^%h Player: rlgrobin Game: Tutorial trunk Server: clan Filename: 2025-05-15.12:26:06.ttyrec Time: (1747311966) Thu May 15 14:26:06 2025 `%h/ v[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1c`%h` `%hj aWelcome, rlgrobin. You have a choice of lessons:  a - Lesson 1: Movement and Explorationb - Lesson 2: Monsters and Combat  c - Lesson 3: Items and Inventory  d - Lesson 4: Magic and Spellcasting  e - Lesson 5: Gods and Divine Abilitiesc%hNd%hh1d%hjrlgrobin the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8SH: 0Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedNothing quiveredd%hq########.....######..@.......#.....############d%h'vIn this lesson you're going to learn how to move around and explore a level.You can move with the [arrow keys].You can reread all messages at any time with [Ctrl-P]. Also, press [Space] toclear the --more-- prompts.d%hӵ/  --more--k%hZk%h[k%h2^k%h' k%hqk%hP[ _Found a staircase leading out of the dungeon.l%h # #.....##..<..#.....#####.# 1.0 (1 _m%h_ _Unknown command.n%h*Jn%h-F _Unknown command.n%h@# #.....##..<.@......##.....#####.## n%h?Cn%hC-2 _n%hFn%hFn%h~t####### #.....# #..<..@.....# #.....#####.# ####### n%hzn%hL{&3n%hn%ho%h R ####### #.....# #..<...@....# #.....#####.# ####### o%hW <4o%h-[ o%h\ p%h{<!####### #.....# #..<....@...# #.....#####.# ####### p%hBp%hHC&5p%hXp%hLZp%h33####### #.....# #..<.....@..# #.....#####.# ####### #p%hT<6p%hp%hq%hD  ####### #.....# #..<..# #.....#####.# ####### .# ..q%hzE )### q%hK q%hK &7q%hP q%h9S z _You're doing great! Now, explore a bit until you reach the next blue square.s%hD# #.....# #..<.......@# #.....#####.# # #.# ...####8s%hFs%h*s%hs%hs%hs%hU 4s%h s%h t%hMx#######.....#######<...........###########  ...##### 9t%hxt%hNC#######.....#######<...........###########  #......######..# .##10.0 (1.0)t%hÞ h #######.....#######<...........########### ##.##### #.@....##### .#1u%h̊W# #.....####### #..<........# #.....#####.# # ##.##### #..@...# #####..# .# #2u%h# #.....####### #..<..# #.....#####.# # ##.##### #...@..# #####..# ..# ##u%h!!#u%hԦu%h˧&3u%hou%hu%h1 # #.....# #..<.# #.....#####.# u%h-2 g# ##.##### #....@.# #####..# ...# u%h2 /#####u%h8 u%h8 &4u%h: u%h; u%hHM#######.....#######<...........########### ##.##### #......#####....#..#####.#5v%h4& #######.....#######<...........########### ##.##### #......#####....####. #6v%hfy # #.....# #..<.# #.....#####.# # ##.##### #......# #####..# #...@..# #..##### #. #7v%h y # #.....# #..<.# #.....#####.# # ##.##### #......# #####..# #..@...# #..##### #.. ###8w%hq_ # #.....# #..<.# #.....#####.# # ##.##### #......# #####..# #.@....# #..##### #... #####9w%h~2#######.....#######<...........########### ##.##### #......######......#####......#########. 20w%hٯ .....#######<...........########### ##.##### #......######..#......########......#########.1w%hU#.....# #..<.# #.....#####.# # ##.##### #......# #####..# #......# #..# #..# #.#w%h[w%h\&2w%h@`w%hax%h:^#.....# #..<.# #.....#####.# # ##.##### #......# #####..# #......# #..# #..# #x%h^@.# x%hdx%h\e&3x%hbjx%hkx%h5#.....# #..<.# #.....#####.# # ##.##### #......# #####..# #......# #..# #..# #x%h7@.# x%hS9<4x%h;x%hE<x%h #.....#  #..<.#  #.....#####.#  # ##.##### #......# #####..# #......# #..# #..# #.# 5x%hϠ #.....# #..<.# #.....#####.# # ##.##### #......# #####..# #......# #..# #..# #.# .#.#.#.##6x%ha.....# ..<.# .....#####.#  ##.##### #......# #####..# #......# #..# #.# #.# #.# #x%hc.##.##.###  Move diagonally with the [number pad] (try Numlock on/off) [vi keys]   Numpad: 7 8 9 vi-keys:  y k u\|/\|/4-.-6 h-.-lx%hfH/|\/|\x%hhx%hi&7x%h\mx%h[p _1 2 3 b j nx%h; 4x%h x%h "y%h4y%hky%hhy%h[4y%h^y%h_y%h5Qy%hQ%h  Skill  Level Cost   Skill  Level Cost   a + Fighting3.0   4.0    f - Spellcasting   0.0   1.2           b + Unarmed Combat 2.0   3.0                       c + Armour3.0   4.0        d - Dodging   0.0   1.0        e - Stealth   0.0   0.8[%hr34m                                                                       This screen shows the skill set of your character. The number next to theskill is your current level, the higher the better. Training displays trainingpercentages. Costs displays relative training costs. Targets[0%h7;10m displays skilltraining targets. You can toggle which skills to train by pressing their slotletters. A grey skill will not be trained and ease the training of others.[?] Skill descriptions [=] set a skill target  [!] training|cost|targets%h%h,%hBB.....#######rlgrobin the Covered ..<........#Human .....#####.#Health: 18/18 ======================== ###### ##.#####Magic: 3/3========================#......#AC: 2Str: 16#####..#EV: 10Int: 8#......#SH: 0%hmDex: 12#..#######XL:  1 Next:  0% Place: Dungeon:1#.......@#Noise: ---------  Time: 27.0 (0.0)#########.#-) Nothing wielded#.#Nothing quivered#.##.##.###Move diagonally with the [number pad] (try Numlock on/off) [vi keys] Numpad: 7 8 9 vi-keys:  y k u\|/\|/4-.-6 h-.-l/|\%h/|\ _1 2 3 b j n%hK4%ha%h%h3 4<........# ..#####.# ##### ##.##### #......# #####..# #......# #..########........#########%hM4 V.# %hg; A8.0 (1%hI %h % /..#####.# #### ##.##### #......# #####..# #......# #..########........#########..# %h( <9%h_* %h+ %h### ##.##### #......# #####..# #......# #..########........#########..# %h8%hج'30%h%h4%h #......# #####..# #......# #..########........#########..# %h!%h"&1%hd&%h(%h   #####..# #......# #..##########........%h  O#.##########.#.# #.##.#.#%hs *#  %h %h &2%h  %ha T  A quicker way to “run” through a corridor is to press [Shift] along with the _[number pad] (try Numlock on/off) or [vi keys].%hQ%h Inventory: 1/52 slots Armour (go to first with [)  a - a +0 robe (worn)%h  #####..#rlgrobin the Covered#......#Human#..#########Health: 18/18 ========================#........###.#Magic: 3/3========================#########.## #.#AC: 2Str: 16##.## #.#EV: 10Int: 8##.###.#SH: 0Dex: 12##.#.#XL:  1 Next:  0% Place: Dungeon:1##@#Noise: ---------  Time: 32.0 (0.0)###-) Nothing wieldedNothing quiveredA quicker way to “run” through a corridor is to press [Shift] along with the _[number pad] (try Numlock on/off) or [vi keys]%h s.%h#......# #####..# #......#  #..####### # #........## #########.## ##.## ##.####.##.###3.0 (1%h8##.#####  #......#  #####..#  #......#   #..####### #  #........##  #########.## ##.## ##.####.#.##.###4%h##.# ##.##### #......# #####..# #......#  #..####### # #........## #########.## ##.## ##.####.#.##.###5%h& ..# .# ##### ......# ###..# ......#  ..####### # ........## ########.## ##.## ##.####.#.##.###6%h r## .# ## .# #..##### .>. .....# ..# ###..# #.#...# #.# ####### #.## .......## #######.## ##.## ##.####.#.##.###7 _Found a stone staircase leading down.%h Q%hן%h%h%h%h}OQ%hI%hY0%h,%hE-%h-%hL1%h1%h@%hN3%h%hk4%h#%hA  ##### ## ... ##.## ######...##  ##.##### #..>..#  #......# #..@##41.0 (4  .# ##.#.###......# ####.###..####### ##.###........## ##.##########.## ##.####.## ##.####.###.####.#.##%h1I%h:^   ####### # ......# ## #####.# ##...## # ##.#####..# #......# ##...## #####..# ##.#. #......# ####. #..#####.## #....... #.######## ##.### ##.#####.##%hn=&0%hiCA2.0 (1%h=L,  When standing on a staircase leading downwards, you can enter the next level _with [>]. _There is a stone staircase leading down here.%h3 _%h}q  ####### %h~#.....#2 #.@...+ #.....#%hp ####### %h s A new level! To begin with, head over to that door to the right.%h4%h̸+7 (1.7%h%h۾ _Also, remember: You can reread old messages with [Ctrl-P]. _There is a stone staircase leading up here.%h#####.#<...+.....#######%h%h340 _%hh%h>%hپQ%h+# #..@..# #.<...+ #.....# %h<5%h %h %h}e# #...@.# #.<...+ #.....# %hh%hi&6%hdk%hl%hk4%hk%h|m%h #######.....<.@.+....###### %h5 %h &7%hܱ %h9 %hd> # #.....# #.<..@+ #.....# # 8 _You can open a closed door by walking into it.%h= ###.#'....+###.#%hI r9 _You open the door.%h####### #.....####.# #.<...@....+ #.....####.# ####### %h=50%hn%h-I _There is an open door here.%h####### #.....####.# #.<...'@...+ #.....####.# ####### %h%h-1 _%h %h9+%hJ####### ##.....####.# #.<...'.@..+ #.....####.# ####### #%h%hE&2%h©%h%hL####### ## #.....####.# #.<...'..@.+ #.....####.# ####### ## %h%h&3%h4%h0%hn3 $####### ### #.....####.# #.<...'...@+ #.....####.# ####### ### %h=9 <4%h> %h? %h$ %h PUnequip which item? Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] unequip|take off[tab] equip|unequip%h %h %h rlgrobin the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8####### ###SH: 0Dex: 12#.....####.#%h !XL:  1 Next:  0% Place: Dungeon:2#.<...'...@+Noise: ---------  Time: 54.7 (0.0)#.....####.#-) Nothing wielded####### ###Nothing quivered _You can open a closed door by walking into it. _You open the door. _There is an open door here.%h XOkay, then.%hM %h . _%hy%hر~Equip which item?  - - Unarmed (current attack) Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected %h[!] equip|wield|wear[tab] equip|unequip %h %hK %h rlgrobin the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8####### ###SH: 0Dex: 12%h #.....####.#XL:  1 Next:  0% Place: Dungeon:2#.<...'...@+Noise: ---------  Time: 54.7 (0.0)#.....####.#-) Nothing wielded####### ###Nothing quivered _You can open a closed door by walking into it. _You open the door. _There is an open door here. _Okay, then.%h XOkay, then.%h %h . _%hB#.###.≈'.....≈.###.≈#%h#A5.7 (1%h %h _You open the door.%hY# ##### #.....####.#.###.≈#.<...'....@.....≈#.....####.#.###.≈# ##### 6 _You open the door. _There is an open door here. _Okay, then. _You open the door. _There is an open door here.%h.  %h # ##### ≈#.....####.#.###.≈#.<...'....'@....≈#.....####.#.###.≈# ##### ≈ %h %hE &7%h %hr } _To close an open door, press [C].%h≈# ##### ≈≈#.....####.#.###.≈#.<...'....'.@...≈#.....####.#.###.≈# ##### ≈≈≈8%h@#≈#≈≈#≈≈≈#%h1A# ##### .≈≈≈.#.....####.#.###.≈#.<...'....'..@..≈#.....####.#.###.≈%h# ##### ≈≈≈≈≈≈≈.≈.%h.%hj%hU&9%h %h+ %hX /≈#≈# ≈≈# ≈≈≈# #≈≈≈## ##### #.≈≈≈.##.....####.#.###.≈≈≈≈≈.  #.<...'....'...@.≈≈≈≈≈.  #.....####.#.###.≈≈≈≈≈.  # ##### .≈≈≈≈≈..≈≈≈≈≈...≈≈≈.#.≈≈≈.#.~~~.##≈≈≈##60%h≈≈# ≈≈# ≈≈≈# ≈≈≈# #≈≈≈## # ##### ##.≈≈≈.# #.....####.#.###.≈≈≈≈≈.# %h´S#.<...'....'....@≈≈≈≈≈. #.....####.#.###.≈≈≈≈≈.# # ##### #.≈≈≈≈≈.##.≈≈≈≈≈.##..≈≈≈..###.≈≈≈.# %h%hI&1%hz%h%h0] ≈≈#≈≈%hn#≈≈≈## ####### ##### ##.≈≈≈.##.....####.#.###.≈≈≈≈≈.<...'....'.........####.#.########## #####  #.≈≈≈#%h#%h#&2%hB'%h(%h\ ≈#≈≈≈## ####### ##### ##.≈≈≈.##.....####.#.###.≈≈≈≈≈.<...'....'.........####.#.########## #####  #...≈≈≈.≈≈≈#3%h%he %he %hk %hl %h/s  #≈≈≈## ####### ##### ##.≈≈≈.##.....####.#.###.≈≈≈≈≈.<...'....'.........####.#.########## ##### ..≈≈≈.#.≈≈≈.#≈≈≈# %hw <4%hy %h.{ o _Note how you can move through shallow but not through deep water.%h߳ #≈≈≈## ####### ##### ##.≈≈≈.##.....####.#.###.≈≈≈≈≈.<...'....'.........####.#.########## #####  #..≈≈≈.#.≈≈≈.# .~~~.# ≈≈#%h@%h5%h%hպ%hCM ≈≈≈#  #≈≈≈## ###### ##### ##.≈≈≈.#....####.#.####<...'....'.....%hQ.....####.#.## ####### ##### #.≈≈≈≈≈..≈≈≈..##.≈≈≈.##.~~~.## 6 _Note how you can move through shallow but not through deep water.%h mM ≈≈≈#  #≈≈≈## ###### ##### ##.≈≈≈.#....####.#.####<...'....'..........####.#.## ####### #####.≈≈≈≈≈%h..≈≈≈..##.≈≈≈.###%h%h&7%h%hL%h-2 M  ≈≈≈#  #≈≈≈## ###### ##### ##.≈≈≈.#....####.#.####<...'....'..........####.#.## ####### ##### #..≈≈≈≈≈%h2 #..≈≈≈..##%hF Y8%h %M  ≈≈≈#  #≈≈≈## ###### ##### ##.≈≈≈.#....####.#.####<...'....'..........####.#.## ####### ##### #.#.≈≈≈≈≈.##9%hv ≈≈# ≈≈≈# ≈≈≈# ≈≈≈# #≈≈≈##  # ##### ##.≈≈≈.##  #.....####.#.###.≈≈≈≈≈.#  #.<...'....'...@.≈≈≈≈≈..  #.....####.#.###.≈≈≈≈≈.#  # ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈..# ##.≈≈≈.##  .~~~.#  #≈≈≈##  ≈≈≈#[%h\x739;49m70%hK ≈≈# ≈≈≈# ≈≈≈# ≈≈≈# #≈≈≈## # ##### ##.≈≈≈.##%hl #.....####.#.###.≈≈≈≈≈.# #.<...'....'..@..≈≈≈≈≈.. #.....####.#.###.≈≈≈≈≈.# # ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈.# ##.≈≈≈.## .~~~.# #≈≈≈##  ≈≈≈#%h<1%h:%h%h( ≈≈# ≈≈≈# ≈≈≈# ≈≈≈# #≈≈≈## # ##### ##.≈≈≈.## #.....####.#.###.≈≈≈≈≈.# #.<...'....'.@...≈≈≈≈≈.. #.....####.#.###.≈≈≈≈≈.# # ##### #.≈≈≈≈≈.#  #.≈≈≈≈≈.# #..≈≈≈..# ##.≈≈≈.## .~~~.#  #≈≈≈##  ≈≈≈#2%h%h  ≈≈# ≈≈≈# ≈≈≈#%hx ≈≈≈# #≈≈≈## # ##### ##.≈≈≈.## #.....####.#.###.≈≈≈≈≈.# #.<...'....'@....≈≈≈≈≈..%h, #.....####.#.###.≈≈≈≈≈.# # ##### #.≈≈≈≈≈.#  #.≈≈≈≈≈.#  #..≈≈≈..#  ##.≈≈≈.## %h .~~~.#  #≈≈≈##  ≈≈≈# %h%h&3%h& _To close an open door, press [C].%h7` ≈≈# ≈≈≈# ≈≈≈# ≈≈≈# #≈≈≈## # ##### ##.≈≈≈.## #.....####.#.###.≈≈≈≈≈.#%h8 #.<...'....@.....≈≈≈≈≈.. #.....####.#.###.≈≈≈≈≈.# # ##### #.≈≈≈≈≈.#  #.≈≈≈≈≈.#  #..≈≈≈..#  ##.≈≈≈.##  .~~~.#  #≈≈≈##  ≈≈≈#%h?%h?&4%hB%hDI _There is an open door here.%h  ≈≈# ≈≈≈# ≈≈≈# ≈≈≈# #≈≈≈## # ##### ##.≈≈≈.## #.....####.#.###.≈≈≈≈≈.# #.<...'....'@....≈≈≈≈≈.. #.....####.#.###.≈≈≈≈≈.# #%h  ##### #.≈≈≈≈≈.# %h <5%h %h } _To close an open door, press [C].%h %h Drop what?1/52 slots (_ for help) Armour (select all with [)  a - a +0 robe (worn) [Up|Down] select[Esc] exit %h Letters toggle [.|Space] toggle selected[top]%hp%hI&rlgrobin the Covered≈≈#Human≈≈≈#Health: 18/18 ========================≈≈≈#Magic: 3/3========================≈≈≈#AC: 2Str: 16#≈≈≈##EV: 10Int: 8%hl(####### ##### ##.≈≈≈.##SH: 0Dex: 12#.....####.#.###.≈≈≈≈≈.#XL:  1 Next:  0% Place: Dungeon:2#.<...'....'@....≈≈≈≈≈..Noise: ---------  Time: 75.7 (0.0)#.....####.#.###.≈≈≈≈≈.#-) Nothing wielded####### ##### #.≈≈≈≈≈.#Nothing quivered#.≈≈≈≈≈.##..≈≈≈..###.≈≈≈.##.~~~.##≈≈≈##≈≈≈# _To close an open door, press [C].Okay, then.%h&)%hr.%h0. _%h6: %h0= Unequip which item? Armour (go to first with [) %h=  a - a +0 robe (worn)[?] describe selected [!] unequip|take off[tab] equip|unequip%hz%h%hhrlgrobin the Covered≈≈#Human≈≈≈#Health: 18/18 ========================≈≈≈#Magic: 3/3========================≈≈≈#AC: 2Str: 16#≈≈≈##EV: 10Int: 8####### ##### ##.≈≈≈.##SH: 0Dex: 12#.....####.#.###.≈≈≈≈≈.#XL:  1 Next:  0% Place: Dungeon:2%h#.<...'....'@....≈≈≈≈≈..Noise: ---------  Time: 75.7 (0.0)#.....####.#.###.≈≈≈≈≈.#-) Nothing wielded####### ##### #.≈≈≈≈≈.#Nothing quivered#.≈≈≈≈≈.##..≈≈≈..###.≈≈≈.##.~~~.##≈≈≈##≈≈≈# _To close an open door, press [C]. _Okay, then.%hOkay, then. _%h`R≈≈# ≈≈≈# ≈≈≈# ≈≈≈# #≈≈≈## # ##### ##.≈≈≈.## #.....####.#.###.≈≈≈≈≈.# %haB#.<...'....'.@...≈≈≈≈≈.. #.....####.#.###.≈≈≈≈≈.# # ##### #.≈≈≈≈≈.# %h=e%he26.7 (1 _%h2.9%hU%hV%h?O ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## '....'.....≈≈≈≈≈... ####.#.###.≈≈≈≈≈.#  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈..# ##.≈≈≈.## #.~~~@# ##≈≈≈## #≈≈≈# #≈≈≈# #≈≈≈##≈≈≈##≈≈≈##≈≈≈#4.5%ha9Q%hG8 ##≈≈≈## ## ##### ##.≈≈≈.## ####.#.###%h>I## .'....'...... .####.#.## ## ##### #..≈≈≈≈≈.##..≈≈≈..###.≈≈≈@##.~~~.##≈≈≈###≈≈≈#%hO%hP,50%h^%hv] ≈≈≈#  ##≈≈≈## ## ##### ##.≈≈≈.## %hwj####.#.#####'....'...... .####.#.## ## ##### #..≈≈≈≈≈#..≈≈≈@.###.≈≈≈.##.~~~.##≈≈≈##%h{%hi|&6%h&%h%h8 ≈≈≈# ##≈≈≈##  ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## '....'.....≈≈≈≈≈... ####.#.###.≈≈≈≈≈.# %h:  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈.@# ##.≈≈≈.## #.~~~.# ##≈≈≈## %h? %h? &7%hC %hE %h8M #≈≈≈#  ##≈≈≈## %h ##### ##.≈≈≈.## ####.#.##### '....'....%h.. ####.#.## # ##### #.%hN.≈≈≈≈≈..≈≈≈..##.≈≈≈.##%hm#.~~~.##%h\%h&8%h%h΋%hM #≈≈≈#  ##≈≈≈##  ##### ##.≈≈≈.## ####.#.##### '....'...... ####.#.## # ##### #..≈≈≈≈≈..≈≈≈..##.≈≈≈.###9%h6" {M  #≈≈≈#  ##≈≈≈##  ##### ##.≈≈≈.## ####.#.###### '....'......+###.#.## # ##### #..≈≈≈≈≈#..≈≈≈..##100.5 (1.0)%h M  #≈≈≈#  ##≈≈≈##  ##### ##.≈≈≈.## ####.#.###### '....'......+###.#.#### # ##### #.#.≈≈≈≈≈.##%h %hH<C1%h=M  #≈≈≈#  ##≈≈≈##  ##### ##.≈≈≈.## ####.#.###### '....'......+###.#.#### # ##### #.≈≈≈≈≈.###≈≈≈#%h Y2%hG%h%hx%h%h B q #≈ ≈#≈##≈≈≈## # ##### ##.≈≈≈.#####.#.###.≈≈≈≈≈.### '....'......+ ####.#.###### ##### %huB n ##≈≈≈##≈≈≈#%hG %hH &3%hK %hL %hݚ#≈ ≈# #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##### ##.≈≈≈.## .#.###.≈≈≈≈≈.### ....'.....≈≈≈≈≈.@.+ .#.###.≈≈≈≈≈.###  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.##..≈≈≈..###.≈≈≈.## %h%h%hH&4%h%h%hb-#≈ ≈# #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##### ##.≈≈≈.## %h.#.###.≈≈≈≈≈.### '.....≈≈≈≈≈..@+ .#.###.≈≈≈≈≈.###  ##### #.≈≈≈≈≈.# %h#.≈≈≈≈≈.##..≈≈≈..###.≈≈≈.#%h##.~~~.###≈≈≈## %h%h&5%h+%h%h4u ###...#'.<.#...####%hz <6%h %hՃ r _You open the door. _Found a stone staircase leading up.%h9 `#≈ ≈# #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈## ##### ##.≈≈≈.## #### .#.###.≈≈≈≈≈.###...# %h< m'.....≈≈≈≈≈...@.<.# .#.###.≈≈≈≈≈.###...# ##### #.≈≈≈≈≈.# #### #..##.#.~~~.# %hB %hC -7 _%hH %hL Q _There is an open door here.%h #≈ ≈# #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##.≈≈≈.## ##### .#.###.≈≈≈≈≈.###...# '.....≈≈≈≈≈...'@<.# .#.###.≈≈≈≈≈.###...#  #.≈≈≈≈≈.# ##### %h %h -8 _%h- %hk %hE  #≈ ≈# #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##.≈≈≈.## ##### %hA ##.###.≈≈≈≈≈.###...# '.....≈≈≈≈≈...'.@.# #.###.≈≈≈≈≈.###...#  #.≈≈≈≈≈.# ##### %h <9%hY %hh   When standing on a staircase leading upwards, you can enter the previous level _with [<]. _There is a stone staircase leading up here.%h8#≈ ≈# #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##.≈≈≈.## ##### .###.≈≈≈≈≈.###...# %h.....≈≈≈≈≈...'.<@# .###.≈≈≈≈≈.###...#  #.≈≈≈≈≈.# ##### %hˆ%h^.10 _%h%hʍ%hL   #≈ ≈# #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈### ##.≈≈≈.## ##### #.###.≈≈≈≈≈.###...# '.....≈≈≈≈≈...'.@.# #.###.≈≈≈≈≈.###...## #.≈≈≈≈≈.# #####  #.≈≈≈≈≈.#  #..≈≈≈..#  ##.≈≈≈.##  #.~~~.#  ##≈≈≈##  #≈≈≈# 1%hƍ%h  When standing on a staircase leading upwards, you can enter the previous level _with [<]. _There is a stone staircase leading up here.%hG2 _%hF %h# ♣♣♣ ♣♣.♣♣ ...♣♣♣...♣♣%h1 ♣....@..♣ ♣♣♣♣...♣♣%h ♣♣.♣♣ ♣♣♣%h9%h݊%hu-3.2 (1.7%h%hG  What's this? To find out where you are, have a look at the minimap to the rightof the screen. You can enter the overmap view with [X] and then move the cursoraround to look around the level. You also can travel wherever your cursor ispointing by pressing [.] or [Enter]. Press [Escape] to return to the normal %h_game mode. _There is a stone staircase leading down here.%hTS : ♣♣♣. ♣♣.♣♣♣...♣♣♣...♣♣ ♣...@>..♣ ♣♣♣♣...♣♣ ♣♣.♣♣ ♣♣♣40 _%h} ♣♣♣.♣ ♣♣.♣♣ ♣...♣♣♣...♣♣ ♣..@.>..♣ ♣♣♣♣...♣♣ ♣♣.♣♣  ♣♣♣5%hQi . ♣♣♣♣..♣♣ ♣♣.♣♣ ♣...♣♣♣...♣♣%hR ♣.@..>..♣ ♣♣♣♣...♣♣ ♣♣.♣♣ ♣♣♣ %hU%hVV&6%hjX%hY  Exploring manually can get tedious after a while, so you might want to let that_happen automatically. Try it by pressing [o].%h{#♣. ♣♣♣ ♣..♣♣♣ ♣♣.♣♣%hG ♣...♣♣♣...♣♣ ♣@...>..♣ ♣♣♣♣...♣♣ ♣♣.♣♣ ♣♣♣%h%h&7%h%h %hWJ3%hK%h2NB%hZ%h[%hA\%h2b%h j%hu # .#♣♣...♣♣ ##♣♣.....♣♣ .##♣..~~~..♣ #.##♣..~§~..♣ ##.## ♣..~~§..♣  ##.# ♣.....♣ ##.## ♣...♣ #.##♣♣♣@♣ .##♣♣..♣♣ ##♣♣.♣♣♣ #♣.♣♣♣.♣♣♣♣.♣♣♣ ♣♣♣♣♣..♣♣♣♣ ♣♣.♣♣♣♣♣...♣♣♣...♣♣♣♣♣♣....>..♣28.2 (11.0)  Some dangerous ground is marked with exclusions. Autotravel will not lead youinto exclusions. Instead you will automatically stop.%h x'§%hx,9.2 (12%h}  However, autoexplore will move you safely around exclusions: so, you can safely_continue by pressing [o].%hu%hD [?25h[?0c [?1051l[?1052l[?1060l[?1061l