# h Player: jSlice Game: Crawl (trunk) Server: CUE - Dungeon Crawl Stone Soup - underhound.eu Filename: 2025-04-24.11:40:05.ttyrec Time: (1745494805) Thu Apr 24 11:40:05 2025 # h# h(x [?1051l[?1052l[?1060l[?1061h# hrz .[?1049h(B[?7h[?1h=# h} 7[?1034h(B# h~ [?25l# h # h # hP (BWelcome, jSlice. Please select your species. SimpleIntermediateAdvanced (Ba - Mountain Dwarfj - Humans - Coglin b - Minotaur# h *k - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod (Be - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Demigods refuse to worship any god, but make up for this with divine attributes # h -and high reserves of health and magic. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Demigod Conjurer(B%# h %# h m - Demonspawn (B v - Demigodonspawn are half human, half demon. They acquire strong demonic mutations a they grow.(B&# h9 d - Gargoyle&# h(B m - Demonspawn Made of living stone, Gargoyles have a preternatural affinity for the earth.(B They have low health, but their stone bodies are incredibly tough.(B&# h) &# h(Bd - Gargoyle e - Draconian Draconians are versatile hybrids. They mature when reaching level 7 and develop a colour.(B&# h)  (Be - Draconian f - Troll Trolls are monstrous creatures with powerful claws. They regenerate health(B rapidly.(B&# h)  &# h (Bf - Troll g - Deep Elf Deep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly.(B'# h_5 (Bg - Deep Elf '# hah - Armataur Scaled mammals the size of horses, Armataurs are fast-rolling and tenacious when pursuing enemies, but lack dexterity.(B(# hq, (Bh - Armataur i - Gnoll Gnolls are canine-like humanoids. They are unable to specialise in any single(B skill, but instead gradually become proficient in all skills at once.(# hs(B(# hq9 h - Armataur (# h(Bi - Gnoll Scaled mammals the size of horses, Armataurs are fast-rolling and tenacious when pursuing enemies, but lack dexterity.(B(# h 2 g - Deep Elf (Bh - Armataur Deep Elves have a strong affinity for all kinds of magic, but are very fragile.(B They regenerate magical power rapidly.(B(# h\ (# hÔ_f - Troll (Bg - Deep Elf (# hCTrolls are monstrous creatures with powerful claws. They regenerate health(B )# hp!d e - Draconian (Bf - Troll )# h#Draconians are versatile hybrids. They mature when reaching level 7 and develop a colour.(B)# h d - Gargoyle (Be - Draconian Made of living stone, Gargoyles have a preternatural affinity for the earth.(B They hav)# h Ze low health, but their stone bodies are incredibly tough.(B*# h}# c - Merfolk (Bd - Gargoyle Half fish, half human, Merfolk are citizens of both water and land. They are strong combatants, and adept at using magic to assist in battle.(B*# h 7 b - Minotaur *# h+ (Bc - Merfolk Minotaurs are large muscular humans with bovine heads. They excel at all forms of close and ranged combat.(B+# h[" a - Mountain Dwarf (Bb - Minotaurountain Dwarves are strong melee fighters and capable heavy-armoured casters. They can use scrolls to enchant even some artefacts.(B+# hC +# h(Ba - Mountain Dwarf b - Minotaurinotaurs are large muscular humans with bovine heads. They excel at all forms of close and ranged combat.(B,# hg ,# h}8(Bb - Minotaur c - Merfolk Half fish, half human, Merfolk are citizens of both water and land. They are(B strong combatants, and adept at using magic to assist in battle.(B,# h (Bc - Merfolk d - Gargoyle Made of living stone, Gargoyles have a preternatural affinity for the earth. They have low health, but their stone bodies are incredibly tou,# h7#gh.(B5# hz3 (Bd - Gargoyle 5# h9}e - Draconian Draconians are versatile hybrids. They mature when reaching level 7 and develop a colour.(B7# h~d !(BTABLES OF APTITUDES The following three tables describe all aptitudes of the various species for the various skills. Knowledge, neither explicit nor implicit, of these are not necessary for winning in Crawl. The qualitative information behind 7# he fthis sheet (i.e., which species are good at which tasks) can be obtained in two other ways: - Read the species section in the manual about strengths and weaknesses. - Look at which combinations of species and background are recommended.  -- no aptitude (cannot learn this skill at all)  -5 abysmal aptitude  -4 terrible aptitude (learning half as fast as at 0 aptitude)  -3 very poor aptitude  -2 poor aptitude  -1 slightly disfavoured aptitude0 standard aptitude  +1 slightly favoured aptitude  +2 strong aptitude 7# hg e +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower. - The HP value indicates the percentage of hit points gained per experiencelevel, 100% being the Human standard. - The MP value indicates a fixed additive modifier to magic points. - The Experience value indicates how much experience has to be earned inorder to gain a new experience level, +0 being the Human standard. Thesevalues use the same scale as the skill aptitudes.8# hGg(B- The Willpower value indicates resistance to many magical effects per8# h( experience level, +3 being the Human standard. The abbreviations used for the skills are: General skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ---------------------- Arm - ArmourFgt - FightingSpc - Spellcasting Ddg - DodgingCoj - Conjurations Sth - StealthM&F - Maces & FlailsHex - Hexes Shd - ShieldsAxs - Axes Sum - Summonings Shp - Shapeshifting Pla - PolearmsNec - Necromancy Stv - StavesFrg - Forgecraft Inv - Invocations UC - Unarmed CombatTrl - Translocations Evo - Evocations 8# hThr - ThrowingSBl - Short BladesFir - Fire Magic LBl - Long BladesIce - Ice Magic HP - hit points Rng - Ranged WeaponsAir - Air Magic MP - magic points Ear - Earth Magic Exp - experience Alc - Alchemy WL - willpower  Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- Human8# hi0 0 +1 0 -1 +1 0 0 +0% 0 0 +3 Armataur +3 -3 +2 +1 -2 0 0 -1 +10% 0 -1 +3 Barachi +2 +1 0 +1 0 -1 +1 0 +0% 0 0 +3 Coglin -1 -1 -1 -3 -2 -2 +3 -1 +0% 0 0 +5 Demigod -1 -1 0 -1 -2 -- -1 -1 +10% +2 -2 +49# h9 9# hX^(B Demonspawn-1 -1 0 -1 -2+3 0 -1 +0% 0 -1 +3:# hK :# hNX(B Djinni0 +1 -1 0 -20 0 -2 -10% 0 +1 +4:# h :# h](B Draconian-- -1 0 0 -1+1 0 -1 +10% 0 -1 +3:# h- :# h0](B Black -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3:# h :# hH](B Green -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3:# h/ :# h2\(B Grey -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3:# hۥ :# h\(B Pale -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3:# h :# h](B Purple -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3:# hB :# h[(B Red -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3:# hvD :# hF](B White -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3:# h~ :# h)](B Yellow -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3:# h@ :# hPB^(B Mountain Dwarf +1 -3 -2 +1 -2+3 +1 -2 +10% 0 -1 +4:# h :# h\(B Deep Elf-2 +2 +3 -2 0+1 +1 0 -20% +2 -1 +4:# h. :# h0X(B Felid-- +3 +4 -- -20 +1 -- -30% +1 -1 +6:# hA{  :# hy} \(B Formicid+1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4;# h ;# h\(B Gargoyle+1 -2 +2 +1 -3+1 -1 -1 -20% 0 0 +3;# hZ (B Gnoll+8 +8 +8 +8 +7+9 +8 +8 +0% 0 0 +3;# h ;# hCZ(B Kobold-2 +2 +4 -2 -1+1 +2 +1 -20% 0 +1 +3=# h (Berfolk -3 +3 +2 0 +2+1 0 0 +0% 0 0 +3 Minotaur +2 +1 -1 +2 -3=# h  0 -1 0 +10% -1 -1 +3 Mummy -2 -2 -1 -2 ---1 -2 -2 +0% 0 -1 +5 Naga-1 -2 +5 -1 -1+1 0 -1 +20% 0 0 +5 Octopode-- 0 +4 0 -1+1 +1 0 -10% 0 0 +3 Oni -1 -1 -2 -1 -1 +2 -2 0 +30% 0 0 +4 Poltergeist -- +1 +5 -1 -- -1 -1 +2 -10% 0 0 +4 Revenant-1 -1 +2 -1 ---1 -1 +10% +1 -1 =# h> Spriggan-3 +3 +5 -3 ++3 0 -30% +17 Tengu 1+1 0 -2 0-20% +1 Troll 2 -2 -5 -1 -11 -+30% -1 -1 +3 Vine Stalker2 -2 +31 0=# h -30% +1 0 +5 ---------------------------------------------------------------------- Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL  Fgt M&F Axs Pla Stv UC SBl LBl Rng ---------------------------------------------------------------------- Human0  0 0 0 0 0 0 Armataur -1 -1 -2 -2 -1 -1 -1 -1 -3 Barachi +2 +1 +1 0 +1=# h } +1 +2 0 Coglin 0 -1-1 -1 -1 0 -1 Demigod -1 -1 -1-1 -1 -1 -1 -1 Demonspawn 0 -1 -1 -1 -1 -1 -1 -1 -1 Djinni  0 -2-2 -1 0 -1 -1 -2 Draconian+1 0 0 0 0 0 0 -1 Black 0 0=# h_ 0 0 0 0 -1 Green 0 0 0 0 0 0 0 -1 Grey +1 0 0 0 0 0 0 0 -1 Pale +1 0 0 0 0 0 0 0 -1># h3(B Purple +1 0 0 0 0 0 0 -1 Red +1 0 0 0 0># h5? 0 0 -1 White +1 0 0 0 0 0 0 0 -1 Yellow +1 0 0 0 0 0 0 0 -1 Mountain Dwarf +1 +2 +2 0 +1 0 -2 -1 -2 Deep Elf2 -3 -2 -3 0 -2 0 -1 +3 Felid  0 -- ---- 0 -- -- -- Formicid+1 0 0 0 0 0 0 0 0 Gargoyle+1 0 -1 -1 0 -1 -1 0 Gnoll8 +8 +8 +8 +8 +8 +8 +8 +8 Kobold+1 -1 -2 -2 -1 0 +3 -2># h6 +3 Merfolk +1 -2 -2 +4 -2 +1 +2 +1 -2 Minotaur +2 +2 +2 +2 +2 +1 +1 +2 +1 Mummy 0 -2 -2 -2 -2 -2 -2 -2 -2 Naga00 0 0 0 0 0 0 -1 Octopode00 0 0 0 0 0 0 0 Oni +3 0 0 0 0 -1 -1 -1 -3 Poltergeist -1 -2 -1 -1 -2 -3 +1 0 -2 Revenant+1-1 -1 -1 -1 +1 -1 -1 -3 Spriggan23># h73 -3 -2 +1 -2 0 Tengu  0+11 +1 Troll -2-2 -2 -2 0 -2 -2 -4 Vine Stalker 0 ---------------------------------------------------------------------- Fgt M&F Axs Pla Stv UC SBl LBl Rng  Spc Coj Hex Sum Nec Trl Frg Fir Ice Air Ear Alc ------------------------------------------------------------------- Human -1 0 0 0 0 0 0># h>03(BMPale +1># h4'0 0 0 0 0 0 0 -1># h$(BM># h6Grey +10 0 0 0 0 0 0 -1?# hI?# hKV(BMGreen +10 0 0 0 0 0 0 -1 ?# h=?# hV(BMBlack +10 0 0 0 0 0 0 -1 ?# h 4(BMDraconian+1?# h'0 0 0 0 0 0 0 -1?# hA?# huU(BMDjinni0-2 -2 -2 -1 0 -1 -1 -2?# h=?# h@Y(BMDemonspawn0-1 -1 -1 -1 -1 -1 -1 -1?# h?# h W(BMDemigod-1-1 -1 -1 -1 -1 -1 -1 -1?# hV(BM?# h}X;Coglin0-1 0 -1 -1 -1 -1 0 -1?# hܭ?# hW(BMBarachi+2+1 +1 0 +1 +1 +1 +2 0?# h#3(BMArmataur-1?# h5(-1 -2 -2 -1 -1 -1 -1 -3?# h/(BMHuman0?# h'0 0 0 0 0 0 0 0?# hT(BM?# hwWN----------------------------------------------------------------------?# h$(BM?# h1Fgt M&F Axs Pla Stv UC SBl LBl Rng?# hoj?# hl"(BM?# h?# hi"(BM?# h+$(BM?# hf.=Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL?# h(BM?# hN----------------------------------------------------------------------?# h&E(BMVine Stalker-2 -2 +3 -1 -1?# h'#0 -1 -1 -30% +1 0 +5?# h4(BM?# hyGTroll-2 -2 -5 -1 -1-1 -3 -1 +30% -1 -1 +3?# hR @(BMTengu+1 +1 +1 0 -2?# hEU $-1 0 0 -20% +1 0 +3?# h ?# h c(BMSpriggan-3 +3 +5 -3 +20 +3 0 -30% +1 -1 +7L# hȐ L# hO(B Gargoyle+10 -1 -1 0 0 -1 -1 0M# h  M# hw"M(B Gnoll+8+8 +8 +8 +8 +8 +8 +8 +8M# h M# hvN(B Kobold+1-1 -2 -2 -1 0 +3 -2 +3M# h M# hO(B Merfolk+1-2 -2 +4 -2 +1 +2 +1 -2M# h M# hP(B Minotaur+2+2 +2 +2 +2 +1 +1 +2 +1M# h*: M# h_<L(B Mummy0-2 -2 -2 -2 -2 -2 -2 -2M# h M# hJ(B Naga00 0 0 0 0 0 0 -1M# h M# hN(B Octopode00 0 0 0 0 0 0 0M# h M# hJ(B Oni+30 0 0 0 -1 -1 -1 -3N# h $(BMN# h 1Fgt M&F Axs Pla Stv UC SBl LBl RngN# hk N# h "(BMO# h O# hN(B Octopode00 0 0 0 0 0 0 0T# hjuK (B Oni+30 0 0 0 -1 -1 -1 -3U# hu$(BMU# h1Fgt M&F Axs Pla Stv UC SBl LBl RngV# h4hV# hk"(BMb# h/B b# hEFN(B Octopode00 0 0 0 0 0 0 0c# hO  c# h5R J(B Oni+30 0 0 0 -1 -1 -1 -3d# hs d# hP(B Poltergeist-1-2 -1 -1 -2 -3 +1 0 -2f# hXK f# hLP(B Revenant+1-1 -1 -1 -1 +1 -1 -1 -3g# hr g# h#P(B Spriggan-2-3 -2 -3 -3 -2 +1 -2 0g# ho g# hܦL(B Tengu0+1 +1 +1 +1 +1 +1 +1 +1h# h)% h# h'M(B Troll-2-1 -2 -2 -2 0 -2 -2 -4i# h0(BMCoglin0i# hè(-1 0 -1 -1 -1 -1 0 -1i# hxj2(BMBarachi+2i# hen(+1 +1 0 +1 +1 +1 +2 0i# h | [(BMArmataur-1-1 -2 -2 -1 -1 -1 -1 -3i# hPf i# h&h S(BMHuman00 0 0 0 0 0 0 0j# hk(BM----------------------------------------------------------------------k# h k# h(BWelcome, jSlice. Please select your species.(B Simple(B   Intermediate(B Advanced (Ba - Mountain Dwarf  j - Humans - Coglin b - Minotaur  k - Koboldt - Vine Stalker c - Merfolk  l - Revenant u - Poltergeist d - Gargoyle  m - Demonspawn v - Demigod e - Draconian(B n - Djinniw - Formicid f - Troll  o - Spriggan x - Naga k# hg - Deep Elf  p - Tenguy - Octopode h - Armataur  q - Oniz - Felid i - Gnoll  r - Barachi A - Mummy Draconians are versatile hybrids. They mature when reaching level 7 and develop a colour.(B + - Recommended species(B * - Random species # - Recommended character(B  ! - Random character % - List aptitudes(B  Space - Pick background first ? - Help(B   Tab - Demigod Conjurer(Bk# hW 6 (Be - Draconiank# hȫ n - Djinni jinn are ever-burning spirits. They learn spells innately, without books, and(B cast by drawing down their own fires.(Bk# hh(Bn - Djinniw - Formicid k# hFormicids are humanoid ants adept at digging. Their limbs are exceptionally(B strong and they live in a state of permanent stasis.(Bu# hu# hZu# hz'(Bu# hWelcome, jSlice the Formicid. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Conjurers begin with the Magic Dart spell, and can learn other non-elemental u# hn*spells to reliably blast their foes. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Demigod Conjurer(Bv# hNYj - Shapeshifter (B r - Conjurer(B Shapeshifters use talismans to shift their form, making them powerful melee(B fighters (especially when unarmed) at the cost of armour.(Bv# h' b - Gladiator (B j - Shapeshifter(B v# h Gladiators are ready for the arena with light armour, a weapon of their choice, and a few throwing weapons and nets.(Bw# hI b - Gladiator(B j - Shapeshifter Shapeshifters use talismans to shift their form, making them powerful melee(B fighters (especially when unarmed) at the cost of armour.(Bw# h{yw# h{j - Shapeshifter(B r - Conjurer Conjurers begin with the Magic Dart spell, and can learn other non-elemental spells to reliably blast their foes.(By# h$(BTABLES OF APTITUDES The following three tables describe all aptitudes of the various species for the various skills. Knowledge, neither explicit nor implicit, of these are not necessary for winning in Crawl. The qualitative information behind y# h=:this sheet (i.e., which species are good at which tasks) can be obtained in two other ways: - Read the species section in the manual about strengths and weaknesses. - Look at which combinations of species and background are recommended.  -- no aptitude (cannot learn this skill at all)  -5 abysmal aptitude  -4 terrible aptitude (learning half as fast as at 0 aptitude)  -3 very poor aptitude  -2 poor aptitude  -1 slightly disfavoured aptitude  0 standard aptitude  +1 slightly favoured aptitude  +2 strong aptitude  +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower. y# hQ- The HP value indicates the percentage of hit points gained per experiencelevel, 100% being the Human standard. - The MP value indicates a fixed additive modifier to magic points. - The Experience value indicates how much experience has to be earned inorder to gain a new experience level, +0 being the Human standard. Thesevalues use the same scale as the skill aptitudes.z# h z# h_(B - The Willpower value indicates resistance to many magical effects perz# h/ Q(Bexperience level, +3 being the Human standard. z# h 8The abbreviations used for the skills are: General skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ---------------------- Arm - ArmourFgt - FightingSpc - Spellcasting Ddg - DodgingCoj - Conjurations Sth - StealthM&F - Maces & FlailsHex - Hexes Shd - ShieldsAxs - Axes Sum - Summonings Shp - Shapeshifting Pla - PolearmsNec - Necromancyz# hQ  Stv - StavesFrg - Forgecraft Inv - Invocations UC - Unarmed CombatTrl - Translocations Evo - Evocations Thr - ThrowingSBl - Short BladesFir - Fire Magic LBl - Long BladesIce - Ice Magic HP - hit points Rng - Ranged WeaponsAir - Air Magic MP - magic points Ear - Earth Magic Exp - experience Alc - Alchemy WL - willpower z# h a Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- Human0 0 +1 0 -1 +1 0 0 +0% 0 0 +3 Armataur +3 -3 +2 +1 -2 0 0 -1 +10% 0 -1 +3 Barachi +2 +1 0 +1 0 -1 +1 0 +0% 0 0 +3 Coglin -1 -1 -1 -3 -2 -2 +3 -1 +0% 0 0 +5 Demigod -1 -1 0 -1 -2 -- -1 -1 +10% +2 -2 +4 Demonspawn -1 -1 0 -1 -2 +3 0 -1 +0% 0 -1 +3{# hȎ (BDjinni 0 +1 -1 0 -2 0 0 -2 -10% 0 +1 +4 Draconian{# h^-- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Black -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3Green -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Grey -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Pale -- -1 0 0 -1 +1 +1 -1 +10% 0 -1 +3 Purple -- -1 0 0 -1 +1 +1 -1 +10% 0 -1 +3 Red -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 White -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Yellow -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 {# hMountain Dwarf +1 -3 -2 +1 -2 +3 +1 -2 +10% 0 -1 +4 Deep Elf-2 +2 +3 -2 0 +1 +1 0 -20% +2 -1 +4 Felid -- +3 +4 -- -2 0 +1 -- -30% +1 -1 +6 Formicid (B +1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4 Gargoyle +1 -2 +2 +1 -3 +1 -1 -1 -20% 0 0 +3 Gnoll+8 +8 +8 +8 +7 +9 +8 +8 +0% 0 0 +3 Kobold -2 +2 +4 -2 -1 +1 +2 +1 -20% 0 +1 +3 Merfolk-3 +3 +2 0 +2+1 0 0 +0% 0 0 +3 Minotaur+2 +1 -1 +2 -30 -1 0 +10% -1 -1 +3 Mummy-2 -2 -1 -2 --{# hc-1 -2 -2 +0% 0 -1 +5 Naga-1 -2 +5 -1 -1+1 0 -1 +20% 0 0 +5 Octopode-- 0 +4 0 -1+1 +1 0 -10% 0 0 +3 Oni-1 -1 -2 -1 -1+2 -2 0 +30% 0 0 +4 Poltergeist -- +1 +5 -1 ---1 -1 +2 -10% 0 0 +4 Revenant -1 -1 +2 -1 --+1 -1 -1 +10% +1 -1 +3 Spriggan -3 +3 +5 -3 +20 +3 0 -30% +1 -1 +7 Tengu+1 +1 +1 0 -2-1 0 0 -20% +1 0 +3 Troll-2 -2 -5 -1 -1-1 -3 -1 +30% -1 -1 +3 {# hKVine Stalker -2 -2 +3 -1 -1 0 -1 -1 -30% +1 0 +5|# hyE(BMDemonspawn-1 -1 0 -1 -2|# h{$+3 0 -1 +0% 0 -1 +3|# h B(BMDemigod-1 -1 0 -1 -2|# h $-- -1 -1 +10% +2 -2 +4|# h *(BMCoglin|# h˸ ;-1 -1 -1 -3 -2-2 +3 -1 +0% 0 0 +5|# hB(BMBarachi+2 +1 0 +1 0|# h$-1 +1 0 +0% 0 0 +3}# hs}# hvc(BMArmataur+3 -3 +2 +1 -20 0 -1 +10% 0 -1 +3}# h}# h`(BMHuman0 0 +1 0 -1+1 0 0 +0% 0 0 +3}# h-k(BM----------------------------------------------------------------------}# h$(BM}# hK=Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL~# hb~# hk"(BM# h (BOctopode-- 0 +4 0 -1+1 +1 0 -10% 0 0 +3 Oni -1 -1 -2 -1 -1 +2 -2 0 +30% 0 0 +4 # h _Poltergeist -- +1 +5 -1 -- -1 -1 +2 -10% 0 0 +4 Revenant-1 -1 +2 -1 ---1 -1 +10% +1 -1 Spriggan-3 +3 +5 -3 ++3 0 -30% +17 Tengu 1+1 0 -2 0-20% +1 Troll 2 -2 -5 -1 -11 -+30% -1 -1 +3 Vine Stalker2 -2 +31 0-30% +1 0 +5 ---------------------------------------------------------------------- Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL  Fgt M&F Axs Pla Stv UC SBl LBl Rng ---------------------------------------------------------------------- Human0  0 0 0 0 0 0 Armataur -1 -1 -2 -2 -1 -1 -1 -1 -3 Barachi +2 +1 +1 0 +1# h  +1 +2 0 Coglin 0 -1-1 -1 -1 0 -1 Demigod -1 -1 -1-1 -1 -1 -1 -1 Demonspawn 0 -1 -1 -1 -1 -1 -1 -1 -1 Djinni  0 -2-2 -1 0 -1 -1 -2 Draconian+1 0 0 0 0 0 0 -1 Black 0 00 0 0 0 -1 Green 0 0 0 0 0 0 0 -1 Grey +1 0 0 0 0 0 0 0 -1 # h 2Pale +1 0 0 0 0 0 0 0 -1 Purple +1 0 0 0 0 0 0 -1 Red +1 0 0 0 0 0 0 -1 White +1 0 0 0 0 0 0 0 -1 Yellow +1 0 0 0 0 0 0 0 -1# h # hR(B Mountain Dwarf +1+2 +2 0 +1 0 -2 -1 -2# h}  # h P(B Deep Elf-2-3 -2 -3 0 -2 0 -1 +3# h' (B Felid# h&0-- -- -- -- 0 -- -- --# h # hbs(B Formicid (B+10 0 0 0 0 0 0 0# he  # hPO(B Gargoyle+10 -1 -1 0 0 -1 -1 0# h, # h܅M(B Gnoll+8+8 +8 +8 +8 +8 +8 +8 +8# h( (B Kobold# h'+1-1 -2 -2 -1 0 +3 -2 +3# h;x # h_{O(B Merfolk+1-2 -2 +4 -2 +1 +2 +1 -2# h* (B Minotaur# h'+2+2 +2 +2 +2 +1 +1 +2 +1# he (BMummy 0 -2 -2 -2 -2 -2 -2 -2 -2 Naga00 0 0 0 0 0 0 -1 Octopode# h% _00 0 0 0 0 0 0 0 Oni +3 0 0 0 0 -1 -1 -1 -3 Poltergeist -1 -2 -1 -1 -2 -3 +1 0 -2 Revenant+1-1 -1 -1 -1 +1 -1 -1 -3 Spriggan233 -3 -2 +1 -2 0 Tengu  0+11 +1 Troll -2-2 -2 -2 0 -2 -2 -4 Vine Stalker 0 ---------------------------------------------------------------------- Fgt M&F Axs Pla Stv UC SBl LBl Rng  Spc Coj Hex Sum Nec Trl Frg Fir Ice Air Ear Alc ------------------------------------------------------------------- Human -1 0 0 0 0 0 0 Armataur -2 -1 -1 -2 -2-2 -1 -1 -1 -1 -1 Barachi 0 +1 +1 +2 -1 +1 +1 +1 +2 +1 0 +1 Coglin -2 -1 -1+2 -1 -1 -1 -1 +1 Demigod -2 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 Demonspawn -1 0 0 0 +1 -1 -1 -1 -1 -1 -1 0 Djinni +11 +11 +11 +11 +11 +11 +11 +11 +11 +11 +11 +11 Draconian-1 0 -1 0 0 0 0 0 0 0 0 Black -1 0 -1 0 0 +2 -2 0 Green -1 0 -1 0 0 0 0 0 0 +2 # h` Grey -1 0 -1 0 0 0 0 0 0 -2 +2 0 Pale -1 0 0 0 0 +1 0 +1 0 0 Purple0 +1 0 0 0 0 0 0 0 0 0 Red -1 0 -1 0 0 0 0 +2 -2 0 0 0# h  # h [(B White -1 0 -1 0 0 0 0 -2 +2 0 0 0# hj [ (B Yellow -1 0 -1 0 0 0 +20 0 0 0 0# hm] (B Mountain Dwarf -2 -1 0 -2 +1 -2 +2 +2 -1 -3 +1 -2# htW[ (B Deep Elf+3 +1 +3 +1 +2 +1 +1 +1 +1 +1 +1 +1# hAX (B Felid-1 -1 +4 0 0 +4 -1 -1 -1 -1 -1 -1# h # h'|(B Formicid (B0 -1 +2 0 0 +2 00 0 -2 +2 +3# hf # hY(B Gargoyle-1 +1 -1 -1 -2 -1 -10 0 -2 +2 -2# hGa # hdW(B Gnoll+8 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6# h[ # hV(B Kobold0 0 0 0 0 0 00 0 0 0 0# hZ  # h] Y(B Merfolk-1 -2 0 0 -2 -2 0 -3 +1 -2 -2 +3# hq  # hm Z(B Minotaur-4 -3 -4 -3 -3 -3 -2 -3 -3 -3 -2 -3# h^  # ha W(B Mummy+2 -2 -1 -2 0 -2 -2 -2 -2 -2 -2 -2# h  # h U(B Naga-1 0 0 0 0 0 00 0 0 0 +2# hXa  # hf Y(B Octopode-1 0 0 0 0 0 00 0 0 0 +1# h #  # hr& U(B Oni+1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1# h  # hΚ Z(B Poltergeist-1 -3 +4 0 +1 0 -1 -1 +1 +1 -1 +1# h  # h Z(B Revenant-1 -1 -2 -1 0 -1 -2 -2 +1 -2 +1 -1# h}  # h Z(B Spriggan+2 -3 +2 -2 -1 +4 -2 -2 -2 -1 -1 +1# h # hW(B Tengu-1 +3 -3 +2 +1 -2 -2 +1 -1 +3 -3 -1# h1 (BWelcome, jSlice the Formicid. Please select your background.(B Warrior(B  Adventurer(BMage(B a - Fighter(B i - Artificer(B q - Hedge Wizard(B b - Gladiator(B j - Shapeshifter(B r - Conjurer c - Monk(Bk - Wanderer(B s - Summoner(B d - Hunter(Bl - Delver(B t - Necromancer(B e - Brigand(BWarrior-mage(B u - Forgewright(B Zealot(Bm - Warper(Bv - Fire Elementalist f - Berserker(B n - Hexslinger(B w - Ice Elementalist g - Cinder Acolyte(B o - Enchanter(B x - Air Elementalist h - Chaos Knight(B p - Reaver(By - Earth Elementalist(B z - Alchemist(B Conjurers begin with the Magic Dart spell, and can learn other non-elemental spells to reliably blast their foes.(B + - Recommended background(B * - Random background(B # - Recommended character(B ! - Random character(B % - List aptitudes(BSpace - Change species(B ? - Help(B Tab - Demigod Conjurer(B# h Yj - Shapeshifter (B r - Conjurer(B Shapeshifters use talismans to shift their form, making them powerful melee(B fighters (especially when unarmed) at the cost of armour.(B# h. b - Gladiator (B j - Shapeshifter(B Gladiators are ready for the arena with light armour, a weapon of their choice, and a few throwing weapons and nets.(B# hO7 b - Gladiator(B c - Monk Monks start with a simple weapon of their choice, an orb of light, and a potion of divine ambrosia, and gain additional piety with the first god they worship.(B# h A c - Monk(B # h d - Hunter Hunters carry a shortbow, light armour and a scroll of butterflies.(B # htO C d - Hunter(B # hQ e - Brigand Brigands carry poisoned darts and a small number of nasty curare darts.(B# h4to e - Brigand(B f - Berserker # hverserkers believe in Trog, the magic-hating god of frenzy. Not much can stop a raging berserker early on, apart from hubris.(B# h9 f - Berserker(B g - Cinder Acolyte Cinder Acolytes worship Ignis, drawing upon the flame of a dying god until there is nothing left. They have both melee and fire magic capabilities.(B# h L f - Berserker g - Cinder Acolyte(B Berserkers believe in Trog, the magic-hating god of frenzy. Not much can stop a(B raging berserker early on, apart from hubris.(B# hś # h X(BWelcome, jSlice the Formicid Berserker. You have a choice of weapons.  a - short sword(+0 apt)  b - mace (+0 apt)  c - hand axe (+0 apt)  d - spear (+0 apt)(Be - falchion(+0 apt)  f - unarmed(+0 apt) + - Recommended random choice(B * - Random weapon % - List aptitudesBksp - Return to character menu ? - Help(B# h # h(B a - short sword(+0 apt)  b - mace (+0 apt)(B# hWH# hK# h# hT.(B# hmjSlice the TrooperFormicid of Trog *.....Health: (B18/18 ========================Magic: (B1/1========================AC:(B 2Str:(B 21EV:(B 11Int:(B 6SH:(B 0Dex:(B 13XL: (B 1 Next: (B 0% Place: (BDungeon:1Noise: --------- (B Time:(B 0.0 (0.0)a) +0 maceAbil: (BDig# h# h########(B..!(B..#####(B..⌠(B.....##(B.......#$#(B......##(B........##(B..@(B..##(B.?(B.......##(B..#(B......##(B ##(B.......#(B..⌠(B...?(B.#(B.....###########(B# h0(B# hU# hWelcome, jSlice the Formicid Berserker.Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god...Trog says: Kill them all!(B# h(B# hV# hAXM(BPress ?(B for a list of commands and other information.  Found a scroll labelled OBLIANU MOIV(B, 15 gold pieces, a scroll labelled EDDA HINEMINI(B and a clear potion(B.# h](B# hZ` # haX_(BFound a staircase leading out of the dungeon.# h(B  Skill (B Level(B Cost (B Apt Skill (B Level(B Cost (B Apt (Ba + Fighting3.2 (B  3.4 (B +1(B  (B  (B  (B  (B  (B  (B  (Bb + Maces & Flails 3.0 (B  4.0 (B  0(B  (B  (B   c - Axes (B  1.7 (B  1.0 (B  0(B  (B  (B   d - Staves (B  1.7 (B  1.0 (B  0(B  (B  (B   e - Unarmed Combat (B  0.0 (B  1.0 (B  0(B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (Bf + Armour2.1 (B  2.5 (B +1(B  (B  (B  (Bg + Dodging1.7 (B  2.4 (B -1(B  (B  (B   h - Stealth (B  0.0 (B  0.6 (B +3(B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B[4# h 60m  (B  (B  (B  (B  (B  (B  (B  (B  (B  (BThe relative cost of raising each skill is in cyan(B.  Skills enhanced by cross-training are in green(B.  [?(B] Help[=(B] set a skill target  [/(B] auto(B|manual(B mode [*(B] useful(B|all(B skills [_(B] enhanced(B|base(B level  [!(B] training(B|cost(B|targets(B# h # hB .(B# hs jSlice the TrooperFormicid of Trog *.....Health: (B18/18 ========================Magic: (B1/1========================#######AC:(B 2Str:(B 21#(B..!(B..####EV:(B 11Int:(B 6#(B..⌠(B.....SH:(B 0Dex:(B 13##(B.......XL: (B 1 Next: (B 0% Place: (BDungeon:1# h #$#(B......#Noise: --------- (B Time:(B 0.0 (0.0)#(B........#a) +0 mace#(B..@(B..#Abil: (BDig#(B.?(B.......##(B..#(B......##(B ##(B.......#(B..⌠(B...?(B.#(B.....###########Welcome, jSlice the Formicid Berserker.# h Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god...Trog says: Kill them all!(BPress ?(B for a list of commands and other information.  Found a scroll labelled OBLIANU MOIV(B, 15 gold pieces, a scroll labelled EDDA HINEMINI(B and a clear potion(B. _(BFound a staircase leading out of the dungeon.# h (B# h? (B# h (B# h # h# h((B # h Skill (B Level(B Cost (B Apt Skill (B Level(B Cost (B Apt (Ba + Fighting3.2 (B  3.4 (B +1(B  (B  (B  (B  (B  (B  (B  (Bb + Maces & Flails 3.0 (B  4.0 (B  0(B  # h:(B  (B   c - Axes (B  1.7 (B  1.0 (B  0(B  (B  (B   d - Staves (B  1.7 (B  1.0 (B  0(B  (B  (B   e - Unarmed Combat (B  0.0 (B  1.0 (B  0(B  (B  (B  # h(B  (B  (B  (B  (B  (B  (B  (B  (Bf + Armour2.1 (B  2.5 (B +1(B  (B  (B  (Bg + Dodging# h1.7 (B  2.4 (B -1(B  (B  (B   h - Stealth (B  0.0 (B  0.6 (B +3(B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  # hX(B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  # h)(B  (B  (B  (B  (BThe relative cost of raising each skill is in cyan(B.  Skills enhanced by cross-training are in green(B.  [?(B] Help[=(B] set a skill target  [/(B] auto(B|manual(B mode [*(B] useful(B|all(B skills [_(B] enhanced(B|base(B level  [!(B] training(B|cost(B|targets(B# h t f * Armour (B  2.1(B# ht f - Armour (B  2.1(B# ht g * Dodging (B  1.7(B# hu*t g - Dodging (B  1.7(B# h?a # h@c m b * Maces & Flails (B  3.0(B# hoY (BjSlice the TrooperFormicid of Trog *.....Health: (B18/18 ========================Magic: (B1/1========================#######AC:(B 2Str:(B 21#(B..!(B..####EV:(B 11Int:(B 6#(B..⌠(B.....SH:(B 0Dex:(B 13##(B.......XL: (B 1 Next: (B 0% Place: (BDungeon:1#$#(B......#Noise: --------- (B Time:(B 0.0 (0.0)#(B........#a) +0 mace#(B..@(B..#Abil: (BDig#(B.?(B.......##(B..#(B......##(B ##(B.......#(B..⌠(B...?(B.#(B.....###########Welcome, jSlice the Formicid Berserker.Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god...Trog says: Kill them all!(BPress ?(B for a list of commands and other information.  Found a scroll labelled OBLIANU MOIV(B, 15 gold pieces, a scroll labelled EDDA HINEMINI(B and a clear potion(B. _(BFound a staircase leading out of the dungeon.# h_(B# ha (B# hf(B# hCi# h(B# h(B# h(B# hE(B# hC(B# hү& (B_# h(B# h(B# h=(B# h(B# hj(B# h(B# h8(B# hc(B# hp(B# h(B# hD(B# h(B# h(B# h(B# hC(B# h(B# h(B# h'######## h#..!..#####..⌠.....#(B ##(B.......#$#(B......#(B #####..(B......#(B .......#(B..<(B..#(B #(B..##.?.(B.....(B.###(B..##..#(B......#(B....## h#(B ##(B.....#(B..⌠(B...@(B.##(B....####(B######(B # h-(B5.0 (5# h-(B6.0 (6# hg(B# hT _c - a scroll labelled EDDA HINEMINI(B# h|(B# h}(B# h~(B# hv(B# h$(B# h0(B# h(B# h(B# hT(B# hk(B# hݎ(B# hՑ(B# h (B# h(B# h(B# hĚ(B# h (B# h<(B# h(B# hF(B# hh(B# h(B# hΦ(B# h(B# h1(B# hF(B# h^(B# h"(B# hr(B# h(B# hɴ(B# h,(B# h[(B# hf(B# ht(B# h(B# hH(B# h(B# h(B# h# h%6(B #######(B #.(B.!(B..####(B #(B..⌠(B.....(B ####(B.......(B #$#(B.....(B.#(B ####(B ##(B.....(B...#(B ....(B # hT#(B...#(B..<(B..#(B #..#(B #(B.@......(B.###..#(B #(B..#(B......#....#(B #(B.###(B.........##(B. #.(B.⌠(B.....###(B. #..(B...##### h{(B #(B. #######(B....# h1(B15.0 (9.0)# h1(B6.0 (10.0)# h4(B# hGS _d - a scroll labelled OBLIANU MOIV(B# hi 7(B(B# hN (B# h (B# h(B# h(B# h(B# h(B# h$(B# hM(B# h^(B# hY(B# h0(B(B# h(B# h!(B# h#(B# h$(B# h& # h(=(B_You now have 15 gold pieces.# h)(B# h+(B# h/,(B# hm.(B# h0(B# h1(B# h#3(B# h6(B# h[9(B# h:(B# h;(B# h=(B# h>(B# h5@0(B(B# hA(B# h!C(B# hD0(B(B# h@J%(B# hK{(B #######(B #(B..@(B..####(B #(B..⌠(B.....#(B####.(B........#(B#.#.(B.....#(B....####(B##..(B......#(B #(B.....(B#(B..(B.#(B..<(B..#(B #(B..##(B..(B.......###..##(B..#(B......#....##.###.........##.(B #..⌠.....###.(B #.....####(B# hO4(B25.0 (9.0)# h:Q1(B6.0 (10.0)# hS(B# h[V # hWE_e - a clear potion(B# h,(B# hO(B(B(B# hϱ(B# h(B# h(B# h](B# h0(B(B# h,(B# h(B# hT(B# hϾ0(B(B# h(B# h{(B ########(B...(B..##### hb#(B..⌠.(B....######(B......(B...###.#......#@(B...######........###(B......#...#..<..#(B #(B..##S#.........###..##(B S(B  (B ball python (constriction, asleep)#..#......#....#(B#.###.........#(B#.(B #..⌠.....##(B#.(B #.....####(B  {(B #.(B #######(B# hd]..(B..(B# hF%(B9.0 (3# h|<.0)(B30.0 (4# hU(B# h # h"I_A ball python comes into view.(B# h(B# hl (B# h(B# h # hcU_A ball python is nearby!(B# h){(B #######(B #(B.....####(B # h%#(B..⌠(B.....##(B ####(B.........##(B #.#......#(B.@(B..####(B ##.###(B......##...#..<..#(B #(B..##S##.###.(B.##(B #..#......#....#(B # h(B# h 4(B1.0 (1 _# h(B# h# h{(B########.(B....##### h-#.(B.⌠(B.....####...(B.#.#......######........###@(B.....##...#..<..#(B ##(B..##S#(B#.........###.(B.##(B#..##...(B.#(B #.##...##(B#.(B #..⌠.....##(B#.(B #.....####(B#.(B #######(B  ..(B  ..(B # h(B# h((B2# h(B# hw# h<G{(B #######(B #..(B...####(B #..⌠(B.....##(B # h>>P####..(B.......##(B #.#......#(B....#####(B ##.###(B.@(B....#(B  #.###(B..##(B#..#......#.(B...#(B #.###......(B...##(B#.(B #..⌠..(B...##(B#.(B #....(B.####(B#.(B #######(B  ..(B  ..(B# h[E(B# h3G((B3# hJ(B# hL# h R {(B #######(B #...(B..####(B #..⌠(B.....##(B ####.# he ##(B #.#......#(B....#####(B  ##.###(B..@(B...#(B  #.###(B..##(B  #..#......#(B....#(B  #.###.....(B....##(B  #.(B #..⌠(B.....##(B  #.(B #...(B..####(B  ..(B  ..(B# h (B# h uS(B.S(B)# h5 ((B4# h (B# h # h (B#######(B #....(B.####(B # h \#..⌠.(B....##(B  ####.##(B  #.#......#(B....#####(B ##.###(B...@S(B.#(B #.###(B..##(B # #..#......#(B....#(B #.###....(B.....##(B #.(B #..⌠.(B #.(B #....(B.####(B #.(B #######(B ..(B ..(B# h˞ (B The ball python closely misses you.(B The ball python grabs you. The ball python constricts you.(B# h (B6--- 1 (B=5Constr (B# h (B# h s _The ball python bites you. The ball python constricts you.(B# hKV (B You closely miss the ball python.(BThe ball python bites you but does no damage.# hYp(B4------(B6.3 (1.3# h[(B# h^X _The ball python constricts you.(B# hr} (B You thump the ball python!  You kill the ball python!(B# hH†(B# h!a---(B11 117.6# h(B# h # hB_Trog accepts your kill.(B# h(B# hĮ (B# h(B# hK _(BNo target in view!# hdx (B# h{ 7(B(B# h. (B# h & (B_# h (B# h (B# h R(B5==(B# hq (B# h 0(B(B# hё (B# h (B# h< 0(B(B# h (B# h4 0(B(B# h (B# h u(B6===(B(B# h< (B# h 0(B(B# h6 (B# h (B# h (B# h (B# h\ (B# h@ (B# h (B# h# 9=(B# hA (B# h­ (B# h Q(B7=(B# h (B# h6 (B# h` 0(B(B# h (B# h% 0(B(B# h (B# h (B# hĸ (B# hS (B# hd ](B8===(B# hW (B# h  # h- -(B_HP restored.# h* 7(B(B# h0 (B# hW  # h? e(B You see here a ball python corpse(B.# hs (B# hR ! (B_# h] (B# h] (B# hj (B# hf 0(B(B# h (B# h (B# h :==(B# h (B# h (B# h (B# h 0(B(B# h (B# h (B# h? 0(B(B# hB (B# ht (B# h~ 0(B(B# hx (B# h (B# h 0(B(B# h (B# h (B# h0 0(B(B# h0 (B# h5 (B# h0 0(B(B# h: (B# h (B# h 0(B(B# h (B# h (B# h 0(B(B# h% (B# h (B# h (B# hV (B# h6 (B# h~ (B# hb 0(B(B# h (B# h (B# h 0(B(B# hC (B# h (B# h 0(B(B# h (B# h> }#...#..<..#(B ##..##.## h ~#.........###..###.##..#......#....#(B #.##.###.........##(B #.##.(B #..⌠.....###(B #.##.(B #.....####(B.#(B #.##.(B ########.#(B.###.#..(B #.(B......#(B ..(B ###.#####(B- #.#(B  #@#(B  #(B.#(B # h #(B.#(B #(B.#(B ... ♣(B.. ♣♣(B.{(B ♣(B. # h E(B69.6 (32.0){# h@ R(B-(B# hd (B# h T _You sense a monster nearby.(B# h}(B# h50(B(B# h (B# h/# hs(B ......###..###.#....#(B #.###.........##(B #.(B #..⌠.....###(B #....####(B.#(B #.#######.#(B.###...(B #.(B......##(B.####(B #(B.#(B b(B  (B bat (asleep)b♣(B.# hR.(B0.0)# h .(B70.6 (1# h(B# hfO _A bat comes into view.(B# hK    #.# # h  #.#  #. ### #.#  #. #.# #.#  #. #.###.#  .. #.......#  .. ###.#####  #.## hD2 #.# #@# #.# #.# ... ♣.. ♣♣.b {  ♣. ♣. (B# hc0(B    #.#(B   #.#(B  #.(B # h4###(B #.#(B  #.(B #(B.#(B #.#(B  #.(B #(B.###.#(B  ..(B #.(B......#(B  ..(B ###(B.#####(B  #(B.#(B #.#(B #@#(B #(B.#(B #(B.#(B ... ♣(B.. # hJ6 ♣♣(B.b(B {(B ♣(B. ♣(B. # hL>(B# h|A (B# hF(B# hJ # h6MM_A bat is nearby!(B# hL\_#....#(B ###.........## h^K(B #..⌠.....#...####(B.#######.#(B.##..(B #.(B.....##(B.####(B #(B.#(B ....♣♣(B...♣♣(B.b(B. {(B ♣(B..#(B ♣(B.. ♣(B..# h_(B# h+a(B# hsb(B# h(g7(Bbb# hh8.(B1 _# hl(B# h&o# hX(B# h"(B# hO$(B..# hr{(B(B7--(B=2.9 (1.3# h(B# h # h{_You miss the bat.(B The bat hits you but does no damage. The bat hits you.# h(B# h  (B# h_ (B# hK _(BNo target in view!# h| (B# h~ (B# h" (B# h  # h E_(BNo target in view!# h/ (B# h (B# h: (B# h: K _(BNo target in view!# h(B# h#"7(B(B# h$(B# h%> (B_(B# hF((B# h*j(B8==(B(B# h,(B# h2p###.........#(B #..⌠.....#...####.# h5Z#######.#(B.##..(B #.(B.....##(B.####(B #(B.#(B -.(B...................♣♣♣(B......>(B... ♣♣(B...b.w(B.w(B  (B dart slug (asleep) ♣(B..#(B..#(Bb  (B bat ♣(B.. .#(B ♣(B.. #(B ..#(B# h;( (B# hR>n4.9 (2.0  A bat and a dart slug come into view.(B(B# h&A(B# hQI1(Bb...# hKG-(B5.9 (3# hQ(B# hKV: _Found an escape hatch in the floor.# h0 ? (B You hit the bat.  # h 3You kill the bat!(B# h (B# h (B.w(B.w(B# h ==(B22=7.2 (1.3(B _Trog accepts your kill.(B# hFg#.(B #..⌠.....###(B #.#(B  #.(B #.....####.#(B #.#(B  #.(B ########.#.###.#(B  ..(B #.(B......#(B  ..(B ###(B.#####(B  #(B.#(B #(B.#(B #(B.#(B ##.#(B ..#(B.#####(B.###(B......(B.......@(B........(B...♣♣♣(B.....w>..(B ♣(B.. ♣♣(B..#(B..##(B .#(B♣(B.. #(B..#(B (Bw(B.(B-80(B# hǃ#.(B #..⌠.....###(B #.#(B # h݅a#.(B #.....####.#(B #.#(B #.(B #.#.###.#(B ..(B #.......#(B ..(B ###.#####(B #.#(B #.#(B ##.#(B .##(B #.#(B ...#.#####(B.###(B.....#.w(B...(B..♣♣♣(B......>(B..#..(B ♣♣(B.♣♣(B..#(B..#♣♣(B....#(B♣(B..##(B# hd:..#(B # h (B# hԎB-(B9# h(B# h# h! o.(B #..⌠.....###(B #.#(B .(B #.....####.#(B #.#(B .(B #.#.###.#(B  # h$ #.#(B  ###.#####(B #.#(B #.#(B ##(B #.#(B #(B.##(B #.#(B #(B...##(B .#####(B.###(B.....#.w(B.....#...(B.♣♣♣(B......>(B..#..(B ♣♣(B.♣♣(B..#(B..# (B♣♣(B..##(B..#(B..#(B# h,4 (B# h#; (B`The dart slug launches a dart at you.(B# h ;`(B# h ;`(B# h ;`(B# hmq;`(B# h;`(B# h{;`(B# hoQ(B......@(B# h$")(B80# h%(B# h): _The slug dart misses you.# h'+(B# hkN(B# hS7(B=1.5 (1.3# hY(B# h_ # h.c_You hit the dart slug but do no damage.(B The dart slug closely misses you.(B# hNf (B (BYou sock the dart slug!  The dart slug is severely wounded.(B# h(on (B The dart slug launches a dart at you.(B# hsg(B3-------(B2.7 (1.2# hMz(B# h. _The slug dart hits you.# hr; # hu>x(B You hit the dart slug.  You kill the dart slug!(B# hUB4(B.# hZS-------(B553.9# he^(B# ha # hacB_Trog accepts your kill.(B# hR (B# hUU (B# hkW (B# hZ K _(BNo target in view!# h (B# h 7(B(B# h >(B (B_# hC (B# h H(B(B(B# h (B# h 0(B(B# h (B# h Q(B4=(B# h (B# hد 0(B(B# h (B# hı 0(B(B# h (B# h (B# h 0(B(B# hߵ (B# h϶ ](B5===(B# h (B# h 0(B(B# h (B# h 0(B(B# h (B# hl (B# hV 0(B(B# h (B# h u(B6===(B(B# h (B# h 0(B(B# h; (B# h, 0(B(B# hv (B# hn 0(B(B# h (B# hv 9=(B# hT (B# h) (B# h i(B7=(B(B# h@ (B# h (B# hO (B# h/ (B# h (B# h$ (B# h (B# h (B# h (B# h (B# h # h V(B8===(B# h (B# h (B# h (B# h (B# h (B# h (B# h (B# h (B# h (B# h (B# h (B# h 0(B(B# hD(B# h?(B# h:==(B# h(B# h (B# h (B# hh0(B(B# h,(B# h# hc...####.#(B #.#(B # h######.#.###.#(B  #.......#(B  ###.#####(B  #.#(B #.#(B ####.#(B ##(B.##(B #.#(B ##(B..(B.##(B .#####.###(B..(B..(B.##(B # h-  ........(B....(B....(B.#(B  ....♣♣♣>(B.@##(B  ..(B ♣♣(B......... ♣♣(B..#(B..####(B.##♣♣(B....#(B #(B# hb!L♣♣(B..##(B {♣(B..#(B♣(B..#(B♣(B.# hP'3(B110.9 (27.0)# h ):-(B# h.(B# h 4 # hp5# h6F_You sense a monster nearby.(B# hѝ 7(B(B# hz (B# h (B# h (B# h (B# h (B# h (B# h 0(B(B# h (B# hJ (B# h (B# h 0(B(B# he (B# h (B# h 0(B(B# h (B# h (B ###.#####(B  #.#(B #.#(B ###(B #.#(B ##.#.#(B ##...## #####.###.....######(B ### ...............#(B...(B .... # h ..♣♣♣......>..##(B.##.....(B ♣♣...........(B.......(B ♣♣..#..####.##.....(B ♣♣....#(B #@#(B ...(B ♣♣..##(B #(B...g..#(B #######(B.#♣..#(B g(B  (B goblin (asleep)♣.(B # h/ 3(B4.9 (4.0)# h -(B5.9 (5# hB (B# h n _A goblin comes into view. It is wielding a +0 dagger.(B# h|O(B #.#(B # h~#.#(B ####.#(B ##.#.#(B ##.. ####.###.....######(B #### ..............#(B...(B ...(B..♣♣♣>..##(B.##...(B..# (B ...(B......(B... #..####(B.##.(B....#..#(B #(B.##[#(B...###(B #(B.@(B.g(B.......#(B #######(B.##♣..#(B♣.(B # h(B# hv-(B6.9 (1# hٍ(B# hC$ _Found a robe.# h6#.#(B #.#(B ###(B # h9s#.#(B ##.##(B #.#(B ##...##(B .#.###.....######(B.#####...(B..... ♣♣♣......>..##.##(B.....#(B ♣♣....(B..... ♣♣..#..####.##(B....(B.#(B ♣♣....#(B #(B.##[#(B...#♣♣..##(B #(B..@g(B.♣..#(B #(B.# (B♣.(B # hC8(Bgg# hE0(B=7# hL(B# h`P # hRI_The goblin closely misses you.(B# h (B# h f(B4------(B9.1 (1.2# h (B# h  # hL x_You hit the goblin but do no damage.(B The goblin hits you with a +0 dagger. x2# h(B# hO0(B20.4 (1.3# h(B# hG # hv_You barely miss the goblin.(B The goblin hits you but does no damage.# h;1(B# h04/(B1.6 (1.2# hM9(B# h>} _You closely miss the goblin.(B The goblin hits you but does no damage.# h(B# h I------(B2.8# hj(B# h # hu_You closely miss the goblin.(B The goblin hits you with a +0 dagger.# hl(B# h>pZ11----(B4.0# hbu(B# hz # h|_You closely miss the goblin.(B The goblin barely misses you.(B The goblin hits you with a +0 dagger.# hʽ x (B You hit the goblin.  You kill the goblin!(B# h= F)(B# h' P----(B665.2# h (B# h  # h B_Trog accepts your kill.(B# hc9(B# h<(B# h>(B# hs@d(B2==(B# hA(B# h(B# h(B# h(B# h;(B# hU(B# h_(B# h (B# h (B# h (B# hF(B# hR:==(B# h(B# h(B# hFR(B13=(B# hj(B# h(B# h(B# h (B# h(B# h(B# h(B# h"(B# hi#(B# h$(B# h&(B# h'\(B4==(B# hi)(B# hp+(B# h-(B# hs.(B# h0(B# h1(B# h2(B# hh4(B# hh5(B# h07(B# hw9(B# hy:](B5===(B# hT;(B# hZ=(B# hV>(B# h]?(B# h@0(B(B# hA(B# hC(B# h#E(B# hvF(B# hcH(B# hI:==(B# hJ(B# hL(B# hBNQ(B6=(B# hwO(B# hQ(B# hR(B# hS(B# h V(B# hW(B# hX(B# h+Z0(B(B# hK[(B# h'](B# h^t(B7==(B(B# hU`(B# ha(B# hEc(B# hSe(B# hf(B# hg(B# hh0(B(B# hj(B# hk(B# hl9=(B# hm(B# h=tl (B- _You start resting.(B# hy2(B52.2 (27.0)# htzs(B8==-(B3.2 (28# h}(B# hI# _HP restored.# h:#.#(B  # h9B#.#(B ###(B  #.#(B ##.##(B  #.#(B ##...##(B .#(B .###.....######(B.#####(B #..(B........(B ......>..##.##(B.....##(B.  ♣♣.(B.....(B...♣♣..#..####.##(B...(B..#(B ♣♣....#(B #(B.##[#(B...##(B.♣♣..##(B #(B...@(B.♣..#(B #(B.# (B# h6(B# h3(B4.2 (1.0)# h(B# hR _(BYou see here a +0 dagger.# h5(B# h(B# hK(B# hl(B# h (B# h& (B_# h(B# h(B# h.#(B .#(B ###(B .#(B ##.##(B # hP.#(B ##...##(B #(B.#(B .###.....######(B.#####(B #..(B........(B # ......>..##.##(B.....##(B..(B ♣..(B....... ♣♣..#..####.##.(B....#(B 5  ♣♣....#(B #(B.##[#(B...##(B.#(B ♣♣..##(B #(B...).#(B ♣..#(B #######(B.####(B♣..#(B .#♣.(B ?#(B.#(B.#(B..[(B.(B(B6.2 (2# h*(B# hz) _Found a ring mail.# h>#(B ### #(B ##. #(B ##..#.# ###.....######(B.##### ....# h[Bl..(B........(B #>..##.##(B.....##..(B .......(B.......(B #..####.##.(B....#(B ..#(B #(B.##[#(B...##(B.###(B #(B...)(B.......#(B ..#(B #######@#####(B ♣..#(B #(B.#(B♣.(B #?#(B #(B.#(B#(B.#(B....[(B...# h_E .# hK(B# hCMH==(B7.2 (1# h>S(B# hV# h J(B ##.### h0 ##...##(B #.# ###.....######.##### .........#..(B........(B #>..##.##(B.....##..........(B.......(B ♣..#..####.##.(B....#(B ♣....#(B #.##[#(B...##.# (B ♣♣..##(B #...).(B......#(B ♣..#(B #######(B.#####@Abil: (BDig.....# hJ (B# h ((B8# hT (B# h # h(B ##...##(B #.# ###.....######.##### # h.........#..........(B #>..##.##(B.....##...........(B......(B ♣..#..####.##.(B....#(B ♣....#(B #.##[#(B...##.# (B ♣♣..##(B #...).(B.....(B ♣..#(B #######(B.####(B #(B.#(B  .....#(B.....#(B# h;(B# h>((B9# hB(B# hwH(B# h:J.(B60.2 (2# hXN(B# hP # hRY_d - 2 scrolls labelled OBLIANU MOIV(B (gained 1)# hT(B ##.....######.##### .........#..........(B #>..##.##.....##..# hΐ.........(B......(B ♣..#..####.##..(B...#(B ♣....#(B #.##[#(B...##.# (B ♣♣..##(B #...).(B.....(B ♣..#(B #######(B.####(B #(B.#(B  ..[(B..#(B......#(B.....#########(B# h(B# h-(B1.2 (1# h(B# h# hP# hRA(B .........#..........(B #>..##.##.....##.................(B ♣..#..####.##..(B...#(B ♣....#(B #.##[#(B...##.# (B ♣♣..##(B #...).(B.....(B ♣..#(B #######(B.####(B #(B.#(B  #(B.....##(B..[(B..#(B.## hrTi (B (B# hg`(B(B2(B# h"Z # hI] (B >..##.##.....##.................(B ♣..#..####.##.....#(B ♣....#(B #.##[#(B...##.# (B ♣♣..##(B #...).(B.....(B ♣..#(B #######(B.####(B #(B.#(B  ###(B.####(B..@(B..#[(B......# (B (B# hi (B# hl ((B3# hOu (B# hw # hf (B ...............(B ♣..#..####.##.....#(B # h ♣....#(B #.##[#...##.# (B ♣♣..##(B #...).(B.....(B ♣..#(B #######(B.####(B #(B.#(B  ###(B.###(B.............##### (B (B# hm (B# h] ((B4# ht (B# hL"  # h# O_(BYou see here a +0 ring mail.# h$# h#(BWear which item? Inventory Items Armour (go to first with [) # ht b - a +0 animal skin (worn) Floor Items(B ([,(B] to select) Armour(Ba +0 ring mail[?(B] describe selected [!(B] equip|wield|wear(B[tab(B] equip(B|unequip # h (B([,(B] to select) a +0 animal skin (worn)(B  a - a +0 ring mail(B# h<# h># h@# h '(B# h ....................jSlice the Trooper ♣..#..####.##.....#Formicid of Trog *..... ♣♣....#(B #.##[#...##.#Health: (B18/18 ========================♣♣..##(B #...).(B......#Magic: (B1/1========================♣..#(B #######(B.#####AC:(B 2Str:(B 21♣..##(B.#EV:(B 11Int:(B 6♣.#(B.#SH:(B 0Dex:(B 13#(B.#XL: (B 1 Next: (B66% Place: (BDungeon:1###(B.###Noise: --------- (B Time:(B 164.2 (0.0)#(B.....#a) +0 mace#(B..@(B..#Abil: (BDig#(B..........#(B.....######(B.....######### h`: (B  (B  (B You kill the goblin! (B_Trog accepts your kill. (B_You start resting. (B_HP restored. _You see here a +0 dagger. _Found a ring mail. _d - 2 scrolls labelled OBLIANU MOIV(B (gained 1) _(BYou see here a +0 ring mail.# h((B# h%" (B_# h(B# h%h (B You start removing your armour.(B# h'-(B5.2 (1# hO,(B# h1(B# h3-(B6.2 (2# h7(B# h=(B# hz>-(B7.2 (3# hA(B# hF(B# hH-(B8.2 (4# hK(B# hEP(B# hR-(B9.2 (5# hU(B# hW( (B# h3Y0 _You continue removing your +0 animal skin.(B x5(B# h](B# hb # hd(B You finish removing your +0 animal skin.  You start putting on your armour.(B(B70.2 (6# hh(B# hPm(B# hQo-(B1.2 (7# hr(B# hw(B# h(y-(B2.2 (8# h|(B# hS(B# h-(B3.2 (9# h(B# h(B# h80(B4.2 (10.0) # h}(B# h # h(B50 _You continue putting on your +0 ring mail.(B x5(B# h(B# h # h6[_(BYou finish putting on your +0 ring mail.# hG(B# hJ7(B(B# hMV(B(B (B_# hO0(B(B# hQ0(B(B# hR(B# hAT(B# hU0(B(B# hV(B# h*X(B# hY(B# hZ0(B(B# h)\(B# h](B# h^0(B(B# h_(B# h a(B# hab0(B(B# hc(B# hd(B# hf0(B(B# hPg(B# hh(B# hi(B# hj(B# hm(B# h6p(B# hq(B# hIt(B# hu(B# hWw0(B(B# h y(B# h<{(B# h_}(B# h~0(B(B# h+(B# h(B# h0(B(B# hh(B# h;(B# hƉ0(B(B# h3(B #.#(B #####.#####(B #..........(B #(B # h7#.##.....##..(B ...........(B #.##.....#(B #.##[#...##.#(B #...).......#(B #######.#####(B #.#(B #(B+#(B #.#(B #@#(B #.#(B ##.#####(B###.###(B #(B..(B....#(B#.....#(B ##.(B.....#(B#.....####..(B.....#(B#..........(B......#(B#.....#####(B........(B#.....#(B #(B.#(B....###(B  #######(B #.####.#(B# h; #.#(B .#(B #..(B #(B# h&N#(B..........## hd(B.......>(B..+........................87.2 (13'# h(B# hM======(B8.2 (14# h(B# h # hz~_As you open the door, it creaks loudly! _(BFound a stone staircase leading down.# h+(B# h7(B(B# h:(B# h^(B# h̨& (B_# h{(B# hB (B There is an open door here.# h,(B# h! (B_# h (B# h(B# h0(B(B# h(B# h(B# h(B# h(B# h(B# h>(B# h(B# h0(B(B# h-(B# h(B# h(B# h^(B# h(B# hx(B# hD(B# h(B# h # h N(B There is a stone staircase leading down here.# h(B# h! (B_# h(B# h(B# h40(B(B# hI(B# h' (B # hQGYou see here a ring of see invisible(B.# h9(B (B_# hD(B# h (B# hC(B ....#(B  .... # h$* ...#(B  #(B..#(B  #(B..##(B ...##(B.##J------(B ##(B+........#.#(B ##(B..@## ####.########(B....(B.##(B ...........#(B.....=(B.##(B .##.....##(B........(B..#(B J(B  (B endoplasm (asleep) # h.........(B........>(B..+ .##.....##(B........(B..#(B .##[#...##(B.#(B......(B.##(B ...).....(B..##(B....(B.##(B ######.#######...# h:#(B#.#(B ##'#(B#.#.#(B# h&. (B9# h(G0  An endoplasm comes into view.(B# h0^{(B.JJ# h1M------(B9.2 (11# h'7(B# h9 _The endoplasm quivers.(B The endoplasm jiggles.(B# h^ #(B.##(B.. .....#(B .....(B {(B...#(B # h` #(B..#(B #(B..##(B ...##(B.##(B. ##(B+.@(B....J.# (B #.#(B ##(B...######## ###.########(B.....##(B.........#(B.....=.##(B ##.....##...#(B........(B.>..+(B ##.....##(B..........#(B ##[#...##(B.#(B.......## ..).......##..... #####.#######...#.#(B ##'## hib (B# h d (B# hk $(BJ.# hm 5(B200.2 (1.0)# hs (B# hv # hSH~#(B.##..(B ......#(B ......(B {(B #(B...#(B ##(B..#(B .##(B..##(B .##(B...##(B.##(B..## h M##(B+..@(B..J..#(B .##(B.....##(B#(B.....=.##(B .....##.(B.........#(B....>..+(B.....##.(B.........#(B[#...##.#.......##(B # hP(B# h^Y#(BJ.# h\((B1# ha(B# hd# h (B# hm" (BJ.# h) ((B2# h3 (B# hO8 # h # hVy(B You sock the endoplasm!  You kill the endoplasm!(B# h4(B.# h((B88# h=3.5 (1.3# h(B# h # hJ_Trog accepts your kill.(B# hg(B(B(B(B# hH(B(B(B# hv(B# hU(B# hf(B# h,(B# h(B# h# hc\(B #(B. ###.##(B..#(B {(B #(B.......(B.#(B. .#(B......(B..{(B .. #...#(B.#(B #(B.#(B #..#(B..#(B..#(B -#..##(B...#(B #(B #...##@##..#(B  ##(B+.....(B...#(B # h}.#(B ##(B...################(B.....##(B .......#.....=.##(B##..........#(B .............>..+(B ....##....#(B #...##.#..(B .......##.....##(B ##.#######...##(B# h%{(B6.5 (3.0-(B# h(B# hT _You sense a monster nearby.(B# h(B# h(B# hq(B# hr(B# h5# hZ3(B #.(B #(B ##(B ###.##(B..#(B.{(B {(B.#(B.....(B..#(B.#(B .#....(B...J#(B .. #...#(B.#(#(B.#(B #..#(B..#(B..#(B #..##(B..@#(B #(B ...##.##..#(B ##+..(B......#(B #(B ##...######### hRJ(B  (B endoplasm (asleep) #######.##(B..#.....=.##(B##..#(B..# h>..+(B ...##...#(B##.#.. ......##..(B# hN # h(B0  An endoplasm comes into view.(BFound 2 poisoned darts.# h# hq:(B.JJ# h-(B7.5 (1# h(B# hO _The endoplasm quivers.(B# h(BM #.(B #(B ##(B #### h#.##..#(B.{(B {(B.#(B.........#(B.#(B .#(B.#......(B..#(B ...#...#.#(BJ#..#@(B.#(B ##(B...##(B  #...##(B.##..#(B ##+...(B..... ###...########(B# h:{(B# h0(B=8# h(B# h # h# h^L_The endoplasm closely misses you.(B# h T < (B # h]V h(BYou hit the endoplasm.  The endoplasm is severely wounded.# hX <The endoplasm freezes you.(B# h[ '(B6# h\ ---# h{^ ((B9.7 (1.2# hf (B# hj & _You are frozen.# h # h%x(B You hit the endoplasm.  You kill the endoplasm!(B# h"F((B# hF# ht(BjSlice the TrooperFormicid of Trog *.....# hYHealth: (B16/18 =====================---Magic: (B1/1========================{AC:(B 5Str:(B 21#.(B #(B ##(B ###EV:(B 10Int:(B 6#.##..#(B.{(B {(B.#(B...SH:(B 0Dex:(B 13......#(B.#(B .#(B.#XL: (B 1 Next: (B111% Place: (BDungeon:1......(B..#(B ...Noise: (B=-------- (B Time:(B 210.9 (1.2)#...#.#(#(B.#a) +0 mace#..#..#@(B.#Abil: (BDig#..##(B...##(B ##...##(B.##..###+...(B.....# ###...######## ########.....## ......#.....=.## ...##..........# ............>..+ # h...##..........# ...##.#.......## (B_The endoplasm quivers. (B_The endoplasm closely misses you.(BYou hit the endoplasm.  The endoplasm is severely wounded.The endoplasm freezes you. (B_You are frozen.  You hit the endoplasm.  You kill the endoplasm!(B# h<' (B# hk_Trog accepts your kill.You have reached level 2!(B# h}  --more--# h"(B# h +(B21/24# h 2/22 5% # h (B# h  # h 1_(B# h}~(B# h7(B(B# h(B# hQX(B2= (B_# h"(B# h)(B# h(B# h(B# h0(B(B# h(B# h(B# h0(B(B# hߔ(B# h{\(B3==(B# hڗ(B# hE(B# h(B# h/(B# h0(B(B# h(B# h (B# h0(B(B# h(B# h t(B4==(B(B# h(B# hy # h"k   {(B #(B # #.(B ##(B. .##(B ###(B  #.##..#.B#K(B.#(B...(B  ......#(B.#!#(B.#(B.#(B  ......(B..#(B....(B  (B-#...#.#(#(B.#(B  #..#..#.@#(B  #..##(B...##(B #(B  #...##(B.##..#(B  ##+..(B......#(B  (B B(B  (B giant cockroach (asleep) ##...########(B # h+ (B K(B  (B kobold (asleep).....##(B  #.....=.##(B  ##.#(B  >..+(B  ##.#(B  ##.#.##(B  (B# hw (B9.9 (9.0  A giant cockroach and a kobold come into view.# h h(BFound 2 clear potions(B.(B# h{(B.#(B.B#KB(BK(B# h ;(B===20.9 (10.0) # hX(B# h:) _The kobold shouts!# h (BM##(B .  {{(B #(B .#(B  #.(B ##(B. .##(B ####.##..#(B..#(B..#(B.........#.#B#K#(B.#........#(B....##...#.#(#..#(B..#(B ##(B...##(B  #...##(B.##..#(B ##+...(B.....##...######## (B(B(B(B# h ( (B# h {(B #(B S!#(B.BKS(B  (B ball python (constriction, wandering)K(B  (B koboldA ball python comes into view.(B(B--1.0)# h7A w(B _The giant cockroach barely misses you.(B# h( ( (B # h The ball python hisses angrily.  You hit the giant cockroach.  You kill the giant cockroach!(B# h (B# h7  # h Z(B Trog accepts your kill.(B# h v(B {(B.S†# h S(B  (B ball python (constriction)K(B  (B kobold(B# hm T=(B1--# hF ((B3.2 (1.3# h (B# h  # h S_The kobold barely misses you.(B x2# hDž(B (B You hit the kobold but do no damage.(B (B A ball python comes into view.(B# hX,S(B.SS(B 2 ball pyth# hons (constriction)(B(B3-(B4.4 (1.2# ho(B# h # h[4_The kobold hits you with a +0 whip.# h%: (B You hit the kobold.# h>h (B The kobold is severely wounded.(B# h~P@ (B.S# hGT!S (BThe kobold hits you but does no damage.  The ball python bites you but does no damage.(B5.6# h_(B# he # hhV_The ball python closely misses you.(B# hv  # h+y (B You hit the kobold.  You kill the kobold!(B(B# h{ (B Trog accepts your kill.(BThe ball python bites you but does no damage.# hy 8(B.S# hP #(B# hg M-(B206.8# h (B# hԚ T _The ball python misses you.(B# h rTrog accepts your kill.(Bball python.  # hW The ball python is severely wounded.(BThe ball python bites you but does no damage.grabs you. The ball python constricts you.(B The ball python bites you.  The ball python bites you but does no damage. 0 (B8.0Constr (B# hw (B# hs @ _The ball python constricts you.# h (B# h (B You barely miss the ball python.The ball python is severely wounded.(BThe ball python bites you but does no damage. x2  # hyThe ball python constricts you.(B(B2-(B9.2# hX (B# h  # h?>_The ball python bites you but does no damage.# h0$L(Bbites you but does no damage. x2  The ball python constricts you.(B _The ball python bites you but does no damage.hit the ball python but do no damage.(BThe ball python bites you.  # h^&h(B1--(B30.4# h?p(B _The ball python constricts you.(B# h; # h~?(B You barely miss the ball python.The ball python is severely wounded.(B15-------(B1.7 (1.3# hN(B# h#S # hBU_The ball python bites you. x2; The ball python constricts you.(B The ball python bites you.# hw  # h }(B You sock the ball python!  You kill the ball python!(B# h (B†(B  (B ball pythonTrog accepts your kill.# h E(BThe ball python bites you but does no damage.# he r6=-----(B52.9 (1.2# h (B# h[ s _The ball python grabs you. The ball python constricts you.(B# hy@(B# hDV5-(B4.1# hK(B# hQ _You closely miss the ball python.(B The ball python completely misses you.(B The ball python constricts you.(B# h" # hB(BThe ball python bites you but does no damage.grabThe ball python constricts you.(B _You closely miss the ball python.(B The ball python completely misses you.(B The ball python constricts you.(BYou hit the ball python.  The ball python is moderately wounded. (B The ball python bites you but does no damage.4# h@--(B5.3# h"(B# h&>X _The ball python constricts you.(B# h4G (B You hit the ball python.  # h18;You kill the ball python!(B# hEe)# h2G#(B# hc!5# heU=(B10 306.6 (1.3# hk(B# hNo # hHqJ_Trog accepts your kill.(B# h(B# hu (B# h5(B# hYK _(BNo target in view!# hf(B# ho (B# hw(B# hz# h;Jy(B##(B  ,.# hM(B {(B #(B .#(B #.(B ##.(B .##(B ###(B #.##..#(B..#.(B.#(B...  ......#(B.#!#(B.#(B.#(B  ......(B..#†)(B..#(B  #...#.#(#.#(B   #..#..#@(B.#(B  #..##(B...##(B #(B #...##(B.##..#(B#+...(B.....#(B #...########(B ########.....##(B ......=.##(B##..........#(B..# hP>..+(B##....#(B.##.##(B# hY((B # h\=(B-70 _# h5e(B# h{g# hT # h, (B ##(B ,.(B #(B .#(B  #.(B ##.(B .##(B ###(B #.##..#(B..#.(B.#...(B....#(B.#!#(B.#(B.#.(B.......#†)(B..#.#.#@#.#(B #..#(B..#(B..#(B #..##(B..(B.##(B #(B #...####..#(B # h@ ##+........# .#(B ##...######## .########........#.....=.####....#..>..+.##...#(B# h& (B# h B-(B8# ho# (B# h(  # h~* Q_(BYou see here 2 poisoned darts.# h(B# h((B9# hg(B # hn%_g - 2 poisoned darts# h (B# h (B# h (B# h> (B# h{ V6==(B# h (B# h (B# h (B# h (B# h (B# h (B# hK (B# h (B# h (B# h" (B# h (B# h` V7==(B# h (B# hx(B# h(B# h(B# h (B# hi (B# hT(B# h(B# h(B# h(B# h|(B# h](B18==(B# h(B# h0(B(B# hv (B# h#(B# h$(B# h%(B# h((B# h*(B# h,(B# hX-(B# h.9=(B# h20(B# hA3(B# h4Q(B9=(B# h5(B# h90(B(B# h ;(B# h=(B# h>(B# h?(B# hB(B# hMD(B# hE(B# hTG(B# hmH](B20==(B# h J(B# hL(B# hM(B# hN(B# hQ(B# hR(B# h]U(B# hW0(B(B# h,Y(B# h[(B# h\\(B1==(B# h](B# h^`(B# hha(B# hb(B# hbd(B# hPe(B# hcf(B# hh(B# hi(B# hhj(B# hl(B# hm\(B2==(B# ho(B# huq(B# hrr(B# hs(B# hu(B# hv(B# h=x(B# h!z(B# hL{(B# h|(B# h~(B# h\(B3==(B# h߀(B# hV(B# ha(B# h(B# hO(B# h`(B# h(B# h(B# h+(B# h(B# h(B# hT\(B4==(B# hV(B# h(B# hK(B# hm(B# h(B# hɜ # h"i(B You see here a giant cockroach corpse(B.# hl(B# h! (B_# h(B# h0(B(B# h(B# h # ha(B_e - 3 clear potions(B (gained 2)# hQ(B=(B# h (B# h(B# h(B# h(B# h(B# h(B# h(B# h(B# h(B# h(B# h(B# h(B# h(B# h(B# h(B# h0(B(B# h(B# h0(B(B# h0(B# h(B# h0(B(B# h{N (B_You now have 23 gold pieces (gained 8).# h(B# h(B# h(B# h(B# h(B# h0(B(B# hj(B# h(B# h%(B# h(B# h (B# h(B# h(B# h(B# h(B# h(B# h(B# h(B# h(B# hh(B# hy(B# h~(B# h(B# hF)(B.. # h#r#(B. ..  #(B.  #[(B  #(B.#########(B89.6 (50.0) ####(B.#(B......(B.##(B #(B...!@.##.##..#(B #(B.##(B..##...##.###(B #.##(B..#..#..#...(B ...(B...#.#.#.#.#.#(B .(B......#†)..#.#(B ###(B...#.#.#.#.#(B #(B ##(B..#..#..#.#(B #(B..##...##.#(B #...##.##..#(B ##+........# # hq}(B #.#(B ##...########(B# h(B# h*/(B90.6 (51# h?(B# h # hY #_Found a ring mail.# ho (B# h 7(B(B# h (B# h (B# h (B# h (B# h 4(B ..## h3 (B #(B.#(B ... #(B.#(B #[#(B #(B.###(B ####(B.#(B.......##(B #(B...@.(B.##.##..#(B #(B.##(B..##...##.###(B #.##(B..#..#..#...(B ...(B...#.#.#.#.#.## h (B ..(B......#†)..#.#(B ###(B...#(B.#.#.#.#(B #(B ##(B..#(B..#..#.#(B #(B..##(B...##.# (B #...##.##..# (B ##+.# (B #.#(B ##...#(B# hn 3(B1.6 (1.0)# h -(B2.6 (2# h (B# h^  # h G_h - an orange potion(B# hI(B# hK7(B(B# hN(B# hP(B# hR0(B(B# hT(B# hV(B# hX0(B(B# hZ(B# hm\(B# h]^0(B(B# h!b # h+d=(B You see here a +0 ring mail.# hi# hk(B.........{(B.##(B ..#(B ##(B.. ..#(B ..#(B.##(B.##(B.#(B .......#(B #@#Abil: (BDig#[##.#############.#.......###..(B..(B..#(B#.##(B..###....#...#.# hm&##..#.(B# hq-(B6.6 (4# ht (B# hx(B# h%| # h}N_You sense a monster nearby.(B# h (B# h (B# hl (B# h (B# hy (B# h (B# h (B# hA (B# h1 (B# h3 0(B(B# h (B# h^ (B# h8 (B# hJ (B# h3! (B# h+ # h+- '####.#####.....(B..##.....l(B..##(B ....#(B..#(B ###.#..##(B..##(B ..(B ...##(B...(B #(B.##(B.##(B.#(B #(B......####.####[#(B.#########(B l(B  (B frilled lizard (asleep)####.#.......## h$/ #(B#......##.##..#(B#.##..##...##.###(B#.##..#..#..#...(B......#.#.#.#.#.#(B........#†)..#.#(B###...#.#.#.#.#(B #(B# h1 # h3 &(B9.6 (3# hC; # hN= (B.ll(B(B300.6 (4# hH (B# hL  # h,N T_A frilled lizard comes into view.(B# he# h ### ..## ........# # ....#l.# #..##  .. ...##... #.##.##.# #......@# ####.#### #[#        # h     †)..#.#   # (B# hkEs(B ###(B# hG ..##(B .....(B...#(B #(B ....#l(B.#(B #(B..##(B  ..(B ...##(B...(B #(B.##(B.##(B.#(B #(B......@#(B ####.####(B #[#(B    # h#I    †)(B  # hZQ(B# hS (B# h[(B# h` # h bX_A frilled lizard is nearby!(B# ht# h(BM###.####(B ##(B .....(B.. #(B ....#l(B.#(B ###.#######..(B ...##(B........#.##.##(B.......####(B.#####[#(B #.#########(B# hW(B# hg# h{(B.l(B(B1.6 (1 _# h(B# h# hV # hX (BM###.####(B ##(B .....(B. #(B ....#(B..#(B ###.#..##l(B.######..(B ...##@(B.......#.##.##########.....(B..####.#####[#(B# h*_ (B# h=a 0(B=2# hf (B# h@i  # h$k A_The frilled lizard bites you but does no damage.# h # h:!(B You sock the frilled lizard!  You kill the frilled lizard!(B# h%# h8',(B.# h(B53.8 (1.2(B _Trog accepts your kill.(B# hȄ(B# hO (B# h(B# h # h1E_(BNo target in view!# h G(B# h-I (B# hiK(B# hN # hIPE_(BNo target in view!# hc(B# hg7(B(B# hj(B# hJn(B# hGp> (B_(B# h#s(B# ht(B# h+z(B# h|(B# h:(B# h$(B# h͂(B# h>(B# hÅ(B# h?0(B(B# h(B# h3(B# h(B# ht0(B(B# hC(B# hʑ(B# h:0(B(B# h(B# h(B# h0(B(B# hܘ(B# h&(B# h0(B(B# h(B# hR#(B.........#(B+.........+ ..J(B...... .......# h-u ..... ... - #(B'#(B  #@#(B  #.#(B ####.####(B #..(B.....##J(B  (B endoplasm (asleep)..(B......#(B....#..#(B ###.#(B..##..######(B ...(B...##........(B ###.##.##.#######(B #.......#(B ####.####(B# hxR (B11.8 (8.0  You open the door.  # h۬?An endoplasm comes into view.(B# hE# ho(B.JJ-(B2.8 (9# hm(B# h # hkI_The endoplasm quivers.(B# h _(BM##### h [(B++#(B.........##(B..J....##(B.....##(B...#(B. #(B.###(B.####(B #..(B.....##..(B...#.....##.(B# h (B# h )(B.J# h" -(B3.8 (1# h( (B# h.  # he1 F_(BThere is an open door here.# h7(BM# h ##(B.....##(B ####(B++#(B..##(B.......##(B..J..##(B.@(B.###(B'##(B #(B.#(B ####(B.#####..##(B# h<$(B# hB&0(B=4# h,(B# h0 # h93K_The endoplasm barely misses you.(B# h:* (B# hn (BYou hit the endoplasm.  The endoplasm is moderately wounded.The endoplasm freezes you.(B(B3-(B6.1 (1.3# hb(B# hT # hc_You are frozen. The endoplasm barely misses you.(B# h ( (B # hYou hit the endoplasm.  The endoplasm is heavily wounded.(B(B7.3 (1.2# h(B# h # h!W_The endoplasm completely misses you.(B# h( (B # hxYou barely miss the endoplasm.The endoplasm is heavily wounded.(B(B8.6 (1.3# hܷ(B# hA _The endoplasm hits you but does no damage.# h< * (B# h  (BYou hit the endoplasm.  The endoplasm is severely wounded.(B(B4=(B9.9# h4 (B# h A _The endoplasm barely misses you.# hN (B# hbl  (BYou hit the endoplasm.  The endoplasm is severely wounded.(B _The endoplasm barely misses you.(BYou hit the endoplasm.  The endoplasm is almost dead.(B  The endoplasm freezes you.(BYou are frozen. # h~ The endoplasm freezes you.(B16--------(B21.1 (1.2(B _You are frozen.# h  # hx(B You hit the endoplasm.  You kill the endoplasm!(B# h# h ,(B.# h# hBQ--------(B42.4 (1.3# h0(B# hV # hJ_Trog accepts your kill.(B# h5(B# h (B# hk (B# hK _(BNo target in view!# hC(B# h޴7(B(B# h0(B# ho& (B_# hs(B# h(B# hgK7=(B# h@(B# hJ(B# h(B# h(B# h/(B# h(B# ha(B# hI(B# h(B# hf(B# hj(B# h9](B18==(B# h(B# h8(B# h(B# h(B# h(B# h?(B# h(B# hy(B# h(B# h(B# h(B# h8\(B9==(B# hK(B# h(B# hN(B# hr(B# h(B# h(B# h(B# hP(B# hT(B# hJ(B# h(B# h](B20==(B# h(B# h(B# h0(B(B# h (B# h (B# h" (B# h (B# h (B# h  (B# h (B# h \(B1==(B# h (B# hG 0(B(B# hy (B# h 0(B(B# h (B# h& (B# hI 0(B(B# h (B# h Q=(B(B# hn (B# h Q(B2=(B# h (B# h 0(B(B# h (B# h 0(B(B# h (B# h1 0(B(B# h (B# h* (B(B3==(B(B# hl (B# h! 0(B(B# h0# 0(B(B# hQ$ (B# h_% 0(B(B# hm& (B# h' (B# h( t(B4==(B(B# h+ (B# h, (B# h- (B# h. (B# h0 (B# h2 (B# h3 0(B(B# h6 (B# hg7 (B# h8 (B# h9 (B# h: (B# ht< (B# h= 9=(B# h> (B# h@ (B# hfA (B# hB 0(B(B# h D (B# hbE (B# hF 0(B(B# hG (B# hI (B# hJ 0(B(B# hK (B# hsM (B# hN 0(B(B# hP (B# hR 0(B(B# hS  # hT I(B_You now have 34 gold pieces (gained 11).# hU 7(B(B# h%W (B# hYX (B# hXY (B# hgZ 0(B(B# h\  # h] 3(B_You open the door.# h^ 7(B(B# h_ (B# h5b  # h3c <(B There is an open door here.# h/d (B# he 9 (B_(B# hf (B# h|k ((B# hl  ###(B  ##(B.####(B  ##(B..... {(B .....  ... - #(B.#(B  #@#(B  #.#(B##'####..(B.##..(B...##.(B..(B...# hm #..(B..(B...+.(B...(B.....+(B #.........#(B##.......##(B ##.....##(B# hp 2(B67.4 (45.0)# hq :-(B# ht (B# hv  # hw F_You sense a monster nearby.(B# h(B# h77(B(B# h:(B# h](B# ht0(B(B# h(B# h# hd(B(B ###(B ##(B.############(B......g(B..........##(B.@(B.###.###.##(B.#g(B  (B hobgoblin (asleep)# h'....(B.................(B# hq  # hd s(B8.4 (1.0)  A hobgoblin comes into view.(B# hqg(B.g(B# h7(B===9.4 (2# h D(B _The hobgoblin shouts!# h O(B#(B  ##(B.##############(B.....g(B.....(B......# h ;#####(B...##(B.##(B.#(B #(B.#(B#(B'##(B...##(B###(B#.#(B+.+(B# h (B# h <g(B.# h 8(B---70.4 (1# h (B# h # hZ}###(B ##(B.## h&]}######(B....g(B.....#.#(B #(B##(B.##(B#(B.#(B #.#(B##'##(B##...##(B##.....##(B # h6b(B# h$eT(B=--(B1# h5g(B# hi # hkT_The hobgoblin closely misses you.(B# hU # hXz(B You thump the hobgoblin!  You kill the hobgoblin!(B# h__# h4b,(B.# hx# hy0(B52.6 (1.2# hR~(B# hڂ # hrJ_Trog accepts your kill.(B# hA(B(B(B _(BNo target in view!# h@P(B(B(B# hD # hGE_(BNo target in view!# h(B# h(B# h(B# h(B# h!(B# h% # h( (B_# h"+(B# h:/(B# h3(B# h5(B# hS8(B# h<(B# h?(B# hA(B# hC(B# hF(B# hH(B# hI(B# hK(B# h]L(B# hM(B# h[O0(B(B# hP(B# hR(B# hT0(B(B# hU(B# hyW(B# hX(B# hY(B# h[(B# h*](B# hS^(B# hq_(B# ha(B# hc(B# he(B# hf(B# hh(B# hj(B# h-l(B# hm(B# ho(B# hq(B# h`s(B# ht(B# hw(B# hz(B# h;|(B# h}(B# h(B# h@(B# h(B# hf(B# h(B# h# ht(B ###(B##.########## h ######..........# ..........#####.## hq #####...##(B #.# # h=##.##(B #.# #.#(B #.## h* #.#(B #.#(B  (B-85.6 (13.0)##'##(B #.#(B # hR ##...##(B # ##.....##(B #(B...# ##.......##(B.#(B.#(B.## hf #.........#(B.#(B....# (B +.........(B+ ... ... # h(B #.........#(B .....### (B ##.......##(B ##(B.. # # hm(B ##.....##(B .#> # hԜ(B ##...##(B  (B ##'##(B  # hR(B #.#(B  (B (B# h3(B# h# haA-(B6.6 (14# hq(B# hԭ # h6_Found a stone staircase leading down.# h[(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B# h_(B# h`(B# hb(B# hc(B# he(B# hf(B# h h(B# h;k(B# h{m(B# hn(B# hp(B# hr(B# ht(B# hu(B# h)w(B# h2y(B# h{(B# hH|(B# h[}(B# h(B# hW# hw.....#####.# #...##(B #.# ##.##(B #.#(B  # h.#(B #.#(B  #.#(B #.#(B # h{ ##'##(B #.#(B  # h#...##(B ##.##(B  .....##(B #...##(B  # h......##.#(B.#.##(B  (B94.6 (8.0) # h֊n.......#.#(B....##### # h.......+.(B.......@(B.# .......##(B.....### # h......#####(B...#(B .#(B  .....##(B #.#>#(B .#(B  #...##(B #....(B >#(B  # hk##'##(B ###.#(B ##(B  #.#(B #.#(B  #.#(B #.#(B  ##.####(B # h ......##(B  .......#(B  (B# h(B# h,# hf&(B5.6 (9# hd(B# h  # h6_Found a stone staircase leading down.# hk 7(B(B# h< (B# hG H(B(B(B# h 0(B(B# h 0(B(B# h 0(B(B# h2 0(B(B# h (B# hZ 0(B(B# h H(B(B(B# hա 0(B(B# hݣ (B# h̥ T (B There is a stone staircase leading down here.# h 9(B (B_# h{ (B# h H(B(B(B# h 0(B(B# h 0(B(B# h (B# hi (B# h H(B(B(B# h (B# h, 0(B(B# h) (B# h. (B# h H(B(B(B# h (B# h2 (B# h| (B# h& (B# h 0(B(B# h 0(B(B# h (B# h H(B(B(B# h (B# h 0(B(B# h (B# hV 0(B(B# hA 0(B(B# h 0(B(B# h 0(B(B# h (B# hV H(B(B(B# h (B# h; 0(B(B# h] (B# h (B# h/ (B# h0 (B# h6 (B# h2  # hD 3(B_You open the door.# hk (B# hr 7(B(B# h  # h <(B There is an open door here.# h0 (B# h6 9 (B_(B# h (B# hy (B# hj (B# h (B# h (B# h  (B# h# (B# h (B# h+ (B# h (B# h (B# h (B# h (B# hs (B# h (B# h (B# h (B# h (B# h (B# h (B# h! (B# hd# (B# he$ (B# h% (B# hw& (B# h' (B# h( (B# h* (B# h$+ (B# h , 0(B(B# h- (B# h. (B# h/ (B# h0 (B# h1 (B# hk3  # hg4 3(B_You open the door.# hX5 (B# hn6 7(B(B# h49  # hW: <(B There is an open door here.# hc; (B# ho< 9 (B_(B# h= (B# h.? (B# h.@ 0(B(B# hjA (B# hB (B# hC 0(B(B# h5E (B# hF (B# h~G 0(B(B# hH (B# hLJ (B# hdK 0(B(B# h'M (B# hR (B #####...##(B  ##.##(B  ..# h T L#.#(B  #(B..#.#(B  #(B..##'##(B  #(B..###...##(B #(B #(B...##(B ##.....####(B #(B...##(B ##.......##.(B .####(B....####(B.........#.(B ............'.........'.(B .......@.####.........##(B ######(B..##(B ##.......###(B # h|U #(B.##(B ##.....##(B #(B. ##...##(B S(B  (B ball python (constriction, asleep)(B #(B. ##'##(B .. #.#(B #(B.#.#(B #S####.####(B #.......##(B #........#(B #.....#..#(B# hY { (B432.6 (37.0)  A ball python comes into view.(B# h] kS)S(B.# h._ .(B3.6 (38# hwb (B# hd  # hf 0_The ball python hisses angrily.# hs# hu   ##.##  .. #.#  #.. #.#  #.. ##'##  #..#   #...##  #...##  .####....####.. ............'.........'. .......@.# ######..##  #.##   #.   #. ##'##  .. #.#  #S #.# # hwy #.        (B# hD:(B   # h_##.##(B  ..(B #.#(B  #(B.. #.#(B  #(B.. ##'##(B  #(B..#(B   #(B...##(B  #(B...##(B  .####(B....####(B.. ............'.........'.(B .......@.#(B ######(B..##(B  #(B.##(B  #(B.   #(B.  ..  #S(B # h  #(B.    # h(B# h" (B# h((B# h`- # hh1M_A ball python is nearby!(B# h (B  ##.##(B ..(B #.#(B # h #..##'#####...##(B ##(B...##(B ##.....###(B #(B...##(B ##.......##.(B.####(B....####..(B...........'..'(B.####.........########(B.@##(B ###(B #(B.##(B ####(B ##...##(B ##'##(B # h_ A..###.#..##..##(B# h (B# h =S(B.# h :(B4.6 (1.0) _# h (B# h # hE ..(B #.(B #..(B #.## h(B #..#'##(B #(B..##...##(B #(B...##..##(B #(B...##...####(B....###..#(B ....(B........'.'(B .....(B....####.#(B ######(B..##(B ##(B #@##(B ##(B  #(B.#(B ##(B #(B.#(B ##'(B .S(B. #.(B #(B.#(B #.#(B #(B.. ####.####(B ... #.......##(B .#(B. #..#(B ##..####.#..##..# #(B ......##...(B(B(BS(B.(B5(B# hk (B You sock the ball python!  You kill the ball python!# h(B# hM.# hq;(B# h0(B60=# h6.8 (1.2# h(B# hc # hB_Trog accepts your kill.(B# h&(B# hK) (B# h -(B# h0K _(BNo target in view!# hV8(B(B# h-Z(B# h\ # h^=_(BNo target in view!# hu(B# h (B# h(B# hK _(BNo target in view!# h@(B# h7C7(B(B# h3F(B# hH(B# hJ& (B_# hK(B# hmM(B# hjO(B# hP0(B(B# hKS(B# h[#..####...##.##(B ##.....###(B #...##(B ##.......##.####(B....####.........#.....(B.......'.........'.....(B....####..# ha]######(B..##(B ###(B #.##(B ##.....##(B  #.#(B ##...##(B -8.8 (2.0 ###.####(B ##'##(B #(B..@(B...#(B #.#(B #(B.#(B.##(B.#(B #.#(B#.#(B.. #(B ####.#####(B .... #.......##(B.#(B.#(B. #........#(B.. .#(B.. #.....#..#(B.. .. .###.#..##..#(B ###)(B .. .......##...(B ### h_###.##.##.##(B .##(B #.......#(B ..#####(B ####.####(B# he(B# h}gG-(B9.8 (3# hIl(B# hro+ _Found a short sword.# h4(B# h7(B(B# h(B# h(B# h(B# h;(B# h(B# h(B# h(B# h(B# h7(B# hɾ(B# h(B# h(B# h(B# h{(B# h(B# h(B# h~(B# h"(B# h(B# hZ(B# h((B# h(B# hq(B# h(B# h(B# h0(B(B# hg(B# hT(B# h&(B# h(B# h(B# h(B# hl(B# h(B# h(B# h(B# hP(B# h.(B# h(B# h (B# h_ (B# hT(B# h(B# h3(B# h(B# h(B# h (B# h !(B# h#(B# h$(B# h&(B# h*(B# h,(B# h.(B# h 0(B# hE3(B# h96(B# h7(B# h9(B# h=(B# h?(B# h@(B# h7C(B# hdF(B# hGI(B# hK(B# hL(B# hO(B# hmR(B# hT(B# h V(B# h%Y(B# h8\(B# h](B# h_(B# heb(B# h_e0(B(B# hzg(B# hzj(B# hm(B# h'o(B# heq(B# hv # h]x=(B You see here a +0 ring mail.# hv{(B# h}! (B_# hU(B# h(B# h†(B# h^(B# h(B# h.(B# h`(B# h0(B(B# h(B# h(B# h>(B# h(B# h(B# h{(B# hƦ(B# h(B# h(B# h# h6#.......###.#..##..######.###)#...........##.........#(B #.####.###.##.##.#########(B #.####.#(B #.......#(B #......#(B ####.####(B # h{########(B #[#(B  #.#########(B ###.#.......##(B ......##.##..#(B 65.8 (26.0)# h #.##..##...##.###(B #@##..#..#..#...#(B.........#.#.#.#.#.## h|#[###(B........#†)..#.# hJ(B ###(B...#(B.#.#.#.#(B #(B# h ##(B..#..#..#.#(B #(B..##...### h#.#(B # hZ#(B #.(B..# h # h\#(B ##+(B...# hD .##(B #.## h ##...####### hD##(B.######.########.....## hB#(B.#...........#.....=.# h,%##(B# h](B# h=.(B6.8 (27# hU(B# h # h &_Found a plate armour.# h(z (B ##)#...........##.........#(B #.####.###.##.##.########## hz} (B #.####.#(B #.......#(B  #......#(B ####.##### h. (B ########(B #[#(B  #.#############.#.......### hT 7(B #(B......##.##..#(B #(B.##..##...##.########(B.##(B..#..#..#...# hf #(B...@(B.....#.#.#.#.#.#(B #[###(B........#†)# h 4..#.#(B # h g###(B...#(B.#.#.#.## h ,(B ## h A(B ##(B..#..#..#.#(B #.(B.##...##.# ##(B #..(B.##.##..# .### h` '#+..(B.... ..##(B #.#...######## ...######.########.....##(B..#............=.## >..##.##.....##..........#(B# hF (B# hڙ 3(B7.8 (1.0)# h (B# h # hJ# h[M(B ##)#.##.(B #.####.###.##.##.(B #.####.#(B #.# #(B #......#(B ####.#### #(B #(B #[# #(B #.# #(B ####.#.## #(B #......##.##..# #(B #.##..##...##. #(B #####(B.##(B..#..#..#... #(B #(B.#.#.#.#.#. #(B #[###.#†)..#. ##(B ###(B...#.#.#.#.#(B #(B ##(B..#..#..#.#(B #..##...##.##(B #...##.##..# # hP3#.##(B ##+........# ...##(B #.#(B ##...# ....######.#.....## .....#.#.....=.## .>..##.##.....##.#(B# hV(B# hX((B8# h"_(B# ha# hl (B# h> (B# hz (B# h # hPWH(B ##)## h[W.##(B #.####.###.##.##.(B #.####.#(B #.# ##(B #......#(B ####.#### .#(B #(B #[# .#(B #.# .#(B ####.#.## .#(B #......##.##..# .#(B #.##..##...##. .#(B #####(B.##(B..#..#..# .#(B #(B.#.#.#.#.# .#(B #[###.#†)..# .#(B #(B. ###(B...#.#.#.#.# ###?(B ##.(B.#..#..#.##(B. #..##...##.# (B #### h^(B.. #...##.##..# ##.####(B ##+.# #...##(B #.#(B ##...# .....######.#.....## ......#.#.....=.## ..>..##.##.....##.#(B# hi(B# hIm((B9# h4v(B# hz # hKY_Found a scroll labelled ILUAKK DOBIQY(B.# hM(B #.####.###.##.##.######(B #.####.#(B #.......#(B ###(B #......#(B ####.#### †.## hAz(B ########(B #[#(B #.#(B #.######### #.#####.#.......# #.#(B #......##.##.. #.#(B #.##..##...##. #.######(B.##(B..#..#..#. #.#(B #(B.........#.#.#.# #.#(B #@###........#†).. ..#(B #(B.#(B ###...#.#.#.#. ###(B #?#(B ##..#..#..#.(B #(B.#(B #..##...##.###(B ..#(B #...##.##...##(B ###(B ##+........##(B #.#(B ...########..######.########.....##(B..#............=.##>..##.##.....##..........#...............>..+(B# h&(B# h')(B70# h(B# hX _(BYou see here a +0 plate armour.# h.= # h.B F(BWear which item? # hE `Inventory Items Armour (go to first with [)  f - a +0 ring mail (worn)(Bb - a +0 animal skin Floor Items(B ([,(B] to select) Armour(Ba +0 plate armour[?(B] describe selected [!(B] equip|wield|wear(B[tab(B] equip(B|unequip # hO[(B([,(B] to select) a +0 ring mail (worn)# h^k(B   a - a +0 plate armour(B# h# h # hK(B#.####.###.##.##.######(B jSlice the Trooper#.####.#(B #.......#Formicid of Trog *..... ####......#(B ####.##### h-Health: (B24/24 ======================== †.#########(B #[#Magic: (B2/2======================== #.##.#########(B AC:(B 5Str:(B 21 #.#####.#.......#(B EV:(B 10Int:(B 6 #.##......##.##..(B SH:(B 0Dex:(B 13 #.##.##..##...##.(B XL: (B 2 Next: (B60% Place: (BDungeon:1 #.######(B.##(B..#..#..#.(B Noise: --------- (B Time:(B 470.8 (0.0) #.##(B.........#.#.#.#.(B a) +0 mace #.##@###........#†)..(B Abil: (BDig ..##(B.#(B ###...#.#.#.#. ####?#(B ##..#..#..#.# h#(B.#(B #..##...##.###(B..#(B #...##.##..##.#####(B ##+........# ##...##(B #.###...######## #.....######.########.....## .......#...........#.....=.## ...>..##.##.....##..........# .........................>..+ _(BNo target in view! _(BNo target in view! _No target in view! _Found a short sword. _You see here a +0 ring mail. _Found a plate armour. _Found a scroll labelled ILUAKK DOBIQY(B. _(BYou see here a +0 plate armour.# ho(B# h" (B_# hG(B# h!h (B You start removing your armour.(B# hK%-(B1.8 (1# ho((B# h.(B# h1-(B2.8 (2# hI5(B# hD;(B# h=-(B3.8 (3# hA(B# hG(B# h+J-(B4.8 (4# hN(B# hT(B# hkW-(B5.8 (5# h[(B# hK^ (B01 _You continue removing your +0 ring mail.(B x5# hs` (B# he(B# hm (B You finish removing your +0 ring mail.  You start putting on your armour.(B# h1o-(B6.8 (6# h^t(B# hz(B# h|-(B7.8 (7# hB(B# h(B# ha-(B8.8 (8# h (B# h(B# h-(B9.8 (9# h"(B# h(B# h1(B80.8 (10.0) # hܨ(B# h_ (B1 5 _You continue putting on your +0 plate armour.(B x5# h (B# hV(B# h( # h3^_(BYou finish putting on your +0 plate armour.# h# hV(BWear which item? Armour (go to first with [)  i - a +0 plate armour (worn)# hB(Bb - a +0 animal skin  f - a +0 ring mail[?(B] describe selected [!(B] equip|wield|wear(B[tab(B] equip(B|unequip # h # hh # h (B#.####.###.##.##.######(B jSlice the Trooper#.####.#(B #.......#Formicid of Trog *..... ####......#(B ####.####Health: (B24/24 ======================== †.## h ########(B #[#Magic: (B2/2======================== #.##.#########(B AC:(B 10Str:(B 21 #.#####.#.......#(B EV:(B 5Int:(B 6 #.##......##.##..(B SH:(B 0Dex:(B 13 #.##.##..##...##.(B XL: (B 2 Next: (B60% Place: (BDungeon:1 #.######(B.##(B..#..#..#.(B Noise: --------- (B Time:(B 480.8 (0.0) #.##(B.........#.#.#.#.(B a) +0 mace #.##@###........#†)..(B Abil: (BDig # h R..##(B.#(B ###...#.#.#.#. ####?#(B ##..#..#..#.#(B.#(B #..##...##.###(B..#(B #...##.##..##.#####(B ##+........# ##...##(B #.###...######## #.....######.########.....## .......#...........#.....=.## ...>..##.##.....##..........# .........................>..+ (B_Found a scroll labelled ILUAKK DOBIQY(B. _You see here a +0 plate armour.  You start removing your armour. (B_You continue removing your +0 ring mail.(B x5  You finish removing your +0 ring mail.  # h You start putting on your armour. (B_You continue putting on your +0 plate armour.(B x5 _(BYou finish putting on your +0 plate armour.# hI" < (B Okay, then.# h% 8(B(B# hH- (B# h/ 1 _(B# hRw# h{(BInventory: 9/52 slots Hand Weapons (go to first with ))  a - a +0 mace (weapon) # h ~rMissiles (go to first with ()(Bg - 2 poisoned darts Armour (go to first with [)  i - a +0 plate armour (worn)(Bb - a +0 animal skin  f - a +0 ring mail Scrolls (go to first with ?)  c - a scroll labelled EDDA HINEMINI  d - 2 scrolls labelled OBLIANU MOIV Potions (go to first with !)  e - 3 clear potions  h - an orange potion(B# h (Bf - a +0 ring mail. A light leather suit reinforced with a covering of metal rings. It is protective in combat, but slightly uncomfortable due to the added weight. # hBase armour rating: 5 Encumbrance rating: 7 It can be maximally enchanted to +5. If you switch to wearing this armour: Your AC would decrease by 5.5 (10.9 -> 5.4). Your EV would increase by 4.7 (5.6 -> 10.3). You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (w)ear, (d)rop, (=)adjust, or (i)nscribe.(B# h=  # h*@ (BInventory: 9/52 slots Hand Weapons (go to first with ))  a - a +0 mace (weapon)(B Missiles (go to first with ()(Bg - 2 poisoned darts Armour (go to first with [)(B  i - a +0 plate armour (worn) (B b - a +0 animal skin  f - a +0 ring mail Scrolls (go to first with ?)(B # h=B [ c - a scroll labelled EDDA HINEMINI(B  d - 2 scrolls labelled OBLIANU MOIV(B Potions (go to first with !)  e - 3 clear potions(B  h - an orange potion(B# h # h # h # h .(B# h^ @#.####.###.##.##.######(B jSlice the Trooper#.####.#(B #.......#Formicid of Trog *..... ####......#(B ####.####Health: (B24/24 ======================== †.#########(B #[#Magic: (B2/2======================== #.##.#########(B AC:(B 10Str:(B 21 #.#####.#.......#(B EV:(B 5# hS Int:(B 6 #.##......##.##..(B SH:(B 0Dex:(B 13 #.##.##..##...##.(B XL: (B 2 Next: (B60% Place: (BDungeon:1 #.######(B.##(B..#..#..#.(B Noise: --------- (B Time:(B 480.8 (0.0) #.##(B.........#.#.#.#.(B a) +0 mace #.##@###........#†)..(B Abil: (BDig ..## h x#(B.#(B ###...#.#.#.#. ####?#(B ##..#..#..#.#(B.#(B #..##...##.###(B..#(B #...##.##..##.#####(B ##+........# ##...##(B #.###...######## #.....######.########.....## .......#...........#.....=.## # h\ ...>..##.##.....##..........# .........................>..+ (B_You see here a +0 plate armour.  You start removing your armour. (B_You continue removing your +0 ring mail.(B x5  You finish removing your +0 ring mail.  You start putting on your armour. (B_You continue putting on your +0 plate armour.(B x5 _(BYou finish putting on your +0 plate armour. _Okay, then.(B# h- (B# h (B# ho (B# h # h (B# h|(B(B >..##.##.....##...# .........................>..+(B _Unknown command.(B# hb(B# h7(B(B# hT(B# h(B# hj # h (B_# h(B# h(B# h(B# hi(B# h#(B# hL(B#### h.....#(B ####.####(B †.########(B #[#(B .(B ##### #(B ####.#.......##......##.##...##..##...##.#####.##..#..#..##(B.........#.#.#..###........#†). ..#(B ###..@# hAbil: (BDig# .#..####.##.....##..........# ....#(B #.##[#...##.#.......##(B# hP-(B2.8 (2# h-(B3.8 (3# h(B# h! # h#N_j - a scroll labelled ILUAKK DOBIQY(B# h(B# h7(B(B# h>(B# h1(B# h0(B(B# h(B# h (B# h\ 0(B(B# h(B# hi0(B(B# h(B# h(B# h0(B(B# ht(B# h(B# h^(B# h 0(B(B# h"(B# h$(B# h&0(B(B# h((B# hR+(B# h-(B# h.(B# h0(B# h10(B(B# h2(B# h4(B# h6(B# h8(B# hQ9(B# h:(B# hF<(B# h=(B# h>(B# h@(B# hA(B# h(B# h(B# h(B# hU(B# h(B# h(B# h(B# h (B# h (B# hC (B# ho (B# h(B# h(B# h"(B# hq(B# hS(B# ho(B# h(B# h(B# h(B# h((B# h=(B# hM(B# h(B# h0(B(B# h !(B# hc"(B# h#0(B(B# h$(B# hA7(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B# h80(B(B# h.;(B# h<=(B# h>0(B(B# h@(B# hB(B# h@D(B# hE(B# hG(B# h$I(B# hJ0(B(B# hL(B# hT# hVM(B ....♣♣♣......>..##.##.....#(B ..(B ♣♣...................(B ♣♣..#..####.##.....(B ♣♣.(B..(B.#(B #.##[#(B ♣♣(B..##(B #...)...(B ♣(B..#(B #######.### hX(B ♣..#(B #.#(B  ♣.##(B #.#(B  ♣.#(B #.#(B 509.8 (26.0) #♣♣.#(B ###.### h'Z6(B #(B.@.#(B #....(B.........#(B #....(B [(B.......##(B #...(B .####(B #.....(B (B #.....# h[Z(B (B ######(B (B (B (B  (B  # hP]I(B (B# hc(B# he/(B10.8 (27# h)m(B# h{) _Found a ring mail.# h(B(B(B(B(B(B(B(B(B(B(B# h(B# h(B# hE(B# h(B# hZ(B# h&(B# hk(B# h'(B# h(B# h2(B# h(B# h (B# h # hE*(B ..(B ♣♣...............(B ♣♣..#..####.##(B ♣♣....#(B #.##[(B ♣♣..##(B #...).(B ♣..#(B #########(B+ ♣..#(B ♣♣#(B... ♣.##(B ÷#(B..ß(B ♣.## hO(B ... #♣♣(B.#(B ##(B5.8 (5.0)...##♣(B'♣##(B..(B.#(B #.(B.......@...(B..#(B #[(B.......##(B #(B...#(B.########(B ## h(B #(B  #(B ### hk(B (B_You open the door.# h # hl_(BFound a gnoll skeleton(B.# h(B(B(B(B(B (B_(B(B# h(B ....♣>..##.##............#..####.##...#(B #.##[# h♣..##(B #...)(B ♣..#(B #####(B ###(B+###(B ♣..#♣♣#(B.....#♣♣.##♣(B÷#(B..ß(B..#(B÷♣.#(B 6.8 (1#(B #(B.....#♣♣.#(B #....##♣@♣##...#(B #(B.....(B.....#(B #(B..[(B.......##(B #(B...#(B.######### h.(B ##(B.#(B #(B. #(B .####(B# hP(B# h-(B7.8 (2# hr(B# h # h _Found a gnoll skeleton(B. _(BThere is an open door here.# h(B(B(B(B(B (B_(B(B# hV0(B(B# hb(B# h  # h"=(B You see here a +0 ring mail.# h#(B# h+%! (B_# h&(B# ha)(B# h,+(B# h-0(B(B# h/(B# h0(B# h1(B# hf2(B# h5(B# h6(B# h8(B# h39(B# hm:(B# h=(B# h?(B# h@(B# hA(B# hC(B# hE(B# hG(B# h=J(B# hM(B# hRN(B# hAP(B# hR(B# hU(B# hW(B# hoY(B# hw\(B# hed(B# h$f0(B(B# hh(B# hi0(B(B# hj(B# hl(B# hm(B# h>o0(B(B# hq(B# hr(B# hBt(B# hu(B# hNw(B# hx(B# hy(B# hz(B# h|(B# h~(B# h0(B(B# h(B# hZ(B# h:(B# h>(B# hv(B# h(B# h(B# h(B# h(B# h{(B# hT(B# h<(B# h(B# hٓ(B# h˔(B# h(B# h(B# h(B# h0(B(B# h؜(B# h(B# h(B# hs(B# h(B# h (B# hX0(B(B# h(B# hΨ(B# hթ(B# h(B# ht(B# hF(B# h(B# h(B# hϱ(B# h(B# h(B# h(B# h/(B# h(B# h(B# hԺ(B# h(B# h(B# hU(B# h8(B# h(B# h(B# h(B# h(B# h1(B# h(B# h(B# h(B# h"(B# h(B# h(B# h(B# h"(B# h(B# h(B# h(B# h (B# h(B# h(B# hy(B# h(B# hA(B# h6(B# h-(B# hR(B# h(B# h(B# h(B# h(B# h(B# h(B# h(B# h(B# h}(B# hm(B# hV(B# h(B# hc(B# hD(B# h/(B# h(B# hq(B# hO(B# h0(B# hw(B# hR(B# h((B# h(B# hJ(B# hQ(B# hK (B# hG (B# h (B# h (B# hs (B# hV (B# h (B# hA # hC 1 (B  (B  (B  ##(B .###(B .####  # h' (B.#(B.#(B.##(B ......  #(B.#(B...#(B ....♣♣  (B..... ..  (B ....  (B ..#(B # hK > (B {(B #(B.#(B   (B #@#(B   # h (B #.#(B #(B .♣(B ###+  (B ####.####(B ..♣♣#...  (B #.......#(B #.♣(B÷#..ß(B  (B #.#####.#(B ##.♣♣#...(B  (B #.#(B #.#####....##♣'(B  # hL #.#(B #....#.........(B  #.#(B #.#.#.#.....[..(B  #.#####..###.....#.##(B #.......#.#.##.###.#(B ##########.####...##(B# hT # ha K(B60.8 (43.0)(B# hv (B# h  # h" N_You sense a monster nearby.(B# hM (B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B  #. #. (B ##..###(B . (B #.#.#.##(B  (B #.#.(B..####(B ... (B #...(B.....(B .. ##(B #.(B...# #(B.###..# (B #J#.#.# #.# ###.#(B #(B .♣(B # (B ####.####(B ..♣♣# (B #.......#(B #.♣(B÷#(B J(B  (B endoplasm (asleep) (B #.#####.#(B ##.♣♣# (B #.#(B #.#####....# (B #.#(B #....#..... (B #.#(B #.#.#.#... (B #.#####..###..... (B #.......#.#.##.### (B ###.####...(B (B4.0)JJ  An endoplasm comes into view.The endoplasm quivers.(B(B=5.8 (5(B _The endoplasm hits you but does no damage.# h O #. #.   ##  #.#...####  #........ ..  ## #....#  #.###..#  #(BJ#.#.#  #@##.#  ####.# # .♣     #.♣÷   #.#  #.#  #.# (B# h^ # ha (B #.(B #.(B   ##(B  #.#.(B..####(B  #...(B.....(B ..(B  ##(B #.(B...#(B  #(B.###..#(B  #(BJ#.#.#(B  #@##.#(B  ####.#(B #(B .♣(B     #.♣(B÷  # h5b #.#(B  #.#(B  #.#(B    # hXf (B# hg (B# hOk (B# hSn  # ho T_An endoplasm is nearby!(B# hQ*c (B You hit the endoplasm.  The endoplasm is lightly wounded.  The endoplasm freezes you.(B(B0----(B7.0 (1.2(B _You are frozen. The endoplasm hits you.# h_ # hx(B You hit the endoplasm.  You kill the endoplasm!(B# hǎ# hK(B.(B# h/# hަH----(B78.2# h(B# hc # hJ_Trog accepts your kill.(B# h (B# hi (B# h(B# h7 # hE_(BNo target in view!# h"k(B  Skill (B Level(B Cost (B Apt Skill (B Level(B Cost (B Apt (Ba + Fighting3.6 (B  3.4 (B +1(B  (B  (B  (B  (B  (B  (B   b * Maces & Flails (B  3.6 (B  4.0 (B  0(B  (B  (B   c - Axes (B  2.1 (B  1.0 (B  0(B  (B  (B   d - Staves (B  2.1 (B  1.0 (B  0(B  (B  (B   e - Unarmed Combat (B  0.0 (B  1.0 (B  0(B  (B  (B   f - Throwing (B  0.0 (B  1.0 (B  0(B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B   g - Armour (B  2.1 (B  2.5 (B +1(B  (B  (B   h - Dodging (B  1.7 (B  2.4 (B -1(B  (B  (B   i - Stealth (B  0.0 (B  0.6 (B +3(B  (B  (B  (B  (B  (B  (B  (B  (B  (B  # hn (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (BThe relative cost of raising each skill is in cyan(B.  Skills enhanced by cross-training are in green(B.  [?(B] Help[=(B] set a skill target  [/(B] auto(B|manual(B mode [*(B] useful(B|all(B skills [_(B] enhanced(B|base(B level  [!(B] training(B|cost(B|targets(B# h # h| (B jSlice the Trooper #.# h iFormicid of Trog *..... #.Health: (B20/24 ====================---- ##..###.#(B Magic: (B2/2======================== #.#.#.##...(B AC:(B 10Str:(B 21 #.#.(B..####(B ...(B EV:(B 5Int:(B 6 #...(B.......(B SH:(B 0Dex:(B 13 ##(B #.(B...#XL: (B 2 Next: (B70% Place: (BDungeon:1 #(B.###..#Noise: (B=-------- (B Time:(B 568.2 (0.0) #(B.#.#.#a) +0 mace # hm #@##.#Abil: (BDig ####.##(B .♣(B # ####.####(B ..♣♣# #.......#(B #.♣(B÷#(B  #.#####.#(B ##.♣♣#(B  #.#(B #.#####....#(B  #.#(B #....#......(B  #.#(B #.#.#.#.....(B  #.#####..###.....#(B  #.......#.#.##.###(B  ##########.####...(B # h (BYou hit the endoplasm.  The endoplasm is lightly wounded.  The endoplasm freezes you. (B_You are frozen. The endoplasm hits you.  You hit the endoplasm.  You kill the endoplasm! (B_Trog accepts your kill. _(BNo target in view!# h (B# h (B# h (B# h! # hd (B# h O(B(B(B# hi > (B_(B# hL(B# h9b(B1=(B(B# hH(B(B(B# h0(B(B# h1(B# hH(B(B(B# h t(B(B2==(B# h (B# h# H(B(B(B# h0(B(B# h&0(B(B# h0(B(B# h((B(B3==(B(B# h0(B(B# h5(B# hH(B(B(B# hFH(B(B(B# h(B# h[t(B4==(B(B# h(B# h"H(B(B(B# h (B# h."0(B(B# h#(B# h$(B# h(&H(B(B(B# hM'(B# h((B# h)J=(B(B# hS+(B# h,H(B(B(B# h.(B# hX/(B# h~00(B(B# h1(B# h2(B# h30(B(B# h4(B# h9&(B # h;l#..#......#(B  #.###......(B  #.(B #..⌠...(B  ... ###.(B #....(B  ...{(B...#.(B #######(B ... .. ..(B  #(B.#(B.. .(B   ##(B.#(B.   ... -  #(B.#(B  # ha<`##@#(B  ##.(B.###(B  .#(B #.#(B.#.##(B ....(B ##.#(B...####(B ....(B ##..(B......(B ..(B  ##.#.(B...###(B  #.###(B..##(B  ##.#.#(B.#(B  # h=F##.##.#(B  ####.#(B #(B .♣(B  ####.####(B ..♣♣#(B# h@&(B90.2 (2# hFAF2.0)-(B# hC(B# hPT _You sense a monster nearby.(B# h@(B# hO(B(B(B# h+H(B(B(B# h(B# h0(B(B# h@(B# h(B# h6(B #...#..<..#(B  #.........##(B # h#..#......#(B  .#(B #.###.......(B #####(B.#(B #.(B #..⌠....(B #(B...#(B.###.(B #.....##(B #(B...w(B...#.(B ########(B ...(B......#(B #(B #(B.#(B..#(B ..#(B #(B.##(B.#(B..#(B #(B....@(B..#(B ####.#(B......#(B # h \##.########(B ##(B..###(B ###(B w(B  (B dart slug (asleep) #(B.#(B.#.##(B .....(B ##(B.#...#....♣(B #(B..........(B ##.#....###(B #.###..##(B# h t ##.#.#.#(B ##.##.#(B# hT: (Bw# h<(B2.2 (2.0)w(B  A dart slug comes into view.(B# h7"`# h(B# hf:`(B# hQ;`(B# h> = (B...  # h |The dart slug launches a dart at you.(B(B=3.2 (3# hh (B# h$  # h ;_The slug dart hits you but does no damage.# h3 &(B # h4 ##........###(B #...#..<..#(B  #.........###(B # h6 ##(B #..#......#(B  .#(B #.###....# h8 (B #####(B.#(B #.(B #..⌠.....# h): (B #(B...#(B.###.(B #.....# h; (B # h< #.(B..w(B...#.(B ########.(B  ..(B.......(B # hV> #.(B #(B #.#(B..#(B ..# h? ##(B #.##.#@(B.#(B # hYA #(B. ####(B.#(B......#(B # hB h#(B.########(B # h6D ##(B..###(B ####(B # hE #(B.#.#.##(B ......(B ##.#...####(B ....♣♣(B # hG .......(B ..(B ##.#....###(B # hH l#.###..#(B ##.#.#.#(B# hL (B# h,U K(B.w(B# hW 5(B-4.2 (1# h] (B# hO` # h7(BM# hϦ #.#..#........###..<..#(B  #...####(B #..#......#(B .#(B #.###...#####(B.#(B #⌠.....#(B...#(B.###.(B ##.....####(B.......#(B...#######(B #(B...w(B.....#.(B ..###.##.##....(B...#(B####(B.#(B......  ##(B.########(B# h(B# hkB-(B5# h(B# h# he # hhj(B You hit the dart slug but do no damage.(B# hm # ho(B The dart slug launches a dart at you.(B(B2--# h7p0(B=6.4 (1.2# h#t(B# h3w # hTx(_The slug dart hits you.# h< (B # hy(BYou hit the dart slug.  The dart slug is severely wounded.(B# h # h(B The dart slug launches a dart at you.(B(B7.6# h(B# h # h;_The slug dart hits you but does no damage.# h (B You hit the dart slug.  The dart slug is almost dead.(B# h g(B3=-(B8.8# h (B# h-  # h W_The dart slug completely misses you.(B# h<~ (B You hit the dart slug.  You kill the dart slug!(B# h-FH†(B# h&kT=(B85600.1 (1.3# hr(B# hv # hfyJ_Trog accepts your kill.(B# h(B# h (B# h(B# h # h]E_(BNo target in view!# hH8(B# h:7(B(B# h;=(B# h.?> (B_(B# hA(B# hC0(B(B# h/G(B# hHQ(B4=(B# hJ(B# hK(B# hM(B# hN0(B(B# hQ(B# hOR(B# hS0(B(B# hZ(B# h\(B# h^9=(B# ht_(B# hIa(B# hc(B# hf(B# hg(B# hj(B# hl(B# h+n(B# h8o(B# hp(B# hr(B# h(t(B# hou(B# hv(B# h]x(B# hy0(B(B# h{(B# h}(B# h~(B# h(B# h$(B# h(B# h(B# h (B# h5(B# h(B# hn0(B(B# hT(B# h0(B(B# h # h I(B_You now have 50 gold pieces (gained 16).# h=7(B(B# h<(B# hV(B# hڗ(B# hۘ(B# h͙(B# hϚ(B# h)(B# h(B# h (B# h(B# hp(B# h~0(B(B# h(B# h0(B(B# h(B# hc # h3(B_You open the door.# hҲ7(B(B# h(B# h0 # hU<(B There is an open door here.# h~(B# h! (B_# h(B# h(B# h(B# h(B# h(B# hJ(B# hd(B# h0(B(B# hC(B# h(B# h0(B(B# h(B# hH(B# h0(B(B# ho(B# h0(B(B# ha(B# h(B# h(B# hR0(B(B# h(B# h\(B# h0(B(B# h(B# h(B# hj0(B(B# h(B# hg(B# h0(B(B# hu # hT(B There is an open door here.(B# hz! (B_# h(B# h(B# h_0(B(B# h(B# h (B# hJ(B# hz0(B(B# h(B# hF(B# h0(B(B# h(B# h(B# h0(B(B# h(B# h(B# h (B# h (B# h (B# h (B# hV0(B(B# hP(B# h0(B(B# h(B# hD(B# h+(B# h_0(B(B# hq(B# h0(B(B# h0(B# h>(B# h(B# h(B# h (B# h!(B# h"(B# h#(B# h$(B# h&(B# h((B# h)0(B(B# h*(B# h,(B# h-(B# h..(B# h//(B# hA0(B# hH1(B# hK2(B# hK3(B# h 5(B# hM60(B(B# h7(B# h9(B# h*:0(B(B# h<(B# hI=(B# h>0(B(B# h?(B# hA(B# h\B0(B(B# hC(B# hD(B# hE0(B(B# hF(B# h}H(B# hI0(B(B# hN(B# hVP0(B(B# hQ(B# hT(B# hdU0(B(B# hV(B# h[X(B# hY(B# hZ0(B(B# h\(B# h;^0(B(B# h^_(B# h`(B# hb(B# h3c0(B(B# he(B# hFf(B# hg0(B(B# h i(B# hVj(B# hk0(B(B# h!m(B# hn(B# ho0(B(B# hq(B# hr(B# h4t0(B(B# hu(B# hIw(B# hx0(B(B# hy(B# hF{(B# h|0(B(B# h~(B# hO(B# h0(B(B# hK(B# h(B# h0(B(B# hn(B# h(B# h!0(B(B# h(B# hJ(B# hm0(B(B# h(B# hΐ(B# h0(B(B# h (B# hF(B# h0(B(B# h(B# hC(B# h0(B(B# h(B# hE0(B(B# h(B# ht # hףK(B_You open the door.(B# h*7(B(B# hX # hT(B There is an open door here.(B# h! (B_# hp(B# h̭(B# hM(B# h0(B(B# hȲ(B# h(B# hU0(B(B# h(B# h3(B# hj(B# h(B# h=(B# hd(B# h0(B(B# h (B# h(B# h(B# h (B# hX(B# hf(B# h0(B(B# h(B# h(B# h(B# hP(B(B(B(B(B(B(B(B(B(B(B(B(B(B# hH(B(B(B# h(B# h(B# h(B# h(B# h[(B# h(B# h%0(B(B# hB (B There is an open door here.# h(B# h!9 (B_(B# h(B# h(B# hy0(B(B# h(B# h(B# h0(B(B# h(B# h 0(B(B# h (B# h (B#########...##(B #.#(B ##...##(B # ##(B ##.....#####.## h### .##(B ##.....................#.... ..####.........♣♣♣......>..##.##. .....'........♣♣(B_♣♣...... ..####.......♣♣P.P♣♣..#..####.## .##(B ##.....♣♣P♣..P♣♣....#(B #.##[ .#(B ##...♣♣(B ♣P.P♣(B ♣♣..##(B #...) .#(B ##..♣(B P.P(B ♣..#(B #####(B-90.1 (90.0) .#(B #..♣(B ###(B'###(B ♣..#(B .####(B #..♣♣#(B..@(B..#♣♣.##(B ....#(B ##.♣(B÷#(B..ß.(B.#(B÷♣.# ###.#(B ##.♣♣#(B....(B.#♣♣.## # h&(B #.#####....##♣'♣##.## (B #....#........(B.......## (B #.#.#.#.....[(B.......##(B ###..###.....#.########(B # ....#.#.##.###.#(B# ######.####...##(B  #(B ######(B _You open the door.# h&open the door# h. _There is an open door here. _You open the door. _There is an open door here. _You open the door. _(BFound a faded altar of an unknown god.# h(B# h(B# h+(B# h(B# h(B# hU& (B_# h(B# h#(B# hG(B# hW(B# h(B# h/(B# h(B# hl(B# h(B# hHB (B There is an open door here.# h(B# h! (B_# h=(B# h(B# h(B# h(B# h(B# h((B# h 0(B(B# h~(B# h$(B# h(B# h80(B(B# h(B# h0(B(B# hC(B# h?(B# h(B# h 0(B(B# h (B# h(B# h0(B(B# h(B# h (B# hb0(B(B# hm(B# h(B# h 0(B(B# h(B# h(B# h (B# h!(B# he$(B# h&&(B# h'0(B(B# h>8(B(B(B(B(B(B(B(B(B(B(B(B(B# h?@(B# hC(B# h5E(B# h%H(B# hI(B# h;K(B# h)Y(B(B(B(B(B(B(B(B(B# hZ(B# h\(B# h}^0(B(B# ho(B(B(B(B(B(B(B# h`q(B# hKu(B# h}x(B# hSz(B# h`|(B# h~(B# h@(B# h(B# h(B# h(B# h(B# h(B# hҎ(B# hϑ(B# hߔ(B# hG(B# hޗ(B# hǚ(B# h(B# h(B# hm(B# hפ(B# h(B# hc(B# h(B# hA(B# hn(B# hH(B# h4(B# hh(B# h(B# hL(B# h(B# h(B# h(B# h (B# hY(B# h(B# h(B# h(B# h(B# hx(B# h(B# h!(B# hx(B# h(B# h=(B# h(B# h(B# h9(B# h(B# h (B# hV(B# h(B# h+(B# h\(B# h(B# h # hiN(B There is a stone staircase leading down here.# h(B# h(! (B_# h7 (B(B(B(B(B(B(B(B(B (B_You open the door.(B(B(B (B There is an open door here.# hD(B# h! (B_# h(B# h(B# hM(B# h(B# h(B# hZ(B# h(B# h (B# hV!(B# h#(B# h&(B# hG'(B# h((B# h*(B# h'-(B# h}.(B# h/(B# h3(B# hM;P........#.#.#.#.#.#(B  #........#†)..#.#(B  #(B ###...#.#.#.#.#(B #(B  # h< #(B ##..#..#..#.#(B.#(B  #(B #..##...##.#(#(B  #(B #...##.##..#(B.#(B  #(B ##+........#(B .#(B  (B ##...########(B .#(B  ####.....##(B ##(B.#(B  -(B737.1 (47.#.....=.##(B ##(B..#(B  #..........####.@(B.##(B  ........>..'....(B...#(B  ## h!>R........(B..####(B...##(B  #.#.......##(B ........(B  (B  ..##.....##(B #(B.##(B.###.#(B  (B  #####...##(B #(B. .#(B  (B  (B ##'##(B #(B. .#(B # hV? (B (B #.#(B #(B. .. (B  (B #(B #.(B . (B  #(B #......#(B  # ho@(B  #(B ##......# (B (B# h=F(B# hG.(B8.1 (48# hL(B# h9O # hP_Found 2 stones.# h(B# h7(B(B# h(B# h(B# hJ0(B(B# h(B# h0(B(B# h#(B# h(B# h0(B(B# hd(B# h@(B# h (B# hZ(B# h(B# hB(B# h(B# h70(B(B# h(B# h(B# h^0(B(B# h (B# h (B# hF 0(B(B# h (B# h0(B(B# h(B# hL(B# h~H(B(B(B# h(B# h(B# h0(B(B# h(B# h(B# h0(B(B# h(B# h0(B(B# hA(B# hw (B# h!(B# h"0(B(B# hk$(B# h%0(B(B# h&(B# h'(B# hi-W.####...##(B # h/P ......>..'.......#(B  .........####...##### #.......##(B #...(B.....# ##.....##(B #.##.###.# ###...##(B #.##.#(B  (B ##'##(B #.##.##(B  .#(B #.##..#(B  (B ##.#####(B #.###.#(B  (B52.1 (14  .#(B #.#(B #.#(B  (B ###(B #.#(B #@#(B  # h0##.......#(B #(B..((B.....# .#(B #####(B.#### ##.(B ..#(B  (B #.##(B ###(B  (B #.####.#(B  #.#(B .#(B  #..(B #(B  ###(B (B# h4(B# h7.(B3.1 (15# h8(B# hG; # h< _Found 8 stones.# h&R (B# h}T 7(B(B# hX (B# h*\ (B# hk^ 0(B(B# h~` (B# hb (B# hd 0(B(B# hh (B# hj 0(B(B# hm (B# hn (B# hp (B# hr (B# hs (B# hu (B# hw (B# hy (B# hEz (B# h{ (B# h} (B# h~ (B# h (B# hC (B# h (B# hф 0(B(B# h (B# h (B# hM (B# h{ (B# hG (B# h (B# h͏ 0(B(B# h (B# hc (B# h 0(B(B# h (B# h$ (B# hM (B# hf (B# hv (B# h (B# h (B# h (B# hj (B# hR (B# h\ (B# hS (B# h (B# h^ (B# hO (B# hQ (B# hX (B# h (B# h (B# h (B# h (B# h3 (B# hK (B# hA (B# hm (B# h (B# h (B# h$ (B# hy (B# h (B# h" (B# hN (B# h (B# h 0(B(B# hW (B# h (B# h 0(B(B# h\ (B# h (B# h (B# h (B# h (B# h (B# hI (B# hu 0(B(B# hf (B# h (B# h 0(B(B# h (B# h (B# h (B# h/ (B# ht (B# h (B# h (B# h_ (B# h (B# hK (B# hv (B# h (B# h (B# h (B# h (B# h (B# h& (B# h (B# h (B# h (B# hH(B(B(B# h7(B# h B (B There is an open door here.# hT(B# h! (B_# h(B# h(B# h0(B(B# h(B# hj"(B# h0%(B# hJ'0(B(B# h*(B# h9-(B# h/(B# h0(B# h,3(B# h_6(B# h58(B# h9(B# h=B (B There is an open door here.# hA(B# hXB! (B_# h;D(B# h`c(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B# he(B# hg(B# hi(B# h:j(B# hk(B# hhm(B# hrn(B# ho(B# hq(B# hu(B# hv(B# hZx(B# h(B# h(B# hw(B# h(B# h(B# h,(B# hf(B# h̎(B# hY # h7(B You see here 2 stones.# h9(B (B_# hϗ(B# h(B# h\(B# h(B# h (B# h(B# h(B# hI(B# hŧ(B# h(B# h3(B# h0(B(B# h((B# hZ(B# h(B# hJ(B# h(B# hս(B# h4(B# h(B# h(B# h$(B# h(B# h5(B# hV(B# hk(B# h(B# h(B# h(B# h(B# h4(B# hw(B# h(B# h;(B# h(B# h(B# h(B# h(B# h(B# ht(B# h(B# h(B# h(B# h(B# h(B# h(B# h%(B# h*(B# h(B# h(B# h(B# hS(B# h(B# h(B# h(B# h (B# hY(B# hE(B# hL (B# hj (B# h> (B# h (B# h(B# h(B# hC (B You see here a +0 ring mail.# hN(B# h! (B_# h(B# hm(B# h(B# hL0(B(B# h(B# hl (B# h!(B# h"(B# h#(B# h(%(B# hO&(B# hz'(B# hz0x(B(B(B(B(B# h'2H(B(B(B# h4(B# h~6(B# h7(B# h=9(B# hn:(B# h<(B# h>(B# h1?(B# h@(B# h(B# h;(B# hP(B# h(B# h6(B# hE(B# hS(B# h_(B# h (B# h 0(B(B# hy (B# h (B# h(B# h(B# h (B(B(B(B(B(B(B(B(B(B(B(B# h(B# hH(B(B(B# h(B# hD(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B# h?F(B# hrG0(B(B# hH(B# h9J(B# hSK0(B(B# hL(B# hN(B# hO0(B(B# hQ(B# h~S(B# hT(B# hU(B# hV(B# hX(B# h Z0(B(B# h\(B# h](B# h%_0(B(B# h`(B# h|b(B# hc(B# hd(B# hf(B# hg(B# hh0(B(B# h,j(B# hk(B# hm0(B(B# ho(B# hp(B# hq0(B(B# hDt(B# hv(B# hyw0(B(B# hx(B# hTz(B# h{0(B(B# h|(B# h~(B# h0(B(B# h(B# h@(B# h0(B(B# hH(B(B(B# hV(B# h(B# hY0(B(B# h(B# h (B# hrH(B(B(B# h(B# h0(B(B# h0(B(B# h0(B(B# h(B# hY(B# h˜H(B(B(B# h9(B# h(B# hߠ0(B(B# h(B# h|(B# h0(B(B# h(B# hX0(B(B# h0(B(B# h(B# h90(B(B# h(B# h2(B# h0(B(B# hҰ(B# hu(B# h0(B(B# hZ(B# hǶ(B# h 0(B(B# hx(B# h5(B# hU(B# hm(B# h(B# h(B# h(B# h(B# h(B# hP(B# hr(B# h(B# h(B# h(B# h0(B(B# h(B# h,# h(B {#......(B #####.####(B #.(B #......#(B  #(B.#(B #.###..#(B  .(B.. #.#(B #..#(B  # ha#(B.#(B #.#(B #..##(B  #(B.#(B #.#(B #...##(B ##(B.##(B #.#(B ##...#(B ####(B...#####.####....(B +....................(B # hb{(B ####@..#####.........(B ##.##(B #######..#(B #(B.#(B  #.##(B #(B.#(B #.#(B  # hY#(B.####.##(B #(B.##.....(B #(B.##.#.##(B #(B.##.#..# {(B # h4#.##.....(B #..#.#(B #..#.#(B# hv((B872.1 (11# h,9.0)(B# h(B# h # hN_You sense a monster nearby.(B# h)(B# hn,7(B(B# h:.(B# h/0(B(B# hb1(B# h2(B# hH4(B# h50(B(B# h6(B# h8(B# h90(B(B# h=(B# hG$(B # hK ##.#{(B #...(B #####.#(B #.(B #......(B #.#(B #.###..#(B+ ...(B #.#(B #..(B... #.#(B #.#(B #..(B.... #.#(B #.#(B #..(B...B(B. ##.##(B #.#(B ##(B......####(B...#####.####(B......'@..(B...........(B....J(B.####.(B..#####......(B..... ##.##(B #####(B...B(B #.#(B #(B J(B  (B endoplasm (asleep)... #.#(B #(B BB(B 2 giant cockroaches (asleep)# hMM#(B+ #.#(B ###(B #.#(B #..(B #.#(B #.#(B #.#(B #.#(B{#.#(B #..(B #..(B# hU( (B# h|W=5.1 (3.0)  You open the door.(B# hY(B# hm`%(B.# hbB(BJ.B(B.JBB(B(B6.1 (4# hg(B# hqj # hkg_2 giant cockroaches and an endoplasm come into view.(B# hu  {  #.  #.#  #+ ... #.#  ... #.# #.#  .... #.# #.# # h  ..... ##.## #.#  ....B.####...## .....(BJ'@....... ......####...## ....B ##.##  .... #.#  ... #.#  #+ #.#  #.#  #.#  #.#  {#.# (B# h}# hS(B {(B  #.(B  #.#(B  #(B+ ...(B #.#(B # h ... #.#(B #.#(B  .... #.#(B #.#(B  ..... ##.##(B #.#(B  ....B(B.####(B...##(B .....J'@..(B..... ......####.(B..##(B ....B(B ##.##(B  .... #.#(B  ... #.#(B  #(B+ #.#(B # h. #.#(B  #.#(B  #.#(B  {(B#.#(B # h(B# hЎ (B# h(B# h # hW_There are monsters nearby!(B# h](B ##.(B {# h (B #(B #####.(B #.(B #(B #.#(B #.####(B+#(B ...(B #.#(B ##(B...#(B #.#(B #.#(B #(B.#(B #.#(B #.#(B #(B.#(B ##.##(B #.#(B ### hm~(B.B(B.####(B...#####.####(B.J@(B...####(B...#####(B.B#(B ##.##(B .#(B #.#(B #(B...#(B #.#(B # hn#(B+#(B #.#(B  #.#(B #(B #.#(B #.(B #.#(B #.# h(B {(B #.#(B #(B #(B# h(B# h(B# hWV(B.BB(B.J# h 5(B=7.1 (1# h, (B# h' # hm_The endoplasm barely misses you. _(BThere is an open door here.# h # hc(B You barely miss the giant cockroach.(BThe giant cockroach bites you but does no damage. x2  The endoplasm hits you but does no damage.# h/(B8.3 (1.2# h\(B# h5 # hrZ_The giant cockroach closely misses you.(B# h&l  (B The endoplasm hits you but does no damage. _The giant cockroach closely misses you. (B You closely miss the giant cockroach. (B The giant cockroach bites# hm you but does no damage.  The endoplasm jiggles.(B  The endoplasm freezes you.(B  You are frozen.  The giant cockroach bites you but does no damage.# h?oW(B1---(B9.5# h;u(B# hx # hzY_The giant cockroach barely misses you.(B# h( (B # hbYou hit the giant cockroach.  You kill the giant cockroach!(B# h* (B# h5†(B  (B giant cockroach  Trog accepts your kill.(BThe giant cockroach bites you but does no damage.  The endoplasm freezes you.(BYou are frozen.# h"16# hT--------(B980.8 (1.3# hv(B# hA # hB_The giant cockroach bites you but does no damage.# he  # h< y(B You sock the endoplasm!  You kill the endoplasm!(B# h  # h (B.B(B  (B giant cockroach  Trog accepts your kill.(B# h .(B# hT ##.(B jSlice the Cudgeller{#..(B Formicid of Trog *.....#####.(B Health: 17(B/25 ================--------#.(B #.....(B Magic: (B2/2========================#.#(B #.###.(B AC:(B 10Str:(B 21##(B+#...(B #.#(B #.(B EV:(B 5Int:(B 6#(B...##.#(B #.#(B #.(B SH:(B 0# h CDex:(B 13.....#(B #.#(B #.#(B #.(B XL: (B 2 Next: (B105% Place: (BDungeon:1......#(B ##.##(B #.#(B ##(B Noise: (B=-------- (B Time:(B 882.1 (1.3)......†####(B...#####.####(B a) +0 mace# h9 (B.......@(B................(B Abil: (BDig......B####(B...#####.....(B......#(B ##.##(B ######(B.....#(B #.#B(B  (B giant cockroach#(B...## h #.###(B+##.####.##.#.##.#.## h #.{#.##.#.Trog accepts your kill.(BThe giant cockroach bites you but does no damage.  The endoplasm freezes you.(BYou are frozen. # h$ _The giant cockroach bites you but does no damage.  You sock the endoplasm!  You kill the endoplasm!Trog accepts your kill.(B# h  # h= (B_The giant cockroach bites you but does no damage.  You have reached level 3!(B# h>   # h *--more--(B# hi  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? (B# hfO21(B/303/33# h63 2% # h(B# hA # h3R_You feel stronger.(B x2# hD 8 { # h! #.  #.#  ##+# ... #.#  #...# #.# #.#  .....# #.# #.#  ......# ##.## #.#  ......†####...# .......@....... ......B####...# ......# ##.##  .....# #.#  #...# #.#  ##+# #.#  #.#  #.#  # h#X#.#  {#.# (B# h`(B {(B # hĹ #.(B  #.#(B  ##(B+#(B ...(B #.#(B  #(B...#(B #.#(B #.#(B  .....#(B #.#(B #.#(B  ......#(B ##.##(B #.#(B  ......†####(B...#(B .......@(B....... ......B####(B...#(B ......#(B ##.##(B  .....#(B #.#(B  #(B...#(B  ##(B+#(B #.#(B  #.#(B  #.#(B  #.#(B  {(B#.#(B # h(B# hI (B# hJ(B# hd_ _A giant cockroach is nearby!(B# hG H {  # hJ 6#.  #.#  ##+# ... #.#  #...# #.# #.#  .....# #.# #.#  ......# ##.## #.#  ......†####...# .......@....... ......B####...# ......# ##.##  .....# #.#  #...# #.#  ##+# #.#  #.#  #.#  #.#  {#.# (B# h0 /(B # h {(B  #.(B  #.#(B  ##(B+#(B ...(B #.#(B  #(B...#(B #.#(B #.#(B  .....#(B #.#(B #.#(B  ......#(B ##.##(B #.#(B  ......†####(B...#(B .......@(B....... ......B####(B...#(B ......#(B ##.##(B  .....#(B #.#(B  #(B...#(B  ##(B+#(B #.#(B  #.#(B  #.#(B  #.#(B  {(B#.#(B # hu (B# h (B# h (B# hB _ _A giant cockroach is nearby!(B# h7 # h"(B (BYou hit the giant cockroach.  The giant cockroach is severely wounded.(BThe giant cockroach bites you but does no damage.(B3.3 (1.2# h(B# h # hūZ_The giant cockroach closely misses you.(B# hr( (B # hluYou barely miss the giant cockroach.The giant cockroach is severely wounded.(B(B4.5# hz(B# h|H _The giant cockroach bites you but does no damage.# h~ (B You hit the giant cockroach but do no damage.The giant cockroach is severely wounded.(B# hb(B22=(B5.8 (1.3# hr(B# hK _The giant cockroach bites you but does no damage. x2# hW # h[(B You hit the giant cockroach.  You kill the giant cockroach!Trog accepts your kill.(B# h|a%†# hde(B# h}!*# hB=(B77.0 (1.2# hv(B# h # hm_You can now call upon Trog for regeneration and willpower.(B# h4= (B# h?? (B# hA (B# hC K _(BNo target in view!# h (B# h (B# h (B# h K _(BNo target in view!# hr(B# hv7(B(B# hhz>(B (B_# h~(B# hi(B(B3=(B# hH(B(B(B# h(B# h(B# hK0(B(B# h(B# h0(B(B# ht(B# ht(B4==(B(B# hs(B# hӖ0(B(B# h(B# h0(B(B# h(B# h;0(B(B# hT(B# h\(B5==(B# h(B# h(B# hK0(B(B# h(B# h:(B# hv(B# hĩ(B# h0(B(B# h(B# h;Q(B6=(B# h(B# h0(B(B# h(B# h5(B# hp0(B(B# hC(B# h0(B(B# h[(B# hQ(B7=(B# h(B# h(B# h^0(B(B# h (B# h.(B# h+(B# hO(B# h0(B(B# hL(B# hi\(B8==(B# h~(B# h(B# h(B# h(B# hF(B# h0(B(B# hC(B# hg0(B(B# hC(B# hM\(B9==(B# h(B# h(B# h0(B(B# h(B# h-0(B(B# h?(B# hf(B# h(B# h(B# h](B30==(B# h(B# hh(B# h(B# h (B# h(B# h(B# h(B# hz(B# hP(B# h(B# h(B# h(B# h(B# h(B# h(B# h9=(B# h(B# hq(B# hV(B# hV(B# hE(B# h,(B# h0(B(B# h (B# h (B# h(B# h(B# h (B# h{(B# h(B# hR(B# h"(B# ha# h (B #.(B  #.#(B ##(B+##(B ...(B ##(B...##(B #.#(B  ##(B.....##(B #.#(B  ##(B.......##(B ##.##(B  #(B........†####...##(B # h]"+.........'........(B- #(B........†####...(B #@.....(B.##(B ##.##(B  ##(B.....##(B #.#(B ##(B...##(B #.#(B# h# ##(B+##(B #.#(B #.#(B #.#(B #.#(B{(B #.#(B #######(B# h)3(B925.0 (38.0)# hj+H-(B6.0 (39# hG0(B# h2 # h3V_k - a scroll labelled CAANYTZ GYNNA(B# h(B# h7(B(B# h(B# hM0(B(B# h7(B# h7(B# hH(B(B(B# h\(B {(B # h#(B #.#(B ##(B+##(B ...(B ##(B...##(B #.(B ##(B.....##(B #.#(B  ##(B.##(B ##.##(B #(B..†####...(B+@(B........'.......(B..(B......†####...###.(B......##(B ##.####(B.....##(B #.###(B...##(B #.###(B+##(B #.# (B #.#(B #.##.#{# h6#.# (B# h (B8.0 (2.0)r(B..###(B......'...###r(B  (B quokka (asleep)# hRN (B As you open the door, it creaks loudly!# hhe(B.rr(B# hL======(B9.0 (3# h (B# hs  # h=L_A quokka comes into view.(B# h u {  #.  #.#  ##+## ... # hy  ##...## #.#  ##.....## #.#  ##.......##  ...####........† .r....'@....... ...####........† ##.......##  ##.....## #.#  ##...## #.#  ##+## #.#  #.#  #.#  #.#  {#.# (B# hmQe(B {(B # hTTz #.(B  #.#(B  ##(B+##(B ...(B  ##(B...##(B #.#(B  ##(B.....##(B #.#(B  ##(B.......##(B  ...####(B........†(B .r(B....'@(B....... ...####(B..(B......†(B ##.(B......##(B  ##(B.....##(B #.#(B  ##(B...##(B  ##(B+##(B  #.#(B #.#(B #.#(B {(B # hZ(B# h\ (B# h`(B# hc # hkeH_A quokka is nearby!(B# h7(B {(B #.(B #.#(B ##(B+##(B ...# h<(B ##(B...##(B #.#(B ##(B.....##(B #.##(B ##.##(B ##.#(B...####.†####...(B.r(B.....'#(B...####(B..†####...#(B ##.##(B ##.(B ##(B.....##(B #.#(B ##(B...#(B #.# (B ##(B+##(B #.# # h9?(B #.# (B #.# (B #.# (B {(B #.#(B# hA(B# hSLF(B.r(B# hMOT------(B30.0 (1 _# h8X(B# h[T _(BThere is an open door here.# h3j(B #.(B #.# h(B ##(B+##(B  ##(B...##(B #.(B ##(B.....##(B #.(B ##(B ##.##(B ##.#(B...####.†#####(B...r(B..@(B'.'#(B...####.†####(B ##(B ##.##(B ##.(B ##(B.....##(B #.(B ##(B...##(B #.# hƝ~(B ##(B+##(B #.(B #.(B #.(B #.(B {(B #.(B# hQ0(B(B# h@(B..r(B# hN------(B1 _# hh(B# h# h (B# h j(B29-(B=2.2 (1.2# h (B# h~  # hF d_You barely miss the quokka.(B The quokka bites you.# hm < (B # h9 (BYou hit the quokka.  The quokka is heavily wounded.(B(B7---(B3.4# hj (B# hƥ  # h f_The quokka bites you. The quokka barely misses you.(B# h  # h (B You completely miss the quokka.The quokka is heavily wounded.(B(B4.6# h (B# h~  # hŞ 9_The quokka bites you but does no damage.# hT # hVr(B You hit the quokka.  You kill the quokka!(B# hZH†(B# ho# h=qG--(B125.8# hs(B# h%v # hwJ_Trog accepts your kill.(B# h(B# hb (B# h(B# h # h E_(BNo target in view!# h (B# h  (B# h(B# h # hE_(BNo target in view!# hM(B# h>P7(B(B# hQ(B# hS& (B_# hU(B(B(B8=(B# hBW0(B(B# hX0(B(B# hZH(B(B(B# hJ\H(B(B(B# h]t(B(B9==(B# h_H(B(B(B# ha0(B(B# hQc0(B(B# hdH(B(B(B# hf@(B(B30# hjgM==(B(B# hh(B# hjH(B(B(B# hl # hBnx(B You see here a quokka corpse(B.(B# ho9 (B_(B# hp(B# h"r0(B(B# hs(B# ht0(B(B# hPvQ=(B(B# hw(B# hxH(B(B(B# hz(B# h |0(B(B# h0}(B# h~(B# h0(B(B# h(B# hg(B# hH(B(B(B# h(B# h_H(B(B(B# h(B# h0(B(B# h;(B# h{(B# h0(B(B# hF0(B(B# h0(B(B# hڐ0(B(B# hC0(B(B# h0(B(B# hٔ0(B(B# h (B# hh(B# hH(B(B(B# h(B# hL0(B(B# h0(B(B# h0(B(B# h:(B# h0(B(B# h0(B(B# h0(B# hH(B(B(B# hm(B# hN# hSn(B ########(B. - #(B.....b(B..  #@#(B#########.(B..........#(B {(B###.###.###(Bb(B  (B bat (asleep)#.#(B #.#(B #.#(B #.#(B #.#(B#.###.###.#(B ##+##...(B#.........#(B ##...##(B #.#(B#####.#######.....##(B #.## hv (B##.##(B ##.......##(B ##.####...####........†####...#(B# hL2(B64.8 (29.0)# h0(B(B# h_(Bb...b(B# hH-(B5.8 (30# h(B# hD # h/A_A bat comes into view.(B# h (B#########(B.@(Bb...... #(B.##(B...#(B..#########(B.#(B ....#(B# h Q........(B..#(B .#(B..{###.###(B.###(B #(B #(B#.#(B #(B.#(B #.(B #.#(B #.#(B #.#(B#.###.###.#(B ##+##(B ...(B#.........#(B ##...##(B #####.#######(B #.#(B##(B ##(B ##.##(B# h(B# h ;(B=6.8 (1.0)# h (B# h> _The bat hits you but does no damage. x2# h(B# h0(B(B# h (B.b# ht/(B8.0 (1.2# h"(B# h) # hi_You closely miss the bat.(B The bat hits you but does no damage.# h#(B..##(B..@(Bb.#(B.##(B...#(B.##.#(B .....#(B.# h.#(B ...#(B.{(B ###.###.###(B #(B.##(B ##.#(B #.#(B .#(B#.#(B #.#(B .#(B#.###.###.#(B ##(B+#(B # h0(B(B# h(B# hV.(B90# h[(B# h ; _The bat hits you but does no damage.# h%(B# h)0(B70.2 (1.2# h,(B# h1r _You miss the bat.(B The bat hits you but does no damage. x3# h(B# hK(B# h"(B..b# h*(B1.4# h%(B# hI # hq_You closely miss the bat.(B The bat hits you but does no damage.# hI J#(B..##(B...@(B.b.#(B.##(B...#(B.#.#(B......## hM (B #.##(B...#(B.{(B ###.###.#####(B.##(B # (B(B# hO (B# hU (B# h$W .(B20# h[ (B# h`  # hb M_The bat barely misses you.(B# hR o##(B..##(B.# hk #(B....@(Bb.#(B.##(B...#(B.#.#(B......###(B..##(B...#(B....(B {(B ###.###.#####(B.######(B ##.#(B #.#(B #(B.#(B #.(B ##.#(B #.#(B #(B.#(B #.#(B ##.###.###.#(B ##(B+##(B ...(B ##.#(B ##...##(B #.#(B ######.#.....##(B #.#(B ## h ##.##(B ##.##(B ##.##(B #(B# hN 0(B(B# h# (B# hŝ ((B3# h (B# hǪ  # hެ -_The bat hits you but does no damage.# h(B# hL(B# h+,(Bb.# h/(B4.6 (1.2# h'(B# h # h]h_You barely miss the bat.(B The bat hits you but does no damage.# hQ&u#(B.#(B ## hW)(Bb.##(B.#(B.#(B.##(B...#(B.#.#(B......###(B.#.##(B...#(B....(B {(B ###.###.#####(B.######(B ##.#(B #.#(B #(B.#(B #.(B #.#.#(B #.#(B #(B.#(B #.#(B #. #.###.###.#(B ##(B+##(B ...(B #. #.#(B ##...##(B #.#(B #. #####.#.....##(B #.#(B #.##.##(B ##.##(B ##.##(B #.(B# h+(B# h-(B# h4](B.b{(B# h6.(B50# h;(B# h?; _The bat hits you but does no damage.# hOs (B You sock the bat!  You kill the bat!(B# h9W](B†# hAY3(B# h3N7(B56.8 (1.2# h(S(B# hoU # h1WJ_Trog accepts your kill.(B# h;d(B# hf (B# hh(B# hk # h!m=_(BNo target in view!# h(B# h (B# h(B# h) # h|E_(BNo target in view!# h[8(B(B# hR (B# h K _(BNo target in view!# h (B# hK 7(B(B# hm 0(B(B# h& & (B_# h^ 0(B(B# hf 0(B(B# h (B# h (B# hy H(B(B(B# h (B# h #####(B #(B... -# h  #(B..#(B  #(B.@#(B .(B ########.(B.##....(B #........(B.......(B #.##(B..†#(B........(B #(B b(B  (B bat (asleep) ########.#(B......###(B.##.(B .........##(B...#(B....b(B..(B {(B  ##.###.#####.######(B ##.(B #####(B  #.#(B #.#(B #.#(B #.(B #....# h (B  #.#(B #.#(B #.#(B #.#(B #.###(B.###.#(B ##+##(B ...(B #.#(B #(B .......#(B ##...##(B #.#(B #.#(B #(B# h G(B9.8 (3.0(B# h4 (B{(B. # hw A bat comes into view.(B-(B80.8 (4# h (B# h 1 _The bat moves out of view.# h(B# h7(B(B# hV(B# hr(B# h(B# hQ(B# h`(B# h](B# h(B# h(B# hKo(B# h'w# h_y(BM(B#########(B1.8 (1......#(B #(B.b#(B .(B..(B.....(Bb  (B bat..(B†#(B....(B#...# hz (B##(B...#(B......(B.###(B# h|(B# h(B# h # h҅M_A bat is nearby!(B# h  # hރ n(B You thump the bat!  You kill the bat!(B# hY E.# h݌ C(B# h. /(B7=# h 3.0 (1.2# h (B# h  # hZ J_Trog accepts your kill.(B# h,(B# h. (B# h3(B# h9 # h ;E_(BNo target in view!# hS (B(B(B(B(B (B_(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B -##########(B #(B.....@(B..##(B..####(B.^#(B #..#(B ..#(B########..##..(B.... B(B  (B giant cockroach (asleep)#.............(B..... ##(B  #.##..(B†#......(B..#(B.#(B.#(B ####.(B ####.#......###.##(B.#(B.#(B #(B ##.##.(B .....##...#.......(B.B(B #(B #.....(B ##.#####.######(B ##.(B #####.###(B #.#(B #.(B #......#(B  #.#(B #.#(B #.#(B #.###..#(B(B7.0 (4.0# h  B# h+(BB(B.-(B8.0 (5# h"(B# h # hU_A giant cockroach comes into view.(B# hW%# hi ##########  #.....@..#  #..####.^#  #..# ..#  ....  .....  †..#.#.# #B#.# # .. #  ##.  #.# #.# #.   #.# #.# #.#  (B# h#+(B# h&4 ##########(B  #(B.....@(B..#(B  #(B..####(B.^#(B #..#(B ..#(B  ....  .....  †..#(B.#(B.#(B #B#(B.#(B #(B .. #(B # h*Q ##.(B  #.#(B #.#(B #.(B   #.#(B #.#(B #.#(B # h1(B# hG4 (B# hu;(B# h?A # hDY_A giant cockroach is nearby!(B# h`# hF N(B###########(B........#(B #..####@^#(B #..#(B #(B..#(B########..##.(B.....#...........(B........####.##..(B†#...(B.....#(B.#(B.#(B ####.. ###.#......###(B.##B#(B.#(B #(B ##.##. ....##...#...(B....(B.. #(B #..... #.#####.######(B.##(B.#(B #####.#### #.#(B #.#(B #.(B #......#(B #.#(B #.#(B #.#(B #.###..#(B #.#(B ##+#...(B #.#(B #..#(B(BB(B.(B9.0 (1 _(B# hC(B ###########.....(B...# hi#..####(B.^(B #@(B.########..##(B......#........(B...........######..(B†#(B.......B#(B.#(B.#(B ####..(B..###(B. #(B.# ..#(B ##...##(B #.#(B #.#(B #..##(B# h%(B# h# haB(B.(B90# h|(B# hy# h, # hn r(B ##########.....(B...####(B.^###(B..###########..##(B..@(B...#......(B.......B(B.....######..(B†#(B........#(B.## hL ####.. ###.#....(B..###(B.##(B.#.#(B #(B ##.##.(B.# #####.....##(B #.#(B #.#(B #...##(B# h  (B# h; 0(B=1# h (B# h _ _The giant cockroach barely misses you.(B# h  # h9 (B You sock the giant cockroach!  You kill the giant cockroach!(B# h # h †(B# h& 8(B222.3 (1.3# h (B# hF  # h J_Trog accepts your kill.(B# h(B# h (B# h(B# hE # hvE_(BNo target in view!# hI(B# ha(B# h(B# h2(B# hv(B# h # h (B_# hn (B# h"(B# h$$(B# hV%(B# h8'(B# hj((B# hf*0(B(B# h ,(B# hL-(B# h+/(B# hQ0(B# hD2(B# hr3(B# hN5(B# h6(B# h7(B# h9(B# h;(B# h<0(B(B# h>(B# hq@(B# hA0(B(B# hbC(B# hE(B# hF0(B(B# hH(B# hQJ(B# h{K(B# hL(B# hM(B# h^O(B# hP0(B(B# hR(B# hoT(B# hU(B# hW(B# hX(B# hY(B# hZ0(B(B# h^(B# h_(B# h`(B# hDb(B# hc(B# he(B# hg(B# h`h(B# hi(B# hk(B# hm(B# hn(B# ho(B# hxq(B# hos0(B(B# ht(B# hv(B# hw(B# hx(B# hz(B# hp|(B# hc}(B# h~(B# h!(B# h(B# h6(B# h(B# h(B# h}(B# h(B# hی(B# h(B# hѐ(B# he0(B(B# hÔ(B# h(B# hӗ(B# h(B# h(B# h(B# hɝ(B# h7(B# h(B# h(B# h (B# h(B# h(B# hĨ(B# hթ(B# h(B# h߬(B# h (B# hZ(B# h(B# h8(B# h5(B# h(B# h(B# h(B# hC(B# hl(B# h(B# h(B# h(B# h0(B(B# h(B# h(B# h 0(B(B# h(B# h(B# h0(B(B# h(B# h(B# h(B# h(B# h(B# hQ(B# h0(B(B# h|(B# h)(B# h0(B(B# h}(B# h<(B# hW(B# h(B# h (B# hx0(B(B# h(B# h(B# h(B# h0(B(B# h(B# hs(B# h0(B(B# h(B# hn(B# h0(B(B# hg(B# h(B# h^(B# hv(B# h(B# h(B# hF0(B(B# hD(B# h(B# h<0(B(B# hh (B# h (B# h 0(B(B# h(B# h(B# h0(B(B# h(B# h(B# h(B# h (B# hQ(B# h(B# h(B# h>(B# hp(B# h(B# h!(B# h,"(B# he#(B# h$(B# h%(B# h'(B# hC((B# hv)(B# h*0(B(B# h,(B# h.(B# h/(B# h0(B# h 2(B# h3(B# h4(B# h5(B# h,7(B# h9(B# h7:(B# ht;(B# hO=(B# ht?(B# h@(B# hA(B# h>C(B# hyD(B# hE0(B(B# hI # hJ<(B There is an open door here.# hK(B# h M! (B_# hLN(B# hFR # hSi(B You see here a giant cockroach corpse(B.# hU(B# hV # h X (B_# h Y(B# hqZ(B# h\(B# h](B# h1_(B# h`(B# hc(B# hd(B# h&e(B# hg(B# hi(B# hk0(B(B# ho # hq3(B_You open the door.# hr7(B(B# h`t(B# hNw(B# hy(B# hz(B# hS|(B# hB (B There is an open door here.# h(B# h/! 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(B_# h (B# hإ (B# h 0(B(B# h (B# h (B# h 0(B(B# hY (B# h (B# h 0(B(B# h} (B# h. B (B There is an open door here.# h (B# h) ! (B_# h( (B# h (B# hm (B# hs (B# h (B# hf (B# h 0(B(B# h (B# h (B# h 0(B(B# h (B# h (B# h 0(B(B# h[ (B# he (B# h7 (B# h@ (B# h (B# h (B# hH (B# h 0(B(B# hL% (B# hE) 0(B(B# h+ (B# h/ (B# h3 (B# h4 (B# h8 (B# h< (B# h? (B# hN@ (B# hB (B# h G (B# h,J (B# hNL (B# h"N (B# hS (B# hV (B# hX (B# h[ (B# hb_ (B# hb (B# hd (B# hf (B# h]k (B# ho (B# hp (B# ht (B# hw (B# hz (B# h{| (B# hJ (B# h (B# h (B# h (B# h6 (B# h# (B# h1 (B# h” (B# hԖ (B# h (B# he (B# h (B# hW (B# h (B# h (B# hy (B# h9 (B# h2 (B# h 0(B(B# hɷ (B# h (B# hL 0(B(B# hk (B# h (B# h 0(B(B# hY (B# h x(B(B(B(B(B# h3 (B# h (B# h (B# h (B# h (B# h (B# h (B# h (B# h5 (B# h (B# h (B# h (B# h (B# h (B# h (B# h (B# h 0(B(B# h (B# h% (B(B(B(B(B(B(B# h (B# hg (B# ho (B# hK! (B# hB# (B# hV& (B# h) 0(B(B# h , (B# h/ (B# h2 0(B(B# h85 (B# h~8 (B# h\; (B# h< (B# h ? (B# hPB (B# hIE 0(B(B# hG (B# hP (B #.###........#†)..#.#(B  #.#(B ###...#.#.#.#.#.(B  # hR #.#(B ##..#..#..#.#.#(B  #####.#(B #(B..##...##.#(#(B  #.....#(B #(B...##.##..#.#(B  #.#####(B ##(B+........##.#(B  #.#(B ##(B...#########.#(B ###.########(B.....##(B ##.#(B ........(B.#(B.....=(B.##(B ##..#(B 2340.0) ##.....##(B..........####(B...##(B ................@(B..'.......#(B ##.....##(B..........####(B.# h9U 0..##### ##[#...##(B.#(B.......##(B #........#).......##(B.....##(B #.##.###.#(B##.#######(B...##(B #.##.#(B #.#(B #.#(B ##(B'##(B #.##.###.#(B #.#(B #(B.#(B #.##..##.#(B #.#(B ##(B.#####(B #.###.##.#(B # hV  ###.###(B #......#(B #.#(B #.##.#(B  #.....#(B ##......#(B #.###.##.#(B  #.....####.......#(B #..(.....#(B# hBX (B# h_ (B# hc _There is an open door here. _(BDone exploring. _There is an open door here. _# hDe C(B stone staircase leading down here.$ h"(B$ h (B$ h(B$ h(B$ h:(B2.5 (1.0) _$ h&(B$ hq$ ht3(B$ hx ...$((B  ...  ...  ...  #(B.#(B 2 #(B.#(B  #(B.#(B  #@#(B  #r#(B #(B.#(B #(B.#(B r(B  (B rat (asleep)(B #(B.#(B ... $ h {F###(B $ h| $ h~ (B$ hW (Brr$ h;>{(BYou climb downwards.$ h$ hE====(B3.3 (1.8$ h(B$ h $ h!_The rat squeaks loudly.  Found 9 gold pieces and 8 stones. _(BThere is a stone staircase leading up here.$ h ;{(B$ h^ \(B=---(B4.6 (1.3$ h3 (B$ hu  $ h _You hit the rat but do no damage.(B The rat closely misses you.(B$ hm,r (B You hit the rat.  You kill the rat!(B$ h/(B$ h"; (B†w(B  (B dart slug (wandering)$ h'>{(B ..w,(B  Trog accepts your kill.(B$ h_d(B30---(B5.8 (1.2$ hi(B$ h&m $ hnoG_A dart slug comes into view.(B$ hI6(B $ hkM...$((B ... #(B.#<(B.$ h \Fw(B$ hu_*w(B$ h~e6`(B$ h6`(B$ h&4`(B$ hW $ hZ(B..{(B #(B.  The dart slug launches a dart at you.(B$ h]a(B29-(B60$ h2e(B$ hSw $ hnz_The slug dart hits you. _(BYou see here a rat corpse(B.$ h4$ h9U(B ...$((B ...(B #(B.#<†{(B ..w,(B$ htG(B$ h_O$ hS1`(B$ hĜ`$ hF(B$ h) (B$ hz. {#(B.  The dart slug launches a dart at you.(B(B8--(B7$ h(B$ h` $ h (_The slug dart hits you.$ h...$((B ...(B $ hxc#(B.#<†(B.{(B ..w,(B.####(B....$?(B....$ h:{(B $ h[0(B-8$ hi (B$ h o _Found a scroll labelled RYBOEXZUBBI(B and 6 gold pieces.$ hl (B ...(B #(B.#<†(B.{(B #(B...w(B..##(B...####(B.#(B...... ..#(B.... ###(B.$?(B.....$ h $ hZ j{(B (B=9$ h (B$ hv  $ h <_The dart slug bites you but does no damage.$ h  $ h' (B{(B  You completely miss the dart slug.The dart slug briefly extends its eye-stalks.(B(B9=(B41.0 (1.2(B _The dart slug bites you but does no damage.$ h $ h$(B$ h (BYou hit the dart slug.  The dart slug is heavily wounded.(B$ h$ hy#(B2.2$ h (B$ h $ h$ h4_The dart slug bites you but does no damage.$ h $ hy(B You sock the dart slug!  You kill the dart slug!(B$ hD$ hq{(B †(B$ h$ hE=(B73.4$ h (B$ hP _Trog accepts your kill.(B$ h(B$ hV$ h(B$ hC(B$ h8# $ h%E_(BNo target in view!$ h (B(B(B(B (B_(B(B(B30=(B(B (B_HP restored.(B(B(B(B(B ...(B ...(B #.#(B #(B.#(B #(B.#(B #<##(B #†##(B. #(B.###(B.##(B.#(B-#(B...#.#####(B.@.†(B..##(B...####(B.#(B....... ..##(B..... ##(B #(B.$?(B.......#(B......{(B...(B7.4 (4.0-(B$ hw (B$ h>  $ h N_You sense a monster nearby.(B$ hz (B(B(B(B(B ...(B ...(B #.##(B. #.##(B. #.##(B. #<#(B #(B. #†#(B #(B. #.#(B ##(B.##.#(B #(B...#(B.####(B #@.(B.†(B..# (B #(B...####(B.#(B .(B....... ..(B ##(B....... ##J(B  (B endoplasm (asleep) #(B.$?(B....#l(B  (B frilled lizard (asleep)(B #(B......... #(B......J(B.##(B ..l#(B (B0  A frilled lizard and an endoplasm come into view.(B(B(BJl(BJ.l(B.(B8.4 (1(B _The frilled lizard hisses angrily.$ h (B #.##.<†.###(B.##(B.#.(B..#(B.#####(B...†(B..#(B..@####.#(B...............###(B.##(B.###(B #(B.$?(B....#(B #(B.....J..............#(B(B(B(BJ..l(B.=(B9(B$ h<#.##.<$ hJ†.###(B.##(B.#(B...#(B.####(B.#(B...†..#$ h#####(B...####(B.#(B........@(B.......###$ h:##(B.###$ hǪy(B #(B.$?(B.J#(B.......l(B...###(B..#(B###(B.######$ hi(B$ h˵(B$ h5(B$ hV(BJ.l(B.$ h)(B50$ h(B$ hb$ hp(Bl(B.(B28--(B=1.6 (1.2(B$ h $ hi_You barely miss the endoplasm.(B The endoplasm hits you.$ hF (B You sock the endoplasm!  $ h 9You kill the endoplasm!(B$ hQ $ h(B.l(B  (B frilled lizard(B  Trog accepts your kill.(B$ h$ hG--(B422.8$ h(B$ hT  $ hTQ_The frilled lizard misses you.(B$ hq (B You sock the frilled lizard!  You kill the frilled lizard!$ h(B$ h4(B.$ h d(B9=(B54.0$ h(B$ h& $ h5J_Trog accepts your kill.(B$ hM (B(B(B _(BNo target in view!$ hmZ (B$ h\ 7(B(B$ h^ (B$ h` & (B_$ hb (B$ h8e (B$ hf (B$ hh (B$ hj ](B(B30==$ hHl (B$ hn (B$ ho (B$ h6s 0(B(B$ h#u (B$ hw (B$ h{ (B$ h} 0(B(B$ hƄ H#.(B #.#$ h (B #.(B #<#(B #.(B #†#(B #(B. #.#(B ##(B.##(B.#(B #(B...#(B.####(B #(B.#(B...†..##(B.#####(B...####(B.#..(B........(B.......(B- ###(B....(B...##.###(B #(B.$@(B....#(B  #(B..... #(B........####(B ##(B...#(B.###(B.########(B #(B #(B.$ h /(B9.0 (5.0$ h H-(B60.0 (6$ hD (B$ hF Z _l - a scroll labelled RYBOEXZUBBI(B$ h(B$ h07(B(B$ hY(B$ h{(B$ hQ=(B(B$ h;(B$ hG0(B(B$ h< $ hH(B_You now have 56 gold pieces (gained 6).$ hn(B #.(B #<#$ h(B #.(B #†#(B #.##.#(B ##(B.##(B.#(B #(B...#(B.####(B #(B.#(B...†..##.#####(B...####.#.(B ...(B.............(B ###(B.......##.###(B ##(B...(B....#(B  #(B.@(B.........#{(B #####(B ..#(B..#(B #(B.###(B.#######(B #(B. #(B.$ h#(B #(B #(B.#(B #(B.#(B$ h-(B3.0 (3$ h\ (B$ h(B$ h $ hN_You sense a monster nearby.(B$ h (B$ h 7(B(B$ h (B$ h (B$ h$ (B$ hd (B$ h (B$ h 7(B #.##.#$ h &#.##.#..#.####(B #(B.#(B...†..##.#####(B...####.#.....(B............(B ###(B.......##.###(B ###(B  #(B..(B.........#(B #g####.(B.......#####(B....#(B $ h ###(B...#(B#(B.###(B.#######(B #.(B #(B.#(B g(B  (B hobgoblin (asleep) #(B #(B.#(B #(B.#(B .#(B ##(B$ h{ ( (B$ h K4.0 (1  A hobgoblin comes into view.(B$ hd e(B.gg(B$ h 7(B===5.0 (2$ h (B$ h9 , _The hobgoblin shouts!$ hk(B #.##.#(B ##.##.#(B #...#.####(B #(B.#(B...†..#(B #.#####(B...####.#.(B .....(B ###.##.###(B ##.#(B #(B..#(B #(B.####.####(B #(B.g.#(B ###.#(B #(B.###(B.##(B #(B. #(B.#(B #(B #.#(B #.#(B .#(B ##(B(B$ h B(B.g(B$ hj7(B---6.0 (1$ ht(B$ h$ h-7(B #.##.#$ hM/!(B ##.##.#(B #...#.####(B #.#...†..#(B #.#####..(B.####.#.(B ........(B ###..(B.....##.###(B ##.(B......#(B #..#(B #(B.####.####(B #(B..g.#(B ###..#(B #(B.###(B.###(B #(B. #.#(B #(B. #.#(B.. #.#(B.. .####(B ##(B$ h4(B$ hP5T(B=--(B7$ h8(B$ h; $ h<S_The hobgoblin barely misses you.(B$ h (B You closely miss the hobgoblin.(B The hobgoblin barely misses you.(B$ hȾ/(B8.3 (1.3$ h(B$ h $ hx;_The hobgoblin hits you but does no damage.$ h f (B You hit the hobgoblin.  The hobgoblin is lightly wounded.$ h /(B9.5 (1.2$ hf (B$ hI  $ h ;_The hobgoblin hits you but does no damage.$ h7 (B$ h +(B70.7$ h (B$ hm  $ h. _You hit the hobgoblin but do no damage.(B The hobgoblin barely misses you.(B$ hf(B$ h*(B1.9$ h"(B$ hz% $ h&_You barely miss the hobgoblin.(B The hobgoblin barely misses you.(B$ hPp (B You hit the hobgoblin but do no damage.(B$ h^R*(B3.1$ hRV(B$ hY $ h [;_The hobgoblin hits you but does no damage.$ hX (B You sock the hobgoblin!  You kill the hobgoblin!(B$ hH†(B$ h 3(B504.3$ hX(B$ h $ hJ_Trog accepts your kill.(B$ h(B$ h (B$ hk(B$ h3 $ hE_(BNo target in view!$ hr (B$ hNu 7(B(B$ hx (B$ hA} (B$ h/ & (B_$ h (B$ h (B$ hڇ (B$ hh (B$ h (B$ hd (B$ h (B$ h 0(B(B$ h (B$ h (B$ h 0(B(B$ hٚ (B$ h (B$ h( 0(B(B$ hq (B$ hI (B$ h (B$ h̦ (B$ hf (B$ h (B$ h 0(B(B$ h6 (B$ h_ (B$ hS 0(B(B$ h (B$ h (B$ hƴ (B$ h (B$ hi (B$ h_ ](B #.(B #.#$ h7 (B #.(B #.#(B #.(B #<#(B...#(B #.(B #†#(B #(B.. #.##.##(B.. ##.##.#{(B ... #...#.##(B.#(B #.#...†####(B.####(B.#####...###(B-$(B...........(B #@#(B ###.......#$ h( I(B #.####(B ##.......#(B #....#(B #.........(B ####.####........#(B #..†..........#(B ###...........#(B #.###.#######(B #.#(B #.##.#(B #.#..#(B #.#...(B .#(B$ h 1(B80.0)$ h :-(B$ h (B$ h< T _You sense a monster nearby.(B$ hd~ (B$ hG 7(B(B$ h (B$ h΄ (B$ h (B$ hX (B$ ho (B$ h (B$ hL 0(B(B$ h (B$ h (B$ h 0(B(B$ h (B$ hԖ (B$ h6 0(B(B$ hp (B$ hK 0(B(B$ h O (B_You now have 73 gold pieces (gained 17).$ hi (B$ h 7(B(B$ h4 (B$ h `(B(B(B(B$ h H(B(B(B$ h (B$ h 6(B ...$ h (B ...(B #.(B ...(B .#(B #(B.#(B #.(B #<(B #(B #.(B #†(B.#####(B #.##.########(B......#(B. ##.##.(B..S(B.. #...#.#(B #.#...†###.#####...###....(B.......#.##.########$ h S(B  (B adder (asleep)#.##(B.####(B ###.##(B....#(B #.#.#####.####........#.#(B #..†..........##.#(B ###...........##.#(B #.###.########.#(B #(B$ h ( (B$ h O92.3 (8.0)  An adder comes into view.(B$ h =(B.SS$ h Z(B(B3.3 (9$ h (B$ h  $ h *_The adder hisses angrily. $ hp(B   ..(B .. #.(B .. #.(B #.(B .# $ hй{(B #.(B #.(B ##(B.#(B #.(B #<(B .(B..#(B #.(B #†(B #(B..#####(B #.##.#########.(B ##.##.(B....S(B..@(B........(B #...#.########(B.####(B.#(B #.#...(B ####(B.####.#####...##(B #...(B.........(B #.##(B.########.(B #.##(B.####(B ##(B #.##(B....#(B #.(B #.#####.####.(B #.#(B #..†.(B #.#(B ###...........#.#(B #.###.######(B $ hν0(B(B $ h\{(B..S(B $ h-(B4.3 (1 $ h(B $ h0 $ hha  $ hd(B (BYou hit the adder.  The adder is moderately wounded.(B(B=5.5 (1.2 $ h*h(B $ h9k  $ hl8_The adder bites you but does no damage. $ h (B You barely miss the adder.The adder is moderately wounded.(B $ h *(B6.7 $ h7 (B $ h A _The adder bites you but does no damage. x2 $ h?S (B You barely miss the adder. $ h_(BThe adder is lightly wounded.(B7.9 $ h(B $ h  $ hБ8_The adder bites you but does no damage. $ hv< (B  $ hy(BYou hit the adder.  The adder is severely wounded.(B(B9.1 $ h~(B $ hqA _The adder bites you but does no damage. x2 $ hx (B You thump the adder!  You kill the adder!(B $ h'E. $ h)C(B $ hJ  $ hMw(B8300.3 _Trog accepts your kill.(B $ hR(B $ hV  $ hYl_Your Maces & Flails skill increases to level 4!(B $ h f8(B(B $ hl(B $ h{p  $ hr=_(BNo target in view! $ h;2(B $ h6 (B $ h8(B $ h<  $ h>=_(BNo target in view! $ h(B $ h' (B $ h(B $ hQ  $ h;_Unknown command.(B $ h1(B $ h7(B(B $ hG(B $ h(B $ h&& (B_ $ h (B $ h(B $ h& *(B $ hw...$.#(B.#..(B #(B ..(B... #.#{(B .. #.(B #.# $ h`(B .#(B #.(B #.##(B.####(B.#(B #.(B #<#(B- $ h #(B......#(B #.(B #†#(B #@(B.#####(B #.##.#########.(B.....#.(B ##.##.#........(B........ #...#.########(B.####(B.##(B #.#...†####(B.####.#####...### $ h#..(B...........#.##(B.#########.##(B.####(B  $ hO]##.##....#(B ##.#####.#### $ h # $ hl#.#(B #..†..........(B $ h"/(B2.3 (2.0 $ h$:-(B $ h((B $ hQ,T _You sense a monster nearby.(B $ h#(B $ h&(B $ h((B $ h,(B $ h10(B(B $ h4(B $ hh8(B $ hmA(B...$(#(B. .#(B ...(B  $ hR\. #(B.##...(B  $ hCB<#(B... $ h<...(B  .... $ hG(B #.#(B  $ h {(B #(B.. #.(B #.#(B  $ hX #(B.#(B #.(B #.#(B 3.3 (1 $ h #(B.####(B.#(B #.(B #<#(B  $ hB0#(B.....@#(B #.(B #†#(B  #####.(B.#####(B $ hy########(B......#.(B ##.# $ hc%#.#(B $ h.......(B.........(B #...#.##########(B.####.##(B #.#...†. $ hJ####(B.####.#####...#### $ h>#..(B............ $ h5~#.##(B.########.##.##.####(B # $ hc#(B #.##....#(B #. $ h>.#.#####.#####(B $ h&(B $ h(-(B4.3 (2 $ h=/(B $ hl3  $ h4,_Found a stone staircase leading up. $ hB(B $ hE7(B(B $ h#H(B $ h%K(B $ hL0(B(B $ hN(B $ h!R(B $ hS0(B(B $ h6V(B $ hCY(B $ hZ0(B(B $ hw\(B $ h_(B $ ha(B $ h.d(B $ hMh(B $ ho9(B $ hfqZ  #(B. ####(B #(B. .(B.. #(B. .(B....$( $ hs(B #(B. .#(B ... $ hth##(B #(B.##(B.##(B ...#(B...##<#(B...#(B ... $ hv(B.......@(B...#(B #. $ hw#J(B..###..(B..#(B #.(B #.# $ hy#(B #.####(B #.(B #.# $ h`z.#.####.# $ h{#.(B #<#(B J(B  (B endoplasm (asleep) $ hN}F#....(B..# $ h~P#.(B #†# $ h3%#####(B. $ h# $ hƂ . $ h.#(B $ hG##.#### $ h݆#(B $ h҇7#.(B $ h.. $ h#(B $ h@-(B8.3 (4 $ h&((BJ $ hw.J $ hQ-(B9.3 (5 $ hԡ(B $ h> _An endoplasm comes into view. $ h(B $ hs (B #(B.. #(B.. ####(B #(B.. ...(B #(B.#(B ..(B ...$(B #(B.#(B .#(B ...(B ##(B #(B.##(B.##(B ...(B.#(B...##<#(B...#(B ...(B.J.#(B #.##(B...###(B....#(B #.(B #.#(B ##(B #(B.####(B #.(B #.#(B #.####(B.#(B #.(B #<#(B #.....(B.#(B #.(B #†#(B #####.(B.#####(B #.##.#(B #.(B.....#.(B ##.##.#(B ...(B.......(B #...#.(B #.####.##(B #.#...†(B ####.####.#####...(B #(B(B $ hUv $ hxJ(B.J..(B10.3 (1 $ h|(B $ h3 $ hH(B #(B.. #(B.. ####(B #(B.. ...(B #(B.#(B ..(B ...(B #(B.#(B .#(B  ###(B #(B.##.##(B #(B.#(B...##<#(B...#(B .J.#(B #.#(B...###(B....#(B #.(B #.(B ##(B. #.####(B #.(B #.(B #.####.#(B #.(B #<(B #......#(B #.(B #†(B #####..#####(B #.##.(B #......#.(B ##.##.(B ........(B #...#.(B #.####.##(B #.#...(B ####.####.#####...(B #(B(B $ h $ h)B(B.J(B1 $ h(B $ hN $ hӟ  $ h2j(B You hit the endoplasm but do no damage.(B $ he7(B=2.5 (1.2 $ h(B $ h  $ hD;_The endoplasm hits you but does no damage. $ hX (B (BYou hit the endoplasm.  The endoplasm is severely wounded.(B(B29-(B3.7(B _The endoplasm hits you. $ h*g   $ hth (B You barely miss the endoplasm.The endoplasm is severely wounded.The endoplasm freezes you.(B $ hi g(B8--(B4.9 $ ho (B $ hs   $ hu _You are frozen. $ h[  $ h(B You hit the endoplasm but do no damage.The endoplasm is severely wounded.(B $ h,*(B6.1 $ hı(B $ hն  $ h_;_The endoplasm hits you but does no damage.$ ha $ hYx(B You hit the endoplasm.  You kill the endoplasm!(B$ h$ h(B.(B$ h$ h](B9=(B27.3$ hU(B$ hY $ h(J_Trog accepts your kill.(B$ h(B$ h7 (B$ h(B$ h $ hL$ h=_(BNo target in view!$ h(B$ h7(B(B$ h(B$ hH& (B_$ hY(B$ h 0(B(B$ h(B$ hz(B$ h&0(B(B$ hP@(B(B30$ hM==(B(B$ h(B$ h(B$ h0(B(B$ h((B$ hY(B$ h0(B(B$ h\(B$ hm(B$ h0(B(B$ h(B$ h(B$ hQ=(B(B$ hU!(B$ h$(B$ h%(B$ h'(B$ h((B$ hi2$ h?5##(B. #..(B... #..(B ####(B.. #..(B ...(B.. #.#(B ..(B #((B #.#(B .#(B  #(B.######.##.##(B -26.3 (9.0 #(B.###(B.#(B...##<#...#(B  #.....(B.....#(B ...#####(B...###(B....#(B ##(B.##(B #.####(B #(B.####.#(B  #.(B.....#(B  #####..#####(B  ########......#.(B #(B .....(B #(B ####$ h6##.##(B #(B .###(B #(B$ hT?(B$ hAI-(B7.3 (10.0) $ hH(B$ h'L $ hM _Found 4 stones.$ h(B$ h7(B(B$ hB(B$ hl(B$ h(B$ hC(B$ h;(B$ h*(B$ h(B$ h(B$ h(B$ h(B.#(B #(B..#(B $ ho.!##(B #(B..#(B #(B... .... .#(B...##(B..#(B #..(B .........#(B #..(B ####(B......... #..(B ...(B9.3 (2.0)..>(B.....#(B #.#(B ..(B #@#(B #.#(B $ hk #.######.##.###.###.#...##<#...##...(B.............#(B....#####...###....#(B...##(B #.####(B #.####.#(B ##(B #####..#####(B########......#.(B....(B$ h(B$ h.(B30.3 (3$ h(B$ h# $ hv_Found a stone staircase leading down. _(BYou see here 4 stones.$ hi7(B(B$ h(B$ h$(B$ h}&(B$ h0<(BM $ h2#S#(B .!##(B #(B..##(B #(B... .... #(B...##(B #####(B.......#(B #..(B ...(B..>(B.....#(B....##(#(B #.#(B .#(B... #(B...S(B  (B adder (wandering)(B.$ hu5((B0$ h=P(B.S(B$ h@-(B1.3 (1$ hF(B$ h$K $ hMD_An adder comes into view.(B$ h v #..# .# #S.#$ h  .!## #..##  #... .... .#...##..# #..  .........# #.. ####  .........# #.. ...  ..>....@# #.# ..  #....##(# #.# .#  ... #.#  . #.###.#...##<#...#  #......  ###  .. ##.##     $ h V     (B$ h0(B #(B..#(B .#(B #S(B.#(B .!##(B #(B..##(B  #(B... .... .#(B...##(B..#(B #..(B  .........#(B #..(B ####(B  .........#(B #..(B ...(B  ..>(B....@#(B #.#(B ..(B  #(B....##(#(B #.#(B  ... #(B.#(B . #.###(B.#...##<#...#(B  #...(B... ###(B ..(B ##.##(B     (B(B(B _An adder is nearby!(B$ h%(BM #(B.#(B #S(B.#(B .!##(B #(B..##(B #(B...(B .... #(B...##$ h)(B ####(B.....@(B.#(B #..(B ...(B..>(B.....##.#(B....##(#(B #.#(B #(B... #(B.######.##.#(B..#.###(B.#...##<#...#(B.$ h+(B$ h5S(B.SS$ hp8G(B(B2 _$ h E(B$ hG$ h-zB(BM$ h3}.#(B #(B..#(B .!##(B ##S(B.###(B #(B...(B ..... #(B...##(B ####(B...........(B..>(B.....##.#(B....##(#(B #.#(B .#(B ..... #(B.######.##.##(B.#(B$ h(B$ h"K(B.S(B$ h$((B3$ hV(B$ hl$ hP B(BM$ h0 9#(B #(B..#(B .!#####(B..######(B #(B.....S(B....... .#...##(B ####(B...........(B..>(B.....##.#(B....##(#(B #.#(B .#(B.#(B.###(B$ h (B$ h@ 0(B=4$ h8 (B$ hL  $ h x_The adder bites you but does no damage. The adder closely misses you.(B$ hk< (B $ hm(BYou hit the adder.  The adder is moderately wounded.(B(B5.5 (1.2$ her(B$ h0u $ h]vO_The adder barely misses you.(B$ h4 (B You miss the adder.The adder is moderately wounded.(B$ hw*(B6.7$ h(B$ h- $ hn;_The adder bites you but does no damage. x2$ hprw (B You sock the adder!  You kill the adder!(B$ h4(B.$ h$ hX(BjSlice the Cudgeller$ hAvFormicid of Trog **....Health: (B30/30 ========================#(B..#Magic: (B3/3========================#(B..#AC:(B 10Str:(B 23#(B..#EV:(B 6Int:(B 6#(B..#SH:(B 0$ hDex:(B 13.#(B #(B..#XL: (B 3 Next: (B115% Place: (BDungeon:2.!#####(B..######Noise: (B=-------- (B Time:(B 1337.9 (1.2)#(B.............a) +0 mace.#...##@(B.#(B #..$ h^Abil: (BDig.........#(B #..(B ####(B.........#(B #..(B ...(B..>(B.....##(B #.#(B ..#(B....##(#(B #.#(B .#(B..... #(B.######.##.##(B..#(B.###(B.#...##<#...#(B..#(B...(B.............#....#####...###....#$ h..##.##(B #.#####.####.#The adder is moderately wounded. (B_The adder barely misses you.You miss the adder.The adder is moderately wounded. (B_The adder bites you but does no damage. x2  You sock the adder!  You kill the adder! $ hR(B_Trog accepts your kill.(B$ h@ (B You miss the adder.(B  The adder is moderately wounded.(B $ h;%_The adder bites you but does no damage. x2  You sock the adder!  You kill the adder!(B _Trog accepts your kill.Your Fighting skill increases to level 4!You have reached level 4!(B$ h  --more--$ h۟(B$ hlN(B7/374/474 8% $ hr(B$ hu $ hvM_You feel clever.(B$ hy (B$ h4 (B(B(B(B (B_(B(B(B(B(B$ h (B$ h (B$ h (B$ h[ (B$ h (B$ h (B$ h (B$ hB (B$ h (B$ h3 (B$ h` (B$ h (B$ h (B$ h* (B$ h5 (B$ h{ (B$ h $ h0 ##(B .. ...#(B. #..##(B. #..#(B #(B. #..#(B #(B. #..#(B- #(B.##(B #..#(B #(B.@#####..######(B #(B.#.....(B........(B #(B..#(B...##.(B.#####..$ hR (B #(B.#(B..(B.......#(B #..(B #(B (B #(B.....(B.......#(B #..(B .(B (B ...##(B..>(B.....##(B #.#(B .(B ###(B ##.(B...##(#(B #.#(B .(B $ h: (B ..(B...##(B.######.##.(B (B ...#.###.#...##<#..(B (B ..#...............(B $ h4 [....#####...###...(B (B$ hV $ h p(B43.9 (6.0-(B4.9 (7$ h (B$ h`  $ h O_m - a bubbling orange potion(B$ h4(B(B(B(B(B(B(B$ h(B$ h(B$ h(B$ hd(B$ hF(B$ h(B$ h<(B$ h(B$ h(B$ h8(B$ h0(B(B$ h(B$ hH(B$ hZ(B$ h(B$ hH(B$ h(B$ h(B$ h=(B$ h(B$ hH(B$ h0(B(B$ h(B$ h(B$ h0(B(B$ h4(B$ h(B$ h0(B(B$ h(B$ hl (B$ h 0(B(B$ ho (B$ h(B$ h(B$ h(B$ h(B$ h(B$ h,0(B(B$ h+(B$ h(B$ h0(B(B$ h.(B$ h 0(B(B$ h!(B$ h4#(B$ h*#.#(B #..#.#(B #..#.##(B #..$ h,W(B #..#####..(B ##.#.......(B ##..#...##..(B ##.#.........(B ######............(B #......##..>.....#(B #.########....##(#(B #@#(B .....##.##(B...#(B.#(B ...#.###.##(B... #(B.. ..#......(B.. #(B... ....####(B ####(B .......(B #(B ....  {(B #(B.. $ h/ ..  ###(B ###(B$ hG32(B59.9 (15.0)$ h4 (B$ h8(B$ h;T _You sense a monster nearby.(B$ h (B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B$ h 0(B(B$ h (B$ hޣ (B$ hw (B$ h (B$ hԫ (B$ h (B$ h (B$ hޱ (B$ h (B$ hO (B$ hs (B$ h! (B$ h (B$ h| (B$ hB (B$ h (B$ h (B$ h (B$ h& (B$ h (B$ h (B$ h (B$ h (B$ h= 0(B(B$ h (B$ h% (B$ h| (B$ h (B$ h5 (B$ hn (B$ h 0(B(B$ h (B$ h (B$ h 0(B(B$ h (B$ h2 (B$ h (B$ h (B$ hi (B$ h (B$ h (B$ h` (B$ hB (B$ h (B$ h 0(B(B$ hQ (B$ h (B$ hO 0(B(B$ h (B$ h (B$ h 0(B(B$ h (B$ h 0(B(B$ h) (B$ h (B$ h (B$ h 0(B(B$ h (B$ h  (B$ hL 0(B(B$ hS (B$ h (B$ h (B$ h (B$ hz4 (B$ h8 (B$ hh9 (B$ h: (B$ h< (B$ hhE $ hF ##.#.........##..#...##..######.#.........#(B ######.....(B.......#(B #......##.(B.>(B.....##(B #(B.########(B....##(#(B #.##(B #(B.......##.######...#.####(B....#.###.#...##...##.....(B...#(B..........#(B...#(B.#.(B....(B....#####...$ hH ####(B....@.(B...(B...#(B ##.##(B..#(B....(B..(B...#(B #.#b(B....####(B...####(B ####.#(B #(B...######(B $ h$U b(B  (B bat (asleep)#.(B #.(B.......#######$ hJX (B#.(B ########........(B #########(B ###(B..(B#.#(B.#(B$ h^ _(B85.9 (26(B(B$ hrr  $ ht #(B$ hLw ...{$ hx "$ hz *$ h{ 8A bat comes into view.(B$ h} $ h~ '(B6.9 (27$ hd (B$ hň  $ hƊ +_The bat moves out of view.$ h(B$ hb(B$ h(B$ h6(B$ h5(B ##.#$ h]m(B ##..#...##..(B ##.#.#$ h(B ######............#(B #......##..>.....##$ hַ(B #(B.########(B....##(#$ hM(B #(B.##(B #.##.$ hS(B #...#(B.####(B....#.###.#...$ hy(B #...##(B........#$ h(B #(B...#(B.#(B.........#####...$ h(B ####(B.....#(B ##.$ h(B #(B..#(B.........#(B #.$ hw(B ...b.####(B...####(B #$ h(###.#(B #.(B..######(B $ h^;b  (B bat$ h{(B #.(B #..(B......$ h#(B$ hT #.(B ########$ h#(B$ h $ h $ h0 ##(B$ h0 #.(B$ h-0 #.(B$ h0 #.(B$ hI (B0$ h.0)$ h((B$ h2(Bb.$ h5(B=7.9 (1$ h(B$ h|; _The bat hits you but does no damage.$ h-(B$ h-(B$ h(B$ hw(Bb.$ h6 /(B9.1 (1.2$ hM (B$ h`  $ h u_You closely miss the bat.(B The bat completely misses you.$ h (B$ h $ h (B ##.#(B ##..#...##..(B ##.#.#(B ######.#(B #......##..>.....##(B #.########(B....##(#(B #.##(B #.(B......##.(B #...#.####(B....#.###.#(B #(B...##.(B.#$ h (B #(B...#(B.#.#####(B ####(B.b@(B..#(B ##.(B #(B..#$ h .#(B #.(B .....####(B...####(B #$ hY .(B ####(B.#(B #.(B..######(B  #(B. #...(B.....$ hį (B #(B. #########(B  $ h& > #(B #$ hN D(B #(B$ h (B$ h (B$ h Y{(B.$ h K(B$ h &(B90$ h 0$ h (B$ h] T _The bat closely misses you.(B$ h.(B$ h$ h%(B$ h+(B$ h. $ hJ0E_(BNo target in view!$ h͓(B$ h (B$ h\(B$ h $ h=_(BNo target in view!$ h!(B$ h (B$ h(B$ h! $ h#E_(BNo target in view!$ h*(B$ hv- (B$ h0(B$ h3 $ h5E_(BNo target in view!$ h| (B$ hz 7(B(B$ h (B$ h3 $ h .#...##..##.........######...#(B #......##..>##(B #.########....##(##(B.#.##(B #.(B......##.###(B...#.####(B....#.###.#.(B #(B...##(Bb.......#.....(B #.(B..#(B.#...#####(B ####(B....#(B ##(B #(B.@#.........#(B #(B........####...####(B #######(B.##(B #...######(B #(B #(B. #........##(Bb  (B bat(B #(B. ########.....(B #(B. ######(B ##(B $ h ;(B0$ h{ (B$ h $ h V(B.b(B1.1 (1$ h# (B$ h`&  $ hG( N_The bat closely misses you.(B$ h6The bat closely misses you.(B _(BNo target in view! _(BNo target in view! _The bat closely misses you. $ h i(B You hit the bat.  You kill the bat!(B$ hl4(B.$ h#8(B102.3 (1.2$ h'(B$ h*P _Trog accepts your kill.(B$ hq(B$ ht (B$ h}z(B$ hK _(BNo target in view!$ h?(B$ h7(B(B$ h0(B$ hrV(B (B_(B$ h(B$ hH(B(B(B$ hi(B$ h`H(B(B(B$ h(B$ hH(B(B(B$ h(B$ h2H(B(B(B$ h(B$ hH(B(B(B$ h(B$ h[H(B(B(B$ h'(B$ hH(B(B(B$ h(B$ h]H(B(B(B$ h (B$ h)H(B(B(B$ h(B$ h(B$ hw0(B(B$ h(B$ h (B$ h{(B$ h(B$ h|(B$ h(B$ h(B$ h$(B$ h((B$ h-(B$ h/(B$ h{4(B$ hT@(B$ hS(B$ hU(B$ h=X(B$ h Z(B$ h}\(B$ h9^(B$ h_(B$ hb(B$ h.e(B$ h g(B$ hh(B$ hj(B$ hm(B$ ho(B$ hVq(B$ hs(B$ hv(B$ hPy(B$ h{(B$ h(B$ h(B$ h(B$ h(B$ hy(B$ hw(B$ h@(B$ h(B$ h(B$ h2(B$ h(B$ h(B$ h(B$ hl(B$ h(B$ hׯ(B$ h(B$ h(B$ h(B$ hr(B$ h(B$ hG(B$ h,(B$ h6(B$ h(B$ h(B$ h(B$ h(B$ h(B$ h(B$ h(B$ h(B$ h(B$ h(B$ h(B$ hd(B$ h(B$ h(B$ h (B$ h (B$ h#.#(B #.##.#####.########(B #.##.####(B $ h%#........#(B #.##....#(B ########.#(B #.#####(B #.#(B #.#(B #..†(B #.#(B #.#(B ###.(B #.#(B #.#(B  #.#(B #$ h-(B #.#(B - #.#(B ..(B #@#(B ..(B #(B....#(B ##(B ######(B $ hN #$ h 3(B421.3 (29.0)$ h H-(B2.3 (30$ h (B$ h  $ hS S_n - a scroll labelled XOLIEHUCZI(B$ h(B$ h7(B(B$ h(B$ h0(B(B$ h(B$ h$(B$ h(B$ h0(B(B$ h{ (B$ h%#.########(B #.##.####(B #........#(B #.##....#(B #########.#(B #.#####.####$ h|(B #.#(B #.#(B #..†..#.#(B #.#(B ###...#.#(B #.#(B #.###.#(B #.#(B #.#(B #####.#(B #.#(B ((B.?..#(B 4.3 (2.0)#.##(B.#...(B #..@(B.#####(B ######(B  (B (B$ h(B$ h-(B5.3 (3$ h!(B$ h$* _Found 2 boomerangs.$ hP (B$ hG) (B(B _(BNo target in view!$ h7(B(B$ hg(B$ hM(B$ h{(B$ h6& (B_$ h(B$ h(B$ ha[#.#(B #.##.#######$ h!#.########(B #.##.####(B ##........#(B #.##....#(B #.########.#(B #.#####.#####.#(B #.#(B #..†#.#(B #.#(B ###....#.#(B #.#(B #.####.#(B #.#(B ##.#######>##(B #.#(B #(B6.3 (1#.##((B.?(B..... ..#(B ##.##@#(B ...(B #(B....#(B ########## (B$ h@$ haE(B(B7.3 (2$ h*(B$ h' $ h[ 6_Found a stone staircase leading down.$ h #.#(B #.............#.#(B #.##.########.#.########(B #.##.####(B ##........#(B #.##....#(B #.########.#(B #.#####.####$ h{ #.#(B #.#(B #..†#.#(B #.#(B ###.....#.#(B #.#(B #.###.#.#(B #.#(B #.#.#######>###(B #.#(B #.#.##(@?(B...... ..#(B #.#.##(B.####(B.... ...(B .#.(B...#(B #(B ####(B #######(B$ h (B$ h -(B8.3 (1$ h (B$ h $ hA(B #.#(B #(B #.#$ hYE(B #.##.#(B #.#(B #.##.####(B ##(B #.#(B #.##....#(B #(B #.#(B #.#####.####(B #.#(B #.#(B #..†(B #.#(B #.#(B ###(B #.#(B #.#(B #.###(B #.#(B #.#(B #(B #.#######>###(B #.#(B #(B #.##@(B.?(B......(B ..#(B #(B #.##(B.####(B....(B .(B$ h H #..(B..#(B #(B #(B ######(B$ hO(B$ hQ((B9$ h&V(B$ hZS _(BYou see here 2 boomerangs.$ h@(B$ h8)(B30$ h(B$ h $ hD!_o - 2 boomerangs$ h Y$ h[(BQuiver which action? ([-(B] to clear) Items (B([,(B] to cycle)  a - Throw: 2 darts (poison)(Bb - Throw: 2 boomerangs Abilities (B([,(B] to cycle)  c - Abil: Dig  d - Abil: Shaft Self  e - Abil: Trog's Hand [*/%(B] inventory [^(B] all abilities[!(B] focus mode: off(B|on$ h$$ h='$ h.(B#.##............(B jSlice the Cudgeller#.#$ h0S #.##.########(B Formicid of Trog **....#.########(B #.##.####(B ##(B Health: (B37/37 ========================#........#(B #.##....#(B #.(B Magic: (B4/4========================########.#(B #.#####.####.(B AC:(B 10Str:(B 23#.#(B #.#(B #..†...(B EV:(B 6Int:(B 7#.#(B #.#(B ###....(B SH:(B 0Dex:(B 13#.#(B #.#(B #.###(B XL: (B 4 Next: (B10% Place: (BDungeon:2#.##.#(B #(B Noise: --------- (B Time:(B 1430.3 (0.0)#.#######>###(B #.#(B #(B a) +0 mace#.##@(B.?(B......(B ..#(B #(B Throw: 2 boomerangs#.##(B.####(B....(B ...#..(B..##(B ########## (B_Trog accepts your kill. (B_No target in view! _n - a scroll labelled XOLIEHUCZI (B_Found 2 boomerangs. $ h2_No target in view! _Found a stone staircase leading down. _(BYou see here 2 boomerangs. _o - 2 boomerangs(B$ h5(B$ h7$ hܛ7(B(B$ h0(B(B$ h0(B(B$ h(B$ hۣ(B$ h3(B$ h$(B$ h(B$ h<#.#(B $ hsb#..#.#(B #.##.##..#.##(B #.##.####(B ##..#..#(B #.##....#(B #..##.#(B #.#####.####..#.#(B #.#(B #..†..#.#(B #.#(B ###..#.#(B #.#(B #.###.#.#(B #.#(B #.#.#######>####(B #.#(B #.#.##..@(B....... ..#(B #.#.##(B.####(B..... ...(B .##.(B...#(B ###(B ####(B ########(B$ h[-(B2.3 (2$ h|-(B3.3 (3$ h(B$ ho $ hU_p - a scroll labelled ODOXTU HOMAF(B$ h(B$ h7(B(B$ h (B$ h0(B(B$ h1(B$ h(B$ h}(B$ h0(B(B$ h(B$ h(B$ h0(B(B$ h](B$ h(B$ h0(B(B$ h(B$ h(B$ hA0(B(B$ hL(B$ h.(B$ h\0(B(B$ hw(B$ hL(B$ h(B$ h(B$ h(B$ hD(B$ h?0(B(B$ h(B$ h(B$ h0(B(B$ h(B$ h0(B(B$ hD(B$ h,(B$ h(B$ hi0(B(B$ h(B$ h(B$ hH 0(B(B$ h7"(B$ h$(B$ h%0(B(B$ h((B$ h,+(B$ ho,(B$ h-(B$ h/(B$ h2(B$ h30(B(B$ h}5(B$ hQ8(B$ h90(B(B$ h<(B$ h`>(B$ h@0(B(B$ h(B$ h4(B$ h0(B(B$ h(B$ h0(B(B$ hF (B$ hY (B$ h0(B(B$ h)(B$ h(B$ h0(B(B$ h(B$ h(B$ h;0(B(B$ h(B$ h|(B$ h0(B(B$ h (B$ h"(B$ h#(B$ h$0(B(B$ hq&(B$ h(0(B(B$ hW*(B$ h+(B$ h\-0(B(B$ h.(B$ h1e (B You see here a rat skeleton(B.$ hX4(B$ h5! (B_$ h7(B$ hy:R (B There is a stone staircase leading up here.$ hs=(B$ h>! (B_$ hf@(B$ hB(B$ hD0(B(B$ hCF(B$ hH(B$ h O(B ##(B  ..(B $ hQe#..(B #(B......<(B..#(B #..(B ####(B #(B.........##(B #..(B ...(B ..........#(B #.#(B ..(B ......$((B.#(B #.#(B .#(B #(B.......#(B #.##.##(B ......#(B 62.3 (29.0) #<#...#(B #(B...#(B ......#(B #@#(B ##....#(B #.(B #.(B  $ hP#.####(B #.(B #.#(B ##.#(B #.(B #<# ...##.##÷# #..#####(B #.##.# #......#.(B ##.##.# .........(B #...#.#### #.####.##(B #.#......# #.####.#####...####.#. ......................(B(B(B3.3 (30(B _Found a stone staircase leading up.$ h$ h((B $ hFZAbility - do what?CostFailure  f - DigInstant, Drain0% (Bg - Shaft SelfDelay0%  Invocations -(BX - Renounce ReligionNone0%  b - Trog's HandPiety-3% $ hW[?(B] toggle between ability selection and description. $ hJ. $ h(B(BjSlice the Cudgeller ##Formicid of Trog **.... ..Health: (B37/37 ======================== #..#(B......<(B..#Magic: (B4/4======================== #..(B ####(B #(B.........##AC:(B 10Str:(B 23 #..(B ...(B ..........#EV:(B 6Int:(B 7 #.#(B ..(B ......$((B.#SH:(B 0Dex:(B 13 #.#(B .##(B.......#XL: (B 4 Next: (B10% Place: (BDungeon:2 #.##.##(B......# $ hC$Noise: --------- (B Time:(B 1463.3 (0.0) #<#...##(B...#a) +0 mace ......##@#Throw: 2 boomerangs ##....#(B #.(B #.##.####(B #.(B #.# ##.##.(B #<# ...##.##÷# #..#####(B #.##.# #......#.(B ##.##.# .........(B #...#.####  $ hYEQ#.####.##(B #.#......# #.####.#####...####.#. ...................... (B_No target in view! _Found a stone staircase leading down. _(BYou see here 2 boomerangs. _o - 2 boomerangs _p - a scroll labelled ODOXTU HOMAF (B_You see here a rat skeleton(B. _There is a stone staircase leading up here. _Found a stone staircase leading up. $ hN  $ hOn(B Okay, then.(B(B $ hV(B $ hY  $ hR[+_(B $ h@(B $ h C7(B(B $ hE(B $ hH(B $ hI& (B_ $ hcK(B $ hM(B $ hP(B $ hR(B $ h S(B $ hFT(B $ hW(B $ hCX(B $ hkY(B $ hZ(B $ ha $ hec(B S#(B  #(B .#(B  .##(B. .#(B .(B .(B....####(B.#(B ..(B #(B......<(B..#(B ..(B ####(B #(B.........# ..(B ...(B .(B..........##(B ..(B .......@((B.# .#(B .#(B ###(B......# .##.##(B #(B.....## <#...#(B #(B.#(B..(B.##S(B  (B adder (asleep) $ hd..#(B #(B ##.#..#(B #.(B #(B.#(B####(B #.(B #(B.#(B #.#(B #.(B #<#(B ..#(B #.##(B÷#(B ..#####(B #.##.#(B#.(B ##.##.#(B $ h6i  $ hj(B6.3 (3  An adder comes into view.(B(B $ h'r $ hs(B.SS(B(B7.3 (4 $ hx(B $ h'}u _The adder hisses angrily. _(BYou see here 9 gold pieces. $ h*<  .# # .# # .##. S# . $ h>  .....####.# #......<..# #### #.........##  ... ...........#  .. .......@(.#  .# ###.......#  #......## <#...# #.#...## # ##.## #. #.# #. #.# #. #<# #.##÷#  (B $ h!q(B .#(B #(B .#(B .##(B. S#(B .(B....####(B.#(B #(B......<(B..#(B ####(B #(B.........##(B  ...(B .(B..........#(B  ..(B .......@((B.#(B  .#(B ###(B.....(B..#(B #(B.....(B.##(B <#...#(B #(B.#(B..(B.##(B #(B ##.##(B #.(B #(B. #.(B #(B. #.(B #<(B #.##(B÷  (B(B(B _An adder is nearby!(B!$ hA2!$ h>5j .# # .# # .##. S# . .....####.# #......<..# #### #.........##  ... ...........#  .. .......@(.#  .# ###.......#  #......## <#...# #.#...## # ##.## #. #.# #. #.# #. #<# #.##÷#  (B!$ h:(B!$ h .#(B #(B .#(B .##(B. S#(B .(B....####(B.#(B #(B......<(B..#(B ####(B #(B.........##(B  ...(B .(B..........#(B  ..(B .......@((B.#(B  .#(B ###(B.....(B..#(B #(B.....(B.##(B <#...#(B #(B.#(B..(B.##(B #(B ##.##(B #.(B #(B. #.(B #(B.!$ h #.(B #<(B #.##(B÷  !$ h(B!$ h (B!$ h(B!$ h !$ hH_An adder is nearby!(B!$ h B(BM!$ hH  #(B . #(B .##.(B S(B .(B....####(B <(B..#(B ####(B ##.(B ...(B .(B..(B .......$((B .#(B ###(B....... !$ h _.##.#(B.....## <#...#(B #(B.#(B...##(B.##(B.##(B!$ h6 (B!$ hN !$ h O(B.S(B!$ h# -(B8.3 (1 _!$ hc (B!$ hO !$ hB(BM"$ hL| #(B #(B .##.(B . .(B....####S(B <(B..#(B ####(B ### ..(B ...(B .(B...(B .......$((B .#(B ##(B. .##.##(B #(B......###.(B(B(B.S(B(B9(B"$ hq((B"$ h*8(B=70.4 (1.1"$ h2(B"$ hR7 "$ h29_You closely miss the adder.(B The adder bites you but does no damage. The adder barely misses you.(B"$ h`&G(B(B1.6 (1.2"$ h3+(B"$ hC- "$ h._You barely miss the adder.(B The adder barely misses you.(B"$ hM* (B"$ h (BYou hit the adder.  The adder is heavily wounded.(B(B2.8"$ h(B"$ h. "$ hRx_The adder closely misses you.(B The adder bites you but does no damage."$ hO w (B You sock the adder!  You kill the adder!(B"$ hЏ H†(B"$ h 3(B284.0"$ h (B"$ h[  "$ hc J_Trog accepts your kill.(B"$ h (B"$ h" (B"$ hl) (B"$ h\/  "$ h2 =_(BNo target in view!"$ h~(B"$ h (B"$ ha(B"$ h "$ h^=_(BNo target in view!#$ hf(B#$ h7(B(B#$ h&(B#$ h(B#$ h& (B_#$ h8(B#$ h(B#$ hz(B#$ h(B#$ h(B#$ h (B#$ h0(B(B#$ hB #$ hqH(B_You now have 82 gold pieces (gained 9).#$ h7(B(B#$ h(B#$ h(B#$ hi#(B#$ h%0(B(B#$ h'(B#$ h+(B#$ h,0(B(B#$ h//(B#$ hC2(B#$ h3(B#$ h4(B#$ hW7(B#$ h9(B#$ h ;(B#$ h1<(B#$ h=(B#$ h A(B#$ hB0(B(B#$ h3D(B#$ hF(B#$ hpH0(B(B#$ hBJ(B#$ hL(B#$ hN0(B(B#$ hP(B#$ hR(B#$ hT0(B(B#$ hV(B#$ h@\##.##$ h]a..##.#(B #.#(B #.#(B #(B #.#(B {(B- #(B..####(B.#(B #(B....@..#(B {##(B.####.(B #(B #. ##(B .##.(B #.# ..(B .....####.# #..(B #......<†.# #..(B ####(B #.........###$ h_~(B ...(B ...........#(B ..(B ........(.#.#(B ###.......# #.##.##(B #......##(B#$ hgc2(B87.0 (13.0)#$ hd:-(B#$ hdh(B#$ hk #$ hrmN_You sense a monster nearby.(B#$ hV 7(B(B#$ hX (B#$ hZ (B#$ h,^ (B#$ h_ 0(B(B#$ hb (B#$ hXg 0(B(B#$ hi (B#$ hk (B#$ ho 0(B(B#$ hr (B#$ hu (B#$ hwx (B#$ hHz 0(B(B#$ h| (B#$ h a#(B.#(B.. #$ h .#(B.#{(B .#(B.#(B ##.##(B... ...##(B..#(B.##.##(B.####(B..#(B.##.#(B #(B.........##.#(B #(B.@#(B #.#(B {(B #(B..####.#(B #(B.......#(B {(B ##(B.####.#(B #$ h #(B.#(B #.# #####(B .##(B.#(B #.# .....(B ...(B..####.# ####..(B #..(B....<†.# (B #..(B ####(B #.........## (B #..(B ...(B ....# (B #.#(B ..(B ..(.#(B#$ hL 4(B92.0 (5.0)#$ h (B#$ h (B#$ h  #$ h N_You sense a monster nearby.(B$$ hH (B$$ h?7(B(B$$ h(B$$ h80(B(B$$ h(B$$ h(B$$ h&#E#.###(B.##.#(B..(B..#(B.#(B.#l#(B $$ h%.#(B.#(B.##.#(B #(B...(B....#(B  #(B..#(B.##.#(B #(B.####(B..#(B.##.#(B #(B.......@(B.##.#(B #(B.####(B..####.#(B {#(B..####.#(B #(B.......#(B l(B  (B frilled lizard (asleep){(B ##(B.####.#(B #(B.#(B #.#(B ####(B ##(B.#(B #.#(B ....(B ...(B..####.#(B ###..(B #......<†#(B#..(B ####(B ##$$ h(#(B#..(B ...(B ...#(B$$ h,x (B3.0 (1  A frilled lizard comes into view.(B$$ h2w(B.ll(B $$ h5-(B4.0 (2$$ h:(B$$ h<9 _The frilled lizard hisses angrily.$$ h[ (B #(B.#(B #.###(B.#(B #.#.(B... #.#(B.#(B.#(B $$ hY .#(B.#l##.#(B #..(B.....#(B  #..#(B.##.#(B #.####..#@##.#(B #.(B........##.#(B#.####(B..####.#(B {#(B..####.#(B #(B.......#(B##.####.#(B #.(B ###(B ##.#(B #.#(B ...(B .....####.#(B ##..(B #......<†#(B  #..(B ####(B ###(B$$ hW (B$$ h@ K(B.l(B$$ h -(B5.0 (1$$ h (B$$ h %$ h8%$ hg:8(BM ###(B.#.(B...###.#(B.#(B.#(B #%$ h<(B....#(B.#(B.##(B.##(B...l(B...#(B####..#......(B..#.####.(B.###{#(B..####.#(B%$ h^D(B%$ h(F0(B=6%$ hI(B%$ hLG _The frilled lizard bites you but does no damage.%$ h %$ h(B You sock the frilled lizard!  You kill the frilled lizard!(B%$ hH†(B%$ h%$ h1(B307.2 (1.2%$ h(B%$ h?P _Trog accepts your kill.(B%$ hL8(B(B%$ hBQ(B%$ hS %$ hTE_(BNo target in view!%$ h7(B(B%$ h(B%$ h(B%$ h(B%$ h> (B_(B%$ hd(B%$ h(B%$ h.0(B(B%$ h(B%$ h0(B(B%$ h(B%$ h(B%$ hL(B%$ h0(B(B%$ h(B%$ h(B%$ hF0(B(B%$ h%(B%$ h(B%$ h0(B(B%$ ht(B%$ h(B%$ h0(B(B%$ h(B%$ h(B%$ h$0(B(B%$ h(B%$ h(B%$ h0(B(B%$ h(B%$ h(B%$ h(B%$ h(B%$ ha(B%$ h(B%$ h(B%$ h (B%$ h (B%$ hj (B%$ h 0(B(B%$ h %(B%$ h  ########(B-##(B..##(B......#(B.......@.(B.#.#(B ....##(B.##.#.#(B #(B #(B.##.#.#(B #.###(B.##.#.#(B#.#.(B.......####.#.#(B.##.###....#.#(B.##.#(B#..(B.†...#(B #..#.#%$ h #.#(B #.####..#.##.#(B #.........##.#(B%$ hE 3(B509.2 (12.0)%$ h I-(B10.2 (13%$ h (B%$ h  %$ h R_q - a scroll labelled ZUNKUSK VEALAYTRU(B&$ h((B&$ hzO(B(B(B&$ h(B&$ hi0(B(B&$ h(B&$ h(B&$ h30(B(B&$ h](B&$ hL0(B(B&$ h(B&$ hl (B&$ hY (B&$ h (B&$ hF(B&$ h(B&$ h(B&$ hO0(B(B&$ h(B&$ h*(B&$ h.0(B(B&$ h:(B&$ h!(B&$ hh#(B&$ h%(B&$ h((B&$ h1$####&$ h2 {(B ...#{(B ...##(B..#####(B..######(B #(B...?(B....... #(B #@(B.#########.###.##.(B.##......#......(B.........#.#.....(B....##(B.##.#.#...####(B.###.##.#.#(B .#(B #(B.###.##.#.#(B #(B.#........#(B ###(B.#.#.##.###(B ....#.#.##.#(B ##.&$ h4u..†...#(B #..#.##.#(B&$ h\83(B8.2 (8.0)&$ h9 (B&$ h=(B&$ h@ &$ hlBF_You sense a monster nearby.(B&$ hv (B&$ h 7(B(B&$ h0 (B&$ h Y(BM ####&$ h W(B {{(B . #(B..#(B ###(B..#######(B...@(B....... #(B.##.(B.#########(B........(B...##.####.#(B&$ h -(B9.2 (1&$ h (B&$ h (B&$ h & (B&$ h l_You sense a monster nearby.(B(B20.2 (2&$ h (B&$ h$  &$ h Y_d - 3 scrolls labelled OBLIANU MOIV(B (gained 1)'$ h" (B'$ h 7(B(B'$ hQ (B'$ hp 0(B(B'$ h (B'$ h (B'$ h 9(B'$ h^! (B#########(B...h(B....h(B.......#(B  #@(B.#(B ####.(B.#######..(B..(B.......#.##(B..######hh(B 2 jackals (asleep)###.##.#(B'$ h ' ( (B'$ h( `1.2 (1  2 jackals come into view.(B(B'$ h*  '$ hi, J(B The jackal barks!(B'$ h1 vh(B....h(B..h'$ h^3 hhh(B 3 jackals (1 wandering)(B(B===2.2 (2'$ h7 (B'$ h;  '$ h< L_A jackal comes into view.(B($ hd(B###########($ hh(B........#(B...h(B..h@(B..#########(B..#(B ####(B..######(B #...(B........(B  #.##(B..#########(B .###.##(B..##......#(B .......(B........#.#(B .......(B..##.##.#.#(B ...####.###.##.#.#.#(B #.###.##.#.#(B #.#........#(B($ h(B($ h(B($ h] ($ h2(B The jackal barks!($ h($ h(B.hh(B(B-3.2 (1($ hm(B($ h_ ($ hP_The jackal barely misses you.(B($ h! (B($ h<# (B($ h$ 0(B(B($ h. *(B.hhh($ h0 r(B(B--(B4.4 (1.2($ h6 (B($ h:  ($ h< _You hit the jackal but do no damage.(B The jackal barely misses you.(B($ hrE : (B You hit the jackal.($ hH 0(B(B($ hJ h (B The jackal is severely wounded.(B($ hR Dh(B.($ hT D-(B5.6($ hY (B($ h\  ($ h^ 9_The jackal bites you but does no damage.($ h   ($ h1 (B You sock the jackal!  You kill the jackal!(B(B($ hC K (B. 2($ h5 gTrog accepts your kill.The jackal barely misses you.(B($ hm) 2(B26.8($ h. (B($ ha1 ? _The jackal bites you but does no damage.($ ho3 (B You barely miss the jackal.(BThe jackal bites you but does no damage. x2($ h6\(B6-(B8.0($ hd8(B($ h\;, _The jackal bites you.)$ hQ) )$ h+s(B You sock the jackal!  You kill the jackal!(B)$ hm2 (B.  (B jackalTrog accepts your kill.(BThe jackal bites you but does no damage.)$ hsWL-(B59.2)$ h](B)$ h` )$ hCb&_The jackal bites you.)$ hb4x (B You hit the jackal.  You kill the jackal!(B)$ h:4(B.)$ h^W(B830.4(B _Trog accepts your kill.(B)$ hY(B)$ hP[ (B)$ h^(B)$ hqa )$ hbE_(BNo target in view!)$ hX(B)$ h6\ (B)$ h]b(B)$ hph )$ hkE_(BNo target in view!)$ hw 7(B(B)$ h (B)$ h_ >(B (B_)$ h (B)$ h H(B(B(B)$ h (B)$ h i(B7=(B(B)$ h0 (B)$ h #(B-3.4 (3.0)(B.#)$ h H.(B..#(B.#(B..#(B ####.(B.######(B #.....(B......(B #.##..#########(B .###.##..##......#(B .........#.#(B ...##.##.#.# (B ...####.###.##.#.# (B .#(B #.###.##.#.# (B #.#.#(B)$ h (B)$ h, G-(B4.4 (4)$ h (B)$ h  )$ h _Found a spear.*$ h(B*$ h O(B(B(B*$ h(B*$ h(B*$ hL(B*$ h0(B*$ h0(B(B*$ h(B*$ h(B*$ h(B*$ hQ=(B(B*$ h(B*$ hr(B*$ h0(B(B*$ hx(B*$ h(B*$ h(B*$ h\(B*$ hC(B*$ h0(B(B*$ h(B*$ h(B*$ h(B*$ h(B #######(B ##)(B..........#(B #(B.@..........#*$ h6(B #(B..########..##(B..#(B ####..#######(B..#(B #...........(B S(B  (B ball python (constriction, wandering)(B.... #.##..######(B ##(B..#.###.##..##....(B #(B..#.......(B ..S(B..........##.##.(B ...####.###.##.(B .#(B #.###.##.(B #.#......(B*$ hM .(B40.4 (6*$ h -(B1.4 (7*$ h(B*$ h; *$ hI_A ball python comes into view.(B*$ h| *$ h [ #############  ##)..........#  #.@..........#  #..########..#  #..#  #..#  ....  ##..# #..# ..S.*$ hS 5 .# (B*$ hx` *$ h9c A(B #############(B  ##)(B..........#(B  #(B.@..........#(B  #(B..#######(B #(B..#(B  #(B..#(B  ....  ##(B..#(B #(B..#(B *$ he t..S(B. .#(B *$ hk (B*$ hm (B*$ ht (B*$ h (B_(B.$ hn(B.$ hpQ(B7=(B.$ h s(B.$ h6v(B.$ hE#...#(B .$ h8#..########..#(B {(B #..#(B ####..#####.#####(B..###(B #...............(B.....#(B #.##..###########(B..#(B.###.##..##...(B ####(B..#(B............#####(B...............##.###(B.............####.###.#(B-60.6 (2.0.$ hSi#.###(B...(B.##.###(B #.###.#(B ##.#@#(B ..#(B #.#.....#.#(B......####.#.#.###.#(B...........#.#.##.#(B.......#(B ##...†..#.#(B.#####(B.#(B #..#.#####..(B..#(B #.####..#.#.$ hn...(B ...(B ..>(B.#(B #.........##.#(B #..#(B ... #.####..####.#(B #..#(B  #..##.#(B #..#(B #......#.#(B #..#(B ##.####(B.$ h.$ hӏz{(B-(B1.6 (3.$ hY(B.$ h͘ .$ hE_Found a stone staircase leading down. _(BYou see here a bat corpse(B..$ h (B.$ h (B.$ h (B.$ h}  .$ hA E_(BNo target in view!/$ h:#..########..#(B {(B #..#(B ####..######.#####..###(B #................(B.....#(B #(B.##..######/$ h######(B..#.###(B.##..##....(B ####(B..#.(B...........#####(B.......(B........##.###...(B.......(B...####.###.##.#.###.(B...##(B.###(B #.###.##.(B ##.#(B†#(B...##(B #.#.......#(B.@(B....####.#.#.###.#(B.....#.#.##.#.#(B.####...†...#.#(B.#####(B.#(B #..#.## ###/$ h..(B..#(B #.####..#.##. ...(B ...(B .(B.>(B.#(B #{........##. #.#(B #..#(B ....(B #.####..####. #.#(B #..#(B #(B... #..####. #.#(B #..#(B #....... #.#(B #..#(B ##.#### #.##(B #..#(B .#(B #.(B/$ hI4.{/$ h L(B(B2.6 (1 _/$ h(B/$ he/$ h z{(B #..#(B ####..######/$ h 8.#####..###(B #...........(B ..........#(B #.##..#############..#(B.###.##..##.....(B ####..#(B...............######(B......(B.........##.##.##....(B......(B...####.###.##.##.###.(B...##(B.###(B #.###.##.#(B ##.#(B†#(B...##(B #.#.......#(B......####.#.#.##.##.#(B.....#.#.##.##.#(B.####...†...##.#(B.#####(B.#(B #..#.##.# ##.(B...#(B #.####..#.##.# ..(B ...(B ..>.#(B #.........##.# .#(B #..##(B.....(B #{####..####.# .#(B #..###(B...(B #..####.# .#(B #..#(B ##(B #.......# .#(B #..#(B /$ h ##.####.# .##(B #..#(B .#(B #.# ..#####..######.##.#(B #.#(B/$ h (B/$ h ((B3/$ h (B/$ h@ 0$ hc0$ h{(B #..#(B ####..######(B .#####..###(B #.0$ hn(B 0$ h.#(B #.##..#######..#(B.###.##..##.####..#(B....#.#####(B.....(B..........##.##.#.#...(B......(B....####.###.##.#.#.###.(B...##(B.###(B #.###.##.#.##.#(B†#(B...##(B #.#.#.#(B......####(B.#.#.##.##.#(B.0$ h<#.#.##.#(B #.#(B.####(B  .(B...#(B #.####..#.##.#(B ...(B...>.#(B #.0$ h%##.#(B #(B #..##(B.....(B #{####..####.#(B #(B #..###...(B #..####.#(B #(B #..#(B ##(B #.#(B #(B #..#(B ##.####.#(B ##(B #..#(B 0$ h#.#(B #.#(B#####..######(B .##.#(B #.#(B0$ h0$ hw.{(B=(B40$ h-(B0$ ha0$ h}.#####..###(B #...........(B ..........#(B #.##..###############..#.###.##..##......0$ he(B ####.(B.#(B...............#.######(B.....(B....##.##.#.##....(B.....(B....####.###.##.#.##.###.(B...##(B.###(B #.###.##.#.#(B ##.#(B†#(B...##(B #.#........#.#(B......####(B.#.#.##.####.#(B.....#.#.##.#(B #.#(B.0$ h4####...†...#(B #.#(B.#####(B.#(B #..#.##.#(B....#(B #.###(B ......>.#(B #.........##.#(B  #..##.....(B #.####..####.#(B  #..###...(B {(B   #..#(B ##(B  #......0$ h.#(B  #..#(B ##.####.#(B#..#(B .#(B #.#(B###..######.#(B............(B .....####.#(B0$ h&(B 0$ h+{(B0$ h((B50$ h(B0$ h*0$ h : O.#####..###(B #.0$ h< (B .#(B #.##..#(B ######..#.###.##..##......#(B ####(B..#(B..#.#(B #####....(B....##.##.#.#(B #.....(B....(B....####.###.##.#.#(B #.###.(B...##(B.###(B #.###.##.#.#(B ##.#(B†#(B...##(B #.#.#(B #.#(B......####(B.#.#.##.###(B #.#(B.#.#.##.#(B #.#(B.####...†...#(B ....#(B #(B.......>.#(B #(B..#..##.....(B #(B.##(B#..###...(B ..0$ h= #..#(B ##(B ..#..#(B .. 0$ hA (B0$ hC ((B60$ hF (B0$ h.H 0$ h%..........#(B #.##..###############..#.###.##..##......#(B 0$ h ( ####..#...............#.#(B #####....(B....##.##.#.#(B #.......####.###.##.#.#(B #.###..(B..##(B.###(B #.###.##.#.#(B  ##.#(B†#(B...##(B #.#........#(B .#(B......####.#.#.##.###(B #.#(B.....#.#.##.#(B #.#(B.####...†...#(B #.#.#####@#(B #..#.##.#(B ....#(B #(B.###(B......>.#(B #(B.........##.#(B#..##.....(B #(B.####..####.#(B {#..###...(B #(B.. #..#(B ##(B ...{(B #.......#(B#..#(B ... ##.####.#(B#..#(B .... #.#(B 0$ h)B#.#(B ###..######.#(B ...........(B .....####.#(B##..######......<†.#(B0$ h 2'(B 0$ h3S{(B(B70$ hK:(B0$ h<1$ hPO5(B 1$ hQ6######..#.##......(B ..............######......##.##.........(B....####.####....##(B.###(B  ##.#(B†#(B...#.......(B #.#...(B...####.#.#.##.###....(B......(B #.....(B..####...†..#.#####(B.#(B #..#.##....#(B #@###(B......##(B..#w(B  (B ribbon worm (wandering)w#(B..... .....#(B #..(B ####(B #.........##(B1$ h$V(B1$ hW\4 (B1$ h]{(B.  A ribbon worm comes into view.(B(B81$ ha(B1$ hd 1$ hye3_The ribbon worm moves out of view.1$ h1$ ho(B  ..............######......##.##....####.####....##(B.###(B  ##.#(B†#..(B.#.......(B #.#....(B..####.#.#.##.##..(B.....(B .(B..####...†..#####(B.#(B #..#.##....#(B #(B.####(B..#......>(B.......ww(B  (B ribbon worm[1$ h (B.......####(B..... .....#(B #..(B ...(B ...........#(B1$ h(B1$ h81$ haaw(B.(B91$ h(B1$ h 1$ h(_Found a leather armour.1$ hd g(B #####......##.##....1$ h K####.####....##.###(B  ##.#(B†#..(B.#.......(B #.#.....(B.####.#.#.##.##.(B.....(B ####...†..#####(B.#(B #..#.##....#(B #(B.####(B..#......>(B.......#..##.....(B #@####..##{1$ h #...(B #(B.w#(B #..#(B ##(B ....##......(B #(B....[##.########(B.#(B... ....##(B #.#(B ..(B ........(.#(B1$ hV 9(B(catching breath)1$ h  1$ h^ (B The ribbon worm expels a string of sticky webbing.(BThe stream of webbing hits you but does no damage.1$ h  3 (B702 boomerangsHeld (B1$ h5 (B1$ h=  1$ h? g_You are caught in a web! _(BThere is a web here.2$ h(B2$ h(((B12$ h(B2$ hn 2$ h>_You struggle to detach yourself from the web.2$ h' (B 2$ h¡]You struggle to detach yourself from the web.(B=22$ h(B2$ h( 2$ h6_The ribbon worm bites you but does no damage.2$ h1 ' (B 2$ h4 The web tears apart.(B 6 32 boomerangs(B2$ h> (B2$ hC  2$ hIG >_The ribbon worm bites you but does no damage.2$ h  2$ hV ((B (B  You sock the ribbon worm!  The ribbon worm is heavily wounded.(B(B4--(B=4.8 (1.22$ h (B2$ h  2$ h +_The ribbon worm bites you.2$ h* (B2$ h (BYou hit the ribbon worm.  The ribbon worm is severely wounded.(B2$ he(B5--(B-6.02$ h!(B2$ h 2$ h>_The ribbon worm bites you but does no damage.3$ h/ (B(catching breath)  You barely miss the ribbon worm.The ribbon worm is severely wounded.3$ hN(B3$ h (B The ribbon worm expels a string of sticky webbing.(BThe stream of webbing hits you but does no damage.3$ h  3 -(B7.22 boomerangsHeld (B3$ h (B3$ h: 3$ ho)_You are caught in a web!3$ h) (B3$ hW (BYou struggle to detach yourself from the web.3$ hta(B2--(B803$ hP(B3$ h 3$ h]+_The ribbon worm bites you.3$ h^T (B You struggle to detach yourself from the web.3$ hUe(B3=-(B93$ hs\(B _The ribbon worm bites you but does no damage.3$ hT5{(B3$ hvX{(B 6 -802 boomerangs(B3$ ha(B3$ hdf+ _The web tears apart.3$ h^  3$ hד (B.{You barely miss the ribbon worm.The ribbon worm is heavily wounded.(B(B=1.4 (1.23$ h (B3$ h  3$ hۡ >_The ribbon worm bites you but does no damage.3$ h  3$ h (B{(B   You completely miss the ribbon worm.The ribbon worm is heavily wounded.(B(B2.63$ h (B3$ hq  3$ h U_The ribbon worm barely misses you.(B4$ hh 4$ h#k(B{(B  You hit the ribbon worm.  The ribbon worm is heavily wounded.(B=(B3.84$ hq(B4$ ht 4$ hev+_The ribbon worm bites you.4$ h^< (B 4$ h(BYou hit the ribbon worm.  The ribbon worm is severely wounded.(B(B5.04$ h(B4$ h 4$ h>_The ribbon worm bites you but does no damage.4$ hFk (B You sock the ribbon worm!  You kill the ribbon worm!4$ hI(B4$ hyRP{(B .4$ h\r2(B76.24$ hR(B4$ h?P _Trog accepts your kill.(B4$ h #.....####.###.##.#.#(B  #.###....##.###(B #.###.##.#.#(B  ##.#(B†#...##(B #.#........#(B .#.....(B.####.#.#.##.###(B #.#.....(B......#.#.##.#(B #.#.....(B..####...†...#(B #.#.#####(B.#(B #..#.##.#(B ....#(B #(B.####..#.##.#(B ......>.#(B #(B.........##.#(B  #..##....{(B #(B.####..####.#(B {#..###...(B #(B.@#(B #..####.#(B  #..#(B ##(B .........##.......#(B  #..#(B #(B.###(B....[##.####.#(B  #..#(B #(B.......#.#(B #.#(B ##..######(B ##(B.....#(B ..........(B ..####.#(B ##..######(B......<†.#(B...#(B #..(B ####(B.#(B...##(B #..(B ...(B ..#(B##(B #.#(B ..(B (.#(B ##(#(B #.#(B .#(B ###.#(B.(B(B4=(B-704$ hǺ (B4$ h 6$ h1(B(B(B(B(B(B(B(B(B(B(B(B(B(B5=(B(B(B(B(B(B(B(B(B(B(B(B(B6=(B(B(B(B6$ h5(B6$ h(B6$ hO(B6$ h (B6$ h (B6$ hT(B6$ h(B6$ h( (B6$ h- 6$ h =(B_You start resting.6$ h!(B6$ h*2(B98.2 (11.0)6$ h,'(B76$ h.==6$ h/'(B9.2 (126$ ha8(B6$ h< 6$ h=_HP restored.6$ h:Z(B(B(B(B(B ###....##.###(B  ##.#(B†#..........(B #.#......####.#.#.##.##(B....(B ####...†..#####(B.#(B #..#.##....#(B #(B.###......>.......#..##.....(B #(B.####..##{(B0.0)#..(B..(###(B..##(B  ##(B .......@(B.##......(B........ ##.######.##.##(B #......##(B(B(B600.2 (1(B6$ h= 6$ h'?6$ hD@_Found 5 stones.6$ h%(B6$ h (B6$ h(B6$ hCK _(BNo target in view!7$ hl 7$ hHn h(B #.###....##.###(B #.###.##.#.#7$ hq (B ##.#(B†#...##(B #.#.#7$ h'r A(B #.#......####.#.#.##.###7$ ht (B #.#.....(B......#.#.##.#(B #.#.....(B..####...†...#7$ hu (B #.#.#####(B.#(B #..#.##.#7$ hw (B ....#(B #(B.####..#.##.#7$ hy (B ......>.#(B #(B..7$ h?{ .##.#7$ h| (B #..##..(B...(B #(B.####..####.#(B {(B #..###.(B...(###(B..###..####.#(B #..#(B ###(B.##.#(B #..###(B.###(B....[##.####.# (B #..#7$ h~ (B #(B.#.#(B #.# ###..######(B ##(B.....##.#(B #.#.(B ##(B.......####.# .##..#####..(B ##(B.#(B......<†.#.#(B #..(B ####(B.#(B.........##.#(B #..(B ....(B......# ....##(B #.#(B ..(B .(.# 7$ h .##(#(B #.#(B .#(B ###.# .##.######.##.##(B #......##(B7$ hŠ (B7$ h /(B1 _7$ hU (B7$ hb 7$ h+(B #.###....##.###(B #.###.##.#.#(B ##.#(B†#...##(B #.#.#(B #.#......####.#.#.##.###(B #.#......(B.....#.#.##.#7$ hC(B #.#......(B.####...†...#(B #.#.#####(B.#(B #..#.##.#(B ....#(B #(B.####..#.##.#(B .....(B.>.#(B #(B...##.#7$ h(B #..##.(B....(B #(B.####..####.#(B  #..###(B....(###(B..###..####.#(B #..#(B ###(B.##.# (B #..#(B ##(B.###(B....[##.####.#7$ hhN(B #..#(B #(B.#.#(B #.# ####..######(B ##(B.....##.#(B #.# 7$ h.(B ##(B.......####.# ..##..#####..(B ##(B.#(B......<†.#7$ hz.#(B #..(B ####(B.#7$ h.....##7$ hS.#(B #..(B ....(B.........# 7$ hR.....##(B #.#(B ..(B .(.# 7$ h..##(#(B #.#(B .#(B ###7$ hi.# ..##.######.##.##(B #......##(B7$ h!&(B7$ h'((B27$ hH.(B7$ h18$ h(B #.###....##.###(B #.###.##.#.#(B ##.#(B†#...##(B #.#8$ hְB.#(B #.#......####.#.#.##.###(B #.#...........#.#.##.#(B #.#.......####...†...#(B #(B.#.#####.#(B #..#.##.#(B ....#(B #.####..#.##.#(B ....(B..>(B.#(B #..##.#(B #..##(B..... #.####..####.#(B #..###(B....(###(B..###..####.#(B #..#(B ###(B.##.# (B #..#(B ##(B.###(B....[##.####.# #(B #..#(B #.(B......#.#(B #.##..######(B ##(B.....##.#(B #.#.(B 8$ h##(B.......####.#.##..#####..(B ##(B.#...<†.#.#(B #..(B ####(B.#......##.#(B #..(B ....(B....# >.....##(B #.#(B ..(B .(.# ...##(#(B #.#(B .#(B ###.# ...##.######.##.##(B #......##(B8$ hO(B8$ hĿB=(B38$ h(B8$ h8$ h1m(B #.###....##.###(B #.###.##.#.8$ h5(B ##.#(B†#...##(B #.#.(B #.#......####.#.#.##.(B #.#.#.#.##.#(B #(B.#.####...†...#(B.#(B.#.#####.#(B #..#.##.# #(B..#(B #.####..#.##.# .(B ...(B...>(B.##(B #.##.# #(B #..##(B...... #.####..####.# 8$ h'9W#(B #..###(B....(###(B..###..####.# #(B #..#(B ###(B.##.# #(B #..#(B ##(B.###(B....[##.####.# ##(B #..#(B #(B #..(B.....#.#(B #.# .#####..######(B ##..(B...##.#(B #.#8$ hr<(B  #.(B ##..(B.....####.#(B  #...##..#####..(B ##.#(B......<†.#(B .#(B #..(B ####.#..##(B 8$ h?.#(B #..(B .........#(B  .>.....##(B #.#(B ..(B .(.#(B .##(#(B #.#(B .#(B ###.#8$ hB(B .##.######.##.##(B #......##(B (B8$ hQ(B8$ hU((B48$ h`(B8$ h1c8$ h m(B #.###....##.###(B #.###.##.#8$ h (B ##.#(B†#...##(B #.#(B #.#......####.#.#.##.(B #.#.#.#.##.##(B #(B.#.####...†...##(B.#(B.#(B.#####.#(B #..#.##.# ###(B.....#(B #.####..#.##.# ..(B ..(B....>(B.###(B #.##.# .#(B #..##(B......#(B #.####..####.# 8$ h|! R.#(B #..###(B....(###(B..###..####.# .#(B #..#(B ###(B.##.# .#(B #..#(B ##(B.###(B....[##.####.# .##(B #..#(B #(B. #....#.#(B #.# ..#####..######(B. ##....(B.##.#(B #.# .#(B.. ##.......####.# .#...##..#####(B.. ##.#......<†.#.#(B #(B.. ####.#..8$ h5# .#(B #(B.. . ..>.....##(B #.#(B ..(B .(. #....##(#(B #.#(B .#(B ###..##.######.##.##(B #......(B8$ hR+ (B8$ h8- ((B58$ h.4 (B8$ ho6 8$ hx 8$ h{ Q(B #.............####.###.##.#.###....##.###(B #.###.###.#(B†#...##(B #.#......(B #.#(B......####.#.#.##.(B #.#(B...........#.#.##.(B #(B #(B.#(B.......####...†...(B #(B.#(B.#(B.#####.#(B #..#.##. 8$ h} ###(B .#(B.....#(B #.####..#.##. ...(B .(B.....>(B.###(B #.........##. #.#(B #..(B..#(B #.####..####. 8$ h~ #.#(B #..###(B...@(###..###..####. 8$ h #.#(B #..#(B ###(B.........##....... 8$ hq #.#(B #..#(B ##(B.###(B....[##.####. 8$ h #.##(B #..#(B #(B.##..(B.....#.#(B #. 8$ h #..#####..######(B.###...(B..##.#(B #. 8$ h< l#.#............(B..#(B ##.......####.8$ ha _#...##..#####(B..#(B ##.#8$ h )<†. 8$ h #8$ h. d.#(B #(B..#####.#8$ hV i........#(B #..(B ......8$ h >.....##(B #.#(B ..(B ..8$ h* ( ##....##(#(B #.#(B .#(B ###......(B8$ h* (B8$ h 8$ hқ !(B68$ h2 (B8$ h 9$ h\78 (BM####..................####.###....##.###.####.#(B†#...##(B #.#.....#####(B #.....#.#.##(B #(B.#(B.......####...†..(B #(B.#(B.#(B.#####.#(B ###(B .#(B.....#(B #.####..# ...(B .(B.....>(B.###(B #.........#(B....@(B.#(B #.# #.#(B #..###(B....(###..###..####.......(B (B.(B...#(B9$ h`"{9$ hb(B9$ h7d((B79$ hbk(B9$ hm9$ h` (B ####..#.....(B #####.......##.##(B #.............####.###.###.###..(B..##(B.###(B #.###.###.#(B†#(B...##(B #.#....(B #.#(B....{.####.#.#.##(B #.#(B...........#.#.##(B #(B #(B.#(B.......####...†.(B #(B.#(B.#(B.#####.#(B #..#.## (B ###(B ..#(B.....#(B #.####..#.## (B ...(B ......>@###(B #.........## (B #.#(B #(B....#(B #.####..#### (B #.#(B #..###(B....(###..###..#### (B #.#(B #..#(B ###(B.........##..... (B #.#(B #..#(B ##(B.###(B....[##.#### (B #.##(B #..#(B #(B.#..#.#(B # (B #..#####..######(B.###.#(B # ##.#.............(B.#(B ##.......#####...##..#####..#(B ##.#<† .#.#(B #..#####.# ...........#(B #..(B ......(B9$ hb J.{(B9$ hfd ((B89$ hYh (B9$ hj :$ h 78 (BM#####.##..##(B ####..#.....####...........(B....(B...####.###..(B..##(B.####.####.#(B†#(B...##(B #.#.....#.#(B......####(B #.#(B....{......#.#.###(B #.#(B.......####...†..(B #(B.#(B.#(B.#####.#(B  ###(B ..#(B....@#(B #.####..#...(B ......>(B.###(B #.........##.##(B ......#(B(Br.r(B  (B rat (wandering)(B(B9:$ hK(B:$ h8 :$ hI_A rat comes into view.(B:$ h<(BM..........#(B ########.##..##(B ####..#.....####(B............(B....(B...####.###..(B..##(B.####.####.#(B†#(B...##(B #.#.....r(B..####(B #.#(B...........#.#.###(B #.#(B.......####...†..(B #.#.#@#####.#(B  ###(B ..#(B.....#(B #.####..#...(B ......>(B.###(B #.........(B..##(B......#(B #.##.#(B #..###(B....(###..###..####.##.#(B(B:$ hsA:$ hDl(B.rr(B:$ hF?====(B10:$ hN(B:$ hR :$ hT(_The rat squeaks loudly.:$ hp  .#####..###(B #.....................#(B #.##..############..#.###.##..##(B ####(B..#(B......#####.(B.....(B.........##.##.#.....(B.....(B...####.###.##.#.###..(B..##(B.###(B #.###.####.#(B†#(B...##(B #.#......#.#(B......####.#.#.##.(B #.#(B..r(B........#.#.###(B #.#(B.@(B.....####...†...(B #.#.#(B.#####(B.#(B #..#.##. ###(B ..#..(B...#(B #.####..#.##. ...(B ...(B...>(B.###(B #.........##. #.#(B #..##(B......#(B #.####..####. #.#(B #..###(B....(###..###..#### #.#(B #..#(B ###(B.........##....... #.#(B #..#(B ##.###....[##.####. #.##(B #..#(B #.##...#(B #. #..#####..######.###.....##.#(B #.#..............#(B ##.......####.(B:$ h (B:$ h# (B5--(B=---(B1:$ h (B:$ h  :$ h #_The rat bites you.;$ hzk;$ h@n(BM{(B #..#(B ####..###########..###(B #.....................#(B ##########(B..#.###(B.##..##(B ####(B..#.(B.............####(B............(B.....(B...####.###..(B..##(B.###(B #.###.####.#(B†#(B...##(B #.#.....;$ ho9(B....####(B r(B........#.#.##(B #.#(B.......####...†..(B #.#.#(B.#####(B.#(B ####...(B..#(B #.####..# ;$ hcq...(B .....(B.>(B.###(B #.........##.####(B;$ hk{(B;$ h^}D---(B2;$ h)(B;$ hN ;$ hM_The rat barely misses you.(B;$ h(B;$ h,/(B3.4 (1.2;$ hs(B;$ h? ;$ h-}_You hit the rat but do no damage.(B The rat bites you but does no damage. x2;$ h! ( (B ;$ hu$ LYou thump the rat!  You kill the rat!(B;$ h+ E.;$ h. C(B;$ hI o(B6=-(B84.6;$ hlO (B;$ h_R  ;$ hS J_Trog accepts your kill.(B<$ hg {(B #..#(B ####..######(B .#####..###(B #.(B .#(B #.##..#######..#(B.###.##..##.####..#(B.....######(B......(B.........##.##.##....(B......(B...####.###.##.##.###.(B...##(B.###(B #.###.##.###.#(B†#(B...##(B #.#.#.#(B......####.#.#.##.##.#(B..@(B.#.#.##.##(B #.#(B.####...†...##.#.#(B.#####(B.#(B #..#.##.#(B ..#..(B...#(B #.####..#.##.#(B ....(B..>.###(B #.##.# .#(B #..##(B......#(B #.####..####.# .#(B #..###(B....(###..###..####.# .#(B #..#(B ###..##.# .#(B #..#(B ##.###....[##.####.# .##(B #..#(B #.##.#.#(B #.# ..#####..######.###.....##.#(B #.#(B(B(B-50<$ h(B<$ hx<$ h< 7(B(B<$ hv (B<$ h' 0(B(B<$ h (B<$ hю (B<$ hϏ \(B7==(B<$ h (B<$ h5 (B<$ hܕ (B<$ h 0(B(B<$ h (B<$ h̚ (B<$ h( (B<$ hD (B<$ h{ (B<$ h (B<$ hJ (B<$ hX (B<$ h (B<$ h` (B<$ h 9=(B<$ hߨ (B<$ h@ (B<$ h (B<$ h (B<$ h0 (B<$ h (B<$ h_ (B<$ h" (B<$ hN (B<$ hr (B<$ h (B<$ h (B<$ h߽ (B<$ h (B<$ h (B<$ h7 0(B(B<$ h[ (B<$ h (B<$ h 0(B(B<$ h (B<$ h (B<$ h 0(B(B<$ h (B<$ h (B<$ h 0(B(B<$ h (B<$ h (B<$ h 0(B(B<$ h (B<$ hD (B<$ he 0(B(B<$ h (B<$ h (B<$ h 0(B(B<$ h (B<$ h (B<$ h 0(B(B<$ h@ (B<$ h (B<$ h 0(B(B<$ h (B<$ h (B<$ h< 0(B(B<$ h (B<$ h 0(B(B<$ h (B<$ h (B<$ h (B<$ h (B<$ h (B<$ h (B<$ h; 0(B(B<$ h  <$ h I(B_You now have 98 gold pieces (gained 16).<$ h O(B(B(B<$ h (B<$ h (B<$ h! 0(B(B<$ h# (B<$ h8 0(B(B<$ h> (B<$ hk (B<$ h 0(B(B<$ h (B<$ h> H(B(B(B<$ h (B<$ h 0(B(B<$ h 0(B(B<$ h (B<$ h H(B(B(B<$ h? (B<$ hI 0(B(B<$ hC (B<$ hd (B<$ h H(B(B(B<$ h (B<$ h2 0(B(B<$ h: (B<$ hk (B<$ h 0(B(B<$ h (B<$ h (B<$ h H(B(B(B<$ h) (B<$ hK (B<$ hW 0(B(B<$ hc (B<$ hn 0(B(B<$ hb (B<$ hE (B<$ h (B<$ h 0(B(B<$ h (B<$ h" (B<$ hT (B<$ hq (B<$ h! (B<$ h" (B<$ h# 0(B(B<$ h% (B<$ hz' (B<$ h( (B<$ h) (B<$ h* (B<$ h , (B<$ hF- 0(B(B<$ h. (B<$ hC0 (B<$ h31 (B<$ h02 (B<$ hK3 (B<$ hh4 (B<$ h5 0(B(B<$ h7 (B<$ h8 (B<$ h9 0(B(B<$ h? $(B <$ h@ #.#.(B #.#(B #.(B #.#(B  ###(B #.#(B ##.#####(B.#######.#######(B #.....(B..................(B #####.#.#########.#####(B #(B #.#(B #.#(B  #.#(B #.#(B #-(B #.#(B #.#(B  #@#(B #.##(B ........#(B #..#########(B.###(B ##.#.....(B <$ hA {#(B. ..#(B #(B ##.#.......(B ######..........(B #......##..>....(B #.#.########....#(B ##.#.##(B #.......#(B #...#.####....#.##(B #...##........#....(B<$ hD &(B59.6 (4<$ hF ;4.0)(B60.6 (45<$ hH (B<$ hJ  <$ hK J_r - a fizzy pink potion(B=$ hY?(B(B(B(B(B(B(B(B(B(B(B(B(B=$ h[0(B(B=$ h&](B=$ h^H(B(B(B=$ h_(B=$ h`0(B(B=$ ha(B=$ hc(B=$ hdH(B(B(B=$ he(B=$ h!f0(B(B=$ h.g(B=$ hh(B=$ h_j(B=$ hnk0(B(B=$ hl(B=$ hm0(B(B=$ hn(B=$ ho(B=$ hq(B=$ hr0(B(B=$ hDs(B=$ hwt(B=$ hxu0(B(B=$ hv(B=$ hw(B=$ hx0(B(B=$ hz(B=$ h|(B=$ hE}0(B(B=$ hy~(B=$ hH(B(B(B=$ hڀ(B=$ hF(B=$ h80(B(B=$ hɄ(B=$ h(B=$ h0(B(B=$ h(B=$ h (B=$ h (B=$ h;(B=$ hV(B=$ h(B=$ h0(B(B=$ h(B=$ h4(B=$ h<(B=$ hD(B=$ hQ(B=$ h(B=$ hܘ(B=$ h(B=$ h(B=$ h(B=$ h0(B(B=$ h(B=$ hJ(B=$ hl0(B(B=$ hУ(B=$ ha(B=$ h`(B=$ h(B=$ hA(B=$ h<(B=$ hb0(B(B=$ hB(B=$ h(B=$ h0(B(B=$ h(B=$ h(B=$ h]0(B(B=$ hm(B=$ h(B=$ hݹ(B=$ h(B=$ h'(B=$ h(0(B(B=$ hxw (B_d - 4 scrolls labelled OBLIANU MOIV(B (gained 1)=$ h(B=$ h0(B(B=$ h(B=$ h_(B=$ ht0(B(B=$ hy(B=$ h|(B=$ hy0(B(B=$ h{(B=$ h0(B(B=$ h(B=$ h(B=$ hH(B(B(B=$ hT(B=$ h_(B=$ hr0(B(B=$ hq(B=$ hz(B=$ h{0(B(B=$ h}(B=$ h~(B=$ h0(B(B=$ h(B=$ h(B=$ h0(B(B=$ h(B=$ h0(B(B=$ h(B=$ h(B=$ h0(B(B=$ h(B=$ h(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B=$ hH(B(B(B=$ h(B=$ h(B=$ h80(B(B=$ hK(B=$ hO (B=$ hR 0(B(B=$ hU (B=$ hW (B=$ hd 0(B(B=$ hi(B=$ h|(B=$ hJ(B=$ hX0(B(B=$ h(B=$ h(B=$ h0(B(B=$ hd(B=$ h(B=$ h(B=$ h(B=$ hR(B=$ h(B=$ h0(B(B=$ h (B=$ h;"(B=$ h=#0(B(B=$ h$(B=$ h%(B=$ h'0(B(B=$ hC((B=$ hz)(B=$ h}*0(B(B=$ h/$ =$ h1(B  (B  (B  (B {(B  (B (B (B (B ####=$ h.2,(B  (B.. ### (B. #... (B #.# (B #.(B #.#(B (B #.(B #.#(B =$ h[3@(B #.#(B ###(B #.#(B  (B #.#####.#######.## #....... #####.#.######### (B #.#.#(B #. =$ h_4|(B #.#.#(B #. (B #.#.#(B #. #######.#.#(B #(B=$ h@80(B722.6 (62=$ hh<.(B3.6 (63=$ hf?(B=$ hSA =$ hBT_s - a scroll labelled XUNOMO ROUG(B=$ hYV(B=$ hY7(B(B=$ h8\(B=$ h _0(B(B=$ h`(B=$ hc(B=$ he(B=$ hg0(B(B=$ hi(B=$ h|l(B=$ hn0(B(B=$ hkq(B=$ hs(B=$ ht0(B(B=$ hv(B=$ hox(B=$ hy0(B(B=$ hQ{(B=$ hq}(B=$ h~0(B(B=$ hV(B=$ h(B=$ hj0(B(B=$ hτ(B=$ h(B=$ h0(B(B=$ h(B=$ h(B=$ h0(B(B=$ h<(B=$ hF(B ..=$ hR {(B .#.(B g#.(B .##(B . .#(B  ##########(B.#(B #(B #........@(B.#(B ##########.(B #.##########(B #..........#(B #.#(B #.#######=$ h..#(B #.#(B #...(B g(B  (B hobgoblin (asleep)(B #.#(B #.#(B ##.#(B #.#(B ###(B #.#(B #.#(B #.#####.######..(B #.........................(B #####.#.#########.######..(B #.#.#(B #.#(B #..(B=$ h  #.#.#(B #.#(B #..(B=$ h^/ (B32.6 (9=$ h#K.0)  A hobgoblin comes into view.(B=$ h%(B.=$ hxgg(B(B===3.6 (1=$ hq 0.0)=$ h(B=$ h =$ h_The hobgoblin shouts!>$ h  .. { .#  .# >$ h  g#  .# .#  ##########.#  #........@.#  #.##########  #.#  #.# #.#  #.# #.#  #.# ### #.#  #.#.# #.#  #.#.# #.# (B>$ h`(B .. {>$ h(B .#(B  .#(B  g#(B  .#(B .#(B  ##########(B.#(B  #........@(B.#(B  #.##########(B  #.#(B  #.#(B #.#(B  #.#(B #.#(B >$ hho #.#(B ###(B #.#(B  #.#.#(B #.#(B  #.#.#(B #.#(B >$ h(B>$ h޵ (B>$ h(B>$ h >$ hK_A hobgoblin is nearby!(B>$ h; q###(B  #(B.. >$ hd> {(B #(B.#(B .##(B.#(B ..#g#(B ###(B.#(B   #(B.#(B ##############@#(B #...#..(B........#(B ##########.##.##########(B #..........#(B#.#(B #.#######..###.#(B #.#(B #....#.#(B #.#(B ##.##.#(B ###(B #.#(B #.###.#####.#######.########..##........................#####.#.#########.######..##.#.#(B #.#(B #..#(B>$ h@ (B>$ hVH "(B.>$ hK mg(B(B---4.0) _>$ hQ (B>$ h_S >$ hѩ U(BM##>$ h p(B .{(B #..(B.##g(B  ############(B.#(B #..........(B..#(B ##########.###########(B #..........#(B #.##.#######..##(B>$ hԳ (B>$ hZ T(B=--(B5>$ h$ (B>$ h  >$ h ;_The hobgoblin hits you but does no damage.?$ h\< (B ?$ h(BYou hit the hobgoblin.  The hobgoblin is heavily wounded.(B(B5--(B6.8 (1.2?$ hF(B _The hobgoblin hits you.?$ hfW (B You barely miss the hobgoblin.?$ h8imThe hobgoblin is heavily wounded.(B(B8.0?$ hm(B?$ ho ?$ hq;_The hobgoblin hits you but does no damage.?$ hQ ?$ h[y(B You sock the hobgoblin!  You kill the hobgoblin!(B?$ h 7†?$ h#S(B?$ h35"--?$ h(7,(B519.2?$ h=(B?$ hA ?$ hnCB_Trog accepts your kill.(B?$ h6(B?$ hU9 (B?$ h@(B?$ hD ?$ hGE_(BNo target in view!?$ h, (B?$ h (B?$ h (B?$ h["  ?$ h% E_(BNo target in view!?$ h^ (B?$ h` (B?$ hvb (B?$ hd (B?$ hf & (B_?$ hh (B?$ hIj (B?$ hk Q(B6=(B?$ hm (B?$ ho (B?$ hJq 0(B(B?$ hs (B?$ hJu 0(B(B?$ hw (B?$ hIy 0(B(B?$ h{ (B?$ h<} \(B7==(B?$ h~ (B?$ h (B?$ h' (B?$ ḧ́ 0(B(B?$ h  ?$ hv c(B You see here a hobgoblin corpse(B.?$ h> (B?$ h ! (B_?$ h (B?$ h| (B?$ hӓ (B?$ h 0(B(B?$ hϗ (B?$ ha ?$ h (B #(B ..  ...  .._(B. ###(B..... -48.2 (9.0........{(B .#.#..#.###?$ h- #†##.#####(B #?$ h (B?$ h (B?$ h ]=-(B9.2 (10.0)?$ h :_(B?$ hR  ?$ h5 0_Found a stormy altar of Qazlal.@$ hT _(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B@$ h 0(B(B@$ h  (B@$ h (B@$ hU" 0(B(B@$ h3% (B@$ h' (B@$ h( (B@$ h * (B@$ hR, (B@$ h/ (B@$ hT0 (B@$ hs1 (B@$ h3 (B@$ h; $@$ h?= (B########(B #(B......##(B #####(B.......#(B ##)..##.(B._(B....#(B #....####(B...(B...#(B.#####(B #..###....(B....@(B......g(B #..#(B #.##############(B.#####..###.#(B ..........@$ hG> -#.#(B ######..#.(B g(B  (B hobgoblin (asleep)#†#(B ####..#.(B #.#(B #####.......(B ########.#(B #...........(B .........#(B ##########.###....##.(B ##########(B #..........#(B ##.#(B†#..(B @$ hk? #(B #.#######..####.(B #(B #.#....#.#....(B@$ hD  @$ hQF t(B58.2 (9.0)  A hobgoblin comes into view.(B@$ hK "_@$ hM g(B.g(B(B==@$ hSN 9.2 (10.0)@$ hR "_@$ hS (B@$ hV  @$ hW &_The hobgoblin shouts!A$ hD)A$ hG ######## #......##  #.......# ##) ##.._....#  ####......#.#####  #........@.....g. #..#  #.##############. #.#  #.#  #†# #.#     ##.#† # # #.# (BA$ h/(BA$ hS ########(B #(B......##(B  #(B.......#(B ##)(B ##.(B._(B....#(B  ####(B...(B...#(B.#####(B  #....(B....@(B.....g(B. #..#(B  A$ h#.##############(B. #.#(B  #.#(B  #†#(B #.#(B     ##.#(B†  #.#(B A$ h9_(BA$ h (BA$ h$(BA$ h A$ hNS_A hobgoblin is nearby!(BA$ hA$ h0;########(B #(B......##(B ##(B......(B.#(B ##).##(B.._(B...(B.#(B #.####(B......#(B.##..##..(B.......@(B....g(B.#(B #..#(B #.#(B.#####..##.#(B .##.#(B ######..#.##†#(B ####..#.#.#(B #####..#(B #.#(B #.###....##.#(B #.A$ h**#(B ##.#(B†#.(B #.#..####.#.(B #.#(B #.....#.#.(B(BA$ hʧA$ hi_g(B.(B--60A$ h.0) _A$ hVA$ h3_(BA$ hiA$ h A$ h ########(B #(B...(B...##(B ##(B....(B...#(B ##).##(B.._(B..(B..#(B #.####(B......#(B.######(B #..##.g(B..#(B #..#(B #.##(B #.#(B ######..#.##†#(B A$ h ####..#.#.#(B #####..#(B #.#(B #.###....##.#(B #.#(B ##.#(B†#...##.#..####.#.#.#(B #.....#.#.(BA$ h (BA$ h A$ h~ sg(B.--(B1A$ h :_(BA$ h A$ h A$ h ########(B #(B......##(B ##(B..(B.....#(B ##).##(B.._.(B...#(B #.####.(B.....#(B.######(B #..##.g(B...#(B #..#(B ##.#(B.#####..###(B ##.#(B .#(B ##.#(B A$ h %######..#.##†#(B ####..#.#.#(B #####..#(B #.##(B #.###....##.#(B #.#(B ##.#(B†#...##.#..####.#......##.#(B #.....#.#.(BA$ h (BA$ h 0(B=2A$ h& A$ hv( 3_(BA$ h* A _The hobgoblin hits you but does no damage.B$ h=: (B You barely miss the hobgoblin.(BThe hobgoblin hits you but does no damage.B$ h=/(B3.4 (1.2B$ hY?(BB$ hMA B$ hBT_The hobgoblin closely misses you.(BB$ hSp (B You hit the hobgoblin but do no damage.(BB$ hW*(B4.6B$ h\(BB$ h&` B$ hgb;_The hobgoblin hits you but does no damage.B$ h}( (B B$ hWYou sock the hobgoblin!  You kill the hobgoblin!(BB$ hfB$ h_(B.(BB$ hB$ h+(B45.8B$ h-B$ h?3_(BB$ hvP _Trog accepts your kill.(BB$ hg(BB$ h; (BB$ hˉ(BB$ h B$ h=_(BNo target in view!B$ hz:_(BB$ h} (BB$ h:_(BB$ h B$ hЄ=_(BNo target in view!B$ hV =(B(B(B(B(B (B_(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(BB$ h (BB$ hZ 0(B(BB$ h (BB$ h (BB$ h (BB$ h (BB$ h0 (BB$ h (BB$ h (BB$ h 0(B(BB$ h| (BB$ h (BB$ hI (BB$ h (BB$ h" (BB$ hB (BB$ h 0(B(BB$ h@ (BB$ h (BB$ hh (BB$ h (BB$ h (BB$ h (BB$ h| (BB$ ht (BB$ h (BB$ h (BB$ h 0(B(BB$ h (BB$ h (BB$ h (BB$ hk (BB$ h) (BB$ h (BB$ hu (BB$ h (BB$ hR (BB$ h (BB$ h (BB$ h (BB$ h (BB$ h (BB$ h| (BB$ h (BB$ h9 (BB$ h (BB$ h (BB$ h9 (BB$ h (BB$ h (BB$ h; (BB$ h (B(B(B(B(B(BB$ hC 0(B(BB$ h (BB$ h (BB$ hq (BB$ h 0(B(BB$ hi (BB$ h! (BB$ h<" 0(B(BB$ h# (BB$ h5% (BB$ hi& 0(B(BB$ h' (BB$ hQ) (BB$ h* 0(B(BB$ h+ (BB$ hM- (BB$ h. 0(B(BB$ h/ (BB$ h41 (BB$ hi2 0(B(BB$ h4 (BB$ h6 (BB$ h7 0(B(BB$ h8 0(B(BB$ hm: 0(B(BB$ h; (BB$ h6= H(B(B(BB$ h> (BB$ h@ (BB$ hfA 0(B(BB$ hB (BB$ h,D 0(B(BB$ hE (BB$ hF (BB$ h.H 0(B(BB$ hiI (BB$ hJ (BB$ h,L 0(B(BB$ hM (BB$ hN (BB$ hDP (BB$ hQ 0(B(BB$ hR (BB$ hYT (BB$ hU 0(B(BB$ h.W (BB$ hX 0(B(BB$ hY (BB$ hI[ (BB$ h\ 0(B(BB$ h` 0(B(BB$ hi >......#(B B$ hEk ......# ####..# ####..############ #................# #.##..##########.# #.##..##......##.#(B ............#.##.#(B ......##.##.#.##.#(B -803.8 (38.0) ####.###.##.#.##.#(B B$ hm u#(B #.###.##.#.##@#(B #(B #.#........##(B. ####.#.#.##.####(B.#(B .....#.#.##.#(B #(B.#(B .####...†...#(B #(B.#(B .#(B #..#.##.#(B #(B.#(B .####..#.##.#(B ......##.#(B .)(B. .####..####.#(B {(B ..###..####.#(B ...##.......#(BB$ hnt (BB$ hv H-(B4.8 (39B$ hG| (BB$ h ( _Found a falchion.C$ hȼ (BC$ hѾ 7(B(BC$ h (BC$ hK C$ h (B ############### #..............(B..##..##########(B..##......##(B. ............#.##(B. ......##.##.#.##(B. ####.#(B. .......b(B  (B bat (asleep)(B.b(B. ...[##.####.#C$ h (BC$ h (B0C$ h .0)C$ h 0(B(BC$ h C$ h9 [(Bb(Bb.C$ h -(B5.8 (1C$ hG (BC$ h  C$ h I_A bat comes into view.(BD$ h(B ############### #................##..##########D$ hB"...... ............###.## ####.# #(B ........##(B.###.#.#.##.## ....(B ####...†..(B #..#.##.#(B #(Bb##(B.## .....#.#(B #.#(BD$ h+$0(B(BD$ hx.+(Bb.D$ h1b(B6-(B=6D$ h68(BD$ h; D$ h>"_The bat hits you.D$ hmk(BD$ htn(BD$ hx(BD$ h}/(B8.0 (1.2D$ hX(BD$ h D$ hS_You closely miss the bat.(B The bat barely misses you.(B The bat hits you but does no damage.D$ h(BD$ hG*(B9.2D$ h (BD$ h  D$ h _You completely miss the bat.(B The bat hits you but does no damage. The bat barely misses you.(BD$ h t (B You thump the bat!  You kill the bat!(BD$ h6 6(B†D$ h  e(B7=(B510.4D$ h# (BD$ h &  D$ h' B_Trog accepts your kill.(BD$ h<(BD$ h? (BD$ hF(BD$ hJ D$ hME_(BNo target in view!E$ h(BE$ h(B(B _(BNo target in view!E$ hB7(B(BE$ hNE(BE$ hG(BE$ hI>(B (B_E$ hBK(BE$ hN E$ hO](B You see here a bat corpse(B.E$ hQ(BE$ h!S9 (B_(BE$ hU(BE$ hV0(B(BE$ hX(BE$ h_Z(BE$ h[(BE$ hK]Q=(B(BE$ h_(BE$ ha(BE$ h`c0(B(BE$ hkB (B You see here a +0 falchion.E$ hn(BE$ hp9 (B_(BE$ hq(BE$ h.s(BE$ h"u0(B(BE$ hv(BE$ hx(BE$ hy0(B(BE$ h{(BE$ h}(BE$ h~0(B(BE$ h߀(BE$ h\(BE$ h(BE$ h(BE$ hA(BE$ h%(BE$ h`(BE$ h(BE$ hό(BE$ hl(BE$ h(BE$ h(BE$ h(BE$ hK(BE$ hy(BE$ h(BE$ h_(BE$ h8(BE$ hx(BE$ h(BE$ h(BE$ h(BE$ hߢ(BE$ h(BE$ hե(BE$ h(BE$ h0(B(BE$ h(BE$ h7(BE$ ha0(B(BE$ hڳ(BE$ h(BE$ h0(B(BE$ h2(BE$ h%(BE$ h[(BE$ h(BE$ hͽ(BE$ h0(B(BE$ h(BE$ h(BE$ hgH(B(B(BE$ h(BE$ h(BE$ h0(B(BE$ h(BE$ h(BE$ h 0(B(BE$ hu(BE$ h=(BE$ hW0(B(BE$ h(BE$ h(BE$ h0(B(BE$ h(BE$ h"(BE$ h0(B(BE$ h8(BE$ hN(BE$ h[0(B(BE$ h(BE$ h(BE$ h10(B(BE$ hM(BE$ h(BE$ h0(B(BE$ h8(BE$ ha(BE$ h0(B(BE$ h(BE$ h(BE$ h 0(B(BE$ hK(BE$ h(BE$ h0(B(BE$ h(BE$ h+(BE$ h*0(B(BE$ h4(BE$ hf(BE$ hd0(B(BE$ hc(BE$ hH(B(B(BE$ h(BE$ hA0(B(BE$ h_(BE$ h0(B(BE$ h0(B(BE$ h(BE$ hc(BE$ hN0(B(BE$ hm(BE$ ho(BE$ h0(B(BE$ h(BE$ h0(B(BE$ h(BE$ h(BE$ h0(B(BE$ h(BE$ h(BE$ h 0(B(BE$ h (BE$ h (BE$ h 0(B(BE$ h (BE$ h(BE$ h(BE$ h0(B(BE$ h(BE$ h(BE$ h(BE$ h,x(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(BE$ h.(BE$ h$0H(B(B(BE$ h%2(BE$ h3H(B(B(BE$ h*5(BE$ h6(BE$ h70(B(BE$ hi9(BE$ h:(BE$ h;0(B(BE$ h@(BE$ hA0(B(BE$ hC0(B(BE$ h@E0(B(BE$ h_F(BE$ hsG(BE$ hH(BE$ hI(BE$ hJ(BE$ hL(BE$ hM(BE$ hN(BE$ hO(BE$ hP(BE$ hER(BE$ hOS(BE$ hMT(BE$ hGU(BE$ hGW(BE$ hrX0(B(BE$ h Z(BE$ h[(BE$ h\(BE$ h](BE$ h^(BE$ h`(BE$ ha(BE$ hb(BE$ hd(BE$ hf(BE$ hg(BE$ hh(BE$ hj(BE$ hl(BE$ h"n(BE$ hio(BE$ hp(BE$ hr(BE$ ht(BE$ hu(BE$ h`v(BE$ hx(BE$ hy(BE$ hz(BE$ h}(BE$ h$0(B(BE$ hW(BE$ hX(BE$ h(BE$ h·0(B(BE$ h(BE$ h$(BE$ h(BE$ h/(BE$ hQ(BE$ hl(BE$ hߑ0(B(BE$ h>(BE$ hSH(B(B(BE$ hq(BE$ h(BE$ h0(B(BE$ h(BE$ h.(BE$ hj0(B(BE$ h..######.###.....##.#(B #.##.### ...........#(B ##.......####.###.#.#..#####..#(B ##.#......<(B÷.#(B ##.# E$ h....#(B #...........##(B ### ....#(B #......(B.............###(B #.##...(B...........(.# ##(#(B #.##.###.####.......#.######.##.###.#(B #......## ##.#...##<#...##.#(B #.#...##(B-87.4 (77.0) .......#(B #.##.##..###....#.##.# E$ h(B ##.##(B #.#####(B.#(B #.##.# (B #.####.#(B #.##<# (B #......#(B #.##(B÷#(B ##### ##(B #####..#####(B.#(B #.##.#(B #....########......#(B.#(B ##.##.#(B #.### ...............(B..#(B #...#.####.# #########.####.###(B #.#......#.#(B ####.####.#####...####.#.#(B #........................#(B #.##.########.......##.###(BE$ h`:-(BE$ hP(BE$ h E$ hUB_(BDone exploring.F$ hj(BF$ hl(BF$ hn(BF$ h/..#..F$ h?(B.....(B.####.(B.#(B #.(B.#(B #.(B0.0).#(B #...................#..#...(B(BF$ h(BF$ h F$ h~B_(BDone exploring.F$ hF$ h,(BLevel 2 of the Dungeon<<<>>>_(B(Press ?(B for help) F$ hQ #.#.##.#(B #..###....(###..###..####.#(B ##.##  #.#.##.#(B #..#(B ###.........##.......#(B #.#  #.#.##.#(B #..#(B ##.###....[##.####.#(B ##.##  #######.#.##.##(B #..#(B #.##.......#.#(B #.###.#.######  #.........##..#####..######.###.....##.#(B #.##.###.....#  #.#####.#####.#..............#(B ##.......####.###.#.####.#  #.#(B #.###..#...##..#####..#(B ##.#......<(B÷.#(B ##.##(B #.#  F$ h#.#(B #.###(B ##.#.........#(B #..#####.#.........##(B ###(B #.#  #.#(B #...######............#(B #...................##.#  ##.#(B ###.#......##..>.....##(B #.##..............(.##.#  #..#(B #.#.########....##(#(B #.##.###.####.......##.#  #.##(B ##.#.##(B #.......##.######.##.###.#(B #......###.#  #.#(B #...#.####....#.###.#...##<#...##.#(B #.#...##F$ h#.#  #.#(B #...##........#................##.#(B #.##.###.#  #.#(B #...#.#.........#####...###....##@#(B #.##.##.#  #.#(B ####............#(B ##.##(B #.#####.#(B #.##.##.#  #.##########..#.........#(B #.####.#(B #.#(B #.##<##.#  #.............####...####(B #......#(B #.#(B #.##(B÷#(B #########.# F$ h9g ############.##(B #...######(B #####..#####.#(B #.##.#(B #.........#  #.#(B #........########......#.#(B ##.##.#(B #.#########  #.############.................#(B #...#.####.#  #.....###########.####.###(B #.#......#.#  #####.#####.####.#####...####.#.#  #.##........................#  #.#F$ hp#.##.########.......##.###  #.########(B #.##.####(B ##.......##.#  #........#(B #.##....#(B #...........#  ########.#(B #.#####.####........####  #.#(B #.#(B #..†..........#(BF$ hxx F$ hz 2#.#(B #.#(B ##.##.#.#.......####...†...#(B #(B#.#(B ###.#(B ##.#.#.#####.#(B #..#.##.#(B ####.#####.#######.########..#.....#(B #.####..#....(B #.............................>.###(B #.........##.#(B #.)#(B #####.#.#########.#......#(B #.####..####.#(B #F$ hz{ ...#(B #.#.(B #.#(B #..###....(###..###(B ##.##(B .#(B #.#(B #..#(B ###.........##.......(B .#(B #.#(B ##.###....[##.####.#(B ##.#(B######.#.#(B #.##(B #F$ h| (B #.###.#(B #.###.#.#####(B #.........#(B #..#####..######.###.....##.#(B #.##.###....(B #.#####.###(B ##.#..............#(B ##.......####.###.#.###(B #.#(B #.#(B ##..#..#(B ##.#......<(B÷.#(B ##.##F$ h~ >(B #.#(B #.###(B ##.#.........#(B #..#####.#.........##(B ###(B #.#(B #...######......#(B #...................##.#(B ###.#......##..>.....##(B #.##..............(.#.#(B #.#.########....##(#(B #.##.###.####.......#(B ##.#.##(B #F$ h0 .##.######.##.##.....###(B #...#.#.###.#...##<#...#...##(B .#(B #...##........#................#(B ##.#(B #...#.#...F$ hQ #####...###....##@#(B  #.#.#(B ####............#(B ##.##(B #.#####.#(B #.##.#(B #.##.##########..#.........#(B #.####.#(B #.#(B #.##<#(B F$ hp  #.##.............####...####(B #......#(B #.#(B #.##(B÷#(B #########.#############.##(B #...######(B #####..#####.#(B #.##.#(B #.........##.#(B #........########......#.#(B ##.##.#(B F$ h S#.##########.####F$ h .................#(B #...#####.##.....#(B ##########.####.###(B #.#.#.######.#(B ###.####.#####...####.#.##.#(B .............#(BG$ hRG$ hyG(B##..######.###.....##.#(B #.##.###(B jSlice the Cudgeller ...........#(B ##.......####.###.#.(B Formicid of Trog **.... G$ h##..#####..#(B ##.#......<(B÷.#(B ##.#(B Health: (B37/37 ======================== ....#(B #..#####(B.#.........##(B ###(B Magic: (B4/4======================== ....#(B #......(B.............#AC:(B 10Str:(B 23 ...##(B #.##...(B...........(.#EV:(B 6Int:(B 7 ##(#(B #.##.###(B.####.......#SH:(B 0Dex:(B 13 ##.######.##.###(B.#(B #......##XL: (B 4 Next: (B55% Place: (BDungeon:2 G$ hXQ##.#...##<#...##(B.#(B #.#...##Noise: --------- (B Time:(B 1887.4 (0.0) ..............##(B.#(B #.##.##a) +0 mace ####...###....##@#(B #.##.#Throw: 2 boomerangs##.##(B #.#####(B.#(B #.##.##.####.#(B #(B.#(B #.##<##......#(B #(B.#(B #.##(B÷#(B ##### G$ h##(B #####..#####(B.#(B #.##.#(B #.... .########......#(B.#(B ##.##.#(B #.### ...............(B..#(B #...#.####.# #########.####.###(B #.#......#.#####.####.#####...####.#.##........................##.##.########.......##.###You kill the bat! (B_Trog accepts your kill. _(BNo target in view! _No target in view! _You see here a bat corpse(B. _You see here a +0 falchion. G$ h_(BDone exploring. _(BDone exploring.(B(BG$ h(BG$ h"(BG$ h& (B_G$ h(BG$ hc(BG$ h(BG$ h0(B(BG$ hB(BG$ h(BG$ h(BG$ hQ(BG$ h (BG$ h (BG$ hD(B(B(B(B(B(B(B(B(B(B(BG$ h!(BG$ h"(BG$ h8%(BG$ h['(BG$ h)(BG$ h0+(BG$ h,(BG$ h/(BG$ hy2(BG$ h3(BG$ h4(BG$ h8(BG$ hm:0(B(BG$ h:<(BG$ h>(BG$ hA(BG$ hC(BG$ hWD(BG$ hG(BG$ hDJ(BG$ hK(BG$ hM(BG$ hOO(BG$ hQ(BG$ hS(BG$ hvT(BG$ hX(BG$ h[(BG$ h](BG$ h_(BG$ hb(BG$ he(BG$ h g(BG$ hh(BG$ hm G$ hOo5(B_Trog accepts your kill. _(BNo target in view! _You see here a bat corpse(B.a +0 falchion. _(BDone exploring. _ You see here 5 stones.G$ h$r(BG$ hs! (B_G$ hu(BG$ hw(BG$ hz(BG$ hz{(BG$ h}(BG$ h.(BG$ h(BG$ hЂ(BG$ h-(BG$ h~G$ hV)(B ####..#.............(B #####........##.#(B #.............####.# ##########.###(B...(B.##(B.###(B #.###. #..........#(B ##(B.#(B÷#(B...##(B #.#.... #.#######..####(B.#(B......####.#.#.# #.#(B ....#(B.#(B.....#.# #.#(B ##.##.#(B.#(B.......####...†. #G$ hXa .#(B #.##(B.#(B.#(B.#####.#(B #..#.#(B905.4 (18.0) #.########(B..#(B.....#(B #.####..#.# .........(B.......@.###(B #.........# ###.######(B..##(B.....(B.#(B #.####..####.#(B #..###(B....(###..###..####.#(B #..#(B ###(B.........##.....(B  (B #.#(B #..#(B ##(B.###.(B...[##.###(B  (B #.##(B #..#(B #(B.##..(B.....#.# (B #..#####..######(B.###.....##.# (B ##.#.............(B.#(B ##.......###(B  ##..#...##..#####..#(B ##.#......<(B  #.#...#(B #..#####.#.......(B  ............#(B #..........(B (B(BG$ h(BG$ h& G$ hc`_(BThere is a stone staircase leading down here.G$ h(BG$ h (BG$ h(BG$ h}(BG$ h:(B6.0) _G$ h(BG$ hkcB(B #(B.#(B #(B.#(B #(B.#(BG$ hze #(B.#(B ...3 #(B.#(B #(B.#(B #@#(B #(B.......... ###(B.###(B.###(B #(B.#(B G$ h(B0.0 #(B.#<###(B.####(B..@(B.......#(BH$ hAj(BH$ hk-(B8.2 (1H$ hp(BH$ hr H$ h@t6_Found a stone staircase leading down.H$ hn,7(B(BH$ h.(BH$ h0(BH$ h3(BH$ hR50(B(BH$ h>8(BH$ h@l(B #.#(B #.#H$ hbB4(B #.#(B #(B #.###(B #(B. ...(B....#(B.###.#(B...g(B..>(B.#.#(B  #@#<###.###(B #(B...(B.......##(B.###(B.###(B #(B.#g(B  (B goblin (asleep)(B ..#(B ...H$ hC$####(BH$ hwF((B9H$ h N*(B.gH$ hPdg(B(B10.2 (2H$ hV(BH$ h^ H$ h`h_A goblin comes into view. It is wielding a +0 dagger.(BH$ hAP #.# H$ h+ #.#  #.#  # #.#  ## #. ...  ....#.###.#  ....(Bg.>.#.#  #@#<  #..........  ###.###.###  #.#  ..#  ...  #### H$ h-(BI$ hsx(B #.#(B I$ hhv #.#(B  #.#(B  #(B #.#(B  ##(B #(B. ...(B  ....#(B.###.#(B  ....g.>(B.#.#(B  #@#<(B  #(B...(B..... ###(B.###(B.#(B #(B.#(B  ..#(B ...(B ####(B I$ h|(BI$ h(B(B _A goblin is nearby!(B(B #.#(B #.#(B #.#(B ##(B #.###(B #(B. ...(B.#(B.###.#(B.....g.@(B.#.#(B ######(B.#(B.#<###.####(B.#(B..........#(B.###(B.###.####(B. #(B.#(B.. ..##(B. ...##(B ####(B(B(B.g(B1.2 (1 _I$ h}(BI$ h I$ h`_(BThere is a stone staircase leading down here.I$ hV0(B(B=2.4 (1.2(B _You barely miss the goblin.(B The goblin hits you but does no damage.I$ h(B(B6-(B3.6(BI$ h I$ h7}_You hit the goblin but do no damage.(B The goblin hits you with a +0 dagger.I$ h7 I$ hu;s(B You sock the goblin!  You kill the goblin!(BI$ h[BF)(BI$ h7^i(B7=(B74.7 (1.1I$ hb(BI$ he I$ hhB_Trog accepts your kill.(BI$ h}\ (BI$ h_ (BI$ hBe (BI$ h|j K _(BNo target in view!I$ hV 7(B(BI$ hW (BI$ h (BI$ h (BI$ h+ & (B_I$ h (BI$ h  I$ hD :(B You see here a +0 dagger.I$ h 9(B (B_I$ hX (BI$ h (BI$ hV (BI$ h (BI$ h (BI$ h (BI$ h` (BI$ h 9=(BI$ h (BI$ h^ (BI$ h (BI$ h (BI$ h\(BI$ hN(BI$ h(BI$ h8(BI$ h P (B_You now have 111 gold pieces (gained 13).I$ h (BI$ hq (BI$ h(BI$ h(BI$ h{(BI$ h0(B(BI$ hW(BI$ h(BI$ h(BI$ h8(BI$ hc(BI$ h%!.I$ h&#(B.#(B. .###(B... ..#(B..#(B #.#(B #.#(B..#(B #.#(B #.#(B #(B.#(B #.#(B #.#(B #(B.#(B #.#####.###(B-#(B.####(B.###.#........(B.@....#.###.#(B....###(B......)>.#.#I$ h(7(B. #######(B.#.#<###.##(B #.#.........{(B #.###.###.##(B #.#(B #.#(B ...(B ..#(B #..(B ...#######(BI$ h-1(B20.0)I$ hI/:-(BI$ h3(BI$ h6 I$ hi8F_You sense a monster nearby.(BJ$ h(B(B(B(B(BJ$ hz(BJ$ h(BJ$ hk(BJ$ h,(BJ$ hH(BJ$ h(BJ$ h(BJ$ hܶ(BJ$ h6(BJ$ h(BJ$ h#(BJ$ h(BJ$ h(BJ$ hP(BJ$ h(BJ$ h(BJ$ h (BJ$ ho(BJ$ hS(BJ$ h.9(BJ$ h #(B.. {(B #(B... #(B...#(B ###(B #(B...#(B #(B.##(B...#(B #(B.#(B...##(B  #(B......#(B #.#.###(B.@#(B #.#(B #(B........#(B #.#(B #.####(B.####.#(B #.#(B #.#J$ h#.#(B #.#####.###.#.####.###.#..............(B..(B....#.###.#....###(B......)>..####.#(BJ$ h4(B30.7 (6.0)J$ hh (BJ$ h(BJ$ h J$ h`N_You sense a monster nearby.(BJ$ hl(BJ$ h0(B(BJ$ hY(BJ$ h(BJ$ h0(B(BJ$ h(BJ$ ha&~.@(B {(B J$ hX(l###(B #.##(B...#(B #(B.#(B...##(B  #(B..@(B...#(B #.#.###(B..###(B.#(B#...(B.....#(B###(B.####(B.#(B #.#(B #.#(B @(B  (B Terence (asleep)(B #(B.#(B #.#####.###(B.#.####(B.###.#..............(B......#.###.#(B....###(B......)>.#.#(B..(B #######.#.#<###.###(B #.#..........{#.###.###.###(BJ$ h.5) (BJ$ h61.7 (1  Terence the Veteran comes into view. He is wielding a +2 flail of holy wrath.(BFound a glowing hand axe(B.  Terence shouts!J$ h<!)J$ h7>{@(B @(B(B==2.7 (2K$ h(BK$ h K$ hq \_Something shouts, "Go and return not, thou wayward nose-picking pot-faker!"K$ hx #.)  { #.@.  #...#  #...#  ### #...#  #.##...#  #.#...##  #..@...#  #..###.# #.#  #........# #.# #.#  ###.####.# #.# #.#  #.#   #.  ..  #......)>.#.#  .. < { (BK$ hUe /(BK$ hh % #.)(B  {(B #(B.@(B.  #(B...#(B  #(B...#(B  ###(B #(B...#(B  #.##(B...#(B  #(B.#(B...##(B  K$ hTk #(B..@(B...#(B  #(B..###(B.#(B  #...(B.....#(B #.#(B  ###(B.####(B.#(B #.#(B #.#(B  #(B.#(B  #(B. .. #(B......)>K$ hn (B ..(B <(B {(B K$ hw (BK$ hbz (BK$ hW (BK$ hw  K$ hN G_Terence is nearby!(BM$ hn M$ h(BFire/throw/use which item? ([*(B] to toss any item) Missiles (go to first with ()  g - 2 poisoned darts M$ hE> o - 2 boomerangs (quivered)(BN$ hR N$ hU N$ h= v(BjSlice the CudgellerFormicid of Trog **....N$ h } Health: (B37/37 ========================#.)Magic: (B4/4========================{(B #(B.@(B.AC:(B 10Str:(B 23#(B.*(B.#EV:(B 6Int:(B 7#(B.*(B.#SH:(B 0Dex:(B 13###(B #(B.*(B.#XL: (B 4 Next: (B57% Place: (BDungeon:3#.##(B.*(B.#Noise: (B==------- (B Time:(B 1932.7 (0.0)#(B.#(B.*(B.##a) +0 mace#(B..@(B...#Throw: 2 boomerangs#.#.###(B..###(B.#(B #.##...(B.....#(B #.#(B #.####(B.####(B.#(B #.#(B #.#@(B  (B Terence#(B.#(B #.#####.###.#.####(B.###.#..............(B......#.###.#....###(B......)>.#.#..(B #######.#.#<###.####.#..........{#.###.###.###Terence the Veteran comes into view. He is wielding a +2 flail of holy wrath.(BFound a glowing hand axe(B.  Terence shouts! _Something shouts, "Go and return not, thou wayward nose-picking pot-faker!" N$ h _Terence is nearby!Throw: 2 darts (poison)Press: ? - help, Shift-Dir - straight lineAim: (BTerence, wielding a +2 flail of holy wrath and wearing a +0 scale mail (60% to hit)O$ hV(BjSlice the CudgellerFormicid of Trog **....Health: (B37/37 ========================#.)Magic: (B4/4========================O$ hp{(B #(B.@(B.AC:(B 10Str:(B 23#(B...#EV:(B 6Int:(B 7#(B...#SH:(B 0Dex:(B 13###(B #(B...#XL: (B 4 Next: (B57% Place: (BDungeon:3#.##(B...#Noise: (B==------- (B Time:(B 1932.7 (0.0)#(B.#(B.((B.##a) +0 mace#(B..@(B...#Throw: 2 boomerangs#.#.###(B..###(B.#(B #.##...(B.....#(B #.#(B #.####(B.####(B.#(B #.#(B #.#@(B  (B Terence#(B.#(B #.#####.###O$ h.#.####(B.###.#..............(B......#.###.#....###(B......)>.#.#..(B #######.#.#<###.####.#..........{#.###.###.###Terence the Veteran comes into view. He is wielding a +2 flail of holy wrath.(BFound a glowing hand axe(B.  Terence shouts! _Something shouts, "Go and return not, thou wayward nose-picking pot-faker!" _Terence is nearby!Throw: 2 darts (poison)Press: ? - help, Shift-Dir - straight lineAim: (BTerence, wielding a +2 flail of holy wrath and wearing a +0 scale mail (60% to hit)O$ hB:((BO$ hܕ:((BO$ h>:((BO$ h#X:((BO$ hi (B Found a glowing hand axe(B.  Terence shouts! _Something shouts, "Go and return not, thou wayward nose-picking pot-faker!" _Terence is nearby!(B  Throw: 2 darts (poison)Press: ? - help, Shift-Dir - straight lineAim: (BTerence, wielding a +2 flail of holy wrath and wearing a +0 scale mail (60% to hit)  You throw a poisoned dart. The poisoned dart hits Terence. Terence is poisoned.(B #(B.(@(B....(poisoned)(B(B--3.7 (1 _(BO$ he O$ h (BFire/throw/use which item? ([*(B] to toss any item) Missiles (go to first with () O$ h b g - a poisoned dart  o - 2 boomerangs (quivered)(BP$ hP$ hP$ h (BjSlice the CudgellerFormicid of Trog **....Health: (B37/37 ========================#.)Magic: (B4/4========================#(B.((B.AC:(B 10Str:(B 23#(B.@(B.#EV:(B 6Int:(B 7#(B.*(B.#SH:(B 0Dex:(B 13###(B #(B.*(B.#XL: (B 4 Next: (B57% Place: (BDungeon:3#.##(B.*(B.#Noise: --------- (B Time:(B 1933.7 (0.0)#(B.#(B.*(B.##a) +0 mace#(B..@(B...#Throw: 2 boomerangs#.#.###(B..###(B.#(B #.##...(B.....#(B #.#(B #.####(B.####(B.#(B #.#(B #.#@(B  (B Terence (poisoned)#(B.#(B #.#####.###.#.####(B.###.#..............(B......#.###.#....###(B......)>.#.#..(B #######.#.#<###.####.#..........{#.###.###.### _Terence is nearby!Throw: 2 darts (poison)Press: ? - help, Shift-Dir - straight lineAim: (BTerence, wielding a +2 flail of holy wrath and wearing a +0 scale mail (60% to hit) _You throw a poisoned dart. The poisoned dart hits Terence. Terence is poisoned.  Throw: dart (poison)P$ hkPress: ? - help, Shift-Dir - straight lineAim: (BTerence, wielding a +2 flail of holy wrath and wearing a +0 scale mail (lightly wounded, poisoned, 60% to hit)P$ h(BjSlice the CudgellerFormicid of Trog **....Health: (B37/37 ========================#.)P$ hiMagic: (B4/4========================#(B.((B.AC:(B 10Str:(B 23#(B.@(B.#EV:(B 6Int:(B 7#(B...#SH:(B 0Dex:(B 13###(B #(B...#XL: (B 4 Next: (B57% Place: (BDungeon:3#.##(B...#Noise: --------- (B Time:(B 1933.7 (0.0)#(B.#(B.((B.##a) +0 mace#(B..@(B...#P$ h1Throw: 2 boomerangs#.#.###(B..###(B.#(B #.##...(B.....#(B #.#(B #.####(B.####(B.#(B #.#(B #.#@(B  (B Terence (poisoned)#(B.#(B #.#####.###.#.####(B.###.#..............(B......#.###.#....###(B......)>.#.#..(B #######.#.#<###.####.#..........{P$ hEH#.###.###.### _Terence is nearby!Throw: 2 darts (poison)Press: ? - help, Shift-Dir - straight lineAim: (BTerence, wielding a +2 flail of holy wrath and wearing a +0 scale mail (60% to hit) _You throw a poisoned dart. The poisoned dart hits Terence. Terence is poisoned.  Throw: dart (poison)Press: ? - help, Shift-Dir - straight lineAim: (BTerence, wielding a +2 flail of holy wrath and wearing a +0 scale mail (lightly wounded, poisoned, 60% to hit)P$ h HP$ hI4((BP$ h;((BP$ h&;((BP$ h( (B Press: ? - help, Shift-Dir - straight lineAim: (BTerence, wielding a +2 flail of holy wrath and wearing a +0 scale mail (60% to hit) _You throw a poisoned dart. The poisoned dart hits Terence. Terence is poisoned.  Throw: dart (poison)(B  Press: ? - help, Shift-Dir - straight line(B  P$ h+Aim: (BTerence, wielding a +2 flail of holy wrath and wearing a +0 scale mail (lightly wounded, poisoned, 60% to hit)  You throw a poisoned dart. The poisoned dart hits Terence.  Terence is lightly wounded.P$ h7 (P$ h:A@(B...P$ h<4(B4.7 (1 _P$ hF(BP$ hHQ$ hU(BjSlice the CudgellerFormicid of Trog **....Health: (B37/37 ========================#.)Magic: (B4/4========================#(B.((B.AC:(B 10Q$ h.Str:(B 23#(B.((B.#EV:(B 6Int:(B 7#(B.@(B.#SH:(B 0Dex:(B 13###(B #(B.*(B.#XL: (B 4 Next: (B57% Place: (BDungeon:3#.##(B.*(B.#Noise: --------- (B Time:(B 1934.7 (0.0)#(B.#(B.*(B.##a) +0 mace#(B..@(B...#Throw: 2 boomerangs#.#.###(B..###(B.#(B #.##...(B.....#(B #.#(B #.####(B.####(B.#(B #.#(B #.#@(B  (B Terence (poisoned)Q$ h#(B.#(B #.#####.###.#.####(B.###.#..............(B......#.###.#....###(B......)>.#.#..(B #######.#.#<###.####.#..........{#.###.###.###Press: ? - help, Shift-Dir - straight lineAim: (BTerence, wielding a +2 flail of holy wrath and wearing a +0 scale mail (lightly wounded, poisoned, 60% to hit)  You throw a poisoned dart. The poisoned dart hits Terence. _Terence is lightly wounded.  Q$ hKThrow: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: (BTerence, wielding a +2 flail of holy wrath and wearing a +0 scale mail (lightly wounded, poisoned, 60% to hit)Q$ hNV(BjSlice the CudgellerFormicid of Trog **....Health: (B37/37 ========================#.)Magic: (B4/4========================Q$ h #(B.((B.AC:(B 10Str:(B 23#(B.((B.#EV:(B 6Int:(B 7#(B.@(B.#SH:(B 0Dex:(B 13###(B #(B...#XL: (B 4 Next: (B57% Place: (BDungeon:3#.##(B...#Noise: --------- (B Time:(B 1934.7 (0.0)#(B.#(B.((B.##a) +0 mace#(B..@(B...#Throw: 2 boomerangs#.#.###(B..###(B.#(B #.##...(B.....#(B #.#(B #.####(B.####(B.#(B #.#(B #.#@(B  (B Terence (poisoned)#(B.#(B #.#####.###.#.####(B.###.#..............(B......#.###.#....###(B......)>.#.#..(B #######.#.#<###.####.#..........{#.###.###.###Press: ? - help, Shift-Dir - straight lineAim: (BTerence, wielding a +2 flail of holy wrath and wearing a +0 scale mail (lightly wounded, poisoned, 60% to hit)  You throw a poisoned dart. The poisoned dart hits Terence. Q$ hg_Terence is lightly wounded.  Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: (BTerence, wielding a +2 flail of holy wrath and wearing a +0 scale mail (lightly wounded, poisoned, 60% to hit)Q$ hyH;((BQ$ hC;((BQ$ hv(B...  You throw a poisoned dart. The poisoned dart hits Terence. Q$ h_Terence is lightly wounded.  Throw: 2 boomerangs(B  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: (BTerence, wielding a +2 flail of holy wrath and wearing a +0 scale mail (lightly wounded, poisoned, 60% to hit)  You throw a boomerang.  The boomerang hits Terence but does no damage.Q$ h:((BQ$ h."(Q$ h0(BQ$ hUxQ$ h&{3((BQ$ h;((BQ$ hD Q$ hF<(B Terence is lightly wounded.Q$ hM7(B.@Q$ hNZ(B..@(BQ$ hO/(B6.0 (1.3 _Q$ hU(BQ$ hWQ$ h6c(BjSlice the CudgellerFormicid of Trog **....Health: (B37/37 ========================#.)Q$ he]Magic: (B4/4========================#(B.((B.AC:(B 10Str:(B 23#(B.((B.#EV:(B 6Int:(B 7#(B...#SH:(B 0Dex:(B 13###(B #(B.@(B.#XL: (B 4 Next: (B57% Place: (BDungeon:3#.##(B.*(B.#Noise: --------- (B Time:(B 1936.0 (0.0)#(B.#(B.*(B.##a) +0 mace#(B..@(B...#Throw: 2 boomerangsQ$ hii#.#.###(B..###(B.#(B #.##...(B.....#(B #.#(B #.####(B.####(B.#(B #.#(B #.#@(B  (B Terence (poisoned)#(B.#(B #.#####.###.#.####(B.###.#..............(B......#.###.#....###(B......)>.#.#..(B #######.#.#<###.####.#..........{#.###.###.###Aim: (BTerence, wielding a +2 flail of holy wrath and wearing a +0 scale mail (lightly wounded, poisoned, 60% to hit)  Q$ hlYou throw a boomerang.  The boomerang hits Terence but does no damage. _Terence is lightly wounded.  Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: (BTerence, wielding a +2 flail of holy wrath and wearing a +0 scale mail (lightly wounded, poisoned, 60% to hit)R$ h4(BjSlice the CudgellerFormicid of Trog **....Health: (B37/37 ========================R$ hĤ9#.)Magic: (B4/4========================#(B.((B.AC:(B 10Str:(B 23#(B.((B.#EV:(B 6Int:(B 7#(B...#SH:(B 0Dex:(B 13###(B #(B.@(B.#XL: (B 4 Next: (B57% Place: (BDungeon:3#.##(B...#Noise: --------- (B Time:(B 1936.0 (0.0)#(B.#(B.((B.##a) +0 mace#(B..@(B...#R$ hThrow: 2 boomerangs#.#.###(B..###(B.#(B #.##...(B.....#(B #.#(B #.####(B.####(B.#(B #.#(B #.#@(B  (B Terence (poisoned)#(B.#(B #.#####.###.#.####(B.###.#..............(B......#.###.#....###(B......)>.#.#R$ h..(B #######.#.#<###.####.#..........{#.###.###.###Aim: (BTerence, wielding a +2 flail of holy wrath and wearing a +0 scale mail (lightly wounded, poisoned, 60% to hit)  You throw a boomerang.  The boomerang hits Terence but does no damage. _Terence is lightly wounded.  Throw: 2 boomerangsR$ hp Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: (BTerence, wielding a +2 flail of holy wrath and wearing a +0 scale mail (lightly wounded, poisoned, 60% to hit)R$ h-;((BR$ h@;((BR$ h;((BR$ h;((BR$ h;((BR$ hˋ;((BR$ h8)((R$ hZ(B.@(B..R$ h;((BR$ hL;((BR$ h;((BR$ hh;((BR$ h0;((BR$ h<((BR$ h<((BR$ h%#(BYou throw a boomerang.  The boomerang hits Terence but does no damage. _Terence is lightly wounded.  R$ h%Throw: 2 boomerangs(B  Press: ? - help, Q - select action, ( or ) - cycle (B Shift-Dir - straight line(B  Aim: (BTerence, wielding a +2 flail of holy wrath and wearing a +0 scale mail (lightly wounded, poisoned, 60% to hit)  You throw a boomerang. The boomerang barely misses Terence.R$ hE((BR$ h1V{#(B.((R$ h^4(B...@@(B(B7.3 (1.3R$ hr<(BR$ h? R$ hA,_Terence looks more healthy.S$ hn9 (B You hit Terence.  Terence is heavily wounded.(B (B∩5 5(B  (B white imp  Terence hits you but does no damage.(B=8.4 (1.1(BS$ hLU _A white imp comes into view.(BS$ h (B You sock Terence!  Terence is severely wounded.(B(B.5 (B(B0-----(B9.5(B _Terence hits you with a +2 flail of holy wrath!S$ h  S$ h l(B You hit Terence.  You kill Terence!(BS$ hB (BS$ hl &(B.S$ hI 5)5(B  (B white impS$ h8 X(BjSlice the CudgellerS$ h} Formicid of Trog **....Health: (B31/37 ====================----#.)Magic: (B4/4========================(B∩#(B.((B.AC:(B 10Str:(B 23#(B.((B.#EV:(B 6Int:(B 7#(B...#SH:(B 0Dex:(B 13###(B #(B.5(B.#XL: (B 4 Next: (B108% Place: (BDungeon:3#.##(B...#Noise: (B=-------- (B Time:(B 1940.7 (1.2)#(B.#(B.)(B.##a) +0 maceS$ hm #(B..@(B...#Throw: 2 boomerangs#.#.###(B..###(B.#(B #.##...(B.....#(B #.#(B #.####(B.####(B.#(B #.#(B #.#5(B  (B white imp#(B.#(B #.#####.###.#.####(B.###.#..............(B......#.###.#....###(B......)>.#.#..(B #######.#.#<###.####.#..........{#.###.###.###Terence is heavily wounded.S$ hk e(BTerence hits you but does no damage. _A white imp comes into view.(BYou sock Terence!  Terence is severely wounded. (B_Terence hits you with a +2 flail of holy wrath!  You hit Terence.  You kill Terence!(BS$ ho  S$ hB (B_Trog accepts your kill.You have reached level 5!(BS$ h 1  --more--(BT$ h, p(B5/42=(B5/55 4% T$ h9 (BT$ h< T$ h? +_(BU$ h`._.(B #.).(B∩.((B #(B..U$ hcs#####(B.5#.##(B...#(B #.#(B.@(B.##(B  #(B......#(B#.#.###(B..###(B.#(B#....(B....#(B #(B.#(B #.#(B ###.####.#(B #.#(B #.#(B #.#(B #.#####.###(B.#.####.###.#....................#.###.#(B....###......)>.#.U$ he#(B..(B #######.#.#<###.###(B #.#..........(BU$ h5i(BU$ hpQ(B.5(BU$ hr6(B-10U$ h{(BU$ hU _Found a bloodstained altar of Trog.  Things that are here: U$ h_a +2 flail of holy wrath(B; a +0 scale mail; the human corpse of Terence(BU$ hW  U$ hY (B You hit the white imp but do no damage.(B(B=2.9 (1.2U$ hW` (BU$ hc  U$ h|e ;_The white imp hits you but does no damage.U$ h  U$ h (B (BYou sock the white imp!  The white imp is almost dead.(BU$ hL  U$ hˢ (B The white imp gestures at you.(B(B1---(B=4.1U$ h (BU$ h۫  U$ hD ,_The puff of frost hits you.V$ hE (B You hit the white imp.  V$ h9You kill the white imp!(BV$ ho#4(B.V$ h4r(B2/43---(B12-5.3V$ h<(BV$ h? V$ hAJ_Trog accepts your kill.(BW$ hgW$ hK###._.#(B #.).(B∩.((B ####.##(B.@(B.#(B #.#(B.)(B.##(B #(B......#(B#.#.###(B..###(B#....(B....#(B #(B.W$ hƒ###.####.#(B #(B.#(B #.#(B #.#(B #(B.#####.###(B.#.####.###(B.#....................#.###.#(B....###......)>.#.#(B..(B #######.#.#<###.###(BW$ h(BW$ hIY(B--(B60W$ h̏(BW$ hW$ h.W$ h###._.##.).#(B∩#(B.((B. ##(B..###(B #.(B #.#(B.@(B.##(B #(B......##.#.###(B..###(B.#(B #.#(B #....(B....#(B #(B.#(B #.#W$ h(B ###.####.#(B #.#(B #.#(B #.#(B #.#####.###.#.####.###.#........(B ............#.###.#(B ....###......)>.#.#(B ..(B #######.#.#<###.###(B #.#..........(BW$ h!(BW$ h $B-(B7W$ h#*(BW$ h2 W$ h4 Things that are here: _a +2 flail of holy wrath(B; a +0 scale mail; the human corpse of Terence(BY$ h(BPick up what? 18/52 slots (_ for help) Hand Weapons (select all with ))  a - a +2 flail of holy wrath Armour (select all with [)(Bb - a +0 scale mail Carrion the human corpse of Terence (B[Up(B|Down(B] select[Esc(B] exit Letters toggle [.(B|Space(B] toggle selected[top(B]Z$ hr  a + a +2 flail of holy wrath(B[Enter(B] accept (1 chosen)Z$ h (BjSlice the CudgellerFormicid of Trog **....###Health: (B32/43 =================-------._.#Magic: (B5/5========================#.).#AC:(B 10Str:(B 23∩#(B.((B.#EV:(B 6Int:(B 7#(B.((B.#SH:(B 0Dex:(B 13##(B...#XL: (B 5 Next: (B12% Place: (BDungeon:3#####(B...#Noise: --------- (B Time:(B 1947.3 (0.0)#.##(B...#a) +0 mace#.#(B.@(B.##Throw: 2 boomerangs#(B......##.#.###(B..###(B.#(B #.##....(B....#(B #(B.#(B #.####.####.#(B #.#(B #.##.#(B #.#####.###.#.####.###.#....................#.###.#....###......)>.#.#..(B #######.#.#<###.####.#..........The white imp is almost dead.The white imp gestures at you. (B_The puff of frost hits you.  You hit the white imp.  You kill the white imp! (B_Trog accepts your kill.(BThings that are here: _a +2 flail of holy wrath(B; a +0 scale mail; the human corpse of Terence(B(B(B3=(B8.3 (1(B _g - a +2 flail of holy wrath(BZ$ h +(BWield which item (- for none)?(B- - Unarmed Hand Weapons (go to first with ))  a - a +0 mace (weapon)  g - a +2 flail of holy wrath(B[?(B] describe selected [!(B] equip|wield(B|wear[tab(B] equip(B|unequip [$ hqD(BjSlice the CudgellerFormicid of Trog **....###Health: (B33/43 ==================------._.#Magic: (B5/5========================#.).#AC:(B 10Str:(B 23∩#(B.((B.#EV:(B 6Int:(B 7#(B.((B.#SH:(B 0Dex:(B 13##(B...#XL: (B 5 Next: (B12% Place: (BDungeon:3#####(B...#Noise: --------- (B Time:(B 1948.3 (0.0)#.##(B...#a) +0 mace#.#(B.@(B.##Throw: 2 boomerangs#(B......#[$ htM#.#.###(B..###(B.#(B #.##....(B....#(B #(B.#(B #.####.####.#(B #.#(B #.##.#(B #.#####.###.#.####.###.#....................#.###.#....###......)>.#.#..(B #######.#.#<###.####.#..........The white imp gestures at you. (B_The puff of frost hits you.  You hit the white imp.  [$ h@wuYou kill the white imp! (B_Trog accepts your kill.(BThings that are here: _a +2 flail of holy wrath(B; a +0 scale mail; the human corpse of Terence (B_g - a +2 flail of holy wrath(B[$ h< [$ h(B You unwield your +0 mace.  Your +2 flail of holy wrath softly glows with a divine radiance!(B9.3 (1[$ hFg) +2 flail (holy)(B[$ h}(B[$ h [$ hh6_g - a +2 flail of holy wrath (weapon)[$ h (BDrop what?19/52 slots (_ for help) Hand Weapons (select all with ))  g - a +2 flail of holy wrath (weapon)(Ba - a +0 mace Missiles (select all with ()  o - 2 boomerangs (quivered) Armour (select all with [)  i - a +0 plate armour (worn)(Bb - a +0 animal skin  f - a +0 ring mail Scrolls (select all with ?)  c - a scroll labelled EDDA HINEMINI  d - 4 scrolls labelled OBLIANU MOIV  j - a scroll labelled ILUAKK DOBIQY  k - a scroll labelled CAANYTZ GYNNA  l - a scroll labelled RYBOEXZUBBI  n - a scroll labelled XOLIEHUCZI  p - a scroll labelled ODOXTU HOMAF  q - a scroll labelled ZUNKUSK VEALAYTRU  s - a scroll labelled XUNOMO ROUG Potions (select all with !)  e - 3 clear potions  h - an orange potion  m - a bubbling orange potion  r - a fizzy pink potion (B[Up(B|Down(B] select[Esc(B] exit Letters toggle [.(B|Space(B] toggle selected[top(B]\$ h(1 turn)  g - a +2 flail of holy wrath (weapon)  a + a +0 mace(B[Enter(B] accept (1 chosen)\$ h0 \$ h \$ h v(BjSlice the CudgellerFormicid of Trog **....\$ hk 5###Health: (B33/43 ==================------._.#Magic: (B5/5========================#.).#AC:(B 10Str:(B 23∩#(B.((B.#EV:(B 6Int:(B 7#(B.((B.#SH:(B 0Dex:(B 13##(B...#\$ hV XL: (B 5 Next: (B12% Place: (BDungeon:3#####(B...#Noise: --------- (B Time:(B 1949.3 (0.0)#.##(B...#g) +2 flail (holy)#.#(B.@(B.##Throw: 2 boomerangs#(B......##.#.###(B..###(B.#(B #.##....(B....#(B #(B.#(B #.#\$ h ###.####.#(B #.#(B #.##.#(B #.#####.###.#.####.###.#....................#.###.#....###......)>.#.#..(B #######.#.#<###.####.#..........You kill the white imp! (B_Trog accepts your kill.(BThings that are here: _a +2 flail of holy wrath(B; a +0 scale mail; the human corpse of Terence (B_g - a +2 flail of holy wrath(BYou unwield your +0 mace.  Your +2 flail of holy wrath softly glows with a divine radiance! _g - a +2 flail of holy wrath (weapon)\$ hd .(B50.3 (1\$ h (B\$ h  \$ h $_You drop a +0 mace.\$ h\1(B\$ h27(B(B\$ h5H(B(B(B\$ hG8(B\$ h9'(B4\$ h;(B\$ hc<0(B(B\$ h=(B\$ h2?0(B(B\$ hp@(B]$ h*(B]$ hF(B]$ h^(B]$ h(B]$ hQ(B5=(B]$ h(B]$ h'(B]$ h(0(B(B]$ h*(B]$ h+(B]$ h-(B]$ h.(B]$ h/(B]$ h0(B]$ hDu(B(B6==(B(B(B(B(B(B(B(B(B(B7=(B(B(B(B(B(B(B(B(B(B(B]$ hFi(B(B8=(B]$ hG(B]$ h7I(B]$ h7J(B]$ h(B]$ h)(B]$ h(B]$ h(B]$ h^(B]$ hdQ(B2=(B]$ h>(B]$ h(B]$ h(B]$ h1(B]$ h(B]$ h(B]$ hK(B]$ h(B]$ hj\(B3==(B]$ h5(B]$ h ]$ h\-(B_HP restored.]$ h:(B]$ h(B]$ hS(B]$ h(B]$ h(B]$ hQ(B]$ h(B]$ h(B]$ hY(B]$ h(B]$ hp(B]$ ht(B]$ h(B]$ hc9=(B]$ h(B]$ h(B]$ h)5(B(B]$ h[ ]$ h4(B_a - a poisoned dart]$ h(B]$ h (B]$ h+(B]$ hq0(B(B]$ h(B]$ h*/(B]$ h@&##(B #####(B #..(B #._.#(B ..###.).(B∩#(B.@(B.#(B ##(B..(B.##(B ##(B..(B. #####(B..(B.##(B]$ hd #.##(B..(B.##(B#.#(B.)(B.##(B#.(B.....#(B  #.#.###.(B.###.#(B #.#(B  #........#(B #.#(B #.#(B  ###.####.#(B #.#(B #.#(B#.#(B #.#####.###(B]$ h|( (B]$ hHk##(B #####(B #..(B #._.#(B ..###.@.#(B∩ ####.##(B..#.#(B.)(B.##(B #..(B....#(B #.#.###..##(B #.......(B ###.####.#(B #.#(B #.#(B _a - 2 poisoned darts (gained 1)(B92.3 (42.0)(B3.3 (43(B _(BYou see here a +3 hand axe(B._$ hw& (BInventory: 19/52 slots Hand Weapons (go to first with ))  g - a +2 flail of holy wrath (weapon) Missiles (go to first with ()(Ba - 2 poisoned darts  o - 2 boomerangs (quivered) Armour (go to first with [)  i - a +0 plate armour (worn)(Bb - a +0 animal skin  f - a +0 ring mail Scrolls (go to first with ?)  c - a scroll labelled EDDA HINEMINI  d - 4 scrolls labelled OBLIANU MOIV  j - a scroll labelled ILUAKK DOBIQY  k - a scroll labelled CAANYTZ GYNNA  l - a scroll labelled RYBOEXZUBBI  n - a scroll labelled XOLIEHUCZI  p - a scroll labelled ODOXTU HOMAF  q - a scroll labelled ZUNKUSK VEALAYTRU  s - a scroll labelled XUNOMO ROUG Potions (go to first with !)  e - 3 clear potions  h - an orange potion  m - a bubbling orange potion  r - a fizzy pink potion(B`$ h 9 (BjSlice the CudgellerFormicid of Trog **....Health: (B43/43 ========================Magic: (B5/5========================AC:(B 10Str:(B 23EV:(B 6Int:(B 7SH:(B 0Dex:(B 13XL: (B 5 Next: (B12% Place: (BDungeon:3##(B #####Noise: --------- (B Time:(B 1993.3 (0.0)#..(B #._.#g) +2 flail (holy)..###.@.#Throw: 2 boomerangs#(B∩#(B..(B.####(B..(B.####(B..(B.#######(B..(B.###.##(B..(B.###.#(B.)(B.###..(B....# #.#.###..###.#(B #.# #........#(B #.#(B #.# ###.####.#(B #.#(B #.#(BYou unwield your +0 mace.  Your +2 flail of holy wrath softly glows with a divine radiance! _g - a +2 flail of holy wrath (weapon) _You drop a +0 mace. _HP restored. _a - a poisoned dart _a - 2 poisoned darts (gained 1) _(BYou see here a +3 hand axe(B.(B(B`$ h=(B`$ h#@`$ hvA`$ hF}(B  Skill (B Level(B Cost (B Apt Skill (B Level(B Cost (B Apt (Ba + Fighting`$ hI 4.3 (B  4.2 (B +1(B  (B  (B  (B  (B  (B  (B   b * Maces & Flails (B  4.7 (B  5.0 (B  0(B  (B  (B   c - Axes (B  2.8 (B  1.0 (B  0(B  (B  (B   d - Staves (B  2.8 (B  1.0 (B  0(B  (B  (B   e - Unarmed Combat (B  0.0 (B  1.0 (B  0(B  (B  (B   f - Throwing (B  0.0 (B  1.0 (B  0(B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B   g - Armour (B  2.1 (B  2.5 (B +1(B  (B  (B   h - Dodging (B  1.7 (B  2.4 (B -1(B  `$ hK(B  (B   i - Stealth (B  0.0 (B  0.6 (B +3(B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (BThe relative cost of raising each skill is in cyan(B.  Skills enhanced by cross-training are in green(B.  [?(B] Help[=(B] set a skill target  [/(B] auto(B|manual(B mode [*(B] useful(B|all(B skills [_(B] enhanced(B|base(B level  [!(B] training(B|cost(B|targets(Ba$ h sa$ hwa$ h~a$ hJv(BjSlice the CudgellerFormicid of Trog **....a$ hTHealth: (B43/43 ========================Magic: (B5/5========================AC:(B 10Str:(B 23EV:(B 6Int:(B 7SH:(B 0Dex:(B 13XL: (B 5 Next: (B12% Place: (BDungeon:3##(B #####Noise: --------- (B Time:(B 1993.3 (0.0)#..(B #._.#g) +2 flail (holy)..###.@.#Throw: 2 boomerangs#(B∩#(B..(B.####(B..(B.##a$ h>##(B..(B.#######(B..(B.###.##(B..(B.###.#(B.)(B.###..(B....# #.#.###..###.#(B #.# #........#(B #.#(B #.# ###.####.#(B #.#(B #.#(BYou unwield your +0 mace.  Your +2 flail of holy wrath softly glows with a divine radiance! _g - a +2 flail of holy wrath (weapon) _You drop a +0 mace. _HP restored. _a - a poisoned dart _a - 2 poisoned darts (gained 1) _(BYou see here a +3 hand axe(B.a$ h(Ba$ h| (Ba$ h(Ba$ hKa$ h (Ba$ hx 7(B(Ba$ h,( (Ba$ h*- (Ba$ h0 & (B_a$ hn4 (Ba$ h9 (Ba$ h> (Ba$ hrA (Ba$ h D (Ba$ h G (Ba$ hJ (Ba$ hTM (Ba$ hh (Ba$ hOl (Ba$ ho (Ba$ hp (Ba$ hr (Ba$ hw  a$ hUx N(B There is an empty arch of ancient stone here.a$ h a$ h^ (B.#(B..##(B.........a$ h 8#(B...#a$ h L##(B...#(B a$ h G##(B...#####a$ h &(B7.3 (4a$ hg a ##(B...##._.#a$ hf (B #(B..@###.).#a$ hL (B #(B...#∩#...##a$ h n#.:.###...##a$ h 0(B #._a$ h F.##.(B..##a$ h (B a$ h 0#####...##a$ hP (B #.##...##(B #.#.).##(B #......#(B #.#.###..###.#(B #.#(B #........#(B #.#(B #.#(B ###.####.#(B #.#(B #.#(B(B(B8.3 (5(B _Found a shimmering blue altar of Sif Muna.b$ hv U (B(B(B(B(B(B(B(B(B(B(B.#..##....(B....(B #(B...###(B...###(B...######._.#.###.).#.#(B∩#...##.:@###...##(B #._.##..(B #####..(B #.##...#(B #.#.).##(B #......##.#.###..###.#(B #.##........#(B #.#(B #.#(B ###.####.#(B #.#(B #.#(B #.#(B #.#####.###(B .#.####.###.#........(B(B .#..(B ##....(B .....(B #(B...#(B ##(B...#(B ##(B...#####(B ##(B...##._.#(B ##(B...###.).#(B ##(B...#(B∩#...##(B #.@.###...## (B #._.##...## (B #####...## (B #.##...## (B #.#.).## (B #......# b$ hl c(B #.#.###..###.#(B #.# b$ h )(B #b$ h .#(B #.#(B #.# (B ###.####.#(B #.#(B #.# b$ hu b(B #.#(B #.#####.### b$ h b$ h 5(B .#.####.###.#b$ h$ !.(Bb$ h 0(B2000.3 (2b$ hҼ -(B1.3 (3b$ h (Bb$ h _(BYou see here Sif Muna's Information on the Gang(B.c$ h. (Bc$ h 7(B(Bc$ h(Bc$ h7(Bc$ h& (B_c$ hi(Bc$ ho(Bc$ hI(Bc$ hy(Bc$ h(Bc$ h(Bc$ h0(B(Bc$ hl#(Bc$ hd((Bc$ hT,(Bc$ h.(Bc$ h0(Bc$ h4(Bc$ h80(B(Bc$ hO(B(B(B.#(B )#(B .#(B..#(B ...... .#(B.... ###(B...... .......(B 6.3 (5.#(B ##.@(B.#(B ##(B..(B.###(B##(B..(B.##._#(B##(B..(B.###.)#(B##(B..(B.#(B∩#..#.:.###...##(B #._.##...##(B #####...##(B #.##...##(B#.#.).##(B#......#(B(B(B7.3 (6(B _Found a quarterstaff.d$ h%(Bd$ h&(Bd$ hW((Bd$ ho/(Bd$ hI3(Bd$ h94(Bd$ hI(B(B(B(B(B(B(B(Bd$ hy(Bd$ hf~(Bd$ hy(Bd$ h(Bd$ h(Bd$ h(Bd$ h(Bd$ h;0(B(Bd$ h+(Bd$ h%(Bd$ h(Bd$ h](Bd$ hv(Bd$ h(Bd$ h(Bd$ h(Bd$ h(Bd$ h(Bd$ h(Bd$ h(Bd$ h(Bd$ h(Bd$ h(Bd$ hB(Bd$ h(Bd$ h(Bd$ h@(Bd$ h<(Bd$ h(Bd$ h(Bd$ h(Bd$ h(Bd$ h.(Bd$ ht(Bd$ h7(Bd$ h"(Bd$ h(Bd$ he(Bd$ h(Bd$ h<(Bd$ hu(Bd$ h(Bd$ hb(Bd$ hp(Bd$ h(Bd$ hQ (Bd$ h (Bd$ h'(Bd$ h(Bd$ h(Bd$ h(Bd$ hv(Bd$ h(Bd$ h+ (Bd$ h#0(B(Bd$ hL%(Bd$ h'(Bd$ h)(Bd$ h&+(Bd$ h.(Bd$ h1(Bd$ hZ3(Bd$ h5(Bd$ h:(Bd$ h?=(Bd$ hC@(Bd$ hB(Bd$ h*F(Bd$ hI(Bd$ hJ(Bd$ h!M(Bd$ h P(Bd$ h;S(Bd$ hrT(Bd$ hV(Bd$ hZ(Bd$ hH](Bd$ h^(Bd$ h`(Bd$ hUd(Bd$ hxg(Bd$ hh(Bd$ h'k(Bd$ huo(Bd$ hs(Bd$ hҍ0(B(Bd$ hq(Bd$ h3(Bd$ h(Bd$ h(Bd$ h5(Bd$ h(Bd$ h(Bd$ h4(Bd$ h(Bd$ h_(Bd$ h(Bd$ h(Bd$ h(Bd$ h(Bd$ h0(B(Bd$ h(Bd$ hӦ(Bd$ h&0(B(Bd$ hy(Bd$ h0(B(Bd$ h(Bd$ h3(Bd$ hL(Bd$ hh0(B(Bd$ h(Bd$ h>(Bd$ hb0(B(Bd$ hF(Bd$ hl(Bd$ h÷0(B(Bd$ hg(Bd$ h(Bd$ h0(B(Bd$ hE(Bd$ h(Bd$ h`(B(B(B(Bd$ h0(B(Bd$ hl(Bd$ h0(B(Bd$ h(Bd$ h(Bd$ h0(B(Bd$ h$(Bd$ h?(Bd$ hv0(B(Bd$ h(Bd$ h(Bd$ h0(B(Bd$ h'(Bd$ hA(Bd$ h0(B(Bd$ h(Bd$ h+(Bd$ hP0(B(Bd$ hz(Bd$ h(Bd$ h<(Bd$ h\0(B(Bd$ h(Bd$ h(Bd$ h0(B(Bd$ h(Bd$ h(Bd$ h10(B(Bd$ he(Bd$ h(Bd$ h/0(B(Bd$ h(Bd$ hs(Bd$ h(Bd$ h(Bd$ h(Bd$ h(Bd$ h(Bd$ h(Bd$ h(Bd$ h"(Bd$ hN(Bd$ hr(Bd$ hk(Bd$ h(Bd$ h(Bd$ h2(Bd$ h (Bd$ h (Bd$ h (Bd$ h (Bd$ hQ d$ h ...#(B #.#(B #.##.# ##.#(B #.#(B #.##.##.#(B #.#####.#####(B #.# ##.###.#.......(B..#(B #.# .......#.###.#(B #(B.#(B #.# ##......)>.#.#(B #(B.#(B #.########.#.#<###(B.#####.##.#.....(B........##.###.###.########.#(B #.#(B #.#(B d$ h X...(B ..#(B #@#(B #.(B.......[(B###########(B d$ hk d$ h F(B ## d$ h (B ####.##### ##.###.#......... .......#.###.#(B # ##......)>. (B #######.#.#<###(B.####(B #.#.....(B.......##.###.#######(B #.#(B #.#(B ..(B....###.(B.......d$ h 2(B59.3 (52.0)d$ h /(B60.3 (53d$ h! (Bd$ h)  d$ hZ+ _(BYou see here the +0 plate armour "Ecug" {rCorr Int+3 SInv}(B.e$ hX(Be$ hZ7(B(Be$ h^(Be$ h2a(Be$ hCb& (B_e$ hd(Be$ hf(Be$ h9i(Be$ hj(Be$ hHk(Be$ hm(Be$ hp(Be$ hp(Be$ hr(Be$ ht(Be$ hpw(Be$ h:x(Be$ hny(Be$ h{(Be$ hz~(Be$ h7(Be$ h(Be$ h(Be$ h(Be$ hƓ(Be$ hД(Be$ ht(Be$ h(Be$ h(Be$ h(Be$ h(Be$ h(Be$ h(Be$ hԠ(Be$ hޡ(Be$ h(Be$ hˤ(Be$ h (Be$ h=(Be$ h(Be$ h۩(Be$ hݪ(Be$ h7(Be$ h(Be$ h(Be$ h(Be$ h(Be$ h(Be$ h(Be$ hj(Be$ hv(Be$ hP(Be$ hT(Be$ h[(Be$ h|(Be$ h(Be$ h(Be$ h(Be$ h(Be$ h(Be$ h(Be$ h(Be$ h(Be$ h0(B(Be$ h(Be$ h0(Be$ h(Be$ h(Be$ h(Be$ h>(Be$ h(Be$ h 0(B(Be$ h(Be$ h(Be$ h(Be$ h(Be$ h(Be$ h8(Be$ hD0(B(Be$ h(Be$ h$(B e$ h8#......#(B #....(B #.#.###..###.#(B #.###(B .##........#(B #.#(B #.#(B #(B.###(B.####.#(B #.#(B #.#(B #(B.#(B.. #.#(B #.#####.###(B ##(B.#(B.####.###.#........e$ h(B ...(B...........#.###.#(B #(B ..(B..###......)>.#.#(B #(B ..#(B..########.#.#<###(B80.3 (20 #(B......#(B #.#......(B e$ h-{#(B.@###.#(B #.###.###(B ..:(B....##(B #.####.###.#(B #(B....... #..........########(B.#(B ######........(B..############(Be$ hH(Be$ hP.(B1.3 (21e$ h(Be$ h) e$ hI_Found a book of Touch(B.h$ h. [?12l[?25hh$ h!O  Search for what [? for help]? (Bh$ hIIpi$ h0Bi$ hD i$ hVai$ h?ri$ h mi$ h oj$ hbuk$ h[?25lk$ h]k$ h'(Bk$ h8 matches(B: travel(B [toggle: !(B], by dist(B [/(B], hide(B useless & duplicates [=(B] Results at your position (B([,(B] to cycle)  a - [carried] b - a +0 animal skin  b - [carried] f - a +0 ring mail  c - [carried] i - a +0 plate armour (worn) Results elsewhere (B([,(B] to cycle)  d - [D:3] a +0 scale mail  e - [D:3] the +0 plate armour "Ecug" {rCorr Int+3 SInv}(Bf - [D:2] a leather armour  g - [D:1] a +0 ring mail (1 further duplicate)  h - [D:1] a robel$ hD  (B d - [D:3] a +0 scale mail  e - [D:3] the +0 plate armour "Ecug" {rCorr Int+3 SInv} (Bl$ hLevel 3 of the Dungeon<>(B∩__(B(Press ?(B for help) ###.......#  (B #.........####### l$ h(B ##...###.........# (B ##...##...#.#####.  (B ##...#####.#.#(B   (B ##...##._.#.#.### (B ##...###.).#.....#(B  (B ##...#(B∩#...##.....# (B #.:.###...#####.#.# (B #._.##...##(B #.#.# #####...#######.#.# #.##...##.......#.###### #.#.).###########......#  (B #......#(B #......####.# l$ h f #.#.###..###.#(B #.######(B #.#  .##........#(B #.#(B #.##.#  #.###.####.#(B #.#(B #.##.#  #.#.. (B #.#(B #.#####.#####(B #.#  ##.#.####.###.#.........#(B #.#  ..............#.###.# #.#(B #.#  ....###......)>.#.#(B #.#(B #.#  ..#..########.#.#<###.#####.#  #......#(B #.#.............# l$ h {#.@###.#(B #.###.###.#######  ..:....##(B #.####.###.#(B #.#  ....... (B #..........###.#  #####.# (B ######........[#  .. ########### ###  (Bl$ hǖ l$ h[ l$ hM (BjSlice the CudgellerFormicid of Trog **....Health: (B43/43 ========================Magic: (B5/5========================AC:(B 10Str:(B 23EV:(B 6Int:(B 7SH:(B 0Dex:(B 13XL: (B 5 Next: (B12% Place: (BDungeon:3Time: l$ h (B_You see here a +3 hand axe(B.  There is an empty arch of ancient stone here. _Found a shimmering blue altar of Sif Muna. _You see here Sif Muna's Information on the Gang(B. _Found a quarterstaff. _You see here the +0 plate armour "Ecug" {rCorr Int+3 SInv}(B. _Found a book of Touch(B.  Search for what [? for help]? (Barmourl$ h P(B(B(Bl$ h (Bl$ hӨ (Bl$ hի ? (B_(Bl$ h (Bl$ h 0(B(Bl$ h (Bl$ hճ (Bl$ hn (Bl$ h 0(B(Bl$ h$ (Bl$ hn (Bl$ h 0(B(Bl$ h (Bl$ h (Bl$ h (Bl$ h̿ (Bl$ h (Bl$ h; 0(B(Bl$ hC (Bl$ h (Bl$ h (Bl$ h_ 0(B(Bl$ h (Bl$ h7 0(B(Bl$ h (Bl$ h (Bl$ hk 0(B(Bl$ h (Bl$ hn (Bl$ h (Bl$ hR 0(B(Bl$ h (Bl$ hS (Bl$ h (Bl$ h (Bl$ h4 (Bl$ hn (Bl$ h (Bl$ h (Bl$ h (Bl$ h (Bl$ h/ (Bl$ h (Bl$ hc (Bl$ h (Bl$ h (Bl$ hH (Bl$ h (Bl$ h (Bl$ h0 (Bl$ hr (Bl$ h (Bl$ hE 0(B(Bl$ h (Bl$ h (Bl$ h (Bl$ h (Bl$ h` (Bl$ h (Bl$ hF H(B(B(Bl$ h l##.#(B #.#(B #.#l$ hS }#.##.#(B #.#####.#####(B #.# ##.###.#.........#(B #.# .......#.###.#(B #(B.#(B #.# ##......)>.#.#(B #(B.#(B #.# ########.#.#<###(B.#####.# ....#(B #.#.....(B........# ###.#(B #.###.###(B.####### #(B #.####.###.#(B #(B.#Noise: --------- (B2099.3 (18.0)#......(B....###(B.#g) +2 flail (holy)######........@#Throw: 2 boomerangs###########(Bl$ h; (Bl$ h (Bl$ h| _(BYou see here the +0 plate armour "Ecug" {rCorr Int+3 SInv}(B.m$ hj]m$ hB(BWear which item? Inventory Items Armour (go to first with [)  i - a +0 plate armour (worn)(Bb - a +0 animal skin  f - a +0 ring mail Floor Items(B ([,(B] to select) Armour m$ hKCthe +0 plate armour "Ecug" {rCorr Int+3 SInv}(B[?(B] describe selected [!(B] equip|wield|wear(B[tab(B] equip(B|unequip m$ hr&(B([,(B] to select) a +0 plate armour (worn)(B  m$ h*)e  a - the +0 plate armour "Ecug" {rCorr Int+3 SInv}(Bn$ h: (B##.#(B #.#(B #.##.#jSlice the Cudgeller#.#(B #.#####.#####(B #.#Formicid of Trog **.... ##.###.#.........#(B #.#Health: (B43/43 ======================== .......#.###.#(B #(B.#(B #.#Magic: (B5/5======================== ##......)>.#.#(B #(B.#(B #.#AC:(B 10Str:(B 23 ########.#.#<###(B.#####.#EV:(B 6Int:(B 7 ....#(B #.#.....(B........#SH:(B 0Dex:(B 13 ###.#(B #.###.###(B.#######XL: (B 5 Next: (B12% Place: (BDungeon:3 #(B #.####.###.#(B #(B.#Noise: --------- (B Time:(B 2099.3 (0.0)#......(B....###(B.#g) +2 flail (holy)######........@#Throw: 2 boomerangs###########(BThere is an empty arch of ancient stone here. _Found a shimmering blue altar of Sif Muna. _You see here Sif Muna's Information on the Gang(B. _Found a quarterstaff. _You see here the +0 plate armour "Ecug" {rCorr Int+3 SInv}(B. _Found a book of Touch(B. _Search for what [? for help]? (Barmour _(BYou see here the +0 plate armour "Ecug" {rCorr Int+3 SInv}(B.(B (B_(Bn$ h3P (B You start removing your armour.n$ h#!G(B(B100.3 (1n$ h$(Bn$ h((Bn$ hm)-(B1.3 (2n$ hy,(Bn$ h0(Bn$ h2-(B2.3 (3n$ h4(Bn$ h8(Bn$ hb:-(B3.3 (4n$ h<(Bn$ h@(Bn$ hlB-(B4.3 (5n$ hD(Bn$ hF n$ hRH(B 11 _You continue removing your +0 plate armour.(B x5(Bn$ h[K(Bn$ hP n$ h R(B You finish removing your +0 plate armour.  You start putting on your armour.(B(B5.3 (6n$ h;U(Bn$ h\Y(Bn$ hZ-(B6.3 (7n$ hH](Bn$ hKa(Bn$ hb-(B7.3 (8n$ h-e(Bn$ h7i(Bn$ hj-(B8.3 (9n$ hm(Bn$ h q(Bn$ hXr1(B9.3 (10.0)n$ ht(Bn$ hw n$ hx(B1 610 _You continue putting on the +0 plate armour "Ecug" {rCorr Int+3 SInv}.(B x5  You finish putting on the +0 plate armour "Ecug" {rCorr Int+3 SInv}.(Bn$ hr|(Bn$ h~ n$ hM_You feel clever.(Bo$ h o$ h(BDrop what?20/52 slots (_ for help) Hand Weapons (select all with ))  g - a +2 flail of holy wrath (weapon) o$ hgMissiles (select all with ()(Ba - 2 poisoned darts  o - 2 boomerangs (quivered) Armour (select all with [)  t - the +0 plate armour "Ecug" (worn) {rCorr Int+3 SInv}(Bb - a +0 animal skin  f - a +0 ring mail  i - a +0 plate armour Scrolls (select all with ?)  c - a scroll labelled EDDA HINEMINI  d - 4 scrolls labelled OBLIANU MOIV  j - a scroll labelled ILUAKK DOBIQY  k - a scroll labelled CAANYTZ GYNNA  l - a scroll labelled RYBOEXZUBBI  n - a scroll labelled XOLIEHUCZI  p - a scroll labelled ODOXTU HOMAF  q - a scroll labelled ZUNKUSK VEALAYTRU  s - a scroll labelled XUNOMO ROUG Potions (select all with !)  e - 3 clear potions  h - an orange potion  m - a bubbling orange potion  r - a fizzy pink potion (B[Up(B|Down(B] select[Esc(B] exit Letters toggle [.(B|Space(B] toggle selected[top(B]q$ h(1+ turn)  g - a +2 flail of holy wrath (weapon)  t + the +0 plate armour "Ecug" (worn) {rCorr Int+3 SInv}(B[Enter(B] accept (1 chosen)r$ hb r$ h r$ hy (B##.#(B #.#(B #.##.#r$ h jSlice the Cudgeller#.#(B #.#####.#####(B #.#Formicid of Trog **.... ##.###.#.........#(B #.#Health: (B43/43 ======================== .......#.###.#(B #(B.#(B #.#Magic: (B5/5======================== ##......)>.#.#(B #(B.#(B #.#AC:(B 10Str:(B 23 ########.#.#<###(B.#####.#EV:(B 6Int:(B 10 ....#(B #.#.....(B........#SH:(B 0Dex:(B 13 ###.#(B #.###.###(B.#######r$ h vXL: (B 5 Next: (B12% Place: (BDungeon:3 #(B #.####.###.#(B #(B.#Noise: --------- (B Time:(B 2109.3 (0.0)#......(B....###(B.#g) +2 flail (holy)######........@#Throw: 2 boomerangs###########You start removing your armour. (B_You continue removing your +0 plate armour.(B x5  You finish removing your +0 plate armour.  You start putting on your armour. (B_You continue putting on the +0 plate armour "Ecug" {rCorr Int+3 SInv}.(B x5  r$ h@ You finish putting on the +0 plate armour "Ecug" {rCorr Int+3 SInv}. _You feel clever.Okay, then.(B(Br$ h (Br$ h  _r$ h (Bs$ hFbs$ h^j1(BDrop what?20/52 slots (_ for help) Hand Weapons (select all with ))  g - a +2 flail of holy wrath (weapon) Missiles (select all with ()s$ hl(Ba - 2 poisoned darts  o - 2 boomerangs (quivered) Armour (select all with [)  t - the +0 plate armour "Ecug" (worn) {rCorr Int+3 SInv}(Bb - a +0 animal skin  f - a +0 ring mail  i - a +0 plate armour Scrolls (select all with ?)  c - a scroll labelled EDDA HINEMINI  d - 4 scrolls labelled OBLIANU MOIV  j - a scroll labelled ILUAKK DOBIQY  k - a scroll labelled CAANYTZ GYNNA  l - a scroll labelled RYBOEXZUBBI  n - a scroll labelled XOLIEHUCZI  p - a scroll labelled ODOXTU HOMAF  q - a scroll labelled ZUNKUSK VEALAYTRU  s - a scroll labelled XUNOMO ROUG Potions (select all with !)  e - 3 clear potions  h - an orange potion  m - a bubbling orange potion  r - a fizzy pink potion (B[Up(B|Down(B] select[Esc(B] exit Letters toggle [.(B|Space(B] toggle selecteds$ hYn'[top(B]t$ h(1 turn)  g - a +2 flail of holy wrath (weapon)  i + a +0 plate armourt$ hX(B[Enter(B] accept (1 chosen)t$ hc# t$ h% 2 turns)  f + a +0 ring mail  i + a +0 plate armour(B2t$ h4 t$ h{ 3  b + a +0 animal skin  f + a +0 ring mail(B3u$ h ]u$ h_u$ h>h(B##.#(B #.#(B #.##.#u$ hjFjSlice the Cudgeller#.#(B #.#####.#####(B #.#Formicid of Trog **.... ##.###.#.........#(B #.#Health: (B43/43 ======================== .......#.###.#(B #(B.#(B #.#Magic: (B5/5======================== ##......)>.#.#(B #(B.#(B #.#AC:(B 10Str:(B 23 ########.#.#<###(B.#####.#EV:(B 6Int:(B 10 ....#(B #.#.....(B........#SH:(B 0Dex:(B 13 ###.#(B #.###.###(B.#######XL: (B 5 Next: (B12% Place: (BDungeon:3 #(B #.####.###.#(B #(B.#Noise: --------- (B Time:(B 2109.3 (0.0)u$ h'l#......(B....###(B.#g) +2 flail (holy)######........@#Throw: 2 boomerangs###########You start removing your armour. (B_You continue removing your +0 plate armour.(B x5  You finish removing your +0 plate armour.  You start putting on your armour. (B_You continue putting on the +0 plate armour "Ecug" {rCorr Int+3 SInv}.(B x5  u$ hmYou finish putting on the +0 plate armour "Ecug" {rCorr Int+3 SInv}. _You feel clever. _Okay, then.(B(Bu$ h8r(Bu$ hz(Bu$ hA~.(B10.3 (1u$ h„(Bu$ h(B_You continue removing your +0 plate armour.(B x5  You finish removing your +0 plate armour.  You start putting on your armour.(B _You continue putting on the +0 plate armour "Ecug" {rCorr Int+3 SInv}.(B x5  You finish putting on the +0 plate armour "Ecug" {rCorr Int+3 SInv}. u$ h_You feel clever. (B_You drop a +0 animal skin.(B1.3 (2u$ h.(Bu$ h@ u$ hf(B_You drop a +0 ring mail.(B2.3 (3u$ h(Bu$ h(Bu$ h(Bu$ h u$ h,_You drop a +0 plate armour.v$ h3(Bv$ h (Bv$ hs (Bv$ h% v$ h(C_Unknown command.(Bv$ hI (Bv$ hGM 7(B(Bv$ hfP (Bv$ h9S >(B (B_v$ hT (Bv$ hW (Bv$ h6Y 0(B(Bv$ hZ (Bv$ hK\ (Bv$ hu^ (Bv$ h_ (Bv$ h,a (Bv$ hMb (Bv$ htd 0(B(Bv$ he (Bv$ hg (Bv$ hi (Bv$ hj (Bv$ h{ (Bv$ h~ (Bv$ h 0(B(Bv$ hO (Bv$ hC (Bv$ hg (Bv$ h (Bv$ h (Bv$ h! (Bv$ h+ (Bv$ hN 0(B(Bv$ h (Bv$ ha (Bv$ hԑ 0(B(Bv$ hm (Bv$ h: (Bv$ h` (Bv$ h (Bv$ hX (Bv$ hQ (Bv$ h (Bv$ h (Bv$ h (Bv$ hj (Bv$ hs (Bv$ h (Bv$ hj (Bv$ h* (Bv$ h] (Bv$ h (Bv$ h (Bv$ h; (Bv$ h (Bv$ h (Bv$ ht (Bv$ h (Bv$ h 0(B(Bv$ hB (Bv$ h (Bv$ h (Bv$ h! (Bv$ h (Bv$ h (Bv$ h (Bv$ h (Bv$ h (Bv$ h (Bv$ hY (Bv$ h (Bv$ hh (Bv$ h (Bv$ hs (Bv$ h~ (Bv$ h (Bv$ h (Bv$ hJ (Bv$ h (Bv$ h (Bv$ hQ 0(B(Bv$ h (Bv$ h (Bv$ h (Bv$ h (Bv$ h (Bv$ h (Bv$ ht (Bv$ h (Bv$ h (Bv$ hd (Bv$ h8 (Bv$ h 0(B(Bv$ h (Bv$ h (Bv$ hw (Bv$ h* (Bv$ h (Bv$ h 0(B(Bv$ h (Bv$ he (Bv$ h (Bv$ h (Bv$ hx (Bv$ h (Bv$ h (Bv$ h 0(B(Bv$ h;! (Bv$ h# (Bv$ h& 0(B(Bv$ hB( (Bv$ h* (Bv$ h+ 0(B(Bv$ h-. (Bv$ h0 (Bv$ h1 0(B(Bv$ h3 (Bv$ h5 (Bv$ hV6 (Bv$ h7 (Bv$ hc: (Bv$ h; (Bv$ h&= (Bv$ h > (Bv$ h6? (Bv$ h@ (Bv$ hA (Bv$ hB (Bv$ hE (Bv$ h8G (Bv$ heH (Bv$ hII (Bv$ hJ (Bv$ hL (Bv$ hM (Bv$ hN (Bv$ hR (Bv$ hU (Bv$ hjV 0(B(Bv$ hW (Bv$ hDY (Bv$ hZ 0(B(Bv$ h[ (Bv$ h ] (Bv$ h^ 0(B(Bv$ h_ (Bv$ h` (Bv$ ha 0(B(Bv$ hc (Bv$ hd (Bv$ he 0(B(Bv$ hg (Bv$ hli (Bv$ hj 0(B(Bv$ hk (Bv$ hTm (Bv$ h_n 0(B(Bv$ hp (Bv$ hr (Bv$ hXs 0(B(Bv$ ht (Bv$ hv (Bv$ h*w 0(B(Bv$ hx (Bv$ hy (Bv$ hz 0(B(Bv$ hv| (Bv$ h} (Bv$ h. 0(B(Bv$ h (Bv$ h (Bv$ h* (Bv$ hZ (Bv$ h (Bv$ h *(Bv$ h 1 #.#(B #(B #.#(B ##(B #.#(B ##.(B ..#(B #.#(B ##..(B #(B.#(B #.#(B #.:.(B #(B.#(B #.#(B #._.(B ##(B.##(B #.##(B ####(B ##(B...##(B ##..#(B #.##(B60.3 (48.0) )######(B.....###.#.#(B #.#.(B v$ h .......@(B..........#(B #...(B ..(B...#(B.#.#.###..###(B...#.##........###(B.###.###.####.#(B #(B.#(B ##.#..#(B #.#(B #(B.#####.#.####.#(B #.##............(B #..........###..(B ####.##..#..####(B #.(B #.##......(B #(B #.{#..###.v$ h; I(B (Bv$ h :_(Bv$ hܘ .(B1.3 (49v$ h (Bv$ h & _Found a rapier.w$ hL(B(B(B(B(B(B(Bw$ hAN(Bw$ hO(Bw$ h\Q0(B(Bw$ hR(Bw$ hJT(Bw$ hU0(B(Bw$ hRW(Bw$ hX(Bw$ hFZ0(B(Bw$ h[(Bw$ h](Bw$ h<_0(B(Bw$ h`(Bw$ hb(Bw$ hc0(B(Bw$ he(Bw$ hBf(Bw$ hPg0(B(Bw$ hh(Bw$ h?j(Bw$ h]k0(B(Bw$ hm(Bw$ ho(Bw$ hGq0(B(Bw$ h(B. #.............########.###...#####.###......#(B #.###(B ##.#.######(B #.#(B ###.#(B #.#(B ##..(Bw$ hQ(Bw$ h.(B2.3 (41w$ h}(Bw$ h w$ hJ,_Found an escape hatch in the floor.w$ h =(Bw$ h@7(B(Bx$ h(Bx$ hH(B(B(Bx$ h(Bx$ hC (Bx$ h} 0(B(Bx$ hg (Bx$ h(Bx$ h(Bx$ h (Bx$ h(Bx$ hk(Bx$ h]0(B(Bx$ hdB.(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B##..#(B ...###....(B ....{.....(B #..#(B ...#(B ###(B #..#(B #(B..##...##..#(B #(B..#.#(B #.#..#(B #(B...#####...######(B #(B.................(B #.#.#####...######(B16.3 (14 #.##.###.#..#(B x$ hDd#@###...##..#(B  #(B.#(B ######..#(B #(B.#(B #..#####(B ... .>.##....(B ##(B.#####.##(B .#(B #......#(B  .#(B #.######(B  <#(B #.#(B  #.###(B #(B #...#(B #(B ###.#(B #(Bx$ h H(Bx$ hI.(B7.3 (15x$ hM(Bx$ hP x$ h[R4_Found a stone staircase leading up.x$ h(Bx$ hZ7(B(Bx$ h0(B(Bx$ hK0(B(Bx$ hK0(B(Bx$ h0(B(Bx$ h*(Bx$ hq0(B(Bx$ h(Bx$ h(Bx$ h\H(B(B(Bx$ h0(Bx$ h(Bx$ h0(B(Bx$ hP(Bx$ h0(B(Bx$ h(Bx$ hK0(B(Bx$ h0(B(Bx$ h(Bx$ hb0(B(Bx$ h0(B(Bx$ h(Bx$ h(Bx$ h(Bx$ h(Bx$ h10(B(Bx$ h(Bx$ h(Bx$ h 0(B(Bx$ hO (Bx$ h (Bx$ h0(B(Bx$ hp(Bx$ h(Bx$ h(Bx$ h0(B(Bx$ h5(Bx$ hm(Bx$ h0(B(Bx$ h#(Bx$ hM(Bx$ hS(Bx$ h~(Bx$ h(Bx$ h0(B(Bx$ h(Bx$ h (Bx$ h=!(Bx$ h;"0(B(Bx$ h#(Bx$ h$(Bx$ h%(Bx$ h'(Bx$ h?((Bx$ h;)(Bx$ hj*0(B(Bx$ h,(Bx$ h5-(Bx$ hy.0(B(Bx$ h/(Bx$ h1(Bx$ h<2(Bx$ hc3(Bx$ hn4(Bx$ h5(Bx$ h60(B(Bx$ h78(Bx$ h9(Bx$ h;0(B(Bx$ h<(Bx$ h>(Bx$ h>(Bx$ h?(Bx$ h@(Bx$ h1B(Bx$ h C(Bx$ hC(Bx$ hE(Bx$ h|F(Bx$ hG(Bx$ hH(Bx$ hI(Bx$ hJ(Bx$ hK0(B(Bx$ huM(Bx$ hN(Bx$ hO0(B(Bx$ hAQ(Bx$ hR(Bx$ hS0(B(Bx$ hT(Bx$ h=V(Bx$ hTW0(B(Bx$ hX(Bx$ hY(Bx$ hZ0(B(Bx$ h[(Bx$ h\(Bx$ h]0(B(Bx$ h^(Bx$ h_(Bx$ h`0(B(Bx$ ha(Bx$ hb(Bx$ hc0(B(Bx$ hd(Bx$ hf(Bx$ hg0(B(Bx$ hTh(Bx$ hi(Bx$ hj0(B(Bx$ hk(Bx$ hl(Bx$ hm0(B(Bx$ hn(Bx$ ho(Bx$ hp0(B(Bx$ hr(Bx$ hs(Bx$ ht0(B(Bx$ hu(Bx$ hv(Bx$ h'w0(B(Bx$ hSx(Bx$ hRy(Bx$ hgz0(B(Bx$ hy{(Bx$ h|(Bx$ h}0(B(Bx$ h~(Bx$ h(Bx$ h0(B(Bx$ hȂ(Bx$ hT(Bx$ hW(Bx$ h[(Bx$ hT(Bx$ h(Bx$ h0(B(Bx$ hv(Bx$ h(Bx$ hs0(B(Bx$ h.(Bx$ h(Bx$ h.0(B(Bx$ hv(Bx$ hH(B(B(Bx$ h(Bx$ hΙ(Bx$ h$0(B(Bx$ h`(Bx$ h0(B(Bx$ h(Bx$ h(Bx$ h8H(B(B(Bx$ hl(Bx$ h(Bx$ hܤ0(B(Bx$ h(Bx$ hU(Bx$ h0(B(Bx$ hҩ(Bx$ h(0(B(Bx$ hn(Bx$ hڭ0(B(Bx$ hE0(B(Bx$ h(Bx$ hH(B(B(Bx$ hH(Bx$ h0(B(Bx$ hԵ0(B(Bx$ h0(B(Bx$ hZ(Bx$ h(Bx$ h0(B(Bx$ h+ x$ hxa(B_You now have 133 gold pieces (gained 9).(Bx$ h7(B(Bx$ h(Bx$ h%0(B(Bx$ hT(Bx$ h(Bx$ hH(B(B(Bx$ h!(Bx$ hn0(B(Bx$ h(Bx$ h0(B(Bx$ hN0(B(Bx$ h(Bx$ hH(B(B(Bx$ h(Bx$ h)0(B(Bx$ h^(Bx$ h0(B(Bx$ h0(B(Bx$ h(Bx$ hEH(B(B(Bx$ h(Bx$ h 0(B(Bx$ h0(B(Bx$ h(Bx$ h&0(B(Bx$ h(Bx$ h0(B(Bx$ h(Bx$ h(Bx$ h (B #.#(B  x$ hx(B #.####(B  (B #....  #<(B ####.  #(B. #.  #(B. #.  #(B. #.#(B  #(B. #######(B #.#(B  #(B. #.....#(B #.#(B 88.3 (71 x$ h9 #(B.##.###.#(B #.#(B ####  #(B.@.(B...#.#(B #.#(B #...  ####(B.#(B.#.#(B #.###...  (B #.(B....#(B #.......  (B ###.###(B ######.#(B  (B #.##x$ h##.(B  (B #............(B  (B ########(B  (B (B (B (Bx$ h(Bx$ h.(B9.3 (72x$ h(Bx$ h x$ h 6_Found an escape hatch in the ceiling.y$ he(By$ h7(B(By$ h(By$ h(By$ hi(By$ h (By$ hv(By$ h(By$ h(By$ h(By$ h(By$ h(By$ h(By$ h(By$ h"(By$ h%(By$ ha'(By$ h)(By$ hY(By$ h1](By$ h_(By$ h`(By$ h@c(By$ he(By$ hg(By$ hqi(By$ hk(By$ hZn(By$ ho(By$ hq(By$ ht(By$ haw(By$ hAy(By$ h#{(By$ hw~ y$ h!(B y$ hڀ-There is an escape hatch in the ceiling here.y$ hb(By$ hS y$ h (B_y$ h:(By$ h(By$ h(By$ h!(By$ hr(By$ h(By$ h˓(By$ h•0(B(By$ h(By$ h}0(B(By$ h(By$ h(By$ h(By$ h\(By$ hԢ(By$ hڤ(By$ h(By$ hB(By$ h(By$ h0(By$ h0(By$ h(By$ h(By$ h"(By$ h(By$ hw(By$ h(By$ h(By$ h"(By$ hc(By$ h־(By$ h(By$ h(By$ h(By$ h(By$ h(By$ h(By$ h(By$ h5(By$ h2(By$ h(By$ hd(By$ h(By$ h(By$ h(By$ h(By$ h(By$ hN(By$ h(By$ h(By$ h(By$ h (By$ hR(By$ h(By$ h(By$ h(By$ h(By$ hW(By$ h(By$ hf(By$ h(By$ h(By$ h(By$ h(By$ h(By$ hF(By$ h(By$ h(By$ h y$ h  (B #... (B #... (B #.#. J(B #.##y$ h  (B #.## (B #.# (B ####.## ##(B #...... (B ..#(B #.###.# (B #(B.#(B #.#(B #. (B #@#(B #.#(B #.# y$ h(B #.#(B #.#(B #<# #.#(B #.#(B #.# #.#(B #.#(B #.#(B J(B  (B endoplasm (asleep) #.#(B #.###. #.#(B #..y$ h#(B #.#(B ##.#(B #.##.#y$ h  y$ hK^#.##.#(B )# y$ hiy$ h #.#y$ h/#.#(B ..y$ h y$ hy$ hjP#.##.#(B ##y$ h(By$ hw- y$ h."(By$ h/315.3 (26  y$ hY1'An endoplasm comes into view.y$ h2(By$ h`9y$ h:E(B.JJy$ h;(By$ h=y$ h ?'(B6.3 (27y$ hC(By$ hLG y$ hI_The endoplasm quivers.(B The endoplasm jiggles.(By$ hR 4y$ h:U  #.  #(BJ  #. #.#  #.  #.##  ..#  #.# #.#  #@# #.#  #.# #.# #< #.# #.#  #.# #.#  #.#  #.# #..# y$ hfW  #.# ##.#  #.# #.#  #.# #.# ) #.# #.#  #.# #.# (By$ h (B #(B.  #(BJ  #(B. #.#(B y$ hR R #(B.  #(B.##(B  ..#(B  #(B.#(B #.#(B  #@#(B #.#(B  #.#(B #.#(B #<(B #.#(B #.#(B  #.#(B #.#(B  #.#(B  #.#(B  #.#(B  #.#(B  #.#(B #.#(B )(B #.#(B #.#(B  #.#(B #.#(B y$ h (By$ h. (By$ h (By$ h  y$ h T_An endoplasm is nearby!(By$ hfU(BM#..y$ hj(B.J#(B #.#(B  ###.###(B.#.....#(B.#(B..(B.<(B. #(B.##.#(B #.#(B...#.#y$ hn(..(By$ hcr(By$ hUz)(B.Jy$ h}:(B7.3 (1.0) _y$ hÅ(By$ hz$ h0U(BM#..z$ h2(B.#(BJ #.#(B  ###.###.....#(B.##.< #(B.##.#(B #.##.#(B(Bz$ hJaq(B.J(B8(Bz$ h] z$ hc  (B ... (B #.. (B # (B #(B.#(B # (B #(B.#(B #. (B #(B.#(B #. (B #(B.#(B #. (B #(B.#(B #.# (B #(B.#(B #. (B #(BJ ####.# (B #@##(B #..... (B #(B..#(B #.###.z$ hf  [13;17H#(B.#(B #.#(B #. (B #(B.#(B #.#(B #. (B #(B.#(B #.#(B #< (B #(B.#(B #.#(B #. (B #(B.#(B #.#(B #. (B #(B.#z$ hi V(B #.###. (B #.#(B ..# (B #.###.# (B #.#(B #.#(Bz$ hz  z$ h} !(B z$ h CThe endoplasm freezes you.(Bz$ hv V(B39---(B9z$ hއ (Bz$ h  z$ hJ _You are frozen.z$ h& * (Bz$ h* * (BYou hit the endoplasm.  The endoplasm is almost dead.The endoplasm freezes you.(B(B4------(B=20.5 (1.2z$ h}0 (Bz$ h5  z$ ha8 _You are frozen.{$ h (B You thump the endoplasm!  You kill the endoplasm!(B{$ h4(B.{$ h,N---(B31.7{$ hq1(B{$ h4P _Trog accepts your kill.(B{$ h(B{$ h (B{$ h (B{$ hy {$ hyE_(BNo target in view!{$ h;$ (B{$ hs& 7(B(B{$ h( (B(B5= (B_(B{$ h* H(B(B(B{$ h, H(B(B(B{$ hp. H(B(B(B{$ hw0 (B{$ h^2 D(B6=={$ h24 0(B(B{$ h5 H(B(B(B{$ h7 H(B(B(B{$ h9 H(B(B(B{$ h; i(B(B7=(B{$ hl= H(B(B(B{$ h"? (B{$ h@ H(B(B(B{$ hB i(B(B8=(B{$ hwD (B{$ hE H(B(B(B{$ hG H(B(B(B{$ hVI H(B(B(B{$ h%K i(B(B9=(B{$ hL H(B(B(B{$ hHN (B{$ hO 0(B(B{$ hsQ H(B(B(B{$ h$S 0(B(B{$ hT j(B40=(B(B{$ h0V H(B(B(B{$ hX 0(B(B{$ hY i(B(B(B1={$ h[ H(B(B(B{$ h] H(B(B(B{$ h_ H(B(B(B{$ ha H(B(B(B{$ hc i(B2=(B(B{$ he H(B(B(B{$ hg H(B(B(B{$ hi H(B(B(B{$ hQk (B(B3==(B(B{$ h^m (B{$ ho H(B(B(B{$ hq (B{$ hs H(B(B(B{$ hu (B{$ hw (B{$ h- (B{$ h  (B{$ h (B{$ h (B{$ hΥ Q=(B(B{$ h (B{$ hr (B{$ hb 0(B(B{$ h< (B{$ h% 0(B(B{$ h 0(B(B{$ h (B{$ h 0(B(B{$ hc (B{$ h0 H(B(B(B{$ h (B{$ hĻ 0(B(B{$ h (B{$ hL (B{$ h H(B(B(B{$ h (B{$ h 0(B(B{$ h^ (B{$ hb (B{$ h) H(B(B(B{$ h (B{$ h 0(B(B{$ h (B{$ h H(B(B(B{$ hN (B{$ hN (B{$ hD H(B(B(B{$ h (B{$ h 0(B(B{$ hi (B{$ h (B{$ h 0(B(B{$ h (B{$ h? (B{$ hF H(B(B(B{$ h$ (B{$ h 0(B(B{$ h (B{$ hv (B{$ h 0(B(B{$ h (B{$ hz (B{$ hA 0(B(B{$ h (B{$ h (B{$ hb 0(B(B{$ h! (B{$ h (B{$ h H(B(B(B{$ h (B{$ ht (B{$ h (B{$ h (B{$ h (B{$ hI (B{$ h[ (B{$ hy (B{$ h (B{$ h (B{$ h (B{$ h (B{$ h (B{$ h0 (B{$ h' (B{$ h2 (B{$ h (B{$ h 7(B{$ h [ . {(B   #(B. ###(B ##(B  #(B. #(B.. ..#(B {$ h  #(B.###(B.##(B..  ..#(B.#(B.#(B {$ h - .######(B...#(B  .(B.......@#(B   {$ h! ######.(B.#####....#(B ##############(B..(B...........{(B ...............(B...######..#(B {$ h" .#############(B...#####(B #..#(B .#(B ##(B..##...##..#(B .#(B #(B..#.#(B #.#..#(B {$ h# 6.#(B #(B...#####...####### .#(B #.................. .#(B #.#.#####...####### {$ h% s.#(B #.##.###.#..#(B{$ h0) 2(B80.7 (59.0){$ hG* :-(B{$ h. (B{$ h1 T _You sense a monster nearby.(B|$ h̠(B(B(B(B(B(B(B|$ hW(B|$ h0(B(B|$ h(B|$ hw(B|$ hoH(B(B(B|$ hm(B|$ h(B|$ hH(B(B(B|$ h'|$ h#(B . .#(B .(B {(B .##(B #.(B ####(B.##(B ###.(B #.(B....#(B <(B.4.7 (4.0)#.###.##.(B.#(B.###(B..#...#.#.#@(B......#.######...####(B.###(B..  .........##(B #(B ######..#####....#(B #.............{(B |$ hL..............######..#(B ##########...#####(B #..#(B ##..##...##..#(B #..#.#(B #.#..#(B #...#####...###(B #....................#(B|$ h,(B|$ hx-(B5.7 (5|$ h|(B|$ h  |$ h4_Found a stone staircase leading up.|$ h (B|$ hh  (B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B##.(B..(B {(B .###.(B ####(B.#######.##.(B #...(B..#(B.<...#..###.##.(B.#.###...##...#.#.#...(B....#.######...####.###...#.........##(B #@#(B ########..#####(B.... ########.......(B......g# ............######(B..###g(B  (B hobgoblin (asleep)...#####(B #(B..#(B ##..##...##(B..#(B #..#.#(B #.#.(B.#(B#...#####..(B.###########....................##.#.#####...##.#(B#.##.###.#..#(B #.#(B (B9.7 (4  A hobgoblin comes into view.(Bg(B.g(B(B===90.7 (5(B _The hobgoblin shouts!}$ hY##..#.(B {}$ hp##.(B ####(B.#######.##...(B..#(B.<...#..###.##.(B.#(B.###...#(B #...#.#.#.(B......#(B  .######...####(B.###...#.........##(B #(B.####(B ##(B ######..#####(B.@(B..#(B #######..(B..........g(B.# .........(B..######(B..###(B #######...#####(B #(B..#(B  ##..##...##(B..#(B..#.#(B #.#(B..#(B#...#####.(B..###########.........(B...........#(B#.#.#####...########.#(B#.##.###.#..#(B #.#(B#.###...#}$ hϸ$(B}$ hͻ(B}$ hg}$ hW(B.(B---1.7 (1}$ h(B}$ h}$ ha#(B #.(B .#(B  .(B {(B .##(B  #.(B ####.#######.#(B #.(B #.....#.<...#..(B #.###.##..#.###...#(B #...#.#.#.......#(B .######...####.###...#(B .}$ h4/##(B #(B.####(B ##(B  ######..#####(B..@g#(B ...(B...#####(B #(B..#(B ##..##...##(B..#(B#..#.#(B #.#(B..#(B#...#####(B.#.(B. }$ hl(B(B=--(B2}$ h(B}$ hA _The hobgoblin hits you but does no damage.}$ h# P (B You closely miss the hobgoblin.}$ h' G(B(B3.8 (1.1}$ hF- (B}$ h1 A _The hobgoblin hits you but does no damage.}$ hL (B}$ h2P a(B2-(B5.0 (1.2}$ hU (B}$ hY  }$ h\ r_You hit the hobgoblin but do no damage.(B The hobgoblin hits you.~$ h%hF (B You sock the hobgoblin!  ~$ hl9You kill the hobgoblin!(B~$ h s4(B.~$ h6Q-(B56.1 (1.1~$ h(B~$ h ~$ hB_Trog accepts your kill.(B~$ h4(B~$ hr(B(B _(BNo target in view!~$ h~$ h(BInventory: 17/52 slots Hand Weapons (go to first with )) ~$ h g - a +2 flail of holy wrath (weapon) Missiles (go to first with ()(Ba - 2 poisoned darts  o - 2 boomerangs (quivered) Armour (go to first with [)  t - the +0 plate armour "Ecug" (worn) {rCorr Int+3 SInv} Scrolls (go to first with ?)  c - a scroll labelled EDDA HINEMINI  d - 4 scrolls labelled OBLIANU MOIV  j - a scroll labelled ILUAKK DOBIQY  k - a scroll labelled CAANYTZ GYNNA  l - a scroll labelled RYBOEXZUBBI  n - a scroll labelled XOLIEHUCZI  p - a scroll labelled ODOXTU HOMAF  q - a scroll labelled ZUNKUSK VEALAYTRU  s - a scroll labelled XUNOMO ROUG Potions (go to first with !)  e - 3 clear potions ~$ hn h - an orange potion  m - a bubbling orange potion  r - a fizzy pink potion(B$ hi (B#jSlice the Cudgeller#.Formicid of Trog **.....#Health: (B42/43 =======================-.(B {(B .##Magic: (B5/5========================#.(B ####.#######.#AC:(B 10Str:(B 23#.(B #.....#.<...#..EV:(B 6Int:(B 10#.###.##..#.###...#SH:(B 0Dex:(B 13#...#.#.#.......#XL: (B 5 Next: (B15% Place: (BDungeon:3 .######...####.###...#Noise: (B=-------- (B Time:(B 2396.1 (0.0) .........##(B #(B.####(B ##g) +2 flail (holy)######..#####(B..@(B.#Throw: 2 boomerangs ######...(B...........# .........(B.######(B..### ######...#####(B #(B..###..##...##(B..##..#.#(B #.#(B..##...#####(B...###########........(B............##.#.#####...########.##.##.###.#..##.##.###...##..##.# (B_The hobgoblin hits you but does no damage.  You closely miss the hobgoblin. (B_The hobgoblin hits you but does no damage. _You hit the hobgoblin but do no damage.(B The hobgoblin hits you.  You sock the hobgoblin!  You kill the hobgoblin! (B_Trog accepts your kill. _(BNo target in view!(B(B$ h(B$ h$ h(B$ h7(B(B$ h(B(B3= (B_(B$ hA(B$ h_0(B(B$ ha0(B(B$ hH(B(B(B$ h(B$ hH(B(B(B$ h(B$ h6Q(B=(B$ h(B$ h0(B(B$ hH(B(B(B$ h0(B(B$ h 0(B(B$ hW 0(B(B$ h (B$ h`(B(B(B(B$ h`(B(B(B(B$ h(B$ h#(B ###.(B ..$ hB6.#(B #.(B .##(B #.###.#######.###(B  #.....#.<...#..(B ##.##..#.###...###(B .#.#.#.......#..(B.#(B #...####.###...#.#(B -4010.0)##(B #.####.##.#(B #..#####....#.##@#(B ..............##(B.>(B...#######..#########(B.# $ hr...#####(B #..# #..##...##..# #..#.#(B #.#..# #...#####...##########(B #.(B  #............#(B ##(B #.(B  #.#.#####...########.#(B .(B #.(B  #.##.###.#..#(B #.#(B #.##.(B  #.###...##..#(B #.#(B #.#..(B (B$ h!(B$ h#H-(B7.1 (11$ h'(B$ h* $ h+6_Found a stone staircase leading down.$ ho(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B$ hT (B There is a stone staircase leading down here.$ h(B$ hR9 (B_(B$ h(B$ h0(B(B$ h.(B$ h1(B$ hi0(B(B$ hƺ(B$ h(B$ htH(B(B(B$ h(B$ h7(B$ hr0(B(B$ h(B$ h0(B(B$ hf(B$ h(B$ hH(B(B(B$ hv(B$ h(B$ h30(B(B$ h(B$ h{$ h(B #.(B ####.###(B <...#..(B ###...###(B #(B. ....#...#(B #(B. ###...#.#(B #(B.##.##.#(B ...#.##.######(B . .....##..>...#(B #(B. #..#########.###(B.#######(B #....@(B......r $ h #..#(B #####(B.####### #..#(B #(B.#(B#####(B #(B.#(B #.##..(B .(B r(B  (B rat (asleep) ............#(B #(B.###(B #.##.#(B .#.(B ...########.#(B ... .(B #.##)#(B ...(B#(B #.#(B #(B.#(B #.##.#..###.#(B#(B #.#(B ###(B #.#.........#.(B.#(B #.#(B #...#.........(B.########.##########.......#(B $ hb.>.##.............##.........####(B$ hG$ hu"(B18$ hLr(B.r$ h [(B(B9.1 (12$ h(B$ hO _A rat comes into view.(B$ h" #. <## #. #. #. .##. ..#..>...# #.##.###.#######  #....@.....r.  #####.#######  #.# #.#   #.###   ... . #.##)#  #.# #.#   #.# ###  #.#  .>(B$ hp $(B #.(B <(B #(B. #(B. #(B. .##(B.(B ..#(B..>...#(B #(B.#(B#.###(B.#######(B  #....@(B.....r(B.  #####(B.#######(B #(B.#(B #(B.#(B   #(B.###(B   ... .(B #.##)#(B  #.#(B #(B.#(B  #.#(B ###(B  #.#(B >(B(B(B(B _A rat is nearby!(B$ hA$ hE#.(B .###(B ...#..(B ...###(B #(B. #...#(B #(B. ...#.#(B #(B. .##.#(B #(B.##(B #.##.######(B ..#(B ##..>...#(B #(B.#(B ..##(B.###(B.# ..#(B #(B.....@(B....r(B. ..#(B #####(B.# ..#(B #(B.#(B#(B #(B.#(B #.##..(B .$ hH#(B #(B.###(B #.##.#(B .#.#.#(B ...(B ..#(B #.#(B #(B.#(B ..#(B #.#(B ###(B #.#.#. (B>.##.##.#(B$ hK(B$ hS$ hUcr(B.(B20.0) $ hW _$ hZ(B$ h\$ h##.(B .###(B #..(B ...###(B #.(B #...#(B #.(B ...#.#(B #.(B .##.#(B #.##(B #.##.######(B ..#(B ##..>...#(B #.#(B ##(B.###(B.##(B #(B.r(B.#(B #####(B.#(B.#(B #.#(B$ he#(B #.#(B #.##..(B ..(B #(B #.(B#.#(B ..(B#(B #.#(B #.(B#(B #.#(B ##(B .##.##.#(B$ hN(B$ hݗ$ h;Xr(B.(B1$ h;(B$ h$ h;6#.(B $ hI?p.###(B #..(B ...###(B #.(B #...#(B #.(B ...#.#(B #.(B .##.#(B #.##(B #.##.######(B ..#(B ##..>...#(B #.#(B #(B.###(B.# #(B #(B.r(B.....# #(B #####(B.#(B. #(B #.#(B #(B #.#(B #.##..(B ..(B ##.##.#(B$ hqK(B$ hOO0(B=2$ hW(B$ h^ $ hc6_The rat bites you but does no damage.$ h<1 $ hO4V(B You thump the rat!  You kill the rat!$ h7(B$ h%A$ hD?†$ hG $ hDJ $ hL(B$ hh$ h+k0(B63.3 (1.2$ hq(B$ hRv $ h3xJ_Trog accepts your kill.(B$ h@(B$ hD (B$ hXN(B$ hU $ h?YE_(BNo target in view!$ h (B$ h3" (B$ hK* (B$ h0  $ h4 E_(BNo target in view!$ h` (B$ h (B(B(B(B (B_(B(B(B(B(B(B(B(B(B(B(B$ h (B$ h (B$ h (B$ h (B$ hj (B$ hB (B$ hE (B$ h (B$ he (B$ h (B$ h (B$ h (B$ hb (B$ h (B$ h (B$ h (B$ h (B$ hh (B$ h( (B$ h" (B$ h $ (B$ h:& (B$ h4) (B$ h+ (B$ h3- (B$ h$/ (B$ hO2 (B$ h4 (B$ h6 (B$ h}8 (B$ h; (B$ hEB $ hC 8(B$ hE   #(B  ..(B ##(B ###### $ hG (B #.(B #####(B. .#(B...##$ h6I (B-$ h_ 34.3 (11.$ h;b E0)  #.(B #(B.....#(B.......####.###(B #(B.@(B.....#(B .<...#..(B ##.#(B....> .###...###(B #.#(B ##### $ h2d .....#...#(B #.#(B###...#.#(B #.#(B .####.$ h%f (B #.##(B ....#.##.#######..(B ......##..>...###.$ hh "(B$ hi #..#########.###.##########(B  #..#(B #........†.....#(B$ hk g#(B #####.########..(B$ hOs (B$ hu !-$ hw '(B5.3 (12$ h } (B$ h}  $ hl 6_Found a stone staircase leading down.$ h6(B(B(B(B(B(B(B$ hI(B(B(B(B(B(B(B(B(B(B(B$ hM(B$ hT(B$ h[[(B$ h](B$ hl`(B$ hzd(B$ hh(B$ hk(B$ h&n(B$ hMq(B$ hmt(B$ hv(B$ hy(B$ h~(B$ h(B$ h$(B$ hB(B$ hF(B$ h(B$ hÍ(B$ h(B$ hn(B$ h$(B$ h(B$ h(B$ h&(B$ hq(B$ hH(B$ h>(B$ h(B$ h(B$ h(B$ h(B$ h(B$ hI(B$ h (B$ hк(B$ hP(B$ h(B$ hu(B$ hF(B$ h(B$ h`(B$ hG(B$ hE(B$ h(B$ h(B$ hN0(B(B$ h'(B$ hh(B$ h (B$ h(B$ h3(B$ hp(B$ h|(B$ h#(B$ hT(B$ h(B$ h0(B(B$ h(B$ hI(B$ hY(B$ h&(B$ h(B$ h6(B$ h0(B(B$ h(B$ h;(B$ h((B$ hM(B$ hO(B$ h (B$ h (B$ h (B$ h (B$ h(B$ h(B$ h(B$ h(B$ h`(B$ h(B$ h(B$ h3!(B$ h#(B$ h%0(B(B$ h((B$ h.$ h0###(B ..##(B ...#(B $ h2 #(B..  ##(B.##########(B #(B..@........#$ h4(B _(B.....#########.#(B ####(B .(B b(B...#(B .##(B #.#(B #...(B $ h6#.(B ...####.#######.#####.##(B b(B  (B bat (asleep)$ hk8(B $ h6;u#.(B. #.....#.<...#......#$ hQ=(B #.###.##..#.###...######(B #...#.#.#.......#...#(B .######...###$ hp?#.###...#.#(B .........##(B #.####.##.#(B ######..#####....#.##.#####$ hhAS#########..............##..>...(B$ hF $ hHi(B61.3 (26  A bat comes into view.(B$ hJ(B$ hM(B$ hR$ hT{(B.(B$ hV$ h|X'(B2.3 (27$ h](B$ h` $ hbP_Found a basalt altar of Yredelemnul. The bat moves out of view.$ hlT (B(B(B(B(B(B(B ###(B .(B.##(B .(B..##(B #(B..#(B ##(B.#(B ,#(Bb@.(B........#(B._(B.....#.#(B  .(B .....##.##(B #.#(B #..(B #.(B....####.#.#####.#(B b  (B bat(B #(B..?(B #.....#.<...#......#(B #(B.###.##..#.###...######(B #...#.#.#.#...#(B .######...####.###...#.#(B .##(B #.####.##.#(B ######..#####....#.##.####(B#.##..>(B(B0.0)_(B(B=3.3 (1(B$ hW ; _The bat hits you but does no damage.$ hG  ### ..## ...## #..# ##.##########  ,#(Bb@.........#  ._.....#########.#  . .....##.## #.#  #..... #..? < #. #      >(B$ h$(B ###(B .(B.##(B .(B..##(B #(B..#(B ##(B.##########(B  ,#(Bb@.(B........#(B  ._(B.....#########.#(B  .(B .....##.##(B #.#(B  #.(B.... #(B..?(B <(B #(B. #(B   >(B$ h(B$ h (B$ h;_(B$ hϭ $ hM_A bat is nearby!(B$ h  $ h$ m(B You sock the bat!  You kill the bat!(B$ h $ h~ (B.(B$ h$ hk ((B4.4 (1.1$ h;_(B$ hh $ h'J_Trog accepts your kill.(B$ h>(B$ hO@ (B$ h~B;_(B$ h_D $ hEE_(BNo target in view!$ hP;_(B$ hj (B$ hp(B$ hz $ hE_(BNo target in view!$ hx7(B(B$ hۚ(B$ h(B$ h####(B ..####(B. ...###(B... #.(B.#$ h {(B..:(B.. ##(B.##########(B0.0......#(B..(B.........#(B.._(B....@#########.#(B ##.(B......##(B.##(B #.#(B #.(B #(B.....####(B.#######.#####(B #(B..?(B #...(B..#.<...#......(B ##(B.###.##.(B.#.###...####(B #...#.#.#(B.......#...#(B .######...####(B.###...#.#(B .........##(B #(B.####.##.#(B ######..#####....#.##.### #######............##..>. .................######..########(B$ h(B$ h5(B-5.4 (1$ h;_(B$ h? $ hA_Found a book of Sloth(B.$ h (B$ h 7(B(B$ h (B$ h H(B(B(B$ h (B$ h H(B(B(B$ h (B$ h 0(B(B$ h 0(B(B$ hw (B$ hd 0(B(B$ hO (B$ hA 0(B(B$ h"  $ h$ (B_n - 2 scrolls labelled XOLIEHUCZI(B (gained 1)(B$ h& 7(B(B$ h( (B$ h* 0(B(B$ he, (B$ hG. H(B(B(B$ h0 (B$ h1 (B$ h3 H(B(B(B$ h5 (B$ h7 0(B(B$ h9 (B$ hP; (B$ h< 0(B(B$ h+> (B$ h? (B$ hA 0(B(B$ hC (B$ hiD (B$ hE H(B(B(B$ h-H (B$ h J 0(B(B$ hK (B$ hM 0(B(B$ hO 0(B(B$ hvP (B$ hQ 0(B(B$ hR (B$ hT (B$ h6V (B$ hyW 0(B(B$ hGY (B$ hZ (B$ h[ (B$ h\ (B$ h] (B$ hU_ (B$ ha` (B$ hia (B$ hYb (B$ hd (B$ he (B$ he (B$ hg (B$ h (B$ h] (B$ h (B$ h (B$ hׅ (B$ h (B$ h (B$ h (B$ h (B$ h (B$ h (B$ h (B$ h (B$ h (B$ h (B$ hW (B$ hT (B$ he (B$ h (B$ h> (B$ h> (B$ h! (B$ h* (B$ h (B$ h (B$ h (B$ hϠ (B$ h< (B$ h (B$ hڤ (B$ h% (B$ h (B$ h) 0(B(B$ h8 (B$ hh (B$ hѮ 0(B(B$ h (B$ h, (B$ h 0(B(B$ h, (B$ h (B$ h 0(B(B$ h޼ (B$ h˾ (B$ hD 0(B(B$ h (B$ hv (B$ h 0(B(B$ h (B$ h (B$ h/ 0(B(B$ hN (B$ h (B$ hr 0(B(B$ h (B$ hQ (B$ h 0(B(B$ h (B$ h (B$ h 0(B(B$ h (B$ ho (B$ h 0(B(B$ h (B$ h (B$ h 0(B(B$ hO (B$ h (B$ h} 0(B(B$ hF (B$ h9 (B$ h 0(B(B$ hA (B$ h (B$ h` 0(B(B$ h (B$ h 0(B(B$ h2 (B$ h H(B(B(B$ h (B$ h (B$ hG H(B(B(B$ h (B$ h 0(B(B$ h (B$ h8(B$ hH(B(B(B$ h(B$ h(B$ h.0(B(B$ hf(B$ h 0(B(B$ h (B$ h& (B$ hc H(B(B(B$ h(B$ hN(B$ hu0(B(B$ h= $ hL(B There is a stone staircase leading up here.$ h79(B (B_$ h(B$ h,(B$ h(B$ hM0(B(B$ h`"(B$ h#(B$ h^%0(B(B$ hG'(B$ h((B$ h)0(B(B$ h+(B$ hK-(B$ h/(B$ h0(B$ h2(B$ h4(B$ h 60(B(B$ h8(B$ h9(B$ h;0(B(B$ hVA $ hB:(B You see here a +0 rapier.$ hC9(B (B_$ h,E(B$ hF(B$ hG(B$ hI0(B(B$ h K(B$ hIL(B$ hdM0(B(B$ h;O(B$ hP(B$ hQ(B$ hR(B$ hT(B$ h7U(B$ hXV0(B(B$ hX(B$ huY(B$ hZ(B$ h[(B$ h\(B$ h^(B$ h?_0(B(B$ h`(B$ hb(B$ h3c0(B(B$ h^d(B$ he(B$ hf0(B(B$ h'h(B$ hi(B$ hj0(B(B$ h5l(B$ hm(B$ hn0(B(B$ hep(B$ hq(B$ hs(B$ h+t(B$ hOu(B$ hsv0(B(B$ hw(B$ h7y(B$ h{(B$ h|(B$ h:}(B$ h~(B$ h(B$ h܁(B$ h(B$ h(B$ hz(B$ h0(B(B$ hɊ(B$ h(B$ h(B$ h3(B$ h(B$ hї#.#########.....#.#.#.###..###.# #.###...#.##........#(B #.# #.###.###.###.####.#(B #.# $ hZ#.#####.#(B ##.#..#(B #.#(B #.## #....#.#####.#.####.###.#. ####.#(B #.##(B...............#.#.#(B #...(B.......###......)#.#(B ####.##..#..########.#.#(B #.##.##......#(B #.- ##(B #.#(B ##.##(B.J#(B..###.#(B #. .#(B #.#(B #(B.@(B.:(B....##(B #.####. $ hݚ.#(B #.#(B #####(B #(B........#(B #..... .#(B #.#(B #...####(B.#####(B.##(B # .#(B #.###......(B...(B ..#(B ##(B J(B  (B endoplasm (asleep) .#(B #.........(B....(B ###(B ##(B ######.####(B...(B #########.#(B ###(B ..........#(B ###########(B $ h_$ hY/ (B546.4 ($ h+K81.0)  An endoplasm comes into view.(B$ hަg(B.JJ(B$ h}.(B7.4 (82$ h(B$ hO _The endoplasm quivers.(B$ h1 .#.....#.#.#.###..###.#(B .#(B ##...#.##.#(B #.#(B .#(B ##.###.###.####.#(B #.#(B .####(B #.#(B ##.#..#(B #.#(B #.# ....#(B #.#####.#.####.###.#..#(B #.##(B...#.##.#(B #..(B........###......)>#.#(B ####(B.##..#..#.##.#(B #(B.##.##......#(B #.# #(B #.#(B ##(B.##(B..#(B..###.#(B #.# #(B #.#(B #(B..@:(BJ...##(B #.####.# #(B #.#(B #####(B #(B.#(B #. #(B #.#(B #...####(B.#####(B.##(B ######. #(B #.###.....(B....(B ..#(B # #(B #.(B....(B ######.####(B...(B.#(B ###(B#(B (B(BJ.(B8.4 (1.0)(B$ h  $ h z(B You thump the endoplasm!  You kill the endoplasm!(B$ hU $ h >:(B$ h$ h8(B8=9.6 (1.2$ h(B$ h  $ h#J_Trog accepts your kill.(B$ h+V(B(B(B $ hvE_(BNo target in view!$ h#D(B$ hH7(B(B$ h]K(B$ hN(B$ hFQ& (B_$ hT(B$ h}W(B$ hZ(B$ hL]0(B(B$ hg(B$ hj0(B(B$ hm(B$ h%q(B$ hs(B$ hu0(B(B$ hw(B$ hy(B$ hJ{(B$ hg|(B$ h-~(B$ h8(B$ hd(B$ h(B$ hW(B$ hn(B$ h(B$ h(B$ hˊ(B$ h(B$ h7(B$ h(B$ h(B$ hϓ(B$ hR(B$ h~(B$ h[(B$ h(B$ h (B$ h\(B$ h|(B$ h-(B$ h(B$ h1(B$ h(B$ h(B$ h[0(B(B$ h(B$ h(B$ hE(B$ h(B$ hp(B$ h(B$ h(B$ h(B$ h(B$ h(B$ hŹ0(B(B$ hF(B$ h(B$ hؽ(B$ h(B$ h(B$ h(B$ h(B$ h(B$ hz(B$ h0(B(B$ h(B$ h(B$ hY(B$ h0(B(B$ h(B$ h.(B$ hN0(B(B$ h(B$ h.(B$ hM0(B(B$ h(B$ h(B$ h0(B(B$ hn(B$ h(B$ h(B$ h (B$ h>(B$ hU0(B(B$ hC(B$ hd(B$ h(B$ h0(B(B$ h (B$ h(B$ h0(B(B$ h3(B$ h(B$ h 0(B(B$ hM(B$ h(B$ h0(B(B$ h(B$ hz(B$ h(B$ hM0(B(B$ hT0(B(B$ hz(B$ h(B$ h(B$ h0(B(B$ hB(B$ h(B$ h7(B$ hQ(B$ h>(B$ hf0(B(B$ h`(B$ h(B$ h (B$ h (B$ h (B$ h (B$ h(B$ h30(B(B$ h(B$ h(B$ h(B$ h(B$ h:(B$ h(B$ h0(B(B$ ho(B$ h(B$ h0(B(B$ h (B$ h!(B$ h$0(B(B$ h%(B$ h'0(B(B$ h2((B$ hD*(B$ h+(B$ h,0(B(B$ h.(B$ h,0(B$ hI10(B(B$ h<3(B$ h4(B$ h5(B$ h~6(B$ h7(B$ h8(B$ h :0(B(B$ h <(B$ hl=(B$ h>(B$ hw?(B$ h}@(B$ hA(B$ hB(B$ hD(B$ hfE(B$ htF0(B(B$ hxG(B$ hH(B$ hJ(B$ hoK(B$ hkL(B$ hM(B$ hPO(B$ hVP(B$ hpQ(B$ hmR(B$ hS(B$ hT(B$ hU(B$ hV(B$ hW(B$ hX(B$ hZ(B$ h [(B$ h]\(B$ hb](B$ hg^(B$ hja(B$ hb(B$ hc(B$ hyd(B$ he(B$ hg(B$ hHh(B$ hii(B$ hj(B$ hk(B$ h>m0(B(B$ ho(B$ hnq0(B(B$ hr(B$ ht(B$ h'v(B$ hbw(B$ hx(B$ hy(B$ hn{(B$ h|(B$ h}(B$ h~(B$ h60(B(B$ hI(B$ hp(B$ h(B$ h(B$ h(B$ he(B$ h(B$ h (B$ h(B$ hC(B$ h(B$ h(B$ hƑ(B$ hؒ(B$ hT(B$ h?(B$ h*(B$ h $ hN(B There is an empty arch of ancient stone here.$ h(B$ h! (B_$ hx(B$ h(B$ h(B$ h(B$ h(B$ hԢ(B$ hV(B$ h(B$ h(B$ hȧ(B$ h(B$ h(B$ h(B$ h(B$ hk(B$ hq(B$ hX(B$ h(B$ h(B$ h(B$ h(B$ h[(B$ hL(B$ hJ(B$ hG(B$ h(B$ h`(B$ hT(B$ h@(B$ hN(B$ h(B$ h<(B$ h7(B$ h](B$ h)(B$ h9(B$ h=(B$ h(B$ h(B$ h 0(B(B$ h (B$ h2(B$ h;0(B(B$ h(B$ h(B$ h(B$ h(B$ h\(B$ h2(B$ hM(B$ h(B$ h(B$ h(B$ h2!(B$ h3&(B$ hM((B$ h *(B$ hP+0(B(B$ h,(B$ h0.(B$ h_/0(B(B$ h0(B$ h2(B$ h/30(B(B$ h4(B$ h5(B$ h7(B$ h$8(B$ h9(B$ h;(B$ h#<(B$ h6=(B$ hC>(B$ h?(B$ h@(B$ hA(B$ hB(B$ h5D(B$ hJE(B$ hrF(B$ hG(B$ hH0(B(B$ hI(B$ hkK(B$ hL(B$ h N0(B(B$ huO(B$ hP(B$ hQ(B$ hR(B$ hrT(B$ h#V(B$ htW0(B(B$ hX(B$ hZ(B$ hX[0(B(B$ h\(B$ h](B$ h^0(B(B$ h_(B$ h!a0(B(B$ h#b(B$ hc(B$ hd(B$ h f0(B(B$ hkg(B$ hZi(B$ hj0(B(B$ h*l(B$ hpm(B$ hn0(B(B$ hFp(B$ hr(B$ hks(B$ ht(B$ huv(B$ h+x(B$ hny(B$ hz(B$ h|(B$ h ~(B$ h6(B$ h~(B$ h(B$ h؃(B$ h(B$ h\(B$ h(B$ h͉(B$ h3(B$ h{(B$ h(B$ hߐ(B$ h(B$ h(B$ h(B$ h"$ hiZ##(B #...#(B (B #.###(B (B #.#(B #######.#########(B  †.....#....(B......#(B  .########...#..(B......#(B  .#(B #....###.(B.......(B  .#(B #.##..(B...#(B..###.(B  .######.##.###.#(B..#(B  (B-650.6 (101.0) $ h.....##.##)#(B #(B..(B.##(B  .###.##.#..###.#@#(B ##(B #.#.........#(B....._(B..  (B #...#.......(B..#(B......  ######.......######(B.....  (B  ..##.........#######(B...# (B  #.##...###.........##(B.## (B ...##...#.#####.(B .# (B  ##...#####.#.## (B  #...##._.#.#.### (B  ...###.).#.....# (B  ..#∩#...##.....# $ hbI(B (B$ hۥ(B$ h H-(B12$ h(B$ h: _Found a blossoming altar of Fedhas.$ h)LO(B(B(B$ h[O(B$ hjQ0(B(B$ hS(B$ hV(B$ hdY(B$ h[(B$ h\(B$ h^(B$ h`(B$ hEb0(B(B$ h;d(B$ he(B$ hg(B$ hqh(B$ h (B$ hו(B$ h(B$ hk(B$ h(B$ h(B$ h>(B$ h(B$ hL(B$ h(B$ h(B$ h6 $ hq(B_d - 5 scrolls labelled OBLIANU MOIV(B (gained 1)$ hZ(B$ hݴ(B$ h(B$ h(B$ hͼ(B$ h`(B$ h4(B$ h(B$ h=(B$ h(B$ hg(B$ h(B$ h3(B$ hs(B$ hr(B$ h(B$ h(B$ h(B$ h(B$ h(B$ hr(B$ h(B$ h(B$ hO(B$ h`(B$ hy(B$ h[(B$ h (B$ ht0(B(B$ h $ hI(B_You now have 141 gold pieces (gained 8).$ hd(B$ h(B$ h(B$ h(B$ h(B$ h90(B(B$ h^(B$ h9(B$ h0(B(B$ h(B$ h(B$ h10(B(B$ h6(B$ h-(B$ h0(B(B$ h(B$ h (B$ h( 0(B(B$ hZ(B$ h\(B$ h0(B(B$ h(B$ h(B$ h0(B(B$ ht(B$ hY (B$ h!0(B(B$ h %(B$ h'(B$ h$)(B$ h~*(B$ h,(B$ h3/(B$ h1(B$ h2(B$ h4(B$ hv7(B$ h 9(B$ h:(B$ h<(B$ h%?(B$ h@(B$ hHB(B$ hgD(B$ hF(B$ hH(B$ hJ(B$ hL(B$ h2N(B$ hO(B$ h Q(B$ hGS(B$ h|U(B$ h W(B$ hmX(B$ h}Z(B$ h\(B$ h3^(B$ h_(B$ ha(B$ hc(B$ hre(B$ hf(B$ hh(B$ hj(B$ h+l(B$ hm(B$ ho(B$ hq(B$ hVs(B$ hu(B$ hv(B$ h`y(B$ hz(B$ h{(B$ h}(B$ h(B$ hˀ(B$ h(B$ h߃(B$ h(B$ h(B$ h*(B$ h $ h_(B You see here a rat skeleton(B.$ hp(B$ h $ h (B_$ hp(B$ hZ(B$ h(B$ hP(B$ h(B$ h (B$ h(B$ h(B$ h,(B$ h(B$ h(B$ h(B$ h.(B$ h(B$ h(B$ h(B$ h(B$ h(B$ hW(B$ hp(B$ h(B$ hj(B$ h(B$ h!(B$ h(B$ hW(B$ hW(B$ h(B$ h(B$ h(B$ h6(B$ h(B$ h (B$ h(B$ h(B$ h(B$ h"(B$ h(B$ h](B$ h(B$ hR(B$ h\(B$ h(B$ h(B$ hw(B$ h(B$ h(B$ h(B$ hJ(B$ he(B$ h(B$ h(B$ he(B$ h (B$ hc$ hQ(B $ hJ###(B .#(B #########(B #.#(B #####(B...#(B...######$ h*i(B #.#(B #.....#(B...@(B......b(B .#####.###(B...(B....######(B $ h{.#......#(B ##.#(B....>(B...(B ...######(B #.#########(B  b(B  (B bat (asleep) $ h.#...#(B #.(B ...#.#(B #.#(B #####(B.##.#(B #.##(B #...#(B$ hn.##.#######..#(B #.###(B ..##..>...###.#(B #.#(B #########.###.###########.#######(B $ h#(B #........÷.....#.........(B$ h$ h /(B703.6 (52.0)$ h(B$ h+(B$ h $ hW(Bb...b(B$ h.(B4.6 (53$ hG(B$ h/ $ hI_A bat comes into view.(B$ h (B #(B #########(B .#(B #####(B...#(B...# .#(B #.....#(B....@(B..b. .#####.###(B.......# #......#(B ##(B.#(B....>...(B######(B #.###(B #...#(B #.#(B#.#(B #.(B .##.#(B #.(B .##.#.(B##..>...###.(B.###.#.#(B #........(B÷.....#.(B(B(B(Bb..(B=5.6 (1.0)$ hE (B$ h$  $ h 5_The bat hits you but does no damage.$ h $ hm(B You sock the bat!  You kill the bat!(B$ h$ h2.(B$ h$ hW0(B96.8 (1.2$ h(B$ h $ hRJ_Trog accepts your kill.(B$ h(B(B(B _(BNo target in view!$ ht (B$ hR8(B(B$ hF $ h E_(BNo target in view!$ h9|(B$ hw~7(B(B$ hր(B$ hт(B$ ho& (B_$ hz(B$ hԇ(B$ h̉(B$ h(B$ h(B$ h $ hN(B There is a stone staircase leading down here.$ h!(B$ h $ hȔ (B_$ hڕ(B$ h(B$ hj(B$ h0(B(B$ h(B$ hݞ(B$ h(B$ h%(B$ hG(B$ h-(B$ h@(B$ hj(B$ h=(B$ h<(B$ h(B$ h(B$ hH(B$ h(B$ h(B$ hγ(B$ h  $ hN(B There is a stone staircase leading down here.$ hO(B$ hٻ! (B_$ h5(B$ hT(B$ h^(B$ h(B$ h(B$ hG(B$ h0(B(B$ h(B$ h(B$ h(B$ h(B$ hR(B$ h(B$ h(B$ h(B$ h(B$ h~(B$ hm(B$ hh(B$ h(B$ h+(B$ h(B$ h(B$ h\(B$ h(B$ h(B$ h(B$ h(B$ h(B$ hj(B$ h{(B$ h(B$ h(B$ h_(B$ h(B$ h(B$ h(B$ h5(B$ h)(B$ hY(B$ h6(B$ h(B$ h(B$ h(B$ h(B$ hm(B$ h(B$ h(B$ h+(B$ h(B$ hf(B$ hX(B$ hg (B$ h (B$ h (B$ h (B$ h(B$ hw(B$ h\(B$ hC(B$ h(B$ h(B$ h(B$ h(B$ h(B$ h4(B$ h(B$ h(B$ h3(B$ h(B$ hl(B$ hj(B$ h](B$ h (B$ h!(B$ h{"(B$ h#(B$ h$(B$ h%(B$ h&(B$ h'(B$ h)(B$ h)(B$ h*(B$ h5-(B$ hi2(B$ he3(B$ hi4(B$ h=; $ h<(B      (B  (B $ h=^##### (B-37.8 (31.0) #.......(B.##(B  (B #.#####.@(B.#(B  #(B ##.#(B ##(B'##(B  #$ h>#######..#(B .(B..  ..........#(B ._.(B..(B  ###########(B ..(B..... $ h?e>.........#(B ...PPP...(B  ###########(B#....(B⌠~.(B..#(B  (B #..(B.~P~._(B.#  (B $ h@M#####(B   (B #...#(B {(B  #.###(B (B_You open the door.$ h)C $ h_D\_(BFound two faded altars of an unknown god.$ h(B(B(B(B(B (B_(B$ hB (B There is an open door here.$ hU((B $ h L     ########## #....(B....## #.#####(B...# -##.#(B ###'##(B# #######..#(B #..(B.@. .........#(B #.._.(B...(B# ##(B#...(B......(B#  .........#(B#...PPP...(B#  r(B  (B rat (asleep)(B#....(B⌠~.(B..#(B #..(B.~P~._(B.# $ h######....(B.....(B# #...###.._(B..r.##(B #.###(B #.#(B   ######.#########(B$ h'. (B8.8 ($ hMp1.0)  A rat comes into view.(BFound a hazy altar of Hepliaklqana.$ hh(B_rr.(B$ h6(B==9.8 (2$ hh(B$ h $ hZ(_The rat squeaks loudly.$ h8 (B ##########.....(B...#######(B...$ h ##.#(B ###(B'##(B# #######..#(B ##..(B...#(B# .........#(B #.._.@..(B# ##########(B#...(B......(B# .........#(B#...PPP.. ##########(B#....(B⌠~.(B..#(B##....(B.## ....#..........# (B$ hi(B$ h!r$ hW(B.(B--40.8 (1$ h(B$ h$ hZ$ h ^V(B ##########.....(B...#######(B...##.#(B ###(B'##(B# #######..#(B ##..(B...#(B# .........##(B#..(B_.(B...(B## ##########(B#...(B..@...(B# .........#(B#...PPP.. ##########(B#....(B⌠~.(B..#(B #..(B.~P~r_(B.####(B###(B# ###...#........##### (B$ h`(B$ hl$ hpr.(B_--(B1$ hUy#_$ h1|)_(B$ h3$ h5   ########## #.....(B...# $ h6#.#####(B...#(B  ##.#(B ###(B'##(B# ######..#(B ##..(B... ........##(B#..(B_.(B...(B# #########(B#...(B......(B#  ........#(B#...PPP@..(B#  #########(B#....(B⌠r.(B..#(B  (B #..(B.~P~._(B.#  ######....(B.....(B#  #...###.._(B....##(B  #.###(B ##....(B.##  #.#(B ###(B###(B#  #####.#########(B $ h9 ...#..........#(B  ##...###### ....##... (B$ hA$ hC_(B_(B0--(B=2$ hBI$ h%KL(B__(B$ hIM $ hhO#_The rat bites you.$ h4( (B $ h*9KYou sock the rat!  You kill the rat!(B$ hA$ hC_†(B$ hY$ h [1(B203.9 (1.1$ ha(B$ hWd $ hfJ_Trog accepts your kill.(B$ h(B$ hC (B$ hӛ)(B_$ hb $ h9E_(BNo target in view!$ h6\ (B$ h[^ 7(B(B$ h&` (B$ hb Y(B1-- (B_$ h0d (B$ hf (B$ h${ (B(B(B(B(B(B(B(B(B(B2=(B(B(B(B(B$ hY} (B$ h 0(B(B$ h9 (B$ h 0(B(B$ hn (B$ h \(B3==(B$ h (B$ h (B-52.9 (9.0_(B-(B(B _(BDone exploring.$ h (B(B(B(B_0(B$ h:_(B$ hH _(BDone exploring.$ hB$ h`n(BLevel 3 of the Dungeon<<<<>>>>(B∩___(B____(B(Press ?(B for help)###### #....### ##.##...############ ##...###..##........## ##..:..###.###########.#####...# ###.......#...........############.#(B ###'### #....._.....#########.#(B #####...#...########..#(B ##.....## #.#.......##.##(B #.#(B #.....#...............###.._....##(B  #.##.....####.#######.#####.###.......############.........#(B  #..##...##.....#.<...#......#(B ##.#....>.........##...PPP@..#(B  ##.###.###.##..#.###...######(B #.#################....⌠†...#(B  #.#(B #...#.#.#.......#...#(B #.##...~P~.(B_.#(B  #.######...####.###...#.#(B #.#######.........#(B  #.........##(B #.####.##.#(B #.###...###.._....##(B  ########..#####....#.##.#######..##.###(B ##.....## ###############..............##..>...###.##.#(B ####### #..................######..#########.###.###########.##$ h&p####### #.#############...#######..##........(B÷.....#..........# #.###..##...##..######.########...#........##### #.##..#.###.#..##.#(B #....###...........##(B  #.##...#####...##########(B #.#(B #.##.....#..###.##..##(B  #.##....................#(B ##.######.##.###.#..##...##..#(B  #.##.#.#####...########.#(B #......##.##)#(B #...##.....##.#(B  #.##.##.###.#..##.#(B ##.###.##.#..###.#.#.......#.#(B  #.##.###...##..##.#(B ###(B #.#.........#....._.....#(B  #.##.#(B ######..##.##...#.........#.......###(B  #.#####.########..########.##########.......######.....## #.###............>.##.............##.........#######...## #..##.###.###########.###...#####.##...###.........##.## (B$ h_>@_(B$ hS$ h^f(B (B jSlice the Cudgeller (B Formicid of Trog **.... (B Health: (B43/43 ========================$ h`0########## (B Magic: (B5/5========================#.....(B...## (B AC:(B 10Str:(B 23#.#####(B...# (B EV:(B 6Int:(B 10##.#(B ###(B'##(B# (B SH:(B 0Dex:(B 13 $ hc######..#(B ##..(B...#(B# (B XL: (B 5 Next: (B20% Place: (BDungeon:3 ........##(B#.._.(B...(B##  (B Noise: --------- (B Time:(B 2752.9 (0.0) #########(B#...(B......(B#  (B g) +2 flail (holy) ........#(B#...PPP@..(B#  (B Throw: 2 boomerangs #########(B#....(B⌠†.(B..#(B  (B#..(B.~P~._(B.#  ######....(B.....(B#  (B #...###.._(B....##(B  (B #.###(B ##....(B.## (B $ heC#.#(B ###(B###(B# (B  #####.######### (B  ...#..........# (B  ##...#........##### (B  ....###...........##(B  (B  (B_The rat squeaks loudly. $ hhT_The rat bites you.  You sock the rat!  You kill the rat! (B_Trog accepts your kill. (B_No target in view! _(BDone exploring. _(BDone exploring.(B$ hji(B$ h o(B$ hq(B$ h)s& (B_$ hAt(B$ hv(B$ hx(B$ h5z(B$ ho{(B$ h~(B$ h(B$ h3(B$ hp(B$ h(B$ h(B$ h(B$ h](B$ h` $ h<(B There is an open door here.$ h(B$ hO9 (B_(B$ h?(B$ hɕ(B$ h(B$ hB(B$ h(B$ hĚ(B$ h!0(B(B$ h֝(B$ hW(B$ h0(B(B$ h-(B$ h(B$ h0(B(B$ h(B$ h(B$ h>(B$ h(B$ hë(B$ hE(B$ h0(B(B$ h(B$ h0(B(B$ h=(B$ h(B$ h0(B(B$ hB(B$ h0(B(B$ h0(B(B$ h(B$ h0(B(B$ hD(B$ h(B$ hH(B(B(B$ hn(B$ h H(B(B(B$ h(B$ hy(B$ h0(B(B$ h%(B$ h(B$ h0(B(B$ h(B$ hVH(B(B(B$ h(B$ h(B$ h'0(B(B$ ht(B$ h0(B(B$ h}0(B(B$ h(B$ h0(B(B$ h;$ h(B #########(B #........ #(B#.#####.. #(B #########(B ##.#(B ###'$ hx_(B #####(B...#(B...########..#(B ##... #(B #....(B.#(B...............###.._.(B75.9 (23.0).###(B.......############.....#(B ##.#(B....@(B.........##...PP .(B #.#################....⌠ ...#(B #.#(B#...~P $ h .#.#(B #.#(B ######..... ##.#(B #.##(B #...###.._. ##.#######..#(B #.###(B ##... ##..>...###.#(B #.#(B ######.###.###########.#########(B #.(B÷.....#..........#(B #####.########...#........#(B #.#(B #....###........(B(B(B_ _(BThere is a stone staircase leading down here.$ h( Z_(B(B$ h / (B$ h: (B$ h< :(B6.9 (1.0) _$ h@ ((B_$ hy$ h(B 4 #####(B  $ h#@(B..#(B  #(B....... #(B........#(B ............ #(#(B.......###(B $ hd#(B.##(B.....##(B . ##(B...##(B$ h: . #####(B $ h$ h (B$ hf(B$ hX$ hw((B7.6 (1.7$ h"(B$ h' $ h2)_You climb downwards.  Found 8 stones. _(BThere is a stone staircase leading up here.$ hSO(B(B(B$ h)(B$ h(B$ h $ h (B_$ h(B$ hz(B$ h0(B(B$ h(B$ h(B$ hD(B#######<(B..######..(B.....##(B.@(B......#(B......$ hM ...(B...#(####(B #.##(B.....##(B .(B ####(B.(B #####(B#.(B {(B $ h0(B80.6 (3.0$ h" (B$ h(B$ h $ hN_You sense a monster nearby.(B$ hF(B$ h I(B$ hK(B$ h{N(B$ hZS(B$ h,U(B$ hV(B$ h!Z(B$ h^(B$ h_(B$ h?b(B$ h9f(B$ hj(B$ h_l(B$ hn(B$ ht $ hu7(B You see here 8 stones.$ hOy(B$ hE{ $ hW| (B_$ h~(B$ h(B$ h0(B(B$ h(B$ h2(B$ h0(B(B$ h4(B$ hR(B$ h(B$ h(B$ h(B$ h!(B$ hL(B$ h(B$ h(B$ h(B$ hw(B$ h(B$ h(B$ hʹ(B$ h(B ########(B #####(B  $ hH^#...(B ..###<..####(B  #.#.##.##.......#(B  #(B....#.#........#(B #.(B................#(B....#(#.......####(B.#(B.##.##.....##$ h#.(B.....###...#####(B..###(B ##########.##(B {#(B....@(B.#(B  #(B.###(B..#(B ...#(B #(B.#(B.#(B $ h05(B  (B lemure (asleep)(B .. .$ h#(B ##(B. ##(B #(B.#5(B$ hg( (B$ hH9.6 (9  A lemure comes into view.(B$ hI55$ h\(B.(B==90.6 (10.0)$ hX(B$ h $ h_The lemure shouts!$ hG$ h(BM#######(B #####(B ..(B ..###<..####(B.#(B.##.##(B.#(B....#.#(B.#(B ..(B....#(B....#(#.......####(B.#(B.##(B.##.....##(B......###...##(B ###(B..###(B ##########@##(B {(B...#(B.###(B ..#(B.#(B.##$ h?"#.(B$ h(B$ h=5(B.$ h<(B--1.0)$ hù (B$ h(BM#######(B #####(B .. ..###<..####(B.#(B.##.##(B.#.#(B.$ h{#(B #(B......(B.....(B...#(#.......####(B.#(B.##(B.##.....###(B......###...##(B ###(B.@###(B ##########(B.##(B {$ h #...(B...##.###(B...#.#.(B$ hA"(B$ h,$ h//z5(B.--(B2$ h`6(B$ hI:$ h*(B$ h5########(B #####(B #...(B .(B.###<..####(B #.#.##(B.##(B #....#(B.##(B #(B.....(B.....(B #(B....#(#..##(B.#(B.##(B.##..#(B....@(B.###...###(B..###(B ##########(B.##(B {$ h+#...(B...#(B #.###(B..#(B...#(B#(B.#.#(B.5(B .#(B##.(B ## (B#.(B$ h(B$ hB5(B.$ hI((B3$ h(B$ h1$ h (B########(B #####(B $ h D#.(B.. ..###<..####(B #.#(B.##(B.##(B #...(B.#(B.##(B #....(B......(B #....#(#..##.#.##@##..#(B......###...###(B..###(B ##########(B.##(B {(B#...(B...#(B#.###..#(B...#(B#5#.#(B..(B .#(B##.(B ## (B$ h2 ;{(B$ hR ((B4$ h^ (B$ h& $ h2`(B$ h @(B(B$ hK78 $ hk(BM(B########(B #####(B #(B... ..###<(B..####(B.#(B.##(B.##(B.....#(B....#(B.#(B........#(B #(B....................#@#.......####.#.##(B.##.....###....###.#(B$ h6{(B$ h((B5$ hu (B$ h;O _(BYou see here 8 stones.$ hG(B$ hA########(B #####(B #...(B ..###<(B..####(B #(B.#.##(B.##(B #(B....#(B.##(B #(B......@(B..........(B #(B....#(#(B.......####(B.#.##(B.##(B.....#$ h##....(B..###(B...##.(B.###(B ##########(B.##(B {#...(B...#(B#.####(B.{.#(B#5#.#(B..(B .#(B$ h;{(B$ h/(B6 _$ hp (B$ hM$ hk(B########(B #####(B $ h n#...(B ..###<(B..####(B #.#.##.##(B #....#.##(B #(B..........(B#(B....#(#(B..###(B.#.##(B.##(B..#....(B..###(B....(B.###(B ##########(B.##(B {#...(B.{#(B#.####(B.{.#(B#5#.#(B$ hp(B$ hy$ ha{5(B  (B lemure5.(B(B7$ h((B$ hb$ hN $ hP (B########(B #####(B #...(B ..###<(B..####(B #.#.##.##(B #....#.##(B#.....(B.....(B#....#(#(B..##.#.##(B.##(B..#....(B..###(B....(B.###(B ##########5##(B {#......#(B#.####(B.{.#(B$ hKR (B$ h\ $ h6^ b5(B.(B8$ h*e (B$ hg $ hI(B########(B #####(B $ h#...(B ..###@(B..####(B #.#.##.#$ hj(B#....#.##(B$ h0#.....(B...$ h.E.. #....#(#(B..$ h)###$ h|`#.#.##(B.##(B..$ hc#....(B..###(B...$ h"R.5###(B #####$ h@#####.##(B {$ h4#......#(B$ h#.###$ h$#(B$ h(B$ h]"5$ hX!(B.$ h$ h!(B9$ hD(B$ h $ h^_(BThere is a stone staircase leading up here.$ hO8(B(B$ h0R(B$ hT(B$ h["5$ h1]!(B.$ h^1(B800 _$ hd(B$ hl?$ hA(B #########(B #........ #(B#.#####.. ############.#(B ###' #(B #####(B...#(B...########..#(B ##...(B3 #(B #....(B.#(B...............###.._. #####.###(B.......############..... ......#(B ##.#(B....@(B.........##...PP $ hUB.######(B #.#################....⌠ ...#(B #.#(B#...~P .#.#(B #.#(B ######..... ##.#(B #.##(B #...###.._.(B  ##.#######..#(B #.###(B ##...(B  ##..>...###.#(B #.#(B ####$ hC((B  #######.###.###########.#########(B (B #........(B÷.....#..........#(B (B #####.########...#........#(B (B #.#(B #....###........(B (B$ hD (B$ h+I(B$ h$ h((B2.1 (2.5$ ht(B$ h6 $ h֩z_You climb upwards. _(BThere is a stone staircase leading down here.$ h#$ hS(BLevel 3 of the Dungeon$ hO<<<<>>>>(B∩____(B___(B(Press ?(B for help)###### #....### ##.##...############ ##...###..##........## ##..:..###.###########.#####...# $ hx###.......#...........############.#(B ###'### #....._.....#########.#(B #####...#...########..#(B ##.....## $ h|#.#.......##.##(B #.#(B #.....#...............###.._....##(B  #.##.....####.#######.#####.###.......############.........#(B  #..##...##.....#.<...#......#(B ##.#....@.........##...PPP...#(B  ##.###.###.##..#.###...######(B #.#################....⌠†...#(B  #.#(B #...#.#.#.......#...#(B #.##...~P~.(B_.#(B  $ h@0#.######...####.###...#.#(B #.#######.........#(B  #.........##(B #.####.##.#(B #.###...###.._....##(B  ########..#####....#.##.#######..##.###(B ##.....## ###############..............##..>...###.##.#(B ####### $ h`U#..................######..#########.###.###########.######### #.#############...#######..##........(B÷.....#..........# #.###..##...##..######.########...#........#####$ h #.##..#.###.#..##.#(B #....###...........##(B  #.##...#####...##########(B #.#(B #.##.....#..###.##..##(B  #.#$ hC]#....................#(B ##.######.##.###.#..##...##..#(B  #.##.#.#####...########.#(B #......##.##)#(B #...##.....##.#(B  #.##.##.###.#..##.#(B ##.###.##.#..###.#.#.......#.#(B  $ h}#.##.###...##..##.#(B ###(B #.#.........#....._.....#(B  #.##.#(B ######..##.#$ h2#...#.........#.......###(B  #.#####.########..########.##########.......######.....## #.###............>.##.............##.........#######...## #..#$ h#.###.###########.###...#####.##...###.........##.## (B$ hS@_>(B$ h $ h $ h ](BjSlice the CudgellerFormicid of Trog **....Health: (B43/43 ========================#########(B Magic: (B5/5========================$ h f#........(B AC:(B 10Str:(B 23 ##.#####..(B EV:(B 6Int:(B 10 ############.#(B ###'(B SH:(B 0Dex:(B 13 #(B #####(B...#(B...########..#(B ##...(B XL: (B 5 Next: (B20% Place: (BDungeon:3 $ h #(B #....(B.#(B...............###.._.(B Noise: --------- (B Time:(B 2802.1 (0.0) #####.###(B.......############.....(B g) +2 flail (holy) ......#(B ##.#(B....@(B.........##...PP(B Throw: 2 boomerangs .######(B #.#################....⌠ ...#(B #.##...~P .#.#(B #.#######.....(B  ##.#(B #.###...###.._.(B  ##.#######..##.###(B ##...(B  ##..>...###.##.#(B ####(B  #######.###.###########.#########(B #........(B÷.....#..........#(B #####.########...#........#(B #.#(B #....###........(B  (B_You sense a monster nearby. $ h n(B_You see here 8 stones.  A lemure comes into view. (B_The lemure shouts! _You see here 8 stones. _There is a stone staircase leading up here. _You climb upwards. _(BThere is a stone staircase leading down here.(B$ h (B$ hE (B$ hc (B$ hz & (B_$ h+ (B$ h (B$ h 0(B(B$ h (B$ hi (B$ h (B$ hL" 0(B(B$ h# (B$ h$ (B$ hf& 0(B(B$ h' (B$ hR) 0(B(B$ h* (B$ ho, (B$ h- 0(B(B$ h. (B$ h80 (B$ h1 0(B(B$ h2 (B$ h3 (B$ h05 0(B(B$ h6 (B$ h7 0(B(B$ h9 0(B(B$ h; (B$ hN< 0(B(B$ h}= (B$ h> (B$ h? 0(B(B$ h&A 0(B(B$ hYB (B$ hC 0(B(B$ hE (B$ hF 0(B(B$ hH (B$ hSI 0(B(B$ hJ 0(B(B$ hK (B$ hM H(B(B(B$ h+N (B$ hVO (B$ hP 0(B(B$ hQ (B$ hS 0(B(B$ h*T (B$ hU (B$ hW H(B(B(B$ hX (B$ hZ 0(B(B$ h.[ (B$ h^\ (B$ h] H(B(B(B$ h\d '#...........#$ he e######### ..#########.#(B #####...#...##### ##.##(B #.#(B #.....#.......... ###.#######.#####.###....... .....#.<...#......#(B ##.#....> .##..#.###...######(B #.########## .#.#.......#...#(B #.#(B ..####.###...#.#(B #.#(B .##(B #.####.##.#(B #.##(B 220.0) .#####....#.##(B.#######..#(B ......##(B..@..(B.###.#(B .######..###.###.######### .#######..#(B #........(B÷.....#...##..#(B #####.######## .#.###.#..#(B #(B #.. $ hg ..#####...##########(B #.#(B #.## ...................#(B ##.######. #...##.#(B #......##. ##.###.#..#(B #.#(B ##.###.##.#. ###...##..#(B #.#(B ###(B #.#.... #(B ######..#(B #(B #...#(B(B$ h,k (B$ hrm  $ ho `_(BThere is a stone staircase leading down here.$ hR (B$ h  (B$ h (B$ h(B$ h$$ h.3(B3.1 (1.0) _$ h(B$ hg1$ ha(B 4 ########(B #####(B #(B...@(B..###<..####(B $ h#(B.#(B.##(B.##.......#(B #(B....#.#........#(B #(B.................(B #(B....#(#.......###(B$ hr #(B.#(B.##5##.....##(B #(B......###...##(B ###(B..###(B #####(B $ h#####.##(B {(B #......#(B #.###.{#(B$ h (B$ hu;{(B$ hX-(B9 (1.8$ h](B$ hb $ hcq_You climb downwards. _(BThere is a stone staircase leading up here.$ hT)(B(B(B.(B(B40 _(B$ hJ#...........#(B #########(B ..#########.#(B #####...#...##### $ hx##.##(B #.#(B #.....#.......... ###.#######.#####.###.......##### .....#.<...#......#(B ##.#....>.... .##..#.###...######(B #.########## .#.#.......#...#(B #.# ..####.###...#.#(B #.#(B3 .##(B #.####.##.#(B #.## .#####....#.##(B.#######..#(B ............##(B..@(B...###.#(B ..######..#########(B.###.######### .#######..#(B #.(B÷..... .##...##..#(B #####.########.(B  .#.###.#..#(B #.#(B #...(B  ..#####...##########(B #.#(B #.##(B  ...................#(B ##.######.##(B  #.#####...########.#(B #......##.##$ h%(B  ##.###.#..#(B #.#(B ##.###.##.#.(B  ###...##..#(B #.#(B ###(B #.#....(B  #(B ######..#(B #.##...#..(B (B$ h0 (B$ h5(B$ hGL$ hM((B6.4 (2.5$ hQ(B$ hU $ hfWz_You climb upwards. _(BThere is a stone staircase leading down here.$ h$ hc(BLevel 3 of the Dungeon<<<<>>>>(B∩___(B____(B(Press ?(B for help)$ h#....### ##.##...############ ##...###..##........## ##..:..###.###########.#####...# ###.......#...........############.#(B ###'### #....._.....#########.#(B #####...#...########..#(B ##.....## #.#.......##.##(B #.#(B #.....#...............###..(B_....##(B  $ ho#.##.....####.#######.#####.###.......############.........#(B  #..##...##.....#.<...#......#(B ##.#....>.........##...PPP...#(B  ##.###.###.##..#.###...######(B #.#################....⌠†...#(B  #.#(B #...#.#.#.......#...#(B #.##...~P~._.#(B  #.######...####.###...#.#(B #.#######.........#(B  #.........##(B #.####.##.#(B #.###...###.._....##(B  ########..#####....#.##.#######..##.###(B ##.....##$ hs3 ###############..............##..@...###.##.#(B ####### #..................######..#########.###.###########.######### #.#############...#######..##........(B÷.....#..........# #.###..##...##..######.########...#........#####$ h #.##..#.###.#..##.#(B #....###...........##(B  #.##...#####...##########(B #.#(B #.##.....#..###.##..##(B  #.#$ h #....................#(B ##.######.##.###.#..##...##..#(B  #.##.#.#####...########.#(B #......##.##)#(B #...##.....##.#(B  #.##.##.###.#..##.#(B ##.###.##.#..###.#.#.......#.#(B  #.##.###...##..##.#(B ###(B #.#.........#....._.....#(B  #.##.#(B ######..##.##...#.........#.......###(B  #.#####.########..########.##########.......######.....## #.###............>.##.............##.........#######...## #..##.###.###########.###...#####.##...###.........##.## ##.##.#(B #.#(B #......#(B #.###(B ###...##...#.#####....# (B$ h+v *__$ hx _>(B_@(B$ hK $ hJ(B_>_>#.##.#(B #.#(B #.######(B #.#(B ##...#####.#.#(B ###### (B$ h6$ hv> #.#(B #....................#(B ##.######.##.###.#..##...##..##.#(B #.#.#####...########.#(B #......##.##)#(B #...##.....##.##.#(B #..#..#(B #.#(B ##.###.##.#..###.#.#.......#.##.#(B #.###...##..#(B #.#(B ###(B #.#.........#....._.....##.#(B #.#(B ..#(B #.#(B #...#.........#.......####.#(B ####.########..########.################.....##(B #.##(B #............>.##.............##.........#######...##(B $ h #..#(B #.###.###########.###...#####.##...###.........##.##(B ##.#(B #.#(B #.#(B #......#(B #.###(B ###...##...#.#####....#(B #.#(B #.#(B #.#(B #.######(B #.#(B ##...#####.#.#(B ######(B #.#(B #.#(B #<#(B #.#(B #.#(B ##...##._.#.#.###(B #.#(B #.#(B #.#(B #.###(B #.#(B ##...###.).#.....#(B #.#(B #.#(B #.#(B #...#(B #.#(B ##...#(B∩#...##.....#(B  #.#(B #.###.#(B ###.#(B #.#(B #.:.###...#####.#.#(B  #.#(B #..##.#(B #.#(B #.#(B #._.##...##(B #.#.#(B $ h #.#(B ##.##.#(B ##.##(B #.##(B #####...#######.#.#(B  #.##.##.#(B ##...##(B ##..#(B #.##...##.......#.######(B  #.##.##)######.....###.#.#(B #.#.).#########(B  #.##.##..................#(B #......#(B #.###.#(B  #.##.#########.....#.#.#.###..###.#(B #.######(B #.#(B  #.##.#(B ##...#.##........#(B #.#(B #.#(B #.#(B  #.##.#(B ##.###.###.####.#(B #.#(B #.#(B #.#(B  #.#####(B #.####(B #.#(B ##.#..#(B #.#(B #.#####.#####(B #.#(B  #.....#(B #....#(B #.#####.#.####.###.#...#(B #.#(B $ h #####<#(B ####.#(B #.##...............#.###.###.#(B #.#(B  #.#(B #.#(B #...###......)>.#.#(B #.#(B #.#(B  #.#(B #.#(B ..#..########.#.#<###.#####.#(B  #.#(B  #.##.##......#(B #.#.............#(B  #.#######(B ##.##..#..###.#(B #.###.###.#######(B $ hA .(B#...........##########jSlice the Cudgeller ..#########.#(B #####...#...#####(B Formicid of Trog **.... ##.##(B #.#(B #.....#..........(B Health: (B43/43 ======================== ###.#######.#####.###.......#####(B Magic: (B5/5======================== .....#.<...#......#(B ##.#....>....(B AC:(B 10Str:(B 23 .##..#.###...######(B #.##########(B EV:(B 6Int:(B 10 .#.#.......#...#(B #.#SH:(B 0Dex:(B 13 ..####.###...#.#(B #.#XL: (B 5 Next: (B20% Place: (BDungeon:3 .##(B #.####.##.#(B #.##Noise: --------- (B Time:(B 2826.4 (0.0) .#####....#.##(B.#######..#g) +2 flail (holy) ............##(B..@(B...###.#Throw: 2 boomerangs ..######..#########(B.###.######### .#######..##........(B÷..... .##...##..######.########.(B  .#.###.#..##.#(B #...(B  ..#####...##########(B #.#(B #.##(B  ...................#(B ##.######.##(B  #.#####...########.#(B #......##.##(B  ##.###.#..##.#(B ##.###.##.#.(B  ###...##..##.#(B ###(B #.#....(B  #(B ######..##.##...#..(B  (B_There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _You climb upwards. _(BThere is a stone staircase leading down here.(B(B$ hKF (B$ hH V(B (B_(B$ hK 0(B(B$ hNO (B$ hZQ (B$ h$S (B$ hU H(B(B(B$ hmW (B$ hY 0(B(B$ h]Z (B$ h\ (B$ hN] (B$ h^ 0(B(B$ h` (B$ hzb 0(B(B$ hc (B$ he (B$ h^g 0(B(B$ hh (B$ hj (B$ hl 0(B(B$ hm (B$ ho (B$ hp (B$ hAr 0(B(B$ het (B$ hv 0(B(B$ hw (B$ hy (B$ hF{ H(B(B(B$ h} (B$ hT~ 0(B(B$ h (B$ h (B$ h2 (B$ hd 0(B(B$ h# (B$ h (B$ h 0(B(B$ h (B$ h (B$ hd (B$ hې (B$ h (B$ h (B$ h (B$ hb (B$ h1 (B$ h( (B$ h# (B$ h% (B$ h՟ (B$ h (B$ hn (B$ h (B$ h| (B$ h (B$ h (B$ h (B$ h# (B$ h= (B$ h_ (B$ h (B$ h (B$ h] (B$ h (B$ hع (B$ h (B$ hH (B$ h (B$ h (B$ h (B$ ht (B$ hy (B$ h (B$ hN (B$ h (B$ h! 0(B(B$ h 0(BYou climb upwards$ h- . _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.  n empty arch of ancient stone$ h (B$ h ! (B_$ h: (B$ h (B$ hE (B$ h` (B$ h (B$ h (B$ h (B$ h (B$ h+ (B$ h (B$ h (B$ h (B$ h (B$ h (B$ h (B$ h (B$ h (B$ h$ (B$ h- (B$ h: (B$ h (B$ h5 (B$ h (B$ h (B$ h (B$ h (B$ h{ (B$ h (B$ h (B$ h (B$ hD (B$ hc (B$ h (B$ h (B$ h (B$ h (B$ h (B$ h (B$ h (B$ h (B$ h (B$ h (B$ h0 0(B(B$ h6 (B$ h (B$ h (B$ h (B$ h (B$ h (B$ hp (B$ h (B$ h (B$ hz! ' (B $ h" You see here a +0 dagger.$ h# (B$ h$ ! (B_$ h% (B$ h, (B #.##(B #####...#######.#.#(B $ h. [ ##..#(B #.##...##.......#.######(B .#(B #.#.[.############(B .....#(B #......#(B #......####.#(B #.#.###..###.#(B #.######(B #.#(B ##........#(B #.#(B #.#(B #.#(B ##.####.#(B #.#(B #.#(B #.# #.#..#(B #.#(B #.#####.#####(B #.# $ h0 A##.#.####(B.###.#(B.........#(B #.#(B65.4 (39.0)........(B.....#(B.###.###.#(B #.####(B......)@(B.#.#(B #.# ##..#..########(B.#(B.#<#.#(B ##.##......#(B #(B.#(B...$ hc1 ...#(B ##..#..###.#(B #(B.###(B.#(B:....##(B #.####(B.###(B.#(B....#(B #....(B......###.#(B ####.##(B ######(B........[(B $ h2 .....#(B ###########(B####(B (B$ h8 (B$ h<  $ h= `_(BThere is a stone staircase leading down here.$ hU:(B$ h= (B$ h`(B$ he(B$ hg:(B6.4 (1.0) _$ hj(B$ hyK(B  (B  (B  (B .o#(B  $ h&Nh(B #(B.#(B  (B #(B.#(B  (B #(B.#(B  (B ..#(B  (B4 #(B.#(B  (B ####(B.#(B  (B #(B...@#(B  (B #(B.##(B.#(B  (B #(B.#(B  (B ..#(B  (B o(B  (B orc (asleep)(B ###(B  (B  (B  (B  (B  (B  (B  (B$ hP (B$ hV; (B You climb downwards.$ h^8(B.o$ hrbP{o(B$ h8(B==7.1 (1.7$ h(B$ h{ _The orc shouts! _(BThere is a stone staircase leading up here.$ h$ h(BM#(B..o##(B. ####(B #(B...<{(B #(B.##(B #(B..# (B$ h (B$ hrK(B.o(B$ h>(B--80 _$ h(B$ h=$ hu(BM #(B..$ hEq #o########(B...... ####(B. #..(B.<{(B #.##(B #(B.# (B(B(B.o(B--(B9(B$ h,(BM.. #(B. #(B.######o#(B......#(B.#######(B. #..(B.<{(B #.##(B.# (B(B(B=70$ h(B$ h; _The orc hits you but does no damage.$ hg (B$ h b(B0--(B1.3 (1.2$ h. (B$ h  $ h e_You closely miss the orc.(B The orc hits you with a +0 club.$ hs (B$ hw *(B2.5$ h{ (B$ h=  $ h^ q_You closely miss the orc.(B The orc hits you but does no damage.$ h,(B$ h//(B3.6 (1.1$ h3(B$ h 9y _You barely miss the orc.(B The orc hits you but does no damage. x2$ hNA(B$ hJEb(B1--(B4.8 (1.2$ hI(B$ h`N $ h\Q_You closely miss the orc.(B The orc barely misses you.(B$ h(B$ hIb(B38-(B5.9 (1.1$ hՇ(B$ h% $ h:m_You closely miss the orc.(B The orc hits you with a +0 club.$ h  $ h m(B You sock the orc!  You kill the orc!(B$ h+ )(B)$ h e(B$ h $ h M-(B2=7.0$ hv (B$ h<  $ h  J_Trog accepts your kill.(B$ h9(B$ h== (B$ hdB(B$ hKI $ hKE_(BNo target in view!$ h5(B$ h (B$ h((B$ hK _(BNo target in view!$ h4(B$ h67(B(B$ h:(B$ h;.(B9 _$ h>(B$ h@0(B(B$ hB(B$ hD0(B(B$ hMF(B$ hQH(B$ h%J0(B(B$ hM(B$ hNj(B40=(B(B$ hQ(B$ hS0(B(B$ hU(B$ hW0(B(B$ hY(B$ h_[0(B(B$ hS](B$ h_i(B1=(B(B$ hMa(B$ hc0(B(B$ he(B$ hmg0(B(B$ hi(B$ hki(B2=(B(B$ hn(B$ ho0(B(B$ hr(B$ hIt0(B(B$ hw(B$ hy0(B(B$ hD}(B$ h~\(B3==(B$ h(B$ h $ hb-(B_HP restored.$ hȈ(B$ h7(B(B$ hɎ $ hϐ8(B You see here a +0 club.$ h(B$ hS! (B_$ h (B$ h(B$ hs(B$ h(B$ h(B$ h(B$ h(B$ h9=(B$ hX(B$ h(B$ h(B$ h#(B$ hR(B$ h(B$ h(B$ h(B$ hK(B$ h(B$ hA(B$ h(B$ h(B$ hz(B$ hb(B$ h(B$ h (B$ hT(B$ h{(B$ h(B$ h&(B$ h(B$ h(B$ h(B$ h9(B$ h(B$ hp(B$ h0(B(B$ h(B$ hc0(B(B$ h(B$ h9(B$ h(B$ hv0(B(B$ h(B$ h"(B$ h0(B(B$ h(B$ h(B$ hW0(B(B$ h(B$ h(B$ hP0(B(B$ h(B$ hu(B$ h0(B(B$ h#(B$ h(B$ h*0(B(B$ hy(B$ h(B$ h 0(B(B$ hZ (B$ h (B$ h0(B(B$ hr(B$ hJ(B$ h0(B(B$ h(B$ h2(B$ hY0(B(B$ h(B$ hLH(B(B(B$ h(B$ h"(B$ h0(B(B$ h (B$ hZ#(B$ h$0(B(B$ h&(B$ h:.'(B$ h/;#################.................(B--918.0 (41.0) ####.###############.(B #(B #.(B #(B..... #.#(B..... ###(B..#(B..#(B. ##(B.....(B ########)(B... ... #......[(B...#(B #(B.. #.#####(B.... ...$ h*1  ####(B #...(B {(B #.##(B #(B #(B$ hv6(B$ h7I--(B9.0 (42$ h;(B$ hk> $ h?2_Found a shortbow and a ring mail.$ hD(B$ hH7(B(B$ h(B$ h(B$ h$(B$ h(B$ h@(B$ h(B$ h(B$ h0(B$ h(B$ h(B$ hb(B$ h(B$ h(B$ hMy###############.(B............$ hZ (B ####(B.####(B....#(B  ##(B.....(B.#(B  #(B..@(B..#.#(B  #(B..#(B..#.#(B #(B...(B..#.##(B #)(B..(B.....#..(B l(B  (B iguana (asleep)(B .[(B...#(B.#(B.. #.#(B ......(B....#(B ......#(B...... l(B..... .##(B ##(B {(B $ hC4(B22.0 (3.0)$ hoGll$ hN(B.(B3.0 (4$ h(B$ hX $ hE_An iguana comes into view.(B$ hR\.(B$ hg_ jSlice the CudgellerFormicid of Trog **....Health: (B43/43 ========================Magic: (B5/5========================AC:(B 10Str:(B 23##############(B EV:(B 6Int:(B 10#.(B............(B SH:(B 0Dex:(B 13####(B.############(B XL: (B 5 Next: (B22% Place: (BDungeon:4###(B....#Noise: --------- (B Time:(B 2923.0 (0.0)##(B.....(B.#g) +2 flail (holy)#(B..@(B..#.#Throw: 2 boomerangs#(B.*#(B..#.##*(B..(B..#.#####*(B..(B.....#..(B l(B  (B iguana.*(B...#(B.#(B..#.#*(B.....(B....#l(B.....#(B............ .##(B ##{ (B_HP restored. _You see here a +0 club. _Found a shortbow and a ring mail. _An iguana comes into view.Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: (Ban iguana (60% to hit)$ hɔ (BjSlice the CudgellerFormicid of Trog **....Health: (B43/43 ========================$ hݙ Magic: (B5/5========================AC:(B 10Str:(B 23##############(B EV:(B 6Int:(B 10#.(B............(B SH:(B 0Dex:(B 13####(B.############(B XL: (B 5 Next: (B22% Place: (BDungeon:4###(B....#Noise: --------- (B Time:(B 2923.0 (0.0)##(B.....(B.#g) +2 flail (holy)#(B..@(B..#.#Throw: 2 boomerangs#(B.(#(B..#.##(B...(B..#.#####)(B..(B.....#..(B l(B  (B iguana.[(B...#(B.#(B..#.#(B......(B....#l(B.....#(B............ .##(B ##{ (B_HP restored. _You see here a +0 club. _Found a shortbow and a ring mail. _An iguana comes into view.Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: (Ban iguana (60% to hit)$ h ;((B$ h; ;((B$ h ;((B$ h $ h 3((B$ ha% q(BFound a shortbow and a ring mail. _An iguana comes into view. $ h$) (B Throw: 2 boomerangs(B  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: (Ban iguana (60% to hit)  You throw a boomerang.  The boomerang hits the iguana and shatters, but does no damage.$ h0 B(B..)$ h3 (B[{(B..(B4.3 (1.3boomerang (B_$ hB9 (B$ h; $ h's C{(B $ hyx .(B50$ h9 (B$ h $ h (B$ hl(B  (B iguana.l(B(B6(B$ h X(BjSlice the Cudgeller$ h Formicid of Trog **....Health: (B43/43 ========================Magic: (B5/5========================AC:(B 10Str:(B 23##############(B EV:(B 6Int:(B 10#.(B............(B SH:(B 0Dex:(B 13####(B.############(B XL: (B 5 Next: (B22% Place: (BDungeon:4###(B....#Noise: --------- (B Time:(B 2926.3 (0.0)##(B.....(B.#g) +2 flail (holy)#(B..@(B..#.#Throw: boomerang#(B.*#(B..#.##(B.*.(B..#.#####*(B..(B.....#..(B l(B  (B iguana.l(B...#(B.#(B..$ h #.#(B......(B....#(B......#(B............ .##(B ##{Shift-Dir - straight lineAim: (Ban iguana (60% to hit)  You throw a boomerang. _The boomerang hits the iguana and shatters, but does no damage.  Throw: boomerangPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: (Ban iguana (60% to hit)$ h X(BjSlice the Cudgeller$ h Formicid of Trog **....Health: (B43/43 ========================Magic: (B5/5========================AC:(B 10Str:(B 23##############(B EV:(B 6Int:(B 10#.(B............(B SH:(B 0Dex:(B 13####(B.############(B XL: (B 5 Next: (B22% Place: (BDungeon:4###(B....#Noise: --------- (B Time:(B 2926.3 (0.0)##(B.....(B.#g) +2 flail (holy)#(B..@(B..#.#Throw: boomerang#(B.(#(B..#.##(B...(B..#.#####)(B..(B.....#..(B l(B  (B iguana.l(B...#(B.#(B..#.#(B......(B....#(B......#(B......$ h_ ...... .##(B ##{Shift-Dir - straight lineAim: (Ban iguana (60% to hit)  You throw a boomerang. _The boomerang hits the iguana and shatters, but does no damage.  Throw: boomerangPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: (Ban iguana (60% to hit)$ h'Q ;((B$ h $ hM 3((B$ h $ hx '(B..$ hg)$ hf (BYou throw a boomerang. _The boomerang hits the iguana and shatters, but does no damage.  Throw: boomerang(B  Press: ? - help, Q - select action, ( or ) - cycle(B  $ h@*Shift-Dir - straight line$ h=Aim: (Ban iguana (60% to hit)  $ h<You throw a boomerang. The boomerang hits the iguana.  $ hO CThe iguana is moderately wounded.(B$ hK#($ h(B$ hOd;((B$ h-$ hŽ3((B$ h_$ h3((B$ h(B$ h1(B$ h$$ h&U@(B..l)$ h(+[(B$ hK+$ h-/(B7.6 (1.3 _$ h5(B$ h9$ h .(B$ h /jSlice the CudgellerFormicid of Trog **....Health: (B43/43 ========================Magic: (B5/5========================AC:(B 10$ h 0Str:(B 23$ h \##############(B EV:(B 6Int:(B 10#.(B............(B SH:(B 0Dex:(B 13$ h ####(B.############(B XL: (B 5 Next: (B22% Place: (BDungeon:4$ h E###(B....#$ hŷ Noise: --------- (B Time:(B 2927.6 (0.0)##(B.....(B.#g) +2 flail (holy)#(B..@(B..#.#Throw: boomerang$ h˹ #(B.*#(B..#.##(B.l.(B..#.####$ h #)(B..(B.....#..(B l(B  (B iguana$ h G.[(B...#(B.#(B..#.#(B......(B....#(B......#(B......$ h ...... .##(B ##{Shift-Dir - straight lineAim: (Ban iguana (60% to hit)  $ h You throw a boomerang. The boomerang hits the iguana. _The iguana is moderately wounded.Throw: boomerang$ h Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: (Ban iguana (moderately wounded(B, 60% to hit)$ h .(B$ h jSlice the CudgellerFormicid of Trog **....Health: (B43/43 ========================$ h Magic: (B5/5========================AC:(B 10$ h4 Str:(B 23##############(B EV:(B 6$ h 0Int:(B 10$ hl #.(B............(B SH:(B 0$ h\ 0Dex:(B 13$ h ####(B.############(B XL: (B 5 Next: (B22% Place: (BDungeon:4$ h ###(B....#Noise: --------- (B Time:(B 2927.6 (0.0)##(B.....(B.#$ h g) +2 flail (holy)#(B..@(B..#.#$ h Throw: boomerang#(B.(#(B..#.#$ h~ ~#(B.l.(B..#.####$ h} #)(B..(B.....#..(B l(B  (B iguana.[(B...#(B.#(B..#.#$ hS W(B......(B....#$ hL (B......#(B............ .##(B ##{Shift-Dir - straight line$ h$ Aim: (Ban iguana (60% to hit)  You throw a boomerang. The boomerang hits the iguana. _The iguana is moderately wounded.Throw: boomerang$ h Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: (Ban iguana (moderately wounded(B, 60% to hit)$ h1 (B.  You throw a boomerang. The boomerang hits the iguana. _The iguana is moderately wounded.$ h3 Throw: boomerang(B  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: (Ban iguana (moderately wounded(B, 60% to hit)  You throw a boomerang. The boomerang hits the iguana.  The iguana is moderately wounded.(B$ hu9 ;((B$ h ;((B$ h# (B$ h 3@l$ h !(B.$ h >(B=8.9 (1.3 _$ h (B$ h( $ h( (B $ hpYou closely miss the iguana.The iguana is moderately wounded.(B$ hx$ h_(B36----(B30.1 (1.2$ h(B$ h $ h&_The iguana bites you!$ h $ hh(B (BYou hit the iguana.  $ hAThe iguana is severely wounded.(B$ h$ hJ#(B1.3$ hE(B$ h $ hP_The iguana barely misses you.(B$ h ( (B $ h؝ You completely miss the iguana.The iguana is severely wounded.(B(B2.5$ hC (B$ h ? _The iguana bites you but does no damage.$ h $ hpt(B You thump the iguana!  You kill the iguana!(B$ h-F.(B$ hi $ h i(B7----(B503.7 $ h B_Trog accepts your kill.(B$ hN(B$ hn $ hl_Your Maces & Flails skill increases to level 5!(B$ huJ(B$ h(B(B _(BNo target in view!$ hʑ (B(B(B(B (B_(B$ h2 0(B(B$ h (B$ h (B$ h (B$ h (B$ h (B$ hѦ 9(B8=$ ha (B$ hѪ (B$ h? (B$ hE (B$ h (B$ h( (B$ h (B$ hD (B$ hY (B$ h) (B$ h- (B$ h (B$ h 9(B9=$ h (B$ h (B$ h9 (B$ h (B$ h (B$ h (B$ h (B$ h5 (B$ h (B$ h1 $ h K(B40=(B$ h (B$ h (B$ h (B$ h(B$ hZ(B$ h(B$ hy (B$ h(B$ hE(B$ h (B$ h(B$ h $ h," (B1$ hC#*=(B$ hR'(B$ hN.(B$ h0(B$ hc3(B$ h9(B$ h;(B$ h?(B$ hD(B$ hE(B$ hG(B$ hK(B$ hMQ(B2=(B$ hO(B$ hS(B$ hU(B$ hX(B$ h\(B$ h^(B$ h&a(B$ hsf(B$ hch\(B3==(B$ hj(B$ ho(B$ hu(B$ hv(B$ hy(B$ h}(B$ hU,############$ hB{#.(B..........####(B.###(B....#(B ##(B......#(B $ h #(B...(B..#.#(B- #(B..#(B..#.#(B #@(B....#.##(B #)(B.......#$ h#(B .[(B...#(B.#(B..#(B  ..........#(B ......#(B...(B...(B$ hێA...#(B.##.###(B.##(#(B... .{.#(B #(B. .. ..#(B.$ hV((B57.7 (24.$ h_,0)-$ h-(B$ h(B$ hУ $ hN_You sense a monster nearby.(B$ h(B$ h7(B(B$ h(B$ h^6(B $ h############{...........(B ####.#############(B...(B.#(B ##(B....(B..#(B....(B.#.#(B..0.0).(B....#(B.##(B...##(B.....<(B...(B.........##(B..#.##(B #(B. #(B.#(B.#(B$ hc(B$ h{-(B8.7 (1$ hT(B$ h _Found an escape hatch in the ceiling. _(BYou see here a +0 shortbow.$ hq(B$ hu(B$ hw(B$ hk(B$ hG(B$ hh@= (B_$ h(B$ h (B$ hY###########{#..........$ hJ####.(B ###(B....#(B ##(B......#(B .....#.#(B #(B..#(B..#.#(B #(B.....#(B.######)(B.......#h(B.##(B...[.(B..#(B.#(B..#(B ...<(B....#$ h(B ...........#(B......(B.#.##.####(B.##(#(B.....{.#h(B  (B jackal (asleep)(B #(B. .....#(B.#(B #(B #(B.##(B.#.#(B #(B.#(B .#(B #(B.#(B ..$ h S (B9  A jackal comes into view.$ h(B$ h8 (B The jackal barks!$ h(B$ h) (B$ hnghhhh(B 2 jackals (1 wandering)g(B  (B goblin (wandering)A jackal comes into view.(B(B==60.7 (2$ h<(B$ h1 $ h^_A goblin comes into view. It is wielding a +0 club.(B$ h<(B ##########{(B #.........(B ####.########(B ###....#(B ##....(B..#(B #....(B.#.#(B #..#(B..#.#(B #.(B....#(B #####)(B.......#(B g.##(B..@[(B...#.#..#(B..h(B.<(B......#h(B.#(B......(B..........#.##.##(B..##(B.##(#(B.....{.#(B.. #(B. .(B....#(B.##(B. ##(B #(B.##(B.#.#(B #(B.#(B .#(B ##.#(B ..(B$ h(B$ h' (B $ h >The jackal barks! You hear a shout! x2(B$ h (B$ h(B$ h: 0(B(B$ h$ $ h&(B.(Bg..hh(B.hhh(B 3 jackals$ h~((Bg  (B goblinA jackal comes into view.(B$ h)-(B1.7 (1$ h4(B$ ht9: _The jackal barks! You hear a shout!$ h4(B  {(B #(B ####.(B ###....#(B ##......#(B #.....#.#(B #..#.(B.#.#(B #..(B...#.#(B #####).#(B ..##(B.@(B.[(B...#.#..#(B.g..h...#(B.h(B.h(B.#.....(B.#.##.###(B...##(B.##(#(B.....{.##(B... #(B. .(B....#(B.###(B.?(B ##(B #(B.##(B.#.#(B.. #(B.#(B .#(B # (B #.#(B ..(B$ h(B$ hڃ(B$ h3(B$ h}(B$ hH$ h {{##h(B.h(B.<(B...h(B(B=2$ hN(B$ h $ h>X_Found a scroll labelled OBLIANU MOIV(B.$ hy (B$ h} (B$ h؀ (B$ hD (B$ h (B$ h ( (B$ h {(B{.(B.gh(B.h(B.g  (B goblinYou barely miss the jackal.(B The jackal completely misses you.(B(B--3.9 (1.2$ ht (B$ hձ ? _The jackal bites you but does no damage.$ h(B$ hd $ hZb(B You completely miss the jackal.(B$ h/n{(B {(B$ hT{(B.gh(B--(B5.0 (1.1$ h(B$ h6 $ h<_The jackal bites you but does no damage. x2$ h.R $ hSZ(B You hit the jackal.  The jackal is lightly wounded.$ hdU(B$ hi $ hnk(B{(B {(B{(Bg....<(Bgg 2 goblins(BThe jackal bites you but does no damage. x3  A goblin comes into view. It is wielding a +0 club.The jackal barely misses you.(B$ hl/(B6.2 (1.2$ hu(B$ h|B _The jackal bites you but does no damage. x2$ h (B You hit the jackal.  The jackal is lightly wounded.  The jackal closely misses you.(B$ h(B (B{(B {(B {{(B..g  (B goblin(BThe jackal bites you but does no damage. x4(B7.4(B _The jackal barely misses you.(B$ h% $ h&_(B You closely miss the jackal.(B$ hO(B$ hQ(B$ hb $ hd(B{(B {,.(Bgj(B.n(B$ ht $ h>v4_The jackal bites you but does no damage. x2$ hI  $ h݀ (B You hit the jackal.  The jackal is severely wounded.The jackal barely misses you.(B$ hԆ  $ h L(B The jackal bites you but does no damage. x2$ h ( (B $ h rThe goblin hits you but does no damage.  The jackal bites you but does no damage.  The jackal bites you.$ hM (B$ hա 0 (B$ hx {(B {(B..gj(BThe jackal bites you but does no damage.$ h b(B0--(B9.7 (1.2$ h (B$ h  $ h 4_The goblin hits you with a +0 club.$ h.( (B $ hE1You closely miss the jackal.The jackal is severely wounded.(BThe jackal bites you but does no damage. x2(B$ h0F $ h)I(B {.{(B.gj(BThe jackal bites you. The goblin hits you with a +0 club.  The jackal bites you but does no damage.  The jackal barely misses you.(B(B38---(B70.9$ hXT(B$ heX $ hY9_The jackal bites you but does no damage.$ h(B Ability - do what?CostFailure  f - DigInstant, Drain0% (Bg - Shaft SelfDelay0%  Invocations -(BX - Renounce ReligionNone0%  b - Trog's HandPiety-1% [?(B] toggle between ability selection and description.$ h$ h% $ h$ hh"W(BjSlice the Cudgeller#########(B Formicid of Trog **....{#........(B Health: (B38/43 =====================---$ h#b####.#######(B Magic: (B5/5========================###....#AC:(B 10Str:(B 23##......#EV:(B 6Int:(B 10#.....#.#SH:(B 0Dex:(B 13#..#.(B.#.#XL: (B 5 Next: (B50% Place: (BDungeon:4#..(B...#.#Noise: (B=-------- (B Time:(B 2970.9 (0.0)#####)(B.......#g) +2 flail (holy){.{##h@(B.[(B...#.#..#Throw: boomerang(B.....ghh(Bg.........#(B......j(B......#(B......(B.............#.##.##j(B  (B gnoll$ hq%Q#(B...##(B.##(#(B.....{.#hhh(B 3 jackals#(B... #(B. .(B....#(B.##(Bgg 2 goblins#(B.?(B ##(B #(B.##(B.#.#(B..#(B.#(B .#(B ##.#(B .. (B_The goblin hits you with a +0 club.  You closely miss the jackal.The jackal is severely wounded.(BThe jackal bites you but does no damage. x2  The jackal bites you. The goblin hits you with a +0 club.  The jackal bites you but does no damage.  The jackal barely misses you. (B_The jackal bites you but does no damage.$ hF0 $ hC2n(B Okay, then.(B(B$ hU;(B$ h?1 _(B$ hI x (B You hit the jackal.  You kill the jackal!(B$ h (B Trog accepts your kill.(BThe jackal bites you but does no damage.$ h $ h6(B The jackal bites you.$ hA~ (B A gnoll comes into view. It is wielding a +0 halberd.(B$ h $ h% v(B A gnoll comes into view. It is wielding a +0 flail.(B$ h:)J,..##(Bg$ h*j(B...j<(B.jjj(B 3 gnolls (1 polearm, 1 wandering) 2(B$ hCj(B5--(B22.0 (1.1$ h M(B$ h[ $ hd]H_The goblin barely misses you.(B$ h  $ h (B You closely miss the goblin.(BThe gnoll shouts!(B$ h5  $ h G(B.j(B...jj(B)  The jackal bites you but does no damage. x2  The goblin hits you but does no damage. The goblin hits you with a +0 club. The jackal barely misses you.(B$ h# p(B3---(B=3.1$ h (B$ h  $ hR 9_The jackal bites you but does no damage.$ hN&' (B $ h)kYou barely miss the goblin.(B The jackal bites you.(B$ hAg (B{(B....<$ hCj(B 2 gnolls  The jackal bites you but does no damage.-(B-4.3 (1.2$ h[Y(B _The goblin hits you but does no damage. x2$ h $ h(B You barely miss the goblin.(B The jackal barely misses you.(BThe jackal bites you but does no damage.(B$ h/ $ h"t(B.j(B.j(B.j(B 3 gnolls (1 polearm)  The goblin closely misses you.(B The goblin hits you but does no damage.-(B5.5$ h(B$ hS $ h<_The jackal bites you but does no damage. x2$ hg8 $ hj:r(B You hit the goblin.  You kill the goblin!(B$ h[? $ h@(B Trog accepts your kill.(BThe jackal bites you but does no damage.(B$ h8D $ hE(B The jackal closely misses you.(B The goblin barely misses you.(B The gnoll hits you with a +0 flail.$ h5S) (B$ hUj(B.  (B goblin(BThe jackal bites you but does no damage. x2$ h i"27$ hj?---(B36.7$ hTy(B$ h~ $ h΀8_The goblin hits you but does no damage.$ hl  $ hn (B You hit the gnoll.  The gnoll is heavily wounded.(BThe jackal bites you but does no damage. x28---(B7.9$ h y (B$ h| _The goblin hits you but does no damage. The gnoll barely misses you.(B The gnoll completely misses you.(B$ h$ hThe gnoll is heavily wounded.(B  The jackal bites you but does no damage. x2 _The goblin hits you but does no damage. The gnoll barely misses you.(B The gnoll completely misses you. (B You hit the gnoll but do no damage.(B  The gnoll is heavily wounded.(BThe jackal bites you but does no damage. x2goblin hits you with a +0 club. The gnoll hits you but does no damage. The gnoll hits you with a +0 flail.  The jackal bites you but does no damage.$ h^1----(B9.0 (1.1$ hS(B$ hW $ hP_The jackal barely misses you.(B$ hH $ ha(B You hit the gnoll.  The gnoll is severely wounded.The jackal closely misses you.(BThe jackal bites you but does no damage.(B80.1$ h(B$ h0 $ h_The goblin hits you but does no damage. The gnoll hits you but does no damage. The gnoll closely misses you.(B$ h(  $ ha+ q(B You sock the gnoll!  You kill the gnoll!(B$ h`:  $ h < (B)(B 2  Trog accepts your kill.The jackal barely misses you.(BThe jackal bites you but does no damage.$ h^ $ h` k19-----(B61.3 (1.2$ hh (B$ hl  $ hwn x_The goblin hits you but does no damage. The gnoll hits you but does no damage. The jackal bites you. x2$ h (B You barely miss the jackal.(B The jackal barely misses you.(BThe jackal bites you but does no damage.  $ h The goblin hits you with a +0 club. The gnoll barely misses you.(B-(B2.4 (1.1$ h& (B$ h3!  $ h" <_The jackal bites you but does no damage. x2$ hm (B You closely miss the jackal.(B The goblin hits you with a +0 club. The gnoll closely misses you.(B The jackal bites you.$ hFpM13---(B3.5$ hy(B$ h} $ h9_The jackal bites you but does no damage.$ hl {      $ ho}  #..#..#.#  #.....#.#  #####).......#  ,..##)@.[...#.#..#  .....jhh(Bg.........#  .......j.....#......  .............#  #...##.##(#.....{.#  #... #. .....#.##  #.? ## #.##.#.#  .. #.# .# #  #.# .. (B$ hCw(B {(B $ hG       #..#.(B.#.#(B  #..(B...#.#(B  #####)(B.......#(B  ,..##)@(B.[(B...#.#..#(B  .....jhh(Bg...... .......j(B.....#(B. .............#(B  #(B...##(B.##(#(B.....{.#(B  #(B... #(B. .(B....#(B.##(B $ h0K #(B.?(B ##(B #(B.##(B.#(B .. #(B.#(B .#(B  #.#(B  $ h8au (B {  $ h$dF      #..#..#.#  #.....#.#  #####).......#  ,..##)@.[...#.#..#  .....jhh(Bg.........#  .......j.....#......  .............#  #...##.##(#.....{.# $ hg #... #. .....#.##  #.? ## #.##.#.#  .. #.# .# #  #.# .. You barely miss the jackal.(B The jackal barely misses you.(B The jackal bites you.  * * * LOW HITPOINT WARNING * * *(BThe goblin hits you but does no damage. The gnoll hits you but does no damage.  The jackal bites you but does no damage.$ hH(B {(B    $ hKc    #..#.(B.#.#(B  #..(B...#.#(B  #####)(B.......#(B  ,..##)@(B.[(B...#.#..#(B  .....jhh(Bg...... .......j(B.....#(B. .............#(B  #(B...##(B.##(#(B.....{.#(B  #(B... #(B. .(B....#(B.##(B  #(B.?(B ##(B #(B.##(B.#(B .. #(B.#(B .#(B  #.#(B  $ hZ $ h;^H(B The gnoll hits you from afar with a +0 halberd.  * * * LOW HITPOINT WARNING * * *(BThe jackal bites you but does no damage.5(B/43 --------(B4.6$ hJh(B$ h]m $ hpP_The goblin barely misses you.(B$ h?3 (B You miss the jackal.(BThe jackal bites you but does no damage. x2$ h-6i6=----(B5.8 (1.2$ h>(B$ hB $ hVEx_The goblin hits you but does no damage. The gnoll closely misses you.(B$ hs  $ h@ s(B You sock the jackal!  You kill the jackal!(B$ h  $ h@ [(B {        #..#..#.#  #.....#.#  #####).......#  ,..##)@.[...#.#..#  .....j.h(Bg.........#  .......j.....#......  .............#  #...##.##(#.....{.# (B h(B  (B jackal #... #. .....#.##  #.? ## #.##.#.#  .. #.# .# #  $ h c#.# .. Trog accepts your kill.(B$ h2 5(B$ h  {(B        #..#.(B.#.#(B  #..(B...#.#(B  #####)(B.......#(B  ,..##)@(B.[(B...#.#..#(B  .....j.h(Bg...... $ h .......j(B.....#(B. .............#(B  #(B...##(B.##(#(B.....{.#(B  #(B... #(B. .(B....#(B.##(B  #(B.?(B ##(B #(B.##(B.#(B .. #(B.#(B .#(B  #.#(B  $ hU $ h^!  $ h" (B.  The jackal completely misses you.(B The jackal bites you.  * * * LOW HITPOINT WARNING * * *(BThe gnoll hits you from afar with a +0 halberd!  You die...$ hO-5(B/43 ---$ h)(B$ h1  --more--(B$ hk $ hy (BInventory: 17/52 slots Hand Weapons (go to first with ))  g - a +2 flail of holy wrath (weapon) Missiles (go to first with ()$ h 7(Ba - 2 poisoned darts  o - a boomerang (quivered) Armour (go to first with [)  t - the +0 plate armour "Ecug" (worn) {rCorr Int+3 SInv} Scrolls (go to first with ?)(Bc - a scroll of revelation {unknown}  d - 5 scrolls of identify {unknown}  j - a scroll of amnesia {unknown}(Bk - a scroll of enchant weapon {unknown}  l - a scroll of blinking {unknown}  n - 2 scrolls of immolation {unknown}  p - a scroll of poison {unknown}  q - a scroll of vulnerability {unknown}(Bs - a scroll of brand weapon {unknown} Potions (go to first with !)  e - 3 potions of curing {unknown}  h - a potion of haste {unknown}  m - a potion of resistance {unknown}(Br - a potion of enlightenment {unknown}$ h$ h3(B$ h$ hf>(BGoodbye, jSlice.$ h:155 jSlice the Cudgeller (level 5, -5/43 HPs)Began as a Formicid Berserker on Apr 24, 2025.Was a Believer of Trog.Slain by a gnoll... wielding a +0 halberd(8 damage)... on level 4 of the Dungeon.The game lasted 00:04:53 (2952 turns). Best Crawlers -1.157293875 Sapher MeEE-27 escaped with the Orb2.130700237 Sapher MyTm-27 escaped with the Orb3.89282254 Sapher MDEE-27 escaped with the Orb4.83792790 Yermak GnEE-27 escaped with the Orb5.82486239 Sergey DEVM-27 escaped with the Orb6.82202889 Yermak GnTm-27 escaped with the Orb7.74863927 Yermak GnSk-27 escaped with the Orb8.69920294 Yermak GnSu-27 escaped with the Orb9.67206680 RiderzOfBr DEAl-27 escaped with the Orb  $ h10.62692548 Yermak BaHu-27 escaped with the Orb  11.62175797 Yermak GnAE-27 escaped with the Orb  12.61031518 Yermak TrCj-27 escaped with the Orb  13.60301013 Yermak GnHu-27 escaped with the Orb  14.59156768 CurlyBrace BaIE-27 escaped with the Orb  15.56219055 RiderzOfBr DEAl-27 escaped with the Orb  16.55701050 Yermak HOEE-27 escaped with the Orb  17.55078050 glosham MeEn-27 escaped with the Orb$ h4d [?12l[?25h[?1049l [?1l>[?1051l[?1052l[?1060l[?1061l