%h Q  Player: flinch Game: DCSS 0.33 Server: clan Filename: 2025-05-15.09:42:36.ttyrec Time: (1747302156) Thu May 15 11:42:36 2025 %h [?1051l[?1052l[?1060l[?1061h%h$V)0[?7h[?25l[?1c%h%h%hI|Welcome, flinch. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Octopodes are a species of amphibious cephalopods. They can wear eight rings, but almost no armour fits them. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Octopode Shapeshifter3%h3%h"3%h&Welcome, flinch the Coglin. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifter  r - Conjurer c - Monkk - Wanderers - Summoner d - Hunter3%hul - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warper3%hv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist 3%hh - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Shapeshifters use talismans to shift their form, making them powerful melee 3%hJfighters (especially when unarmed) at the cost of armour. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudes3%h_Space - Change species ? - Help Tab - Octopode Shapeshifter5%h 5%h 5%h; Fflinch the ShooterCoglinHealth: 16/16 ========================Magic: 1/1========================AC: 3Str: 11EV: 11Int: 8SH: 0Dex: 17XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +2 sling {Soledad d) +0 sling {Rodica}Fire: a) +2 sling {Soledad} 5%h...#####.####### ≈≈≈♣~♣≈≈≈≈##≈ ..♣.♣.?.≈#≈.P?....P.≈##≈PPP...PPP≈###♣.P.....P.♣#...~....@....~..##♣.♣.....P.♣#.♣♣...PPP≈#.....P.≈#..♣.♣...≈#5%h≈≈≈♣.♣≈≈≈≈######.######...5%h5%hYou whisper farewell to Soledad. Welcome, flinch the Coglin Hunter.A smirking vizier told you that the Orb of Zot is just within this dungeon.5%h#5%hF.Press ? for a list of commands and other information.  Found a scroll labelled KEMUMOKHUTYDI and a scroll labelled ZOAKLOLACH.5%h5%hM[ _Found a staircase leading out of the dungeon.7%hP7%h1TJ  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.0   3.0   0   g - Spellcasting   0.0   1.4  -2      7%hUx     b - Unarmed Combat   0.0   1.2  -1              c + Ranged Weapons 3.6   4.8  -1               d - Armour   0.0   1.2  -1      e + Dodging7%hX1.7   2.4  -1      f + Stealth0.7   1.2  -1                                                                    [7%haZZm  The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets8%h\  a - Fighting   2.0 e - Dodging   1.7 f - Stealth   0.7>%h c * Ranged Weapons   3.6@%h = d + Armour 0.0B%hM@ B%hF B%hR Pflinch the Shooter...Coglin#####.######Health: 16/16 ========================# ≈≈≈♣~♣≈≈≈≈#Magic: 1/1========================#≈ ..♣.♣.?.≈#AC: 3Str: 11B%hT ≈.P?....P.≈#EV: 11Int: 8#≈PPP...PPP≈#SH: 0Dex: 17##♣.P.....P.♣#.XL:  1 Next:  0% Place: Dungeon:1..~....@....~..Noise: ---------  Time: 0.0 (0.0)##♣.♣.....P.♣#.a) +2 sling {Soledad d) +0 sling {Rodica}♣♣...PPP≈#Fire: a) +2 sling {Soledad} .....P.≈#..♣.♣...≈#≈≈≈♣.♣≈≈≈≈######.######...  You whisper farewell to Soledad. Welcome, flinch the Coglin Hunter.A smirking vizier told you that the OB%hAV rb of Zot is just within this dungeon.Press ? for a list of commands and other information.  Found a scroll labelled KEMUMOKHUTYDI and a scroll labelled ZOAKLOLACH. _Found a staircase leading out of the dungeon.B%h~] B%h<^ B%hf B%hh C%h< 3C%h8B C%hhJ C%hr C%hEs $ _C%hz ,C%h}~ ,C%h C%h C%h ,C%h C%hl  ##  ...  ######.###### #≈≈≈≈♣~♣≈≈≈≈# #≈...♣.♣.?.≈# #≈.P@....P.≈# #≈PPP...PPP≈###♣.P.....P.♣#....~....<....~..###♣.♣.....P.♣#.#≈♣♣♣...PPP≈# #≈ .....P.≈## ..♣.♣...≈#≈≈≈♣.♣≈≈≈≈#C%hd +3.0 (3C%h +4.0 (4C%hJ C%h [ _e - a scroll labelled KEMUMOKHUTYDID%hi:3D%h<D%h4@D%hWGBD%hOXD%hpQD%h.U,D%hUD%hXD%h[D%hr[D%h\D%h`D%ha,D%hcD%h1j### ... ######.###### #≈≈≈≈♣~♣≈≈≈≈# #≈...♣.♣.@.≈# #≈.P.....P.≈# #≈PPP...PPP≈# ##♣.P.....P.♣#....~....<....~..###♣.♣.....P.♣#..#≈♣♣♣...PPP≈# D%h}l##≈ .....P.≈## ..♣.♣...≈#D%h=o+9.0 (5D%hp/10.0 (6.0)D%hzv _f - a scroll labelled ZOAKLOLACHD%h D%hZ D%h D%h7 D%h D%h D%hg ,D%h ,D%h" D%h ,D%h> D%hz D%h D%h A  You enter the shallow water.D%h @Water D%hs D%hG N _Moving in this stuff is going to be slow.D%h D%h &D%h D%h D%h D%h 0D%h D%h) ,D%h D%h D%h  D%h` D%h D%h D%h/ ,D%h D%h D%hk ,D%h D%h= D%hd ###..# .#.##.# .#.##.# #...# #.# #...## #.# .g... #.# ... #####.##.#  #......@.# D%hk" ######.####### #≈≈≈≈♣~♣≈≈≈≈# #≈...♣.♣...≈##≈.P.....P.≈#≈PPP...PPP≈# g   hobgoblin (asleep)##♣.P.....P.♣#....~....<....~..###♣.♣.....P.♣#..D%h' 20.6 (10.6)  A hobgoblin comes into view..ggD%h|( K====1.6 (11D%h+ D%hM< + _The hobgoblin shouts!E%h  ((((((You shoot a sling bullet.E%h  The sling bullet barely misses the hobgoblin.You shoot a sling bullet.E%hE%haf.....gE%hѓ===-2.9 (1.3)Rev E%hE%hM _The sling bullet hits the hobgoblin but does no damage.E%hUo  You shoot a sling bullet. The sling bullet hits the hobgoblin..E%h0 (((((You kill the hobgoblin!E%h vB.....E%hg2-4.1 (1.2Rev+ E%h E%h/ _You shoot a sling bullet.E%h 4E%h ^ _No target in view!E%hW4E%hE%htE%h E%h^!ARev  _E%h%nE%h&E%h#(,E%h(E%h *E%h",,E%h-E%hO---9.1 (5F%h6F%hI _Found an iron ring.G%h* ((((You shoot a sling bullet.G%hr  The sling bullet barely misses the goblin.You shoot a sling bullet.G%hY  The sling bullet barely misses the goblin.G%h G%hP..g.gG%hd===30.4 (1.3Rev G%hG%hm ( _The goblin shouts!G%h<Q ((G%h7(You shoot a sling bullet.G%hAu  The sling bullet barely misses the goblin.You shoot a sling bullet.G%h* %.g.1.6 (1.2Rev+  _The sling bullet barely misses the goblin.G%h ((You shoot a sling bullet.G%h &  G%ha kThe sling bullet closely misses the goblin.You shoot a sling bullet.G%h| G%hs .g.G%h -2.9 (1.3G%hϣ v _The sling bullet barely misses the goblin.G%hS `  You shoot a sling bullet. The sling bullet hits the goblin!G%hW D)G%h1 (You kill the goblin!G%hJ` 9)G%h 34.1 (1.2Rev*  _You shoot a sling bullet.G%hcG%hG%hG%hH _No target in view!J%h%c .....### #.#.# ..# #.#.# #.# #.#.# #.# ##...# #.###...#####.#.##.......... #.##....# #####.##.##@# #........##.#  J%h7d ,######.########.#  #≈≈≈≈♣~♣≈≈≈≈# #.#  #≈...♣.♣...≈# #.#  #≈.P.....P.≈# #.#  #≈PPP...PPP≈# #=# ##♣.P.....P.♣#.#.# ..~....<....~..J%hol J%hm =---50 _J%h-u J%h@{  Things that are here: _a +0 dagger; a goblin corpseJ%h2y  ### #.#.#..###J%hz ##..##...#####.#.........#....# #####.##.##).......######.######≈≈≈≈♣~♣≈≈≈≈# J%h8{ Rev* #.. ##♣.♣.....P.♣#..J%hO J%h ---6Rev+ _J%hR J%h( ..####..##...#####.............# #####.##.##)........##.  ######.######≈≈≈≈♣~♣≈≈≈≈# J%hr...♣.♣...P.....P..##≈♣♣♣...PPP≈# #J%h J%hd &7J%h!J%hOK%hm ###..##...#####..........K%h3# #####.##.##)........##.  ######.######≈≈≈≈♣~♣≈≈≈≈# ...♣.♣...P.....PRev+ ####≈ .....P.≈#K%hK%h-&8K%hK%h!K%hY ##..##...#####..........# #####.##.##)........##.  ######.######≈≈≈≈♣~♣≈≈≈≈# ...♣.♣...K%hiP.....PPPP...PPP≈# #=Rev+ # ..♣.♣...≈#K%h!K%hH"&9K%h*K%h-K%h(P ##...#####.K%hή.........# #####.##.##)........##.  K%hh######.######≈≈≈≈♣~♣≈≈≈≈# ...♣.♣...P.....PK%hMPPP...PPP≈# #= ##♣.P.....P.♣#.#.Rev+ K%hװL≈≈≈♣.♣≈≈≈≈#K%hK%hݻV40Rev K%hK%hK%h  .........# #####.##.##)K%h ........##.  ######.######≈≈≈≈♣~♣≈≈≈≈# ...♣.♣...P.....PPPP...PPP ##♣.P.....P.♣#.#. ..~....<....~..#..#Rev #####.######K%hǢ K%h &1K%h K%h$ ~ _You see here a ring of resist corrosion.N%hN%hN%hN%hbN%hN%hQ _N%hBN%hN%h7N%hiN%h^N%h0N%hݬN%h^N%h,N%hҷN%h-N%h,N%hbN%hTN%h,N%hGN%hN%h,N%h0N%hN%h,N%hN%h'N%h0N%hN%hN%hnN%h,N%hgN%hN%h(........##.# #.########.#  ♣~♣≈≈≈≈#.#.# ## ♣.♣...≈#.#.# #.. ....P.≈#.#.#  ...PPP≈#.#=#  ....P.♣#.#.#### .<....~..#....... ....P.♣#...#### ...PPP≈#.###  ..P.≈#.# #.# ♣.♣...≈#.# #.#  ♣.♣≈≈≈≈#.# #. #.######.# #.#  r   rat (asleep) ... ### #?#N%h  #r#   N%h0532.0)N%h,4.1 (13N%hN%hSV _A rat comes into view.N%h-! N%hQ" N%hC+ N%h0 Z _A rat is nearby!O%hq2]  You shoot a sling bullet. The sling bullet hits the rat.O%h>;"((((( ( . O%h (You kill the rat!O%h5]{.....?.O%h4===5.3 (1.2)Rev  _You shoot a sling bullet.O%h8 _No target in view!O%h _No target in view!O%h% _O%hX*XO%h+7O%hM-O%h/O%h0O%h61O%h2O%h3O%h4O%hS5O%h5O%h7O%hb8O%h8O%hS9O%h>P.♣#.#.#####.# .<....~..#.......# ....P.♣#...#####. ...PPP≈#.### #.# #. ♣.♣...≈#.# #. ♣.♣≈≈≈≈#.# #. #.######.# # ### --- . #.O%hB.61.3 (6.0O%hBG---2.3 (7O%h3EO%hGd _g - a scroll labelled ORHOLO VUFUZXOO%hb$O%h$O%h+%O%h(O%h*O%h.nO%h.O%h0O%h.3,O%hv4O%h&6O%h8,O%h9O%h;O%h<,O%h]=O%h>O%h?O%h @O%h@O%h+BP%hRP%hP%hRP%hP%hTP%hP%hP%h$ #. ########. ........ #######...g...######## g   hobgoblin (asleep)    71.3 (92.3 (10.0) _A hobgoblin comes into view. _You see here 12 gold pieces.P%ho (((g    You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts!P%h   The hobgoblin is severely wounded.You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.P%h P%h`J.g..P%h/===3.6 (1.3P%hE8)Rev P%hsP%hb _The hobgoblin is severely wounded.P%hC7 | (((You shoot a sling bullet.P%h:  The sling bullet barely misses the hobgoblin.You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.P%h_ ;.g.4.8 (1.2Rev+  _The hobgoblin is severely wounded.P%h> { ((You shoot a sling bullet.P%hz(  The sling bullet closely misses the hobgoblin.You shoot a sling bullet.P%h[ P%h .gThe sling bullet closely misses the hobgoblin.P%h( -6.1 (1.3P%hA P%h V _The hobgoblin barely misses you.Q%h:tz (You shoot a sling bullet.Q%h  The sling bullet closely misses the hobgoblin.You shoot a sling bullet.Q%h4 gThe sling bullet completely misses the hobgoblin.7.3 (1.2Rev* Q%h!l _The hobgoblin barely misses you.Q%h  You shoot a sling bullet. The sling bullet hits the hobgoblin.Q%h   The hobgoblin is almost dead.You shoot a sling bullet. The sling bullet hits the hobgoblin.†Q%h7Q%hZe568.6 (1.3Q%hjQ%hn Q%hfo?_You kill the hobgoblin!Q%hl4Q%hQ%hH _No target in view!Q%h Q%ht Q%hU Q%hM BQ%h   _You now have 12 gold pieces.Rev+   You see here a hobgoblin corpse. _Q%h Q%hM! ,Q%h" Q%h@' XQ%h) Q%h+ PRev Q%hG/ Q%h L #######.#  .........#  ########.#  #.#  #.#  #.#  #.# #.##########.# #.!.@.....†.# --- ##.##########  #.  #. b.## b   bat (asleep) 86.6 (8.0---7.6 (9 _A bat comes into view.R%h       #.#  #.#  #.#  #.#  #.##########.#  #.!.@.....†.#  ##.##########  #. #. b. ##R%h?*R%h@       #.#  #.#  #.#  #.#  #.##########.#  #.!.@.....†.#  ##.##########  #. #.R%h} b. ## R%hR%h'R%h{R%hDZ _A bat is nearby!R%h]  You shoot a sling bullet. The sling bullet hits the bat.R%hc((((.(R%h" (You kill the bat!R%hH......R%h7===8.8 (1.2Rev+  _You shoot a sling bullet.R%hiR%hiR%h oR%h sH _No target in view!R%h0  _No target in view!R%hN Rev  _ ##.# ..# ##.# #.# #.## #.##. #.# #.##.# #.@.......†.#--- ##.## #.## #.# ..# ###90.8 (2.0---1.8 (3R%h|_ [ _h - a fuming emerald potionS%h _No target in view!S%hrs _ #.### #.##.# #.##.##########.#### #.........†.#$.# ##.########## #.###.## ######.#.## l......@## #########   l   frilled lizard (asleep) S%hr4  A frilled lizard comes into view.5.8 (4 _Found 15 gold pieces.S%h  o  You shoot a sling bullet.  The sling bullet hits the frilled lizard.S%h2 c.(((((( S%hx (You kill the frilled lizard!S%h# >.......S%h@W k8===7.1 (1.3Rev S%h[ S%h_ / _You shoot a sling bullet.S%h! JS%h H _No target in view!T%hF4T%hbN^ _No target in view!T%h  _  _You now have 27 gold pieces (gained 15).T%hUQ #.#.g# ########.#... .........#..# ########.# #.# #.# #.# #.# #.### #.# #.#.##.#. #@.#.##########.#---....#####.###.........†.##........## ##.#############.#####.###.########.#.##.........##g   hobgoblin (asleep).######### 104.1 (7.0)  A hobgoblin comes into view..gg==-5.1 (8 _The hobgoblin shouts!T%hp ((((( You shoot a sling bullet. The sling bullet hits the hobgoblin.T%h  The hobgoblin is moderately wounded.You shoot a sling bullet. The sling bullet hits the hobgoblin.T%hr R.g....=6.4 (1.3Rev  _The hobgoblin is heavily wounded.T%hGb c  You shoot a sling bullet. The sling bullet hits the hobgoblin.T%h|f w.((((T%h (((You kill the hobgoblin!T%hJ.......T%hT%h #.# flinch the Shooter..# ########.# Coglin... .........# Health: 16/16 ========================..# ########.# Magic: 1/1========================#.##.# AC: 3Str: 11#.##.# EV: 11Int: 8#.####.# SH: 0Dex: 17#.#.##.# XL:  1 Next: 100% Place: Dungeon:1.T%h#@.#.##########.# Noise: ===------  Time: 107.6 (1.2)....#####.###.........†.# a) +2 sling {Soledad d) +0 sling {Rodica}#........## ##.########## Fire: a) +2 sling {Soledad} ###.#####.###.##Rev+ ######.#.##.........##.#########You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin is moderately wounded.You shoot a sling bullet. The sling bullet hits the hobgoblin. _The hobgoblin is heavily wounded.You shoot a sling bullet. The sling bullet hits the hobgoblin.  You kill the hobgoblin! T%h>a_You shoot a sling bullet.  You have reached level 2!T%h/  --more--U%hz E22/222/22 0% U%hs J _V%h)4V%h)V%h+V%hW,V%hr0 _V%h1PRev V%h$2V%h3V%hc4V%h4V%h 5V%h5V%h6V%h=7V%h7V%h8V%h|9V%h9V%hw<,V%hq=7V%h~>V%h?V%h/A0V%hVBV%hODV%h EV%hxEV%hEV%hHV%hcI,V%h@JV%hLV%h$N,V%h'OV%hPV%h,R,V%hSV%h\UV%h W,V%hXV%hYV%h4[,V%h[V%h]V%h^V%hK_V%h_V%hbV%hdV%hCeV%hfV%h+iV%hxl,V%hmV%hoV%hs,V%h"uV%hLwV%hJy,V%h{V%hE}V%h~,V%h#V%hփV%h,V%hV%hV%h,V%hV%hV%hߒ,V%hV%hV%h͘,V%hV%hٝV%hFt#####.##.##)#  #........##.# ######.########.# #≈≈≈≈♣~♣≈≈≈≈#.#.# #≈...♣.♣...≈#.#.# #≈.P.....P.≈#.#.# #≈PPP...PPP≈#.#=# .#.###♣.P.....P.♣#.#.### g.....~@...<....~..#....---V%hi .#.###♣.♣.....P.♣#...### #≈♣♣♣...PPP≈#.###  #≈.♣.....P.≈#.# #≈...♣.V%h♣...≈#.# #≈≈≈≈♣.♣≈≈≈≈#.#g   goblin (asleep) ###.######.##...# #####..#V%h031.6 (24.0)V%hH---2.6 (25V%heV%hs _A goblin comes into view. It is wielding a +0 club.V%h ((((((g  You shoot a sling bullet. The sling bullet hits the goblin.  The goblin shouts!V%hX (The goblin is heavily wounded.You shoot a sling bullet.V%h V%h ^.g....~V%hO g===3.9 (1.3)Rev V%h V%h a _The sling bullet closely misses the goblin.V%h<  You shoot a sling bullet. The sling bullet hits the goblin!)(((((V%hD ((You kill the goblin!V%h^.)....~V%h^l45.1 (1.2Rev+ V%hV%h/ _You shoot a sling bullet.W%hd4W%hpW%hWH _No target in view!W%h[  You enter the shallow water.Water Rev  _Moving in this stuff is going to be slow.W%h1URev W%h&W%h0W%h4,W%hW%h W%hn/  You see here a +0 club. _W%h99W%h>XW%h+?W%hDA,W%h]BW%hrDW%hG  You enter the shallow water.Water W%h1IW%hKN _Moving in this stuff is going to be slow.W%hiQ ##.##.... . #.#.... # #.#...# #. #.....# #..###+##....# #...........#### #r.............. ## #..@###### --- #~~≈≈≈≈#.# ######.W%hQB#...####.###≈≈≈≈♣~♣≈##.#.......#≈...♣.♣....#.#.###≈.P.....##.#.#.# #≈PPP...P r   quokka (asleep) #.#.#.###♣.P.....W%hR.####...)....~....<..#.......#.###♣.♣.....W%hY50.7 (15.6)---2.3 (17.2W%h]W%h`Y _A quokka comes into view.W%h `  You shoot a sling bullet. The sling bullet hits the quokka.W%h †((((((W%hR (You kill the quokka!W%h@ N†......W%h p12===3.5 (1.2)Rev W%h W%h / _You shoot a sling bullet.X%h?>X%h?X%h,EX%hHH _No target in view!X%hX%hUX%h)X%hjH _No target in view!X%h]`X%h_X%hhQ _X%hs .# .###  #.##....  #.#.....  #.#...#  S. #.....# g..###+##....#  .#### ..†....@......... ###---...####...###### #.. #~~≈≈≈≈#.# ######.X%ht #...####.###≈≈≈≈♣~ ##.#.......#≈...♣ #...#.#.###≈.P... g   goblin (asleep)##.#.#.# #≈PPPS   ball python (constriction, asleep)X%hu #.#.#.###♣.P... .####...)....~....<X%h- 4X%hp0  A ball python and a goblin come into view.Found a robe.X%h[X%hX%hg..Sgwandering)S)---5.5 (2X%hK _The ball python hisses angrily.X%h " .# .###  #.##....  #.#.....  #.#...#  g. #.....#  ..S###+##....#  .............####  ..†....@.........  ...####...######  #~~  #...#### ##.#. #...# ###.#.#.#  )<X%h^  .# .###  #.##....  #.#.....  #.#...#  g. #.....#  ..S###+##....#  .............####  ..†....@.........  ...####...######  #~~  #...#### ##.#. #...# ###.#.#.#  )< _There are monsters nearby!X%ho (((((((You shoot a sling bullet.X%h  The sling bullet closely misses the ball python.You shoot a sling bullet.X%h| a  The sling bullet barely misses the ball python.[.g.S...g===6.7 (1.2X%h X%h ( _The goblin shouts!X%h%- ((( You shoot a sling bullet. The sling bullet hits the ball python.Y%hB  The ball python is severely wounded.You shoot a sling bullet.  The sling bullet hits the ball python but does no damage.Y%hY%hY%hLU.g..S..Y%he_7.9Rev+ Y%hY%h Y%hV_The ball python is severely wounded.Y%h7e  You shoot a sling bullet. The sling bullet hits the ball python.Y%h2a.((Y%h1 (((((You kill the ball python!Y%h,Y%hh...†.g..Y%ht69.2 (1.3Rev* Y%hY%h/ _You shoot a sling bullet.Y%h3 (((((((You shoot a sling bullet.Y%h{  The sling bullet closely misses the goblin.You shoot a sling bullet. The sling bullet hits the goblin.Y%hk..†.)..Y%hͮ2060.4 (1.2 _You kill the goblin!Y%h4Y%hY%hH _No target in view!Y%h  _No target in view!Y%h JY%h,Y%h+; _Y%h _You open the door.Y%hc) ###### #⌠...#.# .####....#.##.... #....#.#..... #....#.#...#.[. #g...#.....# ....###@##....# ---...........#### #..†.)............ ###...####...###### #.... #~~≈≈≈≈#.# ###########.###≈≈≈≈♣ g   hobgoblin (asleep).#.......#≈...♣#...#.#.###≈.P.. ###.#.#.# #≈PPP.Y%hY.t2.4 (2.0---3.4 (3Y%h%0Y%h2 _A hobgoblin comes into view. _There is an open door here.Z%h` (g    You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts!Z%h9 (The hobgoblin is heavily wounded.You shoot a sling bullet.Z%hcZ%hmG.gZ%hnL====4.6 (1.2Z%hvwZ%h{{d _The sling bullet closely misses the hobgoblin.Z%h  You shoot a sling bullet. The sling bullet hits the hobgoblin.Z%ho  The hobgoblin is almost dead.You shoot a sling bullet. The sling bullet hits the hobgoblin.Z%h t g†Z%h` Z%h4! 9===-5.8 _You kill the hobgoblin!Z%h5' Z%h+ o _Your Ranged Weapons skill increases to level 4!Z%h՗ Z%h 8-Z%hG Z%h_ H _No target in view!Z%hjZ%hkZ%h{Z%hU|H _No target in view![%h4[%h5[%h>[%hBH _No target in view![%h)4[%h\/[%h3H _No target in view![%hz6[%h7[%h>[%hBH _No target in view!\%h h ######  #⌠...#.# .### #....#.##.... #....#.#..... #....#.#...# .[. #.@..#.....# ....###'##....#  ..............####  #..†.)............ # #...####...######  ... #~~≈≈≈≈#.# ####### #...####.###≈≈≈≈#.#.......#≈. #...#.#.###≈.\%h \%h =---60 _\%hɒ \%h No target in view! __You see here a hobgoblin corpse.\%h8x  ######  #⌠...#.# .### #....#.##.... #....#.#..... #@...#.#...# .[. #.†..#.....# ....###'##....#  ..............#### \%hy * #..†.)............ #...####...######  ... #~~≈≈≈≈#.# ###### #...####.###≈≈≈#.#.......#≈.\%h! \%h I---7 _\%h \%h \%h$M##### ⌠ .####.... #....#.#[. #.†..#.....#....###'##....#Rev* .....#~..##8]%hGM##### ⌠ .####.... #....#.#[. #.†..#.....#....###'##....##~~]%h[]%h/]9Rev+ ]%h]%h;]%htM#####  .####.... #....#.#.[. #.†..#.....#]%hu>#...]%h~]%h>'70]%h]%hU _There is a mop and bucket here.^%h _^%hX^%h|Rev ^%hE^%h,^%h^%h^%h,^%h^%h@  There is an open door here.^%h#######⌠...#.# .####....#.##....#....#.#...... #....#.#...#..[. #.†..#.....#.....###'##....#.......@.......#5.8 (5##..†.)........#^%h$#...####...###### #>... #~~≈≈≈≈#.# ######## #...####.###≈≈≈≈ ##.#.......#≈...  #...#.#.###≈.P.  ###.#.#.# #≈PPP  #.#.#.###♣.P. ^%h^%h}+6.8 (6^%h^%h; _Found a stone staircase leading down.^%hm 4^%hG ^%h ^%h  ###### #⌠...#.# .### #....#.##....# # #....#.#......#[ #....#.#...##..[. #.†..#.....#.###'##....##..####0#..†.). ^%h+  #...####...###### .>.... #~~≈≈≈≈#.# ## #...####.### ##.#.......#≈ #...#.#.###≈.P ###.#.#.# #≈ #.#.#.###♣.P^%hƽ ^%h I7.8 (1^%h ^%hR % _Found a helmet._%h#3_%h*_%h+_%h3B_%h#8_%h8_%h`9_%h;_%hB_%hH_%hI_%hK_%hIP_%hS,_%hV_%hX_%h<\,_%h^_%ha_%hLiB_%hoX_%h%  There is a stone staircase leading down here._%h\ __%h8X_%h_%hn##...###.#...#....#.#........#[..#....#.##...###..[..#.†..#.............###'##.. ..###............. #. ###..†.)......#####.#####...####...#.#...>....# #~~≈≈ #@#######.# #...#88.8 (11.0)_%hF> #.# #.# ##.#. #.# #.# #... ... .#. ###. ..> # #.####. .####.~ #.....≈~ #.##### _%hdB9.8 (12_%h _Found a stone staircase leading down.90.8 (13 _You now have 39 gold pieces (gained 12).`%h #.##..#....#.###...###.#...#....#.#.........#[..#....#.##...###..[..#.†..#............###'##..###........ #. ###..†.).......#.#####.#####...####...##.......#@..>....# #~~≈≈≈#.#######.# #...###.# #.# ##.##.# #.# #...#... .#. ###.#..> # #.# ####. .####.. ~ ..... ≈~#.###### 1.0)`%hQ #.##..#....#.##.##...###.#...#....#.#.........#[..#....#.#.#...###..[..#.†..#.....###'##...###.#. ###..†.).#.#####.#####...####...#.#.@.>....# #~~≈#.#.# #...##.# #.# ##.#.#.# #.# #...#.... .#. ###.#...> # #.#.####. .####.~ #.≈~ #.#2`%hT#.##..#....#.##.##...###.#...#....#.#..#[..#....#.#.#...###..[..#.†..#..###'##....#..###.......##. ###..†.).#.#####.#####...####...#.#..@>....# #~~≈≈≈≈##.#.# #...##.# #.# ##.#.#.# #.# #...#.#... .#. ###.#.#..> # #.#.#####. .####...)~ #.#≈~ #.#3a%h#.##..#....#.##.##...###.#...#....#.#..#[..#....#.#...##...###..[..#.†..#.....#.###'##....# ..###.......##. ###..†.).#.#####.#####...####...#.#...@....# #~~≈≈≈≈#.#.#.# #...####.#.# #.# ##.#.#.# #.# #...#.#.... .#. ###.#.#...> # #.#.#.####. .####...).~ #.#.≈~ #.#.4 _There is a stone staircase leading down here.a%h+V#.##..#....#.##.##...###.#...#....#.#..#[..#....#.#...# #...###..[..#.†..#.....# ....###'##....# ..###.....##. ###..†.).a%hX7#.#####.#####...####...#.#...>@...# #~~≈≈≈≈#.##.#.# #...####.##.# #.# ##.#.#.# #.# #...#.#.#... .#. ###.#.#.#..> # #.#.#.#####. .####...).~ #.#.#≈~ #.#.#a%hdC5 _a%hla%hHoa%hu?#.##..#....#.##.... ##...###.#...#....#.#..... ..#[..#....#.#...# #...###..[..#.†..#.....# .a%h....###'##....# ..###...##. ###..†.)...#.#####.#####...####...###### a%h.#...>.@..# #~~≈≈≈≈#.# #.#a%h9.# #...####.##.# #.# ##.#.#.# #.# #...#.#.# a%hx..> # #.#.#.######. a%h.####...)...~ #.a%he#.##≈~ #.#.#a%h$a%h&6a%ha%ha%h-% g#. ##.#⌠...#.# .###  #.##..#....#.##.... ##...###.#...#....#.#.............#[..#....#.#...# #...###..[..#.†..#............###'##....# a%h+( B..###...............####  #. ###..†.)............#.#####.#####.@.####...###### .......#...>....# #~~≈≈≈≈#.# #.#######.# #...####.####.# #.# ##.#.......#.# #.# #...#.#.###... .#. ###.#.#.#  ..> # #.#.#.### ####. .####...).... ~ ......#.### a%h0 a%hs1 &7a%h2; a%h= a%h M #.###### #. ##.#⌠ .### #.#####...###.#.#.#.............#[..#....#.##...###..[..#.†..#.....#...........###'##....# ..###.......####a%h'  #. ###.@†.)............#.#####.#####...####...###### .......#...>....# #~~≈≈≈≈#.# #.#######.# #...####.###a%h# Y8a%hצ ~M...  #.###### #. ##.#⌠ .### #.#####...###.#...........#[..#....#.#a%h #...###..[..#.†..#.....#...........###'##....# ..###...@...#### #. ###..†.)............#.#####.#####...####...###### .......#...>....# #~~≈≈≈≈#.# ###a%h a%hi &9a%h a%h a%h:'M...  #.###### #. ##.#⌠ .### #.#####...###.#...........#[..#....#.##...###..[..#.†..#.....#a%hT;w.........@.###'##....# ..###.......#### #. ###..†.)............#.#####.#####...####...######~#.b%hb%h(200b%h b%h3b%h" ... ...  #.######  #. ##.#⌠...#.# .### #.##..#....#.##....##...###.#...#....#.#..... ........#[..#....#.#...##...###..@..#.†..#.....#...###'##....#  ..###...............#### b%h#. ###..†.)............ #.#####.#####...####...######.......#...>....# #~~≈≈≈≈#.#  #.#######.# #...####.# #.# #.# ##.#....... #.# #.# #...#.#.#b%hb%hx&1b%hcb%h_M _You see here a +0 robe.b%hLM ### ......  #.######  ##.#⌠ .### #.#####...###.#...........#@..#....#.##...###..[..#.†..#.....#...........###'##....# ..###...............####... .#2 _ _You see here a +0 helmet.b%hA<3c%hc%h% _i - a +0 helmetc%hr%mWear which item? Armour (go to first with [)  b - a +0 leather armour (worn)i - a +0 helmet[?] describe selected [!] equip|wield|wear[tab] equip|unequip d%h+d%h\d%h lflinch the Shooter###Coglin...Health: 22/22 ========================...Magic: 2/2========================#.######AC: 3Str: 11d%h#. ##.#⌠...#.# .### EV: 11Int: 8#.##..#....#.##.... SH: 0Dex: 17##...###.#...#....#.#..... XL:  2 Next: 29% Place: Dungeon:1........#@..#....#.#...#Noise: ---------  Time: 203.8 (0.0)#...###..[..#.†..#.....#a) +2 sling {Soledad d) +0 sling {Rodica}...........###'##....#Fire: a) +2 sling {Soledad} ..###...............#####. ###..†.)............#.#####.#####...####...###### .......#...>....# #~~≈≈≈≈#.# #.#######.# #.d%hb..####.## #.# #.# ##.#.......  _Found a stone staircase leading down. _You now have 39 gold pieces (gained 12). _There is a stone staircase leading down here. _You see here a +0 robe. _You see here a +0 helmet. _i - a +0 helmetd%hd%hћd%hd%h۪d%htA4.8 (1d%hиd%h+5.8 (2d%hͽd%hd%h+6.8 (3d%hd%hd%h +7.8 (4d%hd%hzA8.8 (5d%h@d%h 4 _You start putting on your armour. You continue putting on your +0 helmet. x5d%h"d%hd%h[ _You finish putting on your +0 helmet.d%hd%h[d%h>,d%h^d%h $ _d%hB ,d%h ,d%hId%h[d%h,d%hKd%hd%hl,d%hd%hd%h,d%h$!d%h#d%hg&,d%h4(d%h:d%h<,d%h=d%h?d%hA,e%he%he%hpe%he%he%he%h>e%he%hb e%h e%hK e%h e%h e%h,e%h*e%hL _You now have 44 gold pieces (gained 5).e%h3e%he%hIe%h,e%hge%he%h>e%he%h[e%h!e%h",e%h#e%h>%e%h&,e%hy'e%h )e%h!*e%h}*e%h!+e%h,e%h-e%h.e%h]/e%h0e%h02e%h2e%hs3e%h4e%h-6e%h6e%h<7e%hm:e%h;,e%h=e%h>e%h?,e%h)@e%hAe%hWBe%hBe%hCe%hDe%h!Ee%hMG,e%hGe%hHe%hIe%hsIe%hJe%hL,e%h{bne%hfe%hHke%hse%hve%h?e%he%h#.###...###.#...#....#...........#...#....#####...###..[..#.†..#...............###'##.####..###..........e%h #.# ##.# ###..†.)...###.#####.#####...####. #........#...>....# #~ #.....@.#.#######.# #.e%hh ###.###.#.# #.# ## #.# J#.# #.# # #.# .... .#.  #.# ...> # e%h### ####. .## J   endoplasm (asleep) ~ #.. ≈~  e%h@49.8 (41.0)50.8 (42 _An endoplasm comes into view.e%h  #.###...###. #...........#. #####..[..#.† #.... #. #.# ##.# ###..†.) ###.#####.# #........#...>....#  #.....@.#  ###.###.#.# #.#  #.# J#.# #.#  #.# .... .#.  #.# ...> #  ### ####.  ~  ≈~ e%h  #.###...###. #...........#. #####..[..#.† #.... #. #.# ##.# ###..†.) ###.#####.# #........#...>....#  #.....@.#  ###.###.#.# #.#  #.# J#.# #.#  #.# .... .#.  #.# ...>  ### ####.  ~  ≈~  (e%h [37mJ   _An endoplasm is nearby!You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.e%hLE  The endoplasm is heavily wounded.You shoot a sling bullet. The sling bullet hits the endoplasm.e%h  J.  The endoplasm is almost dead.===2.1 (1.3)Rev e%h  e%h e%h 6_The endoplasm completely misses you.e%h\ e%hP  You shoot a sling bullet. The sling bullet hits the endoplasm..e%h}s (You kill the endoplasm!e%h '.e%hu 373.3 (1.2Rev+  _You shoot a sling bullet.e%h?e%hO@e%h Ee%h@HH _No target in view!f%h}Rev  _f%h cf%h"f%hb#f%h$f%h)f%h.  There is a stone staircase leading down here.f%h50f%h0 _f%h,1f%h3f%hu5,f%h6f%h&9f%h;,f%h =f%h.?f%h@,f%hAf%hBDf%hrE,f%hEf%hGf%hIf%h{If%hIf%h`Lf%hM,f%hbNf%hPf%hR,f%hSf%hTf%hV,f%hVf%h to pray at altars.m%h; PPUnknown command.P _Press < or > to pray at altars.m%h^ 4m%ha m%h^f m%hKm m%hs Q _m%h 7m%h m%h@ m%h 0m%hG m%h m%h ,m%h& m%h m%h m%h m%h8 m%hǩ m%h  #####.#### #......... #.###.###.  #[# #.#. #.## #.# #.# #B ##..###.# #.# #. ##.P..##.# #.#m%hJ J #.###..♣♣P.#.# #.# #.@..P♣PP♣P#.###.# ####.P♣_P♣.......# ##..♣†P.#.##### ##.P..#..# ###....########B   giant cockroach (asleep)m%h[ yP32.6 (5_m%hŷ +3.6 (6m%h OP_m%hϻ b _A giant cockroach comes into view.n%h ((PB  You shoot a sling bullet.n%hp (PP♣_The sling bullet hits the giant cockroach but does no damage.  You shoot a sling bullet.n%hdn%h&n%h..B_===4.8 (1.2Rev n%hPP _The sling bullet completely misses the giant cockroach.n%h& (PPYou shoot a sling bullet.n%h  The sling bullet barely misses the giant cockroach.You shoot a sling bullet.  The sling bullet hits the giant cockroach.n%h PPP♣_Pn%h) W.P_n%h* 506.0Rev+  _You kill the giant cockroach!n%hl <Pn%h n%h! PP♣_n%hN H _No target in view!n%hO Rev  _n%h #.~~≈~~#.#############.## #.~≈~≈.#................# #.~~.~################..##~≈≈~~#....#n%h #~~~≈≈##.... ###.# ###### #####.######.....# #......#..@.# #.###.#---n%hc 42.0 (6.0.%....#.## #.# #[# #.###### #.# #.## #.# #.##.# ##..###.# #.#n%h- Y#.# ##.P..##.# #.##.###..♣♣P.#.# #.# #....P♣PP♣P#.###.# ####.P♣_P♣.......# ##..♣†P.#.##### n%h' n%h G---3.0 (7n%h 9_n%h 0 _Found an inkwell talisman.o%hno%h܊,o%hϋo%ho%h,o%h3o%hؑo%ho%ho%ho%h.&  o%h;Things that are here:  an inkwell talisman; a +0 spearo%hVo%hל _o%ho%hwo%ho%ho%hHo%ho%ho%ho%hqo%hNo%hƹo%hfo%ho%h;o%h.Bo%ho%h,o%ho%h~o%ho%hIo%hNo%ho%hco%h #.~≈~≈.#..... ###.... #.~~.~####### #...... #~≈≈~~ o%h-) ....... #~~~≈≈  .....r #..S. #... #####.o%hQ: #.############....# #.@.......%....#.# ##.#############.#  #.# #.# .# #.#.# #.#..# #... S   ball python (constriction, asleep)## #### r   rat (asleep) o%h5# o%h060.0 (17.0)o%hp,1.0 (18o%ho%hGg _A ball python and a rat come into view.p%h  ###....  #......   .......   .....r #..S. ... #####. #.############.... #.@.......%.... ##.#######  #.# #.#  #.# #.#  #.#  ..#  ###   p%h  ###....  #......   .......   .....r #..S. ... #####. #.############.... #.@.......%.... ##.#######  #.# #.#  #.#  #.#  ..#  ###   p%h} p%h d _There are monsters nearby!q%h?#.~≈~≈.#.###.... #.~~.~##...... #~≈≈~~ ....... #~~~≈≈ .....r #..S. #... #####..#.#....##..@......%....#.## ##.#q%h.# #.# #.# #.# #.# ##.# #.#..# #.### ####.## # q%hq%h82.0) _q%h]q%hq%h#.~≈~≈.#.###.... #.~~.~##...... #~≈≈~~ ....... #~~~≈≈ .....r #..S. #... #####.#.#q%hy....##.%....#.## ##.#.# #.# #.# ##.# #.# ##.# #.###...# #....P### ####.P##.#q%hq%hR3q%hLq%h6 #.~≈~≈.#.###.... #.~~.~##...... #~≈≈~~ . #~~~≈≈ .....r #..S. #... #####.#.#....##.%....#.## #q%h8 ##.#.# ##.# #.# ##.# #.# ##.#.# #.###...# #....P♣### ####.P♣##.##.q%h? q%h@ &4q%hD q%hF q%h 8#.~≈~≈.#.###.... #.~~.~##...... #~≈≈~~ . #~~~≈≈ .....r #..S. #... #####.#.#....####.#.%....#.## #.##.#.# #.#.# #.# ##.#.# #.# ##.P#.# #.###..♣..# #....P♣P### ####.P♣_##..♣##.P5_r%h\8#.~≈~≈.#.###.... #.~~.~##...... #~≈≈~~ . #~~~≈≈ .....r #..S. #... #####.....##.#....####.##.%....#.## #.###.#.# #.##.# #.# ##.#.# #.# ##.P.#.# #.###..♣..# #....P♣P### ####.P♣_P##..♣†##.P.6r%h#.~≈~≈.#.###.... #.~~.~##...... #~≈≈~~ . #~~~≈≈ .....r #..S. # ... #####.....# #.#....####.# #.%....#.## #.# ##.#.# #.##.# #.# ##..##.# #.# ##.P.#.# #.###..♣♣P..# #....P♣PP♣### ####.P♣_P♣##..♣†P##.P._7_r%hi#.~≈~≈.#.###.... #.~~.~##...... #~≈≈~~ . #~~~≈≈ .....r #..S. # ... #####.....# #.#....####.# #.%....#.## #.# ##.#.# #.## #.# #.# ##..##.# #.# ##.P..##.# #.###..♣♣P...# #....P♣PP♣P### ####.P♣_P♣.##..♣†P.##.P..#_8_r%h#.~≈~≈.#.###.... #.~~.~##...... #~≈≈~~  . #~~~≈≈ .....r #..S. # #... #####.....# ##.#....####.# ##.....#.## #.# ###.#.# #.## ##.# #.# ##..##.# #.# ##.P..##.# #.###..♣♣P.#..# #....P♣PP♣P#### ####.P♣_P♣.##..♣†P.###.P..#._9r%h[r%hVr  Things that are here: _an inkwell talisman; a +0 spears%hLq #.~≈~≈.# ###.... #.~~.~ #...... #~≈≈~~ . #~~~≈≈ .....r #..S. #  ... #####.....#  #.#....####.#  #%....#.## #.#  ##.#.# #.##  #.# #.# ##.. #.# #.# ##.P.. #.# #.###..♣♣P. ..# #....P♣PP♣P ### ####.P♣_P♣ ##..♣†P. ##.P..#s%h&_s%h.70 _s%h@_s%hF 3s%hV s%h s%h s%h> s%h s%hd Bs%hq s%hU ,s%h& s%hU s%h s%h s%h s%h s%h Bs%h 5 #.~≈~≈.# ###.... #.~~.~ #...... #~≈≈~~ s%h 3....... #~~~≈≈ .....r #..S. ### s%hi K... #####.. #.######....## #..@......%....#.##6.0 (6 s%h ##.######.#  #.# #.#  s%h #.# #.#  #.# #.### ..# #.... ### #### ##s%h "s%h s%hF s%h t%h #.~≈~≈.# ###.... #.~~.~ #...... #~≈≈~~ ....... #~~~≈≈ .....r #..S.  ... ##### #.#.... #.@.......%....#.## ##.#.# #.# #.# #.# #.# #.# #. ..# #t%hS   ball python (constriction, asleep) ### #### r   rat (asleep) # t%hBt%hS..rSwandering)r===7.0 (1t%h{t%h+- _The rat squeaks loudly.t%h9 #.~≈~≈.# ###...... #.~~.~ #....... #~≈≈~~ ...S.... #~~~≈≈ ....... #...r#  ...# ##### #.#.... #.%....#. ##.#.# #.# #.# t%h\#.# #.# #.# #. ..# # ### t%h-t%h t%h'.S.rS)t%h(0---8t%h/t%h25 _The ball python hisses angrily.t%h6`(((((((t%h  You shoot a sling bullet. The sling bullet barely misses the rat.You shoot a sling bullet.t%h@t%hBt%hK.......S...rt%hjLc===9.3 (1.3Rev t%hRt%hHW^ _The sling bullet closely misses the rat.t%h ]  You shoot a sling bullet. The sling bullet hits the rat.t%h E†t%h6w (((((((You kill the rat!t%h t%h. ........St%h 480.6Rev+  _You shoot a sling bullet.t%hn  You shoot a sling bullet. The sling bullet hits the ball python.t%h  (((((((The ball python is heavily wounded.You shoot a sling bullet.t%h &  The sling bullet closely misses the ball python.The ball python bites you but does no damage. g......Sg   hobgoblin (wandering)S   ball python (constriction)The ball python closely misses you.A hobgoblin comes into view.1--1.8 (1.2Rev*  t%h t%hĤ "_The ball python bites you.t%hg t%h  t%h" You shoot a sling bullet.  t%h"The hobgoblin shouts!  t%h#&The sling bullet hits the ball python!t%h+t%h+†t%hu,gt%hW-!t%h- u%hA (((((((You kill the ball python!u%h...g....†u%h=z83.1 (1.3 _You shoot a sling bullet.u%h ((((You shoot a sling bullet.u%h|:  The sling bullet hits the hobgoblin but does no damage.  You shoot a sling bullet. The sling bullet hits the hobgoblin.u%h..g..†4.3 (1.2u%hu%h=7 _The hobgoblin is lightly wounded.u%hwg ((( You shoot a sling bullet. The sling bullet hits the hobgoblin.u%hp  The hobgoblin is severely wounded.You shoot a sling bullet. The sling bullet hits the hobgoblin.u%hEC.u%hZ...†u%h u%hͻ u%hz665.5 u%hV_You kill the hobgoblin!u%h u%h^a_Your Armour skill increases to level 1!u%h _No target in view!u%hO  _No target in view!v%h4v%hv%h2== _HP restored.v%hZ   Things that are here:  a ball python corpse; a rat corpsev%hw \Rev+ _v%h v%h v%h%v%h,v%htv%hgv%h;==v%hv%hv%hv%hZ,v%h8v%h>v%hPRev v%h.v%h v%hJ!v%h!v%h"v%h%v%h%,v%h'v%h)v%h#*v%h*v%h#,v%h.7v%hr/v%h0v%h20v%hS3v%h4v%h6v%h^7v%h7v%h8v%h:v%h:v%h;v%h<v%h>,v%hj?v%h@v%hQG#. #~~.~..#.# #. #~~~~≈.#.# #####.# #.~~≈~~#.#######......######.~≈~≈.#........###........#.~~.~##########.##.......##.#~≈≈~~ ..........##.#~~~≈≈ #.......##.####....###@# ####---v%hrH#....# #.....g# #####....####†############....####.........%....#.## ##.#############.# #.# #.# ## g   goblin (asleep)#.# #.# ##.#.##.###....##....P♣v%hM1400.5 (15.0)v%hNH---1.5 (16v%hRv%h$Wu _A goblin comes into view. It is wielding a +0 dagger.v%h| H #.   #.     ### ....#  .##.#~≈≈~~  .##.#~~~≈≈  ..##.# .###@#  #....# #.....g#  ####†########## #.%    #.# #.#  #.# #.#  #.#  ..# w%hd #.   #.     ### ....#  .##.#~≈≈~~  .##.#~~~≈≈  ..##.# .###@#  #....# #.....g#  ####†########## #.%    #.# #.#  #.# #.#  #.#  ..# w%h|] _A goblin is nearby!w%ha ((((g  You shoot a sling bullet. The sling bullet hits the goblin.  The goblin shouts!w%h_  The goblin is severely wounded.You shoot a sling bullet. The sling bullet hits the goblin!w%h:ef)w%h]*....w%h*p70===2.7 (1.2)Rev w%huw%hJ _You kill the goblin!w%h'w%h(w%hd,w%h.H _No target in view!w%hw%hw%hw%hH _No target in view!w%hSJw%hVw%hZw%hbQ _w%hc,w%hdw%h[fw%hh7w%hw%hƒw%h.w%hPw%h w%hs,w%hʏw%hdw%hΓ,w%hw%hw%hF,w%hjw%h>w%hƞ,w%hyw%hw%hu,w%h˥w%hNw%h,w%hlw%hxw%h.,w%hԮw%hgw%h,w%hw%hw%h,w%htw%hiw%h,w%hw%hw%h,w%h7w%hKw%h9,w%hw%hw%h,w%hBw%h^w%h,w%hw%hIw%hw%hMw%hw%hw%h7w%hw%hw%hPw%hw%hEw%hw%hw%h,w%hDw%hw%h,w%hw%hMw%h0Bw%hw%hw%h ,w%h?w%h,w%hEw%how%h,w%hw%hw%h,w%h?w%hw%h+,w%hw%h w%hw%hw%hTw%hDw%hn,w%hw%h>w%hi #.# #.~~~  #. #.# #.~~~  #. ##.###~~≈~  #. ###......≈~≈  #K #...#.#..~≈~  #. #.#...##~~.~  #. #.######~~~~ w%hj ###.######.# #.~~≈  #...@......######.~≈~---  #.#.####........#.~~  #.##.......##.#~≈≈~  #..........##.#~~~≈  ####.......##.#~.~≈  ###....###.##~~. K   kobold (missile, asleep)  #....# #.....)  ####†#########  #.........%w%h 37.3 (34.6)  A kobold comes into view. It is wielding a +0 dagger.w%h7  The kobold shouts!w%hl.KK)l   frilled lizard (wandering)w%h6===8.3 (35w%h"w%h(a _A frilled lizard comes into view.w%hbJ #.#  #l #.#  #.  #. ###.. #. #... #K #. #. #. ###.######.#  #...@......# #.#.####....... #.w%h..##. #.. ##. .##~  #.....) ####† %x%h'#.#  #l #.#  #.  #. ###.. #. #... #K #. #. #. ###.######.#  #...@......# #.#.####....... #...##. #.. ##. .##~ #.....)####†%x%h64x%h<x%h}@d _There are monsters nearby!x%h (((You shoot a sling bullet.x%h6H _There are monsters nearby!  You shoot a sling bullet.  The sling bullet barely misses the kobold.  You shoot a sling bullet.  The frilled lizard hisses angrily.  The sling bullet hits the kobold.x%h1l   frilled lizardx%hBx%hJ3.lx%hnK5)..x%h_959.5 (1.2)x%hl`,Rev x%h@kx%ho4 _You kill the kobold!x%hFpx%hP ((((((You shoot a sling bullet.x%h(  The sling bullet barely misses the frilled lizard.You shoot a sling bullet.  The sling bullet hits the frilled lizard.x%hg-Sx%h+d...)..x%h940.7Rev+  _You kill the frilled lizard!x%h"x%h$x%h'x%h*H _No target in view!x%h x%h x%h x%hY H _No target in view!x%h& vx%h2 _Rev x%h 5 ~ ... #.# #. x%h5  #.# #.# #.  #.# ##.###~  #.# ###...... x%h5 i #.# #...#.#..  #)# #.#...##~  #.# #.######x%hX6 1  ###.######.# #.~  #.@........######.---2.7 (2.0x%h6 Q  #.#.####........#.~ .##.......##.#~≈ >#..x%hB7 ..##.#~~ .####.......##.#~. #. ###....###.##~ x%h7 #. #....# #.... #. ####†  #.x%h= x%h> G---3.7 (3x%h*B x%hYE ; _Found a stone staircase leading down.y%h'4y%hy%hy%hZXy%h,y%h y%h]y%h;7y%hy%hR  There is a stone staircase leading down here.y%h y%h  _y%hD y%h( y%hy%h,y%hy%hL,y%hy%hy%h,y%h:ny%h;y%h<y%h4=,y%h>y%h?,y%h@y%hqAy%h!Cy%hC,y%hE7 _You open the door.y%h;G3y%hGy%hI@  There is an open door here.y%hKy%hL _y%hLy%hNy%hP,y%hQy%hR@  There is an open door here.y%hTy%h U _y%hUy%hWy%h%YBy%hYy%h`[y%h[,y%h]y%h^,y%h/_y%hR`y%hay%h;by%hby%hcy%he,y%hzfy%hgy%hi,y%hLjy%hlR  There is a stone staircase leading down here.y%hhny%hn _y%hoy%h!qy%hjs,y%h ty%huy%hx,y%hxy%hzy%h{y%hm|y%hN}y%h~y%h9y%hހy%hρy%h3y%hy%h5y%hy%h  Things that are here:  a +0 dagger; 2 stones; a kobold corpsey%hy%hύ _y%hy%hy%hy%hy%hy%hny%hy%hy%h<y%hy%hӠ,y%hy%hy%hѧ,y%hy%hXy%h,y%h}y%hvy%h>y%h,y%h%y%h$  #.......#.###  ###.###.#.#   #.###.#.###  #.. y%hD) #.##....>..  #########.. ####### #≈≈≈~~.  #..J..# #≈≈≈~~≈  #@# ≈≈≈≈≈~~≈ ###.# ##≈≈≈≈≈.≈ #...# ######~≈ #...# #.# #.≈ #...# #.# #.~~~ ##.## #.# #.~~~ J   endoplasm (asleep) .# ##.###~~≈~ y%hs.#......≈~≈ #.# #...#.#..~≈~y%h\785.0)9.7 (36y%huy%h] _An endoplasm comes into view.y%h    > #######  #..J..#  #@#  ###.#  y%hS #...#  #...# #.#  #...# #.#  ##.## #.#  #.#  #.#  #.# y%h  > ####### y%h  #..J..#  #@#  ###.#  #...#  #...# #.#  #...# #.#  ##.## #.#  #.#  #.#  #.# y%hY y%h y%hȑ y%h _An endoplasm is nearby!You shoot a sling bullet. The sling bullet hits the endoplasm.y%hy x(.y%hE% (You kill the endoplasm!y%h~ '..y%h q83===81.0 (1.3)Rev y%h y%h / _You shoot a sling bullet.y%h#y%h$y%h&y%h~)H _No target in view!z%hbz%hZcz%hj^ _No target in view!z%h(z%h,)4z%h,z%h3Q _z%h=Xz%hSFcz%h Hz%hK0z%hMz%hPz%hS,z%hWUz%hWz%hX,z%hYz%h[z%h`],z%h]z%hu  Things that are here:  a +0 dagger; 2 stones; a kobold corpsez%hw5 _z%hxz%ha~nz%h~z%htz%hz%h~z%hz%hz%h z%hQ,z%hYz%h؉z%hȋ,z%hlz%h[z%h,z%hz%hPz%hI,z%hvz%hz%h0,z%hz%hVz%hz%h7z%hz%hӟz%h?z%hz%h4z%hzz%hz%h/z%hz%hz%h,z%h4z%h5  Things that are here:  a ball python corpse; a rat corpsez%h5 _z%hz%h!Bz%hBz%h~,z%hz%hźz%hc,z%hz%h˽z%hQz%hrz%hz%hz%h,z%hz%h\7 _You open the door.z%hIz%hz%hXz%h,z%hz%h>,z%hz%hz%h,z%hz%hz%h,z%hz%hz%h9,z%hz%h  Things that are here:  a ball python corpse; a rat corpsez%hz%h- _z%h"z%hYz%hBz%hz%hH,z%h0z%hz%hgz%hz%hz%hxz%hO,z%hz%hz%h ,z%h z%hG z%hz%hz%hz%h,z%h5z%h,z%hz%hC z%h"z%h^#z%h#,z%h%z%h',z%h0(z%h)z%h/+,z%h+z%h -z%h.,z%h~/z%h1z%h2,z%hm3z%he5z%h5< #.....# #≈≈≈~~≈~..# ##.#  #.##### ≈≈≈≈≈~~≈~~..###.##  ###.###≈≈≈≈≈.≈~.#.#.##  #...#######~≈≈~.##.##  #...##.# #.≈b~.....#  #...##.# #.~~~~....#  ##.###.# #.~~~~~...#  #.###.###~~≈~~.#.##  #.# ###....@.≈~≈~.#.# --- z%h= #.# #...#.#..~≈~~...#  #)# #.#...##~~.~..#.#  #.# #.######~~~~≈.#.# ###.######.# #.~~≈~~#.######## #..........######.~≈~≈.#......... b   bat (wandering) #.#.####........#.~~.~########### #.#.##.......##.#~≈≈~~≈## #>#..........##.#~~~≈≈≈≈##z%hS?1533.0 (52.0)z%h?z%h@z%h2Elb~---z%hE%4.0 (53z%h]Iz%hKV _A bat comes into view.z%hS , #.....#   #.##### ~≈~~..  ###.# .b~.#.#.##  #...# ######~≈≈~.##.##  #...# #.# #.≈~~.....#  #...# #.# #.~~~~....#  ##.## #.# #.~~~~~...# z%h^  #.# ##.###~~≈~~.#.##  #.# ###....@.≈~≈~.#.#  #.# #...#.#..~≈~~...#  #)# #.#...##~~.~..#.#  #.# #.######~~~~≈.#.# ..# #.~~≈~~#........~≈~≈.#....~~.~##..~≈≈~~≈## #>. z%hƙ; #.....#   #.##### ~≈~~..  ###.# z%h.b~.#.#.##  #...# ######~≈≈~.##.##  #...# #.# #.≈~~.....#  #...# #.# #.~~~~....#  ##.## #.# #.~~~~~...# z%hf #.# ##.###~~≈~~.#.##  #.# ###....@.≈~≈~.#.# z%h #.# #...#.#..~≈~~...#  #)# #.#...##~~.~..#.#  #.# #.######~~~~≈.#.z%h.# #.~~≈~~#........~≈~≈.#....~~.~##..z%hǝ~≈≈~~>.z%hz%hЧz%hQz%hZ _A bat is nearby!{%hk (((((b  You shoot a sling bullet. The sling bullet hits the bat.{%h\   The bat is severely wounded.You shoot a sling bullet. The sling bullet hits the bat.{%hcE≈{%h&~≈~~.~{%h7===5.2 (1.2)Rev  _You kill the bat!{%h J{%hn$H _No target in view!{%h {%h{%h[{%hH _No target in view!{%h|( 4{%h, {%h>/ H _No target in view!{%h {%h {%hU {%h {%hI {%hS ; _{%h {%hW A  You enter the shallow water.{%h VWater Rev {%hg {%h N _Moving in this stuff is going to be slow.{%h# {%hy$ ){%h& {%h/ B{%h"0 {%h2 {%h4 7{%h5 {%h7 {%hV9 0{%h: {%hr< {%h= {%h > {%h> {%hDA {%hB ,{%hC {%h|E {%hG ,{%hI {%hJ {%hL ,{%hWM {%hN {%hOQ B{%hS B{%h`T {%hU {%hW {%huW {%hX {%h&Z {%hZ {%hS[ {%h[ {%h] {%h^ {%h,_ {%h;` {%hQa {%hb {%h c {%hc {%h7e {%hf {%hg {%hg {%hem n{%h   You see here a +0 club. _{%h !  You see here a +0 club. _{%hh n{%hƧ {%h& {%h {%hO {%hP ,{%h {%h; {%h {%hN {%h {%hس {%hõ {%h" {%h {%h {%hP  You enter the shallow water.Water {%h= {%h`  You enter the shallow water. _Moving in this stuff is going to be slow. _You see here a +0 club.  You enter the shallow water. _Moving in this stuff is going to be slow.{%hL R{%h {%h% # ##.###.###### # #.###.#⌠...#.# .#### ## ## #.##..#....#.##.... .. .###.#...#....#.#..... #. .....#...#....#.#...# #. {%h V.###..[..#.÷..#.....# #. .........###'##....# #. .###...............##### #. .# ###..÷.).....@......> #####.---73.6 (38.4) .#####...####...######## #..... #...>....# #~~≈≈≈≈#.# ######.### .#######.# #...####.###≈≈≈≈♣~♣≈≈ {%ha .# #.# ##.#.......#≈...♣.♣.. .#### ##.## #...#.#.###≈.P.....P  ....###.#.## ###.#.#.# #≈PPP...PP  .>..##.###.## #.#.#.###♣.P.....P  ##..#.## ##.####...)....~....<... {%h ^---4.6 (39{%h {%h _Moving in this stuff is going to be slow. _You see here a +0 club.  You enter the shallow water. _Moving in this stuff is going to be slow. _Found an escape hatch in the floor.|%h'4|%h-|%h$0H _No target in view!|%hA3|%hq|%h |%ht|%h$ _|%h9n|%h|%h,|%hY|%h|%hb,|%h|%h|%h),|%h|%h|%h,|%hM|%h|%h,|%h4|%h|%h,|%h|%hq|%hO,|%h|%h|%h,|%h;|%h|%h_,|%h|%h |%h@ ##  l.  #.#  ##.#  ########### .#  .....# .#  ..###.#  |%h~###.######......@.# . ###.#⌠...#.##.######### ### # ##..#....#.##.......... ..# #. #...#....#.#........## #.# #. #...#....#.#...####.# #.# ## .[..#.÷..#.....# #.###.. l   frilled lizard (asleep)'##....## #.##................##### #.##.....÷.)............>. #####.##.##|%h 85.6 (11.0  A frilled lizard comes into view.|%h j.ll|%h,6.6 (12|%h0 |%h$"8 _The frilled lizard hisses angrily.}%h (((( You shoot a sling bullet.  The sling bullet hits the frilled lizard.}%h!  The frilled lizard is heavily wounded.You shoot a sling bullet.  The sling bullet hits the frilled lizard..}%hŅP.....}%hp91===7.8 (1.2)Rev }%hk}%h _You kill the frilled lizard!}%hH _No target in view!}%h1P4}%hP}%h_H _No target in view!}%h}%h}%hc}%hWH _No target in view!~%h _ #########  #.......##  #.####...######## #.# #.....) ---602.8 (15.0)### #.~%h7[34m# ##...#######. .....# #.# ##.## .....###.# ###.....# ..... #.##.######### ### #.#.# #.##.......... ..# #.#.# #.### #.# #.#.##...####.# #.# ##...#---3.8 (16 _Found a club.~%h ~%h> ~%h ~%h ~%h ~%hK ~%hE ,~%h$ ~%h ~%h ,~%h ~%h ~%hE ~%h ~%h: ~%h ~%h ,~%h< ~%h' ~%h ~%hz ~%h ~%h  You see here a +0 club. _~%hH ,~%h ,~%h ~%h ~%h ~%h$ ~%hR ,~%hE ~%hh ~%h ,~%h ~%h ~%h ,~%h ~%h ~%h ,~%h1 ~%h ~%h ,~%h ~%h% ~%h& ~%hI' ~%h( ~%hM+ ~%h, ,~%h- ~%h/ ~%h-1 ,~%h92 ~%h3 ~%h5 ~%h5 ~%h#6 ~%h7 ~%hJ9 ~%h9 ~%hd: ~%h; ~%h\= ~%h= ~%h> ~%hB ~%hVE B~%hI ~%hL A  You enter the shallow water.~%hN VWater ~%hR N _Moving in this stuff is going to be slow.~%hQT ~%hU &~%hV ~%h+W ~%hY F~%h^ ~%h` ~%hVa ~%ha ~%hi   You enter the shallow water.Water ~%h[j N _Moving in this stuff is going to be slow.~%ho ~%hp ~%h-r ~%hs ,~%h-t ~%hu ~%hv ~%h1w ~%hw ~%hx ~%h2z ~%hz ~%h!{ ~%hd| ~%h~ ~%h~ ~%h ~%h ~%h ~%h ~%h ~%h ~%hp ~%h# ,~%h ~%h ~%h ~%h ~%hQ ~%h ,~%h ~%hI ~%h ,~%hM ~%h ~%h× ~%h: ~%h ~%hX ~%hz ~%h ~%hi ~%h ~%h ,~%hg ~%h ~%hT B~%hv ~%hȦ ~%h^ ~%h% ~%h ~%h{ ,~%hR ~%hW ~%h׮ ~%hR ~%hׯ ~%hS ~%he X~%h ~%h ~%h ~%h ~%h ~%h= ~%h ~%hY ~%h ~%hI ~%h ~%hc ~%hq ~%h ~%hZ ~%h[ ~%h ,~%h ~%h ~%h ,~%h) ~%h ~%h ,~%hy ~%h ~%h ~%hW ~%h ~%h ~%h ~%h ~%h ~%h ~%h ,~%h ,~%h ~%h) ~%h ~%h ~%h ,~%h ~%h% ~%h< ~%h ~%hW ~%h{ n~%h ,~%h7 ~%hV ~%h B~%h ~%h ~%h ~%hx ~%h ~%h ~%hj ~%h# ~%hR X~%hX ~%h. ,~%h* ~%hQ ~%h ~%hv ~%hR ~%hw ~%h ,~%h ~%h ~%h ,~%h ~%h1 ~%h ~%hD ~%h ~%h ~%h ~%hQ ~%h ~%h5 ~%hY ~%h ~%hf ~%h} ~%h ~%h< ~%h ~%h ~%hd! ~%h" ~%h" ~%h$ ~%h' ,~%h( ~%hb* ~%h, ,~%h, ~%h-. ~%h/ ,~%h0 ~%h2 ~%h,4 ,~%h4 ~%h@6 ~%h7 ~%h8 ~%h8 ~%h&? n~%h)@ ~%h@ ~%h(A ~%hB ~%hC ~%h>D ~%hD ~%hE ~%hF ~%h%G ~%hG ~%h\H ~%hI ~%hJ ,~%hK ~%hL ~%hTM ~%hM ~%h_N ~%hLO ~%hO ~%h ~%h@? ~%h? ~%h+@ ~%hlA ~%hA ,~%hB ~%hC ~%h~D ~%hD ~%hE ~%hF ~%h6G ,~%hH ~%h$I ~%hI ~%hI ~%hJ ~%hK ~%h9L ~%hL ~%hKM ~%hN ~%hN ~%hoO ~%h-P ~%h%Q ~%hQ ~%hR ~%hR ~%hT ~%hT ,~%hU ~%hrV ~%hV ~%h]W ~%hX ~%h3Y ~%hY ~%hZ ~%hZ ~%h[ ~%hz\ ~%h\ ~%h] ~%h^ ~%h_ ,~%h` ~%ha ~%ha ,~%h} ~%h} ~%h~ ~%h ~%h ~%h ~%ho ~%h ~%h" ~%h ~%h ~%hІ ~%h` ~%hŇ ~%hĈ ~%h ~%h ~%h ~%hۋ ~%h ,~%h΍ ~%hƎ ~%h ~%hx ~%hސ ~%hđ ~%hВ ~%hb ~%hȓ ~%h ~%h ~%hF ~%h ~%h ~%h ~%hU ,~%h} ~%hӛ ,~%hL ~%h   You enter the shallow water.Water   You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.~%h J~%h  _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.Water   You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.~%h J~%h" ~%h ~%hq !~%h ~%h ~%h  _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.~%hy @Water ~%hN ~%h   You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.~%h ~%h_ &~%h& ~%h ~%h  _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.~%hi @Water ~%hh ~%h   You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.~%h ~%h$ ~%h ~%h( ~%h ~%h ,~%h ~%h 7~%h ~%hE ~%h% 0~%h ~%h ~%h! ,~%h;# ~%h$ ~%h'  _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.~%h( @Water ~%hm) ~%h+   You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.~%h6 ~%hcE J _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.Water   You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.~%h{K \~%hS X~%h_ n _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.Water ~%h8k T  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.~%h n ~%hp ~%ht X _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.Water ~%h9v ~%h #.......#.#######.# #...#####.###.#.# #.# ##.#..#.###.#.#### ##.## #...##.##.......###.#.## ###.#~%hߘ #.##....>..##.###.## #.# #########..#.## ##.####..####### ##≈≈≈~~..## ##......#.....# ###≈≈≈~~≈~..## ##.#######.##### #≈≈≈≈≈~@≈~~..###.##820.2 (216.4).# ###≈≈≈≈≈.≈~.#.#.### ######~≈≈~.##.### #.# #.≈~~.....# ...# #.# #.~~~~....# #.# #.~~~~~...# ##.###~~≈~~.#.##[3~%h b9;49m ###......≈~≈~.#.# #...#.#..~≈~~...#  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.~%hx ~%h 2 _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _Partly explored, can't reach some places%h%h*%hQ%h$n.........0.0).≈~.#.~.......~...%h$P.~≈~~...%hq.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _Partly explored, can't reach some places%hG%hLevel 1 of the Dungeon<>>>>_(Press ? for help)#.# ##.# ###..÷.)............>.# #####.##.##)# ##≈#.#####.#####.#####...####...########.# #........##.# #≈#.#%h'Z#........#...>....# #~~≈≈≈≈#.# ######.########.# #≈#.##.......#.#######.# #...####.###≈≈≈≈♣~♣≈≈≈≈#.#.# ####.####.###.#.# #.# ##.#.......#≈...♣.♣...≈#.#.# #....##.###.#.#### ##.## #...#.#.###≈.P.....P.≈#.#.# #.####%h#.##.......###.#.## ###.#.#.# #≈PPP...PPP≈#.#=# #.##.##....>..##.###.## #.#.#.###♣.P.....P.♣#.#.#####.##########..#.## ##.####...)....~....<....~..#.......#%h####### ##≈≈≈~~..## ##.......#.###♣.♣.....P.♣#...#####.##.....# ###≈≈≈~~≈~..## ##.########.# #≈♣♣♣...PPP≈#.### #.#%hB#.##### #≈≈≈≈≈~@≈~~..###.###.###≈.♣.....P.≈#.# #.####.# ###≈≈≈≈≈.≈~.#.#.###...#≈...♣.♣...≈#.# #.##...#######~≈≈~.##.#######≈≈≈≈♣.♣≈≈≈≈#.# #.##...##.# #.≈~~.....#######.######.# #.##...##.# #.~~~~....##.# #...# ### #.###.###.# #.~~~~~...##.# ##..##.##.###.###~~≈~~.#.######.# ##..#############.##.# ###......≈~≈~.#.#%h#....# #.................##.# #...#.#..~≈~~...##.#### ##..#############.##)# #.#...##~~.~..#.##.# ##.##.##.# #.######~~~~≈.#.##.##.#%h#.####.######.# #.~~≈~~#.#############.## #.####.#%hʌU>@%h%h (%h$#.......#.#######.# #...## flinch the Shooter###.###.#.# #.# ##.#.. Coglin#.###.#.#### ##.## #...# Health: 22/22 ========================#.##.......###.#.## ###.# Magic: 2/2========================#.##....>..##.###.## #.# AC: 4Str: 11#########..#.## ##.####.. EV: 11Int: 8  ####### ##≈≈≈~~..## ##...... SH: 0Dex: 17  #.....# ###≈≈≈~~≈~..## ##.###### XL:  2 Next: 91% Place: [%h'40mDungeon:1  #.##### #≈≈≈≈≈~@≈~~..###.##Noise: ---------  Time: 820.2 (0.0) ##.# ###≈≈≈≈≈.≈~.#.#.##a) +2 sling {Soledad d) +0 sling {Rodica} ...#######~≈≈~.##.##Fire: a) +2 sling {Soledad} ...##.# #.≈~~.....#Water ...##.# #.~~~~....# #.###.# #.~~~~~...# #.###.###~~≈~~.#.## #.# ###......≈~≈~.#.# #.# #...#.#..~≈~~...#You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _Partly explored, can't reach some places. _%h.[40mPartly explored, can't reach some places. _%h2,%h4,%hLy%hRF%hYG #.####..###..............%h,Z #.# ##.# ###..÷.).....###.#####.#####...####...##........#...>....# #~~≈≈≈%hZ!#.......#.#######.# #...####.###.#.# #.# ##. %h-[J#.###.#.#### ##.## #...# #.##.......###.#.## ###.%h[ #.##....@..##.##.#6.0 (5.8%h/\ #########..#.## ##.####.. %h\D ####### ##≈≈≈~~..## ##......  #.....# ###≈≈≈~~≈~..## ##.######  #.##### #≈≈≈≈≈~~≈~~..##%h_Z#.## ##.###≈≈≈≈≈.≈~.#.#.## ...# ######~≈≈~.##.## ...# #.# #.≈~~.....# ...# #.# #.~~~~....#%hfA _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _Partly explored, can't reach some places __There is a stone staircase leading down %h]g here.%h[ %h' %h %h %h J7.0 (1.0 _%h        ###  #..  #.##   #..  #.# %h 2 #@#  #.#  #.#  #!.  ###         %h     %h> %h6 %h+7 (1.7%h%h" _You climb downwards.  Found a yellow potion. _There is a stone staircase leading up here.%h _####..#.##..#<# #.# .#.#..#%hI"...###.## $# #%h&h30.7 (3.01.7 (4%h* %h#6M_j - a yellow potion%h###  #.. .K #.##.# #..).# #.#..# #<#..#  #.#..#  #.#..#  #.@..#  ###.##  $#  .#  .# ..  K   kobold (asleep)##    0  A kobold comes into view. It is wielding a +0 short sword..KK2.7 (1%h6[39;49m _Found a dagger.%h  ### #.. ..  #.##K#  #..).#  #.#..#  #<#..#  #.#..#  #.#..#  #.@..#  ###.##  $#  .#  .#  ..  ##  %hI6V ### %h73#.. ..  #.##K#  #..).#  #.#..#  #<#..#  #.#..#  #.#..#  %h9#.@..#  ###.##  $#  .#  .#  ..  ## %h>%h?%hE%h6L] _A kobold is nearby!%hI((((((%hu(%hSD  You shoot a sling bullet. The sling bullet misses the kobold.You shoot a sling bullet.%h%hn..K.....%hM===4.0 (1.3Rev %h%h3%ha _The sling bullet closely misses the kobold.%h*x (((((((You shoot a sling bullet.%h}  The sling bullet barely misses the kobold.You shoot a sling bullet. The sling bullet hits the kobold.%hS%h$\..)..%h..%hg55.3Rev+ %h %hgJ _You kill the kobold!%hs%h.%h%h_H _No target in view!%h%hB%h%hH _No target in view!%hF !Rev  _ _You now have 47 gold pieces (gained 3).%h 7..).##.#..#. #<#... #.#.... #.r... #....#.....###.###.....# ####@.# --- #..######......##.####.##......#########r   quokka (asleep)  46.3 (11.0)---7.3 (12%h3 Y _A quokka comes into view.%h ((((((r  You shoot a sling bullet.%hj  The sling bullet hits the quokka but does no damage.  You shoot a sling bullet. The sling bullet hits the quokka.%h..r....===8.6 (1.3)Rev %hPu _The quokka is severely wounded.%h ((((You shoot a sling bullet.  The sling bullet hits the quokka but does no damage.%h* (((The quokka is severely wounded.%hz%h...r...9.9Rev+ %h%hJs _You shoot a sling bullet. The sling bullet misses the quokka.%h@%P(((((((%h  You shoot a sling bullet. The sling bullet misses the quokka.%h% %h' %h@. j.....r.%h. .51.1 (1.2%h{3 %h%7  %h7 e_You shoot a sling bullet. The sling bullet misses the quokka.%hp `  You shoot a sling bullet. The sling bullet hits the quokka.%hЪ .(%h<= ((((((You kill the quokka!%h 8.......%h %h Z#..).#  flinch the Shooter#.#..#  Coglin. #<#..#  Health: 22/22 ========================.. #.#..#  Magic: 2/2========================... #.#..#  AC: 4Str: 11.... #....#  EV: 11Int: 8.....###.##  SH: 0Dex: 17#.....#  XL:  2 Next: 104% Place: Dungeon:2####@.#  Noise: ===------  Time: 852.3 (1.2)#..#####%h   a) +2 sling {Soledad d) +0 sling {Rodica}#......#  Fire: a) +2 sling {Soledad} #.####.#  Rev* #......# ########        The quokka is severely wounded. _You shoot a sling bullet. The sling bullet misses the quokka.You shoot a sling bullet. The sling bullet misses the quokka. _You shoot a sling bullet. The sling bullet misses the quokka.You shoot a sling bullet. The sling bullet hits the quokka.  You kill the quokka! %ht _You shoot a sling bullet.  You have reached level 3!%h /  --more--%hE  Your experience leads to an increase in your attributes!Increase (s)trength, (i)ntelligence, or (d)exterity? %hE9 7/273/393 2%  You feel agile. x2  Your brain swirls with designs for a polar interocitor. You just need some more_time...%h>$ KYour brain swirls with designs for a polar interocitor. You just need some more_time...  You're fully limbered up. Your movement speed is average.  Your attack delay is about 1.2.damage rating with your +2 sling {Soledad} is about 11 (Base 7 x 122%  (Dex) x 111% (Skill) + 2 (Ench)).  Your damage rating with your +0 sling {Rodica} is about 9 (Base 7 x 122% (Dex) _x 111% (Skill)).%hX)%h *%hG-%h1F _Unknown command.%h3%h9  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   2.0   3.0   0   g - Spellcasting   0.0   1.4  -2          %h< b - Unarmed Combat   0.0   1.2  -1               c * Ranged Weapons   4.2   5.9  -1              d + Armour1.1   2.4  -1       e - Dodging   1.7   2.4  -1       f - Stealth   0.7   1.2  -1          %h@                                                            The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all sk%hCills [!] training|cost|targets%h"%hR(%h,#..).#  flinch the Shooter#.#..#  Coglin. #<#..#  Health: 27/27 ========================%h-.. #.#..#  Magic: 3/3========================... #.#..#  AC: 4Str: 11.... #....#  EV: 11Int: 8.....###.##%h.  SH: 0Dex: 19#.....#  XL:  3 Next:  2% Place: Dungeon:2####@.#  Noise: ===------  Time: 852.3 (0.0)#..#####%h0}  a) +2 sling {Soledad d) +0 sling {Rodica}#......#  Fire: a) +2 sling {Soledad} #.####.#  Rev* #......# ########        Your attack delay is about 1.2.  Your damage rating with your +2 sling {Soledad} is about 11 (Base 7 x 122%  (Dex) x 111% (Skill) + 2 (Ench)).  Your damage rating with your +0 sling {Rodica} is about 9 (Base 7 x 122% (Dex) _x 111% (Skill)). _Unknown command.%ha3%h4%h 8%hW:%h`%h5 #.##.#  #..).#  #.#..#  #<#..#  #.#..#%hA  #.#..#  #....# >.....###.##  #..@..# ####..#   #..#####  #......#  #.####.# %h #......# ########   %h9%hK---3.3 (1%h; _Found a stone staircase leading down.%h( %h( %h) %hQ- %h6 X%h7 %h88 7Rev+ %h8 %h< %hA %hoB %hBD %hQH %h-Q B%hS %hX %hRY %h2[ %hF^ %h\b %hb 7Rev %hc %he %hh ,%hi %hZn R  There is a stone staircase leading down here.%h?v  _%hv %hxx %hz 7%h?{ %h| %h=~ 0%hH %h& %hɆ 6+%....   .....   ....   #...## ###  #..... #.. ..  ....# #.#.##.# ######..####.#..).# .......@.....#.#..# ---64.3 (11.0)#######......#<#..# #......#.#..# %ha #......#.#..##......#....##>.....###.###.####.....##.# ####..##.# #..#####%h; %h ,5.3 (12%h %h% 0 _Found a rimehorn talisman.%h3%h3%h%hlX%h%h!%hm%hQ%h,%h(%h%hpX%h0,%hG%h%h,%h%h%h,%h%h%h,%h5,%h,%h%h%h,%h%h) ######### ## #.......# #. +%......# ##.##.......# ...........  #. #...#### ###.#.####......# #.........####.#.###############..####.#..) .............#.#. #######......#<#. #......#.#.%h5f #......#.#.  #......#...  #>.....###.  %hZ#.####..... %h ,70%h ,6.3 (11%hs%hZ _k - a fizzy silvery potion%h]%h%h%h%h,%hW%h%h,%hK%h%h%hm%h%h%h%h%h%h,%h0%hg%hcB%h%h,%h%h%h9,%h%h%h,%h%h%h %h). _You open the door.  There is an open door here....#S.####+### ........# ## #.....# #. #..@..# ###. #.#'### #...# #.# #.#.#############.#.................################## S   ball python (constriction, asleep) %h/Z901.3 (252.3 (26%h9t _A ball python comes into view.%h\e  You shoot a sling bullet. The sling bullet hits the ball python.%hAn†(((((%hՓ ((You kill the ball python!%hZ.†.....%hq.C4===3.5 (1.2)%h /,Rev %h8E _You shoot a sling bullet.%h5%h6%h:%hX>H _No target in view!%h&J%hH _No target in view!%h8x _%h _You open the door. #### ...#### #.... # #†.####+### w..?###........# .......@##.....# ---......####.....# ###%hhU+## #.#'###  ###.#.#####...#.############..'...#............ w   dart slug (wandering)#.##...##############..............############### 24.5 (21.0)  A dart slug comes into view..w---5.5 (22%h} _Found a scroll labelled ORHOLO VUFUZXO.%h= %he %h&*((((((%h=w  %h   %h >You shoot a sling bullet. The sling bullet hits the dart slug.%h  The dart slug is heavily wounded.You shoot a sling bullet. The sling bullet hits the dart slug.%hT^  The dart slug is almost dead.  You hear an angry hiss..w..S..S   ball python (constriction)===6.7 (1.2)Rev  _A ball python comes into view.%h  You shoot a sling bullet.  The sling bullet barely misses the ball python.The sling bullet hits the dart slug..(((((S   ball python (constriction)%h?  You kill the dart slug!You shoot a sling bullet. The sling bullet hits the ball python.%hF)%h+......%hg17.9Rev+ %h]%h8O _You kill the ball python!%h %hI %h%hH _No target in view!%h:Q  _Rev %h=T S #######%hT ####. ...#### ....# #....  ##..#)#†.####+### #...@###........#--- #........##.....#%hU  #......####.....#####+### #.#'### ###.#.#%hkV ####...#.####### #..'...#........ #.##...######### #..............%hZ ; %h_[  ####### ####. ...####.#....###......# ##..#@#†.####+### %h\ #....###........# #........##.....# #......####.....#####+### #.#'### ###.#.#####...#.######## #..'...#......... #.##...##########  _g - 2 scrolls labelled ORHOLO VUFUZXO (gained 1)%ha .33.9 (6.0%hb G---4.9 (7%hme %hi x _You see here a +1 whip of flaming.%h%h(%h%hH _No target in view!%hI%hn _%hZ%hޚ,%h3%hR%hơ%ho%hK%hv%h,%h%h(%h),%hN,%hB%hX%hjX%h'X%h(%h,%h%h%h,%hR%h %h%hK%h%h%hk       #######   ##########.....####   #..........###.....   ##@#######..#)#†.##   #.# #....###...   #.# #........##   $.# #......####   ..# ####+### #  ...# ### J   endoplasm (asleep)  ...# ####..  ...J# #..'..   #.##..%h&047.9 (13.0)%h,8.9 (14%h6%h] _An endoplasm comes into view.%hQp (((((J  (You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.%h  The endoplasm is almost dead.You shoot a sling bullet. The sling bullet hits the endoplasm.%h. %hKjQ.......%hp8===50.1 (1.2)Rev %hh%hM _You kill the endoplasm!%hij4%h^ _No target in view!%h1%hZ2%h5%hX8H _No target in view!%ha 4%h %h %ht g _%h5 ,%h %h %h[ %h !%h %h  _You now have 61 gold pieces (gained 14). #..........###.....##.#######..#)#†.###.# #....###...######.# #........###......# #......#####......# ####+### ##......# #......# #####.....@# #..'..---8.1 (8.0#..... #.####.... #.....###.#.. ###....#.....#..... .>....%h ]---9.1 (9%h %h ; _Found a stone staircase leading down.%h-3%h%hX%hX%hh%hs,%hP%hH%h,%h̛%h%h,%hw%h%hL #......# ####+### #.#' #......# ###.#. #......# ####...# #......# #..'...#. #......# #.##... %h##.....###### #........ ###.#......####.###### #.............  .......  ...$..b  #.>........... %hK #..#.####....# #...#.. ....# .....#.. ...#b   bat (asleep) .... .. ..# # ..# %ho,64.1 (5%h#+5.1 (6%hc%hV _A bat comes into view.%h  You shoot a sling bullet. The sling bullet hits the bat.((((((†%hLJ (You kill the bat!%h5 ]...$..†%h1 l20===6.4 (1.3Rev %h %h / _You shoot a sling bullet.%hVM %hZN %hhZ ^ _No target in view!%h 4%hf %hd H _No target in view!%hXi`%hӐ#......# ###.#.##......# ####...#.##......# #..'...#.#......# #.##...########## #.........#.#......####.########## #.............# #.##.$..†#0.0#.>...##..#.####....###...#.. ....# .....#.. ...#.... .. <..# #  ---7.4 (1 _Found a stone staircase leading up.%h4%h%h%hc%h0%h%h %h%hq%hZ%h,%h%h#M _You now have 75 gold pieces (gained 14).%h#)%h)%h +%h>-%h/,%h 1%h2%h5,%ha6%hY:%h<,%hD>%h1Dn%hF,%hF%h6H%hI%hEJ%hJ%hL%h$N%hN%h0O%hQ7 _You open the door.%hR%h&S%hS%h&V@  There is an open door here.%hW%hX _%hRY%hZ%h7\,%h\%h^%h`,%ha%hb%hc%h;d%hnf,%hQg%hnh,%hNi%hj%hXk,%hSl%hm%h>n%hn%hjo%hq%hq%h4r%h;s%ht%h?u,%hv%h|  #...#....'....#   .....#..###....#   ............<..#   .####.......#  #.#.....#   #.##.####   #.##.#  %h } ####.##.#   #.@..##.# ---   #...#### ..   #...   #...   #...   #... K   kobold (wandering)  ....  ..K..  %ht089.4 (22.0)%hڂH.K%hu-90.4 (23%hT%hs _A kobold comes into view. It is wielding a +0 whip.%h Q ((%h T(((((You shoot a sling bullet.%hk  The sling bullet barely misses the kobold.You shoot a sling bullet.%hp  The sling bullet closely misses the kobold.%h.....K.K.%h|====1.6 (1.2)Rev %hk%h: _The kobold shouts! You hear a shout!%h;`  You shoot a sling bullet. The sling bullet hits the kobold.%h?((((()%h ((You kill the kobold!%hOY%h]l .g...%h _g   hobgoblin).  You shoot a sling bullet.%h.2===-2.8Rev+  _A hobgoblin comes into view.%hi ( You shoot a sling bullet. The sling bullet hits the hobgoblin.%h ; ((((((The hobgoblin is heavily wounded.You shoot a sling bullet.%hV%hNg......-4.0Rev* %hc _The sling bullet barely misses the hobgoblin.%hW}  You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.%hs  The hobgoblin is heavily wounded.You shoot a sling bullet. The sling bullet hits the hobgoblin.%hll  The hobgoblin is almost dead.%hxmY3----5.2%hs%h{v- _The hobgoblin hits you.%h8 '....#  ....#  ..<..#  .  #.  #.  #.##.#  ####.##.#  #.@..##.#  #..g#### ..  #... #... #... #... ...) .....%h d '....#  ....#  ..<..#  . #. #. #.##.#  ####.##.#  #.@..##.#  #..g#### ..  #... #... #...%hW #... ...) .....%h %h %hp %h ` _A hobgoblin is nearby!%h| c  You shoot a sling bullet. The sling bullet hits the hobgoblin.%h F†%h (((You kill the hobgoblin!%hЦ %h C†..%h 576.5 (1.3%h %h / _You shoot a sling bullet.%hl%hw%h%h H _No target in view!%h}4%h}%hH _No target in view!%hL%hI%h%hɡ%h4=--- _%hPRev+ %h%h,%h%h5==%h%hڶ,%hy%hxPRev %h%h,%hٿ%h%h$:=%h%h%h|L6=%h%h7%h%hV0%h%hc,%h%h97%h8E==%hK%h1 _HP restored.%h3%hy%h,%h?,%h%h^e  You see here a hobgoblin corpse.%h5 _%h%h0%h&O=%hF%hG%h,%h%%h .####.......#  #.#.....#  # #.##.####  . #.##.#  .####.####.##.#  ......#....##.#  #..†#### ..  #....##### %h 4 #....@...# --- #......#..#  #......# ... #....)#### # #.....# #...... #..... #..... %h21015.5 (19.0)%h;H---6.5 (20%hZ%hb _l - a scroll labelled ELLELI VEGHO%h %h %h %h %hW X%h %hO B%h! n%h : %hm? b# #.##.#### %h @ Y. #.##.# %h@ =.####.####.##.# %h\A :......#....##.# %hA l#..†#### .. %hB `#....##### %h&C #........## #.#%hC `#......#..###....J%hQD U#......##.@....#%hWE #....)############.....# #......#.....#..... J   endoplasm (asleep) %hvK %hL 21.5 (5%hL .0)%hM %h N $2.5 (6%hQ %hT  %hU %hV 9_An endoplasm comes into view.%hV %h: ((((((J  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.%hw  The endoplasm is almost dead.You shoot a sling bullet. The sling bullet hits the endoplasm..%h%h0\  You kill the endoplasm!%h..B....B   giant cockroach%h%hl31===3.8 (1.3Rev %h %hf#b _A giant cockroach comes into view.%h (((((((You shoot a sling bullet.%hf-  The sling bullet closely misses the giant cockroach.You shoot a sling bullet.%h%h.B.....5.0 (1.2Rev+ %hk%hi _The sling bullet barely misses the giant cockroach.%h ((((You shoot a sling bullet.%hYm  The sling bullet hits the giant cockroach but does no damage.  You shoot a sling bullet.  The sling bullet hits the giant cockroach.%h %h %h} CB....%h g6.2Rev* %h  %h h _The giant cockroach is severely wounded.%h ((((((You shoot a sling bullet.%h*D  The sling bullet barely misses the giant cockroach.You shoot a sling bullet.  The sling bullet hits the giant cockroach.%hG)%hT[.†....%h057.4%hn%heS _You kill the giant cockroach!%h '%h'%hS+%h-H _No target in view!%h{4%h§%h_H _No target in view!%h+{4%h|%h~%h%h _%hPRev+ %h#%h %h%h,%hɑk  You see here a giant cockroach corpse.%h%h6 _%h%h,%h%hs%hPRev %h%h"%h,%h9%hܠ%hT,%h%hz%h˨,%hn%h%h7%h%he%h0%hx%h%hM,%hܳ%h%h,%hַ%h%h,%h%h%h,%hf%hw%h.,%h*%h%h,%h%h%hv,%hO%h}%h,%hW%h3%hy,%h%h%h,%h%h#%hN,%h%h%he%h%h%h8,%h%h%h%h%h|%h,%h[%hM _You now have 89 gold pieces (gained 14).%h-3%h%h%h,%h %h%h{ %h %h ,%h %h ,%hU%h,%hQ%hX%h%h.,%hu%h%h%h%h;%hS%h%hK%h%hA%h,%h%h;%h,%h%h!%h!%h"%h"%ha$%h$%h]%%hT&%hr',%h'%h(%hN*,%h*%h+%h,%hb-%h-%ho.%h/%h 0%h0%hA1%hh2%h2%hr3%hH4%h5%h16%h6%h7%h8%hL9%h9%h:%h<%h<%h =%h)>%hr?%h?%hj@%hnA%h,C,%hC%hGF%hMK< #.#.####.# #.# #......# ####+### ######## ......r ..... .... #..  ####'#+## %hK#############...@...# --- ..............#.....# ###############.....# #.....# #.....# #.....#%hQLr   rat (asleep)#.....##.....####...#%h=QJ 79.4 (52.0)  You open the door.%hRI---80.4 (53%hU%hVV _A rat comes into view.%h]  You shoot a sling bullet. The sling bullet hits the rat.%hV}†((((%hWq (You kill the rat!%hV†...'%ho7===1.7 (1.3)Rev %h %h/ _You shoot a sling bullet.%h4%ho,%hZB%hC  There is an open door here. _%hrc%hF%hX%h:u  There is an open door here. _%h%h6%ha,%h%hfB%h9%h0%h%hb%h%h%h%h;%h%h%h%h@%h%h%hB%h %h%hB%h%hU%hi%h%h%h %h%h%ha%h'7 _You open the door.%h..............#.....# ###############.....# #.....# #.....##.....#%ht#.....##.....# ###... #$--- #.# #.## .r . .r   quokka (asleep) .. %h 096.7 (15.0)%hr.r%haH---7.7 (16%h%h _A quokka comes into view. _There is an open door here.%h  (( You shoot a sling bullet. The sling bullet hits the quokka.%hG&  %h The quokka is almost dead.You shoot a sling bullet. The sling bullet hits the quokka.%hP†%hj ..  You kill the quokka!%h.841===9.0 (1.3%hJ8)Rev %h%h' _You hear a shout!%h_ %ha %hYe %hki H _No target in view!%h%h%h %hH _No target in view!%h _No target in view!%hs%hsu%hv%h{%hi.#.....##.....# # #.....# %h]# #.....# #.....# #.....# #.....# ###...#%hZ #@'...# #.#...# #.##..# #†# ..# ..g ..#%hD #.. ..#g   goblin (wandering) #.. ..# #...%h& %hTi0.0  A goblin comes into view. It is wielding a +0 dagger.%hBg.%hgC100.0 (1%h&%hu( _The goblin shouts! %hD_You see here 10 gold pieces.%hN 2  # #  #  #.....#  #.....#  ###...#  #@'...#  #.#...#  #.##..#  #g# ..#  ... ..#  #.. ..#  #.. ..#  #...%h      #  #.....#  #.....#  ###...#  #@'...#  #.#...#  #.##..#  #g# ..#  ... ..# #.. ..#  #..  #... %h %h %h %hV ] _A goblin is nearby!%h| (((((((You shoot a sling bullet.%hZb  The sling bullet closely misses the goblin.%h=QYou shoot a sling bullet. The sling bullet hits the goblin.%hf )%h,..%hG5)..%h3..%hl31.3 (1.3Rev+ %hT%hJ _You kill the goblin!%h;%h=%hA%hDH _No target in view!%h  _No target in view!%hRev  _You now have 99 gold pieces (gained 10).%h#4%hF$%h(@  There is an open door here.%h+%h+ _%he,%hD.%hM07%hA1%h3%h40%h5%hN8%h:,%h.;%h<%h>%hu?%h@%hA%hAGl #.....#  #.....#  ###...#  #.'...# #.#...# #.##..# #)##..# ...#..# #..#@.# ---%h;H8.3 (7.0#..#..# #....... ..#####>.###$#.#%hL%hNMG---9.3 (8%hP%h"S; _Found a stone staircase leading down.%h _No target in view!%hm u%hq  ##S.'.##.)##....#.##...........#...########..%hr #.#S   adder (wandering)%hp h010.3 (1%ĥ Y _An adder comes into view.%h3  ###S..# #.'...# #.#...# #.##..# #)##..# ...#..# %h%#..#..# #..#@.# #...........  #...########  ..>.# #.##$ # #. #%h^  ###S..# #.'...# #.#...# #.##..# #)##..# ...#..# #..#..# #..#@.# #...........  #...########  ..>.# #.##$ # #. #  _An adder is nearby!%hnQ (((((((You shoot a sling bullet.%hiS _An adder is nearby!  You shoot a sling bullet.  The sling bullet completely misses the adder.  You shoot a sling bullet.  The adder hisses angrily.  The sling bullet hits the adder.%hklQ.S.....===1.5 (1.2Rev  _The adder is lightly wounded.%h1 ((((( You shoot a sling bullet. The sling bullet hits the adder.%hy ((The adder is moderately wounded.You shoot a sling bullet.%hx%h%h...S...%h_2.7Rev+ %h %h` _The sling bullet closely misses the adder.%hvW (((%hIwiYou shoot a sling bullet.  The sling bullet hits the adder but does no damage.%h\  The adder is moderately wounded.You shoot a sling bullet. The sling bullet hits the adder!%hܛ,%hS..S.%h(3.9%ho _The adder is almost dead.%h. (((((((You shoot a sling bullet.%h  The sling bullet closely misses the adder.You shoot a sling bullet.%h %h_" %hD# .%h$ .%h$ .%h% .%h& .%h' .%h) 0S%hl* &5.2 (1.3%h0 URev* %h3  %hm5 %h? Q_The sling bullet barely misses the adder.%hM `(((((((%h;  You shoot a sling bullet. The sling bullet misses the adder.%h  ......SYou shoot a sling bullet. The sling bullet misses the adder.6.5 _The adder bites you but does no damage. The adder barely misses you.%h4`(((((((%h@  You shoot a sling bullet. The sling bullet misses the adder.You shoot a sling bullet. The sling bullet hits the adder!%h......†%h91687.8%h`>_ _You kill the adder!%hlJ%hnH _No target in view!%h.  _%hA|Rev+ %h%h,%h%h>,%hȦ%h N _You now have 114 gold pieces (gained 15).%hk4%h%h-R  There is a stone staircase leading down here.%h%hFRev  _%h!%h%h%h,%hv%hƻ%h %hӼ%hj%h]%h2%h%h%h%h!%hg%he%hS%h%h %h%h%h%hQ%h%h%h%h%hv%h%h%h%ht%h%h%h %h %h %h%h%h%h%h*%h%h%h%h%h%h%h%h %h"%h#%h$%h&%h(%h)%h*%h,%h{.%h/%h/%h1%h>2%h2%h3%h 5%hd6%h7%h7%h9%hJ:%h:%h;%h<%h>%h>%hw?%h@%hA%h~B%hCC%hD%hE%hhF%h-G%hH%hI%hRJ%hK%hiL%hM%h7N%hN%h+P%hjQ%hR%hR%hT%hsU%h V%hV%h X%hgY%hZ%hZ%h\%h ^%h^%hr_%h`%hb%hb%hc%hd%h0f%hf%hg%hi%hzj%hk%hk%h1m%hn%h(o%ho%h1q%hr%h0s%hs%h+u%hv%hw%hw%hy%h~%h %hs:## #.#%h %hJ:... #.#%h %h8.. #.#%h %h #.##.#%h %h!#.....%hn %h܃+####.#%hG %h(#.#%h#########%h-######.#%h8b......@.%hg-#......#%hІ!---%hDr########.# #.######%h #.# #.#%h %h&#.#%h)#.#%hK %h&#.#%h&)#.#%h %h&#.#%h)#.#%heb   bat (asleep)%h`? #.#%hό)#.#%h>F#.########.#%h(#..........#%h%h%h59.8 (42.%h\ 0)%h;%h---%h&60.8 (43%h%h %h%hl2_A bat comes into view.%hЛ%hsx ((((((b  You shoot a sling bullet. The sling bullet hits the bat.%h  The bat is moderately wounded.You shoot a sling bullet.  The sling bullet hits the bat but does no damage.%ho{%h_|%h}%h,...b...%hg===2.0 (1.2)Rev %h%h~^ _The bat is moderately wounded.%hA>(((((((%h  You shoot a sling bullet. The sling bullet misses the bat.You shoot a sling bullet. The sling bullet hits the bat!%h)C,.......%hW~703.2Rev+ %haG _You kill the bat!%h%h%h%h.H _No target in view!%hQ 4%hT %hW H _No target in view!%hվ ;Rev  _%h^ X%h ,%h %h %h ,%h %h %h ,%h %h =%h3  #.##########  #..........# %h --- ##########.#  #.# %h- #.# #.# #.# #.# #.##### %h q #...... %h- /70.0)%h H---4.2 (11%h %h b _m - a scroll labelled MAUVUN ECING%hu%h5v%hv%hyx%hy%h%h%hj%h,%h%h%h,%hB%hX%h%h%h),%h%h%h%h%h2%h%hk,%hO%h}%h,%hn%hz~%h6B%h%hN%h%h%h%hh,%h%h%hd%h%h%h%h%h]%hR%h?%h3 ,%hi %hI%hV%h%h~%hK%h\%h%ht%hf%h6%h%hP%hg%h9%h%hP %h"%h$%h&%%h%%h(7 _You open the door.%h*%h+%h+%h/@  There is an open door here.%hU1%h1 _%h2%h4%hI6%h6%hP7%h8%h:%h:%h;%hn=%h>%hZ?%h?%hbA%hB%hpC%hD%h.E%hF,%hjG%h|I%hAK%hK%hL%hM%hN,%hN%hO%hP,%hQ%hR%h S,%hU,%hU%h0V%hV%hjW%h7X,%hX%hY%hZ%hJ[%h[%h\\%hI],%h]%h _%hf%hu%......'..####.....# ......##...#######...# ......####....##.'...# ......# ####.###.#...# ......# #..## # #.##..# %hu...###### ##..# .####)##..# ........# ##.# ..##....#..# ........# #.##..(##.#..#†.# ........# #.@....##.#..#..###221.2 (47 %hCvF........# ###....##.#........ ........####.##.#...##### ##########.....>.#%hv####.##.##.##.# #################.##.# %hv..........##......##.# #########.##.#######.^%hB2.2 (48%h %h% _Found 5 stones.%hv I%h %h% %h %h ,%h %hF B%h %h %h ,%h% %h %h %h_ %hY %h R  There is a stone staircase leading down here.%h %hd 5 _%h %h ,%h %hA %h ,%h ,%h B%h, %h[ %h %h %h %h B%hV ;  There is a shaft here.%hb %h  _%h %h %h %h1 %h %hS %h ,%hp %h %h >%h ,%hV8 %h= X%h a %hj ######.##.#...# #.#.#.#.# #......##.#.#.####.#...#.# #.#######.^..........###.# #.# ##########.#.....# #.# ###.#######. #.# #........... #.# #.#.######## #.# #.#........# #.# #@########.# # #?......J ### #########  J   endoplasm (asleep) %hm -66.2 (44%h1n ,7.2 (45%h?q %ht ] _An endoplasm comes into view.%h  ((((((J  %h( You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.%h  The endoplasm is almost dead.You shoot a sling bullet. The sling bullet hits the endoplasm..%h7-.......%h^o5===8.5 (1.3)Rev %h d%hgM _You kill the endoplasm!%hŗ %h: %h %h2 H _No target in view!%hW  _No target in view!%hD %h %h %h %h%h7% _%h %h?;%hD2 %hH_g - 3 scrolls labelled ORHOLO VUFUZXO (gained 1) %hI%hJ%hJ%hK%hM%hN%h=O%h P%hS,%hsT%hU%hW%hX%hY%hjZ%h[%h\%h]]%hQ^%hw_%h`%hFa%h b%h4c%hrd%h e%he%h]g%hxi%h]l%hEm%hn%hmp%hs%hst%hu%h|%h}%h%h0%h,%h>,%h~%h%hB%hX%h%h3%h%h%h%hö%hP%h_,%hѸ%h}%h%h,%h)%h%h%hF%h#%h%h5,%h%h%hr%h%h@%h%h%hg%h%h%h,%h$%h%hO,%h%hH%hL,%h%h:%hW,%h%hH%h[,%h%h%h,%h %hl%h,%h%h%h,%h%hy%h,%h%h%h  You see here an adder corpse. _%h%h,%h%h%h %hi %h!%h#%h?%,%hy&%ht(%h?*,%h+%h-%h/,%hL0%h2%h4,%hR5%hK7%h9,%h';%h =%h/>%h>%h8?%h A%hB%hB%hZC%hD%hF%hfF%hF%hoH%hI%hJ%hJ%h L%hUM%hM%h%N%hO%hP%hQ%h6R%hS%hT%h4U%hU%hX@  There is an open door here.%hY%hY _%hDZ%h[%h\,%hg]%h_%h/`,%ha%hb%hc%hyj,%hl%hm,%hn%hp7 _You open the door.%hr3%h|r%ht@  There is an open door here.%h"v5 _%hv%hmx%hky,%hy%h]{%h |%hu|%h|%h}%h~%hM%h%hO%ho%h‚%h#%hC%h~%h ,%h%h%hU%h%h4%h%h%h%h#%h,%hʒ%h%h,%h]%h%hu,%hg%h %h%h%h%h%h1%h%h@%h̥%hS%hŧ%hf%hΪ%h6,%h7%hH%h,%h%h %hT%h%hN%h%h,%h%hn%h,%hs%h'%h%hk%h%h%h%h%hZ%hJ%h%hn%h,%h!%hQ%hl%h%hL%h%h%h&%h%h%hy%h%hI%h %h%h%h%h%hf%h%h4%h%h%h*,%h%h%hJ,%h%h%h %h]%h%h%h7%h%h2%h%hv%h%h%hL%h,%h%hB%h%h%h>,%h%%h%hk%h%h%ha%h%h/%h%h%h %hr%h,%h%hz%h%h%hs%h%hA%h %h ,%hF %h %h ,%h %h%h%h %hl%h%hS%h%h %hr%h+%h%h%h %h%hO%h%h%h=%h%h%h%h%h%h%h!%h"%hD#%h#%hU%%h&%h'%h'%h)%hE*%h*%h9+%h.%h/,%h0%h^2%h4,%h5%h6%h7%h?8%h8%hl:%h6<%h<%h#=%h>%h@%hu@%hA%hB%h'D%hD%hIE%hF%hFV`%hW,%hX%h1^n%h^,%h_%h.....###%ho...## #.####.... g   hobgoblin (asleep)#...#.# ####. ..g# #.# #. #.# #.%ht2403.5 (135.0)%hpuH---46%hy%h|\ _A hobgoblin comes into view.%hv (((((g  %hw (You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts!%h (The hobgoblin is almost dead.You shoot a sling bullet.%h<%h%h؋s  The sling bullet closely misses the hobgoblin.%h....gJ   endoplasm (wandering).%hg   hobgoblinJ%hSg===5.8 (1.3)Rev %hv%h] _An endoplasm comes into view.%h ((((J%hmYou shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.%h)e( (You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.ompletely misses the hobgoblin.endoplasm.%h4%hm...g..J.%hb%h#s7.0 (1.2Rev+ %h' %h'%hw(@_The endoplasm is moderately wounded.%h )%hKc  You shoot a sling bullet. The sling bullet hits the hobgoblin.%h:(((%hq>†%hA ((((You kill the hobgoblin!%h =...†J...98.3 (1.3 _You shoot a sling bullet.%hIc  You shoot a sling bullet. The sling bullet hits the endoplasm.%h3((%hqb((.%ho (((You kill the endoplasm!%hyp%h\G...†%h&....%hy u839.5 (1.2Rev* %h9(%h+/ _You shoot a sling bullet.%h %h0 %h. %hV H _No target in view!%hsB %h-C %hG %hJ H _No target in view!%h` YRev+ _%hRev %h",%h$,%h&%h'%hD)4%h*%h,%hV-%h-%h.%h]:%h@X%hN%hQ%hTS%hV%hW%h'Y%h\%h$h%hh %h*iT#...## #....%hi %h6j##.†.# #>...%hj %hAk( #...## #.###%hk %h^l.. ##...# #.# %h_m %h%n.$. #...## #.# %hMo .... ##...# #.# %hCp1 ..... #...## #.# #... #...# #.# ...# #......@.## ######'##---23.5 (14.0) %hCrI...##.......÷ ..###.....#.... ..##....# ......# .###.?#### .+##. ###'#+## ########################.......#%hcy .........................#.....# .######...################.....#%h}%h~%h^---%h%4.5 (15%h%h܌ %hy%h_Found 5 poisoned darts.%h #.†.# #>.(# #...## #.##...# ##... #.# $.# #...## #.#....# ##...# #.#..##...## #.##... #......#...# #.#  ...# #........## ######'## #... ##.# #.......÷# ### #... ##....# #.# ##.?## ####...# ..+ ##.+ ####'#+ .########################.......#[39;%h 49m  ..........................#.....#  #.######...################.....#  #.....##...##.....# 5.0)%hT %hl& .(#...#.##..# ##...#  $.# #...#...# ##...# .##...###... #......#...#  ...# #........## ######'## #... ## #.......÷ ...# ##...@.##.  ##....# # ##.?####...## ........#####.....# 6%h9 ..# ##...#  $.# #...#...# ##...# .##...##... #......#...#  ...# #........## ######'## #... ## #.......÷ ...# ##.....##.  ##..@.# # ##.?####...##+ ##.+ '#+ ........##.....# 7%h` $.# #...#...# ##...# .##...#%hf#... #......#...#  ...# #........## ######'## #... ### #.......÷ ...# ##.....##.  ##....# # ##.@#####...##+ ##.+ '#+ .########################....... ........#####.....# %h$%h%&8%h+%h5%h6+9.5 (2%h;%h)?c _n - a scroll labelled ROPERI QEADIE%h6 ...# ##...# .##...##... #......#...#  ...# #........## ######'## #... ### #.......÷ ...# ##.....#.  ##....# # ##..#####...##+ ##@+ '#+ .########################....... ..........................# ........'..####.....# 30.5 (1%h  ..$.# #...## #.# ##...# #.# #...## #.# #...#...# #.  ...# .## ######'# ##.....# # #...#.## # #.....# #........#.## ####... ...+ ##.+ ####'#+ #.########################....... ...........................#..... ##.######...################..... ##.....##...# #..... #.#### #..... #.#  #..... #.####  #.....1%hB-..$.# #...## #.# ......# ##...# #.# #......##...## #.#  %h!C[#... #......#...# #.#  ...# #.## ######'# #%hC... ##.# #.÷ ...# %hD##.....## #. ... ##....# #.# %h1E(##.@## ####...#+ ##.+ ####'#+# .#####.##.....# #%hE2.######...#.....# #.....##...# #.....# .#### #.....# .# #.....# .#### #.....#%hbM%hT&2%h/Z%h\%h@'.b####b   bat (asleep)%hϓ7  You open the door.%h%h@ b..bA bat comes into view.%hH.=3%h%hPP _The bat barely misses you.%h݇z (You shoot a sling bullet.%h   The sling bullet completely misses the bat.You shoot a sling bullet.%h  The sling bullet closely misses the bat.%h4-b.'%hŗb==4.7 (1.2Rev %h<%h _The bat misses you. The bat closely misses you.%hF y (You shoot a sling bullet.%h|  The sling bullet closely misses the bat.You shoot a sling bullet.%h& V  The sling bullet hits the bat but does no damage.%h7)  The bat barely misses you.A bat comes into view.%h) %hQ0 .bbb 2 bats5.9%hU3 %h5 : _The bat hits you but does no damage.%ha]  You shoot a sling bullet. The sling bullet hits the bat.%hf (The bat is moderately wounded.%h4  You shoot a sling bullet. The sling bullet misses the bat. The bat hits you.%h  The bat hits you but does no damage. The bat barely misses you.%h'b%hg6-7.2 (1.3Rev+ %h%h\ _The bat misses you. The bat barely misses you. The bat closely misses you.%hj6z (You shoot a sling bullet.%hYm  The sling bullet closely misses the bat.%hR  You shoot a sling bullet. The sling bullet barely misses the bat. b.b  The bat hits you but does no damage. x2; The bat misses you.8.4 (1.2Rev* %hFT%hb: _The bat hits you but does no damage.%h z (You shoot a sling bullet.%hʈ  The sling bullet closely misses the bat.You shoot a sling bullet.%h m  The sling bullet closely misses the bat.%hf %h %h %h 'b%h| V7=9.6%h %hr S _The bat barely misses you. x2%h 4(%h6)  You shoot a sling bullet. The sling bullet misses the bat.You shoot a sling bullet. The sling bullet hits the bat.%h k  The bat is severely wounded.%h %h %hl %h %hy -b.%hܿ .40.9 (1.3%h %h{ | _The bat completely misses you. The bat hits you but does no damage. x2%h%m %h[n %ho8You shoot a sling bullet. The sling bullet hits the bat.%hu%hv!†%hw;   bat%h8x%h %h"#((((You kill the bat!%hݥ,%hת:...†%h%5%h 2.2%h8%h %h%hI_You shoot a sling bullet. The bat hits you but does no damage. x2%hz (You shoot a sling bullet.%hHm  The sling bullet closely misses the bat.%hx  You shoot a sling bullet. The sling bullet misses the bat.%h'3.3 (1.1%h%h P _The bat barely misses you.%h qJ%h@xH _No target in view!%h(%hT)%h,%hi.H _No target in view!%h^ B......# ##...# #.# ##...## #.# #......# #.# ...# ..## ######'### ... #..# ###.......÷ ..# .## .. #.# †.# .## #.# .# %ha` i##b..# ####...### .+ ..# ####'#+## ########################.......# ........................#.....# ######...################.....# .....##...# .......#### #.....# b   bat# #.....######.....#'..####.....#%ha %hlf '.b%h2g Q=--40%hQp  _The bat closely misses you. The bat barely misses you. _There is an open door here.%haH  You shoot a sling bullet. The sling bullet hits the bat..%h ((You kill the bat!%h9..%h E%hE7%hF ==%hF5.5 (1.2%hM%hQ %hkR%hS!_You shoot a sling bullet.%hb _No target in view!%h$v......# ##...# #.# #......##...##.# #.# ... #......#...#S.#.# # #........##.# ######'###  ##.......#..###.÷# # ##.....##... #.#  ##..†.#..## #.# # ##..##...# ####...### + ##.'@.# ####'#+## ##########.# #.....# ######...#.....# #### #.....# S   adder (asleep) %hxz[16d---60%hzY _An adder comes into view.%h $.# #...##.# ......# .? #.#  #......##...##.# #.#  #......#...#S. #.# # #........##.# ######'###  ##.......#..###.÷# ###.....##... #.#  ##..†.#..## #........#  ##..##@..# ####...# ##.'..#..[####'#+## ######################.......# .......................#.....# #####...#################...# #.....# ##### #### %hm %h1 B---7%h %h  ((((S   _Found a robe and a scroll labelled MAUVUN ECING.  You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.%hq (((The adder is heavily wounded.%h  You shoot a sling bullet. The sling bullet misses the adder.%h %h 6  You hear a shout!%h %h0...gS..g   hobgoblin===8.8 (1.3%h#r _A hobgoblin comes into view.%hd_  You shoot a sling bullet. The sling bullet hits the adder!%hX†((g   hobgoblin%h-f ( %hH.xYou kill the adder!You shoot a sling bullet. The sling bullet hits the hobgoblin.%h%hpz.†g..%h%h_..$.# #...###.#flinch the Shooter......# ##...#.? #.#Coglin#......##...##.# #.#Health: 27/27 ======================== %h7.. #......#...#..#.#Magic: 3/3%h======================== .# #........##.# ######'###%hUhAC: 4Str: 11 .%ho##.......#†g###.......÷#EV: 11Int: 8 ###.....##... #........#SH: 0Dex: 19##..†.#..## #........#XL:  3 Next: 114% Place: Dungeon:2##..##@..# ####...###Noise: ===------  Time: 1450.0 (1.2)##.'..#..[####'#+##a) +2 sling {Soledad d) +0 sling {Rodica} ######################.......#Fire: a) +2 sling {Soledad} .......................#.....#Rev* %h5#####...################.....# ...##...##.....#g   hobgoblin .....#####.....# .....##.....# .....#####.....#You shoot a sling bullet. The sling bullet misses the adder.You hear a shout! _A hobgoblin comes into view.You shoot a sling bullet. The sling bullet hits the adder!  You kill the adder!You shoot a sling bullet. The sling bullet hits the hobgoblin.%h _The hobgoblin is almost dead.You have reached level 4!%hm/  --more--%hؕM33/334/494 8% %h}%hP _You feel clever.%hc  You shoot a sling bullet. The sling bullet hits the hobgoblin!%hn†((%h% (((((You kill the hobgoblin!%h?...†..101.3 (1.3 _You shoot a sling bullet.%h8 %h9 %hA %hF H _No target in view!%h 4%h %h% H _No target in view!%ha...# ##...# #.# ###$.# #...##.# #.# ......# .? #.#  #......##...##.# #.#  #......#...#.. #.# # #..##.# ######'###  ##..††###.÷# ##.....##....#.# ##..†.#.@## #........# ##..##...# ####...# %h-c##.'..#..[####'#+## #####################.......# ...................... ####...#################...##### %hk%hm=---20 _%hCs%hu%h ].(# #...##.####......# ##...#.# #.# ####$.# #...##.# #.# #......# .? #.# #  #......##...##.# #.# #  #......#...#.. #.# ##..##.# ######'### ###..%hq 1††###.÷# ##.....##.@..#.# ##..†.#..##$#........# ##..##...# ####...# ##.'..#..[####'#+## ####################.. ..................... ###...#################...####%h %h B---3%h# %h% * _Found 6 gold pieces.%h7 M ##.†.>.....##(# #...#####....# ##...#.#### ..$.# #...##.#......# ##...#.?#......##...##.##......#...#.. #.# .#.# ######'### ###.......#†@###÷##.....##....##..†.#..##$#........##..##...######...#####.'..#..[####'#+###%h%h]4Rev+ %h%hv _You see here a hobgoblin corpse.%hA 9.(##...### #.####.......# ##...#.# #.# ####..$.# #...##.# #.# #.......# ##...#.? #.# #.##...##.# #.# #....#.. #.# #...##.# ######'### ###††###.......÷# ##..@.#.# †.#..##$#.# ##...######...### '..#..[####'#+## ###################.......# ....................# ##...###############%h k...#.###%h %h9 -5 _%h %hs %h ...# ##...#.# #.# ####..$.# #...##.# #.# #.......# ##...#.? #.# #.##...##.# #.# #.#...#.. #.# #...##.# ######'### #####††###.......÷# ##....#.# †.#..##@#.# ##...######...### '..#..[####'#+## ##################.......# ...................# #...###############...# .#### 6%h/ %h| %h +7.3 (2%h %h > _You now have 120 gold pieces (gained 6).%h\ .(# #...### #.####.. ...# ##...#.# #.# #### ..$.# #...##.# #.# #  ##...#.? #.# #.#...##.# #.# ##...#.. #.# #. %h].##.# ######'### ##..#††###÷#...##..@.#.#†.#..##.#........#.##...######...### ##.'..#..[####'#+## ###################.%hU^......# ....................#.....# ##...################.....# ##...# #.....# ..#### #.....#%h'i%hi+8.3 (1%hlr%hu%h! ##.†.# #>.....##%h3%> .(# #...### #.####.. ...# ##...#.# #.# #### ..$.# #...##.# #.# #  ##...#.? #.# ##...##.# #.# ##...#.. #.#  .##.# ######'### #..#†@###÷#...##....#.#†.#..##.#........#.##...######...### ##.'..#..[####'#+## ####################.......# .....................#.....##...##############%h&b##.....# .##...# #.....#%h1%h 3U9Rev %hG _You see here a hobgoblin corpse.%hUM #...## #.. ##.†.# #>.....##(# #...#####....# ##...#%h### ..$.# #...##.#......# ##...#.?#......##...##.###......#...#...# #.# .##@# ######'### ###.......#††###÷##.....##....###..†.#..##.#........#Rev %h%h.60 _%h3%h%h ##...# #......#.#...## #......#.. ##.†.# #>.....###.(# #...### #.####.......# ##...#.# #.# ####.$.# #...##.# #.# #.......# .? #.# #.#......##...##.## #.# #.#......#...#.@.# #.# #.#..##.#.######'### ####.......#††###.%h ÷# ##.....##....#.# ##..†.#..##.#........###..##...######...# ##.'..#..[####'#+## ###################.. ....................%h <1%h %hm=M +#...# #...## #... ##.†.# #>.....###(# #...#####....# ##...#### ..$.# #...##.#......# ##...#.?#......##...##@###......#...#...# #.# #..##.#.######'### ####.......#††###.......÷#Rev %hK###%hE %h> &2%h%h%h~###### #######.#######......#<#.+...# #......#.#.##...# #......#.#...## #......#... ##.†.# #>.....###.(# #...### #.####.......# ##...#.# #.# ####.%hM$.# #...##.# #.# #.......# ##...#.@# #.# #.#......##...##.## #.# #.##......#...#...# #.# #..#..##.#.######'### #####..††###.÷###.....##...##..†.#..##.#........###..##...######...# ##.'..#..[####'#+##%h%h.3%hX%h7%h%h$4.3 (2%h%hn _m - 2 scrolls labelled MAUVUN ECING (gained 1)%h);%hn%hb  You see here an adder corpse.%h4%h _%h%h]%hM,%h %h%h%h(%h%hW%h,%h%h%h'%h%h$%hc@  There is an open door here.%h>5 _%hp%h%h,%h%h%h,%h%h %h%h&%h%h%h%h%h%hm%h%hx%h}%h/%h%hc%hl%hr%h-,%hk%h%h,%h%h ,%h$ %hN _You now have 131 gold pieces (gained 11).%h3%h%hP%h,%h%h4C  You see here 5 poisoned darts.%h%he _%h&%h%h\ ,%h !%h#%h%,%h&%h2X%h3%hf5,%h6%h8%h8%hs9%h(:%hB<7 _You open the door.%h=3%h>%hA@  There is an open door here.%h`C5 _%hzD%hE%hFG,%h\ _k - 2 fizzy silvery potions (gained 1)%h  There is an open door here. _%h0%hC%hŪ%hP%h%h%hi%h' _You open the door.%h4@  There is an open door here.%hC%hM _%h%h%h^%h%h=%hw%h5,%h%h%h,%hl%hS%hI%h%h~%h%h,%h%h%h,%h%%h%h......#....##.....## ##.†.# #....####..#......(## #...### '....##.#.##........## ##...#.# #....##...#...#......## #...##.# ..<..###.##...##......####...#..# .....##..#...####......##...##.## .....##.##...#..##......#...#...# %h-#.#####.#...##...##........##.#.# #.# ###...#..#@.##.......#††###540.3 (76.0) #.# #...##.##...##.....##... #.## ##...#..#..#..##..†.#..##.# #..####...##.##.##...##..##... ##....#...'..#(. #!.##.'..#..[# .####.##.######################## ..###†................... #......##.######...############## #########.....##...#%hG %h ,1.3 (77%h9%h-2 _Found 5 datura-tipped darts.%h6  #....####..#......(##...### '.#.##........## ##...#. #...#...#......## #...# ..<..###.##...##......####...#....##..#...####......##...##.#.##...#..##......#...#... %h ;#.#####.#...##...##........##.# ###...#..#..##.††## #...##.##@..##.....##....# ##...#..#..#..##..†.#..##.####...##.##.##...##..##...##'.#!.##.'.##........####%h! %h? 12.3 (1.0)%h/ %hb %h#.'....##.#.##........## ##...#. ##....##...#...#......## #...##. ...<..###.##...##......####...#......##..##......# #.....##.##...#..##......#...#... ##.#####.#...##...##........##.#. ##.# ###...#..#..##.#††# ##.# #...##.##...###.... ##.## ##...#..#@.#..##..†.#..##. ##..###.##.##...##..##...# ###....#...'..#(.# #!.##.'..#..[ ..####.##.###################### #..###†.......................... ##......##.######...############# ##########.....##...# ...#### #.#%h<3%h1%h%h ##..#...#......## #...# ...<..###.##...##......####...#....##..#...####......##...##.# ###...#..##......#...#... ##.#####.#...##...##........##.# ###...#..#..##††## #...##.##...##.....##....# ##...#..#..#..##..†.#..##%h-x.####...##.##@##...##..##...###....#...'..#(.# #!.##.'..#..[ ..####.##.########################........####%h1%h&4%h%hO%h`;....<..###.##...##......####.......##..##......# .#.....##.##...#..##......#...#.. .##.#####.#...##...##........##.# .##.# ###...#..#..##.#††# .##.# #...##.##...###... .##.## ##...#..#..#..##..†.#..###..###.##.##...##..##...###....#...'..#@.# #!.##.'..#.. ...####.##.###################### .#..###†......................... .##......##.######...#####################.....##...# ...#### #.# #.#### #.'..###%h7<5%hU%hY _You see here 5 datura-tipped darts.%hv6 _o - 5 datura-tipped darts%h;3%h%h%hҘn%h^%hT%h%h=,%h%h%h,%h%hǨ%h,%h%h%ho%hۯ%h%h###.##...##......####...#..# ##..#...####......##...##.## #.##...#..##......#...#...# ###.#...##...##........##.#.#### %hl ###...#..#..##.......#††###....  #...##.##...##.....##....#.  ##...#..#..#..##..†.#..##.#.....##.##.##...##..##...######. ..#...'..#..##.'..#..[####' #.##.######%h.... #†......# ...##.######...######.......##...# #..#........#### #..%h #........# #.. #........#### #.. #........'..### #.. %h,52.3 (6%h+3.3 (7%h%hZ _p - a lumpy coppery potion%h%%h%hB%h%hl%h,%h%h,%h%h%h9,%h~%ho%h%h%hN%h%h%h%h1%h%hQX%h,%h%hI%h,%h%h*%hCB%h%hP,%h0%h  There is an open door here.%h%hW _%h%h}%h%h%h^%h%h),%h%h]%h %hp %h %h!%hG#%h#%h#%h%%h%%hb&%h&%h'%h(%hH)%h)%hh+%h,%h-%h/,%h0,%hV1%h2%h4%hy4%h5%h6%h7%h[8%h9%h:%h9<,%h<%h>%h:@%h@%hGA%hC%hfD%hD%hE%h G%hH%hAI%hJ%h[V  Things that are here:  a +0 whip; a +0 robe%hm _%hro%h^q,%hr%ht%h~%h%h,%hނ%h,%h ,%h%h%hE%h%h,%hc%h,%h %h%h%hO%h%hҘ%hƙ%h'%h%ht%hZ%h%h%he%hà,%h"%hq%hH,%h%hޤ%hg%hȥ%hh%hا%hb%h%h%h%hȪ%h(%h%h^%h7%h%h%h[%h%hY%h%hA%h%hQ%h%h%h,%hn%hݷ%h%h%h{%hm%hE%h%h%hܼ%h%h%h%h%hj%h%h,%h%h%h)%h%hL%h%h%hB%h%h%h;%h%hq%h9%h%h%h%h%h%hI%h%h6%h%h%h%hoB%h%h%h9%h%hn%h5k  #.# ######  #.#   #.#   #.#   #.#   #.#   #.#  %hK ###########.#   <......@....# 612.3 (59.0)  #############    %hB3.3 (60%hi%h9 _Found a stone staircase leading up.%hP3%hP%hHS%hZB%h^%hB`,%h`%hf%hg%hUh%hh%hm%hso,%hp%ht%h>v,%hKw%h{%h},%h~%h%hs,%hX%h݈%h,%h%h[%h%h{%hލ%h#%h̐,%h7%h%h=,%h%hL%h2,%h%h%h,%h%h:%hÞ%h(%h%h%h&%h%h%hϤ%h%hڥ%h<%h%hB%hȪ%h%h%h%h?%h%hy%hۯ%h%h%hW%h%h%h%h%h#%h%h%h"%h%h%h#,%h%hW%h&,%hY%h_%hB%h%h%hB%h%h%h,%h%hM%h,%h@%h%h,%h%h %hX%h,%h$%h|%h3,%hs%h;%h,%h#%h2%h%h%h%h%h9%h+:,%h:%h<%h=%h5>%h>%hl@%hA%hB·%h>·%h·%h ·%h]·%h·%hW·%h·%h·%h4·%h·%h ·%h ·%ht ·%h ·%h ·%hE,·%h@  There is an open door here.·%hi·%h _·%h·%hW·%h·%h#·%h·%h4·%hW·%h·%h/·%h·%h·%h2·%h·%h ·%h!·%h"·%hf"·%h#·%h$·%h%·%h%·%h&·%h'·%hE(·%h(·%h)·%h*·%h+·%hr+·%h,·%h.·%h.·%h/·%hr0·%h1·%h1·%h2·%h3·%h 5·%hs5·%h5·%hT #######  ##########.....####.#  #..........###......#  ##.#######..#)#†.####+### #.# #....###........# ######.# #........##.....# #......# #......####.....# #......# ####+### #.#'### #......# #@# ###.#.# #......# #.####...#.####### #......##.#..'...#........ #......##.#.##...######### ##.....###### #.#..............  ###.#......####.###############  #.............#...#..'.##  #.............###...##..##  #............÷#.##..#....####...#####..#....###........'76.3 (63======7.3 (64 _As you open the door, it creaks loudly!·%hwV÷%h^M ####### #########.....####..........###......# ##.#######..#)#†.####+## #....###....######........#÷%hM#......####.....####@### #.#'###.# ###.#.# .####...#.####### #......##.#..'...#..............#÷%ht÷%h&R------8.3 (1.0)÷%h÷%hQ _There is an open door here.÷%hNM ####### #########.....####..........###......# ##.#######..#)#†.####+## ###....#####..##...@..####.....####'### #.#'###÷%h ###.#.# #......##.####...#.#######..#÷%h÷%hL------9 _÷%h=#÷%h=%÷%h uM ####### #########.....####..........###......# ÷%h{ ##.#######..#)#†.####+## ###....#####..#......####.....####'### #.#'### #......##.# ###.#.##.#÷%h? ÷%h '80÷%h ÷%hU ÷%hr M ####### #########.....####..........###......# ##.#######..#)#†.####+## ÷%hdv ###... ######........####..... #......# ####'### #.#'####.#÷%h8| ÷%h| &1÷%h ÷%h ķ%h5c ####### ##########.....####.# #..........###......# ķ%h##.#######..#@#†.####+###  #.# #....###........# ####.# #........##.....# ......# #......####.....# ......# ####'### #.#'#ķ%h+## ......# #.# ###.#.# ......# #.####...#.########  ......# #.#..'...#.........  ......# #.#.##...########## ķ%h%<2ķ%h.+ķ%hI/x _You see here a +1 whip of flaming.ŷ%h<3ŷ%hŷ%h֬N _q - a +1 whip of flamingŷ%h 3ŷ%h ŷ%h_ ŷ%h ŷ%h ŷ%h! ,ŷ%h3 ŷ%h% ŷ%h  ## ####### .J #########.....####.# ..........###...@..# ŷ%hѰ 9#.#######..#.#÷.####+### .# #....###........# #.# #......# #......####.....## ####'### #.#'### J   endoplasm (asleep)# #.# ###.#.## #.####...#.############# #.#..'...#.............ŷ%h +6.3 (3ŷ%h> +7.3 (4ŷ%h ŷ%h޿ ] _An endoplasm comes into view.Ʒ%h (((J  Ʒ%hYou shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.Ʒ%h:y  The endoplasm is almost dead.You shoot a sling bullet. The sling bullet hits the endoplasm.Ʒ%h+~[.Ʒ%h:6....Ʒ%h{(k3===8.5 (1.2Rev Ʒ%h-Ʒ%h0M _You kill the endoplasm!Ʒ%h[Ʒ%h\Ʒ%h`Ʒ%hdH _No target in view!Ʒ%h Ʒ%h Ʒ%h Ʒ%h H _No target in view!Ʒ%h Ʒ%h Ʒ%h8 Ʒ%h Ʒ%ht Ʒ%h % _Ʒ%h Ʒ%h Ʒ%h \Ʒ%h@ ,Ʒ%h Ʒ%h Ʒ%hQ ,Ʒ%h Ʒ%h< Ʒ%h ,Ʒ%h Ʒ%h Ʒ%h ,Ʒ%hr Ʒ%h;  Ʒ%h _You open the door.  There is an open door here.Ʒ%h M _Ʒ%h$ Ʒ%h% Ʒ%h' Ʒ%hK) ,Ʒ%hQ* Ʒ%h+ Ʒ%hj- ,Ʒ%he. Ʒ%h-0 Ʒ%h,1 Ʒ%h1 Ʒ%h"2 Ʒ%h3 Ʒ%h4 Ʒ%hd5 Ʒ%h5 Ʒ%ho7 Ʒ%h8 ,Ʒ%h9 Ʒ%h; Ʒ%ha< Ʒ%h< Ʒ%hC nƷ%hC Ʒ%hU Ʒ%hV ,Ʒ%h1W Ʒ%hLX Ʒ%hDY Ʒ%hY Ʒ%h Z Ʒ%hZ Ʒ%h[ Ʒ%hB\ Ʒ%h\ Ʒ%h^ Ʒ%h_ ,Ʒ%h:` Ʒ%hb 7 _You open the door.Ʒ%h1c 3Ʒ%hc Ʒ%hVf @  There is an open door here.Ʒ%hl #.....# ###.##.......###. #.#'### #................ #.#.##.#.####...#####. ..#.#############.#.####......##. ..#.........................####. ..########################..####. .................................##########.#######......'.## #.@'...# #......--- .##..## #.##...# #...... Ʒ%hSm .#....## #..#...## #...... ##.....## #.##.÷.# #>..... #......(## ..#...### #.####. #........## .l##...#.# #.# ## g   hobgoblin (asleep).#......##g.#...##.#l   frilled lizard (asleep).##......####...#..# #.####......##...##.## #.#Ʒ%h!s 726.5 (38.0)  A hobgoblin and a frilled lizard come into view.Ʒ%hs Ʒ%hZx lg.g.lƷ%hx V=--7.5 (39Ʒ%h| Ʒ%h~ J _The frilled lizard hisses angrily. You hear a shout!Ƿ%hu.....# #.#'### #.#.# .....................#####.## #.@'...#  #.##...#  #..#...##  #.##.÷.# #>(## l.  g.# #.# #.. #.# ### #.#  #.# Ƿ%hm .....# .#'### .#.# ...Ƿ%h. O.................#####.## #.@'...#  #.##...# Ƿ%hA 5 #..#...##  #.##.÷.# #>(## l.  g.# #.# #..Ƿ%h #.# ###  Ƿ%h Ƿ%h Ƿ%h'% Ƿ%hP) d _There are monsters nearby!Ƿ%h^ ((((((You shoot a sling bullet.Ƿ%hF  The sling bullet closely misses the frilled lizard.You shoot a sling bullet.Ƿ%hl Ƿ%hC x  The sling bullet closely misses the frilled lizard.Ƿ%h8 ,Ƿ%h" Ƿ%h Ƿ%h .l.gK..Ƿ%h K   kobold (missile)l   frilled lizardǷ%h f==8.7 (1.2)Rev Ƿ%h Ƿ%h s _A kobold comes into view. It is wielding a +0 whip.ȷ%hp  You shoot a sling bullet.  The sling bullet hits the frilled lizard.(†ȷ%hR ((ȷ%h[(((You kill the frilled lizard!ȷ%hxȷ%hMyȷ%h.†g.....ȷ%hͧ}49.9Rev+ ȷ%h/ _You shoot a sling bullet.ȷ%h7 ((You shoot a sling bullet.ȷ%h l}  The sling bullet hits the hobgoblin but does no damage.  You shoot a sling bullet.ȷ%h,ȷ%h .g.KK   kobold (missile)31.2 (1.3ȷ%hȷ%h^M _The sling bullet hits the hobgoblin but does no damage.ȷ%hc  You shoot a sling bullet. The sling bullet hits the hobgoblin!ȷ%hb(†K   kobold (missile)ȷ%hGC (((((You kill the hobgoblin!ȷ%hȷ%h^.†.K.ȷ%hC...ȷ%ht62.4 (1.2Rev* ȷ%h&ȷ%h:/ _You shoot a sling bullet.ȷ%h7 ((((((You shoot a sling bullet.ȷ%h  The sling bullet closely misses the kobold.You shoot a sling bullet. The sling bullet hits the kobold.ȷ%hM ȷ%h1W .†K...3.6ȷ%hEf _ _The kobold is severely wounded.ȷ%h/ ((((((You shoot a sling bullet.ȷ%h  The sling bullet completely misses the kobold.You shoot a sling bullet.  The sling bullet hits the kobold but does no damage.ȷ%h;! 8K†....4.9 (1.3 _The kobold is severely wounded.ȷ%hȺ `  You shoot a sling bullet. The sling bullet hits the kobold.ȷ%hм D)ȷ%h'HS ((ȷ%hI<You kill the kobold!ȷ%hzA).ȷ%hRȷ%h68ȷ%h6.1 (1.2ȷ%h+ȷ%hX ȷ%hȷ%h!_You shoot a sling bullet.ɷ%hlAɷ%hCɷ%hYDɷ%hKɷ%hTH _No target in view!ɷ%htɷ%hAɷ%hEɷ%hjH _No target in view!ɷ%h[(  #.#'### #....... ##.#.#  #.#.####...##### ...#.#############.#.####......## ...#.........................#### ...########################..#### ................................ ####################.####### #..'.## #..'...# ###..## #@##...# # ..#....##.†#...## ##.....## #.##.÷.# #> ..(## ..#...### #.#### ##........## ..##...#.# #.# ##......##..#...##.# #.# #...##......####...#..# #.###......##...##.## #.#.#..##......#...#...# #.#ɷ%h:* ɷ%h1 =---70 _ɷ%h4 ɷ%h|8 f  Things that are here: _a +0 whip; 2 stonesʷ%hS###.#.#  #.#.####...#### #...#.#############.#.####...... '...#.........................# #...########################................................ #####################.####### .#..'.## #..'...# # ...##..###)##...# # #..#....##†#...## ##.....## #.##.÷.# #>..(## ..#...### #.####........## ..##...#.# #.# .#...#......##..#...##.# #.##...##......####...#..# #.###......##...##.## #.# #...#..##......#...#...# #.##...##........##.#.######'### ʷ%hʷ%hI---8 _ʷ%h ʷ%hQ} ʷ%h} ʷ%hq ʷ%h ʷ%h 4ʷ%h ʷ%h ˷%h  ...#.############... '...#.........................## #...######################## ................................. #####################.####### .#..'.## #..'...# ..##..####)## #..#....##˷%hg.†#...# ..##.....####.÷.# #>......(## #..#...### #.### .#..##...##...#. #Rev*  ˷%h...#..#..##.......#††###.......÷# ˷%hj˷%h]9Rev+ ˷%hE˷%h˷%h@.%.'...#.........................# ##...########################.. ................................. ######################.####### ..#..'.## #..'...# # #...##..###)##...# # ##..#....## #.†#...## # ...##.....## ##.##.÷.# #> #..˷%h1.(## #@.#...### #.## #.##........##...##...#.# #.# .#...#......##..#...##.# #.##...##......####...#..# #.# .##......##...##.## #.# ##...#..##......#...#...# #.##...##........##.#.######'## #...#..#..##.#††###.......÷#.##...###....#..˷%h8<˷%hH='40˷%hE˷%hG˷%hl \##...########################.. ................................. #######################.####### ...#..'.##..# #..'...# # ˷%hm ##...##..##...## ##)##...# # .##..#....##..#. #.†#...## # ....##.....##...##.##.÷.# #> ##...(##..#..#...### #.# .#.##........##.@.##...#.# #. ˷%hlo \...#...#......##..#...##.# #.# #.##...##......####...#..# #.# ..##......##...##.## #.##...#..##......#...#...# #.# .#...##...##........##.#.######'# ##...#..#..##.#††###.......#.##...###....#. #...#..#..#..##..†.#..##.#˷%hCz ˷%hY{ &1˷%hD ˷%h* ̷%hl̷%hm8#..'...#......................... ̷%hHn%#.##...######################## #̷%ho#.............................. ̷%hWq}########################.####### #...#..'.##..# ..#..'...# # ###...##.##.##)##...# # #.##..##..#.†#...## # #....##.....##...##.##.÷.# #> ###..#(##.@#..#...### #. ̷%hs#.#.##..̷%hR|+.##...#.# #...#.....#...##.# #. ##.##...###...#..# #. #..#...###...##.## #. #.##...##...#...# #. #.#...##..##.#.######' ###...#..#..#††### ̷%h9}0 #...##.##.̷%hb'...##....#̷%h0̷%h&2̷%hJ̷%h̷%hoF.#..'...# .#.##...# .# .###############.# .#...#..'.##..#. ..#..'...# # .###...##..##...##.##)##...# # ÷#.##..#....##..#..#.†#...## # .#....##.....##...##.##.÷.# ##..#......(##@.#..#...### # ##.#.##.##...##...#.# # ##...#...#......##..#...##.# ##.##...##......####...#..# # ##..#...####......##...##.## # ##.##...#..##......#...#...# # ##.#...##...##.##.#.######  ###...#..#..##.#††### #...##.##...##.....##....#3Rev ̷%h #.####...#.#############.#.#### #.#..'...#...................... #.#.##...######################## #.#.............................. #.########################.##### ..#...#..'.##..#.. ..#..'...# ..###...##.##.##)##...# ÷#.##..##..#.†#...## ..#....##.....##@..##.##.÷.# .####..#(##..#..#...### .##.#.##...##...#.# .##...#.....#...##.# .###.##...###...#..# .##..#...###...##.## .##.##...##...#...# ###.#...##..##.#.#######...#..#..#††###4̷%hv ̷%h[ ̷%hM ###.#.# ###...#.#############.#.####.'...#.......................##...########################.............................. #.########################.######...#..'.##..#.. ..#..' ..###...##..##...##.##)##... .÷#.##..#....##.@#..#.†#...## ..#....##.....##...##.##.÷.# ##..(##..#..#...## .##.#.##........##...##...#.#Rev 5ͷ%hv#'### #.#'### #......  #.# ###.#.# #.#.####  #.####...#.#############.#.####  #.#..'...#......................  #.#.##...#######################  #.#............................. ##.########################.#####.#...#..'.##..#..#..#..'...# ...###...##.##.##)##...#÷#.##..##..#.†#...## ...#....##.....##...##.##.÷. ..####..#(##..#..#...### ..##.#.##...##...#.# ..##...#.....#...##.#.###.##...###...#..#.##..#...###...##.## ..##.##...##...#...#6ͷ%h....####.....# ###.## #'### #.#'####........ #.# ###.#.# #.#.####. #.####...#.#############.#.#### #.#..'...#....................... #.#.##...######################## #.#.............................. #.########################.#######...#..'.##..#@.#..#..'...# ###...##..##...##.##)##...# ÷#.##..#....##..#..#.†#...#....###...##.##.÷.# ####..#......(##..#..#...#####.#.##........##...##...#.###...#...#......##..#...##.####.#......##..###..#...####......##...##.##7ͷ%hη%hLevel 2 of the Dungeon <<<>>>^(Press ? for help) ##.#######..#.#÷.####'############ #........# #.#  #.# #....###........#####.......# #.############.#  ######.# #........##.....##..+%......# #.##...........#  #......# #......####.....####.##.......###.##.###########  #......# ####'### #.#'####...................#  #......##.# ###.#.##.#.####...#####.####  #......##.####...#.#############.#.####......##.#.. ..  #......##.#..'...#.........................####.#.##.#  #......##.#.##...########################..####.#..).#  ##.....###### #.#.....................................#.#..#  ###.#......####.########################.#######......#<#..#  #.............#...#..'.##..#@.#..#..'...# #......#.#..#  #.............###...##..##...##.##)##...# #......#.#..#  #............÷#.##..#....##..#..#.†#...## #......#....#  #.>[η%hj[0;10m...........#....##.....##...##.##.÷.# #>.....###.##  ##..#.####....####..#......(##..#..#...### #.####.....#  ####...#....'....##.#.##........##...##...#.# #.# ####..#  #......#..###....##...#...#......##..#...##.# #.# #..#####  #.............<..###.##...##......####...#..# #.# #......#  #.....####.......##..#...####......##...##.## #.# #.####.#  #........#.#.....##.##...#..##......#...#...# #.# #......#  ##.###.##.#.##.#####.#...##...##........##.#.######'### ########  #.........#.##.# ###...#..#..##.......#††###.......÷#η%hN@.η%h\n;..η%h <.#Ϸ%h;#(Ϸ%h Ϸ%h ....####.....####.##.... flinch the Shooter #'### #.#'###Ϸ%hC #......... Coglin #.# ###.#.##.#.####.. Health: 33/33 ======================== #.####...#.#############.#.####.. Magic: 4/4======================== #.#..'...#....................... AC: 4Str: 11 #.#.##...######################## EV: 11Ϸ%hh Int: 9 #.#.............................. SH: 0Dex: 19 #.########################.###### XL:  4 Next: 18% Place: Dungeon:2 ..#...#..'.##..#@.#..#..'...#Noise: ---------  Time: 1747.1 (0.0) ..###...##..##...##.##)##...#a) +2 sling {Soledad d) +0 sling {Rodica} .÷#.##..#....##..#..#.†#...##Fire: a) +2 sling {Soledad} ..#....##.....##...##.##.÷.# .####..#......(##..#..#...### .##.#.##........##...##...#.# .##...#...#......##..#...##.# .###.##...##......####...#..# .##..#...####......##...##.##You kill the kobold! _You shoot a sling bullet. _No target in view! _No target in view!  Things that are here: _a +0 whip; 2 stonesϷ%h Ϸ%h Ϸ%hz& Ϸ%h' ,Ϸ%h- XϷ%hI. Ϸ%hA0 Ϸ%h1 ,Ϸ%h<4 Ϸ%ht   Things that are here:  a hobgoblin corpse; a frilled lizard corpse _  Things that are here:  a +0 whip; 2 stones _  There is an open door here. _Ϸ%hx BϷ%h Ϸ%h{ Ϸ%hc ,Ϸ%h nϷ%h Ϸ%h ,Ϸ%h Ϸ%hշ Ϸ%h ,Ϸ%h Ϸ%h Ϸ%hG Ϸ%h Ϸ%h; nϷ%h Ϸ%h BϷ%h " #.#..'...#.................  #.#.##...######################  #.#.......................... ###.#############.#### ....#...#..'.##..#..#..#..'...# ....###...##..##...##.##)##...# ...÷#.##..#....##..#..#.†#...## Ϸ%h ....#....##.....##...##.##.÷.# .####..#......@##..#..#...###74.1 (27.0).##.#.##........##...##...#.# ...##...#...#......##..#...##.# Ϸ%h z<..###.##...##......####...#..# ...####......##.#.## ...##..##......#...#...# ######...##........##.#.###  # #..#..##.......#††###..  # .##...##.....#.. Ϸ%h< Ϸ%h Ϸ%h T _You see here 5 poisoned darts.з%hз%hk15.1 (1.0)з%hз%h* _r - 5 poisoned dartsѷ%hl63ѷ%h7ѷ%hGѷ%hJѷ%hQnѷ%hTSѷ%hVѷ%hX,ѷ%h)Zѷ%h]ѷ%h_,ѷ%haѷ%hdѷ%hf,ѷ%hhѷ%hkѷ%hlѷ%h`mѷ%hnѷ%hqѷ%h{rѷ%hrѷ%h*tѷ%hxѷ%hzѷ%h@{ѷ%h|ѷ%h>ѷ%hѷ%hѷ%h͆nѷ%h5ѷ%hѷ%hѷ%hѷ%hύѷ%heѷ%hѷ%hѷ%hѷ%hѷ%h?ѷ%h%ѷ%hѷ%hѷ%hѷ%hѷ%hѷ%h(,ѷ%hѷ%hѷ%hѷ%hoѷ%h"ѷ%hrѷ%hѷ%hѷ%hѩѷ%h۫ѷ%h,ѷ%hɮѷ%hѷ%hѷ%h_ѷ%h5ѷ%hѷ%h,ѷ%hvѷ%hѷ%he,ѷ%h?ѷ%hѷ%hǾѷ%h7ѷ%h޿ѷ%h}ѷ%h,ѷ%hѷ%hѷ%hѷ%hѷ%h>ѷ%hBѷ%hc5 ##   #.#####.#   ########.# #.#  ###### #........# #.#  ѷ%h5Z #.......# #.############.#  +%......# #.##...........#  #.......###.##.###########  ...........#.....#  ###...#####.####@###.#  818.1 (43.0) ###......##.#........#  ....####.#.##.#####  #####..####.#..).#  ............#.#..#  ######......#<#..#  # #......#.#..#   #......#.#..#  ...#....#   _Done exploring.ѷ%hR0.0)... ............... _Done exploring.ҷ%h8 ҷ%hq> ^Level 2 of the Dungeon <<<>>>^(Press ? for help) ###  #####ҷ%h0@ #######.#  ####### #...##.......#  ##########.....####.#.##.#####.#  #..........###......#.#########.# #.#  ##.#######..#.#÷.####'############ #........# #.#  #.# #....###........#####.......# #.############.#  ######.# #........##.....##..+%......# #.##...........#  #......# #......####.....####.##.......###.##.###########  #......# ####'### #.#'###ҷ%hC ?#...................#.....#  #......##.# ###.#.##.#.####...#####.####@###.#  #......##.####...#.#############.#.####......##.#........#  #......##.#..'...#.........................####.#.##.#####  #......##.#.##...########################..####.#..).#  ##.....###### #.#.....................................#.#..#  ###.#......####.########################.#######......#<#..#  #.............#...#..'.##..#..#..#..'...# #......#.#..#  #.............###...##..##...##.##)##...# #......#.#..#  #............÷#.##..#....##..#..#.†#...## #......#....#  #.>...........#....##.....##...##.##.÷.# #>.....###.##  ##..#.####....####..#.......##..#..#...### #.####.....#  ҷ%hLF '####...#....'....##.#.##........##...##...#.# #.# ####..#  #......#..###....##...#...#......##..#...##.# #.# #..#####ҷ%h? O@>ӷ%hHӷ%h#.......#   flinch the Shooter#.#####.#   Coglin########.# #.#   Health: 33/33 ======================== ######### #........# #.#   Magic: 4/4======================== #.......# #.############.#   AC: 4Str: 11 +%......# #.##...........#   EV: 11Int: 9 #.......###.##.###########   SH: 0Dex: 19 ...............#.....#  XL:  4 Next: 18% Place: Dungeon:2 ###...#####.####@###.#  Noise: ---------  Time: 1818.1 (0.0) ###......##.#.....ӷ%h...#  a) +2 sling {Soledad d) +0 sling {Rodica} .......####.#.##.#####  Fire: a) +2 sling {Soledad} #####..####.#..).# ............#.#..# ######......#<#..#   # #......#.#..#   # #......#.#..#   # #......#....#   _a +0 whip; 2 stones _There is an open door here. _You see here 5 poisoned darts. _r - 5 poisoned darts _Done exploring. _Done exploring. _  Things that are here:  a +0 short sword; a +0 dagger; a kobold skeleton _ӷ%hɜӷ%h ӷ%h,ӷ%hӟӷ%hѡӷ%hӷ%hӷ%hӷ%hӷ%h\ӷ%hæӷ%hPӷ%hĨӷ%hӷ%hUӷ%hӷ%hVӷ%hӷ%hӷ%hӷ%hӷ%hʱӷ%h1ӷ%hϲӷ%h,ӷ%hӷ%hӷ%hӷ%hӷ%hӷ%hӷ%hӷ%h$ӷ%hqӷ%hӷ%hӷ%hӷ%heӷ%hӷ%hӷ%hӷ%hWӷ%hӷ%hHӷ%hӷ%h8,ӷ%hӷ%hEӷ%hjӷ%hӷ%hUӷ%hQӷ%h,ӷ%hӷ%h^x######.#.####......##.#........# .................####.#.##.##### ###############..####.#..).# ......................#.#..# #######.#######......#<#..# #..#..'...# #......#.#..# ӷ%hj##)##...# #......#.#..# #.†#...## .#....# .##.##.÷.# #@.....###.## 36.1 (18.0) .#..#...### #.####.....# ##...#.# #.# ####..# ..#...##.# ##..##### ####...#..# ##......# .##...##.## ##.####.# ..#...#...# ##......# .....##.#.######'### ######## .....#††###.......÷#ӷ%hDӷ%hӷ%hc _There is a stone staircase leading down here.ӷ%h|ӷ%hӷ%hӷ%hӷ%he87.0) _ӷ%hӷ%h8     ##   .   #.   .###   ..#   #.#  3 #@#   ###                    ӷ%h݃+9 (1.8ӷ%hʆӷ%hQ} _You climb downwards. _There is a stone staircase leading up here.Է%h  _  ## >  #.  ...###.### #......@.# 9.9 (2.0#.####.#.# #.#<# #)### #. #. #. #.  40.9 (3 _Found a hand axe. Found a stone staircase leading down.շ%h^  There is a stone staircase leading down here. _ # .######.# #.#.....# #....@#  ###B#.# .. #.##### #...###########.#.......>...#B   bombardier beetle (asleep)[շ%h<34m###.###.####....###.####........#52.9 (12.0)BB3.9 (13 _A bombardier beetle comes into view.շ%h y (You shoot a sling bullet.շ%h{s  The sling bullet hits the bombardier beetle but does no damage.  You shoot a sling bullet.շ%h շ%h BB.շ%h Q===5.1 (1.2)Rev շ%hC շ%hM շ%hD U _The sling bullet hits the bombardier beetle but does no damage.շ%h r  You shoot a sling bullet.  The sling bullet hits the bombardier beetle.շ%hU  The bombardier beetle is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the bombardier beetle but does no damage.շ%h N  The bombardier beetle is lightly wounded.շ%h` _6.3Rev+ շ%h շ%h I _The bombardier beetle bites you but does no damage.շ%h   You shoot a sling bullet.  The sling bullet hits the bombardier beetle.ַ%hOO  The bombardier beetle is moderately wounded.You shoot a sling bullet.  The sling bullet hits the bombardier beetle but does no damage.ַ%h>7.5ַ%hַ%hl _The bombardier beetle is moderately wounded.ַ%hHF  You shoot a sling bullet.  ַ%hI?The sling bullet hits the bombardier beetle but does no damage.ַ%h((((The sling bullet hits the bombardier beetle but does no damage. _The bombardier beetle is moderately wounded.You shoot a sling bullet.  The sling bullet hits the bombardier beetle but does no damage.  The bombardier beetle is moderately wounded.You shoot a sling bullet.ַ%hPb ...BThe sling bullet completely misses the bombardier beetle.ַ%hf *The bombardier beetle sprays incendiary fluid at you.ַ%h?8@ַ%hg8.7Rev* ַ%hBַ%hiS _The burning spray misses you.ַ%h2  You shoot a sling bullet.  The sling bullet hits the bombardier beetle but does no damage.ַ%hϬ  The bombardier beetle is moderately wounded.You shoot a sling bullet.  The sling bullet hits the bombardier beetle but does no damage.ַ%h/  You shoot a sling bullet.  The sling bullet hits the bombardier beetle but does no damage.  The bombardier beetle is moderately wounded.  You shoot a sling bullet.  The sling bullet hits the bombardier beetle but does no damage.  The bombardier beetle is moderately wounded.ַ%hW0(9.9ַ%h4ַ%h 6  The sling bullet hits the bombardier beetle but does no damage.  The bombardier beetle is moderately wounded.  You shoot a sling bullet.  The sling bullet hits the bombardier beetle but does no damage.  The bombardier beetle is moderately wounded. _The bombardier beetle misses you.ַ%h| ((((You shoot a sling bullet.ַ%hF _The bombardier beetle misses you.You shoot a sling bullet.  The sling bullet barely misses the bombardier beetle.  You shoot a sling bullet.  The sling bullet hits the bombardier beetle but does no damage.ַ%he ...BThe bombardier beetle is moderately wounded.61.2 (1.3 _The bombardier beetle bites you but does no damage.ַ%h  You shoot a sling bullet.  The sling bullet hits the bombardier beetle.ַ%h  The bombardier beetle is severely wounded.You shoot a sling bullet.  The sling bullet hits the bombardier beetle.ַ%ht ַ%h5 -2.4 (1.2ַ%h] ַ%h j _The bombardier beetle is severely wounded.ַ%h r  You shoot a sling bullet.  The sling bullet hits the bombardier beetle.ַ%hu [.ַ%hcP ((((You kill the bombardier beetle!ַ%h )....ַ%h _ 733.7 (1.3 _You shoot a sling bullet.ַ%h- } _Your Armour skill increases to level 2!ַ%h:?ַ%h@׷%h^ _No target in view!ط%h4!ط%h#M  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   2.0   3.0   0   i - Spellcasting   0.0   1.4  -2      ط%hT$     b - Maces & Flails   0.0   1.2  -1       c - Unarmed Combat   0.0   1.2  -1       d - Throwing   0.0   1.2  -1      ط%h$         e * Ranged Weapons   4.9   5.9  -1              ط%h%Sf + Armour2.0   3.6  -1       g - Dodging   1.7   2.4  -1       h - Stealth   0.7   1.2  -1              ط%h5                                        The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsٷ%h  f * Armour   2.0ٷ%hp f - Armour   2.0޷%h$> h + Stealth 0.7޷%h> g + Dodging 1.7߷%hf ߷%h9 ߷%h5 t  flinch the Shooter  Coglin  Health: 33/33 ========================߷%h   Magic: 4/4========================#  AC: 4Str: 11.#  EV: 11Int: 9#####.#  SH: 0Dex: 19#.#.....#߷%h   XL:  4 Next: 73% Place: Dungeon:3#....@#  Noise: ===------  Time: 1863.7 (0.0)###.#.#  a) +2 sling {Soledad d) +0 sling {Rodica}.. #.###  Fire: a) +2 sling {Soledad} ## #...#  Rev* ##########.# .......>...#  ###.###.####  ....###.###  #........#  You shoot a sling bullet.  The sling bullet hits the bombardier beetle.  You kill the bombardier beetle! _You shoot a sling bullet. _Your Armour skill increases to level 2! _No target in view!߷%h_ Q%h 5 _Your Armour skill increases to level 2! _No target in view!  You're fully limbered up. Your movement speed is average.  Your attack delay is about 1.1.  Your damage rating with your +2 sling {Soledad} is about 11 (Base 7 x 122%  (Dex) x 112% (Skill) + 2 (Ench)).  Your damage rating with your +0 sling {Rodica} is about 9 (Base 7 x 122% (Dex) _x 112% (Skill)).%h:{  _Unknown command.%hy8 _Unknown command.%h4%h \ _Unknown command.%h  _Rev+ %hj,%h%h%h %h!%hZ#%h`%%h%&%h&7Rev %h'%hQ)%hs+%h*,%h-%ht.%hS0%h1%h 2%hn4%hX6%h 7%h7%h9%h;%h<%h=%h=%h>?%h@%hA%haB%h5C%hD%htF%hG%hG%hVI%hK%hM%hN%h P%h1T%hT%hU%h X%h`,%ha%h8d%hf,%hGh%hGj%hl,%h/n%h p%hr,%hat%h-v%hcx,%hy%h{%h},%h %h~%h,%h%h. ### #.  ..# .. %hk ##.# #.######### .#.####@.# . #.......# ---.........#.# #.#####.# ######...#.# #.#.....# %h ##....# #.....### ##.#######.#.# #.........#.### #.#########...# #.###########.# #.........>...#  You pick up a Trismegistus Codex and begin reading...85.7 (22.0)---6.7 (23  You add the spells Mephitic Cloud, Freezing Cloud and Hellfire Mortar to your _library.%h]q %hv %hgw %hz ,%h#{ %h| %h~ %h ,%hˏ %h D%hM B%hh ,%h] %hq %h\ ,%h %h0 %h ,%h %h %hQ ,%h %h2 %h/ ,%h %h %h4 ,%h %h %h ,%h %h# %h ,%h %h %h ,%h %h" ,%h %h# N _You now have 148 gold pieces (gained 17).%h %hR %h %h %hT %h %h %h %h %h %h %h %h %h %hK %hd %h %hH %h %h %h %hH %h %h %h %hf %h %h %h %h8 %h %h %hO %h %h %h %h %h' %h %h %h %hG %h %h %h %hO %h %h %h^ %h %h %h1 %h %h %h %ha %h %h %hm %h %hr %h %h %h %h  %hn %h %h %h %h. %h %h! %h# %h( %h( %h}* %h, %h, %h- %h|/ %h1 %h1 %h2 %h4 %h6 %h6 %h7 %h0: %h: %hf; %h= M _You now have 154 gold pieces (gained 6).%h? %h@ %h@ %h[B %hD %h$E %hE %h:G %hI %hI %h L %hM %hWS ##.# #.# #.#####.%hU #.. #.### ###.#...######.# #...# #...#........#.# ###.###.#########...#.####..#...#.....#.............#.###.#####.#..######...#.# #.#...#.##.##..###....# #.....#......@..###.#######.#.####...#?..##.........#. ##...##....#.#########.######...## ##.S#.##########.........# .##.........>.######.#.# ##.####.###.# S   ball python (constriction, asleep)#%h.V 0..... .......###.##....... ..# #.......####...... ..# #.####.#%h]\ .945.7 (59%h] ,6.7 (60%hvb %hGe ^ _A ball python comes into view.%hN" (((S  )You shoot a sling bullet. The sling bullet hits the ball python.  The ball python hisses angrily.%h  The ball python is moderately wounded.You shoot a sling bullet. The sling bullet hits the ball python.%hk0 %h2 %h; j?.S..%h< Q===7.8 (1.1)Rev %h+= %hS %h6] ((( _The ball python is heavily wounded.You shoot a sling bullet.%h  The sling bullet barely misses the ball python.You shoot a sling bullet.%hbl %h7u ES..%hDx d9.0 (1.2Rev+ %h| %h e _The sling bullet barely misses the ball python.%h  You shoot a sling bullet. The sling bullet hits the ball python.%hC (((The ball python is severely wounded.You shoot a sling bullet.%hq S..  The sling bullet barely misses the ball python.The ball python bites you but does no damage.%h& h50.2Rev* %h^ %h Y _The ball python closely misses you.%hce  You shoot a sling bullet. The sling bullet hits the ball python.%hip?%h (((You kill the ball python!%h;G?..%hɢz41.3 (1.1 _You shoot a sling bullet.%h߭J%h'#.#.. #.### ###.# ...######.# #...# #...# ........#.# ###.###.####### ###...#.####..#...#......#.............#.###.######.#..######...#.# #.#....#.##.##..###....# #.....##.......#######.#.#####...#@..##.........#.#0.0##...##....#.#########.######...##)##..#.##.........#)# .##.........>..######.#.## ##.####.###.## #..... .......###.##....... ..# #........####...... ..# #.####.# ...... #.#<%h%h5---2.3 (1%h %h _Found a spear.---3.3 (2%h o _e - 2 scrolls labelled KEMUMOKHUTYDI (gained 1)%h$k ...######.# #...# #.......#.# ###.###.####### ######..#...#...................#.###.######..###### #.#....#.##..###....# #.....#.........###.#######.####...#...##........%hlI ##...##@...#.#########..######...##)####.........#)# .##.........>..#Rev* ......#)## %hHu%hu+4.3 (1%h|%hP%he  ........#.# ###.###.###### ###...#.####..#...#..... #.............#.###.#### #.#..######...#.# #.#... #.##.##..###....# #. #.........###.#######.#. ####...#...##.........#. #....#.#########.######..#.## .........#)## .##.........>. ######.#.## ##.####.###.# #..... .......###. #....... ..# #....... ####...... ..# #.####.# ...... #.# ...... #)# ...... #.%h s5Rev+ %h %h N _You see here a +0 spear.%h" ###...#.####..#...#.... #.............#.###.### #.#..######...#.# #.#.. #.##.##..###....# #. #.........###.#######.# ####...#...##.........# #....#.#############)##..#.%h%# .........#@## .##.........> ######.#.### ##.####.### #..... .......###. #....... ..# #...... ####...... ..# #.#### ...... #. ...... #) ...... #. #.%h3%h4-6 _%h9%h&c  You pick up a book of Unlife and begin reading...  You add the spells Soul Splinter, Martyr's Knell and Death Channel to your  library.%hc+7.3 (2%h}g%hi- _You see here a +0 whip.%h%h-%ha%hj%h3%h%hHS  You see here a +0 spear.%h%hFRev  _%h%%hP%hB%h%h%h%h%h%h?%hb%h %h!%h%h%h%hR%h%hq%h%h%hc%h2%hz%h%h<*%hE!#.................###.### #............###........# ####.........# #.####.#.# ...........# #.# #.#<# ##.........# #.# #)### #.........# #.# #.# #.........# #.# #.# #######.# #.#  #.@..# #.#  #.####  ......................  l   frilled lizard (asleep).......##l.... 79.3 (22.0)80.3 (23 _A frilled lizard comes into view.%hO *  You shoot a sling bullet.  The sling bullet hits the frilled lizard.(((((..(.%h (You kill the frilled lizard!%hgU U.......%h+ 5===1.6 (1.3)Rev  _You shoot a sling bullet.%h  _No target in view!%h _No target in view!%h̚`%h%h _%h%hF7%h%hǰ%h0%h%h%h,%hx%h۸%h,%hK%h%h ,%h%h%h,%h6X%h%h%h,%h%hm%hi- #....#....# #.#  #.##.#.####  ##..#...#  ###.......#  #.........#  #.........# %hO7 #.........#  #####.....# #####@# --- #.......# ....###r# #.##.#?#.# .. .###.. ..# ......r   rat (asleep) ## ....( #####%hw 90.0)  A rat comes into view.%h#---%ho%2.6 (11%h%h:% _Found 7 stones.%hbO ....# #.#  #.##.#.####  ##..#...# ###.......# #.........# #.........# #.........# #####.....# #####@# #.......#  %hc....###r#  #.##.#?#.#  .. .###..  ..# ......  ## ....(  ##### %h, ....# #.#  #.##.#.####  ##..#...# ###.......# #.........# #.........# %h#.........# #####.....# #####@# #.......#  ....###r#  #.##.#?#.# .. .###.. ..# ......  ## ....( ##### %h%h/%hZ%hZ _A rat is nearby!%h  You shoot a sling bullet. The sling bullet hits the rat.(((((†%h% (You kill the rat!%h_%h .....%h†%h#%hx7===3.8 (1.2)Rev  _You shoot a sling bullet.%hs _No target in view!%h^I#.##.#.#### ##..#...# ###.......# #.........# #.........# #.........# #####.....# ##.# #####.##....# #.@.....##....###†# #.##.#?#.# #.. .###....# .....#### #....(# ###### ---40 _%h^#.##.#.####flinch the Shooter##..#...#Coglin###.......#Health: 33/33 ========================#.........#Magic: 4/4========================#.........#AC: 4Str: 11#.........#EV: 11Int: 9#####.....# ##.#SH: 0Dex: 19#####.##....#XL:  4 Next: 77% Place: Dungeon:3#.@.....#Noise: ---------  Time: 1994.8 (0.0)#....###†#a) +2 sling {Soledad d) +0 sling {Rodica}#.##.#?#.#Fire: a) +2 sling {Soledad} #.. .###[4%h^ 0m..#Rev ...# .......#### #....(#######You shoot a sling bullet. The sling bullet hits the rat.  You kill the rat! _You shoot a sling bullet. _No target in view!  Press: ? - help, v - describe, . - travelThe floor.%h0@.%hvd.#A translucent rock wall.%hș............# ##..##.....@..........#?#... .###.....# ...........%h  ............# ##..##.....@..........#?#... .###.....# ...........  Placed new exclusion.  Reduced exclusion size to a single square.%hqX#.##.#.####flinch the Shooter##..#...#Coglin###.......#Health: 33/33 ========================#.........#Magic: 4/4========================#.........#AC: 4Str: 11#.........#EV: 11Int: 9#####.....# ##.#SH: 0Dex: 19%h-#####.##....#XL:  4 Next: 77% Place: Dungeon:3#.@.....#Noise: ---------  Time: 1994.8 (0.0)#....###†#a) +2 sling {Soledad d) +0 sling {Rodica}#.##.#?#.#%hFire: a) +2 sling {Soledad} #.. .###..#Rev ...# .......#### #....(####### %hE_You shoot a sling bullet. _No target in view!  Press: ? - help, v - describe, . - travelA translucent rock wall.  Placed new exclusion.  Reduced exclusion size to a single square.%h%h%hR. _%hG%h-%h%h-F _Unknown command.%h 4%h9 %h, %h %h % _%h y%h& %h %hG %h+ %hM %h #....#....# #.# #.##.#.#### . ##..#...# #.%h  ###.......# #. #.........# .. #.........# .### %h #.........# <..  #####.....#####.#  #####.##..@.#  7.8 (3#.......# %h-  #....###†#  #.##.#?#.#  #.. #.###..#  ...# #........  %h  #### ##....(###   ####### %h w   %hP %h +8.8 (4%h %ho 9 _Found a stone staircase leading up.%h+%h0,%h1,%h6n%h:P  There is a stone staircase leading up here.%h>%h> _%h?%h C%hF%hG%hTI%hI%hKL%hL%hVM%hlP%h3S%hS%hkT%h-V%hW%h.X%hX%hZ%h.\%h\%h&]%h^%h|`%h`%hLa%h=c%hd%hAe%he%hg%h"i%hi%hj%h m%hn%h?o%ho%hq%hs%hs%ht%hv%hTx%hx%hOy%h%|P  There is a stone staircase leading up here.%hc~%h~ _%h%h%hمB%h%h`,%h%hw%h,%h%h%h%h %h%hӟn%he%hӢ%h%h<%hʦ%hs%hV%hX%hV%h,%hx%h%h,%h/%h=%h,%h%he%hƼ,%hf%hM%h,%h %h%h%hw%h%h%h%h%h%h%h*%h%h%h%h%h}%h%h%hB%h%h,%ho%h%h #.........# #. #.........# #< #####.....#####. #####.##.... ##....... ## #....###† .. ##.##.#?#. #.#########..##.###. #.@#.......###.....%h] #..#....###### ##.... #..J #....###### ### #....# #....# #....# J   endoplasm (asleep) ###### %h22033.8 (35.0)%h*,4.8 (36%hW%h] _An endoplasm comes into view.%h ((JYou shoot a sling bullet.%h¥  The sling bullet hits the endoplasm but does no damage.  You shoot a sling bullet. The sling bullet hits the endoplasm.%hM(%h *%h1J..===5.9 (1.1)Rev %h6%he:b _The endoplasm is severely wounded.%hx  You shoot a sling bullet. The sling bullet hits the endoplasm..%h% (You kill the endoplasm!%hs&.%hl97.2 (1.3Rev+ %ho%h/ _You shoot a sling bullet.%hV%h%hd%hH _No target in view!%hP%h"%h &Rev  _%h/,%h5R #..# %hu6 #####.....#### #####.##.. ##.....###%h9y #....## ##..# ##.##.#?#.[#.#########..##.##.#..#.......###.....###### ##---80#...##....# ### #### #....#  #....# #....# ###### %h@%hAG---9.2 (2%h1G%hjJ- _Found a leather armour.%h. %h %h %h %h %hG %h %h %hI !%hz %h %h %hr %h %h{ %hr %h %h %h %h  #####.... # ##### #### ###..###..## ##.##.#..#.[#.#########..#_..#..#..#..#.......#..#####..@#...##....# 44.2 (5 ##########....# %h  #....# #....# ###### %h6 !%h' %h * +5.2 (6%hP/ 8_%h2  %h2 ._Found a hide-covered altar of Uskayaw.%h7_%h:%h%hH _No target in view!%h%h%h%h%h%h$ _%hn%hg %h6%h%h%h%h%h%h %h%hZ%h%h%ha#%h&%h&%h'%hu+%hA.%h.%h/%h 3%h5%hD6%hK7%h:%h;%h><%h<%h?%h@%h-A%hA%h_D%hUF%hF%hFG%hI%h5K%hK%h%L%hN%hoP%hP%hVQ%hT%h %h@ %h:D ,%hNF %hI %hGM %hM %hU ,%hpX ,%h [ %h^ %ha ,%hc %hg %hjj ,%hl %h2p %hs %ht %hkv %hy %hl B%h %h* ,%h %h! `%h X%h¼ %h %h %h n%hh %h %hy %h %h .........#)##..############.#.###...##.#.".. #............%hx 3#.... #............#.... ####............ #.............. #.##..%h ###....#####.##................@.....##.........1061.0)#......##################...... #....#%h #....## #.##.##.... ##..#..#...###......%h/ W #..#........ #..#........ #........ %hm %h %7.2 (62%h %h V _Found a glowing filigree amulet.%hB3%hG,%hI,%ha%hhB%h8j%hm%h^q,%ht%hv%hy,%h {%h|%h~,%h%h^X%h4%h׈,%h%hz%h,%h%h%h&%hǕ%hl%h̘%hw%h%hO%h%h,%hS%hs%hW,%hT%h%hҦ%h[%h%hh%h,%h%hG%h1,%h%h%h,%h %h%hٺ,%h%h6%h,%hO%ho%h,%hP%h(%h,%h%h%h #.# #....#  #.# #....#  #.# #....#  #.# #....#  ###.# #....#  #...# #....# #.### #.########## J....#......#  #..@#..#... #### ###%hy ###........##..###.. #.......##.#..#.[ #..##.###_..#..#.. .$.. .# ###..#..# .$... . #...#J   endoplasm (asleep) ....# ######## ...... %h-32.2 (25%hH,3.2 (26%h9_%h] _An endoplasm comes into view.%hƣ6 (((((J  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.%h&\  The endoplasm is almost dead.You shoot a sling bullet. The sling bullet hits the endoplasm.%h^`C.%h\  You kill the endoplasm!%h ......_ll   frilled lizardYou hear an angry hiss.%h)p80===4.4 (1.2)Rev %hh%hpa _A frilled lizard comes into view.%hq ((( You shoot a sling bullet.  The sling bullet hits the frilled lizard.%h _((((The frilled lizard is heavily wounded.You shoot a sling bullet.%h8~%h2w  The sling bullet barely misses the frilled lizard.%h%hV..l..r   quokka (wandering)...rl   frilled lizard.%h_5.6Rev+ %h9_%hY _A quokka comes into view.%h, o  You shoot a sling bullet.  The sling bullet hits the frilled lizard.%h1 ((†r%hG (_((((You kill the frilled lizard!%hA 4%hsI ..†_$r$....%hh} 16.9 (1.3Rev*  _You shoot a sling bullet.%hә Y (((%h k You shoot a sling bullet. The sling bullet hits the quokka.%h1  The quokka is severely wounded.You shoot a sling bullet. The sling bullet hits the quokka.%h6 D.%hQ ;....%hw F48.2%h J _You kill the quokka!%h2)%h)_%hC*%hM+%h+%h2%h; %h;%hA<:_No target in view!%h_ _No target in view!%h& _.###.#...#.#####.##########.....#......## #...#..#... #### ### ###........##..###.. .##.#..#.[# #@.##.###_..#..#..---#.....$..#.# ###..#..##.....$..... #...#...#........##..# #########........B .##.......### . B   giant cockroach (wandering)#.......##.......#%h[A_40.2 (2.0%h---1.2 (3Rev+ _ %h_A giant cockroach comes into view. _You see here a frilled lizard corpse.%hK ((((You shoot a sling bullet.%hK _The sling bullet barely misses the giant cockroach.You shoot a sling bullet.%h%h..B.B%hv===2.3 (1.1Rev* %h%hi _The sling bullet barely misses the giant cockroach.%hd _((((You shoot a sling bullet.%hb? _The sling bullet barely misses the giant cockroach.You shoot a sling bullet.%hq%hu_.B..%ht-3.5 (1.2%h%hjj _The sling bullet closely misses the giant cockroach.%hkG ( You shoot a sling bullet.  The sling bullet hits the giant cockroach.%he (((The giant cockroach is almost dead.You shoot a sling bullet.%hQ%hDX B....  The sling bullet barely misses the giant cockroach.%hX(4.7%h\8_%h _G _The giant cockroach bites you but does no damage.%hp  You shoot a sling bullet.  The sling bullet hits the giant cockroach.%hV_$%hbd (((((((You kill the giant cockroach!%hk_$$.%h....%h 065.9%hj%h/ _You shoot a sling bullet.%h@ U_%hQE %hH H _No target in view!%h %h %hZ _ _No target in view!%hG%h%hę%h%hy; _%h  You now have 167 gold pieces (gained 13).%hIk _You see here a giant cockroach corpse.%hDURev+ %h%h,%h%h'N _You now have 182 gold pieces (gained 15).%h%h%hL%h%h?,%h۾%h%hl#.....#......## #...#..#... #### #######........##..###..## #.......##.#..#.[#.########†.##.###_..#..#..#..#.....†..#.#####..#..#..#.#............# #...#...###........##..# ##########.#........@...# #---51.9 (6.0%hN#.......###...... #.......# ...#. ###.......# .... #.......# ...######### .> # %h%---2.9 (7Rev %h[8_%h%; _Found a stone staircase leading down.%h4%h%h#%hئ%hy%hHn%hX%h@%hc%hs0%hX`%hS,%hB%h9R  There is a stone staircase leading down here.%hK _%hn%hX%hQB%h%h@,%h3,%hB%h7B%h%hX%hB%hX,%h,%h %h4 %h@ B%h  B%h) %h B%h %hq J%h %h %hG ,%h %h! %h:# %h$ ,%h% %h' ,%hg( %h) %h+ ,%h, %h. %h{/ %hL0 ,%h1 %h5 B%h|6 %h9 B%h; %h~< %h< %h= %h? %hI %hFK %hM %hN %hqQ ,%hJS %hS %hT %h(W %h.Y %hY %hQZ %h^ ,%h_ ,%ha %hd %hye %h>f %h(h %hk ,%hk %hm %hq ,%hz n%h;} %h6 %h %h %ha n%h! ,%h; %h\ %ha ,%hZ %h %h %h %h %h5 %h ,%h G _You now have 193 gold pieces (gained 11).%h_ B%h %h ,%h %h N _You now have 211 gold pieces (gained 18).%h 3%h %hD %h %h: ,%hL %h ,%hg %h3 %h %h" %h ,%h) %ho ,%h %h% %hT %h ,%h %h3 %h ,%he %h" x   #.#   ..#   ...   #. #.#   #.#.##.##  %h C #.#.#...   #.#.#..###   #...#.@..#    #..#..#J#    #.#.## #    #...#   #..#############   ##.###.........#J   endoplasm (wandering)  #.............#  #####.........#  #.........#%h 1219.9 (67.0)%h  >J.%h -20.9 (68%h %h ] _An endoplasm comes into view.%hvz ((You shoot a sling bullet.%hz JThe sling bullet barely misses the endoplasm.You shoot a sling bullet. The sling bullet hits the endoplasm.%h́  J.  The endoplasm is lightly wounded.===2.2 (1.3)Rev  _The endoplasm hits you but does no damage.%h'c  You shoot a sling bullet. The sling bullet hits the endoplasm.%h+C.%hծ ((You kill the endoplasm!%hn6 '..%h  93.4 (1.2Rev+ _You shoot a sling bullet. _Your Ranged Weapons skill increases to level 5!%hC  _No target in view!%h`%h 78 M(## ... #. #.# #.####.#....g##.#.@####...#...#..#..#.#.##.#  #...# ...######g   hobgoblin (asleep)##.%h`C?......#####....%hLEv 0.0  A hobgoblin comes into view.%hJz---4.4 (1Rev %hP% _Found 5 stones.%h ((((gYou shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.%h (The hobgoblin shouts!  You shoot a sling bullet.%h %h J...g.%h n===5.5 (1.1Rev+ %h# %h d _The sling bullet closely misses the hobgoblin.%h (((((You shoot a sling bullet.%hnP  The sling bullet closely misses the hobgoblin.You shoot a sling bullet. The sling bullet hits the hobgoblin.%h~T )%hW S....†%h 6916.8 (1.3%hZ %h? M _You kill the hobgoblin!%hd  _No target in view!%h4%h%hH _No target in view!%h4%h%h%h%h}g _Rev %he  You see here a hobgoblin corpse.%h$$ _%hY(%h5,%h,%h-%h~0%h27%h,4%h5%hy80%hq9%h<%h=%h>%h>%h@%hnB%hB%htC%hAE%hUF%hF%h\G%hWI%hJ%hK%hK%hL%h_N,%hKO%h}P%h8R%hR%h3S%hU%h5W%hE]%h]%h4_%h`,%h|a%hGc%he,%he%hg%hg%hKh%hh%hj%hl,%hl%hm%hn%ho%ho%hp%hKr%hr%h+s%h u%h v%hav%hv%hw%hy%hty%hy%ho{%hv}B%h~%h %hd%h%h%h%hI%hԄ%hB%h%h%h%h0%h%h\%h%h%h%h2%h%hk%h,%h%h^%h%h%h%h%h%h%h%h%h,%h%h%h%hY%h%hQ%hҨ%hQ%h{%h%hS%h%hz%hN%h%h%h%hڳ%ha%hõ%h}%hٷ%hL,%hE%h%h,%h%h%h,%h%h}%hs,%h%h?%h,%h%h^%hQ,%h%h%h,%h%h%h6 #>... .. .. #... ..%hn #..#####.  #....(.#.# #####  #.#..#.#.. #...#%hH  #.#....##.####.##.  #@#.#.............---72.8 (46.0) %h #.#.##.#....##....  #.#.##.####.#####. %h #.#.#.....†.# #.  #.#.#..###### #.  #...#....########.  ##..#..#.##.......  ##.#.##.##.######  #...##......#%h%hH---3.8 (47%h1%h ; _Found a stone staircase leading down.%h 3%hF %h %ho %h  %hw %h ,%hY %h>! %hb# ,%h% %h%' %h( %hl/    ###+### #. ....... #w ......#%h0  #.##....... #.#........  #>.........  #..........  #..@....... %h0  #..#####...  #....(.#.# #####  #.#..#.#.. #...##%h1 K #.#....##.####.##.## #.#.#............... w   ribbon worm (wandering) #.#.##.#....##....##%ho2  #.#.##.####.#####.# #.#.#.....†.# #.#%hF: \7.0)8.8 (5%hc@  %h@ X_A ribbon worm comes into view.%ht ((((w  You shoot a sling bullet. The sling bullet hits the ribbon worm.%h  The ribbon worm is lightly wounded.  You shoot a sling bullet. The sling bullet hits the ribbon worm.%hY w....(catching breath)  The ribbon worm is lightly wounded.%hW````  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is lightly wounded.  The ribbon worm expels a string of sticky webbing.stream of webbing hits you but does no damage.%hd 7....%h  5 ===80.0 (1.2+2 sling {Soledad} Held Rev %hR%hT. _You are caught in a web!%hC%hD%hL%hRN _You are caught in a web!%h%hv%h%h\N _You are caught in a web!%h %h %h %h N _You are caught in a web!%h]%hT.w%h11 ---10+2 sling {Soledad} Rev %hĘ%hĚ* _The web tears apart.%hʎ   ####+###. #. .. %h .#. #......# #w##. #.#. %h #>.< #. %hA 2#. %hۑ ~#..#####. #....(.#.# # #####  #.#..#.#.. #...##  %h #.#....##.####.##.# #.#.#. #.#.##.#....##....# %h *%hΕ %hK o.w<%h B---2%hͥ %hb 9 _Found a stone staircase leading up.%ha: M  ####+###.  #. ..  #. #......# #.##. #w#.# #>.<# #.# #.# %h; #..#####....# #....(.#.#########  #.#..#.#.. #...##  #.#....##.####.##.# #.#.#. #.#.##.#....##....# %hI= %hB T.w%h*C .3%h,H %hI %h4Q ((((%hq4/You shoot a sling bullet.%h  The sling bullet barely misses the ribbon worm.You shoot a sling bullet.%h%h6M%h!R8>.%hR4w.%hS %h/T%hT ===%h,[R4.2 (1.2Rev %hZn %h1vA_The sling bullet hits the ribbon worm but does no damage.%h ((((You shoot a sling bullet.%h#  The sling bullet barely misses the ribbon worm.You shoot a sling bullet. The sling bullet hits the ribbon worm.%h=>...w5.4Rev+  _The ribbon worm is lightly wounded.%hC  You shoot a sling bullet. The sling bullet hits the ribbon worm.%h  The ribbon worm is heavily wounded.You shoot a sling bullet. The sling bullet hits the ribbon worm.%hU  The ribbon worm is severely wounded.6.6%hZ%h\Y _The ribbon worm closely misses you.%hbe  You shoot a sling bullet. The sling bullet hits the ribbon worm!%h8G†%hux ((((You kill the ribbon worm!%h{%h|U...†%h( t67.7 (1.1Rev* %h %hL / _You shoot a sling bullet.%hOY  _No target in view!%h  _No target in view!%h)`%h-; _%h6Rev+ %h@n%hC,%hbE%hH%hLPRev %hTM%hTX%h?X%hY,%hZ%h]%hd  There is a stone staircase leading up here.%hg\ _%hh%hi%hjj%h=k%hl%h`n%hn%ho%hp%hr%hr%hs%ht%hu%hv%hv%hw%h$y%hy%h z%h{%h .#  #.#  ....  #####....  #####+###.#......  #. .........#...##  #. #......###....##  #.##...........@..# --- %hw #.#.........####..##  #>.........<# ..###.j  #...........# ..###..  #...†.......# ..##..#  #..#####....# #..#..# j   gnoll (asleep)  #....(.#.#########....#  #.#..#.#..# #...##...#  #.#....##.####.##.#####%h 301.7 (14.0)  A gnoll comes into view. It is wielding a +0 flail.%h6  The gnoll shouts!%hy.jjjj 2 gnolls (1 wandering)%hH---2.7 (15%h%h*s _A gnoll comes into view. It is wielding a +0 flail.%h %h %hV %h j.jjjj 3 gnolls (2 wandering)%h 13.0)%h %h _A gnoll comes into view. It is wielding a +1 whip of holy wrath.%h;.# #.# .... #####.... #####+###.#...... #. .#...## #. #......###....## #.##.....@.# #.#.####..## #>...<# #..###.j #.%hQo# #..###.j. #...†.......# #..##j.#. #..#####....# ##..#..#j 2 gnolls (1 #....(.#.##....# #.#..#.#..# #...##...## %h%%h&%h'%h1j.jj%hw2&4%h;%h;>' _The gnoll shouts!%h .# #.# .... #####....  #####+###.#...... . .#...## . #......###....## .##.# .#.####..## >.<# #..###.j .# #..###.j. %h 8...†.# #..##..#.j ..#####....# ##..#j.##.jj 3 gnolls (1 polearm, 1 wandering) ....(.#.###....# .#..#.#..# #...##...### %h  A gnoll comes into view. It is wielding a +0 spear.%h3 %h %h: % .j..jjThe gnoll shouts!5%hD %hf 2 _The gnoll moves out of view.%hY\ .##....##########+###.#...... . .........#...## %h[####....###........##...####.@## >..<# #..###.... ..jjj.†..#..######..#..##jjjj 4 gnolls (1 polearm)##### .#.#.................#%h%h%h%hr%hj...jjj.%hu&6%hG%h %h;#  #.# #####....  #####+###.#.........#...##  ###....## #.......@## .#..####..## ><.j...#....%h~.†.....##jj#.#####....# ##.j#..##. 3 gnolls...(.#.#########....###.#..# #...##...###%hC...##.####.##.######%h,%h %h%h1.jj##...#jjj 4 gnolls (1 polearm)%h&7%hS%h%h. (((((You shoot a sling bullet.%h3  The sling bullet barely misses the gnoll.You shoot a sling bullet. The sling bullet hits the gnoll.%h8C,%hD%h7E%hGB%hG%hR3.j.###....j#j.j%heTc===8.9 (1.2Rev %h^%ha^ _The gnoll is severely wounded.%h (((((You shoot a sling bullet.%h'_  The sling bullet barely misses the gnoll.You shoot a sling bullet.%h%hn  The sling bullet barely misses the gnoll.%h%h%h%hj..jS..#.jj%hES   ball python (constriction, wandering).%h`10.1Rev+ %h%h@^ _A ball python comes into view.%h (((S)  The sling bullet barely misses the gnoll. _A ball python comes into view.You shoot a sling bullet.  The sling bullet barely misses the gnoll.The ball python hisses angrily.  The sling bullet hits the gnoll.%ha"  The gnoll is heavily wounded.You shoot a sling bullet. The sling bullet hits the gnoll.%h+ - 3%h %hޯ %hP %h %hp ).j..jj..###%h# %h flinch the Shooter.#Coglin#.#Health: 33/33 ========================....Magic: 4/4========================#####....AC: 4Str: 11  #####+###.#......EV: 11Int: 9 . .........#...##SH: 0Dex: 19 . #......###....##XL:  4 Next: 112% Place: Dungeon:3 .##.............@##Noise: ===------  Time: 2311.4 (1.3) .#.........####.)##a) +2 sling {Soledad d) +0 sling {Rodica} >.........<# #..###....Fire: a) +2 sling {Soledad} ...........# #.j###..[34%hR {m..Rev+ ...†.......# #..##..#.. ..#####....# ##.j#..##.jjj 3 gnolls (1 polearm) ....(.#.#########.j..### .#..#.#..# #...##...### .#....##.####.##.######You shoot a sling bullet.  The sling bullet barely misses the gnoll.The ball python hisses angrily.  The sling bullet hits the gnoll.  The gnoll is heavily wounded.You shoot a sling bullet. The sling bullet hits the gnoll. _You kill the gnoll!You have reached level 5!%h /  --more--%h=Q D8/385/55 6% %hW %hY 4 _%h7 (((((You shoot a sling bullet.%h  The sling bullet barely misses the gnoll.You shoot a sling bullet. The sling bullet hits the gnoll.%hB%h*%h`+%hFO)j.###Sj...S   ball python (constriction)%hFg2.7Rev* %hO%hR^ _The gnoll is severely wounded.%h  You shoot a sling bullet. The sling bullet hits the gnoll.() 2%h0X ((((You kill the gnoll!You shoot a sling bullet.%hS)j.###.j##S..%hiG 143.9 (1.2 _The sling bullet barely misses the gnoll.Your Dodging skill increases to level 2! _Your Stealth skill increases to level 1!%h (You shoot a sling bullet. The sling bullet hits the gnoll.%hI ((The gnoll is moderately wounded.You shoot a sling bullet.  The sling bullet barely misses the gnoll.%h%h%h%hZ )jj%h.##.  The sling bullet hits the gnoll but does no damage.%h-5.0 (1.1%hOR _The gnoll hits you but does no damage.%h) (You shoot a sling bullet. The sling bullet hits the gnoll!%h( _The gnoll hits you but does no damage.  You shoot a sling bullet. The sling bullet hits the gnoll!  %hUThe gnoll is severely wounded.l.%h# )jj.The gnoll is heavily wounded.6--6.1%hK-Y _The gnoll hits you from afar with a +0 spear.%hj _  You shoot a sling bullet. The sling bullet hits the gnoll.%hp ()   gnoll%h ((((You kill the gnoll!%h!n %hu j.)...%ht u27.2 _You shoot a sling bullet. %h  You shoot a sling bullet. The sling bullet hits the gnoll. %h (((((The gnoll is almost dead.You shoot a sling bullet. %h7 j)...  The sling bullet closely misses the gnoll. %hw9j0------8.5 (1.3 %h>@ %hBF _The gnoll hits you with a +1 whip of holy wrath! %h* (((((You shoot a sling bullet. %h;  The sling bullet barely misses the gnoll.You shoot a sling bullet. The sling bullet hits the gnoll. %hT) %hSi))... %he6329.7 (1.2 %h{j %hlI _You kill the gnoll! %h6G  .##....##########+###.#...... . .........#...## ####....###........##...####.@## >..<# #.)###S... ..# #..###....Rev* S   ball python (constriction)##### .#.#.................# %hO  %h6P 7---200 %hW  %h] _Items here: )) ††. %h4V %h[Pick up what? 18/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 flail  b - a +1 whip of holy wrath Carrion a gnoll corpse a gnoll corpse [Up|Down] select %h[ [Esc] exit Letters toggle [.|Space] toggle selected[top] %hl  b + a +1 whip of holy wrath[Enter] accept (1 chosen) %h#a %h{ %h.#flinch the Shooter#.#Coglin....Health: 30/38 ==================------#####....Magic: 5/5========================#####+###.#......AC: 4Str: 11 . .........#...##EV: 11Int: 9 . #......###....##SH: 0Dex: 19 .##..............##XL:  5 Next: 32% Place: Dungeon:3 .#.........####.@##Noise: ---------  Time: 2320.7 (0.0) >.........<# #.)###S...a) +2 sling {Soledad d) +0 sling {Rodica} ...........# #..###....Fire: a) +2 sling {Soledad} . %h..†.......# #..##..#..Rev* ..#####....# ##..#..##. ....(.#.#########....###S   ball python (constriction) .#..#.#..# #...##...### .#....##.####.##.###### .#.#.................# _The gnoll hits you with a +1 whip of holy wrath!  You shoot a sling bullet.  The sling bullet barely misses the gnoll.You shoot a sling bullet. The sling bullet hits the gnoll. _You kill the gnoll! _Items here: )) ††.1.7 (1 _s - a +1 whip of holy wrath %h= 2 .#  #.#  ....  #####....  #...... . #...## . ###....##........###.@## ><# #.)###S...  #..###.... † #..##..#..  ##..#..##. (##....###  #...##...### #####   %h= i .#  #.#  ....  #####....  #...... #...## ###....##........## %h[> #.@## ><# #.)###S...  #..###.... † #..##..#..  ##..#..##.(##....###  %h> #...##...######## %hF  %h8G  %h/N  %h"R b _A ball python is nearby! %h U#....##########+###.#...... . .........#...## ####....###........## ###...####.)####... >.<# #.@###S... ..# #..###.†..#######..#..##..(.#.#########....####..#.#..# #...##...##..##.####.##.#######.................##.#....##....########1=2Rev+ _ %hh  %h@  %hThings that are here:  %hX_a +0 spear; a +0 flail; a gnoll corpse %hg %hw`....##########+###.#...... . .........#...## ####....###........## ####.####.)####... >.<# #.)###S ...†..#######..#..##..(.#.#########....####..#.#..# #...##...##..##.####.##.###### #.................##.#....##....###########.#####.# .". %h}.S3 _ %h" ##########+###.#...... . .........#...## ####....###........#######.####.)####... >.<# #.)###. . %h% .# #..###S†..#######..#..##..(.#.#########....####..#.#..# #...##...##..##.####.##.#######.................# #.#....##....###########.#####.# ."......†.# . %hZc .S4 %h#####+###.#......  .........#...##  ####.. ##....###### #.. %h####.)####...#.<# #.)###....# .# #..###....#† %hX# #..##S.#..?#####....# ##.@#..#.(.#.#########....# #..#.#..# #...##...###. #....##.####.##.###### # #.#.................#  %h. #.##.#....##....##### ##### #.##.####.#####.# #.".. #.#.....†.# #.# #... #.#..###### #.# #. %h2 %h.S5 %h  %h? a_Found a scroll labelled HONU XEZAUCILO. %h#e  You shoot a sling bullet. The sling bullet hits the ball python! %h\. %h< ((You kill the ball python! %hd-.. %h2==3===6.8 (1.1 _You shoot a sling bullet. %h> _No target in view! %h.........#...## ####. #....####### ..####.)####...# .<# #.)###....## #..###....#†# #..##..#..? #####....# ##..#..##....(.#.#########.@..##.#..# #...##...###. ....##.####.##.###### ## .#.................# .. .##.#....##....##### ###### .##.####.#####.# #.".. .#.....†.# #.# #....# .#..###### #.# #....# .#....########.# #....#[9;45 %hmTH---70 _ %h d###+###.#......# ..#...## # ......###....## ......######### . %hl ####.)####...##<# #.)###....#.# #..###....## †.......# #..##..#..?# ####....# ##..#@.##...$ %h0 (.#.#########....###.#.#..# #...##...###... ..##.####.##.###### ...### #.................# # ... ##.#....##....############ ##.####.#####.# #."..# #.....†.# #.# #....# #..###### #.# #....# %ht  %h B---8 %h  %hh * _Found 6 gold pieces. %h\ #####.... ##+###.#......# .#...## ####....## ......######### #..####.)####...###.<# #.)###....###. . %h`c# #..###....## .......# #..##.@#..?#.. ###....# ##..#..##...$ (.#.#########....###...# #.#..# #...##...###...# ..##.####.##.#######...# #### .................# #### .... #.#....##....#################.#####.# #."..#  %h@k^.....†. %ht %h/u9 %hu/Rev  %h#~ %h%hd` ....  #####.... #+###.#......# .#...## #. ###....## ......######### ##...####.)####...###.#<# #.)###....###.## #..###.@..### ......# #..##..#..?#..# ##....# ##..#..##...$# .#.#########....###...## .#..# #...##...###...####.####.##.%hax#######...## ##### ................# ###### ..... .#....##....############## .####.#####.# #."..#%hJj%hj?3=%hbk 30%hXs%hu%hB;#####.... +###.#...... # .....#...## #.###.......#.......######### ### .####.)####...###... ##<# #.)###....###.#.# #..###....###.#.# #..##..#@.?#...##. #....# ##..#..##...$.###. #.#########....###...### #..# #...##...###...## ##.####.##.#######...%h?## ###### ...............# ###### ......  #....##....##### ##########  ####.#####.# #."..#   ...†.# #.# #....# # %hcI<1%hQ%hU%h- #####.... ###.#...... # #...## #. ###....## ...####.####.)####...###...##<# #.)###....###.#.# #..###....###.#.## #..##..#.@?#...#.#.# ....# ##..#..##...$.##.#. .#....###...###.# ..# #...##...###...###.# #.####.##.#######...##%h % # ######.######## . ....##....##### #..#####.# #."..# #.†.# #.# #....# #.2%hV %h #####.... .#...... # #...## #. ###....## %hp ,...###.####.)####...###...####.%h <# #.)###....###....# #.# #..###....###....# #.#.# #..##..#..@#...#.%h &#.## ##..#..##...$.##.#. #%h ....###...###.# .# #...##...###...###.##. .####.##.#######...## ## ######.## .##....##### #.#.#####.# #."..# #. .†.# #.# #....# #.%h %hM .3%h' %h6 %hs6 R4=4.8 (2%h: %he< d _t - a scroll labelled HONU XEZAUCILO%hKQ%h:#.#...... # ..#...## #. ###....#### ........################ .......####.)####...###...### ### .<# #.)###....###.#...# #..###....###....## #.## #..##..#...#...##.## ##..#..##..@$.##..# #.... ########....###...###.#### # #...##...###...###... ####.##.#######...## #########.. %hWt[13d............######## .......##....##### ##########.# #.#####.# #."..# #... †.# #.# #....# #. ### #.# #....# ####5.8 (1%h %hy =.#...... # #...## #. ....## ...### . .%h9z ####.)####...###...#### ###. <# #.)###....###....### #. .# #..###....###....### #.#..# .# #..##..#...#...#..## #.##.# .%h{ (# ##..#..##...@.##..#. #.....###...###.####.  #...##...###...###...# ##..##.#######...## #...### .# .##....##### #.#.# .#####.# %hv| X#."..# #. .# #.# #....# #. #.# #....# ####.%ho %h1 &6%h5 %h %h֋ v5==7.8 (2%h: %h{ > _You now have 217 gold pieces (gained 6).%hǵI%hon%h %hp,%h%hk6=%h%h,%h%h,%h%h,%h%h%hK7=%h %h,%h%h,%h%h',%h%h}~8==%h+%h1 _HP restored.%h3%h%h%h< {=%h %h%h,%h%h%hh,%h%ht%h,%h%h*%h,%hf!%h"%h#,%h$%h#(%hE),%h)%h+%h=-,%h-%hI/%h30,%h1%hA2%h-3%h3%h4%h4%h5%hi6%h6%h7%h8%h9%h9%hT;%h<%h=%h=%h?%h3A,%hRB%hC%h5E%hE%h\F%hG%hI,%hJ%h!L%hNM,%h}N%hPB%hQ%hR%hR%hkS,%h U%hU%h!V,%hp[%ha\,%h\%h;_,%h_,%hLa%hqb%hb%hgc%he%hf%hg%hg%h"nn%ho%hp%hq%hr%hs%h7t%hu%hv%hfx,%hy%hn%h+,%hO%hك%h<%h%ho%h%hҊ,%hl%hL%h&%h%h,%h6%h:%h ,%h%h%h,%h%h %h,%hĴ%h%hU,%h%h,%h%h%hEB%h%h,%h%hf%hU%h%h%hX%h%h,%h%hG%hS,%h %hV%h,%hA%h%h%,%h@%hU%h,%h%h%h,%h/%h"%h,%h%h%hY,%h%h %h| ,%hh %h %hl,%h%h%h,%h%h %h},%h%h%hM,%h%hW!%h",%h$%hc %h #  .#  #.###  ......  #####......  #####+###.#.........K  #. .........#..@##  #. #......###....##  #.##..............##############  #.#.........####.)####...  #>...<# #.)###....###....  #...........# #..###....###.... K   kobold (missile, asleep)  #...†.......# #..##..#%hS...#...#.  #..#####....# ##..#..##.....##.  #....(.#.#########....###...###.427.8 (90.0)8.8 (91 _A kobold comes into view. It is wielding a +0 short sword.%h`  ((((((K  )You shoot a sling bullet. The sling bullet hits the kobold.  The kobold shouts!%hf  The kobold is severely wounded.You shoot a sling bullet.  The sling bullet hits the kobold but does no damage.%h  ......KThe kobold is severely wounded.((((((%h ......  The kobold throws a stone. The stone hits you but does no damage.((((((%h......===30.0 (1.2)Rev %hW _The kobold throws a stone. The stone hits you but does no damage.%hx (((((((You shoot a sling bullet.%hV  The sling bullet barely misses the kobold.You shoot a sling bullet.%h6|%ho.......%h҃d1.3 (1.3Rev+ %h%hCw _The sling bullet closely misses the kobold.%h%h}%hH _No target in view!%h$ %hb% %h. %h1 H _No target in view!%hIS J%h}T %hY ## .. # .#.# .#.#### . ##### #####+###.#...@....... #. ..%hZ Z.#...##...K.. #. #......###....##.#... #.#.........############## #.#####.)####...###...## #><# #.)###....###....# K   kobold (missile) #.....# #..###....###....# #...†.......# #..##..#...#...#.. #..#####....# ##..#..##.....##..%h] (0.0%hWa :K.%hf ---2.3 (1Rev  _%hkh %hG (((((((You shoot a sling bullet.%h(&  %hu)kThe sling bullet closely misses the kobold.You shoot a sling bullet.%h%hTV..K....%hn===3.4 (1.1Rev+ %h:%h/a _The sling bullet closely misses the kobold.%hyB (((You shoot a sling bullet.%he  The sling bullet completely misses the kobold.%h\jYou shoot a sling bullet.  The sling bullet hits the kobold but does no damage.%hF %hL O.K..%hAM l4.6 (1.2Rev* %huQ %hS _ _The kobold is severely wounded.%hH `  You shoot a sling bullet. The sling bullet hits the kobold.%h> ()%hG ((((((You kill the kobold!%h L.).....%h -5.7 (1.1%hF %h / _You shoot a sling bullet.%hlI 4%hf ^ _No target in view!%h_4%h%hL%h<### ##...# #.#.# ∩.#.##.#####.  #####+###.#....@).0.0 . .#...##. . #......###....##.#. .##.%hW.......###### .#.####.)####...###...# >.<# #.)###....###....# ...# #..###....###....# ...†.# #..##..#...#...#..# ..#####....# ##..#..##.....##..#%hK---6.7 (1%hED _Found Asak's Distillery.%h vRev+ %h) \%h$%h*YWelcome to Asak's Distillery! What would you like to do? %ho a -  33 gold a potion of attraction (unknown)%h_b -  44 gold a potion of brilliance (unknown) %hD[ c -  66 gold 2 potions of curing (unknown) %hK d -  88 gold a potion of heal wounds (unknown) %htL e -  88 gold a potion of heal wounds (unknown)%hWf -  88 gold a potion of invisibility (unknown) %hi g -  33 gold a potion of lignification (unknown) %hE[ h -  88 gold a potion of mutation (unknown) %h3You have 217 gold pieces. %h\Z[Esc] exit%h ~[!] buy|examine items%h[a-h] mark item for purchase %h I[/] sort (type)%h4 [A-H] put item on shopping list%hm {  a -  33 gold a potion of attraction (unknown)  c +  66 gold 2 potions of curing (unknown) After the purchase, you will have 151 gold pieces.[Enter] buy marked items%h#X Purchase items for 66 gold? (y/N)%hDU-  88a of heal wounds (unknown) %hQ e -  88 gold a potion of invisibility (unknown)  f -  33 gold a potion of lignification (unknown)88mut g%h[G%h Nc + d - e - g - %h After the purchase, you will have 63 gold pieces.[Enter] buy marked items%hZ7X Purchase items for 88 gold? (y/N)%hc -   d -  88 gold a potion of invisibility (unknown)  e -  33 gold a potion of lignification (unknown)  f -  88mut fF%hJ f $  You are short 25 gold pieces for the purchase.[Enter] buy shopping list%heoc $ 113 gold pieces for the purchase.!%h !%h̋ !%hp   flinch the ShooterCoglinHealth: 38/38 ========================Magic: 5/5========================AC: 4!%hȖ Str: 11#####EV: 11Int: 9#...#SH: 0Dex: 19##.#.#XL:  5 Next: 33% Place: Dungeon:3#@.#.#####Noise: ---------  Time: 2440.7 (4.0)##........a) +2 sling {Soledad d) +0 sling {Rodica}#####........Fire: a) +2 sling {Soledad} #####+###.#.....)......Rev+ #. .........#...##....... #. #......###....##.#.... #.##..............###############  #.#.........####.)####...###...##  #>.........<# #.)###....###....# You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold! _You shoot a sling bullet. _No target in view! _Found Asak's Distillery. !%h 4[23d There is an entrance to Asak's Distillery here.!%h{  _. _No target in view! _Found Asak's Distillery.  There is an entrance to Asak's Distillery here.  p - 3 potions of curing (gained 2); k - 3 potions of heal wounds (gained 1)ank you for shopping at Asak's Distillery!!%h  !%h Z_You can access your shopping list by pressing '$'."%h4"%h"%h"%h !"%h!% _"%h%'X"%h?("%h -fRev "%h,."%hB0"%h2"%h2"%h<4"%h6"%h8x,"%h[z"%h|"%h"%h!"%hb"%h+"%h#"######...# ##.#.# #∩.#.#############......@....... #####...........?.. +###.#.....)......"%h  #### .....#...##............. ##..# ...###....##.#.........g ##...# .....#################..... g   goblin (missile, wandering) .....####.)####...###...####..### ....<# #.)###....###.##. .....# #..###....##."%h;$6.7 (6"%hr"%h2g."%h"%hc$7.7 (7"%h"%h "%h"%h`Q_A goblin comes into view. It is wielding a +0 dagger."%h~"%h˚ ((((((You shoot a sling bullet."%h g  )The sling bullet barely misses the goblin.You shoot a sling bullet. The sling bullet hits the goblin."%hL  "%hx (.."%hW G...g  The goblin is heavily wounded."%h G((((("%h "%h?"%hF].....g."%hgG{7-===8.9 (1.2Rev "%hG"%hZM"%hOD _The goblin throws a stone. The stone hits you.#%h ((((((You shoot a sling bullet.#%h  The sling bullet barely misses the goblin.You shoot a sling bullet.#%h>...g..8=50.1 _The sling bullet barely misses the goblin.#%h %`  You shoot a sling bullet. The sling bullet hits the goblin.#%h-^((()#%hb.1#%hĹ (((You kill the goblin!#%h]{...)..#%h?41.2 (1.1Rev+  #%h)_You shoot a sling bullet.#%hl Rev =#%h #%h] #%h #%h #%h #%h B#%h& 7#%hp #%hn9 _n - 2 scrolls labelled ROPERI QEADIE (gained 1)#%h&; ,#%hI< #%h? #%hz@ #%h@ #%hA #%hD #%hlF #%h G #%h5H #%hK #%h^M ,#%hO #%hQ #%hS ,#%hU #%hX #%hzZ ,#%h8\ #%h^ #%h` ,#%hb #%hae #%hh ,#%h(j #%hl #%hn ,#%hnp #%ht \  Things that are here:  a +0 short sword; 4 stones#%h)w #%hw  _#%hy #%hc X#%hr #%hN ,#%h #%h #%h: ,#%h݋ #%hl #%hm ,#%h͕ #%hΙ #%h B#%hf #%h ,#%h #%h #%h ,#%h #%h #%h X#%h ,#%h #%h #%ht #%h` #%h #%h #%h #%h ######...###.#.# #∩.#.#### ####### ##....... #.....#####....... #######+###.#.....)..... #......@....#...##......---83.2 (32.0) #.##......###....##.#... #.##........## #.#.####.)####.. #>...<# #.)###... #...........# #..### #...†.......# #..##..#. #..#####....# ##..#..## #....(.#.#########....##--- _Done exploring.$%hPI$%h;^..#.....).........#...0.0).###......$%hE _Done exploring.$%hd _Done exploring.%%hߚLevel 3 of the Dungeon <<<>>>_∩(Press ? for help)###########...##...##.#.###.#.##.#.##########∩.#.##############.#.........######## ##...............######.#########.###.....#####...............##...#.# #....########+###.#.....).............# #### #.#.#.# #.#####......@....#...##.........)....# ##..# #...#.### ###.##.##......###....##.#...........# ##...######.###...# #...##.##..............#################.........#.# ###.###.##########.#.........####.)####...###...####..####...#.####..#...#.......##>.........<# #.)###....###....###..##.............#.###.#####.##...........# #..###....###....###..##.#..######...#.# #.#.....##...†.......# #..##..#...#...#..##..##.##.##..###....# #.....####..#####....# ##..#..##.....##..#..###.........%%hȝ###.#######.#.##....(.#.#########....###...###....## ####...#...##.........#.####.#..#.#..# #...##...###...###...## ##...##....#.#########...##.#....##.####.##.#######...############...##)##..#.###########.##.#.#.................#########............#)##..##.........>...##.#.##.#....##....###############.#.###...##.####.###.#####.#.##.####.#####.##."..# #.................###.####.#.#.....†.# #.##....# #............###........#%%hO@>%%hMflinch the Shooter#####Coglin#...#Health: 38/38 ========================##.#.#Magic: 5/5========================#∩.#.#### AC: 4Str: 11####### ##....... EV: 11Int: 9#.....#####....... SH: 0Dex: 19#######+###.#.....)..... XL:  5 Next: 34% Place: Dungeon:3#......@....#...##...... Noise: ---------  Time: 2483.2 (0.0)#.##......###....##.#... a) +2 sling {Soledad d) +0 sling {Rodica}#.##..............###### Fire: a) +2 sling {Soledad} #.#.........####.)####..[13;%%h10H#>.........<# #.)###...#...........# #..###... #...†.......# #..##..#. #..#####....# ##..#..## #....(.#.#########....##  _n - 2 scrolls labelled ROPERI QEADIE (gained 1)  Things that are here: _a +0 short sword; 4 stones _Done exploring. _Done exploring. _Done exploring. _ #∩. ####### ##. #.....#####. #######+###.#..... #.....[40%%h7m......#... #.##......###....# #.##.......  #.#.........####.)  #@.........<# #.)9.2 (6  #...........# #  #...†.......# #.. %%hc #..#####....# ##  #....(.#.#########  #.#..#.#..# #...#  #.#....##.####.#  #.#.#.............  #.#.##.#....##....%%h%%h. %%h]_There is a stone staircase leading down here.&%h4&%h5&%h!I90.2 (1 _&%h&%hV ##+#&%hR  ##..j# ##j.g..##4 #^.....@# r....j...# &%h....>....+ ....... #.......## &%hEh##.....##jjj 3 gnolls (asleep) ##...#r   quokka (asleep)&%h ##+#g   goblin (asleep) &%hG&%hB4& &%h4jj.gr....jjjjrg&%h5>You climb downwards.&%hL====1.0 (1.8&%hC&%h̷M _The gnoll shouts! The goblin shouts! The gnoll shouts!  &%h/~Found a stone staircase leading down. _There is a stone staircase leading up here.'%hM (You shoot a sling bullet. The sling bullet hits the gnoll.'%h (The gnoll is moderately wounded.You shoot a sling bullet.'%h? '%hY@ '%hWB '%hB '%h/D '%hI ..j..jgj.r....'%h*J ===-2.3 (1.3Rev '%h9O '%hR _ _The sling bullet barely misses the gnoll.(%hWN-(%hrb,(%h,(%h(.j..r...g--30(%h  #∩. ####### ##. #.....#####. #######+###.#..... #...........#...##  #.##......###....#  #.##.............. (%h #.#.........####.)3  #@j........<# #.)  #.j.........# #..  #...†.......# #.. (%h #..#####....# ##.  #....(.#.#########  #.#..#.#..# #...# 2  #.#....##.####.##.  #.#.#............. #.#.##.#....##.... _The gnoll closely misses you. x2  You climb upwards.(%h9--(%hٴ(%hC=-4.8 (2.5(%h](%h _Level annotation: exclusion: wall _There is a stone staircase leading down here.(%hW _  You shoot a sling bullet. The sling bullet hits the gnoll.(%h_  The gnoll is severely wounded.You shoot a sling bullet. The sling bullet hits the gnoll.(%h k)   gnoll(%h| X  You kill the gnoll!(%hŘ l42===5.9 (1.1Rev (%h (%hL S _The gnoll closely misses you.(%h _  You shoot a sling bullet. The sling bullet hits the gnoll.(%hd!  The gnoll is lightly wounded.  You shoot a sling bullet. The sling bullet hits the gnoll!(%h M  The gnoll is severely wounded.0------7.0Rev+  _The gnoll hits you with a +0 whip!(%h7 ((You shoot a sling bullet.(%h4  The sling bullet closely misses the gnoll.You shoot a sling bullet. The sling bullet hits the gnoll.)%h-DH j.  The gnoll is almost dead.28-------8.1Rev* )%hI)%hXL8 _The gnoll hits you with a +0 whip.)%h  You shoot a sling bullet. The sling bullet hits the gnoll.))%h ((You kill the gnoll!)%h'?).)%h _9=519.2)%hI)%h/ _You shoot a sling bullet.)%h)%h)%hܥ)%huH _No target in view!)%hW J)%hY ,)%hI^ X)%h_ PRev+ )%hya )%hUc m30=)%hOe )%hf ,)%hh )%hj ,)%hl )%hm )%hm :Rev )%h.o )%h q )%hjq L1=)%hr )%h$u ,)%h)v )%hx )%h*y )%hs M)%h )%hӞ ~2==)%h )%h ,)%h3 )%h ,)%h )%hA )%h )%h )%h0 k3=)%hR )%h` ,)%h )%h, )%h )%h )%hw ,)%h )%h a4=)%hM )%h8 ,)%h )%h ,)%h 5==)%h; )%h ,)%h@ )%h} ,)%h )%h k6=)%h )%h ,)%h )%hz ,)%h )%h ,)%h8 )%h8 a7=)%h )%ha ,)%h )%h ,)%hn )%hC ,)%h )%h s ---. _You start resting.)%h 533.2 (34.0)8==---4.2 (35)%hT )%h " _HP restored.*%hR*%hk_eLevel 3 of the Dungeon <<<>>>_∩(Press ? for help)######...#*%hk#...##.#.###.#.##.#.##########∩.#.##############.#.........######## ##...............######.#########.###.....#####...............##...#.# #....########+###.#.....).............# #### #.#.#.# #.#####...........#...##.........)....# ##..# #...#.### ###.##.##......###....##.#...........# ##...######.###...# #...##.##..............#################.........#.# ###.###.##########.#.........####.)####...###...####..####...#.####..#...#.......##@)........<# #.)###....###....###..##.............#.###.#####.##.).........# #..###....###....###..##.#..######...#.# #.#.....##...........# #..##..#...#...#..##..##.##.##..###....# #.....####..#####....# ##..#..##.....##..#..###.........###.#######.#.##....(.#.#########....###...###....## ####...#...##.........#.####.#..#.#..# #...##...###...###...## ##...##....#.#########...##.#....##.####.##.#######...############...##)##..#.###########.##.#.#.................#########............#*%hn})##..##.........>...##.#.##.#....##....###############.#.###...##.####.###.#####.#.##.####.#####.##."..# #.................###.####.#.#.....†.# #.##....# #............###........##.#.#..###### #.##....# ####.........# #.####.#.#*%h8#.............# #.# #....####.##.#.#### #.######.........# #.# #....###..#...# ##.##.........# #.# #....####.......# ##..##.........# #.# #....##.........# #..## #.........# #.# #....##.........# #.#### #.........## ###.# #....##.........# #<...# #..........# #...# #....# #####.....#####.##.# ##########.#####.########## #####.##....##.# #.....#######.......##.# *%hq;#####...#..#....#### #### #....###†##.#  ###........##..###..## ##.##.#?#.##.#  #.......##.#..#.[#.#########..##.###..#.#  ######†.##.###_..#..#..#..#.......###........#  #.....†..#.#####..#..#..#....###### ##....(###  #............###...#...##....# #######  #........##..#.######.# #............#.### ##.##....# #.......###......# #..##....# #.......# #....#.####.######## #.......# ##.....##...# #.......# ###...##.### ######### ##.>...# #######*%h^!*%hDU #∩. flinch the Shooter ####### ##. Coglin #.....#####. Health: 38/38 ======================== #######+###.#..... Magic: 5/5======================== #...........#...## AC: 4Str: 11 #.##......###....# EV: 11Int: 9 #.##.............. SH: 0Dex: 19 #.#.........####.) XL:  5 Next: 51% Place: Dungeon:3 #@)........<# #.) Noise: ---------  Time: 2534.2 (0.0) *%hN[[33m#.).........# #.. a) +2 sling {Soledad d) +0 sling {Rodica} #...........# #.. Fire: a) +2 sling {Soledad}  #..#####....# ##. #....(.#.######### #.#..#.#..# #...#  #.#....##.####.##.  #.#.#.............  #.#.##.#....##.... You shoot a sling bullet. The sling bullet hits the gnoll.  You kill the gnoll! _You shoot a sling bullet. _No target in view! _You start resting. _HP restored.*%ht _. _No target in view! _You start resting. _HP restored.  Things that are here:  a +0 whip; a gnoll corpse _*%ho*%h,*%h,*%h5X*%h*%h*%h*%ha*%h*%h*%hř*%h*%h,*%h*%h*%hء,*%h*%h*%h@*%hF,*%h*%h֨*%hP*%h*%h*%hJ*%h*%h *%h,*%h *%h*%h*%hF*%h˸*%h4*%h*%h*%h*%hO*%h*%h.*%hG*%h*%h6*%h*%ho*%h7*%h*%h *%h*%h*%hO*%h*%hU*%hx*%h*%hO*%h*%h*%hd*%h*%h*%h*%h *%h*%h*%h,*%h*%h*%h*%h*%h*%h*%h*%hY*%h*%h*%h*%h *%h~*%h*%h*%h*%h*%h*%h*%h*%h*%h*%h*%h*%ha*%ha*%h[B*%h*%h*%hz*%h*%h*%h*%hj*%h*%h*%hU*%h*%h+*%h*%h*%h*%h*%h*%h,*%h*%h8*%h`,*%h*%h *%h *%h1 *%h *%hM *%h%*%h*%h*%hB*%hL*%h*%h5*%h*%h*%ha*%h*%h*%h*%hd*%h*%hx*%h*%h'*%h*%h*%h*%hD*%h*%h *%h~!*%h!*%hY"*%h#*%h$*%hu%*%h%*%h*#........#.#####..#..#..#....#### #............###...#...##....# #........##..#.##########....# #............#.### ##.##....# #.......###......# #..##....# #.......# #....#.####.######## #.......# ##.....##...# #.......# ###...##.### ######### ##.@...# 82.2 (48.0) ####### *%hN+S *%h.*%h/c _There is a stone staircase leading down here.+%hd+%h+%hNz3.2 (1.0) _+%h1q # ##. ##...  #.....###### 4 ......###.###........####.#####    +%h44+%h:+%h-4.0 (1.8+%hN+%hD} _You climb downwards. _There is a stone staircase leading up here.,%hzW3,%hX,%h[,%ha,%hb$ _,%hh,,%hkB,%hsn,%hX,%h},,%hr,%h,%h,%h,%h,%hX,%hz,%h-,%h,%h,%h.,%h,%h,%hK,%h,%h,%h,%h`,%h,%h,,%hz,,%h+,%h ,%h,%h,%h,%h,%h,%h8,%h,%h,%h<,%h,%hR,%h,%h,%h>,%h,%h,%h,%h,%hw,%h,%h,%h ,,%h ,%hq,%h,,%hm,%hq,%h},%h,,%h ,%hJ&,,%h',%hm),%h<-,%h.,%h0,%h1,%hj5,%hK6,%h77,%h9,%h>,%h@,,%h~A,%hYG,%h}H,%hlJ,%hJK,%hQ,%hT,,%hU,%hjX,%h*Y,%h],,%h`,%h`,%hb,%h3d,%h:h,%hh,%hi,%hk,%h,n,%huB,%hw,%hx,%hvy,%hz,%h},%hV~,%h=,%h,%h&,%hу,%h,%hC,%h,%hb,%h>,%ho,%h,%h,%h,%h",%hM,%h,%h,%h,%h֙,%h,%h,%h,%h,%hӠ,%h,%hB,%hϨ,%h,%h,%hW,%h,%hh,%he,%h,%h1,%h,%h,%h+,%hD,%hl,%h,%hh,%h&,%h,%hl ,%h,%h(_You now have 72 gold pieces (gained 9).,%h###S..## #..# .###.###.# #..##.# ...#.#,%h####.##.##.##.##.#S   adder (wandering)  ##.## #.####.##.# ##...## #.........# ,%h{#.....#########.####,%h1628.0 (44.0),%h5.S9.0 (45,%h(,%hLY _An adder comes into view.-%h#F(((((-%h9  You shoot a sling bullet. The sling bullet misses the adder.You shoot a sling bullet.-%ho  The sling bullet closely misses the adder.-%h.S...S===30.1 (1.1)Rev -%h-%h/ _The adder hisses angrily.-%h? (((((You shoot a sling bullet.-%h=  The sling bullet closely misses the adder.You shoot a sling bullet. The sling bullet hits the adder.-%hJ-%hK-%h ^V...S.1.3 (1.2Rev+  _The adder is moderately wounded.-%h (((((You shoot a sling bullet.-%hH  The sling bullet closely misses the adder.You shoot a sling bullet. The sling bullet hits the adder.-%h -%hG ....SThe adder is heavily wounded.-%h (2.5-%h -%hw R _The adder barely misses you.-%hm. =((((((-%h[  You shoot a sling bullet. The sling bullet misses the adder.-%hI4 .....SYou shoot a sling bullet. The sling bullet misses the adder.-%h4 Q3.7Rev* -%hH5 -%h8 -%h4: R _The adder barely misses you.-%h=((((((-%h4 _The adder barely misses you.  You shoot a sling bullet. The sling bullet misses the adder.  You shoot a sling bullet. The sling bullet misses the adder. _The adder barely misses you.  You shoot a sling bullet..%h9{ .....SThe sling bullet closely misses the adder.The adder bites you. x2  You are poisoned.2=====----4.9Pois Rev*  _The adder poisons you!.%h_  You shoot a sling bullet. The sling bullet hits the adder..%h ((((((The adder is heavily wounded..%h .....SYou shoot a sling bullet. The sling bullet misses the adder. You feel sick.0------6.0 (1.1 _The adder closely misses you..%h  You shoot a sling bullet. The sling bullet hits the adder..%hK/ ((((((The adder is almost dead.You shoot a sling bullet..%h0 .....SThe sling bullet closely misses the adder..%h>t24==-----7.2 (1.2.%h.%hw _You feel sick. The adder closely misses you. The adder bites you..%hot_  You shoot a sling bullet. The sling bullet hits the adder!.%h-yC..%h ((((((You kill the adder!.%h%+.......%hM---608.4.%hE.%h> _You shoot a sling bullet. You feel sick..%h  _No target in view!/%hc###.##. ##..#...+...... ###...##### #...# #.###.###.#/%hd #..##.##...#.# #####.##.# #.# #.##.# ##.## #.####.##.# /%hCe ##...## #.........# ##.....#.####/%hn3----90/%hs/%hv$ _You feel sick./%h/%h8-/%h9/%h2=-/%hi1=----/%hs 40 _You start resting. You feel sick. x2/%he1.4 (2Rev+ /%h6/%h~[ _You are no longer poisoned.0%he23=Rev 0%hyp 4==5=6=27==8=9=30=[40%h 0m1=2==3=4=5==6=0%h$ 7=8== _HP restored.=. ##.# #.. ##.# ##..# ####...####### +............. ###...##### #.@.......# ##.# #..##.#h #...#.# ### #. ##0%hؖ 2.##.# #.# #. #.##.#h   howler monkey (asleep) ##.## #.####.##.# ##...## #.........#  ###.....#########.####707.4 (66.0)8.4 (67 _A howler monkey comes into view.1%h (((You shoot a sling bullet.1%h hThe sling bullet completely misses the howler monkey.You shoot a sling bullet.  The sling bullet hits the howler monkey.1%h~1%hoh .h.1%hg(catching breath)The howler monkey is lightly wounded.1%h=========9.5 (1.1)Rev 1%hb1%hy _The howler monkey hoots and howls with incredible vigour!1%h ( You shoot a sling bullet.  The sling bullet hits the howler monkey.1%h\ (The howler monkey is heavily wounded.You shoot a sling bullet.1%hV eh.===------10.6Rev+  _The sling bullet barely misses the howler monkey.1%h9 z (You shoot a sling bullet.1%h]> ; _The sling bullet barely misses the howler monkey.You shoot a sling bullet.  The sling bullet barely misses the howler monkey.  You shoot a sling bullet.  The sling bullet hits the howler monkey.1%h_ ( 1%h hThe howler monkey is heavily wounded.The howler monkey closely misses you.1%hj L------1.9 (1.31%h 1%h D _The howler monkey hits you but does no damage.1%hz (You shoot a sling bullet.1%h3 The howler monkey closely misses you. _The howler monkey hits you but does no damage.  You shoot a sling bullet.sling bullet closely misses the howler monkey.  You shoot a sling bullet1%h53.  The sling bullet hits the howler monkey.1%h4 hThe howler monkey is almost dead.1%hZ7-3.1 (1.2Rev* 1%h1%h#1 _The howler monkey hits you.2%hn  You shoot a sling bullet.  The sling bullet hits the howler monkey!2%hD.2%hu (You kill the howler monkey!2%h9.2%hv954.3 _You shoot a sling bullet.2%h42%h2%h 2%h:_No target in view!2%hR _No target in view!2%h6!2%h"42%h|#2%hQ.w8=.....w   ribbon worm (wandering)2%h030.02%h<25---5.3 (12%hC<t _A ribbon worm comes into view.3%hD2 ((((((You shoot a sling bullet. The sling bullet hits the ribbon worm.3%hҽ  The ribbon worm is lightly wounded.  You shoot a sling bullet. The sling bullet hits the ribbon worm.3%h-c5..w.....===6.4 (1.1 _The ribbon worm is lightly wounded.3%h ((((( You shoot a sling bullet. The sling bullet hits the ribbon worm.3%hh  The ribbon worm is moderately wounded.You shoot a sling bullet. The sling bullet hits the ribbon worm.3%h3%h.w....3%h-7.6 (1.23%hn3%hc _The ribbon worm is heavily wounded.3%h] (((( You shoot a sling bullet. The sling bullet hits the ribbon worm.3%hF 3%hc(((The ribbon worm is severely wounded.You shoot a sling bullet.3%hȑ ...w...=8.7 (1.13%hi _The sling bullet completely misses the ribbon worm.3%h ((( You shoot a sling bullet. The sling bullet hits the ribbon worm.3%he ((((The ribbon worm is almost dead.You shoot a sling bullet.3%h ....w... 9.9 (1.23%hP  3%h 3%h E_The sling bullet completely misses the ribbon worm.3%h/ 3%h] (( You shoot a sling bullet. The sling bullet hits the ribbon worm.3%h  The ribbon worm is almost dead.You shoot a sling bullet. The sling bullet hits the ribbon worm!†3%h >..3%h 721.0 (1.1 _You kill the ribbon worm!3%h32X 3%hV3:_No target in view!4%hM`4%h 4%h% _4%h3n4%h4%h PRev+ 4%hl 4%h 4%h4%h4%h4%h4%h4%h4%h4%hUX4%h# .# ##.# #..# 4%h$##.#  ##..#  ####†..####### +@............--- ####...##### #.........# #.###.###.# #.# 4%h%#..##.# #.# #...#.# ### #.# ##.##.# #.# #.# #.##.# ##.## #.####.##.#4%h&,#+.......#...#....#....'7.0 (6.0##....>#...##..4%h,S##.#4%hg34%h4{======8.0 (7Rev 4%h 94%h1= _As you open the door, it creaks loudly! _Found a stone staircase leading down.4%h< 44%h> 4%hI@ 4%h_E 4%hXF % _4%hKL V  There is an open door here.4%h>M 6 _4%hN 4%h+O 4%hQ ,4%hR 4%hT 4%h V 4%h}V !4%h+W 4%hX 4%huZ 04%h\ ,4%h_ 4%he ,4%hYl X4%hn ,4%h7o 4%ho 4%hmq 4%hs ,4%ht 4%hu 4%hx ,4%h` n4%h. 4%h 4%h 4%h 4%h" 4%h 4%hS 4%h% 4%h 4%h 4%h 4%h 4%h 4%hz 4%h 4%h 4%h 4%h߯ 4%h 7 _You open the door.4%hw 34%h 4%h7 @  There is an open door here.4%h 4%h  _4%h 4%h 4%h ,4%h 4%he 4%h ,4%h 4%h 4%h 4%h) 4%h 4%h[ 4%h' 4%h 4%h 4%h 4%hL ,4%h 4%h 4%h ,4%hU 4%h 4%h ,4%h5 4%h 4%hG ,4%h 4%h9 4%h ,4%hD 4%h 4%h ,4%h 4%h" 4%h ,4%hU 4%h 4%hn ,4%h 4%hk 4%h\ ,4%h 4%h8 4%hG 4%h 4%hQ 4%hS 4%h ,4%h 4%h 4%h B4%h ,4%h] 4%h\ L _You now have 75 gold pieces (gained 3).4%h 34%h 4%h 4%h ,4%h# 4%h+ 4%h4 ,4%h 4%h 4%h/# 4%h# 4%hf$ 4%hp& 4%hO* ,4%h* 4%h, 4%h/ ,4%h1 ,4%h3 ,4%h3 4%hz4 4%h6 ,4%h7 4%hN8 4%hT: ,4%h: 4%ht; 4%hl= ,4%h= 4%h .. ###. j..  .## ..  .....  #.#.  #..  #.#  #@############------ #.##.........# #.4%h [33m##.#######.# #####.##.##### #.# #............###.## #.##...#.##.......#j   gnoll (wandering) #......###.###..# ##...#.#######..# ##.##..........#89.0 (61.0)  A gnoll comes into view. It is wielding a +0 whip.jjjj 3 gnolls (2 polearms, wandering)------90.0 (62 _A gnoll comes into view. It is wielding a +0 halberd. x25%h3 (((((jjj)  You shoot a sling bullet.  The gnoll shouts! x3  The sling bullet hits the gnoll.5%hʺ  The gnoll is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.5%h>5%h@5%hA5%hhw..j .j.... 2 gnolls (1 polearm)===1.2 (1.2)Rev  _The gnoll is lightly wounded.5%hs ((((You shoot a sling bullet. The sling bullet hits the gnoll.5%hb  The gnoll is heavily wounded.You shoot a sling bullet. The sling bullet hits the gnoll.5%h4 5%h[ ,5%h j## .j...j 3 gnolls (2 polearms)5%h d2.3 (1.1Rev+ 5%h 5%h ^ _The gnoll is severely wounded.6%heN .. ### j ... ## .. ...j. #.#. . ############..........##.#######.#####.##.##### #.............###.####...#.##.............jj 2 gnolls (polearms)...##.##..#.###########.#6%hEY.j6%h/---306%h/Rev 6%hR6%hK6%h: . ... j## .. 6%hx;.j.j. #.#. . ############.........6%h;########### ............###.####...#.##.......6%hm< #......###.#####...#.####6%h< ##.##........ #.########### 6%hyA6%hC6%hE6%hdNv.j.jj6%hN5j 3 gnolls (2 polearms)6%hOB---46%haV6%hZ6%h/## .. j..j. #j#. .j ############.........########### #............###.###.##...#.##....... #......###.#####...#.#### ##.##........ #.########### ##'###..j.j 2 gnolls (1 polearm)57%hR_  You shoot a sling bullet. The sling bullet hits the gnoll.7%h$(((   gnoll (7%hG (You kill the gnoll!You shoot a sling bullet. The sling bullet hits the gnoll.7%hR7%h7%h7%h& 7%h0jj.j.7%hT..jj 3 gnolls (pol7%h7earms, 1 wandering)  The gnoll is lightly wounded.7%hk7%h.## ..flinch the Shooterjj.j.Coglin7%hA#.#.Health: 38/38 ========================#..Magic: 5/5========================7%h#j#AC: 4Str: 11#.############7%hvEV: 11Int: 9#.##.........#SH: 0Dex: 197%h=#.##.#######.#XL:  5 Next: 105% Place: Dungeon:4#####@##.##### #.#7%ha\Noise: ===------  Time: 2796.4 (1.1)#............###.##a) +2 sling {Soledad d) +0 sling {Rodica}7%hW#.##...#.##.......#Fire: a) +2 sling {Soledad} #......###.###..#Rev ##...#.#######..###.##..........#jjj 3 gnolls (polearms, 1 wandering)#.###########.##.##.###'####.#You shoot a sling bullet. The sling bullet hits the gnoll. _The gnoll is severely wounded.You shoot a sling bullet. The sling bullet hits the gnoll.  You kill the gnoll!You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is lightly wounded.7%h% 7%hE_A gnoll comes into view. It is wielding a +0 spear.You have reached level 6!7%h/  --more--8%hH[44/446/66 3% 8%h4 _8%h} (((j)  You shoot a sling bullet. The sling bullet hits the gnoll!8%h ((((The gnoll is severely wounded.You shoot a sling bullet.8%h8%h 8%h8!1.jj.$j..7.6 (1.2Rev+  8%h%T_The sling bullet barely misses the gnoll. x28%h ((You shoot a sling bullet. The sling bullet hits the gnoll.8%h) (((((The gnoll is almost dead.You shoot a sling bullet.  8%h9 LThe sling bullet barely misses the gnoll. x28%hC 8%h: 8%hʶ 8%h  8%hV 8%h .8%h j8%h j8%hR $8%h .8%h j8%hV .  8%h 4The sling bullet closely misses the gnoll.8%h 8%h 8%h &8.7 (1.18%h+ )Rev* 8%h 8%hr 8%h  8%hS 8%h E_The gnoll closely misses you.8%h _  You shoot a sling bullet. The sling bullet hits the gnoll.8%h!# i)( 28%h (((You kill the gnoll!You shoot a sling bullet. The sling bullet hits the gnoll!8%h-2 ,8%h!3 8%h4 8%h> S..jj8%h> 7).8%h] 77800.0 (1.38%h3c 8%he ] _The gnoll is heavily wounded.8%h[ ((((8%ht(((You shoot a sling bullet.  The sling bullet barely misses the gnoll.9%hG 9%hH  9%hI;The sling bullet closely misses the gnoll.9%hWJPYou shoot a sling bullet. The sling bullet hits the gnoll!9%hP9%hPG   gnoll (polearm9%hZQ )9%h K..$j).K   kobold (wandering)You kill the gnoll!9%h121.3 _A kobold comes into view. It is wielding a +0 short sword of holy wrath.9%hkr ((KYou shoot a sling bullet.  The kobold shouts!9%hy  The sling bullet hits the gnoll but does no damage.  You shoot a sling bullet.9%h7,9%hT.K)j.2.5 (1.29%h9%heI _The sling bullet hits the gnoll but does no damage.9%h ( You shoot a sling bullet. The sling bullet hits the gnoll.9%h2  The gnoll is moderately wounded.You shoot a sling bullet. The sling bullet hits the gnoll.9%hl  The gnoll is heavily wounded.9%h0R.K.9%h]0---3.6 (1.19%h9%h 9%h5_The gnoll hits you from afar with a +0 spear.9%h  You shoot a sling bullet.  The sling bullet barely misses the gnoll.The sling bullet hits the kobold.9%hV)((((9%hh!9%h,  You kill the kobold!You shoot a sling bullet. The sling bullet hits the gnoll.9%hR- $)j.  The gnoll is severely wounded.9%hO D4.7 9%h'R 6_The gnoll hits you but does no damage.9%h _  You shoot a sling bullet. The sling bullet hits the gnoll.9%hQ e)(9%hb ((((((You kill the gnoll!9%h ..)$)).9%h4 575.9 (1.29%h 9%h / _You shoot a sling bullet.9%h 9%hW 9%h 9%h 9%ha  9%h 9%h :_No target in view!:%hg _No target in view!:%h>1=--:%h{?:%h@:%hB:%hfG:%hG:Rev+ :%hJ:%hTO,:%hR:%h|X:%h YV2=:%hF[:%h+^,:%hR`:%hbPRev :%hd:%h@gb3=:%hh:%hk,:%hl:%h!o,:%hp:%hs7:%hku:%h_{j --- _You start resting.:%h016.9 (11.0):%h4==---7.9 (12:%h:%h" _HP restored.:%hն M ...## .....j..#.).$# )###########)##........ ######.##.##### #.# #............###.##.##...#.##.......##.##.#8.0):%h ;%hC]M.. ### ...## .....j..#.).$# )###########....... #####.##.##### #.# #............###.###...###...#..#.####9  Things that are here: _a +0 spear; a +0 halberd; a gnoll corpse;%h'M.. ### ...## ........#.).$# #########)##........ #;%hr(#####.##.##### #.#.....##.##;%h0;%h 2.20 _;%h.9;%hn>P _You see here a +0 halberd.;%h& M. .. ####.. ....## ..#.......#.#)..# )###########)##........;%h}' l#.##.#######.##...#;%h1 ;%h2 I=1 _;%h; ;%hG a _a +0 spear; a +0 halberd; a gnoll corpseYou see here a +0 halberd.  You now have enough gold to buy a potion of mutation on D:3, or buy a potion ofheal wounds on D:3.  You can access your shopping list by pressing '$'.  You now have 91 gold pieces (gained 16).;%hgJ +2.9 (2;%hmO ;%hKX - _You see here a +0 whip.;%hv M###. ##.. ####... ......###..#.......#..#)### )############)##.........#...;%h=~ ;%h~ +3.9 (1;%hQ ;%h _You see here a +0 short sword of holy wrath.@%h{<4@%h:n _u - a +0 short sword of holy wrathA%h0V3A%hWA%hTZA%hvxXA%hz,A%h|A%h`A%h;,A%h9A%hA%h7XA%h,A%hA%hA%hCBA%hA%h$,A%h A%hA%hA%hWA%hA%hmA%hA%hA%hA%hA%h,A%hA%hnA%h+A%hA%hA%hA%hUA%hA%hA%hXA%hA%h9,A%hsA%hA%h,A%hA%hOA%hA%hA%hA%hA%hA%hBA%h #+# .##.# .##.# .# ##.## j# ######...### .# ...........# .# #####..###.######.# ##...# #......@.# #.#..###..####### A%h Q##........###.#.#.######...##)###j   gnoll (wandering)#)#############)##..#.##.#######.#A%h 045.9 (21.0)A%hj.jjA%h,6.9 (22A%huA%hA%h  ((You shoot a sling bullet.A%hZa (The sling bullet hits the gnoll but does no damage.  You shoot a sling bullet.A%h A%h 9.j.===8.0 (1.1)Rev  _The sling bullet closely misses the gnoll.A%hh ( You shoot a sling bullet. The sling bullet hits the gnoll.A%h=  The gnoll is heavily wounded.You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.B%hk<.j9.1Rev+ B%h@B%hB] _The gnoll is heavily wounded.B%hy (You shoot a sling bullet.B%h+  The sling bullet barely misses the gnoll.You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.B%hu jThe gnoll is heavily wounded.B%h]2--50.3 (1.2B%hN _The gnoll hits you with a +0 whip.B%hy (You shoot a sling bullet.B%h  The sling bullet barely misses the gnoll.You shoot a sling bullet. The sling bullet hits the gnoll.B%h, jThe gnoll is heavily wounded.--1.5 _The gnoll hits you with a +0 whip.B%hy (You shoot a sling bullet.B%hD  The sling bullet completely misses the gnoll.You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.B%h7^ jThe gnoll is heavily wounded.39-2.6 (1.1Rev*  _The gnoll hits you with a +0 whip.B%hO=C%hX?C%hDXC%hFC%hH,C%hIC%h LC%hS| o... ...  ...  C%h5T#..  #.#  #.#  C%hU#+# #.#  #.# #@# --- #.# #.#  ##.## #.# #####...### #.# ........#.# ####..###.######)#o   orc (asleep)##...# #........#  #.#..###..#######  ##........#C%hG]098.4 (39.0)C%h]H---9.4 (40C%hbC%his _An orc comes into view. It is wielding a +0 dagger.D%hۉ ((((((o  You shoot a sling bullet. The sling bullet hits the orc.D%h (The orc is severely wounded.You shoot a sling bullet.D%hD%hY.o.....===900.5 (1.1)Rev D%hD%hͦ^ _The sling bullet closely misses the orc.D%hB b (((((D%hMC gYou shoot a sling bullet.  The sling bullet hits the orc but does no damage.D%hf  The orc is severely wounded.You shoot a sling bullet. The sling bullet hits the orc.D%h6 C)D%hf =.....D%h- l21.7 (1.2Rev+ D%hr D%h1 G _You kill the orc!D%h  _No target in view!D%hxD%h3yD%hD%hXH _No target in view!E%h$ 4E%h# ,E%hD& WRev  _E%h~+ ,E%hp. ,E%h0 E%h2 E%h4 E%h5 E%h~6 E%h8 E%h]; E%h; E%h> E%h@ E%h2B 7E%hC E%hjG E%hK 0E%hMM E%hW XE%h[ E%h_ BE%hYf >  You see here a +0 dagger.E%h{k K _E%h9n E%hFq ,E%hIr E%hhz XE%h{ E%hT BE%h E%hA ,E%hB ,E%hQ ,E%h E%h E%h E%h E%h3 XE%h E%h& ,E%h E%h. E%h E%h E%h˟ E%h ,E%h E%h8 BE%h E%h E%h( ,E%h E%h= E%hZ ,E%h E%h E%h> ,E%h E%h E%h E%h% ,E%h E%h E%h ,E%h XE%hs XE%h E%h6 E%h ,E%h̼ E%h E%h| ,E%h XE%h> E%h" ,E%h E%h7 E%h E%h E%h E%h- XE%hk E%h BE%h E%h E%hv E%h E%h E%h BE%h( E%h E%h ,E%h ,E%h E%h M _You now have 100 gold pieces (gained 9).E%h, E%h E%h E%h E%h BE%h4 E%h E%h E%hr E%h E%h% E%h E%hY ,E%hn ,E%h  E%hp E%h) E%h E%hV BE%h E%h E%h E%h@ E%h! E%h$ BE%h' E%h/  ...#   #..###  ####..# ### #.  E%hA0 U#.....# ##.## #.  #o #..#####...####.  # #. #.............#.  #.##.##..#####...##...   #........## ##.#####.   ##..@....# #.# #.--- E%h2 "  #..####.# #.# #.   #.. #.# #+# #.   #.# #.###   #. #.#   #. #.#o   orc (asleep)   # ..###  ..++.   ##E%h< S55.7 (54.0)---E%h\= %6.7 (55E%h C E%hK u _An orc comes into view. It is wielding a +0 falchion.F%h (((o  You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!F%h (The orc is severely wounded.F%haF%ha.o..F%hg===7.8 (1.1)Rev F%hm F%h w _You shoot a sling bullet. The sling bullet barely misses the orc.F%h]  You shoot a sling bullet. The sling bullet hits the orc.F%h)((F%h  (You kill the orc!F%hC)..F%hg38.9Rev+ F%hE _You shoot a sling bullet.F%hQF%hQF%hj^ _No target in view!F%h 4F%h? F%h@ F%h W  ...#  #..#   ####..# ### #  #.....# ##.## #  #.##..#####...#### F%h  # #)##.............#  #.##.##..#####...##..  #..## ##.#####  ##.@.....# #.# #  #..####.# #.# #  #... #.# #+# #  #.#.# #.#   #. .# #.#  #. .# #.#J   endoplasm (asleep)  #. .J ..#  F%h .. .. ..+ +  F%h$ w 0.0  An endoplasm comes into view.F%h* dJJ.F%h1 d---9.9 (1Rev F%h1 F%h4 ^ _The endoplasm jiggles.G%h (((( You shoot a sling bullet. The sling bullet hits the endoplasm.G%h  The endoplasm is severely wounded.You shoot a sling bullet. The sling bullet hits the endoplasm.G%h \.G%h,B.....G%h;o===61.0 (1.1Rev+ G%h@G%hDM _You kill the endoplasm!G%hqG%hrG%hvG%hwH _No target in view!G%h:% 4G%h) G%h, H _No target in view!G%hY G%h[ G%hY] G%h` G%h f G%hl G%hP Rev  _G%h XG%h+ ,G%he G%h G%h G%h G%h G%h G%h 0G%h G%h G%h G%h$ G%h G%hu G%h G%h G%hj G%h G%h G%h@ G%h G%h: G%hv G%hܳ G%h ,G%h ,G%h G%h' G%h G%hk G%h G%h G%h G%ho G%hX G%h 7 _You open the door.G%h` 3G%h G%h @  There is an open door here.G%h G%h  _G%h G%h G%h ,G%h G%h8 G%h XG%h ,G%h# G%h G%h ,G%h G%hT G%hW G%h G%h, G%hw G%h" BG%h- G%h ,G%hV G%h G%h ,G%h G%h G%hV ,G%h G%h 7 _You open the door.G%h 3G%h G%h3 @  There is an open door here.G%h| G%h  _G%h G%h G%hR ,G%h G%h  G%h ,G%h G%h4 G%h G%hF G%h G%h" _You open the door. _There is an open door here. _You open the door. _There is an open G%hb# -door here.  You see here a +0 dagger.G%hW% G%h%  _G%h& G%h( G%ha* ,G%h\, G%hO- G%h 0 G%h0 G%h3 G%h5 G%h9 ,G%h: G%h< G%h@ ,G%hG nG%hH G%hJ ,G%h L G%hM G%hN G%hJO G%hO G%hU G%hW E##......##.# G%hvW ~####.##.##.#   #.##.##.#######  #.##.#........# # #.......#####.# ##+ G%hW ## ####.#.## #.# ##.. .## #.#.#### #.# ##..j ..## #......###.# #^... ...####.........@##... ..r..--- G%h>X /...'...)................ ....> ...####...##.########..f ..... ..## ##.....##.... .## #.#####G%hX ##... ## #.# ##.. f   sleepcap (dormant) # #.# ##+ G%hY `#.# #.#G%hX^ 098.0 (37.0)G%h^ H---9.0 (38G%h_b G%hhd [ _A sleepcap comes into view.H%h5 ((((((fYou shoot a sling bullet.H%h7|  The sling bullet hits the sleepcap but does no damage.  You shoot a sling bullet.H%hx 4.....f.===3000.2 (1.2)Rev  _The sling bullet hits the sleepcap but does no damage.H%h (((((You shoot a sling bullet.H%h9  The sling bullet hits the sleepcap but does no damage.  You shoot a sling bullet. The sling bullet hits the sleepcap.H%h;H%h!Q....f.H%h̽_1.4Rev+ H%hH%h6 _The sleepcap is lightly damaged.H%h[ (((( You shoot a sling bullet. The sling bullet hits the sleepcap.H%h_   You shoot a sling bullet. The sling bullet hits the sleepcap. _The sleepcap is lightly damaged.  You shoot a sling bullet. The sling bullet hits the sleepcap.  The sleepcap is moderately damaged.  You shoot a sling bullet.  The sling bullet hits the sleepcap but does no damage.H%h0l H%hu P...f.H%h3w -2.5 (1.1H%h y _The sleepcap is moderately damaged.H%h (((You shoot a sling bullet. The sling bullet hits the sleepcap.H%hi  The sleepcap is heavily damaged.You shoot a sling bullet. The sling bullet hits the sleepcap.H%h(H%h-5....H%h.g3.6Rev* H%h(2H%h4a _The sleepcap is severely damaged.I%hj4I%hԦI%hH _No target in view!I%hUD _No target in view!I%hCI%hI%h/I%hI%h(N#.##.##.#  #.##.##.########.##.#........# #.......#####.# ##+#####.#.## #.# ##... #.#.#### #.# ##..j#......###.# ##.#. #^....##....##f..... ..r'...).@....... ....> ..####...##.########...# ...... .## ##.....# # # ## #.##### # # #.#  #.# +# f   sleepcap #.# 0.0I%h}+M.fI%hc:Y---4.6 (1 _I%hS  You shoot a sling bullet. The sling bullet hits the sleepcap!I%h  The sleepcap is almost destroyed.You shoot a sling bullet. The sling bullet hits the sleepcap.I%hC.J%h,=-. 36===5.7 (1.1 _You destroy the sleepcap! _Your Stealth skill increases to level 2!J%h$ _No target in view! _No target in view!J%h _No target in view!J%hJ  _J%h nJ%h J%h J%h: :Rev+ J%h J%h J%h ,J%h J%h J%hx J%h J%hR J%h J%hU J%h J%h0 J%h J%h J%ho :Rev J%h J%h J%h- W.#........##.#. .....#####.##.#. .# ##+# #.#.## #.##.#.##.# ##...# #.#.#### #.##.#..#.# ##..j.j## ......###.##.##.#.# #^....j<# ..........##......###..r...g..# )...................'....>....+ J%h* #...##.########...####.........# ##.....# ##@## #.......## ---12.7 (7.0  #.##### #.# ##.....##  #.# ..# ##...#  #.# #.####+#  #.# #.  #.# #.  #.# #.  #.# >.  #.#J%hi J%h G---3.7 (8J%h J%h ; _Found a stone staircase leading down.L%h?4L%hxL%hOL%hL%hL%hL%h67L%hL%hGL%h0L%hɮL%h߰L%hC,L%hL%hL%hڸ,L%hL%hKL%h..)...........'....>....+ ##...##.########...####.........#  ##.....# ##.## #.......##  # ##.# ##.....##  #.# #..# ##...# L%h% #.# #.## ##+#  #.# #.#  #.# #.#  #.#  #@#  #.# #...>..#  #.##.###..# ###)# #..# ....# #..# ##### #...B   giant cockroach (asleep) ##.# B# L%hU+9.7 (6L%h,20.7 (7L%hL%h$b _A giant cockroach comes into view.L%h7  L%hk8 8(((((B  (You shoot a sling bullet.  The sling bullet hits the giant cockroach.L%h  L%h  The giant cockroach is almost dead.You shoot a sling bullet.  The sling bullet hits the giant cockroach.L%h )L%hA +†L%hJ L%hNK A......L%h#a '===L%ha <1.8 (1.1Rev L%hod L%hf S _You kill the giant cockroach!L%h L%h L%h L%hI H _No target in view!L%hM _No target in view!M%h7 M%h> $  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   2.0   3.0   0   j - Spellcasting   0.0   1.4  -2           b - Maces & Flails   0.0   1.2  -1       c - Unarmed Combat   0.0   1.2  -1       d - Throwing   0.0   1.2  -1      M%h}          e - Short Blades   0.0   1.2  -1       f * Ranged Weapons   5.7   7.1  -1               g - Armour   2.0   3.6  -1      h + Dodging2.5   3.6  -1      i + Stealth2.0   3.6  -1          %h 14;61H                                    The relative cost of raising each skill is in cyan.  M%h~ The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsO%h\ i * Stealth   2.0P%h|p i - Stealth   2.0R%htR%hY..)...................'....>....+ flinch the Shooter ##...##.########...####.........# Coglin##.....###.## #.......## Health: 44/44 ========================#.#######.# ##.....## Magic: 6/6========================#.##..# ##...#AC: 4Str: 11#.##.####+#EV: 11Int: 9#.##.#SH: 0Dex: 19#.##.#XL:  6 Next: 36% Place: Dungeon:4#.##@#Noise: ===------  Time: 3021.8 (0.0)#.##...>..#a) +2 sling {Soledad d) +0 sling {Rodica}#.##.###%hK49m..#Fire: a) +2 sling {Soledad} ###)##..#Rev ....##..# ######...##.#†#The giant cockroach is almost dead.You shoot a sling bullet.  The sling bullet hits the giant cockroach. _You kill the giant cockroach! _No target in view! _No target in view!R%hR%h  _R%h R%h R%h R%hK R%h\ BR%h9R%h? #.# #.## ##+#  #.# #.#.# #.#  #.# #####.##  #.# #...>..#  #.# #.###..#  ##)# #. ...# #..####r# #### #.@.....#R%h@y---7.8 (6 ##.###### #†#  #.# ..### r   quokka (wandering) ....# ###.# # #.#R%hA:---S%hS%h ] _A quokka is nearby!S%hz ((((rYou shoot a sling bullet.S%h (The sling bullet hits the quokka but does no damage.S%hO   You shoot a sling bullet. The sling bullet misses the quokka.S%hc....rS%hFc===9.0 (1.2Rev S%hyS%hi _The quokka twitches its whiskers.S%h { (((You shoot a sling bullet.S%h5 ((The sling bullet hits the quokka but does no damage.  You shoot a sling bullet.S%h! S%hn \..r..S%hK `30.2Rev+ S%hP v _The sling bullet barely misses the quokka.S%h (( You shoot a sling bullet. The sling bullet hits the quokka.S%hO  The quokka is severely wounded.You shoot a sling bullet. The sling bullet hits the quokka!S%h C.S%hA9 (...S%hN 571.3 (1.1S%hR S%hT J _You kill the quokka!S%hðS%hS%h'S%hҺH _No target in view!T%hfT%h?T%hT%hH _No target in view!T%hn _  You see here a giant cockroach corpse. _T%hvRev T%h:xBT%h}nT%h~7T%h~T%hT%h0T%hT%hfT%h,T%h9T%h-T%h,T%h T%hT%h!T%h.XT%hGBT%hN _You now have 114 gold pieces (gained 14).T%h_T%hxBT%hT%h BT%hT%hyBT%h{T%hBT%h˧R  There is a stone staircase leading down here.T%h"T%hé _T%h?T%hT%h0T%hT%hT%hT%hѮT%hDT%hT%htT%hɱT%h)T%hT%hT%hT%hKT%hT%hT%hVBT%hT%h)BT%h)BT%h,T%hrBT%hnT%hV### ##.# ##.....##  #..# ##...# #.## ##+# #.#  #.#  #####.## ## #...>..# #####...# #.###..# #..o..... T%h#.# #..# #@# ---#.# #..####.# #.# #.......#.# ##.######.# #†# #.####.# o   orc (wandering) #......# ######## T%h060.3 (29.0)T%h;o.T%h|H---1.3 (30T%hT%h`x _An orc comes into view. It is wielding a +0 short sword.T%hd ?(T%h  You shoot a sling bullet. The sling bullet barely misses the orc.You shoot a sling bullet.T%h_ ooThe sling bullet closely misses the orc.The orc shouts!T%h 0---====2.4 (1.1)Rev T%h: S _The orc hits you with a +0 short sword.T%h  You shoot a sling bullet. The sling bullet hits the orc.U%h5K (U%hK6\The orc is severely wounded.You shoot a sling bullet.U%hh oThe sling bullet closely misses the orc.U%h3C37----U%h===-3.5Rev+ U%hU%hM= _The orc hits you with a +0 short sword.U%hM  You shoot a sling bullet. The sling bullet hits the orc.)U%hU (You kill the orc!U%h[8)U%hm8-4.6 _You shoot a sling bullet.U%hP _No target in view!U%hU%hU%hVU%h&U%h% _U%h 8-U%h,U%hOU%hPRev U%hGU%hb9=U%h~U%h ,U%hU%hHU%h U%hU%h7U%hU%h\l40=U%hU%h BU%h BU%hm ,U%h U%h U%h K1=U%h@ U%h ,U%h U%h> U%h U%h ,U%h U2=U%h U%h ,U%hP U%h U%h U%h U%hN U%h U%h\ U%h2 w3=U%h7 U%h; BU%hB ,U%hC ,U%hN D4==U%hwP U%hd  U%hf  U%hg Things that are here:  U%hh 4a +0 short sword; a +0 robe; an orc corpseU%hh U%hj U%hk  U%hl _U%hm U%hs ,U%ht U%hu =U%h BU%h ,U%h ,U%h% U%h U%h U%h U%h" ,U%hI U%h U%hy U%h U%h U%hm U%h U%hz U%hM U%hJ U%h, U%h U%h| U%h @  There is an open door here.U%h U%h  _U%h U%hg U%he ,U%h٪ U%h U%h ,U%h U%hW U%h ,U%h U%h U%h U%h U%h` U%hc U%hº U%h( U%h U%h @  There is an open door here.U%h 5 _U%h U%h- U%hr ,U%hV U%hM U%h_ U%h U%h U%h U%h~ ,U%h U%h ,U%hc U%h U%h U%h U%hx U%h ,U%h U%hR U%h U%hz U%h9 U%h U%h U%h U%h U%h< U%h U%h U%h U%h2 U%h U%hd U%hU U%h U%h U%h U%h U%h U%hr U%hh U%hx U%h U%h@ U%h BU%h U%h U%h U%h6 U%h U%h U%h U%h+ U%h U%he U%h U%hs U%hX U%h U%h U%h U%h U%h< U%h U%h| U%h U%h U%hb U%h< U%hc U%h U%h U%h U%h@ U%h U%h U%h U%h U%h  ,U%hU U%hZ U%h U%h U%hC U%h U%h U%he U%h U%h.  ### U%h 8  ....  .#...####  .......@#########--- ......#.........#U%h  ..... ##..#####.# ##.w #...#####.# ##. #........##.# . ... #####.##.##.#w   dart slug (asleep) U%hM . .# ##'# #.##.##.# .##.# ##...## #.##.##.# ..#.# ##.....## #.......#U%h& 1130.6 (66.0)U%h H---1.6 (67U%h r _A dart slug comes into view.V%h3 (((wYou shoot a sling bullet. The sling bullet hits the dart slug.V%h  The dart slug is lightly wounded.  You shoot a sling bullet. The sling bullet hits the dart slug.V%hb,V%h0^..w.V%h1g===2.8 (1.2)Rev V%h4V%h37d _The dart slug is moderately wounded.V%hk* ((You shoot a sling bullet. The sling bullet hits the dart slug.V%h] V%h` The dart slug is heavily wounded.You shoot a sling bullet. The sling bullet hits the dart slug.V%hXV%h\.V%h!V%hd6...V%h94.0 _You kill the dart slug!V%hZV%h| _No target in view!V%h~ 4V%h/ V%h H _No target in view!V%hPo 4V%ho V%hq V%hs V%h0t % _V%hy nV%h.z V%hK V%hŃ 0V%hƅ ,V%h ,V%ha V%h V%h V%hg V%h V%hG V%h ,V%h V%hQ V%h BV%h V%hG ,V%hؘ ,V%hX ,V%hٜ ,V%h ,V%h ,V%h ,V%h V%h V%hH V%h V%h V%h V%hԩ ,V%h V%h V%h ,V%ḫ V%h V%hʱ ,V%h ,V%h ,V%h V%h! BV%hԹ V%h ,V%h\ V%hy _p - 5 potions of curing (gained 2)V%hͿ V%h ,V%h ,V%h V%h ,V%hY V%h BV%h BV%h V%h/ V%h ,V%h V%h V%h BV%hH ,W%h'W%hl6N##########.......# #.#####.# #.# #.# ### ########.#####.# ..# #....@.........#---61.0 (27.0) #.# #g####.#.#.#...#### #.# #.#.#........#### #.# #.#.#......#..... #.# #.#.......###..## #.#### #.#####....#...## g   goblin (wandering) #.########.. #.#####..#....... ........##.#. #.......#####.######.##.#. .#######'## #.##---W%hNs _A goblin is nearby!W%h' (((g  You shoot a sling bullet.  The goblin shouts!  The sling bullet hits the goblin.W%h, (The goblin is moderately wounded.You shoot a sling bullet.W%h W%hʶ 1g...W%h g===2.2 (1.2)Rev W%h W%h ` _The sling bullet barely misses the goblin.W%hM | ((((You shoot a sling bullet.W%h<  The sling bullet barely misses the goblin.You shoot a sling bullet.W%h{W W%h\ )..g.W%hf] _3.4Rev+ W%ha W%h2d ` _The sling bullet barely misses the goblin.W%h7 | ((((You shoot a sling bullet.W%h]  You shoot a sling bullet. _The sling bullet barely misses the goblin.You shoot a sling bullet.  The sling bullet closely misses the goblin.  You shoot a sling bullet.  The sling bullet hits the goblin but does no damage.W%h#}...g4.6W%hFa _The goblin is moderately wounded.X%hW  You shoot a sling bullet. The sling bullet hits the goblin.X%he  The goblin is severely wounded.You shoot a sling bullet. The sling bullet hits the goblin.X%he)X%hX%hag5.8Rev* X%h ` _You kill the goblin!X%h4X%h(X%h6 H _No target in view!X%h-X%hX%hX%heH _No target in view!X%hIX%h X%hX%h<X%h4X%h; _X%h&  X%hVThings that are here:  a +0 club; a goblin corpseX%h[X%h/X%hļ>Rev+ _X%hoX%hX%huX%hX%hX%hX%hX%h7X%hX%h]X%hX%h/X%hX%hX%h_X%h:Rev X%hX%hX%h5X%hX%hX%hGX%hX%hX%hX%hhX%hHX%hX%hX%hX%h7X%hX%hX%hX%hoX%hNX%h4X%hF,X%h+X%hX%h7,X%h.X%hD X%h+ <X%h2   There is an open door here. _X%h2: nX%h^ ,X%hC_ X%hIa X%hd BX%h|f X%hg ,X%hth X%hi X%h/k ,X%hLl X%hP~   There is an open door here. _X%h X%h ,X%h1 X%hH X%h ,X%hs X%h8 X%h ,X%h X%h< X%h( X%h ,X%h X%h X%h BX%h X%hT X%h X%hi X%h8 X%h X%h X%hҟ X%hX ,X%hϮ X%hg X%h ,X%h& X%h` X%h X%h X%h X%hз X%h X%h X%hs BX%h X%h ,X%h X%h X%h ,X%h" X%h X%h ,X%h X%h X%h ,X%h5 X%hJ X%h, ,X%hy ,X%hX XX%h ,X%h X%h X%hz ,X%h X%hr X%h ,X%h X%hA X%h jX%hx X%h( ,X%h X%hL# X%h$ X%h@& ,X%hU' X%hx* X%h+ ,X%h7, X%h=. X%h3 #.###..# #.)............#.##.# #.# #..# #.###...####.#.#.##.# X%h; #.# #..####.# ##.## ##...###.# #.# #.......# #.# ##......# #.# ##.###### #.# ######## #.# #†##.# #.####.##.# ......# #.# ######## #@# ---244.8 (79.0) #.$>...#  #.####.#  #.# #.# ... ... ... ---5.8 (80X%h> X%h'@ 9 _Found an escape hatch in the floor.Y%ha _No target in view!Y%h" _ _You now have 127 gold pieces (gained 13).  There is an escape hatch in the floor here. _Y%h*Y%h,Y%h-,Y%h.Y%h01Y%h?3,Y%h3Y%h6Y%h7Y%ha8Y%h9Y%h:Y%h;Y%h<Y%hq<Y%h=Y%hDC†# #.# .# #.# .# #.## #.###### #..>...#Y%hE #.####.#  #.# #.# K ##.####.####.... ........@............##.####....#... ...# .##.####### K   kobold (asleep) Y%hPI-56.8 (11Y%hP,7.8 (12Y%hTY%hXs _A kobold comes into view. It is wielding a +0 whip.Y%h...# Z%h'n #.####.######## #.# #.# J......####.####.####... #.@.............)..---Z%hn  ####.....##.####... ##.......# Z%h|o ##.###### #.##.#J   jelly (asleep)Z%hyp 3#+#Z%h 70.0)  A jelly comes into view..JJZ%h H---2.1 (11Z%h4 Z%hN Z _The jelly quivers.[%hL (((((You shoot a sling bullet. The sling bullet hits the jelly.[%h  The jelly is lightly wounded.  You shoot a sling bullet. The sling bullet hits the jelly.[%h0P[%hY.J....===3.3 (1.2)Rev [%h0[[%h\] _The jelly is heavily wounded.[%h8 ((((You shoot a sling bullet.  The sling bullet hits the jelly but does no damage.[%hS  The jelly is heavily wounded.You shoot a sling bullet. The sling bullet hits the jelly.[%h.J...4.5Rev+ [%h[%hK^ _The jelly is severely wounded.[%h( (((You shoot a sling bullet. The sling bullet hits the jelly.[%h<. _  The jelly is severely wounded.[%hU/ PYou shoot a sling bullet. The sling bullet hits the jelly.[%hR C.[%hu -....[%h 1545.7[%h [%h I _You kill the jelly![%h 4[%h@" [%h% H _No target in view![%h[%h[%hm[%hAH _No target in view!\%h˖\%h4\%h:\%ho\%hN} _Rev \%h\%hB\%hO,\%h)\%h߼B\%hm\%h\%hd\%h,\%h,\%h,\%h$\%hB\%h\%h,\%h,\%h,\%h,\%h,\%h)\%hX\%h}\%h\%h\%hp,\%hi\%hU\%h\%hp\%h\%h\%hh\%h\%h\%h~\%h \%hy\%h?\%hN\%h\%hH\%h\%h\%h\%h\%h\%hz\%h\%hv\%hI\%h\%hN\%h\%h{\%hg\%h\%hb\%h\%h\%hz\%h\%h\%hA,\%h\%h\%h\%hD,\%h\\%hD\%h\%hb\%h\%h\%h\%h\%h\%h\%h5\%h\%hf\%hK\%h\%hF\%h\%h\%h\%h\%h\%h\%hj\%h\%hx#.# ##..# .###########...#### ............+ .###...#### .....# #....# .###.# #.#### ..##.# #.# #######(. ...#.# ##.####........ #.##.# #....##@#---315.7 (40.0) #.##.# #..#.##.#### #.##.# #..........# .....# #.##.##.##.# #.#### #....##.# .. #.########.. ... ..####. .. ##### \%h?&.---6.7 (41 _Found 5 javelins.]%hs!q######.# # ##..# ###########...#### ................+ ###########...#### ....# #....# ]%h"y###.# #.#### ##.# #.# #######( ..#.# ##.####.@......# .##.# #....##.#####..# .##.# #..#.##.#### ##.# #..........# ....# #.##.##.##.# ]%hY#1.#### #....##.# ..# #######.. .]%h#.. .# ###. .. ##]%hr$C## .]%h$-]%h-17.7 (1.0)]%h3]%h5]%h  #####.#  ##..# ...#### + ...#### # #....# .# #.#### ]%h . ##.# #.# #(..##.# ##.####.# ##.# #....##.#####..# ##.# #..#.##.#### ##.# #..........## #.##.##.##.# #### #....##.# .. # #. # ## ]%h ]%h &8]%h ]%h9T #####.# ##..# ...#### + ...#### # #....# ]%h>..# #.#### ..#.# #.# #(..# #.# ##.####.# .# #....##.#####..# ]%h.# #..#.##.#### #    ]%hH]%hrC9^%h1 #####.# ##..# ...#### .+ .....#### ...# #....# ...# .# #.#### ...# .# #.# #(..# .# ##.####.# ^%h2.# #....##.#####..# .# #..#.##.#### .# .# #.# # ^%h07^%h7'20^%h;^%h=^%hVV#####.# ##..# .....##...#### ......#+ ......+...#### ......# # #....# .....# # #.#### ....# # #.# #(..# # ##.####.# # #....##.#####..# # #..#.##.#### ..# # #.# ..# # #.##.##.##.# ... #....##.# .....?#.. ......###. ...... ^%h<1^%hY^%hh _Found a scroll labelled CUQYCV YHUUQITS._%h"~3_%hR_%h_%h,_%h,_%hŋ_%h^_%h]_%h_%h ,_%h#_%h,_%h_%h%_%h_%hm_%hpB_%h<_%h,_%h_%h_%hǧ_%h6_%h@_%hܰ##....# .......##.#### .....#  #.# #######(..# ##.####........# ....##.#####..# ..#.##.#####..# ..........##..### .##.##.##.##....# ....##.#.......@# ######...#...... _%h$###........ ####......... ###../##### #...# #####   _%hV8.7 (79.7 (8_%ha_%he _v - a scroll labelled CUQYCV YHUUQITS_%h} 3_%hm _%h2 ,_%h _%hK X_%h _%hH" _%h$) X_%hA* ,_%h@+ _%hG2 #....##.#####..# #..#.##.#####..# #..........##..###.##.##.##.##....#........#########...#........# ###..........#####_%h2  ####............ ###..@####### #...#  ##### _%h3 G_%hS6 ,33.7 (4_%h6 +4.7 (5_%h9 _%hV / _w - a wand of digging (6)`%hrI`%h `%hL#.........#  .+.........+ .[ ##..# #.   .......# #.   .....# #.  (..# #. # .......# #.###.#  #####..# #.....#  #####..# #.# [`%hY34m 48.7 (14.0) ...##..### #.........#  ##.##....# ##.########  #........### #.# ..#........# #.# #..........#####.# ####.............#  ###...#########  #...#9.7 (15 _Found a ring mail.a%hX& _a%h2.  ### ###.# #J... ..+.+ .[.. ###..# #... ..# #..  .....# #..  ######(..# #.# # ........# #.###.# .#####..# #@....# #####..# #..######.# ....##..### #.........# .##.##....# ##.######## #.### #.# ...#.# #.# J   jelly (asleep)..........#####.#    ####............%h1 B;49m.#  ###...#########   0.0)  A jelly comes into view.a%h7 t.JJa%h = B50.7 (1a%h> Z _The jelly quivers.b%hy (((((You shoot a sling bullet. The sling bullet hits the jelly.b%hs  The jelly is lightly wounded.  You shoot a sling bullet. The sling bullet hits the jelly.b%hb%h b[J....b%hc===1.8 (1.1Rev b%h=b%hf] _The jelly is heavily wounded.b%h? ((((You shoot a sling bullet.  The sling bullet hits the jelly but does no damage.b%h%( b%h The jelly is heavily wounded.You shoot a sling bullet. The sling bullet hits the jelly.b%hHb%hIb%hR..J..3.0 (1.2b%hMat _The jelly is severely wounded.b%hT_  You shoot a sling bullet. The sling bullet hits the jelly.b%hFA.(b%hT(b%hi (((((You kill the jelly!b%ht.[.....b%hgm684.1 (1.1Rev+ b%h b%h / _You shoot a sling bullet.b%hgn 4b%h!q b%hs  b%h2t :_No target in view!b%h~ 4b%hL ,b%h b%h_ % _b%h‡ Xb%h} b%h b%h_ PRev b%hI b%h b%h ,b%h b%hj b%hؓ b%h b%h b%h b%h3 7b%h\ b%hp b%h 0b%hD b%ha A  You see here a +0 ring mail.b%hK b%h  _b%hv b%h> b%h, b%h b%hc b%hѲ b%h[ ,b%h b%h b%h$ ,b%hG b%h b%h" ,b%hۿ b%h b%hN ,b%h b%h b%h b%h0 Bb%h b%h nb%h b%hu b%h# b%h b%hG ,b%hM b%hJ b%h Bb%h b%h b%h b%hJ b%h b%ho b%h b%h b%h b%hb%h'b%hb%hPb%h,b%hb%h b%hX ,b%hY b%h b%h(,b%hb%h}b%heb%hb%hhb%hb%hb%hbb%hb%h8b%hb%h"b%hb%hb%hIb%hb%hYb%hVb%h b%h!,b%h$b%h%b%h&b%h&b%h](b%h)b%hM*b%h*b%h,b%h&.b%h.b%h1b%h3b%h4,b%h?b%h@b%h/B,b%hBb%hDb%hEb%hDFb%hFb%hIA  You see here a +0 ring mail.b%hKb%hK _b%hLb%hqNb%hO,b%h|Pb%haRb%hT,b%hTb%hXWb%h] ##.###### ##.##  #.# #.#  #.# #.# b%hn^e #+# ####.##### ..# .l. #........# #.# .... #.##.###.# ..# ##.......## #..#.###.# ####.........####.....##.# b%hw`....+.........'@..[....##.# ---........####...#.##.## # .......# #.........# ### .....# #.........#  #######(..# #.###.###.# ###........# #.###.# #.# l   iguana (asleep) .##.#####..# #.....# #.# .##.#####..# #..######.# .......##..### #.........#b%hDeK 400.1 (46.0)  You open the door.b%heH---1.1 (47b%h|jb%helZ _An iguana comes into view.c%h`w (((((lc%h`You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.c%h  The iguana hisses angrily.  You shoot a sling bullet. The sling bullet hits the iguana.c%hec%hOkY.l....'c%h%lg===2.2 (1.1)Rev c%hpc%hr4 _The iguana is lightly wounded.c%h W (((((c%h 7(You shoot a sling bullet.c%h٩ <The sling bullet hits the iguana. _The iguana is lightly wounded.  You shoot a sling bullet.  The sling bullet barely misses the iguana.  You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.c%h$ ..l..'3.4 (1.2c%h' 4 _The iguana is lightly wounded.c%hu (((You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.c%h (((The iguana is lightly wounded.  You shoot a sling bullet.c%hq~ c%h m...l.'c%h _4.6Rev+ c%h c%h ` _The sling bullet barely misses the iguana.c%hOP ((c%h jYou shoot a sling bullet.  The sling bullet hits the iguana but does no damage.d%hIG You shoot a sling bullet. _The sling bullet barely misses the iguana.  The sling bullet hits the iguana but does no damage.  The iguana is lightly wounded.  You shoot a sling bullet. The sling bullet hits the iguana!d%h\d%hG1.ld%h'd%h-5.7 (1.1d%hd%h_ _The iguana is severely wounded.d%h`  You shoot a sling bullet. The sling bullet hits the iguana.d%h$f†(d%h  ((((((You kill the iguana!d%hZ.....†'d%h1 2806.9 (1.2Rev* _You shoot a sling bullet.d%hBd%hKo _Your Ranged Weapons skill increases to level 6!d%hPd%hUQd%hvWd%hY d%h>Z:_No target in view!d%h(4d%hd%h d%h d%h ; _d%hH @  There is an open door here.d%h| d%h _d%h9 d%h d%h PRev+ d%hb d%h; d%h ,d%h7 d%h d%h< ,d%hY d%h d%hC! ,d%h'" d%hG+ d%h, d%h- 7Rev d%h- d%h1 d%h3 ,d%hN4 d%h[7 d%h8 d%h(9 d%h#: d%hE d%hF d%h9M d#.# ##.###### ##.#.# #.# #.#.# #.# #. #.#####d%hM #+## ####. #.....# ##...## #.... #####.# ##.....## #.##. ##..# ##.......## #..#. d%h!N #########...####........†####..............+@........'...[...--- #########...####.........####...##....# ##.......## #.... #.# #.#### ##.....## #.... d%hN #.# #.# #######(..## #.### #.# ##.####........## #.###  #.# #....##.#####..# #....  #.# #..#.##.#####..# #..##d%hO   #.# #..........##..### #.... d%hS ...###......'17.9 (11.0)...###d%hX c======8.9 (12d%hL] d%hg_ = _As you open the door, it creaks loudly!e%h 3e%h֮ e%h e%h Be%h @  There is an open door here.e%hx e%h  _e%hX e%h e%hO ,e%h e%h e%h ,e%h e%h e%h$ ,e%h e%h e%ha ,e%h e%h e%hO ,e%h e%h e%hx ,e%h e%h e%h e%hT e%h e%h e%hW e%h ,e%h e%h e%h* ,e%h. e%h e%hn ,e%h{ e%hJ e%h ,e%h e%hz e%h,e%he%hzBe%he%h ,e%he%hVe%hI e%h ,e%h ne%h,e%he%he%he%he%he%he%he%hae%he%he%h,e%h@e%he%he%h9e%he%he%h e%hj!e%h!e%h#e%h#$e%h$e%h%e%h'@  There is an open door here.e%h(e%hg) _e%h*e%h+e%ht,,e%h-e%h.e%h/,e%h]0e%h1e%h2e%h3e%h3e%hS4e%hP5e%h5e%hR6e%h7@  There is an open door here.e%h(9e%h9 _e%h$:e%h:e%h;e%hw<e%h>,e%hi?e%h?e%hk@e%hAe%hkCe%hCe%hDe%h"Ge%hH,e%hIe%hMe%hO,e%hQe%hRe%hFT,e%h@Ue%hWe%hXe%hYe%hYe%hA[e%h\e%h@]e%h^e%h`e%hob,e%hce%hcee%hjk9 ###...#  #)###  #)########### #)##........ #.##.####### #####.##.#####  #............## e%hk########.##...#.##.. S......@.#......###.###------ .##########...#.#######. ##.##..... e%hNlL#.########### #.#  ##'## S   adder (asleep) e%hlV##...## #. #.....## ##. ######...## ##..e%hr-58.9 (40e%hzK------9.9 (41e%h}e%hY _An adder comes into view.f%h ((((((S    You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.f%hy (The adder is moderately wounded.You shoot a sling bullet.f%hf%h f%h V..S....f%hn h===61.0 (1.1)Rev f%h f%h _ _The sling bullet barely misses the adder.f%h ((((You shoot a sling bullet.  The sling bullet hits the adder but does no damage.f%hj- _The sling bullet barely misses the adder.You shoot a sling bullet.  The sling bullet hits thf%h. we adder but does no damage.  The adder is moderately wounded.f%hx f%hg T.S...f%hD N2.2 (1.2Rev+ f%hW f%h f%h ` _The adder is moderately wounded.f%hs _  You shoot a sling bullet. The sling bullet hits the adder!f%h .(((f%h ((((You kill the adder!f%hg(L.......f%hA043.4f%hHf%h9W/ _You shoot a sling bullet.g%h/ _No target in view!g%h _No target in view!g%h  _g%h g%h~ g%hg%hdg%h4,g%hg%hKg%hg%h%:Rev g%hg%h7g%hg%h:g%hg%hg%h,g%hpg%hg%hE",g%hFg%hpKg%hWLg%hcg%he,g%hfg%hjg%hog%ho,g%hspg%hsg%h~g%hg%hAg%hg%h,g%hSg%hލBg%hWg%hg%hz,g%hg%h?g%h,g%hg%hg%hg%h$g%hg%hMg%h<g%hg%hg%hg%hg%h$g%hg%hXg%h g%hJ,g%hg%hӨg%hʩ,g%h9g%hg%hjg%hܭg%hLg%hg%hg%hg%hg%h Xg%hg%hg%hg%hg%hg%hg%hg%hxg%hȿg%hBg%hrg%hqg%hg%hqg%hg%hg%h{g%hg%hVg%h,g%hg%hg%hg%h7g%hg%hg%h`g%h1  Things that are here:  a +0 spear; a +0 halberd; a gnoll skeleton _  You see here a +0 halberd. _  You see here a +0 whip.g%h9 _g%h ;g%h;,g%h@Xg%h@g%hWBg%h H~#.....# ##.......## ##..##...## ##.....## #.###.## ##...## #.#.###+## #.##.#g%hH #.#... #.# #.#... ##.## #.#<....######...### #.#....@........# #.#---520.4 (57.0)....#####..###g%hHs)#... ##...# #.#.#..###..##........###.#.#.### g%hI#...  #)###  #)###########g%hhNg%hNH---1.4 (58g%hRg%hU; _Found an escape hatch in the ceiling.g%h  #.....# ##.## ## ##...## ##.....## #. ##.## ##...## #. #.# ##+## #.##.# #.# #.[... #.# #... ##.## #..<....######...### #...# #.0.0).#####..###.######).. ##...# #...$ #.#..###..### ##........# ##.#.#.### ###...# #)### #)2.4 (1g%h7  g%h# g%h _Found a scale mail.h%hth%h2 h%hoh%h*_You now have 137 gold pieces (gained 10).h%hbh%hHh%hh%hh%h|h%hRh%h h%hh%hh%hh%hh%h h%hTAh%hSYh%ha\h%h!]h%hX_h%hah%hych%h7dh%heh%hgh%h>jh%hjh%h^lh%hnh%hph%hsBh%hvh%hOwh%hzxh%hzh%h~Bh%hh%hh%hlh%hHh%hh%h0h%hh%h h%h h%hh%hh%h$h%hh%hh%hh%h h%hh%hҡh%hh%hh%hإh%hh%hoh%hh%hh%hXh%hh%hah%h.h%hh%hh%hh%hh%hh%hPh%hh%hh%hh%hh%hh%hh%h(h%hh%hh%hh%hIh%hh%hOh%hh%hh%hMh%h}h%hh%hh%hnh%hh%hh%hh%hdh%h$h%hQh%hh%hh%hh%hh%hh%hh%h)h%huh%hh%hh%hh%hFh%hh%hh%h h%h h%hh%h>h%h{h%hh%hh%hh%hh%hh%h h%hx!h%h"h%h'h%h)h%h*h%h],h%h0h%h2h%h3h%hq5h%h9h%h<h%h<h%hF>h%hBh%hDh%hEh%hFh%hJh%hLh%hLh%hMh%htQh%hRh%hSh%hTh%hXh%h[h%h`\h%h\h%hah%hbh%h)ch%hch%hgh%hih%hk,h%hmh%hLo,h%hph%h  There is an open door here. _h%h _You open the door.h%h  There is an open door here. _h%h,h%hh%h,h%h8,h%hh%hTXh%h"h%hͮ,h%hkh%h[h%hͳ,h%hh%h2h%h^,h%hh%hh%hf,h%hh%hKh%h,h%hyh%hh%h,h%hh%hh%hF,h%h-h%hh%h`,h%hh%h <  You see here a +0 whip.h%hh%h@ _h%hoh%h?  You see here a +0 halberd.h%h5 _h%hh%hH  Things that are here:  a +0 spear; a +0 halberd; a gnoll skeletonh%hh%h _h%hh%hh%h,h%hh%hWh%h,h%hzh%hh%hv,h%hUh%hh%hO,h%hh%hh%h ,h%h h%h h%h h%hh%h h%hQh%h:h%hkBh%h@h%hh%hoh%h  There is an open door here. _h%hh%hh%h2,h%hh%h!h%h!h%hh"h%h"h%h $h%h%h%h%h%h&h%h&h%h'h%h(h%h)h%h+@  There is an open door here.h%h,h%h, _h%h-h%h.h%h/h%h0h%h0h%hm1h%hf2h%h2h%hk3h%h4h%h5h%h6h%h6h%h7h%h8h%h9h%h9h%h:h%h;h%h<h%h<h%h=h%h>h%h>?h%h?h%h@h%hyAh%hB,h%hKCh%hADh%hD,h%h Fh%hFh%hG,h%hHh%hIh%hRJ,h%hqKh%hTLh%hgM,h%hcNh%h>Oh%hO,h%hPh%hQh%h`R,h%hSh%hT,h%h7Uh%hUh%hW,h%hWh%hxXh%hHYh%hY,h%hZh%h[h%hk\,h%h^h%h^h%hz_,h%h`h%hqah%h b,h%hRch%hCdh%hd,h%heh%hfh%hjg,h%hiP  There is a stone staircase leading up here.h%hjh%hk _h%hkh%hJmh%h oBh%hoh%hp,h%hqh%hrh%hsh%h.th%hth%hauh%hgvh%hv,h%h0xh%h+y,h%hyh%hzh%h%|,h%h|h%hl}h%ho~h%h~,h%hh%hh%hD,h%hHh%hh%h,h%hh%h,h%hh%hɆh%hh%h ,h%hh%hh%hJ,h%h܋h%hF+ ß...ß##.## #  ##ß## ### #   ## ## ### #   (. #.# #  h%h= #. ##.## #   #. ##...## #   #. ###.....####   #.######........<..   #.@......###.###..64523.0)   ########## #.######  #  ##     h%hUh%hƖ,64h%hh%h% _Found 7 stones.i%h|Ii%hXi%hfXi%h,i%hi%hi%h,i%hfi%hpi%h,i%h}i%hi%h  ß...ß##....'  .....##....  .....>#...#  .....##..##   ß...ß##.## i%hz%  ##ß## ###  #.######### ## ###  #....(...=# #.#   #@# ##.## 50.4 (4.0)  #.# ##...##  #.# ###.....### #.######........<. #........###.###.. ########## #.######......#######i%hi%hR+1.4 (5i%hai%h:W _Found a ring of resist corrosion.i%hIi%hai%hBi%h)i%h!,i%h$i%h}(;  You see here 7 stones.i%h +i%h+ _i%hK-i%h/i%h 2,i%hN4i%hQ9i%hD  ##ß## #. #g ß...ß##. i%hE#. .....##. #. .....>#. #. .....##. #. ß...ß##.  #< ##ß## ##  #.######### ## ###i%hxFw #.@..(...=# #.# ######.#### ##.#  #.# ##... i%hYG #.# ###...  #.######....  #........###.# g   hobgoblin (asleep) ########## #.#  #.. ###i%hPy 5.4 (4  A hobgoblin comes into view.i%hQ+6.4 (5i%hJVi%hsX9 _Found a stone staircase leading up.j%hj ((((((j%h gYou shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.j%h\  The hobgoblin shouts!  You shoot a sling bullet. The sling bullet hits the hobgoblin.j%h0[.j%h4j.....<.j%hRk5===7.5 (1.1Rev j%h%Yj%h[M _You kill the hobgoblin!j%h, _No target in view!j%hSj%h`Tj%hXj%h[H _No target in view!j%h]c `j%hx  _j%hL   There is a stone staircase leading up here.j%h5 j%h w _j%h j%hm j%h Xj%h j%h\ j%h  #####.##########.  #.........#   #.###.###.#   #.# #.# #.#   #.# #.# #.# ##'  #.###.###.# ##.  #.........# #...  ########### ###  #@...# ##ß## ---65.5 (8.0  #.#.## ß...ß# #.# .# .....## #.# #_. .....># #.# #.. .....## #.# ß. ß...ß# #<# # ##ß##  #.######### %h 4m## ## #....(...=# #.---6.5 (9_ _Found a basalt altar of Yredelemnul.k%h8_k%hk%hUk%hH _No target in view!k%hQK _No target in view!k%h _k%h{  #.# #.# #.# #.#  #.# #.# #.# ##'##  #.###.###.# ##...## #.........# #.....#k%hz g ########### ######... #....# #ß###ß## #. #.#.###ß...ß...ß# #.#..##.........##... #.##@#_.........>#...70.5 (4k%h<#  #.#####.........##.. #.# ##ß...ß...ß## #<# ##ß###ß## ### #.######### ## ### #....(...=# #.#  ######.#### ##.##   #.# ##...  #.# ###.....#k%h*k%h93E _Done exploring.k%h)Ik%h2s...._0k%h23k%h<[ _Done exploring.l%hl%hO#Level 4 of the Dungeon <<<<>>>>_(Press ? for help)#####.##########...#.#######..##.###.......# ##...###.........# ##.##..........##.###.###### ##.###.###.###.# #.###########.##.##.##.##.# #.# #.# #.##.##.##.##.##.# #.# #.# ##'####.##.##### ##+## ####.##### #.###.###.# ##...###..##.....# ##...## #........# #.........# #.....## ##.#######.# ##.....## #.##.###.# ########### ######...## ##..###..# ##.......## #..#.###.# #....#  #ß###ß## #....####...###########...####........†####.....##.# #.#.###ß...ß...ß##....'.......................'.........'...l%hj&[0;10;1m[....##.# #.#..##.........##....####...###########...####.........####...#.##.## #.##@#_.........>#...###.........# #....# ##.......## #.........# #.#####.........##..## #.###.###.# #.#### ##.....## #.........# #.# ##ß...ß...ß##.## #.# #..##.# #.# #######(..## #.###.###.# #<# ##ß###ß## ### #.# #...#.# ##.####........## #.###.# #.# #.######### ## ### #.# ##.##.# #....##.#####..##.....# #.# #....(...=# #.# #.# #.##.# #..#.##.#####..##..######.# ######.#### l%h(y ##.## #.####.##.# #..........##..### #.........# #.###...## #.........# #.##.##.##.##....# ##.######## #.# ###.....#########.#### #....##.#........### #.##.######........<...####.########...#........# #.##........###.###.........####..........#####.########### #.######.##########.............#l%h> N@<m%h& m%h1) C #.# #.# #.# #.#flinch the Shooter #.# #.# #.# ##'## Coglin #.###.###.# ##...## Health: 44/44 ======================== #.........# #.....# Magic: 6/6======================== ########### ######... AC: 4Str: 11 m%h8, #....# #ß###ß## #... EV: 12Int: 9 #.#.###ß...ß...ß##... SH: 0Dex: 19 #.#..##.........##... XL:  6 Next: 85% Place: Dungeon:4 #.##@#_.........>#... Noise: ---------  Time: 3670.5 (0.0) #.#####.........##..# a) +2 sling {Soledad d) +0 sling {Rodica} #.# ##ß...ß...ß##.## Fire: a) +2 sling {Soledad}  #<# ##ß###ß## ### #.######### ## ### #....(...=# #.# ######.#### m%h- <##.##  #.###...##  #.# ###.....#  _There is a stone staircase leading up here. _Found a basalt altar of Yredelemnul. _No target in view! _No target in view! _Done exploring. _Done exploring.m%h- m%hL P _m%hOR Xm%hT Xm%hGU m%hV m%hX Bm%h$c m%hXd ,m%h,e m%hUf m%hug ,m%h7h m%hn   #.........# #...  ########### ######  #....# #ß###ß##   #.#.###ß...ß...ß#  #.#..##.........##  #.##.#_.........>#  #.#####.........##  #.# ##ß...ß...ß##  #@# ##ß###ß## #9.5 (9m%ho x  #.######### ## #  #....(...=# #.  ######.#### ##.  #.# ##..  #.# ###...  #.######.....  #........###.  ########## #.m%ho m%hr 8_m%hot  _Found a basalt altar of Yredelemnul. _No target in view! __Done exploring. __There is a stone staircase leading up here.n%h#U_n%h_80.5 (1 __n%h? #.####..#...#.......#  ........#.###.#####.#  #####...#.# #.#.....#  #..###....# #.....###  ....###.#######.#.#  .#...##.........#.###  ##....#.#########...#  #)##..#.###########.#  3 )##..##.........@...#  ##...##.####.###.####  .............###.###  ........###........#  ........# #.####.#.#  ........# #.# #.#<#  ........# #.# #)###  ........# #.# #.#  ........# #.# #.#%hiGm  You climb upwards.n%h2.0 (2.5 _Level annotation: exclusion: wall _There is a stone staircase leading down here.o%hdo%hLevel 3 of the Dungeon <<<>>>_∩(Press ? for help)#...........#...##.........)....# ##..# #...#.### ###.##.##......###....##.#...........# ##...######.###...# #...##.##..............#################.........#.# ###.###.##########.#.........####.)####...###...####..####...#.####..#...#.......##>)........<# #.)###....###....###..##.............#.###.#####.##.).........# #..###....###....###..##.#..######...#.# #.#.....##...........# #..##..#...#...#..##..##.##.##..###....# #.....####..#####....# ##..#..##.....##..#..###.........###.#######.#.##....(.#.#########....###...###....## ####...#...##.........#.####.#..#.#..# #...##...###...###...## ##...##....#.#########...##.#....##.####.##.#######...############...##)##..#.###########.##.#.#.................#########............#)##..##.........@...##.#.##.#....##....###############.#.###...##.####.###.#####.#.##.####.#####.##."..# #.................##o%hk#.####.#.#.....÷.# #.##....# #............###........##.#.#..###### #.##....# ####.........# #.####.#.##...#....########.##....# #............# #.# #.#<###..#..#.##.......##....# #.##.........# #.# #)#####.#.##.##.####### #######....#####.##.........# #.# #.##...##......##................##.........# #.# #.##..##############.###......####################.# #.###.###.........##.# #......##....#....# #.##.............##.# #....####.##.#.#### #.#o%h0 O@ p%hRN  #####.........#p%h#.# #....###..#...# ##.##.........##.# #....####.......# ##..##.........##.# #....##.........# #..###.........##.# #....#p%h#.........# #.#####.........## ###.# #....##.........# #<...##..........# #...# #....######.....#####.##.#p%h6 ############.#####.###############.##....##.#p%hT #<#.....#......######.......##.#p%hl <######...#..#....#### #####....###†##.#p%h #.###........##..###..####.##.#?#.##.#q%h ..#.......##.#..#.[#.#########..##.###..#.#q%h] q%h!- n#.####..#...#.......#  flinch the Shooter ........#.###.#####.#  Coglin #####...#.# #.#.....#  Health: 44/44 ======================== #..###....# #.....###  Magic: 6/6q%h. ======================== ....###.#######.#.#  AC: 4Str: 11 .#...##.........#.###  EV: 12Int: 9 ##....#.#########...#q%h /   SH: 0Dex: 19 #)##..#.###########.#  XL:  6 Next: 85% Place: Dungeon:3 )##..##.........@...#  Noise: ---------  Time: 3682.0 (0.0) q%h/ ##...##.####.###.####  a) +2 sling {Soledad d) +0 sling {Rodica} .............###.###  Fire: a) +2 sling {Soledad} ........###........# ........# #.####.%hR3 0m#.# ........# #.# #.#<#   ........# #.# #)###   ........# #.# #.#   ........# #.# #.#   _Done exploring. _Done exploring. _There is a stone staircase leading up here.  You climb upwards. _Level annotation: exclusion: wall _There is a stone staircase leading down here.q%h3 q%h: q%hS; q%h@ | _q%hbA q%h.C q%hD ,q%h2E q%heG q%hH q%hI q%hI q%hK q%hL q%hGM q%hM q%hxO q%h-Q q%hQ q%hLR q%hY @  You see here a +0 hand axe.q%h![ q%h[  _q%hA\ q%h(^ q%hl_ ,q%hf` q%h*b q%hBc ,q%hc q%he q%h]f q%hg q%hg q%hh q%hi q%hyj q%hk q%hDl q%h\m q%hm q%hmn q%h+p q%hq q%hq q%hr q%hs q%h1u q%hu q%h]v q%hw q%hy q%hy q%hKz q%h{ q%h} q%h} q%h~ q%h1 P  There is a stone staircase leading up here.q%h q%ha  _q%h6 q%h? q%h ,q%h q%h q%h$ q%h q%hd q%hP } #.##.#.#### #.#  ##..#...# ##.#  ###.......# ##..#  #.........# #..##  #.........# #.####  #...# #<...#  #####.....#####.##.#  q%h@ .#####.##....##.#  ####.# 701.0 (19.0) #....###÷##.# ## ##.##.#?#.##.# #########..##.###..#.# #..#.......###........# #....###### ##....(### ##....# ####### ##....#  ##....#  q%hȔ q%h q%h s%h:s%hyEvoke which item? Wands  w - a wand of digging (6) [!] read|quaff|evoke[?] describe selectedt%h@t%hZt%hXd#.##.#.#### #.#  flinch the Shooter##..#...# ##.#  Coglint%h)###.......# ##..#  Health: 44/44 ========================#.........# #..##  Magic: 6/6========================#.........# #.####t%hڥW  AC: 4Str: 11#.........# #<...#  EV: 12Int: 9#####.....#####.##.#  SH: 0Dex: 19#####.##....##.#  XL:  6 Next: 85% Place: Dungeon:3t%hX##....@..##.#  Noise: ---------  Time: 3701.0 (0.0) ##....###÷##.#  a) +2 sling {Soledad d) +0 sling {Rodica} ####.##.#?#.##.#  Fire: a) +2 sling {Soledad} .#########..##.###..#.# #..#.......###........# .#....###### ##....(###   ##....########   ##....#   ##....#   _There is a stone staircase leading up here.  You climb upwards. _Level annotation: exclusion: wall _There is a stone staircase leading down here. _You see here a +0 hand axe. _There is a stone staircase leading up here.t%ha] #.##.#.#### #.#  flinch the Shooter ##..#...# ##.#   Coglin t%h ###.......# ##..#   Health: 44/44 ========================  #.........# #..##   Magic: 6/6========================  #.........# #.####   AC: 4Str: 11  #.........# #<...#   EV: 12Int: 9  #####.....#####.##.#   SH: 0Dex: 19t%hO #####.##....##.#   XL:  6 Next: 85% Place: Dungeon:3  ##....@..##.#   Noise: ---------  Time: 3701.0 (0.0) #  #....###÷##.#   a) +2 sling {Soledad d) +0 sling {Rodica} ## ##.##.#?#.##.#   Fire: a) +2 sling {Soledad} .#########..##.###..#.#  #..#.......###........#  .#....###### ##....(###    ##....#  #######    ##....#    %hTM7d##....#  _You see here a +0 hand axe. _There is a stone staircase leading up here.  Aiming: DigPress: ? - help, Shift-Dir - straight linePlease select a direction to dig.t%hr @*******A translucent rock wall.u%hų#.##.#.#### #.#  flinch the Shooter##..#...# ##.#  Coglin###.......# ##..#  Health: 44/44 ========================#.........# #..##  Magic: 6/6========================#.........# #.####  AC: 4Str: 11#.........# #<...#  EV: 12Int: 9#####.....#####.##.#  SH: 0Dex: 19#####.##....##.#  XL:  6 Next: 85% Place: Dungeon:3##....@..##.#  Noise: ---------  Time: 3701.0 (0.0) #%h11H#....###÷##.#  a) +2 sling {Soledad d) +0 sling {Rodica} ####.##.#?#.##.#  Fire: a) +2 sling {Soledad} .#########..##.###..#.# #..#.......###........# .#....###### ##....(###   ##....########   ##....#   ##....#   _You see here a +0 hand axe. _There is a stone staircase leading up here.  Aiming: DigPress: ? - help, Shift-Dir - straight lineA translucent rock wall.u%h294...u%h\:K#.#u%h_;5===2.0 (1u%hLH _The rock shatters into small pieces.u%h]f #.##.#.#### #.#  flinch the Shooter##..#...# ##.#  Coglin###.......# ##..#  Health: 44/44 ========================#.........# #..##  Magic: 6/6========================#.........# #.####  AC: 4Str: 11#.........# #<...#  EV: 12Int: 9u%h=k #####.....#####.##.#  SH: 0Dex: 19#####.##....##.#  XL:  6 Next: 85% Place: Dungeon:3##....@..##.#  Noise: ===------  Time: 3702.0 (0.0) ##....#.#÷##.#  a) +2 sling {Soledad d) +0 sling {Rodica} ####.##.#?#.##.#  Fire: a) +2 sling {Soledad} .#########..##.#.#..#.# #..#.......###........# .#....###### ##....(###   ##....###.####   ##....##.# %hRl {40m  ##....#  Aiming: DigPress: ? - help, Shift-Dir - straight lineA translucent rock wall. _The rock shatters into small pieces.  Press: ? - help, v - describe, . - travelThe floor.v%hZb@#A translucent rock wall.v%hE##w%hx%h?#.##.#.#### #.#  flinch the Shooter##..#...# ##.#  Coglin###.......# ##..#  Health: 44/44 ========================#.........# #..##  Magic: 6/6========================#.........# #.####  AC: 4Str: 11#.........# #<...#  EV: 12x%hInt: 9#####.....#####.##.#  SH: 0Dex: 19#####.##....##.#  XL:  6 Next: 85% Place: Dungeon:3##....@..##.#  Noise: ===------  Time: 3702.0 (0.0) ##....#.#÷##.#  a) +2 sling {Soledad d) +0 sling {Rodica} ####.##.#?#.##.#  Fire: a) +2 sling {Soledad} .#########..##.#.#..#.# #..#.......###........# .#....###### ##....(###   ##....###.####   ##....#%h40m#.#   ##....#  Press: ? - help, Shift-Dir - straight lineA translucent rock wall. _The rock shatters into small pieces.  Press: ? - help, v - describe, . - travelA translucent rock wall.  Removed exclusion.x%hx%h. _x%h  ##..#...# ##.###....##......#.####.<...####.....#####.##x%h  #####.##.... ##...... ##....#@#÷###.##.#?#. .#########..##.#.#..# #..#.......###........ .#....###### ##....(###### ##....#  x%h o---3.0 (1 _x%hw  ###....##.....#..####..<...####.....#####.## #####.##... ##... #....#.#÷###.##.#@#. .#########..##.#.#..# #..#.......###........# #######  x%h n---4x%h x%h +5.0 (2x%hq x%h" d _x - a scroll labelled WYCALA AGOIZUOy%h(y%hpLevel 3 of the Dungeon <<<>>>_∩(Press ? for help)##.###.........##.# #......##....#....# #.##.............##.# #....####.##.#.#### #.######.........##.# #....#y%hN##..#...# ##.##.........##.# #....####.......# ##..##.........##.# #....##.........# #..###.........##.# #....##.........# #.#####.........## ###.# #....##.........# #<...##..........# #...# #....######.....#####.##.#y%hA5##########.#####.###############.##....##.##.....#......######.......##.######...#..#....#### #####....#.#÷##.####........##..###..####.##.#@#.##.##.......##.#..#.[#.#########..##.#.#..#.#######÷.##.###_..#..#..#..#.......###........##........#.#####..#..#..#....###### ##....(####............###...#...##....###.#####........##..#.##########....##.##............#.### ##.##....#####.......###......# #..##....##.......# #....#.####.#########.......# ##.....##...##.......# ###...##.###y%hw######### ##.>...#y%h?#....(.#.#########....###...###....## ####...#...##.........#.####.#..#.#..# #...##...###...###...## ##...##....#.#########...##.#....##.####.##.#######...############...##)##..#.###########.##.#.#........#########............#)##..##.........>...##.#.##.#....##....##### ##########.#.###...##.####.###.#####.#.##.####.#####.# #."..# #........###.####.#.#.....÷.# #.# #....# #....###........##.#.#..###### #.# #....# ####.........# #.####.#.##...#.... #....# #............# #.# #.#<#y%h##..#..#.##.......# #....# #.##.........# #.# #)#####.#.##.##.####### #######....#####.##.........# #.# #.# #...##......# #..........##.........# #.# #.# #..############# #.###......###########.# #.# ##.###.........# #.# #......# #....#....# #.# #.............# #.# #....### #.##.#.#### #.# #####.........# #.# #....# ##..#...# ##.##.........# #.# #....# ###.......# ##..##.........# #.# #....# #.........# #..###.........# #.# #....# #.........# #.#####.........## %h_40m###.# #....# #.........# #<...##..........# #...# #....# #####.....#####.##.###########.#####.########## #####.##....##.##.....#......#### ##.......##.#z%h )z%h< ###.......# ##..#  flinch the Shooter#.........# #..##  Coglin#.........# #.####  Health: 44/44 ========================#.........# #<...#  Magic: 6/6========================z%h0>#####.....#####.##.#  AC: 4Str: 11#####.##....##.#  EV: 12Int: 9##.......##.#  SH: 0Dex: 19 ##....#.#÷##.#  XL:  6 Next: 85% Place: Dungeon:3 ####.##.#@#.##.#  Noise: ---------  Time: 3705.0 (0.0) .#########..##.#.#..#.#  a) +2 sling {Soledad d) +0 sling {Rodica} #..#.......###........#  Fire: a) +2 sling {Soledad} .#....###### ##....(### ##....###z%h;@.#### ##....##.#   ##....####   ##....#   #######  A translucent rock wall. _The rock shatters into small pieces.  Press: ? - help, v - describe, . - travelA translucent rock wall. _Removed exclusion. _x - a scroll labelled WYCALA AGOIZUOz%hAz%hKXz%h)Pz%hIoBz%hqz%hsz%h5tz%hsuz%h4yz%hzz%hQ|z%h ~z%hz%hz%hz%hqz%h  z%h._The rock shatters into z%h.small pieces. z%hЕ; Press: ? - help, v - describe, . - travelz%ht7A translucent rock wall. z%h_Removed exclusionz%h~ . _z%h>x - a scroll labelled WYCALA AGOIZUO z%hB There is a stone staircase leading up here.z%hkz%h z%h)_z%h{z%hПz%hxz%h?z%h4,z%hz%h?z%hVz%h(z%hz%hXz%hsz%h=z%hz%hHz%h_z%h"z%hz%h<z%hQz%h z%h~z%hDz%hYz%hz%hz%hz%h3z%hz%hz%hz%hz%hz%h;z%hz%hz%hN z%h z%hYou see here a +0 hand axe.z%hXz%h=  z%h _z%h z%h'z%hhz%hz%hz%hz%hz%hz%hz%hz%h z%h!z%h#z%h&z%h:(z%hA)z%h*z%h,z%h /z%h/z%h1z%hl;z%h-<V#.####..#...#.......#  z%h<D........#.###.#####.#  z%h=d#####...#.# #.#.....#  z%hb>d#..###....# #.....###  z%hhAD....###.#######.#.#  z%hBD.#...##.........#.###  z%hvCE##....#.#########...#  #z%h'D)##..#.###########.#  z%hD)##..##.........@...#  z%hxE26.0 (2z%hF 1.0) z%hF##...##.####.###.####  z%hkG ....z%hHc..###.###  .z%hH.......###........#  z%hIx........# #.####.#.# z%hBJ z%hJ........# #.# #.#<#z%hK z%h,Lw........# #.# #)###z%hL z%hpMn........# #.# #.#z%hO ........# #.# #.# z%hVz%h-Z z%hZz%ho[U_There is a stone staircase leading down here.z%h{+7.0 (1.0) _z%h`  #.........# #...  ########### ######z%h  #....# #ß###ß## #z%hV  #.#.###ß...ß...ß##  #.#..##.........## z%h\ #.##.#_.........>#  #.#####.........##  #.# ##ß...ß...ß##4  #@# ##ß###ß## #  #.######### ## ##  #....(...=# #.  ######.#### ##.  #.# ##..  #.# ###...z%h. z%h/ #.######.....  #........###.  ########## #.z%hS0z%h9z%hS1_z%h -8.5 (2.5z%h8_z%h؞} _You climb downwards. _There is a stone staircase leading up here.z%h z%h\ Level 4 of the Dungeon <<<<>>>>_(Press ? for help)#.# #.# #.# #.##.##.##.##.##.# #.# #.# ##'####.##.##### ##+## ####.##### #.###.###.# ##...###..##.....# ##...## #........# #.........# #.....## ##.#######.# ##.....## #.##.###.# ########### ######...## ##..###..# ##.......## #..#.###.# #....#  #ß###ß## #....####...###########...####........†####.....##.# #.#.###ß...ß...ß##....'.......................'.........'...[....##.# #.#..##.........##....####...###########...####.........####...#.##.## #.##.#_.........>#...###.........# #....#z%hb  ##.......## #.........# #.#####.........##..## #.###.###.# #.#### ##.....## #.........# #.# ##ß...ß...ß##.## #.# #..##.# #.# #######(..## #.###.###.# #@# ##ß###ß## ### #.# #...#.# ##.####........## #.###.# #.# #.######### ## ### #.# ##.##.# #....##.#####..##.....# #.# #....(...=# #.# #.# #.##.# #..#.##.#####..##..######.# ######.#### ##.## #.####.##.# #..........##..### #.........# #.###...## #.........# #.##.##.##.##....# ##.########z%h U #.# ###.....#########.#### #....##.#........### #.##.######........<...####.########...#........# #.##........###.###.........####..........#####.########### #.######.##########.............##........####...####################...######z%h.  ###...# #.####.#  #)###z%h  #......# #.# #)############ ######## #.######  #)##.........#  #..>...# z%h2  #.##.####### #.####.# #####  #####.##.##### #.# ########### #.# #.# ##...## z%h " #............###.## #.####.####.####.....#  #########.##...#.##.......# #.#######......)....# z%h u #..#...###..# #.# ####.....##.####.....# ####.##########...#.#######..# #.# ##.......# ##...## z%h ........# ##.##..........# #.# ##.###### ##.## .###.###.# #.###########.# #.# #.# #.#  #.# #.# #.# #.# #.# # #.# # #.# #.# ##'## ##.# #.##### ##+#####.##### .###.###.# ##...## #..# # ##...# #.........# #.....## ##.## #####.# ##.....## #.##.###.# ########### ######...## ##..# ##..# ##.## #..#.###.##....#  #ß###ß## #....####...###########...####.†####.....##.##.#.###ß...ß...ß##....'................''...[.z%hg ....##.##.#..##.........##....####...###########...####..####...#.##.###.##.#_.........>#...###.........# #....# ##.......## #.........##.#####.........##..## #.###.###.# #.#### ##.....## #.........##.# ##ß...ß...ß##.## #.# #..##.# #.# #######(..#.###.###.#{%hlQ{%h y #.........# #... flinch the Shooter ########### ###### Coglin #....# #ß###ß## # Health: 44/44 ======================== #.#.###ß...ß...ß## Magic: 6/6======================== #.#..##.........## AC: 4Str: 11 #.##.#_.........># EV: 12Int: 9 #.#####.........## SH: 0Dex: 19 #.# ##ß...ß...ß## XL:  6 Next: 85% Place: Dungeon:4 #@# ##ß###ß## # Noise: ---------  [{%hl{33mTime: 3728.5 (0.0) #.######### ## ## a) +2 sling {Soledad d) +0 sling {Rodica} #....(...=# #. Fire: a) +2 sling {Soledad}  ######.#### ##. #.###.. #.# ###...  #.######.....  #........###.  ########## #.  _x - a scroll labelled WYCALA AGOIZUO _There is a stone staircase leading up here. _You see here a +0 hand axe. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.{%h|{%hC{%h{%h$ _{%hn,{%hB{%h{%h,{%hF{%h{%h,{%hzThere is a stone staircase leading up here. _You see here a +0 hand axe. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.  You see here 7 stones. _{%hKX{%h\X{%hX{%hd{%hX{%h<5{%h8B{%hs:{%hEBX{%h%IX{%hL{%hTM,{%hM{%hQ{%hR,{%hJS{%hw[X{%hF^{%h^,{%h9_{%hb{%hc,{%h@d{%hg{%hh,{%h"i{%h*qX{%hq{%hsr,{%hs{%h\v{%hw,{%hw{%hz{%h|,{%h`|{%h{%h{%hR{%hҐ{%hw{%h{%hV{%h{%h{%h ,{%hu{%h{{%hћ{%h{%hM{%hs,{%hҠ{%h#{%h',{%h{%hn{%h,{%h{%h{%h?,{%h{%hϷ{%h,{%h{%h}{%h},{%hT{%he{%h=,{%h{%h{%h,{%h]{%hw{%hB{%h{%h,{%h{%h {%h,{%ho{%h{%h{%h   There is an open door here. _{%h+4  _You open the door.  There is an open door here. _{%h5 {%h6 ,{%h`7 {%h8 {%hN9 {%h9 {%h9 {%h; {%h; {%h=< {%h< {%h= {%h> {%h> {%h? {%h'A ,{%hA {%hA {%hG # #..# #.###...####.#.#.##.# # #..####.# ##.## ##...###.# # #.......# #.# ##......# # ##.###### #.# ######## {%hI # #†# #.# ####.# #.# .....# #.# ###### #.######  #..@...# 805.5 (77.0) #.####.# ##### ########### #.# #.# ##...## #.........####.####.####.....# #.#######...............)....# #.# ####.....##.####.....# #.# ##.......# ##...## #.# ##.###### ##.## #.# #.# #.#{%h!J {%hwM {%hO a _There is an escape hatch in the floor here.|%h|%h=Level 4 of the Dungeon <<<<>>>>_(Press ? for help)|%h#.......# ##.###.######.####.## ##...###..#|%h #..<....######...### #.##...>..# #####...####.###.##.###..................# #.#|%h#.###..# #.)............#.##.##.......#####..###.######)##.# #..# #.###...####.#.#.##.#|%hd#.......# ##...# #........##.# #..####.# ##.## ##...###.##.......# #.#..###..########.# #.......# #.# ##......########## ##........##.# ##.###### #.# ##########.#.#.####.# #†##.####...##.####.##.##)####......##.##)############ #########.#######)##.........##..@...##.##.#######.##.####.# ##########.##.##### #.############ #.# #.# ##...##|%h#............###.###.........####.####.####.....##########.##...#.##.......##.#######...............)....##.........#......###.###..##.# ####.....##.####.....######.##########...#.#######..##.###.......# ##...###.........# ##.##..........##.###.###### ##.###.###.###.# #.###########.##.##.##.##.# #.# #.# #.##.##.##.##.##.# #.# #.# ##'####.##.##### ##'## ####.##### #.###.###.# ##...###..##.....# ##...## #........# |%hR #.#.# #.###.....## #.#.#### #.##.#..#.# ##.....## #.......#  #.#.###.##.......## #......###.##.##.#.# ##^.....<#####  ###.####..........##......###.####...##  #..'.........'...)...................'....>....'.......# |%hU #.....####.........####...##.########...####.........####...#### #.....# ##.......## ##.....# ##.## ##.......## ##.....# ##...## ##.....## #.##### ##.# ##.....## #####.###.## ##...## #.# #..##...###.##.# ##'## #.# #.###'###.#####.####.# #.# #.# #.##.[.....#.# #.# #.#  ##### ##.##.......# ##.## #.# #####.####.## ##...###..##..<....######...### #.# #...>..# #####...####.###.##.###..................# #.# #.###..# #.)............#.##.# |%h [m#.......#####..###.######)# #.# #..# #.###...####.#.#.##.# #.......# ##...# #........# #.# #..####.# ##.## ##...###.# #.......# #.#..###..####### #.# #.......# #.# ##......#  ######### ##........# #.# ##.###### #.# ########  ##.#.#.### #.# #†# #.#  ###...##.####.#.  #)### #......#.  #)############ ######## #.######  #)##.........#  #..@...# }%h"}%h8g# #..# #.###...####.#.#.##.#flinch the Shooter # #..####.# ##.## ##...###.#Coglin # #.......# #.# ##......#Health: 44/44 ======================== # ##.###### #.# ########Magic: 6/6======================== }%h <# #†##.#AC: 4Str: 11 ####.##.#EV: 12Int: 9 .....##.#SH: 0Dex: 19 #######.######XL:  6 Next: 85% Place: Dungeon:4#..@...#Noise: ---------  Time: 3805.5 (0.0)#.####.# #####a) +2 sling {Soledad d) +0 sling {Rodica} ########### #.# #.# ##...##Fire: a) +2 sling {Soledad} #.........####.####.####.....# #.#######...............)....# #.# ####.....##.####.....# #.###.......# ##...## #.###.###### ##.## #.##.##.# _There is a stone staircase leading up here. _You see here 7 stones. _There is an open door here. _You open the door. _There is an open door here. _There is an es}%hl<Wcape hatch in the floor here.}%hA}%h|p _}%h+  There is an open door here. _}%h6}%hߤ}%h}%h,}%h}%h ###.####.#####....#...#####.# ###......#.#####..#........##.# .##.#.##.#........#####.##.##.# .##.#.##.#######'## #.##.##.# .##.#.##.# ##...## #.##.##.# .##.#..#.# ##.....## #.......# .##.##.#.# ##^.....<######.#### .##......###.........####...## ...........'....@....'.......#220.0) #####...####.........####...####  ##.## ##.......## ##.....# }%h>  ##.# ##.....## #####.#  #..# ##...## #.#  #.## ##'## #.#  #.# #.# #.#  #.# #.# ##### ##.# #####.## ##.## ##...###..#}%h}%hj}%h5c _There is a stone staircase leading down here.}%hh4}%hvz6.5 (1.0) _}%h( ###### 5 #..s@#  }%h?#.####  s   scorpion (asleep) }%hNss}%h{w}%hw&7.3 (1.8}%h}}%h} _You climb downwards. _There is a stone staircase leading up here.~%h>  You shoot a sling bullet.~%h (((The sling bullet hits the scorpion but does no damage.  You shoot a sling bullet.~%h" ..sThe sling bullet closely misses the scorpion.~%h#c===8.4 (1.1Rev ~%h\)~%hM.A _The scorpion stings you but does no damage.~%hg >  You shoot a sling bullet.~%hJ  The sling bullet hits the scorpion but does no damage.  You shoot a sling bullet. The sling bullet hits the scorpion.~%hH r  The scorpion is moderately wounded.~%h 38----9.5Rev+ ~%hp ~%hF . _The scorpion stings you.~%h# |  You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage.~%hޞ _The scorpion stings you..   The sling bullet hits the scorpion but does no damage.  The scorpion is moderately wounded.~%h^ T  You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage.  The scorpion is moderately wounded.  You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage.  The scorpion is moderately wounded.30.6  The sling bullet hits the scorpion but does no damage.  The scorpion is moderately wounded.  You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage.  The scorpion is moderately wounded. _The scorpion misses you.~%h6b  You shoot a sling bullet. The sling bullet hits the scorpion.~%h0*  The scorpion is heavily wounded.You shoot a sling bullet. The sling bullet hits the scorpion.%h(yYou shoot a sling bullet. The sling bullet hits the scorpion.  The scorpion is severely wounded.  The scorpion stings you!  You are poisoned.  The scorpion poisons you! The scorpion stings you.  You are more poisoned.27========----------1.8 (1.2Pois Rev*  _The scorpion poisons you!%h{ (((You shoot a sling bullet.%hY  The sling bullet barely misses the scorpion.You shoot a sling bullet.%hQ ..sThe sling bullet barely misses the scorpion.You feel very sick.%hno3--------3.0%h%hmA _The scorpion stings you but does no damage.%heD %hQJc You shoot a sling bullet. The sling bullet hits the scorpion.%hrK. %hL!%h (((You kill the scorpion!%hjv ...  You shoot a sling bullet.flinch the ShooterCoglinHealth: 20/44 ==========--------------Magic: 6/6========================AC: 4Str: 11EV: 12Int: 9SH: 0Dex: 19######XL:  6 Next: 113% Place: Dungeon:5#...@#Noise: ===------  Time: 3834.2 (1.2)#.####a) +2 sling {Soledad d) +0 sling {Rodica}Fire: a) +2 sling {Soledad} Pois Rev* You feel very sick. _The scorpion stings you but does no damage.  You shoot a sling bullet. The sling bullet hits the scorpion.  You kill the scorpion!You shoot a sling bullet. _You feel very sick. --You shoot a sling bullet. The sling bullet hits the scorpion.  You kill the scorpion!  You shoot a sling bullet. _You feel very sick.Your Dodging skill %hvSincreases to level 3!You have reached level 7!%h}x/  --more--%hab63/50=7/77 6%   Your brain swirls with designs for a symmetric resonator. You just need some _more time...%h<%h4%hW  You start resting.%h$y20--Pois %h; _You feel very sick.19--8-Rev+ %hn%h%h`7-%h~V6-%h5%h%hJ5-%h2%h%hlURev %h,J4----%h G 41.2 (7.0 _You feel sick. x7%h~----2.2 (8Rev %h%h>[ _You are no longer poisoned.%h+ 5= 6=7=%h3 8=%h4 B%h< 9=%h!E %hM %hR %h~S 20%h(T =%hT %hU %hX %hY %hZ %h?] %h_ %h/a %hBc %hf B%h>>>_(Press ? for help)#.##.##..#####...####.# #.##.# #.#.#........##########.##)##.............#.#####.##.# #.#.#......#.........##.##.##..#####...##......##.##.# #.#.......###..#####.##........## ##.#####.##.##.####.####.#####....#...#####.####.......# #.# #.##.##.########......#.#####..#........##.##..####.# #.# #.##.#........##.#.##.#........#####.##.##.##...# #.# ##+## #.......#####.##.#.##.#######'## #.##.##.##.#.# #.# ##...## ####.#.## #.##.#.##.# ##...## #.##.##.##.#.# #.###.....## #.#.#### #.##.#..#.# ##.....## #.......##.#.###.##.......## #......###.##.##.#.# ##^.....<######.######.......#.........####..........##......###.........####...###.%h:.......'.........'...)...................'....@....'.......##.....####.........####...##.########...####.........####...#####.....# ##.......## ##.....###.## ##.......## ##.....###...## ##.....## #.#######.# ##.....## #####.###.## ##...## #.##..# ##...###.##.###'###.##.####'###.#####.#### #.##.##.##.##.##.[.....# #.##.##.##.# ##### ##.##.......# ##.###.######.####.## ##...###..##..<....######...### #.##...>..# #####...####.###.##.###..................# #.##.###..# #.[............#.##.##.......#####..###.######)##.# #..# #.###...####.#.#.##.#%h)##.............#.#####..........##..#####...##............###..#####.......## ##.#####.#####.####.#####....#.##.# #.# #######......#........ #..####........##.#.##.#........#####.##.# #.# ##+## #.......###########'## ###...## ####.#.##  ##...####.....## ##.#.# ##.....## #......##.##.......## #......##%h#.#.# ##^.....<######.#####.......#..###....##......###.........####...## .''...)....'....@....'.......########...##.########...####.........####...#### #### ##.....# ##.## #### ##.....#...## ##.....## #.#### ##.....## ##### ##.## ##...##  . ##...##  #.# ##'## # ##'## ####.#### #.#   #.# .[.....##### #.##.#######.####.## ##...###.<....######...###...>..# #####...####.###.##.#................###.[............ #####..###.######) ###...####.# ##...# #........###.# ##.## %h4$##...#%hC9 ###.####.#####....#...#####.#flinch the Shooter ###......#.#####..#........##.#Coglin .##.#.##.#........#####.##.##.#Health: 50/50 ======================== .##.#.##.#######'## #.##.##.#Magic: 7/7======================== .##.#.##.# ##...## #.##.##.#%hIAC: 4Str: 11 .##.#..#.# ##.....## #.......#EV: 12Int: 9 .##.##.#.# ##^.....<######.####SH: 0Dex: 19 .##......###.........####...##XL:  7 Next:  6% Place: Dungeon:4 ...........'....@....'.......#Noise: ---------  Time: 3973.7 (0.0) #####...####.........####...#### a) +2 sling {Soledad d) +0 sling {Rodica}##.## ##.......## ##.....# Fire: a) +2 sling {Soledad} ##.# ##.....## #####.##..# ##...###.##.####'###.##.##.##.##.##.# #####[3%hS7m ##.# #####.####.## ##...###..#It is a scroll of identify. _e - 2 scrolls of enchant armour  As you read the scroll of identify, it crumbles to dust. _m - 2 scrolls of poison _You climb upwards. _There is a stone staircase leading down here.%hAV%h^ %h__%ha%hj%h  There is an open door here. _%h%h%h@%hi%h#%h%hL%h%h%hA%h%h ,%h%h]%h%h%hC%h%h%h|%hL###...##.########...####......... %h}) ##%hp ##.## ##.......# %h #.##### ##.# ##.....## %h  #.# #..# ##...## %h #.# #.## ##'# %h #.# #.# #.# %h #.# #.# #.# %h5 #.# #####.## ##.## %hR #.# #%h.5# #####...###%h90.7 (1%h 7.0) %h #.# #.###..# #.[........ %h0####)# #.# #..# #.###...### %h.....# #.# #..####.# ##.#%h2 # %h###### #.# #.......#%h,F #.#%h %h9k#.# ##.######%hF #.#%h1 %hR#.# #.#%h("%h %hO#.####.# %h.#.#%h %h2#......# %h-.#%h%h%h  %h%hU_There is a stone staircase leading down here.%hJ%h%hhN1.0) _%h߱{ #   #.   #..###  5 #...@# ##.### .. ..# ... %h+%h-2.5 (1.8%ha %hm } _You climb downwards. _There is a stone staircase leading up here.%h?; _%hRNn%h]P%hT%h W%hW%h Y%h9[%h0]%h]%h_%ha%hb%hc%hd%hf%hh%hni%hj%hl%hn%hYo%hp%hur%hUt%hGu%h{v%hEx%hz%hz%h |%h~%hz%h%h %h%h*_You now have 148 gold pieces (gained 11).%hɅ%hv%h%h%hy%hi%h%h%h %h %h,#.....#%hJ#####..########%h `#.............#%hv#.#...........#%h`..............#%hi#.#...........#%h...#...........#%ha...............#%hj..#....@......#%h!4009.5 (17.%h0)#..###'#########. #. ). ##. #.## _You open the door.%h %h3%h7_Found a dagger.%hX _  There is an open door here. _%hv%h0%h~%hu%h%h"%h%h%h%h%h%h%hI2...#...........#...............# ..#...........# #..###'######## %h0#.###.### #...)...# #####.#.##  #....#  ##.#@# 17.5 (8.0)%h& #.#.#  ..#.##..#.........####.... #.#.#..>#%hF%h+8.5 (9%h%h; _Found a stone staircase leading down.%h%hn%hh X%h %h: %h %h ,%h %hi %h %h %ha %h %h? %h %h ,%h" %h %h %h0 ,%h %h %h ,%h %h4 %h ,%h %hl B%hR" B%h" %h# %h( %ho* %h, X%h- %h`. ,%hh/ %h0 ,%hQ3 X%h|4 %h6 ,%hK8 B%h9 %h; B%hE= B%h? ,%h1A B%hB %h.C ,%h.J %h^O n%hO ,%h Q %hS %h2U ,%hU %h:W %hX ,%hY %h]Z %hf[ ,%h[ %h+] %h^ ,%h _ %h` %h'a %ha %h b %hc %h#d %hd %he N _You now have 168 gold pieces (gained 20).%h+g %hg %hh %hh %hi %hj ,%hl ,%hZm %hm %hNo %hp %heq %hq %hbs %hz %h'{ ,%h| %h '###############.#  #...<# #.#  #.#### #.#   #.#   #.#  #.#  #.  #   59.5 (41.0)....... ###[####                60.5 (42 _Found a ring mail.%hC%hv  You see here a +0 ring mail. _%hҤ,%h,%h,%hL%h`%hq,%h%h %hQ| ..#.#.#  !...# #.#.#.#  ....#.###.#.#.# ...#.....#.#.# ...####....#.# ...#.........# ...#.###[##### ..)#.# #.......# ##.# ######### 78.5 (18 #.....#%h  ####### %hB9.5 (19%h%h# _Found a mace.%h %h %h %h %hw X%ho ,%h %ho %h5 ,%h %h %h ,%hd %h %h ,%hE %h# %hb %h %h #.# #.################...............################.# #...<# #.# #.####.##.#.# ... ..#.#.######.# ..#.#.# #.@...# #.#.#.# #.....#.###.#.#.####...#.....#.#.##...####....#.##...#.........##...#.###[######..)#.# #.......##.###.# ######### #.....#86.5 (7.0)7.5 (8%ht %h R _z - a green potion%hh%h$%h%h_%h1(X%hX+,%h-%h0%h<4,%hF6%h8%h<,%h=%h9A%hC%hFD%hE%hG%h2K,%hL%h[P%hhS,%hT%hV%hY,%hY[%hD`%hc%hc%hd%hf%hh,%hWj%hl%hpsB%h'v#.####...#####.# #.#.# #....# #..># #.#### ##### #.#%hv #.############### #...............# ###############.# %hv#...<#.@..#.# #.###.####.##.#.# #...........#.#.# %hUw,#####.#.....#.#.##.....#.###.#.#.##.....#.###.#.#.%hw####...#.....#.#.##...####....#.##...#....%hx"%hN{098.5 (11.0)%h{,9.5 (12%h&~%h2R _A - a clear potion%h1%h3%h5%h;%h%h$?%h?%hA%hfC%h D%hD%hF%h&H%hH%hzI%h'L%hVN%hN%hO%hP%hR%hOS%hS%hKU%hW%hW%hEX%h Z%h^%h8_%h`%hh%hYpX%h #.####.# #.# #.#....# #.. #.#.#### ### #.#.# #.#.######### #.#.......... ######.########### #........# #...<#. #@######.###.####. ........# #.......... PPPPPP..# #####.#.... P~~~~P.## #.....#.### PPPPPP. #.....#.### P~~~~P. ###...#.... j   gnoll (polearm, asleep) PPPPPP. #...####. ......j #...#.... #...#.###%hۓ 118.5 (19  A gnoll comes into view. It is wielding a +0 halberd.%h6  The gnoll shouts!%h%hhh   hound (wandering)jj   gnoll (polearm).%h{5==9.5 (20%h*%hX _A hound comes into view.%hK....#### ### ########.........######.###########........# #...<#....####.######.###.###.h.....@# #..........PPPPPP####.#...~~~~P.#.....#.###PPPPP. ~~~~##...#....PPPPPj #...####..........#.########)#.# %h%hU%hC oj.o   orc (wandering)An orc comes into view. It is wielding a +0 hand axe.%h};--20.5 (1.0)%h%hK _The hound bites the fungus. The fungus begins to die.%h A####...# #..### ### ######### #.#..........#####.########### #........# #...<...####@######.###.####oh..........PPPPP..####.#....~~~~P.##PPPPP......#.###~~~~Pj###...#...PPPPPP###..........#.#####.#.##%h? %h %h %h %h ...hj.h%h /==1%h/ %h K _The hound barks! The orc shouts! You hear a shout! x2%h #.####...#.####.# #.##.#....# #..>#.#.#### #####.#.# #.#.########## #.#...........%h######.############ #.@......# #...<#....####.######.###.####.#...h....# #.......PPPPPP..# #####.#.....P~~~~P.## #.....#.###.PPPPPPj #.....#.###. j   gnoll (polearm)P~~~~P. ###...#.....PPPPPP. #...####....... #...#.....%h%h&j..--2%h1#.####...##.####.# #.#.##.#....# #..>##.#.#### ##.#.# #.#.##.#.######.####%h3H#.# #...<#....####.######.###.####.#...h....# #.#%h3PPPPPP..# #####.#.....#P~~~~Pj## #.....#.###.#PPPPPP. #.....#.###.# P~~~~P. ###...#.....#%h4 PPPPPP. #...####... .%h>5u #...#. %h7%hf:%hBhh   hound%hB%hCA--3%hP%ht#.####...# #.####.# #.#.# #.#....# #..># #.#.#### ##### %h#.#.# #.#.##.#.######.#####.# #...<#....####.######.###.####.##....h..h.# #.#.PPPPPP..# #####.#.....#.P~~~~Pj## #.....#.###.#.PPPPPP. #.....#.###.#.P~~~~P. ###...#.....#. PPPPPP. #...####.... . #...#. %hr%hNh.h   hound%h&4%hN%h/%h~ #.####...# #.####.# #.#.# %h #.#....# #..># #.#.#### ##### #.#.# #.#.#%h #.#.######.#####.# #...<#....#%h" ...####h######.###.####.##.#...h....# #.#.#PPPPPP..# #####.#.....#.#%h P~~~~Pj## #.....#.###.#.#PPPPPP. #.....#.###.#.#P~~~~P. ###...#.....#.#PPPPPP. %hM m#...####....#. #...#.%hw %hH %h %h hjj   gnoll (polearm)5%hZ %h %h0 M#.####...# #.####.# #.#.# #.#....# #..># #.#.#### ##### #.#.# #.#.##.#.######.####.#..h..@..# #...<#....#....####j######.###.####.##.#....h....# #...#.#.PPPPPP..# #####.#.....#.#.P~~~~Pj## #.....#.###.#.#.PPPPPP. #.....#.###.#.#.P~~~~P. ###...#.....#.#.PPPPPP. #...####....#.. #...#.j.h.6%h6 ((( You shoot a sling bullet.  The sling bullet completely misses the hound.The sling bullet hits the gnoll.%h|   The gnoll is moderately wounded.You shoot a sling bullet. The sling bullet misses the hound.The sling bullet hits the gnoll but does no damage.%h%h%h%h( .j.hoo   orcThe gnoll is moderately wounded.%hc===7.6 (1.1Rev %h)%h.S _The hound closely misses you.%h_  You shoot a sling bullet. The sling bullet hits the hound.%h] (((((The hound is lightly wounded.  You shoot a sling bullet. The sling bullet misses the hound.%ho  The sling bullet closely misses the gnoll.%h6%hU.o.jh.%hQ46--8.7Rev+ %h!%hg _The hound bites you. The hound barely misses you.%h>h  You shoot a sling bullet. The sling bullet hits the hound.%h( _The hound bites you. The hound barely misses you.  You shoot a sling bullet. The sling bullet hits the hound.  The hound is moderately wounded.  You shoot a sling bullet.  The sling bullet closely misses the hound.  The sling bullet hits the gnoll.%hix%h .ojhThe gnoll is severely wounded.The gnoll closely misses you. The hound bites you.32---------9.8 _The gnoll hits you from afar with a +0 halberd!%hb# The gnoll is severely wounded.The gnoll closely misses you. The hound bites you. _The gnoll hits you from afar with a +0 halberd!  You shoot a sling bullet.sling bullet barely misses the hound.  The sling bullet hits the gnoll.%h}' )(o   orc%h  You kill the gnoll!You shoot a sling bullet.  The sling bullet hits the hound but does no damage.%h7 o  The hound is moderately wounded.%h^C .ohThe hound closely misses you. The hound bites you but does no damage.%ha u931.0 (1.2Rev* %hf %hi C _You hear a splashing noise. You hear a shout!%h' (((((You shoot a sling bullet.  The sling bullet closely misses the hound.%h  The sling bullet closely misses the orc.You shoot a sling bullet. The sling bullet hits the hound.%h( ...ohThe hound is severely wounded.2.1 (1.1%hS- %hf0 { _The hound bites you but does no damage. The hound closely misses you.%h5  You shoot a sling bullet. The sling bullet hits the hound.%h;  The hound is almost dead.You shoot a sling bullet. The sling bullet hits the hound.%hCA.o   orc%h%hX  You kill the hound!%hl)ooo 2 orcs (1 wandering)%h1163.2%h%hhs _An orc comes into view. It is wielding a +0 dagger.%ha o%hjYou shoot a sling bullet.  The orc shouts!  The sling bullet hits the orc.%h[o (((((The orc is heavily wounded.You shoot a sling bullet.%hm  The sling bullet closely misses the orc.%hC.o.)o.%ho1--------4.3%h %h : _The orc hits you with a +0 hand axe.%hs]  You shoot a sling bullet. The sling bullet hits the orc.%hT)   orc%hH| (((((You kill the orc!You shoot a sling bullet.%h%h ..o))The sling bullet closely misses the orc.%hT'075.4%hV-%h01 _You hear a splashing noise.%hx ]  You shoot a sling bullet. The sling bullet hits the orc!%h )((%h (((You kill the orc!%hm+ h..)))%hE -6.6 (1.2%hM %h~T / _You shoot a sling bullet.%h  _No target in view!%hZiQ#.####...# #.####.# #.#.# #.#....# #..># #.#.#### ##### #.#.# #.#.##.#.#######.####.##..))).@.# #...<#....#.#...####.######.###.####.##.#.#...h....# #....#.#.#PPPPPP..# #####.#.....#.#.#P~~~~Pj## #.....#.###.#.#.#PPPPPP. #.....#.###.#.#.#P~~~~P. ###...#.....#.#.#PPPPPP. #...####....#.#. #...#.#%hl2=---70 _%hPr%h]t%hSt#.####.# #.#.# #.#....# #..># #.#.#### ##### #.#.# #.#.################.#...............# ######.###############.# %hT#..)))...# #...<#....#.# ...####.######@###.####.##.#.# ...h....# #...........#.#.# PPPPPP..# #####.#.....#.#.# P~~~~Pj## #.....#.###.#.#.# PPPPPP. %hCUmP~~~~P. ###...#.....#.#.#PPPPPP.  #...####....#.#....... #...#.........##.##### %hU_#...#.###[#####%h}u---8%h] ....>#### #### #.#.###############.#...............######.###############..)))...# #...<#.......####.######.###.####.##h....# #@..........PPPPPP%hj####.#~~~~Pj## #.....#.###Rev* #..)#.# #....... %h%h&9%h"%h$%h9 ]3=Rev+ %h# PRev %h 4=%h ,%h %hÜ ,%h %hi j5=%hO \%hS ,%h %hf ,%h %ho d36=%h B%hH %h %hq %h %h ,%h %hK 7=%hG %hJ ,%hQ %hU %h K8=%h %hO ,%h? %hw ,%h %hu ,%h %h k9=%h* %h: %h %h %h %hm %h %h b40=%h" %h ,%h %h ,%h %hf ,%h %h k1=%h %h ,%h %h ,%hV %h %h K2=%h %h ,%h %h ,%h %h* ,%h %hx k3=%h  %h> ,%h^ %h ,%h- %h ,%hD %hJ" a4=%h# %h& ,%h' %h) ,%h+ %hv- k5=%hU/ %hR1 ,%h2 %h4 ,%h5 %h7 ,%h8 %h:; %h; K6=%h/= %h? ,%h@ %hC ,%h:E %hG k7=%hAH %hDJ ,%hK %hM ,%hN %hP ,%hQ %hmS %hS K8=%h8U %h W ,%hQX %hZ ,%h]\ %h}^ k9=%h` %h7b ,%hec %hTe ,%hf %hh ,%hj %hp _ _You start resting.%hu 1200.6 (61.0)%h1v %hv T50=1.6 (62%ho{ %h} " _HP restored.%h%h~%h%h %h| %h#M####....# #..>### ######.#.#.#.############## #.#..............#####.############## #.o)))...# #...<#...####.######@###.####.#...h........PPPPP..# #####.#....P~~~~Pj## #.....#.###.#.#.#o   orc (wandering)%h{40.0)2.6 (1%hE>%h`Iu _An orc comes into view. It is wielding a +0 hand axe.%hS ~ ((((((You shoot a sling bullet.%h  The sling bullet completely misses the orc.You shoot a sling bullet. The sling bullet hits the orc.%h'.o))..===3.7 (1.1Rev %h0%h5W _The orc is almost dead.%hg]  You shoot a sling bullet. The sling bullet hits the orc.%hc)((((%h_ (You kill the orc!%hZ)))..%hg84.8Rev+ %h"%hr/ _You shoot a sling bullet.%hT%h;U%h d%hgH _No target in view!%h%hl%h %h H _No target in view!%h 4%h %h9 ,%h5 =Rev  _%ht ,%h/ %h %h4 ,%h$ %hD %h ,%h0 %hs %h 7%hu %h) _You open the door. %h : There is an open door here.%h %h  _%h %hL %h3 %h %h! %h %h %hB %h\ %h %h %h %h! %h" %h$ ,%h% %h' %h) ,%h;* %h, %hC1 X%h}3 %h3 %hk4 %h6 %h7 %h7 %hf8 %h9 %h@ %hB %hC %hE ,%hF %hsG %h@I ,%hI %hK %h%M %hM %h'N %hO %h#R %hR %hS %hZ >  You see here a +0 dagger.%h] 5 _%h-^ %hX_ %h.a ,%hJb %h]g X%hg %hi ,%hj %hsl %hzn ,%hGo %hq %hWs %hs %hjt %hu %hw %hx %hx %h{ %hh} ,%h~ %h( %h ,%h %h %h ,%hB %h %h ,%h %hh %h3  ###.#..###..#... ...#...<###...#. ## ##.##.###..#... .. #.....####....##.#####..#........#.#.. #.........#.#........... ........................ ######............--- ............#........... ..##.................... %h #.#####..#........... ..J ##..###'####### .... ##.###.### J   jelly (asleep) ... #...).# ..##############.#.## #.....^.# #....#%h 044.8 (40.0)%h J.J%hN H---5.8 (41%h֡ %h X _A jelly comes into view.%h"S ((%hPYou shoot a sling bullet. The sling bullet hits the jelly.%hr:  %hVstThe jelly is lightly wounded.  You shoot a sling bullet. The sling bullet hits the jelly.%ho  The jelly is moderately wounded.%h[5  You hear a bark!%hU.J.hh   houndJ   jelly%hg===6.9 (1.1)Rev %h; %hX _A hound comes into view.%h ( You shoot a sling bullet. The sling bullet hits the jelly.%hI  The jelly is severely wounded.You shoot a sling bullet. The sling bullet hits the jelly!%hND.%hM%hh..h.%hh258.0Rev+ %h _ _You kill the jelly!%hUP (((((((You shoot a sling bullet.%h  The sling bullet barely misses the hound.You shoot a sling bullet.%hQg %hh %hp kh......%hUr -9.2 (1.2%hx %h| I _The sling bullet hits the hound but does no damage.%h _  You shoot a sling bullet. The sling bullet hits the hound.%h4Z (((((((The hound is lightly wounded.  You shoot a sling bullet.%h h......  The sling bullet closely misses the hound.%h 47--50.3 (1.1Rev* %h %hy g _The hound barely misses you. The hound bites you.%hR (((((((You shoot a sling bullet.%h;  The sling bullet barely misses the hound.You shoot a sling bullet. The sling bullet hits the hound.%hC h%h......  The hound is moderately wounded.%hc3----1.4%h+%h R _The hound bites you but does no damage. The hound bites you.%h]_  You shoot a sling bullet. The sling bullet hits the hound.%hU  The hound is heavily wounded.You shoot a sling bullet. The sling bullet hits the hound.%hqm  The hound is severely wounded.%hr(2.5%hw%hz= _The hound bites you but does no damage.%h"+  You shoot a sling bullet. The sling bullet hits the hound.%h  The hound is almost dead.You shoot a sling bullet.  The sling bullet hits the hound but does no damage.%hW   The hound is almost dead.0---3.6 _The hound bites you. x2%h (((((((You shoot a sling bullet.%h  The sling bullet closely misses the hound.You shoot a sling bullet. The sling bullet hits the hound!%hk )%hF i.......%h\ 1324.7%h _ _You kill the hound!%h 4%h %hż H _No target in view!%h3@4%h\A%hED%hDS1- _%hJX%hJ%hK%hK%h"N2=Rev+ %hHO%hP,%hQ%hS,%hT%hVPRev %hX%h Zl3=%h"[%h ],%h]%h_%hOd%hd%hgj4=%h#h%h2j0%hj%hl,%hm%h2o%ho%h1p%hrk5=%hs%hau,%hjv%hqx,%h#y%h]{a6=%ht|%h~,%h%h*,%h%h,%hń%h\%hU7=%h%hB%h+%h%h%hƎ%h1%hÏ%ha8=%h%hj%h۔%hm%h6G9=%h%h%%h%h%h"L50=%hҦ%h%h,%hӫ%h%hU,%h%h-%h',%h%h%hO=%h%h%hl%h%h%hT%h,%h%hD%h:n%hL..#... ...# ##...#.# ## ##.# ..#.... .. #... ###....##.#####..# ........#.#....... #.........#.# .........############..###.#....(..@..........#---####....##.....%h_.......#.#####..#.............# ##..###'#.............# ##.###.j............# #...).. j   gnoll (polearm, wandering).....##############.######...#.....^.# #.. ### #.......# ##.%h094.7 (40.0)%hzH---5.7 (41%h%hu _A gnoll comes into view. It is wielding a +0 halberd.%h< ((((((j  )  You shoot a sling bullet. The sling bullet hits the gnoll.%h  The gnoll is moderately wounded.You shoot a sling bullet. The sling bullet hits the gnoll.%hI %hR ;.....%h^R <..j%huS g===6.7 (1.0)Rev %h\ %hU^ ` _The gnoll is moderately wounded.%hu (((((You shoot a sling bullet. The sling bullet hits the gnoll.%hC ((The gnoll is heavily wounded.You shoot a sling bullet.%h:%h%hCQ.....j..7.9 (1.2Rev+  _The sling bullet closely misses the gnoll.%h_ (((You shoot a sling bullet. The sling bullet hits the gnoll.%heMYou shoot a sling bullet. _The sling bullet closely misses the gnoll.  The sling bullet hits the gnoll but does no damage.%hw[%h`i..j.%hal9.0 (1.1Rev* %h.f%hh] _The gnoll is heavily wounded.%h_  You shoot a sling bullet. The sling bullet hits the gnoll!%hS(()%h ((((You kill the gnoll!%ho..)...%h424300.1%h09%h;/ _You shoot a sling bullet.%h;%h(%h%h;H _No target in view!%hʤ %h %h %h H _No target in view!%h J%h] %h %h Q _%hй ,%hڻ %h %h PRev+ %h %h! P ..#... . ##...#.# ##  ..#.... .. # ###....##.#### ........#.# #...#.# ###..###.#...@.............#---###....## .........#.#####..# .....)........# ##..# ........# ##.#%h  ......# #... ....###### .######...#.....^.# ### #.......#%h 3.1 (3.0---4.1 (4 _r - 7 poisoned darts (gained 2)%hxRev  ..#.... . ###....##. ........#. #......... .......###############..###........... #....##..... ##.#####...........).# ##..............# #............# c...#######......######...#.....^.# c   centaur (asleep)...... #####............. #.......# #........89.1 (5%hp _A centaur comes into view.%h- ((((((cYou shoot a sling bullet. The sling bullet hits the centaur.  The centaur shouts!%h   The centaur is lightly wounded.  You shoot a sling bullet. The sling bullet hits the centaur.%h^8g ......c(launcher)The centaur is moderately wounded. ((((((The centaur wields a +0 orcbow. The centaur shoots an arrow.%h......41-----===10.2 (1.1Rev+  (((((( _The arrow hits you!  You shoot a sling bullet. The sling bullet hits the centaur.%hQ (The centaur is moderately wounded.You shoot a sling bullet.%h1 ..%he....cThe sling bullet barely misses the centaur.(((((((%h4y%h @......oo   orcThe centaur shoots an arrow. The arrow barely misses you.An orc comes into view. It is wielding a +0 war axe.%hzX((((((%h<......%h>w31----------1.4 (1.2%hQ%hz"F _The centaur shoots an arrow. The arrow hits you!%hE ((((((You shoot a sling bullet.  The sling bullet hits the centaur but does no damage.%h[ (The centaur is moderately wounded.You shoot a sling bullet.%hk %h1 %h .......c.oThe sling bullet barely misses the centaur.%h) W(((((%h ;.....%h 23--------2.5 (1.1Rev* %h %h F _The centaur shoots an arrow. The arrow hits you!%h@S%hS%hp\%hYa^ _You are too injured to fight recklessly!%h\:..#.... .. flinch the Shooter###....##.# Coglin........#.# Health: 23/50 ===========-------------#.........# Magic: 7/7========================........... AC: 4Str: 11###############..### EV: 12Int: 9.................... SH: 0Dex: 19#######....##....... XL:  7 Next: 34% Place: Dungeon:5#.@........#.#####. Noise: ===------  Time: 4312.5 (0.0)%h.....**....)........# ## a) +2 sling {Soledad d) +0 sling {Rodica}....*...............# # Fire: a) +2 sling {Soledad} ..**................#Rev* .c.............#########.o....######...#.....^.# c   centaur (launcher)...... #####.......# o   orc......#.......##........ _The centaur shoots an arrow. The arrow hits you! _You are too injured to fight recklessly!  Fire: a) +2 sling {Soledad}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line%hAim: a centaur, wielding a +0 orcbow (moderately wounded, 76% to hit)%h|M..#.... .. flinch the Shooter###....##.# Coglin........#.# Health: 23/50 ===========-------------#.........# Magic: 7/7========================%h........... AC: 4Str: 11###############..### EV: 12Int: 9.................... SH: 0Dex: 19#######....##....... XL:  7 Next: 34% Place: Dungeon:5#.@........#.#####. Noise: ===------  Time: 4312.5 (0.0).....((....)........# ## a) +2 sling {Soledad d) +0 sling {Rodica}....(...............# # Fire: a) +2 sling {Soledad} ..((................#Rev* .c.............#########.o....######...#.....^.# c  %h}[37m centaur (launcher)...... #####.......# o   orc......#.......##........Fire: a) +2 sling {Soledad}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur, wielding a +0 orcbow (moderately wounded, 76% to hit)  You shoot a sling bullet. The sling bullet hits the centaur.  The centaur is heavily wounded.%hShift-Dir - straight line  Aim: a centaur, wielding a +0 orcbow (moderately wounded, 76% to hit)  You shoot a sling bullet. The sling bullet hits the centaur.  The centaur is heavily wounded.  The sling bullet hits the centaur but does no damage.%hGv .....  The centaur is heavily wounded.%h$%hrW(((((%hA......o%hBS16----3.6 (1.1%hI%hMF _The centaur shoots an arrow. The arrow hits you!%h g..#.... .. flinch the Shooter###....##.# Coglin........#.# Health: 16/50 =======-----------------#.........# Magic: 7/7========================........... AC: 4Str: 11###############..### EV: 12Int: 9%hf .................... SH: 0Dex: 19#######....##....... XL:  7 Next: 34% Place: Dungeon:5#.@........#.#####. Noise: ===------  Time: 4313.6 (0.0).....**....)........# ## a) +2 sling {Soledad d) +0 sling {Rodica}....*...............# # Fire: a) +2 sling {Soledad} ..**................#Rev* .c.............#########%h r..o...######...#.....^.# c   centaur (launcher)...... #####.......# o   orc......#.......##........The centaur is heavily wounded. _The centaur shoots an arrow. The arrow hits you!  Fire: a) +2 sling {Soledad}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur, wielding a +0 orcbow (heavily wounded, 76% to hit)%h>..#.... .. flinch the Shooter###....##.# Coglin........#.# Health: 16/50 =======-----------------#.........# Magic: 7/7========================........... AC: 4Str: 11###############..### EV: 12Int: 9.................... SH: 0Dex: 19#######....##....... XL:  7 Next: 34% Place: Dungeon:5#.@........#.#####. Noise: ===------  Time: 4313.6 (0.0).....((....)........# ## a) +2 sling {Soledad d) +0 sling {Rodica}....(...............# #[4%h(@0m Fire: a) +2 sling {Soledad} ..((................#Rev* .c.............#########..o...######...#.....^.# c   centaur (launcher)...... #####.......# o   orc......#.......##........Fire: a) +2 sling {Soledad}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur, wielding a +0 orcbow (heavily wounded, 76% to hit)  You shoot a sling bullet.  The sling bullet hits the centaur but does no damage.%h%h((Shift-Dir - straight line  Aim: a centaur, wielding a +0 orcbow (heavily wounded, 76% to hit)  You shoot a sling bullet.  The sling bullet hits the centaur but does no damage.  The centaur is heavily wounded.You shoot a sling bullet.%h .....c.  The sling bullet closely misses the centaur.   .... #######.... #.@....... .....((....)...  ....(..........  ..((...........  .c............. ..o...######...^ ...... #### ...... %hq   .... #######.... #.@....... .....((....)...  ....(..........  ..((...........  .c............. ..o...######...^ ...... #### ......   The centaur shoots an arrow. The arrow hits you!%h %h .....o.  * * * LOW HITPOINT WARNING * * *%hR_((((((%h {%h@.....o.%hv3/50 ------4.8 (1.2%h%hBo _The centaur shoots an arrow. The arrow barely misses you.%hp%hzt-Drink which item? Potions  h - a fuming emerald potion  j - a yellow potion  k - 3 potions of heal wounds  p - 5 potions of curing  z - a green potion  A - a clear potion [!] read|quaff|evoke[?] describe selected%hD%h!%h-..#.... .. flinch the Shooter###....##.# Coglin........#.# Health: 3/50=-----------------------#.........# Magic: 7/7========================........... AC: 4Str: 11###############..### EV: 12Int: 9.................... SH: 0%h^Dex: 19#######....##....... XL:  7 Next: 34% Place: Dungeon:5#.@........#.#####. Noise: ===------  Time: 4314.8 (0.0)...........)........# ## a) +2 sling {Soledad d) +0 sling {Rodica}....................# # Fire: a) +2 sling {Soledad} ....o...............#Rev* .c.............#########......######...#.....^.# c   centaur (launcher)...... #####.......# o   orc......#.......##........%hThe centaur is heavily wounded.You shoot a sling bullet.  The sling bullet closely misses the centaur.The centaur shoots an arrow. The arrow hits you!  * * * LOW HITPOINT WARNING * * * _The centaur shoots an arrow. The arrow barely misses you.%h%hAc.%hW((((((%h\%hZd@.....o.%h e27/50===========--5.8 (1%h j%hl~ _You feel much better. The centaur shoots an arrow. The arrow misses you.%hq..#.... .. ###....##.#.#.#.#.#..#####..###.....#######....##.#..@.......#.#####..).# ##......o.%h+!S# #..c.# #.#......######...#.....^.# ...... #####.# ...... #.##.%h$%h$%h/ko..c%hx0P---6%h8%h:%hH ..#.... .. ###....##.#.#.#.#.#.#.#######..###.#...########....##.#...#.#####..#%hJ ......o....).# ##..# ##....c.# #..#......######...#.....^.# ...... #####.# ...... #.##.%hM %hO %hHY fo..c%hjZ w-7Rev+ %he %h"k %h_n..#.... .. ###....##.#.#.#.#.#.#..#%h p########..###.#....#.#######....##.#.o.#.#####..#..).# ##..#.# ##.#....c.# #..#......######...#.....^.# ...... #####.# ...... #.##.%hr%hz@c.%h](((((((%h`%h6...o.@...=8%hA _The centaur shoots an arrow. The arrow closely misses you.%hr##...#.# ## #..#.... .. ###....##.#####..#.#...##.# ..............###############..###.#................#%hvs+#######@...##.......... #..o.......#.#####..#.............)# ##..#.....c# ##.##.....# #...%hFt.........#############......######...#.....^.# ...... #####.#......#.%ht"#####%h~%hU(((((%hf X.o....20========---=9 _The centaur shoots an arrow. The arrow hits you!%h@ ..#... ##...#.# ##  ..#.... ..  ###....##.#### #.#. ##.# ............################..###.#)......@.......#########....##........ #...o......#.#####..#. ...........).# ##.. .....c......# ##.# ....................# #.. ...............############ ......######...#^.# ...... #####.#%h %h 0--20%h %h $ _Found a sling.%h%E  ..#... ##...#.# ## ..#.... .. ###....##. .#.# #.#.# #..###.#.).##....## #...o......#.#####..# .)..# ##.. .....c..............# ##. ..........# # .....# ......######...#.....^.#  ...... #####.#%h H %hFN oo   orc%hO p--1Rev %h7U %h'X %h%h|%h%h^ _You are too injured to fight recklessly!%hWo..#...flinch the Shooter##...#.# ## Coglin..#.... ..Health: 20/50 =========---------------###....##.### Magic: 7/7========================........#.#.. AC: 4Str: 11#.........#.# EV: 12Int: 9............. SH: 0Dex: 19%hp#################..###.# XL:  7 Next: 34% Place: Dungeon:5.).....@*..............# Noise: ---------  Time: 4321.8 (0.0)#########o...##......... a) +2 sling {Soledad d) +0 sling {Rodica}#...o......#.#####..# Fire: a) +2 sling {Soledad} ...........)........# ##.. Rev .....c..............# ##.....................# #. o   orc...............###########......######...#.....^.#...... #####.......# _Found a sling. _You are too injured to fight recklessly!  Fire: a) +2 sling {Soledad}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 war axe (66% to hit)%hg-..#...flinch the Shooter##...#.# ## Coglin..#.... ..Health: 20/50 =========---------------###....##.### Magic: 7/7========================........#.#.. AC: 4Str: 11#.........#.# EV: 12Int: 9............. SH: 0Dex: 19#################..###.# XL:  7 Next: 34% Place: Dungeon:5.).....@(..............# Noise: ---------  Time: 4321.8 (0.0)#########o...##......... a) +2 sling {Soledad d) +0 sling {Rodica}#...o......#.#####..# Fire: a) +2 sling {Soledad} %hk.}...........)........# ##.. Rev .....c..............# ##.....................# #. o   orc...............###########......######...#.....^.#...... #####.......#Fire: a) +2 sling {Soledad}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 war axe (66% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is almost dead.%hShift-Dir - straight line  Aim: an orc, wielding a +0 war axe (66% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is almost dead.  You kill the orc!$%hL&.%hv21=5===2.9 (1.1Rev+ _%h..#... ##...#.# ## ..#.... .. ###....##.#.#.#.#.#.#..#..###.#..).#.#$...##.#...o......#.#####..#..)..# ##..#.....c..............# ##.#..........# #......##......######...# %hcc   centaur (launcher)%h=F(((%hctF@$.%ht4-30%hx%h{o _The centaur shoots an arrow. The arrow barely misses you.%h  ..#... ##...#.# ## ..#.... .. ###....##. .#.# #.#.#  #..###.# .).# #$...## #...o......#.#####..# .c..# ##..%h  .....c..............# ##. ..........# #. .....# ......######...#.....^.#  ...... #####.#%hm %h c)c   centaur (launcher)%h P---4%h^ %hd %hF D..#...flinch the Shooter##...#.# ## Coglin..#.... ..Health: 21/50 ==========--------------###....##.### Magic: 7/7========================%hiH 4........#.#.. AC: 4Str: 11#.........#.# EV: 12Int: 9............. SH: 0Dex: 19#################..###.# XL:  7 Next: 35% Place: Dungeon:5.).....@*..............# Noise: ---------  Time: 4324.9 (0.0)#########*...##......... a) +2 sling {Soledad d) +0 sling {Rodica}#...o..c...#.#####..# Fire: a) +2 sling {Soledad} %hZJ ...........)........# ##.. Rev+ .....c..............# ##.....................# #. c   centaur (launcher)...............###########......######...#.....^.#...... #####.......# _You kill the orc! _The centaur shoots an arrow. The arrow barely misses you.Fire: a) +2 sling {Soledad}%hL pPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur, wielding a +0 orcbow (moderately wounded, 76% to hit)%hJ ..#...flinch the Shooter##...#.# ## Coglin..#.... ..Health: 21/50 ==========--------------###....##.### Magic: 7/7========================........#.#.. AC: 4Str: 11#.........#.# EV: 12Int: 9............. SH: 0Dex: 19#################..###.# XL:  7 Next: 35% Place: Dungeon:5%h R.).....@(..............# Noise: ---------  Time: 4324.9 (0.0)#########(...##......... a) +2 sling {Soledad d) +0 sling {Rodica}#...o..((..#.#####..# Fire: a) +2 sling {Soledad} ...........)..(.....# ##.. Rev+ .....c.........((...# ##.....................# #. c   centaur (launcher)...............###########......######...#.....^.#...... #####.......#Fire: a) +2 sling {Soledad}%h Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur, wielding a +0 orcbow (moderately wounded, 76% to hit)  You shoot a sling bullet.  The sling bullet closely misses the centaur.%h= Shift-Dir - straight line  Aim: a centaur, wielding a +0 orcbow (moderately wounded, 76% to hit)  You shoot a sling bullet.  The sling bullet closely misses the centaur.The sling bullet hits the centaur.  The centaur is heavily wounded.%h .$c....    ##   ..  ############### .).....@(...... #########(...## ...# )........#  ......#  .....#  # ^.#    %hɪ     ##   ..  ############### .).....@(...... #########(...## %h ...# )........#  ......#  .....#  # ^  %h U  The centaur shoots an arrow. The arrow hits you!%hjZ .$* * * LOW HITPOINT WARNING * * *(((%h@.$14----===6.0 (1.1%h' _The centaur shoots an arrow. The arrow closely misses you.%h- ..#...flinch the Shooter##...#.# ## Coglin..#.... ..Health: 14/50 ======------------------###....##.### Magic: 7/7========================........#.#.. AC: 4Str: 11#.........#.# EV: 12Int: 9............. SH: 0Dex: 19#################..###.# XL:  7 Next: 35% Place: Dungeon:5.).....@*..............# Noise: ===------  Time: 4326.0 (0.0)#########*...##......... a) +2 sling {Soledad d) +0 sling {Rodica}#...o..c...#.#####..# Fire: a) +2 sling {Soledad} ...........)........# %h ##.. Rev+ .....c..............# ##.....................# #. c   centaur (launcher)...............###########......######...#.....^.#...... #####.......#* * * LOW HITPOINT WARNING * * * _The centaur shoots an arrow. The arrow closely misses you.Fire: a) +2 sling {Soledad}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur, wielding a +0 orcbow (heavily wounded, 76% to hit)%hu /..#...flinch the Shooter##...#.# ## Coglin..#.... ..%h"v Health: 14/50 ======------------------###....##.### Magic: 7/7========================........#.#.. AC: 4Str: 11#.........#.# EV: 12Int: 9............. SH: 0Dex: 19%hv #################..###.# XL:  7 Next: 35% Place: Dungeon:5.).....@(..............# Noise: ===------  Time: 4326.0 (0.0)#########(...##......... a) +2 sling {Soledad d) +0 sling {Rodica}#...o..c...#.#####..# Fire: a) +2 sling {Soledad} %hv \...........)........# ##.. Rev+ .....c..............# ##.....................# #. c   centaur (launcher)...............###########%hnw ......######...#.....^.#...... #####.......#Fire: a) +2 sling {Soledad}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line%hy Aim: a centaur, wielding a +0 orcbow (heavily wounded, 76% to hit)  You shoot a sling bullet.  The sling bullet hits the centaur but does no damage.%h  You shoot a sling bullet.  The sling bullet hits the centaur but does no damage.  The centaur is heavily wounded.You shoot a sling bullet.  The sling bullet hits the centaur.  The centaur is severely wounded.%hÉ %h^ \.c.%hu 5=7.2 (1.2Rev* %h4 _%h~ %h %hֈ..#...flinch the Shooter##...#.# ## Coglin..#.... ..Health: 15/50 =======-----------------%h ###....##.### Magic: 7/7========================........#.#.. AC: 4Str: 11#.........#.# EV: 12Int: 9............. SH: 0Dex: 19#################..###.# XL:  7 Next: 35% Place: Dungeon:5.).....@*..............# Noise: ===------  Time: 4327.2 (0.0)%h]#########c...##......... a) +2 sling {Soledad d) +0 sling {Rodica}#...o......#.#####..# Fire: a) +2 sling {Soledad} ...........)........# ##.. Rev* .....c..............# ##.%h&....................# #. c   centaur (launcher)...............###########......######...#.....^.#...... #####.......#The sling bullet hits the centaur. %h_The centaur is severely wounded.Fire: a) +2 sling {Soledad}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur, wielding a +0 orcbow (severely wounded, 76% to hit)%h"? ..#...flinch the Shooter##...#.# ## Coglin..#.... ..Health: 15/50 =======-----------------###....##.### Magic: 7/7========================........#.#.. AC: 4Str: 11#.........#.# EV: 12Int: 9............. SH: 0Dex: 19#################..###.# XL:  7 Next: 35% Place: Dungeon:5.).....@(..............# Noise: ===------  Time: 4327.2 (0.0)#########((..##......... a) +2 sling {Soledad d) +0 sling {Rodica}#...o...((.#.#####..# Fire: a) +2 sling {Soledad} ...........).[39;%h@ 49m..((...# ##.. Rev* .....c..............# ##.....................# #. c   centaur (launcher)...............###########......######...#.....^.#...... #####.......#Fire: a) +2 sling {Soledad}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur, wielding a +0 orcbow (severely wounded, 76% to hit)  You shoot a sling bullet.  The sling bullet barely misses the centaur.%h/ \Shift-Dir - straight line  Aim: a centaur, wielding a +0 orcbow (severely wounded, 76% to hit)  You shoot a sling bullet.  The sling bullet barely misses the centaur.%h aThe sling bullet hits the centaur!  You kill the centaur!%h )%h` [.$.....%h{ =548.3 (1.1 _%h %h %h*J%h]46%h@5%hU8PRev+ %h<%hF?,%h@%h`C,%h4E%hG%hCHJ7=%hI%h9L%hL7Rev %h$N%hP,%h~R%hT%hWUT8=%hV%hY,%hX[%h]%h5^%h_%hb0%hc%he79%hf(=%h/g%h"i,%hj%hhl,%hm%ho820%hp2=%hNq%h#s,%ht%hlv,%hEx%hy%h{%h|%h~%hc~T21=%hj%h,%h&%hp,%h%h92%hL(=%h%hŒ,%h=%h2,%hґ%h ,%hb%h^93%h0=%h%hԚ,%h%h%hR%h1%h%h%h7%h94%hc(=%h%h,%h%hM,%h%hi5=%h%hܳ,%h%h!,%hv%h7,%h%h%hK6=%h/%h,%hw%hJ,%h%h97%h%h%h",%h%h,%h%h2,%h0%hdi8=%h%h,%h1%h,%h%hK9=%h %h%h,%h%h%h %h4%h,%h%h%hYM30=%h%h,%hx%h,%h/%hA,%h%h8%hK1=%h%h ,%h%h ,%hk %h%hPS2=%h%h,%h%h,%hJ%h,%h5%h !%h!K3=%h"%h$,%hP&%h+(,%h)%h~+%h+S4=%hd-%h/%hn/%hY0%h?2%h2%h3%hs5%h5%h6%h8%h59K5=%h:%h<%h"=%h3>%h@,%hRB%hGz36=%hJ,%hmK%hM,%hrO%h]TB%h6V%hVW7=%hY%hc%hf,%h~g%hhi%hiK8=%h/k%hm,%ho%hp,%hrr%hwt%huU9=%h!v%hx,%hby%h|,%h}}%hX,%hA%h%hL40=%h~%hV%h%h%h,%h%h/%hU1=%hy%h,%hȕ%h,%h͘%h ,%h%ha%hK2=%h6%h,%h %hP,%h43=%h,%hװ%hd,%h%h6,%h%h(%hλK4=%h%h,%h%h,%h%h,%h%h%h)N5=%h%h,%h%hz,%h%h%hK6=%h%h,%h%h,%hm%hm,%h%hT%hU7=%h%h(,%h %h,%h;%h98%hy(=%h%ht,%h%h,%h%h,%h%h%hNN9=%h%ht,%h%h,%h%h j --- _You start resting.%h2450.3 (122.0)%hJ50=---%he%13%h>%h\" _HP restored.%h ..#... ##...#.# ## ..#.... .. ###....##.#.#.#.#.#.#..#..###.#..)......#.#$...##.#...o......#.#####..#..)..# ##..#.....c..............# ##.#..........# #......##......######...# %hĕ G2.0)%h, %h %h##...#.# ## #..#.... .. ####....##.#####........#.#....#.#.#.....#################..###.#.).....................#.#########@...##... #..........#.#####..#...........)........# ##..##.............# ##.#............# #..................############# ......######...#.....^.#...... #####.......#...... #.##### %h<3%h%h]k  You now have 180 gold pieces (gained 12).  Things that are here:%h^+4.3 (2%h %ha _a +0 orcbow; a +0 war axe; a centaur corpse%h#w ..#... ##...#.# ##  ..#.... ..  ###....##.#### #.#. ##.# ............ #################..###.# .)......@.......##########)...##........ #..........#.#####..#. ...........).# ##.. ............# ##.# ....................# #.. ...............############ ......######...#.....^.# ...... #####.#%h%hWG=5.3 (1%h $%h&%hΩ##...#.# ## #..#.... .. ####....##.#####........#.#....#.#.#.....#################..###.#.).....................#.#########@...##... #..........#.#####..#...........)........# ##..##.............# ##.#............# #..................############# ......######...#.....^.#...... #####.......#...... #.##### %h%h&6%hi%hL  Things that are here: _a +0 orcbow; a +0 war axe; a centaur corpse%h<a +0 orcbow; a +0 war axe; a centaur corpseThings that are here: _a +0 orcbow; a +0 war axe; a centaur corpse  Your movement speed is average. Your attack delay is about 1.1.  Your damage rating with your +2 sling {Soledad} is about 12 (Base 7 x 122%  (Dex) x 116% (Skill) + 2 (Ench)).%h=%h=F%hI  Your damage rating with your +0 sling {Rodica} is about 10 (Base 7 x 122% (Dex)_x 116% (Skill)).%h_4%ha%hvdF _Unknown command.%h%h%h%h F _Unknown command.%h.%h.%h{2%h4F _Unknown command.%hW8w ..#... ##...#.# ##  ..#.... ..  ###....##.#### #.#. ##.# ............ #################..###.# .)......@.......##########)...##........ #..........#.#####..#. ...........).# ##.. ............# ##.# ....................# #.. ...............############ ......######...#.....^.# ...... #####.#%hA%hB-7 _%hJ%hO%h%hX%hW%hC,%h%h-%h,%hy%h%hb,%h%h%hb,%h%h %h ,%hS %hY ..#... ##...#. ..#... ###.... ....%hX #..... #.###### #....@........ #######)...## #..........#.## ...........)........ .................... ....................  %hS...............  ......######...#....  ...... #####.... %h] 64.3 (7 _You see here a +0 sling.%hl %hs %h ,%hs %h, Q _%h~ %h# %h ,%h=  ..#.. ##..( ..#%h h.. ####. #. ##.  #.# #.@..).... ###)...## #... ...)  %hR ... ......######...# ...... #####%h V6.3 (27.3 (3%h% %h % _Found 9 stones.%h%h%hO%h%hGB%h(%h#.#  ..###. .(# . ..# ### #.#  #.# # #.# ... #@################8.3 (1%h #....)............#############) #..... )  .. ...............# ......######...#%hX%h0%h˞%h3%h%h%hV,%h%h,%h%h?)...#..... ......... ........ ...... .........##.......(%hH .......### ...71.3 (3.# #.# ...#.#################....)............#############)...# %h%h%h%hS ].#......#........# .# ..###(# ........@.# ##########.#  #.# # #.# .. #.###############%hQ  #....)...........#############) #..... )%h A2.3 (1%h %hۤ %hI%h%h+F #.....[ ....#..........#..... . .#  .# ...# ##.# ..0.........# ###########.# ..#.# ##.# ...#.#################....).........#############)...# #.%hoA3.3 (1%h%hFg _Found a chain mail. _You see here 9 stones.%hĒ _%h,%h%hA%hv%hX%h,%h%hP%hn #. ..... ..###. ..... .....####..... ...... .. #.....[........#........... #.........## .......%h ..#...##. .........# ....j .........# ..j.#........(# ... .........# .. jj 2 gnolls (asleep)########.# . .# #..#.# %hV6.3 (37.3 (4%h#%hJB _2 gnolls come into view.%h%hRf (((((j1 asleep)  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll shouts!%h; ((The gnoll is moderately wounded.You shoot a sling bullet.%h2  The sling bullet closely misses the gnoll.%h!6  The gnoll shouts!%h0@....jj..jjjj 3 gnolls (1 polearm, 1 wandering)===8.4 (1.1Rev %h%hŠu _A gnoll comes into view. It is wielding a +0 halberd.%h ((((j)  You shoot a sling bullet. The sling bullet hits the gnoll.%h  The gnoll is heavily wounded.You shoot a sling bullet. The sling bullet hits the gnoll.%h-  The gnoll is severely wounded....j.j.jj.j   gnoll bouda (wandering)jjj 3 gnolls (1 polearm)9.5Rev+ %h9:%h:x _A gnoll bouda comes into view. It is wielding a +0 whip.%h"  You shoot a sling bullet.  The gnoll bouda shouts!  The sling bullet hits the gnoll!%h+ ((()j 2%hM (You kill the gnoll!%hE   You shoot a sling bullet....j.jjj.jj 3 gnolls (2 polearms, 1 wandering)%h! 1680.6%h{  _A gnoll comes into view. It is wielding a +0 spear.%h/ .. #. .......## .....#### .......... #.....[........##...#..j##..# ...jj...# .j..##(# ... ..# ..###. #.# #.################ %h%hj)j   gnoll%h%ht6---10%h%h9D ## .....####..... ............... #.....[....................##.......j....#..)##. ...jj.. .j..##(# .%h9@ .Rev+ #.# #....)............ %hFX---2%hPH%hH%h [  .....#### .............. #.....[.......%h ........##.......j....#..)## ...jj%h] .. .j..##(# . ..# %h ###Rev+ #..%h t#############)...# %h %h jj   gnoll%h &3%h %h %hn   .......... #.....[...........##.....j.j....#..)## ...jj..%h  .j..## . ..# ########### ...  #.j   gnoll####..........%hh %h T.j%h U4Rev %h %hi L _You see here 9 stones.¸%h%D .. #.....[.....##.j....j#..)##.# ...jj.. .j..##(# . . ########### ...  #.j   gnoll...........)....¸%h\.j5 _¸%hu¸%h* .....##.j....#..)##j# ...jj...# .j..##(# . ..# ########### ...  #.Rev j   gnoll................¸%hQ2jj.jj   gnoll boudajj 2 gnolls (1 polearm)¸%h4&6¸%h=¸%h@¸%h`j....##........j.j......#..)##... ...jj.........j# .j..##.......(# . .¸%h........# ########### ... ¸%h}o #.###############...)............¸%h############)...# #.....................)¸%hzq   gnoll.¸%hq¸%h¸%h¸%h:.j¸%hj.jj 2 gnolls (1 polearm)¸%hK7¸%h.....j.j..........j#..)##......# ...jj.......# .j..##...j# . ....# ########### ...  #.###############...)............############)...# #.....................).   gnoll#  The gnoll bouda gazes fiercely through you!¸%h.jj(j¸%ht5j 2 gnolls (1 polearm)¸%h(S8Weak ¸%hſx _You feel your attacks grow feeble.¸%h. j#..)##...j# ...jj..¸%hV/ ...# .j..##..(# . .j# ¸%h0 *###########.# ...  #.###############...)............¸%hz0 ############)...# #.....................).¸%h=2    gnoll#######¸%h4 ¸%h: ¸%hB .j.jj 2 gnolls (1 polearm, swift)¸%hvC /==9¸%hI ¸%hL \ _The gnolls pick up the pace!¸%h v.jj# ...jj ..#¸%h ..# .j.. ##..(# ... ..#¸%h. *...# .. ###########j# . .... ¸%hu #.# ##.# ..#.##################.@..).............¸%h #############)...## #..................).¸%h ..j   gnoll (swift).##......######...#.¸%hK N...... #####.¸%h ¸%hL ¸%h ¸%h* ¸%h ¸%h =.j.jj   gnoll boudaj   gnoll (swift)¸%ht 0--90¸%hx ø%hX.j# ...jj ..#..j.# .j.. ##..(# ... ..#...# .. ###.#.# . .#.# #.#j# .#.##..@.).#)...##.#.#..)....### ......######...#.. ...... #####.. .jj   gnoll (swift)--1ø%hø%hfø%h.j# ...jj ..#..j.# .j.. ##...#.(# ... ..#..# .. ###.#.# . .#.# #.#.# .#j##...@)......#)...##.#.#.#.)....#......######...#....... #####...j2ø%h ø%h"ø%h:.j# ...jj ..#..j.# .j.. ##...#..(# ... ..#..# .. ###.#.# . .#.# #.#.# .#.#.#..j.@.......#)...##.#.#.#.)....#......######...#....... #####..j3ø%h ø%h] ø%hA_Your attacks no longer feel as feeble. ø%h<H_You see here a +0 sling.ø%h X.j# ...jj ..#... .j.# .j.. ##...#.#.(# ... ..#..# .. ###....##.# . .#.# #.#.# .#.#.#...j)@......#)...##.#.#.#.).#.#.#.#......######...#....... #####..j46--=4ø%hZ  ø%h ø%h *_The gnoll hits you with a +0 club.ø%hWK .j# ...jj ..#... ø%hKL .j.# .j.. ##...#.# .(# ... ..#.... .# .. ###....#ø%h8M #.# . .##.# #.#.# .#.#..#ø%hlN k#....j.@.....#)...##.#.#.# .# .ø%hN #......######...#.....^...... #####.ø%h U ø%h)Z @)jø%h_[ .-5ø%h4d ø%hjg ø%hW>  You shoot a sling bullet.ø%hE  The sling bullet hits the gnoll but does no damage.  You shoot a sling bullet. The sling bullet hits the gnoll.ĸ%h$4l  The gnoll is heavily wounded.ĸ%hD5'===ĸ%h5<6.7 (1.1Rev ĸ%h?ĸ%hbBK _The gnoll misses you.ĸ%hy  You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.ĸ%hmY  The gnoll is heavily wounded.You shoot a sling bullet. The sling bullet hits the gnoll.ĸ%h2   The gnoll is almost dead.7--7.8Rev+ ĸ%hS _The gnoll closely misses you.ĸ%hLy  You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.ĸ%h _The gnoll closely misses you.  The sling bullet hits the gnoll but does no damage.  The gnoll is almost dead.ĸ%h_  You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.  The gnoll is almost dead.  You shoot a sling bullet.  The sling bullet hits thĸ%h`he gnoll but does no damage.  The gnoll is almost dead.ĸ%hnjj   gnoll boudaj   gnoll (swift)ĸ%ho(8.9ĸ%hzĸ%hx  The sling bullet hits the gnoll but does no damage.  The gnoll is almost dead.  You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.  The gnoll is almost dead. _The gnoll barely misses you.ĸ%hy  You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.ĸ%hQ  The gnoll is almost dead.You shoot a sling bullet. The sling bullet hits the gnoll!ĸ%hC)ĸ%hĸ%hK(].jĸ%h44990ĸ%hAĸ%hII _You kill the gnoll!ĸ%hz ~ ((((((You shoot a sling bullet.ĸ%hu  The sling bullet closely misses the gnoll bouda.You shoot a sling bullet.ĸ%h j..j.))j   gnoll (polearm)501.0 (1.1Rev* ĸ%h e _The sling bullet hits the gnoll bouda but does no damage.ĸ%h~ ((((((You shoot a sling bullet.Ÿ%h1  The sling bullet barely misses the gnoll bouda.You shoot a sling bullet. The sling bullet hits the gnoll bouda.Ÿ%hŸ%hx ..jj.)), swift)  The gnoll bouda is lightly wounded.Ÿ%hLV8=2.1Ÿ%hŸ%h\ _The gnoll picks up the pace!Ÿ%h GP ((((((Ÿ%hgGYou shoot a sling bullet.  The sling bullet barely misses the gnoll bouda.Ÿ%h You shoot a sling bullet.  The sling bullet barely misses the gnoll bouda.  The sling bullet closely misses the gnoll.  You shoot a sling bullet.  The sling bullet barely misses the gnoll bouda.The sling bullet hits the gnoll!Ÿ%hH`,Ÿ%hGj..jj))Ÿ%hj,30Ÿ%huŸ%hy] _The gnoll is heavily wounded.Ÿ%h,8M_The gnoll is heavily wounded.  You shoot a sling bullet.  The sling bullet closely misses the gnoll bouda.The sling bullet hits the gnoll!Ÿ%h3b)(((Ÿ%h^  You kill the gnoll!Ÿ%hVYou shoot a sling bullet. The sling bullet hits the gnoll bouda.Ÿ%hUEŸ%hNl.j)Ÿ%h&6614.2 (1.1Ÿ%h@2Ÿ%hBf _The gnoll bouda is moderately wounded.Ÿ%h<> (You shoot a sling bullet. The sling bullet hits the gnoll bouda.Ÿ%ht  The gnoll bouda is heavily wounded.You shoot a sling bullet.  The sling bullet hits the gnoll bouda but does no damage.Ÿ%h )j9=50Ÿ%h7 y _The gnoll bouda is heavily wounded.Ÿ%h ~ ((((((You shoot a sling bullet.Ÿ%h׮  The sling bullet closely misses the gnoll bouda.You shoot a sling bullet.Ÿ%h4 ..).)jThe sling bullet barely misses the gnoll bouda.Ÿ%h^5 -6.3 (1.1Ÿ%h= Ÿ%h/A B _The gnoll bouda hits you but does no damage.Ÿ%h/ ' Ÿ%h h You shoot a sling bullet. The sling bullet hits the gnoll bouda.Ÿ%h{  The gnoll bouda is severely wounded.You shoot a sling bullet.  The sling bullet hits the gnoll bouda but does no damage.Ÿ%h*   The gnoll bouda is severely wounded.1----7.4 _The gnoll bouda hits you with a +0 whip!Ƹ%h~ ((((((You shoot a sling bullet.Ƹ%h*4! _The gnoll bouda hits you with a +0 whip!  You shoot a sling bullet.  The sling bullet barely misses the gnoll bouda.  You shoot a sling bullet.  The sling bullet hits the gnoll bouda but does no damage.Ƹ%hB ..).)jThe gnoll bouda is severely wounded.38-----80 Ƹ%hv8_The gnoll bouda hits you with a +0 whip.Ƹ%h3Be  You shoot a sling bullet. The sling bullet hits the gnoll bouda.Ƹ%h  The gnoll bouda is severely wounded.You shoot a sling bullet. The sling bullet hits the gnoll bouda.Ƹ%hX  The gnoll bouda is almost dead.9.5 (1.1 _The gnoll bouda misses you.Ƹ%h~ ((((((You shoot a sling bullet.Ƹ%hL  The sling bullet closely misses the gnoll bouda.You shoot a sling bullet.  The sling bullet hits the gnoll bouda but does no damage.Ƹ%h9 ..).)jThe gnoll bouda is almost dead.Ƹ%hƸ%h)10.6Ƹ%hƸ%h[\ _The gnoll bouda completely misses you.Ƹ%hZ   You shoot a sling bullet.  The sling bullet hits the gnoll bouda but does no damage.Ƹ%h  The gnoll bouda is almost dead.You shoot a sling bullet. The sling bullet hits the gnoll bouda.Ƹ%hR e)Ƹ%h{ Ƹ%h 581.8 (1.2Ƹ%hء Ƹ%h O _You kill the gnoll bouda!Ƹ%h7 Ƹ%h Ƹ%hm Ƹ%h H _No target in view!Ǹ%h4Ǹ%hǸ%hx9-Ǹ%hBǸ%hǸ%hM:Rev+ Ǹ%h_Ǹ%hEc40=Ǹ%hǸ%h;,Ǹ%h#Ǹ%h,Ǹ%hYǸ%hPRev Ǹ%hcǸ%h Ǹ%h] V1=Ǹ%hXǸ%h,Ǹ%hǸ%h ,Ǹ%h#Ǹ%h,2=Ǹ%hD-Ǹ%h /Ǹ%h2,Ǹ%h3Ǹ%h6,Ǹ%h9Ǹ%h;k3=Ǹ%h=Ǹ%h_@,Ǹ%hBǸ%hE,Ǹ%h4HǸ%h&KǸ%h~KD4=Ǹ%h6MǸ%hGP,Ǹ%hRǸ%hT,Ǹ%hXǸ%h)l{5Ǹ%hl=Ǹ%hmǸ%h_oǸ%h5rǸ%hsǸ%huǸ%hyyǸ%h&zǸ%hc|Ǹ%hǸ%hgǸ%hɄǸ%hGǸ%h>K6=Ǹ%hQǸ%h,Ǹ%h:Ǹ%h,Ǹ%hǸ%h7=8=Ǹ%hG9=Ǹ%h|nǸ%h6Ǹ%hj --- _You start resting.Ǹ%h50.8 (39.0)50=---1.8 (40 _HP restored.Ǹ%h  .j# ...jj ..#... .j.# .j.. ##...#.# .(# ... ..#.... .# .. ###.... #.# . . #.# # #.#  #.#.. #..).)@..... #)...## #.#.  .).#  .# .# . ......######...#..... ...... #####2.8 (1.0) _Items here: )) [ ††.ȸ%h-7 .j# ...jj ..#... .j.# .j.. ##...#. .(# ... ..# .# .. ###.... #.# .  #.# # #.#  #.# #..).@)..... #)...## #.#. .). . . . ......######...# ...... #####3 _ȸ%ha.ȸ%hE1N _You see here a +0 sling.ȸ%h =  .j# ...jj ..# .j.# .j.. ##...# .(# ... ..# .# .. ### #.# .  #.# # #.#  #.# #..)@))..... #)...## #.#. .)   . ......######...# ...... #####ȸ%hB ȸ%hC -4 _ȸ%hd ȸ%hf ɸ%hqP .j# ...jj ..# .j.# .j.. ##... .(# ... ..# .# .. ### #.# .  #.# # #.#  #. #..@.)).... #)...## #.#. .)   . ......######...# ...... #####ɸ%h@ɸ%hB=5ɸ%h!ɸ%hr(  Things that are here: _a +0 halberd; a gnoll corpseɸ%h  .j# ...jj ..# ...# .j.. ## .(# ... ..# ..# .. ### #.# .  #.# # #.#  #. #.@).)) #)...## #.# .)   . ......######...# ...... #####6 _ʸ%ha;ʸ%hXʸ%h,ʸ%h,ʸ%h ʸ%h ʸ%h,ʸ%hʸ%h;  You see here 9 stones.ʸ%hʸ%ho _ʸ%hiʸ%hfʸ%h ,ʸ%h"ʸ%h%ʸ%h:(,ʸ%h *ʸ%h0,ʸ%h.ʸ%h1,ʸ%h3ʸ%hT4ʸ%h ʸ%h? .. #. ......  ..###. ......  .....####......  .............. .. #.....[...... ....#............ ....#.........### .........@......# 60.0).........#..)##.. ʸ%h.........#......j .........#....... ##........(#....... ..#.........#....... ###. j   gnoll (polearm, wandering)########.#....... ....#.####.... #...#.# ....ʸ%hfʸ%hʸ%h\ _A gnoll is nearby!˸%h ((((((j  )  You shoot a sling bullet.  The gnoll shouts!  The sling bullet hits the gnoll.˸%hW ˸%hHX The gnoll is moderately wounded.You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.˸%h˸%h..)..j.˸%hTg===7.9 (1.1)Rev ˸%h?v _The gnoll is moderately wounded.˸%hw (((((You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.˸%hThe sling bullet hits the gnoll but does no damage. _The gnoll is moderately wounded.You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.  The gnoll is moderately wounded.You shoot a sling bullet. The sling bullet hits the gnoll.˸%h˸%huo..).j.˸%h_9.0Rev+ ˸%h˸%h] _The gnoll is heavily wounded.˸%hJ: (((( You shoot a sling bullet. The sling bullet hits the gnoll.˸%h3 (((The gnoll is almost dead.You shoot a sling bullet.˸%hM ˸%h[ ..)j...700˸%hV^ ˸%hRc _ _The sling bullet barely misses the gnoll.˸%h (((You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.˸%hD  The gnoll is almost dead.You shoot a sling bullet. The sling bullet hits the gnoll!˸%h: P)˸%hښ ˸%h& ....˸%hD= & ˸%hK 701.1 (1.1Rev* _You kill the gnoll! _Your Ranged Weapons skill increases to level 7!˸%hf 4˸%h ˸%h H _No target in view!̸%hU̸%h'̸%h!̸%hJ&H _No target in view!̸%h4̸%hN̸%h̸%hWRev+ _̸%hg̸%h̸%h,̸%hj ̸%hP̸%ha,̸%h ̸%hG̸%h9 ,̸%h<"̸%h`$̸%h'PRev ̸%h)̸%h-̸%hn/,̸%h/1̸%h7X̸%h?B̸%h@̸%hB̸%h4D7̸%h[E̸%hdG̸%hYH0̸%hmI̸%hL̸%hpN,̸%hO̸%h0Q̸%hR,̸%h~S̸%h U̸%h.V̸%hV̸%h0W̸%hX̸%hY̸%hUZ̸%hZ̸%h~]̸%h__,̸%h`̸%hb̸%hd,̸%hf̸%hh̸%h`j,̸%hk̸%hn̸%hlp,̸%hq̸%hs̸%hrv,̸%hw̸%hy̸%h{,̸%hR}̸%h̸%he,̸%h̸%h(̸%hԄ,̸%h#̸%hƈ,̸%h̸%hLN _You now have 190 gold pieces (gained 10).̸%h3̸%hː̸%hɒ̸%h,̸%h̸%h̸%h̸%h̸%hr̸%h ̸%h̸%h ̸%h̸%h6,̸%h]̸%hHN _You now have 202 gold pieces (gained 12).̸%hP3̸%h̸%hժ̸%h,̸%h̸%hگ̸%h,̸%h̸%hE̸%h,̸%h;̸%hf̸%h,̸%h̸%h̸%ht̸%h̸%h̸%h̸%h̸%h̸%hP̸%h,̸%hh̸%hYq _p - 7 potions of curing (gained 2)̸%h3̸%h-̸%h̸%h,̸%h̸%h"̸%hY,̸%hk̸%h̸%h,̸%hu̸%h]̸%hP̸%h̸%h@̸%h8̸%h≯%h̸%h̸%h̸%h̸%ho̸%h̸%hD̸%h̸%h̸%h~̸%h̸%h̸%hp̸%h̸%h"########### ##########.........# ........########.........#+##.............#.........@..######...#....---#.....# #...........##.̸%h\....###.####......#..........####....#.....................#..............#.....[.....#..............#........#..............#.........####...#######................#̸%h|####>..'616.1 (45.0)̸%hc======7.1 (46̸%h̸%hj _As you open the door, it creaks loudly! _Found a stone staircase leading down.͸%h _͸%hR͸%hB͸%h,͸%hn͸%h X͸%h ͸%h ,͸%h ͸%h,͸%h,͸%h͸%h͸%hI,͸%h͸%hq͸%h,͸%h2͸%hX͸%h,͸%h ͸%hd#͸%h %,͸%hf&͸%h(͸%hs*,͸%h+͸%h\.͸%hn0,͸%h2͸%hx4͸%h|6,͸%h8͸%hb;͸%hs>,͸%hB͸%hJ͸%hK,͸%hN͸%hBS͸%hW,͸%h[͸%h`͸%hwe͸%he͸%hi͸%hwn͸%hLs,͸%hQv͸%hz͸%h~͸%h ͸%h͸%h͸%h,͸%hƍ͸%h͸%hz͸%h͸%hn͸%h5  You see here a +0 spear. _͸%hA,͸%h͸%h͸%h,͸%h ͸%h)͸%h?,͸%h͸%h3͸%h ͸%h ,͸%h1͸%h͸%h-,͸%h͸%hX͸%hD͸%h͸%h͸%h͸%h͸%h3,͸%h͸%h͸%h|%͸%hS'͸%h(,͸%hn)͸%h*͸%h*,,͸%h,͸%h4.͸%h-/͸%h/͸%h0͸%h91͸%ht2͸%h2͸%hP3͸%h6͸%h8,͸%h8͸%hE:͸%h;,͸%h<͸%hy=͸%h>͸%h>͸%h>͸%h/A͸%h%B,͸%hB͸%h5D͸%h`E͸%hJ͸%h1K͸%hP͸%hV0..#(# .#.# .#.# #.#.# ...# ..#.#.# ## . #.. ..#.#.# #.#. ͸%hOW. ... ..#.#.# #.#.## # #.# #.#.#.# #.#... #### #.# #.#.#@# #.#..# ------68.1 (51 .#.#####.###.#.#.###.#..### ͸%hX,.......#...#.#.......#...<# .#.###...#.#..###.##.##.### .#.....#..........#.....# .#.####....##.#####..######## .#..........#.#.............# .#..#.........#.#...........# ...................#͸%h\a------9.1 (52͸%hj`͸%hb% _Found 6 stones.θ%h*  You see here 6 stones. .. . ##. # #..  #####.#.#  .(....#.##### . ...........># .#@# 76.1 (7.0)#(# .#.#  #.# #.#.# ..# ..#.#.# ## #.. ..#.#.# #θ%hW.#. ... ..#.#.# #.#.## # #.# #.#.#.# #.#... #### #.# #.#.#.# #.#..#7.1 (8 _Found 7 stones. Found a stone staircase leading down.θ%hos 3θ%h}u θ%hy θ%hƄ Xθ%h ,θ%hi θ%hƋ θ%h ,θ%h θ%h θ%h ,θ%hM θ%hv θ%hś ,θ%h θ%h θ%h ,θ%h θ%h θ%hA θ%h θ%h˨ θ%h& θ%h ,θ%hѯ θ%h θ%h ,θ%hn θ%h| θ%h ,θ%h θ%hٻ θ%h θ%h` θ%h θ%h θ%h% ,θ%h6 θ%h θ%h ,θ%hV θ%hc θ%hJ θ%h θ%h θ%h θ%h θ%h ,θ%h θ%hB θ%h θ%h θ%h θ%h θ%h ,θ%h θ%h θ%hH ,θ%h θ%hZ ,θ%h θ%h nθ%hC θ%h θ%h θ%h θ%h- θ%h ,θ%h θ%h θ%hQ θ%h θ%h^ θ%h θ%h% θ%h θ%h θ%h θ%h θ%hf θ%h θ%h θ%h ,θ%h θ%h θ%h< ,θ%h# θ%h θ%h Bθ%h& θ%h ,θ%hP θ%h θ%h θ%h/ θ%h θ%h! θ%h% Bθ%h1 θ%h6 Bθ%h 7 θ%h9 θ%h: θ%h: θ%h; θ%h= θ%hs? θ%h? θ%h@ θ%hB θ%hZD θ%hD θ%hE θ%hG θ%hmI θ%hI θ%hJ θ%hL θ%hFN ,θ%hzO θ%hR θ%hIS θ%hS θ%hMV θ%hW θ%hY ,θ%hZ θ%h/\ θ%h] ,θ%h^ θ%h` θ%hb ,θ%hpc θ%he θ%hi Xθ%h k θ%hxk θ%hl θ%hn θ%hKq ,θ%h@r θ%hs θ%hvu ,θ%hv θ%hw θ%hCy θ%hy θ%hz θ%h nθ%h θ%h θ%h| θ%h θ%h θ%h θ%hއ θ%hL θ%h θ%h' θ%h θ%h θ%hI θ%h θ%hC θ%h θ%h θ%hS θ%h θ%he R  There is a stone staircase leading down here.θ%h θ%h 5 _θ%h= θ%h Bθ%hC θ%h( ,θ%hM θ%hԧ θ%h ,θ%h θ%h θ%h θ%h θ%h| θ%h θ%h` θ%hѱ θ%hr θ%h θ%hs θ%h θ%ho θ%h θ%hc θ%hӹ θ%h_ θ%hϻ θ%h θ%h θ%h θ%hQ θ%hk θ%h θ%hG θ%h θ%h θ%h θ%h θ%h θ%h θ%h\ θ%h θ%hv θ%h θ%h- θ%h θ%h θ%h θ%h θ%h θ%h θ%hn θ%h θ%h θ%h θ%h θ%hI θ%h θ%h θ%h θ%h θ%hx θ%h θ%h& θ%h θ%h θ%h θ%h ,θ%h θ%hc θ%h θ%h= θ%h θ%h2 θ%h θ%h θ%h θ%h θ%hZ θ%h θ%hP θ%h θ%h θ%h< ,θ%hI θ%h; θ%h θ%h θ%h θ%h θ%h θ%h θ%h θ%h θ%hh ,θ%hg θ%h Bθ%h θ%h ,θ%h' θ%hJ θ%h ,θ%h θ%h θ%h ,θ%hf θ%hx θ%h #......# #.##.###  #.##.#  #.#..#θ%hQ   ##.#.##  ...#.##### ## θ%h V........># .>  ...#.###.# #######.#  .#.#(# #.# #....@..# 7636.0) .#.#.# #.# #.####### ##.#.# #.# #.#  .#.#.# #.###.#  .#.#.# #.#...# #  .#.#.# #.#.###.#  θ%h% j  .#.#.# #.#.....#   .#.#.# #.#..#### θ%h   .#.#.###.#..###  θ%h$ θ%h ,4.1 (87θ%h5 θ%h( 9 _Found an escape hatch in the floor.ϸ%h}ϸ%h  ϸ%hj ϸ%h ,ϸ%hk ϸ%h  ϸ%h ,ϸ%h} ϸ%hb> .ϸ%hA Xϸ%h*F ϸ%hG ϸ%hOI ϸ%hYJ ,ϸ%h@L ,ϸ%hM ϸ%hM ϸ%hJN ϸ%hO ϸ%hdQ ,ϸ%h>R ϸ%hT ϸ%hU ,ϸ%hV ϸ%hY ϸ%heZ ,ϸ%h9[ ϸ%h\] ϸ%h<_ ϸ%h_ ϸ%hUa ϸ%hև ϸ%h~ ϸ%h ϸ%h ϸ%h ϸ%h ϸ%h ϸ%h* ϸ%h. ϸ%h4 Bϸ%hʾ ϸ%hR %  There is an open door here. _ϸ%h ϸ%h ϸ%h ϸ%h ϸ%h ϸ%h ,ϸ%hS ϸ%h ϸ%h ,ϸ%h ϸ%h ϸ%h| ϸ%h ϸ%h ϸ%h% ϸ%h ,ϸ%h ,ϸ%h ϸ%h ϸ%h ϸ%h ϸ%h ϸ%h ϸ%h ϸ%h ϸ%h7 ,ϸ%h ϸ%h, ϸ%h ,ϸ%h ϸ%h ϸ%h& ,ϸ%he ϸ%h ϸ%h ϸ%hs ϸ%hn ϸ%h} ϸ%h ϸ%hi ϸ%hO ϸ%hq ϸ%h ϸ%h\ ϸ%h ϸ%h ϸ%hk ϸ%h ϸ%h ϸ%h ϸ%hz ϸ%h ϸ%h ϸ%h  ϸ%h ϸ%h ϸ%h ϸ%h  ,ϸ%h N _You now have 214 gold pieces (gained 12).ϸ%h ϸ%hB ϸ%h ϸ%hl! ϸ%h" ϸ%h# ,ϸ%h$ ϸ%h,P pϸ%hQ ϸ%hqU Bϸ%hV ,ϸ%h*f ϸ%hqk Xϸ%h Xϸ%h ϸ%h ϸ%h ϸ%h ϸ%h ϸ%h ϸ%h ϸ%h ϸ%h ϸ%h ϸ%h ϸ%h< ϸ%h ϸ%hʗ ϸ%hi ϸ%hu ϸ%h ϸ%h ϸ%hY ϸ%h ϸ%h͡ ϸ%hl ϸ%h ϸ%h ϸ%h Bϸ%h A  You see here a +0 ring mail.ϸ%h K _ϸ%hR Xϸ%hp ϸ%hv ,ϸ%h ϸ%h ϸ%hF ϸ%h ϸ%hz ϸ%h ϸ%h) ,ϸ%h\ ,ϸ%h+ Bϸ%hP nϸ%h nϸ%h Xϸ%h ϸ%hN Bϸ%h ϸ%h ϸ%h ,ϸ%h2 ϸ%hJ ϸ%h' ,ϸ%hM" ϸ%h7$ ϸ%h& ,ϸ%h}' ϸ%h_) ϸ%h)+ ϸ%h/ ϸ%h0 ϸ%h&5  Things that are here:  a +0 hand axe; a +0 leather armour; an orc skeletonϸ%h7 ϸ%h7  _ϸ%h8 ϸ%h< ?  You see here a +0 halberd.ϸ%h> ϸ%hP?  _ϸ%h@ ϸ%hE l  Things that are here:  a +0 hand axe; a +0 dagger; a +0 ring mailϸ%h/H ϸ%hH  _ϸ%h|J ϸ%h\M ϸ%hP ,ϸ%hS ϸ%hU ϸ%hX ,ϸ%h[ ϸ%hs^ ϸ%hba ,ϸ%hd ϸ%hf ϸ%hi ,ϸ%hl ϸ%h]p ϸ%h7s ,ϸ%hhu ϸ%hx ϸ%h | ,ϸ%hW~ ϸ%h ϸ%hʃ ,ϸ%h ϸ%hJ ϸ%h. ,ϸ%hl ϸ%h ϸ%h+ ,ϸ%h ϸ%h ϸ%h9 ,ϸ%hҝ ϸ%h֟ ϸ%h ,ϸ%h ϸ%h ϸ%hu ,ϸ%he ϸ%h ϸ%h ,ϸ%h ϸ%h ϸ%h1 ,ϸ%h ϸ%h ϸ%h\ ,ϸ%h; ϸ%hǶ ϸ%h ,ϸ%hx ϸ%h ϸ%h. ,ϸ%hD ϸ%h ϸ%h ϸ%h- ϸ%h ϸ%h ϸ%h ϸ%h ϸ%h ϸ%h< ϸ%h ϸ%h0 ϸ%h ϸ%h ϸ%h ϸ%hW ϸ%h_ $ ϸ%h *_You now have 230 gold pieces (gained 16).ϸ%h ϸ%hJ ϸ%h ϸ%h ϸ%hG ϸ%h ϸ%h ϸ%h ϸ%hP ϸ%h ϸ%h! ϸ%h ϸ%h ϸ%hJ ϸ%h ϸ%h ϸ%h ϸ%h ϸ%h/ ϸ%h ϸ%h. ϸ%h ϸ%h ϸ%h ϸ%h6 ϸ%h ϸ%h ϸ%h ϸ%hO ϸ%h ϸ%hK ϸ%h ϸ%h% ϸ%h ϸ%h ϸ%hE ϸ%h ϸ%h ϸ%ho ϸ%h| ϸ%h ϸ%h& ϸ%h ϸ%hM ϸ%h ,ϸ%hN ϸ%h ϸ%hE ,ϸ%h ϸ%h ϸ%h7 ϸ%h ϸ%h! ϸ%hj ϸ%h ϸ%h ϸ%hx ϸ%h ϸ%h ϸ%h ϸ%h ϸ%h ϸ%h ,ϸ%h ϸ%hV ϸ%h ,ϸ%h ϸ%h ϸ%h ,ϸ%h ϸ%h ϸ%h ϸ%hA ϸ%h ϸ%hg ϸ%h ,ϸ%h" ϸ%h# ϸ%h"+ U #..).))................. #############)...##..... ########..........#.####ϸ%h,  ###............)........#  #.......................#  #.......................#  #..................####### #.........######...#.....^ #....ϸ%h- # #####......913.1 (149.0) ##............# #...... #......##.##.# #...... #......# ..# .# #####'# #......# ..#..### #.# #.####.# ..#....# #.. ϸ%h- #.####.# _.#....# ### #......# ..#....# # #......# #....# #ϸ%hD; h_4.1 (150ϸ%hG M _Found a radiant altar of Vehumet.и%hk 3и%hm и%h]s и%h| #############)...##########..........#.########............)........# #..........# #.....# #....#########.и%h$} 8######...#.....^.#..........#########.......##........@...# #.и%h /......##.##.# #.#......#...# .# #####'###......#...#..### #.##.####.#...#....# #...#.####.#._.#....# ###. I   charred statue (dormant)#......#...#....# #.#......#.I.#....# #.#......# #....# #.и%h 0.0)  A charred statue comes into view.Marking area around a charred statue as unsafe for travelling.и%h+ /  --more--Ѹ%h .@............_.....I.Ѹ%hє 6 5.1 (1 _Ѹ%hƕ Ѹ%hK Ҹ%h (((((I(You shoot a sling bullet.Ҹ%ht  The sling bullet hits the charred statue but does no damage.  You shoot a sling bullet.Ҹ%hy...._.IҸ%hc===6.2 (1.1Rev Ҹ%h6h _The sling bullet hits the charred statue but does no damage.Ҹ%h߼ ((((((You shoot a sling bullet.Ҹ%h?  The sling bullet hits the charred statue but does no damage.  You shoot a sling bullet.Ҹ%h  ...._.The sling bullet hits the charred statue but does no damage.Ҹ%hL ****Ҹ%hc***The charred statue gestures at you.Ҹ%hh@...._.70Rev+ Ҹ%hIi;_Ҹ%h"lS _The puff of flame misses you.Ҹ%h ((((((You shoot a sling bullet.Ҹ%h V  The sling bullet hits the charred statue but does no damage.  You shoot a sling bullet.Ҹ%h' ...._.Ҹ%ha &8Ҹ%h _ _The sling bullet hits the charred statue but does no damage.Ӹ%h2) ((((((You shoot a sling bullet.Ӹ%h  The sling bullet hits the charred statue but does no damage.  You shoot a sling bullet.Ӹ%hEh ...._Ӹ%hWFl.The sling bullet hits the charred statue but does no damage.Ӹ%hwKS *****Ӹ%hFL\**The charred statue gestures at you.Ӹ%ha@...._Ӹ%h<^.9.3 (1.1Ӹ%h.?Rev* Ӹ%hK;_Ӹ%hyS _The puff of flame misses you.Ӹ%hn ((((((Ӹ%h/You shoot a sling bullet.Ӹ%hUd  The sling bullet hits the charred statue but does no damage.  You shoot a sling bullet.Ӹ%h7...._.20.4 _The sling bullet hits the charred statue but does no damage.Ӹ%hE ((((((You shoot a sling bullet.Ӹ%h  The sling bullet hits the charred statue but does no damage.  You shoot a sling bullet.Ӹ%hT ...._.Ӹ%hT (1.5Ӹ%h Y ;_Ӹ%hq[ 9  You shoot a sling bullet. _The sling bullet hits the charred statue but does no damage.  You shoot a sling bullet.  The sling bullet hits the charred statue but does no damage.  You shoot a sling bullet. _The sling bullet hits the charred statue but does no damage.Ӹ%hI ((((((You shoot a sling bullet.Ӹ%h$3  _ Ӹ%h²...._.Ӹ%hU(2.6Ӹ%h ;_Ӹ%h9  You shoot a sling bullet. _The sling bullet hits the charred statue but does no damage.  You shoot a sling bullet.  The sling bullet hits the charred statue but does no damage.  You shoot a sling bullet. _The sling bullet hits the charred statue but does no damage.Ը%h, (((((((You shoot a sling bullet.Ը%hHm  The sling bullet completely misses the charred statue.Ը%hP/You shoot a sling bullet.Ը%hO ...._.I  Ը%h<The sling bullet hits the charred statue but does no damage.Ը%h8 *Ը%hq*****The charred statue gestures at you.Ը%ht...._.Ը%hu[48-30Ը%h{;_Ը%h01 _The puff of flame hits you.Ը%h2 ((((((You shoot a sling bullet.Ը%hm7  The sling bullet hits the charred statue but does no damage.  You shoot a sling bullet.Ը%hx?...._.4.7 (1.1 _The sling bullet hits the charred statue but does no damage.Ը%h ((((( (Ը%hg _You shoot a sling bullet.  The sling bullet hits the charred statue.Ը%h=  The charred statue is heavily damaged.You shoot a sling bullet.  The sling bullet hits the charred statue but does no damage.Ը%h- ...._.Ը%h- (5.8Ը%h3 ;_Ը%h7 f _The charred statue is heavily damaged.ո%hm ((((((You shoot a sling bullet.  The sling bullet hits the charred statue but does no damage.ո%h0 _ .ո%hw...._.ո%hxV9-6.9ո%h;_ո%hf _The charred statue is heavily damaged.ո%h ((((((You shoot a sling bullet.  The sling bullet hits the charred statue but does no damage.ո%h0@ _The charred statue is heavily damaged.You shoot a sling bullet.  The sling bullet hits the charred statue but does no damage.  .ո%h9...._.ո%h#B(8.0ո%hC;_ո%h*Gg _The charred statue is almost destroyed.ո%h0 ((((((You shoot a sling bullet.  The sling bullet hits the charred statue but does no damage.ո%h1  The charred statue is almost destroyed.You shoot a sling bullet.  The sling bullet hits the charred statue but does no damage.ո%h>}...._.  You shoot a sling bullet.  The sling bullet hits the charred statue but does no damage.  The charred statue is almost destroyed.  You shoot a sling bullet.  The sling bullet hits thո%h?e charred statue but does no damage.  The charred statue is almost destroyed.ո%hUF*******The sling bullet hits the charred statue but does no damage.  The charred statue is almost destroyed.  You shoot a sling bullet.  The sling bullet hits the charred statue but does no damage.  The charred statue is almost destroyed.  The charred statue gestures at you.ո%h\@...._.ո%hg(9.1ո%hgո%hlS _The puff of flame misses you.ո%hQ o  You shoot a sling bullet.  The sling bullet hits the charred statue!ո%h8 I(((((ո%h  ( . ո%h (You destroy the charred statue!ո%hg .@............_.......ո%hi `50=130.2ո%h ;_ո%h / _You shoot a sling bullet.ո%h+b __ _No target in view!ָ%hl~4ָ%h5ָ%hAָ%hָ%h} _ָ%h/ָ%hPָ%hǒָ%hHָ%h"ָ%hĕָ%hYָ%hٗQ=Rev+ ָ%hnָ%hָ%hMָ%hcָ%h,ָ%hRev ָ%hnָ%hQXָ%h,ָ%hvcָ%hָ%h/rָ%hBָ%hBָ%hjָ%hDXָ%hVXָ%hָ%hָ%hָ%hָ%hָ%hָ%h ָ%h; ָ%h ָ%h+ ָ%h ָ%h ָ%h ָ%h) ָ%h: ָ%h1 ָ%h ָ%h ָ%hy ָ%h @  There is an open door here.ָ%ht ָ%h/  _ָ%hD ָ%hZ ָ%h! ָ%h! ָ%h#" ָ%h# ָ%h* m #......#...#....#  #......#...#....#  #......#...#....# .#######.....#####....# ָ%h, ......................# ##########....#.#.....#  ######.#.....# #..)) ####.'.....####.### #.@.............# --- #...#####....P.P..#  ###. #.P~~~~..##  .. #..P.P...# ... #.P~~~~P.# ָ%h. ##.. ...PPPPPP.# j   gnoll (polearm, asleep) #.j ...........# #.# ...##.###### .....ָ%hp3 055.2 (25.0)ָ%hI4 H---6.2 (26ָ%h8 ָ%h? u _A gnoll comes into view. It is wielding a +0 halberd.׸%hS (((((j)  You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.׸%hb ((The gnoll shouts!  You shoot a sling bullet.׸%hQ.......===7.3 (1.1)Rev  _The sling bullet barely misses the gnoll.׸%h4׸%h׸%h H _No target in view!׸%h  _No target in view!ظ%hLR#......#...#....# ##......#...#....# ##......#...#....# #.#.....#####....# #........# ##....#.#.....# #######.#.....# #..)))####.'.....####.##..@..# #...#####....P.P..# ###. #.P~~~~..## .. #..P.P...# ...##..#..#.# ---80 _ظ%h #......#...#....# #.#......#...#....# #.#......#...#....# #..#.....#####....# #..........# #.#....#.#.....# ######.######.#.....# #..))).####.'.....####.##.# #...#####....P.P..# ###. #.P~~~~..## .. #..P.P...# ظ%hs }---9ظ%h&#......#...#....# #.##......#...#....# #.##......#...#....# #.# .#ظ%h&.....#####....# #.# .........# #.# #....#.#.....# ######.#ظ%h&]######.#.....# #..))).####.'.....####.##.# #ظ%h)l#...#####....P.P..# ####. #.P~~~~..## #.. #..P.P...# #... #.P~~~~P.# ###.. ...PPPPPP.##.. ....# ظ%h/ظ%h|0'60ظ%h%4ظ%h5ٸ%hN#......#...#....# #.#.#......#...#....# #.#.#......#...#....# #.#. #.....#####....# #.#.........# #.#.....#.#.....# ######.#######.#.....# #..))).ٸ%h####.'.....####.######.#.# #.#...#####....P.P..# ####. #.P~~~~..## #... #..P.P...# #.... #.P~~~~P.# ###.. ...PPPPPP.##.. ...........##.# ...##.###### ٸ%hNٸ%hjj   gnoll (polearm)1ٸ%hٸ%hٸ%hd ((((You shoot a sling bullet. The sling bullet hits the gnoll.ٸ%h  The gnoll is lightly wounded.  You shoot a sling bullet. The sling bullet hits the gnoll.ٸ%h( ٸ%h6 j....===2.4 (1.1Rev ٸ%h; ٸ%h> ` _The gnoll is moderately wounded.ٸ%h (((You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.ٸ%h1  The gnoll is moderately wounded.You shoot a sling bullet. The sling bullet hits the gnoll.ٸ%hٸ%h.j..3.6 (1.2Rev+ ٸ%ht _The gnoll is severely wounded.ڸ%h  You shoot a sling bullet. The sling bullet hits the gnoll.)((ڸ%hj (((You kill the gnoll!ڸ%hJ..)..ڸ%hJ4440ڸ%hNڸ%hIY/ _You shoot a sling bullet.ڸ%hڸ%h1ڸ%hڸ%h0H _No target in view!ڸ%hڸ%hڸ%h|ڸ%hH _No target in view!۸%hR< _Rev   You see here a +0 halberd. _۸%hzY۸%h݁................# ##########....#.#.....# #### ######.#.....# #..) ##########.'.....####.## ......#..)............#  #...#####....P.P..#  ######.# #.P~~~~..## <#......# #..P.P...# ........@# #.P~~~~P.# ---72.6 (8.##.###........PPPPPP.#  .. #...............# # #.#.#...##.###### #.#.##.... #.#.# !### #?#.# # .. .# ۸%hE ۸%h.۸%hG---3.6 (9۸%h۸%h; _Found an escape hatch in the ceiling.۸%hZ+_۸%h/B۸%h=۸%h@ܸ%h(ܸ%hܸ%h2ܸ%hܸ%h ܸ%hBܸ%hܸ%hܸ%hzܸ%hXܸ%hܸ%h$ #...#####....P.P..# # ######.# #.P~~~~..## ܸ%h$%v<#......# #..P.P #.........##+##.P~~~~P.# .##.###........PPPPPP.# .. #...............# ܸ%h%A# #.#.#...##.######  #.#.##.....#  #.#.##@#####  #?#.##.#  ..#.##.#  ###....##.##.# ###ܸ%h'    ܸ%h+,80.6 (7ܸ%hq++1.6 (8ܸ%h/ܸ%h1W _B - a fizzy inky potionܸ%hܸ%h ܸ%h; ܸ%h"ܸ%hL)Xܸ%h+,ܸ%h2-ܸ%h/ܸ%hz1,ܸ%h3ܸ%h4ܸ%hA7,ܸ%h=Xܸ%h>ܸ%hU@ܸ%hfB,ܸ%hEܸ%hEܸ%hG,ܸ%hxHܸ%hJܸ%h1Xܸ%h ######.# #.P~~~~..# <#......# #..P.P...#  .........##+##.P~~~~P.#  .##.###........PPPPPP.#  .. #...............# # #.#.#...##.###### #.#.##..... #.#.##.##### #@#.##.#9#..)....#.##.##########....# #.##.# ###90.6 (9 _Found a hand axe.1.6 (10.0) _y - a scroll labelled XECVU MUPLORRAܸ%hܸ%hܸ%hܸ%hܸ%hܸ%hܸ%h,ܸ%hܸ%h+ܸ%h,ܸ%hsܸ%hܸ%h,ܸ%hܸ%h*@  You see here a +0 hand axe.ܸ%hܸ%h _ܸ%hܸ%hܸ%h,ܸ%hܸ%hWܸ%h ,ܸ%h ܸ%h ܸ%h(,ܸ%hVܸ%h ܸ%hm9ݸ%h& ݸ%h'ݸ%h(,ݸ%h:)ݸ%h*ݸ%h+ݸ%h3,ݸ%h,ݸ%h .ݸ%h/ݸ%h/ݸ%hE0ݸ%h1ݸ%h$3ݸ%h3ݸ%h3ݸ%hy5ݸ%h6ݸ%h*7ݸ%h7ݸ%hK=ݸ%h=ݸ%h+?ݸ%hJ@,ݸ%h@ݸ%hAݸ%hACBݸ%hDݸ%hEݸ%hE,ݸ%hFݸ%hzGݸ%hGݸ%hCHݸ%hJݸ%hK,ݸ%hLݸ%hN7 _You open the door.ݸ%hiP3ݸ%hQݸ%hS@  There is an open door here.ݸ%hUݸ%hV _ݸ%h!Wݸ%hlYݸ%hZ,ݸ%h\ݸ%h^ݸ%h_,ݸ%h/aݸ%heeXݸ%hjXݸ%h #.. #.. #.. ##. #.  ###### #. #....# #. #....# #. #..@.### #.  #......# #.  #......+ #. #......# #. #....### .####### ###'##........ #.######### #.# #.# #####5039.6 (4840.6 (49 _C - a purple potionݸ%hݸ%hݸ%hΒ7 _You open the door.ݸ%hݸ%hZ3ݸ%h@  There is an open door here.ݸ%hݸ%h= _ݸ%hƘݸ%hYݸ%hdݸ%hgBݸ%hݸ%hݸ%h ,ݸ%hݸ%hݸ%hZݸ%hիݸ%hݸ%hݸ%h1ݸ%hݸ%h^ݸ%h`ݸ%h ݸ%hݸ%hݸ%hݸ%h,ݸ%hݸ%hݸ%h,ݸ%hCݸ%h-ݸ%h,ݸ%hɹݸ%hݸ%h?,ݸ%hBݸ%hݸ%h,ݸ%hݸ%hBݸ%h'ݸ%hݸ%h,ݸ%hݸ%h,ݸ%hݸ%haݸ%hTݸ%h,ݸ%h`ݸ%h+ݸ%hݸ%hX,ݸ%hݸ%h,ݸ%hݸ%hݸ%hCݸ%h,ݸ%h ݸ%h ݸ%hݸ%h ݸ%hݸ%hݸ%hݸ%h}ݸ%hݸ%hݸ%huݸ%hݸ%h7 _You open the door.ݸ%h3ݸ%hݸ%h-@  There is an open door here.ݸ%h~ݸ%h 5 _ݸ%hݸ%h,ݸ%haݸ%hݸ%h,ݸ%hݸ%hVBݸ%hݸ%hݸ%hݸ%h,ݸ%h Xݸ%h ݸ%h Bݸ%h- ݸ%h!Bݸ%h%ݸ%hݸ%h,ݸ%h^ݸ%hݸ%hBݸ%hF!nݸ%h(ݸ%h),ݸ%h*ݸ%h.ݸ%h0,ݸ%hF2ݸ%h4ݸ%h6,ݸ%h7ݸ%h:ݸ%h <,ݸ%hK=ݸ%h?ݸ%hGA,ݸ%h_Bݸ%hqDݸ%h)Fݸ%hFݸ%hGݸ%hIݸ%hL,ݸ%hRMݸ%hOݸ%hLR,ݸ%hSݸ%h!Vݸ%hX,ݸ%hZݸ%h_@  There is an open door here.ݸ%hjaݸ%hb _ݸ%hcݸ%h5fݸ%hhݸ%hDiݸ%hjݸ%h0mݸ%hoݸ%h/pݸ%hqݸ%hqwBݸ%hxݸ%h'{ݸ%h~,ݸ%h̷,ݸ%hXݸ%hLݸ%h ݸ%h\ݸ%hyݸ%h,ݸ%hݸ%hkYou open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.ݸ%h(3ݸ%hݸ%h<ݸ%hK,ݸ%hGݸ%hThere is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.ݸ%hݸ%h _ݸ%hݸ%hݸ%h:,ݸ%h2ݸ%h& #.# #......#...#....# #  #.#######.....#####....# #  #......................# #  ###########....#.#.....# ###### ######.#.....# #..))) ############.'.....####.#### #.......#..)............#  ݸ%hB#.#####...#####....P.P..#  #..######.#@§.#.P~~~~..## ######.<#......#...#..P.P...# ...............##'##.P~~~~P.# ######.##.###........PPPPPP.# ..........# #...............# #######.### #.#.#...##.###### #.# #.#.##.....# #.# #.#.##.##### #.#####.#.##.#ݸ%h|.103.6 (63ݸ%h,4.6 (64ݸ%hݸ%h _You open the door. _There is an open door here. _You open the door. _There is an open door here. _D - a coppery potion޸%h[޸%h<"  There is an open door here. _޸%h%޸%hE)޸%h)޸%h+޸%h.޸%h1,޸%h"4޸%h>޸%hVA,޸%hT޸%hiV޸%hX,޸%hRZ޸%h2\޸%h^,޸%h!_޸%h`޸%h7c,޸%hd޸%h>>>_(Press ? for help)#......#.###'## #......#...#....##.#....# #..># #.#.# #.# #......'.# #.# #......#...#....##.#.#### ##### #.#.###.# #......### #.# #......#...#....##.#.##.......# #....### #.#######.....#####....##.#.###############.#####߸%h w ###'## #......................##.#...............#.##.############....#.#.....# ######.###############.#.##.#######.#.....# #..)))...# #...<#....#.#.##.#############.'.....####.######.###.####.##.#.#.##.##.......#..)............# #...........#.#.#.##.##.#####...#####....P.P..# #####.#.....#.#.#.##.##..######.#.§.#.P~~~~..## #.....#.###.#.#.#.##.############.<#......#...#..P.P...# #.....#.###.#.#.#.##......................##'##.P~~~~P.# ###...#.....#.#.#.###############.##.###........PPPPPP.##...####....#.#.##<.....@......# #...............##...#.........#.############.### #.#.#...##.#######...#.###[#####.##.# #.#.##.....##..)#.# #.......##.# #.#.##.######.###.# ##########.#####.#.##.##.....##..)....#.##.#################....##.##.#######%hu# #.#....###.### #........###.####### #.#....# #.#####...# #.####......###.#....# #.####.#._###.####.# #.#.# #.#.###..#.###'## #.......# #..># #.#.# #.%h......'.# #.# ##...##### ##### #.#.###.##......### #.# #......#...# #.#.# #.......##....### #.#######.....##### #.#.###############.########'## #................. #.#..............###########....#.#.....# ######.############## ######.#.....# #..)))...# #...<#...#####.'.....####.######.###.####.# #.......#..)............#.....# #.#####...#####....P.P..###.# #..######.#.§.#.P~~~~..## #.....#.###.##.############.<#......#...#..P.P#.....#.###.#.##......................##'##.P~~~~P.##....#.#.##############.##.###........PPPPPP.#.####....#.##<.....@......# #...............#..#.........#.###########.### #.#.#...##.#######.###[#####.## #....#..)#.# #.......#.# #.#.##.#####%h#.###.# ##########.#####.#.....##..)....#.##.#######%h %hK (%h #.#######.#. flinch the Shooter#.#############.'. Coglin#.##.......#..)... Health: 50/50 ========================#.#%h #.#####...##### Magic: 7/7========================#.##..######.#.§.# AC: 4Str: 11#.############.<#......#...# EV: 12%h Int: 9#......................##'## SH: 0Dex: 19##############.##.###....... XL:  7 Next: 74% Place: Dungeon:5#<.....@......# #....... Noise: ---------  Time: 5121.6 (0.0)###########.### #.#.#... a) +2 sling {Soledad d) +0 sling {Rodica}#.# #.#.##.. Fire: a) +2 sling {Soledad} %h #.# #.#.##.##.#####.#.##.##..)....#.##.# #########....# #.##.# ######  _There is an open door here. _D - a coppery potion _There is an open door here. _Found a stone staircase leading up. _Done exploring. _Done exploring.%h B%hr %h  %h _%h# %hK %h %h %hM %h% %h' %h( %hH+ %h 2 %hJ4 %hk5 %h6 %h; %h= %ho> %h? %hD %hF %hG %hH %hM %hO %hzP %hQ %hV %hX %hhY %hZ %hk_ %hNa %hb %hAc %h4j %hHl %hm %ho %hv %hYy %hp~ %h %h %h %h‡ %h %h %hk %h %hq %h %h ,%hG %he D - a coppery potion _There is an open door here. _Found a stone staircase leading up. _Done exploring. _ You see here a +0 halberd.%h% %h 5 _%ho %h B%h %h ,%h %h %h ,%h %h %h ,%h} %h %h ,%h %h %hc ,%hl %h %h ,%h %h %hk# ,%h% %h!) %h+ ,%h- %h1 %hq3 ,%h{5 %hY   Things that are here:  a +0 hand axe; a +0 dagger; a +0 ring mail _  You see here a +0 halberd.%h~[ 5 _%h(   Things that are here:  a +0 hand axe; a +0 leather armour; an orc skeleton _  There is an open door here. _%hG [37m...^.# #....# .....# ##.#.# .....#######.#.# .............#.####### ##'########..#.......#  #.### #........###.#######  #...# #.####...# #.#.....#  ###.####.# #.#.# #.#.###.# #.#....# #..@# #.#.# #.# 76.6 (55.0)#.#.#### ##### #.#.###.# #.#.#[1%h 1;22H......# #.#.###############.######.#...............#.# ####.###############.#.# .)))...# #...<#....#.#.# ######.###.####.##.#.#.# # #...........#.#.#.# _There is a stone staircase leading down here.%h\~7.6 (1.0) _%h #  You climb downwards.  You hear the sound of rushing water.%hR/  --more--%h'\ #######  .....  ...  #.# 6 #@#  %h)V#.#  #.#  #.# #.# #.# #.# #.# %h8-4%h8.3 (1.7  There is an entrance to a sewer on this level. Hurry and find it before the _portal rusts away! _There is a stone staircase leading up here.%h X###############..............?...........#<#.#90%h[ %h f _Found a scroll labelled AROLAEG YLITT.%h"B################...?.........@..#######.##.##<# ##.##.##.##.##.# %h%hY'80%hi%h%hX #################...?.............############.##.# #<# .##.# .##.# .##.# .#%he W#.# .# %h %h &1%hg %hE %h3%hԭ%hS%hD#..@...?..#######.##.# #<#..##.#<.##.#..##.#..##.#..# %hg02.3 (1%h9 _Found a stone staircase leading up.%hӭ%hf%h%hԱ%h,%hk,%h,%hr%ha%h,%hN%hK%h/,%h%hJ    #### ........@......#%h ....#########. ######.##.#  #<#..# %hC #.#<.#  #.#..#  %h #.#..#   #.#..#  %h #.#   %h+6.3 (4%h^+7.3 (5%hr%h}c _E - a scroll labelled AROLAEG YLITT%h%h:3%h;%h%h%h%h,%hw%h%h/,%h%h%h),%hTc    ##  ...#  92 ..#########.#  ####.##.# .# #<#..# .# #.#<.# .#%hL #.#..# .# #.#..# .. #.#..# .. #.#  %h?%h$%hT    ################## .................#  #########@#  3.3 (1 ###.##.# #.#   #<#..# #.#  #.#<.# #.#  #.#..# #.#  #.#..# ...  #.#..# #..  #.# #..  #.#  %hs3%h%h%hr%hD$%h-n%h0,%h1%h6 ################## .................# .......#########.# %h6}###.##.##.#  #<#..# #.  #.#<.# #.  #.#..# 7.3 (4 %h7" #.#..# #......#.#.###..# .# %h28.# #..# #..#%h\9s #..#%hm:%hl=%h?%h>%h$3%h%h!%h' ################### ..................# #########.# ####.##.# #.#  #<#..# #.#  #.#<.#%h )I #.#  #.#..# #####.##  #.#..# #...@..# 8.3 (1 #.#..# #.###..#  #.# #..#  #.# #..#  #.# #..#  #..#  #..# %h): ..#  %h?*%hs,%hJ.%h %h 3%h %h %h ,%h X%h   #### ...# ..%h ##.# ##.##.# #.#  #<#..# #.#  #.#<.# #.#  #.#..# #####.## %h  #.#..# #.@....# 200.3 (2 #.#..# #.###..#  #.##. #..#  #.#%hr #. #..#  #.##. #..# .. #..# ## #..#  ..#  %h{ %h %h; %h%hl%h!,%hB%h &###################### .....................# #########.#  ######.##.# #.#  #<#..# #.#  #.#<.# #.#  #.#..# #####.##  #.#..# #......#  #.#..# #@###..# 1.3 (1 #.# #.# #..#  #.# #.# #..#  #.# #.# #..#  ..# #..#  ### #..#  ..#  %h1%hmI%hҵ%h%h_ .##.# #. #<#..# # #.#<.#  #.#..# #####.##.#......#..# #.###..# #.# #..# #.# #..#  4.3 (3 ....... #.######      %h*%h*%h%hw%hx3%hy%hl{%h|,%h #<#..# #.#  #.#<.# #.#  #.#..# #####.##  #.#..# #......#  #.#..# #.###..#  #.# #.# #..#  #.# #.# #..#  #.#..#####.# #..#  #......@.# #..# 5.3 (1##.####### #..#  ..#      %h%h:%hs #<#..# #.#  #.#<.# #.#  #.#..# #####.##  #.#..# #......#  #.#..# #.###..#  #.#.. #.# #..#  #.#.. #.# #..#  #.#..#####.# #..#  #..@.....# #..# 9.3 (4 ##.####### #..# ... ..# .....#####...#%ht.#. %h_3%h%h%h x #.#<.# #.# #.#..# #####.## #.#..# #......#%h  #.#..# #.###..# #.#..# #.# #..# #.#..# #.# #..# #.#..#####.# #..# #........# #..# ##@####### #..##........... ..#............... ..#####.##..... ... >.... #.# #### #.# #.#%h&h010.3 (1%h; _Found a stone staircase leading down.%hX6#.#..# #####.##.#..# #......# #.#..# #.###..# #.#..# #.# #..# #.#..# #.# #..# #.#..#####.# #..#  #........# #..# #.##.#########..# #....@....... ..# 1..... ..#####.## ... >##.# #####.##.#..%hnd%h<43%h4%h6%hF=B%h?Z......### #### #.......#.##.########.##............ .... 2#####.## .... >###.# #### #.#..%hB%hD%h %h %h %h %h0 ,%h F #.#..# #.###..# #.#..# #.# #..# #.#..# #.# #..# #.#..#####.# #..# #.#........# #..# #.##.#########..#..##............ ..#.........  ..#####@##......3 +.......>.....#####.##.####. #.#  #.# ... ... ...%h %h %h _%h B%h >  ##.#..####.#.......#.##.########..##............ ................ ..#####.## +....@..>....4#####.##.#### #.# # ....#%hI%h%hzX%hR I###.....#.#####..##.... ................ ###.##......  +.......>.... #####.##.#### #@# #  #.# ... ..........#.......#.#.......# #.....<...%h &5%h+6.3 (2%h%h9 _Found a stone staircase leading up.%ho3%hq%hu%haB%hW.....#.########..##............ .. #####.## +.......>#####.##.#### #.# #  7.3 (1...........#........................#.###.##..#... ......<....#+#####.#%h%h7%h 3%h%h3%h#B%h #.##.#########..#..##............ ..# ..........  ..#####.##...... +.......>.....%h= #####.##.####. #.# # #.######.##.#.......@....#8%h.....#.###.###.#.%h ..# #<...#+#####.#.. %hN .#.#%h%h2%h%hS%hXYB%hx%hy%h{,%hU|%hM #.##.#########........##..... . ............. .....#####.##...... ... +.......>..... .. #####.##.####.#. #.# #.######.##.#.........#23.3 (5#####..... ......#.###. #..####.......#.#... .........# ### .......<.... ...#+#####.#.#%hnp #.. .#.#%h%h^%h%%h$ 3%h% %hU' %h, B%ha.  #.##.# .......##.  ........ .....#####.##...... ....+.>..... ...#####.##.####.%h0  #.# #.# ##.####.######.##.#.........#4.3 (1#. ...#.###. #..####.#.# .... ...# ### .......<... ...#+#####.#.#  #.. .#.#%h0 %h{3 %h4 %h?3%h1@%h5B%hIB%hL.......##............ ........ .....#####.##...... ....+.......>..... ...#####.##.####. #.# #.# # .##.####.######.##.#...................# ######@......5......%hL#.###.####..####.#.# .... .........# ##### .......<.... ...#+#####.#.# #.. .#.# %htM%hQ%hT%h %h[ %h %hB %h t ....... .....#####.## ....+.......> ...#####.##.#### #.# #.# # .##.####.######.##.# ...................#########............#.###.6####..####.#.#  ..... .........# ######. .......<.... .....#+#####.#.####.. .#.# %h %hϪ %hn %h %hȮ %hǸ X%hQ   .....#####.## ....+.......>%h۽  ...#####.##. #.# #.# # .##.####.######.##.#%h\ j ...........#.##%h 1....#.##_..####..####.......#.# ................# #%hp  #####.........<.... .....%h #+#####.#.# ###..# .#.##..%hm ...%h . 7  %h #Found a bloodstained altar of Trog.%h +8.3 (2%h> %h m _You hear the slow rusting of a distant drain.%h3%h\%h%hը%h^%h%h%h"%h'%h3B%h  .....#####.# ....+.... ...#####. #.# #.## .##.####.######.#... ..........#....#########......32.3 (4##.._..####..####.............. .......#...########.........<..#.. .....#+#####.## ###..# .%hĶ #... ...%h%%h%h`%hV%h%h]%h  .....#####. ....+ ...#####.## #.# #.#.h .##.####.######... #....#%h...#.._..####..####..#...########.< #... .....#+##### ### ###..# h   hound (wandering)  #...  ...%h&0%hRK.h%hA3.3 (1%hX _A hound comes into view.%h     ## #.#  ##..  ....h  ##....######### %h .......@....... ###.._..####..# ......... ##...#####< #...  %h% R###   #...  ... %h %hH    ## #.#  ##..  ....h  ##....######### .......@....... ###.._..####..# ......... ##...#####< #...  ###   #... ...  _A hound is nearby!%hg ((hYou shoot a sling bullet.  The hound barks!  The sling bullet hits the hound.%h` (((The hound is lightly wounded.  You shoot a sling bullet.%h$%h՚%h`....h%hǤx====4.5 (1.2Rev %h%h_ _The sling bullet barely misses the hound.%hy  You shoot a sling bullet.  The sling bullet hits the hound but does no damage.%hp  The hound is lightly wounded.  You shoot a sling bullet. The sling bullet hits the hound.%ho  The hound is moderately wounded.%hPk48-===-%h\50Rev+ %h4%ho* _The hound bites you.%hr  You shoot a sling bullet. The sling bullet hits the hound.%h߬ The hound is moderately wounded. _bites you.  The hound is severely wounded.  You shoot a sling bullet.  The sling bullet hits the hound but does no damage.%h-   The hound is severely wounded.-6.7 (1.2 _The hound bites you but does no damage. x2%hk _  You shoot a sling bullet. The sling bullet hits the hound!%hq G†%ho (((((((You kill the hound!%h>X......†%h/9-817.8 (1.1Rev*  _You shoot a sling bullet.%h~%h`%h%hH _No target in view!%h:y .###. .....#####.... ....+#... ...##### ##... #.# ##.... .##.####.######.. .##....#.@.#.._..####..####...##...########.< #... .....#+ #### ###..#  #...  ...%h@%hA=---80 _%hF%hOr _You see here a hound corpse.%h   .###.####. ..... ........ ....+ #......# ... ##...... #.# #.......##.####.#.. #.##....#†.####.._..####..#### ...#.##...########. #... .....#+  #### ###..#  #...  ...---9Rev+ _%h8 950= _HP restored.  .###.####. ..... ... ....+ #......# ... ##......# #.# ####.......##.####. #..........##.##....##..†41.8 (2#..####.._..####..#### ..... #.##...######## #...# .....#+ ##### ###..#  #...  ...%hn %h4%h%h]%hB%hW  .###.####. ..... .. ....+ #......# ... ##......# #.# ####.##.####. #....#.##....#..†2.8 (1#..####.._..####..#### .... #.##...%h=m# #...# .....#+ ##### ###..#  #...  ...%h%h%hG%he8%h9%h+:%h=%hUG|Rev %hNN  .###.####. .... ......... ... #......# .. ##......# #. ####.......##.####. #....##.##....##J....†%hQ##..####.._..####..###.... ......#### #.##...######## #...# ..... ##### ###.. J   jelly (asleep) # %hX&3%hYG=4.8 (2%h_%h+dX _A jelly comes into view.%h    .........  #......#  ##......#  ####...... #.........%hj % ######.##....## J......@.....†. ####..####.._.. .... ... #### # #...#  #####    %h|I    .........  #......#  ##......#  ####...... #......... ######.##....## J......@.....†. ####..####.._.. .... ... #### # #...#  #####    %h;J %hsM \ _A jelly is nearby!%h ((((((JYou shoot a sling bullet. The sling bullet hits the jelly.  The jelly quivers.%h  The jelly is lightly wounded.  You shoot a sling bullet. The sling bullet hits the jelly.%h%hmV.J.....%h7===5.9 (1.1%hP%h] _The jelly is heavily wounded.%h~ ((((( You shoot a sling bullet. The sling bullet hits the jelly.%hK { ((The jelly is severely wounded.%h /You shoot a sling bullet.%h@..J....7.0Rev+  _The sling bullet barely misses the jelly.%htd_  You shoot a sling bullet. The sling bullet hits the jelly!%h0ic.((((%h  (((You kill the jelly!%h|,.......%h1] 980 _You shoot a sling bullet.%h%hh _Your Dodging skill increases to level 4!%ha%hB%h%h %h:_No target in view!%h Q  .###.####.  .........  #......#  ##......# # ####.......##.#### #.....#.##....#......†%hk .####..####.._..####.. ............ ######.##...######## #...#  ##### ### # %h~ M---9 _%h  %h %hq%h%hi%h%h ,%h"X%h%h4  .###.####.  ..  #......#  ##......#  ####.......##. #......##.##....#%h-#........†---51.0 (2..####..####.._..####.. ........... ######.##...##.##...# .###### ##.#.#%h%h%h 4%h %h %h PRev %h %h B%h) %hM ,%h %h  .###.#### ........ #......# ##......# ####....... # #########.##.... #..@............†5.0 (4#......####..####.._..###.###.. ... #########.##...##### .##...# .###### .#  .#%h%%h;C  Skill  Level Cost  Apt Skill  Level Cost  Apt %hؐ6 a - Fighting   2.0   3.0   0   j - Spellcasting   0.0   1.4  -2           b - Maces & Flails   0.0   1.2  -1  %h+     c - Unarmed Combat   0.0   1.2  -1   k - Evocations   0.0   0.6  +3   d - Throwing   0.0   1.2  -1               e - Short Blades   0.0   1.2  -1       f * Ranged Weapons   7.1   9.5  -1               g - Armour   2.0   3.6  -1  [4%h:0m    h + Dodging4.0   5.9  -1  %hs.     i - Stealth   2.0   3.6  -1  %h=@                        %hЖ                    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  %h{[/] auto|manual mode [*] useful|all skills [!] training|cost|targets%h h * Dodging   4.0%h p h - Dodging   4.0%hiTargetTarget--  --  --  %hH--  --  --  --  %hL--  --  --  --  %h,a-z] set[-] clear selected targetcost|targets%h̺<[?25h[?0c0 %h [?25l[?1c%h 4.0 current training targets, if any.=] set aall targets%h\ = a + Fighting 2.0%hl%hq%h9uflinch the Shooter.###.#### Coglin........ Health: 50/50 ========================#......# Magic: 7/7========================##......# AC: 4Str: 11####.......# EV: 12Int: 9#........... SH: 0Dex: 19#########.##....#### XL:  7 Next: 89% Place: Dungeon:6#..@............†... Noise: ---------  Time: 5255.0 (0.0)%h2x#......####..####.._..## a) +2 sling {Soledad d) +0 sling {Rodica}#.###.. ................ Fire: a) +2 sling {Soledad} #########.##...##### Rev .##...#.######.#.# _The sling bullet barely misses the jelly.You shoot a sling bullet. The sling bullet hits the jelly!  You kill the jelly! _You shoot a sling bullet. _Your Dodging skill increases to level 4! _No target in view!%hly%hy%h>|%h}%h%hoyEvoke which item? Wands  w - a wand of digging (5) [!] read|quaff|evoke[?] describe selected%h %h. %h flinch the Shooter.###.#### Coglin........ Health: 50/50 ========================#......# Magic: 7/7========================##......# AC: 4Str: 11####.......# EV: 12Int: 9#........... SH: 0Dex: 19#########.##....#### XL:  7 Next: 89% Place: Dungeon:6#..@............†... Noise: ---------  Time: 5255.0 (0.0)#......####..####.._..## a) +2 sling {Soledad d) +0 sling {Rodica}#.###.. ................ Fire: a) +2 sling {Soledad} #########.##...##### Rev .##...#.######.%h #.# _The sling bullet barely misses the jelly.You shoot a sling bullet. The sling bullet hits the jelly!  You kill the jelly! _You shoot a sling bullet. _Your Dodging skill increases to level 4! _No target in view!  Okay, then.%h9 %h %h" . _%hw4%h%h%h5A _%hr%h<%h%h]%h!%h %h%h-%h%hnn%h%h%h%hW%ha%h%h%h%h,%h-%h%h\%h%hA  You enter the shallow water.%h@Water %h1%hN _Moving in this stuff is going to be slow.%h#.F...~ ..~# .# #^♣...~#~~~##.# %h~8..~..≈.♣~≈..... >.≈....~≈~..... .≈~....≈~≈... .##.......~..≈ %h..~~.≈~♣~# #.. #~@# ## #~## ####... #..# # ##.##########.##...##.##..............#......####..####.. F   sky beast (asleep)#.###..............#. #########.##...#..##...%hZ ~ 66.0 (11.0)  A sky beast comes into view.%h %h6t..FF%h.7.6 (12.6%hR%h; _Found a stone staircase leading down.%h ((((You shoot a sling bullet. The sling bullet hits the sky beast.%hA (((The sky beast is lightly wounded.  You shoot a sling bullet.%h %h ...F..~%h g===8.7 (1.1)Rev %h= %h8 c _The sling bullet barely misses the sky beast.%h_(((((((%h=  You shoot a sling bullet. The sling bullet misses the sky beast.You shoot a sling bullet. The sling bullet hits the sky beast.%h!....F.~9.8Rev+ %h=M _The sky beast is lightly wounded.%h ((You shoot a sling bullet.  The sling bullet hits the sky beast but does no damage.%h  The sky beast is lightly wounded.  You shoot a sling bullet. The sling bullet hits the sky beast.%h %h% Q.F~%h, )70.9%h- %h0 d _The sky beast is moderately wounded.%h %h(You shoot a sling bullet. The sling bullet hits the sky beast.%hUH %hXI\ The sky beast is heavily wounded.%haQTYou shoot a sling bullet. The sling bullet hits the sky beast.%h<@.F2.0Rev*  _The sky beast is heavily wounded.%hc  You shoot a sling bullet. The sling bullet hits the sky beast.%h  The sky beast is heavily wounded.You shoot a sling bullet. The sling bullet hits the sky beast.%h&  The sky beast is severely wounded.3.1%h%hV _The sky beast barely misses you.%h ((((((You shoot a sling bullet.%h42  The sling bullet closely misses the sky beast.You shoot a sling bullet.%hx ^~...FThe sling bullet closely misses the sky beast.%h ]45---40%h %h> T _The sky beast hits you. The air twists around and strikes you.%h= ((((((You shoot a sling bullet.%h  The sling bullet closely misses the sky beast.You shoot a sling bullet.%hvc ^~...FThe sling bullet closely misses the sky beast.%h ni1-----5.2 (1.1%h5p%hv _The sky beast hits you. The air twists around and strikes you.  You shoot a sling bullet.  The sling bullet closely misses the sky beast.You shoot a sling bullet.  The sling bullet closely misses the sky beast. _The sky beast hits you. The air twists around and strikes you.%hU  The sling bullet closely misses the sky beast. _The sky beast hits you. The air twists around and strikes you.  You shoot a sling bullet.  The sling bullet hits the sky beast but does no damage.%h- %hR.((((((The sky beast is severely wounded.You shoot a sling bullet.%h= ^~...FThe sling bullet closely misses the sky beast.%hq34-----60%hٵ%hT _The sky beast hits you. The air twists around and strikes you.%h` c  You shoot a sling bullet. The sling bullet hits the sky beast!%hb [~%h7 ((((((You kill the sky beast!%hf ^~...~%hSg %h7k flinch the Shooter#.....~ ..~# .#Coglin#^♣...~#~~~##.#Health: 34/51 ================--------..~..≈.♣~≈.....Magic: 7/7========================>.≈....~≈~.....%hk AC: 4Str: 11.≈~....≈~≈....### EV: 12Int: 9.......~..≈... SH: 0Dex: 19%hl ..~~.≈~♣~##.. XL:  7 Next: 111% Place: Dungeon:6#~@###.. Noise: ===------  Time: 5277.2 (1.0)#~######... a) +2 sling {Soledad d) +0 sling {Rodica}#..#%hl #...... Fire: a) +2 sling {Soledad} ##.##########.##... Water Rev* ##.##..............#......####..####.. #.###.............. #. #########.##...%ho | #..##... The sky beast is severely wounded.You shoot a sling bullet.  The sling bullet closely misses the sky beast. _The sky beast hits you. The air twists around and strikes you.  You shoot a sling bullet. The sling bullet hits the sky beast!  You kill the sky beast! _You shoot a sling bullet.  You have reached level 8!%hv /  --more--%h| 9/578/83208 5%  _You feel agile.%hm%h^n%ho%h7 _ _You hear the slow rusting of a very distant drain.40Rev+ 41=Rev 2=3=%hB,%hǨX%hz94%h֩3=%h%h5%h%h%h%h%hpL6=%hy%h>%h%hE%h%h\%h%h3%h%h%h4%hl7=%h,%h%h]%h%hj%h %hhL8=%h(%h,%hS%h%hD%h%hT9=%hN,%h,%h,%h%hIc50=%h %h%h,%h%h&%h%h'%h%h%h%hO%hV1=%hk%h!%h%h%hr%h%hb%h%hD&2%h%h%h%h%h%%h%h)%h%hL3=%h+%h,%hs%h,%h%hI,%h%hs%hV4=%h%h %hl %h %h $ %hOv_You hear the rusting of a very distant drain.%h(%h%hL5=%h%hF%h%h-%h%hJ%h%hY%h%h@%h%h,V6=%h%h%h%h%hJ%7=%h?'1 _HP restored.%hu(%h(%he)%hk+%h>-%h-!%hO.%h/%hd1%h1%he2%h5%h69=%h7%h7%he9%h;,%h;%hV=%h>,%h?%h@%hRB%hB%h4C%hD%hCF%hF%hG%hH%hcJ%hJ%hGK%hL%hN%h8O%hO%h>R%hT,%hFU%hV%hY,%h(Z%h[%h],%h^%h_%hc%h$d%hce%hmB%hm%h7q%hks%hs%hu%hpw%hBz,%h{%h,%h%hO _e - 3 scrolls of enchant armour (gained 1)%h%hY%h%h%hD,%hp%h^%h,%h%h%hߘ%h:%h.%h n%h%h%hq%h%h<%h%h%h%h;%h%h%hЩ%h%hr%hӫ%h%h%h[%h%h%h%h~%h%hɲ%hӴB%h%h%h%hi%h%h׹%h%h%h_%h,%h%h$%hK,%h%h%h %hl%h%h%h%h%hX%h?%hb%h%h#%h%h%h%hu%hN%ha%h%h"%h<%hg%h%h(%h$ %hX_You hear the rusting of a very distant drain.%h%hP%h%h%h%h%hu%hN%h7,%h%h%h%h;%h%hw%h%h%hh%h,%h%h%hO%hG%hv%h%h8%h%h+,%h%hW%h,%h8%h%h,%h%h%h%hd%h%h%hz,%h*%hy%h%hV%h%h %h,%h%h%hp %h %hJ %h %h %hV %h %hU%h%h%h%h|%h%hN%h%h%h%h %hw%h%hN,%h%h%h%h %ht %hf!%h"%h"%h]#%h %%h&%h'%h'%h(%hd*%h*%hU+%h,%h.%h'/%h/%h 1%h|2%h2%hl3%h4%hC6%h6%hF7%h8%hU _g - 2 scrolls of identify (gained 1)%hwV%h\%hn\%h\%h^%h_%h!`%h`%ha%hc%hc%hc%hd%hHf%hf%h g%hh%hi%hj%hhj%hwk%h;m%hm%hn%hn%h"p%hp%hp%hq%hes%hs%h,t%hu%hw%h|w%hw%hx%hz%hdz%hz%h{%h},%h~%h%h)%h%h%hց%h%h|%hރ%h%h߅%hC%h%h?%h %hq%hӊ%h) _You hear the brisk rusting of a very distant drain.%h3%h,%hy,%h%h%h͔,%h1%h%hQA.......# #.#######.##.##. #####..####.#######<#..##. #...#............##.#<.##. %h#.#.#..####.####.##.#..# #####. #.#.#..# #.# #.##.#..# #..... #.#.#..# #.# #.##.#..# #.###. #.#.#..# #.# #.##.#..# #.# # #.#.#..# #.# #.##.#..# #.# # %h#<#.#.#..# #.# #@##.#..#####.# #---434.4 (157.2) ..#....# #.# #.##.#........# # #####..###... ..##.##.######### %h.................##............ .+.................. .###.####........#####.##...... .................+.>%hW ##......# ...)...#####.##.####. ##......# # #.# #.# #%h%hbH---58%h%hw# _Found a mace. %he %hB #####..###<#. #...#............##.#<#.#..####.####.##.#..# #### #.#.#..# #.# #..... #.#..### #.#.. .#...#.### ..#.......6.4 (1.0) #####..###.......##.##.######## .................##............ .......... ##......#..####.## #.# # #.#.####.######.##. %h=iI %hkj %huX %h.#..##.#####.#..# #.# #.##.#..# #.... #.# .# # ### ..#....# ##.####...... #####..###.......##.#####..............@##.... 8.4 (2 .+...................... ###.########.## #.####. ..........................# #....#########................ %hÌ %h %hI3 %h %h %h %h %h %hv  #.# .... %h### #### ..#....# ##.###.....  %h=#####..###.......##.##.######## ..........#............ +....... %hn 9.4 (1###.#########.## ......... %hʮ+.......>.. .....†..................#.###. %h& %h %h5 %hJ %hj  ### #### ..#....# ##.### %h"k L..... #####..###.......##.##.######## ..........#............ +.. %hfk ###.#########.##40........+.......>  %hk ###....)...#####.##.####...  %hk W##.._..####..####.......#.# %h=l  %hys  %hu  %h1 %hB %hZ#..# #.# #.##.#..# #.# #..# #.# #.##.#..#####.# ..#....# ##.####.##.#........# ######..###.......##.##.########.................##.... ...+.....................###.####..#####.##..... .....+.......>..... ####......#....)@..#####.##.####.2.4 (2  ##......#..####.## #.# # #.......##.####.######.##.# ......................# .##....#########................†........###. ####.._..####..####.......#.#..............#  .##...########... %h7<.... %h^ %h %h %he %h %h %hK..0 %hʨ %hg 3 %hp  %h  %h  %ha .#.#.#..# #.# #.##.#..#####.# # ...#....# ##.####.##.#........# # ######..###.......##.##.######### ............##............ +... ###.#########.## ........+.......>..... ####....)...#####.##.####.  ##......#..####@## #.# # 3.4 (1 ##.......##.####.######.##.# ....................# ##....#########..... ......†..........#.###. ###.._..####..#####.# ...................# # ##...########.........<.... %h ##...# .....#+#####.#.# %h=,3 %h5- %hR:Z.0 %h@ %hs %hC ..#....# ##.###..... ######..###.......##.##.######## ...................... +.....###.####........#####.##................+.......> ####....)...#####.##.####  #..####.## #.# # ##.#####.##.4.4 (1 ................... ##....#########..........................#.+##### #########..#.#.# %hA %h 3 %h,  %hV  %h B %h) #####..###.......##.##.#########. .................##............ . .+.... ###.####.#####.## .........+.......>..... ###....)...#####.##.####. ......#..####.## #.# # #.......##.####.######.##.# .........@.........# 5 #....#########... .....†.........#.###. ##.._..####..#####.# ..................# # #...########.........<.......# .....#+#####.#.#### ###..# .#.# #... %h+  %h-  %h I %hT  %h6" X %hb# , %h$  %h@C ..###.......##.##.#########..# ..##..... ..# ......... ####........#####.##...... +.......>..... ...#....)...#####.##.####. ...#..####.## #.# # ...##.####.##.# .....@....# 50.4 (5########..... †..........#.###. ..####..####.......#.#..........# #######.........<. .....#+#####.#.# %hF [37m ###..# .#.# %h(###.##.##.#..# ##...... ..# .... .#####.##...... +.......>..... #....)...#####.##.####. #..####.## #.# # ##.####.######.##.# .....@...# 1.4 (1. .#.###. ####..## ........#+#####.#.####..# .#.# %h&%hT3%h%h%hwX%h##.......##.##.##..# ##............ ..# ........ ..#####.##...... +.......>..... #....)...#####.##.####. #..####.## #.# .# ##.####.######.##.# ..@.# %h8..##.###..# ###..####.......#.# ##.#..<....$.....#+#####.####..# #.# %h&2%h+3.4 (2%hj%hR+ _Found 19 gold pieces.%hW _%hgb B%hd "..##............ ..#  .............  #####.##......  .+.......>.....  )...#####.##.####.  ..####.## #.##.#  ####.######.##.#  .................###..# #####%h#e +..@.....# 4.4 (1 ......#.###..#  ##..####%he -.#.# #  ...............#.#  ###<....$   .....#+#####.#.#  %hg  ###..# #.#.#    #... ...   ...   %h1l %h n %hu%hWv%hw%h`z%hу%h%h%h%##... ..#  ......  #####.##.......#  +.......>......  .)...#####.##.####.# %ha ###.## #.##.# [.# ###.######.##.# ..# ###..#  ......@..#  #.###..# %h .####.......#.# ..#  ...#.# ..# ...<....$ ..# ....#+#####.#.# ..# ##..# #.#.# ..# #... ... ..# ...  %hk+6.4 (2%h+7.4 (3%h%h# _Found a robe.%h03%h%h%\...0%h͠%h3%hJ%h %h# %hk%h%hr 3%h %h %h ,%h n%h ..##.. ..# ......... ..#####.##.......# ..+.......>...... ..)...#####.##.####.# .####.## #.##.# [.# .####.######.##.# ..# ..###..# ##....# 9.4 (2..#.###..#%h$  #..####.......#.# ..# .....#.# ..# ##..<....$ ..#  .....#+#####.#.# ..#  ###..# #.#.# ..#  #... ... ..#  ... %h %h %hW%h.....  #####.##.......# .+.......>...... )...#####.##.####.# ####.## #.##.# [.# #.####.######.##.# ..# ................###..# #####......# ...............#@###..# 60.4 (1 ##..####.......#.# ..# ...............#.# ..# ###...<....$ ..#  .....#+#####.#.# ..#  ###..# #.#.# ..#  #... %h ... ..#  ... ...  %h0%h%h%h%hذ+%h">%h %hz?)####.# %hִ}####.## #.##.# [.# #.####.######.##.# ................###. #####.................#%hf......#.###..#..####.......#.# ..# %hٷ#.........<....$....#  .....#+#####.#.##...#  ###..# #.#.# ..#%hZZ #... . ... ..# ... .. ... # ..  .). ...#.%hx%hJ1%h%h$2.4 (2%h; _Found a dagger.%h%h(!%h!%h)%h7-%h2%h6D%hL%heMQ)...#####.##.####.# %hM .####.## #.##.# [.# %hNc .####.######.##.# ..#  ................###..#  ####.......#  %hO..............#.###..#  #..####.......#.# ..#  ..............#.###..#  %hrP$##..<....@....#   .....#+#####.#.##...#  ###..# #.#.# ..#  %hEQD #... . ... ..#  ... ...... #   .......  .).....#.%hWf .....   %h~W$3.4 (1%hbX%hX$4.4 (2%h\%hO_ %h_%hH`1_You now have 249 gold pieces (gained 19).%h| 3%h %hI$ %hX, ####.## #.##.# [.# #.####.######.##.# ..# ................###..# #####.................# ...............#.###..# ##..####.......#.# ..# ...............#.###..# ###<.........# %h.  .....#+#####.#@##...#  ###..# #.#.# ..#  #... . ... ..#  ... ....... #  .........  ).....#..#   5   shadow imp (asleep) ..........  5.##.#>#..#.    %hj6 u 0  A shadow imp comes into view.%h; +5.4 (1%hW< %h0? ; _Found a stone staircase leading down.%ho i  [.# ####.##.# ..# ........###..# .............# ......#.###..# ......#.# ..# ......#.###..# ...<.........#  #@##...#   #.#.# ..#  #... . ... ..#  ... ....... #  .........  .).....#..#  ..........  5.##.#>#..#. %h   [.# ####.##.# ..# ........###..# .............# ......#.###..# ......#.# ..# ......#.###..# ...<.........#  #@##...#   #.#.# ..#  #... . ... ..#  ... ....... #  .........  .).....#..#  ..........  5.##.#>#..#.  _A shadow imp is nea%h !rby!%h"d (((((5  (You shoot a sling bullet. The sling bullet hits the shadow imp.  The shadow imp shouts, "Back with thee, thou feeble fob-snatching death-token!"%ht The shadow imp is moderately wounded.You shoot a sling bullet. The sling bullet hits the shadow imp.%hner  The shadow imp is severely wounded.%hIs..... . %hsT. %hqu\===6Rev %h]S _You hear two shouts! You hear a bellow!%h  _No target in view!%h)b####. .................### #####............... ...............#.### ##..####.......#.# ...............#.###..# ###...<.........#  .....#+#####.#.##...####..# #.#@# %h- #................# ................# ##...............).....#..#.##.5.......... ..5   shadow imp...##.#>#..#. . ##. #.#.#..#.. %h*6%hB@G.5%h@0---7%hE%h9Hp _The shadow imp summons a swarm of flies.%h ((((((You shoot a sling bullet.%hy  The sling bullet barely misses the shadow imp.You shoot a sling bullet.%hk %h9& H...5%h& '..%h-' 0===8%h, %ho/ e _The sling bullet closely misses the shadow imp.%h] ((((((You shoot a sling bullet.%h3  The sling bullet completely misses the shadow imp.You shoot a sling bullet.  The sling bullet hits the shadow imp but does no damage.%hk%hxo..5...%hzd9.5 (1.1Rev+ %h%hLJc _The shadow imp is severely wounded.%h̀ ((((((You shoot a sling bullet.%h  The sling bullet barely misses the shadow imp.You shoot a sling bullet. The sling bullet hits the shadow imp.%h%hS^.5..%h..%hKh70.6Rev* %hz%h^ _The shadow imp is almost dead.%h"k (((((%h7(You shoot a sling bullet.%hR  The sling bullet barely misses the shadow imp.You shoot a sling bullet. The sling bullet hits the shadow imp.%hW S%h %hN P .....%h O   two-headed ogreO.   %h* 8You kill the shadow imp!%hD 061.7%hV %ho#  A two-headed ogre comes into view. It is wielding a +0 giant club and a +0 _giant spiked club.%h$S ((((((You shoot a sling bullet.%h  The sling bullet hits the two-headed ogre but does no damage.  You shoot a sling bullet.  The sling bullet hits the two-headed ogre.%hf%h%L  The two-headed ogre is lightly wounded.%h.-"....)..Oo   orc (wandering)o%h1(2.8%h7%hBu _An orc comes into view. It is wielding a +0 falchion.%h . [ #.####.######.##.# .................### #####............... %h z...............#.### ##..####.......#.# ..# .........#.###..# ###.........<.........#.....#+#####.#@##.###..# #.#.# ..##................#................# ##.............%hٖ ..).....#..#.##............ .. .O.##.#>#..#. .##o #.#.#..#..%h %h %h Oo   orc (wandering).o.%hl 6---30%h %h6 %hS..)...####### . #[ #.####.######.##.# .....%hDU......### #####........ ...............#.###..# ##..####.#.# ..# ......#.### ###.........<...@.....#.....#+#####.#.##...####..# #.#.# ..##%hWi.....................# ##.............).....#..#.##.O......... . ..o##.#>#..#. . %hh%h jB---4%hr%h{v%hWM....+.......>........)...####### . [ #.####.######.##.# %hk&=.................### #####............... ...............#.### ##..####.......#.# ..# .........#@###..# ###.........<...........#+#####.#.##..###..# #.#.# ..#  Rev* ..#..#O   two-headed ogre........ .O. ....... %hL%h6STO)%hz[]5Rev+ %h ]%h-_%h>#####.##.#....+.......>......%h..)...#####.##.#### . #.##.# [ #.####.######.##.# ........### %h#####..... ........## ##..#### ...%hL......#.###..# ###.........<.........#.....#+#####.#.##...####..# #.#.# ..##%h.#........# ##.O...........).....#..#.##%h%hi%hR gO.6%h%hN (((((((You shoot a sling bullet.%hE ~two-headed ogre is lightly wounded. _An orc comes into view. It is wielding a +0 falchion.You shoot a sling bullet.  The sling bullet completely misses the two-headed ogre.  You shoot a sling bullet.  The sling bullet hits the two-headed ogre.%h %hF.....%h. . %h}o===7Rev* %h-%h= _The two-headed ogre is lightly wounded.%hȒJ%hޓ %hS:_No target in view!%h00M.........#####.##.#....+.......>........)...#####.##.#### . #.##.# [ #.####.######.##.# ..# .................###..# #####.................# ........## ##..#### ......#.### ###.........<.........#  Rev* .#.###. ..........---8Rev+ _%h........)...#####.##.#### . #.##.# [.# #.####.######.##.# ..# .....### %hpE#####...........@.....# ...............#.###..# ##..####.......#.# ...%hUF$......#.### ###.........<.........# ## ...%hI%hS%hqTB---9%hV[%hT^%hbHM###.###########.... ..#.........#####.##.#....+.......>......%h0I..)...#####.##.#### . #.##.# [ #.####.######.##.# ..# .....###..# #####..... ........%hI.#.###..# ##..####.......#.# ..#  Rev+ .. %hyJ>##...%hxQ%hR'80%hV%hX%hAm aM#.####.##.#........# ###.###########.... ..#................#####.##.%hn #....+.......>........)...####### . #.##.# [ #.####.######.##@# %ho .....###..# #####.......# ........##..# %hp ##..####.......#.# ..# . ##.#%h w %h O   two-headed ogre (wandering)O %hw &1%h %h s _You hear the brisk rusting of a very distant drain.%h #.# ##### ##.####.##.#........# ###.###########... ..#................#####.##.......#....+.......>......%h..)...####### . [ #.####.######.##.# .................### #####............... ...............#.### ##..####.... .........#.### ###.........<..O........#+#####.#.##.%h%hP. %h U2Rev %h%h5%h %h0 %h %hb H _No target in view!%heM  #.# ##### ##.####.##.#........# ##.##.#########.##.......#................#####.##.......#....+.......>.........)...####### . [ #.####.######.##.# %h>.................###..#  Rev . . ......<.....%hE%hN  O   two-headed ogre (wandering)O %h -3 _%h%h%h (((((O( _No target in view! _You hear the brisk rusting of a very distant drain. _No target in view!two-headed ogre shouts in stereo!  The sling bullet hits the two-headed ogre but does no damage.%h5I  The two-headed ogre is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the two-headed ogre.%h %h .....O.===5.0 (1.2Rev+ %h %h = _The two-headed ogre is lightly wounded.%hr (((((You shoot a sling bullet.  The sling bullet hits the two-headed ogre.%hgB((sling bullet hits the two-headed ogre. _The two-headed ogre is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the two-headed ogre.  The two-headed ogre is lightly wounded.  You shoot a sling bullet.%hN%h}....O..%h,60%hV %h i _The sling bullet barely misses the two-headed ogre.%hN (((( You shoot a sling bullet.  The sling bullet hits the two-headed ogre.%h  The two-headed ogre is moderately wounded.You shoot a sling bullet.  The sling bullet hits the two-headed ogre but does no damage.%h2 %h.....s   scorpion (wandering)sThe two-headed ogre is moderately wounded.7Rev*  _A scorpion comes into view.%h + (((((s  (You shoot a sling bullet. The sling bullet hits the scorpion.%h~  The scorpion is moderately wounded.You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage.%h %h\ %h ~..O..O   two-headed ogress   scorpion.%h -8.1 (1.1%hj %h c _The scorpion is moderately wounded.%h- ((((You shoot a sling bullet.%hQ  The sling bullet barely misses the two-headed ogre.You shoot a sling bullet.  The sling bullet hits the two-headed ogre.%hA.O.%hE.s.90%hO _The two-headed ogre is moderately wounded.%h (((((((You shoot a sling bullet.%h`  The sling bullet closely misses the two-headed ogre.You shoot a sling bullet.  The sling bullet hits the two-headed ogre.%hҸ %h %h %h O.s...#...%h? .90.2 (1.1%h: %h; j _The two-headed ogre is moderately wounded.%hp  You shoot a sling bullet.  The sling bullet hits the two-headed ogre!%hf  The two-headed ogre is heavily wounded.You shoot a sling bullet.  The sling bullet hits the two-headed ogre.%h v  The two-headed ogre is heavily wounded.%hUs.%h,10%h%h _The two-headed ogre misses you. The two-headed ogre closely misses you.%hs~ p  You shoot a sling bullet.  The sling bullet hits the two-headed ogre.%h  v _The two-headed ogre misses you. The two-headed ogre closely misses you.You shoot a sling bullet.  The sling bullet hits the two-headed ogre.  The two-headed ogre is heavily wounded.%h  The two-headed ogre is severely wounded.The two-headed ogre completely misses you.%hQ _48----2.4 (1.2%hإ %hĪ O _The two-headed ogre hits you with a +0 giant spiked club!%h  You shoot a sling bullet.  The sling bullet hits the two-headed ogre but does no damage.%hw  The two-headed ogre is severely wounded.You shoot a sling bullet.  The sling bullet hits the two-headed ogre.%h   #.#  #.# #..#  #.#  #..# # #..# #.##.#########..# #...............# ............. ####.##.......# .......>....... )#@####.# %h  #.##O# [.# #s# ..# .###..# .......# .#.###..# .#.# ..# ..#.###..# < The two-headed ogre is severely wounded.%hHThe two-headed ogre hits you with a +0 giant club!%h #.#  #.# #..#  #.#  #..# # #..# #.##.#########..# #...............# ............. ####.##.......# .......>....... )#@####.#  #.##O# [.# #s# ..# .###..# .......# .#.###..# .#.# ..# ..#.###..# < %h_  The two-headed ogre hits you with a +0 giant spiked club!!%hvk13-------------------30%h%heV _* * * LOW HITPOINT WARNING * * *%h %hu %h %h ^ _You are too injured to fight recklessly!%h0p  You shoot a sling bullet.  The sling bullet hits the two-headed ogre.%hӹ  The two-headed ogre is severely wounded.You shoot a sling bullet.  The sling bullet hits the two-headed ogre but does no damage.%hGv4---------------4%hO%hhRh _The two-headed ogre is severely wounded.%h'  You shoot a sling bullet.  The sling bullet hits the two-headed ogre but does no damage.%h ( You shoot a sling bullet.  The sling bullet hits the two-headed ogre but does no damage.  The two-headed ogre is severely wounded.  You shoot a sling bullet.  The sling bullet barely misses the two-headed ogre.scorpion!%hK OThe scorpion is almost dead.The two-headed ogre hits you with a +0 giant club!!  You die...%h D-6-----%h $ /  --more--%h% CInventory: 31/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Soledad}  d - a +0 sling (offhand) {Rodica}  q - a +1 whip of flaming  s - a +1 whip of holy wrath  u - a +0 short sword of holy wrath Missiles (go to first with ()o - 5 datura-tipped darts  r - 7 poisoned darts Armour (go to first with [)  b - a +0 leather armour (worn)  i - a +0 helmet (worn) Wands (go to first with /)w - a wand of digging (5) Scrolls (go to first with ?)c - a scroll of butterflies  %hܦ e - 3 scrolls of enchant armour  f - a scroll of amnesia {unknown}  g - 2 scrolls of identify  l - a scroll of summoning {unknown}  m - 2 scrolls of poisonn - 2 scrolls of revelation {unknown} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top] %h8 %h %hGoodbye, flinch.892 flinch the Shooter (level 8, -6/57 HPs)Began as a Coglin Hunter on May 15, 2025.Mangled by a two-headed ogre... wielding a +0 giant club(20 damage)... on level 6 of the Dungeon.The game lasted 00:08:07 (5421 turns). Best Crawlers -1.84003445 EnegeticOc GrEE-27 escaped with the Orb2.66514978 chastityca DEAl-27 escaped with the Orb3.57167857 EnegeticOc DjNe-27 escaped with the Orb4.56104178 RepoMan TrFi-27 escaped with the Orb5.45340331 EnegeticOc DjWn-27 escaped with the Orb6.36241780 RepoMan DrAr-27 escaped with the Orb7.32963854 RepoMan FeSh-27 escaped with the Orb8.30032968 RepoMan ReAl-27 escaped with the Orb9.28001477 puimuR OnDe-27 escaped with the Orb  10.21620769 EnegeticOc VSFi-27 escaped with the Orb  %h+k11.19685091 BnniBaAl-27 escaped with the Orb  12.17910792 glosham ReAE-27 escaped with the Orb %h  %h ? [?25h[?0c [?1051l[?1052l[?1060l[?1061l