&hKZ  Player: donslime Game: DCSS 0.33 Server: clan Filename: 2025-05-15.16:39:47.ttyrec Time: (1747327187) Thu May 15 18:39:47 2025 &h@ [?1051l[?1052l[?1060l[?1061h&hBR)0[?7h[?25l[?1c&hC&hX&h~a&homUWelcome, donslime. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Troll o - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Trolls are monstrous creatures with powerful claws. They regenerate health rapidly. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Troll Fighter&h&h&haFWelcome, donslime the Deep Elf. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard &hb - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner &hSd - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright &hZealotm - Warperv - Fire Elementalist f - Berserkern - Hexslinger&h0w - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reaver&hy - Earth Elementalistz - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. &h+ - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudes&hsWSpace - Change species ? - Help Tab - Troll Fighter&h/&h8 &h-s donslime the TinkererDeep ElfHealth: 10/10 ========================Magic: 6/6========================AC: 2Str: 7EV: 11Int: 19SH: 0Dex: 13XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 hammerCast: Kinetic Grapnel#+####+####+##...........##@####Welcome, donslime the Deep Elf Forgewright.The Orb of Zot is coveted for many reasons. Will you seize it for your own?&h Press ? for a list of commands and other information.&h: &h@ [ _Found a staircase leading out of the dungeon.&h0&h_0 Spells (Memorise)TypeFailure Level  a - Construct Spike Launcher Forgecraft3% 2  b - Launch Clockwork Bee Forgecraft8% 3  c - Forge Blazeheart Golem Fire/Forgecraft 52% 4  d - Forge Lightning Spire Air/Forgecraft 52% 4 &h5 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit&h &h% &hQ' donslime the TinkererDeep ElfHealth: 10/10 ========================Magic: 6/6========================AC: 2Str: 7EV: 11Int: 19#+####+####+#SH: 0Dex: 13&h&( #...........#XL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 0.0 (0.0)###a) +0 hammerCast: Kinetic Grapnel&h( iWelcome, donslime the Deep Elf Forgewright.The Orb of Zot is coveted for many reasons. Will you seize it for your own?Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.&h. :Okay, then.&h0 &h+5 &h8 . _&h &h  Your spells (describe)TypeFailure Level  a - Kinetic GrapnelForgecraft2% 1 Select a spell to describe[!]/[I] toggle spell headers&hRz Power Damage Range Noise 76% 1d74 Almost silent&h0 Kinetic Grapnel Weaves a thin kinetic filament around the caster's melee weapon and launches theother end of it at a nearby enemy. If this grapnel successfully hits and does damage, it will become lodged in them, allowing the next melee attack the casterperforms against them to strike with perfect accuracy and a small slaying bonus.Level: 1School: ForgecraftFail: 2%Power: 76%Damage: 1d7 (max 1d8) Accuracy: ++++Range: 4Noise: Almost silent &hMiscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected.&h\ Your spells (describe)Power Damage Range Noise  a - Kinetic Grapnel76% 1d7 4 Almost silent Select a spell to describe&hq][!]/[I] toggle spell headers&h\ &h~c &hj @donslime the TinkererDeep ElfHealth: 10/10 ========================Magic: 6/6========================AC: 2Str: 7EV: 11Int: 19#+####+####+#SH: 0Dex: 13#...........#XL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 0.0 (0.0)###&h]k a) +0 hammerCast: Kinetic GrapnelWelcome, donslime the Deep Elf Forgewright.The Orb of Zot is coveted for many reasons. Will you seize it for your own?Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon. _Okay, then.&ho &hq &hyu &hx &h3&h,&h  +####+####+#.....@.....#######<#########&hv&h$ _&h&hk+1.0 (1&h&hH&h&h Equip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 hammer (weapon) Armour (go to first with [)  b - a +0 robe (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip &hdonslime the TinkererDeep ElfHealth: 10/10 ========================Magic: 6/6========================AC: 2Str: 7EV: 11Int: 19SH: 0Dex: 13#+####+####+#XL:  1 Next:  0% Place: Dungeon:1#.....@.....#Noise: ---------  Time: 1.0 (0.0)######<######a) +0 hammer###Cast: Kinetic GrapnelWelcome, donslime the Deep Elf Forgewright.The Orb of Zot is coveted for many reasons. Will you seize it for your own?Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon. _Okay, then.Okay, then. _&ht ..........##..........#............(...........'&hz &h A2.0 (1&h g _You open the door. _Found 6 poisoned darts.&hu.. ..## .#.#..#..................(..............?... #.........#+####@####+#...........######<#########&h&h&3&h&h _Found a scroll labelled ZYHARIOPHO. _There is an open door here.&h~&h&h&h##.######.##. ...## #.#..!#.......#.....(...............? #..@.......#+####'####+#..#...........# ######<#########&h&h$ _&h&h"r .# ##.######.## #. ...## ...#.#..!#.......#.....(.............@.?.###..........##+####'####+#...#...........# #######<#########&h"Wr   rat (asleep)&h,&h7&4&h:+5.0 (2&h2@&h DV _A rat comes into view. &h&  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. &hJ_  &hc  &h m  &heq _You can't see any susceptible monsters within range! (Use Z to cast anyway.) &hնY#r #.# ##.######.## ##. ...#. &hѷx##....##.#..!.##.#.....(.#.?.....# &h`.###....##+####'####+#. &h#...........# .##########. &he6.0 (1 _ &h#r #.# .###.######.## .### .. ....# .##....# #. &h##..!.##.#.....(.# ......# .###.## #+####'####+#.#...........# .#######<###### #  &h &h&7 &h7 &h &hA8.0 (2 &h ` _d - a scroll labelled ZYHARIOPHO &h #r #.# .# ##.######.## .### .. ....# .##....# &hV #.#..!.## #. #.....(.# .# .###.## #+####'####+#..... #...........# .### ######<###### #  &hb" ###9.0 (1 &hoL #r #.# .# ##.######.## .### . ....# .##....# #.#..!.## #. #.....( &hp.# .# .###.## #+####'####+#..... #...........# .## ######<###### # ###r   rat (asleep) &hj{ &h/10.0 (1.0) &hO &hڌ &h@  . l.  #r #.# .#  ##.######.## .### .. ....#.#.... ##..!.## #........ #.....( &hA N.#.....# ..###..........## #+####'####+#..... &h+B  #...........#.#########<###### #l   frilled lizard (asleep)###r   rat (asleep) &h2Z <1 &h_  &hc a _A frilled lizard comes into view. &h5 N . l. #r #.# .#.##.######.##..### ......# .##....# #.#..!.## #. #......#.##..### &h .####+####'####+#.... #...........# .### ######<###### # ### &h  &h{ &2 &hQ  &h T _You see here 6 poisoned darts.&h   Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&h8Q&h\ Your spells (cast)TypeFailure Level  a + Kinetic GrapnelForgecraft2% 1 Select a spell to cast[!]/[I] toggle spell headers&hs'&h1&h=donslime the Tinkerer.l.Deep Elf#r #.# .#Health: 10/10 ========================&h@.##.######.##..###Magic: 6/6========================.................#AC: 2Str: 7...........##....#EV: 11Int: 19#..........#..!.##SH: 0Dex: 13#.................XL:  1 Next:  0% Place: Dungeon:1#.....@.........#&hDNoise: ---------  Time: 12.0 (0.0).................#a) +0 hammer#..###..........##Cast: Kinetic Grapnel##+####'####+#.....#...........# .#########<###### #l   frilled lizard (asleep)###r   rat (asleep) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _d - a scroll labelled ZYHARIOPHO _A frilled lizard comes into view. _You see here 6 poisoned darts.  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&h!QYdonslime the Tinkerer.l.Deep Elf#r #.# .#&hiTHealth: 10/10 ========================.##.######.##..###Magic: 6/6========================.................#AC: 2Str: 7...........##....#EV: 11Int: 19#..........#..!.##SH: 0Dex: 13#.................XL:  1 Next:  0% Place: Dungeon:1#.....@.........#&h`WNoise: ---------  Time: 12.0 (0.0).................#a) +0 hammer#..###..........##Cast: Kinetic Grapnel##+####'####+#.....#...........# .#########<###### #l   frilled lizard (asleep)###r   rat (asleep) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _d - a scroll labelled ZYHARIOPHO _A frilled lizard comes into view. _You see here 6 poisoned darts.  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&hu\P  Okay, then.&h5_&h-c&he. _&h5?. . . l.  #r #.# .# #.##.######.##..###.......##.#.... ##..!.## #... #.....(&h6.#........##..###..........####+####'####+#..... #...........# .###r   rat######<###### #&h84###&h=&h/B23.0 (1 _&hIG&h)I&h ... .# .. l.. #r #.# .#.#.##.######.##..###>.# #.##....# #.#..!.## #. #.....(.#.##..###...## ##+####'####+#..... #...........# .### ######<###### #  ###&h&h&4&hΧ&h; _Found a stone staircase leading down.&h ... .## .. l.#... #r #.# .##.#.##.######.##..####>.# #.##....# #.#..!.## #. #.....(.# ..# ###..###....## ##+####'####&hud+#..... #...........# .###  ######<###### # ###&h&h&5&h&h&hX ###  .... . ### ... l.  #... #r# #.# .#  #.#.##.######.##..###&h_#>.......##.#.... ##..!.## #........&h #.....(.# .........####..###..........####+####'####+#.....&h #...........#.#########<###### ####&ha&hE=6Kinetic Grapnel&h&h|&h.   donslime the Tinkerer ### Deep Elf .... .  Health: 10/10 ======================== &h ### ... l.  Magic: 5/6====================---- #... #r# #.# .#  AC: 2Str: 7 &h #.#.##*######.##..###  EV: 11Int: 19 #>....*.............#  SH: 0Dex: 13 &hC #...*.......##....#  XL:  1 Next:  0% Place: Dungeon:1 #.@........#..!.##  Noise: ---------  Time: 16.0 (0.0) &h #.................  a) +0 hammer #.....(.........#  Cast: Kinetic Grapnel ...................#  ###..###..........##  ##+####'####+#.....  r   rat (asleep) #...........# .###  ######<###### #  ### _Okay, then. _Found a stone staircase leading down.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (asleep, 100% to hit)&hm(  donslime the Tinkerer ### Deep Elf .... .  Health: 10/10 ======================== ### ... l.  Magic: 5/6====================---- #... #r# #.# .#  AC: 2Str: 7 #.#.##.######.##..###  EV: 11Int: 19 &hһT#>..................#  SH: 0Dex: 13 #...........##....#  XL:  1 Next:  0% Place: Dungeon:1 #.@........#..!.##  Noise: ---------  Time: 16.0 (0.0) #.................  a) +0 hammer #.....(.........#  Cast: Kinetic Grapnel ...................#  ###..###..........##  ##+####'####+#.....  r   rat (asleep) #...........# .###  ######<###### #  ### Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The kinetic grapnel hits the rat.  You kill the rat!&hX ### .... .  ### ... l.  #... #†# #.# .#  #.#.##*######. &h# #>....*.......  #...*.......  ....#..!.##  ...  ...  ... ... ##+####'### ......#  <######  ###&hOP 2...&h ~8=7.0 (1Kinetic Grapnel _&hφ &h &hTc3&ho&hNB&hD,&hɎ&hg,&hD&hd6====&hL&h7> ###.... .### ... l. #... #†# #.# .##.#.##.######.##..####>..................#  ###....#  #..&h:..!.##....... #.....(# ...........# ###..##### ##+####'####+#.....#...........# .#########<###### # # _Magic restored.&h3&h&h9$D### .... . ### ... l. #... #†# #.# .# #.#.##.######.##..### #>.# #.&h%##....# #...#..!.## #... #.....(.# ..# &h%K###..###....####+####'####+ ###&hZ0,&h7&h5{### .... . ### ... l. &h|;#... #†# #.# .# #.#.##.######.##..### #>.# #.##....# #...#..!.## &h#... #.....(.# .# ###..###...####+####'####+#..... ######<## &h,&h&h### .... .. ### ... l. #... #†# #.# .# #.#.##.######.##..### #>.&h*....# #.##....# #...#..!.## #... #.....(.# .&hF# ###..###..####+####'####+#.....#.....&hg#########&hDR====&h&hn*y### .... ... ### ... l. .#... #†# #.# .# #.#.##.######.##..### #>.....# #.##....# #...#..!.## #... #.....(.# .# ###..###.####+####'####+#.....#...........# .### l   frilled lizard (asleep)######<####&h5$-&hB,25.0 (8&hcFE-6.0 (9&h{P&hR&h4P.... ...### ... l. . #... #†# #.# .# #.#.##.######.##..### #>..................# ###....# #..#..!.## #......... #.....#..........# ###..#### ##+####'####+#..... #...........# .### ######<###### #  ### &hW&hk^+7.0 (1&ha&hTdT _You see here 6 poisoned darts.&h &h &8&h] &h * _e - 6 poisoned darts!&h r ###  ..... ## ... l. ... #†# #.# .# .#.##.######.##..###>...#..##....# #..!.##!&h .. #.........###..###..........####+####'####+#................# .#########<###### ####!&h !&h+ &9!&ẖ !&h "&hI### . .... ... ### ... l. . #... #†# #.# .# #.#.##.######.##..### #>.......# #...##....# #.#..!.## #.. ## .........####..###..........##"&hbJ ##+####'####+#..... l   frilled lizard (asleep)#...........# .#########<###### ####"&hO"&hQ'30"&hW"&hY"&h{"&h| ##. ### ... .... ## ... l. ... #†# #.# .# .#.##.######.##..###>......#..##....# #..!.##.. #"&h5}%.........###..###..........####+####'####+#................#..#########<###### #"&hZ"&h"&h 1"&hކ"&hu#&h ####. ### .... .... ... ### ... l. . #... #†# #.# .# #.#.##.######.##..### #>.# #.##....# #.#..!.## #..... #.#.####..###.## l   frilled lizard (asleep)##+####'####+#.....#...........#..### #&h" #&hg =2Kinetic Grapnel#&hŦ #&h $&hm +$&hp   donslime the Tinkerer ####.  Deep Elf ### ....  Health: 10/10 ======================== .... ...  Magic: 5/6====================----  ### ... l. .  AC: 2Str: 7  #... #†# #*# .#  EV: 11Int: 19  #.#.##.######*##..###  SH: 0Dex: 13  #>..........*.......#  XL:  1 Next:  8% Place: Dungeon:1 #.........@.##....#  Noise: ---------  Time: 32.0 (0.0)$&hq W #..........#..!.##  a) +0 hammer #.................  Cast: Kinetic Grapnel $&hs |#...............#  ...................#  ###..###..........##  l   frilled lizard (asleep) ##+####'####+#.....  #...........#..###  ######<###### # _You see here 6 poisoned darts. _e - 6 poisoned darts  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  $&h3 5Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)%&h  donslime the Tinkerer ####.  Deep Elf ### ....  Health: 10/10 ======================== .... ...  Magic: 5/6====================----  ### ... l. .  AC: 2Str: 7  #... #†# #.# .#  EV: 11Int: 19  #.#.##.######.##..###  SH: 0Dex: 13  #>..................#  XL:  1 Next:  8% Place: Dungeon:1 #.........@.##....#  Noise: ---------  Time: 32.0 (0.0) #..........#..!.##  a) +0 hammer #.................  Cast: Kinetic Grapnel[%&h!12;8H #...............#  ...................#  ###..###..........##  l   frilled lizard (asleep) ##+####'####+#.....  #...........#..###  ######<###### # Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The kinetic grapnel hits the frilled lizard.  You kill the frilled lizard! ####.  ### ....  .... ...  ### ... †. .  #... #†# #*# .#  #.#.##.######*##..###  #>..........*.......#  #..... %&h.6  #...!.##  #........  #...... .......... ###..###..........# ##+####'####+#... #........# < %&h,i3...%&h}16=3.0 (1Kinetic Grapnel _%&h%&h&&h, &&h9 ,&&h= &&h> &&hHB &&hG &&hH &&hI 6&&hJ ====&&hJ &&hN &&h &&h ####.&&h# j### #.... &&h T.... .... &&he ### ... .†. .&&h #... #†# #.# .# &&hv #.#.##.######.##..####>..................#  #..##....#  #..!.##....... #..# .....####..#####&&h ##+####'####+#.....&&hǏ {...........#..###&&hh ######<###### .#&&h &&h +#&&h? &&h> &&h &&h &&h] \### #.... &&h T.... .... &&h ### ... .†. .&&hM #... #†# #.# .# &&h Y#.#.##.######.##..###&&h #>..................# &&h/  #&&h z..##....# &&h  #&&h6 V..!.##&&h #.&&hf $...... &&h #.&&h *## &&h) .....&&h )# &&hY $###..###&&h #&&h !#&&h) ##+####'####+#.....&&h q...........#..###&&hv ######<###### .#&&h / ### ..&&h  &&h &&h &&h &&h &&h> &&h '### #.... .... .......  ### ... .†. ...  #... #†# #.# ..#  #.#.##.######.##..###  #>.......# #...##....# #...#..!.##..#.#.# ###..## #......######<######..#### ...&&h  ####### #....  .... ....... ### ... .†..... #... #†# #.##..# #.#.##.######.##..### #>..................# #...........##....# #..........#@.!.### #........... #####.........#  ###..###..........####+####'####+#.....#...........#..#########<######..#### ...====&&h ####. ### #....... .... .......  ... .†..... ... #†# #.##..# .#.##.######.##..### >.......#  #...##....# #...#.@!.### #....#.# . ###..###.##+#####...........#..#########<######..# &&h-####. ### #....... .... .......  ... .†..... &&hL. #†# #.##..# #.##.######.##..### ........# #...##....# #.&&h.6..#..@.### #....#.#####.#..###..&&hS/\  ##+####' &&h/&&h4,&&h]9&&h7E$-&&hPJ/40.0)&&hXMF-4.0 (11&&hR&&hT[ _f - a smoky sapphire potion(&h~$ Spells (Memorise)TypeFailure Level  a - Construct Spike Launcher Forgecraft3% 2  b - Launch Clockwork Bee Forgecraft8% 3  c - Forge Blazeheart Golem Fire/Forgecraft 52% 4  d - Forge Lightning Spire Air/Forgecraft 52% 4 5 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit*&h`DescribMemorise|Describe*&h  Construct Spike Launcher Constructs a simple mechanical trap within an adjacent wall which repeatedly skewers random adjacent enemies. Protected by the wall itself, it is invulnerable to most forms of damage, but will fall apart if the caster leaves its vicinity. Level: 2School: ForgecraftFail: 3%Power: 38%Damage: 2d4 (max 2d7) *&h Accuracy: +++++Range: N/ANoise: Quiet Miscasting this spell causes magic contamination. You aren't experienced enough to cast this spell.6&h^y 2 Spells (Describe)TypeFailure Level  a - Construct Spike Launcher Forgecraft3% 2  b - Launch Clockwork Bee Forgecraft8% 3  c - Forge Blazeheart Golem Fire/Forgecraft 52% 4  d - Forge Lightning Spire Air/Forgecraft 52% 4 5 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit8&h Launch Clockwork Bee Constructs a mechanical bee and winds its clockwork mechanisms over several turns before unleashing it against a targeted foe. The bee is swift and powerful, but its clockwork quickly winds down as it attacks, eventually leavingit helpless and unable to move. The caster may repair and rewind a dormant bee by attempting to move into it, atthe cost of 1 MP. 8&hՌeSpellpower increases the number of attacks the bee may perform before going dormant. Level: 3School: ForgecraftFail: 8% Power: 19% Range: 7 Noise: Quiet Miscasting this spell causes magic contamination and also corrodes you. You aren't experienced enough to cast this spell.@&h Spells (Describe)TypeFailure Level  a - Construct Spike Launcher Forgecraft3%2  b - Launch Clockwork Bee Forgecraft8% 3 @&hXj c - Forge Blazeheart Golem Fire/Forgecraft 52% 4  d - Forge Lightning Spire Air/Forgecraft 52% 4 5 spell levels left @&h^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitA&hh % Forge Blazeheart Golem Constructs a shell of slag iron around a volatile elemental spark. It is capableof raining down powerful blows on its creator's adversaries - so powerful that the golem itself is often damaged by their impact. A&h$ Only tenuously independent of its creator's magic, the flames within it will rapidly go dormant if the two ever leave each other's side. If its shell is destroyed while the golem is still active, its exposed core will violently detonate a moment later. It gains greater explosive damage at higher power. Level: 4Schools: Fire/ForgecraftFail: 52% Power: 11% Range: N/A Noise: A bit loud Miscasting this spell causes magic contamination and also either corrodes you ordeals up to 25 fire damage. You can sustain at most one creature summoned by this spell. You aren't experienced enough to cast this spell.F&h v Spells (Describe)TypeFailure Level  a - Construct Spike Launcher Forgecraft3%2  b - Launch Clockwork Bee Forgecraft8% 3  c - Forge Blazeheart Golem Fire/Forgecraft 52% 4  d - Forge Lightning Spire Air/Forgecraft 52% 4 5 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitH&hk % Forge Lightning Spire Constructs an immobile lightning spire at a nearby location. This spire irregularly discharges bolts of electricity at the caster's foes, prioritizing whichever of them is most distant from it. Level: 4Schools: Air/ForgecraftFail: 52%  Power: 11% Damage: 3d4 (max 3d13)  Range: N/A  Noise: A bit loud Miscasting this spell causes magic contamination and also either corrodes you ordeals up to 25 electric damage. H&h You can sustain at most one creature summoned by this spell. You aren't experienced enough to cast this spell.Q&h39 Spells (Describe)TypeFailure Level  a - Construct Spike Launcher Forgecraft3%2  b - Launch Clockwork Bee Forgecraft8% 3  c - Forge Blazeheart Golem Fire/Forgecraft 52% 4  d - Forge Lightning Spire Air/Forgecraft 52% 4 5 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitS&h[ d Forge Lightning Spire Constructs an immobile lightning spire at a nearby location. This spire irregularly discharges bolts of electricity at the caster's foes, prioritizing whichever of them is most distant from it. Level: 4Schools: Air/ForgecraftFail: 52%  Power: 11% S&h TDamage: 3d4 (max 3d13)  Range: N/A  Noise: A bit loud Miscasting this spell causes magic contamination and also either corrodes you ordeals up to 25 electric damage. You can sustain at most one creature summoned by this spell. You aren't experienced enough to cast this spell.U&hi Spells (Describe)TypeFailure Level  a - Construct Spike Launcher Forgecraft3%2  b - Launch Clockwork Bee Forgecraft8% 3  c - Forge Blazeheart Golem Fire/Forgecraft 52% 4  d - Forge Lightning Spire Air/Forgecraft 52% 4 U&hk5 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitU&hw Z Forge Blazeheart Golem Constructs a shell of slag iron around a volatile elemental spark. It is capableof raining down powerful blows on its creator's adversaries - so powerful that the golem itself is often damaged by their impact. Only tenuously independent of its creator's magic, the flames within it will rapidly go dormant if the two ever leave each other's side. If its shell is destroyed while the golem is still active, its exposed core will violently detonate a moment later. It gains greater explosive damage at higher power. Level: 4Schools: Fire/ForgecraftFail: 52% Power: 11% Range: N/A Noise: A bit loud Miscasting this spell causes magic contamination and also either corrodes you ordeals up to 25 fire damage. U&hx You can sustain at most one creature summoned by this spell. You aren't experienced enough to cast this spell.W&hL Spells (Describe)TypeFailure Level  a - Construct Spike Launcher Forgecraft3%W&h(2  b - Launch Clockwork Bee Forgecraft8% 3  c - Forge Blazeheart Golem Fire/Forgecraft 52% 4  d - Forge Lightning Spire Air/Forgecraft 52% 4 5 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitY&hY&h Y&h ####.donslime the Tinkerer### #.......Deep Elf.... .......Health: 10/10 ======================== # ... .†.....Magic: 6/6======================== .. #†# #.##..#Y&h#AC: 2Str: 7 #.##.######.##..###EV: 11Int: 19 ..................#SH: 0Dex: 13 #...........##....#XL:  1 Next: 16% Place: Dungeon:1#..........#..@.###Noise: ---------  Time: 44.0 (0.0)#.....................a) +0 hammer#...............#####.Cast: Kinetic Grapnel ..................# ##..###..........####+####'####+#.....#...........#..#########<######..#### ...Y&hX$Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The kinetic grapnel hits the frilled lizard. _You kill the frilled lizard! _f - a smoky sapphire potionY&h, #.##.######.##..##EV: 11Int: 19 .....SH: 0 Dex: 13 #....##....# XL:  1 Next: 16% Place: Dungeon:1....#..@.### Noise: ---------  Time: 44.0 (0.0)...........a) +0 hammer  #####.Cast: Kinetic Grapnel ........ ##..###..........##  Y&h,##+####'####+#................#..#########<######..# ### ...  Okay, then.Y&h/Y&h6D _Z&hΒ  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.4  -2   h + Spellcasting 3.0   2.4  +3           b - Maces & Flails   0.0   1.7  -3   i + Forgecraft4.4   4.2  +1   c - Unarmed Combat   0.0   1.4  -2       d - Throwing   0.0   1.0   0          &hؘm             e - Armour   0.0   1.4  -2      f + Dodging2.4   2.1  +2      g + Stealth2.4   1.8  +3                                          Z&h                    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsZ&hZ$Z&ha-Z&h9####.donslime the Tinkerer### #.......Deep Elf.... .......Health: 10/10 ======================== Z&h:]# ... .†.....Magic: 6/6======================== .. #†# #.##..#AC: 2Str: 7 #.##.######.##..###EV: 11Int: 19 ..................#SH: 0Dex: 13 Z&h>7#...........##....#XL:  1 Next: 16% Place: Dungeon:1#..........#..@.###Noise: ---------  Time: 44.0 (0.0)#.....................a) +0 hammer#...............#####.Cast: Kinetic Grapnel ..................# ##..###..........####+####'####+#.....#...........#..#########<######..#### ...Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The kinetic grapnel hits the frilled lizard. _You kill the frilled lizard! _f - a smoky sapphire potion _Okay, then.[&hz[&hA [&ht[&h\&h =  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.4  -2   h + Spellcasting 3.0   2.4  +3           b - Maces & Flails   0.0   1.7  -3   i + Forgecraft4.4   4.2  +1   c - Unarmed Combat   0.0   1.4  -2       d - Throwing   0.0   1.0   0          [37\&h8@m             e - Armour   0.0   1.4  -2      f + Dodging2.4   2.1  +2      g + Stealth2.4   1.8  +3                                          \&hB                    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets]&ho p - Conjurations   0.0   0.8Axes q - Hexes0.0   0.6  +3  Polearms7  -3   r - Summonings0.0   0.8  +1  e - Staves]&h30.0   1.0   0   s - Necromancy0.0   0.7  +2  f - Unarmed Combat   0.0   1.4  -2   t + Forgecraft 4.4   4.2  +1  g - Throwing0   0   u - Translocations   0.0   0.8  +1         v - Alchemy0.0   0.8  +1   h - Short Blades   0.0   1.0   0   w - Fire Magic0.0   0.8  +1  i - Long Blades0.0   1.2  -1   x - Ice Magic0.0   0.8 ]&h7 [40m +1  j - Ranged Weapons   0.0   0.6  +3   y - Air Magic0.0   0.8  +1  z - Earth Magic0.0   0.8  +1  k - Armour0.0   1.4  -2   l + Dodging 2.4   2.1  +2   0 - Invocations0.0   0.8  +1  m - Shields0.0   1.4  -2   1 - Evocations0.0   0.8  +1   n + Stealth 2.4   1.8  +3   2 - Shapeshifting   0.0   1.0   0  useful|all`&hJ`&hP`&hV####.donslime the Tinkerer### #.......Deep Elf`&h8W.... .......Health: 10/10 ======================== # ... .†.....Magic: 6/6======================== `&hW.. #†# #.##..#AC: 2Str: 7 #.##.######.##..###EV: 11`&hX!Int: 19 ..................#SH: 0Dex: 13 #...........##....#`&hyXXL:  1 Next: 16% Place: Dungeon:1#..........#..@.###Noise: ---------  Time: 44.0 (0.0)#.....................`&hX a) +0 hammer#...............#####.Cast: Kinetic Grapnel ..................# `&hZ##..###..........####+####'####+#.....#...........#..#########<######..#### ...Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The kinetic grapnel hits the frilled lizard. _You kill the frilled lizard! _f - a smoky sapphire potion _Okay, then.`&hp_`&hb`&hg`&hk`&h `&ha `&hY `&h F _Unknown command.a&ho...#......a&ha&h### #........... .......  .†..... . #†# #.##..# a&h##.######.##..### .................# ##....#  #...#....#####..  #........@.......  #.##### ...# a&h#..#####+####'####+#................#..###  ######<######..# ### #... a&h: _a&hoa&h3r### #. .... .......  ... .†.....  #†# #.##..# ##.######.##..### .......# ##....# #.#....#####. #.. #.#####.# ..###.##+####'##a&h=6( ######<######..#### #...a&h9,a&h=a&hv ### #.  ....... ... .†..... #†# #.##..# .######.##..### ..# ##....# . .#....#####. ..a&hx# .#####..# ####..## +####'####+#..... .#..###<######..#### #...a&hda&ha&h@a&hU #.  .  .†..... †# #.##..# .######.##..### ....# ###....# ..#....#####..# #####....!a&h;..# ## ###....## ####'####+#..... a&h,a&ha&h) #.  .  .†..... # #.##..# ######.##..### #....# #.###....# ..#....#####..a&h A# #####....!....# .#....## # a&hP,a&ha&h=J #.  . ..#  .†..... ...  #.##..# ..#.##..### ..# # # ..#.###....# ..#....#####..a&hJ# #####....!....# ..#.## ..#'####+#..... ..##..### ..#a&hxK<######..# ..#### #... ..#a&hVQ,a&hUa&h?#. . ...# .†..... .... #.##..# #..# #.##..### #..#.# # #..#.###....# #.#....#####..# #####....!.# #..# .## #..#'####+#..... ...##..### #..#<######..# #a&h@..# ### #... #..#a&h,a&hCa&h....... ...#.†..... ......#.##..# #..#.# ###.##..### #..#.# a&h*/..........# #..#.######....# #........ ....#####........ ............#####.#####.@..!.....# #..######## #..# a&h)'####+#..... ...# ......#..### ##..# <######..# a&h# #... ...#a&h,a&h,a&h4. ...#  .†..... ......  #.##..# #..#.# .##..### #..#.# # #..#.#### ##....# #........ #....#####........ ...#####.a&h5J#####..@.!.# #..######.## #..# ####+#..... ....##..######..# ######..# #..# #... #..#...#a&h=,a&hAa&hzF. ...# .†..... ...... #.##..# #..#.# a&hA}*.##..### #..#.# # #..#.#### ##....# #........ #....#####........ ...#####..######...@!.....## #..######.## #..# +#..... ....##..######..#..# #..#  #... #..#...#a&h,a&ha&h ...# †..... ...... .##..# #..#.# a&h).##..### #..#.# # #..#.#### ##....# #........ #....#####........ ...#####..# #####....@.....# # #..######.## #..# #+#..... ....##..######..# a&hK,a&ha&ha&h055.0 (11.0)a&h,6.0 (12a&ha&h] _g - a bubbling silvery potiond&hR^...........d&hd&h. ...# ..... ...... ##..# #..#.# ##..### #..#.# # #..#.#### ##....# #.. .#....#####........ ...#####..# #####.....@....# # #..######.## #..# ##. d&h  ...#  ...... ..# #..#.# ..### #..#.# #.# #..#.#### .......# #. .[. #....#####.. .... #####..# #####......@...# # #..######.## #..# .##.# +#..... ....# # 7d&hѾe.0)8.0 (2d&h d&hd&h_Found a chain mail.e&h7..e&ha"e&h[ ...#  ...... ... ..# #..#.# ..# # ..### #..#.# ..###.## #..#.####......# e&h\1....# #..?.[..g ....#####...... #####..# #####.......@..# # #..######.e&hZ])## #..# #.##.# #..... ....# .# #..######..# #..# #..# g   hobgoblin (asleep) e&h he&htt 0  A hobgoblin comes into view.e&hv+9.0 (1e&h{e&hef _Found a scroll labelled KUEHAE QIMAKO.g&hI  ...# #...  ...... .... # #..#.# #..# # ### #..#.# #..###.# # #..#.####......#.# #.........?.[..g.#####..............#.......#####@.# #####..........#  #..######....... ..## #..# ##.##.## ..... ....# .# # ..######..# .# ..# #..# .. ... #..# .....#g.gg&hO[14;51H==60 _The hobgoblin shouts!h&hVNM . .# #. ...... ....  # ##h&h"5.#.# #..###.# #.####......# ?.[.g..#####........@.....#........#####..####wg####..........# ...# #..######.......h&h.##w   dart slug (wandering)g   goblin (wandering)..h&hxw  A goblin and a dart slug come into view.h&hh&hZu g..  The goblin shouts!h&h =1Kinetic Grapnelh&h6 h&h$3 _The goblin moves out of view.i&h. donslime the Tinkerer ... #....  Deep Elf .. ...# #... Health: 10/10 ======================== .. ...... .... Magic: 5/6====================---- .# #..#.# #..# #  AC: 2Str: 7 .### #..#.# #..###.#  EV: 11Int: 19 ...# #..#.####......#.  SH: 0Dex: 13 ...# #.........?.*g...  XL:  1 Next: 16% Place: Dungeon:1 ...#####........@**...#  Noise: ==-------  Time: 61.0 (0.0) ...........#####..####w.  a) +0 hammer &h34m...#####..........# Cast: Kinetic Grapnel ...# #..######....... ..## #..# ##.##.## ..... ....# .# #  w   dart slug (wandering) ..######..# .# g   hobgoblin ..# #..# .. ... #..# ..The goblin shouts! _The goblin moves out of view.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (74% to hit)i&h[ '. donslime the Tinkerer ... #....  Deep Elf .. ...# #...i&h  Health: 10/10 ======================== .. ...... .... Magic: 5/6====================---- .# #..#.# #..# #  AC: 2Str: 7 i&h .### #..#.# #..###.#  EV: 11Int: 19 ...# #..#.####......#.  SH: 0Dex: 13 i&h ...# #.........?.[g...  XL:  1 Next: 16% Place: Dungeon:1 ...#####........@.....#  Noise: ==-------  Time: 61.0 (0.0) ...........#####..####w.  a) +0 hammer i&h ...#####..........# Cast: Kinetic Grapnel ...# #..######....... ..## #..# ##.##.## ..... ....# .# #  w   dart slug (wandering) i&h e..######..# .# g   hobgoblin ..# #..# .. ... #..# ..Aiming: Kinetic Grapnel (safe; 2% risk of failure)  i&h' Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (74% to hit)  The kinetic grapnel hits the hobgoblin.  You kill the hobgoblin!i&h  #....  ...# #... i&h ....  #..# #   .# i&h Y #..#..#.  #....*†... .......@**...# i&h ..##w.   #..# i&hw 8 ....# .# #  .# #..# .. #..# i&hp[..wwi&h 33-2.0 (1Kinetic Grapnel _i&hi&h1k&h. donslime the Tinkerer ... #....  Deep Elf .. ...# #... Health: 10/10 ======================== .. ...... .... Magic: 4/6================-------- .# #..#.# #..# #  AC: 2Str: 7 .### #..#.# #..###.#  EV: 11Int: 19 ...# #..#.####......#.  SH: 0Dex: 13 k&h<...# #.........?.[†...  XL:  1 Next: 33% Place: Dungeon:1 ...#####........@.....#  Noise: =--------  Time: 62.0 (0.0) ...........#####..####w.  a) +0 hammer ...#####..........# Cast: Kinetic Grapnel ...# #..######....... ..## #..# ##.##.## ..... ....# .# #  w   dart slug ..######..# .# ..# #..# .. ... #..# ..The kinetic grapnel hits the hobgoblin. _You kill the hobgoblin!Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linem&h m&h:.donslime the Tinkerer ...#....Deep Elf .. ...# #...Health: 10/10 ======================== .. ...... ....Magic: 5/6====================---- .# #..#.# #..# #AC: 2Str: 7 .### #..#.# #..###.#EV: 11Int: 19 ...# #..#.####......#.SH: 0Dex: 13 ...# #.........?.[†...XL:  1 Next: 33% Place: Dungeon:1 ...#####........@.....#Noise: =--------  Time: 62.0 (0.0) ...........#####m&h;k[m..####w.a) +0 hammer ...#####..........#Cast: Kinetic Grapnel ...# #..######....... ..## #..# ##.##.## ..... ....#.# #w   dart slug ..######..#.# ..# #..#.. ... #..#..The kinetic grapnel hits the hobgoblin. _You kill the hobgoblin!Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linem&hSG:Okay, then.m&hJm&hRm&hUU. _m&hj #....  ...# #...  ...... .... # #..#.# #..# # ### #..#.# #..###.# # #..#.####......#.## #.m&h ?.[†.#####.# #####..####w.#####..........# # #..###### #..# ##.##.## ....# #.# # ######..# #.## #..# #.. m&hm&hn ```````The dart slug launches a dart at you.m&hdP..@....m&h3-3.0 (1m&hm&hO _The slug dart misses you.m&h   donslime the Tinkerer .. #.... Deep Elf . ...# #... Health: 10/10 ======================== . ...... .... Magic: 4/6================-------- # #..#.# #..# #  AC: 2Str: 7 ### #..#.# #..###.#  EV: 11Int: 19 ..# #..#.####......#.#  SH: 0Dex: 13 ..# #.........?.[†....  XL:  1 Next: 33% Place: Dungeon:1 ..#####.........@....#  Noise: ---------  Time: 63.0 (0.0) ..........#####..####w..  a) +0 hammer ..#m&h ####..........# Cast: Kinetic Grapnel ..# #..######....... .## #..# ##.##.## .... ....# #.# #  w   dart slug .######..# #.# .# #..# #.. .. #..# ..The dart slug launches a dart at you. _The slug dart misses you.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linen&hmn&hdonslime the Tinkerer ..#....Deep Elf . ...# #...Health: 10/10 ======================== . ...... ....Magic: 5/6====================---- # #..#.# #..# #AC: 2Str: 7 ### #..#.# #..###.#EV: 11Int: 19 ..# #..#.####......#.#SH: 0Dex: 13 ..# #.........?.[†....XL:  1 Next: 33% Place: Dungeon:1 ..#####.........@....#Noise: ---------  Time: 63.0 (0.0) ..........#####..####wn&h..a) +0 hammer ..#####..........#Cast: Kinetic Grapnel ..# #..######....... .## #..# ##.##.## .... ....# #.# #w   dart slug .######..# #.# .# #..# #.. .. #..#..The dart slug launches a dart at you. _The slug dart misses you.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.n&hۓn&h. _o&h' #..  #.... ...# ##...  ...... ....  #..#.# #..# # ## #..#.# #..###.# # #..#.####......#.### #.o&h0?@[†.....#####..............####.......#####..####w...#####..........# ### #..######....... ## #..# ##.##.# ... ....# #.# # ######..# #.# # #..# #..o&hs>w.o&h4L4.0 (1Kinetic Grapnel _o&hzo&ho&h0  donslime the Tinkerer #.. Deep Elf . #....o&hN1 Health: 10/10 ======================== ...# ##... Magic: 4/6================-------- ...... .... AC: 2Str: 7 o&h1#..#.# #..# #  EV: 11Int: 19 ## #..#.# #..###.#  SH: 0Dex: 13 .# #..#.####......#.##  XL:  1 Next: 33% Place: Dungeon:1 o&hK22.# #.........?@*†.....  Noise: ---------  Time: 64.0 (0.0) .#####............*w####  a) +0 hammer .........#####..####....  Cast: Kinetic Grapnel .#####..........# ### o&h4K.# #..######....... ## #..# ##.##.##  w   dart slug ... ....# #.# # ######..# #.# # #..# #..Shift-Dir - straight line _Okay, then.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (100% to hit)p&hsrpdonslime the Tinkerer#..Deep Elf .#....Health: 10/10 ========================...# ##...Magic: 4/6================--------...... ....AC: 2Str: 7#..#.# #..# #EV: 11p&hMseInt: 19 ## #..#.# #..###.#SH: 0Dex: 13 .# #..#.####......#.##XL:  1 Next: 33% Place: Dungeon:1 .# #.........?@*†.....Noise: ---------  Time: 64.0 (0.0) .#####............*w####a) +0 hammer .........#####..####....p&hsCast: Kinetic Grapnel .#####..........# ### .# #..######....... ## #..# ##.##.##w   dart slug (grapneled) ... ....# #.# # p&hv######..# #.# # #..# #..Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (100% to hit)  The kinetic grapnel hits the dart slug.  The dart slug is heavily wounded.p&hFz[.=5.0 (1 _p&hp&h3s&h`) :  You swing at nothing.s&h- ``The dart slug launches a dart at you.s&h s&h {[.gg   goblins&h `5====6.4 (1.4s&hR s&h @ _The slug dart hits you but does no damage.w&h3 #.. .# #.... .#...# ###... ........ ..... .#..#.# #..# .#  #..#.# #..###.# # #..#.####......#.##. # #.?.@†. #####.w####.#####..####.... # #..######....... #..# ##.##.##  ....# #.# # ..# #.# w&h7 w&h8 w&h\F {w.g..-70w&hJI w&h1K S _You see here a +0 chain mail.x&hT[  The grapnel guides your strike. You hit the dart slug.x&hUx&h\†g.g   goblinx&h ]====66=8.8 (1.4x&hx&hѧ x&hvx&h )_You kill the dart slug!x&h|&h— 8  You hit the goblin.|&hƬ 2)|&h 7570.2Kinetic Grapnel|&h  |&h |&h &_You kill the goblin!|&h }&h3 6====}&h  #.. .# . #.... .# ...# ###... .. ...... ..... . #..#.# #..# .## #..#.# #..###.# .# #..#.####......#.##. .# #.?@[†...... .#####.)...####..#####..####.... .#####..........# ### .# #..######....... ## #..# ##.##.##. ....# #.# ##..# #.# # #..# #..[}&hm<39;49m}&hNBV #.... .# .. #.... .# . ...# ###... .. }&hB%. ...... ..... . # #..#.# #..# .## #..#.# #..###.#.# #..#.####......#.##. ..# #.@.[†...... ..#####}&h?F{.)...####..#####..####.... ..#####..........# ### ..# #..######....... .## #..# ##.##.##. ....# #.# # .######..# #.# .# #..# #..}&hJN,}&hU}&hQe$-}&hJk-3.2 (3.0}&h,mE-4.2 (4}&hq}&hIsc _h - a scroll labelled KUEHAE QIMAKO&he.[&h7&hiM.  #..... #.... .## ###&hi*. . ...... ..... . #  .# ###.# #..###.# #.####.@....#.## ..[†.....#####..........)...####. ..........#####..####....&h##.#====&hM......  #....... #..... .## ###.... .. . ...... ..... . # 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.. .?.&huC ###.#. ... . # #.# # &h&hH.... +............####..##.#####.#......)####.....# ####..# #..##.......####..##.#.......>..........# #.##.####..##....#### .##.#.@# ...... ...... .... ####.. #.##.## ....... # ... .?.###.#. ... .. ...# #.# ###. &ho,&h#&hG[####..##.#####.#......)####.....# ####..# #..##.&h ......###.......>.......... #.##.####..##....###&h;. ..##.#..# ...... ...... ####.. #.##.## &h....... # ... .?.###.#. #... .. ...# ##.#. #&h ##. #.#. ###.#&h,&h-&h5=......)####.....# ####..# #..##......###.......>.......... &h=#.##.####..##....### ..##.#..# .... ...... ####.. #.##.## &h$@....... # ... .?.###.#. #... ..... ...#.##.#.# ###.#. #.#.# # ###.# &h\B&hxl ####..# #..##......###.......>.......... #.##.####..##....### ..##.#..# .... ...... ####.. #.##.## ....... #......?.>####.#. #...............#&h##.###   &h-18.2 (18&hǝ&hҟ,9.2 (19&h&h9 _Found an escape hatch in the floor.&h? x.......&h )..&h. &h'  ......###.......>......... &h( <#.##.####..##....### ..##.#..# ...... ...... ...... ####.. #.##.##.### ....... #......@.>####.#.......# ...#.##.#.###.##.#.# ###. #  &h&- &h/ &h1 &h9 &h5> 220.0)&hL? +1.2 (2&h-B &huD d _j - a scroll labelled KITALO SOTIAMI&h<.&hv&h##.......####..##.#  ......>..........#  .&hP##.####..##....####  .##.# ..##.#..#  .##.# ........# &hY ..... ........#  ###.. #.##.##.### &hX`...... #........>###.#  ###.#. #.....#   &h...#.##.#.###.#   ##.#. #.#.#  &h^ # ###.#   .#  &h.#  .# .#&he/  &hM!,&h$&hWC##.####..##.#  >..........#  ##.####..##....####  &h-X4##.# ..##.#..#  ##.# ........#   ........#  .. #.##.##.###   #........>###.#  .#. #.&h^Y.@....#  ...#.##.#.###.#  ##.#. #.#.#  # ###.#  #.#  #.#  #.#  #.#   &h\,&h;_&h| .####..##.#  >..........#  #.####..##....####  #&h;$.# ..##.#..#  #.# ........#   ........#  #.. #.##.##.###   #........>###.#  #.#. #...@...#  ...#.##.#.###.#  ##.#. #.#.#  # ###.#  #.#  #.#  #.#  #.#   &h.####..##.#  >.#  .####..##....####  .# ..##.#..#  .# ........#   ........#  .. #.##.##.### #   #........>###.#  .#. #....@..#  ...#.##.#.###.#  ##.#. #.#.# #  # ###.#  #.#  #.#  #.#  #.#   &h&h ####..##.#  >.# .#  ####..##....#### .#  # 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##.##.#####.#.####.  #.# # #@#.# .# ###  . #.#&hcB&hdt ###.....###...... .........[†........#..)...####.....#.##.##.### .#####..####.......###........>## ........##...###.#.#... ######..................#.##.#.## # ##.##.#####.#.####  #.# # #.#.# .# ###  .  ...#&h+,&h&h .........[†........#.)...####.....#.##.##.### .#####..####.......###........>## ........##...###.#... ######..................#.##.#.## # ##.##.#####.#.####  #.# # #.#.# .# ###  .  &h. #..$&hq,&hg&h#H )...####.....#.##.##.### .#####..####.......###........>## ........##...###.#... ######..................#.##.#.## # ##.##.#####.#.####  #.# # #.#.# .# ###  .  . # ..... ##.#..##...&h&,&h)&h]$ #####..####.......###........>## ........##...###.#... ######..................#.##.#.## # ##.##.#####.#.####  #.# # #.#.# .# ###  .  . #&h_ ............... #######.#.#######..&h`c,&h|f&hϛd......##...###.#.###.... #####..................#.##.#.###  ##.##.#####.#.####.#.##.#.# &h  #.# # #.#.# .# ####.# # &h#.# #.#.# .# #.# # &hy#.. #.#.### #.# # .. #.#...#.# #&hw ######.#.####.# #.# #&h ........@......# #######.#.######&hb #.#.# &hמ..#.#...$..&hK.......####......&h ...&hթ&h&hϱ&h####..................#.##.#.###  ##.##.#####.#.####.#.##.#.# #..# # #.#.# .# ####.# #.#.# #.#.# .# #.# #.#.. #.#.### #.# #... #.#... #.# #. ######.#.####.# #.# #................# #######.#@######  #.#.# ..#.# ...$.........####... #.....#...&h,&h2&ho: ##.##.#####.#.####  #.# # #.#.# .# ###  .#.#.###  &h;.#...  ######.#.####.#...............# #######.#.###### #.#@# ....$..........####...... #&h;_.......#...........&h(A,&hpE&hW~ #.# # #.#.# .# ###  .##  #.#...  ######.#.####.#.............. #######.#.##### &hz#.#.# .......$.....................!.#####.......... #.......K   kobold (missile, asleep)....K.&h- 80.2 (49.0)  A kobold comes into view. It is wielding a +0 dagger.-1.2 (50&hm _Found a silvery potion.&h  #.# #.#.# .# #.# #&h  #.. #.#.### #.# # .. #.#... #.# # ######.#.####.# #.# #&h ...............#  #######.#.###### ######.#.# r......#.######.......@.........!.#####... &h" #. #. #.r   quokka ( ..K.K   kobold (missile, asleep) .#&h4 D KK&h5 })  A quokka comes into view.The kobold shouts!&h< !(&h7= 4((((&h C.....&hs n9/10 ---==2.2 (1.0)&h &h _The kobold throws a stone. The stone hits you. _You see here 12 gold pieces.&h.##  ..  ######.#.####.#.............. #######.#.##### ######.#.# r......#.######.$........!#####. ..K#. ..rr((((((&hJ[ $@....-3 _The kobold throws a stone. The stone closely misses you.&h}Y7 ..  ######.#.####.#.............. &hYZR#######.#.##### ######.#.# .r.....#.######......$.........!.#####.&h/[w ..K..#. ..&h1^&h.o&h u|.rK.&hvf--4Kinetic Grapnel&hl&h&hp .. #.#... #.# # donslime the Tinkerer&hq/ ######.#.####.# #.# # Deep Elf ...............#  Health: 9/10=====================--- &hsq#######.#.######  Magic: 5/6====================---- ######.#.# AC: 2Str: 7 .......#.######  EV: 11Int: 19 ..r....$........  SH: 0Dex: 13 ..............!.  XL:  1 Next: 83% Place: Dungeon:1 &h% .#####.@........  Noise: ---------  Time: 184.2 (0.0) #.*........  a) +0 hammer #.*........  Cast: Kinetic Grapnel #.K........  ...........  ..#........  r   quokka ..#........  K   kobold (missile) ...#........  _You see here 12 gold pieces. _The kobold throws a stone. The stone closely misses you.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (70% to hit)&hg .. #.#... #.# # donslime the Tinkerer ######.#.####.# #.# # Deep Elf ...............#  Health: 9/10=====================--- #######.#.######  Magic: 5/6====================---- ######.#.# AC: 2Str: 7 &h=.......#.######  EV: 11Int: 19 ..r....$........  SH: 0Dex: 13 ..............!.  XL:  1 Next: 83% Place: Dungeon:1 &h%.#####.@........  Noise: ---------  Time: 184.2 (0.0) #..........  a) +0 hammer #..........  Cast: Kinetic Grapnel #.K........  ...........  ..#........  r   quokka ..#........  K   kobold (missile) ...#........ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (70% to hit)  You miscast Kinetic Grapnel.  You are very lightly contaminated with residual magic.  Nothing appears to happen.&h2&h&h'+ ..  #.#  ######.#.####.# #.#  .........#  #.#.######  &h0### ...###  .......  ....r..!.  ....  ....  &ḩ#.K........  #......... ... ..#........ &hA ..#........  ...#........ &ha5.2 (1Contam _&h&h&hJ  .. #.#... #.# # donslime the Tinkerer ######.#.####.# #.# # Deep Elf ...............#  Health: 9/10=====================--- #######.#.######  Magic: 4/6================-------- ######.#.# AC: 2Str: 7 .......#.######  EV: 11Int: 19 .......$........  SH: 0Dex: 13 ....r.........!.  XL:  1 Next: 83% Place: Dungeon:1 .#####.@........  Noise: ---------  Time: 185.2 (0.0) #.*........  a) [4&hR R0m+0 hammer #.K........  Cast: Kinetic Grapnel #..........  Contam  ...........  ..#........  r   quokka ..#........  K   kobold (missile) ...#........ You are very lightly contaminated with residual magic. _Nothing appears to happen.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (70% to hit)&h5 .. #.#... #.# # donslime the Tinkerer ######.#.####.# #.# # Deep Elf ...............#  Health: 9/10=====================--- #######.#.######  Magic: 4/6================-------- ######.#.# AC: 2Str: 7 .......#.######  EV: 11Int: 19 .......$........  SH: 0Dex: 13 ....r.........!.  XL:  1 Next: 83% Place: Dungeon:1 .#####.@........  Noise: ---------  Time: 185.2 (0.0) #..........  a) +0 hammer &h9#.K........  Cast: Kinetic Grapnel #..........  Contam  ...........  ..#........  r   quokka ..#........  K   kobold (missile) ...#........ Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (70% to hit)  The kinetic grapnel hits the kobold.  You kill the kobold! ..  #.#  ######.#.####.# #.#  .........#  #.#.######  ### ...###  .......  .....[0;10;&h<1m!.  ....  #.*........  #.)........  ....  ... ..#........  ..#........ ...#........ &hx.r.&hhw10/10===91=6.2 (1 _&h$&h&h0&  .. #.#... #.# # donslime the Tinkerer ######.#.####.# #.# # Deep Elf ...............#  Health: 10/10 ======================== #######.#.######  Magic: 3/6============------------ ######.#.# AC: 2Str: 7 .......#.######  EV: 11Int: 19 .......$........  SH: 0Dex: 13 .....r*.......!.  XL:  1 Next: 91% Place: Dungeon:1 .#####.@........  Noise: =--------  Time: 186.2 (0.0) #..........  a) &h4 +0 hammer #.)........  Cast: Kinetic Grapnel #..........  Contam  ...........  ..#........  r   quokka ..#........  ...#........ The kinetic grapnel hits the kobold. _You kill the kobold!Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (67% to hit)&h..#.#...#.# # donslime the Tinkerer######.#.####.# #.# # Deep Elf...............#Health: 10/10 ========================#######.#.######Magic: 3/6============------------######.#.#AC: 2Str: 7.......#.######EV: 11Int: 19.......$........SH: 0Dex: 13.....r*.......!.XL:  1 Next: 91% Place: Dungeon:1.#####.@........Noise: =--------  Time: 186.2 (0.0)#..........a) +0 hammer#[&h̅F39;49m.)........Cast: Kinetic Grapnel#..........Contam .............#........r   quokka (grapneled)..#...........#........  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (67% to hit)  The kinetic grapnel hits the quokka.  The quokka is severely wounded.&h&hh+&hu,..&h=/Br&h:0"7.2 (1 &h1 _&h:&h>&h1R  The grapnel guides your strike. You hit the quokka..&hD..#.#...#.# # donslime the Tinkerer######.#.####.# #.# # Deep Elf...............#Health: 10/10 ========================#######.#.######Magic: 3/6============------------######.#.#AC: 2Str: 7.......#.######EV: 11Int: 19.......$........SH: 0Dex: 13..............!.XL:  1 Next: 108% Place: Dungeon:1.#####.@........Noise: =--------  Time: 188.6 (1.4)#..........a) +0 hammer#.)........Cast: [37&h%mKinetic Grapnel#..........Contam .............#..........#...........#........  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (67% to hit)  The kinetic grapnel hits the quokka. _The quokka is severely wounded.The grapnel guides your strike. You hit the quokka. _You kill the quokka!You have reached level 2!  --more--&h5/154/82 3% Kinetic Grapnel _&h  You are very lightly contaminated with residual magic.  Your movement speed is average. Your attack delay is about 1.4.&h &h &h  Your damage rating with your +0 hammer is about 7 (Base 8 x 92% (Str) x 100% _(Skill)).&hOE? ######.#.####.#.............. #######.#.#####&hF ######.#.# .......#.######.......$................!.#####.)..#...#........#...#######+#&hP&hVm5===-90 _&h_&hk&h F .............. #######.#.##### ######.#.# .......#.######.......$........&h ......!#####....#...# &h P#.#..&hY &h A-90&h &h h  Things that are here: _a +0 dagger; 5 stones&h f - ...............#  donslime the Tinkerer #######.#.######  Deep Elf ######.#.# Health: 15/15 ======================== .......#.######  Magic: 5/8===============--------- .......$........  AC: 2Str: 7 ..............!.  EV: 11Int: 19 .#####..........  SH: 0Dex: 13 #..........  XL:  2 Next:  3% Place: Dungeon:1 &hg #.@........  Noise: ---------  Time: 190.6 (0.0) #..........  a) +0 hammer ............  Cast: Kinetic Grapnel #...#........  Contam  #...#........  #...#........   #...#######+#   #..   Your damage rating with your +0 hammer is about 7 (Base 8 x 92% (Str) x 100% _(Skill)).  Things that are here: _a +0 dagger; 5 stones  Hit: a) +0 hammerPress: ? - help, Dir - move target&hm ( What do you want to examine? Items  a - ()) a +0 dagger  b - (() 5 stones&hd JA +0 dagger. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.Your skill: 0.0At 100% training you would reach 10.0 in about 6.3 XLs. Damage rating: 4 (Base 4 x 107% (Dex) x 100% (Skill)). This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. &hR RYou took it off a kobold on level 1 of the Dungeon. Stash search prefixes: {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “He drew his dagger, that was sae sharp,  That was sae sharp and meet, (g)et.&hyQ What do you want to examine? Items  a - ()) a +0 dagger  b - (() 5 stones&h U  ...............#  donslime the Tinkerer #######.#.######  Deep Elf ######.#.# Health: 15/15 ======================== .......#.######  Magic: 5/8===============--------- .......$........  AC: 2Str: 7 ..............!.  EV: 11Int: 19 .#####..........  SH: 0Dex: 13 #..........  XL:  2 Next:  3% Place: Dungeon:1 #.@........  Noise: ---------  Time: 190.6 (0.0) #..........  a) +0 hammer ............  Cast: Kinetic Grapnel #...#........  Contam  #...#........  #...#........   #...#######+# &hX   #..   Your damage rating with your +0 hammer is about 7 (Base 8 x 92% (Str) x 100% _(Skill)).  Things that are here: _a +0 dagger; 5 stones  Hit: a) +0 hammerPress: ? - help, Dir - move target&ha 9 ...............#  donslime the Tinkerer #######.#.######  Deep Elf ######.#.# Health: 15/15 ======================== .......#.######  Magic: 5/8===============--------- .......$........  AC: 2Str: 7 ..............!.  EV: 11Int: 19 .#####..........  SH: 0Dex: 13&hc  #..........  XL:  2 Next:  3% Place: Dungeon:1 #.@........  Noise: ---------  Time: 190.6 (0.0) #..........  a) +0 hammer ............  Cast: Kinetic Grapnel #...#........  Contam  #...#........  #...#........   #...#######+#   #..   Your damage rating with your +0 hammer is about 7 (Base 8 x 92% (Str) x 100% _(Skill)).  Things that are here: &hf _a +0 dagger; 5 stones  Hit: a) +0 hammerPress: ? - help, Dir - move target&hL...............#donslime the Tinkerer#######.#.######Deep Elf######.#.#Health: 15/15 ========================.......#.######Magic: 5/8===============---------.......$........AC: 2Str: 7..............!.EV: 11Int: 19.#####..........SH: 0Dex: 13#..........XL:  2 Next:  3% Place: Dungeon:1#.@........Noise: ---------  Time: 190.6 (0.0)#..........&hvMa) +0 hammer............Cast: Kinetic Grapnel#...#........Contam #...#........#...#........#...#######+##.. _(Skill)).  Things that are here: _a +0 dagger; 5 stones  Hit: a) +0 hammerPress: ? - help, Dir - move targetOkay, then.&hO&hS&hSU. _&hJ&h7&h&h+ .#.........#######+##.. &hS_Your magical contamination has completely faded away.&h6===&h~&h,&h&hB&h9Q===&hU&h2 c7===&h &h>&h&h$&h$,&h*&h0&h5&h:&hR8======&hX&h* ######.#.#####.# #...............#######.#.############.#.# .......#.###### .....$......!.####) # ....#.#.#.........#######+##..&hs(M.. #.#...  ######.#.#####.# #&hZ...............#######.#.############.#.# .......#.###### &h(.......$.......!.####.)#..........&h9.##...#######+#&h&,&h&h(FM#&h)###.. #.#...  ######.#.#####.# #...............#######.#.######&h9,######.#.# #.###### $.......!.####.#.)............#........&h6,&h;&hM# .#####.. #.#...  ######.#.#####.# #...............#######.#.############.#.# #.###### ......!.#####............#........===&h&h&hC &hA  &h&#.. #.#.### #.# #.&hGu.. #.#... &h 6#.# #.&h4 ######.#.####.# #.# #.&hV...............# &h#######.#.###### &hXu#####.#.# &h`.......#.#######&h.&hN/.........&h .&h.&hY4!. &hX.#####...&h . &hSM #...&h &hI#.).&hf &h)#...&h &hS+...&h#...##...#. _You now have 16 gold pieces (gained 12).&h5&h$&h&hk&hJH&hH^#.. #.#.### &hI7#.# #.#&h=Jt.. #.#... &hJ7#.# #.#&hK######.#.####.# #.# #.#&h,L.&hLE.......# &hkM#&hNP.#.###### &hNo######.#.# &hWO.&h;P3#.#&hP.&h~Q(..&hR.&hR.&hWS3!.&hT[.#####...&hTL#...&hUL#.).&h=V*#.&hV*..&hWN#...#.&h#XN#...#.&hX% &hXY!&h8d&hd208.6 (1&he 8.0)&h@f%&hf&hm&hHn%&hn&ht,9.6 (19&hy9%&h} &h~&h_Found a maw talisman.&hV   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.4  -2   h + Spellcasting 3.2   2.4  +3           b - Maces & Flails   0.0   1.7  -3   i + Forgecraft4.5   4.2  +1   c - Unarmed Combat   0.0   1.4  -2       d - Throwing   0.0   1.0   0          [37&hLm             e - Armour   0.0   1.4  -2      f + Dodging2.7   2.1  +2      g + Stealth2.8   1.8  +3                                          &h                    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets&ho p - Conjurations   0.0   0.8Axes q - Hexes0.0   0.6  +3  Polearms7  -3   r - Summonings0.0   0.8  +1  e - Staves0.0   1.0   0   s - Necromancy0.0   0.7  +2  &hf - Unarmed Combat   0.0   1.4  -2   t + Forgecraft 4.5   4.2  +1  g - Throwing0   0   u - Translocations   0.0   0.8  +1         v - Alchemy0.0   0.8  +1   h - Short Blades   0.0   1.0   0   w - Fire Magic0.0   0.8  +1  i - Long Blades0.0   1.2  -1   x - Ice Magic0.0   0.8  +1  j - Ranged Weapons   0.0   0.6  +3   y - Air Magic0.0 &h[m  0.8  +1  z - Earth Magic0.0   0.8  +1  k - Armour0.0   1.4  -2   l + Dodging 2.7   2.1  +2   0 - Invocations0.0   0.8  +1  m - Shields0.0   1.4  -2   1 - Evocations0.0   0.8  +1   n + Stealth 2.8   1.8  +3   2 - Shapeshifting   0.0   1.0   0  useful|all&hU8 yh i + Forgecraft 4.5   4.2Unarmed Combat      Throwing0   0                              e - Armour 4  -2  &h:        f + Dodging 2.7   2.1  +2         g + Stealth 2.8   1.8  +3                                                                   [&h> m      useful|all&h2&h8&h@^ #..#.#.####.# #.# donslime the Tinkerer..#.#...#.# #.# Deep Elf######.#.####.# #.# #.# Health: 15/15 ========================...............#Magic: 8/8========================#######.#.######AC: 2Str: 7######.#.#EV: 11&hQB{Int: 19.......#.########SH: 0Dex: 13.................XL:  2 Next:  3% Place: Dungeon:1.........@....!..Noise: ---------  Time: 209.6 (0.0).#####...........a) +0 hammer#...........Cast: Kinetic Grapnel#.).........#........................#...#..........#...#.........%#...#........Hit: a) +0 hammerPress: ? - help, Dir - move target _Okay, then. _Your magical contamination has completely faded away. _You now have 16 gold pieces (gained 12). _Found a maw talisman.&hI&hmL&hR&h[U&hI  Spells (Memorise)TypeFailure Level  a - Construct Spike Launcher Forgecraft3% 2  b - Launch Clockwork Bee Forgecraft7% 3  c - Forge Blazeheart Golem Fire/Forgecraft 52% 4  d - Forge Lightning Spire Air/Forgecraft 52% 4 6 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit&h&h&hH #..#.#.####.# #.# donslime the Tinkerer..#.#...#.# #.# Deep Elf######.#.####.# #.# #.# Health: 15/15 ========================...............#Magic: 8/8========================#######.#.######AC: 2Str: 7######.#.#EV: 11Int: 19.......#.########SH: 0Dex: 13.................XL:  2 Next:  3% Place: Dungeon:1.........@....!..Noise: ---------  Time: 209.6 (0.0).#####...........a) +0 hammer#..[4&h0m.........Cast: Kinetic Grapnel#.).........#........................#...#..........#...#.........%#...#........Hit: a) +0 hammerPress: ? - help, Dir - move target _Okay, then. _Your magical contamination has completely faded away. _You now have 16 gold pieces (gained 12). _Found a maw talisman.&h  % #...#........Okay, then.&hr&h &h#. _&h^ Your spells (describe)TypeFailure Level  a + Kinetic GrapnelForgecraft2% 1 Select a spell to describe[!]/[I] toggle spell headers&h&hž&h #..#.#.####.# #.# donslime the Tinkerer..#.#...#.# #.# Deep Elf######.#.####.# #.# #.# Health: 15/15 ========================...............#Magic: 8/8========================#######.#.######AC: 2Str: 7######.#.#EV: 11Int: 19.......#.########SH: 0&hDex: 13.................XL:  2 Next:  3% Place: Dungeon:1.........@....!..Noise: ---------  Time: 209.6 (0.0).#####...........a) +0 hammer#...........Cast: Kinetic Grapnel#.).........#........................#...#..........#...#.........%#...#........Press: ? - help, Dir - move target _Okay, then. _Your magical contamination has completely faded away. _You now have 16 gold pieces (gained 12). _Found a maw talisman. _Okay, then.&h&hp&hb9%&h&h  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.4  -2   h + Spellcasting 3.2   2.4  +3           b - Maces & Flails   0.0   1.7  -3   i + Forgecraft4.5   4.2  +1   c - Unarmed Combat   0.0   1.4  -2       d - Throwing   0.0   1.0   0          [37&hm             e - Armour   0.0   1.4  -2      f + Dodging2.7   2.1  +2      g + Stealth2.8   1.8  +3                                          &h                    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets&hxo p - Conjurations   0.0   0.8Axes q - Hexes0.0   0.6  +3  Polearms7  -3   r - Summonings0.0   0.8  +1  e - Staves0.0   1.0   0   s - Necromancy0.0   0.7  +2  f - Unarmed Combat   0.0   1.4  -2   t + Forgecraft 4.5   4.2  +1  g - Throwing0   0   u - Translocations   0.0   0.8  +1         v - Alchemy0.0   0.8  +1&hD|[40m   h - Short Blades   0.0   1.0   0   w - Fire Magic0.0   0.8  +1  i - Long Blades0.0   1.2  -1   x - Ice Magic0.0   0.8  +1  j - Ranged Weapons   0.0   0.6  +3   y - Air Magic0.0   0.8  +1  z - Earth Magic0.0   0.8  +1  k - Armour0.0   1.4  -2   l + Dodging 2.7   2.1  +2   0 - Invocations0.0   0.8  +1  m - Shields0.0   1.4  -2  [&hd40m 1 - Evocations0.0   0.8  +1   n + Stealth 2.8   1.8  +3   2 - Shapeshifting   0.0   1.0   0  useful|all&h<? w + Fire Magic 0.0&h>? y + Air Magic 0.0&h6  t * Forgecraft   4.5&hLp t - Forgecraft   4.5&hO> t + Forgecraft 4.5&h[ w * Fire Magic   0.0 y * Air Magic   0.0&hO &h &hq&h  #..#.#.####.# #.# donslime the Tinkerer..#.#...#.# #.# Deep Elf######.#.####.# #.# #.# Health: 15/15 ========================...............#Magic: 8/8========================#######.#.######AC: 2Str: 7######.#.#EV: 11Int: 19.......#.########SH: 0&h6#Dex: 13.................XL:  2 Next:  3% Place: Dungeon:1.........@....!..Noise: ---------  Time: 209.6 (0.0).#####...........a) +0 hammer#...........Cast: Kinetic Grapnel#.).........#........................#...#..........#...#.........%#...#........Press: ? - help, Dir - move target _Okay, then. _Your magical contamination has completely faded away. _You now have 16 gold pieces (gained 12). _Found a maw talisman. _Okay, then.&h+&hH0&hQH&h .....%&h 8%&hQ #.. #.#.### #.# #.# .. #.#... #.# #.# ######.#.####.# #.# #.# .......# #.#.###### ######.#.# .#.#.#..@...!..#.#####.##.&hS ##.).##.#..##...#.##...#.%# &hZ : _&h #.. #.#.### #.# #.# .. #.#... #.# #.# ######.#.####.# #.# #.# .# #.#.###### ######.#.# .#.# .# ...@..!..# .#####.# #.# #.#. %%&h *#.. #.#.### #.# #.#  .. #.#... #.# #.# ######.#.####.# #.# #.# .# #.#.###### ######.#.# .#.# .# .&h ...@.!..# .#####.# #.# .#..#... &h N%&h 8%&h<).. #.#.### #.# #.# .. #.#... #.# #.# ######.#.####.# #.# #.# .# #.#.###### ######.#.# .#.# .# .&hl*....@!..# .#####.# #.# ##..#... &h1,&h88%&hr #.#.### #.# #.#  #.#... #.# #.# ######.#.####.# #.# #.#  .#  #.#.###### ######.#.# .#.# .# ......@..# .#####.# #.# #.#....#...##...#.%# &h|N%&h~8%&h79%&h;,14.6 (5&h+5.6 (6&h% _k - a silvery potion&h4  #.#... #.# #.#   ######.#.####.# #.# #.#  ...............# #######.#.######  .#.# &ha7  .......#.######### ..........#  .#  .#####.........@.#   #.#  #.)#  #...#  ...#  #...##   #...#.%#   #...#.#   #...#######+#   &h: &h> +6.6 (1&hB 9%&hbF &h>######.#.####.# #.# #.#  ..............# ######.#.######  .#.#  .......#.######### ..........#  .#  .######   #.#  #.)#  #...#  ...#  #...##  #...#.%#  #...#.#  #...#######+####  #..  %7%&ho%8 ............. ######.#.##### .......#.#########..........#####)...  %8&h(9%&h6&hX ######.#.##### .......#.#########&h..........#####)...#...#  &h33%&h&9&hh&h&h_ j  .......#.#########&h` ..........#####)...#...#%  &hg &h6k '20&hn &hp &h!  .......#.#########..........#####)...#...#%.  %1%&h3)? .......... .#####)...#...#.######+### &he2D &h:7&h:&2&hD&hIR _You see here a maw talisman.&h&h&3&h&h( _l - a maw talisman&h^&hDbvEvoke which item? Talismans  l - a maw talisman [!] read|quaff|evoke[?] describe selected&hU l - a maw talisman. A miniature, desiccated head of some ferocious and hopefully extinct creature. Transforms the user's midsection into a giant mouth, gnashing and ready to devour foes. The mouth may devour slain creatures, healing the user to an extentincreased by the user's Shapeshifting skill and the power of the creature eaten.Skill also increases the damage done by the maw. ____________________________________________________________Skill HP Body Armour AC Bite Dmg ------------------------------------------------- Min 8+0% -1.5 (-75%)10 Max 14 +0% -1.5 (-75%)18 Cur 0 -80% -1.5 (-75%) 0 Bite chance: 75% ____________________________________________________________ Your skill: 0.0; use (s) to set 8.0 as a target for Shapeshifting.At 100% training you would reach 8.0 in about 5.4 XLs. If you transformed using this talisman: Your AC would decrease by 1.5 (2.0 -> 0.5). &h}Evoke which item? Talismans  l - a maw talisman [!] read|quaff|evoke[?] describe selected&h0 &h &hp %.................#  donslime the Tinkerer .................#  Deep Elf .#####...........#  Health: 15/15 ========================#...........#  Magic: 8/8========================#.).........#&hs   AC: 2Str: 7#...........#  EV: 11Int: 19.............#  SH: 0Dex: 13#...#..........#  XL:  2 Next:  3% Place: Dungeon:1#...#.........@#  Noise: ---------  Time: 223.6 (0.0)#...#..........#  a) +0 hammer#...#######+####&h Z  Cast: Kinetic Grapnel#..           _You now have 16 gold pieces (gained 12). _Found a maw talisman. _Okay, then. _k - a silvery potion _You see here a maw talisman. _l - a maw talisman&h P  Okay, then.&h &h &h . _&ho` 3&h-c &h  .#  .#####.#  #.# &h  #.).#  #..# ..# #...#.#  #...#&h .#  #...#.#  #...#######+####&h f  #..  &hb $     &h& &hآ $ _&h &h  .#  .#####.#  #.#  #.).#  #.#  .#  #...#.#  #...#..#  #...#..#  #...#+####  #.. 5.6 (2&h'#.#.#.&hx#.#.#.&h4&huA6.6 (1&h3( _You open the door.&hx '..&h+y &hq &h]  .# .#####.# #.# #.).# #.# .# #...#.# #...#.# #...#...# #...#'#### #.. #.# #.# #.# #.# #.# #.#&h? &h,#####)...&h#...#..#######@#### #.# &h,&h5.&h`~ .).......#...#...#&hda/#..........##..........########'#### #@#   There is an open door here.&hf&hg _&hl&h)...#.............##...#..........#.......&h.....######'### #.# &hū&h&h&h= ..............#...#................######'###&hi #.# &h&hw&h&h(..#...#...........######'### #.# .&h.&h.&h$2&h' #...#..######'### #.# &h**###&hp-&h.&h1&h7w ..######'### #.# &hm&h &h % &hϾ..&hͿ######'### #.# &h,&h&h% b ######'###&h i #.# &hh&h&h&hJ #.# .### &hM,&hZP&h[....$.######### &h&h4&h8&hL######....$.######## &h._#.# #.# #.# #.# #.# #.# #.# #.# #.@...$.# # &h|#.#  #.#  #.#  #.#  #.#  &h'#.#  #.#  #.# &h #..@..$.#  #&hؗ7   &h/   &h_   &hۘ_    &h&h̡,&h&hJ#.#  #.#  #.#  #.#  #.#  #.# &h #.#  #.#  #...@.$.#  #    &hg:     &h ,&h&h76m#.#  #.#  #.#  #.#  #.#  #.#  #.#  #.#  #....@$.#  #         &h7,&h9&hyq#.#  #.#  &hq #.#  #.#  #.#  #.# &hr #.#  #.#  &hhr#.....@.#  #  &hr2       &hs&hpv,&h y&h~,&h1&h  #.#  #.#  #.#  #.#  #.#  #.#  #.#  #.#  #....@..#  #        _You now have 33 gold pieces (gained 17).&h* #.#  #.#  #.#  #.#  #.#  #.#  #.#  #.#  #...@...#&hf  #   &h<$     &h9&h&hI&h9Z #.#  #.#  #.#  #.#  #.#  #.#  #.#  #.# &hu: #..@....#  #   &h:$     &h?,&hB&hx #.#  #.#  #.#&h'y  #.#  #.#  #.# &hy #.#  #.#  #.@.....#&hyd  #  &hUz2&h,&h&hdB #.# #.# #.# #.# #.#&h9 #.# #.# #.#  #@####### #.......##########&h&h,&h#.. #######.......##########&h= ,&h&hEM.#######'#####.. &hFy#######.......##&hJ,&hzM&hM...........#######'#####.. #.#######&h,&h&hM.............#######'#####..#.#&hB&hMM.............#######'#####..#.#&h,&h &hFM ................#######'####&hyG^#..#.####&hL,&hO&h<M # ........................&h.#######'#####..#.##..&h&h@&hɕ&hcM) #........... ..............................#######'#####..&hg#.##.#&h,&h&h.)..# #...........# .............#.......................#######'#####..&hI &hW,&h%#&h^\.#####...) #... ......&h\0##..........##..........##..........#.#######@#####..&he&h f&hk&h   ......#.#####.# #..# #.)&h-.# #.# ...# #...#.#&h~ #...#..........# #...#.....@....# #...#######'#####.. #.# &hѧ#.# #.# #.# #.# &h##.#  #.#There is an open door here.&hx&h _&h&h] .# ......#.#####.# #..# #.).# ##.# ...# #...#.# #...#....@.....# #...#..........# #...#######'#####.. #.# #.# #.# #.# #.#  #.#&h&h~?q #.######### .# ......#.#####.# #..# #.).####.# ....# #...#&h @.# #...#..........# #...#..........# #...#######'#####.. #.#&hx@ #.#  #.#  #.# &h@U #.#&hJ,&hR&hǏQ ######.#.#  #.######### .# ......#.#####.# #..# #.).#####.# .....# #...#.# #...#..........# #...#..........# #...#######'#####.. #.# #.#  #.# &hْ] #.#&h,&h&hl ######.#.# .......#.&hE# .....#&hnm ......# .#####&hO.# #.#&h/ #.).##.#&h..##...#..........#&h< #...#..........# #...#.........# #...&hnX#'## #..&h #.# #.# &h< #.#  #.#&h&hq&h&hH & ######.#.# .......#.# ......# ......# .#####.# #.# #.).#.#####.#..#.##...#..........# #...#..........# #...#..........# #...#'###  #.. #.#  #.#  #.#  #.#&h  ######.#.# .......#.# ......# ......# .#####.# #.# #.).#.#####.#..#.##...#..........# #...#..........# #...#........# #...#######'#### #... #.##### #.#  #.#  #.#&h^ &h &h &h - ######.#.# .......#.# .......# .......# .#####.# #.# #.).#.#####.#..#.##...#..........# #...#..........# #...#.........# #...#######'#### #...# #.# ##### #.#  #.#  #.#&hL B&hB  ######.#.# .......#.######### .................# ...........#&h  .#####....# #...#. #.).#.#####&h! b.#..#.##...#..........#. #...#..........#&h  #...#..........# #...#######'#### &h  #...# #.#  ##### #.#  #.#  #.#&h &h ,&h &hQ  ######.#.# .#.# .......# ........# .#####...........#J #.....#.. #.).#.#####.#..#.##...#..........#.. #...#..........#. #...#..........#  #...#######'#### #...# #.#J   endoplasm (asleep)  ##### #.#  #.#  #.#&h7e N69.6 (43.0)&hf -70.6 (44&hmp s _An endoplasm comes into view.&hQ> ######.#.# .#.# .### .#... .#####.#.J.. #.....#.. #.)..#.#####.#.......#.##...#....#.. #...#..........#... #...#..........#... #...#######'###### #...# #.# ##### #.# #.# #.#&h6V&hW11.6 (1.0)&hV[&h]&h3 ######.#.##..........#.##.....##....&h47.#?......#####.#.J.... #.#.. #.)..#.#####&h5^.#.#.##...#.#.$ #...#.#... #...#&h8.#.... #...#######'######### #...# #.# ##### #.#  #.#  #.#&hA&hxC&2&h7J&hKy _Found 7 gold pieces and a scroll labelled KOFAAX JEONNOE.&hI#.#.###### ##########.#.#  #..........#.####### #......####.........?......#####.J....# #...# #.).#####............##...#..$##...#..##...#..................##...#######'#############...# #.###### #.#  #.#3Kinetic Grapnel&hK  ...............# #######.#.###### ##########.#.#  #..........#.####### #......####........?......#####J....# #..# #.)#####.(.........##...#$##...#.##...#..................##...#######'#############...# #.###### #.#4 _Found 8 stones.&h f .# #.#.###### ##.#.# #....#.# #........####......>..?......#####.J....# #.# #.).#####.(...##...#.$##...#.##...#.##...#'##...# #.#  ##### #.#&h 5 _Found a stone staircase leading down.&hU . #.#. #.#.# #.#.# #..#..####.......>..?......#####.J....# #g.# #.).#####.(...##...#.$##...#.##...#.##...#' g   goblin (asleep)##...# #. ##### #.6&hkZ&h{\s _A goblin comes into view. It is wielding a +0 club.&hL;JJ _A goblin comes into view. It is wielding a +0 club.  The helpless endoplasm fails to defend itself.  You hit the endoplasm.  The endoplasm is lightly wounded.  The endoplasm barely misses you.  The endoplasm freezes you.10--------=8.0 (1.4&hH; _You are frozen.&h6p4&h s&hYu &huX_You are too injured to fight recklessly!&h7x 4&h* t _You are too injured to fight recklessly!&hy &h0 &hϝ &h9 ^ _You are too injured to fight recklessly!&hm A ............... donslime the Tinkerer #######.#.##### Deep Elf ##########.#.#  Health: 10/15 ================-------- #..........#.##### Magic: 7/8=====================--- ## #................. AC: 2Str: 7 &hn #..####................. EV: 11Int: 19 .>..?......#####........ SH: 0Dex: 13 &h o D......J....# #........ XL:  2 Next:  3% Place: Dungeon:1 g......@...# #.)...... Noise: =--------  Time: 278.0 (0.0) ...........#####........ a) +0 hammer ..(..................... Cast: Kinetic Grapnel ...........##...#....... ..........$##...#....... &ho ...........##...#....... J   endoplasm ...........##...#######' g   goblin (asleep) #############...# #. ##### #. _You are too injured to fight recklessly! _You are too injured to fight recklessly!  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (lightly wounded, 98% to hit)&ht............... donslime the Tinkerer#######.#.##### Deep Elf&h1##########.#.#&h'Health: 10/15 ================--------&h#..........#.##### Magic: 7/8=====================---## #................. AC: 2Str: 7#..####................. EV: 11Int: 19.>..?......#####........ SH: 0Dex: 13......J....# #........ XL:  2 Next:  3% Place: Dungeon:1g......@...# #.)...... Noise: =--------  Time: 278.0 (0.0)...........#####........ a) +0 hammer..(..................... Cast: Kinetic Grapnel...........##...#.................$##...#..................##...#....... J [&h[43m  endoplasm (grapneled)...........##...#######' g   goblin (asleep)#############...# #.##### #.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (lightly wounded, 98% to hit)  The kinetic grapnel hits the endoplasm.  &h5The endoplasm is heavily wounded.&h&hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lin&he  Aim: an endoplasm (lightly wounded, 98% to hit)  The kinetic grapnel hits the endoplasm.  &hThe endoplasm is heavily wounded.  The endoplasm jiggles.&h+9.0 (1&h&hװ@ _The endoplasm hits you but does no damage.&h>l x ............... donslime the Tinkerer #######.#.##### Deep Elf ##########.#.#  Health: 10/15 ================-------- #..........#.##### Magic: 6/8==================------&ho  ## #................. AC: 2Str: 7 #..####................. EV: 11Int: 19 .>..?......#####........ SH: 0Dex: 13 ......J....# #........ XL:  2 Next:  3% Place: Dungeon:1 g......@...# #.)...... Noise: =--------  Time: 279.0 (0.0) ...........#####........ a) +0 hammer ..(..................... Cast: Kinetic Grapnel ...........##...#....... ..........$##...#....... ...........##...#....... J   endoplasm (grapneled) ...........##...#######' g   goblin (asleep) #############...# #.&hp  ##### #.The endoplasm jiggles. _The endoplasm hits you but does no damage.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (heavily wounded, grapneled, 98% to hit)&h ............... donslime the Tinkerer#######.#.##### Deep Elf##########.#.#Health: 10/15 ================--------&h x#..........#.##### Magic: 6/8==================------## #................. AC: 2Str: 7#..####................. EV: 11Int: 19&h: |.>..?......#####........ SH: 0Dex: 13......J....# #........ XL:  2 Next:  3% Place: Dungeon:1g......@...# #.)...... Noise: =--------  Time: 279.0 (0.0)...........#####........ a) +0 hammer..(..................... Cast: Kinetic Grapnel...........##...#.................$##...#..................##...#....... J   endoplasm (grapneled)...........##...#######' g   goblin (asleep)#############...# #.##### #.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  &h nPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (heavily wounded, grapneled, 98% to hit)  &h zThe kinetic grapnel hits the endoplasm.  The endoplasm is severely wounded.&hy &hw .ggShift-Dir - straight line  Aim: an endoplasm (heavily wounded, grapneled, 98% to hit)  &h The kinetic grapnel hits the endoplasm.  The endoplasm is severely wounded.goblin shouts! You hear a bark!  &h GThe endoplasm freezes you.&h\ =8/15 &hΚ B----=80.0 (1&hy &h3 % _You are frozen.&h[  The grapnel guides your strike. You hit the endoplasm.&h&h..gg   goblin&hKw10-1.4 (1.4Kinetic Grapnel&h4&hM _You kill the endoplasm!&hG1  ............... donslime the Tinkerer #######.#.##### Deep Elf ##########.#.#  Health: 8/15============------------ #..........#.##### Magic: 5/8===============--------- ## #................. AC: 2Str: 7 #..####................. EV: 11Int: 19 .>..?......#####........ SH: 0Dex: 13 ...........# #........ XL:  2 Next: 10% Place: Dungeon:1 &h2 ..g....@...# #.)...... Noise: =--------  Time: 281.4 (0.0) ...........#####........ a) +0 hammer ..(..................... Cast: Kinetic Grapnel ...........##...#....... ..........$##...#....... ...........##...#....... g   goblin ...........##...#######' #############...# #. ##### #.The grapnel guides your strike. You hit the endoplasm. _You kill the endoplasm!Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line&h &h] That beam is likely to hit you. Continue anyway? Y - Yes  N - No&h&h| &h $............... donslime the Tinkerer#######.#.##### Deep Elf##########.#.#Health: 8/15============------------#..........#.##### Magic: 6/8==================------## #................. AC: 2Str: 7#..####................. EV: 11Int: 19&h% .>..?......#####........ SH: 0Dex: 13...........# #........ XL:  2 Next: 10% Place: Dungeon:1..g....@...# #.)...... Noise: =--------  Time: 281.4 (0.0)...........#####........ a) +0 hammer..(..................... Cast: Kinetic Grapnel...........##...#.................$##...#..................##...#....... g   goblin...........##...#######'#############...# #.##### #.The grapnel guides your strike. You hit the endoplasm. _You kill the endoplasm!Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or &h! t[39;49m) - cycleShift-Dir - straight lineOkay, then.&h+ &hR. &h2 &h4 . _&h<.  #.#. ##.#.# #.#. ## #.#..####........>..?......#####.# #.g.# #.)#&h1}.######..(#.##...##.$##...##.##...##.##...###...# # ##### #&h.4&h A.g..&hSCT-2.4 (1Kinetic Grapnel _&hGI&hdK&h  .............. donslime the Tinkerer #######.#.#### Deep Elf ##########.#.#  Health: 8/15============------------ #..........#.#### Magic: 5/8===============--------- ## #................ AC: 2Str: 7 .#..####................ EV: 11Int: 19 ..>..?......#####....... SH: 0Dex: 13 ............# #....... XL:  2 Next: 10% Place: Dungeon:1 ....g**@....# #.)..... Noise: ---------  Time: 282.4 (0.0) #...........#####....... a) +0 hammer #..(.................... &h Cast: Kinetic Grapnel #...........##...#...... #..........$##...#...... #...........##...#...... g   goblin #...........##...####### ##############...# # ##### #Shift-Dir - straight line _Okay, then.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (70% to hit)&h 1 .............. donslime the Tinkerer #######.#.#### Deep Elf ##########.#.#  Health: 8/15============------------ #..........#.#### Magic: 5/8===============--------- ## #................ AC: 2Str: 7 .#..####................ EV: 11Int: 19 ..>..?......#####....... SH: 0Dex: 13 &h 2............# #....... XL:  2 Next: 10% Place: Dungeon:1 ....g..@....# #.)..... Noise: ---------  Time: 282.4 (0.0) #...........#####....... a) +0 hammer #..(.................... Cast: Kinetic Grapnel #...........##...#...... #..........$##...#...... #...........##...#...... g   goblin #...........##...####### ##############...# # ##### #Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (70% to hit)  The kinetic grapnel hits the goblin!  You kill the goblin!&hK8t ########  #....... ## #....... .#.... ..># ...#  ....)**@....# #.) #..# #..... #..##. #..# #...........# #...........#  ##############...#   #####  &hh..h   jackal&h6===3=3.4 (1Kinetic Grapnel&h&h  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a goblin, wielding a +0 club (70% to hit)  The kinetic grapnel hits the goblin!  You kill the goblin! _A jackal comes into view.&h `  #.#.# ###.#.#. #.#.r ##. ##.#..####.>..?......######h.# ##....).# #.)#.##### #..( #.##...# #.$##...# #.##...#r   quokka (wandering) #.##...h   jackal ##...# #####&h` &h &h.r.h&h.-4&h&hY _A quokka comes into view.&h ............. donslime the Tinkerer #######.#.### Deep Elf # ##########.#.#  Health: 8/15============------------ . #..........#.### Magic: 5/8===============--------- &h. ##. #............... AC: 2Str: 7 #r#..####............... EV: 11Int: 19 ...>..?......#####...... SH: 0Dex: 13 &h}9#............# #...... XL:  2 Next: 13% Place: Dungeon:1 #.h..).@.....# #.).... Noise: ---------  Time: 284.4 (0.0) ##...........#####...... a) +0 hammer #..(................... Cast: Kinetic Grapnel&h #...........##...#..... #..........$##...#..... #...........##...#..... r   quokka #...........##...###### h   jackal&hcM ##############...#  ##### _A jackal comes into view. _A quokka comes into view.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  &hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line&h3#&h*............. donslime the Tinkerer#######.#.### Deep Elf# ##########.#.#Health: 8/15============------------. #..........#.### Magic: 6/8==================------. ##. #............... AC: 2Str: 7#r#..####............... EV: 11Int: 19...>..?......#####...... SH: 0Dex: 13#............# #...... XL:  2 Next: 13% Place: Dungeon:1#.h..).@.....# #.).... Noise: ---------  Time: 284.4 (0.0)[33&h?1m##...........#####...... a) +0 hammer#..(................... Cast: Kinetic Grapnel#...........##...#.....#..........$##...#.....#...........##...#..... r   quokka#...........##...###### h   jackal##############...###### _A jackal comes into view. _A quokka comes into view.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line&hu5:Okay, then.&h 8&h0A&hC. _&h@5 &h,6  &h7 '#.&h7  &h 9 #.#.&hV:  #. ####.#.#. .. #..#.&h; . ##. #.#r#..####.>..?......##### #.# #&h>  #.h..).# #.) ##.##### #..( #.##...# #.$##...# #.##...# #.##... &h? ' &hC k##...#  #####&hG &hI &hK &huM &hYN &hV h.h.r&h1W l..hh 2 jackals (1 wandering)&hX >9==&hOY ;5.4 (1Kinetic Grapnel&hq Pquokka  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then. _A jackal comes into view.&h  ............ donslime the Tinkerer #. #######.#.## Deep Elf&h  #. ##########.#.#  Health: 9/15==============---------- . .. #..........#.## Magic: 5/8===============---------&h  .. ##. #.............. AC: 2Str: 7 .#.#..####.............. EV: 11Int: 19 &h] .h.r>..?......#####..... SH: 0Dex: 13 #............# #..... XL:  2 Next: 13% Place: Dungeon:1 &hs #...h*@......# #.)... Noise: ---------  Time: 285.4 (0.0) ##...........#####..... a) +0 hammer #..(.................. Cast: Kinetic Grapnel #...........##...#.... #..........$##...#.... #...........##...#.... r   quokka #...........##...##### hh 2 jackals (1 wandering) ##############...#  ##### _Okay, then. _A jackal comes into view.&hr Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (70% to hit)&h*............ donslime the Tinkerer#.#######.#.## Deep Elf#. ##########.#.# Health: 9/15==============----------. .. #..........#.## Magic: 5/8===============---------.. ##. #.............. AC: 2Str: 7.#.#..####.............. EV: 11Int: 19.h.r>..?......#####..... SH: 0Dex: 13#............# #..... XL:  2 Next: 13% Place: Dungeon:1&h+#...h*@......# #.)... Noise: ---------  Time: 285.4 (0.0)##...........#####..... a) +0 hammer#..(.................. Cast: Kinetic Grapnel#...........##...#....#..........$##...#....#...........##...#.... r   quokka#...........##...##### hh 2 jackals (1 wandering, 1 grapneled)##############...######Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (70% to hit)  The kinetic grapnel hits the jackal.  The jackal is lightly wounded.&hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a jackal (70% to hit)  The kinetic grapnel hits the jackal.jackal is lightly wounded.barks!&h* b.h.r.hhb   batYou hear a bark!&h4==6.4 (1&h&h&V _A bat comes into view.&hp  The grapnel guides your strike. You hit the jackal.  The jackal is moderately wounded.  A jackal comes into view.  The jackal bites you but does no damage.  A jackal comes into view.&hN\.hh.rbhh 4 jackals (1 wandering)6===-7.8 (1.4&h> _The jackal bites you but does no damage.&hX.#. #.#.##. ####.#.# . .. #..#.#.. ##. #..#.#..####..hh.>..?......#####.#..h.r.# #.#..b.h.# #.).##.#####.&hΜ#..(.#.##...#.#.$##...#.#.##...#.#.##...###...# &hI&h&h,&h&h&h&h&h}&h&h..h.h.rh.)hb&hU--80&hf&h>&hr5.#. #.#.##. ###.#.# . .. #.#.#.. ##. #..#.#..####....h>..?......#####.#...h.r......# #.#..h.)h.@....# #.).##....b......#####.#..(.#.##...#.#.$##...#.#.##...#.#.##...###...# ###### #&hsB&hwu}  The jackal pauses to sniff the ground.&hX&h  .h...r.h.hb  The jackal attacks as it pursues you! The jackal bites you. The bat hits you.8--=9&hɢ&hT _The jackal closely misses you.&h| ...#######.#.#### ...............#. #######.#.##### #. ##########.#.# . .. #.#.#####.. ##. #..#.#..####..............h..?......#####.#......r.@...# #...#...h)h......# #.)##.....hb....######..(......#.##...#.#.$##...#.#.##...#.......hh#...........##...#######'##############...# #.  The bat ba&h( Lrely misses you. The jackal attacks as it pursues you!&h >hh.hr.)..h...bhh&h '90&h &h L _The jackal misses you.&h5. #..# .. #.#... ...#######.#.####.# ...............#. #######.#.###### #. ##########.#.# . .. #.#.######.. ##. #..#.#..####..............>h.?...@..#####.#....h.hr....# #...#....)..h....# #.)##........b..######..(......#.##...#.#.$##...#.hhhh#.##...#........#...........##...#######'#&hB&h&h &ho6  The jackal barks!&h'&h&hih..?h.r.h..hb..h7=======1&hX&hP _The bat barely misses you.&hT #..# #.. #.#.####..# .. #.#... ...#######.#.####.#  ...............# #. #######.#.###### #. ##########.#.# . .. #.#.#######.. ##. #...#.#..####h.@...........>..?h.r...#####.#.....h..hb..# #...#....).......# #.)##....######..(......#.##...#.#.$##...#.#.##...#......... &h;h.r.h.hb.h...  The quokka attacks as it pursues you! The quokka bites you.7----2&h&h &h&h'm_The jackal barely misses you. The quokka barely misses you.&h&hu$#..# #.. #.#.### #..# .. #.#... ...# ######.#.####.# .# #. #.#.###### #. #.#.# . .. #.#.#&hӓ.. ##. #.h..#.#..####.r.....>..?.h.hb.#####.#......h.....# #.#....).......# #.).##.#####.#..(..#.##...#.#.$##...#.#.##...#.&h&hǘ&hu&h,&hP,&h.r.h.h.h..hb8=-3 _The bat barely misses you.&hZy#..# #.. #.#.### #..# .. #.#... ...# ######.#.####.# .# #. #.#.###### #. #.#.# . .. #.#.#.. ##. #..r.#&hzB.#.#..####..h.#....>..?..h.h.#####.##.h...# #.##....)...b...# #.).###.#####.##..(...##.##...#.##.$##...#.##.##...#.#&h|&hLX&h2&h&hx  The quokka twitches its whiskers.&hK,&hv.rh..hb.h.&h՛\7-4&hd&h٥Q _The quokka attacks as it pursues you! The quokka bites you.&h\ #..# #.. #.#.###  #..# .. #.#...  ...# ######.#.####.# .# #. #.#.###### #. #.#.#  . .. #.#.#  .. ##. #...r.#  .#.#..####..hh.#  ....>..?....hb#####.# #.h..# #....# #....).......##....#..(.........# #...........##...#.# #..........&h] ^[0;10;1m$##...#.# &hI_ &hb &hae o  The bat hits you but does no damage. The quokka attacks as it pursues you!&h>f ,&h q .rb.h. 3&hr C===5&hA b _The quokka misses you.&h #..# #.. #.#.### # #..# .. #.#... # ...# ######.#.####.# #..# #. #.#.###### #. #.#.# . .. #.#.# &h{ .. ##. #....r.# .#.#..####..hhb.# ....>..?.....h#####.#  #...# #....#  #....).......# #.)...  ##........#..(.....# #...........##...#.# #.$##...#.# &hʹ &h? &h &ho X&hU &h' &h hb.hhrh 4 jackals&h V8===6&h5 &h Q _The bat closely misses you.&hM..# #.# #.#.# .# #. ..# #.. #.#.####.# .. #.#... #. ..#######.#.####.# #. ...............# #. #######.#.######  #. ##########.#.#  .. #....h.....#.#########  ##. #....b..# #.#..####...hhr....# ...>..?.....h#####...# #............# #...... #....).......# #.).... ##....#####...&hX........#  #..(...............#  #.##...#..........#  #.$&h.hh.br..h&hU5----7&hJA _The quokka bites you.&huG# #.# # #.#.# .# ####.# .# #.# #.#.# .# #.# .# #.. #.#.###&hv9#.# .# .. #.#... #.# .#######.#.####.# #.# ...............#  #. #######.#.######&hww#. ##########.#.#  .. #.....h..@.#.#########  ##. #...h.br# #..####.....h....&h}z# ..>..?.....h#####.....# ............# #...........# ....).......# #.)# #....#####...# #..(.......# #.&h&hN&h&h&hn&hٔ&hN&h&h0&hhb..h.r.h.&h=^6=--8&h&hI _The bat misses you.&hg# ##.##.#####.#.####.#.##.#.# # #.# # #.#.# .# ####.# # #.# #.#.# .# #.# # #.. #.#.####.# # .. #.#... #.# #######.#.####.# #.# ...............# #. #######.#.###### &hpi/#. ##########@#.#  .. #.....hhb..#.######### ##. #.....h.r............# #..####......h.............#>..?#####...........#.# #...........# ...)# #.).........# ....#####.....# ..(.....&hk,&h)m&hm&hn&hDp&hp&hq&h{.hhr.h.b&h|&9&h&hWz _The quokka attacks as it pursues you! The quokka closely misses you.&h3#####.................###.##.#####.#.####.#.##.###### .##.###.. #.#... ########.#.####.# #.# ............... ##### #. ##########.#.#  .....hhr.#.######## ##. #......h.b... #..####......h...... .>..?......#####...........   jackal) #.)......#####&h9@b.rh..===300&h\j _The bat completely misses you.&h  You hit the bat.  The bat is heavily wounded.&h&h,&h &hB&hP..hhhh 3 jackals 2.2 (1.4 _The bat misses you. The bat barely misses you.&hE   You miss the bat.The bat is moderately wounded..h&hC87===3.6 _The bat misses you. x2&h  You barely miss the bat.The bat is moderately wounded.The bat hits you. The bat hits you but does no damage.&h K6--5.0&hH f _The bat barely misses you.&hu  You hit the bat.  The bat is moderately wounded.5---6.4 _The bat barely misses you. The bat hits you. The bat closely misses you.&h;_  You closely miss the bat.The bat is moderately wounded.6=7.8 &he~_The bat closely misses you. The bat barely misses you.&h  &h / You hit the bat.&h^ X&hj  #.# # #.# # #.#.# .# &h"  # #.# #.#.# .# #.# # #.. #.#.### #.# # .. #.#... #.# # #######.#.####.# #.#  &h ...............#  #@#  #r#.#  .. hh#&h   ..h. ..... .>..?####...&h-   #... ) #.).. &h G You kill the bat!&hS  #.#  #.# # #.#.# .#   #.# #.#.# .# #.#  #.. #.#.### #.#  .. #.#... #.#  #######.#.####.# #.#  ...............#  &hE #@#  #r#.#  .. #  ..h......>..?####...  #... ) #.)..  The quokka bites you.&hm {rhhhhh 4 jackals&h T4---79.2&h &h V _* * * LOW HITPOINT WARNING * * *&hv v  You barely miss the quokka.&h &hr &h "10.6&h &h > _The quokka bites you but does no damage.&hC  You hit the quokka.  The quokka is almost dead.&h #.# # #.# # #.#.# .#  # #.# #.#.# .# #.# #&hg #.. #.#.### #.# # .. #.#... #.# # #######.#.####.# #.#  ...............#  #@#  #r#.#  .. #  ..h. ..... .>..?####... &h  #...  3) #.)..  &ht #.#  #.# # #.#.# .#   #.# #.#.# .# #.# &hJ6 #.. #.#.### #.#  .. #.#... #.#  #######.#.####.# #.#  ...............#  #@#  #r#.#  .. #  ..h......>..?####...  #... ) #.)..&hx .  The quokka barely misses you. The quokka bites you.&hgW2------2.0&hH&h{V _* * * LOW HITPOINT WARNING * * *&h  You thump the quokka!  You kill the quokka!&h'&hG(h&h(-hhhh 4 jackals&hU) &hA&hB24&hEC 3.4&h J&hJM &hM&huN(_The jackal misses you.&hN&h You kill the quokka! _The jackal misses you.  You barely miss the jackal.  The jackal is lightly wounded.  The jackal bites you.  You die...&h` 80------&ha &ht /  --more--&h&m IInventory: 12/52 slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon) Missiles (go to first with ()e - 6 poisoned darts Armour (go to first with [)  b - a +0 robe (worn) Scrolls (go to first with ?)  d - a scroll of noise {unknown}  h - a scroll of fear {unknown}j - a scroll of summoning {unknown} Potions (go to first with !)  c - a potion of magicf - a potion of enlightenment {unknown}  g - a potion of attraction {unknown}i - a potion of ambrosia {unknown}  k - a potion of moonshine {unknown} Talismans (go to first with %)l - a maw talisman&h8&h9MGoodbye, donslime.13 donslime the Tinkerer (level 2, 0/15 HPs)Began as a Deep Elf Forgewright on May 15, 2025.Slain by a jackal (2 damage)... on level 1 of the Dungeon.The game lasted 00:04:08 (307 turns). Best Crawlers -1.84003445 EnegeticOc GrEE-27 escaped with the Orb2.66514978 chastityca DEAl-27 escaped with the Orb3.57167857 EnegeticOc DjNe-27 escaped with the Orb4.56104178 RepoMan TrFi-27 escaped with the Orb5.45340331 EnegeticOc DjWn-27 escaped with the Orb6.36241780 RepoMan DrAr-27 escaped with the Orb7.36158184 RepoMan PoWr-27 escaped with the Orb8.32963854 RepoMan FeSh-27 escaped with the Orb9.30032968 RepoMan ReAl-27 escaped with the Orb  10.28001477 puimuR OnDe-27 escaped with the Orb  11.21620769 EnegeticOc VSFi-27 escaped with the Orb  12.19685091 BnniBaAl-27 escaped with the Orb  13.17910792 glosham ReAE-27 escaped with the Orb  14.17491541 kuniqs TeFE-27 escaped with the Orb&hZ/ K [?25h[?0c [?1051l[?1052l[?1060l[?1061l