h[ Player: nomer8 Game: DCSS 0.32 Server: clan Filename: 2025-04-24.04:11:43.ttyrec Time: (1745467903) Thu Apr 24 06:11:43 2025  h|Nv[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1c h#f h|.nomer8 the ProtectedDemigodHealth: 86/119 =================-------Magic: 21/22 ======================--AC: 28Str: 29EV: 7Int: 14SH: 15Dex: 13XL: 14 Next: 133% Place: an Ice CaveNoise: ---------  Time: 23761.2 (0.0)S) +2 hand axe "Epeann" {freeze, rC+} Throw: 23 darts (poison) hj{ ######## ####### [#.....## ##...("# [#......###......# .#.......#.......#  h^................[# .#.......#.......# .#......###......# %#.....## ##...)@# ######## ####### h6 % hbWelcome back, nomer8 the Demigod Fighter. h6 % hm hnomer8 the Protected ######## #######Demigod [#.....## ##...("#Health: 86/119 =================-------  h[#......###......#Magic: 21/22 ======================-- .#.......#.......#AC: 28Str: 29 ................[# hdEV: 7Int: 14 .#.......#.......#SH: 15Dex: 13 .#......###......# hH;XL: 14 Next: 133% Place: an Ice Cave %#.....## ##...)@#Noise: ---------  Time: 23761.2 (0.0) ######## #######S) +2 hand axe "Epeann" {freeze, rC+}  h_Throw: 23 darts (poison)Welcome back, nomer8 the Demigod Fighter.Press ? for a list of commands and other information.  You have reached level 15! h/  --more-- hЋ  Your experience leads to a dramatic increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity?  h,A91/1263- h-08525%  hz4 h6K _You feel clever. x4 hp  hu   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting9.8  12.5  -1   l - Spellcasting   3.0   5.7  -2           hHx  b - Maces & Flails   8.5   1.2  -1   m - Conjurations   1.3   2.4  -1   c * Axes  13.3  19.6  -1   n - Hexes   1.3   2.4  -1   d - Polearms   8.5   1.2  -1   o - Summonings   1.3   2.4  -1   e - Staves   0.0   1.2  -1   p - Necromancy   1.3   2.4  -1   f - Unarmed Combat   0.0   1.2  -1   q - Translocations   1.3   2.4 h{   -1   g - Throwing   0.0   1.2  -1   r - Alchemy   1.3   2.4  -1      s + Fire Magic1.9   2.4  -1       t - Ice Magic   1.3   2.4  -1   h * Armour  13.5  19.6  -1   u - Air Magic   1.3   2.4  -1   i - Dodging   5.0   7.1  -1   v - Earth Magic   1.3   2.4  -1  j +  hX~ Shields9.7  12.5  -1       k - Stealth   0.0   1.0   0   w - Evocations   5.0   7.1  -1                          The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [[0 hŀ ;10;1m!] training|cost|targets# hN# hI# hAnomer8 the Protected ######## #######Demigod [#.....## ##...("#Health: 91/126 =================------- [#......###......#Magic: 21/23 =====================--- .#.......#.......#AC: 28Str: 29 ................[#EV: 7Int: 18 # h5C.#.......#.......#SH: 15Dex: 13 .#......###......#XL: 15 Next: 25% Place: an Ice Cave %#.....## ##...)@#Noise: ---------  Time: 23761.2 (0.0) ######## #######S) +2 hand axe "Epeann" {freeze, rC+} Throw: 23 darts (poison)Welcome back, nomer8 the Demigod Fighter.Press ? for a list of commands and other information.  You have reached level 15!Your experience leads to a dramatic increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x4# hQ 6 %# h # h$# h'$ h9) $ hCzSpells (Memorise)TypeFailure Level  a - ApportationTranslocation87% 1b - SlowHexes87%1  c - StingConjuration/Alchemy87%1  d - Ensorcelled HibernationHexes/Ice95% 2  e - JinxbiteHexes95% 2  f - Mercury VapoursAlchemy/Air95% 2  g - Confusing TouchHexes99% 3  h - Frozen RampartsIce99% 3  i - Fugue of the FallenNecromancy99% 3  j - Mephitic CloudConjuration/Alchemy/Air99% 3  k - Ozocubu's ArmourIce99% 3  l - Stone ArrowConjuration/Earth99% 3  m - Vampiric DrainingNecromancy99% 3  n - AnguishHexes/Necromancy100% 4  o - Animate ArmourSummoning/Earth100% 4  p - Brom's Barrelling Boulder Conjuration/Earth100% 4  q - Cigotuvi's PutrefactionNecromancy/Air100% 4  r - Dispel UndeadNecromancy100% 4  s - Fulminant PrismConjuration/Alchemy100% 4  t - Leda's LiquefactionAlchemy/Earth$ hه#100% 4  u - Martyr's KnellNecromancy/Summoning100% 4 20 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit4 h~  c - StingConjuration/Alchemy 87% 1  d - Ensorcelled Hibernation/Ice95% 2  e - JinxbiteHexes95% 2  f - Mercury Vapours Alchemy/Air  g - Confusing Touch93  h - Frozen RampartIce 93  i - Fugue of the FallenNecromancy  j - Mephitic Cloud Conjuration/Alchemy/Air  k - Ozocubu's Armour Ice  l - Stone Arrow Earth  m - Vampiric DrainingNecromancy  n - AnguishHexes/Necromancy100% 4o - Animate Armour Summoning/Earth100% 4  p - Brom's Barrelling Boulder Conjuration/Earth  q - Cigotuvi's PutrefactionNecromancy/Air  r - Dispel UndeadNecromancy  s - Fulminant Prism Conjuration/Alchemy  t - Leda's LiquefactionAlchemy/Earth  u - Martyr's Knell Necromancy/Summoning  v - Olgreb's Toxic Radiance  w - Petrify Alchemy/Earth 4 h s n - AnguishHexes/Necromancy100% 4  p - Brom's Barrelling Boulder Conjuration/Earth 100% 4x - Summon Blazeheart GolemFire/Summoning4 hd 100% 4  y - Alistair's IntoxicationAlchemy100% 5  z - FireballConjuration/Fire100% 56 h p - Brom's Barrelling Boulder Conjuration/Earth 100% 4  r - Dispel UndeadNecromancy100% 4A - Hoarfrost CannonadeIce/Alchemy100% 5  B - Iskenderun's Battlesphere Conjuration100% 56 hn k r - Dispel UndeadNecromancy6 hi!100% 4  u - Martyr's KnellNecromancy/Summoning 100% 4C - Lee's Rapid Deconstruction Earth100% 5  D - Metabolic EnglaciationHexes/Ice100% 56 h  u - Martyr's KnellNecromancy/Summoning 100% 4  w - PetrifyAlchemy/Earth6 h4 100% 4E - Conjure Ball LightningConjuration/Air100% 6  F - Death ChannelNecromancy100% 66 h h w - PetrifyAlchemy/Earth6 h 100% 4  y - Alistair's Intoxication Alchemy100% 5G - Sculpt SimulacrumIce/Alchemy100% 6  H - MagnavoltEarth/Air100% 7  I - Manifold AssaultTranslocation6 h 2100% 77 h-Kl y - Alistair's Intoxication Alchemy7 hL100% 5  B - Iskenderun's Battlesphere Conjuration100% 5J - Orb of DestructionConjuration7 hdN100% 7  K - RimeblightIce/Necromancy100% 77 h3 B - Iskenderun's Battlesphere Conjuration100% 5 7 hb F - Death ChannelNecromancy100% 6L - Spellforged ServitorConjuration/Summoning100% 7  M - DiscordHexes100% 8  N - DisjunctionTranslocation100% 87 h  F - Death ChannelNecromancy100% 6  H - MagnavoltEarth/Air100% 77 hn7 h/  H - MagnavoltEarth/Air100% 7  K - RimeblightIce/Necromancy7 h0<100% 77 hP ; hno   K - RimeblightIce/Necromancy100% 7  L - Spellforged Servitor Conjuration/Summoning 100% 7; h  K - RimeblightIce/Necromancy100% 7  L - Spellforged Servitor Conjuration/Summoning 100% 7< hW   K - RimeblightIce/Necromancy100% 7  L - Spellforged Servitor Conjuration/Summoning 100% 7< h{F  L - Spellforged Servitor Conjuration/Summoning 100% 7  M - DiscordHexes100% 8> h  K - RimeblightIce/Necromancy100% 7  M - DiscordHexes100% 8> h> h5  I - Manifold AssaultTranslocation100% 7  K - RimeblightIce/Necromancy100% 7> h2l  H - MagnavoltEarth/Air100% 7  I - Manifold AssaultTranslocation100% 7? h Death Channel Binds the souls of slain living, demonic and holy creatures, forcing their ? hX >spectres to remain and fight for the caster for as long as the channel lasts. Level: 6 School: Necromancy Fail: 100% Power: 3% Range: N/A Noise: A bit loud Miscasting this spell causes magic contamination and also deals up to 71 draining damage.F h0 Spells (Memorise)TypeFailure Levelt - Leda's LiquefactionAlchemy/Earth100% 4  u - Martyr's KnellNecromancy/Summoning 100% 4  v - Olgreb's Toxic Radiance Alchemy100% 4  w - PetrifyAlchemy/Earth100% 4  x - Summon Blazeheart Golem Fire/Summoning 100% 4  y - Alistair's IntoxicationAlchemyF h100% 5  z - FireballConjuration/Fire100% 5  A - Hoarfrost CannonadeIce/Alchemy100% 5  B - Iskenderun's Battlesphere Conjuration100% 5  C - Lee's Rapid Deconstruction Earth100% 5  D - Metabolic EnglaciationHexes/Ice100% 5  E - Conjure Ball LightningConjuration/Air100% 6 F h  F - Death ChannelNecromancy100% 6G - Sculpt SimulacrumIce/Alchemy100% 6  H - MagnavoltEarth/Air100% 7  I - Manifold AssaultTranslocation100% 7  J - Orb of DestructionConjurationF h 100% 7  K - RimeblightIce/Necromancy100% 7  L - Spellforged ServitorConjuration/Summoning100% 7  M - DiscordHexes100% 8  N - DisjunctionTranslocation100% 8 F h 20 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitH hZ  Hoarfrost Cannonade Sculpts a pair of cannons from alchemical ice that assail the caster's enemies from long range. The frigid shards they fire rapidly coat their targets with a layer of brittle frost, which slows their movement. The cannons are short-lived and consume a part of themselves with every shard they fire, but if they survive to fire their final salvo without interference, it will be extra-powerful. Level: 5 Schools: Ice/Alchemy Fail: 100%  Power: 3% Damage: 3d6/3d12 (max 3d13/3d27)  H h Range: N/A  Noise: A bit loud Miscasting this spell causes magic contaminand also either poisons you or deals up to 59 cold damage.I h Spells (Memorise)TypeFailure Levelt - Leda's LiquefactionAlchemy/Earth100% 4  u - Martyr's KnellNecromancy/Summoning 100% 4  v - Olgreb's Toxic Radiance Alchemy100% 4  w - PetrifyAlchemy/Earth 100% 4  x - Summon Blazeheart GolemFire/Summoning100% 4  y - Alistair's Intoxication Alchemy100% 5  z - FireballConjuration/Fire100% 5  A - Hoarfrost Cannonade Ice/Alchemy100% 5B - Iskenderun's Battlesphere Conjuration100% 5 I h> C - Lee's Rapid Deconstruction Earth100% 5  D - Metabolic EnglaciationHexes/Ice100% 5  E - Conjure Ball LightningConjuration/Air100% 6  F - Death ChannelNecromancy100% 6  G - Sculpt SimulacrumIce/Alchemy100% 6  H - Magnavolt Earth/Air100% 7  I - Manifold AssaultTransloc100% 7  J - Orb of Destruction Conjuration100% 7  K - RimeblightIce/Necromancy100% 7  L - Spellforged ServitorConjuration/Summoning100% 7  M - DiscordHexes100% 8  N - DisjunctionTranslocation100% 8 20 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitK hC Fireball Hurls an explosive ball of fire. Level: 5 Schools: Conjuration/Fire Fail: 100%  Power: 4% Damage: 3d4 (max 3d36)  Range: @---->  Noise: Very loud Miscasting this spell causes magic contamination and also deals up to 59 irresistible or fire damage. This spell would have no effect right now because you can't see any hostile targets that would be affected.M hk Spells (Memorise)TypeFailure Levelt - Leda's LiquefactionAlchemy/Earth100% 4  u - Martyr's KnellNecromancy/Summoning100% 4  v - Olgreb's Toxic RadianceAlchemy100% 4  w - PetrifyAlchemy/Earth 100% 4  x - Summon Blazeheart GolemFire/Summoning100% 4  y - Alistair's IntoxicationAlchemyM hqo100% 5  z - FireballConjuration/Fire100% 5A - Hoarfrost CannonadeIce/Alchemy100% 5  B - Iskenderun's Battlesphere Conjuration100% 5  C - Lee's Rapid Deconstruction Earth100% 5  D - Metabolic Englaciation Hexes/Ice100% 5  E - Conjure Ball LightningConjuration/Air100% 6  F - Death ChannelNecromancy100% 6  G - Sculpt Simulacrum Ice/Alchemy100% 6  H - MagnavoltEarth/Air100% 7  I - Manifold AssaultTranslocation100% 7  J - Orb of DestructionConjuration100% 7  K - RimeblightIce/Necromancy100% 7  L - Spellforged ServitorConjuration/Summoning100% 7  M - DiscordM hp&Hexes100% 8  N - DisjunctionTranslocation100% 8 20 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitO hPetrify Petrifies a targeted creature and up to two other foes in a chain. Those which do not muster the Will to resist are briefly slowed, and then turned to stone. Until they return to flesh, they are unable to act, but also take half damage. The spell's power is lessened against secondary targets. Level: 4 Schools: Alchemy/Earth Fail: 100% Power: 7% Range: @-----> Noise: A bit loud Miscasting this spell causes magic contamination and also either poisons you or deals up to 47 fragmentation damage. O hThis spell would have no effect right now because you can't see any hostile targets that would be affected. “Any pose held too long calcifies.  A belief believed too long becomes dogma.  Any expression held long enough will harden into a mask.  And who is the _real_ us  that hard exterior  or the soft uncertain self we keep beneath?”Y h  Spells (Memorise)TypeFailure Levelt - Leda's LiquefactionAlchemy/Earth100% 4  u - Martyr's KnellNecromancy/Summoning 100% 4  v - Olgreb's Toxic Radiance Alchemy100% 4  w - PetrifyAlchemy/Earth100% 4  x - Summon Blazeheart Golem Fire/Summoning 100% 4  y - Alistair's IntoxicationAlchemyY h 100% 5  z - FireballConjuration/Fire 100% 5  A - Hoarfrost CannonadeIce/Alchemy100% 5  B - Iskenderun's Battlesphere Conjuration100% 5  C - Lee's Rapid Deconstruction Earth100% 5  D - Metabolic EnglaciationHexes/Ice100% 5  E - Conjure Ball Lightning Conjuration/Air100% 6  F - Death ChannelNecromancy100% 6  G - Sculpt SimulacrumIce/Alchemy100% 6  H - MagnavoltEarth/Air100% 7  I - Manifold AssaultTranslocation100% 7  J - Orb of DestructionConjuration100% 7  K - RimeblightIce/Necromancy100% 7  L - Spellforged Servitor Conjuration/Summoning100% 7  M - DiscordHexesY h "100% 8  N - Disjunction Translocation100% 8 20 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit[ hUr - Dispel UndeadNecromancy100% 4  s - Fulminant PrismConjuration/Alchemy100% 4[ h) Mq - Cigotuvi's PutrefactionNecromancy/Air100% 4  u - Martyr's KnellNecromancy/Summoning 100% 4  w - PetrifyAlchemy/Earth100% 4\ hs Martyr's Knell Beckons forth the soul of a long-dead martyr to shield your allies for a time. \ hvThis soul suffers a portion of the damage your allies would otherwise receive. If it is slain (again!), it will transform into a flayed ghost, inflicting illusory wounds on foes. Such wounds are fleeting, and will disappear when the ghost departs - unless you kill its victims first. Level: 4 Schools: Necromancy/SummoningFail: 100% Power: 7% Range: N/A Noise: A bit loud Miscasting this spell causes magic contamination and also either summons a nameless horror or deals up to 47 draining damage. You can sustain at most one martyred shade summoned by this spell.p h) Spells (Memorise)TypeFailure Levelq - Cigotuvi's PutrefactionNecromancy/Air100% 4  r - Dispel UndeadNecromancy100% 4  s - Fulminant PrismConjuration/Alchemy 100% 4  t - Leda's LiquefactionAlchemy/Earth100% 4  u - Martyr's KnellNecromancy/Summoning 100% 4  v - Olgreb's Toxic Radiance Alchemy100% 4  w - PetrifyAlchemy/Earth 100% 4  x - Summon Blazeheart GolemFire/Summoning100% 4  y - Alistair's Intoxication Alchemy  100% 5  z - FireballConjuration/Fire100% 5  A - Hoarfrost CannonadeIce/Alchemy100% 5  B - Iskenderun's Battlesphere Conjuration100% 5  C - Lee's Rapid Deconstruction Earth100% 5  D - Metabolic Englaciation Hexes/Ice100% 5  E - Conjure Ball Lightning Conjuration/Air100% 6  F - Death ChannelNecromancy100% 6  G - Sculpt SimulacrumIce/Alchemy100% 6  H - Map h*gnavoltEarth/Air100% 7  I - Manifold AssaultTranslocation100% 7  J - Orb of DestructionConjuration100% 7  K - RimeblightIce/Necromancy100% 7 20 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitq hsMp - Brom's Barrelling Boulder Conjuration/Earth100% 4q hݛ Mo - Animate ArmourSummoning/Earth100% 4  s - Fulminant PrismConjuration/Alchemy 100% 4  u - Martyr's KnellNecromancy/Summoning 100% 4r hj{ Fulminant Prism Conjures a shining prism of an unstable soft gold alloy. This is useless as legal tender, however, as it will unfortunately violently explode with arcane force after a short duration. If destroyed prematurely, its blast will be much weaker. Level: 4 Schools: Conjuration/Alchemy Fail: 100%  r h}Power: 3% Damage: 3d5 (max 3d40)  Range: @--->  Noise: Extremely loud Miscasting this spell causes magic contamination and also either poisons you or deals up to 47 irresistible damage.s h3w Spells (Memorise)TypeFailure Levels hyo - Animate ArmourSummoning/Earth100% 4  p - Brom's Barrelling Boulder Conjuration/Earth 100% 4  q - Cigotuvi's Putrefaction Necromancy/Air100% 4  r - Dispel UndeadNecromancy100% 4  s - Fulminant PrismConjuration/Alchemy 100% 4t - Leda's LiquefactionAlchemy/Earth100% 4  u - Martyr's KnellNecromancy/Summoning 100% 4  v - Olgreb's Toxic RadianceAlchemy100% 4  s hSw - PetrifyAlchemy/Earth100% 4  x - Summon Blazeheart GolemFire/Summoning100% 4  y - Alistair's IntoxicationAlchemy100% 5  z - Fireball Conjuration/Fire100% 5  A - Hoarfrost Cannonade Ice/Alchemys h9L100% 5  B - Iskenderun's Battlesphere Conjuration100% 5  C - Lee's Rapid Deconstruction Earth100% 5  D - Metabolic EnglaciationHexes/Ice100% 5  E - Conjure Ball LightningConjuration/Air100% 6  F - Death ChannelNecromancy100% 6  s hG - Sculpt SimulacrumIce/Alchemy100% 6  H - MagnavoltEarth/Air100% 7  I - Manifold AssaultTranslocation100% 7 20 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitu hP  Dispel Undead Harms an adjacent undead creature greatly by interfering with the forces bindingit together. Level: 4 School: Necromancy Fail: 100%  Power: 7% Damage: 3d8 (max 3d31)  Range: @>  Noise: A bit loud Miscasting this spell causes magic contamination and also deals up to 47 draining damage. u hS sThis spell would have no effect right now because you can't see any hostile targets that would be affected.{ h%\  Spells (Memorise)TypeFailure Levelo - Animate ArmourSummoning/Earth100% 4  p - Brom's Barrelling Boulder Conjuration/Earth 100% 4  q - Cigotuvi's PutrefactionNecromancy/Air100% 4  r - Dispel UndeadNecromancy100% 4  s - Fulminant PrismConjuration/Alchemy100% 4  t - Leda's LiquefactionAlchemy/Earth100% 4  u - Martyr's KnellNecromancy/Summoning100% 4  v - Olgreb's Toxic RadianceAlchemy100% 4  w - PetrifyAlchemy/Earth100% 4  x - Summon Blazeheart GolemFire/Summoning100% 4  y - Alistair's Intoxication Alchemy100% 5  z - Fireball Conjuration/Fire100% 5  A - Hoarfrost CannonadeIce/Alchemy100% 5  B - Iskenderun's Battlesphere Conjuration100% 5  C - Lee's Rapid Deconstruction Earth100% 5  D - Metabolic EnglaciationHexes/Ice100% 5  E - Conjure Ball LightningConjuration/Air100% 6  F - Death Ch{ hg] annelNecromancy100% 6  G - Sculpt SimulacrumIce/Alchemy100% 6  H - MagnavoltEarth/Air100% 7  I - Manifold AssaultTranslocation100% 7 20 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit| h3[Mn - AnguishHexes/Necromancy| hv6<100% 4| hY`k - Ozocubu's ArmourIce99% 3  l - Stone ArrowConjuration/Earth99% 3  m - Vampiric DrainingNecromancy99% 3  o - Animate ArmourSummoning/Earth100% 4  r - Dispel UndeadNecromancy100% 4} h/ Animate Armour Call upon the spirit of your worn armour to fight alongside you. The spirit moves slowly, but draws strength from the inherent protection of your own armour. At higher power, the spirit becomes more durable. Level: 4 Schools: Summoning/Earth Fail: 100% Power: 14% Range: N/A Noise: A bit loud Miscasting this spell causes magic contamination and also either summons a nameless horror or deals up to 47 fragmentation damage. You can sustain at most one creature summoned by this spell. h,  Spells (Memorise)TypeFailure Levelk - Ozocubu's ArmourIce99% 3  l - Stone ArrowConjuration/Earth 99% 3  m - Vampiric Draining Necromancy99% 3  n - AnguishHexes/Necromancy 100% 4  o - Animate ArmourSummoning/Earth100% 4  h.  p - Brom's Barrelling Boulder Conjuration/Earth 100% 4  q - Cigotuvi's PutrefactionNecromancy/Air100% 4  r - Dispel UndeadNecromancy100% 4  s - Fulminant PrismConjuration/Alchemy100% 4  t - Leda's LiquefactionAlchemy/Earth100% 4  u - Martyr's KnellNecromancy/Summoning 100% 4  v - Olgreb's Toxic Radiance Alchemy 100% 4  w - PetrifyAlchemy/Earth100% 4  x - Summon Blazeheart GolemFire/Summoning100% 4  y - Alistair's IntoxicationAlchemy100% 5  z - FireballConjuration/Fire100% 5  A - Hoarfrost CannonadeIce/Alchemy100% 5  B - Iskenderun's Battlesphere Conjuration100% 5  C - Lee's Rapid Deconstruction Earth100% 5  D - Metabolic EnglaciationHexes/Ice100% 5  h/ E - Conjure Ball LightningConjuration/Air100% 6 20 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit h<} i - Fugue of the FallenNecromancy99% 3  j - Mephitic CloudConjuration/Alchemy/Air99% 3  m - Vampiric Draining Necromancy99% 3  h~  o - Animate ArmourSummoning/Earth100% 4 h'! Mh - Frozen RampartsIce99% 3  l - Stone ArrowConjuration/Earth 99% 3  m - Vampiric Draining Necromancy99% 3 h: Ozocubu's Armour Envelops the caster's body in a protective layer of thick ice, granting a substantial bonus to armour as long as they remain in their current location. The ice will crack and fall away if the caster moves to a new position. The spell decreases in effectiveness in heavier armour, granting a lower bonus the higher the encumbrance rating of the caster's armour.  h<Level: 3 School: IceFail: 99% Power: 7% Range: N/A Noise: Quiet Miscasting this spell causes magic contamination and also deals up to 33 cold damage. hL Spells (Memorise)TypeFailure Levelh - Frozen RampartsIce99% 3  i - Fugue of the Fallen Necromancy99% 3  j - Mephitic CloudConjuration/Alchemy/Air 99% 3  k - Ozocubu's ArmourIce99% 3  l - Stone ArrowConjuration/Earth 99% 3  m - Vampiric Draining Necromancy 99% 3  n - AnguishHexes/Necromancy100% 4  o - Animate Armour Summoning/Earth100% 4  p - Brom's Barrelling Boulder Conjuration/Earth100% 4  q - Cigotuvi's PutrefactionNecromancy/Air100% 4  r - Dispel UndeadNecromancy100% 4  s - Fulminant PrismConjuration/Alchemy100% 4  t - Leda's Liquefaction Alchemy/Earth100% 4  u - Martyr's KnellNecromancy/Summoning100% 4  v - Olgreb's Toxic RadianceAlchemy100% 4  w - PetrifyAlchemy/Earth100% 4  x - Summon Blazeheart GolemFire/Summoning100% 4 [19 h;d y - Alistair's IntoxicationAlchemy100% 5  z - FireballConjuration/Fire100% 5  A - Hoarfrost CannonadeIce/Alchemy100% 5  B - Iskenderun's Battlesphere Conjuration100% 5 20 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit h*  Ozocubu's Armour Envelops the caster's body in a protective layer of thick ice, granting a substantial bonus to armour as long as they remain in their current location. The ice will crack and fall away if the caster moves to a new position. The spell decreases in effectiveness in heavier armour, granting a lower bonus the higher the encumbrance rating of the caster's armour.  h\, Level: 3 School: IceFail: 99% Power: 7% Range: N/A Noise: Quiet Miscasting this spell causes magic contamination and also deals up to 33 cold damage. hg X Spells (Memorise)TypeFailure Levelh - Frozen RampartsIce99% 3  i - Fugue of the Fallen Necromancy99% 3  j - Mephitic CloudConjuration/Alchemy/Air 99% 3  k - Ozocubu's ArmourIce99% 3  l - Stone ArrowConjuration/Earth 99% 3  m - Vampiric Draining Necromancy 99% 3  n - Anguish hm Hexes/Necromancy100% 4  o - Animate Armour Summoning/Earth100% 4  p - Brom's Barrelling Boulder Conjuration/Earth100% 4  q - Cigotuvi's PutrefactionNecromancy/Air100% 4  r - Dispel UndeadNecromancy100% 4  s - Fulminant PrismConjuration/Alchemy100% 4  t - Leda's Liquefaction Alchemy/Earth100% 4  u - Martyr's KnellNecromancy/Summoning100% 4  v - Olgreb's Toxic RadianceAlchemy100% 4  w - PetrifyAlchemy/Earth100% 4  x - Summon Blazeheart GolemFire/Summoning100% 4  y - Alistair's IntoxicationAlchemy100% 5  z - FireballConjuration/Fire100% 5  A - Hoarfrost CannonadeIce/Alchemy100% 5  B - Iskenderun's Battlesphere Conjuration100% 5 20 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit hSMg - Confusing TouchHexes99% 3  j - Mephitic CloudConjuration/Alchemy/Air 99% 3  k - Ozocubu's ArmourIce h`<99% 3 hIDMf - Mercury VapoursAlchemy/Air95% 2  i - Fugue of the Fallen Necromancy99% 3  j - Mephitic Cloud h.ZConjuration/Alchemy/Air 99% 3 hh Frozen Ramparts Encases surrounding walls with ice for a short time. Foes that wander near the icy walls will be damaged, and this may temporarily slow cold-blooded creatures. hEach victim is only ever affected by one icy wall at a time. The ice will crack and fall away if the caster moves to a new position. Level: 3 School: IceFail: 99%  Power: 14% Damage: 1d3 (max 1d16)  Range: @->  Noise: Loud Miscasting this spell causes magic contamination and also deals up to 33 cold damage. This spell would have no effect right now because you can't see any hostile targets that would be affected. ”And as you cross the circle line  Well, the ice wall creaks behind  You're a rabbit on the run”  h|# Spells (Memorise)TypeFailure Levelf - Mercury VapoursAlchemy/Air95% 2  g - Confusing TouchHexes h~99% 3  h - Frozen RampartsIce99% 3  i - Fugue of the Fallen Necromancy99% 3  j - Mephitic CloudConjuration/Alchemy/Air99% 3  k - Ozocubu's ArmourIce99% 3  l - Stone ArrowConjuration/Earth99% 3  m - Vampiric Draining Necromancy99% 3  n - AnguishHexes/Necromancy100% 4  o - Animate ArmourSummoning/Earth100% 4  p - Brom's Barrelling Boulder Conjuration/Earth100% 4  q - Cigotuvi's PutrefactionNecromancy/Air100% 4  r - Dispel UndeadNecromancy100% 4  h s - Fulminant PrismConjuration/Alchemy 100% 4  t - Leda's LiquefactionAlchemy/Earth100% 4  u - Martyr's KnellNecromancy/Summoning100% 4  v - Olgreb's Toxic Radiance Alchemy100% 4  w - PetrifyAlchemy/Earth h100% 4  x - Summon Blazeheart GolemFire/Summoning100% 4  y - Alistair's Intoxication Alchemy100% 5  z - FireballConjuration/Fire100% 5 20 spell levels left  hAH[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit hz5Me - JinxbiteHexes95% 2  h - Frozen RampartsIce99% 3  i - Fugue of the Fallen Necromancy hN99% 3 h XMd - Ensorcelled HibernationHexes/Ice95% 2  h - Frozen RampartsIce99% 3  i - Fugue of the Fallen Necromancy h <99% 3 hb - SlowHexes87%1  c - StingConjuration/Alchemy87% h1  g - Confusing TouchHexes99% 3  h - Frozen RampartsIce99% 3 h  Ensorcelled Hibernation Lowers its target's metabolic rate, inducing hibernation. After awakening, the target will be unable to be put to sleep again for some time.  h Level: 2 Schools: Hexes/Ice Fail: 95% Power: 14% Range: @------> Noise: Silent Miscasting this spell causes magic contamination and also either slows you or deals up to 18 cold damage. This spell would have no effect right now because you can't see any hostile targets that would be affected. “Sweet dreams are made of this; who am I to disagree?”  -Eurythmics, “Sweet Dreams (Are Made of This)”. 1983. h]  Spells (Memorise)TypeFailure Levelb - SlowHexes87%1  c - StingConjuration/Alchemy 87% 1  d - Ensorcelled Hibernation Hexes/Ice95% 2e - JinxbiteHexes95% 2  f - Mercury VapoursAlchemy/Air 95% 2  g - Confusing TouchHexes99% 3  h - Frozen RampartsIce99% 3  i - Fugue of the FallenNecromancy99% 3  j - Mephitic CloudConjuration/Alchemy/Air99% 3  k - Ozocubu's ArmourIce99% 3  l - Stone Arrow Conjuration/Earth h_ 199% 3  m - Vampiric DrainingNecromancy99% 3  n - AnguishHexes/Necromancy100% 4  o - Animate ArmourSummoning/Earth100% 4  p - Brom's Barrelling Boulder Conjuration/Earth100% 4  q - Cigotuvi's Putrefaction Necromancy/Air 100% 4  r - Dispel UndeadNecromancy 100% 4  s - Fulminant PrismConjuration/Alchemy100% 4  t - Leda's LiquefactionAlchemy/Earth100% 4  u - Martyr's KnellNecromancy/Summoning100% 4  v - Olgreb's Toxic RadianceAlchemy100% 4 20 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit hP Slow Slows the actions of a creature. Level: 1 School: Hexes Fail: 87% Power: 28% Range: @------> Noise: Almost silent Miscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected. h  Spells (Memorise)TypeFailure Level  b - SlowHexes87% 1  c - StingConjuration/Alchemy87%1  d - Ensorcelled HibernationHexes/Ice95% 2  e - JinxbiteHexes 95% 2  f - Mercury VapoursAlchemy/Air95% 2  g - Confusing TouchHexes99% 3  h - Frozen RampartsIce99% 3  i - Fugue of the FallenNecromancy99% 3  j - Mephitic CloudConjuration/Alchemy/Air99% 3  k - Ozocubu's ArmourIce99% 3  l - Stone ArrowConjuration/Earth 99% 3  m - Vampiric Draining Necromancy99% 3  n - AnguishHexes/Necromancy100% 4  o - Animate ArmourSummoning/Earth100% 4  p - Brom's Barrelling Boulder Conjuration/Earth100% 4  q - Cigotuvi's PutrefactionNecromancy/Air100% 4  r - Dispel UndeadNecromancy100% 4  s - Fulminant PrismConjuration/Alchemy100% 4  t - Leda's LiquefactionAlchemy/Earth[4 hD 0m100% 4  u - Martyr's KnellNecromancy/Summoning100% 4  v - Olgreb's Toxic RadianceAlchemy100% 4 20 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit h $  f - Mercury VapoursAlchemy/Air95% 2w - PetrifyAlchemy/Earth100% 4 h{   f - Mercury VapoursAlchemy/Air95% 2  g - Confusing TouchHexes99% 3x - Summon Blazeheart GolemFire/Summoning100% 4 hc  g - Confusing TouchHexes99% 3  h - Frozen RampartsIce hc99% 3y - Alistair's IntoxicationAlchemy100% 5 hE  h - Frozen RampartsIce99% 3  i - Fugue of the Fallen Necromancy99% 3z - FireballConjuration/Fire100% 5 h  i - Fugue of the Fallen Necromancy99% 3  j - Mephitic Cloud h Conjuration/Alchemy/Air 99% 3A - Hoarfrost CannonadeIce/Alchemy100% 5  B - Iskenderun's Battlesphere Conjuration hP <100% 5 hf  j - Mephitic CloudConjuration/Alchemy/Air 99% 3  m - Vampiric Draining Necromancy99% 3C - Lee's Rapid Deconstruction Earth100% 5  D - Metabolic EnglaciationHexes/Ice100% 5 h E - Conjure Ball LightningConjuration/Air100% 6 hx  m - Vampiric Draining Necromancy99% 3  o - Animate ArmourSummoning/Earth100% 4F - Death ChannelNecromancy100% 6 hn s - Fulminant PrismConjuration/Alchemy 100% 4 h*qG - Sculpt SimulacrumIce/Alchemy100% 6  H - MagnavoltEarth/Air100% 7  I - Manifold AssaultTranslocation100% 7  J - Orb of DestructionConjuration100% 7  K - RimeblightIce/Necromancy100% 7 h  s - Fulminant PrismConjuration/Alchemy 100% 4  u - Martyr's KnellNecromancy/Summoning 100% 4L - Spellforged ServitorConjuration/Summoning100% 7  M - DiscordHexes hb 2100% 8 ho   u - Martyr's KnellNecromancy/Summoning 100% 4  x - Summon Blazeheart Golem Fire/Summoning100% 4N - DisjunctionTranslocation100% 8 h%6 hC #  x - Summon Blazeheart Golem Fire/Summoning100% 4  A - Hoarfrost Cannonade Ice/Alchemy100% 5 h}z   A - Hoarfrost Cannonade Ice/Alchemy100% 5  D - Metabolic Englaciation Hexes/Ice100% 5 h  y - Alistair's Intoxication Alchemy100% 5  D - Metabolic Englaciation Hexes/Ice100% 5 h~1o - Animate ArmourSummoning/Earth100% 4  p - Brom's Barrelling Boulder Conjuration/Earth100% 4  q - Cigotuvi's Putrefaction hLNecromancy/Air100% 4  r - Dispel UndeadNecromancy100% 4s - Fulminant PrismConjuration/Alchemy100% 4  y - Alistair's Intoxication Alchemy100% 5 h3k - Ozocubu's ArmourIce99% 3  l - Stone Arrow h4uConjuration/Earth99% 3  m - Vampiric DrainingNecromancy99% 3  n - AnguishHexes/Necromancy100% 4  r - Dispel UndeadNecromancy hq5<100% 4 h^b - SlowHexes87%1  hic - StingConjuration/Alchemy87%1  d - Ensorcelled HibernationHexes/Ice h)95% 2  e - JinxbiteHexes95% 2f - Mercury VapoursAlchemy/Air95% 2  g - Confusing TouchHexes99% 3  h - Frozen RampartsIce99% 3  i - Fugue of the FallenNecromancy99% 3  j - Mephitic CloudConjuration/Alchemy/Air99% 3  n - AnguishHexes/Necromancy100% 4 h mMa - ApportationTranslocation87%1 h! Jinxbite Calls the attention of trickster spirits. While it holds, the spirits will follow up on the caster's attacks. If the spell overcomes victims' willpower,  hithey will suffer minor damage and be drained by the sprites' playful malice. Fae assistance is fickle, however; they cannot be beckoned unless a susceptible victim is visible, and will depart rapidly once no more remain. Calling on the fae also reduces the caster's own willpower for a time. Level: 2 School: Hexes h> Fail: 95% Power: 14% Range: N/A Noise: Quiet Miscasting this spell causes magic contamination and also slows you.ɺ h Spells (Memorise)TypeFailure Levela - ApportationTranslocation87%1  b - Slowɺ hnHexes87% 1  c - StingConjuration/Alchemy 87% 1  d - Ensorcelled Hibernation Hexes/Ice95% 2  e - JinxbiteHexes95% 2  f - Mercury VapoursAlchemy/Airɺ h+95% 2  g - Confusing TouchHexes99% 3  h - Frozen RampartsIceɺ hl99% 3  i - Fugue of the FallenNecromancyɺ hD99% 3  j - Mephitic Cloud Conjuration/Alchemy/Air99% 3  k - Ozocubu's Armourɺ hIce99% 3  l - Stone ArrowConjuration/Earth99% 3  m - Vampiric Drainingɺ hnxNecromancy99% 3  n - AnguishHexes/Necromancyɺ h100% 4  o - Animate ArmourSummoning/Earth100% 4  p - Brom's Barrelling Boulder Conjuration/Earthɺ hhq100% 4  q - Cigotuvi's PutrefactionNecromancy/Airɺ h100% 4  r - Dispel UndeadNecromancy100% 4  s - Fulminant Prismɺ hConjuration/Alchemy100% 4  t - Leda's LiquefactionAlchemy/Earth100% 4  u - Martyr's KnellNecromancy/Summoningɺ h100% 4 20 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit˺ h Confusing Touch Enchants the caster's dominant hand with magical energy. This energy is releasedwhen the caster touches a monster, and may induce a state of confusion in the monster. The caster's attacks do no damage while attempting to touch a monster in this way. Level: 3 School: Hexes Fail: 99% Power: 7% Range: N/A ˺ h\Noise: Quiet Miscasting this spell causes magic contamination and also slows you.̺ hO? Spells (Memorise)TypeFailure Levela - ApportationTranslocation87%1  b - SlowHexes87% 1  c - StingConjuration/Alchemy 87% 1  d - Ensorcelled Hibernation Hexes/Ice95% 2  e - JinxbiteHexes95% 2  f - Mercury VapoursAlchemy/Air95% 2  g - Confusing TouchHexes99% 3h - Frozen RampartsIce99% 3  i - Fugue of the FallenNecromancy99% 3  j - Mephitic CloudConjuration/Alchemy/Air99% 3  k - Ozocubu's ArmourIce99% 3  l - Stone ArrowConjuration/Earth 99% 3  m - Vampiric DrainingNecromancy̺ hR699% 3  n - AnguishHexes/Necromancy100% 4  o - Animate ArmourSummoning/Earth100% 4  p - Brom's Barrelling Boulder Conjuration/Earth100% 4  q - Cigotuvi's PutrefactionNecromancy/Air100% 4  r - Dispel UndeadNecromancy100% 4  s - Fulminant PrismConjuration/Alchemy100% 4  t - Leda's LiquefactionAlchemy/Earth100% 4  u - Martyr's KnellNecromancy/Summoning100% 4 20 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitκ hr g - Confusing TouchHexes99% 3  i - Fugue of the Fallen Necromancy99% 3v - Olgreb's Toxic RadianceAlchemy100% 4  w - PetrifyAlchemy/Earth100% 4κ hi x - Summon Blazeheart GolemFire/Summoningκ h <100% 4κ h\  Fugue of the Fallen Calls out to the lingering remnants of the long dead. While active, each non-summoned enemy the caster or their allies slays attracts more vengeful soulsinto the caster's weapon, temporarily enhancing their melee and ranged effectiveness. When this bonus reaches its maximum, every hit will unleash a glimmer of the dead's suffering, causing pain damage to each other foe adjacent to your target. Recasting this spell will release your grip on the souls you've attracted, resetting any bonus you've accumulated, and the cacophonous wailing of the dead may attract unwanted attention even while you maintain it. Level: 3 School: Necromancy Fail: 99% Power: 7% Range: N/A Noise: Loud Miscasting this spell causes magic contamination and also deals up to 33 draining damage.Ѻ h  Spells (Memorise)TypeFailure Leveld - Ensorcelled HibernationHexes/Ice95% 2  e - JinxbiteHexes95% 2  f - Mercury VapoursAlchemy/Air95% 2  g - Confusing TouchHexes99% 3  h - Frozen RampartsIce99% 3  i - Fugue of the Fallen NecromancyѺ ho h99% 3  j - Mephitic CloudConjuration/Alchemy/Air99% 3  k - Ozocubu's ArmourIce99% 3  l - Stone ArrowConjuration/Earth 99% 3  m - Vampiric Draining Necromancy99% 3  n - AnguishHexes/Necromancy 100% 4  o - Animate ArmourSummoning/Earth100% 4  p - Brom's Barrelling Boulder Conjuration/Earth100% 4  q - Cigotuvi's PutrefactionNecromancy/Air100% 4  r - Dispel UndeadNecromancy100% 4  s - Fulminant PrismConjuration/AlchemyѺ h 100% 4  t - Leda's LiquefactionAlchemy/Earth100% 4  u - Martyr's KnellNecromancy/Summoning 100% 4  v - Olgreb's Toxic RadianceAlchemy100% 4  w - PetrifyAlchemy/Earth100% 4  Ѻ hޚ x - Summon Blazeheart GolemFire/Summoning100% 4 20 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitӺ hMephitic Cloud Conjures up a short-lived cloud of noxious fumes, which may cause confusion in any creature not resistant to poison. Tougher, more experienced creatures are less likely to be affected. Level: 3 Schools: Conjuration/Alchemy/Air Fail: 99% Power: 7% Range: @---> Noise: Very loud Miscasting this spell causes magic contamination and also either poisons you or Ӻ h|deals up to 33 irresistible or electric damage. This spell would have no effect right now because you can't see any hostile targets that would be affected. “Seit mehreren Jahren schon hatte die indische Cholera eine verstärkte  Neigung zur Ausbreitung und Wanderung an den Tag gelegt. Erzeugt aus  den warmen Moraesten des Ganges-Deltas, aufgestiegen mit dem  mephitischen Odem jener üppig-untauglichen, von Menschen gemiedenen  Urwelt- und Inselwildnis, in deren Bambusdickichten der Tiger kauert,  hatte die Seuche in ganz Hindustan andauernd und ungewöhnlich heftig  gewütet, hatte östlich nach China, westlich nach Afghanistan undֺ h Spells (Memorise)TypeFailure Leveld - Ensorcelled HibernationHexes/Ice95% 2  e - JinxbiteHexes95% 2  f - Mercury VapoursAlchemy/Air95% 2  g - Confusing Touch Hexes99% 3  h - Frozen RampartsIce99% 3  i - Fugue of the Fallen Necromancy ֺ h  99% 3  j - Mephitic CloudConjuration/Alchemy/Air 99% 3  k - Ozocubu's ArmourIce99% 3  l - Stone ArrowConjuration/Earth99% 3  m - Vampiric DrainingNecromancy99% 3  n - AnguishHexes/Necromancy100% 4  o - Animate ArmourSummoning/Earth100% 4  p - Brom's Barrelling Boulder Conjuration/Earth100% 4  q - Cigotuvi's Putrefaction Necromancy/Air100% 4  r - Dispel UndeadNecromancyֺ hz100% 4  s - Fulminant PrismConjuration/Alchemy100% 4  t - Leda's Liquefaction Alchemy/Earth100% 4  u - Martyr's KnellNecromancy/Summoning 100% 4  v - Olgreb's Toxic Radiance Alchemy100% 4  w - PetrifyAlchemy/Earth100% 4  x - Summon Blazeheart Golem Fire/Summoning100% 4 ֺ h20 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help [Esc] exit׺ h9  Ozocubu's Armour Envelops the caster's body in a protective layer of thick ice, granting a substantial bonus to armour as long as they remain in their current location. The ice will crack and fall away if the caster moves to a new position. The spell decreases in effectiveness in heavier armour, granting a lower bonus the higher the encumbrance rating of the caster's armour. Level: 3 School: IceFail: 99% Power: 7% Range: N/A Noise: Quiet Miscasting this spell causes magic contamination and also deals up to 33 cold damage.ٺ h Spells (Memorise)TypeFailure Leveld - Ensorcelled HibernationHexes/Ice95% 2  e - JinxbiteHexes95% 2  f - Mercury VapoursAlchemy/Air95% 2  g - Confusing TouchHexes99% 3  h - Frozen RampartsIce99% 3  i - Fugue of the Fallen Necromancy 99% 3  j - Mephitic CloudConjuration/Alchemy/Air99% 3  k - Ozocubu's ArmourIce99% 3l - Stone ArrowConjuration/Earth99% 3  m - Vampiric DrainingNecromancy99% 3  n - AnguishHexes/Necromancy100% 4  o - Animate ArmourSummoning/Earth100% 4  p - Brom's Barrelling Boulder Conjuration/Earth 100% 4  q - Cigotuvi's PutrefactionNecromancy/Air100% 4  r - Dispel UndeadNecromancy100% 4  s - Fulminant PrismConjuration/Alchemy100% 4  t - Leda's LiquefactionAlchemy/Earth100% 4  u - Martyr's Knell[19;3ٺ h"6HNecromancy/Summoning100% 4  v - Olgreb's Toxic RadianceAlchemy100% 4  w - PetrifyAlchemy/Earth100% 4  x - Summon Blazeheart GolemFire/Summoning100% 4 20 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitں hi B Anguish Afflicts nearby foes with supernatural anguish, causing all damage they deal to rebound on them for the duration of the effect. Strong-willed foes can resist the necromantic visions of pain and suffering, and mindless creatures are unaffected. ں hj Level: 4 Schools: Hexes/Necromancy Fail: 100% Power: 3% Range: @------> Noise: A bit loud Miscasting this spell causes magic contamination and also either slows you or ں hPk deals up to 47 draining damage. This spell would have no effect right now because you can't see any hostile targets that would be affected. hL  Spells (Memorise)TypeFailure Leveld - Ensorcelled HibernationHexes/Ice95% 2  e - JinxbiteHexes95% 2  f - Mercury VapoursAlchemy/Air95% 2  g - Confusing TouchHexes99% 3  h - Frozen RampartsIce99% 3  i - Fugue of the FallenNecromancy99% 3  j - Mephitic CloudConjuration/Alchemy/Air 99% 3  k - Ozocubu's ArmourIce99% 3  l - Stone ArrowConjuration/Earth99% 3  m - Vampiric DrainingNecromancy99% 3  n - AnguishHexes/Necromancy100% 4  o - Animate ArmourSummoning/Earth100% 4  p - Brom's Barrelling Boulder Conjuration/Earth100% 4  q - Cigotuvi's PutrefactionNecromancy/Air100% 4  r - Dispel UndeadNecromancy100% 4  s - Fulminant PrismConjuration/Alchemy100% 4  t - Leda's LiquefactionAlchemy/Earth100% 4  u - Martyr's Knell[ h? &19;36HNecromancy/Summoning100% 4  v - Olgreb's Toxic RadianceAlchemy100% 4  w - PetrifyAlchemy/Earth100% 4  x - Summon Blazeheart GolemFire/Summoning100% 4 20 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit ht  n - AnguishHexes/Necromancy100% 4  p - Brom's Barrelling Boulder Conjuration/Earth 100% 4y - Alistair's IntoxicationAlchemy100% 5 h>  p - Brom's Barrelling Boulder Conjuration/Earth 100% 4  q - Cigotuvi's Putrefaction Necromancy/Air100% 4z - FireballConjuration/Fire100% 5 h  q - Cigotuvi's Putrefaction Necromancy/Air100% 4  r - Dispel UndeadNecromancy100% 4A - Hoarfrost CannonadeIce/Alchemy100% 5 h6i  r - Dispel UndeadNecromancy h100% 4  s - Fulminant PrismConjuration/Alchemy 100% 4B - Iskenderun's Battlesphere Conjuration hx<100% 5 hA s - Fulminant PrismConjuration/Alchemy 100% 4  t - Leda's Liquefaction Alchemy/Earth100% 4C - Lee's Rapid Deconstruction Earth100% 5  D - Metabolic EnglaciationHexes/Ice100% 5 hA  t - Leda's Liquefaction Alchemy/Earth100% 4  u - Martyr's KnellNecromancy/Summoning 100% 4E - Conjure Ball LightningConjuration/Air100% 6 hq  u - Martyr's KnellNecromancy/Summoning 100% 4  w - PetrifyAlchemy/Earth100% 4F - Death ChannelNecromancy100% 6  G - Sculpt SimulacrumIce/Alchemy100% 6 h'   w - PetrifyAlchemy/Earth100% 4  x - Summon Blazeheart Golem Fire/Summoning100% 4H - MagnavoltEarth/Air100% 7 hw   x - Summon Blazeheart Golem Fire/Summoning100% 4  y - Alistair's Intoxication Alchemy100% 5I - Manifold AssaultTranslocation100% 7 h y - Alistair's Intoxication Alchemy100% 5  A - Hoarfrost Cannonade Ice/Alchemy100% 5J - Orb of DestructionConjuration100% 7  K - RimeblightIce/Necromancy100% 7 hH;  A - Hoarfrost Cannonade Ice/Alchemy100% 5  C - Lee's Rapid Deconstruction Earth100% 5L - Spellforged ServitorConjuration/Summoning100% 7  M - DiscordHexes100% 8 hkg! Hoarfrost Cannonade Sculpts a pair of cannons from alchemical ice that assail the caster's enemies from long range. The frigid shards they fire rapidly coat their targets with a layer of brittle frost, which slows their movement. The cannons are short-lived and consume a part of themselves with every shard they fire, but if they survive to fire their final salvo without interference, it will be extra-powerful. Level: 5 Schools: Ice/Alchemy Fail: 100%  Power: 3% Damage: 3d6/3d12 (max 3d13/3d27)  Range: N/A  Noise: A bit loud Miscasting this spell causes magic contamination and also either poisons you or deals up to 59 cold damage. h h Spells (Memorise)TypeFailure Levels - Fulminant PrismConjuration/Alchemy100% 4  t - Leda's Liquefaction Alchemy/Earth100% 4  u - Martyr's KnellNecromancy/Summoning 100% 4  v - Olgreb's Toxic Radiance Alchemy 100% 4  w - PetrifyAlchemy/Earth100% 4  x - Summon Blazeheart Golem Fire/Summoning100% 4  y - Alistair's Intoxication Alchemy100% 5  z - Fireball Conjuration/Fire100% 5  A - Hoarfrost Cannonade Ice/Alchemy100% 5  B - Iskenderun's Battlesphere Conjuration 100% 5  C - Lee's Rapid Deconstruction Earth100% 5  D - Metabolic EnglaciationHexes/Ice100% 5  E - Conjure Ball Lightning Conjuration/Air100% 6  F - Death ChannelNecromancy100% 6  G - Sculpt SimulacrumIce/Alchemy100% 6  H - MagnavoltEarth/Air100% 7  I - Manifold Assault Translocation100% 7  J - Orb of Destruct hionConjuration100% 7  K - RimeblightIce/Necromancy100% 7  L - Spellforged ServitorConjuration/Summoning100% 7  M - DiscordHexes100% 8 20 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit hM- Iskenderun's Battlesphere Conjures a small globe of magical energy. Each time its creator casts a destructive spell (other than Battlesphere itself or Spellforged Servitor), the battlesphere will launch its own volley of energy at a random foe. With increasing power, the battlesphere lasts longer and deals more damage per volley. Level: 5 School: Conjuration Fail: 100%  Power: 7% Damage: 2d6 (max 2d15)  h-.Range: N/A  Noise: A bit loud Miscasting this spell causes magic contamination and also deals up to 59 irresistible damage. Your battlesphere is not activated by any of your spells. “Maxim 4: Close air support covereth a multitude of sins.”  h.v -Howard Tayler, _The Seventy Maxims of Maximally Effective Mercenaries_,  in _Schlock Mercenary_. 2008. hp Spells (Memorise)TypeFailure Levels - Fulminant PrismConjuration/Alchemy100% 4  t - Leda's Liquefaction Alchemy/Earth100% 4  u - Martyr's KnellNecromancy/Summoning 100% 4  v - Olgreb's Toxic Radiance Alchemy100% 4  w - PetrifyAlchemy/Earth100% 4  ht x - Summon Blazeheart GolemFire/Summoning100% 4  y - Alistair's IntoxicationAlchemy100% 5  z - FireballConjuration/Fire 100% 5  A - Hoarfrost CannonadeIce/Alchemy100% 5  B - Iskenderun's Battlesphere Conjuration100% 5  C - Lee's Rapid Deconstruction Earth100% 5  D - Metabolic EnglaciationHexes/Ice100% 5  E - Conjure Ball LightningConjuration/Air100% 6  F - Death ChannelNecromancy100% 6  G - Sculpt SimulacrumIce/Alchemy100% 6  H - MagnavoltEarth/Air 100% 7  I - Manifold AssaultTranslocation100% 7  J - Orb of Destruction Conjuration 100% 7  K - RimeblightIce/Necromancy hVu"100% 7  L - Spellforged Servitor Conjuration/Summoning100% 7  M - DiscordHexes100% 8 20 spell levels left  hu^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit h\  B - Iskenderun's Battlesphere Conjuration100% 5  E - Conjure Ball Lightning Conjuration/Air h:]100% 6N - DisjunctionTranslocation100% 8 h  E - Conjure Ball Lightning Conjuration/Air100% 6  F - Death ChannelNecromancy100% 6 hl  F - Death ChannelNecromancy100% 6  H - MagnavoltEarth/Air100% 7 h+z hDsIMagnavolt Envelops a target in a thin layer of magnetically charged metal fragments, then unleashes a powerful surge of electricity that arcs unerringly towards every visible target coated in these fragments - firing an additional beam at each target thus marked.  huMagnetised creatures are additionally unable to evade attacks and will be revealed if invisible. If they die while still coated, they will leave behind a short-lived cloud of electrified metal that will continue to serve as a lightning rod for this spell. Level: 7 Schools: Earth/Air Fail: 100%  Power: 3%  Damage: 4d9 (max 4d29) Accuracy: ++++  Range: @------>  Noise: A bit loud Miscasting this spell causes magic contamination and also deals up to 84 fragmentation or electric damage. This spell would have no effect right now because you can't see any hostile targets that would be affected. hA  Spells (Memorise)TypeFailure Levelt - Leda's LiquefactionAlchemy/Earth100% 4  u - Martyr's KnellNecromancy/Summoning 100% 4  v - Olgreb's Toxic Radiance Alchemy hJ e100% 4  w - PetrifyAlchemy/Earth100% 4  x - Summon Blazeheart GolemFire/Summoning100% 4  y - Alistair's IntoxicationAlchemy100% 5  z - FireballConjuration/Fire100% 5  A - Hoarfrost Cannonade Ice/Alchemy100% 5  h  B - Iskenderun's Battlesphere Conjuration100% 5  C - Lee's Rapid Deconstruction Earth100% 5  D - Metabolic EnglaciationHexes/Ice hM 100% 5  E - Conjure Ball Lightning Conjuration/Air 100% 6  F - Death ChannelNecromancy100% 6  h G - Sculpt SimulacrumIce/Alchemy100% 6  H - MagnavoltEarth/Air100% 7  I - Manifold Assault hJ Translocation100% 7  J - Orb of DestructionConjuration100% 7  K - Rimeblight Ice/Necromancy h T100% 7  L - Spellforged Servitor Conjuration/Summoning 100% 7  M - DiscordHexes100% 8  N - DisjunctionTranslocation100% 8  h 20 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit h  H - MagnavoltEarth/Air100% 7  I - Manifold AssaultTranslocation100% 7 h  I - Manifold AssaultTranslocation100% 7  h J - Orb of Destruction Conjuration100% 7 hh. Manifold Assault Warps space into paradoxical configurations to strike many visible foes with onemelee attack. Power increases the number of foes attacked with one cast, though unarmed attacks strike only half as many targets at once, as additional care must be taken when warping one's own limbs. The time taken for the attack is exactly the same as a normal melee attack. Attacks performed this way never miss, but the exact spot struck cannot be controlled precisely, making them unable to do extra damage against unsuspectingfoes. Level: 7 School: Translocation Fail: 100% Power: 3% Range: N/A Noise: A bit loud Miscasting this spell causes magic contamination and also anchors you in place. This spell would have no effect right now because you can't see any hostile targets that would be affected. h  Spells (Memorise)TypeFailure Levelt - Leda's LiquefactionAlchemy/Earth100% 4  u - Martyr's KnellNecromancy/Summoning 100% 4  v - Olgreb's Toxic Radiance Alchemy100% 4  w - PetrifyAlchemy/Earth h 0100% 4  x - Summon Blazeheart Golem Fire/Summoning100% 4  y - Alistair's IntoxicationAlchemy100% 5  z - FireballConjuration/Fire100% 5  A - Hoarfrost Cannonade Ice/Alchemy100% 5  B - Iskenderun's Battlesphere Conjuration100% 5  C - Lee's Rapid Deconstruction Earth100% 5  D - Metabolic EnglaciationHexes/Ice100% 5  E - Conjure Ball Lightning Conjuration/Air 100% 6  F - Death ChannelNecromancy100% 6  G - Sculpt Simulacrum h Ice/Alchemy h i100% 6  H - MagnavoltEarth/Air100% 7  I - Manifold AssaultTranslocation100% 7  J - Orb of Destruction Conjuration100% 7  K - RimeblightIce/Necromancy100% 7  L - Spellforged Servitor Conjuration/Summoning 100% 7  M - DiscordHexes h] 100% 8  N - DisjunctionTranslocation100% 8 20 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit hN   I - Manifold AssaultTranslocation100% 7  J - Orb of Destruction Conjuration100% 7 h!Rimeblight Afflicts a creature with a magical plague that slowly freezes them from the inside out. Victims take AC-ignoring cold damage each turn, and as the disease progresses, shards of crystalline ice may erupt violently from their body, damaging nearby enemies and even spreading the affliction to others. In living, holy, or demonic creatures, the disease is especially virulent, feeding off the necromantic energies released by its host's suffering. As they approach the point of death, it will accelerate rapidly, devouring the last vestiges of their body and leaving nothing behind but a twisted pillar of stygian ice. Level: 7 Schools: Ice/Necromancy Fail: 100%  Power: 3% Damage: 2d4 (primary target), 3d6 (explosion) (max 2d15 (primary target), 3d31 (explosion))  Range: @---->  Noise: A bit loud Miscasting this spell causes magic contamination and also deals up to 84 cold ordraining damage. This spell would have no effect right now because you can't see any hostile hx Spells (Memorise)TypeFailure Levelt - Leda's LiquefactionAlchemy/Earth100% 4  u - Martyr's KnellNecromancy/Summoning 100% 4  v - Olgreb's Toxic Radiance Alchemy100% 4  w - PetrifyAlchemy/Earth100% 4  x - Summon Blazeheart Golem Fire/Summoning100% 4  y - Alistair's IntoxicationAlchemy100% 5  z - FireballConjuration/Fire100% 5  A - Hoarfrost Cannonade Ice/Alchemy100% 5  B - Iskenderun's Battlesphere Conjuration100% 5  C - Lee's Rapid Deconstruction Earth100% 5  D - Metabolic EnglaciationHexes/Ice100% 5  E - Conjure Ball LightningConjuration/Air100% 6  F - Death ChannelNecromancy 100% 6  G - Sculpt SimulacrumIce/Alchemy100% 6  H - MagnavoltEarth/Air100% 7  I - Manifold AssaultTranslocation100% 7  J - Orb of DestructionConjuration100% 7  K - RimeblightIce/Necromancy hL}100% 7L - Spellforged ServitorConjuration/Summoning100% 7  M - DiscordHexes100% 8  N - DisjunctionTranslocation100% 8 20 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help [Esc] exit hI6Spellforged Servitor Summons an extraplanar elemental and binds it to a durable shell forged from thecaster's own magic. The servitor is capable of unleashing some of the destructive spells known to its creator, though the strongest and most volatile of magics cannot be imbued in this fashion. The strength of the servitor increases with spell power. (While you know this spell, you may choose which of your eligible spells it willcast with the Imbue Servitor ability.) Level: 7 Schools: Conjuration/SummoningFail: 100% Power: 3% Range: N/A Noise: A bit loud Miscasting this spell causes magic contaminand also either summons a nameless horror or deals up to 84 irresistible damage. Your servitor is unable to mimic any of your spells. You can sustain at most one creature summoned by this spell. “When you think  Your toys have gone berserk  It's an illusion8 h  Spells (Memorise)TypeFailure Levelt - Leda's LiquefactionAlchemy/Earth8 h!R100% 4  u - Martyr's KnellNecromancy/Summoning 100% 4  v - Olgreb's Toxic Radiance Alchemy100% 4  w - PetrifyAlchemy/Earth8 h"100% 4  x - Summon Blazeheart Golem Fire/Summoning100% 4  y - Alistair's IntoxicationAlchemy100% 5  z - FireballConjuration/Fire100% 5  A - Hoarfrost Cannonade Ice/Alchemy8 h]#M100% 5  B - Iskenderun's Battlesphere Conjuration100% 5  C - Lee's Rapid Deconstruction Earth100% 5  D - Metabolic Englaciation Hexes/Ice 8 h^$ 100% 5  E - Conjure Ball LightningConjuration/Air100% 6 8 h$ F - Death ChannelNecromancy100% 6  G - Sculpt SimulacrumIce/Alchemy100% 6  H - Magnavolt Earth/Air100% 7  I - Manifold AssaultTransloc100% 7 8 h%C J - Orb of Destruction Conjuration 100% 7  K - RimeblightIce/Necromancy 100% 7  L - Spellforged Servitor Conjuration/Summoning 100% 78 h'RM - DiscordHexes100% 8  N - DisjunctionTranslocation100% 8 20 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit8 h( 8 h 8 h nomer8 the Protected ######## #######Demigod [#.....## ##...("#Health: 91/126 =================------- [#......###......#8 h SMagic: 21/23 =====================--- .#.......#.......#AC: 28Str: 29 ................[#EV: 7Int: 18 .#.......#.......#SH: 158 hZ 6Dex: 13 .#......###......#XL: 15 Next: 25% Place: an Ice Cave %#.....## ##...)@#Noise: ---------  Time: 23761.2 (0.0) 8 h ######## #######S) +2 hand axe "Epeann" {freeze, rC+} Throw: 23 darts (poison)Welcome back, nomer8 the Demigod Fighter.Press ? for a list of commands and other information.  You have reached level 15!Your experience leads to a dramatic increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x48 h Press ? for a list of commands and other information.  You have reached level 15!r experience leads to a dramatic increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity?  _You feel clever. x4  Okay, then.8 h8 8 h 8 h . _: hz zA glowing helmet. A piece of metal headgear. Base armour rating: 1 It can be maximally enchanted to +2. Stash search prefixes: {ego} {branded} {helmet armour} {helmet armor} {auxiliaryarmor} {auxiliary armour} Menu/colouring prefixes: unidentified armour (g)o to location.B h+B h[Fnomer8 the Protected ######## #######Demigod [#.....## ##...("#Health: 91/126 =================------- [#......###......#Magic: 21/23 =====================--- .#.......#.......#AC: 28Str: 29 ................[#EV: 7Int: 18 B hoHE.#.......#.......#SH: 15Dex: 13 .#......###......#XL: 15 Next: 25% Place: an Ice Cave %#.....## ##...)@#Noise: ---------  Time: 23761.2 (0.0) ######## #######S) +2 hand axe "Epeann" {freeze, rC+} Throw: 23 darts (poison)Press ? for a list of commands and other information.  You have reached level 15!Your experience leads to a dramatic increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x4 _Okay, then.B hyIB hVB hXD h3D hA,D hP _D h D h);2D h*. ######## ###### [#.....## ##...(" [###.#. ................4.2 (3 .#.......#....... .#......###......# %#.....## ##...)}# ######## #######D hS1 _You see here a +2 helmet of see invisible.F hA stone wall. A harder obstacle than rock walls. Only the mightiest magic can shatter stone walls.F h7A F hs\ nomer8 the ProtectedDemigodHealth: 92/126 =================-------Magic: 21/23 =====================--- ######## #######AC: 28Str: 29 [#.....## ##...("#EV: 7Int: 18 [#......###......#SH: 15Dex: 13 F h^ b.#.......#.......#XL: 15 Next: 25% Place: an Ice Cave ................@#Noise: ---------  Time: 23764.2 (3.0) .#.......#.......#S) +2 hand axe "Epeann" {freeze, rC+} .#......###......#Throw: 23 darts (poison) %#.....## ##...)}# ######## #######  You have reached level 15!Your experience leads to a dramatic increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x4 _Okay, then. _You see here a +2 helmet of see invisible.F h_ F hh F hEi F hhF hlA +2 helmet of see invisible. A piece of metal headgear. Base armour rating: 1 'Of see invisible': it allows its wearer to see invisible things. It cannot be enchanted further. If you switch to wearing this armour: Your AC would remain unchanged. Your EV would remain unchanged. You found it in an ice cave. Stash search prefixes: {ego} {branded} {SInv} {helmet armour} {helmet armor} {auxiliary armor} {auxiliary armour} F hkmdMenu/colouring prefixes: identified enchanted ego armour (g)et.T hm9T hOnomer8 the ProtectedDemigodHealth: 92/126 =================-------Magic: 21/23 =====================--- ######## #######AC: 28Str: 29 [#.....## ##...("#EV: 7Int: 18 [#......###......#SH: 15Dex: 13 .#.......#.......#T hP>XL: 15 Next: 25% Place: an Ice Cave ................@#Noise: ---------  Time: 23764.2 (0.0) .#.......#.......#S) +2 hand axe "Epeann" {freeze, rC+} .#......###......#Throw: 23 darts (poison) %#.....## ##...)}# ######## #######  You have reached level 15!Your experience leads to a dramatic increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? T hQ_You feel clever. x4 _Okay, then. _You see here a +2 helmet of see invisible.T hRT h^7 %T h`U hSDungeon Crawl Stone Soup 0.32.1-7-gdc3db6f70b  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon characterX hX h4X hi\X hD`D [?25h[?0c [?1051l[?1052l[?1060l[?1061l