rch?  Player: temujin Game: DCSS trunk Server: clan Filename: 2025-07-01.05:31:56.ttyrec Time: (1751347916) Tue Jul 1 07:31:56 2025 rch % [?1051l[?1052l[?1060l[?1061hrch6V)0[?7h[?25l[?1crchPrch]]rchTm_Welcome, temujin. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawn  v - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Demonspawn are half human, half demon. They acquire strong demonic mutations as they grow. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Demonspawn Enchanterrchlrch rch temujin the VexingDemonspawnHealth: 13/13 ========================rch Magic: 3/3========================AC: 2Str: 8EV: 11Int: 15SH: 0Dex: 13rch zXL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +1 daggerNothing quiveredrch .........#.##.##.#rchG C...####.####$.........@..........####.####...#.#rch #.##.#.........rch rch- Welcome, temujin the Demonspawn Enchanter.If you return without finding the Orb of Zot, so far below, it's all over!rch rch Press ? for a list of commands and other information.  Found 7 gold pieces.rch rchC [ _Found a staircase leading out of the dungeon.rch{"rch(  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.0   0   h + Spellcasting 2.0   3.6  -1  rchE,         b - Unarmed Combat   0.0   1.2  -1   i + Hexes3.0   4.0   0          rchkKc + Short Blades 0.8   1.2  -1       d - Long Blades   0.3   1.2  -1               e - Armour   0.0   1.2  -1      f + Dodging1.7   2.4  -1      g + Stealthrch Mn2.6   3.0   0                                          rchP                    The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsrch a + Fighting 0.0 h - Spellcasting   2.0 i - Hexes   3.0 c - Short Blades   0.8 f - Dodging   1.7 g - Stealth   2.6rcht:ATargetTarget--  --  --  --  --  --  --  --  --  a-z] setrch:[-] clear selected targetcost|targetsrch3 <[?25h[?0c0 rch$ [?25l[?1c1.0   0 current training targets, if any.=] set aall targetsrch rchS rch @temujin the Vexing...Demonspawn...Health: 13/13 ========================...Magic: 3/3========================#.#AC: 2Str: 8#.#EV: 11Int: 15#.#SH: 0Dex: 13rch ...####.####$..XL:  1 Next:  0% Place: Dungeon:1.......@.......Noise: ---------  Time: 0.0 (0.0)...####.####...a) +1 dagger#.#Nothing quivered#.##.#.........  Welcome, temujin the Demonspawn Enchanter.If you return without finding the Orb of Zot, so far below, it's all over!Press ? for a list of commands and other information.  Found 7 gold pieces. _Found a staircase leading out of the dungeon.rch 4rch3 rchY rch|3rch=rch.rch _rchrch,rchrchrchrchrch`rchrch,rchrchrchrch_rchrchBrch,rchrch 8 _You now have 7 gold pieces.rch 3rch rch4rch%#.. ##.>. ..... ..# .#... ..##.###... ......#.# ...# ##.# ##..#$#.###.# ##8.0 (8...####.####....######.......<........#...####.####...###.# ##.#.# ##.##.##... ###...rch)A9.0 (9rch,rch.; _Found a stone staircase leading down.rchu rchv rchx rch| rchɀ rchD nrch rch͓ rch, rch rch[ rch5 rch rchn rchG M _You now have 19 gold pieces (gained 12).rchݩ P#.. ### .#.>. #.. .#......# #.#rch` ... #..##.###.# #... #.......#.##.##.# .....#.#j.. #.# ##..#.#.##.# #.# ##....# .####.####....######## rch .....<........# .####.####...###.# ##..##.# ##.# j   gnoll (polearm, asleep)#.# ..#... ### rch 7 13.0 (4.0)  rch A gnoll comes into view. It is wielding a +0 spear.4.0 (5rch rchB + _Found 14 gold pieces.rch L #.. rch #.. ### #.#  #.>. #.. ..# ......# #.# #.# rch ... #..##.###.# # ... #.......#.##.#.##.# .....#.#j.....##.# ##..#.#@##.#  #.# ......# rchi +####.####....########...<......# ####.####...##.# ##..# rch #.# ##.##.# ..#... ###rch rch +5.0 (1rch\ rch rch"h jj  )The helpless gnoll fails to defend itself.  You puncture the gnoll!  rchiHThe gnoll is severely wounded.rchuk_1----=6rch=rrchw9 _The gnoll hits you with a +0 spear.rch  You barely miss the gnoll.The gnoll is severely wounded.5/13 ---------------7rch rch#9 _The gnoll hits you with a +0 spear.rch rch rchF rch ^ _You are too injured to fight recklessly!rch= 7  You hit the gnoll.rch C$rch 6/15-----------116%8 _You are too injured to fight recklessly!  rch You hit the gnoll. _You kill the gnoll!  Training target 1.0 for Fighting reached!  Your Fighting skill increases to level 1!need to enable at least one skill for training.rch /  --more--rch rch C  Skill  Level Cost  Apt Skill  Level Cost  Apt rch g a - Fighting   1.0   2.0   0   h - Spellcasting   2.0   3.6  -1           b - Unarmed Combat   0.0   1.2  -1   i - Hexes   3.0   4.0   0      rch l     c - Short Blades   0.8   1.2  -1       d - Long Blades   0.3   1.2  -1  rch         rch      e - Armour   0.0   1.2  -1       f - Dodging   1.7   2.4  -1       g - Stealth   2.6   3.0   0      rch t                                                        You need to enable at least one skill.rch Z[?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  rch [!] training|cost|targetsrch5 = c + Short Blades 0.8rchrchOrchtemujin the Vexing#..Demonspawn#.. ### #.#Health: 6/15=========---------------#.>. #.. ..#Magic: 3/3========================rch......# #.# #.#AC: 2Str: 8... #..##.###.# #EV: 11Int: 15rchEz... #.......#.##.#.#SH: 0Dex: 13#.# .....#.#$.....#XL:  1 Next: 116% Place: Dungeon:1#.# ##..#.#@##.#Noise: =--------  Time: 18.0 (1.0)#.# ##..........#a) +1 dagger ####.####....########Nothing quivered ....<........# ####.####...###.# ##..##.# ##.##.# ..#... ### _You are too injured to fight recklessly!  You hit the gnoll. _You kill the gnoll!Training target 1.0 for Fighting reached!  Your Fighting skill increases to level 1!You need to enable at least one skill for training.rchrchtemujin the Vexing#..Demonspawn#.. ### #.#Health: 6/15=========---------------#.>. #.. ..#Magic: 3/3========================......# #.# #.#rchAC: 2Str: 8... #..##.###.# #EV: 11Int: 15... #.......#.##.#.#SH: 0Dex: 13#.# .....#.#$.....#XL:  1 Next: 116% Place: Dungeon:1#.# ##..#.#@##.#rch Noise: =--------  Time: 18.0 (1.0)#.# ##..........#a) +1 dagger ####.####....########Nothing quivered ....<........# ####.####...##rchb#.# ##..##.# ##.##.# ..#... ### _You are too injured to fight recklessly!  You hit the gnoll. _You kill the gnoll!Training target 1.0 for Fighting reached!  Your Fighting skill increases to level 1!You need to enable at least one skill for training.rchf  Your Short Blades skill increases to level 1!You have reached level 2!rch#%/  --more--rchՒ 9/21=5/52 6%  Your demonic ancestry asserts itself...rchrchܛg _Your feet thicken and deform.rchDl 3rch s f _rch5 10/21===1=rch 2==3===4==rch6 j15===6==rch =7=8==rch5 9===20=rch `1=== _HP restored.rch M..h #... ### # #.>. #.. ....# #.# #.# ##.###.# # rch W... #.......#.##.#........#- ##..#.#.##.###  #.# ##..........# ####.####....########..h   jackal (asleep)rch v68.0 (50.0)-9.0 (51rch rch _A jackal comes into view.Things that are here: _14 gold pieces; a +0 spear; a gnoll corpserchq...h #... ### # #.>. #.. ....# #.# #.# ##.###.# # ... #.......#@##.#.#rch&.....#.#$..... ##..#.#.##.###  #.# ##..........# ####.####....######## ....<........ ####.####...####.##rchCrchv970.0 (1.0) _rchrchrchf....h #... ##### #.>. #.. ....# #.# #.# ##.###@# # rchC... #.......#.##.#.#.....#.#$.....# ##..#.#.##.###  #.# ##.......... ####.####....######## ....<........ ####.####...####.rch<1rchrch 78 M....h#.....h #... ##### #.>. #....rch A...# #.# #@# ##.###.# # ... #.......#.##.##.# .....#.#$.....##hh 2 jackals (asleep)rchh  A jackal comes into view.rch>L  The jackal barks!rchO.hhh.hhh 3 jackals (2 wandering)rchL====2rchU"rchG$Y _A jackal comes into view.rchB;....>.....#...h.#hh#.... #... ##### #.>. #.......# #.###.# ##.###.# # ... #.......#.##.#.....#.#$..... ##..#.#.##.### rchUC #.# ##.......... ####.####....######## ....<........rch.IJ  Found a stone staircase leading down.rchIrchgJrchzPth.hhhrch)Q.=3rch*UrchW* _The jackal barks! x2rch!.....####......>...........h.#...h#### #......#. ##### #.>. #.......# #.###.# ##.###.# rch#... #.......#.##.#.....#.#$..... ##..#.#.##.###  #.# ##.......... ####.####....########rchrchrchrch-rchrch@rch ..hh.hA bat comes into view.rchJ`19-----4rchrchF _The jackal bites you. The bat moves out of view.rch)rch*rch/+rch+rch,rchu1F.hrchH2F--9 (0.9rch!7rchT:Q _You barely miss the jackal.rchgu  You hit the jackal. Your kick misses the jackal.rchvrchkm  The jackal is heavily wounded.rch"rch bh.b   bat (wandering)7-----rcha!5.8rchִrchg+ _The jackal bites you.rch#   You hit the jackal but do no damage. Your kick misses the jackal.rchL rchm  The jackal is heavily wounded.rchB . .bbThe jackal barely misses you. The jackal bites you.rchWC--6.7rch#rch( _The jackal barely misses you. The jackal closely misses you.rch8  You hit the jackal.rchrchrchrchMw .b. 2  You kill the jackal!rch1137.6rchdrch _The jackal closely misses you. The jackal barely misses you.rch  You hit the jackal. You kick the jackal, but do no damage.rchM .b  The jackal is lightly wounded.rch(8.5rchrch _The jackal closely misses you. The jackal barely misses you.rch]{  You closely miss the jackal. You kick the jackal, but do no damage.The jackal is lightly wounded.rchO|W5--9.4rchxrchFi _The jackal bites you. The jackal barely misses you.rch  You hit the jackal. You kick the jackal, but do no damage.The jackal is severely wounded.rchp11-------80.3rch(rchm _The jackal bites you. x2; The jackal barely misses you.rchd8  You hit the jackal.rcherchgo .b   jackal  You kill the jackal!rchu2=----201.2rchrch _The bat barely misses you. x2; The jackal closely misses you.rchR  You hit the jackal. You kick the jackal, but do no damage.The jackal is heavily wounded.rchZ`b† rch^1-2.1rchzrchh^ _The bat hits you. The jackal misses you.rch6  You hit the jackal but do no damage. You kick the jackal, but do no damage.rch9m  The jackal is heavily wounded.rch~?(..brchs@|9/21 ---3.0rch3ErchHg _The bat closely misses you. The jackal bites you.rch4rchZrch&^ _You are too injured to fight recklessly!rch8u4rch|rchv^ _You are too injured to fight recklessly!rch4rchYrch#^ _You are too injured to fight recklessly!rch4rchrch^ _You are too injured to fight recklessly!rchn4rchsrchv^ _You are too injured to fight recklessly!rchE4rch0rchY _You are too injured to fight recklessly!rch7Z 4rch$` rch5c rch 4rch rch rch 4rch rchU rch 4rch rchA rch0 4rch18 rch>< rchz rch{ rchB rchP rch9 rch rch0 rch$ rch 4rch rch, rch 4rch rch rchS 4rchZ rch{^ rch 4rch rch;4rchArchDrch94rchrch1rchQrchgcQrch} [  You barely miss the jackal.rch 6 .b  rcho IThe jackal is heavily wounded.The jackal barely misses you. The bat closely misses you.9 _The jackal barely misses you.rch#6  You hit the jackal. You kick the jackal.  The jackal is almost dead.rch7 [8---4.9 (1.0rchW> rchB k _The bat closely misses you. x2; The jackal bites you.rch ~  You hit the jackal but do no damage. You kick the jackal.rch †b   bat  You kill the jackal!rchO-75.8 (0.9rchrchc _The bat closely misses you. The bat hits you.rchq  You hit the bat.  The bat is severely wounded.rchgw d†b rchYx (6.7rch{ rch; : _The bat hits you but does no damage.rchp I...### ......####........>...................# ..........### #@b....#. #####.####.# #.>. #.......# #.####.###.# #... #.......#.##.#.....#.#$..... ##..#.#.##.###  #.# ##..........rchu ;†brchu -7.7 (1.0rchUz rch| _The bat closely misses you. _You see here a jackal corpse.rchґ4rchirchm^ _You are too injured to fight recklessly!rch4rch2rch^ _You are too injured to fight recklessly!rchf  _You are too injured to fight recklessly!rch...###......#####........>.............................#### #††....#.. #####@####.#>. #...b.# ......# #.### #..##.###.# #.....#.##.#.##.# .....#.#$.... ##..#.#.##.####..........# ####.####....#######b..7-8 _The bat hits you.rchz3...#####.......>.................#### #††....##.. #####.####.#>. #.b..@# ......# #.### #..##.###.# #.....#.##.#.##.# .....#.#$.... ##..#.#.##.####..........# ####.####....####### ....<........#rchoL..b rchR8=9rchrchq I _The bat misses you.rch  rch  rch "You hit the bat. You kick the bat.rch rchq .rch rch] rch 31rch 90.6 (0.9rch  rchf  rch" rch #_You kill the bat!rch rchrchL=9=rch10/21==1===2=3==rch~rchrch>rchrchrchrchrch(rchrchrch4rchq&===rchRrchrchrch]rchrrchJrchrchrchrchrchrchrch==15=rchTrchkrchNrch rch; rch rch rchrchrchrch6rch/==rchrchrchrchkrchrch)rch.rcherch rchrchrch{ rchx!rch"7rch"/==rch#rchM$rch%rch&rch'rch)rch[*rchq+rch-rch-rch'/rch 1rch1rchX2=rch2rch3rch5rch6rch178rch7=rch8rch9rch;rch<rch=rch?rchl@rchArchrchrchrchrchrch]9rch/==rchqrchrch rch{ rch rchrchrch0rchrchrchIrchBrch;rch20rcha[==rchArchrchwrchP rch8!rch"rchP$rch3%rch&rch(rch)rch +H=rch-91rchm.==rch/rch0rch1rchL3rch3rch5rch6rch8rch8rch9rch;rch<rch=rch~>rch?rchSArchBrchwB==rchBrchCrchFH rchH  rchRI/You now have 33 gold pieces (gained 14).  rchIThings that are here:rchYJrchJrchKrchN rchOrchO%_a +0 spear; a gnoll corpserch_PrchQrchRrchRrchTrch VrchWrchMXrchhYrch[rch\rchb]rch^rch`rchBrchrch,rchrch rch,rch̑rchrch,rchrchrch,rchrchrch$,rch8rchrch,rchrch&rch rchgrchrchrchrch2rchrchrchrchvrchrchrchrchWrchrch<rchrchrchrchrch,rchYrchrch4,rchrchrrch,rchrchOrch,rchrchV   ..#   #.#   ##.##  ### ##...##  ...##### ##.....##  .....>.# ##.......#  rch.......# #........#  .......# #.....@..#  - .......# #.#.....##  .......####.##...##  #††....#.######  ####.####.#.#  .....####.#.#    .###.##.....#    .###.##.#.###   #.##.#.#   rchv!w170.6 (80.0)-1.6 (81rchK$rch1&a _d - a scroll labelled RELUITHREGIrchyd3rcherchjrchvrchxrchz,rch){rch|rch~,rchrch8rchrchrch#rch]rchƍ .  #.   #.  #.  #.####  #)...#  #@# 6.6 (5.0) rch}##.## ### ##...## ....##### ##.....## ......>.# ##.......# ....# #........# .......# #........# .......# #.#.....## .....####.##...## rchA7.6 (6rchsrch$# _Found a club.rch 3rch rchrchmrchrch,rchrchrch!,rchZ"rch)(<  You see here a +0 club.rch)rchn* _rch+rch?.rch1,rch7Xrch9rchZ<rchBXrchDrch ErchFrchFHrchAJrchJrchKrchkNrch~PrchPrchWRrch\## #.#  #.##  #..  #.###  ##..#  ##.#.####  ##..#)...# ..####.# #.#### ##.##  ...### ## ##...##  ......##### ##.....##  ........>.# ##.......#  rch_]x..........# #........#  ..........# #........#  ..........# #.#.....##  ..........####.##...## rchf\88.6 (11.0)9.6 (12rchgrch4ie _e - a scroll labelled MAIWAS VITHRUEDrch 3rchں rch rch> ,rch. nrchQ rchy ,rchD rch rch ,rch3 rch rchI rch rch rch3 rch_  ###  #. ##.#.##  ..# #..  ###.####.# #.### .......@## ##..# 94.6 (5.0).##(####.## ##.#.####  #..###..#)...#  #...#...####.# ####.#### ##.## ...### ### ##...##  ......##### ##.....## ........>.# ##.......# ..........# #........#rch A5.6 (6rch rch  rch ,_Found 6 atropa-tipped darts.rch*3rchrchrch&rch rchOrchrch{rchrchrchY ,rch "rchP%rch ',rch'rchQ)rch*,rchI+rch-rch^/,rch0rchs2rch3,rch4rchh6rch7,rchs8rch :rch~;,rch<rch=rchO?rch?rch}@rchArchBrchnCrch}DrchErchGrchGrch&HrchIrchJrchdKrchLrchMrchNrchIOrchOrch@QrchRrchSrchSrchUrchHVrchVrch7WrchZrch \rch|\rch]rchE_rch`,rchjbrch8drcherchfrchgrch~irchKk,rchlrch1nrcho,rchprchrrchtrch^trch'urchvrch}#.#.#. #. #. #. ### #.###### ##.## #.@....# ###.#.###218.6 (23.0) #.####.# #..###..#...####.####.## ##.#rchM~r#.#.#........## ##.#(#.#.##(####.## #.# . ... #.# #..###..# . #= ..# #...#...##. ## #### ####.#### ...### ###rchB9.6 (24rchlrch|8 _Found 3 boomerangs.rchٍ-20.6 (25rch;rch> _You now have 43 gold pieces (gained 10).rch-3rchrchErchrchrch?rchrch -#.####rch4#### #.###### ##.##....#......# ###.#.####!#.#.####.# #..###..rchB#......####.####.## ##.....#.#.#........## #####.#(#.#.##(####.## ##.rch..........##.# #..###......###@.....# #...#...rchG###. ###.#### ####.### ....### ###  rch.......##### ........>.# rchn ..........#  rchk ..........# rch rchb ..........#   ..........#### rchZ#16.6 (6.0)rch0%+7.6 (7rch{)rch-* _f - a ring of flightrchS3rchYZrch`rchmmXrcho,rchrrchy?  You see here 3 boomerangs.rch5}rch ~ _rchrchSrch,rchɄrch0rch,rchrch  #.  #.#  #.#  #.# ## #.#  .. #.# #.######.###### ###...#......# ### ##@#.#.####.# #..# #......####.####........#.#.#........##rch.#.###.#(#.#.##(##.###...........##.# #........###......# #....####.# ###.#### ####.# ....### #. rch<W32.6 (53.6 (6rch`rch[ _g - 2 bubbling puce potionsrchM 3rchn rch rchV rch rch rch@ ,rchݢ rch rch<  #.#..# #.##.# #.####.# #.# ...# #.# ####.######.######  #.........#......#  #..##.#.#.####.# #..#.#.@#......####.###6.6 (3rch #..........#.#.#..........##.#.###.#(#.#.##(#### # #...........##.#  ......###......#  ..####.# ###.#### # .. #.# ....### ).. #.. ....... .# .......rch rch +7.6 (4rchw rch # _Found a club.rchXrch0YrchZrch!_rcharcharch|hnrchLjrch #.........#......# . #.#..##.#.#.####.#..#.#..#......####.##..........#.#.#........##.#.###.#(#.#.##(## #.#...........##.#........###......#rch0rch+4.6 (7rch`rch; _Found a stone staircase leading down.rch3rchrchrch&Xrch/..b. .##.!. ...##... ..# #.... ..# #.#.. ..# #.##. #.# #.#.####.####.# #.##...# #.##......####.######.######...>..#.........#......##.....#.#..##.#.#.####.#.....#.#..#......####.##!#....#.#.#b   bat (asleep)#...##.#.###.#(#.#.##(# ## #.#..##. ..###......rchAs 5.6 (1  A bat comes into view.rchLB+6.6 (2rchGrchnJ _Found a lumpy yellow potion and a metallic sapphire potion.rch 4rchՑ rch Z _A bat is nearby!rchl2&###..)....# ..b......# #.!......# #........# #.... ..# #.# ... ..# #.# #.# #.# #.# #.####@####.# #.# #...........# #.#  #......####.######.#### #...>..#.........#....rch3#.....#.#..##.#.#.#### #.....#.#..#......#####!#..........#.#.#... #...##.#.###.#(#.#.### ## #.#...........##rch5rchm6rch7rch@Y.bbrch0A+7.6 (1rch:IrchL$ _Found a spear.rchp #...###..)....#.........#!......# #........# #..b.....##........# #@# #.####.####.##...........# #.# #......####.######.####rch#...>..#.........#.....###.#.#.....#.#..#......######!#..........#.#.#......##.#.###.#(#.#rchrch#rch".brch]0--=8rchrchd' _The bat hits you.rch####### #...###..)...! . b#..@.....#......#.####.###.####.####........# #....####.######.####rch2...>..#.........#.....##..#.#.##.....#.#..#......######!#..........#.#.#...rchrchrch<9rchrchP _The bat barely misses you.rch8  You hit the bat but do no damage. The bat barely misses you.rch= 'b.rch= ]1==50.5 (0.9rchA rchC : _The bat hits you but does no damage.rch  You hit the bat.  The bat is heavily wounded.rch rchC P.b rchY \0--1.5 (1.0rch rch ' _The bat hits you.rch  You closely miss the bat.The bat is heavily wounded.rch~ rch ,.brch h19---2.4 (0.9rchS' rch* ' _The bat hits you.rch g _The bat hits you.  You closely miss the bat.  The bat is heavily wounded. _The bat hits you.  You closely miss the bat.  The bat is heavily wounded.rch ..brchڐ (3.3rch— rch? P  You closely miss the bat.The bat is heavily wounded. _The bat hits you.  You closely miss the bat.The bat is heavily wounded. _The bat closely misses you.rchdp 5  You hit the bat.rchx f.rch 044.2rchv rch ] _You kill the bat!rch rch< rch H _No target in view!rchA 4rch rch! H _No target in view!rch\ 4rch[b rch"e H _No target in view!rch 4rch rch H _No target in view!rch; 4rch@ rch>C H _No target in view!rch$ 4rchy rch @ _No target in view!rch44rch{;rch>rchQrch4rch%rch(rchF4rchMMrch0Prch4rchxrchrchZ.4rch|3rch5rch4rchrchrch4rchrchrch,4rchrchrch=Ircherch_S20= _rchuXrch!,rchsrch,rchUrchrchbb1===rch<rchrchw,rchkrchFrch,rch:rchrch,rchrch  ######### #.#.######..)....# ......#  #.# - #........# #. #........# #.# #........# #.#......#.####.# #.##.####.####.# #.#  #...........# #.# .....####.######....>..#...#.rch .62.2 (8.0rchb==-3.2 (9rchLrchI [ _h - a metallic sapphire potionrchrchJrch*rchrchrchYrchm rchrchrchrchrch?rchIrchnrch$ rch!rch#rchu'rch(rchI*rch=,rch8.rch.rch0rchu2rch?4rch4rch,6rchv8rch<:rch:rch#<rchA>rch@rch@rchArchDrchErchjFrchGrchIrchKrchyLrchMrch$PrchQrchRrchTrchYrch9Z#.##. #........# #.#rchZz......#.####.# #.#rchB[##.####.####.# #.#rch[#...........# #.#rchM\o#......####.######.#rch^W#...>..#.........#.. ##.....#.#..##.#.#.# #.....#.#..#......###@#..........#.#.# #...##.#.###.#(#.# ######.#.......... ........###.. #...####.# ### # .. #.# ).. #.. .# rchbrch c74.2 (1rchc 1.0)rchJdrchd%5.2 (12rchhrchj rchkrchk5_i - a lumpy yellow potionrchwlrch% rch' rch=( rch* rch1 rch*5 rch> rch[A rchD rchH rchH rchJ rchiL rchRO rchO rchP rch|R rchS rchT rchU rch0W rchX rchkY rchaZ rch?\ rch ^ rch^ rch ` rcha rchnc rchd rchMe rchh rchi rchUj rch}k rchJm rchn rcho rchp rchcr rchs rcht rchu rchsw rchy rchy rchz rch| rch~ rch/ rch rchŁ rchZ rch rch rch rchN rch rch rche rch rch rch rchÑ rch rch| !rch  rch| W..##.# rch \ #.....#. rch ^# #....... rch #. #.....# ..####.....# #########...#.....# #.......#.......######..)....#.......#..#...#####........#..#.#....###...#.#.##.##.......g#....#.##.##...........#...##.......#.####. g   goblin (asleep).#. #.#. ####.####.####.# ...# #............. . #......####.rchՠ rch^ &90.2 (15rch& rch %1.2 (16rcho rch  rch$ rchǬ Q_A goblin comes into view. It is wielding a +0 dagger.rch> rchFrchGrchH! ..##.#  rchJ#.....#.  # #.......  #. #.....#  ..####.....#  #...#.....#  rch-L#.......#) #..@# #..#...# #..#.#....# #...#.#.##.#rchM .g#....#.##. ...#...##.... .#. #.#. ####. # ...# #. rch3Y(.. . #.rch ..##.#  #.....#.  # #.......  #. #.....#  ..####.....#  #...#.....#  #.......#) #..@# #..#...# #..#.#....# #...#.#.##.# .g#....#.##. ...#...##.... .#. #.#. ####. # ...# #. .. . #.ch7mrch] _A goblin is nearby!rchv..##.##.....#.## #....... #.. #.....# ..####.....# ####### #...#.....# #...... #.......######..) #...#.......... ###### #..#.#....##.#.#.##.##.g#....#.##.##rch..#...##.......#.####..#. #.#..####.####.#### # ...#. #......... .... .: ##### #...>..#..rch.  Found a book of Cantrips.g.g====2.0)rchb4rchs7( _The goblin shouts!rch5' #.....#.### #....... #.. #.....# ..####.....# ###### #...#.....# #..... #.......######..) #...#.......... ###### #@.#.#....##g..#.#.##.##rch( {..#....#.##.###...#...##.......#.###..#. #.#..####.####. ## ...#.# #......... .... .: #### .#. ##. #...>..#.. ##.....#.#rch(4 q=---3rchW= rch4N  _The goblin closely misses you.You hit the goblin.  The goblin is severely wounded.rchN I---4.1 (0.9rchR rchbT T _The goblin closely misses you.rchc  You miss the goblin. Your kick misses the goblin.The goblin is severely wounded.rchpd Y19---5.0rchmh rch/j ; _The goblin hits you with a +0 dagger.rch/ 8  You hit the goblin.rch f)rchZ .79rch rchJ _You kill the goblin!rchrx4rchrchH _No target in view!rch _No target in view!rch'&4rchK-rchb0H _No target in view!rch– _No target in view!rch4rch9rch rchrch:_No target in view!rchrch|rchzrchsrchި rch=_No target in view!rchvrchrchKrchrchrchCXrchYrchZrchbrch0frch$rch3rchբrchrchrch^&rch'rch(rchArchEFrch|rchN}rch}rchrchrchrchrchrchrchrchbrchcrchvdrchirchlrchrchrchrchrcharchMrchOrchOrchVrchYrchrch3rchrchrchyrch#rch rch rch"rchD%rch5+ rch+_rch-rch0rchu5rchT7rch:rch;rch/<20rch<=--rchU=rch&?rchArchBrchDrch,GrchHrchIrchmLrch8Mrch OrchQrchRrch4S1rchS0===rch_Trch.VrchYrch#\rch\rch^rcharchdrchdrchfrchjrchlrchZmrchiorch/rrchtrchurch-w==rchwrch+yrch^{rchP}rch}rchrchrchrch5rchrchrchrchrchrchܒrchkQ#.. #...#...............#rch_#...#..#...#####........#rchzj#...#..#.#....##........#rchq#)..#.#.##.##........# rchu.....#....#.##.##........# rch@u##...#...##.......#.####.# rch͖..#..#.#..####.####.####.# rchY.. ###...#.####...........# rch. #.......@.##......####.##rch`-rch....#.###.##...>..rch|K....... .###.....#.#..##rcha....... .# #.....#.#..#.rch`...... .# ##.#.........rch `.... .# #...##.#.###rcha...# .# ######.#....rchX ## .....rch/ #...### rch"_rch̝< You pick up a book of Cantrips and begin reading...rchrch  309.9 (14.rch 0)rchjrch-rcho&10.9 (15rch`rchǪ rchZ  rchTYou add the spells Poisonous Vapours, Kinetic Grapnel, Summon Small Mammal and rchb$_Apportation to your library.rchrchRrch'rch^rchrchB rch rch rch rch rchE rch rch rch! rch" rch% rch' rch7) rch) rch+ rch, rch. rch/ rch0 rch2 rch4 rchv5 rch6 rchs9 rchC; rch; rch>= rch? rch@ rchAA rchDB rchC rchFE rchE rchF rchJ rchK rchgL rchM rch\O rchQ rchQ rchR rcheT rchV rch7W rch=X rchY rch[ rch9\ rchc] rch_ rchna rchb rch c rchd rchbf rch g rch h rchHj rchk rchl rchm rcho rchq rchq rchr rchPt rchu rchv rchw rchy rchv{ rch9| rch;} rch rch rchS rch\ rch rch rch3 rch) rch% rch rchX rchy rch rchď rchn rchs rch rchx rch# rch rch rch? rch rch rch6 rch rchU rch< rch rch rchI rchB rch/ rch rch- 8 rch M..# #)..#. rch< F  .. .....#.... rchʰ F  ... ##...#...# rchR f  ...# #.#...#..#.#.. rch  [...## #.#...###...#. rch  ....# #.#...#....... rch   #...###...###....#.## rch g  ...##.....#.#rch& .## rch  #.....@..#.#...........rch1 $37.9 (27 rch   ####.##..#.#.........# rchS  # #..#...#......#.#. rch   #.##.#.#.....##..   #.##.#......#####   ........^.### .   #.....######   #.....#   #.....#rch rch rch %8.9 (28rchu rchM  rch rchW _Found a robe.rch7 erch[8  rch9 0 .#...#..#rch9 .  ##rchR: p## ..# #)..#rch: -  #rch; 3.. .....#...rchX<  #... ###. ##...#.rch =  #...# ...#.#...#..#rch=  #[...## .. #.#...###...#rch}>  rch+? |.....#. #.#...#......rch:@   #...###...###....#.  ...##.@...#.#..#0.0)  #........#.#rchZA ... ####.##..#.#.........# #.#..#...#......#.# #.#.##.#.#.....##.rchB } #>#.##.#......##### #.........^.### ##.....######   #.....#rchG rchR A9.9 (1rchU  rchV rch3W +_Found an escape hatch in the floor.rch urch ,rch nrch rch rchb rchW rch rch Brch rch- rchrchrchrchFrchrch rch rch- rchh rch8rchrchrchrchrchXrchrchPrchrchrchrch rch rch!!X_d - 2 scrolls labelled RELUITHREGI (gained 1)rch"rch^#rch#rch$rch&rch(rch(rchq*rch-rch/rchc0rch1rcht3rch5rch5rch7rch:rchS<rch<rch/>rch!@rchArchuBrchCrchErchiGrchHrch]Irch6LrchMrchNrchOrchFQrchRrchkSrchmTrchUrchCWrchWrchXrcha[rch\rchk]rchk^rch_rchHarcharchbrch8drchfrchfrchgrchirchbkrch lrchlrchnrchorchprch|qrchsrchurchurchvrch>xrchyrchVzrchM{rch|rchF~rch~rchrchDrchrchMrch;rchrchJrchrchrchsrchrchrchrchrchhrchrchrchrch[rchrchrch-rchrchÛrch̜rch;rchrch6rchrchrchrchrchorchէrch%rchϩrchrch2rchrch)rch rch`rchrch_rchHrchrchhrchrchrchorchrchrchrchrchrchrchrchrch#rch%rch&,rch'rchO)rch: _You now have 48 gold pieces (gained 5).rch?,rch{rchYrchrchLrch3rch4rchrch' rch rchJrchrch;rcharch7rchrchUrch<rchrchrchrch9rch rch rch"rch#rch%rch&rch'rchI)rch*rchm+rchI,rcho.rch0rch0rch1rchp3rch75rch5rch@8rchRrchXrchYrch@Z  rchZ3### rch[ rchr\7..# rch]A#.# rch]K#.########### rch>^p.......##...###### rch^Z#.####...........# rchn_{#.# ####...####@# rch_..# ######......# rch`*### rchkW #.#.##.# # ######### #.#.# # # #.......# # #.. ####..)....# ##.g   hobgoblin (asleep) ...........# . ###........# .g .##........# #. 407.9 (68.0)  A hobgoblin comes into view.rch,ugg.==8.9 (69 _The hobgoblin shouts!rchx  ..#.#. .......##...######...........# #@# ######......#  #.#.##.# # rchy #.#.# # #  # #..)....# ##. g .. #.rch ~ ..#.#.......##...######...........# #@# ######......#  #.#.##.#   #.#.# #  # #..)....# ##.  .. rch! rchU 4rchh" ` _A hobgoblin is nearby!rchqD > ### .. #..########### rchF ].......##...###### #.####........... ####...####.#### ..# ######..@...# ## #.#.## ######### #.#.# #.......# # #..###..) ## ....... g# rch"H ###.. .#.##rchJJ rch;Q >g.rchYS A--9.9 (1.0) _rchY rch\ rch### .. #.########### .......##...###### #.####........... ####...####.#### rch..# ######...... ## #.#@##.# # ######### #.#.# #.......# # #.. ###..) ##g# ....... .# ###. .#.#rchrch4|g.--10rchrchJ.. #.########### .......##...###### #.####...........rch ####...####.#### ..# ######......# ## #.#.##.# # ######### .......# # #g.# ###..) ##.# ....... ###rch. .#.##...#.####rch_D=1rchSrchW _The hobgoblin closely misses you.rch"  You closely miss the hobgoblin. You kick the hobgoblin.  The hobgoblin is moderately wounded.rch%-2.8 (0.9rch^(rch*@ _The hobgoblin hits you but does no damage.rch(  You barely miss the hobgoblin. Your kick misses the hobgoblin.The hobgoblin is moderately wounded.rch!Z18----3.7rchrchG- _The hobgoblin hits you.rch   You hit the hobgoblin but do no damage.You kick the hobgoblin, but do no damage.The hobgoblin is moderately wounded.rchT (4.6rch rchW _The hobgoblin closely misses you.rch=;  You hit the hobgoblin.rchK2.rchx 445.5 _You kill the hobgoblin!rchkrchm _Your Short Blades skill increases to level 2!rch=4rchA rchq H _No target in view!rch^4rchƱrchH _No target in view!rchhrch(rchrch-H _No target in view!rchpE4rchIrchoLH _No target in view!rch4rch&rch H _No target in view!rch 4rch" rch% #No target in view!rchÈ 4rch׍ rch rchZ 4rchR# rch& rch 4rchȋ rch rch 4rch rch rch6] 4rch9b rchd rchn 4rch( rch rch7o Qrch rch ;rch   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   1.0   2.0   0   h - Spellcasting   2.0   3.6  -1           b - Unarmed Combat   0.0   1.2  -1   i - Hexes   3.0   4.0   0          c + Short Blades 2.0   3.6  -1       d - Long Blades   1.1   1.2  -1 ch m              e - Armour   0.0   1.2  -1       f - Dodging   1.7   2.4  -1       g - Stealth   2.6   3.0   0                                         ch m                     The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsrchx rcho (..#temujin the Vexing #.#Demonspawn #.###########Health: 18/21 ====================---- .......##...######Magic: 5/5======================== #.####...........#AC: 2Str: 8 #.# ####...####.####EV: 11Int: 15 rch j..# ######......#SH: 0Dex: 13 ####.#.##.#XL:  2 Next: 44% Place: Dungeon:1 # ######### #.#@# #Noise: =--------  Time: 415.5 (0.0) # #.......# # #..#a) +1 dagger ####..)....# ##.#Nothing quivered ...........# .# ###........# .. .##........# #.## .##........# #.# .##........# #.# ....#.####.# #.# _No target in view! _No target in view! _No target in view! _No target in view! _No target in view! _No target in view!rch} 4rchj rchz rch2rch  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   1.0   2.0   0   h - Spellcasting   2.0   3.6  -1          rchN b - Unarmed Combat   0.0   1.2  -1   i - Hexes   3.0   4.0   0          c + Short Blades 2.0   3.6  -1       d - Long Blades   1.1   1.2  -1              rch! e - Armour   0.0   1.2  -1       f - Dodging   1.7   2.4  -1       g - Stealth   2.6   3.0   0                                                      rch         The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsrch c - Short Blades   2.0 g + Stealth 2.6rch=rch&rch*$rch+..#rch -0temujin the Vexing rch .#.#rch/#Demonspawn rchw0#.###########Health: 18/21 ====================---- .......##...######Magic: 5/5rchS2======================== #.####...........#AC: 2Str: 8 #.# ####...####.####EV: 11Int: 15 ..# ######......#rchG4SH: 0Dex: 13 ####.#.##.#XL:  2 Next: 44% Place: Dungeon:1 # ######### #.#@# #Noise: =--------  Time: 415.5 (0.0) # #.......# # #..#rch6>a) +1 dagger ####..)....# ##.#Nothing quivered ...........# .# ###........# .. rch7.##........# #.## .##........# #.# .##........# #.# ....#.####.# #.# _No target in view! _No target in view! _No target in view! rch>_No target in view! _No target in view! _No target in view!rch"C4rch^Erch3Unknown command.rchl9= _20==1===rch rch}rchh==rchτrch,rchrrchrchrchrchrchrchrchrchrchrchrch rchXrchrchrchbrchrch]rch?rchrchrch@rch&rch&rchrch1rch0rchrchjrchrchrchԱrchLrchrchrchrch-rch,rch rchrchrch!rchOrchXrchrchqrchrchprchMrchrchrchrchrchrchrchrchrch&rchrchrchrchrchrchrchErchrchtrchirch?rchrchrchrchrch rch1 rchFrchrchqrchrchrchrch\rchrch;rchrchrch "rch$rchf%rch'rch`)rch+rchV,rch.rch1rch3rchW4rch86rch8rchGKrchLm###.....#.#..##.#.#.####.# #..## #rchLy #.....#.#..#......####.####.## #rch`Mw ##.#..........#.#.#........## rchN)# #rchN#.###.#(#.#.##(####.## #rchO ######.#...........##.# #..## #rchfP ........###......# #...#rchQ rchQ#...####.#####.#### ####.rchZR rchR# .. #.##.......### ##rchS rch"T).. #.@...........#####rchT-rch_U rchU#.##.#..........>.#rchV rchWp..r................#rch=X rchXq.?...................#rchY rch=ZI.......###.............#rchZ rch[..####. ..............# r   rat (asleep)rch+\ rch\. ## ##........#††..rch] rchC^!#...#######.###rcht rch:uo#.>. #.....###rchjwrchn~rch~53.5 (3rchx 8.0)rchOrchԀ-rch\%4.5 (39rchrch8 rch͉rchU2_A rat comes into view.rch֊rch8.# #.....#.#..#......####.#### .# ##.#..........#.#.#....... .# #...##.#.###.#(#.#.##(####.## .# ######.#...........##.# #..# ## ........###......# #... #...####.#####.#### ### # .. #.##.......### #rchJ ).. #.............## #@##.#..........>........r..........?..................###.....####.. . ### ###††. #...#######.## #.>. #...........# #.###.rch95.5 (1rch.0)rchrchbrchg  The helpless rat fails to defend itself.  You puncture the rat!†rch5 86.4 (0.9 _You kill the rat!rch8 H _No target in view!rchZD 4rchI rchK H _No target in view!rchE 4rchʳ rch H _No target in view!rch> 4rchF rchI H _No target in view!rchb 4rchj rch H _No target in view!rch rch rch0 rch @ _No target in view!rchAi 4rchDs rchu rch 4rch rch< rchQ 4rchZ rchk] rchY 4rch rchd rchS 4rcha rchd rchݱ 4rchQ rch) rch+4rch5rch8rch4rchRrchrch3rch]rch\rchrch$ _rch%rch}'^ _ You see here a rat corpse.rcha*rch$+ _rch,rchj/rch2,rch3rchx6rchb9rch:rch;rchn#.#.# #...##.#.###.#(#.#.##(## ....# ######.#...........##.# # #.### #........###......#  .# #...####.#####.####  .# #... #.##.......###  .. #).. #.............rchi ###...####.##.#...................†...........@............######...#### #... ####### #.. #...####### .$.. #.>. #...###. ......# #.### ... #..##.# ... #.......rch Y60.4 (4.01.4 (5rchrch` _j - a scroll labelled KUIPIZUTATrch9rch]:rch;rch}=rch:CXrchC,rch ErchFrch>H,rchIIrch&Krch. #.. #.###...# .[# #.####..# .# ... #..##.#..#..# ... #....#.#.@.).# #.# .....#72.4 (11.0).##### #.# ##..#rchtl......... #.# ####.#......####.####...#..........<.......... .......####.####...## ##.....## #.# ##..# ##...## #.# ##.# #.# ..#rchk{B3.4 (12rchrch# _Found a robe.rchrchrchV3,rch5,rch=e#......###..####...####.#...# ######.#####...# #...##.......# #### #.>. #.#.###...##..[......# #.##.####..#..# ... #..##.#.#..# ... #.....#.#..@).# #.# .....#..#.#### #.# ##..#... #.# ##.##.#......####.####....#...#.................#####.....####...## rchDl#.###..####...####.#...# ######.######...# #...##.......# #### #.>. #.#.###...##..[......# #.##.####..#..# ... #..##.#.#..# ... #.#....#.#...@.# #.# .....#.#.#.#### #.# ##..#.#... #.# ##.##.#......####.####....#...#............###....##... rchMr4.0)5.4 (2rchV| _You see here a +2 hand axe of flaming.rch}<3rch>rchPErch0Hrch+I$ _rchQXrchSrchWrchY,rch#\rchyarchd,rchgrchirchk,rchmrchorch{q,rchsrchwrchx,rchyrch{rchd},rch~rchrch rchrchrchFrchrchGrchrchrch'rchrch,rchrchk,rchrchmrch,rchrchrch,rch؜rchrch,rchPrch_rch=,rchjrcharchҮ,rchrch$R  There is a stone staircase leading down here.rchrch  _rchrchطrch9,rch{rch+rch,rch¿rchrch rchrchrchrchrchrchrch<  You see here a +0 robe.rch5 _rch?rchHrch,rchrchyrchrch,rchrchrch3rchrchnrch$rch,rchrchrch,rchrchrchm,rchrchrch,rch:rchrchg ,rch rch rch/ rch rchq rch rchC rch rch rch rchN rch rch rch rch ,rch rch  rch: ,rch rch rch ,rchb rch5 rch+! rch! rchF" rchn# rch$ rch(% rch% rch& rch' rch2( rch( rch{* rchO+ rch+ rchK, rch- rch1. rch. ,rchA0 rch)1 rch1 ,rch2 rch3 rchG4 ,rch5 rch6 rch!7 ,rch8 rch~9 rch : ,rch; rch; rchi< ,rchJ= rchC> rcho@ XrchA ,rchA rchB rchWC ,rch$D rchE rchE ,rchF rch{G rchH ,rchH rchI rch3J ,rchJ rchK rchWL ,rch)M rchM rchN ,rch9O rchP rchP ,rchqQ rch@R rchR ,rchS rchQT rch_U ,rchaV rch3W rchW ,rchX rchZY rchY ,rchZ rchg[ rch[ ,rch\ rch] rch^ ,rch^ rch_ rch` ,rch` rcha rch5b ,rchb rchc rch9d ,rche rchbf rchf ,rchg rchh rchi ,rchi rchj rchTk ,rch2l rch$m rchm ,rchn rchbo rcho ,rchp rchq rchr ,rchr rchs rch[t ,rch$u rch v rchv ,rch^w rch@x rchx ,rchy rchz rch4{ ,rchK| rch.} rch} ,rch~ rch rch ,rch rch rchs ,rch] rchk ,rch< rch rchƆ rchV ,rch( rch rch* Brch rch ,rch rch rch ,rch rch rch ,rch rchϓ ,rch] rchH rchH rchі ,rch rch rch ,rch) rch { ###..[.. ##.r# ##.####..#..#.. ..............#..##.. ........#.#...).###. #..#.#.......#### # #..#..........## #. #..#.##.#......####. #.......#....< rch e#..@...........####. ####.####.....## #. #..# ##...#### # #.## ###.....###. #.# #.......##.. #.# #.......#... r   rat (asleep) #.# #.....#..... #.# #.....##.#..#.# #.....##.#.#rchߨ ]562.4 (87.0)3.4 (88rch rch V _A rat comes into view.rch  #.......###### #.. #.###...##..[##.r####.####..#.............#.. ........#.#...).### #..#.#.......#### # #..#..........## # #..#.##.#......####rch ##......... #..............########.####.....## # #..# ##...#### # #.## ###.....### #.# #.......## #.# #.......# #.# #.....#... #.# #.....##.#.rchG4.4 (1.0)rchi!rch&$rch ####...# ......###### #.. #.###...##..[##.r####.####........#..##.........#.#...).###.rch ####..........## #.##.######........................#######.####.....## .# ##...#### ## #####..#...rchZ<5rch rch, #######...# ......####### #.. #.###...##..[#.##.r####.####.................#..##.rchf-.........#.#...).#######.........## #.##.#####....#........................#######.####.....## .# ##...#### ## #####..#rch0rch7<6rch:rch;rchM.####...####.. #######...#  ......###### #.. #.###...##..[.#.##.r####.####...................#..##.h............#.#...).#######rch..........## #.#######.......#...........#h   jackal (asleep)#rch<7rchrchY _A jackal comes into view.rch*rch(#.............#?# .####...####.. #######...# rch  ......###### # #.. #.###...##..[#.##.r####.####.......#..##.h......@.....#.#...).##rchB .#.###..#.#.......####.........## #.##.######rch ;..................#######.####.....## .# ##...#### # ####rchow  Found a scroll labelled MAIWAS VITHRUED.rch_  The rat squeaks loudly. The jackal barks! You hear a bark!rchrchrch"rch}rch]'h##..h...r..hrchG(jhhh 3 jackalsrrch*E====8rchI/rch3\ _A jackal comes into view. x2rchEc  You hit the rat. You kick the rat, but do no damage.rchFrchDGrchGrchOS ..hh rchPThe rat is severely wounded.=---9.3 (0.9rchWrchZ; _The rat bites you but does no damage.rch%  rch8You barely miss the rat.rchPrchrch8 .hrchp.hhThe rat is severely wounded.rcheE---70.2rchrchP _The rat barely misses you.rch%  rchAYou hit the rat but do no damage.rch rchH"rch($rch"*]  The rat is severely wounded.rch3guA jackal comes into view.h..h.hhh 4 jackals (1 wandering)1.1 _The rat barely misses you.rch1  You closely miss the rat.The rat is severely wounded. .h.hThe jackal bites you. x2; The jackal misses you.19---2.0rchq; _The rat bites you but does no damage.rchThe jackal bites you. x2; The jackal misses you.The rat bites you but does no damage.bar  The jackal barks!  You kick the rat, but do no damage.  The rat is severely wounded.rchNG .hhrch  The jackal barely misses you. The jackal closely misses you.20rchE=--=9rchB!rchl#V _The jackal barely misses you. x2rch5  You hit the rat.rchrchؕ  You kill the rat!The jackal bites you. The jackal barely misses you.rchʟm...hrchh19-51-3.8rchrchT _The jackal closely misses you.rch%  rchYzYou closely miss the jackal. The jackal barely misses you.rch1.hrch 5------4.7rchrchm _The jackal closely misses you. The jackal bites you. x2rchGrchrchb/ .rchdhYou closely miss the jackal. The jackal bites you.rcho13-------5.6rch$rchR _The jackal barely misses you. The jackal closely misses you.rch&  rchYou hit the jackal but do no damage. The jackal bites you.  The jackal barely misses you. The jackal bites you.  The jackal barely misses you.rchm0------6.5rchrch> _The jackal bites you but does no damage.rchh4rchrcht _You are too injured to fight recklessly!rchrchTrch^ _You are too injured to fight recklessly!rchLrch&MrchTrch4W^ _You are too injured to fight recklessly!rchrchrch rchx^ _You are too injured to fight recklessly!rch-4rchrch!^ _You are too injured to fight recklessly!rchrchrch̊rchV _You are too injured to fight recklessly!rchvrchrch rch#rch 4rchrch}rch4rchrchrch[rch\rchhcrchlfrch8rchrch rchb rch# #.. #.###...##..[.#.##..####@####..#..#........#..##.........hh....#.#...).###.###rchx:.#.###..#.#.......#### #.# ##..#..........## #.##..#.##.#......####.####.......#..........<...rch#..............####.#######.####.....## #.#rchrchrchrchGrchrchQrch,..hhrch(.hh#rchrchrch-rch 80rch rch rch ####...####.##.##†.... #.............###?# .####...####..... #...# ##########...# #.. ......########.> # #.. #@###...##..[.....#.##..####.####..#..#...........hh......#..##..........hh...#.#...).###.##.#.###..#.#.......##### ##..#..........## #.#  3#.##.#......####.####..........<.................####.###h..1=-1rch_ rchѥs  You hit the jackal.  The jackal is heavily wounded.hh 4 jackals=2.4 (0.9 _The jackal barely misses you.rchM 8  You hit the jackal.rch~ Brch rch .rch:  3rch rchD 083.3rch< rch ` _You kill the jackal!rchb (4.2rch rch _You closely miss the jackal. The jackal barely misses you.You hit the jackal.  The jackal is moderately wounded.rch f9/21 --rch !5.1rch rch\ j _The jackal closely misses you. The jackal bites you.rchL  You miss the jackal. Your kick misses the jackal.The jackal is moderately wounded.rchM {10/21=-6.0rchU rch9X S _The jackal barely misses you.rch 8  You hit the jackal.rch rch rch> 6. 2rch{: /659rch@ rch8B J _You kill the jackal!rch| rchz} (7.8rch rchg _You closely miss the jackal. The jackal barely misses you. x2rchi M  You hit the jackal. You kick the jackal.rch rch .   jackal  You kill the jackal!rch 1728.7rch rch T _The jackal closely misses you.rchI  You closely miss the jackal. You kick the jackal, but do no damage.rchp9/21 -9.6rchTrchH"+ _The jackal bites you.rch  You hit the jackal. Your kick misses the jackal.The jackal is heavily wounded.rche10/21=rch"90.5rch&rch9S _The jackal barely misses you.rch   You closely miss the jackal.The jackal is heavily wounded.8/21 --1.4rch@rch + _The jackal bites you.rch(  You miss the jackal. You kick the jackal, but do no damage.The jackal is moderately wounded.rch)(2.3rch2rchf6 _The jackal closely misses you. The jackal barely misses you.rch  You hit the jackal but do no damage.The jackal is moderately wounded.rchI(3.2rchrch#S _The jackal barely misses you.rch8  You hit the jackal. You kick the jackal.  The jackal is severely wounded.rch8C--4.1rch@rchKC+ _The jackal bites you.rchyq  † #?#  #.. #...#  #.. #####...#  #.. #.......#> # #.. #@#[ #h# ... ....#.#...) #.#... #.#  #..#...... #.#   #..#.##.#. #.......#..<You hit the jackal.  The jackal is almost dead.rchN † #?# rch PE #.. #...#  #.. #####...#  #.. #.......#> # #.. #@#[ rchP#h# ... ....#.#...) rchQ#.#... #.#  #..#...... #.#  #..#.##.#. #.......#..rchR?<rch _:  The jackal bites you.rchdK5----5.0rchnrchDwO  †rchw #?#  #.. #...#  #.. #####...#  #.. #.......#rchVx> # #.. #@#[ #h# ...rchx ....#.#...) #.#... #.#  #..#...... #.# rchz7 #..#.##.#. #.......#..< _* * * LOW HITPOINT WARNING * * *You closely miss the jackal.The jackal is almost dead.rchME †rchN #?#  #.. #...#  #.. #####...#  #.. #.......#rchO> # #.. #@#[ #h# rchPW... ....#.#...) #.#... #.#  #..#...... #.#  rchQ3#..#.##.#. #.......#..<rchz]  The jackal bites you.  * * * LOW HITPOINT WARNING * * *rch6^V4-----9rchdrch|n _The jackal bites you but does no damage.  You hit the jackal but do no damage.rcholThe jackal is almost dead.6.8rchtrchh _The jackal bites you but does no damage.  You hit the jackal.rchh†rcht 97.7 _You kill the jackal!rcharch ...........†......####rchin#?# .####...####...... #...# ###########...# #........########.>####...##..[......#.##..####@####..#..#.....#.................#..##...#rch8X.........#.#...).###.###....#....#....rchJ0............. ####.####.....## #.# _Your Stealth skill increases to level 3!rchrchh5=-8.7 (1.0 _rch(rch  Things that are here: _a jackal corpse; a jackal corpserch` ..####rchQ#?# .####...####...... #...# ########## #........########.>####...##..[......#.##..####†####..#..#.....#..........@......#..##...#......#.#...).###.#rch0(#.###..#.#.......#### #.# ....#..#...rch%............##.....#..# ##...#### #.#rchmrch"G-9 _rch rchWrchV; #####?# .####...####....rch;}.. #...# ########## #........########.># ####...##..[.....rch<.#.##..####†####..#..#.....#...............#...#rch<....@.#.#...).###.##.###..#.#.......#### #.#  #..#..........## #.# rch<_#.....###.rch?..##.## ###.....###.##rchRDrchD(600rchKrch#MrchH #?# .####...####...... #...# ########## #.rchO.......########.># #.###...##..[......#.##..####†####..#..#.....#rcha.................#..##...#......#.#...).###.##.###..#.#@......#### #.#  rchß#..#...## #.# .##.#......####.###.rch%...#...rch#...#.# #.......##...## rchrchRrchѨ1rchErchrch .. #...# ########## #.#rch'!.......########.># #.###...##..[.....rch.#.##..####†####..#..#.....#.................#..##...#.........#.#...).###.#rch"7#.###..#.#.......#### #.#  #..#...## #.# rchX##.#......####.###......#..........<...#.....##rchf.....##.rchǫI..#.# #.......#.....#rchSD rchIrchԵo6==2rchyrch_rchrch3rch%rch4rchhrchrcharcharchhrchUjrchrchrchrchrchrchYrchsrchBrchfrchrchrch>schschNschA3=7==sch,schschschdsch_sche sch g8===schE schsch}schschschschschschyschrschsch^^9==schschschdschSsch schP!schF"sch$sch,%sch!&scht(sch)9=sch0*schL,sch,e10/21=sch.sch/sch/schd0sch1sch1sch2sch3sch3sch4sch5schD6^1==sch7sch^8sch8sch59schx:sch:schQ;sch<sch<scha=sch>sch>9=sch?schAi2=schBsch_CschCsch7Dsch|EschEschzFschGschHschHschIsch J^3==schJschLschaLschLschN,schSOschPschPschQschRsch S_4===schSsch4UschUsch-VscheWschWsch>XschYschZschZsch[sch\:==sch\sch0^sch^N15=sch0_schh`sch`schAaschubschbschMcschdsche,schfsch6gj6==schgschaischisch9jschnkschkschFlschmsch"nschnschpschgpR7==schpsch=qschrschrsch\sschtschuschuschvsch#wschwschyschVy9=schzsch[{sch{J8=ch{msch|schS~sch~sch+schsch׀schhschschschvschschSh9==schschschЇschZschschschjschˋschsch;schschi20==schschsch5schÑschschEschԓschschsschsch;sch9=sch@schschL1==schschsch,sch{schsch,schschPsch,schΦschrsch .............. .# #.............# #?# .####...####.. #.. #...# ###schS #.. #####...#  #.. #.......#### sch# #.. #.###...##..[. .#.##..####†####..#..#..r.......#..##..............#.#...)sch.#.###..#.#.#### # #..#..........##  #..#.##.#......#sch9### #.......#.......... r   rat (wandering) #..............#### ####.####.....## schb #..# ##...#### schLx 71.7 (69.0)  A rat comes into view.schrb.rrschʹR====2.7 (70schfsch*- _The rat squeaks loudly.sch_ .#  #?#  #.. #...#  #..   #..  # #.. [ .#.##..####†### .r.....@....... .............#.#...) .#.###..#.#....  #..#......  #..#.##.#. #.......# #... ####  #..#  sch. .#  #?#  #.. #...#  #..   #..  # #.. [ .#.##..####†### .r.....@....... .............#.#...) .#.###..#.#....  #..#......  #..#.##.#. #.......# #... ####  #..#   _A rat is nearby!sch$  .#  #?#  #.. #...#  #..   #..  # #.. [ .#.##..####†### .r.....@....... .............#.#...) .#.###..#.#....  #..#......  #..#.##.#.sch s #.......# #... ####  #..#  sch8 .#  #?#  #.. #...#  #..   #..  # #.. [ .#.##..####†### .r.....@....... sch9+.............#.#...) .#.###..#.#....  #..#......  #..#.##.#. #.......# #... ####  #..#  schB4schNschbRZ _A rat is nearby!schU=  .# # #. #?#. .####...#### #..# #...#  #..# #####...# #..# #. # #..# #.###...##..[.#.##..####†####..#..#.r....@..#..##......#.#...).#.#.###..#.#.#### sch.. #..#..........##. #..#.##.#...... #.......# #.... ####.####.....## #..# ##...####sch4 schx$B.rsch%A--3.7 (1.0) _sch4)sch{*schL.  .### # #?#. .####...#### #..# #...#  #..# #####...# #..# #. # #..# #.###...##..#..#.##..####†####..#..##...r..@...#...#.#...)..#.#.###..#.#.#### .. #..#..........##.. #..#.##.#......sch ## #.......# #..... ####.####.....##  #..# ##...####sch.r--4schschschX #.  .### # #?#. .####... #..# #...#  #..# #####...# #..# #. # #..# #.###...## #..#.##..####†####..#.. #....r@....#...#.#...)._.#.#.###..#.#...... #..#...##...# #..#.##.#......sch  ### #.......# #..... ####.####.....## #..# ##...schV]_=sch 5schsch,x _Found a faded altar of an unknown god. The rat closely misses you.sch7p  You closely miss the rat. You kick the rat.schg†sch6826.6 (0.9schschG _You kill the rat!schKsch#schg$_sch H _No target in view!schP schP schV 6_schY H _No target in view!schT sch} sch| $_schy H _No target in view!sch22 8_schR3 schX: $_schG> H _No target in view!sch 8_sch schJ schܲ H _No target in view!sch< _ _No target in view!sch V_sch1 sch ;sch& sch6( sch{ 4sch sch sch Jsch schw 4sch^} $_schR sch V_schv schj schnDD_sch5J6_schLschschschrsch_schsch>'V_sch2.sch+1sch_g _schbBsch/h _e - 2 scrolls labelled MAIWAS VITHRUED (gained 1)schfnsch schschschschschschnschschusch,schdschsch,schkschschschschschTschschsch sch4schschsch"sch!,schɲschOsch\,schܵsch>schschWschsch.schQ,schܼschschgC ##. ##......##..## ##.........##.#.###.#.........##.##.#....#.......##..######.# ####.#####..# ##..[ ###......##..# #.sch.. #......#.##..#  #.#.#.#..#.##..####† #..@..#....†......-711.6 (35.0) #.#....... ...#.._.#.#.###..#.#. ### #........# #..#... #......### #..#.# ######## # #...... ####.## #..#sch,$_schF-2.6 (36sch?sch( _Found a ring mail.sch[3schC\sch_sch`,schځ~sch Bsch;,sch",sch,schschӔsch,schschssch,schؚsch&sch[Bschnsch,schsch{sch,sch}schgsch,schYschsch;,schschschM,sch:schschO,schCsch|sch,schغschܽschy,schschOsch,schschmsch^,schZschsch3,sch%schschS,sch9schcschf,sch(schsch,schsch schu,schrsch-sch,schschschB,schtschsch,sch schQsch,schschschS,sch4sch?sch,schYschusch,schschsch: ,sch sch sch,schschsch,schsch1schsch|schschPsch/sch,sch0sch9,schschP  There is an escape hatch in the floor here.sch sch  _sch_!sch"sch<$,schF%sch&sch@(,sch-)sch*sch+sch-,schs.sch/sch/scho0sch1sch2sch2schc3schT6schF7,sch8sch9sch:,schQ;sch=sch>schZ>sch>sch@sch~AschAsch_BschEschF,schGschLIschJ,sch,,schL-sch0sch1,sch43schS6sch7,sch9sch;scha=,sch>schpAschB,schCschFsch.H,schbIschKsch_M,schNsch_QschR,schSsch VschX,schXschs[sch],sch^sch%aschb,sch)dschRgsch-i,schjschHmschn,schpsch=rschs,schusch>wschx,schzsch?|sch},sch~sch schEschschschsch,schschnsch‹,schՌschsch,schschlschsch:schsch"schosch schschޙsch4schschschschhschџsch[schschsch\schschWschschschschѨschschnschsch{schschschschүschAschsch$schschsch,sch"schsch,sch .....#### #.# ####..#.#.##.### ......## #.# ##..........# #......####.####....######## #..........<........# .......####.####...## #.....## #.# ##..# ##...#### #.# ####.# ###.....###.###....# #.......##...##.@### 842.6 (130.0) sch%#.......#.....#..# #.....#.........## #.....##.#..##### #.....##.#.### ########.....######.##.##.#schsch4E _Done exploring.schDschE3schVpq........0.0)sch}vq _Done exploring.sch 4sch/$ sch& H _No target in view!schjsch]n$scho6Where to? (? - help) scho  D - Dungeon sch{psch ,schm.....#### #.# ####..#.#.##.###sch0temujin the Vexing schu......## #.# ##..........#sch#Demonspawn sch35#......####.####....########schPcHealth: 21/21 ======================== schdT#..........<........#schy0Magic: 5/5sch1======================== scho.......####.####...##AC: 2schStr: 8 #.....## #.# ##..#EV: 11Int: 15 ##...#### #.# ####.#SH: 0Dex: 13 schq###.....###.###....#XL:  2 Next: 82% Place: Dungeon:1 #.......##...##.@###Noise: ---------  Time: 842.6 (0.0) #.......#.....#..#a) +1 dagger #.....#.........##schNothing quivered #.....##.#..##### #.....##.#.### ########.....######.##.##.# _Found a ring mail. sch" _There is an escape hatch in the floor here. _There is a stone staircase leading down here. _Done exploring. _Done exploring. _No target in view!sch",sch])sch*sch{/ sch.0_schw1sch<4sch5sch~6sch7sch9sch;sch_<sch=sch?schAsch schLsch=schschschschA sch sch sch sch;schschschschschschNschsch{sch%schsch*sch!sch#schb$sch%sch'schg)sch*schZ+sch-sch.sch/sch0sch2schv4sch?5sch6sch~8 sch9 sch94There is a stone staircase leading down here.sch:schZ=schA> sch>_sch%@schsch2schDschsch sch  sch You climb downwards.sch sch schUsch sch sch!_The rat squeaks loudly.  sch"\Found a twisted iron ring and 2 boomerangs.  sch.#+There is a stone staircase leading up here.schsch     ###   #.#   ...   #### #.# sch (  ..... #.#   ......#.##  ...g..=@..# ====57.3 (14.7) ......#.#.#  ...## #.r #  # ..#.  #....  ... .#  g   goblin (wandering) ... .#  r   rat (ß.. #   schv sch$schd _There are monsters nearby!sch ###  #.#  ...  #### #.#  ..... #.#  ......#.###  ...g..=@..#  ......#.#.#  ...## #.r #  # ..#.  #....  ... .#  ... .#  sch8(ß.. #  schh"  ###  #.#  ...  #### #.#  ..... #.#  ......#.###  ...g..=@..#  sch$ ......#.#.#  ...## #.r #  # ..#.  #....  ... .#  ... .#  (ß.. # schv, 4sch4 sch8 d _There are monsters nearby!schiR###....##### #.#.......#.###g..=<........#@#.#...## #.r# ..#. .#....##.... .## ....(ß.. ......  .gZZ   adder zombieg   goblin (wandering)r   ratAn adder zombie comes into view.schNf=---8.3 (1.0)schXTsch_VI _The rat misses you.schƾO  The goblin shouts!  You hit the rat.schschg.Z.gschj6====9.2 (0.9schsch   ### ###.#  #.... ######.#.# .#.#  ...#.### .....g.@<..# schM.......#.#.# ....####...# ### ..#  .#....#  #..Z. .# # .....#  (ß.. #sch ...... _You kill the rat!schschschP.gZ.sch M----60.2 (1.0schschR _You see here a ring of fire.sch?  You hit the goblin but do no damage. Your kick misses the goblin.schbE.g   goblinschEX=---1.1 (0.9schJschKT _The goblin closely misses you.sch  You hit the goblin.  The goblin is moderately wounded.schZZ   adder zombieg   goblinschY19---2.0sch^ schZ ; _The goblin hits you with a +0 dagger.sch' 8  You hit the goblin.schH) sch. ])Z.schNI .99schTN schP J _You kill the goblin!schά  You closely miss the adder zombie. You kick the adder zombie.  The adder zombie is moderately damaged.schD c20=--3.8schq sch R _The adder zombie misses you.sch  You barely miss the adder zombie.The adder zombie is moderately damaged.4.7sch sch Z _The adder zombie closely misses you.sch  You hit the adder zombie.  The adder zombie is moderately damaged.5.6schG schc Z _The adder zombie closely misses you.sch  You hit the adder zombie. You kick the adder zombie.  The adder zombie is heavily damaged.sch< (6.5sch sch D _The adder zombie bites you but does no damage.sch[  You closely miss the adder zombie.The adder zombie is heavily damaged.sch[ Q18--7.4sch` sch$d 1 _The adder zombie bites you.sch  You hit the adder zombie.  The adder zombie is severely damaged.sch a9=-8.3sch^ sch Y _The adder zombie barely misses you.schm  You closely miss the adder zombie.The adder zombie is severely damaged.schm V8-9.2sch!u schy 1 _The adder zombie bites you.sch  You hit the adder zombie but do no damage.You kick the adder zombie.  The adder zombie is almost destroyed.sch )70.1sch sch D _The adder zombie bites you but does no damage.sch# >  You hit the adder zombie.sch6* j.sch+ sch1   temujin the Sneak  Demonspawn###  Health: 18/21 ====================----###.#  Magic: 5/5========================#....  AC: 2Str: 8######.#.#  EV: 11Int: 15.......#.#  SH: 0Dex: 13.......#.###  XL:  2 Next: 100% Place: Dungeon:2......)@<..#  Noise: =--------  Time: 871.0 (0.9).......#.#.#sch4   a) +1 dagger....####...#  Nothing quivered### ..#.# .#....# #.... .#  # .....#  (ß.. #  ......   _The adder zombie bites you.  You hit the adder zombie but do no damage.You kick the adder zombie.  The adder zombie is almost destroyed. _The adder zombie bites you but does no damage.  You hit the adder zombie.sch5 _You destroy the adder zombie!You have reached level 3!sch(? /  --more--sch$  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity?  sch{ 23/26=6/693 0%  scheYou feel clever. x2; Your demonic ancestry asserts itself... schX sch] _Your brain expands. sch123 sch5 sch ; sch<$ _ schEX schI, schkK schN~4== schQ scheT, schV schY, sch[ sch_, sch3a schdh5== sche schg schj, schl sch]o, schp sch{s, scht sch4w~6== schx schB - _HP restored. schv83.0 (12.0)-4.0 (13 sch; sch( _k - a ring of fire scha3 sch sch schX schs, sch^ sch!  sch) sch9= sch sch sch/, sch  schb% schp', sch0) sch)+ schn-, sch. schQ1 schn3, sch5 sch7 sch:, sch< sch8> sch@ schF schIH sch\J schvL, schN schHP schS, schBU schZ sch\, sch^ scha sch[d, sch f schh schLk, schl schvo schDs schs schgu schz sch~ schS sch schl sch### #...#.## #.#....# #......#  schC #......#  ##.(ß..##  .........#  .##......#   schM#.....#...####  ####.#.....@#  900.0 (16#.#...##.#   ##...<.#   #......#  .......##  ###...#..  ......##  ##...#.#     schB1.0 (17 sch' sch^9 _Found a stone staircase leading up. schI  schJ  schK  schP  sch\ X sch_ , schb  schbg P  There is a stone staircase leading up here. schk  schml  _ schn  schq  scht , schIv  schx  schz , schz  sch|  sch} , sch~  sch4  schp , sch́  sch-  sch5 , sch  sch  sch , sch)  schL  sch , sch2  sch  sch  sch  sch  sch5  sch5  sch  sch  sch  sch  sch=  sch  sch  sch4  sch  sch  schŜ  schߝ , sch  sch  schc , schס  schޢ  sch B sch  schب , schV  schê  sch , schl  sch  sch , sch%  sch  sch  sch  schV  sch>  sch_  sch  sch  sch  sch  sch  sch;  sch  schF  sch  sch  sch3  sch%  #.###...#....#  #.........##.#  .###...#.##.#  #####...#.##.#  ........#.##.#  #######.#.##.#  #.....##.#  sch #.#.####.#  #@#.####.#  #.#......#  #.########  sch #  ...  #.#  sch5 r   rat (asleep) #.#   sch .r#     sch/ 25.0 (24  A rat comes into view.Found 13 gold pieces. sch yrr$ schE 5==6.0 (25 sch  sch - _The rat squeaks loudly. sch.........##. .###...#.##.#####...........########.# #....#.##.#......###### ...#.#r.$## schQ sch|fr.--7.0 (1 sch.0) sch݊ sch sch$  .###...###.....####### #....#.##....###### ...##r#..#.#.$# ### sch5(  schp/ :r. schr0 A--8 sche6  schA -##.....####### #....#.##....###### .......r..# schB W#######.#.# #.#.#.$# ###  schM  schM .=9 sch9P  schQ T _The rat completely misses you. sch A9 (0.9 sch  sch _You closely miss the rat. The rat completely misses you.You hit the rat. sch< f. schC 1130.8 schJ  sch" G _You kill the rat! sch:4 sch> schAH _No target in view! sch4 sch schaH _No target in view! schb4 sch* schqH _No target in view!sch54sch:sch>H _No target in view!schBschɺschschH _No target in view!schsch}sch#sch'@ _No target in view!sch4schxsch sch4sch schschF4schschssch4schschsch4schschschjsch:sch6schschQ4schVschfYschʛschHschɜschschsch6 _schschdschsch sch3,schЮsch,schschJ _You now have 78 gold pieces (gained 13).schM3schͶschsch sch,schsch ,schsch schRschschischsch schschschsch4schschAsch{sch,schsch{schWschschJschsch,schschsch,sch?sch schu,sch=schschw,schschsch ,schschJ  #.#......#  #.########  #######.### ..........# #######.#.# #######.#.# #.......#.# #.#######.# #..@......# - ###########  schF You pick up a book of Misfortune and begin reading...schv48.8 (18.0)-9.8 (19sch?sch  You add the spells Jinxbite, Yara's Violent Unravelling, Enfeeble and Sphinx _Sisters to your library.sch23sch7schschschBschsch0sch,schzschsch,schschsch,schschsch?schschPsch,schschGschschsschyschschYsch schhschschEsch schmschsch=schsch*schsch sch sch sch sch sch sch schschschschschRschschrschschUschsch"sch,schfschschw,schschsch ,sch9!sch #sch() ..#.# .#.# #.....# #.#.### #.#.#####.#.#........# #.#####..~..#####.###~~~.P........#S~~~.###.#.#≈~~#######.#.#~#.......#.##.#######.##.........#S   adder (asleep)sch7)3###########schA/S689.8 (20sch2scha5Y _An adder comes into view.schhU ^ .#. #.#. #.....# #.#.#. ## #.#.#. #. #.##....#. #.P..~...#.###.~~~.P.@..............#.S~~~.#.#.#sch_Y .≈~~~ #.#.#P~~~ #.......#.#... #.#.### #...#  #sch2` schKa 270.8 (1.0)schg schj schVp .#### #.#.. # #.. #.#. #.. ### #.#. ###..#.. #.#sch#....#.# #.#P..~...#.###.~~~.P.#..S~~~.#.#.#K.≈~~~. #.#.#.P~~~~. #.#.#....~.. #.#.#.####.# #.##. # K   kobold (asleep)..K.K1 _A kobold comes into view. It is wielding a +0 short sword.sch%### #######. ... #... #..# #.# #...#### #.#.##..#.. #.#.....#.# #.##P..~...############....~~~.P................KS~~~@#############.#.#..≈~~~..# #######.#.#.P~~~~..# #.......#.#....~...# #.#######.sch;j#.####.#.# #.........# #. .# ######### .. .. .. ..schschsch.schK.~~SS=2schHsch sch~ sch ###sch sch3#sch! ...schG #schM #..##schk+ #.#schP #...####sch + #.#sch f ###..#..sch  #.#sch ##....#.# #.#P..~...#..K~~~.P..~~S@.##.##..≈~~~..# #.# #.P~~~~..# #.# #....~...# #.# #.####.#.# # # #...#  ..#.. ..#... _The adder hisses angrily. sch s You enter the shallow water.  Moving in this stuff is going to be slow.sch*.Kschschsch3schD!Water schsch"sch0 sch0sch]1l_The adder barely misses you. The adder closely misses you.sch1UYou hit the adder. Your kick misses the adder.scho23The adder is lightly wounded.schb3sch3%4.7 (0.9sch9sch< sch<sch{='_The adder misses you.sch=schJvsch sch schKsch~schMYour unstable footing causes you to fumble your attack.sch!sch 5.6schsch; schschݔ/_The adder bites you but does no damage.sch sch  sch^You hit the adder.  schJ1The adder is heavily wounded.sch)schsch.schwKsch schuschsch4sch--sch* 6.5schsch1 sch sch_The adder bites you.schzrsch>t0schXvschx7The adder is heavily wounded. schy2_The adder bites you.  sch{=Your unstable footing causes you to fumble your attack. sch| sch$~%You are poisoned.schschUschу2sch?====----sch!7.4sch0Pois Water sch΋sch$schg, _The adder poisons you!schYou are poisoned. _The adder poisons you!  schYou hit the adder.  You feel sick. The adder closely misses you.The kobold splashes around in the water.sch19===-----8.3schIsch* _The adder bites you.schI  You hit the adder.  The adder is almost dead.schJo17===-----9.2schSschWp _You feel sick. The kobold misses you. The adder bites you.schE'The adder is almost dead. _You feel sick. The kobold misses you. The adder bites you.  You closely miss the adder. You kick the adder, but do no damage.schmThe adder is almost dead.You feel sick. The kobold barely misses you. The adder bites you. schD You are more poisoned.schs4======-----80.1sch 6Pois schn schS, _The adder poisons you!sch3The adder poisons you!miss the adder.  You are lethally poisoned!  sch+510=========------1.0Pois scha9sch;> _The kobold splashes around in the water.sch1sch|9---schLsch^ _You are too injured to fight recklessly!sch%schL'sch.sch2^ _You are too injured to fight recklessly!schpschqsch7wsch~z schV{X_You are too injured to fight recklessly!sch5% sch*' sch2. sch^2 ^ _You are too injured to fight recklessly!schP sch,R schW sch$Z ^ _You are too injured to fight recklessly!sch sch sch sch+ V _You are too injured to fight recklessly!sch3 schb5 sch < sch@ schЬ sch sch schӽ schk sch sch( sch, schR sch sch& sch? sch- schD. sch4 sch7 schNh schwi scho sch6s sch sch sch sch sch~ sch sch schA schu sch sch sch, schLBsch=DschKschOschschsch֩sch/sch& s### #.... schs' #.#..## #.#.#...#### #.#.###..#.. #.#.##....#.# schD( #.####P..~...#.#....~~K.P.....~~S~@##.#.sch) ##..≈~~~..# #.#.#.P~~~~..# #.#.#....~...# #.#.sch) #.####.#.# #.# #...# #..#.. ..#...sch#2  ###  ... #..## sch2  #...####  ###..#..  ##....#.# sch3  ###P..~...###### ....~~K.P....... ....~~S~@# sch4 ##..≈~~~..#  #.P~~~~..#  #....~...#  #.####.#.# sch5  # #...#  ..#.. ..#... sch8 !schz ###  ... #..## schH #...####  ###..#..  ##....#.#  schK###P..~...###### ....~~K.P....... ....~~S~@#sch ##..≈~~~..#  #.P~~~~..#  #....~...# schl #.####.#.#  # #...#  ..#..sch@ ..#.. sch`  * * * LOW HITPOINT WARNING * * *schsch!s  ###  ...scho" #..##  #...####  ###..#..  sch4###....#.#  ###P..~...###### ....~~~KP....... sch#....~~~S@# ##..≈~~~..#  #.P~~~~..#  #....~...# sch$ #.####.#.#  # #...#  ..#..schz% ..#... You feel very sick.The adder closely misses you.sch ###  ... #..## sch #...####  ###..#..  ##....#.#  ###P..~...######sch_ ....~~~KP....... ....~~~S@# ##..≈~~~..#  #.P~~~~..#  #....~...#  #.####.#.#  # #...#  ..#.. ..#.. sch}AO~K~S  You feel very sick.  The adder closely misses you.  The kobold hits you with a +0 short sword.  The adder bites you.  You die...scht0/26 ---------sch~/  --more--sch8 schIInventory: 11/52 slots Hand Weapons (go to first with ))  a - a +1 dagger (weapon) Armour (go to first with [)  b - a +0 robe (worn) Jewellery (go to first with "=)f - a ring of flight  k - a ring of fire Scrolls (go to first with ?)schd - 2 scrolls of brand weapon {unknown}  e - 2 scrolls of teleportation {unknown}j - a scroll of enchant armour {unknown} Potions (go to first with !)c - 2 potions of invisibility  g - 2 potions of enlightenment {unknown}  h - a potion of heal wounds {unknown}i - a potion of berserk rage {unknown}sch08schsch=HGoodbye, temujin.29 temujin the Sneak (level 3, 0/26 HPs)Began as a Demonspawn Enchanter on July 1, 2025.Slain by an adder (3 damage)... on level 2 of the Dungeon.The game lasted 00:01:06 (989 turns). Best Crawlers -1.157293875 Sapher MeEE-27 escaped with the Orb2.130700237 Sapher MyTm-27 escaped with the Orb3.89282254 Sapher MDEE-27 escaped with the Orb4.83792790 Yermak GnEE-27 escaped with the Orb5.82486239 Sergey DEVM-27 escaped with the Orb6.82202889 Yermak GnTm-27 escaped with the Orb7.74863927 Yermak GnSk-27 escaped with the Orb8.69920294 Yermak GnSu-27 escaped with the Orb9.67206680 RiderzOfBr DEAl-27 escaped with the Orb  10.62692548 Yermak BaHu-27 escaped with the Orb  11.62175797 Yermak GnAE-27 escaped with the Orb  12.61031518 Yermak TrCj-27 escaped with the Orb  13.60301013 Yermak GnHu-27 escaped with the Orb  14.59156768 CurlyBrace BaIE-27 escaped with the Orbsch!sch'sch(*? [?25h[?0c [?1051l[?1052l[?1060l[?1061l