Bh! Player: namarukai Game: DCSS 0.33 Server: clan Filename: 2025-09-03.13:28:36.ttyrec Time: (1756906116) Wed Sep 3 15:28:36 2025 BhNE [?1051l[?1052l[?1060l[?1061hBhFV)0[?7h[?25l[?1cBhLnBhwBh[Welcome, namarukai. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Troll o - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Trolls are monstrous creatures with powerful claws. They regenerate health rapidly. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Troll ShapeshifterBhjWelcome, namarukai the Deep Elf. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifter  r - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Shapeshifters use talismans to shift their form, making them powerful melee fighters (especially when unarmed) at the cost of armour. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Troll ShapeshifterBh˂Bh Bh lnamarukai the ConjurerDeep ElfHealth: 10/10 ========================Magic: 6/6========================AC: 2Str: 4EV: 11Int: 22SH: 0Dex: 13XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedCast: Magic Dart#######.....##[..###.....##.@.##.....###...##.....#######Welcome, namarukai the Deep Elf Conjurer.If you return without finding the Orb of Zot, so far below, it's all over!BhV Press ? for a list of commands and other information.  Found a leather armour.Bh}Z Bh\ [ _Found a staircase leading out of the dungeon.BhQBhBh  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.4  -2   f + Spellcasting 3.0   2.4  +3          Bh9 b - Unarmed Combat   0.0   1.4  -2   g + Conjurations 4.3   4.2  +1                   c - Armour   0.0   1.4  -2      d + Dodging2.4   2.1  +2      e + Stealth2.4   1.8  +3  BhG                                                                            The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?BhB] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsBh d * Dodging   2.4Bh6o d - Dodging   2.4BhI  e * Stealth   2.4BhmR o e - Stealth   2.4BhYj g * Conjurations   4.3Bhnamarukai the ConjurerDeep ElfHealth: 10/10 ========================Magic: 6/6========================#######AC: 2Str: 4.....EV: 11Int: 22##[..##SH: 0Dex: 13#.....#XL:  1 Next:  0% Place: Dungeon:1#.@.#Noise: ---------  Time: 0.0 (0.0)#.....#-) Nothing wielded##...##Cast: Magic Dart.....#######Welcome, namarukai the Deep Elf Conjurer.If you return without finding the Orb of Zot, so far below, it's all over!Press ? for a list of commands and other information.  Found a leather armour. _Found a staircase leading out of the dungeon.Bh|Bhg _BhBh,BhBhBh\,BhBhBh+Bh,BhBhWBh,BhBh6 Bh ,Bh Bh Bh7 ,Bh+BhBhJ,BhDBhXBhBh?BhBhBh,BhBh,Bh.BhBh,Bh2Bh Bh!,Bhp"Bh#Bh%Bh&Bh&Bh5(Bh'*Bh*BhN+Bh,Bh /,Bh/Bh1Bh[3Bh3Bh4BhI6Bh7Bh8Bh9Bh2;Bh$=Bh=Bhx>Bh?BhABhBBhfBhBh,BhBhBhN ,Bh Bh Bh# Bh Bh)BhBhJ,Bh2BhBh,BhBhBhRBhBh$Bh_BhBh6BhBh Bh"Bh"Bh #Bh%Bh+##.<.## #.###########.....# #.......#..ß##...#####.###..................#........ß############...............##.......############...### ##.##  #.# Magic Dart #.# #.##.#h   jackal (asleep)Bh$.6....h.Bhi/F33.0 (33.0)Bh3Vhh.Bhi4,4.0 (34Bh'8Bh:Q _A jackal comes into view.Bh/ ****The magic dart hits the jackal.Bh2-...h.5----=5.0 (1.0) _The jackal is lightly wounded.BhMD  The magic dart hits the jackal!BhK#*BhL**†Bhc5...Bh4--------166Magic DartBhBhHJ _You kill the jackal!Bh6BhBhBh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Bh9 BhL= BhY@ BhTB _You can't see any susceptible monsters within range! (Use Z to cast anyway.)BhM3BhKOBhRBhUBh\ _Bh_Bh7cf5====BheBhhBhXl,BhnBh^qBht,BhvBheyBhj|,Bh~BhBhR====Bh$BhBhHd6====BhBh4 _Magic restored.Bh.3BhBhBhg,BhBhlBhҖBh:Bh˗BhnBh}Bhڛ<====BhBh6#####...ß############ #...............#.ß##@..#####.#-482.0)Bhϥ.....# #.###.<.## #.############.....# #.#......#..ß##...#####.####..................##........ß#############...............##.......#########Bh88-Bh߫BhȭW _You see here a +0 leather armour.BhBh19.0)BhBh - _c - a +0 leather armourBh BhW Bh{ Bh Bh Bh nBh BhK Bh Bh Bh Bh& Bh Bh BhP Bh? BhF Bh Bh Bh Bhs ,Bh Bh Bh  .#.(#?...#..g... #J.###### #..#...ß############ #..#...............# #..@...ß##...#####.###.....##.....# #.########.<.## #.#Magic DartBhv [ ###########.....# #.# ......#..ß##...#####.# ###..................# J   endoplasm (asleep) #........ß############ g   goblin (asleep) #.......# #.......#########Bh/ 55.0 (6  A goblin and an endoplasm come into view.Found a scroll labelled XICLAA FIXA and 6 stones.Bh1 Bhp; .Jg.Jwandering)gBh= 5===6.0 (7BhtB Bh+E ( _The goblin shouts!BhD  The magic dart hits the goblin!BhH)***Bht!Bhj Y  You kill the goblin!BhWv K.J..JBh$ n5----25--7.0 (1Bh Bh ^ _The endoplasm quivers.Bh. ** The magic dart hits the endoplasm.Bh#% Bh/ 2.J.Bh5 p4----------8Bh? BhE d _The endoplasm is moderately wounded.Bh *The magic dart hits the endoplasm but does no damage.Bh8BhB,.JBhFm3--------9BhPBhT BhUV_The endoplasm is moderately wounded.BhjG  The magic dart hits the endoplasm.BhC.BhT&Bh2 J.J   endoplasm (wandering)  You kill the endoplasm!Bhrjw2--------4160BhapBh,s] _An endoplasm comes into view.Bh  ****J    BhuThe magic dart hits the endoplasm.  The endoplasm is severely wounded.BhqBhpz<.J...Bh~C----1BhBh^ _The endoplasm quivers.BhTG  The magic dart hits the endoplasm.Bhh.***Bh-7....BhV_|1----582Magic DartBh `BhfBhi Bhuj?_You kill the endoplasm!Bh(Bh*Bh.Bh1 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)BhgBhBhBh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Bh .#.(# ?... #... ..) #..###### #..#...ß############ #..#@..............# #......ß##...#####.# ##.....##.....# #.#  #########.<.#Bh 8###########.....# #.#......#..ß##...#####.####...........##.ß#############........#Bh Bh2 5-3 _Bh Bh Bh/3BhBh,!nBh#Bh(Bho)V2====Bh+BhW/,Bh1Bh4,Bh6Bh:,Bh=Bh?R====Bh`ABhCl3====BhDBhF,BhHBhIJ,Bh:KBhM,BhVOBhQR====BhTBhVBhWI4====BhYBh[,Bh^Bhta,BhacBh)gBhgBh|iBhmR====Bh5========Bh - _You start resting.Bh085.0 (22.0)Bh]6====6.0 (23Bh; _Magic restored.Bh{ s.#.(# ?... #... ..) #..###### #..#...ß############ #..#...............# #..@...ß##...#####.# ##.....##.....# #.# #########.<.## #.############.....# #.# ......#..ß##...#####.# ###..................# #.ß############ #........# ##########Bh ,Bh SS   ball python (constriction, wandering)7.0 (1.0)Magic DartBh t _A ball python comes into view.Bh5*p#...#.(##Bh* ?..S##...# ..)#  #..######  #..#...ß########## #.@#...............Bh7+ .ß##...#####......##.....# #.Bh, #########.<.## #. ###########.....# #. ......#..ß##...#####. ###.................. #ß########### #.........#Bh6Bh7&8Bh:@BhdBh6- ****S  )  The magic dart hits the ball python.  The ball python is severely wounded.BhBhvh.S)..Bh_5----=9Bh&Bh5 _The ball python hisses angrily.BhM  The magic dart hits the ball python.†***BhD)..Bhw&4--------6690Magic DartBh+Bh,O _You kill the ball python!BhBhʹBhLBh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)BhVBhBh̍Bhؑ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Bh  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)BhEO3BhBSBhcXBhf,Bhj;5Bhk+====BhnBhr,BhuBhz,Bhd}Bh',BhނBh,R====BhʆBh h - _You start resting.Bh+7.0 (7BhRd6====-8.0 (8Bh:Bh% _Magic restored.Bhc M.. #.[. .##.. .. .#.(#... ?.....#..†...)# ##### ß############....................ß##...######.....##.....# #.##9.0 (1 _Found a tower shield.Bhg iM.. ..... #.[.#.##.. ...#.(#....?.......#..†#....)# ##### ß###########BhFh #..............#......ß##...#####..# Bhr Bhѥ 0100.0 (1.0)Bh Bh BhYM .#. ...... #.[#.##.. #.(#...?.......#..†#....@# ....##..###### .ß############..#...............#BhEBh&1BhYBhO _You see here a +0 dagger.BhUBhE====2BhBh]% _d - a +0 daggerBh+ Bh` Inventory: 4/52 slots Hand Weapons (go to first with ))d - a +0 dagger Armour (go to first with [)  a - a +0 robe (worn)c - a +0 leather armour Potions (go to first with !) Bh @ b - a potion of magicBhKd - a +0 dagger. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 0.0; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 6.7 XLs. Damage rating: 4 (Base 4 x 107% (Dex) x 100% (Skill)). This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a goblin on level 1 of the Dungeon. Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “He drew his dagger, that was sae sharp,  That was sae sharp and meet, (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.Bh" Bhdnamarukai the Conjurer.#..Deep Elf.. ...Health: 10/10 ========================... #.[Magic: 6/6========================.#.##..AC: 2Str: 4....#.(##EV: 11Int: 22....?...#SH: 0Dex: 13....#..†#XL:  1 Next: 66% Place: Dungeon:1#....@#Noise: ---------  Time: 102.0 (0.0)....##..######d) +0 dagger. #..#...ß########### Cast: Magic Dart#..#...............#......ß##...#####.##.....##.....# #. hY34m#########.<.## #. ###########.....# #. ......#..ß##...#####.  _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You start resting. _Magic restored. _Found a tower shield. _You see here a +0 dagger. _d - a +0 daggerBhBh+5 (0.5BhBho. _d - a +0 dagger (weapon)Bh ( #..## .#..##.. ...##... #.[##.#.##..#....#.(##.?...#....#.@†# #.....# #....##..###### #.#. #..#...ß########### # #..#............. #......ß##...#####.....##.....# # #########.<.## # ###########.....# #3.5 (1.0BhG BhB #.#. #..# # .#..# #.. ...# #... #.[# #.#.##..##....#.(##......?@..###....#..†#....#.....# #....##..###### #.#.# #..#...ß########## #. #..#.............# #......ß##...####.....##.....# ##.<.##4Bh #.#.# #..# ##. .#..# #.. ...# #... #.[# #.#.##..#.##....#.(##.@...#.##....#..†#.#.....##....##..###### #.#.# #..#...ß # #. #..# #. #......ß##...#. ##.....##.....#  #.<.##BhBhN&5BhBh Bh+6.5 (2Bhw _e - a scroll labelled XICLAA FIXABh _..##  #.#. # #..# ##. .#..# #.. ...# #... #.[#  #.#.##..# .##....#@(## ...........# .##....#..†# .....#.....####....##..#######.#.# #..#...ß########## #. #..#.............#. #......ß##...#####. ##.....##.....#7.5 (1Bh;, #. ..## # #.#. #.###..# ##...#..# #.. ?...# #... #.[# Bh:.  #.#.##.@# .##....#.(## ...........# .##....#..†#.....#.....####....##..#######.#.# #..#...ß########## # #. #..#.............. #. #......ß##...##### BhV Bh\ BhP] 8Bhb Bh4e  Bh_f Bhg X_Found a scroll labelled XEZEUWN MUGEY.Bh[M##.  ..## #.#. #.####...##...?.....  #.#.##..# ##....#.(#...........#...#..†#...#....#.#.##..#9 _You see here a +0 tower shield.Bh] Bh3'10Bh.Bh+ _f - a +0 tower shieldBhN  . ##÷ #.. ..### # #.#.BhG #.###..# ##...#..# #...?.@.# #....#..# #.#.##..# .##....#.(## ...........# .##....#..†# .....#.....# ###....##..######  #.#.# #..#...ß#########Bh$Bhs&1Bh$Bh0M _Found a human skeleton.Bh  . ##÷ #.. ..#### # #.#.. #.###..# ##...#..# #...?@..# #....#..# #.#.##..# .##....#.(## ...........# .##....#..†# .....#.....# ###....##..###### #.#.# #..#...ß2Bhu BhV4 . ##÷ #..# ..####Bh5 #. #.#.. #.###..# ##...#..# #...@...# #....#..# #.#.##..# .##....#.(## ...........# .##....#..†# .....#.....# ###....##..######Bh6m #.#.# #..#...ßBh{?Bhr&3Bh3W4.5 (2Bh}"BhgFc _g - a scroll labelled XEZEUWN MUGEYBhh3BhFiBhkBhtBhvBhx,Bh{,Bh2|,Bhb}Bh}~Bh,BhBhBhl,BhZBh̆BhgBh(BhΉBhBh,BhPBhŽBhHX..  . ##÷ ###.. ###...##### #.# #.#.@.# #.###..##.# ##...#..# .# #.......# .##....#..# .##.#.##..# .#.##....#.(##.#...........#.#.##....#..†Bhn 22.5 (8  A malevolent force fills the Dungeon...BhF/  --more--Bhw S  You fall into a shaft and drop 1 floor!Bh /  --more--Bh Bh ..Bh ... #######Bh S...###.....#Bh .$>...?....Bh /...#....Bh  .....Bh\  Bh: L#..# Bh@ 2Bh  Bh۽ @#@# Bh  Bhѿ 7#...#Bh  Bh /###....Bh  Bh ......Bh$  BhK .....BhZ  Bhk .....Bhy  Bh ....Bh  Bh .... Bh BhG Bh+" -3.3 (8.8Bh( Bh/  Bh0 _The shaft crumbles and collapses.  Found a scroll labelled XEZEUWN MUGEY and 15 gold pieces. _Found a stone staircase leading down.Bh`3BhBhBh%f _Bh'BBhi)Bh+,Bh+Bh-Bh/,Bh0Bh3,Bh4Bh6~ _g - 2 scrolls labelled XEZEUWN MUGEY (gained 1)BhD83Bh19Bh:Bh<,Bh=Bh?BhA,BhBBh*DBhF,BhGBhlIR  There is a stone staircase leading down here.BhKBhK _BhLBhO,BhPBhRA _You now have 15 gold pieces.BhT3BhVBhWBhY,Bh}ZBh\Bh],Bh^Bh_Bha,BhbBh;dBhe,BhfBhgBhwi,Bh-jBhkBhAm,Bh3nBhZoBhp,Bh(qBhrBhw#.....>........+#........#.....##......#.......##......###..#####.......###.# #.........#...##......##.###....#......##..# ......#......###@# .....BhOxO######## #..S......#......Magic Dart ..... # BhxS   adder (asleep) Bhh{ 42.3 (19.0)  An adder comes into view.Bhp S.SThe adder hisses angrily.BhQ5==3.3 (20BhBh= _The adder bites you but does no damage.Bh*m  The magic dart hits the adder.Bh3l  The adder is heavily wounded.Bhe5j5-----4.3 (1.0)BhMh _The adder barely misses you.Bh}V  The magic dart hits the adder but does no damage.Bh%  BhNThe adder is heavily wounded.Bh> ~4---------5Bhy# Bh $Bh$._The adder barely misses you.BhQ%BhC  The magic dart hits the adder.Bhrl  The adder is heavily wounded.Bhs9/10 ---3--------6Bh`zBh|* _The adder bites you.BhHWm  The magic dart hits the adder.Bh3  The adder is severely wounded.The adder bites you.  You are poisoned.Bhj8==========-----2--------7Pois BhBhb _The adder poisons you! The adder misses you.Bht  The magic dart hits the adder..Bh. b .  You kill the adder!Bh0 Bh88 #.....>........+namarukai the Conjurer#........#.....#Deep Elf#......#.......#Health: 8/10===================-----#......###..####Magic: 2/6Bh: ========----------------#.......###.#AC: 2Str: 4#.........#...#EV: 11Int: 22#......##.###....SH: 0Dex: 13#......##..# ......XL:  1 Next: 175% Place: Dungeon:2#......###@# .....Noise: =--------  Time: 148.3 (1.0)######## #.........d) +0 dagger####......Cast: Magic Dart.....Pois #...  The adder is severely wounded.The adder bites you.  You are poisoned. _The adder poisons you! The adder misses you.The magic dart hits the adder.  You kill the adder!Bh= { _You feel sick.  You have reached level 2!BhE /  --more--Bh 12/15===2/8--231% Magic DartPois BhH J _BhYBhBhhBhBhY1--10---BhBheq9/15 ---BhbBhG.>.......#..#...==--.###...###...Bh..-Bh x 51.3 (3 _You start resting. You feel sick. x4Bh X---2.3 (4Bh Bh' [ _You are no longer poisoned.BhP3BhBhG3===BhBh) ,Bh. Bh10/15=====BhBhtk4===BhbBh,BhBhBh Bh BhR%Bh &l11===Bh&Bhu*Bh*n5======Bhj+Bh-,Bhd.Bh0,Bhy1Bh3Bh 49=Bh4Bh6BhM7j2=====BhP8Bh:;6BhB;*===Bh;Bh=,Bhq>Bh@,Bh5ABhCBhDi3===BhDBhFBh+Gn7======Bh3HBhI,BhMJBhSL,BhLBhOBhRP9=BhPBh S4=====BhSBhJZ_ _You start resting.Bh4_075.3 (23.0)BhWa\8===6.3 (24BhcBhe% _Magic restored.BhM? uBh@ BhE BBhN _You start resting.8.0)Bh(U 5====9.3 (3 _HP restored.BhM3Bh7BhBhی===BhBh,BhBhBh&P==Bh>,Bh BhBh4Bh=Bh¢!#........#.....# #......#.......# ..#......###..#### ..!#.......###.### ....#.........#...####....#......##.###........S#......##..##.........#......###.##......... ######## #....@....##  ####......# ##........ Magic DartBhj###.....#.....<....#S   adder (asleep)...#...#Bhw 84.3 (5  An adder comes into view.Bh +5.3 (6BhBhSz _Found a yellow potion. Found a stone staircase leading up.Bh) 1 ******S  The magic dart hits the adder.  The adder is severely wounded.Bht* Bh+ Bh0 VS.......Bhs2 c7---=6.3 (1Bhj6 Bh8 / _The adder hisses angrily.Bh **** The magic dart hits the adder.BhL%Bh-MS.....Bh7c6------7Bhn?Bh9Y _The adder is almost dead.Bh4C  The magic dart hits the adder!Bh:a†***Bh/...Bh 5------728Magic Dart _You kill the adder!BhBh5m _Your Conjurations skill increases to level 5!Bh{ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)BhsBh#&BhR,Bh. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Bh[1#......#.......# ..#......###..#### ...!#..### .....  #..#...####.  #......##.###.....†#......##..##.......  #......###.##.$######## #.........##  ####..@...#  ...#.....## .....<.....#.#....# .Bh1^...#....#Bh@8BhT>`6===-9BhABhfC+ _Found 16 gold pieces.Bhæ"#......###..#### ...! #.### ..... #..#...####. #......##.###.....† #......##..##.......... #......###.##..$ ######## #.........##  ######### ....#.....### #.....<..#....#.##....# ..#....# ##Bh....#####.#BhBhA-90BhBhBh .### ..... ..#...####...... ......##.###.....†..... ......##..##.......... ......###.##...$ ###### #.........##  ########## .....##.@...###  #.....<..#....#.#.##....# ..#....# ###....#####.# .#Bh Bh &1Bh Bh Bh .#...####...... ##.###.....†..... ##..##.......... ###.##...$ ###### #.........##  ########## ..... ##.....####  #..@..<..##....#.#.# #....# .. #....# ###....#####.# .# Bh Bhc &2Bh BhR Bh~#...####...... ##.###.....†..... ##..##.......... ###.##.........$  #.## ####......###### ##... ###.....#### #...@.<..# #....#.#.# #....# .. Bh##....# ## #.##.#Bh$Bh]-D===3Bhf3Bh[6Bh:O#...####...... ##.###.....†..... ##..##.......... ###.##.........$  #.BhO;## ####......###### ##.... ###.....#### BhP#....@<..# #....#.#.# #....#... #....#.####....Bh&Q#.#####.#..#.BhQ#.##.#.#BhiYBhaV7===4BhkBh?6#...####...... ##.###.....†..... ##..##.......... ###.##.........$  #.## ####......###### ##..... ###.....#### #.....@..# #....#.#.# #....#...##....#.####....#.#####.#..#.#.##.#.#BhnBhT<5Bha _There is a stone staircase leading up here.Bh BhS Bh Bh Bh -6 _BhS Bh # #### ._.~.# ..~.# ~~..# ... ...  #.#  #.# 1 #@#  #w#  Bhn T#.#  #.# #.#w   dart slug (asleep)  .Bh$ <===Bh BhyA 7.0 (1.7Magic Dart _You climb upwards.  Found a faded altar of an unknown god. _There is a stone staircase leading down here.Bh!0 _w    The magic dart hits the dart slug!Bh wThe dart slug is almost dead.BhO3----6---=80BhBh. _The dart slug bites you.Bh@Q G  The magic dart hits the dart slug.BhT Z_.Bh '.Bh ---869Magic DartBh 8_Bh M _You kill the dart slug!BhP Bh Bhn Bh% _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Bh( C_Bh<- Bh1 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)BhoBh _ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Bht84Bh'>BhAF _Unknown command.Bh  _4==--7=====5===== _HP restored.8=== _Magic restored.Bh BBh ==Bh Bh 4===Bh Bh BhA ,Bhd Bh Bh ,Bh, Bh^ BhP ,Bhi BhM BhH ,BhI Bh Bh BhH Bh Bh Bh ,Bh Bh Bh ,Bh Bh: Bh ,Bh* Bh Bh ,Bh Bh Bhw ,Bh9 Bh Bh ,Bh3 Bh Bh ,Bh Bh! BhA ZBh! nBh4# ,Bh( Bh. Bh/ Bh5 Bh6 Bh7 ,Bh8 Bh9 Bh: Bhg; Bh; Bh< Bh= Bh<> Bh> Bh@ BhA BhB BhB BhC Bh#.##..#namarukai the Conjurer#.# #.##..#Deep Elf..####.##..#Bh-eHealth: 15/15 ========================Bh.G†..........#Bh/0Magic: 5/8Bh91O===============---------BhH2G#.#######.##Bh 5AC: 2Str: 4#.# #.#EV: 11Int: 22#.# #.#SH: 0Dex: 13..#####.#######.#XL:  2 Next: 100% Place: Dungeon:1Bh79d..†....@........#Bhh:Noise: =--------  Time: 261.0 (1.0)Bhy;M#.....###########Bh<7d) +0 daggerBh@#####BhB,Cast: Magic Dart BhD_You can't see any susceptible monsters within range! (Use Z to cast anyway.) BhiE_You can't see any susceptible monsters within range! (Use Z to cast anyway.) BhF1_A rat comes into view. BhTG=_A rat is nearby! BhG>_A rat is nearby!BhO2The magic dart hits the rat.BhR BhYSBhV#_You kill the rat!BhV@You have reached level 3!Bhg  Bhi(--more--Bh.N  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? BhC9/196/10----43 0% Magic Dart _You feel clever. x2BhW _Unknown command.Bh3Bh@BhBh$ _Bh:XBhBhNK-Magic DartK   kobold (missile, wandering)3.0 (2-4.0 (3Bh< Bhs _A kobold comes into view. It is wielding a +0 whip.BhJL    #.#   ..#  †..  #.#  #.# #.#  #.# #.#  .K#####.#######.#  ..†....@........#  #.....###########  #####Bh.M <Bha    #.#   ..#  †..  #.#  #.# #.#  #.# #.#  .K#####.#######.#  ..†....@........#  #.....###########  Bh g#####  Bh* Bh Bh\ Bhn ] _A kobold is nearby!Bh    #.#   ..#  †..  #.#  #.# #.#  #.# #.#  .K#####.#######.#  ..†....@........#  #.....###########  #####Bh18   #.#   ..#  †..  #.#  #.# #.#  #.# #.#  .K#####.#######.#  ..†....@........#  #.....###########  #####  Bh4Bh7Bh;BhE=] _A kobold is nearby!BhHJ   #.#   ..#  †..  #.#  #.# #.#  #.# #.#  .K#####.#######.#  ..†....@........#  #.....###########  #####Bhec   #.#   ..#  †..  #.#  #.# #.#  #.# #.#  .K#####.#######.#  ..†....@........#  Bh#.....###########  #####  BhVBhBhABh] _A kobold is nearby!Bh5 *****K)The magic dart hits the kobold but does no damage.BhEb.K....-==5.0 (1 _The kobold shouts!BhbD  The magic dart hits the kobold.BhhY)**** Bh)....Bhl5--1-6Magic DartBh"BhY&J _You kill the kobold!Bh$rBhu8-BhyBh$} _You can't see any susceptible monsters within range! (Use Z to cast anyway.)BhX  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Bh(  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Bh93BhoBh:BhP _Bh#r-Magic Dartr   quokka (wandering)Bh.Q7Bh"2E-8.0 (2Bh<6Bh8Y _A quokka comes into view.Bh    #.#   ..#  †.. BhJ \ #.#  #.# #.#  #.# #.#  Bh .r#####.#######.#  ..)....@........#  #.....###########  #####Bh%    #.#   ..#  †..Bh   #.#  #.# #.#  #.# #.#  .r#####.#######.# Bh‘ : ..)....@........#  #.....###########  ##### Bh $ Bh Bh BhR Bh֪ ] _A quokka is nearby!Bhӎ    #.#   ..#  †..  #.#  #.# #.# Bh / #.# #.#  .r#####.#######.#  ..)....@........#  #.....###########  #####Bh&   #.#   Bh'..#  †..  #.#  #.# #.#  #.# #.#  .r#####.#######.#  ..)....@........#  #.....###########  ##### Bh($ BhBhBh!Bh5#] _A quokka is nearby!Bh   #.#   ..#  †..  #.#  #.# #.#  #.# #.#  .r#####.#######.#  ..)....@........#  #.....###########  #####Bht${   #.#   ..#  †..  #.#  #.# #.#  #.# #.#  .r#####.#######.#  ..)....@........#  Bh%#.....###########  #####  Bh*Bh 0BhL5Bh9] _A quokka is nearby!Bhc   #.#   ..#  †..  #.#  #.# #.#  #.# #.#  BhHg .r#####.#######.#  ..)....@........#  #.....###########  #####Bhp   #.#   ..#  †..  #.#  #.# #.#  #.# #.#  .r#####.#######.#  BhY..)....@........#  #.....###########  #####  Bh BhBhBhz] _A quokka is nearby!Bh| ***** The magic dart hits the quokka.BhBh_Bhk.)r...Bh N--=9.0 (1Bh܂ u _The quokka is severely wounded.Bh& D  The magic dart hits the quokka!BhI Z†*** BhQ(...Bhg4---570Magic DartBhVkBh"nJ _You kill the quokka!BhBhBh#Bhu _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Bh*BhBhBh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)BhBhBhoBh) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)BhHBhMBhSBhnW _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Bh#BhfBhBh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Bh 3Bh Bh Bh $ _Bh# 5===Bh_ Bh ,Bh Bh6" ,Bh4$ BhC' ,BhO) Bh<, Bh, m6=====Bh2. Bhl1 ,Bhj2 Bh4 ,Bh5 Bh6 ,Bhq7 Bh"9 7====Bh9 Bh; Bh; Bhl< Bh= BhO> Bh> Bh@ Bh$A BhA BhC BhC m8=====BhDD BhE Bh+F BhG BhH Bh"I BhI BhK BhK BhL BhM BhN ;===BhN BhP Bh@Q L9==Bh>R BhS Bh7T BhT Bh$V BhV Bh!W BhX BhY BhY BhT[ Bh[ o10/10=====Bh\ Bh^ Bha ,Bha Bhc Bhd ,Bhe Bhg Bh?h ,Bhh Bh k BhOl Bhl ;===Bhgm Bhn Bhq Bht Bhu Bhx _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _ You see here a quokka corpse.Bh { 5 _Bh| BhȀ  Things that are here:  a +0 whip; a stone; a ball python corpseBhă 5 _Bh9 Bh BhB ,BhJ Bh Bh> ,Bh Bh Bhy ,Bh˓ Bhy Bh Bh BhG Bh Bhɛ BhI Bh Bh Bh[ Bh Bh Bhc 7#.## #. #..### #.# #. #.... ..####.#######... †..............# #.########.##...# #.#......#.# #.# #.##...#####.##### #@.....)†.........- .....####### #######307.0 (37.0)-8.0 (38 _h - a scroll labelled WOPERH KAONTBhIBh#&BhBBhBh#BhzBhl,BhBhBBhr,BhBhBhBhBhBhBhBhu,Bh)Bh6,BhBhBh%,BhBhBh6#.#  ...## ##.... . h ## .#  ###. ##### #.. ..... BhS###.######.#..........# #.Magic Dart##.#####..# #..### #.##..# #.... ..#Bhd#..#######.... †.. h   jackal (asleep)#...........# #.####.####.##...# #.#............#.# #.#Bh b 23.0 (15  A jackal comes into view.BhBhBh e .hrhBh r   ratThe jackal barks! You hear a loud squeak.  A rat comes into view.Bh:K====4.0 (16Bh?BhA& _You hear a bark!Bh60= #.#  ...##  ....  .  h#  ###r  #..  #.#  #@# #.# ...# #.##  #..#   #..# #....  #..# † #.....  ###.####.  .. Bh #.#  ...##  ....  .  h#  ###r  #..  #.#  #@# #.# ...# #.##  #..#   #..# #....  Bh#..# † #.....  ###.####.  .. BhBhBhVBhd _There are monsters nearby!Bh[ #.#  ...##  ....  .  h#  ###r  #..  #.# Bhw\. #@# #.# ...# #.##  #..#   #..# #....  #..# † #.....  ###.####.  .. Bh_ #.#  ...##  ....  .  h#  ###r  #..  #.#  #@# #.# ...# #.##  #..#   #..# #....  #..# † #.....  ###.####.  ..  _There are monsters nearby!Bh?B A  The magic dart hits the rat.Bh F e.**Bh ,Bh V  You kill the rat!BhD Bh' .hh.h 2 jackalsBho 9/10 ---7===-5Bh .0)Bh Bh Y _A jackal comes into view.BhG w *The magic dart hits the jackal.Bh!Bh"Bh\+N.hBh7-8--------6Bh4BhZ8Z _The jackal is almost dead.Bh D  The magic dart hits the jackal.Bh.   jackalBhpBhvqBhS+ g.hg   hobgoblinYou kill the jackal!A hobgoblin comes into view.Bh7-----10--7 _The jackal misses you.BhBhF(W  The magic dart hits the jackal but does no damage.BhG/.g8-----8Bh1Bh24+ _The jackal bites you.Bhn  The magic dart hits the jackal.Bh}i  The jackal is almost dead.BhQM  The jackal bites you but does no damage.Bhh.gh 2 jackalsBhW6--9BhBhgY _A jackal comes into view.Bh)h W  The magic dart hits the jackal but does no damage.Bh Bh i  The jackal is almost dead.Bh Bh ..g   jackalBh j5----30Bh Bh _The jackal misses you. The jackal completely misses you.Bh 2 D  The magic dart hits the jackal.Bh6 .g   hobgoblinBh oh.g.h   jackalg   hobgoblinBh 9==4-----41Bh Bh J _You kill the jackal!Bh * The magic dart hits the hobgoblin.BhBBhB,Bh|IT.hgBhJB---2BhOBhRa _The hobgoblin is heavily wounded.Bh  The magic dart hits the hobgoblin.†Bh%0c.hBhFH3--73 _You kill the hobgoblin!Bh#n  The magic dart hits the jackal.Bh m  The jackal is heavily wounded.Bh?2-----Bh4BhBhT _The jackal closely misses you.Bh)D  The magic dart hits the jackal.Bh$†Bh Bho")Bh"Bh9==1-----215Magic DartBhBhJ _You kill the jackal!Bh{4Bh̀Bh4 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Bh] Bha Bhh Bhz _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Bh  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Bh'x2== _3========4==5=====6=====BhI4Bh67====Bh7,Bh8Bh9,Bh :Bh@^8=====9=======10/10===M†#.#  .####...... .## .# ##.##### #####..(..... .....#####-70.0 (35.0)##.###### ..........# #.###.. .....#.####.BhdBh,m\-1.0 (36Bhq} _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found 6 javelins.  Things that are here: _a jackal corpse; a hobgoblin corpseBhKBhLBh>BhBhBh$ _Bh.nBh3BhQ===BhBh|=  You see here 6 javelins.BhBhX _BhBhWBh,Bh)BhBh?,BhBh/ Bh ,Bh BhBh,Bh;BhBh5,BhBhXBhQ Bh Bhv!Bh"Bh#Bh"%Bh%Bh4&Bh'Bh!)Bh)BhC*Bh,Bh.,Bh/Bh1BhY2,Bh2Bh3Bh4Bhd5Bh5Bh7Bh8Bh+9Bh9Bh:Bh;,Bh_<Bh>Bh?,BhU@BhABhB,BhaCBhDBhEBhEBhgFBhHBh1IBhIBhFJBhKBhEMBhMBhKNBhOBhQ,BhjRBhSBh?UBhUBhPVBhWBh7YBhYBhPZBh=]Bhz^Bh^Bh_BhGcBhdBh=kBhlBhnBh$p,BhqBh:sBhXtBhtBhzuBhwBhdy,BhzBht|Bh},Bh~Bh3Bh,BhBhBh$,BhBhBhFBhBhkBhBhՐBhNBhBhBh-BhBhyBhcBh5,BhXBhנ_  You see here a rat corpse.BhBh  _Bh%BhBhy,BhcBhzBhݫBhVBhBhBhBhBhBh~BhBhyBh&BhBhaBhҺBh}BhBhҾ,BhBhABhBh)BhBhgBhBhWBhBhBh,BhBhSBhBhaBhBhBhBhlBhBhBhBh5BhBhBhBhBhBhBhBhBhyBhOBhBBh%,BhBhBhBhBhBhBh&BhBhnBhUBhBh{BhBhBhBhBhBh,Bh2BhBh^BhBhFBhJBh6BhBhBhBhBh1BhBhYBhKBh,BhBhBhKBhBhkBhdBh,BhBBh"BhBhBhpBhBh,Bh`BhBh<BhBh Bh{ Bh4 BhA Bh Bh Bh Bh#BhBhBhBhBhDBhBhBhBhABhBhdBhrBhBh}BhBhBhBhmBhBh,BhBhBh,%Bh&Bh'Bh,(Bh(Bh)Bh)Bh*Bhl+BhT,Bh-Bh.Bh:/Bh/Bh0Bh1Bh2Bhn2BhE3BhC4Bh4Bh"5Bh6Bh%7Bh7Bh8Bh8Bh:Bhx:Bh:BhL<BhC=Bh=Bh$>Bh?Bh ABhABhBBhCBhEBhuEBh$FBhaGBhHBhIBhIBhLBh0M,BhMBh*OBh!P,BhPBhRBhR,BhqSBhTBhUBhVBhVBh\WBhSXBhXBh1YBhZBhC[Bh[Bh!\Bh\Bh]Bh5^Bh^BhY`BhaBhzaBhaBhbBhdBBheBhMgBhgBh-hBhiBh%kBhkBhlBhcmBhnBh+oBhoBhpBhPrBhrBh9sBh~tBhuBhsvBhvBhxBhz,Bh[{Bh }Bhl~Bh~BhcBhրBh)BhBh Bh,Bh#Bhۇ~ _g - 3 scrolls labelled XEZEUWN MUGEY (gained 1)Bh3BhBheBhh,BhBhNBhBhzBhBhBhBh1BhBhBhv .##....#..†#S#.....#.....#.####....##..#.# #.#.# #..#.# # #. #..#..BhA.# #. #..... .# #. ##....###.# ######.@.#####.###......#. #.# Bh{###.....Magic Dart #.# #....... #.# #........######. #....... S   ball python (constriction, asleep)........ ###...##.####### #...#Bhs #.# ##.##Bh2483.0 (112.0)Bh1,43BhsBh^ _A ball python comes into view.Bh^] †#  S# Bh7 .# .# #.#.#  .# # #.  .# #.  .# #.  ###.#  #.@.#  #.###  #.#  #.#  #.#  #.  #.  #. #...#  #.# ##.## BhW4 †#  S#  Bh?5.# .# #.#.#  .# # #.  .# #.  .# #.  Bh 6T###.#  #.@.#  #.###  #.#  Bh6#.#  #.#  #.  #.Bh7  #.  #.# Bh?BhDBhKBhPb _A ball python is nearby!BhJ*  †#  S#  .# .# #.#.#  .# # #. Bh+ F .# #.  .# #.  ###.# Bh|-  #.@.#  #.###  #.#  #.#  #.#  #.Bh32 s  #.  #. #...#  #.# ##.## BhE  †#  S#  .# .# #.#.#  .# # #.  .# #.  .# #.  ###.#  #.@.#  #.###  #.#  #.#  #.#  #.  #.  #.  #.#  _A ball python is nearby!Bhl  †#  S#  .# .# #.#.#  .# # #.  .# #.  .# #.  ###.#  #.@.#  #.###  #.#  #.#  #.#  #.  #.  #. #...#  #.# ##.## Bh R †#  S#  .# .# #.#.#  .# # #.  .# #.  .# #.  ###.#  #.@.#  #.###  #.#  #.#  #.#  #.  #.  #.  #.# Bh Bh* Bh Bh b _A ball python is nearby!Bh19 †#  S#  .# .# #.#.#  .# # #.  .# #.  .# #.  ###.#  #.@.#  #.###  #.#  #.#  #.#  #.  #.  #. #...#  #.# ##.## Bh1 †#  S#  .# .# #.#.#  .# # #.  .# #.  .# #.  ###.#  #.@.#  #.###  #.#  #.#  #.#  #.  #.  #.  #.#  _A ball python is nearby!Bhվ BhԿ Bhv$The magic dart hits the ball python.Bh|BhK.Bh*Bh*Bhg*Bh*Bh*Bh> *Bh!BhW[J.......Bh}Bh~ 9/10 Bh---Bhf3Bh5=Bh 5BhX.0)Magic DartBh Bh|BhY+_You kill the ball python!Bh(Bh, _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Bh(  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Bh 4Bh Bh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Bhap Bh q 3BhRr Bhr Bh'x XBh .-........ _You start resting.Bh +7.0 (2Bh g10/10===-8.0 (3Bhߏ Bh% % _Magic restored.Bh .#.....#.....# .####....##..## .# #.#.# #..#. .# # #. #..# .# #. #.. .# #. #####.# #### #...### #@### ...... #.# Bh f ###... #.# #. #.# # #.######. # #........ ###...# #.####### #... #.# ##.## #.# #.Bh! Bh$ +9.0 (1Bh) Bh+ Bh0 ###....##..## #.#.# #..#. #. # ..####.# ####...#######...... 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Bh " #. ##...## ..########......###Bhf" 1 ######. #............. ###.####### #...#Bh$ +#.#Bh/' Bh>) &2Bh?, Bh- Bh M.#.###. #. ##...##Bh#  Bh ..Bh- ######Bh ##Bh޳ ......#Bh ## ######. #......#........ ###...##Bhź t#.#Bh Bh 53Bh Bh:Bh&MBh###....##..##Bh' .#.#Bh#BhI#Bh #Bh .BhC!y .# #. ##...Bh!(##.Bhr" Bh#..Bh# ######BhB$##BhV%......#Bh&.## Bh+#.######. #......#.#Bh.Bh/4Bh3Bh6BhM.....#.....# ###....##..##.#.## ##.. .# #. ##...##.# ..#########......####.##......#.#5Bh -M .##....#..†.....#.....# ###....##..##.#.## ##.#. .# #. ##...## ..#########......####.##......#.# 6Bhz/BhHBhIBhMBhOBhSBhBhBh*BhABhRDBhIBhLBh 4Bh BhXQBhYQBhQBhBhBhxBhGS <.##....#..†# .#.....#.....# .####....##..#.# #.#.# #..#..# # #. #..#..# #. #..# #. ##.###.# ##.@.# ##.### ......#.#.# ###.#.# #.#.# #.#.######. #.#........ ###...###.####### #...##.# ##.##7BhB...........#.##.#.##....#..†# #.#.....#.....# #.####....##..#####.# #.#.# #..#.#.# # #. #..##.# #. #.. #.# #. ##.....###@#  #...# ##########.###......##.# ####.# #.#.# #.#.######. #.......#........ ###...#Bh\###.####### #...#Bh)#BhQ*C8Bh[hM##....#.(#............#.###....#..†.....#.....# ###....##..####.#.###. #. ##.....### #...##########.###......#..9Bh |3Bh|BhBhbBh,BhQBhBhpBhBhBhBhBhhBh;BhHBhBhGBhĖBh)BhBhCBhؚBhoBh;Bh֞BhjBhBh,Bh(BhBh1BhBhBhBh8BhBhPBhBhBhBhBhhBhвBhEBhBhzBhBhBh,BhBh#.##.......# .# #.##....#..# .# #.##.#.##..# .# ###.##....#.(##.# #.............#.# #.#.##....#..÷# #.#.....#.....# #.####....##..###### #.# #@#.###..#...ß#####.# #.#.# #..#........#.# #.#.# #......ß##..Magic DartBh#.# #.#.# ##.....##.###.# #.# #########.<#...# #.# ###########K   kobold (missile, asleep)#.### #.# ......#..ß##..#.# #K# ###....#.# #........ß####Bh0234.0)Bh ,4.0 (15BhBhs _A kobold comes into view. It is wielding a +0 club.Bh  *****K  )*The magic dart hits the kobold.BhH! BhxU.....K.9/10 ---=5.0) _The kobold is moderately wounded.Bh:D  The magic dart hits the kobold.Bhq*****)BhU Bh=C.....Bh&8-----56Magic Dart _You kill the kobold!BhBh;BhzBhV _You can't see any susceptible monsters within range! (Use Z to cast anyway.)BhK _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Bh~BhbBh Bh  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Bh܂  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Bh  _Bh 9==Bh ,Bh Bh ,Bhi Bh ,Bh Bh K10/10=====Bh XBh Bhz Bh ;===Bh Bha Bh BhL Bh- Bh Bh0 Bh Bh Bh Bh5 Bh Bh. Bh Bh Bh\ Bh BhF Bh Bh Bh Bh1 Bh Bh: Bh Bh Bh ,Bh Bh Bh Bh& Bhj Bh BhZ Bh Bh Bh Bh\ ,Bh Bh\ Bh ,Bh Bha Bh# ,Bh Bh Bh Bhm BhJ Bh  Bh Bh Bh Bh Bh: Bh Bhm Bh Bh- Bh Bh Bh8 Bh ,Bh Bh! Bh ,Bh Bh< Bh Bh0 Bh Bh Bh. Bh BhE Bh Bhe'  .##  #..  ..# Bh'  ..#  ##÷÷  ###.. #.# ###...##### #.# #.# #@#...# -Bh( 56.0 (30.0)#.# #.###..##.# #.###...#..# .# #.##.......# .##.##....#..# .##.##.#.##..# .####.##....#.(##.##.............#.#Bh%) Q#.#.##....#..÷Bh=- Bhw/ F-7.0 (31Bh2 Bh4 M _Found a human skeleton.Bh0   You see here a human skeleton. _Bhk  #####  #..@## 66.0 (9.0) #÷##..##  ##..##  ##..# #..## #..# ##÷÷# ###..## #.# ###...#####7.0 (10.0) _Found a human skeleton.BhUBh.BhBh_ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Bh3BhIBhBhVBh$ _Bhe,BhUW ##### #@..##8.0) #÷##..###.# ##..###.. ##..##† #..#### #..# ##÷÷# ###..## #.# ###...#####BhBhb+9.0 (2Bh BhK _Found a human corpse.Bh3BhBhzBh#####...####..##0.####..##. ##..# #†. #..## ##. #..# #† ##÷÷######..###.# ###...##### #.# #.###.#...#BhX70.0 (1Bhsee here a human skeleton.can't see any susceptible monsters within range! (Use Z to cast anyway.)corpse. _Found a human corpse. _You see here a human skeleton.BhBhBhGBhBh>#####...##÷##..####..##BhOw.$.###..# #†.l.##..##Magic Dart ##...÷#.. #†..##÷÷# #####..##l   frilled lizard (asleep)#.# ###...##### #.# #.###.#...# #.# #.###..##.#Bh 0  A frilled lizard comes into view.Found 7 gold pieces and a human skeleton.Bh}l.lBh4==1.0 (1BhBh!8 _The frilled lizard hisses angrily.Bhg #####  ##...##  ##÷##..##  #@#  #.l$.###..#  #†...##..##  ##...÷#..#  #†..##÷÷#  #####..##  #.#   #.#   #.#  Bh #####  ##...##  ##÷##..##  #@#  #.l$.###..#  #†...##..## Bh ##...÷# #†..##÷÷ #####..##  #.#  #.#  #.# Bh(84Bhf<Bh>e _A frilled lizard is nearby!Bh #####  ##...##  ##÷##..##  #@#  #.l$.###..#  #†...##..##  ##...÷#..#  #†..##÷÷#  #####..##  #.#   #.#   #.#  Bh #####  ##...##  ##÷##..##  #@#  #.l$.###..#  #†...##..##  ##...÷# #†..##÷÷ #####..##  #.#  #.#  #.#  _A frilled lizard is nearby!Bhn #####  ##...##  ##÷##..##  #@#  #.l$.###..#  #†...##..##  ##...÷#..#  #†..##÷÷#  #####..##  #.#   #.#   #.#  Bh #####  ##...##  ##÷##..##  #@#  #.l$.###..#  #†...##..##  ##...÷# #†..##÷÷ #####..##  #.#  #.#  #.#  _A frilled lizard is nearby!Bh #####  ##...##  ##÷##..##  Bh#@#  #.l$.###..#  #†...##..##  ##...÷#..#  #†..##÷÷#  #####..##  #.# Bhd  #.#   #.#  Bh5 #####  ##...##  ##÷##..##  #@#  BhR6#.l$.###..#  #†...##..##  ##...÷# #†..##÷÷Bh6 #####..##  #.#  #.#  Bhv76#.# Bh?Bh@Bh IBhsLe _A frilled lizard is nearby!BhG_  #####  ##...##  ##÷##..##  #@#  #.l$.###..#  #†...##..##  ##...÷#..#  #†..##÷÷#  #####..##  #.# BhY` d  #.#   #.#  Bh  #####  ##...##  ##÷##..##  #@#  #.l$.###..#  #†...##..##  ##...÷# Bh V#†..##÷÷ #####..##  #.#  #.#  #.# BhW Bh Bh Bh_ e _A frilled lizard is nearby!BhB$  #####  ##...##  ##÷##..##  #@#  #.l$.###..#  Bh% #†...##..##  ##...÷#..#  #†..##÷÷#  #####..##  #.#   #.#   #.#  Bh' Bh(  #####  ##...##  Bh& ##÷##..##  #@#  #.l$.###..#  #†...##..##  ##...÷# #†..##÷÷ #####..##  #.#  Bh r#.#  #.# BhU Bh Bh Bh# ` _A frilled lizard is nearby!Bh<)Bh@ #####  ##...##  ##÷##..##  #@#  #.l$.###..#  #†...##..##  ##...÷#..#  #†..##÷÷#  #####..##  #.#   #.#   #.#  Bhk #####  ##...##  ##÷##..##  #@#  #.l$.###..#  #†...##..##  ##...÷# #†..##÷÷ #####..##  #.#  #.#  #.# Bh D  The magic dart hits the frilled lizard.Bh D.Bh'.Bh59/10 ---6-2Magic DartBh<Bh LR _You kill the frilled lizard!BhBh,8-BhBh% _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Bh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)BhBhBhBh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Bh" Bh BhBh( _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Bh< _You can't see any susceptible monsters within range! (Use Z to cast anyway.)BhE3BhˑBhP _BhY10/10===Bh  _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _now have 48 gold pieces (gained 7).===  You see here a human skeleton.Bh5 _BhsBh/,BhϮBhBh,BhBh̲Bh,BhBhVBBh}XBh,,Bh5BBhտBh,BhBh%  Bh\>You see here a human skeleton.BhBhc _Bh3BhBh,Bh7BhBh{,BhBh|Bh,BhVBh&Bh,BhBhkBh,Bh BhiBhBhkBhBhBhnBhBh,BhBh XBh Bh ,Bh BhBh,BhBhBh),BhBh%BBh,Bh$& #.# #.###.#...#  #.# #.###..##.##.###...#..##.#.  #.##.......##.#.S#.##....#..##.# .#.  #.##.#.##..##.# .... ##.##....#.(##.# ##..... .............#.##....... .#.##....#..÷#..@.# - .#.....#.....###### .####....##..###### Magic Dart .# #.#.###..#...ß############ .# #.#.# #..#...............# .# #.#.# #......ß##...#####.#S   ball python (constriction, asleep) .# #.#.# ##.....##.....# #.# .# #.#.# #########.<.## #.# .# #.#.###########.....# #.#Bh;603.0 (31.0)-4.0 (32 _A ball python comes into view.Bhc  #.# #.###.#...#  #.# .##.#  .# .  .# .S  .# .#.  .# .... (##.# ##..... #.##....... ÷#..@.#######   #.#.#   #.#.#   #.#.# Bhj b #.#  #.#.# <.## #.#   #.# Bhs g #.# #.###.#...#  #.# .##.#  .# .  .# .S  .# .#.  .# .... (##.# ##..... #.##....... ÷#..@.#######  #.#.#  #.#.#   #.#.#   #.#.# <.##   Bhs 4Bh b _A ball python is nearby!Bh e #.# #.###.#...#  #.# .##.#  .# .  .# .S  .# .#.  .# .... (##.# ##..... #.##....... ÷#..@.####### BhM  #.#.#   #.#.#   #.#.#  #.#  #.#.# <.## #.#   #.# Bhmi #.# #.###.#...#  #.# .##.#  .# .  .# .S  .# .#.  .# .... (##.# ##..... #.##....... ÷#..@.#######  #.#.#  #.#.# Bhn  #.#.#   #.#.# <.##   Bh rBhfuBhxBhzb _A ball python is nearby!BhC #.# #.###.#...#  #.# .##.#  .# .  .# .S  .# .#.  .# .... (##.# ##..... #.##....... ÷#..@.#######   #.#.#   #.#.# BhU|  #.#.#  #.#  #.#.# <.## #.#   #.# Bh, #.# #.###.#...#  #.# .##.#  .# .  .# .S  .# .#.  .# .... (##.# ##..... #.##....... ÷#..@.#######BhYr  #.#.#  #.#.#   #.#.#   #.#.# <.##   Bh<BhBhtBhb _A ball python is nearby!Bh9 #.# #.###.#...#  #.# .##.#  .# .  .# .S  .# .#.  .# .... (##.# ##..... #.##....... ÷#..@.#######   #.#.#   #.#.#   #.#.#  #.#  #.#.# <.## #.#   #.# BhN| #.# #.###.#...#  #.# .##.#  .# .  .# .S  .# .#.  .# .... BhP(##.# ##..... #.##....... ÷#..@.#######  #.#.#  #.#.#   #.#.#   #.#.# <.##   BhVBhZBh_Bhrcb _A ball python is nearby!BhC3  The magic dart hits the ball python!*.*****Bh F.......Bh ;9/10 ---Bh n8=5.0 (1.0)Magic DartBh BhW  Bh A_You kill the ball python!Bh Bh BhV Bh H _No target in view!Bh Bht Bh Bh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Bh5 Bhf Bh Bh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Bhb Bh Bhv Bh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Bh BhY BhT Bh< _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Bh/jBhkBh%oBhbr _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Bh tBhyz.#....##.........0Bh~,BhYou can't see any susceptible monsters within range! (Use Z to cast anyway.)Key pressed, stopping explore.BhBhBh_,Bh#/Key pressed, stopping explore.Bh!4BhKKey pressed, stopping explore.You can't see any susceptible monsters within range! (Use Z to cast anyway.)Bhv4Bh Bh5Key pressed, stopping explore.You can't see any susceptible monsters within range! (Use Z to cast anyway.)Bh2BhBhB BhKey pressed, stopping explore.You can't see any susceptible monsters within range! (Use Z to cast anyway.)Bh4BhBhtKey pressed, stopping explore.You can't see any susceptible monsters within range! (Use Z to cast anyway.)BhBhyBh?BhiYou can't see any susceptible monsters within range! (Use Z to cast anyway.)Bh +3Bh.BhK0Bh1$ _Bh710/10===Bh:BhDM#.# #.###.#...# #.# #.###..##.# ... #.###...#..##.# .. #.##.##.# .. #.##....#..##.# l.#.# #.##.#.##..##.# #....#.##....#.(##.####.....##.##. #.##....#..÷#...@# BhE- #.....#.....###### ####....##..###### Magic Dart # #.#.# #......ß##...#####.# l   frilled lizard (asleep) BhVO+8.0 (3BhRE-9.0 (4BhWBhGZYou can't see any susceptible monsters within range! (Use Z to cast anyway.) _A frilled lizard comes into view.Bht   ...  ...  ....  l.#.#  #....# (##.####.....# #.##........ ÷#...@####### #  # #.#.#  # #.#.#  # #.#.#  #.# # #.#.# <.## #.# #  #.# BhfP   ... Bhe 1 ...  ....  l.#.#  #....# (##.####.....# #.##........ ÷#...@#Bh ######  #.#.#  #.#.#   #.#.#   #.#.# <.##   Bh Bh Bh Bh e _A frilled lizard is nearby!Bhɲ    ...  ...  ....  l.#.#  #....# (##.####.....# #.##........ ÷#...@####### #  # #.#.#  # #.#.#  # #.#.#  #.# # #.#.# <.## #.# #  #.# BhD "   ...  ...  ....  l.#.#  #....# (##.####.....# #.##........ BhE ÷#...@#######  #.#.#  #.#.#   #.#.#   #.#.# BhF l<.##   BhM BhQ BhV $ Bh W W_A frilled lizard is nearby!Bhf '   ...  ...  ....  l.#.#  #....# (##.####.....# #.##........ ÷#...@#Bhg ###### #  # #.#.#  # #.#.#  # #.#.#  #.# # #.#.# <.## #.# #Bhph 0  #.# BhW$   ...  ...  ....  l.#.#  #....# (##.####.....# #.##........ ÷#...@#######  #.#.#  #.#.#   #.#.#   #.#.# <.##   BhFBh BhBh_e _A frilled lizard is nearby!BhL  The magic dart hits the frilled lizard.Bhk.***BhY:....Bhp9/10 ---30=10.0 (1Magic DartBhuBhAwR _You kill the frilled lizard!Bh5BhBhBh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Bh> BhxB BhF BhH _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Bh8 Bhz Bh BhD _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Bh73Bh8Bh:Bh7;$ _BhBhBhd=10/10BhN*===BhtBhM BhrpM##...#####..  #.##..#...# .. ....... ..##.##..##.# # #.##....#.(##.####.....# ............#.##@.......-4.0 (4Bh##....#..÷#....#...>.#.....#.....###### .#..# ####....##..###### # #Bh!Bh!'E-5.0 (5Bh{,BhQ.; _Found a stone staircase leading down.Bh23Bh3Bhb6BhC5.# ###...##### .# #.###.#...# b... .# #.###..##.# ... .###...#..##.# ... .##.##.# .. .##....#..##.# ..#.# .##.#.##..##.# #....# .##....#.(##.####.....##.##. BhD(.##....#..÷#....#...>.# .....#.....#######.#..# Magic Dart....##..###### .# .#  #.#.###..#...ß####  #.#.# #..#.# b   bat (asleep) BheV&0Bh.## #######.#..# Bh4 .# .#  #  #.#.#   #.#.#   #.#.#  #.#  #.#.# <.## #.# Bh v   b...   ....  .....  .....  ..#.#  #....# (##.####.....## #.@....... ÷#....#...>.## #######.#..# Bh  .# .#  #  #.#.#   #.#.#   #.#.#    #.#.# <.## Bh Bh= Bh_ Bh Z _A bat is nearby!Bh Bh The magic dart hits the bat.†******BhpG......Bh 9/10 ---2=7Magic DartBhxBhG _You kill the bat!Bh? _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Bh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Bhd _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Bh  _10/10===Bh  #####..## # ###...##### #....r # #.###.#...# .† # #.###..##.# . ###...#..##.# #..... BhQ Y##.......##.# ...... ##....#..##.# ..#.# ##.#.##..##.# # ##....#.(##.####@....###-.........#.##.......... ##....#..÷#....#...>.##.Magic Dart ....#.....#######.#..# ##....##..###### .#..#  #.#.###..#...ß############ r   rat (asleep)#.#.# #..#...............#  #.#.# #......ß##...#####.#  #.#.# ##.....##.....21.0 (4-2.0 (5BhV Bh_  Bh_ BhM` 2_A rat comes into view.Bh a Bh  The magic dart hits the rat!.******Bh ZP.......Bht9/10 ---3=3.0 (1Magic Dart _You kill the rat!Bh Bho Bh Bh. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Bh3BhǯBhIBhܱ$ _Bh010/10===BhBh$,BhBhKBh,Bh-Bh)Bh=BhBhmBhBh†...##..## ...÷#..#†..##÷÷# ###########..## .#### ##.......###.#...# #.†....#.###..##.# #......#....#..##.# ##........ .......##.# #.@.......-#..##.# #..#.###r Bh.#.##..##.# ##....# Magic Dart(##.####.....### ........#.##..........# ....#..÷#....#...>.##.. r   rat (asleep) ..#.....#######.#..# # ....##..#######.#..# .#.###..#...ß############BhBh$9.0 (6BhBh===Bh-Bh%30.0 (7BhTBhn Bh Bh2_A rat comes into view.BhY Bhep A  The magic dart hits the rat.Bh.x a*****.Bh& 0......Bh( 9/10 ---5=1.0 (1Magic DartBh/ Bh2 G _You kill the rat!BhBhBhBh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Bh1QBhXBhc`Bhc _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Bh=wBh7}BhBhщ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Bh|QBhRBhRBhSBhT$ _BhY10/10===Bh[Bh\Bh~],Bh7^Bh7`Bhj.####..## ...## ...##..# ...÷#..#  †..##÷÷# ##########..## ........##...##### #. Bhk.###.#...# #.†....# ###..##.# #.#-5.0 (4#..##.# ##............##.# #..........#..##.# #..#.###... #.##..##.# ##....# (.#.(##.####.....### ......#.##..........##..÷#....#...>.##......#######.#..# #BhpBhtE-6.0 (5BhyBh{% _Found 7 stones.Bh_Bhmg  BhE:You see here a bat corpse.BhrBh"B=== _BhBh÷##..## ####..## ###..# ##..# ..÷#..#  ..##÷÷################# #..##.........## #...###########........w ###.#...# #.†@...#.. ###..##.# #......#.# #..##.# ##..Magic Dart..##.# #..........# ..#..##.# #..#.###...###..##.# ##....# #(.#w   dart slug (asleep)#.(##.####.....### ..#...#.##..........# .#.#..÷#....#.Bh  ..>.##..40.0 (41.0 (5 _A dart slug comes into view.BhO÷#÷#..#÷÷########### .........## ##........w  #.†@...#..  #......#.#  ##..........  #..........#  #..#.###...#  ##....# #(.# (.....### ..# .........# .# ÷>.##.. BhO N÷÷#..#÷÷########### .........## ##........w  #.†@...#..  #......#.#  ##..........  #..........# #..#.###...# ##....# #(.# (.....### ..#.........# .#÷> _A dart slug is nearby!Bh_% ******w    The magic dart hits the dart slug.Bh Bh >.......Bh 9/10 ---=2.0 (1Magic DartBh Bh a _The dart slug is heavily wounded.BhGBhBhBhN _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Bh/F3BhGBhHKBhT| _BhWBhZBh[J10/10===Bh^Bh`BhoBh......w†-5.0 (3.Magic Dartw   dart slugBh8-Bh BhE` _A dart slug is nearby!Bh7.÷#Bhx%÷#..#Bh9÷÷########### .........## ##.....w...  #.†@...#..  #......#.#  ##..........  #..........#  #..#.###...#  ##....# #(.# (.....### ..# .........# .# ÷>.##.. Bh4p÷÷#..#÷÷########### .........## ##.....w...  #.†@...#..  #......#.#  ##..........  #..........# #..#.###...# ##....# #(.# (.....### ..#.........# .#÷>Bh9BhfABh*D` _A dart slug is nearby!Bh X÷#÷#..#÷÷########### .........## ##.....w...  #.†@...#..  #......#.#  ##..........  #..........# Bh #..#.###...#  ##....# #(.# (.....### ..# .........# .# ÷>.##.. Bh_{ 0÷÷#..#÷÷########### .........## ##.....w...  #.†@...#..  #......#.#  ##..........  #..........# #..#.###...# ##....# #(.# BhS| *(.....### ..#.........# .#÷>Bh Bhb Bh Bh9 ` _A dart slug is nearby!Bhm _The dart slug is heavily wounded. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _A dart slug is nearby!  The magic dart hits the dart slug.BhBhfn*.**Bh#0....Bh)9/10 ---41=6.0 (1Magic Dart _You kill the dart slug!Bhٸ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Bh/IBh?<0BhPj _Key pressed, stopping explore.BhPaBhbBh4cBhdBhgBhl Bhn4_BhpBhqBh4sBhruBhFvBhv 10/10Bhx===BhxBh zBh}BhBhBhBhBhBh֍Bh4BhKBhՓBhBhBhcBh/Bh4..## BhE-..# BhդC÷÷#################Bhdn##...............#### Bhd###########.......... Bh#...# #.†....#..# > Bh.##.# #......#.###... Bhh.##.# ##..... Bh4.##.# #.......@..### Bh-Bh/ 52.0 (6 Bh.##.# #..#.###...# BhH##.# ##....# ##(.# BhŪ;(##.####.....### BhO-..#Bhɫ##..........#Bh_..#÷#....#...>.##.....######.#..# ############.#..#.ß############BhBh!===Bh-Bh)$3.0 (7BhBh BhBhI-_Found a stone staircase leading down.BhBhsBhBhyBhBh>0# Bh@÷################# BhZ##...............#### # Bh###########BhnW.... l# Bhy...# #.†....#..# .>#Bh#.# #......#.###... Bh}##.# ##.............. Bh)##.# #..........### Bh##.# #..#.###.@.# BhN##.# ##....# ##(.# Bhf##.####.....####..# Bh!Magic Dart Bh$.#.##..........#Bh3B..# Bhb÷#....#...>.##.....BhL BhE#######.#..# #####Bhol   frilled lizard (asleep) .Bh#Bh%%.#..#Bh#...ß#######Bh3 ##### .Bh#...............Bh"#Bh:Bh0BhBh$4.0 (1BhBhf  Bh Bh!=_A frilled lizard comes into view.Bh"BhL ÷#########........#### # #.......... l# BhM #.†....#..# .>#  #......#.###...  ##..............  #..........###  #.@.#  ##(.##..#BhN#..# ÷>.##..... ##### BhX ÷#########........#### # #.......... l#  #.†....#..# .>#  #......#.###...  ##.............. Bh #..........###  #.@.#  ##(.##..##..# ÷>.##..... ##### Bh BhyBhBhe _A frilled lizard is nearby!Bh  The magic dart hits the frilled lizard!†*****Bh(e>.....Bh(9/10 ---2=5Magic DartBhֆBhR _You kill the frilled lizard!BhcBhhBh{rBhx _You can't see any susceptible monsters within range! (Use Z to cast anyway.)BhBhBhnBh0 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)BhBhBhT"Bh$ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Bhs Bh΁  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Bh Bho Bh  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Bhx  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Bh< _10/10===Bh _ You see here 7 stones.##...............#### # ##.......... †# ...# #.†....#..# .>#.# #......#.###... ##.# ##.............. #..........### ..#.###...# ##....# ##(.# ###.....####-60.0 (5 .#.##..........#. ÷#....#...>.##......######[## .....ß##...#####.# .....##.....# #.#-1.0 (6Bh BhBh!_Found a buckler.Bh===Bh #.†....#..# .>#  #......#.###... # ##..............  #..........###  #..#.###...#  ##....# ##(.# ##.....####..# .........#..#####..# ...#...>.##.....@.....# #####.#..########[###.# #####.#..# .# Magic Dart.ß############ ...............# #.#.ß##...#####.# g#g   hobgoblin (asleep) ..##.....# #.# .. #####.<.## #.# .# ##BhO+4.0 (3Bh+5.0 (4BhBh2\ _A hobgoblin comes into view.BhZ@ #.† .># #  #  #  #  #  ##(.##..#...#..#####..# >.##.....@.....# #######[###.# Bh[ .# .. #.#  g#  #.# .. <.## #.# .#  #.#Bhc #.† .>#         ##(.#Bh24#..#...#..#####..# >.##.....@.....# #######[###.#  .# ..Bh= #.# g# Bh1 #.# ..<.## #.# .# #.#BhBh BhBh` _A hobgoblin is nearby!Bhv #.† .># #  #  #  #  #  ##(.##..#...#..#####..# Bh9>.##.....@.....# #######[###.#  .# .. #.#  g#  #.# .. Bh͹J<.## #.# .#  #.#BhKL #.† .>#         ##(.##..#...#..#####..# >.##.....@.....# #######[###.#  .# ..BhL #.# g#  #.# ..<.## #.# .# #.#BhPBhSBh!WBhY` _A hobgoblin is nearby!Bh  #.† .># #  #  #  #  #  ##(.##..#...#..#####..# >.##.....@.....# #######[###.#  .# .. #.#  g#  #.# .. <.## #.# .#  #.#Bh 9 #.† .>#         ##(.##..#...#..#####..# >.##.....@.....# #######[###.#  .# .. #.# g#  #.# ..<.## #.# .# #.#Bh  _A hobgoblin is nearby!Bh7a  #.† .># #  #  # Bha  #  #  ##(.##..#...#..#####..# >.##.....@.....# #######[###.#  .# .. #.# Bhb g#  #.# .. <.## #.# .#  #.#Bh / #.† .>#         ##(.##..#...#..#####..# Bho >.##.....@.....# #######[###.#  .# .. #.# g#  #.# ..<.## #.# .# #.#Bh Bh Bh Bh ` _A hobgoblin is nearby!Bh ****gThe magic dart hits the hobgoblin but does no damage.BhqBh6rBhz3 [..g.g   goblin (wandering)gThe hobgoblin shouts!BhL~i9/10 ---===6.0 (1BhpBhs _A goblin comes into view. It is wielding a +0 club.Bh G  The magic dart hits the hobgoblin.Bh***†g   goblin (wandering)Bhs\  You kill the hobgoblin!BhS[..gg.Bhޱr8-----6-7Bh*Bh$( _The goblin shouts!BhED  The magic dart hits the goblin!Bh>*****#)Bh=v[..†.BhZ 7-----8--8Magic Dart _You kill the goblin!Bh_Bham _Your Spellcasting skill increases to level 4!BhdBh8-BhBh} _You can't see any susceptible monsters within range! (Use Z to cast anyway.)BhO BhC Bh BhY _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Bhش Bh Bh Bh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Bh}BhBh,Bh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)BhrDBh%HBhOBhR _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Bh3 3Bh Bh 8===Bhq Bh ,Bh Bh ,Bh Bh F9=====....-You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You start resting.76.0 (810/10=====-7.0 (9 _Magic restored.Bh  #......#.###...  ##........  #..###  #..#.###...# ##  ##....# ##(.# ..##.....####..# .#Bhn..........#..#####..# ..#...>.##...........# ####.#..########@###.# .#..# #.# .ß############ ... ...........####†#ß##...#####.# .###.....# #.# ) ####.<.## #.# .#..... .ß##...#####.# #.#.#BhBh +8.0 (1BhBh@P _You see here a +0 buckler.Bhs<9BhBhN& _i - a +0 bucklerBhvBh{< Spells (Memorise)TypeFailure Level  a - Searing RayConjuration1% 2  b - Fulminant PrismConjuration/Alchemy 32% 4 BhH} c - Iskenderun's Mystic Blast Conjuration/Translocation 32% 4 9 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitBhBhBhD #......#.###...namarukai the Conjurer##..............Deep Elf#..........###Health: 19/19 ========================#..#.###...###Magic: 10/10 ========================##....# ##(.#..AC: 2Str: 4 ###.....####..# .#EV: 11Int: 24 #..........#..#####..#SH: 0Dex: 13 ..#...>.##...........#XL:  3 Next: 48% Place: Dungeon:1 Bhf####.#..########@###.#Noise: ---------  Time: 679.0 (0.0) ####.#..##.#d) +0 dagger .ß############ ...Cast: Magic Dart .............####†# .ß##...#####.# .# .##.....# #.# ). ####.<.## #.# .# ###.....# #.# .# .ß##...#####.# #.#.# _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You start resting. _Magic restored. _You see here a +0 buckler. _i - a +0 bucklerBhBh;Memorise Searing Ray, consuming 2 spell levels and leaving 7? Y - Yes Bh' N - NoBhDQ  #......#.###...namarukai the Conjurer##..............Deep Elf#..........###Health: 19/19 ========================#..#.###...###Magic: 10/10 ========================##....# ##(.#..AC: 2Str: 4 ###.....####..# .#EV: 11Int: 24 #..........#..#####..#SH: 0Dex: 13 ..#...>.##...........#XL:  3 Next: 48% Place: Dungeon:1 ####.#..########@###.#Noise: ---------  Time: 679.0 (0.0) ####.#..##.#d) +0 dagger .ß############ ...Cast: Magic Dart .............####†# .ß##...#####.# .# .##.....# #.# ). ####.h ~ #4m<.## #.# .# ###.....# #.# .# .ß##...#####.# #.#.# _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You start resting. _Magic restored. _You see here a +0 buckler. _i - a +0 buckler80.0 (11.0 (22.0 (3 _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'b'.Bh# Bh Quiver which action? ([-] to clear)  a - Cast: Magic Dart  b - Cast: Searing Ray [*/%] inventory [&] all spells[!] focus mode: off|onBhBh{! #......#.###...namarukai the Conjurer##..............Deep Elf#..........###Health: 19/19 ========================#..#.###...###Magic: 10/10 ========================##....# ##(.#..AC: 2Str: 4 Bh$###.....####..# .#EV: 11Int: 24 #..........#..#####..#SH: 0Dex: 13 ..#...>.##...........#XL:  3 Next: 48% Place: Dungeon:1 ####.#..########@###.#Noise: ---------  Time: 682.0 (0.0) ####.#..##.#d) +0 dagger .ß############ ...Cast: Searing Ray .............####†# .ß##...#####.# .# .##.....# #.# ). ####.<.## #.# .# ###.....# #.# .# .ß##...#####.# #.#.# _You start resting. _Magic restored. _You see here a +0 buckler. _i - a +0 buckler _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'b'.BhF'Bh(/Bh0BhI3BhBhBhBhY%P _Bh9Bh<BBh>e  You see here a hobgoblin corpse.BhA@Bh@ _BhFABhBBh`D,BhEBhH|  Things that are here:  a +0 club; a goblin corpseBhNJBhJ _BhRKBhNBBh]Q,BhS,BhvTBh(UBhV,BhJXBhZBh3^,Bh^Bh`Bh b,BhbBhdBh%f,BhfBhhBh@j,Bh ......#.###...## ...............## .### #.. #.###...# #..#####... ...# ##(.# #.#@....... BhB...####..# #..####..b......#..#####..# .>.##....# #..########.###.# #..# ###.###.# b   bat (asleep)#####....##.# ...###†##.#.#####.####.##.#Bh[099.0 (17.0)BhҎ.700.0 (18BhؒBhV _A bat comes into view.Bhd#### #....†# .†#...>#...##...## #.. #..#####...  ##(.# #.#@.......  #..####..b. #..# . .>....#.###.#Bheh ###.###.#..##.#†##.#.##.#BhBL#### #....†#†#...>#...##...## #.. #..#####...  ##(.# #.#@.......  #..####..b. Bh5F#..# . >.....###. ###.###.#..##.†##.#.##.#BhLBhJ _A bat is nearby!Bh~~#### #....†# .†#...>#...##...## #.. #..#####...  ##(.# #.#@.......  #..####..b. #..# . .>....#.###.# ###.###.#Bh͡N..##.#†##.#.##.#Bh{>#### #....†#†#...>#...##...## #..Bh@ #..#####...  ##(.# #.#@.......  #..####..b. #..# . >.....###. ###.###.#..##.†##.#.##.#Bh:KBhNBhZBh0^Z _A bat is nearby!Bhd= ##### # ...†# †....#..#...># Bh j#.###...## ...## ### #.. . #.###...# #..#####.# ##(.# #.#.####..# #..####..b.#..#####..# .. >.##.....# . ..#.###.# ..# ###.###.# ....##.#####†##.######.####.##.#BhtBhx81.0) _Bh%BhBh Bh; BhY Bh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Bht ##### # ..†# ....#..#...># #.###...## ..## .### #.. .. .###...# #..#####.# ##(.# #.#.####..# #..####..b.#..#####..# .. .##....# ...#.###.# #.## ###.###.# # Bh,BhBhZb...bBhC2Searing Ray _Bh,BhdBhI>****Bh  You focus your ray upon the bat. The searing ray misses the bat.(Press . to maintain the ray.)BhBh>....b8--8/10 -----==3ontinue: Searing RayRay BhBhH' _The bat hits you.Bh-!B  The searing ray hits the bat!Bh$Z****BhvK  You kill the bat!...B.B   giant cockroach (wandering)Bh,7--------50--4+  _A giant cockroach comes into view.Bh J****BhȎ Bh P....BBh= 9==6-------5++ Bh Bh{ Bh{ Bh5H The searing ray hits the giant cockroach!BhZ****Bh<x ....  You kill the giant cockroach!BhUT--36ast: Searing RayBhWBhY> _You finish channelling your searing ray.BhBhC  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.4  -2   h + Spellcasting 4.0   3.0  +3      Bh     b - Unarmed Combat   0.0   1.4  -2   i * Conjurations   5.4   5.0  +1           c - Short Blades   0.0   1.0   0               d - Armour   0.0   1.4  -2       e - Dodging   2.4   2.1  +2       f - Shields   0.0   1.4  -2  h 1H     g - Stealth   2.4   1.8  +3                                                              The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skilBhl target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsBh p i - Conjurations   5.4Ch6> i + Conjurations 5.4Ch oMaces & Flails7  -3   pc - Axes0.0   1.4  -2   q - Hexes0.0   0.6  +3  d - Polearms 7  -3   r - Summonings0.0   0.8  +1  e - StavesCh$0.0   1.0   0   s - Necromancy0.0   0.7  +2  f - Unarmed Combatt - Forgecraft0.0   0.8  +1  g - Throwing0.0   1.0   0   u - Translocations   0.0   0.8  +1         v - Alchemy0.0   0.8  +1  h - Short Blades   0.0   1.0   0   w - Fire Magic0.0   0.8  +1  i - Long Blades0.0   1.2  -1   x - Ice Magic0.0   0.8  +1  ChA|j - Ranged Weapons   0.0   0.6  +3   y - Air Magic0.0   0.8  +1  z - Earth Magic0.0   0.8  +1  k - Armour0.0   1.4  -2  l - Dodging2.4   2.1  +2   0 - Invocations0.0   0.8  +1  m - Shields0.0   1.4  -2   1 - Evocations0.0   0.8  +1  n - Stealth2.4   1.8  +3   2 - Shapeshifting   0.0   1.0   0  useful|allCh΂> u + Translocations 0.0Ch ? v + Alchemy 0.0ChbTargetTarget--  --  --  --  --  --  --  -- Chº --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targetsCh<[?25h[?0c0 Ch& [?25l[?1c4.0 current training targets, if any.=] set aall targetsChWa-z] setselected target Ch23=[?25h[?0c0  Ch [?25l[?1c Ch"4.0 =] set aall targets Ch: = a + Fighting 0.0 ChL> k + Armour 0.0 Ch> l + Dodging 2.4 Ch& a-z] setselected target ChT=[?25h[?0c0 Ch " Ch [?25l[?1cCh 6.0  -2 =] set aall targetsCh/a-z] setselected target Ch=[?25h[?0c0 ChD} [?25l[?1c10.0  +2 =] set aall targetsCh Chp#######namarukai the Conjurer Ch]......##### #Deep Elf ...........†#Health: 19/19 ======================== ....#..#...>#Magic: 6/10==============---------- ....#.###...##AC: 2Str: 4 .............##.EV: 11Int: 24 .......### #.....SH: 0Dex: 13 .###...# #..#####.....ChmXL:  3 Next: 53% Place: Dungeon:1 .# ##(.# #.#..@.......Noise: ---------  Time: 706.0 (0.0) .####..# #..####......d) +0 dagger ....#..#####..# .....Cast: Searing Ray .##...........# .... .########.###.##.# .# ###.###.## #######....##.# ......####†##.# #####.####.##.#The searing ray hits the bat!  You kill the bat! _A giant cockroach comes into view.The searing ray hits the giant cockroach!  You kill the giant cockroach! _You finish channelling your searing ray.ChCh ChChCh! Ch Ch Ch F _Unknown command.Ch6 Ch͉ Ch ChĒ F _Unknown command.ChChzChChF _Unknown command.ChhChjChrChwF _Unknown command.ChChChChCh  _Ch N7==Chh ChCh\ChCh1ChChChChqChChCh:==Ch=ChChO8===ChChChChNChCh" Ch Ch "Ch"Ch]#Ch$Chm%m9=====Ch!&Ch'ChU(Ch)Ch*Ch+Ch&,Ch.BCh/Ch0o10/10=====Chl1Ch94Ch5Ch26Ch6ChC8ChS:Ch:Ch;Ch<Ch>Ch ?Ch?ChAChZCCh'D;===ChDChFChHChIChWJChOMChNCh_OChPChQChLSCh&TChTChaVChXChYChYCh[ChE]Ch]Ch{^Ch`ChaChabCh"cChceChfChpgCh"hChiChXkChkChlChmChpoChpChpChxrChsChtChDuCh8xChGy,Chz,Ch|Ch|,Ch}Ch BCh-Chԁ,ChxChCh:BCh%nCh,ChChCh,ChChChȏCh],ChChChCh6ChChChCh<,ChTCh^ChCh`ChCh\Ch,ChsCh #.# #.# #.##### ##.# #.# #.## #..#### #.# #### #.~~~.###.# #~...~##..# #~._.~.#.##  #~...~.#.#  #.~~~..#.######### #.........g Chn#......########### #.#.#.##  #.#.#.# #.#.#> #######.#.#.#  g   goblin (asleep) ........#.#.# ######..#.#.#  ###..#.#.#Ch 52.0 (46.0)  A goblin comes into view. It is wielding a +0 dagger.Ch-[g.gChP5==3.0 (47ChCh( _The goblin shouts!Ch #.# #.# #.#####  #.# #.#  #.# .# .# .## #~...~.#.# #.~~~..#.#########  #.........@.....g.  #......###########  #.#.#.##  #.#.#>#ChB  Ch?s a #.# #.# #.#####  #.# #.#  #.# .# .# #~._.~.#.## Chft #~...~.#.# #.~~~..#.#########  #.........@.....g.  #......###########  #.#.#.##  #.#.#>  Ch U_ChГ &_Ch ] _A goblin is nearby!Ch  #.# #.# #.#####  #.# #.#  #.# .# .# #~._.~.#.## #~...~.#.# #.~~~..#.#########  #.........@.....g.  #......###########  #.#.#.##  #.#.#>#Ch B  Ch߬  #.# #.# #.#####  #.# #.#  #.# .# Ch% .# #~._.~.#.## #~...~.#.# #.~~~..#.#########  #.........@.....g.  #......###########  #.#.#.##Ch   #.#.#>  ChN Chɵ ChȺ 8_Ch ] _A goblin is nearby!Ch  #.# #.# #.#####  #.# #.#  #.# .# .# .## #~...~.#.# #.~~~..#.#########  #.........@.....g.  #......###########  #.#.#.##  #.#.#>#  Ch7 #.# #.# #.#####  #.# #.#  #.# .# .# .## #~...~.#.# #.~~~..#.#########  #.........@.....g.  #......###########  #.#.#.##  #.#.#>  Ch Ch!Ch%Ch?'] _A goblin is nearby!Ch3 #.# #.# #.#####  #.# #.#  #.# .# .# .## #~...~.#.# #.~~~..#.#########  #.........@.....g.  #......###########  #.#.#.##  #.#.#>#  Ch #.# #.# #.#####  #.# #.#  #.# .# .# .## #~...~.#.# #.~~~..#.#########  #.........@.....g.  #......###########  Ch]#.#.#.##  #.#.#>  Ch+ChECh.Ch ] _A goblin is nearby!Ch|%#.# #.# #.##### .# #.# #.# # #..#### #.#  #.~~~.###.# #~...~##..# #~._.~.#.## #~...~.#.# #.~~~..#.#.#..@....g.#......##.#.#.## .#.#.# Ch&Ch(Ch,+_Jg.J   endoplasm (wandering)g   goblinCh-M--4.0 (1.0)Searing RayChV07_Ch2] _An endoplasm comes into view.ChQ/i  You focus your ray upon the goblin. The searing ray hits the goblin.Ch4m_****Ch@  You kill the goblin!(Press . to maintain the ray.)Ch%....).JJCh8/10 -----5==5ontinue: Searing RayRay Ch6_Ch^ _The endoplasm quivers.Ch .# #.# #.##### .# #.# #.# # #..#### #.#  #.~~~.###.# #~...~##..# #~._.~.#.## #~...~.#.# #.~~~..#.#.##.).J.##......##.#.#.## #.#.#.# .#.#.# J.--6ast: Searing Ray_ _You stop channelling your searing ray.ChIo  You focus your ray upon the endoplasm. The searing ray hits the endoplasm!ChkOP****Ch9 ..).  You kill the endoplasm!Ch6----------8==7ontinue: Searing RayRay _ _(Press . to maintain the ray.)ChY  You stop channelling your searing ray.7==--- _ChChCh)8=====Ch.,Ch4,Ch8Ch:Ch=ChC9=====ChkY==10/10===Chn,ChBpCh?t Cht  ChuThings that are here:  Ch#v&a +0 dagger; a goblin corpseChvChfxChuyChz=== Chz_Ch{Ch}ChPChCh@ChChtCh*ChrCh%ChҊChChChChChChCCh7Ch2ChChjChChChuChdChChChFChChCh*ChChChdChChGChChChChBChzChChChChChChU#..# #........##  ...# #........# ##.# #.###.#### .# #.# #.#  ##.# #.###.###### ##.# #..........# ##.# #####.####.#Ch ...# #####.# #.#  #### #.....# #@#  -- # #.##### #.#  # #.# #.#  Cast: Searing Ray .#### #.# #.# ~~~.###.# #.#Ch 0 ...~##..# #.#   ._.~.#.## #.#   ...~.#.# #.#   ~~~..#.#########.#  Ch"086.0 (29.0)Ch$G--7.0 (30ChF&Ch(b _j - a scroll labelled VULAIN PIFRIChChChChChChChmChChChBCh,Ch+ChCh!,Ch-,Ch5,ChU9,ChDCh"KBChRVChR[Ch^,ChUkChxChzCh{,Ch|Ch}ChCh ################  S......@.......#  ##############.# ###  #.# ..##### # #.# ........†# #.##..#...># #.# S   ball python (constriction, asleep) .#.###...## ########.#.......## #........# ....### #.. #........#[39;Ch49m816.0 (297.0 (30 _A ball python comes into view.Ch ################  S......@.......#  ##############.# #.#  # #.# †# #.# ># #.#  .#  Ch[H.#  #.. .# ChY6 ################  S......@.......#  ##############.# #.#  # #.†# #.># #.#  . . #.. .ChChb _A ball python is nearby!Ch ################  S......@.......#  ##############.# #.#  # #.# †# #.# ># #.#  .#  .#  #.. .# Ch$ ################  S......@.......#  ##############.# #.#  # #.Ch†# #.># #.#  . . #.. .ChChŮChCh9b _A ball python is nearby!Ch/i  ################  S......@.......#  ##############.# #.#  # #.# †# #.# ># #.#  .#  Ch j H.#  #.. .# Chw  ################  S......@.......#  ##############.# #.#  # #.†# #.Ch k># #.#  . . #.. .Ch Ch5 ChG Ch b _A ball python is nearby!Ch7 1#.S........#.#.## #.#.##### # #.#.†# #.# ..#..#...># #.# ..#.###...## #Ch .#.## #..#.### #.. #..#Ch3 Ch 88.0 (1.0) _Ch5 Ch Ch=##.S.##.#.## #.# .....##### # #.# .†# #.#.#..#...># #.# ...#.###...## #.# Ch.## #.# ......### #.. #.#Ch؊Ch&9ChڐChʒChqChChCh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ChX # #.S.# #.#.## #.# ......##### # #.# .†# #.#.#..#...># #.# ....#.###...## #.# .## #.# Chq.### #.. #.#ChMChD20Searing Ray _ChChCh   You focus your ray upon the ball python.  The searing ray hits the ball python!****Choj ....  You kill the ball python!Ch8/10 -----60==1ontinue: Searing RayRay Ch Chf _(Press . to maintain the ray.)Ch Ch 3Ch z  You stop channelling your searing ray. _Chq 9==---Chs ,Ch Ch ,Ch Ch 10/10=====Ch Chd Ch BCh ChB BCh Ch ,ChC Ch8 Ch Ch ;===Ch Ch Ch! Ch" Ch;# ,Ch$ Ch% Cha& Ch' Ch( Ch) Chw* Ch+ Ch- j  You see here a frilled lizard corpse.ChF/ Ch/  _Chc0 Ch2 R  There is a stone staircase leading down here.Ch[4 Ch4  _Chz5 ChW9 Ch: ,Ch; Ch= Ch7? ,Ch@ ChA Ch*C ChC ChFD Ch.F ChrG ,Ch9H ChI ChK ChK Ch5L ChM ChSP ,ChQ ChKS ChT ,ChU ChX ChY ,ChZ Chj\ Ch] Ch^ Ch^ Ch!` Cha Chb Chb Chd Ch{e Chf Chxg ChPh Chi Chhj Chk Ch3n e  You see here a hobgoblin corpse.Cho ChTp  _Chp Ch^r Chs ,ChIt Chw |  Things that are here:  a +0 club; a goblin corpseChey 5 _Chz Ch{ Ch| ChU} Ch} Chu Ch Ch Ch Ch0 Ch@ Ch Chʅ Ch% Che ,Ch9 ChY Ch ,Ch: Ch Ch ,Ch Ch ChƝ ,Chp Ch |  Things that are here:  a +0 club; a goblin corpseChM Ch  _Ch Chʨ Ch ,Ch5 Ch e  You see here a hobgoblin corpse.ChW Ch  _Chu Ch Ch[ ,Ch Ch Ch ,Ch5 Ch Ch ,Ch Ch Ch ,Ch Ch Ch; ,Ch$ Ch Ch ,Ch Ch ChN ,Ch Ch Ch ,Ch ChN Chv ,Ch' Ch\ Ch ,Chd Ch ChE ,Ch Ch Ch ChV Ch Ch Ch ,Ch Ch Ch ,Ch Ch Ch ,Chz Ch Ch Cho Ch Ch Ch Chx Ch Chc Ch Ch Ch Ch Ch Ch ChY Ch Ch Ch Ch Ch Ch Che Ch Ch Che ,Ch Ch( Ch Ch Ch@ Ch Ch Ch ChB" Ch?: Ch{; Ch< Ch,> ,Ch> Ch]@ ChA ,ChFB ChC ChD ChoE ChF ChCG ChH ChI ChI ChK ChnL ChL ChM ChN ChP ChP ChJQ ChR ChT ChT ChV ChQW ChY ChY ChZ Ch] Ch_ Chie Chcf Chh Chj ,Chsl Chm Chn ,Chno Chp Chmq ,Chr Chs Chs Cht ,Chu Chv Chw ,Chpx Chz BChC~ ,Ch= Ch_ Ch{ ChR Ch ,Ch Chl Ch# ,Ch Chْ Ch˓ ,Ch- Chf BChG Ch/ Ch ,Ch #######...####÷##..####.####..###....###..##†...##..## #####...÷#.. #@..#†..##÷÷######--911.0 (90.0) #.#######..##..... #.# ###...######## Cast: Searing Ray  #.# #.###.#...#Ch > #.# #.###..##.# #.###...#..##.# #.##.......##.# #.##....#..##.# #.##.#.##..##.# # --Chݲ Ch˴ G  Things that are here: _a +0 club; a goblin corpse  Things that are here: _a +0 club; a goblin corpseYou see here a hobgoblin corpse. _Done exploring.Chʿ 3Chv Ch ChG %0.0)ChC .Ch9 .Ch .Ch ..Ch .Ch .##....##.....##..##....#..##..##.#..Che Ch Chb'E _Done exploring.ChMq _Done exploring.Cha=IChJChLChTCh VE _Done exploring.ChICh _Done exploring.Ch Ch- Ch| Ch w _Done exploring.Unknown command.ChrX[?25h[?0c  Search for what [? for help]? Ch [?25l[?1cCh- ChC0 10 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:1] 6 stones (9 further duplicates in 3 piles)b - [D:1] a staircase leading out of the dungeon  c - [D:1] a +0 club (1 further duplicate)  d - [D:1] a stone staircase leading down  e - [D:1] a stone staircase leading down  Ch0 f - [D:1] a faded altar of an unknown god  g - [D:1] a stone staircase leading down  h - [D:1] 6 javelins  i - [D:1] a +0 dagger  j - [D:1] a +0 whipChҋnamarukai the Conjurer#####Deep Elf##...##Health: 19/19 ========================##÷##..##Magic: 10/10 ========================##.####..##AC: 2Str: 4#....###..#EV: 11Int: 24#†...##..##SH: 0Dex: 13#####...÷#..#Ch 3XL:  3 Next: 60% Place: Dungeon:1#@..#†..##÷÷###### Noise: ---------  Time: 911.0 (0.0)#.#######..##..... d) +0 dagger#.# ###...######## Cast: Searing Ray#.# #.###.#...##.# #.###..##.##.###...#..##.##.##.......##.##.##....#..##.##.##.#.##..##.# #  _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Unknown command.Search for what [? for help]? .Ch4Ch+Chϗ. _Ch Ch Inventory: 10/52 slots Hand Weapons (go to first with ))  d - a +0 dagger (weapon) Armour (go to first with [)  a - a +0 robe (worn)c - a +0 leather armour  f - a +0 tower shield  i - a +0 buckler Scrolls (go to first with ?)  e - a scroll labelled XICLAA FIXA  g - 3 scrolls labelled XEZEUWN MUGEY ChҐ h - a scroll labelled WOPERH KAONT  j - a scroll labelled VULAIN PIFRI Potions (go to first with !)  b - a potion of magic!Ch!}!Ch!Ch namarukai the Conjurer#####Deep Elf##...##Health: 19/19 ========================##÷##..##Magic: 10/10 ========================##.####..##AC: 2!ChStr: 4#....###..#EV: 11Int: 24#†...##..##SH: 0Dex: 13#####...÷#..#XL:  3 Next: 60% Place: Dungeon:1#@..#†..##÷÷###### Noise: ---------  Time: 911.0 (0.0)#.#######..##..... d) +0 dagger#.# ###...######## Cast: Searing Ray#.# #.###.#...##.# #.###..##.##.###...#..##.##.##.......##.##.##....#..##.##.##.#.##..##.# #  _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Unknown command. _Search for what [? for help]? .!Ch*!Ch!Ch!Ch!Ch: !Ch? Read which item? Scrolls  e - a scroll labelled XICLAA FIXA  g - 3 scrolls labelled XEZEUWN MUGEY  h - a scroll labelled WOPERH KAONT  j - a scroll labelled VULAIN PIFRI [!] read|quaff!Ch@ G[?] describe selected#Ch{#Ch#Chnamarukai the Conjurer#####Deep Elf##...##Health: 19/19 ========================##÷##..##Magic: 10/10 ========================##.####..##AC: 2Str: 4#....###..#EV: 11Int: 24#†...##..##SH: 0Dex: 13#####...÷#..##ChHXL:  3 Next: 60% Place: Dungeon:1#@..#†..##÷÷###### Noise: ---------  Time: 911.0 (0.0)#.#######..##..... d) +0 dagger#.# ###...######## Cast: Searing Ray#.# #.###.#...##.# #.###..##.##.###...#..##.##.##.......##.##Ch{#.##....#..##.##.##.#.##..##.# #  _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Unknown command. _Search for what [? for help]? .#Chsh  As you read the scroll labelled XEZEUWN MUGEY, it crumbles to dust.#Cha2.0 (1Tele #Ch7%#Cht(~ _You feel strangely unstable. It was a scroll of teleportation.$Ch 3$Ch0 $Ch B$Ch $Ch& &3$Chu  ##.# #####.####.# ...# #####.# #.#  #### #.....# #.#  # #.##### #.#  ## #.##.#  .#### #.##.#  ~~~.###.##.#  ...~##..#.#  ._.~.#.###  ...~.#.#  ~~~..#.#########.#  .............)...#  .....#############  #.#.##  #.#.#  #.#>#  #.#.#  _You start waiting.$Ch $Ch $Ch* 54.0 (2$Ch d_ _Your surroundings suddenly seem different.&ChA &Ch mWhere to? (Tab - D:1 @ (x,y), ? - help) &Ch 6 D - Dungeon 'Ch [?25h[?0c##.# #####.####.#  namarukai the Conjurer ...# #####.# #.#  Deep Elf #### #.....# #.#  Health: 19/19 ======================== # #.##### #.#  Magic: 10/10 ======================== ## #.##.#  AC: 2Str: 4 .#### #.##.#  EV: 11Int: 24 ~~~.###.##.#  SH: 0Dex: 13 ...~##..##.#  XL:  3 Next: 60% Place: Dungeon:1 ._.~.#.###@#  Noise: --'ChG)-------  Time: 914.0 (0.0) ...~.#.##.#  d) +0 dagger ~~~..#.#########.#  Cast: Searing Ray .............)...# .....############# #.#.##   #.#.#   #.#>#   #.#.#   _Search for what [? for help]? .  As you read the scroll labelled XEZEUWN MUGEY, it crumbles to dust. _You feel strangely unstable. It was a scroll of teleportation. _You start waiting. _Your surroundings suddenly seem different.  What level of the Dungeon? (default 1, ? - help) 'Ch [?25l[?1c'Ch}42'Ch'Ch7'Ch'ChG/ _'Ch 'ChR ,'Ch'Ch'Ch4,'ChX  Things that are here:  a +0 dagger; a goblin corpse _  There is a stone staircase leading down here. _'Ch2 .....#...####...... ##.###.....†..... ..##..##.......... ..###.##.........$ # #.........##   ####......######  ##...........  ###.....####  #.....@..# 33.5 (19.5) #....#.#.#  #....#...#  #....#.### #....#. ####.#.. #.#.# #.#.# _You climb downwards.[3'Chr9;49m _There is a stone staircase leading up here.(Ch3(Ch(Chc _(Ch?X(Ch(Ch,(Ch(Ch(Ch,(ChJ(Ch(Ch,(Ch(ChI(ChE,(Ch(Ch(Ch,(ChR(Ch, ,(Ch (ChM _You now have 64 gold pieces (gained 16).(Ch!3(Ch(Ch(Ch,(Ch(Ch (Ch=-# ####### #..........#.....####.........O(Ch.>........+ ........... ....#.....# #......... ..#.......# #.......# ..###..#### #...!...# ...###.### #.......# .....#...####.## ..##.###.....÷.......###. ..##..##................. ..###.##............##.. (Chl/2### #.........####### .####......########O   ogre (asleep)##............####.....####.##.....<..#(Ch>/44.5 (11.0(Ch,5.5 (12(Ch(Chx _An ogre comes into view. It is wielding a +0 giant club.(Chl  #.......... ###.........O .> ...........  #.........  #.......#  #...!...#  #.......# #...@...## ....÷.......###. ................ ...........##..  #.........####### .  ####......  ##......  ###.....  <..# (Ch;p  #.......... ###.........O > ...........  #.........  #.......#  #...!...#  #.......# #...@...## ....÷.......###. ................ ...........##.. #.........####### .  ####......  ##...... ###..... <(Ch\ _An ogre is nearby!(Ch^l  #.......... ###.........O .> ...........  #.........  #.......#  #...!...#  #.......# #...@...## ....÷.......###. ................ ...........##..  #.........####### .  ####......  ##......  ###.....  <..# (Ch <  #.......... ###.........O > ...........  #.........  #.......#  #...!...# (Ch  #.......# #...@...## ....÷.......###. ................ ...........##.. #.........####### .  ####...... (Ch!  ##...... ###..... <(Ch( (Ch*, (Ch)3 (Ch6 \ _An ogre is nearby!(Chg   #.......... ###.........O .> ...........  #.........  #.......#  #...!...#  #.......# #...@...## ....÷.......###. ................ ...........##.. (Ch? #.........####### .  ####......  ##......  ###.....  <..# (Ch (Ch   #.......... ###.........O > ........... (Ch  #.........  #.......#  #...!...#  #.......# #...@...## ....÷.......###. ................ ...........##.. #.........####### . (Ch D ####......  ##...... ###..... (Ch 5<(Ch% (ChH* (Ch2 (Ch6 \ _An ogre is nearby!(Ch   #.......... ###.........O .> ...........  #.........  #.......# (Che A #...!...#  #.......# #...@...## ....÷.......###. ................ ...........##..  #.........####### .  ####......  ##......  (Ch X###.....  <..# (Ch{j!  #.......... ###.........O > ...........  #.........  #.......#  #...!...#  #.......# #...@...## (Ch:k....÷.......###. ................ ...........##.. #.........####### .  ####......  ##...... ###..... (ChVm0<(Ch|p(Ch/s(Ch=w(Chzy\ _An ogre is nearby!*Ch' y.# ####### #...........###.....####O>........+ ......#.....# ##.......# #*Ch" #.###..#### #...!...#..###.### #.......#...#...####.####.###.....÷.@.....###..##..##..................###.##.....## #### #...####### . ####......######## ##............# ###.....####.# #.....<..# #....#.#.#*Chr *Ch. 86.0) _*Ch *Ch) +ChI...# ####### #..........namarukai the Conjurer ...###.....####.........ODeep Elf ..>........+ ...........Health: 19/19 ======================== .....#.....# #.........Magic: 10/10 ======================== ...#.......# #.......#AC: 2Str: 4 ...###..#### #...!...#EV: 11Int: 24 ....###.### #.......#SH: 0Dex: 13 ......#...####.......##XL:  3 Next: 60% Place: Dungeon:2 ...##.###.....÷.@.....###.Noise: ---------  Time: 946.5 (0.0) ...##..##.................d) +0 dagger ...###.##............##..Cast: Searing+Ch Ray #### #.........####### .####......##########............####.....####.##.....<..##....#.#.# _An ogre is nearby! _An ogre is nearby! _An ogre is nearby! _An ogre is nearby!Press: ? - help, v - describe, . - travelThe floor.+Ch9.@+Ch 9..+ChI 9..,Ch9..,Ch=9..,Chl9..,Ch`H9..-Ch.O _ Press: ? - help, . - travelYou can't see that place.  [the floor.]-Ch$m .......................................Ch....# ####### #..........namarukai the Conjurer ...###.....####.........ODeep Elf ..>........+ ...........Health: 19/19 ======================== .....#.....# #.........Magic: 10/10 ======================== ...#.......# #.......#AC: 2Str: 4 ...###..#### #...!...#EV: 11Int: 24 ....###.### #.......#SH: 0Dex: 13 ......#...####.......##XL:  3 Next: 60% Place: Dungeon:2 ...##.###.....÷.@.....###.Noise: ---------  Time: 946.5 (0.0) ...##..##.................d) [32.ChExm+0 dagger ...###.##............##..Cast: Searing Ray #### #.........####### .####......##########............####.....####.##.....<..##....#.#.# _An ogre is nearby! _An ogre is nearby!Press: ? - help, . - travelYou can't see that place.  [the floor.]  Placed new exclusion..ChnD _:ChA:ChT:Ch:Ch3:Ch:Ch :Ch:Ch_An ogre is nearby!  Press: ? - help, . - travelYou can't see that place.  [the floor.] _Unknown command.;Ch83;Ch;Cha;Ch _;Ch ;Ch";Ch$,;Ch&;Ch';Ch),;Ch+;Ch{,;Chu.,;Ch0;Ch1;Ch3,;Ch4;Ch7;Ch9,;Ch:;Ch>;Ch0A,;Ch^B;ChD;ChF,;ChG;Ch'J;ChKL,;Ch\M;ChO;Ch8R,;ChcS;ChiU;ChcW,;ChX;ChZ;Ch\,;Ch^;Ch`;Chsb,;Chc;Chle;Chg,;Chh;Chj;Chl,;Chn;Ch)p;Ch r,;Chr;Ch$u;Ch%w,;Chx;Chz;Chb~,;Ch;Ch;Ch,;ChG;Ch=;Ch,;Ch;Ch;Ch,;ChU;Ch;Ch,;Ch;Ch;Ch,;Ch;Chܝ;Ch%,;ChS;Chޢ;ChԤ,;Ch;Ch;ChV,;Ch;Ch;Ch ,;Ch8;Ch.7 _You open the door.;ChR3;Ch;Ch"@  There is an open door here.;Ch5 _;Cht;Ch;Ch,;Ch7;Ch;Ch,;Ch`;Ch;Ch`,;ChU;Ch......O .............# ............. ...####.....# ...# #.....# ...# #.....# ## #..?..# ###.....############ ............'..... .......####+###..## ;ChV######......# ##......# ....# ###.# ..# #.# ..#;ChmK79.5 (33.0)'..##..##^.##..##..#ß..ß;Ch;ChN======80.5 (34;Ch;Ch6U _As you open the door, it creaks loudly! You hear an angry hiss.;ChWY .......# ####.....#.# . ...## #..?.###.....############........'........... ...##.......####@###..## ######......# #..# #B   giant cockroach (wandering);Ch`XS   ball python (constriction, wandering).S.B ###;Ch\,0.0);Ch8];Ch^,;ChPcSB)...;ChgL------1.5 (1;ChUh;Ch-k _A ball python and a giant cockroach come into view. _There is an open door here.;Ch> ;Ch3  #..?..############# ...'........... ;Ch~{#@#  #..# #..# #^.# #..#;Ch #.S# ßB.ß ....;Chΐl   #..?..############# ...'........... #@#;Ch  #..# #..# #^.#;ChkF #..# #.S# ßB.ß ....;Ch;Chd=------;Ch";Ch#d _There are monsters nearby!;Chw K   #..?..############# ...'........... #@#  #..# #..# #^.# #..#;Ch #.S# ßB.ß ....;Ch.    #..?..############# ...'........... #@#  #..# #..# #^.# #..# #.S# ßB.ß ....;Ch d _There are monsters nearby!;Ch9 z   #..?..############# ...'........... #@#  #..# #..# #^.# #..# #.S#;Ch n ßB.ß ....;Ch=    #..?..############# ...'........... #@#  #..# #..# #^.# #..# #.S# ßB.ß ....;Ch J;Ch d _There are monsters nearby!;Chh=    #..?..############# ...'........... #@#  #..# #..# #^.# #..# #.S# ßB.ß ....;Chg   #..?..############# ...'........... #@#  #..# #..# #^.# #..# #.S# ßB.ß ....;Ch*;Chd;Ch;;Chd _There are monsters nearby!....######### #^ ###.# #. ..# S #ßB.ß ..... ##..##Chw:>ChL;>Ch.<>Ch?K  You stop channelling your searing ray.>Ch#Hrast: Searing Rayr   quokka (wandering)>ChA0--7.5 (1 _A quokka comes into view.>Ch)s   #..?..###### .. ##'#  #..# #.@# #^.# #.†# #..# ß..ß ..... ..##. # ### ## .>Ch    #..?..#### .. ##'#  #..# #.@# #^.# #.†# #..# ß.. ..... ..##. ### ##-- _A quokka is nearby!>Ch    #..?..###### .. ##'#  #..# #.@# #^.# #.†# #..# ß..ß ..... ..##. # ### ## .>Ch[    #..?..#### .. ##'#  #..# #.@# #^.# #.†# #..# ß.. ..... ..##. ### ## _A quokka is nearby!>Chz    #..?..###### .. ##'#  #..# #.@# #^.# #.†# #..# ß..ß ..... ..##. # ### ## .>Ch   #..?..#### .. ##'#  #..# #.@# #^.# #.†# #..# ß.. ..... ..##. ### ## _A quokka is nearby!?ChyL***?Cho  You focus your ray upon the quokka. The searing ray misses the quokka..r.4-----==8ontinue: Searing RayRay ?Chv ?ChWx?ChwyX_(Press . to maintain the ray.)?Chg *** The searing ray hits the quokka.?Ch* .'r3--------9+  _The quokka is almost dead.@Ch@L  The searing ray hits the quokka.@Ch;A"*@ChiF0**@Ch2.'.@Ch@Ch--@Ch9@Ch=@Ch 90@Ch"Searing Ray@Ch0R++ @Ch @Ch@Ch&_You kill the quokka!@Ch @ChE "  You stop channelling your searing ray. _@Ch @ChS ,@Ch0 j4==@Ch B@Ch @Chr ,@Chu @Ch ,@Ch @Ch @ChV :==@Ch @Ch @Ch U5===@Ch @Ch ,@Ch= @Ch ,@ChS @Ch{ ,@Chs @Ch 6=====@Ch @Ch 7====@Ch* @Ch+ @Ch3. 8=====@Ch1/ @ChY1 ,@Ch`2 @Ch3 ,@Ch 6 @Ch6 @ChS7 @Ch(8 @Ch9 9=====@Ch: @Ch< ,@Ch= @Ch? ,@Chf@ @ChMB @Ch+K --ast: Searing Ray gg   goblin (wandering)@ChQ 21017.5 (27.0)@ChR G--8.5 (28@ChV @Ch^ _A goblin comes into view. It is wielding a +2 dagger of freezing.ACh#   #..?..###### ... ##'# ACh$ #..# #.@# #^.# #.†# #..# ß..ß ....g ..##. # ### ## .ACh%"AChwQ   #..?..#### ... ##'#  #..# #.@# #^.# #.†# #..# ß..AChk ....g ..##. ### ##AChAChAChqACh] _A goblin is nearby!ACh`A   #..?..###### ... ##'#  #..# #.@# #^.# #.†# #..# ß..ß ....g ..##. # ### ## .ACh   #..?..#### ... ##'#  #..# #.@#ACh% #^.# #.†# #..# ß.. ....g ..##. ### ##AChAChACh}AChe] _A goblin is nearby!ACh   #..?..###### ... ##'#  #..# #.@# #^.# #.†# #..# ß..ß ....g ..##. # ### ## .AChRF   #..?..#### ... ##'#  #..# #.@# #^.# #.†# #..#ACheJ ß.. ....g ..##. ### ##AChOAChRACh@[ACh`] _A goblin is nearby!ACho   #..?..###### ... ##'#  #..# #.@# #^.# #.†# #..# ß..ß ....g ..##. # ### ## .ACh5   #..?..#### ... ##'#  #..# #.@# #^.# #.†# #..# ß.. ....g ..##. ### ##ACh!ACh"AChF.s _A goblin is nearby!AChz7.# . ...## #..?.###.....############........'...........######'###..## ###### #..# ....######### #^ ###.# #.† ..# . #ß..ß .....g ###..##.. ### ## .#AChc:g.ACh10/10=====9.5 (1.0)Searing Ray _AChAChACh i  You focus your ray upon the goblin. The searing ray hits the goblin!ACh~ c****ACh †.$.  You kill the goblin!ACh ]8/10 -----71==20ontinue: Searing RayRay  _(Press . to maintain the ray.)ACh D R****ACh j†.$.ACh 7----------1+ ACh ACh BChOj3BChjBChnK  You stop channelling your searing ray.BCh;o/ _BCh%t_BChu;8BChMv*===BChwBChz,BCh\|BCh,BCh(BCh],BCh#BCho;9BCh҈H=====BChBChы,BChBChĎ,BChBCh,BChŒBCh10/10=====BChBCh 4 _Magic restored.BCh ,. ...## #..?.###.....############........'...........######'###..## ###### #..# ....######### #^. ###.# #.-- ..# . ##ß.$ßast: Searing Ray .BChO'...... ##.#..##..# #. ### ###S   ball python (constriction, asleep) .S #BChK 32.5 (11.0)  A ball python comes into view.BCh9aSS).BCh_,3.5 (12BChBCh _The ball python hisses angrily. You hear a shout! _You see here a ball python corpse.DCh g...## #..?.###.....############........'...........######'###..## ###### #..# ....######### #^ ###.# #.† ..# ##ß.$ß# ..'......' ###..#..##..#.. #S ### ### .# .. # #.4.0) _DCh,  .###.....############........'...........DCh ^######'###..## ###### #..# ....######### #^ ###.# #.† DChk ..# ##..## ##ß.@ß# .DCh #..'......'..# ###..#..##..#..#.ECh+.#5  You now have 103 gold pieces (gained 39).  Things that are here:===6.5 (2 _a +2 dagger of freezing; a +0 robeFChFChPick up what? 10/52 slots (_ for help) Hand Weapons (select all with ))  a - a +2 dagger of freezing Armour (select all with [)b - a +0 robe [Up|Down] selectFChƩ [Esc] exit Letters toggle [.|Space] toggle selected[top]GCh$|  a + a +2 dagger of freezing[Enter] accept (1 chosen)HChCHChbLHChDV....###.....############namarukai the Conjurer ............'...........Deep Elf ...##.......####'###..##Health: 19/19 ======================== ######......# #..#Magic: 10/10 ======================== ######......# #..#AC: 2Str: 4 ....######### #^.#EV: 11Int: 24 ###.##.†#SH: 0Dex: 13 ..###..##XL:  3 Next: 71% Place: Dungeon:2 #.#HCh{XG#ß.@ß#Noise: ---------  Time: 1036.5 (0.0) ..##..'......'..#d) +0 dagger ####..#..##..#..#Cast: Searing Ray ##. ### ### .# ..# ##A ball python comes into view. _The ball python hisses angrily. You hear a shout! _You see here a ball python corpse.  You now have 103 gold pieces (gained 39).  Things that are here: _a +2 dagger of freezing; a +0 robeHChjt7.5 (1 _k - a +2 dagger of freezingHCha HChy Inventory: 11/52 slots Hand Weapons (go to first with ))  d - a +0 dagger (weapon)  k - a +2 dagger of freezing Armour (go to first with [)  a - a +0 robe (worn)c - a +0 leather armour  f - a +0 tower shield  i - a +0 buckler Scrolls (go to first with ?)  e - a scroll labelled XICLAA FIXA  g - 2 scrolls of teleportation  h - a scroll labelled WOPERH KAONT  j - a scroll labelled VULAIN PIFRI Potions (go to first with !)  b - a potion of magicICh k - a +2 dagger of freezing. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 0.0; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 4.8 XLs. Damage rating: 6 (Base 4 x 107% (Dex) x 100% (Skill) + 2 (Ench)). Freeze: It freezes victims, dealing an additional one-quarter of any damage that pierces defenders' armour. It may also slow down cold-blooded creatures. This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a goblin on level 2 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Short Blades} {one-handed} {freeze} {melee weapon} Menu/colouring prefixes: identified enchanted ego melee weapon (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.IChIChsIChAICh....###.....############namarukai the Conjurer ............'...........Deep Elf ...##.......####'###..##Health: 19/19 ======================== ######......# #..#Magic: 10/10 ======================== ######......# #..#AC: 2Str: 4 ....######### #^.#EV: 11Int: 24 ###.##.†#SH: 0Dex: 13 ..###..##ICh;XL:  3 Next: 71% Place: Dungeon:2 #.##ß.@ß#Noise: ---------  Time: 1037.5 (0.0) ..##..'......'..#k) +2 dagger (freeze) ####..#..##..#..#Cast: Searing Ray ##. ### ### .# ..# ##You now have 103 gold pieces (gained 39).  Things that are here: _a +2 dagger of freezing; a +0 robe _k - a +2 dagger of freezingYou unwield your +0 dagger.  Your +2 dagger of freezing glows with a cold blue light!IChICh SS   ball python (constriction)ICh+8.5 (1IChIChD  Things that are here: _a +2 dagger of freezing; a +0 robe _k - a +2 dagger of freezing  You unwield your +0 dagger.  Your +2 dagger of freezing glows with a cold blue light! _k - a +2 dagger of freezing (weapon)KChnKChKChKCh  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)LCh]TLChK[Inventory: 11/52 slots Hand Weapons (go to first with ))  k - a +2 dagger of freezing (weapon)d - a +0 dagger Armour (go to first with [)  a - a +0 robe (worn)c - a +0 leather armour  LCh[f - a +0 tower shield  i - a +0 buckler Scrolls (go to first with ?)  e - a scroll labelled XICLAA FIXA  g - 2 scrolls of teleportation LCh_ h - a scroll labelled WOPERH KAONT  j - a scroll labelled VULAIN PIFRI Potions (go to first with !)  b - a potion of magicLChi d - a +0 dagger. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 0.0; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 4.8 XLs. Damage rating: 4 (Base 4 x 107% (Dex) x 100% (Skill)). This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a goblin on level 1 of the Dungeon. Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ LChJj“He drew his dagger, that was sae sharp,  That was sae sharp and meet, (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.MChMChMCh(....###.....############namarukai the Conjurer ............'...........Deep Elf ...##.......####'###..##Health: 19/19 ======================== ######......# #..#Magic: 10/10 ======================== ######......# #..#AC: 2Str: 4 ....######### #^.#EV: 11Int: 24 ###.##.†#SH: 0Dex: 13 ..###..##MCh7XL:  3 Next: 71% Place: Dungeon:2 #.##ß.@ß#Noise: ---------  Time: 1038.5 (0.0) ..##..'......'..#k) +2 dagger (freeze) ####.S#..##..#..#Cast: Searing Ray ##. ### ### .# ..# #S   ball python (constriction) #_a +2 dagger of freezing; a +0 robe _k - a +2 dagger of freezingYou unwield your +0 dagger.  Your +2 dagger of freezing glows with a cold blue light! _k - a +2 dagger of freezing (weapon) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)MChF,MChbBS.MCh>9.5 (1Searing RayMChMCh+ _You drop a +0 dagger.MChMs *** You focus your ray upon the ball python.  The searing ray hits the ball python.MChT s  The ball python is severely wounded.MCh P..SMCh 8/10 -----==40ontinue: Searing RayRay MCh MChL f _(Press . to maintain the ray.)NCh܅J  The searing ray hits the ball python.NCh9X***NChE†..NChb)7--------3-1Searing Ray+ NCh*NCh.NCh1O _You kill the ball python!NChV<NCh/=NCh>OChK  You stop channelling your searing ray.OCh~/ _OCh 8===OCh,OCh OChOCheOChOCh,OChOCh#OCh#m9=====OCh%OCh),OCh,OCh0/,OCh0OCh3,OCh|5OCh7o10/10=====OCh8OCh 9OCh;OCh=,OCh>OCh?OChA,OChBOChEOChG,OChHOChKOCh4Q.....'........... ######'###..## ###......# #..# ......# #..# .######### #^.# # #.†#  OChQ##..## ### ..##ß.)ß##..# #..'.†....@..#OChfR-- #..#..##..#..#  #. ### ####..# OChSast: Searing Ray  . ..# ..#OChS .K#K   kobold (missile, asleep) ..#OChTA..#OCh]0543.0)OCh`d===-5.5 (14OChr _A kobold comes into view. It is wielding a +0 short sword. _There is an open door here.PCh#####'###..## # #..# ......# #..# ###### #^.# # #.†#  ##..######PChў..##ß.)ß##..# #..'.†....'..# #..#..##..#@.# #. ### ####..# . ...#  #...###.KPCh##..# g   hobgoblin (...# K   kobold (missile, asleep)..g#PChhPCh[D6.0)Searing RayPCh˱PCh\ _A hobgoblin comes into view.PChZ i  You focus your ray upon the kobold. The searing ray hits the kobold!PCh b****PChs Y  You kill the kobold!PCh{v u  (Press . to maintain the ray.)PCh} ...)ggg   goblin (wandering)'g..PCh 8/10 -----5==7ontinue: Searing RayRay PCh PChw u _A goblin comes into view. It is wielding a +0 dagger.QChc# #..# ####### #^ #.† ##..######..##ß.)ß##..#..'.†....'#..##..# ### ###. #. ##.) #...g'g. ###QChCg..g--8ast: Searing RayQCh!< _You stop channelling your searing ray.QCh2 o  You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin.QCh8 ****g   goblin (wandering)QCh V  You kill the hobgoblin!(Press . to maintain the ray.)...†gg.QChG*6----------8==9ontinue: Searing RayRay  _The goblin shouts!RChD$####### #^ #.† ##..######..##ß.)ß##..#..'.†....'#..##..# ### ###. #.#.) #†..g'.. ### g.--60ast: Searing RayRCh/< _You stop channelling your searing ray.RChi  You focus your ray upon the goblin. The searing ray hits the goblin.RChc****RCh|' RChȩq..$.  You kill the goblin!RCh/M5-------RCh180==1RChrontinue: Searing RayRay RChmRChf _(Press . to maintain the ray.)SChISChK  You stop channelling your searing ray.SChƱ _SChq,SChSChSCh8N6==SChSChd,SChSChK,SChSCh-,SChSCh}7====SChCSCh,SChSCh,SCh8SCh,,SChSChy8=====SCh',SChSChS,SChSCh,,SChSChi 9=====SCh, SChSChJ--ast: Searing RayJ   endoplasm (wandering)SCh$0776.0)SCh\'G--8.5 (17SChe-SChV1] _An endoplasm comes into view.SCh  SCh4  SCh JYou focus your ray upon the endoplasm. The searing ray hits the endoplasm!SCh SCh !*SCh *SCh *SChs !SCh G  SChCH SCh?I 'SCh:J .SChK .  SChL !You kill the endoplasm!SChnM SCh1u SChu 7SChOv -----SChv 3SChew ==SChw 9SChx .0)SCh=y 5ontinue: Searing RaySChy 'Ray SChz SCh SCh  SChF SChۃ X_(Press . to maintain the ray.)TCh  You stop channelling your searing ray. _8===--===9==TChyTChTChE,TChTChATCho10/10=====TCh TCh&TChTChoTChuTChfTCh+TCh  #.† ##..###### ..##ß.)ß##..#TCho#..'.†....'..#..#..##.. ### ####. #.. #.. TChN##@)-- #$ ...ast: Searing Rayb..##### b   bat (wandering) TCh0912.0)TChG--2.5 (13TChTChV _A bat comes into view.UChc  You focus your ray upon the bat. The searing ray hits the bat.UChf\*** UCh'|W $.UCh|9'  You kill the bat!UChx8/10 -----5==3.0)UChrontinue: Searing RayRay UChޥUChӨf _(Press . to maintain the ray.)UCh4 UCh4 UCh7 UChm@ K  You stop channelling your searing ray.UChJ x _UChL UChQ UChR H9==---UChT UChSY ,UCh[ UCha ,UCh e UCh_l UChp UChr UCht =10/10UCh#u H=====UChZv UChy UChc{ ,UCh| UChҀ k  You now have 120 gold pieces (gained 17).  Things that are here:UCh8 UCh UCh d _a +0 dagger; a hobgoblin corpseUCh< 3UChb UCh UCh Q===UChW UChۏ UCh ,UCh UCh @  There is an open door here.UCh UCh  _UCh UChΛ UCh ,UCh UCh& UChߡ UCh\ UChޣ UCh UCh ,UChc UCh' UChݭ ,UCh UCh @  There is an open door here.UChų UCh)  _UCh UCh UCh ,UCh UCh4 UChd ,UCh޼ UChK UCh¿ ,UChA UCh UCh ,UCh UCh& UCh ,UChZ UCh4 UChv UCh UChg UCh< @  There is an open door here.UCh ..........######### #^.# .....####.# .... #.†# .....<..# g...##..###### ....#.#.# #..##ß.)ß##..# ....#...# #..'.†....'..# ....#.### #..#..##..#..# ....#.#UChu t#..########..# ###.#.....#....#...##.#.##.@..#....#...#--#.#.###'####'#####.)##..........##).#ast: Searing Ray #..........#...###..##..'...#############g   goblin (asleep)UChP 1117.5 (24.0)UCh G--8.5 (25UCh UCh u _A goblin comes into view. It is wielding a +0 dagger.WChH| #^.#  .... #.†# <..# g...  #..##ß.)  #..'.†  #..#  ##..##  #....#  #.#.# #.@..#  #.#.# ##'####'#####.)#  WCh#..........##).#  #..........#...#  ###'...#   WCh #^.#  .... #.†# <..# g...  #..##ß.)  #..'.†  #..#  ##..##  #....#  #.#.# #.@..#  #.#.# ##'####'#####.)#  #..........##).#  #..........#.. ###'. WCh[$ WChWCh5WChԑWCh] _A goblin is nearby!WCh9 \#########......# #......###########^.####.# .... #.†# .<.g...##..########ß.)ß##..'.†....'## #..#..##.. ....#.#WCh; #..######## ###.#.. #....#....#...#.#.###'####'#####.)#..........##)..........#.#####..##..'...############WChA WChK \.ggWChL N===9.5 (1.0)Searing RayWCh~U WChWY ( _The goblin shouts!XChpi  You focus your ray upon the goblin. The searing ray hits the goblin.XCh_****XCh` )...  XCh4You kill the goblin!XCh58/10 -----7-20ontinue: Searing RayRay XChHXChf _(Press . to maintain the ray.)XChb, XCh- 3XCh1  XCh%4  You stop channelling your searing ray. _XCh: 9==---XChA= ,XChD> XChz@ ,XChA XChC ,XChD XChF XChG o10/10=====XChUH XChL XChN ,XChO XCh#R XChT ,XCh)U XChIW XChY XChY XChZ XCh{\ XCh]^ XCh,_ ;===XChT` XChc ~  Things that are here:  a +0 dagger; a goblin corpseXCh0e XChe  _XCh0g XChk XChYm ,XCh8n XChp XCh:r ,XChps XCh;v @  There is an open door here.XChx XChMy  _XCh{ XCh XCh ,XCh XCh g  You see here a ball python corpse.XCh XCh  XCh _XCh XCh XCh BXChF XCh XCh XCh  XCh  XCh˽ BYou see here a ball python corpse.XCh XCh#  XCh _XCh XChM XCh XCh XCh XCh XCh< XCh: XCh XCh XCh2 XCh XChp XCh  XCh  XCh There is an open door here.XChV XCh  XChs _XCh XCh XChm XCh= XChL XCh XCh XChx XCh1 XCh XCh XCh ?..O XCh >.........# XChj 3......... XCh !###.....XCh? =  #.....  #..... # #..?.. ###.....##############.. ........'.......@....... ---46.5 (26.0) #.......####'###..####.. ##......# #..# ##...# ast: Searing Ray ##......# #..# .#.# ###########^.# .#># # #....##.†# .. .#....##..###### .##).##ß.)ß##..# ..XCh T#..'.†....'..#XCh XCh XCh! XCh --XCh %7.5 (27XCh XCh["  XCh%# XCh# -_Found a stone staircase leading down.YChE03YCh1YCh4YCh=YCh?YChAYChwC,YChpDYChbGYChFUz...## ?..# .....##############... .....'................ .....####'###..####.. .....# #..# ##...# .....# #..# #.#.# YCh Ww########^.# #.#@#  #....##.†# #........  #....##..######........  ##).##ß.)ß##..#........  #..'.†....'..#........  #..#..##..#..#..#'####j   gnoll (missile, asleep)##..########..#..#.#  #....#....#...#j.#.#  #....#....#...#YCh#b250.5 (3.0)YChc+1.5 (4YChgYChl  A gnoll comes into view. It is wielding a +0 club and quivering 2 throwing _nets. _There is a stone staircase leading down here.^ChǠ.?..# .....##############'................###'###..####..##... .....# #. ########^.# #.#># †# #..............##..######........##).##ß.)ß##....'.†....'..#........  #..#..##..'#####..########..#.j.#.#2.5 (1 _^Ch>   What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.^Ch ======3 _You shout for attention! You hear a shout! x3_Chb5 ------j   gnoll (wandering)j _You start waiting._Ch*I4------5.5 (2_Ch O _ChP_ChPN_A gnoll comes into view. It is wielding a +0 whip._ChPQ`Ch{  _There's nothing to close nearby.bChC.. #.....# #.....# #.....# bChќ#..?..# #.....##############....'.................####'###..####...# #..# ##.@.# bChd......# #..# #.#.# #########^.# #.#>#  bChIn #....##.†# #........ #....##..######.....#).##ß.)ß##..#. #..'.†....'..#........ #..#..##..#..#..#'#### ##..########..#j.#.#bChbChTj   gnollj.bCh^26.5 (1 _bCh{bCh}bCh .# ........#.....#  #.....#  #.....#  #..?..# ##.....##############....'.................####'###.@####.. #......# #..# ##...#......# #..# #.#.# ##########^.# #.#># #....##.†# #...bCh ...... #....##..######..#).##ß.)ß##..#...... #..'.†....'..#........ #..#..##..#..#j.#'####bCh bCh &7bCh bChH cCh;O # ....... #.....# #.....# #.....# cCh(..?..# #.....##############'.........@....... ......####'###..####.... ......# #..# ##...# . ......# #..# #.#.# #########^.# #.#>##....##.†# #..........#....##..######........##).##ß.)ß##..#........#..'.†....'..#........cChcCh&8cCh-!cChc$cCh#  .....# .....# .....# . ..?..# .. .....#.'.####'###..####.# #..# ##...# ..# #..# #.#.# .^.# #.#>#  cCh#....##.†# #.  #....##..##### cChcCh&9cChcChscCh"5 #  .# ..# ...# ...?..# ..#.'.####'###..####.cCh7 O# #..# ##...# ..# #..# #.#.# ...^.# #.#># ... #....##.†# #... #....##..######.. cChGA cCh4D '60cChK cChYN eChh3eChoeCheCha,eCh eCh"eCh#,eCh$eCh-jSearing Rayj   gnolleCh 4 . .. ... .... ?..#..... #########...... .......@....... 4.5 (4###.j####......  #..# ##...# .....  #..# #.#.# .... ^.# #.#># ... †# .. . ).##ß.)  #..'.† _You start waiting.eCh/R. .. ... .... ?..#..... #########...... .......@....... ###.j####......  #..# ##...# .....  #..# #.#.# ....^.# #.#># ...†# .. .).##ß.)  #..'.†eCheCheCh\ _A gnoll is nearby!fCh **** You focus your ray upon the gnoll. The searing ray hits the gnoll.fCho  The gnoll is moderately wounded.fCh΍Ej...fCh8/10 -----==5.5 (1ontinue: Searing RayRay fCh)fCh3f _(Press . to maintain the ray.)fChZ ****The searing ray hits the gnoll.fChF fChQ S...jfChnS 7---------6+ fCh] fCha ` _The gnoll is moderately wounded.gCh% ****The searing ray hits the gnoll.gCh@m{ ...jThe gnoll is moderately wounded.gChn6-----=7++ gChtgCh xR _The gnoll barely misses you.gChg@ **** The searing ray hits the gnoll!gChs ...jThe gnoll is almost dead.You finish channelling your searing ray.gCh 13--------5----8astgCh gCh 8 _The gnoll hits you with a +0 whip.gChxg  You focus your ray upon the gnoll. The searing ray hits the gnoll!gCh?P****gChX  You kill the gnoll!gCh  ...)jj   gnoll (wandering)(Press . to maintain the ray.)gCh gChnamarukai the Conjurer .....#Deep Elf ......Health: 13/19 ================-------- ....#..Magic: 4/10=========--------------- ....#...AC: 2Str: 4 ....#....EV: 11Int: 24 .?..#.....SH: 0Dex: 13 ....##############......XL:  3 Next: 112% Place: Dungeon:2 ....'..........)@.......Noise: ==-------  Time: 1169.5 (1.0) ....####'###..####......k) +2 dagger (freeze) gCh....# #..# ##...# .....Continue: Searing Ray ....# #..# #.#.# .j..Ray #######^.# #.#># ... #....##.†# #...........j   gnoll (wandering) #....##..######......... ##).##ß.)ß##..#........#..'.†....'..#........The gnoll is almost dead.You finish channelling your searing ray. _The gnoll hits you with a +0 whip.  You focus your ray upon the gnoll. The searing ray hits the gnoll!  You kill the gnoll!(Press . to maintain the ray.) _A gnoll comes into view. It is wielding a +0 club.You have reached level 4!gCh!/  --more--hCh 7/24=2----54 7% Searing RayhChV 9gnoll (wandering)hCh  P _You feel clever.iCh,S. .. ... .... ?..#..... #########...... ......)@....... ###..####......  #..# ##...# .....  #..# #.#.# .j.. ^.# #.#># ... †# .. . ).##ß.)  #..'.† jCh. .. ... .... ?..#..... #########...... ......)@....... jCho###..####......  #..# ##...# .....  #..# #.#.# .j.. ^.# #.#># ...†# .. .).##ß.)  #..'.†jChjChjCh8jCh0\ _A gnoll is nearby!jChum .#. ..# ...# ....# .....?..# ......#.......'...####'###..####......jChn `.# #..# ##...# ......# #..# #.#.# .j..#^.# #.#># ...  #....##.†# #...  #....##..######..  ##).##ß.)ß##..#.  #..'.†....'..#.jCho jChv j.j   gnoll (wandering)jChdx --70ast: Searing Ray jCh} jChb _You stop channelling your searing ray.  Things that are here: _a +0 whip; a gnoll corpsekCh WO.#. . #.....# .. #.....# ... #.....# .... #..?..# ..... #.....#.......')..####'###..####.......# #..# ##...# ...j..# #..# #.#.# ....#^.# #.#># ... #....##.†# #..  #....##..######.  ##).##ß.)ß##..#.  #..'.†....'..#.18==--1 _kChkCh8H .O.#. . ##.....# ..  #.....# ...  #.....# ....  #..?..# ..... ##.....#.......'.)..####'###..####...... #......# #..# ##...# ...j. #......# #..# #.#.# ....#^.# #.#># ... #....##.†# #.... #....##..######......... ##).##ß.)ß##..#........  #..'.†....'..#.2lChe*.O.#. .#.....# .. #.....# ... #.....# .... # #..?..# .....#.....#.......'.). #.####'###..####...... ##......# #..# ##...# ...j. ##......# #..# #.#.# ....#^.# #.#># ... # #....##.†# #..... #....##..######.........  ##).##ß.)ß##..#........  #..'.†....'..#.5==3lCh+$[11;76HlCh\.O.#. .#.....# .. # #.....# ... # #.....# .... ## #..?..# ..... .###.....#.......'.). ##.####'###..####......lCh#......# #..# ##...# ...j. ###......# #..# #.#.# .... .#^.# #.#># ... .# #....##.†# #.... #....##..######... ##).##ß.)ß##..#........  #..'.†....'..#.lChlCh1&4lChlChlCh!.O.#. . .####.....# .. .# #.....# ... .# #.....# .... .## #..?..# ..... ..###.....#.......'.). .##.####'###..####......#......# #..# ##...# ...j.#......# #..# #.#.# .... ..#^.# #.lCh#># ... #.# #....##.†# #. # #....##..######. # ##).##ß.)ß##..#. # #..'.†....'..#.lChlChq9==5lChlChZ.O.#. ..####.....# .. ..# #.....# ... ..# #.....# .... ..## #..?..# ......###.....#.......'.). ..##lChj.####'###..####......#......# #..# ##...# ...j.#......# #..# #.#.# .....#^.# #.#># ... ##.# #....##.†# #. .# #....##..######. .# ##).##ß.)ß##..#. .# #..'.†....'..#.lCh”lChi6====6lChXlChmCh........#..####.....#..# #.....#..# #.....#..## #..?..#...###.....##############...............'..........)..##.......####@###..####...... ######......# #..# ##...# ...j.#......# #..# #.#.# .... ....###########^.# #.#># ... ###.# #....##.†# #........... ..# #....##..######. #.# ##).##ß.)ß##..# ..# #..'.†....'..#. ### #..#..##..#..#j.#'####7mChmChQ _There is an open door here.mCh  .####.....#..# ... mChO+...## #..?..###.....##############.........'..........)..##.......####'###..#### ###### #.@# ##...# ...j #.#.# ... ....###########^># ..##. ###..########..#..#.#mChmCh-8 _mCh mChP mChvI#####...+mChmyr20==9mCh5mCh͇) _You close the door.nCh%nChR&nCh(nCh 97====nCh <nCh@,nChCnChJnCh K9=nCh{LnChO1=8====nChPnChSnChSnChoUnCh\X,nChQZnCh],nCh^nCha2==9====nChcnCh@e,nChfnChinChbinChknCh*m,nChnnCh!q3==10/12====nChrnChu,nChnxnChz,nCh{nChF~,nChnChކ_ _You start resting.nChX956.0)4==1====6.5 (17nCh`nCh4" _HP restored.oChIY3oChF\oChzhnoChkoCh0y_ _You start resting.oCh18.5 (2.0)oChbx2====9.5 (3oCh/oChr% _Magic restored.oChqI#####...'oCh"÷oChI=200.5 (1oChnjoCh( _You open the door.oChmM# .......... .### . ...# #... ## #..?..####.....##############.........'..........).. ...##.###@###..####.....##...# ...j ######......# #..# . ....###########^.# #.#># .....##.oChoCh%oCh1oChoCh Q _There is an open door here.pCh-O # .........  ####.....#  # #.....#  # #.....#  ## #..?..#..... ###.....############## ........'....@.....)........ ..##.......####'###..####...... ......# #..# ##...# ...j. #####......# #..# #.#.# .... ...###########^.# #.#># ... ##.# #....##.÷# #.. .# #....##..######. .#Ch[0m ##).##ß.)ß## .# #..'.†....'..#........2 _pCh@ }O #  . ####.....# .. .# #.....# ... # #.....# .... ## #..?..# ..... ###.....#...... '.). ##.pCh$ ####'###..####...... ......# #..# ##...# ...j. ......# #..# #.#.#^.# #.#>#.# #....##. # #....##.. # ##).##ß. pCh pChF C==3pCh2 pCh pCh O #  . ####.....# .. # #.....# ... # #.....# .... ## #..?..# pCh!~..... ###.....#...... '.). ##.####'###..####...... ......# #..# ##...# ...j. ......# #..# #.#^.# #.#    pChb*pCh,&4pCh3pChT5qChO #  . .....# ..  #.....# ...  #.....# ....  #..?..# ..... ###.....#...... '.). .####'###..####...... ......# #..# ##...# ...j. #^.# #. # #....##.÷# #....#....##..######...##).##ß.)ß##..#........ 5qCh_O #  . .....# ..  #.....# ...  #.....# ....  #..?..# ..... .....#...... '.).qCh;al .####'###..####...... ......# #..# ##...# ...j. ......# #..# #.#.#^.# #  #....##.÷# ##....##..######.. qChlqChn&6qChEwqChyqCh O #  . .....# .. #.....# ... #.....# .... #..?..# ..... .....#...... '.). ####'###..####...... qCh ......# #..# ##...# ...j. ......# #..# #.#.^.# #.#>##....##.÷# #....#....##..######...##).##ß.)ß##..#........ 7qCh* rChrChS: gg   hobgoblin (wandering) _You start waiting.203.0)1.5 (14 rCht_A hobgoblin comes into view. It is wielding a +0 hand axe.sCh   What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.tCh.Y.======2.0) tChfP_You shout for attention! The hobgoblin shouts! You hear a shout!tCh9\MWhat are your orders?uChuCh&3uChuCh@ _You shout for attention! You hear a shout!uCh`(L.O.#. . ##.....# ..  #.....# ...  #.....# ....  #..?..# ..... ##.....uCh)&#.......'.)..####'###..####...... #......# #..# ##...# ...j. #......# #..# #.#.# ....#^.# #.#># ... #....##.÷# #.... #....##..######......... ##).##ß.)ß##..#........  #..'.†....'..#.uCh+uCh2gg   hobgoblinuCh4G------4uCh;uCh>uCh .O.#. .#.....# .. #.....# ... #.....# .... # #..?..# .....#.....#g......'.)uCh . #.####'###..####...... ##......# #..# ##...# ...j. ##......# #..# #.#.# ....#^.# #.#># ... # #....##.÷# #..... #....##..######.........  ##).##ß.)ß##..#........  #..'.†....'..#.uCh uCh J.guCh E------5uCh& uCh uCh?' .O.#. .#.....#uCh4(  .. # #.....# ... # #.....# .... ## #..?..# ..... .###.....uCh( <#.......'.).g...... ##.####'###..####......uCh) #......# #..# ##...# ...j. ###......# #..# #.#.# .... .#^.# #.#># ... .# #....##.÷# #...uChP* . #....##..######... ##).##ß.)ß##..#........ uChF+ m #..'.†....'..#.uChn- uCh/ uCh; *jg.j   gnollg   hobgoblinuCh= &6uChI uChK vChz9(.O.#. . .####.....# .. .# #.....#vCh< ... .# #.....# .... .## #..?..# ..... ..###.....#j......'.)g. .##.####'###..####......#......# #..# ##...# ...j.#......# #..# #.#.# .... ..#^.# #.vChX=#># ... #.# #....##.÷# #.vCh>+g   hobgoblin # #....##..######. # ##).##ß.)ß##..#vCh>u. # #..'.†....'..#.vChCvCh FvChW!.g.jj   gnollg   hobgoblinvChX&7vChbvChCevCh .O.#. ..####.....#vCh  .. ..# #.....# ... ..# #.....# .... ..## #..?..# .....vCh .###.....#.......'.g.j...... ..##vChF .####'###..####......#......# #..# ##...# ...j.#......# #..# #.#vCh z.# .....#^.# #.#># ... ##.# #....##.÷# #vCh .g   hobgoblin .# #....##..######. .# ##).##ß.)ß##..#. .# #..'.†....'..#.vChy vCh vChZ (g)j.j   gnollg   hobgoblinvCh &8vCh vCh wChY\MWhat are your orders?wChT9 wCh9 wChA eg.j.wChTB Z======9Searing RaywCh J wChM @ _You shout for attention! You hear a shout!xChZxChN^xChwxChg.j)jj 2 gnolls (1 polearm)xChH------30xChxChRs _A gnoll comes into view. It is wielding a +0 spear.xCh~ BxCh g.j.j.xCh, E------1xCh xCh yCh4yCh5yChu6yChb7yCh>g.j.j)jj 3 gnolls (1 polearm, 1 missile, 1 wa…)yCh>&2yCh=EyChGzCh. B **** You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin.  The hobgoblin is severely wounded.The searing ray hits the gnoll!zCh3P  The gnoll is heavily wounded.(Press . to maintain the ray.)zChR zChR zCh]  gj.j.j.j)  The gnoll shouts!zCh0` 0----==3ontinue: Searing RayRay zCh+k zChem W _The hobgoblin closely misses you.{ChnB H  The searing ray hits the hobgoblin!{ChM  You kill the hobgoblin!The searing ray hits the gnoll!{ChPS ~ ****j 2{ChS =  You kill the gnoll!{ChQ {Ch {Ch $)j.j){Ch g9/12 ------23{Ch_ D4+ {Chm {Ch W _The searing ray misses the gnoll.|Ch| ****The searing ray hits the gnoll.|Ch|ChH|Chz$j.j.|Ch8------5++ |Ch|Ch"] _The gnoll is heavily wounded.|Ch ****The searing ray hits the gnoll.  The gnoll is severely wounded.|ChwW  The searing ray hits the gnoll but does no damage.|Ch $jj.  You finish channelling your searing ray.|Ch--=-6ast|Ch|ChR _The gnoll barely misses you.|Chp<   You focus your ray upon the gnoll. The searing ray hits the gnoll! ****j   gnoll (missile)You kill the gnoll!The searing ray hits the gnoll!|Ch m  The gnoll is severely wounded.|Ch a$j..|Ch e6----37=7ontinue: Searing RayRay  _(Press . to maintain the ray.)|Ch  The searing ray hits the gnoll.****|Ch0O$)..|Ch?5------51-8Searing Ray+ |Ch4I|ChPI _You kill the gnoll!}Ch>****}ChH$)..}Cha4------9++ }Chِ}Ch5}Ch)Z>****}ChH$)..}Ch---40ast: Searing Ray }Ch}Ch> _You finish channelling your searing ray.}Ch }Ch }ChM }Ch F _Unknown command.~Ch 3~Ch* ~Ch+ B~Ch` ,~Chw ~Ch ,~ChK! ~Ch% ~Ch% T5==~Ch!( ~Ch. ,~Ch2 ~Ch+9 ,~Ch< ~Ch@ ,~ChD ~ChF v6====~ChH ~Ch{J ,~ChK ~ChM ,~ChO ~ChUQ ,~ChuR ~ChCU 7====~ChV ~ChY ,~ChnZ ~Chr\ ,~Ch] ~Ch,` ,~Cha ~Chc 8====~Chue ~Chh ,~Ch6i ~Chk ,~Ch4m ~ChSo 9====~Chp ~Chs ,~Chu ~Chw ,~Chy ~Ch}{ ,~ChJ} ~Ch 10/12====~Ch ~Ch ,~Ch ~Ch1 ~Ch ~Ch ~Ch ,~Ch ~ChȎ 1====~Ch< ~Ch ,~Ch~ ~Chp ,~Ch ~Ch ,~Ch ~Ch _ _You start resting.~Ch 070.5 (30.0)~Ch` y2====1.5 (31~ChJ ~Ch; % _Magic restored.~Ch ~Ch ~Ch ~Chr ~Ch ~Ch ~Ch= ,~Chc ~Ch ~Ch/ ~Cha ,~Ch ~Ch f==~Ch ~Ch] ~Ch/ ~Ch ~Ch ~ChM ~Ch8 ~Ch ~Ch ~Ch ~Ch ~Ch ~Ch ~Ch ~Chq ~ChY ~Ch= ~Ch ~Chi ~Ch/" ~Ch$ ~Ch% ~Ch/' ~Ch) ~Cha* ~ChC, ~Ch. ~Ch/ ~Ch|1 ~Ch3 ~Ch4 ~Ch6 ~Ch8 ~Ch9 ~Ch; ~Ch= ~Ch> ~ChY@ ~ChB ~ChC ~Ch]E ~ChG ~ChH ~ChJ ~ChM ~ChN ~ChP ~ChMS ~Ch0T ~ChV ~ChX ~ChY ~Ch ~Ch\ ~Ch ~Ch ~Chn ~Ch ~Ch ,~Ch ~Ch ~ChG ~Ch ~Ch ,~ChT ~Ch} ,~Ch ~Ch ,~Ch ~Ch ,~Ch ~Ch ,~Ch ~Ch< ,~Ch ~Ch ,~Ch ~Ch1 ,~Chr ~ChH ,~Ch ~Ch ,~Ch ~Ch ,~Ch ~Ch ,~Ch  ~Ch n~Ch/ ~Ch ,~Ch ~Ch ,~Ch+! ~Ch# ~ChD$ ~Ch% ~Ch]' ,~Ch( ~Ch0 n~Chh1 ~Chj3 ~Ch4 ~Ch!7 ~ChZ9 ~Ch9 ~Ch: ~Chk= ~Ch= ~Ch@ B~ChSB ~ChD ~ChOE ~ChF ~ChH ,~ChM B~ChM ~ChjP ,~ChgQ ~ChS ,~Ch?U ~Ch8X ,~Ch;Y ~Chw[ ,~Ch\ ~ChU_ ~Ch_ ~Chc ,~Chc ~Chd ~Chh ,~Chk B~Ch{m ~Ch6p ,~Chr ~Ch_t ,~Chu ~Chax ,~Ch"z ~ChX} B~Ch ,~Ch ~Ch ~Ch B~Ch B~Cha X~Ch ~Ch B~Ch{ ~Ch| ,~ChП ~Chġ ,~ChS ~Ch ~Ch ~Ch ~Ch ,~Ch ~Ch ,~Ch ~Ch ,~Ch ~Ch ,~Ch ~Ch1 ,~Ch ~Ch~ ,~ChӼ ~ChѾ ,~Ch% ~Ch ,~Ch ~Ch1 ,~Ch ~Ch< ,~Ch ~Ch ,~Ch" ~Ch ~Ch ~Ch ~Ch" ,~Ch ~Ch ,~Ch( ~Ch ,~Ch ~Ch ,~Ch_ ~Chy ,~Ch ~Ch0 ~Ch: ,~Ch ~Ch OO   ogre (wandering)~Ch  ~Ch) @. ..  ...  ....  #..?..#..... ############# .'....@$)...). 367.5 (96..####'###..###  #..# ##...# ...j.  #..# #.#.# .... #^.# #.#># ...  #.÷#   #..  ##).##ß.) ~Ch h #..'.† _You start waiting.Chyo. ..  ...  ....  #..?..#..... ############# .'....@$)...). ..####'###..###  #..# ##...# ...j.  #..# #.#.# #^.# #.#>#  #.÷#   #.. ##).##ß.) #..'.† _An ogre is nearby!Ch?O #  . ####.....# .. .# #.....# ... # #.....# .... ## #..?..# ..... ###.....#...... O.'.....@)...). ##.####'###..####...... ......# #..# ##...# ...j. ......# #..# #.#.#^.# #.#>#.# #....##.÷# #. # #....##.. # ##).##ß. [3ChdV4m.OO   ogre (wandering)8.5 (1.0) _  Things that are here: _3 gold pieces; a +0 hand axeCh_:O #  . ####.....# .. # #.....# ... # #.....# Ch<.... ## #..?..# ..... ###.....#...... O'.....$@...)..J..... ##.####'###..####...... ......# #..# ##...# ...j. ......# #..# #.#^.# #.# .# #....##.÷# #. J   endoplasm (wandering)   Ch8Bl  An endoplasm comes into view.Ch!H[J.JChI&9ChOQChV _The endoplasm quivers. _Items here: ( ))) †.Ch %O #  . .....# ..  #.....# ...  #.....# ....  #..?..# ..... ###.....#...... O'.....$)@..).J...... .####'###..####...... Ch ......# #..# ##...# ...j. #^.# #. # #....##.÷# #.... #....##..######...##).##ß.)ß##..#........ Chg Chj "J.Ch\ D70Searing Ray _Chj Ch CheO #  . .....# ..  #.....# ...  #.....# ....  #..?..# ..... .....#...... O'.....$).@.)J. .####'###..####...... ......# #..# ##...# ...j. ......# #..# #.#.#^.# #  #....##.÷# #..... #....##..######.. J.1ChYCh **** You focus your ray upon the endoplasm. The searing ray hits the endoplasm.Chבp  The endoplasm is heavily wounded.ChIJ)..Ch(W0----==Ch2ontinue: Searing RayRay ChܤChf _(Press . to maintain the ray.)Chu( H  The searing ray hits the endoplasm!Chq/ P****Ch I.)..Chk /9/12 ------33Searing Ray+  _You kill the endoplasm!Ch; O #  . .....# ChL< .. #.....# ... #.....# .... #..?..# ..... .....#...... O'.....$)..@). ####'###..####...... ......# #..# ##...# ...j. ......# #..# #.#.# .... ^.# #.#>#Ch= c#....##.÷# #....#....##..######...##).##ß.)ß##..#........ ChG ChI --4ast: Searing Ray ChQ ChU < _You stop channelling your searing ray.ChChCh8Chf10/12==ChoXCh!Ch(j1====Ch*Ch-Ch;/Ch,0Ch7Ch68Chb<ChO Ch~Qm-- _You start resting.ChRChVc,81.5 (7Chuex2====2.5 (8ChSiChk% _Magic restored.Chg=#  . .....# .. .....# ... .....# .... ..?..# ..... .....#...... O'.....$)...@. ####'###..####...... # #..# ##...# ..... # #..# #.#.# ....^.# #.  #....##.÷# #.  #....##..##### 3.5 (1Ch CChI  Things that are here: _a +0 whip; a gnoll skeletonCh=,#  . # .. # ... # .... ?..# ..... #...... O'.....$)...) ####'###..####...... # #..# ##...# ..... # #..# #.#.# ....^.# #.#># ... #....##.÷# #... #....##..######.. 4 _ChChf # ....... ......# .....# ....# ... ?..# ......##......#O'.....$)...).#Ch "####'###..####......## #..# ##...# ......## #..# #.#.# ......#^.# #.#># .... ....##.÷# #.......... ....##..######.........).##ß.)ß##..#.......... Ch+ Ch &5Ch Ch Ch # .... ...# ...# Ch ..# .. ..# #......# #......# O'.....$)...).Ch # ####'###..####......# # #..# ##...##......# # #..# #.#.##Chj V^.# #.#>#..##.÷# #......##..######.... Ch b).##ß.)ß##..#.... Ch Ch C==6Ch Ch Chb8# #.. ...# ..# ..# .# #......# #......# O'.....$)...).# ####'###..####......# # #..# ##...##......# Ch[9##.÷# #.....##..######... .##ß.)ß##..#.. Ch?ChB&7ChKChSMChT  #.##.# #.. # #...# # #....# # ......# ChX y# #......# ############### '.....$)...)........# ####'###..####......# # #..# ##.. #..# #.#.### ###^.# #.#>#.##.÷# #.......##### ##ß.)ß##..#....Cha Ch2g &8Cho Chr Ch.....[## #.. ##.## #.. #.#  #..#  .......# #...@..# ############## Ch.....$)...)........# ##'###..###  #..# ##..  #..# #.#.### ##^.# #.#># ##.÷# #......#####Ch5!Ch<9ChChZ- _Found a pair of gloves.Ch50 O#...... #.....[## #... .# ### ChH5 . #... # #.# ##.# ##.......# #####......#### ##############......# '.....$)...)..# ####'###..####......# # #..# ##...##......# #..# #.#.###Ch}8 #^.# #.#># .##.÷# #..ChnB ChF '90ChK ChIN Ch  #. #...... #.....[##Ch  #....# ### .. #... Ch .# #.# .# #.# .#Ch , #.......# .# #####......#### .##############......# ChB O'.....$)...)..# .####'###..####......# .# #..# ##.Ch A..##......# .# #..# #.#.### ####^.# #.#>#Ch" Ch( &1Ch 1 Ch3 ChXL ############# #. #...... #.....[## #....# ###.. #....# #.#.# #.#.# #.......#.# #####......#### ..##############......#O'.....$)...)..#.####'###..####......#.# #..# ##...##......# ..# #..# #.#.###ChRChX&2Ch`ChHcCh############## #. #.......# #.....[##  #.. ##.##  #..# #.Chɶ# # #.# # #.......## #####......#### .############## O'.....$)...)..####'###..### #..# ##..ChCh*&3ChdChxCh M############# . [## Ch6 ..###... .##.............##......#Ch# Ch &4ChI Ch' ChɱM############# . [## ..###... .##.............#.......#5Ch§^M############# . ## ..### ..#...............#......#ChChChh6Ch;Ch ChXChI_You see here a +0 pair of gloves.Ch:7 _d - a +0 pair of glovesChRChzInventory: 11/52 slots Hand Weapons (go to first with ))  k - a +2 dagger of freezing (weapon) Armour (go to first with [)  a - a +0 robe (worn)c - a +0 leather armour  d - a +0 pair of gloves  f - a +0 tower shield  i - a +0 buckler Scrolls (go to first with ?) Chp e - a scroll labelled XICLAA FIXA  g - 2 scrolls of teleportation  h - a scroll labelled WOPERH KAONT  j - a scroll labelled VULAIN PIFRI Potions (go to first with !)  b - a potion of magicChGChbd - a +0 pair of gloves. A pair of gloves. They are worn on the hands, and cover all but the largest claws. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.0 (2.0 -> 3.0). Your EV would remain unchanged. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {gloves armour} {gloves armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.ChF ChL ChU namarukai the ConjurerDeep ElfHealth: 24/24 ========================Magic: 12/12 ========================AC: 2Str: 4##############EV: 11Int: 25#.............SH: 0Dex: 13#.............#XL:  4 Next: 53% Place: Dungeon:2#.....@.......##ChV Noise: ---------  Time: 1397.5 (0.0)#...............k) +2 dagger (freeze) ..##.............##Cast: Searing Ray ..#............... .##.............# .##.............# .##.............# .######......#### .##############......# _Magic restored.  Things that are here: _a +0 whip; a gnoll skeleton _Found a pair of gloves. _You see here a +0 pair of gloves. _d - a +0 pair of glovesCh] Ch%b Chg Ch|q f  You start putting on your armour.Ch} +8.5 (1Ch Ch2 Ch +9.5 (2Ch ChU Ch -400.5 (3Ch Ch Cha +1.5 (4ChL Ch* Ch +2.5 (5Ch Ch 3 _You continue putting on your +0 pair of gloves. x5Ch  _You finish putting on your +0 pair of gloves.Ch#P3ChQChxYCh/\Ch^$ _Chc,Chce,ChgChoBChqChtChv,ChxCh{ChF~,Ch Ch(Cho,Ch,ChQCh,ChChX,Ch9ChyCh,ChChChɧ,ChCh+}  Things that are here:  a +0 whip; a gnoll skeletonCh5Ch° _ChChCh,ChXCh,Ch(,ChpCh2b  l - 2 throwing netsChCh3Ch6Y _Items here: ))) †.Ch4Ch.ChM  You now have 123 gold pieces (gained 3).ChChACh@ _You see here a +0 hand axe.Ch4ChChY  Items here: ))) †.ChCh _ChChCh,ChChlCh,ChCh!ChCh>ChsCh#Ch_',Ch*Ch5-Ch0,ChP3Ch6Ch:,ChI=Ch@ChD,ChFChICh(K,ChpLChOChQQ,ChRChTChMV,ChtWChZCh\,Ch]Chf_ChEa,ChbChe@  There is an open door here.ChgChh _ChfiChlCh>n,ChoChPqChr,ChtChuChw,ChIyCh{Ch|,ChP~ChCh,,ChChChBChChCh#ChBChCh ,ChCh:Ch,Ch,ChY,Ch8,ChdChChCh BCh....# ....#)#  ....#.#  ....##.#  .......#  ....... ###.#  ....... ...  ....... #.#  ...... #@#  68.5 (66.0) ##### #.#   #.#   #.#   #.#   #.#    #.#    ################.#    .................#   h0m9.5 (67Ch% _Found a dagger.Ch~ M.) ##  ########.##.........<#.0.0) ...... #####.#.#  .. ..#.#70.5 (1ChąO _Found a stone staircase leading up.ChLIChCh^ChNCh,ChChCh,ChChRChChChkChTChChyCh"ChChCh"ChȯCh>  You see here a +0 dagger.ChRCh޺K _ChCheChChfCh+,ChzCh(Ch,ChChChChPChChChChChChChChUChChChChChxCh1ChPChCh"ChKCh1ChChChCh,ChhChCh,Ch^ChChChCh[ChChxChCh9Ch^ChLChCh ChChChChDChGChKChCh ChCh8ChChCh(ChiChCh5ChChCh2ChChChVCh4ChCh1Ch| ,Ch Ch Chb Ch Ch) ChChCh ChChRChzChChChCh,ChChChCh,ChChChCh}Ch Ch!Ch"ChH#Ch#Ch$Ch%ChD&Ch&Chx'Cha(Ch(Ch*)Ch*Ch,,Cht,ChA.ChL/Ch/Ch.0Ch]1Ch2Ch2Chj3Ch4Ch5Ch6Ch6Ch7Ch8Ch49Ch9Ch;Ch><Ch<Ch+=Ch>Ch?,Ch@ChAChCChDChtDChIChK,ChLChNChPBChSChWXChC]ChcnChlChunChX|ChnChŮ #..#..##..#..#..#'########## ##..########..#..#.# #....#....#...#..#.# #....#....#...#..#.# #'####'#####.)#..#.# ....##).#..#.# ...#...#..#.############## ####..##..'...#..#...............  ############.@################ #..# #? #..#.....#...J  Ch.n[m endoplasm (asleep).....# #.#.J 534.5 (64.0)5.5 (65Ch] _An endoplasm comes into view.Ch . #..#.# #..#.# #..#.# )#..#.# ).#..#.# #..##..#  #.@# #..# #?.# #..# .... .#... ..... # #.#.JCh_# . #..#.# #..#.# #..#.# )#..#.# ).#..#.# #..##..#  #.@# #..# #?.# #..# .... .#... ..... # #.#.  _An endoplasm is nearby!Chpg ##..########..#..#.# ....#....#...#...'####'#####.)#.. Ch h T..........##).#.....#..#.############## ####..##..'...#..#...............  ############..################ #.@#?......#Chuh #......# #.#.J .. ...Chyt Chv 86.5 (1.0) _ChR Ch R k....#....#. #'####'#####.) ..........##)...############# ####..##..'..............  ############..################ #..#?......#.#....#.......##.#.J.. .. .....#. ##..##ChZV CheW 7Ch` Chd Chp!'####'#####.) ..........##)...############# ####..##..'..............  ############..################ #..#?................##.#.#....................###.#.J..... .. .......#. ##..###.. ..#8Searing RayChChAo  You focus your ray upon the endoplasm. The searing ray hits the endoplasm.ChPb****ChԔz ....  You kill the endoplasm!Ch0----4==9ontinue: Searing RayRay Ch| _(Press . to maintain the ray.)ChChUChVChK  You stop channelling your searing ray.Ch/ _ChuChN1==--ChCh,ChCh,ChCh,ChChWChj2====Ch` Ch Ch,Ch%Ch  #....#....#...#..#.#  #....#....#...#..#.# ##'####'#####.)#..#.# #.##).#..#.# ..........#...#..#.############# #####..##..'...#..#..............############..############### #..# #@.#-- #..#  ...............ast: Searing Ray ##.#.#... #....###.#. .......... #..##..###.. ..#Ch.$,47.5 (8Ch%F--8.5 (9Ch)Chz,a _m - a scroll labelled XUCATTUDIPPChu==Ch;ChdCh,Ch,ChCh`ChChX Ch.......#..#Chg ChX...#.#..#Chw Chh###.#.#..######Ch ChU#...............Ch Chc###.#.#......... Ch: Ch3#.#.ChE! Ch ChV #.###.#....... Ch =............Chg!(###..##..###ChY"c#........#..# #.......... .# ##... #S #... ChP)S   ball python (constriction, asleep)##......... Ch) 57Ch+Ch,8.5 (1ChH- 0.0)Ch0Ch*3 Ch3ChC4:_A ball python comes into view.Ch4Ch^H   ...#.#..#  ###.#.#.  #.......  ###.#  #.#  #.###.#.......  #.............  #@#  #........#..#  #.......... .#  ##.........  #.......S.  #.........  #.........  #......... Ch    ...#.#..#  ###.#.#.  #.......  ###.#  #.#  #.###.#.......  #.............  #@#  #........#..#  #.......... .#  ##......... #.......S. #.........  #......... #......... Ch] Ch\_A ball python is nearby!Ch7j H   ...#.#..#  ###.#.#.  #.......  ###.#  #.#  #.###.#.......  #.............  #@#  #........#..#  #.......... .#  ##.........  #.......S.  #.........  #.........  #......... Ch k   ...#.#..#  ###.#.#.  #.......  ###.#  #.#  #.###.#.......  #.............  #@#  #........#..#  #.......... .#  ##......... #.......S. #.........  #......... #.........  _A ball python is nearby!Ch8a Z   ...#.#..#  Ch*b s###.#.#.  #.......  ###.#  #.#  Chb #.###.#.......  #.............  #@#  #........#..# Chc  #.......... .#  ##.........  #.......S.  #......... Chd _ #.........  #......... Ch k   ...#.#..#  ###.#.#.  #.......  ###.#  #.#  #.###.#.......  #.............  #@#  #........#..#  #.......... .#  ##......... #.......S. #.........  #......... #.........  _A ball python is nearby!Ch H   ...#.#..#  ###.#.#.  #.......  ###.#  #.#  #.###.#.......  #.............  #@#  #........#..#  #.......... .#  ##.........  #.......S.  #.........  #.........  #......... Ch9k   ...#.#..#  ###.#.#.  #.......  ###.#  #.#  #.###.#.......  #.............  #@#  #........#..#  #.......... .#  ##......... #.......S. #.........  #......... #.........  _A ball python is nearby!Chr ...#.#..# ###.#.#..#######...............###.#.#..  #.#... #.###.#....... #....... ##.###..##..### #..@.....#..# #....# # .S#..#.#.#.9.0) _Ch###.#.#..#######...............###.#.#.........  #.#........... #.###.#....... #............. ##.###..##..### ##........#..# #..Ch..# # .S..##...##.##.#.#.##ChCh}S.S)ChB=60Searing RayChCh}5 _The ball python hisses angrily.Ch\W ****Ch9>You focus your ray upon the ball python.ChQl  The searing ray misses the ball python.ChRCh[ES...Ch9]V0----=Ch]1ontinue: Searing RayRay ChYdChgf _(Press . to maintain the ray.)Ch_`   .....  ......  .......  #.###.#.......  #.............  ##.###..##..###  ##........#..#  #....@S......#  ##...........  #..........#  #..........#  #..........#  #...........  #...........  #.........## Chp   .....  ......  .......  #.###.#.......  #.............  ##.###..##..###  ##........#..#  #....@S......#  ##...........  #..........#  #..........#  #..........# #...........  #........... #.........##  _A ball python is nearby!Ch$  The searing ray hits the ball python!****Chͫ=†...ChiH9/12 ------Ch 52Searing Ray+ ChCheO _You kill the ball python!Ch,   You stop channelling your searing ray. _10/12==Ch~ 1====Ch Chd ,Chl Ch ,Ch Ch Ch Ch Ch ChF j2====Ch Ch Ch ###.#.#..###### #............... ###.#.#......... #.#..... #.###.#....... Cho #............. ##.###..##..### ##.#..# #.....@......# --70.0)##.Ch e<#.#.ast: Searing Ray #.#.#.#Ch Chn G--3.5 (11Chu Chf _Found a stone staircase leading up. _You see here a ball python corpse.ChFUuChAhP _Ch6qBChtCh wChwChix==ChxChAzChI|ChɃCh[#.Ch%...... Chx#............. Ch=##.###..##..### Chψz##........#..# Ch#.....†......## Chk##...........<# Ch5#..........#.# Chw#..........# Ch x#........@.# Ch̍6.5 (3Ch .0)ChM-#....Ch<>..Chΐ-#....Ch.ChRX#.........######.Ch#.#.........#.........#...ChChԣCh$7.5 (4ChuCha Ch"Cẖ-_Found a stone staircase leading down.Ch`ChhChpChsChtChuChwChyChzCh{Ch}ChChChChChCh^ChPChCh}Ch3Ch<Ch*ChChdCheCh2ChCh`Ch\ChChgChChCh̜ChSCh Ch ChChChKChFChzCh@ChCh Ch}ChN)_You now have 125 gold pieces (gained 2).ChChChChCh)ChChCh.ChChCh3ChChChCh#Ch&ChChChChChChChGCh?ChChOChChCh{Ch ChGCh2ChChChChChCh\Ch ChChvChChChjCh7ChCh\ChChFChCh9Ch Ch Ch Ch Chx ChChChMCh!ChtChChChChChyChTCh ChCh7 Ch Ch$Ch'Ch;*Ch+Ch-,Ch .Chj5Ch'6Ch7Ch8ChS:Ch ;Ch;ChC>ChtACh5BChrCChfECh_ChaChbChf,Ch_tXCh v,ChyCh},ChLCh‚,ChXChPChChCh;ChΘCh!ChǛChChbCh/Ch΢ChdCh9Ch,ChChCh,Ch@Ch6,ChChChUBCh:.......#..# ...#.#..# ###.#.#..############...........###.#.#........#...............#.###.#...........#.........g##.###..##.@#####........#..# #.....†......## ##...........<##..#.##########..#.........#g   goblin (asleep)#....#...#####.##.......>....#.##................#.#.#636.5 (59.0)Ch/,7.5 (60Ch2Ch] _A goblin comes into view. It is wielding a +0 club.ChChF  ...#.#..#  ###.#.#..###########  #...................  #.............  #.#...............  #.###.#...........  #................g  #.@###  #..#  †......##  ......<# #..........#.  #..........#..  #..........#..  #.............>....#.#  .......#.#.# Ch  ...#.#..#  ###.#.#..###########  #...................  #.............  #.#............... Ch[ #.###.#...........  #................g  #.@###  Chk#..#  †......##  ......< #..........#.Ch|! #..........#..  #..........#..ChT #.............>....#. .......#.#.Ch1ChCh?Ch] _A goblin is nearby!Ch)/  Ch8...#.#..#  ###.#.#..###########  #...................  #.............  #.#...............  Ch #.###.#...........  #................g  #.@###  Che#..#  †......##  ......<# #..........#.Ch]  #..........#..  #..........#.. Chd #.............>....#.#  .......#.#.# Chj(  ...#.#..#  ###.#.#..###########  #...................  #.............  #.#...............  #.###.#...........  #................g  Ch*Y#.@###  #..#  †......##  ......< #..........#. #..........#..  #..........#.. #.............>....#. .......#.#.Chs1Ch4Ch;Ch?] _A goblin is nearby!Ch^mF  ...#.#..#  ###.#.#..###########  #...................  #.............  #.#...............  #.###.#...........  #................g  #.@###  #..#  †......##  ......<# #..........#.  #..........#..  #..........#..  Ch%p_#.............>....#.#  .......#.#.# Ch C  ...#.#..#  ###.#.#..###########  #...................  #.............  #.#...............  #.###.#...........  #................g  #.@###  Ch #..#  †......##  ......< #..........#. #..........#..  #..........#.. #.............>....#. .......#.#.ChG ChC ChA Ch ] _A goblin is nearby!Ch   ...#.#..#  ###.#.#..###########  #...................  #.............  #.#...............  #.###.#...........  #................g  #.@###  #..#  †......##  ......<# #..........#.  #..........#..  #..........#..  #.............>....#.#  .......#.#.# Ch \  ...#.#..#  ###.#.#..###########  #................... Ch r #.............  #.#...............  #.###.#...........  #................g  #.@###  #..#  †......##  ......< #..........#.ChF U #..........#..  #..........#.. #.............>....#. .......#.#.Ch0 ChA Ch Ch? ] _A goblin is nearby!Ch A##########..#####################.......#..# ...#.#..# ###.#.#..############ChĈ #.......###.#.#.#.#.....#.###.#...........@.....g.###..##..#########...#..# #.....†......####...........<##.#.######### #..#.........##.#...#####.#Ch m#....>....#.#Ch# Chs 88.5 (1.0) _Ch ChX ..#  .#..# ...#.#..# ###.#.#..##.Chm#ChS###.#.#.##.#.##.###.#.##.g.###.###..##..###.#..# #.....†......Ch x####...........<##....#.# #..........#.......... ChCh9ChCh Ch  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Chq ..# .#..# ...#.#..#  ###.#.#..#  #.#  ###.#.#.# #.#.# #.###.#.# #.g.# ##.###..##..#  ##.#..#  #.....†......##  ##.....<##..........#.# #. 40Searing Ray _Ch i  You focus your ray upon the goblin. The searing ray hits the goblin.Ch& P****Chvp e ...)  You kill the goblin!ChI 0----6==1ontinue: Searing RayRay Ch ChH f _(Press . to maintain the ray.)ChCh܍ChڏChK  You stop channelling your searing ray.Chq/ _Chʜ_ChChN1==--ChCh,ChChZ,ChmCh2====ChChSCh,ChCh Ch ,ChCh*Ch,ChChCh$P==ChChChM,Ch|ChCh,ChSChCh,ChChChZ,Ch[ChChF,ChiChCho,ChSChChCh}Ch-ChCh,ChVChCh,ChChChn,ChCh Ch3 ,ChmCh!Ch ,ChLChChH,ChVChCh,Ch%Ch@Ch,Ch@Ch Ch!,Ch#Cht#Ch}$Ch$Ch[%Ch4&ChK'Ch'Ch(ChC)Ch*,Ch+Ch-Ch6.Ch.Ch0/Ch0Ch1Ch2Ch#3Ch4Ch6,Ch7ChG9Ch;Ch;Ch<Ch >Ch?Ch$@Ch@ChCCh>E,Ch_FChlHChIChYJChKChhNChX ###....# #....##.÷# #.  #.....<..# #....##..##### #....#.#.# ##).##ß.)ß##.. #....#...# #..'.†....'.. #....#.### #..#..##..#..ChZi #....#.# #. ##..########.. ####.#..?#.### #....#....#... #.#.#w....# #....#....#... #.#.# #@###'####'#####.)-- #..#..........##). ##.#..........#... Cast: Searing Ray ##+##.#####..##..'... #.........########### ......####............. w   ribbon worm (asleep) #.#### #########...#. ###.#. #.....Ch^ 77.5 (36.0)  A ribbon worm comes into view.Ch>de.wwCh=eG--8.5 (37ChiChke _Found a scroll labelled WOPERH KAONT.Ch  ÷#  <..#   ##).##ß.)   #..'.†  #  #....#.# #.  ####.#..?#.###  Ch#.#.#.w...#  #.#.# #@#) #..#) ##.# ##+##.# #........ ###.........ChX  .. ###. #.....Ch   ÷#  <..#   ##).##ß.)   #..'.†  #  #....#.# #.  ####.#..?#.###  #.#.#.w...#  #.#.# #@#) #..#) ##.# ##+##.# #........ ###.........  .. ###. #.....Ch ChP Ch Ch b _A ribbon worm is nearby!Ch s  ÷#  <..#   ##).##ß.)  ChB * #..'.†  # Ch #....#.# #.  ####.#..?#.###  #.#.#.w...#  #.#.# #@#)Ch U #..#) ##.# ##+##.# #........Ch = ###.........  ..ChL 9 ###. #.....Ch _  ÷#  Ch@ <..#   ##).##ß.)   #..'.†  #  #....#.# #.  ####.#..?#.###  #.#.#.w...#  #.#.# #@#) #..#) ##.# ##+##.# #........ ###.........  .. ###. #.....Ch+ Chy Ch Ch; b _A ribbon worm is nearby!Ch|o h  ÷#  <..#   ##).##ß.) Chcr   #..'.†  #  #....#.# #.  ####.#..?#.###  #.#.#.w...#  #.#.# #@#) #..#) ##.# ##+##.# #........ ###.........  .. ###. #.....Ch.8  ÷#  <..#   ##).##ß.)   #..'.†  #  #....#.# #.  ####.#..?#.###  #.#.#.w...#  #.#.# #@#) #..#) ##.# ##+##.# #........ ###.........  .. ###. #..... _A ribbon worm is nearby!Chdo  ÷#  <..#   ##).##ß.)   #..'.†  #  #....#.# #.  ####.#..?#.###  #.#.#.w...#  #.#.# #@#) #..#) ##.# Chw##+##.# #........ ###.........  .. ###. #.....ChC  ÷#  <..#   ##).##ß.)   #..'.†  #  #....#.# #.  ####.#..?#.###  #.#.#.w...#  #.#.# #@#) #..#) ##.# ##+##.# #........ ###.........  .. ###. #..... _A ribbon worm is nearby!ChiG**** _is nearby! _A ribbon worm is nearby!  You focus your ray upon the ribbon worm.  The searing ray hits the ribbon worm!ChM  The ribbon worm is heavily wounded.?...0----==9.5 (1.0)ontinue: Searing RayRay  _(Press . to maintain the ray.)ChE****Ch*T?w..w   ribbon worm9/12 --------80Searing Ray+ Ch. ****The searing ray hits the ribbon worm.Chk ?w..(catching breath)  The ribbon worm is heavily wounded. Ch``The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.ChJV ...ChW 8ChX ----ChY  5 ChEZ --Ch[ 1Ch[ HelChe Wd Ray++ Chp  Chq Chs _You are caught in a web!ChU^  The searing ray hits the ribbon worm!****Chq ?†..  You kill the ribbon worm!Ch --602ast: Searing Ray _You finish channelling your searing ray.ChQ Ch9S ChD_ Chh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ChLChNChXCh[ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ChbIChy _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ChF3ChQChV _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ch5Ch8Ch=@ChD _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ch _ChgXChgChVG9==ChhCh,ChP Ch ,ChCCh,ChCh?10/12ChVG====ChCh,ChCh,ChChe,ChChm 91Ch G====Ch!Ch#Ch#Chs$ChK&,ChM'Ch(ChT)Ch(*Ch+ChQ2j2====Ch4Ch7,ChU8Ch= _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _struggle to detach yourself from the web.Chw>211 Ch?Ch%B9 _The web tears apart.ChODChDChHChFJChP}==ChR,ChUSCh!UChV,ChWChZg  You see here a ribbon worm corpse.Ch\Chd] _Ch8^Ch`,Ch/aChd} _h - 2 scrolls labelled WOPERH KAONT (gained 1)Che4Ch8fChgChi,ChjChkCh)lChlChmChnChoChpChwpCheqChrChsChsCh_tChuCh vChvChwChxChayChyCh{Chnc #....#.###.# #..#..## #....#.###.#  ####.#...#.### #....#.Ch #.#.#.†...# #....#. #.#.###.#.###'####'## #.###.#..#....... #..##.##.#...... Chz ##.##+##.#####..## #@#.........#######........####..........B.##.##### #########Searing Ray.... ####Ch.....# B   giant cockroach (asleep). Chu1713.5 (31.0)Ch}4.5 (32 _A giant cockroach comes into view.Chr    #....#.###.#  ####.#...#.###  #.#.#.†...#  #.#.###.#. #.## #..# ##.# #@# #........# ...B.##.#####  .... ### ... .. .Ch    #....#.###.#  ####.#...#.###  #.#.#.†...#  #.#.###.#. #.## #..# ##.# #@# #........# ...B.##.#####  .... ### ... .. .  _A giant cockroach is nearby!ChCb    #....#.###.#  ####.#...#.###  #.#.#.†...#  #.#.###.#. #.## #..# ##.# #@# #........# ...B.##.#####  .... ### ... .. .Ch   #....#.###.#  ####.#...#.###  #.#.#.†...#  #.#.###.#. #.## #..# ##.# #@# #........# ...B.##.#####  .... ### ... .. .  _A giant cockroach is nearby!ChChc Ch  Ch#....#.###.#  ####.#...#.###  #.#.#.†...#  #.#.###.#. #.## #..# Ch##.# #@# #........# ...B.##.#####  .... ### ... .. .Ch   #....#.###.#  ####.#...#.###  #.#.#.†...#  #.#.###.#. #.## #..# ##.# #@# #........# ...B.##.#####  .... ### ... .. .  _A giant cockroach is nearby!ChAn   #....#.###.#  ####.#...#.###  #.#.#.†...#  #.#.###.#. #.## #..# ##.# #@# #........# ...B.##.#####  .... ### ... .. .Ch{   #....#.###.#  ####.#...#.###  #.#.#.†...#  Ch]#.#.###.#. #.## #..# ##.# #@#Ch<& #........# ...B.##.#####  .... ### ChC... .. . Ch Chd Ch>Chf _A giant cockroach is nearby!ChƷ #....#.###.# ##..## ####.#...#.### #....#.. #.#.#.†...# #....# #.#.###.#.###'####'# #.###.#..#........ #..##.##.## ##.##+##.#####..###.##.#.........######..@.....####.......Ch....B.##.##### ########.. ###  ChƾCh85.5 (1.0) _Ch|ChCh` _A giant cockroach is nearby! _is nearby! _ You focus your ray upon the giant cockroach.  The searing ray hits the giant cockroach.Chzc`****Ch>~ ....  You kill the giant cockroach!Ch 0----1==6ontinue: Searing RayRay ChwChf _(Press . to maintain the ray.)Ch3ChrCh)K  You stop channelling your searing ray.Ch/ _Chg1==--ChChf,ChCh,Ch/ChjChc2====ChChCh,ChChCh,ChChoCh,CheChtCh4P==ChCh$Ch,ChNCh= _You open the large door.ChL3ChChE  There is a large open door here.Ch%Ch5 _ChE  There is a large open door here.Ch5 _ChChChChyChChChChaChChChCh^ChChChChChChChCh=ChChChHChChBCh Chj.######........####............. ........##.##### #########...#.# ........#######.#.# ........'..##...... ........'####♣♣ ## ###.#.# .............P♣♣ #..) #.# Ch].............P.♣♣♣♣.+. #.# .............P..♣..♣ #.... .#######.##....♣@♣ ##.###--36.5 (20.0)#.####♣♣♣♣♣ ##.....#.. #.....† Cast: Searing Ray ### ##..... #..... #..... Ch #..... #..... #..... ChXChG--7.5 (21Ch=Ch`(E _Found a hammer. Found a runed translucent door.ChCh,Ch,ChChYChCh,Ch6Ch} _Crazy Yiuf laughs, "Snurf arm ladder!"ChgCh3ChChCh,ChsChXChCh ,Ch Ch' Ch ,ChChFCh,ChChVChCh3ChCh*ChChMChChSChCh`ChCh Ch/#,Ch#Ch%Ch?',Ch'Ch)Chm*,Ch+Ch-Ch/,Ch/Ch1Ch2,Chj4Ch-6ChT7,Ch8Ch9ChK;,Ch)<Ch>Ch?,Ch@ChSBChC,ChDChFChRH,ChGIChJCh|L,ChSMChOChP,ChQChTChbV,ChWChkChmCh_nChoChrChuChuChvCh~yCh|,Ch}Ch Ch;,ChCh7Chs,ChChܞCh,ChChCh ,ChBChChe,ChChCh,ChȷChChN,Ch;ChCCh,ChChCh@,Ch ChCh%,Ch~ChChz,ChChCh,ChvCh ChDBChCh,ChChnCh,ChChqCh@,ChChCh,ChChCh,ChtChCh{,ChFCh ChC,ChChCh,ChCh{Ch,Ch}ChMCh,ChChSCh,ChChCh),Ch' Ch Ch{,Ch2ChCCh$,ChChICh,ChChCh,ChCh^ Ch",Ch#Ch%Ch',Ch(Ch*Cho,,Ch-ChK9Ch;Ch(GCh&HChJChN,ChOChSChV,ChXCh1\Ch_,ChEbCh/fChs..####.........O#.+..............O....# #.###.................# #.# #.......####.....# # Chrt#### #...!...# #.....# #. ### #.......# #.....# #####.......## #..?..# #.....÷.......###.....########### #...............@.....'.....))... ChNwB#............##.......####'###..# .......#########......# #..# ##.. #......#########......# #..# #.# ##............###########^.# #.####.....####.# #....##.÷# #O   ogre (wandering)#.....<..#.# #....##..#######....#.#.#.# ##).##ß.)ß##..##....#...#.# #..'.†....'..#Chz.801.5 (64ChCO.Chr,2.5 (65ChChɒCh# #  #  #...!...# # Ch- ..# # ...## #..?..# ÷.......###.....##........@.....'.....))......##.......##.#########......# #..# .#......# #..# .##########^.#  ###... ÷#  #.....<..#.#  #... ##).##ß.) Ch8 #... #..'.†ChV]# #  #  #...!...# #  ..# # ...## #..?..# ÷.......###.....##........@.....'.....))ChD......##.......##.#########......# #..# .#......# #..# .##########^.#  ###... ÷#  #.....<..#.#  #... ##).##ß.)  #... #..'.†Ch!ChQCh@Ch\ _An ogre is nearby!Ch# #  #  #...!...# #  ..# # Ch*`...## #..?..# ÷.......###.....##........@.....'.....))......##.......##.#########......# #..# .#......# #..# .##########^.#  ###... ÷#  #.....<..#.#  #...ChK ##).##ß.)  #... #..'.†Ch< # #  #  #...!...# #  ..# # ...## #..?..# ÷.......###.....##........@.....'.....))......##.......##.#########......# #..# .#......# #..# .##########^.#  ###... ChC= ÷#  #.....<..#.#  #... ##).##ß.)  #... #..'.†ChE ChZH ChO ChUR \ _An ogre is nearby!Chb # #  #  #...!...# #  ..# # ...## #..?..# ÷.......###.....##Chd ;........@.....'.....))......##.......##.#########......# #..# .#......# #..# .##########^.#  ###... ÷#  #.....<..#.#  #... ##).##ß.)  #... #..'.†Ch # #  # Ch; p #...!...# #  ..# # ...## #..?..# ÷.......###.....##........@.....'.....))......##.......##.#########......# #..# .#......# #..# .##########^.#  ###... ÷#  #.....<..#.#  #... ##).##ß.)  #... #..'.†Ch Ch Ch Ch \ _An ogre is nearby!Ch2 # #  #  #...!...# #  ..# # ...## #..?..# ÷.......###.....##........@.....'.....))......##.......##.#########......# #..# .#......# #..# .Ch3 ##########^.#  ###... ÷#  #.....<..#.#  #... ##).##ß.)  #... #..'.†Ch X# Ch #  #  #...!...# #  ..# # ...## #..?..# Ch ÷.......###.....##........@.....'.....))......##.......##.#########......# #..# .Chu #......# #..# .##########^.#  ###... ÷#  #.....<..#.#  #... ##).##ß.)  #... #..'.†Ch< Ch Ch Ch \ _An ogre is nearby!ChkChNlChuChyF _Unknown command.Ch.####...O #.+......O.....# #.###....# #.# #.......####.....# # .#### #...!...# #.....# # ChM.### #.......# #.....# #.####.......## #..?..# #.....÷.......###.....#.........'.....))#............##.####'###....#########......# #..# ## ##......##......# #..# #.  ##.....##Ch###^.# #. ###.....####.# #....##.÷# # #.....<..#.# #....##..  #....#.#.#.# ##).##ß.)ß##..  #....#...#.# #..'.†....'.. Ch(d3.5 (1.0) _Ch)Chz.####...O .+......O.....# .###....# .# #.......####.....# .#### #...!...# #.....# #.### #.......# #.....#Ch #...####.......## #..?..# #.....÷.###..... .##.'.....)) .##.##.####'###.#########......# #..# ###......#......# #..# # ##.####^.# # ###.....####.# #....##.÷# # #.....<..#.# #....##..Cht #....#.#.#.# ##).##ß.)ß## #....#...#.# #..'.†....'ChCh&4ChqChCh #.....####...O.+......O.....# #.....###....#.# #.......####.....# #..#### #...!...# #.....# ##.### #.......# #.....# .#...####.......## #..?..# .###.....÷.###......##.'.....)) #.##.##.####'### #.#########......# #..# #......#......# #..# ##.#####^.# ###.....####.# #....##.÷#  #.....<..#.# #....##.. #....#.#.#.# ##).##ß.)ß## #....#...#.# #..'.†....'h E0m5Ch o#.....####...O.+......O.....# .#.....###....#.# #.......####.....# #ChK #..#### #...!...# #.....##.### #.......# #.....# ..#...####.......## #..?..# #.###.....÷.###..... #..##.'.....)#.##.##.####'  #.#########......# #..#  ####......#.....# #..# ##.###########^.# ###.....####.# #....##.÷# #.....<..#.# #....##.. #....#.#.#.# ##).##ß.)ß #....#...#.# #..'.†....Chg Ch &6Ch Ch ChW#.....####...O.+......O.....# ..#.....###....# #.# #.......####.....##..#### #...!...# #.....# .###.### #.......# #.....#Ch?.#...####.......## #..?..# ##.###.....÷.###.....#..##.'.....#.##.##.####' # #.###......# #..# ####......Ch#......# #..#  ##.#^.# ###.....####.# #....##.÷# #.....<..#.# #....##.. #....#.#.#.# ##).##ß.)ß #....#...#.# #..'.†ChMY7Ch?.###.....####...O >.+......O.....#Ch.#.....###....# .#.# #.......####.....# .###..#### #...!...# #.....# ..###.### #.......# #.....#.#...####.......## #..?..# .##.###.....÷.###..... .##..##.' .###.##.##.####' ## #.###......# #.. ####......#......# #.. ##...#^. ###.....####.# #....##.÷ #.....<..#.# #....##.. #....#.#.#.# ##).##ß.)ChÕ #....#...#.# #..'.†ChmCh£&8ChChChv$.###.....####...O .>.+......O.....#.#.....###....# .Ch..#.# #.......####.....# ..###..#### #...!...# #.....#.###.### #.......# #.....#.#...####.......## #..?..# .Ch.##.###.....÷.###......##..##.' ..###.##.##Ch3 .##### #.###......# # ####......Ch #......# # ##....#^ ###.....####.# #....##.ChC!h #.....<..#.# #....## #....#.#.#.# ##).##ß. #....#...#.# #..'.†ChUIY9Ch .###.....####...O ..>.+......O.....#.#.....###....#.#.# #.......####.....#.###..#### #...!...# #.....#.###.### #.......# #.....#.#...####.......## #..?..#.##.###.....÷.###......##..##.'.###.##.##.# #.###......# # ####......#......# # ##.....# ###.....####.# #....## #.....<..#.# #....## #....#.#.#.# ##)Ch .##ß #....#...#.# #..'.†ChU& OO   ogre (wandering)Chd, '10Ch 4 Ch@ Chܙ .###.....####...O.>.+......O.....#.#.....###.......O.#.#.# #.......####.....#.###..#### #...!...# #.....#.###.### #.......# #.....#.#...####.......## #..?..#.##.###.....÷.###......##..##.'.###.##.##.# #.###......#  ####......#......# ##...... ###.....####.# #.... #.....<..#.# #.... #....#.#.#.# ##).## h H34m#....#...#.# #..'..OO==1 _The ogre shouts!Ch .Fire/throw/use which item? ([*] to toss any item) Missiles (go to first with ()  l - 2 throwing netsCh+....###.....####.........Onamarukai the Conjurer ...>........+.............O.....# Deep Elf ......#.....###.................# Health: 24/24 ======================== ....#.......# #......O####.....# Magic: 12/12 ======================== ....###..#### #...!.*.# #.....# AC: 3Str: 4 .....###.### #....*..# #.....# EV: 11Int: 25 .......#...####...*...## #..?..# SH: 0Dex: 13 ....##.###.....÷.*.....###.....Ch]/4[40m## XL:  4 Next: 61% Place: Dungeon:2 ....##..##......@..............'. Noise: ==-------  Time: 1811.5 (0.0) ....###.##............##.......## k) +2 dagger (freeze) ##### #.........#########......# Cast: Searing Ray####......#########......###............#############.....####.# #....# O   ogre#.....<..#.# #....##....#.#.#.# ##).###....#...#.# #..'. _An ogre is nearby! _Unknown command. _The ogre shouts!  Throw: 2 throwing netsPress: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (70% to hit)Ch....###.....####.........Onamarukai the Conjurer ...>........+..........(..O.....# Deep Elf ......#.....###.......(.........# Health: 24/24 ======================== ....#.......# #......(####.....# Magic: 12/12 ======================== ....###..#### #...!.(.# #.....# AC: 3Str: 4 Ch.....###.### #....(..# #.....# EV: 11Int: 25 .......#...####...(...## #..?..# SH: 0Dex: 13 ....##.###.....÷.(.....###.....## XL:  4 Next: 61% Place: Dungeon:2 ....##..##......@..............'. Noise: ==-------  Time: 1811.5 (0.0) ....###.##............##.......## k) +2 dagger (freeze) ##### #.........#########......# Cast: Searing Ray####......#########......###............#############.....####.# #....# O   ogre#hZ9m.....<..#.# #....##....#.#.#.# ##).###....#...#.# #..'. _The ogre shouts!  Throw: 2 throwing netsPress: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (70% to hit)  You throw a throwing net.  The throwing net barely misses the ogre.Ch _..O...--2.5 (1Searing Ray _ChhkCh,3 -Fire/throw/use which item? ([*] to toss any item) Missiles (go to first with ()  l - a throwing netCh ....###.....####.........Onamarukai the Conjurer ...>........+..........(..O.....# Deep Elf ......#.....###.................# Health: 24/24 ======================== ....#.......# #.......####.....# Magic: 12/12 ======================== ....###..#### #...!.O.# #.....# AC: 3Str: 4 .....###.### #....*..# #.....# EV: 11Int: 25 .......#...####...*...## #..?..# SH: 0Dex: 13 ....##.###.....÷.*.....###.Ch X....## XL:  4 Next: 61% Place: Dungeon:2 ....##..##......@..............'. Noise: ---------  Time: 1812.5 (0.0) ....###.##............##.......## k) +2 dagger (freeze) ##### #.........#########......# Cast: Searing Ray####......#########......###............#############.....####.# #....# O   ogre#.....<..#.# #....##....#.#.#.# ##).###....#...#.# #..'.Aim: an ogre, wielding a +0 giant club (70% to hit)  You throw a throwing net. _The throwing net barely misses the ogre.Throw: throwing netPress: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (70% to hit)Ch....###.....####.........Onamarukai the Conjurer ...>........+..........(..O.....# Deep Elf ......#.....###.................# Health: 24/24 ======================== ....#.......# #.......####.....# Magic: 12/12 ======================== ....###..#### #...!.O.# #.....# AC: 3Str: 4 .....###.### #....(..# #.....# EV: 11Int: 25 .......#...####...(...## #..?..# SH: 0Dex: 13 ....##.###.....÷.(.....###.....hSm## XL:  4 Next: 61% Place: Dungeon:2 ....##..##......@..............'. Noise: ---------  Time: 1812.5 (0.0) ....###.##............##.......## k) +2 dagger (freeze) ##### #.........#########......# Cast: Searing Ray####......#########......###............#############.....####.# #....# O   ogre (caught)#.....<..#.# #....##....#.#.#.# ##).###....#...#.# #..'. _The throwing net barely misses the ogre.Throw: throwing netPress: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (70% to hit)  You throw a throwing net. The throwing net hits the ogre.  The ogre is caught in the net!Ch%BO...3.5 (1ChGE ChE> Throw: throwing net  ChF;Press: ? - help, Shift-Dir - straight lineChCGPAim: an ogre, wielding a +0 giant club (70% to hit)  ChG@You throw a throwing net. The throwing net hits the ogre.  Ch(OQThe ogre is caught in the net! _struggles against the net.Ch# **** You focus your ray upon the ogre. The searing ray hits the ogre.Chn 6 O...  The ogre is moderately wounded.(Press . to maintain the ray.)0----==4ontinue: Searing RayRay  _The ogre struggles against the net.ChK ****The searing ray hits the ogre.Ch2 O...  The ogre is heavily wounded.Ch9/12 --------5+ Ch"Ch9 _The ogre struggles against the net.Ch` ****ChN The searing ray hits the ogre!Ch  O...  The ogre is almost dead.Ch8------6++ ChȋCh9 _The ogre struggles against the net.ChC  The searing ray hits the ogre!ChH****Ch* )...  You kill the ogre!ChN3Ch<....###.....####.........Onamarukai the Conjurer ...>........+..........(..O.....# Deep Elf ......#.....###.................# Health: 25/25 ======================== ....#.......# #.......####.....# Magic: 8/12================-------- Ch?....###..#### #...!.).# #.....# AC: 3Str: 4 .....###.### #.......# #.....# EV: 12Int: 25 .......#...####.......## #..?..# SH: 0Dex: 13 ....##.###.....÷.......###.....## XL:  4 Next: 180% Place: Dungeon:2 ....##..##......@..............'. Noise: ---------  Time: 1817.5 (1.0) ....###.##............##.......## k) +2 dagger (freeze) ##### #.........#########......# Cast: Searing Ray####......#########......###.....h?m.......#############.....####.# #....# #.....<..#.# #....# #....#.#.#.# ##).## #....#...#.# #..'. You kill the ogre! _You finish channelling your searing ray.  Your Fighting skill increases to level 1!Your Armour skill increases to level 1!Your Dodging skill increases to level 3!Your Translocations skill increases to level 1!Ch.Your Fighting skill increases to level 1!  Your Armour skill increases to level 1!Dodging skill increases to level 3!Translocations skill increases to level 1!Alchemy1 have reached level 5!  --more--Ch 9/293--543% Searing RayCh Ch 4 _ChJ ChO ChX Cha F _Unknown command.Ch:###.....####...O >.+..........(..O.....# #.....###....# #.# #.......####.....# ###..#### #...!.).# #.....# ###.### #.......# #.....# #...####.......## #..?..# Ch ##.###.....÷.###.....###..##.'.###.##.##.# #.###......# #####......#......# ###......####.....####.# #....#Ch#.....<..#.# #....##....#.#.#.# ##).##ß#....#...#.# #..'.†Ch&Ch?)-8 _Ch0ChM3Chc tM ####### ..###.....####..O >........+..(..O..##..........#...........######..#### #...!.)###.### #.......# #......#...####.......## #..?..# #÷###.....###...'.. ...###.##......##.# #### #.........#########......# #. .#.9Che Ch/A# # #... ChB###.....####...O >.+..........(..O.....# #.....###....# ChD}#.# #.......####.....# ###..#### #...!.).# #.....# ###.### #.......# #.....# ChREv#...####.......## #..?..# ##.###.....÷.###.....###..##.'.###.##.ChF##.# #.###......# #.####......#ChJ......# #.##......#^###.....####.# #....##.#.....<..#.# #....##.#....#.#.#.# ##).##ß.ChSChY'20ChjcChfChbu# # #...Chd ###.....####...O >.+..........(..O.....# #.....###....# Che}#.# #.......####.....# ###..#### #...!.).# #.....# ###.### #.......# #.....# Chvgg#...####.......## #..?..# ##.###.....÷.###.....# .##..##.'. .Ch8i###.##.##.####' #.###......# #.####......#Chj......# #.##.....#^.###.....####.# #....##.÷ Ch(l#.....<..#.# #....##.#....#.#.#.# ##).##ß.)ChDyCh~89==Ch!1Ch׉ChCh # # #... Ch ###.....####...O .+..........(..O.....# #.....###....# #.# #.......####.....# ###..#### #...!.).# #.....# Ch T###.### #.......# #.....# #...####.......## #..?..# ##.###.....÷.###.....# ##..##.'. ###.##.##.####'# # #.###......# #..#####......#......# #..###....#^.####.....####.# #....##.÷##.....<..#.# #....##..##....#.#.#.# ##).##ß.)ßCh7 Ch &2Ch Ch Ch # #... .....####...O Cht+..........(..O.....# #.....###....# .# #.......####.....# ..#### #...!.).# #.....# ###.### #.......# #.....# Ch#...####.......## #..?..# .###.....÷.###.....# #..##.'.....).##.##.Ch ####'#  #.###....  ####......#....##....Ch###########^.# ###.....####.# #....##.÷# #.....<..#.# #....##..##....#.#.#.# ##).##ß.)ß#ChCCh&3Ch֮ChCheM #####  ####### . ##.....####..O ......+..(..O .##..........# ...........###Ch..#### #...!.) ###.### #.......# #... ..#...####......@## #..?..# #÷###.....####### #..........'.....) ##.##............##.......####'###. #ChChT&4ChChXCh= gM#######  #####  ####### . ##.....####..O ......+..(..O .##..........# ...........###..#### #...!.) ###.### #......@# #... ..#...####.......## #..?..# #÷###.....####### #..##.....................'.....).......#Ch 10/13====5Ch&F M#######  #####  ####### . ##.....####..O ......+..(..O .##..........# ...........###ChI ..#### #...!.) ###.### #.......# #... ..#...####.......## #..?..# #.###.....÷.......###.....#######..#....##ChuX Ch[ &6ChZf Chh ChChReally walk into a travel-excluded area? Y - Yes  N - NoCh Ch? namarukai the Conjurer########Deep Elf#......#####Health: 29/29 ========================####### #..........Magic: 10/13 ==================------ ##.....####.........OAC: 3Str: 4 .......+..........(..O.....#EV: 12Int: 25 .#.....###.................#SH: 0Dex: 13 .......# #.......####.....#XL:  5 Next: 43% Place: Dungeon:2 ##..#### #...!.)@# #.....#Noise: ---------  Time: 1826.5 (0.0) ###.### #.......# #.....#k) +2 dagger (freeze) ..#...####hE ;49m.......## #..?..#Cast: Searing Ray #.###.....÷.......###.....####### #..##.....................'.....) ##.##............##.......####'###.........#########......# #..#####......#########......# #..###............###########^.#Your Dodging skill increases to level 3!Your Translocations skill increases to level 1!Your Alchemy skill increases to level 1! _You have reached level 5! _Unknown command.Okay, then. _ChKWnamarukai the Conjurer########Deep Elf#......#####Health: 29/29 ========================####### #..........Magic: 10/13 ==================------ ##.....####.........OAC: 3Str: 4 .......+..........(..O.....#ChNEV: 12Int: 25 .#.....###.................#SH: 0Dex: 13 .......# #.......####.....#XL:  5 Next: 43% Place: Dungeon:2 ##..#### #...!.)@# #.....#Noise: ---------  Time: 1826.5 (0.0) ###.### #.......# #.....#k) +2 dagger (freeze) ..#...####.......## #..?..#Cast: Searing Ray #.###.....÷.......###.....####### #..##.....................'.....) ##.##............##.......####'###.........#########......# #..#####......#########......# #..###............###########^.#Your Alchemy skill increases to level 1! _h>P2mYou have reached level 5! _Unknown command. _Okay, then.Press: ? - help, v - describe, . - travelThe floor.Ch[Z#@A rock wall.Chg ].# _You have reached level 5ChI ! _Unknown command. _Okay, then.  Press: ? - help, . - travelYou can't see that place.  [the floor.]Ch j C..Ch(CO.Chy........................(..O.......................####.....Ch................?.......Chp  Reduced exclusion size to a single square.  Removed exclusion.Chnamarukai the Conjurer########Deep Elf#......#####Ch0Health: 29/29 ========================####### #..........Magic: 10/13 ==================------ ##.....####.........OAC: 3Str: 4 .......+..........(..O.....#EV: 12Int: 25 .#.....###.................#SH: 0Dex: 13 Ch٠.......# #.......####.....#XL:  5 Next: 43% Place: Dungeon:2 ##..#### #...!.)@# #.....#Noise: ---------  Time: 1826.5 (0.0) ###.### #.......# #.....#k) +2 dagger (freeze) Ch..#...####.......## #..?..#Cast: Searing Ray #.###.....÷.......###.....####### #..##.....................'.....) ##.##............##.......####'###.........#########......# #..#####......#########......# #..#Ch##............###########^.# _Okay, then.Press: ? - help, . - travelYou can't see that place.  [the floor.]  Reduced exclusion size to a single square.  Removed exclusion.ChХChXChׯ. _Chi) _Unknown command. _Ch#1==ChU,Chu02====Chl,ChwCh3====ChChCh,ChCh  l - a throwing netCh]Chb _You see here a +0 giant club.Ch4ChCh ChCh4==ChChu`..# ..# ######## ..# #......###### ..# ####### #..... ..###.....####Ch$...... .>........+...(........# ....#.....###.................##.......# #.......####.....# ..###..#### #...@.).# #.....# ...###.### #.......# #.....#...#...####.......## #..?..# Ch..##.###.....÷.......###..... ..##..##...........'... ..###.##...##.......####  ### #...#########......# #. Ch8 ####......###......# #.  ##...###^ Ch 40.5 (14.0)1.5 (15 _n - a yellow potionCh  _l - 2 throwing nets (gained 1) #......############.... # #................#.... ####.......... #.... +.............# #.... ###...........# #.... # #.......####.....## #.... # #.....).# #.....h) 'm# #....   #.....# #.... ###.......## #..@..# #####÷.......###.....##############........'.....))...)..........##.......####'###..########## #..# ##...##..########## #..# #.#. ...........#####^.# #.#> #.....####.# #....##.÷# #.... #.....<..#.# #....##.....53.5 (124.5 (13 _o - a scroll labelled YGHON ODIOBRUJChB IChkZ Chc_ BCh` Chd Chqf ,ChJh Chvl Chn ,Chp Cht Chhw ,Chx Chj{ Ch| ,Ch} Ch? Ch ,Ch̓ ChT Ch‡ ,Ch ChG ChŌ ,Ch Ch Ch ,Ch Chѕ Chg ,Ch Ch Ch ,Ch Ch Chr ,Ch ChE Ch ,Ch ChѪ Ch4 ,Ch֬ Ch Ch9 ,Ch Ch Ch ,ChM Ch ChG ChԹ ChW ChH Ch Ch| Ch Ch Ch BChZ Ch ,Ch0 Ch Chu Ch Ch{ Ch Chp Ch Chv ChS Chx ,Ch ChH ChD Ch ,Chh Ch Ch Ch Ch Ch Ch/ Ch Ch Ch Chh Ch Ch+ Chz Ch Ch Ch Ch Ch Ch Ch" Ch ChA Ch ChL E  There is a large open door here.Ch  Ch| _Ch ChH E  There is a large open door here.Ch Chm  _Ch Ch ChL ,Ch\ Ch Ch Ch; Ch Ch Ch Ch Ch# Ch% Chp Ch Ch Ch| Ch Ch1 Ch Ch  Ch' Ch Ch6 Ch Ch Ch Ch Ch Ch Ch Cha Ch Chk Ch Ch ,Ch ChE ChY Ch- Ch] ChW% m.##.##+##.#####..##..'...#..#  #.##.#.........############..#..####.............#..# .....##.##### #########...#.#..# .....####Ch% ###.#.#..# .....'..##..... .....'####♣♣ ### ###.#.# ..........P♣♣ ♣♣#..)# #.#. ..........P.♣♣♣♣@+...# #.###.#.98.5 (44.......P..♣..♣#..j# #....... Ch' r#####.##....♣.♣♣♣ ### ##.###..#  #.####♣♣♣♣♣ ##........  #...##.....†...  #######........ j   Crazy Yiuf (wandering) #........ #... #........Ch, Chi- Ch ? 3ChLA ChY 5.....Ch<[ ''..0.0)..P..♣.....♣.Chda ,ChBc ] _Could not explore, unopened runed door.Ch<3Ch>Ch;Ch,Ch ] _Could not explore, unopened runed door.Ch:QCh^,Ch  Ch{W_Could not explore, unopened runed door.Chɇ' Ch#.##.##+##.#####..##..'...#..# namarukai the Conjurer#.##.#.........############..# Deep Elf ####........####.............#..# Health: 29/29 ======================== .....##.##### #########...#.#..# Magic: 13/13 ======================== .....#######.#.#..# AC: 3Str: 4 .....'..##......... EV: 12Int: 25 .....'####♣♣### ###.#.#... SH: 0Dex: 13 ..........P♣♣ ♣♣#..)# #.#..... XL:  5 Next: 43% Place: Dungeon:2 ..........P.♣♣♣♣@+...# #.###.#. Noise: ---------  Time: 1898.5 (0.0) ..........P..♣..♣#..j# #....... k) +2 dagger (freeze) #####.##....♣.♣♣♣h]9m ### ##.###..# Cast: Searing Ray#.####♣♣♣♣♣##........#...##.....†...#######........ j   Crazy Yiuf (wandering)#........#........#........ _There is a large open door here. _Could not explore, unopened runed door. _Could not explore, unopened runed door. _Could not explore, unopened runed door.  Press: ? - help, v - describe, . - travelThe floor.ChFi [@+A runed translucent door.ChY+.The floor.ChR9..Ch-.j Ch׸}_Could not explore, unopened runed door.  Press: ? - help, v - describe, . - travel  Here: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak of preservation (wandering, hasn't noticed you, fire blocked by a runed  translucent door)Ch^ #.##.##+##.#####..##..'...#..# namarukai the Conjurer#.##.#.........############..# Deep Elf ####........####.............#..# Health: 29/29 ======================== .....##.##### #########...#.#..# Magic: 13/13 ======================== .....#######.#.#..# AC: 3Str: 4 .....'..##......... EV: 12Int: 25 .....'####♣♣### ###.#.#... SH: 0Dex: 13 ..........P♣♣ ♣♣#..)# #.#..... XL:  5 Next: 43% Place: Dungeon:2 ..........P.♣♣♣♣@+...# #.###.#. Noise: ---------  Time: 1898.5 (0.0) ..........P..♣..♣#..j# #....... k) +2 dagger (freeze) #####.##....♣.♣hT; m♣♣ ### ##.###..# Cast: Searing Ray#.####♣♣♣♣♣##........#...##.....†...#######........ j   Crazy Yiuf (wandering)#........#........#........ _Could not explore, unopened runed door.  Press: ? - help, v - describe, . - travelHere: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak ofpreservation (wandering, hasn't noticed you, fire blocked by a runed  translucent door)  The floor. _Ch  _Unknown command.Ch! _Unknown command.ChD'ChVj.jChQ_======9.5 (1Searing RayChJCh(P _As you open the door, it creaks loudly! Crazy Yiuf shouts!Chc= **** You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf.Ch :  Crazy Yiuf is moderately wounded.'j..1----==----900ontinue: Searing RayRay  _(Press . to maintain the ray.)Chs>****ChYG  The searing ray misses Crazy Yiuf.Che;j...Ch=g0------------1Chg;+ ChmChr _Crazy Yiuf says, "Castle hippo meccalolo!"Ch  **** The searing ray hits Crazy Yiuf!Chg j...  Crazy Yiuf is severely wounded.Crazy Yiuf hits you with a +2 quarterstaff of chaos!P: 19/27 (29)--------P: 9/13 ----==2+ Drain _You feel drained.Ch **** The searing ray hits Crazy Yiuf.Chf j...  Crazy Yiuf is almost dead.You finish channelling your searing ray.--3astDrain _Crazy Yiuf barely misses you.Ch(x  You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf.****Ch  )...  You kill Crazy Yiuf!Ch!A ealth: 20/29 --------agic: 7/13----654ontinue: Searing RayRay  _(Press . to maintain the ray.) _Your life force feels restored.Ch>****Ch )...6-------5+ _Ch6 >****Ch )...5-----6++ Ch >****Ch 4)...Ch! --7ast: Searing Ray Chl T _You finish channelling your searing ray.Ch 21=Ch Ch j6==Ch Ch e=Ch$ w2=Ch + 7===Ch< 3==8===4=9====ChBU G5=10/13====6==1====Ch^t ;7==2===== 8= _You start resting.Ch 37.5 (30.0)3====8.5 (31 _Magic restored.Ch=3Ch@ChLChbQChjR9=ChTChc_ _You start resting.Chi241.0)Chku9===2.5 (4Ch3oCh4q" _HP restored.Ch3ChyCh,ChChChChqChCh%ChChChCh=Ch"ChChChChhChChCh<Ch`ChChVCh{ChXChCh,ChChChChrChEChaCh,ChCh Ch Ch< Ch)ChtChZChbCh8ChCh8BCh Ch!Ch>#ChI%Ch&Ch'Ch*Ch*Chl,Chd1Ch>2Ch3Chb6Ch57Ch9Ch;Ch<Ch?ChFChGChIChKChLChNChPChiQChRChTChUChWChYChiZCh[ChX^Ch._Ch`ChbChcCh eChfChgChViCh>kCh lChmnCh%pChqChrChztChNuChvChxChyChE{Ch}Chm~ChChChChoCh`ChRChChCh^ChOChfCh;ChChChCh6Ch'ChChChChChChChCh)ChlCh8ChChChȮChUChNChChChChCh Ch ChChChChChChChChChnChFChSChNChChChChaChCh)ChChChChCh]ChKChChChChChVChOChChChChCh;Ch1ChChChChChCh ChChyCh_Ch:ChCh2 Ch Ch ChpChDChChChCh?Ch0ChCh?ChCh}ChC Ch"Ch#Ch^%Ch'Ch(Ch*Ch,Ch-Ch/Ch(2Ch03Ch4Ch7Ch8Ch:Ch"=Ch>Ch @Ch}BChtCChNEChGChHChJChnLChCMChNChPChQChLSChKUCh!VChWCh ZChZCh_\ChM^Ch#_Ch`ChbChcCheCh:gChhChjChlChmChSoChXqCh0rChsChuChtvChxChyChzChM|Ch=~Ch ChChChsChChOCh*ChChϋChChNChChChCh˕ChChChChxChCh'ChDChߡCh ChChChChժChtChChChֱCh#ChCh7ChjChHChCh| Ch Ch9 2041.5 (9Ch 9.0) Ch_You start waiting.Ch8ChCh2.5 (10Ch7 0.0)ChCh ChChu_Done waiting.Chz#.##.##+##.#####..##..'...#..#.#.##.#.#..#.####.#..# ##.##### #...#.#..# #### ###.#.#..#'..# #.'####♣♣ #### ###.#.#.P♣♣ ♣♣#..)# #.#.P.♣♣♣♣.@...# #.###.#.P..♣..♣#...# #..##....♣.♣♣♣ #### ##.###..#Chn#.####♣♣♣♣♣ ##.##...# #.....†.##### ##.#.#.#.ChCh$13.0)ChChh  There is an open translucent door, spattered with blood here.  Things that are here: _a +2 quarterstaff of chaos; a +0 cloak of preservationCh=Pick up what? 15/52 slots (_ for help) Hand Weapons (select all with ))  a - a +2 quarterstaff of chaos Armour (select all with [)  b - a +0 cloak of preservation [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]ChsCh  b + a +0 cloak of preservation[Enter] accept (1 chosen)Ch Ch  #.##.##+##.#####..##..'...#..#. namarukai the Conjurer#.##.#.........############..## Deep Elf ###........####.............#..# Health: 29/29 ======================== ....##.##### #########...#.#..# Magic: 13/13 ======================== ....#######.#.#..## AC: 3Str: 4 ....'..##.......... EV: 12Int: 25 ....'####♣♣#### ###.#.#.... SH: 0Dex: 13 .........P♣♣ ♣♣#..)# #.#...... XL:  5 Next: 65% Place: Dungeon:2 .........P.♣♣♣♣.@...# #.###.#.. Noise: ---------  Time: 2043.5 (0.0) .........P..♣..♣#...# #........ k) +2 dagger (freeze) ####.##....♣.♣♣♣ChDL [40m #### ##.###..## Cast: Searing Ray#.####♣♣♣♣♣##........##...##.....†....#######......... #......... #......... #.........  _HP restored. _You start waiting. _Done waiting.  There is an open translucent door, spattered with blood here.  Things that are here: _a +2 quarterstaff of chaos; a +0 cloak of preservation4.5 (1 _p - a +0 cloak of preservationChCh,Inventory: 16/52 slots Hand Weapons (go to first with ))  k - a +2 dagger of freezing (weapon) Missiles (go to first with ()  l - 2 throwing nets Armour (go to first with [)  a - a +0 robe (worn) ChK6 d - a +0 pair of gloves (worn)c - a +0 leather armour  f - a +0 tower shield  i - a +0 buckler  p - a +0 cloak of preservation Scrolls (go to first with ?)  e - a scroll labelled XICLAA FIXA  g - 2 scrolls of teleportation  h - 2 scrolls labelled WOPERH KAONT  j - a scroll labelled VULAIN PIFRI  m - a scroll labelled XUCATTUDIPP  o - a scroll labelled YGHON ODIOBRUJ ChKPotions (go to first with !)  b - a potion of magic  n - a yellow potionCh;: p - a +0 cloak of preservation. A cloth cloak. Base armour rating: 1 'Of preservation': it protects its wearer from the effects of acid and corrosion. Ch< ZIt can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.1 (3.1 -> 4.2). Your EV would remain unchanged. You took it off Crazy Yiuf on level 2 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {rCorr} {cloak armour} {cloakarmor} {auxiliary armor} {auxiliary armour} {resist corrosion} {corrosion resistance} Menu/colouring prefixes: identified ego armour _________________ (w)ear, (d)rop, (=)adjust, or (i)nscribe.Ch Chr  #.##.##+##.#####..##..'...#..#. namarukai the Conjurer#.##.#.........############..## Deep Elf ###........####.............#..# Health: 29/29 ======================== ....##.##### #########...#.#..# Magic: 13/13 ======================== ....#######.#.#..## AC: 3ChL Str: 4 ....'..##.......... EV: 12Int: 25 ....'####♣♣#### ###.#.#.... SH: 0Dex: 13 .........P♣♣ ♣♣#..)# #.#...... XL:  5 Next: 65% Place: Dungeon:2 Ch< .........P.♣♣♣♣.@...# #.###.#.. Noise: ---------  Time: 2044.5 (0.0) .........P..♣..♣#...# #........ k) +2 dagger (freeze) ####.##....♣.♣♣♣ #### ##.###..## Cast: Searing Ray#.####♣♣♣♣♣##........##...##.....†....#######......... #.........Ch   #......... #.........  _You start waiting. _Done waiting.  There is an open translucent door, spattered with blood here.  Things that are here: _a +2 quarterstaff of chaos; a +0 cloak of preservation _p - a +0 cloak of preservationCh Ch] Ch  Ch $ Ch++ f  You start putting on your armour.Ch2 A5.5 (1Ch 7 Ch8 +6.5 (2ChRD ChG Ch]I +7.5 (3ChM ChR Ch S +8.5 (4ChV Ch\ Ch] +9.5 (5Chja Chb 4 _You continue putting on your +0 cloak of preservation. x5ChKd Ch'h Chi j _You finish putting on your +0 cloak of preservation.Cha~0Inventory: 16/52 slots Hand Weapons (go to first with ))  k - a +2 dagger of freezing (weapon) Missiles (go to first with ()  l - 2 throwing nets Armour (go to first with [)  a - a +0 robe (worn)  d - a +0 pair of gloves (worn)  p - a +0 cloak of preservation (worn)c - a +0 leather armour  f - a +0 tower shield  i - a +0 buckler Scrolls (go to first with ?)  e - a scroll labelled XICLAA FIXA  g - 2 scrolls of teleportation  h - 2 scrolls labelled WOPERH KAONT  j - a scroll labelled VULAIN PIFRI  m - a scroll labelled XUCATTUDIPP  o - a scroll labelled YGHON ODIOBRUJ Potions (go to first with !)  b - a potion of magic  n - a yellow potionCh Ch  #.##.##+##.#####..##..'...#..#. namarukai the Conjurer#.##.#.........############..## Deep Elf ###........####.............#..# Health: 29/29 ======================== ....##.##### #########...#.#..# Magic: 13/13 ======================== ....#######.#.#..## AC: 4Ch Str: 4 ....'..##.......... EV: 12Int: 25 ....'####♣♣#### ###.#.#.... SH: 0Dex: 13 .........P♣♣ ♣♣#..)# #.#...... XL:  5 Next: 65% Place: Dungeon:2 .........P.♣♣♣♣.@...# #.###.#.. Noise: ---------  Time: 2049.5 (0.0) .........P..♣..♣#...# #........ k) +2 dagger (freeze) ####.##....♣.♣♣♣ #### ##.###..## Cast: Searing Ray#.####♣♣♣♣♣Ch% ##........##...##.....†....#######......... #......... #......... #......... Things that are here: _a +2 quarterstaff of chaos; a +0 cloak of preservation _p - a +0 cloak of preservationYou start putting on your armour. _You continue putting on your +0 cloak of preservation. x5 _You finish putting on your +0 cloak of preservation.Ch0 Ch Ch Ch ChChD`Read which item? Scrolls  e - a scroll labelled XICLAA FIXA  g - 2 scrolls of teleportation  h - 2 scrolls labelled WOPERH KAONT  j - a scroll labelled VULAIN PIFRI  m - a scroll labelled XUCATTUDIPP  o - a scroll labelled YGHON ODIOBRUJ [!] read|quaff[?] describe selectedChCh7ChT #.##.##+##.#####..##..'...#..#. namarukai the Conjurer#.##.#.........############..## Deep Elf ###........####.............#..# Health: 29/29 ======================== ....##.##### #########...#.#..# Magic: 13/13 ======================== ....#######.#.#..## AC: 4Str: 4 ....'..##.......... EV: 12Int: 25 ....'####♣♣#### ###.#.#.... SH: 0Ch_Dex: 13 .........P♣♣ ♣♣#..)# #.#...... XL:  5 Next: 65% Place: Dungeon:2 .........P.♣♣♣♣.@...# #.###.#.. Noise: ---------  Time: 2049.5 (0.0) .........P..♣..♣#...# #........ k) +2 dagger (freeze) ####.##....♣.♣♣♣ #### ##.###..## Cast: Searing Ray#.####♣♣♣♣♣##........##...##.....†....#######......... #......... #......... #......... Things that are here: _a +2 quarterstaff of chaos; a +0 cloak of preservation _p - a +0 cloak of preservationYou start putting on your armour. _You continue putting on your +0 cloak of preservation. x5 _You finish putting on your +0 cloak of preservation.Ch?  As you read the scroll labelled WOPERH KAONT, it crumbles to dust.  It is a scroll of identify.ChK/  --more--Ch Ch< Identify which item? (\ to view known items) Scrolls (select first with ?)  e - a scroll labelled XICLAA FIXA  j - a scroll labelled VULAIN PIFRI  m - a scroll labelled XUCATTUDIPP  o - a scroll labelled YGHON ODIOBRUJ Ch Potions (select first with !)  n - a yellow potion[?] describe selectedCh Ch Ch  #.##.##+##.#####..##..'...#..#. namarukai the Conjurer#.##.#.........############..## Deep Elf ###........####.............#..# Health: 29/29 ======================== ....##.##### #########...#.#..# Magic: 13/13 ======================== ....#######.#.#..## AC: 4Str: 4 ....'..##.......... EV: 12Ch Int: 25 ....'####♣♣#### ###.#.#.... SH: 0Dex: 13 .........P♣♣ ♣♣#..)# #.#...... XL:  5 Next: 65% Place: Dungeon:2 .........P.♣♣♣♣.@...# #.###.#.. Noise: ---------  Time: 2049.5 (0.0) .........P..♣..♣#...# #........ k) +2 dagger (freeze) ####.##....♣.♣♣♣ #### ##.###..## Cast: Searing Ray#.####♣♣♣♣♣##........##...##.....†....#######......... #......... #......... #.........  _p - a +0 cloak of preservationYou start putting on your armour. _You continue putting on your +0 cloak of preservation. x5 _You finish putting on your +0 cloak of preservation.  As you read the scroll labelled WOPERH KAONT, it crumbles to dust.  It is a scroll of identify.Ch Ch3 ,50.5 (1Ch{! Ch# - _e - a scroll of silenceCh\Ch0iRead which item? Scrolls  e - a scroll of silence  g - 2 scrolls of teleportationh - a scroll of identify  j - a scroll labelled VULAIN PIFRI  m - a scroll labelled XUCATTUDIPP Ch` o - a scroll labelled YGHON ODIOBRUJ [!] read|quaff[?] describe selectedChp9Ch߂ #.##.##+##.#####..##..'...#..#. namarukai the Conjurer#.##.#.........############..## Deep Elf ###........####.............#..# Health: 29/29 ======================== ....##.##### #########...#.#..# Magic: 13/13 ======================== ....#######.#.#..## AC: 4Str: 4 ....'..##.......... EV: 12Int: 25 ....'####♣♣#### ###.#.#.... SH: 0Dex: 13 .........P♣♣ ♣♣#..)# #.#...... XL:  5 Next: 65% Place: Dungeon:2 .........P.♣♣♣♣.@...# #.###.#.. Noise: ---------  Time: 2050.5 (0.0) .........P..♣..♣#...# #........ k) +2 dagger (freeze) ####.##....♣.♣♣♣ChL[40m #### ##.###..## Cast: Searing Ray#.####♣♣♣♣♣##........##...##.....†....#######......... #......... #......... #......... You start putting on your armour. _You continue putting on your +0 cloak of preservation. x5 _You finish putting on your +0 cloak of preservation.  As you read the scroll labelled WOPERH KAONT, it crumbles to dust.  It is a scroll of identify. _e - a scroll of silenceIdentify which item? (\ to view known items) Scrolls (select first with ?)  j - a scroll labelled VULAIN PIFRI  m - a scroll labelled XUCATTUDIPP  o - a scroll labelled YGHON ODIOBRUJ Potions (select first with !)  n - a yellow potion[?] describe selectedCh Chv Ch ( #.##.##+##.#####..##..'...#..#. namarukai the Conjurer#.##.#.........############..## Deep Elf ###........####.............#..# Health: 29/29 ======================== ....##.##### #########...#.#..# Magic: 13/13 ======================== ....#######.#.#..## AC: 4Str: 4 Ch ....'..##.......... EV: 12Int: 25 ....'####♣♣#### ###.#.#.... SH: 0Dex: 13 .........P♣♣ ♣♣#..)# #.#...... XL:  5 Next: 65% Place: Dungeon:2 .........P.♣♣♣♣.@...# #.###.#.. Noise: ---------  Time: 2050.5 (0.0) .........P..♣..♣#...# #........ k) +2 dagger (freeze) ####.##....♣.♣♣♣ #### ##.###..## Cast: Searing Ray#.####♣♣♣♣♣##........##...##.....†....#######......... #......... #......... #......... You start putting on your armour. _You continue putting on your +0 cloak of preservation. x5 _You finish putting on your +0 cloak of preservation.  As you read the scroll labelled WOPERH KAONT, it crumbles to dust.  It is a scroll of identCh "ify. _e - a scroll of silenceCh ]  As you read the scroll of identify, it crumbles to dust.ChP +1.5 (1Ch Ch S _j - a scroll of vulnerabilityChx3ChyCh|Ch|BCh#.##.##+##.#####..##..'...#..#.#.##.#.#..#.####.#..# ##.##### #...#.#..# #### ###.#.#..#'..# #.'####♣♣ ##### ###.#.#.P♣♣ ♣♣#..)# #.#.P.♣♣♣♣.)@..# #.###.#.2P..♣..♣#...# #..##....♣.♣♣♣##### ##.###..##.Ch}#.####♣♣♣♣♣ ##.#.#...# #.....†.##### ##.#.#.#.ChSChE _Done exploring.Ch 3ChCh3@)0Chw<Ch=Ch]?E _Done exploring.Ch43Ch5CheX4Ch`ChbE _Done exploring.Chė ICh 4ChY Ch E _Done exploring.Chl 3Ch(m Ch 4ChM Ch) E _Done exploring.Ch 3Ch Cho24Ch3Ch6@ _Done exploring.Ch| S[?25h[?0c  Search for what [Enter for "."]? Ch [?25l[?1cChk$Ch'|18 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:2] a +2 quarterstaff of chaosb - [D:2] a hammer  c - [D:2] a +0 dagger (3 further duplicates)  d - [D:2] a +0 short sword  e - [D:2] a stone  f - [D:2] a +0 robe  g - [D:2] a stone staircase leading up  h - [D:2] a stone staircase leading up  i - [D:2] a shaft  j - [D:2] a stone staircase leading down  k - [D:2] a stone staircase leading down  l - [D:2] 3 gold pieces  m - [D:2] a +0 club (2 further duplicates)  n - [D:2] a +0 hand axe  o - [D:2] a +0 spear  p - [D:2] a +0 whip  q - [D:2] a stone staircase leading down  r - [D:2] a stone staircase leading upCh Ch #.##.##+##.#####..##..'...#..#.. namarukai the Conjurer#.##.#.........############..### Deep Elf ##........####.............#..#Health: 29/29 ======================== ...##.##### #########...#.#..#Magic: 13/13 ======================== ...#######.#.#..### AC: 4Str: 4 ...'..##........... EV: 12Int: 25 Ch7...'####♣♣ ##### ###.#.#..... SH: 0Dex: 13 ........P♣♣ ♣♣#..)# #.#....... XL:  5 Next: 65% Place: Dungeon:2 ........P.♣♣♣♣.)@..# #.###.#... Noise: ---------  Time: 2052.5 (0.0) ........P..♣..♣#...# #......... k) +2 dagger (freeze) ###.##....♣.♣♣♣##### ##.###..##. Cast: Searing Ray#.####♣♣♣♣♣##........#.#...##.....†.....#######.......... #.......... #.......... #..........  _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Done exploring.  Search for what [Enter for "."]? .ChChChD _ChSCheWhere to? (Tab - D:2, ? - help) Chp6 D - Dungeon ChCh> [?25h[?0cChpq #.##.##+##.#####..##..'...#..#.. namarukai the Conjurer#.##.#.........############..### Deep Elf ##........####.............#..#Health: 29/29 ======================== ...##.##### #########...#.#..#Magic: 13/13 ======================== ...####Ch ###.#.#..### AC: 4Str: 4 ...'..##........... EV: 12Int: 25 ...'####♣♣ ##### ###.#.#..... SH: 0Dex: 13 ........P♣♣ ♣♣#..)# #.#....... XL:  5 Next: 65% Place: Dungeon:2 ........P.♣♣♣♣.)@..# #.###.#... Noise: ---------  Time: 2052.5 (0.0) Ch n........P..♣..♣#...# #......... k) +2 dagger (freeze) ###.##....♣.♣♣♣##### ##.###..##. Cast: Searing Ray#.####♣♣♣♣♣##........#.#...##.....†.....#######.......... #.......... #.......... #..........  _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Search for what [Enter for "."]? .  What level of the Dungeon? (default 2, ? - help) Ch [?25l[?1cCh43ChChCh:Ch'/ _Ch Ch   There is an open translucent door, spattered with blood here.  You see here a +2 quarterstaff of chaos.Ch Ch _ChChCh<ChChpCh 'XCh)Ch-,Ch.Ch3Ch*7,Ch8Ch=Ch?Ch@ChBChFCh(KChKChFMChQChTChTChVChZCh\,Ch;c,ChydCh#eChfChjChl,ChmChuXChyE  There is a large open door here.Chz5 _Ch{Ch}Ch ,ChChCh~ChChChChӇChnChChChCh;ChٌChvCheCh,Ch7Ch)ChΓ,ChynCh,ChCh ChCh,ChCChMCh,ChChCh.ChäCh7Ch)ChChRChChCh6ChͫChChXChChCh Ch2ChҲChqChChaChChCh!ChYChChChCh(ChChzChChChjChCh9ChRChChChChChZChChCh.ChChWChkChCh0ChChChChTChChCh%ChChWChXCh,ChChChCh}ChChLChChChChCh%ChChChF%  Chd`There is a stone staircase leading down here.Ch$ _ChCh<3Ch#=Ch>ChCChCChJLi  ##Ch/M  .. #.#.#.### .......@#97.3 (44.8) #.#.###.# ...ChN ####. .......### _You climb downwards.Ch7PChOSChUa _There is a stone staircase leading up here.ChM### ...#.#.#.###.......<#.#.###...............#.#######...##. ...# ..#.. #### ChOCh_88.3 (1.0) _ChChUCh. <.##...### ..... ..#.#.#.###.#.......<#.##.#.###.#.#.#.##........@.......#.#######...##.# ...# +..#.....####.#9Ch0 Chm2 Ch0AChGnChH,ChIIChKChkS.... .### ... .#... ... ..##.#.#.###.###..#.......<#.#....##.#.###.#.#.#.##.ChU.................#.#######...##.#. #  #'..# .#.....Searing RayS. .#####... .._.## ### S   adder (asleep, slow)... r   rat (paralysed, asleep)r.#Chz^G 102.3 (3  You open the door.Cha+3.3 (4ChOeChh _An adder and a rat come into view. _Found a sacrificial altar of Ru.Ch### .# ....#.#.#.###.###..#.......<#.#....#.#.###.#.#.#.##.................#.#######...##.# ..........# #######Ch #...#.....##.S. .#####..... ..#._.## ###..... .r.# ...ChS.Sslow)4.3 (1 _ChChQ _There is an open door here.Chw~ **** ChcXYou focus your ray upon the adder. The searing ray hits the adder.ChN  The adder is heavily wounded.(Press . to maintain the ray.)Ch1[ S.S.._Ch>^S   ball python (constriction, wandering,…)r   rat (paralysed)You hear an angry hiss.  A ball python comes into view.8-1Ch+_----==5ontinue: Searing RayRay Ch*eChFh* _The adder bites you.ChjD  The searing ray hits the adder!Chv U****S   ball python (constriction, wandering,…)r   rat (paralysed)Ch Ch Che r....._SCh -0------726Searing Ray+ Ch Ch  Ch C_You kill the adder!Ch   What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.Ch,k  You shout for attention!  You stop channelling your searing ray.Ch-6  You hear a shout!Ch$/Ch3bb   bat (wandering, corona)Ch6======7ast: Searing Ray Ch;Chv>V _A bat comes into view.ChS  ... ... ..##.#.#.###.###..# .......<#.#....# #.#.###.#.#.#.##. ................. #.#######...##.#. ..........#  #######'..# #..@#.....#Ch5 $ #...#.#####......#.. ##._.######....b#.r.#.#...#+##Ch* ,Ch֐ ChE Ch gbS.S   ball python (constriction, wandering,…)r   rat (paralysed)Che 1==------8Searing RayCh ChZ Ch0r Chgs] You focus your ray upon the bat. The searing ray hits the bat!Ch~D**S   ball python (constriction, wandering,…)r   rat (paralysed)ChV  You kill the bat!ChmY.S..Ch*19=9/13 ----==----9ontinue: Searing RayRay Ch0Ch3f _(Press . to maintain the ray.)ChSD**ChrL..S8------10+  _The ball python hisses angrily.ChF  The searing ray hits the ball python!**r   rat (paralysed)Ch_P.†Ch^67----3-1Searing Ray++  _You kill the ball python!Chk#.#.#.###.###..# .......<#.#....# #.#.###.#.#.#.##. ................. #.#######...##.#. ..........#  #######'..# #...#.....# #.@.#.######......†#.. ###._.###### ..... #.r.#. #...#. +## ## 8==--2ast: Searing RayCh< _You stop channelling your searing ray.Chk? c  You focus your ray upon the rat. The searing ray hits the rat.ChC f****ChV ._..  You kill the rat!Ch =6---==3ontinue: Searing RayRay Ch Chl f _(Press . to maintain the ray.)Ch> _No target in view!Ch)SX****Ch%\._..Cht5-------4+ _ChgChP3Ch`ChPK  You stop channelling your searing ray.Chf6== _Ch Ch,ChChCh:7===g--ast: Searing Rayg   hobgoblin (wandering)Ch+8.3 (4Ch+9.3 (5Ch Ch6 \ _A hobgoblin comes into view.Chg    <#.#....#  .#.##.  .......  .##.#.  ...#  #######'..#  #...#  #.@.#  #......†#..  ###._.######  .....Ch r #...#. #...#. +## ##Chc    <#.#....#  .#.##.  .......  .##.#.  ...#  #######'..#  #...#  #.@.# Ch 1 #......†#..  ###._.######  ..... #...#. #...#. +## ## Ch Ch[ Chi v _A hobgoblin is nearby!Ch    <#.#....#  .#.##.  .......  .##.#.  ...#  #######'..#  #...#  #.@.#  #......†#..  ###._.######  Ch ..... #...#. #...#. +## ##Ch   <#.#....#  .#.##.  .......  .##.#.  ...#  #######'..#  #...#  #.@.#ChW  #......†#..  ###._.######  ..... #...#. #...#. +## ## ChChCh Ch% ChaCh<_A hobgoblin is nearby!ChChEChG ChHChI Ch&K Ch NChO<#.#....# ChQ Ch RCh(S.#.##. ChmT ChUCh~W....... ChX ChYChz.##.#.  ...#  #######'..#  #...#  #.@.#  #......†#..  ###._.######  ..... #...#. #...#. +## ##Ch-<N   <#.#....#  .#.##.  .......  .##.#.  ...#  #######'..#  #...#  #.@.#  #......†#..  ###._.######  ..... #...#. #...#. +## ## ChYeCh;jChoCh-s` _A hobgoblin is nearby!Ch ... ... ..# #.#.#.###.###..# .......<#.#....# #.#.###.#.#.#.##. ................. #.#######.g.##.#...........# #######'..# #..@#.....#  #...#.######......†#.. ###._.######.....#...#. #...#.+## ##.ChIgg====20.3 (1Ch+ _The hobgoblin shouts!ChS****ChR  You focus your ray upon the hobgoblin. The searing ray misses the hobgoblin.ChY|...g5ChZ---==--1ontinue: Searing RayRay Ch^Chm`f _(Press . to maintain the ray.)ChtX ... ... ..#  .###..#  <#.#....#  .#.#.##.  ........  ...##.#.  ...#  #######g..#  #..@#  #...#  #......†#..  ###._.######  ..... #...#. #...#. +## ##Ch ... ... ..#  .###..#  <#.#....#  .#.#.##.  ........  ...##.#.  ...#  #######g..#  #..@#  #...#  #......†#..  ###._.######  ..... #...#. #...# +##  -- _A hobgoblin is nearby!ChU\U****Ch...g4------2+  _The searing ray misses the hobgoblin. The hobgoblin barely misses you.ChW@U****ChfY...gCh---3++ ChCh _The searing ray misses the hobgoblin. The hobgoblin closely misses you.Ch O  The searing ray hits the hobgoblin!Ch% [****Chk/  Ch1 Ch;3 .Ch4 .Chh6 .Ch8 '  Ch9 !You kill the hobgoblin!Ch= Ch3--5=4ast: Searing Ray _You finish channelling your searing ray.ChmCh&pCh{Ch  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ChPChUCh[Chb _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ch& _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ch  _ChE F4==Chۮ 5====Chȯ ,Ch Chl ,Ch Ch Ch] v6====Ch ,Ch_ Chʻ ,Chu Ch Chm k7===Ch Ch ,Cha ChR ,Chm Ch ,Ch Che Ch k8===Ch Ch Ch ,ChH Ch ,Ch Chd ,Ch Chv l9====Ch Ch Chu ,ChD Ch ,Ch} Ch= ,Ch Ch p10/13====ChS Ch[ Ch ,ChG 1====2====3====Ch g _Magic restored.Ch Chb Ch Ch Ch P==ChA Ch  Ch ,Chs Ch' Ch Chf ,Chm Ch ChK Ch Ch 7 _You open the door.Ch Ch# Ch Ch @  There is an open door here.Ch'# Ch#  _Ch$ Ch% Ch' Ch9( Ch( Ch* Chd+ ChG, Ch- N _You now have 143 gold pieces (gained 18).Ch/ ChB0 Ch0 Ch2 Ch]4 Ch5 Ch5 Ch07 Chy: ,Ch; Ch< Ch> ,Chm? ChzF #...#...#.....# #...#...#.##### #......†#.. ###._.###### #.......### #...#...#.######## #...#...#..#......+#######'....# #.....#@.# --ChG t#.....##.# ###### .#  .# .. .. ##. #ChMK 077.3 (53.0)ChL G--8.3 (54Ch[O ChP . _h - a scroll of identifyCh'3Ch6)Ch*Ch3XCh4,Ch6Ch7Ch&:,Ch;Ch<Ch?Ch@,Ch(CChE,ChFCh`HChJ,ChKChLChaP,Ch\QChnRCh7TChaU,ChHVChWChzX,ChiYChZCh[,Ch\ChC^Ch(_Ch_ChaChb,ChocChcdCheChf,ChgChCj,ChkChkCh5mChFn,Ch0oChpChq,ChrChuChu,ChvChxChry,ChZ,ChXCh4,Ch,ChuBCh #........... ###..###### ##.## #..# ##.# #.#  #.#  #.#  #@# 99.3 (21 Chl#. ##.>...##Chϫ200.3 (22 _Found a stone staircase leading down.Ch<3ChCh ChChqChV,Ch\ChCh,ChChCh,ChChCh .# .# #.# #.# #.# #.## #..# ##.###..###.# ChV .>.##.....###.#.# #b   bat (asleep).#b#Ch15.3 (5.0)Ch+6.3 (6ChcChSV _A bat comes into view.Ch #..# ##.# #.# #.# #.# #.## #..# ##.### #..@# ###.# #.>. ##....  .###.#  .# #  .# b#Ch  #..# ##.# #.#Ch  #.# #.# #.## #..# ##.### #..@# ###.# #.>. ##.. Ch.## .# #  .# b# ChChCh?ChZ _A bat is nearby!Ch? #..# ##.# #.# #.# #.# #.## #..# ##.### #..@# ###.# #.>. ##....  .###.#  .# #  .# b#ChWR  #..# ##.# #.# #.# #.# #.## #..# ChT ##.### #..@# ###.# #.>. ##.. .## .# #  .# b# Ch;X ChY Ch] Ch]a Z _A bat is nearby!Ch__# ##.#.##..##.### #...###ChW #.>.##..... .###.# # b.Ch~Ch"27.3 (1 _Ch'Ch*Ch^N #.##..##.### #...# ####.#.# #@>.##.....# .###.# # b.8Ch5F#.# #.# #.## ###..# #..##.###/....#.####.#.#  #.>.######@....#Chf8 .###.# #.# # #.##b##.# ..####Ch<Ch=99Searing RayCh@ChXB[ _Found a jewelled bone wand.Chlbc  You focus your ray upon the bat. The searing ray hits the bat.ChIrc****Ch^w ...†  You kill the bat!Chk1----==10ontinue: Searing RayRay Ch*ChF f _(Press . to maintain the ray.)Ch3t 3Ch1u ChS| K  You stop channelling your searing ray.Ch~ E _ChB d2==--Chp Ch Ch Ch Chb ,Chd Ch8 ,Ch ChϠ Chv j3====Ch@ nCh Ch ,Ch Ch Ch ,ChV Ch Chs P==ChA Chɼ ##.## #..# ##.# #.# #.# ##.# .##.## ###..##..# ##.....###.#.#--#...#.#########.#.# ast: Searing Ray #.>.######.....#Cha 7#.###.##.# ##.##†#Ch /20.0)Ch G--1.3 (11Ch Ch 0 _q - a wand of charming (7)Ch­3ChChChChChCh`,ChVChtCh ,ChCh<Ch,ChChCh,ChChChD,Ch5ChChu,ChcChCh,ChCh_Ch-,ChChxChN,Ch?ChCh,ChCh!Ch,ChCh2ChQ,ChChChChZCh Ch=ChChCh<ChgCh^Ch.ChChChChChZChaChCh,Ch7 Ch0  ..# ###  #.###..  .... Ch*#############.##### .........S......!.# .######## #...@.# .# #.....# .# #.....##. .##........# .###.#...#### ..###########.##### S   ball python (constriction, asleep) ...............# ##..#########..#  ##.###..#Ch-40.3 (19Chf.SS)Ch,1.3 (20Ch)t _A ball python comes into view.Ch #. ###.. ....####.#####.S.....!.#Ch  #...@.# #.....# #.....##.  #........#  #.#...#### #.#####...###..#  ##.## #..#Chfd #. ###.. ....####.#####.S.....!.# #...@.# #.....# #.....##.  #...... #.#...###.#####...###..#  ##.## #.Ch`x _A ball python is nearby!Ch #. ###.. ....####.#####.S.....!.# #...@.# #.....# #.....##.  #........#  #.#...#### #.#####...###..#  ##.## #..#Chd #. ###.. ....####.#####.S.....!.# #...@.# #.....#Chf #.....##.  #...... #.#...###.#####...###..#  ##.## #.ChmChLqChxChO{b _A ball python is nearby!Ch #..## #. # ###.. ....#.##### #.S.....!.#.# #..@..#.# #.....# #.# #.....##. #.#Ch  #........# #.## #.#...#### #..##.##### #....##..###..# ##.## #..#Ch Ch5 Ch G..SCh N2.3 (1.0)Searing Ray _Ch Ch Chpz  You focus your ray upon the ball python.  The searing ray hits the ball python!Ch{S***Ch]m ...  You kill the ball python!ChׂV1----6==3ontinue: Searing RayRay  _(Press . to maintain the ray.)Ch 3Ch Chk K  You stop channelling your searing ray.Ch` / _Ch _Ch Ch G2==--Ch ChP ,Ch` Ch. ,Ch Ch ,ChJ Ch Ch c3====Ch Ch Ch Ch ,Ch8 k ..# ###Ch   #. ###..  .... ############.##### ..............@.# --############.....# .# #.....# Ch last: Searing Ray .# #.....##. .# #........# .## #.#...#### ..###########.##### ...............# ##..########Chf %#..#Ch ,51.3 (8Ch\ F--2.3 (9Ch k _r - a sapphire potionChf_Ch2==..##.#. ..##...#..# .....##..# .##### #..# .. #.)# ##########..###### ...............###############@#####4.3 (2.#..................#...############.....#..# #.....##.# #.....##. ###.# #........#  #.## #.#...####  #..###########.#####  #...............#Chh6A5.3 (3Ch9Ch<# _Found a whip.Chr_ChChZChnChnChݣ,ChChCh,ChԪChzChF,ChtChǴCh,ChfChCh,Ch6ChCh ,ChChChChi,ChqChChChfChChChChChChQ#.##. .....> ##.#.#.## # #...  #..# ..##..# ## #..# .  #.)# ## #.##67.3 (12.0) # .......# ####.######.#................##.# ...############.....##.# #..# #.....##.# ##.# #.....##.# ##.# #........##.## #.#...####8.3 (13 _Found a stone staircase leading down.Ch  You see here a +0 whip. _ .  .#   ..#  ##..# ...# #.##.#### ........> ##.#.#####.##. . #.@........ .# #..####h### ....# #..# ##### #..# #.)## #######..######h  h m jackal (wandering) # ..............#############.###### .#..................##.74.3 (6.0)5.3 (7 _A jackal comes into view.Ch< .  .#  ..#. #### ..> #.#####.##.  #.@........  #..####h###  #..# #..# . #.)# #..# # .... #.##  ChXChHK  .  .#  ..# #### ..> #.#####.##.  #.@........  #..####h###  #..# #..# #.)# #..#  ....#.##ChaZ  _A jackal is nearby!Ch"  .  .#  ..#. #### ..> #.#####.##.  #.@........  #..####h###  #..# #..# . #.)# #..# # .... #.##  Ch H .  .#  ..# #### ..> #.#####.##.  #.@........ Ch  #..####h###  #..# #..# #.)# #..#  ....#.##Ch Ch Ch Ch ] _A jackal is nearby!Chw .  .#  ..#. #### ..> #.#####.##.  #.@........  #..####h###  #..# #..# . #.)# #..# # .... #.##  ChR .  .#  ..# #### ..> #.#####.##.  #.@........  #..####h###  #..# #..# #.)# #..#  ....#.##ChAs _A jackal is nearby!ChK . .#  ..# ..# # Ch0m#.##. ####  ..> ##.#. #.#####.##. # #..@. # #..####h### # #..#  #..# #.)# #######..#######  ..........#.## h.h===6.3 (1Searing Ray _The jackal barks!Ch Hi  You focus your ray upon the jackal. The searing ray hits the jackal!ChMP****Chl ..†.  You kill the jackal!Cht1----7-7ontinue: Searing RayRay ChChf _(Press . to maintain the ray.)Ch]Ch^3ChbK  You stop channelling your searing ray.Chb/ _Ch\i2==--ChXjChk,ChlChUnCh #.#####.##. # #..@..†.r.. # #..####.###  #..# #..# #.)# # #..  ... #.#  Chl1 .  .#  ..# #### ..> #.#####.##. Ch5 #..@..†.r..  #..####.###  #..# #.. #.)# #..  ...#.#Ch|=Ch@ChvFChI] _A quokka is nearby!Ch5 .  .#  ..#. #### ..> #.#####.##. # #..@..†.r.. # #..####.###  #..# #..# #.)# # #..  ... #.#  Ch+  .  .#  ..#Ch 3 #### ..> #.#####.##.  #..@..†.r..  #..####.###  #..# #.. #.)# Ch6 #..  ...#.#Chf Ch Ch ChA ChH ] _A quokka is nearby!Ch .  .# ..# ..# # .##. ####  ..> .#. #.#####.##.# #...@.†.r..# Ch #..####.## #..#  #..##.)# #..# ....# Ch Ch: L.rCh O3.3 (1 _ChzChChcCh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ch ChChCh. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ch. .# # # # ##. ####  ..> # .#. #.#####.##.# #....@†..r.# #..####.#### # #..# .. #..# #.##.)# ##..# ChvL.rCh]z3====4 _ChChyChMz Chk| Chׁ Chz _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ch*. # .# # .# # .# # .#. #### .# ..> .# #. #.#####.##.# #.....@...r# #..####.#### # #..# ...  Ch#..# #.#.##.)# .# ##..####### ChcChC5Searing Ray _ChuChq _is nearby! __You can't see any susceptible monsters within range! (Use Z to cast anyway.) __You see here a jackal corpse.Ch ****r  You focus your ray upon the quokka. The searing ray hits the quokka.ChKo Chrpc The quokka is almost dead.Ch}F..r.1----==6ontinue: Searing RayRay ChChf _(Press . to maintain the ray.)Ch .# #.# #.# #.# #### .# ..> .# #.#####.##.#  Ch v#.....@..r.#  #..####.#### # #..# ... # #..# #.#.#  #.)# .# #  ##     ChKt.#.#.#.# #### .# ..> .#Ch2v #.#####.##.#  #.....@..r.#  #..####.####  #..# ...  #..# #.#.#  #.)# .# #  ##  Che|Ch}Ch˅s _A quokka is nearby!Ch^.# #.# #.# #.# #### .# ..> .# #.#####.##.#  #.....@..r.#  #..####.#### # #..# ... # #..# #.#.#  #.)# .# #  ##     ChN.#.#.#.# #### .# ..> .# #.#####.##.#  #.....@..r.#  #..####.####  #..# ...  #..# #.#.#  #.)# .# #  ##   _A quokka is nearby!Ch@   The searing ray hits the quokka!****Cho..†.ChJ10------8--7Searing Ray+  _You kill the quokka!Chr0 ICh<  You stop channelling your searing ray.1== _Ch@ ChB ChS h--ast: Searing Rayh   jackal (wandering)ChV +9.3 (2Ch] M.hCh_ ,90.3 (3Che ChZh Y _A jackal comes into view.Ch _.# #.# #Ch .# #.# #### .# ..> .# #.#####.##.#  #.....@..h.#  #..####.#### # #..# ... # #..# #.#.#  #.)# .# #  ##     Ch .#.#.#.# #### .# ..> .# #.#####.##.# Ch@  #.....@..h.#  #..####.####  #..# ...  #..# #.#.# #.)# .# #  ##  Ch] ChR Ch ChE Ch ] _A jackal is nearby!Chlx.# #.# #.# #Ch(mx.# #### .# ..> .# #.#####.##.#  #.....@..h.#  #..####.#### # #..# ... # #..# #.#.#  #.)# .# #  ##  ChnT   Ch.#.#.#.# #### .# ..> .# #.#####.##.# Ch #.....@..h.#  #..####.####  #..# ...  #..# #.#.# #.)# .# #  ##  Ch|ChFChChz] _A jackal is nearby!Ch.# #.# #.# #.# #### .# ..> .#Ch #.#####.##.#  #.....@..h.#  #..####.#### # #..# ... # #..# #.#.#  #.)# .# #  ##     ChJl.#.#.#.# #### .# ..> .# #.#####.##.#  #.....@..h.#  #..####.####  #..# ...  #..# #.#.# #.)# .# #  ##  ChKCh,QChtRChXChn\] _A jackal is nearby!Ch|Qi  You focus your ray upon the jackal. The searing ray hits the jackal!Ch(dP****Chq ..†.You kill the jackal!Cha9/13 ----9==1.3 (1ontinue: Searing RayRay  _(Press . to maintain the ray.)Ch>****ChrN..†.ChEv------2+ Chq|ChhCh >****Ch` ..†.8----3++ ChC3ChFEChHK  You stop channelling your searing ray.Ch}I/ _ChcO_Ch4Pd9==ChQChSCh8XChYChZ,Ch[Ch ^,Ch^Ch\a10/13====ChbChc,Ch eChf,ChgChi,Ch>jChkChll1====Ch4mChnChaoChpChuqCh'rChrCht,ChSuChvChwj2====ChkxChyChVzCh {Ch |Ch|ChnCh3====ChChǛ,ChChXChCh ChChoChھChP==ChChChk,ChChVCh,ChCh!Ch9i #.# #.#  #.#  #### #.#  ..> #.# # #.#####.##.# #.....†..†.# #..####.#### #..#.....@.# 318.3 (25.0)Ch-g#..#.###.#.#  #.)#.....#.# ast: Searing Ray  #######..#######.#  ...............#.# ########.######.#.# ....##.#>#.....##.#.# #ChCh,9.3 (26ChCh Ch]3_Found an escape hatch in the floor.Ch$3Ch%Cht'Chy),Ch'.BCh.Ch/Ch0Ch2,Ch3Chp5Ch8,Ch.9Ch=  Things that are here:  a jackal corpse; a quokka corpseChI?5 _Ch$@ChAChsC,ChQDChFCh H,ChHChJCh+L,ChMChNChaP,Ch>QCh{RCh=T,ChiUChrVChW,ChPXCh]YCh?ZChZ,Ch[Ch],ChxChzBCh{Ch|Ch},Ch~Ch,ChChXChLCh,ChCh,Ch1ChChCh],Ch7ChiCh),ChChBCh%BCh\Ch/ChٓBChChBChChc,ChmChxCh֠########## #.##........# #.##.######.# .##.# #.# #.##.# #.#  #.##.# #.#  # #.##.# #.#  > #.##.# #.#  Ch.#####.##.# #@#  .....†..†.#b.....#  ..####.####.######  ..#.......#  ..#.###.#.#  .)#.....#.#   b   bat (asleep)#######.#  ........#.#  .######.#.# ChH/ ChT'45ChC,6.3 (27ChЬChڮV _A bat comes into view.ChO   #.##........#  #.##.######.#  #.##.# #.#  #.##.# #.#  #.##.# #.# # #.##.# #.# > #.##.# #.# .# #@# †..†.#b.....# .####.###### ...# .)ChR6Ch]   #.##........#  #.##.######.#  #.##.# #.#  #.##.# #.#  #.##.# #.#  #.##.# #.# > #.##.# #.# .# #@# †..†.#b.....# .####.###### ...#)ChCh;ChChZ _A bat is nearby!ChU   #.##........#  #.##.######.#  #.##.# #.#  #.##.# #.#  #.##.# #.# # #.##.# #.# > #.##.# #.# .# #@# †..†.#b.....# .####.###### ...# .)Ch6Chsa    #.##........#  #.##.######.#  Chqc#.##.# #.#  #.##.# #.#  #.##.# #.#  #.##.# #.# > #.##.# #.# .# #@# †..†.#b.....# .####.###### ...#)ChYiChlCh6pChsZ _A bat is nearby!Ch/w   #.##........#  #.##.######.#  Ch/#.##.# #.#  #.##.# #.#  #.##.# #.# # #.##.# #.# > #.##.# #.# .# #@# †..†.#b.....# .####.###### ...# .ChgI)Ch?4    #.##........#  #.##.######.#  #.##.# #.#  Ch6 #.##.# #.#  #.##.# #.#  #.##.# #.# > #.##.# #.# .# #@# †..†.#b.....# .####.###### Chd7 w...#)ChA> Ch@ Ch8H ChK Z _A bat is nearby!Ch}p    #.##........#  #.##.######.#  #.##.# #.#  Ch$s X#.##.# #.#  #.##.# #.# # #.##.# #.# > #.##.# #.# .# #@# †..†.#b.....# .####.###### ...# .)Ch    #.##........#  Chd (#.##.######.#  #.##.# #.#  #.##.# #.#  #.##.# #.#  #.##.# #.# > #.##.# #.# .# #@# †..†.#b.....# .####.###### ...#)ChI Ch Ch- Ch(% Ch' Z _A bat is nearby!Chb;    #.##........#  #.##.######.#  #.##.# #.#  #.##.# #.#  #.##.# #.# # #.##.# #.# > #.##.# #.# .# #@# †..†.#b.....# .####.###### ...# .)Ch    #.##........#  #.##.######.#  #.##.# #.#  Chl $#.##.# #.#  #.##.# #.#  #.##.# #.# > #.##.# #.# .# #@# †..†.#b.....# .####.###### ...#)Ch Ch Ch Ch Cho Z _A bat is nearby!Ch)#.##........#  #.##.######.#  #.##.# #.#  #.##.# #.#  #.##.# #.# ## #.##.# #.# .> #.##.# #.# #.#####.##.######.# #.....†..†.#b...@.# #..####.####.###### #..#.......#  #..#.###.#.# #.)#.....#.# #..#######.# .......#.# #.######.#.# .....##.#># ChCh<N7.3 (1.0)Searing Ray _ChCh\Ch0h _is nearby! _ You focus your ray upon the bat. The searing ray hits the bat.Choz****Chb ....  You kill the bat!ChN1----==8ontinue: Searing RayRay  _(Press . to maintain the ray.)Ch` 3Ch Chy K  You stop channelling your searing ray.ChO / _Ch 2==--Ch ,ChChChC,Ch3====ChHChCh,Ch`ChChCh ,Chd Ch ,Chp Chf==ChrChNCh,ChChChCh,Ch1ChCh,ChChCh,ChCh Chf!,Ch,"Ch1#Ch#,Ch$Ch$&,Ch&Ch'Ch(Chh),ChJ*Chg+Ch1,,Ch,Ch-Ch.,Ch/Ch0Ch1,Ch}2Chn3Ch>4,Ch4ChH6Ch7,Ch7Ch8Ch9,ChS:ChC;Ch<,Ch<Ch=Ch>,Chn?ChM@ChA,ChAChBChC,ChfDChEChF,Ch5GChHChH,ChIChJChYK,ChLCh MChM,ChNChOChnP,Ch#QCh#RChR,ChSChTChU,ChVChmWCh*X,ChXCh [BCh[Ch\Ch],Ch)_Ch`ChnaChbCh)cChe,ChfChhChi,ChjCh9lChm,Cho,Chq,ChrChEtCh Chl ,Ch[ Ch Ch Chs Ch" Ch! Ch}" Ch,# Ch# Ch$ Ch5& ,Ch& Ch`( Ch) Ch* Ch,+ ChF, ChH- Ch- ,ChZ/ ChY0 Ch1 ,Ch42 Ch73 Ch3 ,Ch4 Ch5 Ch6 ,Chm8 Ch9 ,Ch5: ChQ; ChI< ,Ch< Ch= Ch> ChI? ,Ch.@ Ch..# #.##.# 97.3 (80.0) ##...##.#.#########.#####.##.#### .....# #.....†..†.#... Cast: Searing Ray ##'..# #..####.####.## ..#.... #..#.......#.# ..#.##### #..#.###.#.#.# .†#.. #.)#.....#.#.# ###### #######..#######.#.# ..### ...............#.#.#ChChj _Key pressed, stopping explore.Ch _Ch,ChICh,ChCh, #.#.. ChZ. ##.##Ch\ #.#.#  ChE# .... . #.#.# #.## ... .# #.######.#.# #.##. . ... ..# #........#.# #.##.# .###.###..# #.###......## #.##.# ..<#.#....# #.......# #.##.# #.##.#.###.#####.# #.##.#..>..# #.##.#9.3 (2.0)##...##.#.##.#####.##...# #.....†..†.###'..# #..####.####. #...#.....# #..#.......#. ChY(%#...#.##### #..#.###.#.#.  ...†#.. #.)#.....#.#.  _.###### #######..#######.#. ..### ..#.#. Ch|;j _Key pressed, stopping explore.Dh_Dh _DhDhUDh,DhDh_Dhr,DhDhDhDh,DhDhDh,DhQDh,Dhx Dh!Dh",Dh$,Dh%Dh&,DhI(Dh))Dh),Dh+DhT,,Dh-Dh5/Dh 0,Dh0Dh$2Dhh3,Dh@4Dh5Dh6Dh7Dh08Dh8Dh&:Dh:Dh;Dh=Dh5>,Dh>Dh@DhA,DhADhBDhCDhID,DhdEDh^.Dh!_,DhDhnDhDh#.# #.# #.#########.## #######.#............ #....##.#.###.......... #.##....#.#............# #.#######.#.#.###.###..# #..............<#.#....# #########.#.###.#.#.#.## #./..@................ ....#####.#######...##. g............##.# .+#######'..##.# ..#...#...#.....# ..#...#...#.##### g   hobgoblin (asleep) ...#......†#..  ###._hm. # ####Dh4& DhY561.3 (62.0)  A hobgoblin comes into view.Dh}2.3 (63 _Found an escape hatch in the ceiling.Dhap  #.# #.#  #.. ...... #....##.#.###....... #.##....#.#.... #..#.#. #..............<#.#... #########.#.###. Dh|s#./..@.......... ....#####.#####. g .... .+### †#..  ###._   Dh  #.# #.#  #..Dh ...... #....##.#.###....... #.##....#.#.... #..#.#. #..............<#.#...Dh/c #########.#.###. #./..@.......... Dh....#####.#####. g .... .+###DhQv †#..  DhU###._  Dh$Dh'DhD0Dh*3 Dh4Z_A hobgoblin is nearby!Dhn _Unknown command.Dh[# #.# #.# #.#. #.#......... #....##.#.###.......... #.##....#.#...... #.#.#.#.###.###.. #..............<#.#.... ###.#.###.#.#.#. #./.@.....#####.#...##..g. ....##.. .+#######'..##. ..#...#...#..... ..#...#...#. ...#......†#.. ###._.#  #.###g<g3.3 (1.0) _Dh. #.# #.# #.#. #.# #....##.#.### #.##....#.# #.#.#.#.###.### #.<#.# ###.#.###.#.#.#. #./.g..#####.#...##.<.. .##... .+#'..##... ..#...#...#.S ..#...#...#.S   adder (asleep). ...#......†#..g   hobgoblin  ###._.######  #.###Dh@.g4Searing Ray _An adder comes into view.DhM N****Dhe  You focus your ray upon the hobgoblin. The searing ray misses the hobgoblin.DhFm `g/...Dh+o 1----==5ontinue: Searing RayRay Dht Dhx f _(Press . to maintain the ray.)DhH H  The searing ray hits the hobgoblin!DhN**Dh^O†/Dhn0------90-6Searing Ray+ Dhc _You kill the hobgoblin!Dh N #.# #.# #.#. #.# #....##.#.### #.##....#.# #.Dh #.#.#.###.### #.<#.# ###.#.###.#.#.# #†.#####.#....<..# .Dh .. .+#'.... ..#...#...#.S.^ ..#...#...#...> ...#......†#......Dh ###._.######  #.###DhM v--7ast: Searing Ray  _You stop channelling your searing ray. Found a stone staircase leading down. _You see here a wand of roots (4).Dh4  #.#########.#########.#........... #....##.#.### #.##....#.#. #.#######.#.#.###.## #..............<#.#.#############.#.###.#.#......#†/......................@#####.#######<..## ................ .+#######'... ..#...#...#..(..S.^. ..#...#...#.#..>.) ...#......†#...... ###._.############ #....... #...#...#.#S.S1==-8Searing Ray _Found 3 poisoned darts and a glowing dagger.Dh. d ****Dh? r You focus your ray upon the adder. The searing ray hits the adder.DhLM l  The adder is heavily wounded.DhXX SS...Dh0[ 9/13 ----==9ontinue: Searing RayRay Dhc Dh^h f _(Press . to maintain the ray.)DhD  The searing ray hits the adder!Dh ****Dh5U†...Dh8------770Searing Ray+ Dh_ _You kill the adder!Dh. #.# #.#  #.#########.##########.#.....#....##.#.####.##....#.#..........#.#######.#.#.###.### #..............<#.#.#############.#.###.#.#.#......#†@.....................#####.#######...#....<.†## ............#. .+#######'..#....... ..#...#...#...(....^. ..#...#...#.##....>.) ...#......†#......... ###._.##############.......###DhlG [--1ast: Searing Ray  _You stop channelling your searing ray.9==--2.3 (2DhI DhzL - _s - a wand of roots (4)DhZ #.#########.#########.#........... #....##.#.### #.##....#.#.Dh} #.#######.#.#.###.## #..............<#.#.#############.#.###.#.# ......#†................ .......@#####.####### ....<.†## ............ ....... .+#######'.. . ..#...#...#.. (....^. ..#...#...#.# ....>.) ...#......†#..Dh  ....... ###._.#####  ####### #.......###  #...#...#.# DhqDh+3.3 (1DhDhDh_j#######.#.......... #....##.#.### #.##....#.#. #.#######.#.#.###.# #..............<#.##############.#.###.#.#......#†..............#........#####.########....<.@## ............# .+#######'.# ..#...#...#DhVy(....^.# ..#...#...#.....>.)+ ...#......†#.....# ###._.############# #....... #...#...#. #...#...#.DhsDh&4DhDhs _You see here an adder corpse.Dh ; ....##.#.#####....#.#..#####.#.#.###.#.............<##############.#.###.......#†.................#####.#######<.†## ................@# .+#######'..#...#...#(....^+#######'. DhD Dh -5 _Dh DhA DhB ##....#.#..#####.#.#.###.#.............<##############.#.###.......#†.................#####.#######<.†## .................# .+#######'..#...#...#(....^....>.)+ ....†#..... 10/13====6DhdDh; #####.#.#.###.#.............<##############.#.###.Dh ......#†.................#####.#######<.†## .........Dh8........# .+#######'..#...#...#(....^....>.)+ ....†...# ###._.#####..... DhDh&7DhcDhDh .............<##############.#.###.......#†.................#####.#######<.†## .................# .+#######'..#...#...#(....^....>.@+ ....†...# ###._.############.......###### DhDh&8DhDhS Dhj_You see here a +0 dagger of speed.DhG3DhDh1====Dh!Dh,Dh?DhR,DhDhn2====DhDh,DhDh,Dh'Dh_ _You start resting.Dh,86.3 (8DhBx3====7.3 (9DhPDh Dh Dhd!_Magic restored.Dhe t #.<#. ########.#.###.#. #......#† #.#####.##....<.†## .# .+#'.# ..#...#...#.(....^.# ..#...#...#.>@)+ ...#......†#.# ###._.# #. #...#...# #...#...# +#' # # Dh Dh. +8.3 (1Dh Dh Dh٬  #.<# #####.#.###.# #......#†. #.#####.##....<.†## #.# .+##.# ..#...#...#..(....^.# ..#...#...#......@.)+ ...#......†#.# ###._.# #. #...#... #...#... +# # # 9DhU  Dh Dh U_There is a stone staircase leading down here. Dhn #.< ####.#.###. #......#†. #.#####. ###....<.†##  #.# .+ #.# ..#...# #..(....^.# ..#...# #>.)+ ...#...... #.# ###._. # # #...# #...# + # # 90 _ Dhi #. ####.#.### #......#†.. #.#####. ###....<.†##  #.# .+ #.# ..#...# #..(....^.# ..#...# #....@.>.)+ ...# #.# ###._. # # #...# #...# + # # ==1 Dh Dh4tq # #.#. #......#† #.#####. ###....<.†##  #.# .+ #.# ..#...# #..(....^.# ..#...# #...@..>.)+ ...# #.# ###._ # # #...# #...# + # # 2 Dh\  #.#######.#.# #............ ##############.#.# ##†......... #........#####.### ###....<.†## ..... #.# .+## #.........# ..#... #..@....^.# ..# #>.)+ ...#... #.........# ############## #... #... #...+### 3 _You see here 3 poisoned darts. Dh|4 _t - 3 poisoned darts Dh0 % Dh%   There is a stone staircase leading down here. _  You see here a +0 dagger of speed. Dh'  Dh) 7 _You open the door. Dh ,  Dh27  DhF8  Dhe< @  There is an open door here. Dh%F K _ Dh0G  DhR X DhT , Dh'V  DhX  DhPZ , Dh[  Dh=^  Dh_ , Dh`  DhOb  Dhc , Dhvd  Dh0h  Dhi , Dhj  Dhm 7 _You open the door. Dh3o 3 Dhcp  Dhr @  There is an open door here. Dhs  Dht  _ Dht  Dhov  Dhw , Dh x  Dhy  Dh}{ , Dh.|  Dh}  Dh~  Dh-  Dh  Dh M  There is a sacrificial altar of Ru here. Dh߃  Dh9  _ Dh<  Dh  Dh‡ , DhS  DhN  DhM  Dh  Dh  Dhč  DhҎ  Dh*  Dh  Dh @  There is an open door here. Dh  Dh  _ Dh  Dhy  Dh , Dh5  Dhț  Dhߜ , Dh  Dh  Dh , DhY  Dh  Dh  Dhd  DhǤ  Dh  Dh  Dho  Dhǧ  Dh`  DhS  Dh  Dh  Dh  Dh^  Dh Z Dh  Dh  Dh X Dh  ###  #.# # Dh l#.####################.###..................#.#.################.#.##.#...@..# #.).# #####.#.####.##########  Dhd a...### #.#.# #.##........#†## .#.#.######.#.# #.##.######.#.# .#.#........#.# #.##.# #.#.# .#.#.###......## #.##.# #.#.#   Dh d.#.#.# #.......# #.##.# #.#.#  ##.#.###.#####.# #.##.# #.#.#   Dh0............>..# #.##.# #.#.## You pick up a book of Spatial Translocations and begin reading... Dh1646.3 (52.0) Dh,7.3 (53 DhC Dh e _You add the spells Blink, Momentum Strike and Lesser Beckoning to your library. Dhb/  Dh   There is an escape hatch in the floor here. _ Dh [m Dh  Dho #.>.####.###.###############.....#.....# #.###.#####.# #.# # #.# #.##.# #†# #.##.# #.#..# #.#### #@#  714.3 (67 #....)..# #########  Dh. B5.3 (68 Dh0  Dh4 $ _Found a spear. Dh53 Dh7 DhY; DhtF DhI DhNB Dh#i  Dhq You see here a +0 spear. _ Dh)s Dh{ Dh Dh Dh^, Dhs Dh> Dh, Dh Dh DhW, Dht Dh Dhs Dh Dh Dh Dh2, Dh* DhQ Dh], Dhݞ DhN Dh6, Dhۡ Dh Dh, Dhդ Dh Dhf, Dh Dh Dh>, Dh Dh߫ Dh', Dhƭ DhȮ Dh, Dh Dha  You see here a bat skeleton. Dh5 _ DhӶ, DhaB Dh  Dh Dh Dhf DhѼ Dhн Dh. Dh Dh2 #.# #.# #. #÷# #.# #.# ###.# #.# #.# #...# #.# #.# #.### #.#####.# #....)..# ######### 44.3 (29...)..5.3 (30 _Found a war axe. Dhػ  Dh  Dhl  You see here a +0 war axe. _ Dh| ` DhT  #.###.##h# #.# #.#.# #.# #.#.# #÷# #.#..# ###.# #.######.## #...# #.#...... #.### #.##.#.### #.# #..#..@..# #.# ### #.#.#...# #.# # #.########.##.....)....#############h   Natasha (asleep) Dh 57.3 (128.3 (13 _Natasha, Servant of Life and Death comes into view. Dh8 D##..... Dh29 j#h.# #÷ ..# #######.##### #...#.......g.# #.### #.##.#@###......# ###.#.#...# #.#.#.########. Dh9 # #.....)....############g   hobgoblin (asleep) DhH<  Dh@ . Dh@ Phh Dh~B  DhB =9.0)Searing Ray Dh G  DhI \ _A hobgoblin comes into view.Dh{#.>.####.#. ##.....#.#.# #.###.#DhW#.# #.# #.# #h# #.# #.# ###.#  #÷# #.#  ...# ###.# #.# #####.##### #...# #.# #.....@.g.# #.### #.###.#.#.###.# #.# #...#.....# #.# #####.#.#...# #.##.#.########.## #.....)....# ############DhDhZm.h60DhDhDhvR ***g  You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin.  The hobgoblin is severely wounded.Dh2X:  The hobgoblin shouts!DhXDhc`.hg..Dhf1----====1ontinue: Searing RayRay DhnDh#rf _(Press . to maintain the ray.)DhH  The searing ray hits the hobgoblin.DhjO***DhDh84 .h...  You kill the hobgoblin!Dh0------8==--2+ Dh}DhgP _Natasha barely misses you.Dh  You hit Natasha. You freeze Natasha.  Natasha is lightly wounded.---3ast _You stop channelling your searing ray. Natasha barely misses you.Dh ** You focus your ray upon Natasha. The searing ray hits Natasha.Dhش  .hNatasha is heavily wounded.(Press . to maintain the ray.)9/13 ----=4ontinue: Searing RayRay  _Natasha claws you but does no damage.Dh ** The searing ray hits Natasha!Dh~ .hNatasha is almost dead.DhK!l  Natasha casts a spell at you.DhԨDh4-----8----5Dh;+ DhDh. _The magic dart hits you.Dh!{  The searing ray hits Natasha!  You kill Natasha!Dh'R**Dhf..#.>.####. namarukai the Conjurer#.##.....#. Deep Elf#.##.###.## Health: 24/29 ===================-----#.##.# #.# Magic: 7/13============------------#.##.# #.# AC: 4Str: 4###.##÷# #.# EV: 12Int: 25...####.# #.# SH: 0Dex: 13#####.##### #...# #.# XL:  5 Next: 117% Place: Dungeon:3#.....@...# #.### #.## Noise: ==-------  Time:[39;Dh49m 2766.3 (1.0)#.#.#.###.# #.# #... k) +2 dagger (freeze)#.....# #.# #### Continue: Searing Ray#.#.#...# #.#Ray++ #.#.########.## #.....)....#############The searing ray hits Natasha!  Natasha is almost dead.Natasha casts a spell at you. _The magic dart hits you.  The searing ray hits Natasha!  You kill Natasha! _Natasha screams in pain as she dies!You have reached level 6!  --more--Dh9/34=7/14--6 9% Searing RayDhDh04 _Dho 3DhZ Dh K  You stop channelling your searing ray.Dh E _Dh' 8=DhD+ Dh}E 30==9===1=10/14====DhM DhQ 2=Dh+V 1===DhV ,DhW DhHY 3==2===Dh@Z Dh[\ ,Dh] Dh^ ,Dh_ DhGa ,Dha Dhc DhSd 4==3====Dh&e Dh:g N _HP restored.DhAh Dhi ,Dhj DhQl 4====Dhim Dhn DhOp Dhp 9=Dh\q Dhr Dht Dht Dhu Dh|v Dhw Dh[x Dhx Dh z Dh{ Dh&| :==Dh| Dh} Dh Dh. Dh Dh, DhЃ ,Dhʄ Dh Dh. Dh Dh< DhO Dh DhD Dhv Dh2 Dh ,Dhi Dh Dh ,Dh Dh Dh֞ ,Dhԟ Dh Dh" ,Dhݢ Dh Dh ,Dh Dh Dh Dh ,Dh9 Dhz Dh ,Dh. DhT Dh ,Dh Dh@ Dhб ,Dh/ Dh BDhz Dh7 Dhj ,Dh۹ Dhۺ ,Dh Dhü Dh ,Dh Dh Dh Dh ,Dh DhH Dh BDh ,Dh Dh DhN BDhO Dh Dhs ,Dh Dh ,Dha Dh Dh ,Dh Dh" Dh ,Dh Dhw Dh ,Dh Dh Dh Dh ,Dh Dh Dhy ,Dh Dh Dh ,Dh Dh DhT ,Dh Dh Dh ,Dh DhQ Dh ,Dh DhM Dh ,Dh ,Dh Dh N _You now have 160 gold pieces (gained 17).Dh Dh 3Dh Dh Dh ,Dh DhDhBDhDhX,Dh[DhDh,DhnDh DhP ,Dh> Dhc Dh ,Dh Dh Dh,Dh`DhDhkDhDhDh,DhH,Dh+DhDhL,DhDh.Dh,DhDhDh,Dh Dh!Dht",Dh#Dhp%Dhr&Dh 'Dh'Dhc)Dh)Dh+Dh&-Dh4##.# .S.# #.# ...# #.# #.+.!..# #.# #....# #.## ####. #....# #..# ##.... #....# ##.###..... #....# .#### #.@..# ###.#.# -- ##.### #.>.####Dhm5 #.# ##.....ast: Searing Ray  #.# #.###.# #.# #.# #.# #.# #.# #.# S   adder (wandering)  ###############.# #÷# #.##...............####.# #.##.#############.##### #...# #.#Dh9| 845.3 (79.0)  An adder comes into view.Dh>i?DhL@G--6.3 (80DhCDh*FO _Found 3 scrolls of identify. The adder moves out of view.Dhƪ3DheDh DhXDh##.#.S# #.##..? +.!# #.## #####..# ##....##.###.........# #...##....# ###.#.# ##.### #.>.#####.###.....#.DhS   adder (wandering)..#.#Dh7.3 (1.0).S8.3 (2DhUDh) ##.##  #....# #..#  #...S# ##.#  #..?.# #.#  #....# #.#  +.!..# #.#  #....# #.##  #....# #..#  #.@..#  #....#  #....#   ##.### #.> #.#  #.#  #.# #.#  #.# #.#   #÷# Dh ##.##  #....# #..#  #...S# ##.#  #..?.# #.#  #....# #.#  +.!..# #.#  #....# #.##  #....# #..#  #.@..#  #....#  #....#   ##.### #.> #.#  #.#  #.# #.#  #.# #.#   #÷# Dh _An adder is nearby!Dh ##.##  #....# #..#  #...S# ##.#  Dh#..?.# #.# Dh Dh w#....# #.#  +.!..# #.#  #....# #.##  #....# #..#  #.@..#  #....#  #....#   ##.### #.> #.#  #.#  #.# #.#  #.# #.#   #÷# DhΚDh Dh2##.## Dh} #....# #..# Dh #...S# ##.#  #..?.# #.#  #....# #.#  +.!..# #.#  #....# #.## DhҤ #....# #..#  #.@..#  #....#  #....#   Dh&##.### #.> #.#  #.#  #.# #.#  #.# #.#   #÷# DhDh\DhjDh DhȾDh9_An adder is nearby!Dh?Dh) ##.##  #....# #..#  #...S# ##.#  #..?.# #.#  #....# #.#  +.!..# #.#  #....# #.##  #....# #..#  #.@..#  #....#  #....#   ##.### #.> #.#  #.#  #.# #.#  #.# #.#   #÷# Dh  ##.##  #....# #..#  #...S# ##.#  #..?.# #.#  #....# #.#  +.!..# #.#  #....# #.##  #....# #..#  #.@..#  #....#  #....#   ##.### #.> #.#  #.#  #.# #.#  #.# #.#   #÷# Dh  _An adder is nearby!Dh ###..#########.########.## #.#....# #..# #.#...S# ##.# #.#..?.# #.# #.#....# #.# #.+.!..# #.# #.#....# #.## #####..@.# #..# #....# ##.###......#....# #...#.#####....# ###.#.# #.##.### #.>.####.#.# ##.....#.#.# #.###.##.# #.# #.# #.#Dh [39;49m.S9.3 (1Searing Ray _Dh DhgC............. ###..###############.#...# #?S#..+.! ## ####..# ####.###.........#.#####....# ###.#.# ##.###.>.#####.....#.##.##Dh>S.Dh]'50Dh1Dh Dh ****S    DhJYou focus your ray upon the adder. The searing ray hits the adder.  The adder is heavily wounded.Dh`>  The adder hisses angrily.DhbDhhc..S.Dh j2----==1ontinue: Searing RayRay Dh pDhwf _(Press . to maintain the ray.)Dh N****Dh0qDhfx\.?.SDhbz1--------2+ DhDhW _The searing ray misses the adder.Dh^N****Dh.?.S0---=-3++  _The searing ray misses the adder. The adder barely misses you.Dh3 D  The searing ray hits the adder.Dhu _****Dh .?.†You kill the adder!Dh -12=4ast: Searing RayDh DhO > _You finish channelling your searing ray.Dh =3Dh>DhC,DhPXDhYR,Dh"TDhp1=2===Dh,Dhk3====Dh,Dh Dhʼn,DhDh4====DhoH #..########### #............ ###..######### ########.## # #....# #..# # #....# ##.# # #..?.# #.# # #....# #.# # +.@†.# #.# #--Dh #....# #.## #### #....# #..# ## #....# ##.###..... #....# #...#.#### #....# ###.#.# # #.### #.>.####  #.##.....#  #.# #.###.# Dhx695.0)--70.3 (16DhFDh^Z _u - a viscous brown potionDh`3DhDhݾDhW==DhODhI _h - 4 scrolls of identify (gained 3)Dhh3DhJDhnDh ,DhDhDh5,DhD  #..# # ###..# ########.## # #....# #..# # #....# ##.# # #....# #.# ####....# #.# ##('@.†.# #.# #6.3 (6.0)#.#....# #.## ##### #....# #..# ## #....# ##.### #....# #...#. #....# ###.#.#  ##.### #.>.[40Dh0m #.# ##..... #.# #.###. _You open the door. _Found 6 stones.Dh83Dh9Dh;Dh=DhC _  There is an open door here. _DhDDhFDhH,Dh6IDhJDh/LDhLDhMDhbNDhODh.PDhPDhSDh~T,DhUDh. #.##.# ##... ..##.# #.##Searing Ray.####.# #.#J. #.# #.#Dh`###############.# #÷# J   endoplasm (asleep)#...............# ###.##.#############.##### #...##.##.........#Dh1dv 82  An endoplasm comes into view.DhicJ.JDh*k+3.3 (7DhoDhp^ _The endoplasm quivers.Dh w  #.#  ###....# #.#  #('..†.# #.#  Dh #.#....# #.##  #.#....# #..#  #.#....#  #.#....#  #.#....#  #@##.### #.> #.##.#  Dh ..##.#  J####.# #.#  .. #.# #.#  ## #÷# DhH s  ###.#   #...#  #.#  #.### Dh-   #.#  ###....# #.#  #('..†.# #.#  #.#....# #.##  #.#....# #..#  #.#....#  #.#....#  #.#....#  #@##.### #.> #.##.#  ..##.#  J####.#  .. #.#   ## #÷#        #.#   _An endoplasm is nearby!DhD K  #.#  ###....# #.#  #('..†.# #.#  #.#....# #.##  #.#....# #..#  #.#....#  #.#....#  #.#....#  #@##.### #.> #.##.#  ..##.#  J####.# #.#  .. #.# #.#  ## #÷#   ###.#   #...#  #.#  #.### Dh   #.#  ###....# #.# Dh  #('..†.# #.#  #.#....# #.##  #.#....# #..#  DhL #.#....#  #.#....#  #.#....#  Dh @#@##.### #.> #.##.#  ..##.#  Dh J####.#  .. #.#   ##Dha  #÷#       Dh G #.#  Dh DhL Dh w _An endoplasm is nearby!Dh K  #.#  ###....# #.#  #('..†.# #.#  #.#....# #.##  #.#....# #..#  #.#....#  #.#....#  #.#....#  #@##.### #.> #.##.#  ..##.#  J####.# #.#  .. #.# #.#  ## #÷#   ###.#   #...#  #.#  #.### Dhx  #.#  ###....# #.#  #('..†.# #.#  #.#....# #.##  #.#....# #..#  #.#....#  #.#....#  #.#....#  #@##.### #.> #.##.#  ..##.#  J####.#  .. #.#   ## #÷#        #.#   _An endoplasm is nearby!Dh  #.#  ###....# #.#  #('..†.# #.#  #.#....# #.##  #.#....# #..#  #.#....#  #.#....#  #.#....#  Dh#@##.### #.> #.##.#  ..##.#  J####.# #.#  .. #.# #.#  ## #÷#  Dh3 g ###.#   #...#  #.#  #.### Dh1d  #.#  ###....# #.#  #('..†.# #.# Dh #.#....# #.##  #.#....# #..#  #.#....#  #.#....#  Dh##.#....#  #@##.### #.> #.##.#  ..##.#  DhhJ####.#  .. #.#   ## #÷#        #.#  Dh DhCDhDha _An endoplasm is nearby!Dh  #.#  ###....# #.#  #('..†.# #.#  #.#....# #.##  #.#....# #..#  #.#....#  #.#....# Dhu #.#....#  #@##.### #.> #.##.#  ..##.#  J####.# #.#  .. #.# #.#  ## #÷#   ###.#   #...#  #.#  #.### Dhc  #.#  ###....# #.#  #('..†.# #.#  #.#....# #.##  Dhd#.#....# #..#  #.#....#  #.#....#  #.#....#  #@##.### #.>Dhe #.##.#  ..##.#  J####.# Dh6fk .. #.#   ##Dhf #÷#       DhgG #.#  DhqDh.# #.######.#.##.# ##... #..........##.# #.## #######..#####.###Dh] #.# #.# ...............# #.# #.# ###################.# #÷#  #...............####.#  #.#############.##### #...#Dh j _Key pressed, stopping explore.Dh8 IDh f _DhV Dh XDh Dh Dh Dh|" DhB  There is an open door here. _Dh~G BDhU XDhk Dh_ 6Dh5   You see here a +0 war axe. _Dh   You see here a bat skeleton. _[Dh( 39;49m..................>..# #.##.# #...##.#.#########.#####.##.##### ....##.#.# #.....÷..÷.#.... #'..##.#.# #..####.####.### .#.....#.# #..#.......#.# .#.#####.# #..#.###.#.#.# ÷#.......# #.)#.....#.#.# ##################..#######.#.# .### <?.....@.........#.#.# 3059.3 (67 .#.###############.######.#.#.# .#..#..................##.#>#DhO p.### #'....############.....##.#.#.... ...#..# #.....##.#.##### ...##.# #.....##.#.#.# #........#.### #.#...####.###..##### #.60.3 (68 _Found a stone staircase leading up.Dhj _Dhs Dh Dh ......>..# #.## #######...##.#.#######.......##.#.# #.....÷..÷######'..##.#.# #..####. ...#...#.....#.# #..#...... ...#...#.#####.# #..#.###.# ......÷#.......# #.)#.....#._.###################..####### .......### #<@...............# ...#...#.###############.######.# ...#...#..#...........##. #######'....######.....##.###.....#..# #.....##. ####.....##.# #.....##.#   ########.# #........#  #.## #.#...####  #..###########.##### # 6.0)7.3 (7Dhc x _v - a scroll labelled KITURCHUROICDh'Dhc(Dh(Dh:=3......0DhGq _Done exploring.Dhl _Done exploring.Dh` _Done exploring.Dh\ _Done exploring.DhMIDh`ODhYq _Done exploring.Dhg Dhi Dho Dhr w _Done exploring.Unknown command.DhlaDh bDhqeDh$g>Unknown command.Dhc[?25h[?0cUnknown command.  Search for what [Enter for "."]? DhRW [?25l[?1cDh8` Dh2e ,17 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:3] a stone staircase leading upb - [D:3] a stone staircase leading down  c - [D:3] a +0 whip  d - [D:3] a stone staircase leading up  e - [D:3] a sacrificial altar of Ru  f - [D:3] 6 stones  g - [D:3] an escape hatch in the floor  h - [D:3] a stone staircase leading down Dhh \ i - [D:3] a +0 dagger of speedj - [D:3] a +0 club  k - [D:3] a dispersal trap  l - [D:3] a stone staircase leading down  m - [D:3] an escape hatch in the ceiling  n - [D:3] a +0 spear  o - [D:3] a stone staircase leading up  p - [D:3] a +0 war axe  q - [D:3] a +0 ring mailDh5Dh͚Dh3........................>..# #.## namarukai the Conjurer #######...##.#.#########.#####.## Deep Elf ..........##.#.##.....÷..÷ Health: 34/34 ======================== DhU#######'..##.#.##..####.## Magic: 14/14 ======================== ...#...#.....#.##..#...... AC: 4Str: 4 ...#...#.#####.##..#.###.# EV: 12DhInt: 25 ......÷#.......##.)#.....# SH: 0Dex: 13 ##._.###################..####### XL:  6 Next: 13% Place: Dungeon:3 Dh.......### #<@...............# Noise: ---------  Time: 3067.3 (0.0) ...#...#.###############.######.# k) +2 dagger (freeze) ...#...#..#..................##.# Cast: Searing Ray #######'....############.....##.# ..##.....#..##.....##.# ####.....##.##.....##.# Dh########.##........# #.###.#...#### #..###########.##### #  _Done exploring. _Done exploring. _Done exploring. _Unknown command. _Unknown command.Search for what [Enter for "."]? .DhDhDhDh. _DhUDh[yInventory: 22/52 slots Hand Weapons (go to first with ))  k - a +2 dagger of freezing (weapon) Missiles (go to first with ()  l - 2 throwing netst - 3 poisoned darts Armour (go to first with [)  a - a +0 robe (worn)  d - a +0 pair of gloves (worn) Dh\ p - a +0 cloak of preservation (worn)c - a +0 leather armour  f - a +0 tower shield  i - a +0 buckler Wands (go to first with /)q - a wand of charming (7)  s - a wand of roots (4) Scrolls (go to first with ?)e - a scroll of silence Dhl] g - 2 scrolls of teleportationh - 4 scrolls of identify  j - a scroll of vulnerability  m - a scroll labelled XUCATTUDIPP  o - a scroll labelled YGHON ODIOBRUJ [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top] Dh  Dhs3........................>..# #.## namarukai the Conjurer #######...##.#.#########.#####.## Deep Elf ..........##.#.##.....÷..÷ Health: 34/34 ========================  Dh3#######'..##.#.##..####.## Magic: 14/14 ======================== ...#...#.....#.##..#...... AC: 4Str: 4 ...#...#.#####.##..#.###.# EV: 12Int: 25  Dh......÷#.......##.)#.....# SH: 0Dex: 13 ##._.###################..####### XL:  6 Next: 13% Place: Dungeon:3 .......### #<@...............# Noise: ---------  Time: 3067.3 (0.0)  Dh5...#...#.###############.######.# k) +2 dagger (freeze) ...#...#..#..................##.# Cast: Searing Ray #######'....############.....##.# ..##.....#..##.....##.# ####.....##.##.....##.# ########.##........# #.###.#...#### #..###########.##### #  _Done exploring. _Done exploring. _Done exploring. _Unknown command. _Unknown command. _Search for what [Enter for "."]? . Dh  Dh  Dh Dh  Dh  DhD  Dh F _Unknown command.!Dh!Dh( !Dh!DhF _Unknown command.!DhN#4!Dh**!Dhs-F _Unknown command.!Dhk Read which item? Scrolls  e - a scroll of silence  g - 2 scrolls of teleportationh - 4 scrolls of identify !Dhm  j - a scroll of vulnerability  m - a scroll labelled XUCATTUDIPP  o - a scroll labelled YGHON ODIOBRUJ  v - a scroll labelled KITURCHUROIC [!] read|quaff|evoke[?] describe selected"DhS "Dh[ "Dhhb Z........................>..# #.## namarukai the Conjurer #######...##.#.#########.#####.## Deep Elf ..........##.#.##.....÷..÷ Health: 34/34 ======================== #######'..##.#.#"Dhb #..####.## Magic: 14/14 ======================== ...#...#.....#.##..#...... AC: 4Str: 4 ...#...#.#####.##..#.###.# EV: 12Int: 25 "Dhtc ......÷#.......##.)#.....# SH: 0Dex: 13 ##._.###################..####### XL:  6 Next: 13% Place: Dungeon:3 .......### #<@...............# Noise: ---------  Time: 3067.3 (0.0) "Dhe w...#...#.###############.######.# k) +2 dagger (freeze) ...#...#..#..................##.# Cast: Searing Ray #######'....############.....##.# ..##.....#..##.....##.# ####.....##.##.....##.# ########.##........# #.###.#...#### #..###########.##### #  _Unknown command. _Unknown command. _Search for what [Enter for "."]? . _Unknown command. _Unknown command. _Unknown command."Dhh "DhWj "Identify which item? (\ to view known items) Scrolls (select first with ?)  m - a scroll labelled XUCATTUDIPP  o - a scroll labelled YGHON ODIOBRUJ  v - a scroll labelled KITURCHUROIC Potions (select first with !)  n - a yellow potion  r - a sapphire potion "Dhj u - a viscous brown potion[?] describe selected#Dh#Dh9#DhN........................>..# #.## namarukai the Conjurer #######...##.#.#########.#####.## Deep Elf ..........##.#.##.....÷..÷ Health: 34/34 ======================== #######'..##.#.##..####.## Magic: 14/14 ======================== ...#...#.....#.##..#...... AC: 4Str: 4 #Dh...#...#.#####.##..#.###.# EV: 12Int: 25 ......÷#.......##.)#.....# SH: 0Dex: 13 ##._.###################..####### XL:  6 Next: 13% Place: Dungeon:3 .......### #<@...............# Noise: ---------  Time: 3067.3 (0.0) ...#...#.###############.######.# k) +2 dagger (freeze) ...#...#..#..................##.# Cast: Searing Ray #######'....############.....##.# ..##.....#..##.....##.# ####.....##.##.....##.# ########.##........# #.###.#...#### #..###########.##### #  _Unknown command. _Unknown command. _Search for what [Enter for "."]? . #DhT__Unknown command. _Unknown command. _Unknown command.#Dh/]  As you read the scroll of identify, it crumbles to dust.#Dhj+8.3 (1#Dh#DhD0 _m - a scroll of revelation#Dh:#Dh?Read which item? Scrolls  e - a scroll of silence  g - 2 scrolls of teleportationh - 3 scrolls of identify  j - a scroll of vulnerabilitym - a scroll of revelation  o - a scroll labelled YGHON ODIOBRUJ  v - a scroll labelled KITURCHUROIC [!] read|quaff|evoke[?] describe selected$Dh$Dh*$Dh........................>..# #.## namarukai the Conjurer #######...##.#.#########.#####.## Deep Elf ..........##.#.##.....÷..÷ Health: 34/34 ======================== #######'..##.#.##..####.## Magic: 14/14 ======================== ...#...#.....#.##..#...... AC: 4Str: 4 ...#...#.#####.##..#.###.# EV: 12Int: 25 ......÷#.......##.)#.....# SH: 0Dex: 13 ##._.###################..####### XL:  6 Next: 13% Place: Dungeon:3 .......### #<@...............# Noise: ---------  Time: 3068.3 (0.0) ...#...#.###############.######.# k) +2 dagger (freeze) ...#...#..#..................##.# Cast: [34$Dh0mSearing Ray #######'....############.....##.# ..##.....#..##.....##.# ####.....##.##.....##.# ########.##........# #.###.#...#### #..###########.##### #  _Search for what [Enter for "."]? . _Unknown command. _Unknown command. _Unknown command.As you read the scroll of identify, it crumbles to dust. _m - a scroll of revelationIdentify which item? (\ to view known items) Scrolls (select first with ?)  o - a scroll labelled YGHON ODIOBRUJ  v - a scroll labelled KITURCHUROIC Potions (select first with !)  n - a yellow potion  r - a sapphire potion  u - a viscous brown potion[?] describe selected$Dh n ........................>..# #.## namarukai the Conjurer #######...##.#.#########.#####.## Deep Elf ..........##.#.##.....÷..÷ Health: 34/34 ======================== #######'..##.#.##..####.## Magic: 14/14 ======================== ...#...#.....#.##..#...... AC: 4Str: 4 ...#...#.#####.##..#.###.# EV: 12Int: 25 ......÷#.......##.)#.....# SH: 0Dex: 13 ##._.###################..####### XL:  6 Next: 13% Place: Dungeon:3 .......### #<@...............# Noise: ---------  Time: 3068.3 (0.0) ...#...#.###############.######.# k) +2 dagger (freeze) ...#...#..#..................##.# [4$Dhr 0mCast: Searing Ray #######'....############.....##.# ..##.....#..##.....##.# ####.....##.##.....##.# ########.##........# #.###.#...#### #..###########.##### #  _Search for what [Enter for "."]? . _Unknown command. _Unknown command. _Unknown command.As you read the scroll of identify, it crumbles to dust. _m - a scroll of revelation  As you read the scroll of identify, it crumbles to dust.9.3 (1 _o - a scroll of noise%Dh%DhʉjRead which item? Scrolls  e - a scroll of silence  g - 2 scrolls of teleportationh - 2 scrolls of identify  j - a scroll of vulnerabilitym - a scroll of revelation %Dh? o - a scroll of noise  v - a scroll labelled KITURCHUROIC [!] read|quaff|evoke[?] describe selected%Dh %DhZ%DhZ........................>..# #.## namarukai the Conjurer #######...##.#.#########.#####.## Deep Elf ..........##.#.##.....÷..÷ Health: 34/34 ======================== #######'..##.#.#%Dh#..####.## Magic: 14/14 ======================== ...#...#.....#.##..#...... AC: 4Str: 4 ...#...#.#####.##..#.###.# EV: 12Int: 25 ......÷#.......##.)#.....# SH: 0Dex: 13 ##._.###################..####### XL:  6 Next: 13% Place: Dungeon:3 .......### #<@...............# Noise: ---------  Time: 3069.3 (0.0) ...#...#.###############.######.# k) +2 dagger (freeze) ...#...#..#..................##.# Cast: Searing Ray #######'....############.....##.# ..##.....#..##.....##.# ####.....##.##.....##.# ########.##........# #.###.#...#### #..###########.##### #  _Unknown command. _Unknown command.As you read the scroll of identify, it crumbles to dust. _m - a scroll of revelation  As you read %Dhhthe scroll of identify, it crumbles to dust. _o - a scroll of noise%Dh*9Identify which item? (\ to view known items) Scrolls (select first with ?)  v - a scroll labelled KITURCHUROIC Potions (select first with !)  n - a yellow potion  r - a sapphire potion  u - a viscous brown potion[?] describe selected&DhY7&Dh=&DhEZ........................>..# #.## namarukai the Conjurer #######...##.#.#########.#####.## Deep Elf ..........##.#.##.....÷..÷ Health: 34/34 ======================== #######'..##.#.#&DhbFE#..####.## Magic: 14/14 ======================== ...#...#.....#.##..#...... AC: 4Str: 4 ...#...#.#####.##..#.###.# EV: 12Int: 25 ......÷#.......##.)#.....# SH: 0Dex: 13 ##._.###################..####### XL:  6 Next: 13% Place: Dungeon:3 .......### #<@...............# Noise: ---------  Time: 3069.3 (0.0) ...#...#.###############.######.# k) +2 dagger (freeze) &Dh'I#...#...#..#..................##.# Cast: Searing Ray #######'....############.....##.# ..##.....#..##.....##.# ####.....##.##.....##.# ########.##........# #.###.#...#### #..###########.##### #  _Unknown command. _Unknown command.As you read the scroll of identify, it crumbles to dust. _m - a scroll of revelation  As you read the scroll of identify, it crumbles to dust. _o - a scroll of noise&DhU]  As you read the scroll of identify, it crumbles to dust.&Dh)W,70.3 (1&Dhw\&DhfP _v - a scroll of immolation&Dh` 3&Dh &Dhz 0 _Done exploring.(Dhq[[?25h[?0c  Search for what [Enter for "."]? (DhB} [?25l[?1c(Dh (Dh@ 17 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:3] a stone staircase leading upb - [D:3] a stone staircase leading down  c - [D:3] a +0 whip  d - [D:3] a stone staircase leading up  e - [D:3] a sacrificial altar of Ru  f - [D:3] 6 stones  g - [D:3] an escape hatch in the floor  h - [D:3] a stone staircase leading down  i - [D:3] a +0 dagger of speedj - [D:3] a +0 club  k - [D:3] a dispersal trap  l - [D:3] a stone staircase leading down  m - [D:3] an escape hatch in the ceiling  (Dh… }n - [D:3] a +0 spear  o - [D:3] a stone staircase leading up  p - [D:3] a +0 war axe  q - [D:3] a +0 ring mail*Dh*Dhn*Dh>Z........................>..# #.## namarukai the Conjurer #######...##.#.#########.#####.## Deep Elf ..........##.#.##.....÷..÷ Health: 34/34 ======================== #######'..##.#.#*Dh#..####.## Magic: 14/14 ======================== ...#...#.....#.##..#...... AC: 4Str: 4 ...#...#.#####.##..#.###.# EV: 12Int: 25 ......÷#.......##.)#.....# SH: 0Dex: 13 ##._.###################..####### XL:  6 Next: 13% Place: Dungeon:3 .......### #<@...............# Noise: ---------  Time: 3070.3 (0.0) ...#...#.###############.######.# k) +2 dagger (freeze) ...#...#..#..................##.# Cast: Searing Ray #######'....############.....##.# ..##.....#..##.....##.# ####.....##.##.....##.# ########.##........# #.###.#...#### #..###########.##### # As you read the scroll of identify, it crumbles to dust. _o - a scroll of noiseAs you read the scroll of ident*Dhify, it crumbles to dust. _v - a scroll of immolation _Done exploring.  Search for what [Enter for "."]? .*Dh'4*DhJ*Dh. _*Dh*DhnInventory: 22/52 slots Hand Weapons (go to first with ))  k - a +2 dagger of freezing (weapon) Missiles (go to first with ()  l - 2 throwing netst - 3 poisoned darts Armour (go to first with [)  a - a +0 robe (worn)  d - a +0 pair of gloves (worn)  p - a +0 cloak of preservation (worn)c - a +0 leather armour  f - a +0 tower shield  i - a +0 buckler Wands (go to first with /)*Dhq - a wand of charming (7)  s - a wand of roots (4) Scrolls (go to first with ?)e - a scroll of silence  g - 2 scrolls of teleportationh - a scroll of identify  j - a scroll of vulnerabilitym - a scroll of revelation  o - a scroll of noise [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top],Dhdv,Dh~,DhfY........................>..# #.## namarukai the Conjurer #######...##.#.#########.#####.## Deep Elf ..........##.#.##.....÷..÷ Health: 34/34 ======================== #######'..##.#.##..####.## Magic: 14/14 ======================== ...#...#.....#.##..#...... AC: 4,DhStr: 4 ...#...#.#####.##..#.###.# EV: 12Int: 25 ......÷#.......##.)#.....# SH: 0Dex: 13 ##._.###################..####### XL:  6 Next: 13% Place: Dungeon:3 .......### #<@...............# Noise: ---------  Time: 3070.3 (0.0) ...#...#.###############.######.# k) +2 dagger (freeze) ...#...#..#..................##.# Cast: Searing Ray #######'....############.....##.# ..##.....#..##.....##.# ####.....##.##.....##.# ########.##........# #.###.#...#### #..###########.##### # As you read the scroll of identify, it crumbles to dust. _o - a scroll of noiseAs you read the scroll of identify, it crumbles to dust. _v - a scroll of immolation _Done exploring. ,DhM_Search for what [Enter for "."]? .,DhB,Dh,Dh̙,Dh,Dh ,Dh Read which item? Scrolls  e - a scroll of silence  g - 2 scrolls of teleportationh - a scroll of identify  j - a scroll of vulnerabilitym - a scroll of revelation  o - a scroll of noise ,Dhï v - a scroll of immolation [!] read|quaff|evoke[?] describe selected-Dh)-Dh4-DhZ........................>..# #.## namarukai the Conjurer #######...##.#.#########.#####.## Deep Elf ..........##.#.##.....÷..÷ Health: 34/34 ======================== #######'..##.#.#-Dh#..####.## Magic: 14/14 ======================== ...#...#.....#.##..#...... AC: 4Str: 4 ...#...#.#####.##..#.###.# EV: 12Int: 25 ......÷#.......##.)#.....# SH: 0Dex: 13 ##._.###################..####### XL:  6 Next: 13% Place: Dungeon:3 .......### #<@...............# Noise: ---------  Time: 3070.3 (0.0) -Dht...#...#.###############.######.# k) +2 dagger (freeze) ...#...#..#..................##.# Cast: Searing Ray #######'....############.....##.# ..##.....#..##.....##.# ####.....##.##.....##.# ########.##........# #.###.#...#### #..###########.##### #-Dh As you read the scroll of identify, it crumbles to dust. _o - a scroll of noiseAs you read the scroll of identify, it crumbles to dust. _v - a scroll of immolation _Done exploring. _Search for what [Enter for "."]? .-Dh.-DhI,Identify which item? (\ to view known items) Potions (select first with !)  n - a yellow potion  r - a sapphire potion -Dh u - a viscous brown potion[?] describe selected.Dh.DhT.DhĪ........................>..# #.## namarukai the Conjurer #######...##.#.#########.#####.## Deep Elf ..........##.#.#.DhJ#.....÷..÷ Health: 34/34 ======================== #######'..##.#.##..####.## Magic: 14/14 ======================== ...#...#.....#.#.Dhѫ#..#...... AC: 4Str: 4 ...#...#.#####.##..#.###.# EV: 12Int: 25 .DhU......÷#.......##.)#.....# SH: 0Dex: 13 ##._.###################..####### XL:  6 Next: 13% Place: Dungeon:3 .Dhެ+.......### #<@...............# Noise: ---------  Time: 3070.3 (0.0) ...#...#.###############.######.# k) +2 dagger (freeze) ...#...#..#..................##.# Cast: Searing Ray .Dh#######'....############.....##.# ..##.....#..##.....##.# ####.....##.##.....##.# ########.##........# #.##.Dh#.#...#### #..###########.##### # As you read the scroll of identify, it crumbles to dust. .Dh)_o - a scroll of noiseAs you read the scroll of identify, it crumbles to dust. _v - a scroll of immolation _Done exploring. _Search for what [Enter for "."]? ..Dh?]  As you read the scroll of identify, it crumbles to dust..Dh+1.3 (1.Dh[.DhV _n - a potion of curing/DhWhere to? (Tab - D:3 @ (x,y), ? - help)  D - Dungeon /DhnY/Dho[?25h[?0c........................>..# #.## namarukai the Conjurer #######...##.#.#########.#####.## Deep Elf ..........##.#.#/Dhp#.....÷..÷ Health: 34/34 ======================== #######'..##.#.##..####.## Magic: 14/14 ======================== ...#...#.....#.##..#...... AC: 4Str: 4 ...#...#.#####.##..#.###.# EV: 12Int: 25 ......÷#.......#/DhGs#.)#.....# SH: 0Dex: 13 ##._.###################..####### XL:  6 Next: 13% Place: Dungeon:3 .......### #<@...............# Noise: ---------  Time: 3071.3 (0.0) ...#...#.###############.######.# k) +2 dagger (freeze) ...#...#..#..................##.# Cast: Searing Ray #######'....############.....##.# ..##.....#..##.....##.# ####.....##.##.....##.# ########.##........# #.###.#...#### #..###########.##### #  _v - a scroll of immolation _Done exploring. _Search for what [Enter for "."]? .  As you read the scroll of identify, it crumbles to dust. _n - a potion of curingWhat level of the Dungeon? (default 3, ? - help) 0Dh[?25l[?1c4 _0Dh  There is a stone staircase leading down here. _1DhZ41Dh|1Dh9  You climb downwards.1Dh{1DhB1Dh  _The orc shouts! x3  Found Wymigoja's Fire Supplies.  There is a stone staircase leading up here.1Dho1Dhw ♣♣ ..  ♣♣∩♣ ...  1Dhfy7♣...♣#######...  ..⌠..#.........  .............  ...........  #.........  #. ====88.0 (16.7) #..o......  #......oo. Searing Ray #.....o... .######### ..o   orc wizard ..ooo 3 orcs (1 missile)1DhzE ... 1Dh1Dhgd _There are monsters nearby!2DhPc  You focus your ray upon the orc. The searing ray hits the orc!2DhV*** 2 orcs2Dh1 )..  You kill the orc!(Press . to maintain the ray.)*3DhQ  The orc wizard points at you and mumbles some strange words.3Dh1@o.o.3Dh*2----==--9.0 (1.0)ontinue: Searing RayConf Ray 3DhJ3DhQ _You are confused.4Dhr-- _Unknown command.4Dh34Dhy4Dhv4Dh4Dh4Dhooo..o..4Dh--90ast: Searing Ray 4Dh 3--- _You stop channelling your searing ray.4Dh 4Dhy4Dha4Dhp qoo..o....4Dh.*1.0 (24Dhk _In your confused state, you trip and fall back down the stairs.5Dh35Dh5Dh5DhK5Dhao.o.5Dh=0---3==--=2.0 (1 29--- _The orc hits you with a +0 flail.5Dh5DhJ o.  In your confused state, you trip and fall back down the stairs.5DhAd6---3.0 (25Dh5Dhr _The orc hits you with a +0 club. The orc closely misses you.6Dh?36Dh`G6DhI6DhJ6DhK6Dh>Soooo 3 orcs (1 wandering)6DhSc7=-4.0 (16DhS^6Dhi< 6- _The orc misses you.  In your confused state, you trip and fall back down the stairs.  You feel less confused.6Dhj6DhYs o.o.oThe orc shouts!6Dht20-----=5.0 (2Searing Ray6Dhz6Dh}7 _The orc hits you with a +0 flail.7Dh7Dhz _Unknown command.7Dhn 7Dh]p 7DhCu 7Dh y 7Dh o.  Magic restored.  The orc wizard hits you but does no damage.7Dh 17------4====-6.0 (17DhJ f ##.#......##. ######## #.#.####.########## .......### #.#.# #.##........ .....#.#.######.#.# #.##.######. .....#.#........#.# #.##.# #. ###..#.#.###......## #.##.# #. #....#.#.# #.......# #.##.# #. #.#.##.#.###.#####.# #.##.# #.3 7DhK ...............o@o.# #.##.# #. ..##.#.#########o#####.##.######. ..##.#.# #.....÷..÷.#...... ..##.#.# #..####.####.##### .....#.# #..#.......#.# .#####.# #..#.###.#.#.# .......# #.)#.....#.#.# 2 orcs 7DhL ################..#######.#.# ## #<................#.#.# _The orc hits you with a +0 club. The orc hits you but does no damage.7DhL p--==-7DhR 7Dh5 5-7.5 (2.57DhQ 7Dh } _You climb upwards. _There is a stone staircase leading down here.8Dhs8Dh8-8Dh8Dh^ _You are too injured to fight recklessly!:Dh ^  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:Dh,# #.#......# #. namarukai the Conjurer ######## #.#.####.########## Deep Elf .......### #.#.# #.##........ Health: 17/34 ============------------ .....#.#.######.#.# #.##.######. Magic: 12/14 ====================---- .....#.#........#.# #.##.# #. AC: 4Str: 4 ###..#.#.###......## #.##.# #. EV: 12Int: 25 #....#.#.# #.......# #.##.# #. SH: 0Dex: 13 #.#.##.#.###.#####.# #.##.# #. XL:  6 Next: 13% Place: Dungeon:3 ...............o@o.# #.##.# #. Noise: ---------  Time: 3097.5 (0.0) ..##.#.#########o#####.##.######. k) +2 dagger (freeze) ..##.#.# #.....÷..÷.#...... C:Dh/ast: Searing Ray ..##.#.# #..####.####.##### .....#.# #..#.......#.# .#####.# #..#.###.#.#.#  o   orc wizard .......# #.)#.....#.#.#  oo 2 orcs ################..#######.#.# ## #<................#.#.# _You are too injured to fight recklessly!  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (76% to hit):DhoY##.#......##. namarukai the Conjurer #########.#.####.########## Deep Elf .......### #.#.# #.##........ Health: 17/34 ============------------ .....#.#.######.#.# #.##.######. Magic: 12/14 ====================---- .....#.#........#.# #.##.# #. AC: 4Str: 4 ###..#.#.###......## #.##.# #. EV: 12Int: 25 #....#.#.# #.......# #.##.# #. SH: 0Dex: 13 #.#.##.#.###.#####.# #.##.# #. XL:  6 Next: 13% Place: Dungeon:3 ............****@o.# #.##.# #. No:Dh[#ise: ---------  Time: 3097.5 (0.0) ..##.#.#########o#####.##.######. k) +2 dagger (freeze) ..##.#.##.....÷..÷.#...... Cast: Searing Ray ..##.#.##..####.####.##### .....#.##..#.......#.# .#####.##..#.###.#.#.#o   orc wizard .......##.)#.....#.#.#oo 2 orcs ################..#######.#.# ## #<................#.#.#Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (76% to hit)  You focus your ray upon the orc wizard. The searing ray hits the orc wizard!:DhF]...oPress: ? - help, Shift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (76% to hit)  You focus your ray upon the orc wizard. The searing ray hits the orc wizard!  The orc wizard is heavily wounded.  (Press . to maintain the ray.)  The orc hits you but does no damage. The orc barely misses you.:DhG:*;Dh! oo 2 orcs  The orc wizard gestures wildly while chanting.The orc wizard flickers and vanishes!;DhM{8====8.5 (1ontinue: Searing RayRay  _Deactivating autopickup; reactivate with Ctrl-A.;Dh :****;DhH ...{The searing ray hits something! The orc hits you with a +0 flail.;Dhj 4---1--==--9+ ;Dh1% ;Dh) _Something hits you but does no damage. The orc barely misses you.Dh,.# #.#......# # .# #.#.####..### #.#.# #.##.#.#.######.#.# #.##.######.#.#.#.# #.##.# # >Dh=0E.###..#.#.###......## #.##.# # .#....#.#.# #.# #.##.# # .#.#.##.#.###.#####.# #.##.# #.@>o.# #.##.# #.##.#.#o#####.##.######.##.#.# #.....÷..÷.# '..##.#.# #..####.####. #.....#.# #..#.#.# #.#####.#>Dh4s #..#.###.#.#.# #.# #.)#.....#.#.###..#######.#.# ### #<.#.#.#>DhC5>DhB2o.>DhD11---1ast>DhLL>DhQ^ _You stop channelling your searing ray. The orc hits you with a +0 club.  >DhrRThings that are here: _a +0 dagger; a +0 robe; an orc corpse>Dhe #.# #.#......# #.# #.#.####..### #.#.# #.##.#.#.######.#.# #.##..#.#.#.# #.##.# >Dh #.###..#.#.###......## #.##.# #.#....#.#.# #.# #.##.# #.#.#.##.#.###.#####.# #.##.# )o..# #.##.# #...##.#.#o#####.##..##.#.# #.....÷..÷.# #'..##.#.# #..####.####. .#.....#.# #..>Dhy (#.#.# .#.#####.# #..#.###.#.#.# ÷#.# #.)#.....#.#.##..#.#.# .### #<>Dh> -.#.#.#>Dh >Dh [    #.#.#       #  #.###.#####.#  .......@oo..#  #########.### #.....÷..÷ #..##    ÷ #.)   #< >Dh     #.#.#       #  #.###.#####.#  >Dhm .......@oo..#  #########.### #.....÷..÷ #..##   ÷ #.) #< o.  The orc attacks as it pursues you! The orc hits you with a +0 club.0---2 _* * * LOW HITPOINT WARNING * * *?Dh%  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?DhR #.# #.#......#  namarukai the Conjurer #.######## #.#.####.######## Deep Elf .........### #.#.# #.##...... Health: 10/34 =======----------------- .......#.#.######.#.# #.##.##### Magic: 9/15==============---------- .......#.#........#.# #.##.#  AC: 4Str: 4 #.###..#.#.###......## #.##.#  EV: 12Int: 25 #.#....#.#.# #.......# #.##.#  SH: 0Dex: 13 #.#.#.##.#.###.#####.# #.##.#  XL:  6 Next: 23% Place: Dungeon:3 ................@oo..# #.##.#  Noise: =--------  Time: 3102.5 (0.0) #...##.#.#########.#####.##.##### k) +2 dagger (freeze) ....##.#.# #.....÷..÷.#.... Cast: [39;4?DhW 9mSearing Ray #'..##.#.# #..####.####.### .#.....#.# #..#.......#.# .#.#####.# #..#.###.#.#.#  oo 2 orcs ÷#.......# #.)#.....#.#.# ##################..#######.#.# .### #<................#.#.# _* * * LOW HITPOINT WARNING * * *Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (81% to hit)@Dh"#.# #.#......#  namarukai the Conjurer #.######## #.#.####.######## Deep Elf .........### #.#.# #.##...... Health: 10/34 =======----------------- .......#.#.######.#.# #.##.##### Magic: 9/15==============---------- .......#.#........#.# #.##.#  AC: 4Str: 4 #.###..#.#.###......## #.##.#  EV: 12Int: 25 #.#....#.#.# #.......# #.##.#  SH: 0Dex: 13 #.#.#.##.#.###.#####.# #.##.#  XL:  6 Next: 23% Place: Dungeon:3 ................@oo..# #.##.#  Noise: =--------  Time: 3102.5 (0.0) #...##.#.#########.#####.##.##### k) +2 dagger (freeze) ....##.#.# #.....÷..÷.#.... Cast: Searing @Dh[hRay #'..##.#.# #..####.####.### .#.....#.# #..#.......#.# .#.#####.# #..#.###.#.#.#  oo 2 orcs ÷#.......# #.)#.....#.#.# ##################..#######.#.# .### #<................#.#.# Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (81% to hit)  You focus your ray upon the orc. The searing ray hits the orc!Aim  Press: ? - help, Shift-Dir - straight line: an orc, wielding a +0 club (81% to hit)  You focus your ray upon the orc. The searing ray hits the orc!  You kill the orc!  The searing ray hits the orc.    #.#.#         #.##  .......@****#  #### ÷..÷ #..##   ÷ #.) #<@Dh )>..  You kill the orc!@Dh4=3.5 (1ontinue: Searing RayRay @Dh@Dhf _(Press . to maintain the ray.)@Dh >****@DhV )>..--4+ @DhJ @Dh& @Dh ADhF--ast: Searing Ray 05.5 (1 _You start resting. You stop channelling your searing ray.ADh63ADhf9ADhV>ADh?71ADhS10/15==ADhVADhbu2=ADhc1===ADhdADhf,ADhiADhCl,ADhnADh>rADh3s3==2===ADhNuADhPx,ADhzADh},ADhGADhM,ADhADh14=3===ADhADh0,ADhADh7,ADhPADhfADhADhADhADho5=4===ADhADhADh~ADhSADhADhADhPADh_ _You start resting.ADh80249.0)ADhy5====5.5 (20ADhADhб% _Magic restored.ADhöADh˷ADhADhADh\6==ADh,ADhADhmADhI3==ADhADhADhW7==ADh<XADh,ADhADh,ADhADha8=ADhMADh,ADhADhO,ADh'ADhN,ADhADhi9=ADhJADhA,ADhrADht,ADhADh,ADhADhu20==ADhLADh,ADhjADh BADh ,ADhjADhE91ADh}(=ADhADh,ADhADhjBADh82=3==ADh<a4=ADhC>ADh@,ADhAADhD,ADhEADhG,ADhIADhJADhKN25=ADhxLADheN,ADhOADhQADhRADhISADhTADhUADhTVADhWADhXj6==ADhYADhC[ADh\ADh\ADhk^,ADh?`ADhaADhbADhPcADh3eADheh7==ADhfADhshADhkiADhAjADhl,ADhmADh,p,ADhqADh8tADhtU8=ADh4vADhx,ADhyADh\{,ADh|ADhBADhzADh\K9=ADhADh,ADhADh2,ADhuADhM,ADhADhADhii30==ADh)ADh",ADhADhB,ADhADhܜ,ADhADhADhcU1=ADhADhBADh,ADh)ADhIJ2=ADhADhR,ADhADhV,ADhADhBADh%h3==ADhADhADh,ADhnADhEADhkADh _ _You start resting.ADh-97.5 (72ADhw4==8.5 (73ADh-ADh" _HP restored.ADh# 3ADh ADhْ ADh ADh> ADh 2=ADh1 ADh ,ADh ADh ,ADhk ADhެ ,ADh ADh ,ADh ADhX ,ADh) ADhƹ ,ADh ADh ,ADh ADh ,ADhi ADh ,ADh ADh ,ADh( ADh ,ADh ADh; ,ADh ADh ,ADh, ADh1 ,ADh( XADhY ADh ADh ADh ,ADh` ADh| ,ADh ADh- ,ADh ADh ,ADh ADh" ,ADh ADh ,ADh ADhK ,ADh ADhK ,ADh ADh ,ADh ADh ADh' ADh5 ADh} ADh ADh ADh. ,ADhp ADhr ,ADh ADh ADhI ADh  ADh ADhX ADh< ADh ADhF ADh# ADh ADh ADh ADh ADhi! ADh1" ADh# ADhh$ ADhK% ADh' ADhS( ADh#) ADh+ ,ADhm, ADh. ,ADh/ ADh1 ,ADhi4 ADh~6 ,ADh7 ADh9 ,ADh; ADh< ,ADh= ADh? ,ADh@ ADhB ADhIC ADhD ADhE ADhF ADhPG ADh+I ADhI ADhJ ADh1L ADhL ADhM ADhO ADh/P ADh Q ADh S ADhS ADhyT ADhLV ADhV ADhW ADhY ADhlZ ADh-[ ADh] ADh] ADh^ ADhH` ADh` ADha ADhd ,ADh#f ADh{h ,ADhj ADhYl ,ADhm ADhp ,ADhq ADh s ,ADhrt ADhav ADhw ADh x ADh!z ,ADhc{ ADha} ,ADh ADh. ADh ADh ADh ADh{ ,ADh ADhr ADh= ADh nADhY ADh/ ADh̒ ADht ADh ADh ADhҖ ADho ADh ADh ADh ADhJ ADhF ADh ADh ADh\ ADh@ ADh ADh ADh ADh ADhӦ ADh ADh ADh ADh٫ ADhQ ADh ADhd ADh ADhR ADhM ,ADhh ADh2 ,ADh ADh ADhe ADhg ADh ADh# ADh XADh ,ADhY ADh ,ADh ADh ,ADh ADhs ADh ADh ADh ,ADh; ADhb ,ADh ADh ,ADhc BADh ADhN ADh ADh ADh ADhv ADh ADhp ,ADh ADh ,ADh ADh ,ADhI ADha ADh ADhh ADh R 297.5 (99 _You start waiting.ADh ADhD -8.5 (100.0)ADh ADh # _Done waiting.BDhI#.# #.#......# # .# #.#.####.#### #.#.# #.##.#.#.######.#.# #.##.##.#.#.# #.##.# # .###..#.#.###......## #.##.# # .#....#.#.# #.# #.##.# # .#.#.##.#.###.#####.# #.##.# #>..# #.##.# # ...##.#.#.#####.##.###.#.# #.....÷..÷.#. '..##.#.# #..####.####.# #.....#.# #..# #.#####.# #..# #.# #.)#..# 9.0) _Items here: )) [ †.BDh^)Z# #.#......# #. # #.#.####.#### #.#.# #.##.#.#.######.#.# #.##.######.#.#.#.# #.##.# #. ###..#.#.###......## #.##.# #. #....#.#.# #.# #.##.# #. #.#.##.#.###.#####.# #.##.# #.)@..# #.##.# #.##.#.#.#####.##.######.##.#.# #.....÷..÷.#. ..##.#.# #..####.####.# .....#.# # .#####.# # .# ## BDht*BDh./300 _BDhkJBDhdO  There is a stone staircase leading down here.  Things that are here: _a +0 flail; a +0 ring mail; an orc corpseCDhn1 _CDhXk ♣♣ ..  ♣♣∩♣ ...  ♣...♣#######...  CDh\Y..⌠..#.........  .............  ...........  #..o...... 4 CDhQZ#.@.......  #..[......  #.........  #......... CDh[.######### ..o   orc .. CDh[... CDh]CDhuCDhw2--=3.0 (2.5Searing RayCDhCDh# _You climb downwards. The orc hits you with a +0 dagger. _There is a stone staircase leading up here.CDh: CDh; CDhS? CDhA F _Unknown command.DDhE4DDhFDDh[1---4.0 (1.0DDh1k ##.#......##. ######## #.#.####.########## .......### #.#.# #.##........ .....#.#.######.#.# #.##.######. .....#.#........#.# #.##.# #. ###..#.#.###......## #.##.# #. #....#.#.# #.......# #.##.# #. #.#.##.#.###.#####.# #.##.# #.3 ...............)@..# #.##.# #. ..##.#.#########o#####.##.######. ..##.#.# #.....÷..÷.#...... ..##.#.# #..####.####.##### .....#.# #..#.......#.# .#####.# #..#.###.#.#.# .......# #.)#.....#.#.# ################..#######.#.# ## #<................#.#.# _The orc hits you with a +0 dagger.-DhtmDDhž5-5.5 (2.5DDhDDh% _Unknown command. _The orc hits you with a +0 dagger.upwards.  down here.  Things that are here: _a +0 ring mail; a +0 flail; an orc corpseDDhh`  You focus your ray upon the orc. The searing ray hits the orc!****DDhO )...  You kill the orc!DDh: 2=3----5==6.5 (1.0ontinue: Searing RayRay DDh DDh f _(Press . to maintain the ray.)DDhS.R****DDhcH)...DDh2-------7+ DDh"DDhSDDh * R****DDhҹ H)...DDh 1-----8++ DDh DDh DDhUh R****DDh H)...DDh --9ast: Searing Ray DDh DDh > _You finish channelling your searing ray.EDh 3EDhEDh#83==2==EDhEDh,EDhPEDh_ _You start resting.EDh13.5 (44==4.5 (5EDhEDh" _HP restored.EDh 3EDh EDh`& 3===EDh{( EDhm0 {=EDh1 EDhH4 4===EDh'6 EDht9 ,EDhy; EDhe> ,EDhc@ EDh?C ,EDhFE EDh O _ _You start resting.EDhV ,22.5 (8EDhX x5====3.5 (9EDh^ EDh` % _Magic restored.EDh y EDh0z EDh| EDh ,EDhw XEDh< ,EDh EDh- P==EDh( EDh ,EDh EDh ,EDh EDh ,EDhǬ EDh ,EDhް EDh ,EDh XEDhú EDhG EDh EDh ,EDhl EDh ,EDhV EDhe ,EDh EDh ,EDh EDh< ,EDhJ EDh ,EDh EDh EDh? EDh EDh ,EDhw EDh ,EDh EDhH ,EDh EDhN ,EDh EDh ,EDh EDh. ,EDh EDh ,EDhD EDh ,EDh EDh ,EDhh EDh ,EDhT EDhl ,EDh EDh~ ,EDh EDh ,EDh EDh3 ,EDh EDh ,EDh EDh ,EDhz EDh ,EDh EDh" ,EDh4# EDh% EDh.& EDhw' EDh* ,EDh, EDh. ,EDhc0 EDh2 EDhR3 EDhi4 EDh6 EDhB7 EDhy8 EDh: ,EDh< EDh? ,EDhD XEDhtG ,EDhI EDhK ,EDhN EDhP ,EDhR EDhT ,EDhCV EDh_X ,EDhY EDh+\ ,EDh] EDh a ,EDhb EDhd EDh+e EDh^f EDhTh ,EDhi EDhl ,EDhn EDh@p ,EDhq EDht EDht EDhv EDhzx ,EDhy EDh{ ,EDh} EDh ,EDhc EDh ,EDhK EDh; ,EDh EDh? EDh EDhۍ EDhʐ ,EDhj EDhӔ ,EDhv EDhq ,EDh EDh ,EDh EDh ,EDh EDh ,EDh EDhG ,EDh EDh EDht EDhm EDh EDh EDh EDh ,EDh~ EDh ,EDh4 EDhz ,EDh\ EDhu EDh EDh EDh ,EDh EDh ,EDhF EDh" ,EDh] EDhQ ,EDh EDhm EDh^ EDh EDh EDh EDh. EDhu EDh@ EDh EDhx EDhA EDhr EDhvnEDhEDh_EDh EDh EDh` EDhEDhEDhsEDh*EDhEDhEDhEDhGEDhEDhEDhEDh"EDh#EDh%EDh1(EDh(EDh*EDh,EDh-EDhm/EDh2EDh2EDh4EDh7EDhI8EDhf;EDh=EDhu>EDhH@EDhBEDhCEDh1EEDhnH,EDhLEDhNEDh>OEDh QEDhv`k 422.5 (99.0) _You start waiting.EDhhb-3.5 (100.0)EDhy9 _Done waiting.FDhGFDh!FDhDFDhFDh,FDh)FDhP,FDhFDh,FDh1FDh9,FDhFDh,FDhFDhY,FDhFDhFDh6FDh/FDh,FDhMFDhC,FDh#FDh[,FDhFDh,FDheFDhv,FDhFDh,FDh?FDh,FDh+FDhS,FDhFDh,FDhFDh,FDhFDh FDh,FDhLFDh,FDh]FDhFDh hh   Natasha (wandering) _You start waiting.FDh!353.5 (30.0)FDh%G.hFDh',4.5 (31FDh,FDh>.s _Natasha, Servant of Life and Death comes into view.GDhɀ4GDh0GDhGDh0o.hhGDhG5.5 (1.0)GDh%Tt  ♣♣ ..  ♣♣∩♣ ...  ♣...♣#######...  GDhT..⌠..#.........  .............  ...........  #......... 4 #.@.......  #..[......  #.........  #......... .######### GDhFWu.. .. ... _Natasha hisses angrily.GDh]GDh-7.0 (2.5GDhGDh2} _You climb downwards. _There is a stone staircase leading up here.HDh♣♣..♣♣∩..♣...♣#######...⌠..#....... .....  ##.<#.#....#...##########............. HDh֐HDh48.0 (1.0 _HDhޛHDh  Things that are here: _a +0 leather armour; 3 boomerangs; a +0 flailHDhԧ ♣  ♣♣∩♣ .... ♣...♣#######......⌠..#..... #.. #. #..[. #. #.......... ..########## ... ..... ........HDhHDh-9 _HDhHDha _There is a stone staircase leading up here.IDhy6" ♣ . ♣♣∩♣ ....#♣...♣#######....#..⌠..#............. #. #.<. #..[IDh1:. #.. #.......... ..########## ... ..... .....IDhwBIDhE.60 _IDhJIDhfLIDha" ♣  ♣♣∩♣ .... #♣...♣#######....#..⌠..#...........#.§⌠§.#..#♣§§§♣#.<.IDh#§§ #..[... #... #.......... ..########## ...  .....IDh+IDh/&1IDh*5IDh7U _Found a runed dagger.IDhR ♣  ♣♣∩♣ .... #♣...♣#######....#..⌠..#............#.§⌠§.#..#♣§§§♣#.<....#.§§§ #..[....## #..... #.......... ..########## ...IDhW|.§.#.##IDhZ&2IDh]IDh@_IDh { ♣  ♣♣∩♣♣ .... #♣...♣#######.... ..#..⌠@.#..........(............#..§..#.....IDh !....... #♣§§§♣#.<...... #.§§§♣#..[.....## #....... #.......... ..##########IDh n§⌠§♣#IDh &3IDh} IDhq % _Found 5 stones.JDh*  ♣  ♣♣∩♣♣ .... #♣.@.♣#######.... ..#..⌠..#..........JDh+  (.......................#.§⌠§.#.............#♣§§§♣#.<......... #.§§§♣#..[........ ## #........ #..........JDh3 m.⌠..§§§♣#JDh7 &4JDh< JDh$@ KDhAM ♣♣♣  .. KDhB ♣♣@♣♣  #♣...♣####### ..#..⌠..#..(......................... ##..KDhgKH§..KDhUN&5KDhSKDh1Wl _There is an entrance to Wymigoja's Fire Supplies here.LDh3LDh(LDhLDhwWelcome to Wymigoja's Fire Supplies! What would you like to do?  a -  704 gold Imelime's Cyclopedia of Embersb -  242 gold the Omnibus of the Blaze  c -  209 gold a +2 leather armour of fire resistance  d -  452 gold the ring "Bisaopio" {*Corrode rF+ rC- rN+ Str+3 Dex+2 Fire}e -  275 gold a ring of fire (unknown) LDh f -  86 gold a +0 robe of fire resistance  g -  44 gold a scroll of immolation  h -  44 gold a scroll of immolationi -  77 gold a wand of flame (10) (unknown)  j -  146 gold a wand of flame (19) (unknown)  k -  184 gold a wand of flame (24) (unknown) You have 160 gold pieces. [Esc] exit[!] buy|examine items[a-k] mark item for purchase [/] sort (type)[A-K] put item on shopping listVDhpc $  You are short 49 gold pieces for the purchase.[Enter] buy shopping listWDh+2 buy|examineexamine itemdescribe YDhP Imelime's Cyclopedia of Embers. A book of magic spells. It is an ancient artefact. Stash search prefixes: {in_shop} {artefact} {artifact} {book} Menu/colouring prefixes: identified spellbook book  SpellsType LevelYDhKnown  a - Dazzling FlashHexes/Fire3 no  b - Flame WaveConjuration/Fire 4 no  c - Forge Blazeheart Golem Fire/Forgecraft 4 no  d - Hellfire MortarFire/Earth/Forgecraft7no  e - Fire StormConjuration/Fire9no]Dh3lFlame Wave Blasts the caster's surroundings with a wave of fire. If the caster maintains focus and supplies the spell with magical power (by waiting in place and not taking any other actions), more and larger flame waves will radiate outward. Level: 4 Schools: Conjuration/Fire Fail: 26%  Power: 20% Damage: 2d7 (max 2d21)  Range: 3  Noise: Loud Miscasting this spell causes magic contamination and also deals up to 20 irresistible or fire damage. This spell would have no effect right now because you can't see any hostile targets that would be affected.^Dh; Imelime's Cyclopedia of Embers. A book of magic spells. It is an ancient artefact. ^Dh LStash search prefixes: {in_shop} {artefact} {artifact} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - Dazzling FlashHexes/Fire3 no  b - Flame WaveConjuration/Fire 4 no  c - Forge Blazeheart Golem Fire/Forgecraft 4 no  d - Hellfire Mortar Fire/Earth/Forgecraft7no  e - Fire StormConjuration/Fire9no_Dh!Welcome to Wymigoja's Fire Supplies! What would you like to do?  a -  704 gold Imelime's Cyclopedia of Embers  b -  242 gold the Omnibus of the Blaze _Dh c $  209 gold a +2 leather armour of fire resistance  d -  452 gold the ring "Bisaopio" {*Corrode rF+ rC- rN+ Str+3 Dex+2 Fire}e -  275 gold a ring of fire (unknown)  f -  86 gold a +0 robe of fire resistance _Dhh g -  44 gold a scroll of immolation  h -  44 gold a scroll of immolationi -  77 gold a wand of flame (10) (unknown)  j -  146 gold a wand of flame (19) (unknown) _Dhp k -  184 gold a wand of flame (24) (unknown) _DhpYou have 160 gold pieces. You are short 49 gold pieces for the purchase. [Esc] exit[!] buy|examine items[a-k] examine item _Dh[/] sort (type) [Enter] describe[A-K] put item on shopping list`Dh oa $ 753 gold pieces for the purchase.aDh= The Omnibus of the Blaze. A book of magic spells. It is an ancient artefact. Stash search prefixes: {in_shop} {artefact} {artifact} {book} Menu/colouring prefixes: identified spellbook book  SpellsType LevelKnown  a - Volatile Blastmotes Fire/Translocation 3 no  b - Forge Monarch BombaDh>)Fire/Forgecraft 6 noaDh?bDh Welcome to Wymigoja's Fire Supplies! What would you like to do?a $  704 gold Imelime's Cyclopedia of Embers  b -  242 gold the Omnibus of the Blaze  c $  209 gold a +2 leather armour of fire resistance  d -  452 gold the ring "Bisaopio" {*Corrode rF+ rC- rN+ Str+3 Dex+2 Fire}e -  275 gold a ring of fire (unknown)  f -  86 gold a +0 robe of fire resistance  g -  44 gold a scroll of immolation  h -  44 gold a scroll of immolationi -  77 gold a wand of flame (10) (unknown)  j -  146 gold a wand of flame (19) (unknown)  k -  184 gold a wand of flame (24) (unknown) You have 160 gold pieces. You are short 753 gold pieces for the purchase. [Esc] exit[!] buy|examine items[a-k] examine item [/] sort (type) [Enter] describe[A-K] put item on shopping listeDh Ri $ 830fDh) Rj $ 976gDhI}qk $ 1160 gold pieces for the purchase.kDh!kDhkkDh`namarukai the ConjurerDeep ElfHealth: 34/34 ========================Magic: 15/15 ========================AC: 4Str: 4EV: 12Int: 25SH: 0Dex: 13♣♣♣..XL:  6 Next: 25% Place: Dungeon:4kDh♣♣@♣♣....Noise: ---------  Time: 3465.0 (0.0)#♣...♣#######....k) +2 dagger (freeze)..#..⌠..#..........Cast: Searing Ray(............................................#..⌠.§#..............#♣§§.♣#.<........... #.§§.♣#..[......... ## #..........Things that are here: _a +0 leather armour; 3 boomerangs; a +0 flail _There is a stone staircase leading up here. _Found a runed dagger. _Found 5 stones. _There is an entrance to Wymigoja's Fire Supplies here.kDhҨ  _You can access your shopping list by pressing '$'.lDho^lDh`lDhNj\ _Unknown command.lDh҃ Spells (Memorise)TypeFailure Level  a - Momentum StrikeConjuration/Translocation 2% 2b - BlinkTranslocation6%2  c - Lesser BeckoningTranslocation6%2  d - Fulminant PrismConjuration/Alchemy19% 4  e - Iskenderun's Mystic BlastConjuration/Translocation 19% 4  f - Vhi's Electric ChargeTranslocation/Air52% 4  g - ArcjoltConjuration/Air56% 5  h - Plasma BeamFire/Air100% 6 11 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitqDhqDh,qDhnamarukai the ConjurerDeep ElfHealth: 34/34 ========================Magic: 15/15 ========================AC: 4Str: 4EV: 12Int: 25SH: 0Dex: 13♣♣♣..XL:  6 Next: 25% Place: Dungeon:4♣♣@♣♣....Noise: ---------  Time: 3465.0 (0.0)#♣...♣#######....k) +2 dagger (freeze)..#..⌠..#..........Cast: Searing Ray(............................................#..⌠.§#..............#♣§§.♣#.<........qDh"... #.§§.♣#..[......... ## #.......... _There is a stone staircase leading up here. _Found a runed dagger. _Found 5 stones. _There is an entrance to Wymigoja's Fire Supplies here. _You can access your shopping list by pressing '$'. _Unknown command.qDhP  Okay, then.qDhɪqDhqDh. _rDhrDhrDhFrDhrDhrDh$ _rDhY ,rDh^ rDh rDh rDhV R  There is a fountain of clear blue water here.rDh rDh  _rDh rDh rDh rDh rDhA rDh  rDh" rDh" rDha$ rDh( B  There is a dry fountain here.rDh+ rDh,  _rDh. rDh 7 m♣♣♣..♣♣∩♣♣....#####♣...♣#######........#..⌠..#...........(........................................rDh: x....#..⌠..#..............#♣.@.♣#.<....... #..§.♣#..[..... ##.♣.## ## ###. ..########## ... ..... ..... ...rDh ...  #........tDhCv ........ ...tDhtDhtDhtDh:iW.S.tDhS99Searing RaytDhtDh; _Found a stone staircase leading down.tDhU **** You focus your ray upon the phantom. The searing ray hits the phantom!tDh   The phantom is moderately damaged.(Press . to maintain the ray.)..W.S.S)3----==80ontinue: Searing RayRay  _The ball python hisses angrily.uDh ****The searing ray hits the phantom.uDhm,uDh0r`...WS.uDhs2------1+ uDhTzuDhE_ _The phantom is heavily damaged.uDh **** The searing ray hits the phantom.uDh~H  The phantom is severely damaged.The ball python closely misses you. x2; The phantom hits you.uDhR{..  ... ♣♣♣ uDh... ♣♣∩♣♣ ##########♣...♣#####.#..⌠..#(....W.......uDhS}....@.....#..⌠..#...§..#♣...♣#.<B.......S.#..§.♣#..[....##.♣.##uDhT.............#######....############... ..#### #..> ...B   bombardier beetle (asleep) #........uDhVS   ball python (constriction) ........uDh_0 .  uDh{`The phantom blinks! You blink. You stop channelling your searing ray.  A bombardier beetle comes into view.uDhb1---1---=2astuDhdhuDhk; _Found a stone staircase leading down.uDhz *** You focus your ray upon the phantom. The searing ray hits the phantom!uDh o  The phantom is almost destroyed.uDhD ..WS.  (Press . to maintain the ray.)uDh #24--------0---3ontinue: Searing RayRay uDh uDh^ + _The phantom hits you!uDh5 F  The searing ray hits the phantom!uDh X***B   bombardier beetle (asleep)S   ball python (constriction)uDh huDh+iuDhiuDho...S.B......BuDh-----9/15 ---54+ uDhuDhN _You destroy the phantom!vDhN***vDhDvDhvPm...B...vDhQ8-----5++ vDhXvDh^\ _The ball python closely misses you. x2vDh'  You hit the ball python. The ball python seems to slow down.  You freeze the ball python.vDh,6 †  You kill the ball python!vDhsU 25=9==-6ast _You stop channelling your searing ray.vDhX ****vDh You focus your ray upon the bombardier beetle.  The searing ray hits the bombardier beetle.wDh{  The bombardier beetle is moderately wounded.wDh'MB....wDh)7---=7ontinue: Searing RayRay wDh|.wDh2f _(Press . to maintain the ray.)wDh:sh **** wDhsAThe searing ray hits the bombardier beetle!wDh;S...BwDhc 6-----8+ wDhe _The bombardier beetle is almost dead.wDhP  The searing ray hits the bombardier beetle!wDhP****wDhU...†wDh 6/35=5---68wDh9Searing Ray++ _You kill the bombardier beetle!Your Translocations skill increases to level 2!wDhwDhwDhĽh _Your Alchemy skill increases to level 2!wDhe :****wDh J...†wDh ---90ast: Searing Ray wDh5( wDhp* > _You finish channelling your searing ray.wDh O--wDhT  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)xDhDxDh xDh`xDh~7= _xDh6=xDh8==xDhC,xDh#!,xDh!_7===xDh"xDh)BxDh*xDh-/U9=xDh0xDh88===xDhM:xDh<,xDhM>xDhAxDhyAL30=xDhBxDhH9===xDhKJxDhJxDhKxDh:N,xDhOxDhNR~1==xDhSxDhV10/15====xDhlXxDh[,xDhx\xDh^,xDhF`xDhcs2=1xDhcF===xDh(exDhh,xDh{ixDhTl,xDhmxDhp,xDhrxDhtxDhu3=2===xDh?vxDhby,xDhzxDhF},xDh~xDh:3===4==4===5== _HP restored.xDhg5====xDhxxDhJ _Magic restored.xDhxDhxDhhxDhO=xDh xDh'xDhX,xDhxDhxDhbP==xDhxDhxDh',xDhxDhxDh,xDh7xDhCxDhM,xDhxDhUxDh1,xDhxDhxDhxDhKxDhxDhxDhixDh,xDhSxDh1xDhxDhIxDhxDh4xDhxDhhxDhVxDhfxDhxDhxDh _You now have 178 gold pieces (gained 18).xDhBxDhxDhxDhC,xDhxDhxDh-F  You enter the shallow water.Water xDh.N _Moving in this stuff is going to be slow.xDh13xDh2xDh6xDh7>xDhB8xDh:xDhg<3xDh=xDh ?xDh@,xDhAxDhCxDhExDhExDh6FxDhHxDhJ,xDhKxDhMxDh}O,xDh}PxDhnRxDhWUxDhUxDhVxDhXxDhZ,xDh[xDh]xDh*_,xDh`xDhaxDhtcxDhcxDhdxDhfxDhgxDhhxDhixDh=jxDhl,xDhmxDhD _You open the door.  There is an open door here. _xDhَ  #.............#  #.........>...#  #.............#########  ########...............  #.....#............(..  #.....#...........  #.....'........†.†  #.....#......  #....@#...........  #.....#.............  #.....#..............  #.....###############  # #  #...... #. j   gnoll (asleep)  #...... xDh~.  #...j... xDhȘ 569.2 (79.2)  A gnoll comes into view. It is wielding a +0 club.xDhcjj.xDh6==70.2 (80xDh= _The gnoll shouts!xDh ......#  ..>...#  ...... ########....... #.....#............( #.....#.. #.....'.†.† #.....# #....@# #.....# #.....# #.....# #......  #......  #....j. #.......xDhxDhAU ......#  ..>...#  ......xDhC ########....... #.....#............( #.....#.. #.....'.†.† #.....# #....@# #.....# #.....# #.....# #......  #......  #....j. #.......xDhJxDh...#  ...... ########....... #.....#............( #.....#.. #.....'.†.† #.....# #....@# #.....# #.....# #.....# #......  #......  #....j. #.......xDhh  ......#  ..>...#  ...... ########....... #.....#............( #.....#.. #.....'.†.† #.....# #....@# #.....# #.....# #.....# #......  #......  #....j. #....... _A gnoll is nearby!yDh9m ..>.......################............... #.....#............(.............'.†.†#.....##############. .jjj 3 gnolls (2 wandering)#..jj....  2 gnolls come into view. j.jjj 4 gnolls (1 polearm, 1 wandering)j.j.  The gnoll shouts! x21.2 (1.0)Searing RayyDhNu _A gnoll comes into view. It is wielding a +0 halberd.yDhc ****You focus your ray upon the gnoll. The searing ray hits the gnoll.yDhw  The gnoll is heavily wounded.(Press . to maintain the ray.)yDh yDh yDh% yDh6 ..j.jjj).j..yDhR 3----2ontinue: Searing RayRay yDh yDh ' _The gnoll shouts!{Dh<.>...# .............#################......(#....'†.†...............##############j... #j...j...#........{Dhc{Dh&{Dh {DhM!{Dh'{Dh(xj.jj..{Dh(&--{Dh )B3ast{Dh0{DhF5< _You stop channelling your searing ray.|Dh`(....|Dh^b+.>...# .............#################............(#...........'........†.†.#..............j##############..jj. #j... |Dhe|Dho0j.jj..j.--4|Dhρ|Dh8 #.#  #.......#  #.......#  #...>...#  #.............########## ########...# #.....#.( #.....#.... #.....@........†.†....# #.....#.......# #.....#.......# #.....#.......# #....j#...............# #.....###############. 3 gnolls #...jj. #. #.....j #. [3|Dhm;W4m#.. ..|Dh<|Dhc?|Dhg@|DhJxj.jj..|DhQW4==--5|Dh`[|Dh$_Q _There is an open door here.|Dh  #.#  #.............#  #.............#  #.........>...# ♣ #.............#♣ ########.#. #.....#.(. #.....#.|Dh9  #.....'†.†....#. #.....#.#♣ #.....#.#. #....j#.# #.....#.# #...jj##...  #...... #..>  #.....j #...  #. ... |Dh |Dh e6Searing Ray _|Dh |Dh }Dh@' #.#  #......#  #.......# ♣ #.........>...# ♣ #.......#♣. ########.#. #.....#.}DhA(. #.....#. #.....'.†.†....#. #.....#.#♣. #.....#.#. #....j#.##. #.....#.# #...jj#...  #...... #..>  #.....j #. #. .}DhQE}Dhpjj   gnoll7Searing Ray}Dh S #.#  #.....#  #......# ♣ #.........>...# ♣♣∩ #.......#♣.}Dh]  ########.#..⌠ #.....#.(. #.....#. #.....'.†.†....#..⌠ #....j#.#♣. #.....#.#..§ #....j#.##.♣ #.....#.# #...jj#...  #.....j #. #. .}DhY }Dh =j.}Dh &8}Dh0 }DhJ! ~Dh #.#  #....#  #.....# ♣  ~Dh, #.........>...# ♣♣∩♣   #.......#♣.   ##.#..⌠.   #.....#.(.  ~Dh #.....#. #.....j.†.†....#..⌠.   #.....#.#♣.  ~Dhj@ #.....#.#..§.   #....j#.##.♣.   #.....#.#  ~Dh= #...jj#...  #...... #..> .   #.....j ~Dh #.   #. .~Dh~Dh1~Dh~DhSk'jjjjj 3 gnolls~Dhs5====9~DhL~Dh>~Dh #.#  #.#  #.# ♣♣♣  #.........>...# ♣♣∩♣  #......#♣...♣  ##.#..⌠. #.....#.(. #.....#. #.....'j.†.†....#..⌠. #...jj#.#♣...♣ #.....#.#..§.♣ #....j#.##.♣.# #.....#.# #...jj#... . #...... ~Dhq%#..> . #.....j #. #. .~DhѥB~Dhϴjj.j..80~Dh~Dh~Dh\0#.# #.# #.# ♣♣♣ #.>...# ♣♣∩♣♣ #......#♣...♣###.#..⌠..##.....#.(.#.....#.#....jj.j...@..†.†....#..⌠..##.....#.#♣...♣##.....#.#..§.♣##....j#.##.♣.##.....#.##...jj#~DhO... .#...... #..> .#.....j #.#. .~Dh~Dh~Dh~Dh.jj.jjj 4 gnolls (1 polearm)~Dh&1~Dh~Dh~Dhg #.# #.# #.# ♣♣♣ #.>...# ♣♣∩♣♣ #.#~Dh ♣...♣###.#..⌠..#.#.....#.(.#.....#.#.....jj.j...@.†.†....#..⌠..#.#....j#.#♣...♣#.#.....#.#..§.♣#.#....j#.##.♣.##.~DhA #.....#.#.#...jj#... ..# 3 gnolls ~Dh ~Dh ~Dh ~Dh y'jj.j~Dh &2~Dh ~Dhk Dhj#.#  #.#  #.# ♣♣♣  #.>...# ♣♣∩♣♣  #.#♣...♣##.#..⌠..#.#.....#.(.Dh#.....#.#.....'jj.j...@†.†....#..⌠..#.#....j#.#♣...♣#.<#.....#.#..§.♣#.#....j#.##.♣.##.#.....#.#.#...jj#... ..# DhDh>DhDh y.jj.jDhO"C==3Dh)Dh/Dh:y#.# #..# #..# ♣♣♣ #.>...# ♣♣∩♣♣ #.##♣...♣# #.#..⌠..#.#.....#.(.  #.....#.#.....'.jj.j...@.†....#..⌠..#.#....j#.#♣...♣#.<.#.....#.#..§.♣#..[#....j#.##.♣.##.#.....#.#.#...jj#... ..##...... #.. DhV{Dh|Dh}Dhy.jj.jDhJ&4Dh _You see here a bombardier beetle corpse.Dh8i .# ...# ..# ♣♣♣ .Dh8j |>...# ♣♣∩♣♣ .##♣...♣#.#..⌠..#. #.....#.(. Dh.k #.....#. #.....'..jj.j..†@†....#..⌠..#. #....j#.#♣...♣#.<. #.....#.#..§.♣#..[. #....j#.##.♣.##. Dhn O#.....#.#######. #...jj#... ..# #...... #. #.....j #........ Dhq Dh|r Dhnt Dh y.jj.jDh -5 _Dh Dhi Dh# ...# ..# ♣♣♣ >...# ♣♣∩♣♣ ##♣...♣#.#..⌠..#. .....#.(. .....#. .....'...jj.j.†.@....#..⌠..#. ....j#.#♣...♣#.<. .....#.#..§.♣#..[. ....j#.##.♣.##. .....#.#######. ...jj#... ..# ...... #..>. ... .....j #........ .jj.j6Dhe( _You see here a ball python corpse.Dhϰg# # ..# ♣♣♣ >...# ♣♣∩♣♣ ##♣...♣#.#..⌠..#.#.(.#.Dh!'....jj.j†.†@...#..⌠..#.j#.#♣...♣#.<.#.#..§.♣#..[.j#.##.♣.##.#.#######.jj#... ..# #..>. ...j #. DhʹDhVDhIDhży.jj.jDh-7 _DhSDhDh'g  You focus your ray upon the gnoll. The searing ray hits the gnoll!Dh~T**** 2DhN" X  You kill the gnoll!Dh" Dhx# Dh* jj..j).†j 3 gnolls (1 polearm)DhuL 3----72==8ontinue: Searing RayRay DhbS DhtW f _(Press . to maintain the ray.)Dh9 ****The searing ray hits the gnoll.Dh0.j.j..j.†2-------9+  _The gnoll is heavily wounded.Dh /D  The searing ray hits the gnoll!DhI1T**** 2DhDhDh0..j.j.†Dhu-5--90++ DhDhI _You kill the gnoll!Dh} ****The searing ray hits the gnoll.Dhlo  The gnoll is moderately wounded.Dh+DhS.j)j†Dh@1--1ast _You finish channelling your searing ray.Dh ****You focus your ray upon the gnoll. The searing ray misses the gnoll.The searing ray hits the gnoll!Dhmh  The gnoll is almost dead.DhoDhdzy.j.jDh{9/15 -----==2ontinue: Searing RayRay DhDhef _(Press . to maintain the ray.)Dh D  The searing ray hits the gnoll!Dh   You kill the gnoll!The searing ray hits the gnoll.Dh P****Dh e.).)Dh 8-----833Searing Ray+ Dh DhF I _You kill the gnoll!DhO 3DhQ DhTX K  You stop channelling your searing ray.DhX `9== _Dh^ Dha 3Dhd Dhh ,Dh@k Dh#v 10/15====Dhv Dh~ ,Dh} Dh ,DhL Dh Dhȓ Dh Dh 1===Dh Dhǝ ,Dhj Dh ,DhX Dhr 2===Dht Dh1 ,Dhȯ DhL ,Dhm Dh. ,Dhʻ DhZ 3===Dh9 Dhg ,Dh Dh ,Dh Dhb ,Dh 4===Dh Dh ,Dh\ DhQ ,Dh Dh 5====Dh Dh Dh ,Dh9 Dh DhN ,Dh Dh Dh! ,Dh DhU Dh P==Dh Dh Dh ,Dh) DhG &DhDM XDhS #......#######......... j###############........######### # #..>.....# .j #. #........#  #.. #........# DhS V... #... #........#  #.... #..#  #.....#.#  #..O..'@.......# DhQT -- #######........#  ########## Cast: Searing Ray DhT  O   ogre (asleep) Dh_ 627.2 (34.0)  You open the door.--8.2 (35Dh}a Dh i x _An ogre comes into view. It is wielding a +0 giant club.Dh Dh Dh DhU F _Unknown command.Dh1 ****OYou focus your ray upon the ogre. The searing ray hits the ogre.  The ogre is lightly wounded.DhV 5  The ogre shouts!Dh^ I.O.'Dh_ ^3----===9.2 (1Dhl` .0)ontinue: Searing RayRay Dhf Dh1j f _(Press . to maintain the ray.)Dh **** The searing ray hits the ogre!Dh..O'2--------30+ DhDh7\ _The ogre is heavily wounded.Dh **** The searing ray hits the ogre!DhySDh ]...O1---=--1++  _The ogre is severely wounded.Dh5C  The searing ray hits the ogre!Dh8N**** DhW ...)You kill the ogre!.#...............#######......... namarukai the Conjurer j###############........######### Deep Elf ..# #..>.....#Health: 35/35 ======================== .j#. #........#Magic: 11/15 =================------- ...#.. #........#AC: 4Str: 4 ...#... #........#EV: 12Int: 25 .... #.... #........#SH: 0Dex: 13#.....#........#XL:  6 Next: 117% Place: Dungeon:4#.....)@hB;49m.......#Noise: ==-------  Time: 3632.2 (1.0)#######........#k) +2 dagger (freeze)##########Cast: Searing Ray  The searing ray hits the ogre! _The ogre is severely wounded.The searing ray hits the ogre!  You kill the ogre! _You finish channelling your searing ray.  Your Spellcasting skill increases to level 5!  You kill the ogre! _You finish channelling your searing ray.  Your Spellcasting skill increases to level 5!  Your Conjurations skill increases to level 6! have reached level 7!Dh4/  --more--Dh\9/396-7 8% Searing RayDhDh4 _DhD IDh, : _DhW XDh d2==Dh Dh ,Dh  Dh ,Dh  Dh 3===DhJ$ ,Dhq% Dhm, 4===Dh- DhY/ ,Dh0 Dh3 ,Dh4 Dh6 5===Dh/8 Dh: ,Dh; Dh= ,Dh> DhA 6===DhB Dh.F DhH ,DhtI DhuR  There is an open door, spattered with blood here.  Things that are here:  a +0 giant club; an ogre corpseDhFU 5 _DhV Dhc Dhe ,Dhf Dhmi Dhk :==Dhl DhLn Dhq Dhu ,Dhx Dh0{ Dh~ ,Dha Dh) XDh Dh XDh ,Dh Dh Dhw ,Dh Dh/ Dhe ,Dh Dhv Dhv ,Dh@ DhK o  Things that are here:  a +0 leather armour; 3 boomerangs; a +0 flailDhپ Dhj  _Dh Dh Dh ,Dh Dh Dh~ ,Dh Dh Dh ,Dh Dh Dh ,Dh| Dh Dh ,DhV Dhp DhB ,Dh Dh? Dh XDhZ ,Dh ,Dh ,Dh Dh Dh ,Dh Dh| Dh ,Dh Dh Dh  #.).....#  #.....!.#  #.......#  #.!.....#  #.......#  #.......#  #.......#####  # --72.2 (40.0) #. ........ #........#........♣♣♣#........♣♣∩♣♣#........ ####♣...♣#######........ ...#..⌠..#..............Dh Dh, G--3.2 (41Dht Dho ' _Found a hand axe.Dhu M....[..)....!.! #....@..#####0.0)#####.#............#........4.2 (1Dhb ? _Found a chain mail.DhIDhDhV,Dh%,Dh-,Dh0Dh 5Dhx:,Dh<DhmL #......... #.......... #.......... #.....[... #.).....# #.....!.# #.......# #.@.....#  #.......# Dh _You now have 184 gold pieces (gained 6).DhJcIDhsvDh}V _v - 2 scrolls of immolation (gained 1)DhQ  You see here a +0 chain mail. _Dh( _n - 2 potions of curing (gained 1)DhBDh6Dh),DhcDhDh!BDhDh,DhDhvDhDhhDhDh 7 _You open the door.DhX6+#..#.##+############.#####.#..............#......'@.....#.g....#..............#..... #......).......#.... #........<#... #..............##. #.....[........#g   hobgoblin (asleep)# #.).....######## #....... #.......#Dh4Y21.2 (212.2 (22Dh$r _A hobgoblin comes into view.Dha + #. . #.##+######  #####.#........  ......'@.......  .g....#........  ..... #......).  .... #.............<#  ... #........  Dh1#. #.....[..  # #.).....#  #.......#   Dh'Pv + #. . #.##+######  #####.#........  ......'@.......  .g....#........ Dh8R ..... #......).  .... #.............< ... #........ #. #.....[..  # #.).....# #.......# DhYDh ]DhcDhg` _A hobgoblin is nearby!Dh* + #. . #.##+######  #####.#........  ......'@.......  .g....#........  ..... #......).  .... #.............<#  ... #........  #. #.....[..  # #.).....#  #.......# Dh3  Dh: + #. Dh. #.##+######  #####.#........  ......'@.......  .g....#........  ..... #......).  .... #.............< ... #........ Dh#. #.....[..  # #.).....# #.......# DhhDh@DhDh/` _A hobgoblin is nearby!DhD + #. . #.##+######  #####.#........  ......'@.......  .g....#........  ..... #......).  .... #.............<#  ... #........  #. #.....[..  # #.).....#  #.......#   Dhɀ + #. . #.##+######  #####.#........  Dh]......'@.......  .g....#........  ..... #......).  .... #.............< ... #........ #. #.....[..  # #.).....# #.......# DhzDhgDh Dh` _A hobgoblin is nearby!Dh#  + #. . #.##+######  #####.#........  ......'@.......  .g....#........  ..... #......).  .... #.............<#  ... #........  #. #.....[..  # #.).....#  Dh# M#.......#   Dh B + #. . #.##+######  DhQ 9#####.#........  ......'@.......  .g....#........  ..... #......).  .... #.............< ... #........ #. #.....[..  # #.).....#Dh  #.......# Dh Dh Dh Dh ` _A hobgoblin is nearby!DhY.X#..#.. +.. #.. .. #.##+#.#.#.....##......@..##.g....#...#DhM1A+......#......).##....<.#.............<##......#........##.....#.....[.# #.....#.).....#......#.......#  #.#Dh87<Dh:13.2 (1.0)Dh5@DhC _A hobgoblin is nearby! _is nearby! _Found a stone staircase leading up.There is an open door here.Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)DhFDhDhDh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh #..... #.... +.... #... ... #.##+#. ######.#.# #'.# #.g....#.# +......#......).# #....<.#...<# #......#....# ##.....#.....[.# #.....#.)....# ......#.......#  #.#Dh DhC4Searing Ray _DhDhZDho  You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin.DhX****Dha ..†.  You kill the hobgoblin!Dh4---==5ontinue: Searing RayRay Dh Dhf _(Press . to maintain the ray.)Dh] 3Dh Dh? K  You stop channelling your searing ray.Dhю / _DhG y5=--Dh> Dh ,Dh Dhb ,Dhz Dh% 6===Dh! Dh Dh ,Dh= Dh Dh ,Dh Dhe Dh ,Dhٸ DhS Dh P==DhW Dh4 Dh Dh  ..S.... ........ ....... #....###....#####.........  #..  Dh +@. -- #..  #.......... Cast: Searing Ray  ##.##+###########Dh V ######.#...... #......'...... S   ball python (constriction, wandering)#.†....#..............+......#).......#....<.#.......<Dh ,34.2 (9Dh J--5.2 (10.0)Dh Dh5 ^ _A ball python comes into view.Dh\ ..S....  ........  .......  #....#  ##....#####  #..........  #..........  +@.........  #..........  #..........  ##.##+### .# .' #.†....# .#) #....<<Dh> B ..S....  ........  .......  #....#  ##....#####  #..........  #..........  +@.........  #..........  Dh"J#..........  ##.##+### .# .' #.†....# .#) #....<<Dh)Dh-Dh3Dh6b _A ball python is nearby!DhBT ..S....  ........  .......  #....#  ##....#####  #..........  #..........  +@.........  #..........  #..........  ##.##+### .#DhTv .' #.†....# .#) #....<<Dh)@ ..S....  ........  .......  #....#  Dh##....#####  #..........  #..........  +@.........  #..........  #..........  ##.##+### .# .' #.†....# .#Dhn) #....<<Dh DhDhDhb _A ball python is nearby!Dh ..S....  ........  .......  #....#  DhH##....#####  #..........  #..........  +@.........  #..........  #..........  ##.##+### .#Dh` .' #.†....# .#) #....<<DhDh@ ..S....  ........  .......  #....#  ##....#####  #..........  #..........  +@.........  #..........  #..........  ##.##+### .# .' #.†....# .#) #....<<Dh CDh FDhNDhMOb _A ball python is nearby!Dh ..S....  ........  .......  #....#  ##....#####  #..........  #..........  +@.........  #..........  #..........  ##.##+###Dh DhaDh .#Dh Dh5Dhl.' #.†....# .#) #....<<Dh ..S....  ........  .......  #....#  ##....#####  #..........  #..........  +@.........  #..........  #..........  ##.##+### .# .' #.†....# .#) #....<<Dh4DhDhb _A ball python is nearby!Dhۻ #........S.............# ##....##### #. #. +... #.... #.......... ##.##+##################.#.Dh ##......'.##.†....#..#+......#......)#Dh Dh .SS)6.0)Dh Dh 5 _The ball python hisses angrily.Dh_kk#.#.#..........#...S...........# ##....##### #. #. +. #.#.......... ##.##+############. ######.##......'Dholq#.†....#.DhnDhvJ.SDh,|97Searing RayDhDhDh! **** You focus your ray upon the ball python.  The searing ray hits the ball python.Dh&r  The ball python is heavily wounded.Dh.\..S..Dh14---==8ontinue: Searing RayRay Dh8Dh<f _(Press . to maintain the ray.)DhcJ  The searing ray hits the ball python!Dh_****Dh8....Dh03------9Searing Ray+ Dh7Dh ;O _You kill the ball python!DhJN****Dh@2....Dh2-----40++ DhDh Dh0IDh K  You stop channelling your searing ray.Dh]3= _DhDh"Dh4===DhDh,DhDht,DhDh3Dhi5===DhdDh,DhDh,DhDh,DhDh6===DhxDhDh1b #) #. #. #...#... ......... #....#  ##@...#####-51.2 (11.0) #.... #.ast: Searing Ray  +. #. #.......... ##.##+############.  ######.#.#  #......'.# DhDhC,2.2 (12DhDh% _Found a dagger.Dh? 3DhA DhF DhI ,DhkP ,DhS BDhX Dh[ P==Dh] Dh*` Dhb ,Dhd Dhsf Dhh ,DhVi Dh[k Dhm ,Dhn Dhp Dhs ,Dh.t Dh_w Dhz ,Dh| Dhn 7 _You open the door.DhN Dh Dh Dhۋ @  There is an open door here.DhT #..........l......#................#...............#.............#.........#...##....###.Dh .####...##....#####........#.................@#..................'............#...Dh˖ ........#.....#####..##.##+################.#............ l   iguana (wandering)Dh? <#......'............ #.†....#.. +......#).....Dhž ~ 61.2 (9.0)  An iguana comes into view.Dh s.llDh /2.2 (10.0)Dh Dh 0 _The iguana hisses angrily.DhH9    .......#  l.....#  .....#  ....#..  #...##.Dh3:  .####...##.  ........#.  .......@#.  Dh; ........'..........  ........#..........  ........#..........  .#####..##.##+# ######.# ' #.†....#. )Dh +   .......#  l.....#  .....#  ....#..  #...##.  .####...##.Dh z  ........#.  .......@#.  ........'..........  ........#..........  ........#...... .#####..##.##+# ######.# ' #.†....#. )Dh Dh Dh| Dh ^ _An iguana is nearby!DhD6   .......#  l.....#  .....#  ....#..  #...##.  .####...##.  ........#.  .......@#.  ........'..........  ........#..........  ........#..........  .#####..##.##+# ######.# ' #.†....#. )Dh   .......#  l.....#  .....#  ....#..  #...##.  .####...##.  ........#.  .......@#.  ........'..........  ........#..........  ........#...... .#####..##.##+# ######.# ' #.†....#. )Dh.DhDhDh^ _An iguana is nearby!Dhy6   .......#  l.....#  .....#  ....#..  #...##.  .####...##.  ........#.  .......@#.  ........'..........  ........#..........  ........#..........  .#####..##.##+# ######.# ' #.†....#. )Dh   .......#  l.....#  .....#  ....#..  #...##.  .####...##.  ........#.  Dhp.......@#.  ........'..........  ........#..........  ........#...... .#####..##.##+# ######.# ' #.†....#. Dh >)DhDhDhEDhX DhDh:_An iguana is nearby!Dh DhՃ   .......#  l.....#  .....#  ....#..  #...##.  .####...##. Dh!J ........#.  .......@#.  ........'..........  ........#..........  ........#..........  .#####..##.##+# ######.# ' #.†....#. )Dhu   .......# Dh? l.....#  .....#  ....#..  #...##.Dh9  .####...##.  ........#.  .......@#. Dh ........'..........  ........#..........  ........#...... .#####..##.##+# ######.# ' #.†....#. Dh0)Dh&Dh&+Dh4t _An iguana is nearby!DhcFD #).#........#.l.....#...#.. ....#......... #...##....###.####...##....#####.#..#..........$.'...........#..........DhuG........#............#####..##.##+#########+ ######.# #......' #.†....#......Dh9KDhSJ.lDhlZD3.0)Searing RayDhaDhd+ _Found 20 gold pieces.Dh R ***Dh b*You focus your ray upon the iguana. The searing ray hits the iguana.Dh> C  The iguana is lightly wounded.DhD 1.lDh|E %..DhoP 4---==4ontinue: Searing RayRay DhQ DhDU f _(Press . to maintain the ray.)Dhg ##########.#).#..#..#.......#. l...#......... #...##....###. ..####@..##....#####.#...#.$.'....#..................#.......... #..#####..##.##+#########+# ######.# #......'.l--5ast _You stop channelling your searing ray.DhR **** You focus your ray upon the iguana. The searing ray hits the iguana.Dh@? ...lThe iguana is heavily wounded.(Press . to maintain the ray.)5---3-----==6ontinue: Searing RayRay  _The iguana bites you.DhS0 ****The searing ray hits the iguana.Dh ...lThe iguana is heavily wounded.Dh2---7+ DhDhrS _The iguana barely misses you.Dh!Y Dh[ J****Dh R...lDh e3----1----8++  _The searing ray misses the iguana. The iguana bites you.Dh0  The searing ray hits the iguana!****Dh t ....  You kill the iguana!Dh u 4---15=9ast: Searing Ray _You finish channelling your searing ray. _Your Dodging skill increases to level 4!Dh7Dh\Dh.Dh? _You can't see any susceptible monsters within range! (Use Z to cast anyway.)DhHDhIDhUKDhODhP$ _DhYXDh\,DhV^DhbDh/c|5=2==DhdDh h,DhiDhm,DhoDhr3===DhasDhRu~6==DhuDhvy,DhO4DhύF===DhPDh=DhǑDhDhDh%U7=Dh DhDhyDhDhŜDhLi5===DhDhDhDh'Dh 8=6===DhDhfDh.Dh@,Dh²Dh99Dh}E==Dh׷DhDhP==Dh$DhDh,Dh<DhDh,Dh)DhDh`O=Dh}Dh Dh,DhDh\Dh,DhDhg,DhDh:N _You now have 204 gold pieces (gained 20).Dh 3DhDhDhDhDhDh4Dh #########).....#.......).......#................#.................#.......................#......... ....... ....#........#. #...# #...##....####..###..@####...##....###--98.2 (29.0)Dh:C.........#.................#........................'.........DhT.....#..............#........#######..#####..##.##+ #+## ######.# #......'DhDhG--9.2 (30DhDh' _Found a hand axe.Dh' 3Dh Dh Dh( Dh BDh1 ,Dh DhS Dh ,Dhz Dh_ DhJ ,Dh Dh Dh$ ,DhH DhH DhP ,Dh DhG DhY ,Dh Dh8 Dh ,DhU Dh Dh # Dh# Dh$ Dh( Dh#+ ,Dh, Dhv/ Dhv1 ,Dh2 Dh*4 Dh5 ,DhL6 Dh29 Dhp: Dh: Dhy; Dh< Dh\> DhU? ,Dh@ DhA DhB DhC DhC DhE DhE Dh'F DhG DhII DhI Dh0J DhL 7 _You open the door.DhS  ...................   ...................   #######..###...####   ###..##..###...####   #..........   #..........   #..........   #..................   #.@................816.2 (17 DhT W  ##'##########..####   .... #+## #   ....... #   ... #   .. +   ...........)  ............. #   #DhY DhZ ,7.2 (18Dh|^ Dh ` ' _Found a hand axe.Dhh Dh r V  There is an open door here.Dh| K _Dh~ Dh ,Dh Dh DhE ,Dh) DhÏ Dh ,Dh Dh, Dh" ,Dh( Dh Dhʞ ,Dh Dh 7 _You open the door.Dh 3DhC Dh Dh Dh Dh Dhˮ @  There is an open door here.Dh߰ DhX  _Dhޱ Dh Dh ,Dh Dh[ Dhs ,Dh Dh, Dh ,Dh Dh Dh ,DhG Dh Dh ,Dh' Dh: DhW ,Dh Dh9 Dh] ,DhU Dh DhM ,Dh Dhj Dht ,Dh DhJ sYou open the door. _Found a hand axe. _There is an open door here. _Dh FYou open the door. _There is an open door here.  Dh Dh4  _DhV Dha Dh ,Dhd DhU Dh ,DhDhDh,DhDh Dh ,Dh DhDhqDhDh,DhDh\DhDhDh{,Dhb"Dh$DhF(,Dh)DhA,Dh.,Dh0Dh3Dh6Dh=7Dh8Dh/=Dh#@,DhBDhE7 _You open the door.DhK3DhNDhWThere is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.Dh]...###..##..###...####...##....## ...#.....................#... ...#.....................#....... Dh%`...#.....................'....... ...#.....................# ...#.....................# #'###'##########..#####..##.##+## ...............#'###.######.# ...............#@....#......'49.2 (32 ...............#.....#.†....#.... ...............#.....+......#.... ..........)....#.....#....<.#.... ...............#$....#......#.... ...............#...####.....#.... ################...# #.....#.).. ...>. ......#.... #....Dh`DhjDhm-50.2 (33DhsDhw; _Found a stone staircase leading down.Dh(Dh6)Dh)Dh+Dh.Dh5/Dh[4XDh95Dh6Dh9,Dh/:Dh;DhC.....................#................. #'###'##########..#####..##.##+##Dhdy..#'###.######.#.#.....#......'............#.....#.†....# ...............#.....+......#.... ..........)....#.....#....<#3.2 (3.0)####. ################...# #) ...>.. ..... .......  .........>  ##### .......... #..##~P.#........... ########.~♣♣P..#DhwW4.2 (4Dhן  There is an open door here. _Found a stone staircase leading down. _Found an escape hatch in the floor.  You now have enough gold to buy a +2 leather armour of fire resistance on this  level.  You can access your shopping list by pressing '$'.5.2 (5 _You now have 210 gold pieces (gained 6).DhE3DhFDh KDhP,DhU,DhW,DhYDh][DhHcXDhe,DhfDh$iDhkDh(lDh=mDh\oDhqDh rDhrDhtDhv,Dh{,Dh#|,Dh|Dh~DhDhDhSDh#Dh,Dh3Dho,DhDhBN _You now have 226 gold pieces (gained 16).DhIDh Dh&,Dh-DhPDhڝ,DhDhDhqDhߣDhDhئDh,DhDhح,DhDh N _You now have 238 gold pieces (gained 12).Dh޴IDh1BDh,DhXDhXDhDXDhXDhDhbnDh XDhoXDhQBDhXDh8BDhBDhXDhDheDhXDhDh3 ,Dh. Dh Dh,DhjDhDh,DhlDhDh/,DhDhDh!,Dh^#Dh%Dh',Dh(Dh.+Dh)-,Dh.Dh1Dh5G  There is an open door here.DhQKDhK _Dh9NDhSDhW,DhBZDh6^7 _You open the door.DhCbDhbDhdDhh%  DhiThere is an open door here.DhlDhs _DhyuDhwDh4{,Dhp|Dh~Dh<,DhDhFDh ,DhDh&Dhs,DhDhfDh|,DhDhDh,DhQDhDh,DhDh&Dh,DhDhڨDhűW#..#..Dh ... .#......... ..## ..#Dhj##....###. #.###....#########.# . #Dh........# ∩.. #........##..... 'DhӴx.......@....... 9083.0)#Dh).......###.#### .#..............# .##.##'############Dh. ###.#..............# ....'..............# ....#..............# ....#......).......# ..<.#.............<#DhCDh(,9.2 (54DheDh': _Found Nadwis's Self-Published Books.Dh3Dh3DhDh,DhDhDhDhDhu,Dh>DhDhWelcome to Nadwis's Self-Published Books! What would you like to do?  a -  242 gold the Compendium of Modern Magic, Vol. 20Dhmb -  594 gold the Grimoire of the Vowels, Vol. 1  c -  792 gold Mastigos's Directory of the Iron Gauntlet  d -  462 gold Nikola's Grimoire of Electric Invention  e -  704 gold the Precepts of Standing By  f -  550 gold Sif Muna's Almanac of Modern Magic, Vol. 31b  g -  660 gold the Spellbook of Curse Words  h -  682 gold the Vellum of the Lords of Pandemonium You have 238 gold pieces. [Esc] exit[!] buy|examine items[a-h] mark item for purchase [/] sort (type)[A-H] put item on shopping listDh9buy|examineexamine item[Enter] describeDh> Mastigos's Directory of the Iron Gauntlet. A book of magic spells. It is an ancient artefact. Stash search prefixes: {in_shop} {artefact} {artifact} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - Call ImpSummoning2 no  b - Cause FearHexes4 no  c - Passage of Golubria Translocation4 no  d - Curse of AgonyNecromancy5 no  e - Manifold AssaultTranslocation7 no  f - DiscordHexes8noDh",Welcome to Nadwis's Self-Published Books! What would you like to do?a -  242 gold the Compendium of Modern Magic, Vol. 20  b -  594 gold the Grimoire of the Vowels, Vol. 1  c -  792 gold Mastigos's Directory of the Iron Gauntlet  d -  462 gold Nikola's Grimoire of Electric Invention  e -  704 gold the Precepts of Standing By  f -  550 gold Sif Muna's Almanac of Modern Magic, Vol. 31b  g -  660 gold the Spellbook of Curse Words  h -  682 gold the Vellum of the Lords of Pandemonium You have 238 gold pieces. [Esc] exit[!] buy|examine items[a-h] examine item [/] sort (type) [Enter] describe[A-H] put item on shopping listDhz The Grimoire of the Vowels, Vol. 1. A book of magic spells. Dh}*It is an ancient artefact. Stash search prefixes: {in_shop} {artefact} {artifact} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - Construct Spike Launcher ForgecraftDh2 no  b - Summon Ice BeastIce/Summoning3 no  c - Leda's Liquefaction Alchemy/Earth4 no  d - Brom's Barrelling Boulder Conjuration/Earth 4 no  e - Eringya's Surprising Crocodile Summoning4 no  f - Summon Seismosaurus Egg Summoning/Earth 4 noDhDhWelcome to Nadwis's Self-Published Books! What would you like to do?a -  242 gold the Compendium of Modern Magic, Vol. 20  b -  594 gold the Grimoire of the Vowels, Vol. 1c -  792 gold Mastigos's Directory of the Iron Gauntlet  d -  462 gold Nikola's Grimoire of Electric Invention  e -  704 gold the Precepts of Standing By  f -  550 gold Sif Muna's Almanac of Modern Magic, Vol. 31b  g -  660 gold the Spellbook of Curse Words  h -  682 gold the Vellum of the Lords of Pandemonium You have 238 gold pieces. [Esc] exit[!] buy|examine items[a-h] examine item [/] sort (type) [Enter] describe[A-H] put item on shopping listDhO The Compendium of Modern Magic, Vol. 20. A book of magic spells. It is an ancient artefact. Stash search prefixes: {in_shop} {artefact} {artifact} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - Poisonous VapoursAlchemy/Air1 no  b - IgnitionFire8noDh( (Ignition All foes in the caster's surroundings are engulfed in balls of fire. The caster and their allies are protected from the fire and will never be harmed by this spell. Level: 8 School: Fire Fail: 100%  Power: 3% Damage: 3d4 (max 3d25)  Range: N/A  Noise: Very loud Miscasting this spell causes magic contamination and also deals up to 96 fire damage. You aren't experienced enough to cast this spell.Dh  The Compendium of Modern Magic, Vol. 20. A book of magic spells. It is an ancient artefact. Stash search prefixes: {in_shop} {artefact} {artifact} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - Poisonous VapoursAlchemy/Air1 no  b - Ignition Fire8noDh)FWelcome to Nadwis's Self-Published Books! What would you like to do?  a -  242 gold the Compendium of Modern Magic, Vol. 20  b -  594 gold the Grimoire of the Vowels, Vol. 1  c -  792 gold Mastigos's Directory of the Iron Gauntlet  d -  462 gold Nikola's Grimoire of Electric Invention  e -  704 gold the Precepts of Standing By Dh f -  550 gold Sif Muna's Almanac of Modern Magic, Vol. 31b  g -  660 gold the Spellbook of Curse Words  h -  682 gold the Vellum of the Lords of Pandemonium You have 238 gold pieces. [Esc] exitDh [!] buy|examine items[a-h] examine item [/] sort (type) [Enter] describe[A-H] put item on shopping listDhf} Nikola's Grimoire of Electric Invention. A book of magic spells. It is an ancient artefact. Dh~zStash search prefixes: {in_shop} {artefact} {artifact} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - ShockConjuration/Air 1 no  b - BlinkTranslocation2 yes  c - ArcjoltDhConjuration/Air 5 yes  d - Chain LightningConjuration/Air9noDh8Welcome to Nadwis's Self-Published Books! What would you like to do?a -  242 gold the Compendium of Modern Magic, Vol. 20  b -  594 gold the Grimoire of the Vowels, Vol. 1  c -  792 gold Mastigos's Directory of the Iron Gauntlet  d -  462 gold Nikola's Grimoire of Electric Inventione -  704 gold the Precepts of Standing By  f -  550 gold Sif Muna's Almanac of Modern Magic, Vol. 31b  g -  660 gold the Spellbook of Curse Words  h -  682 gold the Vellum of the Lords of Pandemonium You have 238 gold pieces. [Esc] exit[!] buy|examine items[a-h] examine item [/] sort (type) [Enter] describe[A-H] put item on shopping listDhqF ~d $  You are short 224 gold pieces for the purchase.Dh+ The Precepts of Standing By. A book of magic spells. It is an ancient artefact. Stash search prefixes: {in_shop} {artefact} {artifact} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - Kiss of DeathConjuration/Necromancy 1 no  b - FreezeIceDh.1 no  c - Static DischargeConjuration/Air 2 no  d - Vampiric DrainingNecromancy3 no  e - Sticky FlameFire/Alchemy4 no  f - Dispel UndeadNecromancy4 no  g - Eringya's Surprising Crocodile Summoning4 no  h - IrradiateConjuration/Alchemy 5 noDhWelcome to Nadwis's Self-Published Books! What would you like to do?a -  242 gold the Compendium of Modern Magic, Vol. 20  b -  594 gold the Grimoire of the Vowels, Vol. 1  c -  792 gold Mastigos's Directory of the Iron Gauntlet Dhfm d $  462 gold Nikola's Grimoire of Electric Invention  e -  704 gold the Precepts of Standing By  f -  550 gold Sif Muna's Almanac of Modern Magic, Vol. 31b  g -  660 gold the Spellbook of Curse Words  h -  682 gold the Vellum of the Lords of Pandemonium You have 238 gold pieces. You are short 224 gold pieces for the purchase. [Esc] exit[!] buy|examine itemsDh&[a-h] examine item [/] sort (type) [Enter] describe[A-H] put item on shopping listDhL Sif Muna's Almanac of Modern Magic, Vol. 31b. A book of magic spells. It is an ancient artefact. Stash search prefixes: {in_shop} {artefact} {artifact} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - Forge Blazeheart Golem Fire/Forgecraft 4 no  b - Curse of AgonyNecromancy5 no  c - BombardConjuration/Earth 6 no  d - Sculpt SimulacrumIce/Alchemy6 noDhSWelcome to Nadwis's Self-Published Books! What would you like to do?a -  242 gold the Compendium of Modern Magic, Vol. 20  b -  594 gold the Grimoire of the Vowels, Vol. 1  c -  792 gold Mastigos's Directory of the Iron Gauntlet  d $  462 gold Nikola's Grimoire of Electric Invention  e -  704 gold the Precepts of Standing By  f -  550 gold Sif Muna's Almanac of Modern Magic, Vol. 31b  g -  660 gold the Spellbook of Curse Words  h -  682 gold the Vellum of the Lords of Pandemonium You have 238 gold pieces. You are short 224 gold pieces for the purchase. [Esc] exitDh [!] buy|examine items[a-h] examine item [/] sort (type) [Enter] describe[A-H] put item on shopping listDh3  Sif Muna's Almanac of Modern Magic, Vol. 31b. A book of magic spells. It is an ancient artefact. Stash search prefixes: {in_shop} {artefact} {artifact} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - Forge Blazeheart Golem Fire/Forgecraft 4 no  b - Curse of AgonyNecromancy5 no  c - BombardConjuration/Earth 6 no  d - Sculpt SimulacrumIce/Alchemy6 noDh MBombard Blasts an iron ball toward a target. The force of the blast often sends the caster staggering backwards. Level: 6Schools: Conjuration/EarthFail: 98%  Power: 10%Damage: 9d3 (max 9d16) Accuracy: +++  Range: 4  Noise: A bit loud Miscasting this spell causes magic contamination and also deals up to 62 irresistible or fragmentation damage. This spell would have no effect right now because you can't see any hostile targets that would be affected.DhZ  Sif Muna's Almanac of Modern Magic, Vol. 31b. A book of magic spells. It is an ancient artefact. Stash search prefixes: {in_shop} {artefact} {artifact} {book} Menu/colouring prefixes: identified spellbook book  Spells TypeLevelKnown  a - Forge Blazeheart Golem Fire/Forgecraft 4 no  b - Curse of AgonyNecromancyDh[ 5 no  c - BombardConjuration/Earth 6 no  d - Sculpt SimulacrumIce/Alchemy6 noDh& `Welcome to Nadwis's Self-Published Books! What would you like to do?a -  242 gold the Compendium of Modern Magic, Vol. 20  b -  594 gold the Grimoire of the Vowels, Vol. 1  c -  792 gold Mastigos's Directory of the Iron Gauntlet  d $  462 gold Nikola's Grimoire of Electric Invention  e -  704 gold the Precepts of Standing By  f -  550 gold Sif Muna's Almanac of Modern Magic, Vol. 31b  g -  660 gold the Spellbook of Curse Words  h -  682 gold the Vellum of the Lords of Pandemonium You have 238 gold pieces. You are short 224 gold pieces for the purchase. [Esc] exit[!] buy|examine items[a-h] examine item [/] sort (type) [Enter] describe[A-H] put item on shopping listDh Pf $ 77DhS The Spellbook of Curse Words. A book of magic spells. It is an ancient artefact. Stash search prefixes: {in_shop} {artefact} {artifact} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - SlowHexes1 no  b - AnguishDh$UHexes/Necromancy 4 no  c - SilenceHexes/Air5 no  d - EnfeebleHexes7 no  e - DiscordHexes8noDhg2 Welcome to Nadwis's Self-Published Books! What would you like to do?a -  242 gold the Compendium of Modern Magic, Vol. 20  b -  594 gold the Grimoire of the Vowels, Vol. 1  c -  792 gold Mastigos's Directory of the Iron Gauntlet DhU4 _ d $  462 gold Nikola's Grimoire of Electric Invention  e -  704 gold the Precepts of Standing By  f $  550 gold Sif Muna's Almanac of Modern Magic, Vol. 31b  g -  660 gold the Spellbook of Curse Words  h -  682 gold the Vellum of the Lords of Pandemonium You have 238 gold pieces. You are short 774 gold pieces for the purchase. [Esc] exit[!] buy|examine itemsDh5 [a-h] examine item [/] sort (type) [Enter] describe[A-H] put item on shopping listDh3  The Vellum of the Lords of Pandemonium. A book of magic spells. It is an ancient artefact. Stash search prefixes: {in_shop} {artefact} {artifact} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - Dispel UndeadNecromancy4 no  b - Conjure Ball Lightning Conjuration/Air 6 no Dh4 c - Summon Horrible ThingsSummoning8no  d - Fire StormConjuration/Fire9noDhXWelcome to Nadwis's Self-Published Books! What would you like to do?a -  242 gold the Compendium of Modern Magic, Vol. 20  b -  594 gold the Grimoire of the Vowels, Vol. 1  c -  792 gold Mastigos's Directory of the Iron Gauntlet  d $  462 gold Nikola's Grimoire of Electric Invention  e -  704 gold the Precepts of Standing By  f $  550 gold Sif Muna's Almanac of Modern Magic, Vol. 31b  g -  660 gold the Spellbook of Curse Words  h -  682 gold the Vellum of the Lords of Pandemonium DhYou have 238 gold pieces. You are short 774 gold pieces for the purchase. [Esc] exit[!] buy|examine items[a-h] examine item [/] sort (type) [Enter] describe[A-H] put item on shopping listDhhLph $ 1456 gold pieces for the purchase.Dh(Dh2Dh]....).namarukai the Conjurer .......Deep Elf .......#Health: 39/39 ======================== ....... ... .#DhJMagic: 16/16 ======================== ...... ..# .#AC: 4Str: 4 ...... ..######.###.#EV: 12Int: 25 ..###. #.##........SH: 0Dex: 13 Dh9..#########.##.....#XL:  7 Next: 15% Place: Dungeon:4 ............##..@..#Noise: ---------  Time: 3914.2 (5.0) ............##.....#k) +2 dagger (freeze) ...................#DhսCast: Searing Ray ...........###.##### ...........# #.# #'############.. ..............### ..............# ..............# _You now have 238 gold pieces (gained 12). _There is an open door here. _You open the door. _There is an open door here. _Found Nadwis's Self-Published Books.  There is an entrance to Nadwis's Self-Published Books here.DhDhDh _There is an open door here. _You open the door. _There is an open door here. _Found Nadwis's Self-Published Books.  There is an entrance to Nadwis's SeDh{lf-Published Books here. _You can access your shopping list by pressing '$'.Dh+2Dh3Dh 8Dh9F _Unknown command.Dht Dhu Dh`x Dhy Dh Dh Read which item? Scrolls  e - a scroll of silence  g - 2 scrolls of teleportation  j - a scroll of vulnerabilityDh Ym - a scroll of revelation  o - a scroll of noise  v - 2 scrolls of immolation [!] read|quaff|evoke[?] describe selectedDh Dh ....).namarukai the Conjurer .......Deep Elf .......#Health: 39/39 ======================== ....... ... .#Magic: 16/16 ======================== ...... ..# .#AC: 4Str: 4 ...... ..######.###.#EV: 12Int: 25 ..###. #.##........SH: 0Dex: 13 ..#########.##.....#XL:  7 Next: 15% Place: Dungeon:4 ............##..@..#Noise: ---------  Time: 3914.2 (0.0) ............##.....#k) +2 dagger (freeze) ...................#Cast: Searing Ray ...........###.##### ...........# #.# #'############.. h |d..............### ..............# ..............# _You open the door. _There is an open door here. _Found Nadwis's Self-Published Books.  There is an entrance to Nadwis's Self-Published Books here. _You can access your shopping list by pressing '$'. _Unknown command.  Okay, then. _Dh(DhDhEDhF _Unknown command.Dhh  _Dhh Dhj ,Dhj Dhl Dh}s  #### ####### Dht 9). .......##  ......... ... ..g.....# ... .........#  ..# #@#  ..######.###.# ###. #.##.........# #########.##.....##..###..∩Dh| ..# .# ..........##.....# #g   goblin (asleep)......####.###### #.#Dh = g7.2 (3Dh glauncher)A goblin comes into view. It is wielding a +0 club.The goblin shouts!  The goblin unwields a +0 club. The goblin wields a +0 sling.DhW N(((((Dh| ....@===8.2 (4 _The goblin shoots a sling bullet. The sling bullet closely misses you.Dh  #######). .......## ......... ..g.....# .........# ..# #@# #.###.#  ......# ...##..# .∩..# .# .....# # ......###.##### #.#Dh DhS #######). .......## ......... ..g.....# .........# ..# #@# #.###.#  ......# ...##.∩..# .....# # ......###.##### #.#DhZDh\]DhMdDh.....# #...  #.....#........##...DhLY 4040.2 (41§.#.##.#1.2 (42Dh}` s _A goblin comes into view. It is wielding a +0 club.Dht     ♣♣♣  ♣♣∩♣. #♣...♣#######..#..⌠..#........(........................@...........).)....#..§..#.............#♣.§g♣#.<............#.§§.♣#..[......##.♣.##.........######..........########  >.....#   DhPd    ♣♣♣  ♣♣∩♣. #♣...♣#######..#..⌠..#........(.................Dhe.......@...........).)....#..§..#.............#♣.§g♣#.<............#.§§.♣#..[......##.♣.##.........######..........########  >.....#   Dhw4Dhs _A goblin is nearby!Dh)    ♣♣♣  ♣♣∩♣. #♣...♣#######..#..⌠..#........(........................@...........).)....#..§..#.............#♣.§g♣#.<............#.§§.♣#..[......##.♣.##.........######..........########  Dh*K>.....#   Dh    ♣♣♣  ♣♣∩♣. #♣...♣#######..#..⌠..#........(........................@...........).)....#..§..#.............#♣.§g♣#.<............#.§§.♣#..[......##.♣.##.........######..........########  >.....#   DhO4DhDh] _A goblin is nearby!Dh#    ♣♣♣  ♣♣∩♣. #♣...♣#######..#..⌠..#........(........................@...........).)....#..§..#.............#♣.§g♣#.<............#.§§.♣#..[......##.♣.##.........######..........########  >.....#   Dh\X    ♣♣♣  ♣♣∩♣. #♣...♣#######..DhJ#..⌠..#........(........................@...........).)....#..§..#.............#♣.§g♣#.<............#.§§.♣#..[......##.♣.##.........######..........########  >.....#   DhDhkDhDh] _A goblin is nearby!Dh^    ♣♣♣  ♣♣∩♣. #♣...♣#######..#..⌠..#........(........................@...........).)....#..§..#.............#♣.§g♣#.<............#.§§.♣#..[......##.♣.##.........######..........########  >.....#   Dh    ♣♣♣  ♣♣∩♣. #♣...♣#######..#..⌠..#........(.................Dh.......@...........).)....#..§..#.............#♣.§g♣#.<............#.§§.♣#..[......##.♣.##.........######..........########  >.....#   Dh|DhDhMDhǭ] _A goblin is nearby!Dhى    ♣♣♣  ♣♣∩♣. #♣...♣#######..#..⌠..#........(........................@...........).)....#..§..#.............#♣.§g♣#.<............#.§§.♣#..[......##.♣.##.........######..........########  >.....#   Dhq     ♣♣♣  ♣♣∩♣. #♣...♣#######..#..⌠..#........(........................@...........).)....#..§..#.............#♣.§g♣#.<............#.§§.♣#..[......##.♣.##.........######..........########  >.....#   Dh%Dh(Dh7.Dh4] _A goblin is nearby!Dh _is nearby!  You focus your ray upon the goblin. The searing ray hits the goblin!Dh ****Dh7 .⌠..§).  You kill the goblin!Dh9L 4---==2.2 (1.0)ontinue: Searing RayRay Dh*N DhP f _(Press . to maintain the ray.)Dh~3DhDhK  You stop channelling your searing ray.Dh/ _Dh03DhF5=--DhGBDh]Dh2,DhIDhT6===DhCDhDh,DhDhDh,DhDhDh,DhDhDhP==DhdDhADh,DhDhvDhB ,Dh Dh6 Dh+ ,Dh6 Dh Dh ,Dh Dh Dh ,Dh3 Dh5 ,Dh7 Dh>  Things that are here:  a +0 whip; a ball python skeletonDhBB DhB  _DhD DhG DhI ,DhJ Dh P X  Items here: ))) ÷.Dh{R DhR  _DhUT DhW Dh/a  ##.......  #h......#........#######.  #.......#........# ♣♣♣ #.  #...>...#........#♣♣∩♣♣#.  #.......##########♣...♣##  #...............#..⌠..#.  #.....#......(  #.....#........  #.....'DhCb .).)....#.§⌠..#--  #....j#......#♣§§§♣#  #.....#........#.§§§♣#ast: Searing Ray  #....j#.........##.♣.##  #......#######  #...jj################ h   hound (wandering)  #...... #.....#..>.....#  #.....j #.....#........#  #....... #.....#........#Dh4f 062.2 (20.0)DhGk K.hDhpn G--3.2 (21Dhfs Dhqu X _A hound comes into view.Dh   .......  .h..... ♣♣♣  ...>...∩  .......########  #..............  #............(.  #.......................  '......@.).)....  #..............  #..............  #..............  #..............  ###############   >     Dh?  .......  .h..... ♣♣♣  ...>...∩  .......########  #..............  #............(.  DhAq#.......................  '......@.).)....  #..............  #..............  #..............  #..............  ###############   >     DhLDhRDh]Dha\ _A hound is nearby!Dhq   .......  .h..... ♣♣♣  ...>...∩  .......########  #..............  #............(.  #.......................  '......@.).)....  #..............  #..............  #..............  #..............  ###############   >     DhM  .......  .h..... ♣♣♣  ...>...∩  .......########  #..............  #............(.  #.......................  '......@.).)....  #..............  #..............  #..............  #..............  ###############   >      _A hound is nearby!Dh    .......  .h..... ♣♣♣  ...>...∩  .......########  #..............  #............(.  #.......................  '......@.).)....  #..............  #..............  #..............  #..............  ###############   >     Dh  .......  .h..... ♣♣♣  ...>...∩  .......########  #..............  #............(.  #.......................  '......@.).)....  #..............  #..............  #..............  #..............  ###############   >     Dh9r _A hound is nearby!Dh   .......  .h..... ♣♣♣  ...>...∩  .......########  #..............  #............(.  #.......................  '......@.).)....  #..............  #..............  #..............  #..............  ###############   >     Dh  .......  .h..... ♣♣♣  ...>...∩ DhA .......########  #..............  #............(.  #....................... Dhҥ '......@.).)....  #..............  #.............. Dh #..............  #..............  ###############   Dhf>     DhPDhJDh!Dh\ _A hound is nearby!Dhx  #.# #.#....... #.......#.####### #h.....#.# ♣♣♣ # #>...#........#♣♣∩♣♣ #......##########♣...♣########....#..⌠..# #.....#(.........Dhf{ ! #.....#............... #.....'.).)....#.§⌠..# #.....#.#♣§§§♣# #.....#.#.§§§♣# #....j#.##.♣.## #.....#...............###### #...jj###############........ #...... #.....#..>..... #.....j #.....#.Dh)| Dh i..hhDh N4.2 (1.0)Searing Ray _Dh\ Dh/ Dh R #~P# #.# #.#....... #.#.##### #.....#.# ♣♣♣  #.>...#........#♣♣∩♣♣ #.........h...##########♣...♣DhL#######....#..⌠ #.....#( #.....#............... #.....'.).)....#.§⌠.. #.....#.#♣§§§♣ #.....#.#.§§§♣ #....j#.##.♣. #.....#...............######Dhp #...jj###############.. #...... #.....#..>Dh2DhP.hDh&5DhnDhDhY **** You focus your ray upon the hound. The searing ray hits the hound!Dhf& ...hThe hound is severely wounded.(Press . to maintain the ray.)Dh'37--4---==6ontinue: Searing RayRay Dhc-Dh/- _The hound bites you. x2Dh **** The searing ray hits the hound.Dh^t ...hThe hound is almost dead.Dhgw3-----7+ DhDh = _The hound bites you but does no damage.Dh M****Dhy 5 ...DhMz hThe searing ray misses the hound. The hound bites you but does no damage.Dh{ 4----2----8++ Dhx Dh * _The hound bites you.Dhs D  The searing ray hits the hound!Dhf ****Dh p ....  You kill the hound!Dh 5=--21=9ast: Searing Ray _You finish channelling your searing ray.DhDhDhDhbF _Unknown command.DhDhDhL,DhPDh Dh`_Dh 3=DhZDh%N6=Dh(Dh,DhDhDhb4===Dh%Dh9 ,Dhs"Dh$Dhw%K7=Dh'Dh*,Dh25===Dh5,Dh7Dh998Dh:2=Dh<Dh>6===Dh@DhNC,Dh7EDhG,DhIDhNL99DhL(=Dh|NDhP:==DhtQDhRDhYU,DhWDh[,Dh?^Dh`:40Dh"aE==DhbDhhDhk,DhlDhjoDhaq,DhrDhuDh-w,DhxDhzDh|Dh|9=Dh}Dh^DhDhDh:Dhބ@  There is an open door here.Dhz5 _Dh·DhDh,Dh DhyDhDh DhDhDh',DhˑDhDhDhDhDhDhDh9DhDhDh,DhDhMDh,Dh?DhDh,DhlDhDhe,Dh Dh7Dh,Dh2DhDh,DhDh$@  There is an open door here.DhDhh _Dh DhDh,DhDhKDh1,DhDhVDh,DhDh1 Dh[ ,DhDhDhy,Dhe)Dh?DhdEDh}FDhFJDh>SDhPVDhWDh ZDhaDhpdDh;eDh_gDhnDhqDhrDhtDh{DhCDhDhDhDhDhŎDhDh=DhDhDhLDh DhP DhYou see here 5 stones.DhbDhj Dh _DhhDhDhDhDhGDhDh?DhDhpDh DhDhDhDhDh^DhDh:DhDhxDhFDhlDhDhDhDhDhpDh5 Dh Dh DhDhDhDhDh.Dh!Dh"Dh$Dh*Dh-Dh.Dh0Dh7DhL;DhU<Dh>DhEDhGIDhrJDhLDhFVDh^YDhLZDh]DhhDh^j,######.##...######.Dh&k!# Dhk$.................#.Dh}l!# Dhcr.................#.........# .................#.........# Dhtv.....#######.....#.........# .....# ♣♣♣ #.....#.........# .....#♣♣∩♣♣#.....#.........# ######♣...♣############ .....#..⌠..#.....--133.2 (64.0) ..(......... ........................ )....#§.⌠..#...... .....#♣§§§♣#.<...... .....#.§§§♣#..[...... .....##.♣.#...... .....#######.............. Dh]u:####..##############...Dhbw9--Dh}Dh?T _Key pressed, stopping explore.DhIDhDhDhK$ _DhDhDh/,DhDh.Dh\,DhDh}Dh,DhDhCDh,DhDhDhQ,DhDhDhK,DhDh3Dhg,DhDhwDh,DhDhDh,DheDh2Dh[,DhDhDh,Dh,Dh Dh ,Dh0Dh Dh_,DhDh-Dh,Dh%!DhS%DhT',Dh(Dh,Dh'/,Dh0Dh4Dh6,DhH8Dh;Dh>,Dh?DhGDDh'G,DhIDh`MDhzO,Dh?QDhTDh Dh 4Dh` DhJ E _Done exploring.Dh& IDhF JDhZ e _There is an open door here. _Done exploring.Dh}3DhJ Dhe;JDh<@ _Done exploring.Dh"3Dh%DhYDhfDhkDhn@ _Done exploring.Dh3DhDh4DhZDhDh> Dh> DhA DhEb 4Dh%c Dhd Dh#4 Dh5 Dh6 Dhl Dhs Dhu Dh?x Dh7Dh:Dh?Dh,>Unknown command.DhH [[?25h[?0c  Search for what [Enter for "."]? DhP [?25l[?1cDh$ Dh( 41 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:4] a hand axe (2 further duplicates)b - [D:4] a stone staircase leading down  c - [D:4] an escape hatch in the floor  d - [D:4] a stone staircase leading up  e - [D:4] a dagger  f - [D:4] Imelime's Cyclopedia of Embers (704 gold)  g - [D:4] Wymigoja's Fire Supplies  h - [D:4] a +0 chain mail  i - [D:4] a +0 robe of fire resistance (86 gold)  j - [D:4] a +2 leather armour of fire resistance (209 gold)k - [D:4] a ring of fire (unknown) (275 gold)  l - [D:4] a scroll of immolation (44 gold)  m - [D:4] a scroll of immolation (44 gold)n - [D:4] a stone staircase leading down  Dh2+ o - [D:4] a wand of flame (10) (unknown) (77 gold)  p - [D:4] a wand of flame (19) (unknown) (146 gold)  q - [D:4] a wand of flame (24) (unknown) (184 gold)  r - [D:4] the Omnibus of the Blaze (242 gold)  s - [D:4] the ring "Bisaopio" {*Corrode rF+ rC- rN+ Str+3 Dex+2 Fire} (452 goldt - [D:4] 2 boomerangs (3 further duplicates in 1 pile)  u - [D:4] a +0 club (4 further duplicates)  v - [D:4] a +0 leather armour (1 further duplicate) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Dh!X   c - [D:4] an escape hatch in the floor  dup  e dagger  fImelime's Cyclopedia of Embers (704 gold)  gWymigoja's Fire Supplies  ha +0 chain mail  i - [D:4] a +0 robe of fire resistance (86 gold)  j - [D:4] a +2 leather armour of fire resistance (209 gold)  k - [D:4] a ring of fire (unknown) (275 gold)  l - [D:4] a scroll of immolation (44 gold)  m - [D:4] a scroll of immolation (44 gold)  n - [D:4] a stone staircase leading down  o - [D:4] a wand of flame (10) (unknown) (77 gold)  pwand of flame (19) (unknown) (146 gold)  q24184 gold)  rthe Omnibus of the Blaze (242  s - [D:4] the ring "Bisaopio" {*Corrode rF+ rC- rN+ Str+3 Dex+2 Fire} (452 goldt2 boomerangs (3 further duplicates in 1 pile)  u - [D:4] a +0 club (4 further duplicates)  va +0 leather armour (1 further duplicate)  w5 stones  xhalberd10%Dh#  j - [D:4] a +2 leather armour of fire resistance (209 gold)  l - [D:4] a scroll of immolation (44 gold)y - [D:4] a +0 whip5DhA l - [D:4] a scroll of immolation (44 gold)  n - [D:4] a stone staircase leading downz - [D:4] a stone staircase leading up  A - [D:4] a +0 flail26DhF~r n - [D:4] a stone staircase leading down  q - [D:4] a wand of flame (24) (unknown) (184 gold)  B - [D:4] a -1 dagger of freezingC - [D:4] a +0 sling  D - [D:4] a stone staircase leading up42Dh , q - [D:4] a wand of flame (24) (unknown) (184 gold)  t - [D:4] 2 boomerangs (3 further duplicates in 1 pile)E - [D:4] Mastigos's Directory of the Iron Gauntlet (792 gold)  F - [D:4] Nadwis's Self-Published Books  G - [D:4] Nikola's Grimoire of Electric Invention (462 gold)  H - [D:4] Sif Muna's Almanac of Modern Magic, Vol. 31b (550 gold)63Dh t - [D:4] 2 boomerangs (3 further duplicates in 1 pile)  y - [D:4] a +0 whipI - [D:4] a stone staircase leading down  J - [D:4] the Compendium of Modern Magic, Vol. 20 (242 gold)  K - [D:4] the Grimoire of the Vowels, Vol. 1 (594 gold)  L - [D:4] the Precepts of Standing By (704 gold)84Dh   y - [D:4] a +0 whip  z - [D:4] a stone staircase leading upM - [D:4] the Spellbook of Curse Words (660 gold)9DhijF z - [D:4] a stone staircase leading up  A - [D:4] a +0 flailN - [D:4] the Vellum of the Lords of Pandemonium (682 gold)  O - [D:4] an escape hatch in the ceilingbotDhH,  A - [D:4] a +0 flail  D - [D:4] a stone staircase leading upDh  D - [D:4] a stone staircase leading up  E - [D:4] Mastigos's Directory of the Iron Gauntlet (792 gold)Dh:DhDhDhz9 Dhnamarukai the Conjurer  Deep Elf   ######################## Health: 40/40 ========================   #...........)........... Magic: 16/16 ========================   #....................... AC: 4Dh_Str: 4   #....................... EV: 12Int: 25   #....................... SH: 0Dex: 13   #....................... XL:  7 Next: 21% Place: Dungeon:4   #......@................ Noise: ---------  Time: 4180.2 (0.0) DhM  ############..###...#### k) +2 dagger (freeze)   #....###..##..###...#### Cast: Searing Ray   #....#..................   #....#..................   #....#..................    #....#..................    #....#..................    ####'###'##########..####  _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Unknown command.Search for what [Enter for "."]? .DhADhDhDh=. _DhM DhJ aRead which item? Scrolls  e - a scroll of silence  g - 2 scrolls of teleportation  j - a scroll of vulnerabilitym - a scroll of revelation  o - a scroll of noise  v - 2 scrolls of immolation [!] read|quaff|evoke[?] describe selectedDh Dh Dh  namarukai the Conjurer  Deep Elf   ######################## Health: 40/40 ======================== Dh$   #...........)........... Magic: 16/16 ========================   #....................... AC: 4Str: 4   #....................... EV: 12Int: 25   #....................... SH: 0Dex: 13   #....................... XL:  7 Next: 21% Place: Dungeon:4   #......@................ Noise: ---------  Time: 4180.2 (0.0)   ############..###...#### k) +2 dagger (freeze)   #....###..##..###...#### Cast: Searing Ray   #....#..................   #....#.................. Dh   #....#..................    #....#..................    #....#..................    ####'###'##########..####  _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Unknown command. _Search for what [Enter for "."]? .Dhf P  Okay, then.Dh8 Dh! Dh% . _Dh Dh Inventory: 22/52 slots Hand Weapons (go to first with ))  k - a +2 dagger of freezing (weapon) Missiles (go to first with ()  l - 2 throwing netst - 3 poisoned darts Armour (go to first with [)  a - a +0 robe (worn)  d - a +0 pair of gloves (worn)  p - a +0 cloak of preservation (worn)c - a +0 leather armour  f - a +0 tower shield  i - a +0 buckler Wands (go to first with /)q - a wand of charming (7)  Dh s - a wand of roots (4) Scrolls (go to first with ?)e - a scroll of silence  g - 2 scrolls of teleportation  j - a scroll of vulnerabilitym - a scroll of revelation  o - a scroll of noise  v - 2 scrolls of immolation [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Dh8 Dh== DhxF  namarukai the Conjurer  Deep Elf   ######################## Health: 40/40 ========================   #...........)........... Magic: 16/16 ========================   #....................... AC: 4Str: 4   #....................... EV: 12Int: 25   #....................... SH: 0Dex: 13   #....................... XL:  7 Next: 21% Place: Dungeon:4   #......@................ Noise: ---------  Time: 4180.2 (0.0)   ############..###...#### k)DhG M +2 dagger (freeze)   #....###..##..###...#### Cast: Searing Ray   #....#..................   #....#..................   #....#..................    #....#..................    #....#..................    ####'###'##########..####  _Done exploring. _Done exploring. _Done exploring. _Unknown command. _Search for what [Enter for "."]? . _Okay, then.DhJ DhL Dhe DhDha| Spells (Memorise)TypeFailure Level  a - Momentum StrikeConjuration/Translocation 2% 2b - BlinkTranslocation4%2  c - Lesser BeckoningTranslocation4%2  d - Fulminant PrismDhRiConjuration/Alchemy14% 4  e - Iskenderun's Mystic BlastConjuration/Translocation 14% 4  f - Vhi's Electric ChargeTranslocation/Air45% 4  g - ArcjoltConjuration/Air54% 5  h - Plasma BeamFire/Air100% 6 13 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitEh׀ DescribMemorise|DescribeEh  Blink Randomly translocates the caster a short distance. After translocating in this way, the spell cannot be cast again for a short period of time depending on spell power. Level: 2 School: Translocation Fail: 4% Power: 36% Range: N/A Noise: Quiet Miscasting this spell causes magic contamination.Eh Spells (Describe)TypeFailure Levela - Momentum StrikeConjuration/Translocation 2%2  b - BlinkTranslocation 4% 2  c - Lesser BeckoningTranslocation 4% 2  d - Fulminant PrismConjuration/AlchemyEh14% 4  e - Iskenderun's Mystic BlastConjuration/Translocation 14% 4  f - Vhi's Electric Charge Translocation/Air45% 4  g - ArcjoltConjuration/Air54% 5  h - Plasma BeamFire/Air100% 6 EhC13 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitEhfHide) Describe|HideEh|Lesser BeckoningFulminant Prism Conjuration/Alchemy14% 4Iskenderun's Mystic BlastTranslocationVhi's Electric Charge Translocation/Air 45% ArcjoltConjuration/Air 54% 5Plasma BeamFire/Air 100% 6 1 spell hiddenEhFulminant Prism Conjuration/Alchemy14% 4Iskenderun's Mystic BlastTranslocationVhi's Electric Charge Translocation/Air 45% ArcjoltConjuration/Air 54% 5Plasma BeamFire/Air 100% 6 2s hiddenEh ArcjoltConjuration/Air 54% 5Plasma BeamFire/Air 100% 6 3 Eh@ / 4 Eh  Eh  Eh: O namarukai the Conjurer  Deep Elf   ######################## Health: 40/40 ========================   #...........)........... Magic: 16/16 ========================   #....................... AC: 4 EhQ Str: 4   #....................... EV: 12Int: 25   #....................... SH: 0Dex: 13   #....................... XL:  7 Next: 21% Place: Dungeon:4   #......@................ Noise: ---------  Time: 4180.2 (0.0)   ############..###...#### k) +2 dagger (freeze)   #....###..##..###...#### Cast: Searing Ray   #....#..................   #....#..................   #....#..................    #....#..................    #....#..................    ####'###'##########..####  _Done exploring.  Eh _Done exploring. _Done exploring. _Unknown command. _Search for what [Enter for "."]? . _Okay, then. Eh n  Okay, then. EhF  Eh> . _ Eh${ EhR} Ehq EhlF _Unknown command. Eho _Unknown command. Ehhj Ehl Eh"u EhuF _Unknown command. Ehcy  Eh| E  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.0   4.2  -2   i + Spellcasting 5.1   3.6  +3           b - Unarmed Combat   0.0   1.4  -2   j + Conjurations 6.1   5.9  +1   c - Throwing   0.0   1.0   0   k + Translocations 2.3   2.5  +1      l + Alchemy Eh7 2.4   2.5  +1   d - Short Blades   0.0   1.0   0           m - Evocations   0.0   0.8  +1  e + Armour1.9   2.8  -2      f + Dodging4.0   3.5  +2       g - Shields   0.0   1.4  -2       h - Stealth   2.4   1.8  +3          Ehτ W                                             The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets Eh!  Eh{(  Eh/  namarukai the Conjurer  Deep Elf  Eh0   ######################## Health: 40/40 ========================   #...........)........... Magic: 16/16 ========================   #....................... AC: 4Str: 4   #....................... EV: 12Int: 25   #....................... SH: 0Dex: 13   #....................... XL:  7 Next: 21% Place: Dungeon:4  Eh2   #......@................ Noise: ---------  Time: 4180.2 (0.0)   ############..###...#### k) +2 dagger (freeze)   #....###..##..###...#### Cast: Searing Ray   #....#..................   #....#..................   #....#..................    #....#..................    #....#..................    ####'###'##########..####   Eh5 _Search for what [Enter for "."]? . _Okay, then. _Okay, then. _Unknown command. _Unknown command. _Unknown command. Eh9  Eh-=  Eh-B  EhD Eh"Y Spells (Memorise)TypeFailure Level  a - Momentum StrikeConjuration/Translocation 2% 2b - Fulminant PrismConjuration/Alchemy14% 4  c - Iskenderun's Mystic BlastConjuration/Translocation 14% 4  d - ArcjoltConjuration/Air54% 5 13 spell levels left 4 spells hidden [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitEh namarukai the Conjurer  Deep Elf   ######################## Health: 40/40 ========================   #...........)........... Magic: 16/16 ========================   #....................... AC: 4Str: 4   #....................... EV: 12Int: 25   #....................... SH: 0Dex: 13   #....................... XL:  7 Next: 21% Place: Dungeon:4   #......@................ Noise: ---------  Time: 4180.2 (0.0)   ############..###...#### Eh k) +2 dagger (freeze)   #....###..##..###...#### Cast: Searing Ray   #....#..................   #....#..................   #....#..................    #....#..................    #....#..................    ####'###'##########..####  _Search for what [Enter for "."]? . _Okay, then. _Okay, then. _Unknown command. _Unknown command. _Unknown command.Okay, then.Unknown command.  Okay, then. _Eh)~ Eh Read which item? Scrolls  e - a scroll of silence  g - 2 scrolls of teleportation  j - a scroll of vulnerabilityEh Ym - a scroll of revelation  o - a scroll of noise  v - 2 scrolls of immolation [!] read|quaff|evoke[?] describe selectedEh_EhEhH6 namarukai the Conjurer  Deep Elf   ######################## Health: 40/40 ========================   #...........)........... Magic: 16/16 ========================   #....................... AC: 4Str: 4   #....................... EV: 12Int: 25   #....................... SH: 0Dex: 13 Eh_  #....................... XL:  7 Next: 21% Place: Dungeon:4   #......@................ Noise: ---------  Time: 4180.2 (0.0)   ############..###...#### k) +2 dagger (freeze)   #....###..##..###...#### Cast: Searing Ray   #....#..................   #....#..................   #....#..................    #....#..................    #....#..................    ####'###'##########..####  _Okay, then. _Okay, then. _Unknown command. _Unknown command. _Unknown command. _Okay, then.EhmUnknown command. _Okay, then.  EhmEhEh. _Eh7Where to? (Tab - D:4, ? - help)  D - Dungeon EhrEh8[?25h[?0c Ehnamarukai the Conjurer  Deep Elf   ######################## Health: 40/40 ========================   #...........)........... Magic: 16/16 ========================   #....................... AC: 4Str: 4   #....................... EV: 12Int: 25   #....................... SH: 0Dex: 13   #....................... XL:  7 Next: 21% Place: Dungeon:4   #......@................ Noise: ---------  Time: 4180.2 (0.0)   ############..###...#### k) +2 dagger (freeze) Eh   #....###..##..###...#### Cast: Searing Ray   #....#..................   #....#..................   #....#..................    #....#..................    #....#..................    ####'###'##########..####  _Unknown command. _Unknown command. _Unknown command. _Okay, then. _Okay, then.What level of the Dungeon? (default 4, ? - help) Eh [?25l[?1cEh˿J5Eh _EhEhEhEhH  There is an open door here.Eh' _Eh?Y  There is a stone staircase leading down here. _EhEh1  You climb downwards.  You hear the hiss of flowing sand.Eh/  --more--Eh   ..#...##....  ...........#   .#   .   .?#   ##   #...>...###  5 ##   #..#....##   #.. ....#  EhSo .... ...##   ..... .....   ..###.. ......   h   hound (asleep) h ##. ...#.##   ## .###.#    Eh- hhThere is an entrance to an ossuary on this level. Hurry and find it before the  portal is buried!Eh:==203.0 (22.8)EhLEh# _The hound barks! You hear a shout!  Found a scroll of identify. Found a stone staircase leading down. _There is a stone staircase leading up here.Eh   What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me.  Anything else - Cancel.EhLEhaCh.EheR======4.0 (1.0)EhkEhn@ _You shout for attention! You hear a shout!Ehx EhE Eh+ Ch.Ehd5 Z------5Searing RayEhiC Eh0F Ehqp **** You focus your ray upon the hound. The searing ray hits the hound!Eh  The hound is severely wounded. ...h5   lemure5h   hound(Press . to maintain the ray.)4---==----6ontinue: Searing RayRay Eh/o _A lemure comes into view.Eh D  The searing ray hits the hound.Eh f****Ehn Ehv ....5.Eh7 3-----7--7Searing Ray+ Eh< Eh I _You kill the hound!Eh\ X****Eh Eh {...5..Eh ----8++ EhE Eh EhFX****EhEhǷM  You finish channelling your searing ray.EhC....55 2 lemures (1 wandering)5Eh2-9ast: Searing RayEh_EhBY _A lemure comes into view.Eh#Eh%Eh^/5.55.Eh 20==10Eh;Eh=( _The lemure shouts!EhWEhZEhfx5.5.EhOj/--1EhsEhwEh Eh Eh {5.5.Eh z3=--2Eh4<.5=3 Eh˝ .............#'###.######.#...... .............#.....#......'...... .............#.....#.÷....#...... .............#.....+......#...... ........)....#.....#....<.#...... .............#.....#......#...... .............#...####.....#.....[ ##############..5####.....#.)....4#.......#......#...............#......#..........>....#......#####...............#......##~P.#...............#...... ######.~♣♣P..##..##.##...##...... 5   lemure .......♣~♣~#+######.##...######.. .......~P#....................#.. .........#....................#.. _The lemure closely misses you.[39; Eh]49m= Eh5-4.5 (2.5 Eh Eh} _You climb upwards. _There is a stone staircase leading down here. EhY ****You focus your ray upon the lemure. The searing ray hits the lemure. Eh / ...5The lemure is lightly wounded.  (Press . to maintain the ray.)34----2-==5.5 (1.0ontinue: Searing RayRay  _The lemure hits you. Eh **** The searing ray hits the lemure. Eh5; ...5The lemure is heavily wounded.1---6+  Eh7L _The lemure misses you.!EhN****!Eh#...50----7++  _The searing ray misses the lemure. The lemure closely misses you.!EhN****!EhO ...5The searing ray misses the lemure.You finish channelling your searing ray.--8ast _The lemure barely misses you.!Eh N****!Eh0 ...5You focus your ray upon the lemure. The searing ray misses the lemure.(Press . to maintain the ray.)5=---8/16 ---=9ontinue: Searing RayRay  _The lemure barely misses you.!Eh ****The searing ray hits the lemure.!Eh7D ...5The lemure is heavily wounded.7-----20+ !EhDT _The lemure closely misses you.!Eh5L N****!EhA \...5!Eh ---1++ !Eh !Eh| _The searing ray misses the lemure. The lemure hits you but does no damage.!Eh ,**!Eh "**!Eh  ...5The searing ray misses the lemure.You finish channelling your searing ray.29----6--2ast!Eh=$ !EhW( * _The lemure hits you.!Eh ] ****!Eh| t You focus your ray upon the lemure. The searing ray hits the lemure.!Ehi ...5The lemure is severely wounded.(Press . to maintain the ray.)30=---4----=3ontinue: Searing RayRay  _The lemure closely misses you."Eh/e **** The searing ray hits the lemure."Eh  ...5The lemure is almost dead."Eh3-----4+ "EhS _The lemure hits you but does no damage."Eh "Eh"{ The searing ray hits the lemure!  You kill the lemure!"Eh>****"EhK"Eh?8...."Eh--5Searing Ray++ "EhL _That felt strangely unrewarding."EhwN****"Eh^1....2---6ast: Searing Ray  _You finish channelling your searing ray."Eh"EhA9--"Eh"Eh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)"Eh8 "Eh. "Ehk "Eh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)#EhJd1=3=2=4===3=5===#EhD4=6===7===5==8===6=#Eh49===7=10/16===8=#Eh2FU1===9=2===#EhP_ _You start resting.#EhE\.60.5 (34.0)40==3===1.5 (35 _HP restored.#EhV #Eha #Ehuc #Eh[d =4===#Ehe #Eh4i ,#Eh@k #Ehn ,#Ehp #Eht 95#Ehu F===#Ehov #Ehy ,#Eh{ #Eh ,#Ehi #Eh _ _You start resting.#Eh̐ 270.5 (9.0)#Eh {6===1.5 (10.0)#Eh; #Eh % _Magic restored.$Ehd$Ehq$Eh|$EhF _Unknown command.$Eh 4$EhZ $EhD $Eh  82.0) _$Eh $Ehfm ==You climb downwards.  You hear the hiss of flowing sand.$Eh /  --more--%Eh    ..#...##....   ...........#   ...........#   ...........   .........?#   #.........##   #...>...###  5 #.5#   #..#....##   #.. ....#   .... ...##   ..... .....   ..###.. ......   5   lemure . ##. ...#.##   ## .###.# [17;%Eh,W31H  There is an entrance to an ossuary on this level. Hurry and find it before the  portal is buried!  You hear the slow hiss of an avalanche of sand nearby.%Eh%M 34----=4.0 (2.5Searing Ray _The lemure hits you. _There is a stone staircase leading up here.%Eh  _Unknown command.&Eh&Eh&Eh &EhuF _Unknown command.&Eh8&Ehn:&EhG&EhK&Eh|Z5 2 lemures (1 wandering)5&Ehai2-----5.0 (1.0&Ehg&Ehol .............#'###.######.#...... .............#.....#......'...... .............#.....#.÷....#...... .............#.....+......#...... ........)....#.....#....<.#...... .............#.....#......#...... .............#...####.....#.....[ &Ehmnp##############...####.....#.)....4#.........#......#....5..........#......#..........>....#......#####...............#......##~P.#...............#...... ######.~♣♣P..##..##.##...##...... 5   lemure .......♣~♣~#+######.##...######.. .......~P#....................#.. .........#....................#.. _The lemure hits you.-&Eh!o&Ehu&Eh5-6.5 (2.5&Eh&EhM} _You climb upwards. _There is a stone staircase leading down here.&EhB &Eh!&Eh$*&EhP*&Eh**&EhZYou focus your ray upon the lemure. The searing ray hits the lemure.'EhTg 5...  The lemure is lightly wounded.  (Press . to maintain the ray.)0-4---==7.5 (1.0ontinue: Searing RayRay 'Eh@ _The lemure hits you.'Eh **** The searing ray hits the lemure.'Eh\~ 5...  The lemure is moderately wounded.'Eh'3-----8+ 'Eh'EhL _The lemure misses you.'Ehc **** The searing ray hits the lemure!'Eh 5...  The lemure is severely wounded.'Eh25----2---9++ 'Eh'Eh+* _The lemure hits you.'Ehz **** The searing ray hits the lemure!'Ehk 5...  The lemure is almost dead.You finish channelling your searing ray.1-------80ast _The lemure hits you.'Eh  You focus your ray upon the lemure. The searing ray hits the lemure!  You kill the lemure!'Eh****'Eh  g ....  That felt strangely unrewarding.'EhJ 2=--0---1ontinue: Searing RayRay 'EhE 'Eho" f _(Press . to maintain the ray.)'EhT} X****'Eh <....'Eh 9/16 -------2+ 'Eh 'Eh3 'Eh3 X****'Eh/ <....'Eh ----3++ 'Eh 'EhP 'Eh/X****'Eh'Eh[.'EhZ.'Eh..'Eh3'Eh7='Eh8'Eh-'Eh_4'Eh,0ast: Searing Ray 'Ehڿ 'Eh'Ehf 'Ehr'Eh0_You finish channelling your searing ray.(Eh#9=4=(Eh_710/16===(Eh9(Eh~:(Eh;5(Eh;%==(Eh0<(Eh=(Eh?(Eh@(Eh!A1(EhA0===(EhJB(EhC(EhE(EhF(Eh H(EhkJ(Eh(K(EhL(EhN(EhO(EhYP6(EhP=(Eh{Q2(EhR0===(EhR(EhT(Eh*V(EhV(EhKX(EhcZ(Eh [(Eh\(Eh^(Eh_(Eh`(Eh$c(Ehc(Ehd7(Eh`e=(Ehf3(Ehf0===(Eh6g(Ehh(Ehj(Ehq(Ehs(Eh/u(EhQv(Ehw(Ehy(Ehz(Eh7{4(Eh{0===(EhZ|(Eh}(Eh(Eh(Ehz8(Eh =(Eh(Eh(Eh(Ehu(Ehو(Eh(EhĐ(Eh_5(Eh0===(Eh(Eh(EhǗ(Eh(Eh^29(Eh=(Eh(EhO(Ehޞ(Eh(Ehi(Eh(Eh;(Eh(Ehݰ (Eh(Eh^%_You start resting.(Eh(Eh(Ehֻ309.5 (2(Eh 5.0)(Eh(Ehd6(Eh0===(Eh&10.5 (26(Eh(Eh4 (Eh(Ehs_Magic restored.)EhT30====1=)Eh\2=)Eh )Eh4k3=)EhS)Eh)Eh)Ehٻ)Eh)Eh)Eh@)Eh,)Eha4=)Eh)Eha)Eh3)Eh)Eh)EhQ)Eh)Eh)Eh)Eh)Eh)Eh)Ehm5)Eh/==)Eh)Eh!)Eh)Ehm)Eh)EhZ)Eha)Eh)EhH)Eh2)Eh6)Ehu=)Eh )Eh)Eh)EhZ)Eh)EhE)Eh )Eh)EhW)Eh.)Eh )Eh/ )Eh! )Eh 7)Ehd=)Eh)Eh)Eh)Eh)Eh)Ehh)Eh@)Eh)EhU)Eh))Eh)EhU")Eh%)Eh%8)Eh&=)EhX')Eh()Eh.)Eh/)EhD1)Eh4)Eh5)Eh7)Eh;)Eh;)Eh=)EhE)EhF)EhG9)EhJ>=)EhM)EhN)Eh1P)EhsR)Eh6S)EhT)EhV)EhW)EhY)Eheb )Ehc)Ehc%_You start resting.)EhNd)Eh7k)Ehk&49.5 (39)Ehn)EhGo40)Eho/==)Ehp&50.5 (40)Eht)Ehiw )Ehx)Ehx_HP restored.)Ehn=)Eh)Eh,)EhX)Ehn)Eh)Eh|,)Eh)Eho,)EhD)Eh,)Eh)Eh,)Eh)Eh)Ehf)Eh)Ehǫ,)Eh)EhʰB)EhXB)EhB)Eh()EhJ)EhJ)Eh)Eh8)EhH)Ehv )Eh |n)Eh|)EhS})Eh)Ehi)EhJ)EhU)Eh)Eh)Eh,)Eh)Ehm)Eh)Ehڊ)Eh)Eh)Eh)Eh)Eh&)Eh)Eh,)Eh9)Eh)Eh\)Eh0)Eh)Eh՟)Eh7)Eh)Eh)Ehf)Eh))Eh h 449.5 (99 _You start waiting.)Ehj.50.5 (100.0))Eh)Eh# _Done waiting.*Eh˞*Eh*Eh*Eh1F _Unknown command.*Eh *Eh *Eh *Eh *Eh# 81.0) _*Eh6) *Eh  You climb downwards.  You hear the hiss of flowing sand.*Eh /  --more--+EhRs     ..#...##....   ...........#   ...........#  +Ehs  ...........   .........?#   #.........##   #...>...###  5+Eht ` ##   #..#....##   #.. ....#   .5.. ...##   ..K.. .....   ..###.. ......   K   Pikel (wandering) . ##. ...#.##   5   lemure (wandering)+Eh u ; ## .###.#   There is an entrance to an ossuary on this level. Hurry and find it before the  portal is buried!+Ehv +EhB} %  +Eh} aYou hear the brisk hiss of an avalanche of sand nearby.+Eh~ +Eh +Eh +EhP yK5.+Eh. J===3.0 (2.5Searing Ray+Eh +Eh v _Pikel shouts! _There is a stone staircase leading up here.-EhIK5..55 2 lemures (wandering)---4.0 (1.0 _-Eh<`-Eh; m.............#'###.######.#...... .............#.....#......'...... .............#.....#.÷....#...... .............#.....+......#...... ........)....#.....#....<.#...... .............#.....#......#...... .............#...####.....#.....[ ##############...####.....#.)....4#...-Eh[< #....#......#...............#......#..........>....#......#####...............#......##~P.#...............#...... ######.~♣♣P..##..##.##...##...... -Eh< .......♣~♣~#+######.##...######.. .......~P#....................#..  .........#....................#.. -Eh> :----EhE -Ehܣ b5.5 (2.5Searing Ray-Eh -Eh _You climb upwards. _There is a stone staircase leading down, spattered with blood here./Eh#.....#......'.#.....#.÷....#.#.....+......#......))....#.....#....<.#.....#.....#......#.#...####.....#.....[ #############...####.....#.)..... #.....>.........#...#.#.#./EhP>....#.#####.....#.##~P.#.#. #####.~♣♣P..##..##.##...##. ......♣~♣~#+######.##...######~P#....................#..#...#.#.#./Eh1/Ehl46.5 (1.0 _/Eh/Eh/Eh #.....#......'.#.....#.÷....#.#.....+......#......).)....#.....#....<.#.#.....#......#.#...####.....#.....[....####.....#.).....##.....>.#.##.#.##.>....#.######.#.###~P.#.#.#.~♣♣P..##..##.##...##.#♣~♣~#+######.##...######.~P#............#.#............#.#.#./Eh$ /Ehn &7/Ehp /Eh 0EhJI#.....#......'.#.....#.÷....#.#.....+......#......).)....#.....#....<.#.#.....#......#.#...####.....#.....[....####.....#.).....##.....>.#.# #.#.# #.>....#.# #####.#.# ##~P.#.#.~♣♣P..##..##.##...##.#♣~♣~#+######.##...######.~P#.......#.#.............#.#.#.0EhN0EhQ&80EhWU0EhW0EhsP #.....#......'.#.....#.÷....#.#.....+......#......).)....#.....#....<.#.#.....#......#.#...####.....#.....[....####.....#.).....##.....>.#.0EhR w# #.#.# #.>....#.# #####.#.#  ##~P.#...~♣♣P..##..##.##...##.#♣~♣~#+######.##...######.~P#.............#.#.............#.#.#.0Eh] 0Ehc &90Ehl 0Eho 1Eho.#.....#.÷....#.#.....+......#))....#.....#....<.#............#.....#......#.#...####.....#.....[ ###########...####.....#.).....## #.....>.........#.......#  #......#.# #>....#.######......#.#~P.#.#.# ###.~♣♣P..##..##.##...##.## ....♣~♣~#+######.##...######......~P#....................#...#.............#.#.............#.########.....#601Eh >.#.....+......#)1EhM z)....#.....#....<.#............#.....#......#.#...####.....#.....[ 1Eh ^############...####.....#.).....# #.....>.........#....... #.....1Ehɪ .#.# #>....#.######1Eh p......#.#~P.#.#.# 1Eh@ ####.~♣♣P..##..##.##...##.# .....♣~♣~#+######.##...######.....~P#....................#1Eh ...#.............#.#.............#.#1Eh .#######.....#.#.# ♣♣♣ #.....#1Eh 1Eh< &11Eh 2Eh9)....#.....#....<.#......#.....#......#.#...####.....#.....[ ###########...####.....#.).....## #.....>.........#.......# #.......#.# #.>....#.# #####.....#.# ##~P.#.#.# ###.~♣♣P..##..##.##...##.# ....♣~♣~#+######.##...######.....~P#....................#..#.............#.#.......#.#.2Eh]X.#######.....#.#........# ♣♣♣ #.....#.>...#.#♣♣∩♣♣#.....#.2Eh82Eh&22Eh2Eh2Eh1 ..####[ ###########...####).....## #.....>..... .>####2Eh3.##~P. ###.~♣♣P..##..##@##...### ....♣~♣~#+######.##...######.....~P#...................................######....... ......##########♣...♣#######..... 2Ehc=2Eh|B&32EhI2EhmK2Eh ####[ ###########...####.....#.).....## #.....>.........#.. .......#.........>....######...............###~P.#...............# ###.~♣♣P..##..##.##...### ....♣~♣~#+########.....~P#......................#............................#......###### ...............#..⌠..#........... 42Eh6 Z ##########).....## #.....>.........#.. .................>..####.......##~P...... ###.~♣♣P..##..##.##...## 2Eh ....♣~♣~#+######.##...######.....~P#.........@............# ............(.................... 2Eh 2Eh &52Eh 2Eh` 2Eh)i   #.....>..... ...........>....#####.........###~P.2Ehj W..# ###.~♣♣P..##..##.##...## ....♣~♣~#+######.##...######.....~P#......................#######.. ................................. 2Ehs 2Ehv &62Eh} 2Eh 2Ehh  #......#.# #..........>....#.######.........#.#2Eh=F~P.#.........#.# ####.~♣♣P..##..##.##...##.# .....♣~♣~#+######.##...######.....~P#....................#...#.#.#.#.########.....#.#.# ♣♣♣ #.....#>...#.#♣♣∩♣♣#.....#2Eh.....##########♣...♣####### #...............#..⌠..#..... #(........ #. ').)....#§.⌠..#2Eh2Eh&72Eh22Eh3EhT #>....#.#####........#.~P.#........#. #####.~♣♣P..##..##.##...##. ......♣~♣~#+######.##...######....~P#....................#...#.#.#.#.########.....#.#.# ♣♣♣ #.....#>...#.#♣♣∩♣♣#.....#.....##########♣...♣####### ##...............#..⌠..#..... .#(........ .#. .').)....#§.⌠..# .#........#♣§§§♣#.<3Eh/Z3EhO\&83Eh9f3Eh{ #.>....# #####........# ##~P.#........##.~♣♣P..##..##.##...##.♣~♣~#+######.##...######.~P#.#.#.#.#.#.#3EhN.#######.....#.#.# ♣♣♣ #.....#.>...#.#♣♣∩♣♣#.....#.##♣...♣##.#..⌠..# ..#.(.#.'.).)....#§.⌠..# ..#.#♣§§§♣#.<3Eh3Eh&93Eh3Eh3Eh\3 #.>....# #####.......# ##~P.#.......##.~♣♣P..##..##.##...##.♣~♣~#+######.##...######.~P#.#.#.#.#.#.#3Eh;4.#######.....#.#.# ♣♣♣ #.....#.>...#.#♣♣∩♣♣#.....#.##♣...♣##.#..⌠..#.#.(.#.'.).)....#§.⌠..#.#.#♣§§§♣#.<3Eh93Eh<'703Eh/@3EhA3EhsC #.>....# #####......# ##~P.#.......##.~♣♣P..##..##.##...##.♣~♣~#+######.##...######.~P#.#.#.#.#.#.#.#######.....#.#.# ♣♣♣ #.....#.>...#.#♣♣∩♣♣#.....#.##♣...♣##.#..⌠..#.#.(.#.'.).)....#§.⌠..#.#.#♣§§§♣#.<13Eh5Eh5Eh5EhX5Eh 5Eh n5Eh\5Eh5Eh,5EhR5Eh5EhA,5Eh5Eh5Eh,5Ehu5Eh5Eh,5Eh 5Eh5Eh,5Ehu5Eh5Eh,5Eh55Eh 5Eh#,5Eh'%5Eh*5Eh},,5Eh-5Eh35Eh5,5Eh75Ehv<5Eh;>,5EhZ@5EhD5EhG,5EhH5Eh$M5Eh-O,5EhP5Eh+U5EhhW,5EhX5Eh)]5Eho_,5EhRb5Ehh5Ehj,5EhWl5EhUr@  There is an open door here.5Eht5 _5Ehv5Ehz5Eh|,5Eh~5Eh5Ehs,5Eh#5Ehv5Eh;,5Eh5EhE5Eh ,5Eh5Eh 5EhH,5Eh5Eh=5Eh,5Ehת5Eh=5Eh\,5Eh5Ehw5Eh,5Eh15Eh5Eh,5Eh5Eh5Eh,5Ehi5Eh5Eh,5EhN5Eh!5Eh5Ehl5Ehu5Ehw5Eh,5Eh5Ehh5Eh,5EhH5Eh5EhX5EhS5Eh5Eh5Eh5Eh ,5Eh 5EhE5Eh,5Eh5Eh5Eh,5Ehn5Eh5Eh,5Eh!5Eh%5Eh4',5Eh(5Ehb,5Eh.,5Eh05EhV45Eh6,5EhX85Eh;5Eh>,5Eh?5EheC5Eh"F,5EhG5EhK5EhN,5EhiP5EhS5EhV,5EhW5Eh>[5Eh],5Eh`5Eh\d5Ehf,5Eh0h5EhPk5Ehm,5Eho5Eh3s5Ehu,5Ehw5Ehz5Eh},5Ehr5EhH5EhDŽ,5EhÆ5Eh5Eh,5Eh@5EhQ5Ehz,5Eh+5Eh5Eh,5Ehz5Eh~5Eho,5Eh5Ehh5Eh,5Eh5Ehܫ5Eho,5Eh5Eh5Eh,5EhU5Ehn5EhU,5Eh5EhE5EhS,5Eh5Eh5Eh,5Eh5EhB  ##~P.#..........   ###########.~♣♣P..##..##.##   #...........♣~♣~#+######.##   #...........~~#.........   #.............#............   #.....#............   #.....#........###   #.....#........# ♣♣   #.........@...#........#♣♣∩535.5 (65Eh4.0)   #......##########♣..   ########.........#..⌠   #.....#............(......   #.....#.............   #.....'........).)....#..⌠   #.....#...............#♣   #.....#...............#§§§   #.....#.........##.♣5Eh5Eh5Ehc _There is a stone staircase leading down here.6Eh6Eh:6Eh;6Eh'6Eh-86.5 (1.0) _6EhN36Eh  You climb downwards.  You hear the hiss of flowing sand.6Eh/  --more--6Eh  .... ...##  6Eh... ..... ..... .....  ....#.....###.. ......  6Eh....#.... ##. ...#.##  ### ## .###.# 6Eh^ ##   6Eh  6Eh# 5 ....#  6EhC6Eh]##...#  6Eh?....... ...# 6Ehe 6Eh8....... .##6Eh 6EhtB....... [#6Eh/ 6Eh[.....## #6Ehr5   white imp (wandering) 6Eh/....#6EhX $..5  There is an entrance to an ossuary on this level. Hurry and find it before the  portal is buried!  Level annotation: Pikel6Eh5-7.3 (1.86Eh86Eh< _You hear the brisk hiss of a very distant avalanche of sand.Found a pair of boots and 10 gold pieces. _There is a stone staircase leading up here.9Eh9EhbA5.9Eh 380 _9Eh)9Eh,9Eh 9Eh  _55.9Eh /==99Ehf 9EhH" C _The white imp shouts! You hear an angry hiss.:Eh/ _You can't see any susceptible monsters within range! (Use Z to cast anyway.):Eh :Eh=" H5...:Eh\% M--40Searing Ray _:Eh- :Eh/ ;Eh **** You focus your ray upon the white imp. The searing ray hits the white imp!;Ehbb/  The white imp is almost dead...5.4---==1ontinue: Searing RayRay  _(Press . to maintain the ray.);Eh,! ****The searing ray hits the white imp but does no damage.;EhJ;Eho.5..;Eh3-------2+ ;Eh_;Eh] _The white imp is almost dead.EhǷ   What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.>EhLF>EhOD.D>Eh`PG======5>Eh:Yz _You shout for attention! The steam dragon hisses angrily. You hear a shout! x2?Eh? ..... ...## ... ..... ..... ..... ....#.....###.. ...... ....#.... ##. ...#.## .### ## .###.# .## .# .## .<@...# .##...# ....... ....# ....... ...##....... ...[#.....## ....# .D..# ...##$... ####.?Eh7 v4==------6?Ehǜ @Ehy5===@Eh5------Searing Ray5   lemure@Eh @Eh @EhP @Eh.... ...## @Eh @Eh... ..... ..... ..... @Eh @Eh ....#...@Eh> @Eh @Eh/b ....#.... ##.   .......5### ## @Ehp  ..........##  ...........#  ...........##  .......<@...# 50.3 (4 .......##...#  ....... ....#  ....... ...##  ....... ...[# @Eh .....## ....#  ....# ...##  $... ####  _You start resting.@EhS .... ...##  ... ..... ..... .....  ....#...   ....#.... ##.   .......5### ##   ..........##  ...........#  ...........##  .......<@...#  .......##...#  ....... ....#  ....... ...## ....... ...[# .....## ....#  ....# ...## $... #### [@EhWCK @EhAY@EhqZ9_A lemure is nearby!@EhraAEh  .... ...## ... ..... ..... ..... ....#.....###.. ...... ....#.... ##. ...#.## .5### ## .###.# .## .# .## .@....# .##...# ......D ....# ....... ...## ....... ...[# .....## ....#D   steam dragon ....# ...##5   lemure $... ####AEhk.5(catching breath)AEh9 ***AEha**  The steam dragon breathes steam at you.AEh §§§§@§§.........###The ball of steam hits you!AEhF26---------AEhE======1.3 (1AEhݸAEhZz _You hear a shout! _There is a stone staircase leading up here.BEh l BEhfn BEhNw BEhK| BEh} BEh .5.....§....§§D....§.§BEh\ j.........###BEh7 4----------------2BEh' BEhE K  ##~P.#........... BEho   ###########.~♣♣P..##..##.##   #...........♣~♣~#+######.##   #...........~~#............   #.....#............   #.....#............ BEhh   #......#........####   #......#........# ♣♣4 BEh   #.........@...#........#♣♣∩   #.............##########♣..   ########...............#..⌠   #.....#............(......   #.....#...................   #.....'........).)....#..⌠   #.....#...............#♣..   #.....#...............#§§§    #.....#...............##.♣  _You are engulfed in a cloud of scalding steam.-=------BEh; Y5=6BEh n==3.8 (2.5Searing RayBEh BEhM } _You climb upwards. _There is a stone staircase leading down here.DEh3DEhߧDEhDDEhDEhDEh96DEh;===DEhpDEha,DEh.DEhDEhPDEhDEh,DEhDEhODEhL7=DEhlDEh,DEhDEhDEhDEhDEh DEhhDEhDEhDEhK8=DEh+DEh-DEhDEhDEhJ,DEhgDEhhDEhDEhDEhDEhhN29=DEhDEhpDEhDEhDEh7,DEhDEh,DEhiDEhp30==DEh.1=2=3=DEh 6DEh[7a4=DEhc=XDEh9>,DEh}?DEhA,DEhBDEh3EDEhEh5==DEhFDEh%I,DEhJDEhLDEhLDEhaMDEhO,DEhPDEhRDEhSU6=DEhUDEhW,DEhXDEh%[,DEh\DEh0^DEh^K7=DEh#`DEh;bDEhbDEhcDEhe,DEhgDEh.kDEh[qIDEhmrN8=DEh^wXDEhx,DEhyDEh{DEh|DEh+~DEhDEhK9=DEh́DEh,DEhDEhq,DEhƈDEh,DEh7DEhY_ _You start resting.DEh1610.8 (57.0)DEhtx40==1.8 (58DEh\DEh" _HP restored.DEhN ###########.~♣♣P..##..##.##   #...........♣~♣~#+######.##.   #.~~#.............   #..#.   #.#.  DEhaO #.#.#####   #.#.# ♣♣♣   #.>...#.#♣♣∩ #.##########♣...   ########........#..⌠   #.....#.(.......   #.....#.......§   #.....'..).)....#..⌠§  DEhJP #.....#........#♣..) #.....#.#§§§§   #.....#.##.♣.   #.....#.#####DEhXDEh\12.8 (1.0)DEhbDEh-dDEhh  #...........♣~♣~#+######.##.  #.~~#.............  #..#.  #.#.  #.#.######  #.#.# ♣♣♣  #.>...#.#♣♣∩  #....##########♣...  ########........#..⌠ #.....#.(....... #.....#.......§ #.....'..).)....#..⌠§. #.....#........#♣..)♣ #.....#.#§§§§♣ #.....#.##.♣.# #.....#.###### #.....###############.......DEh Y3DEh #.~~#.............#..#.#.#.#.#.########.#.# ♣♣♣ #.>...#.#♣♣∩♣♣##.DEhp ...##########♣...♣#########........#..⌠..#.....#.(.......#.....#.......§#.....'..).)....#..⌠§.##.....#........#♣..)♣##.....#.#§§§§♣##.....#.##.♣.###.....#.#######.....###############........#.............#.....#..>DEh DEh &4DEh DEh DEh( #..#.#.#.#.#.########.#.# ♣♣♣ #.#.>...#.#♣♣∩♣♣#.#....##########♣...♣#########DEh* ........#..⌠..#......#.(..........#.....#.......§#.....'..).)....#..⌠§.##.....#........#♣..)♣#.#.....#.#§§§§♣#.#.....#.##.♣.##.#.....#.#######.#.....###############........#.............#.....#..>.....##.#.....#........#DEh3 DEht8 B=5DEh8@ DEhIB DEh #.#.#.#.########.#.# ♣♣♣ #.#.>...#.#♣♣∩♣♣#.#....##########♣...♣###########DEhϦ ........#..⌠..#.......#.(..........#.....#.......§#.....'.).)....#..⌠§.##.....#........#♣..)♣#.<#.....#.#§§§§♣#.#.....#.##.♣.##.#.....#.#######.#.....###############........###.............#.....#..>.....##.#.....#........##.#.....#.#DEh DEh &6DEhk DEh DEhe( #.#.####### #.#.# ♣♣♣ #. #.>...#.#♣♣∩♣♣#. #....##########♣...♣#### ########........#..⌠..#........#.DEhI+ J(..........#.....#.......§#.....'..).)....#..⌠§.##.....#.......#♣..)♣#.<#.....#.#§§§§♣#..[#.....#.##.♣.##.#.....#.#######.#.....###############........####.............#.....#..>#  #.#.....#... DEh5 DEh; &7DEhE DEh...#.#♣♣∩♣♣#. ....##########♣...♣##### #######........#..⌠..#.... #.....#.(.......... #.....#.DEh ......§ #.....'..).)....#..⌠§.# #.....#........#♣..)♣#.< #.....#.#§§§§♣#..[ #.....#.##.♣.##.... #.....#.#######. #.....###############........#### #.............#.....#..># #.#.....#. DEh DEh- &8DEhu DEh5 DEh>...#.#♣♣∩♣♣#....##########♣...♣###### ######........#..⌠..#..... .....#.(.......... .....#.......§ .....'..).)....#..⌠§.# .....#........#♣..)♣#.< .....#.DEh0#§§§§♣#..[ .....#.##.♣.##.... .....#.#######. .....###############........##### .............#.....#..># .#.....#........# .#.....#... DEh%DEhP(&9DEh5DEh.8DEh7...##########♣...♣####### #####........#..⌠..#...... ....#.(..........#.......§'..).)....#..⌠§.##........#♣..)♣#.<#.#§§§§♣#..[#.DEh&##.♣.##....#.#######.###############........######.......#.....#..>.....# #.....#.......##.....#........# #.....)DEhDEh@'20DEhrDEhDEh,DEh-DEh5DEhB7EEhPEEhSEEh\EEh=^EEhHEEh}EEhxEEhBEEh.....# #.....#........##.....#........##.....#........##.....#........# EEhEEh &1EEh EEh EEhN #♣...♣#..#..⌠..#.#.(.....#....§.'..).)....#..⌠§.#.#.#♣..)♣#.<.#.#§§§§♣#..[.#.##.♣.##.#.#######.#.##.....#..>.....# #.....#........##.....#........##.....#........##.....#........##.....#........# EEh Y2EEh*$>#♣...♣#..#..⌠..#. .#.(.... .#....§. .'..).)....#..⌠§.#. .#.EEh&#♣..)♣#.<. .#.#§§§§♣#..[. .#.##.♣.##. .#.#######. .#.##.....#..>.....# #.....#.##.....#.##.....#.##.....#.##.....#.# EEh3EEh7&3EEh CEEhEFEhGMFEhO#FEhfQ........#..⌠..#....... #FEh+S.FEhT:(.......... FEhUV #.FEhW-......§ FEhYg'.).)....#..⌠§.# FEh]#........#♣..)♣#.< #.#§§§§♣#..[ #.##.♣.##.... #.#######. ###############.@......########## ........#.....#..>.....# FEh`!#.....#........# #.....#.##.....#.##.....#.##.....#.##.....).FEh+uz# ###############FEhzFEh}4FEhNFEhFEhApI.(.......... .......§ .).)....#..⌠§.# .......#♣..)♣#.< ..#§§§§♣#..[ .##.♣.##.... .......#######..#############........########### .......#.....#.# #.....#........# #.....#.# #.....) ############## ##########FEhߎ5 _There is a stone staircase leading down here.GEhw4GEhGEhAGEhC6 _GEh  You climb downwards.  You hear the hiss of flowing sand.GEh5/  --more--GEh  ###  # ###.. ##. ... ###  ##...#.#...##. 5 #...GEhi.. ##..### ###.##......# ## ..##... .## ## .. .. .#.  There is an entrance to an ossuary on this level. Hurry and find it before the  portal is buried!  Level annotation: PikelGEhHEh67.6 (1.8 _You hear the quick hiss of a distant avalanche of sand. _There is a stone staircase leading up here.KEheRead which item? Scrolls  e - a scroll of silence  g - 2 scrolls of teleportation  j - a scroll of vulnerabilitym - a scroll of revelation  o - a scroll of noise  v - 2 scrolls of immolation [!] read|quaff|evoke[?] describe selectedOEh OEhnOEhmUnamarukai the ConjurerDeep ElfHealth: 40/40 ========================Magic: 16/16 ========================###AC: 4Str: 4# ###..EV: 12Int: 25##. ... ###SH: 0Dex: 13##...#.#...##.XL:  7 Next: 29% Place: Dungeon:5#.....@.......Noise: ---------  Time: 4627.6 (0.0)##.........###k) +2 dagger (freeze)OEh###.##......#Cast: Searing Ray## ..##....## ##.....#.  You hear the hiss of flowing sand.OEhCpThere is an entrance to an ossuary on this level. Hurry and find it before the  portal is buried!  Level annotation: Pikel _You hear the quick hiss of a distant avalanche of sand. _There is a stone staircase leading up here.OEhP  Okay, then.OEh OEh OEh" . _QEhr ### #####..# ##.#....### ##...#.#...##. #....@<. ##.### ###.##......# ## ..##...QEh .## ## .. .. .#.QEhQEh28.6 (1 _QEhQEhQEh> O ### #####..# ##.#....### ##...#.#...##. #...@.<. ##.### ###.##......# ### ..##.. .## ##  .. QEh> r ..  .#.QEhH QEh@L &9QEh7Q QEhT REh### #####..# ##.#....### ##...#.#...##. #....@<. ##.### ###.##......# ### ..##....## ## REh+REh'30REhREhREhI### #####..# ##.#....### REhJ##...#.#...##. #.....@. ##.### ###.##......# ### ..##....## ##.....#.REhUREhY&1REh^REhMca _There is a stone staircase leading up here.REh### #####..# ##.#....### ##...#.#...##.#.....<##.###.###.##......# ###...##...## ##.#...##REh[....#.REhREh-2 _REhoREhDREh7 #### #####..# ##.#....### ##...#.#...##.#.....<.##.###.###.##......# ###...##.#..## .##.#... . .##.. ...#. ..REhyA REhF &3REh}K REhN SEhV 7 #########..##.#....### ###...#.#...##........<......#......@..###.. ###.##......#  ###...##.....SEh@X C.......SEha SEhe &4SEhj SEh)m SEh>E  #########..##.#....### ####...#.#...##........<.........#.........###.. ###.##.@....#  ###...##..... #..## .##....5TEhb #########..##.#....### ####...#.#...##........<.........#.........### ###.##......#  ###..@##..... #..## .##... . ....TEh,C6TEh#########..###.#....### ####...#.#...##... #.....<......... ##.........###.. ###.##......#  ###...##.....TEh> #.@## .##.. #.......... ##........ ..#...... ..#.......#...... TEh...# ..>...##.# .....TEh$TEh&&7TEh*TEhE-; _Found a stone staircase leading down.TEhY#####..##.#....### ####...#.#...##........<.......#.........### ###.##......#  ###...##.....TEh_ #..###.##........#  ..#....#.........# ..>...##.# ......... #.# ....TEhTEh&8TEhTEhTEh &##.#....### ####...#.#...##........<......#.........### ###.##......#.  ###...##..... #..###.##.......## #.......#........#.........#..........# ..>.#...##.# ........ #.# ........ .TEh <9TEh TEh UEh+  ##...#.#...##........<......#.........### ###.##......#.  ###...##..... #..###.##.## #........##...## #......@#............................ ...40UEh UEh#UEh:j #.....<......... ##.........###.. ###.##......# ###...##..... #..###.##..#####.............##...........#........#.......#.......# ..>..#...##.# .......... #.# ..... ..#. .... ..UEh?UEhB&1UEh#EUEhGUEh_ ##.........###.. ###.##......# ###...##..... #..###.##..#####.............##....###.......#.........#.......#......$.# ..>..#...##.# .....#...... #.# ....#...... ..##...... ...#...... ..#......UEhTeUEh`h&2UEhlUEho+ _Found 17 gold pieces.UEh 2 ###.##......# ###...##..... #..###.##..#####.............######.......#..........#.......#......$.# ..>......#...##.# .....#.......#.# .... #.........# #.......... #.......... #.......[... #......####..UEh UEh &3UEh UEh # _Found a robe.VEh%> ###...##.....VEh6I #..###.##..VEh: #####.............#######.......#...........#......[.#......#.$.# ..>.. ....#.@.##.# ..... .#.......#.# .... #...#  #..... #.... #..[.... #####.. .# .#VEhHVEhOVEhhP4VEhYVEh\ VEh]VEh@^_Found a cloak.VEhI  ###...##..... #..###.##.. #####.. ##...##.........#####.#......cVEhM 0.#......#[.#...... #.$.# ..>.. ....#@..##.# ..... .#.#.# .... #.# #. #. #.[....c   centaur (asleep) #......####.. .# .#VEh: cclauncher)A centaur comes into view.The centaur shouts!VEh@ (((((((The centaur wields a +0 orcbow. The centaur shoots an arrow.VEhV p[.....@VEh X (((((((VEh. aThe arrow barely misses you. The centaur shoots an arrow.VEhm p[.....@VEh\s /==5VEh# h _The arrow barely misses you.WEh ###.##......####...##..... #..###.##.. #####....# ##...##..........#####.#......oc.#......[..#......#.$..@......# ..>..#....#...##.# .........#.......#.# ....WEhE ### #...# #..... #............ #.......[....o   orc (wandering) #......####.........# .#WEh@  An orc comes into view. It is wielding a +0 flail.WEh<J(((((WEhA,WEhN oo[....oo 2 orcs (1 wandering)The centaur shoots an arrow. The arrow hits you!  An orc comes into view. It is wielding a +0 hand axe.WEhUQ[29-------6WEhWWEh ]' _You hear a shout!WEhL)  ###.##......#. ###...##..... #..###.##.. #####...# ##...##.#.o#####.#.......oc.#...... #[.#...... #.$.@.......# ..>.. #....#...##.# ......#.......#.# ....# #.........# #......... #............ #.......[.... #......####..  .# .#WEh2 6  You hear a shout!WEh8 M((((WEh BWEh  oooc....o   orc wizardoo 2 orcs (1 wandering)The centaur shoots an arrow. The arrow hits you.  An orc wizard comes into view. It is wielding a +0 dagger.WEh M((((WEh>b \ o....oThe centaur shoots an arrow. The arrow hits you.23-----------7WEhih WEhn % _The orc shouts!YEhdYEhhbRead which item? Scrolls  e - a scroll of silence  g - 2 scrolls of teleportation  j - a scroll of vulnerabilitym - a scroll of revelation  o - a scroll of noise YEhji v - 2 scrolls of immolation [!] read|quaff|evoke[?] describe selected\Eh;\Eh4D\EhO###.##......#.namarukai the Conjurer###...##..... Deep Elf#..###.##.. Health: 23/40 =============-----------#####.......... Magic: 16/16 ========================## ##...##........AC: 4\EhQStr: 4#oo#####.......#......EV: 12Int: 25.oc............#......SH: 0Dex: 13#[...........#......XL:  7 Next: 29% Place: Dungeon:5#.$.@.......# ..>..Noise: ==-------  Time: 4647.6 (0.0)#....#...##.# .....k) +2 dagger (freeze).....#.......#.# ....Cast: Searing Ray#### #.........##............#............c   centaur (launcher)#.......[....o \EhT=  orc wizard#......####..oo 2 orcs.......# .# _You hear a shout!  You hear a shout!  The centaur shoots an arrow. The arrow hits you.  An orc wizard comes into view. It is wielding a +0 dagger.The centaur shoots an arrow. The arrow hits you. _The orc shouts!\Ehn_b  As you read the scroll of teleportation, it crumbles to dust.\Ehg       #####  ## ##...##.  #oo#####.......  .oc(...........  \Ehh#[((.........  #.$(@.......# ..>..  #....#...##.# .....  .....#.......#.# ....  #### #.........#  #............  #............  #.......[....  #......####..   .# \EhC W       #####  ## ##...##.  #oo#####.......  .oc(...........  #[((.........  \Eh_G #.$(@.......# ..>..  #....#...##.# .....  .....#.......#.# ....  #### #......... #......... #............  #.......[....  #......####..   \EhR  You feel strangely unstable. The centaur shoots an arrow. The arrow hits you!\Eh \Eh  \Eh  \Eh ** * * LOW HITPOINT WARNING * * *\Eh \Eh \Eh4  \Eh \Eh o\Eh Po.co\EhP ..\Eh .\Eh -o \Eh 3 orcs\Eh GAn orc comes into view. It is wielding a +0 dagger.\Eh, \Ehv \Eh 12\Eh ------\Eh $8.6 (1\Eh Searing Ray\Eh4 Tele \Eh \Eh \Eh  \Eh \Eh] _You hear a shout!^EhK ###...##..... #..###.#######........## ##...##. oo#####.......#o.co.... #[ #.$... ..>..@#...##.# ........#.......#.# #### #.........#  #..............[####. .# ^Eh3@(((((^EhG^EhI^EhoJ^EhK^EhU^EhV..^Eh WO.ocoo^EhW.[.^EhFX0$.^EhX@^EhUY# 2^EhY orcs^EhEZ^Ehp_ ^Eh_ ^Eh}` ^Eh`^Ehoa ^Eha ^Ehb^Ehb ^Ehc ^Ehd#####^Ehd ^Ehe ^Ehe2## ##...##.^Eh"f ^Ehf ^Ehg#..#####.......^Eh"h ^Ehh ^Eh%it.ocoo..........^Ehi ^Ehj ^EhjJ#((..........^Eh-k ^Ehk ^Eh+l^#.((........# ..>.. ^Ehl ^Eh7m)#...@#^Ehm ..... ^Eh5n ^Ehn3.....#.......#.# .... ^Ehco ^EhoH#### #.........# ^Ehp ^Eh q/#............ ^Ehq ^Ehr/#............ ^Ehr ^Ehs/#.......[.... ^Ehs9 #......####..  ^Eh{.......# .# The centaur shoots an arrow. The arrow misses you. The centaur shoots an arrow.^EheD^EhD ^EhzE^EhE ^EhyF ^EhvH^EhI.  #####  ## ##...##.  #..#####.......^EhgKo  .ocoo..........  #((..........  #.((........# ..>..  #...@# .....  ^Eh@L.....#.......#.# .... ^Eh3M. #### #.........#  #............  #.........^EhQP #.......[....  #......####..  .......# .# ^EhT^EhUU ^EhUThe arrow hits you.^EhY[.$.6/40 ----------9^Eh^EhV _* * * LOW HITPOINT WARNING * * *_Eh #..###.##.. #####.......... ## ##...##.. #..#####.......# .ocoo....#......  #[.....#...... .$...# ..>.. #....#...##.# ..... .....#..@....#.# .... #### #..#  #...#. #.[..#......####.. .......# .# ..##.##.. _Ehq_Ehj_Eho..cooo _Ehj43 orcs_Eh7_Ehp=---_Eh--_Ehf 50_Eh_EhV_Eh #..###.##.. #####.. ## ##...##. #..#####.......#...... .oo............#...... #coo.........#...... #.$.........# ..>.. #....#...##.# ..... .....#.#.# .... #### #.# #. #. #.[....#......####.. .# .# ..##.##..  2 orcs..#...... [2_Eh d..#............... ..#............... ..# ..>..........# #.# ......#......# #.# ............. ..#........## ..... .........##.# ..#. ..... .......@(...# .... [.... ....... ###..#..# .....#....##..# ..# ........$. <.. . #.......f. #..# # f   sleepcap (dormant#.... ..#..... ...  Your surroundings suddenly seem different.  A sleepcap comes into view.Found 2 pois_Eh oned darts and 20 gold pieces._Eh _Eh f.f_Eh? K--1_Eh! Q _Found an escape hatch in the ceiling.`Ehue #......... .#.. # ..># .# ......## .. .# ....... ..# .# ## .... ..#..#.. .(...#.... ...#....@.. ##.. #......#..# .  .# .....##..# .. ....f. #<.. . #...... ##..# ##.... ..# ..... ... # .#..$`Ehh `Ehk [2Searing Ray`Eh.s `Ehgv aEh"%  ..># ......#..aEh% ....... #..# ## ... ...aEh&.##.# ..#..(...##.aEh '}..#......... ## #..# aEh' .# .....##..# ..# aEh?(....$. #<... . #.... ##..#.. ##.... ..# ..# #.aEh(##........ ..... ...aEh)D aEh=ff   sleepcapaEhA93Searing RayaEhEaEh_OaEh%  ..># ......#... ......aEho*. #..# ## ... ....##.# ..#..(...##...#.........# ## #..# aEh .# ....f##@.# ..# ....$. #<....... #..... ##..#.... ##.... ..# ..# #.. #...... ....#.....### aEhzaEhaEh f.f   sleepcapaEh \8=4aEh+aEhH5S....#. ....... ##..# ........## ... ... .........##.# ..#.........(...##.aEh5..#......... ## #..f...#..##  .# .....##..#...#. ....$. #@....... #.. ##..# ##.... ..# ..# #.aEh-6z.. ## ..... ..#..aEhx6....... ... .#.....###  #aEhA8D aEh\9aEhB:aEhAA.fDD   steam dragon (wandering)f   sleepcapaEhC&5aEhQGaEhIc _There is an escape hatch in the ceiling here.bEhR bEh^ `bEhh #.f.f   sleepcap6 _bEh^ ......#........###.######. .......#..............# #.######. #####..##.##'############........ ##.######.#..............#########......'..............# bEh^ Y#.÷....#..............# ...+......#......[.......# ...#....<.#.............<# 4 ...#......#......# .####.....#.....[........# .####.....#.).....######## bEhV_ _>.........#.......# ..........#.......# .....>....#.......# ..........#.......# ..........#.......# .##.##...##.......#######bEh` bEh g bEh b7.4 (1.8Searing RaybEh bEh" \ _A mysterious force pulls you upwards. The hatch slams shut behind you.cEh3cEh&cEhZu9=cEhb,cEhlcEh:,cEhRcEh10/40==cEhcEh,cEhcEhd,cEhCcEh ,cEhBcEh(i1=cEhDcEh,cEh}cEh,cEhcEh!,cEh$cEh&_2=cEhq(cEh4,,cEh.cEhD8cEh;73cEh1<2=cEh~?cEh@,cEhEBcEhD,cEhIcEhK,cEhMcEhTPI4=cEhPcEhTcEhi5==cEhk,cEhZmcEht6=cEhzzBcEh){cEh~,cEhcEhcj17=cEh&cEhȔBcEhU,cEh`BcEhicEhcEhK8=cEhcEh,cEhcEh,cEhcEhcEhcEhNcEhXcEh=9=cEhcEhcEhcEhcEhcEh,cEhcEhEcEhcEh5cEhcEh _20==cEh#BcEhYcEhcEhcEhcEh$,cEhcEhdcEhK1=cEhcEh7,cEhcEh,cEh1 BcEh cEh9cEhS2=cEhcEh,cEhcEh(,cEh%cEh*cEh*D3=cEh.cEh3BcEh@6,cEh28cEh:,cEh!=cEhY?i4=cEhqAcEhC,cEhEcEhTH,cEhCJcEhL,cEhNcEhQcEhQ^5==cEhScEhvV,cEhYcEhi[,cEhY]cEh_,cEh^bcEhdcEh&eK6=cEhgcEhj,cEhlcEhuo,cEhtBcEhvcEhxi7=cEhzcEh~,cEhcEh,cEhcEhڇ,cEhcEha8=cEhcEh,cEh3cEh,cEh:cEhdd29=cEh[cEhќ,cEh̞cEh,cEhcEhp,cEh_cEh30==cEhЭcEhj,cEhcEh,cEhbcEh,cEhcEhk1=cEhcEhBcEh0,cEhBcEhcEhcEhND2=cEhcEh,cEhcEh,cEhcEh5,cEhVcEh93cEh2=cEhcEh^,cEhpcEhm,cEh cEhW ,cEhP cEh cEh D4=cEh cEh ,cEh6 cEh ,cEh BcEh! cEh# ~5==cEh& cEh+ BcEh// ,cEh0 cEhq3 k6=cEhi5 cEh7 ,cEh9 cEh< cEhTB ,cEhC ,cEhE cEhTH a7=cEh?J cEhL ,cEhN cEhP ,cEhR cEhU ,cEhDW cEhY 98cEhY 2=cEh[ cEh^ ,cEh` cEhb ,cEh_e cEhg ,cEhi cEh l 99cEhl (=cEhNn cEhp ,cEhr cEhv ,cEhy cEh} ,cEhD cEhY _ _You start resting.cEhm 2776.4 (119.0)cEh y40==7.4 (120cEh 8 _HP restored.dEh .'.........##.#......###.###### ........#..............# #.###### .#####..##.##'############....... ###.######.#......#######.#......'.....#.#.÷....#.......#.+......#[.......#.#....<.#<# .....#......# ..####.....#.....[........# ..####.....#.).....######## .>.#.#......#.#>....#.# .#.#..........#.#8.0)eEhl+.###......'...............#......###. .........#..............# #.##### ..#####..##.##'############...... '###.######.#......######.#......'.....#.#.÷....#.......#.+......#[.......#.#....<.#<#....#......#.####.....#.....[........# ...####.....#.).....########>.#.#......#.#>....#.# .#.#eEh1eEh6&9eEhw=eEh?eEh.#.##..∩...#.....##......'...............#......###.........#..............# #.#### #..#####..##.##'############..... #'###.######.#......##### #.....#......'.....# #.....#.÷....#..@....# #.....+......#[.......# #.....#....<.#<# #......#.........# #...####.....#.....[........# #...####.....#.).....########>.#.#......#.#>....#.#eEhƶeEh'80eEheEhfEh#...####...##....#########.##...#.........##..∩.#.......##.'................#.......###. ...........#..............# #.### ##..#####..##.##'############.... .#'###.######.#......#### .#.....#......'.# .#.....#.÷....#.......# .#.....+......#[.......# .#.....#....<.#<# .#......#..............# .#...####.....#.....[........# ##...####.....#.).....########>.#.#......#.#fEho'X=1fEh/fEha1fEhoh#...####...##....#.##.#...............##..∩.#...............##.'.........#........###..#.......# #.#..#####..##.##'# ..#'###.######.#. ..#.....#......'.# ..#.....#.÷....#.# .fEhi.#.....+......#......[.# ..#.....#....<.#.....<# ..#.....#......#......# ..#...####.....#.....[......##...####.....#.).....# .....>.#.# .#.#fEhtfEhx&2fEh/fEhfEh X#...####...##....#.##.#...............##...#...............##.'...........#..............###..#........# #.#..#####..##.##'#.#'###.######.#..#.....#.......#.#.....#.÷....#.#.#.....+......#......[.#.#.....#....<.#......<#.#.....#......#.#.#...####.....#.....[.##...####.....#.).....# #.....>.........#.# #.#.#3 _There is an open door here.fEhI R.###...####...##....#.##..#...............##..#.........##.'........#..............###..#........# #.#..#####..##.##'#.#'###.######.#..#.....#'.#.#.....#.÷....#.#.#.....+......#......[.#.#.....#....<.#...<#.#.....#......#....#.#...####.....#.....[.##...####.....#.)....#  #.....>.........#.......#  #.#.#fEh fEh -4 _fEh= fEh gEhw..............#...............##.#......##.'.......#....###.#....# # ######..#####..##.##'############ .....#'###.######.#..............#.....#......'..#.....#.÷..@.#.......#.....+......#......[. )....#.....#....<.#......<.#.....#......#........#...####.....#.....[. ######...####.....#.).....######  #.....>.........#.......#  #.........#.# #>....#.#gEhgEh&5gEhgEhgEhs.#..'........#....##.#..# #######..#####..##.##'########## ......#'###.######.#..............#.....#......'.....#.....#.÷....#.....#.....+...@..#[)....#.....#....<.#...... ......#.....#......#..#...####.....#.....[ gEh#######...####.....#.).....######  #.....>.........#.......# #.........#.# #>....#.# ####......#.#gEh1gEhB&6gEhgEhgEh2{.'..#..#.#... ########..#####..##.##'########## .......#'###.######.#.............#.....#......'...gEh.#.....#.÷....#..#.....+......#[)....#.....#..@.<.#...... .......#.....#......#.#...####.....#.....[ ########...####.....#.).....#####  #.....>.........#.......# #.........#.# #.>....#.# #####.........#gEh!E.# #~P.#.#.#gEhCgEhC7gEh,.#.#..gEh%g. #########..#####..##.##'######## ........#'###.######.#............#.....#......'...#.....#.÷....#gEhh.#.....+......#[)....#.....#....<.#............#.....#.@....#.#...####.....#.....[ gEhH#########...####.....#.).....#### #.....>.........#.......# #...............#.# #...>....#.######........#.#~P.#..#.# #.~♣♣P..##..##.##...##.#### gEhgEhR&8gEhɢgEh#gEh~M #########..#####..##.##'######### ........#'###.######.#................#......'..÷....#.+..[)#....<...####[ #########).....#### #.....>..... ........##.##...## ..♣~♣~#+######.##...######....... 9hEh.M..................#.............. #########..#####..##.##'#########'###.######.#.......'.#.÷.hEh.+.....[)<..#.hEhC;. ........#....[..... #########...####)####.....>.........#.......#....hEh3....##.##...##hEhhEh3'90hEhhEhg !.'.#.. ...................#............. ##########..#####..##.##'########.#'###.######.#..#.....#......'.hEhz <.#.....#.÷....#............#.....+......#[)....#.....#@...<.#.#.....hEh N.#..... .........#...####.....#.....[.... ##########...####.....#.).### #.....>.........#.# #........#.# #...>....#.#  #####.........#.#  ##~P.#...............#.#hEh% hEh &1hEh hEho hEht##'####.....#.....#.....'hEhhEh&2hEhhEh( _You open the door.jEh<.#.'.# ....................#............ '##########..#####..##.##'#######.#'###.######.#.#.....#......'.#.....#.÷....#............#.....@......#[)....#.....#....<.#.#.....#......#..... ..........#...####.....#.....[... ###########...####.....#.).## #.....>.........#.# #...............#.# #..........>....#.# #####.#.#jEhBDjEhVE&3jEhfg _There is an open door here.jEhA.'..#..# #'##########..#####..##.##'###### ...........#'###.######.#.........#.....#......'.#.....#.÷....#.#.....'......#[)....#....@#....<.#............#.....#......#.#...####.....#.....[ ############...####.....#.).....# #.....>.........#....... #...............#.#  #....>....#.# #####...............#.# ~P.#.#.# 4 _kEhŕ`#.# #.....# ##'##########..#####..##.##'##### ............#'###.######.#........#.....#......'.#.....#.÷....#.#.....'......#[kEh)....#.....#....<.#............#...@.#......#.#...####.....#.....[ #############...####.....#.)... #.....>.........#....... #.......#. #..........>....#.#####...............#.~P.#.......#. #####.~♣♣P..##..##.##...##.kEh~kEh&5kEhkEhkEh'..#.# ###'##########..#####..##.##'#### .............#'###.######.#.......#.....#......'.#.....#.÷....#.#.....'......#)....#.....#....<.#............#.....#......#.#..@####.....#.....[ ##############...####.....#.)... #.....>.........#. #.........# #..........>....######...............#~P.#...............# ######.~♣♣P..##..##.##...## .......♣~♣~#+######.##...######6kEhU  ###'##########..#####..##.##'#### .............#'###.######.#...........#......'÷....#'..)#....<..#.....####[ #############).... #.....>.........#..#..............>.......♣.♣~#+######.##.. .......~~#....................#.. kEhD kEh &7kEh kEh lEh&gR .............#'###.######.#...........#......'#.÷....#'..).#....<..#.....####[ ##############...####.....#.).... #.....@.........#...>.#... .........#....................#.. 8 _There is a stone staircase leading down, spattered with blood here.lEhg lEhGk lEhr lEhA| lEh̀ -9 _lEh| lEh  You climb downwards.  You hear the hiss of flowing sand.lEhV/  --more--mEh  mEh3 mEh mEh .mEh\# ..#...##....  .mEhf## ...........#  mEhe# ...........#  mEhAE## ...........  mEhd#. .........?#  mEh #.........##  #mEhq.... #...>...###  mEh5 mEh~_# ..# #mEh(1#  mEh.. ## #..#....##  mEh...mEh} #.. ....#  mEh9....# .... ...##  mEhG.......... ..... .....  mEhg.....#.....###.. ......  mEhg ....#.... ##. ...#.##  mEh mEh..### ## .###.#  mEh mEhb2§.##mEh mEhkThere is an entrance to an ossuary on this level. Hurry and find it before the  mEh`portal is buried!  Level annotation: PikelmEhmEh%mEhmEhݕmEhl(800.9 (2.5mEhşmEh< mEh mEhnR_You hear the rapid hiss of an avalanche of sand nearby. mEh[_There is a stone staircase leading up here.mEh mEhH" mEh& mEhC( F _Unknown command.nEhNI ?#..# .. .... .. # ..#...##....  ## .#  .# .# .## ..  #. ..?#  .... #.........##  .... nEhJ #...>@..###   ..# ##..<.....#  . ###..#....#  #..#....#  # ........##  .... ...........  ....#.....###.........  ....#.... ##.#...#.## .### ## .###.# nEh_U nEhX 41.9 (1.0 _nEh] nEh^ oEhi...  #... ......  . .... ......  ..#...##....  # .#  # .# ## ..  .#. ..?#   #........@##  ... .#...>...###  ..# ##..<.....#   ###..#....# . #..#....# oEh oEh # ........##  .... ...........  #.....###.........  #.... ##.#...#.# oEhoEh&2oEhoEh-oEh^4M . ..#.#....# . . .... ...... ..#...##.... # ## ..##. . #.........## ..#...>...## ..###..<.....# #.....###.......oEh>BoEhE&3oEhJoEhxp4.9 (2 _w - a scroll of identifypEh2 ... ..#.#...#. ......  .. ..#...##.... #.........### .#.# .. ## .#...>...#### ##..<.....#.....###....... ...#.... ##.#...#.##  pEhP!DD   steam dragon (wandering)5.9 (1pEhb#. ......  .. ..#...##.... #.........#D# ##.# .#.# .. ## .#...>.@.#### ##..<.....#  # #..#....## . . .#........#...... ...........#.....###... ##.#...#.##....### ## .###.# pEhpEhԟh.pEh&6pEh9pEhn]  .... ...... #..#...##.... ## .D.........# .# .# .## .# ..#. # ... #.## . .#...>...###  ..# ##..<@....#  ## #..#....## ..  #..#.... ..#........## ....... ........... #.....###......... D   steam dragon (wandering).#.... Ehfo34m##.#...#.##  .....### ###.###.#  .§.##   .pEh}lC7qEh$L . .... ...... .# D.#...##.... .## .# .# .# .## .# .#. .# . #.## #.... .#...>...### # ..# ##..@.....# . ## #..#....## . #..#....# .# ........## . ...........qEhLQC .#.....###......... D   steam dragon (wandering)  ....#.... ##.#...#.##    .### ###.###.#    .§.##  qEhYh.qEh [&8qEhraqEhga _There is a stone staircase leading up here.qEh 3M##..# ..D..... ...... #...##....## ### .##. . .#.........## .....#.### # ..##..<..... ###....## ...#..#....# ...D   steam dragon (wandering)... .# ###.###.# qEh qEh r.DDqEh~ &9qEh, qEh _The steam dragon hisses angrily. _There is a stone staircase leading down here.rEh(  ... ...... ...... #.##.D#...## .##...........# ..#.# #..##.# #...#. ... #.## #.... .#...>...### rEhL 0.# ..# ##.@<.....# ... ## #..#....## ..  #..#.... ..#........## ....... ........... #.....###.........  ....#.... ##.#...#.##  ........### ###.###.  .§.##  rEh rEh K.DrEh@ .10 _rEh rEh sEhb#.# #..#...##.... ..## ..D.........#.. #..###.#. ..# ...... #.## .#...>...### ..# ##..<....... # #.@#....##. ....# .#........##..................#.....###.........  .. ##.#...#.##....### ###.###.# §.## ## 5§..sEhphK.DsEhj&1sEhKpsEhrsEhd l..## ............#...D #..## ...#.#. ...# ...... #..## .# .#...>...### ..# ##..<.....# ... # #..#....##.  .# ............#...................#.....###.........   ##.#...#.##....### ###.###.# sEh:e .§.## ## 5§..# §...##sEhf sEhRm K.DsEho &2sEhs sEh)u tEhI .#  ## ..D.........#  ...#. ...........#  ..... #...# #.... .#...>...### # ..# ##..<.....#  .. ## #..#....##   #.###..#....#  # ........@...##  ............# #.....###  ....#.... ##.#...#.## ........### ###.###.#  .§.## Ehgm##  .5§..#  .§...# .....§§§....#  .tEhϷ&3tEhʺtEhtEh# ## .#  .# ....#  .## ....# #. .....#  .... #.........##  .... .#...>...###   ..# ##..<.....#  . ## #..#....##  #.###..#@...#  tEh$ # ......##  .........#  ....#.....###........... ....#.... ##.#...#.##. .### ###.###.# .§.## ### #tEh'  .5§..#  .......§...##  tEh]: tEh? &4tEhE tEhG uEh[uEhg\uEh]uEh]mBuEho,uEhpuEh4y,uEh{uEh uEhuuEhPuEh,uEh͋,uEh ,uEhBuEhDSearing RayD   steam dragonuEhɘ+    ............#  ............#  ...........#  #.........##  .#...>...###  ..# ##..<.....# . ## #..#....##  #@...# 20.9 (6 ........D...## .............# .###...........  ##.#...#.##.  ###.###.# uEhNy ### # # _You start waiting.uEh/   ............#  ............#  ...........#  #.........##  .#...>...###  ..# ##..<.....#  ## #..#....##  #@...#  ........D...## .............# .###...........  ##.#...#.##.  ###.###.#  ### # uEhw4uEh=uEh?c _A steam dragon is nearby!vEh" ***You focus your ray upon the steam dragon.  The searing ray hits the steam dragon.vEh*  D..  The steam dragon is lightly wounded.  (Press . to maintain the ray.)4---==1.9 (1ontinue: Searing RayRay vEh.  vEh1 vEho5 _The steam dragon misses you. The steam dragon barely misses you.wEh  ***The searing ray hits the steam dragon.wEh D..  The steam dragon is lightly wounded.  The steam dragon bites you.38--3-----2+ wEh wEhwEh6_The steam dragon claws you but does no damage.wEh+ *** The searing ray hits the steam dragon!wEhV D..(catching breath)The steam dragon is moderately wounded. ***  The steam dragon breathes steam at you.wEh9o#§§@wEh=27----------======3++ wEh@wEhCwEhH1 _The ball of steam hits you!wEh S **wEhp!D*The searing ray hits the steam dragon.wEhpp#.D.wEh`2.ball of steam hits you!.heavi  You finish channelling your searing ray.  You hear the rapid hiss of an avalanche of sand nearby.You are engulfed in a cloud of scalding steam.wEh{5-------2-wEh==----4astwEh7wEhu _The steam dragon barely misses you. The steam dragon claws you.wEh?     ............#  ............#  ...........#  #.........##  .#...>...###  ..# ##..<..§..# . ## #..#....##  #@...#  ........D...## .............# .###...........  ##.#...#.##.  ###.###.#  ### # #You miscast Searing Ray.  You are very lightly contaminated with residual magic.  Nothing appears to happen.wEh L   ............#  ............#  ...........#  #.........##  .#...>...### wEhA 9 ..# ##..<..§..#  ## #..#....##  #@...#  ........D...## .............# .###...........  ##.#...#.##.  ###.###.#  ### # wEh    ............#  ............#  ...........# wEh #.........##  .#...>...###  ..# ##..<..§..# . ## #..#....##  wEhH J#@...#  ........D...## .............# .###...........  ##.#...#.##.  ###.###.# wEh ### # #You are engulfed in a cloud of scalding steam.  * * * LOW HITPOINT WARNING * * *wEh    ............#  ............#  ...........#  #.........##  .#...>...###  ..# ##..<..§..#  ## #..#....##  #@...#  ........D...## .............# .###...........  ##.#...#.##.  ###.###.#  ### #  The steam dragon bites you.  * * * LOW HITPOINT WARNING * * *7/40 ------------0-----Eh 40m----5Contam  _The steam dragon closely misses you.wEhk - _You are too injured to fight recklessly!wEhϖ _You are too injured to fight recklessly!xEh] _You are too injured to fight recklessly!xEh _You are too injured to fight recklessly!xEh  _You are too injured to fight recklessly!xEh  _You are too injured to fight recklessly!xEh PyEh|  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.yEh ## ............#  namarukai the Conjurer .# ............#  Deep Elf .## ............#  Health: 7/40yEh ====-------------------- ..#. ...........# Magic: 8/16============------------ .... #.........##  AC: 4Str: 4 .... .#...>...###  EV: 12Int: 25  ..# ##..<..§..#  SH: 0Dex: 13 . ## #..#....##  XL:  7 Next: 29% Place: Dungeon:5 .. #.###..#@...#  Noise: =--------  Time: 4825.9 (0.0) ...# ........D...##  k) +2 dagger (freeze) ......................#  Cast: Searing Ray ....#.....###...........  Contam ....#.... ##.#...Eh40m#.##. ........### ###.###.#  D   steam dragon ........§.## ### # .......5§..# .......§...## _You are too injured to fight recklessly!  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a steam dragon (heavily wounded, 81% to hit)yEh\ ## ............#  namarukai the Conjurer .# ............#  Deep Elf .## ............#  Health: 7/40====-------------------- ..#. ...........#  Magic: 8/16============------------ .... #.........##  AC: 4Str: 4 .....#...>...###  EV: 12Int: 25  ..###..<..§..#  SH: 0Dex: 13 . ###..#....##  XL:  7 Next: 29% Place: Dungeon:5 ..#.###..#@...#  Noise: =-------- Eh^ [39;49m Time: 4825.9 (0.0) ...# ........*...##  k) +2 dagger (freeze) ..............*.......#  Cast: Searing Ray ....#.....###*..........  Contam ....#.... ##.#...#.##. ........### ###.###.#  D   steam dragon ........§.## ### # .......5§..# .......§...## Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a steam dragon (heavily wounded, 81% to hit)  You focus your ray upon the steam dragon.  The searing ray hits the steam dragon.yEh D..(catching breath)Press: ? - help, Shift-Dir - straight line: a steam dragon (heavily wounded, 81% to hit)  You focus your ray upon the steam dragon.  The searing ray hits the steam dragon.  The steam dragon is severely wounded.  yEh7 S(Press . to maintain the ray.)yEh  The steam dragon breathes steam at you.The ball of steam hits you!  You die...yEh ~-4/40 ----9=yEh yEh/  --more--zEhW zEh0 Inventory: 23/52 slots Hand Weapons (go to first with ))  k - a +2 dagger of freezing (weapon) Missiles (go to first with ()  l - 2 throwing netst - 3 poisoned darts Armour (go to first with [)  a - a +0 robe (worn)  d - a +0 pair of gloves (worn)  p - a +0 cloak of preservation (worn)zEho c - a +0 leather armour  f - a +0 tower shield  i - a +0 buckler Wands (go to first with /)q - a wand of charming (7)  s - a wand of roots (4) Scrolls (go to first with ?)e - a scroll of silence  g - a scroll of teleportation  j - a scroll of vulnerabilitym - a scroll of revelation  o - a scroll of noise  v - 2 scrolls of immolation [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]{Eh 8{EhIGoodbye, namarukai.653 namarukai the Conjurer (level 7, -4/40 HPs)Began as a Deep Elf Conjurer on Sept 3, 2025.Killed from afar by a steam dragon (12 damage)... with a ball of steam... on level 5 of the Dungeon.The game lasted 00:11:51 (4823 turns). Best Crawlers -1.84003445 EnegeticOc GrEE-27 escaped with the Orb2.66514978 chastityca DEAl-27 escaped with the Orb3.57906703 RepoMan TrFi-27 escaped with the Orb4.57167857 EnegeticOc DjNe-27 escaped with the Orb5.56104178 RepoMan TrFi-27 escaped with the Orb6.45340331 EnegeticOc DjWn-27 escaped with the Orb7.40754416 RepoMan TeBe-27 escaped with the Orb8.36241780 RepoMan DrAr-27 escaped with the Orb9.36158184 RepoMan PoWr-27 escaped with the Orb  10.32963854 RepoMan FeSh-27 escaped with the Orb  11.32900669 TCCBaIE-27 escaped with the Orb  12.30032968 RepoMan ReAl-27 escaped with the Orb  13.29697527 sentinel GnRe-27 escaped with the Orb{EhF{EhC [?25h[?0c [?1051l[?1052l[?1060l[?1061l