H%ht  Player: ho4 Game: DCSS trunk Server: clan Filename: 2025-05-15.13:21:12.ttyrec Time: (1747315272) Thu May 15 15:21:12 2025 K%h\ [?1051l[?1052l[?1060l[?1061hK%h R)0[?7h[?25l[?1cK%hYK%h}CTrunk doesn't count for the tournament, you want 0.33. Play trunk anyway? (Y/N)Y - Yes  N - NoK%h&\Welcome, ho4. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Troll o - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Trolls are monstrous creatures with powerful claws. They regenerate health rapidly. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Troll FighterP%h Welcome, ho4. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Pick species first ? - Help Tab - Troll Fighter\%hh'  a - Fighter b - Gladiator Gladiators are ready for the arena with light armour, a weapon of their choice, and a few throwing weapons and nets.\%h[}= b - Gladiator c - Monk Monks start with a simple weapon of their choice, an orb of light, and a potion of divine ambrosia, and gain additional piety with the first god they worship.]%hZ c - Monk d - Hunter Hunters carry a shortbow, light armour and a scroll of butterflies. `%h-`%hhWelcome, ho4 the Hunter. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Troll o - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Mummy i - Gnollr - Barachi Trolls are monstrous creatures with powerful claws. They regenerate health rapidly. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Change background ? - Help Tab - Troll Fightero%h^S------------------------------------------------------------------------ 1.LIST OF CHARACTER SPECIES ------------------------------------------------------------------------ o%hS9Species are categorised, roughly, by how difficult and complex they are to learn how to play, into three categories: *Simple*, *Intermediate*, and *Advanced*. These categories do not necessarily align with difficulty for an experienced Crawl player, but rather are intended as an indication of to o%hgTwhat degree a species has unusual or complex mechanics, or requires deeper/wider knowledge of how the game works. (For example, Djinn have one of the higher win rates of all species, but are classified as "Intermediate" because their no-mp/no-books mechanic takes some adapting to, and has non-trivial interactions with background and god choice.) Despite being the outcome of a discussion among many players, these o%hT categorizations definitely have a subjective element to them, and you shouldn't take them to be limiting! The order within categories is also, roughly, determined by our best judgment about the relative ease of learning to play each species. o%hUNext to each species name, in parentheses, is the canonical abbreviation for the species. Note: Use 'A' to check for which particular peculiarities a species mighto%hp%h)\  have. Also, some species have special abilities which can bep%hjp%h[  accessed by the 'a' abilities menu. Some also have physicalp%hW  characteristics which allow them to make extra attacks.p%h@  p%h1 a Note: Humans are a useful reference point when considering other species:p%h `  they have 0 for almost all aptitudes; have no special abilities,p%hc W  weakness, or constraints against using certain types ofp%hq `  equipment; move normally; and gain experience and willpower at ap%h+W _  "typical" rate. However, you will see that they are categorisedp%h `  as an *Intermediate* species -- because they are decent, but notp%h `  excellent, at nearly everything, a Human may need to make use ofp%h]  p%h >all sorts of game mechanics depending on what they find in thep%h a  dungeon, and know how to defend itself against any type of damagep%h  p%hD 7 or attack it encounters.p%hh  p%h% Simple speciesq%hk#&  ==============q%h  q%h_b Species categorised as *Simple* work straightforwardly for players who haveq%h_  less experience with Crawl's game mechanics. While many do have quirks,q%h.Ub  these quirks tend to be passive traits that simplify gameplay, rather thanq%hc  challenges that a player has to consciously work around. While all of theseq%hN_  species do have weaknesses of some kind, these weaknesses are simple toq%ha  understand, aren't fundamentally crippling to all members of the species,q%hF,a  and are balanced by other strengths. In many cases the special propertiesq%hK_  of these species allow the player to set aside many aspects of the gameq%hGB  while still developing a strong character.q%h  q%h` q%h, Mountain Dwarves (MD)q%h%X  q%h_ Mountain Dwarves are stout and hardy folk, adept at fighting with axesq%h9`  and blugeoning weapons, though lacking the dexterity to excel at otherq%hͬa  forms of combat. Their reserves of magic are somewhat poor, though theyq%h$ b  still make passable spellcasters, and their connection with the blood ofq%h b  the earth gives them a particular talent at fire and earth magics. Theirq%h/] ]  spell success is significantly less encumbered by armour than otherq%h "  species.q%hG  q%ha  q%h _ They are superlative artisans and smiths, employed in ancient times byq%hE Y  even the gods themselves, and this spiritual history makes themq%h r%ht0 r%h0b exceptional at invoking divine aid. They can even use enchantment scrollsr%hs%h  exceptional at invoking divine aid. They can even use enchantment scrolls  to improve artefacts that would be beyond the understanding of any other  species. Minotaurs (Mi)  The Minotaurs are a species of hybrids, possessing Human bodies with  bovine heads. They delve into the Dungeon because of their instinctive  love of twisting passageways.  Minotaurs are extremely good at all forms of physical combat, but ares%hawful at using any type of magic. They can wear all armour except for  some headgear. When in close combat, Minotaurs are able to reflexivelyheadbutt those who dare attack them. Merfolk (Mf)The Merfolk are a hybrid species of half-Human, half-fish that typicallylive in the oceans and rivers, seldom venturing toward land. However,Merfolk aren't as limited on land as some myths suggest; their tails willquickly reform into legs once they leave the water (and, likewise, theirlegs will quickly reform into a tail should they ever enter water). Theytend to be surprisingly nimble on land as well as in the water. Expertsat swimming, they need not fear drowning and move very quickly throughwater. s%hЉ The Merfolk have developed their martial arts strongly on thrusting andgrappling, since those are the most efficient ways to fight underwater.They therefore prefer polearms and short swords above all other weapons,s%h@jthough they can also use longer swords quite well.As spellcasters, they tend to be quite good in specific areas. Theirmystical relationship with water makes it easier for them to use alchemyand ice magic, which use water occasionally as a material component. Thelegendary water magic of the Merfolk was lost in ancient times, but somet%h?e of that affinity still remains. Most other magic seems foreign to them. Gargoyles (Gr)A cross between ordinary stone gargoyles and living beings, Gargoyles arehideous humanoids with an affinity to rock. They have low health, butlarge amounts of innate armour which increases further as they gaint%hl%$levels. They eventually gain the ability to fly.  Gargoyles' partially living form grants them immunity to poison, as wellas resistance to electricity, and protection from some effects ofnecromancy. Their natural armour makes them strong melee fighters, andhey are naturally skilled with blunt weapons and in unarmed combat. Theycan also be exceptional earth-based conjurers. Draconians (Dr)Draconians are Human-dragon hybrids: humanoid in form and approximatelyHuman-sized, with wings, tails and scaly skins. Draconians start out inan immature form with brown scales, but as they grow in power they takeon a variety of colours. This happens at an early stage in their career,t%h.&and the colour is determined by chromosomes, not by behaviour.  Most types of Draconians have breath weapons or special resistances.Draconians cannot wear body armour and advance very slowly in levels, butare reasonably good at all skills other than missile weapons, and theydevelop natural physical defences that compensate for the lack of bodyarmour, without needing to train their Armour skill at all. Still, each  colour has its own strengths and some have complementary weaknesses,which sometimes requires a bit of flexibility on the part of the player.They are good general-purpose spellcasters, and typically theirspellcasting aptitudes will adapt slightly when they gain a colour.t%h   u%h% Draconian colours are detailed below, in the subsection titled"Draconian types". Trolls (Tr)Trolls are monstrous creatures with powerful claws. They have thick,knobbly skins of any colour from putrid green to mucky brown, which areu%hig , covered in patches of thick fur.They are incredibly strong, and regenerate rapidly from even the mostterrible wounds. However, they are hopeless at spellcasting and learnmost skills very slowly. Their large size prevents them from wearing mostv%hD forms of armour. Deep Elves (DE)The Deep Elves are a species of Elves who long ago fled the overworld tov%hellive in darkness underground. There, they developed their mental powers,evolving a natural gift for all forms of magic, and adapted physicallyto their new environment, becoming weaker and losing all colouration.They are poor at melee combat and physical defence, although they arecapable at using bows and other ranged weapons. Armataurs (At)The Armataurs are a large, scaled mammalian species, walking on four feetand swinging a powerful tail behind them. Their elephant-back armiesterrorise the lands outside the Dungeon. v%h'w%h~P Armataurs instinctively roll when moving toward foes, getting a free moveand regenerating magic. They have great aptitudes with armour andshields, though their body shape reduces the protection offered by bodyarmour early on. At higher levels they also regenerate both health andw%h"M magic when rolling, making them truly resilient. Gnolls (Gn)Gnolls are a species of caniform humanoids originally hailing from thearid deserts and grasslands of the east. In recent history they havebecome unusually attracted to the Dungeon, establishing tribes around andw%h\ ]  even inside of it. Unfortunately their long stay in the Dungeon hasw%h!  exposed their somewhat fragile minds to excessive amounts of its magic.On the one hand, their bizarrely altered brains now have incredibleproficiency at learning every skill. On the other, these same alterationshave rendered Gnolls incapable of selective learning. They learn allskills at the same time, so are generally unable to specialise in any onething.In order to survive with this limitation, Gnolls use their universalknowledge to take advantage of every resource they find in the Dungeon.They also have a knack for finding items, allowing them to easily locatew%hx the Dungeon's hidden treasures. Intermediate Species ==================== Species classified as *Intermediate* require a broader understanding of the mechanics of Crawl, have some weakness(es) that must be actively compensated for, and/or add a relatively complex mechanic (or change in mechanic) to gameplay.y%hϡHumans (Hu)Humans are natural explorers. As they uncover new spaces in the dungeon,they are refreshed and invigorated, rapidly healing and recovering magic.They are also the most versatile of all species - having balancedy%h;  aptitudes for all skills lets them adapt to use whatever they find. Kobolds (Ko)Kobolds are small, mysterious creatures of unknown origin. They are wellsuited to lurking in the darkness of the Dungeon, and have a reducedrange of vision which also reduces the range at which they can be seen byenemies.They are competent in combat, especially with short blades, maces orranged weapons, and are comfortable with all forms of magic. They arey%hh _  also very adept at using magical devices. Their small size makes them%hԯ unable to wield large weapons, but they are agile and stealthy, andadvance in levels slightly more quickly than Humans. Demonspawn (Ds)Demonspawn are horrible half-mortal, half-infernal creatures. Demonspawncan be created in any number of ways: magical experiments, breeding,unholy pacts, etc. Although many Demonspawn may initially beindistinguishable from those of pure mortal stock, they will inevitablygrow horns, scales or other unusual features. Powerful members of thisclass of beings also develop a range of unholy abilities, which arelisted as mutations.%hG@ Demonspawn (Ds)Demonspawn are horrible half-mortal, half-infernal creatures. Demonspawncan be created in any number of ways: magical experiments, breeding,  unholy pacts, etc. Although many Demonspawn may initially beindistinguishable from those of pure mortal stock, they will inevitablygrow horns, scales or other unusual features. Powerful members of thisclass of beings also develop a range of unholy abilities, which arelisted as mutations.Demonspawn advance slowly in experience and learn most skills slightlyslower than Humans, although they are talented at some forms of magic.They learn Invocations especially quickly, although the good gods willnot accept their worship due to their unholy nature. Djinn (Dj)  Djinn are beings of smokeless fire. They enter the world spontaneouslyand without explanation, born with a tireless hunger for knowledge andadventure. Djinn have a unique relationship with magic: rather thanlearning spells from books, their spells come from within, welling upfrom their fiery core as they gain experience. They draw from that samefiery core to cast spells - for Djinn, magical power and health are oneand the same. %h T As elemental beings, Djinn are immune to poison and highly resistant tofire, though cold damage is deeply inimical to them. Since they floatthrough the air without need for legs or feet, they cannot wear boots.Djinn are middlingly competent at most forms of physical combat, but have%hx@ Radventure. Djinn have a unique relationship with magic: rather thanlearning spells from books, their spells come from within, welling upfrom their fiery core as they gain experience. They draw from that samefiery core to cast spells - for Djinn, magical power and health are oneand the same.  As elemental beings, Djinn are immune to poison and highly resistant tofire, though cold damage is deeply inimical to them. Since they floatthrough the air without need for legs or feet, they cannot wear boots. %hA \ Djinn are middlingly competent at most forms of physical combat, but havea particular aptitude for spellcasting. Their aptitudes for all forms ofmagic are phenomenal, though their unique relationship with magic meansthat they cannot choose to train magic skills independently. Spriggans (Sp)Spriggans are small magical creatures distantly related to Elves. Theylove to frolic and cast mischievous spells.They are poor fighters and have little physical resilience, but they moveextremely quickly and stealthily, and are incredible at dodging attacks.They are terrible at destructive magic - conjurations, summonings,necromancy and elemental spells. On the other hand, they are excellent atother forms of magic and at evoking magical items. Their size makes them%h  unable to wear most armour. They cannot wield large weapons, and evenmost smaller weapons require both hands to be wielded by a Spriggan. %h~Revenants (Re)Revenants are skeletal undead, created when an individual dies to violentmagic without being mourned or remembered. They rise with fragmentaryrecollections of their former life and an all-consuming hunger to clawback that existence which the world forgot.So powerful is this drive which animates them that they can actually ripthe very existence from others, tearing fragments of souls and memoriesand even the fundamental essence of inanimate objects and turning theminto fuel for the unholy fire that forever flickers upon their form.%hM 3and even the fundamental essence of inanimate objects and turning theminto fuel for the unholy fire that forever flickers upon their form.  Their nature makes them uniquely skilled at wielding destructive magic;while their reserves of magical energy are poor and their aptitudesunremarkable (aside from an affinity for ice, earth, and necromanticmagic), they can channel damage-dealing spells through their claws,allowing them to perform melee attacks at the same time as they cast%h spells. They can even burn away the memories they have collected tobriefly empower their magic and allow them to cast unhindered by armour.  Beyond this, they are sturdy and skilled at using their claws in unarmedcombat, and possess the same immunity to poison, negative energy, andtorment that all undead share, as well as a resistance to cold. Tengu (Te)The Tengu are an ancient and feared species of bird-people with alegendary propensity for violence. Basically humanoid with bird-likeheads and clawed feet, the Tengu can wear all types of armour excepthelmets and boots. Their magical nature helps them evade attacks while inmotion, and despite their lack of wings, more experienced Tengu canmagically fly.  They are experts at all forms of fighting, including the magical arts of%hjV combat (conjurations, summonings and, to a lesser extent, necromancy).They are good at air and fire elemental magic, but poor at ice and earthmagic. Tengu do not appreciate any form of servitude, and so are poor atusing invocations. Their light avian bodies cannot sustain a great deal%hSS of injury. Oni (On)Oni are large, rowdy creatures who love a good fight. They areexceptionally strong and robust, and their fondness for drink allows themto heal twice as much from healing potions and even perform free meleeswings around themselves while they chug them.%hu  They are proficient with most melee weapons and forms of magic, but lackthe dexterity or inclination to use ranged weapons or magical deviceswell. They are, however, good at throwing things, in particular large%h %hl - rocks. %hߟ s Their large size prevents them from wearing most forms of armour, and arepoor at dodging, relying on their enormous bulk to survive battlesinstead. Barachim (Ba)Barachim are an amphibious humanoid species, spawned at the dawn of timeas servants for the gods. Inevitably, they rebelled and fled into the%hB mortal world; but even uncounted years later, the darkness still flees attheir approach, remembering those who they once served.%h b Barachim's most remarkable trait is their grossly overmuscled legs, whichallow them to leap great distances. When not leaping, they are somewhatslow-moving, and the long sight-lines that their heritage creates can bea major disadvantage, but they can master almost any skill. Advanced Species%hia major disadvantage, but they can master almost any skill. Advanced Species ================ *Advanced* species have some substantial weaknesses, and/or add multiple complex new mechanics to gameplay. This category includes several species that experienced players may not find difficult per se, but that may require quite a bit of experience to adapt to. It also includes species that are just plain difficult, such as Mummies. Coglins (Co)  Unlike most of their goblin kin, Coglins augment their tiny frames with charm-wrought steel. Their exoskeletons, capable of wielding weapons independently in each arm, are begun with hand-me-downs from their sprawling families. By the time they come of age, they are inseparable from their creations, and experienced individuals often furthercustomise themselves with uniquely powerful additions.  Haphazard and jerry-rigged, Coglin exoskeletons lack the flexibility of natural bodies. Though their arms can fly in a whir of destruction, it takes quite a bit of swinging to rev them up to that speed. Further,with their bodies swallowed in the controls of their machine, they  cannot wear jewelry - the interference of multiple magical fields would%hbe catastrophic!Even so, a true Coglin would never criticise their creation. Theybelieve that spirits of steel and sandalwood come to rest within every%h  Welcome, ho4 the Hunter. Please select your species. SimpleIntermediate Advanced a - Mountain Dwarf j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolk l - Revenant u - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Spriggan x - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Mummy i - Gnollr - Barachi Half fish, half human, Merfolk are citizens of both water and land. They are strong combatants, and adept at using magic to assist in battle. + - Recommended species * - Random species # - Recommended character ! - Random character%h  % - List aptitudesSpace - Change background ? - Help  Tab - Troll Fighter%h(TABLES OF APTITUDES The following three tables describe all aptitudes of the various species for the various skills. Knowledge, neither explicit nor implicit, of these are not necessary for winning in Crawl. The qualitative information behind this sheet (i.e., which species are good at which tasks) can be obtained in two other ways: - Read the species section in the manual about strengths and weaknesses. - Look at which combinations of species and background are recommended. %h* -- no aptitude (cannot learn this skill at all)  -5 abysmal aptitude  -4 terrible aptitude (learning half as fast as at 0 aptitude)  -3 very poor aptitude  -2 poor aptitude  -1 slightly disfavoured aptitude0 standard aptitude  +1 slightly favoured aptitude  +2 strong aptitude  +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower.%h  +5 exceptional aptitudere are four special values: HP, MP, Experience and Willpower. - The HP value indicates the percentage of hit points gained per experience  level, 100% being the Human standard. %hH- The MP value indicates a fixed additive modifier to magic points. - The Experience value indicates how much experience has to be earned in  order to gain a new experience level, +0 being the Human standard. These  values use the same scale as the skill aptitudes. - The Willpower value indicates resistance to many magical effects per  experience level, +3 being the Human standard. The abbreviations used for the skills are: General skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ---------------------- Arm - Armour Fgt - FightingSpc - Spellcasting Ddg - DodgingCoj - Conjurations Sth - Stealth M&F - Maces & Flails%h4Hex - Hexes Shd - ShieldsAxs - AxesSum - Summonings Shp - Shapeshifting Pla - PolearmsNec - Necromancy Stv - StavesFrg - Forgecraft Inv - InvocationsUC - Unarmed CombatTrl - Translocations Evo - Evocations%h ,HP - hit points Rng - Ranged WeaponsAir - Air Magic MP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy WL - willpower  Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL %h---------------------------------------------------------------------- Human0 0 +1 0 -1 +1 0 0 +0% 0 0 +3 Armataur +3 -3 +2 +1 -2 0 0 -1 +10% 0 -1 +3 Barachi +2 +1 0 +1 0 -1 +1 0 +0% 0 0 +3 Coglin-1 -1 -1 -3 -2-2 +3 -1 +0% 0 0 +5 Demigod -1 -1 0 -1 -2 -- -1 -1 +10% +2 -2 +4 Demonspawn-1 -1 0 -1 -2+3 0 -1 +0% 0 -1 +3 %h^Djinni 0 +1 -1 0 -2 0 0 -2 -10% 0 +1 +4 Draconian -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Black -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Green -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Grey -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Pale -- -1 0 0 -1 +1 +1 -1 +10% 0 -1 +3 Purple -- -1 0 0 -1 +1 +1 -1 +10% 0 -1 +3Red -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3%h֔ White -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Yellow -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3%hK>Mountain Dwarf +1 -3 -2 +1 -2+3 +1 -2 +10% 0 -1 +4 Deep Elf-2 +2 +3 -2 0+1 +1 0 -20% +2 -1 +4 Felid-- +3 +4 -- -20 +1 -- -30% +1 -1 +6 Formicid+1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4%hIGargoyle+1 -2 +2 +1 -3+1 -1 -1 -20% 0 0 +3 Gnoll+8 +8 +8 +8 +7+9 +8 +8 +0% 0 0 +3%h׻Kobold-2 +2 +4 -2 -1+1 +2 +1 -20% 0 +1 +3 Merfolk-3 +3 +2 0 +2+1 0 0 +0% 0 0 +3 Minotaur+2 +1 -1 +2 -30 -1 0 +10% -1 -1 +3%h/Mummy-2 -2 -1 -2 ---1 -2 -2 +0% 0 -1 +5 Naga-1 -2 +5 -1 -1+1 0 -1 +20% 0 0 +5 Octopode-- 0 +4 0 -1+1 +1 0 -10% 0 0 +3 Oni-1 -1 -2 -1 -1+2 -2 0 +30% 0 0 +4 Poltergeist-- +1 +5 -1 ---1 -1 +2 -10% 0 0 +4 Revenant-1 -1 +2 -1 --+1 -1 -1 +10% +1 -1 +3 Spriggan-3 +3 +5 -3 +20 +3 0 -30% +1 -1 +7%h %hzTengu+1 +1 +1 0 -2-1 0 0 -20% +1 0 +3 Troll-2 -2 -5 -1 -1-1 -3 -1 +30% -1 -1 +3 Vine Stalker-2 -2 +3 -1 -10 -1 -1 -30% +1 0 +5 ----------------------------------------------------------------------Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL%heFgt M&F Axs Pla Stv UC SBl LBl Rng ---------------------------------------------------------------------- Human00 0 0 0 0 0 0 0 Armataur-1-1 -2 -2 -1 -1 -1 -1 -3 Barachi+2+1 +1 0 +1 +1 +1 +2 0 Coglin0-1 0 -1 -1 -1 -1 0 -1 Demigod-1-1 -1 -1 -1 -1 -1 -1 -1 Demonspawn0-1 -1 -1 -1 -1 -1 -1 -1%h{ L  Djinni0-2 -2 -2 -1 0 -1 -1 -2%hDraconian+10 0 0 0 0 0 0 -1Black +10 0 0 0 0 0 0 -1%hsGreen +10 0 0 0 0 0 0 -1Grey +10 0 0 0 0 0 0 -1Pale +10 0 0 0 0 0 0 -1%hcPurple +10 0 0 0 0 0 0 -1Red +10 0 0 0 0 0 0 -1%h,dWhite +10 0 0 0 0 0 0 -1Yellow +10 0 0 0 0 0 0 -1 Mountain Dwarf +1+2 +2 0 +1 0 -2 -1 -2%hXfCoglin 1 -1 -1 -3 -2-2 +3 +0% 0 Demigod -1 -1 0 -1 -2 -- -1 -1 +10% +2 -2 +4 %hfDemonspawn -1 -1 0 -1 -2 +3 0 -1 +0% 0 -1 +3 Djinni0 +1 -1 0 -20 0 -2 -10% 0 +1 +4 Draconian-- -1 0 0 -1%hg+1 0 -1 +10% 0 -1 +3Black -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Green -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 %hZhGrey -- -1-1 +1 0 -1 +10% 0 -1 +3 Pale -- -1 0 0 -1 +1 +1 -1 +10% 0 -1 +3 Purple -- -1 0 0 -1 %hh+1 -1 +10% 0 -1 +3 Red -- -1 0 +1 0 -1 +10% 0 -1 +3 White -- -1 0 0%hxi +1 0 -1 +10% 0 -1 +3 Yellow -- -1 0 0 +1 0 -1 +10% 0 -1 +3 Mountain Dwarf +1 -3%hl+1 +3 +1 -2 +10% 0 -1 +4 Deep Elf -2 +2 +3 -2 +1 +1 0 -20% +2 -1 +4 Felid -- +3 +4 -- -2 +1 -- -30% +1 -1 +6 Formicid -1 +3 +3 +2 +1 0 +0% 0 +1 +4 Gargoyle -2 +2 +1 -3 +1 -1 -1 -20% 0 0 +3 Gnoll +8 +8 +8 +8 +7 +9 +8 +8 +0% 0 0 +3 Kobold -2 +2 +4 -2 -1 +1 +2 +1 -20% 0 +1 +3 Merfolk -3 +3 +2+2 +1 0 0 +0% 0 0 +3 Minotaur +2 +1 -1 +2 -3 -1 0 +10% -1 -1 +3 Mummy -2 -2 -1 -2 -- -1 -2 -2 +0% 0 -1 +5 Naga-1 -2 +5 -1 -1 +1 0 -1 +20% 0 0 +5%hD  Stv - StavesFrg - Forgecraft Inv - Invocations UC - Unarmed Combat Trl - Translocations Evo - Evocations Thr - ThrowingSBl - Short Blades Fir - Fire Magic %h'LBl - Long Blades Ice - Ice Magic HP - hit points Rng - Ranged Weapons Air - Air Magic MP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy WL - willpower  %hArm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- Human0 0 +1 0 -11 0 0 + 0 +3 Armataur%h+3 -3 +2 +1 -2 0 0 -1 +10% 03 Barachi+2 +1 0 +1 0-1 0 +0% 0 0 +3 Coglin -%h-1 -3 -2-2 +3 -1 0 +5 Demigod -1 -1 0 -1 -2--+10% +2 -2 +4 Demonspawn-1 -1 0 -1 -23 0 -1%hs-1 Djinni 0 +1 -1 0 -2 0 0 -2 -14 Draconian- -1 0-1%h-1 +1-1 Black -- -1 0 0 -1+1 0 -1 0 Green -- -1 0 0 -1+1 0 -1 +13 %h,-Grey -- -1 0 01-1 +3%hnPale -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Purple -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Red -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3White -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Yellow -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3%hMountain Dwarf +1 -3 -2 +1 -2+3 +1 -2 +10% 0 -1 +4 Deep Elf-2 +2 +3 -2 0+1 +1 0 -20% +2 -1 +4 Felid-- +3 +4 -- -20 +1 -- -30% +1 -1 +6 Formicid+1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4 Gargoyle+1 -2 +2 +1 -3+1 -1 -1 -20% 0 0 +3 Gnoll+8 +8 +8 +8 +7+9 +8 +8 +0% 0 0 +3 Kobold%hN-2 +2 +4 -2 -1+1 +2 +1 -20% 0 +1 +3 Merfolk-3 +3 +2 0 +2+1 0 0 +0% 0 0 +3 Minotaur+2 +1 -1 +2 -30 -1 0 +10% -1 -1 +3 Mummy-2 -2 -1 -2 ---1 -2 -2 +0% 0 -1 +5 Naga-1 -2 +5 -1 -1+1 0 -1 +20% 0 0 +5%h%hFelid - +3 +4 -- 0 +1 -- -30% +1 -1 +6 Formicid++3 +3 0+2 +1 0 +0% 0 +1 Gargoyle +1 -2 +2 +1 -31 -1-2 0 Gnoll +8 +8 +8 +8 +7+9 +8 +8 + 0 +3 Kobold 2 +2 +4 -2+2 +1 -2+ Merfolk -3 +3 +2+2 0 + 0 Minotaur +2 +1 -1 +2 -3 0 -1 0-1 Mummy -2 -2 -1 -2 ---1 -2 -2 +5 Naga -1 -2 +5 -1 02 0 +5 Octopode  0 +4 0 - 0 Oni -1-2 -12 -2 0 +3 0 +4 Poltergeist +1 +5 -1 ---1 -1 +2 - 0 +4 Revenant -1+2 -1 ---1+1 Spriggan -3 +3 +5 -3 + 0 +3 0 -30% +17 Tengu +1 +1 +1 0 -2-1 01 0 +3 Troll2 -2 -5 -1 -1-1 -3 -1 +30% -3 Vine Stalker-2 -2-1 -1 0 -1 -1 -30% +1 0 +5 ---------------------------------------------------------------------- Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL  Fgt M&F Axs Pla Stv UC SBl LBl Rng ---------------------------------------------------------------------- Human 0 0 0 0 0 0 0 0 0%hDemigod1 -1 -1 -1 -1 -1 -1 -1 -1 Demonspawn 0 -1 -1 -1 -1 -1 -1 -1 -1 Djinni  0 -2 -2 -2 -1 0 -1 -1 -2 Draconian1 0 0 0 0 0 0 0 -1 Black +1 0 0 0 0 0 0 0 -1 Green +1 0 0 0 0 0 0 -1 Grey +1 0 0 0 0 0 0 -1 Pale +1 0 0 0 0 0 0 0 -1 Purple +1 0 0 0 0 0 0 0 -1 Red +1 0 0 0 0 0 0 -1 White +1 0 0 0 0 0 0 0 -1 Yellow +1 0 0 0 0 0 0 0 -1 Mountain Dwarf +1 +2 0 +1 0 -2 -1 -2 Deep Elf2 -3 -2 -3 0 -2 0 -1 +3 Felid 0 -- -- -- -- 0 -- -- -- Formicid+1 0 0 0 0 0 0 0 0 Gargoyle +1 00 -1 -1 0 Gnoll +8 +8 +8 +8 +8 +8 +8 +8 +8 Kobold +1 -1 -2 -2 -1 0 +3 -2 +3 Merfolk+1-2 -2 +4 -2 +1 +2 +1 -2 Minotaur+2+2 +2 +2 +2 +1 +1 +2 +1 Mummy 0 -2 -2 -2 -2 -2 -2 -2 -2 Naga0 0 0 0 0 0 0 0 -1 Octopode%hK #Oni+30 0 0 0 -1 -1 -1 -3 Poltergeist-1-2 -1 -1 -2 -3 +1 0 -2 Revenant+1-1 -1 -1 -1 +1 -1 -1 -3 Spriggan-2-3 -2 -3 -3 -2 +1 -2 0 Tengu0%h#L Z+1 +1 +1 +1 +1 +1 +1 +1 Troll-2-1 -2 -2 -2 0 -2 -2 -4%h'*Vine Stalker-1-1 -1 -1 -1 0 -1 -1 -1 ----------------------------------------------------------------------Fgt M&F Axs Pla Stv UC SBl LBl RngSpc Coj Hex Sum Nec Trl Frg Fir Ice Air Ear Alc ------------------------------------------------------------------- Human-1 0 0 0 0 0 00 0 0 0 0 Armataur-2 -1 -1 -2 -2 0 -2 -1 -1 -1 -1 -1 Barachi0 +1 +1 +2 -1 +1 +1 +1 +2 +1 0 +1%hc;}Coglin-2 -1 -1 0 0 0 +2 -1 -1 -1 -1 +1 Demigod-2 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 Demonspawn-1 0 0 0 +1 -1 -1 -1 -1 -1 -1 0 Djinni+11 +11 +11 +11 +11 +11 +11 +11 +11 +11 +11 +11 Draconian-1 0 -1 0 0 0 00 0 0 0 0%hhBlack -1 0 -1 0 0 0 00 0 +2 -2 0Green -1 0 -1 0 0 0 00 0 0 0 +2Grey -1 0 -1 0 0 0 00 0 -2 +2 0Pale -1 0 -1 0 0 0 0 +1 0 +1 0 0Purple +1 0 +1 0 0 0 00 0 0 0 0Red -1 0 -1 0 0 0 0 +2 -2 0 0 0White -1 0 -1 0 0 0 0 -2 +2 0 0 0Yellow -1 0 -1 0 0 0 +20 0 0 0 0 Mountain Dwarf -2 -1 0 -2 +1 -2 +2 +2 -1 -3 +1 -2 Deep Elf+3 +1 +3 +1 +2 +1 +1 +1 +1 +1 +1 +1%h^ V  Felid-1 -1 +4 0 0 +4 -1 -1 -1 -1 -1 -1%hYFormicid0 -1 +2 0 0 +2 00 0 -2 +2 +3 Gargoyle-1 +1 -1 -1 -2 -1 -10 0 -2 +2 -2%hGnoll+8 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6 Kobold0 0 0 0 0 0 00 0 0 0 0 Merfolk-1 -2 0 0 -2 -2 0 -3 +1 -2 -2 +3%h_Y  Minotaur-4 -3 -4 -3 -3 -3 -2 -3 -3 -3 -2 -3%h"Spc Coj Hex Sum Nec Trl Frg Fir Ice Air Ear Alc ------------------------------------------------------------------- Human-1 0 0 0 0 0 00 0 0 0 0%h Mummy0-2 -2 -2 -2 -2 -2 -2 -2 Naga00 0 0 0 0 0 0 -1 Octopode0%hy 0 0 0 0 0 0 0 0 Oni+30 0 0 0 -1 -1 -1 -3 Poltergeist-1-2 -1 -1 -2 -3 +1 0 -2 Revenant+1-1 -1 -1 -1 +1 -1 -1 -3 Spriggan-2%h9 !-3 -2 -3 -3 -2 +1 -2 0 Tengu0+1 +1 +1 +1 +1 +1 +1 +1 Troll-2-1 -2 -2 -2 0 -2 -2 -4 Vine Stalker-1-1 -1 -1 -1 0 -1 -1 -1 ----------------------------------------------------------------------%hn 1Fgt M&F Axs Pla Stv UC SBl LBl Rng%h? Gnoll+8+8 +8 +8 +8 +8 +8 +8 +8 Kobold+1-1 -2 -2 -1 0 +3 -2 +3 Merfolk+1-2 -2 +4 -2 +1 +2 +1 -2 Minotaur%h? /+2+2 +2 +2 +2 +1 +1 +2 +1%hhDemigod-2 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 Demonspawn-1 0 0 0 +1 -1 -1 -1 -1 -1 -1 0 Djinni+11 +11 +11 +11 +11 +11 +11 +11 +11 +11 +11 +11 Draconian-1 0 -1 0 0 0 00 0 0 0 0Black -1 0 -1 0 0 0 00 0 +2 -2 0Green -1 0 -1 0 0 0 00 0 0 0 +2Grey -1 0 -1 0 0 0 00 0 -2 +2 0%hxiPale -1 0 -1 0 0 0 0 +1 0 +1 0 0Purple +1 0 +1 0 0 0 0%hi0 0 0 0 0Red -1 0 -1 0 0 0 0 +2 -2 0 0 0White -1 0 -1 0 0 0 0 -2 +2 0 0 0Yellow -1 0 -1 0 0 0 +20 0 0 0 0 %hjMountain Dwarf -2 -1 0 -2 +1 -2 +2 +2 -1 -3 +1 -2 Deep Elf+3 +1 +3 +1 +2 +1 +1 +1 +1 +1 +1 +1 Felid-1 -1 +4 0 0 +4 -1 -1 -1 -1 -1 -1%hQ.Formicid0 -1 +2 0 0 +2 00 0 -2 +2 +3 Gargoyle-1 +1 -1 -1 -2 -1 -10 0 -2 +2 -2 Gnoll+8 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6 Kobold0 0 0 0 0 0 00 0 0 0 0%h Merfolk-1 -2 0 0 -2 -2 0 -3 +1 -2 -2 +3 Minotaur-4 -3 -4 -3 -3 -3 -2 -3 -3 -3 -2 -3%hp0 Fgt M&F Axs Pla Stv UC SBl LBl RngSpc Coj Hex Sum Nec Trl Frg Fir Ice Air Ear Alc ------------------------------------------------------------------- Human-1 0 0 0 0 0 00 0 0 0 0%h GNaga00 0 0 0 0 0 0 -1 Octopode00 0 0 0 0 0 0 0 Oni+30 0 0 0 -1 -1 -1 -3 Poltergeist-1-2 -1 -1 -2 -3 +1 0 -2 Revenant+1-1 -1 -1 -1 +1 -1 -1 -3 Spriggan%h '-2-3 -2 -3 -3 -2 +1 -2 0 Tengu0+1 +1 +1 +1 +1 +1 +1 +1 Troll-2-1 -2 -2 -2 0 -2 -2 -4 Vine Stalker-1-1 -1 -1 -1 0 -1 -1 -1 ----------------------------------------------------------------------%hl&%hcsGreen -1 0 -1 0 0 0 00 0 0 0 +2Grey -1 0 -1 0 0 0 00 0 -2 +2 0Pale -1 0 -1 0 0 0 0 +1 0 +1 0 0Purple +1 0 +1 0 0 0 00 0 0 0 0Red -1 0 -1 0 0 0 0 +2 -2 0 0 0White -1 0 -1 0 0 0 0 -2 +2 0 0 0Yellow -1 0 -1 0 0 0 +20 0 0 0 0 Mountain Dwarf -2 -1 0 -2 +1 -2 +2 +2 -1 -3 +1 -2 Deep Elf+3 +1 +3 +1 +2 +1 +1 +1 +1 +1 +1 +1%hFelid-1 -1 +4 0 0 +4 -1 -1 -1 -1 -1 -1 Formicid0 -1 +2 0 0 +2 00 0 -2 +2 +3 Gargoyle-1 +1 -1 -1 -2 -1 -10 0 -2 +2 -2 Gnoll+8 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6 Kobold0 0 0 0 0 0 00 0 0 0 0 Merfolk-1 -2 0 0 -2 -2 0 -3 +1 -2 -2 +3%hL Black +1 0 0 -1 Green +1 0 0 0 0 0 0 -1 Grey +1 0 0 0 0 0 0 0 -1 Pale +1 0 0 0 0 -1 Purple +1 0 0 0 0 0 0 0 -1 Red +1  0 0 0 0 0 -1 White +1 0 0 0 0 0 0 0 -1 Yellow +1 00 0 -1 Mountain Dwarf +1 +2 +2+1-2 -1 -2 Deep Elf -2 -3 -2 -3-2 0 -1 +3 Felid0 -- -- -- ---- -- -- Formicid +1 00 Gargoyle  0 -1 -1-1 -1 0 Gnoll +8 +8 +8 +8 +8 +8 +8 +8 +8 Kobold +1 -2 -2 -1+3 -2 +3 Merfolk +1 -2 -2 +4 -2 +1 +2 +1 -2 Minotaur +2 +2 +2 +2 +2 +1 +1 +2 +1 Mummy  0 -2 -2 -2 -2 -2 -2 -2 -2 Naga  0 0 0 0 0 0 -1 Octopode 0 00 0 0 Oni +3 0 0 0 0-1 -1 -3 Poltergeist-1 -2 -1 -1 -2 -3 +1 0 -2 Revenant+1 -1 -1 -1 -1 +1 -1 -1 -3 Spriggan2 -3 -2 -3 -3 -2 +1 -2 0%hm-YMDraconian+10 0 0 0 0 0 0 -1%hx> Spc Coj Hex Sum Nec Trl Frg Fir Ice Air Ear Alc ------------------------------------------------------------------- Human -1 0 0 0 0 0 0 Armataur -2 -1 -1 -2 -2-2 -1 -1 -1 -1 -1 Barachi 0 +1 +1 +2 -1 +1 +1 +1 +2 +1 0 +1 Coglin -2 -1 -1+2 -1 -1 -1 -1 +1 Demigod -2 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 Demonspawn -1 0+1 -1 -1 -1 -1 -1 -1 0 Djinni +11 +11 +11 +11 +11 +11 +11 +11 +11 +11 +11 +11 Draconian1 0 -1 0 0 0 0 0 0 0 0 Black -1 0 -1 0 0 0 0 0 +2 -2 0 Green -1 0 -1 0 0 0 0 +2 Grey -1 0 -1 0 0 0 0 -2 +2 0 Pale -1 0 -1 0 0 0 0 +1 0 +1 0 0 Purple0 +1 0 0 0 0 0 0 0 0 Red -1 0 -1 0 0 0 0 +2 -2 0 0 0 White -1 0 -1 0 0 0 0 -2 +2 0 0 0 Yellow -1 0 -1 0 0 0 +2 0 0 0 0 0 Mountain Dwarf -2 -1-2 +1 -2 +2 +2 -1 -3 +1 -2 Deep Elf+3 +1 +3 +1 +2 +1 +1 +1 +1 +1 +1 +1 Felid-1 -1 +4+4 -1 -1 -1 -1 -1 Formicid  0 -1 +2 0 0 +2 0 0 0 -2 +2 +3 Gargoyle-1 +12-1 0 0 -2 +2 -2%hX Demonspawn0-1 -1 -1 -1 -1 -1 -1 -1 Djinni 0 -2 -2 -2 -1 0 -1 -1 -2 Draconian +1 0 0 0 0 0 0 0 -1 Black +1 0 0 -1 Green +1 0 0 0 0 0 0 -1 Grey +1 0 0 0 0 0 0 0 -1 Pale +1 0 0 0 0 -1 Purple +1 0 0 0 0 0 0 0 -1 Red +1  0 0 0 0 0 -1 White +1 0 0 0 0 0 0 0 -1 Yellow +1 00 0 -1 Mountain Dwarf +1 +2 +2+1-2 -1 -2 Deep Elf -2 -3 -2 -3-2 0 -1 +3 Felid0 -- -- -- ---- -- -- Formicid +1 00 Gargoyle  0 -1 -1-1 -1 0 Gnoll +8 +8 +8 +8 +8 +8 +8 +8 +8 Kobold +1 -2 -2 -1+3 -2 +3 Merfolk +1 -2 -2 +4 -2 +1 +2 +1 -2 Minotaur +2 +2 +2 +2 +2 +1 +1 +2 +1 Mummy  0 -2 -2 -2 -2 -2 -2 -2 -2 Naga  0 0 0 0 0 0 -1 Octopode 0 00 0 0 Oni +3 0 0 0 0-1 -1 -3%h EMinotaur +2+2 +2 +2 +2 +1 +1 +2 + Mummy 2 -2 -2 -2 Naga  0 Octopode 0 0 Oni +3-1 -1 -1 -3 Poltergeist --2 -1 -1 -2 -3 +12 Revenant -1 -1 -1 -1 +1 -1 -1 -3 Spriggan -2-3 -2 -3 -3 -2 +1 -2 0 Tengu 0+1 +1 +1 +1 +1 +1 +1 + Troll -2-1 -2 -2 -2-2 -2 -4 Vine Stalker --1 -1 -1 -1-1 -1 ---------------------------------------------------------------------- Fgt M&F Axs Pla Stv UC SBl LBl Rng  Spc Coj Hex Sum Nec Trl Frg Fir Ice Air Ear Alc ------------------------------------------------------------------- Human -1 0 0 0 0 0 0 0 0 0 0 Armataur-2 -1 -1-2 0 -2 -1 -1 -1 -1 -1 Barachi  0 +1 +1-1 +1 +1 +2 +1 0 +1 Coglin-2 -1 -1 0 0 0 +2 -1 -1 -1 -1 +1 Demigod-2 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 Demonspawn-1 0+1 -1 -1 -1 -1 -1 -1 0 Djinni+11 +11 +11 +11 +11 +11 +11 +11 +11 +11 +11 +11%hy Kobold+1-1 -2 -2 -1 0 +3 -2 +3 Merfolk+1-2 -2 +4 -2 +1 +2 +1 -2%hHTengu +1 +1 0 -1 0 0 -20% +1 0 +3 Troll -2 -2 -5 -1 -1 -1 -3 -1 +30% -1 -1 +3 Vine Stalker-2 -2 +3 -1 -1 0 -1 -1 -30% +1 0 +5 ---------------------------------------------------------------------- Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL  Fgt M&F Axs Pla Stv UC SBl LBl Rng ---------------------------------------------------------------------- Human  0 0 0 0 0 0 0 0 Armataur-1-1 -2 -2 -1 -1 -1 -1 -3 Barachi++1 +1 0 +1 +1 +1 +2 0 Coglin  0 0-1 0 Demigod -1 -1 -1 -1 -1 -1 -1 -1 -1 Demonspawn 0 -1 -1 -1 -1 -1 -1 -1 -1 Djinni0-2 -2 -2 -1 0 -1 -1 -2 Draconian+10 0 0 0 0 0 0 -1Black +1 0 0 0 0 0 0 0 -1 Green +1 0 0 0 0 0 0 0 -1 Grey +1 0 0 -1 Pale +1 0 0 0 0 0 0 -1 Purple +1 0 0 0 0 0 0 0 -1 Red +1 0 0 0 0 -1 White +1 0 0 0 0 0 0 0 -1%h4cHuman-1 0 0 0 0 0 0 0 0 0 0 Armataur1 -1 -2 -2 0 -2 -1 -1 -1 -1 -1 Barachi  0 +1 +1 +2+1 +1 +1 +2 +1 0 +1 Coglin -2 -1 -1 0 0 0 +2 -1 -1 -1 -1 +1 Demigod -2 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 Demonspawn-1 0 0 0 +1 -1 -1 -1 -1 -1 -1 0 Djinni+11 +11 +11 +11 +11 +11 +11 +11 +11 +11 +11 +11 Draconian -1 0 -1 0 0 0 0 0 0 0 0 0 Black -1 0 -1 0 0 0 0 0 0 +2 -2 0 Green -1 0 -1 0 0 0 0 +2 Grey%he0 0 0 0 0 0 0 -2 +2 0 Pale -1 0 -1 0 0 0 +1 0 +1 0 0 Purple +1 0 + 0 0 0 0 0 0 0 0 Red0 0 0 0 0 +2 -2 0 0 0 White -1 0 0 0 0 0 -2 +2 0 0 0 Yellow -1 0 -1 0 0 0 +2 0 0 0 0 0 Mountain Dwarf -2 -1-2 +1 -2 +2 +2 -1 -3 +1 -2 Deep Elf +3 +1 +3 +1 +2 +1 +1 +1 +1 +1 +1 +1 Felid -1 -1 +4+4 -1 -1 -1 -1 -1 -1 Formicid 0 -1 +2+2 0 0 -2 +2 +3 Gargoyle -1 +1 -1 -1 -2 -1 -1 0 0 -2 +2 -2 Gnoll +8 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6 Kobold 0 0 0 0 0 0 0 Merfolk -1 -2%hf -2 -2-3 +1 -2 -2 +3%hY  Minotaur-4 -3 -4 -3 -3 -3 -2 -3 -3 -3 -2 -3%h}W]----------------------------------------------------------------------Fgt M&F Axs Pla Stv UC SBl LBl RngSpc Coj Hex Sum Nec Trl Frg Fir Ice Air Ear Alc ------------------------------------------------------------------- Human-1 0 0 0 0 0 00 0 0 0 0%h Naga00 0 0 0 0 0 0 -1 Octopode00 0 0 0 0 0 0 0 Oni+30 0 0 0 -1 -1 -1 -3 Poltergeist%h }-1-2 -1 -1 -2 -3 +1 0 -2 Revenant+1-1 -1 -1 -1 +1 -1 -1 -3 Spriggan-2%h o-3 -2 -3 -3 -2 +1 -2 0 Tengu0+1 +1 +1 +1 +1 +1 +1 +1 Troll-2%h= =-1 -2 -2 -2 0 -2 -2 -4 Vine Stalker-1%h (-1 -1 -1 -1 0 -1 -1 -1%h,Green -1 0 -1 0 0 0 00 0 0 0 +2Grey -1 0 -1 0 0 0 00 0 -2 +2 0Pale -1 0 -1 0 0 0 0 +1 0 +1 0 0Purple +1 0 +1 0 0 0 00 0 0 0 0Red -1 0 -1 0 0 0 0 +2 -2 0 0 0White -1 0 -1 0 0 0 0 -2 +2 0 0 0Yellow -1 0 -1 0 0 0 +20 0 0 0 0 Mountain Dwarf -2 -1 0 -2 +1 -2 +2 +2 -1 -3 +1 -2%h+FDeep Elf+3 +1 +3 +1 +2 +1 +1 +1 +1 +1 +1 +1 Felid-1 -1 +4 0 0 +4 -1 -1 -1 -1 -1 -1 Formicid0 -1 +2 0 0 +2 00 0 -2 +2 +3 Gargoyle-1 +1 -1 -1 -2 -1 -10 0 -2 +2 -2 Gnoll+8 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6 Kobold0 0 0 0 0 0 00 0 0 0 0 Merfolk-1 -2 0 0 -2 -2 0 -3 +1 -2 -2 +3 Minotaur-4 -3 -4 -3 -3 -3 -2 -3 -3 -3 -2 -3%hmDeep Elf -330 -1 +3 Felid  -- -- -- -- 0 -- -- -- Formicid+1 0 0 0 0 0 Gargoyle+1 0 0 0 -1 -1 0 Gnoll +8 +8 +8 +8 +8 +8 +8 +8 +8 Kobold +1 -1 -2 -2 -1 0 +3 -2 +3 Merfolk +1 -2 -2 +4 -2 +1 +2 +1 -2 Minotaur +2 +2 +2 +2 +2 +1 +1 +2 +1 %hMummy0 -2 -2 -2 -2 -2 -2 -2 -2 Naga 0 00 0 -1 Octopode 0 00%h( Oni+3 0-1 -1 -1 -3 Poltergeist  -2 -1 -1 -2 -3 +1 0 -2 %hyRevenant +1 -1 -1 -1 +1 -1 -1 -3 Spriggan -2 -3 -2 -3 -3 -2 +1 -2 0 Tengu0 +1 +1%h+1 +1 +1 +1 +1 Troll -2 -1 -2 -2 -2 0 -2 -2 -4 Vine Stalker -1 -1 -1 -1 0 %h ---------------------------------------------------------------------- Fgt M&F Axs Pla Stv UC SBl LBl Rng %hn Spc Coj Hex Sum Nec Trl Frg Fir Ice Air Ear Alc -------------------------------------------------------------------%h lDemonspawn0-1 -1 -1 -1 -1 -1 -1 -1 Djinni0-2 -2 -2 -1 0 -1 -1 -2 Draconian+10 0 0 0 0 0 0 -1Black +10 0 0 0 0 0 0 -1%hnGreen +10 0 0 0 0 0 0 -1Grey +10 0 0 0 0 0 0 -1Pale +10 0 0 0 0 0 0 -1Purple +10 0 0 0 0 0 0 -1Red +10 0 0 0 0 0 0 -1White +10 0 0 0 0 0 0 -1Yellow +10 0 0 0 0 0 0 -1 Mountain Dwarf +1+2 +2 0 +1 0 -2 -1 -2%h =Human -1 0 0 0 0 0 0 0 0 0 0 0 Armataur-2 -1 -1 0 -2 -1 -1 -1 -1 -1 Barachi  0 +1 +1 +2 -1 +1 +1 +1 +2 +1 0 +1 Coglin -2 -1 -1+2 -1 -1 -1 -1 +1 Demigod -2 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 Demonspawn -1 0+1 -1 -1 -1 -1 -1 -1 0 Djinni +11 +11 +11 +11 +11 +11 +11 +11 +11 +11 +11 +11 Draconian -1 0 -1 0 0 0 0 0Black -1 0 -1 0 0 +2 -2 0Green -1 0 -1 0 0 0 0 +2 Grey -1 0 -1 0 0 -2 +2 0 Pale -1 0 -1 0 0 +1 0 +1 0 0 Purple +1 0 +1 0 0 0 0 0 0 0 0 Red -1 0 -1 0 0 0 +2 -2 0 0 0 White -1 0 -1 -2 +2 0 0 0 Yellow -1 0 -1 0 0+2 0 0 0 0 0 Mountain Dwarf -2 -1 0 -2 +1 -2 +2 +2 -1 -3 +1 -2 Deep Elf3 +1 +3 +1 +2 +1 +1 +1 +1 +1 +1 +1 Felid -1 -1 +4 0 0 +4 -1 -1 -1 -1 -1 -1 Formicid 0 -1 0 0 0 0 0 -2 +2 +3 Gargoyle-1 +1 -1 -11 -1 0 0 -2 +2 -2 Gnoll+8 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6 Kobold 0 0 0 0 0 0 Merfolk-1 -2-2 -2 0 -3 +1 -2 -2 +3%h Barachi+2 +1 +1+1 +1 +1 +2 0 Coglin  0  0 -1 -1 -1 -1 0 -1 Demigod-1 -1 -1-1 -1 -1 -1 -1 Demonspawn 0 -1 -1 -1 -1 -1 -1 -1 Djinni  0 -2 -2 -2 0 -1 -1 -2 Draconian +1  0 0 0 0 0 -1 Black +1 0 0 0 0 0 0 0 -1 Green +1 00 0 -1 Grey +1 00 0 -1 Pale +1 00 0 -1Purple +1 00 0 -1 Red +1 00 0 -1 Whit 00 0 -1Yellow +1 00 0 -1 Mountain Dwarf +1 +2 +2+1-2 -1 -2 Deep Elf -2 -3 -2 -3-0 -1 +3 Felid0 -- -- -- -- 0 -- -- -- Formicid1 0 0 0 0 0 0 0 0 Gargoyle+1 0 -1 -1 0 0 -1 -1 0 Gnoll +8 +8 +8 +8 +8 +8 +8 +8 +8 Kobold +1 2 0 +3 -2 +3 Merfolk1 -2 -2 +4 -2 +1 +2 +1 -2 Minotaur+2 +2 +2 +2 +2 +1 +1 +2 +1 Mummy  0 -2 -2-2 -2 -2 -2%h}3 %h[QKobold 1-1 -2 -2 -1 0 +3 -2 +3 Merfolk+12 -2 +4 -2 +1 +2 +1 -2 Minotaur+2+2 +2 +2 +2 +1 +1 +2 + Mummy 2 -2 -2 -2 -2 -2 -2 -2 Naga  0 0 0 0 0 0 -1 Octopode  0 0 Oni +3-1 -1 -1 -3 Poltergeist --2 -1 -1 -2 -3 +12 Revenant -1 -1 -1 -1 +1 -1 -1 -3 Spriggan -2-3 -2 -3 -3 -2 +1 -2 0 Tengu0+1 +1 +1 +1 +1 +1 +1 + Troll -2-1 -2 -2 -2-2 -2 -4 Vine Stalker --1 -1 -1 -1-1 -1 ---------------------------------------------------------------------- Fgt M&F Axs Pla Stv UC SBl LBl Rng  Spc Coj Hex Sum Nec Trl Frg Fir Ice Air Ear Alc ------------------------------------------------------------------- Human-1 0 0 0 0 0 0 0 0 0 0 0 Armataur-2 -1 0 -2 -1 -1 -1 -1 -1 Barachi 0 +1 +1 +2 -1 +1 +1 +2 +1 0 +1 Coglin -2 -1 -1 0 0 0 +2 -1 -1 -1 -1 +1 Demigod-2 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1%hG~Barachi2+1 +1 0 +1 +1 +1 +2 0 Coglin  01 0 -1 -1 -1 -1 0 -1 Demigod -1-1 -1 -1 -1 -1 -1 -1 - Demonspawn1 -1 -1 -1 -1 -1 -1 -1 Djinni-2 -2 -2 -1-1 -1 -2 Draconian+1-1 Black +1 0 0 0 -1 %hDIGreen + 0 0 0 0 0 01 Grey 0 0 0 0 0 0 0 -1 Pale +1 0 0 0 0 0 0 0 -1 Purple +1 0 0 0 0 0 0 0 - Red +1 0 0 0 0 0 0 -1 White + 0 0 0 0 0 0 Yellow +1 0 0 0 0 0 0 0 -1 Mountain Dwarf +1 +2 +2 0 +1 0 -2 -1 -2 Deep Elf-2-3 -2 -3 0 -2 0 -1 +3 Felid0-- -- -- -- 0 -- -- -- Formicid +1 0 0 0 0 0 0 0 0 Gargoyle +1 0 -1 -1 0 0 -1 -1 0 Gnoll+8 +8 +8 +8 +8 +8 +8 +8 +8 Kobold +1 -1 0 +3 -2 +3 Merfolk+1 -2 -2 +4 -2+2 +1 -2 Minotaur+2 +2 +2 +2 +2 +1 +1 +2 +1 Mummy %hI+ 0 -2 -2 -2 -2 -2 -2 -2 -2%hArmataur-2 -1 -1 -2 -2 0 -2 -1 -1 -1 -1 -1 Barachi+1 +1 +2+1 +1 +1 +2 +1 0 +1 Coglin 2 -1 0 0 0 +2 -1 -1 -1 -1 +1igod -2 -1 -1 -1 -1 -1 -1 Demonspawn-1 0 0 0 +1-1 -1 -1 -1 -1 0 Djinni +11 +11 +11 +11 +11 +11 +11 +11 +11 +11 +11 +11 Draconian -1 0 -1 0 0 0 0 0Black -1 0 -1 0 0 +2 -2 0Green -1 0 -1 0 0 0 0 +2Grey -1 0 -1 0 0 -2 +2 0 Pa%h-1 0 -1+1 0 +1 0 0Purple0 +1 0 0 0 0 0 Red -1 0 -1+2 -2 0 0 0 White -1 0 -1-2 +2 0 0 0 Yellow -1 0 -1 0 0 +2 0 0 0 0 0 Mountain Dwarf-1 0+1 -2 ++2 -1 -3 +1 -2 Deep Elf+3 +1 +3 +1 +2 +1 +1 +1 +1 +1 +1 +1 Felid -1 -1 +4+4 -1 -1 -1 -1 -1 -1 Formicid 0 -1 +2 0 0 +2 0 0 -2 +2 +3 Gargoyle-1 +1 -1 -1 -2 -1 -1 0 0 -2 +2 -2 Gnoll 8 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6 Kobold  0 0 0 0 0 0 0 0 0 0 0 0 Merfolk -1 -2 0 0 -2 -2 0 -3 +1 -2 -2 +3 Minotaur-4 -3 -4 -3 -3 -3 -3 -3 -3 -2 -3%hSpc Coj Hex Sum Nec Trl Frg Fir Ice Air Ear Alc ------------------------------------------------------------------- %hDHuman-1 0 0 0 0 0 00 0 0 0 0%hnSpriggan-2-3 -2 -3 -3 -2 +1 -2 0 Tengu0+1 +1 +1 +1 +1 +1 +1 +1 Troll%ho-2-1 -2 -2 -2 0 -2 -2 -4 Vine Stalker-1-1 -1 -1 -1 0 -1 -1 -1 ----------------------------------------------------------------------Fgt M&F Axs Pla Stv UC SBl LBl Rng%hk White -1 0 -1 0 0 0 0 -2 +2 0 0 0Yellow -1 0 -1 0 0 0 +20 0 0 0 0 %h CMountain Dwarf -2 -1 0 -2 +1 -2 +2 +2 -1 -3 +1 -2%hDeep Elf+3 +1 +3 +1 +2 +1 +1 +1 +1 +1 +1 +1 Felid-1 -1 +4 0 0 +4 -1 -1 -1 -1 -1 -1%h+.Formicid0 -1 +2 0 0 +2 00 0 -2 +2 +3 Gargoyle-1 +1 -1 -1 -2 -1 -10 0 -2 +2 -2 Gnoll+8 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6 Kobold0 0 0 0 0 0 00 0 0 0 0%h<Merfolk-1 -2 0 0 -2 -2 0 -3 +1 -2 -2 +3 Minotaur-4 -3 -4 -3 -3 -3 -2 -3 -3 -3 -2 -3%hz3  Welcome, ho4 the Hunter. Please select your species. Simple Intermediate Advanced a - Mountain Dwarf j - Humans - Coglin b - Minotaur k - Koboldt - Vine Stalker c - Merfolk l - Revenant u - Poltergeist d - Gargoyle m - Demonspawn  v - Demigod %h4 e - Draconiann - Djinni  w - Formicid f - Trollo - Spriggan  x - Naga g - Deep Elfp - Tengu  y - Octopode h - Armataurq - Oniz - Mummy i - Gnollr - Barachi Half fish, half human, Merfolk are citizens of both water and land. They are strong combatants, and adept at using magic to assist in battle. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Change background ? - Help Tab - Troll Fighter%h P [?25h[?0c [?1051l[?1052l[?1060l[?1061l