hA Player: musstard Game: Crawl (0.33) Server: CUE - Dungeon Crawl Stone Soup - underhound.eu Filename: 2025-09-03.08:30:38.ttyrec Time: (1756888238) Wed Sep 3 08:30:38 2025 h<hG h]u [?1051l[?1052l[?1060l[?1061hhqw.[?1049h(B[?7h[?1h=hSy7[?1034h(Bhz[?25lhchah.(BWelcome, musstard. Please select your species. SimpleIntermediateAdvanced (Ba - Mountain Dwarfj - Humans - Coglin b - Minotaurhk - Koboldt - Vine Stalker c - Merfolkl - Revenant (B u - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Revenants are skeletal undead who are strong at melee combat and can empower damage-dealing spells by consuming memories they harvest from their victims. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Revenant Air Elementalist(Bhhhhme(Bmusstard the GustyRevenanthZHealth: (B14/14 ========================Magic: (B3/3========================AC:(B 2Str:(B 11EV:(B 11Int:(B 14SH:(B 0Dex:(B 9XL: (B 1 Next: (B 0% Place: (BDungeon:1Noise: --------- (B Time:(B 0.0 (0.0)-) (BClawsCast: Shock(Bhy&(B.. .. #(B.. . . #(B. .hC(j.. .#(B #(B.#(B. .... ##(B. .#(B. ... .. .. .. .. ....#(B. .#(B. .#(B...#(B...#(B.#(B...##(B.@(B.##(B.......#(B...#(B.....#(B.#(B. ..#(B...#(B. ..... ##(B.#(B.#(B. ..... .#(B . #(B. ... . . #(B. .h)x.!(B #(B. #(B.h 0`No command named 'CMD_TARGET_WIZARD_GAIN_LEVEL'(Bh<Welcome, musstard the Revenant Air Elementalist.Will you be the one to retrieve the incredible Orb of Zot from the depths?(BheB(Bhk(BPress ?(B for a list of commands and other information.  Found a fizzy white potion(B.h(Bh^ _(BFound a staircase leading out of the dungeon.hhkr(BRecognised items. (Select to toggle autopickup)(_ for help) Magical Staves (select all with |)(Ba - unknown magical staves Jewellery (select all with "=)(Bb + unknown amulets  h6c + unknown rings Wands (select all with /)(Bd + unknown wands Scrolls (select all with ?)(Be + unknown scrolls Potions (select all with !)(Bf + unknown potions  g + potions of magic (rare) Missiles (select all with ()(Bh - boomerangs  i - darts  j - javelins  k - large rocks(Bl - stones  m + throwing nets Miscellaneous (select all with })(Bn + Gell's gravitambourines  o + boxes of beasts  p + condenser vanes  q + lightning rods  r + phantom mirrors  s + phials of floods  t + sacks of spiders  u + tins of tremorstones Talismans (select all with %)  v - quill talismans  w - maw talismans  x - serpent talismans  y - blade talismans  z - granite talismans (B[Up(B|Down(B] select [PgDn(B|>(B] page down [PgUp(B|<(B] page up[Esc(B] exit Letters toggle autopickup [.(B|Space(B] toggle selected [-(B] unrecognised [top(B]hoS  a + unknown magical staves(Bh r  a + unknown magical staves  h + boomerangs(BhR h=\ h + boomerangs  i + darts(Bh`  i + darts  j + javelins(BhAhhhe(Bmusstard the GustyRevenanthh Health: (B14/14 ========================(B.. .. #(B.Magic: (B3/3========================(B. . . #(B. .AC:(B 2Str:(B 11.. .#(B #(B.#(B. ..EV:(B 11Int:(B 14.. ##(B. .#(B. ..SH:(B 0Dex:(B 9. .. .. .. .. .XL: (B 1 Next: (B 0% Place: (BDungeon:1...#(B. .#(B. .#(B...Noise: --------- (B Time:(B 0.0 (0.0)#(B...#(B.#(B...#-) (BClaws#(B.@(B.#Cast: Shockh#(B.......#(B...#(B.....#(B.#(B. ..#(B...#(B. ..... ##(B.#(B.#(B. ..... .#(B . #(B. ... . . #(B. ..!(B #(B. #(B.  No command named 'CMD_TARGET_WIZARD_GAIN_LEVEL'Welcome, musstard the Revenant Air Elementalist.Will you be the one to retrieve the incredible Orb of Zot from the depths?(BPress ?(B for a list of commands and other information.  Found a fizzy white potion(B. _(BFound a staircase leading out of the dungeon.h<(Bh (Bhy(Bh<h\ (Bh (B(B(B(B (B_(B(B(B(B(B(B..(B ..(B #...(B .(B .(B #.(B .....(B .#(B #.#.....(B...(B.##.(B .#.(B....(B...#(B..(B ..#(B..(B...(B.#(B...#(B...#(B...#(B.#(B...#(B.#(B..(B.#.(B #(B...#(B.<(B.#(B...#(B #(B....(B...#(B 2.0 (2#...#(B...(B..#.#.....#(B.@(B.#.........(B ##(B.#(B.#........(B .#(B..(B.#......(B .. #(B..(B.#....(B ?(B.!(B #(B..(B.#.(B .... ...(B.#(B .)(B... ...######(B ##(B(B(B3.0 (3(B _Found a sling.h (Bh (Bhܿ (Bh (Bh (Bh (Bhv (BhP (Bh+ (Bh5 (Bh (Bh (BhP (Bh (Bhr (Bh (Bhl (Bh (Bh (BhBG.....#..(B ..#......#...#...#...(B .#.#...#.#...#(B .#...#(B.<(B.#.(B..#h/#.#(B.#...(B....#(B.. ##.(B..#..(B...#(B.#(B #(B...(B..#...#(B.....#(B....(B.##.#(B.#.....#.(B...#(B..#(B...#(B....#(B...#(B...(B.#(B...#...(B .(B #(B.?(B.@(B..#...#.(B #(B............#(B #(B..)(B.......... #######(B.#######(B .. hfm#(B.. ##(B h-(B7.0 (4hQ%-(B8.0 (5hI*(Bh[.I _c - a fizzy white potion(BhF" (B(B(B(B(B(Bh+ 0(B(Bh0 H(B(B(BhK (B .....#..(B ..#....(B ....#...#...#...(B .#.#...#.#...#.(B ...#...#.<(B.#(B...#(B #(B.#(B.#.....(B..#..hL g(B ##(B...#...(B..#.#(B #.(B....#.(B..#.....(B #(B..(B...##(B.#(B.#(B.....(B #(B...(B.#(B..#(B...#....(B #(B...#(B....#(B...#...(B .(B #(B.@..(B..#...#.(B #..#(B #(B..)...(B #######(B.###(B ..#h\N (B #(B... ####(BhzS 1(B10.0 (2.0)hL_ -(B1.0 (3hXc (Bhf U _d - a scroll labelled KAVAYCV HATISS(Bh?(B(B(B(B(B(Bhϵ(Bh(Bh(Bh@0(B(BhG(BhH(B(B(Bh/ hx(B .....#..(B ..#....  (B ....#...#...#...  (B .#.#...#.#...#.  (B .(B..#(B...#(B.<.#...#  (B #(B.#(B.#(B.......#..  (B ##(B...#(B.....#.#  h(B #(B.....#...#.....  (B #(B.....##.#.#.....  (B #(B....#..#...#....  (B #(B...#....#...#...  (B #(B.@#......#...#.  (B #(B.#..hx.....#  (B ##.(B.)......  (B #######(B.######  (B ..#  (B #...  he(B ####     (Bh((B4h-(B5.0 (4h(Bh hK_e - 2 smoky blue potions(Bh(B(B(B(B(B(B(B(B(B(B(BhT h9(B You see here a +0 sling.hC(Bh h (B_hg(Bh(Bh7(Bh(BhQ(Bhr(Bh(Bhf(Bh(Bh(Bh(Bh(Bh(Bh(Bh(Bh(Bh(Bh(Bhy(Bh(Bh(Bh(BhR(Bhe(Bht(Bh(Bh10(B(BhZ (Bh3 (Bhj(B ##...#.....#.#.(B  h#.....#...#.....(B  #.....##.#.#.....(B  #....#..#...#....(B  #...#....#...#...(B  #..#(B......#...#.(B  #.#..(B..........#(B  ##..)...........(B h #######.#######(B 25.0 (10.0) #(B..########(B.  ##..@(B......>(B  #####(B. ..... hj###(B. hq(Bhh '(B6.0 (11h#(Bh& h(6_Found a stone staircase leading down.h& (B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B (B There is a stone staircase leading down here.(B (B_(B(B(B(B(B(Bh+H(B(B(Bh(BhH(B(B(Bhh(Bh(Bh90(B(Bh(Bh00(B(Bh(Bh(BhK0(B(Bh(Bh(BhL0(B(Bh(Bh(Bh0(B(Bh(BhO(Bh0(B(Bh(Bh;(Bh(Bh(Bh+ (BhL (Bh (Bh (Bh (Bh(Bh(Bh(Bh(Bh(Bh;(BhX(Bh(Bh(Bh ((B #(B.((B $(B...h* #!(B. .(B......(B ...#..#(B.. .... ..(B .(B ...#...#(B.#.(B..# ...(B .#(B #.#....#(B.#(B... ....##.(B .#.....#(B.#$#####(B47.0 (2 ....#..(B ..#....#(B....... ...#...#...#...#@(B..#(B #.#...#.#...#..#.#(B.#(B .#...#.<.#...#...#(B #(B #.#.......#...(B.#.#(B ...#.....#.#.(B..#.# ....#...#...(B...#.# ....##.#.#.(B....#.# ...#..#...#(B....#.# ..#....#...#...#.# h+.#......#...#..#.# #............#(B #.#(Bh0(BhN6.(B8.0 (22h_;(Bh= ha? _Found 6 stones.h)E(B(B(B(B(B(Bh*H(BhJ(BhO(Bh$Q(BhUS(BhY(Bh2\(Bh](Bhe hg<(B_You now have 9 gold pieces.hj(Bhfl(Bhm(Bh0q(Bht0(B(Bhv(Bhz(Bh(B .g(B ####(B.....(B hQ.(B......(B..(B ###(B...##(B.#(B #(B.((B..$(B...#.(B #!. (B ..(B #(B.@(B........(BShock .(B .(B ...#...#(B.#.(B..##### ..(B .#(B #.#....#(B.#.(B....... ...##.(B .#.....#(B.#.#######hg(B  (B goblin (asleep) ..#....#(B..(B........#...#...#...#..(B.#.#.... .#...#.#...#..#(B.#(B.#.#(B .. #...#.<.#...#.(B..#(B.#(B # .#.......#....#.#.# ..##...#.#.# ...#...#......#.#.#(Bh/ (B53.0 (5hd.0)  A goblin comes into view. It is wielding a +0 dagger.(BhB(B.ggh06(B==4.0 (6h(Bh h#_The goblin shouts!hw 8*(Bhc :*(Bh :*(Bh :*(BhR :*(Bh٣ } (B* (BThe zap hits the goblin.hZ :*(Bh ? (Bh2K ;(B..g.hcN ...hO n(B2--------(B-5.0 (1h0Y (Bh]  h_ M_The goblin is almost dead.(Bh>*8*(Bhvz:*(Bh\:*(Bh:*(Bhz{' (B h~The zap hits the goblin.h"*h#(Bhb:*(Bh*:*(BhH>(B..)h&7(B....h^!1hW----------------(B8-(B6Shock(Bhs(Bh hŽG_You kill the goblin!(BhZ#(Bhc.h0(BhD:(Bh? hA_(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)hϾ (B  Skill (B Level(B Train (B Apt Skill (B Level(B Train (B Apt  a + Fighting (B  0.0 (B  (B +1(B  (B f + Spellcasting 2.0 (B 20% (B -1(B  (B  (B  (B  (B   b + Unarmed Combat (B  0.0 (B  (B +1(B  (B g + Conjurations 0.8 (B  2% (B -1(B  (B  (B  (Bh + Air Magic2.4 (B 55% (B -2(B  (B  (B  (B  (B   c + Armour (B  0.0 (B  (B -1(B  (B  (B  (Bd + Dodging1.8 (B 13% (B -1(B  (B  (B  (Be + Stealth2.1 (B 10% (B +2(B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  0m (B  (B  (B  (B  (B  (B  (B  (B  (BThe percentage of incoming experience used to train each skill is in brown(B.  The species aptitude is in white(B.  [?(B] Help[=(B] set a skill target  [/(B] auto(B|manual(B mode [*(B] useful(B|all(B skills [!(B] training(B|cost(B|targets(Bh f * Spellcasting (B  2.0 (B 3440 9(Bh" hW%  f - Spellcasting (B  2.0 (B  68713(Bh(B f + Spellcasting 2.0 (B 20%5530(Bh f * Spellcasting (B  2.0 (B 3440 9(Bh 22 h * Air Magic (B  2.4 (B 62 86(BhS% (Bmusstard the GustyRevenantHealth: (B14/14 ========================(B...Magic: 1(B/3========----------------(B....AC:(B 2Str:(B 11####(B.)(B...EV:(B 11Int:(B 14.(B......(B..SH:(B 0Dex:(B 9###(B...##(B.#XL: (B 1 Next: (B 8% Place: (BDungeon:1#(B.((B..$(B...#.Noise: (B=-------- (B Time:(B 56.0 (0.0)#!(B.........-) (BClaws..(B ...#..#(B.@(B........Cast: Shock .(B .(B ...#...#(B.#.(B..##### ..(B .#(B #.#....#(B.#.(B....... ...##.(B .#.....#(B.#.####### ...#..(B ..#....#(B..(B........ ..#...#...#...#..(B.#.#.... .#...#.#...#..#(B.#(B.#.#(B .. #...#.<.#...#.(B..#(B.#(B # .#.......#....#.#.# ..#.....#.#...#.#.# ...#...#......#.#.# (B_Found 6 stones. _You now have 9 gold pieces.  A goblin comes into view. It is wielding a +0 dagger. (B_The goblin shouts!  The zap hits the goblin. _The goblin is almost dead.(BThe zap hits the goblin. _You kill the goblin! _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)hO(Bhw$ (Bh.(Bh3h(B(B(B _Unknown command.(Bh h(B Your spells (describe)TypeFailure Level  a + ShockConjuration/Air 12% 1 (BSelect a spell to describe[!(B]/[I(B] toggle spell headersh+ h0 h< hL e(Bmusstard the GustyRevenanth`P cHealth: (B14/14 ========================(B...Magic: 1(B/3========----------------(B....AC:(B 2Str:(B 11####(B.)(B...EV:(B 11Int:(B 14.(B......(B..SH:(B 0Dex:(B 9###(B...##(B.#XL: (B 1 Next: (B 8% Place: (BDungeon:1#(B.((B..$(B...#.hS qNoise: (B=-------- (B Time:(B 56.0 (0.0)#!(B.........-) (BClaws..(B ...#..#(B.@(B........Cast: Shock .(B .(B ...#...#(B.#.(B..##### ..(B .#(B #.#....#(B.#.(B....... ...##.(B .#.....#(B.#.####### ...#..(B ..#....#(B..(B........ hcV b..#...#...#...#..(B.#.#.... .#...#.#...#..#(B.#(B.#.#(B .. #...#.<.#...#.(B..#(B.#(B # .#.......#....#.#.# ..#.....#.#...#.#.# ...#...#......#.#.# (B_You now have 9 gold pieces.  A goblin comes into view. It is wielding a +0 dagger. hX (B_The goblin shouts!  The zap hits the goblin. _The goblin is almost dead.(BThe zap hits the goblin. _You kill the goblin! _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.) _Unknown command.(Bh` (Bhh (Bh_o (Bhgq hEI hN O(B Spells (Memorise)h'Q 1TypeFailure Level  a - Static DischargeConjuration/Air 19% 2  b - SwiftnessAir26% 3  c - AirstrikeAir65% 4 h2S 33 spell levels left (B[!(B] Memorise(B|Describe|Hide|Show [Ctrl-F(B] search [?(B] help[Esc(B] exith h! h5 (Bmusstard the GustyRevenantHealth: (B14/14 ========================h8 z(B...Magic: 1(B/3========----------------(B....AC:(B 2Str:(B 11####(B.)(B...EV:(B 11Int:(B 14.(B......(B..SH:(B 0Dex:(B 9###(B...##(B.#XL: (B 1 Next: (B 8% Place: (BDungeon:1h: m#(B.((B..$(B...#.Noise: (B=-------- (B Time:(B 56.0 (0.0)#!(B.........-) (BClaws..(B ...#..#(B.@(B........Cast: Shock .(B .(B ...#...#(B.#.(B..##### ..(B .#(B #.#....#(B.#.(B....... ...##.(B .#.....#(B.#.####### hC= `...#..(B ..#....#(B..(B........ ..#...#...#...#..(B.#.#.... .#...#.#...#..#(B.#(B.#.#(B .. #...#.<.#...#.(B..#(B.#(B # .#.......#....#.#.# ..#.....#.#...#.#.# ...#...#......#.#.# (B_You now have 9 gold pieces.  A goblin comes into view. It is wielding a +0 dagger. (B_The goblin shouts!  The zap hits the goblin. _The goblin is almost dead.(BThe zap hits the goblin. _You kill the goblin! _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.) h? 3_Unknown command.(BhrL  hN N(B Okay, then.(BhX (Bha (Bhe  hh +_(Bh7(BhkB (BhO(BhS hlUC_Unknown command.(BhT7(B(Bh(Bh(Bh& (B_h(Bh(Bh (Bh (BhE(Bh(Bh,(Bh (Bh(Bh(Bhm (Bh!(BhO#(Bh-&(Bh'(Bh')(Bh,(Bh.(Bh0(Bh2(Bh%4(Bhb5(Bh70(B(Bh9(BhB<(Bhh=(Bh>(Bh'A(BhHBX(B2========(BhC(BhF0(B(BhH(BhDK(BhyL(BhM(Bh[O(BhkP(BhQ(BhS(BhEU@========(BhV(Bh6Y(BhZ(Bh\(BhS_(Bh`(Bhdb(Bhe(Bhf(Bh h(Bhj(Bh>l(Bhm(BhWp(Bhq(BhRs(Bhu(Bh}w(Bhx(Bh}(Bh~(Bh&(Bh(BhcX(B3========(Bh(Bhщ hl0(B_Magic restored.h(Bh(Bhq(BhI}(B .(B..(B h#.(B.. ####(B.)(B...(B .(B........(B ###(B...##(B.#(B- #(B.((B..$(B...#.(B #. (B ..(B ...#..#(B..(B........(B .(B ...#...#(B.#(B...#####(B .#(B #.#....#(B.#(B.........##.(B h!&.#(B.#.#######..#..(B .#(B.......... ...#...#(B...#.#....#...#.#(B.#.#.#(B ..#.<.#...#...#.#(B # #..#....#.#.#..#.#...#.#.#(BhI2(B80.0 (24.0)hʮH-(B1.0 (25h(Bhܶ hM_f - a bubbling inky potion(Bh7(B(Bh(Bh(Bh(Bh(BhX(Bh= (B You see here 6 stones.hx(BhbG======== (B_h(Bh(Bh(Bh(Bhk(Bh+(Bh(Bh(Bhx(Bh0(B(Bhn(Bh N (B_You now have 13 gold pieces (gained 4).h (Bh(Bh}(Bh(Bh#(Bh (BhZ (Bh(Bh[(Bh(Bh(Bh(BhY (Bh!(Bhx#(Bh%(Bhb(0(B(Bhs*(Bh-(Bh1(BhX3(Bh4(Bh.7(Bh9(Bh:;(Bh<(Bh?(BhA(Bh4C(BhvD(BhI(BhMK(BhL(BhM(BhS(BhDV0(B(Bh](Bh`(Bhn'#.....#hp#.....#(B.. ...#.....#(B.#(B+##(B... #.....#(B.#(B....b(B. #.....#(B........ #.....#(B.. #.....#(B........ #+#####.)...#(B........ #...........#@#(B Shockhqj####...##.###.####.#(B  #.(......#..(B......#(B  #..........(B..######(B b(B  (B bat (asleep)#..#........(B.........(B #...#.#...############(B.#.#........(B ....#.#.#######(B...#..........h5s(B..#...#(B#..#.#.#.#(B h.(B96.0 (1hށ(Bh(Bh'(B.hbbh.(B7.0 (16h(Bhc h&I_A bat comes into view.(Bhw)8*(Bhu:*(Bh( (BhR* (BThe zap hits the bat.h :*(Bhab :*(Bh :*(Bh :*(BhJ (BhM (BhY ( (Bh[ p......b  The bat is heavily wounded.(Bh^ t(B2--------(B=8.0)hj (Bhp  hGs E_The bat barely misses you.(Bh 8*(BhGB:*(Bhph3*(Bh:*(Bh":*(Bha*:*(Bhw:*(Bh( (B hThe zap misses the bat.(B You miss the bat.The bat is heavily wounded.(B(Bh-(B..h&....bhm1----------------(B9h(Bh  h&5_The bat hits you but does no damage.hz!) (Bhn* (BThe zap hits the bat.*(Bh:*(Bh_:*(Bh`:*(Bh:*(Bh:*(BhnY( (B hk]YThe bat is severely wounded.(BYou scratch the bat.heg&(B.h$j:.....†h/0----------------(B16100.0 (1.0)Shock(Bh(Bḩ hD_You kill the bat!(Bh5(Bh8 (Bh4=(BhB hEH_(BYou are out of magic!h(Bh (Bh(Bh  hR H_(BYou are out of magic!h (Bht (Bh# (Bh  h H_(BYou are out of magic!h- (Bh 7(B(Bh (Bh & (B_h (BhK (BhV (Bhw (Bh (Bh$ (Bh= (Bh (Bh @--------(Bh (Bh (Bh (Bh? (Bhz (Bh (Bh (Bh (Bh* (BhK (Bh(BhO(Bhw(Bhd(Bh(Bh(Bh(Bh R1========(Bh (BhS (Bhm(Bh(Bh(Bh(Bh(Bh(Bh(Bh(Bh(Bh/@========(Bh`(Bh(Bh(Bh (Bh"(Bh$(BhO%(Bh '(BhR((Bh\)(Bh`+(Bh,(Bh-(Bh/(Bh0(Bh2(Bh)4(BhZ5(Bhk6(Bhm8(Bh9(Bh:(Bh<(Bh>X(B2========(Bh?(BhC(BhD(BhE(BhG(BhI(BhJ(BhK(BhM(Bh7N(BhPP(BhQ@========(BhR(BhT(BhV(BhRW(Bh/Y(BhSZ(BhS[(Bho](Bh^(Bh_(Bha(Bhb(Bhc(Bh f(Bhg(Bhh(Bhj(Bhk(Bhl(Bhn(Bho(Bhp(Bh s(Bht(Bht(BhWw(BhRxX(B3========(Bhy(Bh}(Bh(Bh(BhƁ(Bh(Bh(Bh(Bh(Bhǎc (B You see here a bat corpse(B.h-(Bhr! (B_h(BhR(Bh˜(Bh@========(Bhz(Bh,(Bh(Bh(Bh(Bh(Bh (B #(B.#(B.......#(B .......... ...... ...h4#.....#..(B ......##.....#..(B .#(B -40.0 (40.0) #.....#.#(B+##(B......##(B #.....#.#(B...@(B....... #.....#(B.....(B......#(B.....#(B....(B.......#.....#(B...(B........# #####.)...#.†(B.........# ..........#.####(B+####(B.# hB##...##.###(B.####.#(B [#(......#.(B.......#(B ..###### ..................############(Bh(BhMH-(B1.0 (41h!(Bh% h&#_Found a ring mail.hi(Bhl(BhBo(Bhp(Bhr(Bht(Bhu(Bhx(Bhp|(Bhu~(Bh(Bhل(Bh(Bh*(Bh(Bh(Bh(Bh(Bh֖(Bhڙ(Bh(Bhd(Bh(Bh (Bh(Bh6(Bh(Bh(Bh(Bh(Bhv(Bh(Bh.(Bh(Bh(Bh͸(Bh(BhV(Bhƽ(Bh(BhC0(B(Bh h H(B_You now have 17 gold pieces (gained 4).h7(B(Bh(Bhw(Bh(Bh(Bh5(Bh(Bh(Bh(Bh(Bh(Bh>(Bh(Bh(Bh=(Bh(BhF(Bh8(BhE(Bhp0(B(Bh(Bh&(Bh(Bh0(B(Bh,(Bhr(Bh(Bh hHH(B_You now have 21 gold pieces (gained 4).h(Bh(Bh6 (Bh (Bh (Bh 0(B(BhN(Bh}(Bh (Bh^(Bh(Bh(Bh(Bh(Bh(Bh!(Bh"(Bh#(Bh-%(Bh&(Bh'(Bh((Bh`*(Bh;,(Bho-(BhV.(Bhw2(Bhv5(Bhc70(B(BhB9(Bh=;(Bh@<(Bh7=(BhO?(Bh/A(Bh'B(Bh(Bh(Bh(Bh0(B(Bh/ (Bh (Bh (Bh (Bh (Bhv(BhP(Bh(Bhq(Bh(Bh(Bh(Bh|(Bh(Bh(Bh(Bh\(Bh)q.....#......#.# .....####.###.#hq*] .......(B #.#.#.# .....#.##.#.#(B.######(B  .....#......#(B.....(B.#(B  .....####(B.#.#.####(B.#(B  .....#...(B....(B....(B..#(B  ####.#...#(B.....##(B..#(B  #(B [###.#.(B...#.(B...#(B  #(B .(B ...#..#(B..^(B..#(B hn,E #(B ##...###(B..@(B..#(B  (BShock .....(B ##(B....#(B  (B ###...(B g(B.#(B...#(B  (B #...#(B....#(B.##(B  (B g(B  (B hobgoblin (asleep) #(B....(B. .#(B  (B ....... .#(B  (B #(B.##.#(B. ##(B  (B #(B+ ..  (B  (B  (B  (Bh47 (B74.0 (33  h6>A hobgoblin comes into view.(Bhi:`(B.gg(BhE<K====(B5.0 (34h@(BhC, _The hobgoblin shouts!hw (B You miscast Shock.  You are very lightly contaminated with residual magic.hhn;g(B.hs(B2------------(B6.0 (1hK>.0)Contam (Bh(BhM h*#_Nothing appears to happen.h5 (B* (BThe zap hits the hobgoblin.h (B The hobgoblin is moderately wounded.(BThe zap hits the hobgoblin.hz;*(BhX.;*(Bh hg(Bg(B..  The hobgoblin is heavily wounded.You closely miss the hobgoblin.The hobgoblin is heavily wounded.(Bh(B2----1----------------(B=---(B7h(Bh h(_The hobgoblin hits you.hK) (BhNX* (BThe zap hits the hobgoblin.h hA(B The hobgoblin is almost dead.(BThe zap hits the hobgoblin.hڶ*h{(Bh;*(BhR;*(BhD†(B..h(B3==--0----------------(B338Shock(Bhο(Bh3 hJ_You kill the hobgoblin!(Bh(Bh(Bhc(Bh N _(BYou are out of magic!h? 7(B(Bh (Bh  h @_(BYou are out of magic!ho (Bh] (BhA (Bh  hm H_(BYou are out of magic!h)(Bh.(Bhn2(Bh4 hm6H_(BYou are out of magic!h-(Bh07(B(Bhx3>(B (B_h}5(Bhv70(B(Bh9(Bh:(BhW<0(B(BhB3 (B HP restored.hRE(B4====--------(BhG(BhK\ (B_Your magical contamination has completely faded away.hM(BhO(BhGQ0(B(BhS(BhU(BhW(Bh2Y(Bh[(BhR\:==(Bh](Bh_(Bh*aR1========(Bhmb(Bhd(Bhe(Bhxg(Bhi(BhUj(Bhk(Bhm(Bhn(Bh p(Bhq(Bhr@========(Bht(Bh'v(BhLw(Bhbx(Bhy(Bhz(Bh{(Bh}(Bh~(Bh(Bhu(Bh(Bh(BhQ(Bhw(Bh(Bh (Bh (Bh(BhD(Bh@(Bh4(Bh'0(B(Bh(Bh(BhOX(B2========(Bhl(Bh(Bh`0(B(Bhә(Bh0(B(Bh(Bhٝ0(B(Bhz(Bh@========(Bh(Bh̢(Bhޣ0(B(Bh(Bh(Bhէ(Bh0(B(Bh(Bh(Bh(Bhҭ(Bh0(B(Bh(Bh(Bh(Bh(BhǴ(Bh0(B(Bh(BhƸX(B3========(Bh޹(Bh(Bh#(Bh90(B(Bh(Bh(Bh(Bhx(B(B(B(B(B(B(B========(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(Bh'#(B .(B ...#..#..^..#h(B #####(B ##...###.....#(B  ......###†...#(B ####(B ###....#(B..#(B..(B.#(B  #...#.(B...#.##(B  .##..(B...#.#(B  .....(B....(B.#(B  ##.##(B.#.###(B  ###(B+#(B...(B.#(B -221.0 (4h-3.0) ###(B......(B.##(B  .....  ....... >(B.....#####(B ..........!(B....hp.... (BhH-(B2.0 (44hO(Bh|< _Found a stone staircase leading down.h(Bh% (B(B(B(B(B(B(B(B(B(B(B...(B ......###†...###(B ###....#..#...#(B #...#....#.##(B .##...(B..#.#(B .....(B...(B..#(B. ##.##(B.#(B.###(B.. ###(B+#(B....#(B...###(B.......##(B...........(B..#(B....(B...#>(B...@(B.#####(BShock#(B.##(B....!##(B..+l(B  (B frilled lizard (asleep)###(B.....l(B #(B.....#(B ......#(B #####(B..#(B (B4.0 (2.0)  A frilled lizard comes into view.(Bll(B.(B=5.0 (3(B _The frilled lizard hisses angrily.h4*(BhT6*(BhOG (B The zap hits the frilled lizard.h?*(B+h;*(Bhe];*(Bh&;*(Bh;*(BhJW(B.!(B.hM....hg(B2--------(B416.0 (1Shock(Bhm(Bho hDqG_You kill the frilled lizard!(BhO(BhQ[ (Bhc(Bhg hi_(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)hK;(BhI (BhiU(Bh\ h__(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)h8 (Bh] (BhW (Bh _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)h] (Bh{ (Bh (Bh[  h _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)h7(B(BhX(Bh.(Bhô& (B_h(Bh`(Bh(Bh(Bh((Bh[(Bh(Bh(Bh*@--------(Bh'(Bh(Bh(Bh(Bh(Bh(Bh(Bhx(Bh(Bh(Bh(Bh(Bh=(Bh(Bh(Bh(Bh(Bh(Bh(Bha(Bh(Bh(BhN(Bh}X(B3========(Bh(Bh(Bh (BhA(Bhe(Bh(Bh@0(B(Bh(Bh*0(B(Bh(Bhl (B_e - 3 smoky blue potions(B (gained 1)h(Bh:X========(B(Bh(Bh0(B(Bh(Bh(Bh(BhK0(B(Bh(Bh(BhK0(B(Bh (Bh(Bh 0(B(Bh (Bh= (Bhk0(B(Bh(Bh(0(B(BhF(Bh(Bh%(BhJ0(B(Bh(Bh(B ...>.....#####(B  h g..........#(B ..##.....########(B ...(B.....(B+.......(B ###.(B............(B ####.(B....#######.(B ......(B..(B.#(B #######.(B.#(B #.....(B..#(B -#.#####.#(B  #@#(B Shock #(B..J(B..... ##hY"##(B.####(B #J(B  (B endoplasm (asleep) h[&/ (B49.0 (2h'J3.0)  An endoplasm comes into view.(Bh+>(BJ.JhE-I-(B50.0 (24h[1(Bh?4 h5I_The endoplasm quivers.(Bh' < (B*hE E (BThe zap hits the endoplasm.hg8 ( (B hT; eThe endoplasm is heavily wounded.(BThe zap hits the endoplasm.h@ +(Bh$ )(B.h '(B2hJ --------(B58=1.0 (1.0)Shock(BhԶ (Bhb  h J_You kill the endoplasm!(Bh(Bh (Bh(Bh h_(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)h(Bh/ (Bh3(Bh 7 h 9_(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)hiF(BhL (BhS(BhX hr[_(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)h{(Bh7(B(Bh(BhS& (B_h(Bhˆ(Bh(Bh(Bh(Bh0(B(BhȒ(Bh֔@--------(BhҖ(Bh0(B(Bh(Bh0(Bh(Bh(Bht0(B(Bhܢ(Bh(Bh0(B(Bh_(Bh0(B(Bh&(BhZ0(B(Bh(BhX(B3========(Bh$(Bhݱ(BhM(Bh{0(B(Bh(Bh(Bh0(B(Bh(Bh(Bh&0(B(Bh(Bh(Bh@========(Bh.(BhG(Bhb(Bhx0(B(Bh|(Bh(Bh0(B(Bh-(Bh(Bh0(B(Bh(Bh(Bh0(B(Bhc(Bh(Bh(Bh(Bh(Bhb(Bhj(Bh(Bh (Bh(Bh10(B(Bh(Bh(Bh0(B(Bh(Bh.(Bh0(B(Bh(Bh(Bh0(B(Bh(Bh(Bh(Bh(Bh(Bh(Bh%(BhC(Bhe(Bh(Bh0(B(Bhl(Bh0(B(Bh(Bh (Bh (Bh? 0(B(Bh (Bh. (Bh# 0(B(Bh (BhO 0(B(Bh (Bh (Bh 0(B(Bh (BhQ (Bh (Bhl 0(B(BhM (Bh 0(B(Bh (Bh (BhV (Bh 0(B(Bh (Bh (Bh! 0(B(BhK# (Bh$ (Bh & 0(B(Bhz' (Bh7) (Bh* 0(B(BhO, (Bh- (Bhm/ 0(B(Bh0 (Bh2 (Bh4 0(B(Bh5 (BhM7 0(B(Bh8 (Bh+: (Bh; 0(B(Bh< (Bhm> (Bh? 0(B(BhOA (BhB (BhD (BhiE 0(B(BhF (BhIH (BhI 0(B(BhK (BhM (BhN 0(B(BhP (BhR (Bh&T 0(B(BhU (BhW (BhZ (Bh;\ (Bh] (Bhl_ (Bh` 0(B(Bhb (Bhsd (Bhe 0(B(Bhg (Bhi (Bh3k 0(B(Bhl (Bhn (Bho 0(B(Bhq (Bhs (Bht (Bh%v (BhVw (BhMy (Bhz 0(B(Bhw| (BhK~ (Bh 0(B(Bhu (Bh_ (Bh 0(B(Bh (Bh (Bh 0(B(Bh؋ (Bhč (Bh! 0(B(Bh (Bh (Bh 0(B(Bh (BhY (Bh 0(B(BhϚ (Bh? (Bh{ 0(B(Bhʞ (Bh (BhZ 0(B(Bh (Bhʣ 0(B(Bh (Bh5 (Bh H(B(B(Bh (Bh 0(B(Bh2 (Bhy (Bh 0(B(Bh (Bh! 0(B(BhZ 0(B(Bh (Bh 0(B(Bh (Bh< (Bh H(B(B(Bh˸ (Bh (Bh8 0(B(Bh~ (Bh H(B(B(Bh (BhH (Bh 0(B(Bh (Bh 0(B(BhA (Bh (Bh 0(B(Bh (BhA (Bhv H(B(B(Bh (Bh (Bh 0(B(Bh1 (Bhg 0(B(Bh (Bh 0(B(Bh" 0(B(Bhv (Bh 0(B(Bh (Bh (Bh (Bh 0(B(BhK (Bh (Bh 0(B(Bh (Bh (BhV 0(B(Bh (Bh4 (Bh 0(B(Bh (Bh2 (BhT 0(B(Bhe (Bh (Bhu 0(B(Bh (BhI 0(B(Bh (Bh; (Bh (Bh 0(B(Bh (Bh (Bh 0(B(Bh2 (Bh (Bh 0(B(Bh (Bhv (Bh 0(B(Bh] (Bh (Bh 0(B(Bh (Bh (Bh' 0(B(Bh$ (Bh> (BhO 0(B(Bh (Bh (Bh 0(B(Bh@ (Bh (Bh 0(B(Bhg! (Bh" (Bh# (Bh$ (Bh% (Bhd' (Bho( (Bh) (Bh* (Bh5 #####(B.##.....#.# .....(B..........# #....(B ..(B ##.##.#.### h7 h#(B ..(B ...(B ###(B+#....# #(B. ...###(B.......##(B .. ...(B..........#(B S(B.. ...(B..........#(B .... ...>(B.....#####(B........(B......#(B-......##(B.....########(B.......@(B.....+.......(BShock##############.......#.....##(B #####(B..(B...#######.##.............(B...(B..#S(B  (B ball python (constriction, asleep)....(B ...##########.(B.#.....##.#...#.....(B..#h8 O..........#.#.#####(B.#......#.###.#.#(B #.#######.######(B #.#...#.#(B #.........##.#.###.#(B ####.#######.#.#(B #.#(B #..#(BhD 3(B349.0 (98.0)hI I-(B50.0 (99h N (Bh8Q  hR I_A ball python comes into view.(Bh7),*(Bh16**(Bh:*(BhW :*(Bhs :*(BhT :*(Bh) ' (B h^- The zap hits the ball python.h2 "*hI5 #(Bhc 7(B......h .h0 o(B2--------(B66=1.0 (1h B.0)Shock(Bh (Bh  h\ L_You kill the ball python!(Bh[ (Bh (Bh2 (Bh  h} _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)hA (BhMI (Bh(O (Bh^S  h8V _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)h{(Bh7 (BhD(Bh he_(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)h(BhG(B(B _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)h1/(Bh17(B(Bh3(Bh#5& (B_h6(Bh;8(Bh90(B(Bh0;(Bh<0(B(Bh>(Bh?@--------(BhuA(BhB0(B(BhJD(BhsF(BhG(Bh3I(BhlJ(BhK(BhM(BhaN(BhO(BhP(BhcR(Bh`S(BhT(BhU(BhV(BhW(BhX(BhY0(B(Bh[(Bh\X(B3========(Bh](Bh`(Bh_m#(B .##.....#.#.(B .# .#....(B ..(B ##.##.#.### hn.#(B ..(B #(B........(B ###+#....# (B ##(B........###..(B.....###(B....g(B.......(B......##(B............#(B.....>.(B....#####?(B.........(B.....#(B-.##(B.....##.(B.....+.(BShock #.(B #.....##(B #####.(B....######.(B ##hDp...(B...#g(B  (B goblin (asleep) ....(B ...####(B..#(B .....##.#...#......(B.#(B ....#.#.#####.#(B ......#.###.#.#(B #.#.#(B #####(B #.#...#.#(B #.........#(B #.#.###.#(B ####.######(B #.#.#(B #.#(B #..#(Bhyw (B632.0)  A goblin comes into view. It is wielding a +0 club.h{(Bh-6(B.ggh hωH-(B4.0 (13h(BhQ hhN_Found a scroll labelled PAROC WABU(B.h44*(Bh05*(Bh@5*(Bh ; (B*hM$B (BThe zap hits the goblin.h#1hx43*(Bhh3*(Bh:*(Bh1(Bh*%(B.hu-'...g..h;@(B2--------h8>4(B=5.0)hcG(Bh+LX _The goblin is severely wounded.(BhRf4*(Bh5*(BhG' (B hY The zap hits the goblin.hv"*h#(Bh~e:*(Bh:*(Bh:*(BhP:*(BhE(B....)h ((B..h&1----------------(B756Shock(B(B _You kill the goblin!(Bh(Bh (Bh.(Bh h{_(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)h(Bh; (Bh(Bh h_(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)h (Bh- (Bh6 (Bh:  hT< _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)h. (Bhڤ (Bhg (Bh  h° _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)hB 7(B(BhF (BhL (BhN & (B_hR (BhX (BhF[ (Bh^ (BhOa (Bhb (Bhwd (BhXg (Bhh @--------(BhXj (Bhm 0(B(Bh@p (Bhr (BhLt (Bhu (Bhw (Bhy (BhFz (Bh{ (Bh| (Bh} (Bh (Bh (Bh# (Bh (Bh: X(B2========(BhK (BhN (Bh (Bhl (Bh (Bh (Bh (Bhd (Bh^ (Bh (Bh (Bh @========(Bh1 (Bh (Bh, (BhN (Bh= (Bh (Bh (BhŠ (Bh (Bh% (BhX (Bh (Bh~ (Bhѧ (Bh (Bhũ (BhЫ (Bh׬ (Bh) (Bh (Bh (Bh) (Bh& (BhI (BhY (Bh (Bh X(B3========(Bh (Bh< (Bh <.......#...#....#.# #######(B .##.....#.# .......(B ..........# #.#....(B #(B.......$#(B ##.##.#.### #.#(B ..(B #(B........#(B ###+#....# #(B #h3 j(B #(B........###.## #(B #(B...........# ###(B..................# #h)(B..>(B.....#####(B- #?(B..............#(B ##.....########(BShock h(B........+.(B ##############(B.............(B #.....##(B #####.(B....#######.(B hh(B 2 jackals (asleep) ##...............(B...#h n(B ....(B ...##########(B..#(B .....##.#...#......(B.#(B ..........#.#.(B ......#.###.#.#(B #.#######.######(B #.#...#.#(B #.........#(B #.#.###.#(B ####.######(BhS e (B89.0 (23.0)  2 jackals come into view.h5 D(BFound 5 gold pieces.(Bhp 7(B.hh3 Y(B.hhh(Bh 8(B==90.0 (24h. (Bh  h %_The jackal barks! x2h,*(Bh( .**(Bhw 0***(Bh* :*(Bh ;*(Bh] k (B*(BThe zap hits the jackal.h: ;*(Bh (Bh@ h (B The jackal is severely wounded.(Bh^ H(B(B(Bh 0(B(Bh h(B.?(B..h(B..h(B.....hh_ hhh(B 4 jackals (2 wandering)(B2--------(B-1.0 (1.0)h (Bh U _A jackal comes into view.(B x2hJB ,*(BhG .**(Bh 0***(BhG ? (B The zap hits the jackal.hQ k*hhh(B 3h ;*(Bh ;*(Bh(E * (BhyH *h(B1  You kill the jackal!(BThe zap hits the jackal.  The jackal is heavily wounded.(Bhá (Bh 0(B(Bh (B.h(B.h(B.†h(B...hhF #(Bh ~1----------------(B91=2h (Bh + _The jackal barks! x2h,*(BhtZ.**(Bhʳ; (B*h0(BThe zap hits the jackal.h;*(Bhl$;*(Bh h (B The jackal is moderately wounded.(BThe zap hits the jackal.h#*h~'(B 2h!;*(Bh1(Bh4(Bh??(B.†h†(B.h(B.hBhSO(B.......#...#....#.#(B musstard the Gusty #######hQ.##.....#.#(B Revenant .................#(B Health: (B14/14 ======================== #.#....(B #(B.......$#(B ##.##.#.###(B Magic: 0(B/3------------------------ hS#.#(B ..(B #(B........#(B ###+#....#AC:(B 2Str:(B 11 #(B ##(B........###(B.......##h$V"EV:(B 11Int:(B 14 ##(B..................#SH:(B 0Dex:(B 9 #hX##(B..................#XL: (B 1 Next: (B108% Place: (BDungeon:1 #(B.......)(B..>(B.....#####Noise: (B=-------- (B Time:(B 393.0 (1.0) #(B.?(B..............#-) (BClawshZg.†h†(B.h(B.@##.....########(B Cast: (BShock.........(B......+.......##############(B.............h\#.....##(B #####.(B....#######.(B hh(B 2 jackals##...............(B...#....(B ...##########(B..#.....##.#...#......(B.#..........#.#.#####.#h]......#.###.#.#(B #.#######.######(B #.#...#.#(B #.........##.#.###.#(B ####.###### h~_;(B_A jackal comes into view.(B x2  The zap hits the jackal.  You kill the jackal!(BThe zap hits the jackal.  The jackal is heavily wounded. (B_The jackal barks! x2  h`The zap hits the jackal.  The jackal is moderately wounded.(BThe zap hits the jackal.hSd) (Bhe- (B_You kill the jackal!You have reached level 2!(Bhp  --more--hq(Bh(B20/205--------(B2 3% Shock(B(B _(BhPk A######(B .##.....#.#(B ......(B ..........#(B #....(B #.......$#(B ##.##.#.###(B .#(B ..(B #(B........#(B ###+#....#(B hm  #(B #(B........###..(B.....##(B  #(B............#(B  ##(B...........#(B  .(B......)..>.(B....#####(B  .?...(B.....#(B  .†h†(B.h(B..##(B.....########.(B.......@(B......+.......(B ##############(B#.....##(B #####.(B....#######.(B##...............(B...#(B ....(B ...##########(B..#(B.....##.#...#......(B.#(B..........#.#.#####.#(B......#.###.#.#(B #.#######.######(B #.#...#.#(B #.........#(B #.#.###.#(B ####.######(B#.#.#(B #.#(B #..#(Bh#p `(B(B(B(Bhv hax (B.†h(B..h(B(B-4 _h. (Bh݀ h_1(B .##.....#.#(B  .#(B #....(B #.$#(B ##.##.#.###(B hb#(B ..(B #........#(B ###(B+#....#(B #(B #(B........###(B.......##(B #(B........(B..........#(B ##(B........(B....#(B ..(B.....)..>(B.....#####(B .?(B........(B......#(B .†(B.†h(B...##(B.....##(B .h(B.+.(B #(B.#.....##(B #####(B.....##(B##.(B.....#(B ....(B ...####(B..#(B.....##.#...#.....(B..#(B.#.#.#####(B.#(B......#.###.#.#(B #.#(B hc(BhGe(Bhmn(B.h(B..h(Bh/p0(B=5ht(Bhx hzw_The jackal attacks as it pursues you! The jackal closely misses you.(Bh  h e(B You closely miss the jackal.(B h d(B The jackal is moderately wounded.(Bh M(B..h(Bh4 ^(B17----(B6h (Bh  hz &_The jackal bites you.h h(B You scratch the jackal.  The jackal is heavily wounded.(B(Bh(Bh((B7h (Bh h>9_The jackal bites you but does no damage.h9(Bh((B8h'(BhU _You closely miss the jackal.(Bh h(B You scratch the jackal but do no damage.(BThe jackal bites you but does no damage.(B8=---(B9hl(BhV _The jackal barely misses you.(Bh (Bh8 \(B7-(B400hA (BhE  hG d_You barely miss the jackal.(B The jackal bites you.h6 ' (B h? You scratch the jackal but do no damage.(B(B6--1====(B1Shockh=F (BhI  h]L g_The jackal closely misses you.(B The jackal bites you.hN (B You scratch the jackal.  The jackal is moderately wounded.(BhAQ((B2hV(BhfY h [P_The jackal barely misses you.(Bh9a (B You scratch the jackal but do no damage.h@kThe jackal is moderately wounded.(B(B3h\(Bh5k hph7tI_The jackal closely misses you.(Bh.qM (B You closely miss the jackal.The jackal is moderately wounded.(BThe jackal bites you.-(B4(B _The jackal bites you but does no damage.hs k (B*(BThe zap hits the jackal.hO hU(B*The jackal is severely wounded.(BThe zap hits the jackal.hhb3*(Bhh 3*(Bhbhh3*(Bhh53*(Bh- h' 3*(Bh  hd |(B The jackal is almost dead.(BYou scratch the jackal.h> (Bh0 h (B......h(B  (B jackalh7 10----(B105Shock(B(B _You kill the jackal!(B(B(Bht? (BhE  hH H_(BYou are out of magic!hr] (Bhf (BhCq (Bh$x  hj| hw @_(BYou are out of magic!h (Bh‡ h (Bh (Bh#  h h @_(BYou are out of magic!h hu8(B You scratch the jackal.hh@†(Bh%h'.(B79 (0.9h-(Bh4 h8h*:'_You kill the jackal!h;(Bhh#h/4(B .##.....#.#h#.hP&(B .# .#....(B #.$#(B ##.##.#.### .#(B ..(B #(B........#(B ###+#....# (B #(B #(B........###..(B.....##(B #(B............(B......#(B ##(B............#h((B .(B......)..>.(B....#####h+(B .?(B.........(B.....#(B .†(B.†(B....##(B.....##(B ..+.(B #.h -(B #.....##(B #####.(B....######.(B ##...(B...#h.(B ....(B ...####(B..#(B .....##.#...#.....h[0,.(B.#h1(B .#.#.#####.#(B ......#.###.#.#(B #.h.3h4#.# (B #####(B #.#...#.#(B #.# h6hW7(B #.#.###.#(B ####.###### (B #.#.#(B #.#(B #..#(BhB(BhrGh!K (B-hM6.9 (1.0h5T(Bh[ ha_hbj_(BYou see here a jackal corpse(B.hHhO#h7V4(B .##.....#.#h...(B..##### #(B .?(B..........(B....#hS`C(B .†(B.†(B....##(B.....#(B †(B......+.(B #hb.(B #.....##(B #####..(B...hc#.(B ##...(B.#(B ....(B ...#..#(B .....##.#...#.......#hd(B .#.#.#####.# (B ......#.###.#.#(B #.#.# he(B #####(B #.#...#.#(B #hfr.# (B #.#.###.#(B ####.###### hg(B #.#.#(B #.#(B #..#(Bho(Bhsh^w (B7h {=h|:-(B7 _hԄ(Bhh'h!Z.#(B .##.....#..(B . .#.#....(B #.$#(B ##.##.#. .#.#(B ..(B #h:%t(B.#(B ###+#....# .#(B #(B #(B.###(B.......## .#(B #(B.........# .#(B.##(B..........# .#(B.)(B..>(B.....##### .#(B.?(B.....(B...#(B.†(B.†(B....##(B.....h'F#(B.†(B......+.(B #.(B #.....##(B #####....#.(B ##.h).# (B ....(B ...#..# (B .....##.#...#.# (B .#.#.#####.#h+N(B ......#.###.#.#(B #.#.(B #####(B #.#...#.#(B #.(B #.#.###.#(B ####. hi-(B #.#.#(B #.#(B #..#(Bh7(BhI9E----(B8hW@(BhBhY (Bh (Bh (Bh (Bh` (BhK (Bh_ (Bh (Bh (Bh{(Bh hU(B8==(Bh(BhI (Bh 61====h(Bh.(Bh(Bh(Bh(Bh(Bh(Bh!(Bh&(Bh'9=(Bh*(Bh.(Bh0h91_(B9=====(Bh 4(Bh 8(BhC9(Bh;(Bh?(BhA(BhC(Bh@G(BhqH(BhK(Bh3O(BhpPhQW(B20===(BhS(BhW(BhX(BhF[(Bh_(Bh`(Bhb(Bhf(Bhig72=====hh(Bhj(Bhn(Bhohq3==(Bh~s(Bh/w(BhXx(Bh|(Bhʀ(Bh(BhW(Bh(BhL======(Bhʋ(Bht(BhÐ(Bh/(Bh(BhN(Bh(BhO(Bh(Bh(Bh(Bh(Bh|(Bh"(Bh}(Bhð(BhQ(Bh(BhA(Bh(Bh''(B3hJ.=====(Bh(Bh(BhQ(Bh(Bh(Bh1(Bh(Bh(Bh(Bh(Bh> (Bh ======(Bh (Bh(Bh((Bh(Bh(Bh (Bh #(Bh|*(Bh2,(Bh-(Bh1(Bh2(Bh3(Bh6(Bh(8(Bh9(Bhn<(Bh=(BhQ?(Bh B(Bh3U(B4=====(Bh(Bh(Bh^(Bh (Bh) (Bh(Bh(Bh(Bh(Bh(Bho(Bh4======(Bh(Bh(BhA!(Bhf#(Bh &(Bh6'(Bh((Bh+(Bh,(Bhj.(BhM1(Bh 3(BhF4(Bh6(Bh7(Bh9(BhZ<(Bh=(BhLA(BhPD(BhEU(B5=====(BhG(BhVL(Bh.O(BhP(BhUR(BhU(BhX(Bh5Z(Bh[(Bh^(Bha(Bhb(Bhd(Bhg(Bhj(Bhl======(Bhm(Bhp(Bh~s(Bht(Bhzv(BhƉhE.#.#...############(B ###....##.#........(B #...# ..#.#.#######(B.##.. ..#..........(B #(B........#(B ..... ..#...#.#....(B #(B.......$#(B ##.## ..#.#.#.#(B ..(B ##(B ###+#. h#...#.#(B #(B #(B ####..... ..#.#.#(B #$(B #(B................ ..#.#.#(B #####(B.##(B................ h΍..#.#.#(B .............)(B..>..... ..#.#.#...(B...........#(B ..#.#(B ...##(B..†(B.†(B..(B..##.....### h..#.#(B #(B........(B.†......+. ..#.#(B ##############........(B  #(B #.#(B #.....##(B #####.....###h(B  .(B #.#(B ##...........# h#(B #.#(B ....(B ...##########..# ###.#(B .....##.#...#.......# h...>#(B ..........#.#.#####.# ....#(B ......#.###.#.#(B #.###(B  h....#(B #####(B #.#...#.#(B #....(B h;(Bh]hÛ+(B61.9 (53.0)hh'(B2.9 (54hB(Bhk hЭS_g - a scroll labelled PAROC WABU(Bh (Bh (Bh (Bh (Bhk (Bh (Bh (Bh{ (Bh (Bh (Bh (Bh (Bh, (Bhh (Bh (Bh (Bh (Bh (BhB (Bh (Bhm (Bh (Bh  h I(B_You now have 31 gold pieces (gained 10).h{ (Bh (Bh (BhV (Bh (Bh (Bh7 (BhQ (Bh (Bhv (Bh' (Bh (Bh (Bht (Bh (Bh= (Bh (Bh (Bh (Bh[ (Bh (Bh0 (Bh! (BhX$ (Bh' (Bh[( (Bh * (BhX- (Bh/ (BhU1 (Bh2 (Bh5 (Bh8 (Bh9 (BhY; (Bh> (Bh@ (BhB (BhsC (BhE (BhOH (BhJ (BhK (BhM (BhO (BhQ (Bh)V  hWW H(B_You now have 36 gold pieces (gained 5).hY (Bh[ (Bh[\ (Bh_ (Bhcb (Bh+d (Bh=e (Bh3h (Bhj (Bhk (Bhm (Bhxp (Bhr (Bh t (Bhu (Bhgx (Bhz (Bh{ (BhO} (Bh (Bh6 (Bhe (Bhل (Bhˇ (BhM (Bh (Bh (Bh (Bh2 (BhT (BhЕ (Bh  h! 3(B_You open the door.h (Bh( (BhT (BhV  h <(B There is an open door here.hE (BhȦ  h; (B_hx (Bh7 (Bh (Bh (Bh (Bh (Bh_ (Bh (Bh (Bh (Bhe (Bh (Bh (BhH (Bh (Bhy (BhJ (Bh (Bhz (Bh6 (Bh (BhP (Bh (Bh (Bh (Bht (Bh' (Bh (Bh (Bh (Bh (Bhu (Bh (Bh (Bh (Bh (Bh (Bh(Bh(Bh(Bh$ (Bh (Bh(Bh2(Bh(Bh(Bh(Bh(Bh(Bh(Bh (BhS"(Bh$(Bh=&(Bh((Bh*(Bh+(Bhh0(Bh2(Bh4(Bh6(Bh8(Bhz;(Bh/=(Bh>(Bh\A(BhC(BhE(BhPG(BhI(BhLL(BhM(BhO(Bh@R(BhT(Bh*V(BhW(Bh+Z(BhH\(Bh](Bh2_(Bhla(Bhcc(Bhd(BhGf(Bhh(Bhi(Bhqk(Bhl(Bhp(Bhq(Bhr(Bhs(BhFu(Bhw(Bhw(Bh9y(Bh {(Bh8}(Bh{~(Bh(Bh(Bh̓(Bh(Bh(Bh(Bh(Bh'(Bh?(Bh[(Bh.(Bh=(Bhn(Bhɔ(Bh(BhǗ(Bh(Bhܛ h3(B_You open the door.h(Bh(Bh (BhZ h<(B There is an open door here.hM(Bh! (B_h7(Bh(BhK(Bh~(Bh(Bht(Bh)(Bh](Bhz(Bh;(Bh(Bh=(Bh@(Bh((Bh(Bh(Bh@(Bh((Bh(BhF(Bh(Bh,(Bh6(Bh(Bh(Bh(Bh(Bh[(Bh(Bh(Bh(Bh(Bh/(Bh(Bh(Bh(Bh0(Bh(Bh9h](B ##(B #>(Bh529.9 (67 #(B.#######(B  #(B.@.....#(B  ##(B.#####.#(B ...#(B #.#(B h2#########(B..#(B #.#(B  #(B #.#.....#(B..#####.(B  #.#.......#(B..#...#.#(B hY #.#.......#(B......'.#(B  #.........(B.......#####(B  #......h.#...#(B  #..........#.(Bhs#.........#......#.(B h#h (Bh/(B30.9 (68h(Bh% hP4_Found an escape hatch in the floor.h8 (Bh: 0(B(Bh; (Bh+= H(B(B(Bh> (Bh? 0(B(Bh@ (BhA (BhB 0(B(BhC (BhD (BhE 0(B(Bh@G (BhI (BhI (BhJ 0(B(BhL (BhM (BhN 0(B(Bh(O (Bh6P (Bh6Q 0(B(BhFS (Bh|T (BhU 0(B(Bh.W (BhdX (Bh~Y 0(B(BhZ (BhL\ (Bht] 0(B(Bh^ (Bh_ (Bh` 0(B(Bhb (Bhc (Bhd 0(B(Bhl (Bhm (Bh o 0(B(Bhr (BhIt 0(B(Bhv (Bhw (Bh:y (Bhz 0(B(Bh7} (Bh~ (Bh 0(B(Bhy (Bh̃ (Bh 0(B(Bh (Bhz (Bh 0(B(Bh{ (Bh (Bh 0(B(Bh (Bh (Bh (BhΖ (Bh& (Bhܚ (Bh (Bh (Bhz (Bh (Bh (Bh (Bh (Bh (BhϨ (Bh (Bhի (Bhŭ (Bh (Bh (Bh& (Bh (Bh- (Bhl (Bh0 (Bh (Bh: (Bh (Bh (Bh (Bh (Bh (Bh& (Bh/ (Bh 0(B(Bh$ (Bh| (Bh (Bh (Bh (Bh (BhL (BhD (Bh (Bh (Bh0 (BhL (BhZ (BhK (Bh[ (Bh (Bh (Bh (Bh (Bh (Bh (Bh (Bh3 (BhI (Bh (Bh (Bh (Bh (Bh (Bh[ (Bhm (Bh (Bh (Bh (Bh (Bh (Bh (BhH (Bh\ (Bhk (Bh (Bh (Bh (Bh (Bhe (Bh (Bh (Bh# (BhO (Bh (Bh (Bh (Bh  (Bhl (Bh (Bh (Bh (Bh (Bh (Bh (Bh (BhJ (BhJ (BhV (Bhp (Bh H(B(B(BhI (Bhc! (Bh" 0(B(Bh# (Bh$ (Bh% 0(B(Bh& (Bh' 0(B(Bh( (Bh* 0(B(Bh'+ 0(B(BhC, (Bhc- 0(B(Bhj. (Bh/ (Bh1 (Bh62 0(B(Bhj3 (Bh4 (Bh5 (Bh6 (Bh8 (Bh9 (Bh: (Bh; (Bh< (Bh= (Bh> (Bh? (Bh@ (BhEB (Bh5C (Bh]D (BhE (BhG (BhG (BhI (BhJ (BhaK (Bh_L (BhlM (BhN (BhO (BhP (BhQ (BhR (BhT (BhU 0(B(BhW (BhX 0(B(Bhd[  h\ o(B_g - 2 scrolls labelled PAROC WABU(B (gained 1)h] 7(B(Bh^ (Bh`  ha 3(B_You open the door.hb 7(B(Bhc (Bhe  hf <(B There is an open door here.hg (Bhh 9 (B_(BhFj (Bhmk (Bhl 0(B(Bhm (Bhn (Bho 0(B(BhGq (BhHr 0(B(Bht  hu I(B_You now have 54 gold pieces (gained 18).hv O(B(B(Bhw (Bhx (Bhy 0(B(Bhz (Bh{ (Bh)~ (Bh' (BhK (BhB 0(B(BhU (BhV (Bh\ 0(B(BhF (BhS (BhX 0(B(BhF (Bh^ (Bhe H(B(B(Bhߋ (BhΌ (Bhƍ 0(B(Bh (Bh (Bh 0(B(Bh (Bh (Bhۓ 0(B(Bhݔ (Bhߕ (BhЖ 0(B(Bh (Bh 0(B(Bh (Bh( (Bh* 0(B(Bh? (Bh/ (Bh #####.##.#.#(B #.#.###.#(B ### h (B #.##.#.#(B #.#.#(B #.#(B # (B #.##.#.#(B #.#.#(B #.#(B # (B #.##.#.#(B .#.#.#(B #.#(B # (B #.##.#.#(B .#.#.#(B #.#(B ###.#.#(B .#.#.#(B #.#(B #.#.#(B .#.#.###.#(B #.#.#(B g#.#.....#(B #.#.#(B .#.#######(B #.#.######(B.#.#(B #.#......@(B.#.#(B #.(BShockh ##########.#(B #.(B #.############.(B #..............(B g(B  (B hobgoblin (asleep) ############### (Bh (B609.9 (79(B10.9 (80(B _A hobgoblin comes into view.(Bh, 8*(Bhy 9*(Bh s (B*g(B  h (B  The zap hits the hobgoblin.  The hobgoblin is heavily wounded.(Bh_" :*(Bho :*(Bh (Bh c(B...g(B.hB ~(B4-----====(B1.9 (1.0)h (Bh)  h &_The hobgoblin shouts!h 8*(Bhr ; (B*h3 E (BThe zap hits the hobgoblin.h8:*(Bh:*(Bh(Bh+(B..hh2.g(Bh(B3----------(B=---(B2h(Bh hP_The hobgoblin is almost dead.(Bh?B (B The zap hits the hobgoblin.hԎ#*h#(Bh-(Bh%:*(Bhx/(B..hZ2----------(B24---(B3h4Shock(Bh2(BhP _You kill the hobgoblin!(Bh(Bh- (Bhw(Bh  hU_(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)h(Bhs (Bh(Bh _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)h (Bh5 7(B(Bh (Bh > (B_(BhZ (Bhת 0(B(Bhf (Bh 0(B(Bh (BhF U-----(B(Bh (Bh 0(B(Bh$ (Bh 0(B(Bh\ 0(B(Bh (Bh (B(B3=====(B(Bhm 0(B(Bh' (Bh 0(B(Bh_ (Bh H(B(B(Bh (Bh5 U=====(B(Bh 0(B(BhC (Bh H(B(B(BhA (Bh 0(B(Bh& 0(B(Bh (Bh H(B(B(Bhx (Bh 0(B(Bh+ m(B(B4=====(Bh (Bh 0(B(Bh (Bh H(B(B(BhN 0(B(Bh (Bh U(B=====(Bh (Bh 0(B(Bh (Bh 0(B(Bh (Bh) 0(B(Bh5 (BhO 0(B(Bhm (Bhz (Bh 0(B(Bh (Bh 0(B(Bh (Bh m(B5=====(B(Bh (Bh& (Bh6 0(B(Bha (Bh (Bh 0(B(Bh> (BhQ (Bhp 0(B(Bh (Bh# (Bh2 U=====(B(Bh (Bh  (Bh 0(B(Bh  (Bh3 (Bh< 0(B(Bhb (Bhz (Bh 0(B(Bh (Bh (Bh 0(B(Bh (Bh (Bh 0(B(Bh (Bh (Bh6 0(B(Bh (BhV (Bhb 0(B(Bh,! (Bh" (Bh# 0(B(Bh( (Bh) (Bh+ 0(B(Bh, (Bh. 0(B(Bh0 (BhW1 (Bh2 H(B(B(Bh/4 (Bh5 0(B(Bh6 (Bh28 (Bh9 0(B(Bh: 0(B(BhJ< 0(B(Bh= (Bh? (Bhi@ H(B(B(Bh+B (BhC 0(B(BhD (BhG  hI j(B_You open the door.(B(BhK (BhM B (B There is an open door here.hN Q(B (B_(BhSP (BhQ 0(B(BhR (Bh@V (BhFX H(B(B(BhY (BhG[ H(B(B(Bh]  h7_ T(B There is an open door here.(Bh` 9 (B_(BhDb (Bhcc (Bhsd 0(B(Bhe (Bhf (Bhg 0(B(Bhh (Bhi 0(B(Bhk (Bhcl (Bhm 0(B(Bhn (Bho (Bhp H(B(B(Bhq (Bhr (Bht 0(B(Bh'u (BhIv 0(B(Bhcw 0(B(Bhx (Bh~y 0(B(Bhz (Bh{ 0(B(Bh| (Bh} (Bh H(B(B(Bh? (Bh\ 0(B(Bhz (Bh (Bh H(B(B(Bh (Bh 0(B(Bhч (Bh 0(B(Bh 0(B(Bh- (BhF 0(B(BhY 0(B(Bht 0(B(Bh (Bhؐ (Bh H(B(B(Bh (Bh 0(B(BhΕ (Bh (Bh: H(B(B(Bh~ (Bh H(B(B(BhR (Bh֣ H(B(B(Bh (BhM 0(B(Bhx (Bh (Bh 0(B(Bh# (BhD (Bh| (Bh 0(B(Bh* (Bh] 0(B(Bhy (Bh (Bh (Bh- 0(B(Bh (BhԹ (Bh 0(B(Bhm (Bh (Bh 0(B(Bh< (Bhc (Bh} 0(B(Bh% (Bh< (Bh (Bh (Bh (BhR (Bh 0(B(Bh (Bh 0(B(Bh (Bh (Bh2 H(B(B(Bhy (Bh 0(B(Bh (Bh (Bh (Bh7 0(B(Bh (Bh (Bh( 0(B(Bh (Bh (Bh 0(B(Bht (Bh (Bh 0(B(Bh (Bh] (Bh (Bh (Bh (Bh` (Bh 0(B(Bh (BhJ (Bhi (Bh (Bh (Bh (Bh% (BhD (Bhp (Bh (Bh (Bh (Bh (Bh$ (Bh> (Bh_ (Bhz (Bh (Bh (Bh (Bh9 (Bh (Bh (Bh (Bh (Bh- 0(B(BhB (Bhr (Bh 0(B(Bh (Bh (Bh 0(B(Bh> (Bh (Bh (Bh 0(B(Bh (BhD 0(B(Bha! (Bh" (Bh# 0(B(Bh$ (Bh & (Bh:' 0(B(Bh( (Bh) (Bh* 0(B(BhL, (Bh- (Bh)/ 0(B(Bh0 (Bh2 (Bhk3 H(B(B(Bh4 (Bh6 (Bhi7 0(B(Bh8 (Bh9 H(B(B(Bh; (Bh< (Bha> 0(B(Bh? (BhA 0(B(BhB (BhFD (Bh]E 0(B(BhRF (BhrG (BhH (BhI 0(B(BhK (Bh6M (Bh'N 0(B(BhO (Bh.Q (BhR 0(B(BhS (BhT (BhU (BhV (BhW (BhX (BhY 0(B(Bh0[ (Bhu\ (Bhn] (Bhe^ (Bh__ (BhU` (BhKa 0(B(BhCb (Bhlc (Bhyd 0(B(Bhf (BhYg (BhMh 0(B(Bhi (BhEk (Bh=l 0(B(BhVn (Bho (Bhp 0(B(BhNr (Bhs (Bht (Bhu (Bhw (Bhy (Bhz (Bh{ (Bh3~ (Bh (BhԀ 0(B(Bhi (Bh (Bh (Bh (Bh (Bhj 0(B(Bha (Bhr (Bhˋ (Bhٌ (Bh (Bh>  ht 3(B_You open the door.h 7(B(Bh (Bh] (Bhf /(Bh(  ...g(B...... .......... #.+##(B.......#(B #.#(B........+ #.#(B........#(B #.#(B........#(B -#.##(B.......#(B #.#(B #@###(B Shock#.#######..(B.#(B #+#####.........#.#(B #......#.#########.##########...#(B g(B  (B hobgoblin (asleep)#.#(B ........(B......##.(....#.#(B #.......(B.#...#.#......#.#..#....#.#(B...#..#......#.#...#....#.(B..#...#.#...##.#....#..#.#.#....#.#....#.#.....##...#.....#.#.###hܤ O#.#.....#.....#....#......(Bh 4(B74835.0)h H-(B96h (Bh _A hobgoblin comes into view. _(BThere is an open door here.h 4*(Bh 5*(Bhtl 9*(Bhs 9*(BhJ :*(BhY :*(BhȬ s (B*g(B  h (B  The zap hits the hobgoblin.  The hobgoblin is heavily wounded.(Bh= (Bh$(B.hHg(B.....h ^(B4-----(B==h 50.0)h(Bh` h&_The hobgoblin shouts!h44*(Bhp5*(Bh9*(Bh 9*(BhY+:*(Bhy:*(Bhs:*(Bh, (Bh f (B The zap misses the hobgoblin.(BhC~j(B.g(B....h j(B  (B gnoll (wandering)g(B  (B hobgoblinhu(B3----------(B-1h$(Bh) h ,f_A gnoll comes into view. It is wielding a +0 flail.(BhD4*(Bh5*(Bh9*(Bh)9*(Bht:*(Bhؾ:*(BhN (B*jhaThe zap misses the hobgoblin.(B The zap hits the gnoll.h\(Bha hdV(B The gnoll is lightly wounded.(BhWqcr(B...j(B.hs.g(B....r(B  (B rat (wandering)(Bh*vo2-----------(B2h (BhE hI_A rat comes into view.(Bh4*(Bh5*(Bh^9*(Bh:*(Bh:*(Bh|QM (B* hTWThe zap misses the hobgoblin.(B The zap hits the gnoll.hZ:*(Bh&' (B hBThe gnoll is moderately wounded.(Bhw(Bhr (Bh(B...r(B..j(B..g(B.hM..r(Bh*o1----------(B=3hb(Bh! hi#(_The rat squeaks loudly.h64*(Bh~9*(Bh (B* (BThe zap hits the hobgoblin.hM:*(BhZm:*(BhN (B* h[The hobgoblin is almost dead.(BThe zap hits the rat.h:*(Bh5Y(Bh{\0(B(Bhdc(B..r(B..jhf(B.g(B.0---------(B-4Shock(Bhn(Bhit hvN_The rat is heavily wounded.(Bh(Bh:-(Bh`(Bhڑ hgH_(BYou are out of magic!h, 8(B(Bh1 (Bh"6  h9 H_(BYou are out of magic!h_ (Bh (Bh3 (Bhe  h H_(BYou are out of magic!h8(B(Bh(Bh htH_(BYou are out of magic!h 8(B(Bh,(Bh!N _(BYou are out of magic!h=.............(B #..#+##r(B......#(B #.#.#(B...j(B....+(B #.#.#(B........#(B hk@S#.#.#..(B..g(B...#(B #.#.##...(B....#(B #.#.#(B #(B'###.#.#######(B.@(B.#(B #+#####.)#..(B.......#(B.#(B #.......#.#########(B.##########...###.#(B .......(B.......##.(.....#.#(B #(B..#...#.#...#.#..#....#(B.#(B...#..#.#.#.#(B...#...#.#...###.#.#.#(B.#....#.#.....#.#.....##...#.....#.#.#####.#.....#..#.......#.#....#...##...#.#(BhnB(BhvDH(B(B(BhL(B.r(B..jg(BhN7(B-5 _hT(BhWhk[0...........hs(B #...#+##(B.......#(B #.#.#.(B.r(B.....+(B #.#.#.(B.......#(B #.#.#...(B..j..#(B #.#.##...(B.g(B..#(B #.#.#(B #(B'####.#.#######(B...#(B #+#####.)#.........#@#(B #.........#.#########(B.##########...###.#(B ......(B........##.(......#.#(B #....(B....#...#.#...#.#..#..(B..#(B.#(B...#..#.#.#...#(B....#(B...#...#.#...###hw#.#...(B.#(B..#.#(B.#....#.#......#.#..(B...##...#(B.....#.#.######.#.....#..#........#.#....#...##...#.##.#.#.#...##.#.#.#.(Bhz(Bh8|(Bh}(Bh$(B.h΋r(B.jg#(B-(B6h(BhhG Z(B ..........#...h #+###.#..+..r(B....#...#....j(B. #g#########.(B..#+#####.)........#........#########@##########...##(B ..............##.(.....#(B........#(B...#(B.#...(B.#(B....#(B.#(B..(B.#(B....#(B....#(B...#(B...#.#...###(B...#(B..#.#(B.#(B..(B.....(B....(B.h ....#.(B..#....#...#.<.#...#...#.#.#..(BhO 0(B(Bh (Bh P(B.r(B.hU _jg(B(B7h{ (Bh h߻(Bh0(B(BhO(B.'jghph(B----(B8h(Bhh(Bh/ (Bh%(Bh h`!H_(BYou are out of magic!hjA (B You scratch the hobgoblin.h0(B(BhRr(B.jh+xr(B  (B rat(Bh|9(B31=9h(Bh  h2 J_You kill the hobgoblin!(Bh hK](B You barely miss the gnoll.(Bh$(B.h[r(B(B60.8 (0.9h~(Bh hS_The gnoll is moderately wounded.(BhP  h ~(B You scratch the gnoll.  The gnoll is heavily wounded.(BhC h( O(B'r(Bh g1====(B1.8 (1.0Shockh (BhW  h O_The gnoll barely misses you.(Bh`  hVe z(B You scratch the gnoll.  The gnoll is almost dead.(Bho hr (B.r (B(B18hu 5---(B2h| (Bh  hf 4_The gnoll hits you with a +0 flail.h9 (B You scratch the gnoll but do no damage.The gnoll is almost dead.hR(B(B6-----(B3h(Bh: _The gnoll hits you with a +0 flail.hp( (B hosYou closely miss the gnoll.The gnoll is almost dead.(B(B7=-(B4hYm(B _The gnoll barely misses you.(Bh  h(B You scratch the gnoll but do no damage.The gnoll is almost dead.(Bh^p(B5--====(B5hܵ(Bh h<4_The gnoll hits you with a +0 flail.hh` m(B..........musstard the Gustyh..........#...(B Revenant#+##.......##...(B Health: (B15/20 ==================------#.#..(B......+#...(B Magic: 0(B/5------------------------#.#...(B.....##...(B AC:(B 2Str:(B 11#.#....(B....#h#...(B EV:(B 11Int:(B 14#.##....(B...##...(B SH:(B 0Dex:(B 9#.#(B #(B'####...(B XL: (B 2 Next: (B31% Place: (BDungeon:1#.#######.(B.r#(B #+#####.).(B Noise: (B=-------- (B Time:(B 765.8 (0.0)h#.........#j#(B #.........(B -) (BClaws#.#########@##########...##.(B Cast: (BShock#.#(B ..............##.(......#.#(B #(B........#(B...#(B.#........#.#.(B.#(B....#(B.#(B..(B.#(B..#........(B j(B  (B gnollh^#.#.(B..#(B....#(B...#(B...#.#...###(B r(B  (B rat#.#.(B...#(B..#.#(B.#(B..(B..#.#......#.#.(B....##...#(B....(B.#.#.######.#.(B....#.....#.(B...#........#.#....#...#...#...#...#.#..#.#.#.#...#.#...#..#.#.#.#..h#....#...#.<.#...#...#.#.#..The gnoll is almost dead. (B_The gnoll hits you with a +0 flail.  You closely miss the gnoll.The gnoll is almost dead. (B_The gnoll barely misses you.You scratch the gnoll but do no damage.The gnoll is almost dead. h(B_The gnoll hits you with a +0 flail.  That beam is likely to hit you. Continue anyway? (B(Bhƕ (B You closely miss the gnoll. (B The gnoll is almost dead.(B _The gnoll barely misses youh .(B  You scratch the gnoll but do no damage. (B The gnoll is almost dead.(B _The gnoll hits you with a +0 flail.  That beam is likely to hit you. Continue anyway? (BYou miscast Shock.  You are very lightly contaminated with residual magic.----(B6.8 (1ShockContam (Bh (Bh  h j_Nothing appears to happen. The gnoll barely misses you.(Bh g (B   h    #.#........+  .....#  ....#  ...#  #.# #'###  .r# ) #j#  #@# #.# ..............##.( #.# #........#...#. #.#..#....#.#...#.. #.#...#....#...#..h  #.#....#..#.#.#.... #.#.....##...#..... #.#.....#... <You barely miss the gnoll.The gnoll is almost dead.(BThe gnoll hits you with a +0 flail!hО X(B    hŠ   #.#..(B......+(B  .....#(B  ....#(B  ...#(B  #.#(B #(B'###(B  .r#(B )(B #j#(B  #@#h (B #.#(B ..............##.((B #.#(B #(B........#(B...#(B. #.#.(B.#(B....#(B.#(B..(B.#(B.. #.#.(B..#(B....#(B...#(B.. #.#.(B...#(B..#.#(B.#(B..(B.. #.#.(B....##...#(B....(B. #.#.(B....#.(B.. <(Bh3 (B Ouch! That really hurt!(B5(B/20 ------------(B=7h (BhL  hŷ S_* * * LOW HITPOINT WARNING * * *(Bh+  h 7(B You scratch the gnoll.h2 (Bh &(B.h rr(B  (B rat(Bh8  (B6=-----------(B79-8 _You kill the gnoll!(Bhy(Bh hKj_Your Conjurations skill increases to level 1!(BhPU (B  hR4    #.#........+  .....#  ....#  ...#  #.# #'###  ..# ) #r#  #@# #.# ..............##.( hfT#.# #........#...#. #.#..#....#.#...#.. #.#...#....#...#.. #.#....#..#.#.#.... #.#.....##...#..... #.#.....#... hVm<You closely miss the rat.The rat is heavily wounded.(Bh)*(B hq,     #.#..(B......+(B  .....#(B  ....#(B  ...#(B  #.#(B #(B'###(B  ..#(B )(B #r#(B  #@#(B #.#(B ..............##.((B #.#(B #(B........#(B...#(B. #.#.(B.#(B....#(B.#(B..(B.#(B.. #.#.(B..#(B....#(B...#(B.. #.#.(B...#(B..#.#(B.#(B..(B.. h.?#.#.(B....##...#(B....(B. #.#.(B....#.(B.. <(Bhq5 hu7(B The rat bites you.4----(B9h=(Bh? hAS_* * * LOW HITPOINT WARNING * * *(BhmN (B  hj}    #.#........+  .....#  ....#  ...#  #.# #'###  ..# )h #r#  #@# #.# ..............##.( #.# #........#...#. #.#..#....#.#...#.. #.#...#....#...#.. #.#....#..#.#.#.... h#.#.....##...#..... #.#.....#... <You barely miss the rat.The rat is heavily wounded.(BhA(B  h*    #.#..(B......+(B  .....#(B  ....#(B  h...#(B  #.#(B #(B'###(B  ..#(B )(B #r#(B  #@#(B #.#(B ..............##.((B #.#(B #(B........#(B...#(B.h #.#.(B.#(B....#(B.#(B..(B.#(B.. #.#.(B..#(B....#(B...#(B.. #.#.(B...#(B..#.#(B.#(B..(B.. #.#.(B....##...#(B....(B. #.#.(B....#.(B.. <(Bh9 (B The rat bites you.hbV1------(B70h&(Bh hK_* * * LOW HITPOINT WARNING * * *(Bh' (B hYou scratch the rat.h9])h[(Bh0(B821h(Bh hD_You kill the rat!(BhY(Bh[7(B(Bhw](Bh_~2=--1====(Bh^`(Bhb(Bhc*(Bhd(Bhg hhu(B_Your magical contamination has completely faded away.(Bhi(Bhk(Bh>l(Bh6m(Bhn(BhoM=====(Bhp(Bhr(BhsK3=(Bh u(Bhv(Bhw(Bhx(Bhz(Bh{(Bh|(Bh~(Bh(Bh(Bhс(BhV4==(Bh(Bhڅ(Bhֆ(Bh(Bh(BhO2=====(BhD(Bhڍ(Bh(Bh(BhՑ(Bh$9=(BhN(Bh(BhL5==(Bhk(Bh(Bh======(Bh(Bh(BhL(Bhg(Bh(Bhˢ(Bhѣ(Bh(BhܦW6===(Bh(Bh(BhЪ(Bhm(Bh 0(B(BhR(Bh(Bh_(Bh(BhѴ(Bh7==(B3=====(Bhk(Bh(Bh?(Bh`(Bh(BhL(Bhi(Bh(Bh(Bh(Bhi(BhO======(Bh(Bh(BhK8=(Bh(Bhu(Bh(Bh)(Bh~(Bh(Bh(Bhv(Bh(Bh(Bh(Bh9==(B(B(B(B(B(B(B4=====(B(B(B(B(B(B10(B/20===(Bh(BhDH(B(B(Bh(BhU=====(B(Bh(Bh(Bh(Bh?R(B==(Bhh(Bh(Bh2K1=(Bhs(Bh(Bh(Bh(Bh0(B(Bh1(Bh(Bh(Bh(Bh2(BhU2==(B5=====(Bh (Bh 0(B(Bh (Bh] (Bh(Bh(Bh0(B(Bh@(Bh(Bhl3=======(Bh(Bh=(Bh0(B(Bh(Bh7(Bhm(Bh0(B(Bh(Bh (Bh!9=(Bh"(BhE$(Bhx%K4=(Bh'(BhU)(Bh*0(B(Bhj,(Bh-(Bh.(Bh/0(B(Bh1(Bh[2(Bh3^(B15===(Bh4(Bh5(Bh"70(B(Bh8(Bh9(Bh;(Bh<0(B(BhD=(Bh>(Bh @](B6===(Bh!A(BhDB(BhoC0(B(Bh E(BhF0(B(BhH(BhdI(BhJ(BhK(BhLQ=(B(BhaN(BhOQ(B7=(BhP(BhQ(BhR(Bh$T(BhLU0(B(BhV(BhX(BhY(BhZ(BhY\(Bhc]\(B8==(Bh~^(Bhh`(Bha(Bhb(Bhd(Bhe(Bhf(Bhg(Bh.i(BhVj(Bhk(Bhl\(B9==(Bhm(Bho(Bhp(Bhr(Bh~s(Bht(Bhv(Bhqw(Bhx(Bhy(BhH{(Bhd|9=(Bh}(BhU(BhS(B20==(Bh(Bh (Bhچ(Bh(Bh(Bh h؏z(B Things that are here:  a +0 flail; a gnoll corpse(Bh (Bh9! (B_h(Bh(Bh(BhX(Bh`(Bh[ h<(B There is an open door here.h(BhРA== (B_h(Bhϣ(Bh˥(Bh(BhH(Bh(BhR(Bhկ(Bh5(Bh(Bh´(Bh(Bh0(Bh.(Bh(Bh(BhC(Bh(Bh(BhL(Bh(BhL h3(B_You open the door.h7(B(Bh(BhB (B There is an open door here.h (Bh! 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(Bh?/ 0(B(Bh:0 (Bh2 H(B(B(Bht3 (Bhb4 H(B(B(Bh5 (Bhu6 (BhO7 0(B(Bh8 (Bh9 (Bh: 0(B(BhY<  hb= 3(B_You open the door.hB> 7(B(BhL? (Bh@  hA <(B There is an open door here.hB 9(B (B_hC (BhD (BhE (BhF 0(B(BhG (BhI (BhI 0(B(BhtK (BhL (BhM 0(B(BhN (BhO (BhP 0(B(BhQ (BhxR 0(B(BhqS (BhkT (BhXU 0(B(BhAV (Bh-W (BhX 0(B(BhY (BhY (BhZ 0(B(Bh[ (Bh] (Bh] 0(B(Bh^ (Bh_ 0(B(Bh` 0(B(Bha (Bh k U.#(B hql ################(B  +........(B  ........########(B .#(B  #######......#(B .#(B  #.....#.####.#(B .#(B  #.....'.####.#(B .#(B  #.....#...##.#(B .#(B  #⌠....#.#.##.#(B >#(B  (B-1033.8 (262.0) #######.#.##(B.####(B.#(B  ........#.......@(B.#(B  hm ##.#########(B.######(B  #..#(B #.#(B  #.##(B #.#(B  #.#(B #.#(B  #.########(B #.#(B  ..........(B ..#(B  .#########(B ###(B  .#(B .#(B .#(B (Bhp (BhZs H-(B43hgv (Bhx < _Found a stone staircase leading down.h&K(Bhxo (Bht(BhBh; (Bh O(B(B(Bh 0(B(Bhߎ (Bh (Bhk H(B(B(Bh (Bh 0(B(Bht (Bh)  h f(B There is a stone staircase leading down here.(Bh ! (B_h! (Bh (Bhi H(B(B(BhS (Bh1 (Bhߩ 0(B(Bh (Bh, 0(B(Bh (Bh (BhZ 0(B(Bh (Bh (Bh H(B(B(Bhk (Bh (Bh 0(B(Bh H(B(B(Bhi (Bh} 0(B(Bh 0(B(Bh< H(B(B(BhS (Bhi 0(B(Bh 0(B(Bh 0(B(Bh 0(B(BhT  hx f(B There is a stone staircase leading down here.(Bh ! (B_h (Bh (Bh H(B(B(Bh (Bh 0(B(Bh 0(B(Bh 0(B(Bh< (Bhv 0(B(Bh 0(B(Bh (Bh 0(B(Bh (Bh (Bh H(B(B(Bh (Bh 0(B(Bh8 (Bhb (Bh 0(B(Bh (Bh (Bh H(B(B(Bh (Bh 0(B(Bh (Bh ##..#.....'.####.#(B #.#(B h ....#.....#...##.#(B #.#(B ###.#⌠....#.#.##.#(B #>#(B  #.#######.#.##(B.####.#(B  #.........#..(B.......#(B  ####.#########.######(B  #..#(B #.#(B  #.##(B #.#(B  #.#(B #.#(B 60h6 $.0)  ##.##########.#(B  #.....(B.......@#(B  #.######(B  #.#(B   #.#(B   #.#(B   #.#(B   #.#(B  ####.#(B  ....#(B ######(B h< h% (Bhc (Bh  h B_(BDone exploring.h> (Bh- 7(B(Bh2 .h"4 .>.(B.....(B....0h7 .0).ha9 (Bh= (Bh;@  hA B_(BDone exploring.hr{ [?12l[?25hhO~ O  Search for what [? for help]? (Bh .h5[?25lh:h('(Bh12 matches(B: travel(B [toggle: !(B], by dist(B [/(B], hide(B useless & duplicates [=(B]  a - [D:1] a stone staircase leading down(Bb - [D:1] a stone staircase leading down  c - [D:1] a +0 club  d - [D:1] a teleport trap  e - [D:1] a ring mail  f - [D:1] a +0 dagger  g - [D:1] 6 stones  h - [D:1] a stone staircase leading down  i - [D:1] a +0 flail  j - [D:1] a staircase leading out of the dungeon  hAk - [D:1] an escape hatch in the floor  l - [D:1] a +0 slinghk:h<hg?h.Dz(B##..#.....'.####.#(B #.#(B  (B musstard the Gusty ....#.....#...##.#(B #.#(B  (B Revenant hE###.#⌠....#.#.##.#(B #>#(B  (B Health: (B20/20 ========================#.#######.#.##(B.####.#(B  (B Magic: (B5/5========================#.........#..(B.......#(B  (B AC:(B 2Str:(B 11####.#########(B.######(B  (B EV:(B 11Int:(B 14#..##(B.# (B SH:(B 0Dex:(B 9#.###(B.# (B XL: (B 2 Next: (B82% Place: (BDungeon:1#.##(B.# (B Noise: --------- (B Time:(B 1060.8 (0.0)##.##########(B.# (B -) (BClaws#.....(B.......@# (B Cast: Shock#.#############h:G #.# #.# (B #.# (B #.# (B #.# (B  ####.# (B  .....# (B  ###### (B  (B  (B_There is an open door here. hH_You open the door. _There is an open door here. _Found a stone staircase leading down. _There is a stone staircase leading down here. _There is a stone staircase leading down here. _(BDone exploring. _(BDone exploring.  Search for what [? for help]? (B.hPJhpL'(BhzM12 matches(B: travel(B [toggle: !(B], by name(B [/(B], hide(B useless & duplicates [=(B]  a - [D:1] a +0 club(Bb - [D:1] a +0 dagger  c - [D:1] a +0 flail  d - [D:1] a +0 sling  e - [D:1] a staircase leading out of the dungeon  f - [D:1] a stone staircase leading down  g - [D:1] a stone staircase leading down  h - [D:1] a stone staircase leading down  i - [D:1] a teleport trap  j - [D:1] an escape hatch in the floor  k - [D:1] a ring mail  l - [D:1] 6 stoneshf ] (B a - [D:1] a +0 club  b - [D:1] a +0 dagger h& (BhUu(B b - [D:1] a +0 dagger  c - [D:1] a +0 flail (Bh*t(B c - [D:1] a +0 flail  d - [D:1] a +0 sling (Bh_ (B d - [D:1] a +0 sling  e - [D:1] a staircase leading out of the dungeon (BhI(B e - [D:1] a staircase leading out of the dungeon  f - [D:1] a stone staircase leading down (BhxThU(B f - [D:1] a stone staircase leading down  g - [D:1] a stone staircase leading down (Bh(B g - [D:1] a stone staircase leading down  h - [D:1] a stone staircase leading down (Bh (B h - [D:1] a stone staircase leading down  i - [D:1] a teleport trap (Bh(B i - [D:1] a teleport trap  j - [D:1] an escape hatch in the floor (Bh3(B j - [D:1] an escape hatch in the floor  k - [D:1] a ring mail (Bha 7Level 1 of the Dungeonhed <>>>>(B(Press ?(B for help) #.#(B #.#(B #.####.#............#(B #.# (B #.#(B #.#(B #.#(B #.#.#########..#(B #.# (B #.#(B #.#####.#(B #.#.#.#.....#..#####.# (B #.#(B #....##.#(B #.#.#.......#..#...#.# (B hf #.######....######(B #.#(B #.#.#.......#......'.# (B #####'##.............#####(B #.####.#................##### (B #........................#(B #....#.#................#...# (B #........................#(B ####'#.#................#.#.# (B #........................#(B #.....#.........#......#.#.# hh (B #####+##.......#.........#(B #.....#...........#......#.# (B #.#........'.........#(B #.....#.#+##......####.###.# (B #.#........#####.....#(B #.....#.#............#.#.#.# #.#........#(B #.....#(B #.....#...........#.##.#.#.###### h k _#.##.......#(B #.....#(B #.....#...........#......#......# #.#######'###(B #.....#(B #.....#...........####.#.#.####.# #.#######...#(B ####+#####.)...#.(B÷.........#.............# #.........#)#(B #...........#.####+####.#...#.....##..# hm F#.#########.##########...##.###.####.#(B #[###.#....#....# #.##..............##.(......#........#(B #......#..#..^..# #.#.#........#...#.#............#############...###.....# #.#..#....#.#...#..#.............................###(B÷...# hn #.#...#....#...#...#.#...####################....#..#...# #.#....#..#.#.#....#.#..........##........#(B #...#....#.## #.#.....##...#.....#.#.########.##........#(B #.##.....#.# hkp #.#.....#.....#....#..........#.##........#(B #..........# #.#....#...#...#...#...#.#....#.##........#(B ###.##.#.### #.#.#.#...#.#...#..#.#.#.#....#.##........#(B ###'#....# hr #....#...#.<.#...#...#.#.#....#.##........###.......## ###.#.#.......#....#.#.#.#....#.##..................# ##...#.....#.#...#.#.#.######.##..................# #.....#...#......#.#.#...............)..>.....#####hs l #.....##.#.#.....#.#.##.......................# #....#..#...#....#.#.##....##..†.†....##.....####################(B  #...#....#...#...#.#.##....##.........(B÷......+..................#(B  hu #..#......#...#..#.#.##.################.............#########.##(B  #.#............#.#.#.##.#(B #.....########.....#######......#(B #.#(B  (Bh-xh{h}(Bmusstard the GustyRevenantHealth: (B20/20 ========================Magic: (B5/5========================AC:(B 2Str:(B 11EV:(B 11Int:(B 14SH:(B 0Dex:(B 9XL: (B 2 Next: (B82% Place: (BDungeon:1Time: h<~(B_There is an open door here. _You open the door. _There is an open door here. _Found a stone staircase leading down. _There is a stone staircase leading down here. _There is a stone staircase leading down here. _(BDone exploring. _(BDone exploring.  Search for what [? for help]? (B.hi8(B(Bhb(Bhĉ(BhI(Bh? (B_(Bh(BhȳH(B(B(Bh(BhIH(B(B(Bh(BhH(B(B(Bh(BhH(B(B(Bh(BhH(B(B(Bh(Bhi0(B(Bh(Bh(Bh0(B(Bh7(Bhr(Bh(H(B(B(Bh(BhA0(B(Bh(Bh(BhU(BhY0(B(Bh(Bh80(B(BhJ(Bhr(Bh(Bh0(B(BhU(Bh(Bh0(B(Bh(BhO(Bhj0(B(Bh~(Bh(Bh0(B(Bh(Bh (Bh 0(B(Bh" (BhP(BhP0(B(Bh(Bh(Bh 0(B(Bh(Bh(Bh (Bh<(Bh(BhC(Bhn(Bhp (Bh"(Bh$(Bh%(Bh&(Bh)(Bh+(Bhz,0(B(Bh|/(Bh0(Bh]20(B(Bh60(B(Bh7(Bh8(Bh:(Bh]<(Bh=(Bh>(Bh@(BhZB(BhhC0(B(BhE(BhF(BhG0(B(BhK hLT(B There is an open door here.(BhM" (B_hN(BhkP(Bh&R(BhHS(Bh@T(BhU(BhW(BhX(BhY(BhZ(Bh[0(B(Bh\(Bh'^(Bh_(Bh`(Bha(Bhb(Bh d(Bhe(Bh/f(Bh-g(Bhh(Bhi(Bhj(Bhk(Bhl(Bhn0(B(Bho(Bh#q(Bhr(Bhs(Bh0t(Bhu(Bhv(Bhw(Bhx(Bhz(Bhr|(Bh}(Bh%##'#.#................#.#.# .....#.........#......#.#.# .....#...........#......#.# .....#.#+##(B......####.###.# h.....#.#...(B.........#.#.#.# .....#......(B.....#.##.#.#.###### .....#.......(B....#......#......# .....#........(B...####.#.#.####.# .)...#.(B÷.......(B..#.............#(B Noise: --------- (B1099.8 (39.0) .....#.####+####(B.#...#.....##..#(B -) (BClaws ##.###.####.#(B #@###.#....#....#(B Cast: Shock ...#........#(B #(B....(B..#..#..^..# .......#############.(B..###.....# ......................(B..###(B÷...# ####################....#..#...# .......##........#(B #...#....#.## ######.##........#(B #.##.....#.# .....#.##........#(B #..........# #....#.##........#(B ###.##.#.### h8#....#.##........#(B ###'#....# #....#.##........###.......##(Bh5(Bh(Bh^U _(BYou see here a +0 ring mail.h(B(B100.8 (1.0)(B _h - a +0 ring mailhD h 3(BLevel 1 of the Dungeon<>>>>(B(Press ?(B for help)#.#(B #.##.####.#............#(B #.# #.#(B #.#h A#.#(B #.#.#########..#(B #.# #.#(B #.#####.#(B #.#.#.#.....#..#####.# #.#(B #....##.#(B #.#.#.......#..#...#.# h@ #.######....######(B #.#(B #.#.#.......#......'.# #####'##.............#####(B #.####.#................##### #........................#(B #....#.#................#...# #........................#(B ####'#.#................#.#.# #........................#(B #.....#.........#......#.#.# #####+##.......#.........#(B #.....#...........#......#.# #.#........'.........#(B #.....#.#+##......####.###.# #.#........#####.....#(B #.....#.#............#.#.#.# #.#........#(B #.....#(B #.....#...........#.##.#.#.###### #.##.......#(B #.....#(B #.....#...........#......#......# #.#######'###(B #.....#(B #.....#...........####.#.#.####.# #.#######...#(B ####+#####.)...#.(B÷.........#.............# #.........#)#(B #...........#.####+####.#...#.....##..# #.#########.##########...##.###.####.#(B #@###.#....#....# #.##..............##.(......#........#(B #......#..#..^..# #.#.#........#...#.#............hп [90m#############...###.....# #.#..#....#.#...#..#.............................###(B÷...# #.#...#....#...#...#.#...####################....#..#...# #.#....#..#.#.#....#.#..........##........#(B #...#....#.## #.#.....##...#.....#.#.########.##........#(B #.##.....#.# #.#.....#.....#....#..........#.##........#(B #..........# #.#....#...#...#...#...#.#....#.##........#(B ###.##.#.###h3  #.#.#.#...#.#...#..#.#.#.#....#.##........#(B ###'#....# #....#...#.<.#...#...#.#.#....#.##........###.......## h ###.#.#.......#....#.#.#.#....#.##..................# ##...#.....#.#...#.#.#.######.##..................# #.....#...#......#.#.#...............)..>.....##### #.....##.#.#.....#.#.##.......................# hK }#....#..#...#....#.#.##....##..†.†....##.....####################(B  #...#....#...#...#.#.##....##.........(B÷......+..................#(B  #..#......#...#..#.#.##.################.............#########.##(B  #.#............#.#.#.##.#(B #.....########.....#######......#(B #.#(B  (Bh 6@>(Bh#h7K(B##'#.#................#.#.#musstard the Gusty .....#.........#......#.#.#Revenant .....#...........#......#.#Health: (B20/20 ======================== .....#.#+##(B......####.###.#Magic: (B5/5======================== .....#.#...(B.........#.#.#.#AC:(B 2Str:(B 11 .....#......(B.....#.##.#.#.######(B EV:(B 11hT9Int:(B 14 .....#.......(B....#......#......#(B SH:(B 0Dex:(B 9 .....#........(B...####.#.#.####.#(B XL: (B 2 Next: (B82% Place: (BDungeon:1 .)...#.(B÷.......(B..#.............#(B Noise: --------- (B Time:(B 1100.8 (0.0) .....#.####+####(B.#...#.....##..#(B -) (BClaws ##.###.####.#(B #@###.#....#....#(B Cast: Shock ...#........#(B #(B....(B..#..#..^..# .......#############.(B..###.....# ......................(B..###(B÷...# ####################....#..#...# .......##........#(B #...#....#.## ######.##........#(B #.##.....#.# .....#.##........#(B #..........# #....#.##........#(B ###.##.#.### #....#.##........#(B ###'#....# h;T#....#.##........###.......## (B_Found a stone staircase leading down. _There is a stone staircase leading down here. _There is a stone staircase leading down here. _(BDone exploring. _(BDone exploring. _Search for what [? for help]? (B. _There is an open door here. _(BYou see here a +0 ring mail. _h - a +0 ring mail(B(BhA(BhH(B(B(Bh|(BhH(B(B(Bh(Bh 0(B(Bh (BhZ (Bh (Bh 0(B(Bhi(Bh(Bh0(B(BhZ(Bh(Bh0(B(Bh (Bh5(Bh?0(B(Bh(Bh(Bhh0(B(Bh(Bh(Bh0(B(Bh (Bh&"(BhT#0(B(Bh$(Bh%(Bh&0(B(Bho* h+<(B There is an open door here.h,(Bh/.! (B_hX/(Bh0(Bhc2(Bh3(Bh4(Bh5(Bhm7(Bh8(Bh9(Bh:(Bh<(Bh=(Bh>(BhE@(Bh$B(BhDC(BhlD(Bh+V"......hW(...###(B÷...# ###################....#..#...#.###(B #...#....#.## #####.##.(B.......#(B #.##.....#.##.##.(B.......#(B #..........##.##.(B.......#(B ###.##.#.###(B #.##.(B.......#(B ###'#(B....#(B #.##.(B.......###(B..(B.....##(B ...#.##.(B...........(B......#(B 16.8 (16.0) #####.##.(B..........(B.......#(B .........(B....)(B..@.(B....#####(B ......(B...........##..†.(B÷....##(B.....##############....(B.....(B÷......+...........(B hYU#######(B.............####(B  #(B #.....########(B.....#######.....(B ......(B......#.....#.####(B ....##########(B..#.....'.####(B  ......##.#...#.......#.....#...##(B  ...........#.#.#####.#⌠....#.#.##(B  .......#.###.#.#(B #.#######.#.##(B h|Z3(Bha(BhZg(Bhi h'k`_(BThere is a stone staircase leading down here.ho (Bh (Bh (Bh (Bhc %(B7h .0) _h (Bh 9hz M(B 2 ###(B  #######(B.#######(B  .......@(B.......  #######(B.#######(B ... #(B...#(B #(B...#(B hF X#(B...#(B #!(B..#(B #(B...#(B h (Bh (Bhb /(B8.6 (1.8he (Bhj m _You climb downwards.  Found a smoky blue potion(B. hk V_(BThere is a stone staircase leading up here.h] 5(B(B(B(B(B (B_(B(B(B(B(B(Bh 0(B(Bh" (Bh% (Bh3 h'5 (B ###(B #######(B.#######(B .......<(B.......#######.#######.(B..#(B #.(B..#(B  #@(B..#(B Shock h6 #(B...#(B#!(B..#(B #(B...#g(B  (B hobgoblin (asleep) ....#(B ....#(B ...##g(B....h F 0(B21.6 (3.0hGO -(B2.6 (4hT (BhW  hY O_A hobgoblin comes into view.(Bh^=4*(Bhḣ1*(Bhh1*(Bh6*(BhEk6*(Bh6*(Bht a (Bg(B  hs (B*(BThe zap hits the hobgoblin.  The hobgoblin is almost dead.(BhYS (Bh` 8(B.!h c a(B...g(B.hn ^(B4-----(B==hq 3.6 (1hu (Bhy  hz &_The hobgoblin shouts!h 4*(Bh 6*(Bh h 1*(BhOm 6*(Bhڶ 6*(BhP  h! <(B The zap hits the hobgoblin.hX" h$ N(B*(Bh q ;*(Bh (Bhp ) (Bh 4.!(B.l(B  (B frilled lizard (wandering)(B..†lYou kill the hobgoblin!(Bh t(B3----------(B9-h 4hP (Bh  h T_A frilled lizard comes into view.(Bh *hA (BhÎ 6*(Bh h 1*(Bhg) *h, (Bhx 6*(Bh h 0*(Bhz+ h/A(B The zap hits the frilled lizard.h3h5N(B*(Bh̃8(B.!hhn(B...††(Bh0;2----------(B93-(B5Shock(B(B _You kill the frilled lizard!(BhG(Bh? (BhG(Bh h_(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)h(Bh (Bh{(Bh h8h_(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)h_(Bh{g (Bhvo(Bhu hw_(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)hz O(B(B(Bhc (Bha & (B_h (BhA 0(B(Bh (Bh (Bh 0(B(Bho (Bh U-----(B(Bh~ (Bh 0(B(BhK (Bh 0(B(Bh (Bh= 0(B(Bh (Bh, m(B3=====(B(Bh (Bh 0(B(Bh (Bh 0(B(Bh (BhA 0(B(Bh (Bh ======(Bh (Bh 0(B(Bh (Bh 0(B(Bh> (Bh? (Bh 0(B(Bhp 0(B(Bhc (Bh H(B(B(Bh] (Bh 0(B(Bh (BhB m(B4=====(B(Bh (BhT 0(B(Bh (BhC 0(B(Bh (Bh 0(B(Bh` (Bh U=====(B(Bh: (Bhn 0(B(Bh (Bh4 0(B(Bh (Bh 0(B(Bh (Bh 0(B(Bhy (Bh 0(B(Bh! (Bh" (Bh# (Bh_% 0(B(Bh& (Bh( (BhE* U(B5=====(Bh+ (Bh. 6 (B_Magic restored.h0 (Bh2 7(B(Bh4 (Bh6 (BhZ8 (Bh9 (Bh< 0(B(Bh@= (Bh?@  hA f(B_e - 4 smoky blue potions(B (gained 1)hVC (BhD ======(BhMM 0(B(BhS (B ###(B #######.#######(B .......<.......hT #######(B.########(B...#(B #(B...#(B  #.(B..#(B  #(B #.(B..#(B #(B.-60.6 (35.0)#(B.<#(B..........h}V |####(B..†(B..#(B....†(B####(B...##(B.....####(B.#(B ...h.[ (Bhxc !-hd '(B1.6 (36h7i (Bhl  hn 4_Found a stone staircase leading up.ho (Bhr 7(B(Bht (Bhv (BhBw 0(B(Bhy (Bh!{ (Bh | (Bh(} (Bhˀ ' (B h4 +There is a stone staircase leading up here.h5 (Bhg  h< (B_h (Bh (Bh (Bh 0(B(Bh (Bhӎ (Bh (Bh (Bhȓ (BhƖ (Bh 0(B(Bh (BhÝ (Bhg 0(B(BhŠ (Bh (Bhף 0(B(Bh (Bh (Bh 0(B(BhX (Bh& (Bh, 0(B(Bh (BhO (Bh@ (Bh (Bh (BhN (Bh 0(B(Bh (Bh (Bh (Bh̻ (Bh¼ (BhP (Bhu 0(B(Bh (BhJ (Bh 0(B(BhC (Bh| (Bh 0(B(Bhp (Bh 0(B(BhV (Bhn (Bh= 5#.##...#(B #..#...#(B  #..#...#(B  #(B.<#(B...#(B h ##.#####.(B...(B..##........(B.....##..#####.(B.†(B..##.##....(B..†(B.....#.####(B...########(B.......(B........########@######(BShockB(B.....##(B.########(B #(B+ B(B  (B giant cockroach (asleep) hQ /(B78.6 (17hQ .(B9.6 (18h (Bh.  hf U_A giant cockroach comes into view.(Bh (B(B(B _A giant cockroach is nearby!(Bh'&4*(Bhr8*(Bhh3*(Bh ;*(BhQb ;*(Bh{ ;*(Bh s (B*B(B  h C(B  The zap hits the giant cockroach.h#N (Bh` Q(B.B(B.....hf =(B4-----hh 4(B=80.0) hn (Bhr  ht ]_The giant cockroach is moderately wounded.(Bhz 4*(Bh h_ 1*(Bh) ;*(Bh ;*(BhZ h& 3*(Bh. ;*(Bh| (Bhc K(B.B(B....h '(B3hޏ F----------(B1hϗ (Bh  h V_The zap misses the giant cockroach.(Bh 4*(Bh 8*(Bh} ;*(Bh ;*(Bh h(B* (BThe zap hits the giant cockroach.h^(BhgO(B.B(B...hl!2hoF----------(B2hyw(Bh"| h;~[_The giant cockroach is severely wounded.(Bh5 h(B You miscast Shock.  You are very lightly contaminated with residual magic.(BhM(B..B(Bh}h1----------(B-3Contam (Bh(Bh h+_Nothing appears to happen.h4*(Bh,;6*(Bhڈ(Bh3< (B*hJK (BThe zap hits the giant cockroach.hP h@S(B The giant cockroach is almost dead.(BThe zap hits the giant cockroach.hY+(Bh;G†(B...hhzo(B#.##...#musstard the Gustyh #..#...#Revenant#..#...#Health: (B20/20 ========================#(B.<#(B...#Magic: 0(B/5------------------------##.#####.(B...(B..#AC:(B 2Str:(B 11#........(B.....#EV:(B 11Int:(B 14#..#####.(B.†(B..##.#SH:(B 0Dex:(B 9#....(B..†(B.....XL: (B 2 Next: (B100% Place: (BDungeon:2#.####(B...#######hnNoise: (B=-------- (B Time:(B 1184.6 (1.0)#(B.......(B........-) (BClaws########@######Cast: (BShock.....†(B.........Contam ######(B.#########(B+ _The zap misses the giant cockroach.(BThe zap hits the giant cockroach. _The giant cockroach is severely wounded.(BYou miscast Shock.  You are very lightly contaminated with residual magic. hx_Nothing appears to happen.  The zap hits the giant cockroach.  The giant cockroach is almost dead.(BThe zap hits the giant cockroach.h h_(B_You kill the giant cockroach!You have reached level 3!(Bh  hO*--more--(Bh   h Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? (Bho: (B6/266hr@----(B63 0% ShockMemories (1) Contam You feel clever.(B x2  You remember the chill of winter seizing you.  (You can now cast Freeze.)  Spell assigned to 'b'.hx(Bh| h?~Z_Your flames flicker hungrily.(BhW (Bh9 7(B(BhJ (Bh & (B_h (Bh 0(B(Bhr (Bh (BhP (Bh (Bh (Bh^ 0(B(Bhn (Bh q1====(B(Bh* \ (B_Your magical contamination has completely faded away.h 7(B(Bh (Bh 0(B(Bh7 (Bhg (Bh (Bh' (Bh{ <====(Bhܵ (Bhw (Bh߸ (Bh (Bh' (Bh (Bh* (Bh (Bh (Bh (Bh (BhK (Bh (Bh (Bh (Bh (Bhi (Bh N2====(Bh (Bh 0(B(Bh (Bhp (Bh 0(B(Bh (Bh 0(B(Bh (Bh <====(BhW (Bh (Bh\ (Bh (Bh 0(B(Bh* (Bh) 0(B(Bh, (Bh (Bh 0(B(Bhe (BhK (Bh6 (Bh< (Bh N3====(Bh (Bh 0(B(Bh (Bh (Bh 0(B(BhV (BhU 0(B(Bh (Bh <====(Bh (Bh 0(B(Bh (Bh (Bh (Bh (Bh 0(B(Bh (Bh (Bh 0(B(Bhp (Bh\ 0(B(Bh (Bh T(B4====(Bh (Bh (Bh 0(B(BhG (Bh0 0(B(Bh (Bh 0(B(Bh^ (BhH <====(BhZ (BhG 0(B(Bh4 (Bh (Bh~ 0(B(Bh (Bh 0(B(Bh (Bhl! 0(B(Bh" (Bh# (Bh$ (Bh% (Bh& T(B5====(Bh' (Bh( (Bh) 0(B(Bh%+ (Bh, (Bh, (Bh- (Bh. 0(B(BhN0 (Bh11 <====(Bh2 (Bh%3 (Bh 4 (Bh4 (Bh5 (Bh6 (Bh7 (Bh8 (Bh9 (Bh: (Bh; (Bh< (Bht= (BhW> (BhH? (Bh2@ (Bh*A (BhB T(B6====(BhB (BhD (BhF (BhG (BhG (BhH (BhJ (BhK 0(B(Bh*M (BhoN (BhYO (Bh@P (Bh3R  hS 3(B_You open the door.hT (BhT <====(BhU (BhW  hX <(B There is an open door here.hY (BhZ  h[ 8(B_(BhV] (Bh^ (Bh_ 0(B(Bh` (Bhb (Bhc 0(B(Bhd (Bhe (Bhf (Bhg (Bh^k  hl 3(B_You open the door.hjz Z#......†.....#.####...#######hw| 6#...............########.######(B ......†.(B........(B #######.########(B #####'#####(B #(B.....(B....#(B #(B.....(B....#(B - #(B.....(B....#(B   Shock #B(B #(B........ #(B........B(B  (B giant cockroach (asleep)#(B........#(B........#(B........#(B.#####(B+.h_ 3(B247.6 (63.0)hŊ G-(B8.6 (64h (Bh _A giant cockroach comes into view. _(BThere is an open door here.hh8*(Bh9*(Bhh2*(Bhqhv3*(Bhhh3*(Bh#*h(Bhd hgB(B The zap hits the giant cockroach.h,mhko>*(Bh8hK(B......†(Bhh (B5h----(B3=9.6 (1.0)Shock(BhC(Bhs h=P_You kill the giant cockroach!(Bh(Bhzh#(Bh(Bh  h_(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)h(Bhhv(BhK(Bh h _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)h4(Bhph(Bh(Bh hA_(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)h (BhI( hD+ (Bh2 (Bh6  h 8 _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)h' (Bh4 h6 (Bh= (BhTB  hC hE _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)h(B(B(B(B (B_(B(B(B(B(Bh0(B(Bh(Bhe<----(BhU(Bh(Bh (Bh(Bh(Bh(Bh&(Bh(Bhs(Bhy(Bh(Bh(Bh=(Bho(BhT(B6====(Bh(Bh?(Bh(Bh(Bh'(Bh(Bh(BhE(Bh2(Bhs(BhS(Bh4"(BhI#(Bhs%(Bh*(Bh,T====(B(Bh?-(Bh.(Bh/0(B(Bh?1(Bh2(Bh30(B(Bh? (B #.####...#######(B #...............(B h?@########.######(B ......†.........(B #######.########(B #####'#########(B #.........#^(B.. #.........#>(B. #.........#(B.#(B -645.0)#####'#####(B'##(B #(B.....@(B.†#(B #(B........#(B #(B........#(B#(B........#(B#(B........#(B#(B........#(BhA#(B.#####(B+...(B#(B. . _You open the door.h h#X_(BFound a stone staircase leading down.hk (Bhr O(B(B(Bhz V(B (B_(Bhg  hā <(B There is an open door here.h #..#####..†..##.#(B #......†.....(B h #.####...##.(B #(B ......†.........(B #########.########(B ...#####'#########(B....#.#^(B....K(B..-#.........#>(B.......#.........#@#(B Shock#####'#####'##(B h= d#......(B.†#(B#....(B....#(B K(B  (B kobold (asleep)#...(B#..(B#.(B.......#(B#(B........#.#####+...#.##.(Bh 3(B5.0)hߢ h0 %(B6.6 (2h (Bhɰ  hD m_A kobold comes into view. It is wielding a +0 short sword.(Bhh 2*(BhT ;*(Bh ;*(Bhv :*(BhV (B*K(B  (BThe zap hits the kobold.  The kobold is severely wounded.(Bh h; 3*(Bh "*h (Bh (Bh% _(B.K(B.....hP( '(B5h* D----(B===7.6 (1hu/ (BhX3  h4 #_The kobold shouts!h*(Bh :*(Bh :*(Bh& :*(Bh5y f(B....)(B..h J(B4--------h e(B5--8Shock(Bhé (BhE  h G_You kill the kobold!(Bh0(BhC"--h(Bh(Bhr hR_(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)he(Bhl(Bh0z(BhJ _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)hǘ(Bh(Bh;(Bhm h9_(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)hnz(Bh(Bh(Bh[ h&_(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)hC(Bhvu(B(B(B (B_h `(B(B(B(BhJH(B(B(BhK(Bh<----(Bh(Bh(Bh(Bh(Bh(Bh (Bh(Bh"(Bh8 (Bh:!(Bhl#(Bh$T(B5====(Bh%(Bh*((Bh3)(BhL*(Bh,(Bh-(Bh.(Bh0(BhT2(Bh5(Bh8(Bh:9<====(BhT:(Bh<(Bh =(Bh>(Bh @(BhA(Bh"B(BhC(BhD(BhE(BhG(BhH(BhI(BhUK(BhL(BhM(BhwO(BhPT(B6====(BhQ(BhR(BhT(BhU(BhV(Bh-Z h^[N(B There is a stone staircase leading down here.h\(Bh] h#_ (B_hA`(Bhb(Bhe(Bhg(Bhh(Bhj(Bhn(Bho<====(Bhp(Bh)s(Bh ###......#(B ....#(B ####..†..##.#(B ......†.....(B hg.####...#######(B .........(B #######.######(B ###(B .....†.........(B..###### ######.#########(B.....-90.6 (22.0)  #####'#########(B.  #.........#^(B...@(B......(#.........#>.(B..........  #.........#.####(B.......  #####'#####'##(B ......##.......†#(B ......##........#(B ....!(B.##........#(B ......##........#(B ......##........#(B#........#(B#.#####+...(Bh((Bhh@-(B1.6 (23hĚ(Bh hh_Found 4 stones. _(BYou see here a +0 short sword.h(Bh7(B(Bh(BhV(B (B_(Bhż(Bh"(Bh(Bh(Bh?(Bh(Bh5(Bh(Bh(BhJ(Bh(Bhcx(B(B(B(B(Bh) ....(B .. ##.##########(B ... h92†...........######.!. #.#########(B........# #'#########(B........##^.(B..)(B......((B+ ......#>..(B...(B......#.#.####(B..(B.....#(B '#####'###(B....(B...##(B #.......†##(B.....(B..#(B #.##(B.....@(B.#(B #.##(B.......#(B #.##(B.......#(B #........##########(B #........#(B #.#####+...(B #.(B ##.(B h%(B6.6 (5hf.0)h,(B7.6 (6h(Bh" h$H_i - a sapphire potion(B h9(B h@<7(B(B h@(B hD(B hQG(B hLJ(B hL(B hO(B hzU(B hX(B h\(B h`(B ha(B hc(B h e(B hg(B hi(B h&j(B hk(B h!n(B hZo(B hp(B ht  hu7(B You see here 4 stones. hbw(B hkx! (B_ h z(B h(}(B h(B h(B hs(B h(B hY(B hy(B h(B h((B hW(B h(B h (B hđ(B h0(B(B h  hϗd(B_i - 2 sapphire potions(B (gained 1) h7(B(B h3(B h=(B h(B hÝ0(B(B h,(B h(B h^0(B(B hΤ(B h(B h0(B(B h(B h8(B h:(B h>(B h(B hp(B h(B h(B h.(B h| h#(B #.(B .#(B #.(B ..(B #.######(B ####(B ###..(B....#(B .....(B ......(B...+(B ########(B #..(B...#(B .######....(B.#(B ######........##.##(B #####........##.### .#^...)......((B+..(B..+ .#>.....##@###(BShock  hIB.#.####.......##(B'#(B #'###.......##(B ...†##.......##(B....J(B  (B endoplasm (asleep) ....##.......##(B..... ....##.......##(B.....# ....##.......##(B.....# ....###########J(B....# ....# ##+...##.(B h/ (B313.6 ( h16.0)  You open the door. h-(B4.6 (17 h(B h  hP_An endoplasm comes into view.(B hZ 4*(B h 6*(B h 6*(B h'T 6*(B h 6*(B h 6*(B h7I T (BJ   hK *(BThe zap hits the endoplasm.  The endoplasm is moderately wounded.(B hÖ (B hģ  hڦ u(B'.....J.(B5 h= H----(B=5.0) hh (B hɴ   h I_The endoplasm quivers.(B h8 ( (B h OYou miscast Shock.  You are very lightly contaminated with residual magic. h5 0(BJ. h (B4--------(B-6Contam (B h (B h   hu +_Nothing appears to happen. h"~4*(B h36*(B h6*(B ha6*(B hα< (B  h'E*(BThe zap hits the endoplasm. h;*(B htN;*(B h*(B h'(B' h..J...3--------(B=7 hj(B h  h#U_The endoplasm is severely wounded.(B hj4*(B h;K6*(B h h1*(B h< (B  hE*(BThe zap hits the endoplasm. h?;*(B h;*(B h;*(B h/(B hd8<(B'.J. h;{...2--------(B8 hC(B h0G  hHP_The endoplasm is almost dead.(B hUf(B h)m+(BJ. hnl1--------(B-9 hVu(B h@x  hy>_You miscast Shock. Nothing appears to happen. h.(B h4$(BJ hz6.0---------(B20Shock(B h:(B hU=  h?>_You miscast Shock. Nothing appears to happen. hW (B hiZ (B h=_ (B hc N _(BYou are out of magic! h (B h (B h0 (B h   h H_(BYou are out of magic! h1(B h3(B hk9(B hU;N _(BYou are out of magic! hk(B h6(B h(B hS  hmH_(BYou are out of magic! h+A (B You scratch the endoplasm. hc2 h3,(B' hA h'BT----(B7=1.5 (0.9 hK(B hVP  hQJ_You kill the endoplasm!(B hH O(B(B(B hFM   hO E_(BNo target in view! h (B hF (B h~ (B h   hm E_(BNo target in view! h(B h(B h(B h  hNE_(BNo target in view! h)7(B(B h0(B(B hŒ> (B_(B h(B hޏ(B h/(B hw(B hN1====(B h(B hj(B h(B hØ(B h(B h?(B h(B(B(B(B(B====(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B2====(B(B(B(B(B h(B h*(B hB(B h  hSu(B_Your magical contamination has completely faded away.(B h(B h(B h<====(B h(B h>(B hL(B h=(B h(B h(B h(B h(B h(B h(B hU(B hJ(B hG(B h(B h(B h(B h(B hN3====(B h(B h(B h(B hx(B hw(B hz(B h(B h(B h(B h(B h(B h<====(B h(B h(B h(B h~(B h#(B h7(B h6(B h(B h(B h(B h(B h(B h(B h[(B h?(B h;(B h"(B h T(B4====(B h" (B h (B h (B h (B h(B h(B h(B h^(B hS(B hC(B h (B hU<====(B hs(B h(B h(B h(B h(B h (B h!(B h#(B h$(B h%(B h'(B h)(B h)(B h+(B h,(B h-(B h/(B h0T(B5====(B h1(B h}3(B hk4(B hn5(B h7(B h2H(B(B(B(B(B(B====(B(B(B(B(B(B(B(B(B(B(B hJH(B(B(B hL(B hN0(B(B hP(B h]RT(B6====(B hS(B hV(B hX(B hY(B hZ(B hO^  h_<(B There is an open door here. hca(B hb! (B_ hc(B hf(B hh(B hi(B hj(B hDn(B hhp(B htq<====(B ht(B hJx(B h{(B hq}(B h~(B hv(B h!(B hT#.(B  #.###### #(B ###......#(B .(B .........+(B...w(B.... ####(B #.....##(B......## ...######.....##$(B....... ##........##.###(B..!(B....[........##.###(B.......@ ..)......(+....(B+........-.........##.###(B........ #####'###@(B.......Shock ##.......##(B.....(B...............##(B.... h5......... ##.......##(B.....########w(B  (B dart slug (asleep) ##.......##(B.....#(B @(B  (B Jessica (asleep) ##.......##(B.....#(B ###########(B.....#(B #(B ##(B+####(B.(B  hW1 (B79.5 (58. hHR0)  Jessica and a dart slug come into view.(B h7: (Bw h(B.@w(B@(BFound a ring mail. h:`(B h:`(B hCJ:`(B hP:`(B h"` h(B hL;`(B h  h(B......  The dart slug launches a dart at you.(B h]'(B4 h4B--(B=80.5 (59 h^(B h  hA(_The slug dart hits you. h  h2*(B hbr#* ht(B h;*(B h}> h@3*(B h hl3*(B h,  h<t(B* (BThe zap hits Jessica. hQ1 hU33*(B h  h a(B Jessica is moderately wounded.(B h(B h} hh(B.w(B........@ hv h(B5=-(B5----(B1.5 (1.0) h(B h  h;T_Jessica says, "I'm really upset."(B h h/-*(B h4 ht .*(B hs hv3*(B h;*(B hL < (B* h"? (BThe zap hits Jessica. hx:*(B h:*(B h%  hU(B....@..  Jessica is severely wounded.(B*(B h   h (B@(fast)Jessica gestures wildly while chanting.(B hF  ho! k(B4--------(B=2 h3. (B h4   h5 +_Jessica seems to speed up. hi * hj (B h  h9 .*(B h ;*(B hW ;*(B hB   h 6(B* h= ? (BThe zap hits Jessica. hX :*(B h[_ :*(B h 2 (B.. h# ..@ h< B..  Jessica is almost dead.(B h   h x(B Jessica points at you and mumbles some strange words.(B hU (B h  h& [(B.w(B.@ h  h e3--------(B-3 h' (B hQ   h -_You resist with some effort. h' 0*(B hx 3*(B hT * h (B h/   he3 6(B The zap hits Jessica. h;:  hn< >*(B h ;*(B h ;*(B hR3 h63*(B h  hj(B...)(B...  You kill Jessica!(B h h/3`(B hB:`(B hB#:`(Bh-;`(Bhp hׇ(B....  The dart slug launches a dart at you.(BhK h֟6(B2---2--------(B73-(B4 _The slug dart hits you.  Your Dodging skill increases to level 2!(Bho(Bhл hս(B* _Your Air Magic skill increases to level 3!(Bhh1*(BhQ9*(Bh%!*hף(Bh; (B*hE (BThe zap hits the dart slug.hQ:*(Bh:*(Bh<(B..whd5(B....h(B3=--1--------(B5hJ (Bh h)W_The dart slug is moderately wounded.(Bh!14*(Bhk~*hǁ(Bhh2*(Bh29*(Bhm (B*(BThe zap hits the dart slug.hM:*(Bh.:*(Bhz(BhƉc(B...w(B..h..0--------(B6Shock(BhR(Bhu (B_The dart slug is moderately wounded.(Bh(Bh(Bhؽ hIH_(BYou are out of magic!hK(Bh(Bh(Bhf (B_(BYou are out of magic!h(Bh_(Bh  h1@_(BYou are out of magic!h (Bh (Bh (BhЭ  hٯ @_(BYou are out of magic!hK(BhT(Bh(Bh h The zap hits the dart slug. _The dart slug is moderately wounded. (B The zap hits the dart slug. _The dart slug is moderately wounded. _(BYou are out of magic!hT(Bh(Bh(Bh h_The dart slug is moderately wounded. (B The zap hits the dart slug. _The dart slug is moderately wounded. _(BYou are out of magic!hh>(BM  #.##### #(B ####### .(B .........+(B... ####(B ......## h}...######.....##$(B.......w(B.!(B....[ ##..##.###)(+....(B+ ....(B.#.##'###(B....)#....#...(B.......... ##.......##..(B...#########.###+###(Bh (Bht"(B.h)w(Bh6(B-7 _hy(Bhh~0 hk4 (BM  #.#####(B #(B ####### .(B .........+(B... ####(B ......## ...######.....##$(B.........!(B....[ ##..##.###w)(+....(B+ ....h7 (B.#.##'###(B....). ##.......##....(B..............#.....(BhM (BhO A-(B8hX (BhZ h0 b _(BYou are out of magic! h A_(BYou are out of magic! _(BYou are out of magic! _ You scratch the dart slug.  You claw the dart slug, but do no damage. (B The dart slug is severely wounded.(Bh ) (Bh Y`The dart slug launches a dart at you.(Bh=j ;`(Bh ;`(Bhv ;`(BhJ;`(Bhȝh@(B....(B4==h9((B=9h&(Bh0 hL_The slug dart misses you.(BhwA (B You scratch the dart slug.h-4(B.hJf1====(B890.4 (0.9hQ(Bh9WP _You kill the dart slug!(Bh6(Bh=(BhEC(BhHK _(BNo target in view!h%e(Bhk~(Bhъ(Bh hE_(BNo target in view!h(BhB(Bh(Bh hGE_(BNo target in view!hQ 7(B(BhU (BhBX (BhUZ & (B_h] (Bhb (BhBd (BhHg (BhQl (Bhn \(B5==(Bhq (Bhw (Bhx <====(Bh{ (Bh^ (Bhƀ (Bh" (Bh (Bh[ (Bht (Bh (Bh \(B6==(Bh (Bh  h6 L(B_HP restored.(Bh (Bhq (Bh (Bhͨ (Bhf (Bh N2====(Bh (Bh (BhB 9=(Bh (Bh (Bh| (Bhs (Bh (Bh̾ (Bh (Bh (Bh <====(Bh) (Bh` 0(B(Bh (Bh (BhN (Bh (Bh (Bh+ (Bh (Bh (Bh (Bh (Bh (Bho (Bh (Bh (Bh !3h ====h (Bh (BhJ (Bh (Bh[ (Bh (Bh (Bh (Bh (BhJ (Bh (Bh (BhW <====(Bh (Bh0 (Bh (Bhn (Bh< (Bh (Bhy (Bh (Bhp (Bh (Bh (Bh\ (Bh (Bh> (Bh (Bh (Bh' (Bh( T(B4====(Bh!/ (Bhk; (Bh< (BhG (BhQ (BhR (BhW (Bh|] (Bh^ (Bhha (Bhf (Bh/h <====(Bhm (Bht (Bh{v (Bhx (Bh]{ (Bh| (Bh~ (Bhm (Bh (Bhq (Bhb (Bh (Bh (BhG (Bh' (Bhp (Bhe (Bh* T(B5====(Bhҝ (Bh (Bh^ (Bh\ (Bh 0(B(Bh (Bh (Bh (Bh (BhӴ (Bh <====(Bh (Bh (BhȻ (BhL (BhN (Bh@ (BhO (Bh (Bh (BhW (Bh (Bh (Bh (Bhv (Bh (Bh3 (Bh (Bhc T(B6====(Bh (BhI (Bh (Bh (Bh& (Bh (Bh (Bh (Bh (BhS (Bh (Bh4 (Bhm  h d(B_i - 3 sapphire potions(B (gained 1)h- (BhJ <====(Bha (Bh (BhL (Bh (Bhk (Bh (Bhn (Bh (Bh  hV I(B_You now have 69 gold pieces (gained 11).h. (Bh (Bh (Bh (Bh" (Bh# (BhV% (Bh+ (Bh;. (Bh/ (Bh 1 (Bh3 (Bh!6 (Bhf7 (Bh8 (Bh; (Bho> (Bh? (Bh&A (BhyC (BhE (BhF (BhH (Bh$J (BhWL (BhM (Bh"O (Bh/Q (Bh\S (BhT (BhU (BhZ 9 (B_You open the door.h\ (Bh^ (BhH_ (Bhb B (B There is an open door here.hd (Bhf ! (B_h9h (Bhi (Bhk (Bhl (Bh)n (Bho (Bhq (Bhr (Bhs (Bht (Bh$v (Bh$w (Bhx (Bhy (Bh| (Bh} (Bh (Bh : (Bh ######## ####......#(B ..##......####(B .+....+(B ..##......####(B ##........#(B #### .###.......[#(B .....-460.4 (70.0) .###.....(B..(B.######?.+.....(B...'...@(B'###.....(B...######(B.....[ '###....)...#(B .. .....#(B .....#(B ....#########(B .. h ....#(B . ....#(B ....#(B +####(B _You open the door.h  hG E_(BFound a ring mail.h (Bh:# (Bh & (Bhm* (Bh/ (Bh2  hs4 (B_h6 (Bh>  hA <(B There is an open door here.hL ##(B ......#(B ##......####(B +..........+(B hN z##......####(B ##........#(B ##### ##.......[#(B #(B...- ##.......(B.######?(B..+.......(B.'....'@(B.Shock ##..######(B.....[(B.. ##....)...#(B #(B...#(B #(B....g(B  (B goblin (asleep)#(B #(B.......g##(B #(B......#(B #(B.......hQ #(B ##########(B ###(Bh[ 3(B1.4 (1.0)h^ ,(B2.4 (2he (Bhkj  h5l f_A goblin comes into view. It is wielding a +0 club.(Bh= 8*(Bh2g 9*(Bhl ;*(Bh0 ;*(BhJ ;*(Bh ;*(Bh < (Bg  h# *(BThe zap hits the goblin.  The goblin is moderately wounded.(BhH8(BhsC>(B.....g.hGj(B5----(B==3.4 (1hMQ(BhAU hV#_The goblin shouts!h8*(Bh!*h6(Bh ;*(Bh+0;*(Bhphr3*(Bh h,9(B The zap hits the goblin.hh7*(B.h#hF&3*(Bhq'(B..hs...).hh(B4--------(B80-4Shock(Bh(BhǗ hcG_You kill the goblin!(BhKy(Bh9-(Bhv(Bhc hٛ_(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)h(Bhh(Bh{(BhK h_(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)h[(BhhŮ(Bh(Bh: h"_(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)h] (Bh  h (Bh8# (Bh9*  h`, _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)hD (BhH 7(B(BhO (BhR  hiU (B_hX (Bh^ (Bh` (Bhc (Bhi (Bhk (Bhn (BhCs (Bht <----(Bh~w (BhL{ (Bh| (Bh7 (Bh (Bh (Bh (Bh (Bh| (Bh (Bh (Bh T(B5====(Bh (Bh (Bh (Bh (Bhˤ (Bh (Bh (Bh (Bh (Bh (Bh[ (Bhѵ <====(Bh4 (Bh4 (Bh (Bh5 (Bh (Bh (Bh (Bh (Bh (Bh (Bh (Bh (Bh7 (Bh (Bh (Bh- (Bh# (Bh T(B6====(Bh (Bh9 (Bh (Bh (Bh (Bh h (BM  ########(B ###### +....+####(B .########(B-[#(B #(B. ##.###### .+(B'....'.(B..... ##.......(B.######(B.....[(B..#########(Bh h( +(B839.0)h< h~ @-(B4.4 (20h: (Bh!  h" V_j - a scroll labelled PAZISU VYARUF(BhZ (B(B(B(B(B(Bh] (Bh` (BhJd (Bh?f <====(BhVh (Bho (Bhr (Bh0u (BhHw (Bh} (Bh (BhM (Bh (Bh: (Bh‰ (Bh (Bhe (Bh* (Bh (Bh (Bha (Bh (Bh (Bh (BhԜ (Bh (Bh (BhT (Bhˤ (Bh (Bh, (Bh (Bh۬ (Bh  h (B##(B ##(B ...+(B ####(B ..#(B ########### .[#(B #.(B........#(B 93.4 (9.0) ..######...(B......####### ..'....'.(B.......@(B'.....>.######.(B....[(B...###### hN ..#(B #.(B........#(B ..#(B #.(B.....)..#(B#(B #.(B........#(B ###(B #.(B........#(B #.(B........#(B ###########(B _You open the door.h)  hn X_(BFound a stone staircase leading down.h 7(B(BhI (Bhd (BhT (BhϷ & (B_hd (Bh  h <(B There is an open door here.h 9(B (B_h (BhM (Bh (Bh (Bh (Bhq (Bh (Bht (Bh (Bh (Bh; 0(B(Bh (Bh (Bh (Bhb (Bhn (Bh (Bh (Bh 0(B(Bh  hK N(B There is a stone staircase leading down here.h 9(B (B_h (Bh (BhQ 0(B(Bh^ (Bh (Bh 0(B(Bh (Bh (Bh 0(B(Bh\ (Bh (Bh[ (Bh 0(B(BhC (Bh! h  ########### #.........# #.........######## '.........'.....># #.....[...######.# #.........#(B #.# #......(B)..######. #.........##...(B.. (B505.4 (12.0) #.........##.###.#(B  #.........#(B #@#(B  ##h ####(B..)(B..#(B  (B #(B...#### (B #(B.  (B (B  (B (B  (B (B  (B (B  (B  (B  (B  (B h$ #(Bh (Bh -(B6.4 (13h (Bh{  hc "_Found a hand axe.hJ (Bh 7(B(Bh2 (BhU (Bh (Bh (BhC (Bh (Bhy (Bh (Bh (Bh (Bh (Bh (Bh  h <(B You see here a +0 hand axe.h: (Bh ! (B_hZ (Bh (Bh (Bh (Bh@ (Bh:! (Bh"% (Bh' (Bh( (Bh0, (Bh/ (Bh|1 (Bh2 (Bh4 (Bhp7 (Bh8 (Bh: (Bh; (Bhm> (Bh? (BhTA (BhC (Bh4F (BhH (BhI (Bh@K (BhZL (BhM 0(B(Bh S (BhU (BhW 0(B(Bh&Y (Bhd[ (Bh\ (Bh^ (Bh_ (Bhb (BhUp (Bhr (BhIt (Bhv (Bhmx (Bhy (Bh]{ (BhB} (Bhd~ (Bh{ (Bhʁ (BhȎ  .....#(B #.........##.....#(B  #.........##.###.#(B  #.........##.###.#(B  ############..)..#(B  hΐ #...#####(B  ##.#.#(B  ##..#.#(B  #..##.#(B  ####(B #.###.#(B  #(B...##.#(B #.#(B  #(B...@..#(B #.#(B Shock #(B....###(B #.#(B  #(B....h  #(B..... B(B  (B giant cockroach (asleep)(B...#(B....#(B #(B...#(B..B(B####(B h { (B22.4 (16  A giant cockroach comes into view.(Bh -(B3.4 (17hѫ (Bh  hư !_Found a trident.h0 w (B You miscast Shock.  You are very lightly contaminated with residual magic.h6 tBB)(Bh< (B5----(B4.0)Contam (Bh[A (BhC  h E +_Nothing appears to happen.h 4*(BhV 6*(Bh; 6*(Bh 6*(Bh (B *(BThe zap hits the giant cockroach.hB) ;*(Bhxr (Bhhv (Bh~ ((B.h ].B (B...h j(B4--------(B=hP 5hS (Bhܚ  h [_The giant cockroach is severely wounded.(BhV 4*(Bh6*(BhbN< (B*hPK (BThe zap hits the giant cockroach.h3;*(Bhg;*(Bht0;*(Bh8(BhC9(B.BhF8(B....hPhS]3--------(B6h`(Bhe h#g[_The giant cockroach is severely wounded.(Bh0hs3.*(Bhg hFB(B The zap hits the giant cockroach.hF*(BhD;*(Bh5;*(Bhh3*(Bh;*(Bh4'(B.h7B†(B...h9 .hu]D2--------h#`\(B27Shock(Bh9i(Bho hpP_You kill the giant cockroach!(BhM(Bh;U(Bh](Bh`c he_(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)hf(Bh(Bh+(Bhk h_(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)h(Bh(BhO(Bh hD_(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)hb (Bh (Bh (Bh (BhE  h (B_hp (Bh (Bh (Bh (Bh (Bh *(BhZ (Bh  h V(B_Your magical contamination has completely faded away.h <----(Bh (Bh (Bh (Bh (Bha (Bh 63====h (Bh! (BhC$ (BhU% (Bh7' (Bh'* (BhZ+ (Bh - (Bh/ (Bh1 (Bh3 (Bh5 (Bh 7 <====(Bh29 (Bh$< (Bh= (Bh? (BhB (BhC (BhE (BhH (BhsJ (BhL (BhN (BhmP (BhR (BhT (BhV (BhAX (BhZ (Bh\ T(B4====(Bhn^ (Bhua (Bh7c (BhUd (Bhf (Bhh (Bhpk (Bhm (Bho (Bh!q (BhRs (Bh~t $====hu (Bh+w (Bhy (Bh { (Bh| (Bhk (BhȀ (Bh (Bhl (Bh (Bh (Bhc (Bh (Bh6 (Bh (Bh> (Bh (Bh (Bh? <(B5====h@ (Bh× (BhE (Bh (Bh (Bh (Bh (Bhc (Bh (Bh֥ (Bh (Bh (Bh <====(Bh (Bh (Bh (Bha (Bh (Bhݵ (BhK (Bh (Bh (Bh (Bh (BhF (Bh (Bh (Bh2 (Bh (Bht (Bh T(B6====(Bhn (Bh (Bh) (BhZ (Bh$ (Bh (Bh (Bh (Bh- (Bho (Bh (Bh (Bh? (Bh (Bh" (Bh <====(Bh (Bhm (Bh (Bh (BhJ (Bh (Bh (Bh (Bhd (Bh (Bh (Bhe (Bh (Bh (Bh (Bh (Bh (Bh (Bh5! #(B#...####(B##.#.#(B ##..#.#h" (B #..##.#######.###.#.(B..##.#(B #.#(B #(B....(B..#(B #.##.(B...###(B #.###..(B.†#(B-..(B...#(B #...#(B Shock###...#(B ho$  #(B... #..)#(B #####w(B  (B dart slug (asleep)=(B.............w(B..#(B.h1 2(B71.4 (44.0)h8 G-(B2.4 (45h? (BhB  hgD G_A dart slug comes into view.(Bh *h (Bh7l 6*(Bh :*(BhY ;*(Bhb_ hb 3*(Bh #*h^ (Bh1 _ (Bw(BhP E*(BThe zap hits the dart slug.hE^ @ (B...hla b...w(BThe dart slug is lightly wounded.hwg hKi 3`(Bh ;`(Bh ;`(BhX ;`(Bh ;`(Bh  ;`(BhIY (B`The dart slug launches a dart at you.(Bh I@(B..h ....h o(B5----(B=3.4 (1.0)h (Bhm R _The slug dart misses you.(Bh 4*(Bh9*hr<(Bhq:*(Bh;*(Bhr%;*(BhQk;*(Bh3 (B *(BThe zap hits the dart slug.h h(B......wThe dart slug is heavily wounded.(Bh;`(Bh`;`(Bh;`(Bh=;`(BhDI;`(BhH;`(Bhv8 (B..hdf....  The dart slug launches a dart at you.(BhuZ(B4--(B4h+C--------(B4hg(Bh .) (Bh0I* (B_The slug dart hits you.h{6*(Bh#:*(Bh;*(Bh6c;*(Bh;*(BhyB (B The zap hits the dart slug.h*V(B*(Bhm{(B......†(Bh-3--------(B95Shock(Bh(Bh6 hHB_You kill the dart slug!(Bh(Bh=(Bh!(Bh` _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)hx(Bhx~(Bh(BhY _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)hba(Bhg(Bhm(Bhp h{r_(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)h6T (Bh_ (Bhj (Bhp  h s _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)hk (Bh:q (Bhv (Bhy _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)ha (Bhi (Bh (Bh  h _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)h=(Bhp(Bh/(B _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)h(Bhf7(B(Bhu(Bh& (B_h(BhQ(Bh\(B5=-(Bh(Bh(Bh$(Bh](Bh}(Bh<----(Bh(Bh(Bh(Bh(Bh(Bh\(B6==(Bh.(Bh(BhT(B4====(Bh#(Bh-(Bhi(Bh(Bh(Bh#(Bh(Bh (BhB9=(Bh(Bha(Bh<====(Bh(Bh(Bh(Bh(Bh(Bh (Bh6(Bh(BhK(Bh(Bh(Bh<(Bhj(Bh(Bhz(Bh\(Bh (Bh T(B5====(Bh (Bh(Bh5(Bh%(Bh(Bh(Bh(Bh(Bh(Bh(Bh(Bh<====(Bh(Bh!(Bh (Bh (Bh #(Bh$(Bh%(Bh&(Bhl)(BhR+(Bh-(Bh.(Bh*0(Bh1(Bh2(Bh3(Bh{5(Bh6T(B6====(Bh7(Bh1:(Bh+<(Bh2=(Bh1>(BhB@(Bh N #+####(B ##.#.#(B  ##..#.#h7O(B #..##.#######.###.#(B #..(B.##.#(B #.#(B #.(B.....#(B #.#(B ##(B....###(B #.#######(B...†##(B  #(B...#(B.....#(B- #(B....(B.#...#(B #(B.@(B.###...#(BShock #(B...#(B #..)#(B .....#(B #####=(B....#(B hhPl(B  (B frilled lizard (asleep)(B.......#(B..#†(B..#(B.#l(B.... .#(Bh8]3(B603.4 (28.0)hwcG-(B4.4 (29hh(Bhk hTmT_A frilled lizard comes into view.(Bh?j4*(Bhh0*(BhEhe3*(Bhu;*(Bhjh3*(Bh ;*(BhjG (B The zap hits the frilled lizard.hpV(B*(Bh'(B.hT.....†(Bh<(B5----hap(B91=5.4 (1.0)Shock(Bhf(BhU _You kill the frilled lizard!(Bhf(Bh(Bhy(Bh h1_(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)h(Bh(Bh$(Bh h_(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)h (Bh7 h (Bh4 (Bh7  h29 _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)h (Bh% (Bh0 (Bh3  h|5 _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)h?(Bh'[h^(Bhe(Bh_i hj_(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)hj(Bhm(Bhn(Bhq(Bhs ht (B_hw(Bh{(Bh[|(Bhj~(Bh)(Bh(BhT(Bhk(Bh֋<----(Bh(Bho(Bhԓ(Bh(Bh(Bh0(Bh8(Bh(Bh=(BhF(Bh(BhV(Bh7(BhD(Bh*T(B6====(Bh(Bh(Bh(Bh(Bhq(Bh(Bh(Bh(Bh(Bh(Bh=(Bh(Bh(Bh(Bha(Bh<====(Bh(Bh[h?(B ######.####...##.#(B ##......#(B #(B ##....###(B #######(B...†##(B #.(B..#(B #.(B....#...#(B  #(B..(B.###...##########.(B..#(B #..)#(B-#(B.........(B..#(B ######(B......@.(B...#(B h#(B...........#(B #(B...........#(B+......†(B..#(B.##(B....†(B.#.##########(B.#.#(B h(#(B.#.#(B .#(Bhh+(B183.0)hKhe @-(B9.4 (14h (Bh h\,_k - a +4 ring of protectionh>(BPut on which piece of jewellery? Jewellery (go to first with "=)  k - a +4 ring of protection(B[?(B] describe selected [!(B] equip|wield|wear|put on(B[tab(B] equip(B|unequip h(Bh, (B######.###(B musstard the Gusty#...##.#(B #(B Revenant#......#(B #(B Health: (B26/26 ========================##....###(B #(B Magic: (B6/6========================######(B...†##AC:(B 2Str:(B 11#.(B..#(B.....#EV:(B 11Int:(B 16#.(B....#...#SH:(B 0Dex:(B 9#(B..(B.###...#XL: (B 3 Next: (B91% Place: (BDungeon:2#########.(B..#(B #..)#Noise: --------- (B Time:(B 1619.4 (0.0)#(B.........(B..#(B #####-) (BClaws#(B......@.(B...#Cast: Shock#(B...........#Memories (1) #(B...........#(B+......†(B..#(B.##(B....†(B....#.##########(B.#.##(B.#.#(B.# (B_A frilled lizard comes into view.(BThe zap hits the frilled lizard. _You kill the frilled lizard! _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.) _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.) _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.) _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.) _You can't see any susceptible monsters within range! (Use Z(B to cast anyway.) _k - a +4 ring of protection(Bh+)h+-(B69 (0.5h-5(Bh: hA3_k - a +4 ring of protection (worn)h6M g(B(B(B(BhEV hzX q#...##.#(B #.#......#(B #.##....###(B #.######(B...†##(B #(B...#(B.....#(B #(B.....#...#(B #(B...###...#(B #########(B...#(B #..)#(B #(B...........#(B #####(B hZ #(B.......(B....#(B #(B....#(B Shock#(B.#(B +(B......†(B..#(B.#(B#(B....†(B....#.#(B l(B  (B frilled lizard (asleep)h\ #########(B.#.#(B #(B.#.#(B.#(Blhr] .#(Bhu h:x !(B0h~ h &(B20.9 (1h (Bh*  h T_A frilled lizard comes into view.(B hc/* hu1(B h6*(B hO h1*(B h"* h(B hi hl2*(B h7 hǻ3*(B h   h A(B The zap hits the frilled lizard. hZ  h N(B*(B h^  h/a n(B......†(B h d(B5----(B2= hz <1Shock(B h (B h   he O_You kill the frilled lizard!(B h{ (B hػ (B hn (B hX   h _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)!hRY(B!hg(B!h!r(B!h 3*(B"h '(B."h [....††(B"h 3--------(B6-4Shock(B(B"h P _You kill the hobgoblin!(B"h{& (B"h6 9-(B"hU@ (B"h[H _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)#h(B#hO(B(B(B#h> (B_(B#h`(B#h~(B-Shockr(B  (B rat (wandering)#hH+r(B#h((B5#h+F-(B6.9 (2#h(B#h #hI_A rat comes into view.(B%hE4*(B%h6*(B%hC6*(B%hK#:*(B%h"m:*(B%h;*(B%h (Br(B  *(BThe zap hits the rat.  %hJ=The rat is heavily wounded.(B%hY(B%haB(B.....%hc>r†(B%h %hU@D_You kill the rat!(B%h|(B%h9-(B%h2(B%h4  %h _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)%h6(B%h(B%h(B%h3 %hO_(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)%hY (B%h (B%h (B%hl _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)&h 7(B(B&h 0(B(B&hk> (B_(B&hf(B2====(B&h%D(B(B(B(B(B(B(B(B(B(B(B====(B&hC)H(B(B(B&h+(B&h-0(B(B&h0(B&h10(B(B&h2(B&hm4(B&h5(B&h6(B&h7(B&h8(B&h9(B&h;(B&h1<N3====(B&hP=(B&h>(B&h?(B&h@(B&hA0(B(B&hB(B&h@D(B&hRE(B&h:F(B&h*G(B&h9H<====(B&hAI(B&hMJ(B&hQK(B&h@L(B&hZM0(B(B&h8N(B&hO(B&hP(B&hnQ(B&hR(B&hS(B&hT(B&hU(B&hV(B&hW(B&hX(B&hYT(B4====(B&huZ(B&h[(B&h\(B&h](B&h^(B&h_(B&h`(B&ha0(B(B&hb(B&hcd(B&hLe<====(B&h2f(B&hxg(B&hyh(B&hoi(B&hyj0(B(B&hk(B&hl(B&hm0(B(B&hn(B&ho(B&hp(B&hq(B&hr(B&hs(B&ht(B&huT(B5====(B&hv(B&hw(B&hx(B&hYy(B&hAz(B&h<{0(B(B&h|(B&h~}(B&hQ~(B&hX(B&hK<====(B&h$(B&h(B&h(B&h(B&h0(B(B&hͅ(B&h(B&h(B&h(B&hΉ(B&h(B&h(B&hv0(B(B&hR(B&h(B&hT(B6====(B&he(B&h;(B&hœ(B&h(B&h(B&h(B&h(B&hј(B&h(B&h(B&hݛ(B&h(B&h(B&h(B&hȟ(B&h<====(B&h(B&h(B&hi(B&hJ0(B(B&h5(B&h_(B&hG0(B(B&h8 &hKc(B You see here a hobgoblin corpse(B.&h9(B (B_&h(B&h԰ &hֱh(B You see here a frilled lizard corpse(B.&h99(B (B_&h (B&h(B&hҵ(B&h0(B(B&h(B&h#0(B(B&h(B&h(B&h (B&h0(B(B&h(B&h(B&h0(B(B&hH(B&hv(B&h0(B(B&h(B&h(B&h0(B(B&h(B&h(B&h 0(B(B&ha(B&h(B&h0(B(B&hA(B&h(B&h0(B(B&h(B&h^(B&h|0(B(B&h(B&h (B&h%0(B(B&h(B&h(B&hu0(B(B&h(B&h(B&hz0(B(B&h(B&h(B&hR0(B(B&h(B&h(B&hU0(B(B&h(B&h'(B&h0(B(B&h(B&h(B&h0(B(B&h(B&h&h7.#(B .#(B  #.#(B  #.#(B  #.#(B  #.#(B  #.#(B  #.#(B &h,7 #.#(B - ##############.#(B J.......#(BShock ################ (B J(B  (B endoplasm (asleep) (B(B&h&hr(B95.9 (67.0)-(B6.9 (68&h(B&h\  &h P_An endoplasm comes into view.(B&hvc ,*(B&h .**(B&h 0***(B&hLE ****&hH (B&h& 4*****(B&hN 5*(B&hs1j (B*(BJ  &h5(BThe zap hits the endoplasm.  The endoplasm is heavily wounded.(B&h}(B&h/(B.J.....&ho(B5----(B=7.9 (1.0)&h(B&hn &hqI_The endoplasm quivers.(B&hK*&h(B&h**&h(B&h:0***(B'hB2****(B'h84*****(B'h 'hH<(B The zap hits the endoplasm.'h'hz*'h+(B'hD;*(B'hM/(B.......'h#'h(B#.#musstard the Gusty#.#Revenant#.#'h ]Health: (B26/26 ========================'hǜ#.#Magic: (B4/6================--------#.#AC:(B 6Str:(B 11#.#EV:(B 11Int:(B 16#.#SH:(B 0Dex:(B 9#.#XL: (B 3 Next: (B100% Place: (BDungeon:2#.#Noise: (B=-------- (B Time:(B 1698.9 (1.0)##############.#-) (BClaws.......@.......#Cast: (BShock################Memories (1)  (B  (B  (B  (B  (B  _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.) _You can't see any susceptible monsters within range! (Use Z(B to cast anyway.) _You see here a hobgoblin corpse(B. _You see here a frilled lizard corpse(B. _An endoplasm comes into view.(BThe zap hits the endoplasm.  The endoplasm is heavily wounded. (B_The endoplasm quivers.(BThe zap hits the endoplasm. (B'hRk_You kill the endoplasm!You have reached level 4!(B'h  --more--'hD(B(hX(B33/337-------(B4 0% Shock(B(B(h_7 _(B(h(B(B(B(B (B_(B(B(B(B(B(B(B(B---(B(B(B(B(B(B(B(hg(B(hH(B(B(B(h(B(hT(B5====(B(hE(B(h(B(h3!(B(h"(B(h#(B(h%(B(h&(B(h'(B(h()(B(h*(B(h,(B(h?.M====(B(B(hX0(B(h 20(B(B(h3(B(h50(B(B(h{7(B(h8(B(hb:(B(h;(B(hz=(B(h?(B(h@0(B(B(h4B(B(hC(B(h}ES(B6===(B(h G(B(hH(B(hJ(B(hL(B(hM0(B(B(h O(B(hfP(B(hQ(B(h.S(B(hT(B(hVS===(B(B(hW(B(h Y0(B(B(hZ0(B(B(h[(B(h\(B(h^0(B(B(hJ_(B(hX`(B(hTa(B(hb0(B(B(hc(B(hd(B(heT(B7====(B(h|f(B(hg(B(hdi(B(hj0(B(B(h^q(B(h s0(B(B(h[t(B(hu(B(hvH(B(B(B(hx(B(hwy(B(hz$====(h~(B(h0(B(h0(B(B(hւ0(B(B(h(B(h~(B(h0(B(B(hY0(B(B(h0(B(B(h(B(hs0(B(B(h(B(h(B(h0(B(B(hz(B(hӛ(B(h<H(B(B(B(hW(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(hH(B(B(B(h(B(hy(B(hk0(B(B(hȸ(B(h(B(h0(B(B(h(B(hK(B(hZ0(B(B(h(B(hD(B(h:0(B(B(h(B(h(B(h0(B(B(h(B(h(B(h0(B(B(h@(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(h (hLj(B You see here a ring of positive energy(B.(h(B(h! (B_(hS(B(hD(B(h(B(h0(B(B(h(B(h(B(h(B(h(B(hh(B(h 1(B (h##(B #.(B #.(B #.#(B+#(B+###(B #########.....#(B.....#(B #.............#(B.....#(B #.........(B-759.9 (61.0).....(B #(B..<(B..#(B #..............(B #@#(B #...............(B #.#(B +......†........#####.#(B #....†..............=.#(B #########......#...####.###(B #.#.##†(B #.#...(B#†(B #.#####(B #.(B (hc#.#(B#.(B #.#(B#.(B #.#(B#.(B(h(B(hx!-(h'(B60.9 (62(h(B(h! (h&#6_Found an escape hatch in the ceiling.)he7(B(B)hi0(B(B)h0oH(B(B(B)hatH(B(B(B)hv(B)hAy(B)h{(B)h[|0(B(B)hpO (B####.)hbH#.(B #.(B #(B+#(B+###(B #########....(B #(B.....#(B #.(B3.9 (3.0)....(B #(B.....#(B #......(B #.@<(B..#(B #......(B #.#(B'###(B #........(B #(B.#(B.#(B +......†..#......#####(B.#(B.#(B #....†....#..........=(B.#(B.#(B #########.#.....#...###(B.##.####(B #.#.#(B ..#†##.#...(B >(B.#†##.######.##.#(B #.##.#(B #.# (B_You open the door.)ho )h#X_(BFound a stone staircase leading down.*hI (B*hM (B*ht (B*h (B*h >(B (B_*h (B*h (B*h (B*h (B*hS (B*h* (B*h (B*h^ (B*h (B*h(  *hg 3(B_You open the door.*h !##+...*he k##.#>(B...#(B #(B....#(B #(B....#(B +....######(B....#(B #.(B #(B....#(B #(B6 #(B....#(B #(B #+#@###(B #########....(B #(B...(B..#(B #.....(B #(B...(B..#(B #..........(B #(B..<(B..#(B #...........(B*h .....(B #(B.#(B'###(B #...........(B......(B #(B.#(B.#(B +......†..#.(B......#####(B.#(B.#(B #....†....#.(B..........=(B.#(B.#(B #########.#.(B.....#...###.##.#.(B###(B #.#.#(B #..#†#(B#.#...(B >.#†#(B *h (B*h ,(B7.9 (4*h (B*h  *h` y_Found an escape hatch in the floor. _(BThere is an open door here.+h;(B(B(B(B(B (B_(B(B(B(B(B(B(B(B(B(B(B(B(B+h>9 (B_You open the door.+hAO(B(B(B+hCT (B(B(B(B(B(B(B(B(B(B(B(B+hHV(B+hW0(B(B+hY(B+hZ(B+ho[(B+h\0(B(B+h](B+h^(B+h`0(B(B+hna(B+hb(B+hd0(B(B+he(B+hf(B+hSh0(B(B+h j(B+hWk(B+hl0(B(B+hn(B+huo(B+hp0(B(B+hr(B+h.s(B+h`t0(B(B+hu(B+hv(B+hw0(B(B+hpy(B+hz(B+h{0(B(B+h|(B+h}(B+h~0(B(B+h(B+h}(B+h0(B(B+h݄(B+h/(B+ht0(B(B+h(B+hT +h`(B #.........#^...)......(+....+(B #.........#>...........##.####.........#.####.......##'########(B'#####(B'###.......##.....#(B........##.......##.....#(B........##.......##.....#(B........##.......##.....#(B........##.......##..#(B........###########..#(B........#(B.##(B.##.####+####.#####(B+@..........##.#(B Shock #.(B #(B.##(B.##(B.##.#.##.#(B  #J(B #########....#(B #(B. #>...#(B J(B  (B endoplasm (asleep)(B #(B. #....#(B #(B. #####....#(B .. +...'....#(B +hݔQ#(B. ....#(B #....#(B #....#(B ##+#'###(B+h{2(B88.9 (21.0)+hD-(B9.9 (22+h(B+hf +hP_An endoplasm comes into view.(B,h"*,h(B,h.j (B*(BJ  ,h41(BThe zap hits the endoplasm.  The endoplasm is moderately wounded.(B,h.z#*,hp}(B,hM,hN3*(B,h(B,hW '(BJ,h#...,h%,h&i(B6----(B=90.9 (1.0),h+(B,h0 ,h\2I_The endoplasm quivers.(B,hC@,h)B.*(B,h' ,h](B The zap misses the endoplasm.(B The zap hits the endoplasm.,h,h3*(B,hh.1 (BJ,hj2.  The endoplasm is severely wounded.You barely miss the endoplasm.The endoplasm is severely wounded.(B,hP5,h8b(B5-------(B1,hH?(B,hkD ,hFS_The endoplasm barely misses you.(B,hB (B The zap hits the endoplasm.,hE*,h_(,h,K(B,hf(B,h( ,h + 3*(B,h~ ,h ((B..,hū ,h (B4-------(B12Shock(B,h( (B,h  ,hŽ J_You kill the endoplasm!(B,h` (B,hi (B,ho (B,hr  ,ht _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.),h (B(B(B _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)-h (B(B(B _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)-he(B(B(B(B (B_(B(B(B(B(B(B(B(B----(B(B(B(B-h(B-h(B-h,(B-h (B-hJ(B-hX-h (B5-h-====(B-hB (B-h"(B-h%(B-hc'(B-h)(B-h,(B-hC.(B-hBAg(B(B(B(B-hG====-hI(B-hMK(B-hN(B-h!U(B-hUW(B-h\(B-h_(B-hb(B-hf(B-h'n(B-ho(B-ht(B-hv(B-hux(B-h(B-h0(B(B-hc(B(B6===(B(B-h0(B(B-h(B-h(B-h0(B(B-hΊ0(B(B-h(B-h$(B-h;===(B-h(B-h8(B-hӷ(B-hy(B-h(B-h$(B-h7(B-h(B-h(B-h(B-h2(B-h(B-h(B-h>(B-h(B-h(B-h (B-h T(B7====(B-h (B-h-h!(B--h>#..........-h&.-h7(..-h)....-h+ ..-h,.'-h-(B-hNA-hE (B819.9 (2-hcK 7.0)-h1Q,#(B'-hWZ(B-ha-hNcF======(B20.9 (28-hh(B-hbl -hm8_As you open the door, it creaks loudly!.hea7(B(B.hc(B.he(B.hgH(B(B(B.hyk .h-n<(B There is an open door here..hp9(B (B_.h s(B.h+v(B.hsx(B.hzT====(B(B.ht}(B.h(B.h0(B(B.h^(B.hn(B.h(B.h(B.h(B.hͬ`(B(B(B(B.h `(B(B(B(B.h@H(B(B(B.hqH(B(B(B.hH(B.h(B.h+(B.ho(B.h(B.h(B.h(B.hH(B.h(B.h(B.h(B.h#(B.h(B.h(B.hx(B.h(B.h(B.h<(B.hX(B.h(B.hF(B.h(B.h(B.hJ(B.h(B.h(B.h,(B.h(B.h&(B.h(B.h(B.hj(B.h(B.h`(B.h(B.h(B.hk(B.h(B.h2 (B.h (B.h (B.h(B.hE(B.h(B.h(B.h(B.h,(B.h(B.ha(B.hk(B.h!(B.hu#(B.h%(B.h '(B.hl)(B.h +(B.h,(B.h_.(B.h0(B.h>2(B.h3(B.h6(B.hJ9(B.h;(B.h<(B.h>(B.hQA(B.hB(B.hC(B.hH(B.hJ(B.hL(B.hM(B.hQ .hRN(B There is a stone staircase leading down here..hT(B.hV .h&W (B_.h5X(B.hZ(B.h\(B.h](B.h _(B.h`(B.hb(B.h d(B.hh(B.hj(B.hk(B.hOm(B.hin(B.hNp(B.h2r(B.hms(B.ht(B.h&y(B.hz(B.hr|0(B(B.h~(B.h#(B.h_(B.h(B.h(B.hb(B.h(B.h(B.hk(B.h(B.hG(B.hP(B.h(B.hՒ(B.hP(B.hÕ(B.h .h3(B_You open the door..hF7(B(B.hY(B.h  .ha<(B There is an open door here..hР(B.hâ9 (B_(B.h.(B.hH(B.h(B.hè(B.h2(B.h(B.h$(B.hZ(B.h(B.hʱ(B.h(B.hK(B.hd(B.h)(B.hx0(B(B.h](B.h (B.h)(B.hC(B.h(B.he(B.h(B.h(B.h(B.h(B.h(B.h(B.h'(B.h(B.h(B.h(B.h(B.h(B.hN(B.h(B.h (B.h(B.h((B.hC(B.h(B.h?(B.hb(B.hf(B.h(B.h`(B.h0(B(B.h(B.h(B.h(B.h(B.h(B.h(B.h00(B(B.hv(B.h(B.h0(B(B.h(B.h(B.h(B.h(B.h.(B.h(B.h'0(B(B.h(B.h(B.h(B.h(B.hL(B.hx0(B(B.h(B.h (B.hm(B.h0(B(B.h(B.hn (B.h 0(B(B.h!(B.h0(B(B.hw .h(B_g - 3 scrolls labelled PAROC WABU(B (gained 1)(B.h7(B(B.h(B.hH(B(B(B.hT(B.h0(B(B.h(B.h7(B.hZH(B(B(B.hv(B.h0(B(B.h!(B.h@"(B.hv#H(B(B(B.h$(B.h%(B.h&0(B(B.h((B.h)(B.h*0(B(B.h;+(B.ha,0(B(B.h-(B.h.(B.h/0(B(B.h1(B.h'2(B.hj3H(B(B(B.h 5(B.h!7(B.hX8(B.h;(B.h>(B.h@(B.hA(B.hB(B.huD(B.hHF(B.hNG(B.hKH(B.hI(B.hJ(B.hK(B.hL(B.hN(B.h&O0(B(B.h)P(B.hnQ(B.hR(B.hU(B.h&V(B.hRW(B.hX(B.hY(B.hZ(B.h[(B.h&](B.h^(B.h_(B.h`(B.hb(B.hc(B.hd(B.hf(B.hdg(B.hkh0(B(B.hi(B.h3k(B.hXl0(B(B.hm(B.hu (B(B(B(B(B(B(B(B(B(B(B(B.hw0(B(B.hx(B.hy(B.h {0(B(B.h{(B.hc}(B.h~(B.h0(B(B.h~(B.h(B.h0(B(B.hZ(B.h(B.hׇ0(B(B.h(B.h+(B.h_0(B(B.h(B.h(B.h00(B(B.hZ(B.hd(B.hz0(B(B.h(B.h0(B(B.h•(B.h̖(B.h(B.h0(B(B.hZ(B.h0(B(B.h`(B.h*(B.hb(B.h0(B(B.h<(B.h(B.h0(B(B.h.(B.h(B.h*0(B(B.h6(B.h(B.h׿0(B(B.hD(B.h(B.h(B.h(B.hE(B.h(B.h 0(B(B.h(B.h(B.hb0(B(B.h(B.h0(B(B.h(B.h(B.hh(B.h(B.h(B.h(B.hs(B.h(B.hJ(B.hw(B.hK(B.h(B.h(B.h|(B.h(B.hX(B.h(B.h(B.hw(B.h6(B.hp(B.hg (B.h (B.h[ (B.h (B.hB (B You see here a +0 hand axe..h7(B.h9 (B_(B.h(B.h(B.h9*P(B(B(B(B(B(B(B(B(B(B(B(B(B(B.h+(B.h,0(B(B.h-(B.h/(B.h{1(B.h{2(B.h3(B.h5(B.h7(B.h8(B.h9(B.hy>(B.h@(B.hA(B.hB(B.hqE(B.hG(B.hI(B.h](B.hoa(B.hc(B.h9e(B.hg(B.hk(B.hn(B.ho(B.hqq(B.hft(B.hx(B.hy(B.hz(B.h .hu<(B There is an open door here..hk(B.hϊ .hP (B_.h(B.hB(B.h(B.h(B.hR(B.h(B.h(B.h*(B.hx(B.hf(B.h@(B.hv(B.hŬ(B.hp(B.h(B.hʵ(B.h(B.h)(B.h(B.hݿ(B.h(B.h(B.h(B.h8(B.h(B.h^(B.h(B.h@(B.h(B.h(B.h(B.h(B.h (B.h`(B.h{(B.hc(B.h(B.hYB (B There is an open door here..h(B.hF! (B_.h(B.h(B.h((B.h(B.h(B.h(B.h(B.h(B.h(B.h(B.h(B.h (B.hJ(B.h(B.h (B.h (B.h# (B.hB (B There is an open door here..h(B.h! (B_.h(B.h(B.h(B.h_(B.h(B.hf(B.h!(B.h"(B.h$(B.h/&(B.hR((B.h)(B.h*(B.h,(B.h.(B.h/(B.h0(B.h2(B.hw4(B.h5(B.h6(B.h8(B.h:(B.h;(B.h<(B.h?(B.hA(B.hC(B.hOD(B.h}F .hG3(B_You open the door..hH7(B(B.h J(B.hM .h!O<(B There is an open door here..h]P(B.hQ9 (B_(B.hwS(B.hT(B.hV(B.hW(B.hY(B.hZ(B.h-\0(B(B.h](B.h^(B.h `(B.ha(B.hc(B.h{e0(B(B.hf(B.hg(B.hh0(B(B.hi(B.hj(B.hl0(B(B.h?m(B.hn(B.ho(B.hq0(B(B.hr(B.hs(B.hu0(B(B.h\v(B.hw(B.hx0(B(B.hi{ .h|3(B_You open the door..h}O(B(B(B.h, .h<(B There is an open door here..h9(B (B_.hH(B(B(B.hH(B(B(B.h|H(B(B(B.hN0(B(B.hH(B(B(B.h(B.h0(B(B.h1(B.h8(B.h,0(B(B.h(B.hL(B.h%0(B(B.h(B.h/.h(B ###(B ------(B ###########(B.#(B  j(B......@....#(B Shock ###########.#(B  #.#(B #.#(B j(B  (B gnoll (asleep)######'###(B#........#(B#........#(B.h=#........#(B #.#####...##(B #.#...#(B #.########(B #...#(B .hߥ4(B986.9 (166.0).h\L------(B77.h(B.h .he_A gnoll comes into view. It is wielding a +0 whip.(B/h ,*(B/hO>.**(B/hQ0***(B/h2****(B/h 4*****(B/h.i5*(B/hV*j(B/h(B/hF(B.j(B...../hPo(B6----(B=8.0)/hY(B _The zap hits the gnoll but does no damage./h/,*(B/hT.**(B/h+0***(B/h2****(B/h14*****(B/hjz5*(B/h5*(B/h (B/h F(B..j(B..../h i(B5-------(B9/h j(B _The zap misses the gnoll.(B/hߋ ,*(B/h .**(B/hx 0***(B/h.j 2****(B/h j (B*(BThe zap hits the gnoll./h3 ;*(B/hwM #*/h3S (B/h (B(B...j(B...(B4-------(B90(B _The gnoll is lightly wounded./h */hi (B/h .**(B/h/> 0***(B/hn 2****(B/h 4*****(B/h& 5*(B/hq 5*(B/h (B/hܿ /hs (B....j(B..3-------(B1/h (B/h  /h L_The zap misses the gnoll.(B/h ,*(B/ha/.**(B/h{0***(B/h2****(B/h?4*****(B0h5*(B0h`5*(B0hE(B0h^F(B.....j(B.0hګc2-------(B20h(B0h 0hZL_The zap misses the gnoll.(B0h,*(B0h >.**(B0h0***(B0h<2****(B0h!4*****(B0h^j5*(B0hM0h?0*(B0h;(B0h.(B......j0h(B0hw a1-------(B30h0(B0h) 0h,4_The zap misses the gnoll.0h/(B0hR< (B*0h_UA (BThe zap hits the gnoll.0h;*(B0h;*(B0hZe;*(B0h;*(B0hr ;*(B0hq\0h^3*(B0hi 0hػ(B......jThe gnoll is heavily wounded.(BYou scratch the gnoll.  The gnoll is heavily wounded.(B0hiB0------0hFT(B4Shock(B0hO(B0he 0hP_The gnoll closely misses you.(B0h"(B0h(B0hB(B0h 0hH_(BYou are out of magic!0h7(B(B0hf(B _(BYou are out of magic!0h' (B(B(B _(BYou are out of magic!0h9 (B0h? (B0hYG (B0hK N _(BYou are out of magic!0hV7(B(B1hf(B _(BYou are out of magic!1hS! 1hxY>(B_The gnoll closely misses you. _(BYou are out of magic! _(BYou are out of magic!  You scratch the gnoll.  The gnoll is almost dead.(B(B51h_(B1h#f= _The gnoll hits you but does no damage.1h~' (B 1hYou scratch the gnoll.1h4(B)1h0(B1461h(B1hj 1hF_You kill the gnoll!(B1h=(B ####(B.#(B.@(B.....##(B.#(B #1hDa.#(B #.#(B ######'###(B #........#(B #........#(B #........# (B #.(B #####...## (B #.(B #...# (B #.(B #(B #...#(B1hJu(B1===(B-71h5Q(B1h)Y 1h[J_(BYou see here a +0 whip.1h[ |(B ####(B.#j1hH` M(B).....##(B.# (B #.#(B #.#j(B  (B gnoll (polearm, asleep)  ######'### (B #.# (B #.# (B #.# (B #.(B #####...## (B #.(B #...# (B #.(B #(B #...#(B1hHg | (B A gnoll comes into view. It is wielding a +0 spear.(B1h2m (B1hq ) (B1h!t }jjjj(B 2 gnolls (1 polearm, 1 wandering)  The gnoll shouts!1hw 1(B==81hy Shock1he (B1h  1h f_A gnoll comes into view. It is wielding a +0 flail.(B1hE 1(B ####(B.#(B.jj(B....@(B.).....##(B.# 1h o(B #.#(B #.# (B ######'### (B #.# (B #.# (B #.# (B #.1h .(B #####...## (B #.(B #...# (B #.(B #(B #...#(B1hl (B1hڋ (B1ho Zj(B..j(B1h 0(B--91h2 (B1h, 2hVxl ###  ##############.#  2hj..j...@.).....#  ##############.#  #.#  #.#          #.   #.#...#  #.  #...# (B2h7(B 2h;###(B  ##############(B.#(B  j(B..j(B...@(B.).....#(B  ##############(B.#(B  #.#(B #.#(B       #.(B   #.(B  #.(B  2h 2h1!(B2h#:--(B2hR+(B2h/ 2h1W_There are monsters nearby!(B3h,*(B3hMS3hU,**(B3h0***(B3h) (B3hMA*(BThe zap hits the gnoll.3h;;*(B3hۆ;*(B3h* (B3h*j(B)  The gnoll is lightly wounded.  The zap hits the gnoll.3h6(B3h"0(B(B3h3) (B3h]6\jj(B..j(B..j(B 3 gnolls (2 polearms, 1 wandering)  The gnoll is lightly wounded.0---(B=2000Shock(B3hd>(B3hbE 3hGf_A gnoll comes into view. It is wielding a +0 spear.(B3hS(B3hU(B3h]Z(B3h,] 3h^H_(BYou are out of magic!4hJX###(B #(B.#(B jj(B..j(B...@(B).....#(B #(B.#(B #.#(B  2 gnolls (1 polearm) (B(B(B.jj(B..jj(B 3 gnolls (2 polearms, 1 wandering)(B-1 _4h܉(B4hʋ4hV4h'###(B #(B.#(B .jj(B..j(B...@(B.....#(B #(B.#(B #.#(B  2 gnolls (1 polearm) 4hDz(B4hw(B4h"(B4h 4h.jj(B..jj(B 3 gnolls (2 polearms, 1 wandering)-(B24h(B4h 4h>J_(BYou see here a +0 whip.5hXO###(B #5h[(B.#(B ..jj(B..j(B..)@(B....#(B #(B.#(B #.#(B  2 gnolls (1 polearm) 5hw^0(B(B5h`(B5hk5hm.jj(B..jj(B 3 gnolls (2 polearms, 1 wandering)5hVo.(B3 _5hz(B5h|6hB ###(B #(B.#(B 6hE ...jj(B..j(B.).@(B...#(B #(B.#(B #.#(B  2 gnolls (1 polearm) 6h(H 0(B(B6hJ (B6hAR .jj(B..jj(B 3 gnolls (2 polearms, 1 wandering)6hoT C---(B46h[ (B6h\ 6h= ###(B #(B.#(B 6hd ....jj(B..j(B)..@(B..#(B #(B.#(B #.#(B#.#(B  2 gnolls (1 polearm)    6h 0(B(B6h (B6h 6h .jj(B..jj(B 3 gnolls (2 polearms, 1 wandering)(B56h (B6h 7h > ###(B #(B.#(B 7hA O.....jj(B..j(B...@(B.#(B #(B.#(B #(B.#(B#(B.#(B  2 gnolls (1 polearm)######(B'###(B#.....(B...#(B#.....(B...#(B#.....(B...#(B 7hC 0(B(B7hZJ k(B.j(B.)j(B7h1L '(B67hMQ (B7h+S 7h| 7h9 F(B#################(B.#(B .....j.j(B.)j(B....#(B ##############@#(B  #(B.#(B #(B.#(B######(B'####....(B....#(B#....(B....#(B#....(B.7h ?...#(B#####(B...##(B #...#(B########(B #####......(B7h (B7h (B7h 7h i(B.j(B).j(B7hI e1===(B7Shock7h (B7h 8hG(B #################(B......j..j(B).j.(B.8hK8##############(B######(B'###(B.....#(B...# ...##......####...#(B8hP(B8hT((B88h2W3Shock(B8h[(B8h]8hT(B ###8h##############(B......j..j(B).j.(B.##############(B######(B'###(B...........####(B...###(B...# ...+..........'...#(B8h(B8hujj(B  (B gnoll (polearm)8h7(B9Shock8h*(B8h(,8h8h(B #################(B......j..j(B).j.j##############(B######@####(B........##(B........##(B........###8h`#(B...# ...##......####...#(B(B8h"(B.8h_Qj(B(B108hF(B8h 8hN_(BThere is an open door here.8h(B #################(B.8h.....j..j(B).j.(B.##############j(B #(B.######(B'####(B.....@(B..#####(B...##(B...# ...##........##...###########(B8h (B8h("(B.8hj+)j(B8h.B===(B1 8h0_8h8(B8h;9h9hn4(B #################(B......j..j(B).j.(B.##############(B #j9h](B.######(B'###(B........####(B...#(B #(B...#(B '...# #.###.......[######.........#(B9h(B9h? 9hxRjj(B 2 gnolls (1 polearm)9h9h (B29h (B9h$9h4*(B9h 9h#1*(B9hr9hv1*(B9h 9hc(B*(BThe zap hits the gnoll.9h9h3*(B9hn9hq3*(B9h9h3*(B9h (B9hL (B9hN 9h*! (B...j(B.j(B'.9h# ^0---(B=39h$ 3Shock(B9h, (B9h[1  9h3 S_The gnoll is moderately wounded.(B:h_I(B ###:h0e##############......j..j(B).j.(B.##############j(B #(B.j######(B'###(B........####(B...#(B #(B###########(B...# #.###........######.........#####(B(B(B:h^jP(B.j(B.:hoXj(B(B-4:hUq(B:hIs:h(I(B ###:h2##############......j..j(B).j..##############(B #j(B.######j###(B........#####(B.@(B.##(B #(B...#(B ######## #####......#(B...# ....+........'....'.........'....(B(B(B:h9:h<(B.j(B'j(B-(B5:hE(B:h H;h:(B ##############......j..j(B).j..##############(Bj######(B'###;h߾3(B.....j(B..#(B......#..#####(B...##(B #(B.@(B.#(B ######## #####...... ...######## #.###........######.....[...#####(B(B;hH(B;h(B.j(B.j(B(B6(B;h+5(B ;h .....j..j(B).j..##############(B######j####.(B.......#..(B...j...(B.....#####(B...##(B #(B...#(B ######## #####...... ...##+....(B' #'###....)...#(B #.........#(B(B(B;h 2(B'j;h G(B.j(B;h ;hi ^1===(B7Shock;h (B;h! >>>(B(Press ?(B for help)########.........#>...........##.###........######.....[...######.##.........#.####.......##'###....)...#(B #.........#(B #.######'#####'###.......##.............#(B #......(B)..######.##........##.......##.............#(B #.........##.....##........##.......##.....#########(B #.........##.###.##........##.......##.....##.........##.###.##........##.......##.....#############..)..##........###########.....##...######........#.##.##.####+######.#.##.#####'[...##...##.#(B #.##.#....#(B #....##......#(B #.# #######.#....#####....###....###(B #.#########(Bh+  >h\. )(B<'#..........=.#.##.##########.#.##.#(B?h|<?hg ''(B?h ?h' (B .....j..j(B).j...#musstard the Gusty##############.#Revenant#.#Health: (B33/33 ========================#(B.#Magic: 1(B/7?h c===---------------------######(B'###AC:(B 6Str:(B 11#.(B....j(B..#EV:(B 11Int:(B 16#..(B......#SH:(B 0Dex:(B 9#...(B..j(B..#XL: (B 4 Next: (B14% Place: (BDungeon:2#####(B...##Noise: --------- (B Time:(B 2017.9 (0.0)#(B...#-) (BClaws########(B #(B.@(B.#Cast: (BShock #####......#(B #(B...#Memories (1) ?hJ 3...##......####(B...# ...+..........(B'...#jj(B 2 gnolls (1 polearm) ...##......####(B...# ...##........##(B...########### #.###.......[######.........# #.###........######.........##### ....+........'....'.........'.... #.###........######.....[...##### #'###....)...#(B #.........#(BThe gnoll is lightly wounded.  The zap hits the gnoll.  The gnoll is lightly wounded. ?h x_A gnoll comes into view. It is wielding a +0 spear. (B_You are out of magic! ?hA _You see here a +0 whip. _There is an open door here.  The zap hits the gnoll. _The gnoll is moderately wounded.(B?h (B?h (B?h ?h[ (B?h3 (B?hM (B?h zap hits the gnoll.gnoll is lightly wounded. _A gnoll comes into view. It is wielding a +0 spear.(BYou are out of magic!see here a +0 whip. _There is an open door here.  The zap hits the gnoll. ?h o_The gnoll is moderately wounded. _Unknown command.(B@hY(B(B(B _Unknown command.(B@hu@hAy(B ##############.#(B #.#(B #.#@h{######(B'###(B #...(B..j(B..#(B #...(B.....#(B #...(B..j(B..#(B #####(B...##(B #(B...#########(B #(B...# @h}######......#(B #@(B..# ....##......####(B...#.+....(B'...#.######(B...#.##........##(B...########### ##.###@h"[######.........# ##.###..######.#### +....+.'....'.'... ##.###.######.....[...#### ##'###....)...#(B #.........@h#(B.............#(B #(B).####(B@h(B@h(B@hO(B@h&(B.@hWj(B.j(B@h2+(B8.9 (1 @h-_@hw(B@h.@hN 7(B ######'###...(B.....j(B....#####(B...#(B #j(B..#(B ########(B #(B. ######...... ....##+....(B......'##...(B...####..##(B...########### #.............#(B #.........##..(B(B@hP (B@h#X a(B.j(B.j@h\Y (B@hxZ '(B9@h` (B@h=b Ah]y(B #.#######'###(B #........#Ah`(B #....(B....#(B #....j(B...#(B #####(B...##(B #(B...#########(B #j(B..# #######..(B....#(B #(B...# .....##..(B....####(B...#.+...(B.......@(B...#.######(B...#.##..(B......##(B...########### .##.###[######.........# .##.###..######.### (+....+.'....'.'.. .##.###Ahb.######.....[...### .##'###....)...#(B #.........#(B.............#(B #(B).### ##.#(B #.........##. ##.....#########(B #.##(BAh"e(BAh)o%(B.AhQq*j(BAh|t((B20Ah(BAhb Ah(N_(BThere is an open door here.Ah|(B #.#(B ######'###(B #.#Ah*(B #........#(B #........# .(B #####j..## .(B #...# .(B ########(B #j.(B.# .#.(B.....#(B #.(B..#.##.(B.....####(B...#.+(B'...# #.....##.(B.....####(B...# #.....##.(B.......##.(B..## ..##.###.(B......[######.#(B  ..##.###.######.##(B  .(+....+.'....'.'.(B  ..##.###.######.....[...##(B  ..##'###....)...#(B #.#(B  .##.#(B #......(B)..##Ah9Y(B  .##.#(B #.##(B  .##.....#(B #.##(B (BAhO(BAhvb(B1Shock (B_AhU (BAhFAh 4(B #.#Ah (B ######'###(B #.#(B #.#(B #.# #.(B #####j..## #.(B #...# #.(B ########(B #j..# #.#(B......#(B #..(B.# #......##(B......####(B...#.+(B.'...# (B #.....##(B......####(B...##.....##(B........##..(B.#Ah@ #.##.###(B.......[######.#.##.###(B........######. ..(+....+(B........'....'.'.##.###(B..######.....[....##'###....)...#(B #.# ..##.#(B #......(B).. ..##.#(B #. ..##.....#(B #.(BAh (BAh&$ #jAh,& j(B  (B gnoll (polearm) Ah_) Ah* 0(B2ShockAh4 (BAh6 Ah (B #.#(B ######'###(B #.#Ahɒ (B #.#(B #.# (B #.(B #####j..## (B #.(B #...# (B #.(B ########(B #j..# (B #.#(B......#(B #...##......##(B......####j(B..#.+(B.'...#(B #.....##(B......####(B...#AhV #.....##(B........##...#.##.###(B.......[######..##.###(B........######..(+....(B+........'....'..##.###(B........######.....[....##'###(B....)(B...#(B #..##.#(B #......(B)...##Ahܕ .#(B #..##.....#(B #.(BAh (BAh1 (BAh( Ah0 N(B.j(BAh (B3Ah (BAhY Bh*######'###Bh(B #........#(B #.#(B #.##.(B #####j..##(B #.(B #...(B #.########(B #j..#(B #.#######(B......#(B #...# ###......##(B......####(B...# ...(B+...j(B'...# (B #.....######...# ####.....##(B........##...######### Bhh.....##.###(B.......[######.........##.###(B........######(+....(B+........'....'..##.###(B........######.....[.##'###(B....)(B...#(B #.........(B.........#(B #(B).##.#(B #.......##.....#########(B #.##.....#(B #(BBh(BBhe(BBhoBh| ~jj(B.j(B 2 gnolls (1 polearm)Bh) '(B4Bh5$(BBh+Bh d(B #........#(B #Bh5.#(B #.##.(B #####j..##(B #.(B #...(B #.########(B #j..#(B #.#######(B......#(B #...####......##(B......####j..# (B ...(B+..j.'...# (B #.....######...# #####.....##(B....@(B...##...######## ......##.###[######.......Bh.##.###(B..######(+....(B+.'....'(B  (B gnoll (..##.###(B.######.....[.##'###(B....)(B...#(B #.........(B.........#(B #(B).##(B.#(B #.......##.....#########(B #.##.....#(B #.##.....#(B ########(BBh(BBh, Bh.q(Bj(B.  The gnoll attacks as it pursues you!Bh0e(B28----(B=5Bh8(BBh; BhR=>_The gnoll hits you from afar with a +0 spear.Bhs(B #.#(B #.##.Bh(B #####j..##(B #.(B #...(B #.########(B #j..#(B #.#######(B......#(B #...####......##(B......####j..#(B ...(B+.j(B..'...# #(B #.....##(B......####...# ######.....##(B........##...####### .......##.###[######......BhE^.##.###(B..######(+....(B+.'....'..##.###(B.######.....[.##'###(B....)(B...#(B #.........(B.........#(B #.##(B.#(B #......Bh.##..(B...#########(B #.##.....#(B #.##.....#(B ####### ########.....#(BBh&(BBh:/(B-6Bh(BBhtBhA(B #.##.Bh(B #####j..##(B #.(B #...(B #.########(B #j..#(B #.#######(B......#(B #...####......##(B......####j..#(B ...+(B.j(B..'...# ##(B #.....##(B......####...# .######.....##(B........##...###### ........##.###[######......##.###Bh(B..###### )(+....(B+.'....'..##.###(B.###### #.##'###(B....)(B...#(B #.........(B.........#(B #.##(B.#(B #.##..(B...#########(B #.##.(B....#(B #.##.....#(B ###### #########.....#(B.##.####+####(BBh=(BBh(BBh(BBhwBhOk(B.jjj(B 2 gnolls (1 polearm)Bh!2BhH F===-(B7BhX (BBh BhP T#.(B #####j..##BhPS (B #.(B #...(B #.########(B #j..#(B #.#######(B......#(B #...####......##(B......####j..#(B ...+(B..j.'...# ###(B #.....######...# ..######.....##(B....j(B...##...##### #........##.###(B.......[######.... #.##.###(B..###### .)(+....(B+BhUT '.'....' ...##.###(B.###### ##.##'###(B....)(B...#(B #....(B.........#(B # #.##(B.#(B # #.##..(B...#########(B # #Bh*U G.##.(B....#(B # #.##(B.....#(B ##### ##########.....#(B .##.##.####+#### .........##.#(BBhY (BBh[ (BBhVj :j(B.Bhm 2.j(BBh4u '(B=Bh$w 8Bh (BBhZ  Bh \_The gnoll attacks as it pursues you! The gnoll hits you but does no damage.BhLz (B #.(B #...(B #.########(B #j..#(B #.#######......#(B #...# #(B ###......##(B......####j..# .(B ...+(B.j(B..'...# ####(B #.....##(B......####...# ...######.....##(B........##...#### ##........##.###(B...j(B...[######... ##.##.###(B........###### ..)(+....(B+.'....' ....##.###(B.###### ###.##'###(B....)(B...#(B #....(B.........#(B # ##.##(B.#(B # ##.##..(B...#########(B # ##.##.(B....#(B # ##.##(B.....#(B #### ###########(B.....#(B.##.##.####+#### ..........##.#(B #.##.##.#.##.#(B(B(B(B.j(B.j(BBh*} f(B9=---(B9Bh (BBhڈ  Bh2 \_The gnoll attacks as it pursues you! The gnoll hits you but does no damage.Ch4Chp6(B ########(B #j#######......#(B #. #(B ###......###j .(B ...+(B....'. ####(B #.....##(B.....j#### ...#####(B...### ##........##.#[######...j(B..... ..)(+....(B+........'....'..##.###Ch7###### ###')(B...#(B .##(B..........#(B....#(B.....#########(B.###(B+### #########....###(BCh=E(BChG(BCh R ChVS(B.j(B.j(BThe gnoll attacks as it pursues you!ChU\(B5---(B30Ch](BCh5a Chc>_The gnoll hits you from afar with a +0 spear.Dhg(B #.#######......#(B #...# Dh3##(B ###......##......####j..# ..(B ...+....'...# #####(B #.....######...# ....######.....##(B.....j(B..##...### ###........##.###(B.......[######..#.##.###(B..###### ...)(+....+(B.j(B......'....'...##.###(B..###### ####.##(B'###(B....)(B...#(B ##(B....@(B........#(B # .##.##.#(B # .##.##(B.....#########(B # .##.##(B.....#(B # .##.##(B.....#(B ### .###########(B.....#(B .#.##.##.####(B+#### ...........##.#(B ##.##.##.#.##.# ##########....## #....#(B #>...#(B Dh(BDh(BDh Dh}z(B.j(B.j(BDhDhD===(B-1DhQ(BDhDhW###(B ###......##......####j..# ...(B ...+....'...# Dh53######(B #.....######...# .....######.....##..(B......##...## ####........##.###..(B..j(B..[######.#.##.###.(B.......###### ^...)(+(B....+..'....' >.....##(B.###j.###### .####.##(B'###(B....)(B...#(B # '##(B.............#(B # ..##.##.#(B # ..##.##(B.....#########(B # ..##.##(B.....#(B # ..##.##(B.....#(B ## .Dh.###########(B.....#(B.#.##.##.####(B+#### '...........##.#(B##.##.##.#.##.# .##########....# .#....#(B #>...#(B .#....#(B #....#(BDhG!(BDh1. (B.Dh3Nj(BThe gnoll attacks as it pursues you!Dh6"21Dh7I------(B=2Dh1A(BDhRD DhE>_The gnoll hits you from afar with a +0 spear.Dh' ....(B ...+....'...# #######(B #.....##Dh) Z####...# ......######.....##........##...# #####........##(B.###..(B..j..[#####.##(B.###..(B......###### #^...)(+(B....+..'....' #>.....##(B.###.###### #.####.##(B'###j(B...)...#(B # #'##(B.............#(B # ...##.##.#(B #.##.##(B..@(B..#########(B #.##.##(B.....#(B #.##.##(B.....#(B #.###########(B.....#(B .#.##.##.####(B+#### #'...........##.#(B #.##.##.##.#.##.# #.##########....# #.#....#(B #Dh+ >...# #.#....#(B #....# #.#....#####....#(B(BDhL: Q(B.j(BDh= !2Dh? F=--(B-3DhH (BDhJ Eh########(B #.....######... .......######.....##........##... ######........##.###Eh)[#####.##(B.###..(B.j.... .#^...)(+(B....+.(B.......'.... .#>.....##(B.###.##### .#.####.##(B'###j(B...)...#(B #'##(B.............#(B ....##.##.#(B .##.##(B.....#########(B .##.##(B.@(B...#(B .##.##(B.....#(B .###########(B.....#(B.#.##.##.####(B+#### ##'...........##.#(B  #.##.##.##.#.##.# (B #.##########....# (B #.#....#(B #>...# (B #.#....#(B #....# ##.#....#####....# ........+...'....#####(B(B(B(B(B.j(B.j(B-(B4(BEhEhk" (B .......#####.. ######........##.#[#####. .#^...)(+(B....+.(B.j(B.....'....>.....##(B.###(B........#####.######(B'###(B....)...#(B ##'###.##(B.......... ....j(B.....(B..########(B #######.##.##.####(B+### ##'...........##.#(B ##.#....#####....#Eh2%<#...(B(BEh]'(BEh)(BEh6Eh58z(B.j(B.j(BEh:/(B=5EhD@(BEh0C EhtD The gnoll attacks as it pursues you! _hits you from afar with a +0 spear.attacks as it pursues you! The gnoll hits you but does no damage.   _hits you from afar with a +0 spear.  attacks as it pursues you! _hits you from afar with a +0 spear.attacks as it pursues you! The gnoll hits you but does no damage.EhR( X(B ######........##.#Eh1 [#####. .#^...)(+....+'....>.....##(B.###(B.#####.######(B'###(B.j(B..)...#(B ##'###.##(B.......... ......j(B..########(B...#(B #######.##.##.####(B+### ##'...........##.#(B  #.##.##.##.##.#....#(B #....##...(B(BEh3: P(B.j(BEh< '(B-Eh$> 6EhD (BEhG FhJQ%(B'Fh[Wa#(B.##(B.#(B..#(B..#(B..#(B...#(B(B(BFh_&(B.Fhdj(B.j(B3=3====-(B7FhDo(BFhs Fh6u_hits you from afar with a +0 spear.attacks as it pursues you! The gnoll hits you but does no damage.   _hits you from afar with a +0 spear.  attacks as it pursues you! _hits you from afar with a +0 spear.attacks as it pursues you! The gnoll hits you but does no damage. _You open the door.FhF(B . Fh.#^...)(+....+'....>.....##.########.######(B'###(B....)...#(B ##'###.##(B.......... ....j..########j(B...#(B .#######.##.##.####@#### ##'...........##(B.#(B  #.##.##.##.#Fh########..(B......##.#....##(B #....##...(BFhͫ(BFh(BFhVFhx(B.j(B.j(BFhH\0--(B=8FhD(BFh Fh%_The gnoll hits you from afar with a +0 spear. _(BThere is an open door here.Fhm Fh =(B .#^...)(+....+'....>.....##.########.####')...#(B ##'###.##(B.......... .....j########(B.#(B j(B...##########(B.....#.##.##.####(B'#### ##'...........##@#(B  #.##.##.##.#########..(B.Fh c....#(B #>(B..#(B.'##(B....##.......#(B ##+#'###(B #########...(BFh (BFh FhZ G(B.j(BFh; Fh| /(B-9 _Fhu (BFh2 Gh(B >.....##.########.####')...#(B ##'###.##.......... ......j########.#(B #(B.....#########(B.j(B...##.##.####(B'### ##'...........##(B.#(B  #.##.##.##.#########(B.......#(B #>(B.#j(B  (B gnoll (polearm)#(B....##.......#(B #.....#(B #...........(B(B(B.j(B-(B40Gh#(BGhv&Gh|F(B .####')...#(B ##'###.##.......... ....j#########(B.....#(B #(B....#######.##.##.####j### ##'...........##(B.#(B  #.##.##.##.#(B.#########(B.......#(B #>(B. ####(B.##(B....##.......#(B #.....#(B #...........(B(BGh[KGhMG(B'j(BGhPq1=-====(B1GhQW(BGhZGhB Gh &(B GhR H##'###.##.......... ....j#########(B.....#(B #######.##.##(B.####(B'### ##'........(B...##j#(B  #.##.##.##.#(B.##(B.########(B...Ghќ w....#(B #>(B. #### Ghp @........+..(B.'######(B+#(B'##.......#(B #..<..#(B #...........(BGh* (BGhf (BGh  Gh (Bj(B.jj(B 2 gnollGh 8s (1 polearm)  The gnoll attacks as it pursues you!GhS Gh V19--(B=2Ghd (BGh  Gh] >_The gnoll hits you from afar with a +0 spear.Gh (B ....j########.#(B #########(B..j.##.##(B.####(B'### ##'........(B...##(B.#(B  #.##.##.##.#(B.##j########(B........#(B #>(B. #### ........+(B...'#### ##.#....#####...(B...  #.......#(B #.#'#####...........(B(B(BGhJ Gh v(B.j(B.j(BGhu /(B-3Ghg (BGh Hh(B j########.#(B #######.##.##(B.####j### ##'.........(B..##(B.#(B  #.##.##.##.#(B.#########(B...j....#(B #>(B.... #### ........+(B...'#### ##.#....#####... (B  ...  #.......#(B #.#.##..'.........#.(B(B(B(B'j(B.j(B-(B4(BHhhHhh(B .#(B Hh#######.##.##(B.####(B'### ##'.........(B..##j#(B  #.##.##.##.#(B.##(B.########(B.......#(B #>(B..j(B.... #### ........+(B...'#### ##.#....#####... (B  #(B.<(B.  ##......#####.#.##.##....(B÷....#.(BHh%(BHh>((BHh52(B.jHh8G(B.j(BHh;_20=-(B5HhOG(BHhJHhL(B #######Hh4.##.##.####'### ##'.........(B..##(B.#(B  #.##.##.##.#(B.##j########(B........#(B #>(B...j #####(B.... ........+(B...'#### ##.#....#####... (B  #Hh3M......#(B ##(B+#(B'###(B ########(B.#(B'###..........=.#.##.##########.#.(BHhȊ(BHh(BHhΙ"(B.HhҜWj(B.j(BHhH'(B6Hh{(BHhȩHh8 Hh R(B #######.##.##.####'### ##'...........##.#(B  #.##.##.##.#(B.#########(B...j....#(B #>(B.... #####(B...j ........+(B...'....#### ##.#....#####... (B  #......#(B ##(B+#(B'###(B ########(B #.(B....#(B #........(B..<(B..#(B.#(B.#Hh I#......#...###.##.##.#.(BHh (BHh (BHh 2(B.jHh (B.j(B(B4===(B7Hh% (BHhs( Hh6 Hhm X(B .##.##.####'### ##'...........##.#(B  #.##.##.##.#########(B.......#(B #>(B..j(B.... #### ........+..(B.'...j#### ##.#....#####(B....... (B  #......#(B ##(B+#(B'###(B ########(B #.(B....#(B #........(B.....#(B..<(B..##(B.#(B'###Hh #(B.#(B.#########.#.###....##(B÷#.(BHh (BHh! (BHh) "(B.Hh@+ Wj(B.j(BHh'. '(B8Hh7 (BHh9 Hh@5(B IhG##'...........##.#(B  #.##.##.##.#########.......#(B #>(B...j #####(B.... ........+..(B.'#### ##.#....#####(B...j... (B  #(B....#......#(B ##+#@###(B ########(B #(B.....#(B #........#(B.....##(B..<(B..#(B.#(B.#Ihy#.#....>.####(B÷#.(BIh0(B(BIhIh.(B.j(B.j(B1==Ih (B9Ih (BIhY$ Ih&N_(BThere is an open door here.IhGW(B  #.##.##.##.#########.......#(B #>(B. #####(B...j ........+...(B'....#### ##.#....#####... (B  #.(B..j#(B #..(B........#(B ##(B+#(B'###(B ########(B #(B..@(B..#(B #........<#(B'####.###(B.##.#####.###.#.(B(B(B(B.j(B.j(B(B50 _(BIh. P(B ########...Ih ....#(B #>. ##### ........+...'.(B..j#### ##.#....#####.(B...... (B  #..#(B #..(B.j......#(B ##(B+#(B'###(B ########(B #(B.....#(B #........<#(B'####(B.##..'#.###(B..#.#(B #.##.#.(BIh@ (BIh (BIh Ih0 u(B.j(B.j(BIhj C===(B1Ih1 (BIh Jhn~5(B Jh....#(B #>. #### ........+...'.#### ##.#....#####..(B.j... (B  #..(B..#......#(B ##(B+#j###(B ########(B #(B.....#(B #........#(B'####.#(B.##..'######.#(B.##.##....(B÷.>(B.#.#(B ####.##(BJh(BJh5(BJhŜJh3u(B.j(B'j(BJh'(B2Jhh(BJhJ Jh`_(BThere is an escape hatch in the ceiling here.Jh&(BJhm(BJhB(BJh(BJhO(B.j(BJhJhp_2==(B=3Jh(BJh JhX(B ###(B Jhߴ]#>#(B #.####### JhJ######(B #(B.......#(B Jh~.....############(B.#####.#(B Jh=####.#.........(B...#(B #.#(B #(B #.#.#########(B..#(B #.#(B #(B #.#.#.#(B.....#(B..#####.#(B 1 #(B #.#.#.(B......#(B..#(B...#(B.#(B Jh-#(B #.#.#.(B......#(B......'.#(B ####.#...(B.......@(B.....#####(B ...#.#...(B.............#...#(B ##'#.#...(B.............#.#.#(B Jh.....#...(B......#(B......#.#.#(B .....#...(B........#(B......#.#Jhʿ(B .....#.#+##(B......####(B.###.#(B Jhh.....#.#.(B......(B.....#(B.#.#.#(B .....#...(B........#.##.#.#.######(B .....#...........#......#......#(B .....#...........####.#.#.####.#Jh(B .)...#.(B÷.........#.............#(B _The gnoll hits you but does no damage.Jh{=Jh(BJh(BJh3 j(B-4.6 (1.7Shock(BJh: (BJh-> ] _A mysterious force pulls you upwards. The hatch slams shut behind you.Kh0(B(B(B(B(BKh(BKhPH(B(B(BKhQ(B3(BKh(BKhb(BKh^T(B5====(BKh(BKh(BKh(BKh(BKh(BKh(BKh(BKh(BKhR(B24=(BKh(BKh(BKh<====(BKh(BKh0(B(BKh(BKh(BKh(BKh(BKh(BKh\(B5==(BKh(BKh(BKh(BKh(BKh(BKh0(B(BKha(BKhS(B6===(BKh(BKh(BKhQ(B6=(BKh(BKh(BKh(BKh (BKh%(BKh&0(B(BKh(BKh;===(BKh(BKh (BKh:Q(B7=(BKhq(BKh~(BKh0(B(BKh](BKh(BKh(BKh(BKh(BKh (BKh! (BKhr \(B8==(BKhv (BKh4 Kh(B- (B_You start resting.(BKh,2(B77.6 (23.0)Kh!6'(B7Kh7;====(B8.6 (24Kh<(BKh=? Kh{@ _Magic restored.Kh& (BKh 7(B(BKh 0(B(BKh (BKhɜ 0(B(BKhy (BKh( t(B(B9==(BKh (BKh (BKh <====(BKh (BKh 0(B(BKh (BKh (BKh (BKh (BKhp j(B(B30=(BKh (BKh (BKhx (BKhg (BKh 0(B(BKh (BKh& (BKh@ (BKh[ (BKh\ (BKh Q(B1=(BKh (BKh 0(B(BKhU (BKh (BKh 0(B(BKh (BKhX 0(B(BKh (BKh \(B2==(BKh} (BKh 0(B(BKh (BKh 0(B(BKh (BKh~ (BKh (BKh (BKhh  Kh ](B_You start resting.(BKh /(B96.6 (18KhSj(B3==(B7.6 (19Kh (BKh  Kh _HP restored.Lh+Lhp?(BLevel 1 of the Dungeon<>>>>(B(Press ?(B for help)###LhB ###########># #........##.####### #.######.##########.......# #.#(B #.##......############.#####.# #.#(B #.##.####.#............#(B #.# #.#(B #.##.#(B #.#.#########..#(B #.# #.#(B #.#####.#(B #.#.#.#.....#..#####.# #.#(B #....#LhF?#.#(B #.#.#.......#..#...#.# #.######....######(B #.#(B #.#.#.......#......'.# #####'##.............#####(B #.####.#..........@.....##### #........................#(B #....#.#................#...# #........................#(B ####'#.#................#.#.# #........................#(B #.....#.........#......#.#.# #####+##.......#.........#(B #.....#...........#......#.# #.#........'.........#(B #.....#.#+##......####.###.# LhI #.#........#####.....#(B #.....#.#............#.#.#.# #.#........#(B #.....#(B #.....#...........#.##.#.#.###### #.##.......#(B #.....#(B #.....#...........#......#......# #.#######'###(B #.....#(B #.....#...........####.#.#.####.# #.#######...#(B ####+#####.)...#.(B÷.........#.............# #.........#)#(B #...........#.####+####.#...#.....##..# #.#########.##########...##.###.####.#(B #.###.#....#....# #.##..............##.(......#........#(B #......#..#..^..# #.#.#........#...#.#............#############...###.....# #.#..#....#.#...#..#.............................###(B÷...# LhM #.#...#....#...#...#.#...####################....#..#...# #.#....#..#.#.#....#.#..........##........#(B #...#....#.## #.#.....##...#.....#.#.########.##........#(B #.##.....#.# #.#.....#.....#....#..........#.##........#(B #..........# #.#....#...#...#...#...#.#....#.##........#(B ###.##.#.### #.#.#.#...#.#...#..#.#.#.#....#.##........#(B ###'#....# #....#...#.<.#...#...#.#.#....#.##........###.......## ###.#.#.......#....#.#.#.#....#.##..................# ##...#.....#.#...#.#.#.######.##..................# #.....#...#......#.#.#...............)..>.....##### (BLhd L>@(BMhMh&i(B###musstard the Gusty#>#Revenant#.#######Health: (B33/33 ======================== #######(B.......#Mh)Magic: (B7/7======================== .....############(B.#####.#AC:(B 6Str:(B 11 ####.#.........(B...#(B #.#EV:(B 11Int:(B 16 #(B #.#.#########(B..#(B #.#SH:(B 0Mhh- Dex:(B 9 #(B #.#.#.#(B.....#(B..#####.#XL: (B 4 Next: (B14% Place: (BDungeon:1 #(B #.#.#.(B......#(B..#(B...#(B.#Noise: --------- (B Time:(B 2097.6 (0.0) #(B #.#.#.(B......#(B......'.#-) (BClaws ####.#...(B.......@(B.....#####Cast: Shock ...#.#...(B.............#...#Memories (1) ##'#.#...(B.............#.#.# .....#...(B......#(B......#.#.# .....#...(B........#(B......#.# .....#.#+##(B......####(B.###.# .....#.#.(B......(B.....#(B.#.#.# .....#...(B........#.##.#.#.###### .....#...........#......#......# .....#...........####.#.#.####.# .)...#.(B÷.........#.............# (B_The gnoll hits you from afar with a +0 spear. _There is an open door here. _(BThere is an escape hatch in the ceiling here. _The gnoll hits you but does no damage. _A mysterious force pulls you upwards. The hatch slams shut behind you. _You start resting. (B_Magic restored. _You start resting. (B_HP restored.(BMh/(BMh4(BMh6(BMh9(BMh:(BMh6<(BMh=(BMh>(BMh?(BMhA(BMhC(BMhD0(B(BMh?F(BMhG(BMhH(BMhI(BMhJ(BMh-L(BMhUM0(B(BMhO(BMhP(BMhQ(BMhR(BMhS(BMhU0(B(BMhV(BMhPW(BMhX(BMhY0(B(BMhZ(BMh\(BMh$]0(B(BMhd?MhZg9(B 106.6 (9 ###(B  #@#(B  #.#######(B ###(B #.(B......#(B############.#####.#(B ###.#..........(B..#(B #.#(B  #.#.#########(B..#(B #.#(B  #.#.#.#.....#(B..#####.#(B  #.#.#.......#(B..#...#.#(B  #.#.##......'.#(B ###.#.......#####(B.#.#.......#...#(BMh'i(BMhm(BMhYqd _(BThere is an escape hatch in the floor here.Nh9F(BNhzK7(B(BNhO(BNhS3(B7.6 (1 _NhVW(BNhb( #.(B #####j..##(B #.(B#...#(B #.(B ########(B #j..#(B #.#######(B......#(B #...#(B Nh+#......##(B......####j..#(B .......+.(B.........'...#(B  #.....##(B......####...#(B ##.....##(B........##...###########(B2 ...##.###(B.......[######.........# ...##.###(B........######(B.........# ..(+....+(B.......@(B'....'.........' ...##.###(B........######(B.....[...# ...##'###(B....[(B...#(B #.........###.....(B........#(B #......(B)..#(B  ..##.....(B........#(B #.........#(B  ..##....j#########(B #.........#(B  ..##.....#(B #.........#(B  ..##.....#(B ###########(B  ####.....#(B#.(B  .####'####(B##.(B .##.#(B##..(B Nh-i(B(BNh)5(BNhH.(B8.3 (1.7Nh(BNh> NhˍF_You slide downwards. The hatch slams shut behind you.OhS7(B(BOhU(BOh_(BOhYb(BOhRd0(B(BOhg(BOhj0(B(BOhl(BOho(BOhr(BOhqt(BOhu(BOhew(BOhz(BOh|(BOhW}(BOh(BOhWH(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B (B_You open the door.(B(B(B (B There is an open door here.(B (B_(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B ###(B  #######.#######(B  .......<.......(B ..(B #######.#########(B #(B #...#(B.@..........#(B Shock ####...#(B.####.#(B  #.##...#(B. #.#(B #.Oh$i.#...#(B. #.#(B K(B  (B kobold (asleep)(B #..#...#(B. #.#(B #.<#...#K(B #.#(B ##.#####......#(B. #.#(B #.............#(B. #.(B..#####..†..##.##.#(B  #......†.....#.######(B  #.####...##############......#(B  (B44.3 (36.0)  A kobold comes into view. It is wielding a +0 dagger.(BKK(B.(B===5.3 (37(B _The kobold shouts!PhBM4*(BPhPhW0*(BPh.Ph0*(BPhR PhGT9(B The zap hits the kobold.PhY%Ph[*(BPh#*Ph(BPhF(B...)Ph!(B.Ph{'(B6Ph ----(B5--6.3 (1.0)Shock(BPh(BPh PhG_You kill the kobold!(BPh&(BPh+"--Ph-(BPh4(BPh9 Ph:_(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)Ph/* (BPh/ (BPhE7 (BPh7<  Ph> _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)Ph` (BPhd Ph#g (BPh`l (BPh7p  Phr _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)Ph$a (BPhg (BPh\l (BPh:n _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)QhW(BQh\(BQh:c(BQh j _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)Qh(BQh-(BQh(BQh«(BQhޭ Qh (B_QhE(BQh#(BQh(BQh(BQhP(BQh(BQh(BQh2(BQh<----(BQhS(BQh(BQh/(BQh(BQhU(BQh(BQhH(BQh(BQh(BQh(BQh(BQh$(BQh(BQh(BQhT(B7====(BQh(BQh Qh0(B_Magic restored.Qh(BQh(BQhE(BQh(BQh(BQh 0(B(BQh"(BQh&(BQh'(BQh((BQh~3(BQh6(BQhi8<====(BQh9(BQh;(BQh>(BQhz@(BQhA(BQhF QhH|(B Things that are here:  a +0 dagger; a kobold corpse(BQhJ(BQhK! (B_QhM(BQhN(BQhP(BQheR(BQhS(BQh:U(BQhV(BQh;X(BQhY(BQhZ(BQh\(BQh3^(BQhB_(BQh(a(BQhc(BQhd(BQhf(BQhqh(BQhj(BQhtl(BQhm(BQh@o(BQhq(BQhr(BQh^t(BQhv(BQhx(BQhy(BQhD{(BQh}(BQh8(BQhW(BQh(BQh(BQhJ(BQha(BQh(BQhɊ(BQhh(BQh(BQh(BQhÑ(BQhh(BQh(BQh(BQh(BQh(BQh(BQh(BQh(BQh(BQhʢ(BQh(BQh(BQh(BQh(BQh(BQh-(BQh(BQh(BQh(BQh{(BQh(BQh(BQh(BQh2(BQh(BQh0(B(BQh(B(B(B(B(B(BQhH(B(B(BQh(BQh(BQh(BQh(BQh(BQh.(BQh;(BQh7(BQh:(BQh@(BQh](BQh^(BQhu(BQh0(B(BQhK(BQh(BQh0(B(BQh(BQh(BQh0(B(BQhw(BQh4(BQhP0(B(BQh(BQh(BQh(BQh(BQh(BQh+(BQh40(B(BQh (BQh (BQh 0(B(BQhn(BQh(BQh0(B(BQh5(BQhT(BQh0(B(BQh (BQh0(BQhX(BQhS(BQhR(BQh(BQh (BQh!(BQh"(BQh$(BQh%(BQh}&(BQh}'(BQh)(BQh*(BQh+(BQh,(BQh)/(BQh.0(BQhS1(BQh2(BQh4(BQho7(BQh8(BQhV:(BQh7=(BQhw>0(B(BQh^@(BQhB(BQhYD0(B(BQh*F(BQhH(BQhaJ0(B(BQhJL(BQhO(BQhP0(B(BQh#R(BQhT(BQhZV0(B(BQhX(BQhZ(BQhT\0(B(BQh^(BQh(b(BQhc0(B(BQhee(BQh\h(BQhi0(B(BQhCk(BQhxn0(B(BQho(BQh`q(BQh/t(BQhu0(B(BQh w(BQhz0(B(BQh{(BQh-}(BQh(BQhN0(B(BQh܂(BQh3(BQh0(B(BQh(BQh1(BQh0(B(BQhM(BQh(BQhv0(B(BQhH(BQhǗ(BQh0(B(BQhc(BQh(BQh 0(B(BQh^(BQh(BQh0(B(BQhܢ(BQhפ(BQhܥ0(B(BQh (BQhP(BQh0(B(BQh(BQh(BQh0(B(BQh(BQh(BQh(0(B(BQhP(BQh2(BQh/0(B(BQh(BQhO(BQhG0(B(BQh(BQh(BQh0(B(BQh?(BQh(BQh0(B(BQh(BQh^(BQhV0(B(BQh(BQh^(BQh[0(B(BQh(BQhy(BQhu0(B(BQh(BQhe(BQhb0(B(BQhf(BQh(BQh0(B(BQh(BQhu(BQh0(B(BQh&(BQh(BQh0(B(BQh (BQh=(BQh0(B(BQh(BQh(BQh0(B(BQh(BQh&H(B(B(BQh(BQhY(BQh0(B(BQh(BQh(BQh 0(B(BQh7(BQhe (BQh 0(B(BQh(BQh(BQh"0(B(BQhI(BQh%F6(B(B(B (B There is an open door here.(B (B_(B(B(B(B(B(B(B(B(B(B(B(B(B(B #.#(B #........##.......##.... #.#(B #........##.......##.... #.#(B #........##.......##.... #.#(B #.....(B...###########.... #.##......(B..#.##.##.####'## #.##.#####'(B...........##.# #.##.#(B #.##.##.##.#.##.# #.#(B #.#(B #.##########....#(B #.########.#(B #.#....#(B #>...#(B - #..........#(B #.#....#(B #....#(B ################@#....#####....#(BShock .............'j..'....#(B #######(B.#(B....#####....#(B #(B.#(B....#(B #....#(B j(B  (B gnoll (polearm, wandering) #(B.#.(B...##(B #...j#(B #(B...(B....#(B ##+#'##(B #(B....(B...#(B #..j..(B #(B....(B...#(B #.....(B #.......#(B #..<..(B #.......#(B #.#'##(B #.......#(B #.#.##(B (B243.3 (97.0)j(B.j(B)(B==4.3 (98QhH(BQh,K QhL"_The gnoll shouts!RhDZRh0*(BRh 9*(BRhP:*(BRh{;*(BRh;*(BRheA;*(BRh(BRhP(B....j(B'RhRhh(B6----(B-5.3 (1.0)Rh/(BRh RhBL_The zap misses the gnoll.(BRh8*(BRhRh1*(BRheb:*(BRh;*(BRh) (BRh' A*(BThe zap hits the gnoll.RhP(BRh\Rh:_G(B...j(B.Rhaq(B5--------(B6Rhj(BRh3o Rh\q._The gnoll is lightly wounded.Rh'8*(BRh%!*Rh'(BRhdl"*RhRn(BRhĵ Rhw(B* (BThe zap hits the gnoll.Rh#*Rh(BRhW(BRh(BRh2(B.....Rh&(BRh'(B4Rhv-------(B7Shock(BRhn(B _The gnoll is heavily wounded.(BRh (BRh4 (BRh (BRhB  Rh _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)Rhs (BRh0 (BRhʙ (BRhq  Rh _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)RhҚ (BRh Rh (BRhi (BRhR  Rh _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)Sh(BSh`(BSh(BSh _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)ShV(BShr7(B(BSh(BSh(BSh& (B_Sh(BShý(BShN(BShWY .........(B.ShZD..#####(B'..#(B #(B...#(B #(B...#(B #(B.-8..........#(B #(B.Shockjj(B  (B gnoll (polearm)Sh \\ Sh_9-(BSh^g(BShk ShHmG_A gnoll is nearby!(BThe8*(BThg9*(BTh  Th w(B* (BThe zap hits the gnoll.Thg[;*(BTha;*(BTh(B(B(B.....(B3-------(B=9Shock(B(B _The gnoll is severely wounded.(BTh(BTh(BTh(BThn Thۮ_(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)Thܯ(BTh(BTh(BTh _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)Th((BTh0(BThL6(BTh= ThW?_(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)Th/ (BTh< (BThE (BThK  ThN _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)ThK (BTh 7(B(BThW (BTh (BTh (BTh  Th* (B_Th& (BTh (BThA(BUhX '(B-Uh 50Shockj(B....'jjj(B 2 gnolls (1 polearm, 1 wandering) Uh9-(BUh(BUh Uh#W_There are monsters nearby!(BUh > (B The zap hits the gnoll.Uhh *j(B  (B gnoll (UhU (BUhC \ (B You kill the gnoll!(BUh )(B....j(B.j(BUh0 (B2-------(B28==Uh 1 _The gnoll shouts!Uh (BUhy  Uhh l_Your Unarmed Combat skill increases to level 1!(BUh A (B You miscast Shock.  Uh 6You are very lightly contaminated with residual magic.Uh )(B'Uh_ (BUh; !1Uh -------(B--2ShockContam (BUh$ (BUh)  Uh?+ +_Nothing appears to happen.Uh#(BUh:--(BUh(BUh Uh _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)Vh$(BVh+(BVhf0(BVh#3 Vhu4_(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)Vh (BVhw(BVh>(BVh Vh_(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)Vhm (BVh 7(B(BVh (BVh@ & (B_Vh (BVh (BVh (BVh M2===(BVh (BVh^ (BVhp (BVhx (B4.3 (2Shockjj(B  (B gnollVhz d Vh| (BVh (BVh̅ U _A gnoll is nearby!(BWh 8*(BWh[f 9*(BWh :*(BWhs ;*(BWhN ;*(BWhH (BWh (BWh n)(B....Wh< k(BWh 1---(B=5.3 (1Shock(BWhP(BWh Wh;_The zap hits the gnoll but does no damage.Wh(BWh(BWh (BWh _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)Xh3(BXh=(BXhD(BXhI XhL_(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)Xh (BXh 7(B(BXh (BXh (BXh & (B_Xh (BXhZ (BXhx (BXh؁ (B-6Shockjj(B  (B gnollXhs l Xh݄ 9-(BXh1 (BXhܐ  Xh O_A gnoll is nearby!(BYhH 8*(BYh ' (B Yh *The zap hits the gnoll but does no damage.Yh ;j(BYh 0------(B=7Shock(BYh' (BYh,  Yh. _The zap misses the gnoll.(B You scratch the gnoll but do no damage.(B The gnoll misses you.(BZh (B You closely miss the gnoll.(B The gnoll barely misses you.(BZhG2(B8Zh3(BZh, ZhӢF_Your magical contamination has completely faded away.Zh b (B You scratch the gnoll.  The gnoll is lightly wounded.Zh b(B0---(B9.2 (0.9Zh (BZhe  ZhE 4_The gnoll hits you with a +0 flail.ZhP  Zh_ (B You closely miss the gnoll.(BThe gnoll is lightly wounded.Zh= ((B60.2 (1.0Zhh (BZh  ZhЖ K_The gnoll completely misses you.(BZhy( (B ZhYou barely miss the gnoll.(BThe gnoll is lightly wounded.(B27--------(B1Zhh(BZh: _The gnoll hits you with a +0 flail.[hu< (B [h(BYou scratch the gnoll.  The gnoll is heavily wounded.(B(B2.1 (0.9[hm(B _The gnoll barely misses you.(B[hD* (B[h (BYou scratch the gnoll.  The gnoll is almost dead.(B21------(B3.1 (1.0[h(B[h [h4_The gnoll hits you with a +0 flail.[hb [h1h(B You completely miss the gnoll.The gnoll is almost dead.(B1===(B4.0 (0.9Shock[hlU(B _The gnoll hits you but does no damage.[h$ (B You scratch the gnoll.  The gnoll is almost dead.(B[h?h0-----(B5.0 (1.0[hC(B[h [h4_The gnoll hits you with a +0 flail.[h = (B You scratch the gnoll.[hq 5)[h6 (B[h# ]1=(B416[h% 3Shock(B[hB, (B[h.  [h0 F_You kill the gnoll!(B[h^ (B[hg (B[hl (B[hn  [h"p E_(BNo target in view!\hV.#(B #.##.##. \h u .#(B #.##.##. .#(B #.###########. .#(B #.....(B...#.##.##.####'### .#(B #.#####(B'...........##.#(B .#(B #.#(B #(B.##.##.##.#.##.#(B .#(B #.#(B #(B.##########....#(B .########.#(B #(B.#(B....#(B #>...#(B ..........#(B #(B.#(B....#(B #....#(B ##############(B.#(B....#####....#(B  .(B.......@(B....'...'....#(B #######(B.#(B....#####....#(B  #(B.#(B....#(B #(B.#(B....##(B #...j#(B #(B..(B.....#(B ##+#'####(B..(B.....#(B #..j..#(B..(B.....#(B #.....##(B..(B.....#(B #..<..##.#(B #.#'####.#(B #.#.##.######.#.##.(B\h (B\h '(B-\h5 7 _\h~ (B\h()  \h"+  Things that are here: _(Ba +0 flail; a +0 spear; a gnoll corpse(B]h(B]h7(B(B]h+(B]hZ=== (B_(B]hH(B(B(B]h'(B2==(B(B]h0(B(B]hH(B(B(B]hl(B]h0(B(B]h(B]h(B]hTq3=2===(B]hM(B]h(B]h(B]hn(B]h(B]h(B]ht (B]h -(B75.0 (8j(BShock]h j(B  (B gnoll (polearm, wandering) ]h* (B]h/ (B]hȓ  ]h O_A gnoll is nearby!(B^h~0*(B^h3*(B^h4*(B^hWX5*(B^h5*(B^h5*(B^h 8 (B*j(B)  The zap hits the gnoll.  The gnoll is lightly wounded.^hl(B^h$Q(B....'j(B.^hTc1---(B==6.0 (1^h_(B^hs ^h]"_The gnoll shouts!^hh*^h(B^hI 3*(B^h 4*(B^h' 5*(B^h= *^hu@ (B^h < (B*^h A (BThe zap hits the gnoll.^h ;*(B^h. (B^h9 Q(B....j(B..^h< 0------(B-7Shock(B^hpF (B^hK  ^hN P_The gnoll is heavily wounded.(B^h>b (B^h)d 9-(B^hYi (B^hAm  ^hn H_(BYou are out of magic!^h؄ (B^h? (B^h (B^h  ^h H_(BYou are out of magic!_hN(B_h(B_hn(B_hs _hH_(BYou are out of magic!_h7(B(B_hT(B_h _hiH_(BYou are out of magic!_h(B_h(B_hSf(B _(BYou are out of magic!`h>#.#(B #.##.## #.#(B #.##.## #.#(B #.# #.#(B #.....(B...#.##.##.####' `h #.#(B #.#####(B'..##.# #.#(B #.#(B #(B.##.##.##.#.##.# #.#(B #.#(B #(B.##########....# #.#.#(B #(B.#..(B..#(B #>...# #.#(B #(B.#.(B...#(B #....##(B.#(B....#####....#(B )(B....j(B...'....#(B #(B.#(B....#####....#(B #(B.#.(B...#(B #....#(B #(B.#..(B..##(B #...j#(B #(B.....(B..#(B ##+#'(B #(B......(B.#(B #..j..(B #(B.......#(B #.....(B #(B.......#(B #..<..(B #.#(B #.#'(B #.#(B #.#.##(B ##......#####.#.##(B(B`h6j(B'`hi(B24=(B-8 _`hO (B`hS (B #.#(B #.##.## (B #.#(B #.##`h[ .## (B #.#(B #.# (B #.#(B #......(B..#.##.##.####' (B #.#(B #.#####(B'..##.# (B #.#(B #.#(B #(B.##.##.##.#.##.# (B #.#(B #.#(B #(B.##########....# (B #.#.#(B #(B.#....#(B #>...# (B #.#(B #(B.#..(B..#(B #....# (B #(B.#(B....#####....#(B.)(B...j(B'...'....##(B.#(B....#####....#(B #(B.#..(B..#(B #....#(B #(B.#....##(B #...j#(B #(B.......#(B ##+#'(B #(B.......#(B #..j(B #(B.......#(B #(B #(B.......#(B #..<(B #.#(B #.#'(B #.#(B #.#.(B ##......#####.#.(B(B`hi 6j(B.`hl A-(B9`hs (B`h,v `h $(B #.#(B #.##.##(B #.#(B #.##.##(B #.#(B #`hѿ k.#(B #.#(B #........#.##.##.####'(B #.#(B #.#####'.##.(B #.#(B #.#(B #.##.##.##.#.##.(B #.#(B #.#(B #.#....(B #.#.#(B #.#....#(B #>...(B #.#(B #.#...(B.#(B #....(B #(B.#(B....#####....(B.)(B..j(B.'...'....(B.#(B.#(B....#####....(B #.#...(B.#(B #....(B #.#....##(B #...j(B #.......#(B ##+#'(B #.......#(B #..j(B #.......#(B #(B #.......#(B #..<(B #.#(B #.#'(B #.#(B #.#.(B ##......#####.#.(B(B`h 6j(B.`h) ((B80`h (B`h!&(B #.#(B #.##.##(B #.#(B #.##.##(B #.#(B #.#(B #.#(B #.#.##.##.####(B #.#(B #.#####'.##(B #.#(B #.#(B #.##.##.##.#.##`h-(G(B #.#(B #.#(B #.#(B #.#.#(B #.#....#(B #>(B #.#(B #.#....#(B #(B #(B.#(B....######(B.)(B.j(B..'...'#(B.#(B.#(B....#####(B #.#....#(B #(B #.#....##(B #...(B #.#(B ##+#(B #.#(B #..(B #.#(B #(B #.#(B #..(B #.#(B #.#(B #.#(B #.#(B ##......#####.#`h)0(B(B`h}06j(B.`h}2C---(B1`h6(B`h8ahZ(B #.#(B #.##.##(B #.#(B #.##.##ahaI(B #.#(B #.#(B #.#(B #.#.##.##.(B #.#(B #.#####'.(B #.#(B #.#(B #.##.##.##.#.(B #.#(B #.#(B #.#(B #.#.#(B #.#....#(B #>(B #.#(B #.#....#(B #(B #######(B.#(B....#####(B #(B.)j(B...'...'(B #(B.#(B.#(B....#####(B #.#....#(B #(B #.#....##(B #(B #.#(B ##+(B #.#(B #(B #.#(B #(B #.#(B #(B #.#(B #.(B #.#(B #.(B ##......#####.(B(Bahhj(B.(B5==(B2ahp(Bahrah)(B #.#(B #.##.(B #.#(B #.##ah .(B #.#(B #.(B #.#(B #.#.##.##.(B #.#(B #.#####'.(B #.#(B #.#(B #.##.##.##.#.(B #.#(B #.#(B #.#(B #.#.#(B #.#....#(B #>(B #.#(B #.#....#(B #(B #######(B.#(B....#####(B #(B.j(B....'...'(B #(B.#(B.#(B....#####(B #.#....#(B #(B #.#....##(B #(B #.#(B ##(B #.#(B #(B #.#(B #(B #.#(B #ah(B #.#(B #(B #.#(B #(B ##......#####(B(Bah(j)ahf?(B(B3ahr(Bah1ahb(B #.#(B #.##ahbc.(B #.#(B #.##.(B #.#(B #.(B #.#(B #.#.##.##.(B #.#(B #.#####'(B #.#(B #.#(B #.##.##.##.#(B #.#(B #.#(B #.#(B #.#.#(B #.#....#(B #(B #.#(B #.#....#(B #(B #######(B.#....#####(B #(B.j)....'...'(B #(B.#(B.#....#####(B #.#....#(B #(B #.#....##(B #(B #.#(B  #.#(B #.ah #(B #.#(B #.#(B #.#(B ##......(B(Bahs6j(B.ah!1ahD===(B4Shockah (Bah.ah (B #.#(B #.##  (B #.#(B #.##  (B #.#(B #.  (B #.#(B #.#.##.##. ah) (B #.#(B #.#####'  (B #.#(B #.#(B #.##.##.##.  (B #.#(B #.#(B #.  (B #.#.#(B #.#....#(B  (B #.#(B #.#....#(B  (B #######(B.#....  (B #(B.j(B.)....'...  (B #(B.#(B.#....  #(B #.#....#(B  (B #.#....##(B  (B #.#(B  (B #.#  (B #.#  (B #.#  (B #.#  ahZ(B #.#  (B ##......(B(Bah ah% Xj(B.(B5ah(Bah`ah~+  (B #.#(B #.##  (B #.#(B #.##  (B #.#(B #.  (B #.#(B #ah`. .#.##.##  (B #.#(B #.#####'  (B #.#(B #.#(B #.##.##.##  (B #.#(B #.#(B #.  (B #.#.#(B #.#....#  (B #.#(B #.#....#  (B #######.#....  (B #(B.j(B..)....'  (B #(B.#.#....  (B #(B. #.#....#  ah0 }#(B. #.#....##  #(B. #.#  #(B. #.#  #(B. #.#  #(B+ #.#  ah2 (B #.#  (B #.#  (B ##......(Bah4 (Bah= 6j(B.ahO@ Y(B6=(B6ah K (BahM bh0*(Bbh3*(BbhL24*(Bbh 5*(Bbh bh #(BbhA*(BThe zap hits the gnoll.bh1;*(Bbh;*(Bbh(Bbhbh(B...j(B...0---(B=7Shock(Bbh(BbhD bh The zap hits the gnoll. _The gnoll is heavily wounded. _(BYou are out of magic! _ The zap hits the gnoll. _The gnoll is heavily wounded.(BbhD(Bbh(Bbh(BbhF  bh_The gnoll is heavily wounded. _(BYou are out of magic! _ The zap hits the gnoll. _The gnoll is heavily wounded. _(BYou are out of magic!bh(B(B(B _(BYou are out of magic!ch(B(B(B _(BYou are out of magic!ch$(B(B(B _(BYou are out of magic!chf|(B #.#(B #.##.  (B #.#(B #.##.  (B #.#(B #.#  (B #.#(B #.chRt#.##.##.  (B #.#(B #.#####'.  (B #.#(B #.#(B #.##.##.##.  (B #.#(B #.#(B #.#  (B #.#.#(B #.#....#(B  #.#(B #.#....#(B  #######(B.#....#  (B #(B..@(B..j(B....)....'.  (B #(B.#(B.#....#  (B #.(B #.(B #.#....##(B  #.(B #.(B #.(B #+chQ(B  ##......#(B(Bch5j(B.ch'(B-chz8 _ch(BchMch *(B #.#(B #.##.(B #.#(B #.##.(B #.#(B #.#ch' (B #.#(B #.#.##.##.#(B #.#(B #.#####'.(B #.#(B #.#(B #.##.##.##.#(B #.#(B #.#(B #.#(B #.#.#(B #.#....#(B #(B #.#(B #.#....#(B #(B #######(B.#....#(B #(B...@j(B.....)....'...'(B #(B.#(B.#....#(B #.(B #.#....#ch (B #(B #.(B #.#....##(B #(B #.(B #.#(B #(B      ##......#(Bch (Bch a(B4-(B=9ch (Bch  ch 4_The gnoll hits you with a +0 spear.chK (B You barely miss the gnoll.The gnoll is heavily wounded.(BchM B-(B90chDP (BchR  chS 4_The gnoll hits you with a +0 spear.chv (B (BYou scratch the gnoll.  The gnoll is severely wounded.ch}[(B---(B1ch$f(B _The gnoll misses you.(Bdh= (B You scratch the gnoll.dh\M)dh k(Bdh=((B55dh#@2dhF(Bdh!K dhRF_You kill the gnoll!(Bdh @#.#(B #.##.##.#(B #.##.##.#(B #.##.#(B #.#.##.##.##.#(B #.#####'.#.#(B #.#(B #.##.##.##.#.#.#(B #.#(B #.#.#.#.#(B #.#....#(B #>#.#(B #.#....#(B #.#######(B.#(B....#####.#(B....@(B.....)(B....'...'.#(B.#(B.#(B....#####.#.(B #.#....#(B #.#.(B #.#....##(B #.#.(B #.#(B ##.(B #.#(B ##.(B #.#(B ##+(B #.#(B ##.#(B ##.#(B ###......#(B(B(B-3(B  Things that are here: dhLBg_(Ba +0 spear; a gnoll corpse(Bdhg[#.#(B #.##.##.#(B #.##.##.#(B #.#dhPb#.#(B #.#.##.##.##.#(B #.#####'.##.#(B #.#(B #.##.##.##.#.##.#(B #.#(B #.#.#.#.#(B #.#....#(B #>.#.#(B #.#....#(B #.#######(B.#(B....#####.#(B....)@(B....)(B....'...'.#(B.#(B.#(B....#####.#.(B #.#....#(B #.#.(B #.#....##(B #.#.(B #.#(B ##+#.(B #.#(B #.#.(B #.#(B #.#+(B #.#(B #.#.#(B #.#.#(B #.##......#####.(Bdhi(Bdh3l(B5=1===-(B4 _dh]t(Bdhvdh&#.#(B #.##.##.#.#(B #.##.##.dh#.#(B #.#.#.#(B #.#.##.##.##.#(B #.#####'.##.#(B #.#(B #.##.##.##.#.##.#(B #.#(B #.#.#.#.#(B #.#....#(B #>.#.#(B #.#....#(B #.#######(B.#(B....#####.#(B....)(B.@(B...)(B....'...'.#(B.#(B.#(B....#####.#.(B #.#....#(B #.#.(B #.#....##(B #.#.(B #.#(B ##+##.(B #.#(B #.#.(B #.#(B #.#+(B #.#(B #.#.#(B #.##.#(B #.###......#####.#(Bdh̋(Bdh/'(B5dh(Bdh dh?k(B #.#(B #.##.##eh (B #.#(B #.##.##(B #.#(B #.#(B #.#(B #.#.##.##.(B #.#(B #.#####'.(B #.#(B #.#(B #.##.##.##.#.(B #.#(B #.#(B #.#(B #.#.#(B #.#....#(B #>(B #.#(B #.#....#(B #(B #######(B.#(B....#####(B #(B....)@(B....)(B....'...'(B #(B.#(B.#(B....#####(B #.(B #.#....#(B #(B #.(B #.#....##(B #(B #.(B #.#(B ##+(B #.(B #.#(B #(B #.(B #.#(B #(B #+(B #.#(B #(B #.#(B #.(B #.#(B #.(B ##......#####.(Beh(Beh '(B6eh (Behsb(B #.#(B #.##ehE .(B #.#(B #.##.(B #.#(B #.(B #.#(B #.#.##.##.(B #.#(B #.#####'.(B #.#(B #.#(B #.##.##.##.#.(B #.#(B #.#(B #.#(B #.#.#(B #.#....#(B #>(B #.#(B #.#....#(B #(B #######(B.#(B....#####(B #(B....@(B.....)(B....'...'(B #(B.#(B.#(B....#####(B #.(B #.#....#(B #(B #.(B #.#....##(B #(B #.(B #.#(B ##(B #.(B #.#(B #(B #.(B #.#(B #(B #+(B #.#(B #(B #.#(B #(B #.#(B #(B ##......#####(Beh3(Beh'(B7eh(Beh  Things that are here: _(Ba +0 spear; a gnoll corpse(Beh(BehO(B(B(Beh(B6==== (B_(Beh H(B(B(BehH(B(B(Beh(Beh0(B(Beh(BehJQ(B7=(Beh(BehW(Beh(BehP(Beh(BehM2===(Beh(Beh(BehJ(Beh(Beh@(Behx\(B8==(Beh(Beh(Beh(Beh7(Beh(Beh;===(BehF(Beh(BehB(Beh (Beh (Beh \(B9==(Beh (BehN(Beh(Beh(Beh^(Beh(Beh!(Beh(Beh(Beh0(Beh(Behy(B30=3====(Beh+(Beh" (BehJ!(Beh{"(Beh($(Beh%(Beh&(Beh'(Beh((Beh)(Beh+(Beh,f(B1=====(Behu-(Behs/(BehZ0(BehM1(BehP3(Behl4(Behv5(Beh6(Beh7(Beh8(Behj:(Behn;\(B2==(BehQ<(BehI>(Behs?(BehA(BehC(BehDS(B4===(BehE(Beh~G(BehH(BehaI(BehhK(BehL\(B3==(BehPj(B (B_HP restored.(BehaR(BehHT(BehU;===(BehjW(Beh Y(BehgZ(Beh[(Beh\(Beh^9=(Beh_(Beh`(Beha(Behb(Behd(Beh7kx(B(B(B(B(Behl(BehmT(B5====(Beh[o(Behp(Beh r(Beh s(Beht(Behu(Behv(Beh"y(BehDz(Behp{(Beh}(Beh~<====(Beha(Behԁ(Beh(Beh(BehI(Behs(Beho(Behc(Beh(Beh(Behe(Behُ(Behސ(Beh(Beh(Beh(Behϖ(BehS(B6===(Beh(BehZ(Behk(Beh}(BehW(Beh(Behv(Beh(Beh(Beh(Beh(Beh;===(Beh(Behg(Beh(BehL(Beh(BehO(Beh>(Beh(Beh(Beh(Beh&(Beh(Beh(Beho(Beh(Beh(Beh(BehT(B7====(Beh(Beh3(BehX(Beh(Beh(Beh0(Beh(Beh (Beh(Beh(Beh(Beh7H(B(B(Beh T(B====(Beh (Beh(Beh,(Beh0(B(Beh*(Beh(Beh(Beh(Beh1(Beh(Beh(Beh(Beh(Behc(Beh0(B(Beh!(Beh#(BehW$(Beh%(Beh&(Beh-(0(B(Behf)(Behz+(Beh,(Beh(.0(B(Beh0 eh23(B_You open the door.eh737(B(Behp4(Beh-7 eh]8<(B There is an open door here.ehA  (B #..........#(B #.#....#(B  (B ################.#....#  (B ehC #....).....)....'.  (B  #.########.#...  (B  #.#(B #.#....#(B  (B  #.#(B #.#....##  (B  #.#(B #.......#  (B #.#(B #.......#  (B #.#(B #(B #.......#(B366.0 (69.0) ehkE (B ##'#<#(B.#(B #.......#  (B ##(B #.......#  (B #(B......#(B #.......#  (B #(B.....##(B ##......#  (B #(B.....#(B #......  (B #######(B #......  (B  #######  (B   (B   (B  (B  (B ehI(BehN-(B7.0 (70ehS(BehU: _Found a stone staircase leading up.fhB (BfhI (B(B(B(B(BfhO x(B(B(B(B(BfhV `(B(B(B(BfhYd (Bfh9g 0(B(Bfh5j (BfhOl (Bfhm (Bfhlo 0(B(Bfh4t (Bfh(v (Bfhw 0(B(Bfh}  fhi <(B There is an open door here.fhV Q(B (B_(Bfh H(B(B(Bfh׋ (Bfh9 `(B(B(B(Bfh̒ (BfhV (Bfh (BfhĖ (Bfh (BfhH (BfhԜ 0(B(Bfh` (Bfh (Bfhx (Bfh (Bfh (Bfh; (Bfh (Bfh߫ (Bfh~ (Bfh (Bfh 0(B(Bfh\ (Bfh (Bfh? (Bfh˻ (Bfh (Bfh (Bfh 0(B(Bfh  fhz z(B Things that are here:  a +0 spear; a gnoll corpse(Bfh7 (Bfh ! (B_fh (Bfh (Bfh (BfhV (Bfh (Bfh{ (Bfh (BfhW 0(B(Bfh (Bfh (Bfhl (Bfh (Bfhe (Bfhy (Bfh (Bfh` (Bfh (Bfh (Bfh (Bfh6 (Bfh (Bfh{ (Bfh (Bfh (Bfhi (BfhQ (Bfh (Bfh (Bfh (Bfh (Bfh (Bfh (Bfh0 (Bfh5 (Bfhu (Bfh (Bfh~  fh <(B There is an open door here.fhP (Bfh ! (B_fh (Bfh (Bfh (Bfh 0(B(Bfh" (Bfh'$ (Bfh?% (Bfhk& (Bfh( (Bfh* 0(B(Bfh1+ (BfhX- (Bfh6 (B(B(B(B(B(B(Bfh28 (Bfh9 (Bfh5; 0(B(Bfh>?  fh@ <(B There is an open door here.fhB 9(B (B_fhC (BfhfE (BfhF (Bfh0H (BfhI (BfhJ (Bfh8L (BfhfM 0(B(BfhO (Bfh Q (BfhfR 0(B(BfhV  fhW <(B There is an open door here.fhX 9(B (B_fh[?25ljhKjhP'(BjhQ20 matches(B: travel(B [toggle: !(B], by dist(B [/(B], hide(B useless & duplicates [=(B]  a - [D:2] a +0 dagger (1 further duplicate)(Bb - [D:2] a stone staircase leading up  c - [D:2] a stone staircase leading up  d - [D:2] a +0 whip  e - [D:2] 4 stones  f - [D:2] a +0 short sword  g - [D:2] a ring mail (1 further duplicate)  h - [D:2] a teleport trap  i - [D:2] a stone staircase leading down  j - [D:2] a +0 robe  jhSVk - [D:2] a +0 club  l - [D:2] an escape hatch in the floor  m - [D:2] a +0 flail  n - [D:2] a +0 spear (1 further duplicate)  o - [D:2] a +0 hand axe  p - [D:2] a trident  q - [D:2] a stone staircase leading down  r - [D:2] a stone staircase leading up  s - [D:2] an escape hatch in the ceiling  jhT(t - [D:2] a stone staircase leading downjh~jhjhRF(B (B musstard the Gusty (B Revenant (B Health: (B33/33 ======================== (B Magic: (B7/7======================== (B AC:(B 6Str:(B 11 (B EV:(B 11Int:(B 16SH:(B 0Dex:(B 9XL: (B 4 Next: (B55% Place: (BDungeon:2###Noise: --------- (B Time:(B 2431.0 (0.0) #####.###########################(B -) (BClaws .....<...(B.......@(B............j..j(B Cast: Shock #####.###########################(B Memories (1) #...#............# ####...#.##########.# #.##...#.##.##(B  #..#...#.##.##(B  #..#...#)##.##(B  #.<#...#.##.##(B  #......#.##.##(B  .......#.##.# #..(B÷..##.##.#(B #######(B (BThings that are here: _a +0 spear; a gnoll corpse (B_There is an open door here. _There is an open door here. _There is an open door here. _(BDone exploring. _(BDone exploring. _(BDone exploring.  Search for what [Enter for "."]? (B.(B20 matches(B: travel(B [toggle: !(B], by name(B [/(B], hide(B useless & duplicates [=(B]  a - [D:2] a +0 club(Bb - [D:2] a +0 dagger (1 further duplicate)  c - [D:2] a +0 flail  d - [D:2] a +0 hand axe  e - [D:2] a +0 short sword  f - [D:2] a +0 spear (1 further duplicate)  g - [D:2] a +0 whip  h - [D:2] a stone staircase leading down  i - [D:2] a stone staircase leading down  j - [D:2] a stone staircase leading down  k - [D:2] a stone staircase leading up  l - [D:2] a stone staircase leading up  m - [D:2] a stone staircase leading up  n - [D:2] a teleport trap  o - [D:2] an escape hatch in the ceiling  p - [D:2] an escape hatch in the floor  q - [D:2] a ring mail (1 further duplicate)  r - [D:2] a +0 robe  s - [D:2] 4 stones  t - [D:2] a tridentkh6 (B a - [D:2] a +0 club kh/= b - [D:2] a +0 dagger (1 further duplicate) khޭ(BkhJ(B b - [D:2] a +0 dagger (1 further duplicate)  c - [D:2] a +0 flail (Bkhp khr s(B c - [D:2] a +0 flail  d - [D:2] a +0 hand axe (Blh} }(B d - [D:2] a +0 hand axe  e - [D:2] a +0 short sword (Bmh#mh6(B e - [D:2] a +0 short sword  f - [D:2] a +0 spear (1 further duplicate) (Bmh.&(B f - [D:2] a +0 spear (1 further duplicate)  g - [D:2] a +0 whip (Bmho(B g - [D:2] a +0 whip  h - [D:2] a stone staircase leading down mh(Bmhf(B h - [D:2] a stone staircase leading down  i - [D:2] a stone staircase leading down (Bmhm (B i - [D:2] a stone staircase leading down  j - [D:2] a stone staircase leading down mh (Bph [ phUc pho =(B phPr (B musstard the Gusty (B Revenant (B Health: (B33/33 ======================== (B Magic: (B7/7======================== (B AC:(B 6Str:(B 11 (B EV:(B 11Int:(B 16SH:(B 0Dex:(B 9phs XL: (B 4 Next: (B55% Place: (BDungeon:2###Noise: --------- (B Time:(B 2431.0 (0.0) #####.###########################(B -) (BClaws .....<...(B.......@(B............j..j(B Cast: Shock #####.###########################(B Memories (1) #...#............# ####...#.##########.# #.##...#.##.##(B  #..#...#.##.##(B  #..#...#)##.##phlu (B  #.<#...#.##.##(B  #......#.##.##(B  .......#.##.# #..(B÷..##.##.#(B #######(B (BThings that are here: ph9w _a +0 spear; a gnoll corpse (B_There is an open door here. _There is an open door here. _There is an open door here. _(BDone exploring. _(BDone exploring. _(BDone exploring.  Search for what [Enter for "."]? (B.ph (Bph (Bph' (BphC  ph +_(Bphm pho{ (BLevel 2 of the Dungeon<<<<>>>>ph} (B(Press ?(B for help)##########.###########.################################.##............<..........@............j..j(B).j...##.###########.################################.##.##...#............##.##.#(B ####...#.##########.##.##.#(B #.##...#.##.#######'####.#(B #..#...#.##.##........##.###(B #..#...#)##.##........##...#(B #.<#...#.##.##........####.#####......#.##.######j..###.............#.##.##...##..#####..(B÷..##.#ph #.#(B ########(B #j..##..#......(B÷.....##.#######......#(B #...##..#.####...##############......##......####...##..#............................'..........'...##..########.###############.....##......####...##....................######.....##........##...############.########.#########........##.###.......[######.........##.#(B #####'#########........##.###........######.........#########.#(B #.........#^...)......(+....+........'....'.........'.....>##.#(B #.........#>...........##.###........######.....[...######.##.#(B #.........#.####.......##'###....[...#(B #.........#(B #.##.#(B #####'#####'###.......##.............#(B #......(B)..######.##.##........##.......##.............#(B #.........##.....##.#ph #........##.......##.....#########(B #.........##.###.##.##........##.......##.....##.........##.###.##.##........##.......##.....#############..)..##.##........###########.....##...######.##........#.##.##.####'######.#.##.##.#####'...........##.###..#.##.##.#(B #.##.##.##.#.##.##..##.##.#ph #.#(B #.##########....#######.###.##.########.#(B #.#....#(B #>...##...##.#(B #.##..........#(B #.#....#(B #....##......#(B #.#################.#....#####....###....###(B #.#########(Bqh@@>(Bqh qh qh (B (B musstard the Gusty (B Revenant qh (B Health: (B33/33 ======================== (B Magic: (B7/7======================== (B AC:(B 6Str:(B 11 (B EV:(B 11Int:(B 16SH:(B 0Dex:(B 9XL: (B 4 Next: (B55% Place: (BDungeon:2###Noise: --------- (B Time:(B 2431.0 (0.0) #####.###########################(B -) (BClaws .....<...(B.......@(B............j..j(B Cast: Shock #####.###########################(B Memories (1) #...#............# ####...#.##########.# #.##...#.#qhc M#.##(B  #..#...#.#qh E#.##(B  #..#...#)##.##(B  #.<#...#.##.##(B  #......#.##.##(B  .......#.##.# #..(B÷..##.##.#(B #######(B (BThings that are here: _a +0 spear; a gnoll corpse (B_There is an open door here. _There is an open door here. _There is an open door here. _(BDone exploring. qh _(BDone exploring. _(BDone exploring. _Search for what [Enter for "."]? (B.(Bqh (Bqh (Bqh (Bqh. & (B_qh (Bqh (BqhM (Bqh (Bqh (Bqh (Bqh| (Bqh (Bqh (Bqh (BqhT (BqhN (Bqh1 (Bqhk (Bqh (Bqh 0(B(Bqh (Bqh (BqhI 0(B(Bqh (Bqh& (Bqh 0(B(BqhN (Bqh 0(B(Bqhk (Bqh (BqhA (Bqh 0(B(Bqh (BqhC (Bqh (Bqh (Bqh (Bqh8 (Bqh 0(B(Bqh! (BqhF# (Bqh$ 0(B(Bqh' (Bqh_) (Bqh* 0(B(Bqh>- (Bqh. (Bqh/ 0(B(Bqh2 (Bqh3 (Bqh;5 0(B(Bqh7 (BqhH9 (Bqh: 0(B(BqhP= (Bqh> (Bqh @ 0(B(BqhB (Bqh;D (BqhE 0(B(Bqh#H (BqhI (BqhJ 0(B(BqhKM (BqhN (BqhO (Bqh*Q (BqhR (BqhiT (BqhU (BqhV (BqhX (Bqh(Z (BqhK[ (Bqh=\ (Bqh] (Bqh_ (Bqh` (Bqha (Bqhc (BqhQd (Bqhfe 0(B(BqhQg (Bqhh (Bqhi 0(B(Bqhek (Bqhl (Bqhm (Bqhn (Bqho (Bqh:q (Bqh=r (BqhWs (Bqht (Bqhu (Bqhv (Bqhx (Bqhx (Bqhnz (Bqhc{ (Bqhs| (Bqh_} (Bqh~ (Bqh (Bqh (Bqh (Bqh (Bqh (Bqh (Bqhކ (Bqh( (BqhE (BqhK (Bqh (Bqh (Bqh (Bqh (Bqh (Bqhԓ (Bqh (Bqh9 (BqhĘ (BqhF (Bqh (Bqhɜ (Bqh: (Bqh (Bqh- (Bqh; (Bqhɣ (Bqh (Bqhڦ (Bqhק (Bqhe (Bqh (Bqh< (BqhK (Bqh  qhc _#.............#.#(B #.#(B #..#####..(B÷..##.#(B #.#(B #..#......(B÷.....#(B #.###### #..#.####...##############......# #..#............................' #..########.###############.....# #....................######.....# #.########.#########.(B.......##.## #.#(B #####'#########.(B.......##.##(B69.0 (38.0).#(B #.........#^(B...)(B......(+.... #.#(B #.........#@..##.## #.#(B #.........#(B.####(B.......##' qhI #.#(B #####'#####(B'###.......##.... #.#(B #.....(B...##.......##....(B #.....(B...##.......##....(B#(B #....(B....##.......##....(B#(B #....(B....##.......##....(B#(B #...(B.....###########....(B#(B #........#.##.##.####'##(B #.#(B #.#####'...........##.#(B#(B #.#(B #.##.##.##.#.##.#(B qh (Bqh, (Bqh" f _(BThere is a stone staircase leading down here.rh (Brh (Brh\ (BrhW (Brh/ 2(B70.0 (1.0) rh _rh$ (BrhQ 1(BrhT  ##(B .. #(B. ##(B 3 #(B. $(B.  #(B.###(B.##(B.##(B.#(B  #(B.....@(B.....#(B  #####(B.##(B......  #(B. #####(B #(B. .. ##(B rh V (Brh^Z (Brh ,(B8 (1.8rh (Brh  rhd _You climb downwards.  Found 7 gold pieces. _(BThere is a stone staircase leading up here.sh (Bsh( O(B(B(Bsh4 (Bsh V (B_(B(BshP (Bsh= (Bsh (Bshѫ (Bsh? (Bsh 0(B(Bsh (Bsh (Bshk 0(B(Bsh{ (Bsh 0(B(Bshd N (B_You now have 76 gold pieces (gained 7).shL (Bsh 7(B(Bsh) (Bsh 0(B(Bsh (Bsh (BshO (Bsh 0(B(Bsh (BshS (Bshv 0(B(Bsh (Bsh (Bsh$ 0(B(Bsh (Bsh (Bsh 0(B(Bsh (BshY (Bsh 0(B(Bsh1 (BshJ \   ## shl 0(B.. ## (B .... (B .#># (B ...#(B  (B ...  (B82.8 (12.0)######(B.#(B  ##(B #.....@(B.#(B  ..(B #.#####(B......# #.(B #.#####(B.#(B. #.(B #......(B...# sh (B #.###.##.##.##(B.## (B #.....<.....#(B .# (B #####.##......(B.# (B #.(B #.#####(B.# (B #.(B #.. (B ..(B #### (B ## (B (Bsh (Bsh -(B3.8 (13sh (Bsh. < _Found a stone staircase leading down.th G(BthOO(B(B(BthX`(B(B(B(Bth)\(Bth^0(B(Bthib(Bthg(Bthi0(B(Bthk(Bthn(Bthp0(B(Bthr(Bth|th##(B .#(B. .#(B #<(B .##(B.###(B.#(B.#(B...###$#(B....#(B7.8 (4.0) #(B.#(B.#>#(B #(B.@.(B..#(B ###.(B..#(B  #######.#(B.#(B #(B #.......#(B ..(B #.#####(B......#(B #.(B #.#####(B.#.####(B #.(B ..##.###.##.##.##(B.####.....<.....##.######.##.......#.(B #.#####.#(Bthp(BthU,(B8.8 (5th(Bth th'4_Found a stone staircase leading up.uh{D(Buh#LO(B(B(BuhP`(B(B(B(BuhS(Buh}U0(B(BuhY(Buh[0(B(BuhW^ uh_H(B_You now have 84 gold pieces (gained 8).uh b(BuhTc7(B(Buhd(Buhg(Buh/i0(B(Buhj(Buhm(Buhcn0(B(Buhp uhrL(B There is a stone staircase leading up here.uhgt(Buh+v9 (B_(Buhiw(Buhy(Buhz0(B(Buhl|(Buh܄uhІ~   (B  .(B  (B.#(B  ##(B.#(B  (B...(B  (B.#(B #(B  (B96.8 (8#(B.##(B.##(B  ##(B.@(B......[(B  #..(B...####(B.  (B #<###(B.#(B  (B #.###(B.#(B  (B #.#...##(B  uhR(B #.#....#(B  (B #.#.#>#(B  (B #.....#(B  (B ###...# (B #######.#.# ##(B #.......#.# (BuhI(BuhK,(B7.8 (9uhu(Buh uh_Found a robe.vht(B(B(B(B(B(Bvh(Bvh3(Bvh+0(B(Bvh(Bvh(Bvh(BvhA(Bvhs(Bvhe(Bvh (Bvhk(Bvh(Bvhq(Bvh9(Bvhk(Bvh(Bvh(Bvh/ (Bvha (Bvh(Bvh+(Bvhz(Bvh(Bvh!(Bvh(Bvh(Bvh0(B(Bvhw&> (B You see here a +0 robe.vhs*(Bvh,! (B_vhm.(Bvh/(Bvh2(Bvh3(Bvh 5(Bvh5(Bvh*9(BvhA:(Bvh_;(Bvh =(Bvh$A(BvhYB(BvhC(BvhD(BvhG(BvhrI0(B(BvhK(BvhsM(BvhN0(B(BvhQ(Bvhp[vhu];#..(B ..# #.#(B #.# ##.#####.# .....##.#(B  #.##.##.#(B  #.##.##.###(B  ##........[###(B  #.....####...#(B  #<###.######.#(B  #.###.##ggg#.#(B  #.#...##Ogg(B'@#(B  (BShock#.#....#ggg###(B  #.#.#>####(B  #.....#(B  O(B  (B ogre (asleep)###...#(B  ggggggg(B 8 goblins (asleep) #######.#.#(B  vhm_}#.......#.#(B  #.#####......#(B  #.#####.#.####(B  #.........#(B  #.##.##.###(B  vh^u vhv(B511.8 (14.0)  You open the door.  An ogre and 8 goblins come into view.A goblin is wielding a +2 dagger of venom.(B(Bvhex(Bvh2+(Bg.gvhʂO(BggggggO(Bggggggg(B====(B2.8 (15vhR(Bvh vh#_The goblin shouts! x3; The ogre shouts! The goblin shouts! x3 _(BFound 7 large rocks.yhET yhvV9(B The zap hits the goblin.yh"]6*7yhC_(Byh}M (B You kill the goblin!yhI0(BThe zap hits the goblin.yhCl*(B 6(Byhd (B*You kill the goblin!(BThe zap hits the goblin.yh@b* (Byhep*The goblin is severely wounded.(BThe zap hits the ogre.yh̯* (Byhc (BThe ogre is lightly wounded.  The zap hits the ogre.yh (B The ogre is moderately wounded.(BThe zap hits the goblin.yh: Q(B 5(Byh o a (BO(B)))yhq S(1 launcher)You kill the goblin!(Byht #(yhkv (Byh| ;((Byh (Byha 0(B(Byh 0(B(Byh2 yh }(B.g.O(Bgg@(B(g.yh2 (B6----(B8===-(B3.0)yh; (Byh?  yhA _The goblin unwields a +0 dagger. The goblin wields a +0 sling. The goblin shoots a sling bullet. The sling bullet misses you.(Bzh_( (B zhgYou miscast Shock.  You are very lightly contaminated with residual magic.(Bzh(Bzh*Mg(B)(gzh<(B5-------(B----(B4Contam (Bzh߱(Bzh zh#_Nothing appears to happen.{he (B{hw {h {(B.gg(B=--(B5.7 (0.9{h (B{h  {h O_You closely miss the goblin.(B|hj> (B You scratch the goblin.|h2 (B.g  |hg@The goblin is heavily wounded.(B|h.(B6.7 (1.0|h5(B|h |h&p_The goblin hits you but does no damage. The goblin barely misses you.(B|hr |hu(B You closely miss the goblin.The goblin is heavily wounded.(B|hx|hy (B7|hn(B|h- |h`;_The goblin hits you but does no damage. x2}h' (B }hYou scratch the goblin.}h (B)(B 4You kill the goblin!(B}hR---(B98.6 (0.9}h(B}hV _The goblin barely misses you.(B~h ~h(BM#(B ##.(B .(B #.#(B ##.###.....#(B  #.##.##.###(B #........[##.....####.(B..<###.######(B.##.##..g###(B.O(Bgg....#(B((g####.#>#####..(B 3###...# (B(B(B(B~h (B~h~hV(BgO(Bgg.(B-9.6 (1.0~hj(B~h# ~h%L_(BYou see here a +0 dagger.~h ? (B The zap hits the goblin.~h #*~h I(B 2(B~hW (B~h4 ; (B*~h 6You kill the goblin!(B~h (B You feel a bit more experienced. The zap misses the goblin.(B You scratch the goblin.  The goblin is severely wounded.(B~h> H (B)O)~hJ (B  (B goblin(BThe goblin hits you with a +0 dagger.~h ! (B2-(B4----(B61=~h`# 20~h* (B~h~.  ~ht0 >_Your magical contamination has completely faded away.h804*(Bh| (B The zap misses the goblin.(B The zap hits the goblin.he+(Bh;*(Bh7# (Bhn) (Bhg8 Z.(Bg)O)h; |(Bg  (B goblin (launcher)(Bha (B3=3-------(B21hk (BhDq  hs G_You kill the goblin!(BhO( (B hSOYou miscast Shock.  You are very lightly contaminated with residual magic.he4(B)h[g#---hGiQ(B2Contam (Bh߂(Bh hb_Nothing appears to happen. The ogre misses you.(Bh]4*(Bh  h(B The zap misses the ogre.(B The zap hits the ogre.h) (BhS*The ogre is moderately wounded.(Bh_* (Bhb))O(BYou feel a bit more experienced. You scratch the ogre but do no damage.The ogre is moderately wounded.(Bh{(B24-------2----(B3=3h (Bh> _The ogre hits you with a +0 giant club!h) (Bh@*(BThe zap hits the ogre.hA h(B The ogre is moderately wounded.(BThe zap hits the ogre.hI;*(Bh* hæ(B))O The ogre is heavily wounded.(BYou scratch the ogre.1-------(B-4hq(Bh hP_The ogre is severely wounded.(Bh< (B*h@ (BThe zap hits the ogre.h^ hƘ(B The ogre is almost dead.(BThe zap hits the ogre.  You kill the ogre!(Bh(Bhw;*(Bh8M(B)))(BhKHhSe(B##(B ###hUH (B musstard the Gusty#..(B ..# (B Revenant#.#(B #.# (B Health: (B25/34 =================-------##.#####.# (B Magic: 0(B/8------------------------.....##.#hW (B AC:(B 6Str:(B 11#.##.##.# (B EV:(B 11Int:(B 16#.##.##.###(B  (B SH:(B 0Dex:(B 9##........[###(B  (B XL: (B 4 Next: (B183% Place: (BDungeon:3#.....####.(B..#(B  (B Noise: (B=-------- (B Time:(B 2525.6 (1.0)#<###.######(B.#(B  (B -) (BClaws#.###.##...#@#(B  (B Cast: (BShock#.#...##(B.))))#(B  (B Memories (2) Contam #.#....#(B((.###(B  #.#.#>#####(B  (B #.....# (B ###...# (B  #######.#.# (B  #.......#.# (B  #.#####......# (B  #.#####.#.#### (B  #.........# (B (BThe zap hits the ogre.  The ogre is heavily wounded.(BYou scratch the ogre. _The ogre is severely wounded.(BThe zap hits the ogre.  The ogre is almost dead.(BThe zap hits the ogre.  You kill the ogre! (B_You devour the vestiges of the ogre's existence in your flames.h[\9(B You scratch the ogre. _The ogre is severely wounded.(BThe zap hits the ogre.  The ogre is almost dead.(BThe zap hits the ogre.  You kill the ogre! (B_You devour the vestiges of the ogre's existence in your flames.  Your Spellcasting skill increases to level 3! (B You have reached level 5!(Bh}e  --more--hh(BhF^(B9/39---(B2hE545% Shock(Bh(Bh hO_You feel stronger.(Bh'x(B #..(B ..#(B hS #.#(B #.#(B #.#####.#(B  .....##.#(B  #.##.##.#(B  #.##.##.###(B #........[###(B  ####..(B.#(B  #<###.######(B.#(B  #.###.##(B..)#)#(B  #.#...##(B.))@)#(B  #.#....#(B((.###(B  #.#.#>#####(B  #.....#(B  ###...#(B  #######.#.#(B  #.......#.#(B  #.#####......#(B hͻ #.#####.#.####(B  #.........#(B  #.##.##.###(B h (Bh6(B-6 _h(Bh h There is an open door, spattered with blood here. _(BItems here: ))) †(B.h (B(B(B(B(B30=(B(B(B(B(Bh? h 3-(Bh  hd c(B9.6 (3 _You start resting.(Bh *(BhR (Bh2  h F_Your magical contamination has completely faded away.hZ (Bh] (Bha (Bh#####(B  #.....# (B ###...# (B #######.#.# (B #.......#.# (B #.#####......# (B #.#####.#.#### (B #.........# (B  ##.##.##.### (B h0You have reached level 5! (B_You feel stronger.(BThere is an open door, spattered with blood here. _(BItems here: ))) †(B. _You start resting. (B_Your magical contamination has completely faded away. _You start resting. (B_HP restored.  Search for what [Enter for "."]? (Bh(Bh*(BhB(Bh!1 _(Bh(BhA(Bh(BhT(Bh (B_(B(B(B(B(B(Bh}(Bh(Bhq(Bh(Bh'(Bh)(Bh+(Bh20(B(Bh`6(Bh=(Bh?S(B5===(BhA(BhSI(BhK(BhN(BhX(BhY(Bh\(Bhb(Bhd(Bhf(Bhq(Bhwr;===(Bhs(Bhx(Bhy(Bh3{(Bh(Bh(Bh(BhC(Bh(Bh(Bhא(Bh>(Bh(Bh(BhS(B6===(Bh(Bh(Bh(Bh (Bh(BhM(Bh|(Bhƴ(Bh(Bh(Bh(BhO;===(Bhv(Bh(BhO(Bh(Bh(Bh(Bho(Bh(Bh(Bh0(Bhp(BhB(Bhf(Bh(BhyS(B7===(Bh(Bh(Bh(Bh(Bh(Bh(Bh(Bh(Bh$(Bh(Bhm(Bh` ;===(BhK (Bh(Bh(Bh(Bh(Bh(Bh4(BhR#(Bh_%(BhF'(Bh+0(B(Bh.(Bh3k(B(B8===(Bh7(Bhp>6 (B_Magic restored.h$D7(B(BhG(BhO> (B You see here a +0 club.hvU(Bh9Y! (B_hJ\(Bhc (B There is an open door, spattered with blood here.  Items here: ))) †(B.hh(Bhj! (B_hfm(Bhr' (B hWtYou see here a +0 dagger.hx(BhYzB=== (B_h}(BhV(Bhχ(Bh(Bhx(Bh(Bh(Bh}(Bhb(Bht h8(B You see here a +0 robe.h(Bh h (B_hΪ(Bha(Bh (BhT(Bha(Bh(Bh(Bh(BhD(Bh(Bh`(Bh(BhD(Bh(Bh(Bh(Bh|(Bh`(Bh(Bh(Bh(Bhi(Bh~(Bh(Bh(Bh[(Bh\(Bh(Bhs(Bht(Bh(Bh0(B(Bh(Bh0(B(Bh(Bh(Bh (Bh 0(B(Bh (Bh(Bh,(Bh(Bh(Bh(Bh0(B(Bh(BhD(Bh 0(B(Bh!(Bh$(Bh&0(B(Bh((BhF+(Bhg,(Bh-(Bh.(Bh1(Bh20(B(Bhd4(Bh7(Bh9H(B(B(Bh;(Bh<0(B(Bh>(BhgA(BhB0(B(BhC(BhE(BhF0(B(BhH(Bh J(Bh-K0(B(Bh^L(BhzO(BhQ0(B(Bh~R(BhtV(Bh$X0(B(BhY(Bh_(Bha0(B(Bhc(Bhg(Bhi(Bhk(Bhl(Bhq(Bh s(BhJt(Bhu(Bhz(Bh|(Bh{}(Bh(BhF(Bh(Bh-(BhU(Bhc,(BhH  ##(B #####(B ##(B #.#(B #....(B #(B. #.#(B #.###(B #(B.. #.##(B #####.###(B ###(B..#(B ##.#####........(B ......###........###.##.(B .......#.#########(B #.##.(B l(B........##(B ##....(B ##(B.$(B..@(B..#(B #.....(BShock #(B...###(B.#(B #<###.(B #?(B..(B .#(B #.###.(B ....(B ..(B #.#...(B l(B  (B frilled lizard (asleep)(B ...#(B .##(B #.#...(B #(B...#(B #.#.#>(B #(B h.#(B #.....(B ###...(B #######.#.(B ##(B #.......#.(B ..(B #.#####...(B h?3(B630.6 (69.0)h-(B1.6 (70h(Bh] hJT_A frilled lizard comes into view.(Bh,*(Bh(.**(Bhp0***(Bh:*(Bh #*h;(BhMN;*(Bh hO(B*l(B  (BThe zap hits the frilled lizard.h(BhK(B.l(B..h-$(B..h'(B7h.G---(B=2.6 (1.0)hF(Bh hY_The frilled lizard is heavily wounded.(Bh# ,*(Bhr .**(Bh 0***(Bhb :*(Bh` ;*(Bh G (B The zap hits the frilled lizard.h 5*h (Bh ;*(Bh g )(B....hj -$(B..h~ '(B6h u------(B3Shock(BhЅ (Bh^  hi G_You kill the frilled lizard!(Bh>w (Bh (BhE (Bh  hw _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)h*(Bh!(Bh)(Bh- h 0_(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)ho(Bh(Bh'(Bh͚ h>_(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)hh(B Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 9% (1%) 2h (Bb - SwiftnessAir12% (B3  c - AirstrikeAir38% (10%)(B 4 8 spell levels left h (B[!(B] Memorise(B|Describe|Hide|Show [Ctrl-F(B] search [?(B] help[Esc(B] exithf (B a - Static DischargeConjuration/Air 9% (1%)(B 2  b - SwiftnessAir12% 3(Bh > (B b - SwiftnessAir12% (B3  c - AirstrikeAir38% (10%) 4(Bh"  b - SwiftnessAir12% 3 (B c - AirstrikeAir38% (10%)(B 4hۘ  a - Static DischargeConjuration/Air 9% (1%) 2 (B b - SwiftnessAir12% (B3hh*9(Bmusstard the GustyRevenant#######(B Health: (B39/39 ========================##(B #.##....(B Magic: (B6/8==================------#(B. #.##.###(B AC:(B 6Str:(B 12#(B.. #.##(B #####.###(B EV:(B 11Int:(B 16###(B..#(B ##.#####........(B SH:(B 0Dex:(B 9......###........###.##.(B XL: (B 5 Next: (B45% Place: (BDungeon:3.......#.#########(B #.##.(B Noise: (B=-------- (B Time:(B 2633.6 (0.0).........####....(B -) (BClaws##(B.$(B..@(B..##.....(B Cast: Shock#(B...###(B.##<###.(B Memories (2) #?(B..(B .##.###.(B....(B ..#.#...(B (B...#(B .###.#...(B #(B...##.#.#>(B #.##.....(B ###...(B #######.#.(B ##(B #.......#.(B ..(B #.#####...(B  (B_You see here a +0 robe. _A frilled lizard comes into view.(BThe zap hits the frilled lizard. _The frilled lizard is heavily wounded.(BThe zap hits the frilled lizard. _You kill the frilled lizard! _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.) _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.) _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)(Bmusstarh:d the GustyRevenant#######(B Health: (B39/39 ========================##(B #.##....(B Magic: (B6/8==================------#(B. #.##.###(B AC:(B 6Str:(B 12#(B.. #.##(B #####.###(B EV:(B 11Int:(B 16###(B..#(B ##.#####........(B SH:(B 0Dex:(B 9......###........###.##.(B XL: (B 5 Next: (B45% Place: (BDungeon:3.......#.#########(B #.##.(B Noise: (B=-------- (B Time:(B 2633.6 (0.0).........####....(B -) (BClaws##(B.$(B..@(B..##.....(B Cast: Shock#(B...###(B.##<###.(B Memories (2) #?(B..(B .##.###.(B....(B ..#.#...(B (B...#(B .###.#...(B #(B...##.#.#>(B #.##.....(B ###...(B #######.#.(B ##(B #.......#.(B ..(B #.#####...(B  (B_A frilled lizard comes into view.(BThe zap hits the frilled lizard. _The frilled lizard is heavily wounded.(BThe zap hits the frilled lizard. _You kill the frilled lizard! _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.) _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.) _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)  Memorise Static Discharge, consuming 2 spell levels and leaving 6? (B(Bh(Bht3(B-4.6 (1 h_h(Bh(Bhf F-(B5.6 (2h(Bh(Bh%,(B6.6 (3h&,(Bhw49(BhM6 The zap hits the frilled lizard. _The frilled lizard is heavily wounded. (B The zap hits the frilled lizard. _You kill the frilled lizard!(B _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.) _You start memorising the spell.(B You continue memorising.(B x2hn;(BhA(Bh-Ff _(BYou finish memorising. Spell assigned to 'c'.hԡ(BhO(B(B(BhE> (B_(Bh)0(B(BhF(Bho(Bh.....(B.#####....(B........hS'(B..ShockKK(B  (B kobold (missile, wandering)(B hhY-(B8.6 (2h,(B9.6 (3h (Bhs _A kobold comes into view. It is wielding a +0 short sword.(Bh@0*(BhF9*(Bh(Bh h$(Bh.KK)The zap misses the kobold.(B x2  The kobold shouts! You hear a shout!hh3((Bhh(B.====(B40.6 (1(BhkX _The kobold throws a stone. The stone hits you but does no damage.hw0*(Bh9*(BhP) (Bh:g The zap misses the kobold.(B The zap hits the kobold.hjg(BhrAK(B.hu(B5---(B=---(B1h+~(Bh= hT_The kobold is moderately wounded.(Bh? (B The zap hits the kobold.h|5*hp(Bh(Bh9k;)(BhH4------(B6---(B2Shockh̔(Bh(Bh hG_You kill the kobold!(Bh(Bh(Bh+(Bh" h|_(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)hA (BhY (BhI (Bh] _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)hK+(BhZ.7(B(Bh[0(Bh;:C(BShockgh=g(B  (B hobgoblin (wandering)(B hGU(B0(BhL4(B-3.6 (1hS(BhY hZO_A hobgoblin comes into view.(Bh ,*(Bhl (B* (BThe zap hits the hobgoblin.h+ ;*(Bh` ;*(Bht[(BhH(Bh{h9g(B..? (B3------(B=4h(BhٻV _The hobgoblin is almost dead.(Bh%,,*(Bh9~.**(Bh0***(Bh2****(Bho(Bh{(Bh* (BhL.$(B.gThe zap misses the hobgoblin.(B You barely miss the hobgoblin.The hobgoblin is severely wounded.(B2------(B5h$(Bhz* h,T_The hobgoblin closely misses you.(Bhm]B (B The zap hits the hobgoblin.haU*hcc(Bhh;*(Bh/;*(Bh{I;*(Bhԗ(BhW(Bh5N(B.$(B..hs1------(B76Shock(B(B _You kill the hobgoblin!(Bh˩(Bh'(Bh(BhD _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)hr (Bhv 7(B(Bh@{ (Bh} & (B_h, (Bh (Bh (Bh (Bh (Bh֎ M2===(Bh (BhÔ (Bh (Bh (Bh (Bh (Bh~ (BhӢ (Bh/ (Bh (BhĨ (Bh* ;===(Bh (Bh (Bhh (Bh (Bh (Bh (Bhh (Bhv (Bh (Bh (Bh\ (Bh (BhM (Bh (Bh M3===(Bhl (Bh/ (Bh (BhF (Bhl (Bh 0(B(Bh (Bhd (Bh (Bh (Bh ;===(BhV (Bh (Bh{ 0(B(Bh (Bh( (Bh (Bh (BhZ (Bh (BhY (Bh (Bhj (Bh (Bhm (Bh (Bh~ (Bh M4===(Bhm (Bh^ (Bh (Bhc (Bh (Bh (Bh^ (Bh8 (Bh (Bh  (Bhe (Bh ;===(Bhb (Bh (Bh (Bh! (BhN$ (Bh% (Bh' (Bh) (Bh`+ (Bh, (Bh/ (Bh0 (BhZ2 (Bh5 (Bh7 S(B5===(Bh8 (BhW; (Bh< (Bh'> (BhA (BheB (BhC (BhxF (BhG (Bh\I (Bh8L (BhM ;===(BhN (BhR (BhS (Bh0U (Bh2X (BhY (Bh[ (Bh@^ (Bh_ (BhIa (Bhd (Bhje (Bhf (Bhi (Bh(k S(B6===(Bhl (Bho (Bhdq (Bhr (Bhxu (Bhw (Bhvx (Bh{ (BhL} (Bh~ (Bh\ (Bh΂ ;===(Bh) (Bh (Bha (Bh (BhU (Bhԏ (BhP (Bhғ (Bh\ (Bhז (BhÙ (Bh? (Bh (BhS (Bhˠ S(B7===(Bh0 (BhT (BhԦ (BhM (Bh! (Bh (Bh (Bh (BhT (Bh (BhF (Bh ;===(Bh (Bh7 (Bh (Bh (BhO (Bh (Bh (Bh (Bh. (Bh (BhN (Bh (Bh7 (Bh (Bh S(B8===(Bh (BhZ (Bh (Bh; (Bh (Bh (Bhy (Bh (Bh (Bh (Bh (Bh (Bh (Bh2 (Bh ;===(Bh (BhP  h H(B_You now have 91 gold pieces (gained 7).h 7(B(Bh (Bh6 (Bh (Bh (BhD (Bhj# ########.##...(B #.#(B  #(B... #.##(B #####(B ####(B..##(B ##(B.#####....(B #.(B.....###(B.......(B #..(B.....#(B.#########(B #h!% (B #..(B.......##(B ##(B ##(B.....).#(B - #.(B..###.#(B #<(B #@(B..#(B .#(B #(B #(B........... ....#(B.#(B.##(B.##(B #(B...#(B..#(B.#.#(B .#(B ####(B #(B..#(B....(B .#(B #(B #(B...(B....#(B ##(B ... ...#####h4' #(B... .... ##(B #..(B ..(B #.####(B #.(B #.####(B #.(B #..(Bh, 3(B710.6 (64.0)h;4 G-(B1.6 (65h8 (Bh<  h= W_l - a scroll labelled YHEXAN AMARYBB(Bh (Bh0 7(B(Bh (Bhy (Bh (Bh (BhE (Bh (Bh (Bh (BhL (Bh (Bh (Bh5 (Bhk (Bh (Bhc 0(B(Bh (Bh (Bh 0(B(BhM (Bh (Bh 0(B(Bh (Bhu) )(B h+ ##(B  #####.#(B  #...(B #.#(B  #...(B #.##(B #(B ####..##(B ##.##(B #......###.......(B #.......#.#####(B #.........##(B #######.....).#(B #(B..@###...###.#(B Shock..K<(B..#..##...###.#(B ..... ##...........(B.... #.(B...#.#.##.##(B K(B  (B kobold (missile, asleep)(B.. #...#(B..#.#.#(B .#(B#(B. #####(B..#....(B .#(B#(B #(B.......#(B h. 0.(B..#(B....(B ##(B#.........(B ##(B #.(B#...#......(B ..(B #.(B #.(B #.(B h8 . (B7h: k.0)  A kobold comes into view. It is wielding a +0 whip of venom.(Bh< ,(B8.6 (7hy@ (BhpE  hF 4_Found a stone staircase leading up.h ,*(Bh< .**(Bh] 8***(Bhe ;*(Bh; = (B*hA K(B  )(BThe zap hits the kobold.  The kobold is moderately wounded.(Bh2 ;*(Bh ;*(Bh (Bh a(B...K(B...hh j(B7---(B===9.6 (1h (Bh  h 5_The kobold shouts! You hear a shout!h",*(BhKq.**(BhR8***(Bh ;*(Bh;*(Bhc;*(Bh!hW3*(Bhh{Y(B...K(B...h( ;((BhX8((BhE,((Bh$,((Bh4>K(B.@(B...hAr(B6------(B--20h=F(BhUL hN_The zap misses the kobold.(B The kobold throws a stone. The stone barely misses you.(Bhj,*(Bh.**(Bh8***(BhP;*(Bh ;*(Bh;*(Bh?;*(Bhщ(BhSC(B...<Kh"(B..hsq(B5--------(B1h}(Bh hE_The zap misses the kobold.(Bh,*(Bh 6**(Bh[h#^3*(Bh;*(Bh;*(Bh7;*(Bhw;*(BhT(BhTK(B.......hb4------(B2h(Bh _The zap misses the kobold.(B*(BhhJ hM9(B The zap hits the kobold.hQhS*(Bhf(Bhohl3*(Bh:(BhD)(B..h h3------(B3Shock(Bh(Bh hG_You kill the kobold!(BhF'(B(B(B(B(B(B(B(B(B(B(B(Bh&(BhM4===(Bh(Bh(Bh(Bh(Bh(Bh(Bh(Bh@(Bh0(B(Bho(Bh ;===(Bh,(Bhi(BhJ(Bh(Bh?(Bh(Bhn(Bh(Bh(Bh7(Bht(Bh5(Bh(BhO(BhS(B5===(Bh(Bh(BhX(Bh(Bh(Bh2(Bh(Bh (Bh/(Bhe(Bhu(Bh;===(Bhi(BhH(Bh(Bh(Bh^"(Bh#(Bh$(Bh((Bh#*(Bhc+(Bh/(Bh 1(Bh12(Bh5(Bh<7S(B6===(Bh8(Bh<(Bh*>(Bhp?(BhC(BhGE(BhF(BhJ(Bh8`+(B(B(B===(B(B(B(B(B(B(B(Bh2d(Bhe(Bh_g(Bhj(Bhel(Bhm(Bh)q(BhrS(B7===(Bht(Bhz(Bh|(Bh8~(Bh3(Bh(Bh(Bh(Bh(Bh(Bh(Bhl;===(Bhё(Bh(BhC(Bh͘(Bh(Bhf(BhŞ(Bh%(Bh(BhV(BhŨ(BhA(Bh(Bh(BhS(B8===(Bhw(Bh<(Bh3(B ##h$(B #####.#(B #...(B #.#(B #...(B #.##(B  ####..##(B ##.(B #......###(B #.#.(B #.##(B- #######.....).#(B #)@.###...###.#(BShock.<(B..#(B..##...###.#hPo(B.....###(B.....(B.. #.(B...#(B.#.##.##o(B  (B orc (wandering)#(B...#...#(B..#.#.#(B .#(B #(B...#####(B..#....(B .#(B #(B.. #.(B......#(Bh5#(B.. ..(B.#(B....(B  #.(B ##(B #(B #...#......(B ..(B #(B #.(B #(B hr&(B63.6 (4hU 0.0)h4(B.oh'(Bh!-h&(B4.6 (41h(Bh h,`_An orc comes into view. It is wielding a +0 falchion.(Bh4*(Bhg8*(Bh˱;*(Bh;*(BhM;*(Bh= (B*o(B  (BThe zap hits the orc.  h>The orc is severely wounded.(BhB;*(Bh,A(BhKs<(B...o(B..hPo(B7---(B==5.6 (1.0)hX(Bh'` hb _The orc shouts!h,*(Bh6**(Bhp;*(Bh;*(Bh< (B The zap hits the orc.h5*h (Bh p;*(Bh;*(Bh )<(B.)(B...h7 (B6------(B9-6Shockh9 (Bh? (BhC  hE D_You kill the orc!(Bh{ (Bh: 9-(Bh& (Bh  h _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)h0 (Bh (Bhf (Bh  h _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)h|(Bh4(Bh(Bh(Bh& (B_h-(Bh(Bh(Bh(Bh(Bh(B-.Shockoo(B  (B orc (wandering)h)(B h-(B8.6 (2hôF-(B9.6 (3h(Bh hb_An orc comes into view. It is wielding a +0 long sword.(Bh.,*(Bh[6**(Bh;*(BhG;*(Bhif;*(Bh;*(BhK (B*o(B  (BThe zap hits the orc.  The orc is moderately wounded.(BhgS(Bh_h=c)<(B.)(B..o(Bhmew(B5------(B==70.6 (1hk(Bhn hp _The orc shouts!h4*(Bh/8*(Bh;*(Bh#hF'3*(Bhcuhw3*(BhY h6(B The zap hits the orc.hvhI*(Bh hcT(B You kill the orc!(Bhj8 (B You hear a shout!h hu(B An orc comes into view. It is wielding a +0 flail.(Bh7 h5:p(Bg(B..<(B..o(B.)(B..o)(B.oo(B 2 orcs (1 wandering)g(B  (B hobgoblin(B  A hobgoblin comes into view.(Bhcdhk4h_mR------(B51-1hv(Bh܏ ho(B* (B_An orc comes into view. It is wielding a +0 hand axe.(BhhU/**(Bh/2h43*(Bh;hO3*(Bhh>3*(Bh C hjF{(B* (BThe zap hits the hobgoblin.h hB(B*oThe hobgoblin is moderately wounded.(BThe zap hits the orc.  The orc is heavily wounded.(BhD(Bh(Bho(Bhh)o(B..<(B..o(B.hihc3------(B=2h(BhI- h70d(B* (B_The orc shouts!hF~h/**(Bhgh3*(Bhr+ h. 3*(Bh h 3*(Bh  h b(B*(BThe zap hits the orc.h2 h4 3*(Bhvz (Bh} 0(B(Bh+ )go(B.<(B...oh ~g(B  (B hobgoblin(Bh h D---(B-3hz (Bh ) (Bh p* (B_The orc is severely wounded.(Bhv 6**(BhG ;*(BhY ;*(Bh  h 6(B The zap hits the orc.h h *(B  (B orc(BhC} h 3*(Bh- h 3*(Bh!6  h= T(B You kill the orc!(BhzH  hP J(B You hear a shout!(Bhf htk )(B.$o<(B.o(B.)o(B 2 orcs(BhK hb 2---(B2-(B4h (BhF  hگ (B* (B_An orc comes into view. It is wielding a +0 dagger.(Bh h/**(BhhZh `3*(BhDz h׹b(B*(BThe zap hits the orc.h h:3*(Bh+;*(Bh h(B*The orc is severely wounded.(BThe zap hits the orc.h=(BhP(Bh(BhI#)ho$go(B...)g(B  (B hobgoblin(Bh"!1h>------(B5h (Bhz&: (B* h(<(B_The orc is lightly wounded.hnv6**(Bh) (Bh?*(BThe zap hits the orc.hQ ;*(Bhq;*(Bh;*(Bh(;*(BhJg(Bh&j0(B(Bh́)(B.$(B.go)(B..)(B  (B orc(B0------(B6Shock(BhT(Bhh (B_The orc is almost dead.(Bh(Bh|(BhɤI _Unknown command.(BhD"##hv#####.#...(B #...(B #.##(B #####..##(B ##.######......###.......#..########..##(B #######.....).#(B #)(B..###...###.#(B ..$.go.#@(B.##...###.#(B ..)...###(B...........(B .)....(B #.(B...#(B.#(B.##.####...#...#(B..#.#.#(B .#(B #...#####(B..#....(B .#(B #..(B #(B.......##..(B ..(B.#(B....(B ##(B (B #..(B...##(B #.(B #...#..(B #.(B (B #.(B #.(B #.(B #.(B (B(Bhh Do.o(B  (B orc(B (B-7 _hM(BhWh##(B #####.#(B #...(B #.#(B #...(B #.##(B #####..##(B ##.#####.#......###.#.#.##.##(B #######.....).#(B hY#o(B..###...###.#(B ..$.g..#(B.@##...###.#(B ..)...###(B. .)....(B #(B....#(B.#(B.##.##(B##...#.(B..#(B..#.#.#(B .#(B #...####(B #..(B .(B..#(B....(B ##.(B........(B ##(B #.#...#......(B ..(B #.##.(B #.##.(B #.(B(BhD)o(BhA-(B8h(Bhh${J#####.#...(B #...(B #.##(B #######..##(B ##.#####..#......###........##.#(B.#########h}#......(B...##(B #######..(B...).#(B #)o(B.###.(B..###.#(B ..$.g..#(B..##(B...###.#(B ..)...###(B.@(B.........(B .)....(B #(B....#(B.#(B.##.####...#(B...#(B..#.#.#(B .#(B...#####(B..#....(B .#(B #..(B #(B.......#(B#..(B ...#(B....(B ####(B #(B.........(B ##(B #...h`#(B...#.(B.....(B ..(B #.##(B #.(B #.##.(B #...#.###.##.##(Bh(BhP(B.o(Bh'(B9h(Bhrh #####.#(B #...(B #.#(B #...(B #.##(B #####(B..##(B ##.#####.#...(B...###(B.#he #...(B....#(B.#(B #...(B......##(B ########(B.....).#(B ##)(B..###(B...###.#(B #..$.g..#o(B.##(B...###(B.#(B #..)...###(B. #.)....(B #(B....#(B.#(B.##(B.##(B ###...#(B...#(B..#.#.#(B .#(B ##...#####(B..#....(B .#(B ##..(B #(B.......#(B ##..(B ...#....(B ##(B.........(B ##(B #.#(B...#......(B ..(B #.##.(B #.##.(B #.#.###.##.##.(B(B(Bh; 2g(B.og(B  (B hobgoblin(B---(B80(BhRhaF(BLevel 3 of the Dungeon<<<>(B(Press ?(B for help)## ##############.# h.h#.......##... #.# #.#####.##... #.##(B #####.#####.#####..##(B ##.#####........##.##......###........###.##.##.##.......#.#########(B #.##.##.###(B #.........####........[###(B #######.....).##.....####...#(B  #)g.###...###.##<###.######.#(B  ..$.g..#..##...###.# #.###.##..)#)#(B  ..)...###o.@........ #.#...##.(B))))#(B  .).... #....#.#.##.###.#....#(B((.###(B  ##...#...#..#.#.# .##.#.#>######(B #...#####..#.... .##.....##.. (B  #.......# ###...##.. (B  ...#.... (B #######.#.# (B #......... ## #.......#.# #...#...... .. #.#####......# #. #.#####.#.#### (B #. #.........##.###.##.##.##.####.....<.....##.######.##.......##. #.#####.#jLm #. #.. (B   .. #### ## (Bh% Og@(Bh@ hZ (B#####.#musstard the Gusty#...(B #.#Revenanth] #...(B #.##(B ####(B Health: (B39/39 ========================####(B..##(B ##.#####...(B Magic: 0(B/8------------------------#...(B...###(B........##(B AC:(B 6Str:(B 12#...(B....#(B.#########(B EV:(B 11Int:(B 16#...(B......###(B SH:(B 0Dex:(B 9#######(B.....).##(B XL: (B 5 Next: (B52% Place: (BDungeon:3#)g(B.###(B...###.#hz` #(B Noise: --------- (B Time:(B 2780.6 (0.0)..$.g..#(B..##(B...###(B.##(B -) (BClaws..)...###o(B.@(B........#(B Cast: Shock.)....(B #(B....#(B.#(B.##(B.###(B Memories (2) ##...#(B...#(B..#.#.#(B .###...#####(B..#....(B .##(B o(B  (B orc#..(B #(B.......#hIc #(B g(B  (B hobgoblin#..(B ...#....######(B.........(B ##(B #....#(B...#......(B ..(B #.####.(B #.####.(B #....#.###.##.##.(BYou hear a shout! _An orc comes into view. It is wielding a +0 dagger.(BThe zap hits the orc.  The orc is severely wounded.(BThe zap hits the orc. _The orc is lightly wounded.  hd The zap hits the orc. _The orc is almost dead. (B_Unknown command.(B(Bh (Bh h (Bhz h (Bh (BhN  h h ;_Unknown command.(Bh7(B(Bh(BhI _Unknown command.(BhDh (B ##(B ######.#(B ##...(B #.#(B  #(B... #.##(B #########(B..##(B ##(B.#####....#.(B.....###(B........####..(B.....#(B.#########(B #..(B.......##(B ########(B.....).#(B #.(B #)g.###(B...###.#(B #<..$.g..#..##@(B..###.#(B #...)...###o(B.......... #..)....(B #(B....#(B.#(B.##(B.##.##...#(B...#(B..#(B.#.#(B .#(B #.#...#####(B..#(B....(B .##.(B#..(B #(B...(B....#(B #..(B ...#(B....(B #######(B....(B.....(B ##(B #.....#...#......(B ..(B #.##.(B #.####(B #.(B #....(Bhz(BhnhҳI(B.o(Bh,(B1.6 (1 _h(Bhּhk l(B ##(B #h #####.#(B #.#(B... #.#(B #.(B #(B... #.##(B #########(B..##(B ##(B.#####.....#(B......###(B........###.#(B.......#(B.#########(B #.(B #.(B........##(B ########(B.....)(B.#(B #..(B #)g.###(B.@(B.###.#(B #<#..$.g..#..##(B...###.#(B #.#..)...###.o(B.........(B #.#.)....(B #(B....#(B.#(B.##.##.###...#(B...#(B..#(B.#(B.#(B .#(B #.##...#####(B..#(B.... .##..#..(B #(B..(B....(B.#(B #..(B ...#(B...(B.. ########.........(B ##(B #......#...#......(B ..(B #.##.(B #.#####(B(Bh4 L(B.o(Bh '(B2hY (Bhʴ h]/ (B ##(B ########.#(B #.#(B...(B #.#(B #.#(B #(B...(B #.##(B #####.#####(B..##(B ##(B.#####.....#(B......###(B........###.##(B.......#(B.#########(B #.#(B #(B.........##(B ########(B..@(B..)(B.#(B #...(B #)g.###(B...###(B.#(B #<#..$.g..#..##(B...###.#(B #.#..)...###.(B.o(B........(B #.#..)....(B #.(B...#(B.#(B.##.##.#.##...#.(B..#(B..#(B.#(B.#(B .#(B #.##...#####(B..#(B..(B.. .##...#..(B #(B..(B...(B..#(B ###.#..(B ...#.....(B ########.........(B ##(B #.......#...#......(B ..(B #.#####.(B(B(Bh8h>*og(B.g(B  (B hobgoblin(B1===(B3Shockh*F(BhKh(B ##(B #########.#(B #...h@z #(B...(B #.#(B #.#(B #(B...(B #.##(B #####.######(B..##(B ##(B.#####.......#(B......###(B........###.##(B.#(B.#########(B #.##(B #(B......@(B..##(B ########(B.....)(B.#(B #....(B #)g.###(B...###(B.#(B #<#..$.g..#..##o(B..###.#(B #.###..)...###.g(B.........(B #.#..)....(B #.(B...#(B.#.##.##.#.##...#..(B.#(B..#(B.#.#(B .#(B #.#.##...#####(B..#(B....(B .##...#..(B #.......#(B ###.#..(B ...#.....(B #######.##.........(B ##(B #.......#(B(B(Bo(B..g(B(B4(BhFh.*(Bhy h3*(BhY;*(Bh;*(Bhk#*h(BhG(BhӔ(BhΘ(Bhhۯuo(B.g(B..h0---(B=5Shock(Bh(Bh hd_The zap misses the orc.(B The zap misses the hobgoblin.(Bh S ##(B ######.#(B #.#(B...(B #.#(B #.##(B...(B #.##(B #####.#####(B..##(B ##(B.#####.#(B......###(B........###.##.#(B.#(B.##(B #.##.#(B.##(B ##.#(B..o(B..)(B.#(B #.#)g.###(B...###(B.#(B #<###. ..$.g..#..##g(B..###(B.#(B #.###. ..)...###.(B.........(B. #.#. .)....(B #.(B...#(B.#.##.##(B #.#. ##...#...#(B..#.#.#(B .#(B #.#.#>#...#####(B..#....(B .#(B #.#..(B #.#(B ###.#..(B ...#.....(B #.#.#.(B ##(B #.#.(B(B(Bo(B.g(B.h '(B6hO(Bh hq_The orc attacks as it pursues you! The orc closely misses you.(Bhh(B ##(B ###########.#(B #.....#...(B #.#(B #.#(B #...(B #.##(B #####.########..##(B ##(B.#####........#h#......###(B........###.##.##.......#@#########(B #.##.#(B #.(B.....o(B..##(B ########(B.....)(B.#(B #.....# h(B #)g.###(B.g(B.###(B.#(B #<###.# .$.g..#..##(B...###(B.#(B #.###.#h###.(B........(B.. #.#...# )....(B #..(B..#.#.##(B.##.#.... #...#...#(B..#.#.#(B .#(B #.#.#># #...#####..#....(B .##.....# h#..(B #.......#(B ###...# #..(B ...#.....(B #######.#.#(Bh(Bh(BhhN(B.o(B.g(B(B7hN(Bh hq_The orc attacks as it pursues you! The orc closely misses you.(Bh(B ##(B ############.#(B #......#...(B #.#(B #.#(B #...(B #.##(B #####.########..##(B ##(B.#####(B........##......###@(B.......###.##.##.......#(B.#########(B #.##.##(B #......(B.o(B.##(B #.#######.(B....).#(B #.....# (B #)g.###(B..g###.#(B #<###.# $.g..#..##(B...###.#(B #.###.####..(B.........(B #.#...## ....(B #...(B.#.#.##.###.#.... ...#...#..#.#.#(B .#(B #.#.#># ...#####..#....(B .##.....#(B ..(B #.......#(B ###...#(B(B(Bhho(B.g(B.(B8-(B8hi(Bh hU_The orc attacks as it pursues you! The orc hits you with a +0 flail.hN ~##(B ######(B.#(B #.#...(B #(B.#(B #.#####.#...(B #(B.##(B #####.#####.####..##(B ##(B.#####(B.##.#......###(B.###.##.##.#.#o#(B #.##.##.#......(B...##(B ##.#.(B..g.).#(B #.....##)g.###(B...###.#(B #<###.# .g..#..##(B...###.#(B #.###.##. ...###...(B........(B #.#...##.(B #....#.#.##.##(B #.#....#(B(#...#..#.#.#(B .#(B #.#.#># (B(B(Bo(B.g(B. (B---(B-9h (BhE##(B ######(B.#(B #.#h##...(B #(B.#(B #.#####.##...(B #(B.##(B #####.#####.#####..##(B ##(B.#####(B.##.##......###o(B.###.##.##.##.#(B.#(B #.##.##.##.g.##(B ##.#.....).#(B #.....##)g.###...###.#(B #<###.####(B g..#..##...###.#(B #.###.##.###.....(B #.#...##.(B) #....#.#.##.##(B #.#....#(B(#...#..#.#.#(B .#(B #.#.#># (B (B(Bh5(B.og.g(B  (B hobgoblin(BhrB-(B90hB(Bh˚hS##(B #(B #####(B.#(B #.#(B #...(B #(B.#(B #.#####.#(B #...(B #(B.##(B #####.#####.#(B ####..##(B ##(B.#####(B.##.#(B #......###(B.o(B.@(B....###.##.##.#(B #.#g#(B #.##.##.##.##(B ##.[ #.....).#(B #.....####. #)g.###...###.#(B #<###.# ..#..##...###.#(B #.###.##..)###.(B #.#...##.(B) #....#.#.##.##(B #.#....#(B((. #...#..#.#.#(B .#(B #.#.#># (B(B(Bg(B.o(B.(B=1h`(Bhd^ _The orc attacks as it pursues you! The orc hits you but does no damage.hm##(B #(B #####.#(B #.#(B #...(B #.#(B #.#####.#(B #...(B #.##(B #####(B.#####.#(B ####..##(B ##(B.#####(B.##.#(B #......###g(B.o(B.@(B...###.##.##.#(B #.#(B.#(B #.##.##.##.##(B ##.[#.....).#(B #.....####. )g.###...###.#(B #<###.# .#..##...###.#(B #.###.##..)# ###.(B #.#...##.(B))) (B #....#.#.##.##(B #.#....#(B((.# ...#..#.#.#(B .#(B #.#.#># (B(B(B(B.g(B.o (B(B9=1===(B2Shock(B _The orc attacks as it pursues you! The orc closely misses you.(Bh^@##(B #(B #####.#(B #.hHW#(B #...(B #.#(B #.#####.#(B #...(B #.##(B #####(B.#####.#(B  ####..##(B ##(B.#####(B.##.#(B  #......###(B.g(B.o(B.@(B..###.##.##.#(B  #.#(B.#(B #.##.##.###(B  #.##(B ##.[#.....).#(B #.....####. g.###...###.#(B #<###.######. #..##...###.#(B #.###.##..)#).(B #.#...##.(B)))) #....#.#.##.##(B #.#....#(B((.# (B(B(BhQd(B.g(B.o(BhS/(B-3hYZ(Bh[hw h{6(B The zap hits the orc.h*g(B  (B hobgoblin(Bh;*(Bh6( (B h~;UYou kill the orc!(BThe zap hits the hobgoblin.hAF*(Bh;*(Bhm;*(Bh 4(BhԎ-(B....)hU0---(B5hD=4Shock(Bhb(Bh h¿J_You kill the hobgoblin!(Bh"(Bhg(B(B(B(Bhi(B(B=(BhE0(B(BhU(B(B(B---(Bh.(Bho(Bh0(B(Bhj(Bh(BhE(Bh(Bh M1===(Bh^(Bh0(B(BhP(Bh(Bh0(B(BhU (Bh(Bh(Bh(Bh1;===(Bh[(Bh(Bh(Bh7(Bh(Bh(Bh(Bh(Bh(Bh(Bh (Bh!(Bh#(Bh$(Bh%M2===(BhC'(Bh((Bh)0(B(Bh,(Bh@-(BhT.(Bh0(Bh1(Bh2(Bh4(BhD6;===(Bh7(BhS9(Bh;(Bh3<(BhV>(Bh?(Bh@(BhB(BhD(BhE(BhZG(BhH(BhJ(BhVL(BhMM3===(Bh=O(Bh^Q(BhR(BhS(BhU(BhW(BhjX(Bh6Z(Bh[(Bh\(Bh^(Bh'`;===(Bh|a(Bhyc(Bhd(Bhe(Bh'h(Bh^i(Bhj(Bh3m(Bhn(Bhp(Bhr0(B(Bhs(Bhv(BhOxM4===(Bhzy(Bh |(Bh(}(Bhh~(Bh}(Bh(Bh@(Bh(Bhޅ(Bh(BhՉ(Bh;===(Bhp(Bh7(Bh!0(B(Bh(Bh5(BhG(Bh(BhM(Bh(Bh(Bh(Bh-(Bh޲(Bh6S(B5===(Bh/(Bht(Bhڼ(Bh(Bh(BhL(Bhn(Bh(Bh>(Bh(BhD(Bhr;===(Bh(Bhq(Bh(Bh (Bh(Bh(Bh(Bh(Bh(Bh(Bhs(Bh(Bh(Bh(BhnS(B6===(Bh(BhY(Bh[(Bh(Bh(Bh0(B(Bh(Bh(Bh (Bhc(BhL===(B(Bh(Bho(Bh(Bh0(B(Bh(Bh(Bh&0(B(Bh(Bh(Bh(BhW (Bh S(B7===(Bh (Bh" (Bhx(Bh(Bh0(B(Bh (Bh(Bh_(Bh(Bh(Bh/;===(Bhd(Bh(Bh@(Bh(Bh (Bh!0(B(BhW$(Bh%(Bh'(Bhc((Bh)0(B(Bh+(Bh,S(B8===(Bh-(Bh-0(Bh2(Bh3(Bh5(BhR8 h99(B You see here a +0 flail.h<(Bh=! (B_h_?(Bh@(BhB(BhD(BhlE(BhF(BhOH(BhDI;===(BhHJ(BhK(BhM(BhN(BhO(BhQ(BhS(BhT(BhU(BhX(BhY(Bh[(Bh[(Bh^(Bha(Bh;b(Bhc(Bhd(BhJf(Bhg0(B(Bhi(BhRl(Bhm(Bhn(Bhfp(Bhr(BhQt(Bhou(Bh]w(Bhy(Bh{(Bh |(Bhu~(Bh{####hۑ######.###(B #(B....#.##(B #(B #(B...###.##(B #####(B ####(B..##(B ##.#####....(B #(B....(B..###....)...###(B- #(B....(B...#(B.#########(B #(B #(B...@(B.....##(B ##(BShock h #######(B.....)(B.#(B #.(B #)g.###(B...###(B.#(B #< (B ..$.g..#..##(B...###.#(B #.(B o(B  (B orc (wandering) (B ..)...###..(B.........(B  .)....(B #...(B.#(B.#(B.##.##(B #. (B ##...#...#.(B.#(B.#(B.#(B .#(B #.(B #...#####(B..#(B..o(B. .#(B #.(B #..(B #.......#(B ##(B #..(B ...#.....(B ######(B #.........(B ##(B #.....(Bh3(B876.6 (82.0)hEdoo(B.h6(B==7.6 (83hj(Bh hw _The orc shouts!hAh0*(Bh7):*(Bhx;*(Bh;*(Bh/;*(Bhx;*(BhV;*(Bh(Bhr(B....o(B..h&n(B7---(B-8.6 (1.0)hUD(Bh\K8 _The zap misses the orc.hM(BhXh 0*(BhUm:*(Bh>h߷3*(Bh;*(BhP< (B hT?*(BThe zap hits the orc.h¢;*(BhV;*(BhD;(BhG-(B..hvJG..o(B...hXp(B6-------(B9ha(BhLd heQ_The orc is moderately wounded.(BhM hKP 0*(Bh :*(Bh ;*(Bh/= < (B h? ?*(BThe zap hits the orc.h ;*(Bh9 (Bh e(B..o(B..h i(B5------(B80h (Bh<  h O_The orc is severely wounded.(Bhp8*(Bh :*(Bhh (B*(BThe zap hits the orc.hFb;*(Bhv;*(Bh;*(Bh\V;*(Bh(Bh\(B.o(B..h...hɷb4------(B1h?(Bh< hO_The orc is severely wounded.(BhO28*(Bh؅:*(Bh;*(Bha!;*(Bh';*(BhKs;*(Bh;*(Bhx(BhDo(B...h ....h b3------(B2h+)(Bh- h/J_The zap misses the orc.(Bhя v  Casting: Shock (B(safe; 6% risk of failure)  h] ^Confirm with . or Enter, or press ? or * to list all spells.(BhhB((B hYour spells (cast)TypeFailure Level  a + ShockConjuration/Air 6% (1%) 1 (Bb - FreezeIce19% (4%)(B 1  c - Static DischargeConjuration/Air9% (1%)(B2 Select a spell to cast[!(B]/[I(B] toggle spell headersh (B a + ShockConjuration/Air 6% (1%)(B 1  b - FreezeIce19% (4%) 1 (Bh[ (B b - FreezeIce19% (4%)(B 1  c - Static DischargeConjuration/Air 9% (1%) 2 (BhHhLh+UhcV(Bmusstard the GustyhfzRevenantHealth: (B39/39 ========================####(B Magic: 3(B/8=========---------------#####.###(B AC:(B 6Str:(B 12#(B....#.###(B EV:(B 11Int:(B 16#(B...###.##(B #####(B SH:(B 0Dex:(B 9####(B..##(B ##.#####....(B XL: (B 5 Next: (B55% Place: (BDungeon:3#(B....(B..###....)...###(B Noise: (B=-------- (B Time:(B 2882.6 (0.0)#(B....(B...#(B.#########(B #(B -) (BClaws#(B...@(B.....####(B Cast: (BShock#######o(B....)(B.##.(B Memories (2) hhf#)g.###(B...###(B.##<..$.g..#..##(B...###.##.(B o(B  (B orc..)...###..(B.........#..)....(B #...(B.#(B.#(B.##.###.##...#...#.(B.#(B.#(B.#(B .##.#...#####(B..#(B.... .##.#..(B #.......####..(B ...#.....(B ######hl#.........(B ##(B #.....(BThe zap hits the orc. _The orc is moderately wounded.(BThe zap hits the orc. _The orc is severely wounded.(BThe zap hits the orc. _The orc is severely wounded. (B_The zap misses the orc.Casting: Shock (B(safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(BhwV(Bmusstard the GustyhzRevenantHealth: (B39/39 ========================####(B Magic: 3(B/8=========---------------#####.###(B AC:(B 6Str:(B 12#(B....#.###(B EV:(B 11Int:(B 16#(B...###.##(B #####(B SH:(B 0Dex:(B 9####(B..##(B ##.#####....(B XL: (B 5 Next: (B55% Place: (BDungeon:3#(B....(B..###....)...###(B Noise: (B=-------- (B Time:(B 2882.6 (0.0)#(B....(B...#(B.#########(B #(B -) (BClawsh~}#(B...@(B.....####(B Cast: (BShock#######o(B....)(B.##.(B Memories (2) #)g.###(B...###(B.##<..$.g..#..##(B...###.##.(B o(B  (B orc..)...###..(B.........#..)....(B #...(B.#(B.#(B.##.###.##...#...#.(B.#(B.#(B.#(B .##.h#...#####(B..#(B.... .##.#..(B #.......####..(B ...#.....(B #######.........(B ##(B #.....(BThe zap hits the orc. _The orc is moderately wounded.(BThe zap hits the orc. _The orc is severely wounded.(BThe zap hits the orc. _The orc is severely wounded. (B_The zap misses the orc.hLCasting: Shock (B(safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(Bhp;*(BhP (B The orc is struck by an arc of lightning.he*hZS(BhB  You kill the orc!(BhE L@)(Bhp (B8-1------(B7=3.6 (1Shock(Bhy (Bh~ X _You are struck by an arc of lightning. The lightning grounds out.hO(Bh7(B(Bh9(Bh Q(B9=(Bh(Bh(Bh(BhY(Bh&(BhZ2===---(Bh(Bh (Bh (Bh (Bhr(Bhi9=(Bh(Bh(Bhm(BhV(Bh(Bh ;===(Bh"(Bh@&(Bh((Bh)(Bhm.(Bhu0(BhO2(Bh5(Bh7(Bh8(Bh;(Bh&=(Bh>(BhA(BhzC(BhE(Bh)G(BhqHM3===(BhJ(BhM(BhMP(BhR(BhU(Bh W(BhX(Bh\(Bhu](Bh`(Bhbd(Bh*f;===(Bhg(Bhij(Bhk(BhAm(BhUp(Bhq(BhJs(Bh^v(Bhw(Bhy(BhN|(Bh}(Bh~(Bh(BhYM4===(Bh(Bh(Bh~(Bh(Bh(BhZ(Bh(Bh(BhD(Bhk(Bh(Bh;===(Bh#(BhA(Bh(Bh(Bh(Bh0(B(Bh(Bh(BhG(Bh(Bh(BhD(Bhd(BhS(B5===(BhF(Bh(Bhu(Bh(Bh(Bh(Bh(Bhf(Bh(Bh(Bh(Bh.;===(Bh(Bh(Bh(Bh!(Bh(Bh(BhY(Bh(BhD(Bh(Bh.(Bh(Bh*(Bh(Bh"S(B6===(Bh(Bh$(Bh(Bh(Bh(Bh=(Bh(Bhf(Bh(Bh(Bh%(Bh;===(Bhk (Bh (Bhh(Bh(Bh(BhD(Bh(BhG(Bh(Bh\(Bh(Bhe(Bh (Bh6$(Bh%S(B7===(Bh'(Bh)(Bh*(Bh,(Bho0(Bh2(Bhy3(BhF6(Bh7(Bh9(Bh;(Bh=;===(Bh>(Bh/A(BhB(BhC(Bh8E(Bh`F(BhtG(BhI(Bh0J(BhJK(BhL(BhN(Bh/O(BhQ(BhRS(B8===(BhU(BhY(Bh@\(Bh](Bh^(BhdD (B Things that are here:  hfQa +0 dagger; a +0 leather armour; an orc corpse(Bhhh(Bhi! (B_hwk(Bhn(Bhq(Bh_r(Bhs(Bh@v(Bhx(Bh3z;===(Bh{(Bh~(Bh5(Bh(BhÃ(Bh(Bh(Bh(Bhw(Bh(Bhʐ(Bh,(Bhݔ(Bh(Bh_(Bh.(Bh)(BhC########.##(B #....#.##(B h1r #...###.##(B  ####..##(B ##.###(B #......###....(B).(B #.......#.######(B #.........##(B -- #######)....).#(B  #)@.###...###.#(B ..$(B.<(B..#(B..##...###.#(B ..)(B...###(B...(B........(B .)(B.... #.(B...#(B.#.##.##(B  ##(B...#...#(B..#.#.#(B .#(B  h«#(B...#####(B..#....(B .#(B  #(B.. #.(B......#(B  #(B.. ..(B.#(B.....(B #(B #.........(B ##(B  #...#......(B ..(B  #.(B #(Bhű(B ###(B #####.##(B #....#.##(B #...###.##(B ####..##(B ##.(B #......###....(B) #.#.h-(B #.........##(B #######)....).#(B #@..###...###.#(B.$(B.<(B..#(B..##...###.#(B.)(B...###(B...(B..(B.)(B.... #..(B..#(B.#.##.##(B#(B...#...#.(B.#.#.#(B .#(B #(B...#####..#....(B .#(Bh #(B... #.......#(B #(B... ...#.....(B #.(B ##(B #...#......(B ..(B #.(B hG3(B949.6 (66.0)hAI--(B50.6 (67h(Bh>|  Things that are here: _a +0 whip of venom(B; 4 stoneshh((B h>!Your spells (describe)TypeFailure Level (Ba - ShockConjuration/Air6% (1%)(B1  b - FreezeIce19% (4%)(B 1  c + Static DischargeConjuration/Air 9% (1%) 2 (BSelect a spell to describe[!(B]/[I(B] toggle spell headersh_hZh(Bmusstard the Gusty###Revenant#####.##hHealth: (B39/39 ========================#....#.##Magic: (B8/8========================#...###.##AC:(B 6Str:(B 12####..##(B ##.###(B EV:(B 11Int:(B 16#......###....(B) SH:(B 0Dex:(B 9#.......#.#####(B XL: (B 5 Next: (B57% Place: (BDungeon:3#.........##Noise: --------- (B Time:(B 2950.6 (0.0)#######)....).#-) (BClawsh!#@..###...###.#Cast: Shock(B...$(B.<(B..#(B..##...###.#Memories (2) (B...)(B...###(B...(B........(B..)(B.... #..(B..#(B.#.##.#####(B...#...#.(B.#.#.#(B .##(B...#####..#....(B .##(B... #.......##(B... ...#.....#.........(B ###...#......(B ..#.hw"UCasting: Shock (B(safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(BThe orc is struck by an arc of lightning.  You kill the orc! (B_You are struck by an arc of lightning. The lightning grounds out.  Things that are here: _a +0 dagger; a +0 leather armour; an orc corpse(BThings that are here: _a +0 whip of venom(B; 4 stonesh((BhH-(BhI3(BhA5h7U7(B(BhTY(Bh](Bh-q(B (B_(B(B(Bht(Bh]w(Bhz(Bh(Bhځ(BhJ(Bh͈ hL(B There is a stone staircase leading up here.h(BhՑ! (B_hA(Bh(Bh$(Bh(Bh[(BhLV (B You now have 96 gold pieces (gained 5).  hp4Things that are here:(BhѮ(Bh h_(B_a +0 hand axe; an orc corpse(Bh(Bh(Bhz(Bh(Bh(BhY(Bh(Bh(BhL(Bh(Bh>(Bh(Bh0(B(Bh(Bhj(Bh(Bh(Bh(Bhs(Bh(BhU(Bh(Bh(Bh(Bh(Bh(Bh(Bh(Bh(BhT(BhX(Bhy (Bh1 (Bh (Bh(Bh=(Bh(Bh,(Bh(Bh(Bh(BhW(Bh(Bhe$r(B..#(B ..hB&#.(B #(B.#(B.###(B......#(B #(B...#####(B.##(B #(B.#(B....$(B...w(B.#(B #(B...!(B.@#(B Shock ###(B....#(B ###(B ##(B.#.#(B .(B #####.#(B ...#.#(B .#(B #....#.(B w(B  (B dart slug (wandering) ###(B #.#####.#(B #...###(B #.(B......####..##(B #(B #.......#......###h(Z(B ##...####.......#.#...#(B #.........#...#######)....)..#####...#)..###...###(Bh+&(B67.6 (1h- 7.0)h2L (B.h4A dart slug comes into view.(Bh9a(B8.6 (18Shock(Bh>(BhHB7 _The dart slug moves out of view.h;7(Bh*:7(B(BhL@(BhPhR (BM #(B ..(B ##(B.###(B....... #(B #(B...#####(B.##.#(B...@$(B.....#(BShock...!(B..#####w#(B ###(B....####(B.w(B  (B dart slug (wandering).(B..#(B.#####(B....##.(B.(B.(B h_ (B0h`.0)hsd,(B9.6 (1hj(BhYlh0*(Bh/3*(Bh]h4*(Bhp5*(Bh5*(BhW (B*w(B  The zap hits the dart slug.hͮg$(B....w(Bhdd(B7---(B=70h(Bhg h*_The dart slug is lightly wounded.hI0*(Bh 3*(Bhf 4*(Bh3 5*(Bhe 5*(Bh\ (B* (BThe zap hits the dart slug.hw (B$(B....wThe dart slug is severely wounded.(Bh ;`(Bh ;`(Bh\ ;`(BhT ;`(Bh ;`(Bhc ) (Bhf u$(B....  The dart slug launches a dart at you.(BhFn H(B6------hp (B1hCw (Bhs|  h~ ;_The slug dart hits you but does no damage.h( 0*(Bh 3*(Bh& *h( (Bhz 5*(Bh 5*(Bh0B (B The zap hits the dart slug.hy9M*h;k(BhyE$(B.....h<(B5------(B92Shockh(Bhh(B _You kill the dart slug!(Bh,(B(B(B _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)ha(B(B(B _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)hx (BhD| 7(B(Bh3~ >(B (B_h (Bhˁ (Bh (BhD (Bh (Bh (Bh (Bh) (BhM ;---(Bh (Bh (Bh4 (Bht (BhF (Bht S(B6===(Bh (Bh (Bh (Bh' (Bh (Bh (Bh (Bhݧ (Bhl (Bh (Bh (Bh ;===(Bh (Bh (Bh (Bh+ (Bh{ (Bhܷ (Bh (Bh (Bh (Bh (Bhl (Bh (Bh (Bh= (Bh| S(B7===(Bh (BhT (Bh (Bh (Bh (BhL (Bhs (Bh (Bh (Bh~ (Bh (Bh ;===(BhI (Bh (BhD (Bhm (Bh (Bh< (Bh_ (Bh (Bh, (Bh (Bh (Bh (Bh] (Bh (Bh S(B8===(Bh; (Bh (Bh2 (Bh (Bh (Bh (Bh 0(B(Bh  h I(B_You now have 105 gold pieces (gained 9).h (Bh@ (Bh (Bh (BhJ (Bh ;===(Bh (Bh> (Bh (Bh (Bh (BhP+ ..(B .(B....##(B .(B.... #(B. #(B...h-  ##(B.###(B..#(B ...(B..... #(B #(B...#####(B.##(B- #(B.#(B.....(B.....#(B #(B...@..#####.#(B ###(B....#(B #(B ##(B.#(B.#(B .(B ##(B .(B..#(B.#(B .#(B #....(B #####.#####.#(B #...#(B #.......####..(B #.......#......(B ##...####.......hq/ :(B #...#(B #......(B #...#######)..#####...#)..###...#(BhA5 4(B3001.6 (29.0)h: G-(B2.6 (30h? (BhB  hqD E_m - a clear potion(Bh} (Bh 7(B(Bh (BhZ (Bh 0(B(Bh (Bh (B##(B.S(B.  ...###(B .....#h (B .....#.(B ####(B.###(B..##(B #(B.........#(B #(B #(B..@#####.##(B Shock#.#(B...(B.......#(B #(B....(B..#####(B.#(B###(B....#(B ##(B S(B  (B ball python (constriction, asleep)##(B.#(B.#(B .(B #####.(B.(B..#(B.#(B .#(B #....#(Bh #####(B.#####.#(B #...##(B#(B.......####..##(B#.......#......##(B##...####.......#(B #...#(B #........(B h% 3(B3.6 (1.0)h/ ,(B4.6 (2hw4 (Bh7 W _A ball python comes into view.(Bhi4*(Bhb 5*(Bhtn 5*(Bha 9*(Bh 9*(Bh|R "*h[ (Bh D (B The zap hits the ball python.h̡ "*h (Bh^ E†(B..hk ....hs i(B7---(B=5.6 (1h# 3Shock(Bh& (Bh^*  h(, L_You kill the ball python!(Bh (Bh (BhX (Bh  h _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)hJ (Bh (Bh7 (Bh  h _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)he(Bhp#(Bh]*(BhM/ _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)h`(Bh(Bh(Bh h}_(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)h(Bh7(B(Bh(Bh& (B_h(Bh(Bh/(BhU(Bh(Bh(Bh(Bh(Bh ;---(Bh!(Bh#(Bh$(Bh%(Bh2'(Bh(((Bh,)(Bh*(Bh+(Bh,(Bh.(Bh/S(B8===(Bh0(Bh3(Bh6(Bh70(B(Bh9(Bh G;##(B hHJ####(B #(B... #(B...##(B.†(B. #(B._P(B....###(B........####(B #(B .........#(B-14.6 (9 #.(B #(B....P_(B.####.###(B.@##(B #(B........(B.#(B .#(B.#(B...#####.##(B#.#(B..........#hJ(B #(B......#####.#(B ###(B....#(B ####(B.#.#(B .(B #####..(B..#.#(B .#(B #....#.#####.#####.#(B #...##.......####..##(B #.......#......###(Bh#P(BhV?-(B5.6 (1h3X 0.0)h\(Bh^ hT`__Found a blossoming altar of Fedhas and an ancient bone altar of Kikubaaqudgha.hq(Bh\7(B(Bh(Bhe(Bh(Bh(BhI(Bh(B===(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(Bh(BhL(Bh(Bhe(Bh:(Bh(BhD(Bh(Bh{(Bh(Bh(Bh(Bhh(Bh(Bh(Bho(Bh/(Bht(Bh(Bh)(Bh (Bh 0(B(BhC(BhH(Bh(Bh(Bh(Bh(Bh(Bh(Bh(Bho!(Bh"(BhK$(Bh%(Bhq)(Bh+(Bh,(Bh/(Bh]10(B(Bh2(Bh4(Bh[(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(Bh](BhZ_H(B(B(Bh`(Bhb(BhBd0(B(Bhe(Bhn7#._P....###.##P........########.........#(B #.###....P_.#hp(B ###.###..##...#(B #.........#####(B #.#.#...#####.##(B #.#.#..........#(B #.#......#####.#(B #.###....#(B #@#(B ##.#.#(B .(BShock #(B..S(B...#.#(B .#(B ########.#####.#(B #.......###(B S(B  (B ball python (constriction, asleep)(B #.......#..(B ##...####..(B #...#(B #..(B hrx#...######(B ..#####...#)..##(B #......).<..#..#(B .)...###..(B h~/(B41.6 (26h-(B2.6 (27h(BhI hI_A ball python comes into view.(Bh *h-(Bh t (B*S(B  h)(BThe zap hits the ball python.  The ball python is heavily wounded.(Bhm%;*(Bhfx;*(Bh (BhJ h[o(BS(B...  The ball python hisses angrily.h(B7--- 1 (B==3.6 (1.0)Constr (Bh(B _The ball python closely misses you.(B The ball python grabs you. The ball python constricts you.(Bh' (B hThe zap hits the ball python.h#*h(Bhf(Bh4;*(Bh>†(B.h{(B6------(B11 60-hШG4Shock(Bh(BhT hL_You kill the ball python!(BhxQ(B-(Bh9|(Bh~ _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)hq (B(B(B _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)h4 (Bh (Bh| (Bh{  hX _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)hp(Bh7(B(BhL>(B (B_h(BhV0(B(Bh(BhW0(B(Bh(Bh0(BhS---(B(Bha0(B(Bh(Bh`0(B(Bh(Bh;(Bhk(B7===(B(Bh-(BhU0(B(Bh| (Bh (BhT(Bh(Bh0(B(Bh(BhS===(B(Bh(Bh0(B(Bhn!(Bh!#0(B(Bh$(Bh~&0(B(Bh((Bh)0(B(Bhs+(Bh"-0(B(Bh.(Bh0k(B8===(B(Bhi2(Bh4(Bh50(B(BhF(BhqM(BhN(BhR(Bh[ h\e(B You see here a ball python corpse(B.h4b(Bhg hh8(B_(Bhn(Bh2u(BhvS===(B(BhB{(BhT}(Bh~0(B(Bhb(Bh(Bhi0(B(Bh (Bh(Bh0(B(Bh (Bh(Bhǒ(BhE(Bh^(Bhޟ(Bh(Bh(Bh(Bh+0(B(Bh(Bhf(BhӰH(B(B(Bh6(Bh(Bh0(B(BhD(Bh(Bh((B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(Bh(Bh(BhI(Bh(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(Bh(Bh(Bh%(Bh(Bh<$(Bh%(Bh((Bh-(Bh2(BhF4(Bh~8(Bh8=(BhN(B(B(B(B(B(B(B(B(BhP0(B(Bh5T(BhV(BhW(Bh\Y(BhZ(Bh\(BhX]0(B(Bha(Bhb0(B(Bhdf hhJ(B_You now have 115 gold pieces (gained 10).hyi(Bhk(Bh m(Bhn(Bhq(Bhr0(B(Bh{(Bhυh(B##(B ###(B ((B ..#(B #(B.#(B.#(B .#(B.##(B ... -98.6 (54.0).###(B.###(B #.####@(B......#(B #(B.....(B.###(B.#(B.#(B h#########.#(B #.#.#(B######......##.#(B ....(B#...##.†....##.#(B ..#(B #(B#._P....###.##.##.##.#(B#P........####.......#(B####.........###..####(B#.###....P_.#(B #.(B  ###.###..##...#(B #.#(B  h#.........#####(B #.#(B h(Bh!-h:&(B9.6 (55h>(B _Found 3 stones.h(Bh7(B(Bh(Bh!(Bh#(Bh"&(Bh]((Bh2+(Bh-0(B(Bh=1(Bh5(Bh7(Bhm9(Bh;(Bh=H9(BhJ(B#########(B102.6 (3.0)....(<(B..#(B  #.#@#(B  #.#.#####(B #.(B......####.###.####.####.(B......##....(B..###.#.#######(B.hLL.#.##.##...(BhR(BhV,(B3.6 (4h\(Bhe` ha6_Found an escape hatch in the ceiling.hXA (Bh`D 7(B(BhH (BhL (BhlN (BhP (BhS (Bhhd V(B 4.6 (1hf G###########(B......(@.(B.#[###(B.##(B.#.#(B  #(B.#.#####(B #(B.......(B ###.###.###(B #.####.......#(B #......###.#.#(B #########.#(B #.#.#(B ######......##.#(B ....hh (B #...##.†....##.#(B ..#(B #(B #._P.##.##.##.#(Bhq (Bht ,(B5.6 (2hdy (Bh}  hH q_Found a ring mail. _(BThere is an escape hatch in the ceiling here.h0(Bh"7(B(Bh#(Bh)(Bhm+& (B_h,(Bh9 (B You see here 3 stones.(B (B_(B(B(B(B(Bh<(Bh6?(Bh@0(B(BhB(Bh:E(BhF0(B(BhH(BhJ(BhL0(B(BhN(BhP(BhfR(BhT(Bh!V(BhX(Bh"Z0(B(Bh[(Bh](Bhs_0(B(Bh*a(Bh'c(Bh e0(B(BhFg(Bhi(Bh[k0(B(Bhn(Bhp(Bhrr(Bhs(Bhu(Bhv0(B(Bhx(Bh{(Bh|(BhF~(Bh (Bhy(Bh(Bh0(B(Bh5(Bh(Bh0(B(BhD(Bh;(Bhӎ(Bhh(Bh(Bh0(B(Bht(Bh2(Bh0(B(Bh(Bh>(BhC(Bh}(Bhb(Bh˥(Bh(Bh(Bh(Bh(Bh(Bh3(BhO(Bhq(Bh,(BhN(Bho(Bh(Bh3(BhR(Bht(Bh h37(B You see here 3 stones.hF(Bhb! (B_h(Bh2(Bh*(Bhc(Bh(Bh (Bh`(Bh0(B(BhR(Bh(Bhu0(B(Bh(Bh(Bh(Bh(BhI(Bh(Bh(Bh(Bh(Bhh(B ###############(B ..........(<..# ###.[###.##.#.# #....#(B #.##.#.##### h?:.....#(B #.##......(B.# .....#(B #.####.###(B.### .....#(B #.####(B...@(B...#(BShock #...##(B #.(B.....###(B.#(B.# ##.##########.#(B #(B.#.#(B #####......##.#(B .(B...(B K(B  (B kobold (asleep) ...##.†....##.#(B .(B.#K#(B ._P....###.##.##.##(B.#(B hP........###.#(B ###.........###..####(B #.###....P_.#(B #.##(B #.###..##...#(B #.#(B ........#####(B #.#(BhD2(B35.6 (30.0)h-(B6.6 (31h (B _A kobold comes into view. It is wielding a +0 dagger.(Bh 8*(BhOL:*(BhhB3*(Bh hZ (BK(B  *(BThe zap hits the kobold.  The kobold is severely wounded.(Bhh 3*(Bhr(Bhhb(B....(B..hh(B7---(B===7.6 (1.0)Shock(Bhʤ(Bh hȰ#_The kobold shouts!h0 (B(B(B(B(B(B(B(Bhz(B......(<.... ...(B---8 .(B. .(B..ShockKK(B  (B kobold(B---(Bh؅(BhG hCP_A kobold is nearby!(Bha A (B You miscast Shock.  h 6You are very lightly contaminated with residual magic.h AK(B.h '(B6h r------(B9Contam (Bh (Bh  hf +_Nothing appears to happen.h5 8*(Bh :*(Bh ;*(Bh#$ (Bhr :*(Bh (BhU LK#(B...hX H(B5------h )(B=40h (Bh  hR M_The zap misses the kobold.(Bh=? (B The zap hits the kobold.h\EhG>*(Bhו(Bh;*(Bh9B)(B.h^\!4ht_u------(B1Shock(Bh{f(Bhk hnG_You kill the kobold!(Bh (B(B(B(B(Bh% (Bh? 0(B(Bh (Bh% (Bhη (Bhƹ (BhԽ (Bh ^(B5===(Bh (Bh  h` u(B_Your magical contamination has completely faded away.(Bh (Bh (Bh (Bh (BhG (Bh (Bh@ (Bh (BhE ;===(Bhp (Bh (Bh (BhK (Bh (BhO (Bh| (Bh (BhT 0(B(Bh (Bh 0(B(Bhd (Bh S(B6===(Bh (Bh (Bh* (BhU (Bhh (Bh (Bh (Bh (Bh" (Bh8 (Bh (Bh ;===(Bh (BhY (Bhr (Bh (Bh (Bh (Bh (Bh` (Bh (Bh (Bh (Bh (Bh (Bh (Bh S(B7===(BhX (Bh 0(B(Bh (Bh( (BhC (BhH (Bh (Bh  (Bh3 (Bhq" (Bh# ;===(Bh$ (Bh,& (BhB' (Bh]( (Bh;* (BhT+ (Bhg, (Bh. (BhN (B(B(B(B(B(B(B8===(B(B(B(B(B(B (B You see here a +0 dagger.(B (B_(B(B(B(B(B(B(B===(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(BhB (Bh (Bh (Bh (Bh (Bh5 (Bh (BhD (Bho (Bh (BhA (Bh7 (BhT (Bh (Bhg (Bh (Bhw (Bh% (Bh (Bh6 (Bh hn #.###....#(B #.##.##.####.#.#(B #....#####.†....#.#(B #.####...########.#####.#(B #...(B #.......####..#(B #.......#......(B ##...####......(B #...#(B #......(B #(B.###(B #...#######)..(B-99.6 (58.0) h0 U......#####.(B..#)..###...(B #(B..@...)(B.<(B..#..##...(B ...........)(B...###......(B ...##(B.....)(B.....#....#.#(B ) #(B.#####(B...#...#..#.#(B .(B.. #.(B..#####..#..(B ####(B #..(B.#(B #.....(B #...#(B ...#..h (B #...#(B #......(B #...#.. (Bh (BhR I-(B200.6 (59h( (BhM  h _Found a whip.hs (Bh (BhI (Bh  h _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)h (Bh(Bh(BhA(Bh (BhQ$f(B #.###....#(B #.##.#hz&"(B #.####.#.#(B #....(B #.†....#.#(B #.####(B #.#####.#(B #(B #.......####..(B #.......#(B ##...####(B #...#(B #h{(#(B.####(B #...#)(B.#####(B...#)..###(B #(B.@.(B...)(B.<..#..##(BShock.)(B.S.###(B.##(B.....)(B.....#....#.(B.). #(B.#####(B...#...#..#.(B S(B  (B ball python (constriction, wandering)(B. .(B.. #.(B..#####..#(B ####(B #..(B.#(B #(B #...#(B ...#(B #...#(B #(B #...#(Bh4.(B0.0)h9,(B1.6 (1hC(Bh-HW _A ball python comes into view.(BhX 0*(Bh 3*(BhiP 4*(Bh ;*(Bh ;*(Bh`9 ;*(Bh> = (B*h S(B  )(BThe zap hits the ball python.  The ball python is moderately wounded.(Bh (Bh :.(B..h d.)S(B. (Bh! '(B7h <---(B=2h1(Bhi hN 0_The ball python hisses angrily.h0*(Bh3*(Bh54*(Bhn;*(BhZ;*(Bho-< (B*h>2 hE45(BThe zap hits the ball python.hVh73*(Bh(Bhh`.(B...S(B..h'(B6hA------(B3h(Bh _ _The ball python is moderately wounded.(Bh10*(Bh{3*(Bh:*(BhI;*(Bhc~D (B The zap hits the ball python.hF*(Bh;*(Bh3;*(Bh9.(B.hy5..)(B..hq(B5------(B14h3Shock(Bh(Bh hD_You kill the ball python!(Bh7 (Bh5h7(Bh>(BhB hXE_(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)h (Bh7(B(Bh>(B (B_h((BhQ0(B(Bh (BhA"(Bh#(Bh$(Bh&(Bh,(;---(Bhy)(Bh&+(Bhb,(Bh-(Bh/(Bh0S(B6===(Bh2(Bh4(Bh 6(Bhd8(Bh+;(Bh<(Bh=(Bh@(BhmA(BhB(BhF(BhMH;===(BhI(BhM(Bh}N(BhO(BhS(Bh9U(BhV(BhGZ(Bh[(Bh](Bhda(Bh+c(Bhd(Bhg(Bh2iS(B7===(Bhj(Bhm(Bhn(Bho(Bhq(BhJs(Bht(Bh|v(Bhw(Bhx(Bhbz(Bh{;===(Bh*}(Bho~(Bh (BhF(BhV(Bh(Bh(Bh(Bh(Bh(Bhܤ(Bhߥ(Bhh(Bh(BhS(B8===(Bh®(Bhh(Bh0(B(Bh[(Bh(Bh(Bh<(Bh(Bh(Bhf(Bh(Bh(Bh+(Bhk(Bh;===(Bh6(Bh(Bh(BhC(BhV0(B(Bh'(Bh(Bh(Bh| (Bh(Bh!(BhT(Bh(BhP(Bh(Bh'(Bh(Bh(Bh (Bh"(Bh#(Bh%(Bhk'(Bh((Bh1> (B You see here a +0 whip.hs4(Bh5! (B_hs7(Bhz<(Bh>(Bh@0(B(BhA(Bh6C(BhjD(BhE(BhF(BhH0(B(BhCI(Bh|J(BhL(BhM0(B(BhO(BhQ(Bh!S0(B(Bh~T(BhJV(BhW0(B(Bhm(B(B(B(B(B(B(B(B(B...##......).<..................)....###.....##.....).(B #..)..##.#####.#........#(B #.##(B ###.######(B #(B..#.#(B #(B.. #.#(B #(B #(B.#>(B #.#(B -47.6 (43.0)h@o #(B....####.#(B #(B..@...#(B  #(B....######(B  #(B... #(B.#(B.#(B hv(Bhk{!-hJ}&(B8.6 (44h(Bh h4_Found an escape hatch in the floor.hwd (Bhi (Bhq (Bhu  hnw _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)h(Bh(Bh(Bh h_(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)h(Bh(Bh}(Bh(Bhx(Bh& (B_h(Bh(Bh(Bh(Bh 0(B(Bh"(BhA#0(B(Bh$(Bhh&(Bh'0(B(Bh-)(Bh*(Bh ,0(B(Bhr-(Bh.H(B(B(Bh0(BhF1(BhH20(B(Bha4(Bh50(B(Bh57(Bh8(Bh90(B(Bhp;0(B(Bh<(Bh+>0(B(Bh?0(B(BhA0(B(BhB(BhD(Bh{E0(B(Bh G(Bh^H(BhI0(B(BhK(BhL0(B(BhDN(BhO(BhQ(Bh#S0(B(BhT(BhV0(B(BhZX(BhY(Bh [0(B(Bh]\(Bh](Bh _0(B(Bh`(Bhb0(B(BhFd0(B(Bhe(Bh6g(Bhah(Bh j(Bhl0(B(Bhn(BhqO (B_You now have 123 gold pieces (gained 8).h{X (B##hT}8 (B..### (B... #(B. . ..### #(B..##(B. #(B # (B #(B..#(B.. .#(B # (B ..#(B.##(B. ###(B ## (B ....g(B ##...##(B  (B ... ...#... (B #(B.#(B ##.#.#.#>## h~n(B #@#(B ##....#....###(BShock (B #.###..#######.... (B #.........#....### (B #######...#...##g(B  (B hobgoblin (asleep) (B ###.#.### (B #...# #####h6(Bh/(B69.6 (21h.(B70.6 (22h!(BhU _A hobgoblin comes into view.(Bh2 4*(Bh} 9*(Bh% r (B*g(B  h G(BThe zap hits the hobgoblin.hv#f (B The hobgoblin is almost dead.(Bheq(Bhu{Y(B.g(B.hn(B7---(B=1.6 (1.0)h(Bhi h8P_The zap misses the hobgoblin.(BhWC4*(BhB (B The zap hits the hobgoblin.hyE*(Bh:*(Bh6:*(Bhz\(B..†(B.hΨq(B6------(B22h+3Shock(BhE(Bh hJ_You kill the hobgoblin!(BhG(Bh(Bhr(Bh _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)hQ(BhU(Bh#Z(Bh] h__(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)h 7(B(BhL (Bh >(B (B_hQ (Bh 0(B(Bh (Bh 0(B(Bh (Bh (Bh ;---(Bh0 (Bh (Bh4 0(B(Bh (Bh 0(B(Bh (Bh k(B7===(B(Bh! (Bh?" (BhC# (Bhv$ 0(B(Bho% (Bh& (Bh' 0(B(BhY) (Bhq* ;===(Bhl+ (Bhw, (Bhw- 0(B(Bh$/ (Bh$0 0(B(Bh1 (Bh3 0(B(Bh4 (Bh5 0(B(BhQ7 (Bhe8 S(B8===(BhE9 (Bh: (Bho< (Bh= (Bh> (Bh? (BhA (BhB (BhC (Bh;E (BhFG (BhFH (BhQ (Bh8R (Bh S (BhAT (BhU (BhV 0(B(BhX (Bh?Z (Bh1[ (Bh\ (Bh9] (Bh^ (Bh_ (Bh` (Bha (Bhc (Bh f (Bh/g (Bhi (Bhj (Bhk 0(B(Bhm (Bh|o (Bhp (Bhq (Bhs (Bht 0(B(Bh\x  hy I(B_You now have 131 gold pieces (gained 8).hC{ O(B(B(Bh } (Bh~ (Bh (Bhـ (Bh (Bh] (Bhk (Bhp (Bh (Bh (Bh 0(B(Bhu (BhS (Bh] (BhS (Bhh (Bh (BhÑ 0(B(Bh (BhO (BhL (BhM (BhN (Bh (Bh 0(B(Bhn (Bh (Bh 0(B(Bh (Bh{ (Bh 0(B(Bh4 (BhΨ (Bhک 0(B(BhS (Bh (Bh 0(B(Bhۯ (BhZ (Bh 0(B(BhF (Bh (Bhl (B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(Bh (Bh 0(B(Bh (Bh (Bh (Bh (Bh [(B #.###....(B he [###.###..##(B #.........#(B #.#.#...### (B ########(B #.#.#..... ####......#(B #.#......## #......##.#(B #.###....#(B  ##.#.##.#(B #.####.#.# #(B #...#.#.#########(B #.†....#.#(B- #.#..###.(B.......(B..############.## #.#...#.#.#####(B.@(B.....#(B #... #.........#(B #(B...###(B.#(B #.. ###.#######(B #####(B #.#(B ##.. (B ##.##(B #.#(B #..(B  h (B #...####.#####(B #..(B  (B #.#.###.......#####..(B  ##...##..###.....##......).(B  ......#..................).(B  .##.#.#..###.....##.....)..(B  .##.#.##..(B)..##.#####..(B  .#..#.##........#(B #..(B (Bh 3(B323.6 (51.0)h G-(B4.6 (52h* (Bh  h+ Y_n - a scroll labelled BAECKEI QEGOIWEV(Bh'c (Bhd 7(B(Bhh (Bhi (Bhj 0(B(Bh8l (Bhm (Bhn 0(B(Bho (Bhp (Bhq 0(B(Bhr (Bhs (Bht 0(B(Bhu (Bhw (Bh x 0(B(BhMy (Bhnz (Bh_{ 0(B(Bh| (BhB~ (Bhc 0(B(Bh (Bh (Bh 0(B(Bh (Bh< 0(B(Bh7 (Bh/ (Bh@ 0(B(BhS (BhR (BhW (BhR 0(B(Bh~ (Bh׎ (Bhˏ 0(B(Bh̐ (Bh (Bh 0(B(Bh (Bh< (BhT 0(B(Bh (Bhl (Bh 0(B(Bh (BhH (BhJ 0(B(Bh (Bhģ (Bh 0(B(Bh (Bh: (Bh9 0(B(Bh (Bh~ 0(B(Bhs (Bh (BhԮ (Bh 0(B(BhJ (Bh (Bhdz 0(B(Bh< (Bh{ (Bh 0(B(Bhθ (Bh$ (Bh! 0(B(Bh (Bh (Bh" 0(B(Bh/ (Bh~ (Bhs 0(B(Bh (Bh (Bh 0(B(Bh (Bhc (Bh 0(B(Bh (Bhi (Bh} 0(B(Bh (Bh (Bh 0(B(Bh" (Bh_ (Bh\ 0(B(Bh (Bh (Bh 0(B(Bh( (Bh (Bh 0(B(Bh (Bh- (Bh\ 0(B(Bh (Bhl (Bh 0(B(Bh (Bh (Bh 0(B(Bh (Bh (BhO 0(B(Bh (Bh (Bh= 0(B(Bh (Bh_ (Bh 0(B(Bhw (Bh (Bhh 0(B(Bh (Bh (Bh 0(B(Bh (Bh+ (BhH 0(B(Bh  (Bh (Bh 0(B(Bhc (Bh (Bh_ 0(B(Bh (Bht (Bh (Bh (Bh (Bh (Bh! 0(B(Bh (BhN (Bh (Bh7 ;(B(B(B(B(B(B(B(B(B (B There is an escape hatch in the floor here.(B (B_(B(B(B(B(B(B(B(B(Bh 9 (Bhs: 0(B(Bh; (Bh< (Bh7> H(B(B(Bh}? (BhUA 0(B(BhB (BhC (BhE 0(B(Bh9G (BhqH (BhI 0(B(BhJ (BhDL (BhM 0(B(BhO (BhWP (BhQ (BhR 0(B(Bh] (B(B(B(B(B(B(B(Bh_ (Bh` 0(B(Bh2b (Bhc (Bh,f (Bhg (Bhh (Bh]j (Bhl (Bhm (Bho (Bhp (Bh/r (Bhys (Bht (Bhv (Bhw (BhKy 0(B(BhG (Bh} (Bh (Bh (Bhr (Bh (Bh (Bh (Bh> (Bhm (Bhi (BhU (Bh (BhC (Bh? (Bh (Bh (Bh (Bh( (BhI (Bh (Bh (Bhũ (BhΪ (Bhˬ (Bh (Bh (Bh (Bh (Bhf (Bh (Bh, (Bh (Bh (Bh (Bh (Bh4 (Bh\ (BhJ (Bh (Bh (Bh (Bh$ (Bhz (Bh (BhP (Bh (Bh (Bh (Bh$ (Bh (Bh (Bh (BhC (Bh. (Bhp (Bh (Bh* (Bhc (BhJ (Bh (Bh (Bh (BhW (Bh  h b(B Things that are here:  a +0 long sword; a +0 leather armourh (Bh  h" (B_hx (Bh (Bhn (Bh (Bh (Bh (Bh@" (Bh# (Bh% (Bh' (Bh) (Bh+ (BhX, (Bh. (Bh0 (Bh1 (Bh2 (BhN6 (Bh8 (Bh9 (Bh: (Bh< (Bh2? (BhU@ (BhzA (BhE H(B(B(BhG (BhI (BhRL 0(B(BhM (BhO (Bh=R (BhS (BhT (Bh V (BhW (Bh^Y (BhZ (Bh[ (Bh0^ (Bhp_ (Bh` (Bhub (Bhc (Bh5e 0(B(Bh h (Bh>i 0(B(Bhl  hn I(B_You now have 139 gold pieces (gained 8).hu (B(B(B(B(B(Bhv (Bhw (Bhy 0(B(Bhz (Bh{ (Bh+ _ ..................)...###.... h_ ..###.....##.....).....#....#.#. ..#(B #..(B)..##.#####...#...#..#.# ###(B #........#(B #...#####..#.... #(B ###.######(B #...#(B #.(B #.#(B #...#(B ...#.... ..#(B #.#(B ###...#(B #........ h #>##(B #.#(B ###....##(B #...#.... ...####.#(B ##(B...####(B 422.6 (98#......#(B ##(B..#(B ...#########(B....@(B.$(B....[(B # ..##(B ####(B..^(B..(B.##(B. #(B #...(B....(B.....#(B  # h n#(B #...(B.........#(B #(B #.##(B.##(B.#(B....#(B #(B #(B.#(B.#(B..#(B #.#(B.#(B... #.#(B.##(B.#.#(B ..#.#(B ....(B hB i###(B h? (Bh -(B3.6 (99h (Bhǧ % _Found a cloak.hp ................)...###. .###.....##.....).....#....#.#.# .h z#(B #..(B)..##.#####...#...#..#.#.#(B  #........#(B #...#####..#....(B  ###.######(B #...#(B #.#(B #.#(B #...#(B ...#. .#(B #.#(B ###...#(B #. >##(B #.#(B ###(B....##(B #...#.####.#(B ##(B...####(B ......#(B ##(B.....###(B.....@$(B....[(B.#. .##(B ####.(B.^(B......#####(B.##.(B #.(B.....#(B # (B #....(B  #.##.(Bh- #(B #.(B#(B h (Bh 2(B4.6 (1.0)h! (Bh h~ l)...###. ###.....##.....).....#....#.#.##. h; #(B #..(B)..##.#####...#...#..#.#.#(B . #(B #.#(B #...#####..#....(B .###.######(B #...#(B #.#(B  #.#(B #...#(B ...#.....(B #(B #.#(B ###...#(B #.(B ##(B #.#(B ###(B....##(B #...#. .####.#(B ##(B...####(B ......#(B ##(B.....###(B.....[(B.J#.# ##(B ####..^(B......#####(B.#hp M#. #(B #.#(B ##.#(B J(B  (B endoplasm (asleep)#.##.##(B.#(B....#(B#(B #.#(B.#(B..#(B#.#(B.#(B....(B#.#.##(B.#.#(B h"" (BhT% 7(B5Shockh. (Bh6  h8 }_An endoplasm comes into view. _(BYou see here 6 gold pieces.hS)...###......##.....).....#....#.#.##.# (B #..(B)..##.#####...#...#..#.#.#(B .# (B #.#(B #...#####..#....(B .####.######(B #...#(B #.#(B  #.#(B #...#(B ...#.....(B  #.#(B ###...#(B #.h;V(B  #.#(B ###....##(B #...#......(B ####.#(B ##(B...####(B #(B ##(B.....# #(B......$@(B...[(B.J!(B #.# #(B ####..^(B......#####(B.##. (B #..#(B ##...#(B #.##.##(B.#(B....#(B#(B #.#.#..#(B#.#.#....(B#.#.##.#.#(B h/](Bh^'(B6hc(Bhg h iH_Found a clear potion(B.hp)...###.(B .....##.....).....#....#.#.##.# #..(B)..##.#####...#...#..#.#.#(B .#(B #.#(B #...#####..#....(B .#(B h w###.######(B #...#(B #.#(B #.#(B #...#(B ...#.....(B #.#(B ###...#(B #.(B # (B #.#(B ###....##(B #...#......(B ..#(B ##(B...####(B ##(B ##(B.....##.(B.....$(B.@(B..[(B.J!(B. #.# (B ####..^.(B.....#####(B.###(B. #.#...#(B ##.....#(B ##.##.##.#....#(B ##(B #.#.#..#(B .#.#.#....(B # (Bh(Bh!'(B7h)(Bhk,hF)...###.(B .....##.....).....#....#.#.##.##(B ..(B)..##.#####...#...#..#.#.#(B .#(B .#(B #...#####..#....(B .#(B hGt.######(B #...#(B #.#(B  #.#(B #...#(B ...#.....(B  #.#(B ###...#(B #.(B ##.#(B ###....##(B #...#......(B ..#(B ##(B...####(B #.#(B ##.(B....##...(B....$(B..@(B.[(B.J!(B.#(B #.###. ####..^..(B....#####(B.###(B.#(B #. #....#(B ######. #.....#(B #. #.##.##.#....#(B #.#(B #.#.#..#(B .#.#.#....(B # (BhS(BhU'(B8hZ(Bh\hY& 0*(BhYu 3*(Bh 4*(Bh (B*(BJ  (BThe zap hits the endoplasm.  hp!FThe endoplasm is moderately wounded.(Bhi;*(Bh;*(Bh(Bhr(B.[(BJ.!(B.hoc(B7---(B=9h(Bh  h"I_The endoplasm quivers.(Bh| hѓq(B You miscast Shock.  You are very lightly contaminated with residual magic.hלhٟ(BJ.(B6------(B-30Contam (Bh(Bh h+_Nothing appears to happen.h֛*h(Bh(B (B The zap hits the endoplasm.h #*hO #(Bh^;*(Bh #*h(Bhf;*(BhO;*(Bhr(B.[(B..!(B.hį(B5------(B3=1Shock(B(BhP _You kill the endoplasm!(Bh(BhK(Bh(Bh h_(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)h4 )...###.(B ##.....).....#....#.#.##.##(B h )..##.#####...#...#..#.#.#(B .#(B #(B #...#####..#....(B .#(B .######(B #...#(B #.#(B #.#(B #...#(B ...#.....(B #.#(B ###...#(B #.(B ##(B #.#(B ###....##(B #...#......(B ..(B .#(B ##...####(B #.(B #(B ##..(B...#(B #.(B ...(B...$(B...@[(B..!(B.#(B #.###.#..^...(B...#####(B.###(B.#(B #.....< ....#(B .#(B #####.# .#(B .. h p.##.##.#....#(B ..#(B#(B #.#.#..#(B ...#.#.#....(B ....#.#.##.#.#(B #(B... h (Bh 6(B-2 _h (Bh h )...###.(B ##.....).....#....#.#.##.##(B h _)..##.#####...#...#..#.#.#(B .#(B #(B #...#####..#....(B .#(B .######(B #...#(B #.#(B .#(B #...#(B ...#.....(B # .#(B ###...#(B #.(B ##(B # .#(B ###....##(B #...#......(B ..(B # .#(B ##...####(B #.(B # .#(B ##...(B..#(B #.(B #....(B..$(B....@(B..!(B.#(B #.###.#h ..^....(B..#####(B.###(B.#(B #.....<.#(B #(B.#(B #####.##(B #(B.. #.(B # ##.##.#....#(B #(B..#(B #.(B ##(B #.#.#..#(B #(B... ..(B ##.#.#....(B .....(B#.#.##.#.#(B .#(B... hN (Bh A-(B3h (Bh Q _(BYou see here a +0 cloak.heH^ )...###.(B ##.....).....#....#.#.##.##(B ..##.#####...#...#..#.#.#(B .#(B #(B #...#####..#....(B .#(B ######(B #...#(B #.#(B #(B #...#(B ...#.....(B # #(B ###...#(B #.(B ##(B #. #(B ###....##(B #...#......(B ..(B #. #(B ##...####(B #.(B #. #(B ##....(B.#(B #.(B #......(B.$(B....[@(B.!(B.#(B #.###.##. #..^.....(B.#####(B.###(B.#(B #.....<.#(B #(B.#(B #####.##.#(B #(B..(B #.(B #. #.##.#....#(B #(B..#(B #.(B #. #(B #.#.#..#(B #(B...(B ..(B ##.#.#....(B ....(B#.#.##.#.#(B .#...(B h+M(BhvRhS'(B4 _hZ(Bh]hhy@ .)...###..##.....).....#....#.#.##.## (B)..##.#####...#...#..#.#.#(B .#.#(B #...#####..#....(B .# .######(B #...#(B #.# .#(B #...#(B ...#.....(B .#(B ###...#(B #.(B ##(B # .#(B ###....##(B #...#......(B ..(B # .#(B ##...####(B #.(B # .#(B ##...(B..#(B #.(B ##....(B..$(B....@(B..!(B.#(B #.###.## ##..^....(B..#####(B.###(B.#(B #.....<.#(B #(B.#(B #####.##.#(B #(B.. #.(B # ##.##.#....#(B #(B..#(B #.(B # (B #(B #.#.#..#(B #(B... ..(B  #.#.#....(B .....(B ##(B #.#.##.#.#(B .#(B...  ..#.#(B .... (B ###(BhU(BhC---(B5h(BhfQ _(BYou see here a +0 cloak.h~a hc/(B o - a +0 cloakh5f2(B6hl(BhAo hpF_Your magical contamination has completely faded away.hh F(BWear which item? h?Armour (go to first with [)  a - a +0 robe (worn)(Bh - a +0 ring mail  o - a +0 cloak[?(B] describe selected [!(B] equip|wield|wear(B|put on[tab(B] equip(B|unequip ho  a - a +0 robe (worn)  h - a +0 ring mail(Bh/io (B h - a +0 ring mail  o - a +0 cloak(BhuhmhQh6'(Bh............)...###...........musstard the Gusty ...##.....).....#....#.#.##.##Revenant (B)..##.#####...#...#..#.#.#(B .#Health: (B39/39 ======================== ......#(B #...#####..#....(B .#Magic: (B5/8===============--------- .######(B #...#(B #.......#AC:(B 6Str:(B 12 .##...#(B ...#.....(B #(B EV:(B 11Int:(B 16 .#h###...#(B #.........(B ##(B #(B SH:(B 0Dex:(B 9 .#(B ###....##(B #...#......(B ..(B #(B XL: (B 5 Next: (B63% Place: (BDungeon:3 .#(B ##...#####.(B #(B Noise: --------- (B Time:(B 3436.6 (0.0) .#(B ##...(B..############.(B #(B -) (BClaws #####....(B..$(B....@(B..!(B.#(B #.###.##(B Cast: Shock ##..^....(B..#####(B.###(B.#(B #.....<.(B Memories (2) ...........#(B #(B.######.## ...........#(B #(B..#.(B # ##.##.#....#(B #(B..##.(B ##(B #.#.#..#(B #(B.....(B #hr#.#.#....(B .....###.#.##.#.#(B .#(B.....#.#(B ....###(BYou are very lightly contaminated with residual magic. _Nothing appears to happen.  The zap hits the endoplasm. h`_You kill the endoplasm! (B_You can't see any susceptible monsters within range! (Use Z(B to cast anyway.) _You see here a +0 cloak. _(BYou see here a +0 cloak.  o - a +0 cloak _Your magical contamination has completely faded away.h(Bh(Bh:(Bh[(Bh;(B6===hz%(B7.6 (1h(Bhh(Bhm,(B8.6 (2hI(Bh (Bh,(B9.6 (3h(Bha(BhO -(B40.6 (4hH%(Bh*(Bh.hH0A===(B1.6 (5he4(Bh6 hW8(B7 _You start putting on your armour.(B You continue putting on your +0 cloak.(B x5h;(Bht@(BhEC hDW_(BYou finish putting on your +0 cloak.h^}(B(B(B(B (B_(B(B(B(B(B(B(B(B(B(Bhb0(B(Bhqe0(B(Bh{gS(B7===(Bh>i(Bhj(Bhk(Bhm(Bhn(Bho(Bho(Bhp(Bhq(Bhr(Bhs(Bht;===(Bhu(Bhv(Bhw(Bhx(Bhy(Bhz(Bh{(Bh|(Bh}(Bh~(Bh(Bh(Bh(Bh(BhʃS(B8===(Bh(Bh(Bh}(Bh(Bh(BhƊ(Bh(Bh!(Bhh(Bhҏ(Bh0(B(Bh*(Bh(Bh^S===(B(Bh hʙa(B_m - 2 clear potions(B (gained 1)h(Bh7(B(Bh/(Bh(Bho(BhU(Bh@(Bh(Bh(Bht(Bh(Bh(Bhy(Bh(Bh(Bh(Bh0(B(Bh(Bhc(Bh0(B(BhA(Bh(Bh(Bh(Bh(Bh(Bh(Bh(BhM(Bhn0(B(Bh h4I(B_You now have 145 gold pieces (gained 6).h7(B(Bh(Bh(Bh8(BhF0(B(Bh(BhZ(Bh0(B(Bh(Bh! (B ###.######(B #...#(B #.......# h##(B #.#(B #...#(B ...#..... .#(B #.#(B ###...#(B #......... >##(B #.#(B ###(B....##(B #...#..... ..####.#(B ##(B...####(B #......#(B ##(B.....###########(B .#########(B................#(B #.#(B ####.(B.^(B......#####.###.#(B #. ##(B #....(B........#(B #.#(B .#(B #(B72.6 (31.0)  #....(B........#(B #..(B .#(B  #.##.##.#(B...@#(B #..#(B .#(B  h!#(B #.#(B.#(B..#(B #...(B .#(B  #.#.#(B....(B ......#(B #.#.##(B.#(B.#(B .#.....(B ..#.##(B.... ###(B #(B.. .. #(B.. ... h0#(B..>(B .## (Bh(Bhh&(B3.6 (32hz(Bh< _Found a stone staircase leading down.hW (Bh7 (B(B(B(B(B(B(B .#(B #.#(B ###.. >#####....##(B # ..#####...####(B #......#(B ##(B.....###########(B #####(B................#(B #. .##(B ####.(B.^(B..###.#(B #. ##(B #....(B..#(B #.#(B # (B #......(B......#(B #..(B .#(B  #.##.##.#.#(B  #(B #.#.#(B..#####(B...(B #.#.#(B.@(B.........(BShock #.#.##(B.#(B.##(B.#(B.......#.##(B...(B..##(B #(B..K.(B..#(B K(B  (B kobold (asleep)(B #(B.....(B... #(B..>(B..###(B...#######(Bh9 3(B4.6 (1.0)h? ,(B5.6 (2hE (BhDN _ _A kobold comes into view. It is wielding a +2 dagger of venom.hP (Bh4*(BhfS:*(Bh? (B The zap hits the kobold.hkn*.(B..#(Bh;*(Bh1;*(Bhc~;*(Bh[(B..)(B.h..ho(B7---(B=6.6 (1Shock(Bh(Bh hO?_You kill the kobold!(Bh (Bh (Bh (Bh  hu _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)h֡ (Bh (Bh (BhR _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)h'(Bh.(Bh4(Bhm9 h:_(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)hV(BhXZ7(B(Bhr](Bhu_& (B_h`(Bhb(Bh8d(BhWe(Bh(g(Bh=h(Bhmi(Bh^l(Bhn;---(Bh]p(Bhs(Bhyu(Bh w(Bh3z(Bh`|(Bh}(Bh*(BhJ(Bh(Bhc(BheS(B8===(Bhw(Bh(Bh(Bh*(BhT(Bh(Bho(Bh(Bhz(Bhçhc###.#(B ##...####(B ......#(B ##.....###########(B #########................#(B #.# ##(B ####..^(B......#####.###.#(B #.. #(B #.......(B.....#(B #.#(B .#(B ### (B #........(B....#(B #..(B .#(B  #.##.##.#.(B...#(B #..#(B .#(B  #(B #.#.#(B..#####...(B .#(B  #.#.#(B...(B.........#(B -h #.#.##.#(B.##(B.#.....(B ..#.##(B ###(B #(B..)(B...#(B  #(B......... #(B..>(B..###(B.#(B.....#(B#######(B hB....#(B ##..####### #########................#(B #.## #(B ####..^......#####.###.#(B #... (B #.......(B.....#(B #.#(B .#(B #### (B #...#(B #..(B .#(B #.##.##.#.(B...#(B #..##.#(B  #(B #.#.#(B..#####.(B....#(B  #.#.#(B..(B.....(B.....#(B #.#.##.#(B.##(B.#.....(B ..#.##(B..(B....#(B ###(B #(B..@(B...#(B  #(B..........#(B..>(B..####(B.....#(B#######(B (B80.0)-(B7.6 (11(B _(BYou see here a +2 dagger of venom(B.hO(Bh5N===(B8.6 (1.0)h;(Bh> hp@C_p - a +2 dagger of venom(Bho h L(BInventory: 16/52 slots hl Hand Weapons (go to first with ))  p - a +2 dagger of venom Armour (go to first with [)  a - a +0 robe (worn)  o - a +0 cloak (worn)(Bh - a +0 ring mail Jewellery (go to first with "=)  k - a +4 ring of protection (worn) Scrolls (go to first with ?)  d - a scroll labelled KAVAYCV HATISS  g - 3 scrolls labelled PAROC WABU  j - a scroll labelled PAZISU VYARUF  l - a scroll labelled YHEXAN AMARYBB  n - a scroll labelled BAECKEI QEGOIWEV Potions (go to first with !) h(  b - a potion of magic  c - a fizzy white potion  e - 4 smoky blue potions  f - a bubbling inky potion  i - 3 sapphire potions  m - 2 clear potions(Bhr hJ p - a +2 dagger of venom (Bhj%(Bp - a +2 dagger of venom. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 0.0; use (s)(B to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 3.5 XLs. Damage rating: 5 (Base 4 x 97% (Dex) x 100% (Skill) + 2 (Ench)). Venom: It poisons victims. This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-clawed weapon. It can be maximally enchanted to +9. You took it off a kobold on level 3 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Short Blades} {one-handed} {venom} {melee weapon} Menu/colouring prefixes: identified enchanted ego melee weapon _________________ “He drew his dagger, that was sae sharp,  That was sae sharp and meet,  And drave it into the nut-browne bride,  That fell deid at his feit.  ‘Now stay for me, dear Annet,’ he sed,  ‘Now stay, my dear,’ he cry'd;  Then strake the dagger untill his heart,  And fell deid by her side.”  -English traditional ballad, “Lord Thomas and Fair Annet”, circa 1650. (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.(BhLhNhSh [t(B.....#(B ##.....###########h]musstard the Gusty #########................#(B #.##(B Revenant #(B ####..^......#####.###.#(B #...(B Health: (B39/39 ========================#.......(B.....#(B #.#(B .#(B ####(B Magic: (B8/8========================#........(B....#(B #..(B .#AC:(B 7Str:(B 12#.##.##.#.(B...#(B #..##.#EV:(B 11Int:(B 16#(B #.#.#(B..#####.(B....#SH:(B 0Dex:(B 9h^#.#.#(B..(B.....(B.....#XL: (B 5 Next: (B63% Place: (BDungeon:3#.#.##.#(B.##(B.#.....Noise: --------- (B Time:(B 3488.6 (0.0)..#.##(B..(B....#p) +2 dagger (venom)###(B #(B..@(B...#Cast: Shock#(B..........Memories (2) #(B..>(B..###(B..#(B.....######## h_H(B_A kobold comes into view. It is wielding a +2 dagger of venom.(BThe zap hits the kobold. _You kill the kobold! _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.) _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.) _You can't see any susceptible monsters within range! (Use Z(B to cast anyway.) _(BYou see here a +2 dagger of venom(B. _p - a +2 dagger of venom(BYour +2 dagger of venom begins to drip with poison!hi(Bho.(B9.1 (0.5hw(Bh/}q  The zap hits the kobold. _You kill the kobold!(B h~_(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.) __(BYou see here a +2 dagger of venom(B. _p - a +2 dagger of venom(B  Your +2 dagger of venom begins to drip with poison! _p - a +2 dagger of venom (weapon)hw7(B(Bhz(BhT}(Bh~(Bh0(B(Bhƀ(Bh$(Bh0(B(Bhg(Bhօ(Bhֆ0(B(Bh(Bhډ(Bh0(B(Bh|(Bh(Bh0(B(Bh)(Bh(Bhu0(B(Bh(Bh(Bhk(BhU(Bh(Bh (Bh0(B(BhL(Bh|(Bh0(B(Bh`(Bh(Bh0(B(Bh(Bh(BhƦ0(B(Bh(Bhʩ(Bh0(B(Bh(Bhk(Bh~0(B(Bh)(Bh(Bhy0(B(BhԳ(BhF(Bh20(B(Bhl(Bh(Bh(Bh(Bh(BhȾ(BhͿ(Bh(Bh(Bh'(Bh@0(B(Bh(BhK(BhN(Bh](Bh(Bh(Bh%(Bh'(Bh{(Bh0(B(Bh(Bh(Bh}(Bh|0(B(Bh(Bh(Bh0(B(BhA(Bh(Bh0(B(Bh (Bh(Bh0(B(Bh(Bh(Bh(Bh(Bh9(Bh@(BhH(BhM(BhN(Bh(Bh(Bh(Bh(Bhv(Bhv(Bht(Bhs(Bh(Bh(Bh(BhR(Bh8 (Bh= (BhD (BhN (Bh(Bh0(B(Bhr #....#########................# #...##(B ####..^#####.###.#(B .###(B #......#(B #.###.#(B ..#(B #.......(B.....#(B #..##.#(B h{###(B #.##.##.#(B....#(B #..##.#(B #(B #.#.#..#####.....#(B #.#.#............###(B #.#.##.#.##.#......#(B ..#.##......####.#.#(B ###(B.###.##......####.#.#(B .......@##...........#.####(B.######..>..###.....#(B #.....#(B #.#####(B #######(B #.#hv(B #.##.##.##.##.#(Bh 3(B521.1 (32.0)h#-(B2.1 (33h((Bh2 h3$_q - a ring of magical powerh (B(B(B(B(B(B(Bhk `(B(B(B(Bh (Bh$ 0(B(Bhݤ (Bh (Bh , ....#....#########h@ ......##(B ####..^......#####.### ###.#.###(B #....#(B #.### (B #...#(B #..(B..........#(B #..## (B #####(B #.##(B.##.#....#(B #..##(B #(B.##.#.#..#####....(B ..#(B.#.#...........##(B.#(B.#.##.#.##.#...(B .(B....#.##......###(B5.1 (h 3.0) #(B.###(B.###(B.##......###(B #(B....@....##..........(B #####(B.######..>..###...(B... #.....#(B #.#.(B..... #######(B #.##(B.##(B.##(B. #.##(B. #(B.#(B >#(B #.##(B #(B.h #(B #(B #.#(B ... #.# (B #.#(Bh (Bh ,(B6.1 (4h (Bh  h 6_Found a stone staircase leading down.h h (BPut on which piece of jewellery? Jewellery (go to first with "=)  k - a +4 ring of protection (worn)h 8(Bq - a ring of magical power[?(B] describe selected [!(B] equip|wield|wear|put on(B[tab(B] equip(B|unequip hb  k - a +4 ring of protection (worn)  q - a ring of magical power(Bhhqhah/(B....#....#########...............(B musstard the Gusty h;#...#...##(B ####..^......#####.###(B Revenant ###.#.###(B #............#(B #.###(B Health: (B39/39 ========================#...#(B #..(B..........#(B #..##(B Magic: (B8/8========================#####(B #.##(B.##.#....#(B #..##(B AC:(B 7Str:(B 12#(B.##.#.#..#####....(B EV:(B 11Int:(B 16..#(B.#.#...........(B SH:(B 0Dex:(B 9###(B.#(B.#.##.#.##.#...(B XL: (B 5 Next: (B63% Place: (BDungeon:3h.(B....#.##......####(B Noise: --------- (B Time:(B 3526.1 (0.0)#(B.###(B.###(B.##......####(B p) +2 dagger (venom)#(B....@....##..........(B Cast: Shock#####(B.######..>..###..(B Memories (2) .(B... #.....#(B #.##.(B..... #######(B #.##(B.##(B.##(B.#.##(B. #(B.#(B >##.##(B #(B.#(B ##.#(B...#.#h#.# _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.) _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.) _You can't see any susceptible monsters within range! (Use Z(B to cast anyway.) _(BYou see here a +2 dagger of venom(B. _p - a +2 dagger of venom(BYour +2 dagger of venom begins to drip with poison! _p - a +2 dagger of venom (weapon) _q - a ring of magical power _Found a stone staircase leading down.hM (B You feel your magic capacity increase.hh8(B/17-------------(B6 (0.5h(Bh  h 3_q - a ring of magical power (worn)h (B(B(B(B(B(B(B(B(B(B(B(B(B-------------(B(B(B(B(B(B(B9=(B(B(B(B(B(B(B(B(Bh0(B(Bhi(B=(B(BhO(Bh0(B(Bh(Bh0(B(Bhn(BhxV(B10/17==(Bh(BhO(BhF(Bh8(Bh(Bh(Bh(Bh,(Bh-(Bh(Bhc(Bhv:==(Bhm(Bh(Bh(Bh(Bh~(BhoQ(B1=(Bh_(Bh(Bh(Bh(Bh(Bh0(B(Bh (Bh,-(B(B(B=(B(B(B(B(B(B(B(B(B(B2=(B(B(B(B(B(B(B(B(B(B(B(B=(B(B(B(B(B(B(B(B(B(B3==(B(B(B(Bh/(Bh~6(Bhr8(Bh?(Bh$0(B(Bh(Bh(Bh7:==(Bhx(B(B(B(B(BhQ(B4=(BhT$(Bh&0(B(Bh:)(Bh*0(B(Bh+(Bh,0(B(Bh-(Bh.Q(B=(Bh/(Bh0(Bh10(B(Bh2(Bh30(B(Bhd:(Bh;R(B5==(BhM@(BhF(BhrH0(B(BhXJ(BhK0(B(BhN(Bh\O(BhP(Bh/R(BhQS:==(BhT(BhV(BhW(BhY(BhZ(Bh[(Bh*](Bhk^(Bh_Q(B6=(Bha(Bhb(Bhc(Bhe(Bh(B(B(B(B(B(B(B=(B(B(B(B(B(B(B7==(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B==(B(B(B(B(B(B(B(B(B(B (B There is a stone staircase leading down here.(B (B_(B(B(B(B(B(B(B(B(Bh(Bh(B #.###.###.######(B #.........##...........h(B #####.######..>..###...(B #..(B.....#(B #.....#(B #(B #..(B.....#(B #######(B #.#(B #.##(B.##.#(B #.#(B #.(B #(B.##>#(B #.#(B #(B.##(B.##.#(B #.#(B #(B......(B.#(B #.#(B ....(B..#(B #.#(B ####(B.@(B..#(B Shockh ##(B......g(B.  #######(B.#(B g(B  (B goblin (asleep) (B(BhF( (Bhi94.6 (68.0)  A goblin comes into view. It is wielding a +0 dagger.(BhíhX(Bg.g(BhZ6(B==5.6 (69h(Bh)) _The goblin shouts!hnF0*(Bh3*(Bh:*(Bh0;*(Bh[~~ (B* (BThe zap hits the goblin.hV;*(Bh(Bh/(B...g.hD .h :(B6--h!3(B-6.6 (1.0)h%(Bh-) h*Q_The goblin is heavily wounded.(Bh0*(Bhf3*(Bhh"*hj(Bh\ h9(B The zap hits the goblin.hE*hs(Bh ;*(Bhm ;*(Bhs Z(B...)(B..hI w(B5---(B4-h0 T(B7Shock(Bh (Bh  h ?_You kill the goblin!(Bh (BhO (Bh (BhZ  h _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)hO3(Bh0(B(B _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)hC(Bh7(B(Bh(Bhջ> (B_(Bh(Bh0(B(Bh(BhU0(B(Bh(Bh9-(Bh(Bh(Bh.Q(B6=(Bh(Bh0(B(Bh(Bh(Bh(Bh(Bh(Bh(Bh(BhA(Bh-9=(Bh1(Bh(Bh(Bh(Bh%(BhP0(B(Bh(BhR(B7==(Bh(Bh(Bh(Bh(Bh(Bh(Bh(Bh(Bh(Bhw(Bh(Bh(Bh(Bh(Bh(Bh:==(Bh(Bh h:(B You see here a +0 dagger.h (Bh! (B_h(Bh0(Bh(Bh(Bh(BhY(Bh (Bh 0(B(Bh& (Bh (Bh(Bh(Bh(Bh0(B(Bh(Bh~(Bh(Bh(Bh(Bh(Bh-(Bh%(Bh6(BhI(Bhf(Bh\0(B(Bh (Bhx"(Bh#(Bh$(Bh%(Bh&(Bh'(Bh((Bh)(Bh9+(BhD,0(B(Bh-(Bh.(Bh/0(B(Bh0(Bh2(Bhx30(B(Bhv4(BhaY(Bh|[H(B(B(Bh\0(B(Bhj^(Bh_0(B(Bh`0(B(Bha(Bhb(Bhc0(B(Bhd(Bh/f(Bh^g0(B(Bhi(BhXk(Bhl(Bhm(Bhn(Bho(Bhp(Bhr(Bhs(Bht(Bhu(Bhv(Bhw(Bhy(Bh z(Bh1{(Bh.|(BhD}(BhC~0(B(Bh(Bhu(Bhv(Bh(Bh(Bh(Bh(Bh(Bh(Bh(B(B(B (B You see here a +0 dagger.(B (B_(B(B(B(B(B(B(B(B(B(B(B(B(B(BhΣ0(B(Bhn0(B(BhȦ(Bh(BhΨ(Bh(BhȪ(Bh(Bh}(BhP(Bhi(BhZ0(B(Bh(Bh(Bh0(B(Bh(Bh.(Bh 0(B(Bh (Bh;(Bhb0(B(Bha(Bh(Bh(Bhz(Bh(Bh0(B(Bht(Bh^(Bh(Bh(Bh (Bh(Bh80(B(Bh(Bh(Bh(Bh 0(B(Bh(BhR(BhG0(B(Bh<(Bh'(Bh20(B(BhY(Bh(Bhq0(B(Bhu(Bh(Bh0(B(BhI(Bh(Bh0(B(Bh(Bh0(B(Bh(Bh(Bh0(B(Bh(Bh(Bh0(B(Bh (Bh6(Bh(Bh0(B(Bhx(Bh(Bh0(B(BhZ(Bh(Bh(Bh(Bh(Bh3(Bhp0(B(Bhn(Bh(Bh0(B(Bh(Bh (Bh (Bh (Bh (BhP(Bhj0(B(Bh7(Bh2(Bh](Bh(Bh(Bhm(Bh(Bh(Bh/(Bh (Bh"(Bh9#(Bh[$(BhD&(Bho'(Bh((Bh)(Bh+(Bh,(Bh-(Bh/(BhH2(Bh3(Bh4(Bh6(Bh/9(Bh:(Bh;(Bh=(Bh"@(BhNA(BhB(BhD(BhF(BhH(BhpI(Bh0L(Bh(O(BhP(BhQ(BhYT(BhV(BhX(BhXY(Bh[(Bh^(Bhp_(Bhda(Bhc(Bhf(Bhfg(Bhh(Bhkj(Bhl(Bhm(Bho(Bhp(Bhr(Bhs(Bht(Bhv(Bhx(Bhz(Bh^{(Bh|(Bh~(Bh((Bhq(Bh(BhA(Bh0(B(Bh(Bh(Bh 0(B(Bh(Bhhǝ#...#(B #.........##(B ## ##(B #...#######)....).#(B # .#####...#)..###...###.#(B #< ......).<..#(B..##.(B..###.#(B #. ......)...###(B....(B...(B....(B #. .....).....#..(B..#(B.#(B.##.##(B #. .#####...#...#.(B.#(B.#(B.##(B.#(B #. .#(B #...#####.(B.#(B......#(B #. h ##(B #...#(B ##.(B..(B....##(B ##(B-#...#(B #(B..(B.#(B.....#(B #########...#(B #(B...@(B.....#(B ##(B #.....(BShock  ###....##(B #(B...#(B.........(B #.#### ##...####(B #####(B.....###.(B #.#### #.....###########(B.###(B.#(B #.(B #.....(B o(B  (B orc priest (wandering) ................#(B.#(B #.###.##.##.#(B S(B  (B ball python (constriction, asleep) ......#####.###.#o#(B #.....<.....#(B ......#(B #.###.#(B.#(B #####.##.....(B ......#(B #..##.#S#(B #.(B #.####(B .#....#(B #..##.#(B #.(B #..(B .#.#..#####.....#(B ..(B ####(B .#.#............###(B ##(B h'(B689.6 (9hz 2.0)h&hJ(B.o(Bh!-hQ'(B90.6 (93h(Bh hb_A ball python and an orc priest come into view.(Bh8*(Bh:*(Bh{a:*(Bhî:*(Bh:*(BhoC;*(BhAg (B The zap misses the orc priest.(Bh֐(BhhB(B...o(B.Swandering)oS(B.h'(B6h?G--(B==1.6 (1.0)hY(BhB hD'_The orc priest shouts!h 8*(Bh :*(Bhz1 :*(Bh h 2*(Bhf < (B ho F*(BThe zap hits the orc priest.hw-  h/ h(B The orc priest is moderately wounded.(Bh2  h4 j(B The ball python hisses angrily. You hear a shout!(Bhc? h5A j(B...oo(B  (B orcSS(B  (B ball python (constriction)(B.o(BhMI h)K f(B5---(B-2hyT (Bh]  h` e_An orc comes into view. It is wielding a +0 flail.(Bh* 8*(Bhb( h+ 2*(Bh} hU 2*(Bh  h} i(B*(BThe zap hits the orc priest.hd/ h72(B The orc priest is heavily wounded.(BThe zap hits the ball python.hw;h!>>*(Bh6(Bhh(Bh^h(B..o(B..o(B.hȶhff(B4----(B3h~(Bh hL_You kill the ball python!(Bhh0*(Bhh72*(Bhghj2*(BhhW2*(Bhh2*(Bhf(Bhi(Bhtyh|(B.o(B..o(B.h"h^(B3---(B4h](Bh% h8Q_The zap misses the orc priest.(BhvNhO0*(Bhh2*(Bhhh2*(BhF(BhG(BhRh%Tpo(B..o(B.hWhBY^(B2---(B5h4d(Bhpj hkQ_The zap misses the orc priest.(BhC? hB|(B* (BThe zap hits the orc priest.h\#*hb(BhWh 3*(BhQ= h@ 3*(Bh h 3*(Bhj  h (B The orc priest is almost dead.(BYou hit the orc priest.h (Bh h (B.)(B.....oo(B  (B orc(B.h&# h$ \(B8--(B876hz+ (Bh.  h0 K_You kill the orc priest!(Bhs 8*(Bh :*(Bh < (B*h# ? (BThe zap hits the orc.hst hv 3*(Bh #*h (Bh) (Bh h Y)o(B...h '(B1h 3--(B7h1% (Bh)  hU+ J_The orc is almost dead.(BhƖ8*(Bh h6(B The zap hits the orc.hhN>*(BhH;*(Bh(Bhl (B))(B.ho(B  (B orc (wandering)oYou kill the orc!(Bhm(B0---(B88h(Bhn _An orc comes into view. It is wielding a +0 hand axe.(Bhh$0*(BhDh2*(Bh#:*(Bhn"*ho(Bh:*(Bh ;*(Bh[;*(Bh(Bh))(B.o(B.h9.o(B.h=9(B/18 hb=--(B9h(Bh h7J_The zap misses the orc.(Bh8*(Bh':*(Bhx:*(Bh:*(Bh@ :*(Bhk < (B hFn ?*(BThe zap hits the orc.h (Bh X))(B..h 2o(B.h a8---(B700h (Bh  h, Q_The orc is moderately wounded.(Bh 8*(Bha :*(Bh3 :*(Bh: :*(BhX :*(Bh_ (Bh h) *))h P(B.o(B.h _7---(B1h (Bh  h J_The zap misses the orc.(Bh(8*(Bh:*(Bh2 :*(Bhs{ (B *(BThe zap hits the orc.h;*(Bh(Bhhc))o(B..hh^!U6--(B2h,(Bh3 hz8O_The orc is severely wounded.(Bh(h50*(BhS4:*(Bhv< (B The zap hits the orc.hF*(Bh;*(Bh3A;*(Bh!)hJ))(B..hf-(B903Shockh7(Bh(Bh h-<_You kill the orc!(BhC(BhWN(Bh[(Bha hd_(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)hI (BhM (BhR (BhZ (Bhw^ & (B_h c (BhBh (Bhi (Bhmm (Bh%r (Bhs (Bhv (Bh}z (Bh{ (Bh~ (Bhт (Bh/ (Bh (Bh (BhZ 37=hˍ (Bh (Bh (Bh (Bh5 (Bh (Bhn (Bh (Bh (BhQ (Bh (Bh2 (Bhױ 9=(Bh (Bht (BhW (Bh (Bh (Bh K8=(Bh% (Bhf (Bh (BhV (Bh+ (Bh (Bhx (Bh (Bh (Bh (Bh (BhB 9=(Bh_ (Bh (Bh (Bh (Bh (BhN L9==(BhE (BhG (Bh (Bh (Bh|(Bh(Bh1(Bh 0(B(BhG(Bh(BhS..#.(B..#...#(B..#####(B..#(B ##(B.hVK-.(B..(B.Shock....g(B  (B hobgoblin (wandering) .. .g(Bho2(B24.6 (21.0)h@Z==-(B5.6 (22h>(Bh: hO_A hobgoblin comes into view.(Bhc8*(Bhĭ:*(Bh:*(Bhkhn2*(Bh~hk2*(Bhh3*(Bhw hy(Bg(B  *(BThe zap hits the hobgoblin.  The hobgoblin is almost dead.(Bh(Bh,C)))h X(B..g(B.h=h>a8--(B==6.6 (1.0)h(BhW h!&_The hobgoblin shouts!h? *h%A(Bh9:*(Bhh2*(BhdG:*(Bh?:*(Bh (B The zap hits the hobgoblin.(B*(Bh3JhuLj)))(B...hjh#l7---(B1-7Shock(Bhu(Bhy hg{J_You kill the hobgoblin!(BhU^(BhQf9-(Bhy(Bh| h=~_(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)h (Bh& (Bh/ (Bh2  h`4 _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)h[ (Bh|i (Bhu (Bhz  h| _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)hv7(B(Bh|b(B(B8= hh(B_(B(B(Bh'H(B(B(Bh(Bh(Bh܍(Bh?(Bh(Bh"9=(Bh(BhC(BhT(Bhc(Bh d(B9==(Bhś(Bh(Bhn(Bh(Bh50(B(Bh6(Bh٧(Bh(Bh(Bh(Bh:==(Bh(Bh(Bh(Bhʵ(Bh(Bh׹U(B10/18=(Bh(Bh(Bh9(BhD(Bh%(Bh(Bh(Bh(Bh (BhR(Bh(Bh9=(Bh(Bh(Bh4(Bh<(Bh(Bh*Q(B1=(Bh](Bh(Bh(Bh+(Bh(Bh(Bh(Bh(Bh(BhO(Bh(Bh99=(Bh(Bh(Bh(Bh(Bh(Bh9(Bh(Bh (Bh R(B2==(Bh (Bh_0(B(Bh(Bh(Bh(Bh(Bha(Bh(Bh!(Bh?%(Bh&:==(Bh((Bh,(Bh-(Bh0(Bha3(Bh4Q(B3=(Bh6(Bh9(BhS;(Bh<(Bh`@(BhA(Bh(Bh(Bh(Bh(Bh (Bh$ 9=(Bh(BhU(Bh(Bh(Bh(BhhQ(B4=(BhL(Bh!0(B(Bh$(BhM'(Bh((Bh*(Bh,(Bh$.(Bh/(Bh2(Bh49=(Bhe(B(B(B(B(B(B5==(B(B(B(B(B(B(B(B(B(B(B(B==(B(B(B(B(B(B(B(B(B(B6=(B(B(B(B(B(B(Bhg(BhQi(Bhj(Bhk(Bhrm(Bhn9=(Bho(Bhq(Bhs(Bht(Bh>v(BhwQ(B7=(Bhx(Bh{(Bhk|(Bh}(BhQ(Bhw(Bh(Bh$(BhS(Bh^(Bh2(BhL9=(Bhb(Bh{(Bh(Bh(Bh(BhGR(B8==(Bhu(Bh(Bh(Bhƞ(Bh(Bh B (B You see here a +0 hand axe.hi(Bh! (B_h<(Bhƫ(Bh(Bh(BhG(Bh(Bh:(B==h\0(B(Bh(Bh(Bh0(Bh(Bh(Bh0(B(Bh(Bh6(Bh(Bh(Bh)(Bh(Bh(Bh(Bh(BhN(Bh,(Bhn(Bha(Bh(Bh_(Bh(Bh3(Bh6(Bh(Bh0(B(Bh(Bhz(Bh(Bh(Bh(Bh0(B(BhH (Bh (Bh(Bh (Bh%(Bh(Bhd0(B(BhB(Bh"(BhJ!(Bh#(BhP$(Bh%(BhF(0(B(Bh *(Bh~,(Bh.(Bh/(Bh1(Bhn3(Bh@5(Bh!6(Bh97(Bh[9(Bhj;(Bh<(Bh=(Bh?(BhA(Bh~B(BhC(BhE(BhH(BhI(BhK(Bh_O(Bh*Q(BhR0(B(BhT(BhU0(B(BhV(BhZ(Bha\H(B(B(Bh^(Bh$_(Bh`(Bha(Bhcb(Bhd(Bhd(Bhe(Bhf(Bh4h(Bhi(Bhj(Bhj(Bhl(Bhl0(B(Bhdn(Bho(Bhyp(Bhfq(BhNr(Bh6s(Bh4t(Bh`u(Bhy(Bh{(Bh}0(B(Bhڀ(BhH(B(B(Bh`(B(B(B(Bh@(Bh;(Bh-(Bh9(Bh+(Bh(Bh(BhЌ(BhR (B There is a stone staircase leading up here.h(Bh! (B_h(Bh-(Bhf(Bhc0(B(Bhі(Bh(Bh0(B(Bh'(Bht(Bh.0(B(Bhz(BhŦ0(B(Bhϧ(Bh(Bh,(Bh60(B(Bhܬ(Bh(Bh0(B(Bh(Bh(Bh0(B(Bhִ(Bh(Bh(Bh̸(Bh (Bho(Bhy(Bh(Bh(Bh(Bh (Bh*(Bh^(Bht0(B(Bh(Bh(Bh{(Bh&(Bhc(Bh(Bh0(B(Bh(Bh #########.....####...#(B  .....##<###.######.#(B  hj##.....##.###.##..)#)#(B  .......##.#...##.(B))))#(B  ##.....##.#....#(B((.###(B  ##.....##.#.#>######(B  #########.....##(B.#(B  #(B ###...##(B.#(B  (B #######.#.##(B.#(B  (B-84013.0) #####....(B...#(B.##(B.#(B  ...##.#####(B.....@#(B  ha##.##.#####.#(B.####(B  (B #.##.........#(B  ##.##.##.##.###(B  (B .<.....##.#(B  (B  ##.##.......#(B  (B  (B #.##.#####.#(B  (B  ##.##.......#(B  (B  .hN..##########(B  (B  ####(B  (B (B  (B (Bh9-(Bh(BhC hB_(BDone exploring.h:(Bh67(B(Bh ...(B0.0) ..(B.....(B.....##.##.h-.<.....##...##....(B(Bh(BhH _(BDone exploring.hC 7(B(Bh$H (Bh (Bh (Bhʼn (Bh  h- B_(BDone exploring.h[?12l[?25h h!L Search for what [Enter for "."]? (Bh#d.h[?25lhhC'(Bh26 matches(B: travel(B [toggle: !(B], by dist(B [/(B], hide(B useless & duplicates [=(B]  a - [D:3] a stone staircase leading down(Bb - [D:3] a +0 club (1 further duplicate)  c - [D:3] a +0 dagger (7 further duplicates)  d - [D:3] a +2 dagger of venom(Be - [D:3] a +0 sling  f - [D:3] a stone staircase leading up  g - [D:3] a +0 robe  h - [D:3] a +0 flail (1 further duplicate)  i - [D:3] a stone staircase leading up  j - [D:3] a +0 short sword  k - [D:3] a stone (7 further duplicates in 2 piles)  l - [D:3] a +0 hand axe (2 further duplicates)  m - [D:3] a +0 leather armour (3 further duplicates)  n - [D:3] a +0 whip of venom(Bo - [D:3] a blossoming altar of Fedhas  p - [D:3] a stone staircase leading up  q - [D:3] a stone staircase leading down  h"Gr - [D:3] a +0 falchion  s - [D:3] a +0 long sword  t - [D:3] a ring mail  u - [D:3] an escape hatch in the ceiling  v - [D:3] a stone staircase leading down  w - [D:3] an ancient bone altar of Kikubaaqudgha  x - [D:3] a shaft  y - [D:3] a +0 whip  z - [D:3] an escape hatch in the floorh T hX hc hn J(B#########.....####...#(B  (B musstard the Gusty ##.....##<###.######.#(B  (B Revenant h q ~##.....##.###.##..)#)#(B  (B Health: (B39/39 ======================== .......##.#...##.(B))))#(B  (B Magic: (B18/18 ======================== ##.....##.#....#(B((.###(B  (B AC:(B 7Str:(B 12 ##.....##.#.#>######(B  (B EV:(B 11Int:(B 16 #########.....##(B.# (B SH:(B 0Dex:(B 9 ####...##(B.# (B XL: (B 5 Next: (B91% Place: (BDungeon:3#######.#.##(B.# (B Noise: --------- (B Time:(B 3840.6 (0.0) #####....(B...#(B.##(B.# (B p) +2 dagger (venom) h]r ...##.#####(B.....@# (B Cast: Shock ##.##.#####(B.#(B.#### (B Memories (2) #.##.........# ##.##.##.##.### (B  ...<.....##.# hs o(B  ##.##.......# (B #.##.#####.# (B  ##.##.......# (B  ...########## (B  ####hu  (B  (B  _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.) _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.) hSv r_You can't see any susceptible monsters within range! (Use Z(B to cast anyway.) _You see here a +0 hand axe. _There is a stone staircase leading up here. _(BDone exploring. _(BDone exploring. _(BDone exploring.  hxw DSearch for what [Enter for "."]? (B.h{ h '(Bh& C26 matches(B: travel(B [toggle: !(B], by name(B [/(B], hide(B useless & duplicates [=(B]  a - [D:3] a +0 club (1 further duplicate)(Bb - [D:3] a +0 dagger (7 further duplicates)  c - [D:3] a +0 falchion  d - [D:3] a +0 flail (1 further duplicate)  e - [D:3] a +0 hand axe (2 further duplicates)  h^ f - [D:3] a +0 long sword  g - [D:3] a +0 short sword  h - [D:3] a +0 sling  i - [D:3] a +0 whip  j - [D:3] a +0 whip of venom  k - [D:3] a +2 dagger of venom(Bl - [D:3] a blossoming altar of Fedhas  h m - [D:3] a shaft  n - [D:3] a stone staircase leading down  o - [D:3] a stone staircase leading down  p - [D:3] a stone staircase leading down  q - [D:3] a stone staircase leading up  r - [D:3] a stone staircase leading up  s - [D:3] a stone staircase leading up  t - [D:3] an ancient bone altar of Kikubaaqudgha  u - [D:3] an escape hatch in the ceiling  h v - [D:3] an escape hatch in the floor  w - [D:3] a +0 leather armour (3 further duplicates)  x - [D:3] a ring mail  y - [D:3] a +0 robe  z - [D:3] a stone (7 further duplicates in 2 piles)h (B a - [D:3] a +0 club (1 further duplicate)  b - [D:3] a +0 dagger (7 further duplicates) (Bht(B b - [D:3] a +0 dagger (7 further duplicates)  c - [D:3] a +0 falchion (Bh̨(B c - [D:3] a +0 falchion  d - [D:3] a +0 flail (1 further duplicate) (Bhm(B d - [D:3] a +0 flail (1 further duplicate)  e - [D:3] a +0 hand axe (2 further duplicates) (Bh{(B e - [D:3] a +0 hand axe (2 further duplicates)  f - [D:3] a +0 long sword h(Bhqh{(B f - [D:3] a +0 long sword  g - [D:3] a +0 short sword (Bhc<(B g - [D:3] a +0 short sword hf> h - [D:3] a +0 sling (Bhrhp(B h - [D:3] a +0 sling  i - [D:3] a +0 whip (Bh 7(B i - [D:3] a +0 whip hF j - [D:3] a +0 whip of venom (Bh h{(B#########.....####...#(B  (B musstard the Gusty h7##.....##<###.######.#(B  (B Revenant ##.....##.###.##..)#)#(B  (B Health: (B39/39 ======================== .......##.#...##.(B))))#(B  (B Magic: (B18/18 ======================== ##.....##.#....#(B((.###(B  (B AC:(B 7Str:(B 12 ##.....##.#.#>######(B  (B EV:(B 11Int:(B 16 #########.....##(B.# (B SH:(B 0Dex:(B 9 #h0###...##(B.# (B XL: (B 5 Next: (B91% Place: (BDungeon:3#######.#.##(B.# (B Noise: --------- (B Time:(B 3840.6 (0.0) #####....(B...#(B.##(B.# (B p) +2 dagger (venom) ...##.#####(B.....@# (B Cast: Shock h##.##.#####(B.#(B.#### (B Memories (2) #.##.........# ##.##.##.##.### (B  ...<.....##.# (B  ##.##.......# (B #.##.#####.# (B  ##.##.......# (B  ...##########h  (B  #### (B  (B  _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.) _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.) h_You can't see any susceptible monsters within range! (Use Z(B to cast anyway.) _You see here a +0 hand axe. _There is a stone staircase leading up here. _(BDone exploring. _(BDone exploring. _(BDone exploring.  Search for what [Enter for "."]? (B.h(Bh(Bh(Bh hC+_(Bh h( (BInventory: 17/52 slots Hand Weapons (go to first with )) h.  p - a +2 dagger of venom (weapon) Armour (go to first with [)  a - a +0 robe (worn)  o - a +0 cloak (worn)(Bh - a +0 ring mail Jewellery (go to first with "=)  k - a +4 ring of protection (worn)  q - a ring of magical power (worn) Scrolls (go to first with ?)  d - a scroll labelled KAVAYCV HATISS  g - 3 scrolls labelled PAROC WABU  j - a scroll labelled PAZISU VYARUF  l - a scroll labelled YHEXAN AMARYBB  n - a scroll labelled BAECKEI QEGOIWEV Potions (go to first with !)  b - a potion of magic  c - a fizzy white potion  e - 4 smoky blue potions  f - a bubbling inky potion  i - 3 sapphire potions  m - 2 clear potions(Bhm hz B(B#########.....###h} o#...#(B  (B musstard the Gusty ##.....##<###.######.#(B  (B Revenant ##.....##.###.##..)#)#(B  (B Health: (B39/39 ======================== .......##.#...##.(B))))#(B  (B Magic: (B18/18 ======================== ##.....##.#....#(B((.###(B  (B AC:(B 7Str:(B 12 ##.....##.#.#>######(B  (B EV:(B 11Int:(B 16 #########.....##(B.# (B SH:(B 0h Dex:(B 9 ####...##(B.# (B XL: (B 5 Next: (B91% Place: (BDungeon:3#######.#.##(B.# (B Noise: --------- (B Time:(B 3840.6 (0.0) #####....(B...#(B.##(B.# (B p) +2 dagger (venom) ...##.#####(B.....@# (B Cast: Shock h< ##.##.#####(B.#(B.#### (B Memories (2) #.##.........# ##.##.##.##.### (B  ...<.....##.# (B  ##.##.......# (B #.##.#####.# h w(B  ##.##.......# (B  ...########## (B  #### (B  (B  h _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.) _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.) _You can't see any susceptible monsters within range! (Use Z(B to cast anyway.) _You see here a +0 hand axe. _There is a stone staircase leading up here. _(BDone exploring. _(BDone exploring. _(BDone exploring. _Search for what [Enter for "."]? (B.h (Bh- (Bh, (Bh h@ hF (BInventory: 17/52 slots Hand Weapons (go to first with )) hpK  p - a +2 dagger of venom (weapon) Armour (go to first with [)  a - a +0 robe (worn)  o - a +0 cloak (worn)(Bh - a +0 ring mail Jewellery (go to first with "=)  k - a +4 ring of protection (worn)  q - a ring of magical power (worn) Scrolls (go to first with ?)  d - a scroll labelled KAVAYCV HATISS  g - 3 scrolls labelled PAROC WABU  j - a scroll labelled PAZISU VYARUF  l - a scroll labelled YHEXAN AMARYBB  n - a scroll labelled BAECKEI QEGOIWEV Potions (go to first with !)  b - a potion of magic  c - a fizzy white potion  e - 4 smoky blue potions  f - a bubbling inky potion  i - 3 sapphire potions  m - 2 clear potions(BhahhL6(B#########.....####...#(B  (B musstard the Gusty ##.....##<###.######.#(B  (B Revenant ##.....##.###.##..)#)#(B  (B Health: (B39/39 ======================== hךB .......##.#...##.(B))))#(B  (B Magic: (B18/18 ======================== ##.....##.#....#(B((.###(B  (B AC:(B 7Str:(B 12 ##.....##.#.#>######(B  (B EV:(B 11Int:(B 16 #########.....##(B.# (B SH:(B 0Dex:(B 9 ####...##(B.# (B XL: (B 5 Next: (B91% Place: (BDungeon:3#######.#.##(B.# (B Noise: --------- (B Time:(B 3840.6 (0.0) #####....(B...#(B.##(B.# (B p) +2 dagger (venom) ...##.#####(B.....@# (B Cast: Shock ##.##.#####(B.#(B.#### (B Memories (2) #.##.........# ##.##.##.##.### (B  ...<.....##.# (B  ##.##.......# (B #.##.#####.# (B  ##.##.......# (B  ...########## (B  #### (B  (B  _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.) h^W_(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.) _You can't see any susceptible monsters within range! (Use Z(B to cast anyway.) _You see here a +0 hand axe. _There is a stone staircase leading up here. _(BDone exploring. _(BDone exploring. _(BDone exploring. _Search for what [Enter for "."]? (B.h(Bh(Bhy(Bhhl+ [?12l[?25hh.R  Search for what [Enter for "."]? (Bh&.h[?25lhChd(B26 matches(B: travel(B [toggle: !(B], by dist(B [/(B], hide(B useless & duplicates [=(B] hm a - [D:3] a stone staircase leading down(Bb - [D:3] a +0 club (1 further duplicate)  c - [D:3] a +0 dagger (7 further duplicates)  d - [D:3] a +2 dagger of venom(Be - [D:3] a +0 sling  f - [D:3] a stone staircase leading up  g - [D:3] a +0 robe  h - [D:3] a +0 flail (1 further duplicate)  i - [D:3] a stone staircase leading up  j - [D:3] a +0 short sword  k - [D:3] a stone (7 further duplicates in 2 piles)  l - [D:3] a +0 hand axe (2 further duplicates)  m - [D:3] a +0 leather armour (3 further duplicates)  n - [D:3] a +0 whip of venom(Bo - [D:3] a blossoming altar of Fedhas  p - [D:3] a stone staircase leading up  q - [D:3] a stone staircase leading down  r - [D:3] a +0 falchion  hN)s - [D:3] a +0 long sword  t - [D:3] a ring mail  u - [D:3] an escape hatch in the ceiling  v - [D:3] a stone staircase leading down  w - [D:3] an ancient bone altar of Kikubaaqudgha  x - [D:3] a shaft  y - [D:3] a +0 whip  z - [D:3] an escape hatch in the floorhh+hJ(B#########.....####...#(B  (B musstard the Gusty ##.....##<###.######.#(B  (B Revenant h~##.....##.###.##..)#)#(B  (B Health: (B39/39 ======================== .......##.#...##.(B))))#(B  (B Magic: (B18/18 ======================== ##.....##.#....#(B((.###(B  (B AC:(B 7Str:(B 12 ##.....##.#.#>######(B  (B EV:(B 11Int:(B 16 #########.....##(B.# (B SH:(B 0Dex:(B 9 ####...##(B.# (B XL: (B 5 Next: (B91% Place: (BDungeon:3#######.#.##(B.# (B Noise: --------- (B Time:(B 3840.6 (0.0) #####....(B...#(B.##(B.# (B p) +2 dagger (venom) h}...##.#####(B.....@# (B Cast: Shock ##.##.#####(B.#(B.#### (B Memories (2) #.##.........# ##.##.##.##.### (B  ...<.....##.# (B  ##.##.......# (B #.##.#####.# (B  ##.##.......# (B  ...########## (B  #### (B  (B hB _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.) _You can't see any susceptible monsters within range! (Use Z(B to cast anyway.) _You see here a +0 hand axe. _There is a stone staircase leading up here. _(BDone exploring. _(BDone exploring. _(BDone exploring. _Search for what [Enter for "."]? (B.  Search for what [Enter for "."]? (B.hmh'(Bh6 26 matches(B: travel(B [toggle: !(B], by name(B [/(B], hide(B useless & duplicates [=(B]  a - [D:3] a +0 club (1 further duplicate)(Bb - [D:3] a +0 dagger (7 further duplicates)  c - [D:3] a +0 falchion  d - [D:3] a +0 flail (1 further duplicate)  e - [D:3] a +0 hand axe (2 further duplicates)  f - [D:3] a +0 long sword  g - [D:3] a +0 short sword  h - [D:3] a +0 sling  i - [D:3] a +0 whip  j - [D:3] a +0 whip of venom  k - [D:3] a +2 dagger of venom(Bl - [D:3] a blossoming altar of Fedhas  m - [D:3] a shaft  n - [D:3] a stone staircase leading down  o - [D:3] a stone staircase leading down  p - [D:3] a stone staircase leading down  q - [D:3] a stone staircase leading up  hr - [D:3] a stone staircase leading up  s - [D:3] a stone staircase leading up  t - [D:3] an ancient bone altar of Kikubaaqudgha  u - [D:3] an escape hatch in the ceiling  v - [D:3] an escape hatch in the floor  w - [D:3] a +0 leather armour (3 further duplicates)  x - [D:3] a ring mail  y - [D:3] a +0 robe  z - [D:3] a stone (7 further duplicates in 2 piles)h (B a - [D:3] a +0 club (1 further duplicate)  b - [D:3] a +0 dagger (7 further duplicates) (Bh[ (B b - [D:3] a +0 dagger (7 further duplicates)  c - [D:3] a +0 falchion (Bh (B c - [D:3] a +0 falchion  d - [D:3] a +0 flail (1 further duplicate) (Bh(B d - [D:3] a +0 flail (1 further duplicate)  e - [D:3] a +0 hand axe (2 further duplicates) (Bh`(B e - [D:3] a +0 hand axe (2 further duplicates)  f - [D:3] a +0 long sword (Bh(B f - [D:3] a +0 long sword  g - [D:3] a +0 short sword (Bh6z(B g - [D:3] a +0 short sword  h - [D:3] a +0 sling (Bht(B h - [D:3] a +0 sling  i - [D:3] a +0 whip (Bhp }(B i - [D:3] a +0 whip  j - [D:3] a +0 whip of venom (Bh+  j - [D:3] a +0 whip of venom  k - [D:3] a +2 dagger of venom (Bh! k - [D:3] a +2 dagger of venom  l - [D:3] a blossoming altar of Fedhas (Bh(B l - [D:3] a blossoming altar of Fedhas  m - [D:3] a shaft (Bhh(B m - [D:3] a shaft  n - [D:3] a stone staircase leading down (Bh(B n - [D:3] a stone staircase leading down  o - [D:3] a stone staircase leading down (Bh? hG(B#########.....####...#(B  (B musstard the Gusty h.Jb##.....##<###.######.#(B  (B Revenant ##.....##.###.##..)#)#(B  (B Health: (B39/39 ======================== .......##.#...##.(B))))#(B  (B Magic: (B18/18 ======================== ##.....##.#....#(B((.###(B  (B AC:(B 7Str:(B 12 hL##.....##.#.#>######(B  (B EV:(B 11hN Int:(B 16 #########.....##(B.# (B SH:(B 0Dex:(B 9 ####...##(B.# (B XL: (B 5 Next: (B91% Place: (BDungeon:3h\QI#######.#.##(B.#hS (B Noise: --------- (B Time:(B 3840.6 (0.0) #####....(B...#(B.##(B.# (B p) +2 dagger (venom) ...##.#####(B.....@#hW (B Cast: Shock ##.##.#####(B.#(B.####hZ (B Memories (2) #.##.........# ##.##.##.##.### (B  ...<.....##.# h_}(B  ##.##.......# (B hb#.##.#####.# (B  ##.##.......# (B  ...########## (B  #### h#hh(B  (B h3j3 _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.) _You can't see any susceptible monsters within range! (Use Z(B to cast anyway.) hk_You see here a +0 hand axe. _There is a stone staircase leading up here. _(BDone exploring. h.m _(BDone exploring. _(BDone exploring. _Search for what [Enter for "."]? (B.  Search for what [Enter for "."]? (B.hr(Bhyh{(Bh(Bh6 h݃+_(Bh<h'(Bh,Level 3 of the Dungeonh3<<<<>>>>^__(B(Press ?(B for help)#.##.#.##.##.####.#.#(B #....#####.###.......# #.#...#.#.#########(B #.†....#.#(B #.####....#.###.#####.# #.#..###..........############.#####.#(B #...###.##(B #####.#####.# hѪ#.#...#.#.#####.......##.......####..##(B ##.#####........##.# #.........#(B #...###.##.......#......###....(B)...###.##.##.# ###.#######(B #####(B #.#hX##...####.......#.#########(B #.##.##.###(B  ##.###.##...#(B #.........####........[###(B  #...#(B #######(B ###.#####(B #...#######)....).#########.....####...#(B  #.#.#(B #.....#(B ##.......#####...#)..###...###.##.....##<###.######.#(B  h ####...##(B #.....###.....##......).<..#..##...###.##.....##.###.##..)#)#(B  #.......#(B #.....................)...###.................##.#...##.(B))))#(B  hN#..##.#.#(B #.....###.....##.....).....#....#.#.##.##.....##.#....#(B((.###(B  #..##.#.#(B #.....#(B #..(B)..##.#####...#...#..#.#.##.##.....##.#.#>######(B  #..#..#.#(B #######(B #........#(B #...#####..#......#########.....##.# #..#.##.#(B #####(B ###.######(B #...#(B ##.......###hڰ ###...##.# #.......####...###(B #.##...#(B #...#.....#(B #######.#.##.# #....†..##...#...#(B #.####...#(B #.........######.......#.##.# hLc####.#####.#.#.#>##(B #.#(B ###....##(B #...#)........##.#####.....@# #.#(B ##....#....####.#(B ##...####(B #####)....###.##.#####.#.#### #.###..#######......#(B ##.....###########)###.#(B #.##.........# hƳ#.........#....#########................#.#(B #.###.##.##.##.### #######...#...##(B ####..^......#####.###.#.#(B #.....<.....##.# ###.#.###(B #............#(B #.###.#.#(B #####.##.......# h9#...#(B #............#(B #..##.#.#(B #.##.#####.# #####(B #.##.##.#....#(B #..##.#.#######.##.......# #.##.##.#.#..#####.....#.........########## #.##..#.#.#............########### h#.###.#.#.##.#.##.#......# #.......#.##......####.#.# #.###.###.##......####.#.# #.........##...........#.# #####.######..>..###.....# hB#.......#(B #.....#(B #.##### #.......#(B #######(B #.# #.##.##.##.# #.##.##>##.# (Bh ih@(Bh/(Bh#########.....####...#(B  (B musstard the Gusty ##.....##<###.######.#(B  (B Revenant ##.....##.###.##..)#)#(B  (B Health: (B39/39 ======================== .......##.#...##.(B))))#(B  (B Magic: (B18/18 ======================== ##.....##.#....#(B((.###(B  (B AC:(B 7Str:(B 12 ##.....##.#.#>######(B  (B EV:(B 11Int:(B 16 #########.....##(B.# (B SH:(B 0h,Dex:(B 9 ####...##(B.# (B XL: (B 5 Next: (B91% Place: (BDungeon:3#######.#.##(B.# (B Noise: --------- (B Time:(B 3840.6 (0.0) #####....(B...#(B.##(B.# (B p) +2 dagger (venom) ...##.#####(B.....@# (B Cast: Shock ##.##.#####(B.#(B.####hNu (B Memories (2) #.##.........# ##.##.##.##.### (B  ...<.....##.# (B  ##.##.......# (B #.##.#####.# (B  ##.##.......# (B  ...########## (B  #### h&(B  (B  _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.) h6_You can't see any susceptible monsters within range! (Use Z(B to cast anyway.) _You see here a +0 hand axe. _There is a stone staircase leading up here. _(BDone exploring. _(BDone exploring. _(BDone exploring. _Search for what [Enter for "."]? (B. _Search for what [Enter for "."]? (B.h (Bh#(Bh,(Bh1(Bh3& (B_h6(Bh:(Bh>(Bh?(BhB(BhG(BhkN(Bh>P(BhS(BhW(Bh*\(BhS^(Bh'a(Bhe(Bh-j(Bhk(BhOo(BhLt(Bh y(Bhz(Bh(Bh)(Bh((Bh(Bhe(Bhh.##(B #####.#####.#(B  ##.#####........##.#(B )..##.#(B #.#########(B #.##(B.##.###(B ..##(B ##..(B......[###(B .).#########...(B..####...#(B .##.....##<###(B.######.#(B #.##.....##.###(B.##..)#)#(B ..........##.#(B...##.(B))))#(B 7.6 (7..##.#(B....#(B((.###(B hޟ##.##.....##.#.#@######(B ...#########(B.....##.#(B .###(B ###(B...##.#(B ..#(B #######(B.#.##.#(B ######.....(B..#.##.#(B ......##.#####(B......#(B ..###.##.#####.#(B.####(B hc.#(B #.##.......(B..#(B #.###.##.##.##.###(B .....<.....##.#(B #####.##.......#(B hh(Bh/(Bh% hܲ`_(BThere is a stone staircase leading down here.hw (BInventory: 17/52 slots Hand Weapons (go to first with ))  p - a +2 dagger of venom (weapon) h Armour (go to first with [)  a - a +0 robe (worn)  o - a +0 cloak (worn)(Bh - a +0 ring mail Jewellery (go to first with "=)  k - a +4 ring of protection (worn)  q - a ring of magical power (worn) Scrolls (go to first with ?)  d - a scroll labelled KAVAYCV HATISS  g - 3 scrolls labelled PAROC WABU  j - a scroll labelled PAZISU VYARUF  l - a scroll labelled YHEXAN AMARYBB  n - a scroll labelled BAECKEI QEGOIWEV Potions (go to first with !)  b - a potion of magic  c - a fizzy white potion  e - 4 smoky blue potions  f - a bubbling inky potion  i - 3 sapphire potions  m - 2 clear potions(Bh`b (B##.##(B #####.#####.# (B musstard the Gusty##.#####........##.# (B Revenant ##....(B)...###.##.##.# (B Health: (B39/39 ======================== #.#########(B #.##(B.##.###(B  (B Magic: (B18/18 ======================== ..####..(B......[###(B  (B AC:(B 7Str:(B 12 .).#########...(B..####...#(B  (B EV:(B 11Int:(B 16 ##.##.....##<###(B.######.#(B  (B SH:(B 0Dex:(B 9 ##.##.....##.###(B.##..)#)#(B  (B XL: (B 5 Next: (B91% Place: (BDungeon:3 ..........##.#(B...##.(B))))#(B  (B Noise: --------- (B Time:(B 3847.6 (0.0) ##.##.....##.#(B....#(B((.###(B  (B p) +2 dagger (venom) ##.##.....##.#.#@######(B  (B Cast: Shock ...#########(B.....##.# (B Memories (2) h1{.######(B...##.# ..#(B #######(B.#.##.# (B  ..######.....(B..#.##.# (B  ......##.#####(B......# (B  ..###.##.#####.#(B.#### (B  #.#(B #.##.......(B..# (B  #.###.##.##.##.### (B  #.....<.....##.# (B  #####.##.......# (B  (B_You can't see any susceptible monsters within range! (Use Z(B to cast anyway.) _You see here a +0 hand axe. _There is a stone staircase leading up here. _(BDone exploring. _(BDone exploring. _(BDone exploring. _Search for what [Enter for "."]? (B. _Search for what [Enter for "."]? (B. _(BThere is a stone staircase leading down here.(B(B(Bh^[?12l[?25h  Search for what [Enter for "."]? (Bh3 lhJ ehah#thݖ[?25lhh(B1 match(B: travel(B [toggle: !(B], by dist(B [/(B], hide(B useless & duplicates [=(B]  a - [D:3] a +0 leather armour (3 further duplicates)(BhOLevel 3 of the Dungeon<<<<>>>>^__h`S(B(Press ?(B for help) #.#...#.#.#########(B #.†....#.#(B #.####....#.###.#####.# #.#..###..........############.#####.#(B #...###.##(B #####.#####.# #.#...#.#.#####.......##.......####..##(B ##.#####........##.# #.........#(B #...###.##.......#......###....(B)...###.##.##.# hU###.#######(B #####(B #.###...####.......#.#########(B #.##.##.###(B  ##.###.##...#(B #.........####........[###(B  #...#(B #######(B ###.#####(B #...#######)....).#########.....####...#(B  hW#.#.#(B #.....#(B ##.......#####...#)..###...###.##.....##<###.######.#(B  ####...##(B #.....###.....##......).<..#..##...###.##.....##.###.##..)#)#(B  #.......#(B #.....................)...###.................##.#...##.(B))))#(B  #..##.#.#(B #.....###.....##.....).....#....#.#.##.##.....##.#....#(B((.###(B  hY#..##.#.#(B #.....#(B #..(B)..##.#####...#...#..#.#.##.##.....##.#.#@######(B  #..#..#.#(B #######(B #........#(B #...#####..#......#########.....##.# h#[8#..#.##.#(B #####(B ###.######(B #...#(B ##.......###h\###...##.# #.......####...###(B #.##...#(B #...#.....#(B #######.#.##.# #....†..##...#...#(B #.####...#(B #.........######.......#.##.# h]####.#####.#.#.#>##(B #.#(B ###....##(B #...#)........##.#####......# #.#(B ##....#....####.#(B ##...####(B #####(B)....###.##.#####.#.#### #.###..#######......#(B ##.....###########)###.#(B #.##.........# #.........#....#########................#.#(B #.###.##.##.##.### #######...#...##(B ####..^......#####.###.#.#(B #.....<.....##.# h9_###.#.###(B #............#(B #.###.#.#(B #####.##.......# #...#(B #............#(B #..##.#.#(B #.##.#####.# #####(B #.##.##.#....#(B #..##.#.#######.##.......# #.##.##.#.#..#####.....#.........########## h`#.##..#.#.#............########### #.###.#.#.##.#.##.#......# #.......#.##......####.#.# #.###.###.##......####.#.# #.........##...........#.# #####.######..>..###.....# #.......#(B #.....#(B #.#####h1b: #.......#(B #######(B #.# #.##.##.##.# #.##.##>##.# #.##.##.#(B #########.# (Bh%h(hT4V(Bmusstard the Gustyh6RevenantHealth: (B39/39 ========================Magic: (B18/18 ========================AC:(B 7Str:(B 12EV:(B 11Int:(B 16SH:(B 0Dex:(B 9XL: (B 5 Next: (B91% Place: (BDungeon:3Time:Memories (2) (B_You see here a +0 hand axe. _There is a stone staircase leading up here. h8_(BDone exploring. _(BDone exploring. _(BDone exploring. _Search for what [Enter for "."]? (B. _Search for what [Enter for "."]? (B. _(BThere is a stone staircase leading down here.  Search for what [Enter for "."]? (Bleath@(Bh(Bh(Bh(BhO"(BhS(& (B_h+(Bh_/(Bh1(Bh30(B(Bh6(Bh8(Bh$:(Bhd;(Bh8>(BhUB(BhC(BhE(Bh G(BhH(BhJ(Bh9K(Bh,M(BhN(BhO(BhP(BhQ(Bh S(BhT0(B(Bh}U(BhV(BhW0(B(BhX(Bh4Z0(B(BhI[(BhP\(Bhb](Bh^0(B(Bh:`(Bhb(Bh$c0(B(Bh|e(Bhf(BhOh0(B(Bhi(Bhj0(B(Bhk(Bhl(Bhn0(B(Bh$o(Bhp hrd(B There is a stone staircase leading up here.(Bh1s! (B_hxt(Bhv(Bhw(Bhx(Bhz(Bha{(Bh}(Bh-~(BhO(Bhr(Bh (Bh'(BhB(Bh(BhL(Bhx(Bh(Bh(Bh~(Bh̏(Bh+(Bhl(Bh+(Bh|(Bhߗ(Bh^(Bh(Bhל(Bh.(Bh#(Bh3(Bhm(Bh(BhC(Bh'(Bh9(Bh (B (B#####...#)..###...###.##.....##<# .....).<..#..##...###.##.....##.# .....)...###.................##.# ....).....#.(B...#(B.#(B.##(B.##.....##.# #####...#...#(B..#(B.#(B.##(B.##.....##.# #(B #...#####(B..#(B......#########.. #(B #...#(B ##(B.......#######...#(B #..(B.#(B.....#(B ##########...#(B #...(B......######......(B Noise: --------- (B3871.6 (24.0) ###....##(B #...#)(B........##.#####(B p) +2 dagger (venom) #...####(B #####@...(B.###.##.#####(B Cast: Shock .....###########)###.#(B #.##...... ...............#(B.#(B #.###.##.##.## .....#####.###.#(B.#(B #.....<.....## .....#(B #.###.#(B.#(B #####.##...... .....#(B #..##.#(B.#(B #.##.##### #....#(B #..##.#(B.#######.##...... #.#..#####.....#(B.........######## #.#............########### #.##.#.##.#......# #.##......####.#.#(BThings that are here:(Bh(Bh h&_(Ba +0 flail; a +0 leather armour; an orc corpse(Bh (BPick up what? 17/52 slots (_ for help) Hand Weapons (select all with ))(Ba - a +0 flail Armour (select all with [)(Bb - a +0 leather armour Carrion an orc corpse (B[Up(B|Down(B] select[Esc(B] exit Letters toggle [.(B|Space(B] toggle selected[top(B]h|Q(Bh  b + a +0 leather armour(B[Enter(B] accept (1 chosen)hWIh_LhKWhdB(B#####...#)..###...###.##.....##<#(B musstard the Gusty .....).<..#..##...###.##.....##.#(B Revenant hf.....)...###.................##.#(B Health: (B39/39 ======================== ....).....#.(B...#(B.#(B.##(B.##.....##.#(B Magic: (B18/18 ======================== #####...#...#(B..#(B.#(B.##(B.##.....##.#(B AC:(B 7Str:(B 12 #(B #...#####(B..#(B......#########..(B EV:(B 11Int:(B 16 #(B #...#(B ##(B.......######(B SH:(B 0Dex:(B 9#...#(B #..(B.#(B.....#(B #######(B XL: (B 5 Next: (B91% Place: (BDungeon:3###...#(B #...(B......######......(B Noise: --------- (B Time:(B 3871.6 (0.0) h!i###....##(B #...#)(B........##.#####(B p) +2 dagger (venom) #...####(B #####@...(B.###.##.#####(B Cast: Shock .....###########)###.#(B #.##......(B Memories (2) ...............#(B.#(B #.###.##.##.## .....#####.###.#(B.#(B #.....<.....## .....#(B #.###.#(B.#(B #####.##...... .....#(B #..##.#(B.#(B #.##.##### #....#(B #..##.#(B.#######.##...... #.#..#####.....#(B.........######## #.#............########### #.##.#.##.#......# hyk#.##......####.#.# _(BDone exploring. _(BDone exploring. _Search for what [Enter for "."]? (B. _Search for what [Enter for "."]? (B. _(BThere is a stone staircase leading down here. _Search for what [Enter for "."]? (Bleat _There is a stone staircase leading up here.  Things that are here: _(Ba +0 flail; a +0 leather armour; an orc corpse(Bhn}(Bh(,(B2.6 (1h(Bh h(_r - a +0 leather armourhh{#(BWear which item? Armour (go to first with [)  a - a +0 robe (worn)  o - a +0 cloak (worn)(Bh - a +0 ring mail  r - a +0 leather armour[?(B] describe selected [!(B] equip|wield|wear(B|put on[tab(B] equip(B|unequip hj r  a - a +0 robe (worn)  o - a +0 cloak (worn)(Bh p  o - a +0 cloak (worn)  h - a +0 ring mail(BhQx (B h - a +0 ring mail  r - a +0 leather armour(Bht hZw h} h (B#####...#)..###...###.##.....##<#(B musstard the Gusty h J .....).<..#..##...###.##.....##.#(B Revenant .....)...###.................##.#(B Health: (B39/39 ======================== ....).....#.(B...#(B.#(B.##(B.##.....##.#(B Magic: (B18/18 ======================== #####...#...#(B..#(B.#(B.##(B.##.....##.#(B AC:(B 7Str:(B 12 #(B #...#####(B..#(B......#########..(B EV:(B 11Int:(B 16 #(B #...#(B ##(B.......######(B SH:(B 0Dex:(B 9#...#(B #..(B.#(B.....#(B #######(B XL: (B 5 Next: (B91% Place: (BDungeon:3###...#(B #...(B......######......(B Noise: --------- (B Time:(B 3872.6 (0.0) ###....##(B #...#)(B........##.#####(B p) +2 dagger (venom) hR u#...####(B #####@...(B.###.##.#####(B Cast: Shock .....###########)###.#(B #.##......(B Memories (2) ...............#(B.#(B #.###.##.##.## .....#####.###.#(B.#(B #.....<.....## .....#(B #.###.#(B.#(B #####.##...... .....#(B #..##.#(B.#(B #.##.##### #....#(B #..##.#(B.#######.##...... #.#..#####.....#(B.........######## #.#............########### #.##.#.##.#......# #.##......####.#.# _(BDone exploring. _Search for what [Enter for "."]? (B. _Search for what [Enter for "."]? (B. _(BThere is a stone staircase leading down here. _Search for what [Enter for "."]? (Bleat _There is a stone staircase leading up here.  Things that are here: _(Ba +0 flail; a +0 leather armour; an orc corpse (B_r - a +0 leather armourh2 (Bho (Bhb (Bh` (Bh ,(B3.6 (1h^ (Bh (Bh ,(B4.6 (2hG (BhU (Bhq ,(B5.6 (3h (Bh (Bh ,(B6.6 (4hV (Bh (Bh ,(B7.6 (5ho (Bh  h (B5 _You start removing your armour.(B You continue removing your +0 robe.(B x5hD# (Bh) (BhL2 P (B You finish removing your +0 robe.  hO4 CYou start putting on your armour.(Bh9 ,(B8.6 (6h}? (BhF (BhL ,(B9.6 (7hR (BhZ (Bh_ -(B80.6 (8hWf (Bhom (Bh(s ,(B1.6 (9hy (Bh (Bh 0(B2.6 (10.0)hk (Bh6  h (B80 _You continue putting on your +0 leather armour.(B x5hW (Bh (Bhx f _(BYou finish putting on your +0 leather armour.h%h&'(BhcLevel 3 of the Dungeon<<<<>>>>^__(B(Press ?(B for help)#.#...#.#.#########(B #.†....#.#(B #.####....#.###.#####.# #.#..###..........############.#####.#(B #...###.##(B #####.#####.# #.#...#.#.#####.......##.......####..##(B ##.#####........##.# #.........#(B #...###.#hb#.......#......###....(B)...###.##.##.# ###.#######(B #####(B #.###...####.......#.#########(B #.##.##.###(B  ##.###.#h'#...#(B #.........####........[###(B  #...#(B #######(B ###.#####(B #...#######)....).#########.....####...#(B  h#.#.#(B #.....#(B ##.......#####...#)..###...###.##.....##<###.######.#(B  ####...##(B #.....###.....##......).<..#..##...###.##.....##.###.##..)#)#(B  #.......#(B #.....................)...###.................##.#...##.(B))))#(B  h/#..##.#.#(B #.....###.....##.....).....#....#.#.##.##.....##.#....#(B((.###(B  hD#..##.#.#(B #.....#(B #..(B)..##.#####...#...#..#.#.##.##.....##.#.#>######(B  #..#..#.#(B #######(B #........#(B #...#####..#......#########.....##.# h#..#.##.#(B #####(B ###.######(B #...#(B ##.......######...##.# #.......####...###(B #.##...#(B #...#.....#(B #######.#.##.# hi#....†..##...#...#(B #.####...#(B #.........######.......#.##.# h9####.#####.#.#.#>##(B #.#(B ###....##(B #...#)........##.#####......# #.#(B ##....#....####.#(B ##...####(B #####@....###.##.#####.#.#### hc#.###..#######......#(B ##.....###########)###.#(B #.##.........# #.........#....#########................#.#(B #.###.##.##.##.###h+w #######...#...##(B ####..^......#####.###.#.#(B #.....<.....##.# h\###.#.###(B #............#(B #.###.#.#(B #####.##.......# #...#(B #............#(B #..##.#.#(B #.##.#####.# #####(B #.##.##.#....#(B #..##.#.#######.##.......#hwk #.##.##.#.#..#####.....#.........########## #.##..#.#.#............########### h#.###.#.#.##.#.##.#......# #.......#.##......####.#.# #.###.###.##......####.#.#h #.........##...........#.# #####.######..>..###.....# #.......#(B #.....#(B #.##### hu#.......#(B #######(B #.# #.##.##.##.# #.##.##>##.#hG #.##.##.#(B #########.# (BhLohv>hx@h (Bhf hx B(B#####...#)..###...###.##.....##<#(B musstard the Gusty .....).<..#..##...###.##.....##.#(B Revenant h{ .....)...###.................##.#(B Health: (B39/39 ======================== h} ]....).....#.(B...#(B.#(B.##(B.##.....##.#(B Magic: (B18/18 ======================== h @#####...#...#(B..#(B.#(B.##(B.##.....##.#(B AC:(B 8Str:(B 12 h #(B #...#####(B..#(B......#########..(B EV:(B 10Int:(B 16 #(B #...#(B ##(B.......###h? |###(B SH:(B 0Dex:(B 9h Y#...#(B #..(B.#(B.....#(B #######(B XL: (B 5 Next: (B91% Place: (BDungeon:3h ###...#(B #...(B......######......(B Noise: --------- (B Time:(B 3882.6 (0.0) h ^###....##(B #...#)(B........##.#####(B p) +2 dagger (venom) #...####(B #####@...(B.###.##.#####(B Cast: Shock .....###########)###.#(B #.##......(B Memories (2) h" ...............#(B.#(B #.###.##.##.## h .....#####.###.#(B.#(B #.....<.....## .....#(B #.###.#(B.#(B #####.##...... .....#(B #..##.#(B.#(B #.##.##### h? #....#(B #..##.#(B.#######.##...... #.#..#####.....#(B.........######## #.#............########### hۢ #.##.#.##.#......# #.##......####.#.# (B_There is a stone staircase leading up here.  Things that are here: h )_(Ba +0 flail; a +0 leather armour; an orc corpse (B_r - a +0 leather armour _You start removing your armour.(B You continue removing your +0 robe.(B x5  hI *You finish removing your +0 robe.  You start putting on your armour. (B_You continue putting on your +0 leather armour.(B x5 _(BYou finish putting on your +0 leather armour.h6 (Bh (Bh (Bh4 (Bh  hM (B_h (Bhr (BhM (Bh (Bh# (Bh (Bh (Bh; (Bh (Bh (Bh (Bh\ (B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B (B There is a stone staircase leading up here.h (Bh  hR (B_h (Bh:& (Bh* (Bh02 (Bh4 (Bh5 (Bh7 (Bh8 0(B(Bh ; (Bh< (Bh6> 0(B(Bh?@ (BhB (BhC 0(B(BhwE (BhG (BhH 0(B(BhxJ (Bh^L 0(B(BhRN (Bh`P (BhR (BhT (BhU (BhY (BhP] (Bh^ (Bh>a (Bhd (Bhg (Bh.i (Bhk (Bh2(B5.4 (1.0)hxB(BhE hGG_t - a +6 short sword(Bho1hx(BInventory: 20/52 slots Hand Weapons (go to first with ))  s - a +2 heavy hand axe (weapon)  p - a +2 dagger of venom  t - a +6 short sword Armour (go to first with [)  o - a +0 cloak (worn)  r - a +0 leather armour (worn)(Ba - a +0 robe  h - a +0 ring mail Jewellery (go to first with "=)  k - a +4 ring of protection (worn)  q - a ring of magical power (worn) Scrolls (go to first with ?)  d - a scroll labelled KAVAYCV HATISS  g - 3 scrolls labelled PAROC WABU  j - a scroll labelled PAZISU VYARUF  l - a scroll labelled YHEXAN AMARYBB  n - a scroll labelled BAECKEI QEGOIWEV Potions (go to first with !)  b - a potion of magic  c - a fizzy white potion  e - 4 smoky blue potions  f - a bubbling inky potion  i - 3 sapphire potions  m - 2 clear potions(Bh W  s - a +2 heavy hand axe (weapon) (Bh~ s - a +2 heavy hand axe (weapon)  p - a +2 dagger of venom (BhՄ4 p - a +2 dagger of venom hن> t - a +6 short sword (Bh G(Bt - a +6 short sword. h A personal stabbing weapon with a short grip. Base accuracy: +4 Base damage: 5 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 0.0; use (s)(B to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 3.3 XLs. Damage rating: 10 (Base 5 x 97% (Dex) x 100% (Skill) + 6 (Ench)). This weapon falls into the 'Short Blades' category. It is good for stabbing helpless or unaware enemies. It is a one-clawed weapon. It can be maximally enchanted to +9. You found it on level 4 of the Dungeon. Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified enchanted melee weapon _________________ “Who was the first that forged the deadly blade?  Of rugged steel his savage soul was made”  -Albius Tibullus, _Elegies_ I, xi. ca. 25 B.C. trans. James Grainger, 1822. (B(w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.(Bh hx h h F(B.####.#hw d (B musstard the Gusty ..##.. (B Revenant ..###.# (B Health: (B39/39 ======================== ...#########.#######(B  (B Magic: (B18/18 ======================== ...##........##(B....##(B  (B AC:(B 8Str:(B 12 .......#####..(B......#(B  (B EV:(B 10Int:(B 16 ....####(B ##(B..(B....##(B  (B SH:(B 0hD Dex:(B 9 ....###(B.....#(B  (B XL: (B 5 Next: (B91% Place: (BDungeon:4 ....###...##(B  (B Noise: --------- (B Time:(B 3945.4 (0.0) ....###.###(B  (B t) +6 short sword .....##(B.@(B.#(B  (B Cast: Shock .....##(B....#(B  (B Memories (2) ....###(B.####(B  .####### (B  ## (B  h (B  (B  (B  (B  (B  (B  _Unknown command. _Unknown command. _Unknown command.h m(BYou unwield your +2 dagger of venom.  Your +2 dagger of venom stops dripping with poison. _s - a +2 heavy hand axe (weapon) _(BYou see here a +6 short sword(B. _t - a +6 short sword(BYou unwield your +2 heavy hand axe.h (Bh h %(B6.4 (1hy (BhL  h _Unknown command.(B unwield your +2 dagger of venom.  Your +2 dagger of venom stops dripping with poison. _s - a +2 heavy hand axe (weapon) _(BYou see here a +6 short sword(B. _t - a +6 short sword(B  You unwield your +2 heavy hand axe. _t - a +6 short sword (weapon)h (Bh O(B(B(Bhz (Bh 0(B(Bh1 (Bh4 (Bh6 0(B(Bh)9 (Bh< (Bh(> 0(B(Bh @ (BhB (BhD 0(B(BhUF (Bh,I (BhwJ 0(B(BhGL (BhXO (BhP 0(B(Bh:R (BhT (BhV 0(B(BhW (Bh0Z (Bh[ 0(B(Bhs] (Bhh` (Bha 0(B(Bhc (Bhe (Bh g 0(B(Bhh (BhVj (Bhy (Bh{ (BhE} (Bh~ H(B(B(Bh (Bh (Bhj 0(B(Bh (Bh (Bh{ 0(B(Bh (Bh (BhE 0(B(Bh/ (BhM (Bh 0(B(Bho (Bh5 (Bh 0(B(Bh (BhY (Bh 0(B(Bhp (Bh (Bh 0(B(Bh (Bh (Bhk 0(B(Bh (Bh (Bht 0(B(Bh- (Bh (Bh 0(B(Bh (Bh (Bh 0(B(Bh (Bh( (Bh 0(B(Bh) (Bh (Bh& 0(B(Bh (Bh (Bh 0(B(Bh (Bh (Bh3 0(B(Bh (Bh4 (Bh 0(B(Bh (BhR (Bh 0(B(Bh (Bh| (Bh 0(B(Bh (Bh6 (Bh 0(B(Bh (Bh (Bh 0(B(BhV (Bh (Bh5 0(B(Bh (Bh (Bhz 0(B(Bh (Bh (Bh 0(B(Bh (Bh (B .≈(B._(B.≈§§§#(B  h" ≈(B ≈(B. .≈(B.≈(B.#(B  ≈(B.≈≈≈(B.≈(B.§§#(B  ....(B.§(B..≈(B.#(B  ≈≈§≈≈≈≈(B.  .§§(B.. 81.4 (35.0) #(B..#(B  #@##(B  ##.##(B  #..#(B  ##.##(B  #..##(B ##..#(B ##.###(B  #.(B..#(B  ##..#(B  ##...#(B  hU$ I#....#(B h' 4≈(B.≈(B._(B.≈§≈(B..≈(B...≈(B.≈§h4) ≈≈≈(B.≈(B.≈(B....≈§(B..hp- -(B2.4 (36h0 !_h>2 (Bh3  h*5 >_Found an ornate altar of the Wu Jian Council.hH (BhK 7(B(BhM (BhP (BhR (Bh#U (BhW (BhY (Bh\ 0(B(Bh_ (Bhc (Bhnf 0(B(Bhi (Bhm (Bh6p 0(B(Bhr (Bh]u (Bhv 0(B(Bhx (Bhz (Bh | (Bh\} (Bhh~ (Bhe (Bhj (Bht (Bhs (BhT (Bhw 0(B(Bh8 (Bh) (Bhs 0(B(Bh3 (Bh< (Bhn 0(B(Bh (Bh& (BhL (Bho (Bh (Bh (Bhr (Bh (BhƟ (Bh (Bh" (BhL (Bh@ (Bh. (Bh. (Bhs (Bh2 (BhK 0(B(Bh8  hd I(B_You now have 154 gold pieces (gained 9).h (Bh 7(B(Bh (Bh, (Bhl 0(B(Bhܸ (Bh (Bh 0(B(Bh2 (Bh (BhN 0(B(Bhq (Bh (Bh (Bh (Bh (Bh (Bh 0(B(Bh (Bh| (Bh (Bh (Bh (Bh (Bh 0(B(Bhp (Bhn (Bh 0(B(Bh (Bh (Bh WCloud (B(Bh (Bh~ (Bh 0(B(Bh (Bh !(Bh { >(B  #(B.   ..   .#(B   ##(B.#(B  ########(B 4008.4 (2###(B.######.....#(B #(B..@§§§......#.###(B h M#(B..≈§≈§≈≈≈≈≈.....#(B .(B.....≈§§§....≈.....#(B#(B..###(B.≈(B.§≈§≈≈.≈....##(B#(B. #(B.≈(B.≈...≈.§..###(B. #(B.§(B.≈(B._.≈.§.##(B#(B.§(B.≈(B...≈§≈§#(B#(B.≈(B.≈≈≈.≈§≈§#(B#.....§§§.≈.#(Bh ..≈≈≈§≈§≈≈≈§#(B#...........#(B h )(B...h< @≈≈(B.§§§≈...≈(B.≈§≈(B._.≈(B.§§§#.≈.(Bh 8(B9.4 (27he :_(Bh  h26_Found a stone staircase leading down.hsc g(B(B(B(Bhf (Bhi 0(B(Bhj (Bhk 0(B(Bh m (Bhn (Bho (Bhq 0(B(Bh$r (Bht (Bhu 0(B(Bh w (Bhx (Bhy 0(B(Bhz (Bh| (Bh} 0(B(Bh) (BhX (Bhm 0(B(Bh˃ (Bh (Bh 0(B(Bh  h@ N(B There is a stone staircase leading down here.h (Bh ! (B_h (Bh (Bh (BhP 0(B(Bh’ (Bhҙ  h +  (B..  (B.#(B  (B.#(B  #(B.#(B  (B..##(B ## (B..###(B....  (B #(B...s(B.#(B  (B ##@#(B (BShock #..#(B (B #>##(Bhǜ  (B ##.#(B (B s(B  (B scorpion (asleep)(B #..#(B (B #.##(B ##.#(B #(B..#(B #######(B  ###.######.....#(B  #...§.§......#.###(B  #..≈§§§≈≈≈≈≈.....#(B  (Bh /(B19.4 (10h .(B20.4 (11h (Bhq  h N_A scorpion comes into view.(Bhh.(Bhz,Dungeon Overview and Level Annotations Branches:(B (press G(B to reach them and ?/b(B for more information) Dungeon(B (4/15) Temple: D:4-7 Altars:(B (press _(B to reach them and ?/g(B for information about gods) AshenzariCheibriadosDithmenosFedhas Gozag ($66)HepliaklqanaKikubaaqudghaMakhleb Nemelex XobehOkawaruQazlalRu Sif MunaTrogUskayawVehumet Wu JianXomh4+Yredelemnul(BhPhUh(B (B musstard the Gusty (B Revenant (B Health: (B39/39 ========================(B.. (B Magic: (B18/18 ========================(B.# (B AC:(B 8Str:(B 12.#h (B EV:(B 10Int:(B 16#(B.# (B SH:(B 0Dex:(B 9..##(B ## (B XL: (B 5 Next: (B91% Place: (BDungeon:4..###(B.... (B Noise: --------- (B Time:(B 4020.4 (0.0)#(B...s(B.# (B t) +6 short sword##@# (B Cast: (BShock#..# (B Memories (2) #>## ##.# (B s(B  (B scorpion (asleep)#..# #.## ##.# #(B..#(B ####### ###.######.....# h#...§.§......#.###(B  #..≈§§§≈≈≈≈≈.....#(B  _(BYou see here a +6 short sword(B. _t - a +6 short sword(BYou unwield your +2 heavy hand axe. _t - a +6 short sword (weapon) _Found an ornate altar of the Wu Jian Council. _You now have 154 gold pieces (gained 9). _Found a stone staircase leading down. _There is a stone staircase leading down here. _A scorpion comes into view.(Bh%(Bh(Bhh~ 8*(Bh ;*(Bh0, (B*s(BThe zap hits the scorpion.hlhn3*(Bh\:*(Bh:*(Bh(Bh W(B....s(B.h h`(B7--(B=1.4 (1h=(BhS h1_The scorpion is lightly wounded.hafh72*(Bhm (B*(BThe zap hits the scorpion.h+;*(BhDy;*(Bh>(Bh>s(B...he(B6---(B2h(Bh7 _The scorpion is lightly wounded.h (B* (BThe zap hits the scorpion.h)( (B h fThe scorpion is moderately wounded.(BThe zap hits the scorpion.h;*(Bh{s(B. scorpion is lightly wounded.  The zap hits the scorpion. _The scorpion is lightly whounded.  The zap hits the scorpion.  The scorpion is moderately wounded. (B The zap hits the scorpion.  The scorpion is moderately wounded.You hit the scorpion but do no damage.The scorpion is moderately wounded.(B(B2-------(B5--(B3h&(B h$_The scorpion stings you. x2h; (B*hE(BThe zap hits the scorpion but does no damage.hg hn(B The scorpion is moderately wounded.(BThe zap hits the scorpion.hd;*(Bh8 V (Bs(B.h[ The scorpion is severely wounded.(BYou hit the scorpion.  The scorpion is almost dead.(B23----------(B4---(B4h*&(B h5"!_The scorpion stings you.h  h;(B The zap hits the scorpion.hW*(Bh(Bh=;*(Bhh6†(B.h hE.(Bh (B musstard the Gusty (B Revenant (B Health: 23(B/39 ==============----------(B.. (B Magic: (B13/18 =================-------(B.# (B AC:(B 8Str:(B 12.# (B EV:(B 10Int:(B 16#(B.# (B SH:(B 0Dex:(B 9..##(B ## (B XL: (B 5 Next: (B135% Place: (BDungeon:4h2..###(B....hث  (B Noise: (B=-------- (B Time:(B 4025.4 (1.0)#(B.†(B...# (B t) +6 short sword##@# (B Cast: (BShockh+#..# (B Memories (2) #>## ##.# (B #..# hc(B #.## (B ##.# (B #(B..#(B ####### (B ###.######.....# (B #...§.§......#.###(B  (B h9#..≈§§§≈≈≈≈≈.....#(B  (B (BThe zap hits the scorpion but does no damage.  The scorpion is moderately wounded.(BThe zap hits the scorpion.  The scorpion is severely wounded.(BYou hit the scorpion.  The scorpion is almost dead. hٲ(B_The scorpion stings you.  The zap hits the scorpion. _You kill the scorpion!(BhHG (B The zap hits the scorpion.  h͵The scorpion is severely wounded.(BYou hit the scorpion.  The scorpion is almost dead. (B_The scorpion stings you.  The zap hits the scorpion. _You kill the scorpion!Your Conjurations skill increases to level 2!You have reached level 6!(Bh  h*--more--(B h)7(B/469--(B68%  h#,3Shock(B h0(B hT47 _(B!hA7(B(B!h(B!hd(B!hc8(B4= (B_(B!h(B!h0(B(B!h(B!h0(B(B!h0(B(B!h(B!hu(B9==(B!ho(B!hAH(B(B(B!h0(B(B!h(B!h(B30=(B5=(B!h~(B!heH(B(B(B!h?(B!h&0(B(B!h 0(B(B!h (B!h u(B1==(B!h(B!hgH(B(B(B!h(B!hjj(B6==(B(B!h(B!h0(B(B!hV(B!hK2=(B!h(B!hf(B!h0(B(B!h!(B!h#R==(B(B!hJ%(B!h&R(B33=(B!h'(B!h:)(B!h*i(B7=(B(B!h%-(B!h~.0(B(B!hzA(B!hC0(B(B!hF(B!hGi(B4=(B(B!hJ(B!hKQ=(B(B!hiN(B!hKP0(B(B!h`R(B!hSi(B8=(B(B!h*W(B!hXi(B5=(B(B!h\(B!hX^0(B(B!h`(B!hb0(B(B!hme(B!hgQ=(B(B!hi(B!hki(B6=(B(B!hn(B!hAp0(B(B!hs(B!huj(B9==(B(B!hyy !ht{(B_Magic restored.(B7=(B(B!h;~0(B(B!h,(B!hq(B!hV0(B(B!h(B!hK==(B(B!h(B!hzi(B8=(B(B!hb0(B(B!h(B!h(B!h0(B(B!hɕ0(B(B!h|(B!h2(B!hb(B9=(B(B!h (B!h0(B(B!h(B!h0(B(B!hc(B!hj(B40=(B(B!h(B!hY0(B(B!h(B!h0(B(B!h(B!h0(B(B!h(B!hei(B1=(B(B!hx(B!h,0(B(B!h(B!h{0(B(B!h(B!h0(B(B!h(B!hi(B2=(B(B!h(B!h0(B(B!h(B!h~0(B(B!h?(B!hi(B3=(B(B!h(B!h0(B(B!h.(B!h0(B(B!h(B!hm0(B(B!h(B!hi(B4=(B(B!h)(B!h0(B(B!h(B!h@0(B(B!h5(B!h0(B(B!ho(B!hQ(B5=(B!h(B!h(B!h(B!hs(B!h(B!h0(B(B!h(B!h0(B(B!h(B!ht(B6==(B(B!h3 (B_HP restored.!h8(B!h(B!hL(B!hh(B!h(B!h0(B(B!h !h b(B You see here a scorpion corpse(B.!hd (B!h 9 (B_(B!h (B!h(B!hQ=(B(B!hT(B!hJ(B!hy0(B(B!h(B!h(B!h0(B(B!h(B!h(B!h0(B(B!h (B!hK(B!h0(B(B!h (B!h"(B!h-$0(B(B!h%(B!h'(B!h(0(B(B!hH*(B!h+(B!h,0(B(B!hq.(B!h@0(B!h10(B(B!hP3(B!h35(B!hm60(B(B!he8(B!h:(B!h;0(B(B!h=(B!h?(B!h:A0(B(B!hC(B!hE(B!hPF0(B(B!hG(B!h$J(B!hlK0(B(B!hM(B!h+O(B!hP0(B(B!h5R(B!hWT(B!hU0(B(B!hY !hZb(B You see here a scorpion corpse(B.!hz\(B!h]9 (B_(B!ht_(B!hba(B!hb0(B(B!hd(B!hf(B!hHg0(B(B!hh(B!hj(B!hk0(B(B!hm(B!hxo(B!hp0(B(B!h'r(B!hSt(B!hu0(B(B!hv(B!hx(B!h_z0(B(B!h{(B!h_}(B!h~0(B(B!h(B!h{(B!hʂ0(B(B!h(B!h^(B!h0(B(B!h)(B!h(B!h0(B(B!h\(B!hL(B!h0(B(B!hv(B!h.(B!h`0(B(B!h(B!hi(B!h0(B(B!h(B!h`(B!h0(B(B!h(B!ht(B!hF0(B(B!h(B!h(B!ha0(B(B!hd(B!h(B!h0(B(B!h (B!h2(B!h0(B(B!h !hb(B You see here a scorpion corpse(B.!hf(B!h! (B_!hֿ(B!h(B!h(B!hT0(B(B!hm(B!hb(B!h0(B(B!h !hN(B There is a stone staircase leading down here.!hG(B!h! (B_!h(B!h](B!h(B!h0(B(B!h(B!h(B!h0(B(B!h(B!h(B!h0(B(B!h(B!h>0(B(B!hj(B!h%(B!h\(B!h0(B(B!ho(B!h(B!h?Cloud (B!h(B!h>(B!h(B!h*(B!h(B!hh(B!h (B!hQ(B!hn(B!h(B!h(B!h[0(B(B!h6(B!hS#..#(B #>##(B ##.#(B  #..#!h$T(B . #.##(B .. ##.#(B ... #.(B.#(B #######(B.#(B.. ###.######.....#(B..... #..(B..........#.#(B-#(B...###.(B.≈≈≈≈≈≈≈≈≈....#(B...@..(B.≈(B.......≈....(BShock##(B..###(B.≈§≈≈≈≈≈.≈....#(B.#(B #§≈§≈(B...≈.§..###(B.. #.§.≈(B._.≈.§.##(B o(B  (B orc priest (asleep)(B..#(B #.≈.≈...≈.≈§#(B!h..#(B #.≈.≈≈≈.≈§≈§#(B... #.....§§§.≈.#(B.o(B ..≈≈≈≈§≈≈≈≈§#(B #...........#(B ########..###(B ##.##(B !h%'##§§§.(B14419.0)§≈§≈§§..!h)S(B.._(B!h0H-(B5.4 (120!h5(B!h&=q _An orc priest comes into view. It is wielding a +0 club.(B"hL*_(B"hM*_(B"h|4N*_(B"hN_*(B"hN_*(B"hPN_*(B"hp (B_o(B  "hs*(BThe zap hits the orc priest.  The orc priest is moderately wounded.(B"h(B"h9(B..."h_m_(B..o(B."hSn(B8--(B==6.0)"hg:_(B"h- _The orc priest shouts!"hAL*_(B"h9M*_(B"h> ;*(B"h* ;*(B"h N_*(B"h. (B_*(BThe zap hits the orc priest."h?| N_*(B"h (B"hT n (B The orc priest is moderately wounded.(B"h (B"h z (B An orc comes into view. It is wielding a +0 mace.(B"h ) (B"h .###(B.§§≈≈(B.._o(B.ooo(B 3 orcs (wandering)oo(B.o(B.  An orc comes into view. It is wielding a +0 short sword.(B"h m(B7---(B-7"hE :_(B"h  "h \_An orc comes into view. It is wielding a +0 whip.(B"h L*_(B"hAa M*_(B"hЪ ;*(B"h ;*(B"h~O (B_*(BThe zap hits the orc priest."h ;*(B"h [ (Bo2 wandering)"h *The orc priest is heavily wounded.(BThe zap hits the orc.  The orc is almost dead.(B"hH (B"haV (B The orc shouts! x3  The orc priest invokes the aid of Beogh against you.(B"hIY (B"hg "##"hj #(B.§(B..≈≈≈§≈(B.§§(B.###(B.§(B.≈≈(B.._(B.ooo(B 2 orcs(B.oo(B."hm 32--------(B6--(B==8"h?v :_(B"hy ( _Beogh smites you!"h9"h1=.*(B"h5*_"h\(B"h5N*_(B"h-, "h36(B_"h8?*(BThe zap hits the orc.#h}J #h8P7(B_#haU #hV*#h Z`The orc is heavily wounded.(BThe zap hits the orc priest.#h (B The orc priest is severely wounded.(BThe zap hits the orc.#h[](B  (B orc#h+*(B#hN_*(B#hx\(B#hYa(B#h/f(B.≈(B...###(B.§§(B.oo(B..)#hj!(B.#h$Magician(B5---(B9--9#h_(B _You kill the orc!(B#hL*_(B#hCM*_(B#h< (B*#hR_(BThe zap hits the orc but does no damage.#hN_*(B#h>^( (B #h``The orc is heavily wounded.(BThe zap hits the orc priest.#hvg_o(B  (B orc*(B#hd;*(B#h=N_*(B#hGO(B#hR(B#h\§(B.###(B.≈(B.#hm_o§(B._o(B 2 orcs(B)o(B..#hN (B4---#h*(B31--(B50 _You kill the orc priest!(B#h(B#h #hj_Your Spellcasting skill increases to level 4!(B$h!*$h_$h(B$h $hF*_(B$hh $hlku(B*_(BThe zap hits the orc.$hS (B The orc is almost dead.(BThe zap hits the orc but does no damage.$h(B$h}(B$h@!§(B..o###(B.§§§(B..§.o$h#?._(B.$h&A-(B1$h6(B$h9 $h;J_The orc is almost dead.(B$h\ w (B You miscast Shock.  You are very lightly contaminated with residual magic.$hk X≈≈§≈o$hp c≈(B..._(B$hOt k(B33=-------(B3$hyw c-(B2Contam (B$h :_(B$h n _Nothing appears to happen. The orc barely misses you.(B%hE  Casting: Shock (B(safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(B%hMR %h>X ((B %hZ NYour spells (cast)TypeFailure Level  a + ShockConjuration/Air 6% (1%) 1 (Bb - FreezeIce22% (3%)(B 1  c - Static DischargeConjuration/Air%h\ 610% (1%)(B 2 %h#^ ~Select a spell to cast[!(B]/[I(B] toggle spell headers&hn3 (B a + Shock&hoConjuration/Air 6% (1%)(B 1  b - FreezeIce22% (3%) 1 (B&h  (B b - FreezeIce22% (3%)(B 1  c - Static DischargeConjuration/Air 10% (1%) 2 (B&h &h &h &h6 (B#..#musstard the Magician&h #>##Revenant##.#Health: (B33/46 =================-------#..#Magic: (B13/19 ================--------(B.#.##AC:(B 8Str:(B 12..##.#EV:(B 10Int:(B 16...#.(B.#(B #######(B SH:(B 0Dex:(B 9.#(B.. ###.######.....#(B XL: (B 6 Next: (B31% Place: (BDungeon:4&h ..... #..(B..........#.#(B Noise: (B=-------- (B Time:(B 4152.4 (0.0)#(B...###.(B.≈≈≈≈≈≈≈≈≈....(B t) +6 short sword#(B...@..(B.≈(B.......≈....(B Cast: (BShock##(B.o###(B.≈§≈≈≈≈≈.≈....(B Memories (2) Contam #o#(B #§≈(B.≈(B...≈.§..###(B.. #.§.≈(B._.≈.§.##(B oo(B 2 orcs(B).#(B #.≈.≈...≈.≈§#(B..#(B #.≈.≈≈≈.≈§≈§#(B.)(B.#.....§§§.≈.#(B....≈≈≈≈§≈≈≈≈§##...........#########..###&h O##.##(BThe zap hits the orc.  The orc is almost dead.(BThe zap hits the orc but does no damage. _The orc is almost dead.(BYou miscast Shock.  You are very lightly contaminated with residual magic. _Nothing appears to happen. The orc barely misses you.Casting: Shock (B(safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(B&h &h (B#..#musstard the Magician#>##&he KRevenant##.#Health: (B33/46 =================-------#..#Magic: (B13/19 ================--------(B.#.##AC:(B 8Str:(B 12..##.#EV:(B 10Int:(B 16...#.(B.#(B #######(B SH:(B 0Dex:(B 9&h .#(B.. ###.######.....#(B XL: (B 6 Next: (B31% Place: (BDungeon:4..... #..(B..........#.#(B Noise: (B=-------- (B Time:(B 4152.4 (0.0)#(B...###.(B.≈≈≈≈≈≈≈≈≈....(B t) +6 short sword#(B...@..(B.≈(B.......≈....(B Cast: (BShock##(B.o###(B.≈§≈≈≈≈≈.≈....(B Memories (2) Contam &h 0#o#(B #§≈(B.≈(B...≈.§..###(B.. #.§.≈(B._.≈.§.##(B oo(B 2 orcs(B).#(B #.≈.≈...≈.≈§#(B..#(B #.≈.≈≈≈.≈§≈§#(B.)(B.#.....§§§.≈.#(B....≈≈≈≈§≈≈≈≈§##...........#########..###&h< O##.##(BThe zap hits the orc.  The orc is almost dead.(BThe zap hits the orc but does no damage. _The orc is almost dead.(BYou miscast Shock.  You are very lightly contaminated with residual magic. _Nothing appears to happen. The orc barely misses you.Casting: Shock (B(safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(B&h ;*(B&hD  &h} J(B The orc is struck by an arc of lightning.&h$ #*&h& m(B  (B orc(B&hZ4  &h7  You kill the orc!(BThe orc is struck by an arc of lightning.  The orc is heavily wounded.(B&hD(B&h3o###§§(B...≈._&h+ (B&h;(B1---&hv5(B2=3.4 (1&h@ :_(B&h &h'+_The lightning grounds out.'h؞  Casting: Static Discharge (B(safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(B'hY;*(B'h (B* (BThe orc is struck by an arc of lightning.'hK; (B_'hb9The orc is almost dead.(B'h) 'hGx(B You are struck by an arc of lightning.  The orc is struck by an arc of lightning.'hC_(B'hn 'h< You kill the orc!(B(h9(h:X@)_(B(h`V32-9(B/19 -----(hWT(B4Shock(B(ha:_(B(hrf (h"h7_You are struck by an arc of lightning.(hvK (B(B(B(B(B(B(hkR (B(h,U R(B33=(B(hX (B(h+b (B(he `(B10/19=-(B(hg (B(hl (B(h@n *(B(h-p (B(hu  (hdw (B_Your magical contamination has completely faded away.(B4=(B(hFy (B(h{ (B(hU} (B(h~ (B(h (B(h] 9=(B(h (B(h5 (B(h (B(h6 (B(hc (B(hnj (B5=(B1=(B(h. (B(h (B(h (B(hq (B(hɕ (B(h (B(h$ (B(h (B(h؝ (B(h (B(hZ (B(h c(B6==(B(h (B(ha (B(h (B(h (B(h (B(hѬ (B(h (B(h (B(hر (B7=(B2==(B(h (B(h (B(hԶ (B(h (B(hB (B(h (B(h (B(h (B(h (B(hC (B(h (B(h d(B8===(B(h; (B(h] (B(h! (B(h< (B(h (B(h Q(B3=(B(h> (B(h (B(h (B(h (B(h (B(h Q(B9=(B(h (B(h[ (B(h (B(h< (B(h (B(h< 9=(B(h (B(hX (B(h R(B40=(B(h` (B(h (B(h Q(B4=(B(hG (B(hp (B(h (B(hb (B(h (B(hu (B(h (B(h (B(h Q(B1=(B(h@ (B(hE (B(h 9=(B(hH (B(h (B(h[ (B(h (B(h (B(h Q(B5=(B(h (B(hY! (B(h" Q(B2=(B(h'$ (B(he' (B(h( (B(hr* (B(h- (B(hm/ (B(h0 (B(h+4 (B(h5 9=(B(h87 (B(hB: (B(h; Q(B3=(B(hc= (B(h@ (B(hC (B(hE (B(hUI (B(hK R(B6==(B(hiL (B(hiP (B(hQ Q(B4=(B(hsS (B(h+W (B(hX (B(hGZ (B(h ] (B(h7^ (B(h_ (B(h!d (B(hf :==(B(h.g (B(hk (B(hFm Q(B5=(B(hn (B(hr (B(hMt Q(B7=(B(h`v (B(hz (B(h1| (B(h} (B(h (B(hx (B(h (B(h݅ (B(h \(B6==(B(h% (B(h (B(hӋ 9=(B(h (B(h (B(h (B(h (B(h (B(h, Q(B8=(B(hm (B(h (B(h 9=(B(hK (B(hà (B(h (B(h@ (B(hǥ (B(h (B(hA (B(h (B(hѫ 9=(B(h (B(hկ (B(h (B(hW (B(hu (B(h R(B9==(B(h (B(h (B(h (B(h (B(h (B(h (B(h (B(h (B(h (B(hy _ (B Items here: )) [[ †(B.(hR (B(h ! (B_(h (B(h (B(h (B(h :==(B(ho (B(h (B(h (B(hK (B(hB (B(h (B(hE (B(h (B(h (B(h (B(h/ X..#(B #.####..#(B ##.#.....#(B #..#(B ####(B....#..#(B ###.######..(h(B........##(B #.(B..........(B....#...###(B.§≈≈§≈≈≈≈≈≈(B... #....(B.§.§.......≈(B.....###.)###.≈.≈≈≈≈≈.≈(B..##.##(B #§≈.≈...≈.§(B--219.4 (65.0)<(B......#..#(B #.§.≈._.≈.§(B......)@#...##.≈.≈...≈.≈(B..$(B....####.##.≈.≈≈≈.≈§≈(B.....)(B. ..#.....§§§.≈#(B...... ...≈≈≈≈§≈≈≈≈(B ###(B..##(B ##..........(B #(B..#(B ########..#(B (B #(B.#(B##.#(B (h5(B .#(B ##.(B (B #.(B (B ##(B (B #(B (B(h;_(B(hI--(B20.4 (66(h(B(h: _Found a stone staircase leading up.*hHb(B*hze(B*hg(B*hp(B*h$w(B*h9y(B*he{(B*h *h8(B You see here a +0 club.*hʢ(B ##..#(B ##.#(B .....#(B #..#(B ###....#..#(B ###.####(B.........##(B #.......#(B.......#...###.§≈≈§≈≈≈≈*hP?(B..##...(B..§.§......(B..###.)###.≈.≈≈≈≈(B...##(B.##(B #§≈.≈..<(B......#(B..#(B #.§.≈._.≈(B1.4 (1.0)#(B.).#...##.≈.≈...≈#(B...$(B..@(B.####.##.≈.≈≈*h##(B.....)(B.#(B ..#.....§§§*h(B ##(B......#(B ...≈≈≈≈§≈(B ###(B..###(B ##........(B #(B.. ########.(B #(B.#*hP(B ##(B*h³ .#(B  <#(B *h*h :_(B*h,(B2.4 (2*h9_(B*h: _Found a stone staircase leading up.+h)(B+hr-(B+hAx(B(B(B(B(B+hG(B+hgL(B+hN(B+h8P(B+hS(B+hU(B+h;W(B+hX(B+h ^(B+h_0(B(B+h8gP (B_You now have 164 gold pieces (gained 10).+hj(B+h?l7(B(B+h]o(B+hw(B+hx(B+h {(B+h +hL(B There is a stone staircase leading up here.+h^9(B (B_+h(B+h(B+hR(B+h(B+h(B+hl(B+h(B+h(B+hڤ(B+h(B+h(B+h/(B+hy(B+h(B+h (B+h`(B+h(B+hS`(B(B(B(B+h(B+hO(B+h(B+h(B+h(B+h (B+h!(B+h-(B+hd(B+h(B+h (B+h (B+h(B+h(B+h0(B(B+h(B+h(B+h0(B(B+h(B+h(B+h(B+h(B+h(B+h`(B+hR(B+h@(B+h(B+hg(B+h_(B+hN(B+hF(B+h(B+h(B+h(B+h>(B+h(B+h(B+h(B+h(B+h5(B+h:(B+h](B+h(B+h (B+h 0(B(B+h (B+h(B+h0(B(B+h(B+h(B+h(B(B(B(B(B(B(B(B(B+h(B+h(B+h(B+hn0(B(B+h(B+h6!(B+h "0(B(B+hV#(B+h$(B+h%0(B(B+h&(B+hZ((B+hv)0(B(B+h@,(B+h-(B+h.0(B(B+h0(B+h1(B+h20(B(B+h4(B+h 6(B+h70(B(B+h@8(B+h:(B+h:0(B(B+h#<(B+h=(B+h>0(B(B+h?(B+hA(B+hB0(B(B+hC(B+hE(B+hF0(B(B+hG(B+hI(B+hJ0(B(B+hL(B+hM(B+hN(B+hO(B+hP(B+h R(B+h'S0(B(B+h^ (B(B(B(B(B(B(B(B(B(B(B(B+h_(B+h#a(B+ha(B+hb(B+hd(B+he(B+hf(B+hg(B+hmx(B(B(B(B(B+hn0(B(B+ho(B+hnq(B+hcy(B(B(B(B(B(B(B+h?{(B+h}(B+h~0(B(B+h(B+h(B+hŃ(B+hɄ(B+h(B+h@(B+h8(B+h+(B+h^(B+h(B+h((B+hw(B+h<(B+hĔ(B+h(B+hT(B+h(B+h(B+hӜ(B+h(B+h(B+h9(B+h(B+h)(B+h(B+h90(B(B+hP (B_You now have 178 gold pieces (gained 14).+h8(B+h(B+h˱(B+hB(B+h(B+hO(B+h(B+hr(B+h(B+h)(B+h(B+h>(B+h(B+h (B+hb(B+h(B+h(B+h10(B(B+hQ(B+h(B+h0(B(B+h(B+h(B+h0(B(B+h(B+h(B+h?0(B(B+hR(B+h(B+h(B+h(B+h(B+h((B+h~(B+h(B+h (B+hQ(B+hr(B+h(B+h(B+hU(B+hf0(B(B+h(B+h(B+h(B+h(B+hl(B+h,(B+hS(B+h (B+h(B+h(B+h 0(B(B+h" (B+h (B+h0(B(B+h(B+h0(B(B+hF +hDJ(B_You now have 188 gold pieces (gained 10).+h-(B+h(B+h-(B+h!(B+h(B+h0(B(B+hR(B+h (B+h 0(B(B+hA"(B+h#(B+h$(B+h%(B+h&(B+h'(B+h(0(B(B+h)(B+h+(B+h,0(B(B+hO.(B+h;9 +hS:###....##.......#(B #..<......#..###..###.......#(B ##.......(B).#...##..###......#(B #........####.##.####....##(B ##.....).#(B ##.####..##(B ##......#(B ##.######(B ###..###(B ####..(B.##(B #..##(B #.......###(B #.##(B  ............###(B .#(B  +h;E....########..###(B <#(B  ####(B ###.@#(BShock ##(B.....#(B  ###(B..##(B #(B.#(BJ(B  (B endoplasm (asleep)(B .#(B J(B . ..+hF+hG,(B304.4 (82.0)+hK-(B5.4 (83+hKO(B+h R +h%SP_An endoplasm comes into view.(B,hF8*(B,h7;*(B,h;*(B,h;*(B,h#G (BJ,h`&E*(BThe zap hits the endoplasm.,hw;*(B,ht#*,hm(B,hZ(B,h),(B..,he$.J...(B8--(B=6.4 (1.0),h)(B,h+ ,h-2_The endoplasm is lightly wounded.,h8*(B,h& ;*(B,hns ,hu 3*(B,h < (B ,h3 E*(BThe zap hits the endoplasm.,h ;*(B,hV` ;*(B,h3 ;*(B,h (B,h ,(B..,hz "J....,hq e(B7---(B7,h (B,h  ,h U_The endoplasm is severely wounded.(B,h08*(B-h@;*(B-hC -h'{(B* (BThe zap hits the endoplasm.-hM;*(B-hZ&(B-h\0,(B.J-h2..-h4'(B6-h6=--(B8-h@(B-hUG -hCIP_The endoplasm is almost dead.(B-h 8*(B-h(  -h <(B The zap hits the endoplasm.-hZ #*-h #(B-h \ (B-h ;*(B-h 3(B....-hS (B5---(B39Shock-h (B-h$ (B-h*  -h-, J_You kill the endoplasm!(B.h(B.hu7(B(B.h0(B(B.hN(B.h0(B(B.h(B.h(B.h-j(B6==(B(B.hX(B.hi0(B(B.h(B.h0(B(B.h(B.h0(B(B.h:(B.hIR==(B(B.h(B.h0(B(B.h(B.hi(B7=(B(B.h(B.h0(B(B.h5(B.hI0(B(B.h(B.h0(B(B.hR(B.hLQ=(B(B.h!(B.h0(B(B.hx(B.hQ(B8=(B.h(B.h(B.h90(B(B.hd (B.h 0(B(B.hr (B.h 0(B(B.h(B.h Q=(B(B.h{(B.h0(B(B.h(B.h;j(B9==(B(B.h(B.hh(B.h0(B(B.hD(B.h(B.h !(B.h7"(B.h$(B.h[&(B.hy'(B.h((B.h*(B.h5 .h 7(B ##..###......#(B #........####.#####(B ##.....).#(B ..#####..##(B ##......#(B ..######(B ###(B..###(B ######...##(B #(B..##(B ##.......###(B #(B.##(B .........(B..###(B #(B.#(B ...########(B..###(B #<#(B ###(B ###(B..###(B.#(B - ##...(B..#(B .h84 ###@(B.##(BShock#J(B..#(B.#(B #(B.... .#(B#[(B... .. J(B  (B endoplasm (asleep)#(B..... ...##(B.... ...##(B... ....##(B... ....#(B..#...#(B.hrB .hCs(B33.4 (24.0)  An endoplasm comes into view.(B.hEZ==-(B4.4 (25.hJ(B.hAM .hN(_Found a leather armour./h% /h'q(B You miscast Shock.  You are very lightly contaminated with residual magic./h&*'(B8/h+o--(B5.4 (1.0)Contam (B/hm3(B/h7 /h8+_Nothing appears to happen./h 4*(B/h8*(B/hKB (B The zap hits the endoplasm./hoS#*/hgU#(B/hB(B/h:;*(B/h!:;*(B/h4(B...../hE(B7---/h\(B=6Shock(B/h(B/h /hJ_You kill the endoplasm!(B/hw (B/h (B/h4 (B/h,  /h! _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)0h(B.......#..#(B #..(B #####...##(B #.###...##.....#(B #..#.....#(B0h(B0hG-(B2.4 (160h(B0h 0hB._Found a stone staircase leading down.0h8k(B0hn7(B(B0h7r(B0hx(B0hPz(B0h{(B0h`(B0h(B0hÉ(B0h(B0h(B0h˔(B0ht(B0h (B0h](B0hԞ(B0h(B0h;(B0h(B0h(B0hŦ(B0h(B0hf(B0h(B0h4(B0hm(B0h>(B0h(B0h!(B0h:(B0hl(B0hC(B0hn0(B(B0h(B0hv(B0h0(B(B0h(B0h(B0h(B0hR(B0h(B0h(B0h((B0h.(B0h(B0h(B0h0(B(B0h1(B0h(B0hR0(B(B0h(B0h(B0h(B0h(B0h(B0h(B0h0(B(B0hT(B0hb(B0h0(B(B0hU(B0h@(B0hJ0(B(B0h(B0h(B0h0(B(B0h(B0h(B0h0(B(B0h(B0h(B0h0(B(B0h(B0hP(B0h0(B(B0h7(B0h(B0h0(B(B0h(B0h (B0h(B #[......##(B   #.........##(B  ##.........#0hg+(B ##(B........#(B #(B........#(B ##(B......##(B #(B.......##(B ##(B........####(B..>(B.......##g(B.....#####..#(B #####(B ##(B...@#####.###...##(BShock ##(B....(B.###..#.....#(B ###(B....###.......##(B 0h##(B....###.......##(B g(B  (B goblin (polearm, wandering)(B ##(B.............##(B ###(B.............(B ##(B...........#(B ##(B..........#(B ##..........#(B #...........#(B #............(B0h/(B74.4 (220h -(B5.4 (230h%(B0h'7m _A goblin comes into view. It is wielding a +0 spear.(B1hL ,*(B1h **1h` (B1h 0***(B1hD:*(B1h0;*(B1h? (B The zap hits the goblin.1h#*1hz(B2h/E)(B.....2hk'(B82hz--(B=6.4 (1.0)Shock(B2hle(B _You kill the goblin!(B2h(B2h(B2h(B2h _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)2h$(B2h/(B2h8(B2h0= 2h>_(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)2h (B2h (B2h (B2h  2h _(BYou can't see any susceptible monsters within range! (Use Z(B to cast anyway.)2h] (B2h_ 7(B(B2hc (B2he  2hqg (B_2hh (B2hDl (B2hm (B2hEo (B2hs (B2ht (B2hyv (B2hz (B2h| :--(B2h~ (B2h (B2hL R(B9==(B2h (B2h( (B2h (B2h (B2h< (B2h- (B2ht (B2hӜ (B2h (B2hY (B2h (B2h_ (B2h (B2h (B2h& (B2hg :==(B2h (B2hʮ (B2hN (B2h (B2h (B2h (B2hE (B2h (B2hp (B2h  2h} (B Things that are here:  a +0 spear; a +0 leather armour; a goblin corpse(B2h (B2hV ! (B_2h (B2h (B2h5 (B2hc (B2h (B2h (B2h7 (B2h1 (B2hr (B2hm (B2h (B2h` (B2h (B2h (B2h (B2h (B2h (B2h (B2h# (B2hD (B2h (B2hm (B2hG (B2h5 (B2h  2h J(B_You now have 200 gold pieces (gained 12).2h (B2h (B2h(B2h(B2h$(B 2h\##.........(B ###########(B ##........(B ....#(B #........(B............#(B ##......#(B............ #.......(B...........#(B ##.......(B...........#(B ###..>.....(B...........###).....####(B..........#...###....###(B-2h959.0).........(B...###(B ##.....#(B.......@(B.####(B ###....(B.........#(B ##...(B........##(B ##..(B.......##(B ###(B)(B.....#(B2hI#(B.!$(B.#(B#(B...#(B#(B.##(B 2h32h!(B2h\*G-(B6.4 (202h1(B2h5 2h6 _Found a dagger.3h (B3h (B3h (B3h' (B3h (B3h (B3ho (B3hx (B3hɩ (B3h (B3h (B3h? (B3h8 (B3hl (B3hз (B3h (B3h (B3h (B3h (B3h (B3hd (B3h (B3h (B3h5 (B3h (B3h (B3h  3h, I(B_You now have 207 gold pieces (gained 7).3h_ (B3h (B3h (B3h 3h E.............#(B ##..............#(B ###..>....###)(B...#...###..(B.....###(B ##3h (B..(B.####(B ##(B #.(B..#(B  #3h .(B..##(B  #(B..##(B 3h  ##(B.)(B...(B..##(B  ###(B.@.(B.##(B  #(B...##(B  3hz #(B.###(B #(B.(B #(B.3hF v(B ##(B 3hU (B  (B 3h C(B3hB 5(B403.4 (7.0)3h ,(B4.4 (83h (B3h  3hf M_u - a metallic puce potion(B4h(B4h(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B4hZ (B(B(B(B(B(B(B(B(B(B(B (B You see here a +0 dagger.(B (B_(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B4h\ (B4h] (B4h^ (B4h\g (B(B(B(B(B(B(B(B(B4hUi (B4hik (B4hl (B4hm (B4ho (B4hr (B4h`t (B4hu (B4hSx (B4hz (B4h?| (B4hd} (B4h (B4h  4hG ((B .#(B  (B .#(B  (B.#(B ## (B##.(B #.. (B ##(B #..(B #.... 4h[ (B .#(B #.#(B ##...... (B #(B .#(B #.#(B #....... (B #(B.#(B .#(B ##.##(B ##....... (B #(B...##(B.###...###........ 4hX t(B #(B...c(B.#..##..#......... #(B....@######..........(BShock 4hD ###(B.###(B ##......... #(B. ###....... #(B. 4h@ ##......(B c(B  (B centaur (asleep) (B #(B. #......(B (B #(B. 4h% -##.)...(B (B ####...(B #...(B 4h #.##(B #.##(B#..#(B 4h +4h  4h (B29.4 (25.0)cclauncher)A centaur comes into view.(B4hV ;((B4h )(B.4h ((B344h I-------(B===30.4 (264h (B4hy  4h c_The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you!5h S4*(B5hի; (B*5h1(BThe zap hits the centaur.5h2;*(B5hO;*(B5hV (B..c(B.  5h˥The centaur is lightly wounded.5h;((B5h)(B.5h;((B5hN)(B.5hR26-----------(B8--(B1.4 (1.0)5hY(B5h^ 5h`r_The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow hits you.6h4J i(B   .#(B  6hL .#(B    .#(B ###(B  ##.(B  ##(B #..(B  .#(B #.#(B #(B #(B .#(B #.#(B #.(B #.#(B .#(B ##(B.##(B  #...##.###(B...##(B #...c.#@(B.##..#..6hN y(B #(B.....######.....(B ###(B.###(B ##.....(B ###...(B ##...(B #....(B #(B.##.)...(B ####..(B 6hNQ #...(B #.#(B #.##(B6hS (B6hZ /.c6hw\ }c(B  (B centaur (launcher)(B6h` 1(B---26hIh (B6hk 8hN8 W(B  .#(B 8h: u .#(B  .#(B #(B ##.(B #.(B ##(B #..(B #.(B 8h\ ^.#(B #.#(B ##.(B #(B .#(B #(B.#(B #.(B #.#(B .#(B ##(B.##(B ##.(B #...##.###(B...###.(B #.....#(B.@##..#.(B #(B..c(B..######.(B ###(B.###(B ##.(B #(B. ###.(B #.(B ##.(B #.(B #.(B #.(B ##.).(B #(B ###....#(B #...# (B8hf (B8hp (B8h} 8h C(B..c(B8h1 8hB 78h =---8h ---8h (B38h- (B8hH 8h 8h (B    .#(B  .#(B    .#(B #####(B  ##(B.  ##(B #(B..  .#(B #(B.#(B #(B #(B .#(B #(B.#(B #.(B #.#(B .#(B ##(B.##(B 8h- 7 #...##.###@(B..##(B #.....#(B..##(B..#(B #..(B..c######(B... ###(B.###(B ##(B... #(B.###(B..(B ##.(B #....(B #.##.).8h$ (B ####.(B #...(B #.#(B8hu (B8hF 8((B8h (8h (B8h Z ,((B8h˸ (8h (B8h9@(B...8h3 8he)(B==48h(B8h 8hl_The centaur shoots an arrow. The arrow barely misses you.(B9he(B   .#(B  9h.#(B  .#(B #  (B ##(B. #.  (B ##(B #(B.. #.  (B .#(B #(B.#(B ##.  (B #(B .#(B #(B.#(B #.  (B #.#(B .#(B ##(B.##(B ##.  (B #...##.###(B.@(B.###.  (B #.....#(B..##(B..#.  (B #..(B..c######(B....  (B ###(B.###(B ##(B. #(B. ###(B. #.(B ##(B. #.(B #.#  (B #.(B ##.).....# (B(B9h9hL;c(B.9h9hI1((B9h&,((B9hї(9h(B9h:9hKI(B.@(B..9hY9h;--(B59hd(B9h  9hU_The centaur shoots an arrow. The arrow closely misses you.9h(B9hG (B .#(B .#(B 9hަ m .#(B #######(B ##.(B #.........(B ###(B..(B #..(B .9h #(B.#(B ##.. (B ##(B.#(B #.. (B #.###(B.##(B ##. (B #...##.###(B...###..(B 9hc )#.....#c.##@(B.#..(B ######(B...... ###.###(B ##(B..... 9h #.(B #(B #.(B  ###(B #.(B .## (B #.(B ##.).....#9hڭ #(B  #(B #(B #...##(B #.###(B 9h 1#.##(B9h (B9h '(B99h p==(B--6Shock(B9h (B9h hP>h>hD(Bmusstard the Magician.#Revenant.#Health: 14(B/46 =======-----------------.#############(B Magic: (B19/19 ========================##.>h8 #(B............(B AC:(B 8Str:(B 12###..(B #(B.............(B EV:(B 10Int:(B 16.#(B #.#(B ##(B..............(B SH:(B 0Dex:(B 9  #(B .#(B #.#(B #(B..............#(B XL: (B 6 Next: (B33% Place: (BDungeon:4  #.#(B .#(B ##.##(B ##(B..............#(B Noise: --------- (B Time:(B 4439.4 (0.0)  #...##.###c..###(B...............#(B t) +6 short sword#.....#c.##..#@(B..............#.(B Cast: Shock#.....######(B..................(B Memories (2) ###.###(B ##(B..............####.###(B............##.##(B..........###.#(B.........###.##(B.)(B.....######(B....###...###.####.##>h vA centaur comes into view. (B_The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you!  The zap hits the centaur.  The centaur is lightly wounded. _The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow hits you. _The centaur shoots an arrow. The arrow barely misses you. (B_The centaur shoots an arrow. The arrow closely misses you. (B_The centaur shoots an arrow. The arrow hits you. _The centaur shoots an arrow. The arrow hits you!>hT (B Okay, then.(B>h (B>h(B>h41 _(B>h>hF(BRead which item? >h&Scrolls  d - a scroll labelled KAVAYCV HATISS  g - 3 scrolls labelled PAROC WABU  j - a scroll labelled PAZISU VYARUF  l - a scroll labelled YHEXAN AMARYBB  n - a scroll labelled BAECKEI QEGOIWEV (B[!(B] read(B|quaff[?(B] describe selected?h!v  d - a scroll labelled KAVAYCV HATISS  g - 3 scrolls labelled PAROC WABU?hf (B?hJ?hGU?h_(Bmusstard the Magician.#Revenant.#?haxHealth: 14(B/46 =======-----------------.#############(B Magic: (B19/19 ========================##.#(B............(B AC:(B 8Str:(B 12###..(B #(B.............(B EV:(B 10Int:(B 16.#(B #.#(B ##(B..............(B SH:(B 0Dex:(B 9  #(B .#(B #.#(B #(B..............#(B XL: (B 6 Next: (B33% Place: (BDungeon:4  #.#(B .#(B ##.##(B ##(B..............#(B Noise: --------- (B Time:(B 4439.4 (0.0)  ?hc#...##.###c..###(B...............#(B t) +6 short sword#.....#c.##..#@(B..............#.(B Cast: Shock#.....######(B..................(B Memories (2) ###.###(B ##(B..............####.###(B............##.##(B..........###.#(B.........###.##(B.)(B.....###?hf###(B....###...###.####.## (B_The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you!  The zap hits the centaur.  The centaur is lightly wounded. _The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow hits you. _The centaur shoots an arrow. The arrow barely misses you. (B_The centaur shoots an arrow. The arrow closely misses you. (B_The centaur shoots an arrow. The arrow hits you. _The centaur shoots an arrow. The arrow hits you! ?hi8_Okay, then.(B?hk( (B ?hcmoAs you read the scroll labelled PAROC WABU, it crumbles to dust.  It is a scroll of enchant armour.?hy1  --more--(B@hE@h/(BEnchant which item? Armour  o - a +0 cloak (worn)  r - a +0 leather armour (worn)(Ba - a +0 robe  h - a +0 ring mail[?(B] describe selectedAhh AhU Ah (Bmusstard the Magician.#Revenant.#Ah" Health: 14(B/46 =======-----------------.#############(B Magic: (B19/19 ========================##.#(B............(B AC:(B 8Str:(B 12###..(B #(B.............(B EV:(B 10Int:(B 16.#(B #.#(B ##(B..............(B SH:(B 0Dex:(B 9  AhE$ Z#(B .#(B #.#(B #(B..............#(B XL: (B 6 Next: (B33% Place: (BDungeon:4  #.#(B .#(B ##.##(B ##(B..............#(B Noise: --------- (B Time:(B 4439.4 (0.0)  #...##.###c..###(B...............#(B t) +6 short swordAh% ~#.....#c.##..#@(B..............#.(B Cast: Shock#.....######(B..................(B Memories (2) ###.###(B ##(B..............####.###(B............##.##(B..........###.#(B.........###.Ah' ##(B.)(B.....######(B....###...###.####.##(BThe centaur is lightly wounded. _The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow hits you. _The centaur shoots an arrow. The arrow barely misses you. (B_The centaur shoots an arrow. The arrow closely misses you. Ah) -(B_The centaur shoots an arrow. The arrow hits you. _The centaur shoots an arrow. The arrow hits you! _Okay, then.(BAs you read the scroll labelled PAROC WABU, it crumbles to dust.  It is a scroll of enchant armour.Ah96 (BAh< 5(B940.4 (1AhC (BAhG  AhI 8_Your +0 cloak glows green for a moment.BhBh(BRead which item? Scrolls  d - a scroll labelled KAVAYCV HATISS(Bg - 2 scrolls of enchant armour  j - a scroll labelled PAZISU VYARUF Bhn l - a scroll labelled YHEXAN AMARYBB  n - a scroll labelled BAECKEI QEGOIWEV (B[!(B] read(B|quaff[?(B] describe selectedCh0ChChtCh@+ (Bmusstard the Magician.#Revenant.#Health: 14(B/46 =======-----------------Ch-.#############(B Magic: (B19/19 ========================##.#(B............(B AC:(B 9Str:(B 12###..(B #(B.............(B EV:(B 10Int:(B 16.#(B #.#(B ##(B..............(B SH:(B 0Dex:(B 9  #(B .#(B #.#(B #(B..............#(B XL: (B 6 Next: (B33% Place: (BDungeon:4  #.#(B .#(B ##.##(B ##(B..............#(B Noise: --------- (B Time:(B 4440.4 (0.0)  #...##.###c..###(B...............#(B t) +6 short swordCh0 #.....#c.##..#@(B..............#.(B Cast: Shock#.....######(B..................(B Memories (2) ###.###(B ##(B..............####.###(B............##.##(B..........###.#(B.........###.##(B.)(B.....######(B....###...###.####.## (B_The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow hits you. _The centaur shoots an arrow. The arrow barely misses you. Ch2(B_The centaur shoots an arrow. The arrow closely misses you. (B_The centaur shoots an arrow. The arrow hits you. _The centaur shoots an arrow. The arrow hits you! _Okay, then.(BAs you read the scroll labelled PAROC WABU, it crumbles to dust.  It is a scroll of enchant armour. _Your +0 cloak glows green for a moment.ChGk (B As you read the scroll labelled KAVAYCV HATISS, it crumbles to dust.ChQ (Bcc(B  (B centaurChT(BYou feel a surge of unholy energy. It was a scroll of torment. The centaur unwields a +0 shortbow.  The centaur hits you but does no damage.5(B=1.4 (1ShockCh[(BCh^ ChJ`U_The centaur completely misses you.(BGh7 Gh! \(BRead which item? Scrolls Gh c g - 2 scrolls of enchant armour  j - a scroll labelled PAZISU VYARUF  l - a scroll labelled YHEXAN AMARYBB  n - a scroll labelled BAECKEI QEGOIWEV (B[!(B] read(B|quaff[?(B] describe selectedHh) (B g - 2 scrolls of enchant armour  j - a scroll labelled PAZISU VYARUF(BIhMIhPPIhXIhe(Bmusstard the Magician.#Revenant.#IhciHealth: 15(B/46 =======-----------------.#############(B Magic: (B19/19 ========================##.#(B............(B AC:(B 9Str:(B 12###..(B #(B.............(B EV:(B 10Int:(B 16.#(B #.#(B ##(B..............(B SH:(B 0Dex:(B 9  #(B .#(B #.#(B #(B..............#(B XL: (B 6 Next: (B33% Place: (BDungeon:4  #.#(B .#(B ##.##(B ##(B..............#(B Noise: (B=-------- (B Time:(B 4441.4 (0.0)  #...##.###c..###(B...............#(B t) +6 short sword#.....#c.##..#@(B..............#.(B Cast: (BShock#.....######c(B.................(B Memories (2) ###.###(B ##(B..............####.Ih_ky###(B............#c(B  (B centaur#.##(B..........###.#(B.........###.##(B.)(B.....######(B....###...###.####.## (B_The centaur shoots an arrow. The arrow hits you! _Okay, then.Ihl(BAs you read the scroll labelled PAROC WABU, it crumbles to dust.  It is a scroll of enchant armour. _Your +0 cloak glows green for a moment.  As you read the scroll labelled KAVAYCV HATISS, it crumbles to dust.  You feel a surge of unholy energy. It was a scroll of torment. The centaur unwields a +0 shortbow.  The centaur hits you but does no damage. _The centaur completely misses you.(BIh% IhH(B .# .# .# ### ##. #...  ## #.. #....  .# #.# ##.....  # .# #.# #......  #.# .# ##.## ##......  ##.......  #@....... Ih #c........   ##........  #. ###......  #. ##.....  #.#.....  #.##.).....##  ####....##  Ih^  #.###  #.## (BAs you read the scroll labelled PAZISU VYARUF, it crumbles to dust.  You hear a loud clanging noise!Ihd(B .#(B .#(B .#(B ###(B ##.(B #(B...  ##(B #..(B #(B.... Ihyg. .#(B #.#(B ##(B.....  #(B .#(B #.#(B #(B......  #.#(B .#(B ##.##(B ##(B......  ##(B.......  #@(B.......  #c(B........   ##(B........  #.(B ###(B......  #.(B ##(B.....  #.(B#(B.....  #.(B##(B.)(B..  #(B###(B..  Ih/ih#.###(B #.##(BIhq Ih0t(B It was a scroll of noise. The centaur hits you.  * * * LOW HITPOINT WARNING * * *(BIh0v9(B/46 ---=========(B2.4 (1Ih{(BIh  Ih:_The centaur kicks you but does no damage.JhsJh'(BJhgoRead which item? Scrolls  g - 2 scrolls of enchant armour  l - a scroll labelled YHEXAN AMARYBB  n - a scroll labelled BAECKEI QEGOIWEV (B[!(B] read(B|quaff[?(B] describe selectedKh (B g - 2 scrolls of enchant armour  l - a scroll labelled YHEXAN AMARYBB(BKhKhKh%KhY(Bmusstard the MagicianKh  .#Revenant.#Health: 9(B/46====--------------------.#############(B Magic: (B19/19 ========================##.#(B............(B AC:(B 9Str:(B 12###..(B #(B.............(B EV:(B 10Int:(B 16.#(B #.#(B ##(B..............(B SH:(B 0Dex:(B 9  #(B .#(B #.#(B #(B..............#(B XL: (B 6 Next: (B33% Place: (BDungeon:4  #.#(B .#(B ##.##(B ##(B..............#(B Noise: ========= (B Time:(B 4442.4 (0.0)  #...##.###c..###(B...............#(B t) +6 short sword#.....#c.##..#@(B..............#.(B Cast: (BShock#.....######c(B.................(B Memories (2) ###.###(B ##(B..............###Kh`l#.###(B............#c(B  (B centaur#.##(B..........###.#(B.........###.##(B.)(B.....######(B....###...###.####.##(BAs you read the scroll labelled KAVAYCV HATISS, it crumbles to dust.  You feel a surge of unholy energy. It was a scroll of torment. The centaur unwields a +0 shortbow.  The centaur hits you but does no damage. _The centaur completely misses you.(BAs you read the scroll labelled PAZISU VYARUF, it crumbles to dust.  You hear a loud clanging noise!  It was a scroll of noise. The centaur hits you.  * * * LOW HITPOINT WARNING * * * (B_The centaur kicks you but does no damage.Kh Kh'(B As you read the scroll labelled YHEXAN AMARYBB, it crumbles to dust.  It is a scroll of identify.Khv%  Kh.(*--more--(BMhr!Mh%(BIdentify which item? (\ to view known items) Scrolls (select first with ?)  n - a scroll labelled BAECKEI QEGOIWEV Potions (select first with !)  c - a fizzy white potion  e - 4 smoky blue potions  f - a bubbling inky potion  i - 3 sapphire potions  m - 2 clear potions Mh)(r u - a metallic puce potion(B[?(B] describe selectedMh Mh Mh\ (Bmusstard the Magician.#Revenant.#Health: 9(B/46====--------------------.#############(B Magic: (B19/19 ========================Mh; G##.#(B............(B AC:(B 9Str:(B 12###..(B #(B.............(B EV:(B 10Int:(B 16.#(B #.#(B ##(B..............(B SH:(B 0Dex:(B 9  #(B .#(B #.#(B #(B..............#(B XL: (B 6 Next: (B33% Place: (BDungeon:4  #.#(B .#(B ##.##(B ##(B..............#(B Noise: ========= (B Time:(B 4442.4 (0.0)  #...##.###c..###(B...............#(B t) +6 short sword#.....#c.##..#@(B..............#.(B Cast: (BShock#.....######c(B.................(B Memories (2) Mh ###.###(B ##(B..............####.###(B............#c(B  (B centaur#.##(B..........###.#(B.........###.##(B.)(B.....######(B....###...###.####.##(BThe centaur hits you but does no damage. _The centaur completely misses you.(BAs you read the scroll labelled PAZISU VYARUF, it crumbles to dust.  You hear a loud clanging noise!  It was a scroll of noise. The centaur hits you.  * * * LOW HITPOINT WARNING * * * (B_The centaur kicks you but does no damage.  As you read the scroll labelled YHEXAN AMARYBB, it crumbles to dust.  It is a scroll of identify.Mh  (B n - a scroll of blinking(BThe centaur hits you but does no damage.  The centaur completely misses you.(BThe centaur hits you but does no damage.Mh$ Mh W(B=--------(B3.4 (1Mh (BMh  MhH U_The centaur completely misses you.(BQh (Qh*'(BQh,7Read which item? Scrolls  g - 2 scrolls of enchant armour  n - a scroll of blinking (B[!(B] read(B|quaff[?(B] describe selectedRhڑ (B g - 2 scrolls of enchant armour  n - a scroll of blinking(BRh (Bmusstard the Magician.#Revenant.#Health: 9(B/46====--------------------.#############(B Magic: (B19/19 ========================##.#(B............(B AC:(B 9Str:(B 12###..(B #(B.............(B EV:(B 10Int:(B 16.#(B #.#(B ##(B..............(B SH:(B 0Dex:(B 9  #(B .#(B #.#(B #(B..............#(B XL: (B 6 Next: (B33% Place: (BDungeon:4  #.#(B .#(B ##.##(B ##(B..............#(B Noise: (B=-------- (B Time:(B 4443.4 (0.0)  #...##.###c..###(B...............#(B t) +6 short sword#.....#c.##..#@(B..............#.(B Cast: (BShock#.....######c(B.................(B Memories (2) ###.###(B ##(B..............####.###(B............#c(B  (B centaur#.##(B..........###.#(B.........###.##(B.)(B.....######(B....###...###.####.##* * * LOW HITPOINT WARNING * * * (B_The centaur kicks you but does no damage.  As you read the scroll labelled YHEXAN AMARYBB, it crumbles to dust.  It is a scroll of identify.  n - a scroll of blinking(BThe centaur hits you but does no damage.  The centaur completely misses you.(BThe centaur hits you but does no damage. _The centaur completely misses you.(BRh'.(BRh (B musstard the Magician .#(B Revenant .#(B Health: 9(B/46====-------------------- .# ############(B Magic: (B19/19 ======================== Rh w##. #(B............(B AC:(B 9Str:(B 12  ## #.. #(B.............(B EV:(B 10Int:(B 16 Rht .# #.# ##(B..............(B SH:(B 0Dex:(B 9  # .# #.# #(B..............#(B XL: (B 6 Next: (B33% Place: (BDungeon:4 Rh #.# .# ##.## ##(B..............#(B Noise: (B=-------- (B Time:(B 4443.4 (0.0) Rh  #...##.###c..###(B...............#(B t) +6 short sword  #.....#c.##..#@(B..............#.(B Cast: (BShock  #.....######c(B.................(B Memories (2) Rh-S ###.### ##(B..............### RhU  #. ###(B............# (B c(B  (B centaur  #. ##(B..........##  #.#(B.........##  #.##(B.)(B.....##  ####(B....## Rh Rh#...##  #.###  #.## (BAs you read the scroll labelled YHEXAN AMARYBB, it crumbles to dust.  It is a scroll of identify.  Rh)n - a scroll of blinkingRh>(BThe centaur hits you but does no damage.  The centaur completely misses you.(BThe centaur hits you but does no damage. _The centaur completely misses you.Blink to where?Press: ? - help, Dir - move targetRh9(BShf>@*(BShFD(B.*(BSh (B.#(BIt is a scroll of identify.  n - a scroll of blinking(B  The centaur hits you but does no damage. _The centaur completely misses you.Blink to where?Press: ? - help, Dir - move target(BThere is a wall there.She# (BYou can't see that place.ShLp ) (BShs L #(B[a rock wall.]Sh (B##(BThere is a wall there.Shi A (B#*Sh (BTh>(B.*(BTh,(B.*Th(BTh߿D(B.*(BThL (B.ThR I#(BThere is a wall there.UhM8##(BUh) (BUh\0#*(BVho(B#(B #.#(B #..............#(B ##.(B musstard the Magician VhF.#(B ##.##(B ##..............#(B ###..(B Revenant #.###c..###...............###)...(B Health: 9(B/46====-------------------- ..#c.##..#§(B..............#...###.(B Magic: (B19/19 ======================== ...######c(B.................###(B ##(B AC:(B 9Str:(B 12 .###(B ##(B..............####(B #(B EV:(B 10Int:(B 16###(B............#SH:(B 0Dex:(B 9##(B..........##XL: (B 6 Next: (B33% Place: (BDungeon:4#(B.........##Noise: (B=-------- (B Time:(B 4443.4 (0.0)Vh?##(B.)(B.....##t) +6 short sword###@(B...##Cast: (BShock#(B...##Memories (2) #(B.####(B.##c(B  (B centaur#(B..#####n - a scroll of blinking(BThe centaur hits you but does no damage.  The centaur completely misses you.(BThe centaur hits you but does no damage. _The centaur completely misses you.Blink to where?Press: ? - help, Dir - move target(BVh+(launcher)VhP(BAs you read the scroll of blinking, it crumbles to dust.Vh:((BVh:((BVha:((BVh:((BVht:((BVh5J;((BVh`> (B.....Vhݹ)(BThe centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you!  You die...Vh<,i-1(B/46 ----(BVh@1  --more--(B`h`h$(BInventory: 17/52 slots Hand Weapons (go to first with )) `h&> t - a +6 short sword (weapon)  p - a +2 dagger of venom  s - a +2 heavy hand axe Armour (go to first with [)  o - a +1 cloak (worn)  r - a +0 leather armour (worn)(Ba - a +0 robe  h - a +0 ring mail Jewellery (go to first with "=)  k - a +4 ring of protection (worn)  q - a ring of magical power (worn) Scrolls (go to first with ?)(Bg - 2 scrolls of enchant armour Potions (go to first with !)  b - a potion of magic  c - a potion of heal wounds {unknown}(Be - 4 potions of enlightenment {unknown}  f - a potion of haste {unknown}(Bi - 3 potions of brilliance {unknown}  m - 2 potions of attraction {unknown}  u - a potion of mutation {unknown}(Bah6~ahah/(Bahah '(BahGoodbye, musstard.350 musstard the Magician (level 6, -1/46 HPs)Began as a Revenant Air Elementalist on Sept 3, 2025.Shot with an arrow by a centaur (11 damage)... on level 4 of the Dungeon.The game lasted 00:07:01 (4449 turns). Best Crawlers -1.84003445 EnegeticOc GrEE-27 escaped with the Orb2.66514978 chastityca DEAl-27 escaped with the Orb3.57906703 RepoMan TrFi-27 escaped with the Orb4.57167857 EnegeticOc DjNe-27 escaped with the Orb5.56104178 RepoMan TrFi-27 escaped with the Orb6.45340331 EnegeticOc DjWn-27 escaped with the Orb7.40754416 RepoMan TeBe-27 escaped with the Orb8.36241780 RepoMan DrAr-27 escaped with the Orb9.36158184 RepoMan PoWr-27 escaped with the Orb  10.32963854 RepoMan FeSh-27 escaped with the Orb  11.32900669 TCCBaIE-27 escaped with the Orb  ah*12.30032968 RepoMan ReAl-27 escaped with the Orb  13.29697527 sentinel GnRe-27 escaped with the Orb  14.28001477 puimuR OnDe-27 escaped with the Orb  15.22733062 RepoMan TrFi-27 escaped with the Orb  16.22311546 RepoMan TrFi-27 escaped with the Orb  17.21620769 EnegeticOc VSFi-27 escaped with the Orb  18.20672145 achylon FeHW-27 escaped with the Orb  19.20426000 knorpule30 VSFi-27 escaped with the Orb  20.19685091 BnniBaAl-27 escaped with the Orb  21.19159856 bignoob VSBe-27 escaped with the Orb  22.17910792 glosham ReAE-27 escaped with the Orb  23.17491541 kuniqs TeFE-27 escaped with the Orb  24.17392094 Tinttamiau MDMo-27 escaped with the Orb  25.17235462 TomBombadi MiFi-27 escaped with the Orb  ahm26.16556961 glosham MDFE-27 escaped with the Orb  27.16295292 achylon FeAl-27 escaped with the Orbbhx