (gained 5).LUDhOv 3LUDh~w LUDhRy LUDh{ LUDh0| LUDh} LUDh LUDh ,LUDh LUDh LUDh LUDhS LUDh1 LUDh LUDh ,LUDh LUDh LUDhr ,LUDh LUDhH LUDhڜ ,LUDh LUDh LUDh ,LUDh LUDh LUDh ,LUDh LUDh LUDh LUDh LUDh LUDhi LUDhT ,LUDh LUDh LUDh* ,LUDhs LUDhK LUDh ,LUDhb LUDh> LUDh ,LUDhb LUDh LUDh ,LUDh8 LUDh LUDh< LUDh LUDh LUDhX LUDh ,LUDh5 LUDh LUDh? ,LUDh LUDh LUDh~ LUDh LUDhk LUDh LUDh ,LUDhk LUDh LUDh ,LUDhI LUDh LUDh ,LUDh$ LUDh LUDh2 ,LUDhx LUDht LUDh ,LUDh LUDh LUDh$ LUDh LUDhM LUDh LUDhp LUDh LUDh LUDh\ LUDh &95LUDh LUDh1 O _You now have 1995 gold pieces (gained 24).LUDhB 3LUDh LUDh LUDhv$ O .......#.. ..P.... .......... ..P ......#.l.....#......#.#...P##...##...#.......#....##...#.P.....#....#....#.....P#...##...@.......---LUDh$ ...#.... .....PP.....#.....#.........P.............. ####..#######...#...####  #### ######### LUDhV% l   komodo dragon (asleep) LUDh* 605.5 (38.0)  A komodo dragon comes into view.LUDh9/ q.llLUDhe0 G---6.5 (39LUDh 4 LUDhl6 7 _The komodo dragon hisses angrily.MUDh>o .......#.. ..P.  .......... ..P.  ......#....... .....#l#...P. MUDhpk#...#....... ##...#.P..... #....#.....P. #...@....... #........... .#.....#..... .....P.................. ..#######...#...####  #### ######### MUDh^= .......#.. ..P.  .......... ..P.  ......#....... .....#l#...P. #...#....... ##...#.P..... #....#.....P. #...@....... #........... .#.....#..... ....P.................. ..#######...#...####  #### ######### MUDh3MUDh*z _A komodo dragon is nearby!MUDh) (((You shoot a bolt. The bolt hits the komodo dragon.MUDhMUDhp.l..MUDh׻:===7.6 (1.1)MUDhIMUDh; _The komodo dragon is lightly wounded.MUDh4} (((You shoot a bolt.MUDhMUDhj.l.MUDhB8.8 (1.2MUDh_ _The bolt barely misses the komodo dragon.MUDh1 ~ (((You shoot a bolt.MUDh ..l10.0MUDhg u _The bolt barely misses the komodo dragon.MUDhG  You shoot a bolt. The bolt hits the komodo dragon!MUDh  The komodo dragon is heavily wounded.The komodo dragon closely misses you.1.1 (1.1MUDhE _The komodo dragon bites you but does no damage.NUDhRK (NUDh,You shoot a bolt.  The bolt barely misses the komodo dragon.The bolt hits the fungus! The fungus begins to die.NUDhs;v lThe fungus is lightly damaged.NUDh=8---4---2.3 (1.2NUDhEGNUDhM2 _The komodo dragon bites you!NUDhIW  You shoot a bolt. The bolt hits the komodo dragon!NUDhpt  The komodo dragon is heavily wounded.NUDhh76------1------3.5NUDhNUDh2 _The komodo dragon bites you!NUDh xq  You shoot a bolt.  The bolt hits the komodo dragon but does no damage.NUDh_t  The komodo dragon is heavily wounded.NUDhb69----19NUDh @-----4.7NUDhNUDh-2 _The komodo dragon bites you!NUDh? X  You shoot a bolt. The bolt hits the komodo dragon!!NUDh E$NUDhk `  You kill the komodo dragon!NUDhƠ 8.NUDh' NUDhȹ !1995 NUDhV -NUDh --NUDht 50NUDh* %5.8 (1.1NUDh  NUDh NUDhi 3_A nearby fungus withers and dies.NUDh OUDh  Casting: Dazzling Flash (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.OUDh _You don't know that spell.OUDh20= _OUDhYh70OUDhGOUDhOUDhLOUDh,OUDhOUDhOUDh W1=OUDh!OUDh@$OUDh$K1=OUDh&OUDh(,OUDh*OUDh-OUDh-319952OUDhY/OUDh1,OUDh3OUDh6OUDhO7e3==OUDh9OUDh;OUDh/<K2=OUDh=OUDhS@,OUDhIBOUDhAEOUDhEN4=OUDhFOUDhH,OUDh8JOUDh%LOUDhL9=OUDhMOUDhOOUDhPQ53=OUDhMQOUDhSOUDhQTOUDhjUOUDhSWOUDhWOUDhXOUDhZOUDh[%6OUDh:\OUDhF^OUDh^9=OUDh_OUDhaOUDh9bc7=4=OUDhbOUDhcOUDheOUDh8fOUDh9gOUDh"iOUDhiOUDhjOUDh|lOUDhlU8=OUDh nOUDhpOUDhp9=OUDhqOUDhsOUDhRtK5=OUDhuOUDhw;9OUDhWyOUDhC{,OUDh|OUDh~,OUDhOUDhOUDhQ80=OUDhOUDhOUDhK6=OUDh9OUDhOUDhOUDhOUDhvOUDhK1=OUDhOUDhOUDhOUDhOUDh\92OUDhZ==OUDhLa7=OUDhߙOUDhʛ,OUDhEOUDh0;3OUDhOUDh,OUDhѤOUDhOUDh&9=OUDh[OUDhbOUDhߪ4OUDhݫOUDhN,OUDhȯOUDhӱOUDh\OUDhdzOUDhOUDhpD5=OUDhrOUDh',OUDh 6=OUDh ,OUDhOUDh,OUDhOUDhOUDhb7OUDh7OUDhQ,OUDhOUDhOUDhOUDhOUDhOUDh%8OUDh>OUDh.OUDhOUDhOUDhOUDhOUDhOUDhOUDhdK9=OUDhOUDh~OUDhOUDh%OUDh,OUDhOUDhvOUDhO90=OUDh OUDh,OUDhDOUDhrOUDh%1OUDh#OUDh ,OUDhOUDhm,OUDhOUDhOUDh%2OUDh+OUDhOUDhOUDhD OUDhA OUDh OUDh OUDh OUDh K3=OUDhH OUDh2 OUDhV OUDh OUDh ,OUDh7 OUDh6 94OUDh 2=OUDh OUDh ,OUDh4 OUDhA ;5OUDh^ OUDh" ,OUDhl$ OUDhb' ,OUDh) OUDh, ;6OUDh. OUDhy1 ,OUDh"3 OUDh<5 ,OUDh6 OUDh"9 OUDh9 D7=OUDh; OUDhZ= OUDh? ,OUDhA OUDhD OUDh E (2011OUDh[F OUDhI O _You now have 2011 gold pieces (gained 16).OUDhL OUDhM OUDhO OUDhR OUDh|Z   ........#..F  .........?#.OUDh[   .......#.P.#  .......#.....P...  .............P...# OUDh[  ......#... ..#.#...P...# ##...##...#.. ---#....##...#..#OUDh \  ...#....#....#.....P ....#...##.............P .........#.............. OUDh\ ..PP.....#.....#........  F   bullfrog (asleep) ..P..................... #..#######...#...####### #### ######### OUDh/] OUDhQd 095.8 (80.0)OUDhd c=---6.8 (81OUDhi OUDhl [ _A bullfrog comes into view.OUDhs# * ........#..F.  .........?#..  .......#.P.#  #.....P....  .....P...#  #.......... #.#...P...# #..@....... #.........# #.....P.... ...........P ............. #.....#........ ............... #...#...#######   OUDh! ........#..F.  .........?#..  .......#.P.# OUDhQ #.....P....  .....P...#  #.......... #.#...P...# #..@....... #.........# #.....P.... ...........P ............. #.....#........ ............... #...#...#######   OUDh(OUDh"OUDhjOUDh_ _A bullfrog is nearby!PUDhN|3PUDh PUDho _Your line of fire to the bullfrog is blocked by a fungus.PUDh/PUDh0PUDh9PUDh=o _Your line of fire to the bullfrog is blocked by a fungus.PUDh ........#..F.....?#.PUDh&........#.P.#.......#.....P.... ..........P...#. #...........#.#...P...###...##...#...........#PUDh....#.....P.....#...##.............P.....#.....PUDhPP.....#.....########## PUDhG  PUDh\ PUDh 77.8 (1.0) _PUDh PUDh PUDh  ..?#. ........#.P.#.......#.....P.... ...........P...#. #...........##...P...###...##...#...........#....#..@..P.....#...##.............P.....#.....PP##  8PUDh.?#..  ........#.P.#.  .......#.....P.  .......P...#.   ......#. #......#.#...P...#.  ##...##...#. #....##...#.#.  #....#....#...@.P. #...##.....P.  #.!  .PP.....#.....#. .P. ..#...#...#.   #########    9 _Found a purple potion.QUDhg  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting9.3  22%  -1   g + Spellcasting 9.0   9%  -1           b + Unarmed Combat   0.0    -3   h + Hexes13.4   6%  +4   c + Throwing   0.0    +2   i + Translocations   0.0     0      j + Fire Magic1.2   4%  -1  d + Ranged Weapons 14.8UDh4m  48%  -2           k + Evocations   1.0    -1  e + Dodging7.7  11%  +1       f - Stealth   0.0    +5                                            UDh9m                          The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsQUDh e QUDho QUDhc{ +QUDh{ ..........?#..  dertzug the Skirmisher........#.P.#.   Poltergeist of Gozag  Gold: 2011.......#.....P.....   Health: 97/97 ======================== ... .............P...#.   Magic: 27/27 ======================== QUDhM} .... ......#...........   AC: 8Str: 4 .....#......#.#...P...#.   EV: 18Int: 24 ..##...##...#...........   SH: 0Dex: 26 ..#....##...#.........#.   XL: 14 Next: 50% Place: Lair:4 ..#....#....#...@.P.....   Noise: ---------  Time: 16699.8 (0.0) ...#...##.............P.   N) +0 arbalest ........#..............!   Cast: Jinxbite QUDh} !.PP.....#.....#.........   Fly .P......................  ..#######...#...#######.    ### #########       _You now have 2011 gold pieces (gained 16). _A bullfrog comes into view. QUDh+~ +_A bullfrog is nearby! _Your line of fire to the bullfrog is blocked by a fungus. _Your line of fire to the bullfrog is blocked by a fungus. _Found a purple potion.QUDh QUDh9 QUDh QUDh RUDhG#..F.  ..?#....   ........#.P.#  .......#.....P.....#   .............P...#.#   ......#............  ..#......#.#...P...#.)  .##...##...#..#  .#....##...#....@....#.  .#....#....#.....P.....#  #...##....P.#  .......#.......!.  P#.....##  P.......................  .#######...#...#######.#  ## ###########   700.8 (1RUDh;J% _Found a dagger.RUDh.#..F.  ....?#....  ........#.P.#..  .#.....P.....#  . .............P...#.#   ......#..#  RUDh#......#.#...P...#.)#  ##...##...#.#  #....##...#.#.  #....#....#.....P.....#  .#...##.....P.#  #.!.#  P.....#.....#.##  ..#  #...#...#.##  # ######### ##   RUDhRUDh%1RUDh"RUDhRUDhFRUDhFRUDhNRUDh RH _No target in view!RUDhv .#..F.  .?#....#  .#.P.#..  .#.....P.....#   .RUDhx [P...#.#  . ......#.#  #......#.#...P...#.)#  #...##...#.#  ....##...#.#.  RUDhx ....#....#.....P.....#  #...##.....P.#  #.!.#  .....#.....#.RUDhy ##  .#  ...#...#.##   RUDhy ######### ##   RUDh RUDh< ,2 _RUDh! RUDh SUDhSUDhE BSUDhBSUDhSUDh8SUDhSUDh\SUDhSUDh!SUDh:"SUDh#SUDhj(n _B - 2 purple potions (gained 1)SUDh*SUDhF+SUDh,SUDh0SUDh_2SUDh2SUDh4SUDh7SUDh,:SUDh:SUDh<SUDh@SUDhYF  #..F. #  ..SUDhG?#....#   ........#.P.#..  .#.....P.....#   .......P...#.##   ......#............#  .#......#.#...P...#.)#  ##...#..#  SUDhJ##...#.........#.#  ...#....#.....P.....#  ##..P.##  #..........#  #.....###  F   bullfrog (asleep) .....................#  #####...#...#######.######### ###SUDhM,10.8 (8SUDhTR.FFSUDh3U3==1.8 (9SUDhD[SUDh[^* _The bullfrog croaks.SUDhrT  You shoot a bolt. The bolt hits the bullfrog!!!SUDh5x$(((((SUDh/Q.....SUDh-U2011 =3.0 (1.2SUDh6SUDhs:L _You kill the bullfrog!SUDh=SUDh6SUDhٌSUDh)H _No target in view!SUDhy 3SUDh SUDh H _No target in view!SUDh?, SUDhL- SUDh0 SUDhq7 SUDhz= SUDhoE : _SUDh$G SUDhL ,SUDhO SUDhQ SUDhT ,SUDhV SUDhY SUDh ] ,SUDh_ SUDhb SUDhj   ♣>h..#   ♣....#   .♣♣♣♣♣....#   ..........#   ..........#   ........#.....##   ..........?#$...#   SUDhdl ........#.P@#..#  ---....#.....P.....#  ..........P...#.##   ......#....#  #......#.#...P...#.)#  ##...#...........##  h   wolf (wandering)##...##.#  ..#....#.....P.....#  ..##.............P.SUDho v 7.0 (4.0  A wolf comes into view.SUDh$v H.hSUDhv F---8.0 (5SUDh| SUDhT ; _Found a stone staircase leading down.TUDh7TUDh7"(TUDhv8(TUDh8(TUDh9(TUDh:(TUDh:(TUDh#;(TUDh;TUDh  You shoot a bolt. The bolt closely misses the wolf.TUDh TUDh.TUDhZ.TUDh.TUDhhTUDh.TUDhK.TUDh$TUDhhTUDh* TUDhTUDh7 ===TUDh9.1 (1.1TUDh`TUDhe TUDhTUDh]_The wolf howls!TUDhw TUDh TUDhb"(TUDh8(TUDhX(TUDhI'You shoot a bolt.TUDhrTUDhwTUDh TUDh.TUDhߗ.TUDhhTUDh$TUDhRTUDhTUDh!20.2TUDh TUDhߩ TUDhTUDh2_The bolt hits the wolf but does no damage.TUDh ( You shoot a bolt. The bolt hits the wolf!TUDhfz / .h  The wolf is almost dead.6-6-1.3TUDh TUDh  TUDh TUDh _The wolf bites you.TUDhkV  You shoot a bolt. The bolt hits the wolf!!TUDh8h$UUDh ^UUDhק-12.5 (1.2 _You kill the wolf!UUDh3UUDhp^ _No target in view!UUDhE UUDh UUDh)^ _No target in view!UUDhUUDhQUUDhUUDhGUUDhh7= _UUDhUUDhUUDhUUDhUUDh}7-UUDhUUDha7=UUDh UUDh9UUDhO=UUDhVUUDhA2026UUDhUUDhO _You now have 2026 gold pieces (gained 15).UUDhu3UUDh UUDh,!UUDh{#O=UUDh]%UUDh(,UUDh*UUDh.I _P - 2 scrolls of identify (gained 1)UUDh 13UUDh3UUDh-5UUDh7,UUDh9UUDh;UUDh>,UUDh?UUDh=AUUDh`C,UUDhDUUDhFUUDhLBUUDhNUUDhP,UUDhQUUDhTUUDhV,UUDhWUUDh`YUUDh[,UUDh\UUDhG^UUDh_,UUDh`UUDhcUUDhqe,UUDhyfUUDh.hUUDhrj,UUDh;kUUDh2mUUDhnUUDhSoUUDhpUUDhqUUDht,UUDhGuUUDh xUUDhz,UUDh|UUDh}UUDh,UUDhUUDhUUDh݄,UUDhUUDh؇UUDh\,UUDhUUDh UUDh ...P.# .. .#... .... ♣♣♣♣♣♣ ♣> ...#.♣♣ ♣♣.♣♣.♣♣ ♣. ... ...♣.♣♣♣♣♣^.....♣♣♣♣♣. .#UUDh#(. #....♣.#.............#......#P............ ...P.#. .....................#.. .#....P. ........#..............# .....P.. ...P...@#............#.P---48.5 (26.0) ...............#.....P.. .P...##.................P.. .....##.........#........ .#...............#......#.#...P.....#..##...##...#...........##.#....##...#...........#........#....#....#.....P......#UUDhz0#...##............UUDhqUUDhG---9.5 (27UUDhϠUUDh% _Found 5 stones.UUDhj IUUDh UUDh o.#.# ♣ P...P.##. . P.#...... ♣ ♣♣♣♣♣♣ ♣ P.. .#.♣♣h ♣♣.♣♣.♣♣ ♣ #.... ...♣.♣♣♣♣♣^.....♣♣♣♣♣.#(. #....♣.#........ P #......#P........... ....P.#........#.#....P........@.#...UUDhM P......P....#............# ........ .....#.....PP...##...P ......##..#.....#.......#......#.#...P. h   black bear (asleep)..##...##...#.##.#....##...#........#....#.....P.UUDh` ,0.0)UUDh +50.5 (1UUDh UUDh ] _A black bear comes into view.VUDh= ...#. .... ♣   .#.♣♣h   .. ...♣.♣♣♣♣♣^  .# .(. #....♣.#... P ....#......#P.. ......................@.#....P....# ................................................#...........##...##........#....##..VUDh! ...#. .... ♣   .#.♣♣h   .. ...♣.♣♣♣♣♣^  .# .(. #....♣.#...VUDh"Y ....#......#P.. ......................@.#....P....# ................................................#...........##...##........#....##..VUDh*3VUDh/VUDh2a _A black bear is nearby!VUDh^  You beckon some vexing sprites to accompany your attacks.VUDh5--==1Will/2 Jinx Fly VUDhBVUDh1; _You feel your willpower being sapped.VUDh ((((h  You shoot a bolt. The bolt hits the black bear.  The black bear growls angrily.VUDhyJ :*VUDh/ h  You shoot a bolt. The bolt hits the black bear.  The black bear growls angrily.  The black bear is lightly wounded.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the black bear with its own front paw.is lightly wounded.VUDh0 v.h...(drained)VUDh2 [13 =2.6 (1.1VUDh:9 VUDhH< * _You hear a shout! x2VUDh8# ((( You shoot a bolt. The bolt hits the black bear.VUDh :*VUDh  The black bear is moderately wounded.A giggling sprite leaps out and smacks the black bear with its own front paw.VUDhVUDhs..h.very drained)VUDhE,3.8 (1.2VUDhVUDhne _The black bear is moderately wounded.WUDhpF (You shoot a bolt. The bolt hits the black bear.WUDh$:*WUDhհ  The black bear is heavily wounded.A giggling sprite leaps out and makes the black bear trip over its own paws.WUDh][.h WUDh[6=-4.9 (1.1WUDh#WUDhc _The black bear is severely wounded.WUDhbU  You shoot a bolt. The bolt hits the black bear!!WUDhjo$WUDhWUDh(M2026 6.1 (1.2WUDhO0WUDhS3N _You kill the black bear!WUDh`WUDh^Fly WUDhWUDh"{ _The sprites lose interest in your situation.WUDh+g2---.g   boggart (wandering)WUDh.7-8.1 (2.0WUDh7b=---9.1 (3WUDh>WUDhAZ _A boggart comes into view.WUDha X(((((WUDh1 g...$g  You shoot a bolt. The bolt closely misses the boggart.The boggart shouts! You hear a shout! x2WUDhI8*XUDh . The boggart mumbles some strange words.The boggart flickers and vanishes!XUDhy8{XUDhUe7====60.2 (1.1XUDheXUDh _Deactivating autopickup; reactivate with Ctrl-A.XUDh8XUDhXUDhXUDhH _No target in view!YUDh!&(YUDh((((YUDh.{{.$1.3.YUDh' _You shoot a bolt.YUDhN((((YUDhYUDh ...$12.5 (1.2 _You shoot a bolt.YUDht+N((((YUDhYUDh6  You shoot a bolt.YUDh|...§3.7YUDhYUDh; _You hear some strange, mumbled words.YUDh N((((YUDh O...§YUDhU K=04.9YUDh YUDh ' _You shoot a bolt.ZUDh{N((((ZUDhZUDhX...$ZUDh 520266.1ZUDh27{ZUDh' _You shoot a bolt.[UDh?..  ...#.# .. ♣ ...P.# ...#... .#... ..... ♣ ♣♣♣♣♣♣ ♣> .. ..#.♣♣. ♣♣.♣♣.♣♣ ♣. .. .. ...♣.♣♣♣♣♣^.....♣♣♣♣♣ .#[UDh[B.(. #....♣.#... ....#......#P..P.#. $@.{.....# .#....#.......#P......P....#............#.P..... ......#.....P. .P...##.............P...##......#....... .#.......#......#.#...P#..##...##...#.##....##...#.......[UDhRG[UDhuH[UDh[UDh..[UDh~{{[UDh[UDhĄ[UDh`--[UDh7[UDhx0[UDht[UDhh.[UDh[UDhk [UDh[UDh-_You hear some strange, mumbled words.[UDhC((((((([UDhzEX........[UDh7F5==8.3 (1.2[UDhZK[UDhN' _You shoot a bolt.[UDh8 C((((((([UDh [UDhn 9.......[UDh ,9.4 (1.1[UDhK [UDh. _You hear some strange, mumbled words.shoot a bolt.hear some strange, mumbled words.shoot a bolt.\UDh 0C(((((((\UDh%\UDhҷa.......70.5\UDh|\UDhshoot a bolt.hear some strange, mumbled words.shoot a bolt. Something hits you but does no damage.\UDh\UDh FF   cane toad (summoned) .....##.......#....##...#........You shoot a bolt.====1.7 (1.2 _You hear some strange, mumbled words.\UDhs  You shoot a bolt.  Reactivating autopickup.\UDh .$The cane toad dissolves into shadows!\UDh8.\UDh 2026 ===-2.9 _You feel a bit more experienced.]UDhC(((((((]UDh,$......-4.0 (1.1 _You shoot a bolt.]UDh(2 931 _You now have 2031 gold pieces (gained 5). 8 Fly  _You feel your willpower return. You feel your existence waver again.]UDh :7 _You now have 2037 gold pieces (gained 6).]UDh=P2037]UDhUD ]UDhD#.....# ]UDhiEc#....... .... #..]UDhE ]UDh~F#............. #.. ♣♣]UDhG ]UDhG#.....#.##........ ♣.. ]UDh1HP...P.##.....#.♣ ♣.♣ ]UDhH#.P.#... #.......♣ ♣.♣ ♣♣♣♣♣♣ ]UDh^I .P.. ......#.♣♣.♣ ♣♣.♣♣.♣♣ ]UDhI~#.. <.......♣.♣♣♣♣♣^.....♣♣♣ ]UDh}J# .# .(. #@...♣.#.]UDhP.---80.0 (6.0.P ....#......#P..P.#...............#....P..........#.......... ........P......P....#.. #...................# #...P...##............... #[......##.................# #...#........#......#.#]UDh'R]UDhR[]UDh2S]UDh)T]UDhT---]UDh+U#1.0 (7]UDhY]UDh4Z$[]UDhZ]UDh] ]UDh-^]UDh^+_Found a stone staircase leading up.]UDh  .#.....#.... ##.....# ......<#...#...#... .#..............#.. ♣♣ .#.....#.##........ ♣.. ...P...P.##.....#.♣ ♣.♣ ##.P.#....#.......♣ ♣.♣ ♣♣♣♣ # .P.. .]UDh m#.♣♣.♣ ♣♣.♣♣.♣♣ #.. .<.....@.♣.♣♣♣♣♣^.....♣♣2.0 (1# .# #...(..#....♣.# #..P .......#......#P...P.#...........#....P..........# .P......P....#...... ##...............# ##...P...##....... .#[......##..#.]UDhX" ]UDh" #3.0 (2]UDh' ]UDh(( []UDh( ]UDhd+  ]UDh, ]UDh, +_Found a stone staircase leading up.^UDhl^UDhv^UDhE,^UDh҃^UDh;^UDhL^UDh^UDh:^UDhC^UDh>^UDhp^UDh^UDh.^UDh&^UDh4^UDhB^UDhA^UDh^UDh)^UDh,^UDh^UDhn ^UDh8...... ^UDh9....... ^UDhM:....... ^UDh1......^UDh-... ^UDh,] ......<#... .♣ ^UDhδl........#... ♣♣♣..♣ ^UDhv........#.. ♣♣♣....g♣ ^UDhM.##........ ♣♣.@♣ ♣....#^UDhQ#.....#.♣ ♣♣.♣♣♣ .....# ^UDh..#.......♣♣♣.♣♣ ♣♣♣♣♣♣ ♣>...# ^UDh ^UDh.#.♣♣.♣♣ ♣♣.♣♣.♣♣ ♣....# ^UDh .<.......♣.♣♣♣♣♣^.....♣♣♣♣♣....# ^UDhmj #...(..#....♣.#........^UDh{# g   boggart (wandering) ^UDh .^UDh'#......#P.....^UDh$....# ^UDh7K.#........................#.....#^UDh.P^UDhE ....#^UDhϾ!^UDhu^UDhH%90.0 (7^UDh^UDh1#1.0 (8^UDh^UDh ^UDh<^UDh6_A boggart comes into view.^UDhO^UDhE  <#... .♣  ♣♣♣..♣  ♣♣♣....g♣  ♣♣.@♣  ♣♣.♣♣♣ ♣.♣♣  ♣>  ♣.♣♣   .<.......♣.♣♣♣♣♣^ ^UDh8 #...(..#..  .^UDh¬   <#... .♣  ♣♣♣..♣  ♣♣♣....g♣  ♣♣.@♣  ♣♣.♣♣♣ ♣.♣♣  ♣>  ♣.♣♣   .<.......♣.♣♣♣♣♣^  #...(..#..  . _A boggart is nearby!_UDh/ ((((g    You shoot a bolt.  The boggart shouts!  The bolt hits the boggart!_UDhJ ...gg 2 boggarts (1 wandering)  The boggart is severely wounded.===2.1 (1.1_UDh' _UDh_UDh6_A boggart comes into view._UDh_UDha?The boggart is severely wounded. _A boggart comes into view.You shoot a bolt.  The boggart shouts!  The bolt hits the boggart!_UDhtl((($   boggart_UDhO[...$.2037 23.3 (1.2 _You kill the boggart!_UDhD  _No target in view!_UDh6 3_UDh8 _UDh; H _No target in view!_UDh$    .. ...  <#... #... ♣♣♣♣..♣ ......#.. ♣♣♣@..$.♣ ##........ ♣♣..♣♣♣g♣..♣ ♣....# ##.....#.♣ ♣♣.♣♣♣ .....# .#_UDh&?.♣♣♣.♣♣ ♣♣♣♣♣♣ ♣>...# .......#.♣♣.♣♣ ♣♣.♣♣.♣♣  .<.......♣.♣♣♣♣♣^.....♣♣♣♣♣....# g   boggart #...(..#....♣.#..#......##P.....# #...#.....##_UDhO,z  The boggart gestures wildly while chanting._UDh._UDhx2Bg§_UDh35---40_UDh6_UDhT9) _The boggart blinks!`UDh)Q ((((You shoot a bolt. The bolt hits the boggart.`UDh `UDh S.F..FF.FFF 3 blink frogs (summoned)g   boggart  `UDh The boggart is lightly wounded.`UDh `UDh/===5.4 (1.1`UDh6 _The boggart gestures wildly while chanting.`UDh9 ((You shoot a bolt. The bolt hits the blink frog!!`UDh@m  The blink frog is almost dead.`UDhB`UDhB`UDhT}F..F.`UDho['6.5`UDheU _You hear an angry growl. You hear a howl!`UDh~ ((You shoot a bolt. The bolt hits the blink frog!!`UDh9 `UDh `UDh `UDh `UDhr `UDhB r  The blink frog is severely wounded.`UDhM y.§g.FF`UDh ,7.7 (1.2`UDh{" `UDh% , _The blink frog blinks!`UDh; (You shoot a bolt. The bolt hits the blink frog!`UDh. { FF.F 4 blink frogs (summoned)The blink frog is moderately wounded.*`UDh   The boggart casts a spell.The boggart flickers and vanishes!`UDhq/8{`UDhh0,8.8 (1.1`UDhs8`UDh,= _Deactivating autopickup; reactivate with Ctrl-A.aUDhK aUDhL  aUDhMbYou shoot a bolt. The bolt barely misses the blink frog. x2  aUDhO$The bolt hits the blink frog!  aUDhO"You kill the blink frog!aUDhhPaUDhUaUDhU1(($aUDh?V- 3aUDhV aUDh#WaUDh,aUDh ..FFF$SS   black mambaaUDhPFFF 3 blink frogs (summoned)The blink frog's corpse dissolves into shadows!The blink frog misses you. The blink frog blinks!aUDh.800.0 (1.2aUDhaUDh; _You hear some strange, mumbled words.aUDhI=T  You shoot a bolt. The bolt hits the blink frog.aUDh  The blink frog is moderately wounded.  aUDh~AThe blink frog is distracted by your dazzling golden aura.aUDh?/F.aUDh;FS.aUDhFaUDh?, 1 unaware)aUDhaUDhDaUDh 1.2aUDhmaUDh0{aUDhaUDh aUDhaUDhn_The blink frog misses you. The blink frog barely misses you.aUDh-aUDhG(F)The blink frog is distracted by your dazzling golden aura. _The blink frog misses you. The blink frog barely misses you.The bolt closely misses the blink frog.The blink frog croaks.olt hits the blink frog.  The blink frog is no longer distracted by gold.aUDhq   The blink frog is almost dead.  A boggart comes into view.aUDhD aUDh§gFFS{{♣.Fg   boggartaUDhF====2.4aUDhK7.aUDhu _The blink frog completely misses you. The blink frog blinks! x2aUDh  ((You shoot a bolt. The bolt closely misses the blink frog.The bolt misses the blink frog. The bolt hits the black mamba!aUDh`.   The black mamba is lightly wounded.  The blink frog is distracted by your dazzling golden aura.g.FS{FF♣♣♣.♣..F, 1 unaware)===-3.6aUDh3  aUDh4 aUDh5 _The blink frog blinks!aUDh <(aUDhd  You shoot a bolt. The bolt barely misses the blink frog.The blink frog croaks. You hear an angry growl.aUDhʁ FS{.F♣♣♣FF)The blink frog barely misses you.The blink frog hits you but does no damage.2037====4.8 _You hear a howl!bUDh<(bUDh & FYou shoot a bolt. The bolt closely misses the blink frog.You hear a howl!===-6.0bUDhB _The blink frog blinks!bUDhB<(bUDh/I SFS   water moccasin (summoned)g   boggart  You shoot a bolt. The bolt barely misses the blink frog. The blink frog blinks!The blink frog misses you.The boggart mumbles some strange words.-7.2bUDhI bUDh _You hear a howl!bUDhU+  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.bUDhH ......dertzug the Skirmisher ......bUDh Poltergeist of Gozag  Gold: 2037 ......Health: 97/97 ======================== ......Magic: 23/27 ====================---- ......AC: 8Str: 4 ...EV: 18Int: 24 ......<#...S♣SH: 0bUDhP {Dex: 26 .......#... ♣♣♣♣g.♣XL: 14 Next: 52% Place: Lair:4 .......#.. ♣♣♣@FS{.♣Noise: ===------  Time: 16807.2 (0.0) ##........ ♣♣.F♣♣♣F♣..♣ ♣....# N) +0 arbalest ##.....#.♣ ♣♣.♣♣♣.....# Cast: Jinxbite bUDh .#.......♣♣♣.♣♣ ♣♣♣♣♣♣ ♣>...# Fly .......#.♣♣.♣♣ ♣♣.♣♣.♣♣ ♣....# .<.......♣.♣♣♣♣♣^.....♣♣♣♣♣....# S   black mamba (summoned) #...(..#....♣.#................# FFF 3 blink frogs (summoned) .......#......#P...............# S   water moccasin (summoned) #........................#.....## g   boggart  bUDh; The boggart mumbles some strange words. _You hear a howl!  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activatebUDh ......dertzug the Skirmisher ......Poltergeist of Gozag  Gold: 2037 ......Health: 97/97 ======================== ......Magic: 23/27 ====================---- ......AC: 8Str: 4 ...EV: 18Int: 24 ......<#...S♣SH: 0Dex: 26 bUDhH .......#... ♣♣♣♣g.♣XL: 14 Next: 52% Place: Lair:4 .......#.. ♣♣♣@FS{.♣Noise: ===------  Time: 16807.2 (0.0) ##........ ♣♣.F♣♣♣F♣..♣ ♣....# N) +0 arbalest ##.....#.♣ ♣♣.♣♣♣.....# Cast: Jinxbite .#.......♣♣♣.♣♣ ♣♣♣♣♣♣ ♣>...# Fly .......#.♣♣.♣♣ ♣♣.♣♣.♣♣ ♣....# .<.......♣.♣♣♣♣♣^.....♣♣♣♣♣....# S   black mamba (summoned) #...(..#....♣.#................# FFF 3 blink frogs (summoned) ...bUDh ....#......#P...............# S   water moccasin (summoned) #........................#.....## g   boggart  Press: ? - help, Dir - look around, f - activateYou feel bolstered by spreading misfortune.The boggart looks frightened! The blink frog looks frightened!  The black mamba looks frightened! The blink frog looks frightened! x2  The water moccasin looks frightened!  You hear an angry growl.bUDhO bUDh bUDhR +SgF.SF♣♣♣§S, fleeing)FF 2 blink frogs (summoned, fleeing)S, fleeing)g(fleeing)  The boggart looks frightened! The blink frog looks frightened!  The black mamba looks frightened! The blink frog looks frightened! x2water moccasin  You hear an angry growl.blink frog blinks! x2  The boggart mumbles some strange words.bUDh Q18 8.2 (1bUDh bUDh @ _The boggart blinks! The blink frog blinks!cUDhA cUDh cUDh\ _Unknown command.cUDh F 1 fleeing)You shoot a bolt. The bolt hits the blink frog!  The blink frog is no longer distracted by gold.  Your attack snaps the blink frog out of its fear.cUDhcUDh  The blink frog is heavily wounded.Cornered, the water moccasin turns to fight!cUDh cUDhU cUDh  The blink frog hits you. The blink frog blinks!  The boggart gestures wildly while chanting.cUDhu%FSF.§.♣♣♣.♣SFFF 3 blink frogs (summoned, 1 fleeing)ScUDh&")cUDhD'Z3-9.4 (1.2cUDh,cUDhR/k _The boggart blinks! The blink frog barely misses you.cUDhh  You shoot a bolt. The bolt hits the blink frog!!  You kill the blink frog!cUDhԝ .F 2cUDh cUDh$ cUDhG S  The blink frog's corpse dissolves into shadows!  The blink frog blinks!  The boggart casts a spell.cUDh&S  .§F.Sg§F   blink frog (summoned)S   water moccasin (summoned)g   boggart (fleeing)  The boggart blinks!cUDhW ;*cUDhr0   The boggart gestures wildly while chanting.cUDhi cUDh ..F{.cUDh (10.6cUDh cUDhR 8 _The boggart flickers and vanishes!cUDhY ( You shoot a bolt. The bolt hits the water moccasin!!cUDh SF$§The water moccasin is almost dead.1.7 (1.1 _The water moccasin bites you but does no damage.dUDh#. ( You shoot a bolt. The bolt misses the water moccasin.The bolt hits the blink frog!!  Your attack snaps the blink frog out of its fear.dUDhر  The blink frog is heavily wounded.  The blink frog blinks!dUDhJ  You hear some strange, mumbled words.dUDh  The water moccasin barely misses you. The blink frog hits you!dUDh;lS.§♣♣♣.♣.Fl   komodo dragon (summoned)F   blink frog (summoned)S   water moccasin (summoned)dUDh89--2-2.8dUDhdUDh, _The blink frog blinks!dUDh  You shoot a bolt. The bolt hits the water moccasin!!  You kill the water moccasin!dUDh&C.dUDhdUDh,dUDhG.l.F.dUDh'3.9dUDh8{dUDhi _The water moccasin's corpse dissolves into shadows!dUDh>((((dUDh dUDh dUDh7 dUDh dUDhZ' l...${§.♣♣♣.♣..dUDh.) [90-5.1 (1.2dUDh*1 dUDh5 > _You shoot a bolt. The blink frog blinks!dUDh! >((((dUDh@1 0..l$..76.3 _You shoot a bolt.dUDhr ((You shoot a bolt.eUDh~&ul.FF   blink frog (summoned)13=7.5eUDh*eUDh+{eUDh,eUDh3 eUDh84eUDh5<_The bolt closely misses the komodo dragon.eUDh6eUDh eUDh  eUDhYou shoot a bolt.  eUDh;The bolt closely misses the komodo dragon.eUDh,Reactivating autopickup.eUDheUDh eUDh\ eUDh3The komodo dragon dissolves into shadows!eUDheeUDhBeUDh eUDhD eUDh0($eUDhU.eUDheUDhdeUDheUDh~ eUDh&The blink frog dissolves into shadows!eUDheUDhgieUDhj.eUDhk .eUDh meUDhΐeUDh!!2037 eUDhג6eUDh%8.6 (1.1eUDh eUDh~ eUDhWeUDhX(_You feel a bit more experienced.eUDh >((((eUDh[Z.$$.eUDh\C59.7eUDhbeUDhe' _You shoot a bolt.eUDh>((((eUDhS Z.$$.eUDh+T 5220.9 (1.2eUDhX eUDh[ ' _You shoot a bolt.eUDh~ >((((eUDh#[ .$$.4==2.1eUDh9\ ' _You shoot a bolt.eUDh3>((((fUDh<Z.$$.fUDhb=v3=43.2 (1.1fUDh+AfUDhC' _You shoot a bolt.fUDhZ>((((fUDh<.$$.4.3 _You shoot a bolt.fUDhԖ>((((fUDh3Z.$$.fUDh'5.4fUDhI#fUDhg'shoot a bolt.fUDhĨ fUDh fUDhͪ fUDh/ fUDhػ }4==fUDhx fUDh K5=fUDh fUDhk fUDhB fUDh fUDh fUDh fUDhi fUDh 5fUDh fUDh `---9.4 (4.0{fUDh 9---fUDha fUDhv h _There is a strange disturbance nearby!gUDh  _No target in view!gUDh>((((hUDhRhUDhJcV S.$${.S   water moccasin (summoned) #........................#.....##You shoot a bolt.hUDhk[2037===30.6 (1.2hUDht; _You hear some strange, mumbled words.hUDh>((((hUDh8hUDh8/ Y.S${YYY 2 yaksS   water moccasin (summoned)  You shoot a bolt.hUDhq:i6=31.8hUDhBhUDhOF; _You hear some strange, mumbled words.hUDh]t ((((You shoot a bolt.hUDhG,hUDh  You shoot a bolt. _You hear some strange, mumbled words.  You shoot a bolt. _You hear some strange, mumbled words.  You shoot a bolt.  The bolt closely misses the water moccasin.hUDhhUDh(hUDh,.SY{Y.YY 3 yaks (summoned, 1 wandering)hUDhZ6=2.9 (1.1hUDhhUDhF _The water moccasin bites you but does no damage.hUDh\G  The bolt closely misses the water moccasin. _The water moccasin bites you but does no damage.  You shoot a bolt.  The yak bellows!  The bolt hits the water moccasin!!!  You kill the water moccasin!hUDhb.Y)hUDh* hUDh BhUDh% Y$$.Y♣Y.hUDh& q7=24.0hUDhV* hUDh, i _The water moccasin's corpse dissolves into shadows!hUDh M  You shoot a bolt. The bolt hits the yak!hUDhB  hUDhC  hUDhD 2The yak is moderately wounded.hUDhuE hUDhF hUDh] hUDh] YYhUDh^ =.♣.hUDhh_ hUDh|b hUDhDc 5.1hUDhYm hUDhWs  hUDhs hUDhet 0_The yak completely misses you.hUDht hUDh ((You shoot a bolt. The bolt completely misses the yak. The bolt hits the yak!!iUDh_k  The yak is severely wounded.iUDhS}Y$Y.YiUDh,6.3 (1.2iUDh%iUDh) iUDh*B_The yak barely misses you.iUDhN  You shoot a bolt. The bolt hits the yak!!iUDh@ iUDhA iUDhB+The yak is almost dead.iUDhDiUDhE7iUDhE/==iUDhL67.5iUDhO iUDh?PiUDhP%_The yak misses you.iUDhDQiUDhP*  Casting: Cause Fear (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iUDhx ......dertzug the Skirmisher ......Poltergeist of Gozag  Gold: 2037 ......Health: 97/97 ======================== ......Magic: 23/27 ====================---- ......AC: 12  Str: 4 ...EV: 18Int: 24 ......<#....♣SH: 0Dex: 26 .......#... ♣♣♣♣..♣XL: 14 Next: 52% Place: Lair:4 .......#.. ♣♣♣@Y$Y.♣Noise: ===------  Time: 16837.5 (0.0) ##........ ♣♣..♣♣♣Y♣..♣ ♣....# N) +0 arbalest ##.....#.♣ ♣♣.♣♣♣.....# Cast: Jinxbite UDh | m.#.......♣♣♣.♣♣ ♣♣♣♣♣♣ ♣>...# Fly .......#.♣♣.♣♣ ♣♣.♣♣.♣♣ ♣....# .<.......♣.♣♣♣♣♣^.....♣♣♣♣♣....# YYY 3 yaks (summoned) #...(..#....♣.#................# .......#......#P...............# #........................#.....##The yak is almost dead. _The yak misses you.Casting: Cause Fear (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateiUDhwO o......dertzug the Skirmisher iUDhP ......Poltergeist of Gozag  Gold: 2037 ......Health: 97/97 ======================== ......Magic: 23/27 ====================---- iUDhfR ......AC: 12  Str: 4 ...EV: 18Int: 24 iUDhU ......<#....♣SH: 0Dex: 26 .......#... ♣♣♣♣..♣XL: 14 Next: 52% Place: Lair:4 .......#.. ♣♣♣@Y$Y.♣Noise: ===------  Time: 16837.5 (0.0) ##........ ♣♣..♣♣♣Y♣..♣ ♣....# N) +0 arbalest ##.....#.♣ ♣♣.♣♣♣.....# Cast: Jinxbite .#.......♣♣♣.♣♣ ♣♣♣♣♣♣ ♣>...# Fly .......#.♣♣.♣♣ ♣♣.♣♣.♣♣ ♣....# .<.......♣.♣♣♣♣♣^.....♣♣♣♣♣....# YYY 3 yaks (summoned) #...(..#....♣.#................# .......#......#P...............# #........................#.....##iUDhU [31mThe yak is almost dead. _The yak misses you.Casting: Cause Fear (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateiUDhiV iUDh[ iUDh\ w_The yak misses you.  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateThe yak looks frightened! x3iUDhd ]YY§$YiUDhd P.YYY, fleeing)iUDhf F58.5 (1iUDhj iUDhWn ; _You hear some strange, mumbled words.jUDh  You shoot a bolt. The bolt hits the yak.  Your attack snaps the yak out of its fear.jUDh`jUDhajUDhbjUDh\mY..Y$.YY 2 fleeing)jUDho,9.6 (1.1jUDhNsjUDhvW _The yak is almost dead.jUDh  You shoot a bolt. The bolt hits the yak.  You kill the yak!(§YY 2 yaks (summoned,jUDh:ljUDhbmjUDhs..$.Y   yakjUDhVu(40.7jUDh'xjUDhz^ _The yak's corpse dissolves into shadows!jUDh >((((jUDhP jUDhw\ .$$..jUDh] Z4=1.9 (1.2jUDhc jUDh(h ' _You shoot a bolt.jUDh_ >((((jUDhYzZ.$$.jUDh{,3.0 (1.1jUDhjUDh' _You shoot a bolt.kUDh>((((kUDhY[kUDhdY.$$.Y   yak (summoned)kUDhe'4.1kUDhmkUDh9q' _You shoot a bolt.kUDho>((((kUDhx,kUDh.Y.$$.kUDh,5.3 (1.2kUDh{ kUDh' _You shoot a bolt.kUDhI3kUDhQkUDhVZ _A yak is nearby!kUDh 2  You shoot a bolt. The bolt hits the yak!!  You kill the yak!kUDh8(.((kUDhfkUDhkUDhR..kUDh.$kUDhkUDh;kUDh=kUDh 6.5kUDhkUDh kUDhekUDh:_The yak's corpse dissolves into shadows!kUDhlUDh] _No target in view!lUDh _No target in view!lUDh >((((lUDh, lUDh1 lUDh; Z.$$.lUDh= U5=7.7lUDhC lUDhH ' _You shoot a bolt.lUDh >((((lUDhq h.gh.hhhh 3 wolves (summoned)g   boggart #........................#.....##  You shoot a bolt. A boggart appears from thin air!lUDhQrH48.8 (1.1lUDhvlUDhyk _The boggart gestures wildly while chanting.mUDh  You shoot a bolt. The bolt hits the boggart!!  You kill the boggart!mUDhؤmUDhn,mUDh?.($$.mUDh...2037 9.9 _The wolf dissolves into shadows! x3mUDhTI umUDhZN 6==mUDhnO mUDhU 93mUDhU mUDh]V mUDh\ mUDh] 22mUDhe] mUDhe ,mUDhJg mUDhk mUDhql 2=mUDhl mUDhr a7=mUDhs mUDhu mUDhw ,mUDhZx mUDhy mUDh{ ,mUDh| mUDh mUDh 380mUDhj mUDh7 O _You now have 2080 gold pieces (gained 43).mUDh mUDh ]2080=mUDh mUDh mUDhb %4mUDhč mUDh N _You now have 2084 gold pieces (gained 4).mUDh` 3mUDhǓ mUDh mUDh$ ,mUDh mUDh2 mUDh ,mUDhK mUDhm mUDhc ,mUDhΣ mUDhE mUDh ,mUDhy mUDhũ mUDh ,mUDh mUDhj mUDh ,mUDh mUDhD mUDh- 91mUDh mUDh3 mUDhû mUDhݾ mUDh mUDh! mUDh mUDh| ,mUDh} mUDh mUDh ,mUDh mUDh mUDh ,mUDh mUDhk mUDh3 mUDh 20mUDh mUDh mUDh Q   ...h......##   ..... .....  mUDhX  ..........##   #..........   #.....#...#   .....P..#  mUDh  ♣ ♣.PP..##   .♣ ♣♣@...#  --- mUDh ♣.♣ ♣♣....##   ♣♣♣.♣ ♣......#   ♣♣♣♣..♣ ♣.....##   ♣♣♣.....♣♣♣ ♣♣.....#  mUDh ♣♣..♣♣♣.♣..♣♣♣♣....##   h   polar bear (wandering) ♣.♣♣♣ ♣♣♣♣♣..♣.....# ♣♣ ♣♣♣♣♣♣♣♣♣.♣>...#  mUDh ♣♣ ♣♣.♣♣.♣♣ ♣♣♣....# mUDh  74.9 (25.0)  A polar bear comes into view.mUDh o.hhmUDh U==-5.9 (26mUDh mUDh 4 _The polar bear growls angrily.nUDh}f _Your line of fire to the polar bear is blocked by a fungus.nUDh(  _Your line of fire to the polar bear is blocked by a fungus.nUDh  ....$....  ..........##  ....h  ..........##  #..........  #.....#...#  ......P..#  ♣ ♣.PP@.##  .♣ ♣♣♣....#   ♣.♣ ♣♣....##   ♣♣♣.♣ ♣......#   ♣♣♣♣..♣ ♣.....##  ♣.....♣♣♣ ♣♣.....#  .♣♣♣.♣..♣♣♣♣....##  ♣ ♣♣♣♣♣..♣.....#  ♣♣♣♣♣♣♣.♣>...#  .nUDh[K 9--6.9 (1.0) _Found 24 gold pieces.oUDhD .........   ....$....  ..........##  ...........  ....h.....##  #..........  #.....#...#  ......P.@#  ♣♣♣.PP..##  .♣ ♣♣♣....#   ♣.♣ ♣♣....##   ♣♣♣.♣ ♣......#   ♣♣♣♣..♣ ♣.....##  h   polar bear♣.....♣♣♣ ♣♣.....# .♣♣♣.♣..♣♣♣♣....##♣ ♣♣♣♣♣..♣.....# .hoUDhuf[37m--7oUDh   You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped..h5-- 8 ==8Will/2 Jinx Fly  _You feel your existence waver again.oUDh7P(((((((oUDh1k9*oUDhSA  You shoot a bolt. The bolt closely misses the polar bear.You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the polar bear trip over its own paws.oUDhMB.oUDh,C..oUDh?D..oUDhNE0h.oUDh9F%(drained)oUDh GoUDhHoUDhI'13 oUDhJ=oUDhrK80.1 (1.2oUDh:RoUDhGW oUDhBXoUDhY*_The polar bear is lightly wounded.oUDhq; ( You shoot a bolt. The bolt hits the polar bear!oUDh :*oUDhԖ   The polar bear is moderately wounded.A giggling sprite leaps out and makes the polar bear trip over its own paws...hvery drained)1.3 _The polar bear is moderately wounded.oUDhn ~  You shoot a bolt. The bolt hits the polar bear!oUDhD  The polar bear is severely wounded.The polar bear barely misses you. The polar bear misses you.oUDhE ,2.4 (1.1oUDhJ oUDhM [ _The polar bear completely misses you.oUDhз~  You shoot a bolt. The bolt hits the polar bear!oUDh<:*pUDh  The polar bear is almost dead.A giggling sprite leaps out and smacks the polar bear with its own front paw.pUDho$pUDh 2084 6=-33.5pUDhpUDhN _You kill the polar bear!pUDhpUDhXpUDhpUDh]pUDhز pUDhkpUDh:_No target in view!pUDhh . .$....  .##  .  ....##  #..........#  #.....#...#  ......P@.# ♣.PP..##  .♣ ♣♣♣....#  ♣.♣ ♣♣....##  ♣♣♣.♣ ♣......#  ♣♣♣♣..♣ ♣.....## ♣.....♣♣♣ ♣♣.....# ♣..♣♣♣.♣..♣♣♣♣....## .♣♣♣ ♣♣♣♣♣..♣.....# ---40 _ pUDhDk You now have 2099 gold pieces (gained 15).99---5.5 (2pUDhoVFly pUDh`s pUDh$tpUDhtH_The sprites lose interest in your situation.pUDhFupUDhZ~IpUDh pUDh pUDh#:_No target in view!pUDhGZ _=7=pUDhgpUDhn2pUDhipUDhQpUDhҋ=pUDhKpUDh*pUDhpUDh—pUDhޘ pUDh^#pUDh\P<# pUDhe?P........P# pUDhߚ pUDh_7..# pUDhٛ pUDh]6.## pUDhܜ ..pUDh\-...# pUDh: .?..pUDha,..# pUDh| .#.....$....# pUDhqY.@...## pUDh92.5 (7pUDhwV............# pUDhU...........## pUDhk .#..........# pUDhi pUDh#.....#...##  ........P..#  ♣.♣♣♣♣.PP..##  ♣♣.♣ ♣♣♣....#  ♣.♣ ♣♣....## pUDh4N20993.5 (8pUDh pUDhpUDh%+_Found a stone staircase leading up.pUDh& 123 _You now have 2123 gold pieces (gained 24).pUDhy BpUDh^ pUDh pUDh pUDh? pUDh pUDh pUDh pUDh6 pUDh pUDhQ pUDh  pUDh8 pUDh pUDh% pUDh2' pUDhD) pUDh/ pUDh0 pUDh72 pUDh~6  pUDh7 pUDh7 T_j - 7 scrolls of teleportation (gained 1)pUDh; pUDhn< pUDh< 1pUDhg= pUDh*? pUDh\B pUDhI pUDhbJ !pUDhJ .#....[......# pUDhoK l.#...........# pUDhK .pUDhkL :......# pUDhL ...#...P...#......# pUDhM ...P...#.......P<# pUDh N p.......P........P# pUDhN P.................# pUDhO .pUDhO ;.....## pUDhO 903.5 (1pUDhuP 0.0)pUDhP ).....PpUDh{Q :.....# pUDhQ .pUDh{R J...........# pUDhR y.......#..........# pUDhS e.................## pUDhT .pUDhT ?..........# pUDh&U e...P.............## pUDh(V e.......#..........# pUDhV >.......#.....#...## pUDh^] pUDhT^ pUDh^ $4.5 (11pUDh{c pUDhf  pUDh2g pUDhg =_Found a plate armour.qUDhf3qUDhPqUDhmqUDhTqUDh0Fly  _You feel your willpower return.qUDhqUDh: 9qUDhqUDhqUDh\ 8 qUDh9 _You feel your existence waver again.Ph...... ...... #..  ......P  ..#....[#  ..#....# .#..#...P@..#......P...#P<# .P........P# ............# ............Ph   wolf (wandering)...... . ....... 7.5 (3.0)8.5 (4 _A wolf comes into view.qUDhg Ph............  ...............  ............#..  .........#...P  ..#....[......#  ..#...........#  ..................#  ...#...P@..#  ...P...#.......P<#  .......P........P#  .................#  .................##  .....P............#  ..................#  .......#..........#   rUDhWW Ph............  ...............  ............#..  .........#...P  ..#....[......#  ..#...........#  ..................#  ...#...P@..#  ...P...#.......P<#  .......P........P#  .................#  .................##  .....P............#  ..................#  .......#..........#    _A wolf is nearby!rUDh ((((((h    You shoot a bolt.  The wolf howls!  The bolt hits the wolf.rUDhљ rUDh~ The wolf is moderately wounded.rUDh) rUDhb rUDhiYou hear a howl!rUDhrUDh_rUDh-h..rUDhŸhrUDhk.rUDh.rUDh.rUDh^ .rUDh h   polar bear (wandering)rUDhXhh 2 wolves (1 wandering)rUDhrUDh ===rUDh{9.6 (1.1rUDh rUDh rUDhrUDhM{_A polar bear comes into view. A wolf comes into view.rUDhrUDhr;rUDh BThe wolf is moderately wounded.You hear a howl! _A polar bear comes into view. A wolf comes into view.You shoot a bolt.  The polar bear growls angrily.  The bolt hits the wolf!!rUDhB$rUDhQC(rUDhC(rUDhD(rUDh"E (rUDhEhrUDh|FrUDh)GH   wolfrUDhrUDhrUDh rUDh rUDh  rUDhYou kill the wolf!rUDh,rUDhrUDh.rUDhhrUDhhrUDh-h..rUDh.rUDh .rUDhU .rUDhZ)h 2 wolvesrUDhrUDhk!2123 rUDh4rUDhx 10.7rUDhrUDh rUDh2rUDh3_A wolf comes into view.rUDh7rUDhY rUDhJ rUDh!(rUDhئ((rUDh(rUDhg'You shoot a bolt.rUDhT. rUDh0 rUDh2 rUDh7  rUDh8  rUDh9 0The bolt hits the polar bear but does no damage.rUDh; rUDh9> rUDhM rUDhN hrUDhP %.hrUDh-Q /.hrUDh _vUDh=1vUDhvUDh5vUDh=vUDh20vUDhq,vUDhvUDh vUDh! 9vUDh!vUDh $vUDh(vUDhf)vUDh+vUDh/vUDh 1vUDh1* 8 vUDh72@Fly vUDh38vUDh= vUDh=vUDhO>_You feel your willpower return. You feel your existence waver again.vUDh?vUDh3@vUDh@=vUDhNAvUDhCvUDhFvUDhHvUDhI6vUDhJ=vUDhJvUDhMvUDhPvUDhfQvUDhSvUDhWvUDhcXvUDhZvUDh_vUDh`vUDhWa$2123vUDhJdvUDhovUDhovUDhp=vUDh qvUDhtvUDhwvUDh7{K7=vUDh|vUDhvUDhvUDh.55vUDhvUDhk vUDhvUDh+_You now have 2155 gold pieces (gained 32).vUDhvUDhrvUDhvUDhfvUDhvUDhvUDhXvUDhvUDhyvUDh]vUDh8vUDhk=vUDhvUDh vUDhɮ vUDhavUDh߯*_You now have 2158 gold pieces (gained 3).vUDhvUDhTvUDhٳvUDhvUDhIvUDh#vUDhƻ67vUDhvUDhE vUDhvUDhZ*_You now have 2167 gold pieces (gained 9).vUDhvUDhvUDh;vUDhxvUDhvUDhAvUDhvUDhvUDhUvUDh/vUDh72vUDhvUDh vUDh(vUDh*_You now have 2172 gold pieces (gained 5).vUDh&vUDhvUDhbvUDhPvUDhvUDhvUDhhvUDhvUDhvUDhvUDhavUDhYvUDhvvUDhOvUDh80vUDhvUDh vUDhvUDh/*_You now have 2180 gold pieces (gained 8).vUDh@vUDhvUDh|vUDhvUDh#vUDh vUDh vUDh| vUDhvUDhvUDh\vUDhvUDhvUDhvUDhPvUDhvUDhxvUDhvUDhvUDhvUDh~vUDh!vUDh!vUDh"vUDh_$vUDh%vUDh_&vUDh@'vUDh*vUDh;,vUDh,vUDh.vUDhC0vUDh@2wUDhmwUDhTwUDh ,wUDh'wUDhPwUDh,wUDhwUDh|!wUDh=#,wUDh#wUDh%wUDhEhwUDhH,wUDhHwUDhiJwUDhL,wUDhjMwUDhbwUDhThXwUDh~wUDhwUDhBwUDh̡BwUDh<wUDhvwUDh,wUDh1wUDhٮwUDh,wUDhmwUDhEwUDh',wUDh̸wUDhwUDh$,wUDhԾwUDhwUDh,wUDhuwUDhwUDh{,wUDhwUDhwUDh,wUDhwUDhwUDh,wUDhwUDhwUDh,wUDhwUDh<wUDhwUDh9wUDhwUDhDwUDh)wUDhwUDh#wUDhwUDh,wUDhwUDhYwUDh",wUDhwUDhwUDhX wUDh wUDhC wUDh)wUDh:,wUDhwUDhwUDhRwUDhwUDhwUDh$wUDhl',wUDh)wUDhp/,wUDh%0wUDh2wUDh9wUDhM<,wUDh=wUDhAwUDhQC,wUDhDwUDhFwUDhDH,wUDhTIwUDh'QwUDhR,wUDhSwUDh[VwUDhX,wUDh?YwUDhW[wUDh\,wUDh^wUDh@rwUDhtwUDhtwUDh|vwUDhywUDh|,wUDhwUDhwUDhͅ,wUDhwUDhBwUDhO,wUDhwUDhwUDh,wUDhwUDhSwUDhI,wUDhswUDhJwUDh,wUDhAwUDhʻwUDh,wUDh>wUDhwUDh,wUDhwUDh+wUDhQ,wUDh wUDhEwUDhm,wUDh wUDhwUDhwUDhwUDhwUDh wUDhEwUDhwUDhwUDh~wUDhwUDh\wUDhwUDhwUDh,wUDh wUDhwUDh,wUDh wUDhwUDh!,wUDhwUDh&"wUDh$,wUDh/'wUDh*wUDh,,wUDh.wUDh"1wUDh3,wUDh4wUDh6wUDhy8,wUDh:wUDh;wUDh>,wUDhN?wUDhAwUDhC,wUDhDwUDhgFwUDhG,wUDhIwUDh=KwUDhLwUDh MwUDh@OwUDhOwUDhPwUDhbQwUDhBRwUDhu&wUDhyBwUDhRwUDhwUDh,wUDh:wUDhwUDh0,wUDh}wUDhwUDhD,wUDhwUDhwUDh,wUDhwUDhΝwUDhp,wUDhwUDhwUDh[,wUDhwUDhiwUDh:wUDhwUDhwUDh}wUDh wUDhwUDh@wUDhwUDhwUDhwUDhwUDhwwUDh"wUDhwUDh,wUDhwUDhwUDh,wUDhwUDhiwUDhwUDh wUDhwUDhwUDhR ###  #####.# ################.##.####P#PP#................---7073.0 (138.0)............P.##.....[...........#...#.....#............#.#.##...#...P..wUDh>......P.......... .P#.#P...........##.#... .##.##.........P...##...#. .##..#...P.P..#.....wUDhwUDhG---49wUDh2wUDh]I _Found a chain mail.wUDhIwUDhQwUDhXwUDhP,wUDhwUDhwUDha,wUDhwUDhwUDh wUDhwUDh}wUDhwUDh wUDh wUDh!wUDh#wUDh%wUDh&wUDh 'wUDh(wUDhc*wUDh*wUDh+wUDh/wUDh1,wUDh2wUDh6wUDh8,wUDh9wUDh;wUDh=,wUDh&?wUDhAwUDhXCwUDhCwUDhDwUDhGwUDhJ,wUDhMwUDhSwUDhsV,wUDhPXwUDhEZwUDh\,wUDha^wUDhawUDhc,wUDhewUDhfwUDh&h,wUDhiwUDhjwUDhk,wUDhlwUDhowUDh5q,wUDhrwUDhRtwUDhu,wUDhvwUDhwwUDhy,wUDhzwUDh{wUDh|wUDh|wUDh}wUDhwUDhwUDh%wUDhwwUDh}wUDh,wUDhwUDhwUDhc,wUDh!wUDhΚwUDh=,wUDhwUDhIwUDh,wUDh̦wUDh̩wUDh,wUDhwUDh4wUDhO,wUDh[wUDhJwUDh^wUDhOwUDh wUDhwUDhwUDhwUDhwUDhwUDhwUDhwUDh8wUDh,wUDhwUDhwUDhwUDhwUDh wUDhwUDhwUDh wUDhwUDhDwUDhAwUDh3vwUDh/5wUDhl6wUDh6wUDh7wUDh9wUDh:wUDh[;wUDh<wUDh>wUDh?wUDhW@wUDhAwUDhCwUDhE,wUDh]FwUDhHwUDhJ,wUDh.KwUDh MwUDhDNwUDhNwUDhlOwUDhOQwUDhRwUDhSwUDhSwUDhbUwUDhVwUDh6WwUDhWwUDhYwUDhG[,wUDh\wUDh^wUDh_wUDh/`wUDhFawUDh)cwUDh]dwUDhdwUDhewUDhEgwUDhhwUDhWiwUDhiwUDhkwUDhmwUDh;nwUDhcowUDhqwUDhrwUDh[swUDhDtwUDhxwUDha{,wUDh|wUDh~wUDh\,wUDhjwUDhȃwUDhwUDhawUDh/wUDhwUDh׉wUDhwUDhwUDh4wUDhwUDh wUDhwUDhwUDhwUDhwUDhZwUDhwUDhڡwUDhOwUDh,wUDhʤwUDhwUDho,wUDhwUDhwUDh,wUDhwUDhwUDh3,wUDhwUDh'wUDhwUDhwUDhwUDhqXwUDhwUDhz,wUDhwUDh!wUDh,wUDhwUDh<wUDhhwUDhwUDh|wUDhwUDh,wUDhwUDhwUDh9,wUDhfwUDhwUDhwUDhwUDhwUDhwUDh,wUDhwUDhKwUDh'wUDhwUDh;wUDhwUDh,wUDhwUDh}wUDhO,wUDhwUDh7wUDh ,wUDhwUDhwUDh,wUDhwUDhnwUDhwUDhwUDhwUDh=wUDhwUDhwUDhwUDhRwUDhwUDhFwUDhiwUDh wUDht wUDh wUDh wUDh7wUDh,wUDhwUDhlwUDhQwUDhwUDhwUDhwUDh,wUDhwUDh!wUDhQ$BwUDh&wUDh',wUDh(wUDhf=BwUDh ?wUDhEwUDhI,wUDhnKwUDhSwUDhV,wUDhXwUDhx_wUDha,wUDh dwUDhkwUDh(m,wUDhowUDhuwUDhKy,wUDhhwUDhwUDhh,wUDhZwUDhwUDh,wUDhwUDhwUDh,wUDhǮwUDhwUDh&,wUDhwUDhXwUDhRwUDh,wUDhwUDhwUDh^,wUDhwUDh"wUDh,wUDh@wUDhUwUDh,wUDh1wUDh@wUDh,wUDhwUDhZwUDhx,wUDhFwUDhwUDh=,wUDhwUDhwUDh ,wUDh wUDhwUDh,wUDhwwUDhDwUDh,wUDhwUDh*wUDh,wUDhrwUDh wUDh",wUDh$wUDh&wUDh'wUDh'wUDh:(wUDh)wUDh*wUDh!+wUDh+wUDh,wUDh-wUDh.wUDh.wUDh/wUDh{0wUDh0wUDh1wUDh2wUDha3wUDh3wUDhD4wUDh5wUDh5wUDhj6wUDh6wUDh7wUDhg8wUDhUwUDh._wUDh`wUDh@awUDhawUDhtfwUDhg,wUDh$iwUDhmwUDhowUDhowUDh~pwUDh\uwUDhw,wUDhxwUDh|wUDh~wUDhwUDh wUDhwUDh4,wUDhwUDh+wUDh,wUDh!wUDhwUDh,wUDh9wUDhwUDh˛,wUDhwUDhwUDhewUDhwUDhwUDhwUDhb,wUDhGwUDh"wUDhӱ,wUDhwUDhgwUDhwUDhwUDh3wUDhmwUDh%wUDhwUDh_XwUDhwUDh\wUDh,wUDhBwUDhwUDh ,wUDhwUDhUwUDh,wUDhwUDhwUDhwUDhwUDhwUDhxwUDh,wUDhZwUDh2wUDh,wUDhwUDhwUDh9,wUDhxwUDh ######  #####.# ##############.### ######.##.####P#PP#.##.#..##..### ................................. ..........P.##..........#..#..... .............#...#........#...... .............#................... ........#.#.##...#.........P..... ........P.......wUDh@223.0 (14 ............##.#........P... ........P...##...#...#..#....... ..........P..#.......#.......# ........#....#.#.#...#.......#.. ..........#.##.#......#..... .wUDh?.......#...##.#............. ............#P...............P.. ........#.##.......wUDhwUDhwUDhV E _Done exploring.wUDh3wUDhwUDh( ...0.0)........wUDh wUDh0 wUDh E _Done exploring.xUDheFIxUDhKxUDhJLxUDh7QxUDhQxUDhUxUDhX xUDhRYxUDhY7_Done exploring.xUDh*xUDh) ######  dertzug the Skirmisher #####.# ##############.###  Poltergeist of Gozag  Gold: 2180 ######.##.####P#PP#.##.#..##..### Health: 97/97 ======================== ................................. Magic: 25/27 ======================-- ..........P.##..........#..#..... AC: 8Str: 4 .............#...#........#...... EV: 18Int: 24 .............#................... SH: 0Dex: 26 ........#.#.##...#.........P..... XL: 14 Next: 56% Place: Lair:4 ........P.......@................ Noise: ---------  Time: 17223.0 (0.0) ............##.#........P........ N) +0 arbalest ........P...##...#...#..#........ Cast: Jinxbite ..........P..#.......#.......#... Fly ........#....#.#.#...#.......#... ..........#.##.#......#..........  UDh>*15d........#...##.#.............#...  ............#P...............P...  ........#............##..........  _Done exploring. _Done exploring. _Done exploring.  Casting: Jinxbite (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatexUDhLxUDh\######dertzug the Skirmisher#####.# ##############.###Poltergeist of Gozag  Gold: 2180 xUDh.######.##.####P#PP#.##.#..##..### Health: 97/97 ======================== ................................. Magic: 27/27 ======================== ..........P.##..........#..#..... AC: 8Str: 4 .............#...#........#...... EV: 18xUDhaInt: 24 .............#................... SH: 0Dex: 26 ........#.#.##...#.........P..... XL: 14 Next: 56% Place: Lair:4 ........P.......@................ Noise: ---------  Time: 17223.0 (0.0) ............##.#........P........ N) +0 arbalest ........P...##...#...#..#........ Cast: Jinxbite ..........P..#.......#.......#... Fly ........#....#.#.#...#.......#... ..........#.##.#......#..........  ........#...##.#.............#...  ............#P...............P...  ........#............##..........  _Done exploring. _DonxUDhe exploring. _Done exploring.  Casting: Jinxbite (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatexUDh  Casting: Jinxbite (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  xUDh:There is nobody nearby that the sprites are interested in.xUDh.xUDhxUDh{. _xUDh,  _Unknown command.yUDh^[[?25h[?0c  Search for what [Enter for "."]? yUDh [?25l[?1cyUDhZyUDh_12 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [Lair:4] a helmetb - [Lair:4] a sling  c - [Lair:4] a stone staircase leading up  d - [Lair:4] a stone staircase leading up  e - [Lair:4] a stone staircase leading down  yUDh?f - [Lair:4] a shaft  g - [Lair:4] a stone staircase leading up  h - [Lair:4] 5 stones (9 further duplicates in 1 pile)  i - [Lair:4] a stone staircase leading down  j - [Lair:4] a spear  k - [Lair:4] a dagger  l - [Lair:4] a stone staircase leading downzUDhgzUDh]zUDhu+\######dertzug the Skirmisher#####.# ##############.###Poltergeist of Gozag  Gold: 2180 zUDh,######.##.####P#PP#.##.#..##..### Health: 97/97 ======================== ................................. Magic: 27/27 ======================== ..........P.##..........#..#..... AC: 8Str: 4 .............#...#........#...... EV: 18Int: 24 zUDh-.............#................... SH: 0Dex: 26 ........#.#.##...#.........P..... XL: 14 Next: 56% Place: Lair:4 ........P.......@................ Noise: ---------  Time: 17223.0 (0.0) ............##.#........P........ N) +0 arbalest zUDh-/|........P...##...#...#..#........ Cast: Jinxbite ..........P..#.......#.......#... Fly ........#....#.#.#...#.......#... ..........#.##.#......#..........  ........#...##.#.............#...  ............#P...............P...zUDh91  ........#............##.......... Casting: Jinxbite (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _There is nobody nearby that the sprites are interested in. _Unknown command.Search for what [Enter for "."]? .zUDhew _zUDh (zUDh Level 4 of the Lair of Beasts <<<>>>^zUDh (Press ? for help)######################.# ##############.######zUDh  #.##P.##..###############.##.####P#PP#.##.#..##..###########.### ##.............................................................# #..#........................P.##..........#..#...............## #..P.........[.................#...#........#.................# #.......##.....................#.........................P...## ##.......##P...............#.#.##...#.........P...............## zUDhL \#...#......P...............P.......@..........................P# ##....P#.#P....................##.#........P..............#....## #.....##.##................P...##...#...#..#............#...P...# #.....##..#...P..............P..#.......#.......#....[......#..## ##....##.##................#....#.#.#...#.......#...........#.## zUDh #....##.##..................#.##.#......#.....................# ###....#......[#............#...##.#.............#...P...#......#zUDhj  #.#.............................#P...............P...#.......P<## ##...#....#....#............#............##..........P........P# #.....##......#.........................#.....................# #.....##.#........[......#.....##.......##....................## ##....#..##.....................#.................P............# #.....##.##....................##.......##.....................# #...#.##.##.........#..........##........#..........#..........# ##..P.##.#.....................##.............................## zUDh5 o#.....##..#...P..............P..#.......#.......#....[......#..##....##.##................#....#.#.#...#.......#...........#.## #....##.##..................#.##.#......#.....................##[##...##.##...P...##.#.....#P.....P...#P<##...#....#....##............##....PP# #.....##......#.#....# .....##.#..[#........##.....#....#..##......#...P......##.##......##.......# #zUDh  #......#..#..........# #..P.##.#.......#.........## .#..#.P.............##....#...P.##...#zUDhE!.......P# #...#.P#..#.....)..........#.... ##......zUDh!#... ##.......##......P.♣..P..#....#.P...P....#♣♣♣.♣♣♣♣.PP..###..#.........P........P...zUDh*"...#...♣♣ ♣♣.♣ ♣♣♣.... #.>..........##.....#...#.♣♣♣ ♣♣.♣ ♣♣....##............P##.....#.......<#....♣♣♣ ♣♣♣.♣♣ ♣...........P......##zUDh".......#...♣♣ ♣♣♣♣..♣♣ ♣.....#......#.......#...♣ ♣♣♣.....♣♣♣ ♣♣.....{UDh$e {UDh] ######dertzug the Skirmisher#####.# ##############.###Poltergeist of Gozag  Gold: 2180 ######.##.####P#PP#.##.#..##..### Health: 97/97 ======================== ................................. Magic: 27/27 ======================== ..........P.##..........#..#..... AC: 8Str: 4 .............#...#........#...... EV: 18Int: 24 .............#................... SH: 0Dex: 26 ........#.#.##...#.........P..... XL: 14 Next: 56% Place: Lair:4 ........P.......@................ Noise: ---------  Time: 17223.0 (0.0) .........[40{UDh1 m...##.#........P........ N) +0 arbalest ........P...##...#...#..#........ Cast: Jinxbite ..........P..#.......#.......#... Fly ........#....#.#.#...#.......#... ..........#.##.#......#..........  ........#...##.#.............#...  ............#P...............P...  ........#............##.......... Casting: Jinxbite (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _There is nobody nearby that the sprites are interested in. _Unknown command. _Search for what [Enter for "."]? .|UDh|UDh$|UDhEWhere to? (Tab - Lair:3, ? - help) |UDh#(D - Dungeon|UDhT - Temple|UDhLD L - Lair  A - Shoals  |UDh7N - Spider Nest O - Orcish Mines V - Vaults|UDh|UDh+|UDh^###|UDh ###|UDh5dertzug the Skirmisher|UDho#####.# ##############.###|UDhoPoltergeist of Gozag  Gold: 2180 |UDh ######.##.####P#PP#.##.#..##..### Health: 97/97 ======================== |UDh1................................. Magic: 27/27 ======================== |UDh..........P.##..........#..#..... AC: 8|UDhi+Str: 4 |UDh.............#...#........#...... EV: 18|UDh,Int: 24 |UDh5.............#................... SH: 0|UDh,Dex: 26 |UDhp........#.#.##...#.........P..... XL: 14 Next: 56% Place: Lair:4 |UDh........P.......@................ Noise: ---------  Time: 17223.0 (0.0) |UDh............##.#........P........ N) +0 arbalest |UDhZ ........P...##...#...#..#........ Cast: Jinxbite |UDh ..........P..#.......#.......#... Fly |UDh!........#....#.#.#...#.......#... |UDh-"q..........#.##.#......#..........|UDh"-  |UDh[#g........#...##.#.............#...|UDh#-  |UDh$]............#P...............P...|UDh %-  |UDh%........#............##.......... Casting: Jinxbite (safe; 1% risk of failure)  |UDh'Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _There is nobody nearby that the sprites are interested in. _Unknown command. _Search for what [Enter for "."]? .|UDh*3|UDh:|UDhZ=|UDhC |UDhkD_|UDhG|UDhM|UDhQ|UDhrR|UDhS|UDhjY|UDh \|UDhc|UDhe|UDhr|UDh{u|UDhv|UDhgw|UDh|UDh|UDh|UDhǐB|UDh|UDho|UDhC|UDh}|UDh ,|UDhe|UDh-|UDh,|UDh|UDh|UDh8,|UDh |UDh|UDh,|UDhS|UDh|UDhT,|UDh|UDh|UDh|UDhz|UDh|UDh̸|UDhc,|UDh|UDh|UDh,|UDh|UDhY|UDhP,|UDh`|UDh|UDht,|UDh|UDh|UDhq,|UDh|UDh|UDh,|UDhw|UDhU|UDh,|UDhP|UDh|UDh,|UDh|UDh5|UDh[|UDh|UDh|UDhW  There is a stone staircase leading up here.|UDh|UDh|UDh$ _|UDh!|UDh0%3|UDh|UDh,|UDh|UDh ................#...###..##...... .........##.ß..##P.##.....#..P... .[.......####### #..#.........#..|UDhz## ### ##.....>.....P#### ##.###........#......####..##....#.#.#.##..##P......####..###.####.####.............#...#...## # P..P###P####48.5 (25.5) ##.## ####.......# ##..## #....P#..........# .##..# ##....##.#.............## ###..# #:.########...........#  #..## #..# ##....##  ##..## #### #..|UDh\).##  #P...# ##..P#  ###### ####.#.#.## _You fly upwards.|UDh|UDh|UDhb c _There is a stone staircase leading down here.|UDh  _|UDh= X|UDh |UDh ,|UDh8 |UDh |UDh ,|UDh |UDh |UDhF ,|UDhr |UDh? |UDhK ,|UDh٫ |UDhs |UDh~ ,|UDh |UDh |UDh ,|UDh |UDh= |UDhþ ,|UDh |UDh~ |UDh3 ,|UDhj |UDh; |UDhi |UDh |UDh |UDh5 |UDh |UDha |UDh |UDh |UDh ,|UDh |UDh |UDh% |UDh |UDha |UDh! |UDh |UDhZ |UDhI |UDh) |UDh |UDh. |UDh |UDhs |UDh |UDhN |UDh |UDhm |UDh ,|UDhX |UDhf |UDh ,|UDh |UDh |UDh0 ,|UDh |UDh |UDh ,|UDh |UDhL |UDh ,|UDhU |UDh |UDh |UDhb |UDh |UDh|UDh|UDh:|UDh|UDhn|UDh,|UDh$|UDh |UDh2 ..........#...# .................#...## .................#.....# ............###.......# #..#..#.#........# .ß.##....#.# |UDh@#.##### .........#.....####...## # ........#ß.>.ß# #.#...# #.## #..# ####.## #..# #### ###..730.## ..#...#..##+#######..### #|UDhA.# #.....###.....#.#.....# ..# .##..#...........####... .## .......#.....#... .# ...ß.....#.ßß....  .## .+.........#...#..........  ..## .#..##.#.#.....#...#.....#  |UDh...# ##.##.....###......##[....## |UDh|UDhe|4.5 (26 _Found a stone staircase leading down.}UDh}UDh}UDh}UDh}UDhzB}UDh&X}UDh}UDhd ,}UDh }UDh }UDh,}UDhD}UDh}UDh}UDhR}UDh}UDh*}UDh,}UDh]}UDh. }UDh!,}UDh #}UDh$}UDh&}UDh&}UDhM'}UDh*}UDh+,}UDh -}UDh0}UDh1,}UDhV _You reach down and open the door.  There is an open door here. _}UDh\X}UDh^c}UDhq}UDhr}UDht}UDh(^ }UDh؄: There is an open door here.}UDhD}UDh }UDhG4_}UDh}UDh}UDhX}UDh}UDh}UDh}UDh}UDh}UDh }UDhr}UDh}UDh}UDh$}UDh}UDhN}UDh8}UDh}UDh~}UDh }UDhXZ#.###.....P##...... .......###}UDh).##}UDh>...k...........}UDh.}UDh9*...............}UDh.}UDh......}UDh4... }UDhN................................. }UDhO................................#}UDhML.........................###... }UDh3.......#..#..#.#}UDh%.#..ß.##..}UDh2V....#.######.@.......#.....##}UDh.###..# ##........#ß.>.ß# }UDh#.#####.## ###............# #####P##..# ###......##....# #..##..#.## #..#...#..##+##### .......#.# ##.....###.....#.# k   rime drake (asleep)........# #####.##..#. #.......## #.#.'.......#.....#... #.......# ##..#...ß.....#.ß.....}UDh }UDhk300kcatching breath)A rime drake comes into view.}UDhu *******The rime drake breathes ice at you.}UDhj......@====1.5 (27}UDh(}UDhV _The icy flash freeze misses you.}UDhT  ##.........k.........................................................................#.#........#.@....... ##........#ß.>.ß#  ###.......  ###......  #..#...#. ##.....# #####.##..#.. #.#.'.......# ##..}UDh} C ##.........k.........................................................................#.#........#.@....... ##........#ß.>.ß# }UDh  ###.......  ###......  #..#...#. ##.....# #####.##..#.. #.#.'.......# ##..}UDhr }UDh }UDh }UDh a _A rime drake is nearby!~UDh ((((((You shoot a bolt. The bolt hits the rime drake.~UDh=~UDhC.k.....===-2.6 (1.1)~UDhHI~UDhL8 _The rime drake is lightly wounded.~UDh ((((( You shoot a bolt. The bolt hits the rime drake!~UDh~UDh{ .k....(catching breath)The rime drake is moderately wounded.~UDh ******The rime drake breathes ice at you.~UDh&m....@.~UDhX'K====3.8 (1.2~UDh*~UDhJ-V _The icy flash freeze misses you.~UDh2g(((((((~UDh˱~UDhq...k...~UDhe\===-5.0~UDhz _You shoot a bolt. The bolt closely misses the rime drake.~UDh_o ((( You shoot a bolt. The bolt hits the rime drake!!~UDh8 ~UDhr ~.k..~UDh; F-6.1 (1.1~UDh ~UDh{ ^ _The rime drake is almost dead.~UDhì ((You shoot a bolt.  The bolt hits the rime drake but does no damage.~UDhR "..k.7.2 _The rime drake is almost dead.~UDh[  You shoot a bolt. The bolt hits the rime drake.~UDh$~UDh~UDh+~UDh~UDhUDhy]UDhO Marksgeist2180 88.3 _You kill the rime drake! _Your Ranged Weapons skill increases to level 15!UDhUDhUDh2UDh]UDhUDh@$ _UDhf99UDhUDh O _You now have 2199 gold pieces (gained 19).UDh|3UDhUDhUDh,UDheUDhUDh,UDh5 UDh/&UDhb(,UDh*UDh,UDh.,UDh0UDh3UDh4,UDh5UDh9UDh:,UDh+<UDh=UDh?,UDh@UDhBUDh'D,UDhDUDhFUDh4HUDhHUDhuIUDhKUDhLUDhM+2199UDhPSXUDhETUDhVUDhrX,UDhYUDhH[UDh\,UDh]UDhaUDhc,UDhdUDhfUDhh,UDhhUDhjUDhk,UDhlUDhnUDho,UDhpUDhUrUDhsUDhtUDhxtUDhuUDhfwUDhwUDhtxUDhzUDh#},UDh:~UDhUDh,UDhUDh>UDhV,UDhuUDh׉UDhT,UDh|UDh'UDhƏ,UDhUDhUDh,UDhvUDhUDh,UDhUDhUDhZUDhUDhŞUDhUDhѣBUDh4UDhUDhaUDhHUDhxUDhڰnUDh,UDhzUDhUDh^UDhUDh(UDhUDh$UDhǺUDhXUDhUDhV,UDhUDh9UDh,UDhUDh@UDh,UDh(UDhUDhp,UDhcUDhyUDh,UDhUDhUDhUDh!UDhUDhUDh=,UDheUDh UDhe,UDhlUDhUDhUDh`UDhUDhUDh],UDhgUDhUDh,,UDh>UDhUDhUDhUDhUDhUDhUDhuUDhUDhUDhUDhUDh|UDhnUDhUDhUDhUDh}UDhUDhUDh}UDhGUDh4UDhUDh(UDh' UDhI ,UDh UDh UDh ,UDh>UDh9UDh/,UDhUDhUDh`UDhUDhTUDhUDh4,UDhUDhUDhBUDhUDh4UDhUDh UDh UDh!UDh"UDh(UDh)UDh`+UDh,,UDh-UDht/UDh0,UDh1UDhQ5UDhC4UDhDUDhEUDhaKUDhLUDhMUDhO,UDhOUDh!RUDhR,UDhSUDh \UDho],UDh]UDhaUDh/c,UDhcUDhgUDhh,UDh ,UDh? UDhA UDhD ,UDh_F UDhqH UDh.K ,UDhL UDhN UDhP ,UDhtR UDh=T UDhU ,UDhV UDh~X UDh&Z UDhZ UDh[[ UDh\ UDhl^ UDh^ UDh_ UDh~a UDhb UDhhc UDhd UDhe UDhg UDhg UDhg UDhi UDhj UDhhk UDh l UDh]p UDhq ,UDhr UDht UDh.v UDhv UDhSw UDhsy UDhz UDh{ UDh| UDh XUDhx UDh΄ UDh\ UDh UDh UDh݉ UDhl UDh; UDh! UDh UDh UDh   #P.#######...............  ##..# ##...............  #### #..............#  ##.##...[.......#  #..##..........#  ##.##.......  ##.###...........#  ##.## #..P  #.@# #.  ###.# #..P..P###P#  .#UDh  #..##.## ####  .. #..##..## #  #.##.#.##..# ## .##.####..# # S   adder (asleep) .##.# #..## # #S### ##..## # #P...#56.3 (507.3 (51 _An adder comes into view.UDhx #P.. ##..# ##. #### #. ##.##...[ #..# ##. ##. ##.##  #.@#  ###.#  .#   ..   #.#  .#  .##.# #..##  #S###    UDhzi #P.. ##..# ##. #### #. ##.##...[ #..# ##. ##. ##.##  #.@#  ###.#  .#   ..   #.# .# .##.# #..## #S###  UDh _An adder is nearby!UDh-,O  You shoot a bolt. The bolt hits the adder!UDh1H(((((UDh2l($UDh5....UDh&..UDh[2199 ===8.5 (1.2)UDhUDh UDh`;_You kill the adder!UDh4 UDh6 UDhN UDh#V H _No target in view!UDh3UDh\UDhUUDhUDhy$ _UDhc XUDhv>UDh\,UDh UDhPm204 UDhNH_You now have 2204 gold pieces (gained 5).UDhUDhW"W2204UDh$UDh'UDh(UDh)UDhY1UDhM #.###..##.## ####.. #..##..##..## # ##.##.#.##..# ##.. #.##.####..# #:. #.##.# #..## #.. ##.### ##..##  ..# #P...#   #..# ######   #@.#--- #.l.### #.#.# ##  l   komodo dragon (asleep)69.5 (11.0)---70.5 (12 _A komodo dragon comes into view.UDho (l  You shoot a bolt. The bolt hits the komodo dragon!!  The komodo dragon hisses angrily.UDht  The komodo dragon is heavily wounded.UDh-N.lUDh:===1.7 (1.2)UDhwUDhP0 _You hear an angry hiss. x2UDhJz ((You shoot a bolt.UDh9 l.The bolt barely misses the komodo dragon.UDh; 8---5--2.9UDhA UDhE p _The komodo dragon bites you! The komodo dragon misses you.UDh 9  UDh IYou shoot a bolt. The bolt hits the komodo dragon!!UDha 9  The komodo dragon is almost dead.You hear an angry hiss.---====4.1 _The komodo dragon bites you.UDhU  You shoot a bolt. The bolt hits the komodo dragon!$UDhUDh? 2204 --9===-5.2 (1.1 _You kill the komodo dragon!UDhG- _No target in view!UDhZ8 _6=UDh/9=UDh.........---SS   black mamba (wandering)9.2 (4.0.S---80.2 (5UDh1UDhU^ _A black mamba comes into view.UDhE o        #:UDh{F  #.##.# #..##  ##.###   #..#   #..#   #@.# #.S$###UDhF > #.#.# ###UDh I   UDh      #: #.##.# #..##  ##.###   #..# UDhc   #..#   #@.# #.S$### #.#.# ##UDh UDh UDh UDh, b _A black mamba is nearby!UDh\ ( You shoot a bolt. The bolt hits the black mamba!UDhQ$ u  The black mamba is moderately wounded.UDh, .S You hear an angry hiss.UDh#. o90====1.4 (1.2UDh1 UDh3 Y _The black mamba closely misses you.UDh  You shoot a bolt. The bolt hits the black mamba!!UDhn  The black mamba is almost dead.UDh  The black mamba bites you!  A water moccasin comes into view.UDh+S.S   water moccasin81--4--====2.6 _The black mamba misses you.UDhÌU  You shoot a bolt. The bolt hits the black mamba!UDhِ $UDh:UDhp} .SYou kill the black mamba!UDh[1g----60===-UDh1 3.8UDh7UDh_; UDh;N_The water moccasin closely misses you.UDhOz ((You shoot a bolt.UDh S.The bolt closely misses the water moccasin.UDhg0--5.0UDhUDh3 _The water moccasin bites you.UDh"H((UDh. S.You shoot a bolt. The bolt misses the water moccasin.UDh76--3-6.1 (1.1UDhdUDhy _The water moccasin bites you. The water moccasin barely misses you.UDh- z ((You shoot a bolt.UDh2  S.The bolt closely misses the water moccasin.-7.2 _The water moccasin bites you.UDh N z ((You shoot a bolt.UDh; S.The bolt barely misses the water moccasin.UDhC h22044=8.4 (1.2UDh UDh _ _The water moccasin closely misses you. x2UDh  You shoot a bolt. The bolt hits the water moccasin!!$UDh8#UDh,]2204 =19.5 (1.1UDhUDhR _You kill the water moccasin!UDhGUDhHUDhJUDhtMw7=UDhT8=5=UDh$b=92204=6=80UDhqx1==7=UDhx _Magic restored.2=UDhDyUDhyUDh+{UDh}{P3=UDh)|UDh},UDh~UDhUDhUDhRUDhρ;4UDhUDh,UDhUDhUDhUDhtUDhUDhK5=UDhUDhĉUDhUDhUDhUDhUDhUDhUDhjU6=UDhUDh.UDhUDh>UDhΒUDhR%7UDhUDhUDhUDh|UDh UDhkUDhGUDhUDh%8UDhJUDhڞ,UDh>UDh},UDh'UDhMUDhŢK9=UDh;UDhCUDhUDh UDh UDhkUDhUDh5UDhV90=UDhUDhUDhUDhUDhUDhTUDhUDhUDh*%1UDhUDh,UDhUDhUDh%2UDhnUDh~UDhƴUDh0UDhDUDhUDhUDhUDhMK3=UDhUDhUDh>UDhĺUDh,UDhUDhUDh^U4=UDhUDhUDhEUDhUDhUDhUDhZ5UDh;6UDhUDh,UDhMUDhsUDhUDhXUDhUDh K7=UDhUDh1 _HP restored.UDh&UDhUDhUDhUDh&33UDh{UDhO _You now have 2233 gold pieces (gained 29).UDhUDh9UDhUDhPUDh?UDh9=UDh?UDhUDh=,UDhUDh_UDh6UDhUDhUDhUDhUDhUDhUDhUDhUDh+UDh|UDhKUDhHUDhUDhUDhUDhUDh&UDhUDhUDh  ##.###........ .S ##.## #.........P .##..## #........ ##S.###.# #..P..P###P UDhc.#. #.###..##.## ## .. #..##..##..##  .####.##.#.##..# # #.##.####..# ##@# #.##.# #..##---  #.## ##.### ##..##  #.# #..# #P...#  #.## #..# ###### ##.###..# ##...###UDhSS 2 black mambas (asleep) #.#.## #####UDh1555.5 (66.0)UDhG---6.5 (67UDhUDh2^ _2 black mambas come into view.UDh- .S ##.##  .##..##  ##S.###.#  .#.   ..   .##  #.#   UDh{##@#  #..##  #.##   #.# #..#  #.## #..# UDh݂c ##.###..#  ##...###  #.#.##  UDhG/##### UDh  .S ##.##  .##..##  ##S.###.#  .#.   ..   .##  #.#   ##@#  #..##  #.##   #.# #..#  #.## #..#  ##.###. ##...###  #. UDh"3UDh$UDh'd _There are monsters nearby!UDh x ((((SUDh 1 asleep)You shoot a bolt. The bolt hits the black mamba!  The black mamba hisses angrily.UDhCw  The black mamba is moderately wounded.  The black mamba hisses angrily.UDh4y UDhy UDh S.S.S..SS 3 black mambas (1 wandering)UDh :===7.7 (1.2)UDhR UDh ^ _A black mamba comes into view.UDh4 ((SUDh rYou shoot a bolt.  The black mamba hisses angrily.  The bolt hits the black mamba!UDh* UDh+ UDh- UDh. UDh/ UDh 0 UDh6 #..UDh+7 )SUDh*8 ,8.8 (1.1UDh< UDh(@ c _The black mamba is heavily wounded.UDh=;(UDhQ  You shoot a bolt. The bolt misses the black mamba. The black mamba bites you.UDhM.SSUDh55-UDhN 9.9UDhUDh\ _The black mamba completely misses you.UDhV  You shoot a bolt. The bolt hits the black mamba!!UDh$$UDhO 2UDh",UDhi+ .SYou kill the black mamba!UDhNk2233 -261.0UDhZn _The black mamba barely misses you.UDh[V  You shoot a bolt. The bolt hits the black mamba!!UDh| SS(1 unaware)The black mamba is severely wounded.UDhd6====2.1UDhUDhQ _The black mamba is distracted by your dazzling golden aura.UDh\  You shoot a bolt.  The black mamba hisses angrily.  The bolt hits the black mamba!!UDhh $S   black mambaUDh> UDh  UDh UDh .UDh; SUDh #You kill the black mamba!UDhc UDh 88--4---4===-3.2UDh!  UDho# UDh3 "_The black mamba bites you!UDh8? ;(UDh SS(unaware)You shoot a bolt. The bolt misses the black mamba.UDh F-4.4 (1.2UDh UDh Q _The black mamba is distracted by your dazzling golden aura.UDhecS  You shoot a bolt. The bolt misses the black mamba. _The black mamba is distracted by your dazzling golden aura.  You shoot a bolt.  The black mamba is no longer distracted by gold.UDhZ #SThe black mamba is heavily wounded.9=-5.5 (1.1 _The black mamba misses you. The black mamba closely misses you.UDhd  You shoot a bolt. The bolt hits the black mamba!UDhs  The black mamba is severely wounded.UDh68------19--------6.7 (1.2UDh[UDh  _The black mamba bites you! x2  You shoot a bolt. The bolt hits the black mamba!UDhl SS(unaware)The black mamba is almost dead.The black mamba barely misses you.UDhƠl69=-----7.8 (1.1UDh.UDhQ _The black mamba is distracted by your dazzling golden aura.UDh  You shoot a bolt.  The black mamba hisses angrily.  The bolt hits the black mamba!!UDh(o$UDhkUDh{=20=----59.0 (1.2 _You kill the black mamba! _No target in view!UDh V _2233701=1=2=3=2=UDh 4==3=UDh ;5UDhv UDh 6UDh O=UDh UDh$ K4=UDhI UDh a7=UDh UDh UDh Q8==UDhY UDh UDh UDhy D5=UDh UDh# UDh} UDh UDh UDh: %9UDh UDh ,UDh UDh n80=UDh UDh a6=UDh UDh ,UDh_ UDhn UDh/ K1=UDh UDh, ,UDh UDh O=UDha ,UDh 2=7=UDh_ UDh ,UDh: UDh ,UDh UDh ;3UDhP UDhq UDh 9=UDhS UDhe UDh UDh- UDh^ UDh %4UDhk UDhq UDh UDh9 UDhM UDh K5=UDhB UDhT UDh UDhO 6=UDhW UDh UDh% UDh. UDh UDh UDh2" UDh" %7UDh# UDh$ ,UDh^% UDh& UDh' UDh' UDh( UDh) %8UDh) UDh* UDh*+ UDh+ UDh, UDh1- K9=UDh- UDh/ UDho/ UDh/ UDh1 ,UDh2 UDhf3 UDh3 V90=UDhs4 UDh5 UDh5 UDh|6 UDh7 UDh8 UDh8 UDh9 UDh : %1UDh: UDh; UDh+< UDh< UDh= UDh3> UDh/? UDh? UDh9@ %2UDh@ UDhB ,UDh C UDh2D UDhD UDhD UDh F UDh^F K3=UDhF UDhH UDhiH UDhH UDhI UDhCJ U4=UDhJ UDh5L ,UDhL UDhM UDh:N UDhN UDhP ;5UDhP UDhVR ,UDhR UDhS UDhKT UDhT UDhU UDh@W ;6UDh+X UDhX UDhX UDhZ UDh\Z UDh[ UDh\ UDh\\ K7=UDh\ UDh^ UDh=_ UDh_ UDh ` UDh4b UDhb &51UDhc UDhd $ UDhd +_You now have 2251 gold pieces (gained 18).UDhe UDh)f UDhf UDhg UDhh UDhi 9=UDhi UDhj UDhk UDh l UDh]l UDh]m UDhan UDhn UDho UDhPp UDhq BUDh$s UDh%t UDhzt UDht UDhu UDhv UDhMw UDhw UDhx UDhy UDhy UDhHz UDh<{ UDhC| UDh| UDh| UDhL~ UDh  .....###...##  ###....P...P......  ##......##  #P.#######.........  ##..# ##........  #### #........  #.[.  #### #..##.....UDh   #@.## ##.##.....---  #.##.## ##.###.....  #.# #..###.## #..... UDh  #. #..##..## #.....  S ##..###.# #..P..  #. #.#.# #.###..##. S   black mamba (asleep)  # ##..# #..##..##.  ##.####.##.#.##UDh u ##.# #.##.####UDh 1657.0 (88.0)UDh G---8.0 (89UDhS UDh5 ^ _A black mamba comes into view.UDh!    ##..#  ####  [ ####  #@.##  #.##.##  #.# #..###.##  #. #..##..##  S ##.  #. #.#.#  # ##..#  ##. ##.# UDhC     ##..#  ####  [ ####  #@.##  #.##.##  #.# #..###.##  #. #..##..##  S ##.  #. #.#.#  # ##..#  ##. ##.# UDhCUDhXDUDhCGUDhIb _A black mamba is nearby!UDh#$ (((S  You shoot a bolt. The bolt hits the black mamba!!  The black mamba hisses angrily.UDhXNr  The black mamba is heavily wounded.UDhNUDhqQ<  You hear an angry hiss.UDhQUDhY .S..A rime drake comes into view.UDhZ:===9.2 (1.2)UDh_UDh,c7 _The rime drake moves out of view.UDhz ((You shoot a bolt.UDhbUDh* S.The bolt completely misses the black mamba.UDh]3-5--60.3 (1.1UDhLF _The black mamba bites you.UDh  You shoot a bolt. The bolt hits the black mamba!UDh3q  The black mamba is severely wounded.The black mamba bites you but does no damage.1.4UDhls \ _The black mamba completely misses you.UDh H((UDhh S.You shoot a bolt. The bolt barely misses the black mamba.UDhj 87---3----2.5UDho UDh:s l _The black mamba bites you! The black mamba misses you.UDhAW  You shoot a bolt. The bolt hits the black mamba!!!UDhU G$UDh )UDhkk   rime drake2251 ----63.6 _You kill the black mamba!UDhk&    ##..#  ####  [ ####  #@.##  #k##.##  #.# #..###.##  #. #..##..##  . ##.  #. #.#.# UDhmlK # ##..#  ##. ##.# UDh      ##..#  ####  [ ####  #@.##  #k##.##  #.# #..###.##  #. #..##..##  . ##.  #. #.#.# UDhz # ##..#  ##. ##.# UDh? 3UDh UDh _A rime drake is nearby!You shoot a bolt. The bolt hits the rime drake.UDhޞG  The rime drake is lightly wounded.UDh[84=4.7UDhUDhW _The rime drake barely misses you.UDh q    ##..#  ####  [ ####  #@.##  #k##.##  #.# #..###.##  #. #..##..##  . ##.  #. #.#.#  # ##..#  ##. ##.# UDh (     ##..#  ####  [ #### UDh  #@.##  #k##.##  #.# #..###.##  #. #..##..## UDh . ##.  #. #.#.# UDhe # ##..#  ##. ##.# UDh 3UDh- UDhU 9  UDh _A rime drake is nearby!You shoot a bolt. The bolt hits the rime drake!UDhR (catching breath)The rime drake is moderately wounded.UDh9T  The rime drake breathes ice at you.The icy flash freeze hits you! You partially resist.UDh f  You are encased in ice.UDh r  The rime drake breathes ice at you.UDhu =UDhu 64------16-------====UDhJv t5.9 (1.2Frozen Fly UDh{ UDhN J _The icy flash freeze hits you! You partially resist.UDhɝ K (UDhF /(You shoot a bolt.UDh+ L k.UDh, ~(catching breath)The bolt completely misses the rime drake.UDh3 r  The rime drake breathes ice at you.UDh& UDh 50---------12-----------7.1UDhA UDh- K _The icy flash freeze hits you!! You partially resist.UDh n  You shoot a bolt.  The bolt hits the rime drake but does no damage.UDhA The rime drake is moderately wounded.46----1-----===-8.3 _The rime drake bites you. x2UDh- _You are too injured to fight recklessly!UDh6  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.UDh ##......###...## dertzug the Marksgeist ###....P...P...... Poltergeist of Gozag  Gold: 2251  ##......##......... Health: 46/97 ===========------------- #P.#######......... Magic: 8/27=======----------------- ##..# ##........ AC: 8Str: 4 #### #........ EV: 18Int: 24 ##.##...[. SH: 0Dex: 26 #### #..##..... XL: 14 Next: 66% Place: Lair:3 #@*## ##.##..... Noise: ===------  Time: 17668.3 (0.0) #k##*## ##.###..... N) +0 arbalest #*# #.*###.## #..... Cast: Jinxbite Dh40m#* #..##..## #..... Frozen Fly  . ##..###.# #..P.. #. #.#.# #.###..##. k   rime drake # ##..# #..##..##. ##.####.##.#.## ##.# #.##.#### _The rime drake bites you. x2 _You are too injured to fight recklessly!  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Dazzling Flash (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateUDhF ##......###...## dertzug the Marksgeist  ###....P...P...... Poltergeist of Gozag  Gold: 2251   ##......##......... Health: 46/97 ===========-------------  #P.#######......... Magic: 8/27=======-----------------  ##..# ##........ AC: 8Str: 4  #### #........ EV: 18Int: 24 ##.##...[. SH: 0Dex: 26  #### #..##..... XL: 14 Next: 66% Place: Lair:3  #@### ##.##..... Noise: ===------  Time:UDhMH[37m 17668.3 (0.0)  ####### ##.###..... N) +0 arbalest  ### #.####.## #..... Cast: Jinxbite  ## #..##..## #..... Frozen Fly   . ##..###.# #..P..  #. #.#.# #.###..##. k   rime drake  # ##..# #..##..##. ##.####.##.#.## ##.# #.##.#### _The rime drake bites you. x2 _You are too injured to fight recklessly!  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.CastingUDhK: Dazzling Flash (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateUDh̠" .k##..# #... _You are too injured to fight recklessly!Jinxbite  Confirm with . or Enter, or press ? or * to list all spells.Casting: Dazzling Flash (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateThe ice encasing you melts away.-9.3 (1Fly UDh _The rime drake closely misses you.-UDhF _Unknown command.UDh n  You shoot a bolt.  The bolt hits the rime drake but does no damage.UDh t  The rime drake is moderately wounded.UDh r79==70.4 (1.1UDh ' UDh]+ W _The rime drake barely misses you.UDhf;  Casting: Dazzling Flash (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.UDhϐ ##......###...## dertzug the Marksgeist ###....P...P...... Poltergeist of Gozag  Gold: 2251  ##......##......... Health: 47/97 ===========------------- #P.#######......... Magic: 6/27=====------------------- ##..# ##........ AC: 8Str: 4 #### #........ EV: 18Int: 24 ##.##...[. SH: 0Dex: 26 #### #..##..... XL: 14 Next: 66% Place: Lair:3 #@*## ##.##..... Noise: ===------  Time: 17670.4 (0.0) #k##*## ##.###..... N) +0 arbalest #*# #.*###.## #..... Cast: Jinxbite #UDh[40m* #..##..## #..... Fly  . ##..###.# #..P.. #. #.#.# #.###..##. k   rime drake # ##..# #..##..##. ##.####.##.#.## ##.# #.##.####The rime drake is moderately wounded. _The rime drake barely misses you.Casting: Dazzling Flash (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Dazzling Flash (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateUDhY ##......###...## dertzug the Marksgeist UDhY ###....P...P...... Poltergeist of Gozag  Gold: 2251   ##......##......... Health: 47/97 ===========-------------  #P.#######......... Magic: 6/27=====-------------------  ##..# ##........ AC: 8Str: 4  #### #........ EV: 18Int: 24 ##.##...[. SH: 0Dex: 26UDhD\  #### #..##..... XL: 14 Next: 66% Place: Lair:3  #@### ##.##..... Noise: ===------  Time: 17670.4 (0.0)  ####### ##.###..... N) +0 arbalest  ### #.####.## #..... Cast: Jinxbite  ## #..##..## #..... Fly   . ##..###.# #..P..  #. #.#.# #.###..##. k   rime drake  # ##UDh]..# #..##..##. ##.####.##.#.## ##.# #.##.####The rime drake is moderately wounded. _The rime drake barely misses you.Casting: Dazzling Flash (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Dazzling Flash (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateUDh .k##..# #...UDhk(blind, unable to see you) _The rime drake barely misses you.  Confirm with . or Enter, or press ? or * to list all spells.Casting: Dazzling Flash (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateYou feel bolstered by spreading misfortune.UDhUDhIY13 -1.4 (1UDhjUDhcv _The rime drake is dazzled. The rime drake completely misses you.UDhvM-UDh2UDh'F _Unknown command.UDhlR UDhXS UDhX UDhl] ^ _You are too injured to fight recklessly!UDh?T  You shoot a bolt. The bolt hits the rime drake.UDh8  The rime drake is heavily wounded.The rime drake bites you.5=2.6 (1.2 _The rime drake bites you but does no damage.UDh+oU  You shoot a bolt. The bolt hits the rime drake!!UDhsp$UDhRUDhl P673.7 (1.1UDhY$UDh\'N _You kill the rime drake!UDhE !  #P...P.....  ##......##..  #P.#######  ##..# ##  #### #  #.##...[  ###### #..##...  #.#..## ##.##  #@##.###UDh Q  #.#.#..###.## #  #. ##..##..## #  .# ##..###.# #..P  #. #.#.# #.###..##  #[ ##..# #..##..##  # ##.####.##.#.#  ##.# #.##.###  ##.# #.##.#UDh UDhI a7=---40UDh  _Found a chain mail.79UDh ?---5.7 (2UDh  UDh @ _You now have 2279 gold pieces (gained 28).UDh/ ..###...## ###....P...P ##......##. #P.#######.. ##..# ##. ####........ ##.##...[ ###### #..##. #.#@.## . #.##.## ##.###. #.#.#..###.## #. #. ##..##..## #.... .# ##..###.# #..P.. #. #.#.# #.###..##.  #[ ##..# #..##..##.  # ##.####.##.#.##  ##.# #.##.#### UDh8UDhM:F76.7 (1UDhAUDhEDUDhR ##......###...##. ###....P...P. ##......##. #P.#. ##..# ##. #### #. ##.##...[. ###### #..##. #.#.@## ##.##. #.##.## ##.###. #.#.#..###.## #. #. ##..##..## #. .# ##..###.# #..P..P #. #.#.# #.###..##.# #[ ##..# #..##..##. # ##.####.##.#.##. ##.# #.##.####.22797UDh ~  ###....P...P....... ##......##.... #P.#######. ##..#  #### #. ##.##...[ ###### #..##..... #.#..## ##.##. #.##@## ##.###. #.#.#..###.## #. #. ##..##..## #. .# ##..###.# #..P..P# #. #.#.# #.###..##.## #[ ##..# #..##..##. # ##.####.##.# #.# #.##.####. ##.# #.##.# #.8=8UDh$  ##......##.... #P.#######. ##..#  #### #. ##.##...[ ###### #..##..... #.#..## ##.##. #.##.## ##.###. #.#.#.@###.## #. #. ##..##..## #. .# ##..###.# #..P..P## #. #.#.# #.###..##.##  #[ ##..# #..##..##. # ##.####.##.# #.# #.##.####..# ##.# #.##.# #..# #.## ##.### #8Dhx( VH=9UDh}%UDh&UDh!(UDh.9=UDh91,UDh2UDh3O=UDh4UDh(6UDh6x50=9=UDh7UDhJ8UDh892UDhe9UDh:UDh;UDh;UDh<UDhW=91UDh>UDh?UDh@A=1UDh@UDhAUDh{Bv210/270UDh7CUDhyDUDhDUDhzEUDhFUDh*GUDhGUDhHUDhnIS3=UDhJUDhMKUDhKUDhILUDhMUDhR1= 94=UDhSUDhT,UDhUUDhyWF 8 UDh/XUDhPZs _You feel your existence waver again.UDhZK5=UDh[UDh\i2=UDh]UDh_,UDh`UDh2bO6UDhcUDhdUDhjUDh kUDhl7==UDhmUDhoi3=UDhzpUDh*rUDhrUDhsUDh&ua8=UDhvUDhvUDhtwUDhwUDh$yUDhy9=UDh6zUDhj{UDh{i914=UDh|UDh ~UDh~UDhUDh/UDhUDhUDhrUDh:60UDhUDhUDh49=UDhƅUDhUDh1=5=UDh1UDhqUDhUDhUDhɋUDhHUDhUDha2=UDhUDh)UDh9=UDhmUDhѓUDh_M6=UDhUDhUDh93UDhȗUDh.UDhUDhEUDhUDh)UDh՜UDhRUDhK4=UDhUDhUDhM7=UDh"UDhUDh/UDhUDhUDhS5=UDhbUDhȨUDhKUDhsUDhUDh\6==UDhUDhUDhM8=UDhUDhUDhUDh:UDhUDhC97UDh UDhtUDhUDhUDhUDh9=UDh.UDhRU89UDh UDh[UDhֿUDh`UDh6BUDh"UDhN69=UDhKUDh-,UDhUDhUDh70=20=UDh@UDh,UDhUDhDUDhUDhUDh;1UDhUDh:-=1=2UDh$,UDhUDhV,UDhUDhUDhe3==UDhxUDhUDh9K2=UDhUDhUUDhUDhIUDhUDhU4=UDhUDhUDhUDh8UDhfUDhW5=UDhUDhUDhVK3=UDhUDhUDhUDhUDhEUDh%6UDhLUDh0,UDhUDhUDhy9=UDhUDhUDh1y7=4=UDhUDh%UDhUDhUDhLUDhUDhAUDhzUDhU8=UDhUDhUDhO9=UDhUDhUDhQ95=UDhYUDh UDh( UDhUDhfUDh=UDh UDhd"UDh@#UDh#80UDh%UDh&UDh'UDhj(=UDh(UDh*UDh,UDh-UDhU.6UDh.=UDhe/UDh0UDh2UDh3UDh41UDh4=UDh5UDha6UDhB8UDhI9UDh:UDh<UDha=UDh>UDhx@UDhbAUDhA2UDhM=UDh=UDh]UDhUDhUDhUDhr7UDh)=UDhUDh UDh UDh UDhUDhUDhUDhK3UDhUDh\UDhws4=5=6=UDht789=90=123=UDh4=UDh,UDhbUDh,UDhUDhUDh%5UDhUDh)UDhUDh"UDhVUDhUDhFUDhUDh%6UDhUDhUDhNUDhUDh'UDhK7=UDh_UDhsUDhUUDhUDhQUDhfUDhUDhUDhUDhUDhUDh UDhUDhUDhUDh79=UDhUDhUDhUDhUDhUDhUDh,UDhUDhC UDh: ,UDh UDhUDhUDh$UDhUDhUDhC,UDh=UDhfUDh,UDh1UDhUDh6  ##..# ##  #### #  ##.##  ###### #..##  #.#..## ##.##  ##.##.## ##.###  #.#.#..###.## #  ##.###..##..## # UDhB9F #@#.###..###.# #  #.####.#.# #.###  #[# ##..# #..##..  ##. ##.####.##.#  . ##.# #.##.  .# ##.# #.##S   water moccasin (asleep)  #S #.## ##.###  . #.# #..#  #.## #..#UDhQ82445.0)56 _A water moccasin comes into view.UDh ##..#  ####  ######  #.#..##  ##.##.##  #.#.#..  ##.#  #@#.  #.#  #[# ##..#  ##.  . ##.#  .# ##.#  #S #.##  . #.# #..#  #.## #..# UDh#  ##..#  ####   ######  #.#..##  ##.##.##  #.#.#..  ##.#  #@#.  #.#  #[# ##..#  ##.  . ##.#  .# ##.#  #S #.##  . #.#  #.##  _A water moccasin is nearby!UDh9 (((((S    You shoot a bolt. The bolt hits the water moccasin!UDhʵ UDh UDh- e.[.SUDh 9..UDh :===6.8 (1.1)UDh UDhB i _The water moccasin is moderately wounded.UDhlg(((((((UDh^.S.....8.0 (1.2 _You shoot a bolt. The bolt misses the water moccasin.UDhy ((You shoot a bolt.UDhUDh/TS[UDh0,9.1 (1.1UDhUDha _The bolt closely misses the water moccasin.UDh  You shoot a bolt. The bolt hits the water moccasin!UDhj  The water moccasin is severely wounded.The water moccasin completely misses you.UDhl-30.3 (1.2UDhrUDhjw\ _The water moccasin closely misses you.UDhmy ((You shoot a bolt.UDh/ S[The bolt completely misses the water moccasin.UDh0,1.4 (1.1UDhZ6UDhX8_ _The water moccasin completely misses you.UDhR Y  You shoot a bolt. The bolt hits the water moccasin!!UDhW F$UDh= UDhd U2279 82.6 (1.2UDhh UDh)q h _You kill the water moccasin!UDhq UDhwv UDhx H _No target in view!UDh-0 _84 _You now have 2284 gold pieces (gained 5).UDh%<b  You see here a +0 chain mail.UDh=UDh> _UDh?UDhQUDh TUDhTUDhPUUDhWUDhY,UDh'ZUDh[UDh]UDhq^UDh__UDheXUDh*iUDhk,UDhpUDhtUDhw,UDhNyUDh{UDh}UDht~UDhUDh #.####.#.# #.###..## #[## ##..# #..##..## ##.# ##.####.##.#.# #..# ##.# #.##.### ##.## ##.# #.##.#  ##.## #.  #..###.# #..#  ##..##.## #..#  #@.####.###..# --- #)## ##...###  ### #.#.##  ##### UDh        UDh;[## ##..# #..#.# ##.####.##.#...# ##.# ##.##  ##.## #.## ##.## #..###.# #..# ##..##.##..####.#### ##...##UDhQ## #.#.##  ##### UDhZ043.6 (11.0)UDhc2284---4.6 (12UDhhUDh3  Things that are here:  the +8 whip "Snakebite" {venom, curare, rPois}; the serpent talisman of the _Land of Plenty {*Slow Fly Int+3}UDh93UDhrUDh9UDh<UDhD: _UDhpPUDhR,UDhTUDh[UDh],UDh;^UDhdUDhQf,UDhgUDhmUDho,UDhqUDhwUDhx,UDh&zUDhڀUDhH,UDh UDh.UDh(,UDhUDhӔb  You see here a +0 chain mail.UDh%5 _UDhbUDh}UDh,UDhUDhUDh,UDhUDhʭUDh,UDhWUDhUDh,UDhUDhMUDhu,UDhoUDhUDh,UDhUDhWUDh,UDhUDhUDh,UDh;UDhUDh,UDhUDhMUDhp,UDhNUDhXUDhUDhH,UDh UDh{UDh$,UDhPUDhVUDh},UDhUDhUDh,UDhUDh7UDhJ?UDh@UDhA,UDhrBUDhHUDhI,UDhJUDhPUDhQ,UDhQUDhWUDh+X,UDhXUDh_BUDh`UDh=fUDhg,UDhgUDhBnUDhn,UDhoUDhbuUDhev,UDhvUDh|UDh},UDhC~UDh΃UDh,UDhKUDh{UDh',UDhތUDh UDhԒ,UDhUDh4UDh,UDh~UDhUDh*,UDhUDhXUDhUDh"UDhUDhUDhI,UDh9UDh}UDh,UDhUDhSUDh,UDhUDhUDhBUDhUDhBUDhSUDh ,UDhsUDhUDh,UDhdUDhCUDh#,UDhUDhUDhf,UDhUDh1UDh,UDhUDhUDhd ,UDh UDhUDhx,UDhUDhUDh,UDh0UDh!UDh#,UDh%UDh;*UDh,,UDh-UDh1UDh3,UDh5UDh9UDh;UDhAUDhBUDhGUDhH,UDh#JUDhMUDhO,UDh PUDhdSUDhT,UDhVUDhZUDh[,UDh\UDh`UDh?b,UDhcUDhgUDhi,UDhZjUDhmUDhLo,UDhvqUDhBUDhUDhUDh8,UDhUDhӜUDh,UDhDUDhȣUDh,UDhUDh?UDhUDhSUDhUDhUDhO,UDh:UDhjUDh,UDh:UDhUDhӿ,UDhXUDhUDh,UDh,UDhJ,UDhUDhUDhU,UDhUDhUDh,UDhUDh,UDh,UDh'UDhUDh*,UDhyUDh~UDh,UDhUDhWUDh,UDhUDhhUDh,UDhGUDhwUDh),UDhUDhUDh,UDh UDh UDh ,UDh UDh8 UDh< ,UDh UDh UDh ,UDhe UDhK UDh ,UDh UDh UDh = ....P##...~~~~...#....## ..#####P.~~~≈~~~.....## .### ##.~≈≈≈≈≈~≈.....# ...# #..≈≈≈≈≈~≈≈~...## #..#####~~≈≈≈~~≈≈~...# ........#~~~..~≈≈≈.### UDh ...##.......<.~~...# #..##..............### ....#..P........@....# ........#............# .>.....P#............P.# UDhP ...#......#............# #.#.##..##.........##... #.####.####....##### .. D   seven-headed hydra (asleep) ...#...## #..#.# D UDh ........###.#### .........#.##UDh& .933.6 (89UDh& +4.6 (90UDh + UDh'- e _A seven-headed hydra comes into view.UDh%  ~~~≈~~~.....##  ##.~≈≈≈≈≈~≈.....#  ~≈≈~...## ~≈≈≈~~≈≈~...# ~~~..~≈≈≈.### ...<.~~...# ..........### ........@....# ........#............# .>............P.# .#............# #.........##... ##....##### .. UDh { #..#.# D #.####UDhdu R ~~~≈~~~.....##  ##.~≈≈≈≈≈~≈.....#  ~≈≈~...## ~≈≈≈~~≈≈~...# ~~~..~≈≈≈.### ...<.~~...# ..........### ........@....# ........#............# >............P.# .#............# #.........##...##....##### ..  #..#.# #.###UDhNz UDhz UDh UDh i _A seven-headed hydra is nearby!UDh $  You beckon some vexing sprites to accompany your attacks.5--==5.6 (1.0)Will/2 Jinx Fly UDh UDh ; _You feel your willpower being sapped.UDh ((((((D  UDh You shoot a bolt. The bolt hits the seven-headed hydra!  The seven-headed hydra roars!UDh ;*UDhՅ w  You shoot a bolt. The bolt hits the seven-headed hydra!  The seven-headed hydra roars!  The seven-headed hydra is moderately wounded.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the seven-headed hydra with its own  front talon.........13 =6.7 (1.1UDh UDh m _The seven-headed hydra is moderately wounded.UDhUDhUDhUDhH _No target in view!UDh~UDhKUDhUDh6H _No target in view!UDhQJ..#...#.............##...P##...~~~~...#....## ...#####P.~~~≈~~~.....##### ##.~≈≈≈≈≈~≈.....#.# #..≈≈≈≈≈~≈≈~...## ##..#####~~≈≈≈~~≈≈~...#......#~~~..~≈≈≈.###.##<.~~...# ##..##..........@...### .....#..P.#........#.# >.....P#.P.# ....#......#.....# .#.#.##.......##... ##.####.####....##### .. #...#...## #..#.#.##.####UDhLOUDhP<---70 _UDhXUDh.\UDh[N --- _No target in view!UDhN UDhI UDh UDha H _No target in view!UDhIUDhUDh` 0  You start resting.UDh8.7 (1Fly UDhjl _The sprites lose interest in your situation.UDhqUDhrUDhwvUDhzyH _No target in view!UDh2 UDh UDh# UDh  UDh% x6=-UDh, DD   seven-headed hydra (drained)UDh+5   ..~~~~...#....## .~~~≈~~~.....##  ##.~≈≈≈≈≈~≈.....#  #..≈≈≈≈≈~≈≈~...## ~~≈≈≈~~≈≈~...# #~~~..~≈≈≈.### ....<.~~...# .......@...### 9.............# #............# >#............P.# ..#............# ##.........##D.. ##....##### .. UDh5 s #..#.# .  _You start resting.UDh + ..~~~~...#....## .~~~≈~~~.....##  ##.~≈≈≈≈≈~≈.....#  #..≈≈≈≈≈~≈≈~...## ~~≈≈≈~~≈≈~...# #~~~..~≈≈≈.### ....<.~~...# .......@...### .............# #............# >#............P.# UDh ..#............##.........##D.. ##....##### . #..#.# UDhQ UDh i _A seven-headed hydra is nearby!UDh (((((You shoot a bolt. The bolt hits the seven-headed hydra!!UDh   The seven-headed hydra is heavily wounded.You hear an angry hiss.UDhUDhHO  The seven-headed hydra seems less drained.UDh...D..ll   komodo dragon===40.9 (1.2 _A komodo dragon comes into view.UDh*J ((( You shoot a bolt. The bolt hits the seven-headed hydra!UDhDUDhUDh'7...D...2.1 _The seven-headed hydra is severely wounded.UDh~ (( You shoot a bolt. The bolt hits the seven-headed hydra!UDhi UDh UDh" .D.ll   komodo dragonUDhd$ ,3.2 (1.1UDh+ UDh0 f _The seven-headed hydra is almost dead.UDh,m O ((UDhm 5((You shoot a bolt.UDhH D...l.=4.3UDhl UDh h _The bolt completely misses the seven-headed hydra.UDhq\  You shoot a bolt. The bolt hits the seven-headed hydra.UDhUDh4l.  almost dead.  The seven-headed hydra bites you!  The seven-headed hydra bites you but does no damage.  The seven-headed hydra bites you!  The seven-headed hydra barely misses you.  The seven-headed hydra completely misses you. x2UDh'79-----1-----25.5 (1.2UDh0 UDh 7 _The seven-headed hydra bites you!UDh]  You shoot a bolt. The bolt hits the seven-headed hydra!!UDh$$l   komodo dragonUDhUDh8Sl.UDhUDht2284 ----------716.7UDhbUDhűV _You kill the seven-headed hydra!UDh,^  You beckon some vexing sprites to accompany your attacks.UDhSl.UDh=19---70Jinx Fly UDhUDh; _You feel your willpower being sapped.UDh[% ( You shoot a bolt. The bolt hits the komodo dragon!UDh ;*UDh  The komodo dragon is moderately wounded.A giggling sprite leaps out and makes the komodo dragon trip over its own  talons.UDh l$.(drained)The komodo dragon is heavily wounded.UDh o803=8.8 (1.1UDh- [ _The komodo dragon bites you but does no damage.UDhi X  You shoot a bolt. The bolt hits the komodo dragon!!UDhn E$UDhp UDh g20=-250.0 (1.2UDh- UDh[ Q _You kill the komodo dragon!UDh]UDhUDh6UDhH _No target in view!UDhdW _No target in view!UDhg 3UDh!UDh#UDh$R1= _UDh)tFly UDh*UDh- _The sprites lose interest in your situation.UDh.UDh0}2==UDh(2UDh14UDh4Y22841=UDh5UDhv8,UDh9UDh;m32UDhe=UDhQ?O1UDh@UDhBW=0UDhDUDhFUDh5GQ42=UDh^HUDh3JUDhJUDhKUDhwMUDhMK5=UDhOUDhPUDhcQ: 9UDhzRUDhOTUDhT9=UDhUUDhmXUDh Y6=3=UDhrZUDh\F 8 UDh^UDhw`s _You feel your existence waver again.UDh`UDhbUDhd;7UDheUDhgO=UDhoiUDhmka4=UDhlUDhn;8UDhoUDhqUDh=rUDh8sUDh uUDhuUDhwUDhxUDhyf9==UDhzUDht}5=Fly UDh/UDhn _You feel your willpower return.UDhV90=UDh.UDhUDh&UDh|UDh,UDhUDh1;1UDh2=UDhUDh4a6=UDh͒UDhUDh]UDhUDh;2UDh#UDh"UDhUDhvUDhlUDh9=UDhUDh3=7=UDhUDhQ _Magic restored.UDhUDh(k4=UDhíUDh,UDh=UDhnO=UDh5UDhضUDhO%5UDhnUDh,UDh*UDh,UDhcUDh;6UDhUDhO,UDhUDh,UDhX,UDhK7=UDh_UDhv1 _HP restored.UDhf3UDhUDhUDh&95UDh _You now have 2295 gold pieces (gained 11).UDh}UDhUDhY316=UDhGUDhO _You now have 2316 gold pieces (gained 21).UDhUDhUDhUDh # #..≈≈≈≈≈~≈≈~...## #####~~≈≈≈~~≈≈~...# ..#~~~..~≈≈≈.### ##.......<.~~...# #..............### .#..P.............# #............### ....P.....P......#...# ---8002.0 (52.0)##..##..##...# ###.####....##### .....# #...## #..#.# ....# .###.#### .....#.## .. .......##% ......###---3.0 (53 _Found an inkwell talisman.UDhP 3UDhR UDh7W UDh` XUDhb UDh7j UDh l UDhn UDhtq ,UDhs UDhx UDhWz ,UDh | UDh~ UDh  .....<.~~...#  ............###  P.............#  ......## P.....P.#  ...#............##  .##.........##...###  ####....#####......#  #UDh # #..#.# ##..@..#  7.0 (4.0)#.#### #..........< ..#.## #P....!...... ...## #.......%##.. ## .......#### # # #.......P    .## .........    ## .........   #   UDh UDh. *8.0 (5UDhU UDh 9 _Found a stone staircase leading up.UDh0UDh^ _I - 4 fizzy pink potions (gained 1)UDhދUDhUDhXUDhוUDhjUDhXUDhUDhXUDhSUDh,UDhUDhؠUDhUDhuUDhUDh&UDhUDhUDh?UDhTUDh,UDhUDhʳnUDhѴUDh:UDh^UDhUDhvUDhUDhUDhUDh!,UDh߿UDhUDhUDhdUDhL,UDhUDhUDhUDhUDh%UDhUDh&UDhdUDh*,UDhzUDhUDh ,UDheUDhUDh,UDhUDhNUDhn,UDhUDhUDhq,UDh UDhf  You see here an inkwell talisman.UDhUDhn _UDh5UDhUDh<,UDh UDh; UDh,UDhUDhqUDh,UDh&UDhqUDh,UDh!UDh9*XUDh+UDht-,UDh.UDh1UDhy4,UDh6UDh8UDh9,UDh;UDh=UDh?,UDhAUDhCUDhEUDhaFUDhGUDhHUDh&JUDhJUDhFKUDhLUDhNUDhNUDhOUDhHQUDhRUDh:SUDhSUDh`UUDhVUDhWUDh}WUDh^UDhM_UDh_UDhE`UDhcUDhNeUDheUDh\fUDhhiUDhjUDhNkUDhlUDhoUDhrUDhrUDhsUDhAyUDhs|,UDh~UDhĄUDhUDhUDhwUDhUDhUDhUDhUDh$UDhdBUDhXUDhUDhUDhUDhUDhGUDh8UDhUDhUDhUDhUDhZUDhUDhfUDh=UDheUDhUDhbUDhUDh[UDhUDhdUDh(UDhyUDhUDhUDh UDh<UDhUDhAUDhUDhUDhUDhUDhUDhwUDhUDhUDhUDhw,UDhGUDhUDh UDhUDhUDhUDh  #.....P.#.  ##............. UDh  #.....P........  ##..PP.........  #...P......$...  ##.....>....... UDh9 ##.............  #.............. UDh> ##......@....... 80.0 (72.0) #....#..###.....  ###### #P......# #P0 UDh6^##.##.###......##  #.............##  .~~~~...#....##  ~~~≈~~~.....##  ~≈≈≈≈≈~≈.....#  ≈≈≈≈≈~≈≈~...## UDhUDhUDh+1.0 (73UDh!UDh$K _Found 3 flux baubles.UDhU3UDh;UDhʤUDhBUDh1UDh̶,UDhUDh UDh,UDhUDhUDh,UDhUDhUDh&31UDhUDhO _You now have 2331 gold pieces (gained 15).UDhK3UDh$UDh2UDh,UDhUDh0UDh^,UDh UDhUDhk,UDhUDhUDhF,UDhUDhfUDh,UDhUDhF UDhk UDh UDh UDh UDhA UDh UDhe UDh UDh= ,UDht UDh UDhv ,UDh, UDh UDh% UDh UDhV UDh UDh ,UDh UDh UDh! ,UDhf# UDh% UDh' ,UDh) UDhk+ UDh, ,UDh . UDhl1 UDh2 ,UDh64 UDhz6 UDh!8 ,UDh9 UDh; UDh= ,UDh-? UDhcA UDh(C UDhH UDh3J UDhlL UDhN ,UDh~P UDhdR UDhT ,UDh|U UDhW UDhY ,UDhZ UDh] UDh^ ,UDh]` UDh)b UDhc UDh:d UDhe UDhf UDhh ,UDhi UDhk UDhm ,UDhn UDhhp UDhBr ,UDh%s UDhot UDhu ,UDhUv UDhiw UDhhx UDhx UDhy UDh  .....## ##.......# P#....### #......##  ####....#### ##.......#  ##......###.......##  ##P...............#  ##.##.....#......#  ####.#...########  ####...##   ##.#@# #### 115.0 (34UDhח  #..### #..##  ##..## ##...###  ###...####......#  #.....P.#.......#  ##..............###  #.....P...........##  ##..PP...........#.#  #...P.............## UDhY UDhӚ UDhz E _Done exploring.UDhzUDhUDhUDh..0.0)..................#........UDhZx _Done exploring.UDh6 [[?25h[?0c  Search for what [Enter for "."]? UDh[?25l[?1c13 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [Lair:3] a stone staircase leading downb - [Lair:3] a dispersal trap  c - [Lair:3] a stone staircase leading up  d - [Lair:3] a hole to the Spider Nest  e - [Lair:3] a stone staircase leading down  f - [Lair:3] a stone staircase leading up  g - [Lair:3] a stone staircase leading down  h - [Lair:3] a stone staircase leading up  i - [Lair:3] a +0 spear (1 further duplicate)  j - [Lair:3] 2 stones  k - [Lair:3] a staircase to the Shoals  l - [Lair:3] a +0 trident (2 further duplicates)  m - [Lair:3] the +8 whip "Snakebite" {venom, curare, rPois}UDhUDhDUDh.....####.......#  dertzug the Marksgeist P#....### #......##  Poltergeist of Gozag  Gold: 2331 ####....#### ##.......#  Health: 97/97 ========================##......###.......##UDhs  Magic: 27/27 ========================##P...............#  AC: 8Str: 4##.##.....#......#  EV: 18Int: 24####.#...########  SH: 0Dex: 26####...##  XL: 14 Next: 72% Place: Lair:3##.#@# ####  Noise: ---------  Time: 18115.0 (0.0)#..### #..##  N) +0 arbalest##..## ##...###   Cast: Jinxbite###...####......#   Fly #.....P.#.......#  ##..............###   #.....P...........##   ##..PP...........#.#   #...P.............##UDh    _You see here an inkwell talisman. _Found 3 flux baubles. _You now have 2331 gold pieces (gained 15). _Done exploring. _Done exploring.  Search for what [Enter for "."]? .UDhn3UDhUDh. _UDhm UDhv 0Read which item? Scrolls  b - 4 scrolls of poisone - 2 scrolls of enchant armour  f - 6 scrolls of revelation  h - a scroll of amnesia  j - 7 scrolls of teleportation  k - 3 scrolls of immolationy - a scroll of summoning  C - 3 scrolls of vulnerability  G - 2 scrolls of noise  L - 2 scrolls of fogUDh$x M - 2 scrolls of enchant weapon  O - 2 scrolls labelled TETWEY MEAHAEBP - 2 scrolls of identify  Q - a scroll labelled ODASIHO OJYAPT [!] read|quaff|evoke[?] describe selectedUDh UDh UDh .....####.......#  dertzug the Marksgeist P#....### #......##  Poltergeist of Gozag  Gold: 2331 ####....#### ##.......#  Health: 97/97 ========================##......###.......##UDh   Magic: 27/27 ========================##P...............#  AC: 8Str: 4##.##.....#......#  EV: 18Int: 24####.#...########  SH: 0Dex: 26####...##  XL: 14 Next: 72% Place: Lair:3##.#@# ####  Noise: ---------  Time: 18115.0 (0.0)#..### #..##  N) +0 arbalest##..## ##...###   Cast: Jinxbite###...####......#   Fly #.....P.#.......#  ##..............###   #.....P...........##   ##..PP...........#.#   #...P.............##UDh`     _You see here an inkwell talisman. _Found 3 flux baubles. _You now have 2331 gold pieces (gained 15). _Done exploring. _Done exploring. _Search for what [Enter for "."]? .UDhw UDhا Identify which item? (\ to view known items) Scrolls (select first with ?)  O - 2 scrolls labelled TETWEY MEAHAEB  Q - a scroll labelled ODASIHO OJYAPT Potions (select first with !)  z - a coppery potion  A - 3 emerald potions  B - 2 purple potions  F - 4 smoky blue potions  H - a fizzy white potion  I - 4 fizzy pink potions  J - 4 fuming clear potions  S - a fuming golden potion UDh w T - a dark potion[?] describe selectedUDhAUDhUDh .....####.......#  dertzug the Marksgeist P#....### #......##  Poltergeist of Gozag  Gold: 2331 ####....#### ##.......#  Health: 97/97 ========================##......###.......##  Magic: 27/27 ========================##P...............#  AC: 8UDhStr: 4##.##.....#......#  EV: 18Int: 24####.#...########  SH: 0Dex: 26####...##  XL: 14 Next: 72% Place: Lair:3##.#@# ####  Noise: ---------  Time: 18115.0 (0.0)#..### #..##  N) +0 arbalest##..## ##...###   Cast: Jinxbite###...####......#   Fly #.....P.#.......#  ##..............###   #.....P...........##   ##..PP...........#.#   #...P.............##    _You see here an inkwell talisman. _Found 3 flux baubles. _You now have 2331 gold pieces (gUDhained 15). _Done exploring. _Done exploring. _Search for what [Enter for "."]? .UDh*]  As you read the scroll of identify, it crumbles to dust.UDhi+*6.0 (1UDh-UDh/U _O - 2 scrolls of fearUDhgUDhRead which item? Scrolls  b - 4 scrolls of poisone - 2 scrolls of enchant armour  f - 6 scrolls of revelation  h - a scroll of amnesia UDh8 j - 7 scrolls of teleportation UDhE4 k - 3 scrolls of immolationUDh5y - a scroll of summoning UDhl/ C - 3 scrolls of vulnerability UDh9 G - 2 scrolls of noise UDh0 L - 2 scrolls of fogUDhM - 2 scrolls of enchant weapon  O - 2 scrolls of fearP - a scroll of identify  Q - a scroll labelled ODASIHO OJYAPT [!] read|quaff|evoke[?] describe selectedUDh UDhKt.....####.......#  dertzug the Marksgeist P#....### #......##  Poltergeist of Gozag  Gold: 2331 UDhY####....#### ##.......#  Health: 97/97 ========================##......###.......##  Magic: 27/27 ========================##P...............#  AC: 8Str: 4UDhm##.##.....#......#  EV: 18Int: 24####.#...########  SH: 0Dex: 26####...##  XL: 14 Next: 72% Place: Lair:3UDhH##.#@# ####  Noise: ---------  Time: 18116.0 (0.0)#..### #..##  N) +0 arbalest##..## ##...###   Cast: JinxbiteUDhK###...####......#   Fly #.....P.#.......#  ##..............###   #.....P...........##   ##..PP...........#.#   UDhj#...P.............##    _You now have 2331 gold pieces (gained 15). _Done exploring. _Done exploring. _Search for what [Enter for "."]? .  UDh~As you read the scroll of identify, it crumbles to dust. _O - 2 scrolls of fearUDhDUDhoIdentify which item? (\ to view known items) Scrolls (select first with ?)  Q - a scroll labelled ODASIHO OJYAPT Potions (select first with !) UDhx z - a coppery potion  A - 3 emerald potions  B - 2 purple potions  F - 4 smoky blue potions  H - a fizzy white potion  I - 4 fizzy pink potions  J - 4 fuming clear potions  S - a fuming golden potion  T - a dark potion[?] describe selectedUDh\R UDhZ UDh.c .....####.......#  dertzug the Marksgeist P#....### #......##  Poltergeist of Gozag  Gold: 2331 ####....#### ##.......#  Health: 97/97 ========================##......###.......##UDh1f   Magic: 27/27 ========================##P...............#  AC: 8Str: 4##.##.....#......#  EV: 18Int: 24####.#...########  SH: 0Dex: 26####...##  XL: 14 Next: 72% Place: Lair:3##.#@# ####  Noise: ---------  Time: 18116.0 (0.0)#..### #..##  N) +0 arbalest##..## ##...###   Cast: Jinxbite###...####......#   Fly #.....P.#.......#  ##..............###   #.....P...........##   ##..PP...........#.#   #...P.............##UDhf     _You now have 2331 gold pieces (gained 15). _Done exploring. _Done exploring. _Search for what [Enter for "."]? .  As you read the scroll of identify, it crumbles to dust. _O - 2 scrolls of fearUDh ]  As you read the scroll of identify, it crumbles to dust.UDh *7.0 (1UDh? UDh X _Q - a scroll of blinkingUDhUDh̏$UDhEWhere to? (Tab - Lair:3, ? - help) UDh%(D - DungeonUDhӑT - TempleUDhD L - Lair  A - Shoals  UDh7N - Spider Nest O - Orcish Mines V - VaultsUDh3UDhxO.....####.......#  dertzug the Marksgeist P#....### #......##  Poltergeist of Gozag  Gold: 2331 ####....#### ##.......#  Health: 97/97 ========================UDh0 ##......###.......##  Magic: 27/27 ========================##P...............#  AC: 8Str: 4##.##.....#......#  EV: 18UDh *Int: 24####.#...########  SH: 0Dex: 26####...##  XL: 14 Next: 72% Place: Lair:3##.#@# ####UDh   Noise: ---------  Time: 18117.0 (0.0)#..### #..##  N) +0 arbalest##..## ##...###   Cast: Jinxbite###...####......#   Fly #.....P.#.......#  ##..............###  UDh7  #.....P...........##   ##..PP...........#.#   #...P.............##    _Done exploring. UDh Z_Search for what [Enter for "."]? .  As you read the scroll of identify, it crumbles to dust. _O - 2 scrolls of fearAs you read the scroll of identify, it crumbles to dust. _Q - a scroll of blinkingUDh UDh UDhUDh!,UDhXUDh!UDh@"UDh#,UDh{%UDhL'UDh+),UDh)UDh+UDh-UDh1.UDh/UDh0UDh62,UDhp3UDh<nUDh=UDh=UDh>UDhMAUDhC,UDhGFUDhHUDhKUDhKUDhLUDhOUDhQUDhRUDh0TUDhWY  There is a stone staircase leading down here.UDhXUDh)[UDh[$ _UDhl]UDh 4UDhA UDh UDh UDh UDhΞ t ..#.....#......#.♣♣♣ .......#.......<#....♣♣♣ ......##..............#...♣♣ ♣♣♣ .......#..............#...♣ ♣♣♣.. ..#.P..#.....#.##........♣♣♣♣..♣♣ UDh\ E.........P...P.##.....#.♣♣♣♣.♣♣♣ ....#.##.P.#....#.......♣♣♣.♣♣ ♣♣ ....#.##.P............#.♣♣.♣♣ ♣♣. ......#..#......@.......♣.♣♣♣♣♣^.30.5 (13.5) UDh ....#..#.#.#.#.#...(..#....♣.#... ....#.#..P............#......#P.. .............P.#................. ...........#....P..........#..... ...............P......P....#..... ..)...##......................... UDhk ......##...P...##................ ....P..#[......##.... _You fly downwards.UDh UDh UDhN a _There is a stone staircase leading up here.UDh3UDh@UDhNG0.0) UDhUDhE _Done exploring.UDhUDhLevel 4 of the Lair of Beasts <<<>>>^(Press ? for help)##.......##................#....................P.♣........P..# #...#......................#.P.............P....#♣♣♣.♣♣♣♣.PP..## ##..#.........P..............P.............#...♣♣ ♣♣.♣ ♣♣♣....# #.>..........#........#.....#.............#.♣♣♣ ♣♣.♣ ♣♣....## ##............P.......##.....#.......<#....♣♣♣ ♣♣♣.♣♣ ♣......# #..............P......##..............#...♣♣ ♣♣♣♣..♣♣ ♣.....## ##.....................#..............#...♣ ♣♣♣.....♣♣♣ ♣♣.....# #................#.P..#.....#.##........♣♣♣♣..♣♣♣.♣..♣♣♣♣....## UDhl###............P..........P...P.##.....#.♣♣♣♣.♣♣♣ ♣♣♣♣♣..♣.....# #....................#.##.P.#....#.......♣♣♣.♣♣ ♣♣♣♣♣♣♣♣♣.♣>...# ###..........#.......#.##.P............#.♣♣.♣♣ ♣♣.♣♣.♣♣ ♣♣♣....# #..........#.#.......#..#......@.......♣.♣♣♣♣♣^.....♣♣♣♣♣....# ##..................#..#.#.#.#.#...(..#....♣.#................# #P..........P.#.....#.#..P............#......#P...............# ##...........................P.#........................#.....## ##..........#.#............#....P..........#..............#....# #P.............................P......P....#............#.P.#..# ##................)...##..........................#.....P.....## #.....................##...P...##.......................P...#.## #..............(....P..#[......##.................#............# #...#...............#.##...#...............#......#.#...P...#.)# ##...#..........................#........##...##...#...........##UDh #.#..#.................PP.......##.......#....##...#.........#.# UDhB.......P##....#...♣♣ ♣♣♣♣..♣♣ ♣.....###...#......#...♣ ♣♣♣.....♣♣♣ ♣♣..... #.......#.P..#.....#.##♣♣♣♣..♣♣♣.♣..♣♣♣♣....####..P..P...P.##.....#.♣♣♣♣.♣♣♣ ♣♣♣♣♣..♣.....# UDh#........#.##.P.#....#.......♣♣♣.♣♣ ♣♣♣♣♣♣♣♣♣.♣>...# ####.......#.##.P♣♣.♣♣ ♣♣.♣♣.♣♣ ♣♣♣....#  #.##..#@.......♣.♣♣♣♣♣^.....♣♣♣UDhj# #..#..#.#.#.#.#...(..#....♣.#................#  #PP.#.....#.#.........#P.......... ##UDh; .........P.#.................#.....## #............#....P..........#..............#....##P............P......P....#............#.P.#..#)...##..........................#.....P#UDh ...........##...P...##........P...#.##.(....P..#[......###...............#........#.##UDh .#.#...P...#.)##...##..##...##...#...........##.#..#....PP###....##UDh ....#.# ###.........#.#....#....#..#  #.....#.##.>......#...##....P.##UDhu ...........P#...#................ #.#.PP.....#.....# ##.......UDhB 6P..............#UDhb>[>UDhfcw ##.......##................#....................P.♣........P..# #...#......................#.P.............P....#♣♣♣.♣♣♣♣.PP..## ##..#.........P..............P.............#...♣♣ ♣♣.♣ ♣♣♣....# #.>..........#........#.....#.............#.♣♣♣ ♣♣.♣ ♣♣....## ##............P.......##.....#.......<#....♣♣♣ ♣♣♣.♣♣ ♣......# UDhXd:>UDhUDh2.......#.....#.............#.♣♣♣ dertzug the Marksgeist ......##.....#.......<#....♣♣♣Poltergeist of Gozag  Gold: 2331 ......##..............#...♣♣ ♣♣♣ Health: 97/97 ======================== .......#..............#...♣ ♣♣♣.. Magic: 27/27 ======================== ..#.P..#.....#.##........♣♣♣♣..♣♣ AC: 8Str: 4 .........P...P.##.....#.♣♣♣♣.♣♣♣ EV: 18Int: 24 ....#.##.P.#....#.......♣♣♣.♣♣ ♣♣ SH: 0Dex: 26 UDhr....#.##.P............#.♣♣.♣♣ ♣♣. XL: 14 Next: 72% Place: Lair:4 ......#..#......@.......♣.♣♣♣♣♣^. Noise: ---------  Time: 18130.5 (0.0) ....#..#.#.#.#.#...(..#....♣.#... N) +0 arbalest ....#.#..P............#......#P.. Cast: Jinxbite .............P.#................. Fly ...........#....P..........#..... ...............P......P....#.....  ..)...##.........................  ......##...P...##................  ....P..#[......##................ As you read the scroll of identify, it crumbles to dust. _Q - a scroll of blinking _There is a stone staircase leading UDhdown here. _You fly downwards. _There is a stone staircase leading up here. _Done exploring.UDh# UDh: _UDhGnUDhJUDhxKUDheMUDh?UUDhWUDhXUDhZUDhxeXUDhmiUDhik,UDh mUDhqUDhs,UDh3uUDhyUDhz,UDh~UDhۀUDh,UDh˃UDhBUDh UDhUDhl,UDhmUDhqUDhb,UDhUDh UDhBUDhUDhƺXUDhBUDhnUDhUDhbBUDh,UDhUDhJUDhUDhUDhUDhrUDhWUDhUDhUDhUDhUDhUDhUDhUDhUDhuUDhXUDhUDh UDhd UDhO UDhUDh,UDhUDhUDh,UDhUDhUDh,UDhn UDh"UDht$UDh$UDh]&UDh/ ##..P.##.#.......... ##.....#..#.......#. #...P.##............ #...#.P#..#.......UDhq0 ##.................. ##.......##......... #...#............... ##..#.........P.... #.@..........#....59.5 (2UDh2y9.0) ##............P..... #.......P.. ##. #......# ###......P #.. ###..# #..#.#UDh:3UDh:UDh@c _There is a stone staircase leading down here.UDh UDh;UDhUDhwUDhN60.5 (1.0) _UDh߽UDh #######.#######.#...# ## .##..#..##..##.#### 5............@....... ........... UDh...............P#... #.....#..(...#### . ............##............###.........$....#.............#...UDhe:.......##..UDhAUDhUDh;,2.0 (2.5UDh6AUDhD{ _You fly downwards. _There is a stone staircase leading up here.UDh IUDh UDhQ UDh $ _UDhh ,UDh UDh( UDh UDhV UDh ,UDhS UDh;  You see here 6 stones.UDhUDhx _UDhUDh UDhdUDhUDhJ,UDhPRUDhYUDh_UDhdUDh*q<40UDhuN _You now have 2340 gold pieces (gained 9).UDh{3UDh}UDhUDh,UDhUDhUDhN,UDh<UDhhUDh5,UDh9UDh<UDhs,UDhUDhUDhǴ,UDhsUDhUDhBUDhXUDhUDh,UDhUDhwUDh,UDh,UDh,UDh>UDhVUDhp ..............P#..... .....#..(...####...# ...........## ##...## ...........####.....## .............##......### ............#........... ......##................ .....PP................. .... ....# ....UDh....#.$.##. .............#...... .. ...#.#..#....# .h ....##..............h   wolf (wandering) .... .#.............. ...... UDh-y 80.0 (18.0)  A wolf comes into view.UDhZUDhq hhhh 2 wolves  The wolf howls! You hear a howl! x2  A wolf comes into view.UDh4==1.0 (19UDhVUDh#( _You hear a bellow!UDhVq. (#...# ...## ##...## ...####.....## .....##......### ....#........... ................ ................. .......@....... ....#.......... .....#.$.##.... ....#...... .h. .....#....# .h ...........  .#..............  ............ UDhp . (#...# ...## ##...## ...####.....## .....##......### ....#........... ................ ................. .......@....... ....#.......... .....#.$.##.... ....#...... .h. .....#....# ...........  .#.............. ............ UDh$ UDh UDh! UDhg% d _There are monsters nearby!UDh ^  You beckon some vexing sprites to accompany your attacks.UDh UDhu UDh> UDh h..   wolfUDh 5--2.0)Will/2 Jinx Fly UDhd UDh ; _You feel your willpower being sapped.UDh W(((((((UDh@UDhLUDhNUDh(_..h.h. ...h 2 wolvesUDhXa4=3.2 (1.2UDhlUDh͈i _You shoot a bolt. The bolt closely misses the wolf.UDhi(((((((UDh ,UDhUDh/!UDhBQhh.........4.3 (1.1 _You shoot a bolt. The bolt misses the wolf.UDhvN  You shoot a bolt. The bolt hits the wolf!UDh;*UDh  The wolf is severely wounded.You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the wolf with its own front paw. $   wolf  You kill the wolf!UDh2340 6=-13 5.4UDhUDh_J _The wolf misses you.UDhox  You shoot a bolt. The bolt hits the wolf!UDh:*UDhl0 hUDh(very drained)  The wolf is moderately wounded.A giggling sprite leaps out and makes the wolf trip over its own paws.  The wolf is heavily wounded.UDhC46.5UDht k _The wolf closely misses you. x2UDhW O  You shoot a bolt. The bolt hits the wolf!!UDhh E$UDh UDh ,7.7 (1.2UDh UDh ^ _You kill the wolf!UDh UDh' UDh H _No target in view!UDhE _No target in view!UDhe % _=Fly  UDh_The sprites lose interest in your situation.7=UDh,J _Magic restored.UDh-UDh.,UDh5UDh6UDh78UDh8UDh9UDh@? UDh?UDhf@*_You now have 2348 gold pieces (gained 8).UDhUDhWR#..(...####...# UDhT......## ##...##UDhd...####.....##UDh=.....#UDh).####UDh8 *....#..UDh? ....##.......PP....................#..@..---92.7 (5.0.#.$.##....#...#...... ...##.#........#....#......##.............. .... .#...... .[. ....... ..$UDh *#.....UDhO UDhUDh$UDh?---UDh#3.7 (6UDhUDh& UDhv'UDh(1_Found a barding.UDh-)UDh)54UDhN*=UDh*#4.7 (7UDh%/UDh^2 UDh3UDh31_You now have 2354 gold pieces (gained 6).UDh`23543UDh^gn752UDhme _You now have 2375 gold pieces (gained 21).UDhku3UDhvUDh/yUDhO1UDhUDh?UDh-UDh90UDhUDhǍUDhĔ,UDhoUDhUDh  .......##.................  P.....PP..................  ..........................  .......#...........  .#...##....#  ....#..........#  ....#.#.#....#..... ....##............ .... .#.....[. #..#................ ......$......#...... ..............#..... .......... ###...Y   yak (wandering) #.... ##..........YUDhħ-200.7 (6UDhE .A yak comes into view.UDhG 91.7 (7UDhRUDhߴ0 _The yak moves out of view.UDh P.....PP.UDh ............. #.. ..#...##....# ..............# ....#.#..#....#..... ....##............. .... .#[. #..#........$#.........#......###.. #.Y   yak (wandering) ## ßYUDheUDh"0UDhUDhYUDh'!UDhYUDh@.UDhUDhUDh==UDh! 2.7 (1UDh"UDh% UDh&UDh%'._The yak bellows! You hear a bellow! x4UDh!   ...................  ..............#....  ...............#...  ..............#....  #........#...  ....##............  .... .#................[.  #..#..@.......  .......$......#  ...............  ....................  .###.............  #.............  ##........Y..  .........ß. UDh:   ...................  ..............#....  ...............#...  ..............#....  #........#...  ....##............  .... .#................[.  #..#..@.......  .......$......#  ...............  ....................  .###........... #.............  ##........Y. .........ß.  _A yak is nearby!UDh94  UDh5 !UDh6 "(UDh8 (UDh19 (UDh\: (UDh|; (UDh<  UDhE> >You shoot a bolt. The bolt hits the yak!UDh  UDh o The yak is moderately wounded.UDhx .UDhD .UDh .UDh .UDh YUDhm ?Y 2 yaks (1 wandering)UDh9 .UDh YUDh UDh_ UDh& =UDh 3.8 (1.1UDh UDh  UDh UDh 2_A yak comes into view.UDha UDhc  UDh ((((Y  You shoot a bolt. The bolt hits the yak!UDh w   The yak is heavily wounded....Y.Y   death yak (wandering)Y   yak 8 5.0 (1.2UDh d _You feel your existence waver again. UDh `_A death yak comes into view.UDh;  You shoot a bolt.  The death yak bellows!  The bolt hits the yak!!((($YUDh=\V  You kill the yak!UDh~bH  You hear a bellow! You hear a howl!UDh7fe  A yak comes into view.UDhcy.....YYYY 2 yaks (1 wandering)UDh?z)YUDhP2375 36.2UDh,UDhI _The yak is distracted by your dazzling golden aura.UDh] (((((Y  You shoot a bolt.  The yak bellows!UDh4  The bolt hits the death yak but does no damage.  You hear a howl! You hear a trumpeting!UDh:UDh1Or...$Y.hYYYY 4 yaks (1 wandering)YßYh   wolf (wandering)7.3 (1.1UDhWUDhZ _A yak comes into view. x2; A wolf comes into view.UDh  .......##. P.....PP.. ..... ......... ......#...##....# ............#.##....#..... ....##............ [. #..#.........$..#....................###$...... Y.h..   yak##..YY.........YßYYYY 2 yaksY..---80Fly UDhԇ  UDhƈ UDh ;_You feel your willpower return.UDh UDh:* .......#. .......##. P.....PP. ..... ........ ......#...##....# ............#.##....#..... ....#.......#[. #..#.... $...#....................###Y.....   yak/.F .Y.h..F   cane toad (asleep)##Y.Y.UDh1 UDh1 UDh20A cane toad comes into view.UDhQ3UDh7UDh9UDhUDhYUDh$YUDh7'Y 2 yaksUDh.UDhUDh;UDh---UDh9UDhUDh UDh&UDh}'&_Found a wand of polymorph (4).UDhVl ..##### .......# .......## P.....PP . .......... .....#...##.... ........##....# ....#.....#[ #..#.... ........$...... .................#..... ............Y......... ...###.$Y..../.F Y.h..Y.YYY 2 yaksY..10UDh$uUDhPwUDhf#### .....#####......#.......##P.....PP.#.......#...##......#..........#.#....###......#.#.[UDh0 #..#.... ..$......#.....Y.....#..... Y   yak.................##Y...UDhģUDhUDhUDhY.YY 2 yaksY.$UDhg%1UDh`UDhJUDhYx B ##...## ...####.....## .....#####......#.......##UDhy P.....PP.#.......#...##...#..........#.#....#....##......#.#.[.. #..#........... ........$.Y....#.   yak.#........Y.........UDhH} UDh} UDh UDh Y.YY 2 yaksY..UDh %2UDh UDhC UDhv #.....#..(...## ......## ##...## ......####.....## .....#####......#.......##P.....PP.#.......#...##...#..........#.#....#.##....#.#.....[.. #..#...Y......   yak....$..Y...#.Y#.....UDh- ,UDh\ UDh Y.YY 2 yaksY...UDh %3UDh2 UDh>7 UDhY...............P#.....#.....#..(...####...# ............## ##...## ............####.....## ..............######.............#.......##P.....PP....#...........##....#........#..........#....#.#.#....#....##...........#.#...Y...[   yak... #..#......$Y.....#......UDhY.Y 2 yaksY.4UDhUDh....... ...............P#.....#.....#..(...####...# ............## ##...## ............####.....## ..............###### .............# .......## P.....PP .. .#........... ....##....# ........#..........#....#.#........#....#..... ....##...Y...........#.#..........[... #..#..Y.YUDhUDhEUDh3UDh%Y.YY 2 yaksY..Y...UDh'%5UDh0UDh13UDh^< ...................P#.....#.....#..(...## ..## ##...## .........####.....## ..........##......####......#.......##P.....PP....#............#...##..........#..........#....#.#...Y....#....#..##.............#.#..Y..Y[.Y.YY 2 yaksY.Y....6UDhUDho  .##..#..##..##.####.<....... ....................P#.....#.....#..(...## ..## ##...## ...####.....## .....##......####.......@..#...........##UDhr !P.....PP......#................#...##......Y...#..........#....#.#........#....##...Y.Y.UDhs UDh u UDhy UDhˆ Y.YY 2 yaksYY...UDh= %7UDh UDh UDh;  #####.#...# ##  .##..#..##..##.####.<....... ...................P#.....#.....#..(...## ..## ##...## ...#### .@...######UDh< ......#.......##.P.....PP..................#..................Y....#...##...........#..........#....#.#...YY...#....#UDhK? UDh(A UDhF UDh8H UDhP YYYY 2 yaksY..UDhR %8UDh(X UDh[ UDhTx ####.##  #####.#...# ##  .##..#..##..##.####<....... ..................P#.....#.....#..(...## ..## ##...## .@.##### .....##......####UDhX ......#..........##P.....PP.......................Y...#...........   yak......Y....#...##.......Y..#..........#UDhZUDhbUDhgUDh>YYY 2 yaks.Y.9UDhǝUDhsJV ###  ####.##  #####.#...# ##  .##..#..##..##.####<....... ...................P#.....#.....#..(...##  ##...## ...##### UDhJLZ.....##......####......#...........##........P.....PP..............Y.......   yak.......Y...#...........Y...#...##UDhPUDh>^UDh`Y.Y 2 yaksY.UDha4237520UDheUDhkhUDh#T ###  ####.##  #####.#...# ##  .##..#..##..##.####< ..................P#.....#.....#..(@..## ..## ##...## ...#### .....######......#...........##.........UDh&P.....PP..Y...................YY..#...........UDh^'UDh)UDh+UDh{0YYYY 2 yaksY..UDh@1%1UDh5UDh8UDh x ###  ####.##  #####.#...# ## ##..#..##..##.#### .< ....... UDh ...........@...P#.....#.....#..(...####...# ..## ##...## .####.....## ......######......#. .......##.Y.....    yakP.....PP..Y......Y...UDh UDh UDh UDh Y.YY 2 yaks.Y.UDh %2UDh UDh UDh<--UDh<20UDhy==UDh>6UDh>===-UDhW?%4.7 (1.1UDhNEUDhHI UDhJUDhJ)_You kill the death yak!UDh3KUDh UDh UDhb -UDh UDhUDh UDh^UDh:_No target in view!UDhh _No target in view!UDh  _Fly  _The sprites lose interest in your situation.3==1=UDh 4=UDh< UDh7 ,UDh UDh UDh 5UDh UDh UDh UDh l2375=UDh UDh UDh% 2UDh =UDh! UDh& ,UDh& UDh' 6UDha) UDh+ UDh, UDh/ UDh*1 UDh2 UDh4 UDh6 UDh8 UDh8 7UDh9 =UDh3: =UDh: UDh@ UDh`F 3=UDhTG UDhH UDhJ UDhK UDh`L 8UDhL =UDhM UDhN UDh Q UDhQ UDhTS UDhaU UDhFV UDhW 9UDh9X =UDhX UDhAZ UDhO\ UDh,] UDh] 4UDhY^ =UDh^ UDh]` UDhjb UDh9c UDhd UDhf UDhg UDh]h 80UDhi UDhk UDhl UDh#n UDh/p UDh q UDhq =UDh1r UDhs UDhv UDhew UDhw 1UDhx =UDh*y 5UDhy =UDhUz @Fly UDh{ UDh}~  UDh' UDh 4_You feel your willpower return.UDhN UDh UDh UDh UDh- UDh UDh UDh& UDh UDh 2UDh/ =UDh UDh5 UDhA UDh UDh =UDhF UDh UDh UDh֖ UDhp 6UDh =UDh UDh UDh UDh UDh 3UDh UDh UDh UDhW UDh UDhe UDh 4UDhq UDh} UDh\ UDh =UDh UDh UDh6 UDh UDh 7UDh= =UDhβ UDhE UDh  UDh UDh@ _Magic restored.UDh UDh 5UDhE =UDhֺ UDhM UDh[ UDh* UDh UDh UDh~ UDh. UDh; UDh~ g6==UDh UDh( UDh UDhl UDht UDhC UDh UDh UDh UDh[ 7UDh UDh UDh UDh UDh% UDh UDh 8UDh UDhu UDh} UDh UDh7 UDh UDh UDh UDh UDh6 9UDh =UDh UDh UDhF UDh* UDh UDh UDh UDh( UDhG UDh* UDh 90UDhd =UDh UDh| UDh UDh UDh4 UDhV UDh, UDh UDh UDh UDhM 1UDh UDh UDh UDhz UDh UDh| UDh UDh" UDh UDh 2UDh% UDhE UDh UDh! UDh# UDh$ UDh~% 3UDh& =UDh& UDh2( UDhU* UDh++ UDh, UDh. UDh/ UDh.1 UDhx3 UDh[4 UDh4 4UDh5 =UDh(6 UDh7 UDh9 UDh: UDh&< UDhH> UDh? UDh@ UDhB UDhC UDhkD 5UDhE UDhH UDhH UDhhJ UDhL UDhhM UDhN UDh&Q UDhR UDhR 6UDh-T UDhMV UDh!W UDhX UDhZ UDh[ UDhu\ 7UDh ] =UDh] UDh!_ UDh]i  UDh j UDhj _HP restored.UDhl UDhpm UDhn UDhvo UDhr UDhs &96UDh;u UDh  UDh͐ UDhd  UDh 1 ##.....#..#UDh # UDh0  UDhϓ n #...P.##..UDhi . UDh  UDh m #...#.P#..# UDh5  UDh֖ X ##........ UDhl  UDh m ##.......## UDh  UDhI l #...#..... UDh  UDh{ K ##..#UDh P UDh  UDhG K #.>.UDh .# UDhz  UDh )##@.UDh .PUDh ---UDh9 305.7 (71.UDh۠ 0) UDhw  UDh @ #..UDh ..P UDhW UDh + ##UDh . UDh. UDh˥ + #UDhm # UDh UDh ###UDhA P... UDhڨ UDhv + #.UDh . UDh UDhL 6 ###UDh # UDh UDh' , #UDhǭ .#.# UDhz UDh& #UDhͯ ... UDhm I_You now have 2396 gold pieces (gained 21).UDho UDh ---UDh UDh. UDh  UDh UDh@ 7_Done exploring.UDhLevel 4 of the Lair of Beasts <<<>>>^(Press ? for help)#.....##.##....................##.......##.....................# #...#.##.##.........#..........##........#..........#..........# ##..P.##.#.....................##.............................## ##.....#..#.......#.P...................##.....................# #...P.##............#...........................P.............## #...#.P#..#.................).......................#..........# ##.........................#........................#.....#...## ##.......##................#....................P.♣........P..# #...#......................#.P.............P....#♣♣♣.♣♣♣♣.PP..## ##..#.........P..............P.............#...♣♣ ♣♣.♣ ♣♣♣....# #.>..........#........#.....#.............#.♣♣♣ ♣♣.♣ ♣♣....## ##@...........P.......##.....#.......<#....♣♣♣ ♣♣♣.♣♣ ♣......# #..............P......##..............#...♣♣ ♣♱UDh♣♣..♣♣ ♣.....## ##.....................#..............#...♣ ♣♣♣.....♣♣♣ ♣♣.....# #................#.P..#.....#.##........♣♣♣♣..♣♣♣.♣..♣♣♣♣....## ###............P..........P...P.##.....#.♣♣♣♣.♣♣♣ ♣♣♣♣♣..♣.....# #....................#.##.P.#....#.......♣♣♣.♣♣ ♣♣♣♣♣♣♣♣♣.♣>...# ###..........#.......#.##.P............#.♣♣.♣♣ ♣♣.♣♣.♣♣ ♣♣♣....# #..........#.#.......#..#......<.......♣.♣♣♣♣♣^.....♣♣♣♣♣....# ##..................#..#.#.#.#.#...(..#....♣.#................# #P..........P.#.....#.#..P............#......#P...............# ##...........................P.#........................#.....## ##..........#.#............#....P..........#..............#....# UDhD>@UDh} .........P##.......#...♣♣ ♣♣♣♣..♣♣ ♣.....##............#.......#...♣ ♣♣♣.....♣♣♣ ♣♣ #........#.P..#.....#♣♣♣♣..♣♣♣.♣..♣♣♣♣#.......P..........P...P.##.....#.♣♣♣♣.♣♣♣ ♣♣♣♣♣..♣.....# #........##.P.#....#♣♣♣.♣♣ ♣♣♣♣♣♣♣♣♣.♣>...# ###..........##.##.P...#.♣♣.♣♣ ♣♣.♣♣.♣♣ ♣♣♣....#  #.##..#......<♣.♣♣♣♣♣^.....♣♣♣♣♣....# ..#..#.#.#.#.#...(..#....♣.#......P...P.#.....#.#..P....#......#P...............# ..#.............#.....###..#....#....P.............#....P...........P......P....#............#.P.##...)............#.....P.##...P...##.......................P...#.##.(....P..#[..............#............ #...#......#.##...#...............#......#.#...P...#.)##...#...........#.##...##...#...........##.#..#...PP.......##.......#....##...#.........###............#.#....#....#.....P.UDh  ##.>......#........#...##P.###..#...................P#.......#.#...##.#...PP.....#.....#.............P.....UDhQUDh, ##.....#..#.......# dertzug the Marksgeist  #...P.##........... Poltergeist of Gozag  Gold: 2396  #...#.P#..#........ Health: 97/97 ========================  ##................. Magic: 27/27 ========================  ##.......##........ AC: 8Str: 4  #...#.............. EV: 18Int: 24  ##..#.........P.... SH: 0Dex: 26  #.>..........#.... XL: 14 Next: 76% Place: Lair:4  UDh##@...........P.... Noise: ---------  Time: 18305.7 (0.0)  #..............P... N) +0 arbalest  ##................. Cast: Jinxbite  #................# Fly  ###............P....  #...................   ###..........#......   #..........#.#....   ##.................  _The sprites lose interest in your situation. _You feel your willpower return. _Magic restored. _HP restored. _You now have 2396 gold pieces (gained 21). _Done exploring.UDh3UDhUDhFUDh$ _UDhqUDhUDhU,UDhUDhȞUDhUDhgUDhΧUDh}UDh,UDhUDhXUDhUDh,UDh6UDhUDh,UDh:UDh`UDhBUDh5UDhUDh,UDh^UDhAUDh,UDhUDh UDh ,UDhUDhUDh,UDhRUDhUDh BUDh%UDh(,UDh*UDh-UDh/,UDh1UDh4UDh7,UDh9UDhw;UDh=,UDh?UDhBUDhD,UDhFUDhLIUDhK,UDhMUDhTU ......................P......P... .........)...##........ .............##...P...##. ......(....P..#[......## ...........#.##...#...... ......................#.## .............PP.......##.......# ......................#........# ...........#.##.#........#28.7 (23.0) UDhU@......................P#...... ...........#.#..PP ................P.. ####.#.#.#.##..#..##...######..## # ##################### #### UDhWUDh[UDh]c _There is a stone staircase leading down here.UDh:3UDh*FUDhiLx[9.7 (1.0) _UDhPUDh@<   .P....#   .....#   .....#   ....##   .....#   ##...##  UDh> #.....#  5 #.@..#   #.....#   ##....#   ##...#   .....   ....?#   ....##   .....#    UDh}?UDhVUDhѽ-30.4 (1.7UDhUDh _You fly downwards.  Found a scroll of identify. _There is a stone staircase leading up here.UDh  _UDh',UDh^(UDh)UDh,UDhl2UDhF3UDh4UDh9UDhCUDhDUDh/HUDhiJUDhWUDhXUDhZUDhiUDhiG.....#  UDh{jT##...##  UDhkT#.....#  UDhki##.<..#  UDhdli#.....#  UDhfm_##....#  UDhMn^##...##  UDhph#.....#  UDhp^#....@#  UDheqM........##  UDhrM........#  UDhrM.........  UDhRu.##..P...  ..#.#..#  .###....  #..   UDhUDhI&5.4 (5.0UDhUDh#6.4 (6UDhUDhP UDhUDh _P - a scroll of identifyUDhyUDhFUDhUDhUDhːUDhߒUDhUUDhkUDhjUDhUDhUDhçUDhUDhUDhBUDhQUDhUDhUDh+UDhUDh<UDhUDhMUDhUDhUDhUDh6UDhGUDhUDhqUDhUDhUDh(UDhUDhUDhUDhSUDh6UDhUDhUDh UDh UDh$UDhUDhUDhUDh(UDhvUDh!%UDhO&UDh (UDh*UDh1UDh]2UDh3UDh6UDh?UDh@UDh0CUDhFUDh2NUDhOUDhSQUDhSUDhabUDhrcUDhdUDh hUDhoUDhgpUDhqUDhCtUDh?|UDh}UDh~UDhUDhUDhՇUDhVUDh`UDhUDhߒUDhKUDhUDhUDhUDhsUDhUDhUDhƧUDh+UDh8UDhUDhUDhUDhUDhdUDhUDhJUDhUDhUDhUDh_UDhiUDhUDh UDh2I.###.....# UDhy #...<........## UDh[ P...........## UDh3 UDhk.............# UDhs UDhkP....##..P...# UDhp ##......#.#..## UDhve ......###....# UDh3o #.....##.#..## UDhy #@....###...# UDh^63.4 (2UDh 7.0)UDh UDh-v#.....##.#..## UDh UDhbw##............## UDh UDhw#..............# UDh, UDhw##............##UDh` UDh#...##.......#UDh UDh:#...#.##.....#UDh ##.....##.....#UDhzN#.............#UDhUDhUDhu$4.4 (28UDhUDh ; _Found an escape hatch in the ceiling.UDh UDhY Read which item? Scrolls  b - 4 scrolls of poisone - 2 scrolls of enchant armour  UDh[ Zf - 6 scrolls of revelation  h - a scroll of amnesia  j - 7 scrolls of teleportation  k - 3 scrolls of immolationy - a scroll of summoning  C - 3 scrolls of vulnerability  G - 2 scrolls of noise  L - 2 scrolls of fogUDhX M - 2 scrolls of enchant weapon  O - 2 scrolls of fearP - a scroll of identify  Q - a scroll of blinking [!] read|quaff|evoke[?] describe selectedUDh .###.....#dertzug the Marksgeist#...<........##Poltergeist of Gozag  Gold: 2396P...........##Health: 97/97 ========================.............#Magic: 27/27 ========================P....##..P...#AC: 8Str: 4##......#.#..##EV: 18Int: 24......###....#SH: 0Dex: 26#.....##.#..##XL: 14 Next: 76% Place: Lair:5#@....###...#Noise: ---------  Time: 18364.4 (0.0)#.....##.#..##N) +0 arbalest##............##Cast: Jinxbite#.............Dhݒ \4m.#Fly ##............###...##.......##...#.##.....###.....##.....##.............# _There is a stone staircase leading down here. _You fly downwards.  Found a scroll of identify. _There is a stone staircase leading up here. _P - a scroll of identify _Found an escape hatch in the ceiling.Identify which item? (\ to view known items) Potions (select first with !)  z - a coppery potion  A - 3 emerald potions  B - 2 purple potions  F - 4 smoky blue potions  H - a fizzy white potion  I - 4 fizzy pink potions  J - 4 fuming clear potions  S - a fuming golden potion  T - a dark potion[?] describe selectedUDh .###.....#dertzug the Marksgeist#...<........##Poltergeist of Gozag  Gold: 2396P...........##Health: 97/97 ========================.............#Magic: 27/27 ========================P....##..P...#AC: 8Str: 4##......#.#..##EV: 18Int: 24......###....#SH: 0Dex: 26#.....##.#..##XL: 14 Next: 76% Place: Lair:5#@....###...#Noise: ---------  Time: 18364.4 (0.0)#.....##.#..##N) +0 arbalest##............##Cast: Jinxbite#.............Dh$4m.#Fly ##............###...##.......##...#.##.....###.....##.....##.............# _There is a stone staircase leading down here. _You fly downwards.  Found a scroll of identify. _There is a stone staircase leading up here. _P - a scroll of identify _Found an escape hatch in the ceiling.UDhH4 UDh]5 UDh68As you read the scroll of identify, it crumbles to dust.UDhO8UDh,9#5.4 (1UDhqFUDhRJ UDhKUDhK/_z - a potion of lignificationUDhBLUDh\Drop what?45/52 slots (_ for help) Hand Weapons (select all with ))  N - a +0 arbalest (weapon) Missiles (select all with ()  D - a throwing net Armour (select all with [)  c - a +2 cloak (haunted)  d - a +0 helmet (haunted)  g - the +0 pair of boots of the Ikuchi (haunted) {rElec Int+7}  m - a +0 helmet (haunted)  o - a +1 hat (haunted)  x - a +0 helmet (haunted) Jewellery (select all with "=)  t - a +6 ring of dexterity (worn)  u - a +4 ring of slaying (worn)  E - an amulet of guardian spirit (worn)p - a ring of ice  s - a ring of wizardry  K - a ring of wizardry Wands (select all with /)q - a wand of flame (34)  r - a wand of polymorph (20) [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle [.|Space] toggle selected[top]UDh}s(1 turn)  R - a wand of paralysis (7) Scrolls (select all with ?)  b - 4 scrolls of poison  e - 2 scrolls of enchant armour  f - 6 scrolls of revelation  h - a scroll of amnesia  j - 7 scrolls of teleportation  k - 3 scrolls of immolation  y - a scroll of summoning  C - 3 scrolls of vulnerability  G - 2 scrolls of noise  L - 2 scrolls of fog  M - 2 scrolls of enchant weapon  O - 2 scrolls of fear  Q - a scroll of blinking Potions (select all with !)  a - 2 potions of attraction  i - 6 potions of curing  l - a potion of invisibility  n - a potion of resistance  z + a potion of lignification[Enter] accept (1 chosen) [74%UDh( .###.....#dertzug the Marksgeist#...<........##Poltergeist of Gozag  Gold: 2396P...........##Health: 97/97 ========================.............#Magic: 27/27 ========================P....##..P...#AC: 8Str: 4##......#.#..##EV: 18Int: 24......###....#SH: 0Dex: 26#.....##.#..##XL: 14 Next: 76% Place: Lair:5#@....###...#Noise: ---------  Time: 18365.4 (0.0)#.....##.#..##N) +0 arbalest##............##Cast: Jinxbite#.............Dh, 40m.#Fly ##............###...##.......##...#.##.....###.....##.....##.............#Found a scroll of identify. _There is a stone staircase leading up here. _P - a scroll of identify _Found an escape hatch in the ceiling.  As you read the scroll of identify, it crumbles to dust. _z - a potion of lignification6.4 (1 _You drop a potion of lignification.UDhzUDhDRecognised items. (Select to toggle autopickup)(_ for help) Magical Staves (select all with |)a - unknown magical staves  b - staves of alchemy UDhݹJewellery (select all with "=)c + unknown amulets  d - amulets of guardian spirit  e + unknown rings  f + rings of dexterity  g + rings of slaying  h + rings of ice  i + rings of wizardry Wands (select all with /)j + unknown wands  k + wands of digging  l + wands of flame  m + wands of paralysis  n + wands of polymorph  o + wands of quicksilver Scrolls (select all with ?)p + unknown scrolls  UDhq + scrolls of amnesia (uncommon) [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle autopickup [.|Space] toggle selected [-] unrecognised [top]UDhUDhUDh.###.....#dertzug the Marksgeist#...<........##Poltergeist of Gozag  Gold: 2396P...........##Health: 97/97 ========================.............#Magic: 27/27 ========================P....##..P...#AC: 8Str: 4##......#.#..##EV: 18Int: 24......###....#SH: 0Dex: 26#.....##.#..##XL: 14 Next: 76% Place: Lair:5#@....###...#Noise: ---------  Time: 18366.4 (0.0)#.....##.#..##N) +0 arbalestUDhȏ"##............##Cast: Jinxbite#..............#Fly ##............###...##.......##...#.##.....###.....##.....##.............# _There is a stone staircase leading up here. _P - a scroll of identify _Found an escape hatch in the ceiling.  As you read the scroll of identify, it crumbles to dust. _z - a potion of lignification _You drop a potion of lignification.UDh3UDhUDhgUDhhUDh~iUDhEnUDhXUDh ,UDhUDh UDh,UDh;UDhUDhrXUDh#.....###.....#.... #...<........##.... #P...........##..... #.............#..... P....##..P...##..... ##......#.#..##.#....###......###....#.......#.#.....##.#..####!....###...#....Y!.###.....##.#..##....... ##............##....... #..............#.P#.... ##............##. #P..# #...##.......# Y   elephant (trample, wandering)..P. #...#.##.....#..... ##.....##.....# #.............#70.4 (4 .  An elephant comes into view.1.4 (5 _The elephant moves out of view.UDhh[9;17HUDh UDh UDht UDh UDhA 5.... #...<...#... #P...##... #..#.. P....##..P...###..... ##......#.#..###....###......###....#.......#.#.....##.#..##Y..Y..#.##!....###.........!@###.....##.#..##UDh '...###............#....Y.P#....###. #P..## #...##. ..P. #...#.##.....# YYY 3 elephants (trample, wandering)... ##.....##.....#. ........# #P.#UDh s 0  3 elephants come into view.UDh2 ,UDh .YY.Y.YY 1 wandering)UDh% 3==2.4 (1UDh UDh , _The elephant trumpets!UDh(7 (((Y)You shoot a bolt.  The elephant trumpets!  The bolt hits the elephant!UDh UDh UDh7 UDhk ..YY..!.YUDh 4=3.5 (1.1UDh UDh c _The elephant is moderately wounded.UDh- #.....###  #...<## ....... #P## ....... #.............# ....... P....##..P...# ##..... ##......#.#..## UDh #.#....###......###....# ........#.#.....##.#..#....Y..#@##!....###...# ...Y..!.###.....##.#..## ........####..Y......#....P#....###......#.. #P..## #...##.......#  2. ..P. #...# ###...... #.UDh$UDh &UDh2'UDh}6D..YYY.UDh7_Y 3 elephants (trample)UDhO95---40UDhOAUDhEUDh#w##...## #.....#  #.....### ... #...<## ....... #P..UDhO## ....... #.............# ....... P....##..P...# ##..... ##......#.#..## #.#....###......###....# ......##.#..#.......#.##!....###...# ....YY!.###.....##.#..## ...Y....#### .........#..#..P#....###......##.. #P..## #...##..UDh. ..P. #...# ###UDhUDhA---5UDhCUDh!J9 ##...## ##...## #.....#  #.....###  #...<UDhQM## . #P..## . #.............# ....... P....##..P...# ##..... .#..## #.#....###@.....###....# ......##.#..#.......#.##!....###...# ....YY!.###.....##.#..## ...Y....###............##.........#........#UDhT..P#....###............#.. #P..## #...##... ..P. #...#UDhVUDhdYYYY 2 elephants (trample)UDhe%6UDhRjUDhXmUDh*c b##...## ##...## #.....# #.....###.....# .... #...<.UDhg ## . #P.## . #.............# . P....##..P...# ##..... ##......#.#..## #.#....###.@....###....# .#.#.....##.#..## .#.##!....###...# UDh8j M....YYYY###.....##.#..## ...Y....###.........#..# ..P#....###... #P..## #...##.......# UDhOo UDh~q UDhJt UDh"} @Y.UDh~ %7UDh UDh UDh(##...## ##...## #.....# #.....###.....# .... #...<.## . #P.....## UDh],. #.......# . #P....##..P...# ##..... ##......#.#..## #.#....###..@...###....# .#.#.....##.#..## .#Y##!....###...# ....YYY.###.....##.#..## ...Y............#......#..P#....###....##.. #P..## #...##.......# UDh4UDhrAY.Y   elephant (trample)8UDhUDh\ UDh_}##...##  ##...## #.....#  #.....###.....#  .... #...<........##  . #P...........##  . #.............#  . #P....##..P...#  ##..... ##......#.#..##  #.#....###...@..###....#  .UDha#Y#.....##.#..##  .#.##!....###...#  ....YYY.###.....##.#..##  ...Y....###............##  .#.......#  ..P#....###.....##  .. #P..## #...##.......#  . ..P. #...#.##.....#  UDhHkUDht:Y.Y..UDhu%9UDhF|UDhUDh5Y^  You beckon some vexing sprites to accompany your attacks.UDhbUDhn.YYY 2 elephants (trample)UDhYp5--==80Will/2 Jinx Fly UDhxUDh+{; _You feel your willpower being sapped.UDh7 (You shoot a bolt. The bolt hits the elephant!!UDhO:*UDh͙  The elephant is heavily wounded.You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the elephant trip over its own feet.UDh^,UDhY.YY 3 elephants (trample, 1 drained)13 =1.7 (1.2UDhv _The elephant is heavily wounded.UDh R  You shoot a bolt. The bolt hits the elephant!UDh² :*UDh< 6  The elephant is severely wounded.A giggling sprite leaps out and smacks the elephant with its own front foot.  The elephant is severely wounded.The elephant closely misses you.Y.YY. very drained)2.9UDh? UDh F _The elephant trunk-slaps you but does no damage.UDh S  You shoot a bolt. The bolt hits the elephant!!UDhШ $ 2 elephants (trample)UDhP. [  You kill the elephant!UDh4 C.YUDh T 2396 6=-74.0 (1.1UDhZ UDh"_ _The elephant misses you. The elephant barely misses you.UDh  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.UDhw  ##...##  dertzug the Marksgeist ##...## #.....#  Poltergeist of Gozag  Gold: 2396  #.....###.....#  Health: 97/97 ========================  .... #...<........##  Magic: 23/27 ====================----  ....... #P...........##  AC: 13  Str: 4  ....... #******.......#  EV: 18Int: 24  ....... #P****##..P...#  SH: 0Dex: 26  ##..... ##*Y****#.#..##  XL: 14 Next: 77% Place: Lair:5  #.#....###**Y@**###....#  Noise: ===------  Time: 18384.0 (0.0)  ........#.#*****##.#..##  N) +0 arbalest  .......#.##****UDh *###...#  Cast: Jinxbite  ....YYY.###*****##.#..##  Will/2 Jinx Fly  ...Y....###............##  .........#..............#  YY 2 elephants (trample)  ..P#....###............##  .. #P..## #...##.......#  . ..P. #...#.##.....# You kill the elephant! _The elephant misses you. The elephant barely misses you.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Dazzling Flash (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateUDh ##...##   dertzug the Marksgeist##...## #.....#   Poltergeist of Gozag  Gold: 2396 #.....###.....#   Health: 97/97 ========================UDh .... #...<........##   Magic: 23/27 ====================----....... #P...........##   AC: 13  Str: 4....... #######.......#   EV: 18Int: 24....... ########..P...#   SH: 0Dex: 26##..... #########.#..##   XL: 14 Next: 77% Place: Lair:5#.#....######@#####....#   Noise: ===------  Time: 18384.0 (0.0)........#.########.#..##   N) UDh +0 arbalest.......#.##########...#  Cast: Jinxbite....YYY.##########.#..##   Will/2 Jinx Fly ...Y....###............##  .........#..............#   YY 2 elephants (trample)..P#....###............##  .. #P..## #...##.......#  . ..P. #...#.##.....#  You kill the elephant! _The elephant misses you. The elephant barely misses you.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Dazzling Flash (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateUDhwUDh......P.....Y......Y@.......!.........Y, 1 blind, 1 unab…)Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dazzling Flash (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate  The elephant is dazzled. The elephant misses you.  UDhG0The elephant trunk-slaps you but does no damage.UDh]56-UDhnu2-4-5.0 (1UDhUDhL  UDhB!UDh3"e_The elephant barely misses you. The elephant trunk-slaps you.UDh^<UDh!>UDh>-UDh?UDhGUDhN UDhOUDhEP"_Unknown command.UDhPUDheR  You shoot a bolt. The bolt hits the elephant!UDhM UDhhF The elephant is lightly wounded.UDh-=6.1 (1.1UDhUDh& UDhI(UDh)_The elephant closely misses you. x2; The elephant completely misses you. x2UDhR UDh  UDh[.You shoot a bolt. The bolt hits the elephant!!UDh:*UDhBjUDhk.UDhlY UDh#n@ You shoot a bolt. The bolt hits tUDhKqi!!  The elephant is heavily wounded.A giggling sprite leaps out and smacks the elephant with its own front foot.  The elephant is severely wounded.  bar  The elephant tramples you but does no damage.UDhrUDhs7UDht=UDh:v5UDhhw====UDhx 7.2UDh}UDh( UDhׁUDh1_The elephant barely misses you.UDh7UDhp R  You shoot a bolt. The bolt hits the elephant!UDhT  ##...##  ##...## #.....#  #.....###.....#  .... #...<........##  . #P...........##  . #.............#  . #P....##..P...#  ##..... ##.Y....#.#..##  #.#....###..Y.@.###....#  .#.#.....##.#..##  .#.##!....###...#  ....YYY.###.....##.#..##  ...Y....###............##  .#.......#  ..P#....###......##  .. #P..## #...##.......#  UDhU . ..P. #...#.##.....#  The elephant is severely wounded.The elephant misses you.The elephant trunk-slaps you but does no damage.$YUDh]_ 4-1--===-8.4 (1.2UDhe  UDh6g UDhh <_The elephant tramples you. You are shoved backwards!UDh^ R  You shoot a bolt. The bolt hits the elephant!UDh3 :*UDh UDhG The elephant is moderately wounded.A giggling sprite leaps out and makes the elephant trip over its own feet.UDhI UDhP##...##  ##...## #.....#  #.....###.....#  .... #...<........##  . #P...........##  . #.............#  . #P....##..P...#  ##..... ##..Y...#.#..##  #.#....###..$Y.@###....#  .UDhny#.#.....##.#..##  UDhs.UDhp#.##!....###...#  UDhm....YYY.###.....##.#..##  UDhc...Y....###............##  UDh .UDh#.UDhc >.......#  UDh0!c..P#....###............##  UDh!.. #P..## #...##.......#  UDh". ..P. #...#.##.....#  UDhe#7The elephant is moderately wounded.UDh $UDh-UDh|/&.YUDh30UDh1UDhj2$2396UDh31UDh3--UDh`42UDh5=UDh56UDhR6-UDh6%9.5 (1.1UDh;UDhu? UDhK@UDh@<_The elephant tramples you. You are shoved backwards!UDhJR  You shoot a bolt. The bolt hits the elephant!UDh`  The elephant is heavily wounded.The jinxing sprites lose interest in you.YYYY2-90.6Fly  _The elephant seems less drained.UDh UDhKL You shoot a bolt. The bolt hits the elephant.UDh7UDhÅUDh.YUDhUDhNUDh3 1.7UDh/UDh$ UDh$UDh=_The elephant is severely wounded.UDhUDhYY). _The elephant is severely wounded.UDhX3You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. The elephant is no longer blind.  The elephant seems less drained. The elephant misses you.  The elephant trunk-slaps you but does no damage.UDhd3=0--UDhg y-20Jinx Fly UDh&UDhu) _The elephant barely misses you. The elephant closely misses you.UDhS  You shoot a bolt. The bolt hits the elephant!!UDhe$   elephantUDh  You kill the elephant!The elephant tramples you. You hold your ground!  The elephant barely misses you. x2UDh]u 2396 1-UDh1=-9=3.9 (1.2 _The elephant trunk-slaps you but does no damage.UDhcUDhWh _Your Dodging skill increases to level 8!UDhv R  You shoot a bolt. The bolt hits the elephant!UDhL :*UDh" .Y , drained) _Your Dodging skill increases to level 8!You shoot a bolt. The bolt hits the elephant!  The elephant is heavily wounded.  A giggling sprite leaps out and makes the elephant trip over its own feet.  The elephant is severely wounded.  The elephant barely misses you.UDh!$ C75.1UDhE) UDh?+ F _The elephant trunk-slaps you but does no damage.UDh) |  You shoot a bolt. The bolt hits the elephant!UDh  The elephant is almost dead.The elephant tramples you. You hold your ground!UDhՐ U0-6.3UDh UDhF Y _The elephant completely misses you.UDhS  You shoot a bolt. The bolt hits the elephant!!UDho$UDhUDh1Q=807.4 (1.1UDh>:UDh,>L _You kill the elephant!UDh;.  #..$ ##...##  ##...## #.....#  #.....###.....#  .... #...<........##  . #P...........##  . #.............#  ....... #P....##..P...#  ##..... ##...@..#.#..##  #.#....###..$.$.###....#  ..#.#.....##.#..##  .......#.##!....###...  ....YYY.###.....##.#  ...Y....###......#  .........#........#  ..P#....###............##  ..DhB9;49m #P..## #...##.......# 1---80UDhTl _Found 21 gold pieces.  You now have 2427 gold pieces (gained 31).UDh{W4272=---9.4 (2Fly UDh_UDh+n _The sprites lose interest in your situation.UDh.oUDhovUDh+{H _No target in view!UDh8LUDhMUDhPUDh]UDhM^$ _UDhfUDhlUDhm%2UDhnUDh{UDh|96UDh/~UDhuO=UDhUDhPUDh܋24273=3=UDhUDhDUDhBUDh.BUDhUDhW4UDh-=UDhUDh9UDhUDhUDh=UDh}UDhUDhUDhUDh5UDh4UDht=UDh9UDh|UDhcUDhUDh&5UDhUDhUDhUDhUDhvUDh UDhUDhz6UDh/UDhUDhUDh3=UDhUDhUDh"UDh#UDh$5UDh^%=UDh &4UDh&UDh(UDhF1UDhh2UDh+37UDh3=UDh4UDh6UDh> UDh?UDhi@ _HP restored.UDhzAUDh/BUDh4DUDh KUDhKUDhMUDhTUDhUUDhV=UDhWUDhXUDh`UDhaUDhOb=UDhb6UDhc=UDh;dUDheUDhzmUDhlnUDho3UDho6Fly UDhqqUDhw UDhxUDhRy4_You feel your willpower return.UDhyUDhzUDhz{UDh*}UDhLUDh2UDhUDh/UDhUDh<=UDhߎUDhUDh$UDh UDh7UDh=UDhN2UDhUDhUDh UDh=UDhٟ_Magic restored.UDhUDhUDhHUDhUDhUDhUDhV48UDh1UDhUDhnUDhc UDhUDh+_You now have 2448 gold pieces (gained 21).UDh2UDh!UDhUDhdUDhUDhHUDh>UDh=UDhUDh.UDhUDhUDhA62UDhUDh UDhUDhl+_You now have 2462 gold pieces (gained 14).UDhUDhUDh,UDhUDh(UDhUDhUDh'UDhVUDh=UDhUDhUDh?UDh=UDh UDh8 UDhUDhUDh0UDh UDhUDhMUDhUDhUDhUDhb&UDhP'UDh(UDhK, UDh-UDh-)_l - 2 potions of invisibility (gained 1)UDh3UDh4UDh4UDh\6UDh8UDh>UDh>UDh? 9UDhB@UDhAUDhCUDhJUDhJUDhFLUDh0NUDhPTUDh:UUDhVUDhXUDho_UDhf`UDha) 8 UDhbUDhi UDhjm_You feel your existence waver again.UDhvUDhwUDh]yUDh}UDhUDhUDhUDhUDhUDhoUDhUDhUDhĭUDhUDhͯUDhR  There is an escape hatch in the ceiling here.UDh%UDh _UDhUDh۽UDhUDhUDhUDhUDh+UDhUDhTUDhUDh&83UDh2UDhDO _You now have 2483 gold pieces (gained 21).UDhi ......# ....F#... ...... ......... .....## ........ .....#  UDhc..P..$## ##...##  #.....# #.....#  #.... ##.<.  #...###....  #..@.###....  #....# ##...##  ##...## #.....#  #.....###.....#  .... #...<........## UDh...... #P...   F   cane toad (asleep)# #....   .......# #P....##..P...#   ##...... ##......#.#..##  UDh 449.4 (50.0)  A cane toad comes into view.UDhe.FFUDh5==50.4 (51UDh UDh + _The cane toad croaks.UDh{^    .....#...   .....F...   ........   ..P..$##   #.....#   #.... ##.<..#  #...##  #..@.#  #....#   ##...##   #.....  .... #...<.   #P.....   #......   #P....##   ##.... UDh /   .....#...   .....F...   ........   ..P..$##   #.....#   #.... ##.<..#  #...##  #..@.#  #....#   ##...##   #.....  .... #...<.   #P.....   #......   #P....##   ##....  _A cane toad is nearby!UDh5 (((((You shoot a bolt.UDhf<...F...=1.6 (1.2) _The bolt hits the cane toad but does no damage.UDh+ ((( You shoot a bolt. The bolt hits the cane toad!UDh< UDh٨ o.F..UDh ,2.7 (1.1UDhK UDh a _The cane toad is heavily wounded.UDhg+ ((You shoot a bolt. The bolt hits the cane toad.UDh2 UDhq UDh W..FUDh ,3.9 (1.2UDh_ UDh a _The cane toad is heavily wounded.UDhUDh"(UDh(UDh>(UDh(UDh9((((UDh UDh҉ UDhԊ.UDhʋ.UDh.UDhL$UDh..FYou shoot a bolt. The bolt barely misses the cane toad.UDh;5.0 (1.1UDhu UDhUDhΟ3_The cane toad closely misses you.UDhUDh] UDho You shoot a bolt. The bolt hits the cane toad!!$UDhUDhI.UDh{UDhM UDh!!2483 UDh"1UDh# 6.1UDh(UDh- UDh.UDh/)_You kill the cane toad!UDhY0UDhsMPP###...UDh>=#... . ......#......... .......P..$## ##...##.....###.....#...##.<###...###....# UDh #....# ##...###...## #.....###.....#  < ....#P....##UDh43UDhA45---70UDhQ<UDhmLUDhMb9---8.1 (2UDh;PUDhVU _You now have 2489 gold pieces (gained 6).UDhWUDhZUDh)]H _No target in view!UDhy UDh5 UDh UDh# UDhQ SM)... .P...PP###...#..... .....#......... .....UDh$ u....P..$## ##...##.....###.....#..##.<0.###.###....#  #....# ##...###...## #.....#  #......UDh UDh$ *9.1 (1UDh= UDhT $ _Found a flail.UDhŜUDhUDhJUDhUDhHXUDhqUDhUDhUDh<UDh:94UDh|UDh}N _You now have 2494 gold pieces (gained 5).UDh  .....[...  .. ....... .  ... ......###..  )... .P...P....#  ...P###.........#  .....#..........#  ................##  ........@....... 62.1 (3....P...#####...# .###.....###.UDhC ##.....##.<..#  #...###.....#  #....###....#   #....# ##...##   ##...## #   #.....###.....#  UDh UDhUDh*3.1 (4UDh6UDhLI _Found a scale mail.UDhwUDhxUDhyUDh+UDhXUDhXUDhUDhUDhUDhUDh@UDhhUDhUDhUDhUDhUDhUDh"UDhAUDh!UDh].h .....UDhg UDh^ #.. ......UDh UDh .... ## ....... UDhR ....##. ...##P. UDhq .......###...#... UDh .....UDh{:[....UDh+ UDh UDhP# . UDh> UDhU.....###.. UDh ..)....#.P...P....#  .....P###.........# .......#..........# #.................##...................# h   wolf (wandering)......P...#####...##P..###.....###.....# ##.....##.<..#UDhaUDh$8.1 (5UDhUDh) UDh UDhV UDh .UDhhUDh}DA wolf comes into view. x2UDhUDhh#9.1 (6UDhUDhw  UDh%#UDh$#_The wolf moves out of view.UDh:X  .. .....  #.h ......  .... ## .......  ....##. ...##P.  .......###...#...  ...........[....  ..............# .  .......@.....###..  ..)....#.P...P....#  .....P###.........#  .......#..........#  #.................##  ...................#  ....####...##  P..#  <..# UDh  .. .....  #.h ......  .... ## .......  ....##. ...##P.  .......###...#...  ...........[....  ..............# .  .......@.....###..  ..)....#.P...P....#  .....P###.........#  .......#..........#  #.............. ...................#  ....#### P..# < _A wolf is nearby!UDh  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.hh5--==70.1 (1Will/2 Jinx Fly UDh6 _The wolf howls! You hear a howl!UDh ((((( You shoot a bolt. The bolt hits the wolf!UDhP:*UDhq9  The wolf is heavily wounded.You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the wolf with its own front paw.  The wolf is severely wounded.hhhh...hhh 4 wolves (1 wandering, 1 very drain…)UDhD249413 =1.3 (1.2UDh7J UDhPKUDhDL3_A wolf comes into view.UDhMYou shoot a bolt. The bolt hits the wolf.$UDh?H   wolfUDh?$h=7.2 (1.2UDhXUDhKH _You kill the wolf!UDh0O  You shoot a bolt. The bolt hits the wolf!!UDhUE$UDhx8.UDh/38.4UDh;UDhH _You kill the wolf!UDhUDhpUDho UDhH _No target in view!UDhy>UDh?UDhHUDh[H _No target in view!UDhr UDhN UDh UDh* UDh h7= _UDh UDh ,UDh UDhY 2509 _You now have 2509 gold pieces (gained 15).=2513 _You now have 2513 gold pieces (gained 4).46 _You now have 2516 gold pieces (gained 3).UDh a32Fly UDhB _You feel your willpower return.UDh nUDh ,UDhڱ UDh UDhb UDh] UDh UDh UDh UDh 91UDh UDh UDhQ UDhO UDh UDh UDhz UDh UDh' UDh% UDh UDh UDh UDh UDh UDh UDh UDh UDh UDh UDh UDh0 UDh ,UDh UDh UDh UDh 90UDh  UDh UDh UDh UDh3 UDhp UDhv UDhb UDh UDh UDh&" UDhU# UDh% UDh( UDh. UDh/ $ 9UDh0 UDh2 UDh8 UDh9 UDh? UDhC@ UDhDC UDhWJ UDhJ 0 8 UDhK UDhN $ UDh9O O_You feel your existence waver again.UDhT 3UDhU UDhY UDh_ ,UDhb UDhgd UDhh ,UDh$j UDhJl UDh)q ,UDhr UDht UDhz ,UDh{ UDh} UDh ,UDh@ UDh UDh ,UDh UDh UDh@ ,UDh UDhu UDhV ,UDh UDh0 UDhͤ ,UDhC UDh UDh ,UDh8 UDhp UDhH ,UDh UDh޹ UDhX ,UDh UDh UDh ,UDh( UDh UDh ,UDhJ UDhA UDh@ ,UDh UDhs UDh% ,UDh UDh UDh ,UDhV UDhS UDh ,UDh] UDh UDh ,UDh UDh) UDh ,UDhc UDh UDh ,UDh UDh UDhW ,UDh UDh\ UDh ,UDh  UDh UDh $ ,UDh% UDhd( UDhF. ,UDh0 UDh2 UDh27 ,UDh-9 UDh; UDhA ,UDhC UDhE UDhI ,UDhdL UDhN UDhR ,UDhOT UDhV UDh[ ,UDh] UDhP` UDhg "...............[......# ..................##.....................###..#.....)....#.P...P....#.......P###.........#UDhh ........#..........# ....#.................####.....................P...#####...#---544.4 (66.0)..PP..###.....###........# ##.....##.<..#..# #...###.....#).......P #....###UDhi ....#).......# #....# ##...# .#... ##...## #..... ..P#....# #.....###..... .... #...<........# UDhDs UDhs G---5.4 (67UDhx UDh| 4 _Found a lajatang and a rapier.UDhT8UDh9UDh=UDhUDhh .........##...........###..#......)....#.P...P............P###...............#.. ....#....###............P...#####...#PP.@###.....###.........# ##.....##.<..# #...###...Fly k   rime drake (wandering).......k# #...<........#......... #P...UDh+ 0.0)kcatching breath)kA rime drake comes into view.UDhB1 ******The rime drake breathes ice at you.The icy flash freeze hits you! You partially resist.UDh\......UDh84----3----====6.4 (1Frozen Fly UDhDUDhUDhW _You are encased in ice.UDhԊ ............. .......).... ..........P###. ............#.. ....#......... ..###.......... ...........P... UDh'....PP.@# ........# < ........#  ).......P  ).......#   .....#...   ..P#....#  .......k# #...<  UDh,7 ............. .......).... ..........P###. ............#.. ....#......... ..###.......... ...........P... ....PP.@# ........# UDh09< ........#  ).......P  ).......#   .....#...   ..P#....#  .......k# #...<  UDh:UDh|;UDhGUDhLa _A rime drake is nearby!UDh9 ^  You beckon some vexing sprites to accompany your attacks.UDh Jk.UDh 1------==--7Will/2 Frozen Jinx Fly UDh# UDh' ; _You feel your willpower being sapped.UDh ((((( You shoot a bolt. The bolt hits the rime drake!!UDhO, UDhU9 Z....k.UDh9 UDh: 5=---=-8.5 (1.1UDhB UDhF c _The rime drake is severely wounded.UDhfU  You shoot a bolt. The bolt hits the rime drake!!UDh (((($UDhN....UDh2516 =--49.7 (1.2UDh>UDhN _You kill the rime drake!UDhd03UDh5UDh9H _No target in view!UDhfnUDhoUDhQzUDh~H _No target in view!UDh 2= _UDh6&UDh,(o  The ice encasing you melts away.UDh*f6Fly UDh4+UDh-3 _The sprites lose interest in your situation.UDhc8UDh`:,UDh(>UDh^EUDhEP7=UDhMUDhPUDhrPK3=UDhRUDhW;8UDhZUDh_,UDhaUDhf,UDhhUDh'n99UDhtnD==UDhpUDh`va4=UDh3zUDh*,UDhPUDh8l90=UDhUDhOA2516UDh'UDhӕO=UDh—UDhg15=UDhUDh,UDhUDh5;2UDhoUDh,UDhUDh;O=UDh˺UDhؿ3=6=UDhWUDh,UDhUDh,UDhUDh'4=Fly  _You feel your willpower return.=7=5UDhm,UDhUDh,UDh8UDhbUDhP6=UDhb UDh,UDhUDha7=UDhsUDhUDhj ,UDhN"UDh$UDhE),UDhC+UDhx-UDhM1,UDh3UDhE5UDh:O=UDh<UDh>UDhC,UDhEUDhJ<31UDhLUDh|PO _You now have 2531 gold pieces (gained 15).UDh?U3UDhVUDhXUDh],UDh_UDhaUDhe,UDh?gUDhjUDho,UDhgqUDhsUDhx,UDhzUDh|UDh,UDh5UDh6UDhC,UDhUDhUDh,UDhUDhoUDh,UDhtUDhjUDh,UDhUDhUDh,UDhgUDhuUDh,UDhUDhUDhҹ,UDhUDhYUDhXUDhUDhUDhUDhUDh2UDhfUDhUDh(BUDhUDh,UDhUDh;9UDhUDh/N _You now have 2539 gold pieces (gained 8).UDh3UDhUDh)UDh ,UDhb UDh UDh,UDhOUDhUDh,UDh}UDh&UDh-UDh\.UDhs0UDh$3UDhrEUDhEUDhGUDhO......###................#....................P#....###....................#P..## #...##..UDhQ?...............P..# #...#.#...........####.....#............##......###P.........#........@.....# ##P.---####..###..PP.....##........#.## #.........##........... .................................P##..#..##..#.#..#.#..### ####### ### UDhk`x611.7 (62.0)---2.7 (63UDheUDhoh. _z - a scroll of identifyUDhlUDh UDhPUDhBUDhXUDh,UDhUDhUDh UDh UDh UDhn UDhv,UDhUDhrUDhf,UDhUDhUDh,UDh UDh9"UDh&,UDh'UDhj)UDh,/,UDhz0UDh1UDh<6,UDha7UDh9UDhy?UDh@UDhAUDhUDhk,UDhUDh UDhsUDhUDhUDh^UDh UDhUDh"UDhUDhg,UDhD UDhg"UDh',UDh(UDh.,UDh/UDh/UDh 1UDh84,UDh4UDh7UDh:,UDh;UDhH=UDh_C,UDhyDUDh{FUDh6K,UDhdLUDhNUDhR,UDhNSUDhTUDhY,UDh.ZUDh[UDh_,UDh aUDheUDhqUDhUDhnUDh\XUDhs,UDhUDhUDh*,UDhPUDhUDh,UDhܪUDhUDhQ,UDhUDhUDh׽XUDhUDhUDhKUDhUDh,UDh'UDhuUDh,UDhUDhZUDh UDh= ..... .......$.......... ..... ................. ) #....##........... ).. .........ß...#...#.#...... #..... Y..#....#............P#. ... UDh .......... ..... .####.#.P....... # ##............## ####.##.# #.#P. #.................. Y   yak (wandering) #..................#..................##.................UDh-49.7 (37UDhQ,50.7 (38UDh#UDhV _A yak comes into view.UDh[ $.......... ..... ............... )...##........... )...#...#.#......  Y..#....#...... ............... ............... .......@....... .####.#.P...... # ##....... ####...... #.#P...... #......... #......... #......... ##.UDh)N $.......... ..... ............... )...##........... )...#...#.#......  Y..#....#...... ............... ............... .......@....... .####.#.P...... # ##....... ####...... #.#P...... #......... #......... #......... ##.UDhTUDhUUDh\]UDh7aZ _A yak is nearby!UDh  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.UDh  UDh& }Y.YYY 2 yaks (1 wandering)UDh3, 5--==1.7 (1.0)Will/2 Jinx Fly UDh- UDh0 & _The yak bellows!UDh4 (((((Y  You shoot a bolt.  The yak bellows!  The bolt hits the yak!!UDh f  The yak is almost dead.UDh' UDhv UDh UDh UDh UDh) YY..Y...YY 4 yaks (2 wandering)UDh 4=2.9 (1.2UDh UDhq ( _You hear a bellow!UDh]q The yak is almost dead. _You hear a bellow!  You shoot a bolt.  The yak bellows! x2  The bolt hits the yak!UDhv y$(((Y 3 yaksUDh| V  You kill the yak!UDh UDhUDh7  You hear a bellow!UDhRUDh.Y.YYY...YY 5 yaks (1 wandering)UDh?;h2539 --4.0 (1.1UDhYBUDhFV _A yak comes into view.UDh. UDhm!UDh!(UDh*(UDh(UDh (UDh<YUDh   UDhYou shoot a bolt.  UDhVThe yak bellows!UDhGYUDhGZUDh=[UDh$\UDhY]UDhV^UDheUDho.UDhoYUDhp..YUDhzp..UDhpY#YUDh_q.UDhq .UDh.rUDh@sUDht%5.2 (1.2UDh!UDh0 UDhUDh$1_The bolt hits the yak but does no damage.UDh ((You shoot a bolt. The bolt hits the yak!UDhK :*UDh  The yak is heavily wounded.You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the yak trip over its own hooves.UDhUDhUDh^UDhej  The yak is heavily wounded.UDhnUDhJUDh/YY...Y.Y.Y.YY 7 yaks (2 wandering, 1 drained)UDh 6=13 6.3 (1.1UDhUDhY _A yak comes into view. x2UDhn  You shoot a bolt.  The yak bellows! x2  The bolt hits the yak!UDh) w$(Y 6 yaksUDhP,UDh\  You kill the yak!UDh YYY.YY..Y..YYYYY 7 yaks (1 unaware)  The yak is distracted by your dazzling golden aura.UDh/57.4UDhȽUDhPV _A yak comes into view.UDh/ ((Y  UDh0 You kill the yak!The yak is distracted by your dazzling golden aura. _A yak comes into view.You shoot a bolt.bellows!  The bolt hits the yak!UDhԾ UDh UDh3 UDh UDhp UDh]5 .Y..Y.YY$.Y.8.5 _The yak is moderately wounded.UDh"+  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.UDh ..................... dertzug the Marksgeist .......$..Y....... ..... ..... Poltergeist of Gozag  Gold: 2539 ..........Y............. ).... Health: 97/97 ======================== #..........Y##........... ).... Magic: 22/27 ===================----- .........ß..Y#...#.#...... #..... AC: 13  Str: 4..Y#....#............P#. EV: 18Int: 24...$.$.................. SH: 0Dex: 26....Y................... XL: 14 Next: UDh@ [40m85% Place: Lair:5.....Y.@................ Noise: ===------  Time: 18658.5 (0.0).####.#.P............... N) +0 arbalest# ##............##.. Cast: Jinxbite####..........##.#. Will/2 Jinx Fly #.#P...............#.................. YYYYYYY 7 yaks#..................#..................##.................The bolt hits the yak! _The yak is moderately wounded.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateUDh!..................... dertzug the Marksgeist .......$..Y....... ..... ..... Poltergeist of Gozag  Gold: 2539 ..........Y............. ).... Health: 97/97 ======================== #..........Y##........... ).... Magic: 22/27 ===================----- .........ß..Y#...#.#...... #..... AC: 13  Str: 4..Y#....#............P#. EV: 18Int: 24...$.$.................. SH: 0Dex: 26....Y................... XL: 14 Next: 85% Place: Dh"37mLair:5.....Y.@................ Noise: ===------  Time: 18658.5 (0.0).####.#.P............... N) +0 arbalest# ##............##.. Cast: Jinxbite####..........##.#. Will/2 Jinx Fly #.#P...............#.................. YYYYYYY 7 yaks#..................#..................##................. _The yak is moderately wounded.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateThe yak looks frightened! x6; The yak resists with some effort.  Casting: Jinxbite (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.astinUDh&g: Cause Fear (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateThe yak looks frightened! x6; The yak resists with some effort.is no longer distracted by gold.  The yak is distracted by your dazzling golden aura.UDh.Y.Y.Y.YY.Y..YYYYYYY(1 wandering, 5 fleeing)UDh/F99.5 (1UDh8UDh;V _A yak comes into view.UDh{UDh|UDhzUDhu UDh!8_Unknown command.UDhj UDhj  UDh0k@You beckon more vexing sprites to accompany your attacks.  UDhk,You feel your willpower being sapped.  UDhlThe yak bellows! x2UDhmUDhmUDh1oUDh0pUDh_UDh)..UDhYYY.Y$YY 6 yaks (4UDh41UDhG-60UDh UDhUDh=,_The yak barely misses you.UDhUDhA M  You shoot a bolt. The bolt hits the yak!UDh :*UDh`g 7  The yak is severely wounded.A giggling sprite leaps out and makes the yak trip over its own hooves.  The yak is almost dead...Y.Y.YY 4 yaks (2 fleeing, 1 drained)201.6 (1.1UDh5~ Q _The yak gores you but does no damage.UDh M  You shoot a bolt. The bolt hits the yak!UDh x$YYY 3 yaks (2 fleeing)UDh UDh] UDh e.YY.UDh8 N-62.8 (1.2UDh9B UDhJF G _You kill the yak!UDhHV (((UDhY1  You shoot a bolt.  The bolt hits the yak but does no damage.  The yak is no longer distracted by gold.UDh~:*UDhW  Your attack snaps the yak out of its fear.  A giggling sprite leaps out and makes the yak trip over its own hooves.  The yak is lightly wounded.UDhXUDh[,UDh6f.YY$.YYUDhf*, 1 drained)UDhhC14.0UDhnx_ _The yak is distracted by your dazzling golden aura.UDh̺ (((You shoot a bolt. The bolt closely misses the yak.The yak bellows!  The bolt hits the yak!!UDhQDUDhK3*UDh! * very drained)  The yak is severely wounded.A giggling sprite leaps out and smacks the yak with its own front hoof.UDhv YY$.drained, 1 very…)The yak is almost dead.A giggling sprite leaps out and smacks the yak with its own front hoof.25.1 (1.1UDhUDhR$ (( _The yak is lightly wounded.  You shoot a bolt. The bolt hits the yak!UDh:*UDh{4 _The yak is lightly wounded.  You shoot a bolt. The bolt hits the yak!  The yak is heavily wounded.  The yak is severely wounded.The yak seems to regain its courage.UDh$}UDh1~UDhY.Y.#.Y.YYY 4 yaks (2 very drained)UDhFZ2=6.3 (1.2UDhtUDh > _The yak is no longer distracted by gold.UDh N  You shoot a bolt. The bolt hits the yak!!UDh h$( 3 yaks (1UDh V  You kill the yak!UDh0 x  The jinxing sprites lose interest in you.UDh .YY.Y.Y1 unaware, 1 very drained)UDhD= s8/987.5Fly UDhE UDhJ I _The yak is distracted by your dazzling golden aura.UDh k  You shoot a bolt.  The yak bellows!  The bolt hits the yak!UDh= $(((Y 2 yaksUDhn ,UDh .Y.#.Y.$.UDh J78.6 (1.1UDhH G _You kill the yak!UDhyG (UDhzG((You shoot a bolt. The bolt hits the yak!UDhUDheUDh.Y$.Y..UDhg,9.8 (1.2UDhUDh"[ _The yak is heavily wounded.UDh0 ((You shoot a bolt. The bolt hits the yak!!UDhp1UDh3UDhS $Y..Y$YY(unaware)  The yak is almost dead.3==70.9 (1.1 _The yak is distracted by your dazzling golden aura. x2UDh9 >(((((((UDhv  You shoot a bolt. The bolt barely misses the yak.UDh8YY.....Y$YYY 3 yaksUDhĠ]1====2.1 (1.2UDh UDh;) _The yak bellows! x2UDhyN  You shoot a bolt. The bolt hits the yak!!UDh`$( 2 yaksUDhJUDh!XUDhOY.UDheEY$UDhi8===-3.2 (1.1UDhUDhŒG _You kill the yak!UDh ((You shoot a bolt. The bolt hits the yak!  The yak is no longer distracted by gold.UDh ,UDhe UDh$ Y.Y#.Y.Y 3 yaksUDh F-4.4 (1.2UDhH UDh; ^ _The yak is moderately wounded.UDh  UDhF (You shoot a bolt. The bolt hits the yak.UDh r  The yak is moderately wounded.UDhxUDhx#Y..UDhyyYUDh`{w$YY(1 unaware)UDh|4UDh+==05.6UDh UDh]UDh;_The yak is distracted by your dazzling golden aura.UDhV Y  You shoot a bolt.  The yak bellows!  The bolt hits the yak!UDhov YYYYY(2 unaware)  The yak is severely wounded.196.7 (1.1 _The yak is distracted by your dazzling golden aura. x2UDh^q?UDhqThe yak is severely wounded. _The yak is distracted by your dazzling golden aura. x2  You shoot a bolt.  bellows!UDh;r# x2  The bolt hits the yak!UDhya$YY 2 yaksUDh8YUDh*j2539====7.8UDhF7UDh~<G _You kill the yak!UDh\ (((You shoot a bolt. The bolt hits the yak!  The yak is no longer distracted by gold.UDhGj  The yak is heavily wounded.UDhly  The yak is no longer distracted by gold.UDhSi..Y$.YUDh3$UDhU%8===-8.9 _The yak snorts and paws the ground.UDhEQ N  You shoot a bolt. The bolt hits the yak!!UDhU ;$(UDhU G   yakUDh .Y.$UDhg 2539 =9-80.0UDh UDh G _You kill the yak!UDh= ((( You shoot a bolt. The bolt hits the yak!!UDhd8UDhdO#$Y$$5=1.1 _The yak is severely wounded.UDh z ((You shoot a bolt.  The bolt hits the yak but does no damage.UDhp ZY.Y$Y 2 yaks2.2 _The yak is severely wounded.UDh (You shoot a bolt. The bolt hits the yak!UDh.Y$Y3.4 (1.2UDh[-W _The yak is almost dead.UDh6M  You shoot a bolt. The bolt hits the yak!UDhk$   yakUDhUDhhC.YUDhE3L7904.6UDh:UDh>G _You kill the yak!UDh%3UDh&UDhm(UDhc*UDhE+UDhS,UDhH/UDh/&65UDh0UDh 3O _You now have 2665 gold pieces (gained 12).UDhB5O4UDh6UDh;UDhZ93 _You now have 2693 gold pieces (gained 28).UDh[3UDhb,UDhe,UDhfUDhiUDhl,UDh oUDhBqUDhtUDht93UDhvUDh?xUDhj{,UDh}UDhǀUDhc'709UDhقUDhO _You now have 2709 gold pieces (gained 16).UDhR21UDhl<28UDhYe _You now have 2728 gold pieces (gained 19).UDhUDhUDhUDh.UDh,UDhUDhͿUDhUDhUDhI90UDhUDhNUDh,UDh'UDhMUDhUDh: 9UDhUDhUDh ...............#...## ................#.. UDhq......#.#........#....# .......##........... .......#.#.........P.....##..#......UDh.......#.................#..@.........---......###...###./.F #....UDhBN#...# ##...........###... #.........ß...#..... #...ß..#. F   cane toad (asleep)####. #........ß......UDh## #....ß ##ßUDh_1721.9 (34.0)UDhh 8 ---2.9 (35UDhUDhfd _You feel your existence waver again.UDh[-  .............. ......#.#...... .......##...... .......#.#..... P.....##..#.... ............... ................ .......@......... .......###.......... ###./.F #........... #...# ##..... #... . ..... . ####. .. ## UDhw .............. ......#.#...... .......##...... .......#.#..... P.....##..#.... ............... UDhSv................ .......@......... .......###.......... ###./.F #........... #...# ##..... UDh,#... . ..... . ####. .. UDhI6## UDh~UDhTUDhv _A cane toad is nearby!UDh94 ((((((You shoot a bolt.UDhn  The bolt completely misses the cane toad.UDhI F....F.The cane toad croaks.UDhO====4.0 (1.1)UDhUDh1Z _The cane toad completely misses you.UDhW}  You shoot a bolt. The bolt hits the cane toad!UDh .The cane toad is heavily wounded.UDhua===-5.2 (1.2UDhUDhZ _The cane toad completely misses you.UDh ~  You shoot a bolt. The bolt hits the cane toad!!UDhձ l  The cane toad is almost dead.UDh̵ F-6.3 (1.1UDh UDha _The cane toad completely misses you. The cane toad barely misses you.UDh S  You shoot a bolt. The bolt hits the cane toad.UDh p$UDh UDhB * 2728 17.4 _You kill the cane toad! _Your Hexes skill increases to level 14!UDh _No target in view!UDh'Y3UDh\UDh`UDh[eUDhbf$ _UDho,UDhWs,UDhAvUDh{P34UDh}UDhmN _You now have 2734 gold pieces (gained 6).UDhNUDhҎ,UDhUDhT _r - a wand of polymorph (24) (gained 4 charges)UDhm3UDhIUDh8UDh,UDhyUDhUDhUDhUDhUDhUDhş,UDhRUDhUDh\UDh֣UDhPUDhOUDh,UDh-UDh*UDhUDh-UDhUDhUDhUDhUDhUDhUDh˲UDhQ+2734UDhUDhUDhUDhUDhUDh6UDhUDhUDhQUDhUDhUDhLUDhUDhUDh+,UDhUDhUDh,UDhWUDhbUDh,UDhUDhUDhv,UDhUDhWUDh@BUDhUDh ,UDhUDhUDh,UDh UDh:UDhE,UDh"UDh3UDhUDhUDhk _k - 4 scrolls of immolation (gained 1)UDh_UDhUDh UDh UDh UDh .....YY  .F..............Y  #...##..(.Y  ##......#  ##P.....#  ......  #........  #UDh......##..  #P@..#P.....PP...Y---  ###......  #.#......  #............  ###.................  ##........#.#...... F   blink frog (asleep)  #..........##......  #..........#.# #...P.....##..#....UDh 56.4 (29.0)  A blink frog comes into view.The blink frog gives a loud, deep croak!UDh6  You hear a croak.UDhUDh!UDh(FFFFFF 3 blink frogs (2 wandering)UDh)U==-7.4 (30UDhUDhGAUDhAD1=UDhCUDhFUDh GW74UDhIUDhLUDh-MUDhNUDh=RUDhTUDhWU]27343UDhWUDhYUDhUDh.---75.2 (8.0..F.....F   blink frog...---UDh\UDha _A blink frog is nearby!UDhM(((((((UDhUDh.....F.8=====6.3 (1.1UDhUDho _You shoot a bolt. The bolt closely misses the blink frog.UDh (((((You shoot a bolt. The bolt hits the blink frog.UDh4 UDh5 UDhs; i...F..UDhI< Z2=7.5 (1.2UDhMA UDh0C 8 _The blink frog is lightly wounded.UDh ((( You shoot a bolt. The bolt hits the blink frog!UDh* q  The blink frog is moderately wounded....F.§8.6 (1.1 _The blink frog blinks! x2UDh M(((((((UDhǯ..F....9.8 (1.2UDh} _You shoot a bolt. The bolt misses the blink frog.UDh/+ ......... #...##.....#..( ##........ ##P$....... .......... #.........UDh+ #......... #P@..# ###...F.... #.#....§... #.$........ ###........UDh",f ##........ #......... #.........UDhUDh` ......... #...##.....#..( ##........ ##P$....... .......... #......... #......... #P@..# ###...F.... #.#....§... #.$........ ###........ ##........ #......... #......... UDh UDhUDh=_A blink frog is nearby!UDhUDhXR(((((((UDh,UDh+F..$...UDhzV=281.0UDh UDhg _You shoot a bolt. The bolt misses the blink frog.UDh:((UDh9, 3 F.You shoot a bolt. The bolt misses the blink frog.3==2.1 (1.1UDh7 UDh*8 [ _The blink frog closely misses you. x2UDh V  You shoot a bolt. The bolt hits the blink frog!!!UDh( o$UDh 9.UDh U2734 53.3 (1.2UDh UDhd N _You kill the blink frog!UDh3UDh-^ _No target in view!UDhUDhUDh<UDhH _No target in view!UDhVHUDhHUDhJUDhKUDhMUDhN$ _UDhR,UDhUDhF---40F   blink frogUDh(9---UDhUDhKa _A blink frog is nearby!UDhn ......... #...##.....#..( ##........ ##P$....... ......... #......... #......... #P@$.# ###........ #.#....$... #.$........ ###........ ##........ #......... #.........UDh  ......... #...##.....#..( ##........ ##P$....... ......... #......... #......... #P@$.#UDh  ###........ #.#....$... #.$........ ###........ ##........ #......... #......... UDhQ UDh UDh! UDhG) a _A blink frog is nearby!UDh W(((((((UDh[3 UDh = uF.....$UDhP> 6===5.5 (1.2UDhG UDhK n _You shoot a bolt. The bolt barely misses the blink frog.UDhl ((((( You shoot a bolt. The bolt hits the blink frog!!UDhV,UDh....F..=6.7UDh 3^ _The blink frog is almost dead.UDhٰ\(((((((UDhN9  You shoot a bolt. The bolt closely misses the blink frog........F4=7.8 (1.1 _The blink frog blinks!UDh4U  You shoot a bolt. The bolt hits the blink frog!!UDh(($UDhh(I..UDhvA/68.9UDhEUDh@HN _You kill the blink frog!UDhUDhUDhoUDhnUDhUDhp=Fly UDhUDhn _You feel your willpower return.UDhu27345=1UDh UDhg ,UDhUDhUDh/90UDhUDh,UDhUDhO=UDh UDh$a6=UDhh%UDh(,UDh*UDh06---90.0)UDh19---UDh{5UDhs=j _Key pressed, stopping explore.UDh=UDhBUDhMDH _No target in view!UDh UDhl UDh UDh UDhx $ _UDhu f 9UDh UDhO O=UDh UDh UDhh K7=UDh= UDh׾ UDh UDh UDh UDh R41UDh N _You now have 2741 gold pieces (gained 7).UDh 3UDh UDhE UDh O=UDh UDh UDho ,UDh; UDh N  You now have 2749 gold pieces (gained 8).UDh: 89 8 UDh UDh s _You feel your existence waver again.UDh UDh UDh UDh UDh) ,UDh UDh UDh ,UDh UDh UDhw &55UDh UDhV N _You now have 2755 gold pieces (gained 6).UDh{ 3UDh UDh UDh ,UDh UDh_ UDh &62UDh UDh N _You now have 2762 gold pieces (gained 7).UDh 3UDh UDh$ UDh ,UDhv UDh UDh UDhL UDh UDh! UDh# UDh,) UDhd* UDh, UDh2/ ,UDh0 UDh2 UDh5 ,UDh6 UDhj8 UDh: ,UDh(< UDh> UDhf? %9UDh~@ UDh,D N _You now have 2769 gold pieces (gained 7).UDh>F 3UDhG UDhI UDh]K UDhK UDhL UDhN UDhpP ,UDhXQ UDhS UDhU ,UDhV UDhW UDh"Y ,UDhY UDhA\ UDh] ,UDh^ UDh_ UDhda ,UDhb UDhc UDh:e ,UDhe UDhh UDh7j ,UDhk UDhem UDhn ,UDho UDh@q UDhr ,UDhs UDh u UDhv UDhw UDhw UDh} UDh~ ,UDh UDh9 UDh ,UDh= UDhy UDh ,UDh UDhS UDhC ,UDh UDh UDh ,UDhg UDh UDh ,UDh UDhĞ UDhȠ ,UDh8 UDh' UDh ,UDhU UDh UDh ,UDh UDhî UDh ,UDh UDhٳ UDh UDh UDhn UDh/ P  There is a stone staircase leading up here.UDh UDh  _UDh UDh; UDh ,UDh2 UDh UDhr UDh UDh UDh] UDhg ,UDh UDhO UDh ,UDh| UDh7 UDhS UDh UDhU UDh UDhq UDh UDhk UDh UDh4 UDh UDh8 UDh UDh ,UDh_ UDh UDh ,UDhS UDh UDh UDhc UDh UDh UDh BUDh3 UDh ,UDh UDh6 UDh ,UDh UDh UDh UDh= UDhW UDhr UDh[ ,UDh UDh UDhC UDh UDho XUDh UDh* UDh  ### ## ######### ## ########.# ##.### P.#.#.#.## .####..#..##.###.##.##..P....#.P# ............... ................. P#..............@...............864.9 (66 ##...#...#.....##!...UDh g### ##...##.###....# ......###.....# #.....####....## ......# #.....# #......####...# .<...## ##...## ..............# ###.....## ............... .....## .............. ... ........... .......UDhB$ UDh$ +5.9 (67UDh( UDh* 9 _Found a stone staircase leading up.UDhUDhUDhXUDhUDhUDhUDhUDh/UDhUDhUDhAUDh UDhoUDh J_B - 3 purple potions (gained 1)UDh2UDh4UDhUDhUDhUDhUDhUDhUDh UDh UDh UDhUDhUDhDUDhUDh&UDhUDh?UDhUDhUDhUDhUDhUDh!UDhP#UDh%UDhL&UDh'UDh)UDh+UDh,UDh-UDhY0UDh2UDh\3UDh4UDh6UDh8UDhZ9UDh:UDh<UDh?UDh@UDhYAUDhCUDhEUDhFUDhHUDhLUDhOUDhmPUDhQUDh(TUDhpVUDh9WUDhXUDhZUDh\UDh]UDh[_UDhaUDh9dUDh eUDhyfUDhhUDhjUDhkUDh mUDhpUDhXsUDh0tUDhuUDhwUDhzUDha{UDh|UDhkUDhUDhUDh҃UDhUDh͇UDhUDhUDh<UDh- UDh`................................. UDh@v.P#.............................. UDhɕm###...#...#.....##.............##UDhQb##...##.###....##......###.....#UDhږ.....####....###......# #..... UDhd##......####...# #.<...## ##...# UDhZ...............###......###.....#UDhd!......UDh## UDh] ..UDhՙ..UDhX$89.9 (24 UDhӚ:...................#UDhZ... #UDhߛl...........#....###............. UDhp.#...##....##..... .............UDh;u....#...... .........)... .UDhf#....#.....#...... ...........PUDhA=......... ..UDh ..UDh>E.[......_.. .....#UDh ..UDh2 ###UDhUDhUDh*_UDhUDhUDh%90.9 (25UDhǬUDhԯ UDh_UDhڰ'_Found a viscous altar of Jiyva.UDhc UDhP#UDh  ...... UDh!;###...#...#.....##....UDh"## UDh# UDh$Z#.###....##......###..... UDh%h##.....####....###......# UDh'.####...# #.<...## ##...# UDh'..UDh\(G.......###......###.....UDh(,................#UDh})...UDh *..UDh*#....0.0) ##....###.... .#...##....##..... .... UDh,r#..........#.......) .#....#.....#....... ...P ............... .[_...P.....#UDh13..>..#...###.##......UDh3_UDhV4UDh?:UDh?91.9 (1UDh(C UDhCUDh^D,_Found a staircase to the Slime Pits.UDh UDhG BUDh nUDh UDhM UDh! UDha UDh UDhJ UDh} UDh UDh> UDhk UDhh UDhA UDh UDh UDh UDh UDh UDh UDhR UDhw UDh5 UDhy UDh UDh] UDh UDh UDh! UDh!$ UDh$ UDh' UDh) UDhA- UDh. UDh/ UDh9 UDh< UDhc= UDh^? UDhYC UDhF UDh_G UDhI UDhM UDhO UDhP UDhR UDh?V UDhY UDhVZ UDh`\ UDhR_ UDha UDhfb UDhd UDhf UDh*i UDhi UDh`k UDhm UDhp UDhp UDh3r UDht UDhv UDhw UDhx UDh{ UDh+} UDh} UDhA UDh3 UDhT UDhA UDh UDh UDh7 UDh UDhu UDhf UDh UDhM UDh UDh UDh UDhn UDh UDh1 UDh UDhf UDh UDhͻ UDh< UDh UDhf UDh UDh UDh[ UDh UDh UDh UDhp UDh UDh UDh UDh UDh UDh UDh  UDh% ..#P###UDh ##UDh . UDh Y...####.........ß...#...#.#...... UDh1 p...# #...ß.........#....#........ #UDh ..# #........ß..................UDhE ## #....ß.....................UDh  UDh? ##UDh -ß.................UDhB  UDh =##......####.#.PUDhB ..UDh  UDhD g#P.....## ####UDh  UDhG j#.P###..@# ####UDh  UDhG c## ##...# #.#PUDh  UDh> ##...# #UDh  UDh ##..# #UDhZ .UDh  UDhw ..# #UDh .UDh  UDh ... ##UDh vY   catoblepas (asleep)UDhH  UDh ..## #.....UDhl !UDh  UDh 9Y## ##...UDh !UDh  UDh4 #UDh !UDhnUDh921.9 (3UDh 0.0)UDhUDh=$2.9 (31UDhUDh] _A catoblepas comes into view.UDh)......... #...ß....... #........ß.. #....ß..... ##......ß.......... ##..... #P.....## UDh)n #.P###..@#  ## ##...#  ##...#  ##..# UDh*y ..#  ...  ..##  Y## UDh......... #...ß....... #........ß.. #....ß..... ##......ß.......... ##..... #P.....##  #.P###..@#  ## ##...#  ##...#  ##..#  ..#  ...  ..##  Y## UDhmUDhIUDhUDha _A catoblepas is nearby!UDh  (((((Y(You shoot a bolt. The bolt hits the catoblepas!  The catoblepas bellows!UDh*% UDh+ p.....Y.UDh, :===4.0 (1.1)UDh1 UDh35 8 _The catoblepas is lightly wounded.UDhrt#........ #...#P###....##........ #...####...ß...#...#.#. ....# #...ß.........#....#....#....ß...........#### #....ß.............##......ß........ ##......####.#.P #P....@## #.P###...# ###### # #.#P.# #UDhLs##..# # ..#  ... ## Y.## .## ##UDh]tUDhVx. UDh~K---50UDh)UDh7.# ##......... .#...#P###....##..... ##...####..ß...#...#.# .....# #...ß.........#....# ###..#....ß.......#### #....ß..........##......ß........ ##...@..####.#.P #P.....## #.P###...# ###### # #.#P.# ###..# # ..#  ... ## ..## ---6UDhUDhͤUDh5... ..#....... ###........ ..#...#P###....##..... ###...####..ß...#...#.# ......# #...ß.........#....# ####..#UDh%7....ß#### #....ß.........##....@.ß........##......####.#.P #P.....## #.P###...# ####### #.#P.# ###..# # ..#  ... ##UDh?UDhu@%7UDhFUDhJUDhWMUDhNUDh$QUDh^nUDh`UDh2e,UDhgUDhl,UDhnUDhs,UDh7vUDhkz,UDh|UDh,UDhUDh,UDh=UDh',UDh|UDhm,UDhhUDh,UDhUDhUDhdUDh4UDhBUDhUDhUDh\UDh֖UDhUDhUDhUDhؚUDhe,UDhbUDhZUDhԠUDhUDhrUDhUDhUDhUDhUDhԧUDhשUDh֪UDh4UDh8BUDhnUDhUDhUDhUDhUDh+JUDh;BUDhgUDhMUDhUDhUDhRY   catoblepasYUDhC #..............#..............##...........###.........ß...# #...ß.........#. #........ß......  #### #....ß......... ##....@.ß.....68.0 (41.0) ###......#### #P.....##  #.P###...#  ### ##...#  ##...#  ##Y.#  ..#  ... _You start waiting.UDh0gUDhhF#..............UDh)j*#..............UDhzk>##...........##UDhlR#.........ß...#UDhn~ #...ß.........#.UDhpi #........ß...... UDhyP #### #....ß......... ##....@.ß..... ###......#### #P.....##  #.P###...#  ### ##...#  ##...#  ##Y.#  ..#  ... UDh3UDhiUDhS UDhIUDh=_A catoblepas is nearby!UDhUDh  You beckon some vexing sprites to accompany your attacks.Y.5--==9.0 (1.0)Will/2 Jinx Fly  _You feel your willpower being sapped.UDhEV (((UDhFM(You shoot a bolt. The bolt hits the catoblepas!UDh"....Y.=70.2 (1.2UDh8 _The catoblepas is lightly wounded.UDh~ (((You shoot a bolt. The bolt hits the catoblepas.UDhT L..YUDh &.UDh ;1.3 (1.1UDh   UDh3 UDh8 *_The catoblepas is lightly wounded.UDh` (( You shoot a bolt. The bolt hits the catoblepas!!UDh ..The catoblepas is heavily wounded.UDh *****UDh dThe catoblepas breathes a plume of calcifying dust at you.UDhd *##..UDh+ x..○☼@☼○UDhƂ IY#.#.##UDh 46-UDhن 3--2.4UDh UDh P _The blast of calcifying dust hits you.UDh? UDhe3UDh ^ _No target in view!UDhIUDhH _No target in view!UDhj### ##........ .#...#P#####. ##...####..ß...#...#.# .....# #...ß..#....#... ###..# #.....○..ß...........  #### ß☼... ##....○.ß......##...@..####.#.PP....○## ####..#.P###..Y# ### ##...# #.#P. ##...# #.....# #.Y   catoblepas ..# #.... #..## #.UDhs○°Y.UDhj7----30 _UDhUDhVUDh   You shoot a bolt. The bolt hits the catoblepas!!UDh  The catoblepas is severely wounded.===4.5 (1.1UDhK m _The catoblepas barely misses you.UDh T  You shoot a bolt. The bolt hits the catoblepas.UDh? °.°.The catoblepas is severely wounded.UDhkA 75-----19------====5.6UDhI UDhwN 0 _The catoblepas gores you!!UDhY~  You shoot a bolt. The bolt hits the catoblepas!UDhi  The catoblepas is almost dead.6-----===-6.7 _The catoblepas closely misses you.UDh4T  You shoot a bolt. The bolt hits the catoblepas.UDh ..°..The catoblepas is almost dead.20=------7.9 (1.2 _The catoblepas barely misses you. The catoblepas completely misses you.UDhS.n  You shoot a bolt.  The bolt hits the catoblepas but does no damage.UDhK UDhN UDh"2The catoblepas is almost dead.UDhUDhH UDh& UDh!*UDh*UDh*UDhwDThe catoblepas breathes a plume of calcifying dust at you.UDh;UDhUDhZ.UDhڇ.UDh]°UDh܈.UDh_.UDh#☼UDhe☼UDh@UDh\UDhUDh65UDh 19UDh/-UDh 9.1UDhГUDh UDhUDhB_The blast of calcifying dust hits you.UDhUDhun  You shoot a bolt.  The bolt hits the catoblepas but does no damage.UDhG UDhI UDhJ#○UDhK ○UDhL(The catoblepas is almost dead.UDhMUDhPUDhQ!80.3UDhZUDh^ UDhj_UDh`4_The catoblepas closely misses you.UDh`UDh T  You shoot a bolt. The bolt hits the catoblepas!UDh   The catoblepas is almost dead. ***The catoblepas breathes a plume of calcifying dust at you.UDh4 ☼○@69--7--1.4 (1.1UDh{8  UDh#9 UDh9 B_The blast of calcifying dust hits you!UDhV: UDhI  UDhUDh?UDhBUDhBUDhSC4UDhC=UDhMDUDhEUDh>HUDhIUDhI=UDhJUDh;LUDhNUDhOUDhP1UDhP=UDhPUDh|RUDhTUDhUUDhV5UDhV=UDhWUDhXUDhZUDh[UDhH^UDh`UDhaUDh;cUDheUDhXfUDhf6UDhbg=UDhgUDhjUDhXlUDh"mUDhm2UDh)n=UDhnUDh/pUDhrUDh?sUDhtUDhwUDhwUDh{x7UDhzUDh|UDh}UDh9UDhUDhUDh8UDh=UDh=UDhUDhUDhވUDhUDhN3UDhR=UDhUDhUDh]UDh"UDhUDh UDhUDh9UDh@=UDhęUDhUDhϟUDhUDhUDhUDhUDh =UDhUDhUDhUDhUDh80UDh޴4UDhe=UDhUDhFUDhUDhUDh_UDhUDhpUDhUDh|UDhLUDh1UDhUDhO=UDhUDhUDhUDh12UDh=UDh:5UDh=UDh7UDhUDh UDhUDhlUDhUDh>UDhUDhUDhjUDh3UDhu=UDhUDhUDhUDhWUDh=UDh[UDhUDhs UDh= UDh 6UDhF =UDh UDhHUDhUDhUDh4UDhUDhFUDhUDhUDhUDhUDhEUDh UDhi!UDh!5UDhw"=UDh"UDh %UDh'UDh(UDh2)7UDh)=UDh2*UDh+UDh. UDhI/UDh/_Magic restored.UDh0UDh 1UDh2UDh5UDh6UDhD76UDh7=UDhl8UDh3:UDhd=UDhD>UDh@UDhCUDhSDUDhD7UDhE=UDh'F=UDhFUDhHUDhKUDhaLUDh)NUDhQUDhRUDhSUDhWUDh XUDhX8UDhyZUDh]UDhdUDhe'...SUDhf.UDhf.UDhg.UDhg.UDh%h.UDhh.UDh0i!---UDhiiS   water moccasin (wandering)UDhEjUDhjUDhRk UDhlUDhHm!9034.6 (51.UDhm 0)UDhrUDhs.UDh%tSUDhtUDhuUDh.v---UDhv$5.6 (52UDhzUDh} UDh]~UDh~=_A water moccasin comes into view.UDhiUDhs (((((((You shoot a bolt.UDh..S.....S===6.7 (1.1)UDhI UDh UDh <_The bolt barely misses the water moccasin.UDh UDhZ (((( You shoot a bolt. The bolt hits the water moccasin!UDh@..S...97.9 (1.2 _The water moccasin is severely wounded.UDh\ (((((((You shoot a bolt.UDhUDh UDh UDh$ .UDhk% .UDh% .UDh& .UDh' .UDh' .UDh7( SUDh( UDh4* UDh* 9.1UDhf1 UDh5  UDh5 UDh<6 =_The bolt closely misses the water moccasin.UDh6 UDhF(  UDh9)  UDh) 4You shoot a bolt. The bolt hits the water moccasin!!UDh4 UDhT5 $UDh!6 *UDh? !UDh UDh UDh !2769 UDh 90UDhp =UDh0 9UDh 40.3UDhk UDh  UDh UDhL ._You kill the water moccasin!UDh UDhJt _No target in view!UDh?\ _1=UDh BUDh-UDh,UDh UDhg;2UDhUDh<UDh UDhS$UDh%UDh&3UDh(UDhd*UDh-+UDh,UDh/UDh/UDhg1UDh3UDh&5UDhǰ`27694=5=678= _HP restored.UDhgB92 _You now have 2792 gold pieces (gained 23).=5 _You now have 2795 gold pieces (gained 3).UDhRJUDhLUDhMUDh&OUDh#RUDhoTUDh`UUDhVUDhXUDh&[UDhoUDhwUDhx UDhTy/##......ßUDhy UDhz6###......####.#.PUDh{ UDhE}#P.....## #### #.P###...## #### #######...## #.#P ###.###...# # ##.....##..# # ###P..#......### #P..@P##......###---Y.......####....## ##.# ###.## ##UDh)~P.. #.. ### #UDh~z#. ##. ##UDhfG#. #UDhY   death yak (asleep)UDhA. #UDh7!UDh́C.# #UDh_!UDh UDh1##...#UDhŏ UDh UDhM 84.3 (44.UDh 0)  UDh0A death yak comes into view.UDhUDh[UDh  UDh!UDh5(YYUDh YUDhӤ UDhwVY   yak  UDh)The death yak bellows! You hear a bellow!UDhOUDh*==-UDh$5.3 (45UDhUDhϴ UDhUDh2_A yak comes into view.UDhUDhly#### #....ß.....##......ß..........###......####.#.PP.....## ####..#.P###...## ####.#######...## #.#P#.###...# #. ##.....##..# #.###P.@#......###.. #P...P##..#.YY......####....## #..#..P###.# ###.## #P.. #.. ### #.#. ##. ##. #.. #..##.......YYY   yak--6.3 (1.0)UDh"~UDh%######..# #........ß#### #....ß.....##......ß..........###.##.#.PP.....## ####..#.P###...## ####.#######...## #.#P#.###...# #. ##..@..##..# #.###P..#......###.. #P...P##......###..YY.....####....## #..#..P###.# ###.## #P.. #.. ### #.#. ##. ##. #.. #...YYY   yak--7UDh 4 #### ß.... ##......ß#......####.#.PP.....## ####..#.P#########.#P.###.###...# #....##.....##..# #.###P..#@.....###.#P...P#...Y....#### #.#.YP###.# ###.## #P.. #.. ### #..#. ##. ##. #.. . #. .##......#. 8UDhRO ##......ß#......####.#.PP.....## ####..#.P######### #.#P.##.###...# #....##.....##..# #.###P..#......###.#P...P#...Y....#### #.#.YP###.# ###.## #P.. #.. ### #..#. ##. ##. #... #..##......# ##...###9UDhXYt##......ß.###......####.#.P.#P.....## ####.#.P###...## ####.#######...## #.#P.###.###...# #.##.....##..# #.###P..#......###.#P...P##.@....###....Y....####....## #.UDh9Z#.YP###.# ###.## ##.P.. #.. ### #.#. ##. ##.#. #.. #..# #......#.##...####.UDhcUDhd&90UDhkUDhnnUDh=##......ß.###......####.#.P.#P.....## ####.#.P###...## ####.#######...## #.#P.###.###...# #.##.....##..# #.###P..#......###.#P...P##..@...###....Y....####....## #.#.YP###.# ###.## ##.P.. #.. ### #.#. ##. ##.#. #.. #..# #......#.##...####..#1UDh##......ß.###......####.#.P.#P.....## ####.#.P###...## ####.#######...## #.#P.###.###...# #.##.....##..# #.###P..#......###.#P...P##...@..###....Y....####....## #.#.YP###.# ###.## ##.P.. #.. ### #.#. ##. ##.#. #.. #..# #......#.##...####..#YY   death yak2UDhUDhUDh   .. .##  ..##  #######...##  ###.###...#  ##.Y...##..#  #......## #...@..#  ##....##   ###.##  P.. #.. ###  #. ##.  #.  .  .# UDh1I   .. .##  ..##  #######...##  ###.###...#  ##.Y...##..#  #......## #...@..#  ##....##   ###.##  P.. #.. ###  #. ##.  #.  .  .#  _A death yak is nearby!UDho##......ß.###......####.#.P.#P.....## ####.UDhE#.P###...## ####.#######...## #.#P.###.###...# #.##.Y...##..# #.###P..#......###.#P...P##....@.###....Y....####....## #.#.YP###.# ###.## ##.P.. #.. ### #.#. ##. ##.#. #.. #..# #......#.##...####..#.Y3 _UDh3UDhkUDh UDh\### #....ß.........ß........##......####.#.P #P..UDhR #.P###...## #########...## #.#P ###.###...# # ##..Y..##..# # ###P.. #P...PUDhl..### ...Y....####....##  #.YP###.# ###.## ## P.. #.. ### ##. # ###. #UDhD . #.......# #......#.....UDhUDhUDh5 YYY   yakUDh%4UDhiUDhUDh) c..# #........ß ### #....ß....##......ß.........###......####.#.P #P.....## ####..P###...## ###########...## #.#P ###.###..UDh*  ##..Y..##@.# ##P..#Y.....###. #P...P##......##...Y....####....## #.#.YP###.# ###.## ##P.. #.. ### #. ##. ##. .UDh, UDhc/ UDhH5 w.YY   yakUDh6 %5UDh: UDhJ= UDh.# #...ß.........#....# #..#....ß. #### #....ß..........ß........##......####.#.P #P.. #.P###...## ########...## #.#P ###.###@..# #UDh ##.....##..# # ###P..#Y... #P...P##......### ...Y....####....##  #.YP###.# ###.## ##  P.. #.. ### # #. # ## #. # UDhLUDh%6UDhUDhUDh.I#...####..ß...#...#.# ....# #...ß.........#....#..#....ß...#### #....ß......UDh1......ß........##......####.#.P #P.. #.P###...## ########@..## #.#P ###.###...# # ##.....##..# # ###P..#Y... #P...P##......### ...Y....####....##  #.YP###.# ###.## ## P.. #.. ### ##. # ##UDh5UDhU6%7UDh~9UDh;UDh+ay.#...#P###....##..... ##...####..ß...#...#.# .....# #...ß.........#....# ###..#....ß.......#### #....ß..............ß........##......####.#.P #P.. #.P###@..## ########...## #.#P ###.###...# # ##.....##..# # ###P..#Y #P...P##......### ...Y....####....##  #.YP###.# ###.## ## P.. #.. ### #UDhgeYY   death yakUDhf%8UDhjUDhnlUDhw ###....... ..#...#P###....##..... ###...####..ß...#...#.# UDhx v......# #...ß.........#....# ####..#....ß......#### #....ß...............ß........###......####.#.P #P.. #.P###...## ###########...## #.#P ###.###...# # ##.....##Y.# # ###P..#Y #P...PUDhz ..### ...Y....####....##  #.YP###.# ###.## ##UDh{ UDh YYY   yakUDh %9UDh UDhQ UDh.......# ###.....##... ..#...#P###...##...... ###...####...ß...#...#.# ....UDh'ß.........#....# ####..# #........ß......#### #....ß.........##......ß.........###..@...####.#.P #P.....## ####..P###...## ###########...## #.#P ###.###Y. ##.....##Y.# ##P..#Y.....#[34m##. #P...P##......##...Y....####....## #.UDh UDhXYY.UDh>'100UDhoUDhUDh... .......###....... ###.....##... ..#...#P###...##...... ###...####...ß...#...#.# ....ß.........#....# ####..# #........ß......#### #....ß.........##....@.ß.........###......####.#.P #P.....## ####..P###...## ###########Y..## #.#P ###.###Y. ##.....##..# ##P..#Y.....###.UDh;| #P...P##......##UDh~YY.1UDhUDhUDh,8##...UDh-. .......#. ###.....##... ..#...#P###...##...... UDh.###...####...ß...#...#.# ....ß.........#....# ####..# #........ß......#### #....ß.@.......UDh/###......ß.........###......####.#.P #P.....## ####..P###.Y.## ####UDh+1#######Y..## #.#P ###.###...# ##.....##..# ##P..#Y.....###.UDhK4UDh!8UDhC<YYUDhD.UDh:F%2UDhNUDhTUDh#......#.##.... .......#. UDh)[###.....##... ..#...#P###...##...... ###...####...ß...#...#.# ....ß.........#....# UDh####..# #.......@ß......#### #....ß.........###......ß.........###......####.#.P #P....Y## ####.#.P###.Y.## ###########...## #.#P ###.###...# ##.....##..# UDh+YY.3UDhUDhUDhP P.....##..#..#......#.##UDhQ .... .......#. ###.....##... ..#...#P###...##...... ###...####...UDh`R Bß...#...#.# ....ß...@.....#....# ####..# #........ß......#### #....ß.........###......ß.........###...Y..####.#.PUDhS  #P....Y## ####.#.P###...## ###########...## #.#P ###.###.UDhY ,UDha Y.Y.4UDhi UDhTm UDh.......#.#.[ P.....##..#........#......#.#UDh #.... .......#. ###.....##... ..#...#P###...##...... ###...####...UDhqDß...#...#.# ....ß.........#....# ####..# #........ß......#### #....ß.........###.....Yß.........###....Y.####.#.PUDh : #P.....## ####.#.P###...## ###########...## #.#PUDhLUDh=7Y.ßY.5UDh"@)#.. .......#.#....[ P.....##..#........#......#.##.... .......#. ###.....##... ..#...#P###...##...... ###...####...ß...#...#.# ....ß.........#....# ####..# #........ß......#### #....ß...Y.....###......ßY........###......####.#.P #P.....## ####..P###...## ####UDhGoY.Y.UDh0H%6UDh}RUDhUUDhb#.#....#.....##..... .......#.#.....[ P.....##..#........#......#.##.... .......#. ###.....##... ..#...#P###UDh...##...... ###...####...ß...#...#.# ....ß.........#....# ####..# #........ßY.....#### #....ß....Y....###......ß.........###......####.#.P #P.....## ####.UDhUDh2UDhcYY.UDh%7UDhUDhkUDhq^  You beckon some vexing sprites to accompany your attacks.UDhtsUDh|fYY..UDh7}5--==8Will/2 Jinx Fly UDhUDh0; _You feel your willpower being sapped.UDh (You shoot a bolt. The bolt hits the death yak!UDh UDh UDhѨ |Y.Y..UDh 4=9.4 (1.1UDh\ UDhF 7 _The death yak is lightly wounded.UDh)  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.UDhKu......#.#........#....#.....#.... dertzug the Marksgeist .......##........................ Poltergeist of Gozag  Gold: 2795 .......#.#................[...... Health: 98/98 ======================== P.....##..#...................... Magic: 22/27 ===================----- ....................#......#..... AC: 8Str: 4 .............*******.#......#.... EV: 18Int: 24 .............*******............. SH: 0Dex: 26 .......###...*******............. XL: 14 Next: 99% Place: Lair:5 ###.....##...***@***............. Noise: ===------  Time: 19109.4 (0.0) ..#...#P###..***Y***..##......... N) +0 arbalest ###...####...***Y**ß...#...#.#... Cast: Jinxbite .....UDhLvx.# #...ß*******..#....#..... Will/2 Jinx Fly ####..# #........ß...............  #### #....ß.................. Y   death yak ###......ß.............. Y   yak ###......####.#.P..... #P.....## ####......You shoot a bolt. The bolt hits the death yak! _The death yak is lightly wounded.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Dazzling Flash (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateUDhP[......#.#........#....#.....#.... dertzug the Marksgeist .......##........................ Poltergeist of Gozag  Gold: 2795 .......#.#................[...... Health: 98/98 ======================== UDhQP.....##..#...................... Magic: 22/27 ===================----- ....................#......#..... AC: 8Str: 4 .............#######.#......#.... EV: 18Int: 24 .............#######............. SH: 0Dex: 26 .......###...#######............. XL: 14 Next: 99% Place: Lair:5 UDh@R2###.....##...###@###............. Noise: ===------  Time: 19109.4 (0.0) ..#...#P###..#######..##......... N) +0 arbalest ###...####...######ß...#...#.#... Cast: Jinxbite ......# #...ß#######..#....#..... Will/2 Jinx Fly UDhR ####..# #........ß...............#### #....ß.................. Y   death yak###......ß.............. Y   yak###......####.#.P.....#P.....## ####......You shoot a bolt. The bolt hits the death yak! UDh3V_The death yak is lightly wounded.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Dazzling Flash (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateUDh _The death yak is lightly wounded.Jinxbite  Confirm with . or Enter, or press ? or * to list all spells.UDhCasting: Dazzling Flash (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateYou feel bolstered by spreading misfortune.UDhig........................@......YY...............Y(blind, unable to see you)Y(blind, unable to see you)UDh86---19---14 UDh[,-10.4 (1UDh!UDh\ _The death yak is dazzled. The yak is dazzled. The death yak gores you!UDhUDh7-UDhbUDhF _Unknown command.UDh m  You shoot a bolt.  The bolt hits the death yak but does no damage.UDh2k ;*UDhQ_ Y, …)The death yak is lightly wounded.  A giggling sprite leaps out and makes the death yak trip over its own hooves.  The death yak is lightly wounded.5=1.5 (1.1UDhYUDh\ _The death yak closely misses you. The yak closely misses you.UDhzi(((((((UDhL Y......You shoot a bolt. The bolt barely misses the death yak.UDh7---20=--2.6UDhUDh _The death yak completely misses you. The yak completely misses you.UDhHS  You shoot a bolt. The bolt hits the death yak.UDh;*UDhBYYY _The death yak completely misses you. The yak completely misses you.  You shoot a bolt. The bolt hits the death yak.  The death yak is lightly wounded.  A giggling sprite leaps out and makes the death yak trip over its own hooves.  The death yak is moderately wounded.  The yak is no longer blind. The death yak misses you.UDh'3.7UDhUDh _The yak barely misses you. The death yak misses you.UDhe}  You shoot a bolt. The bolt hits the death yak!UDhX UDhwo The death yak is moderately wounded.84.8UDhNu UDh{vUDhwf_The yak misses you. The death yak barely misses you.UDhxUDhh S  You shoot a bolt. The bolt hits the death yak.UDh ;*UDh YYdrained) _The yak misses you. The death yak barely  You shoot a bolt. The bolt hits the death yak.  The death yak is moderately wounded.  A giggling sprite leaps out and makes the death yak trip over its own hooves.  The death yak is heavily wounded.  The death yak is no longer blind. The yak gores you but does no damage.1--19-5.9UDh UDh T _The death yak gores you! The yak gores you but does no damage.UDhC m  You shoot a bolt.  The bolt hits the death yak but does no damage.UDh p  The death yak is heavily wounded.UDhX 72----7--7.0UDhV UDh m _The death yak completely misses you. The yak gores you!UDh/S  You shoot a bolt. The bolt hits the death yak!UDhѱ  The death yak is heavily wounded.The death yak gores you but does no damage.UDhr3--48.1UDhUDhT _The yak completely misses you.UDhom  You shoot a bolt.  The bolt hits the death yak but does no damage.UDhp  The death yak is heavily wounded.UDhC39.2UDhMUDhA _The death yak closely misses you. The yak barely misses you.UDh5}  You shoot a bolt. The bolt hits the death yak!UDhh  The death yak is severely wounded.The jinxing sprites lose interest in you.4=220.3Fly  _The death yak closely misses you. The yak misses you.UDh~  You shoot a bolt. The bolt hits the death yak!!UDh~x  .The death yak is almost dead.The death yak seems less drained. The death yak gores you.0-6--11.4 _The yak completely misses you.UDh  Casting: Dazzling Flash (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.UDhb9......#.#........#....#.....#.... dertzug the Marksgeist .......##........................ Poltergeist of Gozag  Gold: 2795 .......#.#................[...... Health: 70/98 =================------- P.....##..#...................... Magic: 13/27 ===========------------- ....................#......#..... AC: 11  Str: 4 .............*******.#......#.... EV: 18Int: 24 .............*******............. SH: 0Dex: 26 .......###...*******............. XL: 14 Next: 99% Place: Lair:5 ###.....##...***@***............. Noise: ===------  Time: 19121.4 (0.0) ..#...#P###..***YY**..##......... N) +0 arbalest ###...####...******ß...#...#.#... Cast: UDhMJinxbite ......# #...ß*******..#....#..... Will/2 Fly ####..# #........ß...............  #### #....ß.................. Y   death yak ###......ß.............. Y   yak ###......####.#.P..... #P.....## ####......The death yak seems less drained. The death yak gores you. _The yak completely misses you.Casting: Dazzling Flash (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Dazzling Flash (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateUDhm......#.#........#....#.....#.... dertzug the Marksgeist .......##........................ Poltergeist of Gozag  Gold: 2795 .......#.#................[...... Health: 70/98 =================------- UDh'P.....##..#...................... Magic: 13/27 ===========------------- ....................#......#..... AC: 11  Str: 4 .............#######.#......#.... EV: 18Int: 24 .............#######............. SH: 0Dex: 26 .......###...#######............. XL: 14 Next: 99% Place: Lair:5 ###.....##...###@###............. Noise: ===------  Time: 19121.4 (0.0) UDhg..#...#P###..#######..##......... N) +0 arbalest ###...####...######ß...#...#.#... Cast: Jinxbite ......# #...ß#######..#....#..... Will/2 Fly ####..# #........ß...............#### #....ß.................. Y   death yakUDhe###......ß.............. Y   yak###......####.#.P.....#P.....## ####......The death yak seems less drained. The death yak gores you. _The yak completely misses you.Casting: Dazzling Flash (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Dazzling Flash (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateUDhT........................@...UDhU...YY...............UDhV60---2--2.4 (1UDhdj _The yak completely misses you.  Confirm with . or Enter, or press ? or * to list all spells.Casting: Dazzling Flash (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate _The death yak gores you! The yak gores you but does no damage.UDh- _Unknown command.UDh:P  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. The death yak barely misses you.UDhU1---0---3Jinx Fly UDh\UDhT`I _The yak misses you.UDhH i(((((((UDh* Y......You shoot a bolt. The bolt barely misses the death yak.UDh 4=4.6 (1.2UDh UDhm _The death yak barely misses you. The yak misses you.UDhz T  You shoot a bolt. The bolt hits the death yak!!UDh $Y   yakUDh| \  You kill the death yak!UDh~ UDhi ......#.#........#....#.....#.... dertzug the Marksgeist .......##........................ Poltergeist of Gozag  Gold: 2795 .......#.#................[...... Health: 61/98 ==============---------- P.....##..#...................... Magic: 10/27 ========---------------- UDh Q....................#......#..... AC: 10  Str: 4 .....................#......#.... EV: 18Int: 24 ................................. SH: 0Dex: 26 .......###....................... XL: 14 Next: 101% Place: Lair:5 ###.....##......@................ Noise: ===------  Time: 19125.7 (1.1) ..#...#P###.....$Y....##......... N) +0 arbalest UDh ###...####.........ß...#...#.#... Cast: Jinxbite ......# #...ß.........#....#..... Will/2 Jinx Fly ####..# #........ß...............#### #....ß.................. Y   yak###......ß..............###......####.#.P.....#P.....## ####......You feel your willpower being sapped. The death yak barely misses you. _The yak misses you.You shoot a bolt. The bolt barely misses the death yak. _The death yak barely misses you. The yak misses you.You shoot a bolt. The bolt hits the death yak!!  You kill the death yak! _The yak barely misses you.You have reached level 15!UDh /  --more--UDh|  Your experience leads to an increase in your attributes!Your base attributes are Str 4, Int 17, Dex 20.Increase (S)trength, (I)ntelligence, or (D)exterity? UDh5/103=89585 1% UDhUDh _You feel agile. x2; You feel clever.UDhx  You shoot a bolt. The bolt hits the yak!!UDh;*UDh!  Y(drained)  The yak is heavily wounded.A giggling sprite leaps out and smacks the yak with its own front hoof.  The yak is heavily wounded.1-1=36.8UDh UDh ( _The yak gores you.UDhA  You shoot a bolt. The bolt hits the yak!!$UDh:` UDhg F-8.0 (1.2UDh(i UDhk G _You kill the yak!UDh UDh UDh UDhe H _No target in view!UDhU#.............#.[_##.......> ...........###.....####. ##......... .#...#P#$@....##. ##...####.........ß...#...#.# .....# #...ß.........#....#... ###..# #........ß...........  #### ß.... ###......ß...... ###......####.#.P#P.....## ####..#.P###2---90 _UDh _You now have 2810 gold pieces (gained 15).810---30.0 (2Fly _ _The sprites lose interest in your situation.UDh3=2=422810=1UDh5=3=UDh>UDha6=UDhUDh-UDh<4==UDhS>O7UDh?UDhB,UDh DUDhF,UDh%HUDh!Ka8=UDhLUDhOUDh3P15UDhhQUDh`UDhaUDhb9UDh,c=UDhcUDheUDhnBUDhpBUDhtUDhuL70=UDhvUDhUDhUDh6=Fly  UDhؠUDh4_You feel your willpower return.UDhlUDhUDhTUDhUDhUDh[UDh31UDh0UDhUDh-UDhH=27= 93=UDhF 8 UDhUDh _You feel your existence waver again.=UDhKUDh74=8=UDhM,UDhUDh,UDhUDh1 UDhv UDhUDhI5UDhrUDh{UDhUDh9UDhy/==UDh"UDh0UDhDQ6UDhFUDh fk7=20=UDhRiBUDh#lUDhlK8=UDhmUDhu9==UDhvUDhwUDh {a1=UDh|UDhV,UDh΀UDh<80UDhLBUDh*UDhD9=UDhUDhUDhUDhA12UDh$,UDhUDh},UDhUDhK2=UDh^UDhUDhsw3=UDhk3=UDhѫUDh,UDhUDh,UDhUDhm4=UDhWUDha4=UDhUDh956==5=UDh.UDhBUDh97UDh2=UDhrUDh,UDhUDhO=UDh2UDh?86UDh<(=UDh%UDh4 97==90UDh ,UDhD UDh<91UDhD==UDh@UDha8=UDhUDhY,UDhUDh92UDhR2=UDhUDh5I3=UDh6;4UDhw<BUDh =UDhDBBUDh|Da5=UDhEUDhDH,UDhIUDhMk6=UDhNUDhR,UDhoTUDhW,UDhXUDh[;7UDh]UDh bUDhgUDhiUDhfnUDhoUDhrUDhv;8UDhxUDhl|,UDh}UDhЁ,UDh9=100/103=UDhUDh:1UDh,UDhfUDhխ,UDhUDhj;2UDhSUDhi,UDhUDha3=UDh<UDhUDh,UDhbUDhQ<23UDhUDhO _You now have 2823 gold pieces (gained 13).UDh3UDhNUDhNUDhiO=UDhUDhUDhf,UDhUDhcXUDh`BUDh UDhZ ,UDhzUDhUDhx,UDhUDhUDhw,UDhUDh>UDh,UDh'!UDhq#UDh&,UDhT(UDh+UDh.,UDhX0UDh+3UDh36,UDh7UDhk:UDhp=,UDh>UDh@UDhC,UDhhEUDhPZ`UDhSeUDhh,UDh6iUDhmUDhsBUDhuUDh3x,UDhyUDh}UDh,UDh!UDhUDh,UDhnUDhϋUDhC,UDhUDhUDh5,UDhUUDhUDh,UDhUDhUDh#,UDhUDhUDhLUDh9XUDh,UDhOUDh UDh ,UDh4UDhUDhE,UDh~UDhrUDh,UDh/UDhUDhy,UDhUDh,UDhBUDh<UDh3,UDhjUDhkUDh,UDh4UDhUDh,UDhUDhUDh$,UDhOUDhUDh,UDh!UDhKUDh,UDhUDhUDh ,UDhUDh,UDhUDhIUDh.#XUDh$,UDh%UDh&UDh(,UDhM)UDh*UDh9 ###......####.#.P #P.....## ####... #.P###...## ####.. #######...## #.#P ###.###...# #..... ##.....##..# #..... ###...#......### .###.....##......### .......@####....## # #...###.# ###.## ## ... #.. ### # #. ##.. ## #.. # ..Y #YY 2 death yaks (1 wandering, 1 asleep) .##. #UDhs<Y   yak (wandering) # YY ##...# ###295.0 (165.0)UDhGA}    death yak (wandering)YYYY 3 yaks (2 wandering)YA yak and 2 death yaks come into view. A yak comes into view.UDhB+66UDhFUDheJ _The death yak moves out of view. _A yak comes into view.UDh;UDhg>J Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 5% 1b - Grave ClawNecromancy8%2  c - Alistair's IntoxicationAlchemy82% 5  d - Borgnjor's Vile ClutchNecromancy/Earth82% 5  e - StarburstConjuration/Fire99% 6  f - Fulsome FusilladeConjuration/Alchemy100% 8 13 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitUDh UDh ###......####.#.P.. dertzug the Marksgeist#P.....## ####... Poltergeist of Gozag  Gold: 2823UDhԓ#.P###...## ####.. Health: 103/103 ========================#######...## #.#P.. Magic: 28/28 ========================###.###...# #..... AC: 8Str: 4##.....##..# #..... EV: 19Int: 25UDh###...#......###..... SH: 0Dex: 28.###.....##......###.... XL: 15 Next:  1% Place: Lair:5.......@####....## #.... Noise: ---------  Time: 19296.0 (0.0)#...###.# ###.## ##... N) +0 arbalestUDhM... #.. ### #.... Cast: Jinxbite#. ##..##.... Fly #..#.......Y#..... Y   death yak (wandering)UDh .##Y #..... YYY 3 yaks (2 wandering)# YY ##...####..... _You feel your willpower return. _You feel your existence waver again. _You now have 2823 gold pieces (gained 13).  A yak and 2 death yaks come into view. A yak comes into view. UDhǟ_The death yak moves out of view. _A yak comes into view.  Okay, then.UDhŠUDh1D _UDhuW(((((UDh`j|  You shoot a bolt. The bolt barely misses the death yak.UDhv...Y.YYYYYUDhUx6===7.1 (1.1UDhrm _The death yak bellows! The yak bellows! x2; You hear a bellow! x3UDh3###......ß..........###......####.#.PP.....## ####..#.P###...## ####.#######...## #.#P#.###...# #. ##.....##..# #.UDh43 ###...#......###...###....@##..#.........####....## #..#...###.# ###.## #... #.. ### #.#. ##.. ##.Y #.... #. .##Y #...... # YY ##...## UDh;UDh;4--80UDh9>UDhXA+ _You hear a bellow! x2UDhaM#### ##....ß....###......ß.........###......####.#.P #P.....## ####..P###...## ###########...## #.#P ###.###. ##.....##..#  ###..@#......###.###.....##......##UDh`g9........####....## #.#...###.# ###.## ##... #.. ### #...... ---9UDh3jUDhYlUDhBc #####..# #........ß#### ##....ß.....###......ß..........###.##.#.PP.....## ####..#.P###...## ####.#######...## #.#P#.###...# #. ##..@..##..# #. ###...#......###...###.....##......###.........####....## #..#...###.# ###.## #... #.. ### #.#. ##.. ##.Y #.... #.UDhe UDhf A-300UDhk UDhr UDh  #### ##....ß.... ###......ß ###......####.#.PP.....## ####..#.P#########.#P.###.###...# #....##.....##..# #.###...#@.....###..###.....#........#### #.#...###.# ###.## #UDh r... #.. ### #..#. ##.. ##. #.Y#.....#..##Y #......#UDh UDh %1UDh" UDh UDh[2#### ##....ß.###......ß.###......####.#.P.#P.....## ####.#.P###...## ####.#######...## #.#P.###.###...# #.##.....##..# #.###...#.@....###..###.....##......###..####....## #.UDh3#...###.# ###.## ##.... #.. ### #.#. ##.. ##.#.Y #.... #..##Y #......#.UDhMX2UDht#### ##....ß.###......ß.###......####.#.P.#P.....## ####.#.P###...## ####.#######...## #.#P.###.###...# #.##.....##..# #.###...#..@...###..###.....##......###..####....## #.#...###.# ###.## ##.... #.. ### #.#. ##.. ##.#.Y #.... #..##Y #......#.UDhUDh5%3UDhUDh<UDh;#### ##....ß.###......ß.###......####.#.P.#P.....## ####.#.P###...## ####.#######...## #.#P.###.###...# #.##.....##..# #.###...#...@..###..###.....##......###..####....## #.#...###.# ###.## ##.... #.. ### #.#. ##.. ##.#.Y #.... #..##Y #......#.UDh5DUDh1E%4UDhIUDhLUDh  ##....ß.###......ß.###......####.#.P.#P.....## ####.#.P###...## ####.#######...## #.#P.###.###...# #.##.....##..# #.###...#....@.###..###.....##......###..UDh "####....## #.#...###.# ###.## ##.... #.. ### #.#. ##.. ##.#.Y #.... #..##Y #......#.UDh6)UDh)%5UDhc-UDh/UDh0 UDh1 UDhd4 UDhl6 UDhp/PUDh<{M..# #........ß ### ##....ß....###......ß.........###......####.#.P #P.....## ####..P###...## ###########...## #.#P ###.###.. ##.....##@.#  ###...#......###.###.....##......##........####....## #........... Fly 6UDhUDh[!.# #...ß.........#....# #..# #........ß. #### ##....ß....###......ß........##......####.#.P #P.. #.P###...## ####UDh^q####...## #.#P ###.###@..# # ##.....##..# # ###...#.... .###.....##......### ........####....##  #...###.# ###.## ## ... ### ##. ##.. ###.Y #UDhj;7UDh4mUDhoUDh Q#...####..ß...#...#.# ....# #...ß.........#....#..# #........ß...#### ##....ß......###......ß........##......####.#.P #P.. #.P###...## ########@..## #.#P ###.###...# # ##.....##..# # ###...#.... .###.....##......### ........####....##  #...###.# ###.## ## ... ### ##. ##.. ##8UDh UDh UDh .#...#P###....##..... ##...####.........ß...#...#.# .....# #...ß.........#....# ###..# #........ß.......#### ##....ß........###......ß........##......####.#.P #P..UDh  #.P###@..## ########...## #.#P ###.###...# # ##.....##..# # ###... .###.....##......### ........####....##  #...###.# ###.## ## ... ### #UDh UDh %9UDh& UDh% UDh@,###....... ..#...#P###.....##..... ###...####.........ß...#...#.# ......# #...ß.........#....# ####..# #........ß......#### ##....ß.........###......ß........UDh<-###......####.#.P #P.. #.P###...## ###########...## #.#P ###.###...# # ##.....##..# # ###... .###.....UDh...### ........####....##  #...###.# ###.## ##UDhn7UDhG8&10UDh>UDhAUDh]I...# .###.....##.. ...#...#P###.....##..... .###...####.........ß...#...#.# .......# #...ß.........#....# #####..# #........ß#### ##....ß...###......ß........###.@....####.#.P #P.....## #.P###...## ###########...## #.#P ###.###...# # ##.....##..# # ###... .###.......### ........####....## 1UDh`UDhcUDhM... ........###........###.....##.............. ...#...#P###...........##...... .###...####.........ß...#...#.# .....ß.........#....# UDhT#####..# #........ß.....#### ##....ß....###...@..ß.........###......####.#.P #P.....## ####.#.P###...## ####.... Fly ..UDhzUDh%2UDhߢUDhUDhM##...........###........###.....##.............. ...#...#P###...........##...... .###...####.........ß...#...#.# .....ß.........#....# #####..# #........ß.....#### ##....ß@...###......ß.........###......####.#.P#P.....## ####..... Fly #..#UDh0;3UDhX:UDhY M#......#..##...........#...###.....##.............. ...#...#P###...........##...... .###...####.........ß...#...#.# .....ß.........#....# #####..# #......@.ß.....#### ##....ß....###......ß.........###......####.#.P#P.....## ####.....# ####..#UDh=d UDhWe %4UDhk UDh.o UDhx 3UDhX UDh BUDh ,UDh UDh UDh UDh UDh ,UDh UDhB ,UDhk UDh ,UDh BUDh UDhUDh;UDhUDh6 BUDhr UDh.UDhUDh,UDh2UDh,UDh3UDh,UDh^UDh",UDh#UDh&,UDh'UDh*,UDh,UDh/,UDh1UDh4,UDh66UDh9,UDh;UDh>,UDh`@UDhC,UDh>EUDhH,UDh?JUDhM,UDh/OUDhR,UDhdTUDhW,UDhdYUDh\,UDh^UDha,UDhcUDhMf,UDhgUDh|j,UDhkUDhn,UDhLpUDhEs,UDhtUDhw,UDhyUDh{,UDh}UDh,UDh߁UDh,UDh@UDh(,UDhzUDh,UDhUDh,UDhUDh=,UDhUDh3,UDhUDhߞ,UDh7UDhM,UDhUDh,UDhdUDh,UDh(UDhZ,UDhUDh,UDhAUDh!,UDhrUDh,UDh5UDh8,UDhUDh,UDhUDh5,UDhsUDhN,UDhUDh,UDh3UDh*,UDhyUDh,UDhIUDh[,UDhUDh,UDhUDh,UDhUDhyUDh,UDh=UDh,UDhUDh,UDhHUDh,UDhnUDhJ,UDhUDh,UDh%UDh ,UDh UDh+,UDh{UDh,UDhUDh,UDhPUDh,UDhUDh(!,UDh|"UDh%,UDh&UDh'*,UDh|+UDh1.,UDh/UDh2,UDh?4UDh7,UDhv9UDh<,UDh=UDh@,UDhUDh!,UDhsUDh,UDh UDhK ,UDh UDh~,UDhUDh,UDh'UDhE,UDhUDh,UDhUDh!,UDh3#UDhb&,UDh'UDh+,UDhh,UDhN/,UDh0UDh3,UDh 5UDh8,UDh9UDh<,UDhi>UDhA,UDhBUDhE,UDhLGUDhJ,UDhKUDhN,UDhOUDhS,UDhTUDhW,UDhHYUDhJ\,UDh]UDh`,UDhbUDho 413.1 (99.0) _You start waiting.4.1 (100.0)UDh# _Done waiting.UDhn3UDh2pUDhHwBUDhx,UDhyUDh|,UDhE~UDh,UDhUDh,UDhŒUDh%,UDhUDhBUDh,UDhɡUDh,UDhDUDhUDhUDhݲUDh,UDhlUDha,UDhUDh,UDhfUDh,UDhUDh,UDhnUDh,UDh UDh!,UDhtUDh,UDhUDh),UDhUDh\,UDhUDhr,UDhUDhUDh}UDhUDh,UDhZUDh^,UDhUDhUDhRUDhqUDh ,UDh UDh}BUDh,UDhBUDhsUDh ,UDh*"UDh%,UDh9'UDh*,UDh^+UDhd.,UDh/UDh2,UDh54UDhk7,UDh8UDh;,UDh%=UDhD@,UDhAUDhDUDh/EUDhFUDhwI,UDhJUDhM,UDh'OUDhR,UDhSUDhV,UDh9XUDhr[,UDh\UDh_,UDheaUDh~g,UDhiUDhnUDhoUDhpUDhv,UDhyUDh_~,UDhgUDhRBUDhx,UDh$UDhۍ,UDhUUDhI,UDhUDh,UDhdUDh ,UDh*UDhUDhUDhCXUDh,UDhbUDh(,UDhyUDh!,UDhlUDhĸ,UDhUDh,UDh7UDhy,UDhUDh,UDhUDh,UDhUDh,UDhPUDhUDhUDhUDh,UDhUDh,UDhUDh,UDhpUDhQUDhUDh2XUDh0,UDh|UDh ,UDh= UDh ,UDhh UDh ,UDh UDhl ,UDh UDh ,UDh UDh\ ,UDh UDh  ,UDh UDh" ,UDh($ UDhX' ,UDh( UDhv+ ,UDh, UDhO0 UDh1 UDh1 UDh4 ,UDh@6 UDh9 ,UDh; UDhf> UDh> UDh? UDh5C ,UDhE UDh\J ,UDhL UDhR ,UDhT UDhY ,UDh[ UDha ,UDhh XUDh8k ,UDhm UDho ,UDh&q UDhWt ,UDhu UDhy ,UDhZz UDhE~ ,UDh UDhՂ ,UDh" UDh: ,UDh UDhz n 513.1 (99.0) _You start waiting.UDh /4.1 (100.0)UDh UDh # _Done waiting.UDh   What are your orders?  t - Wail!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.UDhUDhQ======5.0)UDhUDhS- _You wail for attention!UDhVUDhUDhUDh1,UDhUDh,UDhUDh,UDhXUDhUDhUDhUDh UDh UDh UDh=UDht,UDhUDhUDhUDhe%,UDhh'UDh,UDhu-UDh/UDh5UDh5UDh7UDhLUDhPBUDhV,UDhWUDh%]UDh]UDhZ_UDhd,UDhfUDhkUDhJlUDhnUDhLu,UDhNwUDhBUDhUDhUDhUDhՍUDhUDhcUDhRUDhՕUDhUDhUDh,UDh XUDhaBUDhO,UDhUDh,UDhUDh,UDhUDh=,UDhUDhUDhUDhUDh,UDhOUDh],UDhUDh,UDh=UDh+,UDhUDh,UDh7UDh,UDhvUDh,UDhjUDh,UDhUDhB,UDhUDh ,UDh UDh,UDhUDh,,UDhUDh8,UDhUDh,UDhUDh!,UDh"UDh%,UDh&UDhK*,UDh+UDh.,UDhG0UDh3,UDh.5UDh7,UDhb9UDh<,UDh=UDh@,UDhOBUDhrE,UDhFUDhJ,UDhKUDhON,UDhOUDhR,UDhSUDhV,UDhSXUDh[,UDh`]UDhK`,UDhaUDhd,UDhfUDhh,UDh_jUDh$m,UDhnUDhq,UDh#sUDhYv,UDhwUDhC{,UDh|UDh,UDh UDh,UDhsUDho,UDhъUDh*,UDhUDh,UDhVUDhI,UDh]UDh,UDhUDh,UDhUDhs,UDhڦUDh,UDhMUDhx,UDhޯUDhҲ,UDh@UDh9,UDhUDh.,UDhUDh,UDh3UDhf,UDhJUDh,UDhIUDh,UDhUDh,UDhUUDh,UDhvUDh,UDhUDh',UDhUDh,UDh/UDh,UDhYUDhR,UDhUDh,UDhUDhV,UDhUDh,UDhUDhk 614.1 (99.0) _You start waiting.UDhP------5.1 (100.0)UDh UDh # _Done waiting.UDh^ 3UDh` UDhg BUDhh ,UDhi UDhl ,UDhm UDhq ,UDhr UDhv ,UDhx UDhq{ ,UDh| UDh ,UDh XUDhd UDh UDhϕ UDh ,UDhg UDh ,UDhҞ UDh ,UDh{ UDh ,UDhB UDhZ ,UDh UDh ,UDh UDh ,UDh UDh ,UDh* UDh> ,UDh UDh ,UDhg UDh' ,UDh" UDhP ,UDh UDhn UDhy UDh UDh ,UDh UDh ,UDh UDh ,UDh UDh| ,UDh UDh ,UDh UDh! ,UDh UDh ,UDh UDh ,UDhE UDh9 ,UDh UDh,UDh5UDhT,UDhUDh ,UDh UDh,UDhUDh,UDh UDh,UDhKUDh,UDhjUDh!,UDh0#UDhU&,UDh'UDh*,UDh,UDh/,UDh'1UDhE4,UDh5UDh8,UDh:UDhY=,UDh>UDhA,UDhCUDhYF,UDhGUDhUDh ?UDh@UDhUDhUDhiUDhkUDhF UDh UDhXUDh3UDhUDhUDhYUDhUDh9UDhUDhUDh6!UDh"UDh#UDh'UDhd(UDh)UDhD-UDh.UDh/UDh%3UDh3UDh36UDh9UDh:UDhN<UDh?UDh@UDh;BUDhDFUDhGUDhHUDhELUDhMUDhNUDhRUDhhSUDh:UUDhXUDhYUDhj[UDh^UDh_UDhaUDh? 714.1 (99.0) _You start waiting.------5.1 (100.0) _Done waiting.UDhx_UDhUDhUDhUDhUDh(UDh)UDh+UDh.UDh2UDh6BUDh]:UDh[;UDhM=UDh,?UDhHBUDh"CUDhaDUDh(FUDhIUDhJUDh6LUDhMUDhPUDhrQUDhRUDh1TUDhWUDhlXUDhYUDh[UDhR^UDhdUDheUDh?gUDh:jUDh2lUDhmUDhpUDhxvUDhwUDhyUDhUDhUDhrUDhUDhʒUDh5 ###......ß. ###......####.#.P #P.....## #### #.P###...## #### #######...## #.#P ###.###...# # ##.....##..# #... ###...#......###. .###...@.##......### ........####....## ##...###.# ###.## ##... #.. ### ##. ##.. ## #.Y #.Y   catoblepas (wandering)DhiJF;18H Y.. #..... .##Y # # YY ##...#29.1 (14.0)30.1 (15 _A catoblepas comes into view.UDh (((((Y  You shoot a bolt. The bolt hits the catoblepas!!UDhP]  The catoblepas is moderately wounded.....Y.===1.2 (1.1) _You hear a bellow! x3UDh]#### ##....ß.....###......ß..........###......####.#.PP.....## ####..#.P###...## ####.#######...## #.#P#.###...# #. ##.....##..# #. ###..@#......###...###.....##..#.........####....## #..#...###.# ###.## #... #.. ### #.#. ##.. ##YY #. ... #. .##Y #...... --20 _You hear a bellow! x2UDh;D+#####..# #........ß#### ##....ß.....###......ß..........###.##.#.PP.....## ####..#.P###...## ####.#######...## #.#P#.###...# #. ##..@..##..# #. ###...#......###...###.....##......###.........####....## #..#...###.# ###.## #... #.. ### #.#. ##.. ##YY #.... #.---3UDh˹ t..# #.ß.#### ##....ß.###......ß.###......####.#.P.#P.....## ####.#.P###...## ####.#######...## #.#P.###.###...# #.##...@.##..# #.###...#......###..###.....##......###...####....## #.#...###.# ###.## ##.... #.. ### #.#. ##.. ##.#YY #.... #.-4UDh E..# #.ß.#### ##....ß.###......ß.###......####.#.P.#P.....## ####.#.P###...## ####.#######...## #.#P.###.###...# #.##....@##..# #.###...#......###..###.....##......###.........####....## #.#...###.# ###.## ##.... #.. ### #.#. ##.. ##.#YY #.... #.5UDhI~PUDhPPUDhS2 #### ##....ß.... ###......ß ###......####.#.PP.....## ####..#.P######## #.#P.###.###...# #....##.....##..# #.###...#..@...###..###.....#........#### #.UDh3#...###.# ###.## #... #.. ### #..#. # ##. #YY#.....#..##Y #......#UDh9UDh0=%6UDh>UDhWAUDhUDhW3UDhEnUDhcUDh ,UDhUDhK,UDhXUDh,UDhUDh,UDhUDh ,UDhUDh,UDhUDh,UDhUDh,UDhUDh4 ,UDh UDh#,UDh#UDhA&,UDh&UDh),UDh*UDh:-,UDh-UDh0,UDh0UDh2,UDh3UDhM6,UDh6UDhp9,UDh:UDh=,UDh=UDh@,UDh8AUDh.D,UDhDUDhG,UDh@HUDh~K,UDhLUDhN,UDhXOUDhR,UDhRUDh:U,UDhUUDhX,UDhYUDh[,UDh\UDhZ_,UDh_UDhvb,UDhcUDhe,UDhVfUDh-i,UDhiUDh l,UDhlUDhpBUDhs,UDh.tUDhw,UDhxUDh{,UDhI|UDh~,UDh?UDh,UDhDUDhŅ,UDhrUDhUDh7UDhUDhs,UDh1UDhϓBUDh֕BUDh,UDhUDh,UDh5UDh,UDhUDhJ,UDhUDho,UDhUDh,UDhDUDh,UDhUDh,UDhUDh,UDhUDhI,UDhUDh,UDh<UDh,UDhUDhV,UDhUDhd,UDhUDhw,UDhUDh,UDh UDh,UDhbUDh ,UDhUDhF,UDhUDh,UDh%UDh,UDhnUDh,UDhCUDh,UDhHUDh,UDh UDh,UDhUDhc,UDhUDh,UDhUDh,UDh-UDh,UDh]UDhs,UDh UDhi,UDhUDh,UDhUDh ,UDhUDh,UDhwUDh) ,UDh UDh ,UDh UDh,UDhUDh",UDhUDh:,UDhUDh,UDhaUDh,UDhUDh,UDhmUDh"UDh(UDh(UDh+,UDhp,UDh^2BUDhj5,UDh"6UDh9,UDhA:UDh>,UDh>UDhB,UDhBUDhdF,UDhCGUDhJ,UDh6KUDhN,UDhOUDh\UDhak 835.2 (99.0) _You start waiting.UDhb/6.2 (100.0)UDhgUDhj# _Done waiting.UDh #### ##....ß.###......ß.###......####.#.P.#P.....## ####.#.P###...## ####.#######...## #.#P.###.###...# #.##.....##..# #.###...#...@..###..###.....##......###..####....## #.#...###.# ###.## ##.... #.. ### #.#. ##.. ##.#YY #.... #..##Y #......#.UDh UDh 07.0)UDh_ UDh UDh ##....ß.###......ß.###......####.#.P.#P.....## ####.#.P###...## ####.#######...## #.#P.###.###...# #.##.....##..# #.###...#....@.###..###.....##......###..####....## #.#...###.# ###.## ##.... #.. ### #.#. ##.. ##.#YY #.... #..##Y #......#.UDhUDh}%8UDhUDh UDhKDQUDhLUDhP,UDhPUDh U,UDh VUDhY,UDhZUDh^,UDh__UDhb,UDhcUDhg,UDh1hUDh=k,UDhkUDhyUDhzUDh{UDh8UDhUDhKUDh}UDh5BUDhrUDhUDhUDhUDhUDhUDhYUDhUDh[UDhBUDhfUDh:UDhUDh7UDhAUDhUDh UDhHUDh$UDhEUDh+UDhUDh'UDh(UDh UDhoUDh{UDhWUDhxUDhUDh/UDhUDhUDhyUDhUDhUDhlUDhUDhUDhUDhUDhUDhUDhUDhUDhUDhUDheUDhBUDhcUDhUDhUDhUDhUDhbUDhUDhUDhkUDhUDhUDhUDhUDh UDh UDh UDhUDhUDhUDhUDhUDh UDhUDhUDhUDhUDh~UDhUDhC"UDhE#UDhd%UDh(UDh(UDh*UDh,UDh-UDh.UDh2UDh3UDh4UDh7UDh8UDh9UDh<UDh=UDh>UDhBUDhCUDhEUDh;HUDh"IUDhMJUDhMUDhNUDhOUDhbSUDhGTUDhrUUDhDXUDh(YUDhTZUDh]UDhr^UDh_UDhBcUDh(dUDhTeUDh*hUDhiUDh:jUDhFmUDh,nUDhVoUDh/sUDhtUDh@uUDhQxUDh7yUDhbzUDh9}UDh~UDhJUDhUDhUDhDŽUDhUDhUDhUDhnUDhRUDh|UDhUDheUDhUDhUDhUDhΚUDhUDhiUDhUDhUDhUDhUDhųUDhUDhյUDhUDhUDhUDhCUDhOUDhUDhUDhsUDhUDhUDhUDhUDhUDhpUDhUDhUDh]UDh~UDhQUDh-UDhNUDhSUDh/UDhPUDhUDhUDhUDhUDhUDhUDhUDhUDhUDhUDhUDhUDhNUDh,UDh UDho UDhUDh/,UDhUDh,UDhUDh,UDhUDh4!UDhg'UDh4(UDh-,UDh.UDhA2,UDh3UDh7,UDh8UDh=,UDhI>UDhAA,UDhAUDhD,UDhyEUDhH,UDhfIUDhM,UDhMUDh1Q,UDhQUDhT,UDhpUUDh]X,UDh YUDh[UDh\UDh:]UDh_,UDh`UDhOhk 937.2 (99.0) _You start waiting.UDh i/8.2 (100.0)UDhlUDhn# _Done waiting.UDhQ%UDhenUDhrgUDh{jUDhmUDhnUDhoUDhqUDhsUDhtUDhuUDhzwUDh|UDhy} UDh~###UDh~ ßUDh\ UDh###UDh####.#.PUDh= UDh@#P.....## ####UDh UDh%B#.P###...## ####UDhƃ UDhnV#######...## #.#PUDh UDh^###.###...# #UDhT UDhg##.....##..# #UDh UDhh###...#......###UDh: .###...@.##......### ........####....## # #...###.# ###.## ## ... #.. ### # #. ##.. ## UDhA#YY #Y   catoblepas (wandering) ... # .##Y # # YY ##...#UDhU44.2 (6UDhT.0)UDh.UDhUDh:UDh۔UDhzUDhUDh+UDhu#5.2 (7UDhUDh؝UDhzD _No target in view!UDho....#.....Y   catoblepas (wandering)Y UDh=G       ######  ###.###...#  ##....  ###...# .###...@.#53.2 (8 ........##  #...###.#   ... #.. ###  #. ##..  #.Y  ...  Y##Y  # YY _You start waiting.UDh.C       ######  ###.###...#  ##....  ###...# .###...@.# ........##  #...###.#   ... #.. ###  #. ##..  #.Y  ...  Y##Y  # YY  _A catoblepas is nearby!UDh  (((((Y(You shoot a bolt. The bolt hits the catoblepas!UDhR.....Y.===4.4 (1.2 _The catoblepas is lightly wounded.UDh׌ ((((( You shoot a bolt. The bolt hits the catoblepas!!UDhUDhn....Y.UDhL,5.5 (1.1UDh@!UDh'$b _The catoblepas is heavily wounded.UDh ((((You shoot a bolt.  The bolt hits the catoblepas but does no damage.UDhku UDh~ W.....UDh )UDh '6.6UDh UDh b _The catoblepas is heavily wounded.UDh$UDh%UDhV(UDh*H _No target in view!UDh>3UDhY?UDhc@UDh!AUDhG YY   death yak (wandering)YUDhGEY   catoblepas # YY ##...#  You start waiting.UDhM(0.0UDhU---7.6 (1 _A death yak comes into view.UDhu ((Y You shoot a bolt.  The death yak bellows!  The bolt hits the catoblepas!!!UDhm  The catoblepas is almost dead.UDhʨ ..Y.You hear a bellow! x2UDh ****The catoblepas breathes a plume of calcifying dust at you.UDhUDh?☼@○☼#.Y##.#Y..#UDh1-7-====8.7 (1.1UDh#f _The blast of calcifying dust hits you.UDh#### ##....ß.....###......ß..........###.##.#.PP.....## ####..#.P###...## ####.#######...## #.#P#.###...# #. ##.....##..# #. ###☼.@#......###...###...☼.##..#........○####....## #..#...###☼# ###.## #... #.Y ### #.#. ##.. ##YY #.... #..##Y #......UDh@○°Y.Y   catoblepas----90UDh> UDhh#####..# #........ß#### ##....ß.....###......ß..........###.##.#.PP.....## ####..#.P###...## ####.#######...## #.#P#.###...# #. ##..@..##..# #.UDh ###○..#......###...###...☼.##......###........°####....## #..#...###Y# ###.## #... #.. ### #.#. ##.. ##YY #.... #.UDhUDh"○Y○UDh _2-----60UDhUDhUDh# d..# #.ß.#### ##....ß.###......ß.###......####.#.P.#P.....## ####.#.P###...## ####.#######...## #.#P.###.###...# #.##...@.##..# #.###○..#......###..###...○.##......###..Y####....## #.#...###○# ###.## ##.... #.. ### #.#. ##.. ##. #YY #. ... #. °1UDh >..# #.ß.#### ##....ß.###......ß.###......####.#.P.#P.....## ####.#.P###...## ####.#######...## #.#P.###.###...# #.##....@##..# #.###°..#......###..###...○.##......###........Y####....## #.#...###○# ###.## ##.... #.. ### #.#. ##.. ##.#YY #.... #.YY   catoblepas-2UDh #### ##....ß.... ###......ß ###......####.#.PP.....## ####..#.P######## #.#P.###.###...# #....##.....##..# #.###°.Y#..@...###..###...○.#.......Y#### #.#...###○# ###.## #... #.. ### #..#. # ##. #YY#.. ...#. .##Y #......#... Y.Y   catoblepas3=8=3UDh ###......ß ###......####.#.PP.....## ####..#.P###...#########...## #.#P.###.###...# #....##..Y..##..# #.###°..#......###..###...○.#.......Y#### #.#...###○# ###.## #... #.. ### #..#. # ##. #YY#.....#..##Y #......## YY ##...####..#UDh"O ****UDhc**The catoblepas breathes a plume of calcifying dust at you.UDhT8##..#☼☼§@☼☼UDh:;99/103 -UDh<U7-==4UDhCUDhIf _The blast of calcifying dust hits you.UDh<U  You shoot a bolt. The bolt hits the catoblepas!!UDh$(((UDhh.○○.☼○○UDh 2823 100/103--3=UDh5.9 (1.2UDhUDhsN _You kill the catoblepas!UDh* IUDh< H _No target in view!UDhUDhUDheUDh[UDhީ,UDh,UDhUDh 1°°○---°° _You start resting.UDh##.#..°7.9 (2.0..UDhb8=---8.9 (3UDhUDh% _Magic restored.UDh ### ##....ß.....###......ß..........###......####.#.PP.....## ####..#.P###...## ####.#######...## #.#P#.###...# #. ##..$..##..# #. ###°..#.°..@.###...###...○.##.°....###........Y####....## #..#...###○# ###.## #... #.. ### #.#. ##.. ##YY #.... #...##Y #......#.....UDh ...UDh *9.9 (1UDh UDhp UDhn UDh UDh UDh BUDh ;2UDh UDh UDh 9=UDh UDhUDhUDhUDh w 2823. _You start resting.UDh,73.9 (4UDhX3=4.9 (5UDh#8 _HP restored.UDhUDh6,UDh,UDh,UDhUDh[UDh\UDhUDh̬UDh=UDhUDhUDh<UDhXUDhV39 _You now have 2839 gold pieces (gained 16). #######.#.P #P.....## #### #.P###...## #### #######...## #.#P ###.###...# # ##.....##..# # ###...#......### .###.....##......### .......@#### # #...###.# ###.## ## ... #.. ### # #. ##.. ## #.. # ..Y #YUDh   death yak (wandering) .##Y #YYY 3 yaks (wandering) # YY ##...# ## 82.9 (8  A death yak and a yak come into view. YYY 2 death yaks (1 wandering)YY2 wandering)  The yak bellows! x2; You hear a bellow! x2  A yak comes into view.===3.9 (9 _The yak moves out of view. _A death yak comes into view.VDh (((YYY  You shoot a bolt.  The death yak bellows! The yak bellows! x2  The bolt hits the yak!!VDh,f  The yak is almost dead.VDh-,VDh6..Y.   death yakY.VDh7,5.1 (1.2VDh<VDhZ@+ _You hear a bellow! x2VDhVDha"(VDh(VDhH(VDh(VDhG(VDhVDht  You shoot a bolt. The bolt completely misses the yak.VDh}.YY...Y.Y 4 yaksY6.3VDhށ VDhVDh̓8_A death yak comes into view.VDhVDh9###......ß..........###.##.#.PP.....## ####..#.P###...## ####.#######...## #.#P#.###...# #. ##.....##..# #. ###...#......###...###....@##..#.........####....## #..#...###.# ###.## #... #.Y ### #.#. ##.Y ##.. #...Y #. .##. #...... # YY ##...## Y.Y   yak---70VDhh. l---VDh!VDhV#VDhu)VDh-VDh #### ##....ß....###......ß.........###......####.#.P #P.....## ####..P###...## ###########...## #.#P ###.###. ##.....##..#  ###..@#......###.###.....##......##........####....## #.#...###Y# ###.## ##... #.. ### #. ##.Y #VDhp #.. .Y .##. #......VDh VDhI lYY 2 yaks8VDhx VDhH VDhY %#####..# #........ß#### ##....ß.....###......ß..........###.##.#.PP.....## ####..#.P###...## ####.#######...## #.#P#.###...# #. ##..@..##..# #. ###...#......###...###.....##......###........Y####....## #..#...###Y# ###.## #VDhZ z... #.. ### #.#. ##.Y ##.. #...Y #.VDhN\ VDh\ VDh` FY..VDha %9VDhe VDhAg VDhj5..# #.ß.#### ##....ß.###......ß.###......####.#.P.#P.....## ####.#.P###...## ####.#######...## #.#P.###.###...# #.##...@.##..# #.###...#......###..###....Y##......###..Y####....## #.VDhc}#...###.# ###.## ##.... #.. ### #. #. ##.Y ##. #.. #. ..Y #. VDhVDhoVDhYY..YY 2 yaksVDh&90VDhVDhVDh8M  You shoot a bolt. The bolt hits the yak.VDh[>($   yakVDhNVDh`.Y.VDh)_2839 4===1.5 (1.2VDhVDh>G _You kill the yak!VDh[..# #.ß.#### ##....ß.###......ß.###......####.#.P.#P.....## ####.#.P###...## ####.#######...## #.#P.###.###...# #.##....@##..# #.###..Y#......###..###.....##......###.........####....## #.#...###.# ###.## ##.... #.. ### #.#. ##.Y ##.#.. #...Y #.Y$VDh65---20VDhVDhVDhb  #### ##....ß.... ###......ß ###......####.#.PP.....## ####..#.P######## #.#P.###.###...# #....##..Y..##..# #.VDh ###..$#..@...###..###.....#........#### #.#...###.# ###.## #... #.. ### #..#. ##.Y ##. #..#....Y#..##. #......#VDh VDh̯ E.YVDhհ A---3VDh VDh& VDhL?#### ##....ß.###......ß.###......####.#.P.#P.....## ####.#.P###...## ####.#######...## #.#P.###.###...# #.##.....##..# #.###..$#Y..@..###..###.....##......###..####....## #.#...###.# ###.## ##.... #.. ### #.#. ##.Y ##.#.. #...Y #..##. #......#.VDhAVDhRF>.YVDhbG%4VDhJVDhOMVDh ##....ß.###......ß.###......####.#.P.#P.....## ####.#.P###...## ####.#######...## #.#P.###.###...# #.##.....##..# #.###..$#.Y..@.###..###.....##......###..####....## #.#...###.# ###.## ##.... #.. ### #.#. ##.Y ##.#.. #...Y #..##. #......#.VDhVDh>.YVDh%5VDhNVDhX:((((VDhLK,VDhiTY...YY   death yakY   yakVDhV6===6.6 (1.1VDhl]VDh\bg _You shoot a bolt. The bolt barely misses the yak.VDhQ:((((VDhVDhVVDhFYY..YY 2 yaksVDh'7.7VDhVDh _You shoot a bolt. The bolt barely misses the yak. The yak misses you.VDh> M  You shoot a bolt. The bolt hits the yak.VDh9 ,VDh .YYThe yak is lightly wounded.8.8VDh f _The yak barely misses you.VDhYO.# #........ß ## ##....ß.....###......ß..........###......####.#.PP.....## ####..#.P###...## ####.#######...## #.#P#.###...# #. ##.....##.@# #. ###..$#YY.Y..###...###.....##......###.........####....## #..#...###.# ###.## #... #.. ### #.#. ##.Y ##.. #...Y #..Y..Y.   yak0-7---90 _The yak attacks as it pursues you! The yak gores you.VDhߕ .# #...ß.........#....# ..# #........ß ### ##....ß...###......ß........##......####.#.P #P.. #.P###...## ########...## #.#P ###.###.@.# # ##.....##Y.# # ###..$#..Y...#  .###.....##......### ........####....##  #...###.# ###.## ##Y   yak  ... #.. ### ##. ##.Y ###.. #VDh>VDh.YY   death yakY   yakVDhޟ93/103 ---5---=-20000VDhVDh( _The yak gores you!VDh~.####..ß...#...#.#.# #...ß.........#....# #..# #........ß. #### ##....ß....###......ß........##......####.#.P #P.. #.P###...## ###### #.#P ###.###...# # ##.....##Y.# #VDh ###..$#...Y..# .###.....##......### ........####....## Y   yak #...###.# ###.## ## ... #.. ### ##. ##.Y ##VDh ,VDhYY   death yakVDhV]4----1VDhVDhiVDhCX #...#P###....##..... #...####.........ß...#...#.# ....# #...ß.........#....#..# #........ß.....#### ##....ß.......###......ß........##......####.#.P #P.. #.P###.@.## ########...## #.#P ###.###...# # ##.....##Y.# # ###..$#...Y..# .###.....##......### ........####....##  #...###.# ###.## ## ... #.. ### #VDhZ VDhDd gYY   yakVDhe @--2VDhk VDho VDhF #....... .#...#P###.....##..... ##...####.........ß...#...#.# VDh .....# #...ß.........#....# ###..# #........ß.......#### ##....ß..........###......ß........###......####.#.P #P.. #.P###...## ########...## #.#P ###.###...# # ##.....##Y.# # ###..$#...YY.# .###.....##......### ........####....##  #...###.# ###.## ##VDh VDh VDh! VDh& YY.Y 2 yaksVDh+( S5=3VDh- VDh@0 VDhP..# ###.....##.. ..#...#P###.....##..... VDhV###...####.........ß...#...#.# ......# #...ß.........#....# ####..# #........ß#### ##....ß.........###......ß........###..@...####.#.P #P.....## #.P###...## ###########...## #.#P ###.###.Y.# # ##.....##Y.# # ###..$#....Y.#VDh .###.....##......### ........####....## VDhVDhUVDhVDhתeYY..VDhT6=-4VDhzVDh_VDhm?... ...#.............###.....##.. ...#...#P###.....##..... .###...####.........ß...#...#.# .......# #...ß.........#....# #####..# #........ß#### ##....ß...###...@..ß........##......####.#.P #P.....## #.P###...## ####VDh4,#######.Y.## #.#P ###.###Y..# # ##.....##Y.# # ###..$# .###.......###VDhVDh.VDhQVDh~#ZYY..VDh%328395VDh/VDha3VDh v##...........###........###.....##.............. ...#...#P###...........##...... .###...####.........ß...#...#.# .....ß.........#....# VDh4w#####..# #........ß.....#### ##....ß@...###......ß.........###......####.#.P #P.....## ####.#.P###.Y.## ###########Y..## #.#P ###.###Y. ##.....##..#  ###..$#......###.VDhyVDhvzVDh{VDh΂YY..Y.VDh9]6=6VDhVDhVDh#......#..##...........#...VDh9###.....##.............. ...#...#P###...........##...... .###...####.........ß...#...#.# .....ß.........#....# #####..# #......@.ß.....#### ##....ß....###......ß.........###......####.#.P #P....Y## ####.#.P###Y..## ###########.Y.## #.#P ###.###...# ##.....##..# VDhwVDhYVDh0VDhYY...Y.VDh%7VDh VDhy P.....##..#..#......#.##...........#...###.....##.............. ...#...#P###...........##...... .###...####.........ß...#...#.# .....VDhW oß..@......#....# #####..# #........ß.....#### ##....ß....###......ß.........###...Y..####.#.P #P...Y.## ####..P###..Y## ###########...## #.#P ###.###.VDh VDhڟ VDh VDh YY..Y.VDh` A=8VDh VDhU VDhy& .......#.#.[P.....##..#........#......#.##...........#...###.....##.............. ...#...#P###...........##...... .###...####.....@...ß...#...#.# .....ß.........#....# VDh1* #####..# #........ß.....#### ##....ß....###.....Yß.........###..Y...####.#.P #P....Y## ####..P###...## ###########...## #.#PVDh$- VDha. VDh/ VDhE; YY...Y.VDh;= Y77=9VDhG VDhI VDh8`@#.. ........#.#.....[P.....##..#........#......#.##...........#...###.....##.............. ...#...#P###....@......##...... .VDha5###...####.........ß...#...#.# .....ß.........#....# #####..# #........ß.....#### ##....ß..Y.###....Y.ß.........###....Y.####.#.P #P.....## ####..P###...## ####VDh]i,VDhYY...Y.10VDhq _The death yak snorts and paws the ground.VDh5=#.#....#.....##...... ........#.#.VDh?.....[P.....##..#..#......#.##...........#VDh@F...###.....##........ ...#...#P###...........##...... .###...####.........ß...#...#.# .....VDhC?ß.........#....# #####..# #.......Yß.....#### ##....ßY...###.....Yß.........###......####.#.P #P.....## ####.VDhQFVDhGVDhHVDhSYY...Y.VDhT%1VDho^VDhVbVDhǂ(...#..........#.#.##....#.....##.. ........#.#.[P.....##..#..#......#.##...........#..###.....##.............. .VDh..#...#P###...........##...... .###...####.........ß...#...#.# .....ß..Y......#....# #####..# #......Y.ß.....#### ##....ß..Y.###......ß.........###......####.#.PVDhLjVDh̉VDhVDh՚~YY..Y.VDh-82VDhVDhq _The death yak snorts and paws the ground.VDh$.#...##....##...#..........#.#.#....#.....##.. ........#.#.[P.....##..#..#......#.##...........##...###.....##.............. ...#...#P###...........##...... .###...####.....Y...ß...#...#.# .....ß.Y.......#....# #####..# #.......Yß.....#### ##....ß....###......ß.........VDhVDhYY..Y.VDhW=3VDh #............#...##....##...#..........#.#.#....#.....##.. ........#.#.[P.....##..#..#......#.#......#...........##...###.....##.............. ...#...#P###....Y......##...... .###...####....Y....ß...#...#.# .....ß..Y......#....# #####..# #........ß.....#### ##....ß....YY..Y.9=8=4VDhK VDh VDh   You beckon some vexing sprites to accompany your attacks.YY..Y.6--==5Will/2 Jinx Fly VDh  VDh2 VDhO -_You feel your willpower being sapped.VDh: (((((((You shoot a bolt. The bolt barely misses the death yak.VDhu;*VDh)  The bolt closely misses the yak.You feel bolstered by spreading misfortune.VDhsA giggling sprite leaps out and smacks the yak with its own front hoof.VDhVDhMVDhYYY.....(1 drained)VDhH).VDhH[13 =6.9 (1.1VDhVDh31 _The yak is lightly wounded.VDh0K (You shoot a bolt. The bolt barely misses the death yak. The bolt hits the yak!!VDh 9* VDhQ The yak is almost dead.A giggling sprite leaps out and smacks the yak with its own front hoof.VDhql*   yakVDh  You kill the yak!A giggling sprite leaps out and makes the death yak trip over its own hooves. YY.$(drained)The death yak is lightly wounded.2839 100/103=4====8.0 _The death yak completely misses you.VDh  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.VDh8 .................#...........#... dertzug the Marksgeist ..................#...##....##... Poltergeist of Gozag  Gold: 2839 .................#..........#.... Health: 100/103 =======================- .......#.#........#....#.....#... Magic: 23/28 ===================----- ........##....................... AC: 14  Str: 4 ........#.#..*******.......[..... EV: 19Int: 25 .P.....##..#.*******............. SH: 0Dex: 28 VDh .............*******.#......#.... XL: 15 Next:  4% Place: Lair:5 .............***@***..#......#... Noise: ====-----  Time: 20018.0 (0.0) .............**YY***............. N) +0 arbalest ........###..*******............. Cast: Jinxbite .###.....##..*******............. Will/2 Jinx Fly ...#...#P###...........##........ .###...####.........ß...#...#.#.. Y   death yak (drained) .......# #...ß.........#....#.... Y   yak #####..# #........ß..............  #### ##....ß.................The death yak is lightly wounded. _The death yak completely misses you.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Dazzling Flash (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateVDh.................#...........#... dertzug the Marksgeist ..................#...##....##... Poltergeist of Gozag  Gold: 2839 .................#..........#.... Health: 100/103 =======================- .......#.#........#....#.....#... Magic: 23/28 ===================----- ........##....................... AC: 14  Str: 4 ........#.#..#######.......[..... EV: 19Int: 25 .P.....##..#.#######............. SH: 0Dex: 28 .............#######.#......#.... XL: 15 Next:  4% Place: Lair:5 .............###@###..#[VDhv40m......#... Noise: ====-----  Time: 20018.0 (0.0) .............#######............. N) +0 arbalest ........###..#######............. Cast: Jinxbite .###.....##..#######............. Will/2 Jinx Fly ...#...#P###...........##........ .###...####.........ß...#...#.#.. Y   death yak (drained) .......# #...ß.........#....#.... Y   yak #####..# #........ß..............#### ##....ß.................The death yak is lightly wounded. _The death yak completely misses you.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Dazzling Flash [39;49VDh|m(safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateVDh| ........................@.....YY......$..........Y(blind, unable to see you) _The death yak completely misses you.Jinxbite  Confirm with . or Enter, or press ? or * to list all spells.Casting: Dazzling Flash (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateVDhAThe yak is dazzled. The yak gores you but does no damage.4=5==--9.0 (1VDhVDhO _The death yak misses you.VDhVDh$8--VDhVDhF _Unknown command.VDhlk}  You shoot a bolt. The bolt hits the death yak!VDhAs  The death yak is moderately wounded.VDh93/103 --2--=20.1 (1.1VDhVDhU m _The yak completely misses you. The death yak gores you!VDh_c m  You shoot a bolt.  The bolt hits the death yak but does no damage.VDh  The death yak is moderately wounded.The death yak seems less drained.  The yak snorts and paws the ground.1.2 _The yak misses you. The death yak closely misses you.VDh S  You shoot a bolt. The bolt hits the death yak!VDhA ;*VDh$#Y(drained) _The yak misses you. The death yak closely misses you.You shoot a bolt. The bolt hits the death yak!  The death yak is moderately wounded.A giggling sprite leaps out and makes the death yak trip over its own hooves.  The death yak is moderately wounded.  The yak barely misses you. The death yak closely misses you.62.3VDh)VDh-Q _The yak closely misses you. VDh  You beckon more vexing sprites to accompany your attacks.  You feel your willpower being sapped. The death yak misses you. VDh74--0----30 VDh VDhI _The yak misses you. VDhJS  You shoot a bolt. The bolt hits the death yak. VDhhs  The death yak is moderately wounded. VDhG81---18---=4.4 (1.1 VDh VDh m _The death yak gores you! The yak completely misses you. VDh91S  You shoot a bolt. The bolt hits the death yak! VDh;* VDh.YYY _The death yak gores you! The yak completely  You shoot a bolt. The bolt hits the death yak!  The death yak is heavily wounded.  A giggling sprite leaps out and smacks the death yak with its own front hoof.  The death yak is severely wounded.  The yak is no longer blind. The death yak gores you! VDhv65------14-----5.5 VDh~ VDhxj _The yak closely misses you. The death yak gores you! VDh&  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. VDh .................#...........#... dertzug the Marksgeist ..................#...##....##... Poltergeist of Gozag  Gold: 2839 .................#..........#.... Health: 65/103 ===============--------- .......#.#........#....#.....#... Magic: 11/28 =========--------------- ........##....................... AC: 16  Str: 4 ........#.#..*******.......[..... EV: 19Int: 25 .P.....##..#.*******............. SH: 0Dex: 28 .............*******.#......#.... XL: 15 Next:  4% Place: Lair:5 .............***@***..#......#... Noise: ===------  Time: 20025.5 (0.0) .............**YY***............. N) +0 arbalest ........###..*******.......... VDhQ '... Cast: Jinxbite .###.....##..*******............. Will/2 Jinx Fly ...#...#P###...........##........ .###...####.........ß...#...#.#.. Y   death yak (drained) .......# #...ß.........#....#.... Y   yak #####..# #........ß..............  #### ##....ß.................The yak is no longer blind. The death yak gores you! _The yak closely misses you. The death yak gores you!  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Dazzling Flash (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate VDh.................#...........#... dertzug the Marksgeist ..................#...##....##... Poltergeist of Gozag  Gold: 2839 .................#..........#.... Health: 65/103 ===============--------- .......#.#........#....#.....#... Magic: 11/28 =========--------------- ........##....................... AC: 16  Str: 4 ........#.#..#######.......[..... EV: 19Int: 25 .P.....##..#.#######............. SH: 0Dex: 28 .............#######.#......#.... XL: 15 Next:  4% Place: Lair:5  VDh.............###@###..#......#... Noise: ===------  Time: 20025.5 (0.0) .............#######............. N) +0 arbalest ........###..#######............. Cast: Jinxbite .###.....##..#######............. Will/2 Jinx Fly ...#...#P###...........##........ .###...####.........ß...#...#.#.. Y   death yak (drained) .......# #...ß.........#....#.... Y   yak #####..# #........ß..............#### ##....ß.................The yak is no longer blind. The death yak gores you! _The yak closely misses you. The death yak gores you!  Casting: Jinxbite [39;4 VDhG9m(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Dazzling Flash (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate VDht ........................@.....YY......$..........Yblind, unable to see you, …)Y(blind, unable to see you) _The yak closely misses you. The death yak gores you!Jinxbite  Confirm with . or Enter, or press ? or * to list all spells.Casting: Dazzling Flash (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateThe death yak is dazzled. The yak is dazzled. The yak misses you. VDhVN8-6.5 (1 VDh VDh#W _The death yak closely misses you. VDhO; VDhh<7- VDhwB VDhXEF _Unknown command. VDhf~  You shoot a bolt. The bolt hits the death yak!! VDhN^  The death yak is almost dead. VDh+OThe yak is distracted by your dazzling golden aura.  The death yak closely misses you. VDhPK====7.6 (1.1 VDh_< _The yak bellows! VDh%  VDhڨ/You shoot a bolt. The bolt hits the death yak!! VDh˭$  yak (blind, unable to see you) VDh48 VDhL!6 VDhMJ2=68.7 VDhVV VDh5ZM _You kill the death yak! VDh  You shoot a bolt. The bolt hits the yak!!  The yak is no longer distracted by gold. VDh ;* VDh% %  The yak is almost dead.A giggling sprite leaps out and smacks the yak with its own front hoof.$ VDh} =979.8 _You kill the yak! VDhy  _No target in view! VDh? VDh@ VDhG VDhJKH _No target in view! VDh07 _ VDh:Fly  VDh>@{ _The sprites lose interest in your situation. VDhPA VDhB VDhF VDhGR83= VDhH VDhM, VDhO VDhT, VDhU VDh8Z VDh[S9= VDh\ VDh_O= VDha VDhc VDh=d283970=4=8 VDhe VDhLh, VDhj VDhTm, VDhn VDhQq VDhq21 VDhr VDhlu VDhv`15=7 VDh4w VDhy VDhlz26 VDh{ VDh{~O2 VDh! VDh~, VDh VDhO5 VDh\ VDhъ VDhk3=6= VDh، VDhZ, VDh VDhu74=4 VDh.Fly  VDh  VDh VDh4_You feel your willpower return. VDhݿ VDh2= VDh VDh VDhKi57= VDhT326= VDhD VDhL VDh VDhM VDh~7 VDh8=1 VDh  VDh VDh0 VDh VDh VDh VDhG VDhYv8=0 VDh,(9== 9 VDh+ VDhI2, VDh>5 VDh; VDh=h9= 8  VDhs@ VDhH  VDhDIm_You feel your existence waver again. VDhK3 VDh\R9= VDhV VDhW VDhZ VDhM[O8020= VDh\ VDh_, VDhXa VDh*d VDhd%1 VDhbf VDhmB VDhhoO= VDh"q VDhs VDhtr2=1= VDhw VDhry, VDhB{ VDh~, VDhk VDhdk3= VDh҄ VDh9O= VDhlj VDhA42 VDh_ VDh!B VDh, VDhL VDh& VDh%5 VDh  VDha3= VDhw VDh, VDh\ VDh VDhK6= VDh VDh, VDhP VDh_7== VDhʼK4= VDh|B VDh VDh;8 VDh VDh VDh VDh VDh# VDh2= VDh VDh}95= VDh, VDh7 VDh, VDh VDh<90 VDh VDhO= VDh VDh1=6=2=7== VDh VDh3 VDhB VDh VDh VDh VDhx#;4 VDh$2= VDh$ VDh' VDh(D8= VDh) VDh,4 _Magic restored. VDhS- VDh_. VDh1 VDh2D5= VDh^3 VDh5, VDh`7 VDh: VDh:2= VDh; VDh!> VDh>N6= VDh? VDh C, VDhD VDh'G VDhG7 VDhH VDhqK, VDhL VDh_O, VDhQ VDhT VDh)U8 VDhU VDhX, VDhRZ VDh], VDh_ VDh;b VDhbD9= VDh d VDhf, VDhh VDhj, VDh5l VDhNo VDho[100/103= VDhq VDhmt, VDhu VDhx;1 VDhz VDhw}, VDh VDh, VDh VDh;2 VDhD VDh# VDhC VDh^ VDhb, VDh VDh VDhmK3= VDh VDhX VDhͪ VDh%5 VDh VDh O _You now have 2859 gold pieces (gained 20). VDh& VDh VDh VDh VDhX72= VDh  VDhO _You now have 2872 gold pieces (gained 13). VDh VDh VDhY VDh VDh&84 VDh VDhO _You now have 2884 gold pieces (gained 12). VDh VDh VDh VDh5 VDh, VDh VDh VDh, VDhG VDhq VDh, VDh VDh VDhv, VDh VDh VDh, VDhq VDh VDh, VDhl VDh VDh, VDh  VDh  VDh, VDh VDh VDh, VDh  VDh VDh VDh VDh8 VDh VDh9 , VDh! VDh" VDh$ VDhJ% VDh% VDh& VDh!) VDh) VDh+ VDh+ VDh- VDh&. VDh. VDh/ VDh1 VDhH2 VDh2 VDh3 VDh{5 VDh"6 VDh6 VDh7 VDh9 VDh: VDhr; VDh< VDhB #####..# #.ß...  #### ##....ß.............. VDhC ###......ß......... ###......####.#.P. #P.....## #### #.P###...## #### #######...## #.#P ###.###...# #... VDhE##..@..##..# #....---- ###..$#......### .####......### .......Y####....## # #...###Y# ###.## ## ... #Y. ### #....Y   death yak (wandering) #. ##.Y ##..YY 2 yaks (wandering) #.. # ..Y # VDhNz 152.8 (123.0)  A yak comes into view. VDhP, VDhWY.YYYYY VDhW( VDhcXC====34 VDhD] VDh_@ _The yak bellows! x2; You hear a bellow! x3 VDh{ (You shoot a bolt. The bolt hits the yak!!! VDh)Mf  The yak is almost dead. VDh7Q7  You hear a bellow! VDhR VDh([Y.YY. VDhR\04.9 (1.1) VDhb VDhfQ _The yak closely misses you. VDh;a..# #.ß...#### ##....ß......###......ß..###......####.#.P.#P.....## ####.#.P###...## ####.#######...## #.#P.###.###...# #.##...@.##..# #.###..Y#......###..###.....##......###..Y####....## #.#...###Y# ###.## ##.... #.. ### #.Y   yak#. ##.Y ##.#.. #...Y #.Y$----50 VDhB  #### ##....ß.... ###......ß ###......####.#.PP.....## ####..#.P#########.#P.###.###...# #.... VDh ##..Y..##..# #.###..$#.@....###..###.....#.......Y#### #.#...###Y# ###.## #... #.. ### #..#. ##.Y ##. #..#....Y#. VDh N.##. #......# VDh  VDh .YThe yak snorts and paws the ground. VDh{ P=---6 VDh7  VDhϲ ^ _The yak attacks as it pursues you! The yak gores you but does no damage. VDh}#### ##....ß.###......ß.###......####.#.P.#P.....## ####.#.P###...## ####.#######...## #.#P.###.###...# #. VDh##.....##..# #.###..$#Y.@...###..###.....##......###..Y####....## #.#...###Y# ###.## ##.... #.. ### #.#. ##.Y ##.#.. #...Y #..##. #......#. VDh VDh VDh;Y.YY   death yakY   yak VDh--7 VDh{ VDh4 VDhV#### ##....ß.###......ß.###......####.#.P.#P.....## ####.#.P###...## ####.#######...## #.#P.###.###...# #.##..Y..##..# #.###..$#.Y.@..###..###.....##......###..Y####....## #.#...###Y# ###.## ##.... #.. ### #.#. ##.Y  VDh##.#.. #...Y #..##. #......#. VDh, VDhYYY 2 yaks-8 VDh VDh VDhY. ##....ß.###......ß.###......####.#.P.#P.....## ####.#.P###...## ####.#######...## #.#P.###.###...# #.##..YY.##..# #.###..$#.Y..@.###..###.....##......###..Y####....## #.#...###Y# ###.## ##.... #.. ### #.#. ##.Y ##.#.. #...Y #..##. #......#. VDh=a.Y.Y9 VDh@e VDhM  You shoot a bolt. The bolt hits the yak! VDh~$(   yak VDhq VDhr VDhu, VDhY|Y....YY.Y 2 yaks (1 wandering) VDh`X2884 ===61.0 (1.1 VDh VDhG _You kill the yak! VDh; 3 VDh"  VDh VDhh_..# #........ß ### ##....ß....###......ß.........###......####.#.P #P.....## ####..P###...## ###########...## #.#P ###.###.. ##Y....##@.#  ###..$#.YY...###.###.....##......##.......Y####....## #.#...###Y# ###.## ##... #.. ### #. ##.Y #   yak#.. .Y ..YY---20VDhn`ß.........#....# ..# #........ß. ### ##....ß....###......ß.........###......####.#.P #P.....## ####..P###...## ###########...## #.#P ###.###. ##Y....##..#  ###..$#..YY..###.###.....##......##.......Y####....## #.#...###Y# ###.## ##... #.. ### #. ##.Y ##.. Y$YY   yak---3VDh.####..ß...#...#.#.# #...ß.........#....# #..# #........ß. #### ##....ß....###......ß........##......####.#.P #P.. #.P###...## ###### #.#PVDh ###.###...# # ##Y....##Y.# # ###..$#..$Y..# .###.....##......### .......Y####....##  #...###Y# ###.## ## ... #.. ### ##. ##.Y ##VDhVDho.YY   yakVDh%4VDhzVDh 3#...#P###....##..... VDh #...####.........ß...#...#.# ....# #...ß.........#....#..# #........ß.....#### ##....ß.......###......ß........##......####.#.P #P..VDhM B #.P###.@.## ########...## #.#P ###.###...# # ##Y....##Y.# # ###..$#..$.Y.# .###.....##......### .......Y####....##  #...###Y# ###.## ## ... #.. ### #VDhg VDh1 VDh VDh ;YYVDh .VDhO %5VDhƫ VDh% VDh#....... .#...#P###.....##..... ##...####.........ß...#...#.# .....# #...ß.........#....# ###..# #........ß.......#### ##....ß..........VDh:###......ß........###......####.#.P #P.. #.P###...## ########Y..## #.#P ###.###...# # ##Y....##Y.# # ###..$#..$...# .###.....##......### .......Y####....##  #...###Y# ###.## ##VDhVDht Y.  The death yak attacks as it pursues you!VDh92/103 ---6--==6VDhVDh. _The death yak gores you!VDhm..# ###.....##.. ..#...#P###.....##..... ###...####.........ß...#...#.# ......# #...ß.........#....# ####..# #........ß#### ##....ß.........###......ß........###..@...####.#.P #P.....## #.P###Y..## ###########...## #.#P ###.###...# # ##Y....##Y.# #VDhn2 ###..$#..$...# .###.....##......### .......Y####....## VDhoVDhv?Y.VDhw.--7VDh{~VDhVDhN... ...#.............###.....##.. ...#...#P###.....##..... .###...####.........ß...#...#.# .......# #...ß.........#....# #####..# #........ß#### ##....ß...###...@..ß........##......####.#.P #P.....## #.P###Y..## ###########...## #.#P ###.###.Y.# # ##Y....##..# # ###..$#..$...# .###.......###Y.Y.--8VDhVDh  Casting: Dazzling Flash (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.VDh ................................. dertzug the Marksgeist ........###...................... Poltergeist of Gozag  Gold: 2884 .###.....##...................... Health: 92/103 =====================--- ...#...#P###...........##........ Magic: 23/28 ===================----- .###...####.........ß...#...#.#.. AC: 8Str: 4 .......# #...ß*****....#....#.... EV: 19Int: 25 #####..# #...*.***ß*............. SH: 0Dex: 28  #### ##..**ß****............. XL: 15 Next:  7% Place: Lair:5 ###***@**ß............. Noise: ---------  Time: 20168.0 (0.0) ###*Y***.####.#.P.... N) +0 arbalest #P*****## ####..... VDh  Cast: Jinxbite #*P###**.## ####.... Fly  #######.Y.## #.#P.... ###.###...# #....... Y   death yak ##Y....##..# #....... Y   yak ###..$#..$...###....... .###.....##......###......The death yak attacks as it pursues you! _The death yak gores you!  Casting: Dazzling Flash (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Dazzling Flash (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateVDh* ................................. dertzug the Marksgeist ........###...................... Poltergeist of Gozag  Gold: 2884 .###.....##...................... Health: 92/103 =====================--- ...#...#P###...........##........ Magic: 23/28 ===================----- .###...####.........ß...#...#.#.. AC: 8Str: 4 .......# #...ß######...#....#.... EV: 19Int: 25 #####..# #...#####ß#............. SH: 0Dex: 28#### ##..##ß####............. XL: 15 Next:  7% VDh Place: Lair:5######@##ß............. Noise: ---------  Time: 20168.0 (0.0)########.####.#.P.... N) +0 arbalest######### ####..... Cast: Jinxbite########.## ####.... Fly VDh_ #######.Y.## #.#P....###.###...# #....... Y   death yak##Y....##..# #....... Y   yak###..$#..$...###........###.....##......###......The death yak attacks as it pursues you! _The death yak gores you!  Casting: Dazzling Flash (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Dazzling Flash (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateVDh& J...........ß...ß.......@...Y...P......P###.Y.3==9.0 (1 _The death yak gores you!  Confirm with . or Enter, or press ? or * to list all spells.Casting: Dazzling Flash (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate _The death yak completely misses you.VDh a VDhg VDhh VDhm VDhp  VDhuq VDh,r "_Unknown command.VDhr VDhs?^  You beckon some vexing sprites to accompany your attacks.VDh@VDh"LY.Y 2 death yaks (1 wandering)YVDhOMs288489-0--VDhM}70Will/2 Jinx Fly VDh XVDh\T _You feel your willpower being sapped. The death yak gores you.VDh`O YVDhhYou shoot a bolt.  The death yak bellows!  The bolt hits the death yak!!VDhVDh,VDh@ Y.Y 3 death yaks (1 wandering)YThe death yak is heavily wounded.VDh 61=-VDhD====1.1 (1.1VDhVDhO _The death yak misses you.VDh9 YYou shoot a bolt.  The bolt hits the death yak but does no damage.VDhp  The death yak is heavily wounded.VDhKVDhA YVDhu.  The yak gores you. The death yak completely misses you.VDh\#8VDhg-===-2.2VDhxVDhjQ _The yak closely misses you.VDhu8 Y................................. dertzug the Marksgeist ........###...................... Poltergeist of Gozag  Gold: 2884 VDhn9 .###.....##...................... Health: 88/103 ====================---- ...#...#P###...........##........ Magic: 19/28 ================-------- .###...####.........ß...#...#.#.. AC: 8Str: 4 .......# #...ß.........#....#.... EV: 19Int: 25 VDh: W#####..# #........ß.............. SH: 0Dex: 28  #### ##....ß................. XL: 15 Next:  7% Place: Lair:5 ###...@..ß............. Noise: ===------  Time: 20172.2 (0.0)VDh:  ###.YY...####.#.P.... N) +0 arbalest VDh%@ E#P.....## ####..... Cast: Jinxbite #.P###...## ####.... Will/2 Jinx Fly  #######...## #.#P.... ###.###Y..# #....... YYY 3 death yaks ##Y....##Y.# #....... Y   yak ###..$#..$...###....... .###.....##......###......The death yak is heavily wounded.The yak gores you. The death yak completely misses you. _The yak closely misses you.Casting: Jinxbite (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateVDhnVDhw................................. dertzug the Marksgeist ........###...................... Poltergeist of Gozag  Gold: 2884 VDh{.###.....##...................... Health: 88/103 ====================---- ...#...#P###...........##........ Magic: 21/28 ==================------ .###...####.........ß...#...#.#.. AC: 8Str: 4 .......# #...ß.........#....#.... EV: 19Int: 25 #####..# #........ß.............. SH: 0Dex: 28#### ##....ß................. XL: 15 Next:  7% Place: Lair:5###...@..ß............. Noise: ===------  Time: 20172.2 (0.0)###.YY...####.#.P.... N) +0 arbalest#P.....## [40VDh|m####..... Cast: Jinxbite#.P###...## ####.... Will/2 Jinx Fly #######...## #.#P....###.###Y..# #....... YYY 3 death yaks##Y....##Y.# #....... Y   yak###..$#..$...###........###.....##......###......The death yak is heavily wounded.The yak gores you. The death yak completely misses you. _The yak closely misses you.Casting: Jinxbite (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateVDhn4The yak gores you. The death yak completely misses you. _The yak clos  Casting: Jinxbite (safe; 1% risk of failure)  VDhg:Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  Okay, then.VDhJVDhVDhҐ. _VDh<  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.VDh................................. dertzug the Marksgeist ........###...................... Poltergeist of Gozag  Gold: 2884 .###.....##...................... Health: 88/103 ====================---- ...#...#P###...........##........ Magic: 18/28 ===============--------- .###...####.........ß...#...#.#.. AC: 8Str: 4 .......# #...ß*****....#....#.... EV: 19Int: 25 #####..# #...*.***ß*............. SH: 0Dex: 28  #### ##..**ß****............. XL: 15 Next:  7% Place: Lair:5 ###***@**ß............. Noise: ===------  Time: 20172.2 (0.0) ###*YY**.####.#.P.... N) +0 arbalest #P*****## ####..... [VDh> 40mCast: Jinxbite #*P###**.## ####.... Will/2 Jinx Fly  #######...## #.#P.... ###.###Y..# #....... YYY 3 death yaks ##Y....##Y.# #....... Y   yak ###..$#..$...###....... .###.....##......###......Dir - look around, f - activate _Okay, then.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Dazzling Flash (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateVDhj................................. dertzug the Marksgeist ........###...................... Poltergeist of Gozag  Gold: 2884 .###.....##...................... Health: 88/103 ====================---- ...#...#P###...........##........ Magic: 18/28 ===============--------- .###...####.........ß...#...#.#.. AC: 8Str: 4 .......# #...ß######...#....#.... EV: 19Int: 25 #####..# #...#####ß#............. SH: 0Dex: 28#### ##..##ß####............. XL: 15 Next:  7% Place: VDh%o[37mLair:5######@##ß............. Noise: ===------  Time: 20172.2 (0.0)########.####.#.P.... N) +0 arbalest######### ####..... Cast: Jinxbite########.## ####.... Will/2 Jinx Fly #######...## #.#P....###.###Y..# #....... YYY 3 death yaks##Y....##Y.# #....... Y   yak###..$#..$...###........###.....##......###......Dir - look around, f - activate _Okay, then.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: [0;1VDhq0;1mDazzling Flash (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateVDh _Okay, then.Jinxbite  Confirm with . or Enter, or press ? or * to list all spells.Casting: Dazzling Flash (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateYou feel bolstered by spreading misfortune.VDhVDhVDhFk...........ß...ß.......@...YY..P......P###..Y.YY 4 death yaks (1 wandering).Y(blind, unable to see you)YVDh4-7-13 -3.2 (1VDhVDh<~ _The yak is dazzled. The death yak closely misses you. The yak gores you.VDhVDh7-VDhVDhJF _Unknown command.VDhQ ##..................###..VDhtU ###.....##.............. ...#...#P###...........##...... .###...####.........ß...#...#.# .....ß.........#....# #####..# #........ß.....#### ##....ß@...###......ß.........###.YY...####.#.P #P.....## ####.#.P###...## ###########Y..## #.#P 3 death yaks ###.###.Y ##Y....##..#  ###..$#..$.Y.###.VDhW VDh Y VDhZ VDh[ ,VDh:h FYY..Y.YY 4 death yaks (1 wandering).Y.VDhj c5---4 _VDhq VDhs VDhS #......#........##..................#..###.....##.............. ...#...#P###...........##...... .###...####.........ß...#...#.# .....VDhڪ ß.........#....# #####..# #......@.ß.....#### ##....ß....###...Y..ß.........###.Y....####.#.P #P.....## ####.#.P###.Y.## #### 3 death yaks#######.Y.## #.#P ###.###...# ##Y....##Y.# VDh ,VDhw ,VDha M  The death yak attacks as it pursues you!VDh PYY.Y.YY 4 death yaks (1 wandering).Y.VDhA 76--5---==5VDhx VDh, . _The death yak gores you!VDh P.....##..#.......#......#..#VDh t#..................#..###.....##.............. ...#...#P###...........##...... .###...####.........ß...#...#.# .....ß..@......#....# #####..# #........ß.....VDh #### ##....ßY...###...Y..ß.........###......####.#.P #P...Y.## ####. 3 death yaksVDh\8.P###..Y## ###########...## #.#P ###.###.YVDhVDhVDhVDhwVDh+VDheYY..YVDh .YY 4 death yaks (1 wandering).Y.VDh#_6=---6VDh"-VDh8VDh/5.......#.#.[P.....##..#.............#......#..##..................#..###.....##.............. ...#...#P###...........##...... .###...####.....@...ß...#...#.# .....ß.........#....# #####..# #......Y.ß.....#### ##....ßY...###......ß.........###...Y..####.#.P 3 death yaks #P....Y## ####..P###...## ###########.Y.## #.#PVDhVDhVDhVDhAVDhM  The death yak attacks as it pursues you!VDh<YYVDh..Y.YY 4 death yaks (1 wandering).Y.VDh67--VDh7G=-7VDhQVDhO _The death yak misses you.VDh-  Casting: Dazzling Flash (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.VDh=........#.#................[..... dertzug the Marksgeist .P.....##..#..................... Poltergeist of Gozag  Gold: 2884 .....................#......#.... Health: 77/103 =================------- ......................#......#... Magic: 13/28 ===========------------- ................................. AC: 13  Str: 4 ........###..*******............. EV: 19Int: 25 .###.....##..*******............. SH: 0Dex: 28 ...#...#P###.*******...##........ XL: 15 Next:  7% Place: Lair:5 VDhBu.###...####..***@***ß...#...#.#.. Noise: =--------  Time: 20177.2 (0.0) .......# #...ß**Y***...#....#.... N) +0 arbalest #####..# #...***Y*ß*............. Cast: Jinxbite  #### ##..**ß***.............. Will/2 Jinx Fly  ###.....Yß............. ###....Y.####.#.P.... YYYY 4 death yaks (1 wandering) #P.....## ####..... Y   yak (blind, unable to see you) #.P###.Y.## ####.... #######...## #.#P....The death yak attacks as it pursues you! _The death yak misses you.Casting: Dazzling Flash (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Dazzling Flash (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateVDh;5........#.#................[..... dertzug the Marksgeist .P.....##..#..................... Poltergeist of Gozag  Gold: 2884 .....................#......#.... Health: 77/103 =================------- ......................#......#... Magic: 13/28 ===========------------- ................................. AC: 13  Str: 4 ........###..#######............. EV: 19Int: 25 .###.....##..#######............. SH: 0Dex: 28 VDh?...#...#P###.#######...##........ XL: 15 Next:  7% Place: Lair:5 .###...####..###@###ß...#...#.#.. Noise: =--------  Time: 20177.2 (0.0) .......# #...ß######...#....#.... N) +0 arbalest #####..# #...#####ß#............. Cast: Jinxbite#### ##..##ß####............. Will/2 Jinx Fly ###.....Yß.............###....Y.####.#.P.... YYYY 4 death yaks (1 wandering)#P.....## ####..... Y  VDh?[37m yak (blind, unable to see you)#.P###.Y.## ####....#######...## #.#P....The death yak attacks as it pursues you! _The death yak misses you.Casting: Dazzling Flash (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Dazzling Flash (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateVDh  _The death yak misses you.  Confirm with . or Enter, or press ? or * to list all spells.Casting: Dazzling Flash (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateThe death yak is dazzled. The yak is dazzled.VDh VDh} VDh ;  The death yak bellows!VDh ........................@...VDh S..Y........ß...ßYY...ßY.YYYYblind, 1 unable to …)Y.VDh? N4=8.2 (1VDh VDhƿ W _The death yak closely misses you.VDh, MY...YY..ß.Y.Y 2 yaks (1 wandering, 1 blind, 1 unabl…)Y-9 _The death yak completely misses you.VDh!D##... ...#..VDh[ P.....##..#......#......#.......##.................###....... ###.....##............... ..#...#P.....##....... VDh{###...####.........ß...#...#.# ......# #...ß..Y......#....# ####..# #......Y.ß.....#### ##....ß...Y.....###...Y..ß..........###...Y..####.#.P   yak (blind, unable to see youVDh)P.....## ####..#.P###.Y.## ####.VDh:BVDh7,VDhVDhFY.YVDh$..ßY..YY.Y 2 yaks (1 wandering, 1 blind, 1 unabl…)Y.VDh{8=4=--VDh80VDhVDh]U>#.#.#....#.....###... ..#..[_##..#......>....#......#.......#VDh%W#....#...........# ......###....... ##.....##.......@....... .#...#P......##....... ##...####.....Y...ß...#...#.# .....# #...ß...Y.....#....# ###..# #........ßY....VDhnX#### ##....ß.........###....Y.ß..........   yak (blind, unable to see you)###..Y...####.#.PP...Y.## ####..VDh\VDh^VDhH`VDhaVDhc,VDh#r$_Y..Y.Y.YY.wandering)VDhsD.Y.VDhQw?-1VDhl{VDh}7 _The death yak is no longer blind.VDh...#..........#..#.#.#....#.....###..........#..[_.##..#VDh"............>....#......#............##....#...........## .....###....... #.....##..................#PY.....##....... #...####.......Y.ß...#...#.# ....# #...ß....Y....#....# ##..# #........ß........#### ##....ß..Y........###......ß..........###...Y..####.#.PVDh7 VDh VDh ,VDh(VDhs _Y..Y.Y.Y.Y   yak (wandering)Y.VDh>The death yak attacks as it pursues you!VDhF4-2--=2VDh(VDh,. _The death yak gores you!VDhXD.#...##....##...#..........#.#.#....#.....##.......#.#.....[_##..#.............>.....#......#........##...........## .....#....##.......Y......P###.......Y...##...... #...####........Yß...#...#.# ..ß.........#....# ##..# #........ßY......  #### ##....ß...........###....Y.ß........._Y.Y.Y.-3VDh#...........#....##.#...##....##...#..........#.#.#....#.....##........#.#......[_##..#.............>.....#......#........#......#............VDh## .....#....##........Y.....P###.......Y...##...... #...####.........ß...#...#.# ..ß.....Y...#....# ##..# #........ß........#### ##....ß....VDhVDhVDhVDhd}Y.Y.VDh[3-4VDhVDhVDha........#...........#....##.#...##....##...#..........#.#.#....#.....##......#.#.....[VDh_##..#.......>...@.#......#..............#......#...........Y.......## .....#...Y..##........Y.....P###...........##...... #...####.........ß...#...#.# ..ß.....Y...#....# ##..# #........ßVDhVDh״,VDhVDh Y.YY..Y.The death yak attacks as it pursues you!VDh]z68-----==5VDh7_VDhG. _The death yak gores you!VDh P.....PP...Y.....................#...........#....##.#...##....##...#..........#.#.#....#.....##....#.#.VDh: [_##..#.............>.....#......#...........Y..#......#............Y.....## .....#..Y.........##..............P###...........##...... #...####........Yß...#...#.# ..ß.........#....#VDh VDhl VDh͑ ,VDhd _Y.YY..Y.VDhs J2--6VDhO 7_VDh VDhl.......##... P.....PP......................................#...........#....##.#...##....##...#..........#.#.VDho|#....#.....##....#.#.[_##..#.........>...Y.#......#............Y.#......#...........Y.......## .....#..........##...............P###.......Y...##...... #...####...ß...#...#.#VDhpVDhpqVDh/rVDhrVDhA _Y.YY..Y.The death yak attacks as it pursues you!VDhgg5--=-VDh 7VDh7_VDh{  attacks as it pursues you! _gor  attacks as it pursues you! _gorVDhQ  attacks as it pursues you! _gores you.VDh......#### .......##....... P.....PP........................................#...........#....##..#...##....##...#..........#.#.#....#.....##....#.#..[_##..#VDhY........>....Y#......#...........Y..#......#.................## .....#...........##........Y.......P###...##......VDhXVDhw Y.YY..YVDhX.The death yak attacks as it pursues you!VDhS618VDh:_VDhl Z _The death yak completely misses you.VDh .######...# ......#......### .......##........ P.....PP.........................................#...........#....##......#...##....##..........#..........#.#.#........#@...#.....##...VDh. ..#.#.Y.[_##..#.Y.......>...Y.#......#........##................## .....#..Y.......##...Y.YY..Y.-9VDh####.###.....######...# #.......#..VDhN### ........##....... #P.....PP.......................................#...........#....#.......#...##....##........##....#.....#.#.....#..Y[......_##..#.Y..>..............##..........Y# .#VDh+VDhn VDh{ The jinxing sprites lose interest in you.VDhVDh} Y.Y._. 3Y.The death yak snorts and paws the ground.The death yak attacks as it pursues you!=90Fly _ _The death yak gores you.VDh.## ##...##.###........####.#.....##VDh####...# .......### .........##.....#P.....PP...............................#.......@#...##....##.........##Y...#.....#.#..Y.........#..[...... P.....##..#.... 2............Y..##.......VDhVDhVDhVDha Y.YY.Y 3 death yaksThe death yak attacks as it pursues you!VDh%1VDhVDhO _The death yak misses you.VDhj##.....#..(...####...#...#........## ##...##.###........####.#.....######..........## ..........##.....VDhm#P.....PP.........................#..#...##....##....#Y......#..#.Y..#.....#.#...Y. ........#....[Y 4 death yaksP.....##..#.............Y.VDh1Y..##VDhVDhL,VDhYY..Y.VDh --2VDh VDh VDhYV .................P#.......##.....#..(...####...#......## ##...##.###.......####..........######...........#.........###P.....PP..............VDh{W J...........#..#...##....##...Y....#.#Y...#.....#.#.. .........#...[P.....##..#.....Y.....VDhZ VDh[ VDho\ VDh>] VDhf Y.Y.VDhh 70-3Fly VDhq VDh~t _ _You feel your willpower return.VDhR..................P#........##.....#..(...####...#...#...## ##...##.###...####.....####..........##VDh)c####......#........###P.....PP.VDhd......#...........Y#...##....##...#YY........#.#.#....#.....# 3##.........................#.#.....Y..........[P.....##..#..VDhfVDhg,VDhhVDhgsY.Y 4 death yaksY.VDht%4VDh|VDh*VDh _<...................P#........##.....#..(...####...#...#...## ##...##.###...####.....####......######......#........###P.....PP........Y#...........Y#...##....##...#Y.........#.#...#....#.....##......Y..................#.#.[Y.#Y.Y.3=5VDhs#..##.##..#..##..##.####..#..##.#<..................P#........##.....#..(...####...#...#...## ##...##.###...####.....####......##......####.......@#..............##....#P.....PP....Y.............Y#............#Y..##....##..........#..........#.#.Y..#....#.....##.. Y.Y.#.Y.Y.The death yak attacks as it pursues you!58--1--==6VDhtVDhv. _The death yak gores you!VDhŎ  ############.#...#### ########. ##..##.##..#..##..##.####..#..##.<.......................P#....... #...##.....#..(...####...#... #...## ##...##.### P....####..@..######VDhK .......#.........##...Y... P...#P.....PP.......... #..Y....... #Y.........#....#...##....## #...Y.#..... #.##....#.....#VDh ,VDh% ,VDh] Y.Y...Y.Y.VDhà K 9--7VDh VDh VDhh ####.## ##  ############.#...#### ###### ##..##.##..#..##..##.####..#..##<........ ....................P#........##.....#..(...##...#. #..## ##...##.### P..@#######......##......####....Y.#..... VDhk............##......... P...#P.....PP...Y..........Y.... #..........#........... ..Y...#...##....##...#..........#.VDh,VDhY.Y.. 3Y.VDha 8 --8VDhVDhd _You feel your existence waver again.VDhc ###   ####.## ##  ############.#...#### ###### ##..##.##..#..##..##.####..#..##<........... ....................P#........##.....#..(...##...#. #.@## ##...##.### PVDh s...#######...Y..##......####......#..... ............##..Y....... P...#P.....PP.................... #......Y..#........... ..#...##....##VDhSVDhVDh&Y.Y.Y.VDh9--2=-9VDh$VDh"(VDh! ###   ####.## ##  ############.#...#### ###### ##..##.##..#..##..##.####..#..##<............. ....................P#........##.....#..(.@.##...#. #VDh'V..## ##...##.### P..Y######......######....Y.# ............##...... P...#P.....PP..............Y..... ##...........VDhVDhJVDhVDh{ Y.Y.Y.The death yak attacks as it pursues you!VDh /=200VDhVDhW _The death yak closely misses you.VDh&Q  ###   ####.## ##  ############.#...#### ###### ##..##.##..#..##..##.####..#..##<....... ................@...P#........VDh-U ##.....#..(...####...#...#. #.Y## ##...##.### P...######...Y..######......# ............##..... P...#P.....PP...Y.....VDhW VDhX VDhk Y.Y.Y.60-1VDhr VDh& ###   ####.## #############.#...#### ########.# #..##.##..#..##..##.####..#..##.#<....... ...................P#......... ...##.....#..(.Y.####...#...#.. ..## ##...##.Y####.....####.......######.....# ...........##..Y... ...#P.....PPY. 2.VDh?-2VDhVDhݖh ###   ####.## ## ############.#...#### ###### #..##.##..#..##..##.####..#..##.#.....................P#........##.....#..(.Y.####...#...#..Y## ##...##.###...######......######......#........##VDhnY.YYY 4 death yaksYVDh>=3VDhVDha _There is a stone staircase leading up here.VDh*IVDh-VDh,VDh =Y.YY..1=3=4 _VDh#U##..P.##.#..........##.....#..#.......#.#...P.##............#...#.P#..#.........##.................. ##.......##.........VDhBV #...#............... ##..#.........P.....4 #.@.# ##..P #.......P ##.............. #................# VDhW###............P. #....................  ###..........#  ##.# VDhjXH==VDh]VDh,5.7 (2.5VDhVDh@{ _You fly upwards. _There is a stone staircase leading down here.VDha 2 _4=34=VDh <15VDh VDhڔ VDh~ 5=VDhD 6=VDh VDh M6=VDhJ VDhۣ ,VDh VDh O7VDh VDhA ,VDh5 VDh٫ VDh K8=VDh- VDh VDh. M7=VDh֯ VDhG VDh VDh8 VDh9 VDh S9=VDh VDh VDh VDhR VDh VDh j8==VDh VDh0 L70=VDh VDh VDh? ,VDhV VDhB VDh 91VDh VDh' VDh 9=VDh VDh VDhN M9=VDh VDh VDhj 92VDh) VDh VDh VDhI VDh VDh VDhA VDh VDh| n3==VDha VDh VDh N20=VDh VDh VDhL ,VDh VDhQ X74=VDh VDh VDh VDh? VDh VDh W5=VDh@ VDh VDh K1=VDho VDhn VDh VDh VDh VDh %6VDhZ VDh VDhl VDh VDhW VDh U2=VDh VDh" VDh %7VDhu VDh VDhVDhiVDhVDh{K8=VDh#VDhVDhBVDhVDh5VDhK3=VDh VDh VDh U9=VDh^ VDh VDhxVDh VDhVDhUVDhVDhn80=VDhVDhVDhK4=VDhcVDhVDhVDh3VDhrVDh%1VDhVDh$VDhVDhVDhS!VDh"d2==VDh"VDh-$VDh$K5=VDh%VDh&VDh'VDhK(VDh)VDh;*U3=VDh*VDh\,VDh-VDh-VDh.VDh/9=VDh0VDhc2VDh 3Q46=VDh3VDhR5VDh5VDh6VDh7VDh8%5VDhA9VDh:VDhJ;VDh;VDh~=VDh&>a7==VDh ?VDh@VDh4AK6=VDhAVDhHCVDhCVDhDVDhEVDhFVDh7GVDhHVDhIg7==VDhOJVDhKVDhiLK8=VDhMVDh/PY _Magic restored.8VDhoQVDh S,VDhSVDhU,VDhsVVDh>>^VDh3(Press ? for help)##....#..##.....................#.................P............# #.....##.##....................##.......##.....................# #...#.##.##.........#..........##........#..........#..........# ##..P.##.#.....................##.............................## ##.....#..#.......#.P...................##.....................# #...P.##............#...........................P.............## #...#.P#..#.................).......................#..........# ##.........................#........................#.....#...## ##.......##................#....................P.♣........P..# #...#......................#.P.............P....#♣♣♣.♣♣♣♣.PP..## ##..#.........P..............P.............#...♣♣ ♣♣.♣ ♣♣♣....# #.@..........#........#.....#.............#.♣♣♣ ♣♣.♣ ♣♣....## ##............P.......##.....#.......<#....♣♣♣ ♣♣♣.♣♣ ♣......# #..............P......##..............#...♣♣ ♣♣♣♣..♣♣ ♣.....## ##.....................#..............#...VDhYh ♣♣♣.....♣♣♣ ♣♣.....# #................#.P..#.....#.##........♣♣♣♣..♣♣♣.♣..♣♣♣♣....## ###............P..........P...P.##.....#.♣♣♣♣.♣♣♣ ♣♣♣♣♣..♣.....# #....................#.##.P.#....#.......♣♣♣.♣♣ ♣♣♣♣♣♣♣♣♣.♣>...# ###..........#.......#.##.P............#.♣♣.♣♣ ♣♣.♣♣.♣♣ ♣♣♣....# #..........#.#.......#..#......<.......♣.♣♣♣♣♣^.....♣♣♣♣♣....# ##..................#..#.#.#.#.#...(..#....♣.#................# #P..........P.#.....#.#..P............#......#P...............# ##...........................P.#........................#.....## VDh:|..............P##......#...♣♣ ♣♣♣♣..♣♣ ♣.....##.........#.......#...♣ ♣♣♣.....♣♣♣ ♣♣ #.........#.P..#.....#♣♣♣♣..♣♣♣.♣..♣♣♣♣....####............PP...P#.♣♣♣♣.♣♣♣ ♣♣♣♣♣..♣ #.............#.##.P.#....#♣♣♣.♣♣ ♣♣♣♣♣♣♣♣♣.♣>...# ###..........###.P#.♣♣.♣♣ ♣♣.♣♣.♣♣ ♣♣♣....#  #..........#.##..#......<♣.♣♣♣♣♣^.....♣♣♣♣♣....# #..#.#.#.#.#...(..#....♣.#..........# P...P.#.....#.#..P..##P.....#.....P.#.............#....#.##....P...........##P...........PP...........#.P.#......)..............#.....P.....#.P...##.......................P...#.(....P..#[##.................#.......#...#..#.##...#.......#......#.#...P...#.)...#.......#........##...##...#......##..#..PP.......##....##...#.........#............#..#....#....#.....P.........#.##.>#.#...##.............P.###........VDhl}...P#.............#.#...#.....PP.....#.....##...P.......VDhVDh C##..P.##.#.......... dertzug the Marksgeist##.....#..#.......#. Poltergeist of Gozag  Gold: 2884#...P.##............ Health: 103/103 ========================VDh #...#.P#..#......... Magic: 28/28 ========================##.................. AC: 8Str: 4##.......##......... EV: 19Int: 25#...#............... SH: 0Dex: 28##..#.........P..... XL: 15 Next:  7% Place: Lair:4#.@..........#..... Noise: ---------  Time: 20317.7 (0.0)##............P..... N) +0 arbalest#..............P.... Cast: Jinxbite##.................. Fly #................#.###............P..... #.................... ###..........VDh#....... #..........#.#.....  _There is a stone staircase leading up here. _You fly upwards. _There is a stone staircase leading down here. _Magic restored. _HP restored. _Done exploring.VDhVDhVDh$ _VDh%,VDh',VDh(VDh,VDh-VDhW/VDh0VDh8XVDht=VDh@,VDhBVDh2FVDhmHVDhIVDhJVDhTXVDh nVDh,VDhVDhސVDhUVDhMVDhVDhVDh,VDhVDhVDhf,VDhVDh5VDh,VDh>VDhVDh,VDh\VDh,VDh,VDh,VDhVDhVDh%,VDhVDhVDh,VDhVDh VDh8 ,VDh)VDhQ@ ......................PP .........)...#..... .............##...P...## ......(....P..#[......# ...........#.##...#.. VDh P......................#.## .............PP.......### ......................#........# ...........#.##.@......#........#40.7 (23.0) ................P#.... ...........#.#....PP ................P ####.#.#.#.##..#..##...######..## VDh# ##################### #### VDhVDhGVDh&J VDhK]_There is a stone staircase leading down here.VDhVDh VDh'9[VDhVDhC 71.7 (1.0) _VDhA[VDhK.###..##  )....#.P...P....#  P###.........#  ..#..........#  .#..........##  #...........#  P...#####...##  PP..###.....###.....#  5# ##.....##.@..##  ## #...###.....#  P# #....###....#  ## #....# ##...##  .#...###...## #.....#  ....###.....###.....#    ....###...<........##    .....##P...........##    ....###.............#   [VDhTN8;69HVDhh,3.2 (2.5VDhzVDh{ _You fly downwards. _There is a stone staircase leading up here.VDh[~ VDh 3VDh VDh% VDhO $ _VDh nVDhG VDha ,VDhk VDh VDh ,VDh VDh7 [VDhu mVDh\ BVDh VDhA VDh VDh* VDh VDh ,VDhi VDh" VDh ,VDh| VDhN VDhu VDh_ VDhE ,VDh VDh? VDh VDh; VDh ,VDhY VDh{ VDh ,VDh VDhVDh ,VDhVDh VDh ,VDhLVDh VDhB,VDhVDhVDhG,VDhVDh"VDh%,VDho'VDhZ*VDh-,VDh0VDhH2VDh4,VDh+6VDh9VDhv;,VDh<VDh?VDhAVDhBVDhCVDhqKXVDhyMVDh:Q,VDhRVDhTVDhW,VDhXVDhpZVDhm],VDh_VDhaVDh&e,VDhfVDhhVDhnBVDh;qVDh@u,VDh|wVDhzVDh}VDhG~VDhDVDhVDhVDhVDhVDhVDhVDhxVDhVDhVDh'VDh*VDh(VDhVDhVDhVDhVDhVDhPVDhJVDhXVDhVDhΨ&90VDhVDh۱ _You now have 2904 gold pieces (gained 20).VDhFVDhVDhv,VDhֹVDhVDh ,VDhvVDhzVDh,VDh=VDh<VDho&18VDhWVDhO _You now have 2918 gold pieces (gained 14).VDh|3VDhVDhVDhpVDhBVDhVDhVDh #P.....## ####... #.P###...## ####.. #######...## #.#P.. VDhR###.###...# #..... ##.....##..# #..... ###...#......###..... .###.....##......###.... ........####....## #.... #...###@# ###.## ##...428.2 (85.VDhI0) ... #..# ### #.... #. ## ##.... #... #..... .... #..... .##... #..... VDh # ... ##...# .) ###..... ##.......VDhVDh+9.2 (86VDhVDhR' _Found a falchion.VDh`VDh VDh2XVDhBVDhPXVDhXVDhXXVDhBVDhXVDhwVDhs ,VDhO!VDh"VDh ',VDh'VDh)VDhb,,VDhp-VDh/VDh5,VDh7VDh:VDh=,VDh?VDhAVDh.F,VDhGVDhJVDhLO,VDhAPVDhaRVDh^V,VDhWVDh^XVDhX`VDh3cVDhVdVDhj,VDh[k,VDhjlVDhnVDhtBVDhuVDhdx,VDhGyVDh,{VDh},VDh~VDhVDhL,VDh+VDhVDh,VDhVDh?VDho,VDh0VDh<39VDhVDhLO _You now have 2939 gold pieces (gained 21).VDh3VDhNVDhVDhٝ,VDhVDhVDh0,VDhVDhVDh,,VDhVDhVDhE,VDh VDhVDh,VDhXVDhVDh,VDhTVDhVDh,VDhWVDh VDhVDhVDhVVDhVDhVDh,VDhVDhVDhVDhVDh]VDhVDh,VDhVDhVDh,VDhfVDhXVDh,VDhVDhiVDh ,VDhVDhVDh,VDh{VDhVDhVDhVDh\VDhMVDh1########..# #........ß #### ##....ß.... ###......ß##### ###......###P..P# #P.....##.P..ß.. #.P###...#H..ß... #######ß.P..ß.### ###.###.ß.ß...@.# ##.....##.....##..## ###...#.VDh+... ##..###.....###........######...###.## ####...## #..## ## H   manticore (asleep)##...# ##..########..## ##...##.##...## ###......VDhh -78.2 (49VDh2 +9.2 (50VDh APVDh \ _A manticore comes into view.VDh   ####  #####  ##P..P#  .P..ß..  H..ß...  ß.P..ß.###  .ß.ß...@.#  .....##..##  ... ##..# # ##... ##...###.##  #...## #..##  ##...# ##.. ###..## ##...##. ##...## ###......VDh]P   ####  #####  ##P..P#  .P..ß..  H..ß...  ß.P..ß.###  .ß.ß...@.#  .....##..##  ... ##..# # ##... ##...###.##  #...## #..##  ##...# ##.. ###..## ##...##. ##...## ###......VDh l3VDhrAPVDh` _A manticore is nearby!VDh$%PVDhVDhAPVDhx _Your line of fire to the manticore is blocked by a withered plant.VDh^^PPVDh VDhD%PVDhɎx _Your line of fire to the manticore is blocked by a withered plant.VDhS k  #..# #VDh! .ß   #### ##....ß   ###......ß   ##### ###......  #P..P#### #P.....  .P..ß...P #.P###...  .H..ß.... #  VDh" 8.ß.P..ß.### ###.###  P.ß.ß..@..# ##.....##  #.....##..## ###...#  #...P ##..###.....##  VDh$ #.. ##........####  ## ##...###.## ###   #...## #..##   ##...# ##..   ###..## ##...##   ##...## ###.....VDh/ VDhh3 P.HHVDh4 880.2 (1.0) _VDh8 VDh: VDh  #..# #.ß  VDh #### ##....ß   ###......ß   ###### ###  .###P..P#### #P.....  .P..ß...P# #.P###  .H.ß....# #  .ß.P..ß.### ###.###  #P.ß.ß.@...# ##.....  #.....##..## ###...#   #...P# ##..###.....##   ##..# ##........####  VDh ##. ##...###.##  . #...## #..##  . ##...# ##..  ## ###..## ##...   ##...## ###VDhpVDhsB.HVDh]%1VDhAPVDh! VDhE P  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. P``  The manticore flicks its tail. VDh!IP..99/103 -5---===2Will/2 Jinx Fly PP _The volley of spikes skewers you. VDh 4(###P(((((( VDhr, VDhh...P....H VDh,3.4 (1.2 VDhz%P VDhm _You shoot a bolt. The bolt barely misses the manticore. VDh XP( VDh HYou shoot a bolt. The bolt barely misses the manticore.The manticore closely misses you. The manticore claws you. VDh b4----4.6 VDhۥ  VDhg A _The manticore claws you but does no damage. VDh   VDh ! VDh5   VDh DYou shoot a bolt. The bolt hits the manticore! VDh TP* VDhxk |PH(drained)manticore claws you but does no damage.  The bolt hits the manticore!  The manticore is moderately wounded.  You feel bolstered by spreading misfortune.  A giggling sprite leaps out and smacks the manticore with its own front paw.  The manticore is moderately wounded.100/103-5=13 5.7 (1.1P _The manticore completely misses you. x3 VDh' PPYou shoot a bolt. The bolt hits the manticore. VDh79 PP  The manticore is heavily wounded. VDh:hThe manticore bites you but does no damage.6.8!VDh%P!VDh _The manticore closely misses you. The manticore misses you.!VDh  You shoot a bolt. The bolt hits the manticore!!P$!VDhb&P!VDh2939 1=88.0 (1.2P _You kill the manticore!!VDh{PP!VDh\!VDh!H _No target in view!!VDhs  #..# #.ß  #### ##....ß  ###...... . ###### ### .###P..P#### #P !VDhv.P..ß...P# #.P### #.....ß....# # #..ß.P..ß.### ###.  #P.ß.ß@....# ##.....  ##.....##..## ###...#  #...P####..###.....##  ##..# ##........####  ##. ##...###.##   .. #...## #..##  .. ##...# ##..  ##. ###..## ##...  ##...## ###!VDhAP!VDhD<---90 _!VDh%P!VDh PYou now have 2953 gold pieces (gained 14).!VDh53---90.0 (2Fly !VDh6%P!VDhڝl _The sprites lose interest in your situation.!VDh!VDh!VDhA!VDh~26=!VDh 23= _HP restored.1=!VDh !VDh a7=!VDha !VDhb O=!VDh^ !VDh# P029538==!VDh& 4 _Magic restored.!VDh-   #### ##....ß..  ## ###..  P.# ###### ### ..###P..P#### #P  Y....P..ß...P# #.P###  #....# ######  #..ß.P..ß.### ###.  #P.ß.ß.....#....  ##...@.##..## ###...#  #...P####..###.....##  ##..## ##...#  ##. ##...###.##   ..  #..# . ##...# ##..# Y   yak (asleep) ##.#[34!VDh/ .m#..## ##..  #..#.. ###..### ###...#!VDh5 1500.0 (10.0)!VDh6 +1.0 (11!VDh: !VDhdH V _A yak comes into view.!VDh ####  ## P.# ######  ...###P..P####  Y....P..ß...P#  #.....ß....#  #..ß.P..ß.###  #P.ß.ß.....#  ##...@.##..##  #...P## ##..##  ##.   ..   ...   ##.#   #.    "VDhu,3####  ## P.# ######  ...###P..P####  Y....P..ß...P#  #.....ß....#  #..ß.P..ß.###  #P.ß.ß.....#  ##...@.##..##  #...P## ##..##  ##.   ..   ...   ##.#   #.    "VDh5FPP"VDh#7"VDh$<^PP"VDh@Z _A yak is nearby!"VDh$P"VDhn"VDh"VDhr _Your line of fire to the yak is blocked by a granite statue."VDhtk ########..# #.....  #### ##....ß  ### ###.  #P.# ###### ## ###P..P#### #P..  .Y....P..ß...P# #.P  #.....ß....#"VDh4w ..ß.P..ß.### ###  #P.ß@ß.....# ##.. #.....##..## ###...  #...P####..###..... .##.....## ##.. ##...###  ..# #...## Y 2 yaks (asleep)  ...# ##...# ##.## ###..## ## #. ##...## ###."VDhe  A yak comes into view."VDhL  The yak bellows! x2; You hear a bellow!"VDh"VDh 7.Y..###PH.YH   manticore (wandering)YY 2 yaks"VDh 9==2.0 (1.0)"VDhO"VDh\ _A manticore comes into view."VDh J   #.........# #...ß ########..# #.....  #### ##....ß  ### ###.  ##P.# ###### ##  Y.Y..###P..P#### #P."VDhVM   .H.Y...P..ß...P# #.P  #.....ß....# ..ß@P..ß.### ### P.ß.ß.....# ##.. #.....##..## ###...  #...P####..###..... ##..... ##.. ##...###  ..# #...## Y 3 yaks (1 wandering)  ...# ##...# #.## ###..## ##"VDhV "VDhfX "VDhY "VDh[ "VDhni $.Y.Y.###P.H....PYH"VDhj .--3"VDhs %P"VDh/w V _A yak comes into view."VDhT ((You shoot a bolt. The bolt hits the yak!!"VDh"VDh,"VDhy"VDhtb.Y.Y###P"VDh:c.HY..."VDhR====4.1 (1.1"VDh1%P"VDh  "VDh U_The yak is heavily wounded.#VDh ((You shoot a bolt. The bolt hits the yak!#VDhn#VDh p,#VDhq#VDh)z.Y...YHY.#VDh0{I 95.3 (1.2#VDh]#VDhW _The yak is almost dead.#VDhM  You shoot a bolt. The bolt hits the yak!#VDh'zP$( 2 yaks#VDho#VDhxq,#VDhs#VDhuV  You kill the yak!#VDh{..$YH#VDhU2953 96.4 (1.1#VDh5j _The yak completely misses you.#VDh{\ P  You shoot a bolt. The bolt hits the manticore.#VDh3 #VDhD - ..PYThe manticore is lightly wounded.  The manticore misses you. The manticore completely misses you.#VDh8F '7.5#VDhN AP#VDh#S | _The manticore barely misses you. The yak gores you but does no damage.#VDh  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.#VDh 0 PYP$You feel your existence waver again.The manticore closely misses you. x2; The manticore misses you.#VDh8 6-- 8 -80Jinx Fly #VDh AP#VDh I _The yak misses you.$VDh\ P  You shoot a bolt. The bolt hits the manticore.$VDhBI$VDhS .YThe manticore is lightly wounded.  The manticore barely misses you. The manticore misses you.$VDhXV4=9.6 (1.1$VDh^AP$VDh_c _The manticore completely misses you. The yak closely misses you.$VDh P You shoot a bolt. The bolt hits the manticore!$VDhs;*$VDh\$VDh1_PPH(drained)  The manticore is moderately wounded.You feel bolstered by spreading misfortune.  A giggling sprite leaps out and smacks the manticore with its own front paw.  The manticore is moderately wounded.  The yak misses you. The yak completely misses you. The manticore bites you.  The manticore completely misses you.2$VDh`_-13 10.8 (1.2$VDhAj,PP$VDhoA _The manticore claws you but does no damage.$VDhXFP($VDh.E4*$VDh %PHvery drained)You shoot a bolt. The bolt barely misses the manticore.makes the manticore trip over its own paws.heavi$VDh1  The yak gores you but does no damage. The yak closely misses you.  -2.0$VDhAP$VDh. _The manticore claws you.$VDhʂ\ P  You shoot a bolt. The bolt hits the manticore.$VDh2 ;*$VDh 2PP$VDhp HYou shoot a bolt. The bolt hits the manticore.  The manticore is heavily wounded.  A giggling sprite leaps out and smacks the manticore with its own front paw.  The manticore is heavily wounded.  The yak completely misses you. The yak gores you but does no damage.  The manticore bites you but does no damage.$VDhY [7=-3.1 (1.1$VDhs $P$VDh\ P$VDh D _The manticore claws you but does no damage. x2$VDh߼ FP($VDh> TP*$VDh@" PH _The manticore claws you but does no damage. x2  You shoot a bolt. The bolt barely misses the manticore.  A giggling sprite leaps out and makes the manticore trip over its own paws.  The manticore is severely wounded.  The yak closely misses you. The yak gores you but does no damage.  The manticore completely misses you. The manticore closely misses you.29534.3 (1.2P$VDh$ Z _The manticore completely misses you.$VDhI   You shoot a bolt. The bolt hits the manticore!!$YY 2 yaks$VDhe P.$VDhVYou kill the manticore!The jinxing sprites lose interest in you.The yak gores you but does no damage. x2; The yak closely misses you.$VDhq2953 3==$VDho105.4 (1.1Fly $VDh%P$VDhI _The yak misses you.%VDhPs PYou shoot a bolt. The bolt hits the yak!!%VDh  PPThe yak is heavily wounded.6.5P%VDh _The yak closely misses you. The yak misses you.%VDh  %VDhKH You shoot a bolt. The bolt hits the yak!!%VDh+P%VDhZ$   yak%VDh~_ P  You kill the yak!%VDhy=8=17.6%VDhAP%VDhQ _The yak closely misses you.%VDhG P You shoot a bolt. The bolt hits the yak!!%VDh .ßThe yak is almost dead.%VDhX2====8.7%VDh%VDhQ _The yak closely misses you.%VDhR  You shoot a bolt. The bolt hits the yak.$%VDhi%VDh=1===-9.8P _You kill the yak!M###...####..........ß########..# #...... #### ##....ß ######..##P.# ###### ######P..P#### #P........P..ß...P# #.P.$$@.ß....# #..ß.P..ß.### #####P$ß.ß.....# ####.....##..## ### #...P####..###......#%VDh<----200P%VDh %VDh $64%VDhu G0---1.8 (2%VDh%P%VDh" %VDh":_You now have 2964 gold pieces (gained 11).%VDhr %VDhs %VDhv %VDhfy H _No target in view!%VDh{/%VDh0%VDh1%VDh4%VDha9%VDh:$ _%VDhC%VDhDP83%VDheF%VDh-JO _You now have 2983 gold pieces (gained 19).%VDhN3%VDhP%VDh}]  #...###...####  #..# #...ß  ##..# # %VDh_ #### ##...  ### ###  ###P.# ###### ##  ##.....###P..P#### #  #........P..ß...P# #.  #.@...ß....#   #..ß.P..ß.###   ##P$ß.ß.....# ##  ##.....##..## ###  #...P####..###  ##..## ##.  ##.. ##...##  ..## #...## #  ...# ##...# #%VDh i 4.8 (3  You now have enough gold to bribe branches to halt enemies' attacks and recruitallies.%VDhQjI30005.8 (4%VDhoAP%VDh6s@ _You now have 3000 gold pieces (gained 17).&VDh&VDh3&VDhNj&VDh&VDh &VDh(n&VDh͟&VDh:17&VDh2&VDhO _You now have 3017 gold pieces (gained 17).&VDh&VDh+3017&VDh&VDhs&VDh&VDh.&VDhƷ&VDhͺ&VDh&VDh: 9&VDh &VDho&VDh&VDh&q 8 Fly &VDh&VDh^ _You feel your willpower return. You feel your existence waver again.&VDh&VDh<&VDh&VDh2&VDh&VDh&VDh=&VDh`&VDh&VDh3&VDhd&VDh&VDh&VDh&VDh&VDh&VDh&VDh&VDhI _z - 2 scrolls of identify (gained 1)&VDh0&VDhD&VDha&VDhU&VDh ,&VDhH &VDhr&VDh'&VDhL&VDh&VDh#[   #...  #.........  ########  ###  ####&VDh!2   ###P.## ######   ##.....###P..P## ##........P..ß...P #@P..##.....ß.... ###.###..ß.P..ß.#  ### ##P.ß.ß.....  ##.....##.  #...P####  ##..## ##  ##..   ..##   ...#  You pick up a Handbook of Applied Construction and begin reading...&VDhg'8P40.8 (15.0)&VDh(+1.8 (16&VDh+AP&VDh/  You add the spells Construct Spike Launcher, Launch Clockwork Bee and Forge _Blazeheart Golem to your library.&VDh0 &VDh2 3&VDhh5 &VDh? X&VDhB B&VDhE &VDhG ,&VDh.I &VDh3L &VDhoO ,&VDhP &VDhS &VDheW ,&VDhY &VDh[ &VDh_ ,&VDha &VDh-c &VDhw ,&VDhx &VDhz &VDhD} ,&VDhs~ &VDh< &VDh ,&VDhf &VDhA &VDhֈ ,&VDh &VDh2 &VDhV ,&VDh &VDh &VDh= ,&VDh &VDh &VDh/ ,&VDh &VDh. &VDh" r#.P..##.....ß....# #######.###..ß.P..ß.### ### ### ##P.ß.ß.....#  ##.....##..## ###... #...P####..###..... # ##..## ##........# #Y# ##..# ##...###. #HY.#..## #...## #..&VDhW g #...@.# ##...# ##. ####.## ###..##  #.# ##...## ### #.# ###..### # #.# #P...## ##...# #.# #.....###...H   manticore (asleep) #.# #......#...## YY 2 yaks (asleep) ... ##P......P####.P##P###&VDh -54.8 (13&VDh o.HH&VDh +5.8 (14&VDhа &VDhE f _A manticore and 2 yaks come into view.'VDh YYYY1 wandering)  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  The yak bellows!'VDh; y ````  The manticore flicks its tail.'VDh 'VDh] 'VDhB }Y...@.Y'VDh| 6--===6.0)Will/2 Jinx Fly 'VDhז 'VDh V _The volley of spikes misses you.'VDh (( You shoot a bolt. The bolt hits the manticore!'VDhb :*'VDhtI H..(drained) _The volley of spikes misses you.'VDhO fshoot a bolt. The bolt hits the manticore!  The manticore is moderately wounded.You feel bolstered by spreading misfortune.  A giggling sprite leaps out and smacks the manticore with its own front paw.  The manticore is moderately wounded.'VDh>U / ``  'VDhV HThe manticore flicks its tail.'VDh ,'VDha W.Y..'VDh 99/103 -4----13 8.0 (1.2'VDh 'VDh (( _The volley of spikes skewers you.  You shoot a bolt. The bolt hits the manticore!'VDh] :*'VDhrU H..very drained)The manticore is severely wounded.A giggling sprite leaps out and makes the manticore trip over its own paws.  The manticore is severely wounded.'VDh{w ``  The manticore flicks its tail.'VDh[,'VDhU.Y.'VDhe8--9.1 (1.1'VDhy'VDhn 7 _The volley of spikes skewers you.(VDh (You shoot a bolt. The bolt hits the yak!!(VDhM:*(VDh  The yak is heavily wounded.A giggling sprite leaps out and makes the yak trip over its own hooves.(VDh>(VDh`k.H#.YY(1 drained)(VDhas5=-460.2(VDh}(VDh\ _The yak is severely wounded.(VDhM  You shoot a bolt. The bolt hits the yak!(VDh:*(VDh  The yak is almost dead.A giggling sprite leaps out and makes the yak trip over its own hooves.(VDhT(VDhkY.Y very drained)(VDhU9=1.3(VDhQ(VDhW _The yak is almost dead.(VDhN  You shoot a bolt. The bolt hits the yak!!(VDhk$   yak(VDh4 HHunaware, very drained)You kill the yak!The yak completely misses you.The manticore is distracted by your dazzling golden aura.(VDhb\3017 7-4-22.4(VDhe(VDhi( _The yak gores you.(VDh H You shoot a bolt. The bolt hits the yak!!(VDhU :*(VDh 5 aHY#  yak (drained) _The yak gores you.  You shoot a bolt. The bolt hits the yak!!  The yak is severely wounded.  A giggling sprite leaps out and smacks the yak with its own front hoof. (VDhI7 C The yak is almost dead.The jinxing sprites lose interest in you.8-5====3.5Fly (VDh= (VDh0A I _The yak misses you.(VDh M  You shoot a bolt. The bolt hits the yak!(VDh E$(VDhU (VDh| 5====-4.6(VDhJ (VDh G _You kill the yak!(VDh<T  You shoot a bolt. The bolt hits the manticore!!(VDhv\$((VDhD9:$)VDh*x=3-5.8 (1.2)VDh+)VDh-M _You kill the manticore!)VDhw)VDh )VDh)VDhEH _No target in view!)VDh6 _No target in view!)VDhP)VDh[)VDh)VDh)VDhR9= _)VDhX)VDh?100/103)VDh 2=)VDh,)VDha6=)VDh%)VDh!,)VDh")VDh%)VDho&330171)VDhV')VDh*)VDhr+)VDhT,)VDh.O=)VDh/)VDhP2)VDhg3n27=4)VDhU4)VDh47)VDh893)VDh8)VDh;}3=2)VDh=)VDh?,)VDh@)VDhXD)VDh$E9=)VDhF)VDh~H)VDhNIg8=1)VDhpJ)VDhK)VDhNO=)VDhO)VDhtSO  You now have 3030 gold pieces (gained 13).)VDhUTy300Fly )VDhU)VDhWn _You feel your willpower return.)VDhZ3)VDhZ)VDh])VDh^W4=)VDhb_)VDhdbO _You now have 3040 gold pieces (gained 10).)VDhJdP 9)VDhe)VDhg)VDhWh<57)VDhjO _You now have 3057 gold pieces (gained 17).)VDhlF 8 )VDhnm)VDhSns _You feel your existence waver again.)VDhp3)VDhWq)VDh r)VDhs)VDhet,)VDhFu)VDhw,)VDhy)VDhy)VDh{)VDho|,)VDh})VDh,)VDhV)VDh$)VDh),)VDh)VDh)VDh2m ##.....##..## ###... #...P####..###..... #####..## ##........##.####..# ##...###.##...#..## #...## ###.....# ##...# ##. ####.## ###..## # #.# ##...## ### #@# ###..### ###.--- #.# #P...## ##...#.# #.....###...Fly ..#)VDh$0Y   catoblepas (asleep) .## ####### $Y)VDh 92.8 (27.0)  A catoblepas comes into view.)VDhG---3.8 (28)VDh$)VDhr+ _Found 20 gold pieces.*VDh YYYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  The catoblepas bellows! *******The catoblepas breathes a plume of calcifying dust at you.*VDh*VDhG@*VDh3%☼*VDhj1§#.#...*VDh<..#.##Y*VDh 99/103 -5---==4.8 (1.0)Will/2 Jinx Fly *VDh  *VDh-*VDhB_The blast of calcifying dust hits you.*VDh*VDh _No target in view!*VDh  _No target in view!*VDh I*VDhn H _No target in view!*VDh?.  #...P####..###..#####..## ##........#.####..# ##...###..#..## #...## #..#.....# ##...# ## ####.## ###..## ## #.# ##...## #*VDh'☼# ###..### ###..#@# #P...## ##...#§# #.....###...#☼.#...## ... ##P......P## *VDh>☼*VDh=i100/103---5 _*VDh*VDh +VDhd--+VDhH _No target in view!+VDh+VDha+VDh+VDhiH _No target in view!+VDh#####..## ##........#.####..# ##...###..#..## #...## #..#.....# ##...# ## ####.## ###..## ##+VDh #.# ##...## #☼# ###..### ###..#○# #P...## ##...#.....###...#.#...## ○.. ##P......P## ○.## ##.P##P### Y## #######$Y Y   catoblepas+VDh+VDhd○○Y☼+VDh,6 _+VDh+VDh+VDhe _No target in view! ___ You beckon more vexing sprites to accompany your attacks.+VDh °°Y°○+VDhg i4----==7+VDh( +VDh; ; _You feel your willpower being sapped.+VDh)A ( You shoot a bolt. The bolt hits the catoblepas!+VDh ○The catoblepas is moderately wounded.+VDh ****The catoblepas breathes a plume of calcifying dust at you.,VDh >○☼@○.....°)$##(###,VDh{99/103 3--=8.9 (1.1,VDh,VDhY _The blast of calcifying dust hits you. _Found 14 gold pieces, a glowing hand axe and 6 stones.,VDh4& (You shoot a bolt. The bolt hits the catoblepas!,VDhZ4°○Y.600.1 (1.2 _The catoblepas is moderately wounded.,VDhp~  You shoot a bolt. The bolt hits the catoblepas!,VDh9 #..#  The catoblepas is severely wounded.,VDh;:100/1031.2 (1.1,VDhC,VDhHB _The catoblepas gores you but does no damage.,VDhC  You shoot a bolt. The bolt hits the catoblepas!!,VDhك #°#.°The catoblepas is almost dead.,VDh84/103 ----0---2.3,VDh,VDh0 _The catoblepas gores you!!,VDh=J T  You shoot a bolt. The bolt hits the catoblepas.,VDh m  The catoblepas is almost dead.,VDh@ 51------------12---------====3.5 (1.2,VDhN ,VDh J _The catoblepas gores you!! The catoblepas gores you!,VDh n  You shoot a bolt.  The bolt hits the catoblepas but does no damage.,VDh.  ##.#.....#.#..  The catoblepas is almost dead.,VDh1 34------------8/28 -----------===-4.7,VDh9 ,VDh= 0 _The catoblepas gores you!!-VDhjK(((-VDh0 Y..  You shoot a bolt. The bolt barely misses the catoblepas.    #.####..# -VDh" -VDh/#-VDh#.## -VDhO$ -VDh$ -VDh_%%##.....# -VDh% -VDhZ& -VDh&#####.## -VDh96  #.#   #.#   #.#   #@#  #Y#   ...  -VDh@Q ...##   ...##   )$$. ##(## ##The catoblepas breathes a plume of calcifying dust at you.-VDhF   #.####..#  .##  -VDh ##.....#   ####.##  -VDhR #.#   #.#   #.# -VDh  #@#  #Y#   ... -VDhG  ...##   ...## -VDh )$$. ##(## ##-VDh ***The blast of calcifying dust hits you.-VDh##.#.....#.##.#☼○@-VDhF29-----7-----5.8 (1.1-VDh-VDhV _* * * LOW HITPOINT WARNING * * *.VDh= .VDhD Drink which item? Potions  a - 2 potions of attraction  i - 6 potions of curingl - 2 potions of invisibility  n - a potion of resistance  A - 3 emerald potions  B - 3 purple potions  F - 4 smoky blue potions  H - a fizzy white potion  I - 4 fizzy pink potions  J - 4 fuming clear potions  S - a fuming golden potion  T - a dark potion [!] read|quaff|evoke[?] describe selected/VDh /VDhh /VDhU 7 /VDhݰ  #####..## ##........# dertzug the Marksgeist  #.####..# ##...###.# Poltergeist of Gozag  Gold: 3057  #...#..## #...## #.. Health: 29/103 ======------------------  ##.....# ##...# ##. Magic: 7/28======------------------ ####.## ###..## ## AC: 8Str: 4 /VDh #.# ##...## ### EV: 19Int: 25 #☼# ###..### ###.. SH: 0Dex: 28 /VDh O#○# #P...## ##...# XL: 15 Next: 13% Place: Lair:5 #@# #.....###...## Noise: ===------  Time: 20605.8 (0.0) /VDh #Y# #......#...## N) +0 arbalest ... ##P......P##Cast: Jinxbite ...## ##.P##P###/VDhU Will/2 Jinx Fly  ...## ####### )$$./VDh. Y   catoblepas  ##(## ##/VDh1 The catoblepas is almost dead. _The catoblepas gores you!!  You shoot a bolt. The bolt barely misses the catoblepas.The catoblepas breathes a plume of calcifying dust at you.The blast of calcifying dust hits you. _* * * LOW HITPOINT WARNING * * */VDh $○/VDh4 °/VDh /VDh /VDhR 41/VDh ===/VDh; --/VDh 6.8 (1/VDh /VDhx  /VDh /VDh{ H_You feel better. The catoblepas completely misses you./VDh 0VDhS #####..## ##........# dertzug the Marksgeist #.####..# ##...###.# Poltergeist of Gozag  Gold: 3057 #...#..## #...## #.. Health: 41/103 =========--------------- ##.....# ##...# ##. Magic: 5/28====-------------------- ####.## ###..## ## AC: 8Str: 4 #.# ##...## ### EV: 19Int: 25 #○# ###..### ###.. SH: 0Dex: 28 #°# #P...## ##...# XL: 15 Next: 13% Place: Lair:5 #@# #.....###...## Noise: =--------  Time: 20606.8 (0.0) #Y# #......#...##  N) +0 arbalest ... ##P......P##  Cast: Jinxbite ...## ##.P##P###  Will/2 Jinx Fly  ...## #######  )$$.DhTGX Y   catoblepas ##(## ##The blast of calcifying dust hits you. _* * * LOW HITPOINT WARNING * * * _You feel better. The catoblepas completely misses you.Casting: Jinxbite (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate0VDhD  #####..## ##........# dertzug the Marksgeist  #.####..# ##...###.# Poltergeist of Gozag  Gold: 3057  #...#..## #...## #.. Health: 41/103 =========--------------- 0VDhG ##.....# ##...# ##. Magic: 5/28====-------------------- ####.## ###..## ## AC: 8Str: 4 #.# ##...## ### EV: 19Int: 25 #○# ###..### ###.. SH: 0Dex: 28 #°# #P...## ##...# XL: 15 Next: 13% Place: Lair:5 #@# #.....###...## Noise: =--------  Time: 20606.8 (0.0) #Y# #......#...## N) +0 arbalest ... ##P......P##Cast: Jinxbite ...## ##.P##P###Will/2 Jinx Fly DhG;6H ...## ####### )$$.Y   catoblepas  ##(## ## _You feel better. The catoblepas completely misses you.Casting: Jinxbite (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou beckon more vexing sprites to accompany your attacks.  You feel your willpower being sapped.0VDhjL***  Casting: Jinxbite (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle0VDhNDir - look around, f - activate  You beckon more vexing sprites to accompany your attacks.feel your willpower being sapped.  The catoblepas breathes a plume of calcifying dust at you.0VDhc☼§@0VDhO^6==7.8 (10VDh0VDhy _The blast of calcifying dust hits you but does no damage.0VDh}0VDh0VDh0VDhCF _Unknown command.0VDhW K(((0VDhQ                #.#   #☼#   #§#   #@#  #(# 0VDhhR   .(.   ..(##   ...##   )$$. ##(## ##You shoot a bolt. The bolt barely misses the catoblepas.0VDh('               #.#   #☼#   #§#   #@# 0VDh.(  #(#   .(.   ..(##   ...##  )$$. ##(## ##0VDh52 ○☼Y..  The catoblepas gores you!!0VDh3 19-----3---====8.9 (1.10VDh9 0VDh= V _* * * LOW HITPOINT WARNING * * *1VDhT  You shoot a bolt. The bolt hits the catoblepas!1VDhI* * * LOW HITPOINT WARNING * * *  You shoot a bolt. The bolt hits the catoblepas!  The catoblepas is almost dead.  You die...  Your body crumbles into a pile of gold.1VDhb-5---------0-----  --more--1VDha1VDhi_Inventory: 45/52 slots Hand Weapons (go to first with ))  N - a +0 arbalest (weapon) Missiles (go to first with () 1VDhjg D - a throwing net Armour (go to first with [)  c - a +2 cloak (haunted)  d - a +0 helmet (haunted)  g - the +0 pair of boots of the Ikuchi (haunted) {rElec Int+7}  m - a +0 helmet (haunted)  o - a +1 hat (haunted) 1VDhkj x - a +0 helmet (haunted) Jewellery (go to first with "=)  t - a +6 ring of dexterity (worn)  u - a +4 ring of slaying (worn)  E - an amulet of guardian spirit (worn)1VDhjp - a ring of ice  s - a ring of wizardry  K - a ring of wizardry Wands (go to first with /)q - a wand of flame (34)  1VDhMkr - a wand of polymorph (24)  v - a wand of digging (8) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]4VDh 4VDhץ,4VDh4VDhGoodbye, dertzug.64629 dertzug the Marksgeist (level 15, -5/103 HPs)Began as a Poltergeist Hexslinger on June 7, 2025.Was an Initiate of Gozag.Slain by a catoblepas (25 damage)... on level 5 of the Lair of Beasts.The game lasted 00:24:27 (20476 turns). Best Crawlers -1.84003445 EnegeticOc GrEE-27 escaped with the Orb2.66514978 chastityca DEAl-27 escaped with the Orb3.57906703 RepoMan TrFi-27 escaped with the Orb4.57167857 EnegeticOc DjNe-27 escaped with the Orb5.56104178 RepoMan TrFi-27 escaped with the Orb4VDh6.45340331 EnegeticOc DjWn-27 escaped with the Orb7.40754416 RepoMan TeBe-27 escaped with the Orb8.36241780 RepoMan DrAr-27 escaped with the Orb9.36158184 RepoMan PoWr-27 escaped with the Orb  10.32963854 RepoMan FeSh-27 escaped with the Orb  11.32900669 TCCBaIE-27 escaped with the Orb  12.30032968 RepoMan ReAl-27 escaped with the Orb  13.29697527 sentinel GnRe-27 escaped with the Orb4VDhk 4VDh:u 4VDh { ? [?25h[?0c [?1051l[?1052l[?1060l[?1061l