IDh Player: laxxanmousse Game: DCSS 0.33 Server: clan Filename: 2025-06-07.09:03:05.ttyrec Time: (1749286985) Sat Jun 7 11:03:05 2025 JDhY) [?1051l[?1052l[?1060l[?1061hJDh*V)0[?7h[?25l[?1cJDhYJDhaJDhpWelcome, laxxanmousse. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoyle m - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Made of living stone, Gargoyles have a preternatural affinity for the earth. They have low health, but their stone bodies are incredibly tough. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Gargoyle FighterODh ODhz ODh Welcome, laxxanmousse the Gargoyle. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Gargoyle FighterQDhp QDhـ Welcome, laxxanmousse the Gargoyle Fighter. You have a choice of weapons.a - rapier(-1 apt)  b - flail (+0 apt)c - war axe(-1 apt)  d - trident(-1 apt)e - long sword(-1 apt)  f - unarmed(+0 apt) + - Recommended random choice * - Random weapon % - List aptitudesBksp - Return to character menu ? - HelpTab - tridentRDhCy SDh<SDhlaxxanmousse the Shield-Bearer GargoyleHealth: 14/14 ========================Magic: 1/1========================AC: 9Str: 19EV: 8Int: 8SH: 4Dex: 9XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 flailNothing quivered###..##.##.##@##>##.####Welcome, laxxanmousse the Gargoyle Fighter.They say the Orb of Zot lies within this dungeon, but they say a lot of things.SDhSDhPress ? for a list of commands and other information.  Found an escape hatch in the floor.SDhTSDhG[ _Found a staircase leading out of the dungeon.TDhq_TDh M....>..# .##.#.#TDh_<#>##.#TDh1.0 (1 _Found a stone staircase leading down.TDhAp TDhy TDhy TDh| TDhl #h #+##.#.#..#....#... .>. #.##.@###TDh #....#+.##.### #.# #<##>#h   jackal (asleep)#.####TDh v 5.0 (4  A jackal comes into view.TDh TDhK .hh==6.0 (5 _The jackal barks!UDhV4UDhZUDh]] _A jackal is nearby!UDh$T #h UDh#. #+# ..##.# #h#....###....#.>. #@##  #..### #....# +.##.#####.# #<#h 2 jackals (1 wandering) #># #.####UDhh  A jackal comes into view.UDhUDhD ..hUDhZ   jackal  The jackal barks!UDh+7.0 (1UDhUDh]3 _The jackal moves out of view.VDh6e .. #. #.h #+# ..##.## #.#...h...###### #.........#.@.##...#.## #...#..####...#....#+...+.##.##...####.#VDh6'h 2 jackals#... #<##... #># #.#VDh9VDhP:VDhAr.h.hVDhuB/--8VDhyHVDh"Mc _There is a stone staircase leading down here.VDhVDh VDh  VDh+You closely miss the jackal. You block the jackal's attack.  The jackal closely misses you.VDhVDhO.VDhhVDhEVDh2VDh)=-VDh5&9.3 (1.3VDhVDh VDhFVDhJ_The jackal pauses to sniff the ground.VDhHVDh@  You hit the jackal.  The jackal is heavily wounded..h10.7 (1.4)VDhDVDhH VDhmIVDhI3_The jackal bites you but does no damage. x3VDh VDh VDh(You hit the jackal.VDh$ VDhڻ!VDhz†VDh3I   jackal  VDhֽ%You kill the jackal!VDht4You block the jackal's attack.VDhHVDh,2VDh2.0 (1.3VDhVDh VDhVDh0_The jackal bites you but does no damage.VDheVDhgVDhg1VDhh------VDh'i!3.3VDhoVDhs VDhtVDhuu\_You barely miss the jackal. The jackal bites you. x2VDh VDh` VDh.You hit the jackal but do no damage.VDhsVDhvVDh2VDh!==----VDh&4.7 (1.4VDhVDh VDhVDh43_The jackal bites you but does no damage. x2VDh] VDh] VDh'^You sock the jackal!VDhlVDhl.VDh3m!VDhVDhy==VDh4VDh6.0 (1.3VDhVDhѫ VDhoVDh&_You kill the jackal!VDh|VDhVDhVDhuVDhVDh VDhGVDh:_No target in view!VDh4VDh5VDh6VDh)=VDhB VDhCVDhC:_No target in view!VDh _No target in view!VDh%4VDh(VDh+H _No target in view!VDh4VDhVDh]H _No target in view!VDh.3VDhVDhVDh$ _VDh#3==VDh&BVDh',VDh(VDh+VDhQ,j4====VDh(-VDh80_ _No target in view! _HP restored.VDhO23VDh$3VDh4VDh6,VDh]7VDhK:VDhAC.. #. ##.. #+# ...##.######.#.#......K#...@########-#†.......... #.>.#########...#.#VDhoB##...#..####...#....# K   kobold (missile, asleep)+...+.##.##...####.##... #<#VDhIH 25.0 (9.0  A kobold comes into view. It is wielding a +0 dagger.VDhQMK.K)===6.0 (10.0)VDhPVDh`S( _The kobold shouts!VDh  .. #. ##.. #+# ...##.######.  #.#.....K...  #...@#  ##†..........  #.>.########  #...#.## #...#..### VDhv  #...#....#  +...+.##.#  #...####.#  #... #<# VDhvj  .. #. ##.. #+# ...##.######.  #.#.....K...  VDhJl #...@#  ##†..........  #.>.########  #...#.# #...#.. #...#....#  +...+.# #...### #... #<VDhs 4VDh{ VDh. ] _A kobold is nearby!VDhE ! .. #. ##.. #+# ...##.######.  #.#.....K...  #...@#  ##†..........  #.>.########  #...#.## #...#..###  #...#....#  +...+.##.#  #...####.#  #... #<# VDhR, .. #. ##.. #+# ...##.######.  #.#.....K...  #...@#  ##†..........  #.>.########  #...#.# #...#.. #...#....#  +...+.# #...### #... #<VDh{04VDh5VDh< .. . ##.. #+# ...##.######.##.#..@..K...# #....######## ##†..........  #.>.#########...#.##VDhQ?#...#..### #...#....#+...+.##.##...####.# _A kobold is nearby!VDhND3K.VDhE_==---7.0) _VDhIVDhxKWDh<.. #. ##.. #+# ...##.######.# WDh#.#...@K....# #....# ##†... #.>.#...#.WDh###...#..### #...#....#+...+.WDh .##.# WDhWDhP=--8WDhWDh= _The kobold hits you but does no damage.WDhE:  You hit the kobold.  The kobold is severely wounded.WDhM;-9.3 (1.3WDh~>WDh@4 _You block the kobold's attack.WDh6:  You thump the kobold!WDhhC)WDh6530.7 (1.4WDhWDhJ _You kill the kobold!WDh))4WDh.WDh-2H _No target in view!WDh4WDh^ _No target in view!WDh 4WDhw WDh H _No target in view!WDh{ 4WDhR WDh2 H _No target in view!WDhG 4WDhnM WDhP H _No target in view!WDh  _No target in view!WDhʃ 4WDh WDhٌ WDh- WDh WDh WDh WDh WDh1 WDhܶ 9 _ _You open the door.  There is an open door here.WDh  _WDh WDh0 XWDh _You open the door.WDhw @  There is an open door here.WDh4 5 _WDh WDhq WDh ,WDh WDh WDh ,WDh WDhf WDh ,WDh' WDh WDh ,WDh WDh WDh WDh WDh WDh\ WDh{ ,WDh WDh WDh ,WDh WDhI WDh ,WDht WDh WDh; ,WDh WDh WDh WDhV WDh WDhc WDh WDh" WDh WDh B#.....#.......... ... (.. #'# ###'##  #..@.#######-51.7 (21.0) #..........# #..........# #..........##.WDh #####.............................###########....#.# ... #...#### #.###'### _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the large door.WDh D _Found a stone.XDh+3XDh-XDh0XDh3XDhF9 _  There is a large open door here.XDhP:XDh: _XDh <XDh{>E  There is a large open door here.XDh@XDhA _XDh6BXDh EXDhF,XDhGXDheJXDh M,XDhNXDhQXDhOT,XDhVXDhXXDh0[,XDh\XDhG_XDhb,XDhfXXDhlnXDhBx+###.# -# # # #.....# #.....# #.....# #.(...# #.##.##.##.###.##...'61.7 (10======2.7 (11XDh#S _As you open the door, it creaks loudly!XDhY3XDhbXDh+XDh  There is an open door here.XDh5 _XDhXDhfBXDhSXDhYBXDhBXDhh# XDhC$XDh$_You open the door.XDh*XDh? #.# #.# #.# #.#.###### #.#b...... #.#.......###.########.......@...........------.......###'########...#####.....#r #.....# #.....# #.....#b   bat (asleep) #.....#r   rat (asleep) #.....# #.....# XDh@ XDh@8.7 (6XDhA .0)  XDhB3A rat and a bat come into view.XDhBXDhDXDh%EXDhEXDhI XDhjJ XDhJ...XDhOK bXDhK .XDh*LbXDhL XDhM   XDh{MThe rat squeaks loudly.XDh@NXDhN-==----XDh%O$9.7 (7XDhOSXDhXW XDhW XDhMX!_The rat moves out of view. XDh`C_There is an open door here.XDhw #.#  #.#  #.#  #.#  .###### #.# XDh{ ....... #.#  .......###.########  ...b...@...........  .......###'########  ...#####.....#  .            XDh #.#  #.#  #.# XDhy #.#  .###### #.#  XDh....... #.#  .......###.########  ...b...@........... XDhg .......###'########  XDh ...#####.....#  .  XDh&   XDh 4  XDhC!XDh!XDh'XDh,Z _A bat is nearby!XDhp #.#  #.#  #.#  #.#  .###### #.#  ....... #.#  .......###.########  ...b...@...........  .......###'########  ...#####.....#  .       XDhpd     XDhd  #.#  #.#  #.#  #.#  .###### #.#  ....... #.#  .......###.########  ...b...@...........  .......###'########  ...#####.....#  .       XDh7 XDh XDh XDhT Z _A bat is nearby!XDh C #.# #.# #.#. #.#.####### #.#.# #.#.###.#.b..@'.....###'##...#####.....##.r #.....## #.....#XDhԳ F #.....# #.....#r   rat  #.....#  #.....#XDh XDh ..b.  The rat twitches its whiskers.XDh 4-70.7 (1XDh XDh : _The bat hits you but does no damage.YDhV5  You hit the bat.YDhXYDhYYDh_~†rr   rYDhH]6-2.0 (1.3YDh YDh G _You kill the bat!YDh #.# #.#. #.#. #.#.# #.#.# #.#.###.#.@.'..r...###'#YDhH#...#####.....#  #.. #.....# #. #.....## #.....#  #.....#  #.....#  #.....#YDhYDh28r.YDh4-30YDhYDhp _You see here a bat corpse.YDh!4  You hit the rat.  The rat is severely wounded.YDh5h1------=4.3 (1.3YDh7YDh:( _The rat bites you.YDh  You barely miss the rat.The rat is severely wounded.YDh(5.6YDhiYDh/T _The rat completely misses you.YDh77  You thump the rat!YDhW>E†YDh oO------76.9YDh[tYDhxG _You kill the rat!YDh|4YDhYDhH _No target in view!YDh4YDhYDh1$H _No target in view!YDh YDhYDh<YDhH _No target in view!YDhtE4YDhKYDhaNH _No target in view!YDhG3YDhYYDhYDhS2== _YDh]YDhֿ,YDhYDh93YDhG====YDh]YDh,YDhYDh,YDhYDhYDhXYDhYDhP==YDhYDhb4==YDhKYDhYDh,YDhYDhYDh',YDh1YDhYDh,YDhYDhQYDhP==YDh+YDhYDh,YDhYDhYDhsYDhYDhYDhFYDhYDh:YDhYDhxYDhYDhYDhYDhYDhYDh{YDhYDhYDh0 YDh YDh" YDhQ  #####.# #........##.# #........# #.# #..@.....# #.#- #........####### #.# #..............# #.# #..............###.# +...........††.'....YDhu #..............###'# ..#######...#####.... #. #...# #....  ##.... You pick up a book of Blood and begin reading...YDhsv96.9 (20.0)-7.9 (21YDhYDh-X _You add the spells Ignite Poison and Summon Hydra to your library.YDhˢ YDhۣ 3YDhd YDh YDh. YDh@ YDh *############........###........## #........#  #........#######  #..............# YDh S #@.............## +...........††.'.. #.......## ..#######...#####.. #. #...# # #. #...# #.. b   bat (asleep) #. #...# #.. #b #...# #.. ##### #..YDh 19.0)YDh ,YDh . A bat comes into view.YDh 0100.9 (3.0)YDh YDh7 0 _The bat moves out of view.YDhfT 3YDh/U YDhV YDhtW YDhX YDhBb  _The bat completely misses you.YDhYDh<###########.........######.......##+††.'..=1.9 (1#b...###..#######...#####..YDh;$#. #...# #b   bat### #..YDhYDhVYDhZ _A bat is nearby!ZDhv ##########  #........#  #........#  #........#  #........  #........  #........ +@..........†† #b....... ..#######. #. #...# ZDho #. #...#  #. #...#  #. #...#  #. ##### ZDh_@ ##########  #........#  #........#  #........#  #........  #........  #........ ZDh.c+@..........†† #b....... ..#######. #. #...#  #. #...#  #. #...#  #. #...#  #. ##### ZDh mZDhnZDhvZDhl _A bat is nearby!You sock the bat!ZDhxl†ZDh>]Trooper 83.3 (1.4ZDhؼZDh־G _You kill the bat!ZDh;} 3ZDh7~ ZDhR ZDhg ZDhС   You see here a bat corpse.ZDh Y#........#..... #........# ..... #.# .....# #.####### ...... #.......# ......##.......#....r..+.††.'........#†.#.@#######...#####-##....# #...# #. #.....# #...# # #.....# #...# # #.....# #...# #ZDh/ ) #......###### #. r   quokka (asleep) #......# #. #......# #. ##ZDhx ,40ZDh q.rrZDh E-5.3 (2ZDh^ ZDhD Y _A quokka comes into view.ZDhi    ..... #........#  ..... #........#  .....# #.......  ...... #.......  ......##....... .......+...........†† .....r.#†...... #.@# ##....# #...#  #.....# #...#  #.....# #...#  #.....# #...# ZDh v #......######  #......#  #......# ZDh$,ZDhf- ZDhS.ZDhD<  ..... #........#  ..... #........#  .....# #.......  ...... #.......  ......##....... .......+...........†† .....r.#†...... #.@# ##....# #...#  #.....# #...#  #.....# #...#  #.....# #...#  #......######  #......#  #......# ZDhFJ4ZDhM ZDhNZDheO9_A quokka is nearby!ZDh PZDh9ZDh|=h   ..... #........#  ..... #........#  .....# #.......  ...... #.......  ......##....... .......+...........†† .....r.#†...... #.@# ZDh?##....# #...#  #.....# #...#  #.....# #...#  #.....# #...#  #......######  #......# [Dh< #......# [Dh   ..... #........#  ..... #........#  .....# #.......  ...... #.......  ......##....... .......+...........†† .....r.#†...... #.@# ##....# #...#  #.....# #...#  #.....# #...#  #.....# #...#  #......######  #......#  #......#  _A quokka is nearby![Dh:` #.#. #........#. #........#.# #........#. #....#.##....+..††.'.r.#†. #@.#######...##### ##....# #...# # #.....# #...# # #.....# #...# # #.....# #...# # #......###### # #......# # #......# # =6.3 (1[Dh <> _The quokka bites you but does no damage.[Dhe  You closely miss the quokka.7.6 (1.3[Dhk [Dho A _The quokka bites you but does no damage. x2[DhF [Dh W3--8.9[Dh( [Dh g _You barely miss the quokka. The quokka bites you.[Dh4 9  You sock the quokka![Dhe i.[Dh [Dh8 3#........#laxxanmousse the Trooper...... #........#Gargoyle...... #........#[Dhp Health: 14/14 ========================......# #........####### Magic: 1/1========================....... #..............# AC: 9Str: 19.......##..............# EV: 8Int: 8........+...........††.' SH: 4Dex: 9........#†.............# XL:  1 Next: 100% Place: Dungeon:1[Dh= #@.#######...##### Noise: =--------  Time: 110.3 (1.4)##....# #...# # a) +0 flail#.....# #...# # Nothing quivered#.....# #...# ##.....# #...# ##......###### # #......## #......## #  [Dh U_A quokka is nearby! _The quokka bites you but does no damage.  You closely miss the quokka. _The quokka bites you but does no damage. x2 _You barely miss the quokka. The quokka bites you.  You sock the quokka![Dh _You kill the quokka!You have reached level 2![Dh9 /  --more--\Dh u9/19==2/22 0% \Dh \Dh 4 _\Dh 3\Dh \Dh \Dh( \Dh $ _\Dh< ,\Dh/  ##########. #.#. #........#. #........# ###........#####.##......##...............+.....††.r......@.#†.............-..$....#..#######...###.......##....# #...# ...#### #.....# #...##. #.....# #...#\Dh # #.....# #...# r   rat (asleep) #......###### #......##......#\Dhg ,10\Dh b.rr\Dh E-2.3 (2\Dh \Dh V _A rat comes into view.]DhQC   .......   .......   .......   .......## ........# ........## .........+†† .r.....@.#† ..$....#..# .......##....# #...#  ...#### #.....# #...#  #. #.....# #...#  # #.....# #...#  #......  #......#   ]Dh.)   .......   .......   .......   .......## ........# ........## .........+†† .r.....@.#† ..$....#..# .......##....# #...#  ...#### #.....#  #. #.....#  # #.....# #...#  #...... #...... ]Dh24]DhLp _A rat is nearby!]Dh]   .......   .......   .......   .......## ........# ........##]Dhv .........+†† .r.....@.#† ..$....#..# .......##....# #...#  ...#### #.....# #...#  #. #.....# #...#  # #.....# #...#  #......  #......#   ]Dh]   .......   .......   .......   .......## ........# ........## .........+†† .r.....@.#† ]Dh{N..$....#..# .......##....# #...#  ...#### #.....#  #. #.....#  # #.....# #...#  #...... #...... ]Dh#4]Dhפ]DhZ _A rat is nearby!]Dh #.# #.#.# #.#.# #.#.###..##.##.+.††.r....@..#†.$....#..#######....##....# #...#.######.....# #...##. #.....# #...# #]DhIA #.....# #...# #.....###### #......#  #......#]DhB.r]Dh23.3 (1 _]Dh]Dh* ]Dh  ##.# #.#.# #.#.# #.##.###.#.###.###.+.†#...r..@...#†]Dhn 8#...$....#..#######...#.##....# #...#.######....# #...##.. #.....# #...# #. #.....# #...#+ #......######  #......#  #......#]Dh ]Dh d.r4]DhP ]Dh ]Dhd  ##.# #]DhiI.#.# #.#.# #.# #.###. #.## #.## #.+. #....r@....#† #...$....#..#######... #.##....# #...#.######.....# #...#####.. #.....# #...# #.. #.....# #...# +. #......#######. #......#  #......#=5]Dh c _The rat bites you but does no damage.  You sock the rat!]Dh E†]Dh,546.6 (1.3]Dh4]Dhu5G _You kill the rat!]DhzG4]Dh.K]DhdMH _No target in view!]Dh4]Dh]DhH _No target in view!^Dh/^Dh0^Dh9^DhM>H _No target in view!^Dh^Dh,^Dhi ^Dh^Dh:_No target in view!^Dh"J^Dh)H _No target in view!^Dh4^Dh^Dhv@ _No target in view!^Dh4^Dh ^Dh ^Dh^Dh^Dh^Dh֖^Dh#^Dh^Dh_^Dh ^Dh`J^DhP^Dh$^Dh^Dh^Dh;^Dh^DhU^Dh+ ^Dh_^Dh^Dht^DhX^Dh ^DhQ^Dh^Dhj^Dh^Dhi ^Dh_You now have 10 gold pieces.#.........##........ #..........+........ #....†.....#†....... #........#..#######.####........##....# #.........######.....# #.#####.......#.....# # #.......#.....# # +@......####- #.......#......#  +.......#......#  #.......# ##...#.## #.#[4^Dh0m.#... #.#.# .. .#.# #.###...'24.6 (8.0####======5.6 (9 _As you open the door, it creaks loudly!^Dhs^Dh{H ^DhWG_You open the door.^Dhq^Dh>^Dh^Dh ^Dh ^DhThere is an open door here.^Dh^Dh ^Dh_^Dh0^Dh>^Dh ^Dh^Dh(^Dh;^Dh0,^Dh^DhB^Dh,^Dh$^Dh^Dh,^DhU^DhY^Dh:,^Dh^Dh^Dh7,^Dh*,^Dhn,^Dh^Dh^Dh ^Dh^Dh5^Dh^Dh ,^Dhb ^Dh ^DhG ^Dh ^Dhq^Dh^Dhj^Dh,^Dht^Dh^DhI,^Dhw^Dh^DhJ,^Dhu^Dh,^Dh^Dhl^Dhb^Dh,^Dh^Dh^Dh| ,^Dha!^Dhl"^Dh",^Dh$^Dh,%^Dh%,^Dh&^Dh'^Dha(,^DhQ)^Dh*,^DhP+^Dh,^Dh-^Dh(.^Dh.^DhJ/^Dhg0^Dh0^DhW1^Dh2^Dh7Z  #####   #   ##########.#####  . #..........#.###   #.###.#######..#...'   #.....#######..#####  ^Dh8[ ###................'   #.##########.#.###   #@# ........#.# ------   #####  #+ #  g#.#  .######.#  #.# #.#g   goblin (asleep)  ... #.#  #..  ^Dhr> 51.6 (26.0)  A goblin comes into view. It is wielding a +0 dagger.^DhAg.g===---2.6 (27^DhE^Dh H( _The goblin shouts!^Dh # #### #. #......... #.###.#. #...... ###........' #.#.#. #@#   #.......#  #...g...+ #.#  #.......# #.#  #.####### #.#  #.# #.#  ^DhP... #.#  #..^Dh  # #### #. #......... #.###.#. #...... ###........' #.#^Dh .#. #@#   #.......#  #...g...+ #.#  #.......#  #.#######  #.# #.#  ...  #..^Dh 4^Dh ^DhӪ ] _A goblin is nearby!^Dh  #..... # ##########.##### #. #..........#.###. #.###.#######..#...'. #.....#######..#####. ###................'.  #.##########.#.###. ^DhԖ #.##.........#.#  #.@.....######.#  #...g...+ #.# # #.......# #.#  #.###### #.#  ... #.#  #.. #. ^Dh ^Dh. &g.^Dh B---3.6 (1.0) _^Dh ^Dhɣ _Dht+   You hit the goblin.  The goblin is heavily wounded.=--4.9 (1.3_Dh2_Dh2= _The goblin hits you but does no damage._Dh  You barely miss the goblin.The goblin is heavily wounded._Dhe(6.2_Dh[r _The goblin hits you but does no damage. You block the goblin's attack._Dhi  You closely miss the goblin.The goblin is heavily wounded._Dh9(7.5_Dh+i _The goblin barely misses you._Dhv  You miss the goblin.The goblin is heavily wounded._Dh(8.8_Dh<_Dhޤ= _The goblin hits you but does no damage._Dh5-}  You thump the goblin!)_DhC1860.1_DhH_DhVJJ _You kill the goblin!_Dh4_Dh_DhH _No target in view!_Dh_Dhe_Dh_DhH _No target in view!_Dh_Dh_Dhа_DhYH _No target in view!_Dh(_Dh )_Dh'._Dh1H _No target in view!_DhFJ_DhH _No target in view!_Dh _Dh _Dh _Dh" C _No target in view!_Dh) _Dh _Dh _Dh _Dh 4_Dh _Dh _Dh __Dh1  # ##########.#####  #. #..........#.###  #.###.#######..#...'  #.....#..#####  ###................'  #.##########.#.###  #.##.........#.# #  #..)....######.#   #@......+ #.#   #.# #.#   #.####### #.#  #.# #.#  ... #.#  #.. g   hobgoblin (asleep)  #..  #.g. 0.0  [3_Dh]3 1mA hobgoblin comes into view.gg.=1.1 (1_Dh= A _The hobgoblin shouts!_Dh  #  #.  #.### #.... ###.. #.####### #.##.....  #..)....#  #@......+ #.#  #.......# #.#  #.####### #.#  #.# #.#  ... #.#  #.. #.g #..._DhȂ #  #.  #.### #.... ###.. #.#######_Dho #.##.....  #..)....#  #@......+ #.# _Dhn #.......# #.#  #.####### #.#  #.#  ... _Dh #.. #. #..._Dhd_Dh0_Dh-_Dh.` _A hobgoblin is nearby!`Dht #  #.  #.### #.... ###.. #.####### #.##.....  #..)....#  #@......+ #.#  #.......# #.#  #.####### #.#  #.# #.#  ... #.#  #.. #.g #...`Dh #  #.  #.### #.... ###.. #.####### #.##.....  #..)....#  #@......+ #.#  #.......# #.#  #.####### #.# `DhE #.#  ...  #.. #. #...`Dh4`Dh `Dh5 ` _A hobgoblin is nearby!`Dhp|. #..........#.###.#######..#...'...######................' #.##########.#.####.........#.# .)....######.# ......+ ####### `Dhqo...#..g....`Dht`Dh`{:g.`Dh|6--2 _`Dh3`DhX`Dh ###.#######..#...'...######................' #.##########.#.####.........#.# .)....######.# .....+ ######## ...b#g...##.....J #.....J   endoplasm (wandering).....g   hobgoblin.# .......#b   bat (wandering)`Dh u  A bat and an endoplasm come into view.`Dh `Dh W  The endoplasm quivers.`Dh! `Dh _  The bat hits you but does no damage.`Dh 8bg`Dh e.#.J.J`Dh $B   giant cockroach (wandering)Bg   hobgoblinb   bat`Dhm O=-3`Dh^ `Dh( b _A giant cockroach comes into view.`Dho `Dhq y  You barely miss the bat. You block the bat's attack.`Dhbr `Dhr `Dh!s `Dhs `Dht `Dhu `Dh J.bBB`Dh9 .b 2 bats (1 wandering)A bat comes into view.4.4 (1.3 _The bat hits you but does no damage.`Dh9 B`Dh `Dh `Dh}" `Dh# `Dh$ `Dh% `Dhf' `Dh( `Dh0 `Dh0 g`Dh1 Jb`Dh2 b`Dh73 B`Dh3 .`Dhv4 .`Dh 5 b`Dh5 `Dh<6 `DhD7 `Dh7 !5.7`Dh= `DhXA  `DhB `DhB f_You closely miss the bat. The bat hits you but does no damage.`Dh `Dh `Dh  `Dhǐ  `Dh ?You closely miss the hobgoblin.`Dhݓ  `Dh  `Dh+ *The hobgoblin hits you but does no damage.`Dh_ `Dh `Dh +bbB`Dh< .`Dh .`Dh [B   giant cockroach`Dhb Xg   hobgoblin`Dh bb 2 bats`Dh !`Dh `DhH !7.0`Dh `Dh  `Dh `DhA )_You block the hobgoblin's attack.`Dh6 `Dh `Dh `Dh  `Dh  `Dh: ,You completely miss the hobgoblin.`Dh `Dh `DhR J`Dh 8J   endoplasm`Dh [B   giant cockroach`Dh= Xg   hobgoblin`Dh <b   bat`Dh| `Dh~ `Dh# &8.4 (1.4`Dh `Dh!  `Dh `Dhs 2_The hobgoblin hits you but does no damage.`Dh}  `Dh~  `Dh2 )You closely miss the hobgoblin.`Dh `Dh `Dh `DhO b`Dh` [B   giant cockroach`Dh Xg   hobgoblin`Dh bb 2 bats`DhN !`DhS `Dh !9.8`Dh` `Dh  `DhO `Dh 2_The hobgoblin hits you but does no damage.`DhL  `DhT  `Dh You sock the hobgoblin!`Dhf `Dh `Dh  `DhN  `Dh) !You kill the hobgoblin!`Dh `Dh `Dh `Dh" `Dh# `DhN  `DhcP !`DhTQ b`Dh!S *JB.`DhT b`DhAV 8J   endoplasm`Dh_X ZB   giant cockroach  `DhTY XThe bat misses you. The bat hits you but does no damage.`Dh{ TCovered1671.2`Dhw  _The giant cockroach waves its antennae.You hit the bat.  The bat is moderately wounded..Bb.B   giant cockroachbb 2 bats2.5 (1.3 _The bat hits you but does no damage. x2`Dh77  You thump the bat!`Dh9`Dhg;%  `Dh<1You kill the bat!`Dh<`Dh=`DhDBBJ.`Dh7EJ   endoplasmB   giant cockroachb   bat`Dhj6203.9 (1.4`Dhq`Dhtl _You block the bat's attack. The bat barely misses you.`DhAA  You hit the giant cockroach.`Dh`Dh2%  `Dh MThe giant cockroach is almost dead.`DhcQb. `Dh77---`Dh\!5.3`Dh `Dhf4 _The giant cockroach bites you.`DhV  You barely miss the giant cockroach.The giant cockroach is almost dead.`Dh`Dh .B   giant cockroachb   bat`DhQ  The giant cockroach bites you but does no damage.`Dh-6.6 (1.3`Dh%`Dh'\ _The giant cockroach barely misses you.aDh[A  You hit the giant cockroach.aDh]aDh_b  You kill the giant cockroach!aDh`aDhNbaDhhbJ.J   endoplasmaDh 6----97.8 (1.2 _The bat hits you.aDhaDh1 .J  You barely miss the bat. The bat hits you but does no damage. x2aDh57=aDh&9.1 (1.3aDhaDh"1 _You block the bat's attack.aDhA  You hit the bat.  The bat is heavily wounded.aDhBaDhRM9 aDhM)80.4aDhUaDhX= _The bat hits you but does no damage. x2aDhp  You barely miss the bat.The bat is heavily wounded.aDhaDhaDh+aDh|.JbaDh(1.7aDhEaDh(: _The bat hits you but does no damage.aDhnF  You sock the endoplasm!  You kill the endoplasm!†b   bataDh=372.9 (1.2 _The bat hits you.aDh(...######................' #.##########.#.####.........#.# .)....######.# .....+ .....######## #..b.##.#.... ..##......... #......##.. .##.# .#.. .#.b30 _The bat hits you but does no damage. _You see here a giant cockroach corpse.aDh(v##................' #.##########.#.####.........#.# .)....######.# .....+ .....###### #.######g.....#†## #..@.##b.....# ..##......#$... ###.. #.# .g   goblin (asleep).. .#b   bat .   A goblin comes into view. It is wielding a +0 club.Found 6 gold pieces.  The goblin shouts!.g..bg=4aDh{aDh}1 _You block the bat's attack.aDh   #.##########.#.###. #.##.........#.# aDh? #..)....######.#  #.......+ #.# # #.......# #.#  ##### #.####### #.# aDh .g....#†## #.#  #....##### #.#  #.#.@....#  aDhp`..##..b...#  $... #......#  ##..  #.# .aDh$[ .. #.#.....#  ........#  ##.#....## aDhaDhaDhaDh..gb.aDh.-5aDhaDh: _The bat hits you but does no damage.aDhLO  You barely miss the bat.aDhrMHThe bat is moderately wounded.aDh4NaDhNaDh:PaDhPaDhY(..gaDh{ZG-7.2 (1.3aDhVbaDhe' _The bat hits you.aDhd  You hit the bat..g†aDh7aDh<*418.5aDhh   #.#.#.###  #.##.#.#   #..)....######.#   #.......+ #.#   #.......# #.#  #######.####### #.#  ......#†## #.#  #g...##### #.#  #.#@.....#  ..##.†....#  $... #......#   ##.. #......#   #.# .#  .. #.#.....#  .......#  #Dhp?3m#.#....## _You kill the bat!.g-90aDhC:  You thump the goblin!aDhC)aDh?>5=90.9 (1.4aDhaDhJ _You kill the goblin!aDh:oaDhoaDhntaDhwH _No target in view!aDhUaDhaDh%aDhH _No target in view!aDhbaDhcaDh4.6eDh  _You closely miss the giant cockroach. The giant cockroach closely misses you.eDhF A  You hit the giant cockroach.eDh8L C.eDhbe 586.0 (1.4eDh+j eDhl S _You kill the giant cockroach!eDh eDha eDh eDh& H _No target in view!eDh$ eDh% eDh) eDh+ H _No target in view!eDh! 4eDh eDh H _No target in view!eDheDhYeDhb eDh#H _No target in view!eDheDh-eDhBeDh(eDh-H _No target in view!fDhfDhBfDh&fDh"fDhZ+C _No target in view!fDheQfDh34fDhfDhfDhnfDhfDhDfDh,fDhfDhfDh,fDhfDhW,fDhfDhfDhfDh,fDhfDhfDhb,fDhXfDhfDhtfDh,fDhdfDhsfDh ,fDh'fDhh,fDh=fDhfDhfDh,fDh fDh fDhY fDh fDhfDh-fDhfDhfDhfDhfDh,fDh fDhfDhfDh,fDhfDhfDhfDhfDhLfDhMfDhfDhA fDh$!fDh7"fDh"fDh8#fDh%fDh&fDhk'fDh'fDh*7 _You open the door.fDh,3fDh,fDh/@  There is an open door here.fDh-1fDh1 _fDh"2fDh4fDhZ5,fDh6fDh8fDh29,fDh9fDh?p #.##..#.# ##...#.##  #..)....######.# #.#.#...  #.+ #.# #.#.# ..  #.# #.# #.#.# ###.####### #.# #.#.# ..#†## #.# #.#.# fDh@#.)..##### #.# #.#.# #.#......# #.# #.#.##.†....# #@####.#.# ..#......### #.#......# .##......#.. #.#.##.### ##.#####'#.##.#.#.....#.#.......##.# .........#.........##.# ##.#....##†........##.### # ...#....##.........##...#.# ##.#....##.........####.#.#fDhD]311.0 (40.0)2.0 (41fDhHfDhfDh _fDhfDhnfDh,fDhfDhfDhfDhfDhfDhK fDh fDhD fDh fDhfDhfDhfDh6fDh7>  You see here a +0 dagger.fDhfDh _fDhfDhfDh{,fDhfDhdfDhfDh) fDh fDhv"fDh#fDhm$fDh$fDhA&fDh'fDh'fDho(fDh)fDh*fDhD+fDh+fDh.fDh8/,fDh/fDh_1fDh`2,fDh2fDh4fDh5fDh6fDh6fDh7fDhr8fDh8,fDh9fDh:fDhS;,fDh;=fDh=fDhU>,fDhP?fDh3@fDh@,fDhBfDhBfDhD,fDhEfDhtFfDhF,fDhGfDhHfDhgI,fDhKJfDh4KfDhK,fDhLfDhMfDh N,fDhOfDhZPfDhPfDhQfDh:RfDh~S,fDhQU,fDhVfDhV,fDhWfDhjXfDhX,fDhYfDhZfDhD[,fDh\fDh]fDh4^,fDh_fDh_fDhu`,fDh9afDhbfDh3c,fDhcfDhdfDhMe,fDhffDhffDhmg,fDh8hfDhifDhi,fDhMjfDh+kfDhk,fDhnlfDhSmfDhm,fDhnfDhofDh p,fDhqfDh"rfDhr,fDhsfDhtfDhTu,fDh:vfDhwfDhw,fDhuyfDhqzfDhz,fDh{fDh|fDh^},fDhY~fDh;fDh,fDhfDhfDh<,fDh%fDhfDh,fDhfDhpfDh,fDh҇fDhfDh@,fDhxfDh\fDh݋,fDhfDhǍfDhR,fDhDfDh%fDh,fDhbfDhfDh|,fDhfDh,fDh2fDhזfDhfDh=,fDh"fDhfDh,fDhfDhfDh,fDh6fDhS: ####################....... #.........@......>.........fDh94.0 (82 #.###############.......... #.# ######## #....... #.# #......# #....... #.# #.####.# #....... #.# #.# #.# #.......  #.###.# #.# #....†..  #.#...# #.# #.......  #.#.######.# #####....... fDhB5.0 (83fDhyfDh ; _Found a stone staircase leading down.fDhc 3fDh fDh fDh# fDh$ fDhW& ,fDh>' fDh[* fDh+ fDh, ,fDhi/ fDh1 fDh 2 fDh2 fDh4 fDh6 fDh8 fDh8 fDh9 fDh: fDhp; fDh; fDhc> R  There is a stone staircase leading down here.fDh? fDh@  _fDh@ fDhB fDhC ,fDh_D fDh+F fDhaG fDhG fDhH fDhJ fDh.K fDhK fDh8L fDhN fDhNP ,fDhQ fDhT fDh"V ,fDhRW fDhY fDh[ ,fDh)\ fDh^ fDh_ ,fDhy` fDhb fDhd ,fDhe fDhg fDh;i ,fDhi fDhk fDhl fDh4m fDhm fDhpo fDhDp fDhp fDh?q fDhr fDhs fDhx fDhx fDhsz fDh{ ,fDh3| fDh} fDh~ ,fDhP fDh fDh ,fDh7 fDhń fDh fDh= fDh fDh fDh ,fDhˉ fDh fDhӋ ,fDhT fDhg fDh fDh fDh fDh# fDhD fDh fDh2 fDh) fDh fDhu fDh fDh fDho fDh fDhz fDh_ fDh fDh; fDhȝ fDh= fDh fDh+ fDh fDht fDh3 ,fDh fDhV fDh fDh fDh fDh fDhs fDh fDh fDh fDh fDh! fDh fDhT fDha ,fDhʸ fDhO fDh ,fDh fDh fDh ,fDh fDh) fDh fDhG fDh fDh fDh0 fDh fDh fDh4 fDh@ fDh fDh fDh fDh fDh fDhk fDh7 $ fDh _You open the door.fDh fDh fDh fDh @  There is an open door here.fDhA fDh  _fDh! fDh fDh BfDh fDh fDhP fDh fDh fDhf fDh fDhq fDh fDh fDh fDhp fDhw fDhw fDh fDhV fDhv fDh; ,fDh fDh fDh fDh fDh fDhe fDhm fDh fDhJ fDh fDh4 fDh fDh fDh fDh fDh fDh fDh fDh fDhD fDh fDh fDh fDhb fDh fDh fDh fDh fDhq fDhs fDh fDh fDh] fDh fDh& ,fDh fDh fDh# .# +......................... .# .#######..##########....#.# .# ...............# #...#### .# ..########.###.###'### ###.###.......##...........#fDh K#####.......# ..##'### ## # #.....@.....##.######.# .#.# ........####.#....)....# .#.# ........# #....######## fDh ...### ........# ##÷... .....# ........# #.>.######## ####.# J......## #...#.## J   endoplasm (asleep) ...# # ....... #...#..### ##.# ....... #...#....# fDh f.#.#+...+.##.#fDh } 455.0 (60  An endoplasm comes into view.fDh C.JJfDhR %6.0 (61fDh! fDh$ ^ _The endoplasm quivers.fDh U . . ........# fDhz  .  #.  #....  #####.  ##########..##'###  # #.....@.....#fDh ........####.#....) ........#  ........# ##÷ ........# #.> .J.....##   # .......  fDh P .......   fDhf[ . . ........#   .  #.  #....  #####.  ##########..##'###  # #.....@.....# ........####.#....) ........#  ........# ##÷ ........# #.> .J.....##   # .......  ....... fDhdw _An endoplasm is nearby!gDhD . . ........#   .  #.  #....  #####.  ##########..##'###  # #.....@.....# ........####.#....) ........#  ........# ##÷ ........# #.> .J.....##   # .......   .......   gDhY' . . ........#   .  #.  #....  #####.  ##########..##'###  # #.....@.....# ........####.#....) ........#  ........# ##÷ ........# #.> .J.....##   # ....... gDh-B ....... gDhJ74gDhSAw _An endoplasm is nearby!gDhD . . ........#   .  #.  #....  #####.  ##########..##'###  # #.....@.....# ........####.#....) ........#  ........# ##÷ ........# #.> .J.....##   # .......   .......   gDh80X . . ........#   .  #.  #....  #####.  ##########..##'### gDh1 # #.....@.....# ........####.#....) ........#  ........# ##÷ ........# #.> .J.....##   # .......  ....... gDh84gDhl?gDhBa _An endoplasm is nearby!gDhVn#.# .#######..##########....# #.# ...............# #...#### .# ..########.###.###'### ### #.###.......# #  #....# # #####.......# ###########..##'### gDhZ### # #.#...........##.######. ..#.# #..####.#....).... #.#.# +.# #....###### #...### #.# ##÷............# #.# #.>.####### #####.# #.J# #...#.## ....# # #.......# #...#..### .##.# #.# #...#....# ..#.# ###...... +...+.##.# ###.# #...####.#gDh^'.JgDh_87.0 (1.0) _gDhcgDhLegDh .#.# ...............# #...#### ...# ..########.###.###'### ### #.###.......# .#  #....# .# #####.# .###########..##'### .### # #.#...........##.###### ...#.# #.gDh -####.#....).. ##.#.# +.# #....###### ##...### #.# ##÷........ .......# #.# #.>.###### ######.# #..J....## #...#.##....# # #.......# #...#..### #.##.# #.# #...#....# ...#.# ###...... +...+.##.# ####.# ####### #...####.# .....# #... #<#gDhW gDh# ,J...gDh$ &8gDhN+ gDh- gDh ...# ..########.###.###'### #.### #.###.......# #.#  #....# #.# #####.# #.## ##########..##'### #.### # #.#...........##.##### #...#.# #.####.#....).. ###.#.# +gDh .# #....######...### #.# ##÷....... ........# #...J....# #.>.##### .######.# #.......## #...#.## .#....# # #.# #...#..### .#.##.# #.# #...#....# ....#.# ###...... +...+.##.# .####.# ######## #...####.# ......##... #<# ####### #... #gDh 3>#gDh i  The endoplasm freezes you.gDhң W6----9gDhө gDh¬ % _You are frozen.gDh) gDh) gDhz*You sock the endoplasm!gDh|1gDh-2.gDh4 gDhYgDhjZ----gDh[66gDh[=gDhn\60.2 (1.2gDhTbgDhge gDh(fgDhf)_You kill the endoplasm!gDh}ggDh"~gDh2gDhgDhgDh gDhugDh:_No target in view!hDhS8 _No target in view!hDhww _No target in view!hDh _No target in view!hDh:XhDhYhDh\hDhw_H _No target in view!hDh4hDhhDhrC _No target in view!hDhYQhDhQhDh>hDh?hDhEhDh{HhDh3hDhhDhmhDhR7= _hDh7hDhE,hDhIhDh~8==hDh!hDh|,hDhIhDhA,hDhhDh%hDhhDhkhDhhDhB9=hDhhDhchDh%L9==hDhhDhhDh,hDhhDhohDh,hDhFhDh\hDhhDhjhDhhDh2hDhhDhX:==hDhhDhPhDhj# #.#.# #######'#######.... .# #.#.# #.. +........... .# #.#.# ...#######..########## .####.#.# r...............# #.. hDh.#......# ..########.###.###'# .#.##.### .### #.###...... '#.# ..# #........ ...# #.# #####...... ...##.# #@##########..##'#-hDh/ ##.### # #.#...........##. ...##...#.# #........####.#... ...####.#.# +........# #....# ...####...### #........# ##÷...#........# #........# #.>.# r   quokka (asleep)..#.######.# #.......## #...#.# ##.#.#....# # #.......# #...#...#.#.##.# #.......# #...#..hDh074.2 (14.0)hDhRhDhr. rrhDhnF-5.2 (15hDhjhDhV _A quokka comes into view.hDh #.#.#  #.#.# #..  #.#.# ... ..  .. r###  ..#  #.#  #@# # #.# #... +........#  #........# ##÷ #........# #.> #.......##  # #.......#   hDh^k #.#.#  #.#.# #..  #.#.# ... ..  .. r###  ..#  #.#  #@# # #.#hDh_ #... +........#  #........# ##÷ #........# #.> #.......##  # #.......#   hDhghDhjhDhnhDhu] _A quokka is nearby!hDh{  #.#.#  #.#.# #..  #.#.# ... ..  .. r###  ..# hDh|  #.#  #@# # #.# #... +........#  #........# ##÷ #........# #.> #.......##  # #.......#   hDhN  #.#.#  #.#.# #..  #.#.# ... ..  .. r###  ..#  #.#  #@# # #.# #...hDh S +........#  #........# ##÷ #........# #.> #.......##  # #.......#   hDhH 4hDh" hDh}& ] _A quokka is nearby!hDh M #........###.#######'########.. +.................. #...#######..#############.#.# #.................# #.......# #....##########'# .## #...r##### '#hDhՏ r#....... .... #.##########..##'### #...........##.# ...##...#.# #........####.#.......r   quokka....#.......hDh hDh\ X.rhDhh 86.0) _hDh hDhݟ iDhK=7.5 (1.3iDhiDhq _You closely miss the quokka. You block the quokka's attack.iDh   You closely miss the quokka. The quokka barely misses you.iDhs-8.9 (1.4iDhiDhh> _The quokka bites you but does no damage.iDh  You hit the quokka.  The quokka is almost dead.iDhX8--80.3iDhiDh)J _The quokka bites you. You block the quokka's attack.iDhT  You closely miss the quokka.The quokka is almost dead.iDhK(1.7iDhiDh> _The quokka barely misses you. The quokka closely misses you.iDhX 8  You hit the quokka.iDhy†iDh7Trooper9==753.0 (1.3iDh<iDh@J _You kill the quokka!iDhyrJiDhx iDhQyB_No target in view!iDhx,JiDhl0 iDh=B_No target in view!iDhiDh|iDhYiDh/iDh iDhSiDh?:_No target in view!iDh4iDhiDhw"H _No target in view!iDhM4iDhƕiDhH _No target in view!iDhf 4iDh  iDhV C _No target in view!iDhB 4iDhP iDh iDh iDhP& 4iDh-/ iDhJ iDh iDhw iDh jDhAjDhD  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting3.6   3.4  +1   j - Spellcasting   0.0   1.2  -1          b + Maces & Flails 2.3   3.0   0       c - Axes   1.1   1.2  -1      jDhG d - Staves   1.3   1.0   0       e - Unarmed Combat   0.0   1.0   0                      f + Armour3.5   3.4  +1       g - Dodging   0.0   1.4  -2      h + Shields3.5   3.4  +1       i - Stealth   0.0   0.7  Dh$H37m+2                                              The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetjDhJskDhn h * Shields   3.5kDhCp h - Shields   3.5kDh kDh kDh a.# #.#.##........###..... laxxanmousse the Trooper .# #.#.# #.. #######'#######.... Gargoyle .# #.#.# #.. +.................. Health: 19/19 ======================== .# #.#.# #...#######..########## Magic: 2/2======================== .####.#.# #.................# #.. AC: 9Str: 19 .#......# #....########.###.###'# EV: 8kDh= Int: 8 .#.##.### #....### #.###...... SH: 4Dex: 9 '#.##.# #..†.# #.......... XL:  2 Next: 75% Place: Dungeon:1 ...##.##@# #####...... Noise: =--------  Time: 483.0 (0.0) ...##.##.##########..##'# a) +0 flail ...##.### # #.#...........##.# Nothing quivered ...##...#.# #........####.#... ...####.#.# +........# #....# ...####...### #........# ##÷...  ...#........# #........# #.>.#  ...#.######.# #.......##kDhМ <[37m #...#.#  ##.#.#....# # #.......# #...#..  _No target in view! _No target in view! _No target in view! _No target in view! _No target in view! _No target in view!kDh+ 4kDh kDh kDhA 3kDhi kDh, kDh~ kDh $ _kDh nkDh a _ You see here a quokka corpse.kDh kDh  _kDh kDh3 kDhk ,kDhx kDhH ,kDhR kDh M _You now have 30 gold pieces (gained 14).kDh~ 3kDh kDh kDh ,kDh kDh kDh ,kDh kDh kDh@ kDh ,kDh kDhF BkDh kDh kDh ,kDh kDh kDhv ,kDhV kDh8 kDh ,kDhIkDh,kDhrkDhkDh,kDhkDhUkDhkDh,kDhkDh,kDh` kDh kDh kDh kDh kDh kDhkDh"kDhkDhkDhkDhvkDhkDh kDh4kDhkDh/kDhEkDhjkDhkDhdkDhbkDhkDhkDhkDh{kDhkDhkDhkDh kDh!kDhB"kDh"kDh2%kDh%kDh`&,kDh(kDh(kDh/),kDh*kDhH+,kDh+kDh.kDh/,kDh0kDh1kDh+2,kDh2kDh4kDh4kDh<5,kDh6kDh&7kDh7,kDh9kDh9kDh5:,kDh;kDh6<kDhVCkDhCkDhDkDhE,kDh FkDhMGkDhGkDhxH,kDhIkDhJkDhK,kDhLkDh1M,kDhMkDhOkDhPkDh>Q,kDhbRkDhtSkDhT,kDh VkDhVkDhxW,kDhXkDhYkDh[BkDhr\,kDh]kDh^kDh&_kDh_,kDh`kDhakDhbb,kDhvckDhzdkDhe,kDhikDhsj,kDh kkDhmkDhn,kDh.okDhqkDhqkDhr,kDhtkDhTukDhu,kDhxkDhxkDh[y,kDha{kDh |kDh|,kDh=kDh,kDhkDhkDh8,kDh҆kDhkDh,kDhkDhjkDhӏ,kDhnkDhkDhb,kDhkDh?kDh>kDh,kDhkDhkDh,,kDhڞkDhkDh,kDhkDhGkDh,kDh|kDhĦkDhz,kDh kDhWkDh ,kDh߬kDhkDhҮ,kDhTkDhkDhD,kDhkDhkDh,kDhkDhUkDh ,kDhkDhkDh,kDhkDhkDh&,kDh5kDh$kDh,kDhkDhykDh,kDh<kDh$kDh,kDhkDhkDh9,kDh9kDhkDhkDhkDhWkDhkDhg,kDhkDhkDhQkDhSkDh[kDhkDhkDhkDhkDh&kDhkDhkDh kDhkDh\kDhvkDhkDhPkDhkDhkDhYkDhkDh kDh!kDhM&kDh'kDh(kDh9kDh#@kDhAlDhXlDhwlDh&lDh'lDh)lDh*lDh+lDh5lDh7lDh8lDh9lDh~=lDh?lDh?lDh AlDh/ElDhFlDhqGlDhzHlDhKlDhMlDh|NlDhOlDhRlDh"U,lDhmVlDhYlDh[,lDhb\lDh\_lDh`,lDhYh,lDhlBlDhuwlDh  You see here a quokka corpse. _lDh[39;49m _You open the door.  There is an open door here. _lDh0)  There is a stone staircase leading down here. _lDhlDhlDhP,lDh>lDhlDhlDhzlDhOlDhBlDh& lDhU$  Things that are here:  a +0 dagger; 3 stones; a kobold skeletonlDh%5 _lDh&lDhx(lDhu),lDh*lDh+lDh,lDh-lDh-lDhW/lDh0,lDh1lDh4lDh6,lDh$7lDh8lDh9,lDh:lDh <lDh<lDhv=lDh >lDh@lDh A,lDhBlDhH...##..........#..###..........##. #######.............................#######....#.#.....# #...####.# #.#'### #.# #.###.......# # #...........# -lDhH1635.0 (152.0) #####.......# #.# #####..##'### #.#....##.######.#####.#....)....## #....########lDhI# ##÷..........# ###.>.######## .## #...#.##-lDhLlDhNT _Key pressed, stopping explore.lDhf_lDhUk _lDhllDhmlDhRo,lDholDhGqlDhqlDhtrlDhrlDhtlDhv,lDhwlDhxlDhhz,lDh|lDh}lDh~,lDhlDhlDh,lDhlDhƈ###'###  ###'## .#  ..#....####### .#  .##....# .#  ..........# .#  ###..........##.#####. ####.................. ...............######.#lDhI\ ########....#.#.@.....# ...# #...####.#.###.#.# .###'### #.#.#  ##.......# #.#.# lDhʉ7 .......# #.#.#  ##.......# #.#..    ##..##'### #.###   ..##.######.#  lDhN  ###.#....)....#  lDh΍]43.0 (8.0)4.0 (9lDhlDh-b _i - a scroll labelled OFFOUFR XANElDh4lDh lDhH _No target in view!lDhJ lDhv 3lDh lDh6 lDh6 $ _lDhu lDh lDh lDh lDhg lDhx ,lDh lDh lDhf ,lDh lDhQ lDh ,lDh lDh lDh ,lDhH lDh, lDh ,lDh lDhD lDh lDhp ,lDh XlDh lDh lDh| ,lDh lDh+ =####### .# #.#  ....# .# #.#  ....# .# #.#  ......##.#####.###  ...........#  ........######.#.#  #....#.#.......#.#  lDh ####.#.###.#.#.#   #.#.#.....#@#  55.0 (11.0)# #.#.#.........(#  ..# #.#.#...#.#..###  ..# #.#..........#  ### #.###.#.#....#  ####.# #.#...####  ..)....# #.###.  ######## .. ........  lDhC B6.0 (12lDhx lDh % _Found 6 stones.lDh@ lDh lDhs lDhs lDh͙ lDh BlDhy lDh= lDh lDh lDh lDh lDh lDh2 lDh ,lDhG lDhs lDh2 ,lDhr lDhv lDh? lDh lDh lDh lDhe ,lDh lDh; lDh ,lDh lDhh lDh lDh lDh$ lDhZ lDhz lDhw BlDh lDh( lDh lDh lDh lDh lDhj lDh lDh lDh ,lDh lDhh lDh ,lDh lDh lDh; ,lDhX lDhh lDh ,lDh- lDh= lDh ,lDh lDh lDh ,lDh lDh lDh ,lDh lDh lDh6 ,lDhK lDhW lDh ,lDh# lDh7 lDh ,lDh lDh lDh ,lDh lDh7 ...# ##÷.............##### # ###.>.##########.# ## #...#.## #.# # #...#..### #.# lDh ####...#....# #.# '...+.##.#######.# #####...####.##......#  #...# #<##.######  #...# #># 79.0 (23 #...# #.##.# #...# ####.# #...# #.# #...# #.# ##### #. #.# .(# lDh] C80.0 (24lDhy lDhy - _Found 6 poisoned darts.lDh13lDh lDh!$lDh-lDhC.lDh0lDh2,lDh.4lDhb6lDh[8,lDh4:lDh=lDh>,lDhv@mDhmDh,mDh~mDhmDhmDh mDh6 mDhC  You see here 6 poisoned darts.mDhSmDh _mDhsmDhmDh,mDhmDhemDhSmDhmDhXmDh|mDhmDh1 mDh mDh!mDh#mDh#mDh $mDh&mDh&mDh'mDhK)M _You now have 40 gold pieces (gained 10).mDhQ*mDh*mDhV+mDh,mDh-mDhC.mDh.mDh/mDh0mDh1,mDh2mDh2mDhy3,mDhf4mDh5mDh26,mDh7mDh8mDh8,mDha9mDhn:mDh:,mDhT<mDh8=mDh=,mDh>mDh?mDh@@,mDh+AmDh BmDhB,mDhCmDhDmDhE,mDhmFmDhQGmDhG,mDhHmDhImDh:J,mDh KmDhKmDhxL,mDhMmDhdNmDhN,mDhOmDhPmDhiQ,mDhSRmDh3SmDhS,mDhUmDhUmDhmV,mDhLWmDh%XmDhX,mDhZBmDhQ[mDh[mDh\mDh?],mDh;^mDh_mDh_,mDh`mDhbBmDh>f,mDhvmDhkmDh,mDhmDhmDhwmDh,mDh mDhmDh,mDhmDhmDh=,mDh>mDh"mDh͝,mDhmDhmDhK,mDhmDh֢,mDhtmDhmDhmDh@,mDhmDhmDh>,mDhpmDhSmDh,mDhmDhmDhd,mDhmDh{mDh,mDhjmDhDmDh,mDhmDhɵmDhs,mDhqmDhNmDh,mDhmDh̺mDhs,mDhfmDh>mDh,mDhmDhmDh=,mDhmmDhmDh>,mDh2mDhmDh,mDhmDh,mDh\mDhmDh,mDhmDhXmDhXmDhXmDhXmDhJnmDh`mDhC4mDh 5mDhW6BmDh:mDhF;,mDh;mDh-@mDhBBmDhEmDhF,mDh,GmDhKmDhLBmDhRmDhSBmDhYmDhZmDhp[,mDhnbmDhDcBmDhjmDh/k,mDhkmDhrmDh*t,mDhumDh{mDh},mDhO~mDhmDh,mDhmDh.mDh&,mDhӎmDhmDh,mDhmDhmDh,mDhXmDhmDhƜ,mDhSmDhmDh,,mDhmDhmDh,mDh;mDhmDh%mDh,mDh,mDhԮ,mDh`mDhmDh0,mDhmDhmDhmDh,mDh1mDh,mDh'mDh"mDhmDhT,mDhPmDhmDh,mDhumDh,mDh:mDhmDhlmDh+mDhmDhmDhM,mDhmDh>mDh,mDhGmDhmDh4,mDhmDhmDh,mDhmDhmDh,mDhmDhmDh@,mDhmDhmDh,mDh<mDhImDhmDhmDhmDhmDh,mDh5mDhmDh,mDhsmDhmDh ,mDhmDhmDht,mDh8mDhmDhz ,mDhJ!mDhe"mDht#,mDh0$mDh%mDh%,mDh&mDh'mDhs)BmDh+mDh,,mDh,mDh-mDh.,mDh/mDh0mDh1,mDh2mDh3mDh4,mDh25mDh6mDh7mDhC8,mDh9mDh:,mDh;mDh#=mDhn>mDh>mDh?mDh@mDhB,mDhBmDhBDmDhCEmDhEmDhMFmDhOGmDhI,mDhJmDhKmDh+M,mDhMmDhNmDhOmDhUmDhZW,mDhY,mDhbZmDh[mDh\mDh],mDh^mDh'`,mDh`mDhdmDhe,mDhfmDhDhmDhki,mDhimDhUkmDh-lmDhl,mDhmmDhnmDho,mDhpmDhqmDhr,mDhsmDhtmDhou,mDhvmDhxmDhx,mDhzmDh##.######## ††.'............>#  .###'#########.#  ####.....# #.#   #.....# #.#  #.....# #.#  ...#.....# #.# mDh7 ...#.. #.#  ...#..  827.0 (147.0) ...#.. #. ...#.( #.# #.# ...###'##.# #.# ...###'## .# #.# ...#....########.# #.#   ..##..........##.# #.#   ..##..........##.# #.#   .###..........##.#####.###   mDhB88mDh:mDh; _Found a stone staircase leading down.mDh#S3mDhSmDhUmDh`mDhamDh;d,mDhemDhimDhj,mDhkmDhmmDho,mDhdpmDhrmDhu,mDhumDh xmDhymDhz,mDhgR  There is a stone staircase leading down here.mDhS ######## #.# ....... #.# ....... #.# ........+ #.# ....... #### #.# ..r.... #.# .......##.######## ††.'............>##'######## ####.....  #.....# .#  mDhr   quokka (asleep).#   .#   ..# #.#  mDh235.0 (7.0)mDhώm.rrmDhL+6.0 (8mDh>mDhY _A quokka comes into view.mDh #########  #.# ........#  #.# ........#  #.# ........+  #.# ........#  #.# ...r....#  #.# ........# #@# ††.......># #######.#  #.#   #.#  #.#  #.#  #.#  #.# mDh B r #########  #.# ........#  #.# ........#  #.# ........+  #.# ........#  #.# ...r....#  #.# ........# #@# ††.......># #######.#  #.#   #.#  #.#  #.#  #.#  #.#  _A quokka is nearby!mDhn  #########  #.# ........#  #.# ........#  #.# ........+  #.# ........#  #.# ...r....#  #.# ........# #@# ††.......># #######.#  #.#   #.#  #.#  #.#  #.#  #.# mDh  #########  #.# ........#  #.# ........#  #.# ........+  #.# ........#  #.# ...r....#  #.# ........# #@# ††.......># #######.#  #.#   #.#  #.#  #.#  #.#  #.# mDh mDh mDh% mDh! ] _A quokka is nearby!mDhi #########  #.# ........#  #.# ........#  #.# ........+  #.# ........#  #.# ...r....#  #.# ........# #@# ††.......># #######.#  #.#   #.#  #.#  #.#  #.#  #.# nDh #########  #.# ........#  #.# ........#  #.# ........+  #.# ........#  #.# ...r....#  #.# ........# #@# ††.......># #######.#  #.#   #.#  #.#  #.#  #.#  #.# nDhuA] _A quokka is nearby!nDh` ' #########  #.# ........#  #.# ........#  #.# ........+  #.# ........#  #.# ...r....# nDh \ #.# ........# #@# ††.......># #######.#  #.#   #.#  #.#  #.#  #.#  #.# nDh-! 7 #########  #.# ........#  #.# ........#  nDh" #.# ........+  #.# ........#  #.# ...r....#  #.# ........# #@# ††nDhY% .......># #######.#  #.#   #.#  #.#  #.#  #.#  #.# nDh-* 4nDh>/ nDh2 ] _A quokka is nearby!nDh]H  #########  #.# ........#  #.# ........# nDhI  #.# ........+  #.# ........#  #.# ...r....#  #.# ........# #@# ††nDh=K .......># #######.#  #.#   #.#  #.#  #.#  #.# nDh;L 2 #.# nDhf 7 #########  #.# ........#  #.# ........#  nDh% #.# ........+  #.# ........#  #.# ...r....#  #.# ........# #@# ††.......># #######.#  #.#  nDh+  #.#  #.#  #.#  #.#  #.# nDh 4nDhl s _A quokka is nearby!oDh%Y _is nearby!  You have nothing you can fire or use right now.oDhYoDh aoDh?i. _pDhHWhere to? (? - help)  D - Dungeon pDhpDh9X  laxxanmousse the Trooper ######### Gargoyle #.# ........# Health: 19/19 ======================== #.# ........# Magic: 2/2======================== #.# ........+ AC: 9Str: 19 #.# ........# EV: 8Int: 8 #### #.# ...r....# SH: 4Dex: 9 ...# #.# ........# XL:  2 Next: 75% Place: Dungeon:1 ...###.#########@#pDh>9 Noise: ---------  Time: 836.0 (0.0) ††.'............># a) +0 flail ...###'#########.# Nothing quivered ####.....# #.#  #.....# #.# ...#.....# #.# r   quokka ...#.....# #.# ...#.....# #.# ...#.....# #.# _A quokka is nearby! _A quokka is nearby! _A quokka is nearby! _A quokka is nearby! _A quokka is nearby! _You have nothing you can fire or use right now.pDhfs #########  #.# ........#  #.# ........#  #.# ........+  #.# ........#  #.# ...r....#  #.# ........# #@# ††.......># #######.#  #.#   #.#  #.#  #.#  #.#  #.#  _A quokka is nearby!qDh #########  #.# ........#  #.# ........#  #.# ........+  #.# ........#  #.# ...r....#  #.# ........# #@# ††.......># #######.#  #.#   #.#  #.#  #.#  #.#  #.# qDhyKr #########  #.# ........#  #.# ........#  #.# ........+  #.# ........#  #.# ...r....#  #.# ........# #@# ††.......># #######.#  #.#   #.#  #.#  #.#  #.#  #.#  _A quokka is nearby!qDh #########  #.# ........#  #.# ........#  #.# ........+  #.# ........#  #.# ...r....#  #.# ........# #@# ††.......># #######.#  #.#   #.#  #.#  #.#  #.#  #.# qDhJr #########  #.# ........#  #.# ........#  #.# ........+  #.# ........#  #.# ...r....#  #.# ........# #@# ††.......># #######.#  #.#   #.#  #.#  #.#  #.#  #.#  _A quokka is nearby!qDh #########  #.# ........#  #.# ........#  #.# ........+  #.# ........#  #.# ...r....#  #.# ........# #@# ††.......># #######.#  #.#   #.#  #.#  #.#  #.#  #.# qDhrr #########  #.# ........#  #.# ........#  #.# ........+  #.# ........#  #.# ...r....#  #.# ........# #@# ††.......># #######.#  #.#   #.#  #.#  #.#  #.#  #.#  _A quokka is nearby!qDhj) qDh^* Where to? (Tab - D:2, ? - help)  D - Dungeon rDh@rDh'  laxxanmousse the Trooper ######### Gargoyle #.# ........# Health: 19/19 ======================== #.# ........# Magic: 2/2======================== #.# ........+ AC: 9Str: 19 #.# ........# EV: 8Int: 8 #### #.# ...r....# SH: 4Dex: 9 ...# #.# ........# XL:  2 Next: 75% Place: Dungeon:1 ...###.#########@# Noise: ---------  Time: 836.0 (0.0) ††.'............># a) +0 flail ...###'#########.# Nothing quivered ####.....# #.#  #.....# #.# ...#.....# #.# r   quokka ...#.....# #.# ...#.....# #.# ...#.....# #.#rDh{ _A quokka is nearby! _You have nothing you can fire or use right now. _A quokka is nearby! _A quokka is nearby! _A quokka is nearby! _A quokka is nearby!rDh-s #########  #.# ........#  #.# ........#  #.# ........+  #.# ........#  #.# ...r....#  #.# ........# #@# ††.......># #######.#  #.#   #.#  #.#  #.#  #.#  #.#  _A quokka is nearby!rDhA  #########  #.# ........#  #.# ........#  #.# ........+  #.# ........#  #.# ...r....#  #.# ........# #@# ††.......># #######.#  #.#   #.#  #.#  #.#  #.#  #.# rDh c #########  #.# ........#  #.# ........#  #.# ........+  #.# ........#  #.# ...r....#  #.# ........# #@# ††.......># #######.#  #.#   #.#  #.#  #.#  #.#  #.# A quokka is nearby!rDh #########  #.# ........#  #.# ........#  #.# ........+  #.# ........#  #.# ...r....#  #.# ........# #@# ††.......># #######.#  #.#   #.#  #.#  #.#  #.#  #.# sDh #########  #.# ........#  #.# ........#  #.# ........+  #.# ........#  #.# ...r....#  #.# ........# #@# ††.......># #######.#  #.#   #.#  #.#  #.#  #.#  #.# sDhX4sDhsDhsDh #########  #.# ........#  #.# ........#  #.# ........+  #.# ........#  #.# ...r....#  #.# ........# #@# ††.......># #######.#  #.#   #.#  #.#  #.#  #.#  #.# sDhk #########  #.# ........#  #.# ........#  #.# ........+  #.# ........#  #.# ...r....#  #.# ........# #@# ††.......># #######.#  #.#   #.# sDh lC #.#  #.#  #.#  #.# sDhosDhosDhrsDhtsDh  ##########  #.#.#  #.#.#  #.#.+  #.#.........# sDhy>##### #.#....r....# .# #.#.......@.# ....###.#########.# ††.'............># ....###'#########.# #####.....# #.# # #.....# #.# #...#.....# #.# #...#.....# #.# #...#.....# #.# sDhsDh"W.rsDhu 27.0 (1 _sDh'sDh)tDhԪ #  #.#.#  #.#.#tDhQ  #.#.+  #.#.# # #.#.# .# #.#.....r@..# .###.#.# .††.'.># .###'#.# .#####.....# #.# .# #.....# #.# .#...#.....# #.# .#...#.....# #.# .#...#.....# #.#tDh7D=8tDhg _The quokka closely misses you.tDh9> _tDhGO_The quokka closely misses you.  You hit the quokka.  The quokka is severely wounded.  The quokka closely misses you.  The quokka twitches its whiskers.tDhRB9.3 (1.3 tDh[8_The quokka bites you but does no damage.tDh 9  You closely miss the quokka.The quokka is severely wounded.5------40.6 _The quokka bites you.tDh!  You closely miss the quokka.The quokka is severely wounded.The quokka bites you.tDh"k4-------2.0 (1.4tDh'tDh+> _The quokka bites you but does no damage.tDh  You closely miss the quokka.The quokka is severely wounded.tDh-3.3 (1.3tDh<tDhr _The quokka barely misses you. You block the quokka's attack.tDh  You barely miss the quokka.The quokka is severely wounded.tDh-k12---4.6tDhtDh+ _The quokka bites you.tDh  You closely miss the quokka.The quokka is severely wounded.The quokka bites you.9/19 ------6.0 (1.4 _The quokka bites you but does no damage.tDh34tDh&tDh+ tDhF0X_You are too injured to fight recklessly!tDh4tDhztDh0^ _You are too injured to fight recklessly!tDh*4tDhQ1tDh}4^ _You are too injured to fight recklessly!tDhk _You are too injured to fight recklessly!tDh2 _You are too injured to fight recklessly!tDh _You are too injured to fight recklessly!tDh(JtDhtDhD4tDhUtDhtDhj64tDhI<tDh>tDhιQtDh* tDh+ tDh2 tDh5 tDh 4tDhS tDhr tDh=G tDhH tDhwN tDhQ tDh 4tDh tDhK tDh 4tDhV tDh tDh@ 4tDh! tDh tDh8@ 4tDh&G tDh;J uDhx  You barely miss the quokka.  The quokka is severely wounded.uDhy-7.3 (1.3uDh uDhF4 _You block the quokka's attack.uDhU  The quokka is severely wounded. _You block the quokka's attack.  You closely miss the quokka.  The quokka is severely wounded.The quokka bites you but does no damage.  The quokka twitches its whiskers.10/19=---8.6 _The quokka bites you but does no damage.uDhH V  You hit the quokka but do no damage.The quokka is severely wounded.8/19 --9.9 _The quokka bites you.uDhHK |  You sock the quokka!.uDhk R--8351.3 (1.4uDh^r uDhpv  uDhw uDhx &_You kill the quokka!uDhz uDhL  # # #.#.# # #.#.# # #.#.+ # #.#.## #.#.#.# #.#.....@...#.###.#.#.††.'.># ......###'#.# ..#####.....# #.# ..# #.....# #.# ..#...#.....# #.# ..#...#.....# #.# ..#...#.....# #.#uDhĬ9=-20vDhd N-vDhvDhG _Nothing quivered!vDhW-3vDh=.vDhq0vDhI1$ _vDh7vDh8O=vDh:vDhV;{10/19=vDh<vDh=,vDh?>vDh?,vDhT@vDhA,vDh{BvDhCvDhPD^1==vDhDvDhEvDhFvDh:GvDhHvDhH,vDhDJvDhJ,vDhsvDhs,vDhtvDhu,vDhvvDhJw,vDhxvDhryi7===vDh zvDhzvDhq{,vDh|vDh-},vDhK~vDh~,vDhvDhh8==vDh,vDhvDh,vDhvDh>,vDhZvDh,vDhvDh9=vDh҈vDh|vDh%L9==vDhvDhЋvDhvDh|,vDhԎvDhvDh,vDhvDhvDh@,vDhהvDhŕvDhd:==vDhvDh 7 _You open the door.vDhAvDh3vDh@  There is an open door here.vDhK _vDhvDhvDh',vDh!vDhvDh,vDh^vDh4vDhȦ,vDhAvDhvDh,vDhvDh[vDh,vDhvDhvDh+,vDhZvDh$vDh,vDhvDhvDh,vDhvDhvDh@,vDhvDh?vDh,vDhvDhvDh",vDhvDhvDhJ,vDhvDhĽvDhZ,vDhMvDhvDh,vDhvvDh=vDh,vDhvDhZvDh,vDhXvDhvDhvDhi,vDhvDhh,vDhvDhvDh,vDh&vDh3vDh,vDhvDhvDhvDh7,vDhvDhvDh,vDhvDhvDh5,vDhvDhvDh,,vDh+vDhvDh,vDhvDhgvDh,vDhvDhvDh,vDhvDhmvDhBvDhvDh,vDhvDh,vDhRvDhvDhvDhY,vDhvDhbBvDh{nvDhl vDh ,vDhA vDh,vDhvDhvDh|,vDh"vDhvDh`vDh ,vDh+vDh,vDhvDhvDh ,vDh/!vDh$vDh%,vDhG&vDh(vDhz),vDh*vDh-@  There is an open door here.vDh/vDh/ _vDh1vDhz4vDh6,vDh6vDh9vDhU:,vDh';vDhc=vDh>,vDhW?vDhAvDhB,vDh}DvDhFvDhG,vDhHvDhJvDhL,vDhKNvDhNvDhcP,vDh=QvDhSvDh/U,vDh VvDhXE  There is a large open door here.vDh9ZvDhZ _vDhQ[vDh]E  There is a large open door here.vDht_vDh_ _vDh`vDhcvDhid,vDh*evDh>gvDhh,vDhPivDhikvDhylvDhmvDhmvDh7ovDhpvDhqvDhqvDhEvDhvDhvDh[vDhvDhXvDhk,vDh۠vDhKBvDhBvDh)vDhBvDhDvDh vDhvDhyvDhvDhvDhvDhvDhvDh\vDhvDhvDh2vDhRvDhvDhvDhgvDh0vDhxvDhvDhavDh6vDhvDhvDhvDhvDhvDh}vDhvDhvDhvDhvDhvDhf,vDhvDhvDh,vDh=vDhvDhvDh",vDhvDhvDh,vDhvDhvDhL ,vDh vDh  ,vDh vDh vDh ,vDh vDh vDhl ,vDh"! vDh( vDh) ,vDh* vDhL2 vDh<3 ,vDh3 vDh; vDhd< ,vDh= vDhA vDhB ,vDhXC vDhG vDhH vDhCI ,vDhM vDhN ,vDh}O vDhS vDhU ,vDh!V vDhhZ vDh[ ,vDh ] vDhta vDhl vDhn ,vDhUr vDht vDht vDh0v vDh{ vDh~ vDh vDh vDh vDhѐ #.....# #.# #.# #.(...# #.# #.# ###'### #.# #.# ###'## #.# #.# #....########.# #.# #..........##.# #.# #..........##.# #.# #..........##.#####.###  ##..............@.....#  99543.0)........#  ######....#.#.#.#  .# #...####.#.###.#.#.#  .###'### #.#.#.....#.####  .....# #.#.#.........(#   .....# #.#.#...#.#..###   .....# #.#..........# vDh b   #'### #.###.#.#....#    _Key pressed, stopping explore.vDh IvDhk vDhd vDh $ _vDh͵ nvDhm vDht vDhO vDh vDh vDh ,vDh vDh2 vDh ,vDh vDh vDh vDh` vDh vDh' vDh ,vDh vDh vDh XvDh vDhl ,vDh vDh vDh vDh" BvDhN vDhc vDh vDh vDh vDh9 BvDh @  There is an open door here.vDh vDh  _vDh vDhH vDh ,vDh vDh: vDh vDh vDh vDhK vDh vDh vDh vDh vDh vDh vDhI vDh vDh ,vDh! vDh5 ..#..#######...#####.....# #. ..##....## #...#####.....# #.#.....# #...#...#.....# #. ...#.....# #...#...#.....# #. ...#.....###...#...#.....# #. vDh7 ...#......######...#.....# #. ...#......# #...#.....# #. ...#......# #...#.(...# #. ...######.### #@..###'### #.1023.3 (28 #.#######...####...###'## #. #.......#..........#....########. #.......#.........##..........##. #.......#.........##..........##. #.#........###..........##. #.#...#######'#######............ #.#...+.........................# #.#...#######..##########....#.#.vDh: vDh< E _Done exploring.vDh9? 3vDh@ vDhW 0.0).....'...................vDhRX vDh^ [ _Done exploring.vDh IvDh6vDhJvDh[ _Done exploring.wDhIwDh:wDh1;wDhGH[ _Done exploring.wDh44wDh7wDh9H _No target in view!wDh3wDhڴwDhJwDhE _Done exploring.wDh 3wDh0 wDh wDh wDhG wDh E _Done exploring.wDh wDhY eWhere to? (Tab - D:2, ? - help) wDh 6 D - Dungeon xDh.xDh:..#..#######...#####.....# #. laxxanmousse the Trooper ..##....## #...#####.....# #. Gargoyle ####.....# #...#...#.....# #. Health: 19/19 ======================== ...#.....# #...#...#.....# #. Magic: 2/2======================== ...#.....###...#...#.....# #. AC: 9Str: 19 ...#......######...#.....# #. EV: 8Int: 8 ...#......# #...#.....# #. SH: 4Dex: 9 ...#......# #...#.(...# #. XL:  2 Next: 83% Place: Dungeon:1 xDh=?[9d...######.### #@..###'### #. Noise: ---------  Time: 1023.3 (0.0) #.#######...####...###'###. a) +0 flail #.......#..........#....########. Nothing quivered #.......#.........##..........##. #.......#.........##..........##. #.......#........###..........##.  #.#...#######'#######............  #.#...+.........................#  #.#...#######..##########....#.#.  _Done exploring. _Done exploring. _Done exploring. _No target in view! _Done exploring. _Done exploring.xDhIxDhCLxDhMM$ _xDhVXxDhXxDhR^xDha,xDhcxDh hxDhj,xDhmxDhBoxDho,xDhpxDhrxDhs,xDhtxDhw@  There is an open door here.xDhHx5 _xDhAyxDhzxDh{,xDh:|xDhY~xDh~xDhxDhxDhxDhu,xDhxDhmxDhN,xDhօxDhXxDhxDh,xDh xDh֊xDh^,xDhxDhxDhxDhxDhϐxDh7,xDhNxDhxDhE,xDh^xDhxDh-xDhxDhAxDhxDhYxDhxDhlxDhxDhsxDhxDhxDh>xDh٦,xDhxDhxxDhڪ,xDhsxDhY  There is a stone staircase leading down here.xDhxDh.xDh$ _xDhϱxDh;2xDhxDh,xDh  ...  ...  .ß..  ...  ##..  ##..#  #...#  #@.#46.0 (22.7) ####   _You climb downwards.xDh&xDhhxDha _There is a stone staircase leading up here.xDh\3xDhYxDhxDhxDhz _xDhxDh...##...#.....##.........ß...J .......###.....###.@# #...# #<.######J   endoplasm (asleep)xDh 8.0 (2.0)  An endoplasm comes into view.xDh$;J.JxDhA9.0 (3xDh^ _The endoplasm quivers.xDh!w ...#..  #...#..  .....## xDh< .......  ..ß..J.  .......  ###.....#  ##.@# #...#xDh)r #<.## ####xDhi xDh a ...#..  xDh #...#..  .....##  .......  ..ß..J.  xDh B.......  ###.....#  ##.@# #...#xDhb  #<.## ####  xDh xDhV xDh xDh xDh a _An endoplasm is nearby!xDhu ? ...#.. xDh  #...#..  .....##  .......  ..ß..J.  xDh x.......  ###.....#  ##.@# #...#xDh H #<.## ####xDhŽ *xDhU  ...#..  #...#..  .....##  ....... xDhW  ..ß..J.  .......  ###.....#  ##.@# #...# #<.## xDhW f####  xDhm[ xDh \ xDh_ xDh?b a _An endoplasm is nearby!xDh~ ...# .>...#..S+#...#.. #####.....######..............J.....ß..JxDhc *#..Jr........##@....###..#...#+#...#...##<.##...##### ...##.##JJJ 3 endoplasms (2 asleep).#r   quokka (asleep).#xDh S   ball python (constriction, asleep)xDh   A quokka, 2 endoplasms and a ball python come into view.Found an escape hatch in the floor.  The endoplasm quivers. x2xDh D  The ball python hisses angrily.xDhc xDh xDhؙ .S...J..ß...J.r....JJJrxDh S)=xDh1 50.0 (1xDhO xDh T _The quokka closely misses you.yDh%8  You hit the quokka.yDh6#n  The quokka is severely wounded.yDhO%yDhq)yDh*yDhz6U.S.yDh7y.JrJ....J yDh7&1.4 (1.4yDha<yDhjHA _The quokka bites you but does no damage. x2yDhK  You barely miss the quokka.The quokka is severely wounded.  The quokka bites you.  The endoplasm hits you but does no damage..SJ.J.7---2.8yDhyDhԥS _The quokka barely misses you.yDh)8  You hit the quokka.yDh[6  You kill the quokka!The endoplasm freezes you.yDh7yDh7yDhA ...SJJ.S   ball python (constriction)yDhA  You are frozen. You block the endoplasm's attack.  The endoplasm hits you but does no damage.yDh:e~13--------914.0 (1.2yDh|jyDh'mW _The endoplasm closely misses you.yDh<  You sock the endoplasm!yDh yDhG .†JS 2  yDhYou kill the endoplasm!The endoplasm barely misses you.The endoplasm freezes you.yDhyDhlaxxanmousse the Trooper...# .>Gargoyle...#...Health: 11/20 =============-----------+#...#..yDhNMagic: 2/2========================#####.....###AC: 9Str: 19###............EV: 8Int: 8.........ß.....SH: 4Dex: 9yDh#...†JS......XL:  2 Next: 100% Place: Dungeon:2###@J...#Noise: =--------  Time: 1055.3 (1.3)##..#...#+a) +0 flail#...#...#Nothing quivered#<.##...#yDh}#### ...##.##JJ 2 endoplasms.#S   ball python (constriction).#The endoplasm hits you but does no damage. _The endoplasm closely misses you.You sock the endoplasm!  yDhYou kill the endoplasm!The endoplasm barely misses you.The endoplasm freezes you.yDhz _You are frozen. You block the ball python's attack.  You have reached level 3!yDhG/  --more--{Dho  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? |Dh'3/24---3/3213 0% 2 endoplasms _You feel stronger. x2|DhƆ...# .> ...#...+#...######.....######............ .........ß..... #...†JS...... ###.J...# #.@#...#+ #...#...# #<.##...# #### ...# #.## .# .#  ..S..#|Dh ;-60 _|Dh8|Dhv  You hit the ball python but do no damage.You block the ball python's attack. The ball python grabs you.|Dh|Dh:JJJJ 2 endoplasmsS   ball python (constriction)4=-1 =7.6 (1.3Constr |Dh~|Dhڸ_ _The ball python constricts you.}Dh)%]  You barely miss the ball python.The ball python bites you but does no damage. ...#The ball python constricts you.The ball python bites you but does no damage.2--8.9 _The ball python constricts you.}DhU3}DhA}DhQ^ _You are too injured to fight recklessly!}Dh0}Dh}Dh}Dh^ _You are too injured to fight recklessly!}Dh3}Dh=}DhO^ _You are too injured to fight recklessly!}Dh3}Dh<}Dh ^ _You are too injured to fight recklessly!}Dhd3}Dh}Dh0^ _You are too injured to fight recklessly!}Dh+3}Dhq/}Dh1V _You are too injured to fight recklessly!}Dh|}Dh&}Dh}Dh}Dh#3}Dh(}Dh+}Dh3}DhV}Dh9}Dh3}Dh}Dh}Dh3}Dh}Dh}Dh 3}Dh}Dh}Dh3}Dh}Dhp}Dh/3}Dh2}Dh;}Dh3}Dhִ}Dh }Dh2" }Dh" }Dh' }Dhs* }Dh& 8  You hit the ball python.}Dht* ,}DhB4  You kill the ball python!The endoplasm freezes you.}Dh= ~JJ   endoplasm}Dh] 9/24 -----10 8 260.2}Dhq` }Dhd % _You are frozen.}DhR2   You hit the endoplasm. JJ 2 endoplasmsThe endoplasm is lightly wounded.8----1.5}Dhp5 }Dh{8 - _The endoplasm hits you.~Dh+"c  You barely miss the endoplasm.~Dh!& .   endoplasmThe endoplasm is lightly wounded.~Dh&(2.8~DhO+~Dh.@ _The endoplasm hits you but does no damage.~Dh<  You sock the endoplasm!~Dh~Dh\  You kill the endoplasm!~DhO-64.0 (1.2~Dh1~Dh W _The endoplasm closely misses you.~Dh4 ~Dh7 You thump the endoplasm!~DhL.105.3 (1.3 _You kill the endoplasm!~DhQ N...# .>  ...#. +#...#..  #####.....### ~DhS F###............ .........ß..... #...†........##@....# ##..#...#+#...#...# #<.##...##### ...##.##~DhDT k.#.#~Dh|^ ~Dh_ `9=-60~Dhf ~Dhi ~DhBV#...# ###...# .>##...#. +#...#..  #####.....#######.~DhW.........ß#...†.@.......#.###.....###.##..#...#+#...#...##<.##...######...###.# .#~DhC\~Dh\@-7~Dhe~DhfDhM 3Dh! DhE Dh 10/24==Dh Dh ,DhB Dhg ,Dh DhC ,Dh Dh t1==Dh Dha ,Dh DhH ,Dh Dh DhB Dh_ Dhh t2==Dh Dh ,Dh Dh8 ,Dhv! Dh# ,Dh$ Dh& t3==Dh' Dh) ,Dh* Dhz, ,Dh- DhJ/ ,Dh>0 Dh2 O=Dh3 Dh5 i4=Dhc6 Dh8 ,Dh9 Dh); ,Dh; Dh= ,Dh> Dh@ t5==DhA DhD ,DhD DhF ,DhG DhvI ,DhI DhL t6==DhM DhiO ,DhP Dh\R ,Dh/S DhU ,DhhV Dh7X t7==DhXY Dh[ ,Dhg\ Dh^ ,Dhx_ Dhza ,DhFb DhLd 18==Dhe Dhkg ,Dh_h Dhtj ,Dhmk DhXm ,Dh-n DhNp ~9==Dh/q Dhcs ,DhMt Dh5v ,Dh3w Dh'y ,Dhy Dh| O=Dh} Dh b20=Dh Dh ,Dh Dh ,Dh> Dh* ,Dh Dh Dhl h1==Dh[ Dh ,DhƎ Dh ,DhԒ Dh ,DhF Dh ~2==DhĘ Dhٚ ,Dhr Dh ,DhZ Dh, Dh Dhs Dhީ ~3==Dh Dh[ BDh ,Dh Dh ,Dh Dht ~4==Dhy Dh 1 _HP restored.Dh{ 3Dh Dh Dh ,Dh Dh' XDh Dh O=Dh Dhs   ##  ..##  #.#. ### #...# ## #<.##...# .># #...#...#... #.'#...#..# #####@....####132.3 (65.0)DhY I###......................ß......###...†..........###.....###.#..#...#+#...#...##<.##...######...# _You open the door.Dh [ _Found an escape hatch in the ceiling.Dhx 3Dh Dh Dh Dh، $ _Dh! l  There is an open door here.Dh#  _DhA Dh DhS ,Dh Dh9 @  There is an open door here.Dhq DhH  _DhΫ Dh Dh ,Dh Dh Dhݶ ,DhO Dhɸ DhO ,Dhú Dh߻ Dhy Dh DhD Dh Dh Dh ,DhB Dh Dh< Dh Dh Dh. ,Dh Dh Dha ,Dh Dh Dh( .# K# .#  .#  .#  .#  ##.#  ##@# #########.## .........## Dh ######.#.######...## ###<.##...# .># K   kobold (wandering)#...#...#...##.'#...#..######.....####Dh 44.3 (12  A kobold comes into view. It is wielding a +0 whip.DhO j.KKDh 5==5.3 (13Dht Dh ( _The kobold shouts!Dh .# .# K# .# .# .# ##.# ##@# #.## ..##DhT ######.#.# #####...## ##  #<.##...# .>#  #...#. ##.'#. #####. Dh .# .# K# DhӦ:.# .# .# ##.# ##@# #.## ..## ######.# Dh#####...##  #<.##...# .>#  #...#. ##.'#. #####.DhDhDhDh,] _A kobold is nearby!Dh% .# .# K# .# .# .# ##.# ##@# #.## ..## ######.#.# #####...## ##  #<.##...# .>#  #...#. ##.'#. #####. Dh .# .# K# .# .# .# ##.# ##@# Dhy#.## ..## ######.# #####...##  #<.##...# .>#  #...#. ##.'#. #####.Dh@4Dh@Dh] _A kobold is nearby!Dhp... ..# #.# #K# #.# #.# .#  ##.#.##########.###.#.........## #..######.#.# ########...## ## #<.##...# .>##...#...#....'#...#..#.K--6.0) _Dh#...K  ##.#  ##.#.# #########.###.#.........## #..##.#.# #######...## #<.##...# .>#.....K--7DhODh^ Dh` Dhk~SS   ball python (constriction, wandering)K   koboldYou closely miss the kobold. You block the kobold's attack.=8.6 (1.3Dh-x^ _A ball python comes into view.Dhc Dh  Dhq&The ball python hisses angrily.  DhYou sock the kobold!Dh+&,Dhb5.S)S)DhF529.8 (1.2DhKDhNJ _You kill the kobold!DhxkN###...S.  ##.#  ##.#.##########.###.#.........## #.. #.#. ###Dhk####...## #<.##...# .>#DhmDhMq{.S-500Dh@tDhwM _You see here a +0 whip.Dhw=  You hit the ball python.Dh1.Dh=4=2.2 (1.4Dh@Dh<O _You kill the ball python!Dh"XDhXDh[Dh]H _No target in view!Dh4DhDhH _No target in view!DhK4DhT^ _No target in view!Dh( _No target in view!Dh| _No target in view!Dh4DhDh?C _No target in view!Dh*b4DhBfDhaiDh64DhDhDhT4Dh(XDh;ZDhS4DhDh>Dh`4DhɄDhWDh<IDh2DhDh$ _DhEXDhƨDh Dh~,DhDhDh",DhưDhDh',DhڴDhHDh,DhcDhDh,Dh_DhDh,,DhDh!DhDh*DhDhDhH,DhnDh Dh,DhDhcDhDhp##.# #h..# #... .[..# ##.##.##.##)#-#.# #.##.###.##.#.##.#  #########.###.#.  .........## ##..# h   jackal (wandering)Dh######.#.# #.########...## ### Dh063.2 (11.0)DhF-4.2 (12DhDhV _A jackal comes into view.Dh b ##.# #h# ..# #.# ... .[. ..# #.# #.# #.# #.# #.# #.# #.# #)# #@# #.# #.# ##.###.# ##.#.##.#  Dh; .#.#   ##..#   #.###   ###  #< .>#Dh-  ##.# #h# ..# #.# ... .[. ..# #.# #.# #.# #.# #.# #.# #.# #)# #@# Dh%/ #.# #.# ##.###.# ##.#.##.#  .#.#   ##..# DhK0  #.###     #< .>Dh4 Dh4 DhN8 Dh; ] _A jackal is nearby!Dhw b ##.# #h# ..# #.# ... .[. ..# #.# #.# #.# #.# #.# #.# #.# #)# #@# #.# #.# ##.###.# ##.#.##.#  Dhx .#.#   ##..#   #.###   ###  #< .>#Dh<$ ##.# #h# ..# #.# ... .[. ..# #.# #.# #.# #.# #.# #.# #.# #)# #@# #.# #.# ##.###.# ##.#.##.#  Dh{?.#.#   ##..#   #.###     #< .>Dh DhDhDh] _A jackal is nearby!Dh|Y #.##.# #h# #.#. .[...)# #. #.# #. ##.###. ##.#.##.  #########.###.#.........## ##..#.#.# #.###### ###.hh5.0) _Dh O##.# #.# #h#. .[...) #.#  ##.# ##.#.##########.###.#.........## ##..#.#.#.###Dh DhA Dh F.hDhǠ &6Dh! Dh Dh ...##.###.##. .[...# #h.) #.#  ##.# ##.#.##########.###.#.........## ##..Dh.+ ;=Dh+ 7Dh52 Dh5 > _The jackal bites you but does no damage.Dh8  You hit the jackal.Dh!E†Dh`E588.5 (1.3DhJDhKJ _You kill the jackal!Dh-M#.#...###.# #.# ....###.####..........[....#.#.# #.##.#Dh=J-90DhDhϬs _You see here a jackal corpse.Dh&M#.#...###.# #.# ###.####..........@....#....###†###.###.# #.##.#DhDDhH-70 _Dh#Dh% _You see here a +0 tower shield of protection.DhL Dh. &1Dhɻ Dh Y _j - a +0 tower shield of protectionDhn #.#...#.####.#....###.####...........# ....###@###.## #.# #.#  #.##########.###.#.#2DhsDhxs _You see here a jackal corpse.Dh $ ...#.####.#....###.####...............# ....###†###.## #.# #@#  #.#.........## ##..#3 _DhDhInventory: 10/52 slots Hand Weapons (go to first with ))  a - a +0 flail (weapon) Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn)  j - a +0 tower shield of protection Scrolls (go to first with ?)  h - a scroll labelled HUILI FECHOBYSM  i - a scroll labelled OFFOUFR XANE Potions (go to first with !)d - 3 potions of might  e - a pink potion  f - a green potion DhH0 g - a fizzy purple potionDhj - a +0 tower shield of protection. A large piece of wood and metal, to be strapped on one arm for defence. It is cumbersome to wear, and greatly impedes the evasion, spellcasting ability, and attack speed of the wearer. These penalties are reduced by the wearer's Shields skill and Strength; mastering Shields eliminates penalties. Base shield rating: 13 Encumbrance rating: 15 Max blocks/turn: 4 'Of protection': it protects its wearer from most sources of damage (AC +3). It can be maximally enchanted to +8. If you switch to wearing this armour: Your AC would increase by 3.0 (10.1 -> 13.1). Your EV would decrease by 2.6 (8.4 -> 5.8). Your SH would increase by 7.2 (4.2 -> 11.4). You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {AC+3} {offhand armour} Dh8{offhand armor} {auxiliary armor} {auxiliary armour} {shield} (w)ear, (d)rop, (=)adjust, or (i)nscribe.Dh!ODhKSDhX#.#laxxanmousse the Trooper...Gargoyle#.#Health: 24/24 ========================#.#Magic: 3/3========================###.# #.#AC: 10Str: 21....###.####...EV: 8Int: 8............#SH: 4Dex: 9....###†###.#XL:  3 Next: 18% Place: Dungeon:2# #.# #@#Noise: ---------  Time: 1173.5 (0.0)#.# #.#a) +0 flail#.# #.#Nothing quivered#)# #.##.# #.###.###.###.#.##.##########.###.#Dh[[39;49m.#.........## ##..#You hit the jackal. _You kill the jackal! _You see here a jackal corpse. _You see here a +0 tower shield of protection. _j - a +0 tower shield of protection _You see here a jackal corpse.Dh]4Dh`Dh@~4.5 (15.5 (26.5 (3hh   jackal (wandering)7.5 (4DhDh _You kill the jackal!You see here a jackal corpse. _a +0 tower shield of protection. Dh_j - a +0 tower shield of protection _You see here a jackal corpse. _DhCYou start removing your armour. You continue removing your +0 buckler. x5DhDhDh2b.hhb   bat (wandering)DhJ====8.5 (5DhDhG 0 _The jackal barks!DhDhDh՚Z _You finish removing your +0 buckler.Dhvl  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting3.7   3.4  +1   j - Spellcasting   0.0   1.2  -1          b + Maces & Flails 2.4   3.0   0       c - Axes   1.2   1.2  -1       d - Staves   1.3   1.0   0       e - Unarmed Combat   0.0   1.0   0hm0m                      f + Armour3.6   3.4  +1       g - Dodging   0.0   1.4  -2       h - Shields   3.5   3.4  +1       i - Stealth   0.0   0.7  +2                    ho+9;49m                          The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsDh> h + Shields 3.5DhčDhIDhȘ#.#laxxanmousse the Trooper...Gargoyle#b#DhHealth: 24/24 ========================#.#Magic: 3/3========================###.# #.#AC: 10Str: 21....###.####...EV: 8Int: 8............#SH: 0Dex: 9Dh&.....###h###.#XL:  3 Next: 18% Place: Dungeon:2# #.# #@#Noise: ====-----  Time: 1178.5 (0.0)#.# #.#a) +0 flail#.# #.#Nothing quivered#)# #.##.# #.###.###.#h   jackal##.#.##.#b   bat (wandering)#########.###.#.#.........## ##..# _You see here a +0 tower shield of protection. _j - a +0 tower shield of protection _You see here a jackal corpse. _You start removing your armour. You continue removing your +0 buckler. x5 _The jackal barks! _You finish removing your +0 buckler.DhDhDhDhDh .bbYou hit the jackal but do no damage. The jackal barely misses you.=---9.7 (1.2 _The jackal closely misses you.DhQ  You hit the jackal.  The jackal is severely wounded.---81.0 (1.3 _The jackal bites you but does no damage.Dh#O S  You barely miss the jackal.The jackal is severely wounded.The jackal closely misses you.2.2 (1.2 _The jackal bites you but does no damage.Dhq j  You sock the jackal!  You kill the jackal!b.†b   batDh 8223.4 _The bat hits you but does no damage.DhzO#.#...###.# #.# ....###.####.........b.....#....###@###.##.) #.#  ##.# ##.#.##########.###.#..b3-40 _The bat hits you.  Things that are here: _a jackal corpse; a jackal corpseDh#.#...###.# #.# ###.####..........@b...#....###†###.##.) #.#  ##.# ##.#.#2--5 _The bat hits you.Dhr x  You hit the bat but do no damage. The bat barely misses you.3=6.7 (1.3 _The bat hits you but does no damage.Dh8' 7.9 (1.2 _You closely miss the bat. The bat hits you but does no damage.Dh9.2 (1.3 _You closely miss the bat. The bat hits you but does no damage. x2Dh6F  You barely miss the bat. The bat completely misses you.90.4 (1.2 _The bat hits you but does no damage.DhsCb.4==1.6 _You miss the bat. The bat hits you but does no damage.Dhx#.# #.# ... #.# #.# ###.# #b# #....###.####..# ....###†###.# # #.# #.# #.# #.##.# #.##)# #.# #.# #.###.###.# .b.20Dh8Dh: _The bat hits you but does no damage.Dh,F #.# #.# ... #.# #.# ###.# #.# # ....###.####.... ......b@....# ....###†###.# # #.# #.# #.# #.# #.# #.# #)# #.# #.# #.# ##.###.#  ##.#.##.#3Dh(H: _The bat hits you but does no damage.DhQ  You hit the bat.  The bat is moderately wounded.DhuVb. Dh֬-4.9 (1.3DhDhP _The bat barely misses you.Dhj=  #.# #.# ... #.# #.#.###.# #.# #.###b####.....#.###†###.####.# #.# #.# #.# #.# #.# #)# #.# #.# #.# ##.###.#  ##.#.##.#Dh?o..b=50DhFEg _The bat closely misses you.Dh? #.# #.# ... #.# #.#.###.# #.# #.###.####.....b..##.....###†###.###.# #.# #.# #.# #.# #.# #)# #.# #.# #.# ##.###.#  ##.#.##.#b...-6DhDhC 6  You sock the bat!Dh 1.Dh= =5=8.2 (1.3Dh!I G _You kill the bat!DhI Dh #.# #.# ... #.# Dh #.# ..###.# #.# # ......###.####.... .# Dh Y#.....###†###.# #####.# #.# #.# #.##.# #.##)# #.##.# #.###.###.# Dhש DhY 4-90DhZ Dh5 Dh޷#.# #.# ... #.# #.# ..###.# #.# # ......###.####.... .# #.....###†###.# #####.# #.# #.# #.##.# #.##)# #.##.# #.###.###.# -200Dh _Dh DhU Dh= Dh> ,Dh Dh  Dhr ,Dh Dhq# Dh$ ,Dh:% Dh$' Dh( Dh( Dh( Dh) DhB/ #.# #.####### ...>....  #.##...#  #.# #@# 6.2 (6..###.# #.# #.###.#Dh1 P......###.####.....#..............#######.....###†###.######.# #.# #.##.# #.# #.##.# #.# #.##)# #.# #..Dhu4 A7.2 (7Dh7 Dh9 ; _Found a stone staircase leading down.Dh _Dh M#.# .#.##########....>....r..##.. #.####.# ###.# #.# #.###......###.####.....#.....###DhA r   rat (asleep)##.Dh n 0  A rat comes into view.Dh tr.rDh9 J====8.2 (1Dh Dh- - _The rat squeaks loudly.DhN #.# .#.##########  ....>...r...#  #.##..@# #.####.#   #.# #.###.#  #.....#  .######  †###.#   #.# #.# #.# #.# #.# #.# #.# #.#Dhc{ #.# .#.##########  ....>...r...#  #.##..@# #.####.#   #.# #.###.#  #..  .##  †###.#   #.# #. #.# #.# #. #.# #.#  _A rat is nearby!Dh= #.# .#.##########  ....>...r...#  #.##..@# #.####.#   #.# #.###.#  #.....#  .######  †###.#   #.# #.# #.# #.# #.# #.# #.# #.#Dhy #.# .#.##########  ....>...r...#  #.##..@# Dhs{#.####.#   #.# #.###.#  #..  .##  †###.#   #.# #. #.# #.# #. #.# #.# Dh؁4DhDhJZ _A rat is nearby!DhH2{  You sock the rat!†Dh5h7=---9.5 (1.3 _You kill the rat!Dh Dh _  You see here a rat corpse.Dhx Dh 5 _Dh5 Dh ,Dhm Dh^ Dh Dh' Dh Dh Dh Dhy Dh Dh Dh Dh Dh$ Dh Dhl Dh Dh Dh Dhp Dh Dh Dh  Dh Dhg Dh/ Dh DhR Dh Dh DhJ Dh DhU Dh Dh Dh" Dh# Dh# Dh% Dhs& DhR7 Dh@8 Dh9 Dh; DhU< DhF DhG DhZH ,DhH DhI DhJ DhsQ ,DhR DhS ,DhS DhV DhW ,DhX DhkY DhZ Dh0[ ,Dh\ Dh] Dh`^ Dh^ Dh_ Dha Dha DhEb Dh1c Dhe Dhe Dhf DhOg Dhh DhZi Dhi Dhj Dh;l Dhl Dh`m Dh@n Dho Dh-p Dhp Dhq Dhr Dh|s Dh4t Dht DhYv Dhw Dh~w Dhx Dhy DhYz Dhz Dh{ Dh| Dh} Dh~ Dh~ Dhs Dh Dh Dh Dh Dh~ ,Dh Dh Dh ,Dhx Dh\ t##.##.#####.##.##.......##.########.##.##.##..###.########### #........... #.########## #.#  #----42.5 (33.0)Dh̎ ..)..... ######### Dh \-3.5 (34Dh: Dhޖ * _Found a short sword.Dh1  You see here a +0 short sword. _DhDhEBDhwDh,Dh'DhCDh.#.##.# #.# #.# ###.#.# ### ##.#######.# Dht# ##..# ..##....).....# # #.### .###.#..######### # ### ..............#  .># .###.#..#####.## .....##.......... ..#### ##..####.## #####.57.5 (1 .... # .... ..... ..........## Dh ###. ._....#.# +....###.#.... #.#... #.#DhDh%8.5 (15DhDh9 _Found a hazy altar of Hepliaklqana.DhDhDh+DhDhTDhDhDh ,DhR!Dh#Dho%,Dh%Dh'Dh (Dh(Dh )Dh)Dh*DhW+Dh+Dh,Dh-Dh*.Dh.Dh/Dh1,Dh2Dh4Dh5Dh+6Dh6Dh7Dh9Dh9Dh:DhK;Dh\A+ ..............#  .###.#..#####.## ### #  ..##.......... .. .#  ### ##..####.## .#..#  ## #..# #.# #.#..##DhB ##...#..####.##.......  ......................  ........####......###  ._....#.# ###@#..#  ....###.# #.# .#  .... #.# #.# ..  ... #.# #.# ##  #.# ... #.. ...S   adder (asleep) ... ##S##DhHw 60  An adder comes into view.DhIDhNbSS.DhO,9.5 (11DhSDhzU/ _The adder hisses angrily.Dh2Jc   #.## ### #  .... .. .#  ### #.## .#..#  ## #..# #.# #.#..##  .####.##.......  ...............  #......###  ._ ###@#..#   #.# .#  .... #.# #.# ..  ... #.# #.# ##  #. #.# ... #.. .S. ... ##.##DhJDhY   #.## ### #  .... .. .#  ### #.## .#..#  ## #..# #.# #.#..##  .####.##....... Dh ...............  #......###  ._ ###@#..#   #.# .#  .... #.# #.# .. Dh} ... #.# #.#   #. #.# ... #.. .S. ... DhX##.## DhIDhDhDh] _An adder is nearby!Dh###.#..#####.## ### # ..##.......... .. .### ##..####.## .#..# ## #..# #.# #.#..####...#..####.##..............................####......### _....#.# ###.#..# ...###.# #@#   ..  ###. ... #.. .S #...###.## #.#S.70.5 (1.0) _Dhە5 ..##.......... .. .### ##..####.## .#..# ## #..# #.# #.#..####...#..####.##.........................####......### _....#.# ###.#..# ...###.# #.#   ..  ###. .S.  #.. ..... ##...###.# #.#.S.1DhI&  You closely miss the adder. The adder bites you but does no damage.=2.8 (1.3 _The adder closely misses you.Dh<>4.1DhsBDhAFt _You miss the adder. The adder bites you but does no damage. x2Dh  You hit the adder.  The adder is heavily wounded.DhN(5.4DhDh= _The adder bites you but does no damage.Dh+  You barely miss the adder.The adder is heavily wounded.Dh5, -6.6 (1.2Dh1 Dhf4 U _The adder barely misses you. x2DhG N  You barely miss the adder.The adder is heavily wounded.7.9 (1.3 _The adder misses you. The adder bites you but does no damage.Dh  You closely miss the adder.The adder is heavily wounded.9.1 (1.2Dh8# Dh% K _The adder misses you.Dh\  You barely miss the adder.The adder is heavily wounded.Dh .80.4 (1.3DhQ Dh _The adder misses you. The adder barely misses you.Dh]  You closely miss the adder.The adder is heavily wounded.Dh*_ X1---1.7Dh*h h _The adder bites you but does no damage. The adder bites you.Dh  You hit the adder.  The adder is almost dead.Dh I---2.9 (1.2Dht Dh * _The adder bites you.DhwP 7  You hit the adder.DhW D.Dh} 1544.1Dhu DhF I _You kill the adder!Dh  _No target in view!DhP# Dh*$ Dh) Dh, H _No target in view!Dh8 4Dh DhĜ H _No target in view!DhMDhODh]RDhUH _No target in view!Dha4DhuDhxH _No target in view!Dh>4DhUADhC _No target in view!Dho4DhDhsDh>DhDhDhhDhvC3Dh|DDhFDh}G$ _DhP2=DhQ,Dh:SDhU,DhVDhYY,DhYDhB\Dh\h3==Dhe]Dh^Dh_Dh`DhaDhaDhWbDhmcDh dDhdDheDh{fh4==DhgDhciDhjDh'kDhkDhlDhnDhoDh2pDh[qDhrDhsDh!tDhuDh`wDh x9=DhxDhxzDh |Dh}DhD~DhUDhDhDhtDhք,DhDhzJ _You now have 54 gold pieces (gained 14).Dh 3Dh݊DhDh,DhDhDh,Dh3Dh?DhO,DhDhʔDh,DhDhDh,DhDhDh,DhΜDhʝDh",DhDhѠDh,Dh,Dh@,DhDhDh,DhDhݩDh0,DhDhDh,DhDhðDh`BDhjDhDh%DhDhvDhDh$DhDhDh5### #.# ..# ###.######## #.# #........... .# #.########## #.# #.#  ##.#######.# ##....).....# #######.. .#..######### #......r. ......... - .#..#####.######.# ##...............###..####.###.#..##..# #.###.#..########.# ..#..####.##..............#r   rat (asleep) ...................######## .....####......###.##### Dh...#.# ###.#..# #.....#Dh[1318.1 (34.0)Dh)tr.rDhF-9.1 (35DhDhV _A rat comes into view.Dh ### #.#  ..#   #.#   #.#   #.# #.#  ) #######..  #.....r..  #@##.#..#  #..#  #..# #..# ...... ..... ..###.#####   #.....# DhF[ ### #.#  ..#   #.#   #.#   #.# #.#  ) #######..  #.....r.. Dh #@##.#..#  #..#  #..# #..#...... .......###.  #.Dh4Dh&#p _A rat is nearby!Dhqi ### #.#  ..#   #.#   #.# Dhj  #.# #.#  ) #######..  #.....r..  #@##.#..#  #..#  #..# #..# ...... ..... ..###.#####   #.....# Dh- [ ### #.#  ..#   #.#   #.#   #.# #.#  ) #######..  #.....r.. Dh  #@##.#..#  #..#  #..# #..#......Dh  .......###.  #.Dh 4Dh Dh Z _A rat is nearby!Dhn 3 #######.#  ### #.#  ..# ###.########  #.# #...........  #.# #.##########.# #.# #######.# #....).....# #######. #..######### #.@...r...Dhq ........# #.#####.....#####.######.# #...............# ##..####.###.#..#  #..# #.###.#..########.# #..####.##..............#.......########.####......###.#####Dhv 4r.Dhw 920.1 (1.0) _Dh]| Dh~ Dh#.#  ### #.#  ..# ###.#  #.# #.  #.# #.#  #.# #.#  #.#.# . ....).....# #. ..# #..@.r. # #.#####. ..#####.######.# [ ..#  #..####.###.#..#  #..# #.###.#..#.#  #..####.##......#  ....#  ####......###.#####  r.1 _Found a heavily runed robe.Dhˋ7  You thump the rat!Dhji.Dh=6=2.4 (1.3DhDhaG _You kill the rat!Dh4DhTDh'H _No target in view!Dh$o _No target in view!Dh4DhDh* DhDh:_No target in view!DhcJDhg DhhDhi:_No target in view!DhDhDhDhm DhWDh':_No target in view!Dh^DhDhDhDh5 Dh:_No target in view!DhDhDh Dhiv4Dh{DhKDhLDh\Dh(DhZDhhDhiDhnDhqDhh%JDh5(Dhg6_Dh7Dh>: _Dh?DhCBDhsEDhG,DhIDhKDhMDhNDhODhRDhTDhW,DhXDhS[,DhkaDhd~###.######## ##  #........... .#  #.########## ##.##  #.# ##...##  ###.# ##.....##  Dh_fu....# #######.......##  ##### #..............#  # #.#####.......#  #.# ##.@[..##  -.# ##....#  #.###.#..# ##.#.#  #.###.#..########.# #  DhLj##..............# ...........########  ....###.#####  ###.#..# #.....#   #.#..###.###.###  Dh-r###.# ##  #. ..#  #.# ##.##  #.# ##...##  .# ##.....##  # #######.##   #........#  .# #.#####.......#  .######.# ##..@..##  # ##....#  .###.#..# ##.#.#  .###.#..##.#.#  .##...# #  ########  ......###.#####  .#..# #.....#  #.#..###.###.###  Dh}-8.4 (6.0Dh}E-9.4 (7DhՑ __You see here the +1 robe of Ajeotam {Str+3}.Dhp Dh8q Dhxr Dhv Dhx Dh! P _Dh؀ ,Dh Dhr DhF Dhن Dh DhF Dh ,Dhf Dh DhՓ DhS Dh Dh Dho Dh Dh Dh DhR ,Dh DhD Dh XDha ,Dh DhR Dh DhG Dhe Dh= Dh Dh Dh Dh Dh* ,Dh XDh Dh Dh ,Dh Dh3 Dh ,Dh Dh% Dh ,Dh Dh Dh Dh_ Dh4 Dh( Dh. Dh Dh Dh Dh DhK Dh Dh Dh Dh& Dh Dh Dh Dh| Dh[ Dh Dh Dh Dhb Dh Dh Dh Dh ,Dh Dhw Dh Dh+ Dh Dh Dh Dh Dh Dh~ Dh ,Dh Dh Dh! Dh ,Dh Dh Dh4 ,DhW! Dh(# BDh2$ Dh[% ,Dh% Dh& Dh' Dh( Dh$* ,DhI+ ,Dh?, Dh, Dh. Dh. Dh / Dh0 Dh1 ,Dh2 DhH5 BDh 6 Dhb7 Dh8 DhR9 Dh9 Dh= BDh > Dh? Dh)A DhA Dh#B DhD Dh#E DhE DhF DhG Dh K BDhEL Dh{M Dh'N DhN DhSP DhQ DhSR Dh1S Dh)Y DhY Dh[ ,Dhs] ,Dhd^ BDhs_ Dhm` Dha ,Dhb DhOc Dhc DhKd Dhd Dhe Dh{f ,Dhg Dhh Dh$i ,Dhj Dhk Dhl ,Dhim Dh\n Dhn ,Dho Dhq Dhq ,Dhr Dhs Dh8t ,Dh{ Dh| Dh } ,Dh} Dh~ Dhs ,Dhb DhJ Dh́ ,Dh Dh Dhb ,Dhf DhN Dh ,Dh8 DhÊ Dh# Dh Dh͌ Dh Dh Dh Dh DhX Dhʑ DhH Dh Dh ,Dh Dh@ Dh' ,Dh Dh Dh5 Dh Dh$ Dh 1 ... #.# ##.#.####### #. #.# #....#  #..........#  #######...##  ..# ##.##  # #.## #.#  ##..###.. ..#  Dhv ........# ############## #@# #............. #.# #.############ #.# #.#  #.###.# #.....# ####### Dho 098.4 (69.0)Dhݦ ,9.4 (70Dh Dh7 ` _k - a scroll labelled MUROCUMUKKDhDhDh)BDh*Dh,DhI.,Dh.Dh0Dh2,DhA3Dh$5Dhb6Dh7,Dh8Dhf:DhAK..... ........####......###. .###. ._....#.# ###.#..# #.. #+....###.# #.#..###.# #.... #.# #.#....... #... #.# ##.#.###### ##. #.# #....# # # #..........###g.#########...## #......@.# ##.## .##..###.######.# ###..###........#.........###############....####.# #............DhD# #.# #.########### g   goblin (wandering)#.# #.##.###.##.....#DhF3405.4 (6.0)DhjG+6.4 (7DhJDhNu _A goblin comes into view. It is wielding a +0 dagger.DhPa9  ._    # .... #.# # ... #.# # #. #.#  # #   .##g.#####  #......@.# ##.##  .##..###.#  ###..###...  ..### .#  # #.#  #.# #.#  #.###.#   Dh  ._     .... #.# Dhnl ... #.#  #. #.#   #   .##g.##### Dh  #......@.# ##.##  .##..###.#  DhK###..###...  ..### .# Dh # #.#  #.#  #.#Dh&5 Dh;4Dh-Dh ] _A goblin is nearby!Dh 9  ._    # .... #.# # ... #.# # #. #.#  # #   .##g.#####  #......@.# ##.##  .##..###.#  ###..###...  ..### .#  # #.#  #.# #.#  #.###.#   Dh   ._     .... #.#  ... #.#  #. #.#   #   .##g.#####  #......@.# ##.##  Dh .##..###.#  ###..###...  ..### .#  # #.#  #.#  #.# Dhf JDh* ] _A goblin is nearby!Dh T. .####......###. ..###. ._....#.# ###.#..# # .#+# ....###.# #.#..###. .##..... #.# #.# .##... #.# ##.#. .# #. #.# #....# ## #. #.# ##.##g.#########...## # #..# ##.###.##..###.######.# ###..###........# .........### ....####.# ### #.# #. #.# #.# #.###.#  #.....#Dh .gg====7.4 (1Dh Dh @ _The goblin shouts! You hear an angry hiss.Dh>. .####......###.###. ..._....#.# ###.#..# # ..#+ #.....###.# #.#..### ..# #..... #.# #.# ..# #.... #.# ##.#. ..# #... #.# #....# .## #.. #.# .# #.##..#########...## .# #...g@...# ##.## #.##..###.######.# ###..###........# .........## ....####.# # ##### #.# #.  #.# #.#  #.###.#  #.....#Dh5Aq=---8DhCDhE= _The goblin hits you but does no damage.Dh_---9.7 (1.3DhDh _You completely miss the goblin. The goblin barely misses you.Dhe_DhfJ ll   frilled lizardYou hit the goblin but do no damage. The goblin hits you but does no damage.  A frilled lizard comes into view.Dhhg)11.0DhMS _The goblin hits you but does no damage.Dh:Dh[H.lDh(2.3Dh_Dhy _You barely miss the goblin. The goblin hits you but does no damage.DhZDhp.l3.6 _You barely miss the goblin. The goblin barely misses you.Dh{a  You closely miss the goblin.Dhy9 .lDh ]The frilled lizard unfolds its giant frill.DhV3-4.9DhDh; _The goblin hits you with a +0 dagger.Dh/S9  You sock the goblin!DhUDh\ .ll   frilled lizard  You kill the goblin!Dhzt^4=86.2DhxDhB{F _The frilled lizard bites you but does no damage.Dha  You miss the frilled lizard.Dh5(7.5Dh9Dh_ _The frilled lizard completely misses you.Dh'DT8.8DhR _You closely miss the frilled lizard. The frilled lizard closely misses you.Dhh  You barely miss the frilled lizard.Dh)20.1DhDh I _The frilled lizard bites you but does no damage. x2DhGe 9=Dhe !1.4Dhj Dhm  Dh>n _You barely miss the frilled lizard. The frilled lizard barely misses you.DhZ >2.7Dh Dh _You completely miss the frilled lizard. The frilled lizard closely misses you.DhZ  You barely miss the frilled lizard. The frilled lizard closely misses you.DhZ (4.0Dh] DhX_ F _The frilled lizard bites you but does no damage.Dh @  You hit the frilled lizard.Dh C)Dh 1605.3Dh; Dh R _You kill the frilled lizard!DhC 4DhH Dh+K H _No target in view!Dh 4Dh Dh H _No target in view!Dhn 4Dhs Dhu H _No target in view!Dh 4Dh Dh H _No target in view!Dhp Dhr Dhr Dhw Dhz  Dh@{ Dh{ :_No target in view!Dh Dh Dh Dh Dh-  Dh =_No target in view!Dh~T4Dh"[Dhu^Dh4DhDhDhQDhU4Dh<DhDh24Dh8Dh:Dhš4DhاDhPDh3DhDhDhwDhzCDhDDhDDhGDh5JDhJ$ _DhQDhSa. .####.......###. ..._....#.# ###.#..# .#+ #.....###.# #.#...# #.....# #.# #.#.# #....# #.# ##.#..# #...# #.# #....# #.## #..# #.#  .# #.##..#########...##  .# #...@....# ##.##- #.##..###.######.# ###..###.# ......... ....####.# # ##### #.# #.  #.#han9m #.#  #.###.#  #.....# _ l - a +6 ring of strength  Things that are here:60-7.3 (2DhLdR _a +0 dagger; a goblin corpseDh.Dh߹#...#... ..##...... .'#...#..# #[ ### ##..####.###. ##.....#### #. #####..# #.###......... #.###...#..####.##.ß...... #................... .†......... ##..........####..... ##.....###. ...._....#.# ###.#. ..#...#+ #.....###.# #.#. ..#...# #.@...# #.# #.#.31.3 (4 .##...# ##....# #.# ##.#. ###...# ##...# #.# #....##.## ##..# #...........# #.##..#########...#h!{14;5H.# #...)....# ##.## #.##..###.######.# #.###..###........# #. .........######### 2.3 (5Dh DhwDhV_Found a pair of gloves.DhgDh<Dh{ Dh XDh% Dh ,Dh- DhK Dh Dh Dh; Dh Dh Dhh Dh# Dh Dh0 Dh Dh Dh  Dh DhF! Dh" Dh# Dh% DhM& Dh' DhY) Dh* Dh3+ Dh+ Dh - Dh%/ Dh/ DhM0 Dh1 Dh:2 Dh2 Dh3 Dh4 DhL5 Dh5 Dh+6 Dh6 Dh7 DhS8 Dh8 DhS9 Dhk: Dh: DhH; Dh; Dh< Dh= ,Dh]? Dhe@ Dh@ DhYA DhA DhB DhsC ,DhVE Dh.F DhF ,DhmH Dh}I DhI DhsJ DhX Dh Z Dho_ Dha Dh b Dhb Dhb Dhc Dhd DhMe Dhe Dhf Dhg Dhg DhKh Dh(i Dhj Dhj Dhj Dhk Dh;m Dhm Dhm Dhn Dho Dhp Dhtp Dhq DhPv  #.####.#.. ###..#...#+ #.# Dhv #...#...# #.# #<.##...# ##.# #####...# ##.#. ##.## ##.###Dhy ` #.# ##.## # #############.###.##  #.....@............## # #.###.###########.#.### #. #.#..# #. #...... .. ###.## #S #.# S   ball python (constriction, asleep).. #.# ## #.# ..#Dhy 073.3 (41.0)Dh} .  A ball python comes into view.Dh~ ,4.3 (42Dh Dh9 8 _The ball python moves out of view.Dh"Dh_#Dh'#.###.....###.#....###..#...#+ #.##.#...#...# #.##.#<.##...# ##.#######...# ##.#.####.## ##.###.#.# ##.## ##.##.###.## ###.......@..........## ##.6.3 (2.0)#.###S##.#.###.#. #.#..#..#. #.......... ###.###. #.# S   ball python (constriction)..##  _A ball python is nearby!Dh, #.###.....###.#.###..#...#+ #.##.#...#...# #.##.#<.##...# ##.###.#####...# ##.#.###.## ##.###.##.# ##.## ##.##.###.## ##.#........## ##.##.###S#.#.###.##. #.#..#.#. #... ###.##. #.# Dh@ Dhn ;S.Dh 27.3 (1 _Dh Dh Dh&f#.###.....###.#....._###..#...#+ #.##.#...#...# #.##.#<.##...# ##.###.#####...# ##.#.###.##.## ##.###.#Dhg#.# ##.## ##.##.###.## ##.#.....S.## ##.##.###.#.#.###.##. #.#..#.#. #... ###.##. #.# DhiDhLoA.SDh p&8DhvDh"xDh'3#.###.....###.#....._.###..#...#+ #.##.#...#...# #.##.#<.##...# ##.###.#####...# ##.#.###.##.## ##.###.###.#.# ##.## ##.##.#.###.## ##.#......S.## ##.##.#.###.#.#.###.###.#. #.#..#.#. #... ###.##. Dhx(G#.# Dh)Dh/g.S9Dh3Dh5DhҐ #.###.....###.#....._ ###..#...#+ #.## #...#...# #.## #<.##...# ##.### #####...# ##.#.###Dhؓ ##.## ##.###.### #.# ##.## ##.## #.###.## ## #.S.## ##.## #.###.#.#.###.### #. #.#..# #. # .. ###. #. #.#  .. #.#  ## #.#  ..#Dh Dh  .SThe ball python closely misses you. The ball python grabs you.Dh-1 =80Constr DhDh,_ _The ball python constricts you.Dhk0   You closely miss the ball python.The ball python bites you but does no damage.3-1.6 (1.3Dh2_ _The ball python constricts you.DhP=  You hit the ball python.Dh71.Dhw4= 8 22.8 (1.2DhDh?O _You kill the ball python!Dh$ Dh Dh^ _No target in view!DhDhiDh؇DhH _No target in view!Dh4Dh&DhH _No target in view!Dh _No target in view!Dh4DhJDhH _No target in view!Dh$4DhDhNC _No target in view!Dh _=Dh `DhDhDh,Dh$DhDhFDhDhDhDh Dh Dh!Dh#Dh&,Dh'Dh.6#####.#.# #.### .###.#..######### ####...## ### #...............# <.##...# .># #..###.#..#####.### ...#...#... #.# ..##......... #.'#...#..# #[#### ##..####.### ###.....#### #.# #####..# ............ #.###...#..####.##. .....ß...... #................ ..†.........###.##....-98.8 (16.0) Dh/]###.....###.#....._....#.# ###. #..#...#+ #.##.....###.# #.# ...#...# #.##.....# #.# #.# <.##...# ##.###....# #.# ##. ####...# ##.#.###...# #.# #... ##.## ##.###.###..# #......... #.# ##.## ##.##..#########...  #####.###.## ##...)....# ##.# Dh18-Dh3Dh4DhTDhnDhXDhDhz,DhDh ##.###.# #.# #. ##.#.##.# #.# #. DhH########.###.#.# ### ##.#######......## ##..# #...##....)#####.#.# #.####.###.###...## ### #...............# #<.##...# .># #..###.#..#####.## #...#...#... #.# ..##. ##.'#...#..# #@#### ##..####.##502.8 (4.0)#.....#### #.# #####..# #.# ............. #.###...#..####.#Dhz...ß...... #................. ...†.........###..........####... ...###.#....._....#.# ### Dhf##..#...#+ #.##.....###.# # #...#...# #.##.....# #.# # #<.##...# ##.###....# #.# ##.DhDhV __You see here a +0 pair of gloves.Dh&4Dh4+3.8 (1Dh@Dhy- _m - a +0 pair of glovesDh3DhDhADhDhDhJ,DhDhBDh/,DhDhPDh,DhDhDh,DhDhvDh,DhLDh,DhDhDhDhq,DhDh Dh  ,Dh DhM Dh Dh Dh Dh! Dh ,Dh Dh DhU ,Dh Dh DhU Dh Dh Dh Dhy Dh Dh DhB Dh Dh? Dh" Dh3# ,Dh$ Dh% Dhp  ..# [#  #.# #.  ... .  #.#.#.#  ##.#.#.##########hN 0m  .......>...÷...# #.###### #.  #.####.# #....38.8 (35.0) ....###.# #.# #.###.# ........###.####.....#  ................###### #.#.....###÷###.# #####.# #.# #.# #.# #.# #.# #.# #.# #.####### #)# #.# #.......9.8 (36 _Found a robe.Dh IDh Dh XDhZ ,Dh_ Dh+ Dh, Dh Dh Dh Dh Dh Dh Dh Dh ,Dhq DhJ Dh Dhb Dh Dh Dh Dh: Dh Dh7 Dhw 3### # # ..#.#[# #.#.#. ... . #.#.#.# #####.#.#.###..........>...÷..Dh 6.###.###.##...### #.#@# #.# #.####.# #46.8 (7.0) #.....###.# #.# ............###.####....##.<................#####.#.#.#.....###÷###.#....#.#####.# #.# #.##.# #. #.# #.# #.### .# #.# #.# #.####  #)# #.# #.....Dh E Dh Dh +7.8 (8Dh Dh; 9 _Found a stone staircase leading up.Dh+BDhHInventory: 13/52 slots Hand Weapons (go to first with ))  a - a +0 flail (weapon) Armour (go to first with [)  b - a +0 scale mail (worn)c - a +0 buckler  j - a +0 tower shield of protectionm - a +0 pair of gloves Jewellery (go to first with "=)l - a +6 ring of strength Scrolls (go to first with ?)  h - a scroll labelled HUILI FECHOBYSM  i - a scroll labelled OFFOUFR XANE  k - a scroll labelled MUROCUMUKK Potions (go to first with !)d - 3 potions of might  e - a pink potion  f - a green potion  g - a fizzy purple potionDh m - a +0 pair of gloves. A pair of gloves. They are worn on the hands, and cover all but the largest claws. DhW Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.2 (10.2 -> 11.4). Your EV would remain unchanged. You found it on level 2 of the Dungeon. Dh Stash search prefixes: {inventory} {gloves armour} {gloves armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.DhJ Inventory: 13/52 slots Hand Weapons (go to first with ))  a - a +0 flail (weapon) Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler  j - a +0 tower shield of protection  m - a +0 pair of gloves Jewellery (go to first with "=)  l - a +6 ring of strength Scrolls (go to first with ?)  h - a scroll labelled HUILI FECHOBYSM DhS i - a scroll labelled OFFOUFR XANE  k - a scroll labelled MUROCUMUKK Potions (go to first with !)  d - 3 potions of might  e - a pink potion  f - a green potion  g - a fizzy purple potion DhO`m - a +0 pair of gloves. A pair of gloves. They are worn on the hands, and cover all but the largest claws. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.2 (10.2 -> 11.4). Your EV would remain unchanged. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {gloves armour} {gloves armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour DhI(w)ear, (d)rop, (=)adjust, or (i)nscribe.DhEDhDhZW### # #laxxanmousse the Trooper..#.#[#Gargoyle#.#.#.Health: 24/24 ========================... .Magic: 3/3========================#.#.#.#DhAC: 10Str: 21#####.#.#.######## EV: 8Int: 8#..........>...÷.. SH: 0Dex: 9#.###.###.##...### XL:  3 Next: 62% Place: Dungeon:2#.#@# #.# #.####.# # Noise: ---------  Time: 1547.8 (0.0)#.....###.# #.# #.### a) +0 flail............###.####.... Nothing quivered##.<................#####.#.#.#.....###÷###.#....#.#####.# #.# #.##.# #. #.#h39;49m #.# #.### .# #.# #.# #.#### #)# #.# #.....  _No target in view! _No target in view! _You see here a +0 pair of gloves. _m - a +0 pair of gloves _Found a robe. _Found a stone staircase leading up.Dh4DhQ|  You start putting on your armour.Dh%8.8 (19.8 (2Dh\,Dh1B50.8 (3Dh36Dh$;Dh;+1.8 (4Dh.?DhVs2.8 (5 1 _You continue putting on your +0 pair of gloves. x5 _You finish putting on your +0 pair of gloves.DhDhPut on which piece of jewellery? Jewellery (go to first with "=)  l - a +6 ring of strength[?] describe selected [!] equip|wield|wear|put onDhT[tab] equip|unequip Dh@DhaDhL### # #laxxanmousse the Trooper..#.#[#Gargoyle#.#.#.Health: 24/24 ========================... .Magic: 3/3========================#.#.#.#AC: 11Str: 21#####.#.#.######## EV: 8Int: 8Dh#..........>...÷.. SH: 0Dex: 9#.###.###.##...### XL:  3 Next: 62% Place: Dungeon:2#.#@# #.# #.####.# # Noise: ---------  Time: 1552.8 (0.0)#.....###.# #.# #.### a) +0 flail............###.####.... Nothing quivered##.<................#####.#.#.#.....###÷###.#....#.#####.# #.# #.##.# #. #.# #.# #.### .# #.# #.# Dh1#.#### #)# #.# #.....  _m - a +0 pair of gloves _Found a robe. _Found a stone staircase leading up.  You start putting on your armour. _You continue putting on your +0 pair of gloves. x5 _You finish putting on your +0 pair of gloves.Dh1W  You feel stronger.Dh[=793.3 (0.5DheDh6 _l - a +6 ring of strength (worn)Dhe3DhDhDhDhDhDh ..#.#[#.. #.#.#... ... .#. #.#.#.##. #####.#.#.######. #..........>...#:###.###.###.##.#.#.#.# #.# #.####.Dh3 #.@...###.# #.# #.5.3 (2.0...............###.####.###.<................# #.#.#.#.....###÷###. .....#.#####.# .# #.#Dh .##.###.# #.# #.# #.#< ## .## #.# #.# #.# # #)# #.# #.. #.# #.# ###DhDh3A6.3 (3DhpDh9 _Found a stone staircase leading up.Dhͤ 3Dh Dh Dh XDh| yS... ### # # ... ..#.#[# ..# #.#.#. ... ... .  #.# #.#.#.#  #.# #####.#.#.#### #.# #..........>. #@###.###.###.##. #.#.#.# #.# #.#### #.....###.# #.# ...............###.###..###.<................DhX  #.#.#.#.....###÷###. S   ball python (constriction, asleep) .....#.#####.# #.# #..##.###.# #.# #.# #.< ## .## #.# #.# #.Dhn { 7.3 (1  A ball python comes into view.Dh Dh D  The ball python hisses angrily.Dh3 8.JSJ   endoplasm (wandering)S   ball python (constriction)Dh? +8.3 (2Dh DhG _An endoplasm comes into view. _You see here a book of Air.Dhw$ .J.. ### # #  ... ..#.#[#  S.#   ... ... .  #.#   #.#  #.# > #@# #.#.#.# #.#  #.. #.#  ......... ..###.<... #.#.#.#.÷ .....#.#####.# #.#  .##.###.# #.# #.#  < ## .## #.# #.# DhC .J.. ### # #  ... ..#.#[#  S.#   ... ... .  #.#   #.#  #.# > #@# #.#.#.# #.#  #.. #.# Dhh ......... ..###.<... #.#.#.#.÷ .....#.#####.# #.#  .##.###.# #.# #.#  < ## .## #.# #.# Dh 4DhDh d _There are monsters nearby!Dh5;###.# .J### # .... ..#.#[#Dh;S.# #.#.#.... ... .   ####.#.#.####Dh/< #..........>:###.###.###.##..#.#.# ##Dh<9 #.....###.# #.# .............###.####..###.<...............Dh=^ #.#.#.#.....###÷## .....#.#### .##.###.Dh*?Dh+@DhF-.J.DhPG\SJDhkH29.3 (1 _DhNDhPDh@  .###.# ...### # .J.. ..#.#[##..## #.#.#.S.. ... .   ####.#.#.####.# #..........>:###.###.###.##..#.#.# Dh E## #.....###.# #.# .......###.####..###.<............... #.#.#.#.....###÷## .....#.####Dh Dh .J.S60Dhw Dh?  You thump the ball python!DhՊDhi=.J.Dh5=4=1.6 (1.3DhDhO _You kill the ball python!Dh##### ..#.####.#. .### # .... ..#.#[##..#######.#.#.#.J......... .   ####.#.#.####.# #..........>:###.###.###.##..#.#.# ## #.....###.# #.# .....###.####..###.<............... #.#.#.#.....###÷##Dhfi  The endoplasm freezes you.Dhd1----20DhDDh!% _You are frozen.Dh}  You sock the endoplasm!.Dhc6=3.9 (1.3 _You kill the endoplasm!Dh _No target in view!Dh^?4DhDDhGH _No target in view!Dh!4DhDhH _No target in view!Dh44DhY;Dh=H _No target in view!Dh?4DhMDh DhDh:_No target in view!Dhx!JDh% Dh%=_No target in view!DhDh84DhDhQIDhJDhrKDh[RDhQVDhDhDhDhDhzDhcCDh#FDhVDh]DhoaDhr _Dh7y2=--Dh{A3===4=####.#...... ### # #.... ..#.#[# #..#######.#.#. #........... .  #.# #.#.#. #.# #####.#.#.#### #.# #..........>..##.###.###.##..-.#.# #.# ....###.# #.# #Dh0D....#.#.#......#.#####.# #.# #. .##.###.# #.# #.# #. < ## .## #.# #.# #.  _ You pick up a book of Air and begin reading...77.9 (14.0)=-8.9 (15 _You add the spells Shock, Swiftness and Airstrike to your library.DhQ3DhQDh TDhU,Dh"]DhK^,Dh_Dh`DhdBDh%Dh #.# #.#.#.# #.# #####.#.#.## #.# #..........> #.###.###.###.##.# #.#.#.# #.# #.##....####.....###.# #.#.................###.....###.<........#.#.....###÷##83.9 (5.0)#...(.....#.#####.# #.# ####.##.###.# #.# #.#  .< ##. .## #.# #.##.# # # #)# #.###.# #.# ##.###.# ##.#.##.#hZ;49m #########.###.#.#DhDh˒+4.9 (6DhDh% _Found 9 stones.Dhyb Dh~n Dhq XDh   You see here 9 stones. _  There is a stone staircase leading up here. _Dh XDhK DhǛ Dh Dhç BDh Dh ,Dhת Dh Dh# ,Dh Dhh Dh ,Dho Dhx  There is a stone staircase leading up here. _Dh Dh Dh Dh̺ Dh Dhz Dh Dh Dhֿ Dh\ Dh Dh Dhw ,Dh" Dh Dh XDh ,Dh Dh5 Dh Dh Dh Dh Dh_ Dh Dh Dh Dh Dh Dh DhY Dh Dh Dh DhW Dh Dh Dh DhU Dh Dh Dh Dhm Dh Dh4 Dhc Dh Dhk Dh Dh Dh< Dh Dh Dh Dh1 Dh Dh Dh" ,Dh Dh] Dh6 Dh ,Dh Dh Dh ,Dh  Dh Dh Dh Dh Dh DhR Dh Dhq Dhg Dh Dh[ Dh8 Dh[ Dh ,Dh Dh Dh Dhp Dh ,Dh Dh L _You now have 63 gold pieces (gained 9).Dhs 3Dh Dh Dh\ Dh ,Dh$ Dh Dh^! ,Dh\" Dh@# Dh# ,Dh$ Dh% Dh>& ,DhK( BDh( Dh) Dh* Dh+ ,Dh, Dhk- Dh- ,Dh/ Dh 0 Dh0 ,Dh1 Dh2 Dh 3 ,Dhq4 Dh5 ,Dh7 ,Dh8 ,Dh9 Dh;: Dh; Dht< Dh< Dh?C DhC Dh7E DhiF DhF DhyG DhH DhI Dh?J DhPK Dh L Dh*M DhM DhKN DhP ,Dh5Q DhR M _You now have 76 gold pieces (gained 13).DhS DhT DhU DhU DhV DhW ,DhX DhY DhZ ,Dh[ Dh4a  #.# #...  #.# ##.'  #.# #####  ##.#####.# ###....   #......... .......  Dhcb  #..####### ###...†   #..# #.#   #..#### ###   #...@.# #...655.9 (71.0)   #.###.# #<.#   #.# ..# ####  Dh c  #.. >...   ### ..###   .## ###########  .# #..........  .# #.###.#####   #.DhBf B6.9 (72DhGi Dhk ; _Found a stone staircase leading down.Dh _No target in view!Dh3DhDhDhNY #.# #...# #.# ##.'# #.# #####. ##.#####.# ###. #... . #..# ###...†. #..# #.###. #..#### ###..# #....@# #...#0.0) #.###.# #<.# #.# ...# # #...[>... # ####...### ##.## # #.# #. Dh#.# #.###.# DhW7.9 (1Dh- _Found a leather armour.Dh3Dh,nDhDh@#####.##.#####.# ###.....#......... ........#†# #.####### ###..##.....# #...##.###.## #<.##.##.@.####8..[>.....# ####...##### Dh#.#  #(##.  ..DhNA9.9 (2DhDh;% _Found 2 stones.Dh~ DhZ Dh3 Dh DhG Dh؅ Dh= nDh Dhb ,Dhy Dh? Dh ,Dh DhK Dh Dh< DhЗ DhH Dh DhJ Dh؛ DhН Dh\ ,Dh Dhf Dh Dh Dh Dh Dh Dh6 Dhզ Dhʧ Dh Dhs Dh7 Dh Dhܬ DhY Dh Dh Dh Dh Dh Dh DhO Dh˵ Dhi Dh Dh Dhb Dh Dh Dh DhJ ,Dh Dhƿ Dhg ,Dh\ Dh> Dh ,Dh Dh ,Dh? Dh7 Dh1 ,Dh Dh DhP ,Dh- Dh Dh Dh Dh. Dh DhF Dh Dhc DhC Dh{ Dh Dh Dh` Dh Dh Dh DhZ Dh ,Dh Dh DhF Dh Dh_ Dh Dh Dh Dh DhC Dh Dh5 Dh Dh Dhd Dh Dh DhE Dh Dh> Dh Dh> Dh Dh9 Dh Dh- Dh Dh Dh Dh Dh Dhn Dh Dhy Dh Dh ,Dh DhJ Dh Dhs DhI ;  You see here 2 stones.Dh Dh;  _Dh Dh Dh> ,Dhm Dh Dh Dh Dh DhO Dh DhS Dh Dh= Dh DhG DhW" Dh# Dh% Dh% Dh& Dh( Dhm/  #.##...###.# #####...#  #...[>.....# ##.## # ####...##### #.# ## Dh0 ##.## #############.### #.# #................ #.# #.###.###########. #.# #.# #. #. #(#####.###.### #. #......@!.....[ 700.9 (41.0) #######.###.###  #.....  ###### Dh4 DhV5 ,1.9 (42Dh8 Dhz: ) _Found a scale mail.Dhſ3DhDhODh%#.##...###.# #####...# ##...[>.....# ##.## #####...##### #.# ##.##.## ####.###.##.# #...#.# #.###.#.##.# #.# #. #.##(#####.###.##.#.......@.....[.##.###.###.##..... ####### #.#Dh12.9 (1.0)Dh+3.9 (2DhDhS _n - a purple potionDhO3DhQDh_nDhnDhunDh}BDh  You see here a +0 scale mail. _Dh>Dh܊Dh]Dh,DhDhFDhӑDhJDh˒Dh̓Dh ,DhDhTDhF,DhDhDh,DhDhDhDh"DhDhDhpDhDheDh|B  You see here a +0 scale mail.DhDhp _DhDhDh,Dh*DhDhDh2DhDhDhJDh^,DhDh!DhDh*DhDhܾDhPDhԿDhDhNDhDhEDhDhDhiDhDhnDhDhDhDhDh/DhDh&DhDh-DhDh$DheDhDhDhDhDhDhDh{Dh\Dh,DhBDhDh\,DhDhHDhBDhDh>DhDh9DhDh5DhDhDh7Dh Dh? # #####...## ### #......... # #<.##...##.># #..###.#.. # #...#...#... #.#...##. # ##.'#...#..# #.#######. ######.....##### #.# ##### ########.............# #.###...#. ..............ß......# #......... #.######...÷.........###....... #.# #.###....@###.#....._.... #.# ###..#...#'g# #.##.....## #.# #...#...#...##.##.....# #.# #<.##...##.>##.###....# #.# Dh  #####...# ###.#.###...# # ..###.## ##.###.###..#g   hobgoblin (asleep) ####.# ##.## ##.##..################.###.## ##...)...#..................## ##.##..###Dh \ 39.9 (36.0)  You open the door.  A hobgoblin comes into view.g.g====40.9 (37Dh Dh x _The hobgoblin shouts! _Found a stone staircase leading down.Dh   ### # #<.##...##.># # #...#...#... # ##.'#...#..# # #####.....##### #.# ............# .....ß......# ..÷.........# #.###....@#_ ###..#...#g.#  #...#...#...#  #<.##...##.>#Dh  #####...# ###  ##.##   #.# ##.##  #. ##...)  ....... Dhn   ###  #<.##...##.>#  #...#...#...  ##.'#...#..#  #####.....##### #.# ............# .....ß......# ..÷.........# #.###....@#_ ###..#...#g.#  #...#...#...#  #<.##...##.>#  #####...# ###  ##.##   #.# ##.##  #. ##...) Dh>p @[40m ....... Dhw Dhx Dh Dh؄ ` _A hobgoblin is nearby!Dh7i Dhi You hit the hobgoblin but do no damage.The hobgoblin hits you but does no damage.=---2.1 (1.2) DhfDhĈV _The hobgoblin barely misses you.DhAS  You hit the hobgoblin.  The hobgoblin is almost dead.---3.4 (1.3 _The hobgoblin hits you but does no damage.Dh|<  You sock the hobgoblin!DhU†704.7 _You kill the hobgoblin!Dh4DhDhH _No target in view!DhZ4DhaDhdH _No target in view!Dh4DhDhJH _No target in view!DhdJDhk DhmDhs:_No target in view!Dh _No target in view!DhvJDh}xC _No target in view!Dh4DhDhPDhx`4DhfDh>hDh4Dh|DhkDhm4DhoDhqDh$4DhDhDDhF _ _ There is an open door here.  You see here a hobgoblin corpse. _DhHDhP  There is an open door here.  You see here a hobgoblin corpse. _Dh^QDhRDhOT,DhTDhWDhlX,DhYDhZDh\Dh\Dh2]Dh2_DhL`Dh`DhcaDhbDhcDhVdDhdDheDhfDhXg,DhmDhnDhoDhpDh1rDhs,Dh5tDhvDhw,DhxDh{Dh4|,Dh|Dh}Dh!DhDhDhDhX,DhDhDhDhmDhDhDhƋDh=DhDh Dh'DhDhDhDhϓDhDDhƔDhUDhDhDhDhDhDDhDh<Dh Dh:,DhàDh _ There is an open door here. _You see here a hobgoblin corpse.  There is an open door here. _You see here a hobgoblin corpse.  a +0 whip.Dh)Dh _Dh#DḩDh#,DhDhDhDhDh&DhDh°Dh9DhDh&Dh,DhDh3XDhDhyDhDhxDhDhDhDhDh.DhODhDhQDh<  You see here a +0 robe.DhgDh _Dh_DhDh,DhDhZDh,DhDhDhP,Dh6DhDh,DhDhsDhUDhDh`DhDhbDhDhkDhDhDhKDhDh Dh-DhDh6Dh^DhDh DhDh Dh Dh ,Dh Dhm,DhDhoDhE,DhDh;DhDhzDhDhDh,Dh?DhDhBDhDhXDhDhUDh Dh( Dh Dhl"Dh5Dhf7Dh;8Dh_;DhS<Dh/>Dh>Dh@DhXDhZDhm[Dhl]DhL_Dh@`DhaDhcDheDhfDhgDhjDhkDhlDhmDh3oDhpDh:qDh.rDh|Dhx}Dh/~Dh)DhDh@DhDhDhDhDhŋDhDh=BDh͞DhPDh,DhDhRDhS4DhDh DhQ,DhͼDhDhDhQDhDh{nDh Dh~Dh#DhhDhDh DhDhpDhpDhDh~DhDhDhhDhDhpDhDhvDh#DhDhHDhDhqDhTDhDh'DhDhDhDhDhtDh|DhDh(DhDh"Dh>BDhDhDhDhDhDh$ Dhj Dh?DhDhDhDhDhDhDh DhDh Dh!Dh"Dh'nDh(Dh(Dh#)Dh)Dh+Dh,Dh-Dhq-Dh.Dh/DhG0Dh0Dh2Dh4Dh4Dh4Dh6Dh7Dhf8Dh79Dh;Dh'<Dh=,Dh>Dh@Dh@Dh@Dh CDhDDhKEDhEDhGDhHDhIIDhIDhKDhLDhMMDhMDhXODhP,DhQDhSDhT,Dh VDhWDh!YDhYDh>ZDh[DhC]Dh]Dh^^Dh`Dh0aDhaDhKbDhdDhmeDhfDhoDhMpDhlqDhqDhrDhsDhtDhmuDhuDhvDhwDhlxDhxDhyDh:{Dh{Dh:|Dhu}Dh~Dh:DhDhހDhDhDhDhDhDh:Dh6,DhDhwDhDhDh8DhDh6Dh....# #.###...#..####.# ....# #........................## ....###..........####......###.## ###.#....._....#.# ###.#..# #.. †.###.##.....###.# #.#..###.## ...##.##.....# #.# #.#....... #.>##.###....# #.# ##.#.####### #DhR###.#.###...# #.#####....#  ##.###.###..# #@.........# -8620.0)#.## ##.##..#########...## # ##...)....# ##.## ...## ##.##..###.######.#.###.###..###........# #.#..#...........################Dh2s...........####.# #............. ###. #.# #.############  #.# #.# #.#Dh8-DhDhE _Done exploring.DhJ DhkK Dh L Dhd [.... †Dh~e g.....0.0) Dh.f Dhl Dhm E _Done exploring.Dh,A 3DhB Dh^ JDh3a E _Done exploring.DhfJDhShH _No target in view!DhX3DhEDhBBJDhDE _Done exploring.Dh Dh Dh Dh _Done exploring.No target in view!Done exploring.No target in view!DhBl IDh{ JDh kNo target in view!Done exploring.No target in view!Done exploring.Dhޥ Dh Dhf Dh No target in view!Done exploring.No target in view!Done exploring.No target in view!Dh [?25h[?0cDhDhʺdNo target in view!Done exploring.No target in view!Done exploring.Dh%WNo target in view!  Search for what [? for help]? DhSiZ[?25l[?1c8 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] b - a +0 scale mail (worn)  b - [carried] c - a +0 buckler  c - [carried] j - a +0 tower shield of protection  d - [carried] m - a +0 pair of gloves (worn) Results elsewhere ([,] to cycle)  e - [D:2] the +1 robe of Ajeotam {Str+3}f - [D:2] a +0 scale mail  g - [D:2] a +0 robe  h - [D:2] a leather armourDh-....# #.###...#..####.##......... laxxanmousse the Trooper ....# #........................## Gargoyle ....###..........####......###.## Health: 24/24 ======================== ###.#....._....#.# ###.#..# #... Magic: 3/3======================== †.###.##.....###.# #.#..###.## AC: 11Str: 27 ...##.##.....# #.# #.#........ EV: 9Int: 8 #.>##.###....# #.# ##.#.####### SH: 0Dex: 9 ####.#.###...# #.#####....#XL:  3 Next: 70% Place: Dungeon:2  ##.###.###..# h?:m#@.........#Noise: ---------  Time: 1864.7 (0.0) ##.## ##.##..#########...##a) +0 flail #.## ##...)....# ##.##Nothing quivered ...## ##.##..###.######.# #.#.###.###..###........# #.#..#...........################ #...........####.# #............. ###.######### #.# #.#############.##.# #.# _No target in view! _Done exploring. _No target in view! _Done exploring. _No target in view!  Search for what [? for help]? armor _Dhk Where to? (Tab - D:2 @ (x,y), ? - help)  D - Dungeon DhDh2m....# #.###...#..####.##......... laxxanmousse the Trooper ....# #........................## Gargoyle Dhd....###..........####......###.## Health: 24/24 ======================== ###.#....._....#.# ###.#..# #... Magic: 3/3======================== †.###.##.....###.# #.#..###.## AC: 11Str: 27 Dh...##.##.....# #.# #.#........ EV: 9Int: 8 #.>##.###....# #.# ##.#.####### SH: 0Dex: 9 ####.#.###...# #.#####....#XL:  3 Next: 70% Place: Dungeon:2  ##.###.###..# #@.........#Noise: ---------  Time: 1864.7 (0.0) ##.## ##.##..#########...##a) +0 flail #.## ##...)....# ##.##Nothing quivered ...## ##.##..###.######.# #.#.###.###..###........# #.#..#...........################ #...........####.# #............. ###.######### #.# #.#############.##.# #.# _No target in view! _Done exploring. _No target in view! _Done exploring. _No target in view! _h\mSearch for what [? for help]? armorDhGDhDhDh$ _Dh,Dh,DhDhDha,DhDh\Dhb,DhDh_Dh,Dh#DhDh0,DhNDhsDh,Dh<DhDh,DhQDhDh,DhDhDh,DhDhDhR,DhDh DhL9DhZDh4DhDh*,Dh%  There is a stone staircase leading down here. _DhD;3DhEDhUFDh*GDhHL  ###  DhL ##########.....  ....... 901.4 (36.7) ...............  #####.####.####  Dh^M#. # # _You climb downwards.DhJNDhQDh1Sa _There is a stone staircase leading up here.DhGDhDhEDh_Dh/&###############.............<........0.0)Dh(######.####.#### #. #  #[ #.#.#.#.Dhn/Dh+2.4 (1DhވDh( _Found a ring mail.Dh% 3Dhj' Dh7* Dh2 XDhi3 ,DhB4 Dh 8 Dh: ,Dh< Dh? DhAF ,DhG DhJ DhM DhN DhVO Dh3R Dh2U ,DhV DhY Dh] ,Dh^ Dh@` Dh{e E########...############........ .........<.......... .............. #######.####@#######  #.# #.# #[# #.# #.# #.##.# #.##.# #.#g   hobgoblin (asleep)Dhe #.# #.##.# #g#Dhi y 9.4 (7  A hobgoblin comes into view.Dhn gg.==10.4 (8Dh|q Dhs + _The hobgoblin shouts!Dh  ##  ######...  ############........  .........<..........  ....................  .####@#  #.# #.# #[# #.# #.# #.# #.# #.# #.# #.# #.# #g# #.# #.#Dh  ##  ######...  ############........ Dha  .........<..........  ....................  .####@#  #.# #.# #[# #.# #.# #.# DhF #.# #.# #.# #.# #.# #g# #.# #.# Dhϐ Dh Dh Dh ` _A hobgoblin is nearby!Dh: H########...############.................<.........................#######.####.####### #.# #@# [.g.DhDh :g.Dh;--1.4 (1 _DhpDhDh1 B########...############..............<............#######.####.####### #.# #.# [.g.DhV  ...Dh Dh :g.Dh A--2Dh Dh Dhp ########...############..............<......#######.####.####### #.# #.# [.g. ...#3-=3 _The hobgoblin hits you.Dh c  You barely miss the hobgoblin.Dh[ -4.6 (1.2Dh Dh4 @ _The hobgoblin hits you but does no damage.Dhf ;  You hit the hobgoblin.Dhh Dhr .r   rat (wandering)rYou kill the hobgoblin!Dh c4=55.9 (1.3Dh Dh V _A rat comes into view.DhJ ######...############..............<...#######.####.####### #.# #.# [.DhS  ...#.r##Dh DhY Yrr.Dh 4=60Dh Dh - _The rat squeaks loudly.Dh4 ############..............<...#######.####.####### #.# #.# [. .r.Dh4 Z#.## DhW6 Dh:< :r.Dh< /--7DhkA DhC Dh .........<...#######.####.####### #.# #.# [. #r...#### Dh Dhz {r.--8Dh Dh{ Dh| {2--=20.2 (1.3Dh' Dh b _You closely miss the rat. The rat bites you.Dh  You barely miss the rat. The rat barely misses you.1.5Dh Dh ; _The rat bites you but does no damage.Dha{19-----2.8DhpfDhjb _You closely miss the rat. The rat bites you.Dh5  You hit the rat.DhLF†Dhp20=--74.0 (1.2DhDh{G _You kill the rat!DhDhDh)^ _No target in view!Dh _No target in view!Dh514Dh8Dht;H _No target in view!Dh4Dh.DhH _No target in view!Dh'JDho) Dh)B_No target in view!Dh4Dh3Dh@ _No target in view!Dhf4Dh2DhDh04DhhDhDh4DhQDhC Dh4DhDh&DhF,4Dh}1Dh4DhzJDh4Dh4Dh Dh$DhnDhoDhspDhsDhat$ _DhyXDhz,Dh{Dh~O=DhSDha1=DhDh1,DhrDh,DhDh,DhDhJ~2==Dh6Dh,Dh:DhDh'DhDhP,DhDh§~3==DhDh,DhDhwDhDhDhDhDhrDhDDhh4==DheDhV1 _HP restored.Dh3DhDhw_  You see here a rat corpse.Dh5 _Dh7Dh=DhZDh7,DhG _You now have 84 gold pieces (gained 8).Dh #.# #.#  #[# #.#  #.# #.#  #.# #.# #.# #.# #.# #.# #.# #†#######.####.######.#.......@............-######.####........##. ########.##Dh.#.#B B   giant cockroach (asleep)##Dhj050.0 (26.0)Dh$~ .  A giant cockroach comes into view.DhF-1.0 (27Dh Dhc< _The giant cockroach moves out of view.Dh 3Dh{ Dh Dhj  #.# #.# #[# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #†##.####.######.#.....#.####.# #.# ########.# #.# #.B #.#B   giant cockroach ###DhB ,0.0)Dh ?B.Dh +2.0 (1DhF Dh Dh #.# #.#  #[# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #†#  #######.####.##  .......@.......  #######.####...  #.#   #B# #.. #.# ###Dh5y #.# #.#  #[# #.#  #.# #.#  #.# #.#  #.# #.# Dh{R #.# #.#  #.# #†#  #######.####.##  .......@.......  #######.####...  #.#   #B# #.. #.#DhˣC ### Dh|4DhҶDhYf _A giant cockroach is nearby!Dh+[.†#######.####.######.#.....................#######@####........# #.# ########B# ..## DhADh/~B.=3Dhu2] _The giant cockroach closely misses you.Dh j  You closely miss the giant cockroach.DhG -4.2 (1.2DhW Dh G _The giant cockroach bites you but does no damage.Dh} A  You hit the giant cockroach.Dh7 F†Dh 6815.5 (1.3Dh Dh S _You kill the giant cockroach!Dh 4Dh Dh H _No target in view!Dhj\ 4DhYb Dhf H _No target in view!Dhb 4Dh Dh H _No target in view!Dh0JDhLKDhODhzRH _No target in view!Dh4DhDhH _No target in view!Dh5Dh6Dht<Dh?C _No target in view!Dh4DhDh_Dh#4Dh)Dh+DhQDh_3Dh<DhDhDh$ _Dh _ You see here a giant cockroach corpse.Dh5 _DhDhDh,DhDh}Dh,DhDh< XDh~ Dh=Dh*JDh+Dh-,Dhu.Dh/Dh0Dh1,Dh2Dh3Dh^4,DhW5Dhn6Dh7,Dh8Dh9DhX:,Dhx;Dht<Dh=,Dh=Dh>Dh?,Dh+ADhAH#[# #.#  #.# #.#  #.# #.#  #.# #.#...  #.# #.# #.#.#  #.# #†# #.#.# ##.####.######.##. .........Dh/I%...<. ##.####........#@# -74.5 (19.0)  #†# ########.#.#  #.###########.#.#...............##.###########.######.##.##.####DhgM\-5.5 (20DhPDhRT _Found an inkwell talisman. Found a stone staircase leading up.Dhg_Dh7jDhdkDhunDh;yDh||,DhF~DhQDhdDhDh~DhDhDhDhDhDh,DhDhZDh,DhDhDh,DhDhXDh,DhDhmDh@y###........ <..........### .............# @ ###.########.# ..  #.# #.# _♣.  #.# #.# .♣..  #.# #.# ....  #.# ###.#####.....B  #.# #......@...#Dh7 #.# #.#.######.# #†# #.#.# ###.######.#.######.# ..............%...<.# ###........#.######.#@   Sigmund (polearm, asleep)########.#.# B   bombardier beetle (asleep) ##########.#.# .............#DhT 84.5 (9.0)  Sigmund and a bombardier beetle come into view.Found a faded altar of an unknown god.Dh˺4  Sigmund shouts!DhZ4 .@_.@)  Sigmund whispers, "You'll know eternity soon."Dh!6==5.5 (10.0) Dhd_ _The bombardier beetle moves out of view.Dh p#. .<.###.# .#.#.# @. # #.# #.# _♣. # #.# #.# .♣.. # #.# #.# ..... DhS ]# #.# ###.#####...... # #.# #.....@....# # #.# #.#.######.# # #†# #.#.##.######.#.######.#...%...<.##.#.######.# # #.#.# #.#.# .#Dh Dh _BB   bombardier beetleDh 9--6.0) Dh 8_DhH Dh&#. ..<.###.# . .####.#.# @. DhT.# #.# #.# _♣. [# #.# #.# .♣.. .# #.# #.# ..... .# #.# ###.#####...B.. .# #.# #.# .# #.# #.#.######.# .# #†# #.#.# .####.######.#.######.# .%...<.# .####.#.######.# †# DhP#.#.# .#.#.# .#DhDhA--7Dh Dh7 Dh=#..<.###..# . #.####.#.# @. #.# #.# #.# _♣. #[# #.# #.# .♣.. #.# #.# #.# ..... #.# #.# ###.#####...B.. #.# #.# #.# Dh<#.# #.# #.#.######.# #.# #†# #.#.# #.####.######.#.######.#...%...<.# #.####.#.######.# #†# #.#.# #.#.#.# #.#DhDh<B.B   bombardier beetleDh&8DhDhDh #..<.###...# . ##.####.##.# @.  #.# #.# #.# _♣.  #[# #.# #.# .♣..  #.# #.# #.# .....  #.# #.# ###.#####..B...  #.# #.# #.#  #.# #.# #.#.######.#  #.# #†# #.#.##.####.######.#.######.#....%...<.# ##.####.#.######.#  #†# #.#h 0m.#  #.#.#.#  #.#Dh <9Dhd Dh/ Dh1| M ###### ####### <## ................ ##.####.####### @. _♣[ .♣ #.# ..###@#####..B............Dh~ T.#.######.##.# #†# #.#.###.#Dhց L_90Dh… DhP DhmM ## ###### ####### <## ................ ##.####.####### @. _♣[ .♣ #@# ..###.#####..B...#..........#.# #.# #.#.######.##.#Dhi<1Dh&_Dh"DhjM ## ###### ####### <##Dh Dh................ ##.####.####### @. _♣[ .♣ #.# ..##.#####..B...#.# #.# #..........#.#.###.Dh|.#.#.#Dh^_DhDh Dh2Dh= Dh' _Dh Dh)M..  #.## ######.. #######.. <.## ................ ##.####.####### @. _♣[ .♣ #.# ..#.# #.# ###.#####..B......3_DhDrink which item? Potions  d - 3 potions of might  e - a pink potion  f - a green potion  g - a fizzy purple potion  n - a purple potion [!] read|quaff[?] describe selectedDhIDhDhlaxxanmousse the Trooper..Gargoyle#.##Health: 24/24 ========================######...Magic: 3/3======================== #######........AC: 11Str: 27 ....<..........###EV: 9DhuInt: 8 .................#.SH: 0Dex: 9 ##.####.########.#@.XL:  3 Next: 81% Place: Dungeon:3  #.# #.##@#_♣.Noise: ---------  Time: 1993.5 (0.0)  #[# #.##.#.♣..a) +0 flail#.# #.##.# .....Nothing quivered#.# #.# ###.#####..B...#.# #.# #..........##.# #.# #.#.######.#Dha#.# #†# #.#.# ##.####.######.#.######.# ..................%...<.# _Found an inkwell talisman. Found a stone staircase leading up.  Sigmund and a bombardier beetle come into view.Found a faded altar of an unknown god.  Sigmund shouts!  Sigmund whispers, "You'll know eternity soon." _The bombardier beetle moves out of view.Dh6%x4.5 (1Might Dh)%_Dh,e _You feel very mighty all of a sudden.DhY ..#.########... #######....... ....<....###..... ##.####.########@  #.# #.# _♣[.♣.....###.#####..BMight ... ##.####........#.######.#@@   Sigmund (polearm)5_Dh( E#.########... #######..... ....<..###.... ##.####.########@  #.# #.# _♣[.♣.....###.#####..B...@......# .#.######†# #. ##.####.######.#.######.# ..................%...< ##.#####.######  #†# ########.#.#15---------==6 DhQ2 <_Sigmund hits you from afar with a +0 scythe!DhP&######... Dh#Q#######..... ....<..###.... ##.####.########@  #.# #.# _♣[.♣.....###@#####..BDhQ#...@..B...# #.#.######.†# #.#.# ##.####.######.#.######.# ..................%...< ##.#####.######DhSFB   bombardier beetle  #†# ########.###DhXDhX3B.DhDY.--7Dhd]DhC_Dhs _You hit Sigmund.  Sigmund is lightly wounded.Dhz9*Dh V< B   bombardier beetle  Sigmund gestures wildly while chanting.Sigmund flickers and vanishes!DhDh_{B.====8.8 (1.3Dh7_DhI _Deactivating autopickup; reactivate with Ctrl-A.Dh}_6=--------==--2000.1_ _You sock something! Something hits you but does no damage.Dh-J S5-DhJ J---1.4DhN DhP o _You closely miss something. Something hits you.Dh=Dh?p4---2.7DhIDhwNn _You barely miss something. Something hits you.Dhc <###Dh ..# . #.# @.  #.# #.# #.# _♣.  #[# #.# #.# .♣..  #.# #.# #.# ..... Dh #.# #.# ###@#  #.# #.# #...{B.....#  #.# #.# #.#.######.# Dh #.# #†# #.#.##.#.# ...%...<.# Dhaq#.#  #†# #.#  DhDhy! Dhz<###..# . #.# @.  #.# #.# #.# _♣. Dhz1 #[# #.# #.# .♣..  #.# #.# #.# .....  #.# #.# ###@#  #.# #.# #...{B.....# DhzT #.# #.# #.#.######.#  #.# #†# #.#.##.#.#...%...<.# #.#  #†# #.# Dh{ DhR DhɁ_You closely miss something. Something hits you!Dh)7/24 --------=3.9 (1.2Dh{_ _* * * LOW HITPOINT WARNING * * *Dh;-DhB 5.2 (1.3Dhn7_Dh _You closely miss something. Something hits you but does no damage.Dhę Dh`  rr   rat (wandering)You barely miss something. Something hits you but does no damage.Dh F-6.4 (1.2Dh Dh^ V _A rat comes into view.Dh$>\  The rat squeaks loudly.  You bludgeon something!!DhE )B..rrReactivating autopickup.You feel a bit more experienced.DhG _*The bombardier beetle sprays incendiary fluid at you.The burning spray hits you.DhU_)B.r.Dh######...laxxanmousse the Trooper #######........Gargoyle ....<..........###Health: 8/24========---------------- .................#.Magic: 3/3======================== ##.####.########.#@.AC: 11Str: 27  #.# #.##.#_♣.EV: 9Int: 8  #[# #.##.#.♣..SH: 0Dex: 9  #.# #.##.# .....XL:  3 Next: 564% Place: Dungeon:3  #.# #.# ###@#####..B...Noise: ===------  Time: 2007.7 (1.3)  #.# #.# #...)B.r...#DhC[10;38Ha) +0 flail#.# #.# #.#.######.#Nothing quivered#.# #†# #.#.#Might Fire ##.####.######.#.######.# ..................%...<.#B   bombardier beetle ##.####........#.######.#r   rat#†# ########.#.##.###########.#.#The bombardier beetle sprays incendiary fluid at you.The burning spray hits you. _You are covered in liquid fire! Move or burn!Your Fighting skill increases to level 4!Your Maces & Flails skill increases to level 3!Your Armour skill increases to level 4! _You are covered in liquid fire! Move or burn!  Your Fighting skill increases to level 4!  Your Maces & Flails skill increases to level 3!ArmourShields skill increases to level 4! have reachedDh#/  --more--Dh######...laxxanmousse the Trooper #######........Gargoyle ....<..........###Health: 10/30 ========---------------- Dhe.................#.Magic: 4/4======================== ##.####.########.#@.AC: 12Str: 28  #.# #.##.#_♣.EV: 9Int: 8  #[# #.##.#.♣..SH: 0Dex: 9  #.# #.##.# .....XL:  4 Next: 268% Place: Dungeon:3  #.# #.# ###@#####..B...Noise: ===------  Time: 2007.7 (1.3)  #.# #.# #...)B.r...#a) +0 flail#.# #.# #.#.######.#Nothing quivered#.# #†# #Dh .#.#Might Fire ##.####.######.#.######.# ..................%...<.#B   bombardier beetle ##.####........#.######.#r   rat#†# ########.#.##.###########.#.# _You are covered in liquid fire! Move or burn!Your Fighting skill increases to level 4!Your Maces & Flails skill increases to level 3!Your Armour skill increases to level 4!Your Shields skill increases to level 4!You have reached level 4!  You feel stronger.You have reached level 5!  --more--Dh81/34-5/5590% _ _DhV5 ######........ ...<...###...# . #.####.########.# @. .# #.# #.# _♣. Dh8k#[# #.# #.# .♣.. #.# #.# #.# ..... #.# #.# ###.#####...... #.# #.# #...@B.r...# #.# #.# #.#.######.# #.# #†# #.#.# #.####.######.#.######.# .................%...<.# #.#####.######.# †# ########.#.# #.####.#.# #...............#Dh]A <###..# . #.# @.  #.# #.# _♣. #[# #.# #.# .♣..  #.# #.# .....  #.# ###.#####...... DhzB #.# #...@B.r...#  #.# #.#.######.#  #†# #.#.##. ...%...<.# #. #†# #.##.#You shake off some of the fire as you move.Dh!<###..# . #.# @.  #.# #.# _♣. [# #.# #.# .♣..  #.# #.# .....  #.# ###.#####......  #.# #...@B.r...# Dh ^ #.# #.#.######.#  #†# #.#.##. ...%...<#. †# #.##.#  The liquid fire burns you!Dh]+ r.  * * * LOW HITPOINT WARNING * * *Dh,7/34 ------80DhJ> _The bombardier beetle completely misses you.Things that are here: _a +0 scythe; a +0 robe; the human corpse of SigmundDhi iThings that are here: _a +0 scythe; a +0 robe; the human corpse of SigmundYou hit the bombardier beetle.  The bombardier beetle is lightly wounded.  The liquid fire burns you!  You die...Dh v-1/34 ---------Dh /  --more--DhlDh*Inventory: 14/52 slots Hand Weapons (go to first with ))  a - a +0 flail (weapon) Armour (go to first with [)  b - a +0 scale mail (worn)  m - a +0 pair of gloves (worn)c - a +0 buckler  j - a +0 tower shield of protection Jewellery (go to first with "=)  l - a +6 ring of strength (worn) Scrolls (go to first with ?)  h - a scroll of noise {unknown}  i - a scroll of acquirement {unknown}  k - a scroll of teleportation {unknown} Potions (go to first with !)d - 2 potions of might  e - a potion of curing {unknown}  f - a potion of heal wounds {unknown}g - a potion of berserk rage {unknown}  n - a potion of ambrosia {unknown}Dh} Dhw,DhDhјGoodbye, laxxanmousse.213 laxxanmousse the Trooper (level 5, -1/34 HPs)Began as a Gargoyle Fighter on June 7, 2025.Incinerated by a bombardier beetle (8 damage)... with a burning spray... on level 3 of the Dungeon.The game lasted 00:01:54 (1971 turns). Best Crawlers -1.84003445 EnegeticOc GrEE-27 escaped with the Orb2.66514978 chastityca DEAl-27 escaped with the Orb3.57906703 RepoMan TrFi-27 escaped with the Orb4.57167857 EnegeticOc DjNe-27 escaped with the Orb5.56104178 RepoMan TrFi-27 escaped with the Orb6.45340331 EnegeticOc DjWn-27 escaped with the Orb7.40754416 RepoMan TeBe-27 escaped with the Orb8.36241780 RepoMan DrAr-27 escaped with the Orb9.36158184 RepoMan PoWr-27 escaped with the Orb  10.32963854 RepoMan FeSh-27 escaped with the Orb  11.32900669 TCCDhJBaIE-27 escaped with the Orb  12.30032968 RepoMan ReAl-27 escaped with the Orb  13.29697527 sentinel GnRe-27 escaped with the OrbDho Dhv DhRz ? [?25h[?0c [?1051l[?1052l[?1060l[?1061l