cch} Player: temujin Game: DCSS trunk Server: clan Filename: 2025-07-01.04:28:41.ttyrec Time: (1751344121) Tue Jul 1 06:28:41 2025 cch [?1051l[?1052l[?1060l[?1061hcchV)0[?7h[?25l[?1ccch;cchoDcch%X_Welcome, temujin. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawn  v - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Demonspawn are half human, half demon. They acquire strong demonic mutations as they grow. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Demonspawn Enchantercch]Kcchzcchtemujin the VexingDemonspawnHealth: 13/13 ========================Magic: 3/3========================AC: 2Str: 8EV: 11cchLInt: 15SH: 0Dex: 13XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +1 daggerNothing quiveredcchT  #...#~.~#≈≈.#  #...#≈.≈#≈..# cch #...#...#...#  #..)........#  #...........#  #...........#  #...........#  #.....@.....#  #...........#  cch#############       cchcch*Welcome, temujin the Demonspawn Enchanter.If you return without finding the Orb of Zot, so far below, it's all over!cchcchvPress ? for a list of commands and other information.  Found a dagger.cchYzcch|[ _Found a staircase leading out of the dungeon.cchԻ cchr   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.0   0   h + Spellcasting 2.0   3.6  -1          cchK  b - Unarmed Combat   0.0   1.2  -1   i + Hexes3.0   4.0   0          c + Short Blades 0.8   1.2  -1       d - Long Blades   0.3   1.2  -1               e - Armour   0.0   1.2  -1      f + Dodging1.7   2.4  -1      g + Stealth2.6cch3 9[40m   3.0   0                                                              cch8 The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetscchk a + Fighting 0.0 h - Spellcasting   2.0 i - Hexes   3.0 c - Short Blades   0.8 f - Dodging   1.7 g - Stealth   2.6cch"cch{cch temujin the Vexing  #...#~.~#≈≈.#Demonspawn  #...#≈.≈#≈..#Health: 13/13 ========================  #...#...#...#Magic: 3/3========================  #..)........#AC: 2Str: 8  #...........#cch\,EV: 11Int: 15  #...........#SH: 0Dex: 13  #...........#cchZXL:  1 Next:  0% Place: Dungeon:1  #.....@.....#Noise: ---------  Time: 0.0 (0.0)  #...........#a) +1 dagger  #############Nothing quivered       Welcome, temujin the Demonspawn Enchanter.If you return without finding the Orb of Zot, so far below, it's all over!Press ? for a list of commands and other information.  Found a dagger. _Found a staircase leading out of the dungeon.cch4cchcchdchdchґdchdchdchʝdchP _dch,dchթdchdchHdchЯdch$dchdch#,dch޷dchdch,dchdchdch,dchVdchdch,dch#dchdchv,dchdchdch,dchdchqdch,dchdchdch,dch[dch"dch=,dchdchfdch,dchdch[dche,dchdchdchh    #   .#   ##.   ##.. dch%  #S.   ##'###+##  #.@.#...#  #...#≈.~#  #...#≈.~# §#dch5 #...#≈.~# ≈§# #...#~.~#≈§.# #...#≈.≈#≈..#S   ball python (constriction, asleep) #...#...#...# #..)........# #...........#dch$ m14.0 (14.0)  You open the door.5.0 (15dch dch^ _A ball python comes into view.dchc   .# ##.##... #S.# ##@###+#dchs..#.... . ..#≈.~# ≈§..#~.~#≈§.#≈.≈#≈.#...#)...dch0dchB16.0)dchn g _There is an open door here.dch]  The helpless ball python fails to defend itself.  You puncture the ball python!.dchb I89 (0.9dchs O _You kill the ball python!dchM3dchodchsdchvdchwdchЂndch&dchdchXdchՆdchhdch'dchdchBdchdchdchCdch̐dch[dch-dchdch(dchdchXdchԙdch`dch2dch-dchdchdchSdch>dchģdchOdch(dchȨ,dch˩dchZdchIdchdchdch>$ dchDz_You open the door.dchdchadch dch%  dchThere is an open door here.dchdch׼ _dchdchdch9dchdchJdchdchXdchdchVdch3dchdchqdch9dchdch],dchdchdch,dchdchdchdch^dchdchdchGdchdchdchdchdchdchdch2dch*,dch!dchdch/dchdchrdchdch dchxdch4dch # ### ##dchky #.#.. .. #.#.##.#### #...?...... ###dchS #@#  #.. #.#  #.# #.#  #.#dchD4 #.# #.# #.#  ###.# #.# dch? ##...#########.#  #..#...........#  ##'###+###'######dch,040.9 (24.0)dch,1.9 (25dchdch`e _d - a scroll labelled OQEOXK BAASUIGIdchz# dchQ$ dchM' dch+ dch!/ ,dch: ndch_@ # #### ###.#.. .. #.#.##.##### dchA 2#...@.......### ###.##......#.. #.# ######.# #.##.# #.#dchA  #.# #.##.# #.#  ##...#########.#..#...........#dchF 13.0)dchzF +4.9 (3dchI dchL e _e - a scroll labelled UGUOBR SOENNEMNdch##.## ####.### #.#.. ... #.#.##.##.B### ###.##.#.. #.# ###.# #.##.# #.##.# #.# B   giant cockroach (asleep)  ###.# #.# ##...#.# 05.9 (1 _A giant cockroach comes into view.dchh ### ..# # ####.### #.#..!... #.#.##.#dch&l #.....B.### ###.##.#.. #.###.  #.# #.# dch5t dcht 6dch}y dch U _Found a brown potion.dch### ..# # ####.### #.#..!... #.#.##.##.B.  ### ###.##.##.. #.##.  #.# #.# dch΍dchjB.Bdch&7dchdchdchk ### ..# # ####.### #.#..!... #.#.##.##.B. ### ###.##.# #.. #.##..# #.# #.# # #.# #.# dch vB.8dch dch VB.9dch dch> dch[  You hit the giant cockroach.  The giant cockroach is severely wounded.dch/]^2--=50dch5cdchf4 _The giant cockroach bites you.dch  You hit the giant cockroach but do no damage.The giant cockroach is heavily wounded.dch a1----1dch dch | _The giant cockroach bites you. The giant cockroach closely misses you.dch  You closely miss the giant cockroach.The giant cockroach is heavily wounded.dch &2dch dchg G _The giant cockroach bites you but does no damage.dch"i  You hit the giant cockroach but do no damage.The giant cockroach is heavily wounded.3.8 (0.9dchl dcho U _The giant cockroach misses you.dch  You hit the giant cockroach.  The giant cockroach is severely wounded.dch W2==4.7dch dch G _The giant cockroach bites you but does no damage.dch' A  You hit the giant cockroach.dch 1.dch r3/14==165.7 (1.0dch dch S _You kill the giant cockroach!dche dch  dch dch H _No target in view!dcho: 4dch> dch@ H _No target in view!dchM 4dch dchq H _No target in view!dch|4dchYdchԅH _No target in view!dch4dchdch^ _No target in view!dchdchQdchdchC _No target in view!dcho`dch`dchvdchdchpdchdch,dch1dchdchdch\dchdchѝdchdchdch4dch5dch:dch>dch3dchdchPdchK| _dchף,dch6dchdch~E4==dchdch1 _HP restored.dch33dchdchdchB,dchdchZdch,dchdch&Q ###dch ..# # ####.####. #.##- #.#.##.#########dchT #...............  ### ###.##........##  #.. #.#########..#  #.# #.#dch!#  #.# #.#  #.# #.#  ###.# #.#dch,62.7 (7dchb==-3.7 (8dchdchYR _f - a brown potiondch dchd dch dch dch dchy dchG dchq ,dchy dch dch ,dch( dch6 dch ,dchB dch dch ,dch) dch< dch ,dch dch dch ,dch dch dchj ^#...r.............#.........#.........#.........####.........dch  #............ #.. #.........  #.........  #.######.# dch_ T#.### #...# r   rat (asleep) # ####.####.#dch  #.#.........# #.#.##.#########dch '71dch}].rrdch+2.7 (9dchdchV _A rat comes into view. dch.r3.7 (1 dch  dchK.r dch&4 dch dch dch  dch J.r dch &5 dch  dch_  dcho.r6 dch dch^ dchħ dchqF.r dchn&7 dch dch> dchy  dchy .=8 dch  dch u _You closely miss the rat. The rat bites you but does no damage. dch>5  You hit the rat. dchLE† dch/259 dchG dchG _You kill the rat! dch]S4 dch\V dchXH _No target in view! dch4 dch dchRH _No target in view! dchd3 dch= dche dch dch$ _ dchDu  You see here a rat corpse. dch dch _ dcho dch dch, dchL dch dch, dchf dch dch, dch dch dch, dch dch dch+, dchD dchF dch, dcho dchZ dchW.>. #.# # ######. #  .  #.-87.7 (8####..#...†........#.##.........#.##..........##.........#.######.#. dch$### dch$[-8.7 (9 dch  dch ; _Found a stone staircase leading down.dch|3dchX}dchdchڈdch7dch,dch;dchldch,dchdchdchؚ,dchTdchdchq#. #.#####.## #.##...... .>.#...$.. #.# #...... #.# #...... #.######........####........#......@...........##.....####.........dchϩ#..... #.........#..... #.........#.....####.........###K#.#...†........K   kobold (asleep)#.#.#.##.........#.#.#.##......... #.##.........dch 93.7 (5  A kobold comes into view. It is wielding a +0 dagger.dchǰ+4.7 (6dchXdch* _Found 9 gold pieces.dch O#. #.#####.### #.# #....... .>. #...$..# #.# #......# #.##......# #.######...####........ #.......... ##....@####......... #.....# #.........dchDŽ I #.....# #......... #.....####. ###K#.#...†. #.#.#.##. #.#.#.##. #.#.#.##. #.##.######.#dch6 W5.7 (1dch dch&B####.### #.# #....... .>. #...$..# #.# #......# #.####......# #.######....####........ #.................. ##.....####......... #...@.# #. #.....# #. #.....####. ###K#.#...dch'`†. #.#.#.##. #.#.#.##. #.#.#.##. #. .#.##.######.# #.##.###dch0dch1&6dch9dch=dchr \....... .>.$..# #.#.#######....###....... #....##.....####.  ####K#.#...† #.#.#.##. ######.#dchp J..dchI <7dch dch dchi$..# #.#.#######....###....... #dch+....##.....####.  ####K#.#...† #.#.#.##. ######.#..##.####.#KK2----=8dch; _The kobold hits you with a +0 dagger.dchVdch-9.6 (0.9dchJdch _You miss the kobold. The kobold barely misses you.dch@  You hit the kobold.dch)dch!dchdchp3dchq==--dcho 33dch#100.6 (1.0)dch,dch2 dch3dch4&_You kill the kobold!dch5dchdchQdch,dchdch0  dchndchS:_No target in view!dch Jdch-  dch dch :_No target in view!dch\ _==4==dchy==dch _You now have 9 gold pieces.dchUBdchYdchDdchMdchdch9dchsdchpdch*dchdchdchdchdchdchdchdchdch+dchdchdchBdchdchdchdchYdch"dchdchdchBdchdch$dchdchLdchpdch,!dch dchY-## dch dchA###ß dch dchHV#..g dchE#.####.. dchp#.#....? dch$f#.#....# dchf#.#....##### dch0#.#...@....# dch -dchZ#.######.### dch,]####.######.##### dchs#..........>....#dchCO#......####.#####dchq#......# #.# dch}]g   hobgoblin (asleep)dchC [####......# #.######.dch 1..........####........dch K####..................dchp dch!dch24.6 (2dchX4.0)  A hobgoblin comes into view.Found a scroll labelled LISMUZ ZUULEI. dch dch .dch&   dchThe hobgoblin shouts!dchqdch ===dch5.6 (25dchdch`  dch dchr!(_The hobgoblin moves out of view.dchbr  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting0.8   1.0   0   h - Spellcasting   2.0   3.6  -1           b - Unarmed Combat   0.0   1.2  -1   i - Hexes   3.0   4.0   0           c - Short Blades   0.8   1.2  -1       d - Long Blades   0.3   1.2  -1  dchPt              e - Armour   0.0   1.2  -1       f - Dodging   1.7   2.4  -1       g - Stealth   2.6   3.0   0                                         dchw[40m                     The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsdchGtemujin the Vexing##Demonspawn###ßHealth: 14/14 ========================#...Magic: 3/3========================#.####..AC: 2Str: 8#.#....?EV: 11Int: 15#.#....#SH: 0Dex: 13#.#....#####XL:  1 Next: 33% Place: Dungeon:1#.#...@....#Noise: ===------  Time: 125.6 (0.0)#.######.###a) +1 dagger####.######.#####Nothing quivered#..........>....##......####.######......# #.#####......# #.######...........####........####.................. _No target in view! _You now have 9 gold pieces.  [3dchK$1mA hobgoblin comes into view.Found a scroll labelled LISMUZ ZUULEI.  The hobgoblin shouts! _The hobgoblin moves out of view.dchѐ GM ####ß## #....###..g? #####........ #.######.### ####.######.#####......>..##g   hobgoblin....g---6.6 (1dch'{g?gg 2 hobgoblins (1 wandering)---7 _A hobgoblin comes into view.dch #####ß###...g #.####... #.#....? #.#...g# #.#....######.#....@...# #.######.### ####.######.######..........>....##......####.######......# #.#    hobgoblin####......# #.######...........####........####... .gThe hobgoblin attacks as it pursues you!=8 _The hobgoblin barely misses you.dch#####ß#...g #.####... #.#....? #.#....# #.#...g######.#........# #.######@### ####.######.######..........>....# #......####.######......# #.#####......# #.######...........####........####... ####.g-9dchcdch=  ###ß##...g #.####... dch> #....? #....##....######....g...#######.########..........>....#...####.##### #.#########.g   hobgoblin#..#.....# #.........dchB dchIK { .gThe hobgoblin attacks as it pursues you!dchaL /=30dch^S dchV V _The hobgoblin barely misses you.dchpdchxq&1dchxdch| _You barely miss the hobgoblin. The hobgoblin misses you.dch4dch4&2.5 (0.9dchC<dch<@ _You barely miss the hobgoblin. The hobgoblin barely misses you.dch*c  You hit the hobgoblin.  The hobgoblin is severely wounded.dchd -3.5 (1.0dchl dcho @ _The hobgoblin hits you but does no damage.dchx  You closely miss the hobgoblin.The hobgoblin is severely wounded.dch-4.4 (0.9dchPdch#V _The hobgoblin barely misses you.dchp;  You hit the hobgoblin.dch|E†dch7 5/1550dch N5.4 (1.0 _You kill the hobgoblin!dchdch%i _Your Fighting skill increases to level 1!dchM ## ##ß## #...gdch2####...#....?#....# #....#####dch#........#  ###.######.#####dchK.......>....##......####.######..dchudch5-6 _dchdchFv _You see here a hobgoblin corpse.dch dch- l  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fightingdch 11.1   2.0   0   h - Spellcasting   2.0   3.6  -1          dchc  b - Unarmed Combat   0.0   1.2  -1   i - Hexes   3.0   4.0   0      dch      c - Short Blades   0.8   1.2  -1      dch  d - Long Blades   0.3   1.2  -1              dch>  e - Armour   0.0   1.2  -1       f - Dodging   1.7   2.4  -1  dch      g - Stealth   2.6   3.0   0      dch s                dchW ,            dchG B                            The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsdch; dchg* TargetTarget--  --  --  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targetsdchn<[?25h[?0c0 dchi" dch~[?25l[?1c2.0   0 current training targets, if any.=] set aall targets dch dch{ dchO dch##temujin the Vexing###ß##Demonspawn dch#...gHealth: 15/15 ========================#.####...Magic: 3/3========================#.#....?AC: 2Str: 8#.#....#EV: 11Int: 15#.#....#####SH: 0 dchvDex: 13#.#........#XL:  1 Next: 50% Place: Dungeon:1#.######@###Noise: ---------  Time: 136.4 (0.0)####.######.#####a) +1 dagger#..........>....#Nothing quivered#......####.######......# #.# dch####......# #.######...........####........####..................##.....####.........The hobgoblin is severely wounded. _The hobgoblin barely misses you.You hit the hobgoblin. _You kill the hobgoblin! _Your Fighting skill increases to level 1! _You see here a hobgoblin corpse. dch4 dchV dch dch 3 dch  dch  dchŪ  dch $ _ dchs X dch\  dch  dch  ## # ###ß###ß# dch $#........ #.####........ #.#....?g....^ #.#...@#  #.#.... #.#..... dchf  #.######† ####.######.##### #..........>....#g   hobgoblin (missile, wandering) #......####.##### # dch # #.#####......# #.######. dchq +8.4 (2 dch ng.g) dchd +9.4 (3 dchA  dch, !dchL4--!dchy-=40.4 (1!dch!dchmu _You hit the hobgoblin but do no damage. The hobgoblin hits you.!dch[ r5==1.3 (0.9!dchd !dchh _You hit the hobgoblin but do no damage. The hobgoblin barely misses you."dch  You hit the hobgoblin.  The hobgoblin is moderately wounded."dch(2.2"dcho"dch7@ _The hobgoblin hits you but does no damage."dch@  You hit the hobgoblin but do no damage.The hobgoblin is moderately wounded.3.1 _The hobgoblin barely misses you."dch  You hit the hobgoblin.  The hobgoblin is heavily wounded."dch-4.1 (1.0"dch."dchw _The hobgoblin closely misses you.You closely miss the hobgoblin.The hobgoblin is heavily wounded."dch/\4--5.0 (0.9"dch"dchM- _The hobgoblin hits you."dcht,  You hit the hobgoblin.  The hobgoblin is almost dead."dch]-h3----6.0 (1.0"dchA2"dch;5- _The hobgoblin hits you."dch$VW _The hobgoblin hits you.  You hit the hobgoblin.  The hobgoblin is almost dead. _The hobgoblin hits you.  You closely miss the hobgoblin.  The hobgoblin is almost dead."dchV&7"dchZ"dch+]O _The hobgoblin misses you."dch  You hit the hobgoblin but do no damage.The hobgoblin is almost dead."dchb1-----8"dcht"dch- _The hobgoblin hits you."dchll  You hit the hobgoblin but do no damage."dchm+9 (0.9"dchr"dch]v] _The hobgoblin is almost dead."dchR  You hit the hobgoblin but do no damage.The hobgoblin is almost dead."dch(9.8"dch"dch V _The hobgoblin barely misses you."dchZ  You hit the hobgoblin but do no damage.The hobgoblin is almost dead."dchqh2==-50.8 (1.0"dchz"dchW _The hobgoblin closely misses you."dch;  You hit the hobgoblin."dch!C("dch0L==661"dch"dchM _You kill the hobgoblin!"dch^ "dch_ "dchd "dch}g H _No target in view!"dch 4"dch "dch H _No target in view!"dch 4"dch "dch H _No target in view!"dch>k 4"dchRn "dchp H _No target in view!"dch 4"dch "dch H _No target in view!"dch= 4"dch$C "dchE C _No target in view!"dchC J"dch$ "dchB3#dch#dchq#dch$ _#dch #dch%#dch&#dch])#dch?,#dch:-#dch-3#dchk.=#dch/#dch0#dch3#dch4#dchW6#dch8#dchx9#dch:#dch<#dchH=#dch~>#dchq@#dch.A#dchA=#dch"B#dch_C#dchE#dch\F#dchF4#dchG==#dchG#dch8I#dchgK#dch(L#dchcM#dchcO#dch*P#dchQ#dchT#dchU#dchfW#dch`Y#dchZ#dchZ5#dch2[1====#dch[#dch\#dch_#dcha#dch#dch! ## # ###ß###ß## #.#.####.........#.#....@.....^.-#.#....#ß###ß###.#....##### #.#........# #.######†#######.######.######....>....##......####.##### #......# #.# _ g - a scroll labelled LISMUZ ZUULEI654.0)-6.8 (15#dch #dchj#dchٟ_You see here 5 stones.#dch! ==#dch=0 n#dch:3 #dch6 #dch7 #dch; #dchl> #dchC #dchD ...##dchD 6#...##dchE -#...###dchE 8ß...ß##dchF f### ####...##dchF S###ß###ß##...#dch8G /#........  #dchG L#.####..........ß#dchRH ^#.#....(.....^.#dchH .r#dchfI Y#.#....#ß###ß##...  #dchI e#.#....########...#  #dchJ #.#........# ß..$ß##dchK z#.######†### #...## #dchK i##.######.######...# #dch L Vr   rat (asleep) #dchL .........>....##...# #dch-M _.....####.#####ß...ß #dchM #dchS #dch6T 73.8 (7#dchT .0)#dchU #dchU $4.8 (8#dchY #dch\  #dch] #dch] 2_A rat comes into view.#dch^ %dchW5.8 (1%dch_%dch" Y6&dch&Y7&dchY8&dchu$ Y9(dch\...# #...# #...## ß...ß# ### ####...# # ###ß###ß##...##ß##.h #.####..........ß. #.#....(.....^.r. #.#....#ß###ß##...##ß# #.#....##...# #.#.# ß..$ß# #.######†### #.######.######...# h   jackal (asleep)>....##...# r   rat (asleep)   A jackal comes into view.h.r.h[4(dch0mrwandering)==80 _The jackal barks! You hear a bark!(dchk #...# #...# ##...##  ß...ß#  ### ####...# # ###ß###ß##...##ß###ß  #......h.h .####..........ßr .#....(.....^........... .#....#ß###ß##...##ß###ß .#....########...# # .#........# ß..$ß# .######†### ##...##h 2 jackals (1 wandering)######.######...# ...>....##...#####.#####ß...ß (dch h..hr.  A jackal comes into view. x2--1(dch= (dch 3 _The jackal moves out of view.*dch* #...# #...###...## ß...ß#### ####...# ####ß###ß##...##ß###ß #..............h..hr #.####ß........ #.#....(.....^... #.#....#ß###ß##...##ß###ß #.#....########...# # #.#........# ß..$ß# #.######†### ##...## #.######.######...#.......>....##...#####.#####ß...ß.# #.#..h.h--2*dch/ +dchX #...# #...# ##...## ß...ß# ### ####...# # ###ß###ß##...##ß###ß #.h.r  #.####.ß..h.....  #.#....(.....^.  #.#....#ß###ß##...##ß###ß  #.#....##...# #  #.#.# ß..$ß#  #.######†### ##...###.######.######...# .>....##...# .....####.#####ß...ß .....# #.#[7;+dchiY24H..hhh3+dch=+dchH- #...#+dchw #...# ##...##+dchfx ß...ß# ### ####...# # ###ß###ß##...##ß###ß #.r #.####.ß...h....+dch #.#....(.....^@..h. #.#....#ß###ß##...##ß###ß #.#....########...# # +dchKz #.#.# ß..$ß# #.######†### ##...###.######.######...#+dch.>....##...# ......####.#####ß...ß ......# #.#+dchv+dch+dch.+dch3h..h+dch+dchd+dchW4+dch++dch,dch# #...# #...##...## ß...ß#  ### ####...# #  ###ß###ß##...##ß###ß #.r #.####.......@..ß........ #.#....(.....^..h..h..... #.#....#ß###ß##...##ß###ß #.#....########...# # #.#........# ß..$ß#  #.######†### ##...## ####.######.######...# #..........>....##...# #......####.#####ß...ß,dchN,dch,dchohß.h....,dch&5,dchw,dch,dch K#...# #...##...## ß...ß#### ####...# ####ß###ß##...##ß###ß #..................r#.####hß.h...... #.#....(....@^..... #.#....#ß###ß##...##ß###ß #.#....########...# #  #.#........# ß..$ß# #.######†### ##...######.######.######...#  #..........>....##...#  #####.#####ß...ß  #......# #.#,dch^ ,,dch h.ß...   jackal6,dch ,dchy J _The teleport trap disappears. The jackal disappears!.dchyf #...# #...# ##...## ß...ß# ### ####...# # ###ß###ß##...##ß###ß #.h.r #.####.ß. #.#....(..dch/  #.#....#ß###ß##...##ß###ß #.#....########...# #  #.#.# ß..$ß#  #.######†### ##...## ####.######.######...#  #.>....##...#  #......####.#####ß...ß  #......# #.#.dchP .dchL.h.dch&7.dch.dch4#.dch: #...# #...# ##...## ß...ß# ### ####...# # ###ß###ß##...##ß###ß #.r #.####.dcho6.hß. #.#....(. #.#....#ß###ß##...##ß###ß #.#....########...# #  #.#.# ß..$ß#  #.######†### ##...## ####.######.######...#  #.>....##...#  #......####.#####ß...ß  #......# #.#.dch.dchM.dch1.dchkJ.h.dch&8.dch.dch.dchM  #...# #...# ##...## ß...ß# ### ####...# # ###ß###ß##...##ß###ß #.r #.####.ß.dchO {. #.#....(.@...h. #.#....#ß###ß##...##ß###ß #.#....########...# # #.#.# ß..$ß#  #.######†### ##...## ####.######.######...#  #.>....##...#  #......####.#####ß...ß  #......# #.#.dchT .dch] 4h..dch_ &9.dchf .dchj /dchˊn #...# #...# ##...## ß...ß# ### ####...# # ###ß###ß##...##ß###ß #.r #.####.ß/dch. #.#....(@...h. #.#....#ß###ß##...##ß###ß #.#....########...# # #.#........# ß..$ß# #.######†### ##...## ####.######.######...#  #/dch=.>....##...#  #......####.#####ß...ß  #......# #.#h.90/dchh( #...# #...# ##...## ß...ß# ### ####...# # ###ß###ß##...##ß### #. #.####.ß #.#....@...h #.#....#ß###ß##...##ß### #.#....########...# # #.#........# ß..$ß# #.######†### ##...## ####.######.######...#  #.>....##...#  #......####.#####ß...ß  #......# #.#h..1/dch//dchL _You see here 5 stones./dch y #...##...## ß...ß#### ####...# ####ß###ß##...##ß## #.................#.####ß #.#....(.h...... #.#...@#ß###ß##...##ß## #.#....########...# #  #.#........# ß..$ß#  #.######†### ##...######.######.######... #..........>....##...# #####.#####ß...ß #......# #.#####......# #.######./dch /dch eh.2 _/dchg /dche 0dchRQ0dch? Q1dch ##...## ß...ß### ####...# #1dch###ß###ß##...##ß##.................#.####..........ß....(h.........#ß###ß##...##ß####### # ....# ß..$ß# #####†### ##...#..........####........1dch1dch~h.h   jackal1dch31dch91dch1dchß...ß# ### ####...# ####ß###ß##...##ß####..................#.####..........ß#.#....h...1dch#.#....#ß###ß##...##ß####.#....########...# # #.#....@...# ß..$ß# #.######†### ##...## 1dch####.######.######...# #..........>....#......####.#####ß...ß#......# #.#####......# #.######...........####........####...1dch61dch`1dchdm(hh   jackal1dch0&41dch1dchT1dch*~ ### ####...# ####ß###ß##...##ß###ß#..................r#.####..ß#.#....(1dch~ .#.#....#ß###ß##...##ß###ß#.#...h########...# # #.#........# ß..$ß# 1dchc #.######@### ##...## ####.######.######...# #..........>....##...# 1dch #......####.#####ß...ß#......# #.#####......# #.######...........####.......1dch _.####... 1dch' +####1dch 1dch F.h1dchq &51dch 1dch. v _You see here a hobgoblin corpse.2dch s ###ß###ß#ß###ß..................r#.####ß.#....(.#....#ß###ß##...##ß###ß#....###### # #....h...# ß..$ß# ######†### ##...##### ..........>....#...####.#####ß...ßh   jackal#..#.....# #..........h2-----=62dch2dchQ _The jackal attacks as it pursues you! The jackal bites you.2dch  You barely miss the jackal. The jackal completely misses you.2dch &72dch 2dch > _The jackal bites you but does no damage.2dchQg  You hit the jackal.  The jackal is severely wounded.2dchRh2dchok1-------8.7 (0.92dchPw2dch({+ _The jackal bites you.3dchXi  You closely miss the jackal.The jackal is severely wounded.hh 2 jackals9.7 (1.0 _The jackal closely misses you. x23dch*a  You closely miss the jackal.3dchF= .hThe jackal is severely wounded.10---200 _The jackal bites you.3dch\a  You closely miss the jackal.3dchhp .hThe jackal is severely wounded.3dchi3dchi&13dchq3dch uT _The jackal closely misses you.4dch8  You hit the jackal.4dch i  The jackal is almost dead.4dchb  The jackal barely misses you.4dch6 h.hh 3 jackals (1 wandering)  A jackal comes into view.4dch8/15 -----2.6 (0.94dch4dch+ _The jackal bites you.4dchQ  The jackal barks!  You hit the jackal.4dch\Y  You kill the jackal!4dch 4dchb.h. 2 jackals4dch"----83====3.6 (1.04dchZ&4dch(& _You hear a bark!5dchh5dch5dch5dch<=---5dchM45dch#5dch'g _You barely miss the jackal. The jackal bites you.5dch( 8  You hit the jackal.5dch5 .hThe jackal is moderately wounded.5dchj6 B---55dch0> 5dch0B > _The jackal bites you but does no damage.6dch  You hit the jackal.  The jackal is heavily wounded.6.5 (0.9 _The jackal barely misses you.6dchos 6dcht  6dchueYou barely miss the jackal.The jackal is heavily wounded.6dchEThe jackal bites you but does no damage.6dchh6dchh 6dchP3 jackals6dchʄ6dch&7.5 (1.06dch6dch 6dch6dchn/_The jackal barely misses you.6dchz6dch˾  You hit the jackal but do no damage.The jackal is heavily wounded.6dchܿ .6dch h6dchg 6dch 6dch 86dch 6dch  6dch 6dche 0_The jackal closely misses you.6dch 7dchq  You closely miss the jackal. .hThe jackal is heavily wounded.6---9 _The jackal bites you.7dch   You hit the jackal.  The jackal is severely wounded.The jackal bites you but does no damage.107dchI 7dch7dchs/_The jackal barely misses you.7dch>7dch)  You hit the jackal.  The jackal is severely wounded.1 7dchD+ F_The jackal misses you.7dch&9  You closely miss the jackal.The jackal is severely wounded.5----2.4 (0.9 _The jackal bites you.8dch  #.#### #.#....( #.#... .#### #  ..# ß..$ß#  #h###   #@#  #..........>....##...#  #......####.#####ß...ß   #.#   #.#  #..  ...  #..    You hit the jackal.  The jackal is almost dead.8dch; #.#### #.#....( #.#... .####8dchB # 8dch] 8dch8dch=~..# ß..$ß# 8dch 8dch18dch5#h### 8dch<b  #@# 8dchE #..........>....##...#  #......####.#####ß...ß  8dch #.#   #.#  #..  ...8dchd #..   8dch` 8dchLThe jackal misses you. The jackal bites you.8dch8dchn48dch---8dch&3.4 (1.08dch 8dch  8dch 8dchM2_* * * LOW HITPOINT WARNING * * *8dch8dch9( 8dch<)!8dchj*8dch^+ 8dch2, 8dchd-#.####8dch<. 8dch/"#.#....(8dch/ 8dch 1#.#...8dch1 8dch28dch3.####8dch^4 # 8dch/5 8dch58dch6,..# ß..$ß# 8dch7 8dch88dchl93#h### 8dch: 8dch|; 8dch<8dch=(#@#8dch> 8dch?z #..........>....##...#  #......####.#####ß...ß 8dchA  #.#   #.#  #..8dchUO  ...  #..    You closely miss the jackal.The jackal is almost dead.8dchA8dchl8dchq 8dchH 8dch+ #.####8dch 8dchB#.#....(8dch  8dch!,#.#...8dch" 8dch#8dch$.####8dch%B # 8dch' 8dch'8dch)~..# ß..$ß# 8dch* 8dch+8dchS,t#h###   #@#8dch).h  #..........>....##...#  #......####.#####ß...ß  8dch/ #.#   #.#  #.. 8dch@1[ ... #..8dch=%   8dch? 8dch?The jackal bites you.8dchA8dch}B--8dchC&4.3 (0.98dchI8dchK 8dch$L8dchL2_* * * LOW HITPOINT WARNING * * *8dchL8dch8  You hit the jackal.8dch8dch:8dch5. 28dch8dchV###ß###ß##...##ß###ß temujin the Vexing#..................r Demonspawn#.####..........ß........ Health: 4/16======------------------8dch1#.#....(................. Magic: 3/3========================#.#....#ß###ß##...##ß###ß AC: 2Str: 8#.#....########...# #EV: 118dchdInt: 15#.#.....h..# ß..$ß#SH: 0Dex: 13#.######h### ##...##XL:  1 Next: 100% Place: Dungeon:1####.######@######...#8dchNNoise: =--------  Time: 215.2 (0.9)#..........>....##...#a) +1 dagger#......####.#####ß...ßNothing quivered#......# #.#####......# #.######...........####........hh 2 jackals####..................##.....####.........#.....# #......... _* * * LOW HITPOINT WARNING * * *You closely miss the jackal.The jackal is almost dead.The jackal bites you. _* * * LOW HITPOINT WARNING * * *You hit the jackal.8dch _You kill the jackal!You have reached level 2!8dch/  --more--:dch: :dch :dch+6/22:dch 5/5:dch2:dch  0%  :dch3 OYour demonic ancestry asserts itself...:dch:dch :dch:dch1@_Your fingernails lengthen.:dch=dch=dchVl  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting=dch11.6   2.0   0   h - Spellcasting   2.0   3.6  -1          =dch 6 b - Unarmed Combat   0.0   1.2  -1   i - Hexes   3.0   4.0   0           c - Short Blades   0.8   1.2  -1  =dch     d - Long Blades   0.3   1.2  -1               e - Armour   0.0   1.2  -1       f - Dodging   1.7   2.4  -1       g - Stealth   2.6   3.0   0              =dch                                                The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cos=dchLDt|targets?dch(2?dch3?dch<4###ß###ß##...##ß###ß temujin the Vexing#..................r Demonspawn#.####..........ß........ Health: 6/22======------------------#.#....(................. Magic: 5/5========================#.#....#ß###ß##...##ß###ß AC: 2Str: 8#.#....########...# #EV: 11Int: 15?dch&>#.#.....h..# ß..$ß#SH: 0Dex: 13#.######h### ##...##XL:  2 Next:  0% Place: Dungeon:1####.######@######...#Noise: =--------  Time: 215.2 (0.0)#..........>....##...#a) +1 dagger#......####.#####ß...ßNothing quivered#......# #.#####......# #.######...........####........hh 2 jackals####..................##.....####.........#.....# #......... _* * * LOW HITPOINT WARNING * * *You hit the jackal. _You kill the jackal!?dchXAYou have reached level 2!Your demonic ancestry asserts itself... _Your fingernails lengthen.?dchD4?dchwJ?dchHL@dch _Unknown command.@dchwJ@dchF _Unknown command.@dch  You completely miss the jackal. The jackal closely misses you.@dch -6.1 (0.9@dch @dch: S _The jackal barely misses you.Adch?WC7.1 (1.0Adch^Adchh _You closely miss the jackal. The jackal closely misses you.Adch:?  You hit the jackal.  The jackal is severely wounded.Adch@R7=8AdchHAdch+MT _The jackal closely misses you.Adch8  You hit the jackal.AdchAdch .   jackal  You kill the jackal!AdchM0J=69Adcha5Adch59L _The jackal misses you.Adch$  You closely miss the jackal.20.0 (0.9Adch Adchx > _The jackal bites you but does no damage.BdchnBdch|&1.0 (1.0Bdch( _You miss the jackal. The jackal barely misses you.BdchU #.#### #.#....( #.#... .#### #  ....# ß..$ß#  #h###   #@#  #..........>....##...#  BdchW}#......####.#####ß...ß   #.#   #.#  #..  ...  #..    Bdch60# #.#### #.#....( #.#... .#### #  ....# ß..$ß#  #h### Bdch2   #@#  #..........>....##...#  #......####.#####ß...ß   #.#   #.#  #..  ... #..  Bdch>  You hit the jackal but do no damage. The jackal bites you.  * * * LOW HITPOINT WARNING * * *Bdch?H6-2Bdch(GBdch3KT _The jackal closely misses you.Bdch #.#### #.#....( #.#... Bdch?.#### #  ....# ß..$ß#  #h### Bdch[  #@#  Bdch#..........>....##...#  #......####.#####ß...ß   #.#  Bdch6~ #.#  #..  ...Bdchf  #..   Bdch% Bdch #.#### #.#....(Bdch #.#... .#### #  Bdch....# ß..$ß#  #h###   #@#  #..........>....##...#  #......####.#####ß...ß   #.#   #.#  #..  ... #.. Bdch Bdch  You hit the jackal but do no damage. The jackal bites you.Bdch@-3BdchLBdchV _* * * LOW HITPOINT WARNING * * *Bdchv <4Bdchd BdchI _You closely miss the jackal. The jackal closely misses you. x2BdchV  You hit the jackal.  The jackal is heavily wounded.BdchWBdchX$9 (0.9Bdch_BdchcS _The jackal barely misses you.Cdch4  You barely miss the jackal.The jackal is heavily wounded.5.8Cdch? b _The jackal misses you.Ddch,4 Ddch5  Ddchp65You hit the jackal but do no damage.Ddchz72The jackal is heavily wounded.Ddch*8Ddch!9Ddch97Ddch:=Ddch:&6.8 (1.0Ddch?DdchB Ddch3CDdchC/_The jackal barely misses you.DdchDDdch #.#### #.#....( #.#... .#### #  ....# ß..$ß#  #h###   #@#  #..........>....##...#  #......####.#####ß...ß   #.#   #.#  #..  ...  #..    You hit the jackal but do no damage.The jackal is heavily wounded. _The jackal barely misses you.barely miss the jackal.  The jackal bites you but does no damage.Ddch #.#### #.#....( #.#... .#### #  ....# ß..$ß#  #h###   #@#  #..........>....##...#  #......####.#####ß...ß   #.#   #.#  #..  ... #..    The jackal bites you.4---7Ddch DdchDdchJ2_* * * LOW HITPOINT WARNING * * *DdchܜDdch6  You hit the jackal.  The jackal is severely wounded.8.7 (0.9DdchW; DdchP<Ddch=0_The jackal closely misses you.Ddch=Edchv}  You hit the jackal.†Edchi---139.6 Edch_D_You kill the jackal!EdcheqM ### ## # ##ß###ß##...##ß###ß #.r####..ß#....(.................#....#ß###ß#ß###ß#....########...# ##........# ß..$ß  ####.######.#####.......>....##...##......####.#####ß...ß#..-30.6 (1.0  Things that are here: _a jackal corpse; a jackal corpse; a hobgoblin corpseEdchqM ß...ß#  ### ## # ##ß###ß##...##ß###ß #.r###..ßEdch..(..................#ß###ß#ß###ß########...# ##.....@..# ß..$ß #.######†### #Edch###.######.#####..........>....##...###.##...EdchuEdchWE5=-Edch&1 _EdchEdchGdchU9Gdch :Gdchy;GdchFGdchXH,GdchAJGdchM|6==GdchOGdchR,GdchTGdchX,GdchYGdch\,Gdch^GdchaGdchb9=Gdch(cGdchOfGdchfI7=GdchgGdchek,GdchvlGdch#n,GdchBoGdchp,GdchqGdchs78GdchOu[==GdchuGdchKvGdchvGdchxGdch%yGdchzGdchr{Gdch{Gdchq|Gdch}Gdch_~f9==Gdch(GdchGdchGdchGdchGdchLGdchGdchxGdchGdchwGdchGdchj9=Gdch$10/22=1===Gdch5GdchќGdchiGdchGdchGdchGdchǠGdchWu2===GdchGdchK,GdchkGdch,Gdch[Gdchp,Gdch6Gdch69=GdchGdch5GdchױGdchCS3=GdchиGdchOGdchGdchGdchGdch/t4==Gdch GdchGdch1GdchGdchGdchGdchGdchGdchGdchGdch95Gdch;==Gdch=Gdch,GdchGdchT,GdchGdch,GdchGdch9=GdchGdchGdchGdch[N16=GdchGdchGdch<GdchH,GdchGdchIGdchGdchXGdchGdchqGdchj7==GdchGdchUGdchGdchTGdch,GdchGdch,Gdch*Gdch~8==GdchGdch,GdchAGdchGdch.GdchGdchZGdchGdchGdchGdch*9=GdchGdchKGdchK9=GdchGdch>GdchGdch:GdchGdchGdchGdchRGdchGdchiGdchGdchi20==GdchHGdchGdchGdcheGdchg,Gdch)Gdch,GdchGdchh~1==GdchGdch),GdchGdch,Gdch;Gdch,GdchGdch!O=Gdchk"Gdchd$L2==Gdch$GdchH%Gdch(GdchM*,Gdch^+Gdchx-Gdch.,Gdch/Gdch1Gdch3,Gdch4Gdch6GdchO8Gdch8:==Gdch9Gdch<;  You see here 5 stones.Gdch>Gdch[? _Gdch@Gdch BGdchC,GdchJEGdchGGdchHGdchHGdchIGdch_KGdchM,GdchOGdchPGdchRGdch6SGdchTGdchWVGdch8X,GdchYGdchZGdchi\Gdch^Gdch^Gdch^_Gdche#...#  #...#  ##...##  ß...ß#  ### ####...# # ###ß###ß##...##ß###ß #..................r #.####..........ß........ Gdch`f#.#....(......@.......... 316.6 (85.0)#.#....#ß###ß##...##ß###ß #.#....########...# # #.#........# ß..$ß#Gdchf#.######†### ##...## ###.######.######...#r   rat (wandering) ..........>....##...# ......####.#####ß.r.ß ......# #.#GdchcgGdchMkGdch?mZ _A rat is nearby!Hdch2Hdch9J  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting1.8   2.0   0   h - Spellcasting   2.0   3.6  -1      Hdch;     b - Unarmed Combat   0.0   1.2  -1   i - Hexes   3.0   4.0   0           c - Short Blades   0.8   1.2  -1       d - Long Blades   0.3   1.2  -1              HdchI? e - Armour   0.0   1.2  -1       f - Dodging   1.7   2.4  -1       g - Stealth   2.6   3.0   0                                                  Hdch@[            The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  HdchD}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsIdchIdchIdch{#...#temujin the Vexing#...#Demonspawn##...##Health: 22/22 ========================ß...ß#Magic: 5/5========================### ####...# #AC: 2Str: 8Idch###ß###ß##...##ß###ßEV: 11Int: 15#..................rSH: 0Dex: 13#.####..........ß........XL:  2 Next: 13% Place: Dungeon:1#.#....(......@..........Noise: ---------  Time: 316.6 (0.0)#.#....#ß###ß##...##ß###ßa) +1 dagger#.#....########...# #Nothing quivered#.#........# ß..$ß##.######†### ##...## ###.######.######...#r   rat (wandering) ..........>....##...# ......####.#####ß.r.ß ......# #.#You hit the jackal. _You kill the jackal!dch^320;2HThings that are here: _a jackal corpse; a jackal corpse; a hobgoblin corpse _You see here 5 stones. _A rat is nearby!IdchR4Idch+IdchJdch #...# ##...#ß...ß# Jdch .### ####...# ####ß###ß##...##ß###ß#..................r  #.####.ß  #.#....(.  #.#....#ß###ß##@..##ß###ß  #.#....########...# #  #.#........# ß..$ß#  #.######†### ##...## ##.######.######...# .........>....##...# Jdch3 O####.#####ß.r.ß# #.# #...### #.######.Jdch& JdchT >rrJdch R.==7.6 (1Jdch? Jdch1 - _The rat squeaks loudly.Kdch<5 ##...## ß...ß#### ####...# #####ß###ß##...##ß###ß..................r#.####..........ß.....(...............#ß###ß##...##ß###ß##### # ....# #ß..$ß# #####†### ##...# #.###### .........>....##.r####.#####ß...ß #.# #...##########.......Kdch6 Kdch; :r.Kdch= /--8KdchDD Kdch?X g ß...ß### ####...# #####ß###ß##...##ß###ß..................r#.###KdchZ ....ß............(...............#ß###ß##...##ß###ß#######...## # ....# #ß@.$ß# #####†### ##...# #.######r..# .........>....##.####.#####ß...ß #.# #...##########...........Kdch] KdchKc :r.Kdchmd A--9Kdchai Kdcha  Kdch( / You hit the rat.Kdch %†Kdch !Kdch %7Kdch5 =20.5 (0.9Kdch Kdch  Kdch; u_You kill the rat!Kdch Kdch@ ^ _No target in view!Kdch Kdch KdchD | _No target in view!Kdch Kdch9 ^ _No target in view!Kdch Kdch Kdch | _No target in view!Kdch Kdch ^ _No target in view!Kdch\ Kdch Kdchi  Kdch, `_No target in view!Kdch Kdch0 KdchL Kdch Kdch( Kdch5) KdchI. Kdch4 Kdch5 Kdch8 Kdch> Kdch? KdchJC KdchI KdchJ Kdch(N KdchS KdchT KdchjX Kdch|^ Kdch_ Kdch3c Kdchi Kdchj Kdchvn Kdcht KdchZu Kdchy Kdch KdchҀ Kdch3 Kdchb Kdch[ Kdch. Kdchɖ Kdchf Kdch Kdcha Kdchw Kdchx Kdch`} KdchI Ldch3LdchLdchLdchLdch| _Ldch#Ldch,LdchLdchI _You now have 16 gold pieces (gained 7).LdchOLdchLdchLdchLdchLdchLdchLdchLdch:LdchLdchRLdchLdchLdch}BLdchyLdchLdchLdchLdch$LdchLdch[Ldch LdchLdchLdch?Ldch Ldch Ldch Ldch| LdchLdchLdchULdchLdchLdchLdchlLdchLdchLdchLdchvLdchLdchLdch Ldch@!Ldch!Ldch[#Ldchc%Ldch%Ldchz&Ldch(Ldch@*Ldch$+,Ldch-Ldchf/Ldch0Ldch0Ldch_2Ldch&4Ldch4LdchH5LdchZ7Ldchd9Ldch9Ldch:Ldch<Ldch=LdchR>Ldch>Ldch@LdchSBLdchBLdchkCLdchELdchGLdchHLdchaILdchJLdchLLLdchLLdch{MLdchNLdch"PLdchPLdchQLdchSLdchTLdchULdchHVLdchWLdchYLdchNZLdchZLdchO\LdchC^Ldch^Ldchr_Ldch`LdchbLdch/cLdchcLdcheLdchgLdchOhLdchhLdchLjLdch,lLdchlLdch`mLdchnLdchkpLdchpLdchqLdchsLdchtLdchzuLdchuLdchxLdch~!#ß###ß ####### ...## #.....# .g.ß Ldch#.....# #### ...# #.....#######..# ...# #..............# ...## #.....#######..# ...ß# #.....# #..##...# .###### #...@...- .# ####### .#Ldch# ## g   hobgoblin (asleep) Ldch6053.5 (33.0)LdchF-4.5 (34Ldch֊Ldch\ _A hobgoblin comes into view.Mdch=)..... ß###ß #...# ##### #...## .....# ß.g.ß Mdch*B.....# #####...# .....#######..##...# ..............##...## .....#######..#ß...ß .....# #..##@..# ###### #.......# # ######### # #Mdch.Mdch/15.5 (1.0)MdchTMdchXVMdch~ .......... ß###ß  ######...##Mdch,  ß.g.ß ##########..##...# .........##...#######..#ß@..ß# .....Mdch #..##...####### #.......######### #Mdch$ Mdch &6Mdch Mdchj r⌠... .......... ß###ß Mdchs  ######...## ß.g.ß# ##########..##...# .........##@..########..#ß...ß .....##...#######.......######### #Mdchl Mdch 7Mdch٦ Mdch ß###ßr.....⌠... .....MdchW L..... ß###ß  #######...# ß.g.ß# ###Mdch ####### .........##...########..#ß...ß .....##Mdch B#######.......Mdch+ K######### #Mdch <8Mdch Mdch+ Mdch ## ß###ß##...##ß#r.....⌠... Mdch.......... ß###ß  #...# #######...# #ß.g.ß#MdchD ########## .........##...########..#ß...ß MdchӸ.....#########.......#########Mdch;JggMdch.=9MdchMdchm _The hobgoblin closely misses you.MdchP'60Mdch<Mdch _You barely miss the hobgoblin. The hobgoblin barely misses you.You barely miss the hobgoblin.Mdch&1MdchMdch@ _The hobgoblin hits you but does no damage.Ndch!  You hit the hobgoblin.  The hobgoblin is moderately wounded.2.4 (0.9NdchNdchԫb The hobgoblin hits you but does no damage.  You hit the hobgoblin.  The hobgoblin is moderately wounded.The hobgoblin closely misses you.  You closely miss the hobgoblin.Ndch^`18-----3.4 (1.0NdchiNdch- _The hobgoblin hits you.NdchN( NdchP You hit the hobgoblin.  The hobgoblin is severely wounded.NdchQ&4Ndch:XNdchz% Ndch{b_The hobgoblin completely misses you.You hit the hobgoblin.NdchvE†NdchK-----245 Ndch_The hobgoblin completely misses you.  You hit the hobgoblin. _You kill the hobgoblin!Training target 2.0 for Fighting reached! Ndch  Your Fighting skill increases to level 2!need to enable at least one skill for training.Ndch&/  --more--OdchOdchj!C  Skill  Level Cost  Apt Skill  Level Cost  Apt Odch"] a - Fighting   2.0   3.0   0   h - Spellcasting   2.0   3.6  -1          Odch" b - Unarmed Combat   0.0   1.2  -1   i - Hexes   3.0   4.0   0      Odch#8     c - Short Blades   0.8   1.2  -1  Odch*$     d - Long Blades   0.3   1.2  -1      Odch%          e - Armour   0.0   1.2  -1       f - Dodging   1.7   2.4  -1      Odchw) g - Stealth   2.6   3.0   0                                                      Odch*N        You need to enable at least one skill.[?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  Odch,[!] training|cost|targetsQdch˳ > g + Stealth 2.6RdchK ATargetTarget--  --  --  --  --  --  --  --  --  a-z] setRdch& [-] clear selected targetcost|targetsSdch=[?25h[?0c0 Sdch+ - [?25l[?1cSdch0 Q4.0   0  The current training targets, if any.  Skills enhanced by cross-training are in green.=] set aall targetsTdch}1TdchI##temujin the Vexing ß###ß##...##ß#Demonspawn ....r.......Health: 18/22 ===================----- .......⌠...Magic: 5/5======================== ..........AC: 2Str: 8 ß###ß#...#EV: 11Int: 15 ########...##SH: 0Dex: 13 .....##ß.†.ß#XL:  2 Next: 24% Place: Dungeon:1 .....# #####@..#Noise: =--------  Time: 365.4 (1.0) .....#######..##...#a) +1 dagger ..............##...##Nothing quivered .....#######..#ß...ß# .....# #..##...## ######dch{K9;49m #.......# ########## ##_The hobgoblin completely misses you.You hit the hobgoblin. _You kill the hobgoblin!Training target 2.0 for Fighting reached!  Your Fighting skill increases to level 2!You need to enable at least one skill for training.TdchkTdch qTdcht. _Tdch= 3Tdch Tdch6 Tdch R9= _Tdch< Tdchc ,Tdch TdchC 20==Tdch Tdch ,Tdchа TdchM ,Tdch& Tdch( ,TdchԷ Tdch O=Tdch$ Tdch a1=TdchD Tdch ,Tdch Tdch ,Tdch TdchE ,Tdch Tdch Tdch i2===Tdch+ Tdch% Tdch ,Tdch Tdch` Tdch ,TdchI Tdch Tdch Tdchu Tdch TdchF Tdch Tdch= :==Tdch Tdch Tdch Tdch TdchW TdchY Tdch Tdch: Tdch Tdch% Tdch Tdch Tdchy Tdch TdchB Tdch Tdch' Tdchj Tdch TdchQ Tdch Tdch4 Tdch Tdch TdchY Tdch^ Tdch Tdch Tdch TdchH Tdch Tdch Tdch\ Tdch Tdch TdchD Tdch Tdch Tdch Tdch4 Tdch Tdch Tdch Tdch Tdch Tdchv Tdch} Tdch ,Tdch" Tdch Tdch ,Tdch Tdch| Tdch` Tdch Tdch Tdch ,Tdch Tdch- Tdch TdchA ,Tdch Tdchx Tdch ,Tdch> Tdch TdchY ,Tdch Tdch! Tdch" Tdchs" Tdch$# Tdch$ Tdch% Tdch% Tdch{& Tdch' Tdch' TdchW( Tdch ) Tdch* Tdch* Tdch* Tdch, Tdch&- ,Tdch- Tdch. Tdch/ Tdch0 Tdch0 Tdch1 Tdch3 Tdchn3 Tdch4 Tdchy5 Tdch6 Tdch 7 Tdch7 Tdch8 Tdch.: Tdch: Tdch; Tdch < TdchJ= Tdch= Tdch6> Tdchz? Tdch@ TdchQA TdchA TdchB TdchC TdchPD ,TdchE TdchF TdchwG TdchG TdchH TdchI TdchaJ TdchJ TdchK TdchM TdchM TdchN TdchN Tdch,P TdchP Tdch5Q TdcheR Tdch(X Z ################ #.....@...## #.....- #...###....### ##.###. TdchY #ßw #.♣....####..##ß. ##...# #.♣♣...##...####. #...# #....#.#..### #. ##...####.###...## ##. w   dart slug (asleep) ß...ß# #......## #ß.  ### ####...# ######.## ####.  ###ß###ß##...##ß###ß#.##ß###ß##.Tdch(^ w417.4 (52.0)-8.4 (53Tdcha Tdchd \ _A dart slug comes into view.UdchF #  #....@....## #...Udch #...###....### ##.### #ßw. #.♣....####..##ß ##...# #.♣♣...##...#### #...# #....#.#..### # ##...####.###...## ## ß...ß# #......## #ß ### ####...# ######.## #### ###ß###ß##...##ß###ß#.##ß###ß##Udch[Udch!19.4 (1.0)UdchUdchSUdch #  #.## # #...###....### ##. #ßw.. #.♣....####..## ##...# #.♣♣...##... #...# #....#.#..### ##...####.###...## Udch ß...ß# #......## # ### ####...# ######.##  ###ß###ß##...##ß###ß#.##ß###ßUdch=20UdchUdchUdch|############## #.........## #.. #..@###....### ##.#ßw..ß##.♣....####.. ##...###.♣♣...##. #...# #....#.#..#####...####.###...## ß...ß# #... ### ####...# ##########ß###ß##...##ß###ß#.##ß###ß #..................r.........UdchUdch&1UdchxUdch:! #  #.## # #.@.###....### ##. #ßw..ß##.♣....####.. ##...###.♣♣...##...  #...# #....#.#..###  ##...####.###...## ß...ß# #......## ### ####...# ######.## Udch! ###ß###ß##...##ß###ß#.##ß### #.rUdch$JwwUdch#%&2Udch'Udch(Vdch=  You hit the dart slug.  The dart slug is lightly wounded.=Vdch= 3Vdch?VdchAW _The dart slug closely misses you.VdchТQ  You hit the dart slug.  The dart slug is heavily wounded.1--4 _The dart slug bites you.Vdchx;  You hit the dart slug.Vdchy-5.3 (0.9Vdch=Vdcha _The dart slug is heavily wounded.Vdch   You hit the dart slug.  The dart slug is severely wounded.Vdch>d19----6.2VdchwVdch<. _The dart slug bites you.Vdch  You hit the dart slug.  The dart slug is almost dead.Vdcht  The dart slug launches a dart at you.VdchAVdchBH--7.2 (1.0VdchgFVdcho_Z _The slug dart hits you.  You hit the dart slug.Vdchcj.Vdch6378.1 (0.9Vdch+VdchӆM _You kill the dart slug!Vdch4VdchVdchH _No target in view!VdchY4Vdch\Vdch_H _No target in view!Vdcho 4VdchVdch^ _No target in view!Vdch1VdchVdchH _No target in view!Vdchل4VdchVdchH _No target in view!Vdch4Vdch Vdch#C _No target in view!Vdch[4Vdch^VdchaVdch4Vdch7VdchyVdchZ4Vdch^VdchBbVdchN4VdchUVdcht Vdch 3Vdch!Vdch#Vdch$$ _Vdch3.20=Vdch.,Vdch\0,Vdch0VdchK2,Vdch2VdchO4O=Vdch4Vdchu6a1=Vdch7Vdch8,Vdch%9Vdch:Vdch+;Vdch;Vdch<Vdchz=,Vdch?Vdch?i2===Vdch:@VdchDVdchVdchVdch<Vdchޥ.♣♣...##...####...## ....#.#..### #...# #.###...## ##...## #......## #ß...ß# #####.#### ####...#### ###ß#.##ß###ß##...##ß### .......................g  ................⌠ ................@....... - ###ß####ß###ß##...##ß### Vdch.##### ### ####...#### ....##ß.†.ß# ....# #####...## ....#######..##...# g   hobgoblin (asleep) .............# ....#######..#ß...ß# ....# #..##...##Vdchv66.1 (38.0)-7.1 (39VdchVdchY _A hobgoblin comes into view.Vdch Z  #...# ##...##  #ß...ß#  ####...#### ###ß##...##ß### ..............g .......⌠....... ................@....... ###ß##...##ß###  ### ####...####  #ß.†.ß#  #####...## #...##...## ...ß#   Vdch!m   #...# ##...##  #ß...ß#  ####...#### ###ß##...##ß### ..............g .......⌠....... ................@....... ###ß##...##ß###  ### ####...####  #ß.†. #####...###...##...#...ß# Vdcht 4Vdchz v _A hobgoblin is nearby!Wdch\I♣....####..##ß...ß# ♣♣...##...####...## ...#.#..### #...# .#####...## ......## #ß...ß# #.#### ####...#### ##ß#.##ß###ß##...##ß###ß......g Wdch...............⌠ ........................ß####ß###ß##...##ß###ß #### ### ####...####Wdch # #ß.†.ß#WdchG# #####...#########..##...#........##...#########..#ß...ß#WdchzWdch8.1 (1WdchK .0) Wdch _WdchZWdchWdch 7....####..##ß...ß# ...##...####...## #.#..### #...# ###...## ##...## ## #ß...ß# .#### ####...#### ß#.##ß###ß##...##ß###ß#g.⌠.?ß####ß###ß##...##ß###ß# ### ####...##### ## #####...## #..##...###...## 9 _Found a scroll labelled YHUUVUC YHUL.WdchH s####..##ß...ß# ...##...####...## #.#..### #...# ...## ##...## ## #ß...ß# .#### ####...#### ß#.##ß###ß##...##ß###ß#g.⌠.?. ß####ß###ß##...##ß###ß#. # #ß.†.ß## #####...## #..##...###...## 70Wdchz ####..##ß...ß# ##...####...## #.#..### #...# ...## ##...## ## #ß...ß# .#### ####...#### # #.##ß###ß##...##ß###ß#g.⌠.?. ####ß###ß##...##ß###ß#. ### ####...#### # # #####...## #..##...###...## Wdch6 <1Wdch1 Wdch2 Wdchk ?####..##ß...ß# Wdch 4##...####...## Wdch T.#..### #...# Wdch V...## ##...## WdchC U## #ß...ß# Wdchk .#### ####...#### # Wdch |.##ß###ß##...##ß###ß#Wdch 7g....#Wdch )⌠.Wdch >?..#Wdch #Wdch. ß###ß##...##ß###ß#. Wdch ### ####...#### Wdch 6 # #Wdch&  Wdch I#ß.†.ß#Wdch i #####...## Wdch Wdch 2Wdch Wdch Wdch >####..##ß...ß# WdchB 4##...####...## Wdch T#..### #...# Wdchn S## ##...## Wdch U## #ß...ß# Wdch #### ####...#### ## Wdch= ##ß###ß##...##ß###ß#### Wdch Ng....# Wdcha )⌠.Wdch .?..# # ß###ß##...##ß###ß#.  ### ####...#### ## ## #####...## Wdch2 Wdch WdchD 3Wdchd WdchG  Wdch  Wdch 5The helpless hobgoblin fails to defend itself.  Wdch2 You puncture the hobgoblin!Wdchl Wdch †Wdcht !Wdch]* Wdchn $444.0 (0.9 _You kill the hobgoblin! _No target in view!Wdch  _No target in view!Wdch  _No target in view!WdchW!P Wdch5X_No target in view!Wdchr@WdchAWdch$EWdchgG Wdch HWdch(I:_No target in view!WdchXWdchYWdch3ZWdch]Wdch7` Wdch`=_No target in view!WdchnWdchWdchWdchWdchXdchWXdchJXdchpXdchdIXdchJXdchBKXdchPXdchTXdchXdchNXdchSXdch3Xdch6Xdch@XdchҥXdch XdchXdchŭXdchXdchXdchIXdch3XdchXdchRGXdchHXdchIXdch9UXdchYXdchXdchwXdchzXdchXdchXdchTXdchBVXdchWXdch]XdchaXdchzXdchXdchXdchԥXdchXdchbXdch!Xdch%XdchXdchJXdchRXdchXdchXdch۷XdchXdchXdchx3XdchAXdchbXdch Xdch_XdchXdchnXdchOXdchXdch9XdchXdchXdchXdchXdchXdch<..##ß...ß# Xdch4..####...## XdchQ## #...# Xdch&S# ##...## Xdch6 #ß...ß# Xdch8c ####...#### ### Xdchq#ß##...##ß###ß#### XdchHQ†....# Xdchz⌠........@..# Xdch[+# Xdch#ß##...##ß###ß#...... Xdchj# ####...#### ###.###.Xdch+#Xdchz|#ß.†.ß# .# #XdchC#####...## .#XdchB..##...# .#Xdch?##...## ## Xdch"Xdch]Xdch&7.0 (3.0XdchXdchB$8.0 (4XdchQXdch Xdch_Xdch=h - a scroll labelled YHUUVUC YHULXdchXdchGS XdchU XdchV XdchX Xdch{\ Xdchlf Xdchg 8.####...## Xdchh P## #...# Xdchfj  ##...# Xdchk I #ß...ß#  Xdchl ]####...#### ### #Xdch3o L#ß##...##ß###ß#### Xdchq |.............†....# Xdchr ⌠Xdch t b....# Xdchu t.........@.# Xdch/v 0 Xdch[w |##ß##...##ß###ß#......# Xdchx  ####...#### ###.###.## Xdchy  #ß.†.ß# ..# Xdch0} # #####...## ..# #..##...# ...# ...##...## >### #..#ß...ß# ....##...##Xdch! Xdchy Xdch $9.0 (1Xdch$ Xdch  XdchQ XdchҎ -_Found a stone staircase leading down.Ydch4# #...#  ##...##ß...ß# ####...#### ### #ß##...##ß###ß#### ............†....# ⌠....# .##### #ß##...##ß###ß#.@....###...#### ###.###.##  #ß.†.ß# K..# # ####...## .....# ..##...# .......# ..##...##....>### K   kobold (missile, asleep)#ß...ß#..... ..##...##...#. .......#080.0 (1YdchC YdchEYdchFQ_A kobold comes into view. It is wielding a +0 dagger.YdchcGYdch  ##...## #ß...ß#####...#### ###ß##...##ß###ß#### .............†....#⌠...........#.............##### ##ß##...##ß###ß#......#  ####...#### ###@###.##  #ß.†.ß#....K..# # #####...##.......# ..##...##.......#.##...##....>### #..#ß...ß#..... #..##...###. #.......####.#. #########1Zdch^ #ß...ß# # ####...#### ### ###ß##...##ß###ß#### ..............†....#⌠...........#......##### ###ß##...##ß###ß#......# # ####...########.###.## #ß.†.ß#....K@.#  #####...##.......# ..##...##.# ....##...##....>### ##..#ß...ß#.....  #..##...##...#.  #.......####.#.  ######### #.#. 2Zdch2  The helpless kobold fails to defend itself.  You puncture the kobold!)Zdch?O89 (0.9 ZdchND_You kill the kobold!ZdchzF Zdch GZdchG:_No target in view!ZdchIZdchZdchEZdchՒZdch– ZdchZdch\:_No target in view!Zdch"Zdch5ZdchZdchZdch ZdchbZdch:_No target in view!ZdchcZdcheZdchfZdchsZdcha ZdchZdch:_No target in view!Zdch{Zdch ZdchZdch ZdchLZdch͖:_No target in view!ZdchZdch(ZdchZdch ZdchE_No target in view!ZdchBZdchZdch֩ZdchZdch|ZdchZdchZdch-Zdch !Zdch,ZdchZdchZdch ZdchZdchh Zdchi Zdchj Zdchm Zdchp Zdch@ Zdch| Zdch Zdchp} QZdch Zdch Zdch Zdchk Zdch% 4ZdchX Zdch ;Zdch Zdch ZdchdA 4ZdchD ZdchE Zdch ZdchA Zdch Zdch Zdch| ZdchY} Zdch Zdch Zdch IZdch Zdchɞ Zdchy $ _Zdcho ,Zdch_ ,Zdcha Zdch ZdchP ,ZdchP ZdchZ Q _ There is a stone staircase leading down here.Zdch .........⌠...........# .....................##### #ß###ß##...##ß###ß#......# ### ####...########.###.## #ß.†.ß#....)..# #  #####...##.......# #..##...##.......# ......##...##....>### ####..#ß...ß#... 5.9 (3.0  Zdch/  #..##...##...#  #.......####.#  ######### #.#. #.#.# #>#.#Zdche  #.#.# #. .#Zdch A6.9 (4Zdch* Zdch 9 _Found an escape hatch in the floor.[dcha3[dchb[dchRe[dchjX[dchj,[dch0l[dchm[dchB[dchT[dch,[dch[dch[dch[dch,[dch8[dchU[dch[dchY[dchP[dch^[dch[dchV[dchC[dcht[dch[dchl[dchs[dch`F #..##...##...#.#  #####.#.#  ######### #.#.#  #.#.#  #>#.#  #.#.#  [dchۗZ#.#.#  #.#  #@#  #.#  ..# [dchC ...#.####.. r   rat (asleep)#r[dchC,#[dch ,94.9 (8[dch+5.9 (9[dch[dchޣV _A rat comes into view.[dch.....####.#.######## #.#. #.#.>#..#.. #..#...#.####..[dchE#r  [dch([dch.+6.9 (1[dchJ\dchU ######### #.#.# #.#.# #>#.# #.#.# #.#.# #.#.#######.#.#.......#.#.##.....###.####. #r #.  #7\dchYW\dchn  #.#.# #>#.# #.#.# #.#.# #.#.#\dchp######.#.# .......#.# ####..##..@..# ##.#### #..  #r# #. #.  #\dchnz<8\dchC\dch\dch_ #>#.# #.#.# #.#.# #.#.#######.#.# .......#.# ####..# #.....# ##@#### #.....# #r#.#.# #\dch1. .# # #. .. #. ### #.##\dch\dch6xr.r\dchE====9\dchR\dch- _The rat squeaks loudly.\dchx5  You hit the rat.\dchz~2.\dchm51=---500.8 (0.9\dch\dchПG _You kill the rat!\dchP---\dchD\dch^ _No target in view!\dch\dch\dch^ _No target in view!\dch\dch\dchH _No target in view!\dch 4\dchn \dch ^ _No target in view!\dch \dch \dch ^ _No target in view!\dch \dch \dch @ _No target in view!\dchDp \dch)q \dchx \dch~ \dchH 4\dcho \dchJ \dchT Q\dchSl 4\dch m \dchs ;\dch(w \dchy \dch 4\dch \dch \dch" 4\dch \dch \dch} 4\dch \dch \dch4\dch\dch0\dch\dch\\dch\dch4\dch+\dch3\dch%\dch~&\dch`']dch _]dch'X]dchB]dch]dch:]dch,]dch| ,]dchV#B]dch'#.#.# #.#.# ..b##.#.# ...#]dch!)a######.#.# ..........#.# ... ####..##.. #.....#.. ##.####.# #.....#@# -#.#.#.#.# #...#.#.# #.....#.##.#####.##.......# b   bat (asleep)######### ]dch|.015.8 (15.0)]dch40F-6.8 (16]dchy1]dch3S _A bat comes into view.]dch #.#.# #.#.# ..b#  #.#.# ...#   ...#   ... ]dch6 ##.. #.. ]dch\##.####.# #.....#@# #.#.#.#.#]dch}m #...#.#.# #.....#.# #.#####.# #.......# ]dch?###]dchU! #.#.# #.#.# ..b#  #.#.# ...#   ...#   ...  ##.. #.. ##.####.# #.....#@# #.#.#.#.# #...#.#.# #.....#.# ]dchW#.#####.# #.......# ### ]dchY4]dchQ\]dchQ^Z _A bat is nearby!]dch l>.ßb########.......#.# ...ß####..##...#.....#....##.###....#.#.#.#....#.#......#.]dch #####.......#########]dchX! ]dch;" ]dch# ]dch* ^.bb]dch+ 87.0) _]dch2 ]dch4 ^dch0r_.>##ß  ######.#.# ...#.......#.# b..ß####..##.....#@...##.####.####...#.#....#####.......#########^dcht^dchv^dch7~^dchT.=8^dch^dchԈQ _The bat closely misses you.^dch(######## #.#.# #.#.##...# #>#.##...###.#.#ß...ß #.#.##...#  #.#.##...# ^dcho+######.#.##...## .......#.#ßb..ß####..##@..# #.....#....# ##.####.#####.....#.##.#.#.#.##...#.#.# #.....#.#^dch#.#####.##.......#^dch^dch^dch%<9^dch[+^dch<  _The bat barely misses you.You hit the bat.  The bat is moderately wounded.^dch='20^dchB^dch T _The bat barely misses you. The bat hits you but does no damage. x2  You hit the bat.^dch3X1.^dchXyv 51.7 (0.9 _You kill the bat!^dchO}^dchτ~ _Your Stealth skill increases to level 3!^dchl^dch ^dchH _No target in view!^dchF4^dch}^dchH _No target in view!^dch4^dchi^dch ^ _No target in view!^dch ^dch^dch H _No target in view!^dch^dch2^dch^dchH _No target in view!^dch^dch: ^dch ^dch#No target in view!^dch͎^dch^dch^dchM^dch4^dch6^dch^dch+^dch,^dch\1^dch4^dch^dchQ^dchT^dch^dch ^dchf ^dch ^dch ^dch] ^dch^ ^dch8c ^dche ^dch 4^dch) ^dch ^dch 4^dchr ^dch* ^dch9 ^dch: ^dchh? ^dchC ^dchS 4^dchV ^dchZY ^dchW ^dch& ^dch ^dch ^dch# ^dch ^dch ^dch ^dchT ^dch8" ^dch;, ^dch- ^dch1 ^dchM5 ^dch J 3^dchJ ^dchfL ^dchM ^dchiN $ _^dchR ,^dchDV z..##...##.. .......####.#.#ß.b... ######## #.. #...#>#ß...ß# #.#.##...#  #.#.##...# ######.##^dchvY -.......#.#ß...ß###..##...###.....#....###.####.####b   bat (asleep)#.^dch[ N2.7 (1.0-^dch\\ $3.7 (2^dch^ ^dch` S _A bat comes into view._dchd.b...  #.#.##....  #.#.##...#  #>#.##...##  ...ß#  #.#.##...#  #.#.##...#  #@..##  _dchm#ß...ß#  ##...##  ....#  _dch}K.####  #.# #.#_dchH #.# _dch.b...  #.#.##....  #.#.##...#  _dch(#>#.##...##  ...ß#  #.#.##...#  #.#.##...#  #@..##  _dch#ß...ß#  ##...##  ....# .#### #.# #. #._dchj! _dchT4_dch[_dchZ _A bat is nearby!_dchMß...ß#....##...##...#.##.r.... .......####.#.#ß.b... ########.. >#.##...#ß...ß#_dchƘ  ######.#.##...##.......#.#ß...ß####..##...##r   quokka (asleep)##._dchַ_dch۹_dchb_dch].bb_dch+4.7 (1_dch_dchsY _A quokka comes into view._dchS)#...##....>###ß...ß#.....###ß###⌠###...##...#.##.r.... .......####.#.#ß..... ########..#.##...# >#.##b..##ß...ß#  _dch*R######.#.##...##.......#.#ß...ß###..####.....#....#.####.####....##_dch,_dch._dch6".b_dch7.=5_dch>`dchQ _The bat closely misses you.`dch>9`dch9`dch=<6`dchA`dchCw _You completely miss the bat. The bat hits you but does no damage.`dch%5  You hit the bat.`dchCC.`dch587.6 (0.9`dch `dch ...#...##....>##### #ß...ß#.....###ß###⌠####...##...#.##.r.....! .......####.#.#ß...... ########...#.##...# >#.##...#`dchUg#ß@..ß###...##  ######.#.##...##.......#.#ß...ß####..##...##.....#....#.####.####... _You kill the bat!`dchK-8.6 (1.0`dchI`dchU ##...# #...##....>##### ## ß...ß#.....###ß###⌠####...##...#.##.r.....! .......####.#.#ß........ ########....#.##...# `dchq>#.##@..##ß...ß##...## ######.#.##...#.......#.#ß...ß####..####.....#....#.####.#### _Found a clear potion.`dchZ`dchr.rr`dch@-9`dch`dch`dch=$M #ß.†.ß#....)# ##...# #...##....>##### ## ß...ß#.....###ß###⌠####...##...#.##.! .......####.#.#ßr....... ########...... >#.##...###ß...ß#.#.##...##r   quokka`dch$7....#`dch%`dchw)X.r`dch)'30`dchI/`dch~;`  You barely miss the quokka.`dch[<.=1`dch4B`dchE> _The quokka bites you but does no damage.`dch^v  You barely miss the quokka. The quokka closely misses you.`dchHz`18-----2.5 (0.9`dch܁`dch `dch`dch3_The quokka bites you.`dch`dch!3.4`dch `dch| `dch"`dch `dch_You barely miss the quokka. The quokka barely misses you.`dch0You hit the quokka.  `dch.The quokka is almost dead.`dch`dch`dch15`dch+--------`dch_!4.3`dch`dch`dchG rYou barely miss the quokka. The quokka barely misses you.`dch 2You hit the quokka. `dch] 6 The quokka is almost dead.`dch 5The quokka bites you.  `dch +You barely miss the quokka.`dch `dch `dch"16`dch=--`dch0&5.3 (1.0`dch`dchF `dch`dcha0_The quokka closely misses you.`dch`dchG `dchI `dchsJYou hit the quokka.`dch*W`dchLX'†`dchX!`dchw`dch[x65`dchx6.2 (0.9`dch~`dch `dch`dch&_You kill the quokka!`dch\`dch`dch=`dchy`dch `dchě`dch{:_No target in view!`dch`dch;`dch]`dch `dch`dch5:_No target in view!`dch(`dch `dch`dch1`dch `dchN`dch:_No target in view!`dch`dch'!`dch"`dch)`dch`. `dch{/`dch|0:_No target in view!`dch`dch`dch`dch`dch. `dch`dch:_No target in view!`dch`dch`dch`dch `dchCE_No target in view!`dchL`dchz`dch`dcha`dchp.`dch\/`dch5`dch9`dch4`dch`dch4;`dch `dch`dch 4`dchH `dch `dch 4`dch> `dchS `dchFS 4`dchhY `dchb\ `dch_ 4`dch3 `dchO `dch1z 4`dchD `dch `dchE 4`dch% `dch `dch' 4`dch+ `dch. `dchN 4`dch `dch% 4`dch, `dch/ `dch. 4`dch `dchD `dch _`dch | _`dch `dch 9=`dchB `dch a7=`dch `dch ,`dchg `dch ,`dch `dch ,`dch `dch ~8==`dchI `dchR ,`dch `dchj ,`dch3 `dch ,`dch `dch% `dch 9=`dchQ `dch `dch K9=`dcho `dch ,`dch `dchJ ,`dchR `dch `dch `dch `dch `dch i20==`dch$ `dch~ `dch `dcho `dch`dchi`dch`dch,`dchN`dch`dchKh1==`dch`dchj`dch`dchc `dch `dchM `dch `dchK `dch `dchC`dch`dcho9=`dch `dchb2==`dch`dch`dch`dch `dch`dch`dchF`dch`dchy`dchQ `dch!`dcha"`dch#`dch$`dch"&`dch&:==`dcht'`dch(`dchC*`dch*`dch@+`dch,`dch-`dchM.`dch.`dch0`dch}1`dch1`dch2`dch7..........#####  ß###ß#......#  ########.###.##  ß#....)..# #  ##.......# ##.......# ##....>##### ### #  `dch8ß#.....###ß###⌠###ß#.#  ##...#.##.......@....#  - ####.#.#ß............#  # #.#.##†...........#  #.#.##...##ß###ß###  #>#.##...#### # #.#.#ß...ß#   #.#.##...##   #.#.##...#    ####.#.##...##   `dch<w69.2 (33.0)-70.2 (34`dch?`dch@O _i - a clear potionadch3adchadchyadch adchU,adchiadch/adch,adchadchCadch1Badchadchadch,adchadch adch ,adchu adchadchL,adch adch,adch^adch,adchFadch,adchadchadch%,adchadchadchGadchadchadche ,adch adch0#adchG$,adch$adch&adch',adch(adchc*adch+,adchh,adcha.adch/adch60adch0adch2adch3adchw4adch4adch6adch8adch8adchL9adch:adchG<adch<adch]=adch>adch@adchAadchBadchKCadchDadchBEadchEadchfGadchHadchQIadchIadchiKadchLadch[MadchMadchOadchPQadchQadchHRadchSadch)Uadch6[adch[adch]adchE_,adch`adchaadchbadch#c,adchdadcheadchf,adchqhP  There is an escape hatch in the floor here.adchi5 _adchxjadchkadch|ladch m,adchtnadch8oadcho,adch[qadchr,adch&sadch>tadchhuadchu,adch1wadchTx,adchxadchyadchzadch{,adch}adch~,adch(adchiadchadch!adchadchWadchadchadchadchֆadchadchadchadchadch;adch͋adchWadchWadchadch[,adchadchadch,adchadchDadchadch_adch^adchadch5adchՙadchadch*adchadchbadch adchPadchadchUadchyadchѣadch>adchҤadchadch*,adcḩadchhadchتadchhadchثadchadch,adch;adchadchadchradchadchadch=adchadch<adchadchDadchȸadchgadchUadchadch-adchadchadch@,adchadchtadchadchadchadchadchyadchadchadchvadchadchuadchadchadchHadch,adchDadchadchadchadch{adchadch,adch|adchadchD,adch^,adch adchM _You now have 29 gold pieces (gained 13).adch3adchOadchMadch0adch,adchadch|adch,adchBadchmadchNadchHadch,adchadchadch1,adchhadchIadch,adchadchadch,adchadchadch ,adchadchadch[,adch@adch5adch,adchadchadchC,adch1adch:adch,adchnadch,adchadchadchadch(,adch:adch #ß...ß#  #.>.# ##...##  ...#...#  ...#.###  ...#.#  #.##.#  #.# #.#  #.# #.#  adch#@# #.# 649.2 (79 #.########.#  #..........#  ############ adch C50.2 (80adchV adch); _Found a stone staircase leading down.adch_adch`adchaadchBdadchLoadch]padchrw#...# .r #...# ####. ##...##..... #ß...ß##.>.# ##...###...#...#adchxF#...#.####...#.. #.# #.#.##.##.########.##..........#r   rat (asleep)#adch12.2 (2.0)adch+3.2 (3adchadchV _A rat comes into view.bdch8ß...ß#.. ##...##. .r #...# .####.. ##...#..... #ß...ß>##...##..###.@.###.##.. ########..........############bdch<bdch=B.rr==4.2 (1bdchGbdchJ- _The rat squeaks loudly.bdchoz # ####...## ## ... #ß...ß# ..# ... ##...#... .. #...# #.####r. ##...## ...... #ß...ß# #.>.# ##...##...# #...# #..@# #.####...# #.# ##.##.# #.##.#bdch0{ V#.# #.# #.########.##..........#############bdch{ bdch J.rbdchl /--5bdch8 bdch #ß###ß  ########...### ...#ß...ß..# .. ##...##... ... #...# #.####.. ##...#bdch #.....r #ß...ß>##...##..##...##.## ########..........bdchҝ J.rbdchӞ A--6bdch] bdchަ bdch K=7.1 (0.9bdchZ bdch< x _You completely miss the rat. The rat bites you but does no damage.bdch=DC8.1 (1.0bdchyIbdchL _You barely miss the rat. The rat completely misses you.bdch 5  You hit the rat.bdch1.bdch~OSneak 89bdchbdch@G _You kill the rat!cdch 4cdchmcdch<H _No target in view!cdch] _No target in view!cdchQ _No target in view!cdchGcdchGcdchIcdchK cdchL:_No target in view!cdch4cdchXcdchr^ _No target in view!cdchcdchcdchf _No target in view!cdchcdchŨcdch{4cdchDcdch cdch4cdchHcdchcdchR4cdchXWcdch_;cdchAdcdchfcdch4cdchcdchycdch!B4cdchFFcdchNIcdch/'cdch2(cdch,cdchB/cdch C_cdchDcdchE$ _cdchPcdchQcdchRcdchITcdchT,cdchlUcdchlWcdchW,cdchXcdchYcdchZcdchL[cdch[cdch\cdch]cdch^cdch^cdch_cdch`cdchacdchacdchbcdchfccdchccdchVdcdchdcdchecdchgfcdchfcdchgcdchhcdch@icdchicdchjcdchkcdch%lcdchlcdchumcdchbncdchncdchoocdch pcdch5qcdchq,cdch`scdchscdchst,cdchucdchvcdch(wcdchwcdchSxcdchHycdchycdch9zcdch{cdch|cdch|,cdch}cdch~cdchCcdchcdchcdch,cdchJcdchpcdchBcdch{cdch ,cdchcdchcdchÊcdch@cdchcdchScdchAcdchcdch_cdchcdchecdch,cdch*cdchcdchcdchcdchcdchcdchcdchcdch*cdchcdchzcdchcdchcdchcdchcdch~cdch1cdchcdchcdch2cdch؞cdch cdchcdchcdchcdch2cdchcdch#cdch*........# ####### ........# ...J.. #...... ........# ..... ##...### ........ #.... #ß...ß#. ######.# ... ##...### ### ... #...##. ..# #.# ##...##. #.####.# # #ß...ß#. .......# #@### # ####...##.- #.##############...#ß###ß##...##. .................#............##. #........#########...........⌠## ########..# #...........####.## ###ß###ß##...#J   endoplasm (asleep)#..# #########...####.#### #......#ß...ß##....###cdch>[40m ###...##93.1 (34.0) _ An endoplasm comes into view..JJ-4.1 (35 _The endoplasm quivers.cdchR  ......  ..J..  #....  ...  ...  #.#  #.#  #@### # #...#........#.....#########.......# #......  ##.## ###ß###  #..# ####  cdch-S N##.####   #....###  cdch  ......  ..J..  #....  ...  ...  #.# cdch  #.#  #@### # #...#........#.....#########.......# #...... ##.## ###ß### cdch , #..# #### ##.####  #....### cdch' cdchS cdch cdchI  cdchM S_An endoplasm is nearby!ddchݓ .(.......# #######...... #......# ..J.... ##...### ........#.....ß...ß#.###.##....#ddchŔ# ##... ..# #...# #.#### #ß...ß .......# #.### # ## #.##############...#ß###ß## ..........#......##. #ddchh........#########......⌠## ########..# ............####.####ß###ß#..# #########...###.#### ß...ßddchddchbddchƠ&.JddchM15.1 (1.0)ddchAddch% _Found 5 stones.ddchS M#.J .(ddchU Z# #######..# #......# ........# ##...### ........J.....# #ß...ß#.###.#ddchV "#.......## ## ###......... ..# #...# #.#### #ß...ß ddchW |.......# #.### # ## #.##############...#ß###ß##...##....JJ 2 endoplasms (1 asleep)..ddchY U#ß###ddcha l  An endoplasm comes into view.ddch(o ,.JddchAw &6ddchC ddchۑ ######.J ddch #.(######. #......# .#...### ......... #ß...ß#.###.#ddchՕ J.....## ## ###.@....... ..# ##.####### ##...# #.#### #ß...ß .......# #.### # ## #.##############...#ß###ß## .........##. #........#########⌠## ########..# ............####.####ß###ß# _Found a scroll labelled MUIMOE VACVUSK.ddch m  The endoplasm quivers.ddchP S?JJddch ]1--=7ddch ddch - _The endoplasm hits you.ddchs  You hit the endoplasm.  The endoplasm is heavily wounded.The endoplasm freezes you.ddcht ddch~ +.Jddcht d17------8ddch[ ddchW R _You are frozen.  You hit the endoplasm.ddch ddchm i.J.   endoplasmddchM 6759.0 (0.9ddch& ddch N M...### #..$##? #.(######ddch #.... #......# ...J#...### ........ #ß...ß#.###.### ## ##......... ..# ##.####### ##...# #.####.##.#ddch: #ß...ß#.J   endoplasm _You kill the endoplasm!ddch ddch K.J-ddch# 700.0 (1.0ddch? ddch * _Found 4 gold pieces.ddch  You hit the endoplasm.  The endoplasm is heavily wounded.ddch The endoplasm freezes you.13--------=1ddch ddch % _You are frozen.ddch]? ;  You hit the endoplasm.ddchE 1.ddchi .92ddcho ddchq M _You kill the endoplasm!ddch E 4ddchJ ddch U | _No target in view!ddchO\ ^ _No target in view!ddch 4ddchi ddch H _No target in view!ddch ddch ddch5 ddch H _No target in view!ddch 4ddch ddch H _No target in view!ddch~ddchddchddchi _No target in view!ddchVddchddchsddch,ddchddchedchZ4edchedch~edchذ4edchtedchҹedche4edchedch edch\4edch$eedche4edchedchIedch=4edch\Bedch6Dedch4edchڬedchedchIedchXedch+$ _edchMXedchzv4=---edchiedch,edchZedch,edchRedch,edch edchYedch 9=edchxedchi5=edchedch,edchedch&,edchyedch,edchedcha16==edchedchE,edchedch?,edchbedchw,edchedch7==edchedch,edch edch,edchRedch,edch"edchedch_9=edchRedch+ edch K8=edch edch\ edch edch edchc,edchQedchC,edchedch~9==edchedch,edchedchedchedchedch{ edch!edch!edch#edchZ$i20==edch%edchM'edch'edch(edchM*edch*edch+edchA-edch-edchy.edch+0edch09=edch1edch74a1=edch5edch`7,edch8edch:,edch;edch=,edch>edch_@edch@i2===edchAedch2EedchF,edch3HedchdJedchKL,edchMedchPedchQ,edchDSedchUedchsWP==edchXedcho\: _ You see here 5 stones.edch:^5 _edch_edche#.#####ß...ß#.....#######..#ß...ß #.# ##...##.....# #..##...# #.######...#.###### #.......# #...#.# #########..##.# ######### #.....# #.......# #..#### #..$....# #..# ###.......# .........#..# - edchhf.†........# #.(# ##### #.........# #.........# #...........# #.........# ##...# #... ###.......# #ß...ß.# #.......## ##...#  #.### #......... #...# # ##.####### ##...# .####.# # #ß...ß edchjv45.0 (43.0)-6.0 (44edchdnedchpd _j - a scroll labelled MUIMOE VACVUSKedch6_edch8edchGBedchH,edchKedchOedch SedchSedchTedchWedchXedchYedch]L _You now have 33 gold pieces (gained 4).edch`edch`edchbedchdedchfedch_gedchvhedchjedchl,edchnedchvqedchtedchtedchuedchjxedchzedch<{edchI|edch~edchedchedchedchedch4,edch,edch,edchȎedch;edchȚ,edchqedchơedchK,edchedchedch,edchedch)edch,edchdedchedchĿ,edchedchedch`,edchFedch(edch9edchedch4edchedchedch,edchedch&edch,edchedchedchA,edchledch\edch,edchedchedchv,edchedchqedch,edchedchedch,edchedchedchJ,edchOedchZedch,edchedchedch,edchedchedchv,edchpedchedch,edchedch edch,edchedch:edch,edchedchedchO,edchQedchXedch,edchedch edch,edchedchedchH,edchbedchoedch,edchedchvedch,edchedch&edchedch#edchedchedchkedchedchedchedchBedchedch edch edch2 edch edch edch5,edchedch*edch,edch0L _You now have 38 gold pieces (gained 5).edchg3edchedchzedch,edchOedchXedch+,edchedch&!edchU",edch"edch%edch&edchX,edch,edch.edchr0,edch1edch"3edch4,edch5edch#7edch8edch8edch9edchG;edchW=,edchJ>edch@edchAedchBedchBedchADedchEedchFedchFedch"HedchIedchJedchJedchLedchN,edchPedchQedchS,edchTedchVedchXedch$YedchYedch[edch]edch ^edch^edch`edchBbedchbedchlcedch?eedchfedchygedchhedch jedchkedchTledchledchnedch:pedchpedchYqedchredchWtedchtedchouedchvedch xedchxedchXyedchzedch{edchX|edch|edch*~edchedch,edchedchedch ,edchedchedch),edch'edchedch,edchedchedchΊ,edchtedchedch",edchedch%edch*Bedchԑedch_,edch:edchNedch֔,edchQedchUedch,edchedchi,edchedchÛedch̜edchW,edchFedchKedchҟ,edchedchH,edchedchyedchpedch,edchƥedch̦edcho,edchVedchedchP,edchedch edch,edchedchedch ,edch֯edchedchr,edchsedchredch,edchedchedchr,edchedchedchedchedchMedchedchedchedchedchedchedch"edchedch^<       ###  #..  ##.. edch  ########### #ß..   #.......@.# ##..   #.#######.# #..   #.# .# ##   #.# .# #ß..   #.# .# ### ####..   #.# .# ###ß###ß##.. K   kobold (missile, asleep)   #.# K# #...........   #.#edch.####..........ß   #.# #.#....(.........edch.839.0 (93edchr-40.0 (94edch\edchs _A kobold comes into view. It is wielding a +0 club.fdch  ####   #...   ##.   ############ß.   #.........# ##.   #.#######@# .   #.# #.# ##.  fdchZ #.# #.# #ß.   #.# #.# ### ####.   #.# #.# ###ß###ß##.   #.# #K# #..........   #.# #.####.ß   #.# #.#....(.   #.# #.#....#ß###ß##fdch.91.0 (1fdch(.0)fdchfdch-fdch.D:####...############ß.........########  #ß### #######ß###ßK# #..........###ß....(.#ß###ß#######fdchI<2fdchnLfdchMfdchD&####...############ß.........########  #ß### ####fdch+###ß###ßK# #..........###ß....(.#ß###ß#######....# #ßfdchffdch3fdchfdchsfdch; ####...############ß.........fdch< .########  #ß### #######ß###ßK# #..........###fdch= ß....(.#ß###ß#######....# #ß#####÷### ##†fdch#C fdch\J {K.K)fdch1K E====4fdch;R fdch U ( _The kobold shouts!fdch fdch Y=---9 (0.9fdch fdch< Q _You barely miss the kobold.fdchZt  You hit the kobold.  The kobold is moderately wounded.fdchOu P18-----fdchv :---5.9 (1.0fdch| fdchL c _The kobold hits you with a +0 club.  You hit the kobold.fdch f)fdch 6826.8 (0.9fdch fdchC J _You kill the kobold!fdch: fdch fdch- fdch ^ _No target in view!fdchP fdch fdchy ^ _No target in view!fdch9 fdch fdch H _No target in view!fdchE 4fdchH fdchJ H _No target in view!fdchK fdch fdch fdchf H _No target in view!fdch 4fdch2 fdch C _No target in view!fdch 4fdch fdchZ fdch[4fdch`fdchbfdchC4fdchfdch%;fdchfdch gdch4gdchԯgdch;gdchgdchgdch _gdch 9=----gdch,gdchgdchRgdch b20==gdchgdch&,gdch8gdch,gdchgdchg,gdchgdchgdch`9=gdchgdchgdch&K1=gdchgdch ,gdch\ gdch ,gdch|gdchgdch_gdch4gdchPgdchi2===gdchgdchgdch,gdchgdch/" _ Things that are here:  a +0 club; 4 stones; a kobold corpsegdch~#gdch# _gdch$gdch&gdchQ(,gdch)gdch+gdch,gdch<-:==gdch.gdch2gdchc4,gdchn5gdch\7gdch8,gdch9gdch;gdch=,gdch >gdch@gdch]B,gdchBgdchDgdchEgdchVFgdchFgdchHgdchJgdchJgdch4KgdchLgdchLNgdchNgdchrOgdchQgdch RgdchRgdchRgdchUTgdchUgdch>VgdchVgdchaXgdchYgdch\Zgdch[gdch\gdch^gdch^gdch<_gdchagdchb,gdchdgdchegdchf,gdchggdchdigdchjgdchjgdchkgdchZmgdchngdchHogdch>pgdchqgdchYsgdchsgdchhtgdchw  Things that are here:  a +0 dagger; a kobold skeletongdch{ygdchy _gdchzgdch|gdchǁ#...........####..........######...................###.....####....... #.....# #.........#gdchCb #.....# #.........# #.....####.........# ###)#.#...÷........# .#.#.##.........# .#.##.........#- gdchS.#.#.##.........# .#.##.######.## .#.##.### #.# #.##...# #.# gdchI #.####.####.# K   kobold (asleep)  #.#.........# K. #.#.##.####### #.............gdchN082.8 (36.0)gdchʈF-3.8 (37gdch3gdchu _A kobold comes into view. It is wielding a +0 dagger.gdchoCH . ....... gdchD##..... #.....#  #.....#  #.... ###)#.#...÷ #.# #@#gdchhE\ #.# #.# #.# #.#  #.# #.# gdch?Fx #.#   #.#   #K. gdch . ....... ##.....gdch #.....#  #.....#  #.... ###)#.#...÷#.#gdchK#@##.##.##.# gdch-#.# #.#  #.# gdchX#K. gdchgdchgdchgdch] _A kobold is nearby!gdch= #####..........# ##.....####. #.....# #gdchS ........#####)#.#...÷ #.#.#.##..######.# #.# .. #.####.###gdch: ........K. #.#.##.######### #.............#####.##gdch gdchy 84.8 (1.0) _gdch6 gdch hdchlWj ##.....####. #.....# #####)#.#...÷ #.#.#.##.######.#hdch X #.# .. #.####.###........K. #.#.##.######### #.............### ###.##.. #.#########hdch\hdchJ]5hdch>bhdchmG  ###hdchn##)#.#...÷ #.#.#.##.######.# #.# .. #.####.###........K. #.#.##.######### #.............hdchVo### ###.##.. #.########## ##hdchYt<6hdchwhdchyhdch####)#.#...÷ #.#.#.##.######.#hdchV #.# .. #.####.###........K. #.#.##.######### #.............### ###.##hdch.. #.########## ## hdchhdch7hdch| hdchw hdch2####)#.#...÷ #.#.#.##.######.# #.# hdch2.. #.####.###........K. #.#.##.###########.............### ###.##.. #.########## ## hdch8hdchk9&8hdch.>hdch?hdch3##)#.#...÷ #.#.#.##.######.# #.# hdch[.. #.####.###........K..#.#.##.###########.............### ###.##.. #.########## ## ##hdch*!#hdchhdch&9hdchGhdchћp  The helpless kobold fails to defend itself.  You puncture the kobold!hdch֣D)hdchnX /690hdch_ hdchj ` _You kill the kobold!hdchl hdchp hdchv ^ _No target in view!hdch1w hdch{ hdchԁ ^ _No target in view!hdchy hdch; hdch$ H _No target in view!hdch/ hdch0 hdch37 hdch8 H _No target in view!hdchK 4hdchQ hdchT H _No target in view!hdch hdch hdch hdchO C _No target in view!hdch< hdch7= hdchA hdchjD hdch hdch hdch hdch4 hdch) 4hdch; hdchZ hdch! hdch" hdch( hdchO2 hdch33 hdchB9 hdch; hdchB hdch7 hdch hdchӳ hdch 4hdch; hdchO hdchyhdchzhdchhdchWhdchhdchmhdchhdch;idch>EQidchE4idchoidchidchridchLidchidchidchv4idch}idchidchQ4idch,Widch[idchm_idchpidchq$ _idchyidch{| _ Things that are here:  a +0 dagger; a kobold corpseidch+}5 _idch}idchnidchÆ,idchXidch!idch,idchridchidchMidchidch,idch idchd,idch4idchXidch,idchmidchvidch#,idchidchidchC,idchidchidch:,idchvidch޹idchg,idch~idchidch4,idchZidcheidch,idchsidchidch,idchidchidch,idchidch idch,idch idchidch:,idch_idchidch{,idchidchidch,idchidchidch,idchidch idch,idchidchidch,idchidchidchl,idchjidchidch ,idch idch$a  You see here a rat skeleton.idchT&idch& _idchR'idchd)idch'+,idch^,idchD.idch/,idch0idchI3idchQ5,idchX6idch_8idch:,idch<idchh>idch?,idch@idchAidch;C,idchCidchfEidchF,idchyGidch=IidchJ,idchKidchNMidchN,idchOidchQidchOS,idchTidchXVidchW,idchXidchnZidch[,idch\idchn^idch_,idch`idch}bidchad,idchEg,idchh,idchiidchDjidchk,idch9midchmidchnidch:o,idchapidchhqidchq,idchsidchwt,idchuidchuidchwidchw,idchxidchzidchz,idch{idch|idchg},idch~~idchidchK,idchidchidch,idchiidchidch5,idch-idch[idch,idchidchidch,idchidchRidchʎidchWidchpidchؑidchQidchidch*idch`idchؕidchcidchidchE  #.#.#.##.###   #.#.#.##...#   #.#.#.####.##  idch! #.#.#.#.......   #)..#.#.##.#   #####.........  ##########.##....  ...K... #.######   #.#  .# #.#  .# #.#   ###.# #.#  ##...#########.  #..#...........# K   kobold (missile, asleep)  #'###+###'#####idch# ..#...#...#  #...#≈.~#..§idch 945.8 (55.0)  A kobold comes into view. It is wielding a +0 whip.idchʤidchK K...bb   bat (wandering)K   kobold (missile)The kobold shouts!idch6===6.8 (56idch׭idchrV _A bat comes into view.idch\[ #.#.#.##.###  #.#.#.##...#  #.#.idch]. #.#.#.#... #)..#.#. . ###########. #...K...b #.idch^ #@# #.#  #.# #.#  #.# #.#  ###.# #.#  ##...#idch_u.#  #..#...........#  ##'###+    idch`. idch#.#.#.##.### #.#.#.##...# #.#.idch.#.#.#.#...#)..#.#.. ###########. #...K...b #.idch #@# #.#  #.# #.#  #.# #.#  ###.# #. ##...#idch . #..#...........#  ##'###+   idchoidchBidchidchd _There are monsters nearby!idchy  #.#.#.##.###### #.#.#.##.### # #.#.#.##...# idchQ Z #.#.#.####.#### #.#.#.#........ #)..#.#.##.####  #####...... ###########.##..... idch #.@.K...b.#.####### #.#######.#.#  #.# #.#   #.# idch #.# #.# #.# ##...#########.#  idchK ..#...........#  ##'###+###'###### #...#...#...#idch idch idch 5b..idch .(idchZxidch|r.Kb.--idch}7.8 (1.0)idchidchW _The kobold throws a stone. The stone hits you but does no damage.jdch #.#.#.##.######. #.#.#.##.### #. #.#.#.##...# #. #.#.#.####.####. #.#.#.#. #)..#.#.##.# #####. jdch?#.##. #..@Kb....#.# #.#.#.#  #.# #.# jdch' #. ###. ##...#.#  #..#..#  ##'### jdchTbbjdch/A--8jdchjdchg = _The kobold hits you but does no damage.jdch^jdch__19----9.7 (0.9jdchejdchXh~ _You hit the kobold but do no damage. The kobold hits you with a +0 whip.jdch18  You hit the kobold.jdchjdchPY  You kill the kobold!jdchC)jdchr8-----950.7 (1.0jdchjdch' _The bat hits you.jdchA4 #.#.#.##.######.# #.#.#.##.### #.# #.#.#.##...# #.#jdch5C #.#.#.####.####.# #.#.#.#.# #)..#.#.##.# #####. #.##.jdch5{ #...@b....#.# #.#.#.# # #.# jdch6#.#  ##...#.# jdch?jdchz@1jdch?EjdchOJY _The bat hits you but does no damage. x2  Things that are here: jdchKl_a +0 whip; 2 stones; a kobold corpsejdch  You hit the bat.  The bat is severely wounded.jdchʔ<2jdch:jdchМ _The bat completely misses you. The bat barely misses you.jdch95  You hit the bat.jdch?C.jdch+]d9=933.6 (0.9jdchbjdchi] _You kill the bat!jdchTkjdchmjdchoH _No target in view!jdch jdchjdchjdchH _No target in view!jdchN 4jdchM jdch H _No target in view!jdch! 4jdch& jdch%. ^ _No target in view!jdch. jdch2 jdch3 H _No target in view!jdch 4jdch jdch @ _No target in view!jdchF jdchG jdchiM jdchO jdch jdch jdch, jdch jdch 4jdch jdchG jdchDq jdchDr jdcht jdchv jdch 4jdch jdchL jdchM jdchR jdchU jdchӮ jdch֯ jdchL jdchݷ jdch1Zjdch[jdch`jdch3cjdchjdchjdch kdchQkdchQkdch=aQkdch{QkdchdJkdchokdch,kdchd.kdchP/kdch4kdchZ8kdchkdchkdch}kdchJkdchϽkdch kdch_kdchkdchkdchkdchkdch kdchkdch kdchkdchDkdch20kdch/==kdchkdchkdchkdchEkdchkdch}kdch;kdchkdchkdchkdchkdch+kdchkdch1kdch[/==kdchkdchXkdchkdchikdchkdchkdchkdchkdchkdchi=kdchkdchkdchj 2kdch "?==kdchT&kdch.)kdch*kdch-kdch0kdchS4kdch5kdch68kdch;kdchR?kdch@kdch_CkdchGkdch5KkdchLkdchM==kdchNkdch7QkdchTkdchVkdchWkdchXkdchikdchSj kdchj=#.#.#.##.######.## kdchk kdchl]#.#.#.##.### #.# kdchl kdchCm]#.#.#.##...# #.# kdchm kdchin#.#.#.###kdchn" kdcho kdch,p=#.#.#.#.........# kdchp kdchpq5#)..#.#.##.#####kdchr kdchr#####.....kdchs kdchMt#####kdcht.##........####kdchzu kdchv#...)....@#.#########..# kdchv-kdch/w 71.6 (18.kdchw 0)kdchXx kdchx#.#######.#.# ##.## kdchy kdch-z#.# #.#.# #..#kdchz kdch{[#.# ###.# kdch+| ##.##kdch| kdch^}l###.# #.# #... kdch}N ##...#########.# kdch~ #### kdch-2 #..#.....kdch# kdchS kdch# kdchkdchB kdchkdch:-kdch˄kdch6kdch kdch$_kdch:_Done exploring.kdchqkdchMkdchkdchkdch6kdchӸ3....kdch^0kdch.0)kdchXkdchkdchI kdch_kdchx:_Done exploring.kdch  __Done exploring.No target in view!ldch< Where to? (? - help)  D - Dungeon mdch| #.#.#.##.######.##temujin the Sneak#.#.#.##.### #.#Demonspawn#.#.#.##...# #.#Health: 22/22 ========================#.#.#.####.####.#Magic: 5/5========================#.#.#.#.........#AC: 2Str: 8#)..#.#.##.########### EV: 11Int: 15#####................. SH: 0Dex: 13###########.##........#### XL:  2 Next: 93% Place: Dungeon:1#...)....@#.#########..#Noise: ---------  Time: 971.6 (0.0)#.#######.#.###.## a) +1 dagger#.# #.#.##..# Nothing quivered#.# ###.###.#####.##.##...##...#########.######..#...........####'###+###'#######...#...#...# mdch~ S_No target in view! _No target in view! _No target in view! _Done exploring. _Done exploring. _No target in view!mdch mdchd mdch $ _mdch5 ,mdchߖ ,mdch mdch՜ mdchQ ,mdch mdch mdchT mdch mdch mdch mdch ,mdch mdchȴ _Done exploring. _Done exploring. _No target in view!  Things that are here:  a +0 whip; 2 stones; a kobold corpsemdch$ 5 _mdch mdchu mdch) ,mdchk mdch5 mdch ,mdch{ mdchH mdch ,mdch> mdch mdch ,mdch mdch mdch ,mdch mdch> mdchb ,mdch mdch mdch ,mdchR mdch mdchp ,mdch mdch mdch ,mdch_ mdch mdchG ,mdch mdchy mdch ,mdch mdch mdch ,mdch_ mdch mdch, ,mdch mdch mdchb ,mdch mdch# mdch ,mdch^ mdch mdch ,mdch mdch mdch ,mdch mdch mdch mdchJ mdchM mdch+O mdchQ BmdchU mdchX Bmdch[ mdch^ Bmdcha mdchd Bmdch{g mdchRk ,mdch.m mdchfo mdchq ,mdchq mdchs mdcht mdchiu ,mdchw mdchx mdch4y ,mdchL{ mdch| mdch| ,mdch;~ mdchW mdch! ,mdch mdchƂ mdchX ,mdch mdcht mdch ,mdch1 mdch mdch ,mdch‰ mdch mdchB ,mdch: mdch! mdch ,mdch mdchf mdch ,mdch mdchΒ ,mdchi mdch0 mdch* mdch ,mdchU mdch ,mdch mdch mdch mdch ,mdch mdch Xmdch mdchw ,mdchs mdch1 ,mdchâ mdch mdch mdch- ,mdchP mdchr mdch ,mdch Y  There is a stone staircase leading down here.mdchU mdchJ mdch׫ $ _mdchd mdch& ;2mdch' mdch) ,mdch/         mdchi0 h       ###   ♣@♣  mdch1 71022.4 (50.8) #..............   ...#♣#♣#♣.♣#♣#♣   .#   #  mdch2              _You climb downwards.mdch96 mdch9 a _There is a stone staircase leading up here.ndch^3ndch_ndchbndchdndche$ _ndch$p,ndchs    ## .. #. ##### ndchu.#.#♣.♣<♣.♣.♣#♣# #.......@......) 3.4 (1.0)...#♣#♣#♣.♣#♣#♣  .#  ##        ndchM}ndchx+4.4 (2ndchndch% _Found a dagger.odch]3odch+odchOodchF    ##  ..  #. ##### # .#.#♣.♣<♣.♣.♣#♣# #.)#  odch)0...#♣#♣#♣.♣#♣#♣.#  ).#  ####       odchW5.4 (1odch+$ _Found a spear.odchH3odchodchAodchXodch{,odch<odchodch,odchodch)odch,odchWodch:odch,odchodchodchY,odchodch@odch=odchodchqodchodch8}     ############.  #...... 32.4 (7 ♣..[#..####### odch ♣.#.#♣.♣<♣.♣.♣#♣## #..............)# #...#♣#♣#♣.♣#♣#♣.# ...# #....).# ## ########   odchA3.4 (8odchodch # _Found a robe.pdch3pdch pdchpdchznpdchapdch;pdch:pdch&,pdchzpdchpdcht,pdchfpdch8pdch,pdchIpdchpdchG,pdchpdchpdchr,pdchpdchCpdch ,pdchrpdch2 pdch ,pdch pdch pdch,pdchpdchpdch,pdchpdchlpdch,pdchHpdchpdch,pdchD pdch!pdch#,pdch1%pdch'pdch(,pdch.*pdch ,pdch-,pdchm/pdcha1pdch,3,pdch4pdch;P♣~ ############.# ~~~ ♣#............# ~~♣♣..[#..######## PP♣.#.#♣.♣<♣.♣.♣#♣##  ♣♣.#..............)#  ♣.#...#♣#♣#♣.♣#♣#♣.#  #...#.#....).# #####.  #.......@#  ########.#  pdch<b #.#   #.#   #..   #.#   ###    pdchA\50.4 (17.0)1.4 (18pdchEpdchG` _k - a scroll labelled INAAS PYLOpdchm0 3pdchg3 pdch7 pdchC Xpdch5E ,pdchuF pdchI pdch%M ,pdch9O pdchyQ pdchT ,pdch V pdchX pdcha[ ,pdch\ pdch_ pdcha ,pdchc pdchf pdch"i ,pdchi pdchk pdchl pdchm pdch'n pdcho pdchp pdchq pdchr pdchUs pdcht pdchAu pdchu pdch7w pdch^y ,pdchz pdch| pdch} pdch~ pdch~ pdchN pdch pdchM pdch pdch pdch5 ,pdchc pdch_ pdch ,pdchZ pdch@ pdchI pdchڏ pdchq pdch pdch/ pdch͓ pdchb pdch pdchb ,pdch pdch pdchh ,pdch+ pdch pdchJ ,pdch. pdch pdch& pdchǥ pdcha pdch pdch pdchE pdch pdchq pdch pdch pdchM pdch pdch pdch pdchB pdch pdch pdchr ,pdch pdchJ pdch pdch pdch pdch% pdch pdch[ pdch pdch pdch pdch, pdch pdch pdch' pdch pdch pdch pdch+ pdch pdch pdch6 pdch pdch pdch pdchi pdch pdch pdch* pdch pdch& pdch pdch pdchg pdch pdch pdch pdch, pdch pdch| pdch pdch ,pdchh pdch pdch pdchY pdch pdch pdch pdch pdch4 pdch pdch pdcht ,pdchO pdchT pdch ,pdch pdch pdch8 ,pdch pdch pdch ,pdch pdch pdchI ,pdch pdch   #♣#  ..  ..  .♣#  w.  ♣.♣ ♣.  .....#.##### ♣..@...# ##.###.##. #.#pdch #. #.##. #.#P.. #.#w   ribbon worm (asleep)  P♣~ ############.# ~~~ ♣#............# ~~♣♣..[#..######## pdch -94.4 (43pdch ,5.4 (44pdch, pdch ^ _A ribbon worm comes into view.qdch qdch  qdch qdch *#♣#qdchi  qdchƗ  qdch . qdchx  qdch d.♣##  w.#  ♣.♣ ♣.#  .....#@#####qdch   ♣......# #.###.#  #.# #.#  #.# #.# qdch  #.# #.#  P ..# #.# P♣~ ############.# ~ ♣#............#qdch 4 qdchP qdch 6.4 (1qdch .0) qdch qdchb rdch0#♣#♣#|.... .... .♣.♣..♣#......w♣.♣ ♣@# .....#.#####♣......###.## # P ..# P♣~ ############7 _Found a short jewelled staff.rdcho  ww    The helpless ribbon worm fails to defend itself.  You puncture the ribbon worm!8.3 (0.9 _The ribbon worm is almost dead.sdch}D  You hit the ribbon worm.sdch}.sdch>sdchsdch3-sdch+sdchqX  temujin the Sneaksdch(T  Demonspawnsdch  Health: 22/22 ========================sdchJ#♣#♣#sdch`  Magic: 5/5========================|....  AC: 2Str: 8....  EV: 11Int: 15.♣.♣..♣##  SH: 0Dex: 13........#  XL:  2 Next: 106% Place: Dungeon:2♣.♣ ♣@#sdchz  Noise: =--------  Time: 1099.3 (1.0)sdch.....#.#####  a) +1 dagger♣......#  Nothing quivered##.###.# #.# #.#sdchf #.# #.#  #.# #.#  P..# #.#  P♣~ ############.#   _A ribbon worm comes into view. sdch._Found a short jewelled staff.  The helpless ribbon worm fails to defend itself.  You puncture the ribbon worm! _The ribbon worm is almost dead.You hit the ribbon worm. sdchsdchAr_You kill the ribbon worm!You have reached level 3!  sdch--more--sdchtdchUG  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? dch 7/276/673 3%  You feel clever. x2; Your demonic ancestry asserts itself...dchĝ dch c _Your fingernails sharpen.dch3Q  _dchR dchT dchV ,dch&X dchZ dch] ,dchV^ dcha dchZc ,dchd dchhv dchx  ##   #..#♣#♣##  ##.♣|@...♣# dchz d-#..........# .$..♣..♣.♣..♣## ..............#....♣..♣.♣..♣.###.........#.########♣.....♣......# #.♣.♣###.###.# #.#. #.# #.#dch~ ## ##. #..#♣#♣## ##.♣@....♣# #....#.$..♣..♣.♣..♣##dch i...........#....♣..♣.♣..♣.#..##.........#.#####. ###♣.....♣......# #.♣.♣###.###.#  #.#. #.# #.#dchb -106.3 (7dch E-7.3 (8dchdž dchG r _You see here a staff of air.dch'adchbdchnddch&jdchmdchn$ _dch{ndch~dch,dch|dchdchl,dchQdch͒dch_,dchݖdch,dch7dch6L _You now have 47 gold pieces (gained 9).dch3dchGdch2dch=,dchdch,dch;dch'L _You now have 53 gold pieces (gained 6).dchbz..........#..........#..........#...........# .#......$...# ..#..........# ###.#..........###...#......@.# #..#♣#♣###♣.......###.♣|....♣#.......#..........#♣...#......♣..♣.♣..♣##..#................#dch4`.. #......♣..♣.♣..♣.# K   kobold (asleep).. #...##.........#.##..K #...####♣.....♣....##+## #.♣.♣###.##dchͺ 16.3 (9  A kobold comes into view. It is wielding a +0 whip.dch . The kobold shouts!dchK6==7.3 (10.0) dchdch3 _The kobold moves out of view.dchd 3dchh dch dch4 #.##.##.# #.# .#..........# .##$...# ..##.# ###.#..###... #.###..#♣#♣# #♣.......###.♣|....♣#.........#..........#♣.♣...#♣..♣.♣..♣##..#................# K   kobold...#......♣..♣.♣..♣.#.K.#...##.........#.#... #...####♣.....♣...0.0)dch . d@   Terence (wandering)@...KK   kobold.--8.3 (1dchn  _Terence the Veteran comes into view. He is wielding a +0 falchion.dchLK#..........# #.# #.# #.#. #.## #$...# ..# #..........# ### #.###... ###♣#♣##dchD #♣.......###.♣|....♣#....#..........#♣.♣...#......♣..♣.♣..♣#.......#................@...K.#......♣..♣.♣..♣.#......#...##.........#.#......#...####♣.....♣.. ##+## #.♣.♣###dchdchdch.vK.....@dchNA--9dchYdchadch #.# #.# #.# .#.# .# #......$...# ..# #....# ###.# #.###... ####..#♣#♣##♣###.♣|....♣.....#..........# .♣.♣...#......♣..♣.♣..♣##......K#.......................#......♣..♣.♣..♣.##.@....#...##.........#.##......#...####♣.....♣....## ##+## #.♣.♣###.# #.#.# #.#dchO dch dch K..@20dch dch dch#.# #.# .#.# .# #......$...# ..# #....# ###.# #.###... #dchX###..#♣#♣###♣###.♣|....♣.....#..........# .♣.♣..K#......♣..♣.♣..♣##.......#..........# .......#......♣..♣.♣..♣.##......#...##.........#.##..@...#...####♣.....♣.... K   kobold..## ##+## #.♣.♣###.## #.#.# #.## dchdchI:K.dchJ&1dchdchdch#.# .#.# .# #......$...# ..# #....# ###.# #.###... ####..#♣#♣##♣###.♣|....♣.......K...#..........# dch.♣.♣...#..@...♣..♣.♣..♣##.......#..........# .......#......♣..♣.♣..♣.# #......#...##.........#.####..@...#...####♣.....♣.......## ##+## #.♣.♣###.### #.#.# #.# # #.# #.# # #.# #dch dchE.KdchK&2dch"dch&dchR#.# .# #......$...# ..# #....# ###.# #..###... ####..#♣#♣##♣dch###.♣|....♣.....#..........# .♣.♣...#K.....♣..♣.♣..♣##.......#...@............# .#......♣..♣.♣..♣.# ##...##.........#.#####..@...#...####♣.....♣........## ##+## #.♣.♣###.### #.#.# #.# #.# #.# #.# #. #.# #.P..# #.dch~dchE.Kdch(&3dchrdchdchM #......$...# ..# #....# ###.# #...###... ####..#♣#♣##♣###.♣|....♣.....#..........# .♣.♣...#......♣..♣.♣..♣##dch+ .......#.K..............# .#....@.♣..♣.♣..♣.# ##...##.........#.######..@...#...####♣.....♣........## ##+## #.♣.♣###.###.# #.#.# #.# #.## #.# #.# #.# #.# #.#P..# #.#P♣~ ############.#dch5 E.Kdch &4dchl dchP" dch[#......$...# ..# #....# ###.# #....###... ##..###..#♣#♣## #♣.###.♣|....♣# .dch]#..........# .♣.♣...#......♣..♣.♣..♣## .#.# .#..K..@♣..♣.♣..♣.# #......#...##.#.##### #..@...#...####♣.....♣......# ..## ##+## #.♣.♣# # #.# #.# #.# dchxadchق.K5dchj#....# .# #......$...# .#..........# ###.##..........###... ##........###..#♣#♣##  #♣.###.♣|....♣# ...........#..........# .♣.♣...#......♣..♣.♣..♣## .#......@.........# .......#...K..♣..♣.♣..♣.# dch-#......#...##.........#.##### #..@...#...####♣.....♣......#..## ##+## #.♣.♣###.###.##.#.# #.# #.# # #.#  # ..# #.#dchcdchq:K.dchz&6dchdch[dchG? =#.# .# #......$...# ..# #.# ###.# dch@ $#.###... ##........###..#♣#♣## #♣.......###.♣|....♣#  .#..........#  .♣.♣...#......♣..♣.♣..♣##  .dchA #....K.#  .#......♣..♣.♣..♣.#  #......#...##.........#.#####  #..@...#...####♣.....♣..## #dchB <#.#.# #.# #.# #..# dchdF dchO >.KdchP &7dchY dch\ dch#.# .#  #......$...# ..#  dchσ#.# ###.#  #.###...  ##.###..#♣#♣## #♣.......###.♣|....♣# .#..........# dch.♣.♣...#......♣..♣.♣..♣## .#.....K.# .#......♣..♣.♣..♣.# #......#...##.........#.##### dch?#..@...#...####♣.....♣  ..## ##+## #.♣.♣##.#.# #.# #.# #.#.#.# # dchGdchO>.KdchV&8dchUdch2dch8#.dchD# .# dch#......$...# ..# dchQ#.dchM# ###.# dch#.dchV###... dchQ##.dch~###..#♣#♣##  dch#♣.dch###.♣|....♣# dch|#..........# dch%♣.♣...#......♣..♣.♣..♣## dchP#......K.dch)# dch;#......♣..♣.♣..♣.# dch ......#...##.........#.##### dchV..@...#...####♣..dchc  dch..## ##+## #.♣.♣#dch"dchp#.#.# #.# #.# dch#.##.#. dchdch%.Kdch} dch dchT 9dch?dchdch&dcht'.dch(D# .# dch*~......$...# ..# dchH+.dch,M# ###.# dch-.dch.M###... dcha0.dch1###..#♣#♣## dch 3#♣.dchK4###.♣|....♣# dch5#..........# dch6.♣...#......♣..♣.♣..♣## dch(8#.dch^9'K.dch:)# dch;#......♣..♣.♣..♣.# dchR=#...##.........#.##### dch>m@...#...####♣.....♣..dch@/....#dch7Bj## ##+## #.♣.♣###.###.##.#.# #.# #.# #.##.# dchDF!dchOdch!Q%.Kdch?RdchBSdchS 30dch Xdch*[dch*dchW# .# dch(p$...# ..# dchY# ###.# dchV###... dch.dch8s###..#♣#♣## dch♣.dchRN###.♣|....♣# #..........# ♣...#......♣..♣.♣..♣## #.K.# #......♣..♣.♣..♣.# #...##.........#.##### @...#...####♣.....♣ ## ##+## #.♣.♣####.#.# #.# #.# dchȫr#.#.# #.#dch.E #.#dch{9#.#.#dch֯  dchV dchudch dch%.KdchMdchJdch1dch)dchdchU# .# $...# ..# # ###.# ###... ###..#♣#♣## .###.♣|....♣# #..........# ...#......♣..♣.♣..♣## #.K..@...# #......♣..♣.♣..♣.# #...##.........#.##### ...#...####♣.....♣......# ##+## #.♣.♣###.###.##.#.# #.# #.# #chm#.#. .K2dch# .#  $...# ..#  # ###.#  ###...  ###..#♣#♣##  ###.♣|....♣#  #..........#  #......♣..♣.♣..♣##  #.K..@..#  #......♣..♣.♣..♣.#  #...##.........#.#####  #...####♣.....♣......#   ##+## #.♣.♣###.###.#  #.#.# #.# #.#  #.#.#dch[m #.# #.#  #.#.# #.# #.#  P ..# #.#  .K3dch#dchn# .#  $...# ..#  # ###.#  ###...  ###..#♣#♣##  ###.♣|....♣#  #..........# dchP .#......♣..♣.♣..♣##  .#.K..@.#  .#......♣..♣.♣..♣.#  .#...##.........#.#####  .dchN#...####♣.....♣......#  ##+## #.♣.♣###.###.#  #.#.# #.# #.#  #.#.# #.# #.#  #.#.# #.# #.# dch P ..# #.#  dch>.Kdch&4dchdchdch7? $...# ..#  dchC ...# ###.#  ###...  ###..#♣#♣## ###.♣|....♣ #..........#  #......♣..♣.♣..♣## #......K...#  #......♣..♣.♣..♣@#  #...##.........#.##### #...####♣.....♣......# dchgF  ##+## #.♣.♣###.###.#   #.#.# #.# #.#  #.#.# #.# #.#  #.#.# #.# #.#  dch]J P ..# #.#  P♣~ ############.#  dchS dch_T .dchU dchW dchX dchY dch*[ dchj] dchl_ 5dchf dchk dchY ....# ###.# ##... ###..#♣#♣##♣|....♣#.......... #......♣..♣.♣..♣##..........♣..♣.♣..♣##.........#@#######♣.....♣......##+## #.♣.♣###.###.####~~~ ♣#............#  KK   kobold6dchee##... ###..#♣#♣##♣|....♣#.......... #......♣..♣.♣..♣##........K.♣..♣.♣..♣##.........#.#######♣.....♣.@....##+## #.♣.♣###.### #.#.# #.# #.#P .P♣~ ########### ~~~ ♣#........... ~~♣♣..[#..#######.K7dch=###..#♣#♣##♣|....♣#.......... #......♣..♣.♣..♣##..........♣..♣.♣..♣K##.........#.#######♣.....♣......#+## #.♣.♣###@###.# #.#.# #.# #.#P .P♣~ ########### ~~~ ♣#........... ~~♣♣..[#..####### PP♣.#.#♣.♣<♣.♣.♣#♣##dch(h.K8dchQdchvdchV dch 8♣|....♣#dcht /.......... dch_ t#......♣..♣.♣..♣##dchA P..........dch. A♣..♣.♣..♣dch L##.........#K#####dch :##♣.....♣......# #dch s#+## #.♣.♣###.###.#dch  dch f#.#.# #@# dch 4P .dchl XP♣~ ###########dchR [ ~~~ ♣#...........dch7 Q ~~♣♣..[#..#######dch ^ PP♣.#.#♣.♣<♣.♣.♣#♣##dch (♣♣.#..............)dchr dch` dchJ* dch* .dchA+ Kdch+ dchv, dch, 9dch1 dch3 dch;! .......... #......♣..♣.♣..♣##..........♣..♣.♣..♣##.........#.#######♣.....♣.K.... ##+## #.♣.♣###.### #.#.# #.# P .P♣~ ########### ~~~ ♣#........... ~~♣♣..[#..####### PP♣.#.#♣.♣<♣.♣.♣#♣##♣♣.#..............).#...#♣#♣#♣.♣#♣#♣..K40dch@; dchWj.K1dch> dch dch' k6-=2dch&  dch' dch( p_You hit the kobold but do no damage. The kobold hits you with a +0 whip.dch3 _You closely miss the kobold. The kobold misses you.dch֒ dch dchߔYou hit the kobold.dchdch)dch͠dchdchQdch1 dchdchUdch5dchY 4dchcdcho dchdchu&_You kill the kobold!dchdchdch$%Mdch1##.♣|....♣ dch3N....#..........# dchv♣..♣.♣..♣#dchO.........dch...♣..♣.♣..♣.# dchi.........#.#### #dchm<...####♣.....♣..... dchr##+## #.♣.♣###.##dchI dch9#.#.# #dch PdchO..# #.#dch dchP #dch dchdchXdchdch-dch 5dchdchg  dch   dcho Things that are here: dch L_a +0 whip; a kobold corpsedch$dchdch%Mdch2.#♣#♣## dchG##.♣|....♣ dch N....#..........# dch,♣..♣.♣..♣#dch<O.........dchA...♣..♣.♣..♣.# dch(`.........#.#####dchR...####♣.....♣......# dchq##+## #.♣.♣###@##dch)dch#.#.# #.# #.#dch dch dchRdchMdchdchd7dcha=dch0-dch6 dch _dchdchYdch   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   2.0   3.0   0   h - Spellcasting   2.0   3.6  -1           b - Unarmed Combat   0.0   1.2  -1   i - Hexes   3.0   4.0   0           c - Short Blades   0.8   1.2  -1       d - Long Blades   0.3   1.2  -1 chs 0m              e - Armour   0.0   1.2  -1       f - Dodging   1.7   2.4  -1      g + Stealth3.3   4.0   0                                         dch [40m                     The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsdch< dch?$dchw@$....###..#♣#♣##dchrAL  temujin the Sneak dchcBW....###.♣|....♣#dchWC@  Demonspawn dch[DI....#..........#dchXE  Health: 27/27 ======================== dchH#......♣..♣.♣..♣##  Magic: 6/6======================== #................#  AC: 2Str: 8 #......♣..♣.♣..♣.#  EV: 11Int: 17 #...##.........#.#####  SH: 0Dex: 13 #...####♣.....♣......#  XL:  3 Next:  5% Place: Dungeon:2 dchI^##+## #.♣.♣###@###.#  Noise: ---------  Time: 1146.3 (0.0)#.#.# #)# #.#  a) +1 dagger#.#.# #.# #.#dchfJ   Nothing quivered#.#.# #.# #.# P..# #.# dchK&P♣~ ############.#  ~~~ ♣#............#  ~~♣♣..[#..######## dchSL PP♣.#.#♣.♣<♣.♣.♣#♣##    _You hit the kobold but do no damage. The kobold hits you with a +0 whip. _You closely miss the kobold. The kobold misses you.You hit the kobold. _You kill the kobold!dch MlThings that are here: _a +0 whip; a kobold corpsedchOUdchFVdchd^dchZ`dch= 3dch{ dch! dch} ,dchD dchA  dch v Things that are here:  a +0 whip; a kobold corpsedch dch  _dch~ dch dchq ,dchp dch dch ,dch  dch dch ,dchj dch dch ,dch dch dch@" ,dchV# dch& ,dche' dch +  _j - 2 scrolls labelled MUIMOE VACVUSK (gained 1)dch5- 3dch!/ dchT1 dch2 ,dch4 dch6 dch7 ,dch8 dchM; dch= ,dch? dchA dchAD ,dchE dchH dchI ,dchK dchHN dchP ,dchxQ dch_S dchU ,dchtV dchwX dchY dchsZ dchi[ dch] dch_ ,dch` dchb dchOd ,dche dchg dchh dchJi dchDj dchm dchn ,dchZp dchGr dch@t ,dchu dchw dchx dch8y dch1z dchK| dch} dch~ dch~ dchD dch dchV dch* dch dchk dch؆ dch dch) ,dch dch L _You now have 61 gold pieces (gained 8).dchg 3dch dchR dch֔ ,dchŕ dch dch dch" dchՙ dch dch ,dchĞ dchk dch`  #..........#  #..........# . #..........# .# #..........# ..# dch1 #..........# ###.#  #..........###...  ##........###..#♣#♣ #♣.♣.♣#♣.......###.♣|... )......@.......#........77.3 (31.0) .♣.♣.♣.♣...#......♣..♣.♣ .......#............ #.......#......♣..♣.♣ ##......#...##....... #......#...####♣.... #..######+## #.♣.♣dch  ##. #.#.# #.#.#dchO B8.3 (32dch dch * _Found a short sword.dchVdchWdch~Ydch,_dchxbdchkBdchzldchcmdchodch;sdch%}1 #...# #..........# .## #..........# ... #..........# ##dch}#.. #..........###..#.#####........###..###♣.♣.♣#♣.......###.♣| #)..............#..dch~3 #.♣.♣@♣.♣...#......♣#.............#.........#....##.......#......♣#... ##......#...##....... #......#...####♣.. #..######+## #. @   Terence (wandering)dch=# ##.. #. ##@ #. #.dch0+80.3 (2.0)dch}. dchv+1.3 (3dch8dchdch\;dch)<dch>dch3CdchcG,dchKPBdchQdchRdchdch#dch dchFdchdchǭ,dchMdchTdch&,dchZdchdch,dchdchdch,dchdchdch),dchdchdch,dchdchRdchg,dch~dchdch,dchgdchRdchdchdchdchdch,dchdchdchG,dch"dchdch,dchdchdch` ,dcha dch dchG dch dchQdchdchdchedchdchdchdchzdch ,dchbdchdchdchdchdchdchpdchdchdchdchdchJ"dch& ♣PP.PP♣♣ ♣♣♣.♣♣♣  #.♣♣.♣♣  #.....#  #####.#  #...# dch3'X #.###  #.# #@# #....h#  dch'#####?#  h   jackal (asleep) dch'dchH-| 205.3 (24.0)  A jackal comes into view.dch-,6.3 (25dch1dch3e _Found a scroll labelled URAYKALORGHA.dch{g  ♣PP.PP♣♣  ♣♣♣.♣♣♣  #.♣♣.♣♣  #.....#  #####.#  #...#  #.###  #.# #@# #....h#  #####?# dchn !dch? ♣PP.PP♣♣  ♣♣♣.♣♣♣  dch`#.♣♣.♣♣  #.....#  #####.#  #...#  dch#.###  #.# #@# dchp#....h#  #####?# dch$/ dchOdchdch!dch] _A jackal is nearby!dch♣♣♣.♣♣♣ #.♣♣.♣♣ #.....# #####.# dch؄ #...# #.### #.# #.######.@..h######?# dchpdche87.3 (1.0) _dchdchdch ♣♣♣.♣♣♣ #.♣♣.♣♣ #.....# #####.# #...# #.### #.# #.##### #..@.h# #####?# #dch &8dch dch dch+ C♣♣♣.♣♣♣ dch .dch -#.♣♣.♣♣ dch /#.....# dch /#####.# dchp -#...# dch -#.### dch] +#.# dch O#.##### dchF d#...@h# dch V#####?# dchg 5h# dch ##dchH 3h 2 jackdch als (asleep)dch8 dch dch dch/ 9dch dch  dchY dch 5_A jackal comes into view.dch9 dchIJ  dchnK  dchiL 2The helpless jackal fails to defend itself.  dch\M You puncture the jackal!dchV dchW .dchX 3   jackaldchrY dchNZ dchȀ dchA 8dch3 10dch dch  dch dch˕ &_You kill the jackal!dch dchݵ dch @#.♣♣.♣♣ dch  dch /#.....# dch /#####.# dch . #...# dch@ -#.### dchϹ -#.# dch[ 8#.#####dch E#.....# dch N#####@# dch .....h.h# ######### h 2 jackals (asleep)dch\ dchk dch 1dch dch  dch 9 You puncture the jackal! _dchx $You kill the jackal! dch __You see here a scroll labelled URAYKALORGHdcht A.  dch 1The helpless jackal fails to defend itself. dch^  You puncture the jackal!dch dchz .dch I   jackaldchT dch dch dchV 12dch` 2.2 (0.9dch! dch*  dch; D_You kill the jackal!dchHH dchI / #.....#dchI / #####.#dchJ / #...#dchJ - #.###dch]K B #.# dchK # #.#####dchfL O #.....#dch M 7########?#dchM P......h@.#dch%N ##########dchN !dchR dchS dch#T &3.2 (1.0dchKW dchyY dch  dch  dch5 2The helpless jackal fails to defend itself.  dch You puncture the jackal!dch dch † dch !dch5 D64dchy=  dch7> A The helpless jackal fails to defend itselfdch> .  dchG[ [You puncture the jackal! _You kill the jackal!  The helpless jackal fails to defend itself.  You puncture the jackal! _You kill the jackal!  You puncture the jackal! _You kill the jackal!  The helpless jackal fails to defend itself.  You puncture the jackal! _You kill the jackal! _No target in view!dch  _No target in view!dch, _No target in view!dchd _No target in view!dchCdch dch{dchddch dch_dch:_No target in view!dch$dchdchdchdch dch{ =_No target in view!dchQdch}QdchFJdch0dchidchdch[dchdch-dchdchdchۨdch0dchdchdchݽdchdchdchdchdchd dch!dchp&dch}*dchdchdchVdchdchdchVdchWdchXdch_dchAedchdchdchdchɎdchVdchFdchËdchdchdchdchcdch dch_dch0dchdch?#.♣♣.♣♣ dch/#.....# dch/#####.# dch-#...# dchE#.###dch%#.# dch5O#.##### dchP #.....# dch?P########@# dchr......†..# dch###########dch dch8dch5dchdch $6.2 (2dchdchz dch_dch=l - a scroll labelled URAYKALORGHAdchdchdch|dch}dchdch5dchdchdchdchdch@dchsdchdch dch dch=You see here a jackal corpse.dchadch dch_dchedchdchdchdchdchdchGdchdchdch:dchdchIdch$dchdchdchdch|dchdchdchNdch/dchdch5BdchdchdchdchdchdchdchSdch-dch+dchdchKdch&dchdch&dchdchdch5dchdchOdchWdch dch dch? dch% dch dch  dch dch dchg dch dch dchy dch* dch dch[ dchB dch dch[ dch  dch dchu dch dch dch dch dch dch] dchV dch" dch# dch$ dch% dch' dchd) dch* dchI+ dch, dch. dch/ dch0 dch2 dch4 dch4 dch5 dch&7 dch8 dchD9 dch,: dch; dch< dch(> dch? dch@ dch2B dchB dchC dch>E dchF dch}G dch\H dchI dchK dch]L dchYM dchN dchP dchKQ dchAR dchS dchU dchU dchV dchTX dchY dchrZ dchO[ dch\ dch_^ dch)_ dch` dchNa dchb dchYc dch4d dche dch9g dchg dchh dchj dchvk dch(l dch0m dchn dchp dch;q dch$r dchs dcht dchv ,dchw dchBy dchy dchz dch9| dch} dchS~ dch; dch̀ dch{ dch; dch dch dch dch؇ dch dch dch dch dchh dch' dch dchM dch' dch dch1 dch dch dch$ dch dchR dchS dch dch2 dch dch dch" dch dch3 dch dchz dch dch dch dch dch dch7 dch! dch dch dch dch dch dchX dch dchߵ dch6 dch dchu dchZ dch dchy dch, dch dchq dch dch dchx dch dch& dch dch dch3 dch dch dch dchL dch dchf dch? dch dch3 dch dch dch dch, dch  dchH # dch  dchP E w..dch  dchW % ...dch  dch\ % ...dch  dchj O #.#dch  dch| O #.#dch  dch E #.dch ###dch  dch . #dch #..dch  dch # dch$ *###.#dch  dch& : #.dch #....dch/  dch  #.#.#.. #.##.#.. #.############.##. #...............#. w   dart slug (asleep) #################. #. #.dch dchq 76.2 (6dch 0.0)dch dchK %7.2 (61dch9 dch;  dch dchq 8_A dart slug comes into view.dch dchy#..♣Pw... ## #...##.#........# #.#...############.##................#.#################..8.2 (1.0) dch82 $♣P.#..♣P#w..P... ## #..dchX< ##.#. #.#.############.#...............################dch+> dchV? 9dchG dchO dchP N.P ...#dchQ 7♣P..dch[R ,..♣PPdchKS W#w..P♣dch T >#...PdchT ...dchzU dch#V ##dchV - #..dchzW ##.#dchX .dchX 6 #.#.dchgY *############.#dchZ ...............dchZ dchb dchc dchhd 80dch h dch9k dch dchL #. ....dch+ 9.P ...##dch& 8♣P...dch ,..♣PPdch Lw..P♣dchų q#...P♣♣...dch \#....P.♣dchv  dchK ##dch) - #..dch v##.#. #.#.############.#dcho dch dch 1dchJ dch dchaT ### ...... .... .P ...##♣P...#..♣PP.w..P♣ P♣♣...#.@..P.♣##.##P.PPPP.. ### #..##.#. #.#.dchZ <2dch] dch dch G ###...dch P### .....dchi 0#.. .... dchG X.P ...#dch/ e♣P...#.#dch Z..♣PP..dch fw..P♣ dch BP♣♣...dch" i....P.♣ dch z##.##P.PPPdchb E.P..dch ###dch ##dch - #..dchv ##.#dchG .dch dch dch dch| 3dch dch  dch%  dchx& 5The helpless dart slug fails to defend itself.  dch& You puncture the dart slug!dch, dch, †dchg- dch- dch. dchE/ dch/ dchyi 234 _You kill the dart slug!dch8 _No target in view!dch(TP dchU`_No target in view!dchvY,dch!\ dch\dchq]:_No target in view!dchdchdchrdchdch4 dch5dch::_No target in view!dchC _No target in view! _No target in view!dchJdchdchKHdch~IdchIdchMdchPdch7dch9dch":dch?BdchRdchSdchUdchVdch\dch_dchdch}dch[dchdchPdchdch dch!dch*dch0dchdchdchdchdch\dchwdchpdchdch~ dch/ dchnZdch:\dch]dchcdchhdchdchadch0dchSdchVdchdch dch dchD .<.dchj  ####...dchҦv  ###.......dch  #.......?dch  .P♣...## dch  #.♣P...#.#dchΪ  #..♣PP...dch  #@..P♣ dch 0dchޭ  #...P♣♣...dch  #....P.♣ dchǯ dchy#.##P.PPPdch  #.# .P..dch  #.# ### ##dchR  #.#dch- #.dchR  #.#dch׶, ###dchs  #.# #.dch޿dchdchH$5.2 (1dchhdchP dch+_Found a stone staircase leading up.dchlGYou see here a dart slug corpse.dchdchdchdchdch;dchdch3 dchI_dchdchdchdchdchdchedchdchFdchdchdch dchdchN dch dch dch dch_ dch dchh dch  dch dch dch dch  dch dch 4##.#dch$  dch  .Jdchr ( dch4  .....dch 7 .<....dch 8 #####...... dch 4 ###.......dch5 #....@..?....dch! #.P♣...##+### dch*" ##.♣P...#.# dch" #..♣PP...#dch# #†..P♣♣P..#dchp$ [ #...P♣♣..... dch% m J   endoplasm (asleep)dch%  #....P.♣.P##dch& x ##.##P.PPP.dchw' Z #.# #.P..dch!. dch. %91.2 (6dch/ dch0 $2.2 (7dch05 dchF8  dch8 dchi9 9_An endoplasm comes into view.dch9 dchAa   ..  ####.## >..J ). ...  .< ##### ###...@... #.......?..... #.P♣...##+###. ##.♣P...#.# #..♣PP...dchYe'# #†..P♣♣P..#  #...P♣♣..... #....P.♣.P## ##.##P.PPPdchpdchq+3.2 (1dchzdchr~I _Found a mace. Found a stone staircase leading down.dch dch  dchH  dch 0## dch ..  #####.### #>..Jdch ? #) #...  #.< ##### ###. #.......?..... #.P♣...##+###.. ##.♣P...#.# . #..♣PP...# dchh I #†..P♣♣P..# #...P♣♣..... #....P.♣.P##dchO dchp 4dch dch dch i     ##  ..  #####.#### #>..J #)# #........#  #.# ###### ###............# #.......?..... #.P♣...##+###.. ##.♣P...#.# .. #..♣PP...# . #†..P♣♣P..# #...P♣♣.....dch9u dchx .dchWz Jdch>{ Jdch *dch׫ B5 dchq !dch0 dch  ###dch ' ... dch_ :####.####dch& B>........dchݱ ).Jdch 8 #.<dch[ 9 #####dch -##......dchд #dch ^.......?....dch\ v.P♣...##+###.dch m##.♣P...#.# ..dch< v..♣PP...# ..dch C†..P♣♣P..# dch 9_The endoplasm quivers. dch [_There is a stone staircase leading up here.dch] dch dch =dchV 6dch dch  dch dch 3_The endoplasm closely misses you.dch dch^  dch  dchw You hit the endoplasm.  dch !The endoplasm is lightly wounded.dch dch' 7dch dch  dch\ dch 3_The endoplasm closely misses you.dchA dch6  You hit the endoplasm.  The endoplasm is moderately wounded.8dch V _The endoplasm barely misses you.dch M  You hit the endoplasm.  The endoplasm is almost dead.9.1 (0.9 _The endoplasm barely misses you.dch dch dchYou hit the endoplasm.dchZdch.dchJ dchdch6dch 300.0dchdch dchdchW)_You kill the endoplasm!dchdchdchBdchdch  dchdcho:_No target in view!dch} dchdch dch*dch dchdch*:_No target in view!dch[dch\dch]dch^ _No target in view!dch _No target in view!dchO4dchRdchqVH _No target in view!dchtdch dchdchC _No target in view!dch dch~ dchdchRdch4dchIdch5dchm#dch$dchF+dch/dchXdchdchdchdchrdchdch(dchdch[\dch]dchfdchjdchdchdchpdchdchsIdch.dchhdch$ _dch dchy"O _ There is a stone staircase leading up here.dch}%dch% _dch(dch+dch.,dch1dch3dch7,dchd9dch<,dchu?dchB _j - 3 scrolls labelled MUIMOE VACVUSK (gained 1)dchD3dchNFdchHdchEJ,dchKdchMdch8O,dchPdchSdchU,dchVdchmXdchBZ,dch[dch^dch[`,dchadchcdchti #>......... #).......# #........# #.<......#  #####........#  ###............####  #.............. dch\jL #.P♣...##+###...  ##.♣P...#.# #..-11.0 (11.0)  #..♣PP...# #....  #†..P♣♣P..##..  #...P♣♣......####.....  #....P.♣.P#### ....<  ##.##P.PPP. ##  #.# #.P..  #.# #### #######  #.# #.....#dchn\-2.0 (12dchrdchu; _Found an escape hatch in the ceiling.dchNdchdchdchdchXdchdchUdchAdchdch,dch1dchg#dch;',dch}(dch^*dch+,dch+-dch/dch1,dch>2dch 4dchj6,dch7dch>:dch=<,dch=dch@R  There is an escape hatch in the ceiling here.dchMK _dchLdchNdchbP,dchQdchSdchU,dchVdchXdchZ,dch*\dch]dch?_,dch?`dchb,dch/ddchQfM _You now have 71 gold pieces (gained 10).dchg3dchhdchidchSjdchjdch1kdch5mdchmdchNndchndchodchtq,dchqdchsdchu,dchvdchcwdchxdchydchydchzdch6|dch|dch(}dchxdch#,dch݁dchdch,dchdchdch,dchˉdchdchqdchdch`dchdch,dchdch6dch,dchdchYdchț,dchndchždchu,dchdchdch^,dch~dch*dchxdchdchdch/dchu,dchdch1dch,dchdch"dchѷ,dchԸdch)dch dchedchdchdch} ##♣.♣.♣#♣.......###.♣|... #)..............#........ ♣♣ ###.♣.♣.♣.♣...#......♣..♣.♣ PP♣♣ #.............#............ .PP♣ #....##.......#......♣..♣.♣ ..P♣♣##....###......#...##....... ....# #......#...####♣.... dchc[..P♣♣#.....# #..######+## #.♣.♣ .PP♣ ####### ##.@.# #.#.#48.0 (36 PP♣♣ ###.# #.#.# ♣♣♣.# #.#.# ♣♣>. P ..#.. .#dch.♣P P♣~ ##### .#.♣.♣ ~~~ ♣#....  .#.♣ ♣ ~~♣♣..[#.  ##.. PP♣.#.#♣  ♣♣.#.... dchoB9.0 (37dch\dch; _Found a stone staircase leading down.dchdch'dchdchdchdchzdchdchdchdchdchdchdch0dch0dchdchdch!dch#dchW$dch%dch( dcha) dch)-There is a stone staircase leading down here.dch3dch|4Y♣♣ #.............#........... dchN5lP♣ #....##.......#......♣..♣.♣ dch5TP♣♣##....###......#...##......... dch6j.........# #......#...####♣.....♣ dchK7P♣♣#.....# #..######+## #.♣.♣## dch7P♣ ####### ##...# #.#.# dch8♣♣ ###.# #.#.# dchB9♣ #.## #.#.###dch9 dchz:#>@♣ P ..#....dch ;53.0 (4dch;.0)dch0< dch<#.♣PP P♣~ ######dchT?0 #.♣.♣ ~~~ ♣#...... #.♣)♣ ~~♣♣..[#..# #.... PP♣.#.#♣.♣ ##### ♣♣.#.. # ♣.#...#♣#♣ . #...#.#... .######.####dchEdchEdchrF$4.0 (5dchJdchN dchNdchO_Found a flail.dch4dch?dchBdchCdch"EdchHdchJdch>KdchLdchOdchpSdch3TdchUdchXdchYdchZdch[dch^dch`dchadchbdchedchfdchgdchhdch0kdchKmdch0ndchodchys dcht dcht-There is a stone staircase leading down here.dchvdchw dch,x_dchydch{dchW~dchdchdchdch6dch߅dchZdchdch΋dchwdch7dchdchdchdchdchdchdchPdchPdch dch#dch[dch[dchdchdchWdchYdchdchèdchjdchdchBdchdchxB..# #dch*...# dcht#.## #..........# . dch#..# #..........# .# dchv##.#### #..........# ..# dch #....## #..........# ###.# dch ####..# #..........###... dch(e ##.#####........###..#♣#♣# dch ##♣.♣.♣#♣.......###.♣|....♣# dch;#)..........@...#..........# dchƸ###.♣.♣.♣.♣...#......♣..♣.♣..♣dchDj#.............#..........dch͹#....##.......#......♣..♣.♣..♣. dchS♣##....###......#...##.........#. dchٺ.......# #......#@..####♣.....♣dchZ~@   Terence (wandering) dch ♣#.....# #..######+## #.♣.♣###. dchk ####### ##...#dchu #.#.# #)dch dch+###.#dchk #.#.# #.dchdch77.0 (2dch 3.0)dchdch@dch.dch@dchdchsdch[dch ===dchL8.0 (24dchdch dchdch_Terence shouts!dchV1.# #.# ##.## #.# . ##..# #.# .##.#### #.# ..# #....## #.# ###.# ####..# #.###... ##.#####.###..#♣#♣## ##♣.♣.♣#♣.###.♣|....♣# #).#.# ###.♣.♣.♣.♣...#......♣..♣.♣..♣ ♣ #.............#. ♣ #....##.......#......♣..♣.♣..♣♣##....###......#@..##.#.# #......#...####♣.....♣♣#.....# #..######+##dch{:[37m #.♣.♣###  ♣ # ##...# #.#.# #  ♣ ###.# #.#.# # dch6<dch.= ---dch>9.0 (1dch? .0) dchPHdch Mdchpdchu.#dch) #dch.# dch4.##.## #dchoN.# . dchP4.##..# #dch=O.# .#dch1#.#### #dch O.# ..#dchR #....## #dchN.# ###.#dchƪR ####..# #dch7.###...dch8 ##.#####dch@.###..#♣#♣##dch ##♣.♣.♣#♣dchtT.###.♣|....♣dchU4 #)dchz.#. ###.♣.♣.♣.♣...#......♣..♣.♣..♣ #.......#.. P♣ #....##.#......♣..♣.♣.. P♣♣##....###......#@..##..# #......#...####♣.....♣ P♣♣#.....# #..######+## #.♣.♣## P♣ dch`Z# ##...#dchMF #.#.#dch-♣dch . ###.#dchF #.#.#dchdchdcho---dch 80dchdchdch\ dch'^ .#dch_ ) #dch` .# .dchfa 4.##.## #dchb O.# . .dchc 4.##..# #dchd O.# .#dche 1#.#### #dchf O.# ..#dchg R #....## #dchh N.# ###.#dchi R ####..# #dchj -.###...dchk . ##.#####dchl >.###..#♣#♣dchm  ##♣.♣.♣#♣dchn Q.###.♣|....dcho 4 #)dchq (.# dchr ♣ ###.♣.♣.♣.♣...#......♣..♣.♣ dchs /P♣♣ #dcht \.......#... Pdchu P♣ #....##.......#......♣..♣.♣ dchv c.P♣♣##....###......#@..##dchw j.# #......#...####♣..... dchx .P♣♣#.....# #..######+## #.♣.♣ dchG| 'PP♣ # ##...# #.#.# P♣♣ ###.# #.#.#dchy~ dchO dchφ @dchM _@   Terencedch‡ dch dch 1dch dch: dch.# #.#.##.## #...# ..##..# #...# .##.#### #...# ..# #....## #...# ###.# ####..# #...###... ##.#####..###..#♣#♣ ##♣.♣.♣#♣.###.♣| #).#♣ ###.♣.♣.♣.♣...#@.....♣..♣.♣ PP♣♣ #.............#... .PP♣ #....##.......#......♣..♣.♣ ..P♣♣##....###......#@..##.# #......#...####♣ ..P♣♣#.....# #..######+## #.♣.♣ .PPdch[ # ##...# #.#.# PP♣♣ ###.# #.#.#@.2dchM .# #.#.##.## #..........# .##..# #..........# .#.#### #..........# .. # #....## #..........# ###.# # ####..# #..........###... # ##.#####........###..#♣# . ##♣.♣.♣#♣.###.♣| . #).@...# .♣♣ ###.♣.♣.♣.♣...#......♣..♣. .PP♣♣ #.............#.PP♣ #....##.......#......♣..♣..P♣♣##....###......#@..## ⌠..dch%.# #......#...####♣.P♣♣#.....# #..######+## #.♣. ..PP♣ # ##...# #.#. .PP♣♣ ###.# #.#.@.3dchedch.#dch~) #dch{.#dchu4.##.## #dchq.#dchr2.##..# #dchu%....# dcho.dchT#.#### #..........# dch.# #....## #..........# ###. dch.# ####..# #..........###... dch.#dcht ##.#####........###..#♣ .dch .dch# ##♣.♣.♣#♣dch(".###.♣| dch* ♣.dch"!4 #)dch2"W.@....# dchc#-♣.♣♣ ###.♣.♣.♣.♣...#......♣..♣ dch'IP.PP♣♣ #.............#.PP♣ #....##.......#......♣..♣.P♣♣##....###......#@..## .⌠...# #......#...####♣.P♣♣#.....# #..######+## #.♣.PP♣ # ##...# #.# P.PP♣♣ ###.# #.#dch*dch5dchD71@.dch"9dch94dch+>dch@dchdchG.#dchL) #dch[.#dch_4.##.## #dchk.#dchn4.##..# #dch|.# .dch|.dch[#.#### #dch!.# dch#.# #....## #dch+.# ### dch#.# ####..# #..........### dchE#.#dchl ##.#####........###..# dch#..dch ##♣.♣.♣#♣dch#.###.♣|dch♣.dch2 #)dchY.@.....#dch♣.♣♣ ###.♣.♣.♣.♣...#......♣.. Pdch>P.PP♣♣ #.............# dchdP...PP♣ #....##.......#......♣..dch.P♣♣##....###......#@..## .dch .⌠dch.# #......#...####♣dch.P♣♣#.....# #..######+## #. dch3P...PP♣ # ##...# #. PP.PP♣♣ ###.# #.dch5dch=@.dchj5dchdch dchF( dch~) .#dch* ) #dch+ .# dch, N<......##.## #dch- .#dch. T.##..# #dch/ .#dch0 .dch)2 c#.#### #.# #dch!4 #.# #....## #.# .#.# ####..# #.### .#.# ##.#####........###.. dch5 X.#.. ##♣.♣.♣#♣.###.♣ .♣♣. #).@......#dch7 ♣.♣♣ ###.♣.♣.♣.♣...#......♣ ♣PP.PP♣♣ #.............# PP...PP♣ #....##.......#......♣ P.....P♣♣##....###......#@..##.⌠dch9 >....# #......#...####♣ P.....P♣♣#.....# #..######+## # PP...PP♣ ####### ##...# # ♣PP.PP♣♣ ###.#dch= U #dchH dchI 1@.dchK dchL 6dchT dchJW dch#### #.# ..... #.# .<......##.## #.#.....##..# #.# ....#######.#### #.# ###.# #....## #.# # ..#.# ####..# ..### #.#.# ##.#####........###. #.#.. ##♣@♣.♣#♣.......### #.♣♣. #)......@.......#..♣♣♣.♣♣ ###.♣.♣.♣.♣...#♣ ♣♣PP.PP♣♣ #.............#...... ♣PP...PP♣ #....##.......#......♣ ♣P.....P♣♣##....###......#@..##.. ....⌠...........# #..dch\....#...### ♣P.....P♣♣#.....# #..######+##..PP♣ ####### ##...#@.7dch3.#  #.##### #.# .dch..... #.#<......##.## #.# #........##..# #dch.# .....#######.#### #.# ####.# #....## #.# ...#.# ####..# dch..## ##.#.# ##@#####.### .#.#..dch ##♣.♣.♣#♣.......### ##.♣♣. #).....@........#.. .♣♣♣♣.♣♣ ###.♣.♣.♣.♣...# dch#♣♣PP.PP♣♣ #.......#......♣PP...PP♣ #....##.......#...... dch♣♣P.....P♣♣##....###......#@..##. .....⌠...........# #......#.dch? m..###♣P.....P♣♣#.....# #..######+##dchdch8dchYdch"dchye... ♣.♣.#.#  #.#####dchpf #.#..... #.# ...<......##.## #.# dch8g##........##..# #.# ......#######.#### #.# #####.# #....## #. ....#.# ####@.# dchh.. ###.#.# ##.#####. ..#.#..dchh ##♣.♣.♣#♣.## .##.♣♣. #).....@........# ..♣♣♣♣.♣♣ ###.♣.♣.♣.♣...# .#♣♣PP.PP♣♣ #......#dchi  .♣♣PP...PP♣ #.....#.....  .♣♣P.....P♣♣##....###......#@..##dch_j  ......⌠...........# #......#...## dch tdchu&9dch{dch dch #.. .....#........ ♣.♣..# dch #.#### #...... #. dch H....<......##.## #. ###........##..# #. .......#######.#### #. dchW ######.# #..@.## #. .....#.# ####..# .. .###.#.# ##.#####dch . ...#.#.. ##♣.♣.♣#♣.###.♣♣. #).....@........# .dch e..♣♣♣♣.♣♣ ###.♣.♣.♣.♣...# #.#♣♣PP.PP♣♣ #......# #.♣♣PP...PP♣ #.....#.... #.♣♣P.....P♣♣##....###......#@..dchͳ dch @@   Terencedchֽ '90dchf dch dchdchqdch"dchw%dchb dchC dchdchVdch.#.. .....#. ♣.♣.# #dch(.#### # #..# # #....<......##.## ##dch.##..# #.#######.#### ##.# #.@..## # #.....#.# ####..# # #.###.#.#dchh ##.#####..#.#.. ##♣.♣.♣#♣. #..##.♣♣.dch #)..@..@. #...♣♣♣♣.♣♣ ###.♣.♣.♣.♣...# ##.#♣♣PP.PP♣♣ #.............# .#.♣♣PP...PP♣ #....##.......# #dchE#.♣♣P.....P♣♣##....###......#@..dch\dch8@@.dch&1dch%dchdch!_.#.. .....#. ♣.♣.# #dch`.#### # ##...# #  #....<......##.## #  ####.##..# #dch`.#######.#### ##.# #@...## #  #.....#.# ####..# # ##.###.#.# ##.#####dchcN.#.#.. ##♣@♣.♣#♣ .#..##.♣♣. #).....@ .#...♣♣♣♣.♣♣ ###.♣.♣.♣.♣...# .##.#♣♣PP.PP♣♣ #.......#..  ..#.♣♣PP...PP♣ #....##.#.. #.♣♣P.....P♣♣##....###......#@. dchkdchzl&2dchrdchudchU dch5 dchi dchf dchTNM###+####♣dch: #.......#..♣.♣# ..### ##.....dch~...# ....<#.#  ####........##..# .........#######@#### #######dchl....##  #....####..# #. ##.###.#.###@#####........♣..dchi@   Terence.dchpdch @@.dch%&3dchdchKdch)F########## ###+####♣ #.. .....#... ♣.♣.#  # ..#### # ###........ # #....<......##.## #  ####........##@.# # ..........#######.#### # #########.# #....## #  #.....#.# ####@.# ###.###.#.# ##.##### #.....#.#.. ##♣.♣.♣#♣ #.#..##.♣♣. #).....@.... #.#...♣♣♣♣.♣♣ ###.♣.♣.♣.♣...# #.##.#♣♣PP.PP♣♣ #......#@.4dchF+dch: M ########## ###+####♣dch;  .....#.......#.......♣.♣.....# ........### dch< ###..............# ....<##  ####........##..# ..........#######.#### #########.# #..@.## #.......dchN= ...# .♣. dch> dch@ dch-I @.@   Terencedch*P &5dchX dchM\ dchtV.# .# ########## ###+####♣dch^W #.. .....#... ♣.♣dchXt.#  # ...#### # dchX####............@.# # # #....<......##.## #  ####........##..# # dch["...........#######.#### # ##########.# #.@..## #  #.....#.# ####..#  ###.###.#.# ##.#####  #.....#.#.. ##♣.♣.♣#♣  #.#..##.♣♣. #).....@....dch]dchcn|@.6dchi|dchk..#.#.###.###+####♣....#.. .....#.....dch l ♣.♣..# #.#### # .####.# # ## #....<......##.## # ####..##..# # dchl .#######@#### #  #.# #....## # #.....#.# ####..# # ###.###.#.#dchle ##.#####....  #.....#.#.. ##♣.♣.♣#♣...  #.#..##.♣♣. #).....@....dchemD dchqdchr7dchEudchvdchd .#.#.###.###+####♣ dche #.#.. ..... #... ♣.♣ #.#dch~g ( # #.#### # ..####.# ## #....<......##.## # ####.##..# # .#######@#### # #.# #....## #dchak  #.....#.# ####..# # ###.###.#.# ##.##### #.....#.#.. ##♣.♣.♣#♣ #.#..##.♣♣. #).....@dch)t @@   Terencedchu &8dch| dch dch0 .#.#.##.###+####♣ ##.#..dch e  #.. ♣.♣  #.# # ##.#### #.####dch .# ## #....<......##@## # . ####.##..# # dchy .#######@#### # #.# #....## # #.....#.# ####..# # ###.###.#.# ##.#####dch  #.....#.#.. ##♣.♣.♣#♣ #.#..##.♣♣. #).....@dchЊ dchg =@.dchΏ &9dch} dchU dchS.#.#.##.###+####♣#dchS].#.. # #.. ♣.♣ # #.# # .##.####dchU #.####.@.# # P#### #....<......##.## # P. ####.##..# # . .#######@#### # # #.# #....## # #.....#.# ####..# # ###.###.#.# ##.##### #.....#.#.. ##♣.♣.♣#♣ #.#..##.♣♣.dch2VZ #).....@dchYdcha6@.dch d(400dchkdchx.#.#.##.###+####♣ dch+###.#... .# #. ♣. .# #.#dch?  # ..##.#### #.####.@..# # dchC.P#### #....<......##.## # PP. ####.##..# # .. dchճ.#######@#### # ## #.# #....## # #.....#.# ####..# # ###.###.#.# ##.##### #.....#.#..dchĴ ##♣.♣.♣# #.#..##.♣♣. #).....@dchdchdch>@..dch1dchtdch#dchW' .#.##########..........###+####♣ #+###......#.... #.# #...  ♣ ..# #dch' <# # P..##.#### #....####@....# # ♣.P#### #....<.@....##.## # PPP. ####.dchg( .##..# # P.. ...........#######@#### # ### ##########.# #....## # #.....#.# ####..# ####.###.#.# ##.####dch(  #.....#.#.. ##♣.♣.♣ #.#..##.♣♣. #)..... #.#...♣♣♣♣.♣♣ ###.♣.♣.♣dchp, dch&6 R.@dch6 &2dch> dchB dch.#.##.###+####♣ ##+###dch <.#... .#.# #. .# #.# dch♣P..##.#### ♣......####.# dch.♣.P#### #....<@..@..##.## .PPP. ####.##..# .P.. .....#######@#### dchsk# ####.# #....## #.....#.# ####..# ###.###.#.#dchAr ##. #.....#.#.. ##♣.♣. #.#..##.♣♣. #) #.#...♣♣♣♣.♣♣ ###.♣.♣.dch,dchr5@.dchH&3dchi dch)dch"&*#.#.dch'l#.###+####♣ dchH.##+###.#... ..#.# #. P...# #dchI].#♣P..##.####♣......####.# P.♣.P#### #....@..@...##.## dchJP.PPP. ####.##..# #.P.. ...........#######@####  #### ##########.# #....## dchKH #.....#.# ####..# ###.###.#.# ##. #.....#.#..dchM  ##♣.♣ #.#..##.♣♣. #) #.#...♣♣♣♣.♣♣ ###.♣.♣dchRdch]5@.dch^&4dchfdchjc _There is an escape hatch in the ceiling here.dchv4dchzdchzdch7C5 _dch}a ### ######### ..## #.dchb# ...### ##.###...## 1 ♣....####..##ß..@ß# ♣♣...##...####...## ...#.#..### #...# .###...## ##...# dchb-......## #ß...ß# ####.#### ####...#### ### ##ß#.##ß###ß##...##ß###ß#### ......................†....# dch)df...............⌠...........#dch!gdch+8 (1.8dchdchѿ\ _A mysterious force pulls you upwards. The hatch slams shut behind you.dch6dch Spells (Memorise)TypeFailure Level  a - Ensorcelled Hibernation Hexes/Ice16% 2dch[b - Confusing TouchHexes17% 3  c - Tukima's DanceHexes17% 3  d - Dazzling FlashHexes/Firedch+30% 3 6 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitdchw  temujin the Sneak  Demonspawn  Health: 27/27 ========================Magic: 6/6========================AC: 2Str: 8 ############EV: 11Int: 17 ..## #.......#SH: 0Dex: 13 ...### ##.###...##XL:  3 Next: 26% Place: Dungeon:1 ♣....####..##ß..@ß#Noise: ---------  Time: 1405.8 (0.0) ♣♣...##...####...##a) +1 dagger ...#.#..### #...#Nothing quivered .###...## ##...## ......## #ß...ß# ####.#### ####...#### ### ##ß#.##ß###ß##...##ß###ß#### dchx[16d......................†....# ...............⌠...........#There is a stone staircase leading down here. _Found a flail. _There is a stone staircase leading down here. _Terence shouts! _There is an escape hatch in the ceiling here. _A mysterious force pulls you upwards. The hatch slams shut behind you.Memorise Ensorcelled Hibernation, consuming 2 spell levels and leaving 4? Y - Yes  N - Nodch  temujin the Sneak  Demonspawn  Health: 27/27 ========================Magic: 6/6========================AC: 2Str: 8 ############EV: 11Int: 17 ..## #.......#SH: 0Dex: 13 ...### ##.###...##XL:  3 Next: 26% Place: Dungeon:1 ♣....####..##ß..@ß#Noise: ---------  Time: 1405.8 (0.0) ♣♣...##...####...##a) +1 dagger ...#.#..### #...#Nothing quivered .###...## ##...## ......## #ß...ß# ####.#### ####...#### ### ##ß#.##ß###ß##...##ß###ß#### dch......................†....# ...............⌠...........#There is a stone staircase leading down here. _Found a flail. _There is a stone staircase leading down here. _Terence shouts! _There is an escape hatch in the ceiling here. _A mysterious force pulls you upwards. The hatch slams shut behind you.6.8 (1dch_dchdch$7.8 (2dchdchdchdch$8.8 (3dchWdch dchdch)_You start memorising the spell. You continue memorising. x2dchdch$ dch5# dch#dchr$U_You finish memorising. Spell assigned to 'a'.dch dchĨ % dchݩ 9Spells (Memorise)dch Typedch Failure Level dch 2 a - Confusing Touchdch eHexes17% 3b - Tukima's DanceHexes17% 3  c - Dazzling FlashHexes/Fire30% 3 4 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] helpdch' <[Esc] exitdchy   temujin the Sneak  Demonspawn  Health: 27/27 ========================Magic: 6/6========================AC: 2Str: 8 ############EV: 11Int: 17 ..## #.......#SH: 0Dex: 13 ...### ##.###...##XL:  3 Next: 26% Place: Dungeon:1 ♣....####..##ß..@ß#Noise: ---------  Time: 1408.8 (0.0) ♣♣...##...####...##a) +1 dagger ...#.#..### #...#Nothing quivered .###...## ##...## ......## #ß...ß# ####.#### ####...#### ### ##ß#.##ß###ß##...##ß###ß#### dchz [16d......................†....# ...............⌠...........# _There is a stone staircase leading down here. _Terence shouts! _There is an escape hatch in the ceiling here. _A mysterious force pulls you upwards. The hatch slams shut behind you. _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'a'.Memorise Confusing Touch, consuming 3 spell levels and leaving 1? Y - Yes  N - Nodch  temujin the Sneak  Demonspawn  Health: 27/27 ========================Magic: 6/6========================AC: 2Str: 8 ############EV: 11Int: 17 ..## #.......#SH: 0Dex: 13 ...### ##.###...##XL:  3 Next: 26% Place: Dungeon:1 ♣....####..##ß..@ß#Noise: ---------  Time: 1408.8 (0.0) ♣♣...##...####...##a) +1 dagger ...#.#..### #...#Nothing quivered .###...## ##...## ......## #ß...ß# ####.#### ####...#### ### ##ß#.##ß###ß##...##ß###ß#### dch7t......................†....# ...............⌠...........# _There is a stone staircase leading down here. _Terence shouts! _There is an escape hatch in the ceiling here. _A mysterious force pulls you upwards. The hatch slams shut behind you. _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'a'.9.8 (1 dchجdch`;_This spell is quite dangerous to cast!dchޭdchղdch;10.8 (2dchmdch5dch$1.8 (3dchdchdchdch?$2.8 (4dchdch dchcdch_You start memorising the spell. You continue memorising. x3dchdchsdch dchdch3U_You finish memorising. Spell assigned to 'b'.dch  Spells (Memorise)TypeFailure Level  a - Tukima's DanceHexes17% 3  b - Dazzling FlashHexes/Fire30% 3 1 spell level left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitdch+   temujin the Sneak  Demonspawn  Health: 27/27 ========================Magic: 6/6========================AC: 2Str: 8 ############EV: 11Int: 17 ..## #.......#SH: 0Dex: 13 ...### ##.###...##XL:  3 Next: 26% Place: Dungeon:1 ♣....####..##ß..@ß#Noise: ---------  Time: 1412.8 (0.0) ♣♣...##...####...##a) +1 dagger ...#.#..### #...#Nothing quivered .###...## ##...## ......## #ß...ß# ####.#### ####...#### ### ##ß#.##ß###ß##...##ß###ß#### dch:, [16d......................†....# ...............⌠...........# _A mysterious force pulls you upwards. The hatch slams shut behind you. _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'a'. _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'b'.  Okay, then. _dch΄ Jdch  dch dch "_Unknown command.dch dch  _Unknown command.dchMWhere to? (Tab - D:2, ? - help)  D - Dungeon dchV<  temujin the Sneak  Demonspawn  Health: 27/27 ========================Magic: 6/6========================AC: 2Str: 8 ############EV: 11Int: 17 ..## #.......#SH: 0Dex: 13 ...### ##.###...##XL:  3 Next: 26% Place: Dungeon:1 ♣....####..##ß..@ß#Noise: ---------  Time: 1412.8 (0.0) ♣♣...##...####...##a) +1 dagger ...#.#..### #...#Nothing quivered .###...## ##...## ......## #ß...ß# ####.#### ####...#### ### ##ß#.##ß###ß##...##ß###ß#### dch=......................†....# ...............⌠...........# _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'b'. _Okay, then. _Unknown command. _Unknown command. _dchdchdch dch dch2 dch-dchdch9dch]dchdch`dch@dchMdchdchdchdch dch"dch_#dch$dch&dch(dch*,dche,dch.dch.dch/dch1dch3dch84dch5dch7dchs9dch!:dchk;dcha=dch ?dch?dchAdchBdchDdchEdchFdchHdchJdch6Kdch{LdchTNdch PdchPdchRdchSdchUdchVdchWdchY dchZ dch[4There is a stone staircase leading down here.dchn\dch5^dch/_ dch__dchadchYL dchM dchM2  dchXNYou climb downwards.dch^OdchOdch~Rdch TdchEUdch[ dch\ dchr]dch[^dch_ dchP`  dchadcha dchbK#.# dchDc dchc?#@# dchd 34.6 (21.dchbe 8)dchf dchfL#.# dchg dchPh ...dch i dchi .....dch|j dch8k####### dchkdchldchdmdchUndcho6_Level annotation: TerencedchPpdchmqdchudchx dchydchzS_There is a stone staircase leading up here.dchf  _dch Xdch dch =# ##dch 5#$..dch1 [♣.♣. dch ... #######dchJ ♣.♣.♣S..>...dch O#...@####dchb s♣.♣#♣...#dch @#..#.#dch#  #..#<# #..#.##.....S   ball python (constriction, asleep)#......######## dchV$ !dch$ Sdchg% 9.6 (5.0dch% )dchn& Sdch& )dch' 9A ball python comes into view.dch( fFound an escape hatch in the floor. The ball python barely misses you.dch( dchm dchm 6dch6n -dchn  1 dchGo =dcho 40.6 (6dchp "Constr dchq dchu dchx  dchSy dchy V_The ball python grabs you. The ball python constricts you.dchfz dch  You hit the ball python.  The ball python is heavily wounded.The ball python bites you but does no damage.-1.6 (1 _The ball python constricts you.dch   You completely miss the ball python.The ball python is heavily wounded.3---2.5 (0.9 _The ball python bites you. The ball python constricts you.dch5  You hit the ball python.  The ball python is heavily wounded.The ball python bites you but does no damage.2----3.4 _The ball python constricts you.dch# _The ball python constricts you.  You hit the ball python but do no damage.  The ball python is heavily wounded.The ball python bites you but does no damage.  The ball python constricts you.  The ball python bites you but does no damage.19----4.4 (1.0 _The ball python constricts you.dch7 dchj8  dch9You hit the ball python.  dch:7The ball python is heavily wounded.dch <dch>dch-?8dch|@---dchA5dchHdchO dchPdch6R~_The ball python barely misses you. The ball python constricts you.dchRdch R  Cast which spell? (? or * to list) dchN* +dch-   temujin the Sneak  Demonspawn  Health: 18/27 ================-------- # ## Magic: 4/6================-------- #$.. AC: 2Str: 8 ♣.♣.dch{/ R EV:  1 dch}0 .Int: 17dche1  dchi2 ... #######  SH: 0dchS3 .Dex: 13dchO4  dch[5 \♣.♣.♣S..>...  XL:  3 Next: 26% Place: Dungeon:2dchZ6  dchY7 #...@####  Noise: =--------  Time: 1445.4 (0.0)dch8  dchD: ♣.♣#♣...#  a) +1 dagger #..#.#  Nothing quivered #..#<#  Constr dch<<  #..#.#  #.....  S   ball python (constriction) #......  ######## The ball python is heavily wounded. dchyI %_The ball python barely misses you. The ball python constricts you.Cast which spell? (? or * to list) Aiming: Ensorcelled Hibernation (safe; 16% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (heavily wounded, constricting you, chance to affect: 57%)dch"temujin the SneakDemonspawnHealth: 18/27 ================--------# ##Magic: 4/6================--------#$..AC: 2Str: 8♣.♣.EV:  1 Int: 17... #######SH: 0Dex: 13♣.♣.♣*..>...XL:  3 Next: 26% Place: Dungeon:2#...@####Noise: =--------  Time: 1445.4 (0.0)♣.♣#♣...#a) +1 dagger#..#.#Nothing quivered#..#<#Constr #..#.##.....S   ball python (constriction)#...ch4m...########The ball python is heavily wounded. _The ball python barely misses you. The ball python constricts you.Cast which spell? (? or * to list) Aiming: Ensorcelled Hibernation (safe; 16% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (heavily wounded, constricting you, chance to affect: 57%)dchdch $SCast which spell? (? or * to list)  Aiming: Ensorcelled Hibernation (safe; 16% risk of failure)  Press: ? - help, Shift-Dir - straight line: a ball python (heavily wounded, constricting you, chance to affect: 57%)  The ball python resists with significant effort.  The ball python bites you but does no damage.7-6.4 (1 _The ball python constricts you.dchR dch dch%You hit the ball python.dchdchC†dchZ!dchdch 11 dchb8dch 7dchں dchdch dchydch+_You kill the ball python!dchdchE dchF dchL dchVQ H _No target in view!dchdchQuiver which action? ([-] to clear)  a - Cast: Ensorcelled Hibernation [*/%] inventory [&] all spells[!] focus mode: off|ondchxdchtemujin the SneakDemonspawnHealth: 17/27 ===============---------# ##Magic: 4/6================--------#$..AC: 2Str: 8♣.♣.dch@zEV: 11Int: 17... #######SH: 0Dex: 13♣.♣.♣†..>...XL:  3 Next: 28% Place: Dungeon:2#...@####Noise: =--------  Time: 1447.4 (0.0)♣.♣#♣...#a) +1 daggerdch)#..#.#Cast: Ensorcelled Hibernation #..#<##..#.##.....#......########dch)LThe ball python resists with significant effort.  The ball python bites you but does no damage. _The ball python constricts you.You hit the ball python. _You kill the ball python! _No target in view!dch.dchdchDdch dch$"  Your spells (describe)TypeFailure Level  a + Ensorcelled Hibernation Hexes/Ice16% 2 b - Confusing TouchHexes17%3 Select a spell to describe[!]/[I] toggle spell headersdchAdchIdchQ temujin the SneakDemonspawnHealth: 17/27 ===============---------# ##Magic: 4/6================--------#$..AC: 2dchSStr: 8♣.♣.EV: 11Int: 17... #######SH: 0Dex: 13♣.♣.♣†..>...XL:  3 Next: 28% Place: Dungeon:2#...@####Noise: =--------  Time: 1447.4 (0.0)♣.♣#♣...#a) +1 dagger#..#.#Cast: Ensorcelled Hibernation #..#<#dchxT#..#.##.....#......########The ball python resists with significant effort.  The ball python bites you but does no damage. _The ball python constricts you.You hit the ball python. _You kill the ball python! _No target in view!dchYdchW]dch"cdchedchKdchOdchUdchZF _Unknown command.dchydch}  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   2.0   3.0   0   h - Spellcasting   2.0   3.6  -1  dch~         b - Unarmed Combat   0.0   1.2  -1   i - Hexes   3.0   4.0   0       j - Ice Magic   0.0   1.2  -1   c - Short Blades   0.8   1.2  -1       d - Long Blades   0.3   1.2  -1      dchY         e - Armour   0.0   1.2  -1       f - Dodging   1.7   2.4  -1      g + Stealth3.5   4.0   0                              dchs                dchR,            dchl    The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  dch<}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsdch0> j + Ice Magic 0.0dch8TargetTarget--  --  --  --  --  --  dcho--  --  --  4.0  a-z] set[-] clear selected targetcost|targetsdchگ <[?25h[?0c0 dch" dch  [?25l[?1cdch2.0 current training targets, if any.=] set aall targetsdch dch= dchX temujin the SneakDemonspawnHealth: 17/27 ===============---------# ##Magic: 4/6================--------#$..AC: 2Str: 8♣.♣.EV: 11Int: 17... #######SH: 0Dex: 13♣.♣.♣†..>...XL:  3 Next: 28% Place: Dungeon:2#...@####Noise: =--------  Time: 1447.4 (0.0)♣.♣#♣...#a) +1 dagger#..#.#Cast: Ensorcelled Hibernation #..#<##..#.##.....#......########The ball python bites you but does no damage. _The ball python codch nstricts you.You hit the ball python. _You kill the ball python! _No target in view! _Unknown command.dch 4dchj dch7dch_dch{dch|F _Unknown command.dch,3dch-dch1dch:: _dchUdchWdchWdch[i8=dch\dch^,dch_dchb,dchCddchf,dchgdch#ja9=dchkdch nf5====dchNodch r,dchsdchu,dchmvdchxd20=dchydch{dch|<====dchd}dch\,dch-dch ,dch]dchudch9=dchdchʇdchlK1=dchbdch,dch%dchd6====dchQdch!Q _Magic restored.dchÑdch~2==dchdch-,dchdchcR====dch:dchϚ,dchUdch&~3==dchdchdchrdchdchXdchdchzdchdchdch*dchdchh4==dchEdch[dchdchqdchidchdch}dchndchdchdch{dchh5==dchdchްdchndchdchk,dch dchvdchdchdchdchZh6==dchܸdch#dchdch8dchddchdchxdchdch$dchdchdchb9=dchdchdchcK7=dch3dch1 _HP restored.dch3dch_dch}dch,dchdchdchdchMdchdchdch6dch9=dch/dchdchbdchdch[dch;dchdch dchL _You now have 80 gold pieces (gained 9).dchV3dchdchdchdch(,dch6dchadch,dchdchUdchdchodchdchhdch,dch#dch}dch$,dchadch}dch,dch2dch9dch,dchdchdch,dchdchdch,dchdch ♣.♣.♣†..>...#....####♣.♣#♣...# #..#..#.# ##.#..#<# #.#..#.# #.#.....  #.#...... #@########- +........b###♣♣♣♣### dch*  b   bat (asleep) dch3 1504.4 (57.0)dch4 F-5.4 (58dch dchp V _A bat comes into view.dchy*9#....#### ♣.♣#♣...# #..#..#.# ##.#..#<# #.#..#.# #.#..... #.#.dch+##.########+..@.....b. ###♣♣♣♣####dchH4dch716.4 (1.0)dchC>dchAdchh #....#### ♣.♣#♣...# #..#..#.# ##.#..#<# #.#..#.# dchl N#.#..... #.#...... ##.#+.b.###♣♣♣♣#dchVr dchu &7dchZ} dch~ dch #....#### ♣.♣#♣...# #..#..#.# ##.#..#<# #.#..#.# #.#..... #.#...... ##.#+.dch b..>###♣♣♣♣#####.dch| dch; &8dch. dch ; _Found a stone staircase leading down.dch M#....#### ♣.♣#♣...# #..#..#.# ##.#..#<# #.#..#.# #.#..... dch a#.#...... ##.#+.b..>####♣♣♣♣#####.#dch dch &9dch dch dch #....#### ♣.♣#♣...# #..#..#.# ##.#..#<# #.#..#.# dch #.#..... #.#...... ##.# +.b..># ###♣♣♣♣#####.# dch dch! '10dch& dchv2 #....####  ♣.♣#♣...#  #..#..#.#  dchq3 Y##.#..#<#  #.#..#.#  #.#.....  #.#......  ##.#  dch\4 N+.b..>#  ###♣♣♣♣#####.#    dchp8 :     dch: dch< &1dch|? dchC &  dchAD DThe helpless bat fails to defend itself.  You puncture the bat!dchG :†dchH 1dchi /302dchn dch3r G _You kill the bat!dchO dch dchi dchO  dch :_No target in view!dch dch dchidch>H _No target in view!dch _No target in view!dchO _No target in view!dchQ\dch^dch_dch!cdchsH _No target in view!dchP _No target in view!dch QdchdchOdchsdchldchdchLdchdchdchdchdchdchdch1dchdchdchadchfdchkdchsdch}dchu~dch݁dchdchdchdch"dch$dchdchdchdchdchdchdch*dch΅dch߈dchA dchB_dchɓdchS dchA_dchp; You see here a bat corpse.dch dch dch_dch<dchdchadchdch:dchdchdchdch~dch dchN dchԲ-There is a stone staircase leading down here.dchdch dch1_dchdch͸dchOdch-dchʽ,dchdchdchdchfdch/dchdchdchzdch}dchXdchdchdch'dch"dchdchdchdchdchldchdchadchJdchdchdchdchdchdchcdchgdch.dchdchdchdchdch,dchNdch|dchEdchdchdchdch dch` dch7 dchadch+dchdchUdch@dch dchodchdchdchdchdch_dchdch dch!dch #dch$dch`%dchT&dch'dch)dch*dch+dch2-dch.dch/dch0dch2dchx3dchA4dch15dch6dchy8dchC9dch0:dch;dch=dchT>dchB?dch^AdchBdchCdchDdch_GdchIdchJdchKdchMdchOdch\PdchQdchLSdchTdchUdch WdchXdchZdch[dch\dch^dcht`dch?adch|bdchEddch0fdchgdchShdchjdchkdchldchmdch(pdch rdchrdchtdch9xdchydchzdch|dch~dchdchdchdchdch;dchdch\dchydchdchXdchdchϐdchdchdchdch3dchbdch(dchdchdchƟdchdchdch#dchYdchdchdchdchdchZdchήdch?dchZdch!dchdchdchdchźdchVdch dchdchI_You open the door.dchdchdch^dchdch dch= dchThere is an open door here.dchdch dchl_dchdchdchdchkdchdchdchgdch)dchdchdchdchdchdch0 dch dchgThere is an open door here.dch7dch2 dch_dch dch)dchdchdchdchdchdchdchdchdchdchdchddchdchE,dchGdchdchr ,dch, dch dch.dchdchLdchfdchbD,dch!EdchhGdchEI,dchJdchXLdchN,dchNdchPdchhRdchRdchlSdchTdch{VdchWdchWdchPYdch[,dch`^dchMbdchd,dchddch0gdchh,dchidcheldchXn,dchӄdchdch ,dchdchdchb,dchdchdchdchdchdchՖdch֘dchJdchәdchdch8dchӝdchdch0dchǢ,dchdch}dchB,dchQdch~dchz,dch?dchdch ,dchfdchDdch,dchĹdchdch,dchdchdch ,dchPdch#dch,dchdchdchdchdch.dchadch+,dchdch>dch,dchdchdch|,dchndchdchJ,dch?dchdch4,dchdchdchG P♣♣ #.# .....w. ♣♣PP♣♣# #.# #...... ♣♣♣.PPP.###.# #.....# ♣PP.......#.# #.....# ♣♣♣♣P♣♣♣#...# #.....# P. ###.# # #.....# ♣#.# ♣#.#.....# #.#.....#...@.# #.#dch>♣.♣........# #.##..........###.##..........##..##..........# #######.## ##..........# #.......# w   ribbon worm (asleep) ##..........# ##.####### #### #..........# #..# ...## #..........# ###.##dch099.4 (87.0)dchM.600.4 (88dch^ dch% ^ _A ribbon worm comes into view.dch7< P♣♣ #. .....w.  #. #...... .###. #.....# ...#. #.....# ... #.....# P. ###. # #.....# ♣ #. ♣#.#.....# #. dch.....#...@.# #. ♣.♣........# #. #..........# ##. #..........# #.. #..........# . # #..........# #.......# # #..........# ##. dchh\ #..........# #..#  ..# ###.## dch5  P♣♣ #. .....w.  #. #...... .###. #.....# ...#. #.....# ... #.....# P. ###. # #.....# ♣ #. ♣#.#.....# #. dch8 .....#...@.# #. ♣.♣........# #. #..........# ##. #..........# #.. #..........# . #..........# #.......#  #..........# ##. #..........# #.. ..# ###.dch= dch F dchnK dchN b _A ribbon worm is nearby!dchD###♣♣♣♣#####.##.....[. P♣♣ #......w. ♣♣PP♣♣# #.. ♣♣♣.PPP.###.PP.......#.♣♣♣♣P♣♣♣#... P. ###. # ♣. ♣#......#.....♣.♣. #..#.. #.. dch*.######.##..# #....... # .#.####### #### ..# #..dchmdchi.wwdchyP1.4 (1.0)Ensorcelled Hibernationdch=dch- _Found a pair of gloves.dchV +........†..> #....).###♣♣♣♣######.....[. P♣♣ ........ ♣♣PP♣♣# w. ♣♣♣.PPP.##PP.......#♣♣♣♣P♣♣♣#.. P. ##dch E # ♣ ♣#.....#♣.♣. # #.. ######.dch ## #....... # #.#######dchm! dch , T.wdch. &2dchF8 dch< % _Found a dagger.dchL##.##########+......+........†..>dch #....).###♣♣♣♣#######.....[.. P♣♣ ... ♣♣PP♣♣# ... ♣♣♣.PPP.##w.# ♣PP.......#♣♣♣♣P♣♣♣#..dch06 P. ## # ♣ ♣#.....#♣.♣. .# #.. ######.## #.......3dch5dchYdchdchWWield which item (- for none)?- - Claws Hand Weapons (go to first with ))  a - a +1 dagger (weapon)dch\[?] describe selected [!] equip|wield|wear[tab] equip|unequip dchdch6dchf ##.########### temujin the Sneak+......+........†..># Demonspawn#....).###♣♣♣♣#####.# Health: 27/27 ========================###.....[.. P♣♣ #.# Magic: 6/6========================......... ♣♣PP♣♣# #.# AC: 2Str: 8#...... ♣♣♣.PPP.###.# EV: 11dchInt: 17#...w.# ♣PP.......#.# SH: 0Dex: 13#.....# ♣♣♣♣P♣♣♣#...# XL:  3 Next: 30% Place: Dungeon:2#...@.# P. ###.# Noise: ---------  Time: 1603.4 (0.0)# #.....# ♣#.# a) +1 dagger♣#.#.....##.# Cast: Ensorcelled Hibernation.....#.....##.#♣.♣........##.##..........###.# w   ribbon worm#..........##..##..........# #######.## ##..........# #.......# _There is an open door here. _There is an open door here. _A ribbon worm comes into view. dch~{[40m_A ribbon worm is nearby! _Found a pair of gloves. _Found a dagger.dchP  Okay, then.dchdchd(dchK*. _dchdchL*P.wdchR,24.4 (1 _dchC6dch)9dch0M3*dch)Jw(asleep)dch3wdch4--------5Ensorcelled Hibernation dchdch5 _The ribbon worm looks drowsy...dch8 dch9!dch7:wdch:+w  dch;   dch6<7The helpless ribbon worm fails to defend itself.  dch<$You puncture the ribbon worm!  dch=3The ribbon worm is almost dead.dch'>dch@dch@6dchzA-dchB=dchB 6dchiCEnsorcelled HibernationdchMdchQ dchrRdch S"_The ribbon worm bites you.dch` dch  dch:You hit the ribbon worm but do no damage.dch߫8The ribbon worm is severely wounded.dch dch7dchz5dchԲ<--7dchdchY dchdch"_The ribbon worm bites you.dch?Z dch[ dch]3You hit the ribbon worm but do no damage.dchH^dchradchb6dch&d=dchRe8dchkdchn dchZodchp@_The ribbon worm is severely wounded.dchpdch  dch?  dchH You hit the ribbon worm.  dch; 8The ribbon worm is severely wounded.dch" dch dch !--------dch 9dch dch_  dchi dch\ 4_The ribbon worm barely misses you.dchu dch>2 (catching breath)  You hit the ribbon worm but do no damage.The ribbon worm is severely wounded.  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.dchù 5 10Held  _You are caught in a web!dchO dchdchR@_You are caught in a web!dchdch`dchdch dch dchdchy@_You are caught in a web!dchGo  You struggle to detach yourself from the web.1 _The ribbon worm barely misses you.dchdchy dchdchdch%=dch 11 dchD 2dch dchdch dchdchI_The web tears apart. The ribbon worm barely misses you.dch dchm  dchRo  dchp 3You hit the ribbon worm but do no damage.dchq dcht dchv 7dchOw =dchx 3dchЄ dch  dch dche ?_The ribbon worm is heavily wounded.dch dch  dch "dch  dchi   dch You hit the ribbon worm.  dch 8The ribbon worm is severely wounded.dch dch dch 19dch !--------dch$ =dch; 4.3 (0.9dchZ dch  dch dch2 "_The ribbon worm bites you!dch^]  You hit the ribbon worm.  The ribbon worm is severely wounded.5====-5.2 _The ribbon worm misses you.dchh (catching breath)  You hit the ribbon worm.  The ribbon worm is severely wounded.  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.dch8dchdch 5 dch7-dchS&6.2 (1.0dchoHeld dchdchΦdch= dchdch- _You are caught in a web!dchdchmdch20dch#=-------dch11 dch-dch 7dch dchdch8 dchrdch_The web tears apart.dch3  dch  dch :You hit the ribbon worm but do no damage.dch[ 8The ribbon worm is severely wounded.dch dch dch =dch< 8dch dch1  dch dch -_The ribbon worm misses you.dch dch  dch "dch   dch] :You hit the ribbon worm but do no damage.dch' 8The ribbon worm is severely wounded.dch dch) dch ====dchݴ 9dchB dch  dch dch 5_The ribbon worm closely misses you.dche dch1  (catching breath)  You barely miss the ribbon worm.The ribbon worm is severely wounded.  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.dchdch !dchCdch 5 dch˹ 20dchHeld dchdchdcht dchdch _You are caught in a web!dchdchkdch18dch-dch2 11 dch 1dchI dch~dchf dchdch7_The web tears apart. The ribbon worm bites you.dchk  dchqm  dchn You hit the ribbon worm.dchq dchr &2.1 (0.9dch} dch̃  dch dchT ?_The ribbon worm is heavily wounded.dchw dch9  dch "dch (catching breath)  dch6 :You hit the ribbon worm but do no damage.dchi 7The ribbon worm is heavily wounded.dch dchݍ  dch dchS #`dch `dch `dche `dch" `dchВ <The ribbon worm expels a string of sticky webbing.dchz dch$ dch& @dch( .dch8) .dchi* .dch+ .dch. dch/ &3.1 (1.0dch: dch@  dch8B dchnC 3_The stream of webbing misses you.dchD dch&h   You barely miss the ribbon worm.The ribbon worm is heavily wounded.3------4.0 (0.9 _The ribbon worm bites you.dch2  Casting: Ensorcelled Hibernation (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.dchThe spell is quite dangerous to miscast (17% risk of failure)! Continue anyway?  Y - Yes  N - Nodch  ##.########### temujin the Sneak +......+........†..># Demonspawn #....).###♣♣♣♣#####.# Health: 13/27 ===========------------- ###.....[.. P♣♣ #.# Magic: 2/6========---------------- ......... ♣♣PP♣♣# #.# AC: 2Str: 8 #...... ♣♣♣.PPP.###.# EV: 11Int: 17 #.....# ♣PP.......#.# SH: 0Dex: 13 #...w.# ♣♣♣♣P♣♣♣#...# XL:  3 Next: 30% Place: Dungeon:2 #...@.# P. ###.# Noise: =--------  Time: 1624.0 (0.0) # #.....# ♣ #.# a) +1 dagger ♣#.#.....# #.# Cast: dch Ensorcelled Hibernation .....#.....# #.# ♣.♣........# #.# #..........# ##.# w   ribbon worm #..........# #..# #..........# #######.## # #..........# #.......# _The stream of webbing misses you.You barely miss the ribbon worm.The ribbon worm is heavily wounded. _The ribbon worm bites you.  Casting: Ensorcelled Hibernation (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.dchw . +......+†..> #....).### ###.....[.. P♣♣  .........   #......  #.....# dch|  #...w.#  #...@.# P.  dch6 # #.....# ♣  ♣#.#.....#  .....#.....#  ♣.♣........#  #..........#  #..........#  #..........# dch %  dchc ]  Your claws begin to glow red. The ribbon worm bites you!dch\ 7/27 -----3====--------=5.0 (1Touch dch* dchE V _* * * LOW HITPOINT WARNING * * *dch>e  You barely miss the ribbon worm.dch2-9 (0.9dch dch"c _The ribbon worm is heavily wounded.dchy  You hit the ribbon worm but do no damage.The ribbon worm is heavily wounded.dch | F-6.9 (1.0dch dchz Q _The ribbon worm misses you.dch (catching breath)  You hit the ribbon worm but do no damage.The ribbon worm is moderately wounded.dch  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.dchdchޝu 5 7.8 (0.9Held dchdchr. _You are caught in a web!dchF(dchAI~-----====11 8.8 (1.0dchXSdchWm _The web tears apart. The ribbon worm barely misses you.dchY  +......+†..> #....).### ###.....[.. P♣♣  .........   #......  #.....#  dch#...w.#  #...@.# P.  # #.....# ♣  ♣#.#.....#  .....#.....#  ♣.♣........#  #..........#  #..........#  #..........# #   You completely miss the ribbon worm.The ribbon worm is moderately wounded.dch* +......+†..> #....).###dch . ###.....[.. P♣♣  .........   #......  #.....#  #...w.#  #...@.# P.  # #.....# ♣  ♣#.#.....#  .....#.....#  ♣.♣........#  #..........#  #..........#  #..........#   dch8?  The ribbon worm bites you.dch:%9dchCdch/HV _* * * LOW HITPOINT WARNING * * *dchin  You hit the ribbon worm but do no damage.dch&30dchdch f _The ribbon worm is moderately wounded.dchR v  +......+†..> dchS #....).### ###.....[.. P♣♣  .........   #......  #.....# dchT  #...w.#  #...@.# P.  # #.....# ♣  ♣#.#.....# dchU  .....#.....#  ♣.♣........#  #..........#   dch!W #..........#  #..........# #   You hit the ribbon worm but do no damage.The ribbon worm is moderately wounded.dch4 +......+†..> #....).### ###.....[.. P♣♣  .........   #......  #.....#  #...w.#  #...@.# P.  # #.....# ♣  dch_>♣#.#.....#  .....#.....#  ♣.♣........#  #..........#  #..........#  #..........#   dchN  The ribbon worm bites you.5--1dchUl _* * * LOW HITPOINT WARNING * * *dch@kOww(confused) dch&l_* * * LOW HITPOINT WARNING * * *  You hit the ribbon worm but do no damage.The ribbon worm appears confused.  The ribbon worm is lightly wounded.  You die...dchp-1/27 ------dchU/  --more--dch֕dchu]Inventory: 12/52 slots Hand Weapons (go to first with ))  a - a +1 dagger (weapon) Armour (go to first with [) dch b - a +0 robe (worn) Scrolls (go to first with ?)d - a scroll of enchant armour {unknown}  e - a scroll of vulnerability {unknown}g - a scroll of amnesia {unknown}  h - a scroll of fog {unknown}j - 3 scrolls of identify {unknown}  k - a scroll of noise {unknown} dchp3 l - a scroll of blinking {unknown} Potions (go to first with !)c - 2 potions of invisibility  f - a potion of brilliance {unknown}  i - a potion of enlightenment {unknown}dchO. dche/ ,dchL dchQ Goodbye, temujin.40 temujin the Sneak (level 3, -1/27 HPs)Began as a Demonspawn Enchanter on July 1, 2025.Slain by a ribbon worm (6 damage)... on level 2 of the Dungeon.The game lasted 00:03:38 (1638 turns). dch\R Best Crawlers -1.157293875 Sapher MeEE-27 escaped with the Orb2.130700237 Sapher MyTm-27 escaped with the Orb3.89282254 Sapher MDEE-27 escaped with the Orb4.83792790 Yermak GnEE-27 escaped with the Orb5.82486239 Sergey DEVM-27 escaped with the Orb6.82202889 Yermak GnTm-27 escaped with the Orb7.74863927 Yermak GnSk-27 escaped with the OrbdchU 8.69920294 Yermak GnSu-27 escaped with the Orb9.67206680 RiderzOfBr DEAl-27 escaped with the Orb  10.62692548 Yermak BaHu-27 escaped with the Orb  11.62175797 Yermak GnAE-27 escaped with the Orb  12.61031518 Yermak TrCj-27 escaped with the Orb  13.60301013 Yermak GnHu-27 escaped with the Orb  14.59156768 CurlyBrace BaIE-27 escaped with the Orbdch'UdchYdch \? [?25h[?0c [?1051l[?1052l[?1060l[?1061l