=%h  Player: li3 Game: DCSS 0.33 Server: clan Filename: 2025-05-15.11:34:21.ttyrec Time: (1747308861) Thu May 15 13:34:21 2025 @%h" [?1051l[?1052l[?1060l[?1061h@%hV)0[?7h[?25l[?1c@%hɢ@%hɱ@%hWelcome, li3. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoyle m - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Made of living stone, Gargoyles have a preternatural affinity for the earth. They have low health, but their stone bodies are incredibly tough. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Gargoyle FighterA%hA%hA%hWelcome, li3 the Gargoyle. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer A%hj:c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - WarperA%hV`v - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist A%hFighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Gargoyle FighterA%hx Welcome, li3 the Gargoyle Fighter. You have a choice of weapons.a - rapier(-1 apt)  b - flail (+0 apt)  c - war axe(-1 apt)d - trident(-1 apt)  e - long sword(-1 apt)  f - unarmed(+0 apt) + - Recommended random choice * - Random weapon % - List aptitudesBksp - Return to character menu ? - HelpTab - war axeB%hB%hB%h+B%h#li3 the Shield-BearerGargoyleHealth: 14/14 ========================Magic: 1/1========================AC: 9Str: 19EV: 8Int: 8SH: 4Dex: 9XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 war axeNothing quiveredB%h7'#########≈≈≈≈≈##+##........ß#..@.......##........ß##≈≈≈≈≈##+#######B%hN,B%hk.Welcome, li3 the Gargoyle Fighter.Will you prevail where others failed? Will you find the Orb of Zot?B%h2B%huPress ? for a list of commands and other information.B%hӴB%h [ _Found a staircase leading out of the dungeon.B%h  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting3.2  31%  +1   j + Spellcasting   0.0    -1           b + Maces & Flails   1.1     0      c + Axes1.7   8%  -1       d + Polearms   1.0    -1       e + Unarmed Combat   0.0     0%h9m                      f + Armour3.2  31%  +1       g + Dodging   0.0    -2      h + Shields3.2  30%  +1       i + Stealth   0.0    +2                    %h60m                          The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsC%h(25*20%72424C%hp 31 b - Maces & Flails   1.1   83130C%hA257*20%2424C%h_I 318 d - Polearms   1.0   3130C%h4 C%h7li3 the Shield-BearerGargoyleHealth: 14/14 ========================Magic: 1/1========================AC: 9Str: 19#######EV: 8Int: 8##≈≈≈≈≈##+SH: 4Dex: 9##........ßC%hC8XL:  1 Next:  0% Place: Dungeon:1#..@.......Noise: ---------  Time: 0.0 (0.0)##........ßa) +0 war axe##≈≈≈≈≈##+Nothing quivered#######Welcome, li3 the Gargoyle Fighter.Will you prevail where others failed? Will you find the Orb of Zot?Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.C%h>JC%hy?D%h3D%hwD%hD%hD%h _D%hBD%h!D%h2"D%h"D%h##D%h7$D%hi%D%h%D%h8&D%h'D%h(,D%h))D%h,,D%h/[ _You open the door.D%h0ID%h4There is an open door here. _D%h5D%hH7,D%h7D%h(9D%h9D%h:,D%h<D%hA/...... .g.##### .. ########...##.####.D%hB##≈≈≈≈≈##'#.##........ß###..######..<.........+..... ##........ß###..######≈≈≈≈≈##+# ...####### #.#.g   hobgoblin (asleep).#[..# #.D%hH 11.0 (11.0)  A hobgoblin comes into view.Found a leather armour.D%hMa.ggD%hM6===2.0 (12D%hIZA _The hobgoblin shouts!D%hD%h_D%h D%h` _A hobgoblin is nearby!D%h ...#####............... ##### ..g ##...##.####.##≈≈≈≈≈##'#..###........ß###..##..<.........+..... ##.ß###..######≈≈≈≈≈##+# ....D%h # ##.#. .#[..# #.D%h D%h D%h gg.g   goblin (wandering)---3.0)D%h D%h[ u _A goblin comes into view. It is wielding a +0 dagger.D%h  .#########.#.....g.......D%hh  #......# #####..g...# ######...##@####.. ≈≈≈≈≈##'#.........#  ##........ß###..#######..<..+.....  ##........ß###..######≈≈≈≈≈##+# .... D%ha *####### ##.#. #.#[..# #.D%h D%h Z .gg  The goblin shouts!D%hE E====4D%hP D%h @ _The hobgoblin hits you but does no damage.E%hE}  You hit the hobgoblin. .g The hobgoblin is severely wounded.=---5.4 (1.4 _You block the hobgoblin's attack.E%hJ;  You hit the hobgoblin.E%hy  You kill the hobgoblin!You slash the goblin!E%hX)†E%h=Trooper 3---6.8E%hE%hhJ _You kill the goblin!E%h _No target in view!E%h9lJE%h^oH _No target in view!E%hC 3E%hE E%hJ E%hN : _E%hV XE%hW E%hX E%h\ E%hQ] E%hg nE%hm XE%ho E%h>t ,E%ht E%hz E%hA E%hۇ E%h ,E%h E%h` E%h; ,E%h[ E%h E%hӖ ,E%h E%h E%hg ,E%h E%h E%hD ,E%hZ ,E%hw ########### .......... ......... .).......###############.E%h  ####@........#.......-29.8 (13.0) .####.........E%hB G #.......# ###......# #.......######.)†...# E%hį r#.########...##.####. ###≈≈≈≈≈##'#......... ##........ß###..######..<.........+.....##........ß###..####E%h E%h @-30.8 (14E%h[ 9 _Found a club.E%hM###############...... ....r... )......@###############.######.........#.#..###.........#.......# ###......##..r   quokka (asleep)E%h,0.0)E%h2r.r1.8 (1E%h@o _A quokka comes into view.F%hj' ###############  ...............  ..........r.... F%h( )......@# .######........ #.......#### #.......#  #.......#)† #.####### F%h(C## #..< F%h=F%h` ###############  ...............  ..........r....  F%h)......@# .######........ #.......#### F%h!#.......#  #.......#)† #.####### F%h## #..<F%h}F%hWF%hXF%h] _A quokka is nearby!F%h ################....F%h .r..... .).......###############.######.........##.......####....#.......# ###......#.#.......######.)†...# #.########...##.#######≈≈≈≈≈##'#.........##........ß###..######F%h\ F%hj :r.F%h .=2F%hԠ F%h T _The quokka closely misses you.F%hi F%h -4.2 (1.4F%hӄ F%ht _You barely miss the quokka. The quokka barely misses you.G%h  You miss the quokka. The quokka bites you.3--5.8 (1.6 _The quokka bites you but does no damage.G%h}  You closely miss the quokka. The quokka closely misses you.G%h^\4==7.3 (1.5G%hG%h_> _The quokka bites you but does no damage.G%hO  You closely miss the quokka.8.7 (1.4G%hG%hA _The quokka bites you but does no damage. x2G%hG%h)40.1G%htG%h! G%hG%hl_You closely miss the quokka. The quokka barely misses you.G%hPG%h   You miss the quokka.The quokka bites you but does no damage.1.6 (1.5 _The quokka barely misses you.G%h   You hit the quokka.  The quokka is almost dead.The quokka bites you.0-------3.0 (1.4 _The quokka bites you but does no damage.G%h;#  You closely miss the quokka.The quokka is almost dead.G%h#-4.5 (1.5G%h)G%h,7 _You block the quokka's attack. x2H%h8  You hit the quokka.H%hXH.H%h!H%hJCovered1=------56.0H%h.U` _You kill the quokka!H%hFH%hH%hH%h)H _No target in view!H%h6H%hcH%hH%h H%h | _H%h H%hR H%hh H%h H%h i2===H%h  H%h H%h1 H%h H%h H%h H%h& H%h! H%h!" H%h# H%h% H%h& :==H%h' H%hs* H%he+ L3==H%hh, H%h. H%hf/ H%h%0 H%hX2 H%h2 H%h3 H%hs6 H%h6 H%h7 H%h< f==H%h> H%h? L4==H%h@ H%hMD 1 _HP restored.H%hE H%hiF H%hF H%hIH H%hI H%h?J H%hJ H%hFL H%hN H%h O H%hO H%hQ H%hS H%hT :==H%hU H%hW H%hX H%h>Y H%hZ H%h[ H%h^ H%h_ H%h_ H%ha H%hd H%hd H%hWe H%hg H%hi H%hj H%hj H%hl H%hn H%hn H%ho H%hsq H%hs H%het H%h3u H%h5w H%h3} .... ########.... ........> ................ -70.0 (24.H%h~ .0) .....###############.... ####.........#... #.......####. #.... #.......######.)†...# #.########...##.####.. ###≈≈≈≈≈##'#.........# ##........ß###..######H%h H%h F-1.0 (25H%hdž H%h" 9 _Found an escape hatch in the floor.H%h{H%h!H%hH%hiH%h^H%hW"c . . ###################................>..................b ....###############....##.........#.... .####....... .# ###......#. ..H%hm#>b   bat (wandering) .......######.)†...# . .########...##.####..≈≈≈≈≈##'#.........#H%ho$,0.0)H%h&H%h,P.bH%h4A2.0 (1H%h7V _A bat comes into view.I%hT ..  .... ##########..... .......@.....>. ............... ##########..... .b.. ...   .. )†...# .   I%h1 ..  .... ##########..... .......@.....>. ............... ##########..... .b.....  .. I%h])†...# .I%h+4I%hI%h{Z _A bat is nearby!I%hkO............^.!........ ##################... .....................>.I%h################ ##.........#........b ......####....# ####. ######.)†...# ########...##.####.. # #≈≈≈≈≈##'#.........# ........ß###..######I%hI%hI%hjI%h;b.bI%h&3I%h7I%h: _ _Found a sedimented puce potion.I%h' 7  You slash the bat!I%h 1.I%ht =6=4.5 (1.5I%h I%h G _You kill the bat!I%h 4I%hl I%hC H _No target in view!I%h'I%hI%h;I%h4H _No target in view!J%h(P3J%hRJ%hOWJ%hi[J%hc: _J%heJ%hi,J%hlJ%h8qJ%h u,J%hRxJ%hJ|J%hz ####### ##.....## ##.......###.........# #.....^...# #..!..... #-7.5 (3.0 ########........## ........>....#(..............?.## J%hم##############........#...............# ..####................. ..# ###......#.......########.)†...##.....##J%h[-8.5 (4J%hrJ%h% _Found 5 stones.J%ha3J%hؚJ%hJ%hHJ%hˠJ%hJ%h-M #######  ##.....## ##....^...# #.......... ##############........## .................>....#(....#....#.......##J%h+9.5 (1J%h,80.5 (2J%htJ%h\ _e - a sedimented puce potionJ%hj J%h J%h J%h H _No target in view!J%h:  _J%h J%h ##.....####.......###.........##.....^...#......#..... ##########........###.# .............>....#(# ................@.###.# ##########............# ...#...............#### ##..........#  ###......###.)†...##.....####.####...#.### '#.........### ß###..######J%h% +4.5 (4J%hK& J%h& $5.5 (5J%hN8 w _f - a scroll labelled ZIGOKYPIROTK%hK%h|Read which item? Scrolls  f - a scroll labelled ZIGOKYPIROT [!] read|quaff[?] describe selectedK%hŲ K%hַ K%h ##.....##li3 the Covered##.......##Gargoyle#.........#Health: 14/14 ========================#.....^...###Magic: 1/1========================#...........##AC: 9Str: 19#............#EV: 8Int: 8 K%h $##########........###.##SH: 4Dex: 9 .............>....#(#..#XL:  1 Next: 60% Place: Dungeon:1 ................@.###.#Noise: ---------  Time: 85.5 (0.0) ##########............#a) +0 war axe ...#...............####Nothing quivered ##.................####......#.......## ####.)†...##.....## ...##.####...#.### '#.........###. ß###..###### _No target in view! _No target in view! _Found 5 stones. _e - a sedimented puce potion _No target in view! _f - a scroll labelled ZIGOKYPIROTK%h6  As you read the scroll labelled ZIGOKYPIROT, it crumbles to dust.  It is a scroll of amnesia.K%h /  --more--L%hA6.5 (1L%hL%h6 _You feel forgetful for a moment.L%h L%hBL%hLL%h0L%h0L%h~BL%h>XL%hL%h,L%hL%hL%hB`L%h L%hy##..###### ##.# .+..... #.# ##..#### #.##  .... #..##  ##.#. ##..# #.#[. ##.##  .# #. #..#  ##.##  #@.#  ##.#  .#  .# .. #%hm.g   hobgoblin (asleep) .. g. L%h113.5 (27.0)gg.L%h=,4.5 (28L%hL%h \ _A hobgoblin comes into view.L%hH ##.# #.# #.##  .... #..##  ##.#. ##..#  #.#[. ##.##  .# #. #..# ##.## #@.# ##.# .# .# .. #. g.  .. M%hR ##.# #.# #.##  .... #..##  ##.#. ##..#  #.#[. ##.##  .# #. #..# ##.## #@.# ##.# .# .# .. #. g. ..  _A hobgoblin is nearby!M%h^Rd+..... #.# #..#### #.# .... #.. ##.###..# M%hFS.#[#.#.# #..#  ##.##..# ##@# M%hS.# #.# #..##.gM%hT*...M%hUWM%h^>g.M%h`85.5 (1.0) _M%hfM%hjM%h^R#..##### .... #..## ##.#.#.. M%h/S #.#[. ##.## .# #. #.. ##.## #..## M%hS.#g. .......?...M%hWM%h^:g.M%h_&6M%h6fM%hic _Found a scroll labelled INGEIMEARE.M%h .... .## ##.#.#..  #.#[. ##.## .# #. #.. ##.## #..# g.....[.#....... ..........#?......M%h `  Found a robe.=7M%h M%h @ _The hobgoblin hits you but does no damage.M%hd <  You hit the hobgoblin.  The hobgoblin is severely wounded.8.9 (1.4 _The hobgoblin hits you but does no damage.M%h  You hit the hobgoblin.  The hobgoblin is almost dead.The hobgoblin hits you but does no damage.M%hC .20.4 (1.5M%h M%h\ 7 _You block the hobgoblin's attack.N%h;  You hit the hobgoblin.N%h2.N%hL81.9 _You kill the hobgoblin!N%h; _No target in view!N%h ##.#.#..  #.#[. ##.## .# #. #.. ##.## #..#.# ### #.# ..g##.#.(...#.....[.#...... g   goblin (asleep)#.....# 0.0  A goblin comes into view. It is wielding a +0 dagger.g.g-2.9 (1 _Found 2 stones.N%h3 * ##..#  #.#[. ##.##  .# #. #..# ##.## #..# ##.# ###  #.# .g.##  #.#.(...#  #@.....[.  ##.......  .......  ......#  ....?..  .......  .......  #.....# N%h \ ##..#  #.#[. ##.##  .# #. #..# ##.## #..# ##.# ###  #.# .g.##  #.#.(...#  #@.....[.  ##.......  .......  ......# ....?.. .......  ....... #.....# - _A goblin is nearby!O%hx".#. ##..# #.#[. ##.##  .# #. #..# ##.## #..# ##.# #### #.##.g.## #.#.(...##.@....[.###.##.#.......#.....?..#.#.#.#.##.##.....#.g3 _O%h.#. ##..# .#[. ##.## .# #. #..# ##.## #..# ##.# #### #.##...## #.#.g...## #..@...[.# ##.# #.# ...#.# .###O%h=4 _The goblin hits you but does no damage.O%h  You barely miss the goblin. You block the goblin's attack.O%h-6.3 (1.4O%hO%hA= _The goblin hits you but does no damage.O%hOC7.8 (1.5O%h\ _You closely miss the goblin. The goblin hits you but does no damage.O%hp  You barely miss the goblin. The goblin barely misses you.O%hq -9.2 (1.4O%hu O%hw = _The goblin hits you but does no damage.O%h?  You hit the goblin.  The goblin is heavily wounded.O%hm)30.6O%hO%h= _The goblin hits you but does no damage.P%h;  You closely miss the goblin.The goblin is heavily wounded.2.0 _The goblin hits you but does no damage. x2P%h  You closely miss the goblin.The goblin is heavily wounded.3.4 _The goblin hits you but does no damage.P%hH:  You slash the goblin!P%hC)P%hk094.8P%hP%hJ _You kill the goblin!P%hP%hP%hP%hH _No target in view!P%h= 4P%h P%hp H _No target in view!P%h: P%h; P%h> P%hpD P%hH P%hQ : _P%hyT P%h\  ..#  ##.##  #..# ##.######P%h+_ i#.##...###.#.)...#......[.# ##.......# #.# -50#.......## (.......?..# #...#.#P%hl` u..#.#..####.##.....## ##...## ..###P%hf 7-P%hAg $6.8 (2P%hn P%hWq % _Found 3 stones.Q%h3Q%h Q%hQ%h:BQ%hQ%h ,Q%h'#Q%h+[#.#######.##...###.#.)...###......[.Q%h+##.......# ##.......# ##.......## (....# #... ..#.#.......# ###.### ##...##Q%h=,| ..###....$..Q%h^2Q89.8 (3Q%h7Q%h,:` _f - a scroll labelled INGEIMEAREQ%h Q%h {Read which item? Scrolls  f - a scroll labelled INGEIMEARE [!] read|quaff[?] describe selectedR%h/R%hR%hr #..#li3 the Covered##.######Gargoyle#.##...##Health: 14/14 ========================#.#.)...##Magic: 1/1========================#......[.#AC: 9Str: 19##.......#EV: 8Int: 8##.......#SH: 4Dex: 9##.......##XL:  1 Next: 90% Place: Dungeon:1(.......@..#Noise: ---------  Time: 139.8 (0.0)#...#.......#a) +0 war axe..#.#.......#Nothing quivered###.##.....####...##..###....$..  You slaR%h#{sh the goblin! _You kill the goblin! _No target in view! _No target in view! _Found 3 stones. _f - a scroll labelled INGEIMEARE  As you read the scroll labelled INGEIMEARE, it crumbles to dust.  It is a scroll of identify.R%hd2/  --more--R%hlR%hnIdentify which item? (\ to view known items) Potions (select first with !) R%h\o e - a sedimented puce potion[?] describe selectedR%hb R%hs #..#li3 the Covered##.######Gargoyle#.##...##Health: 14/14 ========================#.#.)...##Magic: 1/1========================#......[.#AC: 9Str: 19##.......#EV: 8Int: 8##.......#SH: 4Dex: 9##.......##XL:  1 Next: 90% Place: Dungeon:1(.......@..#Noise: ---------  Time: 139.8 (0.0)#...#.......#a) +0 war axe..#.#.......#Nothing quivered###.##.....####...##..###....$.. %h} 0m_No target in view! _No target in view! _Found 3 stones. _f - a scroll labelled INGEIMEAREAs you read the scroll labelled INGEIMEARE, it crumbles to dust.  It is a scroll of identify.40.8 (1 _e - a potion of enlightenmentS%hpIS%h|nS%h #.##...## #.#.)...## #......[.# ##.......# ##.......#J.##.##(..........##...#.......# ..#.#..@....# ###.##.....##S%h ##...## ..# .....$...J   endoplasm (asleep) ..... ......S%h7u 1  An endoplasm comes into view.S%h .  The endoplasm quivers.S%h+2.8 (2S%h S%h 6 _The endoplasm moves out of view.S%h 3S%h+% S%hrO nS%hxk .....[.###.......##.......#..##.#(...#...#...#.#.....##.##.....## ##@..##  #...### g...... .....$..............#..........#g   goblin (asleep).........##....#...##S%h  3.8 (1  A goblin comes into view. It is wielding a +0 club..gg===4.8 (2S%hi S%hw  S%hƜ S%hr ,_The goblin shouts! You hear a shout!T%hz [.#  ##.......#  ##.......#  ..##.......##  (..........#  #...#.......#  ..#.#.......#  ###.##.....##  ##@..##  #...###  .g..... .....$.... ..........#  ..........#  .........##  ....#...##T%hE [.#  ##.......#  ##.......#  ..##.......##  (..........#  #...#.......#  ..#.#.......#  ###.##.....##  ##@..##  #...###  .g..... .....$.... ..........# ..........#  .........## ....#...## T%h4T%hT%h] _A goblin is nearby!T%h. ##.......# ##.......#..##.......## (..........##...#.......# ..#.#.......# ###.##.....## ####.@.##....g...........$....#......#.#########.g.---5.8 (1 _T%hi  ##.# ##.......# ..##.......## (..........# #...#.......# ..#.#.......# ###.##.....##T%h  ###...## #@..###.g....##......$....#.#.#=.##......#...##...#T%h f=--6T%hM T%h | _Found a copper ring. The goblin hits you but does no damage.T%hNx  You hit the goblin.  The goblin is severely wounded.T%h M K T%hv {K   kobold  The goblin hits you but does no damage. x2T%h -8.2 (1.4T%h@ T%hǒ z _A kobold comes into view. It is wielding a +0 short sword.T%h/ 8  You hit the goblin.T%h T%h'.K....)K   koboldT%hNT%h6##.......#li3 the Covered##.......#Gargoyle..##.......##Health: 14/14 ========================(..........#Magic: 1/1========================#...#.......#AC: 9Str: 19..#.#.......#EV: 8Int: 8###.##.....##SH: 4Dex: 9###...##XL:  1 Next: 100% Place: Dungeon:1#@..###Noise: =--------  Time: 149.6 (1.4).K....)....#a) +0 war axe#......$....#Nothing quivered............#............#=..........##K   kobold......#...##...######## %h7m_Found a copper ring. The goblin hits you but does no damage.  You hit the goblin.  The goblin is severely wounded.The goblin hits you but does no damage. x2 _A kobold comes into view. It is wielding a +0 short sword.You hit the goblin. _You kill the goblin!You have reached level 2!U%h/  --more--U%h 9/192/22 0% kobold _V%h? ##.#..### (....##...#.# ..#.#.# ###.### ###.#######...#...#..K....@....###......$....#.......#.#=##.#######..K-500 _V%h^  Things that are here: _a +0 club; a goblin corpseV%h7 ##.# ..##.......## (..........# #...#.......# ..#.#.......# ###.##.....## ###.###...###...#...###.K..@)....##......$....#.#.#..=.##.#...##.########..K-1 _V%hҍ  ##.# ..##.......## (....# #...#.# ..#.#.......# ###.##.....## ###.###...###...#...###g.....K@.)....##......$....#.#.#.=.##.#...##g   hobgoblin (wandering).#K   kobold.V%h >  A hobgoblin comes into view..gg=2 _You block the kobold's attack.V%h  You hit the kobold...g..)V%ht 44.0 (1.4 _You kill the kobold! _Your Axes skill increases to level 2!W%h7 ##.# ..##.## (...# #...#.# ..#.#.# ###.##.....## ###.###...###...#...###.g..@..)....##......$....# ..##.##...=.##.#...##.##.......g-50 _ _You see here a +0 short sword.W%hDr ##.# ..##.## (.# #...#.# ..#.#.# ###.##.....## ###.###...###...#...###.g@)..)....##......$....# ...# #..# #...=.##.#...##.#.#......#W%hwW%hIx.=6W%hW%hL@ _The hobgoblin hits you but does no damage.W%h  You hit the hobgoblin.  The hobgoblin is moderately wounded.7.4 (1.4W%h W%hW%h@2_The hobgoblin barely misses you.W%hW%h=  You slash the hobgoblin!W%hh 1.W%h( 1128.8W%h;0 W%h2 M _You kill the hobgoblin!W%h>? JW%hWJ  W%hQ B_No target in view!W%hK..# (...##...#.# ..#.#.# ###.### ###.############...#...#.........)..).... ######@.....$....#0.0 #.........##..# #...=##.....########......###.[....#-9.8 (1 _Found a kite shield.X%hlIX%h rX%hh (...##...#.# ..#.#.# ###.### ###.############...#...# .........)..).... ######......$....# #.........#-0 #.# #...=#.....#.######)..#......###.[....# #......#X%hX%h,60.8 (1X%hX%h8' _Found a hand axe.X%h _No target in view!X%hPJ _  You see here a ring of poison resistance. _X%h],X%h_X%hUfX%hmX%hvX%hwX%hzX%hX%hX%hX%hgX%hX%h8X%hX%h`X%hX%hX%hXX%hX%h;X%hZX%hX%hVX%h%X%hԮX%hX%hߺ X%hxX%h_You now have 9 gold pieces.X%hX%hoX%hX%hEX%h X%h  X%h2Things that are here:  X%h)$a +0 club; a goblin corpseX%hX%h.X%h7 X%h_X%hX%hX%h)#......[.# ##.......# # ##.......# .J##.......## (..........#  #...#.......#  ..#.#.......#  ###.##.....##  ###@###...## #########...#...### .........)..)....## ######...........##...............##.........#J   endoplasm (wandering)#...=..........###...........#..##..........########X%hv0722.0)X%h(..X%h,3.8 (13X%hX%hJ ^ _The endoplasm quivers.Y%h`  You aren't carrying any scrolls.Y%hY%h. _Z%h(Equip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 war axe (weapon) Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip [%h[%hf[%h'#......[.#li3 the Covered##.......#Gargoyle# ##.......#Health: 19/19 ========================..##.......##Magic: 2/2========================(..........#AC: 9Str: 19#...#.......#EV: 8Int: 8..#.#.......#SH: 4Dex: 9###.##.....##XL:  2 Next: 12% Place: Dungeon:1###@###...##Noise: ---------  Time: 173.8 (0.0)#########...#...###a) +0 war axe.........)..)....##Nothing quivered######...........##...............##.....[39;49[%hG)km..........##...=..........###...........#...##..........######## _You see here a ring of poison resistance. _You now have 9 gold pieces.  Things that are here: _a +0 club; a goblin corpse _The endoplasm quivers. _You aren't carrying any scrolls.[%h-n  Okay, then.[%hf2[%h3. _[%h# 3[%hn% [%h)* [%hY0 ~M#.)...#......[ ##.### ##.........###[%hq1  J...#....#.#............## ###.###...###########...#...#.........)..)....####.................J   endoplasm........=..........#...##[%h3 [%h^9 =(J[%h"@ H4.8 (1 _[%hB \%hھ #.#.)...##  #......[.#  ##.  ### ##.  ..##.  (... \%h #.J.#  ..#.#  ###@#  ###.#  \%ho..#  )..)  .....  \%h#...............#  #...............#  #...=..........##   \%h\%hTU #.#.)...##  #......[.#  ##.  ### ##.  \%hU..##.  (...  #.J.#  \%hdV+..#.#  ###@#  ###.#  \%hV..#  )..) ..... \%hW#...............#  #........... #...=........ \%h'X \%ha4\%hh\%h8ka _An endoplasm is nearby!\%hF1#...## #.)...##......[.. ##....### ##..........##.......##(...#.J..#@#........##.....## ###.###...##\%hKW#########...#...#.........)..)....#######...................... #...=..........##\%hgUD=5\%hIX\%hYV _The endoplasm barely misses you.\%h.2  You hit the endoplasm.  The endoplasm is severely wounded.\%h2-7.2 (1.4\%h7\%h9x _You block the endoplasm's attack. The endoplasm barely misses you.\%h ;  You hit the endoplasm.\%h3 1.\%h 6208.7 (1.5\%h \%hH M _You kill the endoplasm!\%hY 4\%h \%h H _No target in view!]%hKC_]%hQ#.#### #.##... #.#.)...### #......[.#.. ##.......##.### ##.......#...##.......## #(..........# #.@.#.##......#.#.......#.B######.##.....## ###.###...## #########...####.........)..)....##B   giant cockroach (asleep)#####...........# #.............# #.....#0.0]%hhWuB.B]%hZ3-9.7 (1]%hF_]%hmab _A giant cockroach comes into view.]%h   #.##...##  #.#.)...##  .# #......[.#  .. ##.......#  #.### ##.......#  ...##.......##  #(..........#  #.@.#  #.B....#.#  ..######.#  ###.#  ]%h.#  )..)  ..  ..   ]%hK   #.##...##  #.#.)...##  .# #......[.#  .. ##.......#  ]%hKY#.### ##.......#  ...##.......##  #(..........#  #.@.#  #.B....#.#]%hL6  ..######.#  ###.# .# ]%hM)..)  .. .. ]%h3UN-]%h`e| _A giant cockroach is nearby!]%h ##.###### #.##...## #.#.)...## .# #......[.# .. ##.......# #.######]%h..# ...##.## #(.# #@..#.# #.B....#.#.#.######.##.....## ###.]%h###...## #...#...### .)..)....## ######...........# #........# ]%hP #.#]%h]%h[ .B80 _]%h{  #.##...## #.#.)...##.# #......[.# .. ##.......# #.######.# ...### #(...#######...#.......##..B.@.#.#.#....######.#### ###.############...#...# .........)..)....## ######...........# #....#  #.# #...=##.B1]%h ]%he ]%h0>A  You hit the giant cockroach.]%h}H1.]%hHf=9=3.1 (1.4]%hk]%hxS _You kill the giant cockroach!^%h^%h#^%hМ,^%h ^%hJ^%hէ:_No target in view!^%h3^%h5,^%h: _^%h,^%hwB^%hp  You see here 3 stones. _^%h^%h۾^%h,^%hM^%hJn^%h\,^%h^%h^%h`X^%h,^%h^%ht^%h^%h^%h^%hS^%hKQ#.#[. ##.## .# #.. #..# # #.> ##.## #.###.) #..# ...... ##.#######.... #.##...###... #.#.)...## #...#### #......[.# #.@..# ##.......#-92.1 (9.0 ^%h####.######.......# #....##.......## ####(..........# ######...#.......# #......#.#.......# ....######.##.....## # ###.###...## #########...#...###^%h7-^%h+'3.1 (10.0) ^%h^%hvK _Found a dagger. Found a stone staircase leading down.^%h6 3^%h09 ^%hE< ^%hEC < #.#[. ##.###.# #.....# #..# #. #.>...# ##.## #.###.)...# #..# .......[. ##.###### #...... #.##...##^%hC  #.... #.#.)... #...#### #......[. #@...# ##.0.0) ####.######. #....##. ####(. ######...#^%hD 7. #......#.#. ....######.##.....  # ###.###...##  #...#...###^%hO A4.1 (1^%hs\ 9 _Found a robe._%h%I_%h_%hB_%h"_%h ,_%h_%hC_%h,_%h_%hQ _%ht #.# #.....# #..#_%h #. #.>...# ##.## #.###.)...# #..# .......[.# ##.##### #.......# #.##... #......# #.#.).. #...#### #......_%h ##.#....# ##....#.@####.######7.1 (3#.## #....###.. ####(_%hU.#..###...#.... #......#.#..### ....######.##...._%hf ..# # ###.###... .[ #########... _%h .........)..)....# _%hA8.1 (4_%h_%h") _Found a scale mail._%hl _%hlm _%hVo _%ht _%h~ X_%h ,_%h% _%h _%hڌ ,_%h _%hc _%h= ,_%h" _%hP _%h ,_%h _%hT _%h _%hN _%hޮ _%hͰ ,_%hm _%h _%hn ,_%h _%hy _%h B_%hý _%h X_%h4 ,_%hf ,_%h _%h _%h _%h3 _%hA _%hx _%h _%h _%h #...##.##..# ####(.....#.....#..## ######...#..#........# #......#.#..#....###.....######.##.#...### ###### ###.#######.[..###########...#....................)..).........#########...#####....@.# #.......213.1 (15.0)#......#..###....# #...=_%hr g #....#...........# #.......###### ....)..#......# ......###.[....# ###..[.# #......# ########_%h6 _%h ,4.1 (16_%hY _%hK - _Found a leather armour.`%hy3`%h`%h`%hB`%h`%hq,`%h`%h`%h7`%h`%hf`%hX(`%h<,`%hyO`%hoR`%h'X,`%h\[`%hfa@  You see here a +0 hand axe.`%hg5 _`%hn####......# #...... #......# #......... ###....###...=..... #....#........... ##.............## #####....)..#......#  ..........###.[....#  #####..[.# #......#  #.@..# ########  #....#  ###### `%h:]22.1 (8.0)3.1 (9`%hp _f - a bubbling pink potion`%h3`%hy"`%h,`%h_3X`%h4,`%h5`%h7`%hRl ...........).........##############......# #. #......# #. ###....###...=.... #....#.......... ##.............##g.######....)..#......#.......@.....###.[....#..#######..[.# #......# #....# #########....#######g   hobgoblin (asleep) 5.1 (2  A hobgoblin comes into view..gg==6.1 (3 _The hobgoblin shouts! You hear a loud squeak.a%h .) .### #####......# # #......# # ###....###...= #....# ##..######....)..#......#.g....@......###.[....#.#..[.# #......# #....# # #....# ######a%hL,a%hOr.gr   rat--7.1 (1 _A rat comes into view.a%h R e . .# #####......# # #......# # ###....###...= #....#. ##...r.######....)..#.......g.###.[.....#..[.# #....... #....#  #....#  ######a%hT h.r.ga%h$U A--8a%h] a%ha a%h.v   .# #####......# #a%hv  #......# # ###....###...=. #....#.. ##...######....)..#.r.g.###.[.#..[.# #.. #....# .a%h@w c #....#  ######a%hx a%hm{ h  A quokka comes into view.a%h M.rrr   quokka (wandering)a%h| .=9a%h a%h W _The hobgoblin closely misses you.b%hs;  You hit the hobgoblin.b%hSub%h^x ..rrb%hF The hobgoblin is moderately wounded.30.6 (1.5b%hb%h،@ _The hobgoblin hits you but does no damage.b%h=  You slash the hobgoblin!b%hTb%hЍ,b%h r.r.r   rat b%hVV You kill the hobgoblin!b%hB6372.0 (1.4b%hb%hԸ; _The rat bites you but does no damage.b%h.r3.4b%hvu _You closely miss the rat. The rat bites you but does no damage.b%hcc 7  You slash the rat!b%h+e b%hl b.r b%h 6414.9 (1.5b%h ] _You kill the rat!b%h{  You closely miss the quokka.The quokka bites you but does no damage.6.4b%h 4 _You block the quokka's attack.b%h݂%  b%h˃You barely miss the quokka. You block the quokka's attack.7.9b%h}i _The quokka barely misses you.c%hnH  You closely miss the quokka. You block the quokka's attack.c%h:I(9.4c%hzWc%h[S _The quokka barely misses you.c%hV=j  You hit the quokka.  c%h=HThe quokka is heavily wounded.c%h>.40.8 (1.4c%hEc%hGA _The quokka bites you but does no damage. x2c%h=   You closely miss the quokka.The quokka is heavily wounded.c%h[ (2.2c%h c%h4 _You block the quokka's attack.c%h҇  You closely miss the quokka.The quokka is heavily wounded.You block the quokka's attack.c%h; -3.7 (1.5c%h c%h > _The quokka bites you but does no damage.c%hZ  You closely miss the quokka.The quokka is heavily wounded.c%h[ -5.0 (1.3c%h` c%hc s _You block the quokka's attack. The quokka closely misses you.d%h]G{  You hit the quokka.† d%h]6506.5 (1.5d%hD` _You kill the quokka!d%h'4d%hd%h~H _No target in view!d%h3d%haf _d%h{  You see here a hobgoblin corpse.d%hd%h  _d%hbd%hd%h,d%hrd%hd%hY,d%hd%hd%h,d%hd%hضd%h,d%h!d%hd%hA,d%hd%hd%h,d%hd%hd%he,d%hd%hZ.#. .........#... #####.######## #........# ###.. #........# # #........# ## #........###### #.@.......†.....-d%h #!.......#######..[ #........# #... #........# #...#........# #####........#d%h~(##########d%hrv55.5 (9.0-6.5 (10.0) d%hd%hT _g - a silvery potiond%h 3d%h d%ht d%h3 nd%h d%h" u _f - 2 bubbling pink potions (gained 1)d%h 3d%h d%h d%h ,d%h d%h# d%h ,d%h d%hd d%h d%h d%h d%h7 d%h ,d%ho d%h d%h  #.....##.#.# #..... .#.# #....#.#.# ##.. ..# ####.[#..###... ...........?..#.###...........J....#  #@######## # #..# ###.. #..# # #..# ## #..######... #.........†....... J   endoplasm (asleep) #........#######..d%hf #........# #..#........# #..d%hm 63.5 (7.0)  An endoplasm comes into view.Found a scroll of identify.d%hE .The endoplasm quivers.d%h5 +4.5 (8d%h< d%h 6 _The endoplasm moves out of view.e%h3e%he%hSe%h"M#...## .#.....##.#. #.# #...##.. ...## ####.[#..###... .?..#.###................@....# ####..J...#.######## #....... #........# ##.... #........# #..J.. #........## #........JJ 2 endoplasms (1 asleep)..........#........e%h* 0  An endoplasm comes into view.e%hGJ..JJ5.5 (1e%hU^ _The endoplasm quivers.e%hA # ..#  #.#.#  #.#.#  #.#.#  .. ...## ####.[ #..###... .. ...?..#.###.... ...J...@....#  ......#.########  ..... #..  .... #...  .J. #........#  ## #..... #.........† #.......  e%h f # ..#  #.#.#  #.#.#  #.#.#  .. ...## ####.[ #..###... .. ...?..#.###.... e%hv ...J...@....#  ......#.########  ..... #..  .... #...  .J. #........#  ## #..... #.........† #.......  e%h  _There are monsters nearby!e%h2 e%h3 / #...##.e%h=4 k # ..#e%h4 . #.....e%h6 M #.#.#e%h7 ) #e%h7 M #.#.#e%h9 - #....e%h+: [# #.#.#e%h: , #...e%h{; .. ...### ####.[e%h< q#..###.... .e%h< P.?..#.###e%h= .Je%h?> ;.# #####e%h> ~......#.######## #e%h? ~......#........# ###e%h;@ ~.....$#........# #e%h; .J....#........# ########........###### #.........† #..# #.# #e%hƠ h.J.J6e%h * _Found 7 gold pieces.e%h  #...## # ..# # #.#.# # #.#.# #.## #.#.# #...>... ...### ####.[#..###.... .?..#.###~.....J.# #####e%h .~......#.######## #.~......#........# ###.~.....$#........# #~...J...#........# ####........###### #.........† #........# #.# #e%hd ,J..Je%h\ .=7e%h e%h ] _Found a stone staircase leading down. You block the endoplasm's attack.f%h%5i  You slash the endoplasm!f%h;9l.J.   endoplasmf%hi]]Shield-Bearer89.0 (1.5f%hef%hrjM _You kill the endoplasm!f%h  You hit the endoplasm.  The endoplasm is severely wounded.f%ho.70.4 (1.4f%hf%hV _The endoplasm barely misses you.f%hG;  You hit the endoplasm.f%h7Mj.f%hc1661.8f%hif%hQsM _You kill the endoplasm!f%h4f%hff%hH _No target in view!f%h 4f%h f%hʆ H _No target in view!f%h$ 3f%h f%h f%hҐ r....#  #...# # ..# #.#.# ## #.#.# #..## #.#.# #.. >... ...#### ########..###...... ......?@.#.###........0.0~f%h. .......# #####.~......#.######## #._.~......#........# #..~.....$#.#~~.......#.# ################# #..†.... #.#####f%hH f%h I-2.8 (1f%h֣ < _Found a faded altar of an unknown god.g%h@Z3g%h[g%h^g%h_fBg%hm ....# #... # ..# # #.#.# ## #.#.# #.#### #.#.# # >.... ...#### #####..###...... .@..#.###-~.......# #####.~......#.# #._.~......#........# .~.....$#.......#~.#........# #........ #.† #.g%hpO3_g%h}q+4.8 (2g%hvg%hBz. _h - a scroll of identifyg%h g%h3 g%h g%h g%h Xg%h g%hL g%h g%h? g%h ,g%h g%h# g%h]& ,g%h$( g%h* g%h[+ g%h+ g%hA/ L _You now have 16 gold pieces (gained 7).g%h1 3g%h3 g%h(5 g%hq7 ,g%h8 g%h: g%h< ,g%h= g%h? g%hD Bg%hE g%h.........####  #r ######..###......  #..........#.###.. g%hHm .~~~.............# ~...~......#.##### r   quokka (asleep) ~._.~......#......~...~......#.......~~~.#......g%ho 090.8 (16.0)g%hp g%hs r.rg%h[t ,1.8 (17g%hw g%hx Y _A quokka comes into view.g%hE _Unknown command.h%h (        # ..#   ### #.#.#   #...###### #.#.#   #....@...######.#.#   #..r####>...####   #.. ######..###......  ## #..........#.###   .~~~......   ~...~......#.   ~._.~......#   ~...~......#   .~~~.#h%hP1 r.2.0) __h%h _You closely miss the quokka.=4.2 (1.4h%h h%h& A _The quokka bites you but does no damage. x2i%h  You barely miss the quokka.5.6_ _The quokka bites you but does no damage.i%h' _You closely miss the quokka. You block the quokka's attack.8--7.1 (1.5 _The quokka bites you.i%h8 1 _  You barely miss the quokka.The quokka bites you but does no damage.8.5 (1.4 _The quokka closely misses you.i%h a  You closely miss the quokka.i%h (9.9i%h 9_i%hY > _The quokka bites you but does no damage.i%hv  You barely miss the quokka. The quokka closely misses you.9==301.4 (1.5i%hZS _The quokka barely misses you.j%h6cj%hcW8--2.9j%h.........#### #.. ######..###...... . ## ##..........#.###... #.~~~.............# #~...~......#.###### #~.@.~......#.......-20.0) #..~...~......#....... ###.~~~.......#. #############...... # #....... #.. #.. #..-l%hl%hW _There is a faded altar of an unknown god here.l%hFl%h! _There is a stone staircase leading down here.There is a faded altar of an unknown god here.  This altar belongs to (a) Lugonu, (b) Zin or (c) the Shining One, but you can't tell which.  Press the corresponding letter to learn more about a god, or press enter to  convert or escape to cancel.n%hU  Okay, then. _n%hz n%h| n%h} n%hȀ n%h _=n%h% n%h L6==n%hϐ n%h n%h` n%h n%hs n%ho n%hy n%h ,n%h n%hH n%hݧ b7===n%h n%hW ,n%h n%hE ,n%hϰ n%h" ,n%hD n%h n%h, h8==n%h˸ n%hl ,n%hs n%h n%h n%hE n%h n%ht n%h n%h n%hH 9=n%hR n%h n%h L9==n%hz n%h n%h ,n%hn n%h n%h ,n%h_ n%h n%hw n%h n%h9 n%h n%h n%hH :==n%h n%h n%h n%h. n%h n%h n%h ,n%hG n%h n%h ,n%h n%h n%h Bn%h> n%h) n%h n%h n%hf n%h_ n%h n%hG n%h %  n%h/ .There is a faded altar of an unknown god here.n%h. n%h  _n%he n%h n%h n%h] n%h8 n%h` n%h n%h n%h n%h n%h~ n%h n%h n%h n%h4 n%h n%h n%h n%h n%h{ n%h n%h n%h  n%hk n%hi n%hP n%h n%h n%h* n%h n%h~ n%h n%hZ n%h^ n%h n%h! n%h^ n%h n%h n%hK n%h| n%h n%h n%hw n%h  n%hh ,n%hl n%h n%h ,n%hb n%h n%hG ,n%h n%h! n%h]" n%h" n%h!# n%h\$ n%h% n%h% n%ha& n%h( n%h) n%hi) n%h) n%hQ+ n%h, n%h- n%h- n%h/ ,n%hn0 ,n%h$2 n%hC3 ,n%h3 n%h-5 n%h>6 ,n%h7 n%h8 n%h9 ,n%h: n%h; n%h< ,n%h= n%h? n%hC@ ,n%h8A n%hZB n%hC ,n%hTD n%hF ,n%h@G n%hH M _You now have 26 gold pieces (gained 10).n%hJ 3n%hK n%h;L n%h?M ,n%hM n%hN n%hO ,n%hP n%hQ n%hR ,n%h/S n%htT n%hZ  #.########...##.##########≈≈≈≈≈##'#......#....###........ß###..###....##..<.........+....#....###........ß###..###....# ##≈≈≈≈≈##+# .... #....########## ##.#.##.#....# #.#[#..###@# #.# 78.2 (58##.# #...# #. #.#####...( #.###..######...# ...#####........#.. #n%hR[ ..........###### . . #...#####.......... ##. ##..........#. #.. ###............ #.# #n%h\ n%ha n%h"b %9.2 (59n%hg n%hsj % _Found 4 stones.o%h3o%ho%ho%hD,o%hQ Xo%ho%hCXo%ho%h7,o%ho%ho%h ,o%h8o%ho%h&#....###........ß###..###### #....##..<.........+..... #....###........ß###..#### #....# ##≈≈≈≈≈##+# .... #....########## ##.#. ##.#....# ..### #.#[.....#..###.####... .# #.# #...##.# #...##.##$.####. #.>..#.#####...@......>#.###.)..o%h*84.0)#..######...#.###. .......[ ...#####........#...# #...... ..........########.## . #.. ...#####............# ##. #...## #..........#.# #.. ##.#... #............# #.# #..####............# #.###.## ###........ #...##.##..# #o%hH-o%h-+5.2 (6o%h(1o%h}4y _Found a stone staircase leading down. _You see here 4 stones.o%h 3o%h o%h o%h o%h $ _o%h| o%h o%h4 ,o%hE o%hk o%h4 o%h o%h o%h ,o%h o%h L _You now have 30 gold pieces (gained 4).o%hP 3o%h o%h$ o%h ,o%h o%h o%h ,o%h o%h o%hF Bo%h o%hJ ,o%h o%h o%ha ,o%h; o%hc o%h* ,o%h o%h o%h5 I  You see here a +0 leather armour. _o%h< Bo%h@ Bo%hA o%hdC o%hE ,o%h I ,o%hJ ,o%hL o%hVO o%h5Q o%hQ o%hR o%hdT o%h V o%hV o%hY ,o%h*[ ,o%hH\ o%ha o%hoc o%hc o%hd o%hg o%hh ,o%hTk ,o%h m o%htm o%ho ,o%hJq ,o%hUr o%ht o%hWv ,o%hw o%h { Bo%hM| o%h} o%h ,o%hʀ o%hC o%h" ,o%hq o%hu o%hߋ Xo%hs Bo%h no%h ##.# #...##.##..####.# #.>...#.#####...(......>#.###.)...##..######...#.###.........[.# #####........#...# ##.##.......# .......########.## #.###......# #####............# ##.# #...#### #..........#.# #..###.#....# #............# #.###..####.###...........@###.###.## #.###........S#...##.##..# ####  #...####### ##.....#..## ######  #.#.# ##........#  #.#.# #....###.....## ###.#.# %h m#...### ###### # S   ball python (constriction, asleep) ......#### ####.[..########### .###...... ............... ....#.###......#########.. 420.2 (35.0)  A ball python comes into view.o%h S.S)o%h* 5==1.2 (36o%h o%h 5 _The ball python hisses angrily.p%hd+ ##.# . #.>...#  (......>#.###.)...#  .#.###.........[.# ...# ##. ######.## #. ........# ##.#   #..........#.# #.  #............# #.  #.........S.@###.  .....#...##.##..#  #### ##....  #.#.# ##........#  #.#.# #....## #...###   ####.[. ....p%ht ##.# . #.>...#  (......>#.###.)...#  .#.###.........[.# ...# ##. ######.## #. ........# ##.#   #..........#.# #.  #............# #.  #.........S.@###.  .....#...##.##..#  #### ##....  #.#.# ##........#  #.#.# #....## #...###   ####.[.p%h# .... _A ball python is nearby!p%h@o ##.# #...##.##..####.# #.>...# #.#####...(......>#.###.)...# #..######...#.###.........[.# .#####.#...# ##.##.#.##.## #.###......# .#####..# ##.# #...#### #.#.# #..###.#....# #.# #.###..####. #p%hkp.S@.###.###.## # ###.#...##.##..#  #...####### ##.....#..##  #.#.# ##........# # #.#.# #....###.....#.#.# #...### ###### .#### ####.[.. ..###...... ......#.###.#p%h;z  The ball python bites you but does no damage.  The ball python closely misses you. You block the ball python's attack.p%hz-1 -2.2 (1.0)Constr p%hp%hCz _The ball python grabs you. The ball python constricts you.p%h? a  You hit the ball python.  The ball python is moderately wounded.The ball python bites you but does no damage.8---3.6 (1.4p%hEE p%hI _ _The ball python constricts you.p%hŖ ?  You slash the ball python!p%hƟ e.p%h ' 8 p%hT 95.1 (1.5p%h e _You kill the ball python!q%hb _No target in view!q%h3q%h%q%hq%h _9==q%hq%hq%h f==q%h&q%h)q%h+,q%h5q%h=nq%hA,q%hCq%hFq%hGq%hJ,q%hLq%h`Mq%hNq%hPq%hSq%hSq%hvUq%h^q%hKbq%h3cq%hdq%hfq%hoq%h>qq%hrq%hqx,q%hyq%hB{q%h-}q%hq%hq%hIq%hq%hׇq%hq%hq%hSq%hq%hBq%hI,q%hq%hdq%h,q%hq%hq%h,q%hjq%h2q%hD,q%hNq%hcq%h,q%hq%hlq%h,q%hq%h~q%h:,q%hq%h*Xq%hq%h,q%hq%hq%hA,q%hFq%hq%hmq%hq%hq%hq%h*,q%hq%hq%h,q%hq%hzq%h0 ,q%h q%h4q%hDBq%h(J #....###...... #....# ##≈≈≈≈≈ #....######## # ##.#....## #. #..###.####.. ####.####. J..# #.#####...(.  #..######... .@.#####........#- ..........##### .........#####.......... .........# #........ .........# #.......... .........# #.......... J   endoplasm (asleep) ########## ###.........# #...######### ##### #.#.#q%hat 68.1 (43.0)  An endoplasm comes into view..JJ-9.1 (44 _The endoplasm quivers.q%hq%hKsRead which item? Scrolls  h - a scroll of identify [!] read|quaff[?] describe selectedr%h r%h$r%ha#....###...... li3 the Shield-Bearer#....# ##≈≈≈≈≈ Gargoyle#....######### Health: 19/19 ========================r%h###.#....##...# Magic: 2/2========================#.#..###.####.. AC: 9Str: 19####.##### ##.# #...##.# EV: 8Int: 8.J.......# #.#####...(. SH: 4Dex: 9.........# #..######... XL:  2 Next: 79% Place: Dungeon:1.......@.#####........#. Noise: ---------  Time: 469.1 (0.0)r%h................######## a) +0 war axe.........#####.......... Nothing quivered.........# #...................# #...................# #.......... J   endoplasm########## ###.........##...###############.#.# _The ball python constricts you.You slash the ball python! _You kill the ball python! _No target in view!  An endoplasm comes into view. _The endoplasm quivers.r%hr%hIdentify which item? (\ to view known items) Potions (select first with !)  f - 2 bubbling pink potions  g - a silvery potion[?] describe selectedr%hW1 r%h5 r%h: #....###...... li3 the Shield-Bearer#....# ##≈≈≈≈≈ Gargoyle#....######### Health: 19/19 ========================###.#....##...# Magic: 2/2========================#.#..###.####.. AC: 9Str: 19####.##### ##.# #...##.# EV: 8Int: 8.J.......# #.#####...(. SH: 4Dex: 9.........# #..######... XL:  2 Next: 79% Place: Dungeon:1r%h= .......@.#####........#. Noise: ---------  Time: 469.1 (0.0)................######## a) +0 war axe.........#####.......... Nothing quivered.........# #...................# #...................# #.......... J   endoplasm########## ###.........##...###############.#.# _The ball python constricts you.You slash the ball python! _You kill the ball python! _No target in view!  An endoplasm comes into view. _The endoplasm quivers.r%h7? ]  As you read the scroll of identify, it crumbles to dust.r%h=D S.J70.1 (1r%hMG r%hcI Z _f - 2 potions of moonshiner%hڴ 4r%h \ _Unknown command.s%h+ #....##..< #....###..... #....# ##≈≈≈≈ #....####### ##.#....##. #. #..###.####.#####.##### ##.# #...###..J......# #...(#s%h .# #..######.#..#####........#........########.#####.#.# #.#.# #..........# #.########### ###......... #...########s%hs%h%.J..s%h-1 _s%has%h~s%hyO  #....##..<.. #....###.. #....# ###. #.... #. ##.#....## #. #..###.#### #####.##### ##.# #...## #.# #.#####... #...J.@...# #..###### #s%h%Q .#####. #..... #.##### #.# # #.# # #.# # # ### #...s%hQ s%h9W .Js%hW &2s%h\ s%h] s%h s%h 5=3.5 (1.4s%h s%h _You barely miss the endoplasm. The endoplasm barely misses you.t%h-=  You slash the endoplasm!t%h2i.t%hU1874.9t%h2Yt%h\M _You kill the endoplasm!t%h-4t%ht%h*H _No target in view!t%hgJt%hkH _No target in view!t%h?q3t%hst%hTwt%h X|%h ,|%h3 |%h |%hO ,|%h |%hV |%h ,|%h |%h <  You see here a +0 club.|%hF |%h  _|%hc |%h |%he ,|%h[ |%hf |%h ,|%h |%h |%h ,|%h |%h |%h ,|%h |%hX |%h ,|%h" |%h5$ |%h% ,|%h5& |%hR( |%h ) |%h) |%h&* |%h+ |%ho, |%h, |%hu- |%h. |%h/ |%h 0 |%h0 |%h1 |%h43 |%h3 |%h54 |%h5 |%h6 |%h7 |%hW8 |%hh9 |%h; |%h? |%h7@ |%hB |%hC ,|%h9D |%h F |%hG ,|%hH |%h>J |%hL ,|%h3O |%hQ |%hR |%h}S |%hdT |%hBV |%hjX |%hY |%h"Z |%h^ >  You see here a +0 dagger.|%hq` |%hQa  _|%hc |%h%f |%hqh |%h i |%hIk |%hm |%hp ,|%hr |%h'v |%h?y |%hy |%h| |%h< m.....###############............# ####.........#...............#### #.......####.................# #.......# ###......#.......## |%hԘ k#.......######.)÷...##.....## #.########...##.####...#.### ###≈≈≈≈≈##'#.........###..# ##........ß###..#########.# #..<.........+.##.# 39.1 (33 ##........ß###..#########.##  ##≈≈≈≈≈##+#......#######..## ##########...##.#.#.....##..# ..##...####.###.#[......###.##|%hb U #.####......# #.###.....# #..# #...##.##..####.# #.>...# ##.## ###...(......>#.###.)...# #..# #####...#.###.........[.# ##.###|%hL |%h¢ E _Done exploring.}%h,|3}%he}%h͕...............)...0.0)}%h}%hÛ}%hڜE _Done exploring.~%hX[?25h[?0c  Search for what [? for help]? ~%h [?25l[?1c~%hy(~%h.18 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:1] a +0 dagger (2 further duplicates)b - [D:1] a +0 leather armour  c - [D:1] a stone staircase leading down  d - [D:1] a dagger  e - [D:1] a stone staircase leading down  f - [D:1] a robe (1 further duplicate)  g - [D:1] 4 stones (10 further duplicates in 3 piles)  h - [D:1] an escape hatch in the floor  i - [D:1] a staircase leading out of the dungeon  j - [D:1] a teleport trap  k - [D:1] a +0 club (1 further duplicate)  ~%hw/l - [D:1] a scale mail  m - [D:1] a +0 short sword  n - [D:1] a stone staircase leading down  o - [D:1] a +0 hand axe  p - [D:1] a faded altar of an unknown god  q - [D:1] a kite shield  r - [D:1] a leather armour%h  a - [D:1] a +0 dagger (2 further duplicates)  k - [D:1] a +0 club (1 further duplicate)%h  k - [D:1] a +0 club (1 further duplicate)  l - [D:1] a scale mail%h|  l - [D:1] a scale mail  n - [D:1] a stone staircase leading down%h>A%h %h[ a.....###############............# li3 the Shield-Bearer ####.........#...............#### Gargoyle #.......####.................#Health: 23/23 ======================== #.......# ###......#.......##%h Magic: 3/3======================== #.......######.)÷...##.....##AC: 10Str: 21 #.########...##.####...#.###EV: 8Int: 8 ###≈≈≈≈≈##'#.........###..#SH: 4%hP Dex: 9 ##........ß###..#########.#XL:  3 Next:  8% Place: Dungeon:1 #..<.........+..@......##.#Noise: ---------  Time: 539.1 (0.0) ##........ß###..#########.##a) +0 war axe%h ##≈≈≈≈≈##+#......#######..##Nothing quivered ##########...##.#.#.....##..# ..##...####.###.#[......###.## #.####......# #.###.....# #..# #...##.##..####.# #.>...# ##.##%h=  ###...(......>#.###.)...# #..# #####...#.###.........[.# ##.###  _Coupling to your library. _You see here a +0 club. _You see here a +0 dagger. %h _Done exploring. _Done exploring.  Search for what [? for help]? .%h 4%hL D _%h~ %h Where to? (Tab - D:1 @ (x,y), ? - help)  D - Dungeon %h2%hc;.....###############............# li3 the Shield-Bearer ####.........#...............#### Gargoyle #.......####.................#Health: 23/23 ======================== #.......# ###......#.......##Magic: 3/3%h <D======================== #.......######.)÷...##.....##AC: 10Str: 21 #.########...##.####...#.###EV: 8Int: 8 ###≈≈≈≈≈##'#.........###..#%h<SH: 4Dex: 9 ##........ß###..#########.#XL:  3 Next:  8% Place: Dungeon:1 #..<.........+..@......##.#%h=Noise: ---------  Time: 539.1 (0.0) ##........ß###..#########.##a) +0 war axe##≈≈≈≈≈##+#......#######..##Nothing quivered ##########...##.#.#.....##..# %h\>..##...####.###.#[......###.## #.####......# #.###.....# #..# #...##.##..####.# #.>...# ##.## %h?###...(......>#.###.)...# #..# #####...#.###.........[.# ##.###  _Coupling to your library. _You see here a +0 club. %h?_You see here a +0 dagger. _Done exploring. _Done exploring. _Search for what [? for help]? .%hs@%hvB%hH%hoK%h,R: _%hDS%hU,%hY%h[%h:^,%ha`%hb%hd,%hg%hi%hl,%hn%hXp%hjr,%hht%hvY  There is a stone staircase leading down here.%hLy%h{%h|$ _%h~%hM2%h%h/,%h?%h̲  ..#.#####  ....[..@# 46.9 (7.8 .########  %h[G_You climb downwards.  Found a robe.%hJ%ha _There is a stone staircase leading up here.%hQ 3%h# %h` %h %h $ _%hm n%h6 %h #. ... ..#r#..#.# ..#.. #.###..#.#####...@..<#...########.r   rat (asleep)%hx u 8.9 (2.0  A rat comes into view.%hO %h0 7 .rKK   kobold (wandering)r   ratThe rat squeaks loudly.%h %h ===%h2 9.9 (3%h %hn  %h  %h N_A kobold comes into view. It is wielding a +0 whip. %h6 G_You see here a +0 robe.%h #. .. . .. #.#. r#. # .. #.. #. ###..#.#####  K......@..<#  ....########  .%h #. .. . .. #.#. r#. # .. #.. #. ###..#.#####  K......@..<#  ....########  .   _There are monsters nearby!%h u # ... .#. ... .# . ... .#.#.#.# r#.#. # ... #.. #.#  ###..#@#####K......[..<#....########....###.r.KK---50.9 (1 _%h9 ..... .. ... .##. ... .####.#.#.##....#.#.##....r...#.. #@#  ###..#.#####..K.....[..<#.....########....###%h[zr   rat %hG=--%h1%h%h; _The rat bites you but does no damage.%h: C3.4 (1.5%h> %h<@ t _You barely miss the rat. The rat bites you but does no damage.%h 7  You slash the rat!%h E†%h 6104.8 (1.4%hp %h G _You kill the rat!%hv'4%h:+%h2.H _No target in view!%h<'%h(%h)%h,%h.%h11%h1$ _%h8,%h0%hM..$....  ..... ..# ..... .#. ... .# . ... .###.#.#.%h##.##....†@..#-50%h#...K#.#.#  ###..#.####........[..<#....#####%h?..K   kobold#%h8-%h%h] _A kobold is nearby!%hp .$...........#.. #......#. #.......# ..... . ####.#.#.# #....#.#.# #....@...# #...K#.#.# ###..#.##### ........[..<# .....########....###..###%h2 %h V2--=6%h %h$! _The kobold hits you with a +0 whip. _You see here a rat corpse.%hs :  You slash the kobold!%hkz 2)%hߝ P--28.2 (1.4%h %h J _You kill the kobold!%h4%h<%hH _No target in view!%h4%h9%%hQ(H _No target in view!%hV; _3== _HP restored.%hk==%hv%h3x%h _You now have 46 gold pieces (gained 8).%hW./........# #..........#.#.. ...........#. ............ ..#......... ..?.#.......##....#.............. #....#-70.2 (12.0)..##.............................#...........#....######......#....#..###.......#...#.................#.####.#.#.###.>.#....#.#.#%h\-1.2 (13%h7%h0; _Found a stone staircase leading down.%h[ %h7] %h ` %h` %h|b %he %hlj %h8k %h n %hmr %hw %h .......... ...S..%h ./........###...............#.#........%h '...........#...#......................#............?.%h @#.......###%h #.......... #............#..##%h X.......%he .....#...............#....# ...%h= #####......#....# ..S   ball python (constriction, wandering)%h ..###.......#...# .................%hߊ g#.####.#.#.###.>.%h 14.2 (3.0)%h +5.2 (4%h %hC  %h P_A ball python comes into view.%hA .......... ...S..  ./........###......  .#.#........  ..#...#....  ....................  #............?.....  #.......##.......#  #.........@......#  . #............#....  ...............  ..........#....  .....#....# ...  .....#....# ..  %h{......#...# .  ...........  >. %h\n .......... ...S..  ./........###......  .#.#........  ..#...#....  ....................  %h#............?.....  #.......##.......#  #.........@......#  . #............#....  ...............  ..........#....  .....#....# ... %h)m .....#....# ..  ......#...# .  ...........  >%h<%h%h%hub _A ball python is nearby!%h ..... .....  .......... ...S. ./........###........#.#..........#...#.........#.....?..........## .....# #...##......#..........##.#....# ..###.......#.# ..................%hl%h .6.2 (1 _The ball python hisses angrily.%hal _No target in view!%hX J%ho H _No target in view!%h' 4%h+ %h. H _No target in view!%h_ _%h\ ......... ..... .................. #......./........###.......#.#....S...#...#.....#.............#.......##.## #........#  . #..#..##....  .....#..S   ball python (constriction)...........#....#...  #####......#....# ...  ..####...# ..7%h&L.S%hд+8.2 (2%h %hX _You see here a scroll of identify.%h6..  ...... ..... ............ #........#/........###..#..#.#..........#.#...#S.....#....##.....?.......#.......###### #..........# . #.#...... ..##....... .....#.. ...........#....#.. #####......#....# .....  The ball python barely misses you. The ball python grabs you.  The ball python constricts you. The ball python bites you.1----1 =9.2 (1Constr  _The ball python constricts you.%h?  You slash the ball python!%h1.%h|H 8 480.7 (1.5%hze _You kill the ball python!%h%hx%h#%huFH _No target in view!%hT 4%h %hd H _No target in view!%h[ %h %h %hn %h $ _%h 2=--%h %hU ,%h %h %hz %hU %h %h %h %h %h i3===%h %h{ %h ,%h %h .. ....... ........ .................... #.#/........###........#........#.#....# ....#...#......# ............# #.#- ###.......#### #.........#  . #......#......  ..##........  ....#.......  #....#....... %h  #####......#....#  ..###.......#...# ..%h -8.7 (8.0%h E-9.7 (9%h %h2 . _f - a scroll of identify%hp'==#.. #  #.. #........  # #...#### #.#...#................. .$....#......... .................. .....##........# .../...@....###........# ..........#.#..........# ....#...#......# ...............# g.#........#%h . ##.......##.......#### g   goblin (asleep) #................# . #............#...... ..##................... 96.7 (7  A goblin comes into view. It is wielding a +0 dagger..gg==7.7 (8 _The goblin shouts!%hF%hdURead which item? %hScrolls  f - a scroll of identify [!] read|quaff[?] describe selected%h+' li3 the Shield-Bearer#.. #........Gargoyle#.. #........Health: 23/23 ========================# #...#......####Magic: 3/3========================#.#...#................. AC: 10Str: 21.$....#................. EV: 8Int: 8........................ SH: 4Dex: 9.............##........# XL:  3 Next: 14% Place: Dungeon:2.../...@....###........# Noise: ==-------  Time: 597.7 (0.0)..........#.#..........# a) +0 war axe............#...#......#%hB  Nothing quivered.......................#.g#....................#. ##.......##.......#### g   goblin#................#. #............#........##................... _You kill the ball python! _No target in view! _No target in view! _f - a scroll of identify  A goblin comes into view. It is wielding a +0 dagger. _The goblin shouts!%hN $%hS :Identify which item? (\ to view known items) Potions (select first with !)  g - a silvery potion[?] describe selected%hә%h%h+%hSli3 the Shield-Bearer#.. #........Gargoyle#.. #........Health: 23/23 ========================# #...#......####Magic: 3/3========================#.#...#................. AC: 10Str: 21.$....#................. EV: 8%hvInt: 8........................ SH: 4Dex: 9.............##........# XL:  3 Next: 14% Place: Dungeon:2.../...@....###........# Noise: ==-------  Time: 597.7 (0.0)..........#.#..........# a) +0 war axe............#...#......# Nothing quivered.......................#.g#....................#. ##.......##.......#### g   goblin#................#. #............#........##................... _You kill the ball python! _No target in view! _No target in view! _f - a scroll of identify  A goblin comes into view. It is wielding a +0 dagger. _The goblin shouts!%h]  As you read the scroll of identify, it crumbles to dust.%h/g.%h`4--8.7 (1%h%hV _g - a potion of curing%h 0 #.. #........  #.. #........  # #...#......####  #.#...#........ .$....#........ ............... .............# .../...@....# ..........#.# ............# ..g............ ..#............. . ##.......##.. #...........  . #.........   %hr  #.. #........  #.. #........  # #...#......####  #.#...#........ .$....#........ ............... .............# .../...@....# ..........#.# ............# ..g............ ..#............. . ##.......##.. #........... . #......... %hGw O--%h|{ %h~ ] _A goblin is nearby!%hS#.. #......... #...#.#.#...######.#...#..................$....#......##/%h׬N#.....@...#.#......#...#......g.........#.... ####.......## #..........# . #.....#...... ..##..... ...#......%h^%hy.g.%h-9 _%h%h(%hR #.. #. . #...#. #.#...#......####%hs.##.#...#.$....#.##./.###.#.#.g.#...#%hf.#. ##.##.. #..#. . #.# ..## .#%h%h$g.g%hn(600%h%h%h:  You slash the goblin!%he)%h=6=2.2 (1.5%h%hJ _You kill the goblin!%hu; 4%h@ %hB H _No target in view!%hw] _%h.x (## #..[#........ . #...#........  #.#...#......#### ##.#...#$....#.....##/@.......###0.0).....#.#...#...#..........####.#... #.....#.... ## ..##.%h _-3.2 (1%h4 # _Found a robe.%h+I%h,%hU:  ####..[#........S ..#...#........%h;. #.#...#......####.##.#...#..$....#.##.@..###-.).....#.#.#...#.#.##.##%h=X. S   adder (asleep).. #... #.#... ..##%hDq 0  An adder comes into view.%h}..SS4.2 (1 _The adder hisses angrily. _You see here a wand of warping (9).%h$ ####..[#  . ..#...#........  .S #.#...#....  ...##.#...#.... .....$....#.... ............... ............... .......@....... ........).....# ............... ............... ......#........ ......##....... ...... #....... ...... #.......%h # ####..[#  . ..#...#........  %h .S #.#...#....  ...##.#...#.... .....$....#.... ............... ............... .......@....... %h =........).....# ............... ............... ......#........ ......##....... ...... #.......%h? G ...... #.......%h 4%h[% %h' ] _An adder is nearby!%h֮  ...# ####..[#......... ..#...#........ S #.#...#......#### %h} ##.#...#..$....#.....##/........###).....#.#...#...##..........####. #....... ##%h %hݴ %h U..S%h, -5 _%h %h: %h@ .# ...# ####..[#. ..#...#........  #.#...#......#### .##.#...#..S.$....#.....##/........###).....#.#....%hg#...##..........####. #.%h%hi'R.S%h(6%hU1%h3%hC%h* JJ   endoplasm (wandering)You miss the adder. The adder bites you.  An endoplasm comes into view.%h3f0----=7.7 (1.5%h%h= _The adder bites you but does no damage.%hX  You miss the adder.The endoplasm quivers.%h2dcJ.J%hdJ----9.1 (1.4%ht^ _The adder bites you. You block the adder's attack.%hƝ7  You hit the adder.%h<  The adder is lightly wounded.  An adder comes into view.%h&S.JS 2 adders (1 wandering)%hլ)10.5%h%hP[ _You block the adder's attack. The adder bites you but does no damage.%h  The adder hisses angrily.  You slash the adder!  The adder is severely wounded.%h ..S.JS%hn (1.9%h' %h־ [ _You block the adder's attack. The adder bites you but does no damage.%h}J X  You miss the adder.%hL m  The adder is severely wounded.%h_Y X.S.J%hZ V1=3.3%hd %hh S _The adder closely misses you.%h'G  You closely miss the adder.The adder is severely wounded.  You hit the endoplasm but do no damage. The adder completely misses you.%hS.19--4.7 _You block the endoplasm's attack. The adder bites you.%h\&  %h"You closely miss the adder.The adder is severely wounded.You hit the adder. You slash the endoplasm!%hM1 .%h(  You kill the endoplasm!The adder bites you but does no damage. You block the adder's attack.%h6206.2 (1.5%hg%h{ _The adder bites you but does no damage. The adder closely misses you.%h&  %h|You barely miss the adder.The adder is severely wounded.You miss the adder. The adder bites you. The adder misses you.%hA--7.6 (1.4%h%h %hQ2_The adder bites you but does no damage. x2%haw  You closely miss the adder.The adder is severely wounded.You hit the adder. The adder bites you but does no damage.9.0 _You block the adder's attack. The adder bites you but does no damage. x2%ho #M_You block the adder's attack. The adder bites you but does no damage. x2  You closely miss the adder.  The adder is severely wounded.You slash the adder! †   adderYou kill the adder!%h_ Trooper 20/24=4720.4%h R _The adder barely misses you.%h J  You miss the adder.The adder is severely wounded.1.8 _The adder barely misses you. The adder bites you but does no damage.%hk  You hit the adder.  The adder is severely wounded.1==3.2%hk _The adder barely misses you. x2%h{  You completely miss the adder.The adder is severely wounded.%h|(4.6%hW%hf@ _The adder bites you but does no damage. x2%h*n  You closely miss the adder.The adder is severely wounded.0-6.0 _The adder bites you. The adder closely misses you.%hr  You barely miss the adder.The adder is severely wounded.%hksV1=7.4%hxx%hz6 _You block the adder's attack. x2%hM  You barely miss the adder.The adder is severely wounded.8.8%h* %h = _The adder bites you but does no damage.%hm"  You closely miss the adder.The adder is severely wounded.30.2%h'%hs* _The adder closely misses you. The adder barely misses you.%hW  You hit the adder.  The adder is almost dead.%hXs2==1.6%ha%h'e{ _The adder bites you but does no damage. The adder closely misses you.%h~  You barely miss the adder.The adder is almost dead.%h5V1-3.0%h|%h%h _The adder closely misses you. The adder bites you.%h*9  You slash the adder!%h%q†%hP6724.5 (1.5%h2%h4I _You kill the adder!%h?  _No target in view!%h, w2= _%h. ,%hk0 h3==%h1 %hDX 4==%h/i & _You now have 53 gold pieces (gained 7).=%hgq B%hu .....#.. ####..[#........... ..#...#............ #.#...#......####.....##.#...#.............†.....#...................†.......................##...###-..).....#.#.......#...%htv y.#...........#.............####. #. #.....# ..##..%h4 48.5 (14.0)-9.5 (15 _f - a wand of warping (9)%h= %h,R%h8^%hJh ...#..................# [...#.#................. .............#.......... ............##.......## ............## #.........## #.........## #....... #......#58.5 (9.0) #########......# ..####. ..###.......# .. .... #.. #.####.#.#.## #.. #....#.#.#  #.. #....†...#  #.. #...)#.#.#  ###..#.####%hsoD9.5 (10.0) %hu9 _Found a robe.%h3%h@%hB%hc,%hY[...#.#...... .............# ...### ....##.. #...## #.........## #.............##...#.......@#########......#60.0)####....)..###......# ...........#..#####.####.#.#.# #..# #....#.#. #..# #....†...# #..# #...)#.#.# #.?# ###..#.###........[..%hA1.5 (2%h%hl$ _Found a spear.%h %h %h %h) %h B%h B%hj %h/ B%hp %h %h ,%h %h X%h %h ,%h %h{ %h ,%h2 %h ...##...#........##########...####....)..###.# #.......... #..#####.####.#.#.# #..# #....#.#.# #..# #....†...#%h  #..# #...)#.# #.@# ###..#.## #..# ........[ #..# .....######. ......%h= ..## ####..### ### %hV8.5 (79.5 (8%hD _h - a scroll of identify%h^3%h^%h`%hb%hb%hg%hSh,%hh%hj%hl,%hm%hm%h o,%ho%hq%hr%h(s,%hFt%hZu,%hu%hv%hw,%h\x%hEy%hKz%hv{,%h%},%hB%hB%hB%h%hc%hB%hX%hB%h%hB%hb%hbB%h,%h“B%h9%hX%h%h%h%h,%h,%h%h%hz%h%h%h%h,%h%hl %h ,%h7 %hr%hB%h%h,%hx%h%h%h*%h%h%h,%h=%h%hH ,%h !%h"%h)%h)%hV+%h,,%h-.%h/%hX1%h1%h2%h\7R  There is a stone staircase leading down here.%hZ _%hg%hii%h j,%ho%hpq%h5r%hw%hx%h?~5.......#....#.# #......#....#........# #.......#...#........# .....................# %h~##.#.#.###.>......##.# ...#.#.# #.###.#####.# ...†...# #.# #.# #.# ..)#.#.# #.###.#####.# #..#.#####.#....@....# .....[..<#.#.#.####### ..########.#K..# %hI...........##### ...######### ##.#  K   kobold (asleep) ...# ##.##.#%hA1746.5 (77.0)%h.KK7.5 (78%hя%hu _A kobold comes into view. It is wielding a +0 dagger.%hfu Read which item? Scrolls  h - a scroll of identify [!] read|quaff|evoke[?] describe selected%hu%h.......#....#........#li3 the Trooper #......#....#........#Gargoyle #.......#...#........#Health: 24/24 ======================== .....................#Magic: 3/3======================== ##.#.#.###.>......##.#AC: 10Str: 21 ...#.#.# #.###.#####.#EV: 8Int: 8 ...†...# #.# #.# #.#SH: 4Dex: 9 ..)#.#.# #.###.#####.#XL:  3 Next: 72% Place: Dungeon:2 #..#.#####.#....@....#Noise: ---------  Time: 747.5 (0.0) .....[..<#.#.#.#######a) +0 war axe ..########.#.K.#Nothing quivered%h! ...........##### ...######### ##.#K   kobold ...# ##.##.# _f - a wand of warping (9) _Found a robe. _Found a spear. _h - a scroll of identify _There is a stone staircase leading down here. _A kobold comes into view. It is wielding a +0 dagger.%h _You don't currently have any unidentified items.%hq    ......# .>......##.#  #..# †...# #.# #.# #.# )#.#.# #.###.#####.# %h+ .#....@....# [..<#.#.#.####### .#.K.#.........#####..# ...#  #.#%h    ......# .>......##.#  #..# †...# #.# #.# #.# )#.#.# #.###.#####.# %h .#....@....# [..<#.#.#.####### .#.K.#.........##..# ...#  #.#%h %h %hT s _A kobold is nearby!%ha.#....#.# ##......#....#........# ##.#...#........#........##.#.#.###.>......##.#.#.#.# #.###.#####.#.†...# #.# #.# #.#.)#.#.# #.###.#####.##..#.#####.#...@.....#.[..<#.#.#.#.#.#.K.#..........##### #...##.# ....# ###.#  #.#K..8.5 (1 _%hg%h   You hit the kobold but do no damage. You block the kobold's attack.=9.9 (1.4 _The kobold hits you but does no damage.%h0:~  You slash the kobold!)%hl551.4 (1.5 _You kill the kobold!%h _No target in view!%h  _%h %h_! %hq3 %h(6 %h7 ,%h? %ht@ %h7B B%hC %h}D %h.E ,%hF %hpG ,%h H %hH %hJ ,%hJ %h7K %hL %hL ,%hM %hN ,%haO %hP %h3Q %hQ ,%hR %hY %hIZ %hZ %h[ %hO\ ,%h1] %h^ %h^ ,%h_ %h` %hua ,%hb %htc %hc %h %h X%hՏ %h %hU %h    .[.   #.#####   #.#...   ....b   ##...   ...   #.#   #@#  - #.######  ## #......#   ######.#  ......... #.#  .........#.#   b   bat (as%h leep)....##.#  ........##.#  ........##.#   92.4 (41.0)  A bat comes into view.%h< .bb-3.4 (42 _Found a scale mail.%h( .[.  #.#####  #.#...  .....  ##...  ...  #b#  #@#  #.######  #......#  ######.#  #.#  #.#  #.#  #.#  #.# %h9n .[.  #.#####  #.#...  .....  ##...  ...  #b#  #@#  #.######  #......#  ######.#  #.#  #.#  #.#  #.#  #.#  _A bat is nearby!%h=4.7 (1.3) _You barely miss the bat. The bat hits you but does no damage. x3%h>   You hit the bat.  The bat is moderately wounded.6.1 (1.4 _The bat misses you. The bat barely misses you. The bat closely misses you.%h  You hit the bat..%h 077.5%h %h 1 _You kill the bat!%h %h* %h %hE %h H _No target in view!%hcb _No target in view!%h0OM###.[. #####.#...#.. ..........###...####.................#  #.##### ###......#  ###.. ...-80 _%h?z AM###.[. ### ##.#...##. ....... ###...####.......@.......#######.####### #.######  -9%h: M###.[. ## #.##### ...###.#...##...............###@..####................#######.########.# %hE %h 7800%h %hxM### .[. ## #.##### ###.#...##.......@.......###...####...............#######.#######  %h%h&1%h%h%h̝M##### .[. ## #.##### ....###@#...##..............###...####................  #####%h%h2%hƥ%hw%hVM.##########j#.......[....### #@##### ....###.#...##....................###...####.  ...#j   gnoll (missile, asleep)#..   A gnoll comes into view. It is wielding a +0 flail and quivering a throwingnet.%hZ%hgM jjjj 2 gnolls (1 polearm, 1 missile)The gnoll shouts! You hear a shout! x3; You hear a loud squeak.===3%hos _A gnoll comes into view. It is wielding a +0 spear.%hc        .##########j#  .......[@.j.#  #######.#####  ....###.#...##.  ...............  ....###...####.  ...............  #######.#######  #.#   #.######  %h~%h".jj---4%hW)=--5.8 (1.3 _You closely miss the gnoll. The gnoll closely misses you. x2%h  You hit the gnoll but do no damage. The gnoll hits you with a +0 flail.  The gnoll hits you but does no damage.  A gnoll comes into view. It is wielding a +0 whip. jj 3 gnolls (1 polearm, 1 missile)You block the gnoll's attack.17-------7.2 (1.4 _The gnoll hits you from afar with a +0 spear.%h?9  You hit the gnoll.  The gnoll is moderately wounded.%hz; (8.6%h$> %h@ y _The gnoll barely misses you. The gnoll hits you but does no damage.%h The gnoll is moderately wounded. _The gnoll barely misses you. The gnoll hits you but does no damage.  You hit the gnoll.  The gnoll is moderately wounded.The gnoll hits you but does no damage.  The gnoll hits you from afar with a +0 spear.%h t2------------10.0%hQ %h 6 _You block the gnoll's attack. x2%hx4%ht _You are too injured to fight recklessly!%h4%h%h!^ _You are too injured to fight recklessly!%h4%h:%h4^ _You are too injured to fight recklessly!%h4%h?t _You are too injured to fight recklessly!%hͅ _You are too injured to fight recklessly!%hA4%hE%h HV _You are too injured to fight recklessly!%hԳ Q%h 4%h %h %h      .##########.#  .......[.jjj#  #######@#####  ....###.#...##.  ...............  ....###...####.  ...............  #######.#######  #.#  #.###### ## #......# (%h6Q.jjjj 3 gnolls (1 polearm)%hVRp3=----10%hWX%h[ _The gnoll throws a throwing net. You block the throwing net.see here a throwing net.%h)_I  li3 the Trooper  Gargoyle  Health: 13/24 =============-----------  Magic: 3/3========================  AC: 10Str: 21  EV: 8Int: 8 .##########.#  SH: 4Dex: 9 .......[*jjj#  XL:  3 Next: 77% Place: Dungeon:2 %h`#######@#####  Noise: =--------  Time: 811.0 (1.0) ....###.#...##.  a) +0 war axe ...............  Nothing quivered ....###...####.  ...............  #######.#######  jjj 3 gnolls (1 polearm) #.# #.###### ## #......# _The gnoll throws a throwing net. You block the throwing net. _You see here a throwing net.  Aiming: Warp SpacePress: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (moderately wounded, chance to blink: 50%)%h  li3 the Trooper  Gargoyle  Health: 13/24 =============-----------  Magic: 3/3========================  AC: 10Str: 21  EV: 8Int: 8 .##########.#  SH: 4Dex: 9 .......[.jjj#  XL:  3 Next: 77% Place: Dungeon:2 #######@#####  Noise: =--------  Time: 811.0 (1.0) ....###.#...##.  a) +0 war axe ...............  Nothing quivered ....###...####.  ...............  ######%he[40m#.#######  jjj 3 gnolls (1 polearm) #.# #.###### ## #......# Aiming: Warp SpacePress: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (moderately wounded, chance to blink: 50%)  Space twists violently! The rupture engulfs the gnoll!  You kill the gnoll!Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (moderately wounded, chance to blink: 50%)  Space twists violently! The rupture engulfs the gnoll!  You kill the gnoll!  .#  ..###j#                gnoll #.#  #.######   %h0%h,%hO j.)j.%hpj 2 gnollsYou hear a loud squeak. You hear a shout!%hg%h  li3 the Covered  Gargoyle  Health: 13/24 =============-----------  Magic: 3/3========================  AC: 10Str: 21  EV: 8Int: 8.##########j#  SH: 4Dex: 9.......[.)j.#  XL:  3 Next: 135% Place: Dungeon:2#######@#####  Noise: =======--  Time: 812.0 (1.0)....###.#...##.   a) +0 war axe...............   Nothing quivered....###...####.  ...........%h^[40m....  #######.#######   jj 2 gnolls#.# #.######  ###......#  Space twists violently! The rupture engulfs the gnoll!  You kill the gnoll!The rupture engulfs the gnoll!  You kill the gnoll!You hear a loud squeak. You hear a shout! _A gnoll comes into view. It is wielding a +0 whip.  You hear a loud squeak. You hear a shout! _A gnoll comes into view. It is wielding a +0 whip.Your Armour skill increases to level 4!  You have reached level 4!%h/  --more--%h6/294/42420% 2 gnolls _You feel stronger.%h14%hY%h~F _Unknown command.%h  li3 the Covered  Gargoyle  Health: 16/29 =============-----------  Magic: 4/4========================  AC: 10Str: 22  EV: 8Int: 8 .##########j#  SH: 4Dex: 9 .......[**j*#  XL:  4 Next: 20% Place: Dungeon:2 #######@#####  Noise: =======--  Time: 812.0 (0.0) ....###.#...##.  a) +0 war axe ...............  Nothing quivered ....###...####.  ...............  #######.[%h9>33m#######  jj 2 gnolls #.# #.###### ## #......# _You feel stronger. _Unknown command.Aiming: Warp SpacePress: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (chance to blink: 50%)%h 9  li3 the Covered  Gargoyle  Health: 16/29 =============-----------  Magic: 4/4========================  AC: 10Str: 22  EV: 8Int: 8 .##########j#  SH: 4Dex: 9 .......[.)j.#  XL:  4 Next: 20% Place: Dungeon:2 #######@#####  Noise: =======--  Time: 812.0 (0.0)%h e ....###.#...##.  a) +0 war axe ...............  Nothing quivered ....###...####.  ...............  #######.#######  jj 2 gnolls #.# #.###### ## #......# Aiming: Warp SpacePress: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (chance to blink: 50%)  Space twists violently! The rupture engulfs the gnoll!  The gnoll is almost dead.%hk Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (chance to blink: 50%)  Space twists violently! The rupture engulfs the gnoll!  The gnoll is almost dead.  The rupture engulfs the gnoll! The gnoll blinks!  You kill the gnoll!%h} T .###  .....).[*####                gnoll #.# %h}  #.######   %h %hP..j).%hzQ363.0 (1 _%h) _Unknown command.%hC4%hYI%hkLF _Unknown command.%hݓ        .##########.#  .....).[@j).#  #######(#####  ....###.#...##.  ...............  ....###...####.  ...............  #######.#######  #.#   #.######  %h rr   rat (wandering)A rat comes into view.%h͢T=------4%h.%hHS _The gnoll closely misses you.%h ? X  The rat squeaks loudly.  You slash the gnoll!%h@ %hH .)rr   rat%hh  7=53====---5.4 (1.4 _You kill the gnoll!%ho %h5r e _Your Axes skill increases to level 3!%h_      ##  ..  .#.#  .....).[.@r.#  #(#####  %h ....###.#...##.  ...  ....###...####.  ...  #.#  #.#  #.######  %h %hҟ a=---60%h- %h _The rat bites you but does no damage. _Items here: )) ††.%hG  You slash the rat!  You kill the rat!K)K   kobold%h$_4---7.9 (1.5%h4%h_<s _A kobold comes into view. It is wielding a +0 whip.%h      ##  ..  .#.# %h'C ...K.).[@)).#  #(#####  ....###.#...##.  ...  ....###...####.  ...  #.#  #.#  #.###### %h%h(B.K%h*4-80%h:4%h6%hF) ##  ..  .##########.#  ....K).[@)).#  #######(#####  #.  ..  %h....###.  ..  #.  #.#   %h  ##  ..  .##########.#  ....K).[@)).#  #######(#####  #.  ..%h (  ....###.  ..  #.  #.#   %hٱ %hDz 8-%hG %h ] _A kobold is nearby!%h( |      ##  ..  .#.#  ....K).@.)).#  #(#####  ....###.#...##.  ...............  ....###...####.  ...............  #######.#######  #.#  #.###### %h .K8=9 _%h| i _You see here a +0 scale mail.%h9      ##  .. #.#.# #.....K@[.)).# #(#####  ....###.#...##.  ...............  ....###...####.  ...............  #######.####### . #.# . #.###### %h?}4---=20%h%h9 _The kobold hits you with a +0 whip.%h4%h%h^ _You are too injured to fight recklessly!%h4%h6%h)^ _You are too injured to fight recklessly!%hy!4%h*%h.^ _You are too injured to fight recklessly!%hn4%hs%hv^ _You are too injured to fight recklessly!%hE %h %h t _You are too injured to fight recklessly!%h9Pv _You are too injured to fight recklessly!  You slash the kobold!%hXe)%hv52.3 (1.4 _You kill the kobold!%h      ##  ..  #.#.# %h  #.....@.[.)).#  #(#####  ....###.#...##.  ...  ....###...####.  .........  #.####### . #.#%h | . #.###### %h/J-30%h% _Items here: )) ††.%h̲      ##  ..  #.#.#  #....@).[.)).#  #(#####  ....###.#...##.  .  ....###...####.  .  #.# . #.# . #.###### %h%hw5=---4 _%hQ%hT%h\ I%hI X%h %hҙ %h ,%h0 %ho t6==%h> %h ,%h %h@ ,%h' %h ,%h %h t7==%h %h ,%h %h ,%h %h ,%ht %h a8=%hK %h ,%hi %h ,%h %h ,%h %h i9=%h %h ,%hL %h ,%h %hc ,%hU %h u20==%h %h< %h/ %h %h ,%h %h B%hG O=%h %hW d21=%h] %h %hk$ ,%haB %hSH %hI j2==%hK %h$P %hFQ %h}T %h~[ %hP\ %h+` %hi B%hm %hMn a3==%hVq %hv %hv %hy %h& ,%hU %h ,%h %h? k4=%hZ %hغ i5=%ht %h ,%h B%hN %h 6==%h h=7=%h^ 8==%hH B%h ,%h %h 9==%h\ %h ,%hl %h&  Items here: )) ††. _%h;- X%h0 P=%hX2 %h6 a _i - a throwing net%h= J%h1@ %hB %h6C %h,D %h H [  Items here: )) ††.%hJ %hPK _%hgL %h R z  Things that are here:  a +0 spear; a rat corpse%hT %h[  #B# #.# #.# #.# ##.###  ....  %h[ k#.##########.#  #.....).[.))@#  ########.#####  ....###.#...##.  Throw: throwing net.......  ....###...####.  %h\ b.......  B   giant cockroach (wandering)#######.#  #.#  #.###### %hb 089.3 (65.0)%hb -90.3 (66%hg %hi b _A giant cockroach comes into view.%h #B#  #.#  #.#  #.#  ##.###  ....  #.##########.#  #.....).[.))@#  ########.#####            #.#   %h$ #B#  #.#  #.#  #.#  ##.###  ....  #.##########.#  #.....).[.))@# %h&) ########.#####            #.#   %h]+%h-,%h'1%h;f _A giant cockroach is nearby!%hm ...B #.# #.#####.#### ...........###########.....).[.)).########.##### ###.#...##..........###...####...............#######.####### %h .BB1.3 (1.0) _%h$D u###....B #.# #.#####.### .......@...#%hE ##########.##.#.....).[.)).########.##### ###.#...##..........###...####...............#######.#######%hn .B2%h###....B #.# #.#####@#### ..........##########.##.#.....).[.)).# #########.##### ###.#...##..........###...####................B3%hC  You barely miss the giant cockroach. The giant cockroach closely misses you.=4.7 (1.4 _The giant cockroach bites you but does no damage.%h  You closely miss the giant cockroach.The giant cockroach bites you but does no damage.%h[8-6.2 (1.5%h%h>4 _The giant cockroach bites you.%h A  You hit the giant cockroach.%h i.%h 577.6 (1.4%h% %h{' S _You kill the giant cockroach!%hw 4%h} %h} H _No target in view!%h _No target in view!%hj%hA%h%h%hh9= _%h%h,%hN%h%h%h,%h%h %hP %h %h%hw"=%hs#%h0&,%h&%h(%h*,%h),%h-%h/%h80%h1%h3%h5%h76%h#7%hy<X%h?%h5A,%hC%hC%hE,%h.F%hH%hI,%hQJ%hvK%hyL,%hM%hM%hN%h{O,%hP%hQ%h R,%h S%huT,%hT%htW%hBX,%hX%hZ%h[,%h[%hx\%hq]%h^,%h_%h`%h5a,%hc%h^d%hd,%hf%hg%hg,%hh%hti%hi,%hj%hk%h`l,%hUm%hZn%hn,%ho%hp%hGq,%h!r%hs,%hUt%hBu%hRv%hv,%hw%hx%hXy,%h@z%h{%h{,%h|%h}%hB~,%h]%hE%hπ,%hс%h&%h,%h~%h%h,%hNB%h%h%h=%hˊ,%hɋ%h%h%hu%hZ%h(,%h%hĒ%h%h5,%hq%h,%hK%hf%h%h%h%h%hY### .############ #............# .##########.# %h#. #.# . #.# . #.#  #@# #.# -940.6 (43.0) #........ #.#  ........# #.#  .......(.# #.# .#........# #.# #.#........# #.##### . .........# #...... . .........# #####.# #.#%h%r-1.6 (44%ha% _Found 5 stones.%h3%h4%h-%h9X%h"%h%h%hp%h,%h%hu%h;,%hw%hC%h%h^ %h+ %hX %hB%h%hC#.##########.# #.##.# #.# #.# #.# #.# #.######## #.# ##......... #.#####........## #.##.........(.# #.###@#........# #.#7.6 (6.0)#........# #.##........# #..........# ####............#......### %h##...#  ......>.... #.###......%h$%hP%+8.6 (7%htEQ _Found a stone staircase leading down.%h 3%hW %h %h X%hJ %h ,%h %h %h,%hA%h%h ,%h %h %h,%h%h%h%h%h%h%h#r ###  #.########%h%;.# #.........#.# #.###########.# #.# ... #.# #.# ###.#####.# #.# ........#.# #.##########....@..# ##.........56.6 (8..........####..........##...#.#...(.# [ .#......##.#........##.......##.#........#..%h(............#................#................#...................###%h7e7.6 (9 %h39_Found a scale mail.%h3%h[%hP%h>%h0%h B%h %h%hx%h%hE,%h%ho %h"#,%h$%h%%h'%h',%h(%h)%hF*,%h+%h,%h,,%h.%hc/%h90,%h1%h2%h2,%h3%h~4%h95,%h6%hr7%h8,%h8%h9%hs:,%h.;%h<%h<,%h=%hi>%h"?,%h!B%hC,%hC%h7E%hG,%hG%hJX%hK%hL%hM,%hN%h^P%hQ,%hcR%hS%hT,%hV%hOX%hX%hY%h[%h]%h[^%h_%hUb%hZd%h#e%hDf%hh%hk,%hl%hn%hav.........# #.# #.#..#####.#####.# #.# ............#.# #.####..##.##.......# ##.....<.............####.............##...#.#.............[..#......##.#......#.......##.#..............84.6 (27.0)+#.........?...................................###...... ......>..... ###...####. [3%hw9;49m ....####.  #. %h{%hZ|%5.6 (28%h%h9 _Found a stone staircase leading up.%h,' %h+ ,%hS  .............#.# #.......##.##.......# ##....<.............####...........##...#.........[..#......##.# .........#.......##.# ................ #+#............ #...@.........#.....###.....>#.###...###. ....##...j   gnoll (asleep)j..###.. ...# #.. ..[3%hoV h9;49m..  8.6 (3.0)  A gnoll comes into view. It is wielding a +0 club.j.j==9.6 (4%h.Z %he q _The gnoll shouts! _You see here a scroll of identify.%h/.   ......##.##..  ....<.......... ...........##.. ........[..#... .........#.... ............. #+#......... #...@....... .......#....... ..............# ...............> #.......###...# #....... ....# .j.###.. ...#  ... #.. .... %hB5   ......##.##..  ....<.......... ...........##.. ........[..#... .........#.... ............. #+#......... #...@....... .......#....... ..............# ...............> #.......###...# #....... ....# .j.###.. ...# ... #.. ....  _A gnoll is nearby!%h%he......##.##.......# ## ....<.....%h +.## ....##...#.#.. ........[..#......##.#%hV .........#.##.# ............. #+#.........#...?.........@#.......###.%hٗ...>#.......###...##...... #........ ....##j.j.###.... ...# jj 2 gnolls (1 polearm, 1 wandering)... #.... .... #.....%ht  A gnoll comes into view. It is wielding a +0 spear.%hN j.j.j 3 gnolls (2 polearms, 1 wandering)jThe gnoll shouts!%h),90.6 (1%hٺ _A gnoll comes into view. It is wielding a +0 halberd.%h/j Z ....<......## ...........##...#.#... ........[..#......##.##. .........#.##.##.. ............#... #+#......#....#...?..#........##%hk ........###...#.####...##...... #.j...........##.j..###........#...j #.......... #......#. ...#..#%hJn %h"o %hDp %hDz j..jj.j)%h&{ /--1%h %h %h ....<.............#### li3 the Covered ...........##...#.#... Gargoyle . ........[..#......##.# Health: 29/29 ======================== #. .........#.......##.# Magic: 4/4======================== #.. .................... AC: 10Str: 22 #... #+#................ EV: 8Int: 8 #....#...?.............. SH: 4Dex: 9 #........#.............. XL:  4 Next: 57% Place: Dungeon:2 #......@........###..... Noise: ---------  Time: 991.6 (1.0) ....***................. [4%h o0ma) +0 war axe #.#.*j*...###...##...... Throw: throwing net #.***.........##...... ..jj###........#  ..... #.........  jjj 3 gnolls (2 polearms) .... #......#  .... ...#..# The gnoll shouts! _A gnoll comes into view. It is wielding a +0 halberd.Aiming: Warp SpacePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 club (chance to blink: 50%)%hҼ ....<.............#### li3 the Covered ...........##...#.#... Gargoyle . ........[..#......##.# Health: 29/29 ======================== #. .........#.......##.# Magic: 4/4======================== #.. .................... AC: 10Str: 22 #... #+#................ EV: 8Int: 8 #....#...?.............. SH: 4Dex: 9 #........#.............. XL:  4 Next: 57% Place: Dungeon:2 #......@........###..... Noise: ---------  Time: 991.6 (1.0) ........................ a) +0 war axe[%h11;9H #.#..j....###...##...... Throw: throwing net #.............##...... ..jj###........#  ..... #.........  jjj 3 gnolls (2 polearms) .... #......#  .... ...#..# Aiming: Warp SpacePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 club (chance to blink: 50%)  Space twists violently! The rupture engulfs the gnoll! The gnoll blinks!  You kill the gnoll! ....< .....# . ..[..#. #. .. #.. .. #... . #... #... #... ....###.. #.#.###.. [%h40m#.### . ..... ....  2 gnolls ( .... #......# .... ...#..# %h# %h %h %h3 %h ....).jj....S   ball python (constriction, wandering)S%hg 74=======2  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a gnoll, wielding a +0 club (chance to blink: 50%)  Space twists violently! The rupture engulfs the gnoll! The gnoll blinks!  You kill the gnoll! _A ball python comes into view.%ho1%h2%h =%h<@F _Unknown command.%hQG ....<.............#### li3 the Covered ...........##...#.#... Gargoyle . ........[..#......##.# Health: 29/29 ======================== #. .........#.......##.# Magic: 4/4======================== #.. .................... AC: 10Str: 22 #... #+#................ EV: 8Int: 8 #....#...?.............. SH: 4Dex: 9 #........#.............. XL:  4 Next: 74% Place: Dungeon:2 #......@........###..... Noise: =======--  Time: 992.6 (0.0) ......*................. %h J a) +0 war axe #.#***....###...##...... Throw: throwing net #jj*..........##...... ..**###........#  ..... #.........  jj 2 gnolls (polearms) .... #......#  S   ball python (constriction, wandering) ...S ...#..#  _A ball python comes into view. _Unknown command.Aiming: Warp SpacePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (chance to blink: 50%)%hȆ  ....<.............#### li3 the Covered ...........##...#.#... Gargoyle . ........[..#......##.# Health: 29/29 ======================== #. .........#.......##.# Magic: 4/4======================== #.. .................... AC: 10Str: 22 #... #+#................ EV: 8Int: 8 #....#...?.............. SH: 4Dex: 9 #........#.............. XL:  4 Next: 74% Place: Dungeon:2 #......@........###..... Noise: =======--  Time: 992.6 (0.0) ........................ a) +0 war %hF axe #.#..)....###...##...... Throw: throwing net #jj...........##...... ....###........#  ..... #.........  jj 2 gnolls (polearms) .... #......#  S   ball python (constriction, wandering) ...S ...#..# Aiming: Warp SpacePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (chance to blink: 50%)  Space twists violently! The rupture engulfs the gnoll!  The gnoll is severely wounded. ....< .....# . ..[..#. #. .. #.. .. #... . #... #... #... ......*.. #[%hH ym.####.. #### ..## ..... .... j   gnoll (polearm) .... #......#  ...S ...#..# %h^ %h4 %h 2Shift-Dir - straight line%h WAim: a gnoll, wielding a +0 halberd (chance to blink: 50%)  %h =Space twists violently! The rupture engulfs the gnoll!  %h RThe gnoll is severely wounded.  %h /The rupture engulfs the gnoll! The gnoll blinks%h !  %h 5The ball python hisses angrily.%h %h .%h ..j%h 4§..%h ..%h %h .%h %h" "3.6 (1 %hX &_%h %h %hӌ %h F _Unknown command.%h _Unknown command.%h(= ....##...#.#............[..#......## #...........#.##. #............... #....#+#..... #....#...?... #........#..#.###....#.#..j....###...## #§............##%h?c....###........#...... #.........S ## . ...#..#S   ball python (constriction). ..#.....#%h9GQ.S..%hGT=------4%hL%hqNR _The gnoll barely misses you.%h9  You slash the gnoll!%h%hT%hR)S.%hS   ball python (constriction)%he c91------6.0 (1.4%h %ho I _You kill the gnoll!%h m ..[..#......###...........#.....%h n #+#.......?.......#..###.....#.#..)@...###...## #..S.......%hn ......### ...... #.. #......# ...#. ..#.%ho e ....%h7{ %h | ,70%h %h΅ _The ball python closely misses you. The ball python barely misses you.%hE ?  You slash the ball python!%h 2.%hO528.5 (1.5%h%hO _You kill the ball python!%h4%h %h H _No target in view!%hJ%hDH _No target in view!%h3%h{%h:%h %hE!$ _%h%,%h),%h+%h.%h0,%hO2%h4%h6%h7%h8%h<,%h=%hAI _h - 2 scrolls of identify (gained 1)%hD3%hE%hG%hI,%hK%hM%hP,%hQ%hS%h@YP .[..#......## #...........#.## #........... #....#+#... #....#.... #%hY.##.#...###.. .#.#..@....###...##- #.## ......###.#. #.....%hZ.. #...#.. ....#..#j   gnoll (polearm, wandering)... ...#..#..j ...#  . ....#%hk^11006.5 (8.0)%hHcd)j.%hc4==7.5 (9%hAh%hk( _The gnoll shouts!  %h7lZThings that are here: _a +0 halberd; a +0 club%h, X [ #...........# #............ #....#+#..... #....#....... #........#... #.#............ ............... .#.#..@....# #.......... ......###........#  ....... #.........  ....... #......#  ....... ....#..#  ......j   ....... ...#  . ....# %h  [ #...........# #............ #....#+#..... #....#....... #........#... #.#............ ............... .#.#..@....# #.......... ......###........#  ....... #..... ....... #..... ....... ....#..#  ......j  .......  . %hj  _A gnoll is nearby!%h 7#..#....#+#....#.........##...###........ .#.#..)....###...## #..@..............### ....... #........#....#.j ...#.. ...#.. ####..[#........%h? .--8.5 (1 _%hD_%hD`9--%hPg%hiH _No target in view!%h+ _No target in view!%hZ:I%h{=%hD #.#. #........... #....#+#... #....#.... #%htF#.# #.#.### ... .#.#..)....###...## #.@..##.###.#.# #..........# #......#.j ....#..#.. ...#..#%h I;j   gnoll (polearm).. ...#.......#  .. ####..[#.%hJ&0%hQUsj.9.5 (1 _%h._%ha%h3 2..#+#.............##.#.###....... .#.#..)....###...##.#.#.#.................@###........#  #.........j...# .. ....# . ...# ..#####..[#.......... ..#...%h %h a3-----=10%hM %h| C _The gnoll hits you from afar with a +0 spear.%h I #+#.....#........#..#.#.......###............... .#.#..)....###...##.#.#.#.................###........#  .j# .. ....#%hfJ R. .....#..#####..[#........#..... ..#...# ####%hR %h_S X4-----1%h=W %h#Y < _The gnoll hits you but does no damage.%h$9  You slash the gnoll!%hj)%h#....#+#............. li3 the Covered#....#............... Gargoyle#........#........... Health: 24/29 ===================-----#.#...............###.. Magic: 4/4========================....................... AC: 10Str: 22.#.#..)....###...##... EV: 8Int: 8.#.#.#.............##... SH: 4Dex: 9........###........#XL:  4 Next: 108% Place: Dungeon:2.......@# #.........Noise: =--------  Time: 1012.8 (1.3).......)# #......#a) +0 war axe......... ....#..#Throw: throwing ne%hDt.......... ...#..#..............#..............#......#####..[#........ #..... ..#...#........ ....# #.#...#......###  _A gnoll is nearby! _No target in view! _No target in view! _The gnoll hits you from afar with a +0 spear. _The gnoll hits you but does no damage.  You slash the gnoll! _You kill the gnoll!You have reached level 5!%h/  --more--%hq D7/335/55 4% %h %h 4 _%hX3%h%h%hR8= _%h\(X%hA+B%hR29==%h(4%h6,%h8%h;,%hB=%hA,%hB%hJ30=%hSX%h/U,%h)W%hYa1=%h`[%h],%h_%hb,%hB%h%h֐h2==%hq%h%hm,%h.3==%hX%hs  You see here a +0 spear. _%hX%h%h;%h9=%h%h%h%h%h%h%h,%h%hX%h%h)%h^ ...........# #...........)#### #..........#..# #...........#..# ..................# ..................#  .........#####..[#.. ###.........#...#..... #..@..###.#...#.....%h- #......##.#...#..... #.......÷.....#..... #.......÷........... ............. ..#............ r   quokka (wandering) ..............).....#. ....#.......r..[...#.#..........40.8 (28.0)%h r.-1.8 (29 _A quokka comes into view.%h߯u .#  ...........)###  #..............  %h"#..............  .............  ............  .........#####..[ ###.........# #..@..# #......# #.......÷.. #.......÷.. ........... %h..#......... ..........r...) ....#......... [%hZe .#  ...........)###  #..............  #..............  .............  ............  .........#####..[ ###.........# #..@..# #......# #.......÷.. #.......÷.. ........... ..#......... ..........r...) ....#......... [%h%h] _A quokka is nearby!%h/ /..)###......# #......#..# #.......#..# .........# .........# ..#####..[#......###.........#...#. #.....###.#...#.#..#...#.#.÷.....#.#.÷...............##...........r...).....#.#....#...........#[...#.#.............#%hL %h r.r%h 82.8 (1.0) _%h %h %hiP #......#..# #........#..# .........# ........# .#####..[#.......###...#...#. #.....###.#...#......##..#...#.#.÷.....#.#.÷............#....#r##.........).....#.#.....#.......#.[...#.#..............####%h X ^r.%hY &3%hk %h.#.#..# ....# ...# #####..[#........###.........#...#. #.....###.#...#......###..#...#..#.÷.....#.#.÷................r..##....#.##......).....#.#......#.......#.[...#.#.%h4/.............#...###.##...%h6%h7.=4%h =%h?4 _You block the quokka's attack.%h\  You closely miss the quokka.The quokka bites you but does no damage.%h]-6.3 (1.5%he%hwg4 _You block the quokka's attack.%h  You hit the quokka.  The quokka is severely wounded.%h-7.7 (1.4%hQ%h#A _The quokka bites you but does no damage. x2%hJ;:  You slash the quokka!%hEz†%h.g059.1%h,o%h %h %hg ,%h+ %h %h ,%h %h %h %h %hd ,%h %h %ht ,%h %h= %h ,%h %h `%hL %h %h ,%h B%h B%h ,%h8 %h %h ,%hx %h: %h ,%hW# %h$ ,%h8 ~%h: B%h{< X%h= %hC %hL %hM %hN ,%hO %hgQ %hR ,%hS %hY n%hZ ,%hx[ %h] %h^ ,%h{_ %ha %hf y  .#   ##.## ...>.#..   #...# ..#.....   #...#...#..... #  %hh  #...#.........   #### #............. ...#   #..# #...###......# ...#   ##.####...#   #...........@$..# .142.3 (58.0)   ##.####.........## ....   #.# ###.......##. #   #.# #######..#.#####   #.#############.#   #......................   #####..................  #................#.####  #.....................#%h s 3.3 (59 _Found a stone staircase leading down.%h%h+ _You now have 72 gold pieces (gained 11).%h*%hX%h,%h,%hP%hq%h%h" _h - 3 scrolls of identify (gained 1) ..# .. . ##.#####..  ...# #.........  ..... #..  .....##..  ......#... .. ).....#........# # .......@........ #56.3 (13 .###............ # ##.###...>.#...... # #...#...#........%h5. ..# #...#...#......... #.# #...#.............  #### #................. ...#.#  #..# #...###......##... ...#.  ##.####.........##.# ... ......7.3 (14 _Found a spear.%h/_%h<%h%h.,%h,%h,%h%h%h/,%h=%h%h,%h%h`X%hWn%hX%h,%h%h%h%h.%hB%h%h,%h%h%h%h%h%h{%h ,%h %h %h ,%h %h %h- %h ,%h: %h ,%h9 %h %h- B%hh B%hc %h %h %h ,%h %h1 %h ,%h* %hL %h ,%h %hEN ,%hO %hyP %h0R ,%hR %h2T %hT %hU ,%hW %hFX ,%h Y %hZ %h3\ %h] %h] %hi_ %h` %ha %hb %hg ,%hah %hi %hj %h0l ,%hm %hn %ho ,%hp %hxr %hs ,%ht %hKv %h\w %hx %hx %h %h ,%hӜ %h %h/ ,%h %h %h] ,%h %h %h_ ,%h %h^ %hò ,%h %h& %h %hQ %h %h %h ,%h %h %h ,%hE %h %h %h %h %h %h" %h %h %h %h ,%h %h %h ,%he %hN %hi %h %h4 %ht %h %ht %h* %h %h %h %h: %h %h %h %h2 %h %hq ,%h% %hF %h ,%h %h %h_ %ha ,%h %h B%h %hK B%h2 %h} ,%h7 %h" %h# ,%h[$ %h ' %h- %h. %hi0 %h2 B%hs4 %h5 ,%h6 %h 9 %h: ,%hy; %hF %hG %hbJ ,%hK %hM %hPO ,%hP %hR %hLT %hT %hU %hW %hNY %hY %h\ %h6] %h^ %hj_ %h` %ha %hkc %h d %hd %hf %h-h %hh %h~i %hn %h|p %h7q %hq %hXy %h{ ,%h| %h׀ %h ,%h3 %h߅ %h ,%h %h %hލ ,%h %h X%hn B%hK %h\ %hW ,%h X%h %hر %hQ ,%hU %hڶ %h %hd %h %h %hv %h- ,%h$ %h %h ,%h %h6 %h ,%hX %h %h) %h %h %h ,%h %h %h ,%hD &%h[ %h ,%h %h %h ,%h" %hb %h ,%h %h( %h ,%h{ %h %h ,%h %h# %h ,%h %h- %h ,%hp" %h$ %h& ,%h' %h=* %h, ,%hq- %h/ %h1 ,%hZ3 %hN5 %h7 ,%h78 %h: %h; %h< %hK= %h? %h@ %hA %htB %hC %hTE %hE %hF %hH %h[I %h J %hJ %hK %hL %hM %hN %hO %h\P %hQ %hQ %hR %h4T %hT %hU %hW %h=X %hX %hY %hZ %h[ %h\ %h;] %h] %h*_ %h_ %h` %hb %hc %hd %hEe %h~f %hg %hh %h5i %hk %h4m ,%hm %ho %h q ,%hq %hqs %hnt %hu %h7v %hw %hx ,%hUy %h)| %hw} ,%h)~ %h_ %h ,%h %h %hd ,%h %h %h ,%h[ %h %h B%h %h %hT %h %hr %hʛ B%h %he %h %h %h %h ,%h %h %h %h` %h %hC n%h %hQ ,%h %h %h %hv %h> %h %hK ,%h %h %ht ,%h# %h %h %h %hJ %h+ %h ,%hv %h %hC %h %h %h| %h %hy %h/ %h@ %h %hn %h& %h' %ho %h %h %h %h %h ,%h %h %hC ,%h %h %h ,%hs %hc %h ,%h %h %h ,%h %h %h ,%h %h ,%h %h %h@ ,%h %hr X%hs %h` %h ,%h %h ,%h %h %h ,%he %h %h ,%h %h4 %hv ,%h- %h %h! ...####.#.####.## #......# ................# ######.# ................# #.# ................# #.# ...##........#.## #.# ..###........#.# #.# #.#..........#.# #.# ..#...#......#.######### #.# .............#..@......< #.# 323.3 (166.0) .............########### #.# .##.......#### #.# ..........################.# ......#....................# ...............############# ......#........# .#....#........# .#....#.#%h$ %h% ,47%h- O _Found a stone staircase leading up.%hFa%hع%h84%h{%hm%h&%h%h%h1%h$%h%h%h %h %h%h%h/%h%hl%hh!%h#%h%%h&'%hz+%h.%h4%hl8%h<<%h?%hA%h{C%h'G%hL%hM%hQS%h|V%h:Z%h\%h^%h2d%hm%hn%hp%h+t%hv%hw%hy%h|%h[%hQ%h%hą%h%hu%h2%h:%h%h%hG%h&%h%h%h%hS%hҤ%h,%hH%h%hW%h%hd%hh%h%h%h/%h%h%h%h%h]%h%hZ%h%%hh%h%hX%hn%h %h%hB%h$%h%hB%hj>%hC%hGB%ho%hv%hw,%hSy%hB%h%hO|  Things that are here:  a +0 spear; a rat skeleton%h _  Items here: )) ÷÷. _%h\%h%h",%h%h/%h,%hU%h`%hw,%h%h%h,%h%hR%h,%h%hQ%h,%h%h%h,%h%hL%h,%h %h%h,%h%h%h,%hZ%h%h,%h%hG$%h%,%hy&%hmUX%h)`,%ha%hQj%hYl%hso,%hrq%h~x%hz,%h|%h %h,%h%h%h,%h%hG%hߚ,%h%h{%h,%h%h%hԭ,%hկ%h%hV,%h%hV%h,%h%h%h,%h%h%h,%h%h%hx,%h%hL%h,%h%h%huB%h&%h,%h^%h%h9 ,%h %h8%h,%hO%h%hS,%h%h"n%h%B%h'%h>),%hO/X%h0%h1%h^3,%h4%hg6%h7,%h8%hm:%hq;,%hZ<%h=%h>%h??%h?%hNA%hJB,%h!C%hD%hE,%hF%hcH%hI,%h1K%h M%hN,%hO%hQ%hOS,%hT%heV%hW,%hBY%hZ%h[,%h\%h;^%h _%h_%hL`%ha%hb,%hc%he7 _You open the door.%hf3%hg%hUj@  There is an open door here.%h^k%hl _%hl%hm%hvn,%ho%h,p%hp%hmq,%hr%hVs%hs,%hu%hu%hv,%hw%hx%hDy,%hSz%h9{%h{,%h|%h}%hO~,%hM%h%h,%h%h%hE,%h>%h%h,%h%hև%hv,%hB%h.%h%h%hH,%h0%h%h,%h%hP%h,%h%hԓ%hS,%hy  #.##......#  #.######........#  #.# ######'###  #.# #.#  #.# #.#  #.# #.#  #.#%hC #.#  #.####.####  #@................450.3 (126  ####.####   #..... ###### %h    %h%h %hE _Done exploring.%h [[?25h[?0c  Search for what [Enter for "."]? %h[?25l[?1c20 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:2] a ring mailb - [D:2] a robe (1 further duplicate)  c - [D:2] a spear (1 further duplicate)  d - [D:2] a +0 dagger (1 further duplicate)  e - [D:2] a +0 spear (1 further duplicate)  f - [D:2] a +0 whip (3 further duplicates)  g - [D:2] a +0 club  h - [D:2] a +0 halberd  i - [D:2] a +0 robe  j - [D:2] a stone staircase leading down  k - [D:2] a stone staircase leading up  l - [D:2] a stone staircase leading down  m - [D:2] a scale mail  n - [D:2] a stone staircase leading up  o - [D:2] a stone staircase leading down  p - [D:2] a teleport trap  q - [D:2] 5 stones  r - [D:2] a +0 scale mail  s - [D:2] a +0 flail  t - [D:2] a stone staircase leading up%h!  %h+ n a - [D:2] a ring mail  i - [D:2] a +0 robe%h  i - [D:2] a +0 robe  l - [D:2] a stone staircase leading down%h  l - [D:2] a stone staircase leading down  m - [D:2] a scale mail%hY  m - [D:2] a scale mail  n - [D:2] a stone staircase leading up%h%h %h %h  #.##............# li3 the Covered #.######........# Gargoyle #.# ######'### Health: 33/33 ======================== #.##.#Magic: 5/5======================== #.##.#AC: 11%h YStr: 22 #.##.#EV: 8Int: 8 #.##.#SH: 4Dex: 9 #.###########.#### XL:  5 Next:  7% Place: Dungeon:2 #@................ Noise: ---------  Time: 1450.3 (0.0) #############.#### a) +0 war axe #..... Throw: throwing net ###### _a +0 spear; a rat skeleton _Items here: )) ÷÷. _You open the door. _There is an open door here. _Done exploring.  Search for what [Enter for "."]? .%hӡ 4%hE %h . _%h27%h9Where to? (Tab - D:2, ? - help)  D - Dungeon %ht%h~ #.##............# li3 the Covered #.######........# Gargoyle #.# ######'### Health: 33/33 ======================== #.##.#Magic: 5/5======================== #.##.#AC: 11Str: 22 #.##.#EV: 8Int: 8 #.##.#SH: 4Dex: 9 #.###########.#### XL:  5 Next:  7% Place: Dungeon:2 #@................ Noise: ---------  Time: 1450.3 (0.0) #############.#### a) %hŝy+0 war axe #..... Throw: throwing net ###### _a +0 spear; a rat skeleton _Items here: )) ÷÷. _You open the door. _There is an open door here. _Done exploring. _Search for what [Enter for "."]? .%hf _%haX%h;%h ,%h%h=%h,%h%h%hO,%h%h%h,%h{%h,%hy,%hK %h %h,%h %h,%hT%h%h,%h%h!%hS ,%h!%h$%h%,%h'%h+%h7.,%h1%h5%h:8,%h4:%hw?%hC,%h5E%hQX%hU%hEW%hX%hY%hh^%h`%ha%hb%hj%hzl,%hm%hy%hz%h:~%h,%h%hn%h*,%h߆%h׊%h,%ht%hĎ%hΏ%h,%hq%h,%h%h%hI%h%h%hМ%h!,%h%h%h,%h %h8%h,%hI%h%hb,%h%h%h,%hO,%h;,%hx%h%h%hl,%hP%hB%h\%h,%h%h%h,%h~%h6%h%h%h%h%hm%h#%h%h%hX%h,%hX%hU%h%hK%h%hY  There is a stone staircase leading down here.%h.%hP _%h3%h%h9  You climb downwards.%h%h%h57There is a stone staircase leading down here.  You climb downwards. _The rat squeaks loudly.  Found a scroll of identify and 5 stones.  Found an escape hatch in the ceiling. Found a stone staircase leading up.  There is a stone staircase leading up here.%h  .<.. ### ##..( ....#....  .?..#..<  .......  .....  #...# #@#====94.0 (43.7) #....#  #.#......  ....r.... ..# ..... #..# .....r   rat ...# .... ##.# ....  _A rat is nearby!%hh.<..### ##..( #.....#.... ...?..#..<##. #........#.. .# ......#.##..# #...#..... #<#..##.@..##.#.......#....r#..#...#..#.....#...##.#.... #. ###.###%h[>r.%hLW----5.0 (1.0) _%hT%h~W%h* 7  You slash the rat!%hm2 F†%h&R X=---6.4 (1.4%hX %hs\ G _You kill the rat!%h& J%h)  %h{3 B_No target in view!%h>:I%hC%h\E: _%h!Lf  There is a stone staircase leading up here.%hVa _%h[\ .. #####.# .<....  #### ##..(.#. %h[.....#.... .. ..?..#..<##. #.........#.. .#b......@.#.##..#-.....#...#........ #.#<#..# . #.#....# ..#.#†......##..........b   bat (wandering) . #..#.......%h\ #..#..........#.......%h`-8.4 (2.0%he,%hcn...bb-9.4 (3%hfwV _A bat comes into view.%h^- ..  #####.#  .<....  #### ##..(.#.  %h......#.... ..  ..?..#..<##. #  .........#.. .#  ...b...@.#  .....#...#.....  ... #.#<#..#  . #.#....#  ..#.#†  .##..........  . #..#.......  . #..#.......   %h} ..  #####.#  .<....  #### ##..(.#.  .....#.... ..  ..?..#..<##. #  .........#.. .#  ...b...@.#  .....#...#.....  ... #.#<#..#  . #.#.. ..#.#† .##..........  . #..#... . #..#.... %h4%h%h=Z _A bat is nearby!%hl@ .. #####.## .<.....## ##..(.#.%h@..#........?..#..<##. #.#.. .#.b..@..#.##..#.#...#....... #.#<#..#... #.#....#... ..#.#†........ .##........... . #..#....... . #..#.......  ...#.%h%hu%hr ..b%hq 5=500.4 (1%h %h 1 _You block the bat's attack.%h %h %h %hٕ %h -1.7 (1.3%hr %h | _You hit the bat but do no damage. The bat hits you but does no damage.%hA%h%h%h*$.b.%h@,(3.0%h5%h5<t _You closely miss the bat. The bat hits you but does no damage.%h] .. #####.## .<......########..(.#..#........?..#..<##. #.#.. .#.#.##..#.b#...#.....%hwM..#.#<#..#...#.#....#......#.#†...........##..............^. #..#......###...# #..#.......  ...#.%h%hV%h$b..%h,40%hG _You block the bat's attack.%h .. #####.##. .<......########..(.#..#........?..#..<##. #.#.. .#.#.##..#.b..#...#......#.#<#..#.#.#....#...#.#†......##...........^.##..#.......#...###..#.  ...#.%hSb..5 _The bat barely misses you.%h-R,%hUSb.6.3 (1.3%hh _You closely miss the bat. The bat closely misses you.%hLd ..  #####.## .<....########..(.#..b#....... ?..#..<##. . %hF....#.##..#...#......#<#.#.#....#..#.#†...##...........^.####...###%h>%h?%h%hZ2-70%hc%h/' _The bat hits you.%h&  ..  #####.##. .<....########..(.#..b#....... ?.@#..<##. . ....#.##..#..#......#<#.#.#....# ..#.#†..##...........^.%hq) %h1 !b.%h{2 &8%h9 %h/= : _The bat hits you but does no damage.%h3  You hit the bat.  The bat is severely wounded.%h %h̼ .b 3=9.6 (1.3%he %h S _The bat barely misses you. x2%hs  You miss the bat.The bat is moderately wounded.%h%h..b%h)10.9%h%h&: _The bat hits you but does no damage.%hZ..#####.##..<..... ..########..(.#......#......?..#..<##. #..@....#.. .b##...#...#..... #<#..#.#.....#.#†......##....^.##..#..####...#b..10 _The bat hits you but does no damage.%h}O ... #####.##. .<......##..(.#..#........?..#..<##. #.#.. .#%h_.b.#.##..#.#...#......#.#<#..#.#.#....#..#.#†.......##...........^.##..#.  ####...###..#.%h%h%h<2%h5%h-: _The bat hits you but does no damage.%hk![. ... #####.##. .<......##..(.#..#.......r......?..#..<##. #.#.. .#%h".b.#.##..#.#...#......#.#<#..#.#.#...#..#.#†......r   quokka (asleep).##.b   bat.^.##..#. %h&Y ####...###..#.%h-%ho/%h0%hY5h  A quokka comes into view.%hE..r...b.r%hFB=3%hL%h]OP _The bat barely misses you.%h 5  You hit the bat.%hx %h i.r..†%h 585.2 (1.3%h ] _You kill the bat!%h ##... .... #####.##.. .<......##..(.#.#.#.......#.?..#..<##. ##...r...#.. .##.#.##..##%h  x.#...#.....#.#.#<#..##.#.#....##..#.#†......#.##.#.^.##..#.  ####...###..#.%h %h P.r%h 4-60%h' %h- p _You see here a bat corpse.%hV#..b.... ...# #####.##. .<......##..(.#. #.#. #%hWZ=.?..#..<##. # #....r@†.#.. .# #.#.##..# #.#...#.....  #.#.#<#..#  #.#.#....# #..#.#†...... #.##.. b   bat (asleep)  #.^.##..#.  ####...###..#.%hv]%ho^%hY`e  A bat comes into view.%h v...bb=7 _The quokka bites you but does no damage.%hC ###.. ..... ..  .....#   ...b.. .<.....  ......########..(.#. %hD. #..........#  #.......?..#..<##. #  #....r@†.......#.. .#  #.............  #..........#..  #..........#.#<#..#  #..........# %hEu #............#.#† #..........##. #........^.#%h ###.. ..... .. %h .....#   ...b.. .<.....  ......########..(.#.  #..........#  #.......?..#..<##. #  %hXI#....r@†.......#.. .#  #.............  #..........#..  #..........#.#< #..........# %h+D#............#.#† #..........##. #........^.#%h %h!%hJ5z _There are monsters nearby!%hz8  You hit the quokka.%hX%hy%h6 ...b%h0~ The quokka is severely wounded.1%hZ9--8.6 (1.4%h s _The quokka bites you. You block the bat's attack. The quokka bites you.%hp  You hit the quokka but do no damage.The quokka is severely wounded.You slash the bat!%h  †  You kill the bat!The quokka bites you but does no damage.%hP--99.9 (1.3%h%hdL _The quokka misses you.%hK  You hit the quokka.  The quokka is almost dead.21.3 (1.4%hdQ %hU > _The quokka bites you but does no damage.%h{ P  You hit the quokka but do no damage.The quokka is almost dead.The quokka bites you but does no damage.28--2.7%h ~ + _The quokka bites you.%h  You barely miss the quokka.The quokka is severely wounded.%h%h{(4.1%ht%h %h%h3_The quokka bites you but does no damage. x2%hoE  You closely miss the quokka.The quokka is severely wounded.6----5.4 (1.3 _The quokka bites you.%h You closely miss the quokka.The quokka is severely wounded. _The quokka bites you.bar   but does no damage.7=-6.8 (1.4 _The quokka barely misses you.%hzW:  You slash the quokka!%hcD.%h1d!%hC{6108.1 (1.3%h/%h;J _You kill the quokka!%h֎  _No target in view!%h̙ I%hި  _8==%h %h X%hi %h %hֳ %h/ ~9==%hŹ %ht ,%hѽ %h ,%h %h1 ,%h %h> l30=%h %h ,%h %h ,%h_ %h ,%ha %h a1=%hS %h ,%h2 %h ,%h %h1 ,%hx %h 2==%hD ,%h7 %h ,%hV %h%h1a3==%h%h %h+_HP restored.%hT %h %h%h%hL,%h%hy",%h$%h. _h - 4 scrolls of identify (gained 1)=%h1%hI2%h-6%h6%h8%h&;,%h;%h=%h?%h@%hA%hB%hLE,%hF%hH%h)K,%hK%hM%hcP,%hQ%hS%hU,%hyV%hW%hY%hZ%h[%hf\%h_%h+`%h`%hgb%h(e,%hf%hi%h8l,%hl%hbo%hu#########......%h-w#....########### #####.....@...?.$. -#......#####.##### .. #......## .o#####.## #.......# ..<.....#.......########..(.#.####..........#....... o   orc (asleep)#....†.....#..<##. ##......†.......#.. .##..............#.##..#%hTz065.1 (37.0)%hto.o%hJF-6.1 (38%hu%hq _An orc comes into view. It is wielding a +0 club.%h&  #...... #....###########  #####.....@...?.$.  #......#####.##### ..  #......## o.  ..# ..<.....  .#..(.#.  .........  #....†.....#..<##. #  .† .#   %h"8  #...... #....###########  #####.....@...?.$.  #......#####.##### ..  #......## o.  ..# ..< .#..( .........  #....†.....#..<##.  .†  %h'4%h.%h:[ _An orc is nearby!%hI# #...... #....######......@..?.$.#......#####.#%h _The gnoll hits you with a +0 halberd! x2%hK%hN%hP%h-j%h$p %h^q%hrP_You are too injured to fight recklessly!%h; _You are too injured to fight recklessly!%hA  _Unknown command.%h?  # .. ...# .....%h  ##......#j..#... ##.j.j.....#####)#.j#......## #...#####.## ....# ###..<..... ..#..(.#.. #.#......... #....†.....#..<##....# #......†.#..#..# #.#.##..#%h,%h6tjjj..-30%h$%h(< _The gnoll hits you but does no damage.%h # .. ...# ..... ##..... #....#j..#...#.jjj.....%h.#####)#..#......## #...#####.## ....# ###..<..... ..#..(.#.. ##.#.........  #....†.....#..<##....#  #......†.#..#..#  #.#.##..#%h%h%%h%h%h].jjj.j%hi13----------------4%h%h] _The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip.%hv1 # .. ...# .... #......%h2U ##.....  #....#...#...#.jjj.......#####)#.j#......## #...#####.## ... .# ###..<..... . .#..(.#..#.#.  #....†.....#..<##....# %h4 #......†.#..#..#  #.#.##..#%hX6%h@D jj..j. 3  The gnoll attacks as it pursues you! The gnoll completely misses you.%hA&5%hGG%hIp _The gnoll attacks as it pursues you! The gnoll misses you.%hC! # .. ...  # ....  #...... ##..... #....#...#...#.jj. #......#####)%hE#j.#..... #......## #...#####.## ... #.# ###..<..... . #.#..(.#..#.#.  #....†.....#..<##....#  #......†.#..#..#  #.#.##..#%hG%hH%hI,%hQjj.jj 4 gnolls (1 polearm)%h8Re14=-6%hFX%hZ%h,  # .. ... # .... #......%h ##..... #....#...#...  #####.jj.j.  #......#####)#j.#.....  #......## #...#####.## ...  #.# ###..<..... .  #.#..(.#..  ####.#.  #....†.....#..<##....#  #......†.#..#..#  #.#.##..#%h%h̫,%hJj.jj.=7%h%hhX _The gnoll attacks as it pursues you! You block the gnoll's attack.%hv g # .. ... # .... #...... ##..... #....%h #...#... #####.j.jjj. #......#####)#..#..... #......## #...#####.## ...  #.# ###..<..... .  #.#..(.#.. ####.#.  #....†.....#..<##....#  #......†.#..#..# %hj S #.#.##..#%h %h0 6j.%h& .-8%h %hW # .. ... # .... #...... ##..... #....#...#... #####.jj.jj. #......#####)#..#..... #......## #...#####.## ... #.# ###..<..... .  #.#..(.#.. ####.#.  #....†.....#..<##....#  #......†.#..#..#  #.#.##..#%hZ,%hY\,%hpcjj.jj.-9%h,k%hm%h9l #...########. #......##.....%hOm  #....##############...#...#####..........jj.jj........ #......#####@#######..#..... #......## #...#####.## ... #.......# ###..<..... . #.########..(.#.. ####..........#......... #....†.....#..<##....# #......†.......#..#..# #.......#.##..# ##...#.....%hn %hqq %hr %h` Ljj.jj.5=90 _You see here a +0 club.%h$Q%hK #.. ... ########.... #...... ##..... %h ;##############...#... #####.........jj.jj......... #......#####)#######..#..... #......## #.@.#####.## ... #. ###..<..... . #.########..(.# ####..........#....... #....†.....#..<##....##......†.......#..#..##..#.##..##.#...#.....#.#.#<#..#%h %h -1 _%h %h %h1m%hbn%hs%hRu%h u%hS X%hyx %h| ,.. ... ########.... #...... ##..... ##############...#... #####.........jj.jj......... #......#####j#######..#..... %he #......## #...#####.## ... #. ###@.<..... . 2#.########..(.# ####..........#....... #....†.....#..<##....##......†.......#..#..##..#.##..# j   gnoll#.#...#.....#.#.#<#..##.#.#....#%h %h \ _A gnoll is nearby!%h.. ... # .... #...... ##..... #....######...#...  #####.........jj.jj.  %hN#......#####j#######..#.....  #......## #...#####.## ...  #.# ###.@<..  #.########..(.#..  ####.#... #....†.....#..<##....##......†.......#..#..##...#.##..# #.#...#.....#.#.#<#..# %h%h%h}Vjj 2 gnolls (1 polearm)%hT-3 _%h%h%hJ. .. ...  # ....  #...... ##..... #....#####...#... #####.........jj.jj. #......#####j#######..#..... #......## #.j.#####.##. ... #.# ###..@.. %h0 c#.########..(.#. ####.#.. #....†.....#..<##....##......†.......#..#..##......#.##..# #..#.#...#. %h6 ,%hG )j6=4%hc %hh a _There is a stone staircase leading up here.%hĸ ..  li3 the Covered ...  Gargoyle  ########....  Health: 16/33 ===========-------------  #...... ##.....  Magic: 5/5========================  #....##############...#...  AC: 11Str: 22 #####.........jj.jj.........  EV: 8Int: 8 #......#####)#######..#.....  SH: 4Dex: 9 #......## #.j*#####.##. ...  XL:  5 Next: 12% Place: Dungeon:3 #.......# ###j*@....... .  Noise: ---------  Time: 1594.1 (1.0) #.......########..(.#...  a) +0 war axe ####..........#[37%hum.........  Throw: throwing net  #....†.....#..<##....#  #......†.......#..#..#  #..............#.##..#  jj 2 gnolls (1 polearm)  #..........#...#.....  #..........#.#<#..#  #..........#.#....# _A gnoll is nearby! _There is a stone staircase leading up here.  Aiming: Warp SpacePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (chance to blink: 50%)%h(  ..  li3 the Covered ...  Gargoyle  ########....  Health: 16/33 ===========-------------  #...... ##.....  Magic: 5/5========================  #....##############...#...  AC: 11Str: 22 #####.........jj.jj.........  EV: 8Int: 8 #......#####)#######..#.....  SH: 4Dex: 9 #......## #.j.#####.##. ...  XL:  5 Next: 12% Place: Dungeon:3 #.......# ###j.@....... .  Noise: ---------  Time: 1594.1 (1.0) #.......########..(.#...  a) +0 war axe ####..........#[39%h, m;49m.........  Throw: throwing net  #....†.....#..<##....#  #......†.......#..#..#  #..............#.##..#  jj 2 gnolls (1 polearm)  #..........#...#.....  #..........#.#<#..#  #..........#.#....# _A gnoll is nearby! _There is a stone staircase leading up here.  Aiming: Warp SpacePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (chance to blink: 50%)  Shift-Dir - straight line  Aim: a gnoll, wielding a +0 whip (chance to blink: 50%)  Space twists violently! The rupture engulfs the gnoll. The gnoll blinks!  The gnoll is heavily wounded.  The rupture engulfs the gnoll!  You kill the gnoll!%h5 w ..  ...  ....     # .   #.###. ...  #####@j...... . .. ..  #....†..  †..  .# j   gnoll  .#...#  ..#.#<#  %h %h=j).§.@jj 2 gnolls%hJ2=======5 _You block the gnoll's attack.%hG %h7@_Unknown command.%h _Unknown command.%hx %hZz %hf %h %h )j.=------6%h %h4  ...##................############ ...##............#............... ...##.....................####### ...........#........# ............#....#........# #......#....#........# )..###.......#...#........# ....................# 2#.####.#.#.###.@......##.#  #.#....#.#.# #j###.#####.#  #.#....÷...# #.# #.# #.##.#...)#.#.# #.###.#####.##.###..#.#####.#.........##..[..<#.#.#)#######   gnoll ##.....########.#...#[39%h ;49m ........##### #####...######### _The gnoll hits you but does no damage.------%hk %h\ k7=-7.6 (2.5%h%h} _You climb upwards. _There is a stone staircase leading down here.%h 9  You slash the gnoll!%h 2)%hE >31=8.9 (1.3%h %h I _You kill the gnoll!%hP  _No target in view!%h .##..##......#......##........................#........#...#....#........##......#....#..# .)..###%ht .#...#.#.##.####.#.#.###@>......##.# #.#....#.#.# #)###.#####.# #.#....÷...# #.# #.# #.# #.#...)#.#.# #.###.#####.# #.###..#.#####.#.# #%h| 4.[..<#.#.#)##.....##.#...#...##### ######...#%h %h ;-90 _%h %h %h8==%hnn%h?X%ha9=%h%h_,%h%h2,%h%h,%h%h=j20=%hB%h,%h%h,%hS%h#,%h%ht1==%h%h ,%h%h,%h%h,%h%h92%h;==%hE%hD,%hs%h?,%h%h,%h %hK3=%h%h%h` ,%h %h %h%h%h,%h{%h%hN24=%h,%hn%hx!,%h/#%h%;5%h&E==%h(%h+,%h,%h0/,%hP0%h2,%h3%h:6=%h;%hd?,%hcA%h7C,%hD%hOF%hFK7=%hG%hI%hJ%heK%hM,%hN%hP%hkQ%h7R%hT%hTh8==%hU%hW%h.X%hX%hZ%h[%hg\%hL^%h_%ha%hnb~9==%hc%he,%hg%hi,%hl%hm,%ho%hgr:30%h+s2=%ht%hw,%hx%hz,%hs|%hB%hTa1=%h%h#%hB%hh2==%h%ho,%h%hA,%hX%h~3==%h%hu -661.9 (62.0) _HP restored.%h_%h8%hE _Done exploring.%hX ##.###......#......##...............#........#........# ..#....#........# ......#....#..# )..###.%h| #...#.# # .####.#.#.###.@......##.#  #.#....#.#.# #)###.#####.#  #.#....÷...# #.# #.# #.#  #.#...)#.#.# #.#  #.###..#.#####.#  #.[..<#.#.....##.#...#..##### %hw %h! 82.9 (1.0) _%h* %ho- c _There is a stone staircase leading down here.%h%hp%h&%hy%ha -3 _%h7 %h. ..  ...  ########....  # ##..... %h* #....##############...#............jj.jj......... #......#####)#######..#..... ### #.).#####.##. ...3.......# ###.j. . #.......########S.(.#... ####..........#.........  #....†.....#..<##....#  #......†.......#..#..#  #........#.##..# %hCj   gnoll  #..........#...#.....S   adder (wandering)  #..#.#<#..#  #..........#.#....#=%h(f   You climb downwards.  The adder hisses angrily.%hJyg0---===5.4 (2.5%h˂%h _The adder bites you. The gnoll misses you. The adder barely misses you. _There is a stone staircase leading up here.%h3  The adder bites you. The gnoll misses you. The adder barely misses you. _upslash the gnoll!  The gnoll is almost dead.  You hit the adder. The gnoll hits you with a +0 flail. %hC5 The adder bites you but does no damage. The adder barely misses you.25-------6.9 (1%hA%h3 _You block the gnoll's attack.%hX7  You hit the gnoll.%hSi )S   adder  You kill the gnoll!%h_40--8.2 (1.3%hs%h)n _You barely miss the adder. You block the adder's attack.%h  You miss the adder.The adder is moderately wounded.%h`6----9.5%hM%h@ _The adder bites you but does no damage. x2%hmU  You barely miss the adder.The adder is moderately wounded.70.8%hX_k _The adder barely misses you. x2%h  You hit the adder.  The adder is moderately wounded.2.1%h @ _The adder bites you but does no damage. x2%h A  You slash the adder!%hg @†%hH f7=8=3.4%h %hi I _You kill the adder!%hPP %h^B_No target in view!%h#%h%hԈ%hH _No target in view!%h+3%h-%hV1%h&2$ _%h7B%h9%h =,%h?%hC%hMDh8==%h6F%hI,%hK%hc,%hUv9==%hx,%hX%h,%h$%h[l30=%hߌ%h%h%hD%h,%h%h,%h%h7a1=%h%hR,%h%h/%h%h%h2==3==%h%h1 _HP restored.%hm3%h|%h?%hX,%h %h%hk.. #... ###### ..... ..... ##..... ....#######...#... .........jj.jj......... ....#####)#######..#..... ....## #.).#####.##.#... .....# ###.)<..#. --99.4 (26.0) .....########†.(.#......#....... #....†.....#..<##....# #......†.......#..#..# > #..............#.##..# #..........#...#%h.....# #..........#.#<#..# # %hu--700.4 (27%hH9 _Found an escape hatch in the floor.%hQ =%hVZ w##  ...#  ##.... ####..... ... ###...... ##############...#...# ......j............. #####)#######.@#..... ## #.).#####.##.#... ...# ###.)<.........#. ...########†.(.#....... ...#............# ...†.....#..<##....#..#j   gnoll .....†.......#..#..# ># ...#.##..# # .#...#.....#%hH] 11.4 (1.0)%hb Q.j%hc +2.4 (2%hej %hl %h e ###  ...#  ##.... .....  ###...... #######...#...# ..j............ )#.@#.....  #.).#####.##.#...  ###.)<.... †.(.# #..... †.....#..<## †....... ># ... #  %h ###  ...#  ##.... .....  ###...... #######...#...# ..j............ )#.@#..... %h #.).#####.##.#...  ###.)<.... †.(.##.....†.....#..<## †....... >... %hT%ht%hɴ%h\ _A gnoll is nearby!%h ### ...# ##....# ...... ###.......#...#...# #%h.j..#####)#######@.#......## #.).#####.##.#....# ###.)<.........#..#†.(.#........#............#.†.....#..<##....#..#.†.......#..#..# >#.....#.##..# # .#...#.....#%h%hEP.j%h23.4 (1 _%hp%hy%h  ### ...# ##.... ###### ..... ###...... ....##############...#...# ##............j.@..........#####)#######..#.....# #.).#####.##.#....# ###.)<...#.########†.(.#....... #..........#............# #....†.....#..<##....#..# #†.......#..#..#># #.....#.##..# #%hD.j%h&4%h%h%h: K=5.8 (1.4%h  _You barely miss the gnoll. The gnoll closely misses you.%hU   You slash the gnoll!  The gnoll is severely wounded.2-=7.2 _The gnoll hits you with a +0 whip. The gnoll hits you but does no damage.%h>@  You slash the gnoll!%hJ<)%hr -57-8.5 (1.3 _You kill the gnoll!%h{%h~i _Your Fighting skill increases to level 4!%hp- _No target in view!%h6_%hTh3= _%h(%hG+%hJ;=%hADX%hPR%hdS%hWB%hrY%hE` #  ##### ##..%  %ha#...#....##  #########.. -10.0) ............##...#.  ######........#.# ##########...#...####..)............)#######..#.....##%ha.#).#####.##.#...# ###.)<.........#.#####†.(.#.......#%h&i%h(-9.5 (11% _Found a scarab talisman.%h-: 3%hy< %hA %h|O X%hQ ,%hV ,%hY ,%h` X%ha %hc %h(f ,%hFg %hi %hl ,%h(m %hn %hq ,%hcu %hv %hy %hz ,%hM~ ,%hB %h; N _You now have 103 gold pieces (gained 15).%h0 3%h! %h %h> B%hX %h X%h B%h %h) ,%h %hf B%h| %h %h %h ,%hh %h ,%h X%h ,%hb ,%h %h %h %hP ### ##### #######.#####...# ###..%............# ....#####.#####.@.# 43.5 (24 ......###.# #...# #...#.#...# ##.## ..#.#.#.#.#  ###...#.#.# .## ........#.# ..##....#.. ...##....##. .#) ###### .#%h~ 9%%hS ,4.5 (25%h+ %h % _Found a rapier.%h3$%h%%h&%h,X%hJ1X%hn2%h4,%h5%h7%hl:,%h;%h<%h>%h~?%h@%hA%hD%hD%hF%h9Y%hЊ...#....#####.#####...# ..........###.# #...# ...##...#.#...# ##.## ......#.#.#.#.# #..# ...####...#.#.# ##.## ............#.# ##..### ...##.##....#..##.....# ...##.##....##.#..#)..# .#.## ###### .#@##...# ...# #...##...# ..## #...##...# S....##...#  ># ..#...##...#  # ...##.... .###S   ball python (constriction, wandering) ### .#..# ###... 54.5 (10[4%h'0m5.5 (11 _A ball python comes into view.%h|l#..........###.# #...###...#.#...# ##.##....#.#.#.#.# #.. #...####...#.#.# ##.##..........#.# ##..#####.##....#..##.....# #...##.##....##.#..#)..#%hs~#.## #######.#.##...# ....# #.@.##...## #...##...# #..S....##...# # >#...#...##...# # # #...##.... .### # #### .#..#. # ###....%hrX #... . ..%ht%hf.SS)%h^:==6.5 (1.0)%h-%h5 _The ball python hisses angrily.%hf +.....##...#.#...# ##.##....#.#.#.#.# #..#...####...#.#.# ##.## ..............#.####..#####.##....#..##.....# .#...##.##....##.#..#)..# ...#.## #######.#.##...#...# #...##...## #@..##...# .%h5h #..# .?....S...##...# .# ># ......#...##...# .# # .#...##......### .# #### .#..#..  # ###.....# #.....# ... #..#.#.%hq   Found a scroll labelled WIXEKU GES KUO.  The ball python bites you but does no damage.  The ball python misses you. The ball python barely misses you.-1 -7Constr %h %h; z _The ball python grabs you. The ball python constricts you.%h  You hit the ball python but do no damage.The ball python bites you but does no damage.%hr S bb   bat (wandering)S   ball python (constriction)The ball python constricts you.%h G-8.9 (1.4%h %h V _A bat comes into view.%h  You closely miss the ball python.The ball python bites you but does no damage.%h%h b.bThe ball python constricts you.The ball python bites you but does no damage.%h]1--60.2 (1.3%h%h_ _The ball python constricts you.%h{)%hs+,%h/  You barely miss the ball python.The ball python bites you but does no damage.%h|;(.b%hCa2=-1.5%hM%h,S_ _The ball python constricts you.%h=  You hit the ball python.%hF%h^  You kill the ball python!%h;..%hB 8 82.8%hd%h> P _The bat barely misses you.%h&4%h^ _No target in view!%hV %hX %h] %ha H _No target in view!%hHI%h%hybb   bat%h*(0.0%hc+3.8 (1%h %h: _The bat hits you but does no damage.%h,%7  You slash the bat!%h'D.%h_D595.2 (1.4%hK%hOG _You kill the bat!%h%h%h%hWH _No target in view!%h+4%h.^ _No target in view!%hw 3%hy %h|} %h~ o3== _%hJ %hi X%h %h~ %hm %h8 %h %h 9=%h %h֜ %hu a####........#.#.#.#.# #..# ##...#...####...#.#.# ##.## ..................#.####..### #..#.....##.##....#..##.....# #.##.#...##.##....##.#..#)..# .......#.###########.#.##...# .#.......##...#...##...##...#...##.........#...##...# %h #....#..#_....?.@......##...#-70.2 (5.0.#..# >##.........#...##...##..# ###...#...##......### .....# ### #####.#..#..# ..# # ###.....# ..# #.....# †...... #..#.#.... ..#.#....%h :_%hv E-1.2 (6%h= %h* C _Found an ornate altar of the Wu Jian Council.%h;%hҢ3%h %h1X%hTB%h ##..# #..###...#...####...#.#.# ##.## .)..#.####..### ###..#.....##.##....#..##.....# ###.##.#...##.##....##.#..#)..#..#.###########.#.##...# .(.#.......##...#...##...##...#..##%h..#...##...# <##....#..#_....@........##...# .#..#..# >##..#...##...#.##..# ###...#...##......### .#.....# #########.#..#..# <#..# # ###.....# ....# #.....# .#†...... #..#.# .. ..#.# .#.......%ht+3.2 (2%h]+4.2 (3%h:_%hd _j - a scroll labelled WIXEKU GES KUO%h3%hB%hr%hT%h;,%hٝn%h۟B%hn%h,%h%h%h,%h%h%hh,%ho%h%hJ....##.##....#..##.....# ...##.##....##.#..#)..# .#.###########.#.##...# ....##...#...##...##...# ...##.........#...##...# #..#_.............##...# # >##...#...##...# %h# ###...#...##......### # #########.#@.#..# # ###  #.....# . ##..#.# .. ..#.# ..# # h   jackal (asleep) .. ... h....%hw 81.2 (7  A jackal comes into view.%h%hW  _hh 2 jackals (1 wandering)h..hThe jackal barks!%hl4==2.2 (8%h9_%hmY _A jackal comes into view.%h{ #.#..#)..# ####.#.##...# .##...##...# .#...##...# _.............##...# # >#...##...# # #......### # #@.#..# # ###.....#  #.....#  ##..#.# ..#.# ..# # h.. ..h. %h[V #.#..#)..# ####.#.##...# .##...##...# .#...##...# _.............##...#  >#...##...#  #......###  #@.#..#  ###.....#  #.....#  ##..#.#..#.#..# # h....h._%hb9_%hnd _There are monsters nearby!%h##.#..#) ..#.###########.#.##...##...#...##..###..........# #..#_.... >##.........#...##...# ###...#...##......###%h P #########.#..#..#  ###@....# ..#..# ..#. #h.. ..h...# ##%h%hk%h%h%h%h%hghh.hh 3 jackals (1 wandering)h..%hq 4--3.2 (1%hQ%hY _A jackal comes into view.%h R..#.###########.#.##...##...#...##..##......... #..#_.. >###...##...#%h ###...#...##......## #########.#..#..#  ###... ..#..# h.#.# #...h.......# ## %h B%h_h.h.h%h0===4%h"9_%h@ ' _The jackal barks!%hJ:  You slash the jackal!%h%h7,%h9%huh.. 2%h?60--5.5 (1.3%h!%h#J _You kill the jackal!%h*8  You hit the jackal.%h-%h2 _†h.   jackal%h<;4You kill the jackal!%hvM^1--6.9 (1.4%hWS%h[L _The jackal misses you.%hO   You slash the jackal!†28.2 (1.3 _You kill the jackal!%h_ _No target in view!%hD%h%h 9_%h H _No target in view!%hi _  You see here a jackal corpse. _  You see here a jackal corpse. _%h6B%h%htB%h%h,%hF%he %hB%hO%h_%h7%h%h%h ,%h!%h"%h%%h%%h&%h'%h)%h*%h+%h-%h0%h1%h2%h4%h5%h6%h7%h <%h=%h ?%hAM _You now have 111 gold pieces (gained 8).%hD3%hF%hON####.##.#...##.##....##.#..#)..# %hP<.........#.###########.#.##...# †.(.##...#...##...##...# .....##.........#...##...# .<##....#..#_.............##...# ..#..#..# >##.........#...##...# ..#.##..# ###...#...##......### ..#.....# #.#########.#..#..# #<#..# # #..#@..#.###.....#- #....#%hdQI#....#...# #.†...# #.#†...... #.##..#..# ##†.#.#........ .. ##...## #..#.##......... ###..####..#.##........#....#......##.......#..#.#......# #.#.......#...#........# #. ###.###%hWR,#.#.##.......#%h\U_805.2 (17.0)%hy]F-6.2 (18%hc:_%hfX _k - a fuming dark potion%h% %h Read which item? Scrolls  h - 5 scrolls of identify %h  j - a scroll labelled WIXEKU GES KUO [!] read|quaff|evoke[?] describe selected%h%h####.##.#...##.##....##.#..#)..# li3 the Covered <.........#.###########.#.##...# Gargoyle †.(.#.......##...#...##...##...# Health: 33/33 ======================== ...........##.........#...##...# Magic: 5/5======================== .<##....#..#_.............##...# AC: 11Str: 22 ..#..#..# >##.........#...##...# EV: 8Int: 8 ..#.##..# ###...#...##......### SH: 4Dex: 9 ..#.....# #.#########.#..#..#XL:  5 Next: 62% Place: Dungeon:3 #<#..# # #..#@..#.###.....#Noise: ---------  Time: 1806.2 (0.0) #....##....#...# #.†...#a%h) +0 war axe #.#†...... #.##..#..# ##†.#.#Throw: throwing net .......... .. ##...## #..#.# ..#......... ###..####..#.# ..#........#....#......# ..#.......#..#.#......# #.#.......#...#........# #. ###.####.#.##.......# _No target in view! _No target in view! _You see here a jackal corpse. _You see here a jackal corpse. _You now have 111 gold pieces (gained 8). _k - a fuming dark potion%h!%h[ Identify which item? (\ to view known items) Scrolls (select first with ?)  j - a scroll labelled WIXEKU GES KUO Potions (select first with !)  k - a fuming dark potion[?] describe selected%h= %hLJ %hU "####.##.#...##.##....##.#..#)..# li3 the Covered <.........#.###########.#.##...# Gargoyle %hNV %†.(.#.......##...#...##...##...# Health: 33/33 ======================== ...........##.........#...##...# Magic: 5/5======================== .<##....#..#_.............##...# AC: 11Str: 22 ..#..#..# >##.........#...##...# EV: 8Int: 8 %hW ..#.##..# ###...#...##......### SH: 4Dex: 9 ..#.....# #.#########.#..#..#XL:  5 Next: 62% Place: Dungeon:3 %hX >#<#..# # #..#@..#.###.....#Noise: ---------  Time: 1806.2 (0.0) #....##....#...# #.†...#a) +0 war axe #.#†...... #.##..#..# ##†.#.#%hY Throw: throwing net .......... .. ##...## #..#.# ..#......... ###..####..#.# ..#........#....#......# ..#.......%h\ +#..#.#......# #.#.......#...#........# #. ###.####.#.##.......# _No target in view! _No target in view! _You see here a jackal corpse. _You see here a jackal corpse. _You now have 111 gold pieces (gained 8). _k - a fuming dark potion%h##.........#...##...# EV: 8Int: 8 ..#.##..# ###...#...##......### SH: 4Dex: 9 ..#.....# #.#########.#..#..#XL:  5 Next: 62% Place: Dungeon:3 #<#..# # #..#@..#.###.....#Noise: ---------  Time: 1807.2 (0.0) #....##....#...# #.†...#a) [0;10%h0;1m+0 war axe #.#†...... #.##..#..# ##†.#.#Throw: throwing net .......... .. ##...## #..#.# ..#......... ###..####..#.# ..#........#....#......# ..#.......#..#.#......# #.#.......#...#........# #. ###.####.#.##.......# _You see here a jackal corpse. _You see here a jackal corpse. _You now have 111 gold pieces (gained 8). _k - a fuming dark potionAs you read the scroll of identify, it crumbles to dust. _j - a scroll of fogIdentify which item? (\ to view known items) Potions (select first with !)  k - a fuming dark potion[?] describe selected%h%hY)%hF####.##.#...##.##....##.#..#)..# li3 the Covered <.........#.###########.#.##...# Gargoyle †.(.#.......##...#...##...##...# Health: 33/33 ======================== ...........##.........#...##...# Magic: 5/5======================== .<##....#..#_.............##...# AC: 11Str: 22 ..#..#..# >##.........#...##...# EV: 8Int: 8 ..#.##..# ###...#...##......### SH: 4Dex: 9 ..#.....# #.#########.#..#..#XL:  5 Next: 62% Place: Dungeon:3 #<#..# # #..#@..#.###.....#Noise: ---------  Time: 1807.2 (0.0) #....##....#...# #.†...#%hIa) +0 war axe #.#†...... #.##..#..# ##†.#.#Throw: throwing net .......... .. ##...## #..#.# ..#......... ###..####..#.# ..#........#....#......# ..#.......#..#.#......# #.#.......#...#........# #. ###.####.#.##.......# _You see here a jackal corpse. _You see here a jackal corpse. _You now have 111 gold pieces (gained 8). _k - a fuming dark potionAs you read the scroll of identify, it crumbles to dust. _j - a scroll of fog%h'W  As you read the scroll of identify, it crumbles to dust.8.2 (1%h]%he`0 _k - a potion of brilliance%h` _%hb ,%hl n%h]n %hq %h&s ,%h7u %h}x %h]z ,%h:} %h B%hC %h} %h ,%hɍ %h %hБ ,%h %h– %h %hU %h %h %h %h %h %h %ht %h %hV %h %h %h$ %hг %h˶ %hķ %hm %h %h %h %h %h ,)#######..#.....##.##....#..##  #.).#####.##.#...##.##....##.#.  ###.)<.........#.###########.#. #######†.(.#.......##...#...##... .....#............##%h s...#......#..<##....#..#_............. .†.......#..#..##>##.............#.##..#..###...#...##... .....#...#.....#@##.#########.#.. .....#.#<#..##.#.# #..#...#.###.. .....#.#....##...###....#...# #.†#.#÷........#.##..#..# ##†...##..............###...## #..^.##..#.........### ###..####.  #...###..#.........# #....#...  ...#.......... #..#.#...  .##.#........... #...#..... %h L_213.0)%hr ,2.2 (14%h/ %h  %h Z_l - a scroll labelled JUCUOPIOGI%h%hM%h%hЋ%h\,%hn%h%h1,%h%h%hv.#...#.....#.##.#########.#..#.. .#.#<#..##.#.# #..#...#.###.....# .#.#....##...###....#...# #.†...# %h...#.#÷........#.##..#..# ##†.#.# .##..............###...## #..#.# .##..#.........### ###..####..#.# ###..#.........## #....#......#  ...#..........## #..#.#......#  .##.#..........@# #...#........#31.2 (9.0)  . #.####.###.##...#.#.##.......# #. ...####.#.#.##.......#%h%m ....### .#.#.###......# ###. ..#.# ##..#.. . ..#. ##.#.#. .. .. .#.#. >.. .. %h %h/2.2 (10.0)%h%h %h5_Found a stone staircase leading down.%h. #.#<#..##.#.# #..#...#.###.....# #.#....##...###....#...# #.†...# .#.#÷........#.##..#..# ##†.#.# ##........###...## #..#.# ##..#### ###..####..#.# ##..#.## #....#......#  ...#..## #..#.#......# .##.#...###...#........# . #.####.###.##.@.#.#.## 3.0) #. ...####.#.#.##.# ....### .#.#.## ###. ...#.# ##..# . #..#. ##.#.#.#.. ... .#.#.# .[0%hn% z;10;1m>...)...%h: d4.2 (2 _Found a whip.%hPyDrop what?12/52 slots (_ for help) Hand Weapons (select all with ))  a - a +0 war axe (weapon) Missiles (select all with ()  i - a throwing net (quivered) Armour (select all with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn) Wands (select all with /)f - a wand of warping (4) Scrolls (select all with ?)h - 3 scrolls of identify  j - a scroll of fog  l - a scroll labelled JUCUOPIOGI Potions (select all with !)d - 2 potions of might  e - a potion of enlightenment  g - a potion of curingk - a potion of brilliance [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]%h#.#<#..##.#.# #..#...#.###.....# li3 the Covered #.#....##...###....#...# #.†...# Gargoyle ..#.#÷........#.##..#..# ##†.#.# Health: 33/33 ======================== ##..............###...## #..#.# Magic: 5/5======================== ##..#.........### ###..####..#.# AC: 11Str: 22 ##..#.........## #....#......# EV: 8Int: 8  ...#..........## #..#.#......# SH: 4Dex: 9 .##.#...........###...#........# XL:  5 Next: 62% Place: Dungeon:3 . #.####.###.##.@.#.#.##.......# %h Noise: ---------  Time: 1834.2 (0.0)#. ...####.#.#.##.......# a) +0 war axe....### .#.#.###......# Throw: throwing net###....#.# ##..#...#.#..#. ##.#.#.#......#.#.#.>.. ...)...  As you read the scroll of identify, it crumbles to dust. _k - a potion of brilliance _l - a scroll labelled JUCUOPIOGI _Found a stone staircase leading down. _Found a whip.  Okay, then.%h%h%hA. _%h_%hDrop what?12/52 slots (_ for help) Hand Weapons (select all with ))  a - a +0 war axe (weapon) Missiles (select all with ()  i - a throwing net (quivered) Armour (select all with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn) Wands (select all with /)f - a wand of warping (4) Scrolls (select all with ?)h - 3 scrolls of identify  j - a scroll of fog  l - a scroll labelled JUCUOPIOGI %hPotions (select all with !)d - 2 potions of might  e - a potion of enlightenment  g - a potion of curingk - a potion of brilliance [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]%hY  a - a +0 war axe (weapon)  f - a wand of warping (4)%h!~  f - a wand of warping (4)  h - 3 scrolls of identify%h|%h:(1 turn)  h - 3 scrolls of identify  k + a potion of brilliance[Enter] accept (1 chosen)%h42 turns)  j + a scroll of fog  k + a potion of brilliance2%h #.#<#..##.#.# #..#...#.###.....# li3 the Covered #.#....##...###....#...# #.†...# Gargoyle ..#.#÷........#.##..#..# ##†.#.# Health: 33/33 ======================== ##..............###...## #..#.# Magic: 5/5======================== ##..#.........### ###..####..#.# AC: 11Str: 22 ##..#.........## #....#......# EV: 8Int: 8  ...#..........## #..#.#......# SH: 4Dex: 9 .##.#...........###...#........# XL:  5 Next: 62% Place: Dungeon:3 . #.####.###.##.@.#.#.##.......# %h I Noise: ---------  Time: 1834.2 (0.0)#. ...####.#.#.##.......# a) +0 war axe....### .#.#.###......# Throw: throwing net###....#.# ##..#...#.#..#. ##.#.#.#......#.#.#.>.. ...)...  As you read the scroll of identify, it crumbles to dust. _k - a potion of brilliance _l - a scroll labelled JUCUOPIOGI _Found a stone staircase leading down. _Found a whip. _Okay, then.5.2 (1%h& %h' (%h( _%h) $k - a potion of brilliance _%h}* Ul - a scroll labelled JUCUOPIOGI%hG+ ston%h, e staircase leading down. %h, _Found a whip. %hl. E_You drop a scroll of fog.6.2 (2%hm2 %h3 %h7 %h:  %h; %h< (_You drop a potion of brilliance.%h q%hKuRead which item? Inventory Items Scrolls  h - 3 scrolls of identify  l - a scroll labelled JUCUOPIOGI Floor Items ([,] to select) Scrolls %hDya scroll of fog [!] read|quaff|evoke[?] describe selected%h %h %h W#.#<#..##.#.# #..#...#.###.....# li3 the Covered #.#....##...###....#...# #.†...# Gargoyle ..#.#÷........#.##..#..# ##†.#.# Health: 33/33 ======================== ##..............###...## #..#.# Magic: 5/5======================== ##..#.........### ###..####..#.# AC: 11Str: 22 ##..#.........## #....#......# EV: 8Int: 8  ...#..........## #..#.#......# SH: 4Dex: 9 %hB F.##.#...........###...#........# XL:  5 Next: 62% Place: Dungeon:3 . #.####.###.##.@.#.#.##.......# Noise: ---------  Time: 1836.2 (0.0)#. ...####.#.#.##.......# a) +0 war axe....### .#.#.###......# Throw: throwing net###....#.# ##..#...#.#..#. ##.#.#.#......#.#.#.>.. ...)... _l - a scroll labelled JUCUOPIOGI _Found a stone staircase leading down. _Found a whip. _Okay, then. _You drop a scroll of fog. _You drop a potion of brilliance.%h$ %hZ Identify which item? (\ to view known items) Scrolls (select first with ?) %h  l - a scroll labelled JUCUOPIOGI[?] describe selected%h%h|%h˻]#.#<#..##.#.# #..#...#.###.....# li3 the Covered #.#....##...###....#...# #.†...# Gargoyle ..#.#÷........#.##..#..# ##†.#.# Health: 33/33 ======================== ##..............###...## #..#.# Magic: 5/5======================== ##..#.........### ###..####..#.# AC: 11%h߽Str: 22 ##..#.........## #....#......# EV: 8Int: 8  ...#..........## #..#.#......# SH: 4Dex: 9 .##.#...........###...#........# XL:  5 Next: 62% Place: Dungeon:3 . #.####.###.##.@.#.#.##.......# Noise: ---------  Time: 1836.2 (0.0)#. ...####.#.#.##.......# a) +0 war axe....### .#.#.###......# Throw: throwing net###....#.# ##..#...#.#..#. ##.#.#.#......#.#.#.>.. ...)... _l - a scroll labelled JUCUOPIOGI _Found a stone staircase leading down. _Found a whip. _Okay, then. _%h׾@You drop a scroll of fog. _You drop a potion of brilliance.%h+]  As you read the scroll of identify, it crumbles to dust.%hP+7.2 (1%h%hZ4 _l - a scroll of enchant armour%hs I%h n%h B%h# n%hn X%h4 B%hL X%hA n%h B%h %h)$ X%h% ,%h!( %h;* %h, ,%h/ ,%h1 ,%hD3 %h5 %h&<  . #.####.###.##.!.#.#.##..... #.....####.#.#.##..... . ....### #.#.#.###.... ..###.######...#.# ##..# ...........##..#.#####.# ...........##.......# .# ###...........>...... .. o.............).....#  %hh= ...$...@...##....####  ..!........##....#  ......#######....#  ...... #....###.## #....# # #....# o   orc (asleep) %hA 492.0)  An orc comes into view. It is wielding a +0 whip.%hG t.oo%htH 6==50.2 (13%hYL %hO % _The orc shouts!%hOw%hY . #.####.###.##.!.#.#.#### #.....####.#.#.###......### #.#.#.###.###.######...#.# ##...##..#.#####. ...##.# ..###...........>...... .o............).....#.$.##....####.!.##....#.#######....#. #....##.### #....# ## #....#.o--1.0)%hp%hƢ%hM  . #.####.###.##.!.#.#.## ## #.....####.#.#.###......### #.#.#.###.###.######...#.# ## ..##..#.##### ..##.# >.###.>...... .).....#.o$.##....####.!.##....#.#######....#.# #....##.#### #....# ## #....#.o--2 _Found a stone staircase leading down.%hkd  . #.####.###.##.!.#.#.## ####.....####.#.#.## ##......### #.#.#.### ....###.######...#.# ## ...##..#.. ...##.#.>.###.>.......).....#.o.##....#####....!.##....##.#######....##.# #....######.#### #....# ## #....#28----=3 _The orc hits you with a +0 whip.%haM  You hit the orc.  The orc is heavily wounded.----4.7 (1.5 %hY0_The orc hits you with a +0 whip.%h  You barely miss the orc.The orc is heavily wounded.6.1 (1.4%hK%hV _The orc hits you but does no damage. You block the orc's attack.%h  You hit the orc.  The orc is almost dead.%hOV9=7.5%hF%hP _The orc barely misses you.%h7  You slash the orc!%hHC$%h048.9%hF%hPG _You kill the orc!%hM' 4%hK, %hC H _No target in view!%h/  _30=%hR ,%h 1=%hj %h ~2==%h %h %h %h %h ,%h X%hG %h( h3==%h %h %h %he %h= %hV j  You now have 116 gold pieces (gained 5).  Things that are here:%h5 %h %h > _a +0 whip; a +0 ring mail%h 3%h %h G ####.....####.#.#.##%h -..##......### #.#.#.##. .....###.######...#.# #.#.............##..#...........##...... #.>.###.....>....##......)).##....# ##......##....# - #........#######....#%h z #..# #....# #####.#### #....# ### #....# %h 76.9 (18.0)=-7.9 (19%h[ %h U _j - an emerald potion%hJI%h-L%hSX%h.U,%h1V%hX%hZ,%h\%hP^%h`,%ha%hc%hQf,%hg%hi%hl,%h o%h]r%hCu,%h&v%hIx%hAz,%h{%h|%h~,%h%h%hD,%h%h>%h,%h|%h%h%hj%h.%h %h" ####...###..#...... .# ...#...... #...##.#...... .... #.### .#.##..#### ##.#....##...#### #..#........######.#..#.#........ #..@......... ####....###.>.###... ####....###......... ..................)....###########........#........#........#####.######90.9 (131.9 (14 _k - a yellow potion%h)%hRead which item? Scrolls  h - 2 scrolls of identify%h+l - a scroll of enchant armour [!] read|quaff|evoke[?] describe selected%h*%h_.%hB####...###..#...... li3 the Covered.# ...#...... Gargoyle#...##.#...... Health: 33/33 ========================.... #.####.## Magic: 5/5========================.#.##..####... AC: 11Str: 22##.#....##...... EV: 8Int: 8.#### #..#........###. SH: 4Dex: 9......###.#..#.#........ XL:  5 Next: 64% Place: Dungeon:3#..@................ Noise: ---------  Time: 1891.9 (0.0)####....###.>.###... a) +0 war axe####....###.........[39;49%h=Pcm Throw: throwing net..................)....###########........#........#........#####.###### _No target in view!  You now have 116 gold pieces (gained 5).  Things that are here: _a +0 whip; a +0 ring mail _j - an emerald potion _k - a yellow potion%hXIdentify which item? (\ to view known items) Potions (select first with !)  j - an emerald potion  k - a yellow potion[?] describe selected%h@%h%h####...###..#...... li3 the Covered.# ...#...... Gargoyle#...##.#...... Health: 33/33 ========================.... #.####.## Magic: 5/5========================.#.##..####... AC: 11Str: 22%hwe##.#....##...... EV: 8Int: 8.#### #..#........###. SH: 4Dex: 9......###.#..#.#........ XL:  5 Next: 64% Place: Dungeon:3#..@................ Noise: ---------  Time: 1891.9 (0.0)####....###.>.###... a) +0 war axe####....###......... Throw: throwing net..................)....###########........#........#........#####.###### _No target in view!  You now have 116 gold pieces (gained 5).  Things that are here: _a +0 whip; a +0 ring mail _j - an emerald potion _k - a yellow potion%h]  As you read the scroll of identify, it crumbles to dust.%hB+2.9 (1%h%hU _j - a potion of haste%hc%heRead which item? Scrolls  h - a scroll of identify%hygl - a scroll of enchant armour [!] read|quaff|evoke[?] describe selected%h%h%h####...###..#...... li3 the Covered.# ...#...... Gargoyle#...##.#...... Health: 33/33 ========================.... #.####.## Magic: 5/5========================.#.##..####... AC: 11Str: 22##.#....##...... EV: 8Int: 8.#### #..#........###. SH: 4Dex: 9%hJ ......###.#..#.#........ XL:  5 Next: 64% Place: Dungeon:3#..@................ Noise: ---------  Time: 1892.9 (0.0)####....###.>.###... a) +0 war axe####....###......... Throw: throwing net..................)....###########........#........#........#####.######Things that are here: _a +0 whip; a +0 ring mail _j - an emerald potion _k - a yellow potionAs you read the scroll of identify, it crumbles to dust. _j - a potion of haste%h!aIdentify which item? (\ to view known items) Potions (select first with !)  k - a yellow potion[?] describe selected%h %h %h ####...###..#...... li3 the Covered.# ...#...... Gargoyle#...##.#...... Health: 33/33 ========================%h^ .... #.####.## Magic: 5/5========================.#.##..####... AC: 11Str: 22##.#....##...... EV: 8Int: 8.#### #..#........###. SH: 4Dex: 9......###.#..#.#........ XL:  5 Next: 64% Place: Dungeon:3#..@................ Noise: ---------  Time: 1892.9 (0.0)####....###.>.###... a) +0 war axe####....###......... Throw: throwing net..................)....###########........#........#........#####.######Things that are here: _a +0 whip; a +0 ring mail _%h$ j - an emerald potion _k - a yellow potionAs you read the scroll of identify, it crumbles to dust. _j - a potion of haste%h ]  As you read the scroll of identify, it crumbles to dust.%hU +3.9 (1%h6 %hX U _k - a potion of magic%h%h63%h~%h%h,%hC%h %h%(%hV*,%hO+%h+,%hN.,%h8/%h?0%hf2,%h4%h-6%h;$ ..# ####...####.# .# #.# #...###.### .... #.#.#. .#.#####.. ##.#....# #...###### #..#.... #......###.#..#.# #@####.....l.......#####....###.>....$......#####......................>...........###########............# #. l   frilled lizard (asleep)%h>............# #..<.........# %hE 901.9 (8  A frilled lizard comes into view.Found a stone staircase leading down and a stone staircase leading up.%hGf.ll%hH+2.9 (9%hL%h`O8 _The frilled lizard hisses angrily.%h`  ..#  #.# .#  #.#  #.### ....  #.#.  ###..  #...######  #......# %h3b )#@####... ...l......#> ....$......# ............. >...........## ............#  ............#  ..<.........#  %h  ..#  #.# .#  #.#  #.### ....  %h> #.#.  ###..  #...######  #......# #@####... ...l......#> ....$......# ............. >...........## ............#  ............#  ..<.........# %h %h %h %ha e _A frilled lizard is nearby!%h3   #.# .#   #.##...##   #.### .... # %h.5   #.#. .#.#  ###..##.#..   #...###### #..#....   #......###.#..#.#  ########.####..........  #...l..@...#####....### %h~6  ..$......####....###.  ............  >###########  ..# #  %h7 :.# #  <.# #  .#  %h : %h> >.l%hE@ 23.9 (1 _%hD %h`G %h7  #.# .#   #.# #...   #.### ....   #.#. .#.##  %h ###.. ##.#   #...###### #..#   #......###.#..#.   #.####   #....l@....#####....###  #.....$......####....###   .>. .# .#  .<.# #.## %h%h .=4%h%hF _The frilled lizard bites you but does no damage.%h-C6.2 (1.3%h0%h3 _You barely miss the frilled lizard. You block the frilled lizard's attack.%h@  You hit the frilled lizard.%hޥ$†%h!%h557.6 (1.4%hY%h!R _You kill the frilled lizard!%h%h%h%hx H _No target in view!%h+ %h %h %hؖ H _No target in view!%h: I%hH ) _ _You now have 129 gold pieces (gained 13).%hoN %hXX %hY ,%h\ B%h^ %h_g %hi %hv %hy ,%hs~ %h %hz [%hD tm%h? %h% %ht' ,%h) %h+ X%hB. B%hE/ %h1 %h8 B%h: %hD   #....†... #..KK #......÷.. #..K§ #.........  # ...K #.........  #PP.÷. #...... ♣PP.. #...... PP. #........  #.###### #  #.@....###........^-  ######..########... ##.# ##.# #.# ##..#. #.######..#.. #.#......##.# KKKK 4 kobolds (2 missiles, asleep)  ###...#######.#  #...######[39;4%hH n9m #..# ###......###.#.%hKZ 52.6 (45.0)  4 kobolds come into view.Found a rat skeleton.%h?[ ,%h\ %hc  ..K§K.KKKK 3 kobolds (2 missiles)The kobold shouts! x2; You hear a loud squeak.%hd 5==3.6 (46%hk ;§%hp 3 _The kobold moves out of view.%h^ #....† #.... ÷ #..K§  # ..K.  #PP.÷K  ♣PP..  PP.  #.######  #.@....#...^ ######..#%h:. ##.# ##. #.# ##.. #...#. #.#...... ###... #...  ###.%hRb#....† #.... ÷ #..K§  # ..K.  #PP.÷K  ♣PP..  PP.  #.######  #.@....#...^ ######..#.##.# ##.#.# ##..#...#.#.#...... ###...%hW #...  ###.%h]S§%hf;§%hjd _There are monsters nearby!%hD ####....  #P..(..P♣# #....†.  #....K.~P #%hH÷  #..K§K..♣# #  # ..K....P# #  #PP.÷K..P♣ # ♣PP..÷PP # ♣PP.PP #  #@###### #........  #......###...... ######..########. #.# ##.#  #.# ##..#  #.######..#.KK 5 kobolds (2 missiles, 1 wandering)  #.#......##.  ###...#######.  #...###### #.%h[n  A kobold comes into view. It is wielding a +0 short sword.Found a rat skeleton and 7 stones.%hqB%hs%hZh§...§.K%hSKK.KK)4.6 (1.0)%h9§%hK( _The kobold shouts!%h*.......####PP÷.÷PPP####.....P..(..P♣#†..§...~P ÷ #...§.K.♣#♣..KK...P##PP.K...P♣♣PP.K÷PP♣♣PP@PP ###.###### ......###......######..########..# ## ##..######.. #.#......##...#######%h%h%h  Found a rat skeleton and a frilled lizard skeleton.%h{%h u§....KKK%h .-5%h%h'S _The kobold barely misses you.%hbn :  You slash the kobold!%h[w  You kill the kobold!You miss the kobold. You hit the bush. You hit the plant.%hy %hz %h} e  The plant begins to die. The kobold hits you but does no damage.%hN %h% ...÷K 4 kobolds (1 missile)%h ]6-7.0 (1.4%h § _The kobold completely misses you. The kobold hits you but does no damage.%h8  You hit the kobold.%h&  %hYou kill the kobold!You slash the plant! You closely miss the kobold.You hit the kobold but do no damage. You hit the bush.%h n§. 3%hP(8.4%hS%hX\ _You block the kobold's attack. The kobold hits you but does no damage.%h?: §You closely miss the kobold. x2; You hit the kobold but do no damage.You hit the bush but do no damage. You hit the plant.9.7 (1.3%h%h0 _The kobold hits you but does no damage. x2; The kobold barely misses you.%hq;  You hit the kobold.  The kobold is severely wounded.You hit the kobold. x2%h\  You kill the kobold!You hit the bush but do no damage. You slash the plant!%hl ). 2 koboldsA nearby plant withers and dies.The kobold hits you but does no damage. x3%hm1--7=61.1 (1.4%hl%h@ _The kobold hits you with a +0 short sword.%h!  You closely miss the kobold.The kobold is severely wounded.You closely miss the kobold. You hit the bush but do no damage.%h2=--2.4 (1.3%h;§%h| _The kobold hits you but does no damage. The kobold closely misses you.%h §-§ _Unknown command.%h:  You slash the kobold!%hxB §)   koboldYou kill the kobold!You barely miss the kobold. You hit the bush but do no damage.%h K83.8 (1.4%h~ _The kobold hits you but does no damage. The kobold completely misses you.%h)  You closely miss the kobold.The kobold is moderately wounded.5.1 (1.3 _You slash the bush! You block the kobold's attack.%h5§%h"%h9§%hrF _Unknown command.%h § You hit the kobold.  The kobold is severely wounded.3==6.4§%h! _You hit the bush but do no damage. The kobold hits you but does no damage.%h) §You hit the kobold but do no damage.The kobold is severely wounded.7.7%h;§%hF _You hit the bush but do no damage. The kobold completely misses you.%hx5§%h|%h,%h %h8_Unknown command.%hv*:  You slash the kobold!%h-Y  You kill the kobold!%hs0g  You hit the bush but do no damage.%he )%hxA frilled lizard comes into view.9.1 (1.4%h<9§%h; _The frilled lizard moves out of view.%hq3 5§%h4 %h? %h(Q V M l###PP♣#.......####PP÷.÷PPP####.....P..(..P♣#†.....~P÷ #...§...♣%hVR #♣.......P##PP.÷...♣PP)@)PP♣♣P..PP♣♣ ###.######  #......###........#l   frilled lizard (wandering) _No target in view!%h` %hEn h.ll%ho 5-700%h{ ;§%h; _The frilled lizard hisses angrily.  Things that are here: _a +0 short sword; a kobold corpse%h$ m§-%h9 \ _Unknown command.%h1 !#%h LP.r....♣# .###PP♣#.......####PPl.÷PPP####.....P..(..P♣†.....~P÷ #...§...♣♣.......P##PP.÷@..#♣PP)))PP♣P..PP♣♣ ###.###### ......###......######..########..# ##r   rat (wandering) ##..######..%hZ  %h _ A rat comes into view.%h2 <  The rat squeaks loudly.%hg %ha .lr÷ll 2 frilled lizards (1 wandering)r%h K===1%h %h a _A frilled lizard comes into view.%h%hU##%h}Z♣PP...#P %hk#%h_pP..l...♣#%h %hjr###PP♣#.......####%hbPP÷.÷PPP####.....%h[P..l..P♣%h,†..%h6...~P%h÷%h^ #...§...♣%hs#♣...@...P#%hSPP.÷...P♣#%h ;#♣PP)))PP%h!m#♣P..PP♣♣ %h"]###.###### %h#!......###......%h$.######..########..%h[w# ## ##..#%hwk,%h4al.r(l§l--2§ _The frilled lizard hisses angrily.%hp--§ _Unknown command.%h ♣PP...#P   #P..l...♣  #P.###PP♣# #PPr.÷PPP# #P..(..P♣# #....† #...l..~P# ÷ #...§...♣#  #♣...@...P#  #PP.÷...P♣#  #♣PP)))PP♣  #♣P..PP♣♣  ###.######  #.. %hWH###  ##.#  #.# %h+ ♣PP...#P   #P..l...♣  #P.###PP♣# #PPr.÷PPP# #P..(..P♣# #....† #...l..~P# ÷ #...§...♣#  #♣...@...P# %h. #PP.÷...P♣#  #♣PP)))PP♣  #♣P..PP♣♣  ###.######  #.. #####.# #.# %h4§%h4%hI%h޴d _There are monsters nearby!%h #####........ ♣♣PP.PP #......#####) ♣PP...#P##......## #. #P..l...♣#.#  #P.###PP♣#.......##### #PPr.÷PPP####...... #P..(..P♣# #....†... #...l..~P# #......÷ #...§@..♣# #. #♣.......P# #. #PP.÷...P♣# #. #♣PP)))PP♣ #. #♣P..PP♣♣ #. ###[%hy37m.###### #. #......###........^ ######..########... ##.# #.%h,%hY.l÷r%hD=3%h 9§%hUF _The frilled lizard bites you but does no damage.%h3 #  You slash the frilled lizard!  You kill the frilled lizard!..l.(†r§   frilled lizard94.5 (1.4%hm V _A nearby plant withers and dies.%h@ 7  You slash the rat!%h! %hk %hm.l†%h'1705.9%h19§%h&5G _You kill the rat!%h  #....#####  P♣PP.♣ #####.......  ♣♣.P.PP♣ #......#####  ♣PP...#P###   #P......♣#.#   #Pl###PP♣#.......####  #PP÷.÷PPP####....  #P..(..P♣# #....†.  #...@†.~P# #÷  #...§...♣# #  #♣.......P# #  #PP.÷...P♣# # PP)))PP♣ # ♣P..PP♣♣[39;4%h}9m # ###.###### #.  #......###..... ######..########..l-60%h<§%h{ _You see here a frilled lizard corpse.%h5o#...... ##♣♣♣♣♣ #....##### P♣PP.♣ #####.......♣.P.PP♣##♣PP...#P##P......♣# .###PP♣#.......####PPl.÷PPP####.....P..@..P♣#†..††.~P÷ #...§...♣#♣.......PPP.÷...P♣##♣PP)))PP#♣P..PP♣♣ ###.###### ......###......=7 _The frilled lizard bites you but does no damage. _You see here 7 stones.%h§0---9.4 (1.5§%h3w _You barely miss the frilled lizard. The frilled lizard bites you.%hmt §You closely miss the frilled lizard.The frilled lizard bites you but does no damage.80.8 (1.4%h%h< _You block the frilled lizard's attack.%h G1=--2.2§ _You miss the frilled lizard. The frilled lizard barely misses you.%hGa 6§%h0c -3.5 (1.3%hp 7§%hr y _You miss the frilled lizard. You block the frilled lizard's attack.%hH §§  You miss the frilled lizard.4.8§ _The frilled lizard bites you but does no damage. x2%hg~K0-%h!6.1%h'9§%hw _You barely miss the frilled lizard. The frilled lizard bites you.%h .  You closely miss the frilled lizard.7.4%h§ _The frilled lizard bites you but does no damage.%h_MB  You slash the frilled lizard!%hY÷§%hy-8.8 (1.4%h9§%hR _You kill the frilled lizard!%hS §§ _No target in view!%h1 6§%h2 %h< 9§%h4? H _No target in view!%h%h%h%h%hR1= _%h%h,%hv%h,%h%h,%h%hC~2==%h!%h2*,%hN/%hB5,%h8%h>,%hA%hx~3==%h %hd%h:,%h(%hO#_  You see here a rat corpse.%hh(5 _%h+%hE0%hj4,%h7%h;%h_@O=%hC%hJH%hKL,%hO%hU  Things that are here:  a +0 short sword; a kobold corpse%hY%hA[ _%h a,%hlkB%hrX%h%h%ho,%hW%h%h,%h(%h%h%h,%hP%h%hݦ%h%h%hE%h-,%h%hE%h*%h %h%hh,%h%ht%hi,%hQ%hd%h,%h%h%h,%hH%hB%h%h%h%h%hB%h%hB%h %h ,%h %hg%hLX%hB%hh%h,%h%hq!%h",%h#%h&%h/'%h(,%hX*%h]+%hN,,%hS.%hg/%hX0,%h1%hM3%h@4,%h36%hh7%hZ8,%h9%h:%h;,%h=%hk>%h?,%hA%hBB%hD%hF%hG,%hSH%hJ%hJ,%hwL%h`N%hMO,%hP%hR%hS,%hzh%hBn%hX%hޘ%hə%h %h0%h%h%h%h֩%hU,%h4%h%h,%hk%hB%h_%h%h,%h%h%h,%hp%h@%hZ,%hL%h%h,%hi%h%%hL,%hW%h%h,%hl%h>%h,%h%h%h,%hm %h %h,%h@%h3$%h',%h](%h,%hR/%h0%hN:,%h=,%h?%hLD%hH,%h0M%hP%hmT,%hj%hYo%hn}B%h~,%h%ha%hm,%h%hn%h%h %h%h%h,%hD%h֣%h,%h%h %h,%h%hB%h׳%h˴,%h%h%h!,%h$%h%h,%h6%h8,%hg%h%hk%h%hP  There is an escape hatch in the floor here.%h%h _%h%h%h&%h%h%h%hs%hP%h%h}%h%h%hK%hP%h1%h,%h?%h,%h>%hm%h%hG,%hV%h!,%h%ha%h,%hs%h!%h[#,%h)%h+%h-,%h.%h0%h1,%h3%h6%h87,%hE9%h;%h<,%hB>%h@%hA,%hC%hF%hG,%hI%h8L%hwM,%h)O%hQ%hR,%h^T%hV%hX,%h5Z%h\%h],%hb%hd%h6f,%hi%hu,%h y,%h{B%h$}%h~,%h%h%h.,%h%h%h,%h^%hX%h#%h,%h(%h%h,%hn%h7X%hJ%h%hA,%h%hΨB%h?X%h%hB%h4%h,%h]%h%h4,%h\%h%hB%hk%h,%h%hS%h,%h%h6%h%h;,%h%hz,%h%h%h%h,%h%h,%h%h4%h,%h%h*<  You see here a +0 whip.%hA%h$ _%h%hL%h%,%h%hu%hL,%h-%h %h ,%h%hD%h",%h5%h|%hb,%h%h %hd#,%hG$%h'%h),%h*%hY.%hO0,%hA1%h`4%hD6,%h07%h9%h;,%h<%hp?%hZA,%hB%hdE%hG,%hH%hDK%hAM,%h"N%hP%hR,%hU%hV%hvX,%hTY%h[%h],%h^%hg%hi,%hgj%hl%hHn,%h*o%hq%hr%hs,%hu%hv%hw,%hNy%h{%h{,%hK}%h~%h,%h'%h%h~,%h%hӅ%hɆ,%h%h%h,%h:%h%h,%h%h%hL,%h)%hX%ho,%hY%h%hX%h%h7X%h4%h%h%h%h,%hE%hc%h%h%hH%hs%h,%h{%hZ  Items here: ( ))) ÷.%h%h _%h%h%h ,%h%h8%h,%hi?%hC,%hJ%hiX%hu   ##########  ..... ##♣♣♣♣♣♣# ##....####  P♣PP.♣P #####......  ♣♣.P.PP♣##......###  ♣PP...#P##......##   #P......♣#.......#   #P.###PP♣#.......###  #PP@.÷PPP####....-2179.8 (191.0)  #P..(..P♣# #....÷.  #...††.~P# #......÷  #[%hLy40m...§...♣# #...  #♣.......P# #...  #PP.÷...P♣# #... PP)))PP♣ #... #♣P..PP♣♣ #.... ###.###### #.....You see here a frilled lizard skeleton.-§%hrT _Key pressed, stopping explore.%hI%hP _%hp%h%hB%h&%h,%h%ho    ########## #.........##♣♣♣♣♣♣# ##....####P♣PP.♣P######......♣♣.P.PP♣##......#♣PP@..#P##......## 82.8 (3.0)%h_8....♣#.......# P.###PP♣#.......### #PP÷.÷PPP####....... #P..(..P♣# #....÷.. #...÷÷.~P# #......÷ ..§...... ......P# #....... PP.÷...P♣# #...%h%h[E _Done exploring.%h 3%h1 %h >0..÷%h? %h %h E _Done exploring.%hg [[?25h[?0c  Search for what [Enter for "."]? %h [?25l[?1c%hi%hr22 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:3] 7 stones (18 further duplicates in 3 piles)b - [D:3] a +0 dagger  c - [D:3] a +0 short sword (2 further duplicates)  d - [D:3] a +0 whip (3 further duplicates)  e - [D:3] a +0 club  f - [D:3] a shaft  g - [D:3] a +0 halberd  h - [D:3] a +0 flail  i - [D:3] a stone staircase leading up  j - [D:3] a stone staircase leading down  %hk - [D:3] a stone staircase leading up  l - [D:3] an escape hatch in the ceiling  m - [D:3] a stone staircase leading down  n - [D:3] a +0 ring mail  o - [D:3] a stone staircase leading up  p - [D:3] an escape hatch in the floor  q - [D:3] an ornate altar of the Wu Jian Council  r - [D:3] a potion of brilliance  s - [D:3] a scroll of fogt - [D:3] a stone staircase leading down  u - [D:3] a scarab talisman  v - [D:3] a rapier%h  a - [D:3] 7 stones (18 further duplicates in 3 piles)  h - [D:3] a +0 flail%ht  h - [D:3] a +0 flail  k - [D:3] a stone staircase leading up%h=  k - [D:3] a stone staircase leading up  l - [D:3] an escape hatch in the ceiling%hp  l - [D:3] an escape hatch in the ceiling  n - [D:3] a +0 ring mail%hm`  n - [D:3] a +0 ring mail  p - [D:3] an escape hatch in the floor%h' %h&%hP %h %h  li3 the Covered Gargoyle Health: 33/33 ======================== ########## Magic: 5/5======================== #......... AC: 11Str: 22 %h s##♣♣♣♣♣♣# ##....#### EV: 8Int: 8 #P♣PP.♣P######...... SH: 4Dex: 9 ♣♣.P.PP♣##......#### XL:  5 Next: 70% Place: Dungeon:3 ♣PP@..#P##......##Noise: ---------  Time: 2182.8 (0.0) #P......♣#.......#%h "a) +0 war axe #P.###PP♣#.......### Throw: throwing net #PP÷.÷PPP####....... #P..(..P♣# #....÷.. #...÷÷.~P# #......÷  %h #...§...♣# #.......   #♣.......P# #.......   #PP.÷...P♣# #.......  _Items here: ( ))) ÷.  You see here a frilled lizard skeleton. _Key pressed, stopping explore. _Done exploring. _Done exploring.  Search for what [Enter for "."]? .%ht 4%h, %h . _%h%hmWhere to? (Tab - D:3 @ (x,y), ? - help) %hw6 D - Dungeon %h%h li3 the Covered Gargoyle%h Health: 33/33 ======================== ########## Magic: 5/5======================== #......... AC: 11Str: 22 ##♣♣♣♣♣♣# ##....#### EV: 8Int: 8 %h#P♣PP.♣P######...... SH: 4Dex: 9 ♣♣.P.PP♣##......#### XL:  5 Next: 70% Place: Dungeon:3 ♣PP@..#P##......##Noise: ---------  Time: 2182.8 (0.0) %h#P......♣#.......#a) +0 war axe #P.###PP♣#.......### Throw: throwing net #PP÷.÷PPP####....... %h1#P..(..P♣# #....÷.. #...÷÷.~P# #......÷  #...§...♣# #....... %hD   #♣.......P# #.......   #PP.÷...P♣# #.......  _Items here: ( ))) ÷.  You see here a frilled lizard skeleton. _Key pressed, stopping explore. _Done exploring. _Done exploring. _Search for what [Enter for "."]? .%h%h%h4%hK$ _%h%h&%h ,%h>%h"%h,%hP%h6(l  You see here a frilled lizard skeleton.%hV-%hH. _%h1%hb8;  You see here 7 stones.%h=%hT> _%hmA%hGa  You see here a rat skeleton.%hL%hiM _%hDQ%hU%hZ,%hL^%h-b%hf,%hi%htm%h5q,%hDt%h.z  Things that are here:  a +0 short sword; a kobold skeleton%h~%hS _%h9%h%hC,%h7%h%hQ,%h2%h%h %h%h%hm%h*,%hk%hXB%h]%h%h ,%h %h%h ,%hr,%hE,%h%h%h,%h%h %hw%hK,%hc%h/,%h%h%h3%h%h%h%h%h%h{%h%h%h%h%h%h&,%h%h%h B%h %h B%h%h1%h,%hY  There is a stone staircase leading down here.%h%h%h$ _%hs%h)4  You climb downwards. _The orc shouts!  There is a stone staircase leading up here.%h %h  ### ...%h  #.# #.# #@# ===215.6 (32.8) #.#  ..# .#.. %hg *.#### o.o   orc ## %h> %hٟ %hQ [ _An orc is nearby!%h !###...#.#<#...#..#..#.#####.o.### So.S   adder (wandering)o   orc%h ;---6.6 (1.0)%h&o _An adder comes into view.%hv### ... #.#%hx #.###### #<#......##.##S.@.# #..#....... #o#######.#...###%h~%hU%he.So.%hJS==-7%hŽ%hz/ _The adder hisses angrily.%hF H  You slash the adder!%h=J % %hqL %hN †%hN %You kill the adder!%h>O %ht %h{u 8%hv 8.9 (1.3%hA %h  %h %h< ]_You closely miss the orc. You block the orc's attack.%h C  You hit the orc.  The orc is heavily wounded.-20.2 _The orc barely misses you.%h1J  You barely miss the orc.The orc is heavily wounded.0----1.5 _The orc hits you with a +0 club.%h[  You hit the orc but do no damage.The orc is heavily wounded.%ha\^29---2.9 (1.4%hb%hd[ _The orc hits you but does no damage. The orc hits you with a +0 club.%hG  You hit the orc.  The orc is severely wounded.%h(4.3%h%hQ _The orc closely misses you.%h=%  %h>You slash the orc!%hFB) %hk93095.7%ho%hqG _You kill the orc!%hu  _No target in view!%h)7  _%h~< 1=%hnB %h@C %hD %hE h2==%hJF %hnG %hG %hkH %hJ %hlJ %hK %hL ,%hM %hzO %hO h3==%hR %h_X z _HP restored.%hX %hZ ,%hC[ %h\ %hF^ %h^ %hH_ %h"f  You see here an adder corpse.= _%hf %h^h %hh %hPi %hl %hVm ,%hVn %ho %hq ,%hq %hjs %hhu ,%hv %hx %h| ,%hN} %h! %hJ X%hˆ ,%h %h %h %h %hx %h* %hD %h %hV %hԑ %h| ,%h' %h %hV ,%h %h2 %hu %h %h\ %ho %h ,%h %h %h %h` 9........##.#%h m.#..###.†..####..#%h} t#..#.#.)#.......#%h X###..#.#.#######.##%hc G.........###%h Q###..###...#%hn i #.. #.###%h3 ###..###.#.......@...#-..###..###.# #.... #.# ###.. #.# .j. ..##j## .##j   gnoll bouda (asleep)#j .jj 2 gnolls (1 polearm, asleep)#. ## %h 54.7 (29.0)  A gnoll bouda and 2 gnolls come into view. %h>  %h ,The gnoll bouda shouts! The gnoll shouts! x2%h %h %h %hY j%h j%h} j%h j%h %h& .%h [jjj 3 gnolls (1 polearm, 1 wan%h{ dering)%h j%h %h %hc ===%h 5.7 (30%h %h %h%hN_A gnoll comes into view. It is wielding a +0 whip.%hw%hD .##.#  .#..###.†.  #..#.#.)#.  ###..#.#.  .........###  ###..###...#  #.. #.###  ..###..###.#  .......@...#  ..###..###.#  #.... #.#  ###.j #.#  .j. ..#  #j## .##  #. . #j ##%h .##.#  .#..###.†.  #..#.#.)#.  ###..#.#.  .........###  ###..###...#  #.. #.###  ..###..###.#  .......@...#  ..###..###.#  #.... #.#  ###.j  .j.  #j## .##  #. . #j   _There are monsters nearby!%hl ........##.#  li3 the Covered %h.#..###.†..####..#  Gargoyle #..#.#.)#.......#  Health: 33/33 ======================== ###..#.#.#######.##  Magic: 5/5========================%h .........###  AC: 11Str: 22 ###..###...#  EV: 8Int: 8 #.. #.###  SH: 4%h.Dex: 9 ..###..###.#  XL:  5 Next: 79% Place: Dungeon:4 .......@...#  Noise: ===------  Time: 2255.7 (0.0) ..###.*###.#  a) +0 war axe #..** #.#  Throw: throwing net ###*j #.#  .j* ..#  #j## .##  j   gnoll bouda #. . jjj 3 gnolls (1 polearm, 1 wandering) #j ## _A gnoll comes into view. It is wielding a +0 whip. _There are monsters nearby!Aiming: Warp SpacePress: ? - help, Q - se%hlect action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (chance to blink: 50%)%hf  ........##.#  li3 the Covered .#..###.†..####..#  Gargoyle #..#.#.)#.......#  Health: 33/33 ======================== ###..#.#.#######.##  Magic: 5/5======================== .........###  AC: 11Str: 22 ###..###...#  EV: 8Int: 8 #.. #.###  SH: 4Dex: 9 ..###..###.#  XL:  5 Next: 79% Place: Dungeon:4 .......@...#  Noise: ===------  Time: 2255.7 (0.0) ..###..###.#  a) +0 war axe #.... #.# %hYk   Throw: throwing net ###.j #.#  .j. ..#  #j## .##  j   gnoll bouda #. . jjj 3 gnolls (1 polearm, 1 wandering) #j ##Aiming: Warp SpacePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (chance to blink: 50%)  Space twists violently! The rupture engulfs the gnoll!  The gnoll is heavily wounded. .##.#  .#..###.†.  #..#.#.)#.  .  ..###  ...#  #.. #.###  ..[8;22%hYp H  ..  ..###.*###.#  #..## #.#  #####  .##  #j## .##  #j . #j   Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (chance to blink: 50%)  Space twists violently! The rupture engulfs the gnoll!  The gnoll is heavily wounded.  The rupture engulfs the gnoll! The gnoll blinks!  The gnoll is almost dead.%h %hc  %hm )..j....jjswift)jYou hear a shout! x2=======%h{ :6.7 (1%h \ _The gnolls pick up the pace!%hK _Unknown command.%h4%h%hF _Unknown command.%h.##.# .#..###.†..####..# #..#.#.)#.......# ###..#.#.#.## .........### ###..###...# #.. #.### ..###..###.# ...# ..###..###.# #...j #.# ###.. #.#... ..##j## .###j .#j ##%hXj.j   gnoll (swift)%hM-------7 _%h"%h&%h.##.# .#..###.†..####..# #..#.#.)#.# ###..#.#.#.## ..### ###..###...# #.. #.### ..###..###.# .# ..###.j###.# #.... #.# ###.. #.#... ..##j## .## j.-------8%h#  .##.# .#..###.†..####..# #..#.#.)#.# ###..#.#.#.## ..### ###..###...# #.. #.### ..###..###.# .j@..# ..###..###.# #.... #.# ###.. #.# ... ..# #j## .##  #j .  #j ##jj   gnoll boudaj   gnoll (swift)=9 _The gnoll barely misses you.%hy  You hit the gnoll.  The gnoll is heavily wounded.jjj 2 gnolls (1 polearm, swift)26------61.1 (1.4%h%h< _The gnoll hits you with a +0 flail. x2%h  You barely miss the gnoll.%h^jjj.%hj7=-----2.4 (1.3%h%h] _The gnoll is heavily wounded.%hU?  You slash the gnoll bouda!%hV%hW%hZ%hh jj. j 3 gnolls (1 polearm, swift)  The gnoll bouda is heavily wounded.%hoj5=3.8 (1.4%ht%hjyX _The gnoll bouda barely misses you.%h   You slash the gnoll bouda!  You kill the gnoll bouda! j.jjj 3 gnolls (1 polearm, swift)  The gnoll completely misses you. You block the gnoll's attack.........##.#li3 the Covered.#..###.†..####..#Gargoyle#..#.#.)#.......#Health: 23/33 ================--------###..#.#.#######.##Magic: 5/5========================.........###AC: 11Str: 22###..###...#EV: 8Int: 8#.. #.###SH: 4Dex: 9..###.j###.#XL:  5 Next: 105% Place: Dungeon:4......jj@..#Noise: ==-------  Time: 2265.3 (1.5)%hS% ..###..###.#a) +0 war axe#.... #.#Throw: throwing net###.. #.#... ..##j## .##jjj 3 gnolls (1 polearm, swift)#j .#j ##The gnoll bouda is heavily wounded. _The gnoll bouda barely misses you.You slash the gnoll bouda!  You kill the gnoll bouda!The gnoll completely misses you. You block the gnoll's attack. _The gnoll hits you from afar with a +0 spear.  You slash the gnoll bouda!  You kill the gnoll bouda!  The gnoll completely misses you. You block the gnoll's attack. _The gnoll hits you from afar with a +0 spear.  Your Axes skill increases to level 4!You have reached level 6!  --more--%hy27/38=--6/66 2% %h%h;4 _%hmK 7  You hit the gnoll.%hQ  The gnoll is almost dead.Edmund the Younger comes into view. He is wielding a +2 dire flail of draining.%hS c The gnoll barely misses you. x2%h] E@j@   Edmund (wandering)jjjj 4 gnolls (1 polearm, 1 wandering, 3…)-6.6 (1.3%hg %h"n s _A gnoll comes into view. It is wielding a +0 flail.%hM  Edmund shouts!  You hit the gnoll.%h0X  You kill the gnoll!%h%h%h .@j.j@%h The gnoll barely misses you.A gnoll comes into view. It is wielding a +0 whip.%h hopper8=7====7.9%h,%h3< _The gnoll hits you but does no damage.%h;.##.# .#..###.†..####..# #..#.#.)#.# ###..#.#.#.## ..### ###..###...# #.. #.### ..###.j###.# ......@j.@.# ..###j.###.# #..j. #.# ###.. #.#... ..##j## .## #j .  3 gnolls (1 polearm, 2 swift) )j.j.j1 wandering, 2 %h…)=---80 _The gnoll attacks as it pursues you! The gnoll hits you but does no damage.%h;--- _Unknown command.%h$.#########<# ........##.# .#..###.†..####..#  #..#.#.)#.......# ###..#.#.#######.##.........### ###..###...#  #.. #.###..###.j###@# ......@)j..# ..###.j###.# #.... #.####.. #.#... ..# #j## .## 2 gnolls (1 wandering, 1 swift)#j .#j ##%hd%hB%hl.j.jjjjj 3 gnolls (1 swift)%h~/==9%h= _The gnoll shouts!%h #.#########<.......##.# .#..###.†..#### #..#.#.)#.......###..#.#.#######.##.........######..###...# #.. #@######.j###.....j.j..###.j##..###.. #   gnoll ( ... ..## .## .%h%hj.9=---70%hy%hs%hˌ  #.#########<.......##.# .#..###.†..#### #..#.#.)#.......###..#.#.#######.##.........#####..###@..# #.. #.######.j###j.....j....###.j##..###.. # ... ..## .##%hf %h_ j.jj 2 gnolls---1%hš < _The gnoll is no longer moving quickly.%hM 3... #.##########<#.......##.# .#..###.†..#### #..#.#.)#.......###..#.#.#######.##........@######..###...%hN v #.. #j######.j###.....j.j..###.j##..###.. # ... ..%hQ %hT ,%h_ j.j@@   Edmundjj 2 gnolls%h` .=2%hh %hlm w _The gnoll attacks as it pursues you! The gnoll barely misses you.%h#{###...# #.#########<#.......##.# .#..###.†..#### #..#.#.)#.......###..#.#@#######.##.........######..###j..# #.. #.######.j###j.....j.@..###.j##..###.. #%h'j.j@.%h(^26--3%hb0%h!2] _The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip.%h[ ### ... #.#  #.# .#########<# ........##.# .#..###.†..####..#  #..#.#.@#.......# ###..#.#.#######.##........j### ###..###...# #.. #j###..###.j###@# .......j...# ..###.j###.##..%hkc j.@.j(1 polearm)27=--4%h[s   Things that are here: _a +0 club; a +0 leather armour %h### ... #.#  #.# .#########<# ........##.# .#..###.†@.####..#  #..#.#.)#.......# ###..#.#j#######.##.........######..###...# #.. #@###j   gnoll..###.j###.#.......j.j.#..###.j###.#j.jj 2 gnolls=5 %h w _The gnoll attacks as it pursues you! The gnoll barely misses you. %h### ... #.#  #.# .#########<# ........##@# .#..###.†..####..#  #..#.#.j#.......# ###..#.#.#######.##........j######..###...#  #.. #@###..###.j###.#.......j.j.#j)j@@   Edmundjj 2 gnolls6 %h\ %hix _The gnoll attacks as it pursues you! The gnoll closely misses you. %h ###... #.#######.......##.#  %h .#..###.†j.#### #..#.#.)#.......###..#.#j#######.##........@#####..###... #.. #@######.j### %h  %h  %h   %h  %h j.@j.-7 %h]0 w _There is a stone staircase leading up here. %hON- %h]@..j(1 polearm)8==8 %hD~  #.#......## ###...####### #...###### #. ###......###. #####.####..... ##....÷.....#####.. ##............####.. #...................3  #..@...........#####  #.j............#  #..............#  #....<.........#  ##............##  ##..........##j   gnoll  ############   _The gnoll barely misses you. %h6-80.4 (2.5 %h]( %hQ)} _You climb upwards. _There is a stone staircase leading down here. %hK=1.7 (1.3 %h %h]x _You closely miss the gnoll. The gnoll hits you but does no damage. %hE E  You barely miss the gnoll. The gnoll hits you but does no damage.9=3.0 _The gnoll closely misses you. %h  You hit the gnoll.  The gnoll is moderately wounded.26--4.3 %hN _The gnoll hits you with a +0 whip. %h2\  %h] %h]You slash the gnoll! %hnD) %hքY--12=5.7 (1.4 %hK %heI _You kill the gnoll! %hD %h  %h %h[H _No target in view! %h:4 %h: %hH _No target in view! %h %h %hߛ %h %h  %h %h:_No target in view! %hw _No target in view! %h= %h %h %hH _No target in view! %h: %h %h %hC _No target in view! %h %h& %h %h2 %h2g4 %h*m %h@I %hP %h0N27= _ %hX %h %h %h %h:, %h %hm8= %h %hC %h %h %h %hg %h %h, %hV %hp99 %h&(= %h% %h, %h/ %h, %h  %h!l30= %h %h3 , %h0  %h , %h  %h  %h0  %h  %h  %h K1= %h  %h6 , %h  %h  , %h:  %hn  %h  %h  %h  %h h2== %h:  %h  %h!  %hN"  %hS& , %h'  %hr+ , %h-  %h1 k3= %h2  %h6 , %h7  %h;  %h;  %h6>  %h@  %hA  %hB  %h2F  %hF K4= %hH  %hL , %hM  %hQ  %hQ  %hS  %hlV , %hX  %h1[  %h[ #5 %hA\ E== %h]  %h`  %h?a  %hd  %hh  %hh  %hek  %hn  %h~n #6 %h%o 2= %h[p  %h t , %hu  %hy , %h|  %h , %h  %h K7= %hĄ  %h,  %h , %h  %hϊ , %h  %h , %h  %h 98 %he E== %h/  %h S--328.7 (43.0) _HP restored. %h 9-- %h [ _Done exploring. %h(}J %h %h89.7 (1.0) _ %h %h^  ### ... #.# #@#4 .#########@# ........##.#  .#..###.†j.####..#  #..#.#.[#.......# ###..#.#j#######.## .........### @   Edmund ###..###...# jj 2 gnolls (1 polearm) #.. #@###  ..###.j###.#You climb downwards.= %h, %h  Level annotation: EdmundEdmund clears his throat. %h j.jj 3 gnolls (1 polearm)  Edmund hits you with a +2 dire flail of draining. %h d7-=31.2 (2.5 %h  %h  _The gnoll barely misses you. _There is a stone staircase leading up here.%h%h%h%h%hE  j.  HP restored. Edmund barely misses you.The gnoll hits you from afar with a +0 spear.%hf5--2.2 (1.0%h%hj  #.#......## ###...####### #...###### #. ###......###. #####.####..... ##....÷.....#####.. ##............####.. #...@...............%h3  #..@j..........#####  #.)............#  #..............#  #....<.........#  ##............##  ##..........##  ############   gnoll   _The gnoll hits you with a +0 whip.%hW8-%h%h(O5-3.7 (2.5%hT%hW} _You climb upwards. _There is a stone staircase leading down here.%h  You feel very mighty all of a sudden.Edmund hits you with a +2 dire flail of draining.21---------==4.7 (1.0Might  _The gnoll hits you with a +0 whip!%h 2  !  You slice Edmund!!  Edmund is heavily wounded.  You hit the gnoll.  Edmund says, "A flail is better than a scythe, any day of the week!"  Edmund hits you but does no damage. The gnoll hits you but does no damage.2---------====6.1 (1.4%h S _Edmund completely misses you.%h1   You slash Edmund!  Edmund is almost dead.%h2 b==--7.3 (1.2%h9 %h= _You hit the gnoll. The gnoll barely misses you. You block Edmund's attack.%hDEdmund is almost dead. _You hit the gnoll. The gnoll barely misses you. You block Edmund's attack  You hit Edmund.  Edmund is almost dead.You barely miss the gnoll. The gnoll hits you with a +0 whip.  Edmund hits you with a +2 dire flail of draining.16------8.7 (1.4 _The gnoll hits you but does no damage.%h[%h8-%h%h^ _You are too injured to fight recklessly!%hn4%h%h^ _You are too injured to fight recklessly!%h1%h3%h5%h8%h< %h<%h=P_You are too injured to fight recklessly!%hN 4%hG %h ^ _You are too injured to fight recklessly!%h 4%hK %hK F _Unknown command.%h6  You slash Edmund!%hm %h+i You kill Edmund!You hit the gnoll.%hQ))%h& %h7---740.0 (1.3 _You kill the gnoll!%h~ _Your Dodging skill increases to level 1!%hW %hbX %h@.# #.).#  #.#  #....<.#  ##...## ##..## ###  -10 _%hh@  Things that are here: _a +0 whip; a gnoll corpse%hM#####.. #.#......##...#######...###### #.. ###......###.# ########.####... ##....÷.....##...####........>)#####%h). #....<.........#%hq8-2 _  Things that are here: _a +2 dire flail of draining; a +0 scale mail; the human corpse of Edmund%hzPick up what? 11/52 slots (_ for help) Hand Weapons (select all with ))  a - a +2 dire flail of draining Armour (select all with [)b - a +0 scale mail Carrion the human corpse of Edmund [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]%hH%h%h+ #.######..#. li3 the Chopper #.#......##. Gargoyle %h6###...#######. Health: 17/38 ==========-------------- #...###### #.. Magic: 6/6%hj======================== ###......###.# AC: 11%hStr: 22 ########.####...... EV: 8%h! @Int: 8 %h ##....÷.....#####... SH: 4Dex: 9 ##............####... XL:  6 Next: 72% Place: Dungeon:3 %h~ #...@................ Noise: ---------  Time: 2342.0 (0.0) #..>)..........###### a) +0 war axe #.)............#Throw: throwing net #..............#Might  #....<.........# ##............## %hU ##..........## ############ _Unknown command.Things that are here: _a +0 whip; a gnoll corpseThings that are here: _a +2 dire flail of draining; a +0 scale mail; the human corpse of EdmundOkay, then.%h%h#%h%h* . _%hq 4%ht %hy %h 8=%h %h ,%hR X%h̑ ,%h %h֖ 99%hF <==%hۘ %h ,%h %h ,%h %h% ,%h %hJ c20=%h %h ,%h %h ,%ht %h ,%hn %h j1=%h %h ,%hg %h ,%h %h ,%h %h b2=%hk %hJ ,%h %h ,%h %h j3=%h %h+ ,%h %h` ,%h0 %h ,%h %h u4==%h %h9 ,%h %h ,%h %hT ,%h %h\ b5=%h %hV ,%h %ha ,%h %hF ,%h %h %h T6=%h %h? ,%h %h: ,%h %h ,%h %h! 27==%h{# %hG& ,%h' %h* %h0 %h2 %h4 ,%h9 ,%h9 X8=%hN; %h= ,%hC %hOE ,%hG %hI %hRJ E9=%hK %hN ,%hhP %h$S ,%hT %hW ,%hLY %h\ m30=%h] %hBa ,%ha %hd ,%hlf %h######).. .%h%hh13.0 (1.0)%h*  Things that are here: _a +0 whip; a gnoll corpse%hF  #.#......##  ###...#  #...###### #  ###......###.  %hN0#.####  ##....÷.....#####  ##.####  #...)  #..@).  #.).#  #%h5f.#  #....<....#  ##...##  ##..##  ###  %h<%h-4 _%h%hc _There is a stone staircase leading down here.%h`%h'-5 _%h%hE %h### ... #.# #.#4 %h.#########@# ........##.#  .#..###.†..####..#  #..#.#.[#.......# ###..#.#.#######.## .........### ###..###...# #.. #@###  ..###.j###.#%hdjjjj 2 gnolls (1 polearm)%h [4=6.5 (2.5%h$%h} _You climb downwards. _There is a stone staircase leading up here.%hIZ###...#.#.#########<.......#..###.†j.####..# #..#.#.[#.....###..#.#.#######.#........j#%h#####..###... #.. #@##..###.j###.#.....j.j%hն%he%h_.jj.%h47.5 (1.0 _%hG%hg%hq%huAj.%hv5=8.9 (1.4%h _You closely miss the gnoll. The gnoll closely misses you. x2%h  You closely miss the gnoll. The gnoll hits you with a +0 flail.%h\3-10.2 (1.3%h%h  _The gnoll barely misses you. The gnoll completely misses you.%h'  You slash the gnoll!  The gnoll is heavily wounded.0---1.5%h*%ho.` _The gnoll hits you but does no damage. The gnoll hits you with a +0 flail.%h6j  You barely miss the gnoll.The gnoll is heavily wounded.The gnoll closely misses you. The gnoll hits you with a +0 flail.%hk r24-----2.7 (1.2%h r %hqu C _The gnoll hits you from afar with a +0 spear.%h  You hit the gnoll.  The gnoll is severely wounded.The gnoll hits you with a +0 flail.%h "13%h <----------3.9%h %hw C _The gnoll hits you from afar with a +0 spear.%h:4%hA%h^ _You are too injured to fight recklessly!%h4%h%h>$^ _You are too injured to fight recklessly!%huu%hv%hԁt _You are too injured to fight recklessly!%hj/ ###... #.#######.......##.# .#..###.†.j#### #..#.#.j#.......###..#.#.#%h1 ######.##.........#####..###... #.. #@######.j###%h2 %h4 %h= ijj.[%h]> ,40%htE %hI _The gnoll attacks as it pursues you! You block the gnoll's attack. _There is a stone staircase leading up here.%hu J%h R5%hc  #.#......## ###...####### #...###### #. ###......###. #####.####..... ##....÷.....#####.. ##............####.. #...[...............%hZ3  #..@)..........#####  #.).j..........#  #..............#  #....<.........#  ##............##  ##..........##   gnoll  ############   _The gnoll barely misses you. The gnoll hits you but does no damage.%h>-------%h%h}!O4-7.4 (2.5%h'%hP+} _You climb upwards. _There is a stone staircase leading down here.%h%h!8-%h%h^ _You are too injured to fight recklessly!%h  #.#......##. ###...#. #...###### #. ###......###.# #.####. %hf ##....÷.....#####. ##.####. #...[. #..>@.# #.).j.#  #.#  #....<....# ##...## ##.##  ###  %h %h O3=8.4 (1.0%h* %h _The gnoll hits you with a +0 flail.  Things that are here: _a +0 whip; a gnoll corpse%h    ###.. ########.# ##....÷.... %h ##.......... #...[....... #..>@....... #.).j..........#  %h #..............#  #....<.........#  ##............##  ##..........## %h h ############ You closely miss the gnoll.%hL HThe gnoll is severely wounded.%hv T    ###.. ########.# ##....÷.... ##..........%h * #...[....... #..>@....... #.).j..........#  #..............#  #....<......%h ##.......... ##..........##  ##########%h %h H  The gnoll hits you with a +0 flail.%h u9/38 ---9.7 (1.3%h %h8 V _* * * LOW HITPOINT WARNING * * *%h3}  You closely miss the gnoll.The gnoll is severely wounded.10/38=--21.0 _The gnoll barely misses you. x2%h  You hit the gnoll but do no damage.The gnoll is severely wounded.%hb-2.2 (1.2%hR _The gnoll hits you but does no damage.%hoh  You hit the gnoll but do no damage.The gnoll is severely wounded.3.5 (1.3%h k%h_qS _The gnoll closely misses you.%hJ k  You slash the gnoll!)%h f1=64.8%h %hf I _You kill the gnoll!%h%h%h%h!B%h,%h X%h_2=%h 43==%h.>4=5=%h0u16==%ho9%hbi%hwm%hn%hp7=%h2%hJ%h%h%h%h#8%h0=%hq%hЭ%h%h%h%hL%h%h'%h%h%h%hD%hdW9==%h20=%h%hi#%h;$S1=%h(%h1-%h-%h2%h%<,%h>%hJBK2=%h2C%h5E%hQH,%hJ%hM,%hO%h3T,%hV%hY%hSZS3=%hT\%hR_,%hc%h5i,%hl%h|q,%h(u%hkxt4==%hz%h#~,%h%h,%h%h‰,%hU%h؏a5=%hX%h,%h_%hQ,%h%h,%hӥ%hsi6=%hW%h߬,%hȮ%h%hl%h%h˾,%h%h27==%h:%h,%hn%h ,%h%hZ,%h%h6m8=%hj%hB,%hK%hW,%hI%hCa9=%hk%h,%h.%h,%h%h,%h%hl30=%h%h1=%h!2==%h-%h0,%h2%hC6k3=%h8%hW<,%h#>%h@A,%h C%hE,%hG%h*J%hJK4=%hAL%hQ,%hTS%hV,%hX%hZ~5==%haX%hZd,%hf%hih,%hCj%hmk6=%h o%hq,%hqs%hv,%hw%hbz,%h|%ha7=%h%h,%hp%h,%hD%h,%h%hݒ~8==%h%h'V -528.8 (104.0) _HP restored.%hխ8-%h^%hyE _Done exploring.%h`   #.#......##  ###...#  #...###### #  ###......###.  #.####  ##....÷.....#####  ##.####  #...[  #..@).  #.).).#  #.#  #....<....#  ##...##  ##..##  ###  %h N9.0) _%hb %hމ  %hd %hڊ U_There is a stone staircase leading down here.%h30 _%h%hGJ-%hJ[ ### ...%h}K #.# #.#4%h L .#########@# ........##.#  %hL.#..###.†..####..#  #..#.#.[#.......#%h/M ###..#.#.#######.## ........j### %hMj   gnoll (polearm) ###..###...# %hN#.. #@###  ..###.j###.#%hAP:=%hR%h=[Bj.%h-2.3 (2.5%hn%h} _You climb downwards. _There is a stone staircase leading up here.%h` $###...#.#.#########<.......#..###.÷..####..# #..#.#.[#.....###..#.#j#######.#.........######..###... #.. #@##..###.j###.#.....j.j%hb uj.3.3 (1.0 _%h_o %h# %h< ### ... #.# #.#.#########<# ........##.# .#..###.÷@.####..# #..#.#.j#.......####..#.#.#######.## .........### ###..###...# #.. #@###..###.j###.# .......j.j.# ..###.j###.#%h% %h ]5--=4%h %h 9 _The gnoll hits you with a +0 spear.%h  You barely miss the gnoll. The gnoll hits you with a +0 spear.2----5.7 (1.4%h %hi< _The gnoll hits you but does no damage.%hn  You hit the gnoll.  The gnoll is moderately wounded.%ho\3--6.9 (1.2%hdR _The gnoll hits you but does no damage.%h,  You closely miss the gnoll.The gnoll is moderately wounded.8.1 _The gnoll barely misses you.%hB9  You slash the gnoll!%h HD)%h>e>81=9.4 (1.3%hj%h6nI _You kill the gnoll!%hZ J%h}[ H _No target in view!%h  _No target in view!%h3~4= _5==6=%h;,%h47=%hn%h%h %h %hB %h%h%h 8%h/==%h%hv%h, %h%h _HP restored.%h@%h7%h%h!%h#%h'%h(%h)%h0 %hq1 %h2+There is a stone staircase leading up here.%hi6%h7 %h{8_%h7:%h=%hI%hI%h K%hL%hUM %hNa ###.#########.#%hN %hfO:......5..%h P %hPE#@# %hUQ --%hR %hRE#.# %hVY.#########<# %hV5..##.#%hW*.#..###.÷%hlXD..####..#%hhZM#..#.#.)#.......#%h:[f5   ufetubus (asleep)%h[ ###..#.#.#%h\$######.##%hs] %h-^...#%h^ ##%h_* ###..###.%hk` ..#%hF 58.4 (19.0)  An ufetubus comes into view.  The ufetubus shouts!5...555 2 ufetubi (1 wandering)====9.4 (20 _An ufetubus comes into view.%h  ###.#########.#  ..........5...5  #@# %hL#.# #<# #.# %h=E÷..#  )#.. %hC ###   %h*%h ###.#########.#  ..........5...5  #@# #.# #<# #.# ÷..# )#..  ###  %hv%h %h %hd _There are monsters nearby!%hIq /###.#########.#.........@.5...5.######.####.... #.# #.#########<#........##.#.#..###.÷..####..#  #..#.#.)#.......####..#.#.#######.##.........###%hq 5..5..5%hs C---60.4 (1.0) _%hz %h} %h[  You hit the ufetubus but do no damage. The ufetubus closely misses you.%h^v  You block the ufetubus's attack.  The ufetubus hits you but does no damage.%hXm5..=--%h&1.7 (1.3%hε%hʷU _The ufetubus barely misses you.%hD<  You slash the ufetubus!%hF%hQ .   ufetubus  You kill the ufetubus!%hq=3=3.1 (1.4%h(v%hxv _The ufetubus barely misses you. You block the ufetubus's attack.%hv  You miss the ufetubus. The ufetubus hits you. You block the ufetubus's attack.  The ufetubus hits you.%hpf3-----4.4 (1.3%h "%h@&? _The ufetubus hits you but does no damage.%hk  You hit the ufetubus but do no damage.%hAt gg   hobgoblin (wandering)The ufetubus hits you but does no damage. x2  A hobgoblin comes into view.-5.6 (1.2%h%hB _The ufetubus hits you but does no damage. x2%hx  You miss the ufetubus.The hobgoblin shouts!  The ufetubus hits you but does no damage.%h g.gThe ufetubus closely misses you. You block the ufetubus's attack.%h q4=---==6.9 (1.3%h%hV _The ufetubus closely misses you.%h@<  You slash the ufetubus!%h@B%hB%h Hg..g   hobgoblin%h)[=6-8.1 (1.2%hGb%hcL _You kill the ufetubus!%h)d  You closely miss the hobgoblin.%h*V--9.5 (1.4%h.%h.1@ _The hobgoblin hits you but does no damage.%hŻ  You hit the hobgoblin.  The hobgoblin is almost dead.%h15==-70.7 (1.2%hP%hp@ _The hobgoblin hits you but does no damage.%h The hobgoblin hits you but does no damage.  You hit the hobgoblin.  The hobgoblin is almost dead. _The hobgoblin hits you but does no damage.  You closely miss the hobgoblin.  The hobgoblin is almost dead.2.0 (1.3%hx @ _The hobgoblin hits you but does no damage.%h dYou closely miss the hobgoblin.  %h; &3.2 (1.2%h %h V _The hobgoblin barely misses you.%h  You closely miss the hobgoblin.The hobgoblin is almost dead.%hk e6=4.6 (1.4%hH %h _The hobgoblin hits you but does no damage.  You hit the hobgoblin but do no damage.The hobgoblin is almost dead.%h! -5.8 (1.2%h6% %h$' @ _The hobgoblin hits you but does no damage.%h & =  You slash the hobgoblin!%h- 1.%h_C 577.2 (1.4%h1H %h:K M _You kill the hobgoblin!%h1 %h=2 %hE7 %hJ@ ^ _No target in view!%h!A %hQP ^ _No target in view!%h J%h H _No target in view!%h84%h0"^ _No target in view!%h#> _No target in view!%h< _No target in view!%h<3%h<%hp?%h?$ _%hF7=%hF,%h2H%hJ,%hnK%h%M%hMa8==%hN%hR%hT,%hU%hlW%hQY,%hZ%hx&= _You now have 143 gold pieces (gained 14).%h1I%h,%hf%h%hO#.##.# ####.##.####.... ...#.#.##.# %h)###.#########.#....# ...................##  ######.####....@...# -91.2 (14.0)#.# #..###.#. %h8#######<# #..# .# ## .....##.# #..# )# .###.÷..####..# .# .#.#.)#.......# .# .#.#.#######.## .# %h|.....### #.# .# .###...# %hC%hF-2.2 (15%h%h) _Found a great mace.%hV %h %hY %h %h %hH %h %h %hB B%h n%h %h %h %h %h %hh %h %hQ %h %h %hl  %h %hv _You open the large door.%h %h %h %h %hE  %h  %hM There is a large open door here.%h %h  %hO _%h6 %h %hG %h %h %h& %h %h( %h %h %hI %h$ %h %h{ %h %ht %hm %h %h! %h! %h" %h<$ %h% %hR& %h,' %h,  %h2- %h- %hK.   %h. [### ###  %hQ/ Y#.. ..# %h/ Z##.# #.# %hY0 W.# #.# %h0 Z##.######.########## %h_1 .......##..##...@'># %h1 620.2 (28 %hb2 ##.###.....'....#### %h2 ...# ###...'.....# %hv3 .## #.####....# %h3 e....####.## ###### %h|4 =#.#........%h4  %h~5 #.######.##%h5  %h6 s#)# #.# %h6 3#.# .#%h7 . %h<8 _You open the door.%hk:  %h: %hv; K_Found an escape hatch in the floor.%hݵ _  There is a large open door here. _%hf,%h%h%hH%ho%h,%h%h%h%h%h%h%hB%h%hIB%h)B%hQ%h,%h,%h:%hq#.#.##.###.....'....#### ###.#....# ###...'.....# .........## #.####....# ##........####.############.#........#  #..# #.######.### %h) #..# #)# #.##.# #.# #.#.## ..# #.# #.###@# .## #.# #.# ##...K# %h #.# #.##.# #.#..#  .. ..### ... # .#. %h.# #K   kobold (asleep) # %h%)%h-42.2 (22%h .  A kobold comes into view. It is wielding a +0 dagger.3.2 (23%h+3 _The kobold moves out of view.%hr 3%h. %hɥ %h ##.#....# ###...'.....# ........## #.####....# ###.######### ..###.#........# #..# #.######.### #..# #)# #.## #..# #.# #.#.## # ...# #.# #.###.##K## #.## #.# #.# ##@...#.# #.##.# ##.# .. ..### ... #  #.#.#.# #.# %h K   kobold#%hL ,0.0)%hD x.K4.2 (1%h  %hRN    # ....# #.### #)# #.## #.# #.#.## #  #.# #.###.##.##  #.# #.# ##@K..#   ##.#..#  %h:S ..### ... #  #.#.#  .# #  .#  #  %hE    # ....# #.### #)# #.## #.# #.#.## #  #.# #.###.##.##  #.# #.# ##@K..#   ##.#..#  ..### ... #  #.#.# .# # .#  #  %h] _A kobold is nearby! %hz6--=5.4 (1.2 %hU& _You closely miss the kobold. The kobold hits you with a +0 dagger. %hՊ >6.6 %hД  _You closely miss the kobold. The kobold hits you but does no damage. %hlE  %hF a7=-7.8 %hM  %hmQ z _You closely miss the kobold. The kobold hits you but does no damage. %h>9.0 %hX _You closely miss the kobold. The kobold hits you but does no damage.!%h:  You slash the kobold!!%hC)!%h?50.2!%h J _You kill the kobold!!%h X!%hX!%h _!%hcH _No target in view!!%h _8==.#....# ###...'.....# ## #.####....# .####.# ..###.#........# ## ..# #.######.### >. ..# #)# #.## .# ..# #.# #.#.## .# # #.# #.###.##.## .## #.# #.# ##.@..# -2.2 (2.0 .# #.##.# ##.#..#  ..### #....# ##.#.#!%hX [13;18H.# # .#.#-3.2 (3 _Found a stone staircase leading down.  Things that are here: _a +0 dagger; a kobold corpse!%h I!%h!%h!%h: _!%h7 n!%h\#O=!%h[&!%h9)!%hj,,!%hB2,!%h4,!%h%6!%h7!%h9!%h:!%h:!%h;!%hO=!%h=!%h8>!%h?!%hNA,!%hB!%hC!%hM  There is a stone staircase leading down here.!%hN _!%hN!%hP!%hPR!%hR!%hT!%h9U!%hV!%hV!%hyW!%hX!%hZ!%huZ!%h[!%hJ\!%h]!%h^!%h^!%h_!%ha!%hza!%h b!%h=c!%hPe,!%hMf!%hg!%hh,!%hi!%hj!%hHl,!%hl!%hAw!%hw!%hc}n!%h},!%h~!%h3 #######....# #####.# !%hy #.# #####.########## .##..##....'>#### ##.....'....####@.#  ###...'.....# ##.# !%h# #.####....# #.# ####.############.#### .......########......# ####.####>........##.##.## #.######### #!%hg#.#.###.#  #.###.##.##!%h077.2 (24.0)!%hr,8.2 (25!%hԉ!%hS _h - 2 green potions"%h~^3"%h>_"%h`"%h}b,"%hh"%hm"%hln,"%hn"%ho"%hp"%h)q"%hq"%ht"%ht,"%hu"%hw"%hw,"%hix"%hy"%hz"%h:{"%h&}"%h}"%hm~"%hB,"%h","%h"%h8"%h"%h7,"%h"%hz"%hf"%h"%hڍ"%h"%hɐ"%h_"%h"%hS"%hn"%h&"%h"%h),"%h@"%h"%h "%h"%hd"%h"%h,"%h"%h3"%hŪ"%hD"%hի"%h~  Things that are here:  a +0 dagger; a kobold corpse"%h-"%h _"%h,"%h"%h^,"%h "%h"%h¹B"%h"%h ,"%h"%h"%hY,"%h"%h"%h,"%hhn"%h X"%h ["%him#.#.###.#.# #....# #####.# ..##.# ..>#.# .. #.### #.#####...# #..@....#.#734.2 (56 ......!######.# #.###.# .# #. .# # .# .# .# 5.2 (57 _Found a stone staircase leading down.#%h3#%h1#%h#%hO #.#.# ##.#.# #....## ## ####.#.###. #.# ..>.. #.# ..J #.### #.#####...# #.@.....#.#.!######.##.###.## .# #%h #. .# #. .##. .#J   endoplasm (asleep)#. .#..#%h:{ 0.0)  An endoplasm comes into view.#%hD`.JJ#%hA6.2 (1#%h^ _The endoplasm quivers.#%h:qa #.#.#      ## ##   ...###. #.#  ..>.. #.#  ... #.###  #J#####...#  #.@.....#.#  .......!######.#  ##.###.## .#  #. .#  #. .#  #. .#  #. .#  ..#%h  #.#.#      ## ##   ...###. #.#  ..>.. #.#  ... #.###  #J#####...#  #.@.....#.#  .......!######.#  ##.###.## .#  #.  #.  #. .#  #.  ..  _An endoplasm is nearby!#%h =  You slash the endoplasm!#%h 1.#%h =8=7.5 (1.3#%h #%h M _You kill the endoplasm!#%h #%h #%h #%h` H _No target in view!#%h4#%hV#%hH _No target in view!$%hA$%h$%hb$%h$%h $%h$ _$%hX$%hN _e - 2 potions of enlightenment (gained 1)$%h$%h$%h+$%h$%h,$%h8$%hX$%h5$%h $%h< $%hX$%h$%h B$%h$%h ] #.#.# #.#.# #.#.# #.#.# ##.#.#. ...###.## #######.#......###.# #.#.......@..# #.#-44.5 (7.0<#.##.....# #.###$%h  #.###.#####...#.##.###.......#.#.........######.#.##.###.## .# $%h&!z#.# .# #.#.##.#$%h! .#$%h)$%h)E-5.5 (8$%h7$%hV _Found a stone staircase leading up. _There is a stone staircase leading down here.$%hAW Read which item? Scrolls  l - a scroll of enchant armour [!] read|quaff|evoke[?] describe selected%%hN#.#.#li3 the Chopper#.#.#Gargoyle#.#.#Health: 38/38 ========================#.#.#Magic: 6/6========================##.#.#AC: 11Str: 22.#....#EV: 8Int: 8##.## #######.#SH: 4Dex: 9......###.# #.#XL:  6 Next: 88% Place: Dungeon:4.......@..# #.#Noise: ---------  Time: 2745.5 (0.0)<#.##.....# #.###a) +0 war axe#.###.#####...#Throw: throwing net.##.###.......#.#.........######.#.##.###.## .##.%%h9#.##.#.##.#.# _You kill the endoplasm! _No target in view! _No target in view! _e - 2 potions of enlightenment (gained 1) _Found a stone staircase leading up. _There is a stone staircase leading down here.  Okay, then. _%%h3%%hf%%hy%%h$%%h  _%%h,%%hC+%%hhP+#@### ##.#.# ##.##......gg #.#.# .j.##.....). #.#.# ##.###...... #.#.##.#...... #.#.##.# #.... ##.#.#..# #..ß #....#.## #######.#### #######.#.%%hQ...###.# #.# #######.......>..# #.#<#.##.....# #.### #.#.##.###.#####...# # #.##.###.......#.# ..........######.# gg 2 goblins (asleep)#.##.###.## .##....# #.# .# ### #.# .#%%h|e 50.5 (5  2 goblins come into view.Found a glowing glaive.%%hf%%hLle..gggg%%hCm4==1.5 (6%%hq%%hu+ _The goblin shouts! x2%%hP  #@###  #........ #.#.#  #.....gg #.#.#  ##...... #.#.#  #.# ...... #.#.#  #.# #....   ..# #..ß   .## #######.####   . .......@...###.# #.#  #####.......>..# #.#  #<#.##.....#  #.#.##.###.%%h\Q  # #.# ... #.#  #....# #.#  ### #.# %%h.d #@###  #........ #.#.#  #.....gg #.#.#  ##...... #.#.#  #.# ...... #.#.#  #.# #....   ..# #..ß   .## #######.####   . .......@...###.# #.#  #####.......>..# #.#  #<#.##.....#  #.#.##.###. # #.# ... #.#  #....# #.#  ### #.# %%h _There are monsters nearby!&%h&M##...# .. ..####...  #@###ß.#.#gß # &%h]##.... .j gg.g ###...............gg.g  &%hZ##....... ##.#. #..ß.# #...## #######@#### ###### &%h ............###. #######.......> &%hC#<#.##.....# #.###..#.##.#g   hobgoblin (wandering)#gggggg 6 goblins (4 wandering)&%h՝ #..&%hx  A hobgoblin and 4 goblins come into view.&%hj&%h&%h&%h&%h8&%h&%hm .g.g.g....&%hTgggggggg 5 goblinsThe goblin shouts! The hobgoblin shouts! The goblin shouts! x2&%h3=2.5 (1&%hI _The goblin moves out of view.&%hl0...### #.# #.##.## ##.# ##...# .. ..######## #...  #@###ß.#.#.ß # ##.g. .j #.....g.g #&%hm###....g...........  #..gg.g. ##.#. #.@ß.# #...## #######.#### ###### &%hnu ............###. #######.......>..#<#.##.....# #.##&%h8oR.###.#####...#.##.###.......g 6 goblins# ..........########.###.##&%hs&%h4t&%hv&%hw&%hy&%h1|&%h|&%hr.)g.gggg..g.&%h0---3&%h&%h&%h#.#######.## #.###.)..## ..### #.# ##.##.## ##.#..# #...# .. ..##########....# &%h@####..ß.#.#.ß.##.#.# #.# #.......... #.#.# j.#  #.....)g..( #.#.# #.# #####....g.g... #.#.# &%h<#.# ........gg....? #.#.# #.# #..@g..g...##.#.# ..# #..ß.#.#.ß.#....# .## #######.#### #######.# &%hL. ...........### ######.......>..# #.##<#.##.....# #.### #.#.##.###.#####...# #.#.##.###.......#.## ..........######.#&%h,&%h  Found a scroll labelled GIMAIG JAIFE and 4 javelins.&%h&%h&%h&%h9/eg....g.gggg.&%h0P=--4&%h?8&%h:= _The goblin hits you but does no damage.&%h=  &%h  &%hέ RYou closely miss the goblin. You slash the goblin!&%h &%h  &%h !&%hp )&%h g&%h )&%h, ? 5 goblins (1 launcher)&%h %You kill the goblin!&%hz _The goblin closely misses you. The goblin unwields a +0 dagger.&%h  &%hq &%h &((&%h ((&%h0 UThe goblin wields a +0 sling. The goblin shoots a sling bullet.&%hm ,&%hz &%h<{ .&%h{ 5@gg&%h| ..&%h &%ha ==&%h 5.8 (1.3&%h &%h$  &%h &%hw 5_The sling bullet barely misses you.&%h &%h j  You slash the goblin!  You kill the goblin!g.g)g. 4 &%h ((((You barely miss the goblin. The goblin shoots a sling bullet.&%hƀ &%h؂  The sling bullet barely misses you. The hobgoblin closely misses you.&%h! Zg.@g...&%hߴ >7.1&%h T _The goblin closely misses you.&%h &%h &%h.UYou closely miss the goblin. You slash the hobgoblin!&%h7 &%h  &%hy(You kill the hobgoblin!&%hA+You slash the goblin!&%hD, &%h, &%h_-.&%h-)&%hb.,ggg 3 &%h.s (1 launcher)&%h/   &%hz0You kill the goblin!&%h0&%h9&%h :%(&%h:'%h`  The goblin shoots a sling bullet. You block the sling bullet..g) (The goblin hits you but does no damage. The goblin shoots a sling bullet.'%hi!8)'%hE598.3 (1.2'%hlN'%hQ1 _You block the sling bullet.'%h  You closely miss the goblin. You miss the goblin.'%h ((((The goblin closely misses you. x2; The goblin shoots a sling bullet.'%hB@)..9.5 _The sling bullet barely misses you.'%h:8  You hit the goblin.'%hv  You kill the goblin!You slash the goblin!'%hO ))   goblin (You kill the goblin!'%hM(((('%h@pM@)..'%h29060.7'%hӝ'%h}{ _The goblin shoots a sling bullet. The sling bullet barely misses you.'%h,1'%h1'%h:'%h=F _Unknown command.'%hޖ.#.## #.###.## ##.)..## ### #.# ##.##.## ##.#..# ...# .. ..#....# @### #..ß.#.#.ß.##.#.# .# #.##.#.# .# #.....)...(##.#.# .# #####.##.#.# .# ......)).g....?##.#.# .# #...@......##.#.# # #..ß.#.#.ß.#....# ## #######.############.#  ...... #####..[40'%h m.#<#.##.....# #.### #.#.#.#.  The goblin unwields a +0 sling. The goblin wields a +0 dagger.--10'%hr'%h _The goblin closely misses you.Things that are here: _a +0 dagger; a +0 club; a goblin corpse'%hu %  '%h|v You slash the goblin!'%h C)'%h H--2.9 (1.2'%h '%h J _You kill the goblin!'%h  _Unknown command.'%h&#.## #.###.## ##.)..## ### #.# ##.##.## ##.#..# # .. ..####....# ### #..ß.#.#.ß.##.#.# # #.##.#.# # #.....)...(##.#.# # #####.##.#.# # ......)).)....?##.#.# # #...)##.#.# # #..ß.#.#.ß.#....#  #######.############.# ........#####..[39;'%hI)49m#<##.# '%h8'%h9;-30 _'%h@'%h5C(%hsN-(%hO^ _No target in view!(%h '.## #.###.## ##.)..##  #.# ##.##.## ##.#..# # .. ...##########....#  #..ß.#.#.ß.##.#.#  #.##.#.#  #.....)...(##.#.#  #####.##.#.#  ......)).)....?##.#.#  #...).@....##.#.#  #..ß.#.#.ß.#....#  #######.############.# #####.# (%hC4 _(%h3(%h.## #.###.## ##.)..##  #.# ##.##.## ##.#..# # .. ...##########....#  #..ß.#.#.ß.##.#.# #.##.#.# #.....)...(##.#.# #####.##.#.# ......)).)....?##.#.# #...)..@...##.#.# #..ß.#.#.ß.#....# #######.############.# .......##### 5(%h. M.......# #.# ##.###.##.## ####.## #.###.## ##.)..##.# ##.##.## ##.#.. ...##########... #(%h1 ß.#.#.ß..... )...(#####................)).).@..?.)......##.# #..ß.#.#.ß.#...#######.############.#...(%h0= (%h> &6(%heI (%hK (%hڐ @# #.# ##.###.##.## .## #.###.## ##.)..##  #.# ##.##.## ##.#..#  .. ...##########....#  #..ß.#.#.ß.##.#.# #.##.#.# #.....)...(##.#.# #####.##.#.# ......)).)..@.?##.#.# #...)......##.#.# #..ß.#.#.ß.#....# #.#####.#####. 7(%h (%hו (%hӮ# #.# ##.###.##.## .## #.###.## ##.)..## #.# ##.##.## ##.#..# .. ...###....# #..ß.#.#.ß.##.#.# #.##.#.# #.....)...(##.#.# #####.(%hg##.#.# ......)).)...@?##.#.# #...)......##.#.# #..ß.#.#.ß.#....# #.####. (%h(%h0&8(%h(%h9)%hQ# #.# ##.###.##.## .## #.###.## ##.)..##  #.# ##.##.## ##.#..#  .. ...####....# )%hVRM#..ß.#.#.ß.##.#.# #.##.#.# #.....)...(##.#.# #####.##.#.# ......)).)....@##.#.# )%hRg#...)......##.#.# #..ß.#.#.ß.#....#  #. )%h^])%h?^&9)%hh)%h"t  m - a scroll labelled GIMAIG JAIFEYou pick up a book of Blood and begin reading...)%ht,70.9 (2)%h|)%h~X _You add the spells Ignite Poison and Summon Hydra to your library.)%h*L.# #.# ##.###.##.###.## #.###.## ##.)..## #.# ##.##.## ##.#..# .. ...####....#)%h'OK #..ß.#.#.ß.##.#.# #.##.#.# #.....)...(##.#.# #####.##.#.# ......)).)...@.##.#.# #...)......##.#.# #..ß.#.#.ß.#....# #.############.#  .###.# #.#  #####.>..# #.#  #<#.##.....# #.###  #.#.##.###.#####...#  #.#.##.###.#.#)%hEX)%h8Y+1.9 (1)%ha)%hrd*%h 3*%hr *%h *%h B*%h *%h ,*%h# *%hO- # #..# #)# ##.## #.########## .####..# #.# ##.#.###. .......# #.# ##.###.##.## #####.## #.###.## ##.)..## # #.# ##.##.## ##.#..# # .. ...##########....# # #..ß.#.#.ß.##.#.# #..##.#.# #.....)@..(##.#.#*%hf. G#####..........##.#.#......)).).....##.#.# #...)......##.#.# #..ß.#.#.ß.#....# #######.############.#...........###.# #.#####.......>..# # #<#.##.....# ###*%h> #.# #..# #)# ##.## #. ..####..# #.# ##.#.###.# #.# #.# ##.###.##.###.## #.###.## ##.)..## ## #.# ##.##.## ##.#..# .# .. ...##########....# ## #..ß.#.#.ß.##.#.# #.##.#.# #.....@...(##.#.# #####....##.#.# ......)).).....##.#.###...)......##.#.#  #..ß.#.#.ß.#....# #######.############.# ...........###.# #.# [39;49*%hE? 2m #####.......>..# #.#  #<#.##.....# #.###*%hJC +3.9 (2*%h%D +4.9 (3*%huI *%hM { _You see here a +2 glaive of freezing.+%h{mu+%h _+%h&+%hX+%hjn+%hv+%h)+%h2B+%hB+%h+%h+%h,+%h+%hF+%ht,+%h+%h +%h +%h+%h+%h+%h,+%h+%h!+%h#,+%h%+%h(+%h*,+%hS,+%h/+%h1,+%h3+%h?6+%h59,+%hk;+%h >+%h@,+%hB+%hoE+%hG,+%h-I+%hLP  There is a stone staircase leading up here.+%hYN5 _+%hQ+%h%S+%hT,+%hU+%hX+%hY,+%hTZ+%h\+%h,],+%h]+%h_+%h`B+%h+r+%hs,+%hZt+%hu+%hv,+%h(w+%hx+%hyB+%hT{+%h|+%h|+%hR}+%h+%h+%h,+%h+%h4+%h%,+%h+%hm+%hl,+%hE+%hN #............ #.#.##.###.## . #.#....# #.. ######.#..### #.# . +%hR#..........# #.# . ##..........####.# . ........#........# ##.###..##.#######  #...@###  #⌠#  #.....##...# ##...# ##...##...# #..# #... ..# .#. ..# .## +%h1814.9 (40.0)+%h,5.9 (41+%h1+%h1 _n - a ring of see invisible+%h +%hS +%h ,+%h n+%h +%h ,+%h +%hG +%h ,+%h +%h׵ +%h +%h. +%h B+%h +%h +%hW +%h7 +%h +%h+ +%h. +%h3 +%h +%h( +%h +%h #####.#..### #.# .........# #.# ##..........####.#  ........#........#  ##.###..##.#######  #.### #.#....###   >..##⌠......##  #.....##... ##.@.# ##...#+%h G35.9 (20 #...## ##..# #...## ##..# #.#...####...# #.##...##...## # ##......## ##....########+%h +%h% ,6.9 (21+%h +%hA ; _Found a stone staircase leading down.,%h|',%ha,%hM,,%hn,%h,,%h,%h,%h ,,%h,%h,%hB,,%h,%hB,%hw ,%h* ,%h% ,%h} ,%h ,%h.,%h,%h,%h?,%h,%h:,%h,%h,%h,%h,%hC,%hr,%h,%h,%h0,%h3,,%h5,%h89,%h<,,%h>,%hF,%hJ,,%hL,%hN,%hQ,,%h-S,%hV,%hZX,,%hY,%h^,%h`,,%h]b,%hec,%h(e,,%h?f,%hg,%hki,%hi,%hj,%hm,%ho,,%hp,%hs,%h"u,,%hv,%hz,%h;|,,%h},%hX,%h҇X,%hV,%h>,%hnB,%h,%h,%hO  #.. ........  #.# # .#..###.  #.#.# #..#.#.  ##.#. ###..#.#.  #... ......... ,%h #..###..###..###.  ##....#....#... #.  #...###..###..###.  #@#...........).j.  #.#.###..###..###.  #.#...#..#....#.#.  #.#.###..###..#.#.  #.#...............  #.....##..#.####.# ,%hk$ #.#.#.###.#.# #..  #+#######.#.# ###.  #.....# #... ,%h=493.9 (57,%h%4.9 (58,%h,%h7c _o - a scroll labelled PAHOUQ WOFYMO,%h ,%h B,%h7 ,%h ,%h8 `,%hg ,%h ,,%h X,%h ,%h& ,%hb ,%h ,%h} ,%h ,%h ,,%h ,%hv ,%h ,%h ,%hK ,%h* ,%h ,,%h ,%h ,%h ,,%hE ,%h ,%h ,%h ,%h" ,%h ,%h ,,%h7 ,%h_ ,%h ,,%h ,%h ,%h ,,%h ,%hz ,%h ,,%hs ,%hV B,%h ,%h ,%h ,,%h ,%h ,%h B,%h B,%h ,%h B,%h ,%h ,%h B,%h B,%h> ,,%hE ,,%h ,%h ,%h B,%h ,%hH ,,%h ,%h ,%h ,%ht ,%h ,%hD ,%h! ,,%hQ# ,%h$ ,%h!% ,,%h% ,%hC' ,%h+( B,%h?* ,,%h, B,%h. B,%h/ ,%h0 B,%h63 X,%h6 ,%hl> B,%hqA ,%hgB ,,%hC ,%h"E ,%h]H B,%hrL ,%hU X,%hW  ##################  #.........@..?...r ###### #.################ #.... #.# #.##.####  ###.####### #.##.#  #.........# ###.##.####  #.#.#####.# #.......... r   quokka (asleep)  #.#.## #.# #.#.##.###.  #..#.####.#########.#....# ##  #.###....................##,%h0Y .940.9 (46,%hxc r.r1.9 (47,%hd Y _A quokka comes into view.-%hq##..........@.?..r.. ##.##.#.# #.##.####.#.........# ###.##.##.#.#####.# #.##.#.## #.# #.#.##.###.#..#.####.#.#....# ##.###......## #-%h-%h>r.-%hE12.9 (1.0)-%h-%h!x ##.?.r.... ##.#. #.#.# #.##.####.# #.##.# ##.# ###.##.##.#.#####.# #.##.#.## #.# #.#.##.###.#..#.####.#.#....# ###.#.###.## #.-%hy -%h} =r.-%h~ &3-%h -%h -%h +##.r.....###.#.##.#.# #.##.######.###.# #.##.# #.#.# ###.##.######.#.#.#####.# #.##.#.#.## #.# #.#.##.###.#..#.####.#.#....# ###.#.###.## #.#=4-%h -%h ~ _You block the quokka's attack. _You see here a scroll of identify..%h?  You closely miss the quokka.6.3 (1.4 _The quokka bites you but does no damage. x2.%h|  You hit the quokka.  The quokka is moderately wounded.The quokka misses you.7.6 (1.3.%h.%hU> _The quokka bites you but does no damage..%h  You hit the quokka.  The quokka is almost dead..%h-8.8 (1.2.%h.%h .%hJ0_The quokka bites you but does no damage..%hN  You barely miss the quokka.The quokka is almost dead.You block the quokka's attack.50.1 (1.3.%hAT _The quokka bites you but does no damage..%h`  You completely miss the quokka.The quokka is almost dead..%h -1.5 (1.4.%h .%h T _The quokka closely misses you..%h( :  You slash the quokka!.%h0 y†.%hqD 512.7 (1.2.%hU ` _You kill the quokka!/%h' _No target in view!/%h0.0-3.7 (1 _p - a scroll of identify/%hl Read which item? Scrolls  l - a scroll of enchant armour  m - a scroll labelled GIMAIG JAIFE  o - a scroll labelled PAHOUQ WOFYMOp - a scroll of identify [!] read|quaff|evoke[?] describe selected0%h} 0%h   li3 the ChopperGargoyleHealth: 38/38 ========================Magic: 6/6========================AC: 11Str: 22EV: 8Int: 8SH: 4Dex: 9#####################XL:  6 Next: 91% Place: Dungeon:4#............@†.....########## Noise: ---------  Time: 2953.7 (0.0)#.#################.##........ a) +0 war axe#.##.##.######. Throw: throwing net###.########.##.# #.#.........####.##.######.#.#.#####.##..........##. #.#.## #.##.#.##.###.... #..#.####.#########.#....# ###.. #.###....................## #.# The quokka is almost dead. _The quokka closely mis0%ho ses you.You slash the quokka! _You kill the quokka! _No target in view! _p - a scroll of identify0%h0%h(?Identify which item? (\ to view known items) Scrolls (select first with ?)  m - a scroll labelled GIMAIG JAIFE  o - a scroll labelled PAHOUQ WOFYMO Potions (select first with !)  h - 2 green potions[?] describe selected1%h1%h1%h`T  li3 the ChopperGargoyleHealth: 38/38 ========================Magic: 6/6========================AC: 11Str: 22EV: 8Int: 8SH: 41%h7Dex: 9#####################XL:  6 Next: 91% Place: Dungeon:4#............@†.....########## Noise: ---------  Time: 2953.7 (0.0)#.#################.##........ a) +0 war axe#.##.##.######. Throw: throwing net###.########.##.# #.#.........####.##.######.#.#.#####.##..........##. #.#.## #.##.#.##.###....1%h, #..#.####.#########.#....# ###.. #.###....................## #.# The quokka is almost dead. _The quokka closely misses you.You slash the quokka! _You kill the quokka! _No target in view! _p - a scroll of identify1%h]  As you read the scroll of identify, it crumbles to dust.1%h+4.7 (11%h=1%hŭX _m - a scroll of blinking1%h- 1%h 1%h ^ _No target in view!2%hRead which item? Scrolls  l - a scroll of enchant armour  m - a scroll of blinking  o - a scroll labelled PAHOUQ WOFYMO [!] read|quaff|evoke[?] describe selected3%hV:3%h=3%h^A: 3%hPB li3 the ChopperGargoyleHealth: 38/38 ========================Magic: 6/6========================AC: 11Str: 22EV: 8Int: 8SH: 4Dex: 9#####################XL:  6 Next: 91% Place: Dungeon:4#............@†.....########## Noise: ---------  Time: 2954.7 (0.0)#.#################.##........ a) +0 war axe#.##.##.######. Throw: throwing net###.########.##.# #.#.........#3%h=D###.##.######.#.#.#####.##..........##. #.#.## #.##.#.##.###.... #..#.####.#########.#....# ###.. #.###....................## #.#  _You kill the quokka! _No target in view! _p - a scroll of identify  As you read the scroll of identify, it crumbles to dust. _m - a scroll of blinking _No target in view!3%hL# ....@†...As you read the scroll labelled PAHOUQ WOFYMO, it crumbles to dust.Silenced 5.7 (13%hN3%hPQ _A profound silence engulfs you. It was a scroll of silence.4%h 34%h 4%h 4%h ,4%hU B4%h 4%hR 4%h 4%hn 4%h 4%hH! 4%h! 4%hr" 4%h$ ,4%h& 4%h& 4%hq' 4%h( 4%h) 4%h* 4%h* 4%h, 4%h, 4%h- 4%h. 4%h / 4%h/ 4%h1 4%h1 4%h2 4%h3 4%h*4 4%h4 4%h6 ,4%h@7 4%h?9 4%h9 4%h>: 4%h; 4%h(< 4%h< 4%hD> 4%h> 4%hD? 4%h@ 4%hUA 4%hA 4%hmC 4%hC 4%hiD 4%hE 4%hnF 4%hF 4%hH 4%hII 4%hI 4%haJ 4%hJ ,4%hJL 4%hL ,4%hM 4%hN ,4%hO 4%hYP ,4%hQ 4%h8R ,4%h[S 4%hS ,4%hU B4%hV 4%h~W 4%hW 4%hLY B4%hTZ 4%hZ ,4%hH] B4%h] 4%ha^ ,4%hc ....@†...--------- 4%h?g 90.7 (35.0) _You start waiting.1.7 (364%hj 4%h_m U _Your hearing returns.4%h0935%h<5%h5%heB5%h" n5%hL 5%hX5%h5%h5%h,5%hH5%h5%h,5%hR5%hE5%h5%h,5%h5%h,5%h5%hL 5%h'!,5%h!5%hr#5%h@$5%h$,5%h&5%hz'5%h(,5%h)5%h*5%h'+,5%h,5%h-5%h\.,5%h/5%h05%hW1,5%h25%h35%h\4,5%h?65%h475%h75%hD85%h;X5%h<5%h>,5%h>5%hW@5%hA,5%hTH5%hI,5%hJ5%hbL5%hzM,5%hAN5%hO5%hP,5%hQ5%hMS5%hAU,5%ht5%hp5%h,5%hp5%h5%hڧ5%hq5%h,5%h5%h֫5%hl,5%hp5%hJ5%h,5%h;5%h5%h,5%h5%hz5%h,5%hH5%h׶5%hm,5%h)5%h¹5%hU5%hº5%h75%h4,5%h5%h5%ha5%h,5%h5%h,5%h5%h5%h5%hQ,5%h95%h 5%h5%h 5%h5%hB5%hV5%h,5%h5%h95%h65%h5%h45%h5%h5%h6,5%h25%h*5%h,5%h5%h5%hG,5%h#5%ha5%h 5%h5%h5%h&5%h5%h5%h!5%h5%h"5%h5%h 5%hW5%h5%hV5%h5%h5%hB5%h5%h5%h5%h5%hu5%h5%h15%h5%h5%h5%h5%hm5%h5%h ###.#####.#.###.# #.......#.....#######..########...........##.####..###.##.# #..# #.# ###.# #..# #.# #. ###.####..###.####. #.@................ ##........###.#### 5%ht#..####.## #.###.# #..# .... ..>..## #..# .#.###. #... ....#  #.## ## ### # #.#  #.#.5%he/3056.7 (655%h,7.7 (665%h 5%h . _o - a scroll of identify5%hl I5%h 5%h B5%hn5%hk,5%h5%h5%h^,5%h5%h5%h5%hs5%h5%h5%h5%h',5%h5%h5%h(,5%hp 5%h"B5%h^$,5%h$5%h%5%hQ&5%h['5%h'5%hl(5%h)5%h.5%h@/5%h05%h?15%h15%h/Q5%haR,5%hzX5%hxZB5%h[5%hm#..# #.......>..##⌠......###..###.....#.###.....##...##............# ##...####...#.########.### #...## ##..#.##.# #...## ##..#.#.# #.#...####...#.#.# #.##...##...##. #.# # ##......###. #@# ##....## #. #.# ###### ....###... .### hhh 2 jackals (asleep) .. h#  76.7 (19  2 jackals come into view.  The jackal barks!5%h5hhhhh 3 jackalsh.==7.7 (20 _A jackal comes into view.6%hCO #..# > #..###.....# #............#  #.###   #.# #.#   #. #.#  #. #.#  #. #.# #  #. #@#   #. #.#   ... .###h .. .#  ## h  h.  .# 6%h= #..# > 6%h#..###.....# #............#  #.###   #.# #.# 6%hi  #. #.#  #. #.#  #. #.# #  #. #@#   #. #.# 6%h  ... .###h .. .# ## h  6%h8fh. .# 6%h6%hr6%hH6%h5d _There are monsters nearby!6%hd.###.###.....##..............# ##...####...########.### #...## ## #.#  .# #.#...####..#...##...#.# # ##......#.# ##....##  ######  #...# #.###h#... .#### h h. .##.h.h.. 2--8.7 (1.0) _6%h6%h,,6%hQ6%hihh 3 jackals6%heW=-80.0 (1.36%h<6%h _You closely miss the jackal. The jackal barely misses you.6%h   You hit the jackal.  The jackal is heavily wounded.6%hb*L h.  You hit the jackal. You block the jackal's attack.  The jackal barely misses you.1.3 _The jackal bites you but does no damage. x26%h:l _The jackal bites you but does no damage. x2  You barely miss the jackal.  The jackal is severely wounded.  You closely miss the jackal. The jackal closely misses you.  You block the jackal's attack. The jackal bites you.7-2.7 (1.4 _The jackal closely misses you.7%hF  You slash the jackal!  You kill the jackal!You hit the jackal but do no damage.7%hK . 2The jackal bites you but does no damage.  The jackal closely misses you.7%hr3.9 (1.2 _The jackal bites you but does no damage.7%h|5  You hit the jackal but do no damage.The jackal is moderately wounded.You miss the jackal. You block the jackal's attack.5.2 (1.37%hW _The jackal completely misses you.7%h'  You hit the jackal. .   jackalYou kill the jackal!You closely miss the jackal.7%h c8=26.6 (1.47%h 7%h9A _The jackal bites you but does no damage. x27%h:  You slash the jackal!7%hŋF†7%hȢ537.9 (1.37%h7%hۧJ _You kill the jackal!7%h&<47%hq@7%hCH _No target in view!7%h7%hc7%h2 7%h5H _No target in view!7%hJ7%hH _No target in view!7%hn7%h+7%hP7%hH _No target in view!7%hY _No target in view!7%h:47%h<7%hOAC _No target in view!7%hۡ37%hr7%hǣ7%h7%h$ _7%h;a _ You see here a jackal corpse.7%h"7%h@= _7%hQ7%h57%h7%h7%h7%hѲX7%h7%hI7%h7%h-7%h47%h;7%h7%hW7%h7%hF,7%h7%h7%h.7%h7%h7%h37%h!7%h7%h7%h7%h7%h7%hM7%h7%h,7%hy7%h7%h,7%h 7%h`7%hG7%h7%hb7%h!7%h7%hW7%h,7%h7%h-,7%h7%h7%hi7%h7%h7%h7%h7%h7%h7%h17%h7%h7%h7%h7%h97%h7%h[7%hq7%h7%hY7%h7%h7%hq7%h7%h7%h7%h@7%h7%hs7%h,7%h7%h7%h7%hL7%h7%h7%h7%h7%he7%he7%hG7%h7%h+7%hl7%hK7%h7%h7%h7%h7%hU7%h7%hm7%hC7%h,7%h7%h,7%hX7%hM7%hv,7%h7%h7%h7%h27%h7%hY7%h47%h7%hr7%h7%h7%h?,7%h7%h1 ,7%h 7%h 7%h ,7%hx 7%h 7%h 7%hN7%h7%hf7%hD7%h7%h(7%h7%h7%h7%h7%h7%h!7%h7%h7%h7%h7%h,7%h7%h`,7%h7%h7%h7%h7%hu7%h7%hN,7%h7%h 7%h!7%hO"7%h#,7%h$,7%h%7%h!&7%h '7%h'7%h'7%h(7%h),7%h*7%h,B7%h"-7%h-7%h.7%h./,7%hY07%hQ1,7%h17%h27%h37%h`47%h47%h57%h67%h7,7%h@87%h97%h97%h:7%h:7%h;7%h<,7%h'=7%h >7%h~>,7%h?7%h@,7%hA7%hB7%hC,7%hC7%hD7%hE7%hF,7%hKG7%h?H7%hH,7%hI7%hLX7%h0M,7%hM7%hN7%hO7%hO,7%hQ7%hQ7%h^R,7%hL[7%h[7%hJ\7%h\7%h_7%he`,7%h`7%h0d7%hd7%hk7%hNm7%hm,7%hn7%heq7%hr,7%h!s7%hu7%hv,7%hYw7%hz7%h:{,7%h{7%hi~7%h,7%h7%hu7%hB7%h7%h,7%hA7%h7%h,7%h7%h}7%h,7%h7%h7%h,7%h̓7%h7%h',7%hȗ7%h57%hK,7%h7%h7%h,7%h7%hס7%h ,7%h7%h7%hB7%h7%h/,7%h۪7%hƬ7%h,7%h(7%hr7%h!,7%h*7%h'7%h,7%hj7%h7%hz,7%h7%h)7%h,7%hm7%h7%hI,7%h7%h)7%h7%hX7%h7%h7%h7%hF7%h7%hg7%h7%h7%hi7%h!7%h7%hb7%h7%h%7%h7%h7%h7%h#7%hI7%h7%hZ7%h7%h7%h7%hC7%h7%h7%hk7%h7%h1n7%h_7%h7%hE7%h7%h7%h17%h7%hX7%h7%h7%h]7%h7%h>7%h v7%hE+ 7%h. n7%h4 B7%h5 0...)......##.#.# ..ß.#.#.ß.#....# #.######.# .....###.# #.# ......>..# #.# #.##.....# #.### #.##.###.#####...# #.##.###.......#. ..........##### -203.9 (116.0) #.##.###.## #.# 7%hm6 #....# #.# #.# #..### #.# #.# ....# #.# #.# ....####.# #.# #........# #.# ##.####### #<# .###7%h: \-477%h= 7%h? 9 _Found a stone staircase leading up.8%h]38%h08%h8%h* | ß.#.#.ß.#... #.############ .....###.# .>..# # #.##...#.######.#####.........# ..........##### #.##.###.## 0.0)...# #.# ## .. .).. ..##8%hMW5.9 (18%h;6# _Found a club.8%h238%h38%hI88%h9,8%hYB8%hKGX8%hWH8%h{P8%hQ8%hUP  There is a stone staircase leading up here.8%h6`K _8%hic8%hwg,8%h j8%hol8%h 9%h> ==9%h? 8.9 (119%hF 9%hM  9%h7N 9%hN _The goblin shouts!9%h9%h̘Read which item? Scrolls  l - a scroll of enchant armour  m - a scroll of blinkingo - a scroll of identify [!] read|quaff|evoke[?] describe selected:%hԳ ;%h +;%h:B..# #.#li3 the Chopper #########<#######Gargoyle#.....)........Health: 38/38 ========================#.#####.#######Magic: 6/6========================##...##AC: 11Str: 22#.....######EV: 8Int: 8#........(.#SH: 4Dex: 9#.....####.#XL:  6 Next: 93% Place: Dungeon:4##...## #@#Noise: ==-------  Time: 3228.9 (0.0)##### #.#a) +0 war axe#.#Throw: throwing net..#..#...#g   goblin.g.#....# _Found 5 boomerangs. _No target in view! _p - a sedimented coppery potion [;%hB40m_You see here 5 boomerangs.  A goblin comes into view. It is wielding a +0 club. _The goblin shouts!;%hەIdentify which item? (\ to view known items) Potions (select first with !)  h - 2 green potions  p - a sedimented coppery potion[?] describe selected;%h ;%h ;%h$ 5..# #.#li3 the Chopper #########<#######Gargoyle#.....)........;%hI Health: 38/38 ========================#.#####.#######Magic: 6/6========================##...##AC: 11Str: 22#.....######EV: 8;%h Int: 8#........(.#SH: 4Dex: 9#.....####.#XL:  6 Next: 93% Place: Dungeon:4##...## #@#Noise: ==-------  Time: 3228.9 (0.0)##### #.#a) +0 war axe#.#Throw: throwing net..#..#...#g   goblin.g.#....# _Found 5 boomerangs. _No target in view! _p - a sedimented coppery potion _You see here 5 boomerangs.  A goblin comes into view. It is wielding a +0 club. _The goblin shouts!;%h ]  As you read the scroll of identify, it crumbles to dust.;%h .g.;%h 4--9.9 (1;%h j _h - 2 potions of lignification<%hS|#########<#######  #.....)........#####.####### ##...## .....######...(......####.#...## #. #####   .#.g#...<%hݗL..#.#<%h٘<%h(g.<%h_--30<%h  #.....)........#####.####### ##...## .....######<%h ...(.#####...##  #####  <%h #...#...#g<%hU .O.# ..#. #.<%h WO   ogre (wandering)..#.#g   goblin.#...<%h  An ogre comes into view. It is wielding a +0 giant spiked club.<%h <%h gO..#..O<%h /==1<%hQ <%h & _The ogre shouts!<%hdD <%h^E <%hL H..O<%hM 5-3.2 (1.3<%hS <%hU } _You closely miss the goblin. The goblin hits you but does no damage. x2<%hO.-4.5<%h<%hLz _You closely miss the goblin. The goblin hits you but does no damage.=%h6:  You slash the goblin!=%h&=%h -^.O)=%hA(5.8=%h>G=%hIJ _You kill the goblin!=%h 4#########<#######....)........#.#####.########...## #####...(.....#####...####### #. #..O) #...#...# #. # .... ..#.##.#...O.-60=%h=%h>%h^  You barely miss the ogre.>%hj29------==8.0 (1.2>%ha>%hD _The ogre hits you with a +0 giant spiked club!>%hiZ  You hit the ogre.  The ogre is lightly wounded.>%h~24----------9.3 (1.3>%h>%hD _The ogre hits you with a +0 giant spiked club.>%h  You slash the ogre!  The ogre is heavily wounded.>%h }18-------=40.5 (1.2>%h >%h' D _The ogre hits you with a +0 giant spiked club!>%hj  _You are too injured to fight recklessly!>%hN4>%h+>%hy^ _You are too injured to fight recklessly!?%h 8 _You are too injured to fight recklessly!hit the ogre.  The ogre is severely wounded.  !!  Ouch! That really hurt!  You die...?%hx-2---------------  --more--?%h{$ ?%h( RInventory: 15/52 slots Hand Weapons (go to first with ))  a - a +0 war axe (weapon) Missiles (go to first with ()  i - a throwing net (quivered) Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn) Jewellery (go to first with "=)n - a ring of see invisible Wands (go to first with /)?%ho( f - a wand of warping (3) Scrolls (go to first with ?)l - a scroll of enchant armour  m - a scroll of blinking Potions (go to first with !)d - a potion of might  ?%h( e - 2 potions of enlightenment  g - a potion of curing  h - 2 potions of lignification  j - a potion of haste  k - a potion of magicp - a potion of cancellation {unknown}@%h8@%h@%hUGoodbye, li3.418 li3 the Chopper (level 6, -2/38 HPs)Began as a Gargoyle Fighter on May 15, 2025.Slain by an ogre... wielding a +0 giant spiked club(20 damage)... on level 4 of the Dungeon.The game lasted 00:04:12 (3142 turns). Best Crawlers -1.84003445 EnegeticOc GrEE-27 escaped with the Orb2.66514978 chastityca DEAl-27 escaped with the Orb3.57167857 EnegeticOc DjNe-27 escaped with the Orb4.56104178 RepoMan TrFi-27 escaped with the Orb5.45340331 EnegeticOc DjWn-27 escaped with the Orb6.36241780 RepoMan DrAr-27 escaped with the Orb7.32963854 RepoMan FeSh-27 escaped with the Orb8.30032968 RepoMan ReAl-27 escaped with the Orb9.28001477 puimuR OnDe-27 escaped with the Orb  @%h510.21620769 EnegeticOc VSFi-27 escaped with the Orb  11.19685091 BnniBaAl-27 escaped with the Orb  12.17910792 glosham ReAE-27 escaped with the Orb@%hp @%h @%hg ? [?25h[?0c [?1051l[?1052l[?1060l[?1061l