ÚåihÑ’ Player: kujot2 Game: DCSS 0.33 Server: clan Filename: 2025-07-06.02:56:26.ttyrec Time: (1751770586) Sun Jul 6 04:56:26 2025 Ûåih¹1 [?1051l[?1052l[?1060l[?1061hÛåihi3V)0[?7h[?25l[?1cÛåih [ÛåihÆ`ÛåihœpoWelcome, kujot2. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaur k - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Minotaurs are large muscular humans with bovine heads. They excel at all forms of close and ranged combat. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Minotaur BerserkerŞåihdr Şåih?{ Şåih? ÜWelcome, kujot2 the Djinni. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - HunterŞåihÌ Èl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - WarperŞåihM‚ ôv - Fire Elementalist f - Berserker  n - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - EnchanterŞåihÄ‚ £x - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Şåih>ƒ Berserkers believe in Trog, the magic-hating god of frenzy. Not much can stop a raging berserker early on, apart from hubris. + - Recommended background * - Random background # - Recommended characterŞåihµƒ ” ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Minotaur BerserkerñåihãüòåihÓtòåih…‘^kujot2 the MagicianòåihĞ‘ DjinniHealth: 15/15 ========================AC: 2Str: 7EV: 11òåihÆ’:Int: 16SH: 0Dex: 13XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedCast: FoxfireFly òåihy–òåihÅ–)#### ####~~~#+#~~§~~#.#~~òåihÙ˜Ñ~#.#~#.##.##@##.##.#§#.#~§§#.#~~~~~#+#~~~#### ####òåih£òåih* ·Welcome, kujot2 the Djinni Fire Elementalist.A smirking vizier told you that the Orb of Zot is just within this dungeon.òåih)¢òåih!ó¿Press ? for a list of commands and other information.  Found a staircase leading out of the dungeon.òåihHöòåihhø¡  You begin with the following spells memorised: Foxfire, Scorch, Volatile _Blastmotes, Inner Flame, Flame Wave.øåihZPPûåihıûåihà  kujot2 the Magician (Djinni Fire Elementalist) Turns: 0, Time: 00:00:09 Health: 15/15AC:  2 Str:  7 XL: 1 Next: 0% Gold: 0EV: 11 Int: 16 God: SH:  0 Dex: 13 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . .a - +0 robe rPois âˆ(no helmet) ûåih ­rElec .(no cloak) rCorr .(no gloves) SInv .(no amulet) Will .....(no ring) Stlth ++(no ring) HPRegen 0.22/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 æihÅ æih# õkujot2 the MagicianDjinni#### ####Health: 15/15 ========================~~~#+#~~§AC: 2Str: 7~~#.#~~EV: 11Int: 16~#.#~SH: 0Dex: 13#.#XL:  1 Next:  0% Place: Dungeon:1#.#Noise: ---------  Time: 0.0 (0.0)#@#-) Nothing wielded#.#Cast: Foxfire#.#Fly §#.#~§§#.#~~~~~#+#~~~#### ####Welcome, kujot2 the Djinni Fire Elementalist.A smirking vizier told you that the Orb of Zot is just within this dungeon. æih¯"hPress ? for a list of commands and other information.  Found a staircase leading out of the dungeon.  You begin with the following spells memorised: Foxfire, Scorch, Volatile _Blastmotes, Inner Flame, Flame Wave. æih^% æih„' æih±3 æih`" æih &n _Sorry, you're not good enough to have a special ability.æih :e  You aren't carrying any potions.æihÄ:æih!>æihzA. _æih”Œ æih 11.0 (1 _æih… æih‘ æih¢Ş R  Cast which spell? (? or * to list) æihëV 3æihY æihğ[ P _You don't know that spell.æihû æihÈş ëkujot2 the Magician (Djinni Fire Elementalist) Turns: 1, Time: 00:00:39 Health: 15/15AC:  2 Str:  7 XL: 1 Next: 0% Gold: 0EV: 11 Int: 16 God: SH:  0 Dex: 13 rFire + + . - Nothing wielded rCold x . . (no offhand) æihı brNeg . . .a - +0 robe rPois âˆ(no helmet) rElec .(no cloak) rCorr .(no gloves) SInv .(no amulet) Will .....(no ring) Stlth ++(no ring) HPRegen 0.22/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1'æih‹ 'æihU  kujot2 the MagicianDjinni#### ####Health: 15/15 ========================~~~#+#~~§AC: 2Str: 7~~#.#~~EV: 11Int: 16~#.#~SH: 0Dex: 13#.#XL:  1 Next:  0% Place: Dungeon:1#.#Noise: ---------  Time: 1.0 (0.0)#@#-) Nothing wielded#.#Cast: Foxfire#.#Fly §#.#~§§#.#~~~~~#+#~~~#### ####You begin with the following spells memorised: Foxfire, Scorch, Volatile _Blastmotes, Inner Flame, Flame W'æih)¢ 9ave. _Sorry, you're not good enough to have a special ability. _You aren't carrying any potions.Cast which spell? (? or * to list) _You don't know that spell.0æihP Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Displ0æihÿ ay diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modes5æih=Movement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k u  and quit the game \|/\|/ 4-5-6h-.-lPlayer Character Information: /|\ /|\@ : display character status 1 2 3 b j nm : show skill screen % : character overview Rest: ^ : show religion screen . : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledge  Health or Magic become full orM : show your spell library  something is detected. If Health 5æih?Œ[37m} : show runes collected  and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)" : display worn jewellery$ : display gold in possession Extended Movement:E : display experience info o: auto-explore G: interlevel travelDungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walk;: examine occupied tile andLæih2ÒŸ* Dir., Ctrl-Dir. : attack without movepickup part of a single stackx: eXamine surroundings/targets Autofight:X: eXamine level map (X? for helpTab: attack nearest monster, Ctrl-X : list monsters, items, feature[?7ls[?7hLæih%¤Mmoving if necessaryin view Læih¥øShift-Tab, p : trigger quivered action; |: toggle view layersif targeted, aims atCtrl-O : show dungeon Overviewnearest monsterCtrl-A : toggle auto-pickup Item types (and common commands)Læih¯¥+Inventory management:Læih×H•) : hand weapons (wield)LæihßI²i : show Inventory list ( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g) [ : armour (Wear and Take off)(press twice for pick up menu) LæihJ2? : scrolls (read)d : Drop an item ! : potions (quaff)d#: Drop exact number of items = : rings (Put on and Remove)Læih7KD : Drop the last item(s) you picked up" : amulets (Put on and Remove) % : talismans (eVoke)Item Interaction: / : wands (eVoke)LæihòK‡{ : inscribe item : : books (Memorise, zap, Zap,f : Fire the currently quivered actionLæihDü  pick up to add to library)F : select an item and Fire itYæih87 | : staves (wield)Q : select action to be Quivered } : miscellaneous items (eVoke)] : swap between most recent quiver act$ : gold ($ counts gold)q : Quaff a potion 0 : the Orb of Zotr : Read a scrollCarry it to the surface and win! w : Wield an item (- for none)' : wield item a, or switch to b Other Gameplay Actions:(use = to assign slots) a : use special Ability (a! for help) v : attack with wielded item z : cast spell, abort without targets V : eVoke wand and miscellaneous item Z : cast spell, no matter whate/c : Equip or Unequip an item I : list all memorised spellsW/Tæih´9 39;49m : Wear or Take off armour M : Memorise a spell from your library P/R : Put on or Remove jewellery t : tell allies (tt to shout)` : re-do previous commandAdditional help: Ins: repeat next command # of timesMany commands have context sensitiveItem types (and common commands)Inventory management: ) : hand weapons (wield)i : show Inventory list ( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g)Ctrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walk;: examine occupied tile and * Dir., Ctrl-Dir. : attack without movepickup part of a single stackYæih @ ¨x: eXamine surroundings/targets Autofight:X: eXamine level map (X? for helpTab: attack nearest monster, Ctrl-X : list monsters, items, featuresmoving if necessaryin view Shift-Tab, p : trigger quivered action; |: toggle view layersif targeted, aims atCtrl-O : show dungeon Overviewnearest monsterCtrl-A : toggle auto-pickupYæih‰V ëMCtrl-F : Find itemsO/C : Open/Close doorZæihƶ¢ and Magic are already full, stops [ : display worn armourwhen 100 turns over (numpad-5)" : display worn jewellery$ : display gold in possession Extended Movement:E : display experience info o: auto-explore G: interlevel travelZæihP·VDungeon Interaction and Information:ZæihˆL-Movement:Game Saving and Quitting: To move in a direction or to attack, S : Save game and exit use the numpad (try Numlock off andZæihÍNCtrl-S : Save and exit without query on) or vi keys: Ctrl-Q : Abandon the current character 7 8 9 y k uand quit the game \|/ \|/ 4-5-6h-.-lPlayer Character Information: /|\/|\@ : display character status 1 2 3 b j nm : show skill screen % : character overview Rest:^ : show religion screen . : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops when \ : show item knowledgeHealth or Magic become full orM : show your spell library  something is detected. If Health } : show runes collectedand Magic are already full, stops [ : display worn armourwhen 100 turns over (numpad-5)" : display worn jewellerZæihOEy$ : display gold in possession Extended Movement:E : display experience info o : auto-exploreZæihOs G : interlevel travelDungeon Interaction and Information: Ctrl-F : Find items O/C : Open/Close door ZæihPÏCtrl-W : set Waypoint</> : use staircase ZæihmPİ/ Dir., Shift-Dir.: long walk; : examine occupied tile andaæihb aæihÖh aæih(o fkujot2 the MagicianDjinni#### ####Health: 15/15 ========================~~~#+#~~§AC: 2Str: 7~~#.#~~EV: 11Int: 16~#.#~SH: 0Dex: 13#.#XL:  1 Next:  0% Place: Dungeon:1#.#aæihSr ™Noise: ---------  Time: 1.0 (0.0)#@#-) Nothing wielded#.#Cast: Foxfire#.#Fly §#.#~§§#.#~~~~~#+#~~~#### ####You begin with the following spells memorised: Foxfire, Scorch, Volatile _Blastmotes, Inner Flame, Flame Wave. _Sorry, you're not good enough to have a special ability. _You aren't carrying any potions.Cast which spell? (? or * to list) _You don't know that spell.aæihu aæih-v aæih‰z aæihß} cæih; cæihk ”  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.0   0   f + Spellcasting 3.0   0.6  +11          b - Unarmed Combat   0.0   1.0   0   g + Conjurations 3.0   0.6  +11     h - HexescæihZ ?3.0   0.6  +11     i - Summonings3.0   0.6  +11  c - Armour   0.0   1.0   0   j - Necromancy3.0   0.6  +11 d + Dodging2.1   2.5  +1   k - Forgecraft3.0   0.6  +11 e + Stealth1.5   2.4  -1   l - Translocations 3.0   0.6  +11 cæihú     m - Alchemy3.0   0.6  +11     n + Fire Magic3.0   0.6  +11     o - Ice Magic3.0   0.6  +11     p - Air Magic3.0   0.6  +11     q - Earth Magic3.0   0.6  +11                         cæihM Ğ        The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetskæih€& [+++++kæih„' î+++++++  In automatic mode, skills are trained as you use them. auto|manualoæihÌ ‹ d * Dodging   2.1pæihß&‹ e * Stealth   1.5qæihÚÌ Ş e - Stealth   1.5 d - Dodging   2.1sæih<Ñ = e + Stealth 1.5{æihg] f * Spellcasting   3.0 g * Conjurations   3.0 h * Hexes   3.0 i * Summonings   3.0 j * Necromancy   3.0 k * Forgecraft   3.0 l * Translocations   3.0 m * Alchemy   3.0 n * Fire Magic   3.0 o * Ice Magic   3.0 p * Air Magic   3.0 q * Earth Magic   3.0~æihÛj5 f - Spellcasting   3.0 g - Conjurations   3.0 h - Hexes   3.0 i - Summonings   3.0 j - Necromancy   3.0 k - Forgecraft   3.0 l - Translocations   3.0 m - Alchemy   3.0 n - Fire Magic   3.0 o - Ice Magic   3.0 p - Air Magic   3.0 q - Earth Magic   3.0‚æihä] £ f + Spellcasting 3.0 g + Conjurations 3.0 h + Hexes 3.0 i + Summonings 3.0 j + Necromancy 3.0 k + Forgecraft 3.0 l + Translocations 3.0 m + Alchemy 3.0 n + Fire Magic 3.0 o + Ice Magic 3.0 p + Air Magic 3.0 q + Earth Magic 3.0…æih’½ f * Spellcasting   3.0 g * Conjurations   3.0 h * Hexes   3.0 i * Summonings   3.0 j * Necromancy   3.0 k * Forgecraft   3.0 l * Translocations   3.0 m * Alchemy   3.0 n * Fire Magic   3.0 o * Ice Magic   3.0 p * Air Magic   3.0 q * Earth Magic   3.0†æihw45 f - Spellcasting   3.0 g - Conjurations   3.0 h - Hexes   3.0 i - Summonings   3.0 j - Necromancy   3.0 k - Forgecraft   3.0 l - Translocations   3.0 m - Alchemy   3.0 n - Fire Magic   3.0 o - Ice Magic   3.0 p - Air Magic   3.0 q - Earth Magic   3.0ŠæihÄ£ f + Spellcasting 3.0 g + Conjurations 3.0 h + Hexes 3.0 i + Summonings 3.0 j + Necromancy 3.0 k + Forgecraft 3.0 l + Translocations 3.0 m + Alchemy 3.0 n + Fire Magic 3.0 o + Ice Magic 3.0 p + Air Magic 3.0 q + Earth Magic 3.0æih’ø f * Spellcasting   3.0 g * Conjurations   3.0 h * Hexes   3.0 i * Summonings   3.0 j * Necromancy   3.0 k * Forgecraft   3.0 l * Translocations   3.0 m * Alchemy   3.0 n * Fire Magic   3.0 o * Ice Magic   3.0 p * Air Magic   3.0 q * Earth Magic   3.0æihå¤ f - Spellcasting   3.0 g - Conjurations   3.0 h - Hexes   3.0 i - Summonings   3.0 j - Necromancy   3.0 k - Forgecraft   3.0 l - Translocations   3.0 m - Alchemy   3.0æih3¨ n - Fire Magic   3.0 o - Ice Magic   3.0 p - Air Magic   3.0 q - Earth Magic   3.0æih<¸ £ f + Spellcasting 3.0 g + Conjurations 3.0 h + Hexes 3.0 i + Summonings 3.0 j + Necromancy 3.0 k + Forgecraft 3.0 l + Translocations 3.0 m + Alchemy 3.0 n + Fire Magic 3.0 o + Ice Magic 3.0 p + Air Magic 3.0 q + Earth Magic 3.0‘æih3Ş‘æihÒâ‘æih’ç0kujot2 the MagicianDjinni#### ####Health: 15/15 ========================~~~#+#~~§AC: 2Str: 7~~#.#~~EV: 11Int: 16~#.#~SH: 0Dex: 13#.#XL:  1 Next:  0% Place: Dungeon:1#.#Noise: ---------  Time: 1.0 (0.0)#@#-) Nothing wielded‘æihšèÏ#.#Cast: Foxfire#.#Fly §#.#~§§#.#~~~~~#+#~~~#### ####You begin with the following spells memorised: Foxfire, Scorch, Volatile _Blastmotes, Inner Flame, Flame Wave. _Sorry, you're not good enough to have a special ability. _You aren't carrying any potions.Cast which spell? (? or * to list) _You don't know that spell.‘æih“ë‘æihıë‘æihï‘æihfñ“æihü1Q##### ######~~~~#+#~~§~#~~~~#.#~~~~#~~#~~#.#~~#~~##§~~~~#.#~~~~~#<#.# #.# §#.#~ §§#.#~~ ~~~#+#~~~“æihí4f#### ####“æihW;9☼“æihó<12.0 (1 _“æihlA“æih8D•æih`3•æihTc•æih½e–æih{—C _Found two river rat skeletons.–æih,¡X–æihS¨ˆ _You reach down and open the door.–æihåÜI–æihÉæ›.......... ....  ...  #..  #.#  ######.###### 7.0 (5##~~~~#@#~~☼~###~~~~~#.#~~~~~##~~#~~#.#~~#~~##§~~~~#.#~~~~~##~~~~÷#.#~~☼÷~##~~§~~#<#~~~~~##~~~~~#.#~~~~~##§~#~ #.# ~#~~##~~~~§#.#~~~~~#–æih ì–æihîQ _There is an open door here.–æihh– ...... .... . ########.########~~~~#'#~~☼~##~~~~#~~#.#~~##§~~~~#.#~~~~~##~~~~÷#.#~~§÷~##~~~~##~~####~~~~§#.#~~~~~##~~~§☼#.#~~~~~#–æihc"☼☼☼8.0 (1 _–æihW'—æihGı¾M........... #.#  ######.###### #☼~#~~~#.#~~~#~~#~~#.#~~#~~##☼~~~~#.#~~~~~##~~~÷~##~~~~##~~####~~~~§#.#~~~~~#§§9 _There is an open door here.—æihq ¬M.#......##.............. #.#  ######@###### #~~~~#'#~~☼~#~~~#.#~~~#~~#~~#.#~~#~~#~#.#~~÷#.#~~~~#<#~~~~~~~~#~ #.# ~#~~10.0 (1.0) _˜æihNfŸM####.). ..####..........#.......................... #@#  ######.###### #~~~~#'#~~☼~##~~~~~#.#~~~~~#÷#.#~~#<#~~~#.#~~1 _Found a dagger.™æih²a õM #.###### #####...) ..g.###.....#...S................ #.#...)..######.######.Fly g   hobgoblin (asleep)S   ball python (constriction, asleep)#<# 0  A hobgoblin and a ball python come into view.Found a mace.™æih]o .g.SgS)===2.0 (1™æihCv  ™æihİ} =_The ball python hisses angrily. The hobgoblin shouts!œæih9Y&A ball python. A small snake that can augment its bite by constricting small creatures. Max HP: ~3Will: noneAC: noneEV: ++ Threat: Low Class: Natural Size: Medium Int: Animal Speed: 120% (swim: 200%) (normally travels faster than you) You have about 66% to hit with your hands and 59% to hit with your off-hand punch. It has about 47% to hit you. Attacks Max Damage Bonus Bite2 Constrict 0Begin ongoing constriction (1-2 dam) It is resistant to drowning. It is cold-blooded and may be slowed by cold attacks. It can travel through water. [!]: Description|Quoteæihh¨kujot2 the Magician#.######Djinni####......##Health: 15/15 ========================...).......#AC: 2Str: 7...g.......####EV: 11Int: 16..............#SH: 0Dex: 13...............XL:  1 Next:  0% Place: Dungeon:1....S..........Noise: ===------  Time: 12.0 (1.0)#@.......-) Nothing wielded#.#...)..Cast: Foxfire######.######.Fly ##~~~~#'#~~☼~###~~~~~#.#~~~~~##~~#~~#.#~~#~~#g   hobgoblin#☼~~~~#.#~~~~~#S æih…«$[42m  ball python (constriction)#~~~~÷#.#~~§÷~##~~§~~#<#~~~~~# _There is an open door here. _There is an open door here. _Found a dagger.  A hobgoblin and a ball python come into view.Found a mace. _The ball python hisses angrily. The hobgoblin shouts!§æihxG 2 ..  #.###########...).# #...g#######.....#....S..########........§æihI ì #.#...).. ######.######. ##~~~~#'#~~☼~## #~~~~~#.#~~~~~# #~~#~~#.#~~#~~# #☼~~~~#.#~~~~~# #~~~~÷#.#~~§÷~#§æihN §æihìd §æih;l j.g.S§æihÃn .--3§æih!s §æih¡u • _The ball python closely misses you. The ball python misses you.¨æihk ›  You closely miss the ball python.The ball python bites you but does no damage.¨æihÃ# K.g¨æih>% ª4-- 1 --4Constr ¨æihƒ2 ¨æih7 z _The ball python grabs you. The ball python constricts you.ªæih›..#.###########......#...). #.....#####...# #.....g #.....S. ########  #.#...).. ######.######. ##~~~~#'#~~☼~###~~~~~#.#~~~~~#ªæih6 ã#~~#~~#.#~~#~~# #☼~~~~#.#~~~~~# #~~~~÷#.#~~§÷~##~~§~~#<#~~~~~#ªæihÍ"ªæihˆ*¦ .gYou escape the ball python's grasp.  The hobgoblin attacks as it pursues you!ªæih2+:11 5ªæih¯4ªæih€9W _The hobgoblin closely misses you.«æih«v ¡  You hit the hobgoblin. rS.r   rat (wandering)  The hobgoblin is lightly wounded.  A rat comes into view.6«æihŒ| «æih‚ @ _The hobgoblin hits you but does no damage.¬æihÕg ¿#r###########......##...).....###.............S.......g#######¬æihAh µ #@#...)..######.######.##~~~~#'#~~☼~##~~~~~#.#~~~~~#~~#.#~~#¬æihJj ò☼~~~~~~~÷#.#~~§÷§~~#<#~~~~~#~~~#.¬æih*l ¬æihˆl ¬æih m ¬æih*z m .r..Sgr   rat (wandering)  The hobgoblin attacks as it pursues you!1-------7¬æih{ ¬æih§} - _The hobgoblin hits you.­æih‰_ 6#####r.....##...)..........###.....#.............S.......#######g....... #.#...)..######@########~~~~#'#~~☼~##~~~~~#.#~~~~~#~~#.#~~#­æih` ☼~~~~~~~÷#.#~~§÷§~~#<#~~~~~~~#.#~~§~#~ #.# ~#­æihÚb ­æihGc ­æihŸh F.S­æih+i --8­æih±n ­æihvp µæih£È µæih6Ì şDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpµæihqÍ F.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations µæih÷ äV: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modes»æihDÌj------------------------------------------------------------------------ H.SPELLCASTING ------------------------------------------------------------------------ Magical spells are a very important part of surviving in the dungeon. Every character can make use of magical spells. There are many skills related to magic, the principal one being Spellcasting. Spellcasting determines the number of Magic Points available; it also helps to cast any spell, though less so than schools associated with a spell. Next, there are several general magical schools (Conjuration, Hexes, Summoning, Necromancy, Forgecraft, Translocation and Alchemy) as well as several elemental schools (Fire, Ice, Air and Earth). A particular spell can belong to up to three schools. Being skilled in a spell's schools improves the casting chance and the power of that spell. Spells are stored in books, which you will occasionally find in the dungeon. Once you have picked up a book and added its contents to your spell library, you can memorise a spell using the 'M' command. In addition to picking up new spells, your character may also wish to get rid of old ones by reading a scroll of amnesia, which will let you pick a spell to forget. »æihtò¿æihåEach spell has a level. A spell's level denotes the amount of skill required to use it, the MP cost of casting it, and indicates how powerful it may be. You can only memorise a certain number of levels of spells; type¿æihl¡ò'M' to find out how many. When you gain experience levels or advance the Spellcasting skill, your maximum increases; you will need to save up for several levels to memorise the more powerful spells.¿æih] There are two ways to activate memorised spells: by "quivering" them and using the fire interface, or directly by pressing 'z' (for Zap). To choose a spell for the quiver, use 'Q', or '(' and ')' to cycle among possible¿æihF0 £actions. Press 'f' to enter the targeting interface, or shift-tab / 'p' to autofire a quivered spell at the nearest monster.¿æih‘÷ ¿æih,ø Use 'I' to display a list of all memorised spells without actually casting one. The spells available are labelled with letters; you are free to change this labelling with the '=' command. You can assign both lowercase andÀæihd¥uppercase letters to spells. Some spells, for example most damage dealing ones, require a target. See the next section for details on how to target. Most spells have caps on their effects: no matter how intelligent and proficient you are, there is a limit to the damage you can achieve with a Magic Dart. In general, it is a good idea to look at the output of the 'I'ÀæihÀÜüand 'II' screens to get a picture on your casting abilities. This is especially useful if you're about to change armour or rings. High level spells are difficult to cast, and you may miscast them every Àæih›İÌonce in a while (resulting in a waste of magic and possibly dangerous side-effects). Your chance of failing to cast a spell properly depends on your skills, your intelligence, the level of the spell and whether you are wearing heavy armour. The chance of miscasting a spell is displayed on the spell screen, and coloured based on severity (yellow for moderate damage, light red for major damage, red for extreme damage, and magenta forÁæihK—potentially lethal damage). Be careful of magic-using enemies! Some of them can use magic just as wellÁæihÑ€Æas you, if not better, and often use it intelligently. ------------------------------------------------------------------------ I.TARGETING ------------------------------------------------------------------------ When throwing or firing something, evoking wands, or casting certain spells, you are asked for a direction. There are several ways to tell Crawl which monster to target.Áæih‚4¡You can press '?' when asked for a direction; this will bring up a help screen. Otherwise, you use the following commands:Ææihá s- The cursor will target on the monster which is closest to your position.Ææih‚ Should you have been firing at something previously, with the offenderstill being in sight, the cursor will instead rest on the previoustarget.Ææihq l- Pressing '+' or '=' moves the cursor to the next monster, going from nearer tofurther away. Similarly, '-' cycles backwards. - Any direction key moves the cursor by one square. Occasionally, it can beuseful to target non-inhabited squares. - Targets can be selected from a list by pressing 'Ctrl-X'.Öæih‡ - When you are content with your choice of target, press one key of Enter, Del,or Space to fire at the target. If you press '.', you also fire, but thespell/missile will stop at the target's square if it misses. This can beÖæihŸÎ  useful to keep friendlies out of the fire, or to make sure your preciousmissiles won't end up in deep water. - You can press Escape if you changed your mind - no turns are deducted. There are some shortcuts while targeting: ׿ih“ÙæihV= Ê- Typing Shift-direction on your keypad fires straight away in that direction. - Pressing 'p' or 'f' fires at the previous target (if it is still alive and inÙæih“Ñ * sight). Due to this, most hunters can go a long way by pressing 'vf' tofire their ammunition at a monster and then keep firing at it withfurther 'vf' strokes. At times, it will be useful to switch targets withthe '+' or '-' commands, though.Ùæih,• ùIf you target yourself while firing something harmful (which can be sensible at times), you will be asked for confirmation. Finally, the ':' key allows you to hide the path of your spell/wand/missile.Úæih40‚------------------------------------------------------------------------ J.RELIGIONÚæih2Æ M------------------------------------------------------------------------ There are a number of gods, demons and other assorted powers who will accept your character's worship, and sometimes give out favours in exchange. You can use the '^' command to check the requirements of whoeverÚæihÇr  spell/wand/missile. ------------------------------------------------------------------------ J.RELIGION ------------------------------------------------------------------------ There are a number of gods, demons and other assorted powers who will accept your character's worship, and sometimes give out favours in exchange. You can use the '^' command to check the requirements of whoever it is that you worship, and if you find religion to be an inconvenience you can always renounce your faith (use the 'a' command - but most gods resent being scorned). Further details can be seen with '!' while in the '^' screen. To use any powers which your god deems you fit for, access the abilities menu via the 'a' command; god-given abilities are listed as invocations. Many god abilities can be 'Q'uivered in order to trigger via the 'f'ire or autofire interface. Depending on background, some characters start out religious; others have to pray at an altar to dedicate themselves to a life of servitude. There are altars scattered all over the dungeon, and there are rumours of a special temple somewhere near the surface. Ûæih¬b At an altar, you can enter a god's service by pressing < or >. You'll firstÛæihœtyFinally, the ':' key allows you to hide the path of your spell/wand/missile.ÛæihLKÛæihK2 eIf you target yourself while firing something harmful (which can be ÛæihÇ2 ?sensible at times), you will be asked for confirmation.ÛæihØ 6 spell/missile will stop at the target's square if it misses. This can be  useful to keep friendlies out of the fire, or to make sure your preciousmissiles won't end up in deep water. - You can press Escape if you changed your mind - no turns are deducted. There are some shortcuts while targeting: - Typing Shift-direction on your keypad fires straight away in that direction. - Pressing 'p' or 'f' fires at the previous target (if it is still alive and in  sight). Due to this, most hunters can go a long way by pressing 'vf' to  fire their ammunition at a monster and then keep firing at it with  further 'vf' strokes. At times, it will be useful to switch targets with  the '+' or '-' commands, though. Ûæih6Ù ŸIf you target yourself while firing something harmful (which can be sensible at times), you will be asked for confirmation. Finally, the ':' key allows you to hide the path of your spell/wand/missile. ------------------------------------------------------------------------ J.RELIGION ------------------------------------------------------------------------Üæihp?M ÜæihÄAPor Space to fire at the target. If you press '.', you also fire, but theÜæih>GWnearer tofurther away. Similarly, '-' cycles backwards. - Any direction key moves the cursor by one square. Occasionally, it can beuseful to target non-inhabited squares. - Targets can be selected from a list by pressing 'Ctrl-X'. - When you are content with your choice of target, press one key of Enter, Del,You can press '?' when asked for a direction; this will bring up a help screen. Otherwise, you use the following commands: - The cursor will target on the monster which is closest to your position.Should you have been firing at something previously, with the offenderstill being in sight, the cursor will instead rest on the previoustarget. - Pressing '+' or '=' moves the cursor to the next monster, going from Üæih­ö------------------------------------------------------------------------ When throwing or firing something, evoking wands, or casting certain spells, you are asked for a direction. There are several ways to tell Crawl ÜæihL÷ which monster to target.Üæih « à High level spells are difficult to cast, and you may miscast them every once in a while (resulting in a waste of magic and possibly dangerous side-effects). Your chance of failing to cast a spell properly depends on your skills, your intelligence, the level of the spell and whether you are wearing heavy armour. The chance of miscasting a spell is displayed on the spell screen, and coloured based on severity (yellow for moderate damage, light red for major damage, red for extreme damage, and magenta for potentially lethal damage). Be careful of magic-using enemies! Some of them can use magic just as well as you, if not better, and often use it intelligently. ------------------------------------------------------------------------ I. TARGETING ------------------------------------------------------------------------ ÜæihV¬ OWhen throwing or firing something, evoking wands, or casting certain spells, you are asked for a direction. There are several ways to tell Crawl which monster to target. You can press '?' when asked for a direction; this will bring up a help screen. Otherwise, you use the following commands: ÜæihC” _Mespecially useful if you're about to change armour or rings.Üæih2®ones, require a target. See the next section for details on how to target. Most spells have caps on their effects: no matter how intelligent and proficient you are, there is a limit to the damage you can achieve with a Magic Dart. In general, it is a good idea to look at the output of the 'I' and 'II' screens to get a picture on your casting abilities. This is İæih30W'M' to find out how many. When you gain experience levels or advance the Spellcasting skill, your maximum increases; you will need to save up for several levels to memorise the more powerful spells. There are two ways to activate memorised spells: by "quivering" them and using the fire interface, or directly by pressing 'z' (for Zap). To choose a spell for the quiver, use 'Q', or '(' and ')' to cycle among possible actions. Press 'f' to enter the targeting interface, or shift-tab / 'p' to autofire a quivered spell at the nearest monster. Use 'I' to display a list of all memorised spells without actually casting one. The spells available are labelled with letters; you are free to change this labelling with the '=' command. You can assign both lowercase and uppercase letters to spells. Some spells, for example most damage dealing ones, require a target. See the next section for details on how to target. Most spells have caps on their effects: no matter how intelligent and İæih3Îproficient you are, there is a limit to the damage you can achieve with a Magic Dart. In general, it is a good idea to look at the output of the 'I' and 'II' screens to get a picture on your casting abilities. This is especially useful if you're about to change armour or rings. High level spells are difficult to cast, and you may miscast them every once in a while (resulting in a waste of magic and possibly dangerousİæih‡nMit may be. You can only memorise a certain number of levels of spells; typeİæih8Å zspell to forget. Each spell has a level. A spell's level denotes the amount of skill İæihÛÅ Orequired to use it, the MP cost of casting it, and indicates how powerful'İæih¸| Hexes, Summoning, Necromancy, Forgecraft, Translocation and Alchemy) as well as several elemental schools (Fire, Ice, Air and Earth). A particular spell can belong to up to three schools. Being skilled in a spell's schools improves the casting chance and the power of that spell. Spells are stored in books, which you will occasionally find in the İæihi} dungeon. Once you have picked up a book and added its contents to your spell library, you can memorise a spell using the 'M' command. İæihk~ OIn addition to picking up new spells, your character may also wish to get İæih  Orid of old ones by reading a scroll of amnesia, which will let you pick aoßæihğ—~character can make use of magical spells. There are many skills related to magic, the principal one being Spellcasting. Spellcasting determines the number of Magic Points available; it also helps to cast any spell, though less so than schools associated with a spell. Next, there are several general magical schools (Conjuration,ßæihCj:leather armours: dyed; :other armours: embroidered. ------------------------------------------------------------------------ H.SPELLCASTING ------------------------------------------------------------------------ ßæih©jRMagical spells are a very important part of surviving in the dungeon. EveryßæihºõY:general: glowing, runed; :metal armours: shiny;åæihT¯ kIn addition to picking up new spells, your character may also wish to getåæihé-‡rid of old ones by reading a scroll of amnesia, which will let you pick a spell to forget. êæih[/ Each spell has a level. A spell's level denotes the amount of skill required to use it, the MP cost of casting it, and indicates how powerful it may be. You can only memorise a certain number of levels of spells; typeêæihOÖ ¸'M' to find out how many. When you gain experience levels or advance the Spellcasting skill, your maximum increases; you will need to save up forûæih P ûæih³a ûæih]n ¥#####r.....##kujot2 the Magician#...).......#Djinni#...........####Health: 11/15 =================-------#..............#AC: 2Str: 7#...............EV: 11Int: 16#...............SH: 0Dex: 13########g.......XL:  1 Next:  0% Place: Dungeon:1#S#...)..ûæih¸p ıNoise: ---------  Time: 18.0 (0.0)######@######.-) Nothing wielded##~~~~#'#~~☼~##Cast: Foxfire#~~~~~#.#~~~~~#Fly #~~#~~#.#~~#~~##☼~~~~#.#~~~~~##~~~~÷#.#~~§÷~#g   hobgoblin#~~§~~#<#~~~~~#S   ball python (constriction)#~~~~~#.#~~~~~##§~#~ #.# ~#~~#You hit the hobgoblin.  The hobgoblin is lightly wounded.  ûæihkq ¾A rat comes into view. _The hobgoblin hits you but does no damage.  The hobgoblin attacks as it pursues you! _The hobgoblin hits you.ûæih1§ Pıæih÷Õ  The hobgoblin is lightly wounded.  A rat comes into view. _The hobgoblin hits you but does no damage.  attacks as it pursues you! ıæihw÷__hits you.  Cast which spell? (? or * to list) çihÌçihÉÎ! Your spells (cast)TypeFailure Level  a - FoxfireConjuration/Fire 5% 1  b - ScorchFire9% 2  c - Volatile Blastmotes Fire/Translocation 16% 3  d - Inner FlameHexes/Fire16% 3  e - Flame WaveçihYÑøConjuration/Fire 47% 4 Select a spell to cast[!]/[I] toggle spell headersçihŞÆ çihk #####r.....##kujot2 the Magician#...).......#Djinni#...........####Health: 11/15 =================-------#..............#AC: 2Str: 7#...............EV: 11Int: 16#...............SH: 0Dex: 13########g.......XL:  1 Next:  0% Place: Dungeon:1#S#...)..Noise: ---------  Time: 18.0 (0.0)######@######.-) Nothing wielded##~~~~#'#~~☼~##Cast: Foxfire#~~~~~#.#~~~~~#Fly #~~#~~#.#~~#~~##☼~~~~#.#~~~~~##~~~~÷#.#~çihŸ ~§÷~#g   hobgoblin#~~§~~#<#~~~~~#S   ball python (constriction)#~~~~~#.#~~~~~##§~#~ #.# ~#~~#The hobgoblin is lightly wounded.  A rat comes into view. _The hobgoblin hits you but does no damage.  The hobgoblin attacks as it pursues you! _The hobgoblin hits you.  Cast which spell? (? or * to list) #####r.....##kujot2 the Magician#...).......#Djinni#...........####Health: 11/15 =================-------#..............#AC: 2Str: 7#...............EV: 11Int: 16#...............SH: 0Dex: 13########g.......XL:  1 Next:  0% Place: Dungeon:1#S#çihÆ [34m...)..Noise: ---------  Time: 18.0 (0.0)######@######.-) Nothing wielded##~~~~#'#~~☼~##Cast: Foxfire#~~~~~#.#~~~~~#Fly #~~#~~#.#~~#~~##☼~~~~#.#~~~~~##~~~~÷#.#~~§÷~#g   hobgoblin#~~§~~#<#~~~~~#S   ball python (constriction)#~~~~~#.#~~~~~##§~#~ #.# ~#~~#The hobgoblin is lightly wounded.  A rat comes into view. _The hobgoblin hits you but does no damage.  The hobgoblin attacks as it pursues you! _The hobgoblin hits you.  Cast which spell? (? or * to list)  v, ally target)You conjure some foxfire! The ball python bites you. The ball python grabs you.8çihõ- [m/15 ----- 1 =9.0 (1Constr  _The ball python constricts you.çih„¯   You barely miss the ball python.The ball python bites you but does no damage.7------20çih†´  çih µ çih„µ ;_The ball python constricts you.çihñµ çih‚†Ä  The ball python's grasp on you weakens, but your attempt to escape fails.rr   rat (wandering)6---1 _The ball python bites you. The ball python constricts you.çihkí o    #...)r......#  ......####  .........#  .........  .........  çihÎî ;#g.  #S#...)..  ######@#  #v#  çihïï ¶#.#  #.#  #.#  #~~~~÷#.#~~§÷~#  #~~§~~#<#~~~~~#  #~~~~~#.#~~~~~#  r #§~#~ #.# ~#~~# çihŸò ÊThe ball python's grasp on you weakens, but your attempt to escape fails.  The ball python bites you. The ball python constricts you.çihÊ &   #...)r......#  ......####  .........#  .........  .........  #g.  #S#...)..  ######@#  #v#çih§Ë â  #.#  #.# #.# #~~~~÷#.#~~§÷~#  #~~§~~#<#~~~~~#  #~~~~~#.#~~~~~#  #§~#~ #.# çih­Ú š    #...)r......#  ......####  .........#  .........  .........  #g.çihİ ğ  #S#...)..  ######@#  #v#  #.#  #.#  #.#  #~~~~÷#.#~~§÷~#  #~~§~~#<#~~~~~#  #~~~~~#.#~~~~~#  #§~#~ #.# ~#~~# The ball python bites you.  * * * LOW HITPOINT WARNING * * *çihZ· ³   #...)r......#  ......####  .........#  .........  .........  #g.  #S#...)..  ######@#  #v#  #.#  çih» Ã#.# #.# #~~~~÷#.#~~§÷~#  #~~§~~#<#~~~~~#  #~~~~~#.#~~~~~#  #§~#~ #.#   The ball python constricts you.çih!Å K.rçihñÅ W3-------2çihWÎ çihÓÒ V _* * * LOW HITPOINT WARNING * * *çih¤ì  Casting: Foxfire (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%çih6Ò  Your spells (cast)TypeFailure Level  a + FoxfireConjuration/Fire 5% 1  b - ScorchFire9% 2  c - Volatile Blastmotes Fire/Translocation 16% 3  d - Inner FlameHexes/Fire16% 3  e - Flame WaveConjuration/Fire 47% 4 Select a spell to cast[!]/[I] toggle spell headers%çih™á +çihœÜ +çih(ê +çih•ô Ï#####r.....##kujot2 the Magician#...).......#Djinni#.....r.....####Health: 3/15====--------------------#..............#AC: 2Str: 7#...............EV:  1 +çihó÷ Int: 16#...............SH: 0Dex: 13########g.......XL:  1 Next:  0% Place: Dungeon:1#S#...)..Noise: =--------  Time: 22.0 (0.0)######@######.-) Nothing wielded##~~~~#v#~~☼~##Cast: Foxfire#~~~~~#.#~~~~~#Fly Constr #~~#~~#.#~~#~~##☼~~~~#.#~~~~~##~~~~÷#.#~~§÷~#g   hobgoblin#~~§~~#<#~~~~~#S   ball python (constriction, ally target)#~~~~~#.#~~~~~#r   rat#§~#~ #.#+çihQø ò ~#~~#The ball python bites you.  * * * LOW HITPOINT WARNING * * *The ball python constricts you. _* * * LOW HITPOINT WARNING * * *Casting: Foxfire (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+çih¬*#####r.....##kujot2 the Magician#...).......#Djinni#.....r.....####Health: 3/15====--------------------#..............#AC: 2+çih¸Str: 7#...............EV:  1 Int: 16#...............SH: 0Dex: 13########g.......+çihˆ·XL:  1 Next:  0% Place: Dungeon:1#S#...)..Noise: =--------  Time: 22.0 (0.0)######@######.-) Nothing wielded##~~~~#v#~~☼~##Cast: Foxfire#~~~~~#.#~~~~~#Fly Constr #~~#~~#.#~~#~~##☼~~~~#.#~~~~~##~~~~÷#.#~~§÷~#g   hobgoblin#~~§~~#<#~~~~~#S   ball python (constriction, ally target)#~~~~~#.#~~~~~#r   rat#§~#~ #.# ~#~~#The ball python bites you.  * * * LOW HITPOINT WARNING * * *The ball python constricts you. +çihâ$_* * * LOW HITPOINT WARNING * * *Casting: Foxfire (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+çih+çihc‚#####r.....##kujot2 the Magician#...).......#Djinni#.....r.....####Health: 3/15+çihÂz====--------------------#..............#AC: 2Str: 7#...............EV:  1 Int: 16+çihÇ#...............SH: 0Dex: 13########g.......XL:  1 Next:  0% Place: Dungeon:1#S#...)..+çihp4Noise: =--------  Time: 22.0 (0.0)######@######.-) Nothing wielded##~~~~#v#~~☼~##Cast: Foxfire#~~~~~#.#~~~~~#Fly Constr +çih/Æ#~~#~~#.#~~#~~##☼~~~~#.#~~~~~##~~~~÷#.#~~§÷~#g   hobgoblin#~~§~~#<#~~~~~#S   ball python (constriction, ally target)#~~~~~#.#~~~~~#r   rat#§~#~ #.# ~#~~#The ball python bites you.  * * * LOW HITPOINT WARNING * * *The ball python constricts you. _* * * LOW HITPOINT WARNING * * *Casting: Foxfire (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+çih‘3+çiht+çihıc _There is not enough space to conjure foxfire!6çih÷eH  You escape the ball python's grasp.6çih»lû...).........r.....####.....................#######g.. #S#...)######.########~~~~#@#~~☼~##~~~~~#.#~~~~~#~~#.#~~#☼~~~~#.#~~~~~~~÷#.#~~§÷☼~~#<#~~~~~~~~#.#~~~~)☼~#~ #.# ~#~~~~~~§#.#~~~6çihm6çihGp6çih,u_.r§6çihCvq4==11 -3.0 (16çihõz6çihª‚õ .###.r.................#######g #S#...)######.########~~~~#'#~~☼~##~~~~#~~#.#~~##§~~~~#.#~~~~~#6çihƒò#~~~~÷#.#~~§÷~##~~☼~~#<#~~~~~##~~~~~#.#~~~~~##§~#~ #.# ~#~~#6çih]ƒK#~~~~§#.#~~~~~#§☼ _Your foxfire dissipates! _There is an open door here.6çih†6çih‹\.S§6çih‹F-4 _6çih.6çihÄ‘9çih€r................#######g #.#...)######S########~~~~#'#~~☼~###~~~~~#.#~~~~~##~~#@#~~##§~~~~~#~~~~÷#.#~~§÷§~~#<#~~~~~~~#.#~§~#~ #.# ~#~~~~§#.#~~~§☼#.#~~ ~~~#+#~~~.r.g.S☼r 9çih5¨h[42m  rat5<çihÇŸ ì  Casting: Foxfire (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.AçihWêAçihÌì! Your spells (cast)TypeFailure Level  a + FoxfireConjuration/Fire 5% 1  b - ScorchFire9% 2  c - Volatile Blastmotes Fire/Translocation 16% 3  d - Inner FlameHexes/Fire16% 3  e - Flame WaveAçihVíøConjuration/Fire 47% 4 Select a spell to cast[!]/[I] toggle spell headersCçihÓ CçihÂÜ Cçih[í #..............#kujot2 the Magician#...............Djinni#.......r.......Health: 4/15======------------------########........AC: 2Str: 7#g#...)..EV: 11Int: 16######.######.SH: 0Dex: 13##~~~~#S#~~☼~##XL:  1 Next:  0% Place: Dungeon:1#~~~~~#.#~~~~~#Noise: ---------  Time: 25.0 (0.0)#~~#~~#@#~~#~~#-) Nothing wielded#§~~~~#.#~~~~~#Cast: Foxfire#~~~~÷#.#CçihÓó ~~☼÷~#Fly #~~§~~#<#~~~~~##~~~~~#.#~~~~~##§~#~ #.# ~#~~#g   hobgoblin#~~~~§#.#~~~~~#S   ball python (constriction)#~~~§☼#.#~~~~~#r   rat~~~#+#~~~ _There is not enough space to conjure foxfire!  You escape the ball python's grasp. _Your foxfire dissipates! _There is an open door here.  Casting: Foxfire (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Cçihı #..............#kujot2 the Magician#...............Djinni#.......r.......Health: 4/15======------------------########........AC: 2Str: 7#g#...)..EV: 11Int: 16######.######.SH: 0Dex: 13##~~~~#S#~~☼~##XL:  1 Next:  0% Place: Dungeon:1#~~~~~#.#~~~~~#Noise: ---------  Time: 25.0 (0.0)#~~#~~#@#~~#~~#-) Nothing wielded#§~~~~#.#~~~~~#Cast: Foxfire#~~~~÷#.#Cçih´ ~~☼÷~#Fly #~~§~~#<#~~~~~##~~~~~#.#~~~~~##§~#~ #.# ~#~~#g   hobgoblin#~~~~§#.#~~~~~#S   ball python (constriction)#~~~§☼#.#~~~~~#r   rat~~~#+#~~~ _There is not enough space to conjure foxfire!  You escape the ball python's grasp. _Your foxfire dissipates! _There is an open door here.  Casting: Foxfire (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.   ...  .r.  #..  #Cçih£ (g#...)..  ######.######.  ##~~~~#S#~~☼~##  #~~~~~#.#~~~~~#  #~~#~~#@#~~#~~#  #§~~~~#.#~~~~~#  #~~~~÷#.#~~☼÷~#  #~~§~~#<#~~~~~#  #~~~~~#.#~~~~~#  #§~#~ #.# ~#~~#  #~~~~§#.#~~~~~# , ally target) #~~~§☼#.#~~~~~#   Cçih=Û    ...  .r.  #..  #g#...)..  ######.######.  ##~~~~#S#~~☼~##  #~~~~~#.#~~~~~#  #~~#~~#@#~~#~~#  #§~~~~#.#~~~~~#  #~~~~÷#.#~~☼÷~#  #~~§~~#<#~~~~~# #~~~~~#.#~~~~~# #§~#~ #.#çih×à “m ~#~~#  #~~~~§#.#~~~~~#  #~~~§☼#.#~~~~~#    You conjure some foxfire!Cçihÿ  * * * LOW HITPOINT WARNING * * *The foxfire hits the ball python.Cçih‘ …v.r   ratCçihã„ ,Cçihì… Cçih‚Œ (.r.g'#~~§.v§Cçihôº ^3--11=6.0 (1CçihAÄ CçihÈÈ O _You kill the ball python!EçihÕ" ê.#######r #.#...)######g########~~~~#'#~~§~##~~~~~#.#~~~~~#~~#.#~~##§~~~~~#~~~~÷#.#~~§÷§~~#<#~~~~~~~#.#~~§~#~ #.# ~#~~~~§#.#~~~~~~~§☼#.#~~~~~ ~~~#+#~~~#### ####Eçihï% Eçih÷) r.r.gEçihà* --7EçihY0 Eçihğ3 N _Your foxfire dissipates!Fçih{®Á####### #r#...)######.######FçihȰ»##~~~~#g#~~§~###~~~~~#.#~~~~~##~~#.#~~#§~~~#~~~~÷#@#~~§÷~##~~§~~#<#~~~~~##~~~~~#.#~~~~~##§~#~ #.# ~#~~##~~~~§#.#~~~~~#Fçih ²’#~~~§☼#.#~~~~~# ~~~#+#~~~ #### #### Fçih ¶Fçih¿'#~~☼g☼§FçihıÀd4==-8FçihóÆFçih-ÊGçih{2Gçihœ3#######GçihÆ9z #r#...)######.########~~~~#'#~~☼~##~~~~~#g#~~~~~~#~~#.#~~#~#☼~~~~#.#~~~~~##~~~~÷#.#~~§÷~#§~~#@#~~~~~~~#.§~#~ #.# ~#~~~~☼#.#~~~§§#.#~~ ~~~#+#~~~ #### #### Gçihg;Gçih‘<GçihXDGçihE.GçihFF=r#~~§Gçih G.GçihØGgGçih¤H☼☼GçihOIGçih$KGçihºK9GçihÕQGçihûU GçihÊVGçihoW]_There is a staircase leading out of the dungeon here.Hçihuø­ #.#...)######.########~~~~#r#~~§~##~~~~~#.#~~~~~#~~#g#~~#☼~~~~#.#~~~~~~~÷#.#~~§÷§~~#<#~~~~~§~#~☼#.#~~##~~~~☼#.#~~~~~##~~~☼☼#.#~~~~~###~~~~#+#~~~~####### #####'r.g§§30 _HçihQ¼ (########...... #.#...). ######.######.#~~~~#'#~~§~#~~~#r#~~~~~#~~#.#~~#☼~~~~#.#~~~~~~÷#g#~~§÷§~~~~~#.#~~~#§~#~§#.#~~#~~##~~~~§#.#~~~~~##~~~☼☼#.#~~~~~###~~~~#+#~~~~####### #####.r§=1 HçihéÏ _The hobgoblin closely misses you. _There is a staircase leading out of the dungeon here.Lçih§'İ  You hit the hobgoblin but do no damage.The hobgoblin is lightly wounded..r☼☼§5====2 _The hobgoblin closely misses you.Lçih ä _ You hit the hobgoblin but do no damage.  The hobgoblin is lightly wounded. _The hobgoblin closely misses you.  You hit the hobgoblin but do no damage.  The hobgoblin is lightly wounded.3 _The hobgoblin hits you but does no damage.MçihnD ☼§§You hit the hobgoblin but do no damage.The hobgoblin is lightly wounded.4 _The hobgoblin barely misses you.QçihMu| §☼☼You hit the hobgoblin but do no damage.Qçih8v7The hobgoblin is lightly wounded.Qçihèv%5QçihQçiho‚  You hit the hobgoblin but do no damage.  The hobgoblin is lightly wounded. _The hobgoblin barely misses you.  You hit the hobgoblin but do no damage.Qçihø‚‹The hobgoblin is lightly wounded. _The hobgoblin barely misses you.Vçih×Bí _The hobgoblin barely misses you.  You hit the hobgoblin but do no damage.  The hobgoblin is lightly wounded. _The hobgoblin barely misses you.  Casting: Foxfire (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ZçihØÛs Your spells (cast)TypeZçihEݪFailure Level  a + FoxfireConjuration/Fire 5% 1  b - ScorchFire9% 2  c - Volatile Blastmotes Fire/Translocation 16% 3  d - Inner FlameHexes/Fire16% 3  e - Flame WaveConjuration/Fire 47% 4 Select a spell to cast[!]/[I] toggle spell headersdçihÅÄ û Foxfire Conjures two balls of burning swamp gas adjacent to the caster. The balls will rapidly seek the nearest monster and burn them. They will dissipate harmlessly if unable to reach a target or if the caster swaps places with them. Level: 1Schools: Conjuration/FireFail: 5%  Power: 48% Damage: 2x1d6 (max 2x1d9)  Range: N/A  Noise: Almost silent Miscasting this spell causes magic contamination.mçihİÑ < Your spells (cast)TypeFailure Level  a + FoxfireConjuration/Fire 5% 1  b - ScorchFire9% 2  c - Volatile Blastmotes Fire/Translocation 16% 3  d - Inner FlameHexes/Fire16% 3  e - Flame WaveConjuration/Fire 47% 4 Select a spell to cast[!]/[I] toggle spell headersnçihJ” nçih݉########........kujot2 the Magician#.#...)..Djinni######.######.Health: 5/15========----------------##~~~~#'#~~§~##AC: 2Str: 7#~~~~~#.#~~~~~#EV: 11Int: 16#~~#~~#.#~~#~~#SH: 0Dex: 13nçih¦ {#☼~~~~#r#~~~~~#XL:  1 Next: 11% Place: Dungeon:1#~~~~÷#g#~~§÷~#Noise: =--------  Time: 35.0 (0.0)#~~§~~#@#~~~~~#-) Nothing wielded#~~~~~#.#~~~~~#Cast: Foxfire#§~#~§#.#~~#~~#Fly #~~~~☼#.#~~~~~##~~~§☼#.#~~~~~###~~~~#+#~~~~##g   hobgoblin##### #####r   rat _The hobgoblin barely misses you.You hit the hobgoblin but do no damage.The hobgoblin is lightly wounded. _The hobgoblin barely misses you.Casting: Foxfire (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.nçih<£nçih„¬ª########........kujot2 the Magician#.#...)..Djinni######.######.Health: 5/15========----------------##~~~~#'#~~§~##AC: 2Str: 7#~~~~~#.#~~~~~#EV: 11Int: 16nçih}®b#~~#~~#.#~~#~~#SH: 0Dex: 13#☼~~~~#r#~~~~~#XL:  1 Next: 11% Place: Dungeon:1#~~~~÷#g#~~§÷~#Noise: =--------  Time: 35.0 (0.0)#~~§~~#@#~~~~~#-) Nothing wielded#~~~~~#.#~~~~~#Cast: Foxfire#§~#~§#.#~~#~~#Fly #~~~~☼#.#~~~~~##~~~§☼#.#~~~~~###~~~~#+#~~~~##g   hobgoblin##### #####nçihã°ør   rat _The hobgoblin barely misses you.You hit the hobgoblin but do no damage.The hobgoblin is lightly wounded. _The hobgoblin barely misses you.Casting: Foxfire (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.nçih4¹P  Okay, then.nçihé¹nçihòÀnçihªÃ. _oçih(i — §You barely miss the hobgoblin.The hobgoblin is lightly wounded.oçihÙi *6.0 (1oçih€o oçihãq V _The hobgoblin barely misses you.qçih9eà    #.#...)..  ######.######.  ##~~~~#'#~~§~##  #~~~~~#.#~~~~~#  #~~#~~#.#~~#~~#  #r#  #g#  #@#  #.#  #.#  #~~~~§#.#~~~~~#  qçih9l*#~~~§☼#.#~~~~~#  ##~~~~#+#~~~~##  ##### ##### You closely miss the hobgoblin.The hobgoblin is lightly wounded.qçih?š   #.#...)..  ######.######.  ##~~~~#'#~~§~##  #~~~~~#.#~~~~~#  qçihĞAÃ#~~#~~#.#~~#~~#  #r#  #g#  #@#  #.#  #.#  #~~~~§#.#~ #~~~§☼#.#~~ ##~~~~#+#~~~~##  ##### ##### qçihüNj ☼§The hobgoblin hits you.qçih»OI2-----7qçihâZqçih°_V _* * * LOW HITPOINT WARNING * * *qçih« › §☼You closely miss the hobgoblin.The hobgoblin is lightly wounded.qçih”€ %8qçihŠ qçih© O _The hobgoblin misses you.rçih{9☼rçih|%9rçih„rçihqŠŸ _You hit the hobgoblin but do no damage. The hobgoblin closely misses you.rçihÖ¨ >§§ _The hobgoblin misses you.You hit the hobgoblin but do no damage. The hobgoblin closely misses you.You hit the hobgoblin.  The hobgoblin hits you.  You die...rçih‹ó r-1/15 --------rçihRı /  --more--tçihQ»tçih3½Inventory: 1/52 slots Armour (go to first with [)  a - a +0 robe (worn)uçihHz uçihI{ +uçihÕŒ uçihg ƒGoodbye, kujot2.0 kujot2 the Magician (level 1, -1/15 HPs)Began as a Djinni Fire Elementalist on July 6, 2025.Slain by a hobgoblin (3 damage)... on level 1 of the Dungeon.The game lasted 00:05:03 (39 turns). Best Crawlers -1.84003445 EnegeticOc GrEE-27 escaped with the Orb2.66514978 chastityca DEAl-27 escaped with the Orb3.57906703 RepoMan TrFi-27 escaped with the Orb4.57167857 EnegeticOc DjNe-27 escaped with the Orb5.56104178 RepoMan TrFi-27 escaped with the Orb6.45340331 EnegeticOc DjWn-27 escaped with the Orb7.40754416 RepoMan TeBe-27 escaped with the Orb8.36241780 RepoMan DrAr-27 escaped with the Orb9.36158184 RepoMan PoWr-27 escaped with the Orb  10.32963854 RepoMan FeSh-27 escaped with the Orb  11.32900669 TCCuçih‘ ÊBaIE-27 escaped with the Orb  12.30032968 RepoMan ReAl-27 escaped with the Orb  13.29697527 sentinel GnRe-27 escaped with the Orb  14.28001477 puimuR OnDe-27 escaped with the Orbxçih‘À K [?25h[?0c [?1051l[?1052l[?1060l[?1061l