=#&h Player: donslime Game: DCSS 0.33 Server: clan Filename: 2025-05-15.17:24:13.ttyrec Time: (1747329853) Thu May 15 19:24:13 2025 >#&h [?1051l[?1052l[?1060l[?1061h>#&hZC)0[?7h>#&h[?25l[?1c>#&h5>#&h?>#&h-Welcome, donslime. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elf p - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Deep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Deep Elf Earth Elementalist@#&h@#&h@#&h$]Welcome, donslime the Deep Elf. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifter@#&hs(r - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist @#&h*Kh - Chaos Knightp - Reavery - Earth Elementalist z - Alchemist Earth Elementalists know the Sandblast spell, and can later learn more earthen spells suitable for subtle stabbing or brute-force blasting. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Deep Elf Earth ElementalistB#&h.B#&hɒB#&h$donslime the ConjurerDeep ElfHealth: 10/10 ========================Magic: 6/6========================AC: 2Str: 4EV: 11Int: 22SH: 0Dex: 13XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedCast: Magic DartB#&h######....#########..........#.P...P.>..##..........##...@...##.......##.P...P.##.........#.##.#........ ###.##.##.. .. .#... ... .B#&hB#&hWelcome, donslime the Deep Elf Conjurer.Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god...B#&hB#&h_Press ? for a list of commands and other information.B#&hcB#&hd? _Found two stairs.D#&hD#&hIb Spells (Memorise)TypeFailure Level  a - Searing RayConjuration3% 2  b - Fulminant PrismConjuration/Alchemy 45% 4 D#&h5 c - Iskenderun's Mystic Blast Conjuration/Translocation 45% 4 5 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitJ#&hEJ#&hEJ#&hFIJ#&hL!donslime the ConjurerDeep ElfHealth: 10/10 ========================######Magic: 6/6J#&h;M========================....#######AC: 2Str: 4##..........EV: 11Int: 22#.P...P.>..#SH: 0Dex: 13#..........#XL:  1 Next:  0% Place: Dungeon:1J#&hPO#...@...#Noise: ---------  Time: 0.0 (0.0)#.......#-) Nothing wielded#.P...P.#Cast: Magic Dart#.........#.##.#........ ###.##.##.. .. .#... ... .  Welcome, donslime the Deep Elf Conjurer.Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god...Press ? for a list of commands and other information. _Found two stairs.J#&hS:Okay, then.J#&hZJ#&h_J#&heb. _K#&hSK#&hVC  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.4  -2   f + Spellcasting 3.0   2.4  +3      K#&hW     b - Unarmed Combat   0.0   1.4  -2   g + Conjurations 4.3   4.2  +1                   c - Armour   0.0   1.4  -2      d + Dodging2.4   2.1  +2      e + StealthK#&hzZ2.4   1.8  +3                                                                              The relative cost of raising each skill iK#&hZs in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsM#&hBmoMaces & Flails7  -3   pc - Axes0.0   1.4  -2   q - HexesM#&hbn0.0   0.6  +3  d - Polearms0.0   1.7  -3   r - Summonings0.0   0.8  +1  e - Staves0   0   s - Necromancy0.0   0.7  +2   f - Unarmed Combat   0.0   1.4  -2   t - ForgecraftM#&hvo0.0   0.8  +1   g - Throwing   0.0   1.0   0   u - Translocations   0.0   0.8  +1  v - Alchemy0.0   0.8  +1  h - Short Blades   0.0   1.0   0   w - Fire Magic0.0   0.8  +1  i - Long BladesM#&hp$0.0   1.2  -1   x - Ice Magic0.0   0.8  +1  j - Ranged Weapons   0.0   0.6  +3   y - Air Magic0.0   0.8  +1  z - Earth Magic0.0   0.8  +1  k - Armour0.0   1.4  -2  M#&h  l + Dodging 2.4   2.1  +2   0 - Invocations0.0   0.8  +1  m - Shields0.0   1.4  -2   1 - Evocations0.0   0.8  +1   n + Stealth 2.4   1.8  +3   2 - Shapeshifting   0.0   1.0   0  useful|allO#&h/ > u + Translocations 0.0O#&h  u * Translocations   0.0Q#&hd? v + Alchemy 0.0Q#&h v * Alchemy   0.0Z#&hcq v - Alchemy   0.0_#&hJdonslime the ConjurerDeep ElfHealth: 10/10 ========================######Magic: 6/6========================....#######AC: 2Str: 4##..........EV: 11Int: 22#.P...P.>..#SH: 0Dex: 13#..........#XL:  1 Next:  0% Place: Dungeon:1#...@...#Noise: ---------  Time: 0.0 (0.0)#.......#-) Nothing wielded#.P...P.#Cast: Magic Dart#.........#.##.#........ ###.##.##.. .. .#... ... .  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Health: 10/10 ======================== #.. #####..... Magic: 6/6======================== #..# #..... AC: 2Str: 4 k#&h c#..# #..... EV: 11Int: 22 #..# #..... SH: 0Dex: 13  #.#### #..######..... XL:  1 Next:  0% Place: Dungeon:1  #...@###..##..##..... Noise: ---------  Time: 58.0 (0.0)  #####.###.#.#.###...# -) Nothing wielded #..##..##.# ##'## Cast: Magic Dart #...#.....# #.# k#&hY ##.#.###.#####.## #.#.............  #.#####.####...#k#&h   #.# #.# #....#  #.# #.# ##....  _You open the door. k#&h _There is an open door here. _You open the door. _You open the door. _There is an open door here. _You see here a +0 sling of freezing.k#&h{!n  Your +0 sling of freezing is covered in frost.5 (0.5c) +0 sling (freeze)Fire: c) +0 sling (freeze)  _c - a +0 sling of freezing (weapon)m#&h d  Your movement speed is average. Your attack delay is about 1.4.m#&h m#&h m#&h  Your damage rating with your +0 sling of freezing is about 7 (Base 7 x 107% _(Dex) x 100% (Skill)).q#&hMq#&h2P Your spells (describe)TypeFailure Level  a - Magic DartConjuration1% 1 q#&hQSelect a spell to describe[!]/[I] toggle spell headersq#&h> Power Damage Range Noise 88% 1d77 Almost silentt#&h%4t#&h9t#&h_> #######'## donslime the Conjurer .........# Deep Elf .......... Health: 10/10 ======================== #.. #####..... Magic: 6/6======================== #..# #..... AC: 2Str: 4 #..# #..... EV: 11t#&h_?!Int: 22 #..# #..... SH: 0Dex: 13  #.#### #..######..... XL:  1 Next:  0% Place: Dungeon:1  #...@###..##..##..... Noise: ---------  Time: 58.5 (0.0)  #####.###.#.#.###...# c) +0 sling (freeze) #..##..##.# ##'## Fire: c) +0 sling (freeze)  #...#.....# #.# t#&h|@##.#.###.#####.## #.#.............  #.#####.####...#  #.# #.# #....#  #.# #.# ##....  _You see here a +0 sling of freezing.  Your +0 sling of freezing is covered in frost. _c - a +0 sling of freezing (weapon)  Your movement speed is average. Your attack delay is about 1.4.  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#.P......###...v#&h.....#..#..........#######..#####.###'..v#&h #..# .####### #..####.##   #....###..##..##.....##v#&h.v#&hv#&hv#&hv#&hPM##...###.Pv#&h ##.## #..# #.# #..#######..########'## #.Pv#&h ......#..#.###...v#&h .....#..#..........#######..#####.###v#&h\!'.. #..# .### v#&h"  #.#### #..######......##.##v#&h),v#&h0v#&hzk M###.....###.##...###.P##.## #..# #.# #..v#&hk#######..########'## #.P......#..#.........###........#..#..........#######.@#####.###v#&h4l'..   #.# #..# #.......####..v#&hp,v#&hxtv#&hêFM................ ###.....###.##...###.P##.## #..# #.# #..v#&h########..########'## #.P..###........#.@#..........########..######..### v#&hw  #.# #..# #.......'..#..v#&h?Bv#&h5M######...#####r. ................ ###.....###.##...###.P##.## #..# #.# #..#######..########'## #.P..###........#..#..........########..######..   #.# #..# #.......###r   rat (asleep)##.# 102.5 (44.0)  A rat comes into view..rr==3.5 (45 _The rat squeaks loudly.y#&h * ######...##### donslime the Conjurer  .... .............. Deep Elf  ..r. ###.....###.. Health: 10/10 ========================  #.*# ##...###.P. Magic: 6/6========================  #.*# ##.## #... AC: 2Str: 4  y#&hO #.*##.# #... EV: 11Int: 22  #.*##.# #... SH: 0Dex: 13   ########.*########'## #.P. XL:  1 Next:  0% Place: Dungeon:1   #......#.@#.........###... Noise: ==-------  Time: 103.5 (0.0)   #......#..#..........##.## c) +0 sling (freeze)   #.######..######........## Fire: c) +0 sling (freeze)   #.# #..# #.......###   #.##&h 49m #..# #.......'..   #.# #..# #.......### r   rat   #.#### #..######......##   #....###..##..##.....##   #####.###.#.#.###...##A rat comes into view. _The rat squeaks loudly.  Fire: c) +0 sling (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (52% to hit)z#&h6 ######...##### donslime the Conjurer  .... .............. Deep Elf  z#&h3..r. ###.....###.. Health: 10/10 ========================  #..# ##...###.P. Magic: 6/6z#&hN========================  #..# ##.## #... AC: 2Str: 4  z#&h#..##.# #... EV: 11Int: 22  z#&h)#..##.# #... SH: 0z#&h,Dex: 13 z#&h  ########..########'## #.P. XL:  1 Next:  0% Place: Dungeon:1   #......#.@#.........###... Noise: ==-------  Time: 103.5 (0.0) z#&hC I  #......#..#..........##.## c) +0 sling (freeze)   #.######..######........## Fire: c) +0 sling (freeze) z#&hE   #.# #..# #.......###   #.# #..# #.......'..   #.# #..# #.......### r   rat   #.#### #..######......##   #....###..##..##.....##   #####.###.#.#.###...##Fire: c) +0 sling (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (52% to hit)  You shoot a sling bullet. The sling bullet hits the rat.  The sling bullet freezes the rat.z#&hI†((z#&h6(((z#&hV=.....  z#&hGPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (52% to hit)  z#&h You shoot a sling bullet. The sling bullet hits the rat.  The sling bullet freeze  You kill the rat!z#&hD8=4.9 (1.4 _z#&hz#&hX{#&hXx.................###...###.{#&hy{#&h6~{#&h$M #..## ##... ######...#####.. ..............†. ###.....###.##...###.P##.## #..# #.# #..#######.@########'## #.P.###........#..#..........##   #.######..######........###..#M##  #.... #..## ##... ######...#####..... ..............†. ###.....###.##...###.P##.## #.@# #.# #..#######..########'## #.P.....#..#.........###...   #......#..{#&h[0;10;1m#..........##.######.#..#M ###  #.... #..## ###....######...#####..... ..............†. ###.....###.##...###.P##.## #..# #.# #..#######..########'## #.P   #......#..#.........###......#..#.### #..# M ###  #....# #..## ####....######...#####...................#..†. ###.....###.##...###.P##.## #..[40{#&hh!m# #.# #..   ########..########'## #.P.###..###..#M  ##   #..## #.####....######...#####....................#..†..####.....###.##...###.P##.##  #..##.# #....#..#{#&h.M   ##   #..## #.####....######...######.....................#..@..####.....###.##..### ##...###.P##.##  #..##.# #...##..#{#&h9]B{#&h}    ######   #....# #.  #....# #.#  #....# #.  #....# #  #....# #..##   #.####....######...#### #.....@.............. #####..†..####.....### #..### ##...###.P  #..##.## #  #..# #.# #  #..# #.# #.  ########..########'## #.P  #......[40{#&h <m#..##..  #......#..#....##.You see here a rat corpse. _{#&hй   ######  #....# #.  #....# #.#  #....# #.#  #....# #.##  #....# #..##{#&h  #.####....######...  #....@.  #####..†..####.....###  ##..### ##...###.{#&hE  #..# ##.## #  #..# #.# #  #..# #.# #{#&hӼ{  ##..##'## #.  #......#..#.###  #......#..#.##.{#&hB{#&h    ######  #....# #.  #....# #.#  #....# #.#  #....# #.##  #....# #..##  #.####....######...  #...@..  #####..†..####.....  ##..### ##...###  #..# ##.## #  #..# #.# #  #..# #.# #  #..##'## #  #......#..#.###  #......#..#.##{#&ha{#&h%{#&hx{#&h;HS   ######{#&h$I  #....# #.  #....# #.#  #....# #.# {#&hI #....# #.## # #....# #..##{#&hJ  #.####....######...  #..@... {#&hzK #####..†..####.....  ##..### ##...  #..# ##.##{#&h6MR  #..# #.#  #..# #.#   #..#'##   #......#..#.  #......#..#.{#&hLWB{#&h  #. ###### #. #....# #. #. #....# #.# #. #....# #.# {#&h6#. #....# #.##  #. #....# #..  #.####....######...  #.@....  #####..†..####.....  ##..### ##...  #..# ##.##  #..# #.#  #..# #.#  #..#'##  #......#..#.  #......#..#.{#&hn{#&h{#&h){#&h    #.# ######  #.# #....# #.  #.# #....# #.#  #.# #....# #.#  #.# #....# #.  #.# #....# #..  #.####....######  #@.....  #####..†..####  ##..### ##...  #..# ##.   #..# #.#  #..# #.#  #..#'  #......#..#.  #......#..#{#&h{#&hl{#&h{#&h4 tM. ##### {#&h! # #....# ####....######.............#####..†..####. ##..### ##...{#&h',{#&hX*{#&haM. #####  #  ####....######............. #####..†..####.....#{#&hM##. #####  #  ####....###### #.................#{#&hYM ##. #####  #   #.####....######..{#&hB{#&hwM ###. {#&h#####  # #.# #....# #..{#&hH{#&h{#&h6{#&hQM ####.. {#&hR#####   #.# #....# #.#{#&h~fB{#&hSM ..########............. #####   #.# #....# #.####{#&h{#&h͔{#&h@{#&h*M  ..########....... ########   #.# #....# #.##..{#&h,{#&h{#&h z     . .. ####### #. #. #.#########  {#&hu #.# #....# #.  #.# #.# #.# #....# #.# #.# #....# #..# #.####....######. #.......{#&h {#&h {#&h~ {#&hF {   # .# ..# ...# ########### #. {#&hG #. #.#########  #.# #....# #.  #.# #....# #. #.# #....# #.##  #.# #....# #..# #.####....######...# #.......{#&hK ,{#&hN {#&hӠ %  ..# ..#  ...#  ...#  ....#  {#&h' ########### #. #. #.######### #.# #....# #.  #.# #.... #.# #....# #.# #....# #.##  #.# #....# #..##  #.####....######...# #.......{#&h ,{#&h {#&h#   ....#  ....#  ....#  ....#  ....#  ########### #.) #. {#&hp -#.######### #.# #....# #.  #.# #.. #.# #... #.# #....# #.##  #.# #....# #..##  #.####....######...# #.......{#&h 8---27.9 (23.0){#&ho {#&h H---8.9 (24{#&h~ {#&h # _Found a whip.|#&h donslime the Conjurer  ....#Deep Elf  |#&h%....#Health: 10/10 ========================  ....#Magic: 6/6======================== |#&hh ....#AC: 2Str: 4  ....#EV: 11|#&hInt: 22  #############SH: 0Dex: 13  #...........)|#&hhXL:  1 Next:  8% Place: Dungeon:1  #....@.......Noise: ---------  Time: 128.9 (0.0)  |#&h`4#.###########c) +0 sling (freeze)  #.# #....# #.|#&h7Fire: c) +0 sling (freeze)  #.# #....# #.#  |#&h0#.# #....# #.#  #.# #....# #.##  |#&h&#.# #....# #..##  #.####....######...###   |#&h/&#.....................  _You kill the rat! _You see here a rat corpse. _Found a whip.  Fire: c) +0 sling (freeze)|#&hL Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line}#&hx donslime the Conjurer  ....#Deep Elf  ....#Health: 10/10 ======================== }#&hI ....#}#&h kMagic: 6/6========================  ....#AC: 2Str: 4  ....#EV: 11Int: 22  #############SH: 0Dex: 13  #...........)}#&hXL:  1 Next:  8% Place: Dungeon:1  #....@.......Noise: ---------  Time: 128.9 (0.0)  #.###########}#&h@c) +0 sling (freeze)  #.# #....# #.Fire: c) +0 sling (freeze)  }#&ha#.# #....# #.#  #.# #....# #.#  #.# #....# #.##  #.# #....# #..##  }#&hx#.####....######...###   #.....................  _You see here a rat corpse. _Found a whip.  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#.# #.##..........  #.###.######.######.# #.....# ##'## #&h݌ I ####### ##@..########.##........##.....#........# #...#.##..........#####..##&h  ##....###..# #...... +##.# ##..###.#.##.#.# . ##.# .##.......#.#.# ##....#.#.#.#.# ......#.#.#.#.#There is an open door here.#&h{ #&h  _#&h #&hZ  #.###....##...##.########## #.# ##.#.#.......# ....  #.# #..#.##...#### #####.# #.# #.##.###.######.# # #.# #.##..........  #.###.######.######.##&h v #.....# ##'##  ####### ##...########.##........##@....#........# #...#.##..........#####..# ##....###..# #&h  #...... +##.# ##..###.#.##.#.# . ##.# .##.......#.#.##&h[ U ##....#.#.#.#.# ......#.#.#.#.# ####+##.#.#.#.##&hx ,#&h} #&h  #.# ##.#.#.......# ....  #.# #..#.##...#### #####. #.# #.##.###.######.#  #.# #.##..........  #.###.######.######.# #.....# ##'##  ####### ##...########.##........##.....#........# #...#.##..@.......#####..# ##....###..#  #...... +##.# ##..###.##&h .##.#.# . ##.# .##.......#.#.# ##....#.#.#.#.# ......#.#.#.#.# ####+##.#.#.#.# #.#.#.#.##&h ,#&h #&hh  #.# ##.#.#.......# .... #.# #..#.##...#### ##### #.# #.##.###.######.# #.# #.##...........# #.###.######.######.# #.....# ##'## ######## ##...########.## #.##.....#.# #...#.##.@..#####..# ##....###.# #...... +.##.#  ##..###.#.##.#.# . ##.# .##.#.#.# . ##....#.#.#.#.#[3#&hm \9;49m ......#.#.#.#.#  ####+##.#.#.#.#  #.#.#.#.##&hg  #.# ##.#.#.......#  #.# #..#.##...####  #.# #.##.###.######.# #.# #.##...........# #.###.######.######.# #.....# ##'## ###########...#. #.##.....#. #...#.##@...#####.. ##....###.# #...... +.##.# ##..###.#.##.#.# . ##.# .##.#.#.# . ##....#.#.#.#.#  ......#.#.#.#.#  ####+##.#.#&h* #.#.#  #.#.#.#.##&h #.# #..#.##...#### ######.# #.##.###.######.# #.# #.##...........# #.###.######.#######.....# ##'## ###########...########.###........##.....#.......#...#.##..........#####..###....###@.. #...... +.##.# ##..###.#.##.#.# .# .##.#.# . #.#.#.#.#..####+# # 245.9 (74.0)#&h #&h #&h......'..###.#.#6.9 (1.0)#&ht#&h ( _You open the door.#&h ..#.##....##.###..##.............'......#&h #&h #&hQ  #.# #.##.###.######.#  #.# #.##.......... #.###.######.######.# #.....# ##'##  ###########...########.#........##.....#........ #...#.##..........#####.. ##....###...#  #.......##.# ##..###.#.##.#.# .#&hR  ##.# #.##.......#.#.# #. ##....#.#.#.#.# .. ......#.#.#.#.### ####+##.#.#.#.# #.#.#.#.#  #.#.#.#.##....# .#.##.#.#.#.##&h~T #&hZY ,#&h] #&h:   #.# #.##.......... #.###.######.######.# #.....# ##'## ############...########.#........##.....#....... #...#.##..........##### ##....###...#  #.......'##.# ##..###@#.......##.#.# ##.# #.##.......#.#.# #.###....#.#.#.#.# .........#&h/ r#.#.#.#.# ##.####+##.#.#.#.# .# #.#.#.#.# ## #.#.#.#.# #....# .#.##.#.#.#.#  #....# ....#.#.#.#.# There is an open door here.#&h #&h  _#&hͣ #&h  ##.######.######.##.....# ##'## ############...########.#........##.....#......#...#.##..........#######....###..........# #.......'.......####..###.#.......##.#.# ##.# #@##.. #&h V#.###....#.#.....###.##....# ....#.#.#.#.# #&h] ,#&h] #&h5 ....# ##'## ############...########.........##.....#......#.##..........######....###...# .......'.#&h7u###..###.#.# ##.# #.##.. #@###....#.##.g..........#&h9k#.####.####+#g   goblin (asleep)#....# #...#.#.#.#.##&h6?#&h#F+9.9 (3#&hF,50.9 (4#&hJ#&hNs _A goblin comes into view. It is wielding a +0 club.#&h x#.....# ##'##donslime the Conjurer############...########. Deep Elf#........##.....#....... Health: 10/10 ========================#...#.##..........#####. Magic: 6/6========================##....###..........#AC: 2Str: 4#.......'.......##.#EV: 11#&h Int: 22##..###.#.......##.#.#SH: 0Dex: 13#&hp ##.# #.##.......#.#.# . XL:  1 Next:  8% Place: Dungeon:1#@###....#.#.#.#.# Noise: ---------  Time: 250.9 (0.0)#.g**........#.#.#.#.# c) +0 sling (freeze)#.####.####+##.#.#.#.# Fire: c) +0 sling (freeze) .# #.#.#.#.### #.#.#.#.##....# .#.##.#.#.#.# g   goblin (asleep)#....# ....#.#.#.#.##....# ....#.#.#.#.##....# #...#.#.#.#.# _There is an open door here. #&h _A goblin comes into view. It is wielding a +0 club.Fire: c) +0 sling (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 98% to hit)#&hY? N#.....# ##'##donslime the Conjurer############...########. Deep Elf#........##.....#....... Health: 10/10 ========================#...#.##..........#####. Magic: 6/6========================##....###..........#AC: 2Str: 4#.......'.......##.#EV: 11Int: 22##..###.#.......##.#.#SH: 0Dex: 13#&h@ u##.# #.##.......#.#.# . XL:  1 Next:  8% Place: Dungeon:1#@###....#.#.#.#.# Noise: ---------  Time: 250.9 (0.0)#.g..........#.#.#.#.# c) +0 sling (freeze)#.####.####+##.#.#.#.# Fire: c) +0 sling (freeze) .# #.#.#.#.### #.#.#.#.##....# .#.##.#.#.#.# g   goblin (asleep)#....# ....#.#.#.#.##....# ....#.#.#.#.##....# #...#.#.#.#.#Fire: c) +0 sling (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  The sling bullet freezes the goblin.#&hE )((#&h\ &..  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a goblin, wielding a +0 club (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  The sling bullet freeze  You kill the goblin!#&hp G16===2.3 (1.4 _#&hb #&hX   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.4  -2   g + Spellcasting 3.0   2.4  +3           b - Unarmed Combat   0.0   1.4  -2   h + Conjurations 4.4   4.2  +1       i * Translocations   0.1   0.8  +1   c - Ranged Weapons   0.0   0.6  +3        #&h [m       d - Armour   0.0   1.4  -2      e + Dodging2.4   2.1  +2      f + Stealth2.4   1.8  +3                                                #&h 8                      The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets#&h= c + Ranged Weapons 0.0#&h c * Ranged Weapons   0.0#&hm#&hr#&hsN#.....# ##'##donslime the Conjurer############...########. Deep Elf#........##.....#....... Health: 10/10 ========================#...#.##..........#####. Magic: 6/6========================##....###..........#AC: 2Str: 4#.......'.......##.#EV: 11Int: 22##..###.#.......##.#.#SH: 0Dex: 13#&h##.# #.##.......#.#.# . XL:  1 Next: 16% Place: Dungeon:1#@###....#.#.#.#.# Noise: ===------  Time: 252.3 (0.0)#.)..........#.#.#.#.# c) +0 sling (freeze)#.####.####+##.#.#.#.# Fire: c) +0 sling (freeze) .# #.#.#.#.### #.#.#.#.##....# .#.##.#.#.#.# #....# ....#.#.#.#.# #....# ....#.#.#.#.# #....# #...#.#.#.#.# Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  The sling bullet freezes the goblin. _You kill the goblin!#&h[#&h#&hn#&h#&hm#&hZo Equip which item?  - - Unarmed Hand Weapons (go to first with ))  c - a +0 sling of freezing (weapon) Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip #&h#&hr_#&hd#&hh#.....# ##'##donslime the Conjurer############...########. Deep Elf#........##.....#....... Health: 10/10 ========================#...#.##..........#####. Magic: 6/6========================##....###..........#AC: 2Str: 4#.......'.......##.#EV: 11Int: 22#&hk##..###.#.......##.#.#SH: 0Dex: 13##.# #.##.......#.#.# . XL:  1 Next: 16% Place: Dungeon:1#@###....#.#.#.#.# Noise: ===------  Time: 252.3 (0.0)#.)..........#.#.#.#.# c) +0 sling (freeze)#.####.####+##.#.#.#.# Fire: c) +0 sling (freeze) .# #.#.#.#.### #.#.#.#.##....# .#.##.#.#.#.# #....# ....#.#.#.#.# #....# ....#.#.#.#.# #....# #...#.#.#.#.# Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  The sling bul#&h[kRlet freezes the goblin. _You kill the goblin!#&h_oP  Okay, then.#&ho#&hr#&ht. _#&ht#&hy^Inventory: 4/52 slots Hand Weapons (go to first with ))  c - a +0 sling of freezing (weapon) Armour (go to first with [)  a - a +0 robe (worn) Potions (go to first with !)  b - a potion of magic  d - a grey potion#&hLk #&hp#&h#&h %#.....# ##'##donslime the Conjurer############...########. Deep Elf#........##.....#....... Health: 10/10 ========================#...#.##..........#####. Magic: 6/6========================##....###..........#AC: 2Str: 4#&h(#.......'.......##.#EV: 11Int: 22##..###.#.......##.#.#SH: 0Dex: 13##.# #.##.......#.#.# . XL:  1 Next: 16% Place: Dungeon:1#@###....#.#.#.#.# Noise: ===------  Time: 252.3 (0.0)#.)..........#.#.#.#.# c) +0 sling (freeze)#.####.####+##.#.#.#.# Fire: c) +0 sling (freeze) .# #.#.#.#.### #.#.#.#.##....# .#.##.#.#.#.# #....# ....#.#.#.#.# #....# ....#.#.#.#.# #....# #...#.#.#.#.# Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  The sling bullet freezes the goblin. #&hj(_[22d_You kill the goblin! _Okay, then.#&h|-#&h-#&hp4#&hM6#&h4#&h#&h F _Unknown command.#&h #&h#&h#&h>F _Unknown command.#&h #&h Equip which item?  - - Unarmed Hand Weapons (go to first with ))  c - a +0 sling of freezing (weapon) #&h |Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] equip|wield|wear#&h y[tab] equip|unequip #&h@ #&h #&h #&h! #&h$ #.....# ##'##donslime the Conjurer############...########. Deep Elf#........##.....#....... Health: 10/10 ========================#...#.##..........#####. Magic: 6/6========================##....###..........#AC: 2Str: 4#.......'.......##.#EV: 11Int: 22##..###.#.......##.#.#SH: 0Dex: 13##.# #.##.......#.#.# . XL:  1 Next: 16% Place: Dungeon:1#@###....#.#.#.#.# Noise: ===------  Time: 252.3 (0.0)#.)..........#.#.#.#.# c) +0 sling (freeze)#.####.####+##.#.#.#.# Fire: c) +0 sling (freeze) #&h% ,.# #.#.#.#.### #.#.#.#.##....# .#.##.#.#.#.# #....# ....#.#.#.#.# #....# ....#.#.#.#.# #....# #...#.#.#.#.# You shoot a sling bullet. The sling bullet hits the goblin.  The sling bullet freezes the goblin. _You kill the goblin! _Okay, then. _Unknown command. _Unknown command.#&h+ P  Okay, then.#&h5, #&h1 #&h 4 . _#&h4#&h|"#&h$F _Unknown command.#&h:\#&h`,Inventory: 4/52 slots Hand Weapons (go to first with ))  c - a +0 sling of freezing (weapon) Armour (go to first with [)  a - a +0 robe (worn) Potions (go to first with !)  b - a potion of magic #&hzd2 d - a grey potion#&h  #&h^c - a +0 sling of freezing (weapon). A piece of cloth and leather for launching stones, adequate for hunting small game like rabbits or goblins. Base accuracy: +0 Base damage: 7 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Ranged Weapons.At 100% training you would reach 14.0 in about 7.5 XLs.At current training (25%) you reach 14.0 in about 11.6 XLs. Wearing heavy armour would reduce your attack speed with this weapon. Damage rating: 7 (Base 7 x 107% (Dex) x 100% (Skill)). Freeze: It freezes victims, dealing an additional one-quarter of any damage that pierces defenders' armour. It may also slow down cold-blooded creatures. This weapon falls into the 'Ranged Weapons' category. It is a one-handed weapon.It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Ranged Weapons} {one-handed}(q)uiver, (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.#&h Inventory: 4/52 slots Hand Weapons (go to first with ))  c - a +0 sling of freezing (weapon) Armour (go to first with [)  a - a +0 robe (worn) Potions (go to first with !)  b - a potion of magic  d - a grey potion #&hD#&h#.....# ##'##donslime the Conjurer############...########. Deep Elf#........##.....#....... Health: 10/10 ========================#...#.##..........#####. Magic: 6/6========================##....###..........#AC: 2Str: 4#.......'.......##.#EV: 11Int: 22##..###.#.......##.#.#SH: 0Dex: 13##.# #.##.......#.#.# . XL:  1 Next: 16% Place: Dungeon:1#@###....#.#.#.#.# Noise: ===------  Time: 252.3 (0.0)#.)..........#.#.#.#.# c) +0 sling (freeze)#.####.####+##.#.#.#.# Fire: c) +0 sling (freeze) #&hEQ[40m.# #.#.#.#.### #.#.#.#.##....# .#.##.#.#.#.# #....# ....#.#.#.#.# #....# ....#.#.#.#.# #....# #...#.#.#.#.#  _You kill the goblin! _Okay, then. _Unknown command. _Unknown command. _Okay, then. _Unknown command.#&hs#&h]t#&hx#&hz _Okay, then.Unknown command. _Okay, then.Unknown command.#&hUnknown command. _Okay, then.Unknown command.  Your movement speed is average. Your attack delay is about 1.4.#&h-#&h\#&h  Your damage rating with your +0 sling of freezing is about 7 (Base 7 x 107% _(Dex) x 100% (Skill)).#&h I.'..#&h #&h֧ #&h ############...########.........##.....#......#.##..........######....###.# .......'###..###.#.# ##.# #.##........ #.###.###....#.##.)..@.......#&h R####.####+# .# ##....# .#.#...#..#. .#&h #&h $ _#&h #&hE/ #...#.##.##.....#.#...#.##.#####.##....###.# #.......'.##.# ##..###.#.......##.#.# .##.# #.##.......#.#.# . #.###.###....#.#.#.#.# #.)...#.#.#.#.# #.####.####+##.#.#.#.# #.# #.#.#.#.# # #....# ....#.#.#.#.##....# ....#.#.#.#.##....# #...#.#.#.#.##....# #..#..#.#.# .#&h_  #...#. #.##.....# #...#.##.##### ##....###.# #.......'.##.# ##..###.#.......##.#.#  ##.# #.##.......#.#.# . #.###.###....#.#.#.#.# #.)..@.......#.#.#.#.# #.####.####+##.#.#.#.# #.# #.#.#.#.# ### #.#.#.#.#  #....# .#.##.#.#.#.# #....# ....#.#.#.#.#  #....# ....#.#.#.#.# #&hWa A #....# #...#.#.#.#.#  #....# #..#..#.#.# . #&hd #&hd #&hg #&h[ % #&hܚ =#...# #.##.....# #...#.##.##### ##....###.# #.......'.##.# ##..###.#.##.#.# ##.# #.##.......#.#.# #&hV  #.###.###....#.#.#.#. #.).@........#.#.#.#. #.####.####+##.#.#.#. #.# #.#.#.#. ### #.#.#.#. #....# .#.##.#.#.#. #....# ....#.#.#.#. #....# ....#.#.#.#.#&hϛ #....# #...#.#.#.#. #....# #..#..#.#.##&h> #&h #&h2 #&h ;  #&hn Z#...   #.##.....#   #...#.##.   ##....###.#   #.......'.##.#   ##..###.#.##.#.#  #&h  ##.# #.##.#.#.#   #.###.###....#.#.#.#   #.)@.........#.#.#.#   #.####.####+##.#.#.#  # #.# #.#.#.#   ### #.#.#.#   #....# .#.##.#.#.#   #....# ....#.#.#.#    #....# ....#.#.#.#    #....# #...#.#.#.#    #....# #..#..#.#.# #&h #&hc #&h #&h[ #&h   #...   #........##.....#   #...#.##.   ##....###.#   #.......'#&hy .##.#   ##..###.#.##.#.   ##.# #.##.#.#.  #&hO  #.###.###....#.#.#.   #.@..........#.#.#.   #.####.####+##.#.#.   #. #.# #.#.#.  #. ### #.#.#.   #....# .#.##.#.#.  #&h  #....# ....#.#.#.   #....# ....#.#.#.   #....# #...#.#.#.   #....# #..#..#.#.#&h/ #&h #&h #&h]Y    #...  #........##.....#  #...#.##.  ##....###.#  #.......'.##.# #&h[  ##..###.#.##.#  ##.# #.##.#.#  #.###.###....#.#.#  #@)..........#.#.#  #.####.####+##.#.#  #.. #.# #.#.#  #... ### #.#.#  #....# .#.##.#.#  #....# ....#.#.#  #....# ....#.#.#  #....# #...#.#.#  #....# #..#..#.#You see here a +0 club.#&hYa 5 _#&hxf #&h  ........##.....#...#.##..........###....###........'###..###.# ##.# #.##. #.###.###....#.)......####.####+#...#.# #&h ..####....#  ###############..#.##.# #&h& ,#&h2 #&ho Q ############...###### #........##.....#.... #...#.##..## ##....###...#  #.......'.##.#  ##..###.#.......##.#. #&h ##.# #.##.......#.#. #.###.###....#.#.#. #.@..........#.#.#. #.####.####+##.#.#. #....#.# #.#.#. #....### #.#.#. #....# .#.##.#.#. #....# ....#.#.#. #....# ....#.#.#. #&h #....# #...#.#.#.  #....# #..#..#.#.#&hB #&h #&h| #&h3c  #...#   #........##.....#.   #...#.##.#   ##....###.#  #.......'.##.#  ##..###.#.##.#.#   ##.# #.##.#.#.#   #.###.###....#.#.#.#   #.)@.........#.#.#.#   #.####.####+##.#.#.#   #....#.# #.#.#.#   #....### #.#.#.#   #....# .#.##.#.#.#   #....# ....#.#.#.#   #....# ....#.#.#.#   #....# #...#.#.#.#   #....# #..#..#.#.##&h4-You see here a +0 club.#&h :5 _#&h<#&hq #...# #.##.....#. #...#.##.# ##....###.#  #.......'.##.# #&hDr ##..###.#.##.#.#  ##.# #.##.#.#.# #&hr #.###.###....#.#.#.#. #.).@........#.#.#.#. #&h.uS#.####.####+##.#.#.#. #....#.# #.#.#.#. #....### #.#.#.#. #....# .#.##.#.#.#. #....# ....#.#.#.#. #....# ....#.#.#.#. #....# #...#.#.#.#. #....# #..#..#.#.##&hx,#&hk|#&h״#...#.#.##.....#.#...#.##.#####.##....###.# #.......'.#&h3##.# ##..###.#.##.#.# #&h##.# #.##.......#.#.# .#.###.###....#.#.#.#.##.)..@.......#.#.#.#.##&hڵ#.####.####+##.#.#.#.##....#.# #.#.#.#.##&h.#....### #.#.#.#.##....# .#.##.#.#.#.##....# ....#.#.#.#.# #&h#....# ....#.#.#.#.# #....# #...#.#.#.#.##&h۶ #....# #..#..#.#.# . #&h1#&h#&hR#&h'#&hA#...#.##.##.....#.#...#.##.#####.##....###.# #.......'.##.# ##..###.#.......##.#.# .#&h##.# #.##.......#.#.# . #.###.###....#.#.#.#.# #.)...@......#.#.#.#.# #&h#.####.####+##.#.#.#.# #....#.# #.#.#.#.# #....# #....# ....#.#.#.#.##....# ....#.#.#.#.##....# #...#.#.#.#.##....# #..#..#.#.# .#&hX,#&h#&h*#...#.##.##.....#.##...#.##...#####..##&h##....###..........# #.......'.......##.# ##..###.#.......##.#.# . ##.# #.##.......#.#.# . #&h<#.###.###....#.#.#.#.# #.).#.#.#.#.# #.####.####+##.#.#.#.# #&h#....#.# #.#.#.#.# #....### #&hS#&h!,#&h>##&ht#...#.## #.##.....#.# #...#.##..........#####..# ##....###..........# #.'.......##.# ##..###.#.......##.#.# . ##.# #.##.......#.#.# . #.###.###....#.#.#.#.# #.).#.#.#.#.# #.####.####+##.#.#.#.# #....#.# #.#.#.#.# #....## #&h#...#.## #........##.....#.# #...#.##....#####..# ##....###....# #.'.......##.# ##..###.#.......##.#.# . ##.# #.##.......#.#.# . #.###.###....#.#.#.#.# #.).#.#.#.#.# #.####.####+##.#.#.#.# #....#.# #.#.#.#.# #&h#...#.## #........##.....#........# #&hB#...#.##.#####..# ##....###...# #.......'.##.# ##..###.#.##.#.# . ##.# #.##.#.#.# . #.###.###....#.#.#.#.# #.).#.#.#.#.# #.####.####+##.#.#.#.# #....#.# #.#.#.#.# #&hf,#&h #&h8---69.3 (17.0)#&h:---#&hd#&hz#&h'.#.#.#......70.0)#&h7#&hgW( _You open the door.#&h_|..)........#&h #&h(#&hY#...#.## #........##.....#........# #...#.##.#####..# ##....###...# #.......'.##.# ##..###.#.##.#.# . #&h*##.# #.##.#.#.# . #.###.###....#.#.#.#.# #.)..@.#.#.#.#.# #.####.####'##.#.#.#.# #....#.# #.##.#.#.#.# #....### ##....# .##....# ..#....# ..#....# #. #&hB#&h;1 #&h1 $ #&h2 (........##.....#........#&h14 9#.##..........######&h4 #....####&hD5 /..# #&h6 .......'###..###.#.# .#&h6 s ##.# #.##.#.#.# .  #.###.###....#.#.#.#.#).........#&h7 ####.####@##...#.# #.####..#. #&h0? y###############..#.##.#.# ##&hM ,#&h- #&h % #&h #&h ##.##..........######&h #....####&hL /..# #&h -.......'#&h ###&hx #..###.##&h +.# .#&hH O ##.# #.###&hԋ .#&hH . #&h > #.###.###....##&h .##&h \)..........##&h* :####.####'###&h؎ &...#.# #&hF B# .#...##..#. #...........)....####.#There is an open door here.#&h  #&h> _#&h #&hm #&h $ #&h #....####&h $.# #&hq .......'.#&h ###&hf ^#..###.#.......##.#.# .#&h v ##.# #.##.......#&h . #&h > #.###.###....##&h .##&h \)..........##&hz /####.####'##&h< E...#.# #.#&h ##&hl ) .#&h !...#&h ....##&h) ##&h ,...### #&hJ (#................###..##&h #&h #&h #&h #&h>H #&hH $ #&hI .......'#&hDJ ###&hJ ^#..###.#.......##.#.# .#&hK v ##.# #.##.......#&hL . #&hM > #.###.###....##&hN .##&hN :).........#&hRO 9####.####'##&hO E...#.# #.#&h|P ##&hQ + .#&hQ 8#....##&hDR +#....##&hR ##&hzS R...# #.#############......###&hY ,#&hZ #&h_ #&hK #&h9 / ##..###.##&h 0.##.#.# .#&h } ##.# #.##.......#.#.##&h7 ^ #.###.###....#.#.#.#.##&h*  #.)..........#.#.#.#.##&hH [ #.####.####'##.#.#.#.##&hI { #....#.# #.##.#.#.#.##&h2 o #....######.##.#.#.#.##&h  #....# #.#.##.#.#.#.##&h  #....# #.@..#.#.#.#.##&h  #....# #....#.#.#.#.# #....# ##...#.#.#.#.# #....# #..#..#.#.# .###############..#.##.#.# #  #...........)....####.#  #......###..#  #.#############......#&h ## #&ht | #.# #....# ##.####&h< 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#####....# #.#.##.#.#.#.##...##..#.#&hj   ############...########.## #........##.....#........# #...#.##...#####..###....###...# #.......'.##.# ##..###.#.......##.#.# ##.# #.##.......#.#.# . #.###.###....#.#.#.#.# #.).........@#.#.#.#.# #.####.####'##.#.#.#.# #....#.# #.##.#.#.#.# #....######.##....# #.#.##....# #....#....# #....#....# ##...#.#.#.#.#  #....# #..#..#.#.# .[#&hn s40m  There is an open door here. _#&hח M #.....# ##'## ###########...########.#.....##.....#.........#.##..#####..##....###.........' ##..###.#.##.#.# .##.# #.##.......#.#.# .###.###...)..........#&h{ ####.####'###....#.# #.##.#.#.#.#..#&h ,#&hơ #&h '#.###.######.######.#.....# ##'##  ############...########.##  #&h6 B#........##.....#........#  #...#.##...#####..###....###...#  #&h #.......'.##.#  ##..###.#.......##.#.# ##.# #.##.....@.#.#.# . #&h7 #.###.###....#.#.#.#.# #.)..........#.#.#.#.# #.####.####'##.##....#.# #.##.#.#.#.##....######.##.#.#.#.##....# #.#.##.#.#.#.##....# #....#.#.#.#.##....# #.#&h #&h #&h #&h M #.##...........# ###.######.######.##&hh!  #.....# ##'## ###########...########.#.....##.....#.........#.##..#####..##....####&h! .........'#.#  ##..###.#.##.#.# .#&hk" j##.# #.##...... .###.###....##.)..........#.#.#.#.##&h" O#...#.#.##&h+ ,#&h{2 #&hup 2M###.######.# # #.##...........# ###.######.######.##&hq  #.....# ##'## ###########...########.#.....##.....#.........#.##.#&hs .#####..##....###...#.......'  ##..###.#.##.#.# .##.# #.##.......#.#.# .#.###.###....#.#.#.#.#..#.##.#.##&hq{ ,#&h* #&h _#.# #..#.##...#### #####.#  #.# #.##.###.########.# #.##...........#  #&h #.###.######.######.#.....# ##'## ############...########.## #........##.....#........# #&h #...#.##..#####..# ##....###...# #&h #.......'.......##.# ##..###.#.......##.#.#  ##.# #.##.......#.#.# #&hF #.###.###....#.##.)..........#.##&h #.####.####'##.##....#.# #.##.#.#.#.##&hP 5#....######&h ,#&h #&h U#.# ##.#.#.......# .... #.# #..#.##...#### #####.# #.# #.##.###.####### #&h $#.# #.##...........# #.###.######.######.# #.....# ##'## ##########...########.## ........##.....#........# #&hH L...#.##..#####..####...# .......'.......##.# #..###.#.......##.#.# ##.# #.##.......#.#.#   #.###.###....#.#.#.#.#  #.)..........#.#.#.#.#  #.####.####'##.#.#.#.#  #&h 5#....#.# #&h#&hL#&h#&hpM4.###....##...##.########## #&hM=.# ##.#.#.......# .... .# #..#.##...#### #####.# .# #.##.###.####### #&h+O.# #.##...........# .###.######.######.# .....# ##'## ##########...########.## ....##.....#.@......# ..#.##..#####..####...# ......'.......##.# ..###.#.......##.#.# #.# #.##.......#.#.#  #.###.###....#.#.#.#.# #.)..........#.#.##&hOd.#.# #.####.####'#&hS#&hT#&h3^#&h<C###....##...##.# # ##.#.#.# .... # #..#.##...#### #####.# #&h<# #.##.###.######.# # # #.##.# ###.######.######.# # ##'## ...##.## ##.....#..# #.##..#####..# ###....# '.......##.####.#....... .# #.##..... .###.###... .)... #&hl#&h'#&hX&....##...##.##&h #&h ##.#.#.# ....  #..#.##...#### #####.#  #.##.###.######.# # #&h] #.##.# .######.######.# # ##'## ...##.## ##.....#..#&h[# #.##..#####..# ###....# #'.......##.# #&h%###.#...... # #.##.... ###.###.. #&h<#&h!#&h#&h$*....##...##.# ##.#.#.# .... #..#.##...#### #####.# #.##.###.######.# # #.##.# #.######.######.# #.## ##'## .....##.## ##.....#..# .##..#####..# ###..........# .# '.......##.# # #&h/G....##...##.# .#.#.# .... ..#.##...#### #####.# .##.###.######.# # .##.# # .######.######.# ###.# # ##'## ... ...##.## ##.....#..# ##..#####..# ###..........# ..# '.......##.# ..#.#.......##.#.# ... #.##.......#.#.# ..##.###....#.#.#.#.#.....#.#.#.#.#.# #&hj##...##.# .#.#.# .... #.##...#### #####.# ##.###.######.# # ##.# # # ######.######.#(###.# # ##'## #... ...##.## ##.....#..# ..#####..# ....# ...# '.......##.# ##..# .#.......##.#.##... .##.......#.#.#...## .###....#.#.#.#.#.....#.#.#.#.#.# 92.3 (22.0)#&h3.3 (23 _Found 3 poisoned darts.#&h5KM######.###.......... ...##...##.##########.......# .... .#.##...#### #####.###.######.# ...........### ######.######.#(###.# ##'## #....# #####...########@## ..##.....#.........##### ##..........# ...#.##.# #..#.....#.#4.3 (1.0)#&hN M ### ########### ######.###.......... ...##...##.##########.......# .... .#.##...#### #####.###.######.# #...........### # ######.######.#(### ##'## #@...# #####...########.##.# ..##.....#........# #..........#####..#.#..5#&h7 ### ############ .######.###..........# ....##...##.########## #.#.#.......# .... ..#.##...#### #####.# .##.###.######.# ## # .##...........###.# # .######.######.#@###.# .# ##'## #.#....# ######...########.##.# ...##.....#........#####..# ###....# ...#.'.##.# ##..# #.#.#.##... #....#.#.#...##6#&hԈ#&hT _You see here 3 poisoned darts.#&h#&h&7#&h#&hW* _e - 3 poisoned darts#&h3#&h#&hY:  # ### ############ ######.###..........# ...##...##.########## .#.#.......# .... .##...#### #####.# ##.###.######.#.## # ##...........###@# # ######.######.#.###.# #&hW=  ##'## #.#....# #####...########.##.# ..##.....#........#..#####..# ##...# ...# .'.##.# ##..# .#.......##.#.##...#&h6A ,#&hD #&h|  ## ### ############ .######.###..........# ....##...##.########## #.#.#.......# .... .#.##...#### #####.##.###.######.#.## # .##...........###.# # .######.######.#@###.# .# ##'## #.#....##&hb} U#####...########.##.# ...##.....#........# ##..........#####..###..# ...# ..'##.# ##..# #.#.##.#.##... #.##.......#.#.#...###&h ,#&h #&h ### ### ############ ..######.###..........# #....##...##.########## ##.#.#.......# .... .#.##...#### #####.# #.##.###.######.#.## # #.##...........###.# # #.######.######.#.###.# ..# ##'## #@#....# #######...########.##.# ....##.....#........# ##..........#####..# .###..# ...# ...'##.# ##..# ##.#.##.#.##...  #.##.......#.#.#...## ##.###....#.#.#.#.#..#&h #&h #&hQ #&h6  #### ### ############ ...######.###..........#...##...##.########## #&h  ##.#.#.......# ....  #..#.##...#### #####.#  #.##.###.######.#.## #  #.##...........###.# # ##.######.######@#.###.# ...# ##'## ##.#....# ########...########.##.# .....##.....#........# #.####..####....# ...# ....'.##.# ##..# ###.#.#.##... # #....#.#.#...###&h ,#&h #&hAP v ##### ### ############ ....######.###..........# ###....##...##.########## # ##.#.#.......# ...... # #..#.##...#### .#####.# # #.##.###.######.#.## # ##&hQ  #.##..........@###.# # ###.######.######.#.###.# ....# ##'## ##.#....# #########...########.##.# ......##.....#........# .#.####..####....# ...# .....'.##.# ##..# .###.#.#.##...#&hMX ,#&h] #&h  #### ### ############ ...######.###..........# #....##...##.##########  ##.#.#.......##......  #..#.##...#####.#####.#  #.##.###.######@#.## #  #.##...........###.# # ##.######.######.#.###.# #&h ...# ##'## ##.#....# ########...########.##.# .....##.....#........# #.##..#####..####...# ...#...'.##.# ##..##&h ,#&h؟ #&h M #### ### ########### ...######.###.......... ##....##...##.###########.#.#.......##.......#.#.##...####.###.######.#.# #&h  #.##...........###.# ##.######.######.#.###.##&h ,#&h #&hj  ### ### ############ ..######.###..........# 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O.# ..# ##'## ##.#....# #######...########.##.# ....##.....#........###..#####..##&h% ,#&h) #&hD_  ### ###### ######.###..........# ....##...##.########## .#.#.##..@....# #&h` ..#.##...#####.#####.# .##.###.######.#.## # .##..# .######.###### #&hd ,#&hg #&h  ### ############ ######.###..........# ##...##.########## .#.#.##...@...# #.##...#####.#####.# ##.###.######.#.## # #&h #&h8 ,#&hѧ #&h   ### ############ .###..........# ##...##.########## #.#.##....@..# #.##...#####.#####.# .###.######.#.## # #&h &#&h* ,#&h #&h2N 9### ############ .###..........# ##...##.########## .#.##.....@.# .##...#####.#####.# .###.######.#.## .# ..###.# .#.######.#.###.###'## ##.#....#...#.##.# ##.....#.#.# #&heu ### ############ .###..........# ##...##.########## #.##......@# ##...#####.#####.# ###.######.#.###.# .###.##.#.######.#.###.#  ##'## ##.#....#...#.##.#.....#.#.# #&hi....#.##&hf> #@#.##....#&h>y#..#.#.#..####.##&h>$.# #&h+?*#.##&hsE,#&hI#&hY ##....##.## #'##&h## ###..# ... #&h0#.# #.#  #.#.# ....#&h#.###.#.# #....#..#.#.#..######.#.# # #.#.#.##&h7.# #.##&hB,#&h#&h.#.#.#.#.#.....#.#.#.#.#.#.#.##.## # ##'##.#.#.#.#.##.## ###  #.##.#.#.#.#.##..# ...#.##.#.#.#.#.###.# #.# .#.##.#.#.#.#.# #.#.#.#.#.#.#.#.#.# #.#.#.#.#.#.#.#.#.###.#.# #...#.#.#.#.#...@.#.# #..#..#.#.#..####.#.# #..#.##.#.# # #.#.#.#.####.# #.#.#.#.###..# ###.#.# #......## .#.##.##### #  #.#  #.##&h,#&h#&h#....#.#.#.#.#.....#.#.#.#.#.#.#.##.## ##'##.#.#.#.#.##.## ### #.##.#.#.#.#.##..# ...#.##.#.#.#.#.###.# #.# #.#.##.#.#.#.#.# #.#.#.# #....#.#.#.#.#.# #.#.#.# #....#.#.#.#.#.###.#.##...#.#.#.#.#..@..#.#  #..#..#.#.#..####.#.##&hU#..#.##.#.# # #.#.#.#.####.# #.#.#.#.###..##&hE ###.#.##......## .#.#  ##.##### #  #.#  #.##&h#&he#&h #&h= #....#.#.#.#.#.....#.#.#.#.#.#.#.##.## ##'##.#.#.#.#.##.## ### # #.##.#.#.#.#.##..# ...#.##.#.#.#.#.###.# #.#  #.#.##.#.#.#.#.# #.#.#.# #&h= #....#.#.#.#.#.# #.#.#.#  #....#.#.#.#.#.###.#.#  ##...#.#.#.#.#.@...#.# #..#..#.#.#..####.#.##&h=>t#..#.##.#.## # #.#.#.# )....####.# #.#.#.#.###..# ###.#.# #&h>###......## .#.#  ##.##### #  #.# #&h>C #.##&hB,#&hE#&hy#....#.#.#.#.#.....#.#.#.#.#.#.#.##.## # .####'##.#.#.#.#.##.## ### .# #.##.#.#.#.#.##..# ...#.##.#.#.#.#.###.# #.# #.#.##.#.#.#.#.# #.#.#.# #....#.#.#.#.#.# #.#.#.# #....#.#.#.#.#.###.#.##&h{ ##...#.#.#.#.#@....#.# #..#..#.#.#..####.#.##..#.##.#.##.# #.#.#.# .)....####.# #. #.#.#.#.###..# .. ###.#.##......## ## .#.#  ##.##### #  #.#  #.##&h,#&h׃#&hw........#.#.#.#.#.##.## # #.####'##.#.#.#.#.##.## ### #.# #.##.#.#.#.#.##..# ... #&hӹ######.##.#.#.#.#.###.# #.# # #.#.##.#.#.#.#.# #.#.#.# #&h # #....#.#.#.#.#.# #.#.#.# # #....#.#.#.#.#.###.#.# #&hn-# ##...#.#.#.#.#.....#.# # #..#..#.#.#.@####.#.# #&hA#####..#.##.#.##.# #.#.#.# ..)....####.# #.b #.#.#.# .......###..# .... ##&h##.#.# #####......## ####. .#.# # ##.##### ## #b   bat (asleep) # #.# # #.# # #.###&h#&h1338.3 (41.0)#&h< b.b#&hJ  A bat comes into view.#&h4=9.3 (42#&h"#&h`L _The bat misses you. x2#&h........#.#.#.#.#.##.## #donslime the Conjurer #.####'##.#.#.#.#.##.## ###Deep Elf #.# #.##.#.#.#.#.##..# ...Health: 10/10 ======================== ######.##.#.#.#.#.###.# #.#Magic: 6/6======================== # #.#.##.#.#.#.#.# #.#.#.#AC: 2Str: 4 # #....#.#.#.#.#.# #.#.#.#EV: 11Int: 22 # #....#.#.#.#.#.###.#[#&h@40m.#SH: 0Dex: 13 # ##...#.#.#.#.#.....#.#XL:  1 Next: 16% Place: Dungeon:1 # #..#..#.#.#.@####.#.#Noise: =--------  Time: 339.3 (0.0) #####..#.##.#.##b# #.#.#.#c) +0 sling (freeze) ..)....####.# #.. #.#.#.#Fire: c) +0 sling (freeze) .......###..# .... ###.#.# #####......## ####. .#.# # ##.####### #b   bat # #.# # #.# # #.##A bat comes into view. _The bat misses you. x2  Fire: c) +0 sling (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (33% to hit#&h )#&h........#.#.#.#.#.##.## #donslime the Conjurer #.####'##.#.#.#.#.##.## ###Deep Elf #.# #.##.#.#.#.#.##..# ...Health: 10/10 ======================== ######.##.#.#.#.#.###.# #.#Magic: 6/6======================== # #.#.##.#.#.#.#.# #.#.#.#AC: 2Str: 4 # #....#.#.#.#.#.# #.#.#.#EV: 11Int: 22 # #....#.#.#.#.#.###.#[#&hm40m.#SH: 0Dex: 13 # ##...#.#.#.#.#.....#.#XL:  1 Next: 16% Place: Dungeon:1 # #..#..#.#.#.@####.#.#Noise: =--------  Time: 339.3 (0.0) #####..#.##.#.##(# #.#.#.#c) +0 sling (freeze) ..)....####.# #(. #.#.#.#Fire: c) +0 sling (freeze) .......###..# .(.. ###.#.# #####......## ####. .#.# # ##.####### #b   bat # #.# # #.# # #.##Fire: c) +0 sling (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (33% to hit)  You shoot a sling bu#&hTllet.  The sling bullet closely misses the bat.#&hcsb..9/10 ---==40.7 (1.4  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bat (33% to hit)  You shoot a sling bullet.  The sling bullet closely misses the bat. _The bat hits you.#&h ........#.#.#.#.#.##.## #donslime the Conjurer #.####'##.#.#.#.#.##.## ###Deep Elf #.# #.##.#.#.#.#.##..# ...Health: 9/10=====================--- ######.##.#.#.#.#.###.# #.#Magic: 6/6======================== # #.#.##.#.#.#.#.# #.#.#.#AC: 2Str: 4 # #....#.#.#.#.#.# #.#.#.#EV: 11Int: 22 # #....#.#.#.#.#.###.#[4#&h 0m.#SH: 0Dex: 13 # ##...#.#.#.#.#.....#.#XL:  1 Next: 16% Place: Dungeon:1 # #..#..#.#.#.@####.#.#Noise: ===------  Time: 340.7 (0.0) #####..#.##.#.##b# #.#.#.#c) +0 sling (freeze) ..)....####.# #.. #.#.#.#Fire: c) +0 sling (freeze) .......###..# .... ###.#.# #####......## ####. .#.# # ##.####### #b   bat # #.# # #.# # #.##The sling bullet closely misses the bat. _The bat hits you.  Fire: c) +0 sling (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (33% to hit)#&h5 ........#.#.#.#.#.##.## #donslime the Conjurer #.####'##.#.#.#.#.##.## ###Deep Elf #.# #.##.#.#.#.#.##..# ...Health: 9/10=====================--- ######.##.#.#.#.#.###.# #.#Magic: 6/6======================== # #.#.##.#.#.#.#.# #.#.#.#AC: 2Str: 4 # #....#.#.#.#.#.# #.#.#.#EV: 11Int: 22 # #....#.#.#.#.#.###.#[4#&h 0m.#SH: 0Dex: 13 # ##...#.#.#.#.#.....#.#XL:  1 Next: 16% Place: Dungeon:1 # #..#..#.#.#.@####.#.#Noise: ===------  Time: 340.7 (0.0) #####..#.##.#.##(# #.#.#.#c) +0 sling (freeze) ..)....####.# #(. #.#.#.#Fire: c) +0 sling (freeze) .......###..# .(.. ###.#.# #####......## ####. .#.# # ##.####### #b   bat # #.# # #.# # #.##Fire: c) +0 sling (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (33% to hit)  You shoot a sling bul#&h Slet.  The sling bullet closely misses the bat.#&h ..b.8--2.1 (1.4  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bat (33% to hit)  You shoot a sling bullet.  The sling bullet closely misses the bat. _The bat hits you. The bat closely misses you.#&hm........#.#.#.#.#.##.## #donslime the Conjurer #.####'##.#.#.#.#.##.## ###Deep Elf #.# #.##.#.#.#.#.##..# ...Health: 8/10===================----- ######.##.#.#.#.#.###.# #.#Magic: 6/6======================== #&hi# #.#.##.#.#.#.#.# #.#.#.#AC: 2Str: 4 # #....#.#.#.#.#.# #.#.#.#EV: 11Int: 22 # #....#.#.#.#.#.###.#.#SH: 0Dex: 13 # ##...#.#.#.#.#.....#.#XL:  1 Next: 16% Place: Dungeon:1 # #..#..#.#.#.@####.#.#Noise: ===------  Time: 342.1 (0.0) #####..#.##.#.##*# #.#.#.#c) +0 sling (freeze) ..)....####.# #.b #.#.#.#Fire: c) +0 sling (freeze) .......###..# .... ###.#.# #####......###&h[ ####. .#.# # ##.####### #b   bat # #.# # #.# # #.##The sling bullet closely misses the bat. _The bat hits you. The bat closely misses you.Fire: c) +0 sling (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (33% to hit)#&hx ........#.#.#.#.#.##.## #donslime the Conjurer #.####'##.#.#.#.#.##.## ###Deep Elf #.# #.##.#.#.#.#.##..# ...Health: 8/10===================----- ######.##.#.#.#.#.###.# #.#Magic: 6/6======================== #&hz # #.#.##.#.#.#.#.# #.#.#.#AC: 2Str: 4 # #....#.#.#.#.#.# #.#.#.#EV: 11Int: 22 # #....#.#.#.#.#.###.#.#SH: 0Dex: 13 # ##...#.#.#.#.#.....#.#XL:  1 Next: 16% Place: Dungeon:1 # #..#..#.#.#.@####.#.#Noise: ===------  Time: 342.1 (0.0) #####..#.##.#.##(# #.#.#.#c) +0 sling (freeze) ..)....####.# #.( #.#.#.#Fire: c) +0 sling (freeze) .......###..# #&h} ..(. ###.#.# #####......## ####. .#.# # ##.####### #b   bat # #.# # #.# # #.##The sling bullet closely misses the bat. _The bat hits you. The bat closely misses you.Fire: c) +0 sling (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (33% to hit)#&h _The bat hits you. The bat closely misses you.Fire: c) +0 sling (freeze)Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a bat (33% to hit)  #&h* aYou shoot a sling bullet. The sling bullet barely misses the bat.#&h 4b..#&h \9==3.5 (1.4#&hD  _The bat barely misses you. The bat hits you but does no damage.#&h........#.#.#.#.#.##.## #donslime the Conjurer #.####'##.#.#.#.#.##.## ###Deep Elf #.# #.##.#.#.#.#.##..# ...Health: 9/10=====================--- ######.##.#.#.#.#.###.# #.#Magic: 6/6======================== # #.#.##.#.#.#.#.# #.#.#.#AC: 2Str: 4 #&h# #....#.#.#.#.#.# #.#.#.#EV: 11Int: 22 # #....#.#.#.#.#.###.#.#SH: 0Dex: 13 # ##...#.#.#.#.#.....#.#XL:  1 Next: 16% Place: Dungeon:1 # #..#..#.#.#.@####.#.#Noise: ===------  Time: 343.5 (0.0) #####..#.##.#.##b# #.#.#.#c) +0 sling (freeze) ..)....####.# #.. #.#.#.#Fire: c) +0 sling (freeze) .......###..# .... ###.#.# #####......## ####. .#.# # ##.####### #b   bat # #.# # #.# ##&hgR #.##You shoot a sling bullet. The sling bullet barely misses the bat. _The bat barely misses you. The bat hits you but does no damage.  Fire: c) +0 sling (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (33% to hit)#&h........#.#.#.#.#.##.## #donslime the Conjurer #.####'##.#.#.#.#.##.## ###Deep Elf #.# #.##.#.#.#.#.##..# ...Health: 9/10=====================--- ######.##.#.#.#.#.###.# #.#Magic: 6/6======================== # #.#.##.#.#.#.#.# #.#.#.#AC: 2Str: 4 # #....#.#.#.#.#.# #.#.#.#EV: 11Int: 22 # #....#.#.#.#.#.###.#[4#&h0m.#SH: 0Dex: 13 # ##...#.#.#.#.#.....#.#XL:  1 Next: 16% Place: Dungeon:1 # #..#..#.#.#.@####.#.#Noise: ===------  Time: 343.5 (0.0) #####..#.##.#.##(# #.#.#.#c) +0 sling (freeze) ..)....####.# #(. #.#.#.#Fire: c) +0 sling (freeze) .......###..# .(.. ###.#.# #####......## ####. .#.# # ##.####### #b   bat # #.# # #.# # #.##Fire: c) +0 sling (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (33% to hit)  You shoot a sling bul#&hSlet.  The sling bullet closely misses the bat.#&hID..b.4.9 (1.4 _The bat hits you but does no damage.#&h  #&h\Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#&hM ........#.#.#.#.#.##.## #  donslime the Conjurer #&hqN #.####'##.#.#.#.#.##.## ###  Deep Elf #.# #.##.#.#.#.#.##..# ...  Health: 9/10=====================--- #&hO ######.##.#.#.#.#.###.# #.#  Magic: 5/6====================---- # #.#.##.#.#.#.#.# #.#.#.#  AC: 2Str: 4 #&hO # #....#.#.#.#.#.# #.#.#.#  EV: 11Int: 22 # #....#.#.#.#.#.###.#.#  SH: 0Dex: 13 #&hB^ (# ##...#.#.#.#.#.....#.#  XL:  1 Next: 16% Place: Dungeon:1 # #..#..#.#.#.@####.#.#  Noise: ===------  Time: 344.9 (0.0) #####..#.##.#.##*# #.#.#.#  c) +0 sling (freeze) ..)....####.# #.b #.#.#.#  Fire: c) +0 sling (freeze) .......###..# .... ###.#.# #####......## ####. .#.# # ##.##### ## #  b   bat # #.# # #.# # #.## _The bat hits you but does no damage.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (100% to hit)#&h T........#.#.#.#.#.##.## #  donslime the Conjurer #.####'##.#.#.#.#.##.## ###  Deep Elf #.# #.##.#.#.#.#.##..# ...  Health: 9/10=====================--- ######.##.#.#.#.#.###.# #.#  Magic: 5/6====================---- # #.#.##.#.#.#.#.# #.#.#.#  AC: 2Str: 4 # #....#.#.#.#.#.# #.#.#.#  EV: 11#&h Int: 22 # #....#.#.#.#.#.###.#.#  SH: 0Dex: 13 # ##...#.#.#.#.#.....#.#  XL:  1 Next: 16% Place: Dungeon:1 # #..#..#.#.#.@####.#.#  Noise: ===------  Time: 344.9 (0.0) #####..#.##.#.##.# #.#.#.#  c) +0 sling (freeze) ..)....####.# #.b #.#.#.#  Fire: c) +0 sling (freeze) .......###..# .... ###.#.# #####......## ####. .#.# # ##.##### ## #  b   bat # #.# # #.# # #.##Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: #&h 6a bat (100% to hit)  The magic dart hits the bat.#&hv .## # #.#..## ###  .#...# ... #..# #.#  .#.#.# #.#.#.#   #.#.#.#  .#  .#   *#  ) #.†   ....  ####. #&h ~  ##    #&h '.#&h@ =25--5.9 (1#&hJ #&h onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bat (100% to hit)  The magic dart hits the bat. _You kill the bat!#&hh>.......#&hhG......#&hk#&ho#&hx,#&h!|#&h*}Q10/10===#&h}#&h݆1 _HP restored.#&h#&hz#&h#&hN6====#&h•#&h\ #.####'# ### #.##.#..# ... #####&h8x.##.# #.#  #.# #.#....#.#.#.#.#.###.#.# ##.....#. #..#..####.#. #####..#.##.#.##@# #.#.#.# ..)....####.# #.†#...# .....#######...## # #..## _Magic restored.#&h3#&hp#&hJ  #..# ... ######.# #.#  #..#.#.# #.#....#.#.#.#.#.###.#.# ##....#&h; #..#..#.#.#..#### #####..#.##.#.##.## #.#.#.# ..)....####.# #@†#...#.......## #####......########.....##### ######...########&hY"Q===#&h%#&h$^  #####.# #.#  #..#.#.# #.#....##.#.###.#.# ##.#....#&h6a #..#..#.#.#..#### #####..#.##.#.##.## #.#.#.# ..)....####.#.##.†###...#...@...## #####......########..... ##.##### ##### ...............########&he#&hjf#&hl#&h̥e.##.#.#.#.#.###.# #.#  #.#.##.#.#.#.#.# #.#.#.#  #....#.#.#.#.#.# #.#.#.#  #....#.#.#.#.#.###.#.#  ##...#.#.#.#.#.....#.#  #..#..#.#.#..####.#.# ..#.##.#.##.## #.#.#.# #&hb)....####.#.##.†###.#.#.# ###..#....@..###.#.# ......##.....#.#  ##.##### ###### # #&hmR====#&h#&h^.##.#.#.#.#.###.# #.#  #.#.##.#.#.#.#.# #.#.#.#  #....#.#.#.#.#.# #.#.#.#  #....#.#.#.#.#.###.#.#  #&h##...#.#.#.#.#.....#.# #..#..#.#.#..####.#.# ..#.##.#.##.## #.#.#.# )....####.#.##.†###.#.#.# ###..#.....@.###.#.# ......##.....#.# ##.##### ###### # #&h,#&h3'#&hV&.##.#.#.#.#.###.# #.# #.#.##.#.#.#.#.# #.#.#.# #....#.#.#.#.#.# #.#.#.# #....#.#.#.#.#.###.#.# ##...#.#.#.#.#.....#.#  #..#..#.#.#..####.#.# ..#.##.#.##.## #.#.#.# ....####.#.##.†###.#.#.# ###..#......@###.#.# ......##.....#.#  ##.##### ####### #  #.#  #.# #&hZ,#&h\#&h%.#.##.#.#.#.#.# #.#.#.# ....#.#.#.#.#.# #.#.#.# ....#.#.#.#.#.###.#.# #.#.#.#.#.....#.# ..#..#.#.#..####.#.# #..#.##.#.##.## #.#.#.# ...####.#.##.†###.#.#.# ###..#.......###.#.# #......########.@...#.# ##### ####### # .#   #.#  #.##. ##...####### ...........##########..........#&h,#&h#&h/#&h l#.##.#.#.#.#.# #.#.#.# #.#.#.#.#.# #.#.#.# #.#.#.#.#.###.#.# # ...#.#.#.#.#.....#.# .. ..#..#.#.#..####.#.# #. ..#.##.#.##.## #.#.#.# ####.#.##.†###.#.#.# ###..#.......###.#.# ......##..@..#.# .##### # # #.# #.# #.## #..## #&h& B#&hMD #&hD d.##.#.#.#.#.# #.#.#.# #&heE #.#.#.#.#.# #.#.#.#.##&hE #.#.#.#.#.###.#.# #.#.#&h`F z#.#.#.#.#.....#.#[#.. #&hF #..#.#.#..####.#.#.#. #&h4H #.##.#.##.## #.#.#.# #&hH ####.#.##.†###.#.#.# #&h6I ###..#.......###.#.# #&hI ##&h!J z#...@.#.# #&hJ <.##### ##&hK ? # #&hKM ).# #&hM +.# #&hsN ,.## #&hFO -..## #&hO #&h}P #&h?X #&haY *---#&hY 57#&hpZ 2.0)#&h` #&ha #&hIb -#&hb %8.9 (13#&h|g #&hj  #&hk #&hk _Found a pair of gloves.#&hg~.........#&hpt##.#.#.#.#.###.# #.# ##.#.#.#.#.# #.#.#.#.# #.#.#.#.#.# #.#.#.#.# ##.#.#.#.#.###.#.#.#.#..#.#.#.#.....#.#[#. #..#.#.#..####.#.#.#. #.##.#.##.## #.#.#.# ####.#.##.†###.#.#.# ###..#.......###@#.# ...########.....#.# ############ # ######## ........########&haM..# ...##.#.#.# ##.#.#.#.#  #.#.#.#.# ####.#.#.#.#.. .##.....#.#[#...#.#.#.#..####.#.#.#.#.## #.#.##.†###.#@#.# ###..#.......###.#.# ....########.....#.# ############ ##&h,#&h"#&h~$gM## ###..#g#... ##.#.#.# # ##&h%#.#  #.#.#.#.# ##.###.#.#.#.#.. .##&h&h#.....#.#[#...#.#.#.#..####.#.#.#.#.## #.#.##.†###.#.# ###..#.......###.#. ....########.....#.##### #g   hobgoblin (asleep)#&hC0#&h8260.9 (2.0)#&h?A1.9 (3#&hkA\ _A hobgoblin comes into view.#&h##.#.#.#.#.##.## ###donslime the Conjurer ##.#.#.#.#.##..#g#...Deep Elf ##.#.#.#.#.###.#*#.# #Health: 10/10 ======================== ##.#.#.#.#.# #.#*#.#.#Magic: 6/6======================== .#.#.#.#.#.# #.#*#.#.# ##&hSPAC: 2Str: 4 .#.#.#.#.#.###.#*#.#.#..EV: 11Int: 22 .#.#.#.#.#.....#*#[#...#SH: 0#&hjDex: 13 #..#.#.#..####.#*#.#.#XL:  1 Next: 25% Place: Dungeon:1 #.##.#.##.## #.#@#.#Noise: ---------  Time: 361.9 (0.0) #&ho####.#.##.†###.#.#.#c) +0 sling (freeze) ###..#.......###.#.#Fire: c) +0 sling (freeze) #&h7....########.....#.# ############ # #g   hobgoblin (asleep) ### .## _Found a pair of gloves. _A hobgoblin comes into view.Fire: c) +0 sling (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (asleep, 98% to hit)#&h ##.#.#.#.#.##.## ###donslime the Conjurer ##.#.#.#.#.##..#g#...Deep Elf ##.#.#.#.#.###.#(#.# #Health: 10/10 ======================== ##.#.#.#.#.# #.#(#.#.##&h cMagic: 6/6======================== .#.#.#.#.#.# #.#(#.#.# #AC: 2Str: 4 .#.#.#.#.#.###.#(#.#.#..#&hM ]EV: 11Int: 22 .#.#.#.#.#.....#(#[#...#SH: 0Dex: 13 #&h #..#.#.#..####.#(#.#.#XL:  1 Next: 25% Place: Dungeon:1 #.##.#.##.## #.#@#.#Noise: ---------  Time: 361.9 (0.0) ####.#.##.†###.#.#.##&h ic) +0 sling (freeze) ###..#.......###.#.#Fire: c) +0 sling (freeze) ....########.....#.# ######&hN####### # #g   hobgoblin ### .##Shift-Dir - straight line#&hVAim: a hobgoblin (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The sling bullet freezes the hobgoblin.  The hobgoblin shouts!  The hobgoblin is severely wounded.#&h,#&hAj..g....#&hG>===3.3 (1.4 _#&hF#&h/#&h+57##.#.#.#.#.##.## ###donslime the Conjurer ##.#.#.#.#.##..#.#...Deep Elf #&hF6##.#.#.#.#.###.#.#.# #Health: 10/10 ======================== ##.#.#.#.#.# #.#g#.#.#Magic: 6/6======================== #&h87.#.#.#.#.#.# #.#*#.#.# #AC: 2Str: 4 .#.#.#.#.#.###.#*#.#.#..#&h+8)EV: 11Int: 22 .#.#.#.#.#.....#*#[#...#SH: 0#&h 9jDex: 13 #..#.#.#..####.#*#.#.#XL:  1 Next: 25% Place: Dungeon:1 #&h:#.##.#.##.## #.#@#.#Noise: ===------  Time: 363.3 (0.0) ####.#.##.†###.#.#.#c) +0 sling (freeze) #&h:6###..#.......###.#.#Fire: c) +0 sling (freeze) ....########.....#.# ######&h;####### # #g   hobgoblin ### #&h#=.##The hobgoblin shouts! _The hobgoblin is severely wounded.Fire: c) +0 sling (freeze)#&h>YPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (severely wounded, 52% to hit)#&h##.#.#.#.#.##.## ###donslime the Conjurer ##.#.#.#.#.##..#(#...Deep Elf ##.#.#.#.#.###.#(#.# #Health: 10/10 ======================== ##.#.#.#.#.# #.#(#.#.#Magic: 6/6======================== .#.#.#.#.#.# #.#(#.#.# #AC: 2Str: 4 .#.#.#.#.#.###.#(#.#.#..EV: 11Int: 22 .#.#.#.#.#.....#(#[#...#SH: 0Dex: 13 #..#.#.#..####.#(#.#.#XL:  1 Next: 25% Place: Dungeon:#&h1 #.##.#.##.## #.#@#.#Noise: ===------  Time: 363.3 (0.0) ####.#.##.†###.#.#.#c) +0 sling (freeze) ###..#.......###.#.#Fire: c) +0 sling (freeze) ....########.....#.# ############ # #g   hobgoblin ### .##Fire: c) +0 sling (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (severely wounded, 52% to hit)  You shoot a sling bullet.  The sling bullet closely misses the hobgoblin.#&h#&h...g... #&h44.7 (1.4 _#&hƖ#&h9#&hy##.#.#.#.#.##.## ###donslime the Conjurer ##.#.#.#.#.##..#.#...Deep Elf ##.#.#.#.#.###.#.#.# #Health: 10/10 ======================== ##.#.#.#.#.# #.#.#.#.#Magic: 6/6======================== .#.#.#.#.#.# #.#g#.#.# #AC: 2Str: 4 .#.#.#.#.#.###.#*#.#.#..EV: 11Int: 22 .#.#.#.#.#.....#*#[#...#SH: 0Dex: 13 #..#.#.#..####.#*#.#.#XL:  1 Next: 25% Place: Dungeon:1 #.##.#.##.## #&hIz#.#@#.#Noise: ===------  Time: 364.7 (0.0) ####.#.##.†###.#.#.#c) +0 sling (freeze) ###..#.......###.#.#Fire: c) +0 sling (freeze) ....########.....#.# ############ # #g   hobgoblin ### .##You shoot a sling bullet. _The sling bullet closely misses the hobgoblin.Fire: c) +0 sling (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (heavily wounded, 52% to hit)#&hB##.#.#.#.#.##.## ###donslime the Conjurer ##.#.#.#.#.##..#(#...Deep Elf ##.#.#.#.#.###.#(#.# #Health: 10/10 ======================== ##.#.#.#.#.# #.#(#.#.#Magic: 6/6======================== .#.#.#.#.#.# #.#(#.#.# #AC: 2Str: 4 .#.#.#.#.#.###.#(#.#.#..EV: 11Int: 22 .#.#.#.#.#.....#(#[#...#SH: 0Dex: 13 #&h#..#.#.#..####.#(#.#.#XL:  1 Next: 25% Place: Dungeon:1 #.##.#.##.## #.#@#.#Noise: ===------  Time: 364.7 (0.0) ####.#.##.†###.#.#.#c) +0 sling (freeze) ###..#.......###.#.#Fire: c) +0 sling (freeze) ....########.....#.# ############ # #g   hobgoblin ### .##Fire: c) +0 sling (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (heavily wounded, 52% to hit)  You shoot a sling bullet.  The sling bullet barely misses the hobgoblin.#&h)#&h3#&h;"j.....g.#&h $46.1 (1.4 _#&h+#&h/#&h ##.#.#.#.#.##.## ###donslime the Conjurer ##.#.#.#.#.##..#.#...Deep Elf ##.#.#.#.#.###.#.#.# ##&h Health: 10/10 ======================== ##.#.#.#.#.# #.#.#.#.#Magic: 6/6======================== .#.#.#.#.#.# #.#.#.#.# #AC: 2Str: 4 .#.#.#.#.#.###.#.#.#.#..EV: 11Int: 22 .#.#.#.#.#.....#g#[#...#SH: 0Dex: 13 #..#.#.#..####.#*#.#.#XL:  1 Next: 25% Place: Dungeon:1 #.##.#.##.## #.#@#.#Noise: ===------  Time: 366.1 (0.0) ####.#.##.†###.#.#.#c) +0 sling (freeze) ###..#.......##[#&h I33m#.#.#Fire: c) +0 sling (freeze) ....########.....#.# ############ # #g   hobgoblin ### .##You shoot a sling bullet. _The sling bullet barely misses the hobgoblin.#&hK Fire: c) +0 sling (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (heavily wounded, 52% to hit)#&hT ##.#.#.#.#.##.## ###donslime the Conjurer ##.#.#.#.#.##..#(#...Deep Elf ##.#.#.#.#.###.#(#.# ##&hrU Health: 10/10 ======================== ##.#.#.#.#.# #.#(#.#.#Magic: 6/6======================== .#.#.#.#.#.# #.#(#.#.# #AC: 2Str: 4 #&hX .#.#.#.#.#.###.#(#.#.#..EV: 11Int: 22 .#.#.#.#.#.....#(#[#...#SH: 0Dex: 13 #..#.#.#..####.#(#.#.#XL:  1 Next: 25% Place: Dungeon:1 #.##.#.##.## #.#@#.#Noise: ===------  Time: 366.1 (0.0) ####.#.##.†###.#.#.#c) +0 sling (freeze) ###..#.......###.#.#Fire: c) +0 sling (freeze) ....########.....#.# ############ # #g   hobgoblin ### .##Fire: c) +0 sling (freeze)Press: ? - help, Q - select action, ([40#&hvX Fm or ) - cycleShift-Dir - straight lineAim: a hobgoblin (heavily wounded, 52% to hit)  You shoot a sling bullet.  The sling bullet closely misses the hobgoblin.#&h #&h j......g#&h: 47.5 (1.4 _#&h #&h\ #&h[v ##.#.#.#.#.##.## ###donslime the Conjurer ##.#.#.#.#.##..#.#...Deep Elf ##.#.#.#.#.###.#.#.# #Health: 10/10 ======================== ##.#.#.#.#.# #.#.#.#.#Magic: 6/6======================== .#.#.#.#.#.# #.#.#.#.# #AC: 2Str: 4 .#.#.#.#.#.###.#.#.#.#..EV: 11Int: 22 .#.#.#.#.#.....#.#[#...#SH: 0Dex: 13 #..#.#.#..####.#g#.#.#XL:  1 Next: 25% Place: Dungeon:1 #.##.#.##.##[39#&h[y ;49m #.#@#.#Noise: ===------  Time: 367.5 (0.0) ####.#.##.†###.#.#.#c) +0 sling (freeze) ###..#.......###.#.#Fire: c) +0 sling (freeze) ....########.....#.# ############ # #g   hobgoblin ### .##You shoot a sling bullet. _The sling bullet closely misses the hobgoblin.Fire: c) +0 sling (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (heavily wounded, 52% to hit)#&h E##.#.#.#.#.##.## ###donslime the Conjurer ##.#.#.#.#.##..#(#...Deep Elf #&hH ##.#.#.#.#.###.#(#.# #Health: 10/10 ======================== ##.#.#.#.#.# #.#(#.#.#Magic: 6/6======================== #&hw .#.#.#.#.#.# #.#(#.#.# #AC: 2Str: 4 .#.#.#.#.#.###.#(#.#.#..EV: 11Int: 22 .#.#.#.#.#.....#(#[#...#SH: 0Dex: 13 #..#.#.#..####.#(#.#.#XL:  1 Next: 25% Place: Dungeon:1 #.##.#.##.## #.#@#.#Noise: ===------  Time: 367.5 (0.0) ####.#.##.†###.#.#.#c) +0 sling (freeze) ###..#.......###.#.#Fire: c) +0 sling (freeze) ....########.....#.# #&h ############ # #g   hobgoblin ### #&hc .##Fire: c) +0 sling (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line#&h Aim: a hobgoblin (heavily wounded, 52% to hit)  You shoot a sling bullet.  The sling bullet closely misses the hobgoblin.#&hZ j......g#&h ~6/10 ----------8.9 (1.4#&hȞ #&h %  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (heavily wounded, 52% to hit)  You shoot a sling bullet.  The sling bullet closely misses the hobgoblin. _The hobgoblin hits you.#&h##.#.#.#.#.##.## ###donslime the Conjurer ##.#.#.#.#.##..#.#...Deep Elf ##.#.#.#.#.###.#.#.# #Health: 6/10==============---------- ##.#.#.#.#.# #.#.#.#.#Magic: 6/6======================== .#.#.#.#.#.# #.#.#.#.# #AC: 2Str: 4 .#.#.#.#.#.###.#.#.#.#..EV: 11Int: 22 #&hT.#.#.#.#.#.....#.#[#...#SH: 0Dex: 13 #..#.#.#..####.#g#.#.#XL:  1 Next: 25% Place: Dungeon:1 #.##.#.##.## #.#@#.#Noise: ===------  Time: 368.9 (0.0) #&hL####.#.##.†###.#.#.#c) +0 sling (freeze) ###..#.......###.#.#Fire: c) +0 sling (freeze) ....########.....#.# ######&h####### # #g   hobgoblin ### .##The sling bullet closely misses the hobgoblin. #&h_The hobgoblin hits you.  Fire: c) +0 sling (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (heavily wounded, 52% to hit)#&hV ##.#.#.#.#.##.## ###donslime the Conjurer ##.#.#.#.#.##..#(#...Deep Elf ##.#.#.#.#.###.#(#.# #Health: 6/10==============---------- ##.#.#.#.#.# #.#(#.#.#Magic: 6/6======================== .#.#.#.#.#.# #.#(#.#.# #AC: 2Str: 4 .#.#.#.#.#.###.#(#.#.#..EV: 11Int: 22 .#.#.#.#.#.....#(#[#...#SH: 0Dex: 13 #..#.#.#..####.#(#.#.#XL:  1 Next: 25% Place: [39;49#&hW mDungeon:1 #.##.#.##.## #.#@#.#Noise: ===------  Time: 368.9 (0.0) ####.#.##.†###.#.#.#c) +0 sling (freeze) ###..#.......###.#.#Fire: c) +0 sling (freeze) ....########.....#.# ############ # #g   hobgoblin ### .##Fire: c) +0 sling (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (heavily wounded, 52% to hit)  You shoot a sling bullet.  The sling bullet barely misses the hobgoblin.#&h :......g4-----70.3 (1.4  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (heavily wounded, 52% to hit)  You shoot a sling bullet.  The sling bullet barely misses the hobgoblin. _The hobgoblin hits you. The hobgoblin completely misses you.#&hg##.#.#.#.#.##.## ###donslime the Conjurer ##.#.#.#.#.##..#.#...Deep Elf ##.#.#.#.#.###.#.#.# #Health: 4/10=========--------------- ##.#.#.#.#.# #.#.#.#.#Magic: 6/6======================== .#.#.#.#.#.# #.#.#.#.# #AC: 2Str: 4 .#.#.#.#.#.###.#.#.#.#..EV: 11Int: 22 .#.#.#.#.#.....#.#[#...#SH: 0Dex: 13 #..#.#.#..####.#g#.#.#XL:  1 Next: 25% Place: Dungeon:1 #.##.#.##.##&hd# #.#@#.#Noise: ===------  Time: 370.3 (0.0) ####.#.##.†###.#.#.#c) +0 sling (freeze) ###..#.......###.#.#Fire: c) +0 sling (freeze) ....########.....#.# ############ # #g   hobgoblin ### .##The sling bullet barely misses the hobgoblin. _The hobgoblin hits you. The hobgoblin completely misses you.Fire: c) +0 sling (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (heavily wounded, 52% to hit)#&h##.#.#.#.#.##.## ###donslime the Conjurer ##.#.#.#.#.##..#.#...Deep Elf ##.#.#.#.#.###.#.#.# #Health: 4/10=========--------------- ##.#.#.#.#.# #.#.#.#.#Magic: 6/6======================== .#.#.#.#.#.# #.#.#.#.# #AC: 2Str: 4 .#.#.#.#.#.###.#.#.#.#..EV: 11Int: 22 .#.#.#.#.#.....#.#[#...#SH: 0Dex: 13 #..#.#.#..####.#g#.#.#XL:  1 Next: 25% Place: Dungeon:1 #.##.#.##.##&h# #.#@#.#Noise: ===------  Time: 370.3 (0.0) ####.#.##.†###.#.#.#c) +0 sling (freeze) ###..#.......###.#.#Fire: c) +0 sling (freeze) ....########.....#.# ############ # #g   hobgoblin ### .##Fire: c) +0 sling (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (heavily wounded, 52% to hit)  You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.#&hVCPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (heavily wounded, 52% to hit)  You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.  The hobgoblin is heavily wounded.#&h4e5===1.7 (1.4#&h #&hW _The hobgoblin closely misses you.#&hE  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#&h ##.#.#.#.#.##.## ###  donslime the Conjurer ##.#.#.#.#.##..#.#...  Deep Elf ##.#.#.#.#.###.#.#.# #  Health: 5/10============------------ ##.#.#.#.#.# #.#.#.#.#  Magic: 5/6====================---- .#.#.#.#.#.# #.#.#.#.# #  AC: 2Str: 4 .#.#.#.#.#.###.#.#.#.#..  EV: 11Int: 22 .#.#.#.#.#.....#.#[#...#  SH: 0Dex: 13 #..#.#.#..####.#g#.#.#  XL:  1 Next: 25% Place: Dungeon:1 #.##.#.##.## #.#@#.#  Noise: ===------  Time: 371.7 (0.0) ####.#.##&h,#.†###.#.#.#  c) +0 sling (freeze) ###..#.......###.#.#  Fire: c) +0 sling (freeze) ....########.....#.# ##### ####### # # g   hobgoblin ### .## _The hobgoblin closely misses you.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (heavily wounded, 100% to hit)#&h ##.#.#.#.#.##.## ###donslime the Conjurer ##.#.#.#.#.##..#.#...Deep Elf ##.#.#.#.#.###.#.#.# #Health: 5/10============------------ ##.#.#.#.#.# #.#.#.#.#Magic: 5/6====================---- .#.#.#.#.#.# #.#.#.#.# #AC: 2Str: 4 .#.#.#.#.#.###.#.#.#.#..EV: 11Int: 22 .#.#.#.#.#.....#.#[#...#SH: 0Dex: 13 #..#.#.#..####.#g#.#.#XL:  1 Next: 25% Place: Dungeon:1 ##&h$ .##.#.##.## #.#@#.#Noise: ===------  Time: 371.7 (0.0) ####.#.##.†###.#.#.#c) +0 sling (freeze) ###..#.......###.#.#Fire: c) +0 sling (freeze) ....########.....#.# ############ # #g   hobgoblin ### .##Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (heavily wounded, 100% to hit)  The magic dart hits the hobgoblin.#&h ronfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (heavily wounded, 100% to hit)  The magic dart hits the hobgoblin.  The hobgoblin is severely wounded.--2.7 (1 #&h P_The hobgoblin barely misses you.#&h9O--#&hz##.#.#.#.#.##.## ###  donslime the Conjurer ##.#.#.#.#.##..#.#...  Deep Elf ##.#.#.#.#.###.#.#.# #  Health: 5/10============------------ ##.#.#.#.#.# #.#.#.#.#  Magic: 4/6================-------- .#.#.#.#.#.# #.#.#.#.# #  AC: 2Str: 4 .#.#.#.#.#.###.#.#.#.#..  EV: 11Int: 22 .#.#.#.#.#.....#.#[#...#  SH: 0Dex: 13 #..#.#.#..####.#g#.#.#  XL:  1 Next: 25% Place: Dungeon:1 #.##.#.##.## #.#@#.#  Noise: =--------  Time: 372.7 (0.0) ####.#.##.†###.#&h'[33m#.#.#  c) +0 sling (freeze) ###..#.......###.#.#  Fire: c) +0 sling (freeze) ....########.....#.# ##### ####### # # g   hobgoblin ### .##Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 100% to hit)  The magic dart hits the hobgoblin. ### .. #.#.#.# #  #.  #.# # #.###.#.#.#.#.. ....#.#[#...#[#&he40m #.#†#.#.#  #.#@#.# †.# .# .#  ##&h#&h44413.7 (1#&h=#&hK@MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a hobgoblin (severely wounded, 100% to hit)  The magic dart hits the hobgoblin. _You kill the hobgoblin!#&h#&hb#&hH#&h}#&h#&h6==5====#&h#&h#&h(#&h#&h;,#&h#&h#&h/#&h#&h@#&h O======#&h#&h{ 7==-..#&h#B. _You start resting.#&hu,80.7 (7#&hd6====-1.7 (8#&h#&hH% _Magic restored.#&h#&h>D [?25h[?0c [?1051l[?1052l[?1060l[?1061l