} h` Player: raetorn Game: DCSS 0.32 Server: clan Filename: 2025-04-24.05:56:13.ttyrec Time: (1745474173) Thu Apr 24 07:56:13 2025 ~ hR [?1051l[?1052l[?1060l[?1061h~ hFly  h  P§§§...##§§....#.§..$###.....##.....##....##....###...@ß##....###.....##.....##......##§.....##§§.....§§§...#Welcome, raetorn the Djinni Fire Elementalist.They say the Orb of Zot lies within this dungeon, but they say a lot of things. hb Press ? for a list of commands and other information.  Found 18 gold pieces.  Found a staircase leading out of the dungeon. he  hi  hl   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.0   0   f + Spellcasting 3.1   0.6  +11          ho  b - Unarmed Combat   0.0   1.0   0   g + Conjurations 3.1   0.6  +11     h + Hexes3.1   0.6  +11     i + Summonings3.1   0.6  +11  c - Armour   0.0   1.0   0   j + Necromancy3.1   0.6  +11 d + Dodging2.1   2.5  +1   k + Translocations 3.1   0.6  +11 e + Stealth1.5   2.4  -1   l + Alchemy3.1   0.6  [0;10; h4p 1m+11     m + Fire Magic3.1   0.6  +11     n + Ice Magic3.1   0.6  +11     o + Air Magic3.1   0.6  +11     p + Earth Magic3.1   0.6  +11                                    hq       The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets h d - Dodging   2.1 e - Stealth   1.5 h'oTargetTarget--  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targets h<[?25h[?0c0  h [?25l[?1c8.0 current training targets, if any.=] set aall targets h/ raetorn the Apothecary§§§...#Djinni#§§....Health: 15/15 ========================#.§..$##AC: 2Str: 7#.....#EV: 11Int: 16#.....#SH: 0Dex: 13#....#XL:  1 Next:  0% Place: Dungeon:1#....##Noise: ---------  Time: 0.0 (0.0)#...@ß#-) Nothing wielded#....##Cast: Foxfire#.....#Fly #.....##......##§.....##§§.....§§§...#They say the Orb of Zot lies within this dungeon, but they say a lot of things.Press ? for a list of commands and other information.  h Found 18 gold pieces.  Found a staircase leading out of the dungeon.  You begin with the following spells memorised: Foxfire, Scorch, Volatile _Blastmotes, Inner Flame, Flame Wave. hi  hs  h)#  h$  hC  hq  hϛ  h2   Press ? for a list of commands and other information.18 gold pieces.  Found a staircase leading out of the dungeon.  You begin with the following spells memorised: Foxfire, Scorch, Volatile _Blastmotes, Inner Flame, Flame Wave. _Unknown command. h  _ _You now have 18 gold pieces. h ~ h ### #####ß##### ###......§§§### ##.......§§§§.§## #.@..####§§§§...## #...### ###§.....# #..###§....## #..# ##.....# .... #.....# .##.# ##....# h   jackal (asleep)h #. #....# #.  hPF[40m#...<ß#....# 20.0 (20.0)  A jackal comes into view.  The jackal barks! You hear a bark! x2 §hhh 2 jackalshA jackal comes into view. x2==1.0 (21 _The jackal moves out of view. h4? _There are monsters nearby! hw ###  #####ß#####  ###....§. hz  ##.......§§§§.§##  #.@..####§§§§...##  #...### ..#  #..## . #..# ##.... .... #.... h##.# ##... h #. #... #. #...< hv ###  #####ß#####  ###....§.  ##.......§§§§.§##  #.@..####§§§§...##  he#...### ..#  #..## . #..# ##.... .... #.... h##.# ##... h #. #... #. #...< hy% h& h0 hg6d _There are monsters nearby! h ###  #####ß#####  ###....§.  ##.......§§§§.§##  #.@..####§§§§...##  #...### ..#  #..## . #..# ##.... .... #.... h##.# ##... h #. #... #. #...< hv ###  #####ß#####  ###....§.  ##.......§§§§.§##  #.@..####§§§§...##  h6e#...### ..#  #..## . #..# ##.... .... #.... h##.# ##... h #. #... #. #...< hˊ h$ hK hd _There are monsters nearby! hS h  Cast which spell? (? or * to list)  h  h >  You conjure some foxfire! hr {vvh.(1 ally target) h h4---2.0 (1.0) hD  h Y _A jackal comes into view. h^   Casting: Foxfire (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hv  You conjure some foxfire! The foxfire hits the jackal.§§§v§v.   jackal h.v....§§§§§v§v..h(ally target). h'1--22-3§§§§ _You kill the jackal! h  Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h h h h hA hR1 v§§§§§§§§vv§ You conjure some foxfire! The foxfire hits the jackal. hш, h h  h΍ hB hU hM h  The jackal is severely wounded.The foxfire hits the jackal. h'§§@§§§v§§.  h4 h5 hPu§§......v@§.v§.v.§.§. hMagician 3--444 hV#§ h>§§ hJ _You kill the jackal! h  Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h hD h? h h3 ht hm h h ht h >  You conjure some foxfire! h)  hvv.....§§@v§.§. h"§.§v§h##§hh 2 jackals (1 ally target)h hQ`2---5 h§§§§ h/"N _Your foxfire dissipates! h4  ###  #####ß#####  ###......  ##vv.....§§§§.§##  hU k #§@v.####§§§§...##  #.§.### ..#  #§.## . #§.# ##.... §v§. #.... h##§# ##... h #. #... #. #...< hv  ###  #####ß#####  ###......  ##vv.....§§§§.§##  #§@v.####§§§§...##  #.§.###  h ~..#  #§.## . #§.# ##.... §v§. #.... h##§# ##... h #. #... #. #...< h §§§§ hj  h §§§v§§ h\ d _There are monsters nearby! h  ###  #####ß#####  ###......  ##vv.....§§§§.§##  #§@v.####§§§§...##  #.§.### ..#  #§.## . #§.# ##.... §v§. #.... h##§# ##... h #. #... #. #...< hw ###  #####ß#####  ###......  ##vv.....§§§§.§##  #§@v.####§§§§...##  #.§.### ..#  #§.## . #§.# ##.... §v§. #.... h##§# ##... h #. #... #. #...<§§§§§§§§v§§ _[ hR:40mThere are monsters nearby! hs ###  #####ß#####  ###......  ##vv.....§§§§.§##  #§@v.####§§§§...##  #.§.### ..#  #§.## . #§.# ##.... §v§. #.... h##§# ##... h #. #... #. #...< hR ###  #####ß#####  ###......  ##vv.....§§§§.§##  #§@v.####§§§§...##  #.§.### ..#  #§.## . #§.# ##.... §v§. #.... h##§# ##... h #. #... #. #...<§§§§§§§ _There are monsters nearby! heB _Your foxfire dissipates! _There are monsters nearby! _There are monsters nearby!  Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. huC hE hN v§v§v§§§You conjure some foxfire! The foxfire hits the jackal. hE hP §§v@§§vvvv.h...1---6§§ _The jackal is almost dead. hmM_The jackal is almost dead.  Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! The foxfire hits the jackal. hv§§§§§   jackal hta hpc hf hBi hj hl hro hr hs hu hww hy hG{ h{ §§§§§§§§vvvv (ally target)  You kill the jackal!The foxfire hits the jackal. hp , h]   The jackal is almost dead.The foxfire hits the jackal.§§§†§v##v  hN  h  h  h x.v......§@v.§§§§§§vv.##§ h r10---887 h r§§§§ hi J _You kill the jackal! h1   Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hE  h  h  ho  h >  You conjure some foxfire! hw  h  h_  h  h˺  h ]  Your foxfire dissipates! h z v§§v§@§§§§§Sv§§##§S   ball python (constriction, ally target) #. #...<ß #....#A ball python comes into view.The foxfire hits the ball python. h}M  hrN  hU vv§§§v@§v... h[V w..S§.§##. hHW @-8 h] t§§§§ ha d _The ball python is severely wounded. hH  hK  h(MCasting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hO hR hCU hX h*Z h\ hQ^ hJ` hb hd hg hq  h hӇ;You conjure some foxfire! The foxfire hits the ball python. h h§ hю"v§§§ h,§@v§ h§§ h §§ h §§ h͓ §vv h§ hЕ h h h4  hޘ h%3 hm(@§.§ h4,vvv.....§§@v§§§v§§§§†v§. h!4+ hL54raetorn the Magician h!6 Djinni h6MHealth: 9/15 h7O==============---------- h8-AC: 2 hi9-Str: 7 h7:### h;#EV: 11 h;.Int: 16 h<E#####ß##### h=-SH: 0 h>Dex: 13###...§.§§§§###XL:  1 Next: 100% Place: Dungeon:1##vv.....§§§§.§##Noise: =--------  Time: 29.0 (1.0)#§@v§####§§§§...## -) Nothing wielded ha@#§§v### ###§.....# Cast: Foxfire#§§####§....## Fly #§§###.....#†v§.#.....#.##.###....#  hC*. #.#....# #.#...<ß #....# A ball python comes into view.The foxfire hits the ball python. _The ball python is severely wounded.Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! The foxfire hits the ball python.  hD hOk_You kill the ball python!You have reached level 2! hR  hTS--more-- hT hM7 z13/21--2 0% §§@v§§§§ _ h h9 _Your foxfire dissipates! x2 h'X h) h+ h- h/ h1 h@4 h5 h7 h8 h9 h; hR>  h?? h?<_Your foxfire dissipates! x2 hA hC hD hE hF hI  hJ hWK#_Your foxfire dissipates! h%L hMM hFN4 h*O== hO hQ hT hU hfV hY h Z h\[ h] h^ h2` hb hc hd== hhe hPh, hi hej15 hmU= ho h>p h@s hzt hu hx h:y hz h| hW~ h26 h`\== hȃ h hd h h hH h h7 h, hj7=== h hx8= h hM, h  hd, hE9== h \20== h=1== _HP restored. h*.== h/ h`1B h4b  You see here a jackal corpse. h6 h76 _ h:b  You see here a jackal corpse. h=L _ h,@ hAB hC h~D, h8E hHF hG hH, hI hK, hL hdM hN hP, hSX hT haVB hoW hX hZ, hf hhB hj h3k hl, hm hn, ho hp hr hr, h't hu hv, hx hy, hz h| h}B hw hB h hB hF, h, h hB h hB hr h, h hq h h˱ hԲ h h h׵, h hŷ hĸ, hh hU, h/ h h h, hܿ h h, h hd, h h hHB h #.##.....†† #.###.#..## #.##....## #.####..## #.# ##.## #.# #.## .# #...  #.# #.##-  #@# ..##  #...b#   ######      b   bat (asleep)    h0110.0 (81.0) hF-1.0 (82 h hV _A bat comes into view. h #.# #.....†† #.# ##.#.. #.#  #.#  #.#  #.#  #.#  #.#  #@#  #...b#  ######  h=  #.# #.....†† #.# ##.#.. #.#  #.#  #.#  #.#  #.#  #.#  #@#  #...b#  ######  h? hF hG hN hSZ _A bat is nearby! h* #.# #.....†† #.# ##.#.. #.#  #.#  #.#  #.#  #.#  #.#  #@#  #...b#  ######  h&/3 h# #.# #.....†† #.# ##.#.. #.#  #.#  #.#  #.#  #.#  #.#  #@#  #...b#  ######  h h h hZ _A bat is nearby! h  vv, ally target)  Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=2.0 (1.0) h5  h / _You conjure some foxfire! hJ*b  combustible, ally target)  Confirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!  Casting: Foxfire (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Flames lash the bat.  The bat is severely wounded. h, hb  The bat's fire resistance burns away. The foxfire hits the bat.  The bat is burned terribly! hG§vv hW} h, hC hq§§v§ h19---1====3 hRP§§ hlG _You kill the bat! h hz4 h: hߗ h hn h.....††........----v§.S hDS   ball python (constriction, distracted)4 h|§v.SSally target) hH----5.0 (2 h:§ hG^ _A ball python comes into view. h #.# †† #.#  #.#  #.#  #.#  h!@ #.#  #.#  #.#  #@#  #§v.S#  ######    hZ #.# †† #.#  #.#  #.#  #.#  #.#  #.#  #.#  hM #@#  #§v.S#  ######  hJ5§ hڹ h:§ hb _A ball python is nearby! hx, $  Casting: Scorch (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Flames lash the ball python. h2 D* hb...† h6A8----5====6.0 (1 _You kill the ball python! Your foxfire dissipates! h'J h/ h0 h1 h,3b9= h5, h7 h9, hY=20=1=== h([B hfy==  Things that are here:  a ball python corpse; a bat corpse hxg hg _ hPh hi hj, hSk hl hm hn h1o hp hq, hr h&s h`t ht h1u hv hMw hw hx hy hz hn{ h{ h| h~ h h h hԁ h; h h h hX hƅ hˆ h he hЈ h׉ h@ h h h/ hr, h hV h, hN hȔ hD, hԖ hS h h* h h h h  hu h h hR h h h| h hS hx h h_ hȨ h] h߫ hS h٬ h h h h h h, h hk h|, h5 hѽ hɿ, hg h h, h h h, h h h, h h h, h h##.##.## #....##  #.##..# #.....#  #.....## #.....#  hR##.##...## #......# ...###...### ###......## #### #.....####........#  ##...............#  ##.............# h6 ---- ###......@..#  #####ß#####  h=k###  hC/62.0 (46.0) hI----3.0 (47 hw hdb _b - a scroll labelled JAAMOKH RAMU h_ h` h` hb hmd, hhn h:j hk, hl hm ho ho hp hr hs hs hs hv hPx, hy h({ h|, hR} hg h h=, h h h h h h h/ h h: h hR hǎ h! h[, hВ h h, h hJ h, hp h h^ h hl h h, hv h h, hP h h~, h  h h h h h, h hk h h hӴ hN hĵ h h h hs h h h h' h. h h h h  h h  h h h hr h hb  You see here a jackal corpse. h- h _ h8 hb  You see here a jackal corpse. h\ h _ hS h h, hU h h, h h h@, h h h hm h h h h h h hF h h8 h@ hq h hh hi h h3 h h ho h h( hB h, h4 hm h8, hK, h, hb h- h? h h1 h5 h  ....#  ..#.  ##....###  hB #.......#  #..#.##.#  #..#.##.####### ###...>....204.0 (41....#.##@# #.#..#.##.#  h g####.#.......######ß####.##....### ###...§.§§§#.####..# ##.......§§§#.# #..#######....####§§§ ######.# #..##..##...### ###§  hS J#......# #..##.###..#### #.###### #..##.##..###  h h,5.0 (42 h6 h; _Found a stone staircase leading down. hT  _You now have 24 gold pieces (gained 6). hc  h;g  hi B hk  hl  hm  hso  hq  h  h , h  h X h  h~ , h  h0  h , hO  h  hϚ  hm  h  hϜ  h  h) , h  ha  h  hi  h  hP  hդ  hX  h  hR  hק  hZ  hx  hi  # .# .# # h f ###.##.#. #.....!g. #....   # h   #.# #.# #.#g   goblin (asleep) #.###### h  #......# #.####. h; 5 29.0 (24  hƻ _A goblin comes into view. It is wielding a +0 dagger. hM -30.0 (25 h}  h T _Found a dark potion. hka #.#  .# # ##.##.#!g........#.#####.# #....#.#####.....1.0 (1.0) h]d hp#  vv, ally target)  Casting: Scorch (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.0--=2 _You conjure some foxfire! h'   Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  hs- _§.§§§v§§..vg    You conjure some foxfire! The foxfire hits the goblin.  The goblin is moderately wounded. h  h  hF v§v§§§!g hX _§§..v hI v h6  h  h -- h = h 3 h  h K§v§§§ h  h   h  h _The goblin shouts! hZ§v§§§§ The goblin is moderately wounded. _The goblin shouts!  h`Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! The foxfire hits the goblin. hC hWM3 §§§§§v.§§..g The goblin is severely wounded.The foxfire hits the goblin. hM hKv§...!.v...g19--4§ hZ _The goblin is almost dead. hL  Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hM, hkN hN hP hP h=Q hg[  You conjure some foxfire! The foxfire hits the goblin. hl§§§vvv)§ h h, h h h hT§v§§§vv§ h#8--2-5 hl)v§§§§ h,J _You kill the goblin! h  h h h h h\ h h hO h h " h# h($ h% h( h) h0 h'7, h<$  h=9_Your foxfire dissipates! hsA hB hC hF h|GL9= hbI hAL hL hVO hR hR h"T hV hW hUY ht\ h]j20== h^ ha hrb hd h&g hg hTi hl hm h/o hr h5sj1=== hu hy h"} h} h h* hz h  h؈ h h, h5 hi hj### ###.. ..#.# .. #.# .# #.# .# #.# .# ###.##.#.##.#-494.0) h0#....@!.....##.....).....)#.#.######..##.#.# ##.#.##.#..#.####.##.###### h hd==-50.0 (15 hV9 _Found a club. hܒ h h h] h% h, h]###### #..... #.##.. #.##.# #.##.#  h#.##.# ####.##.#.##.# #.....@.....# #.....).....).#.#.######..##.#.# .##.#.#  hǫ h*01.0) h+2.0 (2 h hsQ _c - a dark potion h> 0 vvCasting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hS? 60-- h? ,=3.0 (1 hdD  hF / _You conjure some foxfire! h 4 hP  h  h  h  hW  h  h  hP  h  h  h1 , hH h h( h  h h? hV h h h h! h"M1== h# hO&] _Your foxfire dissipates! h( h) h) h + h-] _Your foxfire dissipates! hR/4 h0 h3 h4, h6 h7 h9Q== h; h=>, hA, hEX hJB hOn h1VX h ] hbX hi, hpP##################........w..-#........@#######.#......# #.#.####.# #.##.#.##.##.##.#.##.####.##.#.##.#w   dart slug (asleep)#...........#####..#.....).....)......#.#.######..#####.. hxu674.0)-8.0 (15 hr _A dart slug comes into view. h' ############  ######........w..  #........@######  h-** #.##...........#  #.##.#.##.####.#  #.##.#.##.# #.# .##.# ......#  ).....)  .  h ############  ######........w..  #........@######  #.##...........#  #.##.#.##.####.#  #.##.#.##.# #.# .##.# ......# ).....) . hj h hA h` _A dart slug is nearby! hT ############  ######........w..  #........@######  #.##...........#  #.##.#.##.####.#  #.##.#.##.#  h#.# .##.# ......#  ).....)  .  hߍ ############  ######........w..  #........@######  #.##...........#  hL#.##.#.##.####.#  #.##.#.##.# #.# .##.# ......# ).....) . hw hp h hŪ` _A dart slug is nearby! heR vv, ally target)  Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hh0--=9.0) h h/ _You conjure some foxfire! h ############ ######..@v....w.. #.........###### #.##.....v.....# #.##.#.##.####.# #.##.#.##.# #.##.#.##.# ###.##.#.##.# #...........#####.. #.....).....)...... §§v§v§§w    The foxfire hits the dart slug. h h h$§§§v.w§§ h%/-70 h.y§§§§ h4d _The dart slug is moderately wounded. hߪ  Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h §§§v§You conjure some foxfire! The foxfire hits the dart slug. h7, hMv...w.v. hOi19---=1 hZ h.ad _The dart slug is moderately wounded. h  Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hW h h h hD, h^  You conjure some foxfire! The foxfire hits the dart slug. h]r§§§v†v§§ hb\ hm] hiv@v§§.§v§§ h/H-42 h;§ hM _You kill the dart slug! h  h"  hۗ  h  h  h  h֟  hw  h  h  h  h  h  h  h  h\  h  ho  hy s _Your foxfire dissipates! hԻ  hr  h8  h  h&  h  h  h  h  h 4 h  h-  h  h , hp  h ` _Your foxfire dissipates! x2 h(  h  h0 c20= h  h , h$  h , h7  h , h  h  h j1=== h,  h  h , h  h  hW , h  h  h , h  hd  h  h ;== h  h+  h  ha  h  hU  h  h h6 h h, hj hX h ############ ########.......†... ..##.........###### >..#.##...........# ..#.##.#.##.####.#.##.## -886.0)#.##.#.##.# #@....... #.##.#.##.# #........ ###.##.#.##.# ##..##.## #...........#####..# # #.....).....)....... #.#.######..### hiD.## #.#.# #..# .## #.#.# #..#  #.#.. ...# h\-9.0 (17 h hv; _Found a stone staircase leading down. hQ ############ ### ######.......†... ...### #.........########>..... #.##...........#.....J.! #.##.#.##.####.#@##.### #.##.#.##.# #..#.##.#.##.# #..........##.#.##.# ##..##.##.# ..........#####..# .#  hh....).....)....... .J   endoplasm (asleep)#####..#####..## . #..# #.## #. #..# #.# 90.0)  An endoplasm comes into view.1.0 (2 hDT _Found a dark potion. h̡  ### †... ...### ###>.....  hϢc#.....J.! #@##.###  #.........#  #..........  ##..##.##.# #..# .# ).....)....... . #..## .  #..# #.## #.  #..# #.# hR? hT  ### †... ...### ###>..... #.....J.! #@##.###  hV #.........#  #..........  ##..##.##.##..# .#).....)....... .  h:W4#..## . #..# #.## #. #..#  hc hZe h3}w _An endoplasm is nearby! h4R K vv hR , ally target)  Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h U b0--=2.0 (1 hE\  hE` / _You conjure some foxfire! h~ &  h Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hN  h  h= 7vv§ h? A§§v h B19--- h 3 h\ A§§ h   Casting: Foxfire (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!  hŸ  Casting: Foxfire (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire! h _You conjure some foxfire!asting: Foxfire (safe; 4% risk of failure)  he Confirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!asting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h, h h* h hH hF h h. h hG ha h`§§§vv§#@##§ h{D§§.§§v§§§J    Confirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire! hPoasting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! The foxfire hits the endoplasm.  The endoplasm is almost dead. huY hZ ha\ h] hAn&  hnnThe endoplasm quivers.The foxfire hits the endoplasm. hrgvv..§v§ h hd§§v§..§vv§§§v.§ h"H-54 h0§§v§§§§ _You kill the endoplasm! hZV  hwW  h+[  h_  hRa  hnb  hc  he  hf  hj  hk  hl  hm  hFs  hNz , h} ] _Your foxfire dissipates! h  h  hz  hɊ  h}  h  hƏ  h  h)  h  h  h`  hx  h(  h^ , hޝ  h7 ] _Your foxfire dissipates! h M20= h  h , hX  hn  h  h  hk , hͲ  h P= ht  h  h/ M1== h  h  h , h5  h  h! , h.  h  h , h  h  h  h ;== h  h  h U########### †.......###### .....########>.......# -  h $..........#.....@.!..# ###§#.##.####..#  #.........# S #.......... . #.##.# ##..##.##.##.#####..##.# .#  h S   ball python (constriction, asleep) .....).......... .##..#####..##... .  #..# #.## #. h 03073.0) h F-8.0 (14 h  hl ^ _A ball python comes into view. hX W######## h †.......###### ###>.......# #.....@.!..# #.##.####..#  #.........# S..  #.... .  ##..  h y#..##.# .#).... . .  #..# #.## #. h<########†.......###### ###>.......# #.....@.!..# #.##.####..#  #.........# S..  #.... . ##..#..##.# .#)....  .  #..# #.##  h`4 hb _A ball python is nearby! h' h}`########†.......###### ###>.......# #.....@.!..# #.##.####..#  #.........# S..  #.... .  ##.. #..##.# .#).... . .  #..# #.## #. hsH hC########†.......###### ###>.......# #.....@.!..# #.##.####..#  #.........# S..  #.... . ##..#..##.# .#)....  .  #..# #.##  hJ hXb _A ball python is nearby! hF vv, al…)Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hh0--=9.0) h h/ _You conjure some foxfire! hK  Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hVg  You conjure some foxfire! The foxfire hits the ball python. hX§§§ hY §§§ h[vv ha\† h]! h3 h\,v§§§ hHv@§§§ h!§. h!  h 19 h --- h> 60 h  10 h h§§ h&§§ ho§ h h  h h+_You kill the ball python! hC h5   Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h|8  h;  h=  h@  hjB  hD  hF  hI  h>K  hOW  hW v§§.§§§§vv.§§@.!.v####. hY _8--1 h] ?§§§ h^ *§ ha / _You conjure some foxfire! hW&  hU'  h*  h0  h2  h;4  h5  h7  h8  hp:  h;  h=  h?  h@  h,B  hC  hE  hF  hI  h$J  hK  hL  hT x9= h|X ` _Your foxfire dissipates! x2 hZ  h\  hU^  h`  ha  hc  h/e  hf  hh  h'i  hRj  hl  ho X hr ~ _Your foxfire dissipates! x2 hQs  hPu 20== hv  h_x , hy  h{ , h{  h} , h~  h  h# j1=== hā  hn  h  hn  h  hk  h  hj  h  hu , hN  h l _c - 2 dark potions (gained 1) h| Q== ha  h  h < ############# ....†.......###### .>.......# ......#..........# ####§#.##.####..######-# #.........#.@†....# .# #..................b .# ##..##.##.##.#.... .#####..##.##.#...#.#..  hJ .)........... ....### #######..##... ....#b   bat (asleep)# #.## ###..#.## .# #.# ..#.. .# h /243.0) h F-5.0 (14 h  h V _A bat comes into view. h####†.......######>.......#.....##..######  #.@†....#  #..................b  ##..##.##.##.#...... #.#...#.#... .) ....### ##  ....# #.## ###..#.## #.# ..#.. hB####†.......######>.......#.....##..######  #.@†....#  hCQ #..................b  ##..##.##.##.#...... #.#...#.#...) ....### ## ....# #.## ###..#.## #.# ..#.. hL hM haV h[Z _A bat is nearby! h[####†.......######>.......#.....##..######   hU]?#.@†....#  #..................b  ##..##.##.##.#...... #.#...#.#... .) ....### ##  ....# #.## ###..#.## #.# ..#.. h)####†.......######>.......#.....##..######  #.@†....#  #..................b  ##..##.##.##.#...... #.#...#.#...) ....### ## ....# #.## ###..#.## #.# ..#.. _A bat is nearby! hK vv h, ally target)  Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h60-- h2=6.0) h9 he/ _You conjure some foxfire! h(   Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h  hl  h$ \vv..b...b h,& a19---7 h,1  h7   Casting: Foxfire (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!  hp8  Casting: Foxfire (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire! hn & _You conjure some foxfire!asting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!asting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hO  h  h  h  hъ , h> e§v§v§§vv  Casting: Foxfire (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!  h  Casting: Foxfire (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! The foxfire hits the bat. h, h'#  The bat is severely wounded.The foxfire hits the bat. hF'I§v† h h h  hU h hw hHv§§§.v§§§§§§#...vv h_8--58§§§§§§ _You kill the bat! hj)9= _Your foxfire dissipates! h _Your foxfire dissipates! x2 _Your foxfire dissipates!20===1==############# ....†.......###### .>.......#..#..........§#.##.####..####### #.........#..†....## #...............†...-#..##.##.##@#......####..##.##.#[37 h#8m...#.#........### ##Fly ...###.#l   frilled lizard (asleep)#..##. .#..l . .#39.0 (11.0)-40.0 (12 _A frilled lizard comes into view. h8 vv, ally target)Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h$~0--=1.0) h h/ _You conjure some foxfire! h_I htM†#####>.......#...##.####..######  #.........#..†....##  #............v..†...  hQX0 #@# #..v#.#... .).....### ## .......# #.## ###..#.## #.# #..#.. #..##. ..l . h  †#####>.......#...##.####..######  #.........#..†....##  #............v..†...  #@# #..v#.#... ).....### ## .......# #.## ###..#.## #.# #..#.. #..##. ..l . h h h4 h e _A frilled lizard is nearby! h9 RM_A frilled lizard is nearby!  Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! h` , ha  h § h § hS Gvv§§ h v§ hʮ 1§§ hn § h § h] v hC l h  h l h! . h  h :--2 h  h § h § h § h § h? §§ h § h   h 2_The frilled lizard hisses angrily. h؝  Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  ha h>You conjure some foxfire! The foxfire hits the frilled lizard. h. hץ§ h§ h)@vv§§§ hҧ§§ h~§ h § h! hDz+† hRB hcUu h/cv####.§..#.§§§§v.§v§.§..§..v.. hze19-703 h§ h§§§§ h-§ hŊ§§ h,  h hug_You kill the frilled lizard! Your foxfire dissipates! h hao & hr  h(u  h[w  hx  h{  h , h   h8  hׇ #_Your foxfire dissipates! hn  h  h  hx  h  h4  hR  h  h  h  h  hg  h  h  hv  h 20 h = h  h  hӪ   hr  h #_Your foxfire dissipates! h  h  h  hs  h  h  h|  h  h  h|  h  h  h  h = h  h  h  h  h 1 h == h  h  h/  h  h  h  h  h  hx  h  hi  h)  h  h  h  h  hb  h == hx  h  h  h=  h  h  hU  h0  h  h  h  h  h  h  h  h  hk  h  h$  h(  h  h  h  hx  hB  hh  h   h:  h EYou see here a frilled lizard corpse. h  h  h8 _ hE  h  h  h{  h  h  h  h  h  h  h}  hO  h`  h  h4  h   h  h  h!  h"  h#  h_%  hF'  h(  h&)  h*  h,  h-  h/  h@1  h2  h3  h4  h6  h68  h 9  h:  h<  h=  h>  h?  hMA  hC  hC  hD  hG  hI  hI  h;K  hM  hU  hU #.# #..# #.######..#.## # hhV .# #..# #.# #..#..#  hW #.. ...# #.######.†##.#  hW ### ##..# #.........##.#  hOX # #..# #.#######.##.#  hX ###### #..# #. #.##.# . hY ....# #..#####.#######.##.#  hZ M####.# ...............##.# hZ -  h`\ <####.# #.@..........# ...#.# #.......########### .#...# r#####.## ..### #....# #.  h^ Z#.##.# #.  h_ cr   quokka (asleep)  h` .#.##.######## hEa ,#. h[c f......>....# # hc .  hd #.##.######.# h%e  hw  hjx 74.0 ( hx 31.0) hVz  hz - hn{ %5.0 (32 h  h   h_  h 5_A quokka comes into view. hx  h h]$ #..#  h.#.##  h$ #..# #.# #..#..#  h% ...# #. hF†##.#  hh$ ##..# #.........##.# # h #..# #. h.##.#  h! #..# #. #.##.#  h! #..#####.#######.##.#  h ! ...............##.#  h16 #.@..........#  hV" #.......###########  h > r#####.## h! #. h# #. h:$ #. ha% #. h&>....# #. h'  h( h  #..# .#.##  #..# #.# #..#..#  ...# #.†##.#  ##..# #.........##.#  #..# #..##.#  #..# #. #.##.#  #..#####.#######.##.#  ...............##.#  #.@..........#  #.......###########  r#####.## #. #. #. #.>....# #. _A quokka is nearby! hM #..# .#.##  #..# #.# #..#..#  ...# #.†##.#  ##..# #.........##.# # #..# #..##.#  #..# #. #.##.#  #..#####.#######.##.#  ...............##.#  #.@..........#  #.......###########  r#####.## #. #. #. #.>....# #. h #..# .#.##  hF #..# #.# #..#..#  ...# #.†##.#  ##..# #.........##.#  #..# #. hX1.##.#  #..# #. #.##.#  #..#####.#######.##.#  ...............##.#  #.@..........#  hWH #.......###########  r#####.## #. #. hb #. #.>....# #. h  h  h1 h8] _A quokka is nearby! h %C v h&v, ally target)  Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h(60-- h)2=6.0 (1.0) hh1 hy5/ _You conjure some foxfire! h&  hCasting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h h h hL hl h h h h hv§§§§§vv§§§§§v h- hA--7 hd§§§§§§§§§ h hm   Casting: Foxfire (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!  h Casting: Foxfire (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire! h A  The foxfire hits the quokka. h ]§§§§§ h f§§. hu  hw  hXy  hf{  h}  h  h  hc  h  h  h>  h3  h+  hr  h  h -§§§§v..v.§v.v....§. h> 19-88§§§§ h J _You kill the quokka! hP~ hR hR h] _Your foxfire dissipates! x2 hfbB hc he hSg hh h_j h4k hl4 hm hp] _Your foxfire dissipates! hq hprF20= hr hu] _Your foxfire dissipates! hu h4v hw, hx hz, h{ h| h:}j1=== h} hP h hy h h h h h  h( hm, h hd h` hό;== h= h> h, hj h h h h h h h h h h h( h h hY hǜ h3 h h5 h h) h3 h h/ h h h h` hA, h h hl hN h ht h hI h h hP h: hn, h h h h& h, h h h, h h3 h, h h&  h  hY h h h, h h h h, h^ h  hq!, h?# h$, hg% h ' h(, h) h* h+ h6, h, h- hd/ h 0, hi1 h2 h3 h4 h45 h6 hI7 h7 h8 h=: h: hI; h>j  You see here a frilled lizard corpse. h? h+@ _ h@ hA hhC hC huD hE h'G hG h3H h\I hJ h`K hK hM h~N hiO h7Q, hiR hR huS hT hU hV hW h8X hY h Z hZ h[ h\ hb] h] hq_ h` h.a ha hb h!d hd h.e h6f hrg hg hh hi hj hmk hk hSm hn hSo ho hp hq hr hs hs ht hu hu hv hw hWx hx hy hz hS{, h| h ~ h~, h h h, h h hJ, hV h h, h hJ h, hN h h$, hˎ h h, h h hU, h\ hu h , h# h] h h h hƣ..#..# #.##### .†##.# #.....# ..##.# #####.# .##.# #.# .##.# #.# .##.# #.# ..##.# #.# .....# #.# -# #@#  h #.......#  ..?...####....# ...... #### ..... ..... K   kobold (missile, asleep) .... K...  h 454.0 (76.0)  A kobold comes into view. It is wielding a +0 short sword. hF-5.0 (77 h hd _Found a scroll labelled FUECLU NYFE. h1.#..# #.##### .†##.# #.....# ..##.# #####.# #.##.# #.# #.##.# #.# #.##.# #.# ..##.# #.# #.# #@# #.......#  ..?...####....#  ...... ####  ..... ..... .... K... h8 .#..# #.#####†##.# #.....#.##.# #####.#.##.# #.#.##.# #.#.##.# #.# ..##.# #.# #.# h:  #@# #.......#  ..?...####....#  ...... #### ..... ..... .... K...  hE  hF  hOO  hS ] _A kobold is nearby! hc .#..# #.##### .†##.# #.....# ..##.# #####.# #.##.# #.# #.##.# #.# #.##.# #.# ..##.# #.# #.# #@# #.......#  ..?...####....#  ...... ####  ..... ..... .... K... hr .#..# #.#####†##.# #.....#.##.# #####.#.##.# #.# h8 b.##.# #.#.##.# #.# ..##.# #.# #.# #@# #.......#  ..?...####....#  ...... #### ..... ..... h[ J.... K...  h]  h  h  h$ ] _A kobold is nearby! hn, x v.v, ally target)  Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h{- h0--=6.0 (1.0) h5  h 9 / _You conjure some foxfire! h6_ hmV#.†##.# #.....# ...##.# #####.# ##.##.# #.#  #.##.# #.##.##.# #.# ...##.# #.#  ho......# #.# ###########.#### #..@.v..#...?...####....#..... ####.....B   giant cockroach ()K.....K   kobold (missile, asleep, ally target)...B... ## hE{]  Your foxfire dissipates! h{ h§v§-7 hA§§ h;b _A giant cockroach comes into view. h1 ....##.# #####.# ###.##.# #.#  #.##.# #.# ###.##.# #.# ....##.# #.#....# #.# ############§#### ######...v§..##...?..@####....##.......# #####.# #.##.##.K......#...B...? #######.###. §§###  Found a scroll labelled LEGUIBOR YPT. hw, h h h hT`.§§§.§§vK..BB.K h 0===8 hX;§ h( _The kobold shouts! h  Casting: Foxfire (safe; 4% risk of failure)  h \Confirm with . or Enter, or press ? or * to list all spells. hC §§§v  h` LYou conjure some foxfire! The foxfire hits the kobold. hb^  ha  hy  h v...v.§K h? G.B. h; J----9 h <§ h1 _ _The kobold is severely wounded. hT:You conjure some foxfire! The foxfire hits the kobold. _The kobold is severely wounded.miscast Foxfire.  You are very lightly contaminated with residual magic. hy< hm> h4@ hA h\  Nothing appears to happen. The foxfire hits the kobold. h8§§§§§ hc=vv) hA .§Bv (ally target)  You kill the kobold!The foxfire hits the giant cockroach. h9§§§§§..B. hzR19-9---60Contam  h6n§§§§ _The giant cockroach is moderately wounded. hk  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hxv.v..B)(ally target) hyg8--=1 h hԉ/ _You conjure some foxfire! h  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h, h §§§vv You conjure some foxfire! The foxfire hits the giant cockroach. h@e h;~  The giant cockroach is almost dead.The foxfire hits the giant cockroach. hK.. h hS§v§§..v. h$....##.# #####.#raetorn the Magician ###.##.##.#Djinni#.##.##.#Health: 17/21 ===================----- ###.##.##.#AC: 2Str: 7 ....##.##.#EV: 11Int: 16 .......##.#SH: 0Dex: 13 ######## hV####.####XL:  2 Next: 100% Place: Dungeon:1######§v.....#Noise: =--------  Time: 462.0 (1.0)#...?§§@####....#-) Nothing wielded#......v# ####Cast: Foxfire#.......#Fly Contam  h#...)...##.......##........#.......? ### h?####.###. §§### _You conjure some foxfire!  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! The foxfire hits the giant cockroach.  The giant cockroach is almost dead.The foxfire hits the giant cockroach. h( _You kill the giant cockroach!You have reached level 3! h&/  --more-- ha  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity?  h-y 21/25=83 0%  You feel clever. x2  The power to cast Sandblast wells up from within. hƅ O§§ h. L _Spell assigned to 'f'. h8J h #.#####.#####.# hU@ g..### ....... ...######   g   hobgoblin (asleep)  hE  hSS hLT60 hV heY$1.0 (5 ha hp  htV_A hobgoblin comes into view. hP #.# #.# #.# #.#  ...  #.#  #.# g..####.# .......@# ...###### hr  #.# #.# #.# #.#  ...  #.#  #.# g..####.# .......@# ...######   _A hobgoblin is nearby! h#  vv, ally target)  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=2.0 (1 h+   h,  h.- !_You conjure some foxfire! h§§§§....## #.#raetorn the Magician .§§§§..###.#Djinni .§§§§####.#Health: 25/25 ======================== ß##### #######.#######AC: 2Str: 7 ###.[...........#EV: 11Int: 18#.#####.#####.#SH: 0Dex: 13#.#XL:  3 Next: 10% Place: Dungeon:1g..####v#Noise: =--------  Time: 562.0 (0.0)......v@#-) Nothing wielded...######Cast: FoxfireFly g   hobgoblin (asleep, ally target) _A hobgoblin is nearby!Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  h4}_You conjure some foxfire!  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Casting: Foxfire (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _There is not enough space to conjure foxfire! he hL h= h h h  h!  h  h h h§§v§####§§§§ h@:-3.0 (1 _ h"(3§§ hB)G§§ h. h8§§####§§g honfirm with . or Enter, or press ? or * to list all spells. _There is not enough space to conjure foxfire!  Casting: Foxfire (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire!  The foxfire hits the hobgoblin but does no damage. h/]  h(^  h_  h`  h`  hc :  The hobgoblin shouts! hd  ho ...g.####v.... hVq ]4-==4 hy  h~ N _Your foxfire dissipates! h1Y  h_Z  h\ B h\  hc \§v§§§ hc _..####§g hd /--5 hj @§§ hil  h: h; h= h._.§§.....g5=--6 _Your foxfire dissipates! hThe foxfire hits the hobgoblin but does no damage.  The hobgoblin shouts! _Your foxfire dissipates! _Your foxfire dissipates!  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h.v.g.v(ally target)4-=7 h!E _You conjure some foxfire! hʹ hu hz §vv The foxfire hits the hobgoblin. hB> hN? hS_  The hobgoblin is almost dead.The foxfire hits the hobgoblin. heD.v§  hN hk hy §..§JJ   endoplasm (wandering)  You kill the hobgoblin! h 65-8 h 9§ h ] _An endoplasm comes into view. h #.# #.# #.# #.#  ...  #.#  #.# ...####§# ......§@# .J.###### h`w #.# #.# #.# #.#  ...  #.#  #.# ...####§# ......§@# .J.######  §-§ _An endoplasm is nearby! h  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h;P;§ hQ hZ h_ _You can't see any susceptible monsters within range! (Use Z to cast anyway.) hC  hM S.J...... hO -9 _ hY  h h.;J. h-U5=70 h$ h' his. 1 h=b   What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me.  Anything else - Cancel. h  h [JJ   endoplasm h G======2 h^%  h* . _You shout for attention! hJ.J...------3 h h.J..=------4 hf * (combustible)Anything else - Cancel. _You shout for attention!  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Flames lash the endoplasm.  The endoplasm is severely wounded. h P  The endoplasm's fire resistance burns away. h '.J h s4-====5 h*  hp ^ _The endoplasm jiggles. h  hA  hCasting: Scorch (safe; 4% risk of failure)  hMConfirm with . or Enter, or press ? or * to list all spells. hRFlames lash the endoplasm. The endoplasm is burned terribly! h h*  h<! hn hp. hȗ h$2 h6--- h$20 h 6 hϤ h  h hʫ)_You kill the endoplasm! h h Where to? (? - help)  D - Dungeon  h §§§§....## #.#raetorn the Magician .§§§§..###.#Djinni .§§§§####.#Health: 22/25 =====================--- ß##### #######.#######AC: 2Str: 7 ###.[..§........#EV: 11Int: 18#.#####.#####.#SH: 0Dex: 13#.#XL:  3 Next: 20% Place: Dungeon:1...####.#Noise: ====-----  Time: 576.0 (0.0).......@#-) Nothing wielded...######Cast: FoxfireFly The endoplasm's fire resistance burns away. _The endoplasm jiggles.Casting: Scorch (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Flames lash the endoplasm. The endoplasm is burned terribly! _You kill the endoplasm![3 h( 9;49m h , h B h  hg  h  h 3 hd = h6  hb  h*  h  h`  h  h  h  h  h  h  h=  h  h  h!  hQ  hM  h 4 h 0== h  h  h  h&  h  h  h  h]  h0  h  h  hc  h6  h  ha  h  h  hO 5 h 0== h  h0  hY  hb  hX  h  ht  h  h  h[!  h$  h~'  hW(  h*  h-  h!0  h 1  h1 = h<2  h3  h<7  h9  h[:  h;  hI?  hzA  hSB  hC  hHG  hI  hdJ  hL  hO  hDQ  h R  hS  hV  hX  hY  h[  h]  h_  h`  ha  h e  hGg  h#h  h j  h#m  ho  hp  hMr  hu  hBx  h  h{  h  h  h  h  h  h  h  h  hʘ  h  h  h  h  h  h  h  h0  h  h  hY  hϵ  h  h  hX  h  hH  h$  h  h  h  h  hN  h  h  h  hM  h  h  h  h  h^  hV  hN  h  h  h  h  hF  h  hW  hg  hb  h  h  h  h  h  h  h  h  h  hv hT hV hJ h h h h  h7  h  h  h h he hp hV h h h h h5 h  h h h! h~" h# hj% h2' h'( hp) hZ+ h- h- h,/ hD1 h-3 h"4 hO5 h\7 h9 h9 h: h< h> h~? h@ hB h`D h6E hTF haH h$J hJ hL hM hO hP hQ hS h0V h W h4X h%[  h[ ht\DYou see here a ball python skeleton. hW^ hp_ h `_ hEa hb hd hf, hh hi hj hl hm ho hrp hq hRs h:u h{v hw h%y hz h{ h| h~ hP h+ hE h h hj h h  hF h5There is a stone staircase leading down here. h h h% _ h h݆2 h؇ hM, hO h8      h,          #########  ---- hГ640.8 (64.8)? ###     hg        _You fly downwards.  Found a scroll labelled FUECLU NYFE. h*;---- hU hśa _There is a stone staircase leading up here. h) _ _d - 2 scrolls labelled FUECLU NYFE (gained 1) h',B h- h30B h!1 h2, h4, hU7B h@:X hU=X h> h@, hA hC hI)# ##. ... #.. #.# #.#  #.# 59.8 (19.0 #@#  #.# #.# #.# #.# #.# #.# #.# #.#  hN h-60.8 (20 h h+ _Found a quarterstaff. ha hA h hӝ5. .# .# )####.#...######....B....B   giant cockroach (asleep). . . hx%  h02.0) h+3.8 (3 hg hb _A giant cockroach comes into view. h] #.#  #.#  #.#  #.#   #)#  #######.#  ........######.  #.@...B...  #.########  #.#  #.#   hE#.#  #.#  #.#  #.#  #.#   h ha+4.8 (1 hK  h" hR vv, ally target)  Casting: Scorch (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h.=5 h h/ _You conjure some foxfire! h)q #.#  #.#  #.#  #.#  #)#  #.#  ......v.######.#  #..@..B. #.# #.#  #.#  #.#  #.#  #.#  #.#  #.#   hb§v-6 hzN _Your foxfire dissipates! hT3)  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Flames lash the giant cockroach. h97e* h?  h  h  h hw hpv§§§.§§@..† h?3--5====7 hD§§§§§ hGS _You kill the giant cockroach! h  h  h  h  h  h*  h  h  _Your foxfire dissipates! hզ  hg m4=- hW  hZ  hI  hW  h  h  ht  h  h} ....w----..w   dart slug (wandering) h +72.8 (5 hm H----3.8 (6 h  h \ _A dart slug comes into view. hH #.#  #.#  #.#  #.#  #)#  #######.#  ........######w#  #..@..†....  #.#########  #.#  #.#  #.#  #.#  #.#  #.#  #.#  hƽe #.#  #.#  #.#  #.#  #)#  #######.#  ........######w#  #..@..†....  #.#########  #.#  #.#  #.#  #.#  #.#  #.#  #.#  h h` _A dart slug is nearby! h: #.#  #.#  #.#  #.#  #)#  #######.#  ........######w#  #..@..†....  #.#########  #.#  #.#  #.#  #.#  #.#  #.#  #.#  h{+E #.#  #.#  #.#  #.#  #)#  #######.#  hO,|........######w#  #..@..†....  #.#########  #.#  #.#  #.#  #.#  #.#  h,p#.#  #.#  hc6 h7 h? hD` _A dart slug is nearby! h vwvw hWally target)  Casting: Scorch (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hO==4.8 (1 hX h/ _You conjure some foxfire! h^  hi   #.#  #.#  #.#  #.#  #)#  #.#  .v######w#  #.@...†....  #.#  #.# h/k   #.#  #.#  #.#  #.#  #.#  #.#  hp  hq  hr  h t  h v§§§§Your foxfire dissipates! h= §§§§```````The dart slug launches a dart at you. h  ha v§§§§§@...†.. h &5 h- y§§§§ h O _The slug dart misses you. h#  #.#  #.#  #.#  #.#  #)# #.# .v§§§§§######w#  #@....†....  #.#  #.#  #.#  #.#  #.#   #.#   #.# h   #.#   h h, hY*§§§§......ww   dart slug hj,.-6 h5e§§§ h%9 h  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.......vv...†w.(ally target)3-=7 h|/ _You conjure some foxfire! h  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hs hƄ hІ h §§§§v You conjure some foxfire! The foxfire hits the dart slug. ht hp!qvv§§§§† h"@-8 h,S§§§ h1b _The dart slug is severely wounded. h?   Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h@  hBD , h&E  hF , hnG  h[H  h=I  hDJ  h4M  h'N  hc ^  You conjure some foxfire! The foxfire hits the dart slug. hf §§§v§v†v ha  h|  h/  h §§§v.v.v.v hI \2-39 hN [§§§ h" M _You kill the dart slug! hn  h!  h$  h)  h+  h,  h.  h0  ht1  hk3  hq4  h7  h9  hg:  h<  h>  h6I B hK  hM  hN  h

 ..##.# # #.# #.# #.# #.#### #.....8.8 (5 h; _Found a stone staircase leading down. hlAWhere to? (Tab - D:2, ? - help)  D - Dungeon  h hǣ7###############.#raetorn the Magician...............### Djinni##...######..#..... Health: 25/25 ========================#<...# ###..#.#### AC: 2Str: 7#....####...##.#EV: 11Int: 18#....#....#.##.#SH: 0Dex: 13 h. #....#.####.##.#XL:  3 Next: 35% Place: Dungeon:2....##(...'.# #.##.#Noise: ---------  Time: 708.8 (0.0).......@..### #.##.#-) Nothing wielded....#...### #.##.#Cast: Foxfire. #.####.##.#Fly #>..##.###.##.##.##.#### #.....  _Your foxfire dissipates! _HP restored. _You reach down and open the door. _Found 4 poisoned darts. Found a stone staircase leading up. _There is an open door here. _Found a stone staircase leading down. h4 hլ h@X h>, h~ h h, h hs h h h hZ  There is a stone staircase leading down here. h ha h% _ h h3 h hG h', hY? #.# #.# #.# #.#  #.##  #..  ####.# 14.5 (5.7 #...@#  #.##(#  h*#.  #.# #..### _You fly downwards.  Found 4 stones. h h hLa _There is a stone staircase leading up here. h,; hS< h= hpA hTE hSF% _ hMX hP hQ hU, hW hZ h ] h] h^ ha hce, hh hlk hun h2o hp hs hv, h%x hz h{, h} hq~ hE, hF h h h. h hl#. #.#..#.#.# ##..# #.###...### hc1#.##......##.# #.#@# ##.# #..## ..#.# #.###.##.###.....##.......#######.#####.##...<# .##.##(# ..# #.# ## h/24.5 (10.0) h,5.5 (11 h hQ _f - a pink potion h J h'  h  hf  h  h B hW  h$  h , h˱  h  hk , h  hǹ  h , hּ  h)  hx , hG  h  h= , h  h  h , h  h  h  h  h/  h) , h  h L _You now have 29 gold pieces (gained 5). ha  h[ 4 h  h  h , hF  h  h  hN  h  h  h  h$  h  hq  h  h  h  h  hs  h  h?  h  hz  h  h  h , h  hf  h~ , hS  hB  hc , h  h  h  h;  h  h  h  h| , h  h  h , h  h  hg , hc  h  h , h  h  hN , h  h/  h  h  h  hR  h  h  h  h  h&  h  h  hO!  h "  h"  hx$  h2&  h&  hm'  h(  hV+ , h,  h0  h2 , h2  h4  hJ6 , hB7  h29  h: , h;  h>  hF G#.###.....# #.....##.......### ###.#######.#####.#.##...<# #.########.##.##(# #........^.## hkG  #.###########.#####.# #.......# ###.#  #......#  #.#.##.#  # # #.# #.# h.I ...S   ball python (constriction, asleep) ... .S.  hP ,63.5 (38 hQ ,4.5 (39 hV  h)Y ^ _A ball python comes into view. hiK vv, al…)Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hg4-=5.5 (1.0) h͟ h/ _You conjure some foxfire! hCz "  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! h){  h |  h}  h}  h~  h*  hǀ  hT  hj  h} '  hT v§§§§§§§§§vS  lly targetS h e.The ball python hisses angrily.  The foxfire hits the ball python. h=' Tv§§§§§vv§§§§.S.-6 h{) §§§§§§§ h/ f _The ball python is moderately wounded. h  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h h9 hM h& hj hX hY`  You conjure some foxfire! The foxfire hits the ball python. h*§§§v§§§§v†.. hb hDc h  You conjure some foxfire! h/ h& hr h h8 h+ h, h h ....§v.§v§§ h _2--8 hV§§ hN _Your foxfire dissipates! h! 4 h[  h , hP  h  h  h-  ht  h B h  hJ  h#  h1  h  hv  h  h  ha  h  h L3= h  h ] _Your foxfire dissipates! h  hd  h 4 h  hj ` _Your foxfire dissipates! x2 h  h  hu , h  h 4== h  h , h  h-! , h!  h#  h$  h$  he&  h' i5== h'  hn* 1 _HP restored. hH,  hY. 4 h.  hv0  h1  h1  h2  h 4  h4  hU5  hh6  hO8  h8 := h9  h;  h=  h3>  h>  h^@  h:B  hB  hrC  hF  hO  #...<# #.########.# #.##(# #........^.# # #.# #.########## #.#####.#  #.......#  ####.##.#  #......# #.#.##.#- #@#.##.# #.#.##.# #!#.#.†. ........ hwP Q.#....#.#.# .#.w   dart slug (asleep)#.#.##w# hW 846.0)ww hX F-5.5 (17 h\  h_ \ _A dart slug comes into view. hl D #...<#   #.##(# ^.#  # #.#   #.#####.#  #.......#  ####.##.#  #......#  #.#.##.#  #@#.##.#  #.#.##.#  #!#.#.†.  ........  #.#  #.#.# .#.  #.#.#  #w# hr$ #...<#   #.##(# ^.#  # #.#   #.#####.#  #.......#  ####.##.#  #......#  #.#.##.#  #@#.##.#  #.#.##.#  #!#.#.†.  ... h( #.# #.#.# .#.  #.#.# #w#  h/ h;1 h`< hq?` _A dart slug is nearby! h #...<#   #.##(# ^.#  # #.#   #.#####.#  #.......#  ####.##.#  #......#  #.#.##.#  #@#.##.#  #.#.##.#  #!#.#.†.  ........  #.#  #.#.# .#.  hmd#.#.#  #w# hFsP #...<#   #.##(# ^.#  # #.#   #.#####.#  #.......#  ####.##.#  #......#  #.#.##.#  h}t #@#.##.#  #.#.##.#  #!#.#.†.  ... #.# #.#.# .#.  #.#.# #w#  hC} h~ hȅ h` _A dart slug is nearby! h##(.......^ #.######### #.#####.# .....###.## #......#.##.#. h5!#.#.†........##.#.#.....# .## w#... hP h ```````The dart slug launches a dart at you. h* .@!.... hp+ 9=6.0) h0  h2 O _The slug dart misses you. h 4 #.######### #.#####.# .....###.## #.....#.## h $.†................##...##.#.#....##. #.#.# .#.#.w# ... hy  h :w. hi .-7 hx  h, ~ _You see here a coppery potion. hR vv(ally target)  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h*\4-=8 h+E _You conjure some foxfire! h  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h hP&I §§v h'a You conjure some foxfire! The foxfire hits the dart slug. h§vv§w.3--9 hw _The dart slug is heavily wounded. h  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h h^  You conjure some foxfire! The foxfire hits the dart slug! h w§v§v† h h hӎ hf h hOv§v.§ hh2--490 hN§§ hfM _You kill the dart slug! h h h h h h h h( h h hX h1 h h x3= h ] _Your foxfire dissipates! hP  h  h4  hf  h  h  h 4 hy  h ] _Your foxfire dissipates! h  h 4 h  h!  hV# , h$  h ' 94 h' F== h(  hq+ , h,  h/ , h1  h3 , h5  hj8  h= i5== h?  hAE c.-...† heI *9.5 (9 h)J K-800.5 (10.0) hM  hO T _g - a coppery potion hI  h3K  hrL  h:P  h;\ X h_ B hc  hf  hg := hi  hqk  hm  hsn , hp  hps  hs  ht  hu  h6w , hw  h>y  h8z  hz , h-}  h+~ , h~  h9  hā , hZ  h  h  hI  h߅  h  h  h , h  hڊ  hp  h  h  h  h  h  hߐ  hV #####....##.#.#.†.# ...................#####...##.#.#....##.###†#.# .#.#.# #.#.#  h #.# #.#.##.#.##.......#.#.....##.13.5 (13#..@......) ###.....## ##...##  ..## hn C##  hp  h ,4.5 (14 h٠  h͢ * _Found a short sword. hӪ hb  You see here a +0 short sword. _ hiW[ h[m hn  You see here a +0 short sword. _ hVq hyX h{, hC} hb hy, h h hp, h h h), h h7 hU h, h h h h5 hޒ hA hҔ, h h h h' h՘ h hn h h h/  ##.###†#.##.#.. #.# #.#.##.#.. #.###.#.##.#.. h0 ## #.##.......... .. #.#.....##.#.. #. #.........)...< #. ###.....##.#.#....##.#######...###.#.#84.5 (70#....@........## #....####.########## #####... ####  hЦ h],5.5 (71 h4 h; _Found an escape hatch in the ceiling. h4 h[ h h5, hn h h h, h hl, h h h hp h h h h/ h h h h h h h0 h hN h h( h h< h# hV h hj h hh h h| hp h hX h' h h h, hy h h h h h, h h h[, h hR  There is an escape hatch in the ceiling here. h4 h _ hw hl h , h  h  h , h>, h hG h hiR  There is an escape hatch in the ceiling here. h h _ hD h& h h> h hy h h7 h hs h h, h  h," h", h$ hB% h%, h+' h@( h(, h* h+ hl,, h- h. hI/, hF0 hM1 h1, h+3 h;4 h4, h5 h6 h7 h#8 h8 hF: h:, h < h= h5>, hH? hz@ hA, h6B hC h D, h`E hF hG hG hH hI hJ h#K hK hM, haN hHQ hXX!#.##.## #.##.#.##.#.####### ## hX#.###.#.......w ..#...........bS#  #..@# ###.# #.# #.#########.##......#.# hY#.##### w   ribbon worm (asleep)#.####<##### S   adder (asleep)#.##......## b   bat (asleep)#.########.#.##... hhd 924.5 (39  An adder, a bat and a ribbon worm come into view. he hf hh h:nwb..S.wS hn'b hho,5.5 (40 hXt hw/ _The adder hisses angrily. h%  #.# #.# # #.# #.#.# #.#.#######  h 9#.###.#.......w  #........b..S.#  #..@# ###.# #.# #.#  #.# #. h #.# #. #.# ###< #.# #...... #..#.##... h 8 - #.# #.# # #.# #.#.# #.#.#######  h[9 y #.###.#.......w  #........b..S.#  #..@# ###.# #.# #.#  h: ? #.# #. #.# #. #.# ###< #.# #...... #..#.##... hF  hG  hS  hY d _There are monsters nearby! h  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h h h? h  .vb.S..wv(ally target)  You conjure some foxfire! The bat hits you. hh3--=6.5 (1.0) h h: _The bat hits you but does no damage. h h[! h+ h-The spell is quite dangerous to miscast (9% risk of failure)! Continue anyway?  Y - Yes  h/\ N - No [Y]es or [N]o only, please. he h hraetorn the Magician#.#Djinni#.#Health: 23/25 ======================--# #.#AC: 2 h~/Str: 7#.#.#EV: 11Int: 18#.#.######### SH: 0Dex: 13#.###.#.......... XL:  3 Next: 47% Place: Dungeon:3#......vb.S..w## Noise: =--------  Time: 926.5 (0.0) h(#..@#-) Nothing wielded###v#Cast: Foxfire#.#Fly #.#########.##......#.##.##### w   ribbon worm#.# hb###<##### S   adder#.##......## b   bat (ally target)#.########.#.##...Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! The bat hits you. _The bat hits you but does no damage.  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Okay, then. h h h h. _ hEN asting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. hO Inner Flame (quite dangerous; 9% risk of failure)  You conjure some foxfire! The foxfire hits the bat. hV 3† h  h  h  h3 v.†S..w.v h 2==-507.5 (1 h   h G _You kill the bat! hE   Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h  h  h  h , hJ j vvv§§  hM s(ally target)You conjure some foxfire! The foxfire hits the adder. hl}, h[~ hD §The adder is heavily wounded.The foxfire hits the adder. h~ h, h   The adder is heavily wounded.The foxfire hits the adder. h '`.†v he hmf hg hcm§v§v†..w.§.(ally target) hc-828  Your Necromancy skill increases to level 4!  Your Translocations skill increases to level 4!  Your Fire Magic skill increases to level 4!Your Ice Magic skill increases to level 4! hW{Your Air Magic skill increases to level 4!Your Earth Magic skill increases to level 4! h;§ hqh _Your Alchemy skill increases to level 4! h#. .##.#.# #.#.# #.#.# #.#.#   h ' #.#.####### # #.###.#§v.......#.....@v†..w..######.§.#########.# #.# #.# h5 ###### #.# #..... #.# #. #.# ###<## #.# #......# h h h h hb h §§§v§§§v§ The foxfire hits the ribbon worm. hn hx §.§ The ribbon worm is moderately wounded. hx7The foxfire hits the ribbon worm. h  h! h7*.§§.§§§w..  hP+.-9 h.0V§§ h13d _The ribbon worm is severely wounded. h[ v...†.v(ally target)  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1-=30 hcE _You conjure some foxfire! h/   Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h  h , h  h5 §§v§§v§ You conjure some foxfire! The foxfire hits the ribbon worm. h  hp .The ribbon worm is severely wounded.The foxfire hits the ribbon worm. h+  h,  h68 §§.v@§§w.v§ ho9 _0--1 hA m§§§§ hG d _The ribbon worm is severely wounded. h=   Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hQ  h  hލ  h  hi  h §§§@vv§§You conjure some foxfire! The foxfire hits the ribbon worm. h~ h h h h;% §§wv The ribbon worm is severely wounded.The foxfire hits the ribbon worm. h hv#..§@.w.§.v hL@-2 h|;§ hx_ _The ribbon worm is almost dead. hvThe ribbon worm is severely wounded.The foxfire hits the ribbon worm. _The ribbon worm is almost dead.Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  You conjure some foxfire! The foxfire hits the ribbon worm.†§ h h h h hE hS§#v§§v.v. hm]19-93 hV§§ hO _You kill the ribbon worm! h4 h` h h  h h h h h} h h h h; h8 ht h hsn h^ h h  h h h h h h  hr, h hW` _Your foxfire dissipates! x2 h4 h> h/ ] _Your foxfire dissipates! h M20= h  h , h  h, h h, hC h1== h h7 h , h hb h h h hI hm h$i2== h h hw  h ! h! h" h,# h]$ h% h% h'3== h( h) hy* h + h, h, hh- hT. h. h/ h0 h1i4== h<2 hI3 h4 h4 h5 he6 hr7 h8 h@9 h9 h; h;i5== hX< hU= h> h?? h? h@ hA heB, hC hD hE, hF hG hyH:= hFI hI hJ hK, hL hM hN, hO hQ, hQ hzR hS hPT, hIU hV hW, hX hY h}Z, h[ h\ hJ], hU^ h`_ h`, ha h*b hb, h;d hIe hf, hg hh hhi, hwj hk hil, h]m hn h7o, hop hq hpr, hs ht hu, hv hw hx, hy hz h{, h| h} h~, hk h\ .. .# ## ..>. .#l .. .####   ####....#  - #..@.#  #.#### #.# #.######.##........#########.#  hՈA l   frilled lizard (asleep)#.######.....##.###.#.# h7 79.5 (46.0)  A frilled lizard comes into view. hG-80.5 (47 hB hv; _Found a stone staircase leading down. h S .. .# ##  ..>.  .#l  .. .####  ####....#  #..@.# #.#### #.#  h .# ..# .# #.#####  #.....#  #.  h/  .. .# ##  ..>.  .#l  .. .####  ####....#  h71 #..@.# #.#### #.# . .. .# h_2 #. #. #. hS:  h;  hC  h H e _A frilled lizard is nearby! h|X  .. .# ##  ..>.  .#l  .. .####  ####....#  #..@.# #.#### #.# .# ..# .# hY q#.#####  #.....#  #.  h .. .# ##  ..>.  hag .#l  .. .####  ####....#  #..@.# #.#### #.# . .. .# #. #. #. h hf h5 h e _A frilled lizard is nearby! hN q vv, ally target) h]P Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h+R g4-=1.5 (1.0) h:[  hXb / _You conjure some foxfire! hRq  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hr hs heu h.xc  You conjure some foxfire! The foxfire hits the frilled lizard. hk†vv§§ h h h h( h §§§§v@§ h&H-52 h-\§§§ h3R _You kill the frilled lizard! h|K  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.†..vv§3-3 _You conjure some foxfire! h=  h! ... ... ## #.# ##.....>..#.#†...  #.#### ####@...##.v.v##.##§#### hB% R #.##.######.##........#########.##.######.....# h|&  hA)  hJ+  h/  hO7 ~v.v§. h8 .-4 h@  hrF N _Your foxfire dissipates! h= hA@Where to? (Tab - D:3, ? - help)  D - Dungeon  h hraetorn the Magician...Djinni...Health: 23/25 ======================--## #.# ##AC: 2Str: 7.....>.EV: 11Int: 18.#.#†SH: 0Dex: 13...XL:  3 Next: 95% Place: Dungeon:3#.#### h7MNoise: ---------  Time: 984.5 (0.0)####@v..#-) Nothing wielded#..v§##.#Cast: Foxfire#.####Fly #.##.######.##........#########.##.######.....#You conjure some foxfire! The foxfire hits the frilled lizard. _You kill the frilled lizard!Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire! _Your foxfire dissipates! h h h> h֓ h6 h7 h4=  You see here a frilled lizard corpse. _  There is a stone staircase leading down here. _ h4 h:= h, h h  ###.## 90.3 (5.8 #@..# ..........# .........##.?........ ...<..#...# .........## ....#........###..##  h_You fly downwards.  Found a scroll labelled CUL BUQOTUTZ. Found a stone staircase leading up.  h ha _There is a stone staircase leading up here. h;f hIg hRh hj hkL5= hpG _HP restored. hq4 hs hv h1~D ###.###.. ##...... ##.##......##<..#...........#.......@..##? hid.#<..#...#.........##..#.....###..###5   Grinder (asleep) ..5.. .. hR 2.3 (2.0  Grinder comes into view.Grinder shouts!  Grinder says, "Tell me all your secrets, or I'll kill you." h42. h4==3.3 (3 h@ hE@ _Grinder blinks! Grinder moves out of view. h h h9 hs hX####...###... ##....... ##.##%......##<..#......##0?..?..#...<..#...# h;.......###.....##....###..####.... ....#... ....#... ..... hJ--4.3 (1 h h, _Found a flux talisman. h+  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hvv55   Grinder hqk==-5 h h_/ _You conjure some foxfire! h\  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hS h h hS h h h hW h h h7-§§v@§§<v§§.§§§v§ ht8v h%M4-6 h§§§<v§§.§ h;)§§ h7? _You conjure some foxfire! Grinder blinks! h hB hʽ h h' h`, hO h| h> h  hB h;` _Your foxfire dissipates! x2 h hP h ht hT h  h h) h hO4 h h` _Your foxfire dissipates! x2 hL5= hN hR hY h, hf h hU hV ##### ##..##.###...# ##..##.##.%......##<..#.#......##-1000.3 (4.0) h1.?..?..@.....#..<..#...#........##...#.....##....###..### #.... §...5   Grinder #.... .... #...5 ..... h8- h h\ _Grinder is nearby! h h5 h hThe spell is quite dangerous to miscast (9% risk of failure)! Continue anyway?  Y - Yes  N - No [Y]es or [N]o only, please. he  h   raetorn the Magician #### Djinni # ##..# Health: 22/25 =====================--- #.###...# ##  AC: 2Str: 7 .........##.##  EV: 11Int: 18 .%......##<..#  SH: 0Dex: 13 .............#  XL:  3 Next: 95% Place: Dungeon:4 ............##  Noise: ---------  Time: 1000.3 (0.0) .?..?..@.....#  -) Nothing wielded ......<..#...#  Cast: Foxfire ............##  Fly  .......#.....#  hX  ##....###..###  #.... §...  5   Grinder #.... ....  #...5 .....  _Grinder is nearby!Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (quite dangerous; 9% risk of failure)  Press: ? - help, Dir - move target, f - GrinderAim: Grinder (chance to affect: 73%) hraetorn the Magician####Djinni# ##..#Health: 22/25 =====================---#.###...# ##AC: 2Str: 7.........##.##EV: 11 hInt: 18.%......##<..#SH: 0Dex: 13.............#XL:  3 Next: 95% Place: Dungeon:4............##Noise: ---------  Time: 1000.3 (0.0).?..?..@.....#-) Nothing wielded hPm......<..#...#Cast: Foxfire............##Fly .......#.....###....###..####.... §...5   Grinder h#.... ....#...* ..... _Grinder is nearby!Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (quite dangerous; 9% risk of failure)  Press: ? - help, Dir - move target, f - GrinderAim: Grinder (chance to affect: 73%) hͨb5(inner flame) h=.==1.3 (1  Casting: Foxfire (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (quite dangerous; 9% risk of failure)  Press: ? - help, Dir - move target, f - Grinder  Aim: Grinder (chance to affect: 73%) _Grinder is filled with an inner flame. h  Casting: Inner Flame (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.vv55   Grinder (inner flame)1--2 hj5 _You conjure some foxfire! hv  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hFyB hzz h9|, h §§§<§§§vv, ally target)You conjure some foxfire! h- , h^ Q  The foxfire hits Grinder but does no damage. h(§§@v§<§v§§§v. hg0---3 h%§§§<§§§ h++% _Grinder blinks! h  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h, h, h h h h h h  h hs hN>  You conjure some foxfire! h h  h.v@§.v.§..§.§§5   Grinder (inner flame)5 h@-4 h§§§§55 h hN _Your foxfire dissipates! h(  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h) h* h+ h- h. h/ hU1 h3 hz5 ho7 h8 h9 h+; hC§§v§.v hD§§@.§§v.§..#§.###v., ally target)5. hEU19-5 hO^§§§§§§ hOX§55 hS/ _You conjure some foxfire! h  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hݜB h hK v§§§§§§@§§v§.v§§v5You conjure some foxfire! h" h$ h'% hP& hz' h( h* h(+ hJ, h.Q  The foxfire hits Grinder but does no damage. hI3]  Your foxfire dissipates! h15 hj7 hE:§§§§..§.v§.v@§.<§§..§.§v§..v huG_8--6 hgS§§§§§§§§ hW% _Grinder blinks! h §§§§§§§ h  hN §§§§§§§§ h] F _Unknown command. ht  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hv hLx h~y hz h| h} h~ h hf hR hu ha hV h hx>  You conjure some foxfire! h hҔ...v.§..§.§§v.v. hz.§§..§.§.§5   Grinder (inner flame)§5 hh17--7 h h§§§§5 _Your foxfire dissipates! ht   Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h5z , h$ , h  h*  h  hw  h  h  h?  hy  hN § h § h՜ [....§§v§v h H.vv§ hZ 5.@§ h (§v hܟ +§.. h .... h\ 2v. h . hŢ *, ally target) hw 5 h. . hť  h - h, 8 h  hЮ § h 6§§v§ hA § h § h 5 ha  h   hK  h !_You conjure some foxfire! hD  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h  hgN You conjure some foxfire! hѝ h h+  h! h§ hk§ h$§§§v§ hܪ:§§§..v h§ hfEv<§§ h§§ h˭v h|§ h8 v h5 h5 h`jYour foxfire dissipates!The foxfire hits Grinder. Flame seeps out of Grinder. hM  Grinder is lightly wounded.  Your foxfire dissipates! x2  Grinder is engulfed in blazing flames. Flame seeps out of Grinder...##<.§....§§...§§§v@v§§§.§.§v§§..v6-9 h  h § h § hg § h" §§ hV.§§  hx h:_Grinder blinks! hy  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  You conjure some foxfire! h7}.v§.§....v...§.§@§..<v..§.§.§.§.°5--10 h h^g§.§@§ h(S§§.§ h- h  hH_Your foxfire dissipates! h   Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h B h  h;   h  h You conjure some foxfire! h  h  hU"  hc*  h!+ § h+ §v h, § hS- § h. M§......§ h6 §.....v.§§..?.v@.§§.v.§..5   Grinder (inner flame)...54--1 h]7 § h+8 § h8 § h9 § h8: § h: 5 h; 5 hF<  h]@   h(A  hA *_Your foxfire dissipates! hB  hR/Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! _Your foxfire dissipates!  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  You conjure some foxfire! h5  h6 hU9NYour foxfire dissipates! hE hG. hH.§ hI. hJ. hKI.....§.....§ hL.....§§§v..§ hM? hfN8v...§ hOX..#.§ hO5..§ hP(v. hEQ§ hQv hR5 hUS*, ally target) hTS5.§ h [9-2 h\§§§§v..§§§5 ho`% _Grinder blinks! h[   Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hs^ >  You conjure some foxfire! hZk §.....§§§§v..§ ho §@v...§§§vYour foxfire dissipates!The foxfire hits Grinder. Flame seeps out of Grinder. hb  h  h  h  h  h5  h  h  h]  §§.....§§§§§..§ h §§..§§#§§§.vv§v55Grinder is moderately wounded. h BThe foxfire hits Grinder but does no damage. h! h h h hm  Grinder is moderately wounded. h §§.....§§§§§..§ h<(§§§§vv55  ○Grinder is engulfed in blazing flames. Flame seeps out of Grinder.  The foxfire hits Grinder. Flame seeps out of Grinder. h'* h:..........v§....@§§... h<^v.§#§.§...§v.55○ h=\3-3 h §§#§§§5 h  h\ _Grinder is severely wounded. hK  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hW §§§.§#§ hXv§§55You conjure some foxfire! The foxfire hits Grinder. Flame seeps out of Grinder. h h2§§§§#§§§v§.§v5Grinder is severely wounded.The foxfire hits Grinder but does no damage. h  Grinder is severely wounded. §§§§v########Grinder is engulfed in blazing flames. h h6§v..§v.#.§.§§.. h§v§°.§°.. h hxraetorn the Magician####Djinni# ##..#Health: 12/25 ===========-------------#.###...# ##AC: 2Str: 7.........##.## h+gEV: 11Int: 18.%......##<..#SH: 0Dex: 13.............#XL:  3 Next: 810% Place: Dungeon:4.......§v...##Noise: ======---  Time: 1014.3 (1.0).?..?..@.....#-) Nothing wielded......§v.#...#Cast: Foxfire.......§.§..## hFly .......#§....###....###§v####.... §§°.#.... §°..#.... .....  Your Necromancy skill increases to level 5!Your Translocations skill increases to level 5!Your Fire Magic skill increases to level 5!Your Ice Magic skill increases to level 5!Your Air Magic skill increases to level 5! hcYour Earth Magic skill increases to level 5!Fire MagicIce MagicAirEarth Magic skill increases to level 5!lchemy have reached level 4! h'/  --more-- hraetorn the Magician####Djinni# ##..#Health: 15/31 ===========-------------#.###...# ##AC: 2Str: 7.........##.##EV: 11Int: 19.%......##<..#SH: 0Dex: 13.............#XL:  4 Next: 405% Place: Dungeon:4.......§v...##Noise: ======---  Time: 1014.3 (1.0).?..?..@.....#-) Nothing wielded......§v.#...#Cast: Foxfire.......§.§..##Fly .......#§....###....###§v[0 h;10m####.... §§°.#.... §°..#.... .....  Your Fire Magic skill increases to level 5!Your Ice Magic skill increases to level 5!Your Air Magic skill increases to level 5!Your Earth Magic skill increases to level 5!Your Alchemy skill increases to level 5!You have reached level 4!  You feel clever.You have reached level 5!  --more-- h raetorn the Magician####Djinni# ##..#Health: 17/35 ===========-------------#.###...# ##AC: 2Str: 7.........##.##EV: 11Int: 19.%......##<..#SH: 0Dex: 13.............#XL:  5 Next: 164% Place: Dungeon:4.......§v...##Noise: ======---  Time: 1014.3 (1.0).?..?..@.....#-) Nothing wielded......§v.#...#Cast: Foxfire.......§.§..##Fly .......#§....###....###§v[0 hVS;10m####.... §§°.#.... §°..#.... .....  Your Earth Magic skill increases to level 5!Your Alchemy skill increases to level 5!You have reached level 4!You feel clever.You have reached level 5!The power to cast Grave Claw wells up from within. have reached level 4!feel clever.  You have reached level 5!  The power to cast Grave Claw wells up from within.  Spell assigned to 'g'.  You have reached level 6!  --more-- hچ w20/40=633%  h §§§§§§ h 4 _ hj hh hp hl" h $ h% h' h( hQ) h* hi+ h, h- h. h0 h1 hM2 h3 h7 h=, h7A] _Your foxfire dissipates! hD hF hI hK hM h[P hR hS hT h'V hV hX h@[` _Your foxfire dissipates! x2 hX\ h] hH` h`L1= hSb hd hre hf hj, h0k h-oj2= hp hs hEt hu hx h4y hz h@} h!~ h hŁ hgL3= h hG h hÈ hߊ h| h6 h hX h4=5==6= hX7=8= h29=30== h-1=2= hF3= h!Y>4= h>jE5== h({6= hB(7= hg8= h9= hz hW, hIB h`X h˻40== hr hv@ #### ## ##..##.###...## ###.##.###.%......##<..#.#......##------91.3 (77.0).?..?.#[......<..#...#......##.#.....#.##....###..### #.... §...# #.... ..... #.... .....------2.3 (78 h? _Found a scale mail. hN hj #### ## ##..# ##.###...## ## #..##.## ##.%......##<..###..##..##3.3 (1.0)#...?..@........##.[......<..#...##..##..#.....#:..##....###..###.. #....# §...## #..... ..... #..... .....4.3 (2 _Found a book of Spatial Translocations.= hk[40m5.3 (3 hGo h?qb _h - a scroll labelled CUL BUQOTUTZ ho R h  #### ### ##..# ##.###...## ## #...##.## ##.%......##<..# ##...# #...## #...@...........# #.[......<..#...# #...## #...#....##.#:..##....###..### #... #....# §...# ##.# #..... ....... #...... .....89.3 (4 _i - a scroll labelled SIM NURALY h  h  h  h  h# B h'  h+ , h/  h3  hf7 , h:  h>  hcA , hB  hE  hG , hLI  hjK  hM , hO  h$R  hW X#..............###...............##.[......<..#...####..............###...........#.....##.#:..##....###..####. #...##....# §...#...###.###...... .....105.3 (6#.....@##...... .....#..##.#.. #.  hY u# .........$.....###........................∩#..........#.# hx 6.3 (7 _Found Igimis's General Store. h h% he h h#. #.[......<..#...# ###..............## #...........# #.#:..##....###..### #. #...##....#.§...# ...###.###...... .....#......##...... ..... 0 hR#..##..@....#.. #.....# #....>#..$###...∩#.#.#.##..:....##### hA7.3 (1 h h y _Found a book of Conjurations. Found a stone staircase leading down. h^z hr{ h| h hfX ha, h% h _You now have 45 gold pieces (gained 16).#. #...##....#.....# ...###.###............ #......##............ #..##.......#..... #...........##.... #.............>..# #............. ###.... 12.3 (5#.........@..∩.## #...#.#..###..:....##### $# #.#.....##.#.... h.#.......#.....#?.>.#3.3 (6 _Found a stone staircase leading down. h1  h+3  hw5  h9  hE X hGH , hJ  hnN  hQ , hT  hfY  hpb Welcome to Igimis's General Store! What would you like to do?  a -  44 gold 2 boomerangsb -  39 gold 4 datura-tipped darts  c -  49 gold a +0 pair of gloves  d -  33 gold a potion of attraction (unknown)e -  88 gold a potion of cancellation (unknown)  f -  104 gold a scroll of brand weapon (unknown)  g -  22 gold a scroll of identify (unknown)  h(c h -  7 gold 7 stones You have 45 gold pieces. [Esc] exit[!] buy|examine items[a-h] mark item for purchase [/] sort (type)[A-H] put item on shopping list h  a -  44 gold 2 boomerangs  b - d -  g +  22 gold a scroll of identify (unknown) After the purchase, you will have 23 gold pieces.[Enter] buy marked items hoX Purchase items for 22 gold? (y/N) h .a - b - d - -  77 stones gG h hM h6 #. #...##....#.....#raetorn the Magician...###.###............Djinni#......##............Health: 40/40 ========================#..##.......#.....#AC: 2Str: 7#...........##....#EV: 11Int: 19#.............>..####SH: 0Dex: 13#.....................XL:  6 Next: 33% Place: Dungeon:4###................#Noise: ---------  Time: 1116.3 (3.0)#............@.##-) Nothing wielded#..........#.#..#Cast: Foxfire##..:....#####.$#Fly  hs.[0;10m#.#.....# ..##.#.....# ..#.......# #.......#?....>.##.. _i - a scroll labelled SIM NURALY _Found Igimis's General Store. _Found a book of Conjurations. Found a stone staircase leading down. _You now have 45 gold pieces (gained 16). _Found a stone staircase leading down.  There is an entrance to Igimis's General Store here.Found Igimis's General Store.a book of Conjurations. Found a stone staircase leading down. _You now have 45 gold pieces (gained 16). _Found a stone staircase leading down.  There is an entrance to Igimis's General Store here.  d - 3 scrolls of identify (gained 1) _Thank you for shopping at Igimis's General Store! h h h h h hQ _ h[ h  h  hQ h h h! _You now have 35 gold pieces (gained 12). h" h"% hv(, h-, h6n h"C hM h=X _d - 4 scrolls of identify (gained 1) hLc hoo h| ha _g - 2 coppery potions (gained 1) h...............#. ..........∩.## #....... ........#.#..# #......## .:....#####..# #........ #.....####...# ..#...... #.....#......###.....).. ......#..###.....# ....#............#......39.3 (23.0) .>.#####...##...@....... ##......###...... #.......# ...... #..###.... ##.#. ..## ..### .. ... ...# # .....  JJ   endoplasm (wandering)Foun h`d a mace.40.3 (24 _An endoplasm comes into view. h|[ ∩.## #....... ..# #......## .:##..# #........ #...# ..#...... .....###.....).J ..###.....# ..... ............#...... .>#...@.......  ##......###......  #.......# ......  #..###.... ##.#.  ..## ..### ..  ... ...# #  .... ..... h  ∩.## #....... ..# #......## :##..# #........ #...# ..#...... .....###.....).J ..###.....# ..... ............#...... > hU 5#...@.......  ##......###......  #.......# ......  #..###.... ##.#. ..## ..### .. ... ...# #  ....   hN#  h$  hh.  h4 a _An endoplasm is nearby! h5m [ ∩.## #....... ..# #......## .:##..# #........ #...# ..#...... .....###.....).J ..###.....# ..... ............#...... .>#...@.......  ##......###......  #.......# ......  #..###.... ##.#.  ..## ..### ..  ... ...# #  .... ..... hV  ∩.## #....... ..# #......## :##..# #........ #...# ..#...... .....###.....).J ..###.....# ..... ............#...... > h 5#...@.......  ##......###......  #.......# ......  #..###.... ##.#. ..## ..### .. ... ...# #  ....   hJ 4 hh@ w _An endoplasm is nearby! h...............##......raetorn the Magician ..........∩.## #.......Djinni ........#.#..# #......##Health: 37/40 ======================-- .:....#####..# #........AC: 2Str: 7 #.....####...# ..#......EV: 11Int: 19 #.....#......###.....).*SH: 0Dex: 13 ......#..###.....# .....XL:  6 Next: 33% Place: Dungeon:4 ....#............#...... h0Noise: ---------  Time: 1140.3 (0.0) .>.#####...##...@.......-) Nothing wielded##......###......Cast: Foxfire#.......# ......Fly #..###.... ##.#...## ..### ..... ...##J   endoplasm (wandering).... ..... _An endoplasm is nearby!Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target, f - endoplasmAim: an endoplasm (wandering, hasn't noticed you, chance to affect: 91%) hiJinner flame)  Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target, f - endoplasm  Aim: an endoplasm (wandering, hasn't noticed you, chance to affect: 91%)  The endoplasm is filled with an inner flame. h#J.8==1.3 (1J _The endoplasm quivers. h _  Casting: Inner Flame (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h.JvvJ, ally target)7-2 h< 8J h]%/ _You conjure some foxfire! h+   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hc-  h.  h1  h)2  h3  h4  hX7  h? v§§§.# .v.§#.§§§ h  h #########You conjure some foxfire! The foxfire hits the endoplasm! h h]* v§§)§§§§.# .§§§v§#.§§§§v@§§The endoplasm explodes! h) 6-4======3 h§§§§#.§§§§ h' _You hear a shout! hY he%.##.......∩.## #........#.#..# #......## ..:....#####..# #........ .#.....####...# ..#...... .#.....#....v§###....§)§. hk.#..###.§§§.# .§§§..#..........v§#.§§§§.  .>.#####...##..@.§§..... ##......###...... #.......# ...... #..###.... ##.#. ..## ..### .. ... ...# # .... .......... hpm h8p hq h s h=t hu hv h*x hy hG{ hev§§§§..)§....# .§§§§.#..§§.. hu7=------4 hKv§§§§§ h5Q _Your foxfire dissipates! x2 h4w#.##.......∩.## #........#.#..# #......## #..:....#####..# #........ #.#.....####v§.# ..#...... #.#.....#..§§§.###.....)§..#..###.....# .§§§.  .....#.§.#..§§§. .>.#####...##. ##......###...... #.# ...... hz #..###.... ##.#. ..## ..### .. ... ...# # .... ..... ..... h{ hj} h@§....§.§...#..§§. h2E------5 h§§§§§ hN _Your foxfire dissipates! hB  hD  hF  hOS n h7V  hZ  hG\ V8= h]  hxe , hg  hQm , h)o  ht , hu  h#x b9= hy  h+| , h  h , h)  hs , h~  h 40== hk  h$  h , h  hߒ  hE , h,  h  h , h  hv  h  hȟ := hv  hu  h , ho  h  h. , h  h  h~ , hִ  h  h <....#..§...###.....)... #..###.....#....... #.....#....... .#####...##............  ##......###.......  #.......##.........  #..###.....###.#..K  ..###..###..##.....  ........##..@...## ...........#  h ........# ............?...#......##...............# #........... K   kobold (wandering) .. ...##........... #...... hl /638.0) h cK. h ,4.3 (19 h  h u _A kobold comes into view. It is wielding a +0 dagger. h\ z)...   ##..  ##......###  ..##..  ....###.#.K.  ##..##.....  #..@...##  ...........#  ...............#  ............?...#  ......##..........  .....# #...........  .. ...##.......  .... #......  h1)...   ##..  ##......### hx5  ..##..  ....###.#.K.  ##..##.....  #..@...##  ...........#  ...............#  ............?...# ......##.......... .....# #...........  .. ...##....... .... #......  hW hY hZ hDc hh  hj hj9_A kobold is nearby! hk hhz h;|')...  h~  h  h$ ##.. h/  h4 h:##......### hF  hK hN hT ..##. h].  hb hf hu/....###.#.K.  h h hď##..##.....  hǐ  h֑.#..@...##  hے  h...........#  h h#...............#  h h#............?...#  h h#......##..........  h h #.....# #...........  h h$!.. ...##.......  h< h=.... #......  hby)...   ##..  ##......###  ..##..  ....###.#.K.  ##..##.....  #..@...##  ...........#  ...............#  ............?...# ......##.......... .....# #...........  .. ...##....... .... #......  _A kobold is nearby! hH  h  h#Casting: Foxfire (safe; 1% risk of failure)  hmFConfirm with . or Enter, or press ? or * to list all spells. h h hܔ1K. h.v hq v h'(ally target) h- h h39 hh- h#= hߠ5 h.0) h h  h hέ!_You conjure some foxfire! h;p  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hGF hrGt§§v###.#. hnH^§v##.K hgI3§@v hOJ v h6K hL hM8 hN-- hO6 hW hX$§§ haY§ h+Z h)^  h^ Casting: Foxfire (safe; 1% risk of failure) h_Konfirm with . or Enter, or press ? or * to list all spells.  hy`9_You conjure some foxfire!  h;a Casting: Foxfire (safe; 1% risk of failure) hbKonfirm with . or Enter, or press ? or * to list all spells.  hb:_You conjure some foxfire! hwf  _You conjure some foxfire!asting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!asting: Foxfire (safe; 1% risk of failure)  hg s Confirm with . or Enter, or press ? or * to list all spells. hi  hi  hj  h4l  h4m  hHn  h1o  hp  h !  Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!  ḧ́  Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! The foxfire hits the kobold! h t§§§§v##v$ h §@§vv§.§§ h> ..§v§##§§v@§vv§v§§7-7 hB §§##§§§v§§ _You kill the kobold! hYou conjure some foxfire! The foxfire hits the kobold! _You kill the kobold!miscast Foxfire.  You are very lightly contaminated with residual magic.  Nothing appears to happen.§§§§.§.##.$§§@....§v§.§§§-8Contam §§§§§§ _Your foxfire dissipates! x3 hg _Your foxfire dissipates! hh8 hP  hY h6_Your magical contamination has completely faded away. h% hE9= h h h hT h3 h+ h h  h+ h hE hI h+40 h0== h hb h h h+ h  h h  h  h  h* h h h h h/#####...##..............  hjq ##......###.........  h%* # h\##.§........  h #..###.....###.#...# h ..###..###..##.$ h#:........##......## .................# ...............## -.......@...#  ##.................# #...... .. #...##........ ..... ##....... ###.# .# .. ##..  h' h(82 h) 4.0) h* h+= hc,%3.3 (15 h,0 h2  h3 h4@_j - a scroll labelled LIEFUO ISKYGGI hW5 hu............# ####...##.............. ##......###......... #.......##.§........ #..###.....###.#...####..###..##.$...##......##.....# 0.0).## ..........# ......##.. .....# #....... #...##..>..... ##...###.# #.#.. ###........4.3 (1 _Found a stone staircase leading down. h  You now have 39 gold pieces (gained 4). ###...# ..#....... ..§...###.....) #..###.....#..........## ...........#............ ##...##.................  ##......###............  ###.§...........  #..###.....###.#...#..###..###..##.@...# ........####...# ..........# .#..o...............## #  ................#  ......##............ o    h{orc (wandering).....# #............... #...##........>..... ##........  You see here a +0 dagger.7.3 (38.3 (4 _An orc comes into view. It is wielding a +2 heavy hand axe. h"  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! hp htT vvoo.oo 2 orcs (1 ally target)The orc shouts!39-==9.3 (1 hϘ hr _An orc comes into view. It is wielding a +0 flail. h`  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. §v@.§§§##.§vYou conjure some foxfire! h= v#§§@v§§v##.§oo.1 ally target)8---90 h / §§ _The foxfire hits the orc but does no damage. h   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h  h , h + §v#§§§§v##§vYou conjure some foxfire! The foxfire hits the orc. h   The orc is heavily wounded.g§#vv@§..v##§o.g   hobgoblin--1 h §§ _A hobgoblin comes into view. h####...# ..#.......raetorn the Magician #..§...###.g...).......Djinni #..###.....#..........##Health: 35/40 =====================--- ...........#............AC: 2Str: 7 ##...##.................EV: 11Int: 19  h!##......###............SH: 0Dex: 13  #.......##.§...§.......XL:  6 Next: 34% Place: Dungeon:4  #..###.....###§#v..#Noise: =--------  Time: 1191.3 (0.0)  ..###..###..##v@§..#-) Nothing wielded ........##.....v##§*o#Cast: Foxfire ................# .#...Fly ...............## # .  ................#......##............oo 2 orcs (1 ally target).....# #.............g   hobgoblin hgq.. #...##........>..... ##........Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target, f - orcAim: an orc, wielding a +0 flail and wearing a +0 chain mail (heavily wounded,  ally target, chance to affect: 91%) hr§1 inner flame, 1 ally target) h+ h3§#§vAiming: Inner Flame (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target, f - orc: an orc, wielding a +0 flail and wearing a +0 chain mail (heavily wounded,  ally target, chance to affect: 91%)  The orc is filled with an inner flame.  The foxfire hits the orc but does no damage. h[.g.#§.oo...=2.3 (1§oo _The orc is heavily wounded. h __  Casting: Inner Flame (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hb, hf)vo   orc h  h######Casting: Inner Flame (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! The foxfire hits the orc.  h# The orc explodes!  The fiery explosion engulfs you! You resist.  The fiery explosion engulfs your foxfire. hW` .gv.@§o.§oo 2 orcs (1 polearm, 1 ally target)Your foxfire completely resists. hb22--------6=======3§§ _An orc comes into view. It is wielding a +0 trident. h   ....)....... ..#..........## ..#.g.......... ..............  #............  ...§.......  #.#v..#  #v@§o.# #.....v##§..# .......# .#o..  .......## # .  ........#  ............   #.......  .. #...##........>  .....  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h ^ ....)....... ..#..........## ..#.g.......... ..............  #............  ...§.......   h {#.#v..#  #v@§o.# #.....v##§..# .......# .#o..  .......## # .  .......  ............   #.......  .. #...##........> .....  h  You conjure some foxfire! You are engulfed in blazing flames. You resist.  * * * LOW HITPOINT WARNING * * *The foxfire hits the orc! h! )   orc (polearm) hFQ .gv#.v§v##§.o., ally target)(ally target) hh 12--------------7=------4 hr :§ hv G _You kill the orc! h8§------§ _Unknown command. h: h>E.#..§...###.....)....... .#..###.....#....## ............#............ ###...##.......g..  ##......###............ .##.§.... #..###.....###v#...#  ###..##v§v).#......##....§@##§.o#.........# .#...  ..## # . ....#  ##......  #.......g   hobgoblin ( h[ .. #...##........> ..... ##........ ###.# #.#...... vvv.§§#§§§§§ Your foxfire dissipates!The foxfire hits the hobgoblin. h; h  . The hobgoblin is moderately wounded.The foxfire hits the hobgoblin. hC=  The hobgoblin is severely wounded.The foxfire hits the hobgoblin!†v.§§ h4, hK..§.§§#§§§§)o.@##...o   orc (polearm) hN68-5 hUr§§§§ hZM _You kill the hobgoblin! h3.#..###.....#...## #............#...... ####...##.......†.........  ##......###.... ..##.§.§.§. #..###.....###§#§..#  .###..##§§§)o#......##......##...#...# .#...  .## # . ..#  ##.....  #...... .. #...##........> ..... ##........ ###.# #.#...... .. ###...... hf; hE..#.o.§§).o   orc (polearm)-6§§ hS h43 #............#... #####...##.......†..  ##......###............ #.......##.§.§. #..###.....###.#.o.#  ###..##.§§).#......##......##...#...# .#... .## # .  h4 ..#  ##..... .....# #.... .. #...##..> ..... ##.. ###.# #.#...... .. ###......  h7  h9? co.§ hB@ &7 hF O§§ hI  hU ####...##.......†. ##......###..... .##.§.§.. #..###.....###.#o..#  ..###..###..##.§§).# hR N......##......##...#...# .#... .## # . ..#  ##..... .....# #.. .. #...##> ..... ##..####.# #.#...... .. ###... .  hw;☼§ h W3------8 h>☼§ h; h  †  ##............  #.§.§.........  #..###.....###.#o..#  ..###..###..##.☼§).#  ........##......##...#  ...........# .#...  ...............## # .  ...........@....#  ......##............   h= #.............  .. #...##........>  ..... ##........  ####.# #.#...... , ally target) .. ###......  ... ..... Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h†  ##............  #.§.§.........  #..###.....###.#o..#  ..###..###..##.☼§).#  ........##......##...#  ...........# .#...  h|...............## # .  ...........@....#  ......##............   #.............  .. #...##........> ..... ##...... ####.# #.#......  .. ###.... ... ....  hA ☼§vvYou conjure some foxfire! hH2=9 hP;§ h$V _* * * LOW HITPOINT WARNING * * * h5 †  ##............  #.§.§.........  #..###.....###.#o..#  ..###..###..##.☼§).#  ........##......##...#  ...........# .#...  h!...............## # .  ...........@v...#  ......##....v.......   #.............  .. #...##........>  ..... ##........  ####.# #.#......  .. ###......  ... ..... Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. he†  ##............  #.§.§.........  #..###.....###.#o..#  ..###..###..##.☼§).#  ........##......##...#  ...........# .#...  ...............## # .  hTg...........@v...#  ......##....v.......   #.............  .. #...##........> ..... ##...... ####.# #.#......  .. ###.... ... ....   You conjure some foxfire! ht vv§§§§§§§ * * * LOW HITPOINT WARNING * * *The foxfire hits the orc. h4 h7"v○§§§§v@§§v.§ h#G1-200 h7|§§§§§ h\ _The orc is severely wounded. hE% †  ##............  #.§.§.........  #..###.....###.#o..#  ..###..###..##v○§).#  ........##.....§##...#   hG.........§.# .#...  ............§§.## # .  ..........v@§§..#  ......##..v.§.......   #.............  .. #...##........>  ..... ##........  ####.# #.#......  .. ###......  ... ..... Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ha†  ##............  #.§.§.........  #..###.....###.#o..#  h"2..###..###..##v○§).#  ........##.....§##...#  .........§.# .#...  ............§§.## # .  ..........v@§§..#  ......##..v.§.......   #.............  .. #...##........> ..... ##...... ####.# #.#......  .. ###.... ... ....  h'>  You conjure some foxfire! h) h + hG  hUI  hK* * * LOW HITPOINT WARNING * * *The foxfire hits the orc!  You kill the orc! hP h-m$§v§§§v@§§§v h h4§○§ hJ. h. hy5vv.. hI§@.. h-§§. hw4v.§.§§§##.v hWa0-91 heY§ hNZ§ h=[*§§ hM_  h~` heab_You have harvested enough death to cast Grave Claw an additional time. hb h9 l1  h _Your foxfire dissipates! _Your foxfire dissipates! x3 h  hU"  h#  ht'  hD  hRG  hH 2 hH = hI  hKL  hO  hP  hdS  hV  hW  hY  h]  h_  ha  he  hf  hf 3 hg = h^h  hl  hp  hq  ht  hEw  hDx  hz  h}  h~  h'  h  h  hޅ 4 h = hX  h  hX  h]  h  h  h  h  h  h  hv  h  h  hl 5 h/ 0== h  h  h5  h3  h  h  h  hU  h  h  h 6 h = hg  hk  h  h  h{  h  h  hz  h  h  h  h  h  h 17 h = hG  h  h  h  h  hm  h  h  h  h  h  h  h  h 8 h| = h7  h  h  h  h   h  h  hW  h  h  h  h  h  h 9 h = h<  h  hJ  hH  h  h~  h|!  h#  h*'  h'(  hz*  h-  h.  hb/ 20 h#0 &== h0  h/3  hk6  hi7  h9  h=  h >  hk@  hC  hD  hG  hJ  hK  hL 1 hXM = hN  hkP  hS  hT  hV  hY  hZ  h+]  hg`  hsa  h5b 2 hb = hc  hai  hm  hn  h#p  hݛ  h"  h]  h?  h|  hh  h b3= h  h , hx  h: , h  h= , h  h  h; T4= h$  hr , hK  h , h  h , h  h u5== h;  h}  h9  h  h6 , hE  h , h  h b6= h  h , h  h) , h  h  h;  h  hF  h T7= hl  hH, h h , h h , hA8= h, h hc, hI he29= h h", h$ hL', h=) hHN30==1= hK hnO, h5R hT hU hV h$Y hZL2= hg[ h'^ h`_ h` h rH3= hvB h}.))..-89.3 (88.0)..........##.. h~8- h߂ hT _Key pressed, stopping explore. hV4 hY h= h&; _ hb4= h h, h h, h hE5== h: h, h> hP, h hp, h3 h"l6= h& h h h h2, h1 h, h h!b7= h hV h h h hF hd h, h h hO8= h& h, h h$, h h, hZ h hE9= h h(, h: h, h  h0 , hd h40== h h h####...# ..#. #..§...###.....)....... #..###.....#..........## ...........#...........K ##...##.......†.........  ##......###............  #.##.§...........  #..###.....###.#$..#  ..###..###..##.@)).# ........##......##...# ................# .#...  ...............## # .  ................#  ... h...##............ K   kobold (wandering).....# #............... #...##........>..... ##........317.3 (2=8.3 (29 h4 _A kobold comes into view. It is wielding a +0 short sword. _You see here a +0 dagger. h ....)....... ..#..........## ..#...........K ....†.........  #............  ...........  #.#$..#  #.@)).# #......##...# .......# .#...  .......## # .  ........#  ............   #.......  .. #...##........>  .....   hS`  ....)....... ..#..........## ..#...........K ....†.........  #............  ...........  #.#$..#  #.@)).# #......##...# .......# .#...  .......## # .   ha.......  ............   #.......  .. #...##........> .....  hh hh hn hq] _A kobold is nearby! h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hi.KvvKally target)39-=9.3 (1.0) hE _You conjure some foxfire! h ####...# ..#.......raetorn the Magician #..§...###.....).......Djinni #..###.....#..........##Health: 36/40 =====================--- ...........#............AC: 2Str: 7 ##...##.......†.......*.EV: 11Int: 19  h0###......###............SH: 0Dex: 13  #.......##.§...........XL:  6 Next: 39% Place: Dungeon:4  #..###.....###v#$..#Noise: =--------  Time: 1319.3 (0.0)  ..###..###..##v@)).#-) Nothing wielded ........##......##...#Cast: Foxfire ................# .#...Fly ...............## # .  ................#......##............K   kobold (ally target).....# #............... #...##........>..... ##........ _You conjure some foxfire!  Casting: [ h#,0;10;1mFoxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target, f - koboldAim: a kobold, wielding a +0 short sword (ally target, chance to affect: 91%) h h1 h33B h84 h5 h27 hE: haK.v§.§v§#§§§=20.3 (1§§#§§§  Casting: Foxfire (safe; 1%  Confirm with . or Enter, or press ? or * to list all spells.ing: Inner Flame (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target, f - koboldAim: a kobold, wielding a +0 short sword (ally target, chance to affect: 91%) _The kobold barely resists. hێ  Casting: Inner Flame (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! The foxfire hits the kobold.)§§§ h/ §§§§..v#$..@v h8.-1 hB_§§§ hE _You kill the kobold! Your foxfire dissipates! h4 h  hd h, h h h h h h  h B h h  hE hl h h h h hn hC h h hg h ] _Your foxfire dissipates! h  hX hb7= h h, h4 h, h h9", h$ h'l8= h * h, h- h/ h 3, h 6 h 9, h>; h=b9= hP@ hJD, hF hI, hK hN, hP hT40== h;V hY h \, hJ^ hOdi  You now have 47 gold pieces (gained 8).  Things that are here: he hf hIoE# #........ ##...# ..#...........# ..§...###.....)....... ###.....#..........##. ..........#........... #...##.......†......) ####...... #.......##..............-- #...###.#@..#  hp###..###..##.))).# ##......##...# ...# #.#... ....## .# ... ..........# ## .. .#............ . .....# #.......... #...##..> hhx ...# ..#....# .§...###.....) ..###.....#..........##.........#...##.......†)...###....... .......##....... ..###.....###.#)..# .###..###..##.))@.# ....##......##.. hy.......###.#.......## .# ..........# ## ##............ # #......  .. #...##..> .....  _a +0 trident; an orc corpse h/398.0) hG-40.3 (19 h= hʈw _You see here a +2 heavy hand axe. h4 h  h = _ h  n h7*  h5 n h? X hI X h"T n h*_ 2..#...........# #.....)...........$## .#..........##.....$ #. ..†) ##.......# ##.......# ###..###.#)..# #...#.....8.3 (8.0) ##..##.))).####.@....... #......##...##..........###.#............##..##.......#.##...........<...........................##....... ..##........>..#...###.. .. ##.......... ..... hi z9.3 (9 _Found a stone staircase leading up. h4 h ha h-j...... ..<... .... .. ...... ...## ... ..... .. .... .... # #.....##..## .# #. ....)...........$##.#.. #..........##.....$...# 53.3 (4..............# ...†......)....## #.........####.........# ### .###.#)..##.#...#..... .##.))).####.. hl........##...##..............###.#................##..##............4.3 (5 _Found an escape hatch in the ceiling. h h{ h h hK h}B h| hA h h  h  hS h]M _You now have 65 gold pieces (gained 18). h hL h h h h! h" h% h', hC,M _You now have 75 gold pieces (gained 10). h%. h-/ hd0 h1 h3 h5 h6 h9 h; h< h> h=? hA hC, hYE hG hI, hK hcM h~N hO hP hR hS hT h9X he} ... #..  ......##.# ..#.#  ......#. . .##.##  ...<......#.#...##  ............. ....###   h;g..#.. #..#..#  ....#.......# #..##..##..###...... ..##.#.......## ##.........#.#.....#..............###......)..........## w.....w   ribbon worm (asleep)....####.... .........# ###.... #..####.#...#.  hr/67.3 (13.0) hs,8.3 (14 hz h^ _A ribbon worm comes into view. h6H ... #..   ..#.#   . .##.##  ...<#...##   ....###   #..#..##   #@.....# #......# .##.#.......## ......#.#.....# ......###...... )..## w..... ##.... .....  ###.... #..##  ...  h:" ... #..   ..#.#   . .##.##  ...<#...##   ....###   h={ #..#..##   #@.....# #......# .##.#.......## ......#.#.....#......###......)..## w..... ##.... ..... ###.... #..## ... hNY h] h^ h~f hj  h:l h+m>_A ribbon worm is nearby! hmn hH ... #..   ..#.#   . .##.##  ...<#...##   ....###   #..#..##   #@.....# #......# .##.#.......## ......#.#.....# ......###...... )..## w..... ##.... .....  ###.... #..##  ...  hqI ... #..   ..#.#   . .##.##  ...<#...##   ....###   #..#..##   #@.....# #......# .##.#.......## ......#.#.....#......###......)..## w..... ##.... ..... ###.... #..## ... _A ribbon worm is nearby! h  vv, ally target)  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.39-=9.0) _You conjure some foxfire! h͝ + hV 4raetorn the Magician h- ... h !Djinni h 2#.. hf vHealth: 36/40 =====================--- h< a......##.# ..#.# h #AC: 2 h\ ,Str: 7 h ......#. . .##.##EV: 11Int: 19...<......#.#...##SH: 0Dex: 13  ............. ....###XL:  6 Next: 39% Place: Dungeon:4  ..........#.. #v.#..##Noise: =--------  Time: 1369.3 (0.0)  ....#.......# #@.....#-) Nothing wielded .....##..##..###v.....#Cast: Foxfire ..........##.#.......##Fly ....##.........#.#.....# ...............###...... ...)..........## *.....w   ribbon worm (asleep, ally target) .........####.... ..... .........#[39;49 hy 3m ###.... #..## ..##.#...#......... ... _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target, f - ribbon wormAim: a ribbon worm (asleep, ally target, chance to affect: 86%) h  hO w h 7inner flame, ally target) hK h h  h  h  h hn h h h_ hS h|# h$§ h% § h& §§ h1(*§.§ hO)§#v h~* w h+=w   h,d Confirm with . or Enter, or press ? or * to list all spells. h../Aiming: Inner Flame (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target, f - ribbon worm h6: a ribbon worm (asleep, ally target, chance to affect: 86%)  The ribbon worm is filled with an inner flame.  The foxfire hits the ribbon worm. Flame seeps out of the ribbon worm. hv§§§§§.§§#vw.w=70.3 (1§§§ww _The ribbon worm is moderately wounded. hG hH§ haJ§ huKw hLw hMaThe foxfire hits the ribbon worm. Flame seeps out of the ribbon worm.  h4O[_The ribbon worm is moderately wounded.  hPCasting: Inner Flame (dangerous; 3% risk of failure hR )  hTMConfirm with . or Enter, or press ? or * to list all spells. hAV@You conjure some foxfire! The foxfire hits hW   hX' Flame seeps out of the ribbon worm. h h hQv h. hP4v. h*... h+.#. hBw h h h h-1w  h ]_The ribbon worm is heavily wounded. hJ  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.§§v° h  h9! hv######You conjure some foxfire! The foxfire hits the ribbon worm! hr6v§vv§§§§.§.§ h_541======2§§  ha h%iA_The ribbon worm explodes! hb  h}  h6 " _Your foxfire dissipates! x267=8= hk v9=40== h = h v hu  h v h J h   hS J hG!  h" B hP$  hX%  h& , h, n h-  h. , h/  h2  h3 , h4  h7  h 9 , h:  h;  h= , h>  h]?  ho@ , h_A  hB  hC , hzD  h*H  hI , hIK  h8M  hP , h4Q  hS  hU , hV  hs[  h] , h<^  hL`  ha , hb  h'f  hh , hh  hj  hk , hl  h0n  h/o , h(p  h7s  h5t , h(u  h w  hw , hx  hK  h , h  h  h X hއ , h  h͊  h , h  hގ  hԏ , h  hy  hs , hԜ  h  hD , h;  h  h , h:  ht  h , h@  hQ  h{ , hܮ  h  h , h2  h  hV , h  he  h , h2  h  h , h@  h  h , h  ha  h* , h  h  h& , ho  h  hB , h?  h  h , h  hG  h:  h , h  h  h , h  h ##..:....#####..###..........#.#.....####...##..#........#.#.....#......###.....).... ........#..###.....#........ .....#............#........ .>.#####...##.......÷..... ##......###........ #.......##.........------461.3 (89.0) h ? #.@###.....###.#).. .......###..###..##.))). ............##......##.. ....................###. ....................##.. .....................#.#  ...........##...........  ...)#.....# #...........  h  .. #...##.......  h  h K------2.3 (90 h  h $ _Found a spear. h0 < h , h  #.#.....####...##..# #.#.....#......###.....) ........#..###.....# ......#............# ...>.#####...##.÷ .... ##......###..... ####.......##......#.##..#####5.3 (3 h= .0).......@...###.##.........##....................................>...............#........##.......#..#...)#.....####..##.........##...## ..... ## h  h +6.3 (4 h  h 9 _Found an escape hatch in the floor. hC h hC hs" h +X h,, h?. h1 h3, h?8 h= h?, hjA h$D hF, hH h*K hM, hN h*Q hR hS h{T hAV hW hX hoY hZ h\ h\ h] h^ h f- ...........#####.. ##..........#.##..###. #................### #.......... #............. #................. ###...>.......... ##...#..............#75.3 (9 #...@#..#...)#.....## hg #.....#..##.........## #.....#... ##..!  #...#.....# .. ### #...#...#.. ######..  #. .:  hl hl/6.3 (10.0) hp hIsR _Found a book of Minor Magic. hB 4 h?D  huG B hO n hW  There is an escape hatch in the floor here. _ hY , h]  h_  h` , hTc  hd  hg , h{j  hn X h{t  h} ##..........#.##..###.....####........###..###..###.............##...#............#.............###...>.............##...#..............###....#..#...)#.....###......#.....#..##.@.......##...##..#.....#...###..!#........ ##.#...#.....# ..## ####.# ##...#...#.. .## .. ######..#..# .# ...##....#  S   adder (asleep).: SS   ball python (constriction, asleep).S h/ 83.3 (7.0)  A ball python and an adder come into view. h SSS)S4.3 (8 h  h / _The adder hisses angrily. h   #................###  #...................  #...................  #...................  ###...>............. h| ##...#............. #....#..#...)#.....  #.@.......  ###..!#........   ..##    .## ..   .# ...   .. .: S. .S h   #................###  #...................  #...................  h  #...................  ###...>............. ##...#............. #....#..#...)#.....  #.@.......  ###..!#........   ..##    h R .## ..   .#   .. .: S. .S  h  h#  hj  h d _There are monsters nearby! hi  #................###  #...................  #...................  #...................  ###...>............. ##...#............. #....#..#...)#.....  #.@.......  ###..!#........   ..##    h .## ..   .# ...   .. .: S. .S h5  #................###  #...................  #...................  #...................  ###...>............. ##...#............. h"#....#..#...)#.....  #.@.......  ###..!#........   ..##    .## ..   .#   .. .: S. .S  h) h+ h8 hl>d _There are monsters nearby! h   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h hvvSS(ally target).. hb39-=5.3 (1 h h/ _You conjure some foxfire! hg &  hȵ Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hw  h  h  h(  h  h:  h 5 v h §§§§§§Sv You conjure some foxfire! The foxfire hits the adder. hrH  hJ  hK  hM  h\ 8v§ h^ §§§§vv§§§SS. h` _8--6 hm C§§§ h@o B§§§ hx   hWy R_The adder is moderately wounded. h h>...#####.......##.....##.##..###.....###.#.......###..###..## hg#.....v..###......§..#.......§...###...>..§..............##...#...§......#..#.§v@#.....###..... hN#.....#..##.........##...##..#.....#...###§.!#........ ##.#...#.....# .§.## ####.# #.#...#...#.. .§# #########..#..##S# ...##....##S. .: ..... h h۰ h h, h hش h  hж h h §..v§§§§§ h§§§§§Sv Your foxfire dissipates!The foxfire hits the adder. h?, hG@R  The adder is almost dead. h8A hN§..§.§§.. hN..§§..SS. hOS9=- hS 7 hW\c§§§§§ h] hcx _Your foxfire dissipates! _You see here a +0 spear. hR  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hU hdm......v. hGf~..vSS..(ally target) hg\8-=8 h&u hy/ _You conjure some foxfire! h+T   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h!r N  You conjure some foxfire! The foxfire hits the adder!§v§v†S   ball python (constriction) h~  h  You kill the adder!The foxfire hits the ball python. hv 8§§§. h^ *v h|  h> §.v§§v§§ h &.. hݱ \7-69 h |§§§v§§ h O _You kill the ball python! h hҦ hj hջ h h h h h h hK h, h h h h h hT h  h h h h h h&8 h- h] _Your foxfire dissipates! h- ha4 h h{ _Your foxfire dissipates! h hb9= h h, h  h , h3 h7, h h j40== h h hF h= h+! h" h% h<', h) h0X#.....###..###..##.))#...........##......###..............###........#####...>.###...### h^18#....#..#...)#.....####.....#..##.........##...##-  #.....#...###..... ###...#.....##.†.## ####.# #.##...#...#.....## .. #######..#..##.# ... .. ##....##.. .:# h2 ..... ...  h70500.3 (11.0) h8F-1.3 (12 h> h@R _k - an inky potion hƗ hn hZ h h7 hާ:= h, hO h h9 h1 hx hh hH h h h h? h h h h{ hc he h$, h h hF h' h hL ht, h h h ha hi h hI h h hc hG hS h! hn h. h h} h hQ ha h hB h h h h h{ hM _You now have 87 gold pieces (gained 12). h hk h* hd h& h h hB h( h h h  h  h  h h h h h h h h h h h hE h  h &t #.....#...###...#........### h& #...#.....##.†.###.####.##  #...#...#.....## ###.....#  ######..#..##.#####......#  ##....##............#  #..:#.#.#### #...........#### # #..............# #..# #....@............### h' ####............#.#  ##..........##  ##..##....... #........... ##........#. #.......## h)[##...#### h,+23.3 (2 h]-,4.3 (23 h:1 h48 _l - a ring of protection from cold h h5Where to? (Tab - D:4, ? - help)  D - Dungeon  h h&#.....#...###...#........### raetorn the Magician#...#.....##.†.###.####.## # Djinni h(#...#...#.....## ###.....# # Health: 40/40 ========================######..#..##.#####......#AC: 2Str: 7##....##............#EV: 11Int: 19#..:#.......#.####..... SH: 0Dex: 13#...........#### #..... XL:  6 Next: 46% Place: Dungeon:4 h*#..............# #..#.. Noise: ---------  Time: 1524.3 (0.0)#....@............###. -) Nothing wielded####............#.# . Cast: Foxfire##..........##Fly ##..##.......#...........##........#. h-#.......####...#### _You kill the ball python! _Your foxfire dissipates! _Your foxfire dissipates! _k - an inky potion _You now have 87 gold pieces (gained 12). _l - a ring of protection from cold h/ h}: h= h> hE, hG hRI h]J h N hWP hUQ hR hV hcY hpZ h[ hu_ h b hc htd hg hj hk hm hp h7r h7s h~t h|w h z h { hJ| h̀ h݂ hۃ h2 h h܊ h h; hď h h hP hq h h hC hA h h h h[ h7, h hN h h hw hd h h, h, h, h h- h, h hS h h_ h h  h  h  h h  h h5There is a stone staircase leading down here. hm h h  h_ h! hK Foxfire  You fly downwards.  You hear the hiss of flowing sand. hp /  --more-- hR{ P #..... #..... #.............##### 5.# #.....@...# #.........# #.........# #.........#.........##.........##..[......######### he  h 46.0 (21.7)Foxfire  You fly downwards.  You hear the hiss of flowing sand.  There is an entrance to an ossuary on this level. Hurry and find it before the _portal is buried!  Found a ring mail _There is a stone staircase leading up here. h79 h:Put on which piece of jewellery? Jewellery (go to first with "=)  l - a ring of protection from cold[?] describe selected [!] equip|wield|wear|put on h;[tab] equip|unequip h9l  hs  h} raetorn the Magician#.....Djinni#.....Health: 40/40 ========================#.....AC: 2Str: 7#.....EV: 11Int: 19#..... h (SH: 0Dex: 13#.....#####XL:  6 Next: 46% Place: Dungeon:5#.........#Noise: ---------  Time: 1546.0 (0.0)#.....@...#-) Nothing wielded#.........#Cast: Foxfire#.........#Fly #.........##.........##.........##..[......# h e#########..  You fly downwards.  You hear the hiss of flowing sand.There is an entrance to an ossuary on this level. Hurry and find it before the _portal is buried!  Found a ring mail. _There is a stone staircase leading up here. h  hQ +5 (0.5 h  h D _l - a ring of protection from cold (left hand) hgc #.....# #.....# #.....# #.....# #.....# #.....#  #.....##### #.# #.....<...# #.#  #.#  #.#  #.# #...# #..[......##########.. hw h'-7.5 (1.0 hJ, hx- hqI #.....# #.....# #.....# #.....# #.....# #.....# #.....#  hsZ #...@.##### #.........# #.....<...#  #.#  #.#  #.#  #.# #...# #..[......# h<8 h hω h h~ hd h h hg h(X h* he/ h<R+Y  h=..# ..# ..#####...#<...#Y   ice beast (asleep)..#.#. hE+50.5 (2 h.G+1.5 (3 h`K hO] _An ice beast comes into view. hW  +Y....# #.....# #.....# #.....# #.....# #.....# #.....# #...@.# #.....# #.....# #.....#####  #.........#  #.....<...#  #.........#  h] Q#.........#    h  +Y....# #.....# #.....# #.....# #.....# #.....# #.....# #...@.# #.....# #.....# #.....# #...... #.....<...#  #....... #........  h w _An ice beast is nearby! hLM vv, ally target)Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hO3=2.5 (1 hT hnZ/ _You conjure some foxfire! hhraetorn the Magician+*....#Djinni#.....#Health: 37/40 ======================--#.....#AC: 2Str: 7#.....#EV: 11 hInt: 19#.....#SH: 0Dex: 13#.....#XL:  6 Next: 46% Place: Dungeon:5#..v..#Noise: =--------  Time: 1552.5 (0.0)#..v@.#-) Nothing wielded#.....#Cast: Foxfire#.....#Fly #.....######.........##.....<...#Y   ice beast (asleep, ally target)#.........##.........##.........# _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 3% risk of failure)  [4 h{0mPress: ? - help, Dir - move target, f - ice beastAim: an ice beast (asleep, ally target, chance to affect: 81%) hfYinner flame, ally target) h! h$, hC& h?( h) h+ h!- h. h1 h< Yvv§§§§§§Casting: Foxfire (safe; 1%  Confirm with . or Enter, or press ? or * to list all spells.ing: Inner Flame (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target, f - ice beastAim: an ice beast (asleep, ally target, chance to affect: 81%)  The ice beast is filled with an inner flame. h_%.Y.v§§§§§§=3.5 (1 hx§§§Y _The foxfire hits the ice beast but does no damage. hj Y§§§§YThe ice beast is filled with an inner flame. _The foxfire hits the ice beast but does no damage.  Casting: Inner Flame (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  You conjure some foxfire! The foxfire hits the ice beast. The ice beast melts!  Flame seeps out of the ice beast. hO@  h\D z  The ice beast is lightly wounded.  The ice beast is engulfed in blazing flames. hO c○Y... h{P h...@vv  hQ \6--4 hXY 8Y h^ 7 _Flame seeps out of the ice beast. hgH  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hR h)T'. hSU. h7V%vY hZv§v§§v.§Y  h[ h]:You conjure some foxfire! Something unseen opens the door. hb8.§ hFlY§§ hO #########§§§The foxfire hits the ice beast! The ice beast melts!  The ice beast explodes!The fiery explosion engulfs your foxfire. h} °v§§§.§§§§Your foxfire completely resists. h h5 h- hr97 hs!====== hȜ5  heUYour Necromancy skill increases to level 6!  hȟYYour Translocations skill increases to level 6!  hUYour Fire Magic skill increases to level 6!  h+;Your Ice Magic skill increases to level 6! h.1Your Air Magic skill increases to level 6! h4Your Earth Magic skill increases to level 6! h h h§ hT§ h_D§§§ h`§ h_  h hD_Your Alchemy skill increases to level 6! h< hIL WM.#'..°..v§§.§§§§§.§..§v.§#.....#..#........§§.§§§v§.§§. hT §@.§..§..6------6 hU § hV § ho[ §§§§.§§§  h]]  hng C_Your foxfire dissipates! x2 h@sM##.#.'§...§§v§.§§§§#..§..##.......§....§....§§§.§....------7§§§§§§ hCN _Your foxfire dissipates! h  ####### ###.....# ..#...§.# .'....§# #....§# #.§§§.# #.§.§.# #.§.§@# #.....# #.....# #.....##.....######....##.....<...#...§§§§§.§8 h_ §§§§ hIM ########..#..'....§§§§.§#.....##...... hqS§§§§§.☼ h*U&9 hY§§.§§ h\ hM #########..'....§§§§.§§.☼#.....##.....# h§§§§.☼ hU7=60 hW§§ h2 hY  #########..'....§§§.§§.☼ ☼§.§○An ufetubus comes into view.1☼§§§§ hI 5 _The ufetubus moves out of view. h4 M #########..'..#....☼§#.§.§.#§#.....# h ]☼§§○ hS &2 h C§§ h  h ####### ###.....# h ..#...@.#.'.....#...#.....#. #.☼§.# #.§.§.# #.§.○.#  #.....#  #.....#  #.....# h h  hE  h"h○☼§§°h   howler monkey (wandering) h&3 hK"☼§§§ h'` _A howler monkey comes into view. hˉ  ####### ###.....# ..#...@.# ...'.....# ..h#.....# . #.○☼§.# #.§.§.# #.§.°.# #.....# #.....#  hb } ####### h" D###.....# ..#...@.# ...'.....# ..h#.....# . #.○☼§.# #.§.§.# #.§.°.# #.....# #.....#  h  hG >§§ h  h D§§ h% d _A howler monkey is nearby! h]}vvh○☼§ h☼.☼.h h1|ally target) _A howler monkey is nearby!  hO Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  hl You conjure some foxfire!  The howler monkey howls! You hear a shout!  The howler monkey hoots and howls with incredible vigour! hN h2 h-= h4!======== he4 h( h§ hC☼.☼ h h  h htG_Something shouts, "Escape, thou worthless mumble-news haggard!" h  raetorn the Magician  Djinni hnHealth: 34/40 ====================----AC: 2Str: 7EV: 11Int: 19SH: 0Dex: 13#######XL:  6 Next: 97% Place: Dungeon:5###..v..#Noise: ========-  Time: 1564.5 (0.0)..#...@.#-) Nothing wielded...'....v# hCast: Foxfire..*#.....#Fly . #.○☼§.##.☼.☼.##.§...#h   howler monkey (ally target)#.....# h#.....##.....# _Something shouts, "Escape, thou worthless mumble-news haggard!"  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target, f - howler monkeyAim: a howler monkey (ally target, chance to affect: 88%) h]hinner flame, ally targ…) h-9 hp; h> hf@ h]B hD hG h`K hW-§§§ hYvv.§.§5*#.§.§h  5   ufetubus  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Inner Flame (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target, f - howler monkey h[: a howler monkey (ally target, chance to affect: 88%)  The howler monkey is filled with an inner flame.  The foxfire hits the howler monkey! Flame seeps out of the howler monkey. hY  The howler monkey is moderately wounded.The howler monkey is engulfed in blazing flames. h" The howler monkey is moderately wounded.  The howler monkey is engulfed in blazing flames.  You have harvested as much death for Grave Claw as you can hold at once.The howler monkey explodes!  The fiery explosion engulfs the ufetubus!!!!ufetubus is burned terribly!##### h[  hc §§§§.v§.§.§.○#.§.§ h_d °○☼.☼ hEu  h|   raetorn the Magician  DjinniHealth: 34/40 ====================----AC: 2 h|} Str: 7EV: 11Int: 19SH: 0Dex: 13#######XL:  6 Next: 122% Place: Dungeon:5###.§§..#Noise: ======---  Time: 1565.5 (1.0)..#§..@.#-) Nothing wielded.§.v§.§.§#Cast: Foxfire..○#.§.§.#Fly  h _. #.°○§.##.☼.☼.##.§...##.....##.....##.....#The howler monkey is moderately wounded.The howler monkey is engulfed in blazing flames.  You have harvested as much death for Grave Claw as you can hold at once.The howler monkey explodes!The fiery explosion engulfs the ufetubus!!!!  The ufetubus is burned terribly! -- _You kill the ufetubus!You have reached level 7!  --more-- hhB 8/4571%  The power to cast Mercury Vapours wells up from within.§§§§§.§§ h.lL _Spell assigned to 'h'. hC j # ###.§§..# ..#§.@..#.§.v§.§.§#.○#.§.§.#.. #.°○§.# hU . #.☼.☼.# #.§...#  #.....#  #.....#  #.....# h  h  hn  h  h  hh !...§.....°#.....○☼○.○ hO e9------6 h  h N _Your foxfire dissipates! hB+ # ###.....# ..#.@...#.§.§.....#.°#.....#. #..○☼.#.. #.○.○.#.. #.§...#. #.....#  #.....#  hE #.....# h h§5.°☼○.○§5   ufetubus (wandering)------7§ h\ _An ufetubus comes into view. h       #   ###.....#   ..#@....#  .§.§.....#  .5.#.....#  ..#..°☼.#  .. #.○.○.#   ht... #.§...#  ... #.....#  .... #.....#   #.....# h h§.5.○°.°☼ h&8 hi§.§ h h!   Casting: Inner Flame (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! h+%  h, vv§.○... h6. ☼...#8====9 h)5  h9 * _The ufetubus shouts! h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hu hv, h h h hܶ h h, h hc§§§§5vvv§§§§..°§v○5   ufetubus (ally target) h\=---70 h=§§§5vvv§§§ h/ _You conjure some foxfire! ho#  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h' h/ §§§§§v§§§v§ hc1 You conjure some foxfire! The foxfire hits the ufetubus.  The ufetubus is burned terribly! hK, h hW h §§§vv§§§ hv§The ufetubus is moderately wounded.The foxfire hits the ufetubus but does no damage. h; h2=, h> h? h+A hE, hGr  The ufetubus is moderately wounded. hOkvvv#@..§5§.§....§...§§○ hNQ hRh7----1 hYx§5§§§ h^N _Your foxfire dissipates! h ,  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.§§§5vv.v...°6-2§§ _You conjure some foxfire! h  hM hMConfirm with . or Enter, or press ? or * to list all spells. h5You conjure some foxfire!  h   h'! The foxfire hits the ufetubus!  h The ufetubus is burned terribly! h[ h§ ht. hU! h;V hY h] h` hvf hi hum hp hbt hz h~ h  hv ḧ v h%§§☼§ hVv§§§#§ hq)§. h h5 h- hk3 h˰ 3 hV h7§§☼§ h§§ h3§ hH hd  h h(_You kill the ufetubus! h h:  ####### ######vv...#  .....#.v...#  ....§§☼§@...#  ..v§§§#§....#  .....§#.....#  .....  ..... ....  ....    hm §§v§§.○.@§§...#...§§§§v6=-4§§§§§§ h       #  ####§§...#  .#v§...#   ....§.○@.§..#   ..§...#...§.#   .§...§#...§.#   .§... #..v..#   §§... #.....#   .... #.....#   .... #.....#   #.....#   #.....#....○@......[3 h 3m#§.......§#v....... #§.§..§§-5§§.§§§ _Your foxfire dissipates! h{dG  You reach down and close the door. hk#####..........§.+......#......§#...... #........ #......6 ho h<}N _Your foxfire dissipates! hp#####............'..................... h h^7=7 h h7 _You reach down and open the door. h       ####### ###.....# #......#.....# #......@.....# #......#.....# #......#.....# #......#.....# #......#.....# #......#.....# #......#.....# #......#.....#   #.....#8 _There is an open door here. hW 8      hY  #######  ##.....#  #......#.....#  #'.....#  #......#.....#  #......#.....#  #......#.....#  #......#.....#  #......#.....#  #......#.....#  #......#.....#   #.....# h^  h_ -9 _ h&b  hc  hF      #######  #.....#  #......#.....#  #....@.'.....#  #......#.....#  #......#.....#  #......#.....#  #......#.....#  #......#.....#  #......#.....#   #......#.....#   #.....# h( h=80 h6 h    ####### ########.....#  #......#.....#  #......'.....#  #...@..#.....#  h'! #......#.....#  #......#.....#  #......#.....#   #......#.....#   #......#.....#   #......#.....#   #......#.....#   #.....# h hT8=1 h  h" h ###############...........#.'....#....#### h Y2 hu  hhx 4 hJ{  h X h , h#  h  h l9= h  h  h  h , h  hĤ , h  h  h6 H#......'.....##......#.....##......#.....##......#..... h ......#.......#.......#...####.........#...<...#.........#.........#[...#.........#.... h *7.5 (5 h Z40=8.5 (6 h  h" ^ _Found a scorched robe. h4 h6 h8 h~; h*KX hO, h,R hnV h[ h] hV^ had hh hiV1= hj hm hr, ht hv hz, h{ hs~ h#.####....#<...#....#....#[....#....#....[########....#.....# h4&94 hǑ+5.5 (7 h h={ _You hear the slow hiss of a very distant avalanche of sand. h u "  #......#.....#  #......#.....#  #......#.....#  #......#.....#####  #......#.#  #......#.....<...#  #......#.#  #......#.#  #..@...#.#  #......#.#  #......#.#   #......#..[......#   #......##..   #.   # hVy .#   #.#  h) o2=6.5 (1 hڅ  h4 _You see here the +1 robe of Dil Ori {Rampage Stlth+}. hV h>ZDWear which item? Inventory Items Armour (go to first with [)  a - a +0 robe (worn) Floor Items ([,] to select) Armour the +1 robe of Dil Ori {Rampage Stlth+}[?] describe selected  hR[[!] equip|wield|wear|put on[tab] equip|unequip h(y ([,] to select) a +0 robe (worn)  a - the +1 robe of Dil Ori {Rampage Stlth+} hV  hf  #......#.....#raetorn the Magician #......#.....#Djinni #......#.....#Health: 42/45 ======================-- #......#.....#####AC: 2Str: 7 #......#.........#EV: 11Int: 19 #......#.....<...#SH: 0Dex: 13 #......#.........#XL:  7 Next: 13% Place: Dungeon:5 #......#.........#Noise: ---------  Time: 1596.5 (0.0) #..@...#.........#-) Nothing wielded #......#.........#Cast: Foxfire #......#.........#Fly  #......# h [34m..[......# #......#########.. #....... #.......# #.......# _Your foxfire dissipates! _You reach down and open the door. _There is an open door here. _Found a scorched robe. _You hear the slow hiss of a very distant avalanche of sand. _You see here the +1 robe of Dil Ori {Rampage Stlth+}.  Okay, then. _ h  ####....<.[[##.......# h  h 27.5 (1 _ h  h  hM ####....<.[.[ h` ########...## h  h &8 h  h  h h h4 h/  h) ho5 h*63 hd9 h> heJ h4K....# hK<... hoL. hM[ hM. hN. hGO[ hO$########.. h~PI.#  hQ3.#  hqR# hRvW   phantom (wandering) hhS4# hS"W. hKT,# hZ h[9 h#q h rW hr hsW ht. hv hw&600.5 (2 h^ h  h  h6_A phantom comes into view. hD h5   #......#.....<...#  #......#  #......#  #..[...#  #......#  #......#  #......#..[  #..@...#  #.......#  #.......#  #.......#  #.......#  #......##  #...W..#  #......#  h   #......#.....<...#  #......#  #......#  #..[...#  #......#  #......#  #......#..[  #..@...#  #.......#  #.......#  #.......# #.......# #......##  #...W..# #......# h  hp h:_A phantom is nearby! hE h   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.vvW(ally target).2=1.5 (1 _You conjure some foxfire! hGo( hp hq htq#......#.........# hq3raetorn the Magician hYr hr h7s_#......#.....<...# hs Djinni h:t ht huK#......#.........# huvHealth: 39/45 ====================---- hu hwv hvK#......#.........# hXw-AC: 2 hw,Str: 7 h6x hx hyu#..[...#.........# hy-EV: 11 hy-Int: 19 hkz hz hF{K#......#.........# h{-SH: 0 h5|-Dex: 13 h| h } h{}k#......#.........# h}XL:  7 Next: 13% Place: Dungeon:5 h\~ h~ h9#..v...#..[......# hNoise: =--------  Time: 1601.5 (0.0) h h hk#..@...#########.. hi9-) Nothing wielded hՁ h= he#..v....# h@*Cast: Foxfire h h h;#.......# h'Fly  ha hɅ hI:#.......# h h h:#.......# h h] hȈ[#..*...## h=wW   phantom (ally target) h h h9#......# h hV hŋ9#......# h _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 2% risk of failure)  hPress: ? - help, Dir - move target, f - phantomAim: a phantom (ally target, chance to affect: 70%) h2gnWinner flame, ally target) h hT§§§§vv  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target, f - phantom: a phantom (ally target, chance to affect: 70%  The phantom is filled with an inner flame.  The foxfire hits the phantom. Flame seeps out of the phantom. h~  The phantom is lightly damaged.  The phantom is engulfed in blazing flames. WW  Flame seeps out of the phantom. The foxfire hits the phantom.  Flame seeps out of the phantom. hR§§§§§W○W)=2.5 (1 hW hX§ hSY§ hY§ hZ§ hG[ W h[ h`  hc hc hd<_The phantom is severely damaged. h?e hz  ht  hCasting: Inner Flame (dangerous; 2% risk of failure)  htMConfirm with . or Enter, or press ? or * to list all spells. h/You conjure some foxfire! h9  hƊ  h<§ h§ h0§ h### h ### h### h   hm*The phantom is engulfed in blazing flames. h h^v hN. h@v h0. h(,§.. h,§°§ h"4§°§ h h[ h[35 h\!====== hW]3 hg hh4§°§ hli§ hOk ho  hp hBq'_The phantom explodes! hr h <.[.v[ h9....#########...# .§§§°§#......# h h h hY hv§§§§.§.§ hG------4 h6q§§§ hN _Your foxfire dissipates! hv h hk h h .[.v hٕ§.§[§...#########.......# ------§§§#......> h%0 ha h h h hF§§§.§§.v..§ h+5.5 (1 hwT§§ h9 _Found an escape hatch in the floor. h,4 h* h hQ< §§§.§..[.....#########...# §§§.§..##........ hw%0 h![.....§§.§§.§ hR&+6.5 (1 h&§§§.§§ hs)N _Your foxfire dissipates! h8 s40=.[########...# ......# §.....# §.§§.§..##.@...# .....# .....# >.........5   white imp (wandering).....58.5 (2§§.§§5.9.5 (3§§.§§ hn \ _A white imp comes into view. h p   #......#..[  #......##  #.......#  #.......#  #.§.....#  #.§.§...#  #.§.§..##  #..@...#  #......#  #......#  #......>.  #..........  #..........  #.........5  #..........  h#   #......#..[  #......##  #.......#  #.......#  #.§.....#  #.§.§...#  #.§.§..##  #..@...#  #......#  #......#  #......>. #.......... #..........  #......... #.......... h)*m§§§ h* hW3o§§§ h"8` _A white imp is nearby! h#   #......#..[  #......##  #.......#  #.......#  #.§.....#  h#.§.§...#  #.§.§..##  #..@...#  #......#  #......#  #......>.  #..........  #..........  #.........5  #..........  hH   #......#..[  #......##  #.......#  #.......#  #.§.....#  #.§.§...#  #.§.§..##  #..@...#  #......#  #......#  #......>. #.......... #..........  #......... #..........§§§.§§§  hΤZ_A white imp is nearby! h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire!§§.§§.vv55ally target).39-==10.5 (1§§§ ha _The white imp shouts, "Run away, thou grime-gilt toad-spotted socdollager!" h  #......#.........#raetorn the Magician #......#..[......#Djinni #......#########..Health: 36/45 ===================----- #.......#AC: 2Str: 7 #.......#EV: 11Int: 19 #.§.....#SH: 0Dex: 13 #.§.§...#XL:  7 Next: 35% Place: Dungeon:5 #.§.v..##Noise: ==-------  Time: 1610.5 (0.0) #..@v..#-) Nothing wielded #......#Cast: Foxfire #......#Fly [12; h 6H #......>. #.......... #........*.5   white imp (ally target) #.......... #.......... _The white imp shouts, "Run away, thou grime-gilt toad-spotted socdollager!"  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target, f - white impAim: a white imp (ally target, chance to affect: 89%) hq \5inner flame, ally target) hK  h M  h3O  hP  h$R  hS  hU  hV  h[  h\  hh §§§§§§v§55   Aiming: Inner Flame (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target, f - white imp hYk Aim: a white imp (ally target, chance to affect: 89%)  The white imp is filled with an inner flame.  The foxfire hits the white imp! The white imp is burned terribly!  Flame seeps out of the white imp. hm  h  hS §☼.§§§§ h §§§§v5. hY 371.5 (1 h8 ☼.§§.§§§§§§5 h: ] _The white imp is almost dead. h>  Casting: Inner Flame (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! The foxfire hits the white imp. h§§§§○ h  hY §§§§########The white imp is burned terribly! htY☼☼.☼v..v.....>§.°.§§§ h)m67======2 hj☼§§§ hM _The white imp explodes! h<  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h\ hh h9 h h$ hk hJ ha h hH○☼v§§v§§.§§.§§§§vv§§§ h+5-=-----3 h§v§§.§§.§§§ h/ _You conjure some foxfire! hA hG #......#..[#  #......#########..  #.  #.#  #.☼.....#   hH#.○.☼...#  #.§.☼..##  #...v§.#  #..§@§.#  #...§.§#  #....§.§§. #.....§§v... #.....v§§§ #..........  hI#. #......####'  hL hL hM hgN hvO hO hP hQ hNR hS hS hU hV hV hV[:○○.○§.☼§..@..§.§..>§v..§§§§§..§ h\6=------4 h[`§§§v..§§§§§§..§ hbQ _Your foxfire dissipates! x3 h s ########...# ○○.○...#§.☼..##..§..# .§§..>§...§Fly §§§§§§#......#○°.○○.....>§.§.....§§§.§§v-5§§§§§ hg .# ○°.○...#§.○..#.....# #...>§...§.....§§§§ hZ#....... h h°..°☼.○..§§§... hѦ&6 h3<☼ hN _Your foxfire dissipates! h7Xo °..°...#☼.○..#.....#  .#...>§..§§§...#.......' h`...☼.°§§§☼ ha&7 hfS§§§☼ hoi hkK #☼.°..#.....# ...#..>§..§§☼... hN|#.......#. h!W○..§§§☼ hX^7=8 hI_@§§ h$b h  h  hR  h%  h̲ X h7 , h  h  h  hb  h  hK  h( b8= h  h  h  h  h$  hw  h  h  hE  h&  hA l9= h  h  h  h`  h  h3 .............................####'...##........'....#...26.5 (8####+#######   h  h~  h#  hdv ........0 h<4 h> hkA hM hO hV #..  #............. #............. #......####'## #......##....# #.......#....  hY #.......'...  #.......#... 8.5 (2 #.....@####+  ##   h_ hva h  h  h  h&  h y40= h  #.  #...........  #........ #.............  #......####'##  hF #......##....## #.#.....#  h #.'.....#9.5 (1 #......@#...  h~ #......####+ ########   h      h  hN  hE  hF  h  hW  h  h B hr  #......>....  #........... .  h5 #...........  #.......    h͵ Z#.............   h[ #......####'##  #......##....##   h z#.#.....#   ht #......# #. h .....+ #......####+###  hN h########        h   h K30 _There is an open door here. ho h5p h@r ht h-z hQ _ h h hà hC h hV1= h hX hA, h hǎ h, h ht #......>....  #...............  #...............  #..............  #.............  #......####'##  #......##....##  #.......#.....# 5.5 (5  #.......'....@#  #.......#.....+  #......####+###  ########  h h hԟ h[ hP '....0'..............#+##.#.+#6.5 (1 _You reach down and open the door. h}D`#.........#...... #..... 5#... ..#......####'## #+##...#......##....##.......#.......#.....#...!...#.'.....#.......#.......#.....@.......#......####+###.######## ..#+### ..#..+..# 5   ufetubus (asleep)..#### 0  An ufetubus comes into view. hQ.2=7.5 (1 hU  hkW  h!Xf_Found a clear potion. The ufetubus moves out of view.  hXC_There is an open door here. h#.  #..... ...  #. 5..  #......####'####+##..  #......##....##.....  #.#.....#...!#.'.....#.....  #.#.....'.  #......####+###########.........#+#### )........# .....=...+.........#.........# 5   ufetubus########## 0 h+. h]5 h h h:8.5 (1 h  h hY_Found a rapier and a knobbly ruby ring. h [   ...... ...  .... ....  ###'####+##5...  #....##........  #.....#...!....  '.....#........  #.....'........  #@.......  .........#+####  )........# .....=...+ .........# .........# ########## hU    ...... ...  .... ....  ###'####+##5...  #....##........  #.....#...!....  '.....#........  #.....'........  #@.......  .........#+####  )........# .....=...+ .........# .........# ##########  _An ufetubus is nearby! h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..5vv(ally target) hk1-=9 hP   h3! h!!_You conjure some foxfire! h 7 #... #... #####'####+##.... #......##....##........ #.......#.....#...5.... #.'.....#........ #.#.....'v. ####+###. ########......@v.#+#### .)........# ......=...+.....#.###########   h  h v§§.v§§ The foxfire hits the ufetubus. The ufetubus is burned terribly! h  hy  h   h ! h . h v h § h   h >The ufetubus is moderately wounded. h UThe foxfire hits the ufetubus. The ufetubus is burned terribly! h= s.!§5.§.§§§2=-40§.§§§ _The ufetubus is severely wounded. hC  .####'####+##....##.....#.....#...!'§5.#.....'§.§####+###.§.....#######.......§.#+#### .)..# .....=...+....##########.....5.-1 hsnr #####'####+##.... #......##....##........ #.......#.....#...!.... #.'.....#........ #.#.....'. #####+###.5...... hCpg ########.........#+#### ..).# ..+.....#.########### hz h} hiV.5 h&2 h hQ _You see here a ring of ice. h F  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Flames lash the ufetubus. The ufetubus is burned terribly!*  hM(d .  You kill the ufetubus! hP0-8====3 hY h3^' _You hear a shout! hEM1-----4 hU hRZ  hN[ h~\_m - a ring of ice h #......####'####+##.... #......##....##.. #.#.....#...!.... #.'.....#. #.#.....'........ #......####+###........ #.#+#### ..).# .+ .# .# ..55   ufetubus----5 hu  hh \ _An ufetubus comes into view. hH c#......####'####+##....  #......##....##..  #.#.....#...5....  #.'.....#........  #.#.....'........  #......####+###........  #.#+#### ..).# .+ .# .# ...!56 _You hear the slow hiss of an avalanche of sand nearby. hI#......####'####+##.... #......##....##........ #.#.....#...!.... #.'.....#..5..... #.#.....'........ #......####+###........ #.#+#### ..).# .+ .# .# ..#..5 h8M&7 hS h`X hB  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Flames lash the ufetubus. The ufetubus is burned terribly! h A*  hI &. h l040====8 h  hW L _You kill the ufetubus! h/  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hl _You can't see any susceptible monsters within range! (Use Z to cast anyway.) h @#####......'...........................----9 _You reach down and open the door. h Z......####'####+##.... ......##....##........ .#.....#...!.... .'.....#........ .#.....'........ ......####+###........ .#+#..).#......#.......#.#......#.#......#..##......#. ......#......#...##.#...# .#----50 _There is an open door here. h####'####+##.... ##....##........ #.....#...!.... '.....#........ #.....'........ ####+###........ ..#+###### ..).#......# .'# .#......# ..#......# ..###. ..##11 _ h|##....##........ .....#...!.... '.....#........ #.....'. ####+###. #####.........#+######  ..)#......# ....'......# ...........#.@....# ...........#......# ..##########......# . . ..##...##.#.. #...# .#.. #.... .2 h4.....#...!.... '.....#........ #.....'. ####+###. ####.........#+######  ..)#......# ...........'......# .....#......# .#..@...# ..##########......# . .........#  .......##...##.#... #...# .#.. #.... . ..... .3 h f'.....#........ #.....'. ####+###. ###.........#+######  ..)#......#  ...........'......#  ..#......#  .#......#  ..##########...@..#  . ..........#  ...# ...##...##.#... #...# .#.. #.... .. ..... ...... .4 h]@#.....'. ####+###. ##.........#+###### ..)#......# ...........'......# .#......# .#......# ..##########......# . ........@.#  ..# ...##...##.# ... #...# .#.. #.... .. ...... ....... ........ .... h[AT2=5 hD h+F hbTR####+###. #.........#+###### .)#......# .'......# #......# #......# ##########......#   hzUu..........#  ..# ...##...##.# ... #...##.# .. #....... ...................... hXb.... ...... ....... hb hc&6 hOj hzl h X hX h[ h\ ho4 hp hr hu, hy, h.)........#......# .'........#.#. .##########.. .......  h..............##...##. #...## #........# ..........# ........................... .............# hh   black bear (asleep) .............#........h....# h%7 h]+8.5 (2 h h] _A black bear comes into view. h( )'......#......#.....#....# ...# ..# #.# ... #...##@# .. #........#   h ..........#  .............  ..............  .............#  .............#  ........h....#  hZ )'......#......#.....#....# ...# ..# #.# ... #...##@# .. #........#  ..........#  ............. .............. .............#  .............# ........h....#  _A black bear is nearby! hL()'......#......#.....#....# ...# ..# #.# ... #...##@# .. #........#  ..........#  .............  ..............  .............#  .............#  ........h....#  h)'......#......#.....#....# ...# ..#  h#.# ... #...##@# .. #........#  ..........#  ............. .............. .............#  .............# ........h....#  h h h- ha _A black bear is nearby! h  Casting: Scorch (safe; 1% risk of failure)   h!|Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! hv.vhlly t hEarget)h. hB=== h9.5 (1 hn h4 _The black bear growls angrily. hs.)........#......#raetorn the Magician  h4u ..........'......#Djinni ..........#......#Health: 39/45 ====================---- ..........#......#AC: 2Str: 7 .##########......#EV: 11Int: 19..........#SH: 0Dex: 13...........# h'yXL:  7 Next: 40% Place: Dungeon:5...##...##.#Noise: ==-------  Time: 1659.5 (0.0)... #...##@#-) Nothing wielded.. #....v.v.#Cast: Foxfire..........#Fly ........................................#h   black bear (ally target).......*.....#.............# _The black bear growls angrily.  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target, f - black bearAim: a black bear (ally target, chance to affect: 84%) hsO\hinner flame, ally target) h. h hk hf h hz h9 h h h h_ §.§ hI§§§§§§vhConfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 2% risk of failure)   h%0Press: ? - help, Dir - move target, f - black bear  Aim: a black bear (ally target, chance to affect: 84%)  The black bear is filled with an inner flame.  The foxfire hits the black bear. Flame seeps out of the black bear. h  h h  The black bear is lightly wounded.  The foxfire hits the black bear! Flame seeps out of the black bear. h  h §.§§§§§§§.h) h K.60.5 (1 h §.§§§§§h h b _The black bear is heavily wounded. hI  Casting: Inner Flame (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h§.§§§§§§h hM hY§.§§§§§§ h -h h _You can't see any susceptible monsters within range! (Use Z to cast anyway.) h vv........hh, ally target)Casting: Inner Flame (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h%58-1 hRhh h/ _You conjure some foxfire! hx  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hC hh- hc 9h h _You can't see any susceptible monsters within range! (Use Z to cast anyway.) h1E  hF   hGCasting: Foxfire (safe; 1% risk of failure)   hWHFConfirm with . or Enter, or press ? or * to list all spells. hI hJ hK hS  hU" hU§ hV§ h\W§ hXv hXh hYh hZ6You conjure some foxfire!   h[3The foxfire hits the black bear but does no damage. h: hA  h  h6The black bear is heavily wounded. h h  h! h ### h5### hx###The black bear is engulfed in blazing flames. hb §vv§§§§§..§§§. h) f65======2 hԗ [§§§§§ h § h N _The black bear explodes! hkf  ho =.'......# #......#..#......#.. ##########......#.. hrp 2 ..........#.#..#.#...##...##v#.#... #...##.#.#.. #....§v@.# hq  .......§..# ..§.....§§§....#.§....#......§§....#. hr Z.############# hv  hw  hy  hz  h.}  hC~  h=  hā  hX  h  h .§.§§§.. h §....v...§v§§ h G------3 h §§§§ h# N _Your foxfire dissipates! h#......#..#......#.. #########......#..  ..........#.# ...#.# ...##...##.#.# ... #...##§#.# .. #.....§..#  ....§§...@# ....§................v...§v§....#........§....#......§§....#..############# .....§..§§§..§§§§....§§§§§[39; h49m------4§§§..§§§§§§§ _Your foxfire dissipates! x2 hI#......#.. ########......#..  ..........#.# ...#.# ...##...##.#.# ... #...##.#.# .. #........#  ...#######......§..§..@..........§§..§§§....#§....§§§....# ......§§.....#..############# .......§§§....5§§ hЀ #......#.. ......#.. ...#.# ..#.# ...##...##.#.# ... #...##.#.# .. #..# .#.<....§...§§§....#..§......§....# ........§§.....# .....###<§§§§§96 h U§§ h 9 _Found a stone staircase leading up. h h4 hZ hdB h?#......#.. ......#.. .#.#  .#.#  ...##...##.#.#  ... #...##.#.#  .. #........# .#.<.7.....§...☼§☼....#..§......§....# .. hU......§§.....# ....# ...# ..# h޲\☼§§§ h~ hL h4 h  h+B hf.5#......#.. ......#..  .#.# .#.# ...##...##.#.# ... #...##.#.# .. #........# ..#.<.8 h/ ....§...☼§☼....#..§......§....#........§§.....#....#....##.....###### h0 h,6u§§§§ h8 h hT4 hp hKX h hM40= h hP h0 h, h$#......#.. ......#.. ....# .#.# ....##.# ....# ##...##.#.# ....#  #...##.#.# ....#  #........# ....# ...#######.<..# 71.5 (3 ....#  h_..§..........#.......# .§...........#.......# .......#.......# .......#.......#  #############.......### h= h  h8W 4 h~X  h>Y  h_ B h b #......#.. ......#.. .....# #.# #....# #.# #....# ...##.#.# #....# #...##.#.# #....# #.# #....# #.<..# 2.5 (1...@...# §.#.# §....#.#  hb 3 he  hJg  h h h  h hB hM#. . ......##.# ## #..3#######@<...... .§... §...........#.......# h hs hD hr hu  h! h$ hj11= h3, hC5 h7 h< hp= hJ> h B hXF hcGL2= h;H hRK h1P hQ hQ hW...... ...... #.........+###### #........ # #... ' #......#.. #......#....#...#........8.5 (5#.# #@.#.# # #...##.#.# #. #...##.#.# #. # h7X# #.#######.< ............... .§..........#....... §...........#.......# h[ h\ hl` h.. #(.. ....... #... .#+###### #... .#......# #.# .'......# #.# .#......#.. #.# .#......#....#.# ##......#.......@....#.#.###.###....# ........#.# #....##...##.#.# #....#  #...##.#.# #....#  #.# #....########<..#..........# ..§.#.#09.5 (1 h- _Found 5 poisoned darts. h h, hJ h hX hT O#.. '.. #.......(.. #.. #.. ...#+###### #.. . h ..#......#. #.......#..'......#.. #.......#..#......#... #.......#..#......#....#.......###......#.....@......#..#.###.###....#..#.# #. #....# ..##...##.#.# #. #....# .. #...##.#.# .. #....# . #..# .∩ #....#  ..#######.<..#  ......#  ...§..#.......# h&80 hc3=1.5 (2 h  h#5 _Found a sand-covered staircase. h^.#. .'. ....#.(.. ##. #...#..#+#######...#..#......#....#.#.'......#....#.#.#......#....#.#.#......#....#.##......#....@.......#   h.#.###.###....#.#.# #.# #....#.##...##.#.# #.# #....#. #...##.#.# ... #....# .. #.# .∩. #....# .#######.<..#  .#  ...§.#.# h hn+2.5 (1 h hx h  '....#.......(.. ###. ....#+###### ......#.# '## ####.  ....#.###@###.... .#.# #.# #....Fly #####.§...........#.......# h  h &3 h  hr  hw^J hCj hl hr hu, hx hx h\y4 hy= hrz hv{ hA h̀' h<...#+####### h..  h!....#......#. h#....#  h }'......#....#.......#  h]#....#....... h# heR#....#.......  hф #### hH\#............  h* .... h-R#.###.###....  h ..... hLT#.# #.# #.... h!5.5 (2  h7Z...##...##.#.# #@#  hc #...##.#.#.....# h&a#..∩..# hω(Fly  hx#######.............#.......#.............#.......# h h h- h_J hƯ h h h% h[ ......#.#  h"'...#...#..#....#.. ####.  h ....###.### .# #.# ###...##.#.#.#.#.#6.5 (1 h79 #..@..# #........#..∩Fly #############.......# h h hR^ '#..#..# ####.  ....###.### .#Z#.#Z###...##.#.#.#.#. ... #.......  ..######.<Fly Z   rat zombie (dormant)Z   goblin zombie (dormant)######### hT0 h^ h_. h_Z h_ Z hV` h` hxe hf$7.5 (1 hj h0o  ho  h/pK_A rat zombie and a goblin zombie come into view.  hpW_There is a sand-covered staircase here. h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells...#.#ZZvv(ally target)Zally target)==8 _You conjure some foxfire! hR  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. haSPYou conjure some foxfire! The foxfire hits the rat zombie! h hc . The rat zombie is almost destroyed.The foxfire hits the goblin zombie. hn h{..v@v h@}T3-9 h} h܋f _The goblin zombie is severely damaged. hThe rat zombie is almost destroyed.The foxfire hits the goblin zombie. _The goblin zombie is severely damaged. h%Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  You conjure some foxfire! The foxfire hits the rat zombie! h- .  goblin zombie (ally target) h, hB  You destroy the rat zombie!The foxfire hits the goblin zombie..v.@§ hD hV..vv..@§ hjjU2-90 hp9§ htT _You destroy the goblin zombie! hp  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h} _ hA hBT3= hD h#I, hNK hN, hP hT, hV hYb4= hZ h\ hR] h] h_ hV` h` hb hecT5= hd h3g, hh hj, hk hm, hn hmq hqL6= hr h3u, hQv hx h$y hy h{P7 h| h~, h h', h" h h hƆ hdj8= h h/ h h hH h h4 hf hL9= hבB he h h h  h] h h30= h h, h" h h hv h̟ hF h h hL1= h hB h hs h hN h֩T2= h[ hB h hm h h h h  hݻ|3=4= h, h\ hؾ, h h, h h hL5= h| h, h h=, h he36= hU hz h hp h h hz h h h h hkX7= h h h h9 hz h hd h h h h hbL8= h h, h h h h h] hV9= h] h h  hg h hf h h hK h h hM40= h hu h hm h h h h- hV1= h5 h~ h h~ h hV h h hy h h+ hL2= h) hu h h] h h h hf hV3= ha h  h/  h  h  hc  h  h hv h h$ hL4= h? h h+ h h? h h$ hW h h? h` hV5= h[ h h h h hu h h  h L6= h(! hj" h" hT# h% h% h & h5' h' h( he) h)V7= ha* h+ h, h, h- h . h. h/ hb0L8= hK1 h2, h3 hL5, h5 hk7, h7 h9l9= h ; h<, h< h!>, h> h@:50 h"A)= hA hD hVF, hH hJ hL, h N h|O h Q, hQ h1S hUT hT:= hXU hyW@  There is an open door here. hX hhY _ hY hZ h \ h\ h] h] hG_ h_ h-` h` hb hQc, hd he hf hg hPhF _You reach down and open the door. h@j hj h4k hl@  There is an open door here. h=n hn _ ho hp h}r, hhs hw h#...##...# ##'## #...# #...# #...# #...# #'#######-------#..@'ZZZ##...#..Z+#...# Z.######  h ##  Z   adder zombie (wandering) Z   water moccasin zombie (wandering) Z   jackal zombie (wandering)  hhZZ 2 gnoll zombies (dormant) hG[ 855.2 (111.0)  You reach down and open the door. h hx hݏ hZZZZ.ZZ1 dormant) hL-------62 h? h  A jackal zombie, a water moccasin zombie, an adder zombie and 2 gnoll zombies _come into view. hA   Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hk^  A cloud of volatile blastmotes flares up around you! Run! h;n hzZZZ.ZZ.ZZZ hmj47--==7.0) ha h6[ _The jackal zombie closely misses you. hh h- #...# h- #...# hf- ##'## hQ #...# hQ #...# hQ #...# hQ #...# hm #' hP# h. #.@§ZZZ.# h  #...#ZZ.+ h #...# ..# h ##### ## h h h  h>   h3The jackal zombie attacks as it pursues you!   hUmThe jackal zombie barely misses you. The cloud of blastmotes explodes!   h/The concussive blast engulfs the jackal zombie! h  hL  h### hL ## hBZ 2 gnoll zombies  h\  h(You destroy the jackal zombie! h hY  h[  h\-The concussive blast engulfs you. You resist. h_ h2c hf hEv hw- #...# hx[ #...# hy# ##'## h {? #...# h"|? #...# h_}; #...# hv~Q #...# h~ #' h# h҃ #@.ZZZZ.# #...#...+ #...# ..#  ##### ## hS ht4 h|--- hz======= h|8 h h  ho h!*_You are knocked back by the blast. h#...#raetorn the Magician#...#Djinni##'##Health: 41/50 ===================-----#...#AC: 2Str: 7#...#EV: 11Int: 20#...#SH: 0Dex: 13#...#XL:  8 Next:  0% Place: an Ossuary#'#######Noise: =======--  Time: 1858.2 (0.0)#@.*ZZZ.#-) Nothing wielded#...#...+Cast: Foxfire#...# ..#Fly ##### ##Z   adder zombieZ   water moccasin zombieZZ 2 gnoll zombies _You a hre knocked back by the blast.  Casting: Volatile Blastmotes (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target, f - water moccasin zombieAim: a water moccasin zombie (chance to affect: 93%) hPZ(inner flame) h]& h/UZ. h0Y==-----9.2 (1 h9 h[=<  Casting: Volatile Blastmotes (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target, f - water moccasin zombieAim: a water moccasin zombie (chance to affect: 93%) _The water moccasin zombie is filled with an inner flame. hs#...#raetorn the Magician#...#Djinni##'##Health: 38/50 ==================------#...#AC: 2Str: 7#...#EV: 11Int: 20 hs#...#SH: 0Dex: 13#...#XL:  8 Next:  0% Place: an Ossuary#'#######Noise: ==-------  Time: 1859.2 (0.0)#@Z.*ZZ.#-) Nothing wielded#...#...+Cast: Foxfire#...# ..#Fly  ht##### ##Z   adder zombieZ   water moccasin zombie (inner flame)ZZ 2 gnoll zombies _The water moccasin zombie is filled with an inner flame.   htCasting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target, f - gnoll zombie, p - water moccasin zombieAim: a gnoll zombie (chance to affect: 94%) h HZZZ hy ?(1 inner flame) hZZ'Z.ZZZ  Casting: Inner Flame (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target, f - gnoll zombie, p - water moccasin zombieAim: a gnoll zombie (chance to affect: 94%)  The gnoll zombie is filled with an inner flame.60.2 (1ZZ _The water moccasin zombie closely misses you. h #...##'##.#...#  h #######ZZ'Z..#Z..+...# ..###### ##ZZ h4  hD7  h8  hA Z.ZZ.#.ZZZ hFC 59-1 hJ ZZZZZ hP _The water moccasin zombie closely misses you. _There is an open door here. h6M##...##'#..# '#######Z.ZZ..##.Z.#...+.#Z   water moccasin zombie (inner flame)Z   gnoll(inner flame)   The water moccasin zombie attacks as it pursues you!MZZZ.##### ##Z   adder zombie Z-2 hq9Z hy:Z h?-Z  hUD hJM_The water moccasin zombie misses you. h .#'### #...# #...# #...# #...# ##'## #...# #...# #.@.# #...# #Z####### #ZZ.ZZ..##...#...+#...# ..# Z   water moccasin zombie (inner flame)##### ##gnoll zombie (inner flame) ZZZ.Z   adder zombie h2Z   water moccasin zombie (inner flame)Z   gnoll zombie (inner flame)3 hZ h Z h h$  h%% h%>_The water moccasin zombie barely misses you. h;& hPW...'###...##...##...##'#..Z.# Z######Z..ZZ..#...+...# ..##### ##ZZZ.'.Z-4Z hK#### ####...#'###...# h}L,#...##...##'#..ZZ..# hM'######ZZ..#...+...# ..##### ## htR h:T hW h,`ZZ..ZZ   gnoll zombie (inner flame) h*a h!bg40=-5 hQkBZZ ho hQa...#?!!?#### ####...#'###...#...##@##..ZZ...#Z######ZZ..#...+Z...# ..  The water moccasin zombie attacks as it pursues you! hr hdtZ huZ hv". hwwZ h.x' hxZ hyZ hCzCZ 2 gnoll zombie hzs (1 inner flame) h{ h} h}= h{~ 6 hn h5Z h Z hZ hqZ h hӑ  h  hJ>_The water moccasin zombie bites you but does no damage.  hC_There is an open door here. h<  h '.∩.#??)?+ h$ 9...#?!!? hn B#### #### h 9...# h '## hP m#.@.# hJ #'# h s#.Z.# h Z h $. h T.Z.#  h '###### h $Z..ZZ..# h( Z h+ ...+ hM  h:  h  h  h  h  h Z h Z h? #. h Z h $. h Z hm Z h5 . h Z h  h@  h - h 7  hx _ h  h Z hC JZZ h!  h  h] f∩..#...#!!??# h m'.∩.#??)?+ h1 9...#?!!? h| B#### #### h 9...# hR !'## h '... h_ M##Z## h s#.Z.# ho ;#...# h Z h6 8...#  h{ 9Z###### h Z h. ZZ..# hf  hJ  h  h  h hZ h9Z h$. hZ hZ hT' h hs 34 h( --- h = h  8 h h  h h^,_The water moccasin zombie bites you! hKe  ######### #### #∩..#...#!!??# hf  #...'.∩.#??)?+ #...#...#?!!?# #...##### #### #...# #'### #...# #@..# #...# #.Z.# ##Z## #...# #...# #.Z.#Z #Z..# Z   gnoll zombie ( #'####### h"l  h{m  h o  hXp  h| ZZ.'ZZ h} Z.Z 2 gnoll zombies (1 inner flame) h\ .-9 h eZZZ hď ! h  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.! h,! hp Z.Z.ZZA cloud of volatile blastmotes flares up around you! Run!2--------==70! hZZZ _The water moccasin zombie bites you!! hW######## ###∩..#...#!!??#'.∩.#??)?+! hY.#...#?!!?.##### ####...#'##§.ZZ...##'##Z.#..#ZZ...#! h`! hL{}  The cloud of blastmotes explodes!  The concussive blast engulfs the adder zombie!!! hne######ZZ   water moccasin zombie (inner flame)ZZ 2 gnoll zombies (1 inner flame)  The cloud of blastmotes explodes!  ! h%The concussive blast engulfs the adder zombie!!  You destroy the adder zombie!  The concussive blast engulfs you. You resist.oncussive blast engulfs the water moccasin zombie!!  Flame seeps out of the water moccasin zombie.! hm .The water moccasin zombie is heavily damaged.You are knocked back by the blast.! hd! h! h######## ###∩..#...#!!??#'.∩.#??)?+! h#...#?!!?.##### ####...@###....Z...##Z##! hWOZ#.! h!2------=======1! hO+SZZ! h0 _The water moccasin zombie is knocked back by the blast. _There is an open door here." h *Z , c…)Z _There is an open door here.  Casting: Volatile Blastmotes (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Flames lash the water moccasin zo" h mbie.  Flame seeps out of the water moccasin zombie.  The water moccasin zombie is severely damaged." h/ \  The water moccasin zombie's fire resistance burns away." h T ######Z" hИ Z 2 gnoll zombies (1 inner flame)  The water moccasin zombie is engulfed in blazing flames." hB " h " h X§§°.§Z'Z   gnoll zombie (." h d1-82" h'U§Z" h8Y _The water moccasin zombie explodes!# hݫ   Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.# h6 # h 'vv§§.Z.ZZZ 2 gnoll zombies (1 inner flame, 1 all…)# hص w20-=------3# h, R§ZZ# hc / _You conjure some foxfire!$ hN$ h1Q*$ hRcom$ h1SLConfirm with . or Enter, or press ? or * to list all spells. $ hT9_You conjure some foxfire! $ hU Casting: Foxfire (safe; 1% risk of failure)$ h"VLonfirm with . or Enter, or press ? or * to list all spells.$ hYYFlames lash the gnoll zombie. Flame seeps out of the gnoll zombie.  The gnoll zombie is heavily damaged.$ h<$ h@$ hC$ h*U $ hV!$ hYv§$ hZ§$ h[ v$ hb]Z$ h^KThe gnoll zombie's fire resistance burns away.  $ hK`NThe foxfire hits the gnoll zombie. The gnoll zombie is burned terribly!  $ ha$Flame seeps out of the gnoll zombie.$ h$ h&$ h$ h}$ h;$ h!$ h(§v$ h§$ h§$ h$Z$ hN Z$ hd '$ h} Z$ h $ h$ h18$ hL--$ hs4====---$ h4$ h$ h§$ h]§$ h1§§$ hZ$ hZ$ h $ hy% $ hY&$ h+'A_The gnoll zombie is severely damaged.$ h'$ hk   Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.§§*Z   gnoll zombie$ h{  $ h  $ h IFlames lash the gnoll zombie. The gnoll zombie is burned terribly!  $ h +The gnoll zombie explodes!$ h DThe fiery explosion engulfs the gnoll zombie!!$ h; $ hW §$ h> ###$ h ###$ h ###$ h !% h% h% h% h` % hc% h§% h§§% h/v.% h.% h4§§§% h §°§% h 4§§§% h!% hG% hH6% hJ--% hSK=======% hL5% h"X% hY§% hZ§§% h)\§% hy]§% h_ §% ha% he % hf% hg/_You destroy the gnoll zombie!% hh% h M######## ###∩..#...#!!??#.'.∩.#??)?+.§#...#?!!?.§§##### ####..#'##...##§§§#§§§§.....§.% hA k7=-------6% h4 v§§§§ % h % h *_Your foxfire dissipates!% h % h|8=% h>9=% h% h% h5% h% hd20=% h% h % h",% h#% h%% h&% h'% h(% h*% h+% hA-d21=% h/% h/% h1% h2% h3% h4% h6% h7% h$9[2=% h:% h;% h=% h>% h?% h@& h& h& h,& h& hw3& hG=& h& h1& hZ& h& h& hG& h&& hOB& h]& h'4& h=& h& h& h!& h#,& h%& h&& h'& h)& h*T5=& h7-,& h+.& h/& h;1& h/2& h4,& h5& h6& hH9& hq:& h;6& hC>U=& h[?& h@& hB& hC& hXE& h,H& hRI& hJI7& hL& hM& h5O& hIQ& h`R& hS& hU& hV& hNX& hTZ& hx[& h\c8=& h_& h `& ha& hc& hd& hg,& hh& hi9& hk?=& hl& hm& ho& h&q& h+r& ht,& h|u& hv& hnx& hy& h({d30=& h|& h~& h.& h & hx,& hN& hB& h& hJ& hL& h[1=& h& h~& h& hg& hZ& h,& h& h2& h\]=& hP& hu& h0& h,& hQ& h& h/& h,& h& hb3& hU=& h& hͩ& h& h& ha,& hi& hR4& hG=& h}& h& h߷,& hi& h,& h& h½& h& h& h>[5=& h& h3& hY& h& h,& hq& ht& h^36=& h& h,& hk& h& h& hD& h & h& h& hD& h7& hL=& h& h& hF& hB& h,& h,& h,& h!b8=& h& h& h2& h,& h& hb99& h3=& hP& h,& h& h,& hE& h& h& h& h& h3M40=& h& h& hg& h& h& hy& h& h& h V1=& h & h & h & h & h & h & h& h & h& h& h& hL2=& h:& hc& h& he& hQ& h& hQ& hK& hV3=& ha& hm& h& ho& he& h& hf& hyB& h|& h L4=& h & h#X& hG$& h$& h%& h(&& h&& h'& h(V5=& h(& h)& h@*& h*& h|,B& h%.b6=& h.& h0& h0& h0& h?2& h2& h3& h#4& h4& h5& h6& h6V7=& h!7& h>8& h8& h9& h ;B& h'<& h<L8=& h$=& hO>& h>& h[?& h@,& h6A& hB& h C& h+D& hD& h0EV9=& hE& hF& h%G& hG& hH& hI& hI& hJ& h5KM50=& hK& h M& hLN& hN& h6O& h8V  There is an open door here. _& h'X& hY& haZ& h?[& h\& h^& h!_:=& h_& hfa& hb& hh& hh& hi& h4k,& hk& h,n@  There is an open door here.& ho& hp6 _& h r& hLs,& hs& h6u& hv& hv& hw& hw& h7y,& hy& hz& h{& h},& h~@  There is an open door here.& h & h _& h+& h& h& h& h& h.& hم,& he& hE@  There is an open door here.& hX& h _& hy& hl& hy& h5& h& h?& hL& h/,& hˑ& h֒& hc& h& hTF _You reach down and open the door.& h& h&& h& h@  There is an open door here.& h& h~ _& h& h#...###'###...##...##...##...##'############ ### #...'...#....#..Z+ -------#...#...'...@'Z.Z##...#...#....#.ZZ############### ###  Z   adder zombie (dormant) ZZZ 3 water moccasin zombies (dormant) Z   gnoll zombie (dormant)  20140.0)  You reach down and open the door.Z.Z.ZZ.[14;& h{38HZZZ1 dormant)Z71 _A gnoll zombie, an adder zombie and 3 water moccasin zombies come into view.& h #...#  ##'##  #...#  #...#  #...#  #...#  #'###### ###  #...'...#....#.Z.+  #...#...'...@'ZZ.#  #...#...#....#ZZ.#  ###### ### & h #...#  ##'##  #...#  #...#  #...#  #...#  #'###### ###  #...'...#....#.Z.+  #...#...'...@'ZZ.#  #...#...#....#ZZ.#  ###### ### & h 9 & h*& h+& hp6& h;d _There are monsters nearby!( h;  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.( h:  #...# raetorn the Magician  ##'## Djinni  #...# Health: 46/50 ======================--  #...# AC: 2Str: 7  #...# EV: 11( h= KInt: 20  #...# SH: 0Dex: 13  #'############ ###  XL:  8 Next:  8% Place: an Ossuary  #...'...#****#*Z.+  Noise: ---------  Time: 2017.2 (0.0)  #...#...'***@*ZZ.#  -) Nothing wielded  #...#...#****#ZZ.#  Cast: Foxfire  ############## ###  Fly   Z   adder zombie  ZZZ 3 water moccasin zombies (1 dormant)( hA Z  Z   gnoll zombie _A gnoll zombie, an adder zombie and 3 water moccasin zombies come into view. _There are monsters nearby!Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Flame Wave (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activate) h ) h]  #...#raetorn the Magician##'##Djinni#...#) h bHealth: 50/50 ========================#...#AC: 2Str: 7#...#EV: 11Int: 20#...#SH: 0Dex: 13#'############ ###XL:  8 Next:  8% Place: an Ossuary#...'...#....#.Z.+Noise: ---------  Time: 2017.2 (0.0)#...#...'...@'ZZ.#-) Nothing wielded#...#...#....#ZZ.#Cast: Foxfire############## ###Fly ) h? iZ   adder zombieZZZ 3 water moccasin zombies (1 dormant)Z   gnoll zombie _There are monsters nearby!Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Flame Wave (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activateOkay, then.) h# ) h$ ) h+ ) h/ . _) h| #...# ##'## #...# #...# #...# #...# #'################ #...'...#....#.Z.+ #...#...'....@ZZ.# ) h~ #...#...#....#ZZ.# ########### ) hs ) h I  The water moccasin zombie bites you.) h Z ZZ.Z  The water moccasin zombie barely misses you.33---------=8.2 (1) h֡ ) h# _The water moccasin zombie bites you. x3 _There is an open door here.* h[H  Casting: Flame Wave (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.* h5$* hG7 #...#* h8L raetorn the Magician * h8& ##'##* hb99 Djinni * h :& #...#* h: Health: 29/50 =============----------- * hn; #...#* h<G AC: 2* h]=+Str: 7 * h> #...# EV: 11Int: 20  #...# SH: 0Dex: 13  #'################  XL:  8 Next:  8% Place: an Ossuary  #...'...#.***#ZZ*+  Noise: =--------  Time: 2018.2 (0.0)  #...#...'.***@ZZ*#  -) Nothing wielded  #...#...#.***#Z**#  Cast: Foxfire  ##################  Fly   Z   adder zombie  ZZZ 3 water moccasin zombies  Z   gnoll zombie _The water moccasin zombie bites you. x3 _There is an open door here.  * h?RCasting: Flame Wave (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Flame Wave (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activate* h'' * h#...#* h3raetorn the Magician* h##'##* h Djinni* h#...#* h2Health: 29/50 =============-----------* h6 #...#* hYAC: 2Str: 7* h#...#EV: 11Int: 20#...#SH: 0Dex: 13#'################XL:  8 Next:  8% Place: an Ossuary#...'...#...###Z.+Noise: =--------  Time: 2018.2 (0.0)#...#...'...#@#Z.#* h -) Nothing wielded#...#...#...###..#Cast: Foxfire##################Fly Z   adder zombieZZZ 3 water moccasin zombiesZ   gnoll zombieA wave of flame ripples out!  The flame wave engulfs the water moccasin zombie!  The water moccasin zombie is moderately damaged.The flame wave engulfs the water moccasin zombie!  * h4The water moccasin zombie is moderately damaged.The flame wave engulfs the water moccasin zombie!* h5.#Z.@Z.#ZThe water moccasin zombie is moderately damaged.(Press . to intensify the flame waves.)  The water moccasin zombie bites you.water moccasin zombie bites you but does no damage.5-======9.2 (1Wave  _The water moccasin zombie closely misses you.* hRM#######@#######  The water moccasin zombie is severely damaged.heaviflame wave engulfs the gnoll zombie!  The gnoll zombie is heavily damaged.  The flame wave engulfs the adder zombie!+ hd ..#ZZ..@ZZ..#Z.The adder zombie is severely damaged.The water moccasin zombie bites you.  The water moccasin zombie barely misses you.20----=======20+ + h + h:+ h2,_The water moccasin zombie bites you.+ h   A wave of flame ripples out!  The flame wave engulfs the water moccasin zombie!You destroy the water moccasin zombie!flame wave engulfs the water moccasin zombie!  The water moccasin zombie is almost destroyed.  The flame wave engulfs the water moccasin zombie!  The water moccasin zombie is severely damaged.gnoll+ h  You destroy the gnoll zombie!The flame wave engulfs the adder zombie!#######+ hT####@###+ h/#######+ hDZ 2 water moccasin zombies + h+ h9 + h :...#Z.....@......#Z..You destroy the gnoll zombie!adder  You destroy the adder zombie!  You finish channelling waves of flame.  You hear a chilling moan.  The water moccasin zombie closely misses you.+ h + hn 18+ h ----+ h 17+ hҾ 1+ h + hf + h  + h + hn ,_The water moccasin zombie bites you., hp)T #...# ##'## #...# #...# #...# #...# #'################ #...'...#....#Z..+ #...#...'...@'...# #...#...#....#Z..# ###########, hz@.ZZ.9=-------2, h[   , hB 8Casting: Flame Wave (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells., h { #...# raetorn the Magician  ##'## Djinni  #...# Health: 15/50 =======-----------------  #...# AC: 2Str: 7  #...# EV: 11Int: 20  #...# SH: 0Dex: 13  #'################  XL:  8 Next: 17% Place: an Ossuary  #...'...#****#**.+  Noise: ---------  Time: 2022.2 (0.0) , hM  #...#...'***@ZZ*.#  -) Nothing wielded  #...#...#****#**.#  Cast: Foxfire  ##################  Fly   ZZ 2 water moccasin zombiesThe water moccasin zombie closely misses you. _The water moccasin zombie bites you.  Casting: Flame Wave (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Flame Wave (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activate- hF #...#raetorn the Magician##'##Djinni#...#Health: 15/50 =======-----------------#...#AC: 2- hGStr: 7#...#EV: 11Int: 20#...#SH: 0Dex: 13#'################XL:  8 Next: 17% Place: an Ossuary#...'...#..###...+- hHNoise: ---------  Time: 2022.2 (0.0)#...#...'..#@#Z..#-) Nothing wielded#...#...#..###...#Cast: Foxfire##################- h8InFly ZZ 2 water moccasin zombies  Casting: Flame Wave (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Flame Wave (dangerous; 4% risk of failure)  - hIPress: ? - help, Dir - look around, f - activateA wave of flame ripples out!  The flame wave engulfs the water moccasin zombie!- h?w  #...#  ##'##  #...#  #...#  #...#  #...#  ##########  #...'...#..###...+  #...#...'..#@#Z..#  #...#...#..###...#  ########## Confirm with . or Enter, or press ? or * to list all spells.Casting: Flame Wave (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activate  A wave of flame ripples out!  The flame wave engulfs the water moccasin zombie!  The water moccasin zombie is almost destroyed.- h #...#  ##'##  #...#  #...#  #...#  #...#  ##########  #...'...#..###...+  #...#...'..#@#Z..#  #...#...#..###...#  ##########   ...@Z..(Press . to intensify the flame waves.)  * * * LOW HITPOINT WARNING * * *======3.2 (1Wave  _The water moccasin zombie misses you.- hN* * * LOW HITPOINT WARNING * * * _The water moccasin zombie misses you..  The flame wave engulfs the water moccasin zombie!- hxR#######@#######   water moccasin zombie- h[6 #...#  ##'##  #...#  #...#  #...#  #...#  ##########  #...'...#.#####..+  #...#...'.##@##..#  #...#...#.#####..#  ########## - hI #...#  ##'##  #...#  #...#  #...#  #...#  ##########  #...'...#.#####..+  #...#...'.##@##..# - hb #...#...#.#####..#  ##########  - h  #...#  ##'##  #...#  #...#  #...#  #...#  ##########  #...'...#.#####..+  #...#...'.##@##..#  #...#...#.#####..#  - h{########## - h/mYou destroy the water moccasin zombie!* * * LOW HITPOINT WARNING * * *- h=e  #...#  ##'##  #...#  #...#  #...#  #...#  ########## - hf  #...'...#.#####..+  #...#...'.##@##..#  #...#...#.#####..#  ##########  - hp   #...#  ##'##  #...#  #...#  #...#  #...#  ##########  #...'...#.#####..+  #...#...'.##@##..#  #...#...#.#####..#  - ht ########## The water moccasin zombie bites you!  * * * LOW HITPOINT WARNING * * *- hr  #...#  ##'##  #...#  #...#  #...#  #...#  ##########  #...'...#.#####..+  #...#...'.##@##..#  #...#...#.#####..#  ##########   ...#...@Z....#.The water moccasin zombie bites you.- hl - h 23/50 - hʅ ------- h5 25- h =======4+ - hG  - hٍ - h\ 2_* * * LOW HITPOINT WARNING * * *- hَ . h*  Casting: Flame Wave (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Flames lash the water moccasin zombie.. hA* . hGa #...#  ##'##  #...#  #...# . hBC #...#  #...#  ##########  #...'...#....#...+  #...#...'...@*...#  #...#...#....#...#  . h##########     . h~    . hnm  #...#  ##'##  #...#  #...#  #...# . hp L #...#  ##########  #...'...#....#...+  #...#...'...@*...#  #...#...#....#...#  ########## . h*w t '  You destroy the water moccasin zombie!. h 1-------34====---. hŤ ^5Foxfire. h . h V _* * * LOW HITPOINT WARNING * * */ hwu2-3=/ h{4=/ h|/ hn}J5=/ h}/ hF/ h/ h/ h/ h/ h*/ h/ h/ h/ hO/ hT6=/ hg/ h/ ht/ h/ h>/ h/ hj/ h/ hJ7=/ h</ h/ h / h/ h/ h/ h/ hI/ hҖ/ hU/ h/ hOT8=/ hҙ/ hU/ hڛ/ hB/ h/ h/ h,/ h٢/ haJ9=/ hߣ/ h/ h/ h/ h/ h/ h}/ h/ hn10/50=/ h/ h / h/ h / h</ h/ h/ h԰/ hT/ hձ/ h$/ hJ1=/ h+/ hF/ hǵ/ hJ/ h{/ h/ h~/ h~/ hT2=/ h/ h/ h/ h/ hZ/ hp,/ h/ h\/ h/ h/ hJ3=/ h/ hd/ h/ hl/ h/ h/ h/ h/ hCT4=/ h/ hA/ h/ hK/ h3/ h/ h;/ hG/ h/ hN/ h/ hJ5=/ h/ h/ h/ h/ h/ h/ h*/ hH/ h/ h/ h/ hiT6=/ hg/ h/ hV/ h/ h./ h/ h=/ h9/ hJ7=/ h[/ hs/ h/ h/ h~/ h/ h/ h/ h/ h/ h/ hT8=/ hB/ h$/ h[/ h/ hL/ h/ hK`9=/ hB/ hG20=/ h021=/ h2=/ h%n3=4=/ h&/ h8'/ h'/ h(/ hn)/ h)/ hB+/ hN,T5=/ h,/ h-/ h?./ h./ h// hb0/ h0/ h2/ h2L6=/ h 3/ hL4/ h4/ h@5/ h6/ hj7/ h7/ h 9/ h9/ h:/ hG;/ hF<:7/ h</ h>>/ h>/ h6?/ hu@/ h@/ hnA/ hB/ h6CT8=/ hC/ hD/ hTE/ hE/ hG/ hG/ hH/ hpI/ hI/ hhJ/ h L/ hLL9=/ h M/ hN/ hO/ hQB/ hQ/ hR/ hpS/ hS/ hU/ hUU30=/ h V/ h~W/ h X/ hX/ hY/ hyZ/ hg[/ h\/ h]L1=/ h]/ h^/ h[_/ h_/ h!a/ ha/ hb/ hUc/ hc/ hFd/ he/ h5fT2=/ hf/ hh/ hzh/ hh/ hj/ hXk,/ hl/ h?mL3=/ hm/ h,o/ ho/ h p/ hq/ hr/ h{r/ hs/ ht/ ht/ hu/ hQvT4=/ hv/ h[x/ hx/ hTy/ h{/ h{/ h |/ hz}/ h}L5=/ hw~/ h/ h/ h/ h܁/ hW/ h҂/ h/ hp/ h/ hI/ hO36=/ h/ he,/ h/ hm,/ h/ h,/ h/ hn7=/ h5/ h,/ h/ hؕ/ h,/ hb8=/ h/ h*,/ h/ h1/ h/ h0/ h~/ h/ h|/ hݡ/ hpV9=/ h/ h-/ h,/ h/ h/ h/ hH/ hکM40=/ hX/ h/ h// h/ hm/ h/ hm/ h/ h / h/ h߲/ hsV1=/ h/ h/ h;/ h/ h;/ h/ h/ hܺ/ hgL2=/ h/ h// h/ h// h/ hj/ h/ hP/ h/ hP/ h/ hV3=/ h/ hM/ h/ ht/ h/ h[/ h/ h54=/ hg/ hd/ h/ ho/ hn,/ h/ h5=/ hf/ hX(6=/ h7=8=/ h29=/ h] -------Foxfire _You start resting.196.2 (171.0)50=----72 _HP restored./ h  / hQ / h / hE / hK / h! l  There is an open door here./ h" / h# _/ h% / h& / h.* / h+ ,/ h_- / h0 / hN1 :=/ h<2 / h4 / h7 / h8 / h9 / hA #...# #...# ##'## #...# / h-C #...# #...# #...# #'##################+#202.2 (5.0) #...'...#....#.. #...#...'....' #...#...#....#...# .∩ ################## ## _You reach down and open the door./ hG b _Found a gate leading back out of this place.0 hܟ0 h+0 h0 h0 h}0 h{ _  There is an open door here.0 h0 h@ _0 h0 ht0 h 0 hO0 h0 h0 h0 h0 h0 h0 h=   #+### #.Z.# #.Z.# 0 hu.ZZ# ZZ#########'# '...#....#...'..@# '....'...#...# .#...#..∩# #####Z   bullfrog simulacrum (wandering)ZZZZZ 5 zombies (wandering)0 hT 6.2 (4  You reach down and open the door.0 hv0 h0 h<0 h0 hQ0 h4ZZ.ZZ..Z.0 h+7.2 (50 h0 h's _A bullfrog simulacrum and 5 zombies come into view.1 h{ "#raetorn the Magician #Djinni ##+###Health: 47/50 ======================-- ##ZZ.#AC: 2Str: 7 #1 h #Z.Z#EV: 11Int: 20 #Z..#SH: 0Dex: 13 #*.#XL:  8 Next: 34% Place: an Ossuary ################'#1 h Noise: ---------  Time: 2207.2 (0.0) '...#....#...'..@#-) Nothing wielded #...'....'...#...#Cast: Foxfire #...#....#...#..∩#Fly 1 h ?##################Z   bullfrog simulacrum (wandering)ZZZZZ 5 zombies (wandering) _A bullfrog simulacrum and 5 zombies come into view.Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1 h Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target, f - jackal zombieAim: a jackal zombie (wandering, hasn't noticed you, chance to affect: 95%)1 h pZ4 wandering, 1 inner fl…)1 h 1 h 1 h 1 h 1 h= 1 hӉ 1 h5 H  Casting: Scorch (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target, f - jackal zombieAim: a jackal zombie (wandering, hasn't noticed you, chance to affect: 95%)  The jackal zombie is filled with an inner flame.1 h 1 h  ..ZZ..zZZZZz   weeping skull (wandering)Z   bullfrog simulacrum1 hO ZZZZZ 5 zombies (1 inner flame)The jackal zombie bites you but does no damage.1 h b8===8.2 (11 h 8Z1 h׮ ` _A weeping skull comes into view.2 hA#raetorn the Magician #Djinni ##+###Health: 45/50 =====================--- ##...#AC: 2Str: 7 ##ZZ.#EV: 11Int: 20 #.zZ#SH: 0Dex: 13 #*Z#2 hBXL:  8 Next: 34% Place: an Ossuary ################Z#Noise: ==-------  Time: 2208.2 (0.0) '...#....#...'..@#-) Nothing wielded #...'....'...#...#Cast: Foxfire #...#....#...#..∩#Fly ##################2 hEz   weeping skull (wandering)Z   bullfrog simulacrumZZZZZ 5 zombies (1 inner flame) _A weeping skull comes into view.Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target, f - bullfrog simulacrum, p - jackal zombieAim: a bullfrog simulacrum (chance to affect: 94%)2 hRZZ(inner flame)Z2 hCasting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target, f - bullfrog simulacrum, p - jackal zombieAim: a bullfrog simulacrum (chance to affect: 94%)  The bullfrog simulacrum is filled with an inner flame.2 h ○.ZZZ2 h+9.2 (12 hVZZZ2 hE _The jackal zombie bites you but does no damage.4 h4 h=○4 h0Z*4 h Z4 h*Z4 h', 1 combus…)4 hUThe bullfrog simulacrum is filled with an inner flame. 4 h=7_The jackal zombie bites you but does no damage.  4 hCasting: Inner Flame (safe; 1% risk of failure)  4 hMConfirm with . or Enter, or press ? or * to list all spells.4 hB:Flames lash the water moccasin zombi4 h e. 4 hz- The water moccasin zombie is lightly damaged4 h.4 h4 h4 h$- °..ZZZZZThe water moccasin zombie's fire resistance burns away.1--====104 hS5c°ZZ4 h;2 _The jackal zombie bites you.5 h,/M°*ZZ  , com…)Z _The jackal zombie bites you.Scorch bullfrog simulacrum. The bullfrog simulacrum melts!  Flame seeps out of the bullfrog simulacrum.  The bullfrog simulacrum is heavily damaged.5 h<+ 5 hT,  5 h.-<The bullfrog simulacrum's fire resistance burns away.  5 h-/The jackal zombie bites you but does no damage.5 h;> 5 h,?  5 h?=The bullfrog simulacrum is engulfed in blazing flames.  5 h @2The bullfrog simulacrum explodes!5 h@EThe fiery explosion engulfs the gnoll zombie!!!5 hU 5 hV  5 hbW.You destroy the gnoll zombie!5 hXUThe fiery explosion engulfs the water moccasin zombie!!!  5 hX-The water moccasin zombie is burned terribly!5 hHi 5 hi  5 h9j7You destroy the water moccasin zombie!5 hjEThe fiery explosion engulfs the gnoll zombie!!!5 hw 5 hw  5 hx.You destroy the gnoll zombie!5 hyxDThe fiery explosion engulfs the adder zombie!!5 hy 5 hLz 5 hz'You destroy the adder zombie!5 h{5 hB~5 h~°5 h4###5 h##5 h-# 5 h5 h 5 h  ##The fiery explosion engulfs the jackal zombie!!!  The jackal zombie explodes!5 hk]..§§z§§§@z   weeping skull28--------45=======1§ _The fiery explosion engulfs you! You resist.6 hH&  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Flames lash the weeping skull.6 hA* 6 h °§You destroy the weeping skull!6 hx Thaumaturge20----------5====---2  Your Fire Magic skill increases to level 8!  Your Ice Magic skill increases to level 8!  Your Air Magic skill increases to level 8!Your Earth Magic skill increases to level 8!  Your Alchemy skill increases to level 8!You need to enable at least one skill for training.6 h /  --more--7 h-7 hSS  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.0   0   f - Spellcasting   8.0   1.3  +11          b - Unarmed Combat   0.0   1.0   0   g - Conjurations   8.0   1.3  +11      h - Hexes   8.0   1.3  +11 7 h R     i - Summonings   8.0   1.3  +11  c - Armour   0.0   1.0   0   j - Necromancy   8.0   1.3  +11  d - Dodging   2.1   2.5  +1   k - Translocations   8.0   1.3  +11  e - Stealth   1.5   2.4  -1   l - Alchemy   8.0   1.3  +11      m - Fire Magic   8.0   1.3  +11     7 h n - Ice Magic   8.0   1.3  +11      o - Air Magic   8.0   1.3  +11      p - Earth Magic   8.0   1.3  +11                                         You need to enable at least one skill.[?] Help[=] set a skill target  [/] auto|[0;17 h[0;1mmanual mode [*] useful|all skills [!] training|cost|targets7 h7 h{8 h = a + Fighting 0.09 hv f + Spellcasting 8.0 g + Conjurations 8.0 h + Hexes 8.0 i + Summonings 8.0 j + Necromancy 8.0 k + Translocations 8.0 l + Alchemy 8.0 m + Fire Magic 8.0 n + Ice Magic 8.0 o + Air Magic 8.0 p + Earth Magic 8.09 h #raetorn the Thaumaturge #Djinni ##+###Health: 20/50 =========--------------- ##...#AC: 2Str: 7 ##...#EV: 11Int: 20 #.§§#SH: 0Dex: 13 #°§#9 h XL:  8 Next: 55% Place: an Ossuary ################§#Noise: ====-----  Time: 2212.2 (1.0) '...#....#...'.§@#-) Nothing wielded #...'....'...#...#9 h Cast: Foxfire #...#....#...#..∩#Fly ##################  Your Fire Magic skill increases to level 8!Your Ice Magic skill increases to level 8!9 h Your Air Magic skill increases to level 8!Your Earth Magic skill increases to level 8!Your Alchemy skill increases to level 8!You need to enable at least one skill for training.9 h8 &19 hW< v§§§§9 h> . _9 hae.###+### .# #...# .# #...# .# .§§# .# °§#################§# .'...#....#...'.§§# .#...'....'...#.@.# .#...#....#...#..∩################### 9 hd.§.§§§9 hMfU21----3 _9 hhJ§§§9 h6j: h: hƋ: h: h[: h_: h;: h: h92: h1=: h4: h,: h: ha,: hK: h,: hΦ: hb3=: h: hZ: h`: h: hd: h:: h: h`: hGT4=: h: h: hr: hU: h߸: h: h: h: h: h: h: h)L5=: h: h: hC: h: h: hA: h: h: hLT6=: h: h: h: h: h: h: h: h: h: h: h: h@L7=: h: hB: hV: h: h<: h: hT8=: h: h: hD: h: h,: hP: hN: h: h9: h: htL9=: he: h: h}: h: h: h!: h: hX: h: hu: h: hU30=: h-: h: hz: h: h: h7: h: hw: hL1=: hr: h: h: hr: h9: h,: h): h,: h: h1T2=: h: h: h: hk: h,: h: h: h: hSL3=: h: h: h: h: hS: h: hO: h: h,: h: hT4=: hC: h9: h: h$: h: hZ: h: h: hL5=: h: h_: h: hK: h : h: h: h: hC: h: h_: h:6: hr: hD: h: h0: hl,: h: h : hD : h : hy : h O37=: h B: h~: h : h: h: h: h5X8=: h: h: h: hw: h,: h: h5: h: hr: h: h1: hL9=: h:: h: hr: h: h: h/: h: h`: hW40=: hh: h:: h: h8 : h : hs!: h!: h": h#: h#: hT$: h$L1=: h]%: h,&: h&: h': hb(: h),: h *: h*V2=: h+: h+: hp,: h,: h-: h.: h.: h8/: h/: h/0: h0: hp1L3=: h1: h2: hL3: h3: h|4: h 5: h5: h(6: h>7: h7: hV8: h8V4=: h\9: h1:: h:: h(;: h;: hA,: hqCb5=: hC: hCE,: hE: hMG,: hG: hH,: hI: h_J: h Kl6=: h$L,: hL: hM: h,N: hN: hFO: hOL7=: hQX: hR: h}S: h T: hT: hBU: hU: hV: hWV8=: hX: h Y: hY: hZ: hZ: hz[: h\: h\: hz]L9=: h^: h^: hw_: h`: h`: h^a: ha: hb: hac: hc: hd: haeW50=: h3f: hg: hg: h/h: hh: hi: hj: hj: hk: hl: hes ..'..---- _You start resting.: h]x132007.0): h*yZ1=18: h |: h'~" _HP restored.; h@U; h[V; h$W; hY; hb; hf@  There is an open door here.; h@h; h i _; hi; hk; hBm; hDn:=; hn; ho; hdq; hfr; hs; ht; hu; h w,; h#z; h{; h|,; hF _You reach down and open the door.; hM; h܂; h}; h@  There is an open door here.; h$; h _; h; h^; hO,; hˌ; hݍ; h; h],; hQ; hN; hܑ; hD; hܕ; h>### #### ##### #...#!!??# #...# '.∩.#??)?+ +Z..# #...#?!!?# #ZZ.# ##### #### Z.Z# ..# # ###'# # #..@# ; hi# #...#  #...# ##...# ##'### ##...#Z   adder zombie (dormant) ##...#Z   water moccasin zombie (dormant) ##...#ZZ 2 gnoll zombies (dormant) ##...#Z   orc zombie (dormant); hP! ZZ.Z33.2 (12.0)ZZZYou reach down and open the door.; h,4.2 (13; h; h  An adder zombie, a water moccasin zombie, an orc zombie and 2 gnoll zombies _come into view.< h_raetorn the Thaumaturge ##### #### #####Djinni #...#!!??# #...#Health: 48/51 ======================-- '.∩.#??)?+ +Z..#AC: 2Str: 7 #...#?!!?# #ZZ.#EV: 11Int: 20 ##### #### *.Z#SH: 0Dex: 13 #..#XL:  8 Next: 55% Place: an Ossuary ####'#Noise: ---------  Time: 2334.2 (0.0) ##..@#-) Nothing wielded ##...#Cast: [37< he/mFoxfire ##...#Fly ##...# ##'### ##...#Z   adder zombie (dormant) ##...#Z   water moccasin zombie (dormant) ##...#ZZ 2 gnoll zombies ##...#Z   orc zombie _come into view.Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target, f - orc zombieAim: an orc zombie (chance to affect: 96%)< h8bZ(inner flame)< h< h< h%< h< h < h..ZZZZZZ< hb9===5.2 (1< hKZZ< hl  Casting: Scorch (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target, f - orc zombieAim: an orc zombie (chance to affect: 96%) _The orc zombie is filled with an inner flame.< h5U raetorn the Thaumaturge ##### #### #####Djinni #...#!!??# #...#Health: 46/51 =====================--- '.∩.#??)?+ +...#AC: 2Str: 7 #...#?!!?# #.Z.#EV: 11Int: 20 ##### #### Z.Z#SH: 0Dex: 13 #Z*#XL:  8 Next: 55% Place: an Ossuary ####'#Noise: ==-------  Time: 2335.2 (0.0) ##..@#-) Nothing wielded ##...[3< hV }7m#Cast: Foxfire ##...#Fly ##...# ##'### ##...#Z   adder zombie ##...#Z   water moccasin zombie ##...#ZZ 2 gnoll zombies ##...#Z   orc zombie (inner flame) _The orc zombie is filled with an inner flame.  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target, f - gnoll zombie, p - orc zombieAim: a gnoll zombie (chance to affect: 96%)< h7 vZZ(1 inner flame)< h < hj < h < hk < h &..Z.ZZZ   gnoll zombie (Z< h +6.2 (1< hl AZZ< hg )  Casting: Inner Flame (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target, f - gnoll zombie, p - orc zombieAim: a gnoll zombie (chance to affect: 96%) _The gnoll zombie is filled with an inner flame.= h(raetorn the Thaumaturge ##### #### #####Djinni #...#!!??# #...#Health: 43/51 ====================---- '.∩.#??)?+ +...#AC: 2Str: 7 #...#?!!?# #...#EV: 11Int: 20 ##### #### .*Z#SH: 0Dex: 13 #.Z#XL:  8 Next: 55% Place: an Ossuary ####Z#Noise: ==-------  Time: 2336.2 (0.0) ##..@#-) Nothing wielded ##...[= hܸ40m#Cast: Foxfire ##...#Fly ##...# ##'### ##...#Z   adder zombie ##...#Z   water moccasin zombie ##...#Z   gnoll zombie (inner flame) ##...#Z   orc zombie (inner flame) _The gnoll zombie is filled with an inner flame.  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target, f - adder zombie, p - gnoll zombieAim: an adder zombie (chance to affect: 96%)= hyZZ(inner flame)ZZ= h:= h= hk;  Casting: Inner Flame (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target, f - adder zombie, p - gnoll zombieAim: an adder zombie (chance to affect: 96%)  The adder zombie is filled with an inner flame.= hZZZZZZZZ 2 gnoll zombies (1 inner flame)Z= hY1-7.2 (1= h$ZZZZZZ= h'0 _The gnoll zombie hits you.> hl(   Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.> hq6 OZ*Z> hG  Flames lash the orc zombie.  The orc zombie explodes!The fiery explosion engulfs the gnoll zombie!!!> hW$   You destroy the gnoll zombie!The fiery explosion engulfs the water moccasin zombie!  The water moccasin zombie is moderately damaged.> h& T  The fiery explosion engulfs the adder zombie!!!> h/  ##### #.. ##...#> hx## The water moccasin zombie is moderately damaged.adder  The fiery explosion engulfs the gnoll zombie!!  The gnoll zombie explodes!  The fiery explosion engulfs the water moccasin zombie!!  The water moccasin zombie is almost destroyed.? h`  The fiery explosion engulfs you! You resist.  The adder zombie explodes!The fiery explosion engulfs the water moccasin zombie!? hsD##? h= ..§§§§§? h>l§@You destroy the water moccasin zombie!? hh 20/52-----------64=======8 _You are engulfed in blazing flames. You resist.? hno§§§? h5qi _Your Fighting skill increases to level 1!? hZ Q ##### #### ##### #...#!!??# #... '.∩.#??)?+ + #...#?!!?# # ##### #### .§§§§###§.§..? h .'.... ################'#? h# l§§§§? h M-------9 _? h _§§§§? h @ h'!1----------@ h ;[ M§§§§§§-------M   mummy (wandering) _You start resting.@ h;§@ h;§@ h]<§@ h<$41.2 (2@ h=@ h>$2.2 (3@ hlC@ hC§@ h@D@ hG @ hG@ hG4_A mummy comes into view.@ h`H@ hQ #### #####!!??# #...#∩.#??)?+ +...#?!!?# #M..# #### .§§# #§§# # ###§# # #.§§# # #..@# # #...# # #...# # #'### # #...# # #...# # #...# # #...#@ hg 9 #### #####!!??# #...#∩.#??)?+ +...#?!!?# #M..# #### .§§#§§# ###§# #.§§# #..@# #...# #...# #'### #. #...# # §§§§@ h @ h (§§@ hG %§§@ h §@ h] §@ h @ hR  @ h( @ h 8_A mummy is nearby!@ h @ h`.#...#!!??# #...# .'.∩.#??)?+ +...# .#...#?!!?# #M..# .##### #### .§§# .#§§#####§# .# #.§§# .# #...# .# #.@.# .# #...## #'### .# #...# .# #...# .# #...# .# #...# #################'# .'...#....#...'...#..§§☼☼3.2 (1 _@ ha@ hf@ hg§@ h]jL§☼A h .'.∩.#??)?+ +...# ..#...#?!!?# #M..#.##### #### ..§#.#.§# ######§# ..# #.☼☼#.# #...#.# #...#.# #@..# '## #'### ..# #...# ..# #...# ..# #...#.# #...# ##################'# ..'...#....#...'...#.#...'....'...#...#§§☼☼22=4A hYdS§§A h #...#?!!?# #M#### #### ..§ ##### ...☼☼.. '#### ..A h<....#.# ..#...#....#...#..∩#A hF§○○A h{&5A h;§A hQ _There is an open door here.A h`A #### #### ..§ #####§ ...○○..#.# '#'## ..A hB..## ####################A hHT.§○○A hJ-6 _A h#P9§A hRA hH #.§# ## ###§# .# #.○○# # #...# # #...# # #...# ## #'### .# A h #...# # #.@.# # #...# # #...# #################'# .'...#....#...'...##...'....'...#...##...#....#...#..∩# ################### A h: E.'..A h &7A h% A h B h6# ###'#  #...# # #...# # #...# # #...# # #'###  #...# # #...# # B h%O#..@# # #...# ################'# '...#....#...'...# #...'....'...#...# #...#....#...#..∩# ################## B h0B hIB h3B h=B h68B hB hB h(B h1*B h+B h,B hy0B h/<B h=B hAB h@CB hEB hGB hHB hCI4B hI=B hiJB hKB hMB h$OB h2PB hRB hSB hTB hVB h!ZBB h[B h[5B h\=B h\B h]B ho_B h@`B hKaB h6dB h"eB h0fB hhB hiB hi6B h%j=B hjB hkB hmB hnB hoB hrB hrB htB huB h_vB h1wB hxB hyB hz7B hz=B hzB h{B hz}B h!~B h~B hOB hB hB hʃB hrB hAB hˆB hB h8B hSB h"B hB hYB h)B hB hB h_B hB hB h&9B h=B h B hB hB hnB hNB hB hB hB hgB hB h]B h4B hB h|30B h=B h|B hB hB hB hwB hB hB hmB hB hB h1B h=B hB hB hOB h B hݰB hB h+B hB hXB hB hζB hB h;B h2B h=B htB hBB hB hXB h&B hͿB htB hDB hgB hB h3B h=B hVB h%B hB h:B h B hxB hB hB h[B hB hB hB hB h4B h=B hfB h6B hB hzB hJB hB hSB h#B hB hB hB hB hB h!5B h=B hB hpB hB hB h B h6 B h B h-B hB hB h6B h=B hB hB hB hB h*B hu+O37=B h>,B h{6XB h?9 MB h@M   mummy (wandering) _You start resting.B hE/99.2 (51.0)B hnF.400.2 (52B hJB hMX _A mummy comes into view.B h ###'# # #...# # #...# # #...# # #...# # #M### # #...# # #...# # #..@# # #...####'#..#..#..∩#####B hSy  ###'# #...# #...# #...# #...# #M###B hy  #...# #...# #..@# #...####'#..#..#B hlz v..∩##### B h B h B h B h \ _A mummy is nearby!B h(o MvvMB hally target)  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.B h U==1.2 (1.0)B hB h/ _You conjure some foxfire!C h]TU* combustible, ally target)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Flames lash the mummy. The mummy is burned terribly!  The mummy is severely damaged.C hC h?C hC hC h{c vv§§§ C h[}The mummy's fire resistance burns away. The foxfire hits the mummy.  The mummy is burned terribly!C hC htC h §The mummy is almost destroyed.The foxfire hits the mummy but does no damage.C h C h8"C h+'.M§§§C hj,6§)C h-|35-====2C h5V§§§C h:^ _The mummy is almost destroyed.D h&  D h[Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.D hrD h&  D hYYou conjure some foxfire! The foxfire hits the mummy!  The mummy is burned terribly!D h,cv§..D h?§D hD h4....D h2...vD h04--6=---3D hD h L _You destroy the mummy!D h D h} ,D hF D h D h D h D hr D h ,D h BD h D h D h% D h D hV T5=D h D h ] _Your foxfire dissipates!D h JD h ,D h D hj L6=D h D hS D h D hh D h D h D h D h( ,D h D h! D h?" O37=D h" D hX$ D h$ D hK% D h& D hB' D h' D h~) D h) D hq* D h+ D h5, X8=D h, D h- D hI. D h. D h/ D h!0 D h}0 D h1 D h1 L9=D h~2 D h3 D h4 D hv4 D h5 D h5 D hG6 D h7 D h8 D h`8 D hg9 D h9 W40=D h: D h; D h'< D h< D h= D h)> D h> D h? D h? &1D hs@ D hA D h/B D hB D hC D hD D hbD D hE D hE D hPF D hG D hH L2=D hH D hI D hJ ,D hK D h,L D hL D hM D hN V3=D hN D hO D h.P D hP D hQ D hQ D hER D hWS D hS D h2T D h@U D hU L4=D h0V D hxW D hW D h2X D h8Y D hY D h[Z D h[ D h[ D hE\ D hd] D h^ l5=D h`` ,D h^w T6=D hXy ,D hy D h{ D h_{ O7=D h{ D hP} ,D h} D h; ,D h D h D hՇ 8=Z----.Z   bullfrog simulacrum (wandering)D h /50.2 (47.0)D hM F-1.2 (48D hЏ D h f _A bullfrog simulacrum comes into view.E hkL  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Flames lash the bullfrog simulacrum. The bullfrog simulacrum melts!E h^nC*E hNG:○E hp7/53-9====2.2 (1.0)E hrB _The bullfrog simulacrum vaporises!E hyE h= n8-9=E h E h E h E h E h E h} E h E hb E hO E h 50E h =E h E h0 E h E h E h E h E h] E ho E h> E h E hR E h E h E h 1E h% =E h E h E h E h^ E hp E h> E h ,E h E h| E h E h E h\ E h 2E hW =E h E h E h E h E h E hC E h E h E h E hj E h  3E h =E h E h E hA  E h E hK _HP restored.E h E hQ E hy E h[ E h! E h" E hE# E h1$ E h% E h6' E h' E h( E h+  E h ,  E h, There is an open door here.E hn. E h/ E h0 = E h0 _E h1 E ha3 E h4 E h5 E h6 E h8 E h9 E h: E h; E h= E h> E hz? E hi@ E hA E hUC E hD E hE E h9H  E hH  E hOI There is an open door here.E h`K E hWL  E hL _E hVN E hP E hS E hHT E hbV E hPY E h` E h,a E ha E h1b E hb E hTc E hc X###### ############ E hd ..#...#!!??#...#...# E h)e ..'.∩.#??)?'.∩.'...#E he ----E h-f 83.2 (E hf 31.0) E hg ..#...#?!!?# #@..# E h'h ..##### #### #...# E hh ..# #...# E h5i 1### ##E hi )#'# E h:j ;..# #.E hj )..# E h@k ;..# #.E hm ..# ..# #...# ..##...# '###'###E hs E ht E h1u ----E hu %4.2 (32E h| E h8  E h E hJ 4_Found a gate leading back out of this place.F h M ####### ############...#!!??#...#'.∩.#??)?'.∩.'...#?!!?#.M.#### ###### #.. ..##...#'.M   mummy (wandering)...0.0)M.5.2 (1G h@A  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.G h 1 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)G hZ  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.G hOkP G hl Casting: Scorch (safe; 1% risk of failure)G hnKonfirm with . or Enter, or press ? or * to list all spells. G h o_You can't see any susceptible monsters within range! (Use Z to cast anyway.) G hOp Casting: Scorch (safe; 1% risk of failure)G h{onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)G hvvvMMally target) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2-=6G h  Casting: Scorch (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Scorch (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!G hw  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.G hz G hE{ G h? G h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)H hԬ  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. §§vvYou conjure some foxfire! The foxfire hits the mummy.  The mummy is burned terribly!H h § The mummy is lightly damaged.  The foxfire hits the mummy! The mummy is burned terribly!H hމ$§M.§..§#vvH h<@-7H h§H h§H hH h/ H hH hO:_The mummy is severely damaged.H h#H h 0  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.H h7 JFlames lash the mummy. The mummy is burned terribly!H hT< H h< §H hw= D*.§H h= !H h H h H h H h H h H h H h( H h* $.H h* Av§§§'H h+ e.#v§H hf, H h3S H hT 1/54H h*U -H hU 71H hhV ====H hW 8H hb H hd H§§§H hd H hI hAI hVI hWI h9ZI h]I h^I hUcI hkI hlI hm3I hn=I hoI hxI h~I hlI hI hkI hI hI hI hZI hw4I h=I hI hwI h@I hI hI hI h I hO I hLThere is an open door here.I h0I h% I h_I hI hI hI hI hI h I h I h%4There is a gate leading back out of this place here.I hI hI h= I h_I hI hI h"I h"I h &I h* I hD+ I h,There is an open door here.I h1I h56 _I h:I hB;I hPI hT _j - 2 scrolls labelled LIEFUO ISKYGGI (gained 1)I hY4I h_I h]f,I hjI hqI _d - 5 scrolls of identify (gained 1)I hy4I h}I hV ######################---- #∩..#...#!!@.#...#...# #...'.∩.#??).'.∩.'...# I h#...#...#?!!?#...#...# #...##############...# #...# #...# #'### ###'# #...# #...# #...# #...# #...# #...#I hǐ0508.2 (20.0)I hKI----9.2 (21I hI he _n - a scroll labelled YPPERU ZOOCVESSI h 4I h I he I h l _f - 2 pink potions (gained 1)I h 4I h <###################### #∩..#...#!...#...#...# #...'.∩.#?@).'.∩.'...# #...#...#?!!?#...#...# #...##############...# #...# #...# #'### ###'# #...# #...# I h4 5 #...# #...#  #...# #...#  #...# #...#I h( 112.2 (3.0)I h +3.2 (4I h I h b _o - a scroll labelled FUMNOE LUXOOI h 4I hM I h I h BI h ,I h I h o _g - 3 coppery potions (gained 1)I h 4I h I h ]#######################∩..#...#!...#...#...# #...'.∩.#?.).'.∩.'...# #...#...#?.@?#...#...# #...##############...# #...# #...# #'### ###'##...# #...# I h {##'## #'###I h U6.2 (37.2 (4I h I hP Y _p - a fuming brown potionJ hF4J hJJ hQJ h^BJ hl################ #∩..#...#!...#...#...# #...'.∩.#?.).'.∩.'...# #...#...#?..@#...#...# #...##############...# #...# #...# J hs*8.2 (1J ht+9.2 (2J hwJ hfy` _q - a scroll labelled GEBIAXKOMYJ h&54J h6J h;J hdXJ he,J h}gJ hiJ hkJ hlJ hmJ hjq,J hsJ hxI _d - 6 scrolls of identify (gained 1)J h|4J hJ hƊ ###################### #∩..#...#!...#...#...#J hw, #...'.∩.#@.).'.∩.'...# #...#...#....#...#...# #...##############...# #...# #...# #'### ###'#  #...# #...#  #...# #...#  #...# #...# #...# J h~,...#J hP+24.2 (5J h+5.2 (6J h;J hƗb _r - a scroll labelled DOKUTSI HUEHJ h-M####################∩..#...#@...#...#'.∩.#..).'.∩.'#...#...#....#...#...#Fly ##J h6.2 (17.2 (2 _s - a clear potionJ hqw J hy J hez J he ^0.J hl 4J h E _Done exploring.K hK hB$K hD1Read which item? K h,FScrolls K hlH b - a scroll labelled JAAMOKH RAMUd - 6 scrolls of identify  e - a scroll labelled LEGUIBOR YPT  h - a scroll labelled CUL BUQOTUTZ  i - a scroll labelled SIM NURALY  j - 2 scrolls labelled LIEFUO ISKYGGI  n - a scroll labelled YPPERU ZOOCVESS  o - a scroll labelled FUMNOE LUXOO  q - a scroll labelled GEBIAXKOMY  r - a scroll labelled DOKUTSI HUEH K hyP[!] read|quaff[?] describe selectedL heraetorn the ThaumaturgeDjinniHealth: 54/54 ========================AC: 2Str: 7EV: 11Int: 20SH: 0Dex: 13XL:  8 Next: 71% Place: an Ossuary######################Noise: ---------  Time: 2527.2 (0.0)#∩..#...#@...#...#...#-) Nothing wielded#...'.∩.#..).'.∩.'...#Cast: Foxfire#...#...#....#...#...#Fly #...##############...##...##...##'######'##...##...##...##...##...##...# _p - a fuming brown potion  h>"37m_q - a scroll labelled GEBIAXKOMY _d - 6 scrolls of identify (gained 1) _r - a scroll labelled DOKUTSI HUEH _s - a clear potion _Done exploring.Identify which item? (\ to view known items) Scrolls (select first with ?)  b - a scroll labelled JAAMOKH RAMU  e - a scroll labelled LEGUIBOR YPT  h - a scroll labelled CUL BUQOTUTZ  i - a scroll labelled SIM NURALY  j - 2 scrolls labelled LIEFUO ISKYGGI  n - a scroll labelled YPPERU ZOOCVESS  o - a scroll labelled FUMNOE LUXOO  q - a scroll labelled GEBIAXKOMY  r - a scroll labelled DOKUTSI HUEH Potions (select first with !)  c - 2 dark potions  f - 2 pink potions  g - 3 coppery potions  k - an inky potion  p - a fuming brown potion  s - a clear potion[?] describe selectedL h! L h) L h2 raetorn the ThaumaturgeDjinniHealth: 54/54 ========================AC: 2Str: 7EV: 11Int: 20SH: 0Dex: 13L h?6 <XL:  8 Next: 71% Place: an Ossuary######################Noise: ---------  Time: 2527.2 (0.0)#∩..#...#@...#...#...#-) Nothing wielded#...'.∩.#..).'.∩.'...#Cast: Foxfire#...#...#....#...#...#Fly #...##############...##...##...##'######'##...##...##...##...##...##...# _p - a fuming brown potion _q - a scroll labelled GEBIAXKOMY _d - 6 scrolls of identify (gained 1) _r - a scroll labelled DOKUTSI HUEH _s - a clear potion _Done exploring.L hE ]  As you read the scroll of identify, it crumbles to dust.L hG +8.2 (1L h4N L hP , _b - a scroll of poisonL hqL hgRead which item? Scrolls  b - a scroll of poisond - 5 scrolls of identify  e - a scroll labelled LEGUIBOR YPT  h - a scroll labelled CUL BUQOTUTZ  i - a scroll labelled SIM NURALY  j - 2 scrolls labelled LIEFUO ISKYGGI  n - a scroll labelled YPPERU ZOOCVESS  o - a scroll labelled FUMNOE LUXOO  q - a scroll labelled GEBIAXKOMY  r - a scroll labelled DOKUTSI HUEH [!] read|quaff[?] describe selectedM hM hM h)raetorn the ThaumaturgeDjinniHealth: 54/54 ========================AC: 2Str: 7EV: 11Int: 20SH: 0Dex: 13XL:  8 Next: 71% Place: an Ossuary######################Noise: ---------  Time: 2528.2 (0.0)#∩..#...#@...#...#...#-) Nothing wielded#...'.∩.#..).'.∩.'...#Cast: Foxfire#...#...#....#...#...#Fly #...##############...##...##...##'######'##...##...##...##...##...##...# _d - 6 scrolls of identify (gained 1) _r - a scroll lM h0abelled DOKUTSI HUEH _s - a clear potion _Done exploring.  As you read the scroll of identify, it crumbles to dust. _b - a scroll of poisonIdentify which item? (\ to view known items) Scrolls (select first with ?)  e - a scroll labelled LEGUIBOR YPT  h - a scroll labelled CUL BUQOTUTZ  i - a scroll labelled SIM NURALY  j - 2 scrolls labelled LIEFUO ISKYGGI  n - a scroll labelled YPPERU ZOOCVESS  o - a scroll labelled FUMNOE LUXOO  q - a scroll labelled GEBIAXKOMY  r - a scroll labelled DOKUTSI HUEH Potions (select first with !)  c - 2 dark potions  f - 2 pink potions  g - 3 coppery potions  k - an inky potion  p - a fuming brown potion  s - a clear potion[?] describe selectedN hN hdN h2raetorn the ThaumaturgeDjinniHealth: 54/54 ========================AC: 2Str: 7EV: 11Int: 20SH: 0Dex: 13XL:  8 Next: 71% Place: an Ossuary######################Noise: ---------  Time: 2528.2 (0.0)#∩..#...#@...#...#...#-) Nothing wielded#...'.∩.#..).'.∩.'...#Cast: Foxfire#...#...#....#...#...#Fly #...##############...##...##...##'######'##...##...##...##...##...##...# _d - 6 scrolls of identify (gained 1) _r - a scroll lN hѨabelled DOKUTSI HUEH _s - a clear potion _Done exploring.  As you read the scroll of identify, it crumbles to dust. _b - a scroll of poisonN h̫]  As you read the scroll of identify, it crumbles to dust.N hά+9.2 (1N hN hɴP _o - a scroll of immolationN h,N hP/ Read which item? Scrolls  b - a scroll of poisond - 4 scrolls of identify  e - a scroll labelled LEGUIBOR YPT N h/ h - a scroll labelled CUL BUQOTUTZ  i - a scroll labelled SIM NURALY  j - 2 scrolls labelled LIEFUO ISKYGGI  n - a scroll labelled YPPERU ZOOCVESS  o - a scroll of immolation  q - a scroll labelled GEBIAXKOMY  r - a scroll labelled DOKUTSI HUEH [!] read|quaff[?] describe selectedN hl4raetorn the ThaumaturgeDjinniHealth: 54/54 ========================AC: 2Str: 7EV: 11Int: 20SH: 0Dex: 13XL:  8 Next: 71% Place: an Ossuary######################N h8/Noise: ---------  Time: 2529.2 (0.0)#∩..#...#@...#...#...#-) Nothing wielded#...'.∩.#..).'.∩.'...#Cast: Foxfire#...#...#....#...#...#Fly #...##############...##...##...##'######'##...##...##...##...##...##...# _s - a clear potion _Done exploring.  As you read the scroll of identify, it crumbles to dust. _b - a scroll of poison  As you read the scroll of identify, it crumbles to dust. _o - a scroll of immolationN h<N hDIdentify which item? (\ to view known items) Scrolls (select first with ?)  e - a scroll labelled LEGUIBOR YPT  h - a scroll labelled CUL BUQOTUTZ  i - a scroll labelled SIM NURALY  j - 2 scrolls labelled LIEFUO ISKYGGI  n - a scroll labelled YPPERU ZOOCVESS  q - a scroll labelled GEBIAXKOMY  r - a scroll labelled DOKUTSI HUEH Potions (select first with !)  c - 2 dark potions N hE f - 2 pink potions  g - 3 coppery potions  k - an inky potion  p - a fuming brown potion  s - a clear potion[?] describe selectedN h N h͛ N h_ Braetorn the ThaumaturgeDjinniHealth: 54/54 ========================AC: 2Str: 7EV: 11Int: 20SH: 0Dex: 13XL:  8 Next: 71% Place: an Ossuary######################Noise: ---------  Time: 2529.2 (0.0)N hZ #∩..#...#@...#...#...#-) Nothing wielded#...'.∩.#..).'.∩.'...#Cast: Foxfire#...#...#....#...#...#Fly #...##############...##...##...##'######'##...##...##...##...##...##...# _s - a clear potion _Done exploring.  As you read the scroll of identify, it crumbles to dust. _b - a scroll of poison  As you read the scroll of identify, it crumbles to dust. _o - a scroll of immolationN h ]  As you read the scroll of identify, it crumbles to dust.N h` ,30.2 (1N h N h׾ T _q - a scroll of fearN hB1N h<Read which item? Scrolls  b - a scroll of poisond - 3 scrolls of identify N h= e - a scroll labelled LEGUIBOR YPT  h - a scroll labelled CUL BUQOTUTZ  i - a scroll labelled SIM NURALY  j - 2 scrolls labelled LIEFUO ISKYGGI  n - a scroll labelled YPPERU ZOOCVESS  o - a scroll of immolation N h ?9 q - a scroll of fear  r - a scroll labelled DOKUTSI HUEH [!] read|quaff[?] describe selectedO hJO hO hWraetorn the ThaumaturgeDjinniHealth: 54/54 ========================AC: 2Str: 7EV: 11Int: 20SH: 0Dex: 13XL:  8 Next: 71% Place: an Ossuary######################Noise: ---------  Time: 2530.2 (0.0)#∩..#...#@...#...#...#-) Nothing wielded#...'.∩.#..).'.∩.'...#Cast: Foxfire#...#...#....#...#...#Fly #...##############...##...##...##'######'##...##...##...##...##...##...#As you read the scroll of identify, it crumbles to dust. _b - a scroll oO h!yf poison  As you read the scroll of identify, it crumbles to dust. _o - a scroll of immolationAs you read the scroll of identify, it crumbles to dust. _q - a scroll of fearIdentify which item? (\ to view known items) Scrolls (select first with ?)  e - a scroll labelled LEGUIBOR YPT  h - a scroll labelled CUL BUQOTUTZ  i - a scroll labelled SIM NURALY  j - 2 scrolls labelled LIEFUO ISKYGGI  n - a scroll labelled YPPERU ZOOCVESS  r - a scroll labelled DOKUTSI HUEH Potions (select first with !)  c - 2 dark potions  f - 2 pink potions  g - 3 coppery potions  k - an inky potion  p - a fuming brown potion  s - a clear potion[?] describe selectedO h O h O h Braetorn the ThaumaturgeDjinniHealth: 54/54 ========================AC: 2Str: 7EV: 11Int: 20SH: 0Dex: 13XL:  8 Next: 71% Place: an Ossuary######################Noise: ---------  Time: 2530.2 (0.0)O h/ 7#∩..#...#@...#...#...#-) Nothing wielded#...'.∩.#..).'.∩.'...#Cast: Foxfire#...#...#....#...#...#Fly #...##############...##...##...##'######'##...##...##...##...##...##...#As you read the scroll of identify, it crumbles to dust. _b - a scroll of poison  As you read the scroll of identify, it crumbles to dust. _o - a scroll of immolationO hʜ As you read the scroll of identify, it crumbles to dust. _q - a scroll of fearO h ]  As you read the scroll of identify, it crumbles to dust.O h +1.2 (1O h O hp K _i - a scroll of noiseO hJ"O h(,Read which item? Scrolls  b - a scroll of poisond - 2 scrolls of identify  e - a scroll labelled LEGUIBOR YPT  h - a scroll labelled CUL BUQOTUTZ  i - a scroll of noise  j - 2 scrolls labelled LIEFUO ISKYGGI  n - a scroll labelled YPPERU ZOOCVESS  o - a scroll of immolation  q - a scroll of fear O h*  r - a scroll labelled DOKUTSI HUEH [!] read|quaff[?] describe selectedP hP h>P hkraetorn the ThaumaturgeDjinniHealth: 54/54 ========================AC: 2Str: 7EV: 11P h~YInt: 20SH: 0Dex: 13XL:  8 Next: 71% Place: an Ossuary######################P hPNoise: ---------  Time: 2531.2 (0.0)#∩..#...#@...#...#...#-) Nothing wieldedP h#...'.∩.#..).'.∩.'...#Cast: Foxfire#...#...#....#...#...#Fly P hez#...##############...##...##...##'######'##...##...##...##...##...##...#As you read the scroll of identify, it crumbles to dust. _o - a scroll of immolationAs you read the scroll of identify, it crumbles to dust. _q - a scroll of fearAs you read the scroll of identify, it crumbles to dust. _i - a scroll of noiseP hP h/Identify which item? (\ to view known items) Scrolls (select first with ?)  e - a scroll labelled LEGUIBOR YPT  h - a scroll labelled CUL BUQOTUTZ  j - 2 scrolls labelled LIEFUO ISKYGGI  n - a scroll labelled YPPERU ZOOCVESS  r - a scroll labelled DOKUTSI HUEH Potions (select first with !) P hM c - 2 dark potions  f - 2 pink potions  g - 3 coppery potions  k - an inky potion  p - a fuming brown potion  s - a clear potion[?] describe selectedP h2:P h>P hGraetorn the ThaumaturgeDjinniHealth: 54/54 ========================AC: 2Str: 7EV: 11Int: 20P hGSH: 0Dex: 13XL:  8 Next: 71% Place: an Ossuary######################Noise: ---------  Time: 2531.2 (0.0)P hzH\#∩..#...#@...#...#...#-) Nothing wielded#...'.∩.#..).'.∩.'...#Cast: FoxfireP hJ#...#...#....#...#...#Fly #...##############...##...##...##'######'##...##...##...##...##...##...#As you read the scroll of identify, it crumbles to dust. _o - a scroll of immolationAs you read the scroll of identify, it crumbles to dust. _q - a scroll of fearAs you read the scroll of identify, it crumbles to dust. _i - a scroll of noiseP h\]  As you read the scroll of identify, it crumbles to dust.P h^+2.2 (1P h4eP hgT _j - 2 scrolls of fogP hޝ2Read which item? Scrolls  b - a scroll of poisond - a scroll of identify  e - a scroll labelled LEGUIBOR YPT  h - a scroll labelled CUL BUQOTUTZ  i - a scroll of noise  j - 2 scrolls of fog  n - a scroll labelled YPPERU ZOOCVESS  o - a scroll of immolation  q - a scroll of fear  r - a scroll labelled DOKUTSI HUEH [!] read|quaff[?] describe selectedP h P hǥ P h kraetorn the ThaumaturgeDjinniHealth: 54/54 ========================AC: 2Str: 7EV: 11P h YInt: 20SH: 0Dex: 13XL:  8 Next: 71% Place: an Ossuary######################P h Noise: ---------  Time: 2532.2 (0.0)#∩..#...#@...#...#...#-) Nothing wielded#...'.∩.#..).'.∩.'...#P h۰ Cast: Foxfire#...#...#....#...#...#Fly #...##############...##...##...##'###P hϱ W###'##...##...##...##...##...##...#P hŲ As you read the scroll of identify, it crumbles to dust. _q - a scroll of fearAs you read the scroll of identify, it crumbles to dust. _i - a scroll of noiseAs you read the scroll of identify, it crumbles to dust. _j - 2 scrolls of fogP hܸ P ha Identify which item? (\ to view known items) Scrolls (select first with ?)  e - a scroll labelled LEGUIBOR YPT P he = h - a scroll labelled CUL BUQOTUTZ  n - a scroll labelled YPPERU ZOOCVESS  r - a scroll labelled DOKUTSI HUEH Potions (select first with !)  c - 2 dark potions  f - 2 pink potions P h` g - 3 coppery potions  k - an inky potion  p - a fuming brown potion  s - a clear potion[?] describe selectedQ h Q h raetorn the ThaumaturgeDjinniHealth: 54/54 ========================AC: 2Str: 7EV: 11Int: 20SH: 0Dex: 13XL:  8 Next: 71% Place: an Ossuary######################Noise: ---------  Time: 2532.2 (0.0)#∩..#...#@...#...#...#-) Nothing wielded#...'.∩.#..).'.∩.'...#Cast: Foxfire#...#...#....#...#...#Fly #...##############...##...##...##'######'##...##...##...##...##...##...#As you read the scroll of identify, it crumbles to dust. _Q hO 3q - a scroll of fearAs you read the scroll of identify, it crumbles to dust. _i - a scroll of noiseAs you read the scroll of identify, it crumbles to dust. _j - 2 scrolls of fogQ h< ]  As you read the scroll of identify, it crumbles to dust.Q h +3.2 (1Q h Q ho 1 _f - 2 potions of brillianceQ hQ h-Read which item? Scrolls  b - a scroll of poison  e - a scroll labelled LEGUIBOR YPT  h - a scroll labelled CUL BUQOTUTZ  i - a scroll of noise  j - 2 scrolls of fog  n - a scroll labelled YPPERU ZOOCVESS  o - a scroll of immolation  q - a scroll of fear Q h  r - a scroll labelled DOKUTSI HUEH [!] read|quaff[?] describe selectedR h2R hR hg R h R hj oraetorn the ThaumaturgeDjinniR h Health: 54/54 ========================AC: 2Str: 7EV: 11Int: 20SH: 0Dex: 13XL:  8 Next: 71% Place: an Ossuary######################Noise: ---------  Time: 2533.2 (0.0)#∩..#...#@...#...#...#-) Nothing wieldedR hg #...'.∩.#..).'.∩.'...#Cast: Foxfire#...#...#....#...#...#Fly #...##############...##...##...##'######'##...##...##...##...##...##...#As you read the scroll of identify, it crumbles to dust. _i - a scroll of noiseAs you read the scroll of identify, it crumbles to dust. _j - 2 scrolls of fogR h/ pAs you read the scroll of identify, it crumbles to dust. _f - 2 potions of brillianceR h P  Okay, then.R h0 R h R h. . _S hu= _Sorry, you can't auto-travel out of here.S h  _You can't go up here!T h0T hK6*An ossuary∩∩∩∩(Press ? for help)#######################∩..#...#@...#...#...##...'.∩.#..).'.∩.'...##...#...#....#...#...##...##############...##...##...##'######'##...##...##...##...##...##...##...##...###'###'####...##...##...##...##...#T h8#...##...##...##'##################'##...'...#....#...'...##...#...'....'...#...##...#...#....#...#..∩#######################T hP@∩T h8raetorn the ThaumaturgeDjinniHealth: 54/54 ========================AC: 2Str: 7EV: 11Int: 20SH: 0Dex: 13XL:  8 Next: 71% Place: an Ossuary######################Noise: ---------  Time: 2533.2 (0.0)#∩..#...#@...#...#...#-) Nothing wielded#...'.∩.#..).'.∩.'...#Cast: Foxfire#...#...#....#...#...#Fly #...##############...##...##...##'######'##...##...##...##...##...##...# _j - 2 scrolls of fogT hdAs you read the scroll of identify, it crumbles to dust. _f - 2 potions of brilliance _Okay, then. _Sorry, you can't auto-travel out of here. _You can't go up here! _  You see here a +0 great sword. _  There is an open door here. _######################  #∩..#...#....#...#...# 9.2 (6  #...'.∩.#..).'.@.'...#  #...#...#....#...#...#  #...##############...#  #...# T h #...#  #'### ###'#  #...# #...#  _There is a gate leading back out of this place here.U h\540.2 (1 _U hU h[0....'......#....#.......# U h^....#......#....#.......# U hr^....#......#....#.......# U hi#####......#............#U h..........#.###.###....# U h*...........#.#.#.#.#....# U h...##...##.#.#.#.#.#....#U hJ'Dungeon:5 U h... #...##.#.#.....#....# U h.. #........#..@..#....#U hOs ..........#######.<..#U h ......................# ...§..........#.......# .§...........#.......# .............#.......# .............#.......# #############.......# #########U hU hU hU h QU hQ$9 (1.7U hUU hX U hBY U hY#_Welcome back to the Dungeon! U hXZK_There is a collapsed entrance here.V hz@(V hACWRecognised items. (Select to toggle autopickup)V hC(_ for help) V hDhMagical Staves (select all with |)V hW5a - unknown magical staves V hYaJewellery (select all with "=)V hY1b + unknown jewellery  V hZc + rings of ice  V h[&d + rings of protection from cold V h\`Wands (select all with /)V hz]-e + unknown wands V he^aScrolls (select all with ?)V hR_0f + unknown scrolls  V h:`%g + scrolls of fear (uncommon)  V ha$h + scrolls of fog (uncommon)  V hIb,i + scrolls of identify (very common)  V h(c+j + scrolls of immolation (uncommon)  V hd&k + scrolls of noise (uncommon)  V hEe&l + scrolls of poison (uncommon) V h3faPotions (select all with !)V h g0m + unknown potions  V hg*n + potions of brilliance (uncommon) V hhaMissiles (select all with ()V hi*o - boomerangs V hzjj[Up|Down] select [PgDn|>] page down [PgUp|<] page upV h`kB[Esc] exit V hClLetters toggle autopickup [.|Space] toggle selected [-] unrecognised [top]V h R  a + unknown magical stavesW h....'......#....#.......#raetorn the Thaumaturge ....#......#....#.......#Djinni ....#......#....#.......#Health: 54/54 ======================== #####......#............#AC: 2Str: 7  ..........#.###.###....#EV: 11Int: 20 ...........#.#.#.#.#....#SH: 0Dex: 13 ...##...##.#.#.#.#.#....#XL:  8 Next: 71% Place: Dungeon:5 ... #...##.#.#.....#....#Noise: ---------  Time: 2540.9 (0.0) .. #........#..@..#W h'K....#-) Nothing wielded..........#######.<..#Cast: Foxfire......................#Fly ...§..........#.......#.§...........#.......#.............#.......#.............#.......##############.......########## _You can't go up here! _You see here a +0 great sword. _There is an open door here. _There is a gate leading back out of this place here. _Welcome back to the Dungeon! _There is a collapsed entrance here.W h֗ _W h'BW hW hW hW hW hW hīW h1W hW hW hW hW hW hW hҷW h<W hLW hW hW h2W h%W hW haW hW hW hW hW hnW hcW h W hW hW hW hW h%W hW hdW hW hBW h-W h0W htHW h_W hsW h~W hW hhW hYW hW h,W hW heJ#.........# #..[......####+### #########........####### .# ..............# .# ..............# # ..............# # ..............# ## ..............######## # .. "......@.............# # ... ........######.......# ##... ###.....# #.......+ >.... #.....+ #.......# W h......... #.....# #........ ... #.....# #........ ........ #.....# #........ ....... #.....# #........ ####'####+##.... #........W h/71.9 (31.0)W h,2.9 (32W hW hd _d - a scroll labelled EGIUHU QEIMOPSW h4W hLW hlBW h ,W h ,W hW hW hW hW hW h W h0 W h W h!W h$W h^'W h'W h)W h+W hD.,W h/W h3W h5,W hA7W h>>#.........#....#..[......####+### #......#########........####### #.......# #.......# #.......# #.......# #.......# #.......# #.......# #.......# #......## +.......### #......# .. #... #......# ... #........######... #W hD?......##... ####.....# #... #......>.... #.....+ #... #....... #.....# #... #....... #.....# #...  #....... #.....# #...  #....... #.....# #...  #......####'####+##.... #... W hRD09.9 (7.0)W hD,80.9 (8W hzIW hR1 _t - an amulet of reflectionW h~W hW h W hW hUXW h(,W hW hW h˰W hױW h*W hBW h0nW hjW hnW h  _s - 2 clear potions (gained 1) _You reach down and open the door.W h  There is an open door here. _W hX)W h0BW h1 #.......# #..............  #.......#.... #..............  #.......#.... #..............  #.......#.... #........  #......##.... +........  #......##.... #........  #......##.... #........######  #......##....######.....#  #......>.....@....#.....+ # W h2 #.................#.....# #  #.................#.....# #  #.................#.....# #  #.................#.....# #  #......####'####'##.....# #  ###....##.........# #  ##.....#.........+ #  #.......'.....#.........# #W h ;\601.9 (21.0)2.9 (22W h%=W h*?. _u - a scroll of identifyX hX hF _You reach down and open the door.X hD  There is an open door here.#..[...#.........# #......#.........# .. #......#.........# o.. #......#..[......####'### #......#########........####### #.......#......#........# #.......#......#..............# #.......#......#..............# #.......#......#@.............# #......##......'..............## #......##......#................. #......##....###........######... #......##....######.....# #... #......>..........#.....+ #... o    h_<3morc priest (wandering) #.................#.....# #... #..........#.....# #... #..........#.....# #...10.9 (8.0)1.9 (9X h| _An orc priest comes into view. It is wielding a +0 hand axe.X h[..# .. ..# o.. [......####'### #........X hΠ #........ #........ #........ #@....... ......'........X h......#............###............######.....# >..........#.....+ .....# ....#  X hUX hx[..# .. ..# o.. [......####'### #........ #........ #........ #........ #@....... ......'..............#............###............######.....# >..........#.....+ .....# ....#   _An orc priest is nearby!X hXT[..# .. ..# o.. [......####'### #........ X h)U#........ #........ #........ #@....... ......'..............#............###........X hU....######.....# >..........#.....+ .....# ....#  X hn [..# .. ..# o.. [......####'### #........ #........ #........ #........ #@....... ......'..............#............###............######.....# >..........#.....+ .....# ....#   _An orc priest is nearby!X h [..# .. ..# o.. [......####'### #........ #........ #........ #........ #@....... ......'..............#............###............######.....# >..........#.....+ .....# ....#  X h< [..# .. ..# o.. [......####'### #........X h! @ #........ #........ #........ #@....... ......'..............#............###............######.....# >..........#.....+ .....# ....#  X h' X h ( X h4 X h,: b _An orc priest is nearby!Y hY hRead which item? Scrolls  b - a scroll of poison  d - a scroll labelled EGIUHU QEIMOPS  e - a scroll labelled LEGUIBOR YPT  h - a scroll labelled CUL BUQOTUTZ  i - a scroll of noise  j - 2 scrolls of fog  n - a scroll labelled YPPERU ZOOCVESS  o - a scroll of immolation Y h{X q - a scroll of fear  r - a scroll labelled DOKUTSI HUEHu - a scroll of identify [!] read|quaff[?] describe selectedY h* Y h Y h #..[...#.........#raetorn the Thaumaturge #......#.........# ..Djinni #......#.........# o..Health: 54/54 ======================== #......#..[......####'###AC: 2Str: 7 #......#########........#######EV: 11Int: 20 Y h #.......#......#..............#SH: 0Dex: 13 #.......#......#..............#XL:  8 Next: 71% Place: Dungeon:5 #.......#......#..............#Noise: ---------  Time: 2611.9 (0.0) #.......#......#@.............#-) Nothing wielded #......##......'..............### Cast: Foxfire #......##......#................. Fly #......##....###........######... #......##....######.....# #... #......>..........#.....+ #... o   orc priest (wandering) #.................#.....# #... #.................#.....# #... #.................#.....#Y ha [37m #... _You reach down and open the door.  There is an open door here. _An orc priest comes into view. It is wielding a +0 hand axe. _An orc priest is nearby! _An orc priest is nearby! _An orc priest is nearby!Y h& P  Okay, then.Y h Y h Y h! . _Y hovvoally target) Y h]_An orc priest is nearby! _Okay, then.  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  You conjure some foxfire!  The orc priest invokes the aid of Beogh against you.Y hf43-----=2.9 (1Y hY h' _Beogh smites you!Z h.#..[...#.........#raetorn the Thaumaturge #......#.........# ..Djinni #......#.........# *..Health: 40/54 =================------- Z h#......#..[......####'###AC: 2Str: 7 #......#########........#######EV: 11Int: 20 #.......#......#..............#SH: 0Dex: 13 #.......#......#..............#XL:  8 Next: 71% Place: Dungeon:5 #.......#......#v.............#Noise: =--------  Time: 2612.9 (0.0) #.......#......#@.............#-) Nothing wielded #......##......v..............### Cast: Foxfire #......##......#................. Fly #......##....###........######... #......##....######.....# #... #......>..........#.....+ hj;49m #... o   orc priest (ally target) #.................#.....# #... #.................#.....# #... #.................#.....# #...Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target, f - orc priestAim: an orc priest, wielding a +0 hand axe and wearing a +0 leather armour  (ally target, chance to affect: 89%)Z hrnoinner flame, ally target)Z huZ hvZ hxZ hyZ h{Z h|Z h"Z hZ h^Z hY,Z h.ov§§vZ hܖ{§§§§§§Z h3=3.9 (1Z h:o§§§§Z h   Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target, f - orc priest  Aim: an orc priest, wielding a +0 hand axe and wearing a +0 leather armour  Z h_(ally target, chance to affect: 89%) _The orc priest is filled with an inner flame.Z h 2  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Z h] ^ vv§§§§§§§§oYou conjure some foxfire! The foxfire hits the orc priest.  Flame seeps out of the orc priest.Z h Z h͂ Z h o§§§Z h §oThe orc priest is lightly wounded.  The foxfire hits the orc priest but does no damage.Z hK   The orc priest is lightly wounded. ######§§§§§§§The orc priest is engulfed in blazing flames.Z h §§○§..§.§.§v..v..  The orc priest explodes!Z h\ 395======4 _You hear a shout!§§..§§ _Your Fighting skill increases to level 2![ hGRead which item? Scrolls  b - a scroll of poison  d - a scroll labelled EGIUHU QEIMOPS  e - a scroll labelled LEGUIBOR YPT  h - a scroll labelled CUL BUQOTUTZ  i - a scroll of noise  j - 2 scrolls of fog  n - a scroll labelled YPPERU ZOOCVESS  o - a scroll of immolation  q - a scroll of fear  r - a scroll labelled DOKUTSI HUEHu - a scroll of identify [!] read|quaff[?] describe selected[ h@#..[...#.........#raetorn the Thaumaturge #......#.........# ..Djinni #......#.........# §§.Health: 39/54 =================------- #......#..[......####○###AC: 2Str: 7 #......#########...§..§.#######EV: 11Int: 20 #.......#......#...§..........#SH: 0Dex: 13 #.......#......#..§...........#XL:  8 Next: 75% Place: Dungeon:5 #.......#......#v.............#Noise: ======---  Time: 2614.9 (0.0) #.......#......#@.............#-) Nothing wielded #......##......[ h8Bv..............### Cast: Foxfire #......##......#................. Fly #......##....###........######... #......##....######.....# #... #......>..........#.....+ #...  #.................#.....# #...  #.................#.....# #...  #.................#.....# #... The foxfire hits the orc priest but does no damage.  The orc priest is lightly wounded.  The orc priest is engulfed in blazing flames.  The orc priest explodes! _You hear a shout! _Your Fighting skill increases to level 2!Identify which item? (\ to view known items) Scrolls (select first with ?)  d - a scroll labelled EGIUHU QEIMOPS  e - a scroll labelled LEGUIBOR YPT  h - a scroll labelled CUL BUQOTUTZ  n - a scroll labelled YPPERU ZOOCVESS  r - a scroll labelled DOK[ hYrUTSI HUEH Potions (select first with !)  c - 2 dark potions  g - 3 coppery potions  k - an inky potion  p - a fuming brown potion  s - 2 clear potions[?] describe selected\ hT#..[...#.........#raetorn the Thaumaturge #......#.........# ..Djinni #......#.........# §§.Health: 39/54 =================------- #......#..[......####○###AC: 2Str: 7 #......#########...§..§.#######EV: 11Int: 20 #.......#......#...§..........#SH: 0Dex: 13 #.......#......#..§...........#XL:  8 Next: 75% Place: Dungeon:5 #.......#......#v.............#Noise: ======---  Time: 2614.9 (0.0) #.......#......#@.............#-) Nothing wielded #......##......v\ h..............### Cast: Foxfire #......##......#................. Fly #......##....###........######... #......##....######.....# #... #......>..........#.....+ #...  #.................#.....# #...  #.................#.....# #...  #.................#.....# #... The foxfire hits the orc priest but does no damage.  The orc priest is lightly wounded.  The orc priest is engulfed in blazing flames.  The orc priest explodes! _You hear a shout! _Your Fighting skill increases to level 2!  As you read the scroll of identify, it crumbles to dust.§§v.§..[8;17\ hH§§§§§v§40------5.9 (1§§§§§§§ _r - a scroll of amnesia\ h24\ h5\ h\ h,\ h{\ hߩ,\ hp\ h!,\ ho§v§°§§------..§§§§§..§#v§§.\ h<...o   orc wizard (distracted)\ h 0  An orc wizard comes into view. It is wielding a +0 dagger.\ hNt§§)..§..'..§§.#§§§unaware)6.9 (1\ h7§§§§§ _Your foxfire dissipates! x2\ h, [..# o§ ..# §§§ [......####)### #......§. #........ #........ #........ #@....... ......'..§§..........#§§§.........###............######.....# >........+ .....# ....#  \ h [..# o§ ..# §§§ [......####)### #......§. #........ #........ #........ #@....... ......'..§§..........#§§§.........###............######.....# >........+ .....# ....#  §§§§§§§§§§§§§ _An orc wizard is nearby!] h] hDrop what?20/52 slots (_ for help) Armour (select all with [)  a - a +0 robe (worn) Jewellery (select all with "=)  l - a ring of protection from cold (left hand)m - a ring of ice  t - an amulet of reflection Scrolls (select all with ?)b - a scroll of poison  d - a scroll labelled EGIUHU QEIMOPS ] h" e - a scroll labelled LEGUIBOR YPT  h - a scroll labelled CUL BUQOTUTZ  i - a scroll of noise  j - 2 scrolls of fog  n - a scroll labelled YPPERU ZOOCVESS  o - a scroll of immolation  q - a scroll of fear  r - a scroll of amnesia Potions (select all with !)  c - 2 dark potionsf - 2 potions of brilliance  g - 3 coppery potions [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle [.|Space] toggle selected[top]] h" (1 turn)  a - a +0 robe (worn)  r + a scroll of amnesia[Enter] accept (1 chosen)] h} ] h #..[...#.........#raetorn the Thaumaturge #......#.........# o§Djinni #......#.........# §§§Health: 40/54 =================------- #......#..[......####)###AC: 2Str: 7 #......#########......§.#######EV: 11Int: 20 #.......#......#..............#SH: 0Dex: 13 #.......#......#..............#XL:  8 Next: 75% Place: Dungeon:5 #.......#......#..............#Noise: ---------  Time: 2616.9 (0.0) #.......#......#@.............#-) Nothing wielded #......##......'..§§..........### Cast: Foxfire #......##......#] h% §§§.............. Fly #......##....###........######... #......##....######.....# #... #......>..........#.....+ #... o   orc wizard #.................#.....# #... #.................#.....# #... #.................#.....# #...As you read the scroll of identify, it crumbles to dust. _r - a scroll of amnesiaAn orc wizard comes into view. It is wielding a +0 dagger. _Your foxfire dissipates! x2 _An orc wizard is nearby!You drop a scroll of amnesia. *§§*****§§§§§ _r - a scroll of amnesia  An orc wizard comes into view. It is wielding a +0 dagger. _Your foxfire dissipates! x2 _An orc wizard is nearby!  You drop a scroll of amnesia.  The orc ] h 2wizard casts a spell at you.] hZ .§§.)..§........38-==7.9 (1§ _The puff of flame hits you. You resist.] hp  ] hp !] hq )§§] h;r v] hr v] hs *(ally target)  ] h1t Casting: Foxfire (safe; 1% risk of failure)  ] ht MConfirm with . or Enter, or press ? or * to list all spells.] h{u /You conjure some foxfire!] h{  ] h| ] h)} *] h} *] hi~ *] h *] h *] hQ *] h 8The orc wizard casts a spell at you.] h ] h ] h §] h1 )] hX +..§] h{ .] h .] h .] h ] h:! 6] hV" -] hk# 8] h. ] hW/ §] h0 §] h0 ] h46  ] h 7 ] h7 /_The puff of flame hits you. You resist.^ h$^ hI#..[...#.........#^ h5raetorn the Thaumaturge ^ h9#......#.........# *.Djinni #......#.........# §§.Health: 33/54 ==============---------- #......#..[......####)###AC: 2Str: 7 #......#########......§.#######EV: 11Int: 20 #.......#......#..............#SH: 0Dex: 13 #.......#......#..............#XL:  8 Next: 75% Place: Dungeon:5 #.......#......#v.............#Noise: ==-------  Time: 2618.9 (0.0) #.......#......#@.............#-) Nothing wielded #......##......'v.............### Cast: Foxfire #......##......#................. [^ hw0;10;1mFly #......##....###........######... #......##....######.....# #... #......>..........#.....+ #... o   orc wizard (ally target) #.................#.....# #... #.................#.....# #... #.................#.....# #...Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target, f - orc wizardAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (ally target,  chance to affect: 89%)^ h\oinner flame, ally target)^ h6b  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target, f - orc wizard  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (ally target,  chance to affect: 89%)  The orc wizard is filled with an inner flame.^ hsi^ hjo^ hk§^ hk§^ hTlD§.....§^ hl§^ hm§^ hn§^ hmo?§§§§§^ hov^ hpho   orc (wandering)^ h?q^ h{r^ hs$9.9 (1^ hy^ hz§^ h{ §^ h{§^ h(|§^ h|6§§§§^ h8}^ hU ^ h^ h|M_An orc comes into view. It is wielding a +0 club.^ h^ h  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire!^ h ^ h   ^ hThe orc shouts!  ^ hcAn orc priest comes into view. It is wielding a +0 whip.2  The orc shouts!  An orc priest comes into view. It is wielding a +0 whip.Your foxfire dissipates!  The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show youthe true path!"(press Y on the ability menu to convert to Beogh)  --more--_ h5o§§o.......§...vv....§§§o   orc priesto   orc (ally target) 20Beogh _§§§§§_ hG__ h z#..[...#.........#raetorn the Thaumaturge #......#.........# *.Djinni #......#.........# §§oHealth: 29/54 ============------------ #......#..[......####)###AC: 2Str: 7 #......#########......§.#######EV: 11Int: 20 #.......#......#..............#_ h]#SH: 0Dex: 13 #.......#......#..............#XL:  8 Next: 75% Place: Dungeon:5 #.......#......#.v............#Noise: ==-------  Time: 2620.9 (0.0) #.......#......#@.............#-) Nothing wielded #......##......'v.............### Cast: Foxfire #......##......#.....§........... Fly Beogh #......##....###......§.######... #......##....######....§# #... #......>..........#.....+ #... o   orc priest #.................#.....# #... o   orc (ally _ h%Ntarget) #.................#.....# #... #.................#.....# #... _(press Y on the ability menu to convert to Beogh)  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target, f - orc priestAim: an orc priest, wielding a +0 whip (chance to affect: 89%)_ hi§§§o(inner flame)_ hR o§☼.ov§v§§§§§§...o   orc wizard (inner flame)30=1.9 (1§§§§§  Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target, f - orc priestAim: an orc priest, wielding a +0 whip (chance to affect: 89%) _The orc priest is filled with an inner flame._ h 0}  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ov§§§§§§o  , ally target)  You conjure some foxfire! The foxfire hits the orc wizard.  Flame seeps out of the orc wizard._ h o.§§§§§§ The orc wizard is moderately wounded.The foxfire hits the orc wizard. Flame seeps out of the orc wizard.` hp  The orc wizard is severely wounded. ######§§§§§o   orc  The orc wizard is engulfed in blazing flames.` h| .§☼○§§§.....v...v.The orc wizard explodes!29-9======2§ _You hear an angry hiss.a h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a hڠXa ha hua h3a ha h<§○v§§§§§§§v§v..v§§§a h­8-=-----3a h§§§§§§§a h/ _You conjure some foxfire!a h߆ b  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a h   You conjure some foxfire!§○)§§..§§☼§.v§.§v§v§v§§§v...7-----4§§..§§§a h' §§§§§ _Your foxfire dissipates!b h b h(s......#.# .. ......#...# §○. ......#..[......####)### ......#########§§..§§☼.####### .......#§.v§..........# .#......#..§.....b h(5# .#......#v§..# .#......#?.............# ......##......v§@§§§v#### b h*4......##......#.......... ......##....###.###### ......##....######.....# #. ......>..........#.....+ #. .....#.....# #. ..#.....# #. .#.....# #. .#.....# #.b h0-b hN.b hC/b h/b h0b h1b h[3b h4b h4b h:6b h6b h7b h8b h]9b h:b h;b hP<b h<b hg=b h$Db hIH§°o....§v..§.§§.§§v..§.§§...§§§§.@...§b hJo   orc (ally target)8-5b hQ'§§.§§v..§.§§...§§b hRq§.@...§b hVQ _Your foxfire dissipates! x3b h+[#.# §°. #..[......####o############....§v☼.#######......#..§.§.........# b hw,#......#.§.§....# #......#§v..§.§# #......#§...§§§.......# ##......§.....§........#######......#..@........b h.##....###.########....######.....# #.>..........#.....+ #..#.....# #.#.....# #.#.....# #.#.....# #.####'####'##.....# #.b h0b h$6"§.§v§§..§.§§...§§§b h,b hbb h&r  The foxfire hits the orc but does no damage.  The foxfire hits the orc!b hKh)v§§§§§§§..§.§§...§§§§b hKb htYZ..§§○.§..§..§.....?......'......b h a@-6b hhD§§b hBkG _You kill the orc!b hy   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b h ko§§○....vvo   orc priest (inner flame)b h 7=7Beogh b hZ @§ob h / _You conjure some foxfire!c h77  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire!ov°§§§§v.§v§§.v§§§o, ally target)8§§§§§§§oc hZ  The orc priest threatens, "Beogh's wrath is as vast as their mercy. Make your _choice!"c h/   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.c hQ D o§§§v§§o  You conjure some foxfire! The foxfire hits the orc priest.  Flame seeps out of the orc priest.c h c hώ c hx c h c h c hq c hr c h% c hϕ c h c h/ c h t  The orc priest is moderately wounded.c h  ####v.§§.v§§.§§.§§§§§§§c h= §§The orc priest is engulfed in blazing flames.  The orc priest explodes!c hkc hc hc h-#○v§.§.v§.§....§..§.§.§§v§@.....vvc ho.§§...c hHC6/55-87=====9c hIV§§§c hOM6 _You feel a bit more experienced.d h $7- _Your foxfire dissipates! x2d h!{M _Your foxfire dissipates! x38=9=30=1=2d h}d hv~,d h]d hd hmM3=d hd hN,d h׎d hِ,d hgd h۔d h]L4=d hϖd hd h5d h d hM5=d hd he,d h,d h-d hd hҵd hTL6=d h#d h,d h5d h,d hܿd h,d hZd hd hT7=d hd hXL8=d hd h:,d h8d h#,d h}d ht,d h\d hed hT9=d hd h,d hd hd hjd hd hd hY40=d hKd h,d h d h~ ,d h?d hd h&1d hd h,d hd h,d hd h",d h$d h(d h(L2=d h*d h~,,d h2.d h0,d hJ2d h4d h5V3=d h7d h9,d h~;d h=,d h?d hB,d hJDd hFd h^GL4=d hHd hwK,d h=Md hO,d hRd hV95d hV3=d hWd hY,d hp[d h],d h_d hb,d hdd hfb6=d hhd h kd hod hpd hct,d hud hwd h@xV7=d hyd hD{,d h|d h~,d h)d h,d hGd hd h&8d hd h&,d hd h,d hd h d hL9=d hДd h,d hQd hs,d h d h~:50d h63=d hQd h,d h:d h,d hd h,d hOd hܱd huL1=d h~d h,d hd h,d hd h092d h3=d hBd hb,d hd hd hd hd h4d hd h:d hd hPL3=d hd h,d hZd hO,d hd hd hV4=d hd h,d h\d h2d hd hd h,d h0d hd hE5=d h/d h 1 _HP restored.d h*4d hd h)d h,d hd hud h,d hd hd h"d h":=d h>%d h'd h*,d h+d hL.d hc0,d h 2d h3d h5,d h7d hH  There is an open door here.  Items here: )))) [[[ †.d h(Ld hL _d h Nd hPd hER,d hSd hJUd heW,d hyXd hb`d hcd hcd hded hbid h?l,d hnd hod hq,d h!sd hqud hw,d hxd hyd h|d h|d h}d hhd h,d h d h d h,d h1d hfd hfd hd h|d hd h# .. #.....# ######.. #....# '####....#######. <...#................... d hdy#................... #................... #...........#######. ...........#-----..........@###)###....'...... ####........#######..... #......d he..# ....#........# ..S#........# .. S   adder (asleep)#?......# .'......#########.....................#d h[ 74516.0)  You reach down and open the door.d hJ-----67d hd hm d hK_An adder comes into view.d h=$B ..  #....#####....## .<.......... ......... ......... ........# ........#.......@#)###....'...... ...#######..... . .... . ..S . .. . . . . d h. ..  #....#####....## <.......... ......... ......... ........# ........#.......@#)###....'...... ...#######..... . ..... ... .. . ...d hd hd hd h] _An adder is nearby!d h@ ..  #....#####....## .<.......... ......... d h......... ........# ........#.......@#)###....'...... ...#######..... . .... .d h ..S . .. . . . . d hzd h8 i ..  #....#####....## <.......... ......... d hG: !......... ........# ........#.......@#)###....'...... d h< ...#######..... . ..... ... .. .d h?  ...d h^I d hK d hқ s _An adder is nearby!d hb!.# .. #.....#raetorn the Thaumaturge .######.. #....#Djinni .....###'####....#######.Health: 52/55 ======================-- d hO.<...#...................AC: 2Str: 7 .....#...................EV: 11Int: 20 d hؿ=.....#...................SH: 0Dex: 13 .....#...........#######.XL:  8 Next: 87% Place: Dungeon:5 .....#...........#d hNoise: ---------  Time: 2746.9 (0.0) .....#..........@#-) Nothing wielded .....####)###....'......Cast: Foxfire d h####........#######.....Fly ...#..............# .... ...#..............# ..* ...#..............# ..S   adder (asleep) d h...#?.............# . ...'..............######## ...#.....................# d hr/_An adder is nearby!d h8Casting: Foxfire (safe; 1% risk of failure)  d hMConfirm with . or Enter, or press ? or * to list all spells.d hyAiming: Inner Flame (safe; 1% risk of failure)  d hi>Press: ? - help, Dir - move target, f - adderd h!CAim: an adder (asleep, chance to affect: 94%)e hylSinner flame)  Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target, f - adder  Aim: an adder (asleep, chance to affect: 94%)  The adder is filled with an inner flame.e h( JS.S3===7.9 (1 _The adder hisses angrily.e hU  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.vv..S.S, ally target)2--8Se h/ _You conjure some foxfire!e h͊ .# .. #.....# ..######.. #....#.###'####....#######. ..<...#........#.........#..............#...........#######..#.........v.#.#.........@.#.####)###....v..S...#........#......#......# .....#......# ....#......# ..S.#?....# ..'....#.#...#e h h e h v§§§§vS  The foxfire hits the adder! Flame seeps out of the adder.e hc e h"   The adder is severely wounded.e h, v§§######  The adder is engulfed in blazing flames.e hn} e h v§§§§§§§§○.§§§e hK -8======9e h' m§§§§§§§§§e h I _The adder explodes!e hbH.# .. #.....#.######.. #....#.###'####....#######..<...#..o....#........#....v§.............e hdX.#......§§...#######..#........§§.#.#........@..# [......####)###....§§§○...#.#§§§...#.# ....#.# ....#.# ..o   orc wizard (wandering) .....#?.# . .....'.# .....#.#e hDze h|e h}e h~e h3e h   An orc wizard comes into view. It is wielding a +0 dagger.e hv .§§§.§.....'.§°§§§  Your foxfire dissipates!e hLH------50e h\§§.§§e h7 _The orc wizard moves out of view.f huf hvf hcxf h3=f h3f h,,f hf h6f hV4=f h+f h,f h_f h,f hf h,f hf h(b5=f hf hf h,f hf h;f h,f h f hf h,f hDf h@  There is an open door here.f hf hA= _f hbf hf hBf hf h,f hf hVf hc .. #.....# ##.. #....# ###'####....#######. #................... #............. #.............# .o #.....#######.#... #.....##..........------ #.....#.# ####)###....'.○.....# .......#######......# .#......#.#..........#......#.. o   orc wizard (wandering)..#.....##....######## .. f h/644.0)f h6.°5.9 (15f h4f hf hK' Jf h+ f hP1  +.....# .. #.....# .. #....# #'####....#######. . . ........# .. .#######.#0.0) ...#..._ ...........#.......#.... ###)###....'.°.....# .#######......##.........#......#..#.....##...######## ..f hH; _.6.9 (1_f hC 6 _Found an opulent altar of Gozag.f he f h] 4f h f hv Xf h ,f h f hy f hE,f hnf hf h,f hf h f hM .......# ......#  #.....# .....#  +.....# ....######.  #.....# .......... #....# ........ '####....#######.......o.......@# ........# . .................# .... f hZ...#######.#.....##.........._..#.......#......o   orc wizard (wandering) #)###....'.......#......#######......# .....#......# ##.##f h+70.9 (4f h6-.f h+1.9 (5f h";_f h$g hwg h~xg h0yg h|g h,g h+Xg hg h g hC,g hېg hg h;,g hg h&g hg hg hg hg h,g hg hg h,g h'g h=g hư,g hg hg h,g hbg hg h,g hg h:g hyg hg hg hg hBg h,g heg h9g hl#.......######.# #..............# .# #..............###o# #######............# ........####.####..# ........##.....##..# .......#.......#..# #######.#.......#.# 83.9 (12.0) ##_...@.# ###.# '##.# ####.....##.######.### .##...... .# o   orc wizard (wandering) .#......#...... ###.....##...######## ..g hLn?g hpg hu g hW\_An orc wizard is nearby!g h2 g hI4 F......# .# ......###o# ............# .####.####..# #.....##..# .......#..# .......#.#..._...@.#.......#.#g h7 .......#.##.....##.####.### .#..... .#...... ##... ..g h9 ......# .# ......###o# ............# .####.####..# #.....##..# .......#..# .......#.#..._...@.#.......#.#.......#.#g h #.....##.####.### .#..... .#...... ##... ..g h R_g h$ x _An orc wizard is nearby!g hx; ......# .# ......###o# ............# .####.####..# #.....##..# .......#..# .......#.#..._...@.#.......#.#.......#.##.....##.####.### .#..... .#...... ##... ..g h H......# .# ......###o# ............# .####.####..# #.....##..# .......#..# .......#.#..._...@.#.......#.#.......#.##.....##.####.### .#..... .#...... ##... .. _An orc wizard is nearby!h h/h h%8gov_voally target) _An orc wizard is nearby! _An orc wizard is nearby!  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  You conjure some foxfire!  The orc wizard shouts!h h98*h h{  _  The orc wizard casts a spell.The orc wizard flickers and vanishes!h h8{h hh4-==4.0)h h:_h h͙ _Deactivating autopickup; reactivate with Ctrl-A.i h.#.######.# .#.......# .# .#.......###{# .#............#..####.####..#.##.....##..#.#.......#..# .#.#.......#v# .##._..@..# .#.#......v#.# .'.#.#.##......##.....##.# ..#......####.### .# ..#...... .# ..#......#...... ## ..#.....##... ..# ..v§§.#.§v§#§_.§@§§i hT[39;49m5=--5§§.#.§§_.§@§§i hi h.#.######.# ..#.......# .# ..#......###{# ..#............#.####.####..#.##.....##..#.#...v§§.#.§# ..#.#.....v§#§#.##._.@.§.#.#.#......§#.#.'.#.#.# ####......##.....##.#.#......####.### .# ...#..... .#.#......#...... ##.#.....##.... ...# ..i hi hi h4i hi hy§..§§....#.§_§@..§.§...§i hA--6i h#=§§i hϱK§_§§i hQ _Your foxfire dissipates! x2i hl.#.######.#.#.......# .#.#......###{#.#............#.####.####..#.##.....##..#.#...§..§#.§#.#.#..§....#.#.##.§_@....#.#.#.§.§...#.#.'.#.§.....#.# #####......##.....##.# ....#......####.### .# ....#..... .#.#......#...... ##.#.....##.... ....# ............7i h 9.#.######.#.#......# .#.#.....###{#.#............#.####.####..#.##.....##..#.#.#.§#.#.#.#.#.##..........@.....#.#.#.#.#.'.#.#.# ######......##.....##.# .....#......####.### .#.#..... .#.#......#...... ##.#.....##..... .....# ..8 _There is an opulent altar of Gozag here.i h Y.#.######.#.#.....# .# #....#.....###{# #....#............#.####.####..#.##.....##..#.#.#.§#.#.#.#.#.##...._.....#.#.#.#.# #....'.......#.#.# #......##.....##.# ......#......####.### .#.#..... .#.#......#...... ##.#.....##.....# ......# ..=9 _i ha=+.....#.######.# #.....#i hbC....# .#  #....#....###{# ##....#............#.####.####..#.##.....##..#.#.#.§#.#.#.#.#i hc.##........@._.....#.#.#.#.# ##....'.......#.#.# .i hdy#......##.....##.# .#......####.### .# .#.... .#.#......#...... ##.#.....##...i he~.## .# ..i h1gi hm1_i ho'90i hu:_i hxj hh  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j hj hj hj h8_j h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j hW&  j h Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j h^3v_j h)vj hS4-=j hM 1j h8_j hS$/ _You conjure some foxfire!j hD;   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j h< j h@> j hE? j hH@ j hnA j h>C j hTH |§§§v§.§§v§j h ,j h ..You conjure some foxfire! The foxfire hits something!j hT j h[ §v§§..§v§§.§j h] @-2j h9n §§§§ _The foxfire hits something.k hn4D  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k h: k hFZ You conjure some foxfire! The foxfire hits something. k hqI k h/J"§§v$k hJ5§§§vk hK§k hN8Reactivating autopickup.k hGBk hk hk hR1v.k hL§_.§k hIv§..k hH.vk hk h83923§_.§§ _You feel a bit more experienced.k h;  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k h?,k hBT  You conjure some foxfire!k hOc§§v§v$§v§v§§§2-4k hR§§§v§§k hSN _Your foxfire dissipates!k hu % _Your foxfire dissipates!k h =3= _Your foxfire dissipates! x2 _Your foxfire dissipates!4=k h( 5=  There is an opulent altar of Gozag here. _k h >=  You now have 95 gold pieces (gained 8).  Things that are here: _a +0 dagger; a +0 robek hɷ 4k h Xk hv k hj k h` ,k h k h k h? ,k hH k h k h k hu k h k h k hE ,k h k h k h7 ,k h k h k h; ,k h/ ,k hw Bk h k h  ### #...  ..##..>...# .......' ......... # ....... # ...... # .#... .######.##.## -817.9 (2k hJ 3.0)........##@.# ........###.# ####............# ......####.####..###..##..# k h ######.#.## #...._.)...#.......#.#k h k h F-8.9 (24k hN k h# ; _Found a stone staircase leading down.k h Jk h k h* k h! nk h k hh k hO k h7 k h k hx k h- k h k hi k h^ k h" k h k hk hk h ,k hk hk h ,k h k h k h,k hk hk hU,k hk hk hk h_k hk h[k h]k hk h]k hok h,k hC!k h"k h$,k h$k hp&k hv'k h'k h{(k h)k h++k h+k h1,k hr-k h.k hF/k h/k h0k h2k h3k h3k h4k h7Bk hV8k h9,k h*:k h;k hM=,k h>k h@@  There is an open door here.k hAk hoB _k hCk hEk h-G,k hGk hIk h Kk hKk h Lk h NF _You reach down and open the door.k h5Ok hOk h?Pk hV@  There is an open door here.k h0Xk hX _k h3Yk h[k h#],k h1^k h{`k hb,k hBck h*ek hPfk hfk hagk hwik hjk h kk hkk hwmk hnk h8ok hok hqk hsk hsk h tk h.v[40mk hwk hMxk h!yk h-{k h|k h}k hY~k hk hQk hk hk htk hk hrk h-k hk hck hk hk hdk hk hk hKk h0k h۔k hZk h8k h3k h k hk h|k hrk h k hk h}k h3k hʣk hGk h k hk hNk h˨k hk hck h:k hk hk hNk hұk hPk hk hSk hϷ,k hk hźk hL,k hHk hk hvk hk h,k hk h k hk hpk h,k hk hk h,k hk hvk hPk hk hJk hk huk hk hok h9k hk hyk hk hF _You reach down and open the door.k hk hk hk h@  There is an open door here.k hjk h _k hk hXk h,k hk hk h",k hk hk h.......#.....##.....## .......########.....## ..............#......# .######.......#......# .# #.......'......# .k h'+ #.......######### #..............## #..............## #.........@....## #..............# .# #..............## #..............#k h.+ #..............## #..............#S   adder (asleep) .#....#.......(......# .##...#..........S...# ###...#.k h)".k h,75.9 (57k h9,6.9 (58k hT k h@ _There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door herek hX. _An adder comes into view.l hW.## ###.## .....# .....#......#  #.......'......#  #.......########  #..............#  #..............#  #.........@....#  #..............#  #..............#  #..............#  #..............#  #..............# .....(......# ........S...# l h&.## ###.## .....# .....#......#  #.......'......#  #.......########  #..............#  #..............#  #.........@....#  #..............#  #..............#  #..............# #..............# #..............# .....(......#........S...# _An adder is nearby!l h_  vv, ally target)  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4-=7.9 (1.0)l h|g  l hh l hi !_You conjure some foxfire!l h' G.......#.....##.....##raetorn the Thaumaturge .......########.....##Djinni ..............#......#Health: 51/55 ======================-- .######.......#......#l h -AC: 2l h +Str: 7 l h[ q.# #.......'......#l h -EV: 11l h ,Int: 20 l hJ q.+ #.......########l h SH: 0Dex: 13 .# #..............#XL:  8 Next: 92% Place: Dungeon:5 .# #..............#Noise: =--------  Time: 2877.9 (0.0) .# #.........@v...#-) Nothing wielded .# #..........v...#Cast: Foxfire .# #..............#Fly .# #..............# .+ #..............# .# #..............#S   adder (asleep, ally target) .#....#.......(......# .##...#..........*...# ###...#......... _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or pressl h2 ) ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target, f - adderAim: an adder (asleep, ally target, chance to affect: 94%)l h\Sinner flame, ally target)l h*l h,l h.,l h&3Bl h4l h5l h7l h]?{§§§§§§§§vSvS.  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target, f - adder: an adder (asleep, ally target, chance to affect: 94%)  The adder is filled with an inner flame.  The foxfire hits the adder. Flame seeps out of the adder.m h{~m hm h8§§§§§§§§§Svm h9S..m hS:2=8.9 (1m h§§§§§§§§m h3 _The adder is lightly wounded.m hU3§§§§§§§§SS  The foxfire hits the adder. Flame seeps out of the adder. _The adder is lightly wounded.  m hE<Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! The foxfire hits  Flame seeps out of the adder.m hDm h>Fm  The adder is severely wounded.m haN` §§§m hMO§###§######The adder is engulfed in blazing flames.m hάvv@.......§...§°§.§§m hm hm13======9m h<§m h(I _The adder explodes!m hO8  Casting: Foxfire (safe; 1% risk of failure)  m h9\Confirm with . or Enter, or press ? or * to list all spells.m hc;m h)=m h>m h1@m h-Am hBm hiCm h+JUv....v§§§v§§@§v§§§.§m hPK§0-=-----80m hVT§§§v§§§§§m hjV/ _You conjure some foxfire!m hm hm hm hjm hvm hm h5m hBm hxm hm h<m hm hm hm hm hm hm him hFm hQm h}m hm h$m hp m h,m h ] _Your foxfire dissipates!m hgm hm hm hm h m h{m h!m h#m h%m hz&m h$'m h(m h?)E1=m hM*m h,` _Your foxfire dissipates! x3m h-m hz.m h0,m h1m h4m h4O2=m h5m h7,m h8m h:m h';m h <m h>,m h"@m hAm htBE3=m hCm hgE,m hFm hH,m hIm hKm hLV4=m hMm hvOm hOm hPm hRm h8Sm hTm h Vm hVm hqWm huYm hYL5=m h[m h2`m hbm hhm him hkm h"n,m hom hym hr|,m h5~m hm hm h:=m hчm hЌm h),m hm hqm h,m hӚm hHm h,m hȠm hm h,m hXm hm h_m h2,m h:m hm hm hm hm hֶm hm h2m h|m hλm hm hm h+m h]m htm h%,m hm hm hm h&m h#m hVm hm hkm hm hfm hm h}m h|m hm h7m hm hm h.,m hm ham h$m hm h@m hm h,m hm hm htm hm hm hF _You reach down and open the door.m h4m hm hF@  There is an open door here.m h m h _m h,m hm h,m hm hUm h?m hm hfm hm hm hm hnm hm h3m hm hAm hm hm hVm hm h(m htm hm hm hmm h,m h m h F _You reach down and open the door.m h m hm hm h@  There is an open door here.m hkm h _m hm h.m h,m hcm hw,m hm h:&N _You now have 105 gold pieces (gained 10).m h&(m h(,m h+m h-,m h-m h0@  There is an open door here.m hV2 m h2_m hn3m hQ6m h(8,m h8m h;m hb=,m h>m hAm hB,m hPDm hFm h9I,m hJm h%Mm hNO,m hQm hRm hlTm h1Um hVm h]Xm hZ,m h\m h^m h_m h`m hlam hpcm h=em hfm hPgm ho  There is an open door here.  Items here: )))) [[[ ÷.m hqm hr _m h~sm hum h:x,m hym hzm hJ|m h|m h}m hfm hWm h.m hUXm hm hm hm hm hm hqm hzm hm hۓm ho@  There is an open door here.m hm hw _m hm hm hҞ,m hm hm hD,m hТm hm hj,m h m hm h,m hm hm hG,m hm hem hյm hcm hm hm h,m h"m hm h,m hm hLm h,m h`m hm hm h,m hhm h,m hm hHm h,m hm hAm hhm hm h~m hm h2m hm hJm hom hm hem hm hm hlm h5m hf,m hQm hm hhm hm hC,m him h%m h,m h~m h7m h,m hm h8m h,m hGm h m h m h m h m h m h[ ,m h m h! m ha m h m hl m h m h] m h m hp m h F _You reach down and open the door.m h '.....#...............#.......#.. #.....#...............#.......'.. #.....#...............#.......### #.....#...##....##....#.......#.. #.....#...##....##....#.......'.. m h #.....#...##....#######.......#.. #.....#...##....#...><#.......#.. #.....#.........#.....#.......#..------976.9 (96.0) #.....#.........@.....#.......### #.....#.........#.....#.......... #.....######....##....#.......... m hG f#.........###'####....#######.... #.....<...#...................### #.........#...................##.  #.........#...................#..  #.........#...........#######.#..  #.........#...........##......... m h m h m h F-7.9 (97m h m h! _Found a stone staircase leading down and a stone staircase leading up. _There is an open door here.m h m hV m h m h(2 m h4 m h5 % _m h< m hu= m h? ,m h@ m hH m hK ,m hN m h R @  There is an open door here.m hS m hT _m h;U m hZ m h[ ,m h\ m hv` m hb ,m hPc m hf m hh ,m hi m hm m h^o ,m hp m hs m hu ,m hw m h){ m h| ,m hQ~ m hć  There is an open door here.  Items here: )))) [[[ ÷.m hډ 6 _m hu m h m hY ,m h m hՔ m h ,m h m h m h2 ,m h m hc m h ,m h? m h f  You see here a scroll of amnesia.m hޮ  m hn _m h m hO @  There is an open door here.m h m he _m h m h; m h m hJ m h m hQ m h Bm h ,m h m hq nm h m h8 m hE   There is an open door here. _m h.  _You reach down and open the door.  There is an open door here. _  #.......#.....#   #......####'####'##.....#   #......##....#..   #.......#.....#..'   #.......'.....#..#   #.......#.....'..#   #......####'###...#   ########.........#+######3011.9 (34   .........#......   ................'#   ................##   ................#......#   .......##########......   >...... ....#   m hvd +###### .....#  ...##...##.#  ... #...##.#2.9 (35 _Found a stone staircase leading down. _You see here a +0 rapier.n hin h4n hn h(n hn hT% _n hg,n hT,n h+n hn h,n hn hn h`,n hn hkn h$,n hn hgn h,n h0n hn h,n htn hF _You reach down and open the door.n h4n h n h R  There is a stone staircase leading down here.n h n h/ _n hn h@  There is an open door here.n hNn h _n hn h5n h=Bn hn hn hzn hDn h7n hF n h ,n h"n h#n h.$n h$n h%n h('n h'n hb(n hp)n h*n hV+n h+n h.n hj4#........##########.#.>......#..........##'#######.............# .......##...##.#......# ....... #...##......# ....... #.......# <............##..........28.9 (16#.......@..§......#$.§.#n h"5..#..######## #######n h8n h[9,9.9 (17n he<n h>; _Found an escape hatch in the ceiling.n hn hn hn hmn hXn hMn hln hn hTn h,n hn hn h,n hxn hDn hn h*n hn h,n hpBn hn h/n hn ho#n h$n h&n h H n hHn hI]#.>......#...............#.###.# n hYJp##'#######...............#.#.#.#. n hK #......#........##...##.#.#.#.#. n h{L #......##.......##...##.#.#..... n h4M #......##.......##........#..... n hMV #......##<......n hP...######  #......##........  #...............#37.9 (8.0)  #................#  #..............#  #.......#  ############################## _You now have 112 gold pieces (gained 7).n hPn hQn hCUn hW n hXn hLY7_Done exploring.n hY Qn h} .n hV 0n h ......n h n h n h n h  n h n hd 7_Done exploring.n ho Rn h Jn h E _Done exploring.o hJo hEo ho h=o ho hn!o h# o h$o h^%7_Done exploring.o hWhere to? (Tab - Ossuary @ (x,y), ? - help)  D - Dungeon o h(,o h#.>......#...............#.###.## raetorn the Thaumaturge ##'#######...............#.#.#.#. Djinni#......#........##...##.#.#.#.#. Health: 55/55 ========================#......##.......##...##.#.#..... AC: 2Str: 7  #......##.......##........#..... EV: 11Int: 20  #......##<................###### SH: 0Dex: 13  #......##....................... XL:  8 Next: 93% Place: Dungeon:5  #............................#.. Noise: ---------  Time: 3037.9 (0.0)  #..............@.............#.. -) Nothing wielded  #............................#.. h^m Cast: Foxfire  #............................#.. Fly ##############################..### _Found an escape hatch in the ceiling. _You now have 112 gold pieces (gained 7). _Done exploring. _Done exploring. _Done exploring. _Done exploring.o ho h$; _o ho ha,o ho ho h ,o h o h o h,o hmo h@o h,o ho ho hg,o ho h1!o h#,o h{%o h (o h*o h*o h+o h-o h/,o hK1o hS3o h5,o h 7o h9o h;,o h<o h6?o h@o hlAo h(Bo hCo hwF,o h Ho h3Jo hTM,o hgOo hS@  There is an open door here.o hVo hyW _o hXo h[Z  There is a stone staircase leading down here.o hB]o h%`o h`% _o hbo hb %6  # # ..#. ..... ....[.###54.6 (16.7) # .....<..# # ...................##..###.. _You fly downwards.  Found a scale mail. Found a stone staircase leading up. _There is a stone staircase leading up here.o h o h o h o h o h o h % _o h Bo h o h o h o hn ....#. ##K#### ###..#.......##.###.....<#<..##....##o h~...####........#K   kobold (asleep) #......### ##..#####..o hB 06.6 (2.0)o hCf+7.6 (3o hko h9s _A kobold comes into view. It is wielding a +0 short sword. _You see here a +0 scale mail.p hr@ ..  ..  #.  ##K  #### ###.. .....#... ........## .......@.###  ..........<#  ........<..#  #..........#  #.........##  ##........#  #......###  ##..#### #..p hp h!p h p h.. p h p h.. p hf  p hZ!5#. p h" ##K  #### ###.. .....#...p h% ........## .......@.###  ..........<#  ........<..#  #..........# #.........## ##........#  #......###p h. ##..#### #..p h0p h1p h'=p hB p h>Cp hC9_A kobold is nearby!p hDp h:>  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! p hl< p h=5p h=.p h>Kp h;?vp h? vp h@a5   shadow impp hXAlK   kobold (ally target)p hA=The kobold shouts! You hear a shout! x2p hICp h#D ===p hD8.6 (1p hKp hQ p hfW_A shadow imp comes into view.p h= raetorn the Thaumaturge.5Djinni..Health: 52/55 ======================--#.AC: 2Str: 7##.EV: 11Int: 20#### ###.*SH: 0Dex: 13.....#...XL:  8 Next: 93% Place: Dungeon:6.......v##Noise: ===------  Time: 3058.6 (0.0).......@.###-) Nothing wielded......v...<#Cast: Foxfire........<..#Fly #..........##.........####........#5   shadow imp#......###K   kobold (ally target)##..#####.. _ h) 40mA shadow imp comes into view.Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target, f - koboldAim: a kobold, wielding a +0 short sword (ally target, chance to affect: 97%)p h nKinner flame, ally target)p h;D   The kobold is filled with an inner flame.vv§§p ht p h z ####The foxfire hits the kobold!q hCq hq h"q hY  The kobold explodes!q hmq hq hq h  KKKv§§q h e§§§§KKK 3 kobolds (1 ally target)A kobold comes into view. It is wielding a +0 club. x2  A kobold comes into view. It is wielding a +0 short sword.q h/a4=======9.6 (1q hf=^§§§q h K* _You hear a shout! x2q h KK ..5 #K.. ##vK#####§§..#..§#.§##.@[.###.§...<##q hP).<..###.#  #.## ##.#K   kobold brigand (missile, distracted) #......###5   shadow imp ##..####KKK 3 kobolds (1 ally target)  #..q h2. §§K)A kobold brigand comes into view. It is wielding a +0 club and quiveringcurare-tipped darts.The foxfire hits the kobold brigand.q hfq h|kq hmq hJtK  The kobold brigand is lightly wounded.q hwq hzq h?Q.K5.K§.K§..K 4 koboldsq hU==-----60q hD§§q h _A kobold comes into view. It is wielding a +2 dagger of draining.q hl K. K5. #KK. ##§..###§§K#......#..§##.###.[.###.<##q hFno.<..#  ##.#  #.## ##.# #......### ##..#### 2  #..q h}yq hcq hq hIq hڡ K5.§KK§§§K 3 kobolds (1 missile)The shadow imp shouts, "Admit defeat, thou reeling-ripe toenail-bitingsimpleton!"A kobold comes into view. It is wielding a +0 short sword.q hΪ (((((((The kobold brigand throws a curare-tipped dart.q hq §§§§..@..3=------1§§§ _The curare-tipped dart barely misses you.q hX raetorn the ThaumaturgeK.DjinniKK.Health: 50/55 =====================---#5..AC: 2Str: 7##§KKEV: 11Int: 20##########§§*SH: 0Dex: 13#......#..§#XL:  8 Next: 94% Place: Dungeon:6#.........##Noise: =--------  Time: 3061.6 (0.0)#......@.[.###-) Nothing wielded............<#Cast: Foxfire##........<..#Fly ##..........##.........####........#K   kobold brigand (missile)#......### h\ 38H5   shadow imp##..####KKK 3 kobolds (1 missile)#..Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target, f - kobold brigandAim: a kobold brigand, wielding a +0 club and quivering curare-tipped darts  (lightly wounded, chance to affect: 90%)q hAz Ie, inner flame)q h onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target, f - kobold brigandAim: a kobold brigand, wielding a +0 club and quivering curare-tipped darts  (lightly wounded, chance to affect: 90%)  The kobold brigand is filled with an inner flame.q hZ J .KK.K§KKKKK 4 kobolds (1 missile)  The shadow imp sputters. (K(((KThe kobold brigand throws a curare-tipped dart.q h q h .§K§..K 3 kobolds=2.6 (1q h ]§KKq h l _The curare-tipped dart hits you. You resist.r h/raetorn the ThaumaturgeK.Djinni...Health: 47/55 ====================----#*K.AC: 2Str: 7##§K.EV: 11Int: 20##########§§KSH: 0Dex: 13#......#..§#XL:  8 Next: 94% Place: Dungeon:6#.........##Noise: ==-------  Time: 3062.6 (0.0)#......@.[.###-) Nothing wielded............<#Cast: Foxfire##........<..#Fly ##..........##.........####........#K   kobold brigand (missile, inner fr hZyHlame)#......###KKK 3 kobolds##..#####.. _The curare-tipped dart hits you. You resist.  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target, f - kobold, p - kobold brigandAim: a kobold, wielding a +2 dagger of draining (chance to affect: 97%)r h KKK(1 inner flame)r h<~uKK§☼K§KKK 4 kobolds (1 inner flame)3.6 (1r h Kr h2§r h Kr hKr hӃr hM r h' Casting: Inner Flame (safe; 1% risk of failure)r hLonfirm with . or Enter, or press ? or * to list all spells.r hߌ|Aiming: Inner Flame (safe; 1% risk of failure)  r hSPress: ? - help, Dir - move target, f - kobold, p - kobold brigandr hcAim: a kobold, wielding a +2 dagger of draining (chance to affect: 97%) r hW4_The kobold is filled with an inner flame.r hG+r hH7raetorn the Thaumaturger h{IK.r h"J!Djinnir hJ<...r hwKwHealth: 44/55 ===================-----r h L;#KK.r hL-AC: 2r hlM-Str: 7r hNG##§*Kr hN#EV: 11r hO.Int: 20r hRP]##########§☼Kr hQ5SH: 0r hQ.Dex: 13r hRz#......#..§#r hSXL:  8 Next: 94% Place: Dungeon:6r h/T=#.........##r hTNoise: ==-------  Time: 3063.6 (0.0)r hU#......@.[.###r h`V:-) Nothing wieldedr hW*............<#r hW+Cast: Foxfirer hX`##........<..#r hCY(Fly r hYG##..........#r hZ4#.........##r hE[3##........#r h[K   kobold brigand (missile, inner flame)r h\D#......###r hR]pKKKK 4 kobolds (1 inner flame)r h^:##..####r h^#.. r h_G_The kobold is filled with an inner flame.  r h`Casting: Inner Flame (safe; 1% risk of failure)  r hraMConfirm with . or Enter, or press ? or * to list all spells.r hbyAiming: Inner Flame (safe; 1% risk of failure)  r hlcKPress: ? - help, Dir - move target, f - kobold, p - koboldr h dOAim: a kobold, wielding a +0 club (chance to affect: 97%)r hFr hHKr h.JKr hK;KKKr h@M2r hNr hBr h K☼K☼☼K§1 missile, 2 inner flame)4.6 (1r h☼K☼☼KKKK  Casting: Inner Flame (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target, f - kobold, p - koboldAim: a kobold, wielding a +0 club (chance to affect: 97%) _The kobold is filled with an inner flame.r h2  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.r h4r h%7r hrJ^K.K☼○K§vvK,…)KKK 3 kobolds (1 missile, 1r hdK.-5r hVwKK§Kr hx\/ _You conjure some foxfire!r h   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.r h ,r h r h r hR r h2 r h r hw r h & vvK§§§§.§§§§KYou conjure some foxfire!  The foxfire hits the kobold brigand but does no damage.r h`r hbr hcr hfK  The kobold brigand is lightly wounded.r huzK.5○Kv○K§§§v§.§v@§§§5   shadow impKKK 3 kobolds (2 missiles, 1 inner flame)r hwf3--6r hK§§§§§KKr h[z _A kobold comes into view. It is wielding a +0 short sword.s h8  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s h6s h9s h K○vv#§§§§.§s hr§@§§v You conjure some foxfire! The foxfire hits the kobold brigand.  Flame seeps out of the kobold brigand.s hks hls hns hos hZq,s hrs h'ts hus hys h{s h|s h   The kobold brigand is moderately wounded.The kobold brigand is engulfed in blazing flames.s h('.5K○K○K○v#..§§v.vs hp4§@.§v.§ KKK1, 2s hDT2-7s hzKKK§§§@.§§Ks hGKKKs h< _Flame seeps out of the kobold brigand.s h _raetorn the ThaumaturgeK.Djinni...Health: 39/55 =================-------#*K.AC: 2Str: 7##○KKEV: 11Int: 20##########○K○SH: 0Dex: 13#.....v#..§#XL:  8 Next: 94% Place: Dungeon:6s h #.....§v.v##Noise: =--------  Time: 3067.6 (0.0)#.....§@.§.###-) Nothing wielded......v.§...<#Cast: Foxfire##........<..#Fly ##..........##.........####........#K   kobold brigand (missile, inner flame,…)#......###5   shadow imp##..####KKK 3 kobolds (1 missile, 2 inner flame)s h !#.. _Flame seeps out of the kobold brigand.  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target, f - shadow imp, p - koboldAim: a shadow imp (chance to affect: 94%)s hǟKKK§§§K5(inner flame)s h3Ks he%s h&,s h's h(s h)s h*s hY7 KK§#vvv§§§§@v§§§ 5K s h8 Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target, f - shadow imp, p - kobold: a shadow imp (chance to affect: 94%)  The shadow imp is filled with an inner flame.  The foxfire hits the kobold brigand! Flame seeps out of the kobold brigand.t hyt hz,t h7|t hG}t hq  The kobold brigand is almost dead.t hKv°§§@§§5   shadow imp (inner flame)KKK 3 kobolds (1 missile, 2 inner flame)t hyt h K#K####§§5t hAKKKThe foxfire hits the kobold brigand.  The kobold brigand explodes!The fiery explosion engulfs your foxfire.t hw[  Your foxfire completely resists.t hzt hp& 5#°K#°v°.#§§§.§§§.@§[§§., ally target)  Your foxfire dissipates!t hit h=raetorn the ThaumaturgeK.Djinni...Health: 40/56 =================-------#5K.AC: 2Str: 7##°KKEV: 11Int: 20##########°v°SH: 0Dex: 13t h*#......#§§§#XL:  8 Next: 104% Place: Dungeon:6#......§§§##Noise: ======---  Time: 3068.6 (1.0)#......@§[.###-) Nothing wielded......§§....<#Cast: Foxfire##........<..#Fly ##..........##.........####........#5   shadow imp (inner flame, ally target)#......###KKK 3 kobolds (1 missile, 2 inner flame)##..#####..The foxfire hits the kobold brigand.  The kobold brigand explodes!The fiery explosion engulfs your foxfire.  Your foxfire completely resists.  Your foxfire dissipates! _You hear a shout! x2t hB  The fiery explosion engulfs your foxfire.  Your foxfire completely resists.  Your foxfire dissipates! _You hear a shout! x2  Your Fighting skill increases to level 3!You have reached level 9!t h/  --more--t hS  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? u hx 3/6029 2%  You feel clever. x2  The power to cast Sigil of Binding wells up from within.u h5K§§§§§§5KKKu hWL _Spell assigned to 'i'.v h raetorn the ThaumaturgeK.Djinni...Health: 40/60 ================--------#5K.AC: 2Str: 7##°K*EV: 11Int: 22##########°v°SH: 0Dex: 13#......#§§§#XL:  9 Next:  2% Place: Dungeon:6#......§§§##Noise: ======---  Time: 3068.6 (0.0)#......@§[.###-) Nothing wieldedv h f......§§....<#Cast: Foxfire##........<..#Fly ##..........##.........####........#5   shadow imp (inner flame, ally target)#......###KKK 3 kobolds (1 missile, 2 inner flame)##..#####..Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target, f - kobold, p - shadow impAim: a kobold, wielding a +0 short sword and quivering stones (chance to  affect: 98%)v h׏ 5K§§§§§KKKv h v h# C5KvK§§§§§§§KKonfirm with . or Enter, or press ? or * to list all spells.v hj% oAiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target, f - kobold, p - shadow impAim: a kobold, wielding a +0 short sword and quivering stones (chance to  affect: 98%)  The kobold is filled with an inner flame.v h§ v h  5.KK.§.........)KKKv h EThe foxfire hits the kobold but does no damage.v hq b==----9.6 (1v h@ 5KK§§5KKKv h f _The shadow imp laughs crazily.v h't  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v h+KK5K.)K§vv, ally target)KKKK 4 kobolds (1 missile, 2 inner flame…)v h)-S-----70v h9K5§5Kv h>/ _You conjure some foxfire!w hh   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.w h| I5v§#..§v..§§§5KKK 3 kobolds (1 missile, 1 inner flame)w h^   You conjure some foxfire! The foxfire hits the kobold.  The kobold explodes!w h# K#####KKK 3 kobolds (1 missile, 1 inner flame)x h-  The fiery explosion engulfs the shadow imp!!  The shadow imp explodes!The fiery explosion engulfs the kobold!!  You kill the kobold!x h=x h2?#x h? #x h@Q   kobold (missilx hHA e)x hAx h<nThe fiery explosion engulfs the kobold!!  You kill the koboldkobold!!kobold  You feel a bit more experienced.  The fiery explosion engulfs the kobold!!###x h x h!§§§##§§§§§§x h#v#..§§v.§§v.§x h8W39-3======1x hK$§§§§§§§§§§§ _You kill the kobold!  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.x hx hx hSx hx hˡ§x h v§§x h2<v§§x hj.#§§☼x hҤU.§v.x h) .x h?§v.x h§x hD5§§vx hx h#8x hQ-=-----x h2x h"§x h1§§x hy§x h;§x h1§§x hm x hAx h!_You conjure some foxfire!x hL  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.x hCT  You conjure some foxfire!x h x hw!x hD"x h,$x h$x hJ&x h'x h=(x hZ)x h*x h+x h,x h.x h,/x hc0x hQ1x h\2x h3x hA§§§§§§§..☼v§§x hwB§§@.§§§v§.v§§.v§§<§v....§§x h/CD-----3x hK§§§§§§§§v§.v§§§x hKx hNQ _Your foxfire dissipates! x2x h%~x h(x h5+x h6-x h=/x h^0x h1x h3x hx8x h=x hdAy h y h^y h+ <_Your foxfire dissipates! x3y hl y hxy h$y h y hy h!y h$y h&y h'y h+y h,y h-y hU0y hl5 y h06y h6<_Your foxfire dissipates! x2y h98y h99y h9y h<y h@y hkBy hJEy hJy hKy h"Oy hTy hUy hIYy h]y h$`U40=y h9by h$gy h5hy huky hPqy h>ry hAvy h{y h|y h=}1y h}=y h~y h?y h5y hy hpy hy hty h*]}☼)°○°K☼).....-84.6 (11.0)..@.[............<........K   kobold (missile, inner flame)-y h_ .☼. y hA #)°.  ##○°K  ##########☼).  #......#...#  #.........##  #......@.[.###  y hMV............<#  ##........<..#  ##..........# #.........## ##........#K #......### ##..#### #..y h1ZwK☼Ky hhcy heKy hf☼y hqgy hk y hly hAn9_A kobold is nearby!y h`oy h  _A kobold is nearby! _A kobold is nearby!  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.y h KKK☼Ky hA _You can't see any susceptible monsters within range! (Use Z to cast anyway.)y hİ  K☼vvK, ally ta…)Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(K((((((y h~; ○)°)☼)....@0=5.6 (1.0)K _You conjure some foxfire! The kobold throws a stone. The stone misses you.z h3Z  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z h?[z h6\z h\z h],z h^z hU_z haz haz hdz hYp○.K.○v§[vv§§.§§v.§§§§Kz hr&6z h{§§§v.§§§z h/ _You conjure some foxfire!z hC  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z hDz hEz hBFz hGz h@Hz hHz hIz hKz hKz hLz hEMz hNz h Oz h6Pz h6Qz h^Rz hBSz hTz hUz hGXz hud)v○§v§vv§.§§§§§§§§§§§z hz hA #####§§.§§§You conjure some foxfire! The foxfire hits the kobold!  The kobold explodes!The fiery explosion engulfs your foxfire.z hB6E  Your foxfire completely resists.z hO °§§§○§v§v§§v§v§§§.....§..z h0QB...  Your foxfire dissipates!z hw~39-======7z h~§§§§v§§§z h4' _You hear a shout!z h|  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z h~z hz hOz hӄz hz hDz h^z hˌz hz hoz hPz hnz hz hz hz h>  You conjure some foxfire!z h.§°)§...v§.[..v§.§vz h8-=-----8z ht§§§z hN _Your foxfire dissipates!z h z h z h z h@ z h z hu z hN z h z h z h} z h z h z hz z h z h z h z hU z h z h3 z h z h z h z h z h z h z h z hY ] _Your foxfire dissipates!z h# z h$ z hf( z h+ z hO. z h1 z h4 z h7 z h8 z h9 z hM= z h'H o9§§.§§§§.§z hH ------§§@.§§.§.§§..§§§.§§§§§§§§§z hyI o   orc (wandering)§Your foxfire dissipates! x3z hQ §§§.9..@.[..........z hR z§......§§§§z h*S F-90.6 (2z hf d§§§§§§§§§§ _An orc comes into view. It is wielding a +0 morningstar.z hWw K.  .o.  #§).  ##§§.  ##########.§§  #......#..§#  #........§##  #......@.[.###  ............<#  ##........<..#  ##..§......§#  #...§.....##  ##..§§....#  #..§...###  ##..####  #..{ hz K.  .o.  #§).  { h}##§§.  ##########.§§  #......#..§#  #........§##  #......@.[.###  ............<#  ##........<..#  { h##..§......§# #...§.....## ##..§§....#  #..§...### ##..#### #..{ hE§§§§§§§§{ h8§§{ h{ hw§§§§§{ hIc§§§§{ h[ _An orc is nearby!{ hraetorn the ThaumaturgeK.Djinni.*.Health: 36/60 ==============----------#§).AC: 2Str: 7{ hg##§§.EV: 11Int: 22##########.§§SH: 0Dex: 13#......#..§#XL:  9 Next:  3% Place: Dungeon:6#........§##Noise: ---------  Time: 3090.6 (0.0)#......@.[.###-) Nothing wielded............<#Cast: Foxfire##........<..#Fly ##..§......§#{ h#...§.....####..§§....#o   orc (wandering)#..§...#####..#####..Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target, f - orcAim: an orc, wielding a +0 morningstar and wearing a +0 leather armour  (wandering, hasn't noticed you, chance to affect: 98%){ h§§§§§§oinner flame)§{ h5T{ hg`.§§)§........{ ha4==1.6 (1{ hYjp§§§{ hoonfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target, f - orc  Aim: an orc, wielding a +0 morningstar and wearing a +0 leather armour  (wandering, hasn't noticed you, chance to affect: 98%) _The orc is filled with an inner flame.{ h  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{ h§o§§vvo   orc (inner flame){ hI5-2{ h;§{ h/ _You conjure some foxfire!{ h   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{ h { h { hK { hg { h { h# { hJ! { hd" { h2$ { h& { h 8 §)v§o§§§§§v§v§§§§o, ally target)v{ h9 @-3{ h9A §o§§§§§o{ hhE / _You conjure some foxfire!{ hU h _You conjure some foxfire!asting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!asting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{ h'a §vo§§§§vv§§§§v§§o§  Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire!{ hI ,{ h} { h   The foxfire hits the orc but does no damage.  An orc priest comes into view. It is wielding a +0 vampiric dagger.{ h; §o☼v..v☼{ htf..§v.§§v@§§.§§.§..§..o   orc priest (ally target)§4-4Beogh §§§§§§§§§{ hQN _Your foxfire dissipates!| hO K.  ...  #§o.  ##☼v.  ##########.v☼  #......#..§#  #.....v.§§##  #.....v@§§.###  .......§....<#  ##....§...<..#  | h6Q##...§......#  #...§.....##  ##........#  #..§...###  ##..####  #..| h# K.  ...  #§o.  | h,0##☼v.  ##########.v☼  #......#..§#  #.....v.§§##  #.....v@§§.###  .......§....<#  ##....§...<..#  | h|##...§......# #...§.....## ##........#  #..§...### ##..#### #..| h,§§§§§§§§§§§| h☼☼§§§§§§§| h;b _An orc priest is nearby!| h1b  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. v§§§§§§§§§ You conjure some foxfire! The foxfire hits the orc priest!| h| h| h| hv| h| hU| h| h v☼§v§§§.§§§§@§§v.§§ §The orc priest is heavily wounded.The foxfire hits the orc priest.| h-R| hS| htV| hW| h;Z| h\| h`| hyx☼)☼§o§v§§§..#...§§v..v§§§@.[§v.| hy...o   orc (inner flame).| hM}g3-5| h>☼o§§§§§o| hЊc _The orc priest is severely wounded.| h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.| ht o§§§§§§| hu | h ☼o§§§§§§§§| h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)| h} 6  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.| h~ ,| h | hÁ >  You conjure some foxfire!| hɂ | h | hM | h ov§.§)○§.....#§§§....§§§..v§..§v§§v.§§...§§v§| h ao   orc priest| hƙ f6Beogh | h q§§§§§....§§..§§§...§§§| hv N _Your foxfire dissipates!| hM_Your foxfire dissipates!  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire!| h  The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show youthe true path!"| h| h| h| h| h0  Your foxfire dissipates!The foxfire hits the orc priest.| h6v)○§§§..v§..§§..§§v| h7§§§§...§§v§§} h} h○○☼o.v○...§...§.v.§...§§@.§..§v§§..§...v....§§§§§.o   orc (inner flame)} h2/61-57} hJ☼o§§§§@.§§§§§§§§§} h _You kill the orc priest! Your foxfire dissipates!} hd~  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.○v$§§vv.§.§§§§§§§§§§§v§...#} hy7} h?0 ####§§§§§§§§You conjure some foxfire! The foxfire hits the orc!} hx } h } h } h } h } h } h } h# } h ○§v☼§§§°§§...§v.} hƻ U..@.[.§v.v§§§§§.....} h `-=====8} h §§§§§§§} he _The orc explodes! Your foxfire dissipates!} hXH   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.} hI } hJ } hL } hM } hxO } hHP } hQ } h R } hLS } hT } hU } hU } hV } hBW } h-X } hX } hY } hZ >  You conjure some foxfire!} h[ } h_  Your foxfire dissipates!An orc comes into view. It is wielding a +0 flail.} hm .o°)○.)...§v§§§v§§§v§§..§....§v.§o   orc} hAo x1=----9} hx §§§§§§§§} h N _Your foxfire dissipates!~ h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~ hC~ hB~ h~ h=   You conjure some foxfire!~ hP/.)○§v§§.§v.[§§v..§.....§...v§.§§§..§§§0-----100§§§§§v..§§§§§§ _Your foxfire dissipates! x2~ h^  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~ ha~ hac~ hMe~ h9g~ hj~ hk~ hm~ ho~ hKr~ hs~ hu~ hcw~ hy~ h>|~ h}~ h=>  You conjure some foxfire!~ h+~ hσ~ h~ h/~  Your foxfire dissipates!The foxfire hits the orc!~ hh§§vv§v§§§§§~ h˙_§...@§[§§.§§§§§§§.§§§~ hG~ h §§§§v§.v..§.§§§..v@§[.§.v§...§§.§........~ hDFH-61~ hO§§§§§§§§§~ hTG _You kill the orc!~ h~  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~ hG §§§§§.v§§§~ hI ~ hT §§§v§§§§§§~ hU[ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)~ h7  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~ h:>  You conjure some foxfire!~ h;~ h<~ h>~ h?~ hB~ hDB~ hkIn~ hY.)§))§§.v.....§@.[§.§§v§§§..§..<v§.v.292~ h],§§§§@.[§§v§§§§~ hg`Q _Your foxfire dissipates! x2 h`4 h hϡ h  h ho h h h; h hv h h h) h h6 h h h[ h hȻ hw h, h h] _Your foxfire dissipates! h h, h hf hg h h h\ h h h h@ h* ` _Your foxfire dissipates! x3 h ;30 h  h, h; h , h hCj1= h" h_', h* h-, h1 h6b2= h9 h<, h_? hB, hvE h>I, hK hOP3 h5R h{V, h Y h], h` hZej4= hh hk, hTn hjr, hw h>{b5= h} h, hi h:, h2 h, hZ htj6= h h˞, h B hN h֯b7= h hj, h h_, h hP8 h/ h, h h, ht h., h hj9= h hb, h h, h\ hc40= h! h, hj h-, h hV j1= h  h,, h h, h& h , h!$ h( h)L2= h, hV0, h2 h(9, hh< h@ hA:3 hGB hI h N hN hP hT h|UO44= hW h[ hl\ h^ h0c, hf hj, hln hFrn5= ht hz, hm} hg, h hb6= h h, hR h, h$ hl7= h h, h h, h h, h< hܺ<8 h. h, hN h, h} h~b9= h h, h" h, h` hm50= h h6, h' h, h_ h, h hb1= hH h!, h h , h  h hV2= h h/, h h] , h# h'<3 h* hw., h0 hM6, h9 h<, h$? hCb4= hE hI, h2L hO, hTR h+Vl5= hX hD], h{` hd, hg hkb6= hNn hs, hv hz, h| h, h݂ hl7= hj hڐG)$).-95.6 (93.0).@.[..........<... h8- hǗ hϙT _Key pressed, stopping explore. hP4 hߨ h hJ% _ h h\ h6 h hY h &8 h h4, h hQ, h h h9L9= hh h, h hP, h hL, h h hP60= h= h, hc h6, hV  hb1= h h1 _HP restored. h?4 h h{  h# h% ho& hU) h~,, hZ/ h2 h6P= h19 h@4... ...  .... ..... #))..# ###))$.###########@).# #......#...### #.........##  hnA?#........[.###............<###........<..###..........##.........####........# hI4......................##))..# ###))$.# ##.@.# #......#...### #.........## #........<###..<..###....... h'J...##.........##  hP-212.6 (17 h7Q,3.6 (18 hV hZ _Items here: ( ))). hp _ hb'  Things that are here:  a +0 short sword; 2 stones............# ...........##......................#........# ).....# #))..# 5.6 (2.0) ###)@$.###########.).#..##......#...###..##.........## ..##.[.###..#............<##..##........<..# ...##..........# .>.#...##6.6 (3 hb _Found a +0 short sword. Found a stone staircase leading down.  Things that are here: _a +0 club; a kobold corpse hi4 hl hs$. h?|Q78 M........?...#.....# #.....###.....#.....#.........#).....# ##@)..####))$.##Cast: Foxfire#Fly ##.. h|Y.>. h%0 h+7.6 (1 h h _Found a scroll labelled CUL BUQOTUTZ.  Things that are here: _a +0 flail; a +0 leather armour; a +2 dagger of draining hu"4 h% h1 h8........?...## .# #....##.#...# #...# #).....# ##)@..# ###))$.## ##.).#..# #......#...### h;#..##.........## #..##.[.###..#.....<##..##........<..# ...  h@%0 hA28.6 (1 _ hH hM _Items here: ( )) ††. hp4 h hr h] hq% _ ho  h  You now have 124 gold pieces (gained 12).  Things that are here: hn h#J _a +0 morningstar; a +0 leather armour h)4 hP, h2  Items here: ( )) ††. h9 hO: _ h= hEA hkE, hJ hO hET, hV hY h], h` hCe hl hl hOo hit hz, h%~ h h, h hC, hY _h - 2 scrolls labelled CUL BUQOTUTZ (gained 1) h h~ h h h, hY h hQ, hN h5 hX, hJ hҮ h h h h" h5 h h hy, h" hb} _e - 2 scrolls labelled LEGUIBOR YPT (gained 1) h4 h8 h h9, h; h& h4 .<# #..  #.. ..  ##..#..  ./...  ....  ..###  #...##38.6 (20.0) #@.#.#.# ###.....# ##..#.##.# ##.....## .. #......# # hm##.......## #.........## #..........## #............## hi h',9.6 (21 h h9 _Found a stone staircase leading up. h)3 h@ .#  ..  #. ## #.## .## .<###..##......####..#...##..@...###... ###..## ##...## #..#.#.# ###.....# ##..#.##.# ##.....## .. #.......# ##43.6 (4.0)4.6 (5 hG _r - a wand of mindburst (5) hA h4 h h h h  h , h  h2P  There is a stone staircase leading up here. h$ h _ hs h h}, h h h! h", h% h) h* h+ hq- h0 h1 h2 hp5 h9 hJ: h; h!= h?, h@ hB hbE, hF hI h`Q#>........###.........##..........##..........##..........##.........# #.........##55.6 (11.0)#####..# hR.........####.#.#######.## #..###.# # #.## .## #.<###..# ##......# ###..#...# hY hZ,6.6 (12 h _ ha; _Found a stone staircase leading down. h7 h8 h7: hm> hMX hP, hR hDV hY h[ h\ h^ hc hd hf hh hj, hk hm ho, hq h,t h_{*##.........##..........# #..........# #..........# #.........# #.........## ######........#  hV|.........####.# .#######.## #@#  #..# #....9... ##.# #.###.####.###..###.<###..###......# 9   gargoyle (dormant) hD}###..#...##......#.###......## hn162.6 (6.0) hi+3.6 (7 h hNu _A gargoyle comes into view. It is wielding a +0 mace. h ^ #>#...............#.......#  #.........#######........ hЮ t........###.#######.## #.# ..# #....9...##.# #.###.######..#.<###..# ##......##..#...#......#. hn  hN +4.6 (1 h  h&  hn #>..# ##..# #..# #..# #..# #. #.# ######......@.# hӽ .........####.#.#######.## #.#  #..# #....9...#.# ####.### #.###..## #.<###..# ##.....# ###..#...# h<5 h h6 #>.# ##.# #.# #.# #.# #.# #.## ######.# .####.# .#######.## #.# #..# #....9... ##.# #.###.### #.###..## #.<###..# ##......#  ###..#...# h* h&6 h hz he> #>.# ##.# #.# #.# #.# #.# #.## ###### hA.# .####.# .#######.## #.#  #..# #....9...  ##.# #.###.###  #.###..##  #.<###..#  ##......#  ###..#...# hF hG&7 hJ hM hs1 #>.# ##.# #.# #.# #.# #.# #.## ######.# .####.# .#.## #.# #..# #....9... # hI#.# #.###.###  #.###..##  #.<###..#  ##......#  ###..#...# h hv&8 h h  h  #>.# ##.# #.# #.# #.# #.# #.## ######.# .####.# .#.## #.# #. h .# #....9... ##.# #.###.### #.###..## #.<###..# ##......#  ###..#...# h2  h[ &9 h:  h  hy#>........##.# .# #.# #.# # #.########........#70 .......@.####.# .#######.## #.# #..# #....9... ##.# #.###.### #.###..## #.<###..# ##......###..#...# #......#.# h` hB hB #>.# ##.# #.# #.# #.# #.# #..###........#1#..####.#.#.## #.# #..# #....9... ##.# #.###.### #.###..## #.<###..# ##......# ###..#...#  #......#.# h} h h!8 h: h> hk@ hE h3G hTn hV h[ h ], h9` hd hf, hh h_ h˅ #>........# ##.........# #..........# #..........# #..........# #.........# #.........## #######........#6.6 (5 #.@.......####.#.....#######.## #.#.###### #..# #....9 ##.# #.###. #.###..## #.<###..# ##......# ###..#...# #......#.# h #>.# ##.# #.# #.# #.# #.# #.## #.#7.6 (1 #@........####.##.#.## #.#.####### #..# #.... ##.# #.###  #.###..## #.<###..#  ##......#  ###..#...#  #......#.#  h; h+ #.# .# #.# #.# # #.#########........########.........####.#8#.....@.#######.## #.#...####### #..# #... ##.# #.###.###..##.<###.. ##...... ##..#... .....#. h7  hr4 h hs, hJn h h!, h" h$ h;( h ##....... #.. #.. #.. #........ #........ #######...... #######.........###82.6 (4 #.@.....#######.#....####### #..# ...#### ##.# . #.# #.<# ## ### #... ##... hӲ ## # # # # # # #.3.6 (1 #@......#######.##.# #..#.##### ##.#..#.##.<##.  ###. ..  hO` h[, h2 h  # # # #.#######... #######.........#.....###.......#######.4.......@.####### #..##### ##.  #..#.## ### .  ## h  hD h h%  #### #...### #......# #....... #...... #######.... #######...###.......######6.6 (2...####### #..##### #...# ....###### # # #  h........### #...........# #........#######..... #######....###.......####.......# ...##### ..## 9.6 (3####..######    hn hn h-, h hc, h h\Q ........###  #....#  #....#  ##....##########....###.......#........######.....#####.....##93.6 (4 #..@....## #..########. hCq#.## h԰ h h4 h hۢ h ..### #..# #..#  ##..# ##..#####....#####..##5.6 (2 #@......## #..###### ##.# #.. ##.#.#..#.# h; h  hn  hǒ  hќ M0.. h  ha  ....###  ### #.# #.#  ##..###### #####....####.....###..#####6.6 (1#........##..######.......## #..#######..##.# ..#.# h? h3@ h*A h hk h n h h h, h h h hR h h h h h h" ....### ............###. #.......#.. #......##.. ##.....#.. ##.....## #..####... #.....##301.6 (5 #.@.............## h# #..######.......###..# #..#######..# ##.##..# #..#..# ##.#..# .#.# .. #.# h5$ h' h* hV h h h  hO,B h. ....###.# .......# #.... h1#..# #... #..# ##. #..# ##. #..#### #.2.6 (1 #@......## #..######.## #..## #..######  #..# ##.#  #..# #..  #..# ##.##..# .##.# ..  #.# hO2 h6 h9 h9vv h\0-=3 h^ hx/ _You conjure some foxfire! h> < h*)   HP restored.1= _Your foxfire dissipates! h< 3 _Your foxfire dissipates!= hT  hm <#.§........... ##.... ##..###### ##..## #..## ##..## ##.#  ##..## #..  ##..## ##.# #..## -## ..#..## #.Y........#.## .. #.. Y   ice beast (asleep) #. #. 174.0).YY-8.6 (15 hc s _An ice beast comes into view. h  ##.. ##..# ##..##  ##..## ##.#  ##..## #..  ##..##  #..##  #@##  #..##  .Y... ....#.# .## .. #.. #. #. h7  ##.. ##..# ##..##  h##..## ##.#  ##..## #..  ##..##  #..##  #@##  #..##  .Y... ....#.# h .## .. #.. #. #.  hD% h& h, hA1a _An ice beast is nearby! hg  ##.. ##..# ##..##  ##..## ##.#  ##..## #..  ##..##  #..##  #@##  #..##  .Y... ....#.# .## .. hYyY#.. #. #. h-  ##.. ##..# ##..##  ##..## ##.#  ##..## #..  ##..##  #..##  #@##  #..##  .Y... ....#.# .## .. #.. #. #.  h h;a _An ice beast is nearby! hY #.§........... raetorn the Thaumaturge##........... Djinni##..######.... Health: 58/61 ======================--##..## #..## AC: 2Str: 7##..## ##.# EV: 11Int: 22##..###.. SH: 0Dex: 13##..####.# XL:  9 Next:  6% Place: Dungeon:6#..##.# Noise: ---------  Time: 3318.6 (0.0)#@##.. -) Nothing wielded#..###. Cast: Foxfire.*...Fly ....#.#.##[40 h m ..#..Y   ice beast#.#. _An ice beast is nearby!Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target, f - ice beastAim: an ice beast (chance to affect: 92%) ht*  h| .Y==9.6 (1  Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target, f - ice beastAim: an ice beast (chance to affect: 92%) _The ice beast barely resists. h_* (combustible)Aim: an ice beast (chance to affect: 92%)  h_The ice beast barely resists.  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Flames lash the ice beast. The ice beast melts!  The ice beast is severely wounded. h- hV4CY. hd5d6====20 h`: hz>A _The ice beast's fire resistance burns away. h.c7  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Flames lash the ice beast. The ice beast melts! hhD* hL>'. hl]5-121 hr hryM _You kill the ice beast! hO6= hY7= h7[ hD^, h_ h c, h^d hvg h"h&8 hj hk, hl ho, h q hs, hu hw h4xL9= hx h{, h| h, h hE hW60= h hJ, hL hu, h hb1= h> h h, h h h, hZ h` hџ h` h h hګ*##..## ##.# ##..## #.. ##..## ##.# #..## .# ###.######## ..####..##....... #.##.....#........ .....#.#......... ----..###....@....... . #............  h#......$..... #............ #...........Y#............JY   ice beast (wandering)#.#...........J   jelly (asleep)#.#........... h/44.6 (23.0) hAY. hVe=----5.6 (24 h h~h _An ice beast and a jelly come into view. hV  ##.#   #..   ##.#  #..## .#  ###.######## ..  ####..##.......  #.....#........  .....#.#.........  ..###....@.......  hb. #............  #......$.....  #...........Y  #............  #............J  #.#...........  #.#...........  hj  ##.#   #..   ##.#  #..## .#  ###.######## ..  ####..##.......  #.....#........  hk.....#.#.........  ..###....@.......  . #............  #......$.....  #........... #............ #............J  hl#.#...........  #.#...........  hBw hx h hd _There are monsters nearby! h  ##.#   #..   ##.#  #..## .#  ###.######## ..  ####..##.......  #.....#........  .....#.#.........  ..###....@.......  . #............  #......$.....  #...........Y  #............  #............J  #.#...........  #.#...........  h#!4  ##.#   #..   ##.#  #..## .#  ###.######## ..  ####..##.......  h"#.....#........  .....#.#.........  ..###....@.......  . #............  #......$.....  #........... #............ #............J  #.#...........  #.#...........  h. hy/ h9 h>d _There are monsters nearby! hӿ  _You kill the ice beast! _An ice beast and a jelly come into view. _There are monsters nearby! _There are monsters nearby!  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.vvY.Yally target)0-=6.6 (1.0) _You conjure some foxfire! h(q##..## ##.#raetorn the Thaumaturge##..###..Djinni##..####.# Health: 57/61 ======================--#..##.# AC: 2Str: 7###.########.. EV: 11Int: 22####..##.......#.# SH: 0Dex: 13#.....#........XL:  9 Next: 12% Place: Dungeon:6.....#.#v........Noise: =--------  Time: 3346.6 (0.0)..###....@.......-) Nothing wielded. #.....v......Cast: Foxfire#......$.....Fly #..........*[ hr40m.#............#............JY   ice beast (ally target)#.#...........J   jelly (asleep)#.#........... _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target, f - ice beastAim: an ice beast (ally target, chance to affect: 92%) hY\Yinner flame, ally target) hJ h hn hL h h h h/ hK§§§§§v§v  h Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target, f - ice beastAim: an ice beast (ally target, chance to affect: 92%)  The ice beast is filled with an inner flame.  The foxfire hits the ice beast. The ice beast melts!  Flame seeps out of the ice beast. hd, hhz  The ice beast is lightly wounded.  The ice beast is engulfed in blazing flames. hvj§§§§§§.Yv.○Y  =7.6 (1 h2~m§§§§ h~.YY h7 _Flame seeps out of the ice beast. h& ##..## ##.#raetorn the Thaumaturge##..###..Djinni##..####.# Health: 54/61 =====================---#..##.# AC: 2Str: 7###.########.. EV: 11Int: 22####..##.......#.# SH: 0Dex: 13#.....#........XL:  9 Next: 12% Place: Dungeon:6.....#.#§§.......Noise: ==-------  Time: 3347.6 (0.0)..###....@§......-) Nothing wielded. #.....§§.....Cast: Foxfire#......$§.Y..Fly [0 h' ;10m#........v.○.#............#............*Y   ice beast (inner flame, ally target)#.#...........J   jelly (asleep)#.#........... _Flame seeps out of the ice beast.  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target, f - jelly, p - ice beastAim: a jelly (asleep, chance to affect: 95%) hu §§§§§§YJinner flame)  Casting: Inner Flame (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target, f - jelly, p - ice beastAim: a jelly (asleep, chance to affect: 95%)  The jelly is filled with an inner flame. h  §§§§YThe jelly quivers.The foxfire hits the ice beast but does no damage. h '......Y...°J.Y)58.6 (1YY _The ice beast is severely wounded. h  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h5"vv..Y...J.Y, ally target)J4-9YJY _You conjure some foxfire! hoD  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hNs$ §§§§vYvJYJYou conjure some foxfire!  The foxfire hits the ice beast but does no damage. h= hj  .YThe ice beast is severely wounded.The foxfire hits the ice beast. The ice beast melts!  Flame seeps out of the ice beast. hy hn|q  The ice beast is severely wounded. hނ #########J   jelly (inner flame)  The ice beast is engulfed in blazing flames. h hqg§v@§§§§v§§§○§§§§J., ally target) hK 2-9=======50 _The ice beast explodes!§§§§§§§§○§§§§J _Your Fighting skill increases to level 4! h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. he h h, hn h h g §§§§§§§§§§vJvJ  You conjure some foxfire! The foxfire hits the jelly!  Flame seeps out of the jelly. hrB §§.J  The jelly is heavily wounded.The foxfire hits the jelly. Flame seeps out of the jelly. hC!^  The jelly is severely wounded. §§§#########..  The jelly is engulfed in blazing flames. hjv.§@.§§§§.v§°§§§§ h6m§§§§§§§○§.§§ hđ3-21======-1 h§§§§.v§°§§§§§§§§§§§§○§ hјI _The jelly explodes! h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h< h_ hU h\ h h hI§v§v@.§§§v.§§.§..§§§..§v§° hp=------2 ht§§v@.§§§§§.§§§§ _You conjure some foxfire! h/4 h4 h9 h< h= h? hTA h2C hD hF hG hI hK hCM hN hP hpQ hR hS hT hV h5X h1`B hb] _Your foxfire dissipates! h9e hhg hi hl hm h!o hp hr ht hv hw hx hxz4 h| h~` _Your foxfire dissipates! x3 h&4 ha hX, h5 h, h hb5= h% h, h h, h hZ, h: hl6= h— h*, hu h, hƞ hN hL7= h̢ h h_ h- h hͨ h h huV8= h> h, hw hg h. h h| hF h* hи h&9 h h̼ h ha h޿ h h} h hM60= h hX h  h h8, hm h h~V1= h? hY, h h, h h(, h h hL2= h h h h h h h h hH h, h hN _You now have 135 gold pieces (gained 11). ht h43= h h h3, h= h_ h , h  h) hJ h h$ hEX h h !, h" hL$ h%, hG' hn*, h6+ h-N _You now have 154 gold pieces (gained 19). h/4 h0 h3 h4, h5 h7 h9, hu: h; h= hC hD hG hH, hI hK hM, hN hQ hT, hU hW hZ, hL[ hV] h_, ha hb he, h%g h4i hk, hl hn h1q, hwr ht hw, hx h[z h|, h~ h h, h hg hS h, h hz h( hԌ h1 h h hP h hP h) hՕ h+ h h h h h5 h h hx hV h, h) h, h h8 h, hc h h, h hF hB hf h, h' hC h۸, h h hB hϽ h, h hs h, h h h, hW hA h8, h h h h, h hS h5, hS h] hD, h h h, h h8 h, h h} hZ, h~ h h, hG h h, h hB hi hB, h> h# h h h h hB h< hL, hO h h  ho  h#  h(  h , hW  h , h  h  h , h  h  h , ht  h  h2 , h  h  hw , hD  h9  h , h  hN  h , h!  h"  h|$ , hJ%  hl&  h'  hl(  h )  h$*  h+  hk, , h-  h/  hX0  h01  h 2  hS4 B h@  h^C , hcD  hE  hH , hI  hK  h}N , hO  hQ  h7T , hU  h W  hY , hZ  hd n h[g , hh  hj  hom , hMn  hq  hkw M..........# .........## #........... ........## ##........... .......## ..........#### .####### ........# #.. ## [.....# . .....# #.. ##....# ...------4610.0) ##.@# ##. ###..##  h8z =## ###..### # ## #####..## # .## ##..#..## ..## #.....## #..###......# ##..#.......#  ##...#....## h} \-31 h  h # _Found a robe. h- 4 hl  h  hA B h   h , h   hN  h , hY  h  h , h@  hU  h- c# ##...........## #...... ## ##........... ## #....# ## ### ##### #.........# ..# #... #[.....# .... #...#.....# ..... #...##....#.#._.# ...7.6 (4 h .0)##..##@..##.## ##...###..###....###. ##... ##..### #.#...... #...  #####..## #........ ##..  ##..#..## ###....###.. # #.....## ######. ###......# #. .#.. ... h{# 8_ hN$ +8.6 (5 h'  h:* 9 _Found a shadowy altar of Dithmenos. h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h4 h8_ h  _You can't see any susceptible monsters within range! (Use Z to cast anyway.) h*K v#.#._vCasting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1-=9.6 (1 _You conjure some foxfire! hX # ##. ## #...... ## ##..... ## #...##### # #..##...## #.#[.....##.....# #.#.....#..#.##...v#.#._.#. .##..##.@.##.##. ##.###..###v...###.. ##.##..### #.#.#.#####..## #..# ##.##..#..## ###....##.  #.....## ##### ##.......# #.  h_  h v§§§v§§§-70 h §§#.#._ h  hќ # ##. ## #............ ## ##........... ## #..........##### # #.........##...## #......##[.....##.....## #.#.v§..#.# #.##..§§#.#._.#.# .##..##v.@##.##.. ##.###..###§§..###... ##.##..### #§#.# #.#####..## #........## ##. ##..#..## ###....### #. #.....## h֣ ###### ##..#  h  h  h e§§§§..§.v#.#._.....-1 h0 §§§§_ h N _Your foxfire dissipates! hLM# .# ##.## #....## ##... hOg.. ..## #..........##### ####### ### #.........##...## ##[§§§..##.....#.§..§#.......# # ##...v#@#._.#.# .. ##..##...##.##.. ##.###..###....###... ##..... Fly  hJS(# h[ h^T2=2 hh hl hX ##### # .#. .## #.### ######## ## #.......## #......##[§§§..### #.#.§..§#.@.....# #.v#.#._.#.# ...  hZ...##.##..###..#..###....###...# ##. # #.##..###........## ##.####....### #..... .....## ########..### #.. hzk]_3 h$o h*X # ##.## ## ##. ### #. ## ##. # ## #.##### # # #.##...## #......#.#[§§§..##.....## #.#.§..§#.# #.[##...v#.#._.#.# .##..##...##.##..###.###..###....###...# ##.##..### #.#.## #...## #.## ##. ..#..## ###....### #.## ###### ##..# 4 h] &_ hk ## # ##........... .## #..  ## ##. ## # #..##### ##########.  #.##...## #......#... #[§§§..##..#...#.§..§#.. #.[##...v#.#.@.#.# ...##..##...##.##..###<###..###....###...# ##..### #.#.......## #. ###..## #........## # .#..## ###....### #......#.## ###### ##..####  ..#[39; h? 49m5 _There is a shadowy altar of Dithmenos here. h]  You hover solemnly before the altar of Dithmenos. hk/  --more-- ha hf Dithmenos the Shrouded Dithmenos is the god of night and of things half-seen in flickering torchlight. Worshipped by actors as often as thieves, followers of Dithmenos can learn to  hfcontrol their own shadow as if it were an extension of their body - misdirectingonlookers and acting upon the world with force as tangible as anything that has ever been imagined lurking in the dark. Favour - Dithmenos is neutral towards you. Granted powers:(Cost)Dithmenos quiets all noise in your surroundings.  hg]Your shadow sometimes tangibly mimics your actions. You can mislead enemies by swapping places with your shadow. (8 HP, Piety-, Instant) You can unleash an enemy's spells as if they were a marionette. (5 HP, Piety-)You can surround yourself with impenetrable night. (8 HP, Piety----)[!]: Overview|Powers|Wrath [J/Enter]: join religion h ..####. raetorn the Thaumaturge ..# ##...........## Djinni .## #............Health: 62/62 ======================== ## ##...........## AC: 2Str: 7 # #..........##### ##########. EV: 11Int: 22#.........##...## #......#... SH: 0Dex: 13#[§§§..##.....## #.........# XL:  9 Next: 21% Place: Dungeon:6#.§..§#.......# #........[. Noise: ---------  Time: 3475.6 (0.0)##...v#.#.@.#.# ........... -) Nothing wielded##..## hb@ %...##.##..###........< Cast: Foxfire###..###....###...# ##........ Fly ##..### #.#.......## #........ ###..## #........## ##....... .#..## ###....### #......# ...##########..#### ....##.. ....#Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire! _Your foxfire dissipates! _There is a shadowy altar of Dithmenos here.  You hover solemnly before the altar of Dithmenos.  Dithmenos welcomes you!  --more-- h  of Dithmenos ......6.6 (1 _ h,U  Unknown command. hK- h2 h5  h(6_Press < or > to pray at altars. h` hp hF% _ h h h, h h hg h, h h6 h, h& h! h, h h h hR hO h h, hJ h hf h- h; h h hX h h hN  hz  h  h ha h  h8 h h h h: h h h  hz& hG( h') h) h* h, h-, hV5 h!7, h&8 h9 h; h<, h@ hC hC, h>J hL hRM, hO hP hR hS hT hV hW, hY h[, h[ hi] hU_ hF`, ha hc hk(.###........<..# ... # ##.# .>....W ## #..## .... ##..# .....  #......### ....  ##..######## ...#  hm#.........##..# #..#....## #..#.......@....# ##........#####  ##.......# #......## ## #######W   phantom (wandering) hZr0500.6 (24.0) h0s,1.6 (25 h4w h@{Z _A phantom comes into view. hZ] .###.<..# ...  ##. .>....W  #.. .... # ##.. .....  #... ....  ##..######## ...#  ##.........##..#  #..#...........##  #..#.......@....#  ####........#####  ##.......# h^ [#......## ##.....# ####### h B.###.<..# ...  ##. .>....W  #.. ....  ##.. .....  #... ....  hs ##..######## ...#  ##.........##..#  #..#...........##  #..#.......@....#  ####........#####  ##.......# #......## ##..... ####### h  h  hE  h ^ _A phantom is nearby! h R.###.<..# ...  ##. .>....W  #.. .... # ##.. .....  #... ....  ##..######## ...#  ##.........##..#  #..#...........##  he  #..#.......@....#  ####........#####  ##.......# #......## ##.....# ####### h .###.<..# ...  ##. .>....W  #.. ....  ##.. .....  #... ....  ##..######## ...#  ##.........##..#  #..#...........##  h, ' #..#.......@....#  ####........#####  ##.......# #......## ##..... ####### h[  h͵  h  h ^ _A phantom is nearby! hO.###.<..# ...  ##. .>....W  #.. .... # ##.. .....  #... ....  ##..######## ...#  ##.........##..#  #..#...........##  #..#.......@....#  ####........#####  ##.......# h` #......## ##.....# ####### h1).###.<..# ...  h* ##. .>....W  #.. ....  ##.. .....  #... ....  h<,##..######## ...#  ##.........##..#  #..#...........##  #..#.......@....#  ####........#####  h-##.......# #......## ##..... h-;####### ho8 h9 hc@ htD^ _A phantom is nearby! h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..WvvWally target)=2.6 (1.0) h h/ _You conjure some foxfire! h.###........<..# ...raetorn the Thaumaturge .# ##..........# .>.....Djinni of Dithmenos ...... ## #.........## ..*.Health: 59/62 ======================-- # ##........# .....AC: 2Str: 7#......### ....EV: 11Int: 22##..######## ...#SH: 0Dex: 13##.........##..#XL:  9 Next: 21% Place: Dungeon:6#..#......v....##Noise: =--------  Time: 3502.6 (0.0)#..#......v@....#-) Nothing wielded####........#####Cast:  hIFoxfire##.......#Fly #......####.....########W   phantom (ally target) _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target, f - phantomAim: a phantom (ally target, chance to affect: 83%) h h h h: h h h h h h hH h h(c.Wv§ h)§§§§.##§v..§§§§ h+3=3.6 (1 h,3u§§§§§ h3*§ h9  Casting: Foxfir  Confirm with . or Enter, or press ? or * to list all spells.ing: Inner Flame (safe; 1% risk of failure hs<)  Press: ? - help, Dir - move target, f - phantomAim: a phantom (ally target, chance to affect: 83%) _The phantom barely resists. hg  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h= §§§§§..§§§vYou conjure some foxfire! The foxfire hits the phantom. hTXX hX h/ZD  The phantom is lightly damaged. ha.W......##.§.....§§§...v hav hb58-4 hm§ _Your foxfire dissipates! hT &  hU Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h8V  hDW  hX  hd[  hk .Wv...vv......§§v hyn @-5 hu U§§ h| / _You conjure some foxfire! hƎ  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. §##v§vvv§§§ You conjure some foxfire! The foxfire hits the phantom. hL hH hI h+ h v§v§§The phantom is moderately damaged.The foxfire hits the phantom but does no damage. hP hY .§The phantom is moderately damaged.The foxfire hits the phantom. h h h h hI vW§ h[§The phantom is heavily damaged.The foxfire hits the phantom but does no damage. hk hv.§##W..§§§v@§v§ hGx.76 hJY§§§§ hr_ _The phantom is heavily damaged. h\S§##*§ combustible, ally target) _heavi  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Flames lash the phantom.  The phantom is almost destroyed. hq( h) h* h+ hAF  The phantom's fire resistance burns away.  The foxfire hits the phantom! The phantom is burned terribly! hwL§§v§§@v§§ h hi h hw h.##§..v§@.§. hf6/63-7====7 hW§§ hQN _You destroy the phantom! h` U _Your foxfire dissipates!7-8=9= h8A 601=2=3= hZ B hW #........[.###..#  ......<##...?. ........<..##.....  ##..........##.>.. #.........###......... ##........# #......... #......### #....... ##..########....#  ----31.6 (24.0)##.........##@.#  #..#.....##  #..#............# ####........##### ##.......#  #......##   ##.....# #######----2.6 (25 _Found a scroll of amnesia. h= h, h h h, hx  hd  h{, h h h, h9 h  hr#, h % h. h1 h42 h3 h= h]@, hA hK h , h  h$ hH  h", h $ h' h), hQ+ hy- ho/, h0 h2 hF5, h6 hw9 h;, h= hA hE hF hH hL hO, hR hW hm[, hL^ hbf  You see here a scroll of amnesia. hf h.g _ hi hl hp, hs hw h |, h] h ht, hK h* h, hl ho h, h  hx h, h h h, h h hѼ, hG h# h, h h h, hv h h7, h- h  hB, h h_ hL, h. h h, hf hE h hn h h# h h hN _You now have 167 gold pieces (gained 13). hm4 h h h, h h% h, hD h h, h h h9 h hB h h  h  h  h  h h0 h ho h h0 h h\ h, h hM, h  hjN _You now have 179 gold pieces (gained 12). h 4 hD #.<###..#   ##......#O   ###..#...#. ..#   ##.#. ...##  ##......##. ....#  ###..###.: ###...##   ##...##.##......#   #..#.#.#.#.....##   ###.....#@........#   ##..#.##.#.........#   ##.....##...#.......#   hkE[m #.......#######.....#  ##.......## ###...#  #.........###..##   O   ogre (asleep)#..........## #....# #............## ##....#   #.............# ##.....#  82.6 (503.6 (51 h O hSx _An ogre comes into view. It is wielding a +0 giant club. hsv #.< #O #. ..#  #. ...##  ##. ....#  .: ###...##  #.##......#  #..#.#.#.#.....##  #@........#  #.........#  ..#.......#  ######.....#   ###...#   ##..##   #....#   ##....#   ##.....#  h,j #.<  h}.#O #. ..#  #. ...##   h0##. ....#  .: ###...##  h2#.##......#  #..#.#.#.#.....##  #@........#  #.........#  ..#.......#  ######.....#   h4 ###...#   ##..##   #....#   ##....#   ##.....#  h@ hA hQ hBT\ _An ogre is nearby! h#.<###..#  raetorn the Thaumaturge##......#*  Djinni of Dithmenos ......###..#...#. ..#  Health: 60/63 ======================--#......#.#. ...##  AC: 2 h!Str: 7##......##. ....#  EV: 11Int: 22###..###.: ###...##   SH: 0Dex: 13##...##.##......#   XL:  9 Next: 27% Place: Dungeon:6#..#.#.#.#.....##   Noise: ---------  Time: 3583.6 (0.0)###.....#@........#   -) Nothing wielded##..#.##.#.........#   Cast: Foxfire##.....##...#.......#   Fly #.......#######.....#  ##.......## ##[ h9#40m#...#  #.........## ##..##   O   ogre (asleep)#..........## #....#  #............## ##....#  #.............# ##.....#  _An ogre is nearby!Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target, f - ogreAim: an ogre, wielding a +0 giant club (asleep, chance to affect: 92%) hOOinner flame) h; hfCV.O h%D4==4.6 (1 h'K?OO hAOB  Casting: Scorch (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target, f - ogre  Aim: an ogre, wielding a +0 giant club (asleep, chance to affect: 92%) _The ogre is filled with an inner flame. h  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h.Ovv, ally target)-5 hnOO _You conjure some foxfire! h   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h  h  h v§§§You conjure some foxfire! The foxfire hits the ogre.  Flame seeps out of the ogre. h  h A  The ogre is lightly wounded. hs ○O§§§vv h SO   h V59-6 hX nO§§ hi Z _The ogre is engulfed in blazing flames. Flame seeps out of the ogre. h> d  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.°.O.v#v§§O87OO _You conjure some foxfire! hx h#.<###..#  raetorn the Thaumaturge##......#.  Djinni of Dithmenos ......###..#...#. ..#  Health: 58/63 ======================--#......#.#° ...##  AC: 2 h܆Str: 7##......##. ....#  EV: 11Int: 22###..###.O ###...##   SH: 0Dex: 13##...##.##......#   XL:  9 Next: 27% Place: Dungeon:6#..#.#v#v#.....##   Noise: =--------  Time: 3587.6 (0.0)###.....#@v.......#   -) Nothing wielded##..#.##.#vv.......#   Cast: Foxfire##.....##.§§#.......#   Fly #.......#######... hLJ[m..#  ##.......## ###...#  #.........## ##..##   O   ogre (inner flame, ally target)#..........## #....#  #............## ##....#  #.............# ##.....#  _The ogre is engulfed in blazing flames. Flame seeps out of the ogre.  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hg]O§O hI hToO§§O h\  Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!  h!Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _There is not enough space to conjure foxfire! h*§§ combustible, ally …)onfirm with . or Enter, or press ? or * to list all spells. _There is not enough space to conjure foxfire!  Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Flames lash the ogre. Flame seeps out of the ogre.  The ogre is almost dead. h h] h h- hf  The ogre's fire resistance burns away. The foxfire hits the ogre! hv§#vvv§§ h%S hX ####§The ogre is burned terribly! h hc h0 h h|X h., h ho. h!§ h§○ h|L.##§ hOS§#v.§v§.....v..#§§v h hN6 h- hg33 h======= hz$8.6 (1 h hH§ h § hn§ h,§ h§ h@ h  h h$_The ogre explodes! h h #.#  #.<###..#.#  ##......#.#   ###..#...#.# ..#  #.#.# ...## ......##§## .... ###..###§○)###...## #...##.##§.....#  #..#.#@#v#.....##  ###.....#..§v§....#  ##..#.##.#.....v...#  ##...#§§v....#  #.#######.....#  #####...#  # ##..##  # #....#  ## ##....# [ hL39;49m  Found a war axe.§°§§....v...§§v.§§§7--------9{§§§§§ _Your foxfire dissipates! h6   Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hE§§§§§§-------§ _You can't see any susceptible monsters within range! (Use Z to cast anyway.) h^Q  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire!9.{{§§)v#v§.....§....9   gargoyle6=90 hB`}.§§§ hcQ _Your foxfire dissipates! x2 h   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h  h  h, , h , h  hs  h  h|  h  hj .§v.§v#v§ h , h݀  h  h .9.§).§#§.. h> T5-1 hf §§#§ h K _You conjure some foxfire! The foxfire hits something. h#.###..##  raetorn the Thaumaturge#.<###..#.#  Djinni of Dithmenos ......##......#*#  Health: 52/63 ===================-----###..#...#.# ..#  AC: 2Str: 7#......#.#.# ...##  EV: 11Int: 22##......##§## ....#  SH: 0Dex: 13 h###..###§))###...##   XL:  9 Next: 33% Place: Dungeon:6##...##.##§.....#   Noise: =--------  Time: 3591.6 (0.0)#..#§#@#§#.....##   -) Nothing wielded###....§#§........#   Cast: Foxfire##..#.##.#.........#   Fly ##.....##...#.......#  #.......#######.....#  ##.......## ###...#   9   gargoyle#.........## ##..##  #..........## #....#  h #............## ##....#  _You conjure some foxfire! The foxfire hits something.  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target, f - gargoyleAim: a gargoyle, wielding a +0 mace (chance to affect: 83%) h §#§9(inner flame) ht^$  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target, f - gargoyle: a gargoyle, wielding a +0 mace (chance to affect: 83%)  The gargoyle is filled with an inner flame.  Something hits you but does no damage. ha hn.9§§.#. hoa3==2.6 (1 h|o9§§ h _Deactivating autopickup; reactivate with Ctrl-A. h   Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h'  hB W.9§§ h Uv#v hP D35------- h6 3 hx ?99 h p _You conjure some foxfire! Something hits you! x2 h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h hw  h>! h'", hj$ h6% hw& he', h{7 §§#§9Nothing appears to happen. Something hits you but does no damage. h>   #.<###..#.#  #.#  h?#.# ..#  #9# ...##  ##`## ....#  hG@ §`)  #`#  h@#..#§#@#  ###....§#§........#  ##..#.##.#.........#   hA#...#.......#  #######.....#   ###...# 9 h] page down [PgUp|<] page up [Esc] exit[top] hA8 h?4Goodbye, raetorn.2034 raetorn the Thaumaturge (level 9, -22/65 HPs)Began as a Djinni Fire Elementalist on Apr 24, 2025.Was an Initiate of Dithmenos.Killed from afar by a gargoyle (23 damage)... with a stone arrow... on level 6 of the Dungeon.The game lasted 00:05:14 (3599 turns). 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