%h Player: gandreymaster Game: DCSS 0.33 Server: clan Filename: 2025-05-15.09:37:41.ttyrec Time: (1747301861) Thu May 15 11:37:41 2025 %h [?1051l[?1052l[?1060l[?1061h%hKV)0[?7h[?25l[?1c%hm/%hG8%hEWelcome, gandreymaster. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elf p - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Deep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Deep Elf Hedge Wizard%h8 f - Troll g - Deep Elf Trolls are monstrous creatures with powerful claws. They regenerate health %hR e - Draconian f - Troll Draconians are versatile hybrids. They mature when reaching level 7 and develop a colour.%h) $ e - Draconian f - Troll Trolls are monstrous creatures with powerful claws. They regenerate health rapidly.%h^ e - Draconian f - Troll Draconians are versatile hybrids. They mature when reaching level 7 and develop a colour.%h h d - Gargoyle e - Draconian Made of living stone, Gargoyles have a preternatural affinity for the earth. They have low health, but their stone bodies are incredibly tough.%hJA d - Gargoyle e - Draconian Draconians are versatile hybrids. They mature when reaching level 7 and develop a colour.%h#s$ e - Draconian f - Troll Trolls are monstrous creatures with powerful claws. They regenerate health rapidly.%h? f - Troll g - Deep Elf Deep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly.%h[  g - Deep Elfp - Tengu Tengu are bird-people who love to fight, both with weapons and spells. They are fragile but agile, and eventually learn to fly.%hUp - Tenguq - Oni Large, robust, and extremely fond of drinking, Oni make capable brawlers and spellcasters and gain extra benefits from healing potions.%hs;q - Onir - Barachi Barachim are slow-moving, amphibious humanoids who can hop long distances. Theirextended range of vision also allows them to be seen from further away.%h iq - Onir - Barachi Large, robust, and extremely fond of drinking, Oni make capable brawlers and spellcasters and gain extra benefits from healing potions.%hz#p - Tenguq - Oni Tengu are bird-people who love to fight, both with weapons and spells. They are fragile but agile, and eventually learn to fly.%hBo - Spriggan p - Tengu Very small, very frail and very fast, Spriggans are highly competent stabbers and spellcasters.%h'n - Djinni o - Spriggan Djinn are ever-burning spirits. They learn spells innately, without books, and cast by drawing down their own fires.%h=m - Demonspawn n - Djinni emonspawn are half human, half demon. They acquire strong demonic mutations as they grow.%hl - Revenant m - Demonspawn Revenants are skeletal undead who are strong at melee combat and can empower damage-dealing spells by consuming memories they harvest from their victims.%h vl - Revenant m - Demonspawn Demonspawn are half human, half demon. They acquire strong demonic mutations as they grow.%hl - Revenant m - Demonspawn Revenants are skeletal undead who are strong at melee combat and can empower damage-dealing spells by consuming memories they harvest from their victims.%h Lk - Kobold l - Revenant Kobolds are attuned to the shadows and can only see or be seen at a close range.They are small and a little fragile, and are talented in most skills.%hk - Kobold h - Armataur Scaled mammals the size of horses, Armataurs are fast-rolling and tenacious whenpursuing enemies, but lack dexterity.%hP g - Deep Elf h - Armataur Deep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly.%h f - Troll g - Deep Elf Trolls are monstrous creatures with powerful claws. They regenerate health %h e - Draconian f - Troll Draconians are versatile hybrids. They mature when reaching level 7 and develop a colour.%h2 $ e - Draconian f - Troll Trolls are monstrous creatures with powerful claws. They regenerate health rapidly.%h# e - Draconian f - Troll Draconians are versatile hybrids. They mature when reaching level 7 and develop a colour.%h h d - Gargoyle e - Draconian Made of living stone, Gargoyles have a preternatural affinity for the earth. They have low health, but their stone bodies are incredibly tough.%h d - Gargoyle e - Draconian Draconians are versatile hybrids. They mature when reaching level 7 and develop a colour.%h M e - Draconiann - Djinni jinn are ever-burning spirits. They learn spells innately, without books, and cast by drawing down their own fires. %hm - Demonspawn n - Djinni emonspawn are half human, half demon. They acquire strong demonic mutations as they grow. %hl - Revenant m - Demonspawn Revenants are skeletal undead who are strong at melee combat and can empower damage-dealing spells by consuming memories they harvest from their victims. %h Lk - Kobold l - Revenant Kobolds are attuned to the shadows and can only see or be seen at a close range.They are small and a little fragile, and are talented in most skills.!%hjk - Koboldt - Vine Stalker Frail symbionts, Vine Stalkers cannot regain health from potions. Their magical reserves absorb damage, and they pack a magic-restoring bite.#%h 8ut - Vine Stalkeru - Poltergeist ormless ghosts who delight in hexing their enemies. They can equip many different hats, gloves, boots, or cloaks at once, but cannot wear body armour.#%h] @t - Vine Stalker u - Poltergeistrail symbionts, Vine Stalkers cannot regain health from potions. Their magical reserves absorb damage, and they pack a magic-restoring bite.#%h\ds - Coglint - Vine Stalker Coglins ride enchanted exoskeletons able to wield weapons in both hands, wrapping slow-revving metal around their puny goblinoid frames.&%h3s - Coglint - Vine Stalker Frail symbionts, Vine Stalkers cannot regain health from potions. Their magical reserves absorb damage, and they pack a magic-restoring bite.&%hyut - Vine Stalkeru - Poltergeist ormless ghosts who delight in hexing their enemies. They can equip many different hats, gloves, boots, or cloaks at once, but cannot wear body armour.&%hY u - Poltergeistv - Demigod Demigods refuse to worship any god, but make up for this with divine attributes and high reserves of health and magic.&%hʽ Yv - Demigodw - Formicid Formicids are humanoid ants adept at digging. Their limbs are exceptionally strong and they live in a state of permanent stasis.&%h6w - Formicidx - Naga Nagas are hybrids; human from the waist up, with a snake-like tail instead of legs. They move very slowly but are naturally resilient.'%h#0x - Naga'%h˒y - Octopode Octopodes are a species of amphibious cephalopods. They can wear eight rings, but almost no armour fits them.'%h91y - Octopodez - Felid Felids are many-lived sentient cats. They cannot use armour or weapons. '%h?5z - FelidA - Mummy Compelled to walk by an ancient curse, Mummies have innate faith and are adept at Necromancy, but learn other skills very slowly. They cannot drink potions.+%h?r - Barachi  A - Mummy Barachim are slow-moving, amphibious humanoids who can hop long distances. Theirextended range of vision also allows them to be seen from further away.,%hr - Barachi Picks a random species.  * - Random species,%h^ Lr - Barachi Barachim are slow-moving, amphibious humanoids who can hop long distances. Theirextended range of vision also allows them to be seen from further away. * - Random species,%h|iq - Onir - Barachi Large, robust, and extremely fond of drinking, Oni make capable brawlers and spellcasters and gain extra benefits from healing potions.-%h#p - Tenguq - Oni Tengu are bird-people who love to fight, both with weapons and spells. They are fragile but agile, and eventually learn to fly.-%h}Bo - Spriggan p - Tengu Very small, very frail and very fast, Spriggans are highly competent stabbers and spellcasters.-%h3'n - Djinni o - Spriggan Djinn are ever-burning spirits. They learn spells innately, without books, and cast by drawing down their own fires.-%h m - Demonspawn n - Djinni emonspawn are half human, half demon. They acquire strong demonic mutations as they grow.-%h l - Revenant m - Demonspawn Revenants are skeletal undead who are strong at melee combat and can empower damage-dealing spells by consuming memories they harvest from their victims.-%h8Lk - Kobold l - Revenant Kobolds are attuned to the shadows and can only see or be seen at a close range.They are small and a little fragile, and are talented in most skills..%hA]j - Humank - Kobold Humans are natural explorers. Discovering new places refreshes and invigorates them. They are otherwise completely average.3%htz) a - Mountain Dwarf  j - Human Mountain Dwarves are strong melee fighters and capable heavy-armoured casters. They can use scrolls to enchant even some artefacts.5%hL  a - Mountain Dwarf b - Minotaurinotaurs are large muscular humans with bovine heads. They excel at all forms of close and ranged combat.6%ht 0 a - Mountain Dwarf b - Minotaurountain Dwarves are strong melee fighters and capable heavy-armoured casters. They can use scrolls to enchant even some artefacts.=%hq =%h(x =%h| Welcome, gandreymaster the Mountain Dwarf. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Hedge Wizards are magic generalists, good at using a wide variety of tools to frustrate their foes and gain an edge in the battlefield. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Deep Elf Hedge Wizard?%h*Rq - Hedge Wizardr - Conjurer Conjurers begin with the Magic Dart spell, and can learn other non-elemental spells to reliably blast their foes.?%ht-r - Conjurers - Summoner Summoners are able to cast Summon Small Mammal from the start, and begin withsummon stronger and more exotic allies in their library.?%hGs - Summonert - Necromancer Necromancers start out with the Soul Splinter spell. Eventually, they can turn the dead into allies and use the life force of the living to restore themselves.?%h'7&t - Necromanceru - Forgewright Forgewrights are mages who specialise in the creation of turrets and mechanical companions to fight alongside.A%h,D e - Brigandu - Forgewright Brigands carry poisoned darts and a small number of nasty curare darts. C%hF2 e - Brigand f - Berserker erserkers believe in Trog, the magic-hating god of frenzy. Not much can stop a raging berserker early on, apart from hubris.D%hS%] f - Berserker g - Cinder Acolyte Cinder Acolytes worship Ignis, drawing upon the flame of a dying god until thereis nothing left. They have both melee and fire magic capabilities.H%h  f - Berserker g - Cinder Acolyte Berserkers believe in Trog, the magic-hating god of frenzy. Not much can stop a raging berserker early on, apart from hubris.I%h+] f - Berserker g - Cinder Acolyte Cinder Acolytes worship Ignis, drawing upon the flame of a dying god until thereis nothing left. They have both melee and fire magic capabilities.J%h  f - Berserker g - Cinder Acolyte Berserkers believe in Trog, the magic-hating god of frenzy. Not much can stop a raging berserker early on, apart from hubris.K%h  e - Brigand f - Berserker rigands carry poisoned darts and a small number of nasty curare darts. K%h( d - Hunter e - Brigand Hunters carry a shortbow, light armour and a scroll of butterflies.K%h>DE c - Monk d - Hunter Monks start with a simple weapon of their choice, an orb of light, and a potion of divine ambrosia, and gain additional piety with the first god they worship.K%hK 0 b - Gladiator c - Monk Gladiators are ready for the arena with light armour, a weapon of their choice, and a few throwing weapons and nets.L%h+S a - Fighter b - Gladiator Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might.L%hB( a - Fighter b - Gladiator Gladiators are ready for the arena with light armour, a weapon of their choice, and a few throwing weapons and nets.L%h O b - Gladiator c - Monk Monks start with a simple weapon of their choice, an orb of light, and a potion of divine ambrosia, and gain additional piety with the first god they worship.O%h c - Monk d - Hunter Hunters carry a shortbow, light armour and a scroll of butterflies. O%hVU E c - Monk d - Hunter Monks start with a simple weapon of their choice, an orb of light, and a potion of divine ambrosia, and gain additional piety with the first god they worship.S%h S%hs! iWelcome, gandreymaster the Mountain Dwarf Monk. You have a choice of weapons.  a - short sword(-2 apt)  b - mace (+2 apt)  c - hand axe (+2 apt)  d - spear (+0 apt)e - falchion(-1 apt)  f - unarmed(+0 apt) + - Recommended random choice * - Random weapon % - List aptitudesBksp - Return to character menu ? - HelpV%h  a - short sword(-2 apt)  b - mace (+2 apt)V%h  b - mace (+2 apt)  c - hand axe (+2 apt)W%h@  c - hand axe (+2 apt)  d - spear (+0 apt)W%h  d - spear (+0 apt)  e - falchion(-1 apt)W%hm  e - falchion(-1 apt)  f - unarmed(+0 apt)X%h.  e - falchion(-1 apt)  f - unarmed(+0 apt)X%hͼ  d - spear (+0 apt)  e - falchion(-1 apt)Y%h  c - hand axe (+2 apt)  d - spear (+0 apt)Y%h  b - mace (+2 apt)  c - hand axe (+2 apt)]%h]%ht;]%hr]1gandreymaster the CudgellerMountain Dwarf **....Health: 19/19 ========================Magic: 1/1]%h ^========================AC: 2Str: 13EV: 11Int: 10SH: 0Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 mace]%h^=Nothing quivered]%ha`#####@.#]%hc#..##..##..###+#]%h`h]%hjWelcome, gandreymaster the Mountain Dwarf Monk.They say the Orb of Zot lies within this dungeon, but they say a lot of things.]%hm]%h,Press ? for a list of commands and other information.]%h]%h[ _Found a staircase leading out of the dungeon.^%he _Unknown command.`%hO ####<.`%hR`%hS21.0 (1 _`%hWV`%h~X`%ho #### #<.# #.@# #..# #..# 2a%h #### #<.# #@.# #..# #..#  ##+#a%ha%hֲ3a%ha%hLa%hD M###..#a%h& <4a%h a%h c _There is a staircase leading out of the dungeon here.b%h ####<.b%hMb%h5-5 _b%hQb%hc%hC4c%hc%hF _Unknown command.f%ha Agandreymaster the CudgellerMountain Dwarf **....Health: 19/19 ========================Magic: 1/1========================AC: 2Str: 13EV: 11Int: 10####SH: 0Dex: 12#<.#XL:  1 Next:  0% Place: Dungeon:1#@.#Noise: ---------  Time: 5.0 (0.0)#..#a) +0 mace#..#Nothing quivered##+# _Unknown command. _There is a staircase leading out of the dungeon here. _Unknown command.Press: ? - help, v - describe, . - travelThe floor.  This square is lit by a halo.g%hs! q<@A staircase leading out of the dungeon.g%h hgandreymaster the CudgellerMountain Dwarf **....Health: 19/19 ========================Magic: 1/1========================AC: 2Str: 13EV: 11Int: 10####SH: 0Dex: 12#<.#XL:  1 Next:  0% Place: Dungeon:1#@.#Noise: ---------  Time: 5.0 (0.0)#..#a) +0 mace#..#Nothing quivered##+# _Unknown command. _There is a staircase leading out of the dungeon here. _Unknown command.Press: ? - help, v - describe, . - travelA staircase leading out of the dungeon.  This square is lit by a halo.g%h  _g%h M##6.0 (1.#..#g%h} Bg%h k _There is a staircase leading out of the dungeon here.h%hKb  ####<..h%hg h%hxj -7 _h%hk h%hn h%h%####<..#+ 8h%hh%hi%hT 1gandreymaster the CudgellerMountain Dwarf **....Health: 19/19 ========================Magic: 1/1i%h ========================AC: 2Str: 13####EV: 11Int: 10i%h P#<.#SH: 0Dex: 12#..#XL:  1 Next:  0% Place: Dungeon:1i%hX i#@.#Noise: ---------  Time: 8.0 (0.0)#..#a) +0 mace##+#i%h Nothing quiveredA staircase leading out of the dungeon. _This square is lit by a halo. _There is a staircase leading out of the dungeon here.  i%h Press: ? - help, v - describe, . - travelThe floor.  This square is lit by a halo.j%h@.@j%h!{<.A staircase leading out of the dungeon.k%hX A staircase leading out of the dungeon. This staircase leads back out of the dungeon. A staircase leading out of the dungeon. Climbing these stairs will end your quest, whether you carry the Orb with you or not. While standing here, you can exit the dungeon with the < key. _________________ “We shall not cease from exploration  And the end of all our exploring  Will be to arrive where we started  And know the place for the first time.”  -T.S. Eliot, “Little Gidding”, _Four Quartets_. 1943. A halo. This area is lit by a divine halo, decreasing your stealth, preventing invisibility, and increasing the accuracy of attacks against any illuminated creatures.o%hgandreymaster the CudgellerMountain Dwarf **....Health: 19/19 ========================Magic: 1/1========================AC: 2Str: 13####EV: 11Int: 10#<.#SH: 0Dex: 12#..#XL:  1 Next:  0% Place: Dungeon:1#@.#Noise: ---------  Time: 8.0 (0.0)#..#a) +0 maceo%h_##+#Nothing quiveredA staircase leading out of the dungeon. _This square is lit by a halo. _There is a staircase leading out of the dungeon here.  Press: ? - help, v - describe, . - travelA staircase leading out of the dungeon.  This square is lit by a halo.o%h Y<.The floor.q%hRgandreymaster the CudgellerMountain Dwarf **....Health: 19/19 ========================Magic: 1/1========================AC: 2Str: 13####EV: 11Int: 10#<.#SH: 0Dex: 12q%hzS#..#XL:  1 Next:  0% Place: Dungeon:1#@.#Noise: ---------  Time: 8.0 (0.0)#..#q%h Ta) +0 mace##+#Nothing quiveredA staircase leading out of the dungeon. q%haU_This square is lit by a halo. _There is a staircase leading out of the dungeon here.  Press: ? - help, v - describe, . - travelThe floor.  This square is lit by a halo.q%hUq%hYq%h[. _q%hR####<..#+q%hEq%h29.0 (1 _q%h"q%h?q%h #### #<.# #..# #..# #.@# ##+# q%h [10.0 (1.0)q%h q%h'..#....#+#..####q%hg<1q%hq%h( _You open the door.r%h ~ ####<..###.......###+#......#r%h" r%hn 2r%h r%h Q _There is an open door here.r%h####<....# #.....##'#......##+#.......# #+#..#..# #### .# ..##r%h%r%h-3 _r%hs%h< s%h܍ Inventory: 4/52 slots Hand Weapons (go to first with ))  a - a +0 mace (weapon) Armour (go to first with [)  b - a +0 robe (worn)  d - an orb of light (worn) Potions (go to first with !)s%hQ .c - a potion of ambrosiaw%hlw%hpw%hs<gandreymaster the CudgellerMountain Dwarf **....####Health: 19/19 ========================#<.#Magic: 1/1========================#..#AC: 2Str: 13w%h2t#..#EV: 11Int: 10..# #..#SH: 0Dex: 12.....##'#w%hv#XL:  1 Next:  0% Place: Dungeon:1#......@#Noise: ---------  Time: 13.0 (0.0)###+#.......#a) +0 mace#+#..#..#Nothing quivered#### .#..## _There is a staircase leading out of the dungeon here.  Press: ? - help, v - describe, . - travelThe floor. _This square is lit by a halo. _You open the door. _There is an open door here.w%hlzw%h){w%hw%h x%hb4x%hx%hP _You don't know any spells.y%h #### #<.# #..#. #..#)..## #..##.....##'# #.# ###+#.# #+#..#..# #### .# .. ##4.0 (1 _Found a dagger.y%h #### #<.## #..#.# #..#.)..####..# #.....##'# #.# ###+#.#y%hos #+#..#..# #### .#  ..  ##y%hy%h}&5y%hy%hy%hM  #### #<.## #..#.# #..#y%hh T#.)..####..# #.....##'# #.# ###+#.# #+#..#..# #### .#  ..  ##y%h <6y%h y%h z%h #### #<.## #..#.#+ #..# #.)..####..# #.....##'# #.# ###+#.# #+#..#..#  #### .#  ..  ##z%hz%hL&7z%hz%hz%hι M## #<### ....#+ ##.)..####..##...@.##'###.......# ###+#.....#+#..#..#8z%h #### #<.## #..##....#+ #..# #.)..####..# #..@..##'# ##.# ###+#.# #+#..#..#  #### .#  ..  ##9{%hhV #### #<.# ##### #..#{%hV #....#+# #..# #.)..####..# #.@...##'#{%hW  ##.# ###+#.# #+#..#..#{%h(X #### .#  .. {%hX@ ##{%h\{%h']'20{%h`{%hb{%h{%hj_ #### #<.# ##### #..# #....#+# #..# #.)..####..# #@....##'# ##.# ###+#.# #+#..#..# #### .#  ..  ##{%h4<1{%h{%h{%h M## #<#### #....#+# ##.)@.####..###.....##'##.......# {%h ###+#.......##{%h <2{%h {%h {%h ; #### #<.# ###### #..# #....#+# #..# #.@..####..# ###.....##'# ##.# ###+#.....# #+#..#..#  #### .#  ..  ##{%h <3{%h {%h: O _You see here a +0 dagger.|%h| #### #<.# ###### #..# #....#+# #..# #.)@.####..# ###.....##'# ##.# |%hB ###+#.......##+#..#..# |%h C4 _|%h |%h |%h! #### #<.# ###### #..# #....#+# #..# #.).@####..# ###.....##'# ##.# ###+#.......##+#..#..####|%h= a# .# |%h |%hC &5|%h }%hJ######...#..'}%h}%hG======6}%h}%h= _As you open the door, it creaks loudly!}%h+sM####### #...##<######...##....#@# .)..####..###.....##'###.......#....#..#}%h------7 _There is an open door here.}%hP }%h M####### <#####@..##....#'####.)..####..}%h ###.....##'#...#}%h }%h L------8 _}%h }%h ~%hD######### #...##<.# ######.@.##..# #....#'####..# #.)..####..# ###...##..###+~%h= ~%hG ~%h &9~%h~%h~%h ######### #...##<.# ######@..##..# #....#'####..# #.)..####..# ###.....##'# ##.......# ###+#.#  #+#..#..#  #### .#  ..~%h3Z30~%h}  #########...##<.#####.....#@### #.)..######.....##'...###1 _There is an open door here.~%h! #########...##<.######...##.#....#'### #.).##.....##' ##.......#....#..#~%h`2 _%hJ #########...##<.######...##.....#'## #.)..#######.@...##' ##.......# ###+#.......#3%h0 #########...##<.#####.#....#'## #.)..#######.....##'# ##@......# ###+#.......# #+#..##%h,%h&4%h%h<%hB######### #...##<.# ######...##..# #....#'####..# #.)..####..# ###.....##'# ##.# ###+#.# #+#..#..# #### .# 5%h` ### #...##<.# ######...##..# #....#'####..# #.)..####..# ###.....##'# ##.# ###+#.# #+#..#..# #### .# 6%h?'..#...+#####%hC%h D&7%hJ%hM( _You open the door.%h5 ##########...##<.######...##.....#'## #.)..#######.....##'# ##....... ###@#.......##....#+#..#.#....+ #### #8 _There is an open door here.%h ##########...##<.%h######...##.....#'## #.)..######.....##' ##.......#####'#.......#%h#...@#+#..#+ #### ##### ..%h%hu%hJ-9 _%h%h%h\ ...##<.######...##.....#'##%h]  #.)..######.....##'%h\] ' ##.......####'#.......#....#+#..#+ #### %h] ##### .. ## %he =40%h@k %hm %h+#'?###1 _There is an open door here. _There is an open door here. _You open the door. _Found a scroll labelled MEIBRU EWAUHU.%h=*#...##<.# ######...##..# #....#'####..# #.)..####..# ###.....##'# %h*##.......# ####'#.# #....#+#..#..# #....@?#### .# #%h-o .. ## %h1%hI2-2 _%h6%hm9Q _There is an open door here.%hy #...##<.# ######...##..# #....#'####..# #.)..####..# ###.....##'# ##.......# ####'#.# #....#+#..#..# #....'@#### .# #%hy o .. ## %h %h -3 _%h %h 4.0 (2 _e - a scroll labelled MEIBRU EWAUHU%h6#.####..#.##'#....#..'%h%h+5.0 (1%h^%h( _You open the door.%h1 ####### <.######...##..%h<2 #....#'###.)..####..###.....##'###.......###.#####'#.......#%h2 #....#@#..#.....'.#### .# ######## .. ##%h8 %h8 &6%hB g _There is an open door here.%hbMuM####### <.######...##..##....#'####...)..####..###.....##'# #.......######'#@......##....#'#..#..##....'.#### .# ######## ..%hQ%hR-7 _%hU%hqW%h6### #...##<.# ######...##..# #....#'####..# #.)..####..# ###.....##'# ##.###.# ####'#.# #....#'#..#..# #....'.#### .# ######## %h&R8%h(%hl######### #...##<.# ######...##..# #....#'####..# #.)..####..# ###.....##'# ##.###.# ####'#.# #....#'#..#..# #....'.#### .# ####### 9%h ######### #...##<.# ######...##..# #....#'####..# #.)..####..# ###.....##'# ##.###.# ####'#.# #....#'#..#..# #....'.#### .# ######## ..%h ,##%hׯ =50%h %h %h(+ 2######### #...##<.# ######...##..# #....#'####..# #.)..####..# ###.....##'# ###.###.# ####'#.# #....#'#..#..# %h+ p#....'.#####.# # g..###g   hobgoblin (asleep)%h,3 k  A hobgoblin comes into view.%hN g.g====1%hR C _The hobgoblin shouts! You hear an angry hiss.%h]# #...##<.#  ######...##..# ###....#'####..# .##.)..####..# .####.....##'# .# ##.###.# ####'#.# #....#'#..#..# #....'.#####g# # ...####%h%hJMg.JJ   endoplasm%hE----2%ha%hZ] _An endoplasm comes into view.%hhy##.#...##<.# . ######...##..# .## #....#'####..# ..# #.)..####..# #.# ###.....##'# #.# ##.###.# ####'#.%hz<# #....#'#..#g.# #....'.#####.# # .J..#####%hU}%hRJ.%h8--=---3%h%h[- _The hobgoblin hits you.%hO  You hit the hobgoblin.  The hobgoblin is moderately wounded.%hB^J. 4.3 (1.3 _The hobgoblin misses you.%h^;  You hit the hobgoblin.%h †  You kill the hobgoblin!%h%Q--165.5 (1.2%hS%h5V _The endoplasm barely misses you.%h  You hit the endoplasm.  The endoplasm is almost dead.The endoplasm freezes you.%hZ4-----6.7%h7 ; _You are frozen.%hN<  You sock the endoplasm!%h#D. %h~GO-----337.9%hL%hOM _You kill the endoplasm!%hp%hpM######### <.##. #####...# #....#'%h(qn..)..####..###.....##'# .......######'#......#'#..#†%hq#....'.#####.#...%hCw%hw+-8%hKx 0%hP|%h~%h M####### <.##. #####...##..##.# #....#'..)..####..###.....##'# .......######'#......%h #....#'#..#†.######.%h l-9%hפ %hM####### <.##. #####...##..##.# #....#'#..)..####..%h###.....##'# .......#######'#.......##†.%hP%hlU5=60%h/%h%hߗ%h&M%h %hl#######%h: %h%hޡg<.##. %h#####...%h # %hܤ#....#'%h'#.%hަC.)..####..##%h4###.....##'# %h¨P##.......###.#%h ..%h2#%h ###%h6%hg%hu%h1%h(%h%hv #.# #.# #.# #.# ##.# #...##<.##.#  ######...##..##.##  #....#'####..##@.# #.)..####..###.# ###.....##'# #.# ##.###.# ####'#.......#  #....#'#..#†.# #....'.#####.# # ....  #####2%hh ?M####### <.##.# #####...###....#'..)..####..######.....##'# #.#...%hk %h[l &3%hn %hjp %hGM####### <.##@# #####...###....#'..##.)..####..###.#..#%hN%hOB=4%hnU%h[X%h wM####### %h ><.##.# #####...##....#'####..##..#.#.#%hˇ %h U6==5%h& %h,xM####### %h-&<.##.#  ######...##..##.##..#.#%h6%hu7&6%h<%h?%h%YM########...##<.##.#..#7%ho%hՊ+M##########.#..8%hR" >M.%h" #.#.##.%h* %h+, r7===9%h'1 %h3 %hA M##.#.#.#..%hdI =70%hN %hUQ %huDLM##.#.#.#.#1%hsM##.#.#.#.#%hO{%h{&2%h}%h %hP lM##.#.#.#.#=3%h ###.8=4%h1_## $..[####.......5 _Found a robe and 11 gold pieces.%h8<## $..[####.......##..##%hU;<6%h=%h@%hW##.$..[#####.##..###.## #.# #.# #.# #.# #.# #.#  #.#7%h ##.$..[#####.##..###.# #. #.## #.# #.# #.# #.# #.#  #.#%ho %h 9%h 0===%hh 8%h %h %h /#...#.#.#.#..$..[#####.##..###.# #.. #.# #.. #.#... #.###.# #.##. #.##. #.#  #.#9%h(  #.. ... #.# #.# #.##.#.$..[#####.##..###.# #..# #.# #..# #.# ...# #.# ##.## #.#  #. #.#  #. #.#  #.#80%h4%h M#...#######.# $..@#####...........######..###.##..# #.#..##.1 _You see here a +0 robe.%h #.. #.. ... #.# #.# #.##.#.$.@[#####.#.######..###.# %h #..# #.#  #..# #.#  ...# #.#  ##.## #.# #.# #.#  #. #.#%h%hYJ==2 _%hg%hz%h #.. #.. ... #.# #.# #.# #.# .....$..@##### .# .######..###.# #.# #.# %hM <3%h %hH M _You see here a +0 robe.%h=  _Unknown command.%h #.. #.. ... #.#%hf #.# #.# #.# .....$.@[##### .# .######..###.#  #..# #.#  #..# #.#  ...# #.# %hY ##.## #.# #.# #.#  #. #.#%h%h-4 _%h%h %hI` P #.. #.. ... #.# #.# #.##.#.$@.[######.##.######..###.# #..# #.# #..# #.# ...# #.# ##.## #.# #.# #.#  #. #.#5%hae %hRh %h = #.. #.. ... #.# #.# #.#.#.#.@..[#####.#.# #.######..###.#  #..# #.# #..# #.# ...# #.# ##.## #.# #.# #.#  #. #.#%h %h &6%hS %h %hw +7.9 (2%h| %h 2 _You now have 11 gold pieces.%hR 7#.. #.. ... #.# #.# #.# .#%hRT .# .[##### .#.# #.######..###.# #...##.## #.##.# #.# %h5` A8.9 (1%h)e %hh %h% "#.. #.. ... #.# #.# #.# .#.# .[##### .#.# #.######..###.# #%h& #.### %hI- %h. &9%h3 %h6 %hd#.. #.. ... #.# #.# #.# .#.# .##### .#.# #.######..###.# #.# #.# %h%h'90%h|%%h*M _You see here a +0 robe.%hu1 _f - a +0 robe%hM##...#########@# .%h #####.#.............##.######..###.#..#.%hb<2%h %hS"%hGqM###...%hH{#########.# ..........####.#.............#######..###.##%h?Q%hoR&3%hW%hZ%hwM.###..#...#########.# ...........#####%hS....#...#%h<4%hZ%h#%h<M...%hwA.l# J...###..#..>......#%h7m.#########.#..J   endoplasm (asleep)#l   frilled lizard (asleep)#..#%h  A frilled lizard and an endoplasm come into view.Found a stone staircase leading down.%hGO%..lJJl5 _The frilled lizard hisses angrily.%h:v #.##....# %hcx 2l..###.J>....@.########.###########.####.#............#.######..##%h5{ %ha| %hy r.l.J6%h %h %h # #. #.##.......# ..l.###..J......#######.##%h" #########.# .#####.#............#.######..##%h ,%h .>ll   frilled lizard%h &7%h %h]%hF3 r # #..#.##....#... #.#...J##%h 5 @..>l...#######.# #.# .########J   endoplasml   frilled lizard..##..# #.#%hL7 %h > (.J%h> &8%hD %hG %h%hnl # #. .#.## ..... #... #..# #..##.# #..#.###..#%h#..>lJ.@..##.## #.# #.# .##.# %hMh...##### .#.......# #.######..###.#  #..# #.#%h՜%hf%h.lJ9%h   Found a stone staircase leading down. _The frilled lizard hisses angrily.  You hit the endoplasm.  %h@ The endoplasm is heavily wounded.  The endoplasm hits you.  The endoplasm freezes you.%h'w12---------=101.1 (1.2)%h,%h.% _You are frozen.%hJ3;  You hit the endoplasm.%h 6%h=.ll   frilled lizard%hcX---------502.4 (1.3%h'pc _You kill the endoplasm!%hh  You barely miss the frilled lizard.%h-3.6 (1.2%h%h>F _The frilled lizard bites you but does no damage.%hW(  You closely miss the frilled lizard.3=4.9 (1.3 _The frilled lizard bites you but does no damage.%hr  You hit the frilled lizard.  %hQPThe frilled lizard is heavily wounded.%h-6.1 (1.2%hW%hBI _The frilled lizard bites you but does no damage. x2%hOA  You sock the frilled lizard!%hE.%hL=87.3%hI%hR _You kill the frilled lizard!%h"  # #. .#.## ..... #... #..# #..##.## #..#!.....###..# #..>..@...# #.## #.# #.# .#.# ..##### .#......# #.######..###.#  #..# #.#-80 _Found a brown potion.%h Y # #.## .#.###. .....#. #...# #. #..#.. #. #..##.##. #..#.!.....###..# #..>.@....# #.## #.#  #.#  .#.#  .#####  .#.#  #.######..###.#  #..# #.#14=-9%h # #. ### .#.## #.. ..... #.# #... ## #.# #..# .. #.# #..##.##.# #..##.!.....###..# #..>@.....# #.## #.#  #.#  .#.#  .#####  .#.#  #.######..###.#  #..# #.#10%hR # #. ### .#.## #.. ..... #.# #... ### #.# #..# ... #.# #..#%hT ####.##.# #..# #.!.....###..# #...# #.## #.#  #.#  .#.#  .#####  .#%hV.#  #.######..###.#  #..# #.#%h)\%h\&1%hny _There is a stone staircase leading down here.%h-  # #. ### .#.## #.. ..... #.# #... #### #.# #..# ... #.# #..# ####.##.# #..# #.!.....###..#%h.  #.@>......# #.## #.#  #.#  .#.#  .#####  .#.#  #.######..###.#  #..# #.#%hP6 %h7 -2 _%h< %h}? %h E # #. ### .#.## #.. ..... #.# #...%hp ) ######.# #..# ...##.# #..# ####.##.# #..# #.!.....###..#%h  #@.>......# #.## #.# %h[  #.#  .#.#  .#####  .#.#  #.######..###.#  #..# #.#%h. 5==3%h! %h8$ %hUbM # #. ## .#.##. ..... .######.# ...##.####.##.# #.#.!.@...###.%h>c#.##..>......########.###.#%h;j<4%hn%hRq%hL , # #. ### .#.## #.. ..... #.# #... ######.# #..# ...##.# #..# ####.##.# #..# #.!@....###..# #.##..>......## ##.##  #.#  #.#  .#.#  .#####  .#.#  #.######..###.#5%h  # #. ### .#.## #.. ..... #.# #... ######.# #..#%h  ...##.# #..# ####.##.# #..# #.@.....###..# #.##..>......# #. ########.###%h . #.##. #.##.#.#...#####..#.#  #.######..###.#6%h8 s=7.3 (2%h h _g - a brown potion%hz %hz %h| %h~ N _There are no items here.%h <# #. ### .#.## #.. ..... #.# #... ######.# #..# ...##.# #..# ####.##.# #..# #.###..# %hZ #.##..>......# #. ########.## #.#.#...%h X.. %h%ha6==8.3 (1 _%hk%h%h # #. ### .#.## #.. ..... #.# #... ######.# #..# ...##.# #..# ####.##.# #..# #.###..# #.##..>......# #. ##.## %h <9%h %h %h-M # #. ## .#.##. ..... .########........##.#####@##.# ......###.%h#.##..>......#. ########.##%h=20%h%hl%hr{M # #. ## .#.##. ..... .########.......%h&0#######.##.# #.......###.#.##..>......#####.%h<1%h%h;%h  # #. ### .#.## #.. ..... #.# #....##.# #..#.##.# #..#.#.##.# #..# #.......###..# #.##..>......# #. ########.## %h < #. #.#  #. #.#  #.#.#  .#####%h %h r7===2%h %h} %hh' # # #. ### .#.## #.. ..... #.# #....##.# #..#.##.# #..#.#.##.# #..# #.......###..# #.##.%h( .>......# #. ########.##  #. #.#  #. #.#  #.#.#  .#####%h+ %h", &3%h. %h0 %h7 # #. ### .#.## #.. ..... #.# #....##.# #..#.##.# #..#.#.##.# #..# #.......###..#%h[D #.##..>......# #. ########.##  #. #.#  #.%h #.#  #.#.#  .#####%h9%hR&4%h%h¶%hxI # #. ### .#.## #.. ...... #.# #....##.# #..#.##.# #..#.#.##.# #..#. #.###..#  #.##..>......#  #. #.## #. #.# #. #.# #.#.# .##### 5¶%h40x # #. ### .#.##. #.. ....... #.# #....##.# #..#.##.# #..#.#.##.# #..#.. #.###..## #.##..>......#  #. #.## #. #.# #. #.# #.#.# .8==6¶%h## # #.... ### .#.##... #.. ....... #.# #....##.# #..#.##.# #..#".....#.##.# #..#.. #.###..##.¶%h# #.##..>......## #. #.## #. #.# #. #.# #.#.# .¶%h¶%h&7¶%h{¶%h-_ _Found a lumpy zirconium amulet.¶%h ## ##.. #K#.##. # #..... ### .#.... #.. .. #.# #....#.# #..#.##.# #..#.".....#.##.# #..#¶%h v.. #.###..##.##. #.##..>......# # #. #. #.###. #. #.# K   kobold (asleep)#. #. #.##. #.#.# .##¶%h  A kobold comes into view. It is wielding a +0 club.¶%h `.KK¶%h~ /==8¶%h& ¶%h* ( _The kobold shouts!¶%hM  ### ### .. #..#.##K# # ##.# ### .#.#.# #.. #.# #.# #.#.# #..#¶%hN #.##.# #..#.".....#.##.# #..#.# #.###..#.##.# #.##..>......¶%hoQ  #. #.# #. #.# #.# #. #.# #.# #. #.# #.. #.#.# .¶%hT ¶%hV\ F.K¶%h\ /--9¶%ha ¶%hc ö%h; ### ### .. #.. ####.##.# #  #......K# ### .# #.# #.. #.# #.# #.#.# # #.##.# # #.".....#.##.# # #.# #ö%h<.### ####.##.# #.##..> #. #.# #. #. #. #.# #. #.# #.# #. #. #.. #.#. .ö%h@ö%h)JJ.Kö%h K^=--30ö%h....#######.#. #.# #. #.. #.#########Ķ%hr)Ķ%h.L.KĶ%h5/U9==1Ķ%h4:Ķ%hV>  You hit the kobold.  The kobold is severely wounded.Ķ%h'? 5=2.5 (1.2Ķ%hF Ķ%hI L _The kobold misses you.Ŷ%h  You barely miss the kobold.The kobold is severely wounded.Ŷ%h(3.7Ŷ%hŶ%h1S _The kobold barely misses you.Ŷ%hlA8  You hit the kobold.Ŷ%h Oi)Ŷ%hgC==66Ŷ%hg 4.9Ŷ%hoŶ%hsJ _You kill the kobold!Ƕ%h;M### #### .. #.. ###.## # ## .# .. .## ..Ƕ%hTS##########..............#.".....#######.##.# #......Ƕ%hC#. #.#Ƕ%h*-50 _You see here a +0 club.Ƕ%h e ### #### .. #.. ####.##.##......### .#.. ..#)# #..##########........ #.".....#######.....#. #.##.. #.#########. Ƕ%h ]-6 _Ƕ%h Ƕ%h Ƕ%h U ### #### .. #.. ####.##.##......Ƕ%h ### .#.. ..#)# #.........###########........ #.".....#######Ƕ%h . #.......##.##.... ............ Ƕ%h2 Ƕ%h+ Ƕ%h &7Ƕ%hZ Ƕ%h| ȶ%hA6 ### #### .. #.. ####.##.##......### .#.. ..#)# #.........###########........ #."...@.#######. #.......#####.####..>..... #..###..#......... ȶ%h5F<8ȶ%hJȶ%hKȶ%h ### #### .. #.. ####.##.# #ȶ%h% #.# ### . #.# #.. #.....).# #.# #.#.# # ##.##.# # #."..@..#######.##.# # #.# #.### ####.##.# #.##..> #. #.# #. # #. #.# #.ȶ%h  # #. #.# #. #.. #.. #.#ȶ%hSo.. ##  ..#ȶ%h<9ȶ%hȶ%hSȶ%hݔ  ### #### ..##.. ####.##.#  #.# ###  #.# #.. #.....).# #.# .#.#  ##.##.#  #.".@...#######.##.#  #.# #. ####.##.# #.##..> #.##.# #.  #.##.# #. #.##.# #.  ..##.. #. ..# ##  ..#ȶ%hҘ ȶ%hN '40ȶ%h ȶ%h ȶ%h  ### #### ..##.. ####.##.# #.# ### #.# #.. ####.....).# #.# ..#.# ##.##.# #."@....#######.##.# #.# #. ####.##.# #.##..> #.##.# #.  #.##.# #. #.##.# #. ..##.. #. ..# ##  ..#ȶ%h ȶ%h 1ȶ%h ȶ%hw ȶ%hAU# ### #### ..##.. ####.##.# #.#  #.# # ####.....).# #. ...#. ##.##. #.@.....#######.##. #.# #. ####.##.# #.##..> #.##.# #.  #.##.# #. #.##.# #. ..##.. #. ..# ##  ..#ȶ%h!aR2ȶ%h`jW3.9 (2ȶ%hl, _h - an amulet of faithɶ%hR;e### #### ..##.. ####.##.# #.# ##.# #.####.....).# #.#...#.###.##.##.#######.##.##.# #.#####.##.# #.##..>.ɶ%h;%#.##.# #. ##.#.##.# #. ..##.. #.#..# ## ...#.ɶ%h@A4.9 (1ʶ%hʶ%hp˶%h4˶%h_<Inventory: 8/52 slots Hand Weapons (go to first with ))  a - a +0 mace (weapon) Armour (go to first with [)  b - a +0 robe (worn)  d - an orb of light (worn)f - a +0 robe Jewellery (go to first with "=)h - an amulet of faith Scrolls (go to first with ?)  e - a scroll labelled MEIBRU EWAUHU Potions (go to first with !)c - a potion of ambrosia  g - a brown potionѶ%hh - an amulet of faith. A charm crafted to call the attention of the gods to its wearer. This divine attention makes it easier to please your god, but your god will also take more notice of your transgressions. The amulet will drain some of your divine favour when removed. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Faith} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “Gringoire put out his hand for the little bag, but she drew back. ‘Do not  touch it! It is an amulet, and either you will do mischief to the charm, or it  will hurt you.’”  -Victor Marie Hugo, _Notre Dame de Paris_, Book II, chapter VII “A Wedding Night”. 1831. (p)ut on, (d)rop, (=)adjust, or (i)nscribe. %h %h %h ### ####gandreymaster the Cudgeller..##..Mountain Dwarf **....####.##.# %h“iHealth: 19/19 ========================#.......#### Magic: 1/1========================#.......# %h_#.. AC: 2Str: 13####.....).##.# EV: 11Int: 10...........##########.# SH: 0 %hIDex: 12##...............##.# XL:  1 Next: 66% Place: Dungeon:1#..@....#######.##.# Noise: ---------  Time: 144.9 (0.0) %h#.......# #.......# a) +0 mace####.##.# #.##..>.. Nothing quivered#.##.# #. #######.##.# #.#.##.# #. %hHn..##.. #.####### ..# ## ......... ..#......  %hThe kobold is severely wounded. _The kobold barely misses you.You hit the kobold. _You kill the kobold! _You see here a +0 club.  %h_h - an amulet of faith %h- %h %hD [?25h[?0c [?1051l[?1052l[?1060l[?1061l