#Dh Player: journeous Game: DCSS trunk Server: clan Filename: 2025-06-07.11:34:37.ttyrec Time: (1749296077) Sat Jun 7 13:34:37 2025 #DhG [?1051l[?1052l[?1060l[?1061h#DhHV)0[?7h[?25l[?1c#DhȊ #DhA journeous the SneakNagaHealth: 15/15 ========================Magic: 2/3================--------AC: 1Str: 10EV: 8Int: 15SH: 0Dex: 11XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 20.2 (0.0)-) Nothing wieldedCast: Foxfire#DhĤ O.... . #.# .#.....##.## #..#Dh! #.....#.. .#...#..#.... ......?....##.....#####..#.......##Dh R##...##.#........#.....#.b@v>...#.#..<..#..........#.....#.#.(....####...##.####.####Dh +###'..# ...#....# ...b   bat (ally target)#....... ...#..#####.. ...#Dh= ,#.+##Dh #DhT lWelcome back, journeous the Naga Fire Elementalist.#Dh3 #Dh& #Dh ( #Dha6 _Press ? for a list of commands and other information.#Dhlg#Dhvj6 Spells (Memorise)TypeFailure Level  a - ScorchFire10% 2  b - Inner FlameHexes/Fire34% 3  c - Volatile Blastmotes Fire/Translocation 34% 3  d - Flame WaveConjuration/Fire 67% 4 3 spell levels left #Dhj^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit#Dh/#Dh?##Dhh(6journeous the Sneak.... . #.# .#Naga.....##.## #..Health: 15/15 ========================#.....#.. .#...Magic: 2/3================--------#..#.... .....AC: 1Str: 10.?....##.....EV: 8Int: 15#####..#.......##Dh(SSH: 0Dex: 11##...##.#........XL:  1 Next:  0% Place: Dungeon:1#.....#.b@v>...#.Noise: ---------  Time: 20.2 (0.0)#Dh)#..<..#..........-) Nothing wielded#.....#.#.(....##Cast: Foxfire##...##.####.####Dh)+###'..# ...#....# ...b   bat (ally target)#....... ...#..#####.. ...#.+#Welcome back, journeous the Naga Fire Elementalist. _Press ? for a list of commands and other information.#Dh.:Okay, then.#Dhz/#Dh4#Dhu6. _#Dh5IDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Displ#Dh Pay diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modes#Dh9 Movement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k u  and quit the game \|/\|/ 4-5-6h-.-lPlayer Character Information: /|\ /|\@ : display character status 1 2 3 b j nm : show skill screen % : character overview Rest: ^ : show religion screen . : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledge  Health or Magic become full orM : show your spell library  something is detected. If Health #Dh[37m} : show runes collected  and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)" : display worn jewellery$ : display gold in possession Extended Movement:E : display experience info o: auto-explore G: interlevel travelDungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walk;: examine occupied tile and#Dh޾#DhU#Dhjourneous the Sneak.... . #.# .#Naga.....##.## #..Health: 15/15 ========================#.....#.. .#...Magic: 2/3================--------#..#.... .....AC: 1Str: 10.?....##.....EV: 8#DhL{Int: 15#####..#.......#SH: 0Dex: 11##...##.#........XL:  1 Next:  0% Place: Dungeon:1#.....#.b@v>...#.Noise: ---------  Time: 20.2 (0.0)#..<..#..........-) Nothing wielded#.....#.#.(....##Cast: Foxfire##...##.####.###+###'..# ...#....# ...b   bat (ally target)#....... ...#..#####.. ...#.+#Welcome back, journeous the Naga Fire Elementalist. _Press ? for a list of commands and other information. _Okay, then.#Dhp#Dh#DhE#Dhb#Dh4 *Innate Abilities, Weirdness & MutationsYour serpentine skin is tough. (AC +0)a - You have supernaturally acute vision. (SInv)b - Armour fits poorly on your strangely shaped body.c - You are resistant to poisons. (rPois)d - You can spit poison.e - Your snake-like lower body moves slowly.f - [Your tail will grow strong enough to constrict your foes.] XL 13 []: Gained at a future XL. #Dh0##Dh-#Dh=journeous the Sneak.... . #.# .#Naga.....##.## #..Health: 15/15 ========================#.....#.. .#...Magic: 2/3================--------#..#.... .....AC: 1Str: 10.?....##.....EV: 8Int: 15#####..#.......#SH: 0Dex: 11##...##.#........XL:  1 Next:  0% Place: Dungeon:1#.....#.b@v>...#.Noise: ---------  Time: 20.2 (0.0)#..<..#..........-) #DhA[mNothing wielded#.....#.#.(....##Cast: Foxfire##...##.####.###+###'..# ...#....# ...b   bat (ally target)#....... ...#..#####.. ...#.+#Welcome back, journeous the Naga Fire Elementalist. _Press ? for a list of commands and other information. _Okay, then.#DhI#DhI#DhMQ#DhS#DhO ^Your movement speed is very slow. Your attack delay is about 1.0.#DhvP #DhW #DhZ  Your damage rating with unarmed combat is about 3 (Base [3 + 0 (UC)] x 100% _(Str) x 100% (Fight)).#DhАjourneous the Sneak (Naga Fire Elementalist) Turns: 15, Time: 00:03:07 Health: 15/15AC:  1 Str: 10 XL: 1 Next: 0% Magic: 2/3EV:  8 Int: 15 God: Gold: 0SH:  0 Dex: 11 Spells: 3/4 levels left rFire . . .- Nothing wielded rCold . . .(no offhand) rNeg . . .a - +0 robe rPois + (no helmet) rElec .(no cloak) rCorr .(no gloves) SInv + (no barding) Will .....(no amulet) Stlth ++(no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: very slow A: AC +0, large, see invisible, deformed body, poison resistance, spit poison 1,naga tail 1#Dh#DhAjourneous the Sneak.... . #.# .#Naga.....##.## #..Health: 15/15 ========================#.....#.. .#...Magic: 2/3================--------#..#.... .....AC: 1Str: 10.?....##.....EV: 8Int: 15#####..#.......#SH: 0Dex: 11##...##.#........XL:  1 Next:  0% Place: Dungeon:1#.....#.b@v>...#.Noise: ---------  Time: 20.2 (0.0)#..<..#..........-) #Dh[mNothing wielded#.....#.#.(....##Cast: Foxfire##...##.####.###+###'..# ...#....# ...b   bat (ally target)#....... ...#..#####.. ...#.+#Welcome back, journeous the Naga Fire Elementalist. _Press ? for a list of commands and other information. _Okay, then.Your movement speed is very slow. Your attack delay is about 1.0.  Your damage rating with unarmed combat is about 3 (Base [3 + 0 (UC)] x 100% _(Str) x 100% (Fight)).#Dhξ#Dh6Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Displ#DhԶay diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modes#Dh;#Dh:#DhNjourneous the Sneak.... . #.# .#Naga.....##.## #..Health: 15/15 ========================#.....#.. .#...Magic: 2/3================--------#..#.... .....#DhhAC: 1Str: 10.?....##.....EV: 8Int: 15#####..#.......#SH: 0Dex: 11##...##.#........XL:  1 Next:  0% Place: Dungeon:1#.....#.b@v>...#.Noise: ---------  Time: 20.2 (0.0)#Dhq#..<..#..........-) Nothing wielded#.....#.#.(....##Cast: Foxfire##...##.####.###+###'..# ...#....# ...b   bat (ally target)#....... ...#..#####.. ...#.+#Welcome back, journeous the Naga Fire Elementalist. #Dh_Press ? for a list of commands and other information. _Okay, then.Your movement speed is very slow. Your attack delay is about 1.0.  Your damage rating with unarmed combat is about 3 (Base [3 + 0 (UC)] x 100% _(Str) x 100% (Fight)).#Dhƶ#Dh#Dhj#Dh#Dh7_b.... . #.# .#.##.##.##...#.....#.. .#...>#.... ....?....##.#####..#.......###...##.#.#.....#.b.v>...#.##..<..#...@.......#.....#.#.(....####...##.####.### +###'..# ... #....# #....... .....#..#####.. ...##.+# ...#..  Found a stone staircase leading down. The foxfire hits the bat.#Dh jV†v§#Dhh.§#Dh 11.6 (1.4§ _You kill the bat!#Dh .... . #.# .#  journeous the Sneak .....##.##.##...  Naga #.....#.. .#...>  Health: 15/15 ======================== #..#.... ......  Magic: 1/3========---------------- .?....##......  AC: 1Str: 10 #####..#.......#.  EV: 8Int: 15 ##...##.#........#  SH: 0Dex: 11 #.....#.†***...#.#  XL:  1 Next: 10% Place: Dungeon:1 #..<..#..*@*......  Noise: ---------  Time: 21.6 (0.0) #.....#.#***...##.  -) Nothing wielded ##...##.####.###  Cast: Foxfire +###'..# ...  #....# ...  #....... .....   #..#####.. ...# #DhL  #.+# ...#   ..  _(Str) x 100% (Fight)).  Found a stone staircase leading down. The foxfire hits the bat. _You kill the bat!Casting: Foxfire (safe; 10% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate#Dh #Dh.... . #.# .#journeous the Sneak.....##.##.##...Naga#.....#.. .#...>Health: 15/15 ========================#..#.... ......Magic: 2/3================--------.?....##......AC: 1Str: 10#####..#.......#.EV: 8Int: 15##...##.#........#SH: 0Dex: 11#.....#.†.§>...#.#XL:  1 Next: 10% Place: Dungeon:1#..<..#...@....#Dh-...Noise: ---------  Time: 21.6 (0.0)#.....#.#.(....##.-) Nothing wielded##...##.####.###Cast: Foxfire+###'..# ...#....# ...#....... .....#..#####.. ...##.+#...#.. _(Str) x 100% (Fight)).  Found a stone staircase leading down. The foxfire hits the bat. _You kill the bat!Casting: Foxfire (safe; 10% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate#Dhv§  Found a stone staircase leading down. The foxfire hits the bat. _You kill the bat!  Casting: Foxfire (safe; 10% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  Okay, then.#Dh8#Dh[$9§#Dh'. _#Dhp  . #.# .# .....##.##.##......#.. .#...>#..#.... ...... .?....##...... #####..#. ##...##.#........##Dh۬ > #.....#.†@§>...#.# #..<..#........... #.....#.#.(....##.##...##.####.###+###'..# #....# ... #....... ..... #..#####.. ...# #.+#...##Dh .#Dhɷ 43.0 (1.4 _#Dh #Dh #Dh_#DhEDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters #Dh}~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History #Dhe<!: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesk$Dh5------------------------------------------------------------------------ H.SPELLCASTING ------------------------------------------------------------------------ Magical spells are a very important part of surviving in the dungeon. Every character can make use of magical spells. There are many skills related to magic, the principal one being Spellcasting. Spellcasting determines the number of Magic Points available; k$Dhi6it also helps to cast any spell, though less so than schools associated with a spell. Next, there are several general magical schools (Conjuration, Hexes, Summoning, Necromancy, Forgecraft, Translocation and Alchemy) as well as several elemental schools (Fire, Ice, Air and Earth). A particular spell can belong to up to three schools. Being skilled in a spell's schools improves the casting chance and the power of that spell. Spells are stored in books, which you will occasionally find in the k$Dh 7Xdungeon. Once you have picked up a book and added its contents to your spell library, you can memorise a spell using the 'M' command. In addition to picking up new spells, your character may also wish to get rid of old ones by reading a scroll of amnesia, which will let you pick a spell to forget. l$DhCm$Dhp J RELIGION There are a number of gods, demons and other assorted powers who will accept your character's worship, and sometimes give out favours in exchange. You can use the '^' command to check the requirements of whoever m$Dhs it is that you worship, and if you find religion to be an inconvenience you can always renounce your faith (use the 'a' command - but most gods resent being scorned). Further details can be seen with '!' while in the '^' screen. To use any powers which your god deems you fit for, access the abilities menu via the 'a' command; god-given abilities are listed as invocations. Many god abilities can be 'Q'uivered in order to trigger via the 'f'ire or autofire interface. Depending on background, some characters start out religious; others have to pray at an altar to dedicate themselves to a life of servitude. There are altars scattered all over the dungeon, and there are rumours of a special temple somewhere near the surface. At an altar, you can enter a god's service by pressing < or >. You'll first be given a description of the god, and then be asked if you really want tom$Dh J $Dh= u KMUTATIONS Dungeon contains many sources of mutagenic radiation and magical contamination, which may cause your character to gain semi-permanent mutations if affected. You can use the 'A' command to view a list of any mutations that you have acquired. Individual mutations can be examined in further detail by pressing the letter they are labelled with. Many mutations are actually beneficial to your character, but there are plenty of nasty ones as well. Some mutations have multiple levels, each of which counts as a single mutation. Miscasting spells will cause magical contamination, which in turn can cause mutations if too much contamination is accrued at once. Certain powerful magical effects or spells (such as 'Invisibility' and 'Irradiate') also cause contamination as a side-effect even when successful. A single use of these effects is safe on its own, but multiple uses in short succession, or usage with existing contamination from other sources can cause dangerous levels of contamination$Dh!> . Mutations from magical contamination are almost always harmful. Mutations can also be caused by specific potions or by spells cast by powerful$Dh[$Dh JRELIGIONre are a number of gods, demons and other assorted powers who will accept your character's worship, and sometimes give out favours in exchange. You can use the '^' command to check the requirements of whoever it is that you worship, and if you find religion to be an inconvenience you can always renounce your faith (use the 'a' command - but most gods resent being scorned). Further details can be seen with '!' while in the '^' screen. To use any powers which your god deems you fit for, access the abilities menu via the 'a' command; god-given abilities are listed as invocations. Many god abilities can be 'Q'uivered in order to trigger via the 'f'ire or autofire interface. Depending on background, some characters start out religious; others have to pray at an altar to dedicate themselves to a life of servitude. There are altars scattered all over the dungeon, and there are rumours of a special temple somewhere near the surface. At an altar, you can enter a god's service by pressing < or >. You'll first be given a description of the god, and then be asked if you really want to$Dh$DhE  KMUTATIONS Dungeon contains many sources of mutagenic radiation and magical contamination, which may cause your character to gain semi-permanent mutations if affected. You can use the 'A' command to view a list of any mutations that you have acquired. Individual mutations can be examined in further detail by pressing the letter they are labelled with. Many mutations are actually beneficial to your character, but there are plenty of nasty ones as well. Some mutations have multiple levels, each of which counts as a single mutation. Miscasting spells will cause magical contamination, which in turn can cause mutations if too much contamination is accrued at once. Certain powerful magical effects or spells (such as 'Invisibility' and 'Irradiate') also cause contamination as a side-effect even when successful. A single use of these effects is safe on its own, but multiple uses in short succession, or usage with existing contamination from other sources can cause dangerous levels of contamination. Mutations from magical contamination are almost always harmful. Mutations can also be caused by specific potions or by spells cast by powerful$Dh* $Dh~.  JRELIGIONre are a number of gods, demons and other assorted powers who will accept your character's worship, and sometimes give out favours in exchange. You can use the '^' command to check the requirements of whoever it is that you worship, and if you find religion to be an inconvenience you can always renounce your faith (use the 'a' command - but most gods resent being scorned). Further details can be seen with '!' while in the '^' screen. To use any powers which your god deems you fit for, access the abilities menu via the 'a' command; god-given abilities are listed as invocations. Many god abilities can be 'Q'uivered in order to trigger via the 'f'ire or autofire interface. Depending on background, some characters start out religious; others have to pray at an altar to dedicate themselves to a life of servitude. There are altars scattered all over the dungeon, and there are rumours of a special temple somewhere near the surface. At an altar, you can enter a god's service by pressing < or >. You'll first be given a description of the god, and then be asked if you really want to$Dh$Dh} KMUTATIONS Dungeon contains many sources of mutagenic radiation and magical contamination, which may cause your character to gain semi-permanent mutations if affected. You can use the 'A' command to view a list of any mutations that you have acquired. Individual mutations can be examined in further detail by pressing the letter they are labelled with. Many mutations are actually beneficial to your character, but there are plenty of nasty ones as well. Some mutations have multiple levels, each of which counts as a single mutation. Miscasting spells will cause magical contamination, which in turn can cause mutations if too much contamination is accrued at once. Certain powerful magical effects or spells (such as 'Invisibility' and 'Irradiate') also cause contamination as a side-effect even when successful. A single use of these effects is safe on its own, but multiple uses in short succession, or usage with existing contamination from other sources can cause dangerous levels of contamination. Mutations from magical contamination are almost always harmful. Mutations can also be caused by specific potions or by spells cast by powerful$Dht $Dh  JRELIGIONre are a number of gods, demons and other assorted powers who will accept your character's worship, and sometimes give out favours in exchange. You can use the '^' command to check the requirements of whoever it is that you worship, and if you find religion to be an inconvenience you can always renounce your faith (use the 'a' command - but most gods resent being scorned). Further details can be seen with '!' while in the '^' screen. To use any powers which your god deems you fit for, access the abilities menu via the 'a' command; god-given abilities are listed as invocations. Many god abilities can be 'Q'uivered in order to trigger via the 'f'ire or autofire interface. Depending on background, some characters start out religious; others have to pray at an altar to dedicate themselves to a life of servitude. There are altars scattered all over the dungeon, and there are rumours of a special temple somewhere near the surface. At an altar, you can enter a god's service by pressing < or >. You'll first be given a description of the god, and then be asked if you really want to$Dh $Dh KMUTATIONS Dungeon contains many sources of mutagenic radiation and magical contamination, which may cause your character to gain semi-permanent mutations if affected. You can use the 'A' command to view a list of any mutations that you have acquired. Individual mutations can be examined in further detail by pressing the letter they are labelled with. $Dh{eMany mutations are actually beneficial to your character, but there are plenty of nasty ones as well. Some mutations have multiple levels, each of which counts as a single mutation. Miscasting spells will cause magical contamination, which in turn can cause mutations if too much contamination is accrued at once. Certain powerful magical effects or spells (such as 'Invisibility' and 'Irradiate') also cause contamination as a side-effect even when successful. A single use of these effects is safe on its own, but multiple uses in short succession, or usage with existing contamination from other sources can cause dangerous levels of contamination. Mutations from magical contamination are almost always harmful. Mutations can also be caused by specific potions or by spells cast by powerful$Dh`$DhB $Dhc journeous the Sneak.... . #.# .#Naga.....##.##.##...Health: 15/15 ========================#.....#.. .#...>Magic: 2/3================--------#..#.... ......AC: 1Str: 10.?....##......EV: 8Int: 15#####..#.......#.SH: 0Dex: 11##...##.#........#XL:  1 Next: 10% Place: Dungeon:1#.....#.†@.>...#.#Noise: ---------  Time: 23.0 (0.0)#..[0;10;$Dhm 1m<..#...........-) Nothing wielded#.....#.#.(....##.Cast: Foxfire##...##.####.###+###'..# ...#....# ...#....... .....#..#####.. ...##.+#...#Found a stone staircase leading down. The foxfire hits the bat. _You kill the bat!Casting: Foxfire (safe; 10% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _Okay, then.$Dhp $DhX$Dh@cDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display d$DhofiagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modes$Dh#journeous the Sneak.... . #.# .#Naga.....##.##.##...Health: 15/15 ========================#.....#.. .#...>Magic: 2/3================--------#..#.... ......AC: 1Str: 10.?....##......EV: 8Int: 15#####..#.......#.SH: 0Dex: 11##...##.#........#XL:  1 Next: 10% Place: Dungeon:1#.....#.†@.>...#.#Noise: ---------  Time: 23.0 (0.0)#.$DhI.<..#...........-) Nothing wielded#.....#.#.(....##.Cast: Foxfire##...##.####.###+###'..# ...#....# ...#....... .....#..#####.. ...##.+#...#Found a stone staircase leading down. The foxfire hits the bat. _You kill the bat!Casting: Foxfire (safe; 10% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _Okay, then.$DhU($Dh , Spells (Memorise)TypeFailure Level  a - ScorchFire10% 2  b - Inner FlameHexes/Fire34% 3  c - Volatile Blastmotes Fire/Translocation 34% 3  d - Flame Wave$Dh;-Conjuration/Fire 67% 4 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit$Dh DescribMemorise|Describe$Dh Scorch Scorches a random foe. Those injured by this have their resistance to fire burned away for a short time. Level: 2School: FireFail: 10%  Power: 20% Damage: 2d5 (max 2d9)  Range: 3  Noise: Loud Miscasting this spell causes magic contamination. You aren't experienced enough to cast this spell.$Dh" Spells (Describe)TypeFailure Level  a - ScorchFire10% 2  b - Inner FlameHexes/Fire34% 3  c - Volatile Blastmotes Fire/Translocation 34% 3  d - Flame WaveConjuration/Fire 67% 4 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit$DhN_$DhSe$Dhujourneous the Sneak.... . #.# .#Naga.....##.##.##...Health: 15/15 ========================#.....#.. .#...>Magic: 2/3================--------#..#.... ......AC: 1Str: 10.?....##......EV: 8Int: 15#####..#.......#.SH: 0Dex: 11##...##.#........#XL:  1 Next: 10% Place: Dungeon:1#.....#.†@.>...#.#Noise: ---------  Time: 23.0 (0.0)#..$Dhx[34m<..#...........-) Nothing wielded#.....#.#.(....##.Cast: Foxfire##...##.####.###+###'..# ...#....# ...#....... .....#..#####.. ...##.+#...#Found a stone staircase leading down. The foxfire hits the bat. _You kill the bat!Casting: Foxfire (safe; 10% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _Okay, then.$Dhz" _You kill the bat!  Casting: Foxfire (safe; 10% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _Okay, then.  $Dh}{$Dhҁ$DhԄ. _%DhD ) .... . #.# .#.....##.##.##...%Dh : #.....#.. .#...> #..#.... ...... .?....##...... #####..#.#. ##...##.#.# #.....#.@..>...#.# #..<..#. #.....#.#.(....##. ##...##.####.### +###'..# ... #....# %DhP m... #....... .... #..#####.. ...#  #.+# ...#%Dh %Dh %Dhġ 44.4 (1.4 _%Dh %DhO p _You see here a bat corpse.%Dhu##..... # . . #.# .#......##.##.##......#.. .#...>#..#.... ...... .?....##...... #####..#.......#. ##...##@#........# #.....#.†..>...#.# #..<..#........... #.....#.#.(....##.##...##.####.###+###'..# #....# . #....... ..... #..#####.. ...#5.8 _%DhI3%DhPX%DhU,%DhGV%DhX,%DhY%Dh[,%DhO]%Dh_,%Dh`%Dhdj3========%Dhf%Dhi4 _Magic restored.%DhCk3%Dhl%Dh-o%Dh9q,%Dh#####..#........... #.....@....##.........#####..#.......#. ##...##.#........# #.....#.†..>...#.# #..<..#........... #.....#.#.(....##.##...##.####.###+###'..# ...%Dh|W #....# ...%Dhw.34.6 (8.8%Dh+5.6 (9%Dh&x _c - 2 scrolls labelled ZEDUAN RATO%Dh 3%Dh %Dh%Dh========%Dh!,%Dh#%Dh'%Dh*,%Dh+%DhM0%DhL3,%Dh&5%Dh6%Dh#8,%Dh8%Dh:%Dh:%DhK;%Dh;%Dhy=%DhG>%Dh>%DhC?%Dh @%Dh A%DhA,%DhB%DhC%DhD,%Dh`F%Dh|G%DhH,%Dh=I%DhXJ%DhJ,%DhgL%DhR........#. #......... #......#.# #####........# #.........##.# # #.##......##.##.## #.####.....#....#. #.#####..#........ %DhU#@#..........##... #...#####..#...... ...##...##.#...... ....#.....#.†..>... .....#..<..#........ ......#.....#.#.(.... h   jackal (asleep).......##...##.####.##h........+###'..# ... #....# ..%Dh\Y051.0 (15.4)%DhY.2.4 (16.8%Dh\%Dh^Y _A jackal comes into view.%Dh)y  ........#.  journeous the Sneak #.........  Naga #......#.#  Health: 15/15 ======================== #####........#  Magic: 2/3================-------- #.........##.# #  AC: 1Str: 10 #.##......##.##.## EV: 8Int: 15 #.####.....#....#. SH: 0Dex: 11 #*#####..#........ XL:  1 Next: 10% Place: Dungeon:1 #@#..........##... Noise: ---------  Time: 52.4 (0.0) #**.#####..#...... -) Nothing wielded ...##...##.#...... Cast: Foxfire ....#.....#.†..>...%Dh;z! .....#..<..#........%Dh#{ %Dhn}......#.....#.#.(.... h   jackal (asleep) %Dh3#.......##...##.####.## %Dh3h........+###'..# ...%Dh%G #....# .. _Magic restored. _c - 2 scrolls labelled ZEDUAN RATO _A jackal comes into view.Casting: Foxfire (safe; 10% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate%Dh%Dhyn  ........#.  journeous the Sneak #.........  Naga #......#.#  Health: 15/15 ======================== #####........#  Magic: 2/3================-------- #.........##.# #  AC: 1Str: 10 #.##......##.##.## EV: 8Int: 15 #.####.....#....#. SH: 0Dex: 11 #.#####..#........ XL:  1 Next: 10% Place: Dungeon:1 #@#..........##... Noise: ---------  Time: 52.4 (0.0) #...#####..#...... -) Nothing wielded ...##...##.#...... Cast: Foxfire ....#.....#.†..>... .....#..<..#........ ......#.....#.#.(.... h   jackal (asleep) .......##...##.####.## h[34%DhCs m........+###'..# ... #....# .. _c - 2 scrolls labelled ZEDUAN RATO _A jackal comes into view.Casting: Foxfire (safe; 10% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!A jackal comes into view.  Casting: Foxfire (safe; 10% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The jackal barks!%Dhix        ###  #..... #  %DhKz #.##... #.####. . #@. #vv.# ...## ....#†..> .....#..< ......#(hh 2 jackals (1 ally target) h......#b   bat (wandering) h.b......   %Dhz 4==3.4 (1%Dh  _A jackal comes into view. A bat comes into view. %Dhd4 %Dh:i %Dhld _There are monsters nearby! %Dh}       ###  #..... #  #.##... #.####. #.#####. #@#...... #vv.# ...## ....#†..> .....#..< ......#( h......# h.b......    %Dh#x       ###  #..... #  #.##... #.####. #.#####. #@#...... #vv.# ...## ....#†..> .....#..< ......#( h......# h.b......    _There are monsters nearby!%DhK& M#.# .#... #####........# ...... # .##......##.##.##.####.....#....#####..#......#..........##%Dh/* #vv.#####....##...##.#........ .. h. h.b...... %Dh+ %DhW, %Dh-. %Dh0 %Dh0 %Dh2 %Dh3 %Dh<6 %Dh'7 %Dh.A Yv§§%DhC =--4.8 (1.4 _%DhzI X§§%DhL %DhE%Dh? ..#.#.#.#####..........##.# ####.####.....#....#.#..#.................##%Dh §.#####..#...§..##...##§...hhh 3 jackals (2 distracted)h.hh.......#....# ..%DhN]  Your foxfire dissipates!%Dhذ%Dh2%DhBp  2 jackals come into view. ....§hh   jackal...  Your foxfire dissipates.--6.2§ _The jackal moves out of view. x2%DhA9#.#.#####..........##.# ####.####.....#....#.###..#.................##..#####..#........h...##...##.........#.....#.†..>....§<..#......hhh....#.#.(....#...##.####.## hhhh 4 jackals...+###'..# ....^. #.. ...  The teleport trap disappears. The bat disappears!.hhh...§=7.6 _The jackal closely misses you.%Dh  #.#####..........##.# ###%Dh N#.####.....#....#.####..#.................#########...#####..#.........h@.##...##%Dh h.....#.....#.†..><..#........#.#.(.%Dh #...##.####.##hhhh 4 jackals........... #..#####.. .%Dh{ %Dh˵ %Dh %Dh) %Dhv %Dh :  The jackal bites you.%Dh h..h..h..%Dh Y3----9.0%Dh %Dh > _The jackal bites you but does no damage.%Dho... #####........# .. # ......##.##.#####.....#....#####..#..... #.#..........#########@..#####.h..##...##.#......#.†..>h<..#.........#.#.(....##...##.####.##+###'. # ........... #....... .h.h.4==---60.4%Dh YM.#... #####........# .. # ......##.##.####.....#....#####..#..... #@#..........#########...#####......hhh.##...##.#.........h..#.....#.†..>..........hhh 3 jackals.............h.hhh.h 4 jackals2---=1.8%DhN#  %Dh!$ %Dh$ C_The jackal attacks as it pursues you! The jackal bites you.%DhE#.# .#... #####........# .. # ......##.##.##.....#....#####..#..... #.#..........#########h..#####..hhh##...##.#........#.†..>..<..#...........#.....#.#.(............##...##.####.##+###'.hh... 3-3.2%Dh_  ......#.#  journeous the Sneak ........#.  Naga #.........  Health: 12/15 ===================----- #......#.#  Magic: 1/3========---------------- #####........#  AC: 1Str: 10 #.........##.# #  EV: 8Int: 15 #.##......##.##.## SH: 0Dex: 11 #*####.....#....#. XL:  1 Next: 10% Place: Dungeon:1 #@#####..#........ Noise: ---------  Time: 63.2 (0.0) #h#..........##... -) Nothing wielded #######hh.#####..#...... Cast: Foxfire%Dh` c .........##...##.#...... .........#.....#.†..>... .........#..<..#........ hhh 3 jackals .........#.....#.#.(.... .........##...##.####.## ..........+###'..# ...The jackal bites you. _The jackal bites you but does no damage. _The jackal attacks as it pursues you! The jackal bites you.  Casting: Foxfire (safe; 10% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate%Dhõ ......#.#  journeous the Sneak ........#.  Naga #.........  Health: 12/15 ===================----- #......#.#  Magic: 1/3========---------------- #####........#  AC: 1Str: 10 #.........##.# #  EV: 8Int: 15 #.##......##.##.## SH: 0Dex: 11 #.####.....#....#. XL:  1 Next: 10% Place: Dungeon:1 #@#####..#........ Noise: ---------  Time: 63.2 (0.0) #h#..........##... -) Nothing wielded #######hh.#####..#...... Cast: Foxfire .........##...##.#...... .........#.....#.†..>... .........#..<..#........ hhh 3 jackals .........#.....#.#.(.... .........##.%Dh#a..##.####.## ..........+###'..# ... _The jackal bites you but does no damage. _The jackal attacks as it pursues you! The jackal bites you.  Casting: Foxfire (safe; 10% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!%Dh         ###  #.. # %Dhv #.# #v #@ %Dhƽn#h. ...# %Dh...#†..> .........#..< 2 jackals (1 ally target) %Dhc.........#( .........#  %Dhֿb1--=4.2 (1%Dh%DhLattacks as it pursues you! The jackal bites you.  Casting: Foxfire (safe; 10% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire! _The jackal barely misses you. The jackal bites you.%Dh_ %Dh&c N..#.# .#... #####........# .. # .##......##.##.##.....#....#.#####..#..... #h#..........#########h..#####.##...##.#....%Dhc <...#.†..>.<..#.........#.....#.#.(....##...##.####.##%Dhf %Dhyf %Dhh ]  Your foxfire dissipates!%Dhi %Dh4j %Dhs hhhh 4 jackals  The jackal attacks as it pursues you! The jackal barely misses you.%Dht d2========5.6 (1.4%Dh{ %Dh} > _The jackal bites you but does no damage.%Dh # ..#.# .#... #......#####........# ........##.# # ......##.##.##.####.....#....#####..#..... #h#..........#########hh.#####.##...##.#...%Dh{ #.....#.†..>.<..#.........#.#.(....%Dh %DhY %Dh< %Dh %Dh :h.%Dh (7.0%Dh %DhԶ S _The jackal barely misses you.%Dhx(%Dh?# ..#.# .#....... #......#####........# ........##.# # .##......##.##.##%Dh˕.....#....#h#####..#..... #.#..........#########hh.#####.#...##.#...#.....#.†..><..#....%Dh %Dh%Dh%Dh'%Dhӛ%Dh%Dhm:h.%DhW2==8.4%DhW%DhT _The jackal closely misses you.%Dh%DhG%Dh%DhK%DhK] ,.# .# ......#.# .#. #......... #......#.# #####.# #.##.# # .#h##......##.##.##.#h####.....#....#.#h#####..#.#.#..........##.#######.h.#####..#. 3.........##...##.#..........#.....#.†..>...#.#..<..#.%Dh^ %DhG_ %Dh` ,%Dhh %Dhl _h.h 4 jackals%Dh+n (9.8%Dh~ j _The jackal closely misses you.%Dh .# ...# ......#.# ........#. #......... #......#.# #####.# #h.##.# # .##h##......##.##.##.%Dh J#h####.....#....#.#h#####..#.#.#..........##.#...#####..#.# 2...##...##.#....#.....#.†..>...#..#..<..#.%Dh %Dh? J  The jackal attacks as it pursues you!%Dh %Dh %Dh hh.h 3 jackals%Dh~ L========71.2%Dh) %Dh > _The jackal bites you but does no damage.%DhW........# .........# ......#.# ........#. #... #......#.# #####.# #hh.##.# # .# #h##......##.##.##.#.####.....#....#...>#h#####..#.#.#..........##.#...#####..#.#..##...##.#.#.#.....#.†..>...#.#.#..<..#.%Dh`  The jackal attacks as it pursues you!%Dhethh 4 jackals2.6%DhAclosely misses you. %Dh` The jackal attacks as it pursues you! _bites you but does no damage.  attacks as it pursues you! _bites you but does no damage.%Dh\\ ,........# .........# ......#.# ..#. #. #......#.# #####.# #hhh.@....##.# # .# #h##......##.##.##... #.####.....#....#...> #h#####..#...#.#.....#...#####..#.#. %DhP^ %Dhe ,%Dhf %Dhh '  The jackal attacks as it pursues you! _bites you but does no damage.  attacks as it pursues you! _bites you but does no damage.  The jackal stops to sniff the ground.%Dhvi %Dhpo t.hh.##h%Dho a10---4.0%Dht %Dhhw + _The jackal bites you.%Dha  journeous the Sneak ........#  Naga .........#  Health: 10/15 ================-------- ......#.#  Magic: 1/3========---------------- ........#.  AC: 1Str: 10 #.........  EV: 8Int: 15 #......#.#  SH: 0Dex: 11 #####**......#  XL:  1 Next: 10% Place: Dungeon:1 #h.hh@*...##.# # .#  Noise: =--------  Time: 74.0 (0.0) #.##h**...##.##.##...  -) Nothing wielded #.####.....#....#...>  Cast: Foxfire #h#####..#...........  #.#..........##......  #######...#####..#.......#.  hhhh 4 jackals%Dhd[34m .........##...##.#........#  .........#.....#.†..>...#.#  .........#..<..#........... _The jackal bites you but does no damage.  The jackal stops to sniff the ground. _The jackal bites you.  Casting: Foxfire (safe; 10% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate%Dh-,  journeous the Sneak ........#  Naga .........#  Health: 10/15 ================-------- ......#.#  Magic: 1/3========---------------- ........#.  AC: 1Str: 10 #.........  EV: 8Int: 15 #......#.#  SH: 0Dex: 11 #####........#  XL:  1 Next: 10% Place: Dungeon:1 %Dh#h.hh@....##.# # .#  Noise: =--------  Time: 74.0 (0.0) #.##h.....##.##.##...  -) Nothing wielded #.####.....#....#...>  Cast: Foxfire #h#####..#...........  #.#..........##......  #######...#####..#.......#.  hhhh 4 jackals .........##...##.#........#  .........#.....#.†..>...#.#  .........#..<..#........... The jackal stops to sniff the ground. _The jackal bites you.  Casting: Foxfire (safe; 10% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!%DhI,%Dhq ........#  .........#  ......#.#  ........#.  #.........  #......#.#  #####h.......#  #.hhv@....##.# # .#  #.##h.....#  %Dh͵ #.####.....#>  #..#... ......%Dhf ##..#. (2 ally target) #.# .†..> <  Casting: Foxfire (safe; 10% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The jackal barely misses you. The jackal closely misses you.The foxfire hits the jackal.%Dh05%Dh0>h.hh.v1%Dh4?+5.0 (1%DhF%DhI^ _The jackal is heavily wounded. %Dh   journeous the Sneak ........#  Naga .........#  Health: 10/15 ================-------- ......#.#  Magic: 0/3------------------------ ........#.  AC: 1Str: 10 #.........  EV: 8Int: 15 #......#.#  SH: 0Dex: 11 #####h*......#  XL:  1 Next: 10% Place: Dungeon:1 #.hh*@*...##.# # .#  Noise: =--------  Time: 75.0 (0.0) #.##hv*...##.##.##...  -) Nothing wielded #.####.....#....#...>  Cast: Foxfire #h#####..#...........  #.#..........##......  #######...#####..#.......#.  hhhh 4 jackals (1 ally target) .........##...##.# %Dh ........#  .........#.....#.†..>...#.#  .........#..<..#........... The jackal barely misses you. The jackal closely misses you.The foxfire hits the jackal. _The jackal is heavily wounded.Casting: Foxfire (safe; 10% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate %Dh< journeous the Sneak........#Naga.........#Health: 10/15 ================--------......#.#Magic: 0/3------------------------........#.AC: 1Str: 10#.........EV: 8Int: 15#......#.#SH: 0Dex: 11#####h.......#XL:  1 Next: 10% Place: Dungeon:1#.hh.@....##.# # .#Noise: =--------  Time: 75.0 (0.0)#.##hv....##.##.##... -) Nothing wielded#.####.....#....#...> Cast: Foxfire#h#####..#[ %Dh m...........#.#..........##......#######...#####..#.......#. hhhh 4 jackals (1 ally target).........##...##.#........#.........#.....#.†..>...#.#.........#..<..#...........Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou miscast Foxfire.  You are very lightly contaminated with residual magic.  Nothing appears to happen.  The foxfire hits the jackal. %DhQ  %DhV m  The jackal is heavily wounded. %DhrY :  The jackal bites you. %Dhc Y.hh. %Dhg 7/15 -----6.0 (1FoxfireContam  %Dhoo T _The jackal bites you but does no damage."%Dha..#..# .......#.# .#. #. #......#.# #####h.# #..hh.@...##.# # .# #.##h.....##.##.##... #.####.....#....#...> #h#####..#. #.#..........##...#####..#.#. .##...##.#.. ..h.hh5--------7.4 (1.4 _The jackal bites you. The jackal closely misses you. The jackal bites you."%Dh..## ..# .#.# ..#.#.. #......#.# #####h.# #....h.@..##.# # .# #.##.hh...##.##.##... #.####.....#....#...> #h#####..#..... #.#........"%Dhk#...#####..#.#. .##...##.#....#.....#.†.. "%DhF ..........##  ..........#  .......#.# .  ........#..  #.........  #......#.#  #####h.......#  #....h.@..##.# # .#  #.##.hh...#  #.####.....#>  #h#####..#...  .......#  "%DhĨ###..#...  #.#...  .†..>  < #%Dhd ..........##  ..........#  .......#.# .  ........#..  #.........  #......#.#  #####h.......#  #....h.@..##.# # .#  #.##.hh...#  #.####.....#>  #h#####..#...  .......#  ###..#...  #.#...  .†..>  <  The jackal bites you.#%Dh0 .h* * * LOW HITPOINT WARNING * * *The jackal attacks as it pursues you! The jackal bites you.  You die...#%Dh"0-----------1========#%Dh^:/  --more--$%Dh $%Dh 7Inventory: 3/52 slots Armour (go to first with [)  a - a +0 robe (worn) Scrolls (go to first with ?)c - 2 scrolls of identify {unknown} Potions (go to first with !)  b - a potion of magic&%Dhq &%Dh: +&%Dh9 &%Dh> MGoodbye, journeous.0 journeous the Sneak (level 1, 0/15 HPs)Began as a Naga Fire Elementalist on June 7, 2025.Slain by a jackal (3 damage)... on level 1 of the Dungeon.The game lasted 00:05:27 (59 turns). Best Crawlers -1.157293875 Sapher MeEE-27 escaped with the Orb2.130700237 Sapher MyTm-27 escaped with the Orb3.89282254 Sapher MDEE-27 escaped with the Orb4.83792790 Yermak GnEE-27 escaped with the Orb5.82486239 Sergey DEVM-27 escaped with the Orb&%DhA 6.82202889 Yermak GnTm-27 escaped with the Orb7.74863927 Yermak GnSk-27 escaped with the Orb8.69920294 Yermak GnSu-27 escaped with the Orb9.67206680 RiderzOfBr DEAl-27 escaped with the Orb  10.62692548 Yermak BaHu-27 escaped with the Orb  11.62175797 Yermak GnAE-27 escaped with the Orb  12.61031518 Yermak TrCj-27 escaped with the Orb  13.60301013 Yermak GnHu-27 escaped with the Orb  14.59156768 CurlyBrace BaIE-27 escaped with the Orb'%Dh^ '%Dhg '%Dhi ? [?25h[?0c [?1051l[?1052l[?1060l[?1061l