g5  Player: toph Game: DCSS trunk Server: clan Filename: 2025-02-28.09:19:12.ttyrec Time: (1740734352) Fri Feb 28 10:19:12 2025 gI [?1051l[?1052l[?1060l[?1061hgKV)0[?7h[?25l[?1cg_geg4uWelcome, toph. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Formless ghosts who delight in hexing their enemies. They can equip many different hats, gloves, boots, or cloaks at once, but cannot wear body armour. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Poltergeist HexslingergϢWelcome, toph the Poltergeist. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerp - Hedge Wizard b - Gladiatorj - Wandererq - Conjurer c - Monkk - Delverr - Summoner d - Hunters - Necromancer e - BrigandWarrior-maget - Forgewright Zealotl - Warperu - Fire Elementalist f - Berserkerm - Hexslinger  v - Ice Elementalist g - Cinder Acolyten - Enchanterw - Air Elementalist h - Chaos Knighto - Reaverx - Earth Elementalisty - Alchemist Hexslingers carry a sling, and use hex magic to make their foes more vulnerable to attacks from afar. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Poltergeist Hexslingerggtoph the VexingPoltergeistHealth: 12/12 ========================Magic: 2/2========================AC: 1Str: 4EV: 11Int: 15SH: 0Dex: 16XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +1 slingFire: a) +1 slingFly      ########## #......... #...###... #.@.#÷#... #...###... #......... ##########Welcome, toph the Poltergeist Hexslinger.Everyone else who sought the Orb of Zot has failedgL. Will you be different?gPress ? for a list of commands and other information.  Found the human skeleton of toph.  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting0.8   1.2  -1   n + Spellcasting 1.0   2.4  -1           b - Maces & Flails   0.0   1.4  -2   o - Conjurations   0.0   1.7  -3   c - Axes   0.0   1.2  -1   p + Hexes4.4   2.5  +4   d - Polearms   0.0 [4gYR0m  1.2  -1   q - Summonings   0.0   1.0   0   e - Staves   0.0   1.4  -2   r - Necromancy   0.0   0.8  +1   f - Unarmed Combat   0.0   1.7  -3   s - Forgecraft   0.0   1.2  -1   g - Throwing   0.0   0.7  +2   t - Translocations   0.0   1.0   0       u - Alchemy   0.0   0.8  +1   h - Short Blades   0.0   0.8  g[40m+1   v + Fire Magic0.8   1.2  -1   i - Long Blades   0.0   1.0   0   w - Ice Magic   0.0   0.8  +1  j + Ranged Weapons 1.5   2.8  -2   x - Air Magic   0.0   0.8  +1       y - Earth Magic   0.0   1.2  -1          k + Dodging2.1   2.5  +1   z - Invocations   0.0   1.2  -1   l - Shields   0.0 gu  1.2  -1   0 - Evocations   0.0   1.2  -1   m - Stealth   0.0   0.4  +5      The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsg~  a * Fighting   0.8gTargetTarget--  --  --  --  --  --  --  --  --  --  --  g--  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  a-z] setgJ[-] clear selected targetcost|targetsg7=[?25h[?0c0 g2u [?25l[?1cg/z2.0  -2 current training targets, if any.=] set aall targetsg  k * Dodging   2.1g2p k - Dodging   2.1g` n * Spellcasting   1.0gp n - Spellcasting   1.0gf p * Hexes   4.4gqRp p - Hexes   4.4gC= b + Maces & Flails 0.0g0J b * Maces & Flails   0.0g{o b - Maces & Flails   0.0g' v * Fire Magic   0.8gwq v - Fire Magic   0.8gy  toph the Vexing Poltergeist Health: 12/12 ======================== Magic: 2/2======================== AC: 1Str: 4 ##########EV: 11Int: 15 #.........SH: 0Dex: 16 #...###...XL:  1 Next:  0% Place: Dungeon:1 #.@.#÷#...Noise: ---------  Time: 0.0 (0.0) #...###...a) +1 sling #.........Fire: a) +1 sling ##########Fly Welcome, toph the Poltergeist Hexslinger.Everyone else who sought the Orb of Zot has failed. Will you be different?[g{ \37mPress ? for a list of commands and other information.  Found the human skeleton of toph. _Found a staircase leading out of the dungeon.gһ _gg    ## .# ###########(#  #.........#.#  #...###...#.#  #.<.#÷#...@.# 8.0 (8 #...###...###  #.........#  ########### gA9.0 (9ggS @ ##g2  .. #.  .##  ..#  g ###########(#  #.........#.#  #...###...#@#  #.<.#÷#...'.#  g H#...###...### #.........#  ########### g< g /10.0 (1.0)gx g g$M##.#. #.# ..##########(.....###...#<.#÷#...'.g###...####.........####g%gd&&1g+g.gM H###.. #.# #..#########.....###...#<.#÷#...'.#...###...###..##gY2gC<gy=&3gSg]Y _s - 6 stonesg!b gi .          #.###########  #...........[  5.0 (2  #.##  #..#   ###########.#   #.........#.# gj s  #...###...#.#   #.<.#÷#...'.#  #...###...###  #.........#g {6.0 (3 _Found a cloak.g# J H M #.############ #.....@.....[. #####.######## #.##  #..#  ###########.# #.........#.# #...###...#.# #.<.#÷#...'.# #...###...###7.0 (1gz g g!C#.##.[.#####.##.## #..# ##.# 8g#.##.[.#####.##.## #..# gcC9g#.##.[.#####.##.## #..# 20g1 #.##.[.#####.##.## #..# 1g} #.##.[.#####.##.## #..# 2gN#.##..#####.##.## #..# g.[<3gbghN _You see here a +0 cloak.gՖg&4gg$ _d - a +0 cloakgɼ ~Wield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  a - a +1 sling (weapon)[?] describe selected [!] equip|wield|wear[tab] equip|unequip gg2gbBtoph the VexingPoltergeistHealth: 12/12 ========================Magic: 2/2========================gUAC: 1Str: 4EV: 11Int: 15SH: 0Dex: 16#.##################XL:  1 Next:  0% Place: Dungeon:1#...........@.......gGNoise: ---------  Time: 24.0 (0.0)#####.##############a) +1 sling#.##Fire: a) +1 slinggG#..#Fly ###########.# #.........#.# #...###...#.# g#.<.#÷#...'.# #...###...###Found the human skeleton of toph. g_Found a staircase leading out of the dungeon. _s - 6 stones _Found a cloak. _You see here a +0 cloak. _d - a +0 cloakgP  Okay, then.ggsg. _g g Wear which item? Armour (go to first with [)  c - a +0 cloak (haunted)g rd - a +0 cloak[?] describe selected [!] equip|wield|wear[tab] equip|unequip g/ toph the VexingPoltergeistHealth: 12/12 ========================Magic: 2/2========================AC: 1Str: 4EV: 11Int: 15SH: 0Dex: 16#.##################XL:  1 Next:  0% Place: Dungeon:1#...........@.......Noise: ---------  Time: 24.0 (0.0)#####.##############a) +1 sling#.##Fire: a) +1 sling#..#Fly ###########.# #.........#.# #...###...#.# #.<.#÷#...'.# #...###...### _Found a staircase leading out of the dungeon. _s - 6 stones _Found a cloak. _You see here a +0 cloak. _d - a +0 cloak _Okay, then. _5.0 (16.0 (27.0 (3g@ 8.0 (49.0 (5 2 _You start haunting your armour. You continue haunting your +0 cloak. x5 _You finish haunting your +0 cloak.gJggg _g <g=##..+..# #S# ... #######.#..... ................. ###########.#..... # ... ... # #### # S   ball python (constriction, asleep)40.0 (11.0)1.0 (12 _A ball python comes into view.gJtoph the Vexing#Poltergeist#.Health: 12/12 ========================.Magic: 2/2========================+.AC: 2Str: 4.# #EV: 11Int: 15S# ...SH: 0Dex: 16 ##################*#.....XL:  1 Next:  0% Place: Dungeon:1 .................@.......Noise: ---------  Time: 41.0 (0.0) ##################.#.....a) +1 sling #... ...Fire: a) +1 sling ##### #Fly ##gUS   ball python (constriction, asleep) ###_You finish haunting your +0 cloak. _A ball python comes into view.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (asleep, 98% to hit)gtoph the Vexing#Poltergeist#.Health: 12/12 ========================.Magic: 2/2========================+.AC: 2Str: 4g.# #EV: 11Int: 15S# ...SH: 0Dex: 16 ##################.#.....XL:  1 Next:  0% Place: Dungeon:1 .................@.......Noise: ---------  Time: 41.0 (0.0) ##################.#.....a) +1 sling #... ...Fire: a) +1 sling ##### #Fly ##gVSS   ball python (constriction, asleep) ###Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  You kill the ball python!gg†(g&.gGc8===2.4 (1.4 _g #. #.b ..#+..##.#.######†#.....#............---.#.. #...... #########  b   bat (asleep) 30---4.4 (2 _A bat comes into view.g'toph the Vexing#.Poltergeist#.bHealth: 12/12 ========================..*Magic: 2/2go+========================#+.*#AC: 2Str: 4#.#*######EV: 11Int: 15#†#*......SH: 0Dex: 16 ################.#*......XL:  1 Next:  8% Place: Dungeon:1 .................@.......Noise: ---------  Time: 44.4 (0.0) ################.#.......a) +1 sling#.........Fire: a) +1 slingg?=##########Fly b   bat (asleep) _You kill the ball python! _A bat comes into view.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineg<Aim: a bat (asleep, 98% to hit)gʖ toph the Vexing#.Poltergeist#.bHealth: 12/12 ========================...Magic: 2/2========================#+..#AC: 2Str: 4#.#.######EV: 11Int: 15#†#.......SH: 0Dex: 16 ################.#.......XL:  1 Next:  8% Place: Dungeon:1 .................@.......Noise: ---------  Time: 44.4 (0.0) ################.#.......a) +1 sling#.........Fire: a) +1 sling##########Fly b   bat (asleep)  Fire: a) +1 slingPress: ? - help, Q - select actiongg , ( or ) - cycleShift-Dir - straight lineAim: a bat (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the bat.  You kill the bat!.((((( g" W......gh 3/1316===5.8 (1.4 _ _Your Fighting skill increases to level 1!g _.#_#⌠# ∩#. . ..ß. ####ß..#....#... #...  #+..#  #.#@#######---7.8 (2.0 #†#. ###############.#. ......................... ###############.#........#..........###########---8.8 (3gd8_g< _Found a faded altar of an unknown god.gL4gg?gJg.# ...#.. ...ß. .. .ß..### . ..#_#⌠#. #∩#...###..ß.#######⌠.ß.@#....# ##...#.....#  #S###......#  # #+..#####  #.#.####### #†#........S   ball python (constriction, asleep) ################.#........ .......................... ################.#........gS_52.8 (43.8 (5_ _A ball python comes into view.g>toph the Vexing.#...Poltergeist#.. ..Health: 13/13 ========================.ß. ..Magic: 2/2========================.ß..### .AC: 2Str: 4..#_#⌠#.EV: 11Int: 15#∩#...#SH: 0Dex: 16##..ß.######gCCXL:  1 Next: 16% Place: Dungeon:1#⌠.ß*@#....#Noise: ---------  Time: 53.8 (0.0)##**.#.....#a) +1 sling#S###......#Fire: a) +1 sling# #+..#####Fly #.#.########†#........S   ball python (constriction, asleep) ################.#........ .......................... ################.#........ _Found a faded altar of an unknown god. _A ball python comes into view.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (asleep, 98% to hit)g@toph the Vexing.#...Poltergeist#.. ..Health: 13/13 ========================.ß. ..Magic: 2/2========================.ß..### .AC: 2Str: 4..#_#⌠#.EV: 11Int: 15#∩#...#SH: 0Dex: 16##..ß.######XL:  1 Next: 16% Place: Dungeon:1#⌠.ß.@#....#Noise: ---------  Time: 53.8 (0.0)##...#.....#a) +1 sling#S###......#Fire: a) +1 sling# #+..#####Fly #.#.########†#........S   ball python (constriction, asleep) ################.#[4g^T0m........ .......................... ################.#........Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  You kill the ball python!(((.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a ball python (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  You kill the ball python!  You hear an angry hiss._..S....S   ball python (constriction)g{33===5.1 (1.3 _A ball python comes into view.gOtoph the Vexing.#...Poltergeist#.. ..Health: 13/13 ========================.ß. ..Magic: 2/2========================.ß..### .AC: 2gStr: 4..#_#⌠#.EV: 11Int: 15#∩#..S#SH: 0Dex: 16##..ß*######XL:  1 Next: 33% Place: Dungeon:1#⌠.ß.@#....#Noise: ===------  Time: 55.1 (0.0)##...#.....#a) +1 sling#.###......#Fire: a) +1 sling# #+..#####Fly #.#.########†#........S   ball python (constriction) ################.#........ .......................... ################.#........You hear an angry hiss. _A ball python comes into view.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (62g% to hit)ggxtoph the Vexing.#...Poltergeist#.. ..Health: 13/13 ========================.ß. ..gHiMagic: 2/2========================.ß..### .AC: 2Str: 4..#_#⌠#.EV: 11Int: 15#∩#..(#SH: 0Dex: 16##..ß(######XL:  1 Next: 33% Place: Dungeon:1#⌠.ß.@#....#Noise: ===------  Time: 55.1 (0.0)##...#.....#a) +1 sling#.###......#Fire: a) +1 sling# #+..#####Fly #.#.########†#........S   ball python (constriction) ################.#........ gbk.......................... ################.#........Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (62% to hit)  You shoot a sling bullet.  The sling bullet closely misses the ball python.g.S6.5 (1.4 __g1toph the Vexing.#...Poltergeist#.. ..Health: 13/13 ========================.ß. ..Magic: 2/2========================.ß..### .AC: 2Str: 4..#_#⌠#.EV: 11Int: 15#∩#...#SH: 0Dex: 16##..ßS######XL:  1 Next: 33% Place: Dungeon:1#⌠.ß.@#....#Noise: ===------  Time: 56.5 (0.0)##...#.....#a) +1 sling#.###......#Fire: a) +1 sling# #+..#####Fly #.#.########†#........S   ball python (constriction) ################.#[gA39;49m........ .......................... ################.#........You shoot a sling bullet. _The sling bullet closely misses the ball python.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (62% to hit)gOtoph the Vexing.#...Poltergeist#.. ..Health: 13/13 ========================.ß. ..Magic: 2/2========================.ß..### .AC: 2Str: 4..#_#⌠#.gNREV: 11Int: 15#∩#...#SH: 0Dex: 16##..ßS######XL:  1 Next: 33% Place: Dungeon:1#⌠.ß.@#....#Noise: ===------  Time: 56.5 (0.0)##...#.....#a) +1 sling#.###......#Fire: a) +1 sling# #+..#####Fly #.#.########†#........S   ball python (constriction) ################.#........ .......................... ################.#........gITFire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (62% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  You kill the ball python!gWC.gm&.gܣ|417.8 (1.3 __g  #........# #..B.J...##..g.....#.# #.......##.. #......##..ß. #......#.ß..###.....# ..#_#⌠#@...# ---#∩#...##### ##..ß.###### #⌠.ß..#....# ##...#.....##.###......# J   endoplasm (asleep) ## #+..##### B   giant cockroach (asleep) #.#.####### g   hobgoblin (asleep) #†[40g<- m9.8 (2.0  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a ball python (62% to hit)  You shoot a sling bullet. The sling bullet hits the ball python. _You kill the ball python!  A hobgoblin, an endoplasm and a giant cockroach come into view....BJg_Jwandering)Bwandering)g===60.8 (3 _The hobgoblin shouts! You hear an angry hiss.gtoph the Vexing#........#Poltergeist#........#Health: 13/13 ========================#..BJ....#Magic: 2/2========================.# #.g.....#AC: 2gStr: 4#.. #.*....##EV: 11Int: 15..ß. #.*....#SH: 0Dex: 16.ß..###*....#XL:  1 Next: 41% Place: Dungeon:1..#_#⌠#@...#Noise: ===------  Time: 60.8 (0.0)#∩#...#####a) +1 sling##..ß.######Fire: a) +1 sling#⌠.ß..#....#g 9Fly ##...#.....##.###......#J   endoplasm (wandering)## #+..#####B   giant cockroach (wandering)#.#.#######g   hobgoblin#†#........A hobgoblin, an endoplasm and a giant cockroach come into view. _The hobgoblin shouts! You hear an angry hiss.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (58% to hit)g3: toph the Vexing#........#Poltergeistg: d#........#Health: 13/13 ========================#..BJ....#Magic: 2/2========================g; %.# #.g.....#AC: 2Str: 4#.. #.(....##gI< EV: 11Int: 15..ß. #.(....#SH: 0g< Dex: 16.ß..###(....#XL:  1 Next: 41% Place: Dungeon:1g= ..#_#⌠#@...#Noise: ===------  Time: 60.8 (0.0)#∩#...#####a) +1 slinggi@ ##..ß.######Fire: a) +1 sling#⌠.ß..#....#Fly ##...#.....##.###......#J   endoplasm## #+..#####B   giant cockroach#.#.#######g   hobgoblin#†#........Shift-Dir - straight lineAim: a hobgoblin (58% to hit)  You shoot a sling bullet.  The endoplasm quivers.g The sling bullet hits the hobgoblin.  The hobgoblin is severely wounded.l....BJg.l   frilled lizard (wandering)2.1 (1.3  Aim: a hobgoblin (58% to hit)  You shoot a sling bullet.  The endoplasm quivers.  The sling bullet hits the hobgoblin.  The hobgoblin is severely wounded. _A frilled lizard comes into view.g? #........# #..l.....# #........#.# #.......# #.. #..BJ..## ..ß. #.g....# .ß..###.....# ..#_#⌠#....# #∩#..@##### ##..ß.###### #⌠.ß..#....# ##...#.....# #.##.....# ## #+..##### #.#.####### #†#........ ################.#.gK P...BgB   giant cockroachg   hobgoblin---30g<#........#toph the Vexing#..l.....#Poltergeist#........#Health: 13/13 ========================.# #.......#Magic: 2/2========================#.. #......##AC: 2Str: 4..ß. #..B...#EV: 11Int: 15.ß..###.g...#SH: 0Dex: 16..#_#⌠#*...#XL:  1 Next: 41% Place: Dungeon:1#∩#..@#####Noise: ---------  Time: 63.1 (0.0)##..ß.######a) +1 sling#⌠.ß..#....#Fire: a) +1 sling##...#.....#Fly gԪI#.###......### #+..#####B   giant cockroach#.#.#######g   hobgoblin#†#........ ################.#........The hobgoblin is severely wounded. _A frilled lizard comes into view.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (severely wounded, 58% to hit)gV#........#toph the Vexing#..l.....#Poltergeist#........#Health: 13/13 ========================.# #.......#Magic: 2/2========================#.. #......##AC: 2Str: 4..ß. #..B...#EV: 11Int: 15.ß..###.g...#SH: 0Dex: 16..#_#⌠#....#XL:  1 Next: 41% Place: Dungeon:1#∩#..@#####gQY@Noise: ---------  Time: 63.1 (0.0)##..ß.######a) +1 sling#⌠.ß..#....#Fire: a) +1 sling##...#.....#Fly #.###......### #+..#####B   giant cockroach#.#.#######g   hobgoblin#†#........ ################.#........Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (severely wounded, 58% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  You kill the hobgoblin!ga\e.(glgmgqX.._#B#.gG58===4.5 (1.4 _gF8_gg *8#........#toph the Vexing#..l.....#Poltergeist#........#Health: 13/13 ========================.# #.......#Magic: 2/2========================g*s#.. #......##AC: 2Str: 4..ß. #......#EV: 11Int: 15.ß..###.....#SH: 0Dex: 16..#_#B#....#g-XL:  1 Next: 58% Place: Dungeon:1#∩#..@#####Noise: ===------  Time: 64.5 (0.0)##..ß.######a) +1 sling#⌠.ß..#....#Fire: a) +1 sling##...#.....#Fly #.###......### #+..#####B   giant cockroach#.#.########†#........ ################.#........You shoot a sling bullet. The sling bullet hits the hobgoblin. _You kill the hobgoblin!Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (58% to hit)g4#........#toph the Vexing#..l.....#Poltergeist#........#Health: 13/13 ========================.# #.......#Magic: 2/2========================#.. #......##AC: 2Str: 4..ß. #......#EV: 11Int: 15.ß..###.....#SH: 0Dex: 16..#_#(#....#XL:  1 Next: 58% Place: Dungeon:1#∩#..@#####Noise: ===------  Time: 64.5 (0.0)##..ß.######gra) +1 sling#⌠.ß..#....#Fire: a) +1 sling##...#.....#Fly #.###......### #+..#####B   giant cockroach#.#.########†#........ ################.#........Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (58% to hit)  You shoot a sling bullet.  g9WThe sling bullet completely misses the giant cockroach.glB5.8 (1.3 _g3g g0 #........#toph the Vexing#..l.....#Poltergeist#........#Health: 13/13 ========================.# #.......#Magic: 2/2========================#.. #......##AC: 2Str: 4..ß. #......#EV: 11Int: 15.ß..###.....#SH: 0Dex: 16..#_#B#....#XL:  1 Next: 58% Place: Dungeon:1#∩#..@#####Noise: ===------  Time: 65.8 (0.0)##..ß.######a) +1 sling#⌠.ß..#....#Fire: a) +1 sling##...#.....#Fly #.###[3gC k4m......### #+..#####B   giant cockroach#.#.########†#........ ################.#........You shoot a sling bullet. _The sling bullet completely misses the giant cockroach.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (58% to hit)g|#........#toph the Vexing#..l.....#Poltergeist#........#Health: 13/13 ========================.# #.......#Magic: 2/2========================#.. #......##AC: 2Str: 4..ß. #......#EV: 11Int: 15.ß..###.....#SH: 0Dex: 16..#_#(#....#XL:  1 Next: 58% Place: Dungeon:1#∩#..@#####Noise: ===------  Time: 65.8 (0.0)##..ß.######a) +1 sling#⌠.ß..#....#Fire: a) +1 sling##...#.....#Fly #.###.[g}R39;49m.....### #+..#####B   giant cockroach#.#.########†#........ ################.#........Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (58% to hit)  You shoot a sling bullet.  The sling bullet barely misses the giant cockroach.g:_#B#JJ   endoplasmB   giant cockroach2--7.1 (1.3_g%Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (58% to hit)  You shoot a sling bullet.  The sling bullet barely misses the giant cockroach. _The endoplasm hits you.gj #........#toph the Vexing#..l.....#Poltergeist#........#Health: 12/13 ======================--gTk .# #.......#Magic: 2/2========================#.. #......##AC: 2Str: 4..ß. #......#EV: 11Int: 15.ß..###.....#SH: 0Dex: 16gl ..#_#B#J...#XL:  1 Next: 58% Place: Dungeon:1#∩#..@#####Noise: ===------  Time: 67.1 (0.0)##..ß.######a) +1 sling#⌠.ß..#....#Fire: a) +1 sling##...#.....#Fly #.###......### #+..#####J   endoplasm#.#.#######gQm B   giant cockroach#†#........ ################.#........The sling bullet barely misses the giant cockroach. _The endoplasm hits you.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cyclegm `Shift-Dir - straight lineAim: a giant cockroach (58% to hit)g #........#toph the Vexing#..l.....#Poltergeist#........#Health: 12/13 ======================--.# #.......#Magic: 2/2========================#.. #......##AC: 2Str: 4..ß. #......#EV: 11Int: 15.ß..###.....#SH: 0Dex: 16..#_#B#J...#XL:  1 Next: 58% Place: Dungeon:1#∩#..@#####Noise: ===------  Time: 67.1 (0.0)##..ß.######a) +1 sling#⌠.ß..#....#Fire: a) +1 sling##...#.....#Fly #.###[3g 4m......### #+..#####J   endoplasm#.#.#######B   giant cockroach#†#........ ################.#........Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (58% to hit)  You shoot a sling bullet.  The sling bullet hits the giant cockroach.gV Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a giant cockroach (58% to hit)  You shoot a sling bullet.  The sling bullet hits the giant cockroach.  The giant cockroach is almost dead.3==8.4 (1.3 _gp#........#toph the Vexing#..l.....#Poltergeist#........#Health: 13/13 ========================.# #.......#Magic: 2/2========================#.. #......##AC: 2Str: 4..ß. #......#EV: 11g"Int: 15.ß..###.....#SH: 0Dex: 16..#_#B#J...#XL:  1 Next: 58% Place: Dungeon:1#∩#..@#####Noise: ===------  Time: 68.4 (0.0)##..ß.######a) +1 sling#⌠.ß..#....#Fire: a) +1 sling##...#.....#Fly #.###......### #+..#####J   endoplasm#.#.#######B   giant cockroach#†#........ ################.#........The sling bullet hits the giant cockroach. _The giant cockroach is almost dead.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleSghift-Dir - straight lineAim: a giant cockroach (almost dead, 58% to hit)g7{#........#toph the Vexing#..l.....#Poltergeist#........#Health: 13/13 ========================.# #.......#Magic: 2/2========================#.. #......##AC: 2Str: 4..ß. #......#EV: 11Int: 15.ß..###.....#SH: 0Dex: 16..#_#B#J...#XL:  1 Next: 58% Place: Dungeon:1#∩#..@#####Noise: ===------  Time: 68.4 (0.0)##..ß.######g(a) +1 sling#⌠.ß..#....#Fire: a) +1 sling##...#.....#Fly #.###......### #+..#####J   endoplasm#.#.#######B   giant cockroach#†#........ ################.#........Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (almost dead, 58% to hit)  You shoot a sling bullet.  The sling bullet hits the giant cockroach.gg_#⌠gc3B⌠  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a giant cockroach (almost dead, 58% to hit)  You shoot a sling bullet.  The sling bullet hits the giant cockroach.  You kill the giant cockroach!g{g|2gt~2--75gt&9.7 (1.3gF g5gԎ_The endoplasm hits you.g #........#toph the Vexing#..l.....#Poltergeist#........#Health: 12/13 ======================--.# #.......#Magic: 2/2========================#.. #......##AC: 2Str: 4..ß. #......#EV: 11Int: 15.ß..###.....#SH: 0Dex: 16..#_#⌠#J...#XL:  1 Next: 75% Place: Dungeon:1#∩#..@#####Noise: ===------  Time: 69.7 (0.0)##..ß.######a) +1 sling#⌠.ß..#....#Fire: a) +1 sling##...#.....#Fly #.###g <[34m......### #+..#####J   endoplasm#.#.########†#........ ################.#........You kill the giant cockroach! _The endoplasm hits you.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (86% to hit)g#........#toph the Vexing#..l.....#Poltergeist#........#Health: 12/13 ======================--.# #.......#Magic: 2/2========================#.. #......##AC: 2Str: 4..ß. #......#EV: 11Int: 15.ß..###.....#SH: 0Dex: 16..#_#⌠#J...#XL:  1 Next: 75% Place: Dungeon:1#∩#..@#####Noise: ===------  Time: 69.7 (0.0)##..ß.######a) +1 sling#⌠.ß..#....#Fire: a) +1 sling##...#.....#Fly #.###.gK6.....### #+..#####J   endoplasm#.#.########†#........ ################.#........Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (86% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm!  You kill the endoplasm!gW_#⌠#.g#+>_#⌠#.gB>9171.1 (1.4 _g`FgHgu,#........#toph the Vexing#..l.....#Poltergeist#........#Health: 12/13 ======================--.# #.......#Magic: 2/2========================#.. #......##AC: 2Str: 4..ß. #......#EV: 11Int: 15.ß..###.....#SH: 0Dex: 16..#_#⌠#....#XL:  1 Next: 91% Place: Dungeon:1gx#∩#..@#####Noise: ===------  Time: 71.1 (0.0)##..ß.######a) +1 sling#⌠.ß..#....#Fire: a) +1 sling##...#.....#Fly #.###......### #+..######.#.########†#........ ################.#........Aim: an endoplasm (86% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm! _You kill the endoplasm!Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineg,#........#toph the Vexing#..l.....#Poltergeist#........#Health: 12/13 ======================--.# #.......#Magic: 2/2========================#.. #......##AC: 2Str: 4..ß. #......#EV: 11Int: 15.ß..###.....#SH: 0Dex: 16..#_#⌠#....#XL:  1 Next: 91% Place: Dungeon:1#∩#..@#####Noise: ===------  Time: 71.1 (0.0)##..ß.######a) +1 sling#⌠.ß..#....#Fire: a) +1 sling##...#.....#Fly #.###.gJ0.....### #+..######.#.########†#........ ################.#........You shoot a sling bullet. The sling bullet hits the endoplasm! _You kill the endoplasm!Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then. _gGgHgIgNgKY _3==g[ _You kill the endoplasm!  Fire: a) +1 sling  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then. _HP restored.g`4gbg fghgsk,g8mg0w #..# #..l....l### #........#.#.###.......#..#.. #......## ..ß. #......# .ß..###.....# ..#_#⌠#....# #∩#@..#####---5.1 (4 ##..ß.###### #⌠.ß..#....# ##...#.....# #.###......# ## #+..#####l   frilled lizard (wandering) #.#.#######  #†#........ ##.#..gx:---g{8_g~e _A frilled lizard is nearby!g*L    .l#  ## ..#  .#.###.......#  ..#.. #......## gO  ..ß. #......#  .ß..###.....#  ..#_#⌠#....#  #∩#@..#####  ##..ß.######  #⌠.ß..#....#  ##...#.....#  #.###......#  ## #+..#####  #.#.  #†#..  gq    .l#  ## ..#  .#.###.......#  ..#.. #......##  ..ß. #......#  .ß..###.....#  ..#_#⌠#....#  #∩#@..#####  ##..ß.######  #⌠.ß..#....#  ##...#.....#  #.###.... ## #+..#####  #.#. #†#..gc 4g { _A frilled lizard is nearby!gD #........#toph the Vexing#..l....l#Poltergeist## #......*.#Health: 13/13 ========================.#.###.....*.#Magic: 2/2========================..#.. #...*..##AC: 2Str: 4..ß. #.*....#EV: 11Int: 15.ß..###*....#SH: 0Dex: 16..#_#*#....#XL:  1 Next: 91% Place: Dungeon:1#∩#@..#####Noise: ---------  Time: 75.1 (0.0)##..ß.######a) +1 sling#⌠.ß..#....#Fire: a) +1 sling[3gJE 3m##...#.....#Fly #.###......### #+..#####l   frilled lizard (wandering)#.#.########†#........ ##################.#........ _A frilled lizard is nearby! _A frilled lizard is nearby!Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (wandering, hasn't noticed you, 37% to hit)gG#........#toph the Vexing#..l....l#Poltergeist## #........#Health: 13/13 ========================.#.###.......#Magic: 2/2========================..#.. #......##AC: 2Str: 4..ß. #......#EV: 11Int: 15.ß..###.....#SH: 0Dex: 16..#_#⌠#....#XL:  1 Next: 91% Place: Dungeon:1#∩#@..#####Noise: ---------  Time: 75.1 (0.0)##..ß.######a) +1 sling#⌠.ß..#....#Fire: a) +1 sling##...#.....#Fly [g$b40m#.###......### #+..#####l   frilled lizard (wandering)#.#.########†#........ ##################.#........Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (wandering, hasn't noticed you, 37% to hit)  You shoot a sling bullet.  The sling bullet hits the frilled lizard.g†(((((_#(gL.....⌠  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a frilled lizard (wandering, hasn't noticed you, 37% to hit)  You shoot a sling bullet.  The sling bullet hits the frilled lizard.  You kill the frilled lizard!g#........#toph the Vexing#..l....†#Poltergeist## #........#Health: 13/13 ========================.#.###.......#Magic: 2/2========================..#.. #......##AC: 2Str: 4..ß. #......#EV: 11Int: 15.ß..###.....#SH: 0Dex: 16..#_#⌠#....#XL:  1 Next: 100% Place: Dungeon:1#∩#@..#####Noise: ===------  Time: 76.4 (1.3)##..ß.######a) +1 sling#⌠.ß..#....#Fire: a) +1 sling##...#.....#Flygy #.###......### #+..######.#.########†#........ ##################.#........Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (wandering, hasn't noticed you, 37% to hit)  You shoot a sling bullet.  The sling bullet hits the frilled lizard. _You kill the frilled lizard!8/183/32 0% gK8_gY _You have reached level 2!g~w f _  There is a faded altar of an unknown god here. _g  >...$. ....... #........# #.......†#. ## #........#...#.###.......#....#...#......###..ß@⌠#......#---8.4 (2.0#.ß..###.....##...#_#⌠#....##.#⌠#∩#...###### ####..ß.###### #⌠.ß..#....###...#.....#.###......# ## #+..#####---9.4 (3g g M.......>...$. ....... .... #.......†. ## #......#.###. g( ....#..@#......#.ß.⌠#.ß..###.#...#_#⌠#....#Fly .#####.....#....g 7_g ,80.4 (1g'_gg6gng|,g gg,gg7gv,g~gMg2g. #.. ###... ...... g......##+### ..........#  #........#  #.>...@..# #........# #........# #.......†# . ## #........#...#.###.......# g   hobgoblin (asleep)....#...#......###..ß.⌠#......##.ß..###gGV5.4 (56.4 (6gg' _A hobgoblin comes into view. _You see here 14 gold pieces.g toph the Vexingg.Poltergeist#*.Health: 18/18 ========================###.*.Magic: 3/3========================.....*AC: 2Str: 4.....*##+###EV: 11Int: 15.....*....#SH: 0Dex: 16#....*...#XL:  2 Next:  0% Place: Dungeon:1#.>...@..#Noise: ---------  Time: 86.4 (0.0)#........#a) +1 sling#........#Fire: a) +1 sling#.......†#Fly . ## #........[3g-+Q3m#...#.###.......#g   hobgoblin (asleep)....#...#......###..ß.⌠#......##.ß..###.....# _A hobgoblin comes into view. _You see here 14 gold pieces.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (asleep, 98% to hit)gFtoph the Vexingg.Poltergeist#..Health: 18/18 ========================###...Magic: 3/3========================......AC: 2Str: 4......##+###EV: 11Int: 15..........#SH: 0Dex: 16#........#XL:  2 Next:  0% Place: Dungeon:1#.>...@..#Noise: ---------  Time: 86.4 (0.0)#........#a) +1 sling#........#Fire: a) +1 sling#.......†#Fly . ## #........#...#.###.[37g7am......#g   hobgoblin (asleep)....#...#......###..ß.⌠#......##.ß..###.....#Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  You kill the hobgoblin!.((((((gE.......gTF6===7.7 (1.3 _ggygI5 g6 g 8 g? gJ m _You now have 14 gold pieces.g N 4gO giS g6W ,gY g\] g}a gb gAd gg gm gn go g/s gdv g(w gvx gz g~ ,g g gw 4 #.########.# ........#.# ...?....#.#g  ........#.#.##....l......# #---######...................##+### ...............# #######........#l   frilled lizard (wandering) #.>......# #........# g 2#........#g .94.7 (7.0gǗ G.lg͘ G---5.7 (8g g a _A frilled lizard comes into view.gMtoph the Vexing#.#Poltergeist#######.#Health: 18/18 ========================........#.#Magic: 3/3========================...?....#.#AC: 2Str: 4........#.#EV: 11gPDInt: 15........#.##SH: 0Dex: 16.....l*....#XL:  2 Next:  6% Place: Dungeon:1#@..#Noise: ---------  Time: 95.7 (0.0)######...#a) +1 sling..........#Fire: a) +1 sling..........##+###Fly ...............########........#l   frilled lizard (wandering)#.>......##........##........# _You now have 14 gold pieces. _A frilled lizard comes into view.Fire: a) +1 slinggkAPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (wandering, hasn't noticed you, 37% to hit)gptoph the Vexing#.#Poltergeist#######.#Health: 18/18 ========================........#.#Magic: 3/3========================...?....#.#AC: 2Str: 4........#.#EV: 11Int: 15........#.##SH: 0Dex: 16.....l(....#XL:  2 Next:  6% Place: Dungeon:1#@..#Noise: ---------  Time: 95.7 (0.0)######...#a) +1 sling..........#Fire: a) +1 sling..........##+###Fly gjq...............########........#l   frilled lizard#.>......##........##........#Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (wandering, hasn't noticed you, 37% to hit)  You shoot a sling bullet.  The frilled lizard hisses angrily.ggG.lg>===7.0 (1.3 _g-gg toph the Vexing#.#Poltergeist#######.#Health: 18/18 ========================........#.#Magic: 3/3========================...?....#.#AC: 2Str: 4........#.#EV: 11Int: 15........#.##SH: 0Dex: 16......l....#XL:  2 Next:  6% Place: Dungeon:1#@..#Noise: ===------  Time: 97.0 (0.0)######...#a) +1 sling..........#Fire: a) +1 sling..........##+###Fly ...............########........#l   frilled lizard#gG ].>......##........##........#You shoot a sling bullet. _The frilled lizard hisses angrily.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (37% to hit)guutoph the Vexing#.#Poltergeist#######.#Health: 18/18 ========================..(.....#.#Magic: 3/3========================...(....#.#AC: 2Str: 4....(...#.#EV: 11Int: 15.....(..#.##SH: 0Dex: 16......(....#XL:  2 Next:  6% Place: Dungeon:1#@..#Noise: ===------  Time: 97.0 (0.0)######...#a) +1 sling..........#Fire: a) +1 sling..........##+###Fly ...............#####gx!###........#l   frilled lizard#.>......##........##........#Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (37% to hit)  You shoot a sling bullet.  The sling bullet closely misses the frilled lizard.g.?..l8.3 (1.3 _gtoph the Vexing#.#Poltergeist#######.#Health: 18/18 ========================........#.#Magic: 3/3========================...?....#.#AC: 2Str: 4........#.#EV: 11Int: 15........#.##SH: 0Dex: 16......l....#XL:  2 Next:  6% Place: Dungeon:1#@..#Noise: ===------  Time: 98.3 (0.0)######...#a) +1 sling..........#Fire: a) +1 sling..........##+###Fly ...............########........#l   frilled lizardg#.>......##........##........#You shoot a sling bullet. _The sling bullet closely misses the frilled lizard.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (37% to hit)grW toph the Vexing#.#Poltergeist#######.#Health: 18/18 ========================........#.#Magic: 3/3========================...?....#.#AC: 2Str: 4........#.#EV: 11Int: 15........#.##SH: 0Dex: 16......l....#XL:  2 Next:  6% Place: Dungeon:1#@..#gX Noise: ===------  Time: 98.3 (0.0)######...#a) +1 sling..........#Fire: a) +1 sling..........##+###Fly ...............########........#l   frilled lizard#.>......##........##........#Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleg[ Shift-Dir - straight lineAim: a frilled lizard (37% to hit)  You shoot a sling bullet.  The sling bullet hits the frilled lizard!g|^ C.gx .Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a frilled lizard (37% to hit)  You shoot a sling bullet.  The sling bullet hits the frilled lizard!  You kill the frilled lizard!g E9/19109.6 (1.3 _gf gl g64gIe H .# #.# #.##.#########.#......#.#.......@....#.#---............#.#............#.###..............###########...# ######...#..........#..........##+###.......#104.6 (5.0)---5.6 (6glz _e - a scroll labelled NATHIA INEWEOZg^G 4gI g)J gO gQ gR ,gS gT gU g6V gV g|W gX ,gY gZ g[ gm\ g\ g] g5_ g_ g` g` gb gb gb gc gd gPe ge g9g gl r M###  ### #.# ##...##.# # ##gr.##.#  #. #.#  #.#  #.# #.# gm r   quokka (asleep)#.#########.# g   goblin (asleep)............##............#.#g D14.6 (9.rr5.6 (10.0) _A quokka and a goblin come into view.gtoph the VexingPoltergeistHealth: 19/19 ========================Magic: 3/3========================AC: 2Str: 4###EV: 11Int: 15### #.#SH: 0Dex: 16##...##.#gRXL:  2 Next: 10% Place: Dungeon:1.....**@#Noise: ---------  Time: 115.6 (0.0)##g.r##.#a) +1 sling#. #.#Fire: a) +1 sling#.#Fly #.##.#r   quokka#.#########.#g   goblin (asleep)............#.#............#.# _e - a scroll labelled NATHIA INEWEOZ _A quokka and a goblin come into view.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (45% to hit)g2 toph the VexingPoltergeistHealth: 19/19 ========================Magic: 3/3========================AC: 2Str: 4###EV: 11Int: 15### #.#SH: 0Dex: 16##...##.#XL:  2 Next: 10% Place: Dungeon:1.....((@#Noise: ---------  Time: 115.6 (0.0)##g((##.#a) +1 sling#. #.#Fire: a) +1 sling#.#Fly #.##.#r   quokka#.#########.#g   goblin............#.#............#.#Shift-Dir - straight lineAim: a quokka (45% to hit)  You shoot a sling bullet. g >[21d The sling bullet barely misses the quokka.The sling bullet hits the goblin.  The goblin shouts!Aim: a quokka (45% to hit)  You shoot a sling bullet.  The sling bullet barely misses the quokka.g The sling bullet hits the goblin.goblin shouts!  The goblin is moderately wounded.g g.r...===6.9 (1.3 _g gː  You shoot a sling bullet. The sling bullet hits the quokka.gigT.g8.3 (1.4gƦgǪa _The quokka is moderately wounded.gӵ###### #.##...#.....gr##...## #. #. #...#.#########.............#.#.... 6------90g]A _The quokka bites you.gM###### #.##...#.....gr##...## #. #.########............#.##g߳gX.rgɻQ---20ggFg###### #.##...#.....g.##...##r #. #.#.########............#.#...#.g2###...gTgg5.g.rg   goblin-1gv (((((You shoot a sling bullet.gY gc ....gr===2.6 (1.3g% a _The sling bullet closely misses the quokka.gu^`  You shoot a sling bullet. The sling bullet hits the quokka.g_u.g   gobling ugX,.gg k7=---73.9ggJ _You kill the quokka!g (((((You shoot a sling bullet.gF ....g  The sling bullet closely misses the goblin.13-----5.3 (1.4 _The goblin hits you with a +0 club.gM  You shoot a sling bullet. The sling bullet hits the goblin!)g  g& T-----246.6 (1.3g* g- J _You kill the goblin!g> M H ## ### ##...##.......##...##.#.#.#Fly ...#---70 _a +0 club; a goblin corpseg14= _5==g6===gGgt==7=g[8==gsBg,g~gD =g c9==g gyg#,g`gg,g^gg,ggkg Q==g-!g#g&,gY'g(g*,g+gN-g.g /g,0g1gR3g3g:5g36g67g7g8g9g:go;g;g<g=g>g>g?gA,gCgEgF,gGgIgmK,gLg.OgQ,gRgUgW,g8Yg` M ############g`l #...@.......---#.###########.#######.##.##...##.# #.........# ####...gma##.# #...##)# #...##.# ######.#ge066.6 (39.0)g&f,7.6 (40gigje _f - a scroll labelled FIRGHAF LOXUADOg4gggXg;,ggzgp,ggggg,ggg,ggEg,gZgg,ggwg7g,gGgg,ggg)`g,Xg--,g.g.g/,gM0g1gQ@  ########## #....r..r. #@#  #.#  #.#  #.#  #.# #.# rr 2 rats (asleep) #################.# ..................# ################### 89.6 (22  2 rats come into view.r.r1 asleep)90.6 (23 _Found a robe.g"a+   ############..@r...r..##.#########.# #.# #.##.#  #.# ################.# .................#g j~r[rg&k;===1.6 (1.0)g|C _The rat squeaks loudly.ga  You shoot a sling bullet.  The sling bullet completely misses the rat.The sling bullet hits the rat.gIf (((.   ratgx r...  You kill the rat!gd d8--72.9 (1.3g( > _The rat bites you.g -(((((((gE g  gj r...[..  You shoot a sling bullet. The sling bullet barely misses the rat.g C--4.2g g ( _The rat bites you.g~ (((((((You shoot a sling bullet.gr r...[..  The sling bullet closely misses the rat.g.W6--5.5gg( _The rat bites you.ga((((((( r...[..  You shoot a sling bullet. The sling bullet barely misses the rat.5----6.8 _The rat bites you.g]  You shoot a sling bullet. The sling bullet hits the rat!gXE†gDg`6==318.1gfgG _You kill the rat!g4 ##...@...[.##.##.# #.# #.##.##.#.g47 K##g); g; 6---90g @ gGG p _You see here a rat corpse.gW _7====8=9=====  You see here a +0 robe. _gBg$$Jg<%g\1`g2g;g<,g=g>,gW?g @gA,gAgBgjCgC,gEgGBgDIBgIgJgoKgK,gLgMgIN,gOg8Pg RBg|TBgUgV,gWgYgkZ,g[g\g]g ^g^g_g`gag1bghcgtdgdgxeg~fghghgmigjgkgkglgmgnguogogxgAzg{,g{gw|g},gR~gg,gg[gg,g̈́g,ggg,gYg#g"ggƐ,g,gԗ #.#  #.#  #.#  #.# #.#  #.#  g#.#   .#   #.@........#  --- #.##   #.  #S  #.  #.gt  S   ball python (constriction, asleep) #.  #.   g1258.1 (59.0)gp,9.1 (60gg^ _A ball python comes into view.go*O #.#  #.#  #.#  #.#  #.#  #.# ##########.#  #..........#  #@##########  #.# #S#  #.#  #.#  #.#  #.#  #.#  S.S)60.1 (1.0)gK7  (((((((You shoot a sling bullet.S......===1.4 (1.3 _The sling bullet barely misses the ball python.g] u (((((((g^ /You shoot a sling bullet.gw cS......gx (2.7g{ ga~ f _The sling bullet closely misses the ball python.g  You shoot a sling bullet. The sling bullet hits the ball python.†gg(F44.0gO _You kill the ball python!g#########.........######### ..---50g"x _You see here a ball python corpse.gw #########.........#########†# ###  ---6 _g{|g"g3 4g3 g Bg0 g  ,g g gy ,g$ vg"& g[' ,g' g7) gN, Bg- gg. g. g0 g1 g1 g1 gu2 g3 g5 gl5 g5 gS7 g9 g&: g: g< g> gn> gC ngE g g g g~ g& g gL g g g8 gʠ gB ,gv g٤ gh ,g7 gf g gL g g g g gF gò g <#....................# #....+..#.#######################.####..#.#######.#.....................#.##...##.#.#############.###...#.........#.#### #.###...  ####...##.#....# #....... #...##)#....# #######.. #...##.#....# #.....'.% ######.#...@# #.#.###..---39.9 (15.0)g  #.#....# # #.# #..  #.#########.#.###. #.# #..  ............#.# .. #.# ###  ............#.# ... #.#####  ............#.# ...> #......   ............#.## ..... #...... #..............# ...... #......   ###########...## #...... g& _---40.9 (16g g 9 _Found an escape hatch in the floor.gr gt gu gx g)~ gd gQ gf gٔ g9 g' $#.#######.#gٞ .........g 3#.##...##.#.g; .###..g w#.........#.#### #.###g n####...##.#....# #.....gb  #...##)#....# g ####g u #...##.#....# g/ h#.....'.%######.#....# #.#.###. #.#....######### #.# #... #.#########.#.###@....... #.# #.1.0) ............#.# #....$... #.# #### ............#.# #........ #.###### .#.# #...>.... #....... .#.##......... #....... #..#......... #. ###########...##......... #. ######...##...>..... #. ..........# g ########g g gl g $2.9 (2g# gѸ gV0`gr7g8g?ng@,gAgG _You now have 27 gold pieces (gained 13).gHg\IgIggKgM,gbNgOgmQ,gRgUgW,gWgYgZ,g[g]gh^g#_,g`gagUb,g.dg;egegfggghgigBjg8lg{mgngng|g4~Bggg1BgߑgggXgVg:gg}g<gg]gOg"ggg"g(ggg[ggggeggEg~ng?g,ggg,gggg,gggk,ggg,g\g,ggxg,ggUgK,gggk,gggg8gggg)g-g10,g&2gj5g7,g 9g#<g1>,g(?g3BgCgoDg0Eg@HgI,gJgMgFO,gIPgRgT,gUgnXg&Z,g[[g]g_,gbg"dgf,ggg{jgl,gmgCpgWrgrgsgvg"ygygazg}ggg@g{R  There is a stone staircase leading down here.gg _ggOg8gʍgsgߐggsggvgp,gښg6gԞgkgLgg),ggBg,ggǬg(ggggQ #...##'######### #................#  #########........#  g#.>......#  #........#  #........#  #.......÷#  . ####........#  ...#@###.......# 409.9 (67.0) .......#...#......##  gaz....).#..ß.⌠#......#  #######.ß..###.....#  #...#_#⌠#....# gy#.#⌠#∩#...##### ######..ß.###### #⌠.ß..#....# ##...#.....#g!g9_g-10.9 (68g'_g* _Found a short sword.ggo G #.....##....... #.....##'###### #..........##########........# #.>......#.? #........#...####### #........#.........# #.......÷#.......@.####........#2.9 (2.0)..#.###.......#>.........#...#......##.......).#..ß.⌠#......###########.ß..###.....# #...#_#⌠#....# #.#⌠#∩#...###########..ß.###### #⌠.ß..#....#3.9 (3gg8 #########...##...> #...##.... ###'###.# #........#..K #########........#... #.>......#[...? #........######## #........#....# #.......÷#r....####........#.##...#.###.......#>.........#...#......#.......).#..ß.⌠#......###########.ß..###..... r   quokka (asleep) #...#_#⌠#.... K   kobold (asleep) #.#⌠#∩#...##########..ß.#### 5.9 (2  A kobold and a quokka come into view.g (r.r_6.9 (3 _Found a leather armour.g5O#########...##...> toph the Vexing#...........##.... Poltergeist#...........##'### Health: 19/19 ========================.# #................# Magic: 3/3========================..K #########........# AC: 2Str: 4g~...*#.>......# EV: 11Int: 15[...*#........# SH: 0Dex: 16.....*####### #........# XL:  2 Next: 48% Place: Dungeon:1..r...*@....# #.......÷# Noise: ---------  Time: 416.9 (0.0)............####........# a) +1 sling.##.........#.###.......# Fire: a) +1 sling...>.........#...#......# Fly ###.......).#..ß.⌠#......###########.ß..###..... r   quokka#...#_#⌠#.... K   kobold (asleep)#.#⌠#∩#...##########..ß.####grA kobold and a quokka come into view. _Found a leather armour.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (asleep, 98% to hit)gp#########...##...> toph the Vexing#...........##.... Poltergeist#...........##'### Health: 19/19 ========================.# #................# Magic: 3/3========================..K #########........# AC: 2Str: 4....#.>......# EV: 11Int: 15[...?#........# SH: 0Dex: 16......####### #........# XL:  2 Next: 48% Place: Dungeon:1..r....@....# #.......÷# Noise: ---------  Time: 416.9 (0.0)............####........# a) +1 sling.##.........#gS-[[40m.###.......# Fire: a) +1 sling...>.........#...#......# Fly ###.......).#..ß.⌠#......###########.ß..###..... r   quokka#...#_#⌠#.... K   kobold (asleep)#.#⌠#∩#...##########..ß.####Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!)((((_.?..r...g<G51===8.2 (1.3 _g3E'_gGgH #########...##...> toph the Vexing#...........##.... Poltergeist#...........##'### Health: 19/19 ========================.# #................# Magic: 3/3========================..) #########........# AC: 2Str: 4....#.>......# EV: 11Int: 15[...?#........# SH: 0Dex: 16......####### #........# XL:  2 Next: 51% Place: Dungeon:1...r***@....# #.......÷# Noise: ===------  Time: 418.2 (0.0)............####........# a) +1 sling.##.........#.###gx! h.......# Fire: a) +1 sling...>.........#...#......# Fly ###.......).#..ß.⌠#......###########.ß..###..... r   quokka#...#_#⌠#....#.#⌠#∩#...##########..ß.####You shoot a sling bullet. The sling bullet hits the kobold. _You kill the kobold!Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (50% to hit)gH #########...##...> toph the Vexing#...........##.... Poltergeist#...........##'### Health: 19/19 ========================.# #................# Magic: 3/3========================..) #########........# AC: 2Str: 4....#.>......# EV: 11Int: 15[...?#........# SH: 0Dex: 16......####### #........# XL:  2 Next: 51% Place: Dungeon:1(((((((@....# #.......÷# Noise: ===------  Time: 418.2 (0.0)............####........# a) +1 sling.##.........[40gJ fm#.###.......# Fire: a) +1 sling...>.........#...#......# Fly ###.......).#..ß.⌠#......###########.ß..###..... r   quokka#...#_#⌠#....#.#⌠#∩#...##########..ß.####Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (50% to hit)  You shoot a sling bullet.  The sling bullet closely misses the quokka.ga^ g&_ gf ^.....r.gg 49.5 (1.3 _gm '_go gb#########...##...> toph the Vexing#...........##.... Poltergeist#...........##'### Health: 19/19 ========================.# #................# Magic: 3/3========================..) #########........# AC: 2Str: 4....#.>......# EV: 11Int: 15[...?#........# SH: 0Dex: 16......####### #........# XL:  2 Next: 51% Place: Dungeon:1.....r*@....# #.......÷# Noise: ===------  Time: 419.5 (0.0)............####........# a) +1 sling.##.........#.###g!].......# Fire: a) +1 sling...>.........#...#......# Fly ###.......).#..ß.⌠#......###########.ß..###..... r   quokka#...#_#⌠#....#.#⌠#∩#...##########..ß.####You shoot a sling bullet. _The sling bullet closely misses the quokka.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (50% to hit)g`#########...##...> toph the Vexing#...........##.... Poltergeist#...........##'### Health: 19/19 ========================.# #................# Magic: 3/3========================..) #########........# AC: 2Str: 4....#.>......# EV: 11Int: 15[...?#........# SH: 0Dex: 16......####### #........# XL:  2 Next: 51% Place: Dungeon:1(((((((@....# #.......÷# Noise: ===------  Time: 419.5 (0.0)............####........# a) +1 sling.##.........[40gޞ|m#.###.......# Fire: a) +1 sling...>.........#...#......# Fly ###.......).#..ß.⌠#......###########.ß..###..... r   quokka#...#_#⌠#....#.#⌠#∩#...##########..ß.####Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (50% to hit)  You shoot a sling bullet.  The sling bullet closely misses the quokka.g\......r_20.8 (1.3 _gj@_gXK #########...##...> toph the Vexing#...........##.... Poltergeist#...........##'### Health: 19/19 ========================.# #................# Magic: 3/3========================..) #########........# AC: 2Str: 4....#.>......# EV: 11Int: 15[...?#........# SH: 0Dex: 16......####### #........# XL:  2 Next: 51% Place: Dungeon:1......r@....# #.......÷# Noise: ===------  Time: 420.8 (0.0)............####........# a) +1 sling.##.........#.###.......#gN i Fire: a) +1 sling...>.........#...#......# Fly ###.......).#..ß.⌠#......###########.ß..###..... r   quokka#...#_#⌠#....#.#⌠#∩#...##########..ß.####You shoot a sling bullet. _The sling bullet closely misses the quokka.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (50% to hit)gS#########...##...> toph the Vexing#...........##.... Poltergeist#...........##'### Health: 19/19 ========================.# #................# Magic: 3/3========================..) #########........# AC: 2Str: 4....#.>......# EV: 11Int: 15[...?#........# SH: 0Dex: 16......####### #........# XL:  2 Next: 51% Place: Dungeon:1(((((((@....# #.......÷# Noise: ===------  Time: 420.8 (0.0)............####........# a) +1 sling.##.........[40g km#.###.......# Fire: a) +1 sling...>.........#...#......# Fly ###.......).#..ß.⌠#......###########.ß..###..... r   quokka#...#_#⌠#....#.#⌠#∩#...##########..ß.####Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (50% to hit)  You shoot a sling bullet.  The sling bullet closely misses the quokka.......r_  Shift-Dir - straight lineAim: a quokka (50% to hit)  You shoot a sling bullet.  The sling bullet closely misses the quokka.The quokka bites you.  The quokka twitches its whiskers.13--------2.1 (1.3gJA _The quokka bites you.gb (((((((_You shoot a sling bullet.g} ......rThe sling bullet closely misses the quokka.gup2---------3.4gم'_g+ _The quokka bites you.g (((((((You shoot a sling bullet.g y......r_g ^3=4.7g g ` _The sling bullet barely misses the quokka.gS (((((((_  You shoot a sling bullet.gq gw} ......r_6.0g}  g* gӉ <_The sling bullet barely misses the quokka.gb g (((((((_  You shoot a sling bullet.......r7.3_  You shoot a sling bullet. _The sling bullet barely misses the quokka.  You shoot a sling bullet. _The sling bullet barely misses the quokka.  You shoot a sling bullet. _The sling bullet barely misses the quokka.g _ _The sling bullet barely misses the quokka.  You shoot a sling bullet. _The sling bullet barely misses the quokka.  You shoot a sling bullet. _The sling bullet barely misses the quokka.  You shoot a sling bullet. The sling bullet hits the quokka.gM_14==8.6ga _The quokka is moderately wounded.g >(((((((g& & ......rYou shoot a sling bullet. The sling bullet misses the quokka.10-----9.9g. g$3 + _The quokka bites you.gf (((((((_  You shoot a sling bullet.g` ......r31.2_ _The sling bullet barely misses the quokka.g\  _  You shoot a sling bullet. The sling bullet hits the quokka._1=----2.5_ _The quokka is almost dead.g3  You shoot a sling bullet. The sling bullet hits the quokka..gg$.g_ggAL=83.8g?MghT gUgW&_You kill the quokka!gwXg  #...##...# #.### #. #.##'#.#.### #.#..)... #.#...... #.>......#[...?. #.#......# #..@.....# #.÷#...####.#.##.#.###. ...>.#...#...... ###.).#..ß.⌠# ##.ß..### #...#_#⌠# #.#⌠#∩#... ######..ß.---40gV* &_gMWh##...## #########...## # #.##.. # #. ###'# #.#.#####....... #..)...##########. #......# #.> #[...?.# # ######## #........# #.#...##.###.##...>.........#...###.......).#..ß.⌠###########.ß..## #...#_#⌠#.. #.#⌠#∩#..._---5gT&..............###...## # #########...## #? #.##. # #. ###' #.#.#####....... #..)...##########. #......# #.>gU #[...@.# # #......####### #.......# #..#....## #.#####...>.........#...####.......).#..ß.⌠###########.ß..##gUk #...#_#⌠#.g4_v_2==g_6g|gυu _Found a scroll labelled LUXESI SOOREO.g++7.8 (2g\'_g;c _i - a scroll labelled LUXESI SOOREOg7J4gOgTWBg%_==gwagdgHeT3=gEtgug{Bg 14==gg,ggN,g{gM,g_g5==gڕg,gܚgx,gg),gHgnP=ggc6==g4g,g.g,gg,gAg7===gg,ggz,gxg,gg8==gWg,gg]y=9==gN)  You see here a +0 short sword. _g2q== _i - 2 scrolls labelled LUXESI SOOREO (gained 1)g~Dgs|  You see here a +0 leather armour.g _gXggg#..#......####### #..#...............# #..#..#............####..##.#.##..#.###.#..#...>.#...#.# #.#####.......).#..ß.⌠###.#.#####ß..###......#_##.......#.#⌠#∩##... ######## #⌠.ß#...# ####.#.###### #.###.#.### ##.#.###.##.#######################93.8 (56.0)4.8 (57_ _j - a fuming clear potiong\ g g g g ggmnggm%g%g (,g)g+g.,g20g1gH3g/6g7g8g`:,g;g<g=,g>gL@gFAgAg'Bg@CgEDgDg'EgFgG,gHgIg Jg~JgJgKgLgbMgMgEPggv #  )##  ##.##  ....#  #..##  #..#  #..#   #..###.#.# #.##.  #@.....#.# #.#525.8 (31  #.####+#.# #.#.##  #.# #....# #.#.##.  #.# #....# #.#.### [3g7m #.# #....# #.#.#   #.# #....# #.#.#   ###.###....#..#.#.#   #........#.#..#.#.#   .#..#.#.6.8 (32 _Found a whip.ggggBgS Xggg,ggGg,ggog,g4g"Bg#g&%g++   #r. # ... #. #.# #. # #. # #. # #g-Q. #)#.#  ####@#.#.#  #........#  ###..#.#....  #..#.# .# #. #..# . ##. #..###.#.# #.##.. r   rat (asleep) #......#.# #.##.. #.####+#.# #.#.##.. #.# #....# #.#.##..gQ4232.8 (6.0)g4+3.8 (7g|<g`?V _A rat comes into view.g toph the Vexing  #r.## Poltergeist  .*.#. Health: 19/19 ========================  #*##. Magic: 3/3========================  #*##. AC: 2Str: 4  #*##. EV: 11Int: 15  #*# ##. SH: 0Dex: 16  #*#.##. XL:  2 Next: 58% Place: Dungeon:1  ####@#.#.##. Noise: ---------  Time: 533.8 (0.0)  #........#[1g0;34H#. a) +1 sling  ###..#.#....#. Fire: a) +1 sling  #..#.# .##. Fly   #..# .##.  #..###.#.# #.##.. r   rat (asleep)  #......#.# #.##..  #.####+#.# #.#.##..  #.# #....# #.#.##.. _Found a whip. _A rat comes into view.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 98% to hit)g toph the Vexing  #r.## Poltergeist  .(.#. Health: 19/19 ========================  #(##. Magic: 3/3========================  #(##. AC: 2Str: 4  #(##. EV: 11Int: 15  #(# ##. SH: 0Dex: 16  #(#.##. XL:  2 Next: 58% Place: Dungeon:1  ####@#.#.##. Noise: ---------  Time:[4g40m 533.8 (0.0)  #........##. a) +1 sling  ###..#.#....#. Fire: a) +1 sling  #..#.# .##. Fly   #..# .##.  #..###.#.# #.##.. r   rat  #......#.# #.##..  #.####+#.# #.#.##..  #.# #....# #.#.##..Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 98% to hit)  You shoot a sgling bullet.  The rat squeaks loudly...r...)===5.1 (1.3 _g  toph the Vexing  #..## Poltergeist  ...#. Health: 19/19 ========================g   #r##. Magic: 3/3========================  #*##. AC: 2g Str: 4  #*##. EV: 11Int: 15 g 9 #*# ##. SH: 0Dex: 16  #*#.#g #. XL:  2 Next: 58% Place: Dungeon:1  ####@#.#.##. Noise: ===------  Time: 535.1 (0.0) g f #........##. a) +1 sling  ###..#.#....#. Fire: a) +1 sling  #..#.# .##. Fly   #..# .##.  #..###.#.# #.##.. r   rat  #......#.# #.##..gk \  #.####+#.# #.#.##..  #.# #....# #.#.##..You shoot a sling bullet. g $_The rat squeaks loudly.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linegk 4Aim: a rat (61% to hit)g  toph the Vexing  #..## Poltergeist  ...#. Health: 19/19 ========================  #r##. Magic: 3/3========================  #.##. AC: 2Str: 4  #.##. EV: 11Int: 15  #.# ##. SH: 0Dex: 16  #)#.##. XL:  2 Next: 58% Place: Dungeon:1 g'  ####@#.#.##. Noise: ===------  Time: 535.1 (0.0)  #........##. a) +1 sling  ###..#.#....#. Fire: a) +1 sling  #..#.# .##. Fly   #..# .##.  #..###.#.# #.##.. r   rat  #......#.# #.##..  #.####+#.# #.#.##..  #.# #....# #.#.##..Fire: a) +1 slingPress: ? - help, Qg [36m - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (61% to hit)  You shoot a sling bullet. The sling bullet hits the rat!  You kill the rat!.((((g >....)gl =626.4 (1.3 _g g g7M 4g^N gP gW g?Y g[ gN] ,g^ g_` ga gjb g&c g*m gn go gcu Xg <g g 4g Bg gS gs g g g gg g g gڻ g gR gͽ gM gr  #.. ###############  ... ..#.#............  #.####### ..#.#.###########  #.#.....# r.#.#.#######.#.  #.#.###.# ..#.#.##...##.#.#  #.#.#...# ..#.#.........#.#  #)#.#.### ..#.####...##.#. ####.#.#.#########.##.# #...##)#. #........#.......@.##.# #...##.#.--- ###..#.#......#.#####.# ######.#.  #..#.#.#.##.#...# #.# #.#.  #..#...#.#..#.#.###.#########.#.#  #..###.#.#..#.#.##............#.#  #......#.#..#.#.##............#.# r[3g 9;49m   rat (asleep)  #.####+#.#..#.#.##............#.#  #.# #....#..#.#.##............#.#  #.# #....#..#.#.###..............g 061.4 (25.0)g| H---2.4 (26g g V _A rat comes into view.g #..############### toph the Vexing.....#.#............ Poltergeist#.#######..#.#.########### Health: 19/19 ========================#.#.....#r.#.#.#######.#.. Magic: 3/3========================#.#.###.#*.#.#.##...##.#.# AC: 2Str: 4#.#.#...#*.#.#.........#.# EV: 11Int: 15#)#.#.###*.#.####...##.#.. SH: 0Dex: 16 ####.#.#.#########*##.# #...##)#.. XL:  2 Next: 62% Place: Dungeon:1 #........#.......@.##.# #...##.#..[g% 37m Noise: ---------  Time: 562.4 (0.0) ###..#.#......#.#####.# ######.#.. a) +1 sling#..#.#.#.##.#...# #.##.#.. Fire: a) +1 sling#..#...#.#..#.#.###.#########.#.# Fly #..###.#.#..#.#.##............#.##......#.#..#.#.##............#.# r   rat (asleep)#.####+#.#..#.#.##............#.##.# #....#..#.#.##............#.##.# #....#..#.#.###.............. _You kill the rat! _A rat comes into view.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 98% to hit)g  #..############### toph the Vexing.....#.#............ Poltergeist#.#######..#.#.########### Health: 19/19 ========================#.#.....#r.#.#.#######.#.. Magic: 3/3========================#.#.###.#..#.#.##...##.#.# AC: 2Str: 4#.#.#...#..#.#.........#.# EV: 11Int: 15#)#.#.###..#.####...##.#.. SH: 0Dex: 16 ####.#.#.#########.##.# #...##)#.. XL:  2 Next: 62% Place: Dungeon:1 #........#.......@.##.# #...##.#.. [g'0 40mNoise: ---------  Time: 562.4 (0.0) ###..#.#......#.#####.# ######.#.. a) +1 sling#..#.#.#.##.#...# #.##.#.. Fire: a) +1 sling#..#...#.#..#.#.###.#########.#.# Fly #..###.#.#..#.#.##............#.##......#.#..#.#.##............#.# r   rat (asleep)#.####+#.#..#.#.##............#.##.# #....#..#.#.##............#.##.# #....#..#.#.###..............Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the rat!  You kill the rat!†((((....5===3.7 (1.3 _g#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the rat! _You kill the rat!  You see here a rat corpse. _g# _You now have 36 gold pieces (gained 9).g`g~g g% g5 `g@ JgZ `gi ng| g Bg{  #............# #. #.##########.# #.  #####.####### ##..  #...........# #...........  #.##.######.# ###########  #.######.#####.........  ##...............#######  #.#.............#..#######  #........@....#..#..#.#..---  ####.#######.##..#..#.#.###  #.#.....# ##..#†.#.#.###  #.#.###.# #..#..#.#.##.  #.#.#...#.##..#..#.#....  #)#.#.#..#.####. gΩ L ####.#.#.#########.##.# #.  #........#.........##.# #.  ###..#.#......#.#####.# ##629.7 (66.0)---30.7 (67 _k - a lumpy black potiong 4g gY g Xg' ,gp g g ,g g gl g g ,g Bg g ,g g g g g gq g' g gu g gK ,gH g g= ,g gS g ,g g g_ g g gQ g ,g g g> ,g g  gJ g g g g ,g g- gR" ,g# g( <  You see here a +0 whip.g* g+ _gW, g. g/ g0 g1 g4 g5 g5 g7 g8 g: g: g$< g= g? g@ gDA gC gD g1E g6F gG gI gI g+K gWM gN g)O g$P gQ gR gES gS gU gcV gV gjW gX gDZ gZ gs_ gb gb gQc gc gA ~g Bg͡ g' g g ,g ,g* g g g g ,gG g g gk ,g g g ,gh g1 g ,g gy g~ ,g g g g] g gu g gT g g g" g g? g- g g. g g g g g^ g g  g g4 gT g g? g g g6 g g] gT g g9 g gb g. ,g g g g ,g" g ' 3 #.........# #.. #.........# #.#⌠# #.........# ##### #.........# #g' | #.........#  ##.#.###### # #.#.# #.#.########  #.#..g  #.#################g(  ................ #####.#################.###..#g   goblin (asleep) gp( #######.# .#.# #...###...#.#g"- 87.7 (5  A goblin comes into view. It is wielding a +0 club.g0 ;g.gg1 5==8.7 (58g4 g8 ( _The goblin shouts!gǗ  #....  #....  #....  #....  #....  ##.#.  #.#.# #.#.########  #.#.@.....g.  #.########## #.## g q#..#   g] #....  #....  #....  #....  #....  ##.#.  #.#.# #.#.########  #.#.@.....g.  #.##########  #..#    _A goblin is nearby!g> #.........##... toph the Vexing  #.........##.#⌠# Poltergeist  #.........###### Health: 19/19 ======================== #.........## Magic: 3/3======================== #.........## AC: 2gǵWStr: 4  ##.#.####### EV: 11Int: 15  #.#.## SH: 0Dex: 16  #.#.########XL:  2 Next: 65% Place: Dungeon:1  #.#.@*****g.Noise: ==-------  Time: 688.7 (0.0)  #.#################### a) +1 sling  #..................... Fire: a) +1 sling g۶H #####.################ Fly  #.##  #..#g   goblin  ###########.#  #.........#.#  #...###...#.# g_The goblin shouts! _A goblin is nearby!Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (53% to hit)g, #.........##... toph the Vexing  #.........##.#⌠# Poltergeist  #.........###### Health: 19/19 ======================== #.........## Magic: 3/3======================== #.........## AC: 2Str: 4  ##.#.####### EV: 11Int: 15  #.#.## SH: 0Dex: 16  #.#.########XL:  2 Next: 65% Place: Dungeon:1  #.#.@.....g.Noise: ==-------  Time: 688.7 (0.0)  #.#################### a) +1 sling  #..................... Fire: a) +1 sling  #####.################gDT[39;49m Fly  #.##  #..#g   goblin  ###########.#  #.........#.#  #...###...#.#Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (53% to hit)  You shoot a sling bullet. The sling bullet hits the goblin!  You kill the goblin!((((().....gc72=90.0 (1.3 _g|  You see here a +0 club. _g  There is an empty arch of ancient stone here. _  There is an empty arch of ancient stone here. _[gY39;49m ##...#_#⌠#....#   #.#⌠#∩#...#####   ######..ß.######   #⌠.ß..#....#   ##...#.....#   #.###......#   ##'#+..#### ########.#.#.######### .........#÷#.....@...# --- ##########.#............J .....................#.## ##########.#...........#  #............... ################J   endoplasm (asleep) 735.0 (45.0)_J.J---6.0 (46_g6b _An endoplasm comes into view.g U ##...#_#⌠#....#toph the Vexing#.#⌠#∩#...#####Poltergeist######..ß.######Health: 19/19 ========================#⌠.ß..#....#Magic: 3/3========================g< ##...#.....#AC: 2Str: 4#.###......#EV: 11Int: 15##'#+..#####SH: 0Dex: 16 ########.#.#.#########XL:  2 Next: 72% Place: Dungeon:1 .........#÷#.....@***#Noise: ---------  Time: 736.0 (0.0) g P##########.#.........**J.a) +1 sling .....................#.##Fire: a) +1 sling ##########.#...........#Fly #...............################g J   endoplasm _There is an empty arch of ancient stone here. _An endoplasm comes into view.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (87% to hit)g?  ##...#_#⌠#....#toph the Vexing#.#⌠#∩#...#####Poltergeist######..ß.######Health: 19/19 ========================#⌠.ß..#....#Magic: 3/3========================##...#.....#AC: 2Str: 4#.###......#EV: 11Int: 15##'#+..#####SH: 0Dex: 16 ########.#.#.#########XL:  2 Next: 72% Place: Dungeon:1 .........#÷#.....@...#Noise: ---------  Time: 736.0 (0.0) ##########.#...........J.a) +1 sling .....................#.##Fire: a) +1 sling ##########.#...........#Fly #g@ _...............################J   endoplasm  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (87% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm!  You kill the endoplasm!g8E i(((((.gt` 0......gp F9===7.3 (1.3 _g8u 7_g,w gl g. g* g4 Bg9 gO g g Xg g ,gJ Bgq g g@ g g g g ,gz gN@ ##........# ###.......# ...#......## .ß.⌠#......# ####### ß..###.....# #.....# ..#_#⌠#....# #.....# ⌠#∩#...##### #.....#..ß.#######.....#  #⌠.ß..#....##...@.# ---54.3 (17.0)  ##...#.....#####'##  #.###......# #.#  ##'#+..##### #.# ###.#.#.#########.# ....#÷#.........#.#### #####.#..............# ................#.##.# #####.#...........##.#---gC %_gD E _Done exploring.g? [?25h[?0cg`M  Search for what [? for help]? g[?25l[?1c5 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:1] a faded altar of an unknown godb - [D:1] a short sword  c - [D:1] a +0 club (1 further duplicate)  d - [D:1] a +0 short sword  e - [D:1] a +0 whipgS gW##........#toph the Vexing ###.......#Poltergeist ...#......##Health: 19/19 ========================.ß.⌠#......# #######Magic: 3/3========================ß..###.....# #.....#AC: 2Str: 4 ..#_#⌠#....# #.....#EV: 11Int: 15 ⌠#∩#...##### #.....#SH: 0Dex: 16 ###..ß.#######.....#XL:  2 Next: 79% Place: Dungeon:1  #⌠.ß..#....##...@.#Noise: ---------  Time: 754.3 (0.0)  ##...#.....#####'##a) +1 sling#.###......# #.#Fire: a) +1 sling##'#+..##### #.#Fly ###.#.#.#########.# ....#÷#.........[33g\XHm#.#### #####.#..............# ................#.##.# #####.#...........##.#Shift-Dir - straight lineAim: an endoplasm (87% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm! _You kill the endoplasm! _Done exploring.  Search for what [? for help]? .gi\g/]g9agc. _gt gx Inventory: 12/52 slots Hand Weapons (go to first with ))  a - a +1 sling (weapon) Missiles (go to first with ()g - 5 poisoned darts  s - 6 stones Armour (go to first with [) gjy  c - a +0 cloak (haunted)  d - a +0 cloak (haunted) Scrolls (go to first with ?)b - a scroll of poison  e - 2 scrolls labelled NATHIA INEWEOZ  f - a scroll labelled FIRGHAF LOXUADO  h - a scroll labelled JULIUTRECVU  i - 2 scrolls labelled LUXESI SOOREO g | Potions (go to first with !)  j - a fuming clear potion  k - a lumpy black potiong* ##........#toph the Vexing ###.......#Poltergeist ...#......##Health: 19/19 ========================.ß.⌠#......# #######Magic: 3/3========================ß..###.....# #.....#AC: 2Str: 4 ..#_#⌠#....# #.....#EV: 11Int: 15 ⌠#∩#...##### #.....#SH: 0Dex: 16 ###..ß.#######.....#XL:  2 Next: 79% Place: Dungeon:1  #⌠.ß..#....##...@.#Noise: ---------  Time: 754.3 (0.0)  ##...#.....#####'##a) +1 sling#.###......# #.#Fire: a) +1 sling##'#+..##### #.#Fly ###.#.#.#########.# ....#÷g, ~#.........#.#### #####.#..............# ................#.##.# #####.#...........##.#Shift-Dir - straight lineAim: an endoplasm (87% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm! _You kill the endoplasm! _Done exploring. _Search for what [? for help]? .g. gp/ gh3 g:5 gN6_g"PglZgz\N _There are no items here.g [[?25h[?0c  Search for what [Enter for "."]? gx [?25l[?1cgCg5 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:1] a faded altar of an unknown godb - [D:1] a short sword  c - [D:1] a +0 club (1 further duplicate)  d - [D:1] a +0 short sword  g%e - [D:1] a +0 whipg Level 1 of the Dungeon <>>>>∩_(Press ? for help)  ###.###....#..#.#.# #...........##...........###########   #........#.#..#.#.# #...........##'###########   ##########.#..#.#.#####................#   #.#..#..)...##########........#   #.#..#......##.>......#  #.#..#[.....##........#  #.#..#......####### #........#  #.#...............# #.......÷#  #.#..#............####........#  #.##.#.##.........#.###.......#  #.#..#...>.........#...#......##  #.#.#####.......).#..ß.⌠#......# #######  ##.#.###############.ß..###.....# #.....#  #.........###...#_#⌠#....# #.....#  #.........##.#⌠#∩#...##### #.....#  #.........#######..ß.#######.....#  #.........##⌠.ß..#....##...@.#  #.........###...#.....#####'##  ##.#.#######.###......# #.#  #.#.##gJ#'#+..##### #.#  #.#.###################.#.#.#########.#  #.#.......).............#÷#.........#.####  #.#######################.#..............#gtoph the VexingPoltergeistHealth: 19/19 ========================Magic: 3/3========================AC: 2Str: 4EV: 11Int: 15SH: 0Dex: 16XL:  2 Next: 79% Place: Dungeon:1Time:Fly You shoot a sling bullet. The sling bullet hits the endoplasm! _You kill the endoplasm! _Done exploring. _Search for what [? for help]? . _There are no items here.  Search for what [Enter for "."]? .g _g,g.?g{BXgDBgJngLBgNg_O,gZPgPgR,g7SgTgU,gTVgXgKYgYgrZg`Xgf  There is a faded altar of an unknown god here. _ghg[jgjgkggmgogog`pgrg=tgtgxugGwgy,gtzg |g}g2~g~gg,gMgt#.#..#..)...##########........##.#..#......##.>......##.#..#[.....##........##.#..#......####### #........##.#...............# #.......÷##.#..#............####........##.##.#.##.........#.###.......##.#..#...>.........#...#......###.#.#####.......@.#..ß.⌠#......# # Noise: --------- 783.3 (29.0) g\##.#.###############.ß..###.....# # a) +1 sling #.........###...#_#⌠#....# # Fire: a) +1 sling #.........##.#⌠#∩#...##### # #.........#######..ß.####### #.........##⌠.ß..#....## #.........###...#.....## ##.#.#######.###......##.#.###'#+..#####gg9_gڕT _You see here a +0 short sword.g 8_gB 14.3 (1.0)g} g * _l - a +0 short swordg[S ###.#..#.#.#####........# #.#..#..)...##########..# #.#..#......# #.>......# #.#..#[.....# #.# #.#..#......####### #..# #.#..gW A......# #÷# #.#..#...##.# #.##.#.##.#.##. #.#..#...>...#...#  #.#.#####.........#..ß.⌠.#  ##.#.###############.ß..###.....#  #.# ##...#_#⌠#....#  #.# #.#⌠#∩#...#####  #.#######..ß.######   #.# #⌠.ß..#....#   #.........# ##...#.....# #.#.###### #.###......# ga &_gc &5gk gm gO#.#..#.#.#####.# #.#..#..)...#.# #.#..#......# #.>......# #.#..#[.....# #.# #.#..#......# #.# #.#.......# #.÷# #.#..#.####.# #.##.#.##.#.###.# #.#..#...>.#...#......## #.#.#####.#..ß.⌠#......# ##.#.######.ß..###.....# #.# ##...#_#⌠#....#  #.# #.#⌠#∩#...##### #.# ######..ß. #.# #⌠.ß..#.... #.# ##...#.....[17;2g`H ##.#.###### #.###......6g#.#..#.#.#####.# #.#..#..)...#.# #.#..#......# #.>......# #.#..#[.....# #.# #.#..#......# #.# #.#.......# #.÷# #.#..#.####.# #.##.#.##.#.###.# #.#..#...>.#...#...... #.#.#####.#..ß.⌠#...... ##.#.######.ß..###..... #.# ##...#_#⌠#.... #.# #.#⌠#∩#... #.# ######..ß. #.# #⌠.ß..# #.# ##...#[1g{7;3H ##.#.###### #.###g <7gY9_g)gP#.#..#.#.#####. #.#..#..)...#. #.#..#......# #.>...... #.#..#[.....# #. #.#..#......# #. #.#.......# #.÷ #.#..#.####. #.##.#.##.#.###. #.#..#...>.#...#...... #.#.#####.#..ß.⌠# ##.#.######.ß..### #.# ##...#_#⌠# #.# #.#⌠#∩#... #.# ######..ß. #.# #⌠.ß..# #.# ##...# g##.#.###### #.###8ggwR #.#..#.#.##### #.#..#..)...## #.#..#......# #.> #.#..#[.....# # #.#..#......# # #.#.......# #gS 6. #.#..#.#### #.##.#.##.#.### #.#..#...>.#...# #.#.#####.#..ß.⌠# ##.#.####gT ##.ß..### #.# ##...#_#⌠# #.# #.#⌠#∩#... #.# ######..ß. #g` s.# #⌠.ß..# #.# ##...# ##.#.###### #.###_9gh '_g+k gf #.#..#.#.##### #.#..#..)...## #.#..#......# #.> #.#..#[.....# # #.#..#......# # #.#.........# # #.#..#..#### #.##.#.##.#.### #.#..#...>.#...# #.#.#####.#..ß.⌠# ##.#.######.ß..### #.# ##...#_#⌠# #.# #.#⌠#∩#... #.# ######..ß. #.# #⌠.ß..# #.# ##...# ##.#.###### #.##gm #go =90g| g< #.#..#.#.##### #.#..#..)...## #.#..#......# #.> #.#..#[.....# # #.#..#......# # #.#...............# # #.#..#...#### #.##.#.##.#.### #.#..#....#...# #.#.#####.#..ß.⌠# ##.#.#####.ß..### #.# ##...#_#⌠# #.# #.#⌠#∩#... #.# ######..ß. #.# #⌠.ß.. #.# ##...# ##.#.###### #.###_1 _ThergKU 0e is a stone staircase leading down here.g&_ggZg]C2 _gg7d ! H M #######    ## 2 #    #........  #........  #........ #........ #........ #..$..... gh 4g -3.1 (1.8g g5 _You fly downwards.  Found 13 gold pieces. _There is a stone staircase leading up here.g(y 4gC - _g˔ gI g  _You now have 49 gold pieces (gained 13).#<.........#...........#...........#...........#...........#...........#....#....#...#...r#######.#### .#  # r   rat (asleep) gr 801.1 (8.02.1 (9 _A rat comes into view.g$#<.........toph the Vexing#...........Poltergeist#...........Health: 19/19 ========================#...........gFMagic: 3/3========================#...........AC: 2Str: 4#...........EV: 11Int: 15#...........SH: 0Dex: 16#...........XL:  2 Next: 79% Place: Dungeon:2#...@***....Noise: ---------  Time: 802.1 (0.0)#.......***ra) +1 sling#######.####Fire: a) +1 sling.#gE Fly #r   rat (asleep) _You now have 49 gold pieces (gained 13). _A rat comes into view.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleg]Shift-Dir - straight lineAim: a rat (asleep, 98% to hit)gx #<.........toph the Vexing#...........Poltergeist#...........Health: 19/19 ========================#...........Magic: 3/3========================#...........AC: 2Str: 4#...........EV: 11Int: 15#...........SH: 0Dex: 16#...........XL:  2 Next: 79% Place: Dungeon:2#...@.......Noise: ---------  Time: 802.1 (0.0)#..........ra) +1 sling#######.####Fire: a) +1 sling.#Fly #ga r   rat (asleep)Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the rat.  You kill the rat!((((((. .......g> d82===3.4 (1.3 _g+g-g /g0ge4g7g>gnEBgGgK,gNg Pg?RgTgXgYg[g^ghdg%fgi,gjgn,g1qgrgsgtgwg,ygKzg{g%}g&gggJggo,grgٕng|Bg ggg֢g4g2gAggߪgggѮgаggg3g?gggeggcgg~gKgggggggVgggg^gHgBg,g~g,gu,gwBgBggg.g g  gi #.######g/ j#.### .......g `..... ### ##......gs....##.. #<......g7#...#.# #.......g}...#.# #.......g~#####!..###### #.......gT.....>.g;0# #....... #@# #.......---30.4 (27.0) #.# #....... #.# #.......#.##########.......#..........#.......##########.#######.#..........#..#########..#g^---1.4 (28gX g #.  #.  #.  #..  #.######.###  ...... #### ##.##.. #<...#.# #...#.# ######@..###### #.......>.......# ##########.####.# # #.# #.. #.# #..... #.####..... #..........#..... ##########.  #........ gO[39;49m4.4 (3.0)5.4 (4 _m - a viscous sapphire potiongg`gջXgggXg!,ggxggH,ggg,ggg,gg= H #   #.  ####.#  K.....###   #....##   #@.# ##.# #.###### #......# ######.##g #..# K   kobold (asleep)...####.####...........#####...####....##..g52.4 (17.0)3.4 (18 _A kobold comes into view. It is wielding a +0 dagger.g5 toph the VexingPoltergeistHealth: 19/19 ========================#Magic: 3/3========================#.AC: 2Str: 4####.#EV: 11Int: 15K***..###SH: 0Dex: 16#***.##XL:  2 Next: 82% Place: Dungeon:2#@.#Noise: ---------  Time: 853.4 (0.0)##.#a) +1 sling#.######Fire: a) +1 sling#......#Fly ######.###..#K   kobold (asleep)...####.####...........#####...####....##.. _m - a viscous sapphire potion _A kobold comes into view. It is wielding a +0 dagger.Fire: a) +1 slingPress: ? - help, Q - select ag< ction, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (asleep, 98% to hit)gj toph the VexingPoltergeistHealth: 19/19 ========================#Magic: 3/3========================#.AC: 2Str: 4####.#EV: 11Int: 15K(((..###SH: 0Dex: 16#(((.##XL:  2 Next: 82% Place: Dungeon:2#@.#Noise: ---------  Time: 853.4 (0.0)##.#a) +1 sling#.######Fire: a) +1 sling#......#Fly ######.###..#K   kobold...####.####...........#####...####....##..Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: gyn ~a kobold, wielding a +0 dagger (asleep, 98% to hit)  You shoot a sling bullet.  The kobold shouts!gv gGy P.K.....g\z >===4.7 (1.3 _g:~ g  g0toph the VexingPoltergeistHealth: 19/19 ========================#Magic: 3/3========================#.AC: 2 g6SStr: 4####.#EV: 11Int: 15.K**..###SH: 0Dex: 16#***.##XL:  2 Next: 82% Place: Dungeon:2#@.#Noise: ===------  Time: 854.7 (0.0)##.#a) +1 sling#.###### gFire: a) +1 sling#......#Fly ######.###..#K   kobold...####.####...........#####...####....##.. gYou shoot a sling bullet. _The kobold shouts!  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (53% to hit) gsTtoph the VexingPoltergeistHealth: 19/19 ========================#Magic: 3/3========================#.AC: 2Str: 4####.#EV: 11Int: 15.K....###SH: 0Dex: 16#....##XL:  2 Next: 82% Place: Dungeon:2#@.#Noise: ===------  Time: 854.7 (0.0)##.#a) +1 sling#.######Fire: a) +1 sling#......#Fly ######.## gGV#..#K   kobold...####.####...........#####...####....##..Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (53% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold! gUYh)((((( g)o gqS).....S   ball python (constriction, wandering) g~66.0 (1.3  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a kobold, wielding a +0 dagger (53% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold! _A ball python comes into view. gWtoph the VexingPoltergeistHealth: 19/19 ========================#Magic: 3/3========================#.AC: 2Str: 4####.#EV: 11Int: 15S***..###SH: 0Dex: 16#***.##XL:  2 Next: 86% Place: Dungeon:2#@.#Noise: ===------  Time: 856.0 (0.0)##.#a) +1 sling#.######Fire: a) +1 sling#......#Fly ######.###..#S   ball python (constriction, wandering)...####.####...........#####...####....##..You kill the kobold! _A ball python comes into view.Fire: a) +1 slingPress: ? - help, Q - select action, [3 g9;49m( or ) - cycleShift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 65% to hit)toph the VexingPoltergeistHealth: 19/19 ========================#Magic: 3/3========================#.AC: 2Str: 4####.#EV: 11Int: 15S(((..###SH: 0Dex: 16#(((.##XL:  2 Next: 86% Place: Dungeon:2#@.#Noise: ===------  Time: 856.0 (0.0)##.#a) +1 sling#.######Fire: a) +1 sling#......#Fly ######.###..#S   ball python (constriction)...####.####...........#####...####....##.. gFire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 65% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  The ball python is heavily wounded..S.....7.3 (1.3 _ ga toph the VexingPoltergeistHealth: 19/19 ========================#Magic: 3/3========================#.AC: 2Str: 4####.#EV: 11Int: 15.S**..###SH: 0Dex: 16#***.##XL:  2 Next: 86% Place: Dungeon:2#@.#Noise: ===------  Time: 857.3 (0.0)##.#a) +1 sling#.######Fire: a) +1 sling#......#Fly ######.###..#S   ball python (constriction)...####.####...........##### gu I...####....##..You shoot a sling bullet. The sling bullet hits the ball python. _The ball python is heavily wounded.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (heavily wounded, 65% to hit) gztoph the VexingPoltergeistHealth: 19/19 ========================#Magic: 3/3========================#.AC: 2Str: 4####.#EV: 11Int: 15.(((..###SH: 0Dex: 16#(((.##XL:  2 Next: 86% Place: Dungeon:2#@.#Noise: ===------  Time: 857.3 (0.0)##.#a) +1 sling#.######Fire: a) +1 sling#......#Fly ######.###..#S   ball python (constriction)...####.####...........#####...####....##..Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir gz - straight lineAim: a ball python (heavily wounded, 65% to hit)  You shoot a sling bullet.  The sling bullet completely misses the ball python. g).S...8.6 (1.3 _ g gtoph the VexingPoltergeistHealth: 19/19 ========================#Magic: 3/3========================#.AC: 2Str: 4####.#EV: 11Int: 15.).S*.###SH: 0Dex: 16#.**.##XL:  2 Next: 86% Place: Dungeon:2#@.#Noise: ===------  Time: 858.6 (0.0)##.#a) +1 sling#.######Fire: a) +1 sling#......#Fly ######.###..#S   ball python (constriction)...####.#### g.L...........#####...####....##..You shoot a sling bullet. _The sling bullet completely misses the ball python.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (heavily wounded, 65% to hit) g toph the VexingPoltergeistHealth: 19/19 ========================#Magic: 3/3========================#.AC: 2Str: 4####.#EV: 11Int: 15.).((.###SH: 0Dex: 16#.((.##XL:  2 Next: 86% Place: Dungeon:2#@.#Noise: ===------  Time: 858.6 (0.0)##.#a) +1 sling#.######Fire: a) +1 sling#......#Fly ######.###..#S   ball python (constriction)...####.####...........#####...####....##..Fire: a) +1 slingPress: ? - help, Q - select action, ( or [39;49 g- 4m) - cycleShift-Dir - straight lineAim: a ball python (heavily wounded, 65% to hit)  You shoot a sling bullet.  The sling bullet closely misses the ball python. g!/ .S..9.9 (1.3 _ g$C  gwl+ gqtoph the VexingPoltergeistHealth: 19/19 ========================#Magic: 3/3========================#.AC: 2Str: 4####.#EV: 11Int: 15.)..S.###SH: 0Dex: 16#.**.##XL:  2 Next: 86% Place: Dungeon:2#@.#Noise: ===------  Time: 859.9 (0.0)##.#a) +1 sling#.######Fire: a) +1 sling#......#Fly ######.###..#S   ball python (constriction) g+{...####.####...........#####...####....##..You shoot a sling bullet. _The sling bullet closely misses the ball python.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (heavily wounded, 65% to hit) g<toph the VexingPoltergeistHealth: 19/19 ========================#Magic: 3/3========================#.AC: 2Str: 4####.#EV: 11Int: 15.).((.###SH: 0Dex: 16#.((.##XL:  2 Next: 86% Place: Dungeon:2#@.#Noise: ===------  Time: 859.9 (0.0)##.#a) +1 sling#.######Fire: a) +1 sling#......#Fly ######.###..#S   ball python (constriction)...####.####...........#####...####....##..Fire: a) +1 slingPress: ? - help, Q - select action, ( or [39;49 g0Pgm) - cycleShift-Dir - straight lineAim: a ball python (heavily wounded, 65% to hit)  You shoot a sling bullet.  The sling bullet closely misses the ball python. g|`...S61.2 (1.3 _ g4 gk toph the VexingPoltergeistHealth: 19/19 ========================# gn OMagic: 3/3========================#.AC: 2Str: 4####.#EV: 11Int: 15.)....###SH: 0Dex: 16#..S.## g) CXL:  2 Next: 86% Place: Dungeon:2#@.#Noise: ===------  Time: 861.2 (0.0)##.#a) +1 sling#.######Fire: a) +1 sling#......# g Fly ######.###..#S   ball python (constriction)...####.####...........#####...####....##.. gD You shoot a sling bullet. _The sling bullet closely misses the ball python.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (moderately wounded, 65% to hit) gntoph the VexingPoltergeistHealth: 19/19 ========================#Magic: 3/3========================#.AC: 2 gpStr: 4####(#EV: 11Int: 15.)...(###SH: 0Dex: 16#..(.##XL:  2 Next: 86% Place: Dungeon:2#@.# gqNoise: ===------  Time: 861.2 (0.0)##.#a) +1 sling#.######Fire: a) +1 sling#......#Fly ######.## gt#..#S   ball python (constriction)...####.####...........#####...####....##..Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (moderately wounded, 65% to hit)  You shoot a sling bullet.  The sling bullet closely misses the ball python. g..S2.5 (1.3 _ g g5toph the VexingPoltergeistHealth: 19/19 ========================#Magic: 3/3========================#.AC: 2Str: 4####.#EV: 11Int: 15.)....###SH: 0Dex: 16#..S.##XL:  2 Next: 86% Place: Dungeon:2#@.#Noise: ===------  Time: 862.5 (0.0)##.#a) +1 sling#.######Fire: a) +1 sling#......#Fly ######.###..#S   ball python (constriction)...####.####...........#####...####....##..You shoot a sling bullet. _The sling bullet closely misses the ball python.Fire: a) +1 slingPress: ? - help, Q - select action, [39;49 gm( or ) - cycleShift-Dir - straight lineAim: a ball python (moderately wounded, 65% to hit) gtoph the VexingPoltergeistHealth: 19/19 ========================#Magic: 3/3========================#.AC: 2Str: 4####.#EV: 11Int: 15.)....###SH: 0Dex: 16#..S.##XL:  2 Next: 86% Place: Dungeon:2#@.#Noise: ===------  Time: 862.5 (0.0)##.#a) +1 sling#.######Fire: a) +1 sling#......#Fly ######.## g#..#S   ball python (constriction)...####.####...........#####...####....##..Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (moderately wounded, 65% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  You kill the ball python! gx <. g &. g? c20/20933.8 (1.3 _g8gg##g#. #.g~$ #. #..####.#..)gT%u##.@..##---g&l#.##..##. ##.# #. #.#######. #......##. ######.##g   gnoll (polearm, asleep).. #..#g'u.. ...####.#### ...........#####gG*: ---g+5.8 (2.0  A gnoll comes into view. It is wielding a +0 spear.g8/  --more--gb 6.8 (3 _gg8toph the Vexing#gPoltergeist#*Health: 20/20 ========================#*Magic: 3/3========================g89#*AC: 2Str: 4#*EV: 11Int: 15..####*##SH: 0Dex: 16#..)...*###XL:  2 Next: 93% Place: Dungeon:2#.@..##g<Noise: ---------  Time: 866.8 (0.0)#.##..#a) +1 sling#. ##.#Fire: a) +1 sling#. #.######Fly #. #......##. ######.##g   gnoll (polearm, asleep)..#..#.. ...####.####...........##### _You kill the ball python! _A gnoll comes into view. It is wielding a +0 spear.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (asleep, 98% to hit)g_F toph the Vexing#gPoltergeist#(Health: 20/20 ========================#(Magic: 3/3========================#(AC: 2Str: 4#(EV: 11Int: 15..####(##SH: 0Dex: 16#..)...(###XL:  2 Next: 93% Place: Dungeon:2#.@..##Noise: ---------  Time: 866.8 (0.0)#.##..#a) +1 sling#. ##.#Fire: a) +1 sling#. #.######Fly #. #......##. ######.##g   gJ Fgnoll (polearm)..#..#.. ...####.####...........#####Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll shouts!g:b Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a gnoll, wielding a +0 spear (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll shouts!  The gnoll is heavily wounded.gc ge  A gnoll comes into view. It is wielding a +0 whip.gk /  --more--g"g(g.g....g 2 gnolls (1 polearm, 1 wandering)g>1X ===8.1 (1.3 _g 7gv#g #. #g #. #. ..####.## #..)....### #..@.## #.##..# #. ##.# #. #.###### #. #......##. ######.##.... ---90g' T#g#. #g #. #. ..####.###..)....### #....#.##@.# #. ##.# #. #.#######. #......# g* b#. ######.#.. #..#.. ...####.#### ...........#####...####....##..gK gg   gnoll (polearm)---70g #. #g #. #g ..####.###..)....### #....#.##..# #. ##@# #. #.#######. #......# #. ######.#.. #..#.. ...####.#### ...........#####...####....##.. ######...#.#g .g1g g֭Mg#....####g###..)....### #....####.. ## #@######.....######.##.. #.....####.#### ...........#########.. ######...#.#......gz.g2gg+#. #. ..####.###..)...g###g #....#.##..# #. ##.# #. #.#######. #.@....# #. ######.##.. #..# .. ...####.#### ...........#####...####....##..  ######...#.#......########...######gg;.3gwg2 x#. #. ..####.## #..)....### #....## #.##..# #. ##.# #. #.###### #. #..@...# #. ######.## .. #..# g D.. ...####.#### ...####....##..######...#.#.#.##...#g <4gi g"p#. #. ..####.## #..)....### #....## #.##..# #. ##.# #. #.###### #. #...@..# #. ######.## .. #..# .. ...####.#### 5gL&g#  You aren't carrying any pieces of jewellery.gAg. _gg Spells (Memorise)TypeFailure Level  a - JinxbiteHexesgN6% 2  b - Sigil of BindingHexes12% 3  c - Inner FlameHexes/Fire26% 3  d - Cause FearHexes38% 4 gܰ e - Dimensional Bullseye Hexes/Translocation 69% 4 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitgL#.toph the Vexing#.Poltergeist..####.##Health: 20/20 ========================#..)....###Magic: 3/3========================#....##AC: 2Str: 4#.##..#EV: 11Int: 15#. ##.#SH: 0Dex: 16#. #.######XL:  2 Next: 93% Place: Dungeon:2#. #...@..#Noise: ---------  Time: 875.1 (0.0)#. ######.##a) +1 sling..#..#Fire: a) +1 sling.. ...####.####Fly ...........#####...####....##..######...#.#.........#.#########...######Aim: a gnoll, wielding a +0 spear (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll shouts!  g\PThe gnoll is heavily wounded. _A gnoll comes into view. It is wielding a +0 whip. _You aren't carrying any pieces of jewellery.Memorise Jinxbite, consuming 2 spell levels and leaving 1? Y - Yes  N - Nog g$ #.toph the Vexing#.Poltergeist..####.##Health: 20/20 ========================#..)....###Magic: 3/3========================#....##AC: 2Str: 4#.##..#EV: 11Int: 15#. ##.#SH: 0Dex: 16#. #.######XL:  2 Next: 93% Place: Dungeon:2#. #...@..#Noise: ---------  Time: 875.1 (0.0)#. ######.##a) +1 sling..#..#Fire: a) +1 sling.. ...####.####Fly ...........#####...####....##..######...#.#.........#.#########...######Aim: a gnoll, wielding a +0 spear (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll shouts!  Tg( ,he gnoll is heavily wounded. _A gnoll comes into view. It is wielding a +0 whip. _You aren't carrying any pieces of jewellery.6.1 (1 _gx) g- gg   gnoll (polearm)gy. +7.1 (2g"8 .g8.1 (3gt: g=< _You start memorising the spell. You continue memorising. x2g< g? gB c _You finish memorising. Spell assigned to 'a'.g0#. #. ..####.## #..)....### #....## #.##..# #. ##.# #. #.###### #. #.g..@.# #. ######.## g>N.. #..# .. ...####.#### ......####....##.. ######...#.#.........#.# gDgP} .gThe gnoll attacks as it pursues you!gd18---=9.1 (1gg C _The gnoll hits you from afar with a +0 spear.go e  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks.9=--1----------------=80Will/2 Jinx Fly g ; _You feel your willpower being sapped.gF#.toph the Vexing#.Poltergeist..####.##Health: 19/20 ======================--#..)....###Magic: 1/3========----------------#....##AC: 2Str: 4#.##..#EV: 11Int: 15#. ##.#SH: 0Dex: 16#. #.######XL:  2 Next: 93% Place: Dungeon:2#. #..g*@.#Noise: ==-------  Time: 880.1 (0.0)#. ######.##a) +1 sling..#..#Fire: a) +1 sling.. ...####.####Will/2 Jinx Fly ...........#####...####....##..g   gHgnoll (polearm)######...#.#.........#.#########...###### _You feel your willpower being sapped.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (heavily wounded, chance to call a sprite on  attack: 55%, 65% to hit)g&#.toph the Vexing#.Poltergeist..####.##Health: 19/20 ======================--#..)....###Magic: 1/3========----------------#....##AC: 2Str: 4#.##..#EV: 11Int: 15#. ##.#SH: 0Dex: 16#. #.######XL:  2 Next: 93% Place: Dungeon:2#. #..g(@.#Noise: ==-------  Time: 880.1 (0.0)#. ######.##a) +1 sling..#..#Fire: a) +1 sling.. ...####.####Will/2 Jinx Fly ...........#####...####....##..g  [g^)39;49m gnoll (polearm)######...#.#.........#.#########...######Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (heavily wounded, chance to call a sprite on  attack: 55%, 65% to hit)  You shoot a sling bullet.  The gnoll is heavily wounded.g;=:*gig. , very drained)attack: 55%, 65% to hit)  You shoot a sling bullet.  The gnoll is heavily wounded.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the gnoll with its own hand.  The gnoll is severely wounded.7-- 5 =1.4 (1.3 _The gnoll hits you from afar with a +0 spear.gs #.toph the Vexing#.Poltergeist..####.##Health: 17/20 ====================----#..)....###Magic: 1/3========----------------#....##AC:  5  Str: 4#.##..#EV: 11Int: 15#. ##.#SH: 0Dex: 16#. #.######XL:  2 Next: 93% Place: Dungeon:2#. #..g*@.#Noise: ===------  Time: 881.4 (0.0)#. ######.##a) +1 sling..#..#Fire: a) +1 slingg$ .. ...####.####Will/2 Jinx Fly ...........#####...####....##..g   gnoll (polearm, very drained)######...#.#.........#.#########...###### _The gnoll hits you from afar with a +0 spear.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (severely wounded, heavily drained, chance tocall a sprite on attack: 60%, 65% to hit)g% #.toph the Vexing#.Poltergeist..####.##Health: 17/20 ====================----#..)....###Magic: 1/3========----------------#....##AC:  5  Str: 4#.##..#EV: 11Int: 15#. ##.#SH: 0Dex: 16g( #. #.######XL:  2 Next: 93% Place: Dungeon:2#. #..g.@.#Noise: ===------  Time: 881.4 (0.0)#. ######.##a) +1 sling..#..#Fire: a) +1 sling.. ...####.####Will/2 Jinx Fly ...........#####...####....##..g   gnoll (polearm, very drained)######...#.#.........#.#########...######Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (severely wounded, heavily drained, chance tocall a sprite on attack: 60%, 65% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  You kill the gnoll!g+ `)(g .#.toph the Vexing#.Poltergeist..####.##Health: 17/20 ====================----#..)....###Magic: 1/3========----------------#....##AC:  5  Str: 4#.##..#EV: 11Int: 15#. ##.#SH: 0Dex: 16#. #.######XL:  2 Next: 141% Place: Dungeon:2#. #..).@.#Noise: ===------  Time: 882.7 (1.3)#. ######.##a) +1 sling..#..#Fire: a) +1 sling.. ...####.####Will/2 Jinx Fly ...........#####...####...[40g qm.##..######...#.#.........#.#########...######Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (severely wounded, heavily drained, chance tocall a sprite on attack: 60%, 65% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll. _You kill the gnoll!  call a sprite on attack: 60%, 65% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll. _You kill the gnoll!  You have reached level 3!  Your experience leads to an increase in your attributes!  Increase (S)trength, (I)ntelligence, or (D)exterity? g22/25=1/4--6321%  _You feel stronger. x2gS4gTgW; _g]Fly gC_ _The sprites lose interest in your situation.g`gbgKcU=--gegkx3=gmP4g7{ng92======34== 2  ggQ9_You feel your existence waver again.ggg,gggؕggg"======g>gggjg95g0==gͦg ggj _HP restored.g4gAg=ggfg ggggg4g3======gpFly g _You feel your willpower return.gg?======g,g.gg,g]Bgg# 4====== _Magic restored.g2 g g,gg ======g!g&g(,g*,g8,g-gO0g1g1g3g95g5g6g9gO;g<g<g>gAgC,guEgpFggh.)....### #....## #.##..#gM #. ##.# #. #.###### #. #..)...# ####.########.## ..........# #..# g......@..####.####---923.7 (41.0) ..................#####g ..........####....##.. ..........######...#.#...................#.###################...#### g   gnoll (wandering) .......>......g #########.#### #.g:---gegF\ _A gnoll is nearby!ggMagic restored. _A gnoll is nearby! ghJ Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.g5ne.ggg0ol2------------==4.7 (gom1.0)Will/2 Jinx Fly gug......#########.#####.# _The gnoll shouts!  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (chance to call a sprite on attack: 55%, 65%  to hit)gf#..)....###toph the Vexing#....##Poltergeist#.##..#Health: 25/25 ========================#. ##.#Magic: 2/4============------------#. #.######AC: 2Str: 6#. #..)...#EV: 11Int: 15####.########.##SH: 0Dex: 16..........# #..#XL:  3 Next: 21% Place: Dungeon:2.g(((((@..####.####gNoise: ==-------  Time: 924.7 (0.0)..................##### a) +1 sling..........####....##..Fire: a) +1 sling..........######...#.#Will/2 Jinx Fly ...................#.###################...#### g   gnoll.......>......#########.#####.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (chance to call a sprite on attack: 55%, 65%  to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is lightly wounded.gM:*gAim: a gnoll, wielding a +0 whip (chance to call a sprite on attack: 55%, 65%  to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is lightly wounded.  You feel bolstered by spreading misfortune.  A giggling sprite leaps out and smacks the gnoll with its own hand.g .g.... (very drained)g \ 5 =6.0 (1.3g-g` _The gnoll is moderately wounded.g #..)....###toph the Vexing#....##Poltergeist#.##..#Health: 25/25 ========================#. ##.#Magic: 2/4============------------#. #.######AC:  5  Str: 6#. #..)...#EV: 11Int: 15####.########.##SH: 0Dex: 16..........# #..#XL:  3 Next: 21% Place: Dungeon:2..g****@..####.####Noise: ===------  Time: 926.0 (0.0)..................##### a) +1 sling..........####....##..Fire: a) +1 sling..........######...#.#Will/2 JgA inx Fly ...................#.###################...#### g   gnoll (very drained).......>......#########.#####.# _The gnoll is moderately wounded.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (moderately wounded, heavily drained, chance  to call a sprite on attack: 60%, 65% to hit)gh#..)....###toph the Vexing#....##Poltergeist#.##..#Health: 25/25 ========================#. ##.#g>jMagic: 2/4============------------#. #.######AC:  5  Str: 6#. #..)...#EV: 11Int: 15####.########.##SH: 0Dex: 16..........# #..#XL:  3 Next: 21% Place: Dungeon:2..g((((@..####.####Noise: ===------  Time: 926.0 (0.0)..................##### a) +1 sling..........####....##..Fire: a) +1 sling..........######...#.#Will/2 Jinx Fly ...................#.###################...#### g   gnoll (very drained).......>......[1g+l]6;22H#########.#####.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (moderately wounded, heavily drained, chance  to call a sprite on attack: 60%, 65% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll!  The gnoll is almost dead.g..g..7.3 (1.3g  g"Shift-Dir - straight ling!e  gAim: a gnoll, wielding a +0 whip (moderately wounded, heavily drained, chance  g6to call a sprite on attack: 60%, 65% to hit)  gAYou shoot a sling bullet. The sling bullet hits the gnoll!  gLThe gnoll is almost dead. g&%_The gnoll seems less drained.g#..)....###toph the Vexing#....##Poltergeist#.##..#Health: 25/25 ========================#. ##.#Magic: 2/4============------------#. #.######AC:  5  Str: 6#. #..)...#EV: 11Int: 15####.########.##SH: 0Dex: 16..........# #..#XL:  3 Next: 21% Place: Dungeon:2....g**@..####.####Noise: ===------  Time: 927.3 (0.0)..................##### a) +1 sling..........####....##..Fire: a) +1 sling..........######...#.#Will/2 Jgs|inx Fly ...................#.###################...#### g   gnoll.......>......#########.#####.# _The gnoll seems less drained.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (almost dead, chance to call a sprite on  attack: 55%, 65% to hit)gc #..)....###toph the Vexing#....##Poltergeist#.##..#g Health: 25/25 ========================#. ##.#Magic: 2/4============------------#. #.######AC:  5  Str: 6#. #..)...#EV: 11Int: 15####.########.##SH: 0Dex: 16..........# #..#XL:  3 Next: 21% Place: Dungeon:2....g((@..####.####Noise: ===------  Time: 927.3 (0.0)..................##### a) +1 sling..........####....##..Fire: a) +1 sling..........######...#.#g͟ Will/2 Jinx Fly ...................#.###################...#### g   gnoll.......>......#########.#####.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (almost dead, chance to call a sprite on  attack: 55%, 65% to hit)  You shoot a sling bullet.  The gnoll is almost dead.g| :*g_ Shift-Dir - straight line  Aim: a gnoll, wielding a +0 whip (almost dead, chance to call a sprite on  attack: 55%, 65% to hit)  You shoot a sling bullet.  The gnoll is almost dead.A giggling sprite leaps out and makes the gnoll trip over its own feet.g E)..g R6468.6 (1.3gA g I _You kill the gnoll! g_J gCuFly  _The sprites lose interest in your situation. gyzB g3======5====== gbn g-f4 g2 g4======3 g*====== 2  _You feel your existence waver again. ggFly  _You feel your willpower return. g? #.. #.# #..)...# #..######.########.# #..............# #.. #........).....####. #...................#####..............####. ...................############.....................@.################---54.6 (26.0)#......) .... #.#####.###### #### # #.#  #.# #.##.#.. ---5.6 (27  gw[23d_Found a mace.6.6 (28 _You now have 61 gold pieces (gained 12).!g 4!g' !g. !g !g( B!g !g ,!gx !g !gM ,!gD !g- !g ,!g !gh !g| ,!gw !g !g   #.. #.# #.   #..######.###   #...........   #........)...   #...   #####............   ..................   ###########   #!g ......   #.#..#............)   #..#.#####.######   #..#.#  #..#.#  #..#.#r   quokka (asleep)  #.<#.#  !g r..#.# ..  #.#!gm 263.6 (7.0)!g? +4.6 (8!g] !gh Y _A quokka comes into view."g C  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks."gC rr."gS 2------------==5.6 (1Will/2 Jinx Fly "g "g ; _You feel your willpower being sapped."g  #.. #.# #. toph the Vexing  #..######.#### Poltergeist  #............. Health: 25/25 ======================== #........).... Magic: 2/4============------------ #............. AC: 2Str: 6  #####............. EV: 11Int: 15  .................. SH: 0Dex: 16  ###########............ XL:  3 Next: 46% Place: Dungeon:2  #....@.......########## Noise: ==-------  Time: 965.6 (0.0)  #.#.*#............)a) +1 sling  #.*#.["g 40m#####.######Fire: a) +1 sling  #.*#.# #.#Will/2 Jinx Fly  #*.#.# #.#  #*.#.# #.#r   quokka  #r<#.# #.#  ...#.# ..  #.#You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (chance to call a sprite on attack: 64%, 50% to hit)"g6-y #.. #.# #. toph the Vexing  #..######.#### Poltergeist  #............. Health: 25/25 ======================== #........).... Magic: 2/4============------------ #............. AC: 2Str: 6  #####............. EV: 11Int: 15  .................. SH: 0Dex: 16  ###########............ XL:  3 Next: 46% Place: Dungeon:2  "gA0#....@.......########## Noise: ==-------  Time: 965.6 (0.0)  #.#..#............)a) +1 sling  #..#.#####.######Fire: a) +1 sling  #..#.# #.#Will/2 Jinx Fly  #..#.# #.#  #..#.# #.#r   quokka  #r<#.# #.#  ...#.# ..  #.#Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (chance to call a sprite on attack: 64%, 50% to hit)  You shoot a sling bullet"g$3^. The sling bullet hits the quokka!  You kill the quokka!"gU4(((((†#g D.....#g*E50=6.9 (1.3 _#g.#g1#g vFly  _The sprites lose interest in your situation.#g 3======#gw #g ,#gw #g ,#g #g ,#g #g2 U======#g #g ,#g #gW #g #gu #gg #g #g #ga B#gR ,#g #g #gb #g #g #g Q4======#g #g #gd ,#g #g #g ,#g #g #g} #g #g #g #g9 #g ?======#g #g9 #g] #g DFly #g #g! $ #gI" J_You feel your willpower return.#g#$ #g$ #gY% #g& #g( #g) #g%* #g+ #gO- #g- #g}. #g/ #g1 #g`2 #g2 #gU4 #g,6 #g6 #gW7 #gk9 #gR; #g; #g< #gl> #gD #gD #gE #gSG #gH #gH #gI #gJ #gL B#gM #g>N ,#gXO #gP #g#Q ,#gp ,#gbq #gr #g2s ,#gVt #gu #ghv ,#gw #gy #gy ,#gz #gF| #g| ,#g~ #g2 #g ,#g #g& #gD ,#g2 #gՌ t  #   .# #..   .# #.. #go   ##[## #..#  .... #  #..# #  #.. #  #.############## #g  #@.................---1019.9 (53.0)  #..##############..  #..# #............  #..# #.#..#.......  #..# #.#..#.#####.#g   #..# #.#..#.# #.   #..# #.#..#.# #.   #..# #.#..#.# #.  #gd  #..####.#†<#.# #. #g #g I---20.9 (54#g #g C _Found a robe.$g\ 4$g] $g` $gDi X$g(n    #.#   #.# #  #.# #..  #.# #..  ###[##..## #..#. #. #. #.@......K # #.##.. #............ #..############## #..# #............#$gn  #..# #.#..#........ K   kobold (asleep) #..# #.#..#.#####.# #..# #.#..#.# #.# #..# #.#..#.# #.#$g x 11.9 (1.0)$gx +2.9 (2$g| $gH s _A kobold comes into view. It is wielding a +0 whip.&gg  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks.2------------==3.9 (1Will/2 Jinx Fly  _You feel your willpower being sapped.&g   toph the Vexing &g\  #.#Poltergeist  #.##Health: 25/25 ========================  #.##.. Magic: 2/4============------------  #.##.. AC: 2&gO Str: 6  ###[###..## EV: 11Int: 15  #....#.... SH: 0Dex: 16  #..####### #.... XL:  3 Next: 50% Place: Dungeon:2&g@   #.@******K #.... Noise: ==-------  Time: 1023.9 (0.0)  #.##############.... a) +1 sling  #................... Fire: a) +1 sling &gL x #..##############... Will/2 Jinx Fly   #..# #............#  #..# #.#..#........ K   kobold (asleep)  #..# #.#..#.#####.#  #..# #.#..#.# #.# &gS F #..# #.#..#.# #.# _You feel your willpower being sapped.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 whip (asleep, chance to call a sprite on attack:  64%, 98% to hit)&gA  toph the Vexing &g+  #.#Poltergeist  #.##Health: 25/25 ========================  #.##.. Magic: 2/4&g )============------------  #.##.. AC: 2Str: 6 &g  ###[###..## EV: 11Int: 15  #....#.... SH: 0Dex: 16 &g  #..####### #.... XL:  3 Next: 50% Place: Dungeon:2  #.@......K #.... Noise: ==-------  Time: 1023.9 (0.0)  #.##############.... a) +1 sling&gs   #................... Fire: a) +1 sling  #..##############... Will/2 Jinx Fly  &g  #..# #............#  #..# #.#..#........ K   kobold (asleep)  #..# #.#..#.#####.# &g՜  #..# #.#..#.# #.#  #..# #.#..#.# #.#Press: ? - help, Q - select action, ( or ) - cycle&gP Shift-Dir - straight lineAim: a kobold, wielding a +0 whip (asleep, chance to call a sprite on attack:  64%, 98% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!&g (((((()&g +......&g D1=5.2 (1.3 _&g &g *gMJ*gR*gvT*g`Fly *ge{ _The sprites lose interest in your situation.*g-g*grX*g3======*gB*gB*gU======*g*g*g*g׭*g,,*ga*g*g=*g,*g{S---..S   adder (wandering)41.2 (16.0)---2.2 (17*g*gY _An adder comes into view.+g _An adder comes into view.  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  You miscast Jinxbite.  You are very lightly contaminated with residual magic.  Nothing appears to happen.+g1!S)S+gD"1------------3.0)Contam +g)+g,/ _The adder hisses angrily.+g toph the Vexing  #.#Poltergeist  #.##Health: 25/25 ========================  #.##.. Magic: 1/4======------------------  #.##.. AC: 2Str: 6  ###[###..## EV: 11Int: 15  #....#.... SH: 0Dex: 16  #..####### #.... XL:  3 Next: 51% Place: Dungeon:2  #.@*****S) #.... Noise: ---------  Time: 1043.2 (0.0)  #[+gr!40m.##############.... a) +1 sling  #................... Fire: a) +1 sling  #..##############... Will/2 Fly Contam   #..# #............#  #..# #.#..#........ S   adder  #..# #.#..#.#####.#  #..# #.#..#.# #.#  #..# #.#..#.# #.#Nothing appears to happen. _The adder hisses angrily.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (42% to hit)+g<n toph the Vexing  #.#Poltergeist  #.##+g?Health: 25/25 ========================  #.##.. Magic: 1/4======------------------  #.##.. AC: 2Str: 6  ###[###..## EV: 11Int: 15  #....#.... SH: 0Dex: 16  #..####### #.... XL:  3 Next: 51% Place: Dungeon:2  #.@(((((S) #.... Noise: ---------  Time: 1043.2 (0.0)  #.##############.... a) +1 sling  #................... Fire: a) +1 sling [39;49+g@m #..##############... Will/2 Fly Contam   #..# #............#  #..# #.#..#........ S   adder  #..# #.#..#.#####.#  #..# #.#..#.# #.#  #..# #.#..#.# #.#Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (42% to hit)  You shoot a sling bullet. The sling bullet hits the adder!  The adder is severely wounded.+g@V+gW+g]u...S..+g`>===4.5 (1.3 _+gd+gg+g  toph the Vexing  #.#Poltergeist  #.##Health: 25/25 ========================  #.##.. Magic: 1/4======------------------  #.##.. AC: 2Str: 6  ###[###..## EV: 11Int: 15  #....#.... SH: 0Dex: 16  #..####### #.... XL:  3 Next: 51% Place: Dungeon:2  #.@***S..) #.... Noise: ===------  Time: 1044.5 (0.0) +g o[m #.##############.... a) +1 sling  #................... Fire: a) +1 sling  #..##############... Will/2 Fly Contam   #..# #............#  #..# #.#..#........ S   adder  #..# #.#..#.#####.# +gu  #..# #.#..#.# #.#  #..# #.#..#.# #.#You shoot a sling bullet. The sling bullet hits the adder! _The adder is severely wounded.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycle+g Shift-Dir - straight lineAim: an adder (severely wounded, 42% to hit)+g%  toph the Vexing +g\  #.#Poltergeist  #.##Health: 25/25 ========================  #.##.. Magic: 1/4======------------------  #.##.. AC: 2Str: 6  ###[###..## EV: 11Int: 15  #....#.... SH: 0Dex: 16  #..####### #.... XL:  3 Next: 51% Place: Dungeon:2  #.@...S..) #.... Noise: ===------  Time: 1044.5 (0.0)  #.##############....[3+g 7m a) +1 sling  #................... Fire: a) +1 sling  #..##############... Will/2 Fly Contam  +g  #..# #............#  #..# #.#..#........ S   adder  #..# #.#..#.#####.#  #..# #.#..#.# #.#  #..# #.#..#.# #.#Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 42% to hit)  You shoot a sling bullet. The sling bullet hits the adder!  You kill the adder!(((.+g )....+g 6/262======755.8 (1.3 _+g +gZ i _Your Fighting skill increases to level 3!,gJ,g,g\(; _,gh*8,g^.,ge5n _You feel your willpower return.,g7,g9,g?`======,gJ,gP ,grQ,gRT_Your magical contamination has completely faded away.,g`,g},g ,g0,g3,gڂ======,gc,,g`,g,g,g,gՑ,g;,gq,gm,gA,g؝,g,gj"======,g,gh,g,g7,gA,gB,g+,g],g,g,g,g,g_,g,,gg4======,g,g,g,,g,g2,g+,,g#,g,g2,,g1,g,g ,gE ?======,g ,g,g,,gn,g+,g,,g,g,g,gs,g=,g,g,g ,g&",g$,g&,g&,g',g),g+,g,,gj-,gV/,gt6  ##  #. ..### #.#. ). #.#.   #.#b   #.#. #  #.#.##### #..  #.#.@...# #.. --- ###[#####.# #..##### #.........# # ##..####### #....,gJ7 #........) #. #.##############b   bat (asleep) #...................... #..##############...... #..# #............####,g<077.8 (32.0),g=H---8.8 (33,gA,ggDV _A bat comes into view.-g ^  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks..bb2------------==9.8 (1.0)Will/2 Jinx Fly -ge-gh; _You feel your willpower being sapped.-g toph the Vexing ##Poltergeist #...### Health: 26/26 ========================  #.#.#..). Magic: 2/4============------------  #.#.AC: 2Str: 6  #.#.EV: 11Int: 15  #.#.#SH: 0Dex: 16  #.#b##### #..XL:  3 Next: 75% Place: Dungeon:2  #.#.@...# #..Noise: ==-------  Time: 1079.8 (0.0)  ###[#####.# #..##### a) [0;-g10;1m+1 sling  #.........# #....... Fire: a) +1 sling  ##..####### #....... Will/2 Jinx Fly   #........) #.......  #.##############....... b   bat  #......................  #..##############......  #..# #............####You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (chance to call a sprite on attack: 64%, 46% to hit)-gvc  toph the Vexing ##Poltergeist #...### Health: 26/26 ========================  #.#.#..). Magic: 2/4============------------  #.#.AC: 2Str: 6  #.#.EV: 11Int: 15  #.#.#SH: 0Dex: 16  #.#(##### #..XL:  3 Next: 75% Place: Dungeon:2  #.#.@...# #..Noise: ==-------  Time: 1079.8 (0.0)  ###[#####.# #..#####[37-g} m a) +1 sling  #.........# #....... Fire: a) +1 sling  ##..####### #....... Will/2 Jinx Fly   #........) #.......  #.##############....... b   bat  #......................  #..##############......  #..# #............####You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (chance to call a sprite on attack: 64%, 46% to hit) _You feel your willpower being sapped.  Fire: a) +1 sling  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bat (chance to call a sprite on attack: 64%, 46% to hit)  You shoot a sling bullet. Th-g' e sling bullet barely misses the bat..b=81.1 (1.3 _.gm toph the Vexing ##Poltergeist #...### Health: 26/26 ========================  #.#.#..). Magic: 2/4============------------  #.#.AC: 2Str: 6  #.#.EV: 11Int: 15  #.#.#SH: 0Dex: 16  #.#.##### #..XL:  3 Next: 75% Place: Dungeon:2  #.#b@...# #..Noise: ===------  Time: 1081.1 (0.0)  ###[#####.# #..##### a) [32.g,<m+1 sling  #.........# #....... Fire: a) +1 sling  ##..####### #....... Will/2 Jinx Fly   #........) #.......  #.##############....... b   bat  #......................  #..##############......  #..# #............####Aim: a bat (chance to call a sprite on attack: 64%, 46% to hit) _You shoot a sling bullet. The sling bullet barely misses the bat.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (chance to call a sprite on attack: 64%, 46% to hit).gDM toph the Vexing ##Poltergeist #...### Health: 26/26 ========================  #.#.#..). Magic: 2/4============------------  #.#.AC: 2Str: 6  #.#.EV: 11Int: 15  #.#.#SH: 0Dex: 16  #.#.##### #..XL:  3 Next: 75% Place: Dungeon:2  #.#(@...# #..Noise: ===------  Time: 1081.1 (0.0)  ###[#####.# #..#####[37.gQm a) +1 sling  #.........# #....... Fire: a) +1 sling  ##..####### #....... Will/2 Jinx Fly   #........) #.......  #.##############....... b   bat  #......................  #..##############......  #..# #............####Aim: a bat (chance to call a sprite on attack: 64%, 46% to hit) _You shoot a sling bullet. The sling bullet barely misses the bat.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (chance to call a sprite on attack: 64%, 46% to hit).gu\b _You shoot a sling bullet. The sling bullet barely misses the bat.  Fire: a) +1 sling  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bat (chance to call a sprite on attack: 64%, 46% to hit)  You shoot a sling bullet. The sling bullet barely misses the bat.5-2.4 (1.3.g`.ggc' _The bat hits you..gF  ## #.  #.#. #..) #.#. #.#. #.#. #  #.#.##### #..  #.#b@...# #..  ###[#####.#  #.........#  ##..  #..)     #..# .g  ## #.  #.#. #..) #.#. #.#. #.#. #  #.#.##### #..  #.#b@...# #..  ###[#####.#  #.........#  ##..  #..)     #..# .g .g .g .g Z _A bat is nearby!.gҊ toph the Vexing ##Poltergeist #...### Health: 25/26 =======================-  #.#.#..). Magic: 2/4============------------  #.#.AC: 2Str: 6  #.#.EV: 11Int: 15  #.#.#SH: 0Dex: 16  #.#.##### #..XL:  3 Next: 75% Place: Dungeon:2 .gӏ #.#b@...# #..Noise: ===------  Time: 1082.4 (0.0)  ###[#####.# #..##### a) +1 sling  #.........# #....... Fire: a) +1 sling  ##..####### #....... Will/2 Jinx Fly   #........) #.......  #.##############....... b   bat  #......................  #..##############......  #..# #............#### _The bat hits you. _A bat is nearby!Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (chance to call a sprite on attack: 64%, 46% to hit)/gK toph the Vexing ##Poltergeist #...### Health: 25/26 =======================-  #.#.#..). Magic: 2/4============------------  #.#.AC: 2Str: 6  #.#.EV: 11Int: 15  #.#.#SH: 0Dex: 16  #.#.##### #..XL:  3 Next: 75% Place: Dungeon:2  #.#b@...# #..Noise: ===------  Time: 1082.4 (0.0)  ###[#####.# #..##### /g{a) +1 sling  #.........# #....... Fire: a) +1 sling  ##..####### #....... Will/2 Jinx Fly   #........) #.......  #.##############....... b   bat  #......................  #..##############......  #..# #............####Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (chance to call a sprite on attack: 64%, 46% to hit)  You shoot a sling bullet. The sling bullet hits the bat.  You kill the bat!..6=63.7 (1.3 _/gFly  _The sprites lose interest in your situation.=3======/g ======4============Fly  _You feel your willpower return./g [39;49m  You see here a +0 whip. _/g! /g, /g= /g /g /g /g  /g?  /g 7You see here a +0 robe./g /g  /g _/g\ /g/ /g /g /g /g /g /g* /g /g /g /g /g /g /g0 /g ,/g /g* /g /g /g /g\ ,/g /g  /g/ /g ,/gZ /gg /gj B/g1l /gw /g%y /gy /g{ ,/g} /g  .# .#  ..  /g\ # .# ###. .# #....###.#  #........#  #@.# #g --- #..# #.  ##############..## #g  #................# #.  #.#############...# #.  #.#........# ....####.##  #.#.######.# ..#..)....###  #.#.# #.# ..######....##  /gP  #.#.# #.# ..# #.##..#  You pick up a book of Burglary and begin reading.../g" 1158.7 (75.0)/g H---9.7 (76/g   You add the spells Ensorcelled Hibernation, Swiftness and Passwall to your _library.0g40gx0g.0g$s78 M# .. # ##. ####...... #....#g #.S #..# #.#############..#0gg#................# #..S   adder (asleep).#..........#....#..# ..####0g[,0.0)0gQ B60.7 (10g Y _An adder comes into view.1g  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks.2------------==1Will/2 Jinx Fly 1g1g; _You feel your willpower being sapped.1gĺtoph the Vexing.#Poltergeist.#Health: 26/26 ========================.#Magic: 2/4============------------..AC: 2Str: 6# .#EV: 11Int: 15###. .#SH: 0Dex: 16#....###.#XL:  3 Next: 76% Place: Dungeon:2#....**@.#Noise: ==-------  Time: 1161.7 (0.0)#..**##..# #ga) +1 sling#.S #..# #.Fire: a) +1 sling##############..## #gWill/2 Jinx Fly 1gr#................# #.#.#############...# #.S   adder (asleep)#.#........# ....####.###.#.######.# ..#..)....####.#.# #.# ..######....##You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, chance to call a sprite on attack: 55%, 98% to hit)1g > toph the Vexing.#Poltergeist.#Health: 26/26 ========================.#Magic: 2/4============------------..AC: 2Str: 6# .#EV: 11Int: 15###. .#SH: 0Dex: 16#....###.#XL:  3 Next: 76% Place: Dungeon:2#....((@.#Noise: ==-------  Time: 1161.7 (0.0)#..((##..# #ga) +1 sling#.S #..# #.Fire: a) +1 sling##############..## #gWill/2 Jinx Fly 1gT s#................# #.#.#############...# #.S   adder#.#........# ....####.###.#.######.# ..#..)....####.#.# #.# ..######....##Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, chance to call a sprite on attack: 55%, 98% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.*Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (asleep, chance to call a sprite on attack: 55%, 98% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.  The adder is heavily wounded.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the adder with its own tail.1gSd 1g }...S. (very drained) 5 =3.0 (1.3 _The adder is severely wounded.2gftoph the Vexing.#Poltergeist.#Health: 26/26 ========================.#Magic: 2/4============------------..AC:  5  Str: 6# .#EV: 11Int: 15###. .#SH: 0Dex: 16#....###.#XL:  3 Next: 76% Place: Dungeon:2#....**@.#Noise: ===------  Time: 1163.0 (0.0)2g #...S##..# #ga) +1 sling#.. #..# #.Fire: a) +1 sling##############..## #gWill/2 Jinx Fly #................# #.#.#############...# #.S   adder (very drained)#.#........# ....####.###.#.######.# ..#..)....####.#.# #.# ..######....## _The adder is severely wounded.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, heavily drained, chance to call a sprite on  attack: 60%, 42% to hit)2gtoph the Vexing.#Poltergeist.#Health: 26/26 ========================.#Magic: 2/4============------------..AC:  5  Str: 6# .#EV: 11Int: 15###. .#SH: 0Dex: 16#....###.#XL:  3 Next: 76% Place: Dungeon:2#......@.#Noise: ===------  Time: 1163.0 (0.0)#...S##..# #ga) +1 sling#.. #..# #.Fire: a) +1 sling##############..## #gWill/2 Jinx Fly #............2g[m....# #.#.#############...# #.S   adder (very drained)#.#........# ....####.###.#.######.# ..#..)....####.#.# #.# ..######....##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, heavily drained, chance to call a sprite on  attack: 60%, 42% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  You kill the adder!((....toph the Vexing.#Poltergeist.#Health: 26/26 ========================.#Magic: 2/4============------------..AC:  5  Str: 6# .#EV: 11Int:Zm 15###. .#SH: 0Dex: 16#....###.#XL:  3 Next: 100% Place: Dungeon:2#......@.#Noise: ===------  Time: 1164.3 (1.3)#....##..# #ga) +1 sling#.. #..# #.Fire: a) +1 sling##############..## #gWill/2 Jinx Fly #................# #.#.#############...# #.#.#........# ....####.###.#.######.# ..#..)....####.#.# #.# ..######....##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severel2g+1y wounded, heavily drained, chance to call a sprite on  attack: 60%, 42% to hit)  You shoot a sling bullet. The sling bullet hits the adder. _You kill the adder!31/315---4 0% Shift-Dir - straight lineAim: an adder (severely wounded, heavily drained, chance to call a sprite on  attack: 60%, 42% to hit)  You shoot a sling bullet. The sling bullet hits the adder. _You kill the adder! _You have reached level 4!2g `2gT ; _2g uFly 2g _The sprites lose interest in your situation.2g^ 2g P---2g 2g P42g 2g0 ,2g> ,2gB3=====32g 2gK2g2===== 2 2gs _You feel your existence waver again.2g2g2g} 2g0!2g"2g#,2g$2g&2g'2gx(2g*,2g+2gh-2g.2g.2g.12g1K4=====2g22g42gk5DFly 2g:62g:$ 2gw;h_You feel your willpower return.2g<2g>2g>2g?2gA2gIB>=====2gL2gM2gP2gP2ghQ2g.S2gS2gT2gFV2gV2gW2grY2g ZP5=====2g[2gm]2g_,2ga2ga2gdB2g0=====2gp2g2g2ge-#.##.##.##.# #.#. #.#>...#####.#######............---202.3 (38.0)###.####.#######. ###. #.#  #....###.#  #........ #....##..# #g #.. #..# #. ########..## #g #................# #.2g^---3.3 (392g2g)3g 3g 3gx ,3g t 3g L There is a stone staircase leading down here.3gr 3g[ _3g: 3gе 3g ,3gٷ 3g 3g: ,3g 3g 3g ,3gؽ 3g 3g 3gE ,3gA 3g= 3g ,3gs 3g 3g@ 3g 3g 3g 3g. ,3g/ 3gi 3g ,3g 3g 3g ,3g 3g 3gv 3g! 3g 3g ,3gp 3g 3g ,3g\ 3gy 3gV 3g ,3g; B3g 3g 3g ,3g 3g5 3go 3g ,3g 3g 3gx ,3g[ 3g ,3gS 3g 3g 3g ,3g 3g 3gZ ,3g 3gY v     3g" Z#############.# #........@....# #.########....# #.# .#####.# w# #.# .###.## .# w   dart slug (asleep)3g H#...# .# #...# .# #...# #.#3g ,32.3 (23gW tw.w3gn ,3.3 (303g 3g \ _A dart slug comes into view.4g$nThere is a stone staircase leading down here. _A dart slug comes into view.  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.4gq>``4g>@.4g3----------==4.3 (1.0)Will/2 Jinx Fly 4g4g0e _The dart slug launches a dart at you.4gW   toph the Vexing  Poltergeist  Health: 31/31 ========================  Magic: 3/5==============----------AC: 2Str: 6EV: 11Int: 15SH: 0Dex: 16#############.#XL:  4 Next:  0% Place: Dungeon:2#........@....#Noise: ==-------  Time: 1234.3 (0.0)#.########*...#a) +1 sling#.#w####Fire: a) +1 sling#.#.#Will/2 Jinx Fly #.#.###.##.#w   dart slug#...#.##...#.4g\ P[40m##...# #.#You feel your willpower being sapped. _The dart slug launches a dart at you.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (chance to call a sprite on attack: 64%, 95% to hit)4gh   toph the Vexing  Poltergeist  Health: 31/31 ========================  Magic: 3/5==============----------AC: 2Str: 6EV: 11Int: 15SH: 0Dex: 16#############.#XL:  4 Next:  0% Place: Dungeon:2#........@....#Noise: ==-------  Time: 1234.3 (0.0)#.########(...#a) +1 sling#.#w####Fire: a) +1 sling#.#.#Will/2 Jinx Fly #.#.###.##.#w   dart slug#...#.#4g #...#.##...# #.#Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (chance to call a sprite on attack: 64%, 95% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug.  The dart slug is heavily wounded.4g .=5.6 (1.3 _5gK  toph the Vexing  Poltergeist  Health: 31/31 ========================  Magic: 3/5==============----------AC: 2Str: 6EV: 11Int: 15SH: 0Dex: 16#############.#XL:  4 Next:  0% Place: Dungeon:2#........@....#Noise: ===------  Time: 1235.6 (0.0)#.########*...#a) +1 sling#.#w####Fire: a) +1 sling#.#.#Will/2 Jinx Fly #.#.###.##.#w   dart slug#...#.##...#.5gxa[40m##...# #.# _The dart slug is heavily wounded.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (heavily wounded, chance to call a sprite on attack: 64%, 95%  to hit)5gm  toph the Vexing  Poltergeist  Health: 31/31 ========================  Magic: 3/5==============----------AC: 2Str: 6EV: 11Int: 15SH: 0Dex: 16#############.#XL:  4 Next:  0% Place: Dungeon:2#........@....#Noise: ===------  Time: 1235.6 (0.0)#.########....#a) +1 sling#.#w####Fire: a) +1 sling#.#.#Will/2 Jinx Fly #.#.###.##.#w   dart slug#...#.##...#.#I8H#...# #.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (heavily wounded, chance to call a sprite on attack: 64%, 95%  to hit)  You shoot a sling bullet. The sling bullet hits the dart slug!  You kill the dart slug!(†.46.9 (1.3 _5gY 5gt Fly  _The sprites lose interest in your situation.4==========5gw B5gz B5g$| ,5g} 5g ,5g 5g ,5gȃ 5g f5=====5g 5gЌ 5g 5g ZFly 5gG 5g n _You feel your willpower return.5g 5gߓ >=====5g 5g8 5g 5g ,5g& 5g1 ,5g 5g 5g% ,5g 5gÞ 5g ,5g 5g֢ e  You see here a dart slug corpse.5gX 5g _5g 5gk 5gm 5g ,5gx 5gM 5g ,5g" 5g 5g˭ ,5g 5gi 5g 5g> 5g B5gL 5g ,5g 5g 5g 5gu5g<u...# #.# ...# #.# ... #.## #.# ..B #.# #.# .. #.##.#.. #.##.#.# #.#### #.#.# #>...#####..###.## #.............--- #####.####.###.#####..# #.#.# #....###.##........##....##..#B   giant cockroach (asleep)#....##.# #########..## # ............#80.9 (44.0)---1.9 (455g?5g[C 5gD5gE>_A giant cockroach comes into view.5gF6g e  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks.3----------==2.9 (1.0)Will/2 Jinx Fly  _You feel your willpower being sapped.6gy ...# #.#toph the Vexing ...# #.#...Poltergeist #.## #.#..BHealth: 31/31 ========================#.##.#.*Magic: 3/5==============----------#.##.#.*AC: 2Str: 6 #.##.#*#EV: 11Int: 15 #.#### #.#*#SH: 0Dex: 16 #>...#####.#######*###.##XL:  4 Next:  4% Place: Dungeon:2 #................@.......Noise: ==-------  Time: 1282.9 (0.0) #####.####.#######.###.##a) +1 sling###..# #.#6g} [37m.#Fire: a) +1 sling#....###.#.#Will/2 Jinx Fly #........#.##....##..# #.#B   giant cockroach (asleep)#....##..# #.# #########..## #.# ............# #. _You feel your willpower being sapped.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (asleep, chance to call a sprite on attack: 64%, 98% to  hit)7g...# #.#toph the Vexing ...# #.#...Poltergeist #.## #.#..BHealth: 31/31 ========================#.##.#.(Magic: 3/5==============----------#.##.#.(AC: 2Str: 6 #.##.#(#EV: 11Int: 15 #.#### #.#(#SH: 0Dex: 16 #>...#####.#######(###.##XL:  4 Next:  4% Place: Dungeon:2 #................@.......Noise: ==-------  Time: 1282.9 (0.0) #####.####.#######.###.4!m##a) +1 sling###..# #.#.#Fire: a) +1 sling#....###.#.#Will/2 Jinx Fly #........#.##....##..# #.#B   giant cockroach#....##..# #.# #########..## #.# ............# #.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (asleep, chance to call a sprite on attack: 64%, 98% to  hit)  You shoot a sling bullet.  The sling bullet hits the giant cockroach.7g*Shift-Dir - straight line  Aim: a giant cockroach (asleep, chance to call a sprite on attack: 64%, 98% to  hit)  You shoot a sling bullet.  The sling bullet hits the giant cockroach.  The giant cockroach is heavily wounded.7g   You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the giant cockroach with its own  antenna.†..... 5 6=4.2 (1.3 _You kill the giant cockroach!7g) Fly  _The sprites lose interest in your situation.7g~* 4=====4=====37gn+ 7gV, ,7g- 7g. 7gh/ ,7g0 7gm1 ,7g2 7g3 f5=====7g4 7g6 7gS7 ,7gV8 7g9 7g[: ,7g; 7g= 7g> ,7g@ 7gyB 7g;C >=====7gC 7gjE 7g*H ZFly 7gpI 7goK n _You feel your willpower return.7g/N G 2 7g]O 7g R s _You feel your existence waver again.7gT 47gNU 7gGW 7gX 7gkY 7g(Z 7g[ 7gM^ ,7gs_ 7ga 7gb 7gqc 7g9d 7g(j  .....# ####....#   #†####   #.# ##########  #.# #........#  #.# #........# 7gl  #.# #.....$..#  #.# #........#  #.# #.....@..### ---  #.# #..†.......... #.# #............. #.# #............. #.# #.###.######## #.# #.# #. ####.#######.###.### .................... ####.#######.###.###You pick up a book of Battle and begin reading...7go 1314.2 (30.0)7gp H---5.2 (317gXs 7g4u {  You add the spells Fugue of the Fallen, Ozocubu's Armour and Manifold Assault _to your library.8g48g8g8g38g8g!,8g#8gp&M _You now have 72 gold pieces (gained 11).8g(48g)8gR,8g.,8g8>8gGP8go~8gv8g| #.# #........#  #.# #........# ######### #.# #........# #.......# #.# #........# #.......#8g(~$ #.# #........####.......# #.# #..†................# #.# #.............####### #.# #.............# #.# #.###@######### 8g# #.# #.# #.# #####.#######.###.### ..................... .####.#######.###.### ..# #.# #.# #..8gg   goblin (asleep) ..###.# #.# #.g# #.# #.. ..##..# #.#8g-32.2 (178g[,3.2 (188gɒ8gʙu _A goblin comes into view. It is wielding a +0 dagger.9ge  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks.3----------==4.0)Will/2 Jinx Fly  _You feel your willpower being sapped.9g> #.# #........#toph the Vexing#.# #........# ######### Poltergeist#.# #........# #.......# Health: 31/31 ========================#.# #........# #.......# Magic: 3/5==============----------#.# #........####.......# AC: 2Str: 6#.# #..†................# EV: 11Int: 15#.# #.............####### SH: 0Dex: 16#.# #.............#XL:  4 Next:  6% Place: Dungeon:2#.#aD=0m #.###@#########Noise: ==-------  Time: 1334.2 (0.0) # #.# #.# #*#a) +1 sling #####.#######.###*###Fire: a) +1 sling .................*...Will/2 Jinx Fly .####.#######.###*### ..# #.# #.# #.*g   goblin (asleep) ..###.# #.# #.g ......# #.# #.. ..##..# #.# _You feel your willpower being sapped.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, chance to call a sprite on attack:64%, 98% to hit)9g #.# #........#toph the Vexing#.# #........# ######### Poltergeist#.# #........# #.......# Health: 31/31 ========================#.# #........# #.......# Magic: 3/5==============----------#.# #........####.......# AC: 2Str: 6#.# #..†................# EV: 11Int: 15#.# #.............####### SH: 0Dex: 16#.# #.............#XL:  4 Next:  6% Place: Dungeon:2#.#˙R0m #.###@#########Noise: ==-------  Time: 1334.2 (0.0) # #.# #.# #.#a) +1 sling #####.#######.###.###Fire: a) +1 sling .....................Will/2 Jinx Fly .####.#######.###.### ..# #.# #.# #..g   goblin (asleep) ..###.# #.# #.g ......# #.# #.. ..##..# #.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, chance to call a sprite on attack:64%, 98% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  You kill the goblin!9g>r((((()9gs9g3...9g..9g;8=5.5 (1.3 9gK _9g?9g%:gz:gFly  _The sprites lose interest in your situation.:g2:g6:g4:g 4==========:gX5==========#.# #..†.........##.# #............. #.# #.............# #.# #.###.######### #.# #.# #.# ###.#######.###.####### ....................... ###.#######.###.#####.### # #.# #.# #..@......# ---##.# #.# #.:g ).......# ....# #.# #.........# ##..# #.# #.......... ##..# #.# #.......... ##..## #.# ########...S   adder (asleep)...# #. S.. ####. ..  #....####.## 60.5 (25.0)  An adder comes into view.You feel your willpower return.SS.---1.5 (26Fly  _The adder hisses angrily.;guC  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks.;glcS.3----------==2.5 (1.0)Will/2 Jinx Fly  _You feel your willpower being sapped.;g #.# #..†................#toph the Vexing#.# #.............#######Poltergeist#.# #.............#Health: 31/31 ========================#.# #.###.#########Magic: 3/5==============----------#.# #.# #.#AC: 2Str: 6 ###.#######.###.#######EV: 11Int: 15 .......................SH: 0Dex: 16 ###.#######.###.#####.###XL:  4 Next:  8% Place: Dungeon:2 ;g# #.# #.# #..@......#Noise: ==-------  Time: 1362.5 (0.0) ###.# #.# #.).*.....#a) +1 sling ....# #.# #....*....#Fire: a) +1 sling ##..# #.# #.....S....Will/2 Jinx Fly ##..# #.# #.......... ##..## #.# ########...S   adder .....# #.... ###...# #...#....####.##You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (cha;g8nce to call a sprite on attack: 55%, 42% to hit);gPU $ #.# #..†................#toph the Vexing#.# #.............#######Poltergeist#.# #.............#Health: 31/31 ========================#.# #.###.#########Magic: 3/5==============----------#.# #.# #.#AC: 2Str: 6 ###.#######.###.#######EV: 11Int: 15 ;g+X .......................SH: 0Dex: 16 ###.#######.###.#####.###XL:  4 Next:  8% Place: Dungeon:2 # #.# #.# #..@......#Noise: ==-------  Time: 1362.5 (0.0) ###.# #.# #.).(.....#a) +1 sling ....# #.# #....(....#Fire: a) +1 sling ##..# #.# #.....(....Will/2 Jinx Fly ##..# #.# #......(... ##..## #.# ########(..S   adder .....# #..(;g[ . ###...# #..(#....####.##Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (chance to call a sprite on attack: 55%, 42% to hit)  You shoot a sling bullet.  The sling bullet closely misses the adder.;gn ;*;g΍ Shift-Dir - straight lineAim: an adder (chance to call a sprite on attack: 55%, 42% to hit)  You shoot a sling bullet.  The sling bullet closely misses the adder.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and ties the adder's tail in a knot.;gB ;g% S.... (very drained)..;gd \ 5 =3.8 (1.3;g5 ;g ` _The adder is moderately wounded.=g #.# #..†................#toph the Vexing#.# #.............#######Poltergeist#.# #.............#Health: 31/31 ========================#.# #.###.#########Magic: 3/5==============----------#.# #.# #.#AC:  5  Str: 6 ###.#######.###.#######EV: 11Int: 15 .......................SH: 0Dex: 16 ###.#######.###.#####.###XL:  4 Next:  8% Place: Dungeon:2 # #.# #.# #..@......#Noise: ===------  Time: 1363.8 (0.0) ###.# #.# #.).S.....#[10;3=g9Ha) +1 sling ....# #.# #.........#Fire: a) +1 sling ##..# #.# #..........Will/2 Jinx Fly ##..# #.# #.......... ##..## #.# ########...S   adder (very drained) .....# #.... ###...# #...#....####.## _The adder is moderately wounded.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (moderately wounded, heavily drained, chance to call a sprite on  attack: 60%, 42% to hit)=gT #.# #..†................#toph the Vexing#.# #.............#######Poltergeist#.# #.............#Health: 31/31 ========================#.# #.###.#########Magic: 3/5==============----------#.# #.# #.#AC:  5  Str: 6 ###.#######.###.#######EV: 11Int: 15 .......................SH: 0Dex: 16 ###.#######.###.#####.###XL:  4 Next:  8% Place: Dungeon:2 # #.# #.# #..@......#Noise: ===------  Time: 1363.8 (0.0) ###.# #.# #.).S.....[=g40m#a) +1 sling ....# #.# #.........#Fire: a) +1 sling ##..# #.# #..........Will/2 Jinx Fly ##..# #.# #.......... ##..## #.# ########...S   adder (very drained) .....# #.... ###...# #...#....####.##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (moderately wounded, heavily drained, chance to call a sprite on  attack: 60%, 42% to hit)  You shoot a sling bullet.  The adder is moderately wounded.=g`5.1 (1.3 _=g^>g #.# #..†................#toph the Vexing#.# #.............#######Poltergeist#.# #.............#Health: 31/31 ========================#.# #.###.#########Magic: 3/5==============----------#.# #.# #.#AC:  5  Str: 6 ###.#######.###.#######EV: 11Int: 15 .......................SH: 0Dex: 16 ###.#######.###.#####.###XL:  4 Next:  8% Place: Dungeon:2 # #.# #.# #..@......#Noise: ===------  Time: 1365.1 (0.0) ###.# #.# #.).S.....#[10;3>g'9Ha) +1 sling ....# #.# #.........#Fire: a) +1 sling ##..# #.# #..........Will/2 Jinx Fly ##..# #.# #.......... ##..## #.# ########...S   adder (very drained) .....# #.... ###...# #...#....####.## _The adder is moderately wounded.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (moderately wounded, heavily drained, chance to call a sprite on  attack: 60%, 42% to hit)>g  #.# #..†................#toph the Vexing#.# #.............#######Poltergeist#.# #.............#Health: 31/31 ========================#.# #.###.#########Magic: 3/5==============----------#.# #.# #.#AC:  5  Str: 6 ###.#######.###.#######EV: 11Int: 15 .......................SH: 0Dex: 16 >g\###.#######.###.#####.###XL:  4 Next:  8% Place: Dungeon:2 # #.# #.# #..@......#Noise: ===------  Time: 1365.1 (0.0) ###.# #.# #.).S.....#a) +1 sling ....# #.# #.........#Fire: a) +1 sling ##..# #.# #..........Will/2 Jinx Fly ##..# #.# #.......... ##..## #.# ########...S   adder (very drained) .....# #.... ###...# #...#....####.##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim:>g4 an adder (moderately wounded, heavily drained, chance to call a sprite on  attack: 60%, 42% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder is almost dead.>g!;*>gNMShift-Dir - straight line  Aim: an adder (moderately wounded, heavily drained, chance to call a sprite on  attack: 60%, 42% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder is almost dead.A giggling sprite leaps out and ties the adder's tail in a knot.>gTH†>g6216.4 (1.3>g_ _You kill the adder!?gJ?gfFly  _The sprites lose interest in your situation.?g4=====43=====?gB?g(0 2  _You feel your existence waver again.?guB?g׼?g95?g-=====?g?g?g,?g"?g?g,?g?g?g:,?gm?gu?g'?g>=====?g?g?g4 #........# ##  #........####.#  #..†...# #.............#?gQ #.............# #.###.#########  #.# #.# ###.###.########### .................b---###.###.#####.####### #.# #.........#  #.# #.).†.....#  ?g#.# #.........# #.# #...........# b   bat (asleep) #.# #...........# #.# ########....# # #. ....#?g087.4 (21.0)?g,?gb...b---8.4 (22 _A bat comes into view.@g>C  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks.@g0@,Agc)b...Ag3----------==9.4 (1.0)Jinx Fly Ag# Ag; _You feel your willpower being sapped.Ag#........# #.......#toph the Vexing#........####.......#Poltergeist#..†................#Health: 31/31 ========================#.............#######Magic: 3/5==============----------#.............#AC: 2Str: 6#.###.#########EV: 11Int: 15#.# #.#SH: 0Dex: 16 ######.###.##############XL:  4 Next: 21% Place: Dungeon:2 .................@b......Noise: ==-------  Time: 1389.4 (0.0) ######.###.#####.########a) +1 sling#.# #.........#Fire: a) +1 sling#.# #.).†.....#Will/2 Jinx Fly #.# #.........##.#Agz #...........#b   bat#.# #...........# # #.# ########....# # #.....#You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (chance to call a sprite on attack: 64%, 46% to hit)Ag^#........# #.......#toph the Vexing#........####.......#Poltergeist#..†................#Health: 31/31 ========================#.............#######Magic: 3/5==============----------#.............#AC: 2Str: 6#.###.#########EV: 11Int: 15#.# #.#SH: 0Dex: 16 ######.###.##############XL:  4 Next: 21% Place: Dungeon:2 .................@b......Noise: ==-------  Time: 1389.4 (0.0) ######.###.#####.########a) +1 sling#.# #.........#Fire: a) +1 sling#.# #.).†.....#Will/2 Jinx Fly #.# #.........##.#Ag #...........#b   bat#.# #...........# # #.# ########....# # #.....#Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (chance to call a sprite on attack: 64%, 46% to hit)  You shoot a sling bullet. The sling bullet hits the bat.  The bat is moderately wounded.AgM:*Ag5EShift-Dir - straight lineAim: a bat (chance to call a sprite on attack: 64%, 46% to hit)  You shoot a sling bullet. The sling bullet hits the bat.  The bat is moderately wounded.  You feel bolstered by spreading misfortune.  A giggling sprite leaps out and smacks the bat with its own wing.†Agcd 5 2=90.7 (1.3AgwgAgGiG _You kill the bat!AgO #........# #.......#toph the Vexing#........####.......#Poltergeist#..†................#Health: 31/31 ========================#.............#######Magic: 3/5==============----------#.............#AC:  5  Str: 6#.###.#########EV: 11Int: 15#.# #.#SH: 0Dex: 16 ######.###.##############XL:  4 Next: 22% Place: Dungeon:2 .................@†......Noise: ===------  Time: 1390.7 (0.0) ######.###.#####.########a) +1 sling#.# #.........#Fire: a) +1 sling#.# #.).†.....#Will/2 Jinx Fly #.# #.......gs Fm..##.# #...........##.# #...........# # #.# ########....# # #.....#You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the bat with its own wing. _You kill the bat!Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineBgʣ#........# #.......#toph the Vexing#........####.......#Poltergeist#..†................#Health: 31/31 ========================#.............#######Magic: 3/5==============----------#.............#AC:  5  Str: 6#.###.#########EV: 11Int: 15#.# #.#SH: 0Dex: 16 ######.###.##############XL:  4 Next: 22% Place: Dungeon:2 .................@†......Noise: ===------  Time: 1390.7 (0.0) ######.###.#####.########a) +1 sling#.# #.........#Fire: a) +1 sling#.# #.).†.....#Will/2 Jinx Fly #.# #gŧ_39;49m.........##.# #...........##.# #...........# # #.# ########....# # #.....#A giggling sprite leaps out and smacks the bat with its own wing. _You kill the bat!Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.Bg. _BgQ o _Fly  _The sprites lose interest in your situation.Bgia Z4=====Bg c ,Bgd Bgf ,Bg=i T=====Bgi Bgik Bgl Bgm 34Bgo Bgq ,Bgnt Bgsw BBgz BBg} P3Bg Bgԁ BBg f5=====BgH BgZ Bg Bg Bg/ Bg1 Bgd ,Bg Bg Bg Bgy AFly Bg` BgE n _You feel your willpower return.Bgؚ T=====Bg Bg Bgȡ BBgj Bgi ,Bg XBg- Bg Bg ,BgM Bg ] 2 Bgξ Bg $ Bg O_You feel your existence waver again.Bg Bg Bg Bg Bg{ Bg. Bg Bg Bg Bg BgI Bg Bg Bg BgV Bg Bg Bg Bg Bg Bgn Bg$ Bg Bg _  You see here a bat corpse.Bg Bg _Bgo Bg Bg BBg BgP ,Bg" Bg Bgj BBg Bgi ........# #.......# ........####.......# Bg. ,..†......# ......####### ......# .###.######### . .# #.# ... .###.######......†....@......>---429.7 (39.0) Bg8 .###.#####.#########..... .# #.........# ##. .# #.).†.....# .# #.........### .# #...........# .# #...........# .# ########....# . #....#Bg Bg I---30.7 (40Bg Bg Cg*`Cg5# #.# ####.# †.# ##CgX9 ..# .). ###.# ... # #.# .. ###.#.†....>.0.0) ###.#####.#. # #...# ###.# # #.).†.....# # #...### # #.....# # #..Cg:..# # #....# CgBA1.7 (1Cg5M; _Found a glaive.Cg Cg4 Cg# Cg( Cg( XCg ,Cg Cg CgG JCg Cg BCg Cg XCg XCg ,Cg% XCg& Cg( Cg* Cg+ Cg, Cg/ CgK1 ,Cg2 Cg9  ######### ## ##  .......#  ........############# ..#######........)..# # #....)...@..#  #...........#  Cg@; #...........# ########...........# .†...........>......#########...........# ..# #####.####### ..# #. ..### #Cg@ 78 M H####### # ......##################..... ..) ####...........#Fly #.CgG 0443.0)CgH ,5.7 (14Cg}M Cg9S v _You see here a +2 whip of venom.DgTk _Dg% Dgf There is a stone staircase leading down here. _Dg,DgU,DgP......# #....)......# ####### #...........##...........#####...........# .....†...........>......# ###.#########...........# ......# #####.####### †.....# #.# ....### #@# 53.7 (8.0)......# #.# ........# #.# ####....# #.#  #....# #.#  #....# #  #....# #  #....# #.>  #....#DgA4.7 (9DgDg9 _Found an escape hatch in the floor.Eg 4Eg Eg Eg EgG ,Eg ,Eg BEg Eg Eg ,Eg Eg ,Eg EgU& Eg' ,Egc( Eg* Eg+ ,Eg, Eg- Eg= EgOA nEgT Egk Eg} &Egw EgR 4Egb ############### #.#  ##.#  # #.#  ##.#  ##.#  #.#.#  #.#.#  #.  #.######### #......... ##...r..#### #<..........  #...........  #.............#   r   rat (asleep) #.............#  #.............#  #.............# Eg: 097.7 (43.0)Eg ,8.7 (44Eg Eg V _A rat comes into view.FgC  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks.Fgc.rrFg3----------==9.7 (1.0)Will/2 Jinx Fly FgxFg\; _You feel your willpower being sapped.Fg$ s############### #.#  toph the Vexing ##.#  Poltergeist #FgQ #.#  Health: 31/31 ========================##.#  Magic: 3/5==============----------##.#  AC: 2Str: 6 #.#.#  EV: 11Int: 15 #.#.#  SH: 0Dex: 16 FgN s#.#.#  XL:  4 Next: 22% Place: Dungeon:2 #.######### #@#  Noise: ==-------  Time: 1499.7 (0.0) #.............***.#  a) +1 sling ##..........r*#####  Fire: a) +1 sling #<..........  Will/2 Jinx Fly #...........Fg  #.............#  r   rat #.............# #.............# #.............# You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (chance to call a sprite on attack: 64%, 61% to hit)Fg<. ############### #.#  toph the Vexing ##.#  Poltergeist ##.#  Health: 31/31 ========================##.#  Magic: 3/5==============----------##.#  AC: 2Str: 6 #.#.#  EV: 11Int: 15 #.#.#  SH: 0Dex: 16 #.#.#  XL:  4 Next: 22% Place: Dungeon:2 #.######### #@#  Noise: ==-------  Time: 1499.7 (0.0) #.................#  a) +1 sling ##........g2 0m..r.#####  Fire: a) +1 sling #<..........  Will/2 Jinx Fly #........... #.............#  r   rat #.............# #.............# #.............# Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (chance to call a sprite on attack: 64%, 61% to hit)  You shoot a sling bullet. The sling bullet hits the rat!  You kill the rat!(((†(Fg:a 2....Fgm F3=501.0 (1.3 _Fg.q Fgkr GgKFly GgU _The sprites lose interest in your situation.Gg WBGgY~4=====Gg[BGg\Gg ^,Gg_,Gg`GgbT=====GgbGgd,GgeGgfBGghBGgi,GgjGgHlBGg#.............@.#.# ---59.0 (58.0) ...#.###############.# ...#.# #.# ...#.# #.# ...#.# #.# ...#.# #.# ...#.# #.# .#.#.###############.# Gg #.#.................# ---60.0 (59HgHg7Hg0,HgHgpHg,HgHgHgHg,HgHgHg,Hg`Hg@Hg,HgHg:Hg,HgHgHg,HgHgHg,HgHgHgB,HgHg|Hg.,Hg|HgqHg",HgmHgBHgz HgW HgI ,Hg HgYBHgHgXHgBHgHgHg,HgHgy,Hg[HgHg; Hg!,Hg#Hgz$Hg[%Hg&Hgy'Hg(Hg)Hgs*Hg[,HgX.,Hgc/Hg0HgH2Hg2Hg3Hg5Hg6,HgH8HgV9Hg;Hg;,Hg=Hg ?,Hg@HgAHgB,HgCHg^DHgEHg+GBHgHBHgK,HgMBHgNBHgXOHgGP,HgPHgQHgR,Hg_SHgTHgUHgU,HgVHgWHg_X,HgUYHgZHg{[,Hgz\Hg]Hg>^,HgQ_HgL`Hga,HgbHgcHgc,HgdHg fHgf,HggHghHgi,HgjHgkHgl,HgmHgnHgo,HgpHgqHgr,HghsHg}tHgLu,HgwBHgx,HgzBHg.}BHg~,HgBHǵHgv #..#  #..  #..  #.  #.  ########..#  ....#  #.#  <......@..#  613.0 (53 .#    HgHgNJ,4.0 (54HgHg; _Found an escape hatch in the ceiling.IgSIg,  There is an escape hatch in the ceiling here. _Ig!.........#.# .. .#######.#.# .........#.# ##########  ######.# #....g.# #@#  #.# #.##.#gv[17H#.##.#g   goblin (asleep) #.################# #.................. #.#################48.0 (3g.g9.0 (35 _A goblin comes into view. It is wielding a +0 dagger.JgPJ  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks.Jgg.3----------==50.0 (1.0)JgtWill/2 Jinx Fly Jg JgsJge-_You feel your willpower being sapped.Jg4.........#.# ..toph the Vexing .#######.#.#Poltergeist .........#.#Health: 31/31 ========================##########Magic: 3/5==============----------AC: 2Str: 6EV: 11Int: 15######.#SH: 0Dex: 16#.*g...#XL:  4 Next: 23% Place: Dungeon:2#@#Noise: ==-------  Time: 1650.0 (0.0)#.#a) +1 sling#.#Fire: a) +1 sling#.#Will/2 Jinx Fly #.##.#g   goblin#.##################..................#.################# _You feel your willpower being sapped.  Fire: a) +1 slingPress: ? - help, Q - select action, g80;1m( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (chance to call a sprite on attack: 64%,  53% to hit)Jg $JgC.........#.# ..Jgn+toph the Vexing JgT .#######.#.#Poltergeist .........#.#Health: 31/31 ========================##########Magic: 3/5==============----------AC: 2Str: 6EV: 11Int: 15######.#SH: 0Dex: 16#..g...#XL:  4 Next: 23% Place: Dungeon:2#@#Jg#Noise: ==-------  Time: 1650.0 (0.0)#.#a) +1 sling#.#Fire: a) +1 sling#.#Will/2 Jinx Fly #.##.#g   goblin#.##################..................#.#################Press: ? - help, Q - select action, ( or ) - cycleJg(Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (chance to call a sprite on attack: 64%,  53% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  You kill the goblin!Jgd)8()Jg7*Jg+Jg,Jg3!Jg@Jg A.Jg_JgOa5Jgb=JgNj-1.3 (1.3 _JgQnKg0Fly  _The sprites lose interest in your situation.Kg^nKga,KgbKgdKgfKggKg5t,Kg4=====Kg]BKg@=====KgFKgͽKgKgKgKgKgKgHKgKgKgKgKgKgKgKgKgKgKg5Kg5Kg=====KgAFly KgLKg} Kg^Kg-4_You feel your willpower return.KgKgoKglKg5Kg#Kg`KgKgKgbKgXKgWA  a +0 dagger; a goblin corpse=====_Kg4`Kg7Kg8Kg|:Kg<KgU?KgF@Kg~AKgCKg[FKgOGKgHKg~LKg O,Kg`QKgTKguW,KgZKg'\Kg{^Kgm_Kg`KgbKg0eKg*fKg[gKg m,KgnKgmtL _You now have 91 gold pieces (gained 9).Kgw4KgyKg|Kgy,KgKg؅Kgb,KgKgKgD,KgKgKgm,Kg̚Kg!Kgh,KgKgKg,KgOKgKg,KgKgmKgKgaKg-KgeKgb,KgbKgsKgnKgG,KgKgoKgJ,KgٿKgKg,KgKgKgwKgdKgKg`Kg)KgKgKgKgz,KgtKg~KgZ,KgCKg,KgKgsKg{KgZ,Kg(Kg%Kg,KgKgKg,KgWKg6Kg,KgKgKg,KgWKg1Kg,KgKgKg,KgyKg~KgL,Kg-Kg/Kg ,KgKgKg,KgkKgBKg#Kg |......###.# #..##### ####.####.# #.# .##..#  #.# #.# #.# .##..#  #.# #.# #.# .##..# ####.# #.# #.# .##..# Kge.)...# #.# #.# .##..# ###### #.# #.# @# #..# ##.# #.####.# #..# ##.# #....@.##..#--- #################..# # ..........# # ##########.## ###################<.........# ....................##########@   Jessica (asleep) ##################### #Kg1717.3 (66.0)KgH---8.3 (67KgKg _Jessica the Apprentice Sorceress comes into view. She is wielding a +0 club.Lg*hYou now have 91 gold pieces (gained 9). _Jessica the Apprentice Sorceress comes into view. She is wielding a +0 club.  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped..@@3----------====9.3 (1.0)Will/2 Jinx Fly  _Jessica shouts! You hear an angry hiss.Lg..........###.##..##### toph the Vexing ####.####.# #.# .##..#Poltergeist#.# #.# #.# .##..#Health: 31/31 ========================#.# #.# #.# .##..#Magic: 3/5==============----------####.# #.# #.# .##..#AC: 2Str: 6 .)...# #.# #.# .##..#EV: 11Int: 15 ###### #.# #.# .##..#SH: 0Dex: 16 ##.# #.####@##..#XL:  4 Next: 25% PlacLgae: Dungeon:2 ##.# #....@.##..#Noise: ====-----  Time: 1719.3 (0.0) #################..#a) +1 sling #..........#Fire: a) +1 sling ###########.##Will/2 Jinx Fly ###################<.........# ....................##########@   Jessica ##################### #_Jessica shouts! You hear an angry hiss.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jessica, wielding a +0 club and wearing a +0 robe (chance to call a spriteon attack: 55%, 61% to hit)Lg2 ..........###.##..##### toph the Vexing ####.####.# #.# .##..#Poltergeist#.# #.# #.# .##..#Health: 31/31 ========================#.# #.# #.# .##..#Magic: 3/5==============----------####.# #.# #.# .##..#AC: 2Str: 6 .)...# #.# #.# .##..#EV: 11Int: 15 ###### #.# #.# .##..#SH: 0Dex: 16 ##.# #.####@##..#XL:  4 Next: 25% g i33mPlace: Dungeon:2 ##.# #....@.##..#Noise: ====-----  Time: 1719.3 (0.0) #################..#a) +1 sling #..........#Fire: a) +1 sling ###########.##Will/2 Jinx Fly ###################<.........# ....................##########@   Jessica ##################### #Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jessica, wielding a +0 club and wearing a +0 robe (chance to call a spriteon attack: 55%, 61% to hit)  You shoot a sling bullet. The sling bullet hits Jessica.  Jessica is lightly wounded.Lg LgN SS   ball python (constriction)Shift-Dir - straight line  Aim: Jessica, wielding a +0 club and wearing a +0 robe (chance to call a spriteon attack: 55%, 61% to hit)  You shoot a sling bullet. The sling bullet hits Jessica.  Jessica is lightly wounded.hits you with a +0 club.28---===-20.6 (1.3Lgw ^ _A ball python comes into view.Mg]A..........###.##..##### toph the Vexing ####.####.# #.# S##..#Poltergeist#.# #.# #.# .##..#Health: 28/31 =====================---#.# #.# #.# .##..#Magic: 3/5==============----------####.# #.# #.# .##..#AC: 2Str: 6 .)...# #.# #.# .##..#EV: 11Int: 15 ###### #.# #.# .##..#SH: 0Dex: 16 ##.# #.####@##..#XL:  4 Next: 25% guFmPlace: Dungeon:2 ##.# #....@.##..#Noise: ===------  Time: 1720.6 (0.0) #################..#a) +1 sling #..........#Fire: a) +1 sling ###########.##Will/2 Jinx Fly ###################<.........# ....................##########@   Jessica #####################S   ball python (constriction) #_A ball python comes into view.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jessica, wielding a +0 club and wearing a +0 robe (lightly wounded, chanceto call a sprite on attack: 55%, 61% to hit)MgLU|..........###.##..##### toph the Vexing ####.####.# #.# S##..#MgVZPoltergeist#.# #.# #.# .##..#Health: 28/31 =====================---#.# #.# #.# .##..#Magic: 3/5==============----------####.# #.# #.# .##..#AC: 2Str: 6 .)...# #.# #.# .##..#EV: 11Int: 15 ###### #.# #.# .##..#Mg8Y SH: 0Dex: 16 ##.# #.####(##..#XL:  4 Next: 25% Place: Dungeon:2 ##.# #....@.##..#Noise: ===------  Time: 1720.6 (0.0) #################..#a) +1 sling #..........#Fire: a) +1 sling ###########.##Will/2 Jinx Fly ###################<.........# ....................##########@   Jessica #####################S   ball python (constriction) #_A ball python comes into view.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jessica, wielding a +0 club and wearing a +0 robe (lightly wounded, chanceMg1Z,to call a sprite on attack: 55%, 61% to hit)Mg\nz*  Fire: a) +1 sling  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  MgoAim: Jessica, wielding a +0 club and wearing a +0 robe (lightly wounded, chanceto call a sprite on attack: 55%, 61% to hit)  You shoot a sling bullet. The sling bullet barely misses Jessica.Mg  You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks Jessica with her own hand.Mg.S@ (very drained)MgL9= 5 1.9 (1.3MgMg9[ _Jessica is heavily wounded.Mgj..........###.##..##### toph the Vexing Mg1####.####.# #.# .##..#Poltergeist#.# #.# #.# S##..#Health: 29/31 ======================--#.# #.# #.# .##..#Magic: 3/5==============----------####.# #.# #.# .##..#Mg&AC:  5  Str: 6 .)...# #.# #.# .##..#EV: 11Int: 15 ###### #.# #.# .##..#SH: 0Dex: 16 ##.# #.####@##..#MgXL:  4 Next: 25% Place: Dungeon:2 ##.# #....@.##..#Noise: ===------  Time: 1721.9 (0.0) #################..#a) +1 sling #..........#Fire: a) +1 sling #Mg0##########.##Will/2 Jinx Fly ###################<.........# ....................##########@   Jessica (very drained) #####################S   ball python (constriction) #_Jessica is heavily wounded.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleMgShift-Dir - straight lineAim: Jessica, wielding a +0 club and wearing a +0 robe (heavily wounded,  heavily drained, chance to call a sprite on attack: 55%, 61% to hit)Mg?/ ..........###.##..##### toph the Vexing ####.####.# #.# .##..#Poltergeist#.# #.# #.# S##..#Health: 29/31 ======================--#.# #.# #.# .##..#Magic: 3/5==============----------####.# #.# #.# .##..#AC:  5  Str: 6 .)...# #.# #.# .##..#EV: 11Int: 15 ###### #.# #.# .##..#SH: 0Dex: 16 ##.# #.####@##..#XL: MgG Y[37m 4 Next: 25% Place: Dungeon:2 ##.# #....@.##..#Noise: ===------  Time: 1721.9 (0.0) #################..#a) +1 sling #..........#Fire: a) +1 sling ###########.##Will/2 Jinx Fly ###################<.........# ....................##########@   Jessica (very drained) #####################S   ball python (constriction) #Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jessica, wielding a +0 club and wearing a +0 robe (heavily wounded,  heavily drained, chance to call a sprite on attack: 55%, 61% to hit)  You shoot a sling bullet. The sling bullet hits Jessica.  Jessica is almost dead..S3.2 (1.3 _Ng^..........###.##..##### toph the Vexing ####.####.# #.# .##..#Poltergeist#.# #.# #.# .##..#Health: 29/31 ======================--#.# #.# #.# .##..#Magic: 3/5==============----------####.# #.# #.# S##..#AC:  5  Str: 6 .)...# #.# #.# .##..#EV: 11Int: 15 ###### #.# #.# .##..#SH: 0Dex: 16 Ng ##.# #.####@##..#XL:  4 Next: 25% Place: Dungeon:2 ##.# #....@.##..#Noise: ===------  Time: 1723.2 (0.0) #################..#a) +1 sling #..........#Fire: a) +1 sling ###########.##Will/2 Jinx Fly ###################<.........# ....................##########@   Jessica (very drained) #####################S   ball python (constriction) #_Jessica is almost dead.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jessica, wielding a +0 club and wearing a +0 robe (almost dead, heavily  drained, chance to call a sprite on attack: 55%, 61% to hit)Ng}/..........###.##..##### toph the Vexing ####.####.# #.# .##..#Poltergeist#.# #.# #.# .##..#Health: 29/31 ======================--#.# #.# #.# .##..#Magic: 3/5==============----------####.# #.# #.# S##..#AC:  5  Str: 6 .)...# #.# #.# .##..#EV: 11NgtInt: 15 ###### #.# #.# .##..#SH: 0Dex: 16 ##.# #.####@##..#XL:  4 Next: 25% Place: Dungeon:2 ##.# #....@.##..#Noise: ===------  Time: 1723.2 (0.0) #################..#a) +1 sling #..........#Fire: a) +1 sling ###########.##Will/2 Jinx Fly ###################<.........# ....................##########@   Jessica (very drained) #####################S   ball python (constriction) #Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jessica, wielding a +0 club and wearing a +0 robe (almost dead, heavily  drained, chance to call a sprite on attack: 55%, 61% to hit)  You shoot a sling bullet. The slingNgM bullet hits Jessica.  You kill Jessica!Ng)S   ball python (constriction)Ng@NgL.SNgF31/33624.5 (1.3 _Ng!NgRL ..........###.##..##### toph the Vexing ####.####.# #.# .##..#Poltergeist#.# #.# #.# .##..#Health: 31/33 ======================--#.# #.# #.# .##..#Magic: 3/5==============----------####.# #.# #.# .##..#AC:  5  Str: 6 .)...# #.# #.# S##..#EV: 11Int: 15 ###### #.# #.# *##..#SH: 0Dex: 16 ##.# #.####*##..#XL: gO 7m 4 Next: 62% Place: Dungeon:2 ##.# #....@.##..#Noise: ===------  Time: 1724.5 (0.0) #################..#a) +1 sling #..........#Fire: a) +1 sling ###########.##Will/2 Jinx Fly ###################<.........# ....................##########S   ball python (constriction) ##################### #You shoot a sling bullet. The sling bullet hits Jessica. _You kill Jessica!Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (chance to call a sprite on attack: 64%, 65% to hit)Ogql..........###.#OgsL#..##### toph the Vexing Ogx####.####.# #.# .##..#Poltergeist#.# #.# #.# .##..#Health: 31/33 ======================--#.# #.# #.# .##..#Magic: 3/5==============----------####.# #.# #.# .##..#Og0{AC:  5  Str: 6 .)...# #.# #.# S##..#EV: 11Int: 15 ###### #.# #.# .##..#SH: 0Dex: 16 Og##.# #.####)##..#XL:  4 Next: 62% Place: Dungeon:2 ##.# #....@.##..#Noise: ===------  Time: 1724.5 (0.0) #################..#a) +1 sling #..........#Fire: a) +1 sling ###########.##Will/2 Jinx Fly ###################<.........# ....................##########S   ball python (constriction) ##################### #Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (chance to call a sprite on attack: 64%, 65% to hit)  You shoot a sling bullet. The sling bullet hits the ball python!  You kill the ball python!.((OgߨR..)Ogj2=35.8 (1.3 _OgOgOg{###..........# #........ .........###.# #.# #..###### ###.####.# #.# #.# #..# #.# #.# #.# #.# #..# Og0 #.# #.# #.# #.# #..# ###.# #.# #.# #.# #..# )...# #.# #.# #.# #..# #### #.# #.# #.# #..#  #.# #.####@# #..#  #.# #......# #..#  ################..#  ..........#  ##########.# ##################<.........# ...................########## ####################Og=!OgN&6---60Og,Og2 _a +0 club; a +0 robe; the human corpse of JessicaRgU[oM.#....######## ##########.###### ###......... .........####### ###.###  ### )... ##### #.####)Rg\#.# #......# ################..........#RgcRg,e---7Fly Rgx _The sprites lose interest in your situation.Rg2r ###..........# #.# #........ ...######### ###.####.#   #.# ## ).. #### ###...... ###############Will/2 Fly 8Rg>8Rg: _a +0 club; a +0 robe; the human corpse of JessicaXg  _Unknown command.YgWUCM.#....######## ##########.###### ###......... .........####### ###.###  ### )... ##### #.####)#.# #......# ################..........#3==4=====49 _YgN  ###..........# #.# #........ ...######### ###.####.#   #.# ## ).. #### ###......YgjO } ###############Will/2 Fly YgW YgtW '30Yg] Yg/e _a +0 club; a +0 robe; the human corpse of JessicaZgj4ZglZgloZgtg _ZgvZg*xZgxP======Zg[zZg|P3ZgH~Zg,ZgZg,ZgJZgS,ZgZgG 2 ZgZg _You feel your existence waver again.ZgtZgf5=====ZgZglZg,Zg3ZgZg?,ZgZgpZgɧZg.ZgZg^ZgūZg@>=====ZgZgZg,ZgZgZgZFly ZgZg$n _You feel your willpower return.Zgһ4ZgZgoXZgZg,ZgZg8Zg,ZgZgZgQZgZg#Zg,Zg#Zg!ZgZg^ZgZgZgZgZgZZg`Zg?ZgZgZgZgZg]ZgZgQZgZg ZgvZgZg_ZgZgZgZg,ZgZgZgS,ZgZgZgs,ZgZgVZg,ZgZg$Zg,ZgZgZg ,ZgZg\Zg,Zg;Zg Zg ,Zg2 Zg ZgLZgZg^ZgZgHZgZg_ZgZg ZggZgZgZgZg:ZgZgjZg,Zg!Zg%#Zg$,Zg%Zg_'Zg(,Zg)Zgx+Zgx,Zg,ZgL.Zg/Zg 1Zg1Zg?2Zg3Zg/5Zg5ZgN6Zg7Zg9,Zg:Zg<Zg>Zg0?Zg@ZgAZgCZgCZgEZg@FZg3H,ZgIZgZJZg LZgLZgYMZg!OZgU #.# #.# #.# #.# #.######.# #.# #. #.#..)...# #.# #.# #.#.###### #.# #.# #.#.# #.# #.# #.#.# #.# #.. #.#.# ### #.#.# ZgLV #@#.#  r..################................#.############### ### r   rat (asleep) ZgZx 82.8 (52.0)  A rat comes into view.Zg`c.rrZgLa5==3.8 (53ZgeZg:g- _The rat squeaks loudly.Zg#.# #.# #.# #.# toph the Vexing#.######.# #.# #.# Poltergeist#.#..)...# #.# #.# Health: 33/33 ========================#.#.###### #.# #.# Magic: 5/5========================#.#.##.# #.# AC: 2Str: 6#.#.##.# #.. EV: 11Int: 15#.#.#### SH: 0Dex: 16#.#.#XL:  4 Next: 63% Place: Dungeon:2#@#.#Noise: ==-------  Time: 1783.8 (0.0).r*****.#.#############Zgi## a) +1 sling#########................ Fire: a) +1 sling#.############### Fly ###r   ratA rat comes into view. _The rat squeaks loudly.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (61% to hit)[g#.# #.# #.# #.# toph the Vexing#.######.# #.# #.# Poltergeist#.#..)...# #.# #.# Health: 33/33 ========================#.#.###### #.# #.# Magic: 5/5========================#.#.##.# #.# AC: 2Str: 6#.#.##.# #.. EV: 11Int: 15#.#.#### SH: 0Dex: 16#.#.#XL:  4 Next: 63% Place: Dungeon:2#@#.#Noise: ==-------  Time: 1783.8 (0.0).r......#.###############[39[g;49m a) +1 sling#########................ Fire: a) +1 sling#.############### Fly ###r   ratFire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (61% to hit)  You shoot a sling bullet. The sling bullet hits the rat.  You kill the rat!.((((([g$,......[g$a4=5.1 (1.3 _[g0x. #.######.# #.# #. #.#..)...# #.# #. #.#.###### #.# #. #.#.# #.# #. #.#.# #.# #. #.#.# ## #.#.# ########.#.#.......@.#.########################............... #.############## ### ---60\g) J\gb \gk \g \gK" \g# \gu$ ,\gK b\g>Z \g[ B\gO\ \g] \g*_ \g_ \g` \gb \gb \g=c \gc \gd \gyf ,\gh \gj B\gyk \gl \g8n \gn \gGp \g^r B\gt ,\gv ,\gv \g ~ X\g   #..# #.#..#.# #.#..#..  #..# #.#..#.# #.#..#..  #..# #.#..#.# #.#.....  #..####.#†<#.# #.##.#..  #..........#.# #....#..  ###.#######.#.# ########..  #...........#.# #.........  ##### #.######.#  #......@..# #.# #.---  #..# #.# #.#  #.# # #..  #.# #.#..)...#  #.##.#.######  #.##.#.# #.# #.#.# #.#\gn [40m #.#.# #.# #.#.#816.1 (30.0)7.1 (31\g1 q _n - a bubbling black potion]go ]gp 4]gUr ]gs ]gt ,]gz ]gz ,]gd| ]g+~ ]g~ ,]gs ]g ]g ,]g ]gl ]g: ]g ]gۇ ]g0 ]g ,]g ]g ]gՎ ,]g ]g ,]gy ]g ]g ]g ]gz ]g/ ]g ,]gP ]g/ ]gY ]g ]gc ]g^ ]g ]g ]g ]g ]gs ]g| ]g3 ]g ]g ]g ]g ]g ]g ]g ]g ]g; ]g ]gv ]g ]g ]g5 ]g ]g ]g ]gK ]g ]g ]g ]g ]g ]gZ ]g~ ]g& ]g ]g ]g ]g ]gL ]g ]g ]g; ]g ]gp ]g ]g ,]g ]gp! ]g" ]g# ]g5$ ]g' ]g) ,]g, ]g|/ ]g:  #.........##.# #........... ##..########.# #........).. #........)..# #........ #.##############........... #....]g; ............ #..##############.g......... #..# #............########### #..# #.#..#............)  #..# #.#..#@#####.######### ]gX<  #..# #.#..#.# #.#..#....#  #..# #.#..#.# #.#..#....## #..# #.#..#.# #.#.......... #..####.#†<#.# #.##.#.... #..........#.# #....#....### g   gnoll (wandering)]g7>  ###.#######.#.# ########...... #...........#.# #............. #############.# #.######.####.]g? 40  A gnoll comes into view. It is wielding a +0 whip of electrocution.]g? ]gEK /  --more--^g"[ .8.1 (31 _The gnoll moves out of view._g _g   #.........##.# #.............. toph the Vexing   ##..########.# #........)..... Poltergeist   #........)..# #.............. Health: 33/33 ========================  #.##############.............. Magic: 5/5========================  #............................. AC: 2Str: 6   #..##############............. EV: 11Int: 15   #..# #............########### SH: 0Dex: 16   #..# #.#..#............)XL:  4 Next: 64% Place: Dungeon:2   #..# #.#..#@_g #####.######### Noise: ---------  Time: 1848.1 (0.0)   #..# #.#..#.# #.#..#....# a) +1 sling   #..# #.#..#.# #.#..#....### Fire: a) +1 sling   #..# #.#..#.# #.#.......... Fly   #..####.#†<#.# #.##.#....###   #..........#.# #....#....###    ###.#######.#.# ########......    #...........#.# #.............    #############.# #.######.####.  _You kill the rat! _n - a bubbling black potionA gnoll comes into view. It is wielding a +0 whip of electrocution. [37_g  ;m_The gnoll moves out of view.  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._g$ 9 _n - a bubbling black potion  A gnoll comes into view. It is wielding a +0 whip of electrocution. _The gnoll moves out of view.  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _There is nobody nearby that the sprites are interested in.`g #..######) #........)..#############..............##############... #............############..#............) #####.######### #.#..#.....##..........Fly ...#.#   #.........#.# #.# #.# #. 9.1 (1 _`gi  #........)..#############..............############## #............############..#............) #####.######### #.#..#....###........###.#†<#.#....###Fly #.#   #.#######.#.# #.# #.# #. 50`g@ #############..............############## #............############..#.....) #####.######### #.#..#....###........###.#†<#.#....###..........Fly #.#   #.# #.#.# #.######.# #. 1`gJ  ..............############## #............############..#.....) #####.######### #.#..#....###........###.#†<#.#....###..........###.###############......Fly #.#   #.# #####.#.# #.#..)...# #. 2`gy  ############## #............############..#.....) #####.######### #.#..#....###........###.#†<#.#....###..........###.###############.......................Fly #.#   #.# #.....#.# #.#.###### #. 3ag( 4ag) agm- ag3 ag4 agm6 ag7 ,ag8 agP; ag= ,agz? agB ag9D ,agF agH agK agM ,ag`P ag}R ago,  ###[#####.##.# #..######.######   #.........##.# #..............   ##..########.# #).....#   #........)..# #...............   #.##############..............#   #...................g.........   #..##############.... #..# #............#########   #..# #.#..#.@..........) 9.1 (6 #..# #.#..#.#####.#########  #..# #.#..#.# #.#..#....#  #..# #.#..#.# #.#..#....####   #..# #.#..#.# #.#..........   #..####.#†<#.# #.##.#....#### gg< \m   gnoll (wandering) #..........#.# #....#....#### ###.#######.#.# ########....... #...........#.# #.............# _A gnoll is nearby!bgƀ  ###[#####.##.# #..######.###### toph the Vexing   #.........##.# #..............# Poltergeist   ##..########.# #........).....# Health: 33/33 ========================  #........)..# #............... Magic: 5/5========================  #.##############..............# AC: 2Str: 6   #..................*g.........# EV: 11Int: 15   #..##############**............ SH: 0Dex: 16   #..# #........**..############ XL:  4 Next: 64% Place: Dungeon:2   g0m#..# #.#..#.@*.........)Noise: ---------  Time: 1859.1 (0.0)   #..# #.#..#.#####.#########a) +1 sling   #..# #.#..#.# #.#..#....#Fire: a) +1 sling   #..# #.#..#.# #.#..#....#### Fly   #..# #.#..#.# #.#...........   #..####.#†<#.# #.##.#....#### g   gnoll (wandering)   #..........#.# #....#....####   ###.#######.#.# ########.......   #...........#.# #.............# _A gnoll is nearby!Fire: a) +1 slingPress: ? - help, Q - selectbg action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip of electrocution (wandering, hasn't noticed  you, 65% to hit)bga)  ###[#####.##.# #..######.###### toph the Vexing   #.........##.# #..............# Poltergeist   ##..########.# #........).....# Health: 33/33 ========================  #........)..# #............... Magic: 5/5========================  #.##############..............# AC: 2Str: 6   #..................(g.........# EV: 11Int: 15   #..##############((............ SH: 0Dex: 16   #..# #........((..############ XL:  4 Next: 64% Place: bg+[40mDungeon:2   #..# #.#..#.@(.........)Noise: ---------  Time: 1859.1 (0.0)   #..# #.#..#.#####.#########a) +1 sling   #..# #.#..#.# #.#..#....#Fire: a) +1 sling   #..# #.#..#.# #.#..#....#### Fly   #..# #.#..#.# #.#...........   #..####.#†<#.# #.##.#....#### g   gnoll   #..........#.# #....#....####   ###.#######.#.# ########.......   #...........#.# #.............#Aim: a gnoll, wielding a +0 whip of electrocution bg/(wandering, hasn't noticed  you, 65% to hit)  You shoot a sling bullet.  The gnoll shouts!  The sling bullet hits the gnoll.  The gnoll is heavily wounded.bgpRbg[bg]..bgv^..gbg[_..bg7` .bgYiU===60.4 (1.3 _bgjqbgV   ###[#####.##.# #..######.###### toph the Vexing   #.........##.# #..............# Poltergeist   ##..########.# #........).....# Health: 33/33 ========================  #........)..# #............... Magic: 5/5========================  #.##############..............# AC: 2Str: 6   #.............................# EV: 11Int: 15   #..##############**g........... SH: 0Dex: 16   #..# #.......***..############ XL:  4 Next: 64% Place: Dungeon:2   #..#bg  #.#..#.@..........)Noise: ===------  Time: 1860.4 (0.0)   #..# #.#..#.#####.#########a) +1 sling   #..# #.#..#.# #.#..#....#Fire: a) +1 sling   #..# #.#..#.# #.#..#....#### Fly   #..# #.#..#.# #.#...........   #..####.#†<#.# #.##.#....#### g   gnoll   #..........#.# #....#....####   ###.#######.#.# ########.......   #...........#.# #.............#The sling bullet hits the gnoll. _The gnoll is heavily wounded.Fire: a) +1 slingPbg xress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip of electrocution (heavily wounded, 65% to hit)bgj   ###[#####.##.# #..######.###### toph the Vexing   #.........##.# #..............# Poltergeist   ##..########.# #........).....# Health: 33/33 ========================  #........)..# #............... Magic: 5/5========================  #.##############..............# AC: 2Str: 6   #.............................# EV: 11Int: 15   #..##############((g........... SH: 0Dex: 16   #..# #.......(((..############ XL:  4 Next: 64% Place: Dungeon:2  g 9;49m #..# #.#..#.@..........)Noise: ===------  Time: 1860.4 (0.0)   #..# #.#..#.#####.#########a) +1 sling   #..# #.#..#.# #.#..#....#Fire: a) +1 sling   #..# #.#..#.# #.#..#....#### Fly   #..# #.#..#.# #.#...........   #..####.#†<#.# #.##.#....#### g   gnoll   #..........#.# #....#....####   ###.#######.#.# ########.......   #...........#.# #.............#Fire: a) +1 slingPress: ? - help, Q - select action, g. m( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip of electrocution (heavily wounded, 65% to hit)You shoot a sling bullet. The sling bullet hits the gnoll!  The gnoll is almost dead.bg# .g....1.7 (1.3 _bgh* bg0 cgO  ###[#####.##.# #..######.###### toph the Vexing   #.........##.# #..............# Poltergeist   ##..########.# #........).....# Health: 33/33 ========================  #........)..# #............... Magic: 5/5========================  #.##############..............# AC: 2Str: 6   #.............................# EV: 11Int: 15   #..##############*g............ SH: 0Dex: 16   #..# #........**..############ XL:  4 Next: 64% Place: Dungeon:2   gjR0m#..# #.#..#.@*.........)Noise: ===------  Time: 1861.7 (0.0)   #..# #.#..#.#####.#########a) +1 sling   #..# #.#..#.# #.#..#....#Fire: a) +1 sling   #..# #.#..#.# #.#..#....#### Fly   #..# #.#..#.# #.#...........   #..####.#†<#.# #.##.#....#### g   gnoll   #..........#.# #....#....####   ###.#######.#.# ########.......   #...........#.# #.............#You shoot a sling bullet. The sling bullet hits the gnoll! _The gnoll is almost dead.cg U[0;10mFire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip of electrocution (almost dead, 65% to hit)cgU  ###[#####.##.# #..######.###### toph the Vexing   #.........##.# #..............# Poltergeist   ##..########.# #........).....# Health: 33/33 ========================  #........)..# #............... Magic: 5/5========================  #.##############..............# AC: 2Str: 6   #.............................# EV: 11Int: 15   #..##############.g............ SH: 0Dex: 16   #..# #............############ XL:  4 Next: 64% Place: Dungeon:2   cg5#..# #.#..#.@..........)Noise: ===------  Time: 1861.7 (0.0)   #..# #.#..#.#####.#########a) +1 sling   #..# #.#..#.# #.#..#....#Fire: a) +1 sling   #..# #.#..#.# #.#..#....#### Fly   #..# #.#..#.# #.#...........   #..####.#†<#.# #.##.#....#### g   gnoll   #..........#.# #....#....####   ###.#######.#.# ########.......   #...........#.# #.............#Fire: a) +1 slingPress: ? - help, Q - select action, (cg|* or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip of electrocution (almost dead, 65% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  You kill the gnoll!()(((cg7....cg=793.0 (1.3 _cg0cgi _Your Fighting skill increases to level 4!dg~j z ###[#####.##.# #..######.#  #.##.# #.#  ##..#.# #........).....#  #.)..# #......  #.#.....#  #.dgk .#  #..#.)..  #..# #.#  #..# #.#..#.) .  #..# #.#..#.#####.# #  #..# #.#..#.# #.#..#....#  #..# #.#..#.# #.#..#....#  #..# #.#..#.# #.#. dg5o  #..####.#†<#.# #.##.#....#  #.#.# #....#....#  ###.#.#.# #.  #.#.# #.#dgHx dgBy =---40 _dg dgw dg4+###[#####.##.# #..######.##.##.# #.......# ###..#.# #........).....##.)..# #.....#.#....##...##..#.)..#..# #.##..# #.#..#.) .#..# #.#..#.#####.# ##..# #.#..#.# #.#..#....# #..# #.#..#.# #.#..#....##..# #.#..#.# #.#.#..####.#†<#.# #.##.#....##.#.# #....#....####.#.#.# #.#.#.# #.#---5egK###[#####.##.# #..######.#. #.##.# #....# #. ##..#.# #........).....##.)..# #...  #.#...##..##..#.).....#..# #.##..# #.#..#.egv) .#..# #.#..#.#####.# ##..# #.#..#.# #.#..#....#  #..# #.#..#.# #.#..#....##..# #.#..#.# #.#.#..####.#†<#.# #.##.#....##.#.# #....#....# ###.#.#.# #. #.#.# #.###.egeg&6egegn  #.#.....##.# #.. #.# #..)...# ##[#####.##.# #..######.########.# .........##.# #.......# #.. #..########.# #..).....#### #........)..# #..ego .... #.##############..####. #.............................##### #..##############.)................ #..# #......################ #..# #.#..#............) .... #..# #.#..#.#####.######### #### egp F#..# #.#..#.# #.#..#....# #..# #.#..#.# #.#..#....######## #..# #.#..#.# #.#............... #..####.#†<#.# #.##.#....# #..........#.# #....#....######## ##.#######.#.# ########...#eg` Y7eg#.#.######.# #..# #.# #.###### .#.....##.# #.. #.# #..)...# #[#####.##.# #..######.########.## ........##.# #......# #..# ..########.# #.).....####.# ........)..# #..... .##############.####.. ....................###### ..##############.@................. ..# #......################# ..# #.#..#............) ..... ..# #.#..#.#####.######### ##### ..# #.#..#.# #.#..#....# ..# #.#..#.# #.#..#....#########gw0m ..# #.#..#.# #.#................ ..####.#†<#.# #.##.#....# ..........#.# #....#....########eg*<8egeg _a +0 whip of electrocution; a gnoll corpseggc _gg"ggE gg ,gg ggggw,gggggg$,gg9ggIgg,ggZ gg!ggW#,ggS$gg &gg#'gg'gg](gg)gg+gg+ggD,gg/>  You see here a +0 dagger.gg.1gg1 _gg2ggy4ggC6,ggr8gg@ggB,gg Egg HggK,gg=NggPggR,ggTgg@WggYY,gg[gg`gge,gghggroggt,gg ygg gg#,ggyggϐgg,gggg$ggΠ,ggggggM,gg5ggȭgg=,ggײgggg,gggg:  a +0 whip of electrocution; a gnoll corpsegggg _gggggg*,ggyggGgg,ggggggggggggggggggggRggggggggVgggggggg&<  You see here a +0 mace.gg5gg _ggggSgggggggggg"gg"gg$gg'ggU*ggM+gg,ggg/gg2ggC3gge5gg:8ggv:gg\;gg<ggI?ggAggIBggDggEggkGgg-HggHggJggnKggdL,gg,OggQXggS,ggTggVgg"Xgg&Y,ggZgg!\gg-],gg?b,gg cggcgg]eggggg`hgg'iggpjggkgglggomggnggoggpgg`qggyggjzgg&{gg|gg}gg~,gggggggg}ggԄgg0,gggggg|ggŠ,ggJgg),gg ggQgg$,ggggPgggg׮gggggg:,ggggggggI,ggggCgggggggg>ggWggWggggSgg)ggggggggggggggRgg)gggg^ggbgggggg[ggjgg,gggggg`,ggMgggg,gggggg@,ggggBgggg,gggggg,gggg5gg,gg[gggg,gg8gggg,gggggg/gg,gg:gg gg,gg]gggg,ggbggggggKgg? gg gg ,gg# gg ggO ,ggggRgg,ggRgg,gg,gggggg@,ggMgggg,ggggggT,gg`gg7gg,ggggggT,gg+ gg!ggC",gg/#gg$gg$,gg%ggw&gg',ggA),gg+Bgg1,,gg,gg-ggu.gg/,gg0gg1gg42,gg\3gg44gg4,gg5gg6ggj7,gg8ggv9gg :,ggi;gg8<gg<,gg'>gg,?gg?,ggAggA,ggBggoCggNDggE,ggEggFggtG,gghHggIBggKggLgg}Mgg!NggOggDQgg RggRggSggCUggUggVggtYgg"sggt,gguggwggcx,ggyggzgg5|gg|gg}gg #.# #.# #.# #.# #..#  #.# #.# #.# #.# #..# #####.# #.# #.# #.# #..# #..)...# #.# #.# #.# #..# #gge #.# #.# #.# #..# #.# #.# #.####)# #..# #.# #.# #......# #..# #.# #.##################..# #.# #......@..............# 989.0 (121.0) #.# ########.## #.###################<.........# #.....................########## #.##################### ###  gg|  ggggE _Done exploring.hgV[[?25h[?0c  Search for what [Enter for "."]? hg/ [?25l[?1chgE; hgh> 8 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:2] a +0 clubb - [D:2] a +0 dagger (2 further duplicates)  c - [D:2] a +0 mace  d - [D:2] a +0 whip of electrocutione - [D:2] a +0 whip (1 further duplicate)  f - [D:2] a +0 spear  hg? Tg - [D:2] a glaive  h - [D:2] a +2 whip of venommg mgڧ mg +# #.# #.# #.# #.##..# toph the Vexing # #.# #.# #.# #.##..# Poltergeist mg ######.# #.# #.# #.##..# Health: 33/33 ========================#..)...# #.# #.# #.##..# Magic: 5/5========================#.###### #.# #.# #.##..# AC: 2Str: 6 #.##.# #.####)##..# EV: 11Int: 15 #.##.# #......##..# SH: 0Dex: 16 #.##.##################..# XL:  4 Next: 79% Place: Dungeon:2 #.##......@..............# Noise: ---------  Time: 1989.0 (0.0) #.#####################.## a) +1 sling #.###################<...mg ......#Fire: a) +1 sling #.....................##########Fly #.##################### ###   _a +0 whip of electrocution; a gnoll corpse _You see here a +0 dagger. _a +0 whip of electrocution; a gnoll corpse _You see here a +0 mace. _Done exploring.  Search for what [Enter for "."]? .mg} Jmg . _og=eJog0....................og>og[ _Done exploring.vgE4vgfvgRvgE _Done exploring.vg vg Level 2 of the Dungeon <<<<>>>>(Press ? for help)  #..# #.#..#.#####.#####################.####.# #.#.............#   #..# #.#..#.# #.#..#....##.# #.###.#.............#   #..# #.#..#.# #.#..#....#############.# #.....#.............#   #..# #.#..#.# #.#...................#.##########.............#   #..####.#†<#.# #.##.#....###########.#..........#.............#   #..........#.# #....#....######## #.##########.#######.#######   ###.#######.#.# ########..........# #.##..........#   #...........#.# #.............###.# #.##..#########   #############.# #.######.####.# #.# #.##..#   #.........#.# #.# #.#vgu  #.# #.# #.##..#   #.#######.#.# #.# #.# #.# #.# #.##..#   #.# #.#.# #.######.# #.# #.# #.##..#   #.# #####.#.# #.#..)...# #.# #.# #.##..#   #.# #.....#.# #.#.###### #.# #.# #.##..#   #.# #.#####.# #.#.##.# #.####)##..#   #.# #.......# #.#.##.# #......##..#   #.# ######### #.#.##.##################..#   #.##.#.##......@..............#   #.##############.#.#####################.##   #................#.###################<.........#   vg #.################.....................##########   #.##.#####################   ######wg[F.............................. #############.)....................#.# ...........########...###### #...........)wgp\>.......# #. #.#..#.#####.##########.####.# ## #.## #.# #.###.#............. #..# #.#. #.#..#....#############.# #.....#......#wgQ^ #..# #.# #.#.........#.##########.............# #..####.#†<#.# #.##.#....###########.#..........#.............##. #....#....################.#######.################...................##......................############################.###... #.######. #.#wg_ #. #.######.## #.#..)...# #.# #.# #.# #.....#.###### #.# #.# #.# # #.#####.# .# #.####)# #..# ## #.#.# #.# #......# #..#  #.#.# #.##########..##.#.# #......@..............#.##############.#.####################.##wgb # #.# #.# #.# #.##..# toph the Vexing # #.# #.# #.# #.##..# Poltergeist ######.# #.# #.# #.##..# Health: 33/33 ========================#..)...# #.# #.# #.##..# Magic: 5/5========================#.###### #.# #.# #.##..# AC: 2Str: 6 #.##.# #.####)##..# EV: 11Int: 15 #.##.# #......##..# SH: 0Dex: 16 #.##.##################..# XL:  4 Next: 79% Place: Dungeon:2 #.##...wg ...@..............# Noise: ---------  Time: 1989.0 (0.0) #.#####################.## a) +1 sling #.###################<.........#Fire: a) +1 sling #.....................##########Fly #.##################### ###   _a +0 whip of electrocution; a gnoll corpse _You see here a +0 mace. _Done exploring. _Search for what [Enter for "."]? . _Done exploring. _Done exploring. _wg wg wg! wg Bwgg! wg7 wgaP wgS ##.########.## #........#.# .........# #..# #####..#.#.#### ...).....####.#### ##...##.#..... .................#####..####.##.... .........####....##....## #.#<.... .........######...#.#### #.#..... ..................#.# #.#..... #################... #.#..... ...)........# #.#.....2027.0 (38.0)#########.####.# #.#..... .#....# #.# #.###.#..... .#....#############.# #.....#..... ..................#.##########..... .#....###########.#..........#..... .#....######## #.##########.###### ###..........# #.##........ .........###.# #.# #..######gT mwgW wgY  _You see here a +0 mace. _Done exploring.Search for what [Enter for "."]? .Done exploring. __There is a stone staircase leading down here.xg xg>xgxgxgN8.0 (1.0) _xgKeb          ######3   #...@#   ##.###   ..   #.#   #     xg6gxgkxg7 (1.7 _You fly downwards. _There is a stone staircase leading up here.yg1Z _ygcyg;d,ygdyg"fygg,yghygLiygkyg"l,yg4mygp,ygpygqygs,ygltyguygw,ygxygezyg` #...$.... #........ +........ #........ yg| #....o... # #...o.... .##........ ##.######  #.#...<#  #.##.###  #....# #.####oo 2 orcs (asleep) #.# ###yg!v 37.7 (9.0  2 orcs come into view.yg/8.7 (10.0)yg˷ygW+ _Found 11 gold pieces.zg4zgGzgF _Unknown command.zg: F #...$.........+..#........o...#o....#.##...........# ####@###### #.#...<.##.##....# .###zgE zgN N9.0) _zgO zg"  .+.......#.......o# #...o.#.##....#....# ####.###### #@#...<#.##...# ###zgy' zg' '40zgu* zg\, {g +#......o# #...o..##.......# ###.######{g5  #.#...<#.##...# #### {g{gw&1{gb{g {g {g@ &2{g= {g |gM#+....... #....o|gN #...o##............# ####.#####|gd...<##.###...#|gt### #.#|g|g&3|g|g|gU M$#.......+........ #....o# #...o#.##........#....# ####@#####...<##.###... #.####|g{\ |g>] &4|gq }gM $....#..+............ .o...}g# #...o....##........#...@# ####.#####...<##.### }g|#....#oo 2 orcs (asleep)}gi}g}g'}g`" o..ooooo 3 orcs  The orc shouts!}g~#E====5}gZ)}g/q _An orc comes into view. It is wielding a +0 club.}gd toph the Vexing }ge#...$....Poltergeist #........Health: 33/33 ======================== +........Magic: 5/5========================}gDf #........AC: 2Str: 6 }gf#...o....EV: 11Int: 15 }gg# #........SH: 0Dex: 16}g{g #.##.*oo....}ggXL:  4 Next: 79% Place: Dungeon:3 #...@#}gChNoise: ====-----  Time: 2045.7 (0.0) ####.######}gka) +1 sling #.#...<#Fire: a) +1 sling #.##.###Fly  #....# #.####ooo 3 orcs #.# ### _An orc comes into view. It is wielding a +0 club.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 short sword and wearing a +0 leather armour (62% to  hit)}gk toph the Vexing #...$....Poltergeist #........Health: 33/33 ======================== +........Magic: 5/5======================== #........}gүAC: 2Str: 6 #...o....EV: 11Int: 15 # #........SH: 0Dex: 16 #.##.(oo....XL:  4 Next: 79% Place: Dungeon:3 #...@#Noise: ====-----  Time: 2045.7 (0.0) ####.######a) +1 sling }g+#.#...<#Fire: a) +1 sling #.##.###Fly  #....# #.####ooo 3 orcs #.# ###Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 short sword and wearing a +0 leather armour (62% to  hit)  You shoot a sling bullet. The sling bullet hits the orc.  }gԳEThe orc is heavily wounded.}g.oo.. 2 orcs  Shift-Dir - straight line  Aim: an orc, wielding a +0 short sword and wearing a +0 leather armour (62% to  hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is heavily wounded.  A bat comes into view.===-7.0 (1.3 _The bat moves out of view.~g#...$.........+..#............# #..o.....#.##.o.........# ####@###### #.#...<~g#.##...# ### #~g.o----80~g{3.+.......#........# #....#.##.o.#...o# ####.###### #@#...<#.##...# ###~g32#~g5~ge6~gH~gPFoo 3 orcs~gDRB---9~gW~g?[~giQ  You shoot a sling bullet. The sling bullet hits the orc.) 2 orcsb.ob   bat (wandering)82===50.3 (1.3 _You kill the orc!gpC  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks.g+.1--3-----------10Will/2 Jinx Fly gpgB ^ _You feel your willpower being sapped. The orc hits you with a +0 dagger.gX `(((((((g 4*g ,  You shoot a sling bullet. The sling bullet barely misses the orc. x2  You feel bolstered by spreading misfortune.A giggling sprite leaps out and bonks the orc with its +0 club.g g% g g g" .....boo(1 very drained)b   batg# \ 5 =2.6 (1.3g) gt, [ _The orc is heavily wounded.g5  You shoot a sling bullet. The sling bullet hits the orc.)   orcg¥ Bg b..o2=-53.9g ] _You kill the orc!g  You shoot a sling bullet. The sling bullet hits the orc.g:*g,  The orc is heavily wounded.A giggling sprite leaps out and doodles on the orc's face.g.gF,gP.b)b   batgg^=685.2gImgrG _You kill the orc!gW5 #........toph the Vexing +........Poltergeist #........Health: 32/33 =======================-g6J #........Magic: 3/5==============---------- # #........AC:  6  Str: 6 #.##........EV: 11Int: 15g7 #...b#SH: 0Dex: 16 ####*######XL:  4 Next: 88% Place: Dungeon:3 #@#...<#g8]Noise: ===------  Time: 2055.2 (0.0) #.##.###a) +1 sling #....#Fire: a) +1 sling #.####Will/2 Jinx Fly g :f #.# ###b   batA giggling sprite leaps out and doodles on the orc's face. _You kill the orc!g$;aFire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (chance to call a sprite on attack: 64%, 48% to hit)gI6  #........toph the Vexing +........Poltergeist g6O#........Health: 32/33 =======================- #........Magic: 3/5==============---------- # #........AC:  6  Str: 6g(7 #.##........EV: 11Int: 15 #...b#g9SH: 0Dex: 16 ####)######XL:  4 Next: 88% Place: Dungeon:3 #@#...<#Noise: ===------  Time: 2055.2 (0.0) #.##.###a) +1 sling #....#Fire: a) +1 sling #.####Will/2 Jinx Fly  #.# ###b   batFire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (chance to call a sprite on attack: 64%, 48% to hit)  You shoot a sling bullet. The sling bullet hits the bat.  You kill the bat!g<e.(gOL.)gow906.5 (1.3Fly grgvs  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bat (chance to call a sprite on attack: 64%, 48% to hit)  g/wYou shoot a sling bullet. The sling bullet hits the bat.  You kill the bat! _The jinxing sprites lose interest in you.g!M$#.......+........ #....# #...#.##........#....# ####@#####...<##.###... #.####---70gg)q _Items here: ))) [[[ ††.g 3=gfe _HP restored.ggg~4=====gg gf!L=5g#g(g)g2+g-P4g/g1g17=====g2g6,gp7g9,g:g=,gG>g@gA:3gdg,g:g,g+g%5===== _Magic restored. 2  _You feel your existence waver again.g(,g)g5/g1T=====g2gY6g":g ;g=gb@gDg)EDFly gFg Jn _You feel your willpower return.gM4g.OgQgS,gUg"X,gXgf _You now have 102 gold pieces (gained 11).gqngs,g(ugF`gg,g,gS,gТgg,gCgFgBgjgm,gg ggeggtgOg]gcgg)g7&g,Tg-Z _s - 12 stones (gained 6)geggggg=hgigkg lglgmgp,gqg1rgs,g"tg@ugv,g$wgxgy,gLzg{g|g},g~gfggoggggzg!ggygۇgg g,g{gg,g(g  ########.#  #........#  #.########  #.#  #.# ### #.# .... #.# ?.... gF3.####.SS... #...@'......--- ######......  .....  ....  ...  ..SS 2 adders (1 wandering, 1 asleep)  #ge 123.5 (66.0)  2 adders come into view.gMggFggo..SSSSgKM======4.5 (67gg _The adder hisses angrily. x2 _Found a scroll labelled CEHUTHRAMUUC.g;  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks.3----------==----5.5 (1.0)Will/2 Jinx Fly  _You feel your willpower being sapped.gM (((((((You shoot a sling bullet.  The sling bullet barely misses the adder.gf':*gGO *(1 very drained)  The sling bullet closely misses the adder.gQFYou feel bolstered by spreading misfortune.gaVA giggling sprite leaps out and ties the adder's tail in a knot.gy  The adder is heavily wounded.A giggling sprite leaps out and ties the adder's tail in a knot.g wSS.....w   dart slug  The adder is moderately wounded.gJg 6 =---6.8 (1.3gBg\ _A dart slug comes into view.gR s  You shoot a sling bullet. The sling bullet misses the adder.gS 6The sling bullet hits the adder.gTX 9(†gX J   addergu :*g_  You kill the adder!A giggling sprite leaps out and ties the adder's tail in a knot.g kw.S ########.#toph the Vexing  #........#Poltergeist  #.########Health: 33/33 ======================== #.#Magic: 3/5g ==============---------- #.####AC:  6  Str: 6  #.# ....EV: 11Int: 15  #.# ?....SH: 0Dex: 16  #.####....w.XL:  4 Next: 104% Place: Dungeon:3  g t#...@S†.....Noise: ===------  Time: 2128.1 (1.3)  ######......a) +1 sling  .....Fire: a) +1 sling  ....Will/2 Jinx Fly  ...  ..S   adder (very drained)  #w   dart slug   The adder is moderately wounded. _A dart slug comes into view.You shoot a sling bullet. The sling bullet misses the adder.The sling bullet hits the adder.  You kill the adder!A giggling sprite leaps out and ties the adder's tail in a knot.g 1 7/37gr 3/6--75 2% _The adder is heavily wounded.gU g _You have reached level 5! You feel agile.g & g_ Y(((((((You shoot a sling bullet.g5 :*g &  gN The sling bullet closely misses the adder.A giggling sprite leaps out and makes the adder trip over its own tail.  The adder is almost dead.g 8w.g= dS†..... g i9.4Fly g g} i _The jinxing sprites lose interest in you.g_  You shoot a sling bullet. The sling bullet hits the adder.g'w   dart sluggg }.'†.wg :8/38 930.7g_ _You kill the adder!g_  #.#  #........#  #.#  #.#  #.# #### #.# ... #.# .?. #.####. #....@†.w. ######. .. ... .... ..... ####.# .# g gf' iw.---10g( gM, ggs #.#  #.#  #.#  #.#  #.# ##~ #.# #.~ #.# #.?. #.####. #....'@w. ######. #. #. #. #. #####.#  gqa-----2gtg{s _You see here an adder corpse.g  You shoot a sling bullet. The sling bullet hits the dart slug.gg7===4.0 (1.3g(g(b _The dart slug is severely wounded.gc  You shoot a sling bullet. The sling bullet hits the dart slug.g~C.gh&.gd4====115.3ggM _You kill the dart slug!g7 #.#  #.#  #.#  #.# P #.# #~ #.# #.~ #.# #.?......# #.####.# gq{#....'†+ ######.# #.# #.# #.# #.# #####.# ggڹ6---60g;g$g54====35====gA==== 2 gY _You feel your existence waver again.Fly g,! _You feel your willpower return.6====g*78 .#### # ##........# #######  P#######~~#.# ~~#.# #.#---#.####..#....'†.+######........##........######.####56.3 (20.0)g-%7.3 (21gLgPYb _o - a scroll labelled CEHUTHRAMUUCg `gؖ ====g ,g g g ,g g gʸ Bg gI Bg> gm VWater gU g g Bg #....#......# ####)######.# #.#.. #.#...<#.# .~~. #.##.###.# .~≈P #....# #.# .PP ♣♣#.####..♣♣P..♣♣#.# ♣.♣P...P♣########.# ♣...._b..#........# #♣@♣ 66.3 (9.0)#.######## #P.♣♣ #.# #.P.♣♣.♣♣ #.# ########~~...P.. #.# #.......~~..♣♣♣P#.#3 37m #........#..##.####........#.###....'†.......+######........####.7.3 (10.0) _Found a white marble altar of Elyvilon.g6.##........# ....#......# #...# ###)######.# #.#.. #.#...<#.# #.~~. #.##.###.# #.~≈P #....# #.# #..PP ♣♣ #.#### #.# g..♣♣P..♣♣ #.# #.# ♣.♣P...P♣########.# ♣.@.._...P#........# #♣.♣P...P♣.#.######## #P.♣♣PbP♣♣#.#g[m #.P.♣♣.♣♣ #.# ########~~...P..#.# #.......~~..♣♣♣Pg   hobgoblin (asleep)#.# #........#..##.####..#.###....'†+..8.0).9.3 (2 _A hobgoblin comes into view.gUd#.##.# #.##..# ###.#....#......# #...# ####)######.# #.#[39;49m.. #.#...<#.# #.~~.P♣ #.##.###.# #.~≈P. ge1 #....# #.# #..PP ♣♣ #.#### #.# #g..♣♣P..♣♣ #.# #.# ♣@♣P...P♣. ########.# ♣...._...P #........# #♣.♣P...P♣. #.######## #P.♣♣P.P♣♣ #.# #.P.♣♣.♣♣ #.# ########~~...P.. #.# #.......~~..♣♣♣P #.# #........#..# #.####.#.##guBgv.gg====70.3 (1g{|gu+ _The hobgoblin shouts!gx~ ((You shoot a sling bullet.g_,gU.g===-1.6 (1.3ggc _The sling bullet barely misses the hobgoblin.gs c  You shoot a sling bullet. The sling bullet hits the hobgoblin.g- F  The hobgoblin is lightly wounded.g/ h7--2.9g= C _The hobgoblin hits you.g>  You shoot a sling bullet.g¢r  The hobgoblin is lightly wounded.g;bga5--4.2gP;bg- _The hobgoblin hits you.g>c  You shoot a sling bullet. The sling bullet hits the hobgoblin!gBV.bgGVgWg;Xg=^a.b.gu(^6-35.5g.9bg1M _You kill the hobgoblin!g!) #.##.#  #.##.# ..  #.##..# ###.#  #....#......# #...#######)######.# #.#... #.#...<#.# #.~~.P♣♣ #.##.###.# #.~≈P..  #....# #.# #..PP♣  #.#### #.# #.@.♣♣P..♣♣ #.# #.# ##♣.♣P...P♣.g*= ########.# ♣...._...P #........# #♣.♣P..bP♣. #.######## #P.♣♣P.P♣♣ #.# #.P.♣♣.♣♣ #.# ########~~...P.. #.# #.......~~..♣♣♣P #.# #.#..#g4g56---60g];g>gcv  #.##.# #.##.# # #.##.# ..  #.##..# ###.#  #....#......# #...####.####)######.# #.#.....# #.#...<#.# #.~~.P♣♣ #.##.###.# #.~≈P..P  #....# #.# #@.PP♣  #.#### #.# #...♣♣P..♣♣ #.# #.# ##♣.♣P...P♣. ########.# ♣...._...P #........# #♣.♣P..bP♣. #.######## #P.♣♣P.Pz m♣♣ #.# #.P.♣♣.♣♣ #.# ########~~...P.. #.# #~~..♣♣♣P---7g.7=gfg,gggb,gHgjgg,gggi8==gg]g,gug#gg>Water ggHg7?ggRg=ggag3=gC g g gc g, g gV gK g g g g ,g@ gY g ,g gN g" g$ g$ g% g^( g?/ .....# .....# ... .....# g. g*0 .....# #+### .. .....# #....## '# .....# ###.# ...##.# .....# #...####..#.###### ####.# #.#.....#......... ..<#.# #.~~.P♣♣♣P@~≈# .###.# #.~≈P..P..P~≈# .# #.# #..PP♣♣.♣♣PP..... g2 ## #.# #...♣♣P..♣♣.$###.# #.# ##♣.♣P...P♣b♣.. ####.# ♣...._...P♣### g   hobgoblin (wandering) .....# #♣.♣P..bP♣.♣ ###### #P.♣♣P.P♣♣..# #.P.♣♣.♣♣ ...g3 0914.0)gP4 g5 g; .gb2.5 (15g? 9bgyB \ _A hobgoblin comes into view.gd g. .+### g. #....## '##.##...##.# .....# #...####..#.###### ####.....#.@........<~.P♣♣♣P.~≈#######.# #.~≈P..P..P~≈# .g g PP♣♣.♣♣PP..... ##...♣♣P..♣♣.$###.#  #.# ##♣.♣P...P♣b♣.. g 2 hobgoblins (1 wandering, 1 asleep) ####.# ♣...._...P♣### .....# #♣.♣P..bP♣.♣ ###### #P.♣♣P.P♣♣..#gHi ,gn l.gb.go 13.0)g ~ b _A hobgoblin comes into view.gD\# # #...# #.g.. # +..# ... # #+### ... # #....## #g# # ###.##...##.# ....# #...####..#@###### ###.# #.#.....#.........'<#.# #.~~.P♣♣♣P.~≈###### ###.# #.~≈P..P..P~≈#  #.# #..PP♣♣.♣♣PP..... # #.# #...♣♣P..♣♣.b###.#  #.# ##♣.♣P...P♣.♣.. ###.# ♣....gs_...P♣### ....# #♣.♣P..bP♣.♣.g'g$ggb==4b _The hobgoblin shouts!g bYou shoot a sling bullet. The sling bullet hits the hobgoblin.g,gggl.gj+9.3 (1gsg wgV##.# #.#.....#.........'. <#.# #.~~.P♣♣♣P.b≈######. ##.# #.~≈P..P..P~≈#####  #.# #..PP♣♣.♣♣PP.....#  #.# #...♣♣P..♣♣..###.#  #.# ##♣.♣P...P♣.♣..[.# ##.# ♣...._...P♣##### ...# #♣.♣P...P♣.♣".# #### #P.♣♣P.P♣♣.@# #.P.♣♣.♣♣PP....# #######~~...P...~~#.l.# .......~~..♣♣♣P.~≈..#.# .#..# #.##### hZO0;1mw .#.## #. . †+.. #. ..#### #. .#l.w.40gAha _Found a runed fluorescent amulet.gfH/.# #.~~.P♣♣♣P.b≈######. #.# #.~≈P..P..P~≈##### .# #..PP♣♣.♣♣PP.....# #.# #...♣♣P..♣♣..###.# gI:#.# ##♣.♣P...P♣.♣..[.# #.# ♣...._...P♣##### ..# #♣.♣P...P♣.♣".# gJ### #P.♣♣P.P♣♣..#.# #.P.♣♣.♣♣PP.@l.# ######~~...P...~~#.. gSN......~~..♣♣♣P.~≈..#w# #..##w#.##### .#.### #. +.. #. .#### #. #w   dart slug (asleep)# l   frilled lizard#gZ%  gN[FA dart slug comes into view.gJmAw.gn57-go'=1gwgz3 _The frilled lizard bites you.g3z ((You shoot a sling bullet.gTgCh l.w.www  The sling bullet barely misses the frilled lizard.==2.6 (1.3gpI _The dart slug bites the bush.gC C  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks.ggP b(catching breath)  You feel your willpower being sapped. The frilled lizard bites you.gS gu <.gw 6--4---------30Will/2 Jinx Fly g g r _The ribbon worm expels a string of sticky webbing.go  You shoot a sling bullet.  The sling bullet hits the frilled lizard.gE†g"K  You kill the frilled lizard!gg-````g ``g m@†~~P.gD; 7==4.9 (1.3 _The dart slug launches a dart at you.g.# #.#.....#.........'. .# #.~~.P♣♣♣P.b≈######. .# #.~≈P..P..P~≈##### .# #..PP♣♣.♣♣PP.....# .# #...♣♣P..♣♣..###.# .# ##♣.♣P...P♣.♣..[.# # ♣...._...P♣##### .# #♣.♣P...P♣.♣".# ## #P.♣♣P.P♣♣..#@##  #.P.♣♣.♣♣PP..†.# #####~~...P...~~#w..# ~~..♣♣♣P.~≈..#.# #..##w#.#####..##.### #. #..# +.. #. ...# #### <z4m#....##gDB w.  The ribbon worm attacks as it pursues you!29------50 _The ribbon worm bites you!g {..####..#.########.....#.........'~.P♣♣♣P.b#.~≈P..P..P~≈####gm 5PP♣♣.♣♣PP.......♣♣P..♣♣..#####♣.♣P...P♣.♣..[. ♣...._...P♣##### .# #♣.♣P...P♣.♣"@# ## #P.♣♣P.P♣♣..#.## gK o #.P.♣♣.♣♣PP..w.# #####~~...P...~~#...#~~..♣♣♣P.~≈..#.#.##w#.#####..# g+ 3#.### #. #..#+.. ##### #....#gٽ gg P---6g g g .# #...####..#.#. #.# #.#.....#.'. #.# #.~~.P♣♣♣P.b≈######. #.# #.~≈P..P..P~≈##### #.# #..PP♣♣.♣♣PP.....# #.# #...♣♣P..♣♣..###.# #.# ##♣.♣P...P♣.♣..[.# g H#.# ♣...._...P♣##### ..# #♣.♣P...P♣.♣@.## #P.♣♣P.P♣♣..#.## #.P.♣♣.♣♣PP..w.##~~...P...~~#...#.~~..♣♣♣P.~≈..#.#.#..##w#.#####..#.#.### #. #..#.+.. #. ...# .#### #. ...#gf g w†----------7g: g [ _You see here an amulet of reflection.g e  You shoot a sling bullet. The sling bullet hits the ribbon worm.g H  The ribbon worm is lightly wounded.g 22----------===9.2 (1.3g2 g# 0 _The ribbon worm bites you!g& I (g' =((You shoot a sling bullet.gJ ;*gm  w.. (very drained)  The sling bullet barely misses the ribbon worm.You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the ribbon worm trip over its own tail.gwp P 5 50.5gs gkw f _The ribbon worm is moderately wounded.gze  You shoot a sling bullet. The sling bullet hits the ribbon worm.g;*g5 wThe ribbon worm is heavily wounded.A giggling sprite leaps out and smacks the ribbon worm with its own tail.  The ribbon worm is severely wounded.1.8Fly  _The jinxing sprites lose interest in you.g  You shoot a sling bullet. The sling bullet hits the ribbon worm.g catching breath, very d…)The ribbon worm is severely wounded.gB`g 8@g |3=----5====g !3.1g g" r _The ribbon worm expels a string of sticky webbing.g5  You shoot a sling bullet. The sling bullet hits the ribbon worm.gW 4.4 _The ribbon worm is almost dead.gg  You shoot a sling bullet. The sling bullet hits the ribbon worm.g >5.7g gQ _ _The ribbon worm is almost dead.g Fe  You shoot a sling bullet. The sling bullet hits the ribbon worm!gfLD.g'.gМq4==87.0g¢gjO _You kill the ribbon worm!g? g ]====4---80g g * 1 _p - an amulet of reflectionggPut on which piece of jewellery? Jewellery (go to first with "=) g7 p - an amulet of reflection[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip gE gM f..# #...####..#.#######.toph the Vexing #.# #.#.....#.........'.Poltergeist #.# #.~~.P♣♣♣P.b≈######.gO IHealth: 24/38 ===============---------#.# #.~≈P..P..P~≈#####Magic: 5/6====================----#.# #..PP♣♣.♣♣PP.....#AC:  4  Str: 6 #.# #...♣♣P..♣♣..###.#EV: 11Int: 15 #.# ##♣.♣P...P♣.♣..[.#SH: 0Dex: 17 #.# ♣...._...P♣#####XL:  5 Next: 18% Place: Dungeon:3 ..# #♣.♣P...P♣.♣@.#Noise: ---------  Time: 2258.0 (0.0) ### #P.♣♣P.P♣♣..#.##gQ =a) +1 sling#.P.♣♣.♣♣PP..†.#Fire: a) +1 sling ######~~...P...~~#...#Will/2 Fly ......~~..♣♣♣P.~≈..#.# .......#..##w#.#####..# .......#.### #. #..# .......+.. #....# .......#### #....# _The ribbon worm is almost dead.You shoot a sling bullet. The sling bullet hits the ribbon worm. _The ribbon worm is almost dead.You shoot a sling bullet. The sling bullet hits the ribbon worm! gR \_You kill the ribbon worm! _p - an amulet of reflectiongQc JgU   You start haunting your amulet.9.0 (1360.0 (2 _You continue haunting your amulet of reflection. x35 2 1.0 (3g;  _You feel your existence waver again.You continue haunting your amulet of reflection.2.0 (4 _Something completely misses the bush.6====3.0 (5 5 _You continue haunting your amulet of reflection.You finish haunting your amulet of reflection.  You feel a shielding aura gather around you.g n _p - an amulet of reflection (worn)g g6= _g   goblin (wandering)g4.0 (15.0 (2 _A goblin comes into view. It is wielding a +0 club.g`..# #...####..#.#######.toph the Vexing #.# #.#.....#.........'.Poltergeist #.# #.~~.P♣♣♣P.b≈######.Health: 26/38 ================--------#.# #.~≈P..P..P~≈#####Magic: 6/6========================#.# #..PP♣♣.♣♣PP.....#AC: 2Str: 6 #.# #...♣♣P..♣♣..###.#EV: 11Int: 15 #.# ##♣.♣P...P♣.♣..[.#SH: 5Dex: 17 #.# ♣...._...P♣#####XL:  5 Next: 18% Place: Dungeon:3 ..# #♣.♣P...P♣.♣@.#Noise: ---------  Time: 2265.0 (0.0) ### #P.♣♣P.P♣♣..#*##a) +1 sling#.P.♣♣.♣♣PP.d$m.*.#Fire: a) +1 sling ######~~...P...~~#.*.#Will/2 Fly ......~~..♣♣♣P.~≈..#*# .......#..##w#.#####*.#g   goblin (wandering) .......#.### #. #*.# .......+.. #..g.# .......#### #....# _p - an amulet of reflection (worn) _A goblin comes into view. It is wielding a +0 club.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 55% to hit)g*..# #...####..#.#######.toph the Vexing #.# #.#.....#.........'.Poltergeist #.# #.~~.P♣♣♣P.b≈######.Health: 26/38 ================--------#.# #.~≈P..P..P~≈#####Magic: 6/6========================#.# #..PP♣♣.♣♣PP.....#AC: 2Str: 6 #.# #...♣♣P..♣♣..###.#EV: 11Int: 15 #.# ##♣.♣P...P♣.♣..[.#SH: 5Dex: 17 #.# ♣...._...P♣#####XL:  5 Next: 18% Place: Dungeon:3 ..# #♣.♣P...P♣.♣@.#Noise: ---------  Time: 2265.0 (0.0) ### #P.♣♣P.P♣♣..#.##a) +1 sling#.P.♣♣.♣♣PP.0m..†.#Fire: a) +1 sling ######~~...P...~~#...#Will/2 Fly ......~~..♣♣♣P.~≈..#.# .......#..##w#.#####..#g   goblin (wandering) .......#.### #. #..# .......+.. #..g.# .......#### #....#Shift-Dir - straight lineAim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 55% to hit)  You shoot a sling bullet.  The goblin shouts!  The sling bullet hits the goblin.  You kill the goblin!gD(((((.#($g7 i.†....g3 ?9===6.3 (1.3gD ~  Aim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 55% to hit)  You shoot a sling bullet.  The goblin shouts!sling bullet hits the goblin.  You kill the goblin! _Something completely misses the bush.g 27=gE g g#H ---J   endoplasm (wandering)J8.3 (2.0---9.3 (3 _An endoplasm comes into view.g..# #...####..#.#######.toph the Vexing #.# #.#.....#.........'.Poltergeist #.# #.~~.P♣♣♣P.b≈######.Health: 27/38 =================-------#.# #.~≈P..P..P~≈#####Magic: 6/6========================#.# #..PP♣♣.♣♣PP.....#AC: 2Str: 6 #.# #...♣♣P..♣♣..###.#EV: 11Int: 15 #.# ##♣.♣P...P♣.♣..[.#SH: 5Dex: 17 #.# ♣...._...P♣#####XL:  5 Next: 19% Place: Dungeon:3 ..# #♣.♣P...P♣.♣@.#Noise: ---------  Time: 2269.3 (0.0) ### #P.♣♣P.P♣♣..#*##a) +1 sling#.P.♣♣.♣♣PP..*39;49m.#Fire: a) +1 sling ######~~...P...~~#.*.#Will/2 Fly ......~~..♣♣♣P.~≈..#*# .......#..##w#.#####*.#J   endoplasm (wandering) .......#.### #. #*.# .......+.. #..J.# .......#### #....# _Something completely misses the bush. _An endoplasm comes into view.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 87% to hit)gQ..# #...####..#.#######.toph the Vexing #.# #.#.....#.........'.Poltergeist #.# #.~~.P♣♣♣P.b≈######.Health: 27/38 =================-------#.# #.~≈P..P..P~≈#####Magic: 6/6========================#.# #..PP♣♣.♣♣PP.....#AC: 2Str: 6 #.# #...♣♣P..♣♣..###.#EV: 11Int: 15 #.# ##♣.♣P...P♣.♣..[.#SH: 5Dex: 17 #.# ♣...._...P♣#####XL:  5 Next: 19% Place: Dungeon:3 ..# #♣.♣P...P♣.♣@.#Noise: ---------  Time: 2269.3 (0.0) ### #P.♣♣P.P♣♣..#(##a) +1 sling#.P.♣♣.♣♣PP.T4m.(.#Fire: a) +1 sling ######~~...P...~~#.(.#Will/2 Fly ......~~..♣♣♣P.~≈..#(# .......#..##w#.#####(.#J   endoplasm .......#.### #. #(.# .......+.. #..J.# .......#### #....#Shift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 87% to hit)  You shoot a sling bullet.  The endoplasm quivers.The sling bullet hits the endoplasm.  The endoplasm is moderately wounded.gjgmAim: an endoplasm (wandering, hasn't noticed you, 87% to hit)  You shoot a sling bullet.  The endoplasm quivers.  gmThe sling bullet hits the endoplasm.  The endoplasm is moderately wounded.You feel your willpower return.g w5.†...J .$===70.6 (1.3Fly g|g / _Something bites the bush.g..# #...####..#.#######.toph the Vexing #.# #.#.....#.........'.Poltergeist #.# #.~~.P♣♣♣P.b≈######.Health: 27/38 =================-------#.# #.~≈P..P..P~≈#####Magic: 6/6========================#.# #..PP♣♣.♣♣PP.....#AC: 2Str: 6 #.# #...♣♣P..♣♣..###.#EV: 11Int: 15 #.# ##♣.♣P...P♣.♣..[.#SH: 5Dex: 17 #.# ♣...._...P♣#####XL:  5 Next: 19% Place: Dungeon:3 ..# #♣.♣P...P♣.♣@.#Noise: ===------  Time: 2270.6 (0.0) ### #P.♣♣P.P♣♣..#*##a) +1 sling#.P.♣♣.♣♣PP.40m.†*#Fire: a) +1 sling ######~~...P...~~#.*.#Fly ......~~..♣♣♣P.~≈..#*# .......#..##w#.#####.J#J   endoplasm .......#.### #. #..# .......+.. #..$.# .......#### #....#You feel your willpower return. _Something bites the bush.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (lightly wounded, 87% to hit)g...# #...####..#.#######.toph the Vexing #.# #.#.....#.........'.Poltergeist #.# #.~~.P♣♣♣P.b≈######.Health: 27/38 =================-------#.# #.~≈P..P..P~≈#####Magic: 6/6========================#.# #..PP♣♣.♣♣PP.....#AC: 2Str: 6 g#.# #...♣♣P..♣♣..###.#EV: 11Int: 15 #.# ##♣.♣P...P♣.♣..[.#SH: 5Dex: 17 #.# ♣...._...P♣#####XL:  5 Next: 19% Place: Dungeon:3 ..# #♣.♣P...P♣.♣@.#Noise: ===------  Time: 2270.6 (0.0) ### #P.♣♣P.P♣♣..#.##a) +1 sling#.P.♣♣.♣♣PP..†.#Fire: a) +1 sling ######~~...P...~~#...#Fly ......~~..♣♣♣P.~≈..#.# .......#..##w#.#####.J#J   endoplasm .......#.### #. #..# .......+gF.. #..$.# .......#### #....#Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (lightly wounded, 87% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm!  You kill the endoplasm!gr((((.#g@.....ggTrooper8201.9 (1.3 _gNgyg9@ 4gB gN ngQ gTT ,gV gZ b9=g] ga ,gc g7g ,gli g-o ,gNq gw > _Something bites the bush.gw W30=gy g} ,g\~ g\ ,g҂ g ,g g b1=g: 2==3=gq ,g g\ Xg L4=g g/ ,g׹ g ,gL g ,g g 5==g6 ng# g( V6=g g g ,gq g ,g g g gn g\ g L7=gi gn gX g g g g g8 g g 98gd F==gj g g ,g: g} g ,g  gh g ,g g= gO P=g gF g ,g gM g` g g gz gG g gV gh g! Bg*  You now have 139 gold pieces (gained 21).gX- _a +0 club; a goblin corpseg. g0 gD oP.♣♣P.P♣♣..#.## .P.♣♣.♣♣PP..†.## ~~...P...~~#...# ~~..♣♣♣P.~≈..#.## .#..##.#.#####..## .#.### #. ##..## g .+.. #. #..).# ... .#### #. #....##...## #...@....#--- .# ###+#.##.# .#.# .### ## g   hobgoblin (missile, wandering) 320.9 (49.0)---1.9 (50gH g[J \ _A hobgoblin comes into view.g= [P.♣♣P.P♣♣..#.##toph the Trooper .P.♣♣.♣♣PP..†.##Poltergeist ~~...P...~~#...#Health: 38/38 ========================~~..♣♣♣P.~≈..#.##Magic: 6/6========================.#..##.#.#####..##AC: 2Str: 6 .#.### #. ##..## gEV: 11Int: 15 .+.. #. #..).# **.SH: 5Dex: 17 g B.#### #. #....##**.#XL:  5 Next: 20% Place: Dungeon:3 .##...@**..#Noise: ---------  Time: 2321.9 (0.0) .####+#.##.#a) +1 sling .#.#Fire: a) +1 sling .###Fly ##g   hobgoblin (missile, wandering) _a +0 club; a goblin corpse _A hobgoblin comes into view.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin, quivering stones (wandering, hasn't noticed you, 62% to hit)g3E P.♣♣P.P♣♣..#.##toph the Trooper .P.♣♣.♣♣PP..†.##Poltergeist ~~...P...~~#...#Health: 38/38 ========================~~..♣♣♣P.~≈..#.##Magic: 6/6========================.#..##.#.#####..##g3F AC: 2Str: 6 .#.### #. ##..## gEV: 11Int: 15 .+.. #. #..).# ((.SH: 5Dex: 17 .#### #. #....##((.#gI XL:  5 Next: 20% Place: Dungeon:3 .##...@((..#Noise: ---------  Time: 2321.9 (0.0) .####+#.##.#a) +1 sling .#.#Fire: a) +1 sling .###Fly ##g   hobgoblin (missile)Shift-Dir - straight lineAim: a hobgoblin, quivering stones (wandering, hasn't noticed you, 62% to hit)  You shoot a sling bullet.  The hobgoblin shouts!  The sling bullet hits the hobgoblin.  The hobgoblin is moderately wounded.gg Sg......gj K((((((g݂ 9......g 7===3.2 (1.3g gB  Aim: a hobgoblin, quivering stones (wandering, hasn't noticed you, 62% to hit)  You shoot a sling bullet.  g׋ The hobgoblin shouts!sling bullet hits the hobgoblin.  The hobgoblin is moderately wounded. _The hobgoblin throws a stone.gT P.♣♣P.P♣♣..#.##toph the Trooper .P.♣♣.♣♣PP..†.##Poltergeist gP~~...P...~~#...#Health: 38/38 ========================~~..♣♣♣P.~≈..#.##Magic: 6/6========================.#..##.#.#####..##AC: 2Str: 6 .#.### #. ##..## gEV: 11g*Int: 15 .+.. #. #..).# **.SH: 5Dex: 17 .#### #. #....##**.#XL:  5 Next: 20% Place: Dungeon:3 .##...@**..#gNoise: ===------  Time: 2323.2 (0.0) .####+#.##.#a) +1 sling .#.#Fire: a) +1 sling .###Fly ##g   hobgoblin (missile)The hobgoblin is moderately wounded. _The hobgoblin throws a stone.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin, quivering stones (moderately wounded, 62% to hit)gP.♣♣P.P♣♣..#.##toph the Trooper .P.♣♣.♣♣PP..†.##Poltergeist ~~...P...~~#...#Health: 38/38 ========================~~..♣♣♣P.~≈..#.##Magic: 6/6========================.#..##.#.#####..##AC: 2Str: 6 .#.### #. ##..## gEV: 11Int: 15 .+.. #. #..).# ((.SH: 5Dex: 17 .#### #. #....##((.#XL:  5 Next: 20% Place: Dungeon:3 .##...@((..#Noise: ===------  Time: 2323.2 (0.0) .####g}[40m+#.##.#a) +1 sling .#.#Fire: a) +1 sling .###Fly ##g   hobgoblin (missile)Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin, quivering stones (moderately wounded, 62% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin is severely wounded.......(((((((gj....@..4.5 (1.3gg`f  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin, quivering stones (moderately wounded, 62% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin is severely wounded. _The hobgoblin throws a stone.gt P.♣♣P.P♣♣..#.##toph the Trooper .P.♣♣.♣♣PP..†.##Poltergeist ~~...P...~~#...#Health: 38/38 ========================~~..♣♣♣P.~≈..#.##Magic: 6/6========================.#..##.#.#####..##AC: 2Str: 6 .#.### #. ##..## gEV: 11Int: 15 .+.. #. #..).# **.SH: 5Dex: 17 .#### #. #....##**.#XL:  5 Next: 20% Place: Dungeon:3 .##...@**..#Noise: ===------  Time: 2324.5 (0.0) .####+#.g} ##.#a) +1 sling .#.#Fire: a) +1 sling .###Fly ##g   hobgoblin (missile)The hobgoblin is severely wounded. _The hobgoblin throws a stone.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin, quivering stones (severely wounded, 62% to hit)gNaLP.♣♣P.P♣♣..#.##toph the Trooper .P.♣♣.♣♣PP..†.##Poltergeist ~~...P...~~#...#Health: 38/38 ========================~~..♣♣♣P.~≈..#.##Magic: 6/6ga========================.#..##.#.#####..##AC: 2Str: 6 .#.### #. ##..## gEV: 11Int: 15 .+.. #. #..).# ...SH: 5Dex: 17 gpb&.#### #. #....##...#XL:  5 Next: 20% Place: Dungeon:3 .##...@....#Noise: ===------  Time: 2324.5 (0.0) .####+#.##.#a) +1 sling .#.#gb/Fire: a) +1 sling .###Fly ##g   hobgoblin (missile)Fire: a) +1 slinggZcPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin, quivering stones (severely wounded, 62% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin!  You kill the hobgoblin!gyfx$(((((( gz9......g-<15.8 (1.3 _gǜgag`gw.♣♣P.P♣♣..#.## P.♣♣.♣♣PP..†.## ...P...~~#...# ..♣♣♣P.~≈..#.## g#..##.#.#####..## . #.### #. ##..## ##$. +.. #. #..).# ....b #### #. #....##...# # gL#....@...# # ###+#.##.# # ..# # >###  g#.#b   bat (wandering)g(0.0ggy .  A bat comes into view.gYK---6.8 (1g0 _The bat moves out of view.g gcgxggiR♣P.P♣♣..#.## ♣♣.♣♣PP..†.## .# ..P...~~#...# .# . .♣♣♣P.~≈..#.## .# .l .##.#.#####..## .# ..## #. ##..## .##$.# . #. #..).###......  #. #....##..b#  #......@.# --- ###+#.##.#  g...# .# #>### .# #. .## .#b   bat.#l   frilled lizard (wandering).#g|&7g+8.8 (2gXgCa _A frilled lizard comes into view.g3♣P.P♣♣..#.##toph the Trooper ♣♣.♣♣PP..†.## .#Poltergeist ..P...~~#...# .# .Health: 38/38 ========================.♣♣♣P.~≈..#.## .# .lMagic: 6/6========================.##.#.#####..## .# ...AC: 2Str: 6 ### #. ##..## .##$.#EV: 11Int: 15 . #. #..).###......gXSH: 5Dex: 17 ## #. #....##.*b#XL:  5 Next: 21% Place: Dungeon:3#......@.#Noise: ---------  Time: 2328.8 (0.0)###+#.##.#a) +1 sling...# .#gFire: a) +1 sling#>### .#Fly #. .## .#b   bat.#l   frilled lizard (wandering).# _The bat moves out of view. _A frilled lizard comes into view.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (48% to hit)g)j♣P.P♣♣..#.##toph the Trooper ♣♣.♣♣PP..†.## .#Poltergeist ..P...~~#...# .# .Health: 38/38 ========================.♣♣♣P.~≈..#.## .# .lMagic: 6/6========================.##.#.#####..## .# ...AC: 2Str: 6 g|### #. ##..## .##$(#EV: 11Int: 15 . #. #..).###..((..SH: 5Dex: 17 ## #. #....##.((#XL:  5 Next: 21% Place: Dungeon:3#......@.#Noise: ---------  Time: 2328.8 (0.0)gȿ\###+#.##.#a) +1 sling...# .#Fire: a) +1 sling#>### .#Fly #. .## .#b   bat.#l   frilled lizard (wandering).# g_The bat moves out of view. _A frilled lizard comes into view.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (48% to hit)gH  Fire: a) +1 sling  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (48% to hit)  You shoot a sling bullet. The sling bullet barely misses the bat.The frilled lizard hisses angrily.g! .l.b....l7-===30.1 (1.3ggo' _The bat hits you.g♣P.P♣♣..#.##toph the Trooper ♣♣.♣♣PP..†.## .#Poltergeist ..P...~~#...# .# .Health: 37/38 =======================-.♣♣♣P.~≈..#.## .# ..Magic: 6/6========================.##.#.#####..## .# .l.AC: 2Str: 6 ### #. ##..## .##$.#EV: 11Int: 15 . #. #..).###.b....SH: 5Dex: 17 ## #. #....##.*.#XL:  5 Next: 21% Place: Dungeon:3#......@.#Noise: ===------  Time: 2330.1 (0.0)###g1[39;49m+#.##.#a) +1 sling...# .#Fire: a) +1 sling#>### .#Fly #. .## .#b   bat.#l   frilled lizard.#The frilled lizard hisses angrily. _The bat hits you.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (48% to hit)g ♣P.P♣♣..#.##toph the Trooper ♣♣.♣♣PP..†.## .#Poltergeist ..P...~~#...# .# .Health: 37/38 =======================-.♣♣♣P.~≈..#.## .# ..Magic: 6/6========================.##.#.#####..## .# .l.AC: 2Str: 6 ### #. ##..## .##$.#EV: 11Int: 15 . #. #..).###.(....SH: 5Dex: 17 ## #. #....##.(.#XL:  5 Next: 21% Place: Dungeon:3#......@.#Noise: ===------  Time: 23gn30.1 (0.0)###+#.##.#a) +1 sling...# .#Fire: a) +1 sling#>### .#Fly #. .## .#b   bat.#l   frilled lizard.#Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (48% to hit)  You shoot a sling bullet.  The sling bullet completely misses the bat.l...b1.4 (1.3 _♣P.P♣♣..#.##toph the Trooper ♣♣.♣♣PP..†.## .#Poltergeist ..P...~~#...# .# .Health: 37/38 =======================-.♣♣♣P.~≈..#.##g@ .# ..Magic: 6/6========================.##.#.#####..## .# l..AC: 2Str: 6 ### #. ##..## .##$.#EV: 11Int: 15 . #. #..).###......SH: 5Dex: 17 ## #. #....##...#XL:  5 Next: 21% Place: Dungeon:3#......@b#Noise: ===------  Time: 2331.4 (0.0)###+#.##.#a) +1 sling...# .#Fire: a) +1 sling#>### .#Fly #. .## .#b  nm bat.#l   frilled lizard.#You shoot a sling bullet. _The sling bullet completely misses the bat.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (48% to hit)g.♣P.P♣♣..#.##toph the Trooper ♣♣.♣♣PP..†.## .#Poltergeist ..P...~~#...# .# .Health: 37/38 =======================-.♣♣♣P.~≈..#.## .# ..Magic: 6/6========================.##.#.#####..## .# l..AC: 2Str: 6 ### #. ##..## .##$.#EV: 11Int: 15 . #. #..).###......SH: 5Dex: 17 ## #. #....##...#XL:  5 Next: 21% Place: Dungeon:3#......@b#Noise: ===------  Time: 2331.4 (0.0)###+#.##gïU.#a) +1 sling...# .#Fire: a) +1 sling#>### .#Fly #. .## .#b   bat.#l   frilled lizard.#Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (48% to hit)  You shoot a sling bullet. The sling bullet hits the bat.  You kill the bat!†l   frilled lizardg,gN.lg<22.7 (1.3 _g*gw♣P.P♣♣..#.##toph the Trooper ♣♣.♣♣PP..†.## .#Poltergeist ..P...~~#...# .# .Health: 37/38 =======================-.♣♣♣P.~≈..#.## .# ..Magic: 6/6========================.##.#.#####..## .# ...AC: 2Str: 6 ### #. ##..## .##$.#EV: 11Int: 15 . #. #..).###..l...SH: 5Dex: 17 ## #. #....##.**#XL:  5 Next: 22% Place: Dungeon:3#......@†#Noise: ===------  Time: 2332.7 (0.0)###+#.g6s##.#a) +1 sling...# .#Fire: a) +1 sling#>### .#Fly #. .## .#l   frilled lizard.#.#You shoot a sling bullet. The sling bullet hits the bat. _You kill the bat!Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (44% to hit)gD ♣P.P♣♣..#.##toph the Trooper ♣♣.♣♣PP..†.## .#Poltergeist ..P...~~#...# .# .Health: 37/38 =======================-.♣♣♣P.~≈..#.## .# ..Magic: 6/6========================.##.#.#####..## .# ...AC: 2Str: 6 ### #. ##..## .##$.#EV: 11Int: 15 . #. #..).###..l...SH: 5Dex: 17 ## #. #....##.((#XL:  5 Next: 22% Place: Dungeon:3#......@†#Noise: ===------  Time: 2332.7 (0.0)###+. _0m#.##.#a) +1 sling...# .#Fire: a) +1 sling#>### .#Fly #. .## .#l   frilled lizard.#.#Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (44% to hit)  You shoot a sling bullet.  The sling bullet hits the frilled lizard.g Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a frilled lizard (44% to hit)  You shoot a sling bullet.  The sling bullet hits the frilled lizard.  The frilled lizard is heavily wounded...l8=4.0 (1.3 _g g g ♣P.P♣♣..#.##toph the Trooper ♣♣.♣♣PP..†.## .#Poltergeist ..P...~~#...# .# .Health: 38/38 ========================.♣♣♣P.~≈..#.## .# ..Magic: 6/6========================.##.#.#####..## .# ...AC: 2Str: 6 ### #. ##..## .##$.#EV: 11Int: 15 . #. #..).###......SH: 5Dex: 17 ## #. #....##.*l#XL:  5 Next: 22% Place: Dungeon:3#......@†#Noise: ===------  Time: 2334.0 (0.0)###+#.##9m.#a) +1 sling...# .#Fire: a) +1 sling#>### .#Fly #. .## .#l   frilled lizard.#.#The sling bullet hits the frilled lizard. _The frilled lizard is heavily wounded.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (heavily wounded, 44% to hit)g~`♣P.P♣♣..#.##toph the Trooper ♣♣.♣♣PP..†.## .#Poltergeist ..P...~~#...# .# .Health: 38/38 ========================.♣♣♣P.~≈..#.## .# ..Magic: 6/6========================.##.#.#####..## .# ...AC: 2Str: 6 gՁ### #. ##..## .##$.#EV: 11Int: 15 . #. #..).###......SH: 5Dex: 17 ## #. #....##..l#XL:  5 Next: 22% Place: Dungeon:3#......@†#Noise: ===------  Time: 2334.0 (0.0)###+#.##.#a) +1 sling...# .#Fire: a) +1 sling#>### .#Fly #. .## .#l   frilled lizard.#.#Fire: a) +1 slingPress: ? - help, Q - select action, ( or )10m - cycleShift-Dir - straight lineAim: a frilled lizard (heavily wounded, 44% to hit)  You shoot a sling bullet.  The sling bullet hits the frilled lizard.gޅb(†gݞ.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a frilled lizard (heavily wounded, 44% to hit)  You shoot a sling bullet.  The sling bullet hits the frilled lizard.  g?You kill the frilled lizard!g:45.3 (1.3 _g#gSg g g= g g ,g ,g/ ,gf gl g g# gť gM gv g g g g/ g g g\  You now have 159 gold pieces (gained 20).  s - 14 stones (gained 2)g g e _You see here a hobgoblin corpse.g" 4g g g ,g g g= ,g g g gg ,g g g ,g Bg gv g g g ,gG g g g g ,gJ g5 g g g g g ###. ..'. o.o g Q###. #.# # ###.# .# #.# .#### .# ######.#......# #...##.#...## #...##......#.. #...#.@######.--- # ..# #...#......... g ## ..# #.....#######. .# #.# #....## .## #.# ##....# ..## #.###....## oo 2 orcs (asleep) #..## #.##†.###### ..).###............ g [....##..†#.........g x 51.3 (16.0)  2 orcs come into view.g g .o.ooo1 wandering)g V==-2.3 (17g g % _The orc shouts!g=  ###### ..'.o. #.o# # #.#  #.# .#########.#...... .gW? .##.#...# ## ##@.....#  .. ..######. # .#......... ## ..# #.....#######.  #..## .## #.# ##.... ..## #.###....## #..## #.##†.######).###...giG gK 4  The orc shouts!g8M gX .oooo 3 orcs (1 wandering)g1Y 13.0)gb g l q _An orc comes into view. It is wielding a +0 club.gm####### ###### ..'..o #. #o# .#  #.# .#########.#...... .#...## ## ##......#  .. #..###### #........ ## ....#######.  #....## .## #.# ##.... ..## #.###....## #..## #.##†.######g=g1o..o--4gxThe orc shouts! _An orc comes into view. It is wielding a +0 club.Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.gu.o.oo4--------===5Will/2 Jinx Fly gQg% _The orc shouts!g' ]  You shoot a sling bullet. The sling bullet hits the orc.g :*gȻ ]  The orc is severely wounded.g You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the orc with its own hand.gڽ g gĿ gP .o 2 orcsg w 5 46.6 (1.3 g A_You kill the orc!g| n(*g[ 4 o(1 very drained)You shoot a sling bullet. The sling bullet barely misses the orc.A giggling sprite leaps out and doodles on the orc's face.  The orc is heavily wounded.1-----67.9 _The orc hits you with a +0 flail!g;(g(4*g/3ooThe orc is heavily wounded. _The orc hits you with a +0 flail!bonks the orc with its +0 club.  The jinxing sprites lose interest in you.gz00------79.2Fly gy3g\67 _The orc hits you with a +0 flail.g ~  You shoot a sling bullet. The sling bullet hits the orc.)   orcgZ,gR .ooo 2 orcs (1 very drained)You kill the orc!gx1=--------660.5g g|q _An orc comes into view. It is wielding a +0 mace.g >  You shoot a sling bullet.gI  The orc is heavily wounded.0-1.8g 6 _The orc hits you with a +0 mace.€g]  You shoot a sling bullet. The sling bullet hits the orc.€gN)   orc€gi€gJO-73.1 _You kill the orc!€gG ]  You shoot a sling bullet. The sling bullet hits the orc!€gH D)€g €g 1=5====94.4 _You kill the orc!€g, ##.###### .'. ....>. ##. #.#..# #.#..#  #.#..##### # ######)#....... # #...##.#...## # #...##.@....#  .. #...#..######.€gW..# #...#......... ..# #.....#######.  #.# #....## ## #.# ##....##.###....###.##†.##### .).###............€g€gJ6---50€g€g:n _a +0 mace; an orc corpseÀg####### ###. ###### ..'. ....>. ###.Àg #.#..# ## #.#..# .# #.#..##### .# ######)#....... .# #...##@#...## ## #...##.)....# .. #...#..######. ..# #...#......... ## ..# #.....#######. .# #.# #...##Àg3 #.# ##....# #.###....# #..## #.##†.######Àg5M|---6 _Āg[(M...... ####### H ######### ..'....>.#. #  #.#..########.... .#...## ## #.)....#  .. #..###### # ..# #...#............#7 _Items here: ))) [ ††.ŀgx2====== _ŀg6ŀg_~3=5ŀgTBŀg6====4ŀgݫf3ŀgpx4=ŀgxBŀg S====ŀgŀgr,ŀgŀgŀg^5==Fly ŀgoŀg _You feel your willpower return. 2 ŀgŀgG _You feel your existence waver again.ŀgŀggl6=ŀg^ŀg<Bŀg,ŀgŀg,ŀgŀgzb7=ŀgŀg,ŀgPŀg 8==ŀg ŀg ŀg ,ŀg ŀg  ŀg ,ŀg; ŀga ŀg ,ŀg ŀgA! ŀgm# P=ŀg^% ŀg) ŀgA+ ,ŀg, ŀg(0 ŀg2 ,ŀgQ4 ŀgq6 ŀgv8 ,ŀg: ŀg< ŀgT? ,ŀgA ŀgE ,ŀg H ŀgbK N _You now have 171 gold pieces (gained 12).ŀgM 4ŀg>O ŀg%Q ŀg|S ,ŀgT ŀg+W ŀg.Y ,ŀgc[ ŀg\ ŀg%_ ,ŀg` ŀge ŀgh Bŀgk Xŀgp nŀgls Xŀg`v Bŀgy BŀgS{ ŀg  ŀg\ ,ŀgi ŀg$ ŀg ,ŀg ŀg ŀg ,ŀg- ŀg ŀgO ,ŀg{ ŀg ŀgi Bŀg ŀg ,ŀg8 ,ŀg Bŀg ŀgp ,ŀg ŀg ŀg+ ,ŀg ŀg ŀgv U.....# ...........# #[..# ...........# #...# ...........# #...# .........# #...# ...........#..# †###########..# †###### #...# ######......##########419.4 (52.0)......'........'...'....>.... b≈######.....####...##.#..#### ~≈######.....# ######.#..# P.....##.....# #.#..##### ..###.##.....# ######)....... .♣..[.##.....# #...##.#...## P♣######.....# #...##.)....# .♣..# #.....# #...#..######.ŀg C20.4 (53ŀg ŀg I _Found a chain mail.πgcJπgdπg"nBπgsπgZv,πgzπg|πg,πg#πg πg,πgπgπg,πg̓πgπgKπgπg,πgπgπg,πg,πg+R  There is a stone staircase leading down here.πg66 _πghπgπgπgϻπgɼπgπg`,πgπgnπgx #[..#  #...#  #...#  #...#  #...#  #...# ## # #...# [# #####...##########.# ...'...'....>...@.# 32.4 (12####...##.#..###### .# ######.#..# .# #.#..##### .# ######)#.......# #...##.#...### #...##.)....# .# #...#..######.# #...#.........πgπg,3.4 (13πgπg, _Found a pair of boots.Ѐg!##### #[..# #...# #...# #...# #...#   #...# #########  #...# .......[# ####...##########@# ..'...'....>.....# Ѐg "n####...##.#..###### # ######.#..# # #.#..##### # ######)#....... # #...##.#...## # #...##.)....# # #...#..######.Ѐge(Ѐg(14.0)Ѐgb-Ѐge/Ѐg> M###[ ########  #...# ....... ####...########## ...'...'....>.....###...##### # ######.#..#Ѐg Ѐgc &5Ѐg Ѐgc$ V _You see here a +0 pair of boots.Ѐg~6 _q - a +0 pair of bootsрggMрgpOWear which item? Armour (go to first with [)  c - a +0 cloak (haunted)  d - a +0 cloak (haunted)q - a +0 pair of boots[?] describe selected рgP[!] equip|wield|wear|put on[tab] equip|unequip Ҁg<toph the Trooper#####Poltergeist#[..#Health: 38/38 ========================#...#Magic: 6/6========================#...#AC: 2Str: 6#...#EV: 11Int: 15#...#SH: 5Dex: 17#...# #########XL:  5 Next: 29% Place: Dungeon:3#...# .......@#Noise: ---------  Time: 2436.4 (0.0) ####...##########.#a) +1 sling ...'...'....>.....#Fire: a) +1 sling ####...##.#..######Fly # ######.#..# ##.#..##### # ######)#....... # #...##.#...## # #...##.)....# _You now have 171 gold pieces (gained 12). _Found a chain mail. _There is a stone staircase leading down here. _FҀg'ound a pair of boots. _You see here a +0 pair of boots. _q - a +0 pair of boots  You start haunting your armour.Ҁg+7.4 (1Ҁg8.4 (29.4 (3Ҁg)%,40.4 (4Ҁg(Ҁg_,A1.4 (5Ҁgp/Ҁg1 3 _You continue haunting your +0 pair of boots. x5Ҁg04Ҁg6` _You finish haunting your +0 pair of boots.ҀgJҀgv _Ҁg#`Ҁgx;Ӏg ~Ӏg,Ӏg ,Ӏg,ӀgjXӀgE,ӀgFӀgӀg,BӀg ӀgC#XӀg'XӀgP2| #### ..... .#... ###....# #.....# #.#...#g# #....S.# #@.# #.##  ##### #.#  #[..##########.###...#  #...##................  #...##.#############.#S   adder (asleep)  #...##.# g   hobgoblin (asleep)  .#  .#########Ӏg7 65.4 (24.0)  A hobgoblin and an adder come into view.ӀgM?.S.gSg==6.4 (25ӀgI[ _The adder hisses angrily. The hobgoblin shouts!ԀgQ  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.Ԁg<.gwSw   dart slug (wandering)g   hobgoblinԀg4--------7.4 (1.0)Will/2 Jinx Fly ԀgԀg5\ _A dart slug comes into view.Ԁg ####......####....# .....# #...#.#Ԁg ...gw# S# #######.# #[..##########.###......##.................#############.#.#.#.#########.........Ԁgh Ԁg g.g   hobgoblinԀg \7--8ԀgJ Ԁg * _The adder bites you.Ԁg8 g.....#...###....# .....# #...#.#..g.w# S# ####### #[..##########.###...Ԁg9 ...##................#############.#########........ ###########Ԁg: Ԁg9< ԀgNB g..Sg   hobgoblinԀgD O--9ԀgdH ԀgK Հg}  You shoot a sling bullet. The sling bullet hits the adder.Հgf,ՀgN.gՀgʝ8===70.7 (1.3Հg5Հg#] _The adder is heavily wounded.ՀgT   You shoot a sling bullet. The sling bullet hits the adder.Հg:,Հg-o8=--------2.0Հg93Հg7^ _The adder is severely wounded.Հg _  You shoot a sling bullet. The sling bullet hits the adder.ՀgS .g   hobgoblinՀg Հg6L.gՀg!7M=363.3Հg;ՀgAI _You kill the adder!րgH (րgԗI((((You shoot a sling bullet.րgn^....gրg(4.6րgրgc _The sling bullet barely misses the hobgoblin.րgMLc  You shoot a sling bullet. The sling bullet hits the hobgoblin!րgPE†րggրgրg"5րg_====րg:?75.9րgM _You kill the hobgoblin!րg^ ZM ####.... .#...##....#....# #...#.#րgY ...w#..# #@## #### #.# [..##########.###...#...............րg G#...##.#############.#րgݜ րg 6---60րg րg v _You see here a hobgoblin corpse.׀gFly  _The sprites lose interest in your situation.====׀g ׀gB׀g6====׀g]׀g׀g׀g׀g1׀g(׀g׀g׀gɡ׀g׀g[=====׀g7׀g׀gm    ########  #......  ##.#...  ###....# #  #.....# )#  #.#...#.# ׀g#....@.# ---893.0) #..##.......#  #†##.#.....## #### #.#$# ..#.##  ׀g([..##########.###...# #  ...##................   ...##.#############.##   ...##.# .#   ׀g...##.#   ׀gC90.9 (14׀g׀g# _Found a whip.؀g14؀gS؀g-؀g X؀gZFly ؀g؀g n _You feel your willpower return.؀gJ؀g,؀g؀gb%M _You now have 179 gold pieces (gained 8).؀gi'4؀g[)؀g+؀gU.,؀g30؀g52؀g4,؀g6؀g8؀g%<,؀g>؀g+A؀gxF,؀gH؀gw.ـgП /--4ـg ڀgl--ڀgde{...... ##.#... ###....### ###.....##)#..ڀgtg..#...#.##......##.##....†##.#.....## ###.#.##@.#.## ..##########.###w..#.# .................#############.### #.# ڀgjq######## ........########ڀgxD=5ڀgSڀg  You shoot a sling bullet. The sling bullet hits the dart slug.ڀg q  The dart slug is severely wounded.ڀgʿ ڀg ڀg 6==7.2 (1.3ڀgd ڀg8 e _The dart slug launches a dart at you.ڀgc  You shoot a sling bullet. The sling bullet hits the dart slug!ڀgh†ڀg -ڀgLKQ--------98.5ڀgVc _You kill the dart slug!ۀga#.# ###....### ##  #.....##)#..#  #.#...#.##..#  #......##...#  #..##.......#  #†##.#.....## #### #.#.##..#.# [..##########.###@..#. .##.................# .##.#############.### .##.# #.#  .##.# #.# .##.######### .# .##.........# .# .##########.#  .'....>.....# ---90ۀgi _You see here a dart slug corpse.ۀg 4ۀg@ ۀg Fly  _The sprites lose interest in your situation.ۀgD ۀgC ,ۀg ۀg_ e5====ۀg> ۀg ,ۀg ۀg ,ۀgf ۀg ,ۀg1 ۀg S====ۀg) ۀg ,ۀg ۀg ۀgm ۀg ۀg ۀg) ۀg ۀg  ۀg ۀgF ۀg ۀg ۀg2 ۀg! ۀg{" O6====ۀg# ۀg7& ۀg( ,ۀgj) ۀg* ۀg, ZFly ۀg&- ۀg2/ n _You feel your willpower return.ۀgC0 4ۀg0 ۀg1 ۀg2 S====ۀg3 ۀg5 ۀg6 ,ۀgC7 ۀg8 ۀg9 ۀg: ,ۀg; ۀg< ۀg = ,ۀg)> ۀg ? ۀg? ,ۀg@ ۀgA ۀgFB ,ۀgPC ۀgLD ۀgD ,ۀgE ۀgF ۀgG ,ۀgkI ۀgsJ ۀgK ,ۀg*L ۀg4M ۀgM ,ۀgO ۀg;P ۀgP ,ۀgQ ۀgR ۀgS ,ۀgT ۀgU ۀgFV ,ۀgeW ۀgX ,ۀg5[ ,ۀg^ ..'....>.....# #.#  ..##.#..###### #.#  ####.#..# #.#  #.#..##########.##  ####)#.......#......#  ..##.#...## #.###..#  ۀgn_ ..##.)....# #.#<#..#  ..#..######.##...#..#  ..#..............@..#  ---40.5 (31.0).#######.#######.#  ۀg_  ..#   ## ##   ##### ... ... ۀg` e ...  ۀg| B1.5 (32ۀg ۀg ܀gK܀gj4܀g܀g܀g܀g܀g܀g,܀gP ܀g ܀g,܀g=܀g܀g,܀g ܀gR#܀g$܀g+,܀g/,܀gy3܀g7܀g8D,܀gO܀gEQ,܀gPR܀gX[X܀gy]܀g_܀g`܀gb܀gg܀g=i܀gj܀gk܀g t܀gtv܀g)w܀gz܀gx|܀g~܀g܀g6܀g܀g0܀g܀g܀g܀gS܀g܀g8܀g܀g!܀gח܀gb܀gy܀g܀gF܀gР܀g4܀g܀g<܀gݧ܀g=܀gR,܀g܀g&܀g ,܀g´܀g[܀g܀g܀g^܀g܀gJ,܀g ܀gs܀g܀g܀gn܀gYB܀g܀g,܀g܀g܀g,܀g܀g܀g|܀g܀g܀g ܀gK,܀g,܀g܀gX,܀g܀g܀g,܀g܀g܀gm܀g܀g܀g|܀g܀g܀g܀g܀g܀g<܀g܀g܀g ܀g ܀g ܀g܀gc,܀gU܀g܀g?,܀g܀g_܀gb܀g ܀g܀g܀g܀g܀g$܀g9܀ge܀g܀go܀g܀g9!܀g!܀gB"܀gU#܀ge$܀g$܀g%܀g'܀g(,܀g#*,܀g(.^ #.##..........#  .####....#####  #....# ܀g.X #.####....####  #....'....'...  #.####....####  #....#  #....# ܀gO/u #@...# 88.5 (47 #<...###  ####.#   .# ܀g/  .. ##. . ♣ ܀g5B9.5 (48܀g7܀g9݀gT #....'....'...#.####.... #....# #....#  ###....#  #<...### ####.# ####.####..#.#[@..........97.5 (8.0) #.####....♣♣♣... ..♣♣♣..._. ♣♣♣♣♣♣...♣♣♣♣ ݀g 8.5 (9 _Found a shimmering blue altar of Sif Muna.ހg$ #....'....'... #.####....#### #....# #....# ###....# #<...### ####.# ####.####..#. #@.... #.####....♣♣♣ ...# ..♣♣♣ ..._.. ♣♣♣ ♣♣♣...♣ ♣♣♣♣♣9.5 (1600.5 (2ހg-E _r - a +1 helmet߀g`߀g=Wear which item? Armour (go to first with [)  c - a +0 cloak (haunted)  d - a +0 cloak (haunted)  q - a +0 pair of boots (haunted) ߀g r - a +1 helmet[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ߀gm #....'....'...toph the Trooper#.####....####Poltergeist#....#Health: 38/38 ========================#....#Magic: 6/6========================###....#AC: 3Str: 6#<...###EV: 11Int: 15####.#SH: 5Dex: 17####.####..#.XL:  5 Next: 39% Place: Dungeon:3#@...........Noise: ---------  Time: 2600.5 (0.0)#.####....♣♣♣a) +1 sling...# ..♣♣♣Fire: a) +1 sling..._.. ♣♣♣Fly ♣♣♣...♣♣♣♣♣♣ _You kill the dart slug! _You see here a dart slug corpse. _o R0mThe sprites lose interest in your situation. _You feel your willpower return. _Found a shimmering blue altar of Sif Muna. _r - a +1 helmet_߀gq 9_߀g.w 9_߀g2x +1.5 (1߀g O_߀g) +2.5 (2߀gą ;_߀g؈ 9_߀g{ +3.5 (3߀g ߀g ;_߀g0 +4.5 (4߀gD 9_߀g 9_߀g` +5.5 (5߀g ;_߀g 5 _You start haunting your armour. You continue haunting your +1 helmet. x5߀g ߀g 9_߀g Y _You finish haunting your +1 helmet.goJ`gK; _gRngdUgQXBgZg\,gf]gt_g`ga,g^cgd,geg)hgRigjgjglgo,gVpgvXgfxgy,g{g|gP~g~ggƁgz,gKg&g,gggx,ggg,gggg˓,gؔg͕g,gBgYg,g,gg ggŞ,g%gfgS,gggw,gægקggg&gM###....#### #.#  #....# #.#  #....##.#  ###....# #######.#  #<...### #.......###  ####.# ##.#####...#  ####.####..#...#.#.#  #..................# #.####....♣♣♣♣♣..@.# 28.5 (23.0) ..#.....♣♣♣ ♣♣♣..# _...♣♣♣♣♣ ♣..#  ..♣♣♣ ...#  ♣♣♣ ...#v@34m  ♣♣..#  ...#  #.:#     _9.5 (24ggO _Found a book of Burglary.g81g*2g.3g#6g>g?gfBgE,g%Jg^#.# ##.#####...# ####.####..#...#.#.# #..................#.####....♣♣♣♣♣....# ..#.....♣♣♣...♣♣♣.. _...♣♣♣♣♣♣......♣. ..♣♣♣ ♣.... ♣♣♣ ♣♣♣ ♣♣34.5 (5.0) .._.... #...###.: ..# ### gWy __5.5 (6_ _Found a hide-covered altar of Uskayaw.ggg"gg2gggU,g0g3gRgfgggH,g>gggggUS  There is a hide-covered altar of Uskayaw here.gg _ggW,g3,g*g,g gh"g#,g$gX,ngA-gU.,g0gs2,g3g;5g.7g7,g9g;g;gZ<g=g>gx?,gmAgBg[CgCg*EgFgG,gIgJ,gKgLgM,g|NgPgSQ,gQgSgT,gUg WgYXgY,gZg[g\,g]g_Bg`gga,gbg(cgbd,g!eghXg\igjg1k,g###.#..........######  .####....#########....'....'........######### # #b.....#  g)#..#########....# ####### Fly g0g114.5 (1.0)g7g9g LM ...>###.#..........###### #....# ####....#########...'....'........###....######## ##b.....# #....## Fly #5g...##.##.# #>####.##.# #. #.##.# # #.##.# #.##.# #.####....##### #.# #....# #.####....##.@..'....'.#.####....#.#.# #....# #.#b.....# #....# #.#..#########....# #.#<...### #.#. ####.# ##.#####.#.# ####.####..#...#.#.# #.6gggvU...##.##.# #>####.##.# #. #.##.# # #.##.# #.##.# #.####....##### #.# #....# #.####....##..@.'....'.##.####....#.##.# #....# #.##b.....# #....# #.##..#########....# #.##<...### #.##. ####.# ##.#####.#.# ####.####..#...#.##.# #.7gf...##.##.# #>####.##.# #. #.##....# # #.##..........# #.##..........# #.####....##### #.# #....# #.####....# #...@'....'.gi# #.####....#.# #.# #....# #.# #b.....# #....# #.# #..#....##<...### #.##. ####.# ##.#####.#.# ####.####..#...#.#.#.# #.gg&8g&ggy4gCggח,g\...##.##.# gO#>####.##..........# #. #.##..........# # #.##..........# #.##..........# #.####....##### #.# #....# #.####....# #....@....'.# gv#.####....#.# #.# #....# #.# #b.....# #....# #.# #..#...#<...### #.#gM#. ####.# ##.#####...##.# ####.####..#...#.#.##.# #.#g9g ...##.##....# #>####.##..........# #. #.##..........# # #.##..........# #.##..........# #.####....##### #.# #....# #.####....#### #....'...@'.........# 33.5 (4#.####....#########.# #.# #....# #.# #b.....# #....# #.# #..##########<...##gO ,# #.......####. ####.# ##.#####...##.# ####.####..#...#.#.##.# #....#gVgl...##.##.# #>####.##..........# #. #.##..........# # #.##..........# #.##..........# #.####....##### #.# #....# #.####....# #....'....@.# #.####....#.# #.# #....# #.# #b.....# #....# #.#  #..##....##<...###  #. # 4.5 (1gi4gHgKg0,g$g7%g%g&,gY'g(g6),g)g*g+g:,,g3-g%.gD2,g=3gB4,g4g8m.##..........# .##..........# .##..........# .##..........# .##..........# .####....##### g9.# #....# .####....########### ....'....'.......@.# 42.5 (8 .####....#########.# .# #....# #.# .# # #.# g.: #####....# #######.##<...### #.......###  ####.# ##.#####...#  ####.####..#...#.#.# g;gx=gS?ga##.# ##.# ##.# ##.# ####....##### # #....# ####....###########..'....'.........# ####....#########@# # #....# #.# # #....# #.# ####....# #######.#  #<...### #.......#######.# ##.#####...#  ####.####..#...#.#.#  #..................# ##.####....♣♣♣♣♣....#3.5 (1gG##....#### # #....# ##....########### ...'....'.........###########.#  #. # #....# #. 6.5 (3  #<...### #.......###  ####.# ##.#####...#.Fly .#....# ...#.....♣♣♣...♣♣♣..# ._...♣♣♣♣♣♣......♣..# ...♣♣♣♣♣♣...♣♣♣.....#_g\ghg6gogABg3R ##....#### #  ############ ...'....'......... ####....#########  #..gJ########  #<...### #......@###7.5 (1###.# ##.#####...####..#...#.#.#Fly ♣♣♣.._..# ♣♣♣♣♣......♣♣♣♣♣♣...#gϦgggK    ############ ...'....'......... ####....#########  ########  #<...### #.......######.# ##.#####@..#8###..#...#.#..................♣....#Fly ##..# ♣♣♣......♣♣♣...♣♣♣..#g;O gwQ gT ############ ...'....'......... ####....#########  ########  #<...### #.......######.# ##.#####...###..#...#@#.#9................. ##.####....♣♣♣♣♣....Fly ..# .....♣♣♣♣♣..._......# __gޜ ..'....'.........#  ###....#########.#  g؞  #....# #.#   #....# #.#  ###....# #######.#  #<...### #.......### ####.# ##.#####...#  ####.####..#...#.#.#  #................@.#  #.####....♣♣♣♣♣....# g ^ ..#.....♣♣♣...♣♣♣..#  _...♣♣♣♣♣♣......♣..#  ..♣♣♣♣♣♣...♣♣♣.....#  ♣♣♣♣......♣♣♣♣♣♣...#   ......♣♣♣...♣♣♣..#    ....♣♣♣♣♣..._......#   ♣♣♣.....#...###.:#   gԨ '50gQ 9_g g ###....#########   ########<...### #.......######.# ##.#####...###..#...#.#.................####....♣♣♣♣♣ ..#.....♣♣♣...♣♣♣ _...♣♣♣♣♣♣......♣Fly ♣#.:# ♣♣♣...............##  1 _g?x   ######## #<...### #.......######.# ##.#####...###..#...#.#.................####....♣♣♣♣♣ ..#.....♣♣♣...♣♣♣ _...♣♣♣♣♣♣......♣ ..♣♣♣♣♣♣...♣♣♣...♣Fly ..## ....###############  2 __ggJ  ######## #<...### #.......######.# ##.#####...###..#...#.#.................gK ####....♣♣♣♣♣. ..#.....♣♣♣...♣♣♣ _...♣♣♣♣♣♣......♣ ..♣♣♣♣♣♣...♣♣♣... ♣♣♣♣......♣♣♣♣♣♣Fly ### #####  gP gQQ &3g~U gW gw y ######## #<...### #.......######.# ##.#####...###..#...#.#.................####....♣♣♣♣♣. ..#.....♣♣♣...♣♣♣ _...♣♣♣♣♣♣......♣ ..♣♣♣♣♣♣...♣♣♣... ♣♣♣♣......♣♣♣♣♣♣g ......♣♣♣...♣♣♣Fly   gk g &4g 9_ge g@ <...### #.......### ####.# ##.#####...###..#...#.#.................####....♣♣♣♣♣ ..#.....♣♣♣...♣♣♣ _...♣♣♣♣♣♣......♣ ..♣♣♣♣♣♣...♣♣♣... ♣♣♣♣......♣♣♣♣♣♣......♣♣♣...♣♣♣ ....♣♣♣♣♣..._....#Fly   g^_5g8 _gg ###.# ##.#####...###..#...#.#.................####....♣♣♣♣♣ ..#.....♣♣♣...♣♣♣ _...♣♣♣♣♣♣......♣ ..♣♣♣♣♣♣...♣♣♣... ♣♣♣♣......♣♣♣♣♣♣......♣♣♣...♣♣♣ ....♣♣♣♣♣..._....♣♣♣.....#...###.:..Fly   6_gL  ####.####..#...#.#.#  #..................# #.####....♣♣♣♣♣....# ...#.....♣♣♣...♣♣♣..# _...♣♣♣♣♣♣......♣..# ...♣♣♣♣♣♣...♣♣♣.....# ♣♣♣♣♣......♣♣♣♣♣♣...# ......♣♣♣...♣♣♣..# .....♣♣♣♣♣..._...@..# ♣♣♣.....#...###.:# ♣♣♣♣...............## .....############# ###### 7_g'T ####.####..#...#.#.# #...##.####....♣♣♣♣♣....# #...#.....♣♣♣...♣♣♣..# .._...♣♣♣♣♣♣......♣..# ♣...♣♣♣♣♣♣...♣♣♣.....#♣......♣♣♣♣♣♣...# .♣♣♣......♣♣♣...♣♣♣..#.♣♣♣♣♣..._..@...# ♣...♣♣♣.....#...###.:#♣.......##.################8g&| ####.####..#...#.#.# #.#  ###.####....♣♣♣♣♣....# .#...#.....♣♣♣...♣♣♣..#._...♣♣♣♣♣♣......♣..#♣...♣♣♣♣♣♣...♣♣♣.....# .♣♣♣♣♣♣......♣♣♣♣♣♣...#.♣♣♣......♣♣♣...♣♣♣..# ♣......♣♣♣♣♣..._.@....#♣...♣♣♣.....#...###.:# .♣♣♣♣♣......##.#########__9_g6 ####.####..#...#.#.# #.# ###.####....♣♣♣♣♣....# ..#...#.....♣♣♣...♣♣♣..# ♣..._...♣♣♣♣♣♣......♣..#g7♣...♣♣♣♣♣♣...♣♣♣.....# ..♣♣♣♣♣♣......♣♣♣♣♣♣...#.♣♣♣......♣♣♣...♣♣♣..#♣......♣♣♣♣♣..._@.....#♣...♣♣♣.....#...###.:#.♣♣♣♣♣...............## #.##########gX<*_g!='60g@gBg\ ####.####..#...#.#.# #.# # ###.####....♣♣♣♣♣....#.#...#.....♣♣♣...♣♣♣..#♣..._...♣♣♣♣♣♣......♣..#♣...♣♣♣♣♣♣...♣♣♣.....#.♣♣♣♣♣♣......♣♣♣♣♣♣...#.♣♣♣......♣♣♣...♣♣♣..#♣......♣♣♣♣♣....# .♣♣♣...♣♣♣.....#...###.:#.♣♣♣♣♣...............## ##.########  #gy`g`&1gfgkd _There is a hide-covered altar of Uskayaw here.g= Uskayaw the Reveller Uskayaw the Reveller is a god of ecstatic dance. In the dungeon, Uskayaw appreciates the passion and rhythm of combat, rewarding followers for each strike they deliver and for the damage they deal their foes. The longer the dance continues, the greater powers Uskayaw offers. When the dance ends, Uskayawquickly loses interest. Favour - Uskayaw is neutral towards you. Granted powers:(Cost)You can stomp with the beat.(3 MP, Piety----)You can pass through a line of other dancers.(4 MP, Piety----)Uskayaw will force your foes to helplessly watch your dance. Uskayaw will force your foes to share their pain. You can merge with and destroy a victim.(8 MP)[!]: Overview|Powers|Wrath [J/Enter]: join religionggg####.####..#...#.#.#toph the Trooper#..................#Poltergeist # ###.####....♣♣♣♣♣....#Health: 38/38 ========================...#...#.....♣♣♣...♣♣♣..#gMagic: 6/6========================♣♣..._...♣♣♣♣♣♣......♣..#AC: 5Str: 6 ♣♣♣♣...♣♣♣♣♣♣...♣♣♣.....#EV: 11Int: 15 ...♣♣♣♣♣♣......♣♣♣♣♣♣...#SH: 5gDex: 17 ....♣♣♣......♣♣♣...♣♣♣..#XL:  5 Next: 39% Place: Dungeon:3 ♣♣♣......♣♣♣♣♣...@......#Noise: ---------  Time: 2761.5 (0.0) .♣♣♣...♣♣♣.....#...###.:#a) +1 sling ...♣♣♣♣♣...............##Fire: a) +1 sling ##.......###############Fly ######### _Found a book of Burglary. g_Found a hide-covered altar of Uskayaw. _There is a hide-covered altar of Uskayaw here. _You now have 193 gold pieces (gained 14). _A bat comes into view. _There is a hide-covered altar of Uskayaw here.gt*T  You hover solemnly before the altar of Uskayaw.g+X of Uskayaw ......2.5 (1g09_g3K _Uskayaw welcomes you!gggg_gBggg,ggHgo,g(gj gy!g"g"gy#g %g%g&g'g(gP),g~*gu+g,,g5-g1.g.,g?g?,gs #.# #....# ##b#....# #..#########....# # #.# #<...### # #.# ####.# ## #.# ####.####. #.# #......... #######.########.####.... ....#...#.....♣♣ #######..♣♣♣..._...♣♣♣♣♣♣ #...♣♣♣g!v♣...♣♣♣♣♣♣.. #......♣♣♣♣♣♣...... #..♣....♣♣♣......♣♣##.♣♣♣♣......♣♣♣♣♣. b   bat (asleep)#...♣♣♣...♣♣♣.....###...♣♣♣♣♣.......###.......######85.5 (23.0)_6.5 (24g]#.# #....# toph the Trooper##b.....# #....# Poltergeist of Uskayaw ......#.*#########....# # Health: 38/38 ========================#*##<...### # Magic: 6/6========================#*#####.# ## AC: 5Str: 6#*#####.####. EV: 11Int: 15#*##......... SH: 5Dex: 17#######*########.####.... XL:  5 Next: 39% Place: Dungeon:3.......@.....#...#.....♣♣ Noise: ---------  Time: 2786.5 (0.0)#######..♣♣♣..._...♣♣♣♣♣♣ a) gQ`+1 sling#...♣♣♣♣...♣♣♣♣♣♣.. Fire: a) +1 sling#......♣♣♣♣♣♣...... Fly #..♣....♣♣♣......♣♣##.♣♣♣♣......♣♣♣♣♣. b   bat (asleep)#...♣♣♣...♣♣♣.....###...♣♣♣♣♣.......###.......######You hover solemnly before the altar of Uskayaw. _Uskayaw welcomes you!Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (asleep, 98% to hit)g_ #.# #....# toph the Trooper##b.....# #....# Poltergeist of Uskayaw ......#.(#########....# # Health: 38/38 ========================#(##<...### # Magic: 6/6========================#(#####.# ## AC: 5Str: 6#(#####.####. EV: 11Int: 15g #(##......... SH: 5Dex: 17#######(########.####.... XL:  5 Next: 39% Place: Dungeon:3.......@.....#...#.....♣♣ Noise: ---------  Time: 2786.5 (0.0)#######..♣♣♣..._...♣♣♣♣♣♣ a) +1 sling#...♣♣♣♣...♣♣♣♣♣♣.. Fire: a) +1 sling#......♣♣♣♣♣♣...... Fly #..♣....♣♣♣......♣♣##.♣♣♣♣......♣♣♣♣♣. b   bat#...♣♣♣...♣♣♣.....###...♣♣♣♣♣.......###.......######Fire: a) +1 slingPress: ? - help, Q - select action, ( or  ;1m) - cycleShift-Dir - straight lineAim: a bat (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the bat.  The bat is moderately wounded.g XgC t....b.._gi >===7.8 (1.3 _g| g0 gc;#.# #....# toph the Trooper##......# #....# Poltergeist of Uskayaw ......#..#########....# # Health: 38/38 ========================#.##<...### # Magic: 6/6========================#.#####.# ## AC: 5Str: 6#b#####.####. EV: 11Int: 15#*##......... SH: 5Dex: 17#######*########.####.... XL:  5 Next: 39% Place: Dungeon:3.......@.....#...#.....♣♣ Noise: ===------  Time: 2787.8 (0.0)#######..♣♣♣..._m#0m...♣♣♣♣♣♣ a) +1 sling#...♣♣♣♣...♣♣♣♣♣♣.. Fire: a) +1 sling#......♣♣♣♣♣♣...... Fly #..♣....♣♣♣......♣♣##.♣♣♣♣......♣♣♣♣♣. b   bat#...♣♣♣...♣♣♣.....###...♣♣♣♣♣.......###.......######You shoot a sling bullet. The sling bullet hits the bat. _The bat is moderately wounded.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (moderately wounded, 48% to hit)gOY#.# #....# toph the Trooper##......# #....# Poltergeist of Uskayaw ......#(.#########....# # Health: 38/38 ========================#(##<...### # Magic: 6/6========================#(#####.# ## AC: 5Str: 6#(#####.####. EV: 11gv\Int: 15#(##......... SH: 5Dex: 17#######(########.####.... XL:  5 Next: 39% Place: Dungeon:3.......@.....#...#.....♣♣ Noise: ===------  Time: 2787.8 (0.0)#######..♣♣♣..._...♣♣♣♣♣♣ a) +1 sling#...♣♣♣♣...♣♣♣♣♣♣.. Fire: a) +1 sling#......♣♣♣♣♣♣...... Fly #..♣....♣♣♣......♣♣##.♣♣♣♣......♣♣♣♣♣. b   bat#...♣♣♣...♣♣♣.....###...♣♣♣♣♣.......###.......######Fire: a) +1 slingPress: ? - help, Q - select action,g.]l ( or ) - cycleShift-Dir - straight lineAim: a bat (moderately wounded, 48% to hit)  You shoot a sling bullet.  The sling bullet closely misses the bat.gcgʫ......b9.1 (1.3 _g̭gO  Skill  Level Cost  Apt Skill  Level Cost  Apt  a * Fighting   4.7   5.9  -1   n - Spellcasting   1.0   2.4  -1      g     b - Maces & Flails   0.0   1.4  -2   o - Conjurations   0.0   1.7  -3   c - Axes   0.0   1.2  -1   p - Hexes   4.4   2.5  +4   d - Polearms   0.0   1.2  -1   q - Summonings   0.0   1.0   0   e - Staves   0.0   1.4  -2   r - Necromancy   0.0   0.8  +1   f - Unarmed Combat   0.0   1.7  -3   s - Forgecraft   0.0   1.2g[34m  -1   g - Throwing   0.0   0.7  +2   t - Translocations   0.0   1.0   0       u - Alchemy   0.0   0.8  +1   h - Short Blades   0.0   0.8  +1   v - Fire Magic   0.8   1.2  -1   i - Long Blades   0.0   1.0   0   w - Ice Magic   0.0   0.8  +1   j - Ranged Weapons   2.0   4.2  -2   x - Air Magic   0.0   0.8  +19m       y - Earth Magic   0.0   1.2  -1           k - Dodging   2.1   2.5  +1   z - Invocations   0.0   1.2  -1   l - Shields   0.0   1.2  -1   0 - Evocations   0.0   1.2  -1   m - Stealth   0.0   0.4  +5      The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/gp[40m] auto|manual mode [*] useful|all skills [!] training|cost|targetsg֙ ga_#.# #....# toph the Trooper##......# #....# Poltergeist of Uskayaw ......g:#..#########....# # Health: 38/38 ========================#.##<...### # Magic: 6/6========================#.#####.# ## AC: 5g4Str: 6#.#####.####. EV: 11Int: 15#.##......... SH: 5Dex: 17#######.########.####.... XL:  5 Next: 39% Place: Dungeon:3.......@b....#...#.....♣♣ Noise: ===------  Time: 2789.1 (0.0)gky#######..♣♣♣..._...♣♣♣♣♣♣ a) +1 sling#...♣♣♣♣...♣♣♣♣♣♣.. Fire: a) +1 sling#......♣♣♣♣♣♣...... Fly #..♣....♣♣♣......♣♣##.♣♣♣♣......♣♣♣♣♣. b   bat#...♣♣♣...♣♣♣.....###...♣♣♣♣♣.......###.......######Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (moderately wounded, 48% to hit)  You shoot a sling bullet. _The sling bullet closely misses the bat.gޯgg>g9g;v#.# #....# toph the Trooper##......# #....# Poltergeist of Uskayaw ......#..#########....# # Health: 38/38 ========================#.##<...### # Magic: 6/6========================#.#####.# ## AC: 5Str: 6#.#####.####. EV: 11Int: 15#.##......... SH: 5Dex: 17#######.########.####.... XL:  5 Next: 39% Place: Dungeon:3.......@b....#...#.....♣♣ Noise: ===------  Time: 2789.1 (0.0)#######..♣♣♣...g [0;10;1m_...♣♣♣♣♣♣ a) +1 sling#...♣♣♣♣...♣♣♣♣♣♣.. Fire: a) +1 sling#......♣♣♣♣♣♣...... Fly #..♣....♣♣♣......♣♣##.♣♣♣♣......♣♣♣♣♣. b   bat#...♣♣♣...♣♣♣.....###...♣♣♣♣♣.......###.......######You shoot a sling bullet. _The sling bullet closely misses the bat.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (moderately wounded, 48% to hit)gH #.# #....# toph the Trooper##......# #....# Poltergeist of Uskayaw ......#..#########....# # Health: 38/38 ========================#.##<...### # Magic: 6/6========================#.#####.# ## AC: 5Str: 6#.#####.####. EV: 11Int: 15#.##......... SH: 5Dex: 17#######.########.####.... XL:  5 Next: 39% Place: Dungeon:3.......@b....#...#.....♣♣ Noise: ===------  Time: 2789.1 (0.0)#######..♣♣♣...g8 )[34m_...♣♣♣♣♣♣ a) +1 sling#...♣♣♣♣...♣♣♣♣♣♣.. Fire: a) +1 sling#......♣♣♣♣♣♣...... Fly #..♣....♣♣♣......♣♣##.♣♣♣♣......♣♣♣♣♣. b   bat#...♣♣♣...♣♣♣.....###...♣♣♣♣♣.......###.......######Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (moderately wounded, 48% to hit)  You shoot a sling bullet. The sling bullet hits the bat!  You kill the bat!†_4090.4 (1.3 __gi8Jg0:g;BgC ######.#... ##......##... #..######... .## ... .Y/d0m# #?####.# #...).# # ##.######## #@.........†....#..---810.4 (20.0) ##########..♣♣♣..._ #... #......♣♣♣ #..♣ ##.♣♣♣♣.. #...♣♣♣ ###...♣♣♣ ###...._---1.4 (21 _Found a falchion.2.4 (22 _You now have 210 gold pieces (gained 17).g>. #..#.#.... #.#..#.... ######......_ ##......#.... #..######.... #.## ... # #.# #.####?####.# #.# #......@.)..# #.# 4.4 (2.0)########.########.########..........†....###########..♣♣♣... #...♣♣♣♣. #......♣♣♣....♣.♣♣♣♣..#...♣♣♣5.4 (3 _Found a blossoming altar of Fedhas.goG # . ##....J## . #.#.#.......#.# #.#.......#.# ######......_..... ##...... #.......# #..######.......# #.## #.....# # #.# #.####@####.# #.#gr, #........)..# #.# ########.########.###### #..........†....###########..♣♣♣. #...♣♣♣♣ J   endoplasm (wandering) #.. #..♣....#.♣gRvgJ.Jg+6.4 (1gg? _An endoplasm comes into view. _You see here a scroll labelled YPE EPPOCS.g% g8 <J.g &7gK gE ` _t - a scroll labelled YPE EPPOCSg#. toph the Trooper. ##....J## .#. Poltergeist of Uskayaw .......#.#.....*.#.##. Health: 38/38 ========================..#....*..#.# ######. Magic: 6/6========================ga....._*.... ##...... AC: 5Str: 6#....*..# #..##### EV: 11Int: 15#...*...# #.##SH: 5Dex: 17#..*..# # #.#XL:  5 Next: 40% Place: Dungeon:3#.####@####.# #.#Noise: ---------  Time: 2817.4 (0.0)#........)..# #.#a) +1 sling########.########.###### Fire: a) +1 sling#..........†....# Fly ##########..♣♣♣..g(#...♣♣♣♣ J   endoplasm (wandering)#......♣#..♣....##.♣♣♣♣. _You see here a scroll labelled YPE EPPOCS. _t - a scroll labelled YPE EPPOCSFire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linegZAim: an endoplasm (wandering, hasn't noticed you, 87% to hit)gV#. toph the Trooper. ##....J## .#. Poltergeist of Uskayaw .......#.#.....(.#.##. Health: 38/38 ========================..#....(..#.# ######. Magic: 6/6========================....._(.... ##...... AC: 5Str: 6#....(..# #..##### EV: 11Int: 15#...(...# #.##SH: 5Dex: 17#..(..# # #.#XL:  5 Next: 40% Place: Dungeon:3hfem#.####@####.# #.#Noise: ---------  Time: 2817.4 (0.0)#........)..# #.#a) +1 sling########.########.###### Fire: a) +1 sling#..........†....# Fly ##########..♣♣♣..#...♣♣♣♣ J   endoplasm#......♣#..♣....##.♣♣♣♣.Shift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 87% to hit)  You shoot a sling bullet.  The endoplasm quivers.The sling bullet hits the endoplasm.  The endoplasm is severely wounded.gx.J..... ===8.7 (1.3 _g{ #. toph the Trooper. ##.....## .#. Poltergeist of Uskayaw .......#.#.....J.#.##. Health: 38/38 ========================..#.....*.#.# ######. Magic: 6/6========================....._.*... ##...... AC: 5Str: 6#....*..# #..##### EV: 11Int: 15#....*..# #.##SH: 5Dex: 17#...*.# # #.#XL:  5 Next: 40% Place: Dungeon:3#.####@####.# #.g #Noise: ===------  Time: 2818.7 (0.0)#........)..# #.#a) +1 sling########.########.###### Fire: a) +1 sling#..........†....# Fly ##########..♣♣♣..#...♣♣♣♣ J   endoplasm#......♣#..♣....##.♣♣♣♣.The sling bullet hits the endoplasm. _The endoplasm is severely wounded.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (heavily wounded, 87% to hit)g_*#. toph the Trooper. ##.....## .#. Poltergeist of Uskayaw .......#.#.....(.#.##. Health: 38/38 ========================..#.....(.#.# ######. Magic: 6/6========================....._.(... ##...... AC: 5Str: 6#....(..# #..##### EV: 11Int: 15#....(..# #.##SH: 5Dex: 17#...(.# # #.#XL:  5 Next: 40% Place: Dungeon:gz>3#.####@####.# #.#Noise: ===------  Time: 2818.7 (0.0)#........)..# #.#a) +1 sling########.########.###### Fire: a) +1 sling#..........†....# Fly ##########..♣♣♣..#...♣♣♣♣ J   endoplasm#......♣#..♣....##.♣♣♣♣.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (heavily wounded, 87% to hit)  You shoot a sling bullet.  The sling bullet barely misses the endoplasm..J....20.0 (1.3 _gE#. toph the Trooper. ##.....## .#. Poltergeist of Uskayaw .......#.#.......#.##. Health: 38/38 ========================..#.....J.#.# ######. Magic: 6/6========================....._.*... ##...... AC: 5Str: 6#....*..# #..##### EV: 11Int: 15#....*..# #.##SH: 5Dex: 17#..*..# # #.#XL:  5 Next: 40% Place: Dungeon:3#.####@####.# #.#Noise: iUj9;49m===------  Time: 2820.0 (0.0)#........)..# #.#a) +1 sling########.########.###### Fire: a) +1 sling#..........†....# Fly ##########..♣♣♣..#...♣♣♣♣ J   endoplasm#......♣#..♣....##.♣♣♣♣.You shoot a sling bullet. _The sling bullet barely misses the endoplasm.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (heavily wounded, 87% to hit)gx#. toph the Trooper. ##.....## .#. Poltergeist of Uskayaw .......#.#.......#.##. Health: 38/38 ========================..#.....J.#.# ######. Magic: 6/6========================g....._..... ##...... AC: 5Str: 6#.......# #..##### EV: 11Int: 15#.......# #.##SH: 5Dex: 17#.....# # #.#XL:  5 Next: 40% Place: Dungeon:3#.####@####.# #.#Noise: ===------  Time: 2820.0 (0.0)#........)..# #.#a) +1 sling########.########.###### Fire: a) +1 sling#..........†....# Fly ##########..♣♣♣..#...♣♣♣♣ J   endoplasm#......♣#..♣....##.♣♣♣♣.Fire: a) +1 slingPress: ? - help, Q - select action, (hZm or ) - cycleShift-Dir - straight lineAim: an endoplasm (heavily wounded, 87% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  You kill the endoplasm!g.((((gz @.....g" <11.3 (1.3 _g' g#* gg\M ###.###  . ##.....## ..#..# ...#.......#.# ######....._..... ##.......######.......# # #..@..# #.####.####.##........)..# #.# ########.########.###### Fly .# gi---20g)M ...  ###.###  . ##.....## .#..# ...#.......#.# #######......_.....# ##.......######...@...# # ##.....## ####.#####........)..# #.#Fly ####... ##---3g& ;M# ...  ###.###  . ##.....## .#..# ...#.......#.# #######......_.....# ##.......#####.......# # ##.....## #.####.####.# #.#Fly gk. <4g 1 g2 g3 9M.#### ...  ###.###  . ##.....## ..#..# ...#.......#.# #######.....# ##......#...# #..#####.......# ###.....## # #.#Fly g< ga> &5g$G gJ a _There is a blossoming altar of Fedhas here.g`gYQ _g g2gD g gK g ,g ,g* g@ ,g gB gr ,g g gD g gU g* g g" g g gs ,g g gg g g5 g) g gb g g) g g g{ g g g! g}! g" g/$ ,g$ g% g& g' g' g_( gQ) g) g%* gU6 Xg6 gi7 ,g8 g89 g5: ,g: g; g< g= g= g> g@ Bg5A gB gB gB gC gD gD g[E g:F g>G gG gH gH gI gOJ gJ gK gPM gM guN gO gP gQ ,gS gT gT gT g>V gsW gW gWX gY gZ g![ g[ g^ g` ,g` g^c Bgd gf g^h ,g|i gk g?r g gs ,g pg Rg g ,g g g Bg g ,gz g gd Bg ,g0 g g g- g g g g ,ga g g gd g g gf Bg= g g g g' ,g\ g g( ,gs gP g Bg( g ,gD gv! gK# ,g$ g& g) ,g9, g- gS0 ,g1 g3 g5 ,g6 g@9 gZ: g: g; g"? T  There is a white marble altar of Elyvilon here.g@ g&A _g}B gD gxF ,gH gJ g$M ,gCN gDQ g1S ,g U g W gY ,gH[ g] gc Xg/e ,gg gi gj ,gNl gm gn ,go gp gq ,gr got g}u ,gv gw gy Bg.{ g } ,g} g k#.......##############........# ### #...........#........# #.. #...........#........# #.. #........... g ###........# #.. #........... ..'........# #.> +........... .##........# #.. #........... .##........# #'#### #........... .##........# #.@..####÷##########======917.3 (92.0) .##........# ###.##...##÷# ....#......# #...####..#.#######... ###)######.# #.#.....#.........'...#.#...<#.# #.~~.P♣♣♣P.~≈######...#.##.###.# #.~≈P..P..P~≈######...#....# #.# #..PP♣♣.♣♣PP.....##...#.#### #.# #...♣♣P..♣♣..###.##...#.# #.#gU r ##♣.♣P...P♣.♣..[.##.g g gѭ g g gl g3r 3........# ###### #............# ........# #....# #...# ........# #....# #...# ........# #....####...# ........# #.>..'..+...# ......# #....####...# gpt .......# ##'#### #...# .......# #....####÷########### .......# ###.##.@.##÷#  ------29.3 (1......# #...####..#.#######.... )######.# #.#.....#.w.......'... .#...<#.# #.~~.P♣♣♣P.~≈######.....# .##.###.# #.~≈P..P..P~≈######.....# ....# #.# #..PP♣♣.♣♣PP.....##.....# w   dart slug (wandering) .#### #.# #...♣♣P..♣♣..###.##.....# .# #.# ##♣.♣P...P♣.♣..[.##.....# #######.# ♣...._...P♣######.....#gXu =------g} gs ` _A dart slug is nearby!gww _There is a white marble altar of Elyvilon here. _A dart slug is nearby!  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.g;:``gQLq..4--------==30.0)Will/2 Jinx Fly  _The dart slug launches a dart at you.g........# ###### #............# toph the Trooper ........# #....# #............# Poltergeist of Uskayaw ...... ........# #....# #............# Health: 38/38 ========================........# #....####............# Magic: 4/6================--------........# #.>..'..+............# AC: 5Str: 6 ........# #....####............# EV: 11Int: 15 ........# ##'#### #............# SH: 5Dex: 17 ........# #....####÷########### XL:  5 Next: 41% Place: Dungeon:3 ........# ###.##.@.#Ղ34m#÷# ###### Noise: ==-------  Time: 2930.3 (0.0) .#......# #...####**#.#######....## a) +1 sling )######.# #.#.....#.w.......'...... Fire: a) +1 sling .#...<#.# #.~~.P♣♣♣P.~≈######.....# Will/2 Jinx Fly .##.###.# #.~≈P..P..P~≈######.....# ....# #.# #..PP♣♣.♣♣PP.....##.....# w   dart slug .#### #.# #...♣♣P..♣♣..###.##.....# .# #.# ##♣.♣P...P♣.♣..[.##.....# #######.# ♣...._...P♣######.....#You feel your willpower being sapped. _The dart slug launches a dart at you.Fire: a) +1 slingPress: ? - help, g#Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (chance to call a sprite on attack: 64%, 95% to hit)gC........# ###### #............# toph the Trooper ........# #....# #............# Poltergeist of Uskayaw ...... ........# #....# #............# Health: 38/38 ========================........# #....####............# Magic: 4/6================--------........# #.>..'..+............# AC: 5Str: 6 ........# #....####............# EV: 11Int: 15 ........# ##'#### #............# SH: 5Dex: 17 ........# #....####÷########### XL:  5 Next: 41% Place: Dungeon:3 ........# ###.##.@.#G34m#÷# ###### Noise: ==-------  Time: 2930.3 (0.0) .#......# #...####((#.#######....## a) +1 sling )######.# #.#.....#.w.......'...... Fire: a) +1 sling .#...<#.# #.~~.P♣♣♣P.~≈######.....# Will/2 Jinx Fly .##.###.# #.~≈P..P..P~≈######.....# ....# #.# #..PP♣♣.♣♣PP.....##.....# w   dart slug .#### #.# #...♣♣P..♣♣..###.##.....# .# #.# ##♣.♣P...P♣.♣..[.##.....# #######.# ♣...._...P♣######.....#Fire: a) +1 slingPress: ? - help, Q - select action, ( or J>;49m) - cycleShift-Dir - straight lineAim: a dart slug (chance to call a sprite on attack: 64%, 95% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug!  The dart slug is almost dead.g\[;*gShift-Dir - straight lineAim: a dart slug (chance to call a sprite on attack: 64%, 95% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug!  The dart slug is almost dead.  You feel bolstered by spreading misfortune.  A giggling sprite leaps out and smacks the dart slug with its own eye-stalk. g>...You kill the dart slug!gHg*g 8 g^4g=g1.6 (1.3gkg g_g2_You can now stomp with the beat.gg Fly  _The sprites lose interest in your situation.75====6gT 5  _You feel your existence waver again.gS====g,ggIg,gug,ggd e6====gF g4 _Magic restored.g4g-g: g",g$g+gz ====Fly g _You feel your willpower return.g4g g#Bgy&g$(,g&)g/Xg0g1gb2g3g^5g 7gu7g8g:g;gP<,g=g>g4?g?gAgBgbBgBg7Eg>>____(Press ? for help)#########......####.#.@...####....###.###.....##)#..##.#...#.##..############......##...##........################..##.......##........# ###### #............##÷##.#.....###........# #....# #............# ######.#.##..#.###........# #....# #............# #[..##########.###...#.#####........# #....####............# #...##.................##..'........# #.>..'..+............# #...##.#############.####.##........# #....####............# #...##.##.##.##........# ##'#### #............# #...##.##.##.##........# #....####÷########### #...##.######### #.##.##........# ###.##...##÷#[37 gsSm ###### #...##.........# #.##....#......# #...####..#.#######....#####...##########.# #.#####)######.# #.#.....#.........'........'...'....>.....# #.##.#...<#.# #.~~.P♣♣♣P.~≈######.....####...##.#..###### #.##.##.###.# #.~≈P..P..P~≈######.....# ######.#..##.##....# #.# #..PP♣♣.♣♣PP.....##.....##.#..##########.###.#### #.# #...♣♣P..♣♣..###.##.....# ######)#.......#......# g6l O@> gg g gQ   toph the Trooper  Poltergeist of Uskayaw *.....  Health: 38/38 ========================  Magic: 6/6========================  AC: 5Str: 6  EV: 11Int: 15########  SH: 5Dex: 17#......##  XL:  5 Next: 44% Place: Dungeon:3##.#.@...#  Noise: ---------  Time: 3010.6 (0.0)###....###.##  a) +1 sling#.....##)#..#  Fire: a) +1 sling#.#...#.##..#  Fly # gÒ ......##...# #..##.......#  #÷##.#.....##   ###.#.##..#.##   .##########.###...#.#   _You feel your willpower return. _There is a stone staircase leading down here. _You see here a hobgoblin skeleton. _Done exploring. _Done exploring. _Search for what [Enter for "."]? . _  You see here a hobgoblin skeleton. _[ g m...# #[..##########.###...#.# ...#[3 g= 7m #...##.................# ...# #...##.#############.### ...# #...##.# #.# ...# #...##.##.# #### #...##.######### #.# ##### #...##.........# #.# ....#####...##########.# #.# ........'...'....@.....# #.# 42.6 (32.0) .....####...##.#..###### #.# .....# ######.#..# #.# .....# #.#..##########.## .....# ######)#.......#......# .....# #...##.#...###.#.###..# .....# #...##.[ gs 30m)....#..#.#<#..# .....# #...#..######.##...#..#....# #...#.................# _There is a stone staircase leading down here. gP4 g8[, gN3.6 (1.0) _ gO  H M ####+#  #....#  #....#  #....# 4 #@..#  #...#  .......  ..........  .........l. ######..###. l   iguana (asleep) ..# ...  g -4.3 (1.7 g_  g" { _You fly downwards. _There is a stone staircase leading up here.g\  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks.4--------==50Will/2 Jinx Fly  _You feel your willpower being sapped.g_toph the TrooperPoltergeist of Uskayaw *.....Health: 38/38 ========================Magic: 4/6================--------####+#AC: 5Str: 6#....#EV: 11Int: 15#....#SH: 5gn uDex: 17#....#XL:  5 Next: 44% Place: Dungeon:4#@..#Noise: ==-------  Time: 3045.3 (0.0)#.**#a) +1 sling....*..Fire: a) +1 sling......**..Will/2 Jinx Fly .........l.g ######..###.l   iguana (asleep)..#...  You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  Fire: a) +1 slingg LPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (asleep, chance to call a sprite on attack: 55%, 98% to hit)g#[ toph the TrooperPoltergeist of Uskayaw *.....Health: 38/38 ========================Magic: 4/6================--------####+#AC: 5Str: 6#....#EV: 11Int: 15#....#SH: 5Dex: 17#....#XL:  5 Next: 44% Place: Dungeon:4#@..#Noise: ==-------  Time: 3045.3 (0.0)#.((#a) +1 sling....(..Fire: a) +1 sling......((..Will/2 Jinx Fly .........l.######..###.l   iguana..#...  Fire: a) +1 slingPress: ? - help, Q - select action, gb^ T[0;10;1m( or ) - cycleShift-Dir - straight lineAim: an iguana (asleep, chance to call a sprite on attack: 55%, 98% to hit)  You shoot a sling bullet. The sling bullet hits the iguana.  The iguana hisses angrily.g7x Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an iguana (asleep, chance to call a sprite on attack: 55%, 98% to hit)  You shoot a sling bullet. The sling bullet hits the iguana.  The iguana hisses angrily.is lightly wounded.....l.=6.6 (1.3 _g gytoph the TrooperPoltergeist of Uskayaw *.....Health: 38/38 ========================Magic: 4/6================--------####+#AC: 5Str: 6#....#EV: 11Int: 15#....#SH: 5Dex: 17#....#XL:  5 Next: 44% Place: Dungeon:4#@..#Noise: ===------  Time: 3046.6 (0.0)#.**#a) +1 sling....**.Fire: a) +1 sling.......l..Will/2 Jinx Fly ...........######..###.gVl   iguana..#... _The iguana is lightly wounded.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (lightly wounded, chance to call a sprite on attack: 55%, 66% tohit)gOtoph the TrooperPoltergeist of Uskayaw *.....Health: 38/38 ========================Magic: 4/6================--------####+#AC: 5Str: 6#....#EV: 11Int: 15#....#SH: 5Dex: 17#....#XL:  5 Next: 44% Place: Dungeon:4#@..#Noise: ===------  Time: 3046.6 (0.0)#.((#a) +1 sling....((.Fire: a) +1 slinggPc.......l..Will/2 Jinx Fly ...........######..###.l   iguana..#...  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (lightly wounded, chance to call a sprite on attack: 55%, 66% tohit)  You shoot a sling bullet.  The iguana is lightly wounded.gr...l.7.9 (1.3 _gG toph the TrooperPoltergeist of Uskayaw *.....Health: 38/38 ========================Magic: 4/6================--------####+#AC: 5Str: 6#....#EV: 11Int: 15#....#SH: 5gI QDex: 17#....#XL:  5 Next: 44% Place: Dungeon:4#@..#Noise: ===------  Time: 3047.9 (0.0)#.**#a) +1 sling....*l.Fire: a) +1 sling..........Will/2 Jinx Fly ...........######..###.l   iguana..#... _The iguana is lightly wounded.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cyclegbJ Shift-Dir - straight lineAim: an iguana (lightly wounded, chance to call a sprite on attack: 55%, 66% tohit)gD toph the TrooperPoltergeist of Uskayaw *.....Health: 38/38 ========================Magic: 4/6================--------####+#AC: 5Str: 6#....#EV: 11Int: 15#....#SH: 5Dex: 17#....#XL:  5 Next: 44% Place: Dungeon:4#@..#g HNoise: ===------  Time: 3047.9 (0.0)#.((#a) +1 sling....(l.Fire: a) +1 sling..........Will/2 Jinx Fly ...........######..###.l   iguana..#...  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (lightly wounded, chance to call a sprite on attack: 55%, 66% tohit)  You shoot a sling bullet. The sling bullet hits the iguana.  The iguana is moderately wounded.g ;*g(Aim: an iguana (lightly wounded, chance to call a sprite on attack: 55%, 66% tohit)  You shoot a sling bullet. The sling bullet hits the iguana.  The iguana is moderately wounded.You feel bolstered by spreading misfortune.  A giggling sprite leaps out and smacks the iguana with its own front talon.g..l.(very drained)gOT 8 9.2 (1.3gg^ _The iguana is heavily wounded.gtoph the TrooperPoltergeist of Uskayaw *.....Health: 38/38 ========================g8Magic: 4/6gE================--------gQ7####+#gAC:  8  Str: 6g۩7#....#g#EV: 11gB.Int: 15gЫ7#....#gSH: 5Dex: 17#....#XL:  5 Next: 44% Place: Dungeon:4#@..#Noise: ===------  Time: 3049.2 (0.0)#.**#a) +1 sling....l..Fire: a) +1 sling..........Will/2 Jinx Fly ...........######..###.gxl   iguana (very drained)g+..#g... gD:_The iguana is heavily wounded.gݰ*Fire: a) +1 slingg{Press: ? - help, Q - select action, ( or ) - cycleg Shift-Dir - straight linegAim: an iguana (heavily wounded, heavily drained, chance to call a sprite on  gB attack: 62%, 66% to hit)g8vtoph the TrooperPoltergeist of Uskayaw *.....Health: 38/38 ========================Magic: 4/6================--------####+#AC:  8  Str: 6#....#EV: 11Int: 15#....#SH: 5Dex: 17#....#XL:  5 Next: 44% Place: Dungeon:4#@..#Noise: ===------  Time: 3049.2 (0.0)#.((#a) +1 sling....((.Fire: a) +1 sling.......((.Will/2 Jinx Fly ..........(######..###.l   iguana (very drained)..#...  Press: ? - help, gmw[40mQ - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (heavily wounded, heavily drained, chance to call a sprite on  attack: 62%, 66% to hit)  You shoot a sling bullet.  The sling bullet barely misses the iguana.*gΐWMShift-Dir - straight line  Aim: an iguana (heavily wounded, heavily drained, chance to call a sprite on  attack: 62%, 66% to hit)  You shoot a sling bullet.  gnThe sling bullet barely misses the iguana.A giggling sprite leaps out and smacks the iguana with its own front talon.gRgb l......gjd. The iguana is severely wounded.gDJ*50.5 (1.3gg?g _You can now pass through a line of other dancers.g,toph the TrooperPoltergeist of Uskayaw **....Health: 38/38 ========================Magic: 4/6================--------####+#AC:  8  Str: 6#....#EV: 11Int: 15#....#SH: 5Dex: 17#....#XL:  5 Next: 44% Place: Dungeon:4#@l.#Noise: ===------  Time: 3050.5 (0.0)#...#a) +1 sling.......Fire: a) +1 sling..........Will/2 Jinx Fly ...........######..###.l   iguana (very drained)..#... _You can now pass through a line of other dancers.Fire: a) +1 slingPress: ? - help, Q - select action, ([g.%0;10m or ) - cycleShift-Dir - straight lineAim: an iguana (severely wounded, heavily drained, chance to call a sprite on  attack: 62%, 66% to hit)gEStoph the TrooperPoltergeist of Uskayaw **....Health: 38/38 ========================Magic: 4/6================--------####+#AC:  8  Str: 6#....#EV: 11Int: 15#....#SH: 5Dex: 17#....#XL:  5 Next: 44% Place: Dungeon:4gVn#@l.#Noise: ===------  Time: 3050.5 (0.0)#...#a) +1 sling.......Fire: a) +1 sling..........Will/2 Jinx Fly ...........######..###.l   iguana (very drained)..#...  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (severely wounded, heavily drained, chance to call a sprite on  attack: 62%, 66% to hit)  You shoot a sling bullet. The sling bullet hits the iguana.  The iguana is almost dead.gjgk41.8 (1.3 _glng'pg`toph the TrooperPoltergeist of Uskayaw **....Health: 38/38 ========================Magic: 4/6================--------####+#AC:  8  Str: 6#....#EV: 11Int: 15#....#SH: 5Dex: 17#....#XL:  5 Next: 44% Place: Dungeon:4#@l.#Noise: ===------  Time: 3051.8 (0.0)#...#a) +1 sling.......Fire: a) +1 sling..........Will/2 Jinx Fly ...........######..###.l   iguana (very drained)..#... _The iguana is almost dead.g Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (almost dead, heavily drained, chance to call a sprite on  attack: 62%, 66% to hit)gs toph the TrooperPoltergeist of Uskayaw **....Health: 38/38 ========================Magic: 4/6================--------####+#AC:  8  Str: 6#....#EV: 11Int: 15#....#SH: 5Dex: 17#....#XL:  5 Next: 44% Place: Dungeon:4#@l.#Noise: ===------  Time: 3051.8 (0.0)#...#a) +1 sling.......Fire: a) +1 sling..........Will/2 Jinx Fly ...........######..###.l   iguana (very drained)..#...  Press: ? - help, Q - select action, ( or ) - cycleShift-Dig| r - straight lineAim: an iguana (almost dead, heavily drained, chance to call a sprite on  attack: 62%, 66% to hit)  You shoot a sling bullet. The sling bullet hits the iguana.  The iguana is almost dead.*g Shift-Dir - straight lineAim: an iguana (almost dead, heavily drained, chance to call a sprite on  attack: 62%, 66% to hit)  You shoot a sling bullet. The sling bullet hits the iguana.  The iguana is almost dead.  A giggling sprite leaps out and makes the iguana trip over its own talons.gϭ m .  You kill the iguana!g 9/39633.1 (1.3Fly  g \_The jinxing sprites lose interest in you.gm g i _Your Fighting skill increases to level 5!gP5==== _g,ggS====gg,gg3gL.7gyg,gPg,ggn,gcggO6====ghg4 _Magic restored.g4gggRg:6ggP  There is a stone staircase leading up here.g ####+#....#..##<---66.1 (13.0)?...........................##.#..?[gglH---7.1 (14g g T _Found a translucent ring mail.g8&toph the TrooperPoltergeist of Uskayaw *.....Health: 39/39 ========================####+#Magic: 6/6========================#....#g'%AC:  6  Str: 6#....#EV: 11Int: 15#....#SH: 5Dex: 17##<..#XL:  5 Next: 63% Place: Dungeon:4#@..#Noise: ---------  Time: 3067.1 (0.0)g(?..............a) +1 sling...............Fire: a) +1 sling...............Will/2 Fly ##.######..###.#g):..#.....?[ _Magic restored.  There is a stone staircase leading up here. _Found a translucent ring mail.  Fire: a) +1 slingg)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linegtoph the TrooperPoltergeist of Uskayaw *.....Health: 39/39 ========================####+#Magic: 6/6========================#....#AC:  6  Str: 6#....#EV: 11Int: 15#....#g SH: 5Dex: 17##<..#XL:  5 Next: 63% Place: Dungeon:4#@..#Noise: ---------  Time: 3067.1 (0.0)?..............gNa) +1 sling...............Fire: a) +1 sling...............Will/2 Fly ##.######..###.#..#.....?[There is a stone staircase leading up here. gl_Found a translucent ring mail.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.ggg1. _gU4gWgYg/`g _g"c,gdgfgh,gojgNlgen,gogqgw 5 Fly gzg| _You feel your willpower return. You feel your existence waver again.g 4gggC,gg),ghg _e - 3 scrolls labelled NATHIA INEWEOZ (gained 1)g4ggIg,g0gg,gYggR,ggg,gڭg#gQ,ggAg,gYg$g,g"ggD,gg9gX,gg5gH,g'g3gB,gg##+#####+# +...#....# #...#....# #...#....##+ #..##<..###..##.###..##...####+####......@.................#...........#..........gL##...####.######..###..## #... #.######..###..##.... ................# ... ............[....+g+3 ..$ ..................# .##..##..###..## g60820.0)g" r   quokka (wandering)r .##..##..###..##u - a scroll labelled ANUUMNAEGA8.1 (21ggY _A quokka comes into view.gC  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks.g$Yrr.4--------==9.1 (1.0)Will/2 Jinx Fly g *g/; _You feel your willpower being sapped.g toph the TrooperPoltergeist of Uskayaw *.....##+#####+#Health: 39/39 ========================+...#....#Magic: 4/6================--------#...#....#AC: 5Str: 6#...#....#EV: 11Int: 15#+ #..##<..#SH: 5Dex: 17##..##.###..##...####+### XL:  5 Next: 63% Place: Dungeon:4#......@................. Noise: ==-------  Time: 3089.1 (0.0)#.....*.................. a) +1 sling#....*................... Fire: a) +1 sling##..*####.######..###..## Will/2 [0gb 5;10;1mJinx Fly #.*. #.######..###..##..*. ................# r   quokka.r. ............[....+..$ ..................#.##..##..###..##You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (chance to call a sprite on attack: 64%, 51% to hit)g Ptoph the TrooperPoltergeist of Uskayaw *.....##+#####+#Health: 39/39 ========================+...#....#Magic: 4/6================--------#...#....#AC: 5Str: 6#...#....#EV: 11gӖ DInt: 15#+ #..##<..#SH: 5Dex: 17##..##.###..##...####+### XL:  5 Next: 63% Place: Dungeon:4#......@................. Noise: ==-------  Time: 3089.1 (0.0)g #.....(.................. a) +1 sling#....(................... Fire: a) +1 sling##..(####.######..###..## Will/2 Jinx Fly #.(. #.######..###..##g6 ..(. ................# r   quokka.(. ............[....+(.$ ..................#.##..##..###..##gB Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (chance to call a sprite on attack: 64%, 51% to hit)  You shoot a sling bullet.  The sling bullet barely misses the quokka.g ;*g Shift-Dir - straight lineAim: a quokka (chance to call a sprite on attack: 64%, 51% to hit)  You shoot a sling bullet.  The sling bullet barely misses the quokka.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the quokka with its own front foot.gM g ...r. (very drained)..gB ] 8 =90.4 (1.3g1 t _The quokka is heavily wounded.gotoph the TrooperPoltergeist of Uskayaw *.....##+#####+#Health: 39/39 ========================+...#....#Magic: 4/6================--------#...#....#AC:  8  Str: 6#...#....#EV: 11Int: 15#+ #..##<..#SH: 5Dex: 17##..##.###..##...####+### XL:  5 Next: 63% Place: Dungeon:4#......@................. Noise: ===------  Time: 3090.4 (0.0)#.....*.................. a) +1 sling#....*................... Fire: a) +1 sling##..*####.######..###..g/rZ## Will/2 Jinx Fly #.r. #.######..###..##.... ................# r   quokka (very drained)... ............[....+..$ ..................#.##..##..###..## _The quokka is heavily wounded.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (heavily wounded, heavily drained, chance to call a sprite on  attack: 64%, 51% to hit)gtoph the TrooperPoltergeist of Uskayaw *.....##+#####+#Health: 39/39 ========================+...#....#Magic: 4/6================--------#...#....#AC:  8  Str: 6#...#....#EV: 11Int: 15#+ #..##<..#SH: 5Dex: 17##..##.###..##...####+### XL:  5 Next: 63% Place: Dungeon:4#......@................. Noise: ===------  Time: 3090.4 (0.0)g#.....(.................. a) +1 sling#....(................... Fire: a) +1 sling##..(####.######..###..## Will/2 Jinx Fly #.(. #.######..###..##..(. ................# r   quokka (very drained).(. ............[....+(.$ ..................#.##..##..###..##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (heavily wounded, heavily drained, chance to call a sprite on  attack: 64%, 51% to hit)  You shootgyb a sling bullet.  The sling bullet closely misses the quokka.g>g..r....g41.7 (1.3 _ggeg3toph the TrooperPoltergeist of Uskayaw *.....##+#####+#Health: 39/39 ========================+...#....#Magic: 4/6================--------#...#....#gAC:  8  Str: 6#...#....#EV: 11Int: 15#+ #..##<..#SH: 5Dex: 17##..##.###..##...####+### XL:  5 Next: 63% Place: Dungeon:4#......@................. Noise: ===------  Time: 3091.7 (0.0)#.....*.................. a) +1 sling#....*................... Fire: a) +1 sling##..r####.######..###..## Will/2 Jinx Fly #... #.######..###..##.... ................# r gd[30m  quokka (very drained)... ............[....+..$ ..................#.##..##..###..## _The sling bullet closely misses the quokka.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (heavily wounded, heavily drained, chance to call a sprite on  attack: 64%, 51% to hit)g@toph the TrooperPoltergeist of Uskayaw *.....##+#####+#Health: 39/39 ========================+...#....#Magic: 4/6================--------#...#....#AC:  8  Str: 6#...#....#EV: 11Int: 15#+ #..##<..#SH: 5g.Dex: 17##..##.###..##...####+### XL:  5 Next: 63% Place: Dungeon:4#......@................. Noise: ===------  Time: 3091.7 (0.0)#.....(.................. a) +1 sling#....(................... Fire: a) +1 sling##..(####.######..###..## Will/2 Jinx Fly #.(. #.######..###..##..(. ................# r   quokka (very drained).(. ............[g[0;10m....+(.$ ..................#.##..##..###..##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (heavily wounded, heavily drained, chance to call a sprite on  attack: 64%, 51% to hit)  You shoot a sling bullet.  The sling bullet closely misses the quokka.gg gsr......g43.0 (1.3 _goggtoph the TrooperPoltergeist of Uskayaw *.....##+#####+#goHealth: 39/39 ========================+...#....#Magic: 4/6================--------#...#....#AC:  8  Str: 6#...#....#EV: 11Int: 15#+ #..##<..#SH: 5Dex: 17##..##.###..##...####+### XL:  5 Next: 63% Place: Dungeon:4#......@................. Noise: ===------  Time: 3093.0 (0.0)#.....r.................. a) +1 sling#........................ Fire: a) +1 sling##...####.######..###..## Will/2 Jinx Fly #... #.##gK####..###..##.... ................# r   quokka (very drained)... ............[....+..$ ..................#g.##..##..###..## _The sling bullet closely misses the quokka.Fire: a) +1 slinggPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (heavily wounded, heavily drained, chance to call a sprite on  attack: 64%, 51% to hit)g toph the TrooperPoltergeist of Uskayaw *.....##+#####+#Health: 39/39 ========================+...#....#Magic: 4/6================--------#...#....#AC:  8  Str: 6#...#....#EV: 11Int: 15#+ #..##<..#SH: 5Dex: 17##..##.###..##...####+### XL:  5 Next: 63% Place: Dungeon:4#......@................. Noise: ===------  Time: 3093.0 (0.0)#.....r.................. a) +1 sling#........................ Fire: a) +1 sling##...####.######..###..##g&6  Will/2 Jinx Fly #... #.######..###..##.... ................# r   quokka (very drained)... ............[....+..$ ..................#.##..##..###..##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (heavily wounded, heavily drained, chance to call a sprite on  attack: 64%, 51% to hit)  You shoot a sling bullet. The sling bullet hits the quokka.  You kill the quokka!†44.3 (1.3 _g"|g|go}g0gg8Fly gc{ _The sprites lose interest in your situation.ggggH5====geg ,gAgP7gggjg/gg=====g`g1g:6ggVnggogӬggۯgxggsgXO6====ggFg޹,gg%  g?=You see here a quokka corpse.gg _gpgggOgggS====ggg,ggg6g1 5 gfgs _You feel your existence waver again.gm4gQggeZFly g> _You feel your willpower return.ggN _You now have 226 gold pieces (gained 16).g4ggg}#.....†...............#.....................##...####.######..###.###...# #.######..###.#.....+ ..............#.....# ............[..#.....#................ ##....# .##..##..###. #...@# #.. #### ---118.3 (24.0) #.......<.....  #....$.  #............ ...##..########### #### g ggH---9.3 (25ggg4g|ggXgc,ggH _You now have 239 gold pieces (gained 13).g   There is a stone staircase leading up here. _g"gS&Bg0ng5Xg68,g9gP;gA#................. ##...####.######..###..##  ###...####.######..###..##  #.....+..................#  #.....#.............[....+  #.....#............#  ##....##...##..##..###..##  ##....##...##..#######..#  #.......<.......@.(..# ... 33.3 (14  #....................+ ...#....................# . ...##..#######.###.#### ### #### #.# .# ... ..g_D ..... >.............###.###.# #.#g9JB4.3 (15gKgMg'* 4g- gX0 g8 Xg9 gw: g=; g? ,gA gfD = _s - 19 stones (gained 5)gyG 4gH grJ gCe `gg ,gw gk~ Bg g g@ gQ g g ,go g g- g ,gY T.##..#######..######.# ...........#.........# ...........'.........# ...........#...+ ###.###.######.####..#  #.# #.# ##.####  ... ... #.....#  ......>.. +.....# ........... #....@# ##.###.# #.###......#  +# #..#####  .. .....  B.............# B   bombardier beetle (asleep).......... g 4950.3 (16 _A bombardier beetle comes into view.gL   Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks..BB4--------==1.0)Will/2 Jinx Fly  _You feel your willpower being sapped.g .##..#######..######.#toph the Trooper ...........#.........#Poltergeist of Uskayaw *..... ...........'.........#Health: 39/39 ========================...........#.........+Magic: 4/6================--------###.###.######.####..#AC: 5g Str: 6#.# #.# ##.####EV: 11Int: 15... ... #.....#SH: 5Dex: 17  ......>.. +.....#XL:  5 Next: 64% Place: Dungeon:4 ........... #....@#Noise: ==-------  Time: 3151.3 (0.0) ##.###.# #.###.**...#a) +1 sling#. +# #*.#####Fire: a) +1 sling..**...Will/2 Jinx Fly .B............#B   bombardier beetle..........  You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  Fire: a) +1 slinggŮNPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (chance to call a sprite on attack: 47%, 73% to hit)glC.##..#######..######.#toph the Trooper ...........#.........#Poltergeist of Uskayaw *..... ...........'.........#Health: 39/39 ========================...........#.........+Magic: 4/6================--------###.###.######.####..#AC: 5Str: 6#.# #.# ##.####EV: 11Int: 15... ... #.....#SH: 5Dex: 17  ......>.. +.....#XL:  5 Next: 64% Place: Dungeon:4 ........... #....@#Noise: ==-------  Time: 3151.3 (0.0) ##.###.# #.###.((...#a) +1 sling#. +#[3gGY9;49m #(.#####Fire: a) +1 sling..((...Will/2 Jinx Fly .B............#B   bombardier beetle..........  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (chance to call a sprite on attack: 47%, 73% to hit)  You shoot a sling bullet.  The sling bullet hits the bombardier beetle.ggPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lingċe  Aim: a bombardier beetle (chance to call a sprite on attack: 47%, 73% to hit)  You shoot a sling bullet.  The sling bullet hits the bombardier beetle.bombardier beetle is lightly wounded.g- ..g .g ..gǐ.BgNgg?=gh2.6 (1.3gg g{g_M_The bombardier beetle waves its antennae.gJg'6.##..#######..######.#toph the Trooper ...........#.........#Poltergeist of Uskayaw *..... ...........'.........#Health: 39/39 ========================...........#.........+Magic: 4/6================--------###.###.######.####..#AC: 5Str: 6g>+#.# #.# ##.####EV: 11Int: 15... ... #.....#SH: 5Dex: 17  ......>.. +.....#XL:  5 Next: 64% Place: Dungeon:4 ........... #....@#Noise: ===------  Time: 3152.6 (0.0) ##.###.# #.###..*...#a) +1 sling#. +# #**#####Fire: a) +1 sling...*...Will/2 Jinx Fly ..B....gج.......#B   bombardier beetle.......... _The bombardier beetle waves its antennae.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (lightly wounded, chance to call a sprite on attack:  g47%, 73% to hit)g> .##..#######..######.#toph the Trooper ...........#.........#Poltergeist of Uskayaw *..... ...........'.........#Health: 39/39 ========================...........#.........+Magic: 4/6================--------###.###.######.####..#AC: 5Str: 6#.# #.# ##.####EV: 11g Int: 15... ... #.....#SH: 5Dex: 17  ......>.. +.....#XL:  5 Next: 64% Place: Dungeon:4 ........... #....@#Noise: ===------  Time: 3152.6 (0.0) ##.###.# #.###..(...#a) +1 sling#. +# #((#####Fire: a) +1 sling...(...Will/2 Jinx Fly ..B...........#B   bombardier beetle..........  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (lightly woung ded, chance to call a sprite on attack:  47%, 73% to hit)  You shoot a sling bullet.  The sling bullet hits the bombardier beetle.gs M*Shift-Dir - straight line  Aim: a bombardier beetle (lightly wounded, chance to call a sprite on attack:  47%, 73% to hit)  You shoot a sling bullet.  The sling bullet hits the bombardier beetle.  The bombardier beetle is moderately wounded.g ) ....B(very drained)You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the bombardier beetle with its own  antenna.g T 8 3.9 (1.3g g i _The bombardier beetle is heavily wounded.gٕ .##..#######..######.#toph the Trooper ...........#.........#Poltergeist of Uskayaw *..... ...........'.........#Health: 39/39 ========================...........#.........+Magic: 4/6================--------###.###.######.####..#AC:  8  Str: 6#.# #.# ##.####EV: 11Int: 15... ... #.....#SH: 5Dex: 17  ......>.. +.....#XL:  5 Next: 64% Place: Dungeon:4 ........... #....@#Noise: ===------  Time: 3153.9 (0.0) ##.###.# #.###..*...#a) +1 sling#.[3g 7m +# #**#####Fire: a) +1 sling...*...Will/2 Jinx Fly ..B...........#B   bombardier beetle (very drained).......... _The bombardier beetle is heavily wounded.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (heavily wounded, heavily drained, chance to call a  sprite on attack: 55%, 73% to hit)g>.##..#######..######.#toph the Trooper ...........#.........#Poltergeist of Uskayaw *..... ...........'.........#Health: 39/39 ========================...........#.........+Magic: 4/6================--------###.###.######.####..#AC:  8  Str: 6#.# #.# ##.####EV: 11gAInt: 15... ... #.....#SH: 5Dex: 17  ......>.. +.....#XL:  5 Next: 64% Place: Dungeon:4 ........... #....@#Noise: ===------  Time: 3153.9 (0.0) ##.###.# #.###..(...#a) +1 sling#. +# #((#####Fire: a) +1 sling...(...Will/2 Jinx Fly ..B...........#B   bombardier beetle (very drained)..........  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetlge (heavily wounded, heavily drained, chance to call a  sprite on attack: 55%, 73% to hit)  You shoot a sling bullet.  The sling bullet hits the bombardier beetle.g*Shift-Dir - straight line  Aim: a bombardier beetle (heavily wounded, heavily drained, chance to call a  sprite on attack: 55%, 73% to hit)  You shoot a sling bullet.  The sling bullet hits the bombardier beetle.  The bombardier beetle is heavily wounded.g[9  A giggling sprite leaps out and makes the bombardier beetle trip over its own  legs.g D( .....B The bombardier beetle is almost dead.*5.2 (1.3gGg _You can now pass through a line of other dancers.g$.##..#######..######.#toph the Trooper ...........#.........#Poltergeist of Uskayaw **.... ...........'.........#Health: 39/39 ========================...........#.........+Magic: 4/6================--------###.###.######.####..#AC:  8  Str: 6#.# #.# ##.####EV: 11Int: 15... ... #.....#SH: 5Dex: 17  gB......>.. +.....#XL:  5 Next: 64% Place: Dungeon:4 ........... #....@#Noise: ===------  Time: 3155.2 (0.0) ##.###.# #.###..*...#a) +1 sling#. +# #.*#####Fire: a) +1 sling....*..Will/2 Jinx Fly ...B..........#gB   bombardier beetle (very drained).......... _You can now pass through a line of other dancers.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (almost dead, heavily drained, chance to call a spriteg#on attack: 55%, 73% to hit)g͹.##..#######..######.#toph the Trooper ...........#.........#Poltergeist of Uskayaw **.... ...........'.........#Health: 39/39 ========================...........#.........+Magic: 4/6================--------###.###.######.####..#AC:  8  Str: 6#.# #.# ##.####EV: 11Int: 15... ... #.....#SH: 5Dex: 17  ......>.. +.....#XL:  5 Next: 64% Place: Dungeon:4 ........... #....@#Noise: ===------  Time: 3155.2 (0.0) ##.###.# #.###......#a) +1 sling#. +#[39;4gϻ9m #..#####Fire: a) +1 sling.......Will/2 Jinx Fly ...B..........#B   bombardier beetle (very drained)..........  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (almost dead, heavily drained, chance to call a spriteon attack: 55%, 73% to hit)  You shoot a sling bullet.  The sling bullet hits the bombardier beetle!(((.g....  Shift-Dir - straight line  Aim: a bombardier beetle (almost dead, heavily drained, chance to call a spriteon attack: 55%, 73% to hit)  You shoot a sling bullet.  The sling bullet hits the bombardier beetle!  You kill the bombardier beetle!g906.5 (1.3Fly gi _The jinxing sprites lose interest in you.g.##..#######..######.#toph the Trooper ...........#.........#Poltergeist of Uskayaw **.... ...........'.........#Health: 39/39 ========================...........#.........+Magic: 4/6================--------###.###.######.####..#AC:  8  Str: 6#.# #.# ##.####EV: 11Int: 15... ... #.....#SH: 5Dex: 17  ......>.. +.....#XL:  5 Next: 90% Place: Dungeon:4 ........... #....@#Noise: ===------  Time: 3156.5 (0.0) ##.###.# #.###......#a) +1 sling#. +#[4g0m #..#####Fire: a) +1 sling.......Will/2 Fly ..............#..........  The sling bullet hits the bombardier beetle!  You kill the bombardier beetle! _The jinxing sprites lose interest in you.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineg2.##..#######..######.#toph the Trooper ...........#.........#Poltergeist of Uskayaw **.... ...........'.........#Health: 39/39 ========================gT...........#.........+Magic: 4/6================--------###.###.######.####..#AC:  8  Str: 6#.# #.# ##.####EV: 11Int: 15gG... ... #.....#SH: 5Dex: 17  ......>.. +.....#XL:  5 Next: 90% Place: Dungeon:4 ........... #....@#Noise: ===------  Time: 3156.5 (0.0) ##.###.# #.###......#a) +1 slingg#. +# #..#####Fire: a) +1 sling.......Will/2 Fly ..............#..........  You kill the bombardier beetle! _The jinxing sprites lose interest in you.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.g)g. _gi gCk 4go g~p % _gDw Xg z {5====g~ P7g gR ,g g ,g g .====g Bg ,gö 6g· ] 5 gۺ s _You feel your existence waver again.g O6====g gн g$ g ,g4 Xg6 g ,g{ g ====g/ ZFly gz g! n _You feel your willpower return.g 4g g g ,g4 g g ,gP gu gO ,g gU g ,g g g> ,g+ g g! ,g gN g ,g- gL g ,g g ,g  gt N _You now have 254 gold pieces (gained 15).g 4g g g ,g g{ g ,gD g! g# g% g( ,gz) g!+ g- ,g. g0 g3 ,g4 g7 g8 g$9 gb; v _n - 2 bubbling black potions (gained 1)gmB `g[C gC gD gEF gH g-I g)J gL gO ,g}P gR g=U ,gV gRY gP_ # # .......  #..... g_  #.....  ##...# #g/`  ####+### #...####.# ...... +.......(. g` ,... #.(.......  #.@....... ---98.5 (4gb 2.0) .###..## #..###.#<. .###..## ######..#  .......# #.......# ..[....+ #.......# . .......# #.......#.   .###..## ##.###.....   ####..######.###.####   ...#.........#....#  gp ^---9.5 (43g]q g"s  g.4 g gc gvB g, g gЪ= _s - 27 stones (gained 8) g_4 g g gX g+ _s - 34 stones (gained 7) gn g g g gD g , gG  gB g, g g# g g g gM g g7$             ..  #.. #######   #..##...@.##   ...........#   ...........#  ...........#  #..##...###### ##+### # #...####.## ....... +.........#  g)T....... #.........# ... #.........# 218.5 (199.5 (20 g, g.d _v - a scroll labelled WEIGYRCHO XUPH g5 4 g6  g\9  gE  gU^ } H M..  #.. ####### +# ###..##.....## .# .......@.....# .# ......# .# ......# .# .##..##...###### .####+### ##' #...####.## .......... . +.........# g   goblin (wandering)... . #.........#.. g. #.........####..## #..###.#<.#21.0)2.5 (3 gqa  gq s _A goblin comes into view. It is wielding a +0 club.!g;v - a scroll labelled WEIGYRCHO XUPH _A goblin comes into view. It is wielding a +0 club.  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.!gBcgg.!gC4--------==3.5 (1Will/2 Jinx Fly !gCK!gO( _The goblin shouts!"gmtoph the TrooperPoltergeist of Uskayaw *.....Health: 39/39 ========================Magic: 4/6================--------AC: 5Str: 6..EV: 11Int: 15#.. #######SH: 5Dex: 17 +####..##.....##XL:  5 Next: 90% Place: Dungeon:4 .#.......@.....#Noise: ==-------  Time: 3223.5 (0.0) .#......*......#a) +1 sling .#.....*.......#Fire: a) +1 sling .#.##.*##...######Will/2 Jinx Fly "gn!.####+### ##* #...####.## .......... * +.........#g   goblin .......... g #.........# ......... .. #.........# ..###..###..###.#<.# _The goblin shouts!  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (chance to call a sprite on attack: 64%, 55%  to hit)"g<toph the TrooperPoltergeist of Uskayaw *.....Health: 39/39 ========================Magic: 4/6================--------AC: 5Str: 6..EV: 11Int: 15#.. #######SH: 5Dex: 17 +####..##.....##XL:  5 Next: 90% Place: Dungeon:4 .#.......@.....#Noise: ==-------  Time: 3223.5 (0.0) .#......(......#a) +1 sling .#.....(.......#Fire: a) +1 sling .#.##.(##...######Will/2 Jinx Fly .####+### ##( #...####.## .......... "gh ( +.........#g   goblin .......... g #.........# ......... .. #.........# ..###..###..###.#<.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (chance to call a sprite on attack: 64%, 55%  to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  The goblin is moderately wounded."g\...'."g(."g"R=4.8 (1.3 _"gI "għ ,"g+ ...---50gg   goblin---"g4] _A goblin is nearby!#gSktoph the TrooperPoltergeist of Uskayaw *.....Health: 39/39 ========================Magic: 4/6================--------AC: 5Str: 6..EV: 11Int: 15#.. #######SH: 5Dex: 17 +####..##.....##XL:  5 Next: 90% Place: Dungeon:4 .#.......@.....#Noise: ---------  Time: 3225.8 (0.0) .#......*......#a) +1 sling .#.....*.......#Fire: a) +1 sling .#.##.*##...#######g6VWill/2 Jinx Fly .####+### ##* #...####.## .......... g +.........#g   goblin .......... . #.........# ......... .. #.........# ..###..###..###.#<.# _A goblin is nearby!Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (moderately wounded, chance to call a sprite  on attack: 64%, 55% to hit)#g toph the TrooperPoltergeist of Uskayaw *.....Health: 39/39 ========================Magic: 4/6================--------AC: 5Str: 6..EV: 11Int: 15#.. #######SH: 5Dex: 17 +####..##.....##XL:  5 Next: 90% Place: Dungeon:4 .#.......@.....#Noise: ---------  Time: 3225.8 (0.0) .#......(......##gUa) +1 sling .#.....(.......#Fire: a) +1 sling .#.##.(##...######Will/2 Jinx Fly .####+### ##( #...####.## .......... ( +.........#g   goblin .......... ( #.........# ......... (. #.........# ..###..###..###.#<.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (moderately wounded, chance to call a sprite  on attack: 64%, 55% to hit)  You shoot a sling bullet.  The sling bullet barely misses the goblin.#gb;*#gqAim: a goblin, wielding a +0 club (moderately wounded, chance to call a sprite  on attack: 64%, 55% to hit)  You shoot a sling bullet.  The sling bullet barely misses the goblin.You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the goblin trip over its own feet.#g...')..#gI/e 8 1===7.1 (1.3#gY3#g5J _You kill the goblin!$g 4$gf$g3B$gpuFly $g# _The sprites lose interest in your situation.$g]%$g),$gW,$g0,$g$3$g\5e5====$g;X$gS=$g=$g>$gA,$gZC$gF$gFE====7$gG$gJ,$gK$gS6$gT$gW,$gOY$g\G 5 $gF^$ga _You feel your existence waver again.6====$g1c$ge$gh,$gi$gk$gn,$gq$gr$g~u,$gw$g4y$g{S====$gQ}$g$gH$g$g$g($g`B$gn$gZFly $g$g n _You feel your willpower return.$g.................................. ....l #..#  ##..###  #..@..# --- #.....#  $g###..######## ####+# ##+###..##.....## #....# #...............# #....# #......#l   iguana (asleep) #....# #...............# ##<..# ###.##..##...###### ##...####+##### ##'##...####.##$gx50.1 (23.0)---1.1 (24$gC$gMZ _An iguana comes into view.$g _You feel your willpower return. _An iguana comes into view. $gz` Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.$gV.ll4--------==2.1 (1.0)Will/2 Jinx Fly  _The iguana hisses angrily.%gutoph the Trooper..........Poltergeist of Uskayaw *..............Health: 39/39 ========================.........Magic: 4/6================--------......AC: 5Str: 6.....EV: 11Int: 15#.l#SH: 5Dex: 17##.*###XL:  5 Next: 91% Place: Dungeon:4#..@..#Noise: ==-------  Time: 3252.1 (0.0)#.....#a) +1 sling###..########Fire: a) +1 sling ####+# ##+###..##.....##Will/2 Jinx Fly #....# #...............# #....# #...............#[14;%glx39Hl   iguana #....# #...............# ##<..# ###.##..##...###### ##...####+##### ##'##...####.##You feel your willpower being sapped. _The iguana hisses angrily.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (chance to call a sprite on attack: 55%, 66% to hit)%g toph the Trooper......(...Poltergeist of Uskayaw *...........(..Health: 39/39 ========================......(..Magic: 4/6================--------....(.AC: 5Str: 6...(.EV: 11Int: 15#.(#SH: 5Dex: 17##.(###XL:  5 Next: 91% Place: Dungeon:4#..@..#Noise: ==-------  Time: 3252.1 (0.0)#.....#a) +1 sling%g###..########Fire: a) +1 sling ####+# ##+###..##.....##Will/2 Jinx Fly #....# #...............# #....# #...............#l   iguana #....# #...............# ##<..# ###.##..##...###### ##...####+##### ##'##...####.##Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (chance to call a sprite on attack: 55%, 66% to hit)  You shoot a sling bullet.  The sling bullet barely misses the iguana.%gk$:*%g> Shift-Dir - straight lineAim: an iguana (chance to call a sprite on attack: 55%, 66% to hit)  You shoot a sling bullet.  The sling bullet barely misses the iguana.  %g?You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the iguana trip over its own talons.%gYz......l (very drained) 8 =3.4 (1.3 _The iguana is moderately wounded.%gb toph the Trooper..........Poltergeist of Uskayaw *..............Health: 39/39 ========================.........Magic: 4/6================--------......AC:  8  Str: 6.....EV: 11Int: 15#..#SH: 5Dex: 17##.l###%gbc ?XL:  5 Next: 91% Place: Dungeon:4#..@..#Noise: ===------  Time: 3253.4 (0.0)#.....#a) +1 sling###..########Fire: a) +1 sling ####+# ##+###..##.....##Will/2 Jinx Fly %gd #....# #...............# #....# #...............#l   iguana (very drained) #....# #...............# ##<..# ###.##..##...###### ##...####+##### ##'##...####.## _The iguana is moderately wounded.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line%g~d Aim: an iguana (moderately wounded, heavily drained, chance to call a sprite onattack: 62%, 66% to hit)%gi%toph the Trooper..........Poltergeist of Uskayaw *..............Health: 39/39 ========================.........Magic: 4/6================--------......AC:  8  Str: 6.....EV: 11Int: 15#..#SH: 5Dex: 17##.l###XL:  5 Next: 91% Place: Dungeon:4#..@..#Noise: ===------  Time: 3253.4 (0.0)#.....#a) +1 sling###..########Fire: a) +1 sling ####+# ##+###..##.....##Will/2 Jinx Fly #....# #...............# #....# #....%gP?V...........#l   iguana (very drained) #....# #...............# ##<..# ###.##..##...###### ##...####+##### ##'##...####.##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (moderately wounded, heavily drained, chance to call a sprite onattack: 62%, 66% to hit)  You shoot a sling bullet. The sling bullet hits the iguana.  The iguana is heavily wounded.*%gfbl Aim: an iguana (moderately wounded, heavily drained, chance to call a sprite onattack: 62%, 66% to hit)  You shoot a sling bullet. The sling bullet hits the iguana.  The iguana is heavily wounded.A giggling sprite leaps out and makes the iguana trip over its own talons.  The iguana is severely wounded.*4.7 (1.3 _You can now pass through a line of other dancers.&gjtoph the Trooper..........Poltergeist of Uskayaw **.............Health: 39/39 ========================.........Magic: 4/6================--------......AC:  8  Str: 6.....EV: 11Int: 15#..#SH: 5Dex: 17##.l###XL:  5 Next: 91% Place: Dungeon:4#..@..#Noise: ===------  Time: 3254.7 (0.0)#.....#a) +1 sling###..########Fire: a) +1 sling ####+# ##+###..##.....##Will/2 Jinx Fly #....# #...............# #....# #....&gm...........#l   iguana (very drained) #....# #...............# ##<..# ###.##..##...###### ##...####+##### ##'##...####.## _You can now pass through a line of other dancers.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (severely wounded, heavily drained, chance to call a sprite on  attack: 62%, 66% to hit)&g toph the Trooper..........Poltergeist of Uskayaw **.............Health: 39/39 ========================.........Magic: 4/6================--------......AC:  8  Str: 6.....EV: 11Int: 15#..#SH: 5Dex: 17##.l###XL:  5 Next: 91% Place: Dungeon:4#..@..#Noise: ===------  Time: 3254.7 (0.0)#.....#a) +1 sling###..########Fire: a) +1 sling ####+# ##+###..##.....##Will/2 Jinx Fly #....# #...............# #....# #....&gJ ...........#l   iguana (very drained) #....# #...............# ##<..# ###.##..##...###### ##...####+##### ##'##...####.##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (severely wounded, heavily drained, chance to call a sprite on  attack: 62%, 66% to hit)  You shoot a sling bullet. The sling bullet hits the iguana.  The iguana is almost dead.&g &g{ [8-6.0 (1.3&g &g   Shift-Dir - straight line  Aim: an iguana (severely wounded, heavily drained, chance to call a sprite on  attack: 62%, 66% to hit)  &gz! You shoot a sling bullet. The sling bullet hits the iguana.  The iguana is almost dead. _The iguana bites you.'gA+'g_.toph the Trooper'gI'..........'g(8Poltergeist of Uskayaw **....'g8.........'gwHealth: 38/39 =======================-'gf.........Magic: 4/6================--------......AC:  8  Str: 6.....EV: 11Int: 15#..#SH: 5Dex: 17##.l###XL:  5 Next: 91% Place: Dungeon:4#..@..#Noise: ===------  Time: 3256.0 (0.0)#.....#a) +1 sling'g[###..########'gN:Fire: a) +1 sling 'g-####+# ##+###..##.....##'gFWill/2 Jinx Fly 'g#....# #...............# 'gd#....# #...............#'gll   iguana (very drained) 'gt#....# #...............# 'gr##<..# ###.##..##...###### 'g?E##...####+##### ##'##...####.## 'g3_The iguana bites you.  'g"Fire: a) +1 sling'gPress: ? - help, Q - select action, ( or ) - cycle'gp Shift-Dir - straight line'gHAim: an iguana (almost dead, heavily drained, chance to call a sprite on  'g attack: 62%, 66% to hit)'g* toph the Trooper..........Poltergeist of Uskayaw **.............Health: 38/39 =======================-.........Magic: 4/6================--------......AC:  8  Str: 6.....EV: 11Int: 15#..#SH: 5Dex: 17##.l###XL:  5 Next: 91% Place: Dungeon:4#..@..#Noise: ===------  Time: 3256.0 (0.0)#.....#a) +1 sling###..########Fire: a) +1 sling ####+# ##+###..##.....##Will/2 Jinx Fly #....# #...............# #....# #....'g- ...........#l   iguana (very drained) #....# #...............# ##<..# ###.##..##...###### ##...####+##### ##'##...####.##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (almost dead, heavily drained, chance to call a sprite on  attack: 62%, 66% to hit)  You shoot a sling bullet. The sling bullet hits the iguana.  You kill the iguana!'g0 C.'gc .toph the Trooper..........Poltergeist of Uskayaw **.............Health: 39/39 ========================.........Magic: 4/6================--------......AC:  8  Str: 6.....EV: 11Int: 15#..#SH: 5Dex: 17##..###XL:  5 Next: 111% Place: Dungeon:4#..@..#Noise: ===------  Time: 3257.3 (1.3)#.....#a) +1 sling###..########Fire: a) +1 sling ####+# ##+###..##.....##Will/2 Jinx Fly #....# #...............# #....#'gzl  #...............# #....# #...............# ##<..# ###.##..##...###### ##...####+##### ##'##...####.##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (almost dead, heavily drained, chance to call a sprite on  attack: 62%, 66% to hit)  You shoot a sling bullet. The sling bullet hits the iguana. _You kill the iguana!'g 45/45=7---6 5%   Shift-Dir - straight line  Aim: an iguana (almost dead, heavily drained, chance to call a sprite on  attack: 62%, 66% to hit)  You shoot a sling bullet. The sling bullet hits the iguana. _You kill the iguana! _You have reached level 6!(gR _(gX  The jinxing sprites lose interest in you.Fly (g\{ _The sprites lose interest in your situation.(g^P7(gnQ5====.(go(gq(grT====6(g5u,(gu(gMx,(giy(g|G 5 (g}(g _You feel your existence waver again.(g(g݃,(gk(gd6===(g.(gЉ,(g`(gd,(g(g,(g(g(gեy===Fly  (gw(g4_You feel your willpower return.(g(gn(gS,(g(gg(g(gβ,(g(g,(gL(ge,(gܸ(ge7====(gλ(g/(g,(g((go(g",(g(gu(g,(g(gi(gS====(g(g(g),(g(g(gs,(gs(g$## ############.###..#....#.............#.............#.............#.......................@.---(gL##..##..###.###..#####  #.....#  # ###..#######(gH#+# ##+###..##.....## ..# #...............# ..# #...............#(g87.3 (30.0)---8.3 (31 _w - a scroll labelled WAOJOP AGOL(g(g2h(g?(gN(g^l H M #g ### ######### ##...###.###..#....# .......@..........## ..................#..................#..................#..................###..###..##..###.##g   hobgoblin (asleep) #.. #..##..##### .. ...#.....# #.....#302.3 (143.3 (15 _A hobgoblin comes into view.)g   Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks.5-------==4.0)Will/2 Jinx Fly )g )g ; _You feel your willpower being sapped.*g3@toph the TrooperPoltergeist of Uskayaw *.....Health: 45/45 ========================Magic: 5/7=================-------AC: 5Str: 6EV: 11Int: 15#g ### #########SH: 5Dex: 17##.**###.###..#....#XL:  6 Next:  5% Place: Dungeon:4.....**@..........##Noise: ==-------  Time: 3304.3 (0.0)..................#a) +1 sling..................#Fire: a) +1 sling..................#Will/2 Jinx Fly ..................###..###..##..###.##g   hobgoblin (asleep)#.. #*g5B..##..#####.. ...#.....##.....#You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (asleep, chance to call a sprite on attack: 64%, 98% to hit)*g"toph the TrooperPoltergeist of Uskayaw *.....Health: 45/45 ========================Magic: 5/7*g=================-------AC: 5Str: 6EV: 11Int: 15#g ### #########SH: 5Dex: 17##.((###.###..#....#XL:  6 Next:  5% Place: Dungeon:4*gM.....((@..........##Noise: ==-------  Time: 3304.3 (0.0)..................#a) +1 sling..................#Fire: a) +1 sling..................#Will/2 Jinx Fly ..................###..###..##..###.##g   hobgoblin#.. #..##..#####.. ...#.....##.....#Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (asleep, chance to call a sprite on attack: 64%, 98% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts!*gx0Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (asleep, chance to call a sprite on attack: 64%, 98% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts!  The hobgoblin is severely wounded..g...=5.6 (1.3 _*gtoph the TrooperPoltergeist of Uskayaw *.....Health: 45/45 ========================Magic: 5/7=================-------AC: 5Str: 6EV: 11Int: 15#. ### #########SH: 5Dex: 17##.g*###.###..#....#*g?1XL:  6 Next:  5% Place: Dungeon:4.....**@..........##Noise: ===------  Time: 3305.6 (0.0)..................#a) +1 sling..................#Fire: a) +1 sling..................#Will/2 Jinx Fly ..................###..###..##..###.##g   hobgoblin#.. #..##..#####.. ...#.....##.....# _The hobgoblin is severely wounded.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (severely wounded, chance to call a sprite on attack: 64%, 62%to hit)*g0 toph the TrooperPoltergeist of Uskayaw *.....Health: 45/45 ========================Magic: 5/7=================-------AC: 5Str: 6EV: 11Int: 15#. ### #########SH: 5Dex: 17##(((###.###..#....#XL:  6 Next:  5% Place: Dungeon:4.....((@..........##Noise: ===------  Time: 3305.6 (0.0)..................#a) +1 sling..................#Fire: a) +1 sling..................#Will/2 Jinx Fly ..................###..###..##..###.##g   hobgoblin#.. [33*gp< m#..##..#####.. ...#.....##.....#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (severely wounded, chance to call a sprite on attack: 64%, 62%to hit)  You shoot a sling bullet.  The sling bullet closely misses the hobgoblin.*gp :**g Aim: a hobgoblin (severely wounded, chance to call a sprite on attack: 64%, 62%to hit)  You shoot a sling bullet.  The sling bullet closely misses the hobgoblin.You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the hobgoblin trip over its own feet. S.†...S   adder (wandering)  You kill the hobgoblin!*g [ 9 66.9 (1.3*gl *g Y _An adder comes into view.+gUtoph the TrooperPoltergeist of Uskayaw *.....Health: 45/45 ========================Magic: 5/7=================-------AC:  9  Str: 6EV: 11Int: 15#S ### #########SH: 5Dex: 17##.**###.###..#....#XL:  6 Next:  6% Place: Dungeon:4.....**@..........##Noise: ===------  Time: 3306.9 (0.0)..................#a) +1 sling..................#Fire: a) +1 sling..................#Will/2 Jinx Fly ..................###..###..##..###.##S   adder (wandering)[40+gAm#.. #..##..#####.. ...#.....##.....# _An adder comes into view.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, chance to call a sprite on  attack: 55%, 44% to hit)+gvtoph the TrooperPoltergeist of Uskayaw *.....Health: 45/45 ========================Magic: 5/7=================-------AC:  9  Str: 6EV: 11Int: 15#S ### #########SH: 5Dex: 17##.((###.###..#....#XL:  6 Next:  6% Place: Dungeon:4.....((@..........##Noise: ===------  Time: 3306.9 (0.0)..................#a) +1 sling..................#Fire: a) +1 sling..................#+gmWill/2 Jinx Fly ..................###..###..##..###.##S   adder#.. #..##..#####.. ...#.....##.....#Aim: an adder (wandering, hasn't noticed you, chance to call a sprite on  attack: 55%, 44% to hit)  You shoot a sling bullet.  The adder hisses angrily.  The sling bullet hits the adder.  The adder is moderately wounded.+g ':*+gZAKattack: 55%, 44% to hit)  You shoot a sling bullet.  The adder hisses angrilysling bullet hits the adder.  The adder is moderately wounded.A giggling sprite leaps out and smacks the adder with its own tail.+g+H.†S.. (very drained)108.2 (1.3+gL+gvPY _The adder is almost dead.+g1toph the TrooperPoltergeist of Uskayaw *.....Health: 45/45 ========================Magic: 5/7=================-------AC: 10  Str: 6EV: 11Int: 15#. ### #########SH: 5Dex: 17##.†S###.###..#....#XL:  6 Next:  6% Place: Dungeon:4.....**@..........##Noise: ===------  Time: 3308.2 (0.0)..................#a) +1 sling..................#Fire: a) +1 sling..................#Will/2 Jinx Fly ..................###..###..##..###.##S   adder (very drained)[33+gxm#.. #..##..#####.. ...#.....##.....# _The adder is almost dead.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (almost dead, heavily drained, chance to call a sprite on attack:60%, 44% to hit)+g toph the TrooperPoltergeist of Uskayaw *.....Health: 45/45 ========================Magic: 5/7=================-------AC: 10  Str: 6EV: 11Int: 15#. ### #########SH: 5Dex: 17##(((###.###..#....#XL:  6 Next:  6% Place: Dungeon:4.....((@..........##Noise: ===------  Time: 3308.2 (0.0)..................#a) +1 sling..................#Fire: a) +1 sling..................#Will/2 Jinx Fly ..................###..###..##..###.##S   adder (very dr+g ained)#.. #..##..#####.. ...#.....##.....# _The adder is almost dead.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (almost dead, heavily drained, chance to call a sprite on attack:60%, 44% to hit)+g *  Fire: a) +1 sling  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (almost dead, heavily drained, chance to call a sprite on attack:60%, 44% to hit)  You shoot a sling bullet. The sling bullet misses the adder.  A giggling sprite leaps out and smacks the adder with its own tail. .†...  You kill the adder!+g109.5 (1.3Fly  _The jinxing sprites lose interest in you.,g-xtoph the TrooperPoltergeist of Uskayaw *.....Health: 45/45 ========================Magic: 5/7=================-------AC: 10  Str: 6EV: 11Int: 15#. ### #########SH: 5Dex: 17##.†.###.###..#....#XL:  6 Next: 10% Place: Dungeon:4.......@..........##Noise: ===------  Time: 3309.5 (0.0)..................#a) +1 sling..................#Fire: a) +1 sling..................#Will/2 Fly ..................###..###..##..###.###.. #..##..,gy#####.. ...#.....##.....#A giggling sprite leaps out and smacks the adder with its own tail.  You kill the adder! _The jinxing sprites lose interest in you.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line,g } 1toph the TrooperPoltergeist of Uskayaw *.....Health: 45/45 ========================Magic: 5/7=================-------AC: 10  Str: 6EV: 11Int: 15#. ### #########SH: 5Dex: 17##.†.###.###..#....#XL:  6 Next: 10% Place: Dungeon:4.......@..........##Noise: ===------  Time: 3309.5 (0.0),gx~ ..................#a) +1 sling..................#Fire: a) +1 sling..................#Will/2 Fly ..................###..###..##..###.###.. #..##..#####.. ...#.....##.....#You kill the adder! _The jinxing sprites lose interest in you.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.,gs ,gԄ ,gȇ . _-g < _-goY%6=== 9===-gFlP87-g-g-gY-g-g-g*7-gÞ====-gV-g4-gW-gN-g-g-gY-g-g(-gѺ-g-g-g-g6-g3-g-g-g-g-g ====-g-g*-g-gr-g8-g-g-g -g-g]-g-gC-g -gq-gu-g-g1-gAFly -g<-g9 -g -gl##### #### # #....##..####.#.  +...............  #........ --- ##.####...##### ####### .####.†.###.###..#... ..................... ..................... ......................  ......................  ...................... +#####..###..##..###.#  _You feel your willpower return.-g-g30.5 (2-g 1.0)-g-gF----g%1.5 (22-g -g  -gD -g ._x - a white potion-gj-g~> -gXA 4-g..+.................#.............43.5 (1######.###.##.####... #. #.##.####.†.### .. #.....#.. #..... #.. #..... #.. #..... #.. # ###+###.-g B4.5 (13-g .g.gۙX.g,.g`.g.g.gq.gR.g.g,.g.gA.g..g.g.gб.gi,.g!.g.g,.gO.gȺ.g#,.gν.gM.g1,.g.g.g.gA.g.g.g}.g;.g.g.gh.g .g.g.g.gd.g.g.gv.g'.g.gR.g.g,.g.g.gi.g.g.g,.g,.gE.g,.g%.g.gM,.g.g)#>..........+.............#...........#.............#######.###.##.####...######.###.##.####.†.###.#....#............... #....#............... #....#.............. #....#...... #..@.#....... ###'####+####.. ..# #..# #..gl.. .... ..$.##.l   iguana (asleep)##+#####+# ##+#.... ...+...#....# #..#..... #...#....# .g1y 64.5 (20  An iguana comes into view..gl.l.g5==5.5 (21.g.gm _The iguana hisses angrily. _Found 10 gold pieces./gC  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks./ge@l./g5-------6.5 (1.0)Will/2 Jinx Fly /g~/g4; _You feel your willpower being sapped./gE#>..........+............. toph the Trooper#...........#............. Poltergeist of Uskayaw *.....#######.###.##.####...#### Health: 45/45 ========================/g##.###.##.####.†.###. Magic: 5/7=================-------#....#............... AC: 5Str: 6#....#............... EV: 11Int: 15#....#............... SH: 5Dex: 17#....#............... XL:  6 Next: 10% Place: Dungeon:4#..@.#............... Noise: ==-------  Time: 3366.5 (0.0)###l####+#####..###.. a) +1 sling..##..# #.. Fire: a) +1 sling..../g>.... ... Will/2 Jinx Fly #....#$.##.l   iguana#..##+#####+# ##+#.... ...+...#....# #..#..... #...#....# #..You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (chance to call a sprite on attack: 55%, 66% to hit)/g%#>..........+............. toph the Trooper#...........#............. Poltergeist of Uskayaw *.....#######.###.##.####...#### Health: 45/45 ========================##.###.##.####.†.###. Magic: 5/7=================-------#....#............... AC: 5Str: 6#....#............... EV: 11Int: 15#....#............... SH: 5Dex: 17#....#............... XL:  6 Next: 10% Place: Dungeon:4#..@.#............... Noise: ==-------  Time: 3366.5 (0.0)###l/g [33m####+#####..###.. a) +1 sling..##..# #.. Fire: a) +1 sling........ ... Will/2 Jinx Fly #....#$.##.l   iguana#..##+#####+# ##+#.... ...+...#....# #..#..... #...#....# #..You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (chance to call a sprite on attack: 55%, 66% to hit)/g  _You feel your willpower being sapped.  Fire: a) +1 sling  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an iguana (chance to call a sprite on attack: 55%, 66% to hit)  You shoot a sling bullet./g8g39----=7.8 (1.3/g/g^+ _The iguana bites you./gJ #>..........+............. toph the Trooper#...........#............. Poltergeist of Uskayaw *.....#######.###.##.####...#### Health: 39/45 ====================----##.###.##.####.†.###. Magic: 5/7/g =================-------#....#............... AC: 5Str: 6#....#............... EV: 11Int: 15#....#............... SH: 5Dex: 17#....#............... XL:  6 Next: 10% Place: Dungeon:4#..@.#............... Noise: ===------  Time: 3367.8 (0.0)/g ###l####+#####..###.. a) +1 sling..##..# #.. Fire: a) +1 sling........ ... Will/2 Jinx Fly #....#$.##./g] /l   iguana#..##+#####+# ##+#.... ...+...#....# #..#..... #...#....# #..You shoot a sling bullet. _The iguana bites you.  Fire: a) +1 sling/g DPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (chance to call a sprite on attack: 55%, 66% to hit)/g #>..........+............. toph the Trooper#...........#............. Poltergeist of Uskayaw *.....#######.###.##.####...#### Health: 39/45 ====================----##.###.##.####.†.###. Magic: 5/7=================-------#....#............... AC: 5Str: 6#....#............... EV: 11Int: 15#....#............... SH: 5Dex: 17#....#............... XL:  6 Next: 10% Place: Dungeon:4#..@.#............... Noise: ===------  Time: 3367.8 (0.0)###[/gu 34ml####+#####..###.. a) +1 sling..##..# #.. Fire: a) +1 sling........ ... Will/2 Jinx Fly #....#$.##.l   iguana#..##+#####+# ##+#.... ...+...#....# #..#..... #...#....# #..You shoot a sling bullet. _The iguana bites you.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (chance to call a sprite on attack: 55%, 66% to hit)/gcM_The iguana bites you.  Fire: a) +1 sling  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (chance to call a sprite on attack: 55%, 66% to hit)  You shoot a sling bullet./g]2---9.1 (1.3/g/g+ _The iguana bites you!0g#>..........+............. toph the Trooper#...........#............. Poltergeist of Uskayaw *.....#######.###.##.####...#### Health: 32/45 =================-------##.###.##.####.†.###. Magic: 5/7=================-------#....#............... AC: 5Str: 6#....#............... EV: 11Int: 15#....#............... SH: 5Dex: 17#....#............... XL:  6 Next: 10% Place: Dungeon:4#..@.#............... Noise: ===------  Time: 3369.1 (0.0)###30ml####+#####..###.. a) +1 sling..##..# #.. Fire: a) +1 sling........ ... Will/2 Jinx Fly #....#$.##.l   iguana#..##+#####+# ##+#.... ...+...#....# #..#..... #...#....# #..You shoot a sling bullet. _The iguana bites you!  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (chance to call a sprite on attack: 55%, 66% to hit)0g#>..........+............. toph the Trooper#...........#............. Poltergeist of Uskayaw *.....#######.###.##.####...#### Health: 32/45 =================-------##.###.##.####.†.###. Magic: 5/7=================-------#....#............... AC: 5Str: 6#....#............... EV: 11Int: 15#....#............... SH: 5Dex: 17#....#............... XL:  6 Next: 10% Place: Dungeon:4#..@.#............... Noise: ===------  Time: 3369.1 (0.0)0g@###(####+#####..###.. a) +1 sling.(##..# #.. Fire: a) +1 sling..(..... ... Will/2 Jinx Fly #..(.#$.##.l   iguana#..##+#####+# ##+#.... ...+...#....# #..#..... #...#....# #..Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (chance to call a sprite on attack: 55%, 66% to hit)  You shoot a sling bullet.  The sling bullet closely misses the iguana.0g]Nl...0g570.4 (1.3 _0gd0g@0g}#>..........+............. toph the Trooper#...........#............. Poltergeist of Uskayaw *.....0gt#######.###.##.####...#### Health: 32/45 =================-------##.###.##.####.†.###. Magic: 5/7=================-------#....#............... AC: 5Str: 6#....#............... EV: 11Int: 150g#....#............... SH: 5Dex: 17#....#............... XL:  6 Next: 10% Place: Dungeon:4#..@.#............... Noise: ===------  Time: 3370.4 (0.0)###l####+#####..###.. a) +1 sling..##..# #.. Fire: a) +1 sling........ ... Will/2 Jinx Fly #....#$.##.l   iguana#..##+#####+# ##+#.... ...+...#....# #..#..... #...#....# #..You shoot a sling bullet. _The sling bullet closely misses the iguana.Fire: a) +1 slingPress: ? - help, 0g[40mQ - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (chance to call a sprite on attack: 55%, 66% to hit)0g #>..........+............. toph the Trooper#...........#............. Poltergeist of Uskayaw *.....#######.###.##.####...#### Health: 32/45 =================-------##.###.##.####.†.###. Magic: 5/7=================-------#....#............... AC: 5Str: 6#....#............... EV: 11Int: 15#....#............... SH: 5Dex: 17#....#............... XL:  6 Next: 10% Place: Dungeon:4#..@.#............... Noise: ===------  Time: 3370.4 (0.0)### #34ml####+#####..###.. a) +1 sling..##..# #.. Fire: a) +1 sling........ ... Will/2 Jinx Fly #....#$.##.l   iguana#..##+#####+# ##+#.... ...+...#....# #..#..... #...#....# #..Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (chance to call a sprite on attack: 55%, 66% to hit)  You shoot a sling bullet. The sling bullet hits the iguana.  The iguana is heavily wounded.0g;*0gC4N l 0g\5(very drained)You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the iguana with its own front talon.0g6r3 9 1.7 (1.30g;0g;? 0g@Y_The iguana is severely wounded.1g#>..........+............. toph the Trooper#...........#............. Poltergeist of Uskayaw *.....#######.###.##.####...#### Health: 33/45 =================-------##.###.##.####.†.###. Magic: 5/7=================-------#....#............... AC:  9  Str: 6#....#............... EV: 11Int: 15#....#............... SH: 5Dex: 17#....#............... XL:  6 Next: 10% Place: Dungeon:41g¢{#..@.#............... Noise: ===------  Time: 3371.7 (0.0)###l####+#####..###.. a) +1 sling..##..# #.. Fire: a) +1 sling........ ... Will/2 Jinx Fly #....#$.##.l   iguana (very drained)#..##+#####+# ##+#.... ...+...#....# #..#..... #...#....# #.. _The iguana is severely wounded.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (severely wounded, heavily drained, chance to call a sprite on  attack: 62%, 66% to hit)1gY#>..........+............. toph the Trooper#...........#............. Poltergeist of Uskayaw *.....#######.###.##.####...#### Health: 33/45 =================-------##.###.##.####.†.###. Magic: 5/7=================-------#....#............... AC:  9  Str: 6#....#............... EV: 11Int: 15#....#............... SH: 5Dex: 17#....#............... XL:  6 Next: 10% Place: Dungeon:4#..@.#............... Noise: ===------  Time:{m 3371.7 (0.0)###l####+#####..###.. a) +1 sling..##..# #.. Fire: a) +1 sling........ ... Will/2 Jinx Fly #....#$.##.l   iguana (very drained)#..##+#####+# ##+#.... ...+...#....# #..#..... #...#....# #..Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (severely wounded, heavily drained, chance to call a sprite on  attack: 62%, 66% to hit)  You shoot a sling bullet.  The iguana is severely wounded.1g;*1gl attack: 62%, 66% to hit)  You shoot a sling bullet.  The iguana is severely wounded.  A giggling sprite leaps out and makes the iguana trip over its own talons.  The iguana is almost dead.The jinxing sprites lose interest in you.1g *3.0 (1.3Fly 1gY1gg _You can now pass through a line of other dancers.1g 8#>..........+............. toph the Trooper#...........#............. Poltergeist of Uskayaw **....#######.###.##.####...#### Health: 33/45 =================-------##.###.##.####.†.###. Magic: 5/7=================-------1g #....#............... AC:  9  Str: 6#....#............... EV: 11Int: 15#....#............... SH: 5Dex: 17#....#............... XL:  6 Next: 10% Place: Dungeon:4#..@.#............... Noise: ===------  Time: 3373.0 (0.0)###l####+#####..###.. a) +1 sling..##..# #.. Fire: a) +1 sling........ ... Will/2 Fly #....#$.##.l   iguana (very drained)#m M0m..##+#####+# ##+#.... ...+...#....# #..#..... #...#....# #..The jinxing sprites lose interest in you. _You can now pass through a line of other dancers.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (almost dead, heavily drained, 66% to hit)2g^>#>..........+............. toph the Trooper#...........#............. Poltergeist of Uskayaw **....#######.###.##.####...#### Health: 33/45 =================-------##.###.##.####.†.###. Magic: 5/7=================-------#....#............... AC:  9  Str: 6#....#............... EV: 11Int: 15#....#............... SH: 5Dex: 17#....#............... XL:  6 Next: 10% Place: Dungeon:4#..@.#............... Noise: ===------  Time:Dm 3373.0 (0.0)###l####+#####..###.. a) +1 sling..##..# #.. Fire: a) +1 sling........ ... Will/2 Fly #....#$.##.l   iguana (very drained)#..##+#####+# ##+#.... ...+...#....# #..#..... #...#....# #..Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (almost dead, heavily drained, 66% to hit)  You shoot a sling bullet. The sling bullet hits the iguana.  You kill the iguana!†2gj2gJ<24.3 (1.3 _2gL2g2g ^ 4=6===5=.===86=2gYc 762g%d 2gp y7=7====2gr ,2gGs 2gu 2gGv a8=====2gv 2gy 2gz * 5 2gz 2g~ s _You feel your existence waver again.2g~ 2g 2gQ ,2g 2gA 2g˅ p9=Fly 2gL 2g n _You feel your willpower return.2gB 2gӉ 2g G40=1=2=3=2gZ 2g 4=2g B2gc X2gT &5== _HP restored.2g 2gu  There is an open door, spattered with blood here.  You see here an iguana corpse.2g 2g _2g\ 2g 2g ,2g 2g 2g |=2g 2g 2g 2g ,2ga 2g N _You now have 264 gold pieces (gained 10).2g 42g 2g 2g ,2g 2g> 2g ,2g 2g ,2gB 2g  | _w - 2 scrolls labelled WAOJOP AGOL (gained 1)2g 42g 2g 2g-  #....# #....# # ###†####+#####..#. ##..### #..# +.J +.....# .... 2g ... #.....# #.. #..##.# ##...##..##+#####+# #.....@..+...#....# ---#........#...#....# #........#...#....# ###..##+###..##<..# ##..##.###..##...####+##...................... J   endoplasm (asleep)#.....†................ #...................... ##...####.######..###..2g# 1427.3 (53.0)2g&$ H---8.3 (542g' 2g8* ] _An endoplasm comes into view.3g,Q w - 2 scrolls labelled WAOJOP AGOL (gained 1) _An endoplasm comes into view.  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  You miscast Jinxbite.  You are very lightly contaminated with residual magic.3gR 5-------9.3 (1.0)Contam 3gY 3gL] 0 _Nothing appears to happen.3g E#....#............ toph the Trooper#....#............ Poltergeist of Uskayaw *.....#3gE z###†####+#####..## Health: 45/45 ========================#. ##..####..# Magic: 5/7=================-------+.J +.....#.... AC: 5Str: 6..* #.....#EV: 113g Int: 15#.* #..##.#SH: 5Dex: 17##..*##..##+#####+#XL:  6 Next: 20% Place: Dungeon:4#....*@..+...#....#Noise: ---------  Time: 3429.3 (0.0)#........#...#....#a) +1 sling#........#...#....#Fire: a) +1 sling###..##+###..##<..#Fly Contam ##..##.###..##...####+##...................... J   endoplasm (asleep)#.....†................#......................##...####.######..###..You are very lightly contaminated with residual magic. _Nothing appears to happen.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or  0;10;1m) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)3g#....#............ toph the Trooper#....#............ Poltergeist of Uskayaw *.....####†####+#####..## Health: 45/45 ========================#. ##..####..# Magic: 5/7=================-------+.J +.....#.... AC: 5Str: 6..( #.....#EV: 11Int: 153g#.( #..##.#SH: 5Dex: 17##..(##..##+#####+#XL:  6 Next: 20% Place: Dungeon:4#....(@..+...#....#Noise: ---------  Time: 3429.3 (0.0)#........#...#....#a) +1 sling#........#...#....#Fire: a) +1 sling###..##+###..##<..#Fly Contam ##..##.###..##...####+##...................... J   endoplasm#.....†................#......................##...####.######..###..Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (3gasleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.3g@@Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an endoplasm (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.  The endoplasm is almost dead.3gU,...3g.3g1 .3g3g3g3g 3g r===30.6 (1.3 _4ga|4g1}4g}4gN,4g{X4g4gB4ga4gH% 4g* .†....J##....---4gL+ 3.6 (3.0.J   endoplasm4g|, :---4g3 4g5  4g(6 S_An endoplasm is nearby!5gC  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks.5g+.J5g 3-------==4.6 (1Will/2 Jinx Fly Contam 5g(5g*; _You feel your willpower being sapped.5gƉn#....#............ toph the Trooper#....#............ Poltergeist of Uskayaw *.....####†####+#####..## Health: 45/45 ========================#. ##..###5gK#..# Magic: 3/7==========--------------+.. +.....#.... AC: 5Str: 6... #.....#EV: 11Int: 15#.. #..##.#SH: 5Dex: 17##...##..##+#####+#XL:  6 Next: 20% Place: Dungeon:4#....J@..+...#....#Noise: ==-------  Time: 3434.6 (0.0)#........#...#....#a) +1 sling5gԌ#........#...#....#Fire: a) +1 sling###..##+###..##<..#Will/2 Jinx Fly Contam ##..##.###..##...####+##...................... J   endoplasm#.....†................#......................##...####.######..###.. _You feel your willpower being sapped.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (almost dead, chance to call a sprite on attack: 64%, 87% to  5g hit)5g  #....#............ toph the Trooper#....#............ Poltergeist of Uskayaw *.....####†####+#####..## Health: 45/45 ========================#. ##..####..# Magic: 3/7==========--------------+.. +.....#.... AC: 5Str: 6... #.....#EV: 11Int: 15#.. #..##.#SH: 5Dex: 17##...##..##+#####+#XL:  6 Next: 20% Place: Dungeon:4#....J@..+...#....#Noise: ==-------  Time: 3434.6 (0.0)#........#...#....#a) +1 sling#........#.5gC !..#....#Fire: a) +1 sling###..##+###..##<..#Will/2 Jinx Fly Contam ##..##.###..##...####+##...................... J   endoplasm#.....†................#......................##...####.######..###..Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (almost dead, chance to call a sprite on attack: 64%, 87% to  hit)  You shoot a sling bullet.  The endoplasm is almost dead.*5gF Aim: an endoplasm (almost dead, chance to call a sprite on attack: 64%, 87% to  hit)  You shoot a sling bullet.  The endoplasm is almost dead.You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the endoplasm with its own pseudopod..5gCX  9 =5.9 (1.3 _You kill the endoplasm!5g& #....#............ toph the Trooper#....#............ Poltergeist of Uskayaw *.....####†####+#####..## Health: 45/45 ========================#. ##..####..# Magic: 3/7==========--------------+.. +.....#.... AC:  9  Str: 6... #.....#EV: 11Int: 15#.. #..##.#SH: 5Dex: 17##...##..##+#####+#XL:  6 Next: 20% Place: Dungeon:4#.....@..+...#....#Noise: ===------  Time: 3435.9 (0.0)#........#...#....#a) +1 sling#........& 940m#...#....#Fire: a) +1 sling###..##+###..##<..#Will/2 Jinx Fly Contam ##..##.###..##...####+##...................... #.....†................ #...................... ##...####.######..###.. You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the endoplasm with its own pseudopod. _You kill the endoplasm!Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line8g #....#............ toph the Trooper#....#............ Poltergeist of Uskayaw *.....####†####+#####..## Health: 45/45 ========================#. ##..####..# Magic: 3/7==========--------------+.. +.....#.... AC:  9  Str: 6... #.....#EV: 11Int: 15#.. #..##.#SH: 5Dex: 17##...##..##+#####+#XL:  6 Next: 20% Place: Dungeon:4#.....@..+...#....#Noise: ===------  Time: 3435.9 (0.0)#........#...#....#a) +1 sling#8g([39;49m........#...#....#Fire: a) +1 sling###..##+###..##<..#Will/2 Jinx Fly Contam ##..##.###..##...####+##...................... #.....†................ #...................... ##...####.######..###.. A giggling sprite leaps out and smacks the endoplasm with its own pseudopod. _You kill the endoplasm!Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then. _8gՀ8g8g͂8g68g{ _Your magical contamination has completely faded away.8g3{4===Fly 8g8g{ _The sprites lose interest in your situation.8g8g8gb8g8g8gC8g8g8g<===8g8gG8g\8g8gȨ8g8g8gU8g"8g:88gE8g$,8gĴ8g:78g68g8g8gf5====68g8gڼG 5 8gý8gs _You feel your existence waver again.8gk8g8g8,8g8gWS====8g8gK8gx8g8g,8gA8g,8g8g,8g8g,8g>8g968g+===8g8g:,8g8g8gDAFly 8g8gBn _You feel your willpower return.8g8gp8g]8g5===8g8g5,8g8g,8g8g,8g8g,8g8g,8g8g8gO7====8g8g8gN,8g8gh8gK,8g 8g 8g4 ,8g 8g*8g_8g=====8gy8g8g8g|B8g8g8g8g8g8g,8g-#8gH%8g%8g&8g)8g+,8g-8g/8g2,8g38g288g:,8g<8g>8gB,8g5C8gSE8gJG,8g+I8gJ8g1M,8gN8g_ ################## ##..##..##..#....##.. #>..........+........ #...........#........##############.###.##.####.........##..###.###.##.####.†#...#.......---#..........#.......#..........#.......+..........#....#..........#..........#....#..........#####.##..####†####+#####...##..###..### #..+......+.....# ......#.....#81.9 (46.0)---2.9 (478gb8gcf _y - a scroll labelled MAXUOSHR QYUCAKK8gBm.8gw48g8g~8ga#..........#....#...+..........#....#.............#....#... #####.##..####†####+## ###.##.##..###..### #...#....'......+.....#  #...'....#......#.....#  ##..###.####...##..##.#  #@# ##...##..##+### #....#........+...# #....#........#...# .....#........#...# #.#...###..##+###..## #.#.#..###..##.###..## g   hobgoblin (asleep)#.#.#.#..#.............#.>.#.g.mT33m#.....†.... #............. 94.9 (12  A hobgoblin comes into view.Found a staircase to the Ecumenical Temple.8gtgg.==5.9 (13 _The hobgoblin shouts!:g-   Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks.g.5-------6.0)Will/2 Jinx Fly #..........#....#... toph the Trooper+..........#....#... Poltergeist of Uskayaw *.....#..........#....#... Health: 45/45 ========================#####.##..####†####+ Magic: 5/7=================-------## ###.##.##..###..### AC: 5Str: 6#...#....'......+.....# EV: 11Int: 15#...'....#......#.....# SH: 5Dex: 17##..###.###:g+S #...##..##.# XL:  6 Next: 20% Place: Dungeon:4#@# ##...##..##+### Noise: ==-------  Time: 3496.9 (0.0)#....#........+...#. a) +1 sling#....#........#...#. Fire: a) +1 sling.....#........#...#. Will/2 Jinx Fly #.#...###..##+###..###.#.#.g###..##.###..## g   hobgoblin#.#.#.#..#...............#.>.#...#.....†.......#.............Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight l:g !ineAim: a hobgoblin (chance to call a sprite on attack: 64%, 62% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin!  You kill the hobgoblin!((((†....1=8.2 (1.3 _;g~ 4;g/ ;gd Fly ;gh ;g { _The sprites lose interest in your situation.;g ;g ;g ,;g ;g B;g ,;gi ;g ,;g9 ;gU ;g( ....6===.'....---;g* B   bombardier beetle (wandering)B;g v505.2 (7.0---6.2 (8;gy ;g d _A bombardier beetle comes into view..#...#.....†.......#.............You feel your willpower being sapped. _The bombardier beetle waves its antennae.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (chance to call a sprite on attack: 47%, 73% to hit).#...#.....†.......#.............Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (chance to call a sprite on attack: 47%, 73% to hit)  You shoot a sling bullet.  The sling bullet hits the bombardier beetle!.#...#.....†.......#............. _The bombardier beetle is severely wounded.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (severely wounded, heavily drained, chance to call a  sprite on attack: 55%, 73% to hit)=g.+=g0#..........#....#... toph the Trooper+..........#....#... Poltergeist of Uskayaw *.....#..........#....#... Health: 45/45 ========================#####.##..####†####+ Magic: 4/7=============-----------## ###.##.##..###..### AC:  9  Str: 6#...#....'......+.....# EV: 11Int: 15#...'....#......#.....# SH: 5Dex: 17##..###.####...##..##.# XL:  6 Next: 21% Place: Dungeon:4#@# ##...##..##+### Noise: ===------  Time: 3508.5 (0.0)#..(.#........+...#. a) +1 sling[0=g1;10m#..(.#........#...#. Fire: a) +1 sling...(.#........#...#. Will/2 Jinx Fly #.#..(###..##+###..###.#.#.(###..##.###..## B   bombardier beetle (very drained)#.#.#.#(.#...............#.>.#..(#.....†.......#.............Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (severely wounded, heavily drained, chance to call a  sprite on attack: 55%, 73% to hit)  You shoot a sling bullet.  The sling bullet barely misses the bombardier beetle.=gA=g!G....B†.=gG .=gH49.8 (1.3 _=gL=gM=g#..........#....#... toph the Trooper+..........#....#... Poltergeist of Uskayaw *.....#..........#....#... Health: 45/45 ========================#####.##..####†####+ Magic: 4/7=============-----------## ###.##.##..###..### AC:  9  Str: 6#...#....'......+.....# EV: 11Int: 15#...'....#......#.....# SH: 5Dex: 17##..###.####...##..##.# XL:  6 Next: 21% Place: Dungeon:4#@# ##...##..##+### Noise: ===------  Time: 3509.8 (0.0)#.*..#........+...#. a) [=gAt40m+1 sling#.*..#........#...#. Fire: a) +1 sling...*.#........#...#. Will/2 Jinx Fly #.#.*.###..##+###..###.#.#B†###..##.###..## B   bombardier beetle (very drained)#.#.#.#..#...............#.>.#...#.....†.......#............. _The sling bullet barely misses the bombardier beetle.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (severely wounded, heavily drained, chance to call a  sprite on attack: 55%, 73% to hit)=g #..........#....#... toph the Trooper+..........#....#... Poltergeist of Uskayaw *.....#..........#....#... Health: 45/45 ========================#####.##..####†####+ Magic: 4/7=============-----------## ###.##.##..###..### AC:  9  Str: 6#...#....'......+.....# EV: 11Int: 15#...'....#......#.....# SH: 5Dex: 17##..###.####...##..##.# XL:  6 Next: 21% Place: Dungeon:4#@# ##...##..##+### Noise: ===------  Time: 3509.8 (0.0)#.(..#........+...#. a)=g  +1 sling#.(..#........#...#. Fire: a) +1 sling...(.#........#...#. Will/2 Jinx Fly #.#.(.###..##+###..###.#.#B†###..##.###..## B   bombardier beetle (very drained)#.#.#.#..#...............#.>.#...#.....†.......#.............Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (severely wounded, heavily drained, chance to call a  sprite on attack: 55%, 73% to hit)  You shoot a sling bullet.  The bombardier beetle is severely wounded.=g4 ;....=g8 X****Shift-Dir - straight lin=g Se  Aim: a bombardier beetle (severely wounded, heavily drained, chance to call a  sprite on attack: 55%, 73% to hit)  You shoot a sling bullet.  The bombardier beetle is severely wounded.=g` UThe bombardier beetle sprays incendiary fluid at you.=g$ i....11.1 (1.3=g2+ =g- 1 _The burning spray hits you.>gu#..........#....#... toph the Trooper+..........#....#... Poltergeist of Uskayaw *.....#..........#....#... Health: 45/45 ========================#####.##..####†####+ Magic: 4/7=============----------->gm7## ###.##.##..###..### AC:  9  Str: 6#...#....'......+.....# EV: 11Int: 15#...'....#......#.....# SH: 5Dex: 17##..###.####...##..##.# XL:  6 Next: 21% Place: Dungeon:4#@# ##...##..##+### Noise: ===------  Time: 3511.1 (0.0)#.*..#........+...#. a) +1 sling>g#.*..#........#...#. Fire: a) +1 sling...*.#........#...#. Will/2 Jinx Fly #.#.*.###..##+###..##>gz#.#.#B†###..##.###..## B   bombardier beetle (very drained)#.#.#.#..#...............#.>.#...#.....†.......#............. _The burning spray hits you.  Fire: a) +1 sling>gPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (severely wounded, heavily drained, chance to call a  sprite on attack: 55%, 73% to hit)>g!Da#..........#....#... toph the Trooper+..........#....#... Poltergeist of Uskayaw *.....#..........#....#... Health: 45/45 ========================#####.##..####†####+ Magic: 4/7=============-----------## ###.##.##..###..### AC:  9  Str: 6#...#....'......+.....# EV: 11Int: 15#...'....#......#.....# SH: 5Dex: 17##..###.####...##..##.# XL:  6 Next: 21% Place: Dungeon:4#@# ##...##..##+### Noise: ===------  Time: 3511.1 (0.0)>gDFj#....#........+...#. a) +1 sling#....#........#...#. Fire: a) +1 sling.....#........#...#. Will/2 Jinx Fly #.#...###..##+###..###.#.#B†###..##.###..## B   bombardier beetle (very drained)#.#.#.#..#...............#.>.#...#.....†.......#.............Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (severely wounded, heavily drained, chance to call a  sprite on attack: 55%, 73% to hit)  You shoot a sling bullet.  The sling bullet hits the bombardier beetle.>gK((((.>gLbM.....  Shift-Dir - straight lineAim: a bombardier beetle (severely wounded, heavily drained, chance to call a  sprite on attack: 55%, 73% to hit)  You shoot a sling bullet.  The sling bullet hits the bombardier beetle.  You kill the bombardier beetle!>gZ*6/46342.4 (1.3>gĉ>gg _You can now pass through a line of other dancers.BgM4Bg1BgF _Unknown command.CgJCgPCg% _Cg0Fly CgZ _The sprites lose interest in your situation.5====Cg,CgCg!Cgb.8Cgh7====66=== 5  _You feel your existence waver again.Cg|===CgCgCgd,CgwBCgCg,Cg-Fly  _You feel your willpower return.7====CgCgCgCguCg CgCg=,CgCg Cgf Cg Cg Cg CgCgs=====CgCg:CgCgYCgCgCg=CgCgCgCg!,Cg"Cg%Cg](,Cg*Cg(,Cg.,CgT2Cg5Cg7,Cg 9Cg\;Cg6>,Cg?CgACgD,Cg}FCgHCgvK,Cg(MCgU1 #.........#... #...#.#...###..## #..#.#.#.†###..## #.#.#.#.#..#..... ##..#.>.#...#..... #..#.#.#.#..#..... CgXF##...#.#.#..###...# ##.....#.#...###...##.@..........#.....+---)..........#.....#........#.....###.###.###..###....# ..# ## .. ##.... (.# #...... #..# # #..# # ....##..#Cg[N #.#...###..###.#.#.†#.#.#.#..#.....##..#.>.#...#.#.#.###...#.#.#..###...###.....#.#.............#.....+#Cg\e.#.###.###..###Fly ######### #### Cga048.4 (36.0)CglbH---9.4 (37CgfCga _You see here the +6 mace of Viat {heavy, Str+2 Int+4}.Dg{`DgDg% _Dg,Dgv,DgJDgQDg,Dg6DgDg ,DgpDg+Dg8,Dgb= _s - 41 stones (gained 7)DgDgqDgDgDg,DgFDg.Dg,DgDg_Dg,DgDgDg,Dg7DgEDg,DgDgDg"DgwDgDg|DgX,Dg9DgDg,DgDgUDg,DgpDg Dg} ,Dgd DgDg%,DgDgnDg,DgDgDg %`##..#.>.#...#.....†.......#..#.#.#.#..#.............##...#.#.#..###...####.######.....#.#...###...####.#####............#.....+...#.)..........#.....#........#............#.....#........######.###.###..###....##...##..Dg%##..#...# ### #@.###....##...##..68.4 (19#.......#.........#.......<......#....#..#.........#..............#....#..#.........#..............##########..........##..#######.##.######### #### #.#...  .>  ....Dg'G .....Dg+DgR,,9.4 (20Dgy0Dg-2Eg34Eg5EgE9Eg"?XEg@,EgOBEg1FEg@O ##...#.#.#..###...####.###.....#.#...###...####.## #............#.....+...... #.)..........#.....#...... #............#.....#EgO1######.###.###..###....##...####..#...#######..###....##...## #.......#.........#.......<.. #....#..#....@....#.......... #....#..#EgPC..#...... ##########....##..####### #.############## #EgjPH ......>.. o   orc (asleep)EgP#o.###. #.EgOY 71.0)  An orc comes into view. It is wielding a +2 dagger of venom.Egazoo.Ega4==2.4 (3Eg9iEgs% _The orc shouts!Eg  .# .# #.)..# ..# ..#  #######..##  #.........#<  #....@....#  #.........#  ##..........# #.##############  ... ..> ..o #..Egf  .# .# #.)..# ..# ..#  #######..##  #.........#<  #....@....#  #.........#  ##..........# #.##############  ... ..> ..o #..Egi% 4Eg) Eg- [ _An orc is nearby!FgzC  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks.FgDo.5-------3.4 (1Will/2 Jinx Fly FgFg{; _You feel your willpower being sapped.Fgz##...#.#.#..###...####.## toph the Trooper##.....#.#...###...####.## Poltergeist of Uskayaw *.....#............#.....+...... Health: 46/46 ========================#.)..........#.....#...... Magic: 5/7=================-------#............#.....#...... AC: 5Str: 6######.###.###..###....##...## EV: 11Int: 15##..#...#######..###....##...## SH: 5Dex: 17#.......#.........#.......<.... XL:  6 Next: 34% Place: Dungeon:4#....#..#....@....#............ Noise: ==-------  Time: 3573.4 (0.0)#....#..#.Fg..*.....#............ a) +1 sling##########.*........##..####### Fire: a) +1 sling#*############## # Will/2 Jinx Fly .*...o>.. o   orc......#..###.#. _You feel your willpower being sapped.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +2 dagger of venom and wearing a +0 leather armour  (chance to call a sprite on attack: 64%, 62% to hit)Fg##...#.#.#..###...####.## toph the Trooper##.....#.#...###...####.## Poltergeist of Uskayaw *.....#............#.....+...... Health: 46/46 ========================Fg]#.)..........#.....#...... Magic: 5/7=================-------#............#.....#...... AC: 5Str: 6######.###.###..###....##...## EV: 11Int: 15##..#...#######..###....##...## SH: 5Dex: 17#.......#.........#.......<.... XL:  6 Next: 34% Place: Dungeon:4Fg#....#..#....@....#............ Noise: ==-------  Time: 3573.4 (0.0)#....#..#...(.....#............ a) +1 sling##########.(........##..####### Fire: a) +1 sling#(############## # Will/2 Jinx Fly .(...o>.. o   orc......#..###.#.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +2 dagger of venom and wearing a +0 leather armour  (chance to call a sprite on attack: 64%, 62% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is heavily wounded.FgFg& q...o.Fg <=4.7 (1.3 _FgFg""Fgx ##...#.#.#..###...####.## toph the Trooper##.....#.#...###...####.## Poltergeist of Uskayaw *.....#............#.....+...... Health: 46/46 ========================#.)..........#.....#...... Magic: 5/7=================-------#............#.....#...... AC: 5Str: 6######.###.###..###....##...## EV: 11Int: 15##..#...#######..###....##...## SH: 5Dex: 17#.......#.........#.......<.... XL:  6 Next: 34% Place: Dungeon:4#....#..#....@....#............ Noise: ===------  Time: 3574.7 (0.0)#....#..#.Fg{ ..*.....#............ a) +1 sling##########.*........##..####### Fire: a) +1 sling#*############## # Will/2 Jinx Fly .o....>.. o   orc......#..###.#. _The orc is heavily wounded.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +2 dagger of venom and wearing a +0 leather armour  (heavily wounded, chance to call a sprite on attack: 64%, 62% to hit)FgJ##...#.#.#..###...####.## toph the Trooper##.....#.#...###...####.## Poltergeist of Uskayaw *.....#............#.....+...... Health: 46/46 ========================#.)..........#.....#...... Magic: 5/7=================-------#............#.....#...... AC: 5Str: 6######.###.###..###....##...## EV: 11Int: 15##..#...#######..###....##...## SH: 5Dex: 17#.......#.........#.......<.... XL:  6 Next: 34% Place: Dungeon:4#....#..#....@....#............ Noise: ===------  Time: 3574.7 (0.0)#....#..#.Fg........#............ a) +1 sling##########..........##..####### Fire: a) +1 sling#.############## # Will/2 Jinx Fly .o....>.. o   orc......#..###.#.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +2 dagger of venom and wearing a +0 leather armour  (heavily wounded, chance to call a sprite on attack: 64%, 62% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!((()FgB7...FgYY56.0 (1.3 _Gg Gg GgF F _Unknown command.Gg^ Hgt+!..###...####. .......#.....+..... #.)..#.....# #....#.....#######.###.###..###....##...#..#...#######..###....##... #.......#.........#.......<... #....#..#.........#. #....#..#.# ##########...##..###### #.############## .)..>.....#..### ### # ---70 _Hg~ .......#.....+.... #.)..#.....# #..#.....#######.###.###..###....##..#...#######..###....##... #.......#.........#.......<.. #....#..#.#. #....#..#.# ##########...##..##### #.############## .). ...>........#..#.### ##### ---8Fly  _The sprites lose interest in your situation.Hg/[ #.).#.....# #..#.....#######.###.###..###....##..#...#######..###....##Hgr #.......#.........#.......< #....#..#.#. #....#..#.# ##########Hg...##..#### #@############## ......)..# ......>..#.........#Hg)#..#..#.##### ###### HgHg`&9HgHgHgZ O #..#.....#######.###.###..###....##..#...#######..###....## #.......#.........#.......< #....#..#..#. #....#..#.........# ##########..........##..### ########.############## .......@..# .>..#....###..#..#.## ## ####Hg ) Hg Hg '80Hg Hg _a +2 dagger of venom; a +0 leather armour; an orc corpseIg JPick up what? 25/52 slots (_ for help) Hand Weapons (select all with ))  a - a +2 dagger of venom Armour (select all with [)  b - a +0 leather armour Carrion an orc corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]Jgg  a + a +2 dagger of venom[Enter] accept (1 chosen)Jg #............#.....#.. toph the Trooper######.###.###..###....##. Poltergeist of Uskayaw *.....##..#...#######..###....##. Health: 46/46 ========================#.......#.........#.......< Magic: 5/7=================-------Jgf #....#..#.........#........ AC: 5Str: 6#....#..#.........#........ EV: 11Int: 15##########..........##..### SH: 5Dex: 17########.############## XL:  6 Next: 35% Place: Dungeon:4.......@..#Noise: ---------  Time: 3580.0 (0.0).......>..#a) +1 sling..........#Fire: a) +1 sling##..#..#.##Will/2 Fly ## ######(heavily wounded, chance to call a sprite on attack: 64%, 62% to hit)  You shoot a sling bullet. The sling bullet hits the orc. _You kill the orc! _Unknown command. _The sprites lose interest in your situation. _a +2 dagger of venom; a +0 leather armour; an orc corpseJgf +1.0 (1Jgd _z - a +2 dagger of venomMg$4Mgi&Mg26===Mg3Mg8,Mg=MgB,MgDMgI,MgJMgNMgO<===MgJQMg(U,MgVMgnY,Mg[Mg^,Mgd`Mg0b,MgJcMg,e,MgfMgbhe7====MgiMgkMgn,Mg-oMgpMgr,MgsMgIuMgvMglwMgxMgPyMg{S====Mg|MgMg,MgMgʃMg,MgxMgMgƊZFly MgًMgn _You feel your willpower return.Mg4MgMgĖMg,Mg™Mg|MgXMgA  a +0 leather armour; an orc corpse _MgRBMgSMghBMgMgzBMg,MgMgMgeMg Mg Mg ,Mg MgPMgMg0MgMgBMgBMg,MgMg^Mg%MgeMgBMg Mg/#Mg#Mg$MgW%Mg 'Mgw'Mg'Mgh)MgZ+Mg+,Mg/BMg1,Mgc4BMg6BMg=:,Ng~ 7....#.....#...[....+ ....#.....#..................# #. #..###....##...##..##..###..## #..###....##...##..#######..######. ....#.......<............#. ....#....................'. ....#....................#......... ......##..#######.###..####.. ########### #@# #.# ##.####..631.0 (50.0)........ #.....#...>..< +.....#................. #.....#..######.###.###.###......##. +# #..#####........................#2.0 (51NgQ _Found an escape hatch in the ceiling.PgT4PgĊPgPg#Pg Pg'Pg,PgPgPg֦,PgPPgPgA,Pg=PgųPgɼ#.......<.#......... .#....................'... .#....................#.........'. ...##..#######.###.######.####..### #########..###.###.######.####..### ................#.....# Pgce...........>..<.+.....# ................#.....#... ######.###@###.###......##.# #. #'# # #..######## .. ... ......  ... ....# ....... ........># .g.....# ...... g   hobgoblin (asleep).......#.....#####... Pg 7.0)  A hobgoblin comes into view.PgO .  The hobgoblin shouts!Pg5===8.0 (6Pg)Pg _The hobgoblin moves out of view. _Found an escape hatch in the floor.Qg5 A.'.#' ...##..#######.###.######.####..### #########..###.###.### ................#.....#.............>..<.+.............#######.###.###.###......##.# #. #@# # #..#######.........# ...... .........# ....g....>#............ g   hobgoblin..#####...## ####0gQg .Qg\ R---9.0 (1 _Qgc Rg, .#....................'.........#.. toph the Trooper .#....................#.........'.. Poltergeist of Uskayaw *..... ...##..#######.###.######.####..### Health: 46/46 ========================#########..###.###.######.####..### Magic: 7/7========================................#.....#..... AC: 5Str: 6...........>..<.+.....#..... EV: 11Int: 15................#.....#..... SH: 5Dex: 17######.###.###.###......##.# XL:  6 Next: 35% Place: Dungeon:4#. #@# # #..######## Noise: ---------  Time: 3639.0 (0.0).....RgK [35m**..# ......a) +1 sling....g....# .......Fire: a) +1 sling........># .......#Fly .........# ...............# ....g   hobgoblin..#####...## #### _The hobgoblin moves out of view. _Found an escape hatch in the floor.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (62% to hit)Rg$ .#....................'.........#.. toph the Trooper .#....................#.........'.. Poltergeist of Uskayaw *..... ...##..#######.###.######.####..### Health: 46/46 ========================#########..###.###.######.####..### Magic: 7/7========================................#.....#..... AC: 5Str: 6...........>..<.+.....#..... EV: 11Rg Int: 15................#.....#..... SH: 5Dex: 17######.###.###.###......##.# XL:  6 Next: 35% Place: Dungeon:4#. #@# # #..######## Noise: ---------  Time: 3639.0 (0.0).........# ......a) +1 sling....g....# .......Fire: a) +1 sling........># .......#Fly .........# ...............# ....g   hobgoblin..#####...## ####Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (62% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin!  You kill the hobgoblin!Rg@ Rg j((.Rg Q...Rg G6===40.3 (1.3 _Rg Rg= Sgj`SgGSgSg  There is an escape hatch in the floor here.Sg _SgSgSg,SgSgSgP,Sg*SgSggSg7,SgSg,Sg Sg BSgSgSgSg ,SgQ!Sg"Sgv$,Sg%%Sg&Sg9(,Sg(Sg)Sgd,,Sg-Sg-SgSg>Sg?Sg7ASgASgBSgRCSgDSgESgLFSgGSgISgJ,SgLSgMSgNNSgNSgcPSgQSgrR,SgSSgaUSg7V,SgkWSgXSgY,Sg[Sg]Sg],Sg,_SgaBSgbSgGdSg eSgeSgjSgl,SgpmSg pSg}q,SgsSgznSg{SgY|,Sgw~SgSg,SgSg Sgń,Sg҆SgmSg,SgSgSgӍ,Sg%SgSg}Sg"SgSgSgKSg;SgSg\SgSgSg4SgSgȡSgSgȣSgcSg)Sg̦SgSgSgaSg$SgUSgSgSgPSgSgSg,SgSgSgfSg1SgxSgfSgSgSg@Sg)SgSgSgSg/Sg2SgSgSgSSgSgSgSgSgSgSgSgSg<Sg#SgSgSgSglSgSgXSgnBSgSg'..#....# #.# ..#....# #........o# ....# #...............# ..##<..# ###.##..##...###### #..##...####+########'##...####.## ....................)..'.........# .......................#.........# .......................#.Sg9..# .######..###..## #..###.#<.# --- .######..###..###.######..# #.#### ...............#..#.......# ... ..........[....'..#.......#....# ...............#..#.......#....# .##..##..###..###.##.###.....o   orc (missile, wandering) .##..#######..######.###.#### ...........#.........#....# ...........'.........#....#Sg 701.3 (61.0) .  An orc comes into view. It is wielding a +1 falchion of freezing.Sg^---2.3 (62Sg0 _The orc moves out of view.Tg 4Tg TgY Tg BTg8 Tg ,Tg Tg Tg #####+# ##+###..##.....## #....# #...............# #....# #.......o.......# .#....# #...............# .##<..# ###.##..##...###### ##...####+########'##...####.## )..'...# #..# ................@...#.........# Tg #####..###..###.##.:##..###.#<.# #####..###..###.######..# #.####...#..#.......# ... [....'..#............#..#.......#....#o   orc (missile, wandering) #..##..###..###.##.###..... #..#######..######.###.###....#Tg 6 o4.3 (2.0)o)The orc shouts! You hear a shout!((((((Tg) TgT4 L ....o.').@oo 2 orcs (1 missile, 1 wandering)The orc throws a boomerang.Tgf5 4==5.3 (3Tg5A TgiP x _An orc comes into view. It is wielding a +0 short sword.Ug\W   The orc throws a boomerang. _0 short sword.  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.Ug^ ooo)The orc shouts! You hear a shout!Ugll R(((((Ug^ L..').4--5-------6.3 (1Will/2 Jinx Fly UgG Ug _The orc throws a boomerang. The boomerang hits you. _An orc comes into view. It is wielding a +0 hand axe.UgV Ug*g#####+# ##+###..##.....##toph the Trooper .#....# #...............#Poltergeist of Uskayaw *..... .#....# #.......o...o...#Health: 44/46 ======================--.#....# #.......*...o...#Magic: 5/7=================-------.##<..# ###.##.*##...######AC: 5Str: 6 .##...####+########*##...####.##EV: 11Int: 15 ..................*..'.........#SH: 5Dex: 17 ..................*..#.........#XL:  6 Next: 36% Place: Dungeon:4 .................@...#.........#Noise: ==-------  Time: 3706.3 (0.0) #####..###Ug][39;49m..###.##.:##..###.#<.#a) +1 sling #####..###..###.######..# #.####Fire: a) +1 sling .............#..#.......# ...Will/2 Jinx Fly ........[....'..#.......#....# .............#..#.......#....#oo 2 orcs (1 missile) #..##..###..###.##.###..... #..#######..######.###.#### .........#.........#....# _An orc comes into view. It is wielding a +0 hand axe.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +1 falchion of freezing, wearing a +0 scale mail and  quivering boomerangs (chance to call a sprite on attack: 64%, 66% to hit)Vg>#####+# ##+###..##.....##toph the Trooper .#....# #...............#Poltergeist of Uskayaw *..... .#....# #.......o...o...#Health: 44/46 ======================--.#....# #.......(...o...#Magic: 5/7=================-------.##<..# ###.##.(##...######AC: 5Str: 6 .##...####+########(##...####.##EV: 11VgInt: 15 ..................(..'.........#SH: 5Dex: 17 ..................(..#.........#XL:  6 Next: 36% Place: Dungeon:4 .................@...#.........#Noise: ==-------  Time: 3706.3 (0.0) #####..###..###.##.:##..###.#<.#a) +1 sling #####..###..###.######..# #.####Fire: a) +1 sling .............#..#.......# ...Will/2 Jinx Fly ........[....'..#.......#....# .............#..#.......#....#oo 2 orcs (1 missile) #..##..###..###.##.###..... #..#######..######.###.#### .........#.........#....# _An orc comes into view. It is wielding a +0 hand axe.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an Vgorc, wielding a +1 falchion of freezing, wearing a +0 scale mail and  quivering boomerangs (chance to call a sprite on attack: 64%, 66% to hit)Vg\*  Fire: a) +1 sling  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +1 falchion of freezing, wearing a +0 scale mail and  quivering boomerangs (chance to call a sprite on attack: 64%, 66% to hit)  You shoot a sling bullet.Vg  o..')., 1 very drained)You feel bolstered by spreading misfortune.A giggling sprite leaps out and bonks the orc with its +1 falchion of freezing.The orc is heavily wounded.((((((VgY*..').@ 9 =7.6 (1.3 _The orc throws a boomerang.Vg0#####+# ##+###..##.....##toph the Trooper .#....# #...............#Poltergeist of Uskayaw *..... .#....# #.......o...o...#Health: 44/46 ======================--.#....# #.......*...o...#Magic: 5/7=================-------.##<..# ###.##.*##...######AC:  9  Str: 6 .##...####+########*##...####.##EV: 11Int: 15 ..................*..'.........#SH: 5Dex: 17 ..................*..#.........#XL:  6 Next: 36% Place: Dungeon:4 .................@...#.........#Noise: ===------  Time:g140m 3707.6 (0.0) #####..###..###.##.:##..###.#<.#a) +1 sling #####..###..###.######..# #.####Fire: a) +1 sling .............#..#.......# ...Will/2 Jinx Fly ........[....'..#.......#....# .............#..#.......#....#oo 2 orcs (1 missile, 1 very drained) #..##..###..###.##.###..... #..#######..######.###.#### .........#.........#....#Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +1 falchion of freezing, wearing a +0 scale mail and  quivering boomerangs (heavily wounded, heavily drained, chance to call a spriteon attack: 64%, 66% to hit)VgU #####+# ##+###..##.....##toph the Trooper .#....# #...............#Vgy 4Poltergeist of Uskayaw *..... .#....# #.......o...o...#Health: 44/46 ======================--.#....# #...........o...#Magic: 5/7=================-------Vg6 .##<..# ###.##..##...######AC:  9  Str: 6 .##...####+########'##...####.##EV: 11Int: 15 Vgp% ..................)..'.........#SH: 5Dex: 17 .....................#.........#XL:  6 Next: 36% Place: Dungeon:4 .................@...#.........#Noise: ===------  Time: 3707.6 (0.0) #####..###..###.##.:##..###.#<.#a) +1 sling #####..###..###.######..# #.####Fire: a) +1 sling .............#..#.......# ...Will/2 Jinx Fly ........[....'..#.......#....# .............#..#.......#....#oo 2 orcs (1 missile, 1 very drained) #..##..###..###.##.###..... #..#######..######.###.#### .........#.........#....#Shift-Dir - straight lineAim: an orc, wielding a +1 falchion of freezing, wearing a +0 scale mail and  quivering boomerangs (heavily wounded, heavily drained, chance to call a spriteon attack: 64%, 66% to hit)  You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc!Vg( )(((((   orcVgM: VgB I.....VgB .##.o').VgW j5=78.9 (1.3 _Vg` Vgb Vg #####+# ##+###..##.....##toph the Trooper .#....# #...............#Poltergeist of Uskayaw *..... .#....# #.......)...o...#Health: 45/46 =======================-.#....# #...............#Magic: 5/7=================-------.##<..# ###.##..##.o.######AC:  9  Str: 6 .##...####+########'##*..####.##EV: 11Int: 15 ..................).**.........#SH: 5Dex: 17 ..................**.#.........#XL:  6 Next: 37% Place: Dungeon:4 .................@...#.........#Noise: ===------g0 {0m  Time: 3708.9 (0.0) #####..###..###.##.:##..###.#<.#a) +1 sling #####..###..###.######..# #.####Fire: a) +1 sling .............#..#.......# ...Will/2 Jinx Fly ........[....'..#.......#....# .............#..#.......#....#o   orc #..##..###..###.##.###..... #..#######..######.###.#### .........#.........#....# _You kill the orc!Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe (chance to call a sprite on attack: 64%,  62% to hit)Wg]HA#####+# ##+###..##.....##toph the Trooper .#....# #...............#Poltergeist of Uskayaw *..... .#....# #.......)...o...#Health: 45/46 =======================-.#....# #...............#Magic: 5/7=================-------.##<..# ###.##..##.((######AC:  9  Str: 6 .##...####+########'##(..####.##EV: 11Int: 15 ..................).((.........#SH: 5WgLDex: 17 ..................((.#.........#XL:  6 Next: 37% Place: Dungeon:4 .................@...#.........#Noise: ===------  Time: 3708.9 (0.0) #####..###..###.##.:##..###.#<.#a) +1 sling #####..###..###.######..# #.####Fire: a) +1 sling .............#..#.......# ...Will/2 Jinx Fly ........[....'..#.......#....# .............#..#.......#....#o   orc #..##..###..###.##.###..... #..#######..######.###.#### .........#.........#....#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe (chance to call a sprite on attack: 64%,  62% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc.WgLd:*Wg9Shift-Dir - straight line  Aim: an orc, wielding a +0 hand axe (chance to call a sprite on attack: 64%,  62% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc.  A giggling sprite leaps out and makes the orc trip over its own feet.WgWg5..oo.'..o 2 orcs (1 very drained)WgK1010.2 (1.3WgTWg\ _The orc is severely wounded.Wg4 O#####+# ##+###..##.....##toph the Trooper .#....# #...............#Poltergeist of Uskayaw *..... .#....# #.......)...o...#Health: 45/46 =======================-.#....# #...............#Magic: 5/7=================-------.##<..# ###.##..##...######AC: 10  Str: 6 .##...####+########'##oo.####.##EV: 11Int: 15 ..................).**.........#SH: 5Dex: 17 WgB ..................**.#.........#XL:  6 Next: 37% Place: Dungeon:4 .................@...#.........#Noise: ===------  Time: 3710.2 (0.0) #####..###..###.##.:##..###.#<.#a) +1 sling #####..###..###.######..# #.####Fire: a) +1 sling .............#..#.......# ...Will/2 Jinx Fly ........[....'..#.......#....# .............#..#.......#....#oo 2 orcs (1 very drained) #..##..###..###.##.###..... #..#######..######.###.#### .........#.........#....# _The orc is severely wounded.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe (severely wounded, heavily drained, chance  to call a sprite on attack: 64%, 62% to hit)WgaJ #####+# ##+###..##.....##toph the Trooper .#....# #...............#Poltergeist of Uskayaw *..... .#....# #.......)...o...#Health: 45/46 =======================-.#....# #...............#Magic: 5/7=================-------.##<..# ###.##..##...######AC: 10  Str: 6 .##...####+########'##oo.####.##EV: 11Int: 15 ..................)..'.........#SH: 5Dex: 17 .....................#.........#XL:  6 Next: 37% Place: Dungeon:4 .................@...#.........#Noise: ===------  Time: Wge 3710.2 (0.0) #####..###..###.##.:##..###.#<.#a) +1 sling #####..###..###.######..# #.####Fire: a) +1 sling .............#..#.......# ...Will/2 Jinx Fly ........[....'..#.......#....# .............#..#.......#....#oo 2 orcs (1 very drained) #..##..###..###.##.###..... #..#######..######.###.#### .........#.........#....#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe (severely wounded, heavily drained, chance  to call a sprite on attack: 64%, 62% to hit)  You shoot a sling bullet. The sling bullet barely misses the orc.The sling bullet hits the orc!()((((   orc (*Shift-Dir - straight line  Aim: an orc, wielding a +0 hand axe (severely wounded, heavily drained, chance  to call a sprite on attack: 64%, 62% to hit)  You shoot a sling bullet. The sling bulletWgzl barely misses the orc.The sling bullet hits the orc!  You kill the orc!Wgߊ h  A giggling sprite leaps out and bonks the orc with its +0 hand axe.Wgɖ ).'..  You kill the orc!Wg v81.5 (1.3Fly Wg/  _The jinxing sprites lose interest in you.XgQ#####+# ##+###..##.....##toph the Trooper .#....# #...............#Poltergeist of Uskayaw *..... .#....# #.......)...o...#Health: 45/46 =======================-.#....# #...............#Magic: 5/7=================-------.##<..# ###.##..##...######AC: 10  Str: 6 .##...####+########'##)).####.##EV: 11Int: 15 ..................)..'.........#SH: 5Dex: 17 .....................#.........#XL:  6 Next: 38% Place: Dungeon:4 .................@...#.........#Noise: ===------  Time: Xg 3711.5 (0.0) #####..###..###.##.:##..###.#<.#a) +1 sling #####..###..###.######..# #.####Fire: a) +1 sling .............#..#.......# ...Will/2 Fly ........[....'..#.......#....# .............#..#.......#....# #..##..###..###.##.###..... #..#######..######.###.#### .........#.........#....#A giggling sprite leaps out and bonks the orc with its +0 hand axe.  You kill the orc! _The jinxing sprites lose interest in you.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineXg0 #####+# ##+###..##.....##toph the Trooper .#....# #...............#Poltergeist of Uskayaw *..... .#....# #.......)...o...#Health: 45/46 =======================-.#....# #...............#Magic: 5/7=================-------.##<..# ###.##..##...######AC: 10  Str: 6 .##...####+########'##)).####.##EV: 11Int: 15 ..................)..'.........#SH: 5Dex: 17 .....................#.........#XL:  6 Next: 38% Place: Dungeon:4 .................@...#.........#Noise: ===------  Time: Xg 3711.5 (0.0) #####..###..###.##.:##..###.#<.#a) +1 sling #####..###..###.######..# #.####Fire: a) +1 sling .............#..#.......# ...Will/2 Fly ........[....'..#.......#....# .............#..#.......#....# #..##..###..###.##.###..... #..#######..######.###.#### .........#.........#....#You kill the orc! _The jinxing sprites lose interest in you.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then. _Xg4XgXgCXgQ$6=o...o   orc (wandering)Xg-;Xgw35---2.5 (1Xg6Ygrs _An orc comes into view. It is wielding a +0 dagger.Yg  Casting: Jinxbite (safe; 6% risk of failure)  YgY Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks.Yg 1.Yg 3-------==-3Jinx Fly Yg! Q _You feel your willpower being sapped.Yg #####+# ##+###..##.....##toph the Trooper .#....# #...............#Poltergeist of Uskayaw *..... .#....# #.......)...o...#Health: 46/46 ========================.#....# #...............#Magic: 3/7==========--------------.##<..# ###.##..##...######AC: 10  Str: 6 .##...####+########'##)).####.##EV: 11Int: 15 ..................)..'.........#SH: 5Dex: 17 .....................#.........#XL:  6 Next: 38% Place: Dungeon:4 .................@...#.........#Noise: ==-------  Time: 3713.5 (0.0)Yga  #####..###..###.##.:##..###.#<.#a) +1 sling #####..###..###.######..# #.####Fire: a) +1 sling .............#..#.......# ...Will/2 Jinx Fly ........[....'..#.......#....# .............#..#.......#....# #..##..###..###.##.###..... #..#######..######.###.#### .........#.........#....#Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineZgL#####+# ##+###..##.....##toph the Trooper .#....# #...............#Poltergeist of Uskayaw *..... .#....# #.......)...o...#Health: 46/46 ========================.#....# #...............#Magic: 3/7==========--------------Zg.##<..# ###.##..##...######AC: 10  Str: 6 .##...####+########'##)).####.##EV: 11Int: 15 ..................)..'.........#SH: 5Dex: 17 .....................#.........#XL:  6 Next: 38% Place: Dungeon:4 .................@...#.........#Noise: ==-------  Time: 3713.5 (0.0) #####..###..###.##.:##..###.#<.#a) +1 sling #####..###..###.######..# #.####Fire: a) +1 sling .............#..#.......# ...Will/2 Jinx Fly ........[....'..#.......#....# .............#..#.......#....# #..##..###..###.##.###..... #..#######..######.###.#### .........#.........#....# g*m_You feel your willpower being sapped.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThat would be overly suicidal.  Okay, then.Zgj;Zg=. _Zg 4Zg Zgc Zg % _Zgp ZgF Zg 4===Fly Zg Zg?   Fire: a) +1 sling  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  That would be overly suicidal. _Okay, then. _The sprites lose interest in your situation.ZgU Zg] o--5.5 (2o   orcZg] 9--ZgOg q _An orc is nearby![gu#####+# ##+###..##.....##toph the Trooper .#....# #...............#Poltergeist of Uskayaw *..... .#....# #.......)...o...#Health: 46/46 ========================.#....# #...............#Magic: 4/7=============-----------.##<..# ###.##..##...######AC: 10  Str: 6 .##...####+########'##o).####.##EV: 11Int: 15 ..................).**.........#SH: 5Dex: 17 ..................**.#.........#XL:  6 Next: 38% Place: Dungeon:4 .................@...#.........#Noise: --------- [[gv40m Time: 3715.5 (0.0) #####..###..###.##.:##..###.#<.#a) +1 sling #####..###..###.######..# #.####Fire: a) +1 sling .............#..#.......# ...Will/2 Fly ........[....'..#.......#....# .............#..#.......#....#o   orc #..##..###..###.##.###..... #..#######..######.###.#### .........#.........#....# _The sprites lose interest in your situation. _An orc is nearby!Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 dagger (62% to hit)[g38#####+# ##+###..##.....##toph the Trooper .#....# #...............#Poltergeist of Uskayaw *..... .#....# #.......)...o...#Health: 46/46 ========================.#....# #...............#Magic: 4/7=============-----------[g.##<..# ###.##..##..(######AC: 10  Str: 6 .##...####+########'##((.####.##EV: 11Int: 15 ..................).((.........#SH: 5Dex: 17 ..................((.#.........#[g]XL:  6 Next: 38% Place: Dungeon:4 .................@...#.........#Noise: ---------  Time: 3715.5 (0.0) #####..###..###.##.:##..###.#<.#a) +1 sling [g;-#####..###..###.######..# #.####Fire: a) +1 sling .............#..#.......# ...Will/2 Fly ........[....'..#.......#....# .............#..#.......#....#o   orc [g"N#..##..###..###.##.###..... #..#######..######.###.#### .........#.........#....# _The sprites lose interest in your situation. _An orc is nearby!Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 dagger (62% to hit)[gΤg_An orc is nearby!Fire: a) +1 sling  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight lineAim: an orc, wielding a +0 dagger (62% to hit)  You shoot a sling bullet. The sling bullet barely misses the orc.[gR.)).o..[g>===6.8 (1.3 _[g[gi[gro#####+# ##+###..##.....##toph the Trooper .#....# #...............#Poltergeist of Uskayaw *..... .#....# #.......)...o...#Health: 46/46 ========================.#....# #...............#Magic: 4/7=============-----------.##<..# ###.##..##...######[gp/AC: 10  Str: 6 .##...####+########'##)).####.##EV: 11Int: 15 ..................).*o.........#SH: 5Dex: 17 ..................**.#.........#XL:  6 Next: 38% Place: Dungeon:4 .................@...#.........#Noise: ===------  Time: 3716.8 (0.0) #####..###..###.##.:##..###.#<.#[gsa) +1 sling #####..###..###.######..# #.####Fire: a) +1 sling .............#..#.......# ...Will/2 Fly ........[....'..#.......#....# .............#..#.......#....#o   orc #..##..###..###.##.###..... #..#######..######.###.#### .........#.........#....#Aim: an orc, wielding a +0 dagger (62% to hit) _You shoot a sling bullet. The sling bullet barely misses the orc.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 dagger (62% to hit)[g #####+# ##+###..##.....##toph the Trooper .#....# #...............#Poltergeist of Uskayaw *..... .#....# #.......)...o...#Health: 46/46 ========================.#....# #...............#Magic: 4/7=============-----------.##<..# ###.##..##...######[gÿ AC: 10  Str: 6 .##...####+########'##)).####.##EV: 11Int: 15 ..................).(o.........#SH: 5Dex: 17 ..................((.#.........#XL:  6 Next: 38% Place: Dungeon:4 .................@...#.........#Noise: ===------  Time: 3716.8 (0.0) #####..###..###.##.:##..###.#<.#a) +1 sling #####..###..###.######..# #.####Fire: a) +1 sling .............#..#.......# ...Will/2 Fly [g ........[....'..#.......#....# .............#..#.......#....#o   orc #..##..###..###.##.###..... #..#######..######.###.#### .........#.........#....#Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 dagger (62% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is lightly wounded.[g [gP [.'..o[gj 48.1 (1.3 _[g [g [guH#####+# ##+###..##.....##toph the Trooper .#....# #...............#Poltergeist of Uskayaw *..... .#....# #.......)...o...#Health: 46/46 ========================.#....# #...............#Magic: 4/7=============-----------.##<..# ###.##..##...######AC: 10  Str: 6 .##...####+########'##)).####.##EV: 11Int: 15 ..................)..'.........#SH: 5Dex: 17 ...................*o#.........#XL:  6 Next: 38% Place: Dungeon:4 .................@*..#.........#Noise: ===------  [4[gYRv0mTime: 3718.1 (0.0) #####..###..###.##.:##..###.#<.#a) +1 sling #####..###..###.######..# #.####Fire: a) +1 sling .............#..#.......# ...Will/2 Fly ........[....'..#.......#....# .............#..#.......#....#o   orc #..##..###..###.##.###..... #..#######..######.###.#### .........#.........#....#You shoot a sling bullet. The sling bullet hits the orc. _The orc is lightly wounded.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 dagger (lightly wounded, 62% to hit)\ga#####+# ##+###..##.....##toph the Trooper .#....# #...............#Poltergeist of Uskayaw *..... .#....# #.......)...o...#\gHealth: 46/46 ========================.#....# #...............#Magic: 4/7=============-----------.##<..# ###.##..##...######\gFAC: 10  Str: 6 .##...####+########'##)((####.##EV: 11Int: 15 ..................)..((........#SH: 5Dex: 17 ...................((#.........#XL:  6 Next: 38% Place: Dungeon:4 .................@(..#.........#Noise: ===------  Time: 3718.1 (0.0) #####..###..###.##.:##..###.#<.#a) +1 sling #####..###..###.######..# #.####Fire: a) +1 sling \gt.............#..#.......# ...Will/2 Fly ........[....'..#.......#....# .............#..#.......#....#o   orc \gR#..##..###..###.##.###..... #..#######..######.###.#### .........#.........#....#You shoot a sling bullet. The sling bullet hits the orc. _The orc is lightly wounded.  Fire: a) +1 sling\g8Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 dagger (lightly wounded, 62% to hit)\g` _The orc is lightly wounded.  Fire: a) +1 sling  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 dagger (lightly wounded, 62% to hit)  You shoot a sling bullet. The sling bullet barely misses the orc.\gg ).'...o9.4 (1.3 _\g\gHa#####+# ##+###..##.....##toph the Trooper .#....# #...............#Poltergeist of Uskayaw *..... .#....# #.......)...o...#Health: 46/46 ========================.#....# #...............#Magic: 4/7=============-----------.##<..# ###.##..##...######AC: 10  Str: 6 \g.##...####+########'##)).####.##EV: 11Int: 15 ..................)..'.........#SH: 5Dex: 17 .....................#.........#XL:  6 Next: 38% Place: Dungeon:4 .................@o..#.........#Noise: ===------  Time: 3719.4 (0.0) #####..###..###.##.:##..###.#<.#a) +1 sling #####..###..###.######..# #.####Fire: a) +1 sling .............#..#.......# ...Will/2 Fly ........[....'..#.......#....# .............#..#.......#....#o   orc #..##..###..###.##.###..... #..#######..######.###.#### .........#.........#....#Aim: an orc, wielding a +0 dagger (lightly wounded, 62% to hit) _You shoot a sling bullet. The sling bullet barely misses the orc.Fire: a) +1 sling[21\gB;2HPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 dagger (lightly wounded, 62% to hit)\gwc #####+# ##+###..##.....##toph the Trooper .#....# #...............#Poltergeist of Uskayaw *..... .#....# #.......)...o...#Health: 46/46 ========================.#....# #...............#Magic: 4/7=============-----------.##<..# ###.##..##...######AC: 10  Str: 6 .##...####+########'##)).####.##EV: 11Int: 15 ..................)..'.........#SH: 5Dex: 17 .....................#.........#XL:  6 Next: 38% Place: Dungeon:4 .................@o..#.........#Noise: ===------  Time:\g|  3719.4 (0.0) #####..###..###.##.:##..###.#<.#a) +1 sling #####..###..###.######..# #.####Fire: a) +1 sling .............#..#.......# ...Will/2 Fly ........[....'..#.......#....# .............#..#.......#....#o   orc #..##..###..###.##.###..... #..#######..######.###.#### .........#.........#....#Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 dagger (lightly wounded, 62% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is almost dead. 920.7 (1.3 _\g \g #####+# ##+###..##.....##toph the Trooper .#....# #...............#Poltergeist of Uskayaw *..... .#....# #.......)...o...#Health: 46/46 ========================.#....# #...............#Magic: 4/7=============-----------.##<..# ###.##..##...######AC:  9  Str: 6 .##...####+########'##)).####.##EV: 11Int: 15 ..................)..'.........#SH: 5Dex: 17 .....................#.........#XL:  6 Next: 38% Place: Dungeon:4 .................@o..#.........#Noise: ===------  Time:\g/ [37m 3720.7 (0.0) #####..###..###.##.:##..###.#<.#a) +1 sling #####..###..###.######..# #.####Fire: a) +1 sling .............#..#.......# ...Will/2 Fly ........[....'..#.......#....# .............#..#.......#....#o   orc #..##..###..###.##.###..... #..#######..######.###.#### .........#.........#....#You shoot a sling bullet. The sling bullet hits the orc. _The orc is almost dead.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 dagger (almost dead, 62% to hit)]g!#####+# ##+###..##.....##toph the Trooper .#....# #...............#Poltergeist of Uskayaw *..... .#....# #.......)...o...#Health: 46/46 ========================.#....# #...............#Magic: 4/7=============-----------.##<..# ###.##..##...######AC:  9  Str: 6 .##...####+########'##)).####.##EV: 11Int: 15 ..................)..'.........#SH: 5Dex: 17 .....................#.........#XL:  6 Next: 38% Place: Dungeon:4 .................@o..#.........#Noise: ===------  Time:]g2 3720.7 (0.0) #####..###..###.##.:##..###.#<.#a) +1 sling #####..###..###.######..# #.####Fire: a) +1 sling .............#..#.......# ...Will/2 Fly ........[....'..#.......#....# .............#..#.......#....#o   orc #..##..###..###.##.###..... #..#######..######.###.#### .........#.........#....#Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 dagger (almost dead, 62% to hit)  You shoot a sling bullet.  The orc is almost dead.2.0 (1.3 _]g#####+# ##+###..##.....##toph the Trooper .#....# #...............#]g$Poltergeist of Uskayaw *..... .#....# #.......)...o...#Health: 46/46 ========================.#....# #...............#Magic: 4/7=============-----------]g.##<..# ###.##..##...######AC:  9  Str: 6 .##...####+########'##)).####.##EV: 11Int: 15 ..................)..'.........#SH: 5Dex: 17 .....................#.........#XL:  6 Next: 38% Place: Dungeon:4 .................@o..#.........#Noise: ===------  Time: 3722.0 (0.0) #####..###..###.##.:##..###.#<.#a) +1 sling ]gG#####..###..###.######..# #.####Fire: a) +1 sling .............#..#.......# ...Will/2 Fly ]g(........[....'..#.......#....# .............#..#.......#....#o   orc #..##..###..###.##.###..... #..#######..######.###.#### ]gg.........#.........#....#You shoot a sling bullet. _The orc is almost dead.Fire: a) +1 sling]g9ePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 dagger (almost dead, 62% to hit)]g #####+# ##+###..##.....##toph the Trooper .#....# #...............#Poltergeist of Uskayaw *..... .#....# #.......)...o...#Health: 46/46 ========================.#....# #...............#Magic: 4/7]gB X=============-----------.##<..# ###.##..##...######AC:  9  Str: 6 .##...####+########'##)).####.##EV: 11Int: 15 ..................)..'.........#SH: 5Dex: 17 .....................#.........#XL:  6 Next: 38% Place: Dungeon:4 .................@o..#.........#Noise: ===------  Time: 3722.0 (0.0) #####..###..###.##.:##..###.#<.#a) +1 sling #####..###..###.######..# #.####Fire: a) +1 sling .............#..#.......# ...Will/2 Fly ]g ?........[....'..#.......#....# .............#..#.......#....#o   orc #..##..###..###.##.###..... #..#######..######.###.#### .........#.........#....#Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 dagger (almost dead, 62% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!]g! C)]g< ]ga <93.3 (1.3 _]ge ]gg ^gh4^g^g_5====8^gP7^gq i====^ge^g44^gW@6===^gf===6^gvG 5 ^g xs _You feel your existence waver again.^gxIFly ^g~^gGn _You feel your willpower return.^g^gߍ^g^gv^g^g,^g^ge7====^g\^g^g\,^gy^gm^g,^g^g/ ....# #...............# ...# #.......).......# ...# #...............# #<..# ###.##..##...##### #...####+########'##)).####.## ...............)..'.........# .#.........# .)..#..# ###..###..###.##.@##..###.#<.# ---..###..###.######..# #.#### ^g...........#..#.......# ... [....'..#.......#....# ...###..###..###.##.###..... .#######..######.###.#### .......#.........#....#'  You pick up a There-And-Back Book and begin reading...^g047.3 (24.0)^gH---8.3 (25^g^gm  You add the spells Teleport Other, Gell's Gavotte and Dispersal to your _library._g4_g_gy _gh_g{=====_g ,_g'B_gY,_g2,_g4_g8_g"=,_gF@_g/D_gG,_gK_gHP_g0T,_g3W_g_#####..###..##..###.##  #..# #..##..#####  .... ...#.....#  #.....#  ###..######## ##+# ##+###..##.....## # #......# _g-aX# #.......).......# ...# #.......@.......# <..# ###.##..##...###### ####+########'##)).####.##.........)..'.........#.......#.........# ...............)..#.........# ##..###..###.##..##..###.#<.# ##..###..###.######..# #.####...#..#.......# ..._gg+78 M..................... #####..###..##..###.###..# #..##..#####.... ...#......#  ###..######## ##+#+###..##.....#. ................# <..# ###.##..##...###### _ghm...####+########'##)).####.##Fly .......####.####_gp254.3 (6.0)_gaq+5.3 (7_gow_g5  A - 2 boomerangs_gq+6.3 (8_g_gƋ _a +1 falchion of freezing; a +0 scale mailagˆagag&,agagtag,agagag>,ag,agagI,agag agQ,agagdag5,agAagag{ag`agag.agD,agagag],agagag*agagagJagH ag agv ag>XagagVagagagag:,agag~ ag]"ag"agJ$ag-Bag.ag8agQ:ag:ag;ag=agA,agBagdDag:F,agGagIaghK,ag1LagMagOagPPagPaggRagSagHTagTaghVagWag5XagXagJZagp\,ag\ag}^ag_agj`ag`ag/bagyc,agdagOeag}fagfagpgaghagiagjagjagkaglagmag,nag&oag[pagpagvqagrag(t,agtag*vagQwagwaghxagzagI{ag{agM|agag&,agag^agK,agag+agc,agag]ag,agagagӜagagagCag,agɣagag,ag3agg  You see here a hobgoblin skeleton.agag" _agagagv,agagSag,agagXag,ag"agagn,agKagiagi,agagagagLag+agyagYagdagIagQag;agagagXagYnagag['`ag18Jag:ag^@BagAagtBag CagCag{Dag~Eag*F,agOag+P,agPag-SagT,agVag4\ag^,ag`agdaggag>hag!jagmagpagHqag`sagvagjz,ag|agagυ,agagag,agag)agc,agagagg,agag]  a +0 club; a goblin skeleton _agJBag ,ag~,agag ag,agag agB,agagLagNag<agag agBagag,agag agb,agagh*ag/ag90ag1ag 8agv9,ag9ag>ag?ag>A,agcFagGagI,agNagr[agW^ag|_,ag`agfXag:jaghk,agkag}pagrBagjvagw,agxag{ag|,agZ}agkagag1,ag!XagagіBagAagԛ,ag(agagBag˨ag_,agūagɮagѰ,agag˼Xag|  You see here the +3 ring mail of Tortelloni {rF+ rN+ Will+ Int-3}.ag _agagXagXag,agXagagi,agagXagzag,ag;agBagagag<agagag.,agagagr,agag_ ,ag ag"ag$,ag$ag&age'ag'ag(ag**ag5+ag+ag`,ag2.agd/ag/ag0ag1ag3ag3ag4ag\5ags7BagBQag:SagS,agTagZXag[aga],ag]ag^_agz`,agaagbagcagcagndageagfagAgaggaghagiagsjagjaglagmagnagnagoagbqagqagRragsagtagXuaguag wag4xagxag&yagBzag|,ag|ag}agagagagagagagagagagagagagMagȈagCagag$,agagagag2agagagag4agagag ######## ##..##..# #>....... #........ # ################.# agq.#..#.##........##..###.# ..#..........#... #..#..........#... .......#..#..........#... .......#..+..........#... ......S#..#..........#... .##..###.######.##..####÷ S   adder (wandering) #..#######.##.##..###.. ...#...#....'......+... #...'....#......#...ag2910.3 (154.0)ag,15ag/ag:Y _An adder comes into view.bg>toph the TrooperPoltergeist of Uskayaw *.....######## Health: 46/46 ========================##..##..# Magic: 7/7========================#>....... AC: 5Str: 6#........ EV: 11Int: 15# ################.# SH: 5Dex: 17.#..#.##........##..###.# XL:  6 Next: 39% Place: Dungeon:4.......@..#..........#... Noise: ---------  Time: 3911.3 (0.0)......*#..#..........#... a) +1 sling......*#..#..........#... Fire: a) +1 sling......*#..+..........#... bg+Fly ......S#..#..........#....##..###.######.##..####÷ S   adder (wandering)#..#######.##.##..###.....#...#....'......+...#...'....#......#... _You see here the +3 ring mail of Tortelloni {rF+ rN+ Will+ Int-3}. _An adder comes into view.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 44% to hit)bgytoph the TrooperPoltergeist of Uskayaw *.....######## Health: 46/46 ========================##..##..# Magic: 7/7========================#>....... AC: 5Str: 6#........ EV: 11Int: 15bgո# ################.# SH: 5Dex: 17.#..#.##........##..###.# XL:  6 Next: 39% Place: Dungeon:4.......@..#..........#... Noise: ---------  Time: 3911.3 (0.0)......(#..#..........#... a) +1 sling......(#..#..........#... Fire: a) +1 sling......(#..+..........#... Fly ......(#..#..........#....##..###.######.##..####÷ S   adder (wandering)#..#######.##.##..###.....#...#....'......+...#...gQ0m'....#......#...Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 44% to hit)  You shoot a sling bullet.  The sling bullet barely misses the adder.bgrbgbg.S..S===2.6 (1.3 _bg toph the TrooperPoltergeist of Uskayaw *.....######## Health: 46/46 ========================##..##..# Magic: 7/7========================#>....... AC: 5Str: 6#........ EV: 11Int: 15# ################.# SH: 5Dex: 17.#..#.##........##..###.# XL:  6 Next: 39% Place: Dungeon:4.......@..#..........#... Noise: ===------  Time: 3912.6 (0.0)bg< {......*#..#..........#... a) +1 sling......S#..#..........#... Fire: a) +1 sling.......#..+..........#... Fly .......#..#..........#....##..###.######.##..####÷ S   adder#..#######.##.##..###.....#...#....'......+...#...'....#......#...You shoot a sling bullet. _The sling bullet barely misses the adder.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (44% to hit)bgݴ toph the TrooperPoltergeist of Uskayaw *.....######## Health: 46/46 ========================##..##..# Magic: 7/7========================#>....... AC: 5Str: 6#........ EV: 11Int: 15# ################.# SH: 5Dex: 17.#..#.##........##..###.# XL:  6 Next: 39% Place: Dungeon:4.......@..#..........#... Noise: ===------  Time: 3912.6 (0.0)bg ......(#..#..........#... a) +1 sling......S#..#..........#... Fire: a) +1 sling.......#..+..........#... Fly .......#..#..........#....##..###.######.##..####÷ S   adder#..#######.##.##..###.....#...#....'......+...#...'....#......#...Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (44% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder is moderately wounded.bg S.3.9 (1.3 _cgotoph the TrooperPoltergeist of Uskayaw *.....######## Health: 46/46 ========================##..##..# Magic: 7/7========================#>....... AC: 5Str: 6#........ EV: 11Int: 15# ################.# SH: 5Dex: 17.#..#.##........##..###.# XL:  6 Next: 39% Place: Dungeon:4.......@..#..........#... Noise: ===------  Time: 3913.9 (0.0)......S#..#..........#... a) +1 sling.......#..#..........#... Fire: a) +1 slingcg9_.......#..+..........#... Fly .......#..#..........#....##..###.######.##..####÷ S   adder#..#######.##.##..###.....#...#....'......+...#...'....#......#...You shoot a sling bullet. The sling bullet hits the adder. _The adder is moderately wounded.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (moderately wounded, 44% to hit)cgtoph the TrooperPoltergeist of Uskayaw *.....######## Health: 46/46 ========================##..##..# Magic: 7/7========================#>....... AC: 5Str: 6#........ EV: 11Int: 15# ################.# SH: 5Dex: 17.#..#.##........##..###.# XL:  6 Next: 39% Place: Dungeon:4.......@..#..........#... Noise: ===------  Time: 3913.9 (0.0)......S#..#..........#... a) +1 sling.......#..#..........#... Fire: a) +1 sling.......#..+..........#...cg[40m Fly .......#..#..........#....##..###.######.##..####÷ S   adder#..#######.##.##..###.....#...#....'......+...#...'....#......#...Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (moderately wounded, 44% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder is severely wounded.cgcg]+Q5.2 (1.3 _cg toph the TrooperPoltergeist of Uskayaw *.....######## Health: 46/46 ========================##..##..# Magic: 7/7========================#>....... AC: 5Str: 6#........ EV: 11Int: 15# ################.# SH: 5Dex: 17.#..#.##........##..###.# XL:  6 Next: 39% Place: Dungeon:4.......@..#..........#... Noise: ===------  Time: 3915.2 (0.0)......S#..#..........#... a) +1 sling.......#..#..........#... Fire: a) +1 sling.......#..+..........#... cg [39;49mFly .......#..#..........#....##..###.######.##..####÷ S   adder#..#######.##.##..###.....#...#....'......+...#...'....#......#...You shoot a sling bullet. The sling bullet hits the adder. _The adder is severely wounded.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 44% to hit)cg5 toph the TrooperPoltergeist of Uskayaw *.....######## Health: 46/46 ========================##..##..# Magic: 7/7========================#>....... AC: 5Str: 6#........ EV: 11Int: 15# ################.# SH: 5Dex: 17.#..#.##........##..###.# XL:  6 Next: 39% Place: Dungeon:4.......@..#..........#... Noise: ===------  Time: 3915.2 (0.0)......(#..#..........#... a) +1 sling.....(.#..#..........#... Fire: a) +1 sling....(..g9 <m#..+..........#... Fly ...(...#..#..........#....##..###.######.##..####÷ S   adder#..#######.##.##..###.....#...#....'......+...#...'....#......#...Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 44% to hit)  You shoot a sling bullet.  The sling bullet barely misses the adder.cgM |S... cg=O 46.5 (1.3 _cgLS cgT dg= C  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks.dg> 5--------70Will/2 Jinx Fly dg-C dgD ; _You feel your willpower being sapped.egntoph the TrooperPoltergeist of Uskayaw *.....######## Health: 46/46 ========================##..##..# Magic: 5/7=================-------#>....... AC: 5Str: 6#........ EV: 11Int: 15# ################.# SH: 5Dex: 17.#..#.##........##..###.# XL:  6 Next: 39% Place: Dungeon:4.......@..#..........#... Noise: ==-------  Time: 3917.5 (0.0)......S#..#..........#... a) +1 sling.......#..#..........#... Fire: a) +1 sling.......#..+..........#... Wegdill/2 Jinx Fly .......#..#..........#....##..###.######.##..####÷ S   adder#..#######.##.##..###.....#...#....'......+...#...'....#......#... _You feel your willpower being sapped.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (heavily wounded, chance to call a sprite on attack: 55%, 44% to  hit)egWtoph the TrooperPoltergeist of Uskayaw *.....######## Health: 46/46 ========================##..##..# Magic: 5/7=================-------#>....... AC: 5Str: 6#........ EV: 11Int: 15# ################.# SH: 5Dex: 17.#..#.##........##..###.# XL:  6 Next: 39% Place: Dungeon:4egZ.......@..#..........#... Noise: ==-------  Time: 3917.5 (0.0)......(#..#..........#... a) +1 sling.....(.#..#..........#... Fire: a) +1 sling....(..#..+..........#... Will/2 Jinx Fly ...(...#..#..........#....##..###.######.##..####÷ S   adder#..#######.##.##..###.....#...#....'......+...#...'....#......#... _You feel your willpower being sapped.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (eg[`heavily wounded, chance to call a sprite on attack: 55%, 44% to  hit)ego*  Fire: a) +1 sling  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (heavily wounded, chance to call a sprite on attack: 55%, 44% to  hit)  You shoot a sling bullet. The sling bullet misses the adder.eg_J S... (very drained)  You feel bolstered by spreading misfortune.A giggling sprite leaps out and ties the adder's tail in a knot.egp\ 9 =8.8 (1.3egegY _The adder is almost dead.egխ toph the TrooperPoltergeist of Uskayaw *.....######## Health: 46/46 ========================##..##..# Magic: 5/7=================-------egX #>....... AC:  9  Str: 6#........ EV: 11Int: 15# ################.# SH: 5Dex: 17.#..#.##........##..###.# XL:  6 Next: 39% Place: Dungeon:4.......@..#..........#... Noise: ===------  Time: 3918.8 (0.0)......S#..#..........#... a) +1 sling.......#..#..........#... Fire: a) +1 slingeg .......#..+..........#... Will/2 Jinx Fly .......#..#..........#....##..###.######.##..####÷ S   adder (very drained)#..#######.##.##..###.....#...#....'......+...#...'....#......#... _The adder is almost dead.Fire: a) +1 slingeg6 Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (almost dead, heavily drained, chance to call a sprite on attack:60%, 44% to hit)egL toph the TrooperPoltergeist of Uskayaw *.....######## Health: 46/46 ========================##..##..# Magic: 5/7=================-------#>....... AC:  9  Str: 6#........ EV: 11Int: 15# ################.# SH: 5Dex: 17.#..#.##........##..###.# XL:  6 Next: 39% Place: Dungeon:4.......@..#..........#... Noise: ===------  Time: 3918.8 (0.0)......(#..#..........#... a) +1 sling.....(.#..#..........#... Fire: a) +1 slingeg' w....(..#..+..........#... Will/2 Jinx Fly ...(...#..#..........#....##..###.######.##..####÷ S   adder (very drained)#..#######.##.##..###.....#...#....'......+...#...'....#......#...Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (almost dead, heavily drained, chance to call a sprite on attack:60%, 44% to hit)  egg jYou shoot a sling bullet.  The sling bullet closely misses the adder.eg ;*eg MShift-Dir - straight line  Aim: an adder (almost dead, heavily drained, chance to call a sprite on attack:60%, 44% to hit)  You shoot a sling bullet.  The sling bullet closely misses the adder.A giggling sprite leaps out and ties the adder's tail in a knot.†...4320.1 (1.3eg I _You kill the adder!fgFly  _The jinxing sprites lose interest in you. _The sprites lose interest in your situation.fgu6===8fgݲ,fgŸ===fg76fg7==== 5 fgts _You feel your existence waver again.fg:4fgfg0fg|  ##..##. #> ### ########..#..#.##........##..##'..#..#---..†#..#..#fg...#..#..#g..#..+...#..#..#....###.##..###.######.##..### g   goblin (asleep)#. #..#######.##.##..###. ...#...#....'......+. #...'....#......#.fg 37.1 (17.0)  A goblin comes into view. It is wielding a +0 club.fgg.g==-8.1 (18fgfgd( _The goblin shouts!gggC  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks.ggJ  You feel your willpower being sapped.gg g.W   phantom (wandering)g   goblingg LW5gg -------9.0)Jinx Fly ggsggyZ _A phantom comes into view.ggKtoph the TrooperPoltergeist of Uskayaw *.....###### Health: 46/46 ========================##..##. Magic: 5/7=================-------#>..... AC: 5Str: 6#...... EV: 11Int: 15## ################### SH: 5Dex: 17#..#..#.##........##..### XL:  6 Next: 43% Place: Dungeon:4.....**@.'..#..........#. Noise: ==-------  Time: 3939.1 (0.0)..g**...†#..#..........#. a) +1 sling.........#..#..........#. Fire: a) +1 sling.........#..+..........#. gN~0mWill/2 Jinx Fly .........#..#..........#.##.##..###.######.##..### W   phantom (wandering)#. #..#######.##.##..### g   goblinW ...#...#....'......+.#...'....#......#. _A phantom comes into view.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (chance to call a sprite on attack: 64%, 55%  to hit)ggv toph the TrooperPoltergeist of Uskayaw *.....###### Health: 46/46 ========================##..##. Magic: 5/7=================-------#>..... AC: 5Str: 6#...... EV: 11Int: 15## ################### SH: 5Dex: 17#..#..#.##........##..### XL:  6 Next: 43% Place: Dungeon:4.....((@.'..#..........#. Noise: ==-------  Time: 3939.1 (0.0)..(((...†#..#..........#. a) +1 sling((.......#..#..........#. Fire: a) +1 sling.........#gg [40m..+..........#. Will/2 Jinx Fly .........#..#..........#.##.##..###.######.##..### W   phantom (wandering)#. #..#######.##.##..### g   goblinW ...#...#....'......+.#...'....#......#.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (chance to call a sprite on attack: 64%, 55%  to hit)  You shoot a sling bullet.  The sling bullet completely misses the goblin.gg Xgg\ ....g..WW.=40.4 (1.3 _ggp toph the TrooperPoltergeist of Uskayaw *.....###### Health: 46/46 ========================##..##. Magic: 5/7=================-------#>..... AC: 5Str: 6#...... EV: 11Int: 15## ################### SH: 5Dex: 17#..#..#.##........##..### XL:  6 Next: 43% Place: Dungeon:4......*@.'..#..........#. Noise: ===------  Time: 3940.4 (0.0)....g*..†#..#..........#. a) +1 sling.........#..#..........#. Fire: a) +1 sling.........#..+..........#. g ^0mWill/2 Jinx Fly .........#..#..........#.##W##..###.######.##..### W   phantom#. #..#######.##.##..### g   goblin. ...#...#....'......+.#...'....#......#. _The sling bullet completely misses the goblin.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (chance to call a sprite on attack: 64%, 55%  to hit)hgdtoph the TrooperPoltergeist of Uskayaw *.....###### Health: 46/46 ========================##..##. Magic: 5/7=================-------#>..... AC: 5Str: 6#...... EV: 11Int: 15## ################### SH: 5Dex: 17#..#..#.##........##..### XL:  6 Next: 43% Place: Dungeon:4......(@.'..#..........#. Noise: ===------  Time: 3940.4 (0.0)....g(..†#..#..........#. a) +1 sling.........#..#..........#. Fire: a) +1 slinghg0h.........#..+..........#. Will/2 Jinx Fly .........#..#..........#.##W##..###.######.##..### W   phantom#. #..#######.##.##..### g   goblin. ...#...#....'......+.#...'....#......#.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (chance to call a sprite on attack: 64%, 55%  to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  The goblin is moderately wounded.hg};*hgSAim: a goblin, wielding a +0 club (chance to call a sprite on attack: 64%, 55%  to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  The goblin is moderately wounded.You feel bolstered by spreading misfortune.  A giggling sprite leaps out and smacks the goblin with its own hand.hgChg+l.).W.hgT 9 1.7 (1.3hghgJ _You kill the goblin!hgxO toph the TrooperPoltergeist of Uskayaw *.....###### Health: 46/46 ========================##..##. Magic: 5/7=================-------hgP #>..... AC:  9  Str: 6#...... EV: 11Int: 15## ################### SH: 5Dex: 17#..#..#.##........##..### XL:  6 Next: 43% Place: Dungeon:4.......@.'..#..........#. Noise: ===------  Time: 3941.7 (0.0)....).*.†#..#..........#. a) +1 sling.....*...#..#..........#. Fire: a) +1 sling....*....#..+..........#. Will/2 Jinx Fly hgQ ...W.....#..#..........#.##.##..###.######.##..### W   phantom#. #..#######.##.##..###. ...#...#....'......+.#...'....#......#.A giggling sprite leaps out and smacks the goblin with its own hand. _You kill the goblin!Fire: a) +1 slinghgpR DPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (chance to call a sprite on attack: 29%, 51% to hit)hg -toph the TrooperPoltergeist of Uskayaw *.....###### Health: 46/46 ========================##..##. Magic: 5/7=================-------#>..... AC:  9  Str: 6#...... EV: 11Int: 15## ################### SH: 5Dex: 17#..#..#.##........##..### XL:  6 Next: 43% Place: Dungeon:4hg .......@.'..#..........#. Noise: ===------  Time: 3941.7 (0.0)....).(.†#..#..........#. a) +1 sling.....(...#..#..........#. Fire: a) +1 sling....(....#..+..........#. Will/2 Jinx Fly ...(.....#..#..........#.##(##..###.######.##..### W   phantom#. #..#######.##.##..###. ...#...#....'......+.#...'....#......#.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (chance to call a sprite on attack: 29%, 51% to hit)  You shoot a sling bullet.  The sling bullet barely misses the phantom.hg hgq g..W..hg 43.0 (1.3 _hgr hg hgtoph the TrooperPoltergeist of Uskayaw *.....###### Health: 46/46 ========================##..##. Magic: 5/7=================-------#>..... AC:  9  Str: 6#...... EV: 11Int: 15## ################### SH: 5Dex: 17#..#..#.##........##..### XL:  6 Next: 43% Place: Dungeon:4.......@.'..#..........#. Noise: ===------  Time: 3943.0 (0.0)....).*.†#..#..........#. a) +1 sling.....*...#..#..........#. Fire: a) +1 sling....Whgy....#..+..........#. Will/2 Jinx Fly .........#..#..........#.##.##..###.######.##..### W   phantom#. #..#######.##.##..###. ...#...#....'......+.#...'....#......#.You shoot a sling bullet. _The sling bullet barely misses the phantom.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (chance to call a sprite on attack: 29%, 51% to hit)igtoph the TrooperPoltergeist of Uskayaw *.....###### Health: 46/46 ========================##..##. Magic: 5/7=================-------#>..... AC:  9  Str: 6#...... EV: 11Int: 15## ################### SH: 5Dex: 17#..#..#.##........##..### XL:  6 Next: 43% Place: Dungeon:4.......@.'..#..........#. Noise: ===------  Time: 3943.0 (0.0)....).(.†#..#..........#. a) +1 sling.....(...#..#..........#. Fire: a) +1 slingig{[39;49m....W....#..+..........#. Will/2 Jinx Fly .........#..#..........#.##.##..###.######.##..### W   phantom#. #..#######.##.##..###. ...#...#....'......+.#...'....#......#.You shoot a sling bullet. _The sling bullet barely misses the phantom.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (chance to call a sprite on attack: 29%, 51% to hit) _The sling bullet barely misses the phantom.  Fire: a) +1 sling  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a phantom (chance to call a sprite on attack: 29%, 51% to hit)  You shoot a sling bullet.W..4.3 (1.3 _igtoph the TrooperPoltergeist of Uskayaw *.....###### Health: 46/46 ========================##..##. Magic: 5/7=================-------#>..... AC:  9  Str: 6#...... EV: 11Int: 15## ################### SH: 5Dex: 17#..#..#.##........##..### XL:  6 Next: 43% Place: Dungeon:4.......@.'..#..........#. Noise: ===------  Time: 3944.3 (0.0)....).W.†#..#..........#. a) +1 sling.........#..#..........#. Fire: a) +1 sling.........#..+..........#.gQ39;49m Will/2 Jinx Fly .........#..#..........#.##.##..###.######.##..### W   phantom#. #..#######.##.##..###. ...#...#....'......+.#...'....#......#.Aim: a phantom (chance to call a sprite on attack: 29%, 51% to hit) _You shoot a sling bullet.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (chance to call a sprite on attack: 29%, 51% to hit)ig8toph the TrooperPoltergeist of Uskayaw *.....###### Health: 46/46 ========================##..##. Magic: 5/7=================-------#>..... AC:  9  Str: 6#...... EV: 11Int: 15ig9## ################### SH: 5Dex: 17#..#..#.##........##..### XL:  6 Next: 43% Place: Dungeon:4.......@.'..#..........#. Noise: ===------  Time: 3944.3 (0.0)....).W.†#..#..........#. a) +1 sling.........#..#..........#. Fire: a) +1 sling.........#..+..........#. Will/2 Jinx Fly .........#..#..........#.##.##..###.######.##..### W   phantomig;#. #..#######.##.##..###. ...#...#....'......+.#...'....#......#.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (chance to call a sprite on attack: 29%, 51% to hit)  You shoot a sling bullet. The sling bullet hits the phantom!  The phantom is moderately damaged.igANigVQ .........'..#........  #....).§.†#..#........  .........#..#........  .........#..+.......  .........#..#...  igzW~# ##.##..###.######.##  #..###.##..#######.##.##.  .....W..#...#....'....  #...#...'....#...  #......##..##..###.####.  igX####### .##..###.####.   #....#....#..   #....#....#..   #.........#...   #...#.#...###.   #..#.#.#.÷### igdZZ  #.#.#.#.#..#.ig`ig,a]2---5.6 (1.3ig6jigwl  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  igm;Aim: a phantom (chance to call a sprite on attack: 29%, 51% to hit)  You shoot a sling bullet. The sling bullet hits the phantom!  The phantom is moderately damaged. _The phantom hits you. The phantom blinks! You blink.kg .........'..#........ toph the Trooper  #....).§.†#..#........ Poltergeist of Uskayaw *.....  .........#..#........ Health: 42/46 =====================--- .........#..+........ Magic: 5/7=================------- .........#..#........ AC:  9  Str: 6  # ##.##..###.######.##. EV: 11Int: 15  #..###.##..#######.##.##. SH: 5Dex: 17  #.......W..#...#....'.... XL:  6 Next: 43% Place: kg3Dungeon:4  #......@...#...'....#.... Noise: ===------  Time: 3945.6 (0.0)  #......##..##..###.####.. a) +1 sling  ####### .##..###.####.. Fire: a) +1 sling  #....#....#... Will/2 Jinx Fly  #....#....#...  #.........#... W   phantom  #...#.#...###.  #..#.#.#.÷###.  #.#.#.#.#..#.. _The phantom hits you. The phantom blinks! You blink.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (moderately damaged, chance to call a sprite on attack: 29%, 51%to hit)kgz .........'..#........ toph the Trooper  #....).§.†#..#........ Poltergeist of Uskayaw *.....  .........#..#........ Health: 42/46 =====================--- .........#..+........ Magic: 5/7=================------- .........#..#........ AC:  9  Str: 6  # ##.##..###.######.##. EV: 11Int: 15  kgz#..###.##..#######.##.##. SH: 5Dex: 17  #.......W..#...#....'.... XL:  6 Next: 43% Place: Dungeon:4  #......@...#...'....#.... Noise: ===------  Time: 3945.6 (0.0)  #......##..##..###.####.. a) +1 sling  ####### .##..###.####.. Fire: a) +1 sling  kg@}#....#....#... Will/2 Jinx Fly  #....#....#...  #.........#... W   phantom  #...#.#...###.  #..#.#.#.÷###.  #.#.#.#.#..#..Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (moderately damaged, chance to call a sprite on attack: 29%, 51%to hit)  You shoot a sling bullet.  The phantom is moderately damaged.kgkgm .........'..#...# #....).§.†#..#...# .........#..#...# .........#..+...# .........#..#...# # ##.##..###.######.##..## #..###.##..#######..##kg2 #.......§..#...#....'......+ #...#...'....#......# #......##.W##..###.####...## ####### #..##..###.####...## ...#....#....#... #...#....#....#... #...#...#... ##..#...#.#...###..## kg####..#.#.#.÷###..## #.#.#.#.#..#...kg9§kgX\39-6.9 (1.3kgDkgfJ _The phantom hits you. The phantom blinks! You blink.kg} .........'..#..........# toph the Trooper#....).§.†#..#..........# Poltergeist of Uskayaw *..............#..#..........# Health: 39/46 ====================----.........#..+..........# Magic: 5/7=================-------.........#..#..........# AC:  9  Str: 6# ##.##..###.######.##..## EV: 11Int: 15#..###.##..#######.##.##..## SH: 5Dex: 17#.......§..#...#....'......+ XL:  6 Next: 43% Place: Dungeon:4kg~ Q#......§..@#...'....#......# Noise: ===------  Time: 3946.9 (0.0)#......##.W##..###.####...## a) +1 sling####### #..##..###.####...## Fire: a) +1 sling...#....#....#...... Will/2 Jinx Fly #...#....#....#......#...#.........#...... W   phantom##..#...#.#...###..######..#.#.#.÷###..###.#.#.#.#..#..... _The phantom hits you. The phantom blinks! You blink.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (moderately damaged, chance to call a sprite on attack: 29%, 51%to hit)kg><.........'..#..........# toph the Trooper#....).§.†#..#..........# Poltergeist of Uskayaw *..............#..#..........# Health: 39/46 ====================----.........#..+..........# Magic: 5/7=================-------.........#..#..........# AC:  9  Str: 6# ##.##..###.######.##..## EV: 11Int: 15#..###.##..#######.##.##..## SH: 5Dex: 17#.......§..#...#....'......+ XL:  6 Next: 43% Place: Dungeon:4#......§..@#...'....#......# Noise: ===------  Time:lg[39;49m 3946.9 (0.0)#......##.W##..###.####...## a) +1 sling####### #..##..###.####...## Fire: a) +1 sling...#....#....#...... Will/2 Jinx Fly #...#....#....#......#...#.........#...... W   phantom##..#...#.#...###..######..#.#.#.÷###..###.#.#.#.#..#.....Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (moderately damaged, chance to call a sprite on attack: 29%, 51%to hit)  You shoot a sling bullet. The sling bullet hits the phantom.  The phantom is moderately damaged...*6===8.2 (1.3  Shift-Dir - straight line  Aim: a phantom (moderately damaged, chance to call a sprite olgq)n attack: 29%, 51%to hit)  You shoot a sling bullet. The sling bullet hits the phantom.  The phantom is moderately damaged. _You can now pass through a line of other dancers.lg.........'..#..........# toph the Trooper#....)...†#..#..........# Poltergeist of Uskayaw **.............#..#..........# Health: 39/46 ====================----.........#..+..........# Magic: 6/7====================----.........#..#..........# AC:  9  Str: 6# ##.##..###.######.##..## EV: 11Int: 15lgC3#..###.##..#######.##.##..## SH: 5Dex: 17#.......§..#...#....'......+ XL:  6 Next: 43% Place: Dungeon:4#.........@#...'....#......# Noise: ===------  Time: 3948.2 (0.0)#......##.W##..###.####...## a) +1 sling####### #..##..###.####...## Fire: a) +1 sling...#....#....#...... Will/2 Jinx Fly #...#....#....#......#...#.........#...... W   phantom##..#...#.#...###..######..#.#.#.÷###..###.#.#.#.#..#..... lg(_You can now pass through a line of other dancers.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (moderately damaged, chance to call a sprite on attack: 29%, 51%to hit)lg.........'..#..........# toph the Trooper#....)...†#..#..........# Poltergeist of Uskayaw **.............#..#..........# Health: 39/46 ====================----.........#..+..........# Magic: 6/7====================----lg.........#..#..........# AC:  9  Str: 6# ##.##..###.######.##..## EV: 11Int: 15#..###.##..#######.##.##..## SH: 5Dex: 17#.......§..#...#....'......+ XL:  6 Next: 43% Place: Dungeon:4#.........@#...'....#......# Noise: ===------  Time: 3948.2 (0.0)#......##.(##..###.####...## a) +1 slinglg'####### #.(##..###.####...## Fire: a) +1 sling..(#....#....#...... Will/2 Jinx Fly #..(#....#....#......#..(#.........#...... W   phantom##.(#...#.#...###..######..#.#.#.÷###..###.#.#.#.#..#..... _You can now pass through a line of other dancers.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (moderately damaged, chance to call a sprite on attack: 29%, 51%to hit)lgz..W.....  Fire: a) +1 slinglgE+Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a phantom (moderately damaged, chance to call a sprite on attack: 29%, 51%to hit)  You shoot a sling bullet. The sling bullet misses the phantom.lgw409.5 (1.3Fly lgslg"i _The jinxing sprites lose interest in you.lg .........'..#..........# toph the Trooper#....)...†#..#..........# Poltergeist of Uskayaw **.............#..#..........# Health: 40/46 ====================----.........#..+..........# Magic: 6/7====================----.........#..#..........# AC:  9  Str: 6# ##.##..###.######.##..## EV: 11Int: 15#..###.##..#######.##.##..## SH: 5Dex: 17lg #..........#...#....'......+ XL:  6 Next: 43% Place: Dungeon:4#.........@#...'....#......# Noise: ===------  Time: 3949.5 (0.0)#......##.W##..###.####...## a) +1 sling####### #..##..###.####...## Fire: a) +1 sling...#....#....#...... Will/2 Fly #...#....#....#......#...#.........#...... W   phantom##..#...#.#...###..######..#.#.#.÷###..###.#.#.#.#..#.....You shoot a sling bullet. The sling bullet misses the phantom. _The jinxing sprites lose interest in you.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lg Zphantom (moderately damaged, 51% to hit)mgr.........'..#..........# toph the Trooper#....)...†#..#..........# Poltergeist of Uskayaw **.............#..#..........# Health: 40/46 ====================----.........#..+..........# Magic: 6/7====================----.........#..#..........# AC:  9  Str: 6# ##.##..###.######.##..## EV: 11Int: 15#..###.##..#######.##.##..## SH: 5Dex: 17#..........#...#....'......+ XL:  6 Next: 43% Place: Dungeon:4#.........@#...'....#......# Noise: ===------  Time: 3949.5 (0.0)#......##gm.(##..###.####...## a) +1 sling####### #.(##..###.####...## Fire: a) +1 sling..(#....#....#...... Will/2 Fly #..(#....#....#......#..(#.........#...... W   phantom##.(#...#.#...###..######..#.#.#.÷###..###.#.#.#.#..#.....Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (moderately damaged, 51% to hit)  You shoot a sling bullet.  The sling bullet barely misses the phantom.W.....36--50.8 (1.3  Press: ? - help, Q - select action, ( or g~;1m) - cycleShift-Dir - straight line  Aim: a phantom (moderately damaged, 51% to hit)  You shoot a sling bullet.  The sling bullet barely misses the phantom. _The phantom hits you.mg$.........'..#..........# toph the Trooper#....)...†#..#..........# Poltergeist of Uskayaw **.............#..#..........# Health: 36/46 ==================------.........#..+..........# Magic: 6/7====================----mgz.........#..#..........# AC:  9  Str: 6# ##.##..###.######.##..## EV: 11Int: 15#..###.##..#######.##.##..## SH: 5Dex: 17#..........#...#....'......+ XL:  6 Next: 43% Place: Dungeon:4#.........@#...'....#......# Noise: ===------  Time: 3950.8 (0.0)#......##.W##..###.####...## a) +1 sling####### #..##..###.####...## Fire: a) +1 sling...#....#....#...... Will/2 Fly mg#...#....#....#......#...#.........#...... W   phantom##..#...#.#...###..######..#.#.#.÷###..###.#.#.#.#..#.....The sling bullet barely misses the phantom. _The phantom hits you.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (moderately damaged, 51% to hit)mg> .........'..#..........# toph the Trooper#....)...†#..#..........# Poltergeist of Uskayaw **.............#..#..........# Health: 36/46 ==================------.........#..+..........# Magic: 6/7====================----.........#..#..........# AC:  9  Str: 6# ##.##..###.######.##..## EV: 11Int: 15#..###.##..#######.##.##..## SH: 5Dex: 17mg@ #..........#...#....'......+ XL:  6 Next: 43% Place: Dungeon:4#.........@#...'....#......# Noise: ===------  Time: 3950.8 (0.0)#......##.W##..###.####...## a) +1 sling####### #..##..###.####...## Fire: a) +1 sling...#....#....#...... Will/2 Fly #...#....#....#......#...#.........#...... W   phantom##..#...#.#...###..######..#.#.#.÷###..###.#.#.#.#..#.....Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (moderately damaged, 51% to hit)  You shoot a sling bullet. The sling bullet hits the phantom.  The phantom is heavily mgA damaged.mguX J2.1 (1.3 _mg@^ mg` ngv.........'..#..........# toph the Trooper#....)...†#..#..........# Poltergeist of Uskayaw **.............#..#..........# Health: 36/46 ==================------.........#..+..........# Magic: 6/7====================----.........#..#..........# AC:  9  Str: 6# ##.##..###.######.##..## EV: 11Int: 15#..###.##..#######.##.##..## SH: 5Dex: 17ng {#..........#...#....'......+ XL:  6 Next: 43% Place: Dungeon:4#.........@#...'....#......# Noise: ===------  Time: 3952.1 (0.0)#......##.W##..###.####...## a) +1 sling####### #..##..###.####...## Fire: a) +1 sling...#....#....#...... Will/2 Fly #...#....#....#......#...#.........#...... W   phantom##..#...#.#...###..######..#.#.#.÷###..###.#.#.#.#..#.....You shoot a sling bullet. The sling bullet hits the phantom. _The phantom is heavily damaged.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (heavily damagedng+, 51% to hit)ng.........'..#..........# toph the Trooper#....)...†#..#..........# Poltergeist of Uskayaw **.............#..#..........# Health: 36/46 ==================------.........#..+..........# Magic: 6/7====================----.........#..#..........# AC:  9  Str: 6ngc# ##.##..###.######.##..## EV: 11Int: 15#..###.##..#######.##.##..## SH: 5Dex: 17#..........#...#....'......+ XL:  6 Next: 43% Place: Dungeon:4#.........@#...'....#......# Noise: ===------  Time: 3952.1 (0.0)#......##.W##..###.####...## a) +1 sling####### #..##..###.####...## Fire: a) +1 sling...#....#....#...... Will/2 Fly #...#....#....#......#...#.........#...... W   phantom##..#...#.#...###..######..#.#.#.÷###..###.#.#.#.#..#.....g! 18;2HFire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (heavily damaged, 51% to hit)  You shoot a sling bullet. The sling bullet hits the phantom.  The phantom is heavily damaged.ng8%x7=3.4 (1.3 _ng,ngO .........'..#..........# toph the Trooper#....)...†#..#..........# Poltergeist of Uskayaw **.............#..#..........# Health: 37/46 ===================-----.........#..+..........# Magic: 6/7====================----ng .........#..#..........# AC:  9  Str: 6# ##.##..###.######.##..## EV: 11Int: 15#..###.##..#######.##.##..## SH: 5Dex: 17#..........#...#....'......+ XL:  6 Next: 43% Place: Dungeon:4#.........@#...'....#......# Noise: ===------  Time: 3953.4 (0.0)#......##.W##..###.####...## a) +1 sling####### #..##..###.####...## Fire: a) +1 sling...#....#....#...... Will/2 Fly #...#....#....#......#...#.........#...... W   ng phantom##..#...#.#...###..######..#.#.#.÷###..###.#.#.#.#..#.....You shoot a sling bullet. The sling bullet hits the phantom. _The phantom is heavily damaged.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (heavily damaged, 51% to hit)ngK .........'..#..........# toph the Trooper#....)...†#..#..........# Poltergeist of Uskayaw **.............#..#..........# Health: 37/46 ===================-----.........#..+..........# Magic: 6/7====================----.........#..#..........# AC:  9  Str: 6# ##.##..###.######.##..## EV: 11Int: 15#..###.##..#######.##.##..## SH: 5Dex: 17#..........#...#....'......+ XL:  6 Next: 43% Place: Dungeon:4#.........@#...'....#......# Noise: ===------  Time: 3953.4 (0.0)#......##gS m.(##..###.####...## a) +1 sling####### #.(##..###.####...## Fire: a) +1 sling..(#....#....#...... Will/2 Fly #..(#....#....#......#..(#.........#...... W   phantom##.(#...#.#...###..######..#.#.#.÷###..###.#.#.#.#..#.....Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (heavily damaged, 51% to hit)  You shoot a sling bullet.  The sling bullet closely misses the phantom.ngc \W.....ngOd P84.7 (1.3 _ngh ngj og.........'..#..........# toph the Trooper#....)...†#..#..........# Poltergeist of Uskayaw **.............#..#..........# Health: 37/46 ===================-----.........#..+..........# Magic: 6/7====================----.........#..#..........# AC:  8  Str: 6# ##.##..###.######.##..## EV: 11Int: 15#..###.##..#######.##.##..## SH: 5Dex: 17#..........#...#....'......+ XL:  6 Next: 43% Place: Dungeon:4#.........@#...'....#......# Noise: ===------  Time: 3954.7 (0.0)#......##g]m.W##..###.####...## a) +1 sling####### #..##..###.####...## Fire: a) +1 sling...#....#....#...... Will/2 Fly #...#....#....#......#...#.........#...... W   phantom##..#...#.#...###..######..#.#.#.÷###..###.#.#.#.#..#.....You shoot a sling bullet. _The sling bullet closely misses the phantom.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (heavily damaged, 51% to hit)og.........'..#..........# toph the Trooper#....)...†#..#..........# Poltergeist of Uskayaw **.............#..#..........# Health: 37/46 ===================-----.........#..+..........# Magic: 6/7og====================----.........#..#..........# AC:  8  Str: 6# ##.##..###.######.##..## EV: 11Int: 15#..###.##..#######.##.##..## SH: 5Dex: 17#..........#...#....'......+ XL:  6 Next: 43% Place: Dungeon:4#.........@#...'....#......# Noise: ===------  Time: 3954.7 (0.0)#......##.W##..###.####...## a) +1 sling####### #..##..###.####...## Fire: a) +1 sling...#....#....#...... Will/2 Fly #...#....#....#......#...#.........#...... g(mW   phantom##..#...#.#...###..######..#.#.#.÷###..###.#.#.#.#..#.....Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (heavily damaged, 51% to hit)  You shoot a sling bullet. The sling bullet hits the phantom.  The phantom is severely damaged.ogJ6.0 (1.3 _ogogogH .........'..#..........# toph the Trooper#....)...†#..#..........# Poltergeist of Uskayaw **.............#..#..........# Health: 37/46 ===================-----.........#..+..........# Magic: 6/7====================----.........#..#..........# AC:  8  Str: 6# ##.##..###.######.##..## EV: 11Int: 15ogK #..###.##..#######.##.##..## SH: 5Dex: 17#..........#...#....'......+ XL:  6 Next: 43% Place: Dungeon:4#.........@#...'....#......# Noise: ===------  Time: 3956.0 (0.0)#......##.W##..###.####...## a) +1 sling####### #..##..###.####...## Fire: a) +1 sling...#....#....#...... Will/2 Fly #...#....#....#......#...#.........#...... W   phantom##..#...#.#...###..######..#.#.#.÷###..###.#.#.#.#..#.....You shoot a sling bullet. The sling bullet hits the phantom. _The phantom is severely damaged.Fire: a) +1 slingPress: ? - help, QgL 0m - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (severely damaged, 51% to hit)ogm .........'..#..........# toph the Trooper#....)...†#..#..........# Poltergeist of Uskayaw **.............#..#..........# Health: 37/46 ===================-----.........#..+..........# Magic: 6/7====================----.........#..#..........# AC:  8  Str: 6# ##.##..###.######.##..## EV: 11Int: 15#..###.##..#######.##.##..## SH: 5Dex: 17#..........#...#....'......+ XL:  6 Next: 43% Place: Dungeon:4#.........@#...'....#......# Noise: ===------  Time: 3956.0 (0.0)#......##g +m.(##..###.####...## a) +1 sling####### #.(##..###.####...## Fire: a) +1 sling..(#....#....#...... Will/2 Fly #..(#....#....#......#..(#.........#...... W   phantom##.(#...#.#...###..######..#.#.#.÷###..###.#.#.#.#..#.....Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (severely damaged, 51% to hit)  You shoot a sling bullet.  The sling bullet closely misses the phantom.W.....87.3 (1.3 _ogpg.........'..#..........# toph the Trooper#....)...†#..#..........# Poltergeist of Uskayaw **.............#..#..........# Health: 38/46 ===================-----.........#..+..........# Magic: 6/7====================----.........#..#..........# AC:  8  Str: 6# ##.##..###.######.##..## EV: 11Int: 15#..###.##..#######.##.##..## SH: 5Dex: 17#..........#...#....'......+ XL:  6 Next: 43% Place: Dungeon:4#.........@#...'....#......# Noise: ===------  Time: 3957.3 (0.0)#......##g^m.W##..###.####...## a) +1 sling####### #..##..###.####...## Fire: a) +1 sling...#....#....#...... Will/2 Fly #...#....#....#......#...#.........#...... W   phantom##..#...#.#...###..######..#.#.#.÷###..###.#.#.#.#..#.....You shoot a sling bullet. _The sling bullet closely misses the phantom.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (severely damaged, 51% to hit)pg/.........'..#..........# toph the Trooper#....)...†#..#..........# Poltergeist of Uskayaw **.............#..#..........# Health: 38/46 ===================-----.........#..+..........# Magic: 6/7====================----.........#..#..........# AC:  8  Str: 6# ##.##..###.######.##..## EV: 11Int: 15#..###.##..#######.##.##..## SH: 5Dex: 17#..........#...#....'......+ XL:  6 Next: 43% Place: Dungeon:4#.........@#...'....#......# Noise: ===------  Time: 3957.3 (0.0)#......##g2m.(##..###.####...## a) +1 sling####### #.(##..###.####...## Fire: a) +1 sling..(#....#....#...... Will/2 Fly #..(#....#....#......#..(#.........#...... W   phantom##.(#...#.#...###..######..#.#.#.÷###..###.#.#.#.#..#.....Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (severely damaged, 51% to hit)  You shoot a sling bullet.  The sling bullet closely misses the phantom.pgRW.....7====8.6 (1.3 _pgZpg .........'..#..........# toph the Trooper#....)...†#..#..........# Poltergeist of Uskayaw **.............#..#..........# Health: 38/46 ===================-----.........#..+..........# Magic: 7/7========================.........#..#..........# AC:  8  Str: 6# ##.##..###.######.##..## EV: 11Int: 15#..###.##..#######.##.##..## SH: 5Dex: 17#..........#...#....'......+ XL:  6 Next: 43% Place: Dungeon:4#.........@#...'....#......# Noise: ===------  Time: 3958.6 (0.0)#......##g m.W##..###.####...## a) +1 sling####### #..##..###.####...## Fire: a) +1 sling...#....#....#...... Will/2 Fly #...#....#....#......#...#.........#...... W   phantom##..#...#.#...###..######..#.#.#.÷###..###.#.#.#.#..#.....You shoot a sling bullet. _The sling bullet closely misses the phantom.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (severely damaged, 51% to hit)qgg1.........'..#..........# toph the Trooper#....)...†#..#..........# Poltergeist of Uskayaw **.............#..#..........# Health: 38/46 ===================-----.........#..+..........# Magic: 7/7========================.........#..#..........# AC:  8  Str: 6# ##.##..###.######.##..## EV: 11Int: 15#..###.##..#######.##.##..## SH: 5Dex: 17#..........#...#....'......+ XL:  6 Next: 43% Place: Dungeon:4#.........@#...'....#......# Noise: ===------  Time: 3958.6 (0.0)#......##gv8m.(##..###.####...## a) +1 sling####### #.(##..###.####...## Fire: a) +1 sling..(#....#....#...... Will/2 Fly #..(#....#....#......#..(#.........#...... W   phantom##.(#...#.#...###..######..#.#.#.÷###..###.#.#.#.#..#.....Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (severely damaged, 51% to hit)  You shoot a sling bullet.  The sling bullet barely misses the phantom.qgTW.....9.9 (1.3 _qg .........'..#..........# toph the Trooper#....)...†#..#..........# Poltergeist of Uskayaw **.............#..#..........# Health: 38/46 ===================-----.........#..+..........# Magic: 7/7========================.........#..#..........# AC:  8  Str: 6# ##.##..###.######.##..## EV: 11Int: 15#..###.##..#######.##.##..## SH: 5Dex: 17#..........#...#....'......+ XL:  6 Next: 43% Place: Dungeon:4#.........@#...'....#......# Noise: ===------  Time: 3959.9 (0.0)qg #......##.W##..###.####...## a) +1 sling####### #..##..###.####...## Fire: a) +1 sling...#....#....#...... Will/2 Fly #...#....#....#......#...#.........#...... W   phantom##..#...#.#...###..######..#.#.#.÷###..###.#.#.#.#..#.....You shoot a sling bullet. _The sling bullet barely misses the phantom.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (severely damaged, 51% to hit)qg<.........'..#..........# toph the Trooper#....)...†#..#..........# Poltergeist of Uskayaw **.............#..#..........# Health: 38/46 ===================-----qg}.........#..+..........# Magic: 7/7========================.........#..#..........# AC:  8  Str: 6# ##.##..###.######.##..## EV: 11Int: 15#..###.##..#######.##.##..## SH: 5Dex: 17#..........#...#....'......+ XL:  6 Next: 43% Place: Dungeon:4#.........@#...'....#......# Noise: ===------  Time: 3959.9 (0.0)#......##.W##..###.####...## a) +1 sling####### #..##..###.####...## Fire: a) +1 sling...#....#....#...... Will/2 Fly #...#..qg..#....#......#...#.........#...... W   phantom##..#...#.#...###..######..#.#.#.÷###..###.#.#.#.#..#.....Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (severely damaged, 51% to hit)  You shoot a sling bullet. The sling bullet hits the phantom!  You destroy the phantom!qg\.qgO'.qg 40/47=77461.2 (1.3 _ _Your Fighting skill increases to level 6!rg rgl rg( rgZ rg % _rg Xrg ,rgs rg9 rgg V1=rg rg ZFly rg rg n _You feel your willpower return.rgN rg3 rg b2=rg" rg rg :.rg rg ,rg( rg| ,rg rg rg h3=6rg rg rg rgg rgX rg" rg rg. ,rg rgI L4=rg rg rg ,rg1 rg} G 5 rg rge s _You feel your existence waver again.rg8 V5=rg  rg ,rgS rg ,rg0 rgB ,rgZ rg. rg L6=rg rg rgL rg rg- rg rg rgL rg  rg rg rg i7==rgq rg# rg# rg$ ,rgk& rg' ,rgP( rg) rgb* ,rg+ rg, rg- rg. P=rg/ rg0 rgd1 ,rg3 rg4 rg_5 rg 6 rg@8 rgE: ,rg; rg< rgK> rg> rg? rgA rgiC rgD rgD rgSG rgH rgI rgUJ rg$M rgN ,rgEP rgQ rgwS ,rgT rgV rgX rgX rgUY rgZ rg6\ rg\ rg}] rg^ rg=` rg` rga rg(c rgf ,rgg rg5j rgok ,rgMl rgI    ###################  #..##..#..#.##......  #..#.........'..#...  #..#....)...†#..#...  #..#.........#..#...  #..#.........#..+... rg  #..#.........#..#...  #.@###.##..###.####---4004.2 (43.0)  #..###.##..#######.  #..........#...#.... #..........#...'  #......##..##..###.#  #########..##..###.#  #...#....#...  #...#....#...  #...#...rg~ :---rg rgl E _Done exploring.tg [[?25h[?0c  Search for what [Enter for "."]? ug [?25l[?1cug]7 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:4] a +0 club (1 further duplicate)b - [D:4] a staircase to the Ecumenical Temple  c - [D:4] the +6 mace of Viat {heavy, Str+2 Int+4}d - [D:4] a +0 dagger  e - [D:4] a +1 falchion of freezingf - [D:4] a +0 hand axe  g - [D:4] a +0 short sword}g }gJ}gN toph the Trooper #################### Poltergeist of Uskayaw *..... #..##..#..#.##...... Health: 47/47 ======================== #..#.........'..#... Magic: 7/7======================== #..#....)...†#..#... AC: 5Str: 6 #..#.........#..#... EV: 11Int: 15 #..#.........#..+... SH: 5}g9Dex: 17 #..#.........#..#... XL:  6 Next: 74% Place: Dungeon:4 #.@###.##..###.##### Noise: ---------  Time: 4004.2 (0.0) #..###.##..#######.# a) +1 sling #..........#...#.... Fire: a) +1 sling #..........#...'.... Fly  #......##..##..###.# #########..##..###.#  #...#....#...  #...#....#...  #...#........  _You destroy the phantom! _Your Fighting skill increases to level 6! _You feel your willpower return. _You feel your existence waver again. _Done exploring.  Searc}gE3h for what [Enter for "."]? .}gS }g!}g+%}g&. _g4g!g...###............g%[ _Done exploring.g[[?25h[?0c  Search for what [Enter for "."]? g7 [?25l[?1cggY7 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:4] a +0 club (1 further duplicate)b - [D:4] a staircase to the Ecumenical Temple  c - [D:4] the +6 mace of Viat {heavy, Str+2 Int+4}d - [D:4] a +0 dagger  e - [D:4] a +1 falchion of freezingf - [D:4] a +0 hand axe  g - [D:4] a +0 short swordg' g' toph the Trooper #################### Poltergeist of Uskayaw *..... #..##..#..#.##...... Health: 47/47 ======================== #..#.........'..#... Magic: 7/7======================== #..#....)...†#..#... AC: 5Str: 6 #..#.........#..#... EV: 11Int: 15 #..#.........#..+... SH: 5Dex: 17 #..#.........#..#... XL:  6 Next: 74% Place: Dungeon:4 #.@###.##..###.##### Noise: ---------  Time: 4004.2 (0.0) #..###.##..#######.# a) ^!m+1 sling #..........#...#.... Fire: a) +1 sling #..........#...'.... Fly  #......##..##..###.# #########..##..###.#  #...#....#...  #...#....#...  #...#........  _You feel your willpower return. _You feel your existence waver again. _Done exploring. _Search for what [Enter for "."]? . _Done exploring.  Search for what [Enter for "."]? . _gk gy FLevel 4 of the Dungeon <<<<>>>>>(Press ? for help) ########################.####  ##..##..##..#....##..####.#..#  #>..........+................#  #...........#................#  #############################.###.##.####...###############  gz #..##..#..#.##........##..###.###.##.####.÷.###.###..#....#  #..#.........'..#..........#....#........................##  #..#....)...†#..#..........#....#........................#  #..#.........#..#..........#....#........................#  #..#.........#..+..........#....#........................#  #..#.........#..#..........#....#........................# g~  #.@###.##..###.######.##..####÷####+#####..###..##..###.##  #..###.##..#######.##.##..###..####..####..###..##..#####  #..........#...#....'......+.....#..........#...#.....#  #..........#...'....#......#.....#..........#...#.....#  #......##..##..###.####...##..##.###...##..####.###..########  #########..##..###.####...##..##+#####'########'###..##.....##  #...#....#....#........'...#....#.....#...............#  #...#....#....#........#...#....#.....#.......).......#  #...#.........#........#...#....#.....#...............#  ##..#...#.#...###..##+###..##<..####..###.##..##...######  ####..#.#.#.÷###..##.###..##...####'########'##)).####.##  #.#.#.#.#..#............................)..'.........#g G#######################.###.##.####...################..##..#..#.##........#.###.##.####.÷.##..#....#gH#..#.........'..#..........#....#........###..#....)...†#..#..........#....#........#..#.........#..#..........#....#........................#.........#..+..........#....#........................###@###.##..###.######.##..####÷####+#####..###..##..###.###.##..#######.##.##..###..####..####..###..##..#####gI.#...#....'+.....##...#.#...'....#.##...#......###.####...##..##.###...#.###..###gJ)###########..##...##..##+#####'########'###..##.....## #.#....#........'...#....#.....#...............# #.#....#........#...#....#.....#.......).......#g"L #...#.........#........#...#....#.....#...............# ##..#...#.#...###..##+###..##<..####..###.###### ####..#.#.#.÷###..##.###..##...####'########'##)).####.## #.#.#.#.#..#.....................)..'...#gQM ##..#.>.#...#.....÷...................#...# #..#.#.#.#..#............................)..#.........# ##..###...####.######..###..###.##..##..###.#<.##.....#.#...###...####.######..###..###.######..###.###g%s  #.........#  ########################.####  g##..##..##..#....##..####.#..#  #>..........+................#  #...........#................#g^gd toph the Trooper #################### Poltergeist of Uskayaw *..... #..##..#..#.##...... Health: 47/47 ======================== #..#.........'..#... Magic: 7/7======================== #..#....)...†#..#... AC: 5Str: 6 #..#.........#..#... EV: 11Int: 15 #..#.........#..+... SH: 5Dex: 17 #..#.........#..#... XL:  6 Next: 74% Place: Dungeon:4 #.@###.##..###.##### Noise: ---------  Time: 4004.2 (0.0) #..###.##..#######.# a) *hm+1 sling #..........#...#.... Fire: a) +1 sling #..........#...'.... Fly  #......##..##..###.# #########..##..###.#  #...#....#...  #...#....#...  #...#........  _You feel your willpower return. _You feel your existence waver again. _Done exploring. _Search for what [Enter for "."]? . _Done exploring. _Search for what [Enter for "."]? .g4wgQ _gng,ggg,ggQg,gǤg¨gt,ggg;,g~gWg,grgLg,gg(g,g7gg4,ggg%,gvgqg,gbgg,gg`g,gogg,gg|g ,ggg,ggg,ggg,ggg,gg}g,gzgEgY,g;g g ,g g g,gg,g/,gggMgggg,ggg,gggg ,g!g"g#,g&  _Done exploring. _Search for what [Enter for "."]? . _ There is an open door, spattered with blood here.  You see here an iguana skeleton.g (g(6 _g*g,Bg-g.,gX/g00gm1,g2g\?vgAXgB,gYCg:DgEgE,gFgGg-H,gQIgJJgJ,gP= H ## # # ################## ##..##..##..#....## #@..........+......48.2 (44.0) gQ)#...........#...... #######################.###.##.#### .#..#.##........##..###.###.##.#### .......'..#..........#....#........ ..)...†#..#..........#....#........ .......#..#..........#... .......#..+..........#... .......#..#..........#..g>RgRgUgWWc _There is a stone staircase leading down here. g՚  gě 4 g ....0.0)........'..#........... ........#.. g [ _Done exploring.gK [[?25h[?0c  Search for what [Enter for "."]? gsh[?25l[?1c7 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:4] a +0 club (1 further duplicate)b - [D:4] a staircase to the Ecumenical Temple  c - [D:4] the +6 mace of Viat {heavy, Str+2 Int+4}d - [D:4] a +0 dagger  e - [D:4] a +1 falchion of freezingf - [D:4] a +0 hand axe  g - [D:4] a +0 short swordg toph the TrooperPoltergeist of Uskayaw *.....Health: 47/47 ========================## Magic: 7/7========================#. AC: 5Str: 6#. EV: 11Int: 15################## SH: 5Dex: 17##..##..##..#....## XL:  6 Next: 74% Place: Dungeon:4#@..........+...... Noise: ---------  Time: 4048.2 (0.0)#...........#...... a) +1 sling #######################.###.##.#### Fire: a) +1 sling .#..#.##........##..###.###.##.#### Fly .......'..#..........#....#........ ..)...†#..#..........#....#........  .......#..#..........#....#........  .......#..+..g ........#....#........  .......#..#..........#....#........  _Search for what [Enter for "."]? .  There is an open door, spattered with blood here. _You see here an iguana skeleton. _There is a stone staircase leading down here. _Done exploring.  Search for what [Enter for "."]? . _g g  gZ g+ H9.2 (1 _gH% go     ######## .## ......# ....##.....##  ............#  5#...@....#  ..>.........#   ##...#......#   #.. ..s....#   ... ...#...##   #. .... ...#   s   scorpion (asleep) . ..... ...#   #...## .#.#    ssgv= 50.0 (1.8 _You fly downwards. _There is a stone staircase leading up here.gqJ C  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks.gS Bs.ghU 5-------==10Will/2 Jinx Fly g[ g_ ; _You feel your willpower being sapped.g4+g8S  toph the Trooperg ;e  Poltergeist of Uskayaw *.....g3<  Health: 47/47 ========================gD=]  Magic: 5/7gH>E=================-------gA?########gK@R  AC: 5gB-Str: 6gNE].## ......#  EV: 11Int: 15....##.....##  SH: 5Dex: 17............#  XL:  6 Next: 74% Place: Dungeon:5#...@....#  Noise: ==-------  Time: 4051.0 (0.0)g_H+..>....*....#  a) +1 sling##...#.s....#  Fire: a) +1 sling#.. .......#  Will/2 Jinx Fly ... ...#...## #. .... ...#  s   scorpion. ..... ...# #...## .#.#  You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  Fire: a) +1 slinggfTEPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (chance to call a sprite on attack: 47%, 63% to hit)gm  toph the Trooper  Poltergeist of Uskayaw *.....  Health: 47/47 ========================  Magic: 5/7=================-------########  AC: 5Str: 6.## ......#gW  EV: 11Int: 15....##.....##  SH: 5Dex: 17............#  XL:  6 Next: 74% Place: Dungeon:5#...@....#  Noise: ==-------  Time: 4051.0 (0.0)..>....(....#  a) +1 sling##...#.(....#  Fire: a) +1 sling#.. ..(....#  Will/2 Jinx Fly ... ...#...## #. .... ...#  s   scorpion. ..... ...# #...## .#.#  [3g΄6mFire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (chance to call a sprite on attack: 47%, 63% to hit)  You shoot a sling bullet.  The sling bullet barely misses the scorpion.g@gIs..g<=2.3 (1.3 _ggBgz  toph the Trooper  Poltergeist of Uskayaw *.....  Health: 47/47 ========================  Magic: 5/7=================-------########  AC: 5Str: 6.## ......#  EV: 11Int: 15....##.....##  SH: 5Dex: 17............#  XL:  6 Next: 74% Place: Dungeon:5#...@....#  Noise: ===------  Time: 4052.3 (0.0)..>....s....#  a) +1 sling##...#......#  Fire: a) +1 sling#.. .......# [37gnMm Will/2 Jinx Fly ... ...#...## #. .... ...#  s   scorpion. ..... ...# #...## .#.#  You shoot a sling bullet. _The sling bullet barely misses the scorpion.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (chance to call a sprite on attack: 47%, 63% to hit)g}   toph the Trooper  Poltergeist of Uskayaw *.....  Health: 47/47 ========================  Magic: 5/7=================-------########  AC: 5Str: 6.## ......#  EV: 11Int: 15....##.....##  SH: 5Dex: 17............#  XL:  6 Next: 74% Place: Dungeon:5#...@....#  Noise: ===------  Time: 4052.3 (0.0)..>....s....#  a) +1 sling##...#......#  Fire: a) +1 sling#.. .......# [gM q39;49m Will/2 Jinx Fly ... ...#...## #. .... ...#  s   scorpion. ..... ...# #...## .#.#  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (chance to call a sprite on attack: 47%, 63% to hit)  You shoot a sling bullet. The sling bullet hits the scorpion!  The scorpion is heavily wounded.g g3.6 (1.3 _g,  toph the Trooper  Poltergeist of Uskayaw *.....  Health: 47/47 ========================  Magic: 5/7=================-------########  AC: 5Str: 6.## ......#g-   EV: 11Int: 15....##.....##  SH: 5Dex: 17............#  XL:  6 Next: 74% Place: Dungeon:5#...@....#  Noise: ===------  Time: 4053.6 (0.0)..>....s....#  a) +1 sling##...#......#  Fire: a) +1 sling#.. .......#  Will/2 Jinx Fly ... ...#...## #. .... ...#g0|  s   scorpion. ..... ...# #...## .#.#  _The scorpion is heavily wounded.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (heavily wounded, chance to call a sprite on attack: 47%, 63%  to hit)gLu  toph the Trooper  Poltergeist of Uskayaw *.....  Health: 47/47 ========================gM  Magic: 5/7=================-------########  AC: 5Str: 6.## ......#  EV: 11Int: 15....##.....##  SH: 5Dex: 17............#  XL:  6 Next: 74% Place: Dungeon:5#...@....#gN  Noise: ===------  Time: 4053.6 (0.0)..>....s....#  a) +1 sling##...#......#  Fire: a) +1 sling#.. .......#  Will/2 Jinx Fly ... ...#...## #. .... ...#gQt  s   scorpion. ..... ...# #...## .#.#  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (heavily wounded, chance to call a sprite on attack: 47%, 63%  to hit)  You shoot a sling bullet.  The scorpion is heavily wounded.gwgy44.9 (1.3 _gg >  toph the Trooper  Poltergeist of Uskayaw *.....  Health: 47/47 ========================  Magic: 5/7=================-------########  AC: 5Str: 6.## ......#  EV: 11g Int: 15....##.....##  SH: 5Dex: 17............#  XL:  6 Next: 74% Place: Dungeon:5#...@....#  Noise: ===------  Time: 4054.9 (0.0)..>....s....#  a) +1 sling##...#......#  Fire: a) +1 sling#.. .......#gM   Will/2 Jinx Fly ... ...#...## #. .... ...#  s   scorpion. ..... ...# #...## .#.#  _The scorpion is heavily wounded.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cyclegB" Shift-Dir - straight lineAim: a scorpion (heavily wounded, chance to call a sprite on attack: 47%, 63%  to hit)g 3   toph the Trooper  Poltergeist of Uskayaw *.....  Health: 47/47 ========================  Magic: 5/7=================-------########  AC: 5Str: 6.## ......#  EV: 11Int: 15....##.....##  SH: 5Dex: 17............#  XL:  6 Next: 74% Place: Dungeon:5#...@....#  Noise: ===------  Time: 4054.9 (0.0)..>....(....#  a) +1 sling##...#.(....#  Fire: a) +1 sling#[39;49g4 m.. ..(....#  Will/2 Jinx Fly ... ...#...## #. .... ...#  s   scorpion. ..... ...# #...## .#.#  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (heavily wounded, chance to call a sprite on attack: 47%, 63%  to hit)  You shoot a sling bullet.  The sling bullet barely misses the scorpion.g$H s..6.2 (1.3 _g0'  toph the Trooper  Poltergeist of Uskayaw *.....  Health: 47/47 ========================  Magic: 5/7=================-------########  AC: 5Str: 6.## ......#  EV: 11Int: 15....##.....##  SH: 5Dex: 17............#  XL:  6 Next: 74% Place: Dungeon:5#...@....#  Noise: ===------  Time: 4056.2 (0.0)..>....s....#  a) +1 sling##...#......#  Fire: a) +1 sling#.. .......# [37g0nm Will/2 Jinx Fly ... ...#...## #. .... ...#  s   scorpion. ..... ...# #...## .#.#  _The sling bullet barely misses the scorpion.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (heavily wounded, chance to call a sprite on attack: 47%, 63%  to hit)gY  toph the Trooper  Poltergeist of Uskayaw *.....  Health: 47/47 ========================  Magic: 5/7=================-------########  AC: 5Str: 6.## ......#  EV: 11Int: 15....##.....##  SH: 5Dex: 17............#  XL:  6 Next: 74% Place: Dungeon:5#...@....#  Noise: ===------  Time: 4056.2 (0.0)..>....s....#  a) +1 sling##...#......#  Fire: a) +1 sling#.. .......# [gc39;49m Will/2 Jinx Fly ... ...#...## #. .... ...#  s   scorpion. ..... ...# #...## .#.#  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (heavily wounded, chance to call a sprite on attack: 47%, 63%  to hit)  You shoot a sling bullet. The sling bullet hits the scorpion.  The scorpion is almost dead.gu;*g=wAim: a scorpion (heavily wounded, chance to call a sprite on attack: 47%, 63%  to hit)  You shoot a sling bullet. The sling bullet hits the scorpion.  The scorpion is almost dead.You feel bolstered by spreading misfortune.  A giggling sprite leaps out and makes the scorpion trip over its own legs. †You kill the scorpion!* 9 967.5 (1.3 _You can now pass through a line of other dancers.3gd 3ge 3gFm 3go F _Unknown command.4g44g4gЎ4g% _4gj6===Fly  _The sprites lose interest in your situation.4gT.4gٝ4gğh===4gB4gSB4g4g?4g4gX4g4gL4g{7====4ge4 _Magic restored.4g,4g+4g,4g     ####### ..###< #....### ---70.5 (13.0)#............# ...#...<....# +..>....†....#  ##...#......#  #..........#  .......#...## .#..........# ...........# 4gM^---1.5 (144g4g4gd< 44g= 4gA 4gJ X4g>L 4gDM =====4gN 4gP 4gJS ,4gT 4g\X 4g-[ ,4g] 4g_ 4gb ,4gLd 4gh 4gm 4gn DFly 4g]p 4gPt n _You feel your willpower return.4gw 44gx 4gQz 4g| ,4gl} 4g 4g ,4g 4g 4g P84g 4g 4g> ,4gL 4g #............# #...#...<....# +..>....†....# ###...#......# ####..........# #........#...##  #.#..........#  ####............#  #.|@###...##..#.#  #.....#.###.##.# 4g #.. ..#.# #.. #####...# ..# # ...# .# .## . .. 4gȔ  #............# #...#...<....# +..>....†....# ###...#......# ####...# #........#...## #.#.# ####..#4go _ #.@.###...##..#.# #.....#.###.##.# #...#...#... ..#.# #.. #####...# ..# #. ...# .## .## . ..4g -82.5 (114g/ H73.5 (124g 4g s _You see here a staff of fire.6gjG4.0)6g9o6gbrI _B - a staff of fire7gh7gB67gG 5 7g˰ 7g7gز9_You feel your existence waver again.7g,7g7g7g7g7g7g 7g7g7g7g7g7g7g 7g###...#.7g 7g####.....7g 7g#........7g 7g#.#......7g#### ##### ####........7g##...###...###...###...##7g!#.....#.###.#.....#.###.#...#...#...#...# ..#.@)#...#####...# .. #...#...# ...# . ..#.###.#. .## ...###. .###. .#.### ... # ... ...### 90.0)7g< 5.5 (11 _C - a sedimented sapphire potion8g*###...#.####.#.##.#.#### ##### ####.##...###...###...###...##.#.....#.###.#.....#.###.##...#...#...#...# ..##..@#...#####...# ..##...#...# ...# .#...#.###.#. .## #...###. .###. . #.### .. ...###6.5 (1.0) 8gu_You see here a +0 mace of protection.9gZJ9g59g?9gO _9gvJ9gި _k - 2 lumpy black potions (gained 1)5. .# .. # #.# #. ##### ##### #### .###...###...###... ##.#.....#.###.#.... #.@.# #...#...#... #...#####..)#...### #...#...#...#...# ##.#.....#.###.#. ..###...###...###. ...9g . #.###.#.....# # 5   ufetubus (asleep)#.#...#.. #...#...#...#. #####.. #...##### ..##.. #...## 1093.0)  An ufetubus comes into view..55==10.5 (14 _The ufetubus shouts! _You see here 8 gold pieces.:g6toph the Trooper..Poltergeist of Uskayaw *.....5## Health: 47/47 ========================*.# Magic: 7/7========================#*# AC: 5Str: 6#* ##### ##### #### EV: 11:gInt: 15*###...###...###... SH: 5Dex: 17##*#.....#.###.#.... XL:  6 Next: 96% Place: Dungeon:5#.@.# #...#...#... Noise: ==-------  Time: 4110.5 (0.0)#...#####..)#...#### a) +1 sling#...#...#...#...#Fire: a) +1 sling##.#.....#.###.#.Fly ..###...###...###..... #.###.#.....# # 5   ufetubus#.#...#.. #...#...#...#. #####..:g-: #...##### ..##.. #...## _The ufetubus shouts! _You see here 8 gold pieces.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (46% to hit);gtoph the Trooper..Poltergeist of Uskayaw *.....5## Health: 47/47 ========================..# Magic: 7/7========================#.# AC: 5Str: 6#. ##### ##### #### EV: 11Int: 15.###...###...###... SH: 5Dex: 17##.#.....#.###.#.... XL:  6 Next: 96% Place: Dungeon:5#.@.# #...#...#... Noise: ==-------  Time: 4110.5 (0.0)#...#####..)#...#### a) +1 sling#...#...#. m..#...#Fire: a) +1 sling##.#.....#.###.#.Fly ..###...###...###..... #.###.#.....# # 5   ufetubus#.#...#.. #...#...#...#. #####.. #...##### ..##.. #...## _You see here 8 gold pieces.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (46% to hit)  Okay, then.;g ;g_;g;g}  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.;g@ .5An ufetubus comes into view.5-------1.5 (1Will/2 Jinx Fly ;gM;g5 _The ufetubus moves out of view.;gJ toph the Trooper..Poltergeist of Uskayaw *......## Health: 47/47 ========================..# Magic: 5/7=================-------#5# AC: 5Str: 6#* ##### ##### #### EV: 11Int: 15*###...###...###... SH: 5Dex: 17##*#.....#.###.#.... XL:  6 Next: 96% Place: Dungeon:5#.@.# #...#...#... Noise: ==-------  Time: 4111.5 (0.0);g.5.;g <=2.8 (1.3 _;gס ;gh gOtoph the Trooper..Poltergeist of Uskayaw *......## Health: 44/47 ======================--..# Magic: 5/7=================-------#.# AC:  9  Str: 6#. ##### ##### #### EV: 11Int: 15.###...###...###... SH: 5Dex: 17##.#.....#.###.#.... XL:  6 Next: 96% Place: Dungeon:5>gQ#.@.# #...#...#... Noise: ===------  Time: 4116.7 (0.0)#.5.#####..)#...#### a) +1 sling#...#...#...#...#Fire: a) +1 sling##.#.....#.###.#.Will/2 Jinx Fly ..###...###...###..... #.###.#.....# # 5   ufetubus (very drained)#.#...#.. #...#...#...#. #####.. #...##### ..##.. #...#>gT# _The sling bullet closely misses the ufetubus.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (almost dead, heavily drained, chance to call a sprite on  attack: 55%, 46% to hit)>g|toph the Trooper..Poltergeist of Uskayaw *......## Health: 44/47 ======================--..# Magic: 5/7=================-------#.# AC:  9  Str: 6#. ##### ##### #### EV: 11Int: 15.###...###...###... SH: 5Dex: 17##.#.....#.###.#.... XL:  6 Next: 96% Place: Dungeon:5#.@.# #...#...#... Noise: ===------  Time: 4116.7 (0.0)#.5.#####..)#...#### a) +1 sling[0;1>g0m#...#...#...#...#Fire: a) +1 sling##.#.....#.###.#.Will/2 Jinx Fly ..###...###...###..... #.###.#.....# # 5   ufetubus (very drained)#.#...#.. #...#...#...#. #####.. #...##### ..##.. #...##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (almost dead, heavily drained, chance to call a sprite on  attack: 55%, 46% to hit)  You shoot a sling bullet. The sling bullet hits the ufetubus.  You kill the ufetubus!.>g 9.>gs<88.0 (1.3 _>gg >g ?g?g|Q?gXW5---90.).......#..###..#.5   ufetubus (wandering).?gY:---?gV^?ga` _An ufetubus is nearby!?g  _You kill the ufetubus! _An ufetubus is nearby!  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  You beckon more vexing sprites to accompany your attacks.  You feel your willpower being sapped.?g ?g i.55?g 53-------8===20?g ?gW * _The ufetubus shouts!@gh2toph the Trooper..Poltergeist of Uskayaw *......## Health: 45/47 ======================--..# Magic: 3/7==========--------------#.# AC:  8  Str: 6#5 ##### ##### #### EV: 11Int: 15@gii*###...###...###... SH: 5Dex: 17##*#.....#.###.#.... XL:  6 Next: 98% Place: Dungeon:5#.@.# #...#...#... Noise: ===------  Time: 4120.0 (0.0)#...#####..)#...#### a) +1 sling#...#...#...#...#Fire: a) +1 sling##.#.....#.###.#.Will/2 Jinx Fly ..###...###...###..... #.###.#.....# # 5   ufetubus@gl#.#...#.. #...#...#...#. #####.. #...##### ..##.. #...##You feel your willpower being sapped. _The ufetubus shouts!  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (chance to call a sprite on attack: 55%, 46% to hit)@gtoph the Trooper..Poltergeist of Uskayaw *......## Health: 45/47 ======================--..# Magic: 3/7==========--------------#.# AC:  8  Str: 6#5 ##### ##### #### EV: 11Int: 15(###...###...###... SH: 5Dex: 17##(#.....#.###.#.... XL:  6 Next: 98% Place: Dungeon:5#.@.# #...#...#... Noise: ===------  Time: 4120.0 (0.0)#...#####..)#...####@g d a) +1 sling#...#...#...#...#Fire: a) +1 sling##.#.....#.###.#.Will/2 Jinx Fly ..###...###...###..... #.###.#.....# # 5   ufetubus#.#...#.. #...#...#...#. #####.. #...##### ..##.. #...##Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (chance to call a sprite on attack: 55%, 46% to hit)  You shoot a sling bullet. The sling bullet hits the ufetubus!  The ufetubus is severely wounded.@g..5*4===1.3 (1.3@gm  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an ufetubus (chance to call a sprite on attack: 55%, 46% to hit)  You shoot a sling bullet. The sling bullet hits the ufetubus!  The ufetubus is severely wounded. _You can now pass through a line of other dancers.@ga toph the Trooper..Poltergeist of Uskayaw **.....## Health: 45/47 ======================--..# Magic: 4/7=============-----------#.# AC:  8  Str: 6#. ##### ##### #### EV: 11Int: 15.###...###...###... SH: 5Dex: 17##5#.....#.###.#.... XL:  6 Next: 98% Place: Dungeon:5#.@.# #...#...#... Noise: ===------  Time: 4121.3 (0.0)#...#####..)#...#### a) +1 sling#@g [40m...#...#...#...#Fire: a) +1 sling##.#.....#.###.#.Will/2 Jinx Fly ..###...###...###..... #.###.#.....# # 5   ufetubus#.#...#.. #...#...#...#. #####.. #...##### ..##.. #...## _You can now pass through a line of other dancers.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (severely wounded, chance to call a sprite on attack: 55%, 46%to hit)@g toph the Trooper..Poltergeist of Uskayaw **.....## Health: 45/47 ======================--..# Magic: 4/7=============-----------#.# AC:  8  Str: 6#. ##### ##### #### EV: 11Int: 15.###...###...###... SH: 5Dex: 17##(#.....#.###.#.... XL:  6 Next: 98% Place: Dungeon:5#.@.# #...#...#... Noise: ===------  Time: 4121.3 (0.0)#...#####..)#...#### a) +1 sling[3@g 3m#...#...#...#...#Fire: a) +1 sling##.#.....#.###.#.Will/2 Jinx Fly ..###...###...###..... #.###.#.....# # 5   ufetubus#.#...#.. #...#...#...#. #####.. #...##### ..##.. #...##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (severely wounded, chance to call a sprite on attack: 55%, 46%to hit)  You shoot a sling bullet.  The sling bullet closely misses the ufetubus.@g W.5@g. A47@g &2.6 (1.3@g? @g/ I _The ufetubus slips past you! The ufetubus hits you.AgM4toph the Trooper..Poltergeist of Uskayaw **.....## Health: 44/47 ======================--..# Magic: 4/7=============-----------#.# AC:  7  Str: 6#. ##### ##### #### EV: 11Int: 15.###...###...###... SH: 5Dex: 17##.#.....#.###.#.... XL:  6 Next: 98% Place: Dungeon:5#.@.# #...#...#... Noise: ===------  Time: 4122.6 (0.0)#.5.#####..)#...#### a) +1 slingAg5[11;16H#...#...#...#...#Fire: a) +1 sling##.#.....#.###.#.Will/2 Jinx Fly ..###...###...###..... #.###.#.....# # 5   ufetubus#.#...#.. #...#...#...#. #####.. #...##### ..##.. #...## _The ufetubus slips past you! The ufetubus hits you.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (severely wounded, chance to call a sprite on attack: 55%, 46%to hit)Agtoph the Trooper..Poltergeist of Uskayaw **.....## Health: 44/47 ======================--..# Magic: 4/7=============-----------#.# AC:  7  Str: 6#. ##### ##### #### EV: 11Int: 15.###...###...###... SH: 5Dex: 17##.#.....#.###.#.... XL:  6 Next: 98% Place: Dungeon:5#.@.# #...#...#... Noise: ===------  Time: 4122.6 (0.0)#.(.#####..)#...#### a) g?Xm+1 sling#.(.#...#...#...#Fire: a) +1 sling##(#.....#.###.#.Will/2 Jinx Fly ..###...###...###..... #.###.#.....# # 5   ufetubus#.#...#.. #...#...#...#. #####.. #...##### ..##.. #...##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (severely wounded, chance to call a sprite on attack: 55%, 46%to hit)  You shoot a sling bullet.  The sling bullet closely misses the ufetubus.Ag ;*AgaShift-Dir - straight line  Aim: an ufetubus (severely wounded, chance to call a sprite on attack: 55%, 46%to hit)  You shoot a sling bullet.  The sling bullet closely misses the ufetubus.A giggling sprite leaps out and smacks the ufetubus with its own wing.AgL.Ag&.Ag .AgAg+Ag.toph the TrooperAg..Ags8Poltergeist of Uskayaw **....Ag6.## Health: 45/47 ======================--..# Magic: 4/7=============-----------#.# AC:  9  Str: 6#. ##### ##### #### EV: 11Ag MInt: 15.###...###...###... SH: 5Dex: 17##.#.....#.###.#.... XL:  6 Next: 101% Place: Dungeon:5#.@.# #...#...#... Noise: ===------  Time: 4123.9 (1.3)#...#####..)#...#### a) +1 sling#...#...#...#...#Fire: a) +1 sling##.#.....#.###.#.Will/2 Jinx Fly AgS ..###...###...###..... #.###.#.....# ##.#...#.. #...#...#...#. #####.. #...##### ..##.. #...##Shift-Dir - straight lineAim: an ufetubus (severely wounded, chance to call a sprite on attack: 55%, 46%to hit)  You shoot a sling bullet.  The sling bullet closely misses the ufetubus.A giggling sprite leaps out and smacks the ufetubus with its own wing.Ag($  Ag% Ag& 50/53Ag' 44/8Ag, -7 0% _You kill the ufetubus!Ag81  Agq2 Ag3 5_You have reached level 7!Ag4 Bg=o>1= _Fly Bg ..............#.###............. #................ #..............# #..............# #..............# .###..............+ (......@..........# ---74.9 (51.0)..................## ...................# ..........########.# ..........# ###.# #######+##....# #...###...  ###### #.###.#....  #. #...# # #...#### Bg2*Bg+H---5.9 (52Bg].Bg60Bg84BgBgBgKBg!BBg",Bgd$Bg&Bg. #>S .... #.###... #... #...# #...#. #Bg0M...#...###...+...(...@.............##.............###.............##...########.##...# ###.# ###+##....# #...### S   adder (asleep) ###### #.###.#. #. #...# # #...#Bg6| 7.9 (2.0)  An adder comes into view.Bg-<k.SSBg=+8.9 (3BgACg[/ _The adder hisses angrily.DgWQC  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks.DgRDg0ZV.SDgW[6------==9.9 (1Will/2 Jinx Fly DgaDgf; _You feel your willpower being sapped.Dg,wtoph the Trooper#>. .............. Poltergeist of Uskayaw *.....#.###............. Health: 53/53 ========================#................ Magic: 6/8==================------#S.............#AC: 5Str: 6#*.............#EV: 11Int: 15. #*.............#Dg-SH: 5Dex: 17....###*.............+XL:  7 Next:  0% Place: Dungeon:5...(...@.............#Noise: ==-------  Time: 4179.9 (0.0)#....................## a) +1 sling#.....................# Fire: a) +1 sling#............########.# Will/2 Jinx Fly #............# ###.# #######+##....# #...### S   adder###### #.###.#.#. #...## #...#You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  Dg 0dFire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (chance to call a sprite on attack: 55%, 46% to hit)Dgotoph the Trooper#>. .............. Poltergeist of Uskayaw *.....#.###............. Health: 53/53 ========================#................ Magic: 6/8==================------#S.............#AC: 5Str: 6#(.............#EV: 11DgInt: 15. #(.............#SH: 5Dex: 17....###(.............+XL:  7 Next:  0% Place: Dungeon:5...(...@.............#Noise: ==-------  Time: 4179.9 (0.0)#....................## a) +1 sling#.....................# Fire: a) +1 sling#............########.# Will/2 Jinx Fly #............# ###.# #######+##....# #...### S   adder###### #.###.#.#. #...#Dg# #...#Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (chance to call a sprite on attack: 55%, 46% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder is moderately wounded.Dg Dgb.S..Dg\==81.2 (1.3 _Dg?DgDg Mtoph the Trooper#>. .............. Poltergeist of Uskayaw *.....#.###............. Health: 53/53 ========================#................ Magic: 6/8==================------#..............#AC: 5Dg kStr: 6#S.............#EV: 11Int: 15. #*.............#SH: 5Dex: 17....###*.............+XL:  7 Next:  0% Place: Dungeon:5...(...@.............#Noise: ===------  Time: 4181.2 (0.0)#....................## a) +1 sling#.....................# Fire: a) +1 sling#............########.# Will/2 Jinx Fly #............# ###.# #######+##....# #...### S   adder###### #.###.#.#. #...## #...# Dg _The adder is moderately wounded.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (moderately wounded, chance to call a sprite on attack: 55%, 46%  to hit)Dgtoph the Trooper#>. .............. Poltergeist of Uskayaw *.....#.###............. Health: 53/53 ========================#................ Magic: 6/8==================------#..............#AC: 5Str: 6#S.............#DgcEV: 11Int: 15. #..............#SH: 5Dex: 17....###..............+XL:  7 Next:  0% Place: Dungeon:5...(...@.............#Noise: ===------  Time: 4181.2 (0.0)#....................## a) +1 sling#.....................# Fire: a) +1 sling#............########.# Will/2 Jinx Fly #............# ###.# #######+##....# #...### S   adder###### #.###.#.#. #...## #...#Dg?Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (moderately wounded, chance to call a sprite on attack: 55%, 46%  to hit)  You shoot a sling bullet. The sling bullet hits the adder!  You kill the adder!Dg†((Dg,..Dg<22.5 (1.3 _Dg$Dge%Eg JEg Eg Eg9 Fly EgL { _The sprites lose interest in your situation.Egb Ege Eg ,Eg Eg Eg N7===Eg$ Eg ,Eg Eg ,Eg Eg< ,Eg% Egl R===Eg Eg BEg ,Eg EgQ ,Eg[ Eg BEgb d8===Eg5 Eg( Eg Eg Eg Eg Eg Eg Eg Eg Eg6 Eg Eg Eg7 Eg# Eg( <===Eg EgJ Eg Eg Eg _s - 48 stones (gained 3)Eg 1#........# #........# #........# #>. ..#........# #.###........#....$...# #...... #........# #......##........# #†.........@..# #......---202.5 (20.Eg 0)>..###....................###............... #.............. #............###. #............# #######+##....# ###### #.Egh Eg H---3.5 (21Eg Eg# 9 _Found an escape hatch in the floor.FgF Fg Fg Fg Fg0 XFg* Fg AFly Fg Fg n _You feel your willpower return.Fg3 Fg* Fg! Fgt ,FgL Fg N _You now have 282 gold pieces (gained 10).Fg Fg Fg FgE Fg- BFg! Fgn# ,Fg$ Fg' Fg+* ,Fg+ FgI- Fg. ,Fg/ Fg1 Fg3 Fg3 Fgl4 Fg6 Fg7 Fg8 Fgy9 Fg: FgE< Fg< Fg= Fg> Fg@ Fg@ FgnA FgB FgD FgQE FgE FgF FgH FgI Fg:J FgK FgiM FgN FgN FgP FgQ FgR FgNS FgOU FgV FgW FgX FgY Fg#[ Fg[ Fg\ Fg8] Fg{^ Fg1_ ,Fg` Fgqb Fgc ,Fg\d Fge Fgf Fg+g Fgph Fg0j Fgj ,Fgll Fgm Fg@n Fgn Fgo Fgq Fg/r Fgr Fgs Fg===3.1 (1.3 _Tg& :_Tg Ug#.####### #.###. toph the Trooper#.##. #.. Poltergeist of Uskayaw *.....#.#### # #.. Health: 53/53 ========================#....##.. Magic: 6/8==================------#######..###. AC: 5Str: 6. #.....#..#..# EV: 11Int: 15... #.._..#..#.... SH: 5Dex: 17.....##...##..# #.#...# XL:  7 Next:  2% Place: Dungeon:5.......O*@....# . ##### Noise: ===------  Time: 4243.1 (0.0)Ug e....?.##.....### a) +1 sling..........#.##. Fire: a) +1 sling............#.# Will/2 Fly .....#...<..##... #........O   two-headed ogre# ( #########. _The two-headed ogre is moderately wounded.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a two-headed ogre, wielding two +0 giant clubs (moderately wounded, 77% tohit)Ug$#.####### #.###. toph the Trooper#.##. #.. Poltergeist of Uskayaw *.....#.#### # #.. Health: 53/53 ========================#....##.. Magic: 6/8==================------#######..###. AC: 5Str: 6. #.....#..#..# EV: 11Int: 15... #.._..#..#.... SH: 5Dex: 17Ug.....##...##..# #.#...# XL:  7 Next:  2% Place: Dungeon:5.......O(@....# . ##### Noise: ===------  Time: 4243.1 (0.0)....?.##.....### a) +1 sling..........#.##. Fire: a) +1 sling............#.# Will/2 Fly .....#...<..##... #........O   two-headed ogre# ( #########.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a two-headed ogre, wiUg"elding two +0 giant clubs (moderately wounded, 77% tohit)  You shoot a sling bullet.  The sling bullet hits the two-headed ogre.UguShift-Dir - straight line  Aim: a two-headed ogre, wielding two +0 giant clubs (moderately wounded, 77% tohit)  You shoot a sling bullet.  The sling bullet hits the two-headed ogre.  The two-headed ogre is moderately wounded.Ug l_.OUg 44.4 (1.3 _Ug~Ug=UgRB#.####### #.###. toph the Trooper#.##. #.. Poltergeist of Uskayaw *.....UgS#.#### # #.. Health: 53/53 ========================#....##.. Magic: 6/8==================------#######..###. AC: 5Str: 6. #.....#..#..# EV: 11Int: 15UgT... #.._..#..#.... SH: 5Dex: 17.....##...##..# #.#...# XL:  7 Next:  2% Place: Dungeon:5........O@....# . ##### Noise: ===------  Time: 4244.4 (0.0)....?.##.....##UgNUr# a) +1 sling..........#.##. Fire: a) +1 sling............#.# Will/2 Fly .....#...<..#UgV#... #........O   two-headed ogre# ( #########. _The two-headed ogre is moderately wounded.Fire: a) +1 slingUgVPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a two-headed ogre, wielding two +0 giant clubs (moderately wounded, 77% tohit)Vgڔ#.####### #.###. toph the Trooper#.##. #.. Poltergeist of Uskayaw *.....#.#### # #.. Health: 53/53 ========================#....##.. Magic: 6/8==================------#######..###. AC: 5Str: 6. #.....#..#..# EV: 11Int: 15... #.._..#..#.... SH: 5Dex: 17.....##...##..# #.#...# XL:  7 Next:  2% Place: Dungeon:5........O@....# . ##### Noise: ===------  Time: 4244.4 (0.0)....?.##gm.....### a) +1 sling..........#.##. Fire: a) +1 sling............#.# Will/2 Fly .....#...<..##... #........O   two-headed ogre# ( #########.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a two-headed ogre, wielding two +0 giant clubs (moderately wounded, 77% tohit)  You shoot a sling bullet.  The sling bullet hits the two-headed ogre.Vg԰Shift-Dir - straight line  Aim: a two-headed ogre, wielding two +0 giant clubs (moderately wounded, 77% tohit)  You shoot a sling bullet.  The sling bullet hits the two-headed ogre.  The two-headed ogre is moderately wounded.44-----5.7 (1.3Vg:_VgLH _The two-headed ogre hits you with a +0 giant club!Yg#.####### #.###. toph the Trooper#.##. #.. Poltergeist of Uskayaw *.....#.#### # #.. Health: 44/53 ===================-----#....##.. Magic: 6/8==================------#######..###. AC: 5Str: 6. #.....#..#..# EV: 11Int: 15... #.._..#..#Yg .... SH: 5Dex: 17.....##...##..# #.#...# XL:  7 Next:  2% Place: Dungeon:5........O@....# . ##### Noise: ===------  Time: 4245.7 (0.0)....?.##.....### a) +1 sling..........#.##. Fire: a) +1 sling............#.# Will/2 Fly .....#...<..##... #........O   two-headed ogre# ( #########. _The two-headed ogre hits you with a +0 giant club!  Fire: a) +1 slingPress: ? - help, Q - select actiYgU6on, ( or ) - cycleShift-Dir - straight lineAim: a two-headed ogre, wielding two +0 giant clubs (moderately wounded, 77% tohit)YgC#.####### #.###. toph the Trooper#.##. #.. Poltergeist of Uskayaw *.....#.#### # #.. Health: 44/53 ===================-----#....#Yg#.. Magic: 6/8==================------#######..###. AC: 5Str: 6. #.....#..#..# EV: 11Int: 15... #.._..#..#.... SH: 5Dex: 17.....##...##..# #.#...# XL:  7 Next:  2% Place: Dungeon:5........O@....# . ##### Noise: ===------  Time: 4245.7 (0.0)....?.##.....### a) +1 sling..........#.##. Fire: a) +1 sling............#.# Will/2 Fly .....#Yg?[39;49m...<..##... #........O   two-headed ogre# ( #########.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a two-headed ogre, wielding two +0 giant clubs (moderately wounded, 77% tohit)  You shoot a sling bullet.  The sling bullet hits the two-headed ogre.Yg iM_Shift-Dir - straight lineAim: a two-headed ogre, wielding two +0 giant clubs (moderately wounded, 77% tohit)  You shoot a sling bullet.  The sling bullet hits the two-headed ogre.  YgThe two-headed ogre is heavily wounded.*5=7===7.0 (1.3Yg:_YgRg _You can now pass through a line of other dancers.Ygڠ *#.####### #.###. toph the Trooper#.##. #.. Poltergeist of Uskayaw **....#.#### # #.. Health: 45/53 ====================----#....##.. Magic: 7/8=====================---#######..###. AC: 5Str: 6. #.....#..#..# EV: 11Int: 15... #.._..#..#.... SH: 5Dex: 17.....##...##..# #.#...# XL:  7 Next:  2% Place: Dungeon:5Ygy ........O@....# . ##### Noise: ===------  Time: 4247.0 (0.0)....?.##.....### a) +1 sling..........#.##. Fire: a) +1 sling............#.# Will/2 Fly .....#...<..##... #........O   two-headed ogre# ( #########. _You can now pass through a line of other dancers.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a two-headed ogre, wielding two +0 giant clubs (heavily wounded, 77% to  hit)ZgZ +Zg #.####### #.###. toph the TrooperZgr#.##. #.. Poltergeist of Uskayaw **....#.#### # #.. Health: 45/53 ====================----#....##.. Magic: 7/8=====================---#######..###. AC: 5Str: 6. #.....#..#..# EV: 11Int: 15... #.._..#..#.... SH: 5Dex: 17.....##...##..# #.#...# XL:  7 Next:  2% Place: Dungeon:5ZgOo........O@....# . ##### Noise: ===------  Time: 4247.0 (0.0)Zg....?.##.....##ZgIW# a) +1 slingZg..........#.##Zg_. Fire: a) +1 slingZg(G............#Zg].# Will/2 Fly Zg .....#...<..#Zg&`#... #........Zg(O   two-headed ogre# ( #########.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a two-headed ogre, wielding two +0 giant clubs (heavily wounded, 77% to  hit)  You shoot a sling bullet.  The two-headed ogre is heavily wounded.Zgy/ZgIZgK&MZgL   #.# #.   #    #######..# Zg,O . #.....#..#  ... #.._..#..# ....  .....##...##..#  ........O@....# .  ....?.##.....##  ..........#.##  ............#  .....#...<..# #... #........  # ( #########. ZgWShift-Dir - straight lineAim: a two-headed ogre, wielding two +0 giant clubs (heavily wounded, 77% to  hit)  You shoot a sling bullet.  The two-headed ogre is heavily wounded.The two-headed ogre hits you with a +0 giant club!!ZgjZgk ZglZgm Zgn ZgpZ#.# #.   #    #######..#  . #.....#..#  ... #.._..#..# ....  .....##...##..# Zgq ........O@....# .  ....?.##.....##  ..........#.##  ............#  .....#...<..# #... #........  Zg.t# ( #######  Zgu ZgՀ=Ouch! That really hurt! Zg!Zg_Zg] oZg:Qo   orcZg 1* * * LOW HITPOINT WARNING * * *ZgۅFAn orc comes into view. It is wielding a +0 flail.ZgZgZgĈ17Zg-------------Zg^====Zg*&8.3 (1.3ZgZg ZgZg)_You hear a shout! The orc shouts!Zg/ #.####### #.###. toph the Trooper#.##. #.. Poltergeist of Uskayaw **....#.#### # #.. Health: 17/53 =======-----------------#....##.. Magic: 7/8=====================---#######..###. AC: 5Str: 6. #.....#..#..# EV: 11Int: 15... #.._..#..#.... SH: 5Dex: 17..o..##...##..# #.#...# XL:  7 Next:  2% Place: Dungeon:5........O@....# . ##### Noise: ====-----  Time: 4248.3 (0.0)....?.Zg3 N##.....### a) +1 sling..........#.##. Fire: a) +1 sling............#.# Will/2 Fly .....#...<..##... #........O   two-headed ogre# ( #########.o   orc _You hear a shout! The orc shouts!  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a two-headed ogre, wielding two +0 giant clubs (heavily wounded, 77% to  hit)Zg +Zg/ #.####### #.###. toph the Trooper#.##. #.. Poltergeist of Uskayaw **....#.#### # #.. Health: 17/53 =======-----------------#....##.. Magic: 7/8=====================---#######..###. AC: 5Str: 6. #.....#..#..# EV: 11Int: 15... #.._..#..#.... SH: 5Dex: 17..o..##...##..# #.#...# XL:  7 Next:  2% Place: Dungeon:5........O@....# . ##### Noise: ====-----  Time: 4248.3 (0.0)....?.##.....Zg [33m### a) +1 sling..........#.##. Fire: a) +1 sling............#.# Will/2 Fly .....#...<..##... #........O   two-headed ogre# ( #########.o   orcPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a two-headed ogre, wielding two +0 giant clubs (heavily wounded, 77% to  hit)  You shoot a sling bullet.  The sling bullet hits the two-headed ogre.ZgW Shift-Dir - straight line  Aim: a two-headed ogre, wielding two +0 giant clubs (heavily wounded, 77% to  hit)  You shoot a sling bullet.  The sling bullet hits the two-headed ogre.  The two-headed ogre is heavily wounded.Zg  Zg`    #.# #.   #   Zgl  Zga -#######..# ZgH  Zg4 2. #.....#..# Zg  Zg I... #.._..#..# .... Zg  Zg ...o..##...##..# Zg  Zg u...o....O@....# . Zg  Zg 5....?.##.....## Zgq  Zg I..........#.## Zg  Zg= 4............# Zg  Zg A.....#...<..#Zg  Zg J#... #........ Zg  Zg # ( #########.  o   orc priest (wandering)Zg   o   orcAn orc priest comes into view. It is wielding a +0 mace.Zg" Zg~0 Zg2    #.# #.   #  Zg5   #######..#  . #.....#..#  ... #.._..#..# ....  ..o..##...##..#  ...o....O@....# .  ....?.##.....##  ..........#.##  ............#  .....#...<..#Zg@ E #... #........  # ( #########.    ZgG _ooThe two-headed ogre hits you with a +0 giant club.ZgN 4-===-9.6 (1.3Zg P _ZgP Zg^Y  ZgZ Zg\ 2_* * * LOW HITPOINT WARNING * * *Zg\ [g3- /Drink which item? Potions  j - a fuming clear potion  k - 2 lumpy black potions  m - a viscous sapphire potion  n - 2 bubbling black potions  x - a white potion  C - a sedimented sapphire potion [!] read|quaff[?] describe selected]g]g]gt #.####### #.###. toph the Trooper#.##. #.. Poltergeist of Uskayaw **....#.#### # #.. Health: 14/53 ======------------------#....##.. Magic: 7/8=====================---#######..###. AC: 5Str: 6. #.....#..#..# EV: 11Int: 15... #.._..#..#]gh.... SH: 5Dex: 17..o..##...##..# #.#...# XL:  7 Next:  2% Place: Dungeon:5...o....O@....# . ##### Noise: ===------  Time: 4249.6 (0.0)....?.##.....### a) +1 sling..........#.##. Fire: a) +1 sling............#.# Will/2 Fly .....#...<..##... #........O   two-headed ogre# ( #########.o   orc priest (wandering)[16;39]gHo   orcYou shoot a sling bullet.  The sling bullet hits the two-headed ogre.  The two-headed ogre is heavily wounded.An orc priest comes into view. It is wielding a +0 mace.The two-headed ogre hits you with a +0 giant club. _* * * LOW HITPOINT WARNING * * *]gc  It was a potion of lignification. You feel woody for a moment.]g0]gK ]g, ..5.o5   Grinder]g.iP - a potion of lignification---50.6 (1]g3:_]g5X _Grinder comes into view.^g: #. #.### ... ########. #.....#..#..#.o #.._..#..#.... ..5##...##..#.#...#o...O.... ####..?.##.@...## ......#.## ..........# .#...#...<..# #... #........ ( #########.o 2 orcs (1 wandering)^gV  #.# #.   #    #######..#  . #.....#..#  ..o #.._..#..# ....  ....5##...##..#  ....o...O.....# .  ....?.##.@...##  ..........#.##  ............#  .....#...<..# #... #........  # ( #########. An orc comes into view. It is wielding a +0 dagger.^g  #.# #.   #    #######..#  . #.....#..#  ..o #.._..#..# ....  ....5##...##..#  ....o...O.....# .  ....?.##.@...##  ..........#.##  ............#  .....#...<..# #... #....... # ( #########.     The two-headed ogre hits you with a +0 giant club! ^g e * * * LOW HITPOINT WARNING * * * ^g0 ^g?. #.._^g.^g(5o^gP   orc^gNGrinder says, "Mostly I couldn't keep them alive."^gk^g^g6/53 ------^gu*==-^gB1^g, ^g ^g^gP"_The orc moves out of view.^g#2### ... #######..##. #.....#..#..#.. #.._..#...... ...##...##.#.#...#.5o..O.... ####?.##.....## .......@#.## ....# .#..#...<.. #... #........ ( #########. # ^g7_..o..5##.O5   Grindero   orc^g8/--2^g?8_^g`B^g ... #######..##. #.....#....#.. #.._..#..#.... ...##...##..#.#...#....o....... ####.?5##.O...## ......#.## ....# .#..#...< #... #......... ( #########.# # ^g( _^gs /.o^g B.##..^g @5..O^g< no   orc^g o2--------3^g/  ^g ~_Grinder says, "I used to sell toenails on the black market."_g########. #.....#....#.. #.._.... .o.##...##..# #.#...#....o....... ####?.##.....## ..5..O#.## ..........# .#...# #... #.........# ( #########.# # o 2 orcs (1 missile, 1 wandering)_g>_g_gu_gH_g .o...o....5.O_gy &4_g.8__g _An orc comes into view. It is wielding a +0 flail. _There is an escape hatch in the ceiling here._gN4__gO_g(V8__g,X_gX_gf_...oooo 3 orcs (1 missile)_gjQ_*_gcK   _g|V . #.....#..#  ... #.._..#..# ....  .....##...##..#  .......o......# .  ....?o##o....##  ..........#.##  .......5.O..#  _gb.....#...*..# #... #.........#  # ( #########.#  # Grinder gestures at you._g_g".o@ _There is an escape hatch in the ceiling here.  Grinder gestures at you.  You suddenly lose the ability to move! You stop ascending the stairs.  The two-headed ogre hits you with a +0 giant club!!  You die...  Your body falls in perfect tune with the rhythm._gC -21/538=== 2  0   --more--ag>ag6-Inventory: 29/52 slots Hand Weapons (go to first with ))  a - a +1 sling (weapon)l - a +0 short sword  z - a +2 dagger of venom Missiles (go to first with ()g - 5 poisoned darts  s - 48 stones  A - 2 boomerangs Armour (go to first with [)  c - a +0 cloak (haunted)  d - a +0 cloak (haunted)  q - a +0 pair of boots (haunted)  r - a +1 helmet (haunted) Magical Staves (go to first with |)  B - a staff of fire Jewellery (go to first with "=)  p - an amulet of reflection (worn) Scrolls (go to first with ?)b - a scroll of poison  e - 3 scrolls of identify {unknown}  f - 2 scrolls of enchant weapon {unknown}  h - a scroll of enchant armour {unknown} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]ag ag ,ag+ ag%3 Goodbye, toph.525 toph the Trooper (level 7, -21/53 HPs)Began as a Poltergeist Hexslinger on Feb 28, 2025.Was a Believer of Uskayaw.Demolished by a two-headed ogre... wielding a +0 giant club(23 damage)... while paralysed by Grinder... on level 5 of the Dungeon.The game lasted 00:10:05 (4183 turns). Best Crawlers -1.157293875 Sapher MeEE-27 escaped with the Orb2.130700237 Sapher MyTm-27 escaped with the Orb3.89282254 Sapher MDEE-27 escaped with the Orb4.83792790 Yermak GnEE-27 escaped with the Orb5.82486239 Sergey DEVM-27 escaped with the Orb6.82202889 Yermak GnTm-27 escaped with the Orb7.74863927 Yermak GnSk-27 escaped with the Orb8.69920294 Yermak GnSu-27 escaped with the Orb9.62692548 Yermak BaHu-27 escaped with the Orb  10.62175797 Yermak GnAE-27 escaped with the Orbbgbgbg? [?25h[?0c [?1051l[?1052l[?1060l[?1061l