;hZ Player: mervunxd1102 Game: DCSS 0.33 Server: clan Filename: 2025-09-03.12:56:42.ttyrec Time: (1756904202) Wed Sep 3 14:56:42 2025  ;h [?1051l[?1052l[?1060l[?1061h ;hq V)0[?7h[?25l[?1c ;h_  ;h  ;ho" Welcome, mervunxd1102. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - Barachi  A - Mummy Barachim are slow-moving, amphibious humanoids who can hop long distances. Theirextended range of vision also allows them to be seen from further away. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Barachi Hunter};h#A TABLES OF APTITUDES The following three tables describe all aptitudes of the various species for the various skills. Knowledge, neither explicit nor implicit, of these are not necessary for winning in Crawl. The qualitative information behind };hB this sheet (i.e., which species are good at which tasks) can be obtained in two other ways: - Read the species section in the manual about strengths and weaknesses. - Look at which combinations of species and background are recommended.  -- no aptitude (cannot learn this skill at all)  -5 abysmal aptitude  -4 terrible aptitude (learning half as fast as at 0 aptitude)  };hB -3 very poor aptitude  -2 poor aptitude  -1 slightly disfavoured aptitude0 standard aptitude  +1 slightly favoured aptitude  +2 strong aptitude  +3 very strong aptitude };h,C +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower.~;h, There are four special values: HP, MP, Experience and Willpower. - The HP value indicates the percentage of hit points gained per experience  level, 100% being the Human standard. - The MP value indicates a fixed additive modifier to magic points. - The Experience value indicates how much experience has to be ear  order to gain a new experience level, +0 being the Human standard. These  values use the same scale as the skill aptitudes.The Willpower value indicates resistance to many magical effects perexperience level, +3 being the Human standard. The abbreviations used for the skills are: General skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ---------------------- Arm - ArmourFgt - FightingSpc - Spellcasting Ddg - Dodging Coj - Conjurations Sth - StealthM&F - Maces & FlailsHex - Hexes Shd - Shields Axs - AxesSum - Summonings Shp - Shapeshifting Pla - PolearmsNec - Necromancy Stv - StavesFrg - Forgecraft Inv - Invocations UC - Unarmed CombatTrl - Translocations Evo - Evocationsr - ThrowingSBl - Short Blades Fir - Fire Magic;h(Inv - InvocationsUC - Unarmed CombatTrl - Translocations Evo - Evocations Thr - ThrowingSBl - Short Blades Fir - Fire Magic LBl - Long BladesIce - Ice Magic HP - hit points Rng - Ranged Weapons Air - Air Magic MP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy WL - willpower Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- Human0 0 +1 0 -1+1 0 0 +0% 0 0 +3 Armataur +3 -3 +2 +1 -2 0 0 -1 +10% 0 -1 +3 Barachi +2 +1 0 +1 0 -1 +1 0 +0% 0 0 +3 Coglin -1 -1 -1 -3 -2 -2 +3 -1 +0% 0 0 +5 Demigod -1 -1 0 -1 -2-- -1 -1 +10% +2 -2 +4 Demonspawn -1 -1 0 -1 -2 +3 0 -1 +0% 0 -1 +3 Djinni 0 +1 -1 0 -2 0 0 -2 -10% 0 +1 +4 Draconian -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3Black -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Green -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Grey -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Pale -- -1 0 0 -1 +1 +1 -1 +10% 0 -1 +3;hf ;hg }Demonspawn -1 -1 0 -1 -2 +3 0 -1 +0% 0 -1 +3 Djinni 0 +1 -1 0 -20 0 -2 -10% 0 +1 +4 Draconian -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3Black -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Green -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Grey -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Pale -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3 Purple -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Red -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3White -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Yellow -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Mountain Dwarf +1 -3 -2 +1 -2 +3 +1 -2 +10% 0 -1 +4 Deep Elf-2 +2 +3 -2 0+1-20% +2 -1 +4 Felid -- +3 +4 --+1 -- -30% +16 Formicid1 -1 +3 +3+2+1 +4 Gargoyle+1 -2 +2 +1 -3+1 -1-2;hh `3 Gnoll +8 +8 +8 +8 +7+9 +8 +8 +0% 0 0 +3 Kobold 2 +2 +4 -2 -11 +2 +1 -2+ Merfolk-3 +3 +2++1 0 + 0 +3 Minotaur +2 +1 -1 +2 -3 0 -1 0-1 Mummy -2 -2 -1 -2 ---1 -2 -2 +5 ;hj Naga-1 -2 +5 -12 0 +5 Octopode  0 +4+1 0 - 0 Oni -1-2 -12 -2 0 +3 0 +4;hHP - hit points Rng - Ranged Weapons Air - Air Magic MP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy WL - willpower  Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- Human 0 0 +1 0 + 0 Armataur +3 -3 +2 +1 -2 0 Barachi +2 ++1 0-1 +1 0 + 0 Coglin -1 -1 -1 -3-2 +3 -1 + 0 +5migod 1 -1 0 -1 -2-- -1 -1 +1;h2 Demonspawn1 -1 0 -1+3 0 -1 +0% 03 Djinni  0 +1 -1 0 -2 0 0 -2 -1 Draconian-- -1 0 0 -1 0+1-1 Black -- -1 0 0 -11 0 -1 +1-1 Green -- -1 0 0 0 -1 +1- Grey -- -1 0-1-1 +1-1 Pale -- -1 0 0 -1+1 +1 -1 0 Purple -- -1 0 0 -1+1 +1 -1 +13 Red -- -1 0 01-1 +3 White-1 0 0 -1 +-1 Yellow -- 0 01 0 -1 +1-1 +3;hJ Felid -- +3 +4 -- -2 0 +1 -- -30% +1 -1 +6 Formicid +1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4 Gargoyle +1 -2 +2 +1 -3+1 -1 -1 -20% 0 0 +3 Gnoll +8 +8 +8 +8 +7+9 +8 +8 +0% 0 0 +3 Kobold-2 +2 +4 -2 -1+1 +2 +1 -20% 0 +1 +3 Merfolk-3 +3 +2 0 +2+1 0 0 +0% 0 0 +3 Minotaur +2 +1 -1 +2 -3 0 -1 0 +10% -1 -1 +3 ;h Mummy -2 -2 -1 -2 -- -1 -2 -2 +0% 0 -1 +5 Naga -1 -2 +5 -1-1 +25 Octopode-- 0 +4 0 -1+1 +1 0 - 0 Oni -1 -1 -2 -1 -1+2 -2+34 Poltergeist- +1 +5 -1 --1 -1 +2 -14 Revenant+2-+11 -1 +3 Spriggan ;h 3 +3 +5 -3 + 0 +3 0 -30% +17 Tengu +1+-1 0 -20% +1 0 +3 Troll 2 -2 -5 -1-1 -330% -1 Vine Stalker -2 -2 +3 -1 0 -1-30% +1 0 +5 ---------------------------------------------------------------------- Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL  ;h Fgt M&F Axs Pla Stv UC SBl LBl Rng ---------------------------------------------------------------------- Human0  0 0 0 0 0 0;h#IArmataur-1-1 -2 -2 -1 -1 -1 -1 -3 Barachi+2+1 +1 0 +1 +1 +1 +2 0 Coglin0-1 0 -1 -1 -1 -1 0 -1 Demigod-1-1 -1 -1 -1 -1 -1 -1 -1 Demonspawn0-1 -1 -1 -1 -1 -1 -1 -1;hd  Welcome, mervunxd1102. Please select your species. Simple Intermediate Advanced a - Mountain Dwarf j - Humans - Coglin b - Minotaur k - Koboldt - Vine Stalker c - Merfolk l - Revenant u - Poltergeist d - Gargoyle m - Demonspawn v - Demigod e - Draconiann - Djinni;h_f w - Formicid f - Troll o - Spriggan x - Naga g - Deep Elf p - Tenguy - Octopode h - Armataur q - Oni  z - Felid i - Gnoll  r - Barachi A - Mummy Lists the numerical skill train aptitudes for all races. + - Recommended species * - Random species # - Recommended character  ! - Random character % - List aptitudes Space - Pick background first ? - Help   Tab - Barachi Hunter"s - Summoner d - Hunter l - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - WarperS#.#.#.#.  # #.# o o `((((((( P≈~ ~~~♣ .# ≈≈. P~~?.# ≈. ~~#..# .P~.#..  .#...  ... #.#.###†#.....†###.#########.#.... ####.##.......#---3 _... .#######  ......#