Dho Player: weed420 Game: DCSS 0.33 Server: clan Filename: 2025-06-07.11:05:33.ttyrec Time: (1749294333) Sat Jun 7 13:05:33 2025 Dhe [?1051l[?1052l[?1060l[?1061hDhf G)0[?7hDhg [?25l[?1cDh Dh Dhٰ Welcome, weed420. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Human s - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Humans are natural explorers. Discovering new places refreshes and invigorates them. They are otherwise completely average. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Human ForgewrightDho.Dh<DhKKWelcome, weed420. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Forgewrights are mages who specialise in the creation of turrets and mechanical companions to fight alongside. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Pick species first ? - Help Tab - Human ForgewrightDh_Dh^mDhu3Welcome, weed420 the Forgewright. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Human s - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - DemonspawnDhwv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - GnollDh}x#r - BarachiA - Mummy Humans are natural explorers. Discovering new places refreshes and invigorates them. They are otherwise completely average. + - Recommended speciesDhQy * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Change background ? - HelpDhz/ Tab - Human ForgewrightcDhcDh1 cDhq weed420 the TinkererMountain DwarfHealth: 14/14 ========================Magic: 3/3========================AC: 2Str: 12EV: 10cDh Int: 15SH: 0Dex: 8XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 hammercDh9 QCast: Kinetic GrapnelcDh ♣.♣ ♣.♣♣♣.♣ P..♣♣♣.♣♣....♣♣.♣P.⌠...♣.♣....♣....♣♣..=♣♣♣♣♣♣@.......cDhL _♣♣♣♣♣♣♣♣♣cDh cDhd Welcome, weed420 the Mountain Dwarf Forgewright.Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god...cDh cDhe Press ? for a list of commands and other information.  Found a tubular golden ring.cDhh cDhj [ _Found a staircase leading out of the dungeon.iDhiDh b  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.8  +1   g + Spellcasting 1.7   2.8  -2           b - Maces & Flails   0.0   0.7  +2   h + Forgecraft4.8   3.5  +2   c - Unarmed Combat   0.0   1.0   0      iDhZ                 d - Armour   0.0   0.8  +1      e + Dodging1.3   3.4  -3      f + Stealth1.4   2.8  -2          iDh                                                            The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skiDhtills [!] training|cost|targetslDh" h * Forgecraft   4.8lDhweed420 the Tinkerer♣.♣ ♣.♣♣Mountain Dwarf♣.♣ P..♣♣Health: 14/14 ========================♣.♣♣....♣Magic: 3/3========================♣.♣P.⌠...AC: 2Str: 12♣.♣....EV: 10Int: 15♣....♣SH: 0Dex: 8♣..=♣♣♣♣♣XL:  1 Next:  0% Place: Dungeon:1♣@.......Noise: ---------  Time: 0.0 (0.0)♣♣♣♣♣♣♣♣♣a) +0 hammerCast: Kinetic GrapnelWelcome, weed420 the Mountain Dwarf Forgewright.Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god...Press ? for a list of commands and other information.  Found a tubular golden ring. lDh6[22d_Found a staircase leading out of the dungeon.mDhfImDh♣. .♣ ♣.♣ ♣.♣♣ ♣.♣ P..♣♣ ♣.♣♣....♣♣♣.♣P.⌠....♣.♣....P♣....♣ ♣.@=♣♣♣♣♣ ♣<........♣♣♣♣♣♣♣♣♣♣mDh mDh_mDh҉mDhmDhe♣. .♣ mDh@Z♣.♣ ♣.♣♣ mDhͫ♣.♣ P..♣♣ mDh_♣.♣♣....♣♣ mDhV♣.♣P.⌠.... mDhs>♣.♣....P mDhI♣....♣ ♣..@♣♣♣♣♣ ♣<.♣♣♣♣♣♣♣♣♣mDhmDhmDhmDhnmDhYmDh$2.0 (2mDh~mDh$3.0 (3mDhmDh mDh"_d - a +6 ring of dexteritymDh i.<mDh~ mDh  ♣♣ ♣. .♣ ♣.♣♣♣.♣♣ ♣.♣PP..♣♣ ♣.♣♣....♣♣♣♣.♣P.⌠....♣♣.♣....P♣♣...@♣ ♣...♣♣♣♣♣ ♣<......... ♣♣♣♣♣♣♣♣♣♣♣mDhS ,mDhbmDhw&FM ♣♣ .♣ ♣♣.♣♣ ♣PP..♣♣ mDhP'♣....♣♣♣.♣P.⌠....♣♣.♣.@..P♣..♣P♣♣♣...♣♣♣♣♣ ♣<.........mDh@BmDhZ ♣♣♣ ♣. ..♣ ♣.♣♣♣.♣♣ ♣.♣PP..♣♣ ♣.♣♣....♣♣♣ ♣.♣P.⌠....♣ ♣.♣..@.P♣ ♣....♣P♣♣ ♣...♣♣♣♣♣ ♣♣♣♣mDhnBmDhe ♣♣♣♣ ♣. ..♣ ♣.♣♣♣.♣♣ ♣.♣PP..♣♣ ♣.♣♣....♣♣♣ ♣.♣P.⌠@...♣♣.♣....P♣.♣♣....♣P♣♣ ♣...♣♣♣♣♣♣<.........♣♣♣♣♣♣♣♣♣♣♣mDhΰmDhhl♣♣♣♣ mDhS♣. ..♣ mDhP♣.♣♣♣.♣♣ mDh+i♣.♣PP..♣♣ mDhͳ♣.♣♣....♣♣♣ mDh♣.♣P.⌠.@..♣ ♣.♣....P♣.♣ ♣....♣P♣♣ ♣♣...♣♣♣♣mDhȹ♣♣<..♣♣♣mDhmDh{mDhDmDhd♣♣♣♣♣ mDh}r♣. P..♣ mDhO♣.♣♣♣.♣♣ mDhh♣.♣PP..♣♣ mDhG♣.♣♣....♣♣♣ mDh♣.♣P.⌠..@.♣ mDhry♣.♣....P♣.♣ mDh♣....♣P♣♣.♣ mDh|♣...♣♣♣♣♣.♣mDh8g♣<.........mDh♣♣♣mDhF♣♣mDhcmDh$mDhmDhM♣♣♣♣♣mDhh♣. P..♣ mDh>+♣.♣♣♣.♣mDh<♣.♣PP..♣mDh7♣.♣♣....♣♣♣mDh♣.♣P.⌠....♣ mDh,m♣.♣....P♣@♣ mDh♣....♣P♣♣.♣ mDh"♣...♣♣♣♣♣.♣ mDhg♣<.........mDh*T♣♣♣♣♣♣♣♣♣♣♣ mDh mDh"mDh"mDhf%nDh♣♣♣♣♣♣. P..♣♣♣.♣♣♣PP..♣♣♣♣....♣♣♣nDh+♣P.⌠....♣....P♣.♣...♣P♣♣@♣.♣♣♣♣♣.♣<.........♣♣♣♣♣♣♣♣♣♣# nDhnDh nDh"nDhF♣♣♣♣♣♣. P..♣♣♣.♣♣PP..♣♣nDh?G♣....♣♣♣P.⌠........P♣.♣...♣P♣♣.♣.♣♣♣♣♣@♣<.........+nDhG♣♣♣♣♣♣♣♣♣♣# nDhL,nDhPnDhc♣. P..♣♣♣.♣♣PP..♣♣♣....♣♣♣P.⌠........P♣.♣...♣P♣♣.♣..♣♣♣♣♣.♣#<.......@.+♣♣♣♣♣♣♣♣♣♣# nDh ♣. P..♣ ♣.♣♣♣.♣♣ ♣.♣PP..♣♣ ♣.♣♣....♣♣♣ ♣.♣P.⌠....♣ ♣.♣....P♣.♣ ♣....♣P♣♣.♣ ♣...♣♣♣♣♣.♣# ♣<..@+ ♣♣♣♣♣♣♣♣♣♣♣# nDhN,nDh<nDh##'.#....###.#nDh,nDhnDhU ♣. P..♣ ♣.♣♣♣.♣♣ ♣.♣PP..♣♣ ♣.♣♣....♣♣♣ ♣.♣P.⌠....♣ ♣.♣....P♣.♣ nDh♣....♣P♣♣.♣ ♣...♣♣♣♣♣.♣### ♣<...@.# ♣♣♣♣♣♣♣♣♣♣♣#....# ###.# nDhg:# _You open the door.nDhU3nDhnDh.x  ♣. P..♣ nDh/a♣.♣♣♣.♣♣ ♣.♣PP..♣♣ ♣.♣♣....♣♣♣ ♣.♣P.⌠....♣ ♣.♣....P♣.♣ nDh2♣....♣P♣♣.♣ ♣...♣♣♣♣♣.♣### ♣<...'@# ♣♣♣♣♣♣♣♣♣♣♣#....# ####.# #  There is an open door here.nDh<8nDhY9 _nDhAnDh♣.♣♣....♣♣♣ nDhN♣.♣P.⌠....♣ nDh)b♣.♣....P♣.♣ nDhd♣....♣P♣♣.♣ nDha♣...♣♣♣♣♣.♣### nDh:♣<.nDhC..'.#### nDh♣nDhY#..@.# nDh####.# .# ...##.#..##nDhnDhnDh^#8♣.♣♣♣.♣♣  ♣.♣PP..♣♣  ♣.♣♣....♣♣♣  ♣.♣P.⌠....♣  ♣.♣....P♣.♣  ♣....♣P♣♣.♣  ♣...♣♣♣♣♣.♣###  ♣<...'.####  ♣#...@# nDh$####.# #.# ...#.###.#...###nDh (,nDhT+nDhK PP..♣♣♣....♣♣♣P.⌠........P♣....♣P♣.♣♣♣♣♣.♣###<.........'.####♣♣♣♣♣♣♣♣♣♣#.... nDhL#### ...##.##nDhP,nDh'TnDhw♣....♣♣♣P.⌠........P♣....♣P♣.♣♣♣♣♣.♣###<.........'.####♣♣♣♣♣♣♣♣♣♣#.... #### #........##.###.##.#nDhw #.# .#... .#### # nDhr|,nDhnDhҢs P.⌠........P♣....♣P♣.♣♣♣♣♣.♣###<.........'.####♣♣♣♣♣♣♣♣♣♣#.... #########.##.##....@...#nDh!###.## #.# .#.##nDh&,nDhnDh♣.♣P.⌠....♣ ♣.♣....P♣.♣ ♣....♣P♣♣.♣ ♣...♣♣♣♣♣.♣### ♣<...'.#### ♣#....# ####.# ######.##.# #.....@..# nDh#.###.##.# #.# .# ... .##### #nDho,nDhXnDhE.♣P.⌠....♣ .♣....P♣.♣ .. ....♣P♣♣.♣ .# ...♣♣♣♣♣.♣### .# <...'.#### .###....# ..####.# .# #####.##.# #......@.# #.###.##.# #.# ..# ... ..nDh.##### ..##.....##.##nDh,nDhnDh'♣P.⌠....♣ ♣....P♣.♣ .... .♣P♣♣.♣ #..# .♣♣♣♣♣.♣### #..# ...'.####..## #....#... ####.##.# #####.##.# #.......@# nDh*N#.###.##.# #.#...# .......#####...##.....#...####.##nDhR,,nDh.nDhNM♣....♣♣P.⌠....#..# ♣....P......♣P♣♣.♣ .♣♣♣♣♣.♣### #..# .........'.####..## ♣♣♣♣♣♣♣♣♣#....#... ####.#####.##.......#.###.##.# #.#...#nDhN.....##...####.##nDhRnDhRnDhrUnDh~uLMPP..♣♣ ♣....♣♣gP.⌠....#..# ♣....P......♣P♣♣.♣ .♣♣♣♣♣.♣### #..# .........'.####..###.# ♣♣♣♣♣♣♣♣♣#....#......# nDhut####.##........#.###.##.##g   hobgoblin (asleep)#...##...#nDh{nDhU028.0 (25.0)nDh,9.0 (26nDhބnDhg\ _A hobgoblin comes into view.nDh♣♣.♣♣ PP..♣♣ ...♣....♣♣gP.⌠....♣ ##..# ♣....P♣.......♣P♣♣.♣ ♣♣♣♣♣.♣### #..# .........'.####..### ♣♣♣♣♣♣♣♣♣#....#.@....#nDh ####.##.#########.##.......#.###.##.##.#...#  .......####...##.....nDhnDhR230.0 (1.0)nDhnDhoDh=I P..♣ ♣♣.♣♣ .PP..♣♣ ...♣....♣♣♣ #gP.⌠...##..# ♣....P.....♣P♣♣.♣ ♣♣♣♣♣.♣### #..# .........'.####.@###.# ♣♣♣♣♣♣♣♣♣#....#...... ####.##.#####oDhS>A####.##......#.###.##.# #.## .......####...##oDhBoDhC&1oDh)GoDhKoDh   Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.oDhJoDhMoDhSoDhZ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)oDh oDh -2 _oDh oDh' oDhT♣♣♣♣  P..♣ #... ##♣♣.♣♣ .... ..PP..♣♣ ... .♣....♣♣♣ #g.#.#P.⌠....♣ ###..#. ♣....P......♣P♣♣.♣ ♣♣♣♣♣.♣### #.@# .........'.####..###.# ♣♣♣♣♣♣♣♣♣#....#......# ####.##.#########.##......#.###.##.##.## .......oDhoDh\.ggoDhG===3Kinetic GrapneloDhS _The hobgoblin shouts! You hear a shout!pDhϏ  Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.pDhC♣♣♣♣♣ weed420 the Tinkerer  P..♣ #... ##  Mountain Dwarf ♣♣♣.♣♣ .... ..  Health: 14/14 ======================== ♣PP..♣♣ #... .  Magic: 2/3================-------- ♣♣....♣♣♣ #..#.#  AC: 2Str: 12 ♣P.⌠....♣ ###.g#. EV: 10Int: 15 ♣....P♣.♣ ...*. SH: 0Dex: 8 ...♣P♣♣.♣ #.*#pDhuc XL:  1 Next:  0% Place: Dungeon:1 ..♣♣♣♣♣.♣### #.@# Noise: ===------  Time: 33.0 (0.0) .........'.####..###.#  a) +0 hammer ♣♣♣♣♣♣♣♣♣#....#......#  Cast: Kinetic Grapnel ####.##.#####  #####.##.# #........# g   hobgoblin #.###.##.# #.#...# .......# _The hobgoblin shouts! You hear a shout!  Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  pDh^uPress: ? - help, Shift-Dir - straight lineAim: a hobgoblin (74% to hit)pDh5♣♣♣♣♣weed420 the TinkererP..♣#... ##Mountain Dwarf ♣♣♣.♣♣.... ..Health: 14/14 ======================== ♣PP..♣♣#... .Magic: 2/3================-------- ♣♣....♣♣♣ #..#.#AC: 2Str: 12 ♣P.⌠....♣ ###.g#.EV: 10Int: 15 ♣....P♣.♣ ...*.SH: 0Dex: 8 ...♣P♣♣.♣ #.*#XL:  1 Next:  0% Place: Dungeon:1 ..♣♣♣♣♣.♣### #.@#Noise: ===------  Time: 33.0 (0.0) .........'.####..###.#a) +0 hammer ♣♣♣♣♣♣♣♣♣#....#......#Cast: Kinetic GrapnelpDhp####.##.##########.##.##........#g   hobgoblin (grapneled)#.###.##.##.#...#.......#Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (74% to hit)  The kinetic grapnel hits the hobgoblin.pDhpDh<)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (74% to hit)  The kinetic grapnel hits the hobgoblin.  The hobgoblin is moderately wounded.pDh+.g..g.g   goblinpDh-4--4.0 (1pDhd4pDh;u _A goblin comes into view. It is wielding a +0 dagger.qDh.P  Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.qDh>♣♣♣♣♣ weed420 the Tinkerer  P..♣ #... ##  Mountain Dwarf ♣♣♣.♣♣ .... ..  Health: 14/14 ======================== ♣PP..♣♣ #... .  Magic: 1/3========---------------- ♣♣....♣♣♣ #..#.#  AC: 2Str: 12 ♣P.⌠....♣ ###..#. EV: 10Int: 15 ♣....P♣.♣ g..g. SH: 0Dex: 8 ...♣P♣♣.♣ #.*# XL:  1 Next:  0% Place: Dungeon:1 ..♣♣♣♣♣.♣### #.@# Noise: =--------  Time: 34.0 (0.0) .........'.####..###.# qDh  a) +0 hammer ♣♣♣♣♣♣♣♣♣#....#......#  Cast: Kinetic Grapnel ####.##.#####  #####.##.# #........# g   hobgoblin (grapneled) #.###.##.# g   goblin #.#...# .......# _A goblin comes into view. It is wielding a +0 dagger.Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (moderately wounded, grapneled, 74% to hit)qDh♣♣♣♣♣ weed420 the Tinkerer  P..♣ #... ##  Mountain Dwarf ♣♣♣.♣♣ .... ..  Health: 14/14 ======================== ♣PP..♣♣ #... .  Magic: 1/3========---------------- ♣♣....♣♣♣ #..#.#  AC: 2Str: 12 qDh♣P.⌠....♣ ###..#. EV: 10Int: 15 ♣....P♣.♣ g..g. SH: 0Dex: 8 ...♣P♣♣.♣ #..# XL:  1 Next:  0% Place: Dungeon:1 ..♣♣♣♣♣.♣### #.@# Noise: =--------  Time: 34.0 (0.0) .........'.####..###.#  a) +0 hammer ♣♣♣♣♣♣♣♣♣#....#......#  Cast: Kinetic Grapnel ####.##.#####  #####.##.# #........# g   hobgoblin (grapneled) #.###.##.# g   goblin #.#...# .......# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel Dh*V37m(safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (moderately wounded, grapneled, 74% to hit)  You miscast Kinetic Grapnel.  You are very lightly contaminated with residual magic.qDh"S  P..♣ #... ##  .... ..  #... .     .g... #.g# #.@#    qDh˛ ..# #.# #.#... qDha-5.0 (1Contam qDhZqDh;  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (moderately wounded, grapneled, 74% to hit)  You miscast Kinetic Grapnel.are very lightly contaminated with residual magic. _Nothing appears to happen.qDhBb [  The grapnel guides your strike. You hit the hobgoblin.qDhEd qDhj l.g.g   goblinqDh- =16=6.4 (1.4qDha qDhX M _You kill the hobgoblin!rDh:  You thump the goblin!rDhC)rDhl257.8Kinetic GrapnelrDhrDhJ _You kill the goblin!rDh? rDh( rDh rDh BrDhO rDh rDh- rDhM rDh (rDhrDhZ _Your magical contamination has completely faded away.rDhrDh rDh rDh rDhrDhVrDhrDh=rDhrDh rDhrDh%"rDh"T2========rDhJ%rDh(rDh)rDh+rDh/rDh 0rDh2rDh/6rDh6rDh9rDh<rDh=@========rDh^@rDhC,rDhFrDhRJ,rDhMrDhQ,rDhTrDhmX,rDh}[rDh__,rDhVbrDhe,rDhhrDhl,rDh"prDhxs,rDhvrDhDzj3========rDhq}rDhW M ♣♣♣♣#.##  P..♣ #... ##♣♣.♣♣ .... ..rDhƟPP..♣♣ . .♣....♣♣♣ #..#.#P.⌠....♣ #.###..#.# ♣....P♣.♣ #........#.♣P♣♣.♣ #)♣♣♣♣♣.♣### #..# .........'.####..### ♣♣♣♣♣♣♣♣♣#....#......##... _Magic restored.rDhJ3rDhrDh]M #.# ♣♣♣♣#.##  P..♣ ##...# ##♣♣.♣♣ .... ..PP..♣♣ . .♣....♣♣♣ #..#.P.⌠....♣ #.###..# ♣....P♣.♣ #.....@..#rDhu.♣P♣♣.♣ #####).###♣♣♣♣♣.♣### #..# .........'.####..###.##.#rDh,rDhrDh#.#  ##.## P..♣ ##...#### .♣♣ ....... rDhcPP..♣♣ #..... ....♣♣♣ #..#.# P.⌠....♣ #.###..#.# ....P♣.♣ #......@.# ♣P♣♣.♣ #####).### ♣♣♣♣♣.♣### #..# '.####..###.##....#......#####.##.##########.##.##........# rDh,rDhtrDh`&#.  #.# ♣♣♣ ## ..♣ ##...#### ♣.♣♣ ..... P..♣♣ #..... ....♣♣♣ #..#.# rDh'~⌠....♣ #.###..#@# .P♣.♣ #........# P♣♣.♣ #####).### ♣♣♣♣♣.♣### #..# .......'.####..###.# ♣♣♣♣♣♣♣#....#......#.##.##########.##.##........#rDh1-V========rDh1sDh'M+  #.# ♣♣ ##.## ..♣ ##...####### ♣.♣♣ #.......... P..♣♣ #......#...♣♣♣ ⌠....♣ #.###..#...P♣.♣ #........ .♣P♣♣.♣ #####).####sDh,sDhsDh|CM+  #.# ♣♣ ##.## ..♣ #...#######. ♣.♣♣ #...... P..♣♣ #...@..#...♣♣♣ #..#.#.#⌠....♣ #.###..#.# # ...P♣.♣ #........####)...#.#.#sDh],sDhD`sDh#+ #. #.#  ##.## ♣ ##...#.# .♣♣ #.# ..♣♣ #....@.# ♣♣♣ #..#.#.# ⌠....♣ #.###..#.#.# P♣.♣ #........#.# ♣P♣♣.♣ #####).###.#.♣### #..# g#g   goblin (asleep)'.####..###.##....#......# -64.8 (27.0)-5.8 (28sDhҠu _A goblin comes into view. It is wielding a +0 dagger.tDh%S&#+#. #.# ♣##.# ##...#######.# ♣#............# # ♣ #..#.#@# .♣ #.###..#.#.# .P♣.♣ #........#.# P♣♣.♣ #####).###.#♣♣.♣### #..# #g# .....'.####..###.# ♣♣♣♣♣#....#......# ####.##.##########.##.#6.8 (1.0)Kinetic GrapneltDh1  Casting: Kinetic Grapnel (safe; 3% risk of failure)  tDhh\Confirm with . or Enter, or press ? or * to list all spells.tDh   weed420 the Tinkerer #+ Mountain Dwarf #. Health: 14/14 ======================== #.# Magic: 2/3================-------- ♣ ##.## AC: 2Str: 12 ♣ ##...#######.#  EV: 10Int: 15 ♣♣ #............#  SH: 0Dex: 8 .♣♣ #......# XL:  1 Next: 25% Place: Dungeon:1 ..♣♣♣ #..#.#@# Noise: ---------  Time: 66.8 (0.0) ....♣ #.###..#.#*# a) +0 hammer .P♣.♣ #........#*# Cast: Kinetic Grapnel P♣tDh .♣ #####).###*# ♣♣♣.♣### #..# #g# .....'.####..###.# g   goblin (asleep) ♣♣♣♣♣#....#......# ####.##.#####  #####.##.# _A goblin comes into view. It is wielding a +0 dagger.Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)tDhtD +tDhP weed420 the Tinkerer#+Mountain Dwarf#.Health: 14/14 ========================#.#Magic: 2/3================-------- ♣##.##AC: 2Str: 12 ♣##...#######.#EV: 10Int: 15 ♣♣#............#SH: 0Dex: 8 .♣♣#......#XL:  1 Next: 25% Place: Dungeon:1 ..♣♣♣ #..#.#@#Noise: ---------  Time: 66.8 (0.0) ....♣ #.###..#.#*#a) +0 hammer .P♣.♣ #........#*#Cast: Kinetic Grapnel P♣♣.♣ #####).###*# ♣♣♣.♣### #..# #g# .....'.####..###.#g  DhS 37m goblin (grapneled) ♣♣♣♣♣#....#......#####.##.##########.##.#Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)  The kinetic grapnel hits the goblin.tDh ..g.=7.8 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (asleep, 100% to hit)  The kinetic grapnel hits the goblin. _The goblin is heavily wounded.uDhD  Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.uDhU  weed420 the Tinkerer #+ Mountain Dwarf #. Health: 14/14 ======================== #.# Magic: 1/3========---------------- ♣ ##.## AC: 2Str: 12 ♣ ##...#######.#  EV: 10Int: 15 ♣♣ #............#  SH: 0Dex: 8 .♣♣ #......# XL:  1 Next: 25% Place: Dungeon:1 ..♣♣♣ #..#.#@# Noise: =--------  Time: 67.8 (0.0) ....♣ #.###..#.#*# a) +0 hammer .P♣.♣ #........#*# Cast: DhoYmKinetic Grapnel P♣♣.♣ #####).###g# ♣♣♣.♣### #..# #.# .....'.####..###.# g   goblin (grapneled) ♣♣♣♣♣#....#......# ####.##.#####  #####.##.# _The goblin is heavily wounded.Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (heavily wounded, grapneled, 67% to hit)uDhcweed420 the Tinkerer#+Mountain Dwarf#.Health: 14/14 ========================#.#Magic: 1/3========---------------- ♣##.##AC: 2Str: 12 ♣##...#######.#EV: 10Int: 15 ♣♣#............#SH: 0Dex: 8 .♣♣#......#XL:  1 Next: 25% Place: Dungeon:1 ..♣♣♣ #..#.#@#Noise: =--------  Time: 67.8 (0.0) ....♣ #.###..#.#*#a) +0 hammer .P♣.♣ #........#*#Cast: Kinetic Grapnel P♣♣.♣ #####).###g# ♣♣♣.♣### #..# #.# .....'.#uDhb###..###.#g   goblin (grapneled) ♣♣♣♣♣#....#......#####.##.##########.##.#Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (heavily wounded, grapneled, 67% to hit)  The kinetic grapnel hits the goblin.uDhx v.g.8.8 (1uDh* UConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  uDh Aim: a goblin, wielding a +0 dagger (heavily wounded, grapneled, 67% to hit)  The kinetic grapnel hits the goblin. _The goblin is severely wounded.uDh  Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.vDh''  weed420 the Tinkerer #+ Mountain Dwarf #. Health: 14/14 ========================vDh* #.# Magic: 0/3------------------------ ♣ ##.## AC: 2Str: 12 ♣ ##...#######.#  EV: 10Int: 15 ♣♣ #............#  SH: 0Dex: 8 .♣♣ #......# XL:  1 Next: 25% Place: Dungeon:1 ..♣♣♣ #..#.#@# Noise: =--------  Time: 68.8 (0.0) ....♣ #.###..#.#*# a) +0 hammer .P♣.♣ #........#g# Cast: Kinetic Grapnel P♣♣.♣ #####).###.# ♣♣♣.♣### #..# #.# .....'.####..###.# g   goblin (grapneled) ♣♣♣♣♣#....#......# ####.##.#####  #####.##.# _Dh+a;10;1mThe goblin is severely wounded.Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (severely wounded, grapneled, 67% to hit)vDhY#+vDh\+  weed420 the Tinkerer #+ Mountain Dwarf #. Health: 14/14 ======================== #.# Magic: 0/3------------------------ ♣ ##.## AC: 2Str: 12 ♣ ##...#######.#  EV: 10Int: 15 ♣♣ #............#  SH: 0Dex: 8 .♣♣ #......# XL:  1 Next: 25% Place: Dungeon:1 ..♣♣♣ #..#.#@# Noise: =--------  Time: 68.8 (0.0) ....♣ #.###..#.#.# a) +0 hammer .P♣.♣ #........#g# Cast: Kinetic Grapnel P♣♣.♣ #####).###.#vDh:w ♣♣♣.♣### #..# #.# .....'.####..###.# g   goblin (grapneled) ♣♣♣♣♣#....#......# ####.##.#####  #####.##.#Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (severely wounded, grapneled, 67% to hit)  The kinetic grapnel hits the goblin. #+ #. #.# ##.## ##.  #..  #.  *# )# #####) #..# #.#..# ###  vDh['.vDhp339.8 (1Kinetic GrapnelvDhSIConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (severely wounded, grapneled, 67% to hit)  The kinetic grapnel hits the goblin. _You kill the goblin!wDhLIwDhPwDhwDhwDhT3========wDhzwDhQ(M#+#.  #.#  ##.##  #...#######.# ♣♣ #......#♣♣ #.....♣♣♣ #..#.#....♣ #.###..#.#. .P♣.♣ #........#)####wDh,,wDh9wDhYSM+#.  #.#  ##.##  #...####### ♣♣ #......#♣♣ ##......######wDhT♣♣♣ #..#.#. ....♣ #.###..#.#.#..#..#...#wDhY,wDh]wDhz#+ #. #.#  ##.##  ##...#.#  #.......@....# wDh♣♣ ##......###### ♣♣♣ #..#.#.# ♣ #.###..#.#.# P♣.♣ #..#)# ♣♣.♣ #####).###.#.♣### #..# #.#'.####..###.# wDhӊ,wDhuwDh3#+ #. #.# ##.## ##...#.#  #........@...#  ##......###### ♣♣♣ #..#.#.# ♣ #.###..#.#.# ♣.♣ #.#)#.♣ #####).###.#.♣### #..# #.#'.####..###.# ========wDhl   #+  #.  #.#  ##.## # ##...#.#  #.........@..#   ##......######  wDhG/ #..#.#.#  .♣ #.###..#.#.#  .♣ #.#)#  .♣ #####).###.#    .♣### #..# #.#   '.####..###.#   wDh#....#......#   wDhwDhC"! wDhi3.# .# #+ .# #. .# #.# .# ##.## .#  ##...#.#  #..........@.#  ##......######   #..#.#.#  ♣ #.###..#.#.#  ♣ #.#)#  ♣ #####).###.#  ♣### #..# #.#  .'.####..###.#  #....#......#  wDh3wDh6wDh;Z #.#  #.#  wDhZ#+ #.#  #. #.#  #.# #.#  ##.## #.# wDhZ[6 ##...#.#  #...........@#  ##......###### wDh[  #..#.#.#   #.###..#.#.#   #.wDh[\a#)#   #####).###.#  ### #..# #.#  '.####..###.# wDh\e #....#......#  wDhd,wDhkwDhTM.+  #.#  ##.## #...#######wDh̑......##......#######..#.#.# wDh",wDhwDhMsM.+ wDh$ #.#  ##.## #...#######............##......###### wDhh,wDhwDh~M..B.+wDh8i  #.#  ##.## #...########............# #B   giant cockroach (asleep)wDhwDhZ$-wDhl1112.8 (43.0)wDhF-3.8 (44wDhFwDhb _A giant cockroach comes into view.xDhf ..B#..##+.###.####...#######.............#......##### #..#.#.#  ### #..# #.#  4.8 (1.0)xDh_M..B.+  #.#  ##.## #...########............# #B   giant cockroach (asleep)5xDh{ #.....B.+  #.#  ##.## #...#######......##......###### ###..#.#.........#).BB6Kinetic GrapnelxDhh #.#.#........B.+  #.#  ##.## #...#######......##......###### ###..#.#..B7yDh  Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.yDhD  weed420 the Tinkerer ##.#.  Mountain Dwarf #... Health: 14/14 ======================== .... Magic: 2/3================-------- #.. AC: 2Str: 12 #.. EV: 10Int: 15 #B# SH: 0Dex: 8 #*# XL:  1 Next: 33% Place: Dungeon:1 #+ #@# Noise: ---------  Time: 117.8 (0.0) #. #.# a) +0 hammer #.# #.# Cast: Kinetic Grapnel ##.## #yDh_E.#  ##...#######.#  #............# B   giant cockroach  ##......###### #..#.#.#  #.###..#.#.# _A giant cockroach comes into view.Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a giant cockroach (74% to hit)yDh6  weed420 the Tinkerer##.#.  Mountain Dwarf#...  Health: 14/14 ========================....  Magic: 2/3================--------#..  AC: 2Str: 12#..  EV: 10Int: 15#B#  SH: 0Dex: 8#*#  XL:  1 Next: 33% Place: Dungeon:1#+#@#  Noise: ---------  Time: 117.8 (0.0)#.#.#  a) +0 hammer#.##.#  Cast: Kinetic Grapnel##.## #.#Dhum ##...#######.# #............#  B   giant cockroach (grapneled)##......###### #..#.#.# #.###..#.#.# Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a giant cockroach (74% to hit)  The kinetic grapnel hits the giant cockroach.yDhyDh'"L.ByDh#3=8.8 (1yDh(yDh~.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a giant cockroach (74% to hit)  The kinetic grapnel hits the giant cockroach. _The giant cockroach is severely wounded.yDht  The grapnel guides your strike. You sock the giant cockroach!.yDh p5020.2 (1.4Kinetic GrapnelyDhH yDh S _You kill the giant cockroach!yDhd M ##.##.#.##....#.......+ #.##.# yDhg yDhj J-10yDhl zDhZ3zDh~]zDha,zDhhXzDhkzDh5lzDhnzDhq,zDhtzDhvzDhwzDh^yzDhR},zDhzDh,zDhօzDh,zDhzDhCzDhT3========zDhzDh%M  ##.##....#zDh.....#.#.# #.+zDh|#.#.# ###zDh1,zDh5zDhM . ##.###.....#.#.## #.#+#.#zDh@ ..#zDh,zDhlzDh .# .#  ###.#  ##.#.#  ###....#  ......#  #...#  #.@#  #.##  #.#  #+ #.#  #. #.#  #.# #.#  ##.## #.#  ##...#######.# zDh'd #.#  zDhK,zDh| zDhCM.  ## ##.#####+.......#zDhOD.@.#.#####.# #.zDhHzDhH@========zDhLzDhl .# .#  .#  zDh^m:###.#  ##.#.#  ####....# zDhm +.#  #..@# zDh3n #..##  #.## zDhn #.#  #+ zDho#.#  #. #.# zDhko] #.# #.# zDho ##.## #.#  ##...#.#  zDhLtzDhtzDhwzDhAM  ### ##.#####zDh?B+.....@.#####...##.###.## . #zDh,zDhСzDh #.#  #.#  #.#  #.#  ###.#  ##.#.#  ####....# zDh[ +......@#  ####...##  #..##  #.##  #.#  #+ #.#  #. #.#  #.# #.#  ##.## #.#  zDh,zDhzDhM.  ## ##.#####...+.......####...###..## zDh,M..  ## ##.#####...+.......####...## .zDhLMM##..  ## ##.#####...+.......# #####.zDh4R,zDhUzDh`vnM.. ##.zDh&w.  ## ##.#####....#zDhwk .. #.zDhz:##.zDhG}zDh}zDhkzDh M... ..##..  ####.#.# zDhF..#zDh1,zDhezDhvM##[#.#.. #..##zDh..... ###.# .#zDh H-42.2 (21.0)zDhzDhX,3.2 (22zDhrzDh_% _Found a helmet.zDh? ...........zDh zDh zDh >M #( ##[#.# #.. #.##..#####..........>....#.# .##zDh" ,0.0)zDh zDh +4.2 (1zDh zDh K _Found 6 stones. Found a stone staircase leading down.{Dhp  ..  #( ##[##  ...#  # #..# #  #.##..###K# ###.........# ....>..@.# ########.#  #.#  #.#  #.#  ###.# K   kobold (asleep) ##.#.#   ####....#   +.......#  {DhG  A kobold comes into view. It is wielding a +0 dagger of speed.{Dh[ {Dha= r.Kr   quokka (wandering)K   kobold  The kobold shouts!{DhG===5Kinetic Grapnel{Dh-{DhY _A quokka comes into view.{DhVn  ..#  ...  #( ##[##  r..#   # #..# #  #.##..###.#  ###...@...K.# .....>....#### #########.#  #.#  #.#  #.#  ###.#  ##.#.#  ####....# {Dh{Dh{Dh;.rK.r{Dh20---6{Dho{Dha{Dh ###... #(# ##[#{Dhj E ...# # #r.# # #.##@.###.# ###......K.......>....#############.{Dh .# #.# ## ##.#{Dh {Dh K.=--7{DhF j _The quokka closely misses you.|Dh(  Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|Dh  weed420 the Tinkerer ### Mountain Dwarf ..# Health: 14/14 ======================== ... Magic: 2/3================-------- #(# AC: 2Str: 12 ##[## EV: 10Int: 15 ...# SH: 0Dex: 8 # #r.# #  XL:  1 Next: 50% Place: Dungeon:1 #.##@.###.#  Noise: =--------  Time: 147.2 (0.0) |Dh ###.....K...#  a) +0 hammer .....>....####  Cast: Kinetic Grapnel #########.#  #.#  #.#  r   quokka #.#  K   kobold ###.#  ##.#.# _The quokka closely misses you.Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (64% to hit)|Dh/   weed420 the Tinkerer###  Mountain Dwarf..#  Health: 14/14 ========================...  Magic: 2/3================--------#(#  AC: 2Str: 12##[##  EV: 10Int: 15...#  SH: 0Dex: 8# #*.# #|Dh1 3  XL:  1 Next: 50% Place: Dungeon:1#.##@.###.#  Noise: =--------  Time: 147.2 (0.0)###.....K...#  a) +0 hammer.....>....####  Cast: Kinetic Grapnel#########.# #.# #.#  r   quokka#.#  K   kobold###.# ##.#.# _The quokka closely misses you.Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line|Dh3 0Aim: a quokka (64% to hit)|Dh@ |Dh _rK.|Dh +8.2 (1|Dh |Dh ~  Casting: Kinetic Grapnel (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a quokka (64% to hit) _The kinetic grapnel misses the quokka. The quokka barely misses you.}Dh  You closely miss the quokka. The quokka closely misses you.The kobold hits you with a +0 dagger of speed.}DhҪ^2----9.6 (1.4}Dh}DhI> _The quokka bites you but does no damage.}Dh`  You miss the quokka. The kobold misses you. The quokka bites you.  The kobold hits you with a +0 dagger of speed.}Dhg0-------51.0}Dh9}Dhj= _The kobold hits you but does no damage.}Dht  You closely miss the quokka. The quokka barely misses you.The kobold hits you with a +0 dagger of speed.}Dh8 ~9/14 -----2.4}Dh2  _The quokka barely misses you. The kobold closely misses you.~Dh_|###...#(###[## ...# #r.# ##.##.K###.####...@.....#.....>....############.#  #..####.###.####....r6-------30 _The kobold hits you with a +0 dagger of speed.~Dh|H..#  ...  #(#  ##[# ...#  # #..# # #.##rK###.#  ###.........#  .....>..@.####  #########.#   #.#  #.#  #.#  ###.#  ##.#.#  ####....#  +.......#    The quokka twitches its whiskers.~Dh}..~Dh 8rK~Dh~DhH~Dh$4~DhA~Dh, ~Dh~DhV_The quokka attacks as it pursues you! The quokka closely misses you.~Dh~Dh ...  #(#  ##[# ...#  # #..# # #.##..###.#  ###....rK...#  .....>....####  #########@#   #.#  #.#  #.#  ###.#  ##.#.#  ####....#  +.......#  ####...##  ..Kr7==---5 ~DhW F_The quokka closely misses you.Dh5#(###[## ...# ###.##..###.###.............>..Kr############.# ####.####...+...####...# #..##   #(#  ##[##  ...#  # #..# #  #.##..###.#  ......#  .....>...r####  #K#  #@#  #.#  #.#  ###.#  ##.#.#  ..#  ..#  .##  #..## The kobold attacks as it pursues you!Dh.7 #(#  ##[##  ...#  # #..# #  #.##..###.#  ......#  .....>...r####  #K#  #@#  #.#  #.#  ###.#  ##.#.#  ..#  ..#  .##  #..##  .KThe kobold hits you with a +0 dagger of speed.4------6 _* * * LOW HITPOINT WARNING * * *Dh^8  You hit the kobold.Dh+aDhjQ .rDhrkT  You kill the kobold!Dhu587.8 (1.4DhDhT _The quokka closely misses you.Dhd " #(#  ##[##  ...#  # #..# #  #.##..###.#  ......# Dhf R .....>....####  #r#  #@#  #.#  #.#  ###.#  ##.#.#  ..#  ..#  .##  #..## Dh9  #(#  ##[##  ...#  # #..# #  #.##..###.#  ......#  .....>....####  Dh; #r#  #@#  #.#  #.#  ###.#  ##.#.#  ..#  ..#  .##  #..## DhC v  You barely miss the quokka. The quokka bites you.DhI ]------9.2DhN V _* * * LOW HITPOINT WARNING * * *Dh&   #(#  ##[##  ...#  # #..# #  #.##..###.# Dh ......#  .....>....####  #r#  Dh #@#  #.#  #.#  ###.#  ##.#.#  Dh..#   ..#  Dh.##  #..## You hit the quokka.  The quokka is heavily wounded.Dh #(#  ##[##  ...#  # #..# #  DhJK#.##..###.#  ......#  .....>....####  DhW #r#  #@#  #.#  Dh`##.#  ###.#  ##.#.#  Dho..#  ..#  Dhp.##  #..## DhKx  The quokka barely misses you. The quokka bites you.Dh2---3========60.6DhijDhV _* * * LOW HITPOINT WARNING * * *Dh   You hit the quokka but do no damage.The quokka is heavily wounded.The quokka twitches its whiskers.2.0 _The quokka barely misses you. The quokka misses you.Dh  Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh?} #(# weed420 the Tinkerer ##[## Mountain Dwarf ...# Health: 2/14===--------------------- # #..# #  Magic: 2/3================-------- DhA#.##..###.#  AC: 2Str: 12 ###.........#  EV: 10Int: 15 .....>....####  SH: 0Dex: 8 #########r# XL:  1 Next: 58% Place: Dungeon:1 #@# Noise: =--------  Time: 162.0 (0.0) #.# a) +0 hammer #.# Cast: Kinetic Grapnel ###.# ##.#.# ####....# r   quokka +.......# ####...## #..## _The quokka barely misses you. The quokka misses you.Casting: Kinetic Grapnel (safe; 3% risk of faDhBilure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (heavily wounded, 64% to hit)Dhgs #(# weed420 the Tinkerer ##[## Mountain Dwarf ...# Health: 2/14===--------------------- # #..# #  Magic: 2/3================-------- DhRj#.##..###.#  AC: 2Str: 12 ###.........#  EV: 10Int: 15 .....>....####  SH: 0Dex: 8 #########r# XL:  1 Next: 58% Place: Dungeon:1 #@# Noise: =--------  Time: 162.0 (0.0) #.# a) +0 hammer #.# Cast: Kinetic Grapnel ###.# ##.#.# ####....# r   quokka +.......# ####...## #..##Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming:DhjG Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (heavily wounded, 64% to hit)  The kinetic grapnel hits the quokka.DhMo #(#  ##[##  ...#  # #..# #   Dh!q^   .....>  )#  #@#  #.#  #.#  ###.#    ..#   ..#   .##  Dhtr{ #..##  DhDh"753.0 (1Kinetic Grapnelonfirm with . or Enter, or press ? or * to list all spells.DhAiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a quokka (heavily wounded, 64% to hit)  The kinetic grapnel hits the quokka. _You kill the quokka!Dh Dh>k _Your Forgecraft skill increases to level 5!DhR3Dh>TDh+V`3==DhZXDh~\,Dh^Dh_,Dh`DhbP==DhcDheDhfI4=Dh.gDhj,Dh lDhm,DhnDhp,Dh|qDhos}5===DhtDhzh - _You start resting.Dh/70.0)Dhk3========-4.0 (11DhM; _Magic restored.Dh_3DhDh,DhɘXDh{P==DhyDh96DhT==========DhXDh,DhyDhp,DhDh`7====DhDhDhK,DhDh:,DhIDhd==8=9===DhnDhSf==Dh10/14==DhDh] DhW DhQ BDh,Dh1===DhT,DhDh,DhwDh0Dh(=2==Dhp)Dh+,Dh,Dh.,Dh/Dh1,Dh2Dh4Dh5j3====Dh5Dh7Dh98Dh8Dh:Dh;Dhe<Dh+>Dh>Dh?DhADh\B:==DhCDhI_ _You start resting.DhM.213.0 (39Dh1O[4==4.0 (40DhRDhYU" _HP restored.Dh M... #(# ##[# . # #..#  #.##..### ###..............>....#############.#Dh C .##Dh DhL 15.0 (1.0)Dhl Dhp  Things that are here: _a +0 dagger of speed; a quokka corpseDhi M#... #(# ##[#Dh`  . # #..# # #.##..###.# ###.........#.....>...@####Dh> #########)#.# ..#Dh Dh -6 _Dh Dh Dh ###  ..#  ...  #( ##[##  ...#   # #..# #  #.##..###.# Dh!\ ###....@....#  .....>....#### #########)#  #.#  #.#  #.#  ###.#  ##.#.#  ####....# Dh+Dh.&7DhD6Dh;:Dh{ ###  ..#  ...  #( Dhj~##[##  ...#   # #..# #  #.##@.###.#  ###.........#  .....>....#### #########)#  #.#  #.#  #.#  ###.#  ##.#.# DhDhC==8DhDh}DheoAM###....### #(# .....##[##....  #@.#  #.##..###.# ###.........#.....>....#### ####.9DhLM#### ...### #(# .....##[##.... ##.##..#  #.##..######.........# ## .#20DhM####...## ....### #(# .....##@##.... ##.##..# #.##..###.# #.#1Dhme _You see here a +0 helmet.Dh,R2DhM DhISDhS_e - a +0 helmetDhDhInventory: 5/52 slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon) Armour (go to first with [)  b - a +0 robe (worn)e - a +0 helmet Jewellery (go to first with "=)d - a +6 ring of dexterity Potions (go to first with !)  c - a potion of magicDh Ge - a +0 helmet. A piece of metal headgear. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.0 (2.0 -> 3.0). Your EV would remain unchanged. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {helmet armour} {helmet armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.DhDhDh   weed420 the Tinkerer  Mountain Dwarf  Health: 14/14 ========================  Magic: 3/3========================#####  AC: 2Str: 12...##  EV: 10Int: 15...  SH: 0Dex: 8.### #(#  XL:  1 Next: 75% Place: Dungeon:1DhxP.....##@##  Noise: ---------  Time: 222.0 (0.0)#......#  a) +0 hammer##.##..# #  Cast: Kinetic GrapnelDh#.##..###.# ###.........# .....>....####  #########)#  DhF"#.#  #.#   _You start resting. _HP restored.  Things that are here: Dh_a +0 dagger of speed; a quokka corpse _You see here a +0 helmet. _e - a +0 helmetDheDhDh4 Dh} DhA3.0 (1Dh%Dh+4.0 (2Dh.!Dh%DhD5.0 (36.0 (47.0 (5DhV  3 _You start putting on your armour. You continue putting on your +0 helmet. x5DhX[ _You finish putting on your +0 helmet.Dh3DhDhm######### ........###### #.........#### #@# .....##.###......# ##.##..#  #.##..### ###..............>....#############)Dh Dh$ _DheDh3 M######### ........##### #...@.....####.##(####.#.....##.##......# ##..####)#You see here 6 stones. _Dh|W%##########  #......@.###### #.###.........#  .###.##(####.# .....##.## ##......#  ##.##..# #  #.##..###.#  ###.........#  .....>....#### Dhs##########  #........######  #.###.@.......#  .###.##(####.#  .....##.##   ##......#  ##.##..# #  #.##..###.# ###.........# .....>....#### DhtO #########)#  Dhx,Dh|DhY##########  #........######  #.###.........#  .###@##(####.# ........##.##  .##.##......#  ##.##..# #  #.##..###.# ###.........# .....>....####  #########)#   #.# Dh,DhDhy##########  #........######  #.###.........# ####.###.##(####.# .......@.##.##  #.##.##......#  ##.##..# #  #.##..###.####.........#DhaC.....>....#### #########) #.# #.#Dh,DhDh6  ########## #........###### #.###.........##.###.##(####.#..##.###.##.##......## ##.##..# #Dh9 #.##..###.# ###...# .....>....#### #########)#  #.#  #.#DhC ,DhDh16 ########## #........###### #.###.........##.###.##(####.#..##.##.##.##.##......# #. ##.##..# #.. #.##..###.#.#.###..#Dh7l.##.....>....#####. ##########)## #.#  #.#Dh<,Dh@Dhc #### #........###### #.###.........##.###.##(####.##..##.###.##.##.##......# #.###.##..# # ..# #.##..###.#Dhd .#.###.# .##.....>....#### #. ####)# # #.#  #.#Dhi,DhmDhɐY ##########........#########.........#######.###.##(####...........##.## #.##.##@##...... #.###.##..# #..# #.##..###...#Dh\#.##.#Dh,DhDhd ##########........#########.........#######.###.##(#####...........##.## #.##.##.##...... #@###.####...S..# ##.Dh##.r.#.###........##r   quokka (asleep)S   ball python (constriction, asleep)###.#Dh?5Kinetic GrapnelDh 37.0 (10.0)  A ball python and a quokka come into view.DhDhrS.rS)DhW5==8.0 (11DhDh75 _The ball python hisses angrily.Dh ?M######### .......##### #.###........#######.###.##(####.##...........##.##.##.##@##....  #.## #...rS.# #.##..#####...#.###.........###S   ball python (constriction) Dh SDh 0.rDh r   quokkaS   ball python (constriction)Dh --Dh 9.0 (Dh: 1.0)Dh' Dh Dhe  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh  weed420 the Tinkerer  Mountain Dwarf  Health: 14/14 ======================== ##########  Magic: 2/3================-------- #........######  AC: 3Str: 12 #.###.........#  EV: 10Int: 15 #######.###.##(####.#  SH: 0Dex: 8 Dh#...........##.##  XL:  1 Next: 75% Place: Dungeon:1 #.##.##@##......#  Noise: ---------  Time: 239.0 (0.0) #S###.##..# #  a) +0 hammer #....r.# #.##..###.#  Cast: Kinetic Grapnel ##...#.###.........#  ##.##.....>....####  #. ##########)#  r   quokka # #.#  S   ball python (constriction) #.#  #.# _The ball python hisses angrily.  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh@Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (77% to hit)Dh{   weed420 the Tinkerer  Mountain DwarfHealth: 14/14 ========================##########Magic: 2/3================--------#........######AC: 3Str: 12#.###.........#EV: 10Int: 15#######.###.##(####.#SH: 0Dex: 8#...........##.##XL:  1 Next: 75% Place: Dungeon:1#.##.##@##......#Noise: ---------  Time: 239.0 (0.0)#*###.##..# #a) +0 hammer#....r.# #.##..###.#Cast: Kinetic Grapnel##...#.###.........###.##.....>....####[40Dh em#. ##########)#r   quokka##.#S   ball python (constriction)#.##.# _The ball python hisses angrily.  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (77% to hit)Dh ;  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a ball python (77% to hit)  The kinetic grapnel misses the ball python.The ball python bites you but does no damage. S.rThe ball python grabs you. The ball python constricts you.1------ 0 =40.0 (1Constr Dh Dh  Dh l_The ball python bites you. The ball python constricts you.Dh  You closely miss the ball python. The ball python bites you.Dh9/14 ---------1.4 (1.4DhqDhm_ _The ball python constricts you.Dh =  You hit the ball python.Dh# Dh r.  You kill the ball python!Dh E10 832.8Dh DhM T _The quokka closely misses you.Dhu4.2 _You closely miss the quokka. The quokka barely misses you.Dhru  You hit the quokka.  The quokka is heavily wounded.---5.6 _The quokka bites you. The quokka barely misses you.Dhi j  You barely miss the quokka.The quokka is heavily wounded.5-------7.0 _The quokka closely misses you. The quokka bites you.Dh4  You hit the quokka but do no damage.The quokka is heavily wounded.8.4 _The quokka barely misses you.DhD 9  You sock the quokka!DhN 6.DhBS @  weed420 the Tinkerer  Mountain DwarfHealth: 5/14========----------------##########Magic: 2/3================--------#........######AC: 3Str: 12#.###.........#EV: 10Int: 15Dh_T b#######.###.##(####.#SH: 0Dex: 8#...........##.##XL:  1 Next: 100% Place: Dungeon:1#.##.##@##......#Noise: =--------  Time: 249.8 (1.4)#.###.##..# #a) +0 hammer#......# #.##..###.#Cast: Kinetic Grapnel##...#.###.........###.##.....>....#####. ##########)###.##.#DhV #.#The quokka is heavily wounded. _The quokka closely misses you. The quokka bites you.  You hit the quokka but do no damage.The quokka is heavily wounded. _The quokka barely misses you.You sock the quokka! _You kill the quokka!You have reached level 2!Dh_ /  --more--Dh۴@8/20=2/4----2 0% Kinetic Grapnel _Dh֙ Spells (Memorise)TypeFailure Level  a - Construct Spike Launcher Forgecraft4% 2  b - Launch Clockwork Bee Forgecraft9% 3  c - Forge Blazeheart Golem Fire/Forgecraft 61% 4  d - Forge Lightning Spire Air/Forgecraft 61% 4 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitDhDh5Dh  weed420 the Tinkerer  Mountain DwarfHealth: 8/20=========---------------##########Magic: 2/4============------------#........######AC: 3Str: 12#.###.........#EV: 10Int: 15#######.###.##(####.#SH: 0Dh/Dex: 8#...........##.##XL:  2 Next:  0% Place: Dungeon:1#.##.##@##......#Noise: =--------  Time: 249.8 (0.0)#.###.##..# #a) +0 hammer#......# #.##..###.#Cast: Kinetic Grapnel##...#.###.........###.##.....>....#####. ##########)###.##.##.#You hit the quokka but do no damage.The quokka is heavily wounded. _The quokka barely misses you.You sock the quokka! _You kill the quokka! _You have reached level 2!DhDhMemorise Construct Spike Launcher, consuming 2 spell levels and leaving 1? Y - Yes  N - NoDhm#Dh60  weed420 the Tinkerer  Mountain DwarfHealth: 8/20=========---------------##########Magic: 2/4============------------#........######AC: 3Str: 12#.###.........#EV: 10Int: 15#######.###.##(####.#SH: 0Dex: 8Dh7u#...........##.##XL:  2 Next:  0% Place: Dungeon:1#.##.##@##......#Noise: =--------  Time: 249.8 (0.0)#.###.##..# #a) +0 hammer#......# #.##..###.#Cast: Kinetic Grapnel##...#.###.........###.##.....>....#####. ##########)###.##.#Dh:K#.#You hit the quokka but do no damage.The quokka is heavily wounded. _The quokka barely misses you.You sock the quokka! _You kill the quokka! _You have reached level 2!Dh@3======-50.8 (1 _Dh-[-1.8 (2DhDh DhMa9=2.8 (3Dh0Dh _You start memorising the spell. You continue memorising. x2DhDhDhc _You finish memorising. Spell assigned to 'b'.Dh, _DhaT======DhhDh,DhįDh410/20===DhYDh,DhDh,DhDh,DhDh91Dh<===Dh)Dh94Dh-======DhDh"; _Magic restored.Dh~DhTDh,DhtDhO=DhDhvS2=Dh7======Dh,Dh Dh Dh]DhDh Dh#Dh$Dh%Dh*Dh0Dh1Dhs23Dh3%==Dh3Dh8DhH=Dh=DhADhDDhvEDhHDhEMDhMDh'QDhTDhUDhV4DhV%==DhVDhDZDh+^Dh^DhaDheDhfDhiDhmDhrnDhqDhhuDhvDhv=DhvDh7zDh~Dh@Dh15Dh!==DhDhՃDhDhDhŒDhѐDhuDhDhDh9DhDhNDhDhr6Dh0===DhTDhDheDh4DhcDh$DhDZDhDhĸDh}DhDhDhDhM7Dh/==Dh9DhDh@DhDhDhDhDhwDhpDh+DhDhODh Dh=DhDhDhjDh:Dh8Dh9=DhDhDhDhDhDh Dh Dh DhDhoDhDhDhYDh9DhF/==DhDhDh!DhP"Dh%Dh)Dh*Dh-Dh1Dh3Dh6Dh:Dh1;Dh;20Dh<0===Dh<Dh?DheDh....###DhD.. ####Dh#Dh ##.#.#Dh"Dh>Dh!Dh DhL ####Dh #........###### #.###.# #######.###.##(####.# #...........##.##Dh #.##.##.##......#.#...#.###.##..# # #....@.# #.##..###.#Dh ##...#.###.# ##.##.....>....#### #. ##########)# #Dh< #.#  #.#  #.#  ###.#  ##.#.#DhJBDha########## #........######Dh7 #.###.........#Dh`X#######.###.##(####.#Dh #...........##.## Dhv.##.##.##.##......#Dh....#...#.###.##..# #Dh7  #......# #.##..###.#Dh { ##..@#.###.........#Dh! ##.##.....>....####Dh_" #. ##########)# Dh#8 #. #Dh# .#Dh-$" #Dh$+Dht% #.# Dh&, #.#Dh&#Dh' ##.#Dhw' .#.#Dh'####..DhQ( ..#Dh(Dh/Dh0Dh1==Dhq1Dh5DhMa: # #.###### #.###.# #######.###.##(####.# #...........##.###.##.##.##.##......# ....#...#.###.##..# # #......# #.##..###.#Dhb ##.@.#.###.# ##.##.....>....#### #.##)#Dhb #.# #.# #+# #.# DhKe #.#  ###.#  ##.#.#  ####....#DhJj,DhoDh ##########  #........#### #.###......... #######.###.##(####. #...........##.####.##.##.##.##......# r.....#...#.###.##..#  #.@....# #.##..###...#.###.........#.##.....>....### #.###########)# #Dh|.# #.##+# #.#r   rat (asleep) #.# ###.# ##.#.#DhDh1304.8 (52.0)Dhl,5.8 (53DhDhV _A rat comes into view.Dh% DhC# #. #.### #######.###.##(#### #...........##.###.##.##.##.##......#.r.....#...#.###.##..# #@.....# #.##..###DhïR ##...#.### ##.##.....>....  #.##)# #.# #.# #+# #.# Dh) #.#  ###.#  ##.#.#DhдDhl#6.8 (1Dhж.0)DhDh*DhS  ##########  #........### #.###....... #######.###.##(### #...........##.######.##.##.##.##......#..r....@#...#.###.##..# .....###......# #.##..##.##DhT Z..#.###.......#.##.....>....# #.###########)# #.# #.##+# #.# #.# ###.#Dh\ Dh_ &7Dhe Dh9i Dh r # #. #.### #######.###.##(# #....##.###.##.##.##.##......##..r...@.#...#.###.##..#.###......# #.##..#.### ##...#.### ##.##.....>.... #.##) #.#Dh  #. #+# #. #. ###.Dh Dh =8Kinetic GrapnelDhYDhMDhf # #.DhY### #.###.. #######.###.##(Dh #. #....##. #####.##.##.##.##......DhY #..r..@..#...#.###.##...###......# #.##..#.#### ##...#.###Dh ##.##.....> #.# #.# # #+# # # ###Dh>Dh/ .rr====9DhDh- _The rat squeaks loudly.Dh #  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh|9n.r#2------------==--10 _You shape a spike launcher from a nearby wall.DhH# #.#### #.###... #######.###.##(##. #....##.######.##.##.##.##......##....r.@.#...#.###.##..#.###......# #.##..###.#### ##...#.###.##.##.....>.#.#DhH)#.# #.#+# #.#.###.DhuM.*DhV6E  The rocky spike skewers the rat!Dh<SDh&.Dh------------3---1Kinetic Grapnel _You kill the rat!DhDhZnDhDh6Dh "BDh1%N#Dh'Dhj+h3======Dh-.DhH1,Dh%4Dh7,Dh:Dh=,Dh@DhT======DhnDh,Dht Dh,DhDh,DhdBDh#Dh%,Dh7DhH>Dh>Dh!JDhZ|4======Dh # #. ### #.### .. #######.###.##( #. #....##. #####.##.##.##.##...... #..#...#.###.##.. l......###......# #.##.. ##.#### ##...#.### ##.##.....> #.# #.# # l   frilled lizard (wandering) #+# # # ###--32.8 (21.0).l-3.8 (22 _A frilled lizard comes into view.Dh@4  Casting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh` P  Okay, then.Dhb Dh)g Dhj . _DhW  #. #### #.### ..########.###.##( #.##...##. #####.##.##.##.## #....@...#...#.###.##.l.....###......# #.###.##### ##...#.#### ##.##.....> #. #.#  #+#  Dh #. #.#  #+# Dhn Dh I.lDh% &5Dh Dh Dh_Xl  # #### #.### ..#.###. #.##. #####.##.##.##.## #.#...#.###. #..l.....###......# #. ####.##### ##...#.### #.DhX ##.##.....>. #.## #.#  #+# DhZDh^7l...Dh_G======6DhbDh;fDh X  # #### #.### ..#.###. #.##. #####.##.##.##.## #.#...#.###. #.l......###......# #. ####.##### ##...#.### #.Dh ##.##..... .. #. ##. #.#.. #+#..Dh Dh e.llDh &7Dh Dh Dh  Casting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dha  You miscast Construct Spike Launcher.  You are very lightly contaminated with residual magic.Dhqg@l.Dhh2------------8Contam Dh\mDh q0 _Nothing appears to happen.Dh O##.#### #.###...#.###.##.##.######.##.##.##.##.#l.#...#.###.##.###......# #.#####.##### ##...#.###.#. ##.##.....>.. #.###. #.# .....l9Dh  Casting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh8*Dh/\ `  You shape a spike launcher from a nearby wall.DhT #lThe rocky spike misses the frilled lizard.DhPV0------------------------==40Kinetic GrapnelDh[Dhk`[ _The frilled lizard barely misses you.Dhm **DhQ r `  You closely miss the frilled lizard.Dhx 8*Dha  The rocky spike misses the frilled lizard.The rocky spike skewers the frilled lizard.Dh)&.DhLY------------62.2 (1.4DhDhR _You kill the frilled lizard!Dhb3DhdDhlBDhmDhmDh:pDhs>DhuDhQyw _Your magical contamination has completely faded away.Dh|Dh~,DhDh #1======DhDhw,Dh Dh\nDhDhT======DhDh,DhĤDhT,DhDhn,DhDh,DhWDh,DhDhw,DhDh@n2======DhDhd,DhDh,DhDh,DhDhYT======Dh4Dh(,DhjDh,Dh;Dh,DhDh,DhDh,DhDh{,DhDha,DhDhoh3======DhDh~,DhDh,Dh Dh ,DhXDhT======DhEDh,Dh(Dh,DhDh,Dh!DhU$,Dh&Dhs),Dh+DhD.,Dh0DhG3f4======Dh6DhV###### #.....#### #.### ..########.### #.##...........#####.##.##.##.##..#.##........#...#.####..###......# #.DhW ####.##### ##...#.###. #. ##.##... .. #.#########. #.# .. #+# .. .#Dh\,Dh^Dhd  # #### #.### ..#.### #.## #####.##.##.##.## #.##........#...#.### #...@....###......# # ####.##### ##...#.### #.# ##.##DhW ..? #. ##.# #.# ..# #+# ... .##Dh,DhmDhS3 #####....####### ..########.##..........# #####.##.##.##.###.##........#...#.###.......###......# ####@##### ##...#.## #.# ##.##....Dh;b..? #.########.#..###.## DhY,Dh"Dh ....####### ..########.##..........# #####.##.##.##.###.##........#...#.####........###......# ####.##### ##...#.## #@# ##.##....#.....?.# #.#######.###.#.# Dh#..+. 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DhYr####.##.#########.##.# ........###.## #.#...#.......####...###+#Dh>v,DhzDh ...♣P♣♣.♣ #####).###.♣♣♣♣♣.♣### #..# .......'.####..## ♣♣♣♣♣♣♣♣♣#....#.....DhǞ% ####.##.#########.##.# ........###.##.## #.#.@.#..........#.#####...#Dh,DheDh♣P♣♣.♣ #####).###.# ♣♣♣♣♣.♣### #..# #.# '.####..###.# #....#......# ####.##.##### #####.##.# DhB#........# #.###.##.## #.#..@# .# .#####...## #.....Dh##...## #+#Dhg,Dh.Dh ♣♣♣♣♣.♣### #..# .......'.####..## ♣♣♣♣♣♣♣♣#....#..... ####.##.#########.##.# .......###.##.## ###.#...##........@.######...# #..... #DhBDhQ/ .......'.####..## ♣♣♣♣♣♣♣♣#....#..... ####.##.#########.##.# .......###.##.## ###.#...##..........#####..@## #..........##...#######DhM0DhP♣♣♣♣♣♣♣#....#......#  ####.##.##### #####.##.# #........# #.###.##.# ###.#...##..........# .#####...#####># #....@.....#DhP##...####### ## +# DhV.455.2 (66Dh8ZDh[,6.2 (67Dh^DhYa; _Found a stone staircase leading down.Dh"n♣#....#......# ####.##.##### #####.##.# #........# #.###.##.## ###.#...## ..........# .#####...#####># #.# ##...# ##.##  #+#7.2 (1.0)Dh2 ####.##.#######.##.#  #........# #.###.##.## ###.#...##..........# .#####...#####># #..........# ##.@.####### ##.##  #+ 8Dh{# .......###.##.## ###.#...##..........######...#####># #..........##...###### ##@##  #+# 9Dh'(..J....(..........g....J   endoplasm (asleep)+$......[.+gg 2 goblins (asleep)#.g.......#  You open the door.60Kinetic Grapnel Dh_An endoplasm and 2 goblins come into view. _Found 9 stones, a pair of boots and 9 gold pieces.DhL .......###.##.## ###.#...##..........######...#####># #..........##...###### ##.##  #@# #(..##J....##(......##....g....#+$......[.+#.g.......##.#g.g1 asleep)1 _DhQ  Dh^R DhS C_There is an open door here.Dh [####.##.......# #.###.##.##  ###.#...##Dh .........# .#####...#####>#..........##...#########@## #'#  #(..#  #J....# #(......##....g....#+$g.....[.+Dh A..##.......##Dhf Dh -g.Dhs J2 _DhDhg.gg3DhL .Jg.g.Jwandering)gDh 0===4Dh Dh ( _The goblin shouts!Dh  Casting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.DhZT  You shape a spike launcher from a nearby wall.#Jg..J2-------------5Dh\Dhb^ _The endoplasm quivers.DhS ########.##.......# #.###.##.##  ###.#...##Dh.........# .#####...#####>#..........##.@.#########.## #'#  #Jg.# #..g..# #(......# #.........#+$[.+..DhIDhsDhDhSg(Jg.DhP---6DhDhDhi3*DhBkH  The rocky spike skewers the goblin.Dh DhDh_Dhi6gJg.DhO=-7Dh4Dh_ _The goblin is severely wounded.Dh58  You hit the goblin.Dhǒ)*   goblinDhl  You kill the goblin!The rocky spike skewers the endoplasm.DhR Dh   The endoplasm is heavily wounded.The rocky spike skewers the endoplasm.Dh~~g   goblinDhwDh.g.Dh\[------------178.6 (1.4Dh}DheM _You kill the endoplasm!Dh3*Dheo  The rocky spike skewers the goblin. )r   rat (wandering)rYou kill the goblin!Dh'n2090Kinetic GrapnelDh/Dh 3V _A rat comes into view.Dh# .......###.##.## ###.#...##..........######...#####>#Dh= #..........##...###### ##@##  #)# #(..##.....##(......##.........#+$.r....[.+#.........###DhDh s.r-70Dh=  Things that are here: _a +0 dagger; a goblin corpseDh[1 .......###.##.## ###.#...##..........######...#####># #..........##...###### ##)##  #@# #(..##.....##(......##...#+$..r...[.+#.........### Dh3 Dh: C.rDh< G-1 _DhB DhF  There is an open door here.  Things that are here: _a +0 club; a goblin corpseDh  Casting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.DhDhDhDh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dhi n###.##.## ###.#...##..........#####...#####># #..........#...###### ##)## ##)###(@.##.....##(......##...#+$...r..[.+#.........### ##Dh, #.r2Kinetic Grapnel _Dh0  Casting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh. #.###.##.## weed420 the Tinkerer ###.#...##  Mountain Dwarf ..........#  Health: 20/20 ======================== .#####...#####>#  Magic: 1/4======------------------ #..........#  AC: 3Str: 12 ##...#######  EV: 10Int: 15 ##)## SH: 0Dex: 8 ##)## XL:  2 Next: 20% Place: Dungeon:1 #(@.# Noise: ---------  Time: 472.6 (0.0) #..*..#  a) +0 hammer #(..*...# [40Dh@m Cast: Kinetic Grapnel #.....*...#  +$....r.[.+  #.........#  r   rat (wandering) ##.......##  ##.....##  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (wandering, hasn't noticed you, 74% to hit)Dh[#.###.##.##weed420 the Tinkerer###.#...##Mountain Dwarf..........#Health: 20/20 ========================.#####...#####>#Magic: 1/4======------------------#..........#AC: 3Str: 12##...#######EV: 10DhlInt: 15##)##SH: 0Dex: 8##)##XL:  2 Next: 20% Place: Dungeon:1#(@.#Noise: ---------  Time: 472.6 (0.0)#..*..#a) +0 hammer#(..*...#Cast: Kinetic Grapnel#.....*...#+$....r.[.+#.........#r   rat (grapneled)##.......####.....##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (wandering, hasn't noticed you, 74% to hit)  The kinetic grapnel hits the rat.  The rat is heavily wounded.DhDh/[..r.Dh65===3.6 (1Dh3Dh m  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a rat (wandering, hasn't noticed you, 74% to hit)  The kinetic grapnel hits the rat.  Dh_ pThe rat is heavily wounded. _The rat squeaks loudly.Dh4  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.DhQ #.###.##.## weed420 the Tinkerer ###.#...##  Mountain Dwarf ..........#  Health: 20/20 ========================DhT .#####...#####>#  Magic: 0/4------------------------ #..........#  AC: 3Str: 12 ##...#######  EV: 10Int: 15 ##)## SH: 0Dex: 8 ##)## XL:  2 Next: 20% Place: Dungeon:1 #(@.# Noise: ===------  Time: 473.6 (0.0) #..*..#  a) +0 hammer #(...*..#  Cast: Kinetic Grapnel #.....r...#  +$......[.+  #.........#  r   rat (grapneled)[15DhU;11H ##.......##  ##.....##  _The rat squeaks loudly.  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineDheV{Aim: a rat (heavily wounded, grapneled, 74% to hit)DhU#.###.##.##weed420 the Tinkerer###.#...##Mountain Dwarf..........#Health: 20/20 ========================.#####...#####>#Magic: 0/4------------------------#..........#AC: 3DhqVStr: 12##...#######EV: 10Int: 15##)##SH: 0Dex: 8##)##XL:  2 Next: 20% Place: Dungeon:1#(@.#Noise: ===------  Time: 473.6 (0.0)#..*..#a) +0 hammer#(...*..#Cast: Kinetic GrapnelDhY #.....*...#+$......[.+#.........#r   rat (grapneled)##.......####.....## _The rat squeaks loudly.  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (heavily wounded, grapneled, 74% to hit)Dh.r..1======--4.6 (1DhjDh  Casting: Kinetic Grapnel (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a rat (heavily wounded, grapneled, 74% to hit) _The kinetic grapnel misses the rat.DhM  ###.#...##..........#####...#####># #..........#...###### ##)## ##)####(..###..@..##(..r...##.........#+$[.+#...### ## ##Dh0 E...##Dh@ Dh j18-----5Dh > _The rat bites you.Dh   The grapnel guides your strike. You sock the rat!†DhV======47.0 (1.4Kinetic GrapnelDhG] _You kill the rat!Dh:: ..........#####...#####># #..........#...######Dh} ##)## ##)####(..####.....###(..@...##.........#DhG+$[.+.#+##DhDhFDh_9=---Dh80DhDhp _You see here a rat corpse.DhFF #####...#####># #..........#...###### ##)## ##)####(..####.....####(..†...###...#+$[.+#...#.DhLDhbOG-9 _Dh@TDh VDh  #..........# ##...####### #)## ##)## ##(..##...##(..†#.........# +$[.+ #..Dh3 C.# ### ...##.#+###.#.Dh Dh: '80Dh Dhf Dhn##...####### #)## ##)## ##(..##...##(..†#.........# +$[.+ #...# ### ## ...##..#+####.#. DhɑY1Dh:##...# ##)## ##)## ##(..## ##.....## ##(..†...## #.# +$......[.+ #.# ##.## ##.....## ##...## ##.#.DhwBDhAEB=2Dh{ZDhD"8M..........##...#########)# ##)##  ##(..##  ##.....## #(..†...##...#+$+..##.......####.....##.#20==3 _You see here a +0 pair of boots.Dh\<4DhDhd , _g - a +0 pair of bootsDhzInventory: 7/52 slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon) Dh{Armour (go to first with [)  b - a +0 robe (worn)  e - a +0 helmet (worn)g - a +0 pair of boots Jewellery (go to first with "=)d - a +6 ring of dexterity Scrolls (go to first with ?)  f - a scroll labelled BORYUS AROHOAH Potions (go to first with !)  c - a potion of magicDhKg - a +0 pair of boots. A pair of boots. They are worn on the feet, and cover all but the largest hoovesand talons. DhBase armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: DhaYour AC would increase by 1.0 (3.0 -> 4.0). Your EV would remain unchanged. DhoYou found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {boots armour} {boots armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.Dh Dh) Dh `#..........#weed420 the Tinkerer##...#######Mountain Dwarf##)##Health: 20/20 ========================##)##Magic: 1/4======------------------##(..##AC: 3Str: 12##.....##EV: 10Int: 15##(..†...##SH: 0Dex: 8#.........#Dh[ XL:  2 Next: 24% Place: Dungeon:1+$......@.+Noise: ---------  Time: 484.0 (0.0)#.........#a) +0 hammer##.......##Cast: Kinetic Grapnel##.....####...##..#+####.#. _The rat bites you.  The grapnel guides your strike. You sock the rat! _You kill the rat! _You see here a rat corpse. _You see here a +0 pair of boots. _g - a +0 pair of bootsDhB Dh` Dhe DhS f  You start putting on your armour.Dh  +5.0 (1Dh Dh  Dh: f2======6.0 (2DhK% Dh3* Dh1 A7.0 (3Dh7 Dh9 +8.0 (4Dh= DhoB Dh3D +9.0 (5Dh$I DhJ 4 _You continue putting on your +0 pair of boots. x5DhLL DhcP DhR b _You finish putting on your +0 pair of boots.Dh 3Dh5Dh.q====== _Dh nDhDh*DhDhDh\#DhW$Dh(Dhz-Dh-Dh1DhL3======DhMDhIS,DhYDha,Dh*iDhX}======DhѥDhDhw|4======DhDhOO #.# ##...# ##)## ##)## ##(..## ##.....## ##(..†...## #.# +$..+ #.# ##Dh.##  ##.....## ##...## ..#+## ##.  #.Dh,Dh;Dh-" #.# ##...# ##)## ##)## ##(..## ##.....## ##(..†...## #.# +$..+ #.#DhQ. ##.##  ##.....##  ##...## ..#+##  ##.Dh.* #.DhJ5,DhY:Dhb^ #.# ##...# ##)## ##)## ##(..## ##.....##Dh^ ##(..†...## #.# +$..+ #.# ##.##  ##.....##  ##...##  ..#+##DhS_r ##.  #.Dhbf,DhElDh #.# ##...# ##)## ##)## ##(..## ##.....## ##(..†...## #.# +$..+ #Dhu1.# ##.##  ##.....##  ##...## Dh ..#+##  ##. #.Dh1T======DhDhZ" #.# ##...# ##)## ##)##Dh ##(..## ##.....## ##(..†...## #.# +$..+Dh5 #.# ##.##  ##.....## Dh ##...## ..#+## ##. #.DhDhDhDhDhT #.# ##...# ##)## ##)## ##(..## ##.....##Dh ##(..†...## #.# +$..+ #.# ##.## DhJ ##.....## ##...##  ..#+## Dhr ##.  #.DhR,DhDh/{ #.# ##...# ##)## ##)## ##(..##Dh/| ##.....## ##(..†...## #.# +..+ #Dho0.# ##.## ##.....## Dh21 ##...##  ..#+##  ##.  #.DhY:,Dh@Dh$I,Dh*ODhx ..?###......'...### _You now have 24 gold pieces (gained 9).Dhz3DhHDhշ  #.# ##...# ##)## ##)## ##(..## ##.....### ##(..†...###..?####.#Dh}*...+#...####.## ##.## ##.....Dh## ##...##  ..#+##  ##. DhʺR #. _You open the door.DhIDh@  #.# ##...# ##)## ##)## ##(..## ##.....## #? ##(..†...###..?####.#'..+#...####DhbP.# #. ##.## ##.## ##...## ..#+## Dh ##.  #.There is an open door here.Dh5 _Dh Dh.1 #.# ##...# ##)## ##)###Dh3P ##(..###. ##.....## #?g ##(..†...###..?####.#.'..+#...####.# #.. ##.......###. ##....### ##...## ..#+##g   goblin (asleep)  ##.  #.Dh=5Kinetic GrapnelDhc519.0 (30.0)20.0 (31 _A goblin comes into view. It is wielding a +3 vampiric dagger.Dh*- #.# ##...# ##)### ##)## #% ##(..##Dh_0R #.# ##.....## #?g# ##(..†...###..?####.#..'.........+#...####.# #..# ##.......## #.# ##.....## #. ##...### ..#+##  ##.  #.DhI=DhB@11.0 (1.0)Dh_NDhaP0 _Found a rimehorn talisman.DhSH .#####...#####> #.............###### DhH m##)## # ##) #% ##( #.# ##..Dh{I : #?g## ##(..†...## ####..@####.........#...........'.+#####...####.........# #..##.......## #.#.....## #. ##...#### ..#+##DhK )##.#.DhN Dh0S M  The goblin shouts!DhsY bggb   bat (wandering)A bat comes into view.Dhn[ E====2Dh_a Dhe _The goblin closely misses you. _You see here a scroll labelled NOSMIMEP TABIE.DhDh_DhTq=---3.4 (1.4Dh%. _You barely miss the goblin. The goblin barely misses you.Dh e  You hit the goblin. %bThe goblin is moderately wounded.---4.8DhDhx _The goblin barely misses you. The bat hits you but does no damage.Dh  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh S  You shape a spike launcher from a nearby wall.Dh Dh d.@#bDh u2------------=50Dh; DhW x _The bat barely misses you. The goblin hits you but does no damage.DhZ~D #..........###...#######)## ###)## #%##(..#.# ##...#?g## ##(..†Dh[####..?####.........# ........@..'.........+ #####..b####.#  #..## ##.......## #.# #. ...#### ..#+##  ##. . DhDhdDhDhH0.b.g.Dh{.-6DhSDh: _The bat hits you but does no damage.Dh:i s#.# ##...# ##)## # ##)## #% ##(..## #.# ##.....## #?.## ##(..†...## ####b.g####.Dhi # .'.+ #####...####.# #..## ##.......## Dh j *#.# ##.....###.## ..#+## Dh{j 5##. Dht 5*Dh_ H  The rocky spike skewers the goblin.DhEj {b   batDh7 Dh Dh Dhj M..)bDh {------------7-7Dh ` _You kill the goblin!Dh_**DhMy`Dhp**Dhb  You miss the bat. The rocky spike misses the bat.The rocky spike skewers the bat.Dh)Dhx&.Dh7w31=9.2 (1.4Kinetic GrapnelDhDhG _You kill the bat!Dh:A #.# ##...# ##)## #DhA9 ##)## #% ##(..## #.# ##.....##DhB #?.## ##(..†...## ####..)####.# .'.+ #####...####Dh)Cq.# #..## ##.......## #.# ##.....## #.DhC ##...## ## ..#+##  ##. Dh>DH #.Dhsi--300Dhc .#####...#####> #.............###### ##)## # ##) #% ##( #.# ##..Dh-d  #?.## ##(..†...## ####..@####.........# ...........'.+#####...####.........# #..##.......## #.#.....##Dhd  #. ##...#### ..#+####.#.Dh2q Dh_t A--1Dhm Dh  h - a scroll labelled NOSMIMEP TABIEThings that are here:Dh4 $2.2 (2Dh9 Dh0 { _a +3 vampiric dagger; a goblin corpseDh$3.2 (1 _i - a +3 vampiric daggerDh3f ..........# .#####...####### #.........#....##### #. ##)## #. ##) #% ##( #.## ##.. #?@## ##(..†...##DhG ####..†####...# ...........'...+#####...###..# #..##.......## #.##.....## #. ##...#### ..#+####.DhO<4Dh]UDhZYDhB ###.#...## ..........#  .#####...#### ### #........ #.....#### #.# ##)## #.# ##) #%# ##( #@## ##.. #?.## ##(..†...## ####..†####.# ...........'.+#####...###..# #..##.......## #.##.....## #.. ##...#### ..#+###5DhM#.###.##.##  ###.#...#.........#  .#####...######.........##...####). ##)##  ##(..## .## ##.....##  #?.## ##(..†...#####..†####.........#.##..3======6DhW _You see here a rimehorn talisman.Dh   ###.#...##..........#####...####### #..........#...####Dh# ##)## )%##(..### ##.....##?.## ##(..†...######..†####.........Dh$n.##..##..#+##DhDhܸDh-7 _DhGDhxDhp  ..........#####...####### #..........#...##### ##)## )%##(..##.## ##.....##Dhq 4.## ##(..†...######..†####....................'+##Dhq K##.##.Dh | Dh! &8Dh҇ Dh Dh^ +9.2 (2Dh DhÝ d _j - a scroll labelled TITSAT OTIZALLDh` Dhq Dh Dh N _There are no items here.Dh`M ###.#...#.........#  .#####...######.........##...####). ##)## %# ##(..## ## ##.....##  #..## ##(..†...# ####..†#####...........'.........+####.DhDhCT======40.2 (1 _DhDhDhP3DhUDh\,DhIgBDhkDhq,DhHzBDh}Dh,DhIDhpDhDh\Dhf4======DhDh#M#.###.##.##  ###.#...#.........#  .#####...######.........##...####). ##)##  ##(..## .## ##.....##  #..## ##(..†...#####..†####.........#.##..Dh3 M.......# #.###.##.##  ###.#...#.........#  .#####...#######........Dhv.##...####) ##)## %# ##(..## .## ##.....## #..## ##(..†...##DhS.###.##You see here a rimehorn talisman.Dh55 _DhDhJ M####.##.......# #.###.##.##  ###.#...#.........#  .#####...#######...# #.............# ##...####)Dhz". ##)## %# ##(..## #.## ##.....##. #..## DhN',Dh,Dh=OGM ########.##.......# #.###.##.##  ###.#...#..........#  .#####...#######DhO.............# ##...#####...# ##).# ## ##)## #%###(..##DhO,#...DhUT======Dh<\Dhv####.##.##### #####.##.# #.# #.###.##.## ###.#...## ...# .#####...#####...# #.#.@....# ##...##.##...# ##)## #.# ### ##)## #%##.##..## ##(..†...######..†####.#...........'.+#####...####.#DhۆDh3DhDh}####.##.##### #####.##.# #.# #.###.##.## ###.#...## ....# #.#####...#####>####...# #.#..@...# ##...#Dh<#.##...# ##)## #.# #### ##)## ##.#.####....... Dh,DhDhu####.##.##### #####.##.# #..# #.###.##.## .###.#...## Dh8 ....# ##.#####...#####>#####...# #.Dh##...@..# ##...##.##...# ##)## #.###### ##)## Dh!$DhDhg,Dh3Dh♣♣♣♣♣♣♣♣♣♣♣#....#......# ###.##.##########.##.# # #........# #.#.###.##.## .#.###.#...## ...........#  ##.#####...#####># ####.@.# #..........# #......# ##...#######DhA#.##...# ##)## #.###### ##)###%# (..##Dh8#.## ##.....## #..## ##(..†...######..†####.Dha#...........'.+Dh',Dh)DhMM<.........'.####..###♣♣♣♣♣♣♣♣♣♣♣#....#...... ###### #####.## #........# DhoMy#.#.###.##.## #.#.###.#...##............#  ##@#####...#####>####...# #..........DhM#......# ##...########.##...# ##)##DhT,DhZDhI ♣...♣♣♣♣♣.♣### #..# #.# ♣<.........'.####..###.#♣♣♣♣♣♣♣♣♣♣♣#....#......### ####.##.##### #.#####.##.# #.#........ #.#.###.## #.#.###.#...###.@..........#  ###.#####...#####># ####...# #..........# #......# ##...####### #.##...# ##)## #.###### ##) #%# ##( #.## ##.. #..## ##(..†Dhk##Dh ♣...♣♣♣♣♣.♣### #..# #.# ♣<.'.####..###.# ♣#....#......# #######.##.##### #.#####.##.# #.#..# #.#.###.##.## #.#.###.#...## #@..# ###.#####...#####> ####...# #.Dh #......# ##... #.##...# ##)## #.###### ##)##  #%# ##(..##  #.## ##.....##  #..## ##(..†...##Dh,DhDh ♣...♣♣♣♣♣.♣### #..# #.# ♣<.'.####..###.# ♣#....#......# #######.##.##### #.#####.##.# #.#..# #.#.###.##.## #.#.###.#...## #.@.# ###.#####...#####>#####...# #.##......# ##...##.##...##.###### Dh,DhDh= T♣<.........'.####..###.# ♣♣♣♣♣♣♣♣♣♣♣#....#......#  #######.##.##### #.#####.##.# #.#........# #.#.###.##.##.#.###.#..#............# ###@#####...#####>#####...# #..........# #......# ##...####### #.##...# ##)###.###### ##)###%# ##(..#.## ##...#..## ##(..†####..†####.........#Dh ,Dh DhW  ♣♣♣♣♣♣♣♣♣♣♣#....#......# #######.##.##### #.#####.##.#  #.#........# #.#.###.##.## #.#.###.#...## #............# ###.#####...#####>#####@..# #..........# #......# ##...####### #.##...# ##)##  #.###### ##)## #%# ##(..## #.##.....## #..## ##(.†...######..†####.........#...........'.+Dhn  #######.##.##### #.#####.##.#  #.#........# #.#.###.##.## #.#.###.#...## #............# ###.#####...#####>####...# #.......... #..@...# ##...##### #.##...# ##)##  #.###### ##)## #%# ##(Dh)q ..## #.##.....## #..## ##(.†...######..†####.........#...........'.+ #####...####.#Dht ,Dhy Dhƛ  #.##.##### #.#####.##.# #.#.# #.#.###.##.## #.#.###.#...## #......# ###.#####...##### ####...# # #.@....# ##...Dhm  #.##...# ##)## #.###### ##)## #%# ##(..## #.## ##.....## #..## ##(..†...## ####..†####.# ...........'Dh؜ d.+  #####...####.#Dhߡ ,Dh Dh z #.#####.##.#  #.#........# #.#.###.##.## #.#.###.#...## #............# ###.#####...########...# #........ #......# ##...#### #@##...# ##)##  #.###### ##)## #%# ##(..## #.##.....## #..## ##(.†...######..†####.........# ...........'.+  #####...####.#  #..## ### Dh  .......###.##.##...##............##.#####...########...# #..............# ##...######...# ##)## #### ##)Dh %# ##(..##.## ##.....##.#..###.## ##.....##Dh ,Dhi DhY! n ###.##.##...##............##.#####...########...# #..............# ##...######...# ##)## #### ##) ##(..##.## ##.....##..## ##(..†...##.##Dh! b#.###..##...##DhZ) ,DhO- DhkP  ...##............##.#####...########...# #..............# ##...######...# ##)## #### ##)%# ##(..### ##.....##..## ##(..†...######..†####..........DhR ##..##...#+##You see here a rimehorn talisman.DhU Dh]V  _DhnZ Dhw I ............##.#####...########...# #..............# ##...######...# ##)## #### ##)%# ##(..##.## ##.....##.## ##(..†...######..†####....................'+####.##.Dh# Dhh Z ##.#####...########...# #..............# ##...######...# ##)## #### ##)%# ##(..##.## ##.....##.## ##(..†...######@.†####......................'.+#.#####...####.#.#.Dh Dhͬ ,Dh Dh ####...# #....... #......# ##...### #.##...# ##)##  #.###### ##)## #%# ##(..## #.##.....##Dh x #..## ##(..†...#.#.#####..†####................@......'.#.#####...####. #..## ## #.## ## #.. ## ##. ..#+ .# ##. .# #. Dh Dh; Dh DhA N ####...# # #......# ##... #.##...# ##)## #.###### ##)## #%# ##(..## #.## ##..... #..## ##(..†...#.#.#####..†####.......'.#.#####...#### #..## ##. #.## ##..... #.. ##...## ##. ..#+## .# ##. .# #.Dh0  ####...# # #......# ##... #.##...# ##)## #.###### ##)## #%# ##(.. #.## ##..... #..## ##(..†.#.#.#####..†####.......'.#.#####...#### #..## ## #.## ##..... #.. ##...  ##. ..#+##  .# ##.  .# #.DhD9 ,Dh9 Dh[  ####...# # #......# ##... #.##...# ##) #.###### ##) #%# ##(.. #.## ### #..## ##(..†#.#.#.#####..†####.......'.#.#####...####. .. #..## #### #.## ## #.. ##...Dh\  ##. ..#+  .# ##.  .# #.Dha ,Dhe Dh ; ####...# # #......# #### #.##...# ##).. #.###### ##)#. #%# ##(#. #.## ## #. #..## ##(..†.#.#.#.#####..†####.......'.#.#####...####.. ... #..## ##Dh # #### #.## ## #.. ## ##. ..#+  .# ##.  .# #.Dhn ,Dh Dh  ####...# # #......# ## ### #.##...# ## ..# #.###### ## #.# #%# ##( #.# #.## ### #.# #..## ##(...#.#.#.#####..†####.......'.#.#####...####.....# #..## ##.######## #.## ##Dh n #.. ## ##. ..#  .# ##.  .# #.Dhe ,Dhx DhX  ......# ##### #.##...# ##..####%# ##(#.## ##..#..## ##(..#.#.#.#####..†####...................'......#@#####...####Dh ..# #..## ########### ##DhP ,Dh Dh J ####...#  #......###### #.##...# ....# #.###### # #.#.# #%# ## #.#.# #.## ##Dh  #.#.# #..## ##(#.#.#.#####..†####.......@............'Dh+ #.#####...##........# #..###.######## #.### #.. ###. Dhp .. .###..# #.Dh? ,Dh Dh1  ####...# # #......#  ##### #.##...#  ....# #.######  #.#.# #%#  #.#.# #.## ### # #.#.# #..## ##(#...#.#.#.#####..†####.......'#.#.#####...#####...# #..## ##Dh3 #.######## #.## ## # #..  ##.  .# ## .# #Dh6 ,Dh9 DhX  ####...# #. #......# #.##### #.##...#......# #.#######.#.#.# #%# #.#.#.# #.##  #. #.#.#.# #..## ###...#.#.#.#####..†####.......'#.#.#####...#### #DhTY ..# #..## ## ##.## #.##  # #.. ##.DhY \ .#  .#Dh] ,Dh a Dh f ###.## #.# ####...# #.# #......#Dh  #.##### #.##...# ......# #.###### #.#.#.# #%#  DhD #.#.#.# #.##  #. #.#.#.# #..## # ##...#@#.#.#####..†####Dh e.................'###Dhׂ ;#.#####...## #.........# #..###.######## #.###.Dh _ ..###. Dhj 3 .#.#Dhɇ Dh Dh֋ Dhܬ #.#####... #.# #......# ###.##### #.##.... ........# #.####Dh: K#.#(#.#.#.# #%# #.#.#.#.#.# #.###...#.#.#.# #..##Dh ####...#.#.#.#####..†##+......@................####.......#.#####...###Dh  #...# #..##  ##.######## #.#Dh6 # #. #.. #. ##.Dh[  # .#  .# Dh 080.2 (40.0)Dh Dh ,1.2 (41Dh Dh, - _Found 6 poisoned darts.Dh6] ### #.# #### #.# #..## ###.##### #.##.. . ........# #.#### #.#(#.#.#.# #% #.#.#.#.#.# # #...#.#.#.# #..##  ####..@#.#.#.#####..†## +..Dh7[.............#####.#####...## #.........# #..###.######## #.## #. .. #.##.#. .#.#DhF<Dh>12.2 (1.0)Dh5CDhEDh Dh6 M.. ###### #.# #...## ###.####... ........####.#(%# #Dh ##   #..## ####...#.#.#.#####..†##+......................####.......#.#####...##...#####.Dh Dh Dh 3Dh! Dh$ DhjM#.. Dh#### #.#### #. #.# #...Dha##.###.####... ........####Dh#.#(%# #.###   #..## ####...#.#.#.#####..†##+......................#..###.Dh<4DhDhYDh8M#.. ### #.### #. #.# #...#.##.###.#####..#............# #.####%# #.###  #.Dhn9 #..## ####...#.#.#.#####..†##.#.#.DhC<5Dh%HDhMT _You see here 6 poisoned darts.Dh?y3DhDhlC #.# #.# #.### #. ..  ### #. #.# #### #. #.# #.. #.##.###.##### #.##.#....@.......# #.###Dh####.#(#.#.#.# #% #.#.#.#.#.# # #...#.#.#.# #.. ####...#.#.#.#####..†#DhD +.....................####.......#.#####...# #.........# #..###.######## #.##DhpDh$ _DhDhj #..# #.. #. ##. # ...  #.# #.# #### #.# #.# # #.##.###.##### #.## #...@..# #. ####.#(#.#.#.# #%# #.#.#.#.#.# #.## #...#.#.#.# #.. ####...#.#.#.#####..† +....  ####.......#.#####...  #.........# #..#  ##.# #.##[39;49Dh9m Dh,DhDh: M# .###....  ### #.# #.# #...#.##@###.####............######.#(#.#.#%# #.#.#.#.#.# #.###.#....Dh" ,Dh*) DhT M# .####.#....  ### #@# #.# #...#.##.###.#####............##DhY ####.#(#.#.#.# #%##...Dh[ Dh\ Dh` Dh M♣♣♣♣♣♣♣♣♣♣# #.#####.####.#..........# ### #.# #.# #...##.###.#####............# #.###.# #...Dh Dh+ Dhf Dh :M<........## ♣♣♣♣♣♣♣♣♣♣# .# #####.###.#.....@....# ###b##.###.#Dh ### #.# #.# #...#.##.###.##### #.##b   bat (asleep)#..Dhѻ 5Kinetic GrapnelDh ,90.2 (5DhK +1.2 (6Dh DhJ V _A bat comes into view.Dht ♣< ##  .#  .# # .# # .# # .# # #.#####.#### # #.#  ###b##.###.# # #.# #.# # #.##.###.##### #. #......# #. ####.#(#.#.#.# #%# #.#.#.#.#.# #. #...#.#.#.# #.. ####...#.#.#.#####..DhDhʺXb.bDhF3=2.2 (1Dh;DhQ _The bat closely misses you.Dh5  Casting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh  ♣<....... weed420 the Tinkerer ## ♣♣♣♣♣♣♣♣♣ Mountain Dwarf .# # Health: 20/20 ======================== .# # Magic: 3/4==================------ .# # AC: 4Str: 12 Dh{K.# # EV: 10Int: 15 .# # SH: 0Dex: 8 #.#####.#### # XL:  2 Next: 31% Place: Dungeon:1 Dh #..b*@.....# # Noise: =--------  Time: 592.2 (0.0) ###.##.###.# ### a) +0 hammer Dh# #.# #.# #.. Cast: Kinetic Grapnel #.##.###.##### #.# #............# #.# ####.#(#.#.#.# #%# b   bat #.#.#.#.#.# #.# #...#.#.#.# #.. ####...#.#.#.#####.. _The bat closely misses you.Casting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (60% to hit)Dh ♣<....... weed420 the Tinkerer ## ♣♣♣♣♣♣♣♣♣ Mountain Dwarf .# # Health: 20/20 ======================== .# # Magic: 3/4==================------ .# # AC: 4Str: 12 .# # EV: 10Int: 15 .# # SH: 0Dex: 8 #.#####.#### # XL:  2 Next: 31% Place: Dungeon:1 #..b.@.....# # Noise: =--------  Time: 592.2 (0.0) ###.##.###.# ### a) +0 hammer # #.# #.# #.. Cast: Kinetic Grapnel Dh0#.##.###.##### #.# #............# #.# ####.#(#.#.#.# #%# b   bat #.#.#.#.#.# #.# #...#.#.#.# #.. ####...#.#.#.#####..Casting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh* Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (60% to hit)  The kinetic grapnel hits the bat.Dh ♣< ##  .#  .# Dh} .#  .#  .#  Dh%###  #..†*@.....#  #Dh.#  # #.# #.#   Dhq    ####.#( #%Dh! #.#   Dh"#..    Dh&.Dh:5----Dh43.2 (1Kinetic Grapnelonfirm with . or Enter, or press ? or * to list all spells.DhL<Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bat (60% to hit)  The kinetic grapnel hits the bat. Dh=_You kill the bat!DhKDhm _Your Spellcasting skill increases to level 2!Dh*_Dh*$ _Dh0Dh5,Dhd<Dh,DhDh P----DhJDh,DhDh ,Dh8Dh,Dh"Dh ',Dh.*Dh-,Dhd2Dh6g4=====Dh9Dh[=,Dhr@DhC,DhGDhJ,DhMDh!QDhW======Dh[Dh^,DhaDh jBDhJDhQ5=====Dh♣<.## ♣.# #.# Dh#..# #..# #..# #.#.#####.#### #.Dhd#..†..@....# ####.##.###.# ## #.# #.# #.#.##.###.##### #.##......DhG# #.#####.#(#.#.#.# #%##.#.#.#.#.# #.###...#.#.#.# #..#####...#.#.#.#####..†Dh,DhxDh8♣<.### ♣..# ##.# #.#Dhh#.# #.##.# #.##.# #.##.#####.#### #.Dh#..†...@...# ####.##.###.# ####.# #.# #.# Dh*#.#.##.###.##### #.##.#......# #.#####.#(#.#.#.# #%##.#.#.#.#.# #.## #...#.#.#.# #..## ####...#.#.#.#####..†# Dhd,DhDhH ♣< ###  ..#  #.# #.Dh #.# #. #.# #. #.# #. #.#####.#### # #..†..@....# Dhp ###.##.###.# #### # #.# #.# # #.##.###.##### #.## #......# #.Dh< ####.#(#.#.#.# #%# #.#.#.#.#.# #.## #...#.#.#.# #..# ####...#.#.#.#####..†Dh<,Dhp>Dh*b| ♣< ###  ..#  #.# # #.# # #.#Dhb # #.# # #.#####.#### # #..†.@.....#  ###.##.###.#  # #.# #.# #Dhe #.##.###.##### #. #......# #. ####.#(#.#.#.# #%#  #.#.#.#.#.# #.#  #...#.#.#.# #..  ####...#.#.#.#####.. Dhg======Dh,hDh%kDh ♣< ###  ..#DhH  #.#  #.#  #.#  #.#  #.#####.####DhS8  #..†@......#  ###.##.###.# Dh, #. #.# #.# # #.##.###.##### #. #.....# #. ####.#(#.#.#.# #%Dh{ #.#.#.#.#.# #. #...#.#.#.# # ####...#.#.#.#####Dh,DhDh& ♣< ###  ..# #.# #.#DhϾm #.## #.# #.#####.#### #..@.......# ###.##.###.#  #.##.# #.#Dhq # #.##.###.##### # #...# # ####.#(#.#.#.# # #.#.#.#.#.# # #...#.#.#.# # ####...#.#.#.#####Dhe,DhGDh ### ♣♣♣♣♣♣♣..# ###.#)Dh9.#####.####.†.......###@##.###.# #.##.# #.##.#####+................. You see here a bat corpse.Dh9-620.2 (27.0)DhkDhZF-1.2 (28DhSDh' _Found a hand axe.DhkO Z†....Dhj & ♣<....♣# ### ♣♣♣♣♣♣♣. ..# ♣. #.###. #.# .. #.# #) #.#  #.#####.#### #.@†.......# ###.##.###.#  #.##.# #.#  #.##.###.##### #............#####.#(#.#.#.#  #.#.#.#.#.#  #...#.#.#.#  ####...#.#.#.####Dhm ,Dho Dh  ♣< ♣## ###  ♣.. ..# ♣.# #.# ##.# #.#Dh  ..# #.# #)# #.# #.#####.#### #@.†.#Dh) < ###.##.###.# #.##.# #.# #.##.###.##### #.Dhp .# ####.#(#.#.#.# #.#.#.#.#.# #...#.#.#.# ####...#.#.#.Dh Dh ,Dh DhG M...♣ ♣<...## ### ♣♣♣♣♣Dh . . ♣##..)# #.# Dh *#####.###..†......###.##.###.##.# #.##DhW 0Dh ,Dhq Dh M....♣ ♣<...Dh] ## ### ♣♣♣♣♣♣ ♣.. .♣P ♣###..##..)..... #.# Dh #####.###..†......###.##.###.#Dh 14.2 (3.0)Dh Dh] +5.2 (4Dh Dh: j _Found a hand axe. _You see here a +0 hand axe.Dh;1....DhDhDhSM♣.....♣ ♣<... ♣## ### ♣♣♣♣♣♣ ♣.. . ♣P ♣###..##..)....##...##)# #.# Dh#.. #.#####.#### #..†.......#..##DhDh$ _DhT Dh&  ♣.♣ ♣ ♣... ♣< ♣### ###  ♣ ♣.. ..# ♣P ♣.# #.##..##.# #.#.)...@.# #.#.##...##)# #.#Dh'  #... #.#####.#### ##. #..†.## ###.##.###.# #.##.# #.# #.##.###.#####  #.#  ####.#(#.#.#.#Dh? BDhl  ♣.♣~~ ♣♣. ♣♣~ ♣<♣~ ♣### ###  ♣♣~ ♣.. ..# ♣P. ♣.# #.##..##.# #.##...)..@..# #.##.##...##)# #.# #.... #.#####.#### ##... #..†.# ##.# ###.##.###.##. #.##.# #.##. #.##.###.##### #+ #.#  ####.#(#.#.#.# Dh6  ♣. ~~. ♣ ♣.♣ ♣ ♣~♣ ♣< ♣~♣♣### ###  ♣♣~♣♣.. ..# ♣P.♣♣.# #.# #####..##.# #.# #...).@...# #.# #.##...##)# #.# #.....#.#####.#### ##...#Dhх F#..†.# ##.#####.##.###.# #. #.##.# #.# #. #.##.###. #+ #. ####.#(#.#.#.Dh ,Dh Dh ~~. ♣ ♣.♣ ♣ ♣~♣ ♣ ♣~♣♣### ### ♣♣♣~♣♣.. ..#  ♣P.♣♣.# #.######..##.# #.# #...).....# #.# #.##.@.##)# #.#Dhr  #.....#.#####.#### ##...##..†.......# ##.#####.##.###.# #.# #.##.# #.# #.# #.##.###.### #+# #........... ####.#(#.#.# #.#.#.#.#Dh ,Dh Dh  ~~.  ♣.♣  ♣~♣ Dhb  ♣~♣♣### ### ♣♣~♣♣.. ..# ♣P.♣♣.# #.# #####..##.# #.# #...@.....# #.#Dh #.##...##)# #.#  #.....#.#####.####..##..†.......##.#####.##.###.#Dh%  #.# #.##.# #.#  #.# #.##.###.###+# #..........####.#(#.#.Dh ,Dh: Dh2  ~~. ♣.♣ ♣~♣ ♣~♣♣### ###Dh"3  ♣♣~♣♣.. ..# ♣P.♣♣.# #.# #####..##.# #.# #..@).....# #.# #.##...##)# #.#Dh3 .. #.....#.#####.###### ##...##..†.# DhT6 h##.#####.##.###.# #.# #.##.# #.# #.# #.##.###. #+# # ####.#(#.#You see here a +0 hand axe.DhB: Dh:  _DhM? Dhka G ~~. ♣.♣ ♣~♣ ♣~♣♣### ### ♣♣~♣♣.. ..#Dha  ♣P.♣♣.# #.# #####..##.# #.# #.@.).....# #.# #.##...##)# #.#DhJb  ...#.....#.#####. ######...##..†. ##.#####.##.###. #.# #.##.# #.Dhb  #.# #.##.###. #+# # ####.#(#.Dhh ,Dhm Dhk Dh' ~~.Dh;  ♣.♣ ♣~♣ ♣~♣♣### ###♣~♣♣.. ..# ♣P.♣♣.# #.######..##.# #.# #...).....# #.# #@##...##)# #.##.....#.....#.#####.###.######...##..†...... ##.#####.##.### #.# #.##.# # #.# #.##.### #+# #...... ####.#(# #.#.#DhΠ ,Dh; Dh  ♣.♣~♣### ###♣♣~♣♣.. ..P.♣♣.# ######..##...).....#####.##...##)#....@#.....#.#####.########...##..†...... ##.#####.##.####...#Dh: D Dh ,Dh Dh + ♣.♣ ♣~♣ ♣~♣♣### ### ♣♣~♣♣.. ..# ♣P.♣♣.# #.# #####..##.# #.# #...).....# #.# #####.##...##)# #.# #...@.#.....#.#####. #.######...##..† ##.#####.##. #.# #.##.# #.# #.##. #+# # ####.#( #.#. #...Dh& [ ♣.♣ ♣~♣ ♣~♣♣###  ♣♣~♣♣.. .. ♣P.♣♣.# #. #####..##.# #. #...).....# #. #####.##...##)# #. #..@..#.....#.#####.Dhx&  #.######...##..†# ##.#####.##.  #.# #.##.# #.# #.##. #+# #Dh&  ####.# #.# #Dh+ ,Dh/ DhR / ♣.♣ ♣~♣ ♣~♣♣###  ♣♣~♣♣..  ♣P.♣♣.# #DhS  #####..##.# # #...).....# # #####.##...##)# # #.@...#.....#.#####Dh^S  #.######...##..† #. ##.#####.##.#. #.# #.##.#. #.# #.##... #+# #DhjU .. ####... #. #DhY ,DhG] Dhf   ♣.♣   ♣~♣  Dh e ♣~♣♣###   ♣♣~♣♣..   ♣P.♣♣.#   #####..##.# Dh[ F  #...).....#   #####.##...##)#  Dh  #@....#.....#.   #.######...##..†  Dh  #.# ##.#####.##   #.# #.# #.##   #.# #.# #.## Dhj  ... #+# #   ..# #### DhŁ  ... #   #Dh ,Dh4 Dh  ~♣###♣♣~♣♣.. P.♣♣.#DhR #####..##...).....#####.##...##).....#.....#.##########...##..†.. ##.#####.## #.# Dh p....  #### Dh ,Dh Dh @ ♣###♣♣~♣♣.. P.♣♣.######..##...).....#####.##...##).....#.....#.##########...##..†.. ##.#####.## #.# Dh #..##  +... Dh ,Dh Dh  ♣♣~♣♣.. P.♣♣.######..##...).....Dh# Y#####.##...##).....#.....#.##########...##..†.. ##.#####.## #.# Dhi ...+.....## ######... Dh d...  #### Dh ,Dh~ Dh\<  P.♣♣.######..##...).....#####.##...##).....#.....#.##########...##..†.. ##.#####.## #.# #.....# #+......##.# ######...###....  # Dh##.# ####. ######... # #. #..... #. #...###. ####. #.... .. +. #.... .. ####. #.#.# $. #. #Dh ,Dh Dhe   #...).....#  #####.##...##)#   #.....#.....#.###   #.######...##..†..   #.# ##.#####.##   #.# #.# #.##  #.#### #.# #.##  Dhk ######.....# #+# #..  .......@##.# ####   ######...# # #   #...... #  ###...####  . ..... +..   #.... .... ####   #.#.# $.. #   #.# #.. #  Dh ,Dh) Dh ' #####.##...##)# # #.....#.....#.##### #.######...##..†... #.# ##.#####.## #.# #.# #.##. ##.#### #.# #.##. Dh Z######.....# #+# #.... ........##.# #### ######..@# #  #. #......# #. #...###....####. #.... ...... +.... #.... #### #.#.# #$ #.  #.## #.##  .   # Dh ,DhY Dh4 v .....#.....#.##########...##..†... ##.#####.## #.# ##.##########.....# #+..........##.# ##########...#.#  #...@..##...###...... ###DhW7 {#.... ...... +..... .#.# #.##..#.# Dh^: ,Dh> Dhd #.....#.....#.#####.#.######...##..†.#.# ##.#####.##.##.# #.# #.##.###.#### #.# #.##.#######.....# #+# #.........##.# Dh.f ####.#######...#.# #.##....@.# #.#...###.####.#.... ..+.#.... ...####.#.#.# ##$.#.#.## #..##.. #..#.#+##.#.DhBk ,Dh!o Dh{ l#.....#.....#.#####.##.######...##..†.#.# ##.#####.##.##.# #.# #.##.# Dhn 9##.#### #.# #.##.#######.....# #+# #...##.# ####.#(######...#.# #.#.#.....@# #.#...###.####.#.... #.+.#.... #.####.#.#.# .##$.#.#.## # #.##.#. #...##.#+##.#.Dh ,Dh$ Dh  ######...##..†..... ##.#####.##.## #.#  ##.###########.....# #+## #..............##.# ...# ####.#(######...#.# ..S.. #.#. #......#.......#...###@....... ####.... Dh| +....####S   ball python (constriction, asleep)Dh Dh 050.2 (25.0)Dh ,1.2 (26DhR Dhz ^ _A ball python comes into view.Dh9  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.DhYtDh7wDhe~Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)DhiDhk82.2 (1.0) _Dh-oDhDhf Z#.######...##..†.#.# ##.#####.##.##.# #.# #.##.# ###.#### #.# #.##.#######.....# #+## #..Dh ##.# #...## ####.#(#######...#.##..S..# #.#.##......#.#...##...###.####...##.... #.+.#.... #.####.#.#.# .##$.#.#.## ## #.....# ##.#. #...##. Dh Dh =3Kinetic GrapnelDh> Dh# Dh #.######...##..†.#.# ##.#####.##.###.#.# #.# #.##.# #.##.#### #.# #.##.###.######.....# #+## #..##.# #...## ####.#(#.######...#.##..S..## #.#.#.#......#.DhQ 8# #...#.#...###.####...#.#.... #.+.#.... #.####.#.#.# ..##$......# #.#.## .## ##.....## ##.#. ..#...## #. # Dh Dh* &4Dh Dh DhK  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh #.######...##..†....... weed420 the Tinkerer #.# ##.#####.##.###. Mountain Dwarf #.# #.# #.##.# #. Health: 20/20 ======================== ##.#### #.# #.##.###. Magic: 4/5===================-----  ######.....# #+## #........ AC: 4Str: 12  ........##.# #...## ####.#(#. EV: 10Int: 15  ######...#.##..S..## #.#.#. SH: 0Dex: 8 #......#.**....# #...#. XL:  2 Next: 34% Place: Dungeon:1 #...###..@.......####...#. Noise: ---------  Time: 654.2 (0.0) #.... #..........+........ a) +0 hammer[3Dh0X #.... #..........####..... Cast: Kinetic Grapnel #.#.# ..##$......# #..... #.## .## ##.....## ##.### . .. #...## #.  S   ball python (constriction, asleep) # #+## #.  #.  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)Dh/M#.######...##..†....... weed420 the Tinkerer#.# ##.#####.##.###. Mountain Dwarf#.# #.# #.##.# #. Health: 20/20 ========================##.#### #.# #.##.###. Magic: 4/5===================-----######.....# #+## #........ AC: 4Str: 12Dh1........##.# #...## ####.#(#. EV: 10Int: 15######...#.##..S..## #.#.#. SH: 0Dex: 8#......#.**....# #...#. XL:  2 Next: 34% Place: Dungeon:1#...###..@.......####...#. Noise: ---------  Time: 654.2 (0.0)#.... #..........+........ a) +0 hammer#.... #..........####..... Cast: Kinetic Grapnel#.#.# ..##$......# #.....#.## .## ##.....## ##.###. ..#...## #.[3DhC28GS   ball python (constriction, grapneled)##+###.#.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The kinetic grapnel hits the ball python.  The ball python is heavily wounded.DhDhO..SDhT4==5.2 (1DhvDhɽ  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ball python (asleep, 100% to hit)  The kinetic grapnel hits the ball python.  The ball python is heavily wounded. _The ball python hisses angrily.DhT  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh>X #.######...##..†....... weed420 the Tinkerer #.# ##.#####.##.###. Mountain Dwarf #.# #.# #.##.# #. Health: 20/20 ======================== ##.#### #.# #.##.###. Magic: 3/5==============----------  ######.....# #+## #........ AC: 4Str: 12  ........##.# #...## ####.#(#. EV: 10Int: 15  ######...#.##.....## #.#.#. SH: 0DhXDex: 8 #......#.*S....# #...#. XL:  2 Next: 34% Place: Dungeon:1 #...###..@.......####...#. Noise: ==-------  Time: 655.2 (0.0) DhY6#.... #..........+........ a) +0 hammer #.... #..........####..... Cast: Kinetic Grapnel #.#.# ..##$......# #..... #.## .## ##.....## ##.### Dh&Z=. .. #...## #.  S   ball python (constriction, grapneled) # #+## #.  #.  _The ball python hisses angrily.  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (heavily wounded, grapneled, 77% to hit)Dh!z #.######...##..†....... weed420 the Tinkerer #.# ##.#####.##.###. Mountain Dwarf #.# #.# #.##.# #. Health: 20/20 ======================== ##.#### #.# #.##.###. Magic: 3/5==============---------- Dh ######.....# #+## #........ AC: 4Str: 12  ........##.# #...## ####.#(#. EV: 10Int: 15  ######...#.##.....## #.#.#. SH: 0Dex: 8 #......#..S....# #...#. XL:  2 Next: 34% Place: Dungeon:1DhB #...###..@.......####...#. Noise: ==-------  Time: 655.2 (0.0) #.... #..........+........ a) +0 hammer #.... #..........####..... Cast: Kinetic Grapnel #.#.# ..##$......# #..... #.## .## ##.....## ##.### . .. #...## #.  S   ball python (constriction, grapneled) # #+## #.  Dhh#. Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Dh[Press: ? - help, Shift-Dir - straight lineAim: a ball python (heavily wounded, grapneled, 77% to hit)  The kinetic grapnel hits the ball python.Dh † #.#  #.# #.#    #.#  ###### #+## Dhv ........##.# #...## (  ######...##  #......#.*.....#  Dh/... #.... ... #.... ... #.#.# ..#  #.## .## .##  . .. #...##  Dh# #+##  #. Dh/G..Dh?Jt7-6.2 (1Kinetic GrapnelDhGNDh|Ponfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ball python (heavily wounded, grapneled, 77% to hit)  DhPvThe kinetic grapnel hits the ball python. _You kill the ball python!DhG3Dh'KDhjSBDh[BDhzcBDh4lBDhvnDhXDhU4=====DhDh-,DhDhj,Dh)Dh8,DhϧDheS=====DhDhδ,DhDh,DhWDhS,DhsDh,DhDh,Dh0Dh,DhDhe5=====DhJDhcR  ##.#####.##.### #.#  ##.###########.....# #+## #...............##.# #...## ####.#(#######...#.##.....## #.#. #......#........#...###..........####.... +.......####Dh#.#...##$# #.##Dh,Dh Dh.a  #.#  ##.###########.....# #+## #...............##.# #...## ####.#(#Dhb/######...#.##.....## #.#. #......#........#...###..........####.... +.......####Dh/[#.#...##$# ##.## ##.....## ##.###..#Dh7,Dh;DhW`4 ##.###########.....# #+## #...............##.# #...## ####.#(#######...#.##.....## #.#. #......#.......Dhb6.#...###..........####.... +.......#####.#...### ##.## ##.....## ##.###. .. #...## #. Dh0f,DhwjDhpS=====DhtDh> ##.#### #.# #.##.###.#######.....# #+## #.........##.###...## ####.#(#.#######...#.##.....## #.#.#.##......#.......## #...#.##...###....Dh#####...#.##.... #....+.#.... #....####.Dh<#.#.#...##.# #.#.###.## ##.....## ##.#Dh. .. ##...## #. Dh(_You now have 29 gold pieces (gained 5).Dhl3DhXDhT######.....# #+## #..................##.###...## ####.#(#.#######...#.##.. #.#.#.#. #......#...#...#.#.Dh#...###..........####...#.#.#.... #....+..........#.... #....#####.#.#...##.# #.#.###.## ##.@...## ##.#####. .. ## #.  # +## #.  Dh4,Dh Dhj}........##.###...## ####.#(#.#.#######...#.##.. #.#.#.#.# #......#...#...#.#.##...###..........####...#.#.##.... #....+..........#.... #....######.#.#...##.# #.Dh#.###.## ##.....## ##.######. .. ## #.  # +## #.  #. Dhf,Dh4Dhr$ '#.##.#.........#...#Dh),Dh-DhP!  ######...#.##.....## #.#. #......#.......## #..#...###..........####.... +...........######DhQ?#.#...##.......# .##.## ##.....## ##.######. .. ##...## #.  # ##@##  #.#  ........## _You open the door.DhV3Dh_ZDh!+  #......#.......## #..#...###..........####.... #+...........#.######.#...##.......# .##.## ##.....## ##.######. .. ##...## #.  # ##'##  #@#  ...#...#.#...#######There is an open door here. _DhDhݮ #...###....####.... #...+.....................######.#...##.......# .##.## ##.....## ##.######. .. ##...## #.  # ##'##  #.#  DhP#.....?...#...#######Dh,Dh Dh/#.... +...................######.#...##.......# .##.## ##.....## ##.######. .. ##...## #.  # ##'##  #.# Dh6##.####### #.@...?...#######.....# ..#...#### ##### DhZBDhL#.... #....+.#.... #..........####.#.#.#.#...##.......# #.#.###.## ##.....## ##.#. .. ##...## #. # ##'## #. #.# #. ##.##..@..?.#...##.....# ###...#######Dha<#.... #....+.#.... #..........####.#.##.#.#...##.......# #.##.###.## ##.....## ##.#. .. ##...## #. # ##'## #. #.# #. ##.##...@.?.#...##.....# ...#...#####...## Dh#.... #....+. #.... #....####.#.# #.#.#...##.......# #.# #.###.## ##.....## ##.# . .. ##...## #. # ##'## #. #.# #. ##.#.#....@?.#...##.....# ...#...#####...#######.... #....+. .... #....####.#.# .#.#...##.......# #.# .###.## ##.....## ##.#  .. ##...## Dh[34m#. # ##'## #. #.# #. ##.#.##.....@......##...##.....# ...#...#####...#######Dhm,Dhϯ,Dh$DhҳDh5W  #....+.Dh9 #....####.#.# #.#...##.......# #.# ###.## ##.....## ##.#Dh=  .. ##...## #.  # ##'## #. DhF.#.# #. ##.#.# #..# Dh#...# #.....# ... Dhd_h - 2 scrolls labelled NOSMIMEP TABIE (gained 1)DhX3Dh|Dh #....+. #....####.#.# Dh .#...##.......# #.# #.## ##.....## ##.# # .. ##...## #. # # ##'## #. ##.# #. ##.#.# DhD#..# #...# #.....# Dh Dh,Dh Dh. #....+. . #....####.#.#####. #...##.......# #.Dh/v# #. #.## ##.....## ##.# #. . ##...## #. #. DhZ1%##'## #. ##.# #. ##.#.# #..# #...# #.....# DhO4,Dh7DhX #....+.  #....####.#.#####. ...##.......# #.Dh~Y# #. .## ##.....## ##.# #.# ##...## #. #.##'## #. DhY##.#.# #.#.##.#.# .#..DhZ# #...# #.....# Dh^,DhcbDhƃ#....+.#....####.......#.#####.DhB##.......# #...# #..# ## ##.....## ##.# #.###...## #.##.. Dh7##'## #.###. #.# #.# .#Dh)##.#.# .##..# #...#Dhi #.....# DhM,DhՍDh #....+ #....####.......#.#####Dh!.##.......# #...# #.. .## ##.....## ##.# #. ##...## #.# #.. ##'## #.#DhW ##. #.# #.# . ##.#.# . #...# #...# #.....#  ...#...##  ###...##  #####Dhķ,DhDh. #....+ . #....####Dh.#.##### #...##.......# #.# # #.## ##.....## ##.# #. Dh+. ##...## #.# # ##'## #.# ##Dh #.# #.#  ##.#.#Dh  #...# #...#Dh  #.....#  ...#...##  ###...##  #####DhDhDhDhDh. #....+ .. #....####.#.##### .#...##.......# #.# # ##.## ##.....## ##.Dh# # .. ##...## #.# # # ##'## #.#  #.# #.# ##.#.# #...#Dh1 #...# #.....#  ...#...##  ###...##  #####Dh?,Dh DhJ. #....+. #....####.#. #.#...##.......# #.# #.## ##.....## ##.#  .. ##...## #.#  # ##'## #.#  #.# #.# ##.#.# #...# #...# #.....#  ...#...##  ###...##  #####Dh*MDh'p. #....+. #....####.#. .#.#...##.......# #.# .###.## ##.....## ##.# .. ##...## #.# # ##'## #.# #.#Dhqz #.# ##.#.# #...# #...# #.....# ...#...##  ###...##  #####Dhu,DhyDh#.... #....+ #.... #....####.#. #.#.#...##.......# #Dh8.# #.###.## ##.....## ##.# . .. ##...## #.# #Dh ##'## #.# #.# #.# ##.#.# #...#DhV #...# #.....# ...#...## ###...## #####DhDhtDh)Dh~ #.... #....+  #.... #....####.#. Dh #.#.#...##.......# #.#  #.###.## ##.....## ##.#  . .. ##...## #.# #Dho% ##'## #.# #.# #.# ##.#.#DhA #...# #...# #.....# ...#..DhJ.## ###...## #####Dh,DhuDhL #.... #....##### #.#.#...##.......# #... #.###.## ##.....## ##.###### . .. ##.. #.#  # ##' #.# #. #.##.#########.# #............# #..@##########..# !...#...######...## ### Dh,DhDh;# Q #.#.#...##.. #. #.###.## ##.....## ##.###### . .. ##...## #.#  # ##'# #.# #.# #.##.#########.# #............##...##########..# Dh$ 9.!...#...###### ###   Dhz( Dh~/ Dh3 DhU  #.#.#...##.......# # #.###.## ##.....## ##. . .. ##...## #.# # ##'## #.#DhVV  #.# #.# ##.#########.# #............# ##...### #.@...#DhX #.!...#...##.#####...##  #####Dh \ ,Dh` Dhւ  #.#.#...##.......# # #.###.## ##.....## ##. . .. ##...## #.# #Dhn  ##'## #.# #.# #.# ##.#########.# #............# ##...###Dh  #@....#?..!...#...###.#####...## #####Dh; DhŠ Dh Dhx  #.###.## ##.....## ##.### . .. ##.. #.#  # ##'# #.#Dh  #.# #.##.#########.# #............##...############.#####.....# Dh u.?..!..@#...####.#####...## ### Dh4 Dh Dh Dh  #.###.## ##.....## ##. . .. ##...## #.# # ##'## #.# #.#DhX  #.# ##.#.# #...# ##...####.#####.....#.?..!.@.#...###.#####...## #####Dh ,Dh DhZ  #.###.## ##.....## ##. . .. ##...## #.# # ##'## #.# #.#Dh  #.# ##.###.# #.....# ##...#.###.#####.....#Dh E.?..!@..#...###.#####...## #####Dh ,Dh Dh:  #.###.## ##.....## ##. . .. ##...## #. # ##'## #. #.#Dhb;  #. ##.#. #.....# ##...#.###.#####.....##...?..@...#...##Dh; #.#####...### #####DhB ,DhG DhSN E--DhuR 1713.2 (57.0)DhS F-4.2 (58Dh,X DhZ Y _k - a fuming white potionDh..'...................DhDh: #.###.## ##.....## ## . .. ##...## # # ##'## ### #.# #.. ##.##. # #. ##... #.###.#####.....# #...?.@....#...## #####.#####...## #. #####..Dh;*###DhB,Dh7HDhJwl  #.###.## ##.....##   . .. ##...##   # ##'##   ### #.#   ..# ##.   #.# #   #.# ##...   #.###.#####.....#   #...?@.....#...##   #####.#####...##   #.# #####   ..#   ####   Dh~,DhDha9  #.###.## ##.....##   . .. ##...##   # ##'##   ### #.#   ..# ##.   #.# #   #.# ##...   #.###.#####.....#   #...@......#...##   #####.#####...##   #.# #####   ..#  ####  Dh`   #.###.## ##.....##  . .. ##...##  # ##'##  ### #.#  ..# ##.  #.# # # #.# ##...  #.###.#####.....#  #....#...##  #####.#####...##  #.# #####  ..#  ####  _h - 3 scrolls labelled NOSMIMEP TABIE (gained 1)Dh 2  #.###.## ##.....##  .. .. ##...## #. # ##'## #. ### #.# .. ..# ##. #. #.# #  #. #.# ##...  #.###.#####.....#  #....#...##  #####.#####...##  #.# #####   ..#   ####  Dh,DhlDh45  #.###.## ##.....##  ..... ##...##  #.##Dh7^ ##'##  #.# ### #.#  ... ..# ##.  #.# #.# #  #.# #.# ##...  #.###.#####.....#  #....#...##  #####.#####...##  #.# #####   ..#  Dh7Q ####  Dh<,Dh}@DhgDhsM.#...##.......#.###.## ##.....##..... ##...### ##'###.# ### #.# ... .#.#### #...... #.# ##...######.#####...............#...#######.#####...## #.# #####DhwDhzDh M... #....#...##.......#.###.## ##.....##Dh..... ##...### ##'####.##### #.# ... .#.#### #...... #.# ##...######.#####...............#...## #####.#####...##Dh,DhDhM... #....#...##.......#.###.## ##.....##Dhq..... ##...## #.## ##'######.##### #.# #........# ##.#### #...... #.# ##...######.#####..... Dh5g#..........#...###Dh,DhDh$M #...##... #....#...##.......#.###.## ##.....##Dhf..... ##...## #.## ##'#####.##### #.# #...@....# ##.#####r##.###.# #...... #.# ##...###Dh #.###.#####.....#r   rat (asleep)Dh]5Kinetic GrapnelDh-24.2 (10Dh,5.2 (11Dh DhV _A rat comes into view.DhĻ  #...###  #.... #  #.... #  #.#.#...##.  #.###.## ##.....  ..... ##...##  #.## ##'##  ####.##### #.#  #.# ##.  #r##.###.# # # #.# #.# ##...  #.###.#####.....#  #..........#...##  #####.#####...##   #.# #####   ..#   ####6.2 (1.0)Dh!  #...###  #.... #  #.... #  #.#.#...##  #.###.## ##.....  ..... ##...  #.## ##'##  ####.##### #.#  #.# ##.  #r##.###.# #  #. #.# #.# ##... #. #.###.#####..... #. #..#... #. #####.#####...## #. #.# ##### #. ..#   #### rrThe rat squeaks loudly.====7 _The rat bites you but does no damage.Dh9  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh9*Dh   You shape a spike launcher from a nearby wall.  The rocky spike skewers the rat.Dh P†#Dh=; 3----------41==--8Kinetic Grapnel Dh5C A_You kill the rat!Dh;IDhQBDhp,Dh BDh DhS V----------Dh Dht Dh Dh" Dh' ,DhC+ DhW/ ,Dh1 Dhb5 ,Dh{7 Dh: N#Dh= DhA ,DhI }4=====DhI DhsDhu= _The goblin hits you but does no damage.Dh8  You hit the goblin.Dhe)DhoC i45.8Kinetic GrapnelDhH DhS J _You kill the goblin!Dh ,  ######.....# #+  #.........##.###  #.######...#.##  #.# #......#  #.# ##...###Dh   #.# #.... #  #.# #.... #.  #.# #.#.#...  #@###.###.##  #.?.......# ##..Dh 6 #####.##### ##'  ####.##### #.  #........# ## Dh9 z #†##.###.# #  #.##.# #.# ##  #.##.###.####  #.##..........#..Dh Dha 4-60Dh Dh  Things that are here: _a +0 dagger; a goblin corpseDhHS #.........##.###... #.######...#.##.. #.# #......#.. #.# ##...###...DhS= #.# #.... #. #.# #.... #. #.# #.#.#...## #)###.###.##  #.@.......#  #####.##### ##'#DhTN ####.##### #.# #........# ##.# #†##.###.# #.. DhkT#.##.# #.# ##. #.##.###.#####.. #.##.......... #.######.#####...#DhBWDh;\Dh^G-7 _DheDhrr  l - a scroll labelled XEDWYC QOUPUXDht+8.8 (2DhzDh~p _h - 4 scrolls labelled NOSMIMEP TABIE (gained 1)DhG L #.##.###...# #.######...#.##. #.# #......#. #.# ##...###. #.# #.... #. #.# #.... #. #.# #.#.#...##. #)###.###.## ##. #.# ##...# #####.##### ##'# ####.##### #.#  #.# ##.# #†##.###.# #. #.##.# #.# ##...# #.##.###.#####. #.##.#...# #.######.#####...#9.8 (1DhU DhW Dh^ DhBa N _There are no items here.Dhz>  #.##.###...  #.######...#.##  #.# #......#  #.# ##...###  #.# #.... #  #.# #.... #  #.# #.#.#...##  #)###.###.## ##  #.# ##...  #####.##### ##'  ####.##### #.#  #.# ##.  #†##.###.# #  #.##.# #.# ##...  #.##.###.#####  #.##.#...  #.######.#####...DhEDhG.70 _Dh LDh(NDh'v Read which item? Scrolls  f - a scroll labelled BORYUS AROHOAH  h - 4 scrolls labelled NOSMIMEP TABIE  j - a scroll labelled TITSAT OTIZALL  l - a scroll labelled XEDWYC QOUPUX [!] read|quaff[?] describe selectedDhA Dh~g  #.........##.###... weed420 the Tinkerer #.######...#.##.... Mountain Dwarf #.# #......#..... Health: 20/20 ======================== #.# ##...###....... Magic: 5/5======================== #.# #.... #....... AC: 4Str: 12 #.# #.... #....... EV: 10Int: 15 #.# #.#.#...##..... SH: 0Dex: 8 #)###.###.## ##.... XL:  2 Next: 44% Place: Dungeon:1 #.@.......# ##...Dh j * Noise: ---------  Time: 770.8 (0.0) #####.##### ##'# a) +0 hammer ####.##### #.# Cast: Kinetic Grapnel #........# ##.# #†##.###.# #... #.##.# #.# ##...  #.##.###.#####....  #.##..........#...  #.######.#####...#  _You kill the goblin!Things that are here: _a +0 dagger; a goblin corpsel - a scroll labelled XEDWYC QOUPUX _h - 4 scrolls labelled NOSMIMEP TABIE (gained 1) _There are no items here.  As you read the scroll labelled NOSMIMEP TABIE, it crumbles to dust.  It is a scroll of identify.  --more--Dh%uIdentify which item? (\ to view known items) Scrolls (select first with ?)  f - a scroll labelled BORYUS AROHOAH  j - a scroll labelled TITSAT OTIZALL  l - a scroll labelled XEDWYC QOUPUX Potions (select first with !)  k - a fuming white potion[?] describe selectedDh Dh Dh S #.........##.###... weed420 the Tinkerer #.######...#.##.... Mountain Dwarf Dh #.# #......#..... Health: 20/20 ======================== #.# ##...###....... Magic: 5/5======================== #.# #.... #....... AC: 4Str: 12 #.# #.... #....... EV: 10Int: 15 #.# #.#.#...##..... SH: 0Dex: 8 Dh #)###.###.## ##.... XL:  2 Next: 44% Place: Dungeon:1 #.@.......# ##... Noise: ---------  Time: 770.8 (0.0) #####.##### ##'# a) +0 hammer ####.##### #.# Cast: Kinetic Grapnel #........# ##.# #†##.###.# #... #.##.# #.# ##...  #.##.###.#####....  #.##..........#...  #.######.#####...#  Dhu ~_a +0 dagger; a goblin corpsel - a scroll labelled XEDWYC QOUPUX _h - 4 scrolls labelled NOSMIMEP TABIE (gained 1) _There are no items here.  As you read the scroll labelled NOSMIMEP TABIE, it crumbles to dust.  It is a scroll of identify.Dh Dh +1.8 (1Dh= Dhk X _f - a scroll of blinkingDh.   What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.Dh4  Okay, then. _DhKRead which item? Scrolls  f - a scroll of blinkingh - 3 scrolls of identify  j - a scroll labelled TITSAT OTIZALL  l - a scroll labelled XEDWYC QOUPUX [!] read|quaff[?] describe selectedDhDh2Dh] #.........##.###... weed420 the Tinkerer #.######...#.##.... Mountain Dwarf #.# #......#..... Health: 20/20 ======================== #.# ##...###....... Magic: 5/5Dh ======================== #.# #.... #....... AC: 4Str: 12 #.# #.... #....... EV: 10Int: 15 #.# #.#.#...##..... SH: 0Dex: 8 #)###.###.## ##.... XL:  2 Next: 44% Place: Dungeon:1 #.@.......# ##... Noise: ---------  Time: 771.8 (0.0) #####.##### ##'# a) +0 hammer ####.##### #.# Cast: Kinetic Grapnel DhQ#........# ##.# #†##.###.# #... #.##.# #.# ##...  #.##.###.#####....  #.##..........#...  #.######.#####...# t - Shout!  Orders for allies: a - Attack new target.r - Retreat!s - Stop attacking.g - Guard the area.f - Follow me.Anything else - Cancel. _Okay, then.DhDhGIdentify which item? (\ to view known items) Scrolls (select first with ?)  j - a scroll labelled TITSAT OTIZALL  l - a scroll labelled XEDWYC QOUPUX Potions (select first with !)  k - a fuming white potion[?] describe selectedDhrDhDh47 #.........##.###... weed420 the Tinkerer #.######...#.##.... Mountain DwarfDh #.# #......#..... Health: 20/20 ======================== #.# ##...###....... Magic: 5/5======================== DhP#.# #.... #....... AC: 4Str: 12 #.# #.... #....... EV: 10Int: 15 #.# #.#.#...##..... SH: 0Dex: 8 Dh9#)###.###.## ##.... XL:  2 Next: 44% Place: Dungeon:1 #.@.......# ##... Noise: ---------  Time: 771.8 (0.0) #####.##### ##'# a) +0 hammer ####.##### #.# Cast: Kinetic Grapnel #........# ##.# #†##.###.# #... #.##.# #.# ##...  #.##.###.#####....  Dh'`#.##..........#...  #.######.#####...# t - Shout!  Orders for allies: a - Attack new target.r - Retreat!s - Stop attacking.g - Guard the area.f - Follow me.Anything else - Cancel. Dh6_Okay, then.Dh]  As you read the scroll of identify, it crumbles to dust.Dh+2.8 (1DhDhL _j - a scroll of poisonDhm Dh Read which item? Scrolls  f - a scroll of blinkingh - 2 scrolls of identify  j - a scroll of poison  l - a scroll labelled XEDWYC QOUPUX [!] read|quaff[?] describe selectedDh Dh Dhg  #.........##.###... weed420 the Tinkerer Dh #.######...#.##.... Mountain Dwarf #.# #......#..... Health: 20/20 ======================== #.# ##...###....... Magic: 5/5======================== DhK #.# #.... #....... AC: 4Str: 12 #.# #.... #....... EV: 10Int: 15 #.# #.#.#...##..... SH: 0Dex: 8 #)###.###.## ##.... XL:  2 Next: 44% Place: Dungeon:1 #.@.......# ##... Noise: ---------  Time: 772.8 (0.0) #####.##### ##'# a) +0 hammer ####.##### #.# Cast: Kinetic Grapnel Dh #........# ##.# #†##.###.# #... #.##.# #.# ##...  #.##.###.#####....  #.##..........#...  #.######.#####...# r - Retreat!s - Stop attacking.g - Guard the area.f - Follow me.Anything else - Cancel. DhM _Okay, then.As you read the scroll of identify, it crumbles to dust. _j - a scroll of poisonDh Dh_ nIdentify which item? (\ to view known items) Scrolls (select first with ?)  l - a scroll labelled XEDWYC QOUPUX Potions (select first with !) Dh  k - a fuming white potion[?] describe selectedDhyt #.........##.###... weed420 the Tinkerer #.######...#.##.... Mountain Dwarf #.# #......#..... Health: 20/20 ======================== #.# ##...###....... Magic: 5/5======================== #.# #.... #....... AC: 4Str: 12 #.# #.... #....... EV: 10Int: 15 #.# #.#.#...##..... SH: 0Dex: 8 #)###.###.## ##.... XL:  2 Next: 44% Place: Dungeon:1 #.@.......# ##...DhwC Noise: ---------  Time: 772.8 (0.0) #####.##### ##'# a) +0 hammer ####.##### #.# Cast: Kinetic Grapnel #........# ##.# #†##.###.# #... #.##.# #.# ##...  #.##.###.#####....  #.##..........#...  #.######.#####...# r - Retreat!s - Stop attacking.g - Guard the area.f - Follow me.Anything else - Cancel. _Okay, then.As you read the scroll of identify, it crumbles to dust. _j - a scroll of poisonDhT]  As you read the scroll of identify, it crumbles to dust.DhK+3.8 (1DhDhJ- _l - a scroll of amnesiaDh Dhu Read which item? Scrolls  f - a scroll of blinkingh - a scroll of identify Dh[  j - a scroll of poisonl - a scroll of amnesia [!] read|quaff[?] describe selectedDhDh_ Dh #.........##.###... weed420 the Tinkerer #.######...#.##.... Mountain Dwarf #.# #......#..... Health: 20/20 ======================== #.# ##...###....... Magic: 5/5======================== #.# #.... #....... AC: 4Str: 12 #.# #.... #....... EV: 10Int: 15 #.# #.#.#...##..... SH: 0Dex: 8 #)###.###.## ##.... XL:  2 Next: 44% Place: Dungeon:1 #.@.......# ##...[3Dh77m Noise: ---------  Time: 773.8 (0.0) #####.##### ##'# a) +0 hammer ####.##### #.# Cast: Kinetic Grapnel #........# ##.# #†##.###.# #... #.##.# #.# ##...  #.##.###.#####....  #.##..........#...  #.######.#####...# Anything else - Cancel. _Okay, then.As you read the scroll of identify, it crumbles to dust. _j - a scroll of poisonAs you read the scroll of identify, it crumbles to dust. _l - a scroll of amnesiaDhDhcIdentify which item? (\ to view known items) Potions (select first with !)  k - a fuming white potion[?] describe selectedDh̆V #.........##.###... weed420 the Tinkerer #.######...#.##.... Mountain Dwarf #.# #......#..... Health: 20/20 ======================== Dhz*#.# ##...###....... Magic: 5/5======================== #.# #.... #....... AC: 4Str: 12 #.# #.... #....... EV: 10Int: 15 #.# #.#.#...##..... SH: 0Dex: 8 #)###.###.## ##.... XL:  2 Next: 44% Place: Dungeon:1 Dhގ#.@.......# ##... Noise: ---------  Time: 773.8 (0.0) #####.##### ##'# a) +0 hammer ####.##### #.# Cast: Kinetic Grapnel #........# ##.# #†##.###.# #... #.##.# #.# ##...  #.##.###.#####....  #.##..........#...  #.######.#####...# Anything else - Cancel. _Okay, then.DhAs you read the scroll of identify, it crumbles to dust. _j - a scroll of poisonAs you read the scroll of identify, it crumbles to dust. _l - a scroll of amnesiaDhA]  As you read the scroll of identify, it crumbles to dust.Dh+4.8 (1DhDhgN _k - a potion of mutationDh6 3Dhz: Dhb  #.##.###...# #.######...#.##. #.# #......#. #.# ##...###. #.# #.... #. #.# #.... #. #.# #.#.#...##.Dhd W #)###.###.## ##. #..# ##...# #####.##### ##'# ####.##### #.#  #.# ##.# #†##.###.# #. #.##.# #.# ##...# #.##.###.#####. #.##.#...# #.######.#####...#Dhi ,Dh@n Dh 8 #.##.###...# #.######...#.##.....# #.# #......#. #.# ##...###. #.# #.... #. #.# #.... #. #.# #.#.#...##. #)###.###.## ##.....# #..# ##...# #####.##### ##'##  ####.##### #.#  #........# ##.#Dh l #†##.###.# #. #.##.# #.# ##...## #.##.###.#####.....# #.##..#...## #.######.#####...##DhU ,DhS Dh   ######.....# #+##  #.........##.###...##  #.######...#.### #.# #......## #.# ##...###. #.# #.... #. #.# #.... #... #.# #.#.#...##.. #)###@###.## ##.. #.........# ##... #####.##### ##'# ####.##### #.# #........# ##.#### #†##.###.# #...... #.##.# #.# Dh? ##...## #.##.###.#####.....# #.##..........DhV ,Dh Dhv M ##.#### #.#  ######.....# #+## ........##.###...## #####...#.##.....# #......###...##..#...# #....# #@#.#...##.......#)###.###.## ##.....###.........# ##...## #####.##### ##'###.#Dh  .# #.# #  ##.#### #.# #  ######.....# #+## # #.........##.###...##  #.######...#.###  #.# DhR <...### #.# ##...###.# #.# #....# #.+ #.# #.@..# #... #.# #.#.#...##..  #)###.###.#####.. #.........# ##... #####.##### ##'# ####.##### #.# #........# ##.#####  #†##.###.# #.......  #.##.# #.# ##...#### Dh ,Dh% DhpI  #.# #.# #. ##.#### #.# #. ######.....# #+## #. #...##.###...## # #.######...#.##.....##  #.# ##......#.##  #.# ##...###.#DhK  #.# #....# #.+. #.# #..@.# #.# #.# #.#.#...##.#  #)###.###.#####.....##  #..... #####. ####.##### #.#  #........# ##.# #†##.###.# #. #.##.# #.# ##...#DhP ,DhT Dh@w  #.# #.# #.# ##.#### #.# #.# ######.....# #+## #. #.........##.###...## # #.######...#.##.....##  #.# ##......#.##  #.# ##...###.#Dhx + #.# #....# #.+. #.# #...@# #.# #.# #.#.#...##.#  #)###.###.#####.....##  #.........# #####.##### ####.##### #.#  #.# ##.# #†##.###.# #. #.##.# #.# ##...#Dh} ,Dh DhĪ Dhr  Dh b##.#### #.# #.#  Dh  Dhd ######.....# #+## #...  Dh  #.........##.###...## ####  Dh f #.######...#.##..DhV  Dh g #.# ##......#..Dh #   #.# ##...###.....Dh ##   #.# #....# #..........+...   #.# #....###..........####   #.# #.#.#@..###  #)###.###.###### #  Dh  #.........# ##...##  #####.##### ##'## .##### #.# #........# ##.########Dh ) #†##.###.# #.......... #.##.# #.# ##...####### #.##.###.#####.....#Dh Dh Dho Dh Dh  ##.#### #.# #.##.Dh? d ######.....# #+## #. #...##.###...## ####. #.######...#.##.....## #. #.# ##......#.......## #. #.# ##...###..........####. #.# #....# #...+. #.# #....###.####. #.# #.#.#.@.##.# #. 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Dh!#.# #.#.#...##..#....... #)###.###.#####..##.##### #.........# ##... #####.##### ##'##Dh .,DhW8Dh} #...).....# #.# #####.##...##)# #.# #.....#.....#.#####.#### #.######...##..†.......# #.# ##.#####.##.###.# .# #.# #.##.# #.#  ##.#### #.# #.##.###.###  ######.....# ##+## #.......... .........##.###.@.## ####.#(#.#.# .######...#.##.....## #.#.#.#.# .# ...#.......## #...#.#.# .# ##...###.####...#.#.# .# #....# #.+.... .# #....###...###.# .# #.#.#...##..#........ )[40Dh!$m###.###.#####..##.###### .........# ##...##Dhd .........#.##.##.#'DhDhq M####..## #...).....####.##...##)# #.# ....#.....#.#####.########...##..†......##.##### #.#  #.#  ##.#### #.# #.##.###.###  ######.....# ##@## #........... .........##.###...## ####.#(#####...#.##.....## #.# .# ##......#.......## #...#.#.#. #####.....##DhV  _You open the door.Dh3DhDh Dh(DhDMDh ♣P.♣♣DhZB####..##Dht #...).....Dh####.##...##)# #.# Dh-....#.....#.#####.########...##..†......##.##### #.# Dh|(] #.#  ##.#### #@# #.##.###.###  ######.....# ##'## #........... .........##.###...## ####.#( .######...#.##.....## #.#.#.#.###.# #.##.......##There is an open door here.Dh4 Dh>4_DhwDh}y&MDhzA♣~♣♣.. .DhM{` ♣P.♣♣Dh|B####..##Dh|t #...).....DhZ}####.##...##)# #.# Dh....#.....#.#####.########...##..†......##.##### #.#  #.#  ##.#### #.# #.##.###.###  ######.....# ##'## #........... .........##.###...## ####.#(#.#.#............ ............+#..........#DhQ,DhDh¹M ♣~♣♣### ### ♣♣~♣♣.. . ♣P.♣♣####..## #...).....####.##...##)# #.# ....#.....#.#####.########...##..†......##@##### #.#  #.#  ##.#### #.# #.##.###.###Dh######.....# ##'## #.......................DhDhcDhuDh♣~♣ ♣<♣~♣♣### ### ♣♣♣♣~♣♣.. ..#  ♣P.♣♣.# #.# #####..##.# #.#  #...).....# #.# #####.##...##)# #.# #.....#.....#.#####.#### #.######..@##..†.......# #.# ##.#####.##.###.# .# #.# #.##.# #.#  ##.#### #.# #.##.###.#### ######.....# ##'## #............ ........##.###...## ####.#(#.#.#. ######...#.##.....##[Dh\37m #.#.#.#.#. # ...#.......## #...#.#.#. # ##...###.####...#.#.#Dh M..♣ ♣< ♣~♣♣### ### ♣♣♣~♣♣.. . ♣P.♣♣#####..## #...).....####.##...##)# #.# ....#...@.#.#####.########...##..†......##.#####Dh!#.# #.# #.##.# #.#..Dh;),Dh+Dh8M;M~~.♣.♣.♣ ♣< ♣~♣♣### ### ♣♣♣~♣♣.. . ♣P.♣♣.######..##.# #...).....#DheOA####.##..@##)# #.# ....#.....#.#####.########...##..†......#.# ##.#####.##.###.#..Dh~RDhSDh6]Dh_|b ♣.♣~~. ♣.♣.♣ ♣..♣~♣ ♣<.♣~♣♣### ### ♣♣♣♣♣~♣♣.. ..#  ♣P.♣♣.# #.# #####..##.# #.#  #...)..@..# #.# DhP}#####.##...##)# #.# #.....#.....#.#####.#### #.######...##..†.......##.# ##.#####.##.###.#.# #.# #.##.# #.#  ##.#### #.# #.##.###.##### #####.....# ##'## #............# .......##.###...## ####.#(#.#.#.#Dh",Dh̉Dhm♣.♣.~~. ♣.♣.♣ ♣.♣~♣ ♣<.♣~♣♣### ### ♣♣♣~♣♣.. ..# ♣P.♣♣.# #.# #####..##.# #.# #...)...@.# #.# #####.##...##)# #.# #.....#.....#.#####.#### DhЯ#.######...##..#.# ##.#####.#.# #.# #.##.# #.###.#### #.# #.##.###.#####.....# ##'## #.###.###...## ####.#(#.#.#.#Dh,DhDh♣.♣P ♣.♣~~. ♣.♣.♣ ♣...♣♣~♣ ♣<...♣~♣♣### ### ♣♣♣♣♣♣♣~♣♣.. ..#  ♣P.♣♣.# #.# #####..##@# #.#  #...).....# #.# #####.##...##)# #.# #.....#.....#.#####.#####.######...##..†.......##.# ##.#####.##.###.#.# #.# #.##.# #.#  ##.#### #.# #.##.###.##### ###.....# ##'##Dhr #............#DhM♣P ♣.♣~~......♣ ♣<... ♣~♣♣######## ♣♣♣♣♣♣~♣♣.......# ♣P.♣♣####..##. #...).....#####.##...##)# #.##...##.#Dh_83MPP♣P ♣.♣~~......♣ ♣<... ♣~♣♣######## ♣♣♣♣♣♣~♣♣@......# ♣P.♣♣.#####.#####..##.#...).....# #.##Dh9,Dh<Dh^ ♣.P.~~..♣.♣♣~<...♣######## ♣♣♣♣♣♣♣~♣♣.......# Dh7aP.♣♣@#####.######..##.# #.#...).....###.#### #.# #.##.###.#####Dhc,DhhgDhه~ P.~~..♣.♣♣~DhVb<...♣######## ♣♣♣♣♣♣♣~♣♣.......# P.♣♣.#####.######..##@# ...).....#####.##...##)Dh#...##.# ###.....# ##'## #............#Dh<,DhDh ♣.♣~~. ♣. ♣.♣ ♣ ♣~♣ ♣<.. ♣~♣♣######## ♣♣♣♣♣♣~♣♣.......#  ♣P.♣♣.#####.######..##.# #.# #...)...@.# #.######.##...##)# #.# #.....#.....#.#####.#### #.######...##..†.......# #.# ##.#####.##.###.# #.# #.# #.##.# #.##.#### #.# #.##.###.##### ####.....# ##'## [3Dh!4m#............# ......##.###...## ####.#(#.#.#.#DhDhn ♣.♣ ~~. ♣ ♣.♣ ♣ ♣~♣ ♣< ♣~♣♣########  ♣♣~♣♣.......# ♣P.♣♣.#####.#Dh #####..##.# #.# #...)..@..# #.# #####.##...##)# #.# #.....#.....#.#####.#### #.######...##.Dh]).†.# #.# ##.#####.##.###.# #.# #.# #.##.# #.# ##.#### #.# #.##.###.##### Dh3g#.....# ##'## #.# .##.###...## ####.#(#.#.#.# DhH,DhDhz* ♣. .~~ ♣ ~~. ♣ ♣.♣ ♣ ♣~♣ ♣< ♣~♣♣######## ♣♣ ♣♣~♣♣.......# ♣P.♣♣.#####.# #####.@##.# #.# #...).....# #.# #####.##...##)# #.#  #.....#.....#.#####.#### #.######...##..†.......# #.# ##.#####.##.###.# #.# #.# #.##.#Dh-d #.#  ##.#### #.# #.##.###.### ######.....# ##'## #............Dh16,DhZM~..~~~~.♣.♣.♣ ♣< ♣~♣♣######## ♣♣Dh$[♣~♣♣...... ♣P@♣♣.#########..##.# #...).....#Dh[#####.##...##)# #.####.Dh7`,DhJdDhUkM♣.~♣♣~..~~~~.♣.♣.♣ ♣< ♣~♣♣######## ♣♣♣♣@♣♣...... ♣P.♣♣.########..##.#...).....# #.###...###.Dhu  You enter the shallow water.Water DhQDh_g M♣~♣ ♣.~♣♣~~.~♣.~~~~.Dh♣.♣.♣ ♣< ♣@♣♣######## ♣♣♣♣~♣♣......Dhq ♣P.♣♣.########..##.#...).....# #.###.## DhV@_Moving in this stuff is going to be slow.Dh3Dh DhM ..♣♣~♣ ♣♣.~♣♣♣♣♣~~.~♣P~.~~~~~.♣.♣.DhG♣ ♣< ♣~♣♣######## ♣♣♣~♣♣...... ♣P.♣♣.#########..##.# #.####...#DhBDh/M~~P ..♣ ♣♣~♣ #♣♣ ♣♣.~♣♣♣♣.P~~♣~~.~♣P♣♣♣..~.~~.~~~!~~♣PP~~~.P♣♣@♣.♣ ♣< ♣~♣♣######## ♣♣♣~♣♣......♣P.♣♣.#####.#.....DhEDh(Dh<Dh?NM♣.♣ ~~P ..♣ ♣♣~♣ Dhb?I#♣♣ ♣♣.~♣♣♣♣ P~~♣~~.~♣P♣♣♣K..~.~~.~~~!~~..♣PP~~@.P♣Dh?♣♣♣♣♣.♣♣♣.♣ ♣<♣~♣♣######## ♣♣K   kobold (missile, asleep)...#DhNJ%  DhJ$You enter the shallow water.Dh Wb 815.6 (40.8)  Moving in this stuff is going to be slow.Dh]Zc6.6 (41Water Dh`Dhlu _A kobold comes into view. It is wielding a +0 dagger.Dh~ Dh Drink which item? Potions  c - a potion of magic  k - a potion of mutation [!] read|quaff[?] describe selectedDh Dh%weed420 the Tinkerer♣.♣Mountain Dwarf~~PDh♣. Health: 20/20 ========================..♣♣. Magic: 5/5========================♣♣~♣♣. AC: 4Str: 12#♣♣ ♣♣.~♣♣♣♣♣. EV: 10Int: 15.P~~♣~~.~♣P♣♣♣K♣. SH: 0Dex: 8..~.~~.~~~!~~..♣. XL:  2 Next: 44% Place: Dungeon:1♣PP~~@.P♣♣. Noise: ---------  Time: 816.6 (0.0)♣♣♣♣♣.♣♣♣♣. a) +0 hammer♣~♣♣< Cast: Kinetic Grapnel[40DhSm♣~♣♣######## ♣♣ Water ♣♣~♣♣.......#♣P.♣♣.#####.#K   kobold (missile, asleep)#####..##.# #.#Dh(4#...).....# #.######.##...##)# #.# _There is an open door here.  You enter the shallow water. Dh_Moving in this stuff is going to be slow.  You enter the shallow water.  Moving in this stuff is going to be slow. _A kobold comes into view. It is wielding a +0 dagger.Really quaff the potion of mutation? Y - Yes  N - NoDhEDh]eweed420 the Tinkerer♣.♣Mountain Dwarf~~P♣. Health: 20/20 ========================..♣Dhh♣. Magic: 5/5========================♣♣~♣♣. AC: 4Str: 12#♣♣ ♣♣.~♣♣♣♣♣. EV: 10Int: 15.P~~♣~~.~♣P♣♣♣K♣. SH: 0Dex: 8..~.~~.~~~!~~..♣. XL:  2 Next: 44% Place: Dungeon:1♣PP~~@.P♣♣. Noise: ---------  Time: 816.6 (0.0)♣♣♣♣♣.♣♣♣♣. a) +0 hammer♣~♣♣< Cast: Kinetic Grapnel♣~♣♣######## ♣♣ Water ♣Dhi♣~♣♣.......#♣P.♣♣.#####.#K   kobold (missile, asleep)#####..##.# #.##...).....# #.######.##...##)# #.#Moving in this stuff is going to be slow. _A kobold comes into view. It is wielding a +0 dagger.You feel extremely strange.  Iridescent scales grow over part of your body.Iridescent scales spread over more of your body.Your feet thicken and deform.Dhl.KK)Dhj;8==7.6 (1DhDhZ _A kobold comes into view. It is wielding a +0 dagger.  You feel extremely strange.  Iridescent scales grow over part of your body.spread over more of your body.Your feet thicken and deform. _The kobold shouts!Dh3Dh* _Sorry, you're not good enough to have a special ability.DhVDhInnate Abilities, Weirdness & Mutationsa - Your spellcasting is much less encumbered by armour.Dhvb - You can use scrolls of enchantment on lesser artefacts.c - You have large cloven feet.  DhS8d - You are mostly covered in iridescent scales. (AC +4)DhNeweed420 the Tinkerer♣.♣Mountain Dwarf~~P♣. Health: 20/20 ========================..♣♣. Magic: 5/5========================♣♣~♣♣. AC: 8Str: 12#♣♣ ♣♣.~♣♣♣♣♣. EV: 10Int: 15.P~~♣~~.~♣P♣♣♣.♣. SH: 0Dex: 8..~.~~.~~~!~~K.♣. XL:  2 Next: 44% Place: Dungeon:1♣PP~~@.P♣♣. Noise: ==-------  Time: 817.6 (0.0)♣♣♣♣♣.♣♣♣[1Dh2k0;32H♣. a) +0 hammer♣~♣♣< Cast: Kinetic Grapnel♣~♣♣######## ♣♣ Water ♣♣~♣♣.......#♣P.♣♣.#####.#K   kobold (missile)#####..##.# #.##...).....# #.######.##...##)# #.#You feel extremely strange.  Iridescent scales grow over part of your body.Iridescent scales spread over more of your body.Your feet thicken and deform. _The kobold shouts! _Sorry, you're not good enough to have a special ability.Dh PDhgDhA DhtDh9] _A kobold is nearby!Dh/ g. ♣♣.♣  ♣♣~~P ♣. ..♣ ♣.♣ ♣♣~♣ ♣.♣#♣♣ ♣♣.~♣♣♣♣ ♣.♣.P~~♣~~.~♣P♣♣♣.♣.♣..~.~~.~@~!~~K.#♣.♣P♣PP~~~.P♣PPP##♣.♣♣♣♣♣.♣♣♣ ♣#♣..♣~♣ ♣<.♣~♣♣######## ♣♣♣♣♣~♣♣.......# g   goblin (asleep) ♣P.♣♣.#####.# K   kobold (missile)[16;1Dh 0H#####..## #...).....Dho Dh 4K.Dh3 O--9.2 (1.6Kinetic GrapnelDh Dh ~ _A goblin comes into view. It is wielding a +1 dagger of venom.Dh  Casting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.DhW  weed420 the Tinkerer g. Mountain Dwarf ♣♣.♣♣ Health: 20/20 ======================== ♣~~P ♣.  Magic: 4/5===================----- ..♣ ♣.♣ AC: 8Str: 12 ♣♣~♣ ♣.♣ EV: 10Int: 15 #♣♣ ♣♣.~♣♣♣♣ ♣.♣ SH: 0Dex: 8 .P~~♣~~.~♣P♣♣♣.. ♣.♣ XL:  2 Next: 44% Place: Dungeon:1 ..~.~~.~@***K..# ♣.♣ Noise: ---------  Time: 819.2 (0.0) P♣PP~~~.P♣PPP## ♣.. a) +0 hammeDhr ♣♣♣♣♣.♣♣♣ ♣# ♣.. Cast: Kinetic Grapnel ♣~♣ ♣<. Water  ♣~♣♣######## ♣♣♣ ♣♣~♣♣.......#  g   goblin (asleep) ♣P.♣♣.#####.#  K   kobold (missile) #####..##.# #.#  #...).....# #.# _A goblin comes into view. It is wielding a +1 dagger of venom.Casting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (67% to hit)DhCLweed420 the Tinkererg.Mountain Dwarf♣♣.♣♣ Health: 20/20 ========================♣~~P♣. Magic: 4/5===================-----..♣♣.♣ AC: 8Str: 12♣♣~♣♣.♣ EV: 10Int: 15#♣♣ ♣♣.~♣♣♣♣♣.♣ SH: 0Dex: 8.P~~♣~~.~♣P♣♣♣..♣.♣ XL:  2 Next: 44% Place: Dungeon:1..~.~~.~@***K..#♣.♣ Noise: ---------  Time: 819.2 (0.0)P♣PP~~~.P♣PPP##♣.. a) [0;10;Dh%P1m+0 hammer♣♣♣♣♣.♣♣♣ ♣#♣.. Cast: Kinetic Grapnel♣~♣♣<. Water ♣~♣♣######## ♣♣♣♣♣~♣♣.......#g   goblin (asleep)♣P.♣♣.#####.#K   kobold (missile)#####..##.# #.##...).....# #.# _A goblin comes into view. It is wielding a +1 dagger of venom.Casting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (67% to hit)Dh  Casting: Construct Spike Launcher (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 dagger and quivering stones (67% to hit)  The kinetic grapnel hits the kobold but does no damage..g~!K~g==20.2 (1 _The goblin shouts!DhY.. ♣♣g♣ ♣♣~~P ♣. P..♣ ♣.♣♣♣~♣ ♣.♣P#♣♣ ♣♣.~♣♣♣♣ ♣.♣.P~~♣~~.~♣P♣♣♣.♣.♣P..~.~~.~~@!K~..# ♣.♣.P♣PP~~~.P♣PPP## ♣.♣♣♣♣♣.♣♣♣ ♣♣# ♣.♣~♣ ♣<.♣~♣♣# ♣♣♣~♣♣.# K   kobold (missile)♣P.♣♣.#####.######.. DhDh>K~Dh--DhR1.8 (1.6DhDhDh3 @  You sock the kobold!Dh <)Dh: Dh; 8Dh< =-Dh= &3.2 (1.4Dh> %Kinetic GrapnelDhF@ DhI DhDO  Dh[Q DhfR &_You kill the kobold!Dh`S Dh7B Dh ♣P.♣♣.#####.#  #####..##.# #.#  #...).....# #.#.g8.4 (1.6  Things that are here: _a +0 dagger; 2 stones; a kobold corpseDh8  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dhh6  weed420 the Tinkerer .. Mountain Dwarf ♣♣g♣♣♣♣ Health: 20/20 ======================== Dh&7♣~~P ♣. P. Magic: 3/5==============---------- ..♣ ♣.♣♣♣ AC: 8Str: 12 ♣♣~♣ ♣.♣PP EV: 10Int: 15 #♣♣ ♣♣.~♣♣♣♣ ### ♣.♣♣. SH: 0Dex: 8Dh7 .P~~♣~~.~♣P♣♣♣..... ♣.♣P. XL:  2 Next: 48% Place: Dungeon:1 ..~.~~.~g*@~~..# ♣.♣.. Noise: ---------  Time: 828.4 (0.0) Dh:gP♣PP~~~.P♣PPP## ♣.... a) +0 hammer ♣♣♣♣♣.♣♣♣♣♣♣# ♣...♣ Cast: Kinetic Grapnel ♣~♣ ♣<... ♣~♣♣######## ♣♣♣♣♣ ♣♣~♣♣.......#  g   goblin ♣P.♣♣.#####.#  #####..##.# #.#  #...).....# #.# _a +0 dagger; 2 stones; a kobold corpseCasting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +1 dagger of venom (67% to hit)Dhd weed420 the Tinkerer..Mountain Dwarf♣♣g♣♣♣♣ Health: 20/20 ========================♣~~P♣. P. Magic: 3/5==============----------..♣♣.♣♣♣ AC: 8Str: 12♣♣~♣♣.♣PP EV: 10Int: 15#♣♣ ♣♣.~♣♣♣♣ ### ♣.♣♣. SH: 0Dex: 8.P~~♣~~.~♣P♣♣♣..... ♣.♣P. XL:  2 Next: 48% Place: Dungeon:1..~.~~.~g*@~~..#♣.♣.. Noise: ---------  Time: 828.4 (0.0)P♣PP~~~.P♣PPP#Dh8g I#♣.... a) +0 hammer♣♣♣♣♣.♣♣♣♣♣♣#♣...♣ Cast: Kinetic Grapnel♣~♣♣<...♣~♣♣######## ♣♣♣♣♣♣♣~♣♣.......#g   goblin (grapneled)♣P.♣♣.#####.######..##.# #.##...).....# #.#Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +1 dagger of venom (67% to hit)  The kinetic grapnel hits the goblin.Dh Dh ~g 4======9.4 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +1 dagger of venom (67% to hit)  The kinetic grapnel hits the goblin. _The goblin is severely wounded.Dhȩi  The grapnel guides your strike. You thump the goblin!  You kill the goblin!)=====5130.8 (1.4Kinetic GrapnelDh}> _You hear a splash.Dh  .. ♣♣g♣  ♣~~P ♣. P ..♣ ♣. ♣♣~♣ ♣.♣ #♣♣ ♣♣.~♣♣♣♣ ### ♣.♣♣ .P~~♣~~.~♣P♣♣♣..... ♣.♣P ..~.~~.~~@)~~..# ♣.♣ P♣PP~~~.P♣PPP## ♣ ♣♣♣♣♣.♣♣♣♣♣♣# ♣... ♣~♣ ♣< ♣~♣♣#  ♣♣~♣♣.#  ♣P.♣♣.#####.#  #####..##.#[39;4DhĂ 9m #.#  #...).....# #.#  You enter the shallow water.-10Water  _Moving in this stuff is going to be slow. _You see here a +1 dagger of venom.DhHr3DhyDh[Dh$ _DhDh,Dh-Dht,Dh٤Dho,DhDhG,DhVDh,Dh7Dh,DhDhM,DhDhe5=====DhDhB.. ♣♣g♣ ♣♣~~P ♣. P...♣ ♣.♣♣♣~♣ ♣.♣P#♣♣ ♣♣.~♣♣♣♣ ### ♣.♣♣..P~~♣~~.~♣P♣♣♣..... ♣.♣P.Dhd..~.~~.~~)@~~..# ♣.♣.P♣PP~~~.P♣PPP## ♣.♣♣♣♣♣.♣♣♣♣♣♣# ♣...♣♣~♣ ♣<.♣~♣♣# ♣ DhyDh (DhDhn#$  Things that are here:DhV: .. ♣♣g♣ ♣♣~~P ♣. P...♣ ♣.♣♣♣.♣♣~♣ ♣.♣PP.#♣♣ ♣♣.~♣♣♣♣ ### ♣.♣♣..P~~♣~~.~♣P♣♣♣..... ♣.♣P.⌠..~.~~.~~))@~..# ♣.♣.P♣PP~~~.P♣PPP## ♣....♣♣♣♣♣♣.♣♣♣♣♣♣# Dh;b♣...♣♣~♣ ♣<.♣~♣♣# ♣  a +0 dagger; 2 stones; a kobold corpseDhCA  You enter the shallow water.DhSD?Water DhIDh7 .. ♣♣g♣ ♣♣~~P ♣. P..♣..♣ ♣.♣♣♣.♣♣♣~♣ ♣.♣PP.#♣♣ ♣♣.~♣♣♣♣ ####. ♣.♣♣..P~~♣~~.~♣P♣♣♣.♣.♣P.⌠...~.~~.~~))~@..# ♣.♣.P♣PP~~~.P♣PPP## ♣....♣P♣♣♣♣♣.♣♣♣♣♣♣# ♣...♣♣~♣ ♣<.♣~♣♣# ♣ _Moving in this stuff is going to be slow.Dh_\#.. #♣♣g♣ ♣♣♣♣♣ ♣~~P ♣. P..♣ ..♣ ♣.♣♣♣.♣♣♣~♣ ♣.♣PP..♣#♣♣ ♣♣.~♣♣♣♣ #####.# ♣.♣♣..P~~♣~~.~♣P♣♣♣......# ♣.♣P.⌠...~.~~.~~))~~@.# ♣.♣....PP♣PP~~~.P♣PPP## ♣....♣P♣Dhz♣♣♣♣♣.♣♣♣♣♣♣# ♣...♣♣~♣ ♣<.♣~♣♣# ♣ DhDhH=====Dh`Dh#... #♣♣g♣ ♣♣♣♣♣ ♣~~P ♣. P..♣ ..♣ ♣.♣♣♣.♣♣ ♣♣~♣ ♣.♣PP..♣#♣♣ ♣♣.~♣♣♣♣ ♣#####.# ♣.♣♣....♣Dh=.P~~♣~~.~♣P♣♣♣......# ♣.♣P.⌠...~.~~.~~))~~.@# ♣.♣....P♣P♣PP~~~.P♣PPP## ♣....♣P♣♣♣♣♣♣.♣♣♣♣♣♣# ♣...♣♣~♣ ♣<.♣~♣♣# ♣♣♣~♣♣.# # ♣P.♣♣.#####.# # #####..##.# #.# # #...).....# #.# # Dh&IDh,NM #. ..  ##♣g♣ ♣♣♣♣♣~~P P..♣  ..♣♣.♣♣  ♣♣~♣ ♣.♣PP..♣#♣♣ ♣♣.~♣♣♣♣ ♣#####♣....♣P~~♣~~.~♣P♣♣♣@.....# ♣.♣P.⌠.....~.~~.~~))~~..###### ♣.♣....PP♣PP~~~.P♣PPP##.♣P♣♣♣♣♣.♣♣♣♣♣♣#♣...♣♣♣♣♣Dh ,Dh2DhOH#.##.#.. #♣♣g♣ ♣♣♣♣♣ ♣~~P ♣. P..♣ ..♣ ♣.♣♣♣.♣♣ ♣♣~♣ ♣.♣PP..♣♣  #♣♣ ♣♣.~♣♣♣♣ ♣#####.# ♣.♣♣....♣.P~~♣~~.~♣P♣♣♣.@....# ♣.♣P.⌠...~.~~.~~))~~..###### ♣.♣....P♣.P♣PP~~~.P♣PPP## ♣....♣P♣♣.♣♣♣♣♣.♣♣♣♣♣♣# ♣...♣♣♣♣♣.♣~♣ ♣<.♣~♣♣# ♣♣♣~♣♣.# #♣P.♣♣.#####.# #.#####..##.# #.# #.Dh9KDhnq#.# #.# .. ### ♣♣g♣ ♣♣♣♣♣ ♣~~P ♣. P..♣ ..♣ ♣.♣♣♣.♣♣ ♣♣~♣ ♣.♣PP..♣♣ DhoX#♣♣ ♣♣.~♣♣♣♣ ♣#####.# ♣.♣♣....♣ .P~~♣~~.~♣P♣♣♣..@...# ♣.♣P.⌠....♣ ..~.~~.~~))~~..###### ♣.♣....P♣.♣P♣PP~~~.P♣PPP## ♣....♣P♣♣.♣♣♣♣♣♣.♣♣♣♣♣♣# ♣...♣♣♣♣♣.♣♣~♣ ♣<.♣~♣♣# ♣♣♣~♣♣.# #♣P.♣♣.#####.# #.######..##.# #.# #.#Dh&uDhuDhlyDh :#.# #.# .. ### ♣♣g♣ ♣♣♣♣♣ ♣~~P ♣. P..♣ ..♣ ♣.♣♣♣.♣♣ ♣♣~♣ Dh7# ♣.♣PP..♣♣ # ♣♣ ♣♣.~♣♣♣♣ ♣#####.# ♣.♣♣....♣♣♣# P~~♣~~.~♣P♣♣♣...@..# ♣.♣P.⌠....♣# .~.~~.~~))~~..###### ♣.♣....P♣.♣ P♣PP~~~.P♣PPP## ♣....♣P♣♣.♣  ♣♣♣♣♣.♣♣♣♣♣♣# ♣...♣♣♣♣♣.♣#♣~♣ ♣<.'♣~♣♣# ♣#♣♣~♣♣.# #♣P.♣♣.#####.# #.# #####..##.# #.# #.#.Dh3DhDhDh;#.# .##.# .. .#### ♣♣g♣ .# ♣♣♣♣♣ ♣~~P .# ♣. P..♣ ..♣ Dh[.# ♣.♣♣♣.♣♣ ♣♣~♣ .# ♣.♣PP..♣♣ # ♣♣.~♣♣♣♣ ♣#####.# ♣.♣♣....♣♣♣#. ~~♣~~.~♣P♣♣♣....@.# ♣.♣P.⌠....♣# ~.~~.~~))~~..###### ♣.♣....P♣.♣ # ♣PP~~~.P♣PPP## ♣....♣P♣♣.♣ # ♣♣♣♣♣.♣♣♣♣♣♣# ♣...♣♣♣♣♣.♣#♣~♣ ♣<.'.♣~♣♣# ♣#.♣♣~♣♣.# #♣P.♣♣.#####.# #.#..##.# #.# #.#.DhDh(DhDh&#.# #.# #.# .. #.# ### ♣♣g♣ #.# ♣♣♣♣♣ ♣~~P DhVj#.# ♣. P..♣ ..♣ #.# ♣.♣♣♣.♣♣ ♣♣~♣ #.# ♣.♣PP..♣♣ #  ♣♣.~♣♣♣♣ ♣#####.# ♣.♣♣....♣♣♣#. ~♣~~.~♣P♣♣♣.....@# ♣.♣P.⌠....♣##. .~~.~~))~~..###### ♣.♣....P♣.♣ #. PP~~~.P♣PPP## ♣....♣P♣♣.♣ #.♣♣♣♣♣♣# ♣...♣♣♣♣♣.♣#♣~♣ ♣<.'.#♣~♣♣# ♣#.♣♣~♣♣.# #♣P.♣♣.#####.# #.#..##.# #.# #.#.DhDh DhDh(M... . ..  ###♣g♣ ♣♣♣♣♣~~PDh) P..♣  ..♣♣.♣♣  ♣♣~♣ PP..♣♣ ###  ♣♣.~♣♣♣♣ ♣#####♣....♣♣♣#. ~♣~~.~♣P♣♣♣......# ♣.♣P.⌠....♣# .~~.~~))~~..###### ♣.♣....P♣.♣ #. PP~~~.P♣PPP##♣....♣P♣♣.♣ ##DhW.Dh/Dh2Dh-WNM#.#... . ..  ###♣g♣ ♣♣♣♣♣~~PDh0X P..♣  ..♣♣.♣♣  ♣♣~♣ PP..♣♣ ###  ♣♣.~♣♣♣♣ ♣#####♣....♣♣♣#. ~♣~~.~♣P♣♣♣......# ♣.♣P.⌠....♣# .~~.~~))~~..###### ♣.♣....P♣.♣ #.Dh\DhR]DhaDhM###.## #...#.#... . ..  ###♣g♣ ♣♣♣♣♣~~P P..♣  ..♣♣.♣♣  ♣♣~♣ PP..♣♣ ###  ♣♣.~♣♣♣♣ ♣#####♣....♣♣♣#. ~♣~~.~♣P♣♣♣......# ♣.♣P.⌠....♣##.#Dh3M#.######....########.## #...#.#... . ..  ###♣g♣ ♣♣♣♣♣~~P P..♣  ..Dhf♣♣.♣♣  ♣♣~♣ PP..♣♣ ###♣♣.~♣♣♣♣ ♣#####.# ♣.♣♣....♣♣♣#..Dh,DhRDhM...............' #.######....########.## #...#.#... . ..  ###♣g♣ ♣♣♣♣♣~~PDhPC P..♣  ..♣♣.♣♣ ♣♣~♣#.# ♣.♣PP..♣♣ ###Dh,DhDho%M#.######....####._ ...............' #.######....##### # ###.## #....###.#.... . ..  ###♣g♣ ♣♣♣♣♣~~P P..♣ ..♣#.# ♣.♣♣♣.♣♣-58.6 (26.8)_9.6 (27_ _Found a faded altar of an unknown god.DhgM ##..## #.. #.######....####._ ...............'.. #.######....##### # ###.## #DhjM ....##.###.#.####.........# . .. .# ###♣g♣.# ♣♣♣♣♣~~P#.# ♣. P..♣.. .......))~~..######Dh&sDhyv260.6 (1.0)Dh}&_DhӀDhpO M####.#### #. ##..## #.. #.######....####.._ ...............'.. #.######....####.##.# ###.## # ....# ###.#.###....@....# #####.###.# #. ..  ###♣♣g♣#.# ♣♣♣♣♣..#1_DhnDh@rM.......#. .####.#### ..##. ##..## .#.. #.######....####.._ ...............'# .. #.######....####..##.##.# ###.## #......# #.###@#.###........ #####.###.# #...#.#####.#Dhx2_Dh|&2Dhҁ&_DhDh #.##..#.# # ... #.......##. ... # ####.#### .##.##.# ##..## #...#.######....### .._................ # ...#.######....####.##.# ###.## #...@...# #.# #.###.#.### #.#Dhx #.........# #.# #####.###.# .# .. #.# ### ♣♣g♣ #.# ♣♣♣♣♣♣~~P #.# ♣. P.. ..♣ #.# ♣.♣♣♣.♣♣  ♣♣~♣ #.# ♣.♣PP..♣♣ ##DhDh&3DhDhDh& YM# ##..#  #.......#. ... # ####.#####..##.##.# ##..## #..#...#.######....### ..._................# #...#.######....####..##@##.# ###.##......# #.###.#.###.........# #.##.##.#Dh- Dh*0 &4Dh4 8_Dh8 Dh M.....###.## ##..##  #........ ... # ####.####.##.##.# ##..## DhU ###..#...#.######....###+......_................ #.@.#.######....####..##.##.# ###.###.......# #.###.#.### #.##...##.#Dh 1_Dh &5Dh Dhq DhyM####.## .....###.##Dh: .....##..##  #.......#. ... # ####.#### #..##.##.# ##..## ###..#...#.######....###+......@................###..#...#.######....####..##.#####.###.......##.####.##.#Dh6 _There is a faded altar of an unknown god here.Dhx$  _Found a faded altar of an unknown god. _There is a faded altar of an unknown god here.  This altar belongs to (a) Jiyva, (b) Ignis or (c) Lugonu, but you can't tell  which.  Press the corresponding letter to learn more about a god, or press enter to  convert or escape to cancel. Dh  Dhr Jiyva Juagann the Shapeless Jiyva is the ancient deity of the slimes. Followers are expected to support the spread and satiation of their fellow slimes by allowing them to consume items, and are prevented from harming any slimes. Especially favoured followers will become as shapeless as their god, mutating wildly. Favour - Jiyva is neutral towards you. Granted powers: Dh _(Cost)Jellies are peaceful and will consume items off the floor. Jiyva prevents you from harming jellies. Your health and magic regeneration is accelerated. Jiyva protects you from corrosive effects. Jiyva will mutate your body as you gain piety. You can call acidic ooze from nearby walls. Dhi R(3 MP, Piety--)You can turn your foes to slime.(5 MP, Piety---)You may expel jellies when seriously injured. Jiyva will unlock the Slime Pits vaults. [!]: Overview|Powers|Wrath$DhE$DhM#####.### weed420 the Tinkerer.# #.......# Mountain Dwarf###.# #.###.#.# Health: 20/20 ========================..... #.##..#.# Magic: 5/5========================$DhP# ... #.......# AC: 8Str: 12#. ... # ####.#### EV: 10Int: 15#..##.##.# ##..##SH: 0Dex: 8###..#...#.######....### XL:  2 Next: 51% Place: Dungeon:1+......@................ Noise: ---------  Time: 866.6 (0.0)###..#...#.######....### a) +0 hammer#..##.##.# ###.##Cast: Kinetic Grapnel#.......##.##.###.#.### #.##.........# #.######.###.# #.#..#.# # ###♣♣g♣$DhS#.# ♣♣♣♣♣ _Found a faded altar of an unknown god. _There is a faded altar of an unknown god here.  This altar belongs to (a) Jiyva, (b) Ignis or (c) Lugonu, but you can't tellwhich.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.(Dh#(Dh)eLugonu the Unformed Banished to the chaotic realm of the Abyss, Lugonu the Unformed seeks followers to spread bloodshed and corruption in the overworld. Those who gain Lugonu's favour will be granted some of the power of the Abyss itself, allowing them to (Dh(,kcall forth eldritch horrors, and even to travel between the overworld and the Abyss at will. Favour - Lugonu is neutral towards you. Granted powers:(Cost)Lugonu protects you from the effects of unwielding distortion weapons. Lugonu may banish nearby foes when other gods try to punish you. You can depart the Abyss.(1 MP, Piety---)You can banish your foes.(4 MP, Piety-)You can corrupt the fabric of space.(7 MP, 5 HP, Piety---)You can gate yourself to the Abyss.(10 MP, Piety-------, Injury)Lugonu will corrupt your weapon with distortion... once. [!]: Overview|Powers|Wrath-Dhΰ-Dh57#####.### weed420 the Tinkerer.# #.......# Mountain Dwarf###.# #.###.#.# Health: 20/20 ========================..... #.##..#.# Magic: 5/5========================# ... #.......# AC: 8-DhPStr: 12#. ... # ####.#### EV: 10Int: 15#..##.##.# ##..##SH: 0Dex: 8###..#...#.######....### XL:  2 Next: 51% Place: Dungeon:1+......@................ Noise: ---------  Time: 866.6 (0.0)###..#...#.######....### a) +0 hammer#..##.##.# ###.##Cast: Kinetic Grapnel#.......##.##.###.#.### #.##.........# #.######.###.# #.#..#.# # ###♣♣g♣#.# ♣♣♣♣♣ _Found a faded altar of an unknown god. _[39-Dhλ1;49mThere is a faded altar of an unknown god here.  This altar belongs to (a) Jiyva, (b) Ignis or (c) Lugonu, but you can't tellwhich.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.-Dh n  Okay, then.-Dh -Dh! . _.Dh]JU  Unknown command..DhL.DhQ.DhT _Press < or > to pray at altars..Dh+I.DhNM #####.## .....#####.### ......# #.##..# ..... #.......#. ... # ####.#### #..##.##.# ##..## ###..#.@.#.######....###.DhR+......_................###..#...#.######....####..##.##.# ###.###..#.DhU8_.DhV$ _.DhH[8_.Dh`XM........ #####.## .# #......######.###.......## #.##..##........# #.......#........# ####.#### #..##@##.# ##..## ###..#...#.######....###+......_................###..#...#.######....###.##.##.##.#.DhC#.##..[ #........#.# .######.# #####.###  #.# #.......# ######.## #.###.#.# #.## #.##..#.# #.# #.......# #.....@..# ####.## #..##.##.# ##..## ###..#...#.######....####+......_................'###..#...#.######....#####..##.##.# ###.## ###.......# #.###.#.###.........Dh8.6 (2__9.6 (3.Dh- _Found a pair of gloves./Dh*../DhnB_/Dh /DhM #####.##.###........[........ ######.## #.# #......#####.## ### #.##..#.............# ####.####  #..##.##.# ##..## ###..#...#.######....####..._.....##/Dh2###/Dh ,/Dh8_/Dhz+Mb #####.##.###........[........ ######.## #.# #......#####.## ### #.##..#.............# ####.#### #..##.##.# ##..## #...b   bat (asleep)##....##...._70.6 (1_1.6 (2_ _A bat comes into view./Dh .## b #####.##.#/Dh^ ##........[........ ######.## /Dhg #.# #......######@## #..## #.##..#..............# ####.####/Dh+  #..##.##.# ##..## ###..#...#.######....####+......_................'###..#...#.######....###..##.#####.## #/Dh# /Dh& +2.6 (1/Dh, /Dh{0 /Dh ### .## b #####.##.###........[........ ######.## #@# #......######.## ##.......## #.##..##........# #.......#........# ####.#### #..##.##.# ##..## ###..#...#.######....####/Dh +......_................'###..#...#.######....###/Dh /Dh /DhW /Dh _.bb_/Dh =3Kinetic Grapnel/Dh= /Dh 0Dh4#####S ..# ## ... #####.#.#.####........[........b# ######.## #.# #......#####.## #....## #.##..#......# #..............# ####.####  #..##.##.# ##..## # S   ball python (constriction, asleep)0Dh45###..#...#.######....####+......_................'0Dhv8m  A ball python comes into view.0Dh80Dh?+b.0Dh A.=40Dh&E'_0DhG: _The bat hits you but does no damage.0Dh ####S .#.# ## .....# # #####.##.#.###.# #.##......#.b.[...# #........ ######.## #.# #......#####.## ### #.##..#.....# #.............# ####.####  #..##.##.# ##..## ###..#...#.######....####0Dh!b.0Dh&50Dh0DhB Q _The bat closely misses you.0DhfV# ####S#. .#.#.## .....# # #####.#.#.###.# #.##......#b.@[...# #........###.##### ######.##0Dh}g #.# #......#####.## ### #.##..#.......#......# ####.####0Dhg_ #..##.##.# ##..## 0Dhfi0DhFj0Dho#b..0Dhp&60Dht0DhwP _The bat barely misses you.0Dh ###. # #.  #S#. .. #.#.### #. .....# # #####. #b#.###.# #.## #.@.[...# #.0Dh m ###.##### ####. #.# #####.### #.# #.# ######.## #.###.#.# #.......## #.##..#.# #........# #.# S   ball python (constriction, asleep) #........# ####.#### #..##.##.# ##..##0Dh͊ 0DhH 0Dh 0Dh &70Dh 0Dh : _The bat hits you but does no damage.1Dhy5  You hit the bat.1Dh.S   ball python (constriction, asleep)1Dh559.0 (1.41Dh)1DhG _You kill the bat!1Dh< ### #.?  # #.### #S#.#  ##.#.### ##......# # ##### #@#.###.# #.##1Dhv #...[...# #.......###.##### ####.### #.# #####.### #.# #.......# ######.## #.###.#.# #.......## #.##..#.# #........# #.......# #........# ####.####1Dh1Dh5-8001Dh1Dhڪe _Found a scroll labelled FYGUSY DOJOA.1Dh5 ####.? # #.# ####S#.# ..##.#.#####......# # #####. #.#.###.# #.##.....#.@.[...# #....###.##### ####.#### #.# #####.### #.# #.......#######.## #.###.#.##.......## #.##..#.# #........# #.......##........# ####.#####..##.##.# ##..##1Dh 1Dh @-11Dh# 1Dh#4### #.? # #.# ##S#.# ..###.#.### #.##......# # #####.##.#.###.# #.##.#..@[...# #.####.##### ####.##.# #####.### #1Dh9L#######.......## #.##..#.# #........# #.##........# ####.#####..##.##.# ##..## # 1Dh6>1DhA_2Kinetic Grapnel1DhI1DhzL2Dh{### #.? # #.# #### #S#.# ..###.#.### #.##......# # #####.##.#.###.# #.##.#...@...# #.####.##### ####.##### #.# #####.### #.#######.##.......## #.##..#.# #........# #.# #........# ####.#### ##..##.##.# ##..## #3 _You see here a +0 pair of gloves.2DhS4 _k - a +0 pair of gloves2Dh2DhSInventory: 12/52 slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon)  i - a +3 vampiric dagger Armour (go to first with [)  b - a +0 robe (worn)  e - a +0 helmet (worn)  g - a +0 pair of boots (worn)k - a +0 pair of gloves Jewellery (go to first with "=)d - a +6 ring of dexterity Scrolls (go to first with ?)  f - a scroll of blinking 2DhZ' j - a scroll of poisonl - a scroll of amnesia Potions (go to first with !)  c - a potion of magic  h - a black potion3Dh k - a +0 pair of gloves. A pair of gloves. They are worn on the hands, and cover all but the largest claws. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.0 (8.0 -> 9.0). Your EV would remain unchanged. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {gloves armour} {gloves armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.4Dh 4Dh< 4Dhp weed420 the Tinkerer###Mountain Dwarf#.?Health: 20/20 ========================# #.##### Magic: 5/5========================#S#.#..## AC: 8Str: 12##.#.####.## EV: 10Int: 154Dh #......# # #####.## SH: 0Dex: 8#.#.###.# #.##....... XL:  2 Next: 55% Place: Dungeon:1#...@...# #........## Noise: ---------  Time: 884.0 (0.0)###.##### ####.##### a) +0 hammer#.# #####.###Cast: Kinetic Grapnel#.# #.......#######.## #.###.#.##.......## #.##..#.##........# #.......##........# ####.#### # #..##.##.# ##..## ##  _The bat hits you but does no damage.  You hit the bat. _You kill the bat! _Found [404Dh ma scroll labelled FYGUSY DOJOA. _You see here a +0 pair of gloves. _k - a +0 pair of gloves4Dh 4Dh 4Dh` 4Dh f  You start putting on your armour.4Dh> A5.0 (14DhI A6.0 (24Dhp 4Dh/# 4Dh$ +7.0 (34DhF' 4Dh* 4Dh, +8.0 (44Dh. 4Dh 3 4Dh\4 +9.0 (54Dh"7 4Dh8 9 _You continue putting on your +0 pair of gloves. x54Dh9 4Dh< 4DhM? c _You finish putting on your +0 pair of gloves.4DhwInventory: 12/52 slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon)  i - a +3 vampiric dagger Armour (go to first with [)  b - a +0 robe (worn)  e - a +0 helmet (worn)  g - a +0 pair of boots (worn)  k - a +0 pair of gloves (worn) Jewellery (go to first with "=)d - a +6 ring of dexterity Scrolls (go to first with ?)  f - a scroll of blinking  j - a scroll of poisonl - a scroll of amnesia Potions (go to first with !)  c - a potion of magic  h - a black potion6Dh!Yd - a +6 ring of dexterity. A ring that increases the dexterity of its wearer. It affects your dexterity (+6). If you were wearing this ring: Your EV would increase by 0.3 (10.9 -> 11.2). You found it on level 1 of the Dungeon. 6DhStash search prefixes: {inventory} {Dex+6} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.7Dh#7Dh+7Dh4weed420 the Tinkerer###Mountain Dwarf#.?Health: 20/20 ========================# #.##### Magic: 5/57Dhw5========================#S#.#..## AC: 9Str: 12##.#.####.## EV: 11Int: 157DhL6#......# # #####.## SH: 0Dex: 14#.#.###.# #.##....... XL:  2 Next: 55% Place: Dungeon:1#...@...# #........## Noise: ---------  Time: 889.0 (0.0)###.##### ####.##### a) +0 hammer7Dh37#.# #####.###Cast: Kinetic Grapnel#.# #.......#######.## #.###.#.##.......## #.##..#.##........# #.......##........# ####.#### #7Dh:5 #..##.##.# ##..## ##  _You see here a +0 pair of gloves. _k - a +0 pair of gloves  You start putting on your armour. _You continue putting on your +0 pair of gloves. x5 _You finish putting on your +0 pair of gloves.  You feel agile.7Dhn@7DhC+5 (0.57DhJ7Dh>M _k - a +0 pair of gloves  You start putting on your armour. _You continue putting on your +0 pair of gloves. x5 7DhM_You finish putting on your +0 pair of gloves.  You feel agile. _d - a +6 ring of dexterity (worn)7Dh 7Dh4 7Dh 7Dh 7 ### #.?  # #.### #S#.#  .. ##.#.### #.#......# # #####.# #.#@###.# #.##...... #.......# #........####.##### ####.#####7Dh  #.# #####.### #.# #.......# ######.## #.###.#.# #.......## #.##..#.# #........# #.......# #........# ####.####7Dhw ,7Dh 7Dh  ### #.?  # #.### #S#.#  .. ##.#.### #.#....@.# # #####.....#.#.###.# #.##.....7Dh/#.# #.......# #........###.##### ####.#### #.# #####.### #.# #.......# ######.## #.###.#.# #.......## #.##..#.# #.# #.......#7Dh,7Dhm7Dh9< ### #.?  # #.### #S#.#   ##.#@### # #......# # #####......#.#.###.# #.####.##.#.......# #.......# # ###.##### ####.### #.# #####.###  #.# #.......#  ######.## #.###.#.#  ## #.##..#.# 7DhK7Dhnc+M### #.?  ## #S#@# .##.#.###  #......# # #####......#.#.###.# #.##....##.#.##7DhYfA 7Dh h,7Dhk7Dh;M######## #.?.....#  ## #S#.# .#.#.## #......# # #####.#.#.#.#.... # ###.##7Dh\7DhK7Dh7DhM#######7Dh #@?.....#  #.#####.### #S#.# .##.#.####7Dh7Dh7Dh7Dh7Dh7u# #.@.....# # #.#####.# ##S#.# 7Dh1.##.#.### #.#......# # #####.......#.#.###.# #.##.....##.##.#.......# #.# # ###.##### ####.#####.# #####.###7Dh7Dh]7Dh7Dh7Dh.96.5 (7.07Dhv+7.5 (87Dh/x _m - a scroll labelled FYGUSY DOJOA9DhH######### #.......## #@#####.### #S#.#  .#.#.### # #......# # #####......#.#.###.# #.##... ##.##.#.......# #..  # # ###.##### ####.###  #.# #####.###  #.# #.......# 8.5 (19DhN #########.......## #.#####.###S#@#  .##.#.####......# ####.#.#.#.#....# ###.########.## #.###.#.# 99DhMU #########.......# #.#######S#.#  .##.#@#####......# # ####......#.#.###.# #.##....##.#.###.......## #.##..#.# 9009DhZ9Dh 49Dh :Dhx'###########..#.......##.#.#####.## #S#.#  ##.#.###  #..@...# # ###.......#.#.###.# #.##...###.##.#.......# #.. # #.###.##### ####.## .. #.# #####.## #.# #....... S   ball python (constriction, asleep)######.## #.###.#. #.......## #.##..#. #..# #.......1Kinetic Grapnel:Dh*:Dh:  ########### ..#.......#  #.#.#####.# #S#.#  ##@#.###  #......# # ### .......#.#.###.# #.#####.##.#.......# #.....#. #.###.##### ####.:Dh # ..# #.# #####.# ### #.# #..... ######.## #.###.# ## #.##..#:Dh :Dhp &2:Dh\ :Dh :DhǾ u  The helpless ball python fails to defend itself.  You hit the ball python.:Dh i.:Dh 83.9 (1.4Kinetic Grapnel _You kill the ball python!;Dh M###########..#......;Dh ####.# #@#.# ##.#.###  #......# # ###.......#.#.###.# #.##..#;Dh1!S.# ;Dh7;Dh:;Dh;4;Dh< 0;DhB;Dh&F;DhI;Dh8M##############....#......####.# #.#.# #.#.## #......# # ###...#..##.#.. #. #.###.;Dh0T#.#### #.#;Dh,;Dh;DhQM#############...@#......#.##.#.#####.# #.#.# ##.#.####..#;Dh;Dh ####### #..@.#.# #.##.#.#####.## #.#.# ##.#.### #......# #  .......#.#.###.# #.## ###.##.#.# # #. #.###.##### ####. # ..# #.# #####.;Dh ,;Dh!;Dh@I ####### #.@..#.# #.##.#.#####.# #. #.#.##.##.#.####.#......# # ;DhbA .......#.#.###.# #.## ###.##.#.# # #. #.###.##### #### # ..# #.# #####;DhD,;DhH;Dhj ####### #@...#.# #.##.#.#####.#;Dhj& #.##.#.# #.##.#.### #.#......#;DhLk # .......#.#.###.# #.;Dhk| ###.##.#.# # #.##.###.#####  # ..# #.# ;Dhp,;Dht;DhI ##############....#.......##.#.######.#.# .#.###;Dh#..### #.# #... ;Dh,;Dh;Dhp ##############....#.......##.#.##### .#.###......##########.## #.## ;DhB;Dh ##############....#.......##.#.##### .#.###......#.......#.#.###.# #.###.###.......## #.##;DhD ;Dh ,;DhB;Dh  ##############....#.......##.#.##### .#.###......#;Dh6h...........#.#.###.# #.#....###.##.#.......# #....#;Dh~#........# #... ;DhD,;Dh;Dh; ##############....#.......##.#.######.# .#.####.#####.#......#.......@...#.#.###.# #.####.##.#.......# #... #.##.###.##### ####........# #### ;DhH<;Dhm?;DhC;DhE;Dhh~ #### #....#.# #.##.#.#####.# #.##.#.# #.##.#.####.#####.#......# #....#.#.###.# #..###.##.#.# ##.. #.##.###.##### # #....# #.#  ###### #.# # ######.## #. #.## #. #.# # #.# ;DhvB;DhC ### #....#.# #.##.#.#####.# #.##.#.# #.##.#.####.#####.#......# #;Dh|....#.#.###.# ##.....###.##.#.# ##... #.##.###.#####  ##. #....# #.# # ###### #.# # ######.## #.;Dh #.## #. #.# # #.# ;Dh؝;DhQ;Dh;Dh_2 # #....#.# #.##.#.#####.# #.##.#.# #.##.#.####.#####.#......# ....#.#.###.# #.....###.##.#.#  ##...# #.##.###.#####  ##.# #....# #.# ;Dh  #. ###### #.# ## ######.## # #.## # #.# # #.# ;DhQ,;Dh;Dh # #....#.# #.##.#.#####.# #.##.#.## #.##.#.####.#####.#......#....#.#.###.#.##.....###.##.#.#;DhU  ##...## #.##.###.##### ##.# #....# #.# #. ###### #.# #. ######.##;Dh# #.## #.#;Dh3 #.#;Dh,;Dh;Dh% ##############....#.......##.#.##### ##.#.########.#####.#.....................#.#.###.#.##....@###.##.#...... ##...## #.##.###.#### ##.# #....# #.# .##..##.##.#;Dh*,;Dh-;DhwPJ  #....#. #.##.#.#####. #.##.#.# ## #.##.#.####.#####.#......##.........#.#.###. .##...@.###.##.#. ##...## #.##.###.;DhP ##.## #....# #.#  #. ###### #.# #. ######.## #+ #.##  #;DhsQ.#  #.#  #..##.##.#;Dh8V,;DhZ;Dhg~ ############ #....#.....;Dh~ #.##.#.##### #.##.#.# ;Dh ### #.##.#.### ######.#####.#......# ;Dhy&#.....@.........#.#.####.##.....###.##.#......;Dh..## #.##.###.####.## #....# #.#;Dh*: #.# ###### #. #.# ######.## ;DhR#+# ##  #.#  #........# ;Dh;Dh;Dhw;Dhƴ  #....# #.##.#. #.##.#.# ### #.##.#.### ######.#####.#......# #....@..........#.#. #.##.....###.##.# ##...## #.##.###. ;Dh ##.## #....# #.# #.# ###### #.# #.# ######.## #+# #. #. #.;Dh,;Dh.;Dh@t  #....# #.##.#. #.##.#.# ### #.##.#.###;Dh ######.#####.#......# #...@...........#.#. #.##.....###.##.#;Dh$ ##...## #.##.###. ##.## #....# #.# ;Dh-j #.# ###### #.# #.# ######. #+# #;Dhq. # #;Dhj;Dh;Dh;Dh0  #....# #.##.#. #.##.#.# ### #.##.#. ######.#####.#...... #..@............#.#. #.##.....###.##.#.. ##...## #.##.###.... ##.## #....# #.;DhN... #.# ###### #.#. #.# ######.. #+# # # #;Dhg,;Dh;Dh:5  #....# #.##.#. #.##.#.# ### #.##.#. ######.#####.# #.@.............#.# #.##.....###.##.# ... ##...## #.##.### ...## ##.## #....# #;DhY;.> #.# ###### ##.# #.# ######.. #+# ### # #;DhB024.9 (20.0);DhF;DhgH,5.9 (21;DhK;DhO; _Found a stone staircase leading down.<Dh3####### #....#. #.##.# #.##.#.### #.##.#.######.#####.#.... #...............# #@##.....###.##.#.#.......###...## #.##.###.g...### ##.## #....# <Dh#....> #.# ########.# #.# #### ... #+# #.... g   goblin (asleep)## #.... #.... #..##<Dh4  A goblin comes into view. It is wielding a +0 club.<Dhwcg.g<DhR===6.9 (1.0)Kinetic Grapnel<Dh<Dh@ _The goblin shouts! You hear a loud squeak.<DhV###### #.... #.##.# #.##.#### #.##.#############.#####.#..#.....#...............##...r.#.##.....###.##.##..g..@.###...## #.##.# #.....### ##.## #.... #....> #.# ######[.##.## #.# #### ... #+# #...## #  #<DhVr   rat (wandering) #..####..<Dh?\e  A rat comes into view.<Dh^<DhEed..gr<Dhf0---7<Dhm<Dhq# _Found a robe.=Dh=Dh  .g  You barely miss the rat. The rat bites you. The goblin barely misses you.=DhV$17----=--9.3 (1.4=Dh,=Dhm2P _The rat barely misses you.=Dh  You hit the rat.  The rat is moderately wounded.=Dhd8=---30.7=Dh=Dh _The rat closely misses you. The goblin closely misses you.=Dh   You closely miss the rat.The rat is moderately wounded.The goblin barely misses you. The rat barely misses you.=Dh c14-----2.1=Dh=Dhu _The goblin hits you with a +0 club. The rat closely misses you.=Dh  You hit the rat but do no damage.The rat is moderately wounded.=Dh! (3.5=Dhs) =Dh\- y _The rat bites you but does no damage. The goblin barely misses you.=Dh  You hit the rat but do no damage.The rat is moderately wounded.=Dhg15==---4.9=Dh=Dhy _The goblin barely misses you. The rat bites you but does no damage.>DhYC##....#.#.##.#.#.##.#.### #.##.#.############.#####.#.#.....#....#.#.....#.##.....###.##.#.#....r.@###...## #.##.##....g### ##.## #....# #....> #.# ###### [.##.## #.# #. ... #+# #..## #.. #.#..####..#.>DhH$g.g>DhI4-50>Dh O>DhP?DhU  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?Dh+U #You shape a spike launcher from a nearby wall.?DhVh3----------==6?Dh'^?Dha= _The goblin hits you but does no damage.?Dhk M######.. ### #.##.#############.#####.#...#.....#..............#.....#@##.....##.rg.###...## #.##.##.### ##.## #.... #....>######[.##.##.####. ...#+# .##... #..##?Dh ?Dh 0.?Dh .-7?Dh ?Dh = _The goblin hits you but does no damage.@DhoZ#########....#.#.##.#.# #.##.#.# ### #.##.#.#############.#####.#....@DhM#.....#.@.............#.##.....#.##.....###.##.#..#.....g.###...## #.##.####.....### ##.## #....# ##....> #.# ###### [.##.## #.# ######. ...#+# #.###..#.....@Dh@Dh@Dh#gr.r   rat@Dh$6===--8@Dhp)@Dh-@Dh ##....#.#.##.#.##.##.#.# ### #.##.#.#############.#####.#.#.....#.#.#.#.....#g##.....###.##.#.#....r..###...## #.##.###.#.....### ##.## #....# #.#....> #.# ###### #.[.##.## #.# ######.. ... #+# #..## #.. #.@Dh 6*@DhZH  The rocky spike skewers the goblin.@Dhr   rat@Dhl@Dhvc).r@DhZ----------62=9@Dh4@DhrJ _You kill the goblin!ADhADh>r...ADhR/-40ADhADhADh 6*ADh E  The rocky spike skewers the rat.ADh SADhG )5=1Kinetic GrapnelADhq G _You kill the rat!BDh   #....# #.##.#. #.##.#.# ### #.##.#.BDh1  ############.#####.# #.....#.#.# #.....#)##.....###.##.# #.......###...## #.##.### #.....### ##.## #....# # #....> #.# ###### #BDh(  [.##.## #.# ###### . ... #+# # .## # . #BDh* 2#BDh- J=-2BDh38 BDh% t####### #....#. #.##.# #.##.#.### #.##.#.############.#####.#.... #.....#...............# #.....#@##.....###.##.#. #.......###...## #.##.## #.....### ##.## #....#  #....> #.# ######[.##.## #.# #### . ... #+# #.... .##BDh.&  #  # #..##BDh3 |7=-3BDh4 BDh:  Things that are here: _a +0 club; a rat corpse; a goblin corpseCDh; 3CDh ! CDh& CDh' $ _CDh. CDh5 BCDh7 ;4CDh$8 ,=====CDh*; CDh? ~8==CDhB CDhRF ,CDhcP BCDhEQ CDhpT S=====CDhKX CDh[ 99CDha E==CDhc CDhg ,CDh?l CDhk L=20==CDhI CDhˊ e5=====CDh CDh) S###### #....CDhű S #.##.# #.##.#### #.##.#############.#####.#.. #.....#...............#CDhQ  #.....#)##.....###.##.# #.....@.###...## #.##.# #.....### ##.## #....CDh  #....> #.# ######[.##.## #.# #### . ... #+# #... .##CDh  #  # CDh 8#..####..CDh ,CDh7 CDhP d  #.... #.##. #.##. ### #.##. ############.#####.# #.....#.... #.....#)##.....###.##. #....@..###...## #.##. #.....### ##.## #.... #....># #.# .[.##.### #.# . ... #+# #. .### # . # #.. ###..CDh ,CDh CDh ) ....#################.#####.#......#.............)##.....###.##...###...## ### ##.## #...># #.# #####.[.##.## . .. .####.#+.... CDh# P==CDh% CDh   #.##   #.##  ### #.##  ############.#####.   #.....#............   #.....#)##.....###.##   #.......###...## #.##   #.....### ##.## #..   #...@># #.# ####  #.[.##.### #.#  #.. ... #+# #.   ...### #   #.  #   # #   ###   +.   ###===== CDh [40m #.   #.   ### #.   ######.#####.#   #.....#...  #.....#)##.....###.   #.......###...## #.   #.....### ##.## #   #..@.># #.#   #.[.##.### #.#   #.. ...# #+# #   ...#### #   #. #   # #   ###   +   ###CDhG  ###############.####.....#.............)##.....###.#...###...## [40m### ##.## #....># #.# ####.[.##@### .....# #+..### ##.#  #  ### #. ############.#####.  #.....#............  #.....#)##.....###  #.......###...## #.  #.....### ##.## #. ####....># #.# ##Dh H #.[.##.### #.#   #....@.# #+#   #...####  ##.    #  #  +.  ##  CDh CDht y  ### #  ############.#####  #.....#.  #.....#)##.....###  #.......###...## #  #.....### ##.## #CDh (  ####....># #.#   #.[.##.### #.#  #...@..# #+#CDh   #...####  ##.#  #. #   +    CDh: ,CDh CDh4   ###   ############.  #.....#.  #.....#)##.....  #.......###...##   #.....### ##.##  CDhl5 . ####....># #.#   #.[.##.### #.#  #..@...# #+#CDh5  #...####  ##.##  CDh'6  #.  #. .#CDh6 m #  CDh; CDhp< CDh@ CDhc ~ ############.###  #.....#.........  #.....#)##.....#  #.......### CDhc  #.....### ## ####....># #.  #.[.##.### #.#  #......# #+#CDhf   #.@.####   ##.##   #.  #.#  .#.  # #   CDhcj CDhj CDhn CDh  .....#..............#)##.....#.......###...#...### ##.## ####....># #.# .[.##.##.....# #+..#### ##@## CDh w #.# CDhF CDh CDh̝ CDhn )##.....#.....###...#....### ##.## ####....># #.# .[.##.##.....# #+#...### ##.## CDhҿ B #@# .#..# #..# #.## ##CDh+ CDhv ,CDh# CDhB $ ...###...#....### ##.## ####....># #.# .[.##.###......# #+#...### #.##  #.# CDhj #.#.......#.# #...###### ..CDh ,CDh; CDh T #.....### ##.##  ####....># #.#  #.[.##.### #.#  #......# #+# CDh m #...####   CDh ##.####  #.##.## CDhc #.#...#### #.#@......+ CDh #.###...#### #.# #.##  ## CDh ;## CDh3 B  .. CDhw 1♣♣g♣CDh%$ ,CDhk) CDh^  #.....### ##.## # ####....># #.# # #.[.##.### #.#  #......# #+#  #...####  ##.####  #.##.##  #.#...#### # #.#.+ + #.###...#### # #.# ##.##    CDh ( ####....># #.# # #.[.##.### #.#  #......# #+#  #...####   CDh^ `##.####  #.##. #.#...###### #.#.......+ CDh [+. #.###.@.#### ## #.# ##.## CDhC  ## .##   .# .#CDh  #. #.. CDh j♣♣g♣ ♣~~PCDh ,CDh CDh d .[.##.## .....# #+..### #.####  #.##.##.#...#######.#.......++.CDh #.###...#######.# ##@##  # #.##  #.# CDhӱ H#  ..♣CDhA ,CDh CDh%   #......# #+#  #...####   ##.####  #.##.##  #.#...##### #.#.......+CDh  + ###...#### #  ##.## CDh   ##     CDh<  #.  #..  CDh [♣♣g♣  ♣~~P CDh ^ ..♣ ♣♣~♣CDh ,CDh CDh_   #...####   ##.  #.##.##  #.#...#### CDh .#.......+  ##...####CDh    ##.## CDhF ?   #CDh 6   CDh ^  #.  #...  #.♣♣g♣ #. ♣~~PCDhW%w   dart slug (asleep) #. ..♣ #w♣♣~♣ #♣♣ ♣♣.~♣♣♣75.9 (32.0)6.9 (33CDh,*\ _A dart slug comes into view.DDh̙M  ## DDh #.##.##  #.#...#### .#.......+ ##.###...#### DDh8#.# ##.##   ##.###.DDh,  #.#.   #.  #.#DDh5..  #.#♣♣g♣  #.#DDh ♣~~P  #.# ..♣  #w#♣♣~♣ DDh #.# #♣♣ ♣♣.~♣♣  .P~~♣~~.~DDhd7.9 (1.0)EDh3q #.##.##...#####.#.......+##.###...#####.# ##.## ##.###.##  #.#.##  #.##  ..♣♣g♣~~P ..♣w♣♣~.#♣♣ ♣♣.~♣♣. .P~~♣~~.~.~.~~.~~)EDhNIwwEDh&8EDhtEDhEDh p...#####.#.......+##.###...#####.# ##.## #.###.##  #.#.##  #.##  ..♣♣g♣~~P ..♣w♣♣~.#♣♣ ♣♣.~♣♣. .P~~♣~~.~##.~.~~.~~) P♣PP~~~.PEDh$ ww.9Kinetic GrapnelEDhf FDhX;?#.#.......+##.###...####FDh;.# ##.## #.###.##  #.#.## FDh<q #.##  ..FDhV<^♣♣g♣~~Pw ..♣FDh<v.♣♣~#♣♣ ♣♣.~♣♣FDh<. .P~~♣~~.~##.~.~~.~~) P♣PP~~~.PFDh{=T ♣♣♣♣♣.♣♣FDhIFDhP `The dart slug launches a dart at you.FDhll.=80FDh@ _The slug dart hits you but does no damage.FDhH  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.FDh:#FDhg3----------=1FDhR#FDh'D _You shape a spike launcher from a nearby wall.FDh ##.###...####.# ##.## #.###.##  #.#.##  #.##  ..#♣♣g♣#~~Pw ..♣.♣♣~#♣♣ ♣♣.~♣♣. .P~~♣~~.~##.~.~~.~~) P♣PP~~~.P ♣♣♣♣♣.♣♣ ♣~♣FDhA FDh .-2FDh FDh] W _The dart slug closely misses you.FDh -  You hit the dart slug.  The dart slug is severely wounded.  The dart slug launches a dart at you.FDh FDh1 r16------4.3 (1.4FDh FDh - _The slug dart hits you.GDhl~ #.#.......+#.###...####.# ##.##GDh##.###.###.#.###GDhr # .. GDh3\#♣g♣.GDh♣~~Pw .. ♣♣~♣# #♣♣ ♣♣.~♣..P~~♣~~.~♣### ..~.~~.~~)P♣PP~~~.P♣♣♣♣♣.♣♣GDh:w.GDh4-50GDhyGDhGDh\ #.#...#### #.#.......+#.###...####.# ##.####.###.###.#.### # .. .#♣g♣w♣~~P .. ♣♣~♣# #♣♣ ♣♣.~♣..P~~♣~~.~♣### ..~.~~.~~)P♣PP~~~.PGDh3*GDhu  The rocky spike skewers the dart slug.GDh 9wGDhm Q----------=6GDh GDh ] _The dart slug is almost dead.GDh ;#.##  #.#...#### #.#.......+##.###...####.# ##.####.###.###.#.###GDh  # .. .#♣g♣w♣~~P ..GDh D ♣♣~♣ # #♣♣ ♣♣.~♣..P~~♣~~.~♣### ..~.~~.~~)GDh 3*GDh  GDhҶ E The rocky spike skewers the dart slug.GDh> "GDh 1GDh-M ;†GDh{m j7=----79-GDhDn ,7Kinetic GrapnelGDhto GDhv GDh| 7 _You kill the dart slug!GDh HDh`M##.#### #.##  #.#...#### #.#.......+HDh1a##.###...#####.# ##.####.###.###.#.### # ..  #.#♣♣g♣#..HDhrs-8HDhHDhzHDhHDh8==HDhg4=====HDhHHDh ,HDhHDh,HDh9=======HDhHDh,HDhsHDh,HDhHDhO=HDhHDh # _You start resting.HDh=99.3 (11.0)20==1000.3 (12.0)HDhiHDh" _HP restored.HDh H5=====HDh   #...#### #.##  #.##.##   #.#...####  #.#.......+  ##.###...####  #.# ##.## ##.###.## .## #.##  #.#   #.# ..  #.# ♣♣g♣  #†#♣~~P  #.# ..♣  #.# ♣♣~  #.# #♣♣ ♣♣ _Magic restored.==HDh?,h  #......##+#  #...#### #.##  #.##.##   #.#...####  #.#.......+  ##.###...####  #.## ##.## ##@###.## HDhB-.## #.##  #.#  #.# ..  #.# ♣♣g  #†#♣~~  #.# ..  #.# ♣♣~HDh1,HDh3HDh%815.3 (5.0)HDh8HDhw;HDh=T _Key pressed, stopping explore.HDh%L6=====HDhoT4HDhDh|mHDh{HDhUBHDhzHDhRHDhHDhBHDh,HDhfHDhHDh,HDhgHDh,HDhƶHDhBHDhHDh&HDhHDhHDhHDhHDhHDhuHDh4,HDhHDh{HDhϽHDhlHDhHDh=HDh̿HDhHHDhHDh,HDhHDhHDhHDhHDhZHDhHDhhHDhHDhJHDhHDhHDhHDh%HDhyHDh HDhHDhHDhiHDhbHDhHDh3,HDhHDhHDhHDhSHDhHDhaHDhHDhEHDhHDhHDhHDh!HDhtHDhHDhHDhHDhdHDhHDh5HDhHDh@HDhHDh#HDhHDhHDhHDhHDhTHDhHDh`HDh0HDhHDhK 104.3 (99.0).. _You start waiting.5.3 (100.0) _Done waiting.IDh3IDhpIDh   #.[.##.### #.  #......##+  #...#### #.##  #.##.##   #.#...####  #.#.......+  ##.###...####IDh  #@## ##.## .###.## .## #.##  #.#  #.# .  #.# ♣♣  #†#♣~  #.# .IDh\,IDhIDha9Z ####....># #.# #.[.##.### #.# #......# #+# #...# ##.####  #.##.##  IDh:+####  .......+  ##@###...#### #.##  ##.### ##.#.# ##.## #.#   #.# .. #.# ♣♣g #†# ♣~~IDh?,IDhBIDh\e  #.....### ##.# ####....># #.#  #.[.##.### #.#  #......# #+# #...# ##.####  IDhQf"#.##.##  ####  .......+  ##.###...#### #.##  ##.## ##. ##.# #.#   #.# ..  #.# ♣♣g♣IDhj,IDhtnIDh #.......###..  #.....### ##.# ####....># #.#  #.[.##.### #.#  #......# #+# IDh0#...# ##.####  .##.##  ####  .......+  ##.###...#### #.## ##.## ##.###.## ##.#.## ##.## #.# #.# ..IDhZ,IDhNIDh4{ #.....### ##.##  ####....># #.#  #.[.##.### #.#  #......# #+#  #...####   IDhX##.####  #.##.## ##.#...#### ##.#@......+  ##.###...####  #.## ##.##  ##.###.IDh9## ##.#.## #.## .# #.# .. #.# ♣♣g♣IDh,IDhIDhV #.....### ##.## # ####....># #.# # #.[.##.### #.#  #......# #+#  #...####  IDhe$##.####  #.##.##  ##.#...#### # ##.#.+ + ##.###...#### # #.## ##.## IDh9,IDhIDh  #.....### ##.## #. ####....># #.# # #.[.##.### #.#  #......# #+#  #...####  ##.####  IDh#.##.##  ##.#...#### # ##.#.+ +. ##.###...#### # #.## ##.##  ##.###.## ##.#.## IDh]",IDh&IDh6I #.....### ##.## #. ####....># #.# # #.[.##.### #.# # #......# #+# # #...#### # IDhJZ##.#### # #.##.## # ##.#...#### # ##.#.+ +. ##.###...#### # #.## ##.## # ##.###.## # ##.#.## ##.## #.# # IDhP,IDh TIDhjv> #.....### ##.## #.   ####....># #.# #   #.[.##.### #.# #   #......# #+# #.   #...#### #.   ##.#### #.   IDhXxi#.##.## #.   ##.#...#### ###.   ##.#.+ +.   ##.###...#### ###.   #.## ##.## #.   ##.###.## #   ##.#.## #   ##.## #   #.# # IDh}IDh}IDhIDh #.....### ##.## #. ####....># #.# # #.[.##.### #.# # #......# #+# #. #...#### #. ##.#### #.IDh e #.##.## #. ##.#...#### ###. ##.#.+ +. ##.###...#### ###. #.## ##.## #. ##.###.## ##. ##.#.## #. ##.## #. #.# # # IDhΪ,IDhIDh#.....### ##.## #....#####....># #.# ##.[.##.### #.# ##......# #+# #.#...#### #.##.#### #.#.##.## #..###.#...#### ###..###.#.+ +.##.###...#### ###..##.## ##.## #..###.###.## ##.##.#.## #.###.## #.#.# # IDhIDh+#........K.........'.................?......+#K   kobold (asleep)IDh3 5Kinetic GrapnelIDh 16.3 (11.0)  You open the door.  A kobold comes into view. It is wielding a +0 dagger.IDhwK.KIDhz6===7.3 (12IDhFIDh" _The kobold shouts! _Found a scroll labelled JATHRI ZOFAL.IDh   ##.##  ># #.#  #.[ #.#   #+#   ...   ....  #.##.## K....  ##.#...####......  ##.#......@'......  ##.###...####......  #.## ##.## .....  ##. ?...   ...  ##.## +#  #.# #.# ..  #.# ♣♣g♣ IDh¥   ##.##  ># #.#  #.[ #.#   #+#   ...  IDh  ....  #.##.## K....  ##.#...####......  ##.#......@'......  ##.###...####......  #.## ##.## .....  ##. ?...   ...  ##.## +#  #.# #.#  #.# IDh IDhD IDhv IDhU ] _A kobold is nearby!JDh  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.JDhm JDh j.K#JDh q3-----------8.0) JDh JDhA D _You shape a spike launcher from a nearby wall.KDh  #.....### ##.## #.... ####....># #.#  #.[.##.### #.#  #......# #+# # #...#### ... # ##.#### .... # #.##.## ..... #.. ##.#...####K..... ###.. ##.#.....@.'...... + ##.###...####...... ###.. #.## ##.## ..... #.. ##.###.## ?... ##DhF713;7H ##.#.## ... #. ##.## +# # #.#  #.# ..  #.# ♣♣g♣.K---9KDhz   #.....### ##.## #   ####....># #.#   #.[.##.### #.#   #......# #+# #   #...#### ... #   ##.#### .... #   #.##.## ..... #   ##.#...####...... ###   ##.#.K...... +   ##.###...####...... ###   #.## ##.## ..... #   ##.###.##KDhμ  ?... ##   ##.#.## ... #   ##.## +# #   #.#   #.# ..   #.# ♣♣g♣K'--20LDh ####....># #.# ###   #.[.##.### #.#   #......# #+#   #...#### ... #   ##.###. #   #.##.##. #  #.#...####...... ###  #.#......K'...... +.  ###..@####...... ###   #.## ##.## ..... #   ##.## ?... #   ##. ...  # +#  #.   Dh37m #.#..  #.#♣♣g♣   #†# ♣~~PK.1 _Your spike launcher falls apart as you grow too distant to maintain it.LDh LDh\ 7K.LDhS I----------2LDh LDh MDhːMDhe19--=3.7 (1.4MDhMDhx _You closely miss the kobold. The kobold hits you with a +0 dagger.MDhW  You barely miss the kobold. The kobold barely misses you.MDhL (5.1MDh$ MDh = _The kobold hits you but does no damage.NDh]NDhX20==6.5NDhNDh\z _You closely miss the kobold. The kobold hits you but does no damage.NDhNDh(7.9NDh NDh| | _You barely miss the kobold. The kobold hits you but does no damage. x2NDh{ r4=====9.3NDh  _You hit the kobold but do no damage. The kobold misses you.ODh30.7 _You completely miss the kobold. The kobold hits you but does no damage.ODh  You miss the kobold. The kobold hits you with a +0 dagger.ODhYp17----2.1ODh= _The kobold hits you but does no damage.PDhy ( PDhz  You hit the kobold.  The kobold is moderately wounded.PDh| (3.5PDh PDh S _The kobold barely misses you.RDh?  You closely miss the kobold.The kobold is moderately wounded.RDhA8=---=====4.9RDhEGRDhIO _The kobold misses you. x2TDhEr   You barely miss the kobold.The kobold is moderately wounded.6--6.3TDht ; _The kobold hits you with a +0 dagger.VDh' {  You hit the kobold.)VDh j827.7Kinetic GrapnelVDh^ VDh J _You kill the kobold!WDh  #.....### ##.## #...   ####....># #.# ###   #.[.##.### #.# #   #......# #+# #.   #...### #.   ##.####  #.   .##.## ..... #.   #.#...####...... ###   #....@..'...... +...   ##.###...####...... ###.   #.## #..... #.   ##.##?... ##   ##.... #   ##DhPm.#+##   #.#  #   #.# .. #.# ♣♣g♣-80 _You see here a +0 dagger.XDhIXDh%7=-5=====XDhQ _Magic restored.XDhXDh,XDhXDh,XDhXDh8=======XDh XDh ,XDhtXDhS,XDhXDh,XDh=!XDh3%~9==XDh(XDh,,XDhq1XDh6,XDh;XDhXB,XDh^GXDh\LO=XDhm20==XDhp  #.....### ##.## #. ####....># #.# # #.[.##.### #.# # #......# #+# #. XDh#...#### ... #. ##.#### .... #. #.##.## ..... #. ##.#...####...... ###. ##.#....)@.'...... +. ##.###...####...... ###. #.## ##.## ..... #. ##.###.## ?... ##. ##.#.## ... #. ##.## +# #. #.# XDht# # _HP restored.XDhy3XDhoXDhP#.....### ##.## #....#####....># #.# ##.[.##.### #.# ##......# #+# #.XDhׯ.#...#### ... #.##.#### .... #.#.##.## ..... #..###.#...####...... ###..###.#....).@'...... +.##.###...####...... ###..#XDh#.## ##.## ..... #..###.###.## ?... ##.##.#.## ... #.###.## +# #.#.# # XDh.,XDhXDh#.....### ##.## #....# ####....># #.# ###### #.[.##.### #.# #XDh/#......# #+## #.#...#### #...# #.##.#### #.#.#.##.## #.#..###.#...####.XDh###..#.##.#....)..@.+.##.###...####.###..#.XDhQ##.## ##.## #.#..###.###.## #?.##.##.#.## XDh#...# #.###.## #+##.#.# # XDhG*XDhF,XDhXDh#^ #.....### ##.## #....# #####....># #.# ###### #XDhJ#.[.##.### #.# ##......# #+## #.#...#### #...## #.##.#### #.....# #.#.##.## ##.#..##.XDh<##.#...####.###..#.##.#....)..'+......_##.###...####.###..#.XDh#.## ##.## ##......$ #..##.##.###.## #?....# ##.##.#.## #...## #.###.## #+## #.... #.# ##### #.# .. # #.# ♣♣g♣ # There is an open door here.XDh&_XDhA== _XDhC#3_XDhGA####....># #.# ###### #.#.[.##.### #.# ######.#......# #+## #......#...#### #...## #.XDhH##.#### ##..#..##.## ##..#..##.###.#...####..###..#..##.#....)..'.+......_##.###...####.XDhH###..#...#.## ##.## $# #..##.###.###.## ##?....## ##.....## ...## #.###XDhYI!# +## #......#  ######.# .. #.#.# XDhI♣♣g♣#.#†# ♣~~P #.XDh=PM_XDhVXDhUz#.[.##.### #.# ######.##......# #+## #......#...#### ##...## #.##.#### ##..#.XDho}X.##.## ##..#..##.####.#...####..##..#..##.#....)..'.+......_  ##.###...####.###..#...##.## ##.## $# #..##.####.###.## ##?....## ##.......## ...## #.###.## +## #......#  #####.##.# .. #.##.# ♣♣g♣#.##†# ♣~~P #.##.# ..♣ #.#XDhL,XDhXDhP .....# #+## #.......#### ##...###.#### ##.....## #.##.## ##.......## #..##.####.#...####..###..#...XDhR##.#....)..'.+......_..##.###...####..###..#...#.## ##.## ##......$# #..##.##.###.## ##@....## ##......XDh  ##.#.## ##...## #.###.# ##.##  #+## .....#.#XDh_Y♣♣~♣#.# XDhF%_XDh7M_XDhY-59.7 (XDhQ 21.0)XDh8XDh&60.7 (22XDheXDh XDhJXDh>_n - a scroll labelled JATHRI ZOFALXDh{YDh YDh kRead which item? Scrolls  f - a scroll of blinking  j - a scroll of poisonl - a scroll of amnesia  m - a scroll labelled FYGUSY DOJOA  n - a scroll labelled JATHRI ZOFAL YDh" [!] read|quaff[?] describe selectedYDh [Dhw[Dh [Dh( #......##+## #....... weed420 the Tinkerer#...#### ##...## #....... Mountain Dwarf##.#### ##.....## #....... Health: 20/20 ========================#.##.## ##.......## #..##.## Magic: 5/5========================[DhK*Y##.#...####.........###..#...# AC: 9Str: 12##.#....)..'.........+......_.. EV: 11Int: 15  ##.###...####.........###..#...# SH: 0Dex: 14  #.## ##.## ##......$# #..##.## XL:  2 Next: 82% Place: Dungeon:1  ##.###.## ##@....## ##...... Noise: ---------  Time: 1160.7 (0.0)##.#.####...## #.###.# a) +0 hammer##.##[Dh+8#+## #...... Cast: Kinetic Grapnel#.######.##.#..#.##.#♣♣g♣#.# #†#♣~~P#.# #.#..♣#.# #.#♣♣~♣#.#  _You kill the kobold! _You see here a +0 dagger. _Magic restored. _HP restored. _There is an open door here. _n - a scroll labelled JATHRI ZOFAL[Dh F *##################.#.)..##################################+##############.##############..####[DhF########♣♣.♣♣##########♣~~P♣#########♣♣..♣♣♣#As you read the scroll labelled FYGUSY DOJOA, it crumbles to dust.[DhI+1.7 (1[DhkP&_[Dh=TY _You feel aware of your surroundings. It was a scroll of revelation.]DhtRead which item? Scrolls  f - a scroll of blinking  j - a scroll of poisonl - a scroll of amnesia  n - a scroll labelled JATHRI ZOFAL [!] read|quaff[?] describe selected]Dh]DhT]DhF #......# *#+## #....... weed420 the Tinkerer#...##########...#### #....... Mountain Dwarf##.##########.....### #....... Health: 20/20 ========================#.##.######.......## #..##.## Magic: 5/5========================##.#...####.........###..#...# AC: 9]DhStr: 12##.#....)..'.........+......_.. EV: 11Int: 15  ##.###...####.........###..#...# SH: 0Dex: 14  #.## ##.######......$## #..##.## XL:  2 Next: 82% Place: Dungeon:1  ##.###.########@....### ##...... Noise: ---------  Time: 1161.7 (0.0)##.#.##########...#### #.###.# a) +0 hammer]Dh##.## #########+##### #...... Cast: Kinetic Grapnel#.# #########.##### #####.##.# #########..#####.##.# ########♣♣.♣♣###.# #†# ########♣~~P♣###.# #.# #######♣♣..♣♣♣##.# #.#♣♣~♣#.#  _Magic restored. _HP restored. _There is an open door here. _n - a scroll labelled JATHRI ZOFALAs you read the scroll labelled FYGUSY DOJOA, it crumbles to dust. _You feel aware of your surroundings. It was a scroll of revelation. ]DhF This is a scroll of acquirement!]Dh/  --more--_Dh. _Dhf3 MChoose an item to acquire.  a - a book of the Fortressb - an amulet of faith  c - a scarf of resistance_Dhx4 d - 548 gold pieces (you have 29 gold) [!] acquire|examine items [a-d] select item for acquirement[Esc] exitcDhO yacquire|examineexamine itemdDh A book of the Fortress. A book of spells that purports to make their caster as resilient as a stone fortress. Its cover is fashioned from thick, magically-reinforced steel, making the book unreasonably heavy for no obvious benefit. dDhpYou acquired it on level 1 of the Dungeon. Stash search prefixes: {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - Awaken ArmourEarth/Forgecraft4no  b - Forge Phalanx BeetleForgecraft6no  c - Fortress BlastForgecraft6nojDhtwaken Armour Draws upon the memory of your worn armour to manifest an echo of it that fights alongside you. This echo moves slowly, but the power of its blows increases dramatically with the weight of the armour used to form it. It possesses all thedefensive properties of the armour itself. Spellpower increases its durability. Level: 4 Schools: Earth/Forgecraft Fail: 58% Power: 18% Range: N/A Noise: A bit loud Miscasting this spell causes magic contamination and also either corrodes you ordeals up to 26 fragmentation damage. jDhYuYou can sustain at most one creature summoned by this spell. You aren't experienced enough to cast this spell. _________________ "A blacksmith shapes the heart of their steel just as much as any leader shapes the hearts of their soldiers. If this armour of mine could speak, I know it would say that we fight for the same cause."vDhb  A book of the Fortress. A book of spells that purports to make their caster as resilient as a stone fortress. Its cover is fashioned from thick, magically-reinforced steel, making the book unreasonably heavy for no obvious benefit. You acquired it on level 1 of the Dungeon. Stash search prefixes: {book} Menu/colouring prefixes: identified spellbook book  Spells TypeLevelvDh. Known  a - Awaken ArmourEarth/Forgecraft4no  b - Forge Phalanx BeetleForgecraft6no  c - Fortress BlastForgecraft6 nowDh 'Fortress Blast Draws upon the caster's own physical integrity to create a kinetic shockwave that damages foes in a large area. The caster is locked in place for several turns as the shockwave starts to form, and the spell will be cancelled if they wDhd are displaced during that time, but they may otherwise perform other actions freely. Spellpower causes the spell to complete more quickly, but the damage depends entirely upon the caster's AC. Level: 6School: Forgecraft Fail: 98%  Power: 22% Damage: 6d6 (max 6d39)  Range: 2  Noise: Extremely loud Miscasting this spell causes magic contamination and also corrodes you. You aren't experienced enough to cast this spell.|Dh7 A book of the Fortress. A book of spells that purports to make their caster as resilient as a stone fortress. Its cover is fashioned from thick, magically-reinforced steel, making t|Dhh9he book unreasonably heavy for no obvious benefit. You acquired it on level 1 of the Dungeon. Stash search prefixes: {book} Menu/colouring prefixes: identified spellbook book  Spells Type LevelKnown  a - Awaken ArmourEarth/Forgecraft4no  b - Forge Phalanx BeetleForgecraft6no  c - Fortress Blast Forgecraft6no~DhB`Forge Phalanx Beetle Constructs a small mechanical guardian which bolsters its creator's armour class as long as it remains adjacent to them. While also capable of biting foes, the phalanx beetle will never voluntarily leave its creator's side, and if forcibly separated, will prioritize returning to them over any other concern. Spellpower increases the magnitude of the AC increase, as well as the beetle's own durability. Level: 6 School: Forgecraft Fail: 98% Power: 8% Range: N/A Noise: A bit loud Miscasting this spell causes magic contamination and also corrodes you. You can sustain at most one creature summoned by this spell. You aren't experienced enough to cast this spell.Dhl  A book of the Fortress. A book of spells that purports to make their caster as resilient as a stonetress. Its cover is fashioned from thick, magically-reinforced steel, making the book unreasonably heavy for no obvious benefit. Dhl You acquired it on level 1 of the Dungeon. Stash search prefixes: {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - Awaken ArmourEarth/ForgecraftDh_m 4no  b - Forge Phalanx BeetleForgecraft6no  c - Fortress BlastForgecraft6noDhTFortress Blast Draws upon the caster's own physical integrity to create a kinetic shockwave Dhthat damages foes in a large area. The caster is locked in place for several turns as the shockwave starts to form, and the spell will be cancelled if they are displaced during that time, but they may otherwise perform other actions freely. Spellpower causes the spell to complete more quickly, but the damage depends entirely upon the caster's AC. Level: 6School: Forgecraft Fail: 98%  Power: 22% Damage: 6d6 (max 6d39)  Range: 2  DhoNoise: Extremely loud Miscasting this spell causes magic contamination and also corrodes you. You aren't experienced enough to cast this spell.Dh# } A book of the Fortress. A book of spells that purports to make their caster as resilient as a stone fortress. Its cover is fashioned from thick, magically-reinforced steel, making the book unreasonably heavy for no obvious benefit. You acquired it on level 1 of the Dungeon. Stash search prefixes: {book} Menu/colouring prefixes: identified spellbook book  Spells Type LevelKnown  a - Awaken ArmourEarth/Forgecraft4no  b - Forge Phalanx BeetleForgecraft6no Dh|$ 8 c - Fortress Blast Forgecraft6noDhL7waken Armour Draws upon the memory of your worn armour to manifest an echo of it that fights alongside you. This echo moves slowly, but the power of its blows increases dramatically with the weight of the armour used to form it. It possesses all thedefensive properties of the armour itself. Spellpower increases its durability. Level: 4 Schools: Earth/Forgecraft Fail: 58% Power: 18% Range: N/A Noise: A bit loud Miscasting this spell causes magic contamination and also either corrodes you ordeals up to 26 fragmentation damage. You can sustain at most one creature summoned by this spell. You aren't experienced enough to cast this spell. _________________ "A blacksmith shapes the heart of their steel just as much as any leader shapes the hearts of their soldiers. If this armour of mine could speak, I know it would say that we fight for the same cause."Dh$ A book of the Fortress. A book of spells that purports to make their caster as resilient as a stone DhZ&%fortress. Its cover is fashioned from thick, magically-reinforced steel, making the book unreasonably heavy for no obvious benefit. You acquired it on level 1 of the Dungeon. Stash search prefixes: {book} Menu/colouring prefixes: identified spellbook book  Spells TypeLevelKnown  a - Awaken ArmourEarth/Forgecraft4no  b - Forge Phalanx BeetleForgecraft6no  c - Fortress BlastForgecraft6 noDh &Choose an item to acquire.  a - a book of the Fortress  b - an amulet of faith  c - a scarf of resistance  d - 548 gold pieces (you have 29 gold) [!] acquire|examine items [a-d] examine item[Esc] exitDh%macquire|examineselect item for acquirementDhUyacquire|examineexamine itemDhzmacquire|examineselect item for acquirementDh: v+ Acquire a book of the Fortress? (y/N)Dh Dh q #......# *#+## #....... weed420 the Tinkerer#...##########...#### #....... Mountain Dwarf##.##########.....### #....... Health: 20/20 ========================#.##.######.......## #..##.## Magic: 5/5========================##.#...####.........###..#...# AC: 9Str: 12Dhz##.#....)..'.........+......_.. EV: 11Int: 15  ##.###...####.........###..#...# SH: 0Dex: 14  #.## ##.######......$## #..##.## XL:  2 Next: 82% Place: Dungeon:1  ##.###.########@....### ##...... Noise: ---------  Time: 1161.7 (0.0)##.#.##########...#### #.###.# a) +0 hammer##.## #########+##### #...... Cast: Kinetic Grapnel#.# #########.##### #####.##.# #########..#####.##.# ########♣♣.♣♣###.# #†# ########♣~~P♣###.# #.#Dh #######♣♣..♣♣♣##.# #.#♣♣~♣#.#  _HP restored. _There is an open door here. _n - a scroll labelled JATHRI ZOFALAs you read the scroll labelled FYGUSY DOJOA, it crumbles to dust. _You feel aware of your surroundings. It was a scroll of revelation.  This is a scroll of acquirement!Dh+2.7 (1DhN8_Dhb _There is an open door here. _n - a scroll labelled JATHRI ZOFAL  As you read the scroll labelled FYGUSY DOJOA, it crumbles to dust. _You feel aware of your surroundings. It was a scroll of revelation.  This is a scroll of acquirement! _Something appears at your feet!Dh#)..'._..Dhd  You pick up a book of the Fortress and begin reading...Dh@_0Dhy 3.7 (1  You add the spells Awaken Armour, Forge Phalanx Beetle and Fortress Blast to _your library.DhS3DhbDhj :#.[.##.### #.# ######.###......# ##+## #.##..#### #.##.####### #.........##.###### #..##.##.####.###..#...#....)..'.+......_... ##.###...####...###..#...#. #.## #..@...$## #..##.## ##.####.. ##.......Dh ##.#.##########...#### #.###.###.## ###+##### #.......#.# #.##### #####.##.# #..#### #.##.# #♣♣.♣♣## #.##†# #~~P♣## #.##.# #######♣♣..♣♣♣##.#DhM_DhDhyB#.[.##.### #.# ######.##  #......# ##+## #.##...###...#### #.###.###.....### #.##.##.######.## #..##.##.###.#...####.###..#...#.# Dh8D##.#....)..'.+......_. #.###...####.###..#...#.# .## ##.######...@..$## #..##.##.# #.###.########.....### ##.# ##.#.###...#### #.###.#.###.## ###+##### #.#.# #.##### #####.##.# #..#### #.# * #.# #♣♣.♣♣## #.# * #†# #♣~~P♣## #.# ♣ #.# #♣♣..♣♣♣# #.# ♣ DhJM_DhODhun#.[.##.### #.# ######.## #......# ##+## #.## #...###...#### #.# ##.###.....### #.#  #.##.######.## #..##.##.# ##.#...####.###..#...#.# #.#....)..'.+......_. .###...####.###..#...#.# ## ##.######....@.$## #..##.##.# .###.########.....### ##.# .#.###...#### #.###.#.# ##.## ###+##### #.#.# #.##### #####.###.#.# #Dhv/..#### #.# *+#.# #♣♣.♣♣## #.# *,#†# #♣~~P♣## #.# ♣.#.# #♣♣..♣♣♣# #.# ♣.Dh|M_DhDh.[.##.### #.# ######.## ......# ##+## #.## ...###...#### #.# .###.....### #.# #.##.######.## #..##.##.# .#...####.###..#...#.# .#....)..'.+......_. ###...####.###..#...#.# # ##.######.....@$## #..##.##.# ###.########.....### ##.# .#.###...#### #.###.#.# #.## ###+##### #.# #.# #.##### #####.###.# #.# #..#### #.# *+# #.# #♣♣.♣♣## #.#[Dh/r39;49m *,♣ #†# #♣~~P♣## #.# ♣., #.# #♣♣..♣♣♣# #.# ♣.♣Dh,DhuDh/[.##.### #.# ######.## ## ##+## #.## ####...#### #.# # .###.....### #.# # .##.######.## #..##.##.# .#...####.Dh6R###..#...#.# #....)..'.+......_....####.###..#...#.#  ##.######......@## #..##.##.# .########.....### ##.# #.###...#### #.###.#.### .# #..#### #.# *+# .# #♣♣.♣♣## #.# *,♣ †# #♣~~P♣## #.# ♣.,P .# #♣♣..♣♣♣# #.# ♣.♣Dhe;_Dh7_Dh;_Dh=7_Dhv " #....># #.# ###### #.# #. .##.### #.# ######.## #...# ##+## #.## #.#### #.# #. ####### #........# ## ##.##Dh!L## #..##.##.# ####.###..#...#.##### ....)..'.+......_........ #...####........@###..#...#.#####Dh[!].......## #..##.##.# #.. ##.......# ########...#### #.###.#.##Dh!# ## ###+##### #.........# # #Dh".##### #####.###.# # #..#### #.# *+# Dh"g# #♣♣.♣♣## #.# *,♣♣♣ # #~~P♣## #.# ♣.,P. _You now have 45 gold pieces (gained 16).Dh9(3Dh,%_DhoU###..#.'......_Dh[,Dhb%_Dh .....### ##.## #....# #.# ### ....># #.# ###### #.# #. 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(..÷...## **.,...,, ........#***..,##.***Dh+,,..,,,,..* #***Dh,Dh<Dhq   ..##.## #########...## #.......Dh.....# #.##### ##...#####># ..........#...######  ##)## **#@#****)#.......# Dh##(..###.#.###.####.,,,,.. .......## **,,*,,,*  Dh,DhDh ..##.## #########...## #.......Dh7.....# #.##### ##...#####># ..........#...######  ##)## ###.#####Dh)#..@....# ##(..###.###Dhm.....## *#.#..**,* (..÷...## **.,...., ........#***..,##.##*..Dh>##...# #.....## **,*****  DhDh%,Dh*DhL.#  ##.## #########  DhM#...## #.......#  ..# #.#####.#  #...#####># #.# DhLO ..........# #.#  #...# #.#  ##)## ###.#####  ##)## #...@...#  #(..## #.#.###.#  .....## *#.#..**,*  ..÷...## **.,....,,*  #***...##.##**  +,,....,,..*  DhOK#*##..,,,..*  ## ##.,*,..#  .....## **,*****  DhV,Dh[Dh##.## ######### .#...## #.......# ......# #.#####.#Dh  ##...#####># #.# ........# #.# ##...####### #.#DhiV  ##)## ###.#####  ##)## #.......# Dh$(..## #.#@###.# .....## *#.#..#*,* DhS(..÷...## **.,.....,* ......#***...##.###* .+,,....,,..* Dh.#*##..,,,..# # ##.,*,..# # #*,**### Dh݃_## *,*  Dh,Dh Dh#...## #.......#  .....# #.#####.#  #...#####># #.#  ..........# #.#  ####### #.#  )## ###.#####  ##)## #.......#  #(..#.#.###.#  ...*#.#.@#*,*  ..÷*#........#  .......#**#...##.####  +,.....,...*  #*##..,,...#  ## ##.,#...#  ## #*,#####  ##[39;49Dhm *,*  .#+## *,*  Dhc. .....# #.##### #...#####># .......... #...###### ##)## ###.#####)#....... #(..##.#.### .....## ##.#..##.#÷...## *#....@...#.....#**#...##.###+,.....,...* #*##..,....### ##..#...##ww   dart slug (asleep)# .*,**,* Dh3Dh:233269.0)Dh-3.7 (170Dhr _A dart slug comes into view.DhZ#...#####># #. ..........# #. #...####### #.#)## ###.#####)....... #(..##Dh#.#.###.# .....## ##.#..##.#÷...## *#............#**#...##@####+,.........# #*##.......### ##..### ##w#### #...## #,* .#+## * .*,* *****Dh{4.0)Kinetic GrapnelDhe] { .......... #...###### ##)## ###.#####)....... #(..###.### Dh ^ .....## ##.#..##.#÷...## ##........#.....#*##...##.####+,.......@.# #*##Dha ## ##..### ##w#### #...## #,*  ,,,,,,,,* *,*  Dh,g Dh1j _5Kinetic GrapnelDhp Dhr Dhs  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.DhL:#DhBh3----------==6DhDhD _You shape a spike launcher from a nearby wall.Dh#.# #.# #...# #.#  ##)## ###.#####  ##)## #.......# #(..## #.#.###.# #.....## ##.#..##.# Dh+(..÷...## ##........# .####...##.#### .+.# .####.# .## ##..#...# #.....## ##w##### #...## #,* .#+## *,* w   dart slug (asleep) #.*,* *,*  #.*,****** *,*  Dhb*,* *,* DhDDh&F--7Kinetic GrapnelDh5DhDh  DhCasting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dhh #..........# #.# weed420 the Tinkerer ##...####### #.# Mountain Dwarf  ##)## ###.#####  Health: 20/20 ========================  ##)## #.......#  Magic: 2/5=========--------------- ##(..## #.#.###.#  AC: 9Dh Str: 12 #.....## ##.#..##.#  EV: 11Int: 15 (..÷...## ##........#  SH: 0Dex: 14 ........####...##.####  XL:  2 Next: 82% Place: Dungeon:1 ........+.......@..#  Noise: ---------  Time: 1337.7 (0.0) ........####...*...#  a) +0 hammer .......## ##.*#...#  Cast: Kinetic Grapnel Dh v#.....## ##w##### ##...## #,* ..#+## *,* w   dart slug (asleep) #.*,* *,* #.*,****** *,* *,,,,,,,,* *,* Dh *_You shape a spike launcher from a nearby wall.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (asleep, 100% to hit)DhVv U#..........# #.#  weed420 the Tinkerer ##...####### #.#  Mountain Dwarf##)#####.#####   Health: 20/20 ========================##)###.......#   Magic: 2/5=========--------------- ##(..##Dhjz #.#.###.#   AC: 9Str: 12 #.....## ##.#..##.#   EV: 11Int: 15 (..÷...## ##........#   SH: 0Dex: 14 ........####...##.####   XL:  2 Next: 82% Place: Dungeon:1 ........+.......@..#  Noise: ---------  Time: 1337.7 (0.0) ........####...*...#  a) +0 hammer .......## ##.*#...#  Cast: Kinetic Grapnel #.....## ##w##### ##...###,* Dhz \ ..#+##*,*  w   dart slug (grapneled) #.*,**,* #.*,****** *,* *,,,,,,,,* *,* Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (asleep, 100% to hit)  The kinetic grapnel hits the dart slug.DhN !..wonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a dart slug (asleep, 100% to hit)  The kinetic grapnel hits the dart slug.  The dart slug is heavily wounded.DhS ``The dart slug launches a dart at you.Dhn/..Dhhc19--=8.7 (1DhzC _The slug dart hits you.Dh  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh& #..........# #.# weed420 the Tinkerer ##...####### #.# Mountain Dwarf  ##)## ###.#####  Health: 19/20 ======================--  ##)## #.......#  Magic: 1/5====-------------------- Dh& ##(..## #.#.###.#  AC: 9Str: 12 #.....## ##.#..##.#  EV: 11Int: 15 (..÷...## ##........#  SH: 0Dex: 14 Dh& #........####...##.####  XL:  2 Next: 82% Place: Dungeon:1 ........+.......@..#  Noise: =--------  Time: 1338.7 (0.0) ........####...*...#  a) +0 hammer Dh/' ;.......## ##.*#...#  Cast: Kinetic Grapnel #.....## ##w##### ##...## #,* ..#+## *,* w   dart slug (grapneled) #.*,* *,* Dh' @#.*,****** *,* *,,,,,,,,* *,* _The slug dart hits you.  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.DhQ) :Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (heavily wounded, grapneled, 100% to hit)Dh 8#..........# #.#  weed420 the Tinkerer ##...####### #.#  Mountain Dwarf##)#####.#####   Health: 19/20 ======================--##)###.......#   Magic: 1/5====-------------------- ##(..###.#.###.#   AC: 9Str: 12 #.....## ##.#..##.#   EV: 11Int: 15 Dh )(..÷...## ##........#   SH: 0Dex: 14 ........####...##.####   XL:  2 Next: 82% Place: Dungeon:1 ........+.......@..#  Noise: =--------  Time: 1338.7 (0.0) ........####...*...#  a) +0 hammer .......## ##.*#...#Dh   Cast: Kinetic Grapnel #.....## ##w##### ##...###,* ..#+##*,*  w   dart slug (grapneled) #.*,**,* #.*,****** *,* *,,,,,,,,* *,* Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (heavily wounded, grapneled, 100% to hit)  The kinetic grapnel hits the dart slug.Dh#K DhT V.w.Dh@W [20==9.7 (1Dh] DhFa 9onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a dart slug (heavily wounded, grapneled, 100% to hit)  The kinetic grapnel hits the dart slug. _The dart slug is severely wounded.Dh  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dhs #..........# #.# weed420 the Tinkerer ##...####### #.# Mountain Dwarf  ##)## ###.#####  Health: 20/20 ========================  ##)## #.......#  Magic: 0/5------------------------ ##(..## #.#.###.#  AC: 9Str: 12 Dh i#.....## ##.#..##.#  EV: 11Int: 15 (..÷...## ##........#  SH: 0Dex: 14 ........####...##.####  XL:  2 Next: 82% Place: Dungeon:1 ........+.......@..#  Noise: =--------  Time: 1339.7 (0.0) ........####...*...#  a) +0 hammer .......## ##.w#...#  Cast: Kinetic Grapnel #.....## ##.##### ##...## #,* ..#+## *,* w   dart slug (grapneled) #.*,* *,* #.*,****** *,* *,,,,,,,,* *,* Dhn l_The dart slug is severely wounded.Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (severely wounded, grapneled, 100% to hit)Dhz N#..........# #.#  weed420 the Tinkerer ##...####### #.#  Mountain DwarfDh ##)#####.#####   Health: 20/20 ========================##)###.......#   Magic: 0/5------------------------ ##(..###.#.###.#   AC: 9Str: 12 #.....## ##.#..##.#   EV: 11Dh  Int: 15 (..÷...## ##........#   SH: 0Dex: 14 ........####...##.####   XL:  2 Next: 82% Place: Dungeon:1 Dh >........+.......@..#  Noise: =--------  Time: 1339.7 (0.0) ........####...*...#  a) +0 hammer .......## ##.w#...#  Cast: Kinetic Grapnel #.....## ##.##### ##...###,* ..#+##*,*  w   dart slug (grapneled) #.*,**,* #.*,****** *,* *,,,,,,,,* *,* Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Dh Press: ? - help, Shift-Dir - straight lineAim: a dart slug (severely wounded, grapneled, 100% to hit)  The kinetic grapnel hits the dart slug but does no damage.Dht Dh Aw.Dhӫ e40.7 (1Kinetic GrapnelDhߴ Dh eConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a dart slug (severely wounded, grapneled, 100% to hit)  The kinetic grapnel hits the dart slug but does no damage. _The dart slug is severely wounded.Dh  #.#  #.#  ##)##   ##)##  (..## #.#.###.#  ##.#..##.# (..÷...## ##........# ###...##.#### .......@..# ###...w...#  ##..#...#  ##.#####  #,*  *,*  *,*  *,*  *,* DhU #.#  #.#  ##)##   ##)##  (..## #.#.###.#  ##.#..##.# (..÷...## ##........# DhXl###...##.#### .......@..# ###...w...#  ##..#...#  ##.#####  #,*  *,*  *,*  *,*  *,* Dh_Dh`DhgDhk` _A dart slug is nearby!Dh [  The grapnel guides your strike. You hit the dart slug.Dh h†DhC- 962.1 (1.4 _You kill the dart slug!Dh*KDhKDhEPDhUDh [,Dhb,DhIgDh3lDhlDhpDht7#DhuDhKxDh |Dhx|L1====Dh8Dh,DhDhQ,Dh/Dh,DhDh@Dh<====DhϞDh ,DhDh,DhFDh(,DhDh,Dh)Dh,DhDh,Dh\Dh4DhW2=====DhPDh,DhDhBDh,DhDhS=====DhDh,DhVDh ,DheDh ,DhqDh ,Dh|Dh,Dh6Dh!,Dh%DhG)Dh)Q3=====Dh-Dh1,Dh4Dh8,Dh<Dh@,DhDDhQIS=====DhMDhP,DhTTDhGX,Dh[Dh_,Dh8cDhh,DhlDho,DhsDhv,DhzDh~g4=====DhDh p=====5=====Dhp< ##...####### #.#  ##)## ###.#####  ##)## #.......# (..## #.#.###.# .....## ##.#..##.# (..÷...## ##........# .........####...##.#### .+..........# .####.# ## ##..#...# ## ##.##### *## #.*  ,..#+ #.* ##.*,* #.*  #.*,****** #.Dhw?C* **,,,,,,,,* #.* **,* *,* DhR # ##)## ###.##### # ##)## #.......# (..## #.#.###.# .....## ##.#..##.# (..÷...## ##........# .........####...##.#### '.+..........# #.####...†...# ## ##.@#...#  ## ##.##### **## #.#  ,,..#+ #.# *##.*,* #.#  #.*,****** [Dh7U33m#.# ***,,,,,,,,* #.# **,* #.# *,,,,,,**,*****,*  You see here a dart slug corpse. _DhZDhy ).......  ##(..###.#####.....## ##.#..##.# ##(..÷...## ##........ #.........####...##.### '+..........# #####...†...# #### ##..#...#  ##.....## ##@#### DhzN**##...## #.# ,,..#+## #.# ,,,,,,,,,,,,,,,,,*  Dh~,DhDh7  ##(..###.#####.....## ##.#.. ##(..÷...## ##....... #.........####...##.### '+..........# #####...†. #### ##..#  ##.....## ##.#### **##...## #@# ,,..#+## *##.*,* ..# **,,*,*,**,*******  =====DhTS ##.....## ##.#.. ##(..÷...## ##....... #.........####...##.### 'Dh+..........# #####...†. #### ##..#  ##.....## ##.#### **##...## #.# Dh,,..#+## *##.*,*  #.*,******###Dh]f*,,,,,,,,,*  Dh%,DhDhX ##(..÷...## ##....... #.........####...##.### '+..........# #####...†. #### ##..#  ##.....## ##.#### **##...## #.# ,,..#+## *##.*,*  #.*,****** DhJ***,,,,,,,,  ***********  Dh  Dhp Dh Dh( s .........####...##.### '+..........# #####...†. #### ##..#  ##.....## ##.#### **##...## #.# ,,..#+## DhQ+ *##.*,*  #.*,****** ***,,,,,,,,,,,,,,**  DhQ. ,Dh1 DhgU * '+..........# #####...†. #### ##..#  ##.....## ##.#### **##...## #.# ,,..#+## *##.*,*  #.*,****** ***,,,,,,,,,,,,,,**,****  DhY ,Dh] Dh  #####...†. #### ##..#  ##.....## ##.#### **##...## #.# ,,..#+## *##.*,*  #.*,****** ***,,,,,,,,,,,,,,**,**** ,,,,,,,,,.# Dh, D Dh7 ,Dh Dh  ### ##..#  ##.....## ##.#### **##...## #.# ,,..#+## *##.*,*  #.*,****** ***,,,,,,,,,,,,,,**,**** ,,,....... **,,*,*,*#.######Dh~ t  DhT ,Dh DhT   ##.....## ##.#### **##...## #.# ,,..#+## *##.*,*  #.*,****** ***,,,,,,,,,,,,,,**#.#### ,,,....... **,,*,*,*#.######  *,,,,,,,,,*   Dh ,Dhe Dh  ##.....## ##.##### *##...## #.# ,..#+## #.# *##.*,*Dh " #.#  #.*,****** #.# *,* #.#Dh  ,**,,,,,,**,* #.# ,**,,,,,,##.#####.# Dhi .# *,,*,*,##.#  Dh7 *,*  *    Dh ,Dh Dh/ t ##.....## ##.##### *##...## #.# ,..#+## #.# *##.*,* #.#  #.*,****** #.# *,* #.# ,**,,,,,,**,* #.# *,**,,,,,.##.#####.# .# *,,*,*.##.#Dhw0   *,*  *    Dh?4 ,Dh7 DhY  ##.....## ##.##### *##...## #.# ,..#+## #.# *##.*,* #.# Dh`\ c* #.*,****** #.# *,* #.# ,**,,,,,,**,* #.# *,**,,,,..##.#####.# .# *,,*,#.##.#  *,*  *    Dht_ ,Dhb Dh # ##.....## ##.##### *##...## #.# ,..#+## #.# #****##.*,* #.# #* #.*,****** #.# ,******Dh ,* #.# ,**,,,,,,*#,* #.# ,**,**,,,...##.#####.# .# Dh^ *,,*.#.##.# Dh *..,*  ##*** Dh    Dh ,Dh Dhi {# ##.....## ##.##### .******##...## #.# .,,,,,,..#+## #.# .#****##.*,* #.# .#* #.*,**###* #.# ,******..* #.# ,**,,.,,,*#.* #.# ,**,**,,....##.#####.# .# *,,#.#.##.#  *,,,,,,...*  ******####*  Dh Dh .## ##.....## ##.##### ..******##...## #.# #.,,,,,,..#+## #.# *.#****##.*,* #.# *.#* #.*,**#### #.#,******.,,,,,..# #.#,**,...,,*#.# #.#,**,**,.....##.#####.# *Dh d.#*,.#.#.##.# *,,,,,,...# ******#####Dh DhX Dh Dh: .******##...## #.# #.,,,,,,..#+## *.#****##.*,*  #.#,**#### ,,,******...,,,..,,,**,....,*#**..##.#####.# *,,,,,,,........Dh 2*******,.#.#.##@####### *,........# *######## Dh ,Dh DhP0 #.## ##.....## ##.#####.******##...## #.# ##.,,,,,,..#+## #.#  *.#****##.*,* #.# Dh0 **.#* #.#,**#### #.# *,,,*****#...,,,..# #.# *,,,,,,**.....,*#.# #.#**,**Dh.1 ##.#####.#,,,,,,,.......@.......#********..#.#.##.####### *,........#Dh1 Z**######### DhA7 ,Dhm9 Dh[  #.## ##.....## ##.#####  #..******##...## #.#  ##.,,,,,,..#+## #.#Dh\ ( *.#****##.#.* #.#  **.#* #.#.###### #.#  *,,,****##.....,..# #.# Dh]  *,,,,,,*#......*#.# #.#  *,,,**,*#......##.#####.#  **.# #..#.#.##.# *,........# **#########DhAa ,Dhc Dhq  #.## ##.....## ##.##### #..*****###...## #.# ##.,,,,,,..#+## #.# *.#****##.#.* #.# **.#* #.#.###### #.# *,,,****##........# #.# *,,,,,,*#......##.# #.# *,,,**,##......##.#####.# **.# #..#.#.##.# *,........# *#######Dhm *###Dh1 ,Dh Dhë M.## ##.......## ##..#...## ##.....## ##.#####..*****###...####.,,,,,,..#+## *.#****##.#.* *.#* #.#.#####****##.......,,,*#.# ,,,**,####.#####**,,,,,.................DhX B******##..#.#.##.########.........#######Dh ,Dh Dh :####...##..####...†...# #..##..## ##..#...# #.## ##.....## ##.##### #..*****###...## #.###.,,,,,,..#+## #.# *.#****##.#.* #.# **.#* #.#.###### #.# *,,,****##........# #.# *,,,,,,*#....@.##.# #.#Dh m *,,,**,##......##.#####.#,,,,..................#*****###..#.#.##.####### #.........############ Dh ,Dh Dh G...........'.+..........# #####...##..####...†...# # #..##..## ##..#...# # #.## ##.....## ##.##### #..*****###...## #.###.,,,,,,..#+## #.# *.#****##.#.# #.#Dh  **.#* #.#.###### #.# *,,,****##..@.....# #.# *,,,,,,*#......##.# #.# *,,,**,##......##.#####.#,,,,..................#*****###..#.#.##.####### #.........############Dh ,DhP Dh3 .'.+.... .#####...####.####...†... .# #..## ##.## ##..#... ## #.## ##.....## ##. #..*****###...## #.# ##.,,,,,,..#+## #.#Dh95  *.#****##.#.# #.# **.#* #.#.###### #.# *,,,****##.@......# #.# *,,,,,,*#......##.# #.# *,,,**,##......##.#####.#  **,,,,......# *****###..#.#.##.####### #.........# #########Dh>: Dh: Dh> DhMa |#.#####..†####.####...## .............'.........+........ #.#####...####.........####...† ..# #..##.....## ##..#.. ### #.## ##.....## ##.### #..*****###...## #.###.,,,,,,..#+## #.#Dhvb  *.#****##.#.# #.# **.#* #@#.###### #.# *,,,****##........# #.# *,,,,,,*#......##.# #.# *,,,**,##......##.#####.#,,,,..................#*****###..#.#.##.####### #.........############Dhg ,Dhl Dh1 AM #..## ##(..÷...## ##.... #.#####..†####...####...## .............'.........+........ #.#####...####.........####...† ...## ##.......## ##..#.. ### #.## ##.....## ##.###Dh) ..########...####.........#+## *.#****##@#.# *.#* #.#.#####****##........*,,,,,,*#......##.# #.##......#..##.#########Dh ,Dh Dh .#.# #.## ##.. ##.# .#.# #..## ##(..÷...## ##... .#.#####..†####.........####...## ..............'.........+........#.#####...####.........####...† ...# #..## ##.......## ##..#. #### #.## ##.....## ##.## #..########...## #.#Dh? ##.......@.#+## #.# *.#######.#.# #.# **.#* #.#.###### #.# *,,,****##........# #.# *,,,,,,*#......##.# #.# *,,,**,##......##.#####.#,,,,..................#*****###..#.#.##.####### #.........#Dh ,Dh DhU #.#.# #.## ##.....## ##.# #.#.# #..## ##(..÷...## ## #.#.#####..†####..####....'...+. ..#.#####...####.........####...†.# #..## ##.......## ##..## #.## ##.....## ##. #..Dh #...## #.# ##..#+## #.# #.#.#.#DhB  #.# **.#* #.#.###### #.# *,,,****##........# #.# *,,,,,,*#......##.# #.#DhT ` *,,,**,##......##.#####.# **,,,,.........# *****###..#.#.##.#  #.#Dh$ ,DhK Dh:$ .#.#.# #.## ##.....## ##. .#.#.# #..## ##(..÷...## ## .#.#.#####..†####.####....'.+.#.#####...####.####....# #..## ##.......## ##..# #.## ##.....## ##. #..#...## #.Dh%  ##..#+## #. #.#.#.# #. **.#* #.#.###### #. *,,,****##........# #. *,,,,,,*#......##.# #. *,,,**,##......##.#####. **,,,,..Dh>&  *****###..#.#.##.  #.#Dh+ ,Dhr0 DhS #.#.#.# #.## ##.....## ## #.#.#.# #..## ##(..÷...## ## #.#.#.#####..†####.####.'.+.#.#####...####.####.# #..## ##.## ##.# #.## ##.....## ##DhT  #..#...## # ##..#+## # #.#.#.#Dh~V  # **.#* #.#.###### # *,,,****##........# # *,,,,,,*#......##.# # *,,,**,##......##.##### **,,,,. *****###..#.#.##.  #.#Dh[ Dh` Dh~e Dh| ".#.#.#.# #.## ##.....## .#.#.#.# #..## ##(..÷...## ## .#.#.#.#####..†####.####.'.+.#.#####...####.####.# #..## ##Dhō .## ### #.## ##.....## # #..#...## # ##..#+## # #.#.#.# # **.#* #.#.###### # *,,,****##........Dh ~# # *,,,,,,*#......##.# *,,,**,##......##. **,,,,. *****###..#.#.##.  #Dhf .#Dh ,DhB Dh #.#.#.#.# #.## ##.....## .#.#.#.# #..## ##(..÷...## .#.#.#.#####..†####DhK q.####.'.+.#.#####...####.####.# #..## ##.## .# #.## ##.....## .#Dh  #..#...## .# ##..#+## .# #.#.#.# .# *#.#* #.#.###### .#Dhs  *,,,****##........# ## *,,,,,,*#......##.# *,,,**,##......##. **,,,,. *****###..#.#.##.  #.#Dhi ,Dh Dh|*.#.#.#.#.# #.## ##.....##.#.#.#.# #..## ##(..÷...## .#.#.#.#####..†####..'.+.#.#####...####..# #..## ##.## #.# #.## ##.....## #.# #..Dh#...## #.# ##..#+## #.# #.#.#.# #.#Dhl *#.#* #.#.###### ..# *..,****##........## #..,,,,*#......##.# #..,**,##......##.Dh ##.,,,. ##***###..#.#.##.  #.#Dhj ,Dh Dhc2#.#.#.#.#.# #.## ##.....## #...#.#.#.# #..## ##(..÷...## #...#.#.#.#####..†####........'.+ #.#.#####...####. #.# #..## ##.## ##.# #.## ##.....##  #.# #..#...##  #.# ##..#+##  #.# #.#.#.# ##.#Dh4 *#.#* #.#.######.# *...****##........## #..r,,,*#......##.# #...#*,##......##.# r   rat (asleep) ##...,. ####*###..#.#.##.  #.#Dh;:-Kinetic GrapnelDhD1425.1 (83.0)DhGF-6.1 (84DhKDh4OV _A rat comes into view.DhDhZ.Dhl.## ##(..÷...##Dh3g####..†####.........## DhD=.....................'Dh S+. ##.#####...######Dhy"D..# #..## #### #.######### ##.....##  #.# #..########...## ##.........#+##  #@#######.#.# Dh7$#*#.#* #.#.###### .....****##........ ####..r.,,*#......## #...##,##.....Dhz(#...,............. ####*###..#.#.##.# #.........#########Dh3Dh3rDh4.Dha5rDh6Dh6Dh)9Dh97.1 (1Dh: .0) DhDDh,HDhQF  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dhg#...#.#.#.# #..## ##(..÷...##  weed420 the Tinkerer #...#.#.#.#####..†####.........## Mountain Dwarf .....................'.........+. Health: 20/20 ======================== Dh#.......#.#####...####.........## Magic: 4/5===================----- #.........# #..## ##.......##  AC: 9Str: 12 ##.######## #.## ##.....##  EV: 11Int: 15  #.# #..########...##  SH: 0DhsDex: 14  #.# ##.........#+##  XL:  2 Next: 96% Place: Dungeon:1  #.# #@#######.#.#  Noise: ---------  Time: 1427.1 (0.0) ##.# *#*#* #.#.###### a) +0 hammer Dh;...# *.r.****##........# Cast: Kinetic Grapnel #### #....,,*#......##.# #...##,##......##.# ##...,............. r   ratDh ####*###..#.#.##.# #.........# ########### _A rat comes into view.DhɴCasting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (74% to hit)Dh=s #...#.#.#.# #..## ##(..÷...## weed420 the Tinkerer #...#.#.#.#####..†####.........## Mountain Dwarf .....................'.........+. Health: 20/20 ======================== #.......#.#####...####.........## Magic: 4/5===================----- #.........# #..## ##.......## AC: 9Str: 12 ##.######## #.## ##.....##EV: 11Int: 15  #.##..########...##SH: 0Dex: 14  #.###.........#+##XL:  2 Next: 96% Place: Dungeon:1  #.##@#######.#.#Noise: ---------  Time: 1427.1 (0.0) ##.#*#*#*Dhoz  #.#.###### a) +0 hammer ...#*.r.****##........# Cast: Kinetic Grapnel #####....,,*#......##.##...##,##......##.###...,............. r   rat (grapneled)####*###..#.#.##.##.........############Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (74% to hit)  The kinetic grapnel hits the rat.Dh/ r.=8.1 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a rat (74% to hit)  The kinetic grapnel hits the rat. _The rat is severely wounded.Dhq DhJO The grapnel guides your strike. You hit the rat.DhDhĔ†DhȘGDh#...#.#.#.# #..## ##(..÷...## weed420 the Tinkerer #...#.#.#.#####..†####.........## Mountain Dwarf .....................'.........+. Health: 20/20 ======================== Dh#.......#.#####...####.........## Magic: 4/5===================----- #.........# #..## ##.......## AC: 9Str: 12 ##.######## #.## ##.....##EV: 11Int: 15  Dh^#.##..########...##SH: 0Dex: 14  #.###.........#+##DhXL:  2 Next: 100% Place: Dungeon:1  #.##@#######.#.#Noise: =--------  Time: 1429.5 (1.4) ##.#Dh*#†#* #.#.###### a) +0 hammer ...#*...****##........# Cast: Kinetic Grapnel #####....,,*#......##.##...##,##......##.#DhM##...,............. ####*###..#.#.##.# #.........# ###########Dh$ Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (74% to hit)  DhThe kinetic grapnel hits the rat. _The rat is severely wounded.The grapnel guides your strike. You hit the rat.Dh% Dhzc_You kill the rat!You have reached level 3!Dh/  --more--Dh  Your experience leads to an increase in your attributes!Your base attributes are Str 12, Int 15, Dex 8.Increase (S)trength, (I)ntelligence, or (D)exterity? Dhb6/266---43 0% Kinetic GrapnelDhiDhlU _You feel stronger. x2Dh Dh Dh Dhi Dh $ _Dh Dh2 ,Dhׯ DhҴ ,Dh. ---DhO ,Dh Dhd Dh P5====Dh Dh ,Dh[ Dh ,Dh Dh ,Dh Dh5 R====DhY Dh ,Dhf Dhm ,Dh Dh ,Dh Dh\ ,DhY Dh! ,Dh% Dh+ d6====Dh0 Dh"[ ? ####..†####.........## .....................'+. ##.#####...######..# #..## #### #.######## #.## ##.....##  #.# #..########...## #.........#+##  #.#######.#.# #*#@#* #.#.###### ..#...#***##........ ####.....,*#......##.#..####.Dh^ ,Dhb Dh 5 .....................'+. ##.#####...######..# #..## #### #.######## #.## ##.....##  #.# #..########...## #.........#+##  #.#######.#.# #Dh0 ##†## #.#.###### ..#.@.#***##........ ###...##......## #...##.##You see here a rat corpse.Dh Dh  _Dh6 Dhn #.#####...####.### ..# #..## ## ######## #.## ## .# #..########...## #.# ##.........#+## #.# #.#######.#.# #.# ##†## #.#.###### ..# Dhj #...######........# ### #..@...##......##.#  #...##.##......##.###...,........######..#.#.##.## #.........############ Dh Dh Dh5 DhJ _ ..# #..## #### #.######## #.## ##.....## Dh^ F #..########...## #.........#+##  #.#######.#.# ##†## #.#.###### ....######........ ##.....##......## Dh [#..@##.###.................. ########..#.#.##.##  Dh R====Dh Dh)##.#####...##..##........# #..##..## ##.######## #.## ##.....##  #.# #..########...##  #.###.........#+##  #.# #.#######.#.# ##.# ##†## #.#.###### ...# #...######........# ####Dh?* #.@....##......##. #...##.##......##.#.................########..#.#.##.# #.........############ Dhj-,Dh41DhSuM..............'+.#.#####...####..## #..........## ##.......## ##.######## #.## ##.....##..########...####.........#+##   #.#######.#.# ##DhT#†## #.#.##### ....######....... ####.......##.####.###.................###.Dh0Y,Dh]Dh7WM#...#.#.#.#####..†###### ..............'+.#.#####...####..## #.........# #..## ##.......## ##.######## #.## ##.....##..########...##DhmS##.........#+##   #.#######.#.# ####@## #.#.##### ....######....... ####.....##...##.##......##.##Dh,DhXDh> M #..## ##(..÷...## #...#.#.#.#####..†###### ..............'+.#.#####...####..## #.........# #..## ##.......## ##.######## #.## ##.....##..########...####.........#+##   #@#######.#.# ####†## #.#.##### ...#...######....... #####......##......##.#.#.. ####. You see here a rat corpse. _DhM### ##.....##  #..## ##(..÷...## #...#.#.#.#####..†###### ..............'+.#.#####...####..## #..........## ##.......## ##.######## #.## ##.....###..########...####@........#+##   #.#######.#.# ###†## #.#.##### ...##...######........##....# Dhh2#.#(#.#.#.# #%# ##(  #.#.#.#.#.# #.## ##..  #...#.#.#.# #..## ##(..÷ ##...#.#.#.#####..÷####.# ...............'.+ ###.#####...##..#  #.........# #..##..###.######## #.## ##.....## #.# #@.########...## #.##.........#+##  #.# #.#######.#.# ###.# ##†## #.#.#### ....# #...######........ ##### #......##......##. #...##.######................########..#.#.##.Dh?3S[39;49mDhM...........###### ##)## ##.#(%# ##(..## ### ##.....##   #..## ##(..÷...# ##...#.#.#.#####..÷####Dh# ...............'+ ##.#####...####............## ##.......####.######## #@## ##.....##..########...####.........#+###.##.#######.#.#...DhG ,DhDhD7FM##.###.####...# ##) ...........###### ##)## ##.#(%# ##(..## ### ##.....##  Dh7 #..## ##(..÷...# ##...#.#.#.#####..÷##### ...............'+ ##.#####...####............## ##.......##DhG8Y##.######## #.## ##.....##..########...###.###.........#+###..#Dh)?,DhOEDh]yM #.# #......# ##...#### ##.###.####...# ##) ...........###### ##)## ##.#(%# ##(..## ### ##.....##   #..## ##(..÷...# ##...#.#.#.#####..÷####.# ...............'.+ ##.#####@..####............## ##.......####.######## #.## ##.....###.##..########...##.#..Dh͟Dh.##.###.# ####...# #....... .##.# #.# #......# ##...### .##.###.##### #.##...# ##)## ............# #.###### ##) ###.#(#.#.#.# #%# ##( #.#.#.#.#.# #.## ##..  #...#.#.#.# #..## ##(..÷ ###...#.#.#.#####..÷####. .........@......'. ###.#.#####...####.. #.........# #..##..##.######## #.## .....## #.# #..########...## #.#Dh#.........#+##  #.# #.#######.#.# ####.# ##†## #.#.#### .....# #...######......Dh^#.##.###.# ####...# # #.##.# #.# #......# ##... #.##.###.##### #.##...# ##)## #.# #.###### ##)###.#(#.#.#.# #%# ##(..## #.#.#.#.#.# #.## ##..... # #...#.#.#.# #..## ##(..÷...#...#.#.#.#####..÷#### +.......'#.#.#####...#### # #.# #..## ##. ##.# #.## ##..... #.# #..#...## #.# ##..#+## #.# DhJ#.#.#.##.# ##†## #.#..# #...######Dh'#.##.###.# ####...# #  #.##.# #.# #......# ##... Dh?(0 #.##.###.##### #.##...# ##)##  #.# #.###### ##)## Dh(, ####.#(#.#.#.# #%# ##(.. # #.#.#.#.#.# #.## ##..... ## #...#.#.#.# #..## ##(..÷ Dh*.####...#.#.#.#####..÷#### .+.......' .####.#.#####...#### ## #.# #..## ## # ##.# #.## ##..... #.# #..#... #.# ##..#+## #.# #.#.#.##.# ##†## #.#..# #...######Dhb3,DhkFDh2a#.##.###.# ####...# # #.##.# #.# #......# ##... #.##.###.##### #.##...# ##) #.# #.###### ##) # ####.#(#.#.#.# #%# ##(.. ## #.#.#.#.#.# #.## ## .## #...#.#.#.# #..## ##(..÷.####...#.#.#.#####..÷#### ..+.......' ..####Dha.#.#####...#### .## #.........# #..## ## ## ##.######## #.## ## # #.# #..Dha#... #.# ##..#+ #.# #.#.#.#Dhc#.# ##†## #.#..# #...######Dhh,DhnDht#.##.###.# ####...# # #.##.# #.# #......# ## #.##.###.##### #.##...# ##) # #..# #.###### ##)Dh'# ####.#(#.#.#.# #%# ##( .## #.#.#.#.#.# #.## ## ..## #...#.#.#.# #..## ##(..÷.####...#.#.#.#####..÷####.+.......'.####DhH.#.#####...#### ..## #.........# #..## ## .## ##.######## #.## ## ## #.#Dh  #..# # #.# ##..#+ #.#Dhz# #.#.#.#.# ##†## #.#..# #...######Dh,DhDh #.##.# #.# #......# ## # #.##.###.##### #.##...# ## ## #............# #.###### ## .## ####.#(#.#.#.# #%# ##( Dh?..## #.#.#.#.#.# #.##. ...## #...#.#.#.# #..## ##(..####...#.#.#.#####..÷####.....+.......................'.####.......#@#####...#### #...# #..## ## ##.######## #.## ## #.# #..######## #.# ##.........# #.# #.#######.# #########.##†## #.# ..........# #...######. .########## #......Dh,DhDhd.# #.##.###.##### #.##...# # '## #............# #.###### ..## ####.#(#.#.#.# #%# ..## #.#.#.#.#.# #.##.Dh?m..## #...#.#.#.# #..## ##(..####...#.#.#.#####..÷####..+.......................'.####Dh#.#####...#### #.......@.# #..## ## ##.######## #.## ## #.# #..######## ' #.# ##........ . #.# #.#######. .#########.##†## #. ...........# #...######.########## #...... ...#  #...##.##Dh,DhDh@6#.# #.##.###.##### #.##...# #'## #.....# #.###### DhaA?.## ####.#(#.#.#.# #%# .## #.#.#.#.#.# #.## ##.## #...#.#.#.# #..## ##(.####...#.#.#.#####..÷####.+DhA..............'.####.#.#####...####.## #..# #..## ##Dh5B].## ##.# #.## ##.## #.# #.. #'## #.#Dh`D? ##. #.# #.# #.# #.#.# ##†## #.# #...######.# #......##.# #...##.##DhK,DhODh #.# #.##.###.##### #.##...# ##'## #............# #.###### #...## ####.#(#.#.#.# #%# .## #.#.#.#.#.# #.## .## #...#.#.#.# #..## ##.####...#.#.#.#####..÷####.+.............'.####.#.#####...####.## #..# #..## ##.## ##.# #.## #...## #.# Dhi[34m#.. ##'## #.# ##.  #.# #.# #.#.#.# ##†## #.# #... #...# #......##.# #...##.##DhèH #.# #.##.###.##### #.##...#  ##'## #............# #.###### ##...## ####.#(#.#.#.# #%# #.....## #.#.#.#.#.# #.## .## #...#.#.#.# #..## .####...#.#.#.#####..÷####DhUu.+............'.####.#.#####...####.## #..# #..## #.....## ##.# #.## #...## #.# #..  ##'## #.# ##. #.# #.# #.  ##.#.# ##†##  #.# #... ##...# #...... #.....# #...##.DhDhDh׼Dh45# #.# #.##.###.##### #.##... # ##'## #............# #.#...## ####.#(#.#.#.# #%# ##.....## #.#.#.#.#.# #.## #.## #...#.#.#.# #..## Dh.####...#.#.#.#####..÷.+.............####.#.#####... #.## #..# #..## #.....## ##.# #.## Dhf ##...## #.# #.. ##'## #.# ##. #.# #.# #. ##.#.# ##†## #.# #...  ##...# #...... ##.....# #...##.Dh(,DhDhl # #.# #.##.###.##### #.## .# ##'## #............# #. .###...## ####.#(#.#.#.# #%# .##.....## #.#.#.#.#.# #.## Dh.#.## #...#.#.#.# #..##.####...#.#.#.#####..÷.+......Dh.####.#.#####... ##.## #Dh..# #..###.....## ##.# #.##Dh. ##...## #.# #.. ##'## #.#Dh ##. #.# #.# #.Dh ##.#.# ##†## #Dh \..# #... ##...### #...#.....# #...##Dh&,Dh,DhSr..# ##'## #............# #.### #.###...## ####.#(#.#.#.# #%# #.##.....## #.#.#.#.#.# #.## ..DhqT7..## #...#.#.#.# #..## #...####...#.#.#.#####..÷# #.+..................... #.#####.#####...# .##DhT #.........# #.## ##@######## #.  ## #.# #..##DhsU ##' #.# ##... #. #.# #.###.#########.#DhUF#† #............# #...##...########## #.... ####.....# DhuV #...# ....#...## ##...Dh\,Dh cDh׉ #.###...## ####.#(#.#.#%# Dh.....## #.#.#.#.## ..#.......## #...#..## #...####.#####..÷+.....................Dh####.......#.#####...# .#### #.........# #..# ####.....## ##.#########  ##...## #@# #..## ##'## #... #.#  #.## ####...###### Dhȕ,Dh DhX .....## #.#..## ..#.......## #...#.#.## #...####...#.#.#.#####..÷DhV+.....................####.......#.#####...# .#### #.........# #..# ####.....## ##.######### DhI ##...## #.# #..## ##'## #... #.# Dhz #.####.##########†Dh>#####Dh,Dh~Dh ..#.......## #...## #...#######..÷Dh+.....................####.......#.#####...# .##Dh6&## #.........# #..# ####.....## ##.######### Dh ##...## #.# #..## ##'## #... #.#  #.####.##########†DhG..............#Dhr,DhDh #...#######..÷+.....................####Dhf#.#####...# .#### #.........# #..# ####.....## ##.######### Dhp ##...## #.# #..## ##'## #... #.#  #.##DhP##.##########†..............DhS##...#########..Dhf#,Dh<'Dh0Ie #.+.................... ##.####.......#.#####. ..## #.........# #. 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DhJ# ##...########## #... #####.....# DhK #... .....#...## ##.. #### ### #DhpK ##### ##DhP,DhSDhLv# #.+......#.####.......#.#####..##Dhx.## #.........# #.. .#####.....## ##.# #. .# ##...## #.# #.. ## ##'## #.# ##.# #.# #.# #. .# ##.#.# ##† .# #..# #.. .# ##...# #. .#####.....# #...#...## ## .#####...## .# ##### .##Dh},DhЀDhp.# #.+...... .###.####.#.#####. #...##Dhߢ.## #.........# #. #.#####.....## ##.# #..# ##...## #.# #.Dh@# ##'## #.# ### #.# #.#Dh! # ..# ##.#.# ## #.# #..#Dh #. #.# ##...# #. #.#####.....#DhP #.#...## ## #.#####...## Dhb#.# ##### ..##DhDh`DhDh (.# #.+.......###.####.#.##### .#...##.## #.........# # ##.#####.....## ##.# #.# ##...## #.# ## ##'## #.# # #.# #.# .# ##.#.# #.# #..# #  #.# ##...# # ##.#####.....# #.#...## #.#####...## *#.# ##### ,..##Dh,DhkDhr.# #.+..###.####.#. #.#...##Dh.## #.........# #.#####.....## ##.# .# ##...## #.# # ##'## #.#Dh2 # #.# #.#.# ##.#.#Dh9 #.# #..# # #.# ##...#Dh #.#####.....# .#...## DhA~###.#####...## **#.# ##### ,,..# *####Dh ,Dh Dh-.# #.+..###.####.#. .#.#...##Dh%.~.## #.........# .###.#####.....## ##.#.# ##...## #.# .##### ##'## #.# Dh..##### #.# #.#.# ##.#.# .###.# #Dh0..# .# #.# ##...# .###.#####.....#.#...## ####.#####...## ***#.# ##### ,,,..# **####Dh3,Dh7DhY#....# #.+. #....###.####.#. #.#.#...##DhZ.## #.........# #.###.#####.....## ##.#.# ##...## #.# #.##### ##'## #.# DhwZ#.##### #.# #.#.# ##.#.# #.###.# #DhZ..# #.# #.# ##...# #.###.#####.....# #DhB[.#...###.#####...##*#.# Dh[P##### ,,,,..# ***####Dh`,DhcDh8 #....# #.+.  #....###.####.#.  #.#.#...##Dh.## #.........# ##.###.#####.....## ##.#.# ##...## #.# ##.##### ##'## #.# #Dh#.##### #.# #.#.# ##.#.# ##.###.# #Dhw..# ##.# #.# ##...# ##.###.#####.....# ##Dhڇ.#...###.#####...## #****#.# ##### Dh<3.,,,,..# #***####Dh,DhDhlH# #....###.##### # #.#.#...##.......## #......... ###.###.#####... ##.###### Dhд........# ##.. #.# ###.##### ##' #.##.##### #. #.# ........# ##.#########.# †##.###.# #............# .##.# #.# ##..@########## .##.###.#####.....# .##..........#...## .######.#####...## .#****#.# ### ..,,,,..# ##***#### Dh,DhӼDh.# #.#.#...## #....... )###.###.#####.....## ##.###### .........# ##...## #.# DhxD####.##### ##'# #.##.##### #.# #.# #........# ##.#########.# #†##.###.# #............# Dh#.##.# #.# ##...########## #.##.###.#####..@..# #.##..........#...## #.######.#### Dh#.#****#.# ### #..,,,,..# ###***#### Dhf  Dh,Dh$Dh#.# #.#.#...##.## #.. #)###.###.#####.....## ##. #.# ##...## #.#Dh@#.##### ##'## #.#  ####.##### #.# #.#  #.# ##.#########.# Dhx #†##.###.# #............#  #.##.# #.# ##...###  #.##.###.#####.@...#  #.##.#...##  #.######.#####...##  #.#****#.# #####  #..,,,,..#  ###***####Dh,DhDh? #.# #.#.#...##.## #..  #)###.###.#####.....## ##.  #.# ##...## #.# Dhq@ #####.##### ##'## #.# ####.##### #.# #.# #Dh@.# ##.#########.# #†##.###.# #............# #.##.# #.# ##...##Dh8A# #.##.###.#####@....# #.##.#...##DhAm #.######.#####...## #.#****#.# #####  #..,,,,..# ###***####DhvF,DhbJDhl #)###.###.##### ##.### #.........# ##.. #.#  #####.##### ##'#DhmC #.# ####.##### #.# #.# #........# ##.#########.# #†##.###.# #............#Dhcom #.##.# #.# ##...########## #.##.###.#####.....#  #.##.........@#...## #.######.#####...## #.#****#.# ### #..,,,,..# ###***####Dh%s,DhwDh #)###.###.#####.....## ##. #.# ##...## #.# #####.##### ##'## #.# ####.##### #.#DhS #.# #.# ##.#.# #†##.###.# #.....#Dhp #.##.# #.# ##...### #.##.###.#####.....# #.##Dhm.#...## #.######.#####...## #.#****#.# #####  #..,,,,..#  ###***####DhҚDhl,DhUDh9 #)###.###.#####.....## ##. #.# ##...## #.# #####.##### ##'## #.# ####.##### #.#Dh  #.# #.# ##.###.# #†##.###.# #...Dh08..# #.##.# #.# ##...# #.##.###.#####.....# #.##.#...## #.######.#####...## #.#****#.# #####  #..,,,,..#  ###***####Dh",DhDh^ #)###.###.#####.....## ##. #.# ##...## #. #####.##### ##'## #.Dhb ####.##### #.# #. #.# ##.#. #†##.###.# #...DhT.. #.##.# #.# ##... #.##.###.#####.....# #.##.#...##Dh #.######.#####...## #.#****#.# #####  #..,,,,..#  ###***####Dh,DhDh #)###.###.#####.....## ## #.# ##...## # #####.##### ##'## # ####.##### #.#Dh.? # #..# ##.# #†##.###.# #...Dh. #.##.# #.# ##... #.##.###.#####.....# #.##.#...##Dh #.######.#####...## #.#****#.# ##### #..,,,,..# ###***####Dh",Dh&DhKH  #.........# ##   #####.##### ##'   ####.##### #.DhHW   #........# ##.#######   #†##.###.# #.......... 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Dhm' You enter the shallow water. _Moving in this stuff is going to be slow. _Done exploring. _Dh9HLevel 1 of the Dungeon<>>>_(Press ? for help)##.#....)..'.........'......_................'.........+.......###.###...####.........###..#...#.######....####.........####...###.## ##.######.......## #..##.##.# ###.## ##.......## #..####.###.########.....### ##.......##.# ##.....## #.####.#.##########...#### #.###.#.### #.# ##...## #.###.## #########+##### #.........# #.###'## #.##.# #########.##### #####.###.# #.##.##.##.# #########..#####.# #'# ####.#Dh=\#.##.# ########♣♣.♣♣###.# ♣.♣♣♣♣♣##.## #.##.# ########♣~~P♣###.# ♣..P..♣##...#######.##.# #######♣♣..♣♣♣##.# ♣.♣♣♣.♣♣#............##@#♣♣~♣#.# ♣.♣PP..♣♣ ######......#######.#######♣♣♣♣♣.~♣♣♣♣ ♣#####.# ♣.♣♣....♣♣♣#..# #..#.#.##........P~~♣~~.~♣P♣♣♣......# ♣.♣P.⌠....♣##.###..#.#.#########..~.~~.~~))~~..###### ♣.♣....P♣.♣ #........#)###P♣PP~~~.P♣PPP##♣....♣P♣♣.♣ #####).###.##♣♣♣♣♣♣.♣♣♣♣♣♣#♣...♣♣♣♣♣.♣### #..# #.#♣~♣♣<.........'.####..###.#♣~♣♣######## ♣♣♣♣♣♣♣♣♣♣♣#....#......#Dh>Ke♣♣~♣♣.......########.##.#####♣P.♣♣.#####.##.#####.##.######..##.# #.##.#........##...).....# #.##.#.###.##.## #########DhOd #.....#)##.....###.##.#.......# ##### #.##..###.# #.......###...## #.##.###.##### ####.##### ##...#.###.........# #.....### ##.## #....# #.# ### ##.##.....>....#### ####....># #.# ###### #.# #.......# #.###########)# #.[.##.### #.# ######.## #.###.#.# #.# #.#......# ##+## #.## #.##..#.#+ #.##...##...#### #........# #.......# ##...## #.###.###.....### #........# ####.#### ##.....## ###.##........## #..##.##.# ##..## ##.......## Dh:e##.#.###.#...####.........###..#...#.######....####.........####....###.#....)..'.........'......_................'..+.......###.###...####.........###..#...#.######....####......###.## ##.######.......## #..##.##.# ###.## ##.......## #..####.###.########.....### ##.......# #.# ##.....## #.####.#.##########...#### #.###.#.### #.# ##...## #.###.## #########+##### #.........# #.# ##'## #.##.# #########.##### #####.###.# #.# #.# #.##.# #########..#####.# #'# ### #.# #.##.# ########♣♣.♣♣## #.# ♣.♣♣♣♣♣ ##.## #.##.# ########♣~~P♣## #.# ♣..P..♣ ##...#######.##.# #######DhTo♣..♣♣♣# #.# ♣.♣♣♣.♣♣ #............##@# ♣♣~♣ #.# ♣.♣PP..♣♣ ######......#######.#######♣♣♣♣♣.~♣♣♣♣ ♣#####.# ♣.♣♣....♣♣♣#..# #..#.#.# Dh  ##.###.########.....# weed420 the Tinkerer ##.#.##########...## Mountain Dwarf ##.## #########+### Health: 26/26 ======================== #.# #########.### Magic: 6/6======================== #.# #########..## AC: 9Str: 14 #.# ########♣♣.♣♣ EV: 11Int: 15 #.# ########♣~~P♣ SH: 0Dex: 14 #.# #######♣♣..♣♣ XL:  3 Next:  0% Place: Dungeon:1 #@#♣♣~♣ Noise: ---------  Time:[39;49DhD m 1563.3 (0.0) #.#######♣♣♣♣♣.~♣♣ a) +0 hammer #........P~~♣~~.~♣ Cast: Kinetic Grapnel ########..~.~~.~~) ##P♣PP~~~.P #♣♣♣♣♣♣.♣♣  ♣~♣  ♣~♣♣  ♣♣~♣♣ You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _Done exploring. _Done exploring. _Dh- DhIE DhI DhN BDh[ nDh] ,Dh_ Dha Dhb Dh=d Dhf Dhqh DhVi Dhl Dhn Dhp Dhq Dhr DhLu Dh_w Dh!x Dhy DhH| Dh@~ Dh Dh Dh΂ Dh DhЅ Dhf Dh Dh6 Dh Dh Dh Dh DhΓ Dh Dhh Dh Dhk Dh Dh Dh  DhL #.##.Dh֦  Dh #.##.Dh-  Dh <### #.##.Dhx  Dh :############.Dh ..Dh  Dh g#.....#...............Dh+  Dh [#.....#)##.....###.##.Dh>  Dh̭ g#.......###...## #.##.DhQ  Dh #.....### ##.## #....Dhj  Dh A####....Dh| <#.# #####Dh 8Dh 20.0)Dh  Dh #.[.##.### #.# ###Dh2  Dh ~#......# ##+## #..DhH  Dh״ ~#...##########...#### #..Dh^  Dh h##.##########.....### #..Dhy  Dh ]#.##.######.......## #..Dh;  Dh̸ >##.#...####.........###..DhS  Dh S##.#....)..'.........'....Dhr  Dh A##.###...####.........###..Dh~ Dh} Dh Dh  Dhh _Moving in this stuff is goiDh ng to be slow. Dh, You enter the shallow water. _Moving in this stuff is going to be slow. _Done exploring. _There is a stone staircase leading down here.Dh:gDhOG4.3 (1.0) _Dh&  #+#2 #DhW'   #.# ... #...# ..... .....#. .##.##. #. #.. . Dh( DhC+ Dhq -5.0 (1.7Dht Dhuw } _You climb downwards. _There is a stone staircase leading up here.DhLIDhn#.........#+.........+........................'Dhi) M#..)....###++#..##.......##.....##...#<#.#...#...#.....#..#. #.. . _Done exploring. _You open the door.60Dh-$7.0 (2DhDh Dhߢ Dh_Found a mace. DhFC_There is an open door here.Dh M ##.....## #..)....###++#..##.......##.....##.@.###'##<Dh #.#......##.##Dh DhN 28.0 (1 _Dh Dh@ DhmDh+ ##DhB ##.Dh== ##..)....##Dh< #.# +.+..#..#Dh ..#...###'## #<# #.# ... #...# ..... .....#.DhDhDh9DhFDhDhm1M ##+##  ##...##  ##.....## #..)....###++#..##..@....###.....####...####'##...90DhDM ##+##  ##...##  ##.....## #..)....###++#..###.......####.....####...##..1DhDDho ]M ##+##  ##...##  ##.....## #..)....###++..##.......####.....##..Dh &2Dh DhH .M ##+##  ##...##  ##.....## #..)....###++..##.......##.#DhГ &3Dhޛ DhT.M ##+##  ##...##  ##.....## ######++#.........##4 _You see here a +0 mace.Dh4Dh9&5Dh>Dh}@# _m - a +0 maceDhY Dh &Inventory: 13/52 slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon)  i - a +3 vampiric daggerDhw m - a +0 mace Armour (go to first with [)  b - a +0 robe (worn)  e - a +0 helmet (worn)  g - a +0 pair of boots (worn)  k - a +0 pair of gloves (worn) Dh> Jewellery (go to first with "=)  d - a +6 ring of dexterity (worn) Scrolls (go to first with ?)  f - a scroll of blinking  j - a scroll of poisonl - a scroll of amnesia Dh Potions (go to first with !)  c - a potion of magic  h - a black potionDhu m - a +0 mace. A short club with a metal head. Base accuracy: +3 Base damage: 8 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Maces & Flails.  At 100% training you would reach 14.0 in about 6.1 XLs. Damage rating: 8 (Base 8 x 110% (Str) x 100% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “[My plan] does not propose to fill your lobby with squabbling colony agents,  who will require the interposition of your mace at every instant to keep the  peace among them.” (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.DhJ Inventory: 13/52 slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon)  i - a +3 vampiric dagger  m - a +0 mace Armour (go to first with [)  b - a +0 robe (worn)  e - a +0 helmet (worn)  g - a +0 pair of boots (worn)  k - a +0 pair of gloves (worn) Jewellery (go to first with "=)  d - a +6 ring of dexterity (worn) Scrolls (go to first with ?)  f - a scroll of blinking  j - a scroll of poison  l - a scroll of amnesia Potions (go to first with !)  c - a potion of magic  h - a black potionDhga - a +0 hammer (weapon). A blunt striking weapon, essentially equivalent to a mace. Base accuracy: +3 Base damage: 8 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Maces & Flails.  At 100% training you would reach 14.0 in about 6.1 XLs. Damage rating: 8 (Base 8 x 110% (Str) x 100% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.Dh"It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee equipped weapon _________________ “The hammah that John Henry swung,  It weighed over nine poun',  He broke a rib in his left han' side,  And his intrels fell on the groun', (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.Dhf Inventory: 13/52 slots Hand Weapons (go to first with )) Dh  a - a +0 hammer (weapon)  i - a +3 vampiric dagger  m - a +0 mace Armour (go to first with [)  b - a +0 robe (worn)  e - a +0 helmet (worn)  g - a +0 pair of boots (worn) Dh  k - a +0 pair of gloves (worn) Jewellery (go to first with "=)  d - a +6 ring of dexterity (worn) Scrolls (go to first with ?)  f - a scroll of blinking  j - a scroll of poison Dh@ l - a scroll of amnesia Potions (go to first with !)  c - a potion of magic  h - a black potionDha vm - a +0 mace. A short club with a metal head. Base accuracy: +3 Base damage: 8 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Maces & Flails.  At 100% training you would reach 14.0 in about 6.1 XLs. Damage rating: 8 (Base 8 x 110% (Str) x 100% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. Dhb You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “[My plan] does not propose to fill your lobby with squabbling colony agents,  who will require the interposition of your mace at every instant to keep the  peace among them.” (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.Dh_ Inventory: 13/52 slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon)  i - a +3 vampiric dagger  m - a +0 mace Armour (go to first with [)  b - a +0 robe (worn)  e - a +0 helmet (worn)  g - a +0 pair of boots (worn)  k - a +0 pair of gloves (worn) Jewellery (go to first with "=)  d - a +6 ring of dexterity (worn) Scrolls (go to first with ?)  f - a scroll of blinking  j - a scroll of poison  l - a scroll of amnesia Potions (go to first with !)  c - a potion of magic  h - a black potionDhweed420 the TinkererMountain DwarfHealth: 26/26 ========================Magic: 6/6========================AC: 9Str: 14##+##EV: 11Int: 15##...##SH: 0Dex: 14##.....##XL:  3 Next:  0% Place: Dungeon:2##..@....##Noise: ---------  Time: 1595.0 (0.0)#.........#a) +0 hammer+.........+Cast: Kinetic Grapnel#.........###.......####.....####...####'###<# _There is a stone staircase leading up here. _You open the door. _Found a mace. _There is an open door here. _You see here a +0 mace. _m - a +0 maceDhIDhϟ+## ## ## ##.......## #.# +.+#..###..##..##...##'#Dh3BDhM ##+##  ##.@.##  ##.....## ##.......###.........###...##Dh ".........#.#..##.#'Dh#'  M##.##...##. #.#  ##@##  ##...##  ##.....## ##.......####.....## _You open the door. _You open the door.DheB  Dh1C (Dh#D M #.# ##.##Dh}E ..... ....######....... #@#  ##'##  ##...## ##.....##Dh;K z######.......##There is an open door here.DhL  DhM _DhFS Dh/ {M. #.# ####.####............ ...######........######.#  ##'## ##...##.....................+..+#.........#Dh R ..#Dh  #.# ####.#####Dh F ........Dh| .....# ...#DhK xf.######.#.#Dh E.######.#Dhͣ L ##'##Dh # ##Dh: 7...##Dh G ##....Dh) .## ##.......##f   sleepcap (dormant) #.........# +.........+  #.#Dh; Dh̹ -601.0 (6DhE +2.0 (7Dh? Dh  Dh ?_A sleepcap comes into view.DhQ DhLJ ..# #.# ####.##### ........ .....# ...##f.######.##..#.######.# ##'## ##...## ##.....## ##.......## #.........#Dhe +.........+  #.#DhDh+3.0 (1DhDh|Dh  ..# #.# ####.##### ........ .....# ...# #f.######.# #.#.######.#. ##'##  ##...##  ##.....## ##.##  #.#  +.+  #.#Dh~ &4Dh Dh Dh ..# #.# ####.##### .# .....#... ...# #f.######.# #.##....######.##.# ##'## Dhs^ ##...##  ##.....## ##.##  #.#  +.+  #.#DhDhr.ffDh=5Kinetic GrapnelDh Dh Dh   Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh,K  weed420 the Tinkerer ..#  Mountain Dwarf #.#  Health: 26/26 ======================== ####.#####  Magic: 5/6====================----Dh ........  AC: 9Str: 14 # .....#  EV: 11Int: 15 ... ...#  SH: 0Dex: 14 #..######.#  XL:  3 Next:  0% Place: Dungeon:2 Dhsy#.f**@....#  Noise: ---------  Time: 1605.0 (0.0) #....######.#  a) +0 hammer #.# ##'##  Cast: Kinetic Grapnel ##...## Dh' ##.....##  ##.......##  f   sleepcap #.........#  +.........+  #.........# Dh_A sleepcap comes into view.Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (100% to hit)DhbCweed420 the Tinkerer..#Mountain Dwarf#.#Health: 26/26 ========================####.#####Magic: 5/6====================----........AC: 9Str: 14#.....#EV: 11Int: 15......#SH: 0Dex: 14#..######.#XL:  3 Next:  0% Place: Dungeon:2#.f**@....#Noise: ---------  Time: 1605.0 (0.0)#....######.#DhQya) +0 hammer#.###'##Cast: Kinetic Grapnel##...####.....####.......##f   sleepcap (grapneled)#.........#+.........+#.........#Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (100% to hit)  The kinetic grapnel hits the sleepcap..f.=6.0 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a sleepcap (100% to hit)  The kinetic grapnel hits the sleepcap. _The sleepcap is lightly damaged.Dh  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh" 8*Dhs  You shape a spike launcher from a nearby wall.  The rocky spike skewers the sleepcap but does no damage.DhЇ .f#3--------=7Dh Dhm 6 _The sleepcap is lightly damaged.Dh ..# #.# ####.##### . # .....# ... ...# #..######.# #...f.@...# #....######.# #.# ##'## ##.## Dh .*Dh ]  The rocky spike skewers the sleepcap but does no damage.DhJ DhP G.fDhQ .-8DhV Dh}Y 6 _The sleepcap is lightly damaged.Dhx Dhx ..# #.# ####.##### ........ # .....# ... ...# #..######.# #....f.@..# #....######.# #.# ##'## DhIy c##.## Dh| *Dh| DhL DhLW The rocky spike skewers the sleepcap but does no damage.DhMThe rocky spike skewers the sleepcap but does no damage. _The sleepcap is lightly damaged.  The rocky spike skewers the sleepcap but does no damage. _The sleepcap is lightly damaged.  The rocky spike skewers the sleepcap but does no damage.sleepcap is lightly damaged.Dhf.fDh@-9DhDh0@ _The grapnel comes loose from the sleepcap.Dh3Pb  You hit the sleepcap.  The sleepcap is lightly damaged.DhQ.10.4 (1.4DhSDh%VV _The sleepcap closely misses you.DhF 3--- _The sleepcap closely misses you.  You hit the sleepcap but do no damage.  The sleepcap is lightly damaged.  The sleepcap releases spores at you.  You are engulfed in a cloud of soporific spores!  You fall asleep.Dh /  --more--DhDhDh Dh..# Dh Dh#.# DhB ##  ..  # .....#  ... ...# Dh #..######.#  #.....f@..#  #....######.#  #.# ##'##   Dh          Dh,Dh Dh DhI--------Dh 2 Dh1.8 Dh{ _Dh/DhJDh!Dh Dhu7..# Dh# Dh7#.# Dh Dh(Dh2## Dh Dh4Dh-..  # .....#  ... ...#  #..######.#  #.....f@..# DhT #....######.#  #.# ##'##   Dh*l      Dh+  Dh8The sleepcap releases spores at you! You wake up.  Dh0You are engulfed in a cloud of soporific spores!DhnDh(12Dh0-------------Dh11 =Dh@=Dh2.8 (2DhDh Dh* Dh _You are unaffected.Dht  You hit the sleepcap but do no damage.The sleepcap is lightly damaged.-4.2 (1DhA Dhn _The sleepcap barely misses you. The sleepcap closely misses you.Dh1n  You hit the sleepcap.  The sleepcap is moderately damaged.Dhoc4====-5.6DhksDhvU _The sleepcap barely misses you.DhL # You hit the sleepcap but do no damage.The sleepcap is moderately damaged.DhOq3=---------7.0DhPDhR _The sleepcap closely misses you. The sleepcap barely misses you.Dh6A  You hit the sleepcap.  The sleepcap is heavily damaged.8.4 _The sleepcap releases spores at you but does no damage.Dhz  You hit the sleepcap.  The sleepcap is heavily damaged.Dhc{(9.8Dh@Dhc  You hit the sleepcap.  The sleepcap is heavily damaged. _The sleepcap releases spores at you but does no damage.  You hit the sleepcap.  The sleepcap is heavily damaged. _The sleepcap releases spores at you but does no damage.Dh5 _The sleepcap releases spores at you but does no damage.  You hit the sleepcap.  The sleepcap is heavily damaged. _The sleepcap releases spores at you but does no damage.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.DhB@   weed420 the Tinkerer ..#  Mountain Dwarf #.#  Health: 13/26 ============------------ ####.#####  Magic: 3/6============------------ ........  AC: 9Str: 14 # .....#  EV: 11Int: 15 DhA Q... ...#  SH: 0Dex: 14 #..######.#  XL:  3 Next:  0% Place: Dungeon:2 #.....f@..#  Noise: =--------  Time: 1619.8 (0.0) #....######.#  a) +0 hammer #.# ##'##  Cast: Kinetic Grapnel ##...## DhOB 1 ##.....##  ##.......##  f   sleepcap #.........#  +.........+  #.........# Dh'C `_The sleepcap releases spores at you but does no damage.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (heavily damaged, 100% to hit)DhT weed420 the Tinkerer..#Mountain Dwarf#.#Health: 13/26 ============------------####.#####Magic: 3/6============------------........AC: 9Str: 14#.....#EV: 11Dh Int: 15......#SH: 0Dex: 14#..######.#XL:  3 Next:  0% Place: Dungeon:2#.....f@..#Noise: =--------  Time: 1619.8 (0.0)#....######.#a) +0 hammer#.###'##Cast: Kinetic Grapnel##...####.....####.......##f   sleepcap (grapneled)#.........#+.........+#.........#Casting: Construct Spike Launcher (safe; 3% risk of failure)  Dh Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (heavily damaged, 100% to hit)  The kinetic grapnel hits the sleepcap.Dh} +onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a sleepcap (heavily damaged, 100% to hit)  The kinetic grapnel hits the sleepcap.  The sleepcap is heavily damaged.Dh H420.8 (1Dh Dh M _The sleepcap releases spores at you but does no damage.Dh&  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh:<  weed420 the Tinkerer ..#  Mountain Dwarf #.#  Health: 14/26 ============------------ ####.#####  Magic: 2/6========---------------- ........  AC: 9Str: 14 # .....#  EV: 11Int: 15DhF@ ... ...#  SH: 0Dex: 14 #..######.#  XL:  3 Next:  0% Place: Dungeon:2 #.....f@..#  Noise: =--------  Time: 1620.8 (0.0) #....######.#  a) +0 hammer #.# ##'##  Cast: Kinetic Grapnel ##...##  ##.....##  ##.......##  f   sleepcap (grapneled) #.........#  +.........+  #.........# _The sleepcap releases spores at you but does no damage.  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (heavily damaged, grapneled, 100% to hit)Dh`weed420 the Tinkerer..#Mountain Dwarf#.#Health: 14/26 ============------------####.#####Magic: 2/6========----------------........AC: 9Str: 14#.....#EV: 11Int: 15......#SH: 0Dex: 14#..######.#XL:  3 Next:  0% Place: Dungeon:2#.....f@..#Noise: =--------  Time: 1620.8 (0.0)#....######.#a) +0 hammer#.###'##Cast: Kinetic Grapnel##...####.....####.......##f   sleepcap (grapneled)#.........#+.........+#.........#Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * tDhwo list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (heavily damaged, grapneled, 100% to hit)  The kinetic grapnel hits the sleepcap.DhKonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a sleepcap (heavily damaged, grapneled, 100% to hit)  The kinetic grapnel hits the sleepcap.  The sleepcap is severely damaged.1.8 (1 _The sleepcap releases spores at you but does no damage.Dh^  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dhw>  weed420 the Tinkerer ..#  Mountain Dwarf #.#  Health: 14/26 ============------------ ####.#####  Magic: 1/6====-------------------- ........  AC: 9Str: 14 # .....#  EV: 11Int: 15 ... ...#  SH: 0Dex: 14 #..######.#  XL:  3 Next:  0% Place: Dungeon:2 #.....f@..#  Noise: =--------  Time: 1621.8 (0.0) #....######.#  a) +0 hammer #.# ##'##  Cast: Kinetic Grapnel[4DhnB0m ##...##  ##.....##  ##.......##  f   sleepcap (grapneled) #.........#  +.........+  #.........# _The sleepcap releases spores at you but does no damage.  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (severely damaged, grapneled, 100% to hit)Dhk+Dh*o4weed420 the TinkererDhTp..#Dhq)Mountain DwarfDhr#.#Dh!tHealth: 14/26 ============------------####.#####Magic: 1/6DhMv====--------------------........AC: 9Str: 14#.....#EV: 11Int: 15......#DhxSH: 0Dex: 14#..######.#XL:  3 Next:  0% Place: Dungeon:2#.....f@..#Noise: =--------  Time: 1621.8 (0.0)#....######.#a) +0 hammer#.#Dh~##'##Cast: Kinetic Grapnel##...####.....####.......##f   sleepcap (grapneled)#.........#+.........+#.........#Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (severely damaged, grapneled, 100% to hit)  The kinetic grapnel hits the sleepcap.DhDhTonfirm with . or Enter, or press ? or * to list all spells.DhDAiming: Kinetic Grapnel (safe; 2% risk of failure)  Dh_TPress: ? - help, Shift-Dir - straight line  Dht%4Aim: a sleepcap (severely damaged, grapneled, 100% to hit)  The kinetic grapnel hits the sleepcap.  The sleepcap is almost destroyed.2.8 (1Dh'Dh0U _The sleepcap barely misses you.Dh;}  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.DhtF Dh,V  _You don't have enough magic to cast this spell.Dh  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh"   weed420 the Tinkerer ..#  Mountain Dwarf Dh5#.#  Health: 14/26 ============------------ ####.#####  Magic: 0/6------------------------ ........  AC: 9Str: 14 # .....#  EV: 11Int: 15 ... ...#  SH: 0Dex: 14 #..######.#  XL:  3 Next:  0% Place: Dungeon:2 #.....f@..#  Noise: =--------  Time: 1622.8 (0.0) #....######.#  a) +0 hammer #.# ##'##  Cast: Kinetic Grapnel ##...##  ##.....##  ##.......##  f   sleepcap (grapneled) #.........#  +.Dh........+  #.........# _You don't have enough magic to cast this spell.  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (almost destroyed, grapneled, 100% to hit)Dhweed420 the Tinkerer..#Mountain Dwarf#.#Health: 14/26 ============------------####.#####Magic: 0/6------------------------........AC: 9Str: 14#.....#EV: 11Int: 15......#SH: 0Dex: 14#..######.#XL:  3 Next:  0% Place: Dungeon:2#.....f@..#Noise: =--------  Time: 1622.8 (0.0)#....######.#a) +0 hammerDh #.###'##Cast: Kinetic Grapnel##...####.....####.......##f   sleepcap (grapneled)#.........#+.........+#.........#Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (almost destroyed, grapneled, 100% to hit)  The kinetic grapnel hits the sleepcap.Dh '8onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a sleepcap (almost destroyed, grapneled, 100% to hit)  The kinetic grapnel hits the sleepcap.  The sleepcap is almost destroyed.Dhq(d3.8 (1Kinetic GrapnelDh+Dhk-M _The sleepcap releases spores at you but does no damage.Dh The grapnel guides your strike. You hit the sleepcap but do no damage.The sleepcap is almost destroyed.5=1====5.2 (1.4Kinetic GrapnelDhDh _The sleepcap barely misses you. The sleepcap closely misses you.Dha  You hit the sleepcap but do no damage.The sleepcap is almost destroyed.6.6Dhkc _The sleepcap releases spores at you but does no damage.Dhb  You hit the sleepcap but do no damage.The sleepcap is almost destroyed.8.0DhqP _The sleepcap releases spores at you but does no damage. x2DhT  You hit the sleepcap but do no damage.The sleepcap is almost destroyed.Dhc i6==9.4Dh Dh3 U _The sleepcap barely misses you.DhVl DhTx You hit the sleepcap but do no damage.The sleepcap is almost destroyed.Dh~W====30.8Dh DhDh„2_The sleepcap closely misses you.DhDhJ  You hit the sleepcap but do no damage.The sleepcap is almost destroyed.Dh6S (2.2DhX Dh\ _The sleepcap barely misses you. The sleepcap misses you.Dh:  You hit the sleepcap.Dh1.Dh.!7==663.6Kinetic GrapnelDh+$Dh&O _You destroy the sleepcap!Dh 3Dh Dh 2====Dh 98Dh Q==Dh R====Dhn Dh" ,DhU# Dha% ,Dh& Dh,' Dh' k19==Dh( Dh{) Dh;* ,Dh+ ,Dh, Dh- Dh. V3====DhH/ Dh90 Dh1 9=Dh1 Dh2 Dhw3 L20=Dh4 Dh5 Dh5 ,Dh6 Dh7 <====DhI8 Dh$9 Dh9 ,DhI< 1==Dh= DhZ> ,Dh? Dh@ ,Dh B DhB ,DhD DhD 2==4====DhrE DhlF Dh"G ,DhjH Dh I ,DhfJ DhK ,DheL Dh*M 3======DhM DhN DhO ,Dh2Q ,DhQ DhR DhS ,DhT DhxU h4==DhV DhV DhW ,DhX DhpY P5====DhZ DhZ Dh[ ,Dh\ Dhs] h5==Dh ^ Dh^ Dh_ ,Dh` Dha <====Dhb Dhb Dhic ,Dh|d Dh*e 9=Dhe Dh j h - _You start resting.Dhnm 070.6 (37.0)Dhun l6=-1.6 (38Dhp Dhr " _HP restored.Dh _You start resting.3.6 (2.0)6====4.6 (3DhU; _Magic restored.DhIDh..# #.# ####.##### ........ # .....# ... ...# #..######.# #.......@.# #....######.# #.# ##'## ##...####.....####.......###.........#+.........+ Dhe=Dh#.# ..# # #.# .####.##### .........# #...... #..#..######@#  #.........# #....######.# #.##'##...##....####.......###.........#+.+DhN,DhDhy'VM# .# #.# #.####.#####.. Dh4(...........# #.....#... #.@.#.######.## #........#....######.#.....Dh-,Dh@1DhQT#.# #.# ..# # #.# #.####.#####.. ..Dh0W. # #.....# ... #..@# #..######.## #.........# #....######.##.# ##'####...####.....####.......## Dhch====DhDhĚ&MDh DhS## .# #.# ##.####.#####... .............## #...@.#... ##...########.###.........##...DhDhDhDh2#. Dho+#.# Dh16##.# Dh*..# Dh# #.# #Dhks#.####.#####.Dh#.Dh(# Dh'# DhZY#....@# Dh!... ##...## Dh\#..######.## Dh#.......DhWM..#Dh *#....######.Dh!#Dh6#.# ##'Dhy###DhB##...####.....## Dh9DhDh Dhh &MDh, 2  ### ..  #.# ###.####.#####.... ........@....## .##.....#####... ##...###..######.##.###.#Dh Dh Dh Dh9 Dh: 2#. DhT; +#.# Dh< ,##.# Dh< *..# Dh= `# #.# ##Dh> ]#.####.#####.DhS? .Dh@ N.@...# Dh@ # .##.....##### DhA ... ##...## Dh\B DhC #.......DhC M..#DhD *#....######.DhGE !#DhF 5#.# ##DhF "'## DhxG Dh1H DhL Dh N DhQ Dho| Dh^} 2#. Dh;~ +#.# Dh ,##.# Dh *..# DhĀ _# #.# ##Dh l#.####.#####.....bDho .DhJ N..@..#  Dh& # .##.....#####  Dh ... ##...## DhЅ 3#..######.#Dh !#Dh{ 2#.........DhS !#  Dh# J#....######.# Dh cb   bat (asleep) Dh Dh Dh Dh Dhr Dhw Dh] %82.6 (8Dh* Dh Dh Dhe "b...Dh9 bDh DhΥ Dh Dhu ;3.6 (9Kinetic GrapnelDho Dh  Dh DhT 2_A bat comes into view.Dhޱ DhP #. #.# ##.# Dh ..# # #.# ###.####.#####..b....@.# # .##.....##### ... ##...## #..######.Dh ###...# #....######.# Dh Dh Dh (.bDh 3=4.6 (1Dh Dh : _The bat hits you but does no damage.Dh/7  You thump the bat!Dh43†DhRn76.0 (1.4Kinetic GrapnelDhXDh`G _You kill the bat!Dh6DhDhDh*H _No target in view!Dh'3Dh+Dh2P#. #.# ##.# ..# # #.# ###.####.#####.#..@#  .##.....#####  ##...##  #..######.## Dh Q&DhTDhU$ _DhXDh} M  ## ..#  #.# #########.####.#####@......#............†#####.# .##.....##### Dh~.. ##...##You see here a bat corpse.DhbDh _DhDh#. #.# ##.# ..# # #.# # #.####.#####.# ..†#####.# .##.....#####  ##...## Dh<#. #.# ##.# ..# # #.# # #.####.#####.# ..†#####.# .##.....#####  ##...##  #. #.# ##.# ..#  # #.# #  #.####.#####.#  ..†#####.# .##.....##### # #. #.# ##.# ..# # #.# # #.####.#####.# ..†#####.#  .##....DhM@.##### # # DhSkM#. #.# ##.# ..#  #.# # .####.#####.# .†#####.# .##.....##### .# ##...## .#.## .## ## Dhe#. #.# ##.# ..# #.# # ####.#####.# .†#####.# ##.....##### #.#  ##...## #.#.## ..## ### DhDh< #.## .#.# ######### ####.#####....... ..........†##### ##.....#####  ##...## ##.....##Dh% #.## .#.# ######### ####.#####....... ..........†##### ##.....#####  ##...## ####.## ..Dhk#.# #.......##Dh,DhDhV  #.## .#.# ######### ####.#####....... ..........†##### ##.....#####  ##...## Dh  ####.## #.. .....# #.## .........#Dh ,Dh Dh3 m ## .#.# ######### ####.#####....... ..........†##### ##.....#####  ##...## ## ####.## #.. .....# ## ####. Dh3 8# .........+Dh7 ,Dh: Dh[  #.# ##.# ..# #.# ######### .####.#####.......#..†#####.# .##.....##### #.# ##...## ###.##.## #.@.#.# #.####.# #. ##'## #.  Dh] g ##...## #.  ##.....## #.#.## #. #.# .. +.+Dh_ Dh` Dh}c Dhr  #.# ##.# ..# # #.# ### #.####.#####.......#..†#####.#  .##.....##### #.# ##...## ###.##.## #@..#.# #.####.#Dhh  #.# ##'## #.# ##...## #.# ##.....## #.#  ##.## #.#  #.# ...  +.+DhV ,Dh Dh 1 # . # #.# ######### #.####.#####....... ............†#####.#  .##.....##### #.# ##...## ###. ######.## .. .......# ### ######  ##'##...  #.........#Dh Dh Dh Dh   . # #.# ######### #.####.#####....... Dh[ ............†#####.#  .##.....##### #. ##...## ###.# ######.## ...# .......# Dh ### ######  ##'####...##...  ##.......##Dh ,Dh DhW  # #.# ######### #.####.#####....... Dh ............†#####  .##.....##### #.# ##...## ###.# ######.## ... .......# Dh0 m## ######  ##'####...##Dh m##.....##....###.....##Dhw ,Dh Dh<  .####.#####....... ............†#####  .##.....#####  Dh,= ##...## ### ######.## .. .......# ## ###### Dh= J ##'####...####.....####.......##Dh= ~....##.....##...##DhB ,DhF Dhj  ............†#####  .##.....#####  ##...## ### Dhj ######.## .. .......# ## ###### Dhj N ##'####...####.....####.......##.DhJk .# ...g....#....###Dhk g   hobgoblin (asleep)#.....##'##Dh!s :-Kinetic GrapnelDhh{ 1704.0 (18.0)Dh} F-5.0 (19Dhǁ Dh* \ _A hobgoblin comes into view.DhFW  .##.....##### #. ##...## ###. ######.## ... .......# .## ######.#  ##'##.##...##.##.....## #.  ##.......##..# #.........#+DhhY >+..g.........  ####....####.####  ##.....## . ##...##  ##'## #.###.# #<#Dh\ Dh_ |g.gDha O====6.0) DhBd Dhg + _The hobgoblin shouts!Dh(  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh. #You shape a spike launcher from a nearby wall.4--------==--7DhDhV _The hobgoblin barely misses you.Dh}q............†####.##.....##### #  ##...#### ######.##.. ......## ######.#  ##'##  ##...##  ##.....## #@#### #.#  ## #.g.......#++..............#####.###.......#####.....####...## #.....##'## #.###.#g.----8Dh 2*Dh  You hit the hobgoblin but do no damage. The rocky spike skewers the hobgoblin.DhЀ;†Dh$--------71==9.4 (1.4Kinetic GrapnelDhM _You kill the hobgoblin!DhKDhBDhBDh BDh|&4Dh&#DhR'Dh'Dh*DhG.Dh.DhP/5Dh/====Dh0Dh3Dh8Dh9Dh<Dho@Dh ADhDDhLDh}MDhEQDhVbDh+cDhc====DhcDhjDhpDhqDhuDhxDhWyDh`|DhDh.DhmDhňDh^Dh\Dh,DhE6====Dhz  .##.....#####  ##...## ### ######.## .. .......# ## ######  ##'####...####.....## #.##.......##..# #.........#++............####.##.###.##<#Dh   ##...## ## ######.## .. .......# ## ######  ##'####...####.....## #.Dh ##.......## ###†#######..# #..@......#++...  ####....####.##Dh #. .##.#You see here a hobgoblin corpse.DhQ Dh  _DhF DhG; Dhh? ##...## ###.# .## #...# # #.### .# #.# ##'## #.# ##...## #.#  ##.....## #.# ##.## ###†# #.# #...# +.+. #.###....####.#  ##...## #.....###'## #.###.# DhD !DhE DhI Dh n  #####.## .. ......# ## #####Dhzn   ##'####...####.....## #. ##.......## ###†#######Dhn ..###.........## ++....... #Dh)o ###....####.#####  Dho a##. .....Dhmt Dht 5====Dhx DhC s ......# ## Dh #####  ##'####...####.....## #. Dh ##.......## ###†#######..###.........## +Dh +....... ####...@####.## #### Dh U  ##.....## .#Dh; h..##...#Dh ,Dhݤ Dh  #####  ##'####...##Dh d##.....## #. ##.......## ###†####### #..###.........## ++............. Dh {####....####.## ####   ##.....## .# ##...## #.#.....Dh ,Dh Dh   ##'####...####.....## #. ##.......## ###†####### #Dh{ ..###.........## ++............. #Dh ###....####.## #### #  ##.....## Dh4 .# ##...##  ##'## #.###.Dh ]##.#.....#.Dh Dh Dhm Dh Dhn% R##'## #.#  ##...## #.# ##.....## #.# .Dh% R## ###†####### .###.........## .+............. .Dh=& b###....####.## .## #....## ##.....## #....@#  Dh'' ##...## #.....# ##'## #.###.# #<# #. #Dh' .##.# #. ...... #.##Dh ( #...# #.#..... #.# Dh( DhK- ,Dh:1 Dh}S  ##...## ##.....## #........## ###†####### .DhS .###.........##+.......###....####.## #DhET ## #....## #.....## .  ##...## .  DhT  ##'## #.### #<# #. #.#DhT ..##.##.DhZ ,Dh] Dh / ##.....## #........## ###†####### ..###.........##Dh= #+.......###....####.## ### #....## #.....## Dh .  ##...## .  ##'## #.###Dh  #<# #. ....##.##DhB #.# #. #.. .Dh4 Dh Dh& Dh_  .......## ###†####### ..###.........##+.....Dhԫ )..###....####.## ### #....## #.....## #..... Dh2  ##...## #....  ##'## #.### #<#  Dh .#.........#... #####.#####..#Dh Dh ,Dh Dh l ..###.........##Dh +.......###....####.## ### #....## Dhf #.....## #.....  ##...## #....  ##'## #.###DhU  #<# #.###.###.#.#....@....#...####.#####...# #.# ###Dh Dh Dh Dh "###.........## +....... ###....####.## .DhB ## #....## .....## #.....# ##...## #.....#  ##'## #.###.# Dh #<# #.###.###.# #.# #.....@...# ... #####.#####  #...# Dh #.#  ..... #.# Dhc .....#. #.# .##.##. #.# Dh . #.. . ..####Dh` ,Dh Dh*1 ###.........## +....... Dh1 ###....####.## ## #....## .....## #.....# ...## #.....# Dh%2 ##'## #.###.# ##<# #.###.###.#  #.# #......@..#  Dh2 ... #####.##### #...# #.# ..... #.Dh4 u##. #.# ##.##. #.#  #.. . ..####Dh7 ,Dh: Dh\ 3###.........## +............. ###....####.## DhH] ## #....## .### #.....# .# ...## #.....# .#'## #.###.# .# Dh] #<# #.###.###.# #.# #.......@.# ... #####.##### Dh ^ x...# #.# Dhb^ Dh6c ,DhYf Dh ###.........## +............. ###....####.## ## #....## #.# Dh ## #.....# #.# ## #.....# #.# '## #.###.# #.# Dhl <# #.###.###.# .# #........@#  #####.##### # DhԈ Y#.# Dhe ,Dh Dh M## ###†####### ###...##Dhg J+..............####.##.###.##. ..## #.... '#####.# <###.####......... #####.##### ..##.#Dh% ,Dh Dh 1M## #.# ## ###†####### ###...Dh1 ##+..............####.##.###Dh z.##. ..## #.... '## Dh {<###.####......... Dha c.. #####.#####Dh ,Dh Dh M## #.## #.# Dh3 ## ###†####### ###...##+..............##Dh ##.##.###.##. ..## #.... Dh p'## <###.### DhO .# #.........##Dh ,Dh! Dh&7 M'## ## #.## #.# Dh7 ?## ###†####### ###...##+..............####.##Dh8 d.###.##. ..## #.... Dhv8 '## <# #.###.###.#Dh= ,DhgA Dhb M.# '## ## #.## #.# Dhd \## ###†####### ###.........##+..............####.##.###.##. ..## #.... '## #.###.# #.#Dh h ,Dhl Dhp M## .# '## Dh ## #.## #.# ## ###†####### ###.........######.Dh\ +...................####@##.###.##Dhǎ . ..## #.....# #.#DhΓ ,DhΗ Dh ##...# # #.### # #.# ## #.# Dh ## #.# ## #.# ## ###†####### ###.........######Dh m+...........@.......#....####.######..#....## #.# DhX #.....# #.# .## #.....# #.# ## #.###.# #.# Dh <# #.###.###.# # #.........# #####.#####Dhi ,Dh Dh+  #...#  #.###  #.#  #.# Dh b## #.# ## #.# ## ###†####### ###.........######.+............###....####.######.## #....## #.# ## #.....# #.# ## #.....# #.# #.###.# #.# #.###.###.# #.........# Dh ,Dh Dh)  #...# #.### #.#  #.# Dh ! #.# ## #.# ## ###†####### #Dh '###.........######...#+............###....####.######...#Dh ## #....## #.# . Dh Dh ,Dh Dh= #...# #.### #.# #.#  Dh,> #.#  #.# ## ###†####### .# ###.........######...#+............Dh> ###....####.######...#. ## #....## #.# .. #.....# #.# Dh> 6. DhC Dh9F DhG DhUi #...# #.### #.# #.# ###.# Dhi ..  #.# .# ###†####### $.# DhEj ###.........######...# +............ ###....####.######...#.# #....## #.# .. Dhj = #.....# #.# ##.##.....# #.# # Dhk <DhUp ,Dht Dh@ #...# #.### #.# #.# #### #.# Dh ... #.# ..#  ###†# #$.# Dh% |.........######...# ............+....####.######...#.# Dh  #....## #.# #.  #.....# #.# ###.# Dh Dh ,Dh DhA #...# #.### ..#.# .##.# Dh .#### #.# .... #.# ..# ###†#Dh' l ##$.# .........######...#### .......+ Dh ....####.######...#.## #....## #.# ##...... Dh Dh ,Dh Dh M##..[##.Dha > ####...  #.# .##†####### ##$.# Dh U#.........######@..#### ......................+##.######...#.## Dh7 e#....## #.# ##......##KK   kobold (missile, asleep)#Dh %--Dh 55.4 (46.0)  A kobold comes into view. It is wielding a +0 whip.DhDh=K.K)--Dh <6.4 (47Kinetic GrapnelDh9 _Found a robe.DheM #...# [.#.### ...  #.# #.#  #.# #.#####.# #....  #.# #..# ##†####### ##$.# .........######...#### ................@....+ ####.######...#.## ....## #.# ##...... .....# #.# ##K### .....# #.#  .# .###.# #.# # .###.###.# .........####.#####((((Dh.@..=7.4 (1.0)  _The kobold throws a stone. The stone barely misses you.Dh&  #...# [. #.### ...  #.# #.# #.# #.#### #.# #.... #.# #..##†# ##$.# #.######...####.+ #....####.######...#.## #....## #.# ##...... #.....# #.# ####K### #.....# #.# .# #.###.# #.# # #.###.###.# #.# #####.#####(((((Dh .@...8 _The kobold throws a stone. The stone misses you.Dh3n #...# [. #.### ... #.# #.# #.# #.#### #.# #.... #.# #..#  ###†# ##$.##.######...####.+#....####.######...#.##  #....## #.# ##......  #.....# #.# ####K###  #.....# #.# .#  #.###.# #.# #  #.###.###.#  #.#  #####.#####K.-9DhV #...# [. #.### ... #.# #.# #.# #.#### #.# #.... #.# #..# # ###†# ##$.##.######...#### +.+#....####.######...#.## # #....## #.# ##..K... #.....# #.# ####.##  #.....# #.# .# #.###.# #.# #  #.###.###.#  #.#  #####.#####Dh9K.Dh;A-60DhxDhDhtS #...# [. #.### ... #.# #.# #.# #.#### #.# #.... # #.# #..# ## ###†####### ##$.# .###.######...#### .+.+ .###....####.######...#.## ## #....## #.# ##.K.... # #.....# #.# ####.### #.....# #.# .# #.###.# #.# #  #.###.###.#  #.#  #####.#####K.1DheDh2  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh DhiP##K.Dhe f4--------==2DhL8Z _You shape a spike launcher from a nearby wall.Dh4 #...# [. #.### ... #.# #.# #.# #.#### # #.# #.... ## #.# #..# .## ###†####### ##$.#.###.######...#### ..+.+ ..###....####.######K..#.## .## #....## #.# ##...... ## #.....# #.# ####.### # #.....# #.# .# #.###.# #.# #  #.###.###.#  #.#  #####.#####((((Dh< 0@...Dh@ DhA -DhB 3DhJ DhO  DhP Dh|Q J_The kobold throws a stone. The stone closely misses you.DhER Dh_F# #...# [. #.### ... #.# #.# # #.# #.#### ## #.# #.... .## #.# #..# ..## ###†####### ##$.#.###.######...####.+.+.###....####.######K..#.## ..## #....## #.# ##...... .## #.....# #.# ####.### ## #.....# #.# .# # #.###.# #.# #  #.###.###.#  #.#  #####.#####(((((Dht2@....Dhy-4Kinetic GrapnelDh7Dh@n _The kobold throws a stone. The stone closely misses you.Dh3# #...# [. # #.### ... # #.# #.# ## #.# #.#### .## #.# #.... ..## #.# #..#.## ###†####### ##$.#.###.######...####.+.+.###....####.######K..#.##.## #....## #.# ##...... ..## #.....# #.# ####.### .## #.....# #.# .# ## #.###.# #.# # # #.###.###.# # #..# . #####.##### #Your spike launcher falls apart as you groDhYw too distant to maintain it.(((((Dh ~DhcI.....5Dhm _The kobold throws a stone. The stone hits you but does no damage.Dhy .## #...# [. .# #.### ... .# #.# #.# '## #.# #.#### ..## #.# #.....## #.# #..#.## ###†####### ##$.#.###.######...####.+.+.###....####.######K..#.##.## #....## #.# ##.......## #.....# #.# ####.### ..## #.....# #.# .# '## #.###.# #.# # <# #.###.###.# .# #...# .. #####.#####(((((((Dh @......--------6 _The kobold throws a stone. The stone barely misses you.Dh## #...# [. # #.### ... # #.# #.# ## #.# #.#### ## #.# #.... ## #.# #..# ## ###†####### ##$.# ###.######...#### +.+ ###....####.######K..#.## ## #....## #.# ##...... ## #.....# #.### #.....# #.# ## #.###.# #.# # # #.###.###DhT[37m.# # #...# K.-7DhU #...# [.  #.### ...  #.# #.#  #.# #.#### ## #.# #.... ## #.# #..# ## ###†####### ##$.# ###.######...#### +.K......+ ###....####.######...#.## ## #....## #.# ##...... ## #.....# #. ## #.....# #. #.###.# #.# #  #.###.###.# #..# K.-8Kinetic GrapnelDh,Dh N #...# [. #.### ... #.# #.#  #.# #.####  #.# #.... ## #.# #..# ## ###†####### ##$.# ###.Dhp ######...#### +.K.+ ###....####.######...#.## ## #....## #.# ##......  #.###.# #.# # Dha Dhd 0K.Dh &9Dh Dh  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dhۼ #You shape a spike launcher from a nearby wall.Dh m2--------==70Dh Dhj = _The kobold hits you but does no damage.DhX;# #...# [. #.### ... #.# #.# # #.# #.#### ## #.# #.... .## #.# #..# .Dh.## ###†####### ##$.#.###.######...####.+.K.+.###....####.######...#.## ..## #....## #.# ##...... .## #.....# #.# ####.### ## #.....# #.# .# # #.###.# #.# #  #.###.###.#  #.#  #####.#####Dh$L(((((((Dh3.....@.3====-----1 _The kobold throws a stone. The stone closely misses you.Dh# #...# [. # #.### ... # #.# #.# ## #.# #.#### .## #.# #.... ..## #.# #..#.## ###†####### ##$.#.###.######...####.+.K.+.###....####.######...#.##.## #....## #.# ##...... ..## #.....# #.# ####.### .## #.....# #.# .# ## #.###.# #.# # # #.###.###.# # #..# . #####.#####K.Dhtm--2Dh .## #...# [. .# #.### ... .# #.# #.# '## #.# #.#### ..## #.# #.....## #.# #..#.## ###†####### ##$.#.###.######...####.+.K.+.###....####.######...#.##.## #....## #.# ##.......## #.....# #.# ####.### ..## #.....# #.# .# '## #.###.# #.# # <# #.###.###.# .# #...# .. #####.#####*DhA Dh q  The rocky spike skewers the kobold.Dh0 8)DhoJ 3-3Kinetic Grapnel _You kill the kobold!Dh P h _Your Stealth skill increases to level 2!DhY## #...# [. # #.### ... # #.# #.# ## #.# #.#### ## #.# #.... ## #.# #..# Dh[## ###†####### ##$.# ###.######...#### +.).+ ###....####.######...#.## ## #....## #.# ##...... ## #.....# #.### #.....# #.# ## #.###.# #.# # #.###.###.# # #...# Dh eDh`g-4 _DhlDhnDhfF #...# [.  #.### ...  #.# #.#  #.# #.#### ## #.# #.... ## #.# #..# Dh]K## ###†####### ##$.# ###.######...#### +.).+ ###....####.######...#.## ## #....## #.# ##...... ## #.....# #. ## #.....# #. #.###.# #. #.###.###.# #..# DhSjx====5Dha #...# [. #.### ... #.# #.#  #.# #.####  #.# #.... ## #.# #..# DhY## ###†####### ##$.# ###.######...#### +..+ ###....####.######...#.## ## #....## #.# ##...... DhDh׬&6DhDhK  Things that are here: _a +0 whip; 4 stones; a kobold corpseDh?( 3Dh1 r# _Dhc? XDhB ,DhH DhI ,DhM Dh0Q f4====DhT DhX ,Dh\ Dh` ,Dh>d Dh4h ,Dhl Dhp R====Dhs Dh#w ,Dh#{ Dh~ ,Dh Dh ,Dhs Dh ,Dh DhW ,DhX Dhj f5====Dh Dh ,Dho Dh ,Dh Dh ,Dhܱ DhY R====Dh Dh ,Dh' Dh) ,Dh? Dh d6====Dh Dh #...# [. #.### ... #.# #.# #.# #.####  #.# #.... Dhx  #.# #..# ## ###†####### ##$.# ###.######...#### +.)+ ###....####.######...#.## Dh= ## #....## #.# ##......  #.....# #.# ####.### Dh ,Dh` DhJ ;#...# DhK 3[. DhWL -#.### DhL *... DhM +#.# DhEN *#.# DhN +#.# DhO 7#.#### Dh?P +#.# DhP +#.... DhQ / #.# Dh8R K#..# DhT = ###†####### ##$.# ###.######...#### +.).Dhad %+ ###....####.######...#.##  #....## #.# ##......  #.....# #.# ####.####.....# #.# .# Dh #...# [. #.### ... #.# #.# #.# #.#### #.# #.... #.# #..#  ###†# ##$.# .######...#### .).+ Dh ....####.######...#.##  #....## #.# ##......  #.....# #.# ####.### Dh ,Dh Dh ###.#  #...# [. #.###... #.# #.# #.# #.#####.# #....  Dh  #.# #..# #†####### ##$.# #.######@..#### ............).........+ #....####.######...#.## Dh #....## #.# ##...... #.....# #.# ####.### #.....# #.# .# #.###.# #.# # #.###.###Dh V.# #.........#Dh R====Dh DhH  #.#  ###.# ...  #...# .[.  #.###...  #.# #.#  #.# #.#####.# #....  #.# #..# #†####### ##@.# ######...#### ...........).........+ ....####.######...#.## ....## #.# ##...... .....# #.# ####.### .....# #.# .# .###.# #.# # .###.###.#Dh BDhF ,DhDh/ ###.#  #.# .... ###.# .... #...# ..[. #.###... #.# #.# #.# #.######## #.# #........#.# #.@# #†####### ##..# ######...#### ......).........+####.######...#.#### #.# ##......# #.# ####.### ....# #.# .# ###.# #.# # _You now have 54 gold pieces (gained 9).Dh92DhVFM... ###  #.... ##........[##...# #######......#.# #..#####.. Dh@Y:#†####### ##..# ........######...####.#Dh-],DhZbDhv# .# #....  #.# #.... .# ..... ...# ..[. .### ... .# #.# .# DhaT#.# .# #..# .# #..#####. †# ##..# ######...####).........+####.######...#.#### #.# ##......# #.# ####.### Dh,DhDh..##.# #....  #.# #....#.# ..... #...# ..[. #.### ... #.# #.# #.# #.# #.#Dh #.@......# #.# #..#####... #†# ##..#.######...####.).........+.####.######...#.##.## #.# ##......Dh.# #.# ####.### ....# #.# .#Dh,Dh~###### .....# #..#### ####.# #.....#  #.##.....#  ###.#...#  #...#[.#  #.### ...  #.# #.#  #.# #@########  #.# #........#  #.# #..#####... ##†####### ##..#######...####........).........+.####.######...#.### #.#.......# #.# ####.###Dh'Dh8AcM ##### ....### ### ####.......#..[.####...# .#######......#  #.#Dh)s#..#####...##...Dh,Dh Dh6M ## ##### ....Dh7### ###  #####........#..[###.@.###.## .########.#Dh;z#........##...#DhAB,DhKDh[y##.  #.. # #..#### .# #.....# #.# ###.....# ###.# ..# #...# #..[.# #.### #..@# #.# ##.## #.# #.## #.# #.. #.# #..†# ##..#######...####).........+ Dhq #. ##. ###### #.. .....# #..#### ####.# #.....#  #.# .###.....#  ###.# .........#  #...#.@.#  #.###...#  #.##.##  #.# #.########  #.# #........#  #.# #..#####... ##†####### ##..#######...####........).........+Dhf  #. ##.# #...# #..#####.# #.....# # #.# #.###.....# ###.# #.# #...# #.@[.# #.### ##...# #.# ##.## #.# #.## #.# #........# #.# #..#####...#†# ##..# #.######...#### .).........+You see here a +0 robe.Dh}Dh  _DhDh' #.# ##.## #....# #..#### †#####.# #.....## #.# #.###.....# ###.# #.# #...# #@.[.# #.### ##...# #.# ##.##  #.# #.## #.# #........# #.# #..#####...  ###†# ##..##.######...#### .).........+Dh ,Dh)Dh3SM  ##.# #######. ......### †#####.# ## #####.# #.....@....# ######..[.####...#.###.##..Dh_BDh|] #.# # #.#. ##.#.# #... #.# #..#### .†#####.# #.....#Dhb~# #.# #.###.....# ###.# #....@....# #...# ######..[.# #.### ##...#  #.# ##.##  #.# #.## #.# #........# #.# #..#####... # ###†# ##..# ###.######...####Dh9,DhňDhX..# #.# #.#.  ##.#. ######## #... ......# #..#### †#####.# #.....# ## #.# #.###.@...# ###.# #.........# Dh#...# ######..[.# #.#####...##.# ##.###.# #.#########.# #........#  #.# #..#####...  ###†####### #Dh,DhDhM##...# ## #. #.#.. ##.#. #######. ......### †#####.# DhC## #.# #.###.##.# #........#...# ######..[.#..#Dh,DhDh M ##. ...# #### #.. #.#... .. ##.#.#.... #######....# ......#### †#####.# ## Dh ###.###.# #.........##..Dh,DhDh; . ##. ...# #####.###... #.#...  ##.#.#..... ####### #..@...# ......# #..#######.# #.....# # #.# #.###.....####.# #.........#Dh?#...# ######..[.##.#####...##.# ##.###.# #.########Dh:B,Dh\FDhm=. . ##. .##..# ####..#.###....###.#.....##.#.#. #...@..# # #..##### .# #.....#  #.# #.###..Dhn...#  ###.# #.........#  #...# ######..[.#  #.### ##...# Dhs,DhwDhb.... .. .##. ..###..# ####..?#.###....####.#....##.#.#. #....@.# # #..##### .# #.....# Dh#.# #.### Dh,DhDhL#### . . ... .##. ..### ..# #####..? #.###....#####.#...# ##.#.#@....... DhK#### #......######. ...# #..##### .. ##.# #.....# #$#  #.# #.###.....# ##.# #.........# ...# ######..[.# .#####...# .# ##.##Dh,DhSDhQK. g# ##### .... .. . ... .##. ..####..# #####..? #.###....#### .#...#  ##.#.#........ ### #......######.. ..# #..#####... # #.# #.....# .##$#.# #.###.....# .. #g   hobgoblin (asleep) #.# #.........# S.S   ball python (constriction, asleep) ..# ######..[.# ##Dh#[40m.K   kobold (missile, asleep) #####...# 827.4 (51.0)  A kobold, a hobgoblin and a ball python come into view.Dh&S.S)8.4 (52Dh@+Dh45 _The ball python hisses angrily.DhTE###K. g##...######........... . ......# ##. ...#### ..# #####..? #.###....#### #.#.# ##.#.#..# #......######.# #..#####... # . .# #.....#.S##$# .# #.###.....#... # S   ball python (constriction) .# #.........##.. K   kobold (missile, asleep) .# ######..[.####[34DhHsm. ##...#DhVkS.9.4 (1.0)Dh\Dh`Dh~ ###K. g##.. .######... ......... . ......# ##. ...#### ..# #####..? #.###....#### #.#.# ##.#.#.#Dh# #......######... ..# #..#####S.. # . #.# #.....#..##$# #.# #.###.....#... #g   hobgoblin (asleep) #.# #.##..S   ball python (constriction) ..# ######..[.####.K   kobold (missile, asleep) ### ##...#Dh;Dh'30Dh]DhDhX ###K. g##.. .######... ....... ......###. ...#### ..# #####..? #.###....#### #.#.........##.#.#...# #### #......######... ...# #..#####S.. # . ##.# #.....#..##$#  #.# #.###.....#... ##.# #.........##.. ...# ######..[.####.### ##...# .#  ##.##1Dh Dh? e###K. g##.. .###### .........Dh^  . ......# ##. ...####..# #####..? #.###....#### .#...#  ##.#.#.........# ### #......######... ..# #..#####S.. # . Dh =#.# #.....#..##$#.# #.###.....#... #g   hobgoblin (asleep) #.# #.........##.. S   ball python (constriction) ..# ######..[.####.K   kobold (missile, asleep) #####...#Dht! Dhy# &2Dh* Dh. DhK  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh{ Dhweed420 the Tinkerer###K. g##..Mountain Dwarf.######...Health: 26/26 ========================.........Magic: 6/6========================DhP. ......#AC: 9Str: 14##. ...####EV: 11Int: 15..# #####..?SH: 0DhkeDex: 14#.###....####XL:  3 Next: 73% Place: Dungeon:2#.#...@.....#Noise: ---------  Time: 1832.4 (0.0)##.#.#.........#Dh~a) +0 hammer ####......######...Cast: Kinetic Grapnel ..##..#####S.. # . #.##.....#..##$# #.# #.###.....#... #g   hobgoblin (asleep) #.# #.........##..S   ball python (constriction) ..# ######..[.####.K   kobold (missile, asleep) #####...# _You now have 54 gold pieces (gained 9). _You see here a +0 robe.  A kobold, a hobgoblin and a ball python come into view. _The ball python hisses angrily.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh-Dh>1Dh>DhpDq _There are no nearby walls to construct a spike launcher in.Dhc O ###K. g##.. .######... ......... . ......# ##. ...####Dhe  ..# #####..?. #.###....#### #.#.# ##.#.#.## #......######....# #..#####S.. # . ##.# #.....#..##$#  #.# #.###.....#... ##.# #.##...# ######..[.####. .### ##...#Dhp Dh ~ .S   ball python (constriction)Dh +3.4 (1Dh Dh, + _The hobgoblin shouts!Dh Dh Dh DhP Dh  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh+w:#DhByf4--------==4DhbDh D _You shape a spike launcher from a nearby wall.Dh4  ###K. .##.. .######... ......... . ......# ##. ...#### ..# #####..?. #.###....#### #.#.# ##.#.#.#Dhg# #......######....# #..#####S.. # .#.# #.....#..##$# #.# #.###.....#... ##.# #.........##.. #...# ######..[.####. #.### ##...#DhKDh/--5DhDhDh Dh}"--Dh6Dh5DhDhMDh&7Dh]DhDh~###K. .##.. .######... ......... . ......# ##. ...#### ..# #####..?. #.###....#### #.#.# ##.#.#.#  #......######... # #..#####S.# #.....#..##$#  #.# #.###.....#... # S   ball python (constriction).# #.... ...# #####[Dhn40m Dh'DhG--------8Dh8Dh&DhQN###.g .##.. .######... ......... . ......# ##. ...#### ..# #####..?. Dh#.###....#### #.#.# ##.#.#.#  #......######... # #..#####S.. # ..# #.....#..##$# #.# #.###.....#... # g   hobgoblin #.# #.##.. S   ball python (constriction)# ######..[.####. DhDh8g.Dh&9DhDhDh(r###g. .##.. .######... ......... . ......# Dh*##. ...#### ..# #####..?. #.###....#### #.#.# ##.#.#.#  #......######... # #..#####S.. # . .# #.....#..##$# Dh-n.# #.###.....#... # .# #.##.. # ######..[.####. Dh6Dh8'40Dh?DhCDh ###g. .##.. #.######... #......... . .......# #.##. ...####....# #####..?. #.###....#### #.#.Dh ## ##.#.#.#  #......######...# # #..#####S...# .. Dh N# #.....#..##$# . # #.###.....#... # # #.##.. # ######..[.####. Dh Dh( Dh Dh Dh; K#.K   kobold (missile, wandering)Dh &1Dh Dh DhJDhsDh ###K. .##..  #.######...  #.........  . .......# #.  ##. ...####..  ..# #####..?.  #.###....####  #.#.....@...#  ##.#.#.........# # #......######...# # #..#####....# ... # ..##$# . # #... # # ##.. # [.####. # DhV@ ###K. .##..  #.######...  #.........  . .......# #.  ##. ...####..  DhQBl..# #####..?.  #.###....####  #.#.....@...#  ##.#.#.........#  #......######...#  #..#####....# ... ..##$# . #... #  ##. [.### DhDMDh*QDhC\Dha] _A kobold is nearby!Dh g ###K. .##..  #.######...  #.........  . .......# #.  ##. ...####..  ..# #####..?.  #.###....####  #.#.....@...#  Dh; ##.#.#.........# # #......######...# # #..#####....# ... # ..##$# . # #... # # ##.. # [.####. # Dh ###K. .##..  #.######...  #.........  . .......# #.  DhI##. ...####..  ..# #####..?.  #.###....####  #.#.....@...#  ##.#.#.........# Dh #......######...#  #..#####....# ... ..##$# . #... #  ##. [.###Dh6 DhDhֱDhDDh] _A kobold is nearby!DhDho###K. .##.. Dhw#.######... Dhu##......... .Dh. ........# #.Dh,|##. ....####.. DhV ..# #####..?. Dh #.###....#### Dh 5#.#.Dh )# Dh Y##.#.#.Dh )# Dh Dh#......######...# Dh! #..#####....# ...# #.....#..##$# ..#  #.###.....#... ## ##  #.##.. ..  ######..[.####... Dh&Dh'2 Dh( _Dh1Dhh4Dh ###K...##.. #.######... ##......... . . ........# #.. ##. ....####.. ..# #####..?. #.###....#### #.#.# ##.#.#.# #......######...# #..#####....##...##.....#..##$# ...#  #.###.....#...### .##  #.##..... #######..[.####...[Dh  K 5====3DhX ###K...##.. #.######... ##......... . . ........# #.. ##. ....####.. ..# #####..?. #.###....#### #.#.# ##.#.#.# #......######...# #..#####....#...# #.....#..##$# ...# #.###.....#...### .## #.##..... # #Dh~#####..[.####...  ##...#4Dhx ###....##.. #.######... ##......... .Dhy . ........# #.. ##. ....####.. ..# #####..?. #.###....#### #.#.# ##.#.#.# Dhnz # #......######...# # #..#####....##...# # #.....#..##$# ...# # #.###.....#...### .## Dh'~3# #.##..... # # ######..[.####... # ##...#DḣDhi&5Dh>DhDh /M K. ...##....##... #.######...  ##.........  .#........# #..##. ....####.....# #####..?....###...@#### #.#..#  ##.#.#.........# ##......######...#.####.K   kobold (missile, wandering)#...### .###.KK)6 Dh "_The kobold shouts!Dh5A.. ## .## .. )# ...#DhB###K...##...#.######... #.... .  .#........# #.DhC##.......####...#..# #####@.?.....#.###....####...#.#.........# .DhG ##.#.#.........# #......######...# #..#####....##...#  #.....#..##$# ...  #.###.....#...### .##  #.........##..... #Dhc====7 _Found a dagger.DhL#.. ### .## .. #)# ...# ###K...##...# #.######... ##......... ...#........# #..###.####...#..# #####.@?.....##.###....####...##.#.........# ..###.#.#.........# .#......######...##..#####....##...#Dho #.....#..##$# ...#  #.###.....#...# 8Dh#.. ### .## .. #)# ...# ###K...##...# #.######... .##......... ...#........# #..# ##.####...##$..# #####..@.....###.###....####...##%#.#.........# #..# ##.#.#.........# ..#......######...# .#..#####....##...# #.....#..##$[3Dh64m# ...# #.###.....#...### .## 9Dh% _Found a maw talisman and 9 gold pieces. _You see here a scroll of identify.Dh' Dhu '50Dh Dhm . _n - a scroll of identifyDhu#.. ### ..## .. #)# ...# ###K...##...# ###.######... ..Dhv##.........# ...w.#........###..# ##.####...##$r..# #####.## Dhv#.###....####...##%l#.#.........###..# ##.#.#.........# .#......######...# ..#..#####....##...# ##DhyJw   ribbon worm (asleep)#.....#..##$# ...# r   quokka (asleep) .###.....#...### ..## l   frilled lizard (asleep) DhDh&1DhLDh| _A quokka, a frilled lizard and a ribbon worm come into view.DhV #.. ###...## .. #)##...# ###K...##...####.######... #...###.........##...w .#........###..# ##.####...##$r...# #####.## #.###....####...##%l.#.#.........###..# ##.#.#.........##....#......######...##...##..#####....##...###r   quokka (asleep)#.....#..##$##...# l   frilled lizard (asleep) ###Dh '.....#...###...## r.%rDh* &2Dh Dhۑ Dh }#.. ###...## .. #)##...# ###K...##...##### Dh #.######... #...# ##...##...w .#.###..# K##.####...##r..#..# #####.## #.###....####...##%l.##.#.###..# .  ##.#.#...##....  #......######...##...#  #..#####....##...#####  #.....#..##$##...# K   kobol.....#...###...## l   frilled lizard (asleep) Dh Dh! wl.lDh1& W6====3Dh. Dh^3 s _A kobold comes into view. It is wielding a +0 club.Dh#.. ###...##.. #)##...# ###K...##...######.######... #...# ##.........##...w ##.#..###..# #.K#Dhz###.......####...##r..#  ..# #####........##  #.###....####..@##l..##.#.........###..# . ##.#.#...##.... #......######...##...# #..#####.S..##...##### #.....#..##$##...# #.....#...###...## S   ball python (constriction) ......##..... # K   kobold (asleep) ##..[.####...DhYDh.DhDhe.w..Sw   ribbon wormr   quokkaS   ball python (constriction)Dh.=4Dh > _The kobold shouts!Dh7 #.. ###...## .. #)##...# ###K...##...##### #.######... #...#Dhie ##.........##.... ## .#........###..# #w.# ##.####...##r..# ..# #####.## #.###....####.@.##l..# #.#.###..# .  ##.#.#.........##....  #......######.Dh..##...#  #..#####..S.##...#####  #.....#..##$##...# ##.....#...###...##.##....... # ###..[.####....$r.r   quokka-5Dh>  #.. ###...## .. #)##...# ###K...##...##### #.######... #...# ##.........##.... ## .#........###..# #..# ##Dh"A 2.####...##$r.# ..# #####.## #.###....####@..##l..# #.#.###..# . ##.#.#.........##....  #......######...##...# #..#####....##...##### #.....#..##$##...##.....#...###...##.##.......## ####..[.####...DhD Dh/F Dh~Q Kr.K   koboldDhtU @-6Dh+_ Dh3b Dho#.. ###...## .. #)##...#  ###K...##...##### #.######... #...# DhԎ ##.........##..K. ## .#........###..# #r.# ##.......####...##$..# ..# #####...@....##  #.###....####...##l..# #.#.........###..# . ##.#.#.........##.... #......######...##...# #..#####....##...#####K   kobold  #.....#..##$##...#l   frilled lizard .###.....#...#Dh##...## .........##.......##DhsDh9wK.r.w   ribbon wormr   quokkaK   koboldl   frilled lizardDhKE====7Dh:DhDh #.. ###...## .. #)##...# ###K...##...##### #.######... #..w# ##.........##.K.r ## .#........###..# #..# ##.####...##$..# ..# #####Dh.## #.###....####...##l..# #.#.........###..# . ##.#.#.........##.... #......######...##..# #..#####...S##...#####S   ball python (constriction) #.....#..##$##...#KK 2 kobolds (1 missile) #.###.....#...###...##l   frilled lizard #.##.##DhDhDhDhDhMw.r..Kw   ribbon wormr   quokkaS   ball python (constriction)KK 2 kobolds (1 missile)(…)Dh&8DhDhBDh  #.. ###...## .. #)##...# ###K...##...##### #.######... #.w.# ##.........##.r.. ##Dh  .#........###.K# #..# ##.####...##$..# ..# #####.## #.###....####...##l..# #.#.........###..# . ##.#.#.........##... #......######...##...# #..#####...S##...#####r   quokka #.....#..##$##...#S   ball python (constriction)  #.###.....#...###...DhO [33m##KK 2 kobolds (1 missile)  #.##.##Dh Dh Dhs w.rKDh< &9DhVDhTDhnDhD #.. ###...##Dhq .. #)##...#Dh ###K...##...#####Dh9 #.######... #.w.#Dh] ##.........##.... ## .#........###.r# #..# ##.####..K##$..# ..# #####.## #.###....####...##l..# #.#.........###..# . ##.#.#.........##.... #......######...##...# #..#####...S##...##### #.....#..##$##...# #.###.....#...###...##  #.##.##[9;Dh/17HDh DhDhDh.Dh!.DhKDh;.DhKKK 2 kobolds (1 missile)DhbDh DhDhB 60Dh "Dh$DhL  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh####.rK.r   quokkaKK 2 kobolds (1 missile)4--------==1Kinetic Grapnel _You shape a spike launcher from a nearby wall.DhBDhh.KrDhT/--2DhDhi _The quokka twitches its whiskers.Dh #.. ###...## .. #)##...####K...##...##### #.######... #.w.##.........##.... ##....###..# #..###.......####...##$ ..# #####...Kr...##  #.###...@####...##l..#DhU  #.#.........###..# .#.#.#.........##.... # #......######...##...# # #..#####....##...##### # #.....#..##$##...# # #.###.....#...###...## # #.........##.......## # ######..[.####...Dh} DhG Dh DhE wKr.w   ribbon wormr   quokkaKK 2 kobolds (1 missile)--3Dhf Dh1 Dh DhV!Dh"Dh..Kr.wDh0&4Dh,Dh.7*Dh%`DhDhxDhvK.rw.DhƜO--------=5DhDhX _The rocky spike misses the kobold.Dh)a *You hit the kobold.DhV  The kobold is heavily wounded.The rocky spike skewers the kobold.Dh(u   kobold (Dh_,Dh`Dhsor.w.Dho5=6.8 (1.4 _You kill the kobold!Dhη5*Dh  You closely miss the quokka. The rocky spike skewers the quokka.Dh m  The quokka is heavily wounded.Dh4 rw.8.2Dh%= A _The quokka bites you but does no damage. x2Dh t * You hit the quokka.Dhr `  The quokka is almost dead.Dh5|8*Dh"  The rocky spike misses the quokka. The rocky spike skewers the quokka.K   kobold (missile)Dh{ )(catching breath)  You kill the quokka!Dh `````The ribbon worm expels a string of sticky webbing.DhĂ9).@Dh+..Dhm089.6DhDhgW _The stream of webbing misses you.DhʴP#(catching breath)Dh  `The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.DhJ&)DhN5==== 5 --700Held Dh^Dh b. _You are caught in a web!Dh= DhZI 9w.DhAK @--1DhT DhY C _You struggle to detach yourself from the web.Dh8YDh!Z:11 2Dh`Dhc* _The web tears apart.DhS   You barely miss the ribbon worm. The ribbon worm closely misses you.=4.0 (1.4DhDhSQ _The ribbon worm misses you.DhB  (catching breath)  You barely miss the ribbon worm.DhF ````The ribbon worm expels a string of sticky webbing.DhN @...====5.4Dh  Dh Dh 3_The stream of webbing misses you.Dh] Dh.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh# ..###K#.####...#.......#  You shape a spike launcher from a nearby wall.DhnS3---3DhN--------=60DhDh0 _The ribbon worm bites you.Dhk  #.. ###...## .. #)##...# ###K...##...##### #.######... #.w.# ##.........##.... ## .#........###..# #..# ##.####...##$..#Dh{m  ..# #####w.## #.###..@.####...##l..# #.#.###..# . ##.#.#.##.... ## #......######...##...# .# #..#####....##.##### .# #.....#..##$##...# .# #.###.....#...###...## .# #.##.......## .# ######..[.####...Dhu Dh)v /--7Dhy| Dh} Dh #.. ###...## .. #)##...# ###K...##...##### #.######... #.w.# ##...##.... ## .#..###..# #..# ##.####...##$..# ..# #####w.## #.###.@..####...##l..# #.#.###..# . ##.#.#Dh.##....# #......######.##...# ..# #..#####....##..##### #.# #.....#..##$##...# #.# #.###.....#...###...## #.# #.##.......## ..# ######..[.####...DhDhR)wDhA--8DhDhʹDh  #.. ###...## .. #)##...# ###K...##...##### #.######... #.w.# ##.##....  .#.###..# #.. ##.####...##$..# ..# #####).## #.###@..w####...##l..# #.#Dh .###..# . ##.#.#.##....# #......######..##...#.# #..#####....##...##### ##.# #.....#..##$##...#  #.# #.###.....#...###...## ##.# #.........##.......## Dhh...# ######..[.####...Dh 2*Dh~M  The rocky spike skewers the ribbon worm.DhNF\w.Dh&G`4=--9Dh"LDhP9 _The ribbon worm is lightly wounded.Dhפ #.. ###...## .. #)##...# ###K...##...##### #.######... #.w.# ##.##.... #.#.###..# #..###.####...##$..# ..# #####).## Dhݦ #.###.@w.####...##l..# #.#.###..# . ##.#.#.##....  #......######..# #..#####....##..# #.....#..##$##...# #.# #.###.....#...# #.........##. Dh] .*Dhs w  The rocky spike skewers the ribbon worm.Dh  wThe ribbon worm is heavily wounded.Dhsg4====----==80DhDh\ _The ribbon worm completely misses you.Dhf *You hit the ribbon worm.Dh&  The ribbon worm is heavily wounded.The rocky spike skewers the ribbon worm.DhnDhsN  The ribbon worm is severely wounded.The rocky spike skewers the ribbon worm.Dhw wThe ribbon worm is almost dead.Dhi18------1.8 (1.4DhF _The ribbon worm bites you.Dhr=  You hit the ribbon worm.Dh G†Dh 19=-----====85-3.2Kinetic GrapnelDhi%Dh'O _You kill the ribbon worm!DhS_#.. ###...## .. #)##...# ###K...##...##### #.######... #.w.# ##...##.... ## .#..###..# #..# ##.####...##$..# ..# #####).## DhE`#.###..@.####...##l..# #.#.###..# . ##.#.#.##....  #......######...# #..#####....##.. .# #.....#..##$##...# Dh`.# #.###.....#. .# #.## Dh@mDh|pU--40Dh@yDh}x _You see here a ribbon worm corpse.Dh] 3DhW Dh BDh ,Dh Dh& ..##)####Kg..##.#######..............#-g   hobgoblinDh& K   kobold (missile)Dh. V 6.2 (2 _You start resting.Dh1 #..   ..##)##...#  ###Kg..##..  #.######... #.w.#  ##......... ##  .#........###..# #..#  ...####...##$..#  Dh:=..# #####).......##  #.###..@.#  #.#.........###..# .  ##.#.#.........##....  #......######...  #..#####....##..  ..##$##...#  ...  #..Dh K  [ Dh #..   ..##)##...#  ###Kg..##..  #.######... #.w.#  ##......... ##  .#........###..# #..#  ...####...##$..#  ..# #####).......##  #.###..@.#  #.#.........###..# .  ##.#.#.........##....  #......######... #..#####....##.. ..##$DhĪ([40m##...#  ...  #.. [DhCz _There are monsters nearby!DhS #..   ..##)##...#  ###Kg..##..  #.######... #.w.#  ##......... ##  .#........###..# #..#  Dh(...####...##$..#  ..# #####).......##  #.###..@.#  #.#.........###..# .  ##.#.#.........##....  #......######...  #..#####....##..  ..##$##...#  ...  #..  [ DhO9 #..   ..##)##...#  ###Kg..##..  DhOQ#.######... #.w.#  ##......... ##  .#........###..# #..#  ...####...##$..#  ..# #####).......##  #.###..@.#  #.#.........###..# .  ##.#.#.........##....  #......######... #..#####....##.. ..##$##...#  ...  #.. [DhWDhYDh_Dhlbd _There are monsters nearby!Dh^#.. ###...## ..##)##...# ###Kg..##...##### #.######... #.w.# ##.........##.... ## .#........###..# #..# ##.......####...##$..# ..# #####).## #.###..†@####...##l..# #.#.###..# . ##.#.#.##....  #......######...##...# # #..#####....##...#####[3Dhpbn7m # #.....#..##$##...# K   kobold (missile) # #.###.....#...###...# # #.##.. Dh=7.2 (1 _DhSDhFDhDhDh9#.. ###...##  ..##)##...# ###Kg..##...##### .######... #.w.# #....##.... ## Dh)) .#........###..# ###.......####...##$..#..# #####@.......## #.###..†.####...##l..# .#.........###..# . ##.#.#.........##.... #......######...##...# Dhи/#..#####....##...##### #.....#..##$##...  #.###.....#...###...##  #.........##.......##DhQ20=8DhM _You see here a +0 club.Dhר Y ##. #.. ###...## ..##)##...#  ###Kg..##...##### #.######...##.w.#  ##.........##.... ## #.#........###..# #..# ##......@####...##$..#Dh q ..#######).......##  #.###..†.####...##l..# #.#.........###..# . ##.#.#....... # #......######...##...# Dh # #..#####....##...##### # #.....#..##$##...# # #.###.....#...###...##DhѴ DhK -9 _Dh Dh Dh* ##.#.. ###...##..##)##...# ###Kg..##...######.######...##.w.# ##.........##.... ###.#........###..# #..# ##.......####...##$..# ..#######@.......## #.###..†.####...##l..##.#.........###..# . ##.#.#.........##....#......#######[Dh= m #..#####....##...##### S   ball python (constriction, wandering) #.....#..##S##...# K   kobold (missile)  #.###.....#...###...##  #.........##.......##Dhm K   kobold (missile)$Dh2 Z5====90Dh" Dh( M _You see here a +0 club.Dh  ##. #.. ###...##  ..##)##...#  ###Kg..##...#####  #.######...  ##......... ##  #.#........###..# #..#  ##.......####...##$..#  #@.......##  #.###..†.####...##l..#  #.#.........###..# .  ##.#.#.........Dh|  #......######...  #..#####....##...#####  ..##$##...#  ...###...##   Dha(S ##. #.. ###...##  ..##)##...#  ###Kg..##...#####  #.######...  ##......... ##  Dhg+#.#........###..# #..#  ##.......####...##$..#  #@.......##  #.###..†.####...##l..#  #.#.........###..# .  ##.#.#......... #......######... #..#####....##...#####  ..##$##...#  Dh0...###...##  Dhz8Dh<DhGDhPM] _A kobold is nearby!Dh##. #.. ###...## ..##)##...# ###Kg..##...##### #.######...##.w.# ##.........##.... ## #.#........###..# #..# ##.####...##$..# ..#######)## #.###..†.####...##l..# #.#.........###..# . ##.#.#.........##....#......DhT;[40m######...#..#####..S.##...##### S   ball python (constriction)#.....#..##$##...# K   kobold (missile)#.###.....#...# DhDhkC.SDh-1 _Dh%DhLDhk##. #.. ###...## ..##)##...# ###Kg..##...##### Dh #.######...##...# ##.........##.... ## #.#........###..# #..# ##.####...##$..# ..#######).## #.###..†.####...##l..# #.#.........###..# . ##.#.#.........##....#......######...##...##..#####...S##...##### #.....#..##$##...# #.###.....#...##[0;Dht10m#...## l   frilled lizard DhzDh#q1==2DhtDh6Dh| ##. #.. ###...## ..##)##...# ###Kg..##...##### #.######...##...# ##.........##.... ## #.#........###..# #..# ##.####...##$..# ..#######).## #.###..†.####...##l..# #.#.........###..# . ##.#.#.........##....#......######..Dh~ y.##...##..#####...S##...##### l   frilled lizard#.....#..##$##...# .###.....#...###...# 3Dhd ##. #.. ###...## ..##)##...# ###Kg..##...##### #.######...##...# ##.........##.... ## DhBg #.#........###..# #..# ##.####...##$..# ..#######).## #.###..†.####...##l..# #.#.........###..# . ##.#.#.........##....#......######...##...##..#####...S##...##### #.....#..##$##...# ###.....#...###...## Dh r Dhu E====4Dh} DhJ Dhg ##. #.. ###...## ..##)##...# ###Kg..##...##### #.######...##...# DhQ!##...##.... ## #.#.###..# #..# ##.####...##$..# ..#######).## #.###..†.####...##l..# #.#.###..# .  ##.#.#...##....  Dh"#......######...##...#  #..#####...S##...#####  #.....#..##$##...#.....#...###...## Dh>Y5Dho##. #.. ###...## ..##)##...# ###Kg..##...##### Dh#.######...##...# ##.........##.... ## #.#.###..# #..#  ##.####...##$..#  ..#######).##  #.###..†.####...##l..#  #.#.###..# ..# ##.#.#.........##.... # #......######...##...# #..#####...S##...##### g   hobgoblin #.....#..##$##...# l   frilled lizard #.....#...###...## Dh)Dh&F.gDh(q2==6Dh.Dh1DhDhDhcDh^Dhu Dhh Dh Dh DhU[e .. ###...## ..##)##...###K.g.##...#####.######...##...##.........##.... ###.#..###..# #..  ##.......####...##$..#  ..#######).......##  #.###..†.####..@##l..#Dh^.........###..# ..# ##.#.#...##.... ####..#### ##..[.####...DhgDhzk&7DhtsDhuDh!IDhJDhNDhODhDhYDh Dh Dhc D..##) ###K.g.##...######.######...##...# ##.........##.... ###.#........###..# #..# ##.......####...##$..# ..#######).......## #.###..†.####...##l..# #.#.........###.@# #.#.#.##.....## ......######..## ..#####...S##...##### .....#..##$##...# .....#...###...## .....##.......## #..[.####....#DhHi Dhj &8Dho Dhq DhT###K.g.##...######.######...##...# ##.........##.... ## #.#..###..# #..# #.......####...##$..# .#######).......## ###..†.####...##l..## .#.........###..###..# .#.#DhWe.##.@...## .....######## #####...S### ..#..##$##...##...###...####.......##[.####....###Dh%ZDhc[&9Dh_DhPaDh7@###K.g.##...##### #.######...##...#  ##..##.... ## .#.###..# #..# .####...##$..# #).......## Dh8###..†.####...##l..## #.###..###..# #.#.##..@..## ######...##...## #####...S##...##### ...# #.##DhY3==6====900Dh ###K.g.##...#####  #.######...##...# ##.##.... ## #.###..# #..# ####...##$..# ).......## ##..†.####...##l..## .###..###..# .#.##...@.## ######...##...## ...S##...##### # .##1DhA ..##)##...#  ###K.g.###  #.#######  .##.... ##  ..###..# # .....####...##$..#  ###).......#####  #..†.####...##l..##  ..###..###@.#  #.........##.. ..######...##... ###...S##...##### .#..##$  .#...###  l   frilled lizard .##.......## .####...   %l2Kinetic Grapnel%Dh! % You hit the frilled lizard.  The frilled lizard is heavily wounded.DhDh5=3.6 (1.4Dhl$Dhr'T _The frilled lizard misses you.DhU  %You closely miss the frilled lizard.The frilled lizard is heavily wounded.4======5.0% _The frilled lizard misses you. x2Dh %You closely miss the frilled lizard.The frilled lizard is heavily wounded.Dh(6.4Dh8%Dh[ _The frilled lizard barely misses you.DhHW %You barely miss the frilled lizard.The frilled lizard is heavily wounded.DhzX(7.8Dh/\Dh ^[ _The frilled lizard barely misses you.Dh# @  You hit the frilled lizard.Dh |%.Dh 5==79.2Kinetic GrapnelDh h _You kill the frilled lizard!Dht#.. ##  ..##)##...#   ###K.g.##...#####  #.######...##...#  ##...##.... ## #........###..# #..# ......####...##$..# #####).......### ##..†.####...##%@.## .###..###..# #.........##.....## ...######...##...## ####...S##...#####.#..##$##...#.#...###...##.##.......## [.####...Dh0K-100Dh8%DhDhB ] #.. ###...## ..##)##...# ###K.g.##...##### #.######...##...#  ##..##.... ## .#.###..# #..#.####...##$..#Dh?C M#).######..†.####...##@..## #.###..###..# #.#.##.....##DhZF .######...##...## #####...S##...##### ...#..##$##...# ...#...###...## ...##.## .[.####...DhP Dh;R @-1DhxW Dh[ R _You see here a maw talisman.Dhf3Dh kDhpDhp$ _DhWvDh|~6==Dh~Dhy  #.. ###...## ..##)##...#  ###K.g.##...#####  #.######...##...# ##..##.... ## #.###..# #..# Dh2####...##$..# ).##### ..†.####...##%@.## .###..###..# .#.##.....## ######...##...## _HP restored.DhU%DhDh..##)  ###K.g.##...##### #.######...##...#  #.........##.... ## ..###..# #..#  .....####...##$..#  #####).......#####  #..†.####...##%.. ........###..###@.#  #Dh/.##.....##  ..######...##...##  ###...S##...#####  .#..##$##...#  .#...###...##    .##.......##    .####...    .#   DhM%Dh47%Dh/ ###K.g.##...#####  #.####...# #....... ## ###..# #..# ####...##$ Dh ######).......##### ..†.####...##%..## .........###..###..# #Dh ...##...@.## ...######...## ####...S##...### Dhm ..#..##$##...#.#...##.##.... 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Dh? ... #r# .##.#  $#..########............+.# #..## ##.######........####.#.....# .##### #####.#######...###....##.......## Dh  DhT 19.6 (1.0) DhH  Dhb  DhK6#.#... #r# #.##.# #.#..# $ #.#..##.# ######.......@....+######...#### #..##  Dh1]#.######......####.#....###### ############...### Dhu Dh='30 Dhc DhǑ Dh=#.#... #r# #.##.# ##.#..# $# #.#..##.# ######............+######...#### #..## Dh#.######......#..####.#....# ##### DhN Dh=1Kinetic Grapnel Dhq Dh Dh=#.#... #r# #.# #.#..# $# #.#.@##.# ###### Dh/x............+#####.#### #..###.#####....#..####.#....# DhD<2 Dh Dh Dhb #.#... #r# #.#  $ #.#..##.# ####.......##............+######...#### #..## #.#####....####.#3 Dhx  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. DhLs 8* Dh? r  You shape a spike launcher from a nearby wall.  The rocky spike skewers the quokka. Dh  Dh/ i.r# Dh f4--------==4 Dh  Dh ^ _The quokka is heavily wounded. Dh8  You hit the quokka. Dh?1. Dh--------6-6.0 (1.4Kinetic Grapnel Dh DhJ _You kill the quokka! Dhr I Dhy B Dh| , Dhɀ  Dh  Dh  Dh2  Dh , Dhٖ  DhĚ  Dhқ  Dh  DhB B Dhױ 7# Dh P5==== Dh$  Dh  Dh  Dh X Dh B Dh R==== Dh  Dht , Dh  Dh , Dh  Dh , DhZ  Dh_ , Dh  Dh, , Dh  Dh d6==== DhO  Dh Z #.#...#.##.##.# #..# $#.####.......##............+###..#.....# DhO$ , Dh&  DhLG E#.# #.# #.# ... #.# #.##.# ##.#..# $# #.#..##.# ####....@..#.....+ ######...####  #..####.#######.......##..####.##.... DhI w.##.##### ##### DhaK , DhM  Dh@m #.# #.# #.# ##... .##.# .##.##.# .# #.#..# $#  Dh$n #.#..##.# ####.....@.## .+ ######...#### #..## #..#.....#  Dhr , Dh1w  Dh #.# #.# #.#### .....# #.##.# #.##.##.# #.#..##$# #.#..##.# ####......@## .+ ######...####  Dhc # #.....#  Dh <==== Dh9  Dhb  Dh M #.###.... ##.##.#.#..##$ #.#..##@# ####.......##............+######...###### Dh , Dh  Dh M #.###.... #.##. #.#..##.# ####.......##............+###...######. Dh , Dhc  Dh , Dh  Dh"  #.####.....#.###.#..##.####.......##............+###...######. Dh-# V#.....# _You now have 79 gold pieces (gained 16). Dh' 3 Dh8*  DhoO  ###.....#.###.##..##.#.#..#####......@##............+######...#######.##### ##### DhW B Dh1w #.# #.####.....# #.##.# #.##.##.# #.#..##.# #.#..##.# ####.......#...........@+ ######...####  #..## ##.#######.......##..####.##.....##.##### ######.#######...### Dhd{ , Dh ~  Dh U+#..................'.S......................+#S   adder (asleep) Dhi --Kinetic Grapnel 63.0 (27.0)  You open the door. Dhѳ F-4.0 (28 Dh:  Dh' Y _An adder comes into view. Dh$z #.# #.#### .....# #.##.# #+##.##.##.# #...##.#..##.# #.#.#..##.# #.####.......##.. Dh~ `.S.######...####.#..## #.##.###### #.#.# #...##..####.# #+#  Dh tS.S Dh 9==5.0 (1.0)  Dhy  Dh r _The adder hisses angrily. _There is an open door here. Dh  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. DhT8* Dh<,  You shape a spike launcher from a nearby wall.  The rocky spike skewers the adder! Dh #SThe adder is severely wounded. Dh]4--------6 DhV Dh z _The adder bites you but does no damage. The adder barely misses you. Dh{6  Dh?8 You hit the adder. Dhq@. Dh>A  DhC DhG+ Dh8H#.# DhH4weed420 the Tinkerer Dh I#.#### DhtI)Mountain Dwarf DhI.....# DhEJeHealth: 26/26 ======================== DhJg#.##.# #+## DhK&Magic: 4/6 DhKD================-------- DhKX#.##.##.# #...# DhQL#AC: 9 DhL-Str: 14 Dh#Ml#.#..##.# #..... DhM-EV: 11 DhM-Int: 15 DhXN#.#..##.# #...... DhN-SH: 0 Dh$O-Dex: 14 DhOo####.......##....... DhOXL:  3 Next: 119% Place: Dungeon:2 Dh`P[............@....... DhPNoise: =--------  Time: 2067.4 (1.4) Dh3Qf######...####....... DhQ7a) +0 hammer DhRi#..## #...... DhiR<Cast: Kinetic Grapnel DhRW##.###### #..... DhOSa#.......# #...# DhSa#..####.# #+## DhCT#.....# DhT4#.##### ##### Dh*U#.#######...### DhUMConfirm with . or Enter, or press ? or * to list all spells. DhVKYou shape a spike launcher from a nearby wall.   DhV)The rocky spike skewers the adder!   DhV8The adder is severely wounded.  DhvWl_The adder bites you but does no damage. The adder barely misses you. DhX.You hit the adder.  DhIY! DhY-  Dh`_You kill the adder!You have reached level 4!   Dhe(--more-- Dh 33/337---54% Kinetic Grapnel Dh?  Dh R _You feel stronger. Dh~ Dh Dhy Dh Dh : _ Dh , Dh  B Dh {--- Dh%  Dh2 #5==== DhHA  DhH h==== DhPO B Dh0Q  Dh`  Dh`  Dhe  Dhh  Dh=i  Dh:m  Dhv  Dh!x  Dh/|  Dh  Dh  Dhv  Dh  Dh_  Dhь 6 Dh= === Dh  Dh  Dh  Dh,  Dh  Dh  DhC  Dhܦ  Dh  Dhq  Dh  DhI  Dh  Dh_ === Dh  DhX  Dh  Dh$  Dh  Dh  Dh  Dh  Dh  Dh  Dh.  Dh  Dh  Dh  Dh  Dh  Dh5  Dh  Dh_  Dh 7 Dh/ ==== Dh  Dh(  Dh  Dh, 3#.#  Dh .#.####  Dh ......#  Dhw u#.##.# #+##  Dh a#.##.##.# #...# Dh\ b#.#..##.# #.....# Dh f#.#..##.###. DhD ####.##..'######...####.#..## ##.##.###### #.....##.# #...#  Dhf  Dh  Dh  Dh4 #.# #.# #.####  Dh(5 .....#  #.##.# #+## #.##.##.# ## #.#..##.# ## #.#..##.######.......##. Dh5 ............'.######...####....## ##..##.########..#.......# #...#..####.# #+###.....# Dh)6 Z#.##### ### Dh+= , DhlB  DhIj O#.# #.# #.# #.#### .....#  #.##.# #+## #.##.##.# ## #.#..##.# ##  #.#..##.##  ####.......##.#............'.+  ######...####.. Dhj w..## ##..##.########..#.......# ##...#..####.# #+###.....# Dhn , Dhq  Dhw [#.# #.# #.# #.#### .....#  #.##.# ##+## #.##.##.# ## #.#..##.# ##  #.#..##.# Dh # ######.# ............'.+ ######...####..#..## ##..##.########..#.......# ##...#..####.# #+## Dh:  Dh <==== Dh  Dh #.# #.# #.# #.#### .....#  #.##.# ##+## #.##.##.# ## #.#..##.# ##  #.#..##.## #####. DhD # ...........'.+ #####...####..#..## ##..##.########..#.......# ##... Dh , Dh  Dh" ........)#.##.##.#' Dh2 , Dh  Dh^( Y M##.##...) #.###.....# #.#   ##@## # ##...##  Dh)  ##.....###.#..##.###.......###.....## _You open the door. Dh. 3 Dh2  DhV % M ### ##.## #...#...) #.###.....# #@#   ##'## # DhW  ##...## #.#..##.# ##.....######.###.......##There is an open door here. Dh\  DhF]  _ Dh}a  Dhp M ### #.# ##...##.......) #.###.....# #.#   DhK  ##'## #.##.##.# ##...##.....................'..+##.........# Dh[ , Dh\  Dhа M ###  ##.##  ##...####.#.....###.##......).....# #.###.....# #.# #.##.# ##'##............ Dh , Dh͹  Dh M ###  ##.##  ##...## #.#.....####.....@).....# ##.###.######.#.###.....# #.#..... DhS  Dh/  DhC $- Dh +### ##.## ##...## #.# ##.#.....###.# #.# #......@.....# #.# ##.###.######.#.#### #.#  DhV `.....# #.##.##.# ##'##  #.##.##.# ##...##  #.#..##.# ##.....##  #.#..##.###.......#  DhN 1106.4 (39.0) DhX F-7.4 (40 Dh  Dh z _You see here a +2 sling of freezing. DhXInventory: 14/52 slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon)  i - a +3 vampiric daggerm - a +0 mace Armour (go to first with [)  b - a +0 robe (worn)  e - a +0 helmet (worn)  g - a +0 pair of boots (worn)  k - a +0 pair of gloves (worn) Jewellery (go to first with "=)  d - a +6 ring of dexterity (worn) Scrolls (go to first with ?)  f - 2 scrolls of blinking  j - a scroll of poisonl - a scroll of amnesia  n - a scroll of identify Potions (go to first with !)  c - a potion of magic  h - a black potion Dh/   Dhweed420 the TinkererMountain DwarfHealth: 33/33 ========================Magic: 7/7========================###AC: 9Str: 15##.## Dh9 EV: 11Int: 15##...##SH: 0Dex: 14#.# ##.#.....###.#XL:  4 Next: 11% Place: Dungeon:2#.# #......@.....#Noise: ---------  Time: 2107.4 (0.0)#.# ##.###.######..a) +0 hammer#.#### #.#Cast: Kinetic Grapnel.....# #.##.##.# ##'###.##.##.# ##...###.#..##.# ##.....###.#..##.###.......# ##.......##.........# _You kill the adder!You have reached level 4! _You feel stronger. _You open the door. _There is an open door here.  Dh{_You see here a +2 sling of freezing. Dh Dh Dh Dh  Dh +8.4 (1 Dh;  Dh P _o - a +2 sling of freezing Dho....'.... Dh_### ##.## ##...## #.# ##.#.....###.# #.# #.......@....# #.# ##.###.######.#.#### #.# .....# #.##.##.# ##' Dh## #.##.##.# ##...## #.#..##.# ##.....## #.#..##.###.......#  Dh, Dh Dh### ##.## ##...## #.# ##.#.....###.# #.# #........@...# #.# ##.###.######.#.#### #.# #  Dh, Dh Dht;b### ##.## ##...## ##.# ##.#.....###.#  #.# #.........@..#  #.# ##.###.######.  #.#### #.# ##  DhY@, Dh] DhJ4 DhT5s### #####.## .. Dh61##...## .# #.# ##.#.....###.# #.# #..........@.# #.# ##.###.######.  DhL;#.#### #.# ####.  Dh< Dh? Dh_ Dh`c### ####  DhZ*##.## #.. ##...## #.# .# ##.#.....###.# .# #...........@# .# ##.###.######. .#### #.# .####.# #.# .# .##.# ##'## .# .##.# ##...## .###.# ##.....## .###.###.# .#  Dh   ### #### ##.## #..  ##...## #.#  # ##.#.....###.#  # #............######.# # ##.###.######@....... #### #.# #.####..# ...# #.# #.#  ##.# ##'## #.#  ##.# ##...## #.#  ##.# ##..#.#    ##.###.. #.#    ...##..#..   '.+    DhB Dh ### ####  ##.## #..  ##...## #.# .# ##.#.....###.#  .# #...........@######.# .# ##.###.######........ #### #.# #.####..# ....# #.# #.# .##.# ##'## #.# .##.# ## #.# .##.# ### #.###.### #.###.##.. DhAM ### #### ##.## #.. ##...## #.#.....###@# ............######.# ##.###.######........  Dh.#### #.# #.####..#.# Dhq, Dhv Dh5#M ### ######### ##.## #........  Dh#D##...## #.#.....###.# ............######.# .# ##.###.######........#.# Dh'$ Dhj(, Dh+ DhPM ### ######### ##.## #@....... ##...## #.######. DhP#.#.....###.# .# #............######.###.# DhV, DhZ DhӀf     ### # DhVZ ##.## #.# ##...## #.######.# # ##.#.....###.#  DhŁ # #............######.#  # ##.###.######..  Dh2 #### #.# #.####..#    Dh# #.# #.#    ##.# ##'## #.#    ##.# ##...## #.#  DhO   Dh/, Dh Dh"f     ### # Dh  ##.## #.#  ##...## #.######.#   ##.#.....###.#   #............######.#  Dh  ##.###.######..   #.# #.####..#  # #.# #.#  # Dh .# ##'## #.#  #.# ##...## #.#   Dh, DhB Dh1     Dhjg ### #  ##.## #.#  ##...## #.######.#   Dh"##.#.....###.#  #............######.#  ##.###.######..   DhD #.# #.####..#  .# #.# #.#  .# ##'## #.#  .# ##...## #.#   Dh Dh*     ### #  ##.## #.#  ##...## #.######.#  ##.#.....###.#  #............######.#  ##.###.######..  # #.# #.####..#  # #.# #.#  # ##'## #.#  # ##...## #.#   DhY     ### #  ##.## #.#  ##...## #.######.#  #.#.....###.# # ............######.#  #.###.######..   #.# #.####..#   #.# #.#   ##'## #.#   ##...## #.#   Dhq     ### #  ##.## #.#  ##...## #.######.#  .#.....###.# .#  ......######.#  .###.######........  #.# #.####..#  #.# #.# [# ##'## #.# .# ##...## #.#   Dhw0235.0) Dh{ Dh},4.4 (16 Dhރ@ _Found a kite shield. DhX k............... Dh'Y  Dh\  Dhj~      ### #   Dh ##.## #.......@#  ##...## #.######.#  #.....###.# #.#  ######.#  Dh{  ###.######........  #.# #.####..#   Dh q#.# #.# .[#  ##'## #.# #..#  ##...## #.#  DhT (  Dh , Dh3  ### ############.## #........ ##...## #.######.....###.# ..........######...# #.....## #.#   Dh) B Dh R ### ############.## #........ ##...## #.######.....###.# ..........##### ###.######........  #.# #.####..#. #.[#.##b   bat (asleep)b.## .......# #.# 6.4 (2.0)bb.7.4 (3Kinetic Grapnel _A bat comes into view. Dhtf %### ############.## #........ ##...## #.######......###.# #. ..........##### ###.######.........#  #.# #.####..#.# #.b#.###'##.# ##...##...# .....### .......... .##..b[=8.4 (1 _The bat hits you but does no damage. Dhnb..2-9.8 (1.4 Dhp Dhqs~ _You miss the bat. The bat hits you but does no damage. The bat hits you. Dh### ############.## #........ ##...## #.######.....###.# ..........######.### ###.######....b.@..#  #.# #.####..##.# #.[#.##'##.# # ##...##...# .....## #.# #..#r   quokka (asleep) .......... b   bat.##..r+ .b3=-300 Dh; Dh  Dh^ Dh5_A quokka comes into view. Dh2 DhU 2.brr.=2.2 (1.4 Dh  Dhi _You closely miss the bat. The bat barely misses you. DhO Dh!Q DhQ Dh5[eb.r.. Dh](3.6 Dhd Dheh _You closely miss the bat. The bat closely misses you. x2 Dh   You closely miss the bat. The bat barely misses you.b.r.5.0 _The bat hits you but does no damage. Dh , Dh=! DhO(b.r[ DhP)V2-6.4 Dh@6 _You miss the bat. The bat hits you. The quokka closely misses you. Dh DhI Dh  You completely miss the quokka. The bat hits you but does no damage. Dhm Dht(7.8 Dh DhŲT _The quokka closely misses you. Dh!  DhR$  You closely miss the quokka. The bat hits you but does no damage. Dh%  Dha. q .b  The quokka barely misses you. Dh0 V3=9.2 Dha6  Dh9 > _The quokka bites you but does no damage. Dh  ### #########  ##.## #.......#...## #.#####  Dh8#.....###.# #.# ..........######@### ###.######........#.####.r#.  #.# b[#.#  ##'##  Dhk#..# ##...## #.# ... #.....##..### #.# ##...... DhB Dh rb..400 DhP _The bat barely misses you. Dhd  ### #########  ##.## #.......#...## #.##### #.....###.# #@# ..........######.### ###.######.....rb..####..#.# #.# [#.  ##'## #..# ##...## #.# ... #.....##..### #.#  Dh Dh Dh Dh Dh&Frb. Dh~'&1 Dh- Dh1w _The bat attacks as it pursues you! The bat closely misses you. x2 Dhm  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Dh7# Dh. #.b  You shape a spike launcher from a nearby wall. Dh6b5-------=2 Dh< Dh?T _The quokka closely misses you. Dh  You hit the quokka.  The quokka is almost dead. Dh'e0----3.6 (1.4 Dhl Dh+ _The quokka bites you. Dh.3V  ### #########  ##.## #.......#...## #.###### #.....###.# #.# ..........######r## ###.######......b..###..#.# #.# [#.#  ##'## #..# # ##...## #.# ... #.....##..##rb.-40 _The quokka closely misses you. Dhġ  ### #########  ##.## #.......#...## #.######. #.....###.# #r# ..........######b## ###.######........###..  #.#  Dh<O#.[#.  ##'## #..# # ##...## #.# ... Dh3* DhH  The rocky spike skewers the quokka. Dh{b   bat Dh# , DhT* b†.You kill the quokka! Dhg -------35 _The bat hits you but does no damage. Dh6  You sock the bat! Dh`j. Dht41=--47.0 (1.4Kinetic Grapnel Dh}5 Dh7G _You kill the bat! Dh >  Dh ### ############.## #........ ##...## #.######.....###.# #† ..........######.####...# #.....## #.# #..##   Dh^  Dh' Q-80 Dhh ### ############.## #........ ##...## #.######.....###.# # ..........######.### ###.######.........#..#..##..## .......# #.# ...   Dh"1# Dhi$@-9 DhC) Dh.s _You see here a quokka corpse. Dhd ### ############.## #........ ##...## #.######.....###.# #† ..........######@### ###.######.........#  #.# #.####..#.#... ........##......   Dhz Dh.50 _ Dh Dhk  Dh~p ### ############.## #........ ##...## #.######.....###.# #† ..........######.### ###.######......@..#  #.# #.####..# Dhr/#.# #.[#.##.... ........+   Dhx Dh$|2==6===1 Dh Dh Dh ### ############.## #........ ##...## #.######.....###.# #† ..........######.### ###.######.........  #.# #.####.@#.# Dh\{#.# #.[#.###'##.# #.$... ........#   Dh Dh&2 Dht Dhy* _Found 9 gold pieces. Dhk  ### ############.## #........ ##...## #.######.....###.# #† ..........######.### ###.######.........#  #.# #.####..#.#  ##'##.# ##...###...# ##...# .......##   Dhq  DhDs &3 Dhv  Dhy T _You see here a +0 kite shield. Dh Dh&4 Dh Dh* _p - a +0 kite shield# Dh# Dh^Equip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 hammer (weapon)  i - a +3 vampiric daggerm - a +0 mace  o - a +2 sling of freezing Armour (go to first with [)  b - a +0 robe (worn)  e - a +0 helmet (worn)  g - a +0 pair of boots (worn) # DhY k - a +0 pair of gloves (worn)p - a +0 kite shield Jewellery (go to first with "=)  d - a +6 ring of dexterity (worn)[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip % Dh)% DhJ% Dh  weed420 the Tinkerer### ##########  Mountain Dwarf##.## #........#% Dh'  Health: 32/33 =======================- ##...## #.######.#  Magic: 6/7====================---- #.....###.# #†#  AC: 9Str: 15 ..........######.###  EV: 11% DhInt: 15 ###.######.........#  SH: 0Dex: 14#.# #.####..#.#  XL:  4 Next: 14% Place: Dungeon:2% Dh#.# #.# #.@#.#  Noise: ---------  Time: 2154.0 (0.0)  ##'## #.# #..# #  a) +0 hammer ##...## #.# #...#  Cast: Kinetic Grapnel % Dh P#.....## #.# #..## .......# #.# ... ........##......   ........+ .$...   ........# ##...#% Dh\"   .......##  You sock the bat! _You kill the bat! _You see here a quokka corpse. _Found 9 gold pieces. _You see here a +0 kite shield. _p - a +0 kite shield% Dh,4% Dhd.% Dh8f  You start putting on your armour.% DhCY3=5.0 (1% Dh`% DhXe% Dhf+6.0 (2% Dhi% Dhn% DhHp+7.0 (3% Dhs% Dhw% Dh0y+8.0 (4% DhR|% Dh% DhG=9.0 (5% Dh% Dh  97 _You continue putting on your +0 kite shield. x5% Dhɍ% Dh_% Dh6 % DhR_You finish putting on your +0 kite shield.% Dhz 3% Dh~ % Dh % Dh $ _% Dh: % Dh d7====% Dh % Dh@ ### ########## .## #........# ..## #.######.# .#.....###.# #†# ...........######.### ###.######.........#  #.# #.####..#.#  #.# #.# #..#.# #'## #.# #@.# # ...## #.# #...#  ..## #.# #..## ..# #.# ... ..##....... .+ .$.... .# ##...## ## ##.. ## [9;% Dh 38H% Dh % Dh % Dh: % Dh S ##.## #........##...## #.###### .#.....###.# #†..........######.### .###.######.........  #.# #.####..# #..##'####..#  ##...###.@.# ##.....###.......# #.##...# ..##.......+ ..$####.  ##...##  % Dh7 ..## #.######.# #.#.....###.# #†# ...........######.### #.###.######.........# % Dh18  #.# #.####..#.#  #.# #.# #..#.# #'## #.# ##..# # ...## #.# #...#  % Dh: ..## #.# #@.## ..# #.##... ..##........ 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#.......###.## #. #@#####.##...## # #.# ##.#.....###. #.# #............ #.# ##.###.#########.####### #.# # #.......# #.# # #.##.##.# ##'## #& Dhu , #.##.##.# ##...## # #.#..##.#..## #& Dhw ,& Dhz & Dh  ######### ### ##.......###.## #.#####.##...## ##.#.....##...........#.###.######& Dh_ ..##.#..##.###.......### & Dh ,& Dh & Dh|  ######### ### ##.......###.## #.#####.##...## ##.#.....##...........#.###.##########.####### #.# ..#####.......##.........## & Dhb & Dh _ ######### ### ##.......###.## #.#####.##...## ##.#.....##...........#.###.##########.####### #.# .......# ##.##...............'.........'. & Dh0 ,& Dh & DhW2 ' ######### ### ##.......###.## #.#####.##...## ##.#.....##...........#.###.##########@####### #.# #.......# #.##.##.# ##'####....######...####.........## & Dh5N I ######### ### ##.......###.## #.#####.##...## ##.#.....##...........#.###.##########.####### #.# #...@...# ##.##.# ##'###.##.##.# ##...##.##...#..## ##.......##& DhQ ,& Dh7U & Dhw  ######### ### ##.......###.## #.#####.##...## ##.#.....##...........#.###.######& Dhxw ####.####### #.# .......# #.##@##.# ##'###.##.##.# ##...##.##.....##& Dhw #.#..####.########.....##& Dh&| ,& Dh & Dh z .......###.## #.#####.##...## ##.#.....##...........#.###.##########.####### #.# #.......# #.##.##.# ##'####...##& Dh #.##.....#####.......#####...##.##& Dh l#.......# ##...##& DhY ,& Dh & Dhz = #.#####.##...## # #.# ##.#.....### #.# #.......... #.# ##.###.#########.####### #.#  #.......# #.#  #.##.##.# ##'## & Dh  #.##.##.# ##...##  #.#@.##.#..##  #.#..##.#..#####.......& Dh .. ............'..' ######...####...#& Dha T #..## ##..##.########.. #.......# ##& Dh l #..####.# ##'& Dh & Dh & DhB & Dh   ##.#.....##...........#.###.#########.####### #.# .......# ##.##.# ##'######...##& Dh .##.....####.......######.......##..............'..'& Dh! ###...##.....# #.#& Dh & Dh ,& Dh'  #.# #.......... #.# ##.###.########.####### #.#  #.......# #.#& Dh1( H #.##.##.# ##'## #.##.##.# ##...## #.#..##.#..## #.#..##.#..#& Dh[* ####.@.....#................'....######...####... #..## ##..##.########.. #.......# ## #..####.# ##' #.....# #. #.##### #####.#& Dh. ,& Dh$3 & DhT 9 #.# ##.###.#######.####### #.#  #.......# #.# #.##.##.# ##'## #.##.##.# ##...## #.#..##.#..#& DhT L #.#..##.#..#######.......#........@.......'.######...####.. #..## ##..& Dh1U #.########.. #.......# ## #..####.# ##' #.....# #. #.##### ###& Dh{U Y##.# #.#######...###& Dh8Y ,& Dh \ & Dh} W #.# ##.###. ####.####### #.# #.......# #.# #.##.##.# ##'## #.##.##.# ##... #.#..##.# ##..... #.#..##.####.......##........'..######...####.......# #..## ##...... ##.##..... #.# ##... & Dh9 g #..####.# ##'##  #.....# #.#  #.##### #####.#  #.#...###& Dh B& Dh Z #.# ##.###. ####.# #.# #.......# #.# #.##.##.# ##' #.##.##.# ##... #.#..##.# ## #.#..##.####.......##........'..######...####..## #..## ##..... ##.#.... #.# ##...& Dhr  #..####.# ##'#  #.....# #.#  #.##### #####.#  #.#...### & Dh6 & Dh & DhĴ & Dh  #.# ##.###. ####.# #. #.......# #. #.##.##.# ##'& Dh  #.##.##.# ## #.#..##.# ## #.#..##.###.#.......##........'..######...####..## #..## ##.. ##.#... #.# ##.. #..####.# ##' #.....# #. #.##### #####. #.#...& Dh & Dh; & Dh) & Dhc  #.# ##.### ####.# # #.......# # #.##.##.# ## #.##.##.# ## #.#..##.# ## #.#..##.###.#.......##........'..######...####...#####. #..## ##..#. ##.& Dh+ #..#. #.# ##.#. #..####.# ###. #.....# #.. #.##### ##### #.#...& Dh+ ,& Dh & Dh.  #.# ##. ####.#  #.......#  #.##.##.#  #.##.##.# ## #.#..##.# ## #.#..##.###.#.......##........'..######...####..& Dh0 f$.#####.# #..## ##.. #.# ##.#. #.# #.# ## #.# #..####.#  #.# #.....#  ..# #.#####  #.#...& Dh3 ,& Dh6 & DhKX ) ####.####### .......# ##.##.# ##.& DhX "##.###....#########.......##..................'.######...####..$.#####.# #..## ##..& Dh Y t ##.########.###& DhY Z#....##..... & Dh^ ,& Dhb & Dh<  ####.# #.......# #.##.##.#  #.##.##.#  #.#..##.# ##& Dh O#. #.#..##.####...#.......##..............'.#& Dh v.######...####..#$.#####.# #..## ##. #.# ##.#& Dh  #.# #.#  #.# #..####.# #.# #.....# ..# #.#####  ### #.# #....##& Dh ,& Dh & Dhe  ####. #.......# #.##.##.# #.##.##.# # #.#..##.#  ##. #.#..##.###& Dh+ V#...#.......##..............'. #.######...####. #$.#####.# #..## ## #.# ##. #.# #.# #.# #..####.# #.# #.....# ..# #.#####  ### #.# #....##& Dh B& Dh  ####. #.......# #.##.##.## #.##.##.# #. #.#..##.#  ##.# #.#..##.#...#.......##..............' #.######...#### #$.#####.# #..## # #.# ##.  #.# #.#  #.# #..####.# #.# #.....# ..# #.#####  ### #.# #....##& Dh  ####. #.......## #.##.##.# #. #.##.##.# #. #.#..##.# ##.# #.#..##.#...#.......+.............. #.######... #$.#####.# #..##  #. #.# ##.# #.# #. #.# #..####. #.# #.....# ..# #.##### & Dh ### #. #....##& DhO ,& Dh & Dhe2  ####.#. #....... #. #.##.##.& Dh2 k #. #.##.##. #. #.#..##. ##.## #.#..##.& Dh4  ####...#....... +............. #.######... #$.#####.# #..## #.. #.# ##. #>. #.# ##.# #.# #..#####. #.# #.....##. ..# #.#####.# ### #. #....##& Dh < 1254.0 (95.0)& Dh@ & DhB ,5.0 (96& DhGH & DhI ; _Found a stone staircase leading down.' Dh;.........................' Dhz<' Dh?' Dhn ####. #.# # #.# #.##.## #.# #.##.## #.# #.#..## ##.## #.#..## ####...# + #.@......######... #$.#####.# #..## #..# #.# ##. #>.. #.# # #.## #.# #.. #. #.# #..... #. ..# #. .# ### #. #....' Dh_W#.# #..... #.# #.##.# #.# #.##. #.# #.#..#.## #.#..####...#########..... +.............. #........###### #@.#####.# # #..# #.# ##' Dh #>... #.# #.... #.##$# #.# #..## #.# .# #.# #.... #.. . ..# #.### .## #### #.  #.... ##...' Dh,' Dh܏' Dh},' Dh&' Dh3Y #.# #.##.###.# #.##.##.# #.#..###.##.#..#####...#########......+................ #........######...##..#####.# #..###.@# #.# ##.###>...# #.# #.....#.##$# #.# #..####.# .# #.# #.....' Dh#.. . ..# #.####.## ##### #.## #.... ##...#.### _You now have 102 gold pieces (gained 10).' Dh3' Dh' Dh .##.######...#########......+............... #........######...#..#####.# #..#..### ##.#>@..#......##$#### .....###.### ' Dh,' Dh' DhN) v#.# #.##.##.#.# #.#..##.##.## #.#..##.####...##.+.......#........######...##..#####.# #..## #..### #.# ##.##>.@.# #.# #.#.##$# #.# #..##.# .# #.# #.....##.. .. ..# #.#.## .##### #.## .##....#.###...#..##.###.#.#' Dh. ' Dh. ' Dh1 ' Dh..@# #.# #.#.##$# #.# #..####.#.##.# #.# #.....# #....###.##### #.## #.# #....##.#.# ##...#.#.# #.###.#.####.' Dh`Y ,' Dh] ' Dh=  .##.######...#########......+................ #........######...###..#####.# #..## ..### ##.#####>..........#.#######.##....# .... .######.###.##.##.## ' Dh ,' Dh X' DhY 1 ##.######...#########......+................ #........######...####..#####.# #..## #..### ##.######>..........#.######...# #........# #.#####.###.######..##.##...  _You now have 108 gold pieces (gained 6).' Dh ' DhX ' Dh ' Dh  ####...#########......+................ #........######...####..#####.# #..## ..### ##.#####>...........######' Dh[ #.##.###.#...# #...@....# #.#####.###.##### # #.# #....##.####.#.... ' Dhu ,' Dh ' Dh0  ####...#. + #........######... #..#####.# #..## #..### #.# ##. #>...# #.# # #.##.# #.# #..#### #.##.###.# #.....# #..@.....# #.##### #.###.##### #. # #.# #....## #.# ##...# #.# #.### #.# #.#### ..# #.##. ### #.## #.#' Dh U' Dh+  ####...# +.... #........######... #..#####.# #..## #..### #.# ##. #>...# #.# # #.##.# #.# #.. #.##.###.# #..... #.@......# #. #.###.##### #.## #.# #.... #.# ##...# #.# #.### #.# #. ..# #.##. ### #.## #.#' Dh. ,' Dhe2 ' DhR  ####...# +...... #........######... #..#####.# #.. #..### #.# ##. #>...# #.# # #.##.# #.# #.. #.##.###.# # #@.......# #. #.###.##### #. ## #.# #.... #.# ##... #.# #. #.# #. ..# #.## ### #.## #.#' DhV ,' DhoY ' Dh| 5 +.............. #........###### #..#####.# # #..### #.# ## #>...# #.# #... #.##.# #.# #..######.##.###.# #...#...#........# #.#####.##### #. ##.##.# #... .##.# ##.##.# #.####.# #. ..# #. ### #. #.#######.' Dh} ,' Dh ' Dh  #........#######..#####.# #..##..### #.# ##.###>...# #.# #....#.##.# #.# #..#######.##.###.# #....#...#........# #.### #.###.##### #.###@##.# #.....##.# ##.##.# .##.###.# #.#. ..# #.### ### #.# #.#.#######...#.#......###' Dh3 ,' Dh ' Dh ]+................ #........######.. #..#####.# #.. #..### #.# ##.# #>...# #.# #... #.##.# #.# #..# #####.##.###.# #...#...#........# #. #@###.##### #.###.##.#  #.##.##.. #.##.# #. .###.# #. . ..# #.## ### #.# ' Dh> `#.# #######..' Dh ,' Dh` ' Dh  ####...#########+................ #........###### #..#####.# #. #..### #.# ## #>...# #.# #.. #.##.# #.# # #####.##.###.# #..#..@#........# #.#.###.###.##### #.##.##.#  #.##.##. #.##.# #. .###.# #. . ..# #.## ### #. #' Dh8 ,' Dh ' Dh,  ####...# + #........###### #..#####.# # #..### #.# ## #>...# #.# # #.##.# #.# # #####.##.###.# # #.@.#........# #. #.###.###.##### #.#. ##.##.# #.. #.##.# ##.. #.##.# ##. .###.# #. . ..# # ## ### # #' Dh;  ####...# + #........ #..#####.#  #..### #.#  #>...# #.# # #.##.# #.# # #####.##.###.# # #@..#........# #' Dh-= L #.###.###.##### # #.# ##.##.# # ... #.##.#  ..# #.##.# #.# .###.#.. . ..### ## ### ' Dh? ,' Dh B ' Dha  +.............. #........#### #..#####.#  #..### #.# #>...# #.#  #.##.# #.# #####.##.###.# ...#........# ' Dhb ###.###.#####  ##.##.# ... #.##.# ...#. #.##.###.### ###.#... . ..###### ### ##### ' Dhx B' Dh  #........### #..#####.#  #..### #.# #>...# #.# #.##.# #.######.##.###.#...#........####.###.##### ##.##.# ...........##.##.####...#.##.##.##.#' Dh™ ##.###. ####.# ... # . ..###### ########. #...' Dhޛ ,' Dhk ' Dh ! ..#####.# ..### >....######## ##...#.......##. ##.###.###.#######...#.#####.##.# .......@...##.###...#.## ##.###. #.#... #. . .### #### ###.##.## ' DhM ,' Dh ' Dh ' Dh` F #..#####.#' Dh0 g #..### #.# #>...# #.### #.##.# #.#' Dh2 U. #####.##.###.# #. ##...#........# ##.###.###.###.######...#.#####.##.#....##.##.#' Dh #...#.##.##.##.# ##.###.# #.###.# ... #.. . ..# ### #### ###  #. # #.# #.' Dh ' Dh ,' Dh=C #..### #.# #>...# #.# ###.##.# #.# . #####.##.###.# #. ##...#........# ##.###.###.###.##### ####...#.#####.##.# ............##.##.# ####...#@##.##.##.#  ##.###.# #.###.# ... #.. . ..# ### #### ### #####.#...#.##.####.# #.#' DhF ,' DhI ' Dhdq #>...# #.# ###.##.# #.# . #####.##.###.# #. ##...#........# ' Dhs ##.###.###.###.##### ####...#.##.# ............##.##.# ####...#.##.##.##.#  ##.###@# #.###.# ... ##........# ### ######### ######.#.... #.##.### ##.# #.#..# ' Dhw s#.# # ' Dh B' DhJ ###.##.# #.# #. #####.##.###.# ##. ##...#........# #' Dh_ <##.###.###.###.##### #####...#.#####.##.# #............##.##.# #####...#.##.##.##.#  ##.###.#.#.###.# ... ##@.......# ### ########## #######.#.....#.#' Dh #.######.# #.# ..# #.# ### #.# ######### #.# #. #>...# #.# ## #.##.# #.#  . #####.##.###.#  #. ##...#........#  ##.###.###.###.#####  ####...#.#####.##.#  ............##.##.#####...#.##.##.##.# ##.###@#.#.###.# ... ##........#### ##########  ##### #. #.... #.# #.####.# #.#  ..#' Dh[ #.# # #..### #.# #>...# #.### #.##.# #.# . #####.##.###.# #. ##...#........# ##.###.#.##### ####...#.#####.##.# ............##.##.#####...#@##.##.##.# ##.###.#.#.###.# ... ##........#### ##########  #### #. #... #.# #.####.# #.# #..#####' Dh~ .# #..### #.# #>...# #.### #.##.# #.# . #####.##.###.# #. ##...#........# ##.###.###.###.##### ####...#.#####.##.# .......@....##.##.#####...#.##.##.##.# ##.###.#.#.###.# ... ##........#### ##########  ###  #. #..  #.# #.#  #..###[39;' Dh {49m #.# #>...# #.###+ #.##.# #.# .. #####.##.###.# #. ##...#........##.###.###.###.#####h####...#.#####.##.# .............##.##.# ####..@#.##.##.##.# ##.###.#.#.###.# ... ##........####. ########## #.#.## h   jackal (asleep)#. #. #.# #.#.# #.85.0 (30' Dh B6.0 (31' Dh) Y _A jackal comes into view.( Dh  #..### #. #>...# #. ##+# #.##.# #. ..# #####.##.###.( Dhf % #.# ##...#........ ##.###.###.###.( Dh R#h####...#.#####.##.#......##.##.# ####.@.#.##.##.##.#( Dh> J ##.###.#.#.###.# ...# ##.# ###.# ( Dh # #.# #.#( Dh   #.# # #.#( Dh|  # ##.# #( Dh ( DhJ 17.0 (1.0)( Dh ( Dh ( DhJ o #..### # #>...# # ##+# #.##.# #( Dh  ..# #####.##.### #.# ##...# ##.###.###.###.#h####...#.#####.##.#( Dh .##.##.# ####@..#.##.##.##.# ##.###.#.#.###.#( Dh]  ...# ##.# ##( Dh #.# # #.#( Dh  #.#  #.#( DhW ~ #.# ##.#( Dh R8( Dh ) DhM #..### #..###  #>...# ##+# #.##.#  ..# #####.##.## #.# ##...#...... ##.###.###.###.####h####...#.#####.##.#.......@........##.##.#) Dh.##.####...#.##.##.##.# ##.###.#.#.###.# ...# ##........####.# ########## #.# #.# #.# #.#) Dh[) Dh=9Kinetic Grapnel) Dh) Dhe) Dh' #.. #..### #>...# ##+# #.##.# ..# #####.##. #.# ##...# ##.###.###.###.) DhPj.##h####...#.#####.##.#.##.##.##.##.####...#.##.##.##.# ##.###.#.#.###.# ...# ##.# ###.# ) Dh# #.#  #.#  #.# ) DhyA #.#) Dh) Dh'90) Dh) Dh) Dh #.. #.. #>... ##+# #.##.) Dhz ..# #####.##. #.# ##...## ##.###.###.###..##h####...#.#####.##..##.##.#.##.####...#.##.##.##.# ##.###.#.#.###. ...# ##. ###.#  #.#  #.# ) Dhs #.#  #.#) Dh) DhI&1) Dh) Dh~) Dh-u #.. #.. #>) DhuJ## ##+# #.###h ..# #####.###h #.# ##...## #. ##.###.###.###.##h####...#.#####.##.##.##) Dhw{#.##.####...#.##.##.## #. ##.###.#.#.####. ...# #### ###.#  #.#hh 3 jackals (asleep)  #.#  #.# ) DhwA #.#) DhEh  2 jackals come into view.) Dh) Dh+hhh) Dh+hhhhh 4 jackalsA jackal comes into view.  2 jackals come into view.  The jackal barks! x2; You hear a bark! You hear an angry hiss. You hear a ) DhTS shout!  The jackal barely misses you.) DhD&====) Dhڼ\2 _The jackal barks!* Dh,* Dh4* Dh* Dh  You closely miss the jackal. You block the jackal's attack.  A ball python comes into view.* Dh* Dh* Dh* DhvSS   ball python (constriction)* Dh"b===-3.6 (1.6* Dh$* Dh(> _The jackal bites you but does no damage.* DhyP  You thump the jackal!* Dh  You kill the jackal!The ball python bites you but does no damage.* DhO  The ball python grabs you. The ball python constricts you.* Dh  You block the ball python's attack. The ball python constricts you.* DhU. 3* Dh2- 0 6---5.2Constr * Dh* Dh> _The jackal bites you but does no damage.* Dhd #..##..##>.## ##+# #.##.#. ..# #####.##.#h #.# ##...#.# #h ##.###.###.###.....##h####...#.#####.##..##.##.###.##S####...#.##.##.##.#. ##.###.#.#.###.#. ...# ##.## ###.# ##.#    jackal#.# * Dh. * Dh * Dh n  You escape the ball python's grasp. The jackal attacks as it pursues you!* Dh M.h@#.#* Dh] @   TerenceThe jackal barely misses you.* Dh g 9 =--60* Dh~ * Dh _Terence the Veteran comes into view. He is wielding a +0 short sword.+ Dh7  Casting: Construct Spike Launcher (safe; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+ Dh18*+ Dh~  You shape a spike launcher from a nearby wall.  The rocky spike skewers the jackal.+ Dh0S   ball python (constriction)+ Dh + Dhv+ Dh+ Dh0+ Dh.@.hS.##.#h   jackalS   ball python (constriction)+ Dh5-------7=7+ DhJ _You kill the jackal!, Dhy  Casting: Construct Spike Launcher (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells., Dh{C #..## weed420 the Tinkerer #..## Mountain Dwarf #>... Health: 32/33 =======================- ## ##+# #.##. Magic: 4/7=============----------- #. ..# #####.##. AC: 9Str: 15 #h #.# ##...#.... EV: 9Int: 15 # #. ##.###.###.###. SH: 7Dex: 14 ....##.####...#.#####.##. XL:  4 Next: 17% Place: Dungeon:2 , DhI~....@.hS@..........##.##. Noise: ==-------  Time: 2297.2 (0.0) ###.##.####...#.##.##.##. a) +0 hammer #. ##.###.#.#.###. Cast: Kinetic Grapnel #. ...# ##........ ## ###.# ######### #.#  @   Terence #.#  h   jackal #.#  S   ball python (constriction) #.# _You kill the jackal!Casting: Construct Spike Launcher (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (77% to hit)- Dh|+- Dhu> #..## weed420 the Tinkerer #..## Mountain Dwarf #>... Health: 32/33 =======================- ## ##+# #.##. Magic: 4/7=============----------- #. ..# #####.##. AC: 9Str: 15 #h #.# ##...#.... EV: 9Int: 15 # #. ##.###.###.###. SH: 7Dex: 14 ....##.####...#.#####.##. XL:  4 Next: 17% Place: Dungeon:2 ....@.hS@..........##.##. Noise: ==-------  Time: 2297.2 (0.0)- Dh0 - Dhـ###.##.####...#.##.##.##. a) +0 hammer- Dhc - Dh#. ##.###.#.#.###. Cast: Kinetic Grapnel- Dhk - Dh#. ...# ##........- Dhf - Dh## ###.# #########- Dha - Dh#.#  @   Terence- Dh - Dh#.#  h   jackal- Dh - Dh2#.#  S   ball python (constriction)- Dhˇ - Dhf#.# - DhCasting: Construct Spike Launcher (safe; 11% risk of failure)  - DhMConfirm with . or Enter, or press ? or * to list all spells.- Dh}Aiming: Kinetic Grapnel (safe; 8% risk of failure)  - Dh;Press: ? - help, Shift-Dir - straight line- Dh<Aim: a ball python (77% to hit)  - Dh6)The kinetic grapnel hits the ball python!- Dh- DhS- Dh- Dhm - Dh/#>- Dh - DhV## ##+# - Dh - Dh<R#. ..# - Dhŧ - Dh~P#h #.# - Dh  - Dhs# #. ##.##- Dh2 - Dh+....- Dh̹!.#. ....@.h†@....... ###..#. #. ##.## #. ...#  ## ###.#  #.#  #.#  #.# #.#- DhI8*- Dh Aiming: Kinetic Grapnel (safe; 8  Press: ? - help, Shift-Dir - straight line: a ball python (77% to hit)  The kinetic grapnel hits the ball python!  You kill the ball python!rocky spike skewers the jackal.- Dh3.@hhh 2 jackals- Dh;8-8.2 (1- DhǸ- Dh^ _The jackal is heavily wounded.- Dh  Casting: Kinetic Grapnel (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.. Dh) #..## weed420 the Tinkerer #..## Mountain Dwarf #>... Health: 32/33 =======================- ## ##+# #.##. Magic: 3/7==========-------------- #. ..# #####.##. AC: 9Str: 15 #h #.# ##...#.... EV: 9Int: 15 # #. ##.###.###.###. SH: 7Dex: 14 ....##.####...#.#####.##. XL:  4 Next: 18% Place: Dungeon:2 .....@hh@..........##.##. Noise: =--------  Time: 2298.2 (0.0) ###.##.####...#.##.##.##. a) +0 hammer #. ##.###.#.#.###. Cast: Kinetic Grapnel[12. DhL,;13H #. ...# ##........ ## ###.# ######### #.#  @   Terence #.#  hh 2 jackals #.#  #.# _The jackal is heavily wounded.Casting: Kinetic Grapnel (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (heavily wounded, 67% to hit). Dh #..## weed420 the Tinkerer #..## Mountain Dwarf #>... Health: 32/33 =======================- ## ##+# #.##. Magic: 3/7==========-------------- #. ..# #####.##. AC: 9Str: 15 #h #.# ##...#.... EV: 9Int: 15 # #. ##.###.###.###. SH: 7Dex: 14 ....##.####...#.#####.##. XL:  4 Next: 18% Place: Dungeon:2 .....@hh@..........##.##. Noise: =--------  Time: 2298.2 (0.0) ###.##.####...#.##.##.##. a) +0 hammer #. ##.###.#.#.###. Cast: Kinetic Grapnel #. Dh\. ...# ##........ ## ###.# ######### #.#  @   Terence #.#  hh 2 jackals #.#  #.# Casting: Kinetic Grapnel (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (heavily wounded, 67% to hit)  The kinetic grapnel hits the jackal.. Dhj #> ## ##+#  #. ..#  #h #.#  # #. ##.## .....#. . DhT.....@h†@....... ###..#. #. ##.## #. ...#  ## ###.#  #.#  #.#h   jackal #.# #.#. Dh}8*. Dh Aim  Press: ? - help, Shift-Dir - straight line: a jackal (heavily wounded, 67% to hit)  The kinetic grapnel hits the jackal.  You kill the jackal!rocky spike skewer. DhC. Dh. Dh^ d.@h. DhU$b3=209.2 (1. Dh(. DhJ*a _The jackal is moderately wounded./ Dht * You hit the jackal./ Dh]  The jackal is almost dead.The rocky spike skewers the jackal./ Dhy)/ Dh'=8*/ Dh[  You kill the jackal!The rocky spike skewers Terence./ DhD/ DhQ.@/ Dhd2=300.8 (1.6 _Terence is lightly wounded./ DhQq * You hit Terence.0 Dh  Terence is moderately wounded.The rocky spike skewers Terence but does no damage.0 Dhp0 Dhz  Terence is moderately wounded.The rocky spike skewers Terence.0 Dh @Terence is moderately wounded.2.4 _Terence closely misses you. x20 Dh۲ #You closely miss Terence.  Terence is moderately wounded.0 DhS0-4.00 Dh~0 DhWV _You block Terence's attack. Terence hits you but does no damage.1 Dhѣ  Casting: Kinetic Grapnel (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1 Dh8*1 DhG{  You shape a spike launcher from a nearby wall.  The rocky spike skewers Terence.1 Dhd @#Terence is heavily wounded.Terence says, "I retired to this dungeon. Do you want to retire to theafterlife?"1 Dhf=1-------=501 Dhm1 DhVrQ _Terence closely misses you.1 Dhwd y *You hit Terence but do no damage.1 Dh:  Terence is heavily wounded.The rocky spike skewers Terence.1 Dh2 Dhj  Terence is severely wounded.The rocky spike skewers Terence.2 Dh$~ @Terence is severely wounded.2 Dhg2===----6.6 (1.62 Dh2 Dh: _Terence hits you but does no damage.2 Dh-1f *You barely miss Terence.2 Dh  Terence is severely wounded.The rocky spike skewers Terence but does no damage.2 Dh}2 DhT  Terence is severely wounded.The rocky spike skewers Terence.2 DhL @Terence is almost dead.Terence screams, "I fought strong elephant-riders! You're not strong!"2 DhE(8.22 Dh52 Dhe _Terence misses you. You block Terence's attack.2 Dhf *You barely miss Terence.3 Dh8  Terence is almost dead.The rocky spike skewers Terence.3 Dh<)3 Dh8)3 Dhy ===579.8Kinetic Grapnel _You kill Terence!3 Dh3 Dhh _Your Dodging skill increases to level 2!3 Dh@ g #.. #.. #> ## ##+# #.## #. ..# #####.## #. #.# ##...# # #. ##.###.###.### ....##.####...#.#####.## ..##.##3 Dh<  ###.##.####...#.##.##.## #. ##.###.#.#.### #. ...# ## ## ###.#  #.#  #.#  #.#  #.#3 Dh 3 Dhs =--100 _3 DhI 3 Dh s _Items here: ) [ ††††.4 Dhr4 Dh Pick up what? 16/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 short sword Armour (select all with [)b - a +0 scale mail Carrion a ball python corpse a jackal corpse a jackal corpse 4 Dh{a jackal corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]5 Dh#;%#..# weed420 the Tinkerer#..# Mountain Dwarf#>.. Health: 33/33 ========================## ##+##.## Magic: 2/7======------------------#. ..# #####.## AC: 9Str: 15#. #.# ##...#... EV: 9Int: 15# #. ##.###.###.### SH: 7Dex: 145 DhE>....##.####...#.#####.## XL:  4 Next: 57% Place: Dungeon:2.......@...........##.## Noise: ---------  Time: 2310.8 (0.0)###.##.####...#.##.##.## a) +0 hammer#. ##.###.#.#.### Cast: Kinetic Grapnel#. ...# ##.......## ###.# #########.##.##.##.#Terence is almost dead.The rocky spike skewers Terence. _You kill Terence! _Your Dodging skill increases to level 2! _Items here: ) [ ††††.  Okay, then.5 DhPGx _B DhKB DhMB Dh mS Dh0  Spells (Memorise)TypeFailure Level  a - Launch Clockwork Bee Forgecraft21% 3b - Awaken ArmourEarth/Forgecraft93% 4  c - Forge Blazeheart GolemFire/Forgecraft93% 4  d - Forge Lightning SpireAir/Forgecraft93% 4  e - Forge Phalanx Beetle Forgecraft100% 6  f - Fortress BlastForgecraft100% 6 4 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitX Dh4X DhX Dh#..# weed420 the Tinkerer#..# Mountain Dwarf#>.. Health: 33/33 ========================## ##+##.## Magic: 2/7======------------------X Dh#. ..# #####.## AC: 9Str: 15#. #.# ##...#... EV: 9Int: 15# #. ##.###.###.### SH: 7Dex: 14....##.####...#.#####.## XL:  4 Next: 57% Place: Dungeon:2.......@...........##.## Noise: ---------  Time: 2310.8 (0.0)###.##.####...#.##.##.## a) +0 hammer#. ##.###.#.#.### Cast: Kinetic Grapnel#. ...# ##.......## ###.# #########.##.##.##.#Terence is almost dead.The rocky spike skewers Terence. _You kill Terence! _Your Dodging skill increases to level 2! _X DhM[39;49mItems here: ) [ ††††. _Okay, then.X DhlX DhMemorise Launch Clockwork Bee, consuming 3 spell levels and leaving 1? Y - Yes  N - NoY DhC Y Dh #..# weed420 the Tinkerer#..# Mountain Dwarf#>.. Health: 33/33 ========================## ##+##.## Magic: 2/7======------------------#. ..# #####.## AC: 9Str: 15#. #.# ##...#... EV: 9Int: 15# #. ##.###.###.### SH: 7Dex: 14....##.####...#.#####.## XL:  4 Next: 57% Place: Dungeon:2.......@...........##.## Noise: ---------  Time: 2310.8 (0.0)###.##.####...#.##.##.## a) +0 hammer#Y Dh . ##.###.#.#.### Cast: Kinetic Grapnel#. ...# ##.......## ###.# #########.##.##.##.#Terence is almost dead.The rocky spike skewers Terence. _You kill Terence! _Your Dodging skill increases to level 2! _Items here: ) [ ††††. _Okay, then.Y Dh A1.8 (1Y Dh  The rocky spike skewers Terence. _You kill Terence! _Your Dodging skill increases to level 2! _Items here: ) [ ††††. _This spell is quite dangerous to cast!Y Dh A2.8 (2Y Dh Y Dhξ +3.8 (3Y Dh Y Dh Y Dh +4.8 (4Y Dh Y Dh _You start memorising the spell. You continue memorising. x3Y Dhh Y Dh Y Dh c _You finish memorising. Spell assigned to 'c'.Z Dh;Z DhZ Dh_ Z DhZ DhG$ _Z Dh`Z Dhhl3====Z DhoZ DhZ Dh6Z Dh7gZ DhA80Kinetic GrapnelZ Dh8ng   hobgoblin (wandering)Z Dhm9Z DhAZ Dh`B$6.8 (2Z DhEZ DhF$7.8 (3Z DhJZ DhM Z Dh,NZ DhN8_A hobgoblin comes into view.Z Dh+O[ DhP  Casting: Construct Spike Launcher (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.] DhHn ] Dho The spell is quite dangerous to miscast (21% risk of failure)! Continue anyway?  Y - Yes  N - No^ Dh ^ Dh  #..# weed420 the Tinkerer #..# Mountain Dwarf #>.. Health: 33/33 ======================== ## ##+# #.## Magic: 0/7------------------------ #. ..# #####.## AC: 9Str: 15 #. #.# ##...#... EV: 9Int: 15 # #. ##.###.###.### SH: 7Dex: 14 ....##.####...#.#####.## XL:  4 Next: 57% Place: Dungeon:2 .......@...........##.## Noise: ---------  Time: 2317.8 (0.0) ###g##.####...#.##.##.## a) +0 hammer #. ##.##[40^ Dh gm#.#.#.### Cast: Kinetic Grapnel #. ...# ##....... ## ###.# ######## #.#  g   hobgoblin (wandering) #.#  #.#  #.# _A hobgoblin comes into view.Casting: Construct Spike Launcher (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (quite dangerous; 21% risk of failure)  Press: ? - help, Dir - move targetAim: a hobgoblin (wandering, hasn't noticed you)c DhP+c Dh #..# weed420 the Tinkerer #..# Mountain Dwarf #>.. Health: 33/33 ======================== ## ##+# #.## Magic: 0/7------------------------ #. ..# #####.## AC: 9Str: 15 #. #.# ##...#... EV: 9Int: 15 # #. ##.###.###.### SH: 7Dex: 14 ....##.####...#.#####.## XL:  4 Next: 57% Place: Dungeon:2 .......@...........##.## Noise: ---------  Time: 2317.8 (0.0) ###g##.####...#.##.##.## a) +0 hammer #. ##.###.#.#.###c Dhe[37m Cast: Kinetic Grapnel #. ...# ##....... ## ###.# ######## #.#  g   hobgoblin (wandering) #.#  #.#  #.# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (quite dangerous; 21% risk of failure)  Press: ? - help, Dir - move targetAim: a hobgoblin (wandering, hasn't noticed you)  You lock target on the hobgoblin and prepare to deploy your bee.  (Press . to continue winding your bee.)c Dh #> ## ##+#  #. ..#  #. #.#  # #.  ....g ###. #.  #. ...#  c DhS## ###.# c Dh c Dh^0#.#c Dhgc Dhc Dh c DhW.#.#c Dh c Dh.#.#c Dh c DhM.#.#c Dhc Dh===8.8 (1Kinetic GrapnelWinding c Dh+  c DhAiming: Launch Clockwork Bee (quite dangerous; 21% risk of failure)  c DhFLPress: ? - help, Dir - move target  c DhWAim: a hobgoblin (wandering, hasn't noticed you)  c DhNGYou lock target on the hobgoblin and prepare to deploy your bee.  c Dhb(Press . to continue winding your bee.) c DhV _The hobgoblin shouts!e Dhe Dha.g---9. e Dhe Dh] @ _You continue winding your clockwork bee...f Dhp.g---20..  _You continue winding your clockwork bee...g Dh>$= y(ally target)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the hobgoblin.  The hobgoblin barely misses you.=1 _Your clockwork bee barely misses the hobgoblin.h Dh|A5  The hobgoblin barely misses you.Your clockwork bee barely misses the hobgoblin.  You barely miss the hobgoblin.  Your clockwork bee misses the hobgoblin.h DhBSYou block the hobgoblin's attack.  Your clockwork bee stings the hobgoblin!h DhkJh .#.#h Dhp593.4 (1.6h Dhxh DhzI _The hobgoblin dies!i Dh 3i Dh i Dh i Dh *0.0*   dormant clockwork bee (minion)You start resting.i Dh< I-4.4 (1i Dh L _Your clockwork bee winds down and falls to the ground.j Dhz3j Dh j Dh.Xj Dh0:a1===j DhAj DhfBj DhEj Dh]^Bj Dhbj Dh cj Dh;fj Dhjj DhOkj Dhk===j Dhlj Dhoj Dhrj Dhsj Dh_xj Dh|j Dh}j Dhj Dh[j Dhj Dhj Dhj Dhj Dhb.j Dhȟj DhXj Dh j Dhۦ j DhUj Dh2_Your dormant clockwork bee falls apart.j Dhj Dhj Dhj Dhj Dhj Dhj Dh2j DhP===j Dhj Dhdj Dhj DhJj Dhj DhRj Dhj Dhj DhQj Dhj Dhj Dhj DhCj Dh===j Dhj Dhj Dhj Dhj DhUj Dh_j Dhj Dhj Dh!j Dhj Dhj Dh4j Dhj Dhxj Dhj DhVj Dh j Dhj DhAj Dh3j Dh#====j Dhj Dh[j Dhmj DhAj Dh j Dh[j Dhj Dhj Dh j Dhj DhNj Dhj DhEj Dh====j Dh(j Dha"j Dh&j Dh['j Dh*j Dh.j Dhj/j Dh2j Dh6j Dh7j Dh:j Dh@j DhcAj DhDj DhHj Dh!Ij DhKj DhPOj DhOj DhSP4j DhP===j DhQj DhSj DhWj DhXj DhL[j Dh^j DhD_j Dhaj Dh fj Dhfj Dhkj Dhdoj Dhpj Dh~p===j Dhpj Dh8tj Dhwj Dhxj Dh^{j Dhj Dh€j Dhj Dhj Dhj Dh?j DhWj Dhrj Dhɖj DhКj Dhvj DhĞj Dhj Dhj Dhq5j DhP====j Dhj Dhj Dhj Dh9j Dh?j Dhj Dh:j Dhj Dhcj Dhj Dhj DhGj Dhj DhS====j Dhj Dhwj Dhj Dh-j Dhj Dhlj Dhj Dhj Dhj Dh;j DhGj Dhj Dh_j Dh#j Dh.j Dhj Dhj DhNj Dhj Dh[6j Dh===j Dhj DhUj Dh)j Dhj Dhj Dhj Dh2j Dhj Dh],j DhPj Dh!j Dh";===j Dh%j Dh*,j Dhd.j Dh3,j Dh7j Dh<j DhR=j Dh @j Dh ### ##+# #. #.. ..# #####. #.# #.# ##...#.## #.# ##.###.###..##.####...#.#####.).##.j Dh=u#.##.####...#.##.##. #.# ##.###.#.#. #.. ...# ## ### ###.#  #.#  #.#  #.#  #.# _Magic restored.j Dh%z3j Dh}j Dh>### ##+#.#.. ..# ##### #.# ##...#...#####.###.###.##....##.####...#.#####....)...........####.##@####...#.## #.# ##.###.#.#.#. ...# ##......######.# ####### #.j DhJ##j Dh,j Dh]j Dh! >### ##+#.#.. ..# ##### #.# ##...#...#####.###.###.##.....##.####...#.#####.........)...........####.##.####...#.## #@# ##.###.#.#.#......# ##......j Dh######.# #######..#j Dh,j Dhj Dhv ### ##+#.#.. ..# ##### #.# ##...#...#####.###.###.##....##.####...#.#####....)...........####.##.####...#.## #.#####.###.#.#.#......# ##......######.# ####### j Dh8#.# # #.# ###### j Dh R====j Dhj Dh( M #>.## ##+# . ..# #####.# #.# #.# ##...#..### #.# ##.###.###.###.####...#.###........)..........####.##.####...#.##.##.j Dh).#####.###.#.#.##.......# ##......#######.# ########.#j Dh#.,j Dh2j Dh@TM. #>.## ##+# . ..# #####.# #.# #.# ##...#...### #.# ##.###.###.#.....##.####...#.###........)..........####.#...#.##.##.#####.###.#.#.##j DhzV.......# ##......#######.# #######j DhRZ,j Dh*^j Dh@ # # #> ### ##+# #. #.. ..# ##### #.# #.# ##...#.#.### #.# ##.###.##.####...#.#####.j Dh #......@.)...........##.#####.##.####...#.##.##.# #.#####.###.#.#.# #.......# ##.....#######.# ######  #.#  #.#  #.# #.#j Dh{,j Dhj DhB  #   #   #   ### ##+# #   #.. ..# #####   #.# #.# ##...#  #.#### #.# ##.###.###.  j Dh6.##.####...#.#####   #.).##   #####.##.####...#.##.##   #. #.#####.###.#.#.  #. #.......# ##  .. #######.#  ## #.#   #.#   #.#   #.#j Dh,j Dhj Dh"3        ### ##+#   #.. ..#  # #.# #.# ##...  j Dh#.######.# ##.###.###  .##.####...#.   #.).   #####.##.####...#.##.   #.##.#####.###.#.#   #.##.......# ##   ..##.#   ### #.#   #.#  j Dhfu #.#   #.#j Dh7Q ### ##+#.. ..# ###### #.# ##...###.######.# ##.###.###........##.####...#.# #........)...........#####@##.####...#.## #.##.#####.###.......# ##...  ##.#j Dh ### ##+#.. ..# ###### #.# ##...###.######.# ##.###.###........##.####...#.# #........)...........#####.##.####...#.## #.###.......# ##.....########.# #####  ..# ### ##+#.. ..# ###### #.# ##...###.######.# ##.###.###........##.####...#.# #........)...........####.##.####...#.## #.###.......# ##...........########.# ############# #.#   # #.# DhC39;49m ###  .. ..# ###### #.# ##...###.######.# ##.###.###j DhK........##.####...#.# #........)...........####.##.####...#.## #.###.#######.##.......# ##..........@########.# ############# #.#    #.####.#####.. j Dh\j Dh  #.. ..#   # #.# #.# ##  ###.######.# ##.###.  ........##.####...#.  #........).  #####.##.####...#.##.j Dh4x  #.##.#####.###.#. .#.##.......# ## .##.#  # #.#  #.#   #.#   #.#  ##.#  ..#  # #.#   #.####.#####j Dh,j Dhj Dh:  #.. ..#   # #.# #.# ## j Dh! ###.######.# ##.###.  ..##.####...#.  #........)j Dh|  #####.##.####...#.##  #.##.#####.###.#j Dh)  #.#.##.......# ##  #.##.# j Dh0 # #.#  #.#  j Dh #.#   #.#  ##.# j Dh ..#  # #.#  j Dh8J #.####.#####j Dh,j Dhpj Dh   #.. ..#   # #.# #.# ##  ###.######.# ##.###.j Dh&!  .##.####...#.  #........) j Dh# . #####.##.####...#.  #.##.#####.###.  #.#.##.......# ##  #.##.#   # #.#  #.#   #.#   #.#  ##.#  ..#  # #.#   #.####.j Dh' ,j Dh+ j DhL 8  #.. ..#   # #.# #.#  j DhVM  ###.######.# ##.###  .##.####...#. j DhM  #........)  #####.##.####...#.  #.##.#####.###j DhN '  #.#.##.......#   #.##.# j DhlN   # #.#  #.#  j DhN  #.#   #.#  ##.# j Dh!O  ..#  # #.#  #.####.j DhO j DhS ,j Dh}W j Dh-x n  #.. ..#  # #.# #.#   ###.######.# ##.j Dhx  .##.####...#  #........) j Dhx  #####.##.####...#  #.##.#####.  #.j DhRy #.##.......#   #.##.#  j Dh{{ # #.#  #.#   #.#   #.#  ##.#  ..#  # #.#  #.####.j Dhb ,j Dh j Dh M  #.. ..#  # #.# #.#  ###.######.# ##.j Dh.  .##.####...  #........) j Dh ( #####.##.####...  # #.##.#####.  #.j Dh #.##.......#  #.##.#  j DhZ # #.#  #.#   #.# j Dh v  #.#  ##.# j Dh  ..#  # #.#  #.####.j Dh j Dh( ,j DhM j DhZ   #.. ..  # #.# #.  #####.######.# ##.  #.j Dh .##.####  #. #........)  #. #####.##.####  #. #.##.#####.  #.j Dh< #.##.......  #.#.  # #.j Dh  #.  #.  #. j Dh  ##.  ..  # #. j Dhd E #.####.j Dh ,j Dh j Dh   #..   # #.# #  #####.######.# ##  #..j Dh B.##.####  #.# #........)  #.# #####.##.####  #.# #.##.#####  #.j Dhp #.##.  #.#  # #j Dh  #  #  # j DhB  ##    # # j Dh D #.####j Dh. ,j Dh j DhP& zM## ## . . # #.# ####.######.# ##j Dh.' ,........##.####........)...####. #.##.############.##......j Dh' .........################## #j Dh+ ,j Dh. j DhP <M ## ## . . # #.# j DhP %####.######.# ##........##.####........)...####. #.##.#####j DhQ #######.##...............#######  ############j DhqQ j DhgV ,j DhPq j Dh !M ## ## . . # #.# ####.######.# ##........##.####........)...####. #.##.############.##......  #.........#########j Dho j Dh} ,j Dh j Dh M ## ## . . # #.# ####.######.# ##........##.####........)...####. #.##.#####  #.#######.##......j Dh| j DhQ ,j Dh j DhZ M ## ## . . # #.# ####.######.# ##........##.######........)...#####.  #.# #.##.#####j Dh Bj Dh k     ### ##+ #.. . # #.# #. #####.######.# ##. #.##.####. #.###........). #.# #####.##.####. #.# #.##.#####. #.#######.##..j Dhb > #...#. #### #. #. #.j Dh j Dh  j Dh& j DhH9      ### ##+# j Dh9 `#.. ..# # # #.# #.# #####.######.# ##.#j Dhm:  #.##.####. #.###........).j Dh: J #.# #####.##.####. #.# #.##.#####.#j Dh|;  #.#.##.......# #..#j Dh< .# ### #.# j Dh< ]#.# #.#j Dh D ,j DhI j Dhm   .# .# .#j Dhpn  .# ### ##+#  .# #.. ..#  j Dhn B#.# #.# #.#  #####.######.# ##.# #.j Dhuo &##.####...#j Dho  #.###........). #.# #####.##.####...# #.# #.##.#####.# j Dhsp v #.#.#j Dhq # #.# #.# #.#j Dhu ,j Dhy j Dh V  #..  #.#  #.#  #.# j Dht #.# ### ##+#  #.# #.. ..#  #.# #.# #.#  #####@######.# ##.## #.........##.####...# #.###........)........ #.# #####.##.####...#. #.# #.##.#####.### #.#######.##.......# # #.........########.# ########### j Dh ,j DhW j Dh M#$. ## ##+. ..#  #@# #.# #.# #####.######.# ##.####.........##.####...#  #.###........).........##.#j Dh M .#$. ## ##+. ..#  #.# #.# #.# ####.######.# ##.### j Dh  #.........##.####...#.##...#j Dh ,j Dh; j Dh" M# .#$j Dh4# . ## ##+. ..# j Dh# > #.# #.# #.#   #####.######.# ##.####j Dh6& T j Dh) ,j Dh. j DhO M# ..#$.j Dh\P ## ##+. ..#  j DhP #.# #.# #.# #j Dh:V ,j DhZ j Dh{| M###.# ...#$.. j Dh} ## ##+ #.# #.. ..####j Dhׁ ,j Dhم j Dh SM ##.## ....####$..W.......#  j Dh H#.# ### ##+#W   phantom (dormant)#..j Dh L-Kinetic Grapnelj Dh 1421.4 (97.0)j Dh+ ,2.4 (98j Dhp j Dh Z _A phantom comes into view.l DhY  Casting: Launch Clockwork Bee (quite dangerous; 21% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.l Dh 4  weed420 the Tinkerer .# Mountain Dwarf .# Health: 33/33 ======================== .###  Magic: 6/7====================---- .#.##  AC: 9Str: 15 ....###  EV: 9Int: 15 ##$.*W...  SH: 7Dex: 14 #.**..#  XL:  4 Next: 59% Place: Dungeon:2 #@#l Dh  Noise: ---------  Time: 2422.4 (0.0) #.# a) +0 hammer #.# Cast: Kinetic Grapnel #.# ### ##+#  #.# #.. ..#  #.# #.# #.# # W   phantom (dormant) #####.######.# ##.### #.........##.####...#. #.###........)........ _A phantom comes into view.Casting: Launch Clockwork Bee (quite dangerous; 21% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a phantom (dormant, 100% to hit)m Dh) weed420 the Tinkerer .#Mountain Dwarf .#Health: 33/33 ======================== .###Magic: 6/7====================---- .#.##AC: 9Str: 15 ....###EV: 9Int: 15 m Dhh##$.*W...SH: 7Dex: 14 #.**..#XL:  4 Next: 59% Place: Dungeon:2 #@#Noise: ---------  Time: 2422.4 (0.0) #.#a) +0 hammer #.#Cast: Kinetic Grapnel #.# ### ##+# #.# #.. ..# m Dh #.# #.# #.# # W   phantom (grapneled)  #####.######.# ##.###  #.........##.####...#.  #.###........)........Casting: Launch Clockwork Bee (quite dangerous; 21% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a phantom (dormant, 100% to hit)  The kinetic grapnel hits the phantom.m Dhm DhBW...m Dh|3=3.4 (1m Dhɥm Dhwonfirm with . or Enter, or press ? or * to list all spells.  Aiming: Kinetic Grapnel (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a phantom (dormant, 100% to hit)  The kinetic grapnel hits the phantom. _The phantom is lightly damaged.m DhM  Casting: Kinetic Grapnel (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.n Dh9+n Dh: n DhQ;N weed420 the Tinkerern Dh; n Dh/<.#n Dh<C Mountain Dwarfn Dh= n Dh=.#n Dh> Health: 33/33 ========================n Dh? n Dh?Z.###  Magic: 5/7n Dh?O=================-------n Dh|B .#.##  AC: 9Str: 15 ....###  EV: 9Int: 15 ##$.W....  SH: 7Dex: 14 #.**..#  XL:  4 Next: 59% Place: Dungeon:2 #@# Noise: =--------  Time: 2423.4 (0.0) #.# a) +0 hammer #.# Cast: Kinetic Grapnel #.# ### ##+#  #.# #.. ..#  #.# #.# #.# # W   phantom (grapneled) #####.######.# ##.### #.........##.####...#. #.###........)........ _The phantom is lightly damaged.  n DhBCasting: Kinetic Grapnel (safe; 7% risk of failure)  n DhpCMConfirm with . or Enter, or press ? or * to list all spells.n DhC}Aiming: Kinetic Grapnel (safe; 7% risk of failure)  n Dh`D;Press: ? - help, Shift-Dir - straight linen DhDTAim: a phantom (lightly damaged, grapneled, 64% to hit)n Dh weed420 the Tinkerer .#Mountain Dwarf .#Health: 33/33 ======================== .###Magic: 5/7=================------- .#.##AC: 9Str: 15 ....###EV: 9Int: 15 ##$.W....SH: 7Dex: 14 #.**..#XL:  4 Next: 59% Place: Dungeon:2 #@#Noise: =--------  Time: 2423.4 (0.0) #.#a) +0 hammer #.#Cast: Kinetic Grapnel #.# ### ##+# #.# #.. ..# n DhC[40m#.# #.# #.# # W   phantom (grapneled)  #####.######.# ##.###  #.........##.####...#.  #.###........)........Casting: Kinetic Grapnel (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a phantom (lightly damaged, grapneled, 64% to hit)  The kinetic grapnel hits the phantom.n Dh%..W4.4 (1Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a phantom (lightly damaged, grapneled, 64% to hit)  The kinetic grapnel hits the phantom. _The phantom is moderately damaged.n Dh~g  Casting: Kinetic Grapnel (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.n Dh[  weed420 the Tinkerer .# Mountain Dwarf .# Health: 33/33 ======================== .###  Magic: 4/7=============----------- .#.##  AC: 9Str: 15 ....###  EV: 9Int: 15 ##$......  SH: 7Dex: 14 #.*W..#  XL:  4 Next: 59% Place: Dungeon:2 #@# Noise: =--------  Time: 2424.4 (0.0) #.# a) +0 hammer #.# Cast: Kinetic Gn DhH0rapnel #.# ### ##+#  #.# #.. ..#  #.# #.# #.# # W   phantom (grapneled) #####.######.# ##.### #.........##.####...#. #.###........)........ _The phantom is moderately damaged.Casting: Kinetic Grapnel (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a phantom (moderately damaged, grapneled, 64% to hit)o Dh6 weed420 the Tinkerer .#Mountain Dwarf .#Health: 33/33 ======================== .###Magic: 4/7=============----------- .#.##AC: 9Str: 15 ....###EV: 9Int: 15 ##$......SH: 7Dex: 14 #.*W..#XL:  4 Next: 59% Place: Dungeon:2 #@#Noise: =--------  Time: 2424.4 (0.0) #.#a) +0 hammer #.#Cast: Kinetic Grapnel #.# ### ##+# #.# #.. ..# #.o Dh9[40m# #.# #.# # W   phantom (grapneled)  #####.######.# ##.###  #.........##.####...#.  #.###........)........Casting: Kinetic Grapnel (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a phantom (moderately damaged, grapneled, 64% to hit)  The kinetic grapnel hits the phantom but does no damage.o Dh֮o Dh9W.o Dh+5.4 (1o Dhwo Dh͹bConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a phantom (moderately damaged, grapneled, 64% to hit)  The kinetic grapnel hits the phantom but does no damage. _The phantom is moderately damaged.o Dh d The grapnel guides your strike. You sock the phantom!  The phantom is heavily damaged.=7.0 (1.6 _You block the phantom's attack. x2p Dhi7  You closely miss the phantom.The phantom is heavily damaged.-8.6 _The phantom barely misses you.p Dh:25  You sock the phantom!  The phantom is almost destroyed.=30.2 _You block the phantom's attack. x2p Dhш   You sock the phantom!. weed420 the Tinkerer .#Mountain Dwarf .#Health: 33/33 ======================== .###Magic: 4/7=============----------- .#.##AC: 9Str: 15 ....###EV: 9Int: 15 ##$......SH: 7Dex: 14 #.....#XL:  4 Next: 165% Place: Dungeon:2 #@#Noise: =--------  Time: 2431.8 (1.6) #.#a) +0 hammer #.#Cast: Kinetic Grapnel #.# ### ##+# #.#p Dh  #.. ..# #.# #.# #.# #   #####.######.# ##.###   #.........##.####...#.   #.###........)........  _The phantom barely misses you.You sock the phantom!  The phantom is almost destroyed. _You block the phantom's attack. x2  You sock the phantom! _You destroy the phantom! -  The phantom is almost destroyed. _You block the phantom's attack. x2  You sock the phantom! _You destroy the phantom!Your Forgecraft skill increases to level 6!You have reached level 5!p DhK /  --more--q Dh< 8/384/8-535% Kinetic Grapnel _r Dh ...........r Dh !....r Dhr Dh,r DhV5=== _r Dh~r Dh,r Dhl r Dh,r Dhr DhI,r Dhr Dh$Q===r Dh(r Dh.,r Dh1r DhN6,r Dh9r Dh>,r DhSAr DhD,r DhGr Dh;KO6===r DhKr DhNr Dh+R,r DhTr DhX,r Dh[r Dh_,r DhLcr DhgQ===r Dhkr Dhp,r Dhksr Dhv,r Dhyr Dh},r Dhr Dhr Dhxr Dhr Dhc7===r Dhr DhL,r DhAr Dh,r Dh7r Dh.,r DhĤr DhƧ;===r Dh-r Dhr Dh ,r Dh!r Dh,r Dhr Dh,r Dhr Dht,r Dh5r Dh%r DhF8===r Dhqr DhM ## #.##  ....####$..........#r Dh&.##.## #.#...r DhH,r Dhr Dh  #.#  #.#  r Dho#.#  #.###  #.#.##  #....# r Dhhq##$......+ #.@...#  #.##.##  #.# #r Dh< #.# #.# #.# #.. ..# # r Dh#.# #.# #.# # #####.######.# ##.###. #.##.####...#.#r Dho,r Dh' r DhDEM... ## #.##  #....######@......+....####.##.## #.# ###.r DhEr DhI,r Dh+Nr DhS;===r DhFTr DhWr DhQy  ... #.#  #.# r Dhy #.#  #.### #.#. #....##### ##.......+ r Dhezo+ #..@..####  #.##.##  #.# ##  r DhzZ#.# #.# ### ##+# #.# #.. ..# ## r DhO{j#.# #.# #.# ##. #####.######.# ##.###. #.........##.####...#.## _You now have 114 gold pieces (gained 6).r Dh~3r Dhpr Dhv ...  #.#  #.#  r DhE#.#  #.###  #.#.##  #....#### # ##.......+ r DhK+. #...@.####  #.##.##  #.#### r Dh #.# #.. ..# # #.# #.# #.# ##. #####.######.# ##.###.# #.##.####...#.#r Dhr Dhg,r DhMr DhJ   ...  #.#  #.#  #.#  #.### r Dh #.#.##   ....#### ### ##...@...+ +.. #.....#### #.##. #.#### #.# #.# ### ##+#  #.# #.. ..# #### #.# #.# #.# ##... #####.######.# ##.##r Dh,r DhPr Dh  ...  #.#  #.#  #.# r Dh #.###  #.#.## #   #....#### #   ##....@..+ +.  r Dhp #.....#### #   #.##.## #   #.####r Dh9 #   #.# #   r Dh#.# ### ##+# #   #.# #.. ..# #   #.# #.# #.# ##...#  r Dhy} #####.######.# ##.###.###.r Dh,r Dho r Dhr, ...  #.# # #.# r Dh-a# #.# # #.### # #.#.## r Dh/# #....#### ####. ##.....@.+ +. #.....#### #. #.##.## #. #.#### #. #.# #> #.# ### ##+# #. #.# #.. ..# #####. #.# #.# #.# ##...#. #####.######.# ##.###.###.#r Dh3,r Dh6r DhW... #.# #.#.# #.#.# #.#.### r DhX#.#.#.## ##.#....#### ####.##......@+ +.#.....#### #.r Dh7Ys#.##.## #.#.#### #.#.# #>.#.# ### ##+# #.#r DhY#.# #.. ..# #####.##.# #.# #.# ##...#.r DhM[Y#####.######.# ##.###.###.#r Dh^,r Dhar Dh+#..................'............r Dh:l.......)....+#r Dh,r Dhlr DhZ -70.8 (39.0) _You open the door.r DhE _Found a dagger.s Dh$p...........s Dh ... #.# #.##.# #+##.##.# #...##.##.### #.#.##.#.## #.##.##....####.####.##.......@.+.#.....####.#.#.##.## #.#..##.#### #..).#..##.# #...# #>.#.# ### ##+##.##.# #.. ..# #####.##.# #.# #.# ##...#.#####.######.# ##.###.###.# _s DhwH ... #.# #.# #.# #+## #.# #.# #...##.# #.### #.....# #.# #.#.## ##.##.##....####.####...###.......'+.#.....####.#.#.##.## ##.#..##.#### #..)..# #..##.# #...## #>.#.# ### ##+## #.##.#.# #.. ..# #####.##.#.# #.# #.# ##...#.#####.######.# ##.###.###.###.There is an open door here. _s Dhks Dhl s Dho4...  s Dho#.#  #.# #.# +## #.# #.# ## #.# #.### s Dhq## #.# #.#.## # ##.## ....####.####...###..'.+....#.....####..#.....#.##.## ##.....#..##.#### ##..)#..####.# #...#>...##.# ### ##+## #.##.##.# #.. ..# #####.##.# #.# #.# #.# ##...#....s Dh%|s Dh̀,s Dh(...  #.#  #.# #.# +## #.# #.# ## #.# #.### ## #.# #.#.## # ##.## ....####.####...#####.......'.+....#.....####..#......#.##.## ##.....#..##.#### ##..)#..### #.# ##...#>...# #.# ### ##+## #.##.# #.# #.. ..# #####.##.##s Dhs Dhs Dh\7...  #.#  #.# #.# +## #.# #.# ## #.# #.### ## #.# #.#.## # ##.## ....####.####...#####..'.+....#.....####.. #.......#.##.## ##.....#..######.#### ##..)#..### ##.# ##...#>...# ##.# ### ##+## #.##.# s Dh;...  #.#  #.# #.# +## #.# #.# ## #.# #.### ## #.# #.#.## # ##.## ....####.####...######..'.+....#.....####.. #........#.##.## ##.....#..#####.#.#### ##..)#..### #.#.# ##...#>...# #.s DhF[.........#.##.##.#'s Dh_,s Dhcs Dh M...##......  #.#  ##@##  ##...## s Dhh## ##.....## #.# #.#.## ##.......# ##.####..)..## _You open the door.s Dhy3s Dhrs Dh M#### ...###...#......  #@#  ##'## s Dhl ##...## #.### ##.....## #.##### .###.......##There is an open door here.s DhK _s DhM#### ...###...##...........  #.#  ##'## #.###...## #.#.....................'..+##.........#s DhGM#####  ...## ##...####.....S#...#...  #.# #.###'###.#S   adder (asleep)............-Kinetic Grapnel80.8 (101.8 (11 _An adder comes into view.t Dh 2# .##### ....## ##...########.....S.?...#.. ##.#... #.#  #.# #.# #.# #'## t Dh& #.# ...## #.# #.### ##.....## #.##.#.## ##.......# ##....####..####...######t Dhxt Dh02.8 (1.0) t Dh t Dhx$P _Found 3 scrolls of poison.t Dh# #.##### ......## ##...#########....@S.?....##...######## ##.#... #.#  #.# #.#   #.# '## #.#  #.# ..##   #.### ...## #.#  #.#.## # ##t Dhit Dh&3t Dht DhHt Dh  SS    The helpless adder fails to defend itself.  You sock the adder!  The adder is almost dead.t Dh 5=5.4 (1.6t Dh t Dh { _The adder bites you but does no damage. The adder closely misses you.u DhRJ8  You sock the adder!u DhtZG†u DhD417.0Kinetic Grapnel _You kill the adder!u Dhp# #.##### ......## ##...##.....@.?.##...#.##.## ... #.# #.# # u DhJ-80u Dhu Dhs _You see here an adder corpse.u Dh^ # #.##### ......## ##...##.....†@?.....###...#.###.##  #.# # .# #.# #.# # u Dh_ .# ##'## #.# #  .# ##...## #.# #  .### ##.....## #.# #  .#.## ##.# ##.## # u Dhf u Dh/i G-9 _u Dhn u Dhp u Dh 5# #.##### ......## ##...# #.....†.@.....# ##...#.# ##.##  #.# # # #.# #.# #. u Dh '# ##'## #.# #. # ##...## #.# #. ### ##.....## #.# #. #.## ##.# ##.## #.u Dh u Dh '90u Dh u Dhg u Dh +1.0 (2u DhN u Dh X _j - 4 scrolls of poison (gained 3)v Dh_v Dhav Dhtd _There are no items here.v DhAIv Dhgy# #.##### ......## ##...# #.....†..@....# ##...#.# ##.##  #.# # #.# #.# #. ##'## #.# #.# ##...## #.# #.# ##.....## #.# #.# v Dhh.## ##.# ##.## #.#v Dhmv Dhyn$ _v Dh;sv Dh# #.##### #......## ###...# ##.....†...@...# ###...#.# ###.## ##.# ##.# #.# #.v Dho##'## #.# #.###...## #.# #.# # ##.....## #.# #.#. ## ##.# ##.## #.#.v Dh,v Dhv Dh# #.##### #......## #.##...# #.#.....†....@..# #.##...#.# #.##.## ##.#.# ####.#.# v Dh#.# #.##'## #.# #.##.##...## #.# #.##.  ##.....## #.# #.#. # ##.# ##.## #.#.v Dh,v Dh v DhT# #.##### #......## #.##...# #.##.....†.....@.# #.###...#.# #.###.## .# #.##.# .#####.#v Dh[#.# #.# #.##'## #.# #.##.###...## #.# #.##.###.....## #.# #.#..#  ##.# ##.## #.#..#v Dh,v DhDv Dh # #.##### #......## #.##...# #.##.....†......@# #.# ##...#.# #.# ##.## #.# #.# #.# #.# v Dh!####.##.# #.# #.##'## #.# #.##.###...## #.# #.##.###.....## #.# #.#..###.# ##.## #.#..#v Dh &,v Dhi)v DhM #.#########......##... ##...############.....†....... #...######## ##.##  #.# ####.##v DhVP#.# ##.........####...#########...... v DhS,v DhVv Dhy #.#########......##... ##...############.....†....... #...######## ##.##  #.# v DhBz####.##......... .'.........+..................... v Dh,v Dhv Dh #.#########......##... ##...############.....†....... #...######## ##.##  #.# ####.##......##'####.##... ##.........# #........######...# v Dh,v Dh{v Dh> #.#########......##... ##...############.....†....... #...######## ##.##  #.# ####.##......##'####.####...##...  ##.......## #..#####.# #..## v Dh,v Dhv Dhy" .#########......##... ##...############.....†....... #...######## ##.##  #.# ####.##......##'####.####...####.....##v DhA.#..####..)..## #..### #.# ##.### v DhXBv Dh ......##... ##...############.....†....... #...######## ##.##  #.# ####.##......##'####.####...####.....##.##.......# ##.##v Dh.\#....#..###...## #>...# #.# #..... v Dhl!,v Dhi$v DhF8  ##...############.....†....... #...######## ##.##  #.# ####.##......##'####.####...####.....##.##.......# ##.## ##.v DhG$.####...#########...... .'+............... ### ##........######...####>.. ## ##+## #.##.# #.# #..### v DhnK,v Dh{Nv Dh'q$ .....†....... #...######## ##.##  #.# ####.##......##'####.####...####.....##.##.......# ##@## ##..####...#########...... .'+...............#..#.###.## .. ..# #####.##.###.# #..... v Dhv,v Dhzv Dh! ##...########.# #.# ##.## #.# #.# #. #.#####.# #.# #.# #.....v Dh[#'## #.# #.##.#...## #.# #.##...## #.# #.#....# ##.## #.#.. #..####@..#########..... ..'.+.............. ###.####........######  ### #..#####.# # ##..) #..### #.# ## ##. #>...# #.# #.... ### ##+ #.##.# #.# #..## #.. ..# #####.##.###.# #.... #.# #.# ##...#........# #.###v Dh ,v Dhاv DhG ##.## #.# #. #. #.#####. #.# #.# #....#'## #.# #.##...## #.# #.##...## #.# #.#.. #..# ##.## #.#.. ##..####...#########.... ...'v DhC6.+..@........... ####.########## # #### #..#####.# # ##..) #..### #.# ## ##. #>...# #.# #...### ##+ #.##.# #.# #..#  #.. ..# #####.##.###.# #...  #.# #.# ##...#........# #.## ##.# ##.###.###.###.##### #.v Dh,v Dhv Dhj ##.## #.# # #.# #.# #### #.# #.# # ##'## #.# #.## ##...## #.# #.## # ##.....## #.# #.# ## ##.# ##.## #.# .####.####...#.'v DhH.+.@. .####.####.###### ## ##.## #..#####.# # # ##..)..## #..### #.# ##. ##...## #>...# #.# # ### ##+## #.##.# #.# #.. #.. ..# #####.##.###.# # #.# #.# ##...#........# #.#.# ##.###.###.###.##### #.v Dh,v Dh1v Dh\0 ##.## #.#  #.# #.#  #.# #.# # ##'## #.# #. ##...## #.# #. ## ##.....## #.# #.# .## ##.# ##.## #.# ..####.####...#.'.+@...####.####.###### .## ##.## #..#####.# # ## ##..)..## #..### #.# ## ##...## #>...# #.# # ### ##+## #.##.# #.# # #.. ..# #####.##.###.# Dh 19m # #.# #.# ##...#.# #.#.# ##.###.###.###.##### #.v DhR##'........................'............).....#+v DhhW,v Dh\v Dh3  ##.## #.# . #.# #.# # #.# #.# # # ##'## #.# #. #v Dh ##...## #.# #.# ##.....## #.# #. #.## ##.# ##.## #..####.####...#.'.@....####.####. #.## ##.## #..#####.# # ##..)..## #..### #.# v Dh\ ##...## #>...# #.# # ### ##+## #.##.# #.# # #.. ..# #####.##.###.# # #.# #.# ##...#.# ##.# ##.###.###.###.##### # _You open the door.v Dh13v Dh͚v DhŽ  ##.## #.# .. #.# #.# .# #.# #.# # .# ##'## #.# # .# ##...## #.# # .### ##.....## #.# # .#.## ##.## ##.## #.####.####...#.''....####.####. ##.## ##.## #..#####.## ##..)..## #..### #.# # ##...## #>...# #.#v Dh$ # ### ##+## #.##.# #.# # #.. ..# #####.##.###.# # #.# #.# ##...#.# ######.# ##.###.###.###.#####There is an open door here. _v DhEv Dh...v Dha) #.v Dh= #.# v Dh& #.#v DhI #.#v Dh= #.#v Dh v Dh#.#v Dhz#'## #.#v Dh; v Dh#.#v DhNp...## #.#v Dh #.###..## #.# #.#.##v Dh ..## ##.## #....##..####...####### #.......'.'..............####.####..### .##.## ## #..#####.# .#### ##..) #..### #.# .# ##. #>...# #.# .# ### ##+ #.##.# #.# .# #.. ..# #####.##.###.# .# #.# #.# ##...#........# .######.# ##.###.###.###.##### .....##.####...#.#####.##.#v Dh. #.# #.# #.#  #.##'## #.#  #.#...## #.#  #.###..## #.#  #.#.##..## ##.##  #....##v Dho.0..####...####### ##.......'.'.............####.####.## #.##.## ##v Dh.A #..#####.# #.#### ##..) #..### #.# #.# ##.v Dh/ #>...# #.# #.# ### ##+ #.##.# #.# #.# #.. ..# #####.##.###.# #.# #.# #.# ##...#......v Dhn/..# #.######.# ##.###.###.###.##### ......##.####...#.#####.##.# #........)..........v Dh/%.##.##.#v Dh7,v Dh>v DhfE #.##'## #.# #.#...## #.# #.###..## #.# #.#.##..## ##.## #....##..####...#######.......'.'............  ####.#####  #.##.## ## #..#####.  #.#### ##..) #..### #.#  #.# ##.v Dhi #>...# #.#  #.# ### ##+ #.##.# #.#  #.# #.. ..# #####.##.###.#  #.# #.# #.# ##...#........# ##.######.# ##.###.###.###.##### .......##.####...#.#####.##.# ##........)...........##.##.#  #####.##.####...#.##.##.##.#v Dhm,v Dhmrv Dho #.#...## #.# #.###..## #.# #.#.##..## ##.## #....##..####...######.......'.'........... ####.#### #.##.## ## #..#####. #.#### ##..) #..### #. #.# ##.v Dhߖ #>...# #. #.# ### ##+ #.##.# #. #.# #.. ..# #####.##.###. #.# #.# #.# ##...#........ ###.######.# ##.###.###.###.### ........##.####...#.#####.##.# ###........)...........##.##.# # #####.##.####...#.##.##.##.# # #.##.#####.###.#.#.###.#v Dh,v Dhv Dh.'..###.##.#.........v Dh0,v Dhv Dh: ## ##.....##.## ##.......## ##.##...####.v DhP.####...#######.......'.'................####..######.## ##.......## #..####### ##..)..##   ##...## #>...v Dhu### ##@## #.###.......# ######.#####.# ##...#.......##.## #######.##.......# ##........# _You open the door.v Dh3v Dh v Dh4  #.#.##..## ##.## #....####.........####...#####.......'.........'.......... ####.........####v Dh5 #.##.## ##... #..##### #.#### ##..) #..### # #.# ##.v DhI5 #>...# # #.# #######' #.##.# # #.# #.....@.# #####.##.###v DhY7 #.# #.#####.# ##...#...... ####.######.# ##.###.###.###.### .........##.####...#.#####.##.####........)...........##.##.# .# #####.##.####...#.##.##.##.# .# #.##.#####.###.#.#.###.# .#######.##.......# ##........# .........########.# ##########There is an open door here.v Dh^;5 _v Dh ?v Dhhc#....####..##...#######.......'.........'...........v Dhc#.....####.........####.#.##.## ##.......## #..######.#### ##..)..## #..### #.#.# ...## #>...# #.#.# #######'## #.##.# #.v Dh*d#.# #.......# #####.##.###.#.# #.#####@# ##...#........ ###.######.# ##.###.###.###.#### ........##.####...#.##.# v Dhd###..)........... # #####.##.####...#.## # #.##.#####.###.#.#.#v Dhe##.# #######.##.......# ##........#.......########.# ########## ######### #.#v Dhk,v Dhpv Dh ##.......'.'................####.........######.## ##.......## #..####### ##..)..##   ##...## #>...#######'## #.###.......# ######.#####.# ##...#....... v Dh:Y###.######.# ##@###.###.###.#### ........##.####...#.#####.##.# ###........)...........###v DhZ.#v DhP#.##.##v DhMD v Dhv Dhv Dhv Dh&U .....####..######.## ##.......## #..####### ##..)..##   ##...## #>...#######'## #.##.......# ##########.# ##...#....... v Dh###.######.# ##.###.###.###.#### ........##.####.@.#.#####.##.# ###........)...........# #####.##.####...#.##.#####.##.## v Dh,v Dh]v Dh9  ##.## ##.......## #..####### ##..)..##   ##...## #>...#######'## #.##.......# ##########.# ##...#....... v Dh ###.######.# ##.###.###.###.#### ........##.####...#.#####.##.# ###........)....@......# #####.##.####...#.## #.##.#####.###.#.#.#..###.##.## v DhF ,v Dh v Dhq/ A ## 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J# #.# #. J   endoplasm (asleep)   #. .# ... #    .# #...# .....x Dh=yx Dh &6x DhX+7.0 (5x Dhx Dhu] _An endoplasm comes into view.x Dh" #.#.## ##'## #.### ##...# #.# ##..# ##<## ##..### ##...####..#.. #.......+.+... ###>..####.###x DhX% #.......#### #. #.##.##@# ## #. #) #.##.# ## #. # #.##.# ##'## #.# #.##.# #<# #.# #. #J# #.# #. #. #.# ... ### ..# #...# ### ..... .....#x Dh.x Dh0B8.0 (1Kinetic Grapnelx Dh|9x Dh!<y DhZbT## ##...###.# ##.....####<## ##.......## ####...####..###..#.......++..###>..########.......##### y Dhe#.##.##.# ##.....## )  ##...##   ##'## #.#  #<#  #J...# ...## ..# #...# ### ..... .....#.##.#y Dh$ny Dho&9y Dhvy Dh~yy Dh / ##.....####<## ##.......## ####...####..###.........++..###>..#######.......##### ##.##.# ##.....## )  ##...##   ##'## #.#  #<#  #J...# ...## ..# #...#### ..... .....#.##.##. #.. .y Dh:=60y DhFFy DhN##<## ##.......## ####...####..###.........++..###>..#######.......##### ##.##.# ##.....## )  ##...## y Dh  ##'## #.#  #<#  #J..y Dh;.# ...## ..# #...#### ..... .....#.##.##. #.. y DhA2 . y Dh` JJThe endoplasm quivers.The endoplasm freezes you.y DhU6--1y Dhzy Dh>% _You are frozen.y Dh y Dhم n7=-=2.6 (1.6y Dh y Dh _You hit the endoplasm but do no damage. The endoplasm barely misses you.y Dh.  You hit the endoplasm.  The endoplasm is almost dead.y Dh0(4.2y Dhx6y Dh9q _The endoplasm misses you. You block the endoplasm's attack.z Dhϥ z Dh z DhYou hit the endoplasm.z Dhz DhD.z DhŰ z Dh!z Dh8z Dh/==z Dh2z Dh 5.8z Dh:#Kinetic Grapnelz Dhz Dhz Dh] z Dhz Dh)_You kill the endoplasm!z Dhz DhB ##...####..###.........++..###>..#######.......##### ##.##.# ##.....## )  ##...##   ##'## #.#  #<#  .....## ..# #...# ##-60z Dh3z Dhz DhK .......++..###>..#######.......##### ##.##.# ##.....## )  ##...##   ##'## #.# z Dhh #<#  #......###)......# #...# ####.#### .....#z DhM>-0z Dh]z Dhɾ+7.8 (1z Dhz Dh% _Found a dagger.{ Dh.{ Dh{ Dhp{ Dh{ ###>..#######.......##### ##.##.# ##.....## )  ##...##   ##'## #.#  #<#  ..{ Dh;#.##.##.# ...###).....@# #...# ###.#### ..... # .....#.{ Dh,{ Dh{ Dh2  ###>..####.###   #.......###.## #   #.##.##.# ##.....## #   #) #.##.# ##...## #  { DhT # #.##.# ##'## #.   #.##.# #<# #.   #. #.# #.# #   #.##.##.# ...   #)....@.# #...#   ####.#### .....   # .....#.  { Dh( .##.##.   #. #.. .     { Dh{O={ Dh"{ DhmN{ Dh!P { DhP` ###>..####{ Dh8Q .###  { DhQ { DhBRQ #.......###{ DhR+.## #  { DhPS { DhT #.##.##.# ##.....## #  { Dh];  #) #.##.# ##...## #   # #.##.# ##'## #   #.##.# #<# #   #. #.# #.# #   #.##.##.# ...   #)...@..# #...#   ####.#### .....   #. .....#.  ## .##.##.   #. #.. .     { DhtB{ DhҖ/  ###>..####.  #.......###.##   #.##.##.# ##.....##   #) #.##.# ##...##   # #.##.# ##'##   #.##.# #<#  { Dh #.##.# #.#   #.##.##.# ...   #)..@...# #...#  ####.#### .....  #.. .....#.  #### .##.##.   #. #.. .    { Dh,{ Dh@{ Dhn .......##### ##.##.# ##.....## )  ##...##   ##'##   #<# ## #.#.##.##.# ...)......# #...#####@#### .....{ Dh& #............#.#######.##.#  { Dh,{ Dh{ Dhn  ###>..#..#  #.......#..##  #.##.##.#..##  #) #.##.# ##...## # #.##.# ##'## { DhL #.##.# #<#  # #.##.# #.#  #.##.##.# ...  #).@....# #...# ####.#### ....  #............#. ########.##.## #. #.. .   { Dhw,{ Dh{ Dh({ Dh)  ###>..####.  #.......###.  #.##.##.# ##.....##  #) #.##.# ##...##  #. #.##.# ##'## #. #.##.# #<#  #. #.##.# #.#  #.##.##.# ...  #)@.....# #...#  ####.#### .....  #....#.  ########.##.##.   #. #.. .    { Dh{1B{ DhS}  ###>..####  #.......###.  #.##.##.# ##.....  #)##.##.# ##...##  #.##.##.# ##'##  #.##.##.# #<#  #.##.##.# #.#  #.##.##.# ...  #.# #...#  ####.#### .....  #...#. { DhYU ########.##.##.  #. #..    { DhZ{ DhY[{ Dh]{ Dhu  ###>..####. #.......###.# #.##.##.# ##.....# #)##.##.# ##...##  #.##.##.# ##'##  #.##.##.# #<#  #.##.##.# #.#  #.##.##.# ...  #)# #...#  ####.#### .....  #...#.  ##### #. #.. .     You see here a +0 dagger.{ Dhލ5 _{ Dh{ Dh ###>..####.# #.......###.# #.##.##.# ##.....##  #)##.##.# ##...##  #.##.##.# ##'##  #.##.##.# #<#  #.##.##.# #.#  { Dh:h#.##.##.# ...  #).@....# #...#  ####.#### .....  #....#.  ###     { Dh,{ Dh{ Dh #.......##  #.##.##.# ##  #)##.##.# ##  #.##.##.# ##'##  #.##.##.# #<#  { Dh#.##.##.# #.#  #.##.##.# ...  #)......# #...# ####@#### .....   #............# ########.##.##.   #. #..   { Dhd,{ Dh{ Dh  #.##.##.# ## # #)##.##.# ## # #.##.##.# ##'## # #.##.##.# #<# # { Dhe #.##.##.# #.# # #.##.##.# ... # #)......# #...# ####.######......   #.@..........# ########.##.##.   #. #..    { Dh|,{ Dh{ Dh8` #.##.##.# ##.....## #.   #)##.##.# ##...## #.   #.##.##.# ##'## #.   #.##.##.# #<# #.   { Dh9#.##.##.# #.# #.   #.##.##.# ... #   #)......# #...#  ####.######......  #..#.  #.##.##.  #. #.. .     { Dh5>,{ Dh5B{ Dhc #.##.##.# ##.....## #. #)##.##.# ##...## #. #.##.##.# ##'## #.# #.##.##.# #<# #.# #.##.##.# #.# #. { Dhe #.##.##.# ... # #)......# #...#  ####.######......  #..#.  #.##.##.  #. #.. .  { DhXm,{ Dhq{ DhMe#.##.##.# ##.....## #.#)##.##.# ##...## #.#.##.##.# ##'## #.##.##.##.# #<# #.##.##.##.# #.# #.#.##.##.# ... ##)......# #...# ####.######...... #..#. #.##.##. { DhŔq#. #.. . { Dhl,{ Dh͞{ Dh#.##.##.# ##.....## #.#)##.##.# ##...## #.#.##.##.# ##'## #.##.##.##.# #<# #.##.##.##.# #.## #.#.##.##.# .... ##)......# #...# #####.######...... ##..#. #{ Dh@#.##.##. ##.##.. . .#{ Dh,{ Dh{ Dh#.##.##.# ##.....## #.#)##.##.# ##...## #.#.##.##.# ##'## #.###.#.##.##.# #<# #.###.#.##.##.# ###.### #.#.##.##.# ....#####.#)......# .#...#.#.####.######.#.#..{ Dh\#. #.#.##.##. #.#.##.. . ..##..##{ Dh/,{ Dh+{ Dh` #.##.##.# ##.....## #.....##)##.##.# ##...## #.....##.##.##.# ##'## #.###.##.##.##.# #<# #.###.##.##.##.# ####.#### #.#.##.##.# #.......# #####.##)......# #.#...#.##.#####.######.#{ Dh=Q#.##..#. #.##.##.##. #.##.##.. . ..##.# ##..### { Dh,{ Dh"{ DhD_M......###.......###.##.....##)##...## #....##'## #<# #.###.#.# ####.#### #.......##.##.# #.......# ####{ DhnG)......# #.#...#####.######@......#............#.#########.##.##. ##.##... ...##.##{ DhK,{ DhO{ Dh2s#.##.##.# ## #.....# #)##.##.# ##...## #.....# #.##.##.# ##'## #.###.# #.##.##.# #<# #.###.##.##.##.# ####.#### #.......#.##.##.# #.......# #####.##{ Dht#)......# #.#...#.# #.# ####.######.......# #.#  #........@...#.# #.# ########.##.##. #.#  #.##... ..# #.# #.# ####.. #### { Dhy,{ Dh}{ Dh#.##.##.# ##.....## #.....# #{ Dh#)##.##.# ##...## #.....# ##.##.##.# ##'## #.###.# ##.##.##.# #<# #.###.##.##.##.# ####.#### #.#.##.##.# #.......# #####.##)......# #.#...#.# #.# ####.######.......# #.# #..#.# #.# #.##.##. #.# #.##... . ..# #.# ###.### { Dh]{ Dhڽ{ Dh{ Dhi#)##.##.# ## #.....# #.#.##.##.# ##'## #.###.# #.{ Dhky#.##.##.# #<# #.###.###.{ DhX#.##.##.# ####.#### #.........#.##.##.# #.......# #####.#####)......# #.#...#.# #.# { Dh1####.######.......# #.#  #............#.# #.# ########.##@##. #.#  { Dh7#.##........ ..# #.#####.#### ### #.. ####{ Dh{ Dh{ Dhw{ Dh\7{ Dh8$ { Dh8.{ Dh.9V ##'## #.###{ Dh?2 #<# #####.#### #.........# #.......# #####.####)......# #.#...#.# #.# ###.######.......# #............#.#######.##.##.#### #.##@....... .###.#### ##. #   { Dhw@{ DhC{ Dhi #.##.##.# ##'## #.###.# #.##.##.##.# #<# #.###.###.##.##.##.# ####.#### #.##.##.##.# #.......# #####.##)......# #.#...#.# #.#  { Dhj####.######.......# #.# #......#.# #.# #.##.##.##.# #.##...# #.#####.#### #.. # { Dh_o,{ Dhr{ Dh#.##.##.# ##'## #.###.# #.# #.##.##.# #<# #.###.###.# #.##.##.# ####.#### #.# #.##.##.# #.......# #####.##### #)......# #.#...#.# #.# ####.######.......# #.# #......#.# #.# #.##.##.##.# #.##...# #.#####.#### #.. .# ### ##{ Dh{ Dh .##.##.# ##'## #.###.# #.# .##.##.# #<# #.###.###.# .##.##.# ####.#### #.# .##.##.# #.......# #####.##### )......# #.#...#.# #.# .######.......# #.# #..{ Dho...#.# #.# #.##.##.##.# #.##...# #.#####.#### #.. ..# ### ####{ Dh=,{ Dh{ Dhv0 #<# #####.#### #.........# #.......# #####.#### )......# #.#...#.# #.# { Dh###.######......  #............########.##.##.####### #.##............####@##########.......# ######## { Dh,{ Dh{ Dh3u##'##  #<# #.###.###.# ####.#### #......... .##.##.# #.......# #####.##### )......# #.#...# ###.######..................#.# ########.##.##.#########...@.........#.#####.###########.......######### { DhHM)##...## #....##'##  #<# #.###.###{ DhI.# ####.#### #......... .##.##.# #.......# #####.##### )......# #.#...# ###.######..................#.# ########.##.##@########.............#####.###########.......##{ Dh(J{ DhN,{ DhoR{ DhuLM.##.....## )##...## #....##'##  #<[40m# #.###.###.# ####.#### #......... .##.##.# #.......# #####.##### )......# #.#...# ###.######......{ Dhx|............#@# ########.##.##.#########.............#.#####.##########{ Dh{,{ Dh{ DhȢQ#.......#..## #....## #.# #.##.##.# ##.....## #.....# #.# #)##.##.# ##...## #.....# #.# #.##.##.# ##'## #.###.# #.# #.##.##.# #<# #.###.###.# #.##.##.# ####.#### #.........# #.##.##.# #.......# #####.##### #{ DhˣA)......# #.#...#.# #.# ####.######.....@.# #.# #............#.# #.#########.##.##.########.# #.##.............# #.#####.########## #.......##########{ Dh,{ Dh{ Dh$ ###>..#..###....####.#  #.......###.......## #....## #.#  #.##.##.# ##.....## #.....# #.#  #)##.##.# ##...## #.....# #.#  #.##.##.# ##'## #.###.# #.#  #.##.##.# #<# #.###.###.# { Dh #.##.##.# ####.#### #.........#  #.##.##.# #.......# #####.#####  #)......# #.#..@#.# #.#####.######.......# #.# #............#.# #.#########.##.##.########.# #.##.............# #.#####.########## #.......########## { Dhv,{ Dh{ Dh #.......+.+........... ###>..####.........###....####. #.......###.......## #....## #. #.##.##.# ##.....## #.....# #. #)##.##.# ##...## #.....# #. #.##.##.# ##'## #.###.# #.{ Dh` #.##.##.# #<# #.###.###. #.##.##.# ####.#### #......... #.##.##.# #...@...# #####.#### #)......# #.#...#.# #.#####.######.......# #.# #............#.# #.#########.##.##.########.# #.##.............# #.#####.########## #.......##########{ Dh,{ Dh+ { Dh-mM#...####### #.......+.........+..........##>..####.........###......###.......###.##.....##)##...## #....##'## { Dh._ #<# #.###.###.# ####@#### #..........##.##.# #.......# #####.####)......# #.#...#.#####.######.......##.#..###.#{ DhA4,{ Dh8{ Dh\oM ##<## #### ###†#######...####..### #.......+.........+..........##>..####.........###......###.......###.##.....##){ Dh]P##...## #....##'##  #@# #.###.###.# ####.#### #..........##.##.# #.......# #####.#####)......# #.#...#.##.######.#####.##{ Dhc,{ Dhh{ DhN M #.# ##.....## #.#  ##<## #### ###†#######...####### #.......++..........##>..####..###......###.......###.{ Dh##.....##)##...## #....##@##  #<# #.###.###.# ####.#### #.........#.##.##.# #.......# #####.#####...#.....#..#.##.....There is a stone staircase leading up here.{ Dh<{ Dhڙ _{ Dh{ Dh&  #.### ## #.# #.# ## #.#  ##<## ### ###†##### ##...####.### #.......+.+......... ###>..#..###....####{ Dh) #.......#..## #....## # #.##.##.#..## #.....# # #)##.##.# ##@..## #.....# # #.##.##.# ##'## #.###.# # #.##.##.# #<# #.###.### #.##.##.# ####.#### #........ #.##.##.# #.......# #####.### #)......# #.#.#.# #.#####.######.......# #.# #............#.# { Dh #.#########.##.##.########.#There is an open door here.{ Dh!{ Dh _{ DhX{ DhZ #.#.## ##' #.# #.### ## #.# #.# ## #.#  ##<## ### ###†#### ##...####.### #.......+.+......... ###>..#{ Dh[f..###....## #.......#..## #....##  #.##.##.#..## #.....#  #)##.##.# ##...## #.....#  #.##.##.# ##'## #.###.#  #.##.##.# #<# #.###.## #.##.##.# ####.#### #....... #.##.##.# #.......# #####.## #)......# #.#...#.# #.#####.######......# #.# #............#.# #.#{ Dhg ,{ Dh { Dh_/  #....######. #.# #.#.## ##' #.# #.### ## #.# #.# ##{ Dh0 = #.#  ##<## ## ###†### ##...####.###{ Dh0  #.......+.+........ ###>..#..###....## #.......#{ DhE1 ..## #....## #.##.##.#..## #.....#{ Dh1  #)##.##.# ##...## #.....# #.##.##.# ##'## #.###. #.##.##.# #<# #.###.# #.##.##.# ####.#### #......{ Dh2   #.##.##.# #.......# #####.#  #)......# #.#...#.# #.#{ Dh5  ####.######.......# #.# { DhC: ,{ DhY? { Dhe ( ###.........# #.## #....######. #.# #.#.## ##' #.# #.### ## #.# #.# ##{ Dhf  #.#  ##<## ## ###†## ##...####.### #.......+.+.......{ Dh"g  ###>..#..###.... #.......#..## #{ Dhg W #.##.##.#..## #..... #)##.##.# ##...## #.....{ DhSh  #.##.##.# ##'## #.###. #.##.##.# #<# #.### #.##.##.# ####.#### #.....{ Dhh v #.##.##.# #.......# #####. #)......# #.#...#.# #.{ Dh'o ,{ DhZs { DhZ X...###......'{ DhV ,{ Dh6 { Dh3 : #####..######.## #.. ###.........# #.# #....######. #.# #.#.## ##' #.# #.### ## #.# #.# ## #. ##<## ## ###†# ##...####.### #.......{ Dhl =.+...... ###>..##..###.... #.......#..## # #.##.##.#..## # #)##.##.# ##...## #... #.##.##.# ##'## #.### #.##.##.# #<# #.### #.##.##.# ####.#### #... #.##.##.# #.......# ##### _You open the door.{ Dh 3{ Dh { Dh 1  #####..######.## # ###.# #. #....######.# #.{ Dh  #.#.## ##'## #. #.### ##...## #. #.# ##.....## #. ##<## ##.## ###† ##...####.### #'.+ ###>..####..###{ Dh0  #.......###.......## # #.##.##.# ##.....## # #)##.##.# ##...## # #.##.##.# ##'## #. #.##.##.# #<# #. #.##.##.# ####.#### #{ Dhj  #.##.##.# #.......#  There is an open door here.{ DhL { Dh}  _{ Dh( { Dh L  #####..######.## # ###.# # #....######.# # #.#.## ##'## #{ DhM  #.### ##...## # #.# ##.....## # ##<## ##.......## ### ##...####.### #.'.+ ###>..####..### #.......###.......## # #.##.##.# ##.....## #{ DhN  #)##.##.# ##...## # #.##.##.# ##'## #. #.##.##.# #<# #. #.##.##.# ####.#### # #.##.##.# #.......# { Dhn B{ Dh<   #####..######.##   ###.#   #....######.#   #.#.## ##'##   #.### ##...##   #.# ##.....##   ##<## ##.......##   ##...####.###   #.'.+   ###>..####..###   #.......###.......## #   #.##.##.# ##.....## #   #)##.##.# ##...## #   #.##.##.# ##{ Dh /[30m'## #.   #.##.##.# #<# #.   #.##.##.# ####.#### #   #.##.##.# #.......# { Dh { Dh { Dh { Dhf `  #........###...##  { Dh #####..######.##   ###.........#   #....######.  { DhW  #.#.## ##'   #.### ##  { Dh  #.# ##.  { Dh(  ##<## ##.. #   ##..@####.........###  { Dh p #.......'.+.  { Dh < ###>..####.........###   #.......#..## #  { Dh  #.##.##.#..## #   #)##.##.# ##...## #   #.##.##.# ##'## #   #.##.##.# #<# #   #.##.##.# ####.#### { Dh ,{ Dh@ { Dh   #.###..#.##.....####  #........###...## #####..######.## { DhN  ###.........#  #....######.  #.#.## ##'  #.### ##  #.# ##   ##@## ##{ Dh ,   ##...####...##  #.......'...+. { DhF  ###>..###..#  #.......#..##  #.##.##.#..## { Dh ` #)##.##.# ##...##  #.##.##.# ##'##  #.##.##.# #<{ Dh ,{ Dh { Dh  M #..............†###..#.##.....####........###...#######..######.####...........######.# .## ##'## { Dh! ## ##...##  #@# ##.....##  ##<## #### ##...######  #.......'.........+.#.##.##..#.##.##.#There is a stone staircase leading up here.{ Dht$ 5 _{ Dh' { DhG M#.#.####.#####. #..............†###..#.##.....####........###...#######..######.##{ DhLH ##...........######.# .## ##'## ## ##...##  #.# ##.....##  ##<## ####  ##...####.........##.....{ DhH ##>..###.#{ DhL ,{ DhO { Dhn M#.## ###.#.####.#####. #..............†###..#.##.....####........###...##{ Dho #####..######.####...........######.# .## ##'## ## ##...##  #.# ##.....##  ##<## ##.......###>..###.##{ Dhs ,{ DhFv { Dh@  #.............#  #.####.#.####.# ### ##.#.####.#####..  #..............† #.###..#.##.....##### #........###.. #####..######.# ###.........#  #.@..######.#  #.#.## ##'##  #.#####  #.#  #<## ##  ##...####.###  .......'..+..  ###>..####...#  #..{ Dh .....###...# { Dh  #############.#  #.............#  #.####.#.####.# ####   ##.#.####.#####...    #..............† #.###..#.##.....#####   #........###..   #####..######.#   ###@........#  #....######.#  #.#.'##  #.###...## #.# ## <## ##  ##...####.###   .......'..+...   ###>..####...#.{ Dh [40m{ Dh M ############............# #.####.#.####.# #####.#.####.#####... #..............†##{ Dh #.###..#.##.....######........###...#######@.######.#####........#....######.#  #.#.## ##'##{ Dh ,{ Dh { Dh0   #.#   #.#   #############.#   #.............#  #.####.#.####.# ###   ##.#.####.#####..   #..............†#   #.###..#.##.....#####   #...@....###...##  #####..######.##   ###.........#   #....######.   #.#.## ##'   #.### ##   #.# ##   ##<## ## #   ##...####.###{ Dh_4 W[m{ DhWI   #.#  #.#  #######.#  #.......# { DhJ  #.####.#.####.#   ##.#.####.##### # #......†  #.###..#.##..... { DhJ B #..@.....###...##  #####..######.##  ###.........#  #....######.#  #.#.## ##'## { Dh2K  #.### ##...##  #.# ##.....##  ##<## ##.##   ##...####.{ DhO { DhoO { DhQ { DhNq #  #.#  #.#  ###.#  #..# { Dhq  #.####.#.####.#  #. ##.#.####.#####  #. #......  #.###..#.##.....  #.@......###...##  #####..######.## { Dh^r  ###.........#  #....#####.#   #.#.## ##'##  #.### ##...## { Dhr O #.# ##.....##  ##<## ##.##  ##...####.{ Dhxv ,{ Dhy { Dh   #.#  #.#  ####.#  #...#  #.####.#.####.#   #.# ##.#.####.  #.# #....  #.###..#.##.....  #@.......###...##  #####..######.##  ###.........#  #....######.#   #.#.## ##'##  #.### ##...##  #.# ##.....##  ##<## ##.  ##...####.{ Dh% ,{ DhC { Dh6  #.#  #.#  ####.#  #...#  #.####.#.####.# # #.# ##.#.####.# #.# #..... { DhC ##.###..#.##.....# #.@......###...##  #####..######.##  ###.........#  #....######.#  #.### ##...##  #.# ##.....##  ##<## ##.# ##...####.#{ Dh ,{ Dh { Dh  #.#  #.#  ###.#  #..#  #.####.#.####.# # #.# ##.#.####.#####. #.# #......† #.###..#.##.....# #..@.....###...##  #####..######.##  ###.........#  #....######.#  #.### ##...##  #.# ##.....##  ##<## ##.##  ##...####.#{ Dhw ,{ Dh { Dhw.  #.#  #.#  #{ Dh/ "######.#  #.......#  #.####.#.####.# # #.# ##.#.####.#####. #.# #......†# #.###..#.##.....#{ DhB2  #...@....###...##  #####..######.##  ###.........#  #.... #.#.## #.### ##...##  #.# ##.....##  ##<## ##.## # ##...####.#{ Dh: ,{ Dh@ { Dh+l  #.#  #############.#  #.............#  #.####.#.####.# ####   { Dhm m#.# ##.#.####.#####...   #.# #..............†##   #.###..#.##.....#####  #........###...##  #####@.######.##   ###.........#  #....######.#  #.#.## ##'#   #.### ##...   #.# ##..   ##<## ##..##   ##...####..#.   { DhEn Q#.......'.+...{ Dht ,{ Dh(y { Dh  #############.#  #.............#  #.####.#.####.# ##### #.# ##.#.####.#####.... #.# #..............†### #.###..#.##.....#####  #........###...## # #####..######.## # ###.@.......# # #....######.# # #.#.## ##'## #.### ##...## #.# ##.....## # ##<## ##..###{ Dh w[40m ##...####..#.. #.......'.+... ###>..####.###{ Dh #.# #.............# #.####.#.####.# ##.# ##.#.####.#####.#.# #......†##.###..#.##.....##### #........###...## ######..######.## #.###..@......# #.#....######.# #.#.#.## ##'## #.#.### ##...## #.#.# ##.....## #.##<## ##.## ###†##...####.###.#.......'.+.###>..####..###.{ Dh #.# #.......# #.####.#.####.# ##.# ##.#.####.#####.#.# #...†##.###..#.##.....##### ##........###...## ######..######.## #.###...@.....# #.##....######.# #.#{ Dh #.#.## ##'## #.##.### ##...## #.##.# ##.....## #.###<## ##.## ###†###...####.###.#.......'.+.###>..####..###.{ Dha ,{ DhQ{ Dhi'#.# #.# #.####.#.####.# ##.# ##.#.####.#####.#.# #.†#####.#.###..#.##.....##### #.#........###...## ###.{ Dh'*B#####..######.## #.###....@....# #.##....######.# #.# #.#.## ##'## #.# #.# ##<## ##.## ###†###...####.###.#.......'.+.###>..####..###....#{ Dh-,{ Dh2{ DhV#.# #.# #.####.#.####.# ##.# ##.#.####.#####.##.# #.†#####.##.###..#.##.....##### #.##........###...## ###.######..######.## #...#{ DhW?###.....@...# #.##....######.# #.# #.#.## ##'## #.# ##<## ##.## ###†###...####.###.#.......'.+.###>..####..###....#{ Dh\,{ Dha{ Dh^s#.# #.# #.####.#.####.# # #.# ##.#.####.#####.# #.# #....†#####.# #.###..#.##.....##### #.# { Dh#........###...## ###.# #####..######.## #...# ###...# #.### #....######.# #.# #.#.## ##'## #.# ##<## ##.## ###†###...####.###.#.......'.+.###>..####..###....#{ Dh,{ Dh_{ Dh#.# #..# #.####.#.####.# # #.# ##.#.####.#####.# #.# #.......†#####.# #.###..#.##.....##### #.# #........###...## ###.# #####..######.## #...# ###.......@.# #.### #....######.# #.# #.#.## ##'## #.# #.### ##...#.# ##.....##<## ##.......## ###†###...####.........###.[16;5{ DhϽ H#.......'.........+.###>..####..###....#{ Dh#.............# ##.####.#.####.# ######### ##.# ##.#.####.#####.......# ##.# #..............†#####.# ##.###..#.##.....##### #.# ##........###...## ###.# ######..######.## #...# # ###.........# #.### #....######@# #.# #.#.## ##'###.# #.### ##...##.# #.# ##...##<## ##....###†########...####.....#.........#.......'{ Dhb|[39;49m.........+...###>..####.........###....#####.......## #....## #.{ Dh| ####.#.####.# #########{ Dh ##.#####.....................†#######..#.##.....##### ........###...## ######..######.## .. ###.........# ### ....######. .#.## ##@##{ Dh## ##...## ##.....######{ Dhc.###.......###.##.##.# ##.....## #.....# #. { Dh<B| Dh  #.# ##.#.####.#####.......# #.#.# #..............†#####.# #.#.###..#.##.....##### #.# #.#........###...## ###.# #.#####..######.## #...# # ###.........# #.### #....######.# #.# #.#.## ##'##.# #.### ##..#.# #.# ##..#.# ##<## ##..###†#########...####..#.........| Dh|#.......'.+...###>..####.###....####.##.......### #....## #.##.##.##.# ## 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#.....# #.# ##.##.# ##  ##.##.# ##'## #.### ##.##.# #<# #.###.###.# ##.##.# ####.#### #.........#'......##......| Dh{O###..######.## #...# ######.........# #.### #....######.# #.# #.#.## ##'##.# #.### ##...#.# #.# ##..#.# #<## ##..###÷####### ...####..#.........##### ......'..............).. >..####.###....####.##### .....## #....## #.# #.##.# ## #....# #.#.##.# ## .##.# ##'## #.###.##.# | DhvW#<# #.###.###.#.##.# ####.#### #.........#.##.# #.......# #####.#####n open door _You open the door. _There is an open door here. stone staircase leading up here.n open door _You open the door.| Dhxd| DhN ..######.## #...# ######...# #.### # ....######.# #.# # .#.## ##'## #.# .### ##...## #.# .# ##.....## #.# <## ##.......## ###÷# # ..####..###.#...'.'). ..####..###....####.####.......## #....## #.# # .##.# ##.....## #.....# #.# .##.# ##...## [40| Dh:m#.....# #.# .##.# ##'## #.###.# #.# .##.# #<# #.###.###.# .##.# ####  There is an open door here. _| Dh..######.## #...# ######. #..# #.### ##. ...######.# #.# # #.## ##'## #.# # ### ##...## #.# | Dh # # ##.....## #.# # ## 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#....## #.# ##...... ## #.....# # ..## #.....# # '## #.###.# # <# #.###.###.# .####[3| Dh&7m #...# | Dh|## #...# ######..[.####... # #.### ##...# # #.# ##.## ## #.# #.# .## #.# | Dhvx#.# .## #.# #..#####..## ###÷####### ##..# .###.| Dh######...#### '.).+ ###....####.######...#.## ## #....## #.# ##...... | Dh8## #.....# #.### #.....# #.# ## #.###.# #.#| Dh( # #.###.###.# #### #...# | Dh5| Dh| Dh| DhH #...# ######..[.####...  #.### ##...#  #.# ##.##  #.# #.# ## #.# #.# .## #.# #..#####... .## ###÷####### ##..# .###.######...#### '.).+ | Dh###....####.######...#.## ## #....## #.# ##...... ## #.....# #. ## #.....# #. #.###.# #. #.###.###.# #..| Dh+# | Dh,| Dh | Dh5+ #...# ######..[.####... | Dh,#.### ##...# #.# ##.## | Dh, #.# #.#  #.# | Dh8-#.# ## #.# | Dh-#..#####... .## ###÷####### ##..# .###.| Dht.M######...#### '..+ ###....####.######...#.## | Dhj1## #....## #.# ##...... | Dh9,| DhgB| Dh[$  Things that are here:| DhatR #...# ######..[.####... #.### ##...# #.# ##.## #.# #.#  #.# #.#  #.# #..#####... ## ###÷####### ##..# .###.| Dhju/######...#### '.)+ ###....####.######...#.## ## #....## #.# ##......  #.....# #.# ####.###  a +0 whip; 4 stones; a kobold skeleton| Dhsy| Dhqz _| Dh}| Dhמ#...# ######..[.####... #.### ##...# #.# ##.## #.# #.######## #.# #........#  #.# #..#####...  ###÷####### ##..# ###.######...#### '.).+ | Dh###....####.######...#.##  #....## #.# ##......  #.....# #.# ####.####.....# #.# .# | Dh>,| Dhn| Dh/Z#...# ######..[.####... #.### ##...# #.# ##.## #.# #.######## #.# #........# #.# #..#####...  ###÷# ##..# .| Dhg######...#### .).+ ....####.######...#.##  #....## #.# ##......  #.....# #.# ####.### | Dh<,| Dhi| Dh4#.### ##...# #.# .## #.# .#########.# #........# #.# #..#####... ###÷####### ##..# #.........######...#### ............).........+ #....####.######@..#.## ....## #.# ##....... #.....# #.# ##.### #.....# #.# .# #.###.# #.# # #.###.###.| Dh# #.........# #####.#####  #.#| Dh8#.# ##  #.# #.#########.# #........#  #.# #..#####... ##÷####### ##..# .........######...#### ...........).........+ ....####.######...#.##.. | Dh9....## #.# ##@....... .....# #.# ##.#### .....# #.# .# .###.# #.# # .###.###.# .........####.#####  #.# | Dht>,| DhPB| Dhfa#.# ##.## | DhVu #.# #.######## #.# #........# #.# #..#####... ÷# ##..# ######...#### ).........+ ####.######...#.##.## #.# ##.b# #.# ####.####.# #.# .# # b   bat (asleep)  #.#  #.#| Dh>|| Dh˅1662.8 (95.0)| Dh,3.8 (96| Dh| DhV _A bat comes into view.} Dh ##.## #.##  #...  #..# #÷ ##..#####...#### ..........).........+ #...#.##...  #.# ##.@......b  #.# ####.####.  #.# .#  #.# #   #.#  #.#} DhҚ ##.## #.##  #...  #..# ÷ ##..#####...#### ..........).........+ #...#.##...  #.# ##.@......b  #.# ####.####.  #.# .#  #.#   #.#  #.# _A bat is nearby!} Dh.# ##.## .# #.######## .# #........# .# } DhW#..#####... ÷# ##..# ######...#### .........).........+ .####.######...#.##.## #.# ##..b.# #.# ####.####.# #.# .# .# #.# .#.###.# .## .#.##### .##.# .#  #.#} Dhk4.8 (1.0) _~ Dh%t# ##.## # #.## # #........# # #..#####... # ##..# ######...#### .).........+ ..####.######...#.##.## #.# ##.b.# #.# ####.####.# #.# #.# .# #.# #.#.###.# #.## #.# .##### #.# #.# #.# [40~ Dhz}m#.#5~ Dh ##.##  #.#  #..# . #..#####..... ##..# ...######...#### ...).........+ .. ####.######...#.##. ## #.# ##.b.# #.# ####.####.# #.# #.# . .# #.# #.# .###.# #.## #.# .##### #.# .# #.# .#b...b[9;65~ DhETH6Kinetic Grapnel~ DhϪ,~ Dhs~ Dh~ Dh~ Dh65=8.4 (1.6~ Dhi~ DhSl _You miss the bat. The bat hits you but does no damage.~ Dh>70.0 _You closely miss the bat. The bat hits you but does no damage.  You hit the bat.  The bat is heavily wounded.b. 1.6~ DhrG _You block the bat's attack. Dhc@##.## #.#########+###..#...##..#####.... ##..# #...######...####...).........+......!.######...#.##b. #.# ##. # #.# ####.####. # #.# #.# ..# # #.# #.# # ###.# #. Dh5nJ## #.# ##### #.# # #.# # Dh(  Found a silvery potion. You block the bat's attack.20 _The bat hits you but does no damage. Dh_ .b  You closely miss the bat. The bat closely misses you.4.2 (1.6 _You block the bat's attack. Dh^:  You closely miss the bat. You block the bat's attack.  The bat barely misses you. The bat hits you but does no damage. Dh-;(5.8 Dh\> DhA1 _You block the bat's attack. Dh. , Dh  DhK  DhR  Dh! (7.4 Dh(  Dh+ s _You barely miss the bat. The bat hits you but does no damage. Dh{5  You hit the bat. DhyC. Dh<a9.0Kinetic Grapnel Dh DhG _You kill the bat! Dh' _No target in view! Dh!I DhT##...# ##.## #.#########+## #........#...## #..#####......# #### ##..# ########...####.. .....).........+......!#.######...#.##@......B  #.# ##.........  #.# ####.####...  #.# #.# #...#  #.# #.# #+## ##.# #.# B   giant cockroach (asleep) ...### #.# DhZ  Dh !0.0 Dh B.B-80.0 (1 DhZ  Dh b _A giant cockroach comes into view. DhjR  ##.## ###+##  .#...##  ......#  ##..# ##....... #........ )+......!. #@.....B.  #.# ##..............  #.# ####.####.....#  #.# #.# #...##  #.# #.# #+##  #.# #.# #.# #.# Dh r  ##.##  Dh###+##  .#...##  ......#  ##..# ##....... #........  Dht)+......!. #@.....B.  #.# ##..............  #.# ####.####.....#  Dh' #.# #.# #...##  #.# #.# #+## #.#  DhJ  #.# Dh+ Dh/8- Dh8 Dh<f _A giant cockroach is nearby! Dh!&##...# ##.## #.#########+## #........#...## #..#####......# ##..# ##.#######...####.).+......!..######...#.##.@....B. #.# ##........# #.# ####.####.....# .# #.#  Dh, Dht15B.. Dh{3G1Kinetic Grapnel _ Dh< Dh/@ DhLP##...# ##.## #.#########+## #........#...##  Dh#..#####......##  ##..# ##.#######...####.#).+......!..+ .######...#.##..@.B....# .# ##........ Dh# .# ####.####.....## .# #.# # .# #.#  Dh Dh Dhy0B. Dh&2 Dh  Dh  Dh!  You hit the giant cockroach.  The giant cockroach is heavily wounded.=3.6 (1.6 Dh (  Dh* @ _You block the giant cockroach's attack. x2 DhM   You hit the giant cockroach.  The giant cockroach is almost dead.5.2 _You block the giant cockroach's attack. The giant cockroach barely misses you. Dh:  You closely miss the giant cockroach.The giant cockroach is almost dead. Dh;(6.8 Dh#? Dh@@ _You block the giant cockroach's attack. x2 Dh  You closely miss the giant cockroach.The giant cockroach is almost dead. DhRW6--8.4 Dh  Dh!| _The giant cockroach bites you. The giant cockroach closely misses you. Dhr o  You closely miss the giant cockroach.The giant cockroach is almost dead.The giant cockroach closely misses you.90.0 _The giant cockroach bites you but does no damage. DheA  You hit the giant cockroach. Dh?r1. Dh'i41.6Kinetic Grapnel Dhɒ DhS _You kill the giant cockroach! Dh  Dh Dh DhH _No target in view! Dh_3 Dhe Dhyl Dhm]7=- _ Dhvv Dh{, Dh6| Dh, Dh8 Dh# Dh Dhu, Dhh8== Dh˕ Dh% #####..[.####...##...# ##.## #.#########+## #........#...##  #..#####......## # ##..# ### ######...####...# .).........+...@..!..+ ######...#.##... # ##......... # ####.####.. # #.# ##... # #.# ##+##  DhǼ`#_HP restored. Dh3 Dhv DhA..[.####... ##...# ##.## #.#########+## #........#...## #..#####......##  ##..# ##.## ...####.# ).+....@.!..+ ...#.##.........#  ##........##  #### #     Dh, Dh Dh(5..[.####... ##...# ##.## #.#########+## #........#...## #..#####......## ##..# ##.## ...####.# ).+.....@!..+  DhZ...#.##.........# ##........## ####.  Dh, Dhh" Dhb..[.####...  ##...# ##.## #.#########+## #........#...## #..#####......## ##..# ##.## ...####.# .+......@..+ ...#.##.........# ##........## ####.# #.# ##+## =-700.6 (9.0 Dhf_-1.6 (10.0) DhhT _q - a silvery potion Dh H....... Dh  Dh..[.####... ##...#  ##.## #.#########+## #.#...## #..#####......##  ##..# ##.## ...####. Dh # +.......@.+ ...#.##.#  ##........## ####.###.# ##...##  Dh, Dh" Dh[\..[.####... ...# ##.##  #.#########+##  #.#...##  #..#####......## ##..# ##.## ...####.# +........@+ ...#.##.# ##..##  ####.####.....##  DhƋ#.#...'......#.#... Dh [.####... ...# .## #.###+## #.#...##  Dh#..#####......## ##..# ##.## .. . ...####.##.#...#+.........@. ...#.##.##.#...#.## # # ####.#### Dh:#.# # _You open the door. Dh!I Dh`V [.####... # .## .#+## .#...## ..#####......## #### # ..# ##.## ... ..####.##.#...#+.........'##.##.##.#...# .## .# .# .####.....## .r#.# ##...## ####.# ##+## r   rat (asleep)  #.#  #.#  #.#  There is an open door here. Dh5Kinetic Grapnel Dhj15.6 (4.0) Dh'+6.6 (5 Dh Dh6V _A rat comes into view. DhK ".#  ##  #########+##### .......#...... .#####... DhY #####.### .# ##.#...>.... .####..##.#...##  ..+.'.......#  .#.##.........##@#...##  ...........###.# .#  ##.####.....## #.r   #.# ##...## #### Dh;  #.# ##+##  #.#  #.#  #.#  #.#  7.6 (1 Dh  Dh ; _Found a stone staircase leading down. DhU#########+##### .......#...##... #####......## #####.### ##.......###...>....###.........##.#...## ...+.........'.......# .#.##.........##.#...## .....###@# .# ##.####.....## #.r......  #.# ##...## #####.### ##+##   Dh/ rrThe rat squeaks loudly. You hear an angry hiss.====8 _The rat bites you but does no damage. DhT  You hit the rat.  The rat is moderately wounded. MS#.# S   ball python (constriction, wandering) You block the rat's attack.  A ball python comes into view.=---10.2 (1.6 _The rat bites you but does no damage. Dh\  The ball python hisses angrily.  You hit the rat. Dhq Dh~~.† Dhb}---1.8Kinetic Grapnel Dh DhfG _You kill the rat! Dh֬4 Dh[ DhH _No target in view! Dh3 DhX DhP#######+##### .......#...##... #####......## #####.### .###...>....###. DhX.##.#...## ...+'....... .#.####.#...#....###.##..###  Dhd##.####.....## #@†......  #.# ##...## #####.### ##+##   Dh Dht$ _ Dh Dh-A+## ###  #...## ...  #####......## #####.###  # ##.###...>....  ####.##.#...##  +.'.......#  #.##.##.#...##  ###.##..###. #.####.....## #.@. #.# ##...## #####.# #.# ##+##  #.#  #.#  #.#  #.#     Dh/, Dh`5 DhɄ +## ###  #...## ...  ......## #####.###   ##.###...>....  .##.#...##  +.'.......#  .##.##.#...##  ###.##..###.# .####.....## #.†# .# ##...## #####.# .# ##+## # .#  .#  .#  .#    You see here a rat corpse. _+## ###  #...## ...  ......## #####.### Dh[37m  ##.###...>....  .##.#...##  .+.'.......#  ##.##.#...##  ###.##..###.#  ####.....## #.†.#  # ##...## #####.#####  # ##+## .#  # .# # .# # .# # ##   SS   ball python (constriction) ###  ...  #####.###  #...>.... .#...## .....# ...## #.##..###.#  #.S.@.....# #  #####.##### # ##+## .# Dh #.# #.# #.# ###  Dh? ###  ...  #####.###  #...>.... .#...## .....# ...## #.##..###.#  #.S.@.....#   #####.#####  ##+## .# .# .# .# ##  Dh-5.8 (4.0Kinetic Grapnel- Dh Dhmb _A ball python is nearby! Dh ' ###  ...  #####.###  #...>.... .#...## .....# ...## #.##..###.#  #.S.@.....# #  Dhi  #####.##### # ##+## .# #.# #.# #.# ###  Dh  ###  ...  #####.###   Dh #...>.... .#...## .....# ...## #.##..###.#  #.S.@.....#   #####.#####  ##+## .# .# .# .#  Dh F##  DhG  DhU  DhҺ  DhV b _A ball python is nearby! Dh!#+## ### .#...## ... #......## #####.###  ##.###...>.... #.##.#...## Dht .+.'.......# .##.##.#...## .###.##..###.# .####.....## #.S.# .# ##...## #####.##### .# ##+## .# .# .# .# .# .# .# .# ##    Dh  The ball python bites you but does no damage.7- 0 =6.8 (1Constr  _The ball python grabs you. The ball python constricts you. DhK>  You sock the ball python! Dhg† Dh 9 58.4 (1.6Kinetic Grapnel Dh Dh:O _You kill the ball python! Dh4 Dh DhDH _No target in view! 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Dh/  Casting: Construct Spike Launcher (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Dha *Casting: Construct Spike Launcher (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You miscast Construct Spike Launcher. Nothing appears to happen.  . The ball python grabs you.  The ball python constricts you.  The ball python bites you but does no damage.4------------ 0 2Constr  _The ball python constricts you. DhW  Casting: Construct Spike Launcher (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Dh=8* Dhi~  You shape a spike launcher from a nearby wall.  The rocky spike skewers the ball python. Dh S Dh i#.% Dh' 2------------ 9 ==3Kinetic Grapnel Dh],  Dh. O _You kill the ball python! 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Dh#  Dh J.r Dh &7 Dh  Dh - _r - a +0 leather armour Dh Dh!&Inventory: 18/52 slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon)  i - a +3 vampiric daggerm - a +0 mace  o - a +2 sling of freezing Armour (go to first with [)  b - a +0 robe (worn)  e - a +0 helmet (worn)  g - a +0 pair of boots (worn)  k - a +0 pair of gloves (worn)  p - a +0 kite shield (worn)r - a +0 leather armour Jewellery (go to first with "=)  d - a +6 ring of dexterity (worn) Scrolls (go to first with ?)  f - 2 scrolls of blinking  j - 4 scrolls of poisonl - a scroll of amnesia  n - a scroll of identify Potions (go to first with !)  c - a potion of magic  h - a black potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top] DhE(  Dh0  Dh@9 {#########weed420 the Tinkerer..r.....#Mountain Dwarf..## #.#Health: 38/38 ========================.....##.#####Magic: 8/8========================#........##AC: 9Str: 15####r##...########## EV: 9Int: 15.#.#.....÷.......# SH: 7Dex: 14 DhK; G#...####.##...########.# XL:  5 Next: 45% Place: Dungeon:2.......@.###.###.# Noise: ---------  Time: 3037.4 (0.0).....###### #.##.# a) +0 hammer#.##.##.# Cast: Kinetic Grapnel#.###'###.##.###...## #.##.### ##.....## #.# r   rat#.#.## ##.......## ##.##....####.........####...##.......'.........'...... _There is an open door here. _Found a leather armour. _A rat comes into view. _A rat is nearby! _You see here a +0 leather armour. _r - a +0 leather armour DhB  DhE  DhK  DhM  DhAs.r8.4 (1 Dh_9  Casting: Construct Spike Launcher (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Dh 8* Dht  You shape a spike launcher from a nearby wall.  The rocky spike skewers the rat. Dh S.# Dh 6------6==9Kinetic Grapnel Dh  Dh G _You kill the rat! Dhݘ # ..r.....# ..## #.# DhPe .....##.##### #........### ####.##..... #.#.....÷.#...####.##...#.#.###.## #. .....###### #.# DhF #. #.# #.# #. #.# ##'## #. #.# ##...## #. #.### ##.....## #. DhΛ #.#.## ##.## ##. #....####.#### ##.'.' Dh Dhy0--40 Dh\ DhC Dh#yh # ..r.....# ..## #.# .....##.###### #.####. ####.##..... #.#.....÷ ##...####.##...# #.###.## #.###### #.# ##.## #.# # #.# ##'## # #.# ##...## # #.### ##.....## # #.#.## ##.## ## #....####.#### ##.'.' Dh>^--1 Dhk 3 Dhn  Dh| B Dh R------ Dh  DhA , DhN  Dh , Dhx  Dh M# Dh.  Dh , Dhi  Dh c7=== DhF  Dh , Dh  Dhȳ , Dh  Dh , Dh  Dhl Q=== Dh  Dh , Dhx  Dh , Dh  DhO , Dh  Dh , Dh  Dh c8=== DhX  Dh m  #  #..r.....#  #..## #.#  #.....##.#####   #.. #.##  #..#####.##...  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Dhh #.#.## ##.3 Dh B    #  #.#  #..### #.#  #.....##.#####  #..##.##  ######..#####.##...  #.[@.....# #.#.....  #.####...####.##... # #.........###.##  #..##### #.#  #####.#### #.#  #.# ##'##  #.# ##...  #.### ##.....  #.#.## ##4 DhV     #  #.#  #..### #.#  #.....##.#####  #..##.  ######..#####.##...  #..# #.#  #.####...####.##...  #. #.........###.  #..###### #.#  #####.#### #.#  #.# ##'  #.# ##...  #.### ##  #.#.## ## Dh R5 Dhr R _You see here a +0 ring mail. Dh  Dh&6 DhG Dh6( _s - a +0 ring mail Dhn Inventory: 19/52 slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon)  i - a +3 vampiric daggerm - a +0 mace  o - a +2 sling of freezing Armour (go to first with [)  b - a +0 robe (worn)  e - a +0 helmet (worn)  g - a +0 pair of boots (worn)  k - a +0 pair of gloves (worn)  p - a +0 kite shield (worn)r - a +0 leather armour  s - a +0 ring mail Jewellery (go to first with "=)  d - a +6 ring of dexterity (worn) Scrolls (go to first with ?)  f - 2 scrolls of blinking  j - 4 scrolls of poisonl - a scroll of amnesia  n - a scroll of identify Potions (go to first with !)  c - a potion of magic [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top] Dhfs - a +0 ring mail. A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. Base armour rating: 5 Encumbrance rating: 7 It can be maximally enchanted to +5. If you switch to wearing this armour: Your AC would increase by 3.0 (9.0 -> 12.0). Your EV would decrease by 1.3 (9.6 -> 8.3). Your spell failure would worsen by up to 4% (press '!' for details). You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour  Dhi_________________ “Nought can Deform the Human race  Like to the Armours iron brace” (w)ear, (d)rop, (=)adjust, or (i)nscribe. Dh+  Dh0  Dh@  weed420 the Tinkerer Mountain Dwarf ##########Health: 38/38 ======================== #........#Magic: 8/8======================== #..### #.#AC: 9Str: 15 #.....##.##### EV: 9Int: 15 #..##........# SH: 7Dex: 14 ######..#####.##... XL:  5 Next: 46% Place: Dungeon:2 #.@......# #.#.... Noise: ---------  Time: 3066.4 (0.0) #.####...####.##... a) +0 hammer #. #.........###.# Cast: Kinetic Grapnel #........###### #.# #####. DhA #####.# #.###'#  #.###...  #.### ##....  #.#.## ##..... 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'....####...###### ##..# #.....## ## ##...## #.###  ##'## ...  #.# ##. ## Dhg  ..##..## ##...## ###...##...##   Dhk , Dho  Dhӑ  ####...###### ##..# #.....## ## ##...## #.###  ##'## ...  #.# ##. ## ..##..## ##...## )##... DhM  .......#####   Dh , Dh@  DhN g ## ##..# #.....## ## ##...## #.###  ##'## ...  #.# ##. ## ..##..## ##...## )##... . Dhݼ ####...h.# ###...##%..##   Dh> M% DhP 7% Dh | #.....## ## ##...## #.###  ##'## ...  #.# ##. ## ..##..## ##...## )##... .####...h. ##...##...####### Dh Kh   Natasha (asleep)% ..###..###..# #####  Dh `Kinetic Grapnel% Dh X78.4 (22.0)% Dh ,9.4 (23 DhW 8% DhJ s _Natasha, Servant of Life and Death comes into view. DhI  Casting: Construct Spike Launcher (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. DhŒ #.hhYou shape a spike launcher from a nearby wall.6------==80.4 (1.0)  _You block Natasha's attack. DhD8.......## ##.. #.....## ##.# ##...######'##...  ###. ###..### . ....## . ##...## ) #.# .##...#####....h. ##...##...########..##.....# ..###..###.. ###...##...## .......##### ###...##%..## h.%--1 Dh^ 2* Dh|  %You closely miss Natasha. The rocky spike skewers Natasha. Dh} 8% Dh %Natasha is moderately wounded.The rocky spike skewers Natasha. DhxR h%Natasha is moderately wounded. DhT e6--==3.0 (1.6 Dh[ 8% Dh^ ( _Natasha claws you. Dh+g *You barely miss Natasha. Dh `%Natasha is moderately wounded. DhȤ9* Dhs  %The rocky spike misses Natasha. The rocky spike skewers Natasha! Dh h%Natasha is severely wounded.*% Dh %Natasha casts a spell at you. DhZ8 @ Dh[FYou feel yourself slow down. Dh]@7=- Dh^M4.6Slow  DhYe Dhi; _Natasha claws you but does no damage. Dhro  You sock Natasha!  You kill Natasha! Dh†%  Dh------64-6.9 (2.3Kinetic Grapnel Dh7% Dhl _Natasha screams in pain as she dies! Dhhk 3 Dhk  Dhs @-% DhP 0.08==7===-8.4 (1.5% Dh U _You start resting. HP restored. Dhn3 Dho Dhx Dhy, Dh{ Dh } Dh}#= Dh~*=== Dh~ DhO Dh́ Dh Dh\ -#%  DhQ_You start resting. DhT95.9 (7% Dh\8===7.4 (9.0 Dhҟ7% Dhԡ% _Magic restored. Dh!w7% Dhw Dh}7% Dh}) #.....## ## ##...## #.###  ##'## ..  #.#  Dh## ## ..##..## ##...##. )##... .####...... ##...##...#######Slow % ..###..###..# #####   Dh|7% Dh$ Dhȯ7% Dha #...## #.###  ##'## ..  #.# ## ## ..##..## ##...##. )##...# ######† .####..... ##...##...####### ....##.....## Slow  ....##.....####...##  You see here the felid corpse of Natasha. DhX8% Dh _ Dhl7% Dhr200.4 (3% Dh 7% Dh E _Done exploring. DhGH.† Dh Dh Dh0 _Done exploring. Dh M.....## ##.# ##...######'##..  ## ###.### ....## ##...## #. ) ######  Dh .##...#####...... ##...##...########..##.....# ..###..###..#  Dh 7% Dhl 31.9 (1.5 _ Dh 7% Dh  _You see here the felid corpse of Natasha. DhM.......## ##. #.....## ##.# ##...######'## Dh..  ## ###.### ....## ##...## ) ######† .##...#####...... ##...##...######## ....##.....## % Dh͋7% Dh L===3.4 _ DhX Dh! 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DhVa .#.##......#######).......######.##.####.###....####...##%..###############.##.# #.#.........###..###..# ######.............##.# ##.#.#.........##.....####...###.####.#.####.# ######### #.# #......######...##...####.###.###.# ##.#.####.#####.......# #.# #..#####....##...#######.#####.# Dh4 ##.....## #.###..##.#  weed420 the Tinkerer #.......###.##...##.#  Mountain Dwarf .........##.........#  Health: 38/38 ======================== .........'..........#  Magic: 8/8======================== .........####...#####  AC: 12Str: 15 #.......## ##..#  EV: 8Int: 15 ##.....## ##.#  SH: 7Dex: 14  ##...###.###  XL:  5 Next: 64% Place: Dungeon:2##'###.@.#  Noise: ---------  Time: 3209.4 (0.0)#.####.#[ Dh %34m  a) +0 hammer ####.##.#  Cast: Kinetic Grapnel ...####.# .....###.# ###...###.#   #)##...# ######†#   ..##...#####......#   ###...##...########   _Magic restored. _You see here the felid corpse of Natasha. _Done exploring. _Done exploring. _You see here the felid corpse of Natasha. _You feel yourself speed up. DhlYou see here the felid corpse of Natasha. _Done exploring. _You see here the felid corpse of Natasha. _You feel yourself speed up.  There is an open door here. _  There is an open door here. _ DhA Dh9n DheB Dh<  You see here a +0 club. DhK _ Dh Dh Dh Dh Dh,K #.###..##)##...# ##### # #.####.)..##...#####....  DhdU# #.##.######...##...##### # #.##...##.....##  #.#........###..###..#  #######.......####...##...##  #......#######).......#####  #.####.###....####...##%..##  Dh #.# #.#.....@...###..###..# #54.4 (45.0)##.#.#.........##.....#### # #.# #......######...##...####. # #.# #..#####....##...#######.# # #.# #.....#..##.##...#.....<.. # #.###.....#...###...#######..# # Dh  #.........##.......## #.#. # ######..[.####...### #.#. # ##...# #####.# #.#. 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Dh/ ........###..###..# #####.......####...##  Dh0 l.....#######).......##### .###....####...##% # #.#.........###..###..# ##### # ##.#.#.........##.....####...###......######...##...####.###.#..#####....##...#######.#####.#..##.##@..#.....<.......4.4 (2##.....#...###...#..##.#. ...#.......## #.#.#.#.##..####........#...## #.......# #..#####......## #####.##### Dh3 [  Dh6 8% Dh/7  Dhg3 Dh Dh/ DhB Dh #####.......####...##...# .....#######).......##### ####.###....####...##%..## # #.#.........###..###..# #######.#.#.........##.....####...##......######...##...####.###.#####....##...#######.#####....#..##.##...#.....<...... ##.###.@.#######..##.#5.4 (1 ...#.......## #.#.#.#.# ####..[.####...### ...##..# ##.......###...>.....#  Dh Dh"8% DhU  DhAI DhD DhQ DhR Dh^j #.##.........##..  #.#........###..###..##.......###.  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Dhc9........##.......## #.#.#.#.# ####..[.####...####.#.....##  Dhl8% Dh1o Dh^_ DhrB Dh M######...##...#########.........##.....#  #.#........###..###.. #####.......####...##...## .....#######).......##### ###.###....####...##%..##  #.#.........###..###..# #####  Dh#.#.#.........##.....####...#....######.@.##...####.###.#8.4 (1#####....##...#######.##### # ##.##...#.....<..... ###.....#...###...#######..##.#.... ## Dh2 Dh8% Dh Dh 3 Dh  Dhv  Dhr B Dh mM##.)..##...#####......######...##...#########.........##.....#  #.#........###..###.. #####.......####...##...##  Dh .....#######).......##### ###.###....####...##%..##  #.#..###..###..# ##### #.#.#........@##.....####...#9....######...##...####.###.######....##...#######.##### # #.....#..##.##...#.....<........# Dh%  Casting: Construct Spike Launcher (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Dh  Okay, then.% _ Dh7 ( Dh8 >Level 2 of the Dungeon Dh @<<<>>> Dh6 `(Press ? for help) Dh /#.........##.####...#.#####.##.# Dh# #....##.......## Dh #.# DhB 9#.###........)...........##.##.# Dh h##...#...###...###.##.# #####.##.####...#.##.##.##.# Dh #.###..##)##...# ######†##.# #.##.#####.###.#.#.###.##.####.)..##...#####......##.#######.##.......# ##........##.##.######...##...#########.........########.# ###########.##.........##.....##############.##.#........###..###..##.########.......####...##...###.##......#######).......######.##.####.###....####...##%..###############.##.# #.#.........###..###..# ######.............##.# ##.#.#........@##.....####...###.####.#.####.# ######### #.# #......######...##...####.###.###.# ##.#.####.#####.......# #.# #..#####....##...#######.#####.##.# #..............†#####.# #.# #.....#..##.##...#.....<.......##.###..#.##.....##### #.# #.###.....#...###...#######..##.#..##........###...## ###.# #.........##.......## #.#.#.#.#######..######.###...# ######..[.####...####.#.....####.........##.#####...# #####.##.#.###.##....######.##.#[ Dhp '21;46H##.###.##.#.# #.##.#.## ##'###.##.#########'## #.#.###.##.### ##...## #.##........#...## #.......##.# ##.....## #.##..#####......## #####.##### DhK3@  DhG  ##<## ##.......## ###÷####### ##..# ##.......###...>.....###...####.........###.........######...####.........##.#...###.##.......'.........'.............).........+.........'.......##.####>..####.........###....####.######...#.##.........##.#...###.##.......###.......## #....## #.# ##..............###.##..###.##.##.##.# ##.....## #.....# #.# ####.####.....## #.†.......# Dh  .#)##.##.# ##...## #.....# #.##.# ##...## #####.######.##.##.# ##'## #.###.# #.##.# ##+###.# Dhe =#.##.##.# #<# #.###.###.##.# #.##.##.##.##.# ####.#### #.........##.# #.# ######.##.##.##.# #.......# #####.######.# ####.#####......##)......# #.#...#.##.##.# #..........##########.######.......##.##.# #......##...# Dh Dh #.####.)..##...#####......#weed420 the Tinkerer#.##.######...##...########Mountain Dwarf#.##.........##.....##Health: 38/38 ========================#.#........###..###..#Magic: 8/8 Dh======================== #####.......####...##...##AC: 12Str: 15 .....#######).......#####EV: 8Int: 15 ####.###....####...##%..##SH: 7 DhNDex: 14 # #.#.........###..###..# ##### XL:  5 Next: 64% Place: Dungeon:2 # ##.#.#........@##.....####...## Noise: ---------  Time: 3269.4 (0.0) # #......######...##...####.###.# a) +0 hammer # #..#####....##...#######.#####. Cast: Kinetic Grapnel # #.....#..##.##...#.....<....... ###.....#...###...#######..##.#.. ........##.......## #.#.#.#.#  ####..[.####...####.#.....# ##...# #####.##.#.###.# ##.###.##.#.# #.#  _There is an open door here.  Dhɴy_There is an open door here. _You see here a +0 club.  Casting: Construct Spike Launcher (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. Dh/ Dh Dh DhP _ Dh, Dh Dh+ Dh, Dh Dh Dh@, Dh Dh Dh Dh , DhPn Dh Dh&, DhG Dh Dh, Dh Dh Dh , Dh! Dh@# Dh$, Dh% Dh*<  You see here a +0 robe. Dh,5 _ Dhz- Dh/ Dh1, Dh2 Dhw4 Dh5, Dh7 Dh8 Dh=; Dh; Dhx< Dh> Dh@, DhA DhC DhuE, DhF Dh{H DhKJ DhJ DhK Dh(M DhN DhN DhO DhP DhS, DhVS DhT DhV, DhV DhX DhTZ, DhZ Dh^&  DhJ_bThings that are here:  a +0 whip; 4 stones; a kobold skeleton Dh` Dha _ Dhc Dhc Dhe, Dh*f Dhg Dhi, Dhj Dhk DhLm, Dhn Dh[o Dhq, Dhqq Dhr Dhwt, Dht Dhv DhQw, Dhx Dhy Dhz, Dh{ Dh| Dh$~ Dh~ Dh  Dh Dh, Dhk Dh' Dh Dhc Dh Dh........###.........######...#### ........'.............).........+ ........###....####.######...#.##  Dhx.......## #....## #.# ##...... #.....## #.....# #.# ####.## ##...## #.....# #.# #.#  ##'## #.###.# #.# #.#  Dh5 #<# #.###.###.# #. ###.#### #...# #.# 307.4 (38.0) .......# #####.##### #.# .#...#.# #.# #.# .......# #.# #.# .....#.# #.# #.## .##.##.########.# #... .##.............#  #### .#####.########## .......# Dh Dh Dh, Dhy Dh-Level 2 of the Dungeon<<<>>>(Press ? for help)#....######.##.###.###.##.#.# #.# Dh#.#.## ##'###.##.#########'## #.#.###.##.### ##...## #.##........#...## #.......##.# ##.....## #.# DhۊW#..#####......## #####.##### Dh(##<## ##.......## ###÷####### ##..# ##.......###...>.....###...####.........###.........######...####.........##.#...###.##.......'.........'.............).........+.........'.......##.####>..####.........###....####.######...#.##.........##.#...###.# Dhx#.......###.......## #....## #.# ##..............###.##..###.##.##.##.# ##.....## #.....# #.# ####.####.....## #.†.......# Dh O#)##.##.# ##...## #.....# #.##.# ##...## #####.######.##.##.# ##'## #.###.# #.##.# ##+###.##.##.##.# #<# #.###.###.##.# #.##.##.##.##.# ####.#### #.....@...##.# #.# ######.##.##.##.# #.......# #####.######.# ####.#####......##)......# #.#...#.##.##.# #..........##########.######.......##.##.# #......##...##............#.##.##.###.#..#......#########.##.##.########.##.......###.#...##.##.............######....#....####.#####.###############.######.......############# Dh< @ Dh&W <#  Dh!G.# Dh Dh........###.........######...#### weed420 the Tinkerer ........'.............).........+ Mountain Dwarf ........###....####.######...#.## Health: 38/38 ======================== .......## #....## #.# ##...... Magic: 8/8======================== #.....## #.....# #.# ####.## AC: 12Str: 15 ##...## #.....# #.##.# EV: 8Int: 15  ##'## #.###.# #.##.# SH: 7 DhJDex: 14#<# #.###.###.##.# XL:  5 Next: 64% Place: Dungeon:2 ###.#### #.....@...##.# Noise: ---------  Time: 3307.4 (0.0) .......# #####.######.# a) +0 hammer .#...#.##.##.# Cast: Kinetic Grapnel .......##.##.# .....#.##.##.## .##.##.########.##... .##.............##### .#####.########## .......#Casting: Construct Spike Launcher (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _You see here a +0 robe.  Things that are here: _a +0 whip; 4 stones; a kobold skeleton Dh Dh Dh Dh Dh, Dh] DhZ Dh, Dh Dhz Dh, Dh- Dh Dh, Dht Dh Dh DhF Dh Dh# Dhn, DhX Dh Dh Dh% Dh DhH@  There is an open door here. Dh Dh _ Dh Dh_ Dh, Dh Dh Dh, Dh Dh+  Dh  Dh  Dh  Dh  DhH Dh Dh% Dhx Dh Dh@ Dh Dh7 #####..######.## #...#  ###.........# #.###  #....######.# #.#  #.#.## ##'## #.#  Dhl#.### ##...##.#  #.# ##.....## #.#  ##<## ##.......## ###÷##### ##...####.........###........  Dhp #.......'...'..........22.4 (15.0)  ###>..####.........###....####  #.......###.......## #....## #  #.##.##.# ##.....## #.....# Dh #  #)##.##.# ##...## #.....#  #.##.##.# ##'## #.###.# #   #.##.##.# #<# #.###. Dh   #.##.##.# ####.#### #........   #.##.##.# #.......# #####.###  DhZ Dh" Dh# DhN DhLevel 2 of the Dungeon<<<>>>(Press ? for help)#.# #..............†#####.# #.# #.....#..##.##...#.....<.......##.###..#.##.....##### #.# #.###.....#...###...#######..##.#..##........###...## ###.# #.........##.......## #.#.#.#.#######..######.###...# ######..[.####...####.#.....# Dh####.........##.#####...# #####.##.#.###.##....######.##.###.###.##.#.# #.##.#.## ##'###.# Dh#.#########'## #.#.###.##.### ##...## #.##........#...## #.......##.# ##.....## #.##..#####......## #####.##### Dh##<## ##.......## ###÷####### ##..# ##.......###...>.....###...####.........###.........######...####.........##.#...###.##.......'...@.....'.............).........+.........'.......##.####>..####.........###....####.######...#.##.........##.#...###.##.......###.......## #....## #.# ##..............###.##..###.##.##.##.# ##.....## #.....# #.# ####.####.....## #.†.......##)##.##.# ##...## #.....# #.##.# ##...## #####.######.##.##.# ##'## #.###.# #.##.# ##+###.##.##.##.# #<# #.###.###.##.# #.##.##.##.##.# ####.#### #.........##.# #.# ######.# Dh#.##.##.# #.......# #####.######.# ####.#####......##)......# #.#...#.##.##.# #..........##########.######.......##.##.# #......##...##............#.##.##.###.#..#......# Dh@ @ Dht7 & #.##......#######).......######.##.####.###....####...##%..###############.##.# #.#.........###..###..# ######.............#  #.# ##.#.#.........##.....####...###.####.#.####.# ######### #.# #......######...##...####.###.###.# ##.#.####.#####.......# #.# #..#####....##...#######.#####.#  Dh-* #.###........)...........##.##.###...#...###...###.##.# #####.##.####...#.##.##.##.##.###..##)##...# ######†##.# #.##.#####.###.#.#.###.##.####.)..##...#####......##.#######.##.......# ##........##.##.######...##...#########.........########.# ###########.##.........##.....##############.##.#........###..###..##.########.......####...##...##%  Dhzm #.#### ##..)..## #..### #.# ##.########.....## ##.##.###...## #>...# #.# #.......# ##...###.####.# #######'## #.##.# #.# #..####.# ##'###...##.# #.......# #####.##.###.# #.....#.# #.####.##.# #.#####.# ##...#........# #.###########.##.######.######.# ##.###.###.###.##### #.#######...####.##.........##.####...#.#####.##.##....##.......###.#.% DhǷ #.###...## #.##.##.##.# ##...## #.# #...#.##.### ##.....## #.##.#..##.# ##.....## #.###..##.##.#.## ##.......## ##.###.#..##.###.......###.##...##.##....####.........####...#########.......##.........##.........# Dh##.......'.........'.......................'.........'..........##.....####.........####........######...####.........####...######.##.## ##.......## #..#####.# #..## ##.......## ##..##% DhE.# Dhg #####..######.###...#weed420 the Tinkerer###.........##.###Mountain Dwarf#....######.##.#Health: 38/38 ========================#.#.## ##'###.#Magic: 8/8========================#.### ##...## #.#AC: 12Str: 15#.# ##.....## #.#EV: 8Int: 15##<## ##.......## ###÷##### SH: 7Dex: 14##...####.........###........ XL:  5 Next: 64% Place: Dungeon:2#.......'...@.....'.......... Noise: ---------  Time: 3322.4 (0.0)###>..####......... Dh[40m###....#### a) +0 hammer#.......###.......## #....## # Cast: Kinetic Grapnel#.##.##.# ##.....## #.....# ##)##.##.# ##...## #.....# ##.##.##.# ##'## #.###.# # #.##.##.# #<# #.###.### #.##.##.# ####.#### #........ #.##.##.# #.......# #####.### Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _You see here a +0 robe.  Things that are here: _a +0 whip; 4 stones; a kobold skeleton _There is an open door here.[39;49 Dh(m _Okay, then. _You see here a +0 robe.  Things that are here: _a +0 whip; 4 stones; a kobold skeletonThere is an open door here.   _ Dh , Dh' DhC DhE DhjK, DhzN DhU DhX, DhG` Dh|eX Dhtg Dhh, Dhj Dhfk Dhm, Dhn Dhp Dhq Dh`r Dhr Dht Dhw, Dhxx Dhn Dh$, Dhp Dh[ Dh , DhY DhW Dhˍ, Dh) DhR Dh Dhj DhS Dht@  There is an open door here. Dh{ _ Dh6 Dh DhڳB DhٹY#.####...####.##...########.# #.###.........###.## #........###### #####.#### #.# #.# ##'## #.# ##...##  DhsH#.### ##.....## #.# .#.## #### ##.## ####...@.....####...####57.4 (35.0).......'.........'..........####.........####....... ##.......## #..#### Dh.#### ##..)..## #..## ##...## #>... #######'## #.##.#  #.......# #####.##.### #.#####.# ##...#....... Dh Dhc Dh DhV  Dhl Level 2 of the Dungeon<<<>>>(Press ? for help)#..##........###.......###.## #........#######..#####.##...###########.#####.##...## #.######.##........# #.#.....÷.......##.# ##.#.....###.# #†##.####...####.##...########.# Dh #.# #............######.####.###.........###.###.##.# ##.###.######.........##........###### #.##.#####.####### #.# #.####..#.######.#####.##.##.......# #.# #.# #..#.##.###'###.##.##.##.# ##'## #.# ##..#.##.###...## #.##.##.##.# ##...## #.# #...#.##.### ##.....## #.##.#..##.# ##.....## #.###..##.##.#.## ##.......## ##.###.#..##.###.......###.##...##.##....####...@.....####...#########.......##.........##.........###.......'.........'.......................'.........'..........##.....####.........####........######...####.........####...######.##.## ##.......## #..#####.# #..## ##.......## ##..##.#### ##..)..## #..### #.# ##.########.....## ##.##.###...##[ Dh 37m #>...# #.# #.......# ##...###.####.# #######'## #.##.# #.# #..####.# ##'###...##.# #.......# #####.##.###.# #.....#.# #.####.##.# #.#####.# ##...#........# #.###########.##.######.######.# ##.###.###.###.##### #.#######...####.##.........##.####...#.#####.##.##....##.......###.##.###........)...........##.##.###...#...###...###.# Dhq :@# Dh:## Dh%?:## Dh:#. Dhn :.. DhzJ Dh"q#.####...####.##...########.#weed420 the Tinkerer #.###.........###.###.#Mountain Dwarf #........###### #.##.#Health: 38/38 ======================== #####.#####.##.#Magic: 8/8========================#.###'###.#AC: 12Str: 15#.###...## #.#EV: 8Int: 15#.### ##.....## #.#SH: 7Dex: 14#.#.## ##.......## ##.##XL:  5 Next: 64% Place: Dungeon:2#....####...@.....####...#### Noise: ---------  Time: 3357.4 (0.0)##.......'.........'.......... a) +0 hammer Dhr_#.....####.........####....... Cast: Kinetic Grapnel#.##.## ##.......## #..######.#### ##..)..## #..### ##.###...## #>...# # #.# #######'## #.##.# # #.# #.......# #####.##.### #.# #.#####.# ##...#.......  _You see here a +0 robe.  Things that are here: _a +0 whip; 4 stones; a kobold skeleton _There is an open door here. _There is an open door here. _There is an open door here. Dh-t Dhn| DhgB DhX Dh Dhx, DhT Dh Dh1, DhS Dhג Dh, Dh Dhɗ Dh7, Dhw DhV  There is an open door here. Dh} _ Dh[ Dhd Dh, Dh Dh Dh Dh Dh0 Dh Dh Dh Dh Dh Dh Dh Dh Dhξ DhL Dh Dh, Dhw Dh DhQ, Dh Dh Dh| DhB Dh #.# #.# ##.###.## #.# ####.####### #.# #.# #.......# #.# #.# #.##.# ##'## #.# #.##.##.# ##...# # #.# #.#..##.# ##..... ## ##. #.#..##.###...... .####...#########.......##....... .'...............h.'....... .##.######...####  Dh3## #..#####.# #..## ## # #..### #.# ##.########..... #>...# #.# #.......# ##... #.##.# #.# #..####.# ##'## h   Natasha (wandering) #####.##.###.# #.....#.# #.# #...#........# #.###########.#  Dhjk.###.###.##### #.#######...### Dh 720.0)  Natasha, Servant of Life and Death comes into view. Dh Dhh..h DhB8.4 (21 DhF- _Natasha hisses angrily. Dh  _Sorry, you're not good enough to have a special ability. Dht _Unknown command. Dh+  Casting: Construct Spike Launcher (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Dh4 Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.) Dh*'h.9.4 (1.0)Kinetic Grapnel _ Dh, DhW. DhGH  Casting: Construct Spike Launcher (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Dh3M  #.# #.# ##.###.## weed420 the Tinkerer #.# ####.####### #.#  Mountain Dwarf #.# #.......# #.#  Health: 38/38 ======================== #.# #.##.##.# ##'## Magic: 7/8=====================--- #.# #.##.##.# ##...# AC: 12Str: 15 # #.# #.#..##.# ##..... EV: 8Int: 15 ## ##.## #.#..##.###...... SH: 7Dex: 14  DhkP .####...#########.......##....... XL:  5 Next: 64% Place: Dungeon:2 .'..............@***h....'....... Noise: ---------  Time: 3379.4 (0.0) .####........######...####....... a) +0 hammer ## #..#####.# #..## ##...... Cast: Kinetic Grapnel # #..### #.# ##.########.....  #>...# #.# #.......# ##...#  #.##.# #.# #..####.# ##'## h   Natasha #####.##.###.# #.....#.# #.# #...#........# #.###########.# .###.###.##### #.#######...### _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Construct Spike Launcher (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Natasha (70% to hit) DhPh#.##.# ##.###.## weed420 the Tinkerer#.#####.####### #.# Mountain Dwarf#.##.......# #.# Health: 38/38 ========================#.##.##.##.# ##'## Magic: 7/8=====================---#.##.##.##.# ##...# AC: 12Str: 15 # #.##.#..##.# ##..... EV: 8Int: 15 ## ##.###.#..##.###...... SH: 7Dex: 14 .####...#########.......##....... XL:  5 Next: 64% Place: Dungeon:2 .'..............@****....'....... Nois Dhe: ---------  Time: 3379.4 (0.0) .####........######...####....... a) +0 hammer ## #..#####.# #..## ##...... Cast: Kinetic Grapnel # #..### #.# ##.########.....#>...# #.# #.......# ##...##.##.# #.# #..####.# ##'## h   Natasha #####.##.###.# #.....#.# #.# #...#........# #.###########.# .###.###.##### #.#######...### _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Construct Spike Launcher (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Natasha (70% to hit) Dh/..h.=80.4 (1  Casting: Construct Spike Launcher (safe; 10% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Kinetic Grapnel (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Natasha (70% to hit) _The kinetic grapnel misses Natasha. Dhwv  Casting: Kinetic Grapnel (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Dh  #.# #.# ##.###.## weed420 the Tinkerer #.# ####.####### #.#  Mountain Dwarf #.# #.......# #.#  Health: 38/38 ======================== #.# #.##.##.# ##'## Magic: 6/8==================------ #.# #.##.##.# ##...# AC: 12Str: 15 # #.# #.#..##.# ##..... EV: 8Int: 15 ## ##.## #.#..##.###...... SH: 7Dex: 14  Dh .####...#########.......##....... XL:  5 Next: 64% Place: Dungeon:2 .'..............@**h.....'....... Noise: =--------  Time: 3380.4 (0.0) .####........######...####....... a) +0 hammer ## #..#####.# #..## ##...... Cast: Kinetic Grapnel # #..### #.# ##.########.....  #>...# #.# #.......# ##...#  #.##.# #.# #..####.# ##'## h   Natasha #####.##.###.# #.....#.# #.# #...#........# #.###########.# .###.###.##### #.#######...### _The kinetic grapnel misses Natasha.  Casting: Kinetic Grapnel (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Natasha (70% to hit) Dh v#.##.# ##.###.## weed420 the Tinkerer#.#####.####### #.# Mountain Dwarf#.# Dh| )#.......# #.# Health: 38/38 ========================#.##.##.##.# ##'## Magic: 6/8==================------#.##.##.##.# ##...# AC: 12Str: 15 # #.##.#..##.# ##..... EV: 8Int: 15 ## ##.## Dh #.#..##.###...... SH: 7Dex: 14 .####...#########.......##....... XL:  5 Next: 64% Place: Dungeon:2 .'..............@**h.....'....... Noise: =--------  Time: 3380.4 (0.0) .####........######...####....... a) +0 hammer ## #..#####.# #..## ##...... Cast: Kinetic Grapnel # #..### #.# ##.########.....#>...# #.# #.......# ##...# Dh #.##.# #.# #..####.# ##'## h   Natasha (grapneled) #####.##.###.# #.....#.# #.# #...#........# #.###########.# .###.###.##### #.#######...###Casting: Kinetic Grapnel (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Natasha (70% to hit)  The kinetic grapnel hits Natasha. DhB DhIH.h. DhEK+1.4 (1 DhT Dh]XqMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: Natasha (70% to hit)  The kinetic grapnel hits Natasha. _Natasha is lightly wounded. DhW6  Casting: Kinetic Grapnel (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Dh9  You miscast Construct Spike Launcher.  You are very lightly contaminated with residual magic.  Nothing appears to happen. h.  Natasha hisses. Dh4------2Contam  Dh& ; _Natasha claws you but does no damage. DhH  Casting: Construct Spike Launcher (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Dh| 8* DhW  You shape a spike launcher from a nearby wall.  The rocky spike skewers Natasha. Dh h#Natasha is heavily wounded.Natasha growls. Dh  Dh n2------------=3 Dh_ G _You block Natasha's attack. Dh *The grapnel guides your strike. You hit Natasha. Dhus `  Natasha is heavily wounded. Dhw8* Dh  The rocky spike misses Natasha. The rocky spike skewers Natasha.  You kill Natasha! Dh_) Dh'^:† Dhl 9-------835.0 (1.6Kinetic Grapnel _Natasha yowls pathetically as she dies! Dh3q Dhso _Your Maces & Flails skill increases to level 1! Dho%#.# #.# ##.###.##.# ####.####### #.# #.# #.......# #.# #.# #.##.##.# ##'## #.# #.##.##.# ##...#  #.# #.#..##.# ##.....# # ##.## #.#..##.###. ####...#.##. '...............@.'. ####.######...####. # #..#####.# #..## ##.  #..### #.# ##.##.....##>...# #.# #.# ##...#  Dh3--60 _ _You see here the felid corpse of Natasha. DhAM #.# #.# ##.###. #.# ####.####### #.# #.# #.......# #.# #.# #.##.##.# ##'## #.# #.##.##.# ##... # #.# Dhy  #.#..##.# ##..... ## ##.## #.#..##.### .####...#.## .'†.' .####.######...#### ## #..#####.# #..## ## # #..### #.# ##.##..... #>...# #.# #.# ##...  #.##.# #.# #..####.# ##'## #####.##.###.# #.....#.# #.# #...#.# #.#.# .###.###.##### #.#...### DhQ DhG--7 _ Dh Dh Dh 3 Dh4  Dh 3=== Dh  Dh w _Your magical contamination has completely faded away. DhU , Dh  Dh  Dh! , Dh%  Dh* s#=== Dh.  Dh3 , Dh|6  Dhy9 , Dh><  Dh\? , DhB  Dh"F , DhH  Dh"L j4== Dh|O  DhT , Dh0W  DhZ , Dhi]  Dh` , Dhc  Dhf P== Dh)j  Dhdm , Dhq  Dh:t , Dhw  Dh-} , Dh}  Dh , Dh  Dh e5=== Dh  Dh , Dh  DhG , Dh  Dh , Dh  Dh Q=== Dh  Dh , Dh  DhC , Dh,  DhҶ , Dh  Dh , Dhr  Dh< e6=== Dhq  Dh , Dh  Dh@ , Dh  Dh , Dh  Dhk Q=== Dhb  Dh , Dh?  Dh B Dh$ , Dh  Dh , DhW  Dh d7== DhU  Dh , Dh`  Dhr , Dh-  DhJ , Dh   DhD P== Dh  Dh>! , Dh#  Dh' , Dh)  Dh- , Dh`0  Dh~3 , Dh:6  Dh9 c8=== Dh-=  Dh}@ , Dh;C  DhwF , Dh3I  Dh3M , DhO  DhjS Q=== DhV  DhY , Dh]  Dha` , Dh@c  Dhwf , Dh[i  Dh;m , Dho  Dhs c9=== DhQv  Dh P 443.0 (56.0) _Magic restored. Dhp  Dh  Dh E _Done exploring. DhLevel 2 of the Dungeon<<<>>>(Press ? for help)######..#####.##...###########.#####.##...## #.######.##........# #.#.....÷.......##.# ##.#.....###.# #†##.####...####.##...########.##.# #............######.####.###.........###.###.##.# ##.###.######.........##........###### #.##.#####.####### #.# #.####..#.######.#####.##.##.......# #.# #.# #..#.##.###'###.##.##.##.# ##'## #.# ##..#.##.###...## #.##.##.##.# ##...## #.# #...#.##.### ##.....## #.##.#..##.# ##.....## #.###..##.##.#.## ##.......## ##.###.#..##.###.......###.##...##.##....####.........####...#########.......##.........##.........###.......'.........'..............@†.......'.........'..........##.....####.........### DhK#........######...####.........####...######.##.## ##.......## #..#####.# #..## ##.......## ##..##.#### ##..)..## #..### #.# ##.########.....## ##.##.###...## #>...# #.# #.......# ##...###.####.# #######'## #.##.# #.# #..####.# ##'###...##.# #.......# #####.##.###.# #.....#.# #.####.##.# #.#####.# ##...#........# #.###########.##.######.######.# ##.###.###.###.##### #.#######...####.##.........##.####...#.#####.##.##....##.......###.##.###........)...........##.##.###...#...###...###.##.# #####.##.####...#.##.##.##.##.###..##)##...# ######†# Dh) O@  DhqB>  Dh 0 Dhl #.# DhD #.# ##.###.## weed420 the Tinkerer#.#####.####### #.# Mountain Dwarf#.##.......# #.# Health: 38/38 ======================== Dh #.##.##.##.# ##'## Magic: 9/9========================#.##.##.##.# ##...# AC: 12Str: 15  Dh^ R# #.##.#..##.# ##..... EV: 8Int: 15 ## ##.###.#..##.###...... SH: 7Dex: 14 .####...#########.......##....... XL:  5 Next: 83% Place: Dungeon:2 .'..............@†.......'....... Noise: ---------  Time: 3443.0 (0.0)  Dh J.####........######...####....... a) +0 hammer ## #..#####.# #..## ##...... Cast: Kinetic Grapnel # #..### #.# ##.########.....#>...# #.# #.......# ##...##.##.# #.# #..####.# ##'## #####.##.###.# #.....#.# #.# #...#........# #.###########.# .###.###.##### #.#######...### _Natasha yowls pathetically as she dies! _Your Maces & Flails skill increases to level 1! _You see here the felid corpse of Natasha. _Your magical contamination has completely faded away. _Magic restored. _Done exploring. Dh  _ Dh  DhI  Dh  Dh  Dhj  Dh  Dh  Dh  Dh2  Dh  DhZ  DhB  Dh  Dh8  Dh  Dh  DhW  Dh  Dh~  Dhr  Dh  Dhp  Dh#  Dh7  Dh  Dh!  Dh  Dh  Dh  t##...## #.# #.##. Dh ##.....## #.# #.#..# Dh) ##.......## ##.## #.#..#  Dh Z###.........####...#########.....  Dh4 g..'.........'...............†.... # DhQ `##.........####........######  Dh  ##.......## #..#####.# #..#  Dhm  ##..)..## #..### #.# ##.##  Dh  ##...## #@...# #.# # Dhv 55.0 (1 Dh 2.0)  Dh~ #######'## #.##.# #.# #..## # Dh .......# #####.##.###.# # # Dh .#####.# ##...#........# #.###  Dh #.# ##.###.###.###.##### #.##  Dh U#.####...#.#####.##.# #.... Dh  -   Dh U..)...........##.##.# ##... Dh  .  Dh ?####...#.##.##.##.# #.## Dh -   Dhz A#.#####.###.#.#.###.# #.## Dh /  Dho  Dh  Dh  Dh#   Dh#  Dh $ U_There is a stone staircase leading down here. DhH Dh  Dh Dh Dh186.0) _ Dh DhJ q ##  DhWK  ######.#  #......#  #......#  #......# 3 DhK j#.@....#  #......#  #####.##  #  DhM H DhP  Dh +7 (1.7 DhK  Dh } _You climb downwards. _There is a stone staircase leading up here. Dhq Inventory: 19/52 slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon)  i - a +3 vampiric daggerm - a +0 mace  o - a +2 sling of freezing Armour (go to first with [)  e - a +0 helmet (worn)  g - a +0 pair of boots (worn)  k - a +0 pair of gloves (worn)  p - a +0 kite shield (worn)  s - a +0 ring mail (worn)b - a +0 robe  r - a +0 leather armour Jewellery (go to first with "=)  d - a +6 ring of dexterity (worn) Scrolls (go to first with ?)  f - 2 scrolls of blinking  j - 4 scrolls of poisonl - a scroll of amnesia  n - a scroll of identify Potions (go to first with !)  c - a potion of magic [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top] Dhn  Dh  Dh, weed420 the TinkererMountain DwarfHealth: 38/38 ========================##Magic: 9/9========================######.#AC: 12Str: 15#......#EV: 8Int: 15#......#SH: 7Dex: 14#......#XL:  5 Next: 83% Place: Dungeon:3#.@....#Noise: ---------  Time: 3456.7 (0.0)#......#a) +0 hammer#####.##Cast: Kinetic Grapnel# _Your magical contamination has completely faded away. _Magic restored. _Done exploring. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. Dhn2  DhE8  Dh?  DhE  Dh 3 DhZ  Dh ########.# #......# #......# #......# #.<....# #..@...# #####.##  #  _ Dh1 ## ######.# #......# #......# #......# #.<....# #...@..# #####.## .# .#.#.#.#.. Dh , Dh Dhp/## ######.# #......# #......# #......# #.<....# #....@.# #####.## #.# # DhR1.##.##.# r   rat (asleep)r.#... DhJ5 Dh[:+8.7 (2 Dh<+9.7 (3 Dh> DhAV _A rat comes into view. DhsB Y########......<.#####@## #.# r... DhG B60.7 (1 DhL  Dh@O  Dh  ########......##.#.<#......######.## #@# r.... Dh  Dh =1Kinetic Grapnel Dh  Dh4R  Casting: Construct Spike Launcher (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Dhu ## weed420 the Tinkerer ######.# Mountain Dwarf #......# Health: 38/38 ======================== #......# Magic: 8/9=====================--- #......# AC: 12Str: 15 #.<....# EV: 8Int: 15 #......# SH: 7Dex: 14 #####.## XL:  5 Next: 83% Place: Dungeon:3 #@# Noise: ---------  Time: 3461.7 (0.0) #*# a) +0 hammer #*# Cast: Kinetic Grapnel #[0;10 Dhp;1m*# r.# ... r   rat (asleep) ... .... _A rat comes into view.Casting: Construct Spike Launcher (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit) Dh" ## weed420 the Tinkerer ######.# Mountain Dwarf #......# Health: 38/38 ======================== #......# Magic: 8/9=====================--- #......# AC: 12Str: 15 #.<....# EV: 8Int: 15 #......# SH: 7Dex: 14 Dh #####.## XL:  5 Next: 83% Place: Dungeon:3 #@# Noise: ---------  Time: 3461.7 (0.0) #.# a) +0 hammer #.# Cast: Kinetic Grapnel #.# r.# ... r   rat (asleep) ... ....Casting: Construct Spike Launcher (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The kinetic grapnel hits the rat. Dh ## ######.# #......# #......#  #.<....# Dh0   Dh #@# #*# #*# Dh$#*# †.# ... ... ....  Dh\5... Dhl=2.7 (1Kinetic Grapnel Dh Dhԏonfirm with . or Enter, or press ? or * to list all spells.  Aiming: Kinetic Grapnel (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a rat (asleep, 100% to hit)  The kinetic grapnel hits the rat.  DhD<_You kill the rat! Dh@MI Dh|P DhQ Dh\B Dh` Dhc, Dhi Dho Dhp Dh`t DhB DhыB DhD Dh Dh Dh DhsM9=== Dh DhV ######. Dh#.....#....<....#.....#####.# #.# .#....# _Magic restored. Dh3 Dho Dh4 ..........#<....#.####.# #.# †..##....##$...# Dh8, Dh DhbS ....#<.####.# #.# #.† Dh#...............#####....# Dhd#, Dh( Dh!J <.####.# #.# ###.†#......#...#####.# Dh'NQ=== DhCQ DhJs #......# #.<....# #......# #####.## #.# #.# #.# ###.# #.@.# #......#.# Dhu######....#  #....#  #$...#  #....#  ####.# Dhax, Dh{ Dh  #.<....# #......# #####.## #. #.#### #.#....# ###.##...#.†.###..@...#.....#######....# #....# #$...# #....# ### Dh#.# .#You see here a rat corpse. Dhf DhҨ _ Dh Dh"2 .####.# #.# .####.....##### #...#.†.#######...........######.. Dh, Dh Dh ####.# #.# .####....##### #...#.†.#######............######$..# DhD, Dh Dh.]  #.# ####....##### #...#.†.#######.............######$.. Dh1, Dh5 DhW ####....##### #...#.†.#######............######.###..# Dh\, Dhl` DhLe, Dhh Dh #### #.# ....#####.#  #...#.†.######......# ...........# .######....#  #....# #....# #.@..# ####.#  .# ..#  DhG_You now have 138 gold pieces (gained 8). Dh3 Dh Dhx#### #.# ....#####.# #...#.†.## #####......# ...........# .######....# #....# #....# #..@.# ####.# .# ....#...)....... Dh6-82.7 (20.0) Dh DhF-3.7 (21 Dh{ Dh$ _Found a flail. DhT ..†....... Dh9n 3 Dhz #### #.# ....#####.# #...#.†.## #####......# ...........# .######....# #....# #....# #...@# ####.# #.# #.....#.....)......... Dh , Dhf  Dh  ....#### #...#.†.#######............######..#### .#..)........... DhG , Dh[  Dh  #...#.†.#######............###### ##.#....#### .#...#..... Dh ...).................#......^..... Dh , Dh)  Dh #####.............######. #......### #.##.##...#...............).....#..............#.....##.^............. Dh, + .....######. #.....### #.######..#...#...................).......#............$ Dh&1  DhR  .# .######....# #....# #....# #....# ####.# #.## ####..# #..@..# # DhS .#.).#. #. ##......^...... #.  #.$ Dh2X , Dh\  Dh} .######....#  #....# #....# #....# ####.#  #.#####..# # Dh} ,##.....##....#....@.......#.......) #.  Dh(~ Q.#^. Dh~ .#.$# Dh , Dh  Dhn 7M #....# #....# #....# ####.#  #.#####..# ######.....##..... Dh7 ##.........#.......)#..##......^.............$### DhD , Dh  Dh x#....# #....# ####.#  #.#####..# ########.....##.....##.........#.......)#. Dh .#^..#.$#. Dhk ##.....##### ###### Dh( , Dh  Dh |#....# ####.#  #.#####..# ########.....##.....##.........#.......)#..#^ Dh$ ..#.$#..###.....## Dh U#### ######  Dh , DhZ  Dh?< [####.#   #.# ####..######## ##.....##..... ##......... #.......) #.# Dh< n .# #^#  Dh= ..# #.$...# Dh`=  #..## ##.....##   Dh= #### #######       Dh> t    DhLD , DhI  Dh@n  #.# ####..######## ##.....##..... ##......... #.......)  #.#  .#  #^#  ..#  #. Dhq $...#  #..##  ##.....##  #### #######        Dh B Dha ####..######## ##.....##..... ##......... #.......)  #.#  .#  #^#  ..#  #.$...#  #..##  ##.....##  #### #######         Dh  Dh {####..#  ##.....##.....##  ##......##  #.)..#  ##...#  #...#  ##......^.........#  #.......#  #..@...#  ##.##  ##.....##.....##  ###### #        Dhf , Dh  Dh}  Dh  Dh(  Dh  .....##.....## ............## #.......)...#  ##..........#  #....#  ##^.........#  #................#  #.......#  ##.@...##  ##.....##  ###### #####      _You now have 145 gold pieces (gained 7). Dhf3 Dh Dh$ ##.....##.....##  ##......##  #.)..#  ##...#  #...#  ##......^.........#  #.......#  #......#  ##....##  ##.....##.....##  ###### #        Dhr*, Dh=/ DhT ##.....##.....##  ##......##  #.)..#  ##...#  #...#  ##......^.........#  #.......#  #......#  ##....##  ##.....##.....##  ###### #        DhW, DhSY DhD ##.....##.....##  ##......##  #.)..#  ##...#  #...#  ##......^.........#  #.......#  #......#  ##....##  ##.....##.....##  ###### #######  Dhv Dh ##.....##.....## ##......## #.)..# ##...# #...# ##......^.........# #.......# #......# ##....## ##.....##.....## ###### ####### Dh, Dh( Dh ##.....##.....## ##......## #.)..# ##...# #...# ##......^.........# #.......# #......# ##....## Dh1 ##.....##.....## ############## Dh5, DhH Dh  ####..###### ##.....## .##....# ).##.# ..###^.# #.....# ..........#.........##.....##.....################ Dh Dh3 #.##  ####..####### ##.....## #.##....# ).###.# ..###^.# #.....# ..........#.........##.....##.....################ Dh;, Dh@ Dh!####. #.##  ####..###### # ##.....## #.##....# ).###.# . Dh~!@.###^.# #.....# ..........#.........##.....##... Dh!_..################ Dh'(, Dh, Dh{ #....#####. #.##  ####..###### # ##.....## #.##....# ).###.# ..##^.# #.....# ..........#.........##.....##.....################ Dh+] #....# #....#####. #.##  ####..###### # ##.....## #.##....# ).###.# ..##^.# #.....# ..........#.........##.....##.....################ Dhޭ, Dh Dh + #....# #....# #....#####.# #.##  ####..###### # ##.....## #.##....# ).##.# . Dhn.##^......# #.....# ..........#.........##.....##.....################ Dh, Dh Dh #....# #....# #....### ####.#r. #.###K ####..# #. ##.....##.....## #.##...... #.@.....).. ##.......... #........... ##......^......... #................ #................ K   kobold (missile, asleep) DhF ##..............# r   rat (asleep) ##.....##.....##  # Dh;5Kinetic Grapnel DhI  rK510.7 (27K)rA rat and a kobold come into view.The kobold shouts! Dh$>(( Dh¥ DhS.r.. Dh$K====1.7 (28 Dh DhE _The kobold throws a stone. You block the stone. Dh6 9#....# #....# #....# ## ####.# .r #.## #K ####..# #. ##.....##.....## #.##......##..@....)..###..........##...........###......^.........##................##................###..............####.....# ----2.7 (1.0)Kinetic Grapnel Dh¥ J#....# #....# #....# ## ####.# .r #.## #K ####..## #. ##.....##.....## #.##.## #.).# ##.# #.# ##......^..#.#.##.##.....## KK   kobold (missile)----3Kinetic Grapnel Dh#....# #....# #....# ## ####.# .r #.## #K ####..## #. ##.....##.....## #K##.## #.).# ##.# #.# ##......^...#.#.# ##.##.....##. ((((((( Dhڹ...@...=4 _The kobold throws a stone. The stone closely misses you. Dhb#....# #....# #....# ## ####.# .r #.## #K ####..## #. ##.....##.....## #K##.## #.).# ##.# #.# ##......^....#.#.# ##.##.....##.....##  DhnrKr   rat-5 Dho DhMr Dhi1a#....# #....# #....# ## ####.# .r #.## #K ####..######## #. ##.....##.....## #r##.## #.K....@).# ##.# #. Dh740# ##......^.........##.....##.# ##.## ##.....##.....##  Dhm6 DhC7 DhoV.rK-6 Dhm  Casting: Kinetic Grapnel (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Dh7 #....# weed420 the Tinkerer #....# Mountain Dwarf #....# Health: 38/38 ======================== ## ####.# Magic: 8/9=====================--- .r #.##  AC: 12Str: 15 #K ####..########  EV: 8Int: 15 #. ##.....##.....##  SH: 7Dex: 14 #.##..............##  XL:  5 Next: 83% Place: Dungeon:3 #.rK***@)..........#  Noise: ---------  Time: 3516.7 (0.0) ##.................#  a) +0 hammer #.................#  Cast: Ki Dh?netic Grapnel ##......^.........#  #................#  #................#  K   kobold (missile) ##..............##  r   rat ##.....##.....##  ############## _The kobold throws a stone. The stone closely misses you.Casting: Kinetic Grapnel (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (70% to hit) Dh5aF#....#weed420 the Tinkerer#....#Mountain Dwarf#....#Health: 38/38 ========================## ####.#Magic: 8/9=====================--- DhaE.r #.##AC: 12Str: 15#K ####..########EV: 8Int: 15#. ##.....##.....##SH: 7Dex: 14#.##..............##XL:  5 Next: 83% Place: Dungeon:3#.rK***@)..........#Noise: ---------  Time: 3516.7 (0.0) Dh^d##.................#a) +0 hammer#.................#Cast: Kinetic Grapnel##......^.........##................##................#K   kobold (missile, grapneled)##..............##r   rat##.....##.....################Casting: Kinetic Grapnel (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (70% to hit)  The kinetic grapnel hits the kobold. Dh3 DhI.K.. Dhz3=7.7 (1 Dh Dh_onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 6% risk of failure)  DhEPress: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 short sword and quivering stones (70% to hit)  The kinetic grapnel hits the kobold. _The kobold is heavily wounded. DhPf  Casting: Kinetic Grapnel (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Dh8P  _You don't know that spell. Dh  Casting: Kinetic Grapnel (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Dhf #....# weed420 the Tinkerer #....# Mountain Dwarf #....# Health: 38/38 ======================== ## ####.# Magic: 7/9==================------ .r #.##  AC: 12Str: 15 #K ####..########  EV: 8Int: 15 #. ##.....##.....##  SH: 7Dex: 14 #.##..............##  XL:  5 Next: 83% Place: Dungeon:3 #.r.K**@)..........#  Noise: =--------  Time: 3517.7 (0.0) ##.................#  a) +0 hammer #.................#  Dh?j Cast: Kinetic Grapnel ##......^.........#  #................#  #................#  K   kobold (missile, grapneled) ##..............##  r   rat ##.....##.....##  ############## Casting: Kinetic Grapnel (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (heavily wounded,grapneled, 70% to hit) Dh(> #....# weed420 the Tinkerer #....# Mountain Dwarf #....# Health: 38/38 ======================== ## ####.# Magic: 7/9==================------ .r #.##  AC: 12Str: 15 #K ####..########  EV: 8Int: 15 #. ##.....##.....##  SH: 7Dex: 14 #.##..............##  XL:  5 Next: 83% Place: Dungeon:3 #.r.K..@)..........#  Noise: =--------  Time: 3517.7 (0.0) ##.................#  a) +0 hammer #.................#  Ca Dh@st: Kinetic Grapnel ##......^.........#  #................#  #................#  K   kobold (missile, grapneled) ##..............##  r   rat ##.....##.....##  ############## Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (heavily wounded,grapneled, 70% to hit)  The kinetic grapnel hits the kobold.  #....# #....# ## ####.# .r #.##  #K ####  #. .....##  #.#......##  #.r.)**@)..........#[ DhB39;49m  ##........#  #........#  ##... #... #................# r   rat ##........... ##.....##...  Dhn DhT.r).. Dh348.7 (1 Dh Dh  Aiming: Kinetic Grapnel (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight line  Dh:)Aim: a kobold, wielding a +0 short sword and quivering stones (heavily wounded,grapneled, 70% to hit)  The kinetic grapnel hits the kobold. _You kill the kobold! DhG  Casting: Kinetic Grapnel (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. DhK #....# weed420 the Tinkerer #....# Mountain Dwarf #....# Health: 38/38 ======================== ## ####.# Magic: 6/9================-------- .r #.##  AC: 12Str: 15 #K ####..########  EV: 8Int: 15 #. ##.....##.....##  SH: 7Dex: 14 DhPN#.##..............##  XL:  5 Next: 84% Place: Dungeon:3 #..r***@)..........#  Noise: =--------  Time: 3518.7 (0.0) ##.................#  a) +0 hammer #.................#  Cast: Kinetic Grapnel ##......^.........#  #................#  #................#  r   rat ##..............##  ##.....##.....##  ############## _You kill the kobold!Casting: Kinetic Grapnel (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (76% to hit) Dh.#....#weed420 the Tinkerer#....#Mountain Dwarf#....#Health: 38/38 ========================## ####.#Magic: 6/9 Dh־================--------.r #.##AC: 12Str: 15#K ####..########EV: 8Int: 15#. ##.....##.....##SH: 7Dex: 14#.##..............##XL:  5 Next: 84% Place: Dungeon:3#..r***@)..........#Noise: =--------  Time: 3518.7 (0.0)##.................#a) +0 hammer#.................#Cast: Kinetic Grapnel Dh##......^.........##................##................#r   rat (grapneled)##..............####.....##.....################Casting: Kinetic Grapnel (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (76% to hit)  The kinetic grapnel hits the rat. DhBB DhaJI.r.. DhL+9.7 (1 DhKS Dh}Wonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a rat (76% to hit)  The kinetic grapnel hits the rat. _The rat is severely wounded. Dh  Casting: Kinetic Grapnel (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Dh  #....# weed420 the Tinkerer #....# Mountain Dwarf #....# Health: 38/38 ======================== ## ####.# Magic: 5/9=============----------- .r #.##  AC: 12Str: 15 #K ####..########  EV: 8 Dh Int: 15 #. ##.....##.....##  SH: 7Dex: 14 #.##..............##  XL:  5 Next: 84% Place: Dungeon:3 #...r**@)..........#  Noise: =--------  Time: 3519.7 (0.0) ##.................#  a) +0 hammer #.................#  Cast: Kinetic Grapnel ##......^.........#  #................#  #................#  r   rat (grapneled) ##..............##  ##.....##.....##  ############## _The rat is severely wounded.Casting: Kinetic Grapnel (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim Dh x: a rat (severely wounded, grapneled, 76% to hit) Dhx8 #....# weed420 the Tinkerer #....# Mountain Dwarf #....# Health: 38/38 ======================== ## ####.# Magic: 5/9=============----------- .r #.##  AC: 12Str: 15 #K ####..########  EV: 8Int: 15 #. ##.....##.....##  SH: 7Dex: 14 DhY;#.##..............##  XL:  5 Next: 84% Place: Dungeon:3 #...r..@)..........#  Noise: =--------  Time: 3519.7 (0.0) ##.................#  a) +0 hammer #.................#  Cast: Kinetic Grapnel ##......^.........#  #................#  #................#  r   rat (grapneled) ##..............##  ##.....##.....##  ############## Casting: Kinetic Grapnel (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight line Dh<Aim: a rat (severely wounded, grapneled, 76% to hit)  The kinetic grapnel hits the rat. Dh@_  #....# #....# ## ####.# DhAb.r #.##  #K ####  #. .....##  #.#......##  #...)**@)..........#  DhB ##........#  #........#  ##... DhI #... #............ ##........... ##.....##...  Dh|..20.7 (1Kinetic Grapnel DhͣCConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a rat (severely wounded, grapneled, 76% to hit)  The kinetic grapnel hits the rat. _You kill the rat! Dh: Dh3Read which item? Scrolls  f - 2 scrolls of blinking  j - 4 scrolls of poisonl - a scroll of amnesia  n - a scroll of identify [!] read|quaff[?] describe selected!Dh; #....#weed420 the Tinkerer#....#Mountain Dwarf#....#Health: 38/38 ========================## ####.#Magic: 5/9=============-----------.r #.##AC: 12Str: 15#K ####..########EV: 8Int: 15#. ##.....##.....##SH: 7Dex: 14#.##..............##XL:  5 Next: 84% Place: Dungeon:3#...)..@)..........#Noise: =--------  Time: 3520.7 (0.0)##.................#a) +0 hammer#.................#Cast: Kinetic Grapnel##......^[4!Dhv 0m.........##................##................###..............####.....##.....################Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (severely wounded, grapneled, 76% to hit)  The kinetic grapnel hits the rat. _You kill the rat!  Okay, then. _!Dh5 _!DhB!Dh:!Dh!Dh!Dh!DhY!Dh=!!Dh%!Dh&!Dh '6!Dh'===!Dh'!Dh-!Dhy2!Dh$3!Dh7!Dh;!Dhy<!DhT@!DhU!Dh!Dhl!Dh !Dh>!Dh===!Dh7!Dh_!Dh2!Dh!Dh!DhX!!Dh"!Dh#&!Dh*!Dhg+!DhK/!Dh3!Dh4!Dh8!Dh-=!Dh=!Dhf>7!Dh>==!Dh]?!DhcC!DhJ!DhK!DhP!DhW!DhX!Dh]!DhB!DhP==!Dh!Dhٙ,!Dh!Dhd,!Dh!Dh ,!Dh!Dh ,!Dhɵ!Dhc8===!Dh!Dh[,!Dh !Dh/,!Dh!Dh,!Dh!Dh<Q===!Dh!Dhn,!Dhj!Dh,!DhN!DhI,!Dh>!Dhm,!DhH!Dh,!Dh!Dhc9===!Dh$!DhdF #....# #....# #....# ## ####.# .r #.## #K ####..######## #. ##.....##.....## #.##.## #...).@.).# ##.# #.# ##......^.....# #.....# #.....# ##....## ##.....##...## !DhFG #!Dh K,!DhO!Dh]t #....# #....# #....# ## ####.# .r #.## #K ####..## #. ##.....##.....## #.##.## #...)@..).# ##.# #.# ##......^......# #......# #!Dh u......# ##.....## ##.....##....##  #!Dhz,!Dh!Dh* #....# #....# #....# ## ####.# .r #.## #K ####..## #. ##.....##.....## #.##.## #...@...).# ##.# #.#!Dha ##......^.# #.# #.# ##......## ##.....##.....##  #!Dh,!Dhϻ!Dh   #....# #....# #....# ## ####.# .r #.## #K ####..## #. ##.....##.....## #.##.## #..@)...).# ##.# #.# ##......^.# #.# #.# ##.##!Dh3 ##.....#.....##  #Items here: ( ) ††.!Dh!DhB=== _!Dh!DhQ #....# #....# #....# ## ####.# .. #.## #. ####..# #. ##.....##.....## #.##. #.@.)...). ##. #. ##......^. #. #. ##. ##.....##.....##  #!Dh#!,!Dh$!DhwHQ #....# #....# #....# ### ####.# ..# #.## #.# ####..# #.###.....##.....!DhI1 #.##. #@..)...) ## # ##......^ # #  ##.  ##.....##.....#  # !DhN,!DhR!DhM.##### #...### ####.# ..# #.##  ####..#########.....##.....###........)...)###................##....!DhS!Dh&M!Dh......!Dhx.##### #...#### ####.# ..# #.##  ####..########.....##.....###........)...)##....................... ...#.....!DhX!DheM#####.......###### #...#.#### ####.# #....# #.##  ####..########.....##.....#!Dh##.....#...)...)........... .........!DhR,!Dh!DhuM #...#.†.######.......###### #...#### ####.# #...@# #.## !Dh####.# ####..########.....##.....##.##.................!Dh,!Dh!Dh% #...#.†.## #####......# .# .######....# #....# #....# # #....#!Dh% #.#### ####.# #..@.# #.## ####.# ####.. #.###.....##..... #.## #...)...) ##. #..!Dh& ##......^ #!Dh*,!Dh)/!DhP #...#.†.########......#...#..######....##. #....##. #....# #. #....#!DhcS #.#### ####.# #.@..# #.## ####.# ####.. #.###.....## #.## #...)...) ## #. ##......^ #!DhV,!Dh3]!Dh?} #...#.†.## ######......# ....# ..######....# #.# #....# #.# #....# #.# #....# #.#### ####.#!Dh} #@...# #.## ####.# ####.. #.###.....## #.## #...)...) ## #!Dh~{ ##......^ #!Dh,!DhL!Dh(M....#####.#  #...#.†.#######!Dh........##### #...#### ####.# ....# #.## ####.# ####..######.###.....##...!Dh!DhϪ,!Dh!DhAM#### ....#####.# # #...#.†.#.######........##### #...!DhI#### ####.# ....# #.## ####.# ####..######!Dh,!Dhj!DhM####  ....#####.# ### #...#.†.#..######...........##### #...#### ####.# #....# #.###!DhO7M##### .. ....#####.# .### #...#.†.#...#######.........#...##### #...!Dh7z#.#### ####.#!Dh;!DhB!DhF!Dhj5M!Dh_k#####.### #### .. ....#####.# #..### #...#.†.#....######..........#..@#####!Dhk#.##.# #....#!Dh4p,!DhIs!Dh( #####.## #.# #.## #### #.#. ....#####.#!Dh #..### #...#.†.## ....######......# #.# #.@.######....# #.#.# #....# #.#.# #....##.!Dh2#.# #....##.#.#### ####.##.#....# #.###.####.# ####..#. #.###.....##!DhʙV #.##!Dh<,!Dh8!Dh #......######.## #.# #.#### #### #.#!Dh,.... ....#####.#..#### #...#.†.###....######......# #@............# #...######....# #.#.# #....# #.!Dh#.# #....# #.#.# #....# #.#.#### ####. #.#....# #.## !Dh' #.####.# ####..####. #.###.....##!Dh,!Dh!DhM<......#####.##!Dh`### #### .... ....#####.# #..#### #...#.†.##...@######.####...........######.#.# #....#!Dhg.##.#!DhI!Dh!Dh!Dh #.<....# #......# #####.## #.#!Dh #.#### #### #.# .... ....#####.# #..#### #...#.†.## #..@.######......# ####..# #...######....#!Dh > #.#.# #....# #.#.# #....# #.#.# #....# #.#.#### ####.# #.#....# #.## #.####.# ####..!Dh$,!Dh(!DhI #.<....# #......# #####.## #.# #.#!Dh,J{ ##### #### #.# ....# ....#####.# #..#### #...#.†.## #.@..######......# ####..# #...######....#!DhJ #.#.# #....# #.#.# #....# #.#.# #....# #.#.#### ####.# #.#....# #.## #.####.# ####..!DhO,!Dh8T!Dh0u #.<....# #......# #####.## #.# #.#!Dhu ##### #### #.# ....## ....#####.# #..#### #...#.†.## #@...######......# ####..# #...######....#!Dhcx #.#.# #....# #.#.# #....# #.#.# #....# #.#.#### ####.# #.#....# #. #.####.# ####..!DhI{,!Dh~!Dh|M.<......#####.##!Dh=c#.##### #### #......## ....#####.# #.@#### #...#.†.###....##########.........#...######....#!Dhǡf.## !Dh,!Dhw!Dh. #...... #.<.... #...... #####. #.# #.# #.###### #### #.# #......## ....#####.# #@.#### #...#.†. ##....######...... ####.. #...######.... #.#.# #.... #.#.# #.... #.#.# #.... #.#.#### ####. #.#....# #.!Dh!Dh!Dh!Dh&M!Dh.<......########## #### #.....@## ....###########..#### #...#.†.###....##########.............. #!Dh!Dh!Dh)!Dh;*( #!Dh*( #!Dh+5 #.<!Dh-,( #!Dh,. #####.!Dhy-* #.!Dh.* #.!Dh. #.###### #### #.!Dhz/ #....@.## ....#####.!Dh.0 ######..#### #...#.†.!Dh0S ##....######!Dh1Z ####...!DhB21 #...######!Dh2g #.#.# #!Dh3g #.#.# #!Dh-4g #.#.# #!Dh4i #.#.#### ####!Dhb5!Dh9!Dh:!Dh!>!Dhd!DhSe( #!Dhe( #!Dhf5 #.<!Dhg( #!Dhg, #####!DhDh( #!Dhh) #!Dhni #.###### #### #!Dhj #...@..## ....#####!Dhj ######..#### #...#.†!Dh;kI ##....######!DhkB ####.!DhflQ #...######!Dhlg #.#.# #!Dhmg #.#.# #!DhBng #.#.# #!Dho[ #.#.#### !Dh3s!Dhs!Dhw!Dh!DhŞ( #!Dhy( #!Dh&5 #.<!DhϠ) #!Dhq#!Dh !Dh¢)#.!Dhg !Dh )#.!Dh !Dh]| #.###### #### !Dhw #..@...## ....!Dhæ{ ######..#### #...#.!DhnS ##....######!Dh8 ####.!DhƨG #...######!Dhsg #.#.# #!Dh%g #.#.# #!DhҪg #.#.# #!Dh|[ #.#.#### !Dhٯ!Dhð!Dh'!Dh\!Dh_; # ### #.<.! # #.#  #..# #.. #.###### #### #.@....## .... ######..#### #...# ##....###### ####. #...###### #.#.# # #.#.# # #.#.# #!Dh[ #.#.#### !Dh!Dh!Dh!Dh%$!Dh$( #!DhN%) #!Dh%+ ###!DhJ&* #.!Dh&4 .!!DhG') #!Dh'K #.#!DhE( !Dh( #..## #..# #.###### ####!Dh. #@.....## .... ######..#### #... ##....###### ####. #... #.#.# #.#.# #.#.# #.#.####!Dh/!Dh2!DhYSM###.! !DhS.#.# ###..##..# ###### #### ......## ....########..#### #..!DhxT>##....######.!DhY,!Dh]!Dh_3M#... g###..! .# ##!Dh5#..#!Dh-#.@# ##.###### #### ......## ....########..#### #...g   hobgoblin (asleep)!Dh͠!Dh!Dh-!Dhi!Dh'86.7 (6!Dh 6.0)!Dh'!Dh-!Dh%7.7 (67!Dh=!Dh" !Dh!Dh_8_A hobgoblin comes into view.!Dhi!DhH . .. g### ..! #.# #..## #.@# ##.###### #### !Dh #......##  ######..####  ##.... ####. #... #.#.#  #.#.# !DhϪ1 . .. g### ..! #.# !Dhr#..## #.@# ##.###### ####  #......##  ######..#### !DhE ##.... ####. #... #.#.# #.#.#!Dh߰!Dh2!Dhܶ!Dh&` _A hobgoblin is nearby!!Dh # # ##..  #.g### #..!  ##!Dh#..# #.###### ####  #......## ....#######..#### #.....##########....... #..!DhP.#### #.#.#!Dh!Dhh.gg!DhR===8.7 (1.0)Kinetic Grapnel!Dh !Dh + _The hobgoblin shouts!!DhW    #..  #...#######+)# #...g.!......#  # #..##.# #.###### ### #......## ..######..#### #.....#########...... #...###!Dh !Dh( !Dh .g---9 _Found a mace.!Dh, . .. #.. . #######+)#....g@......#######.#####....####..###.###### ####......## ...######..#### #.##....#########......=--90 !DhK _You block the hobgoblin's attack. _You see here a purple potion.!DhZ  t - a purple potion6--1 _The hobgoblin hits you.!Dh!Dh\5--3.3 (1.6!Dh!Dhm _You closely miss the hobgoblin. The hobgoblin hits you.!Dh  You hit the hobgoblin.  The hobgoblin is severely wounded.The hobgoblin hits you but does no damage.4-4.8 (1.5 _The hobgoblin hits you.!DhH 4  You hit the hobgoblin but do no damage.The hobgoblin is severely wounded.-6.4 (1.6 _The hobgoblin hits you.!Dh ;  You hit the hobgoblin.!Dh[ i.!Dh n57.9 (1.5Kinetic Grapnel!Dh c _You kill the hobgoblin!!Dh".....l #.. #.. #...#+)# #.# ######.#####.. #..## ##..# ##.######  #......## l   frilled lizard (wandering) ######..#### # ##....#### ####!Dhc!Dh8l.!Dh%-!Dh80!Dh,!Dhka _A frilled lizard comes into view.!DhS)..>.... .l.. #..# #..# #...#+)# #.# ######.#####..!DhT #..## ##..# ##.######  #......##  ######..#### ##.... ####!Dh\Y!Dhi`8l.!DhMcf5=-9!Dh(h!Dh?k; _Found a stone staircase leading down.!Dh<.>... ..... l... #..# #..## #...#+)# #.# ######.#####.. #..## ##..# ##.######  #......##  ######..####!Dhq ##.... ####!Dh'!Dh~d.ll!Dh?600Kinetic Grapnel!Dhy!Dh8 _The frilled lizard hisses angrily.!Dht  Casting: Kinetic Grapnel (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!DhS  weed420 the Tinkerer!DhT# ...>. Mountain Dwarf ..... Health: 35/38 ======================--!DhT ..... Magic: 8/9=====================--- !DhT.l.. AC: 12Str: 15 !DhcU#*.# EV: 8Int: 15 !DhU#*.## SH: 7Dex: 14 !Dh|V#.*.#######+)#  XL:  5 Next: 85% Place: Dungeon:3 #..@.........#  Noise: ---------  Time: 3600.9 (0.0) ######.#####..  a) +0 hammer !DhV#..##  Cast: Kinetic Grapnel ##..#  ##.###### # !DhW#......## . l   frilled lizard ######..####  ##....## !DhVX"####... _The frilled lizard hisses angrily.  Casting: Kinetic Grapnel (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!DhXAiming: Kinetic Grapnel (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (60% to hit)!Dh  weed420 the Tinkerer ...>. Mountain Dwarf ..... Health: 35/38 ======================-- ..... Magic: 8/9=====================--- .l.. AC: 12!Dh+Str: 15 #..# EV: 8Int: 15 #..## SH: 7Dex: 14 #...#######+)#  XL:  5 Next: 85% Place: Dungeon:3 #..@.........#  Noise: ---------  Time: 3600.9 (0.0) ######.#####..  a) +0 hammer #..##  Cast: Kinetic Grapnel ##..#  ##.###### # !DhBm#......## . l   frilled lizard ######..####  ##....## ####...Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (60% to hit)  You miscast Kinetic Grapnel.  You are very lightly contaminated with residual magic.!Dh ...>. ..... ..... .... #l.# #..## ###+)#  .....#  !Dh)####..  #..##  ##..#      !DhmY1.9 (1Contam !Dh.!Dhm  Aiming: Kinetic Grapnel (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a frilled lizard (60% to hit)  You miscast Kinetic Grapnel.are very lightly contaminated with residual magic. _Nothing appears to happen.!Dh4  Casting: Kinetic Grapnel (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!Dh  weed420 the Tinkerer ...>. Mountain Dwarf ..... Health: 35/38 ======================-- ..... Magic: 7/9==================------ .... AC: 12Str: 15 #l.# EV: 8Int: 15 #*.## SH: 7Dex: 14 #.*.#######+)#  XL:  5 Next: 85% Place: Dungeon:3 #..@.........#  Noise: ---------  Time: 3601.9 (0.0) ######.#####..  a) +0 hammer #..##  Cast: Kinetic Grapnel[12;1!DhwF8H ##..#  Contam  ##.###### # #......## . l   frilled lizard ######..####  ##....## ####... _Nothing appears to happen.  Casting: Kinetic Grapnel (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (60% to hit)!Dh  weed420 the Tinkerer ...>. Mountain Dwarf ..... Health: 35/38 ======================-- ..... Magic: 7/9==================------ .... AC: 12Str: 15 #l.# EV: 8!DhInt: 15 #..## SH: 7Dex: 14 #...#######+)#  XL:  5 Next: 85% Place: Dungeon:3 #..@.........#  Noise: ---------  Time: 3601.9 (0.0) !DhAO######.#####..  a) +0 hammer #..##  Cast: Kinetic Grapnel ##..#  Contam  ##.###### # #......## . l   frilled lizard ######..####  ##....## ####...Casting: Kinetic Grapnel (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (60% to hit)  The kinetic grapnel hits the frilled lizard.!Dh ...>. ..... ..... .... #..# #*.## #.*.#######+)# !Dh# .....#  ####..  #..##  ##..# !Dh       !Dhp   !DhiO0...!Dh0uv6=2.9 (1Kinetic Grapnel!DhWx!Dhzonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a frilled lizard (60% to hit)  The kinetic grapnel hits the frilled lizard. _You kill the frilled lizard!!Dhd3!Dh!DhG#Q6!Dh(,!Dh"-!Dh3,!Dh8!Dh8<,!DhH? !Dhl7= !Dh !Dhw _Your magical contamination has completely faded away. !DhQ  !DhE c8=== !Dh !Dh| !DhJJ-J   endoplasm (wandering) !Dh+9.9 (7 !DhOF-10.9 (8 !Dh !Dh] _An endoplasm comes into view. !Dh8 ...>J ..... ..... .... #..# #..## #...#######+)#  #..@.........#  ######.#####..  #..##  ##..#         !Dh  ...>J ..... ..... .... #..# #..## #...#######+)#  #..@.........#  ######.#####..  #..##  ##..#       !Dh a _An endoplasm is nearby! !Dhm n....>J............. #..##  #.@.#######+)# #............#######.#####.. #..##. !Dhn ##.######  #......########..##....# !Dhq  !Dht ^.JJ !Dhuv v8==1.9 (1 !Dhz  !DhP~ ^ _The endoplasm quivers. !Dh:.. ##....##.##>..ß[.[.......J...............ß #@.##  !Dh<; #...#######+)# #............#######.#####.. #..##.# #.#### #......########..## !Dh\> !Dh;&.J !Dh"=2Kinetic Grapnel !Dh !Dh + _Found two ring mails. !Dh  Casting: Kinetic Grapnel (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. !Dh  weed420 the Tinkerer ......... ##  Mountain Dwarf ........##.##  Health: 38/38 ======================== .....>..ß[.[  Magic: 7/9==================------ ...........  AC: 12Str: 15 .....J.. EV: 8Int: 15 ...*ß SH: 7Dex: 14 #.*## XL:  5 Next: 86% Place: Dungeon:3 #@.##  Noise: ---------  Time: 3612.9 (0.0) #...#######+)#  a) +0 hammer #............#  Cast: [39 !Dh,;49mKinetic Grapnel ######.#####..  #..##  ##..#  J   endoplasm ##.######  #......##  ######..### _Found two ring mails.  Casting: Kinetic Grapnel (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (98% to hit) !Dh$kweed420 the Tinkerer......... ##Mountain Dwarf........##.##Health: 38/38 ========================.....>..ß[.[Magic: 7/9==================------...........AC: 12Str: 15.....J..EV: 8Int: 15...*ßSH: 7Dex: 14#.*##XL:  5 Next: 86% Place: Dungeon:3 !Dhl%#@.##Noise: ---------  Time: 3612.9 (0.0)#...#######+)#a) +0 hammer#............#Cast: Kinetic Grapnel######.#####..#..####..#J   endoplasm (grapneled)##.#######......########..###Casting: Kinetic Grapnel (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (98% to hit)  The kinetic grapnel hits the endoplasm. !Dh !Dh2.J. !Dh3=3.9 (1 !Dh  !Dh7 Sonfirm with . or Enter, or press ? or * to list all spells. !Dh Aiming: Kinetic Grapnel (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (98% to hit)  The kinetic grapnel hits the endoplasm. _The endoplasm is almost dead. !Dh  Casting: Kinetic Grapnel (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. !Dh3  weed420 the Tinkerer ......... ##  Mountain Dwarf ........##.##  Health: 38/38 ======================== .....>..ß[.[  Magic: 6/9================-------- ...........  AC: 12Str: 15 ........ EV: 8Int: 15 ...Jß SH: 7Dex: 14 #.*## XL:  5 Next: 86% Place: Dungeon:3 #@.##  Noise: =--------  Time: 3613.9 (0.0) #...#######+)#  a) +0 hammer #............#  Cast: Kinetic Grapne !Dhl ######.#####..  #..##  ##..#  J   endoplasm (grapneled) ##.######  #......##  ######..### _The endoplasm is almost dead.Casting: Kinetic Grapnel (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (almost dead, grapneled, 98% to hit) !Dh  weed420 the Tinkerer ......... ##  Mountain Dwarf ........##.##  Health: 38/38 ======================== .....>..ß[.[  Magic: 6/9================-------- ...........  AC: 12Str: 15 ........ EV: 8Int: 15 ...Jß SH: 7Dex: 14 !Dhn#..## XL:  5 Next: 86% Place: Dungeon:3 #@.##  Noise: =--------  Time: 3613.9 (0.0) #...#######+)#  a) +0 hammer #............#  Cast: Kinetic Grapnel ######.#####..  #..##  ##..#  J   endoplasm (grapneled) ##.######  #......##  ######..###Casting: Kinetic Grapnel (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (almost dead, grapneled, 98% to hit)  The kinetic grapnel hits the endoplasm. !Dh ......... ##  ........##.##  .....>..ß[.[  ...  . ....ß !Dhg #.*## #@.##  )#  .  .# #..## ##..#      !Dhg,.. !Dh˰l74.9 (1Kinetic Grapnel !Dh !Dh;Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (almost dead, grapneled, 98% to hit)  The kinetic grapnel hits the endoplasm. _You kill the endoplasm! !DhcM[..#....r . ## ...##.## .>..ß[.[#._...$#.............$#.. !Dh:........ß..$##.@## ##..## #######+)#............##r   quokka (asleep) !Dh  A quokka comes into view.Found 39 gold pieces and a cloak. !Dh !Dh .rr !DhA.-5 !Dh: !DhF _Found a glowing golden altar of the Shining One. !Dh>{..#####[..# .. ## ..r##.## .>..ß[.[#._...$#.........@ß..$#.=.###..##.####..## #######+)............#######.#####....###..###.###### !Dh@ !Dh$` !Dhإ.r-6Kinetic Grapnel _Found a blackened copper ring. !Dh$n ..#####.. [..#..... ......... ##  ........##.## .  .....>.rß[.[#._  ...........$#..  ...........$#..  .......@ß..$#  .=.###..##.##  ##..##  #...)#  #....  ######  #..##  ##..#    !Dh& ..#####.. [..#..... ......... ##  ........##.## .  .....>.rß[.[#._  ...........$#..  ...........$#..  !Dh .......@ß..$#  .=.###..##.##  ##..##  #...) #.... ######  #..## ##..#  !Dh !Dhu !Dh9 !Dh] _A quokka is nearby! !Dh?i  Casting: Kinetic Grapnel (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. !Dh>  weed420 the Tinkerer ..#####.. Mountain Dwarf [..#..... Health: 38/38 ======================== ......... ##  Magic: 5/9=============----------- ........##.## .  AC: 12Str: 15 .....>.rß[.[#._  EV: 8Int: 15 .......*...$#..  SH: 7Dex: 14 .......*...$#..  XL:  5 Next: 87% Place: Dungeon:3 !Dh.......@ß..$#  Noise: ---------  Time: 3616.9 (0.0) .=.###..##.##  a) +0 hammer ##..##  Cast: Kinetic Grapnel #...#######+)#  #............#  ######.#####..  r   quokka #..##  ##..#  ##.###### _A quokka is nearby!Casting: Kinetic Grapnel (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (67% to hit) !Dh߭weed420 the Tinkerer..#####..Mountain Dwarf[..#.....Health: 38/38 ========================......... ##Magic: 5/9=============-----------........##.## .AC: 12Str: 15.....>.*ß[.[#._EV: 8Int: 15.......*...$#..SH: 7Dex: 14 !DhY.......*...$#..XL:  5 Next: 87% Place: Dungeon:3.......@ß..$#Noise: ---------  Time: 3616.9 (0.0).=.###..##.##a) +0 hammer##..##Cast: Kinetic Grapnel#...#######+)##............#######.#####..r   quokka#..####..###.###### _A quokka is nearby!Casting: Kinetic Grapnel (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (67% to hit) !Dh2 !Dh#;d.r. !Dh[<3=7.9 (1 !DhHA !DhC[  Casting: Kinetic Grapnel (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 6% risk of failure)  !DhuDPress: ? - help, Shift-Dir - straight line  Aim: a quokka (67% to hit) _The kinetic grapnel misses the quokka. !Dh!  Casting: Kinetic Grapnel (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!Dh,  weed420 the Tinkerer ..#####.. Mountain Dwarf [..#..... Health: 38/38 ======================== ......... ##  Magic: 4/9!Dh\==========-------------- ........##.## .  AC: 12Str: 15 .....>..ß[.[#._  EV: 8Int: 15 .......r...$#..  SH: 7Dex: 14 .......*...$#..  XL:  5 Next: 87% Place: Dungeon:3 .......@ß..$#  Noise: =--------  Time: 3617.9 (0.0) .=.###..##.##  a) +0 hammer ##..##  Cast: Kinetic Grapnel #...#######+)#  #............#  ######.#####..  [0;!Dh10;1mr   quokka #..##  ##..#  ##.###### _The kinetic grapnel misses the quokka.Casting: Kinetic Grapnel (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (67% to hit)!Dh"weed420 the Tinkerer..#####..Mountain Dwarf[..#.....Health: 38/38 ========================......... ##Magic: 4/9==========--------------........##.## .AC: 12Str: 15.....>..ß[.[#._EV: 8Int: 15!DhK.......*...$#..SH: 7Dex: 14.......*...$#..XL:  5 Next: 87% Place: Dungeon:3.......@ß..$#Noise: =--------  Time: 3617.9 (0.0).=.###..##.##a) +0 hammer##..##Cast: Kinetic Grapnel#...#######+)##............#######.#####..r   quokka#..####..###.###### _The kinetic grapnel misses the quokka.Casting: Kinetic Grapnel (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (67% to hit)!DhV!DhH_^.r!Dh~`]5===8.9 (1!DhBe!Dhg{Casting: Kinetic Grapnel (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Kinetic Grapnel (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a quokka (67% to hit) _The kinetic grapnel misses the quokka.!Dh# w  You closely miss the quokka. The quokka bites you.!DhJ& ]5--20.5 (1.6!DhQ1 !DhK4 > _The quokka bites you but does no damage.!DhM  You miss the quokka. You block the quokka's attack.2.0 (1.5 _The quokka barely misses you.!Dh͟  You miss the quokka.The quokka bites you but does no damage.!DhW6--3.5!Dh!Dh*T _The quokka closely misses you.!DhLA  You hit the quokka but do no damage. The quokka barely misses you.===5.0 _The quokka bites you but does no damage.!Dhf   You hit the quokka but do no damage.7=6.6 (1.6!Dh!Dh> _The quokka bites you but does no damage.!DhA  You closely miss the quokka.The quokka bites you but does no damage.!Dha _6===8.1 (1.5!Dh !Dh 4 _You block the quokka's attack.!Dha  You closely miss the quokka.The quokka twitches its whiskers.!Dhd X2---9.6!Dhp !DhUs . _The quokka bites you. x2!Dh  You hit the quokka.  The quokka is severely wounded.!Dh^3---31.2 (1.6!Dh!Dh3A _The quokka bites you but does no damage. x2!DhB  You hit the quokka but do no damage.The quokka is severely wounded.!Dh](2.8!Dh(!Dh?7 _You block the quokka's attack. x2!Dh;8  You hit the quokka.!Dh,F1.!DhWo4====84.3 (1.5!Dh`p9Kinetic Grapnel!Dh~!DhsJ _You kill the quokka!!DhxM$ ##....#####[..# . ## ...##.## .!Dh>..ß[.[#._...$#.........ß..$#._.=.###..##.##. ##..###..##!Dhv!Dh 4-50!Dh7 !Dh* O _Found 10 gold pieces. Found a bloodstained altar of Trog.!Dh !Dh !Dh !Dh} d7==!Dh !Dh ,!Dh' !Dh h5==!DhC !Dhk !Dhi ,!Dh !Dh P==!Dh !Dh ,!Dh !Dh k6=!Dh !Dh ,!Dh !Dh !Dh$! !Dhu& !Dh, !DhD- !Dh2 !Dh8 !Dh9 {7=8===!Dh> !DhF !DhfG !DhK !DhbQ !DhQ !Dh.W !Dh\ ,!Dh|a !Dhh !Dhi 8=====!DhHn !Dht N _HP restored.!Dhz !Dh3 ,!Dhم !Dh ,!Dh !Dh !DhԘ 9=!Dhڝ !Dh c9===!Dh !Dh( y.$ ##.. ..#####.. [..#..... !Dh =.. ## .##.## .......>..ß[.[#._..$#...@..$#...ß..$#._..=.###..##.## . ##..####..#...#### !Dh, !Dh !DhX !DhbE.$ ##.. ..#####.. [..#..... .. ## ..##.## .......>..ß[.[#._..$#....@.$#...ß..$#._..=.###..##.## . #.#.## !Dhwg.$ ##.. ..#####.. [..#..... #+..### ⌠.#.##.## ...#.....>..ß[.[#._..#.$#....#....@$#....#..ß..$#._..#.=.###..##.## ..#. ##..### ## !Dh :.$ ##.. ..#####.. [..#..... ###+ ...### .⌠.# .##.##....# .....>..ß[.[#._..# .$#....# .....@#....# ..ß..$#._..# .=.###..##.## ...# . ##..### ⌠.##...#######+)# !Dhg===!Dh,!Dh!Dh M$ ##....##### [..#..... ###+..### .⌠...##.##..>..ß[.[#._.........#.........ß..$#._.=.###..##.##....#.## _You now have 160 gold pieces (gained 15).!Dhx3!DhQ!Dh,!Dh!Dh M$ ##....##### [..#..... ###+....### .⌠.#...##.##....#!Dh>..ß[.@#._..#.........#..........ß..$#._..#..### ⌠# _You now have 174 gold pieces (gained 14).!Dh^3!Dhe !DhTj  You now have 178 gold pieces (gained 4).!Dh!Dh$ .$ ##...#####.. [..#...###+.........### .⌠.#...##.##....#>..ß[.[#._..#!DhY......@#....#.....ß..$#._.##..## _You see here a +0 ring mail.!Dh" 3!Dh!Dh[3 .$ ##...#####.. [..#...###+.........### .⌠.#.##.##...>..ß[.[#._.......#.......ß..$#._=.###..##.##...!Dh3,####..#!Dh:,!DhA!Dhy  .$ ##...#####.. [..#...###+.........### ⌠.⌠.#.##.##...>..ß[.[#._.......#.......ß..@#._..#=.###..##.##....# ##..### ⌠.⌠.##+##.###### ### !Dh  .$ ##.. ..#####..  [..#..... ###+ ..### ⌠.⌠.# ........##.##....# .....>..ß[.[#._..# ......#....# ....@.#....# ........ß...#._..# .=.###..##.##....#. ##..### ⌠.⌠.# #...#######+)# #............#######.#####.. #..## ##..# [23!Dhtd_You now have 188 gold pieces (gained 10).!Dh3r .$ ##.. ..#####.. [..#..... ###+ ..### ⌠.⌠.# .##.##....#!DhNn .....>..ß[.[#._..# ..#....# ...@..#....# ..ß...#._..# .=.###..##.##....# . ##..### ⌠.⌠.# #...#+)#  #.#  ######.#####..  #..##  ##..#!Dhl,!Dh!Dh, .$ ##.. ..#####.. [..#..... ###+ ..### ⌠.⌠.# .##.##....# .....>..ß[.[#._..# ..#....# ..@...#....# ..ß...#._..# .=.###..##.##....#  . ##..### ⌠.⌠.# #...#+)# #..# ######.#####..  #..##  ##..#[37!Dh-Hm!DhTS.$ ##.. ..#####.. [..#..... ###+ .........### ⌠.⌠.# .##.##....# .....>..ß[.[#._..# ............#....# .....#....# .@ß...#._..# .=.###..##.##....# . ##..### ⌠.⌠.# #...#######+)# #............# ######.#####.. #..## ##..# ##.######!DhZ!DhJ .$ ##...#####....[..#..... ###+.### ⌠.⌠.#!Dh>.##.##....#.>..ß[.[#._..#!Dh]..#....#......#....##!Dhڀ.ß...#._..#.=.###..##.##....#!Dh`f.. ##..### ⌠.⌠.# #...#######+)# #....!Dh߁..# ######.#####.. #.!Dh_].##  ##..# !Dh݂O ##.######!Dh*,!Dh!Dhg .$ ##...#####.....[..#...... ###+.### ⌠.⌠.#!Dh6.##.##....#.>..ß[.[#._..#..#....#......#....# #..ß...#._..##..=.###..##.##....#.. ##..### ⌠.⌠.## #...#######+)# #......# ######.#####.. #..##  ##..#  ##.######!Dh!Dh!Dh!Dh  .$ ##...#####.....[..#...... ###+.### ⌠.⌠.#.##.##....#.>..ß[.[#._..#..#....##......#....# #..ß...#._..# #..=.###..##.##....#.# ##..### ⌠.⌠.#.## #...#######+)# #.!Dhz.....# ######.#####..  #..## ##..# ##.###### !Dh,!Dh!Dht' .$ ##...#####.....[..#......# ###+.### ⌠.⌠.#.##.##....#.>..ß[.[#._..#..#....# #......#....# #..ß...#._..# #..=.###..##.##....##....## ##..### ⌠.⌠.#!Dh~).## #...#+)#. #.....# ######.#####.. #..## ##..# ##.!Dhu1,!Dh39!Dh]` .$ ##...#####.....[..#......# ###+.### ⌠.⌠.#.##.##....#.>..ß[.[#._..#..#....# #......#....#!Dh_ #..ß...#._..# #..=.###..##.##....# #....### ##..### ⌠.⌠.##..##. #...#+)#. # #.. ######.##### #..## ##..# ##.!Dhl,!Dhr!Dh80.......#####....[..#......# ###+....## ⌠.⌠.#.##....#!DhE'>..ß[.[#._..# .........#....# ##.....#....##........ß...#._..#.###..##.##....##....### ##..### ⌠.⌠.###. #...#######+ #. #. #........... . .. ######.##### .. #..## ... ##..#.>. ##.### #....!DhkH-77.3 (42.0)!DhF!DhC,8.3 (43!Dh7!DhnJ _Found a stone staircase leading down.!Dhٷ,9.3 (44!Dh!Dh[' _u - a ring of ice!Dh M .$ ##.. ..#####.... !Dh k[..#......# ###+.### ⌠.⌠...##.##....>..ß[.[#._.........##..............#..!Dh #..#.@......ß...#._ #....###..##.##... #....### ##..### ⌠.⌠.##..##. #...#######+.. #.>.!Dhc !Dh 280.3 (1.0)!Dh !Dh !Dh) M$# ##.. ..#####.... [..#......# ###+.### ⌠.⌠...##.##..>..ß[.[#._....#.......#..#..#........ß...#._ #....###..##.##...#....### ##..### ⌠.⌠.##..#...!Dh !Dhp <1!Dh !Dh M$...## $# ##.. ..#####.... [..#......# ###+.### ⌠.⌠...##.##..>..ß[.[#._....####.......#....#........ß...#._!DhQ^#.#....###..##.##....##....#.## ..!Dh!Dh&2!Dhm!Dh+ _Found 16 gold pieces.!Dh.KM...$ $...## $# ##.. ..#####.... [..#......# ###+.### ⌠.⌠...##.##..>..ß[.[#._....!DhCN/####.......#..#..#........ß...#._..##. .. #.. .. .. !DhT!DhHY&3!DhB_!Dhyb+ _Found 12 gold pieces.!Dh7M....$ $...## $# ##.. ..#####.... [..#......# ###+.### ⌠.⌠...##.##..!DhF9>..ß[.[#._....####..............#....#.#.#.. #.!Dh4D!DhMJ&4!DhV!DhW!Dh7.........$.$...## $# ##...#####.... [..#......# ##..### ⌠.⌠.....##.##....>..ß[.[#._......#....#####.......#.... #..#........ß...#._.. #.#....###..##.##.... #....### ##..### ⌠.⌠. #..##. #...#######!Dh&5!Dhȶ!Dh!Dh? !DhIE !DhWM !DhP N _There are no items here.!DhM#....$. $...## $# ##.. ..#####.... #......# ###.### ⌠.⌠...##.##..............>..ß[.[#._..#....### ##.!Dh !Dh-6 _!Dhc!DhN _You see here a +0 cloak.!DhL!Dh&7!DhA!Dhi$ _v - a +0 cloak!Dh!DhInventory: 22/52 slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon)  i - a +3 vampiric daggerm - a +0 mace  o - a +2 sling of freezing Armour (go to first with [)  e - a +0 helmet (worn)  g - a +0 pair of boots (worn)  k - a +0 pair of gloves (worn)  p - a +0 kite shield (worn)  s - a +0 ring mail (worn)!Dhb - a +0 robe  r - a +0 leather armour  v - a +0 cloak Jewellery (go to first with "=)  d - a +6 ring of dexterity (worn)u - a ring of ice Scrolls (go to first with ?)  f - 2 scrolls of blinking  j - 4 scrolls of poisonl - a scroll of amnesia  n - a scroll of identify [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]!DhD!Dh<!DhC+!DhiD4weed420 the Tinkerer!DhD1.........#!Dh{E)Mountain Dwarf!DhE&.........!DhFeHealth: 38/38 ========================!DhG&.........!Dh H0Magic: 9/9!DhH3========================!DhIP.......$.!Dh..ß[.[#._..!DhSJ#..................#....!DhTB#####..............#....!Dh0U/ !DhUt#..#........ß...#._..!DhV/ !DhyW#.#....###..##.##....!Dh9X/ !DhXY#....### ##..### ⌠.⌠.!DhSYw  _u - a ring of ice _Found 16 gold pieces. !Dh__Found 12 gold pieces. _There are no items here. _You see here a +0 cloak. _v - a +0 cloak!Dh e!Dhe!Dhn!DhQq!Dh8 M##....$. $...## $# ##.. #####.... #......# ###!Dh8 ...### ⌠.⌠...............##.##....#.#....###..!Dh@ !DhI A8.3 (1!DhK !Dhr3!DhS!Dh ..# ..# ..#.. .......$. ....$...## .!Dh# ##.. ...#####.... .#......# ###+......### ⌠.⌠.#....##.##....#..>..ß[.[#._..##..........#....######.......#....##.....ß...#._..#!Dh,!Dh!Dh ,!Dhb!DhJ  ### .## ..# ..# ..# ...# .......$.# ....$..@##  ...# ## ..#####....  #......# ## ..### ⌠.⌠. ....##.##.... >..ß[.[#._.. #....#....#####.!Dh P.....#.... _You now have 198 gold pieces (gained 10).!Dh(3!Dh/!Dh TMM###### ### #....@.#$...## ..# ##.. .........#####.....#.............!DhKZ,!Dh2_!Dhd,!Dhi!Dh #######......##..##..#.#.#.#..##....$.@.##......# ##...#####........#......# ##!Dh,.......### ⌠.⌠.....##.##..#..>..ß[.[#._##........#. #####.# _You now have 210 gold pieces (gained 12).!Dh13!Dh2!Dh9c # ##......###.###.##.##.##.##...# #....$@..###!DhF3..# ##..#...#####....#.#......# #.....### ⌠.#...##.###.>..ß[.[#._ ##.# #####.#!DhI,!Dh!Dh0 # ##......## ##.## #.# #.# #.# #.# #...# #....@...## #..# ##.. #...#####.... #!DhGX.#......# #.....### ⌠ #.##.## ##.>..ß[.[#. ##.# #####.#!Dh,!Dhg!Dh,!Dh!Dh: ......##..## ..# #.# #.# #.# #..# ##........##.....# ##.. #.#####.... #....#......# #..### #.## ##>..ß[.[# ##........# #####.# #..#ß...# _You now have 226 gold pieces (gained 16).!Dh[##### ## ### #.# #.# #.# #..# #..........# #...## #..........# ##.. #.!Dh]..#####.... #.#.##.# ⌠#....##.##.##..>..ß[.[#.##.....#.#####......#.!Dha,!Dhf!Dhs###### ## ### #.# #.# #.# #..# #......@...# #...## #..........# ##.. #...#####....!DhWL#.#......# ##.....### ⌠#....##.##.##..>..ß[.[#._##.....#.!Dh!Dhy!Dh•!Dh.##########......##..#.. #.# #.# #.# #..........# ##......@.## #..........# ##..#..........#####..#...#......# ###.!Dh4.....### ⌠.⌠#.##.##..#>..ß[.[#._......#...####.!Dh9,!Dh!Dh(##......##..#.. #.# #.# #.# !Dha8#..........# ##........## #........@.# ##..#..........#####..#...#......# ####......### ⌠.⌠.#.##.##....#>..ß[.[#._......#...####. #..#ß...#._!Dh9,!Dh!Dh"##..#...# #..# #..# #..# #..........# ##........## #..........# ##..#.........@#####..#...#......# ###+#......### ⌠.⌠.#...##.##....##>..ß[.[#._..#......#....#####....# #..#.ß...#._..##.#....###..##.##....#!Dh%,!Dh,!DhM#.. #...# #...# #..# #..........# ##........## #..........# ##..#..........#####..#..@#......# ###+#.!DhN&.....### ⌠.⌠.# #...##.##....# #>..ß[.[#._..#......#....#####....# #..#.ß...#._..##.#....###..##.##....##....### # ⌠.⌠.#!DhT,!DhY!Dh#.# #...# #...# #..........# ##........## .#..........# ##...#..........#####....#...#......# ###+#......### ⌠.⌠.# #.##.##....# #>..ß[.[#._..# ......#....#### #..#.ß...#._..##.#....###..##.##....##....### ##..### ⌠.⌠.##..##. #...#######+)# !Dh,!Dh!Dh#.# #..........# #..........# #..........# !Dh#..........#  ##........## .##..........# ##.#..........#####..... #...........# ###+ #..# ⌠.⌠.# #..!DhԶ..##.##....# ##..>..ß[.[#._..###.....#####.......#....##.....ß...#._..#!DhL#.#....###..##.##....#..### ##..### ⌠.⌠.#!Dh !Dh!Dh!Dh #.# #.# #.# #.# ##..........# ..##........## #.##..........# ##..#...#####.#.!Dh.#.@....# ###+ #.......### ⌠.⌠.# #.##.##....# ##.....##..#####.#....##..#..ß...#._..##.#....###..##.##....# !Dhc,!DhY!Dh P#.#  #.#  #.#  #.# ##..........# ..  ##........## ##.##..........# ##.  #...#####.  #..#..@...# ###+  #.!Dh*!9......### ⌠.⌠.#  #.##.##....#  ##.##..#####..#....##..#..ß...#._..# !Dh&,!Dh:+!DhL### #.# #.# #.#  #....# ## #..........# .. #...## ##.#### #..........# #...#####@....... #....#......#######+ #..# ⌠.⌠.# #..!DhzO..##.##....# ##..>..ß[.[#._..#  ##.......#####.......#....##.....ß...#._..##.#....###..##.##....#!Dh[R,!DhV!DhxW.## .# .# .# .# ### ..........# ... ........## ###.# ..........# ##. ...#####. ..#......#+ .!Dhyy......### ⌠.⌠.# .. ##..  #####..#..#..ß. !Dh,!Dh!Dh ## ## # # #  ...# !DhWu#### .........# ... ...## ###.######......# ##...#####.......... .#......#######+ .# ⌠.⌠!Dh@.# ...##.##....# ..>..ß[.[#._..# #........ #####.......#....##.....ß...#._..#!Dh,!Dh3!Dh*@......## ## # # # # ##### ....# #... ....## ###.#......# ##..#..#####....#......#+ ......## ...!Dh,. !Dh,!DhI!DhPM####### ## # ...########.....# #.............## ###@#######. ##...#..#####........... .........#......#######+.!DhX+....!DhQ,!Dh!Dh= ###### ## ## # # #  ...# ##########...# #.@.......!DhL?...## ###.#######......# ##.........# ..#####............#...####+.# ⌠.⌠.#..##.##....#>..ß[.[#._..# ...!DhF,!DhK!Dhv% ## ## # # # # #!Dh$xL....# #......## ###.# ......# ##.........# ..#####.....#......#......#..#>.. !Dh,!Dh!Dhk ## ## # # # # #....# #.. !Dho....## ###.# .....# ##.........# ..#####...#........ !Dh,!Dh !Dh ## ## # # # # # ....# #..## ###.#..# ##.........# !Dh,!Dh!Dh ## ## # # # # # ...# #..## ###.#..# ##.........# !Dh8 ,!Dhz#!Dh&F ## ## # # # # # ..# #..[## ###.# ..# ##.........# !DhG!Dh-O1718.3 (30.0)!DhR!DhTT,9.3 (31!DhW!DhZ) _Found a chain mail.!Dh ...... .. .... ..#####...#....!Dh!Dh!Dh ## # # # # # .# #.......[. ## ###.#># ##.# !Dh!,0.0)!Dh4"!Dh",20.3 (1!DhA'!Dh19 _Found an escape hatch in the floor.!DhU i # # # # # # #..@....[.# ###.#>. # ##.# !Dhx] !Dh_ &1!Dh`e !Dh|g !Dhd !Dh  #  #.[.# !Dh~ ###.#>.$  ##.# ### ⌠.⌠.#!Dh Q##.##....#>..ß[.[#._..##....# # !Dh !Dh4 !Dh 2!Dh !DhZ * _Found 5 gold pieces.!Dh# #.[.# ###.#>.$.##.# . ### ⌠.⌠.# ##.##....# !Dh#>..ß[.[#._..# #....# #!DhM!Dh&3!Dh!Dh!Dh/ # #.[.# ###.#>.$.###.# #.# !Dh1 ### ⌠.⌠.###.##....# >..ß[.[#._..##....# ##!Dh5 !Dh/7 &4!Dh: !DhL< !Dh 2# #.[.#  ###.#>.$.# !DhW ##.# ##.# !Dhh !Dh &5!Dh_ !Dh !Dhq!# #..# ###.#>.$.# .# ###.# . # !Dh6 _You see here a +0 chain mail.!Dh?{7 _w - a +0 chain mail!Dh_!DhrInventory: 23/52 slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon)  i - a +3 vampiric daggerm - a +0 mace  o - a +2 sling of freezing Armour (go to first with [)  e - a +0 helmet (worn)  g - a +0 pair of boots (worn)  k - a +0 pair of gloves (worn)  p - a +0 kite shield (worn)  s - a +0 ring mail (worn)b - a +0 robe  r - a +0 leather armour  v - a +0 cloak  w - a +0 chain mail Jewellery (go to first with "=)  d - a +6 ring of dexterity (worn)u - a ring of ice Scrolls (go to first with ?)  f - 2 scrolls of blinking  j - 4 scrolls of poisonl - a scroll of amnesia [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]!Dh$w - a +0 chain mail. A suit of armour made entirely out of tiny metal rings. Base armour rating: 8Encumbrance rating: 14 !Dh$It can be maximally enchanted to +8. If you switch to wearing this armour: Your AC would increase by 3.0 (12.0 -> 15.0). Your EV would decrease by 3.6 (8.3 -> 4.7). Your spell failure would worsen by up to 11% (press '!' for details). You found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} !DhMenu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace” !Dh  -William Blake, “Auguries of Innocence”, 99-100. 1803. (w)ear, (d)rop, (=)adjust, or (i)nscribe.!Dhv:weed420 the TinkererMountain DwarfHealth: 38/38 ========================Magic: 9/9========================AC: 12Str: 15EV: 8Int: 15SH: 7Dex: 14#################XL:  5 Next: 88% Place: Dungeon:3#.............@.#Noise: ---------  Time: 3727.3 (0.0) ###.#############>.$.#a) +0 hammer #.........####.#Cast: Kinetic Grapnel !Dh@!...........# ...#######+ ..### ⌠.⌠.# .##.##....# .ß[.[#._..# .....#....### _You now have 226 gold pieces (gained 16). _Found a chain mail. _Found an escape hatch in the floor. _Found 5 gold pieces. _You see here a +0 chain mail. _w - a +0 chain mail!DhdFound a chain mail.n escape hatch in the floor.5 gold pieces. _You see here a +0 chain mail. _w - a +0 chain mail  You start removing your armour.8.3 (1!Dh9m9.3 (2!Dh!Dh,30.3 (3!Dh!DhHA1.3 (4!Dh,!Dh+2.3 (5!Dh!DhW  79 _You continue removing your +0 ring mail. x5!DhC!Dhh  You finish removing your +0 ring mail.  You start putting on your armour.!Dh^+3.3 (6!DhW4.3 (7!Dh!Dh!Dh+5.3 (8!Dh!Dh!Dh+6.3 (9!DhC!Dh_!Dh\/7.3 (10.0)!Dh!Dh< 154 _You continue putting on your +0 chain mail. x5!DhY!Dh!Dh_ _You finish putting on your +0 chain mail.!Dhq!DhDsInventory: 23/52 slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon)  i - a +3 vampiric daggerm - a +0 mace  o - a +2 sling of freezing Armour (go to first with [)  e - a +0 helmet (worn)  g - a +0 pair of boots (worn)  k - a +0 pair of gloves (worn)  p - a +0 kite shield (worn) !Dh8 w - a +0 chain mail (worn)b - a +0 robe  r - a +0 leather armour  s - a +0 ring mail  v - a +0 cloak Jewellery (go to first with "=)  d - a +6 ring of dexterity (worn)u - a ring of ice Scrolls (go to first with ?)  f - 2 scrolls of blinking  j - 4 scrolls of poisonl - a scroll of amnesia [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]#!Dh0 v - a +0 cloak. A cloth cloak. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.0 (15.0 -> 16.0). Your EV would remain unchanged. You found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {cloak armour} {cloak armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour _________________ “O Bell my wife, why dost thou flyte?  Now is now, and then was then:  Seek now all the world throughout, (w)ear, (d)rop, (=)adjust, or (i)nscribe.#!Dho#!Dhweed420 the TinkererMountain DwarfHealth: 38/38 ========================Magic: 9/9========================AC: 15Str: 15EV: 4Int: 15SH: 7Dex: 14#################XL:  5 Next: 88% Place: Dungeon:3#.............@.#Noise: ---------  Time: 3737.3 (0.0) ###.#############>.$.#a) +0 hammer #.........####.#Cast: Kinetic Grapnel ...........# ...#######+ ..### ⌠.⌠.# .##.##....# .ß[.[#._..# .....#....###You start removing your armour. _You continue removing your +0 ring mail. x5  You finish removing your +0 ring mail.  You start putting on your armour. _You continue putting on your +0 chain mail. x5 _You finish putting on your +0 chain mail.#!Dh6 _#!DhH #!Dhh#!Dh;A8.3 (1#!Dh!A9.3 (2#!Dh##!Dh&#!Dh',40.3 (3#!Dh*#!Dh-#!Dh.+1.3 (4#!Dh1#!Dh5#!Dh6+2.3 (5#!Dh8#!Dh_: 6 _You start putting on your armour. You continue putting on your +0 cloak. x5#!Dhi;#!Dh>#!Dh@Z _You finish putting on your +0 cloak.$!Dh@ $!Dhc Inventory: 23/52 slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon)  i - a +3 vampiric daggerm - a +0 mace  o - a +2 sling of freezing Armour (go to first with [)  e - a +0 helmet (worn)  g - a +0 pair of boots (worn)  k - a +0 pair of gloves (worn)  p - a +0 kite shield (worn)  v - a +0 cloak (worn)  w - a +0 chain mail (worn)b - a +0 robe  r - a +0 leather armour  s - a +0 ring mail Jewellery (go to first with "=)  d - a +6 ring of dexterity (worn)u - a ring of ice Scrolls (go to first with ?)  f - 2 scrolls of blinking  j - 4 scrolls of poisonl - a scroll of amnesia [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]%!Dh%!DhFweed420 the TinkererMountain DwarfHealth: 38/38 ========================Magic: 9/9========================AC: 16Str: 15EV: 4Int: 15SH: 7Dex: 14#################XL:  5 Next: 88% Place: Dungeon:3#.............@.#Noise: ---------  Time: 3742.3 (0.0) ###.#############>.$.#a) +0 hammer #.........####.#Cast: Kinetic Grapnel ...........# ...#######+ ..### ⌠.⌠.# .##.##....# .ß[.[#._..# .....#....###You finish removing your +0 ring mail.  You start putting on your armour. _You continue putting on your +0 chain mail. x5 _You finish putting on your +0 chain mail. %!Dh_You start putting on your armour. You continue putting on your +0 cloak. x5 _You finish putting on your +0 cloak.%!Dh%!Dh&%!Dh%!Dh1!Dhr I1!DhM  #  #..@# .#>.$.# .# ####.#  _1!Dh 1!Dhv $ 1!Dh Q################# ###1!DhU e...............##..... 1!Dh ##.#############@.$.# 1!Dh& E.........# ####1!Dh <. # 1!Dh ....#....#1!DhU ######.#1!Dh 1!Dh& 1!Dh 1!Dh~ 1!Dh  1!Dh- 1!Dh #1!Dh: *# ## 1!Dh #.1!DhF 5..##.1!Dh .#1!DhT v#>@$.# 1!Dh u# ####.# 1!DhZ 1!Dh (# 1!Dhp 1!Dh 1!Dhx 1!Dh 1!Dh 1!Dh  1!Dh +There is an escape hatch in the floor here.1!Dh 1!Dh  1!Dh\ _1!DhA 1!DhW' 1!Dh( <## ## 1!Dh( .1!Dh&) 4..##. 1!Dh) .#1!Dh)* b#>.@.# 1!Dh* t# ####.# 1!Dh'+ 1!Dh+ ).# 1!Dh*, #1!Dh, + 1!Dh%- .#1!Dh- I ⌠.⌠.# 1!Dh,. :<. 1!Dh. 1.##....# 1!Dh,/ .# 1!Dh/ }.[#._..# 1!Dh70 .#1!Dh0 /#....# 1!Dh+1 ##1!Dh1  1!Dh&2 1!Dh8 1!Dh89 $5.3 (31!Dh9 <1!Dh?: 1!Dh> 1!Dh@ 1!Dh7A $6.3 (41!Dhd 1!Dhj  1!Dhj 1!Dhj $_Found a stone staircase leading up.1!Dhl 1!Dhl $7.3 (51!Dho 1!Dhq  1!Dh\r 1!Dhr 0_You now have 231 gold pieces (gained 5).2!DhJx..>.2!Dhb2!Dh(#####2!Dhx##. 2!Dh#2!DhzX#>..@# 2!Dht# ####.# 2!Dh 2!Dh K#.# 2!Dh'+ 2!Dh #2!DhB.#2!Dh 0 ⌠.⌠.# 2!Dh #2!Dh +<. 2!Dh-##....# 2!DhL #2!DhܿA.# 2!Dhjo[#._..# 2!Dh.2!Dhb,.#2!Dh,#....# 2!Dh^ #2!Dh  2!Dh] 2!Dh2!Dh2!Dh&2!Dh2!Dhh&M2!Dh  2!DhZ1######################## 2!DhR..............##@....... 2!DhV}#############>...#.#####2!Dh~# ####.# # 2!DhK.......2!Dh5#.#2!Dh=###2!Dh2!Dh2!Dhj2!Dh2!Dhi'2!Dh(#2!Dh()##.2!Dh")c#>...#.#2!Dh)# ####.### 2!Dh=* 2!Dh*M#.#2!Dh^+'+ 2!Dh,L#.# 2!Dh,0 ⌠.⌠.# 2!Dh[-A#<.2!Dh-+....# 2!Dhw.L#.# 2!Dh /R#._..# 2!Dh/,..# 2!Dh-0 2!Dhe42!Dh052!Dhv82!Dhz- ######################## ............##.......... ###########>...#@###### ....# ####.###  #.# ####+ #.# ⌠.⌠.# #<. ....# #.# ._..# ..# ....# ### ## ....#  ######.# ######################## ...........##...@....... ##########>...#.######### ####.### .... ###+ #.#⌠.# #<..# #.# _..# ..## ### #[9;2!Dh$38H###....>...#.## ####.### #.##....>...#.## ####.### #.###....>...#.#. # ####.### .###....#>...#.#.# ####.###       .## ##....#[392!Dh;49m >...#.#.# ####.### .## ##....# >...#.#.# ####.### #.## ##....# >...#.#.# ####.### ## .## ##....# >...#.#.#  ####.### #       ###  .## [342!Dh#m ##....#  #>...#.#.#  ####.### .#  #.# .# #.# .# #<. .#  #.# .#  ..# .#  ### ##         ###  .##  .##....#  >...#.#.#  .### #.#  #.# #.#  #.# #.#  #<. #.#2!Dh  #.# #.#  ..# #.#  ### ##   ### ###############.## .##.............. >...#.########## ###.###  #.# #.#######.#   ### ###############.## .##.............. >...#.########## ###.###  #.# #.##......#   ### ###############.## .##.............. >...#.########## [2!Dh34m###.###  #.# <.#.##......#   ### ###############.## .##.............. >...#.########## ###.###  #.# <..##..#......#   ### ###############.## .##.............. >...#.########## ###.###  #.# <..#.##.#.<....#   ### ###############.## .##.............. >...#.########## 2!Dh9m###.###  #.# <..#.####.#......#  2!DhO ###############.## .##.............. >...#.########## ###.###  #.# <..#.#### ######..######.##  2!DhB2!Dh] .##.............. >...#.########## ###.###  #.# <..#.#### ######......#.##.#  2!DhB2!DhA  >...#.########## ###.###  #.# <..#.#### ######.......#g   hobgoblin (asleep).g #.# 2!Dh2!DhJ070.3 (23.0)2!Dhdgg.2!Dhg,1.3 (242!Dh$ 2!Dh^N_A hobgoblin comes into view.2!Dh >...#..#  #.#  #.# #.#  #.# #.#  #<. #.#  #.# #.#  ..# #.#  ### ## #.#   #@#   #.#  2!Dh  #..   ##.#  #.<....# .#   .#   g#  #.# ..  #.#2!DhUl ;>...#..#  #.#  #.# #.#  #.# #.#  #<. #.#  #.# #.#  ..# #.#  ### ## #.#   #@#  2!Dhm  #.#   #..   ##.#  #.<....# .#   .#   g#  #.# ..  #.#2!Dh;q 2!Dhr 2!Dhpv 2!Dhy ` _A hobgoblin is nearby!4!Dh ###.### #.  #.# .4!DhT.<...#4!DhB/..4!DhЫp.#### #.4!DhŮ ######.# #.......##.#< .####.## g #.# ..  ####4!Dhų4!Dh?>g.4!Dh\R2.3 (1.0)Kinetic Grapnel _4!Dh4!Dh4!Dh(  Casting: Kinetic Grapnel (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5!Dh###.### #.# weed420 the Tinkerer  #.# #.# Mountain Dwarf  #.# #.# Health: 38/38 ========================  #<. #.#5!DhW Magic: 8/9=====================---  #.# #.# AC: 16Str: 15  ..# #.# EV: 4Int: 15  ### ## #.# SH: 7Dex: 14 ######.# #.#5!Dhm XL:  5 Next: 88% Place: Dungeon:3 #......# #@# Noise: ---------  Time: 3772.3 (0.0) #......# #*.# a) +0 hammer #......# ##*# Cast: Kinetic Grapnel #.<....# *# 5!Dhsg#......# g# #####.## .# g   hobgoblin #.# .. #.# ..  #### #.# _A hobgoblin is nearby!5!Dh*Casting: Kinetic Grapnel (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 11% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (76% to hit)5!Dh###.####.#  weed420 the Tinkerer#.##.#  Mountain Dwarf#.##.#  Health: 38/38 ========================#<.#.#  Magic: 8/95!Dhk=====================---#.##.#  AC: 16Str: 15..##.#  EV: 45!Dh Int: 15##### #.#  SH: 7Dex: 145!DhB######.# #.#  XL:  5 Next: 88% Place: Dungeon:3#......# #@#  Noise: ---------  Time: 3772.3 (0.0)5!Dh#......# #*.#  a) +0 hammer#......# ##*#  Cast: Kinetic Grapnel5!Dh-#.<....# *# #......# g# #####.## .#  g   hobgoblin (grapneled)5!Dh#.# .. #.# .. #### #.# 5!DhTCasting: Kinetic Grapnel (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 11% risk of failure)  5!DhjPress: ? - help, Shift-Dir - straight lineAim: a hobgoblin (76% to hit)  The kinetic grapnel hits the hobgoblin.5!DhmN5!DhfT[..g.5!DhV3=3.3 (15!Dh.\5!Dh_onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 11% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (76% to hit)  The kinetic grapnel hits the hobgoblin. 5!Dha`R_The hobgoblin is almost dead.5!Dh  Casting: Kinetic Grapnel (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6!Dh}###.### #.# weed420 the Tinkerer  #.# #.# Mountain Dwarf  #.# #.# Health: 38/38 ========================  #<. #.# Magic: 7/9==================------  #.# #.# AC: 16Str: 15  ..# #.# EV: 4Int: 15  ### ## #.# SH: 7Dex: 14 ######.# #.# XL:  5 Next: 88% Place: Dungeon:3 #......# #@# Noise: =--------  Time: 3773.3 (0.0) #......# #*.# a) +0 hammer #......# ##*#6!Dh`H[14X Cast: Kinetic Grapnel #.<....# g# #......# .# #####.## .# g   hobgoblin (grapneled) #.# .. #.# ..  #### #.# _The hobgoblin is almost dead.Casting: Kinetic Grapnel (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 11% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (almost dead, grapneled, 76% to hit)6!Dh8###.### #.# weed420 the Tinkerer  #.# #.# Mountain Dwarf  #.# #.# Health: 38/38 ========================  #<. #.# Magic: 7/9==================------  #.# #.# AC: 16Str: 15  ..# #.# EV: 4Int: 15  ### ## #.# SH: 7Dex: 14 ######.# #.# XL:  5 Next: 88% Place: Dungeon:3 6!Dh-#......# #@# Noise: =--------  Time: 3773.3 (0.0) #......# #..# a) +0 hammer #......# ##.# Cast: Kinetic Grapnel #.<....# g# #......# .# #####.## .# g   hobgoblin (grapneled) #.# .. #.# ..  #### #.#Casting: Kinetic Grapnel (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 11% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (almost dead, grapneled, 76% to hit)  The kinetic grapnel hits the hobgoblin.6!Dh #.#  #.# #.#  #.# #.#  #<. #.#  #.# #.#  ..# #.#  ### ## #.# 6!Dh  #.#   #@#   #*.#   ##*#  #.<....# .#   .#   .# 6!Dh#y #.# ..   #.# ..    #### #.# 6!Dh74...6!Dh \l94.3 (1Kinetic Grapnel6!Dha6!Dhe;Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 11% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (almost dead, grapneled, 76% to hit)  The kinetic grapnel hits the hobgoblin. _You kill the hobgoblin!6!Dh" >  #.# <..#.#### ######......#.##< #.  ....#####.#  -56!Dh6#.# #.#  #<. #.#  #.# #.#  ..# #.#  ### ## #.#   ######.# #.#  #......# #.# #......# #..#  6!Dh7#......# ##@#  #.<....# #.#  #......# #.#  #####.## #.#   #.# #..  #.# #..  #### #.# ##.  ....#####.# .  #...#.†.# 6!Dh;7!Dh]-67!Dh7!Dh=7!DhE7!Dh7!DhS7!Dh7!Dh8M8===7!Dh27!Dh,7!Dh]7!Dh(,7!Dh7!Dh,7!Dh7!Dha7!Dh;===7!Dh7!Dh.B7!Dh,7!DhZ7!Dh,7!Dh7!Dh,7!Dh 7!Dh 997!Dh*===7!Dhz7!DhK0W <..#7!Dh0b.#### ######......##7!Dh0#..##.< 7!Dh61.####.#.g   hobgoblin (asleep)7!Dh|1.g.  #####......# 7!DhJ67!Dh80904.0)7!Dh;egg.7!Dh=,1.3 (157!Dh@7!Dh_C\ _A hobgoblin comes into view.7!Dhk  #<. #.#  #.# #.#  ..# #.#  ### ## #.#   #.#   #.##   #..#   ##.#  #.<....# #@#   #.#   #.#  #.# #..  #.# #..  #.# ##..  .g  †.## ... 7!Dh@y #<. #.#  #.# #.#  ..# #.#  ### ## #.#   #.#   #.##   #..#   ##.#  #.<....# #@#   #.#   #.#  #.# #..  #.# #..  #.# ##..  .g  †.## ...  _A hobgoblin is nearby!8!Dh*Q8!Dh>.#.#### ######.......# #.###..#< #..####.# #.# #... #####... ....#### .g.#  #...#.†.##..# #####......#### .....8!Dh8!Dhg.2.0)Kinetic Grapnel _8!DhS8!Dh(8!Dh 8!Dhڥ 8!Dh8 8!Dh 9!Dh/9!Dh19!DhA29!Dhb79!Dh99!Dh6.#### ######.# #......# #.##.#< .####.# #.# #....#..# #####.g.# ....#### ...#  #...#.†.## #####......### ..... ######g.39!Dhuc### ## #.#   ######.# #.#  #......# #.# #......# #..#  #......# ##.#  #.<....# #.#  #......# #.#  #####.## #.####  #.# #.@..# #.# #.g..#  ### #.# ##...#  ...#####.# #...#   #...#.†.## #...#  ####......# #####  ..........#  ######....#[9!Dhc40m  # #....#  ====49!Dh2dV _The hobgoblin barely misses you.:!Dhs4---5.9 (1.6 _You barely miss the hobgoblin. The hobgoblin hits you. x2:!Dh   You barely miss the hobgoblin.7.4 (1.5 _The hobgoblin hits you but does no damage.:!Dh2  You completely miss the hobgoblin.The hobgoblin hits you but does no damage.9.0 (1.6 _The hobgoblin barely misses you.:!Dhe:!Dhd5=--800.6:!Dh:!Dh _You barely miss the hobgoblin. The hobgoblin barely misses you.:!Dh:R C2.1 (1.5:!DhR :!Dh...#.######### ###.###.#<.;!Dhj f#.. ### ###### ##..##......# ##.# .;!Dhn ,;!Dh4r ;!DhU M.##............. >...#.######### ###.###.#<.#.. ### ###### ##......# #..# #..;!Dh ,;!Dh ;!Dh M###############.# .##............. >...#.######### ###.###.#<.#.. ### ###### #......# #.## ;!Dh] ;#.#;!Dh/ ,;!DhY ;!Dh\ M ### ###############.# .##............. >...#.######### ###.###.#<.#.. ### #######.# #.# ;!Dh >.#;!Dh ,;!Dh ;!Dh" M ### ###############.# .##............. >...#.######### ###.###.#<.#.. ###;!Dh ## #.# .;!Dhv ,;!Dh, ;!Dh: M ### ###############.# .##............. >...#.######### ###.###.#<.#..##.# ##.;!DhD> ,;!DhqA ;!Dhc M ### ###############.# .##............. >...#.######### ###.###.#<.#.##.# #..;!Dhh ,;!Dh:k ;!Dh M ### ###############.# .##............. >...#.######### ###.###.##<.#.# #.#;!Dh ,;!DhB ;!DhS M ### ###############.# .##............. >...#.######### ###.####.##.# #.#;!Dh ,;!Dh ;!Dh Y      # ################.## ..##............@.# >...#.##########.# ####.### #.#  #.#;!Dh  #.#  #.# #.#  #<. #.#  #.# #.#  ..# #.# ### ## #.# ;!Dh ,;!Dh ;!Dh9 ### #.## .##..# #>...#.#.#  ####.### #.#  #.# #.# #.# #.# #<. #.# #.# #.# ..# #.# ### ## #.#;!DhB ####.##.##..##>...#.#.# ####.### #.#  #.# #.#  #.# #.#  #<. #.#  #.# #.#  ..# #.#  ### ## #.#;!Dh&Yk ####.##.##..##>...#.#.# ####.### #.#  #.# #.#  #.# #.#  #<. #.#  #.# #.#  ..# #.#  ### ## #.#;!Dh-\,;!Dh2_;!Dh ####.##.##..##>...#.#.# ####.### #.#  #.# #.#  #.# #.#  #<. #.# ;!Dh~ #.# #.#  ..# #.#  ### ## #.#;!Dh,;!Dhb;!Dhب ####.##.##..##>...#.#.# ####.### #.#  #.# #.#  #.# #.#  #<. #.# ;!Dhl~ #.# #.#  ..# #.#  ### ## #.#;!Dhs,;!Dh;!Dh# ####.##.##..##>...#.#.# # ####.### #.# . #.# #.# + #.# #.# # #<. #.# # #.# #.# # ..# #.# # ### ## #.#;!Dh #####.##.##..##>...#.#.# .# ####.### #.# .. #.# #.# #+ #.# #.# .# #<. #.# .# #.# #.# .# ..# #.# .# ### ## #.#;!Dh},;!Dh* #####.##.##..##>...#.#.# .;!Dh*~.# ####.### #.# ... #.# #.# ##+ #.# #.# ;!Dh+⌠.# #<. #.# ..# #.# #.# ;!Dh+,..# ..# #.# ..# ### ## #.#;!Dh,;!Dh2,;!Dh7...#.#.#...#....#.#.#.# ####.### #.#. #.# #.##+ #.# #.#  ⌠.⌠.# #<. #.# #....# #.# #.# #._..# ..# #.# #....# ### ## #.#..@#.##########.# ......# ####.### #.#.. #.#  #.# ######+ #.# #.# # ⌠.⌠.# #<. #.# ##....# #.# #.# [#._..# ..# #.# .#....# ##### #.# .#....# ######.# #.#...#.##########. ......# ####@### . #.# ######+ .#._..##......# #.##...#.##########. ...#.##########. ......# ####.### . #.# ######+ # ⌠.⌠.#<...._..#....#............### # ⌠.⌠.##......# ##.#-42.3 (36.0)3.3 (37_ _Found a basalt altar of Yredelemnul....#.##########.# .....# ####.###r..## #.#  #.##.....# #.# #####+ #.#....... #.#  ⌠.⌠.# #<@..._... #.# ....# #.#....... #.# ._..# ...## #.# #....# ..#### #...### #.# #....# ... ######.# #.# #._..# ..#......# #.#r   quokka (asleep) #....#[...#.##########.# # ####.###...## #.#  #.##r....## #.# + #.#.# #.# ⌠.⌠.# #<.@.._...# #.# ....# #.#.# #.# ._..# ...##.....## #.# ....# ..### ....# . ._..# .. #......# #.## ....# # =!Dh=!DhU.r=!Dh&5=!Dhb=!Dh !=!Dht### .## ##.# >...#.##########.# # ####.###...## #.#  #.##.....## #.# + #.#r......# #.# .⌠.# #<..@._...# #.# # #.#.# #.# _..# ...##.....## #.# # ..#####=!Dhx=# ... _..# .. #......# #.## =!Dh {=!Dhk|.=6=!Dh^8_=!DhA> _The quokka bites you but does no damage.>!DhN  You barely miss the quokka. The quokka barely misses you.7.9 (1.6>!DhkJ _You block the quokka's attack.>!Dh   You hit the quokka.†_>!Dh2B19.5Kinetic Grapnel _You kill the quokka!>!Dh=7 # ##########################.## ............##..............# ###########>...#.##########.## ####.### #.# ..... #.### #.# ####+ #.#@......# #.# ⌠.⌠.# #<...._...# #.# ....# #...# #.# ._..# ...##.....## #.#.# ..######...### #.# ....# ... ######.# #. ._..# .. #......# #.## ....# # #......# ..# ⌠.⌠.#  #......###.#_-500_ _You see here a quokka corpse.>!Dhx I>!Dh W### ###########################.## .............##..............# ############>...#.##########.# .....# ####.###...## #.#.. #.##.....## #.# #####+ #.#†......# #.#  ⌠.⌠.#>!DhH % #<@..._...# #.# #....# #.#.......# #.# #._..#...### #.# #....# ..####### #.# #....# ... ######.# #.# #._..#  #......# #.## #....# # #......# #..#  ⌠.⌠.# >!Dh #......# ##.# #####+)# #.<....# #.#>!DhӞ >!DhE $ _>!Dhl 7_>!Dht ### ############################.## ..............##..............# #############>...#.##########.# ......# ####.###...## #.#.. #.##.....## #.# ######+ #.#†......# #.# # ⌠.⌠.# #<...._...# #.# ##....#>!Dh~  #@#.......# #.# [#._..# ........##.....## #.# .#....# .....######...### #.# .#....# .... ######.# #.# .#._..# #......# #.## ##....# ## #......# #..# # ⌠.⌠.#  #......# ##.# ######+)# #.<....# #.# ........# #......# #.#>!Dh ,>!Dh >!Dhc  ############################.## ..............##.............. #############>...#.########## ......# ####.###...## . #.##.....## ######+†...... #>!Dh  ⌠.⌠.# .<...._.. ##....# ....###.#...... [#._..# .......@##.....# .#..######...#>!Dhu Y. ######...##>!Dh  #.#####..#####.## #.## >!DhD ,>!Dh >!Dh$ ~#.##.##...# .#>...#.##########.#.# ####.###...## #.#>!Dhb% i. #.##.....## #.##+ # #.#†......# #.# #>!Dh% # ⌠.⌠.# ... #<...._...# #.# .##....# .....###.#.# #.# .[#._..#>!DhQ& ).##.....## #.# ..#....#.######...### #.# ..#....# ..... ######.# #.# .>!Dh& .#._..# l... #......# #.## .##....# ###>!Dh'  #......# #..# ## ⌠.⌠.# #......# ##.# l   frilled lizard (asleep)#+)#>!Dhc' p #.<....# #.#.# #......# #.##.#####.. #####.## #.#>!Dh' >!DhI/ @_->!Dh5 & >!Dh5 X3.5 (3  A frilled lizard comes into view.>!Dh; l.l>!Dh= +4.5 (4>!DhB >!DhsE 8 _The frilled lizard hisses angrily.?!DhI .. >...#.####  ####.###...## #.#  #.##.....## #.#  # #.#†......# #.#  ⌠.⌠.# ... #<.. #.#  .....###.# #.# .[#._..# .......@.# #.#  ......#### #.#  .l...  #.# _..# ....   ###   ⌠.⌠.#  )# #.<....#     ?!DhR .. >...#.####  ####.###...## #.#  #.##.....## #.#  # #.#†......# #.#  ⌠.⌠.# ... #<.. #.#  .....###.# #.# [#._..# .......@.# #.#  ......#### #.#  .l...  #.# _..# ....   ###   ⌠.⌠.#  )# #.<....#     _ _A frilled lizard is nearby!@!DhcY#.## #.##..# #.#>...#.###.#.# ####.###...## #.#. #.##.....## #.# .#+.### #.#†......# #.## ⌠.⌠.#..... #<...._...# #.# #.##....#......###.#.# #.# [.[#._..#..##.....## #.#.#....#.######...### #.#.#....#..l...# ######.# #.#.#._..#...... #......# #. #.##....#.#### #......# #..# ⌠.⌠.# #......# ##. .#+)# #.<....# #..# #......# #.#.#####..[@!DhY$39;49m #####.## #.l.5.5 (1Kinetic Grapnel _@!Dh)  Casting: Kinetic Grapnel (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@!Dh + ##############################.## weed420 the Tinkerer @!Dh+ #...............##..............# Mountain Dwarf #.#############>...#.##########.# Health: 38/38 ======================== ........# ####.###...## #.# Magic: 8/9@!Dh4, =====================--- ......... #.##.....## #.# AC: 16Str: 15 .#######+.### #.#†......# #.# EV: 4@!Dh, Int: 15 ### ⌠.⌠.#..... #<...._...# #.# SH: 7Dex: 14 @!Dh@- #.##....#......###.#.......# #.# XL:  5 Next: 91% Place: Dungeon:3 [.[#._..#.....**@..##.....## #.# Noise: ---------  Time: 3855.5 (0.0) ...#....#...l*..######...### #.# a) +0 hammer @!Dh- >...#....#......# ######.# #.# Cast: Kinetic Grapnel ...#._..#...... #......# #.# #.##....#.#### #......# #.. @!Dhi. ### ⌠.⌠.# #......# ##. l   frilled lizard .#######+)# #.<....# #. ..........# #......# #. ###.#####.. #####.## #. @!Dh/ _A frilled lizard is nearby!Casting: Kinetic Grapnel (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 11% risk of failure)  @!Dh/ {Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (60% to hit)@!Dh ##############################.## weed420 the Tinkerer #...............##..............# Mountain Dwarf #.#############>...#.##########.# Health: 38/38 ======================== ........# ####.###...## #.# Magic: 8/9=====================--- .........@!DhO #.##.....## #.# AC: 16Str: 15 .#######+.### #.#†......# #.# EV: 4Int: 15 ### ⌠.⌠.#..... #<...._...# #.# SH: 7Dex: 14 #.##....#......###.#.......# #.# XL:  5 Next: 91% Place: Dungeon:3 [.[#._..#.....**@..##.....## #.# Noise: ---------  Time: 3855.5 (0.0) ...#....#...**..######...### #.# a) +0 hammer ...#....#......# ######.# #.# Cast: Kinetic Grapnel ...#._@!Dh [40m..#...... #......# #.# #.##....#.#####......# #.. ### ⌠.⌠.##......# ##. l   frilled lizard .#######+)##.<....# #. ..........##......# #. ###.#####..#####.## #. _A frilled lizard is nearby!Casting: Kinetic Grapnel (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 11% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (60% to hit)@!Dha @!Dhkn _...l=6.5 (1@!Dhu @!DhNz R  Casting: Kinetic Grapnel (safe; 11% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 11% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a frilled lizard (60% to hit) _The kinetic grapnel misses the frilled lizard.A!Dh  Casting: Kinetic Grapnel (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.A!Dh ##############################.## weed420 the Tinkerer #...............##..............# Mountain Dwarf #.#############>...#.##########.# Health: 38/38 ======================== ........# ####.###...## #.# Magic: 7/9==================------ ......... #.##.....## #.# AC: 16Str: 15 .#######+.### #.#†......# #.# EV: 4Int: 15 ### ⌠.⌠.#..... #<...._...# #.# SH: 7Dex: 14 #.##....#......###.#.......# #.# XL:  5 Next: 91% Place: Dungeon:3 [.[#._..#......*@..##.....## #.# Noise: =--------  Time: 3856.5 (0.0) ...#....#....l*.######...### #.# a) +0 hamA!Dh mer ...#....#......# ######.# #.# Cast: Kinetic Grapnel ...#._..#...... #......# #.# #.##....#.#### #......# #.. ### ⌠.⌠.# #......# ##. l   frilled lizard .#######+)# #.<....# #. ..........# #......# #. ###.#####.. #####.## #. _The kinetic grapnel misses the frilled lizard.Casting: Kinetic Grapnel (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 11% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (60% to hit)A!Dh ##############################.## weed420 the Tinkerer #...............##..............# Mountain Dwarf #.#############>...#.##########.# Health: 38/38 ======================== ........# ####.###...## #.# Magic: 7/9==================------ .........#.##.....## #.# AC: 16A!Dh Str: 15 .#######+.### #.#†......# #.# EV: 4Int: 15 ### ⌠.⌠.#..... #<...._...# #.# SH: 7Dex: 14 #.##....#......###.#.......# #.# XL:  5 Next: 91% Place: Dungeon:3 [.[#._..#......*@..##.....## #.# Noise: =--------  Time: 3856.5 (0.0) ...#....#....l*.######...### #.# a) +0 hammer ...#....#......# ######.# #.# Cast: Kinetic Grapnel ...#._..#...... #......# #.# #.##....#!Dh? L49m.#####......# #.. ### ⌠.⌠.##......# ##. l   frilled lizard (grapneled) .#######+)##.<....# #. ..........##......# #. ###.#####..#####.## #.Casting: Kinetic Grapnel (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 11% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (60% to hit)  The kinetic grapnel hits the frilled lizard.A!Dh A!Dh U_l...A!Dh +7.5 (1A!Dh A!Dh MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a frilled lizard (60% to hit)  The kinetic grapnel hits the frilled lizard. _The frilled lizard is heavily wounded.B!Dh8  Casting: Kinetic Grapnel (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.B!Dh##############################.## weed420 the Tinkerer #...............##..............# Mountain Dwarf #.#############>...#.##########.# Health: 38/38 ======================== ........# ####.###...## #.# Magic: 6/9================-------- ......... #.##.....## #.# AC: 16Str: 15 .#######+.### #.#†......# #.# EV: 4Int: 15 ### ⌠.⌠.#..... #<...._...# #.# SH: 7Dex: 14 #.##....#......###.#.......# #.# XL:  5 Next: 91% Place: Dungeon:3 [.[#._..#.....l*@..##.....## #.# Noise: =--------  Time: 3857.5 (0.0) ...#....#.......######...### #.# a) +0 hammer ...#....#.B!Dh.....# ######.# #.# Cast: Kinetic Grapnel ...#._..#...... #......# #.# #.##....#.#### #......# #.. ### ⌠.⌠.# #......# ##. l   frilled lizard (grapneled) .#######+)# #.<....# #. ..........# #......# #. ###.#####.. #####.## #. _The frilled lizard is heavily wounded.Casting: Kinetic Grapnel (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 11% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (heavily wounded, grapneled, 60% to hit)B!Dh##############################.## weed420 the Tinkerer #...............##..............# Mountain Dwarf #.#############>...#.##########.# Health: 38/38 ======================== ........# ####.###...## #.# Magic: 6/9================-------- ......... #.##.....## #.# AC: 16Str: 15 .#######+.### #.#†......# #.# EV: 4Int: 15 ### ⌠.⌠.#..... #<...._...# #.# SH: 7Dex: 14 #.##....#......###.#.......# #.# XL:  5 Next: 91% Place: Dungeon:3 [.[#._..#.....l.@..##.....## #.# Noise: =--------  Time: 3857.5 (0.0) ...#....#.......######...### #.# a) +0 hammer ...#....#...!DhF37m...# ######.# #.# Cast: Kinetic Grapnel ...#._..#...... #......# #.# #.##....#.#### #......# #.. ### ⌠.⌠.# #......# ##. l   frilled lizard (grapneled) .#######+)# #.<....# #. ..........# #......# #. ###.#####.. #####.## #.Casting: Kinetic Grapnel (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 11% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (heavily wounded, grapneled, 60% to hit)  The kinetic grapnel hits the frilled lizard.># ...##  #.##.....## .### #.#†......#  ⌠.⌠.#..... #<...._...# ... [.[#._..#......* ... ......#  _..#......  B!Dh .####   ⌠.⌠.#  )# #.<....#        B!DhC A_..B!Dhj l28.5 (1Kinetic GrapnelB!Dhs 8_B!Dh~w KConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 11% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a frilled lizard (heavily wounded, grapneled, 60% to hit)  The kinetic grapnel hits the frilled lizard. _You kill the frilled lizard!C!Dh3C!DhD______C!Dh___7==C!Dhf7_C!DhnC!DhoC!Dh"uC!Dh|,C!Dh7_C!Dh\,C!Dh7_C!DhRC!DhϚ3==C!Dh#C!DhS,C!Dh$C!Dh,C!Dh7_C!DhM_C!Dh]C!Dh,C!DhC!Dh}c8===C!Dh7_C!Dh,C!Dh\7_C!Dh,C!Dh7_C!Dh7_C!DhC!Dh 7_C!Dhc7_C!DhA;===C!Dh7_C!DhM_C!Dh3$C!Dh1,C!Dh8C!Dh->,C!DhC7_C!Dh3I7_C!DhMC!Dh;SC!DhRZ_9===C!Dh=a7_C!Dh #.  #.##. ##.#>...#.###..# ####.###...## #.. #.##.....## #. ..#+.##### #.#†......# #. .### ⌠.⌠.#...... #<...._...# #. ##.##....#......###.#.# #. ß[.[#._..#...##.....## #..#....#.######...### #..#....#......## ######.# #. ß...#._..#...... #......# #. ##.##....#.##### #......# # .### ⌠.⌠.# #......# ## ..#+)# #.<....# #.#C!DhF #......# ##.#####.. #####.## #C!Dhi,C!Dh7_C!DhE #. #.###.#>...#.# #.# ####.###...## #. #.##.....## #.#+.###### #.#†......# # ..### ⌠.⌠.#......# #<...._...# # .##.##....#......###.#.# # .ß[.[#._..#...##.....## #.#....#.######...### #.#....#......## ######.# # .ß...#._..#......# #......# # .##.##....#.###### #......# # ..### ⌠.⌠.# #......# .#+)# #.<....#.#!Dhm #......##.#####.. #####.##C!DhM ###############################  #...............##............. ###.#############>...#.######### #.# ####.###...## ........ #.##.....#C!Dh.#######+.###### #.#†... ..### ⌠.⌠ #<...._ .##.##..###.#....... .ß[.[#._.....##......######...## .....#....#......## ######.# #.+C!Dh,C!Dh(C!Dhz) # ##############################  #...............##............  ###.#############>...#.######## ### ####.### #........... #.### C!Dh*n..#######+.###### #.#†......# ..### ⌠.⌠.#....@.# #<...._...# .##.##....#......###...# ß[.[#._..#..........##.....## .#....#.......######...###.....#....#......## ######.#.ß...#._..#......# #......#.##....#.###### #......# #..### ⌠.⌠.#. #......# #...#######+)# #.<....#C!Dh0\_===C!Dhz0C!Dh 47_C!DhEY  #.## ###.#>...#.  ##.# ####.###...## ##. #.##.....##.#+.###### #.#†......#.### ⌠.⌠.#...@..# #<...._...#.##.##....#......###.#.# C!DhEZ>..ß[.[#._..#..........##.....##.#....#.######...### .#....#......## ######.# ...ß...#._..#......# #......# #..##.##....#.###### #......# ##..### ⌠.⌠.#. #......#  #...#+)# #.<....#C!Dhm__C!Dhj  #.## ###.######>...#. ##...# ####.###...###.. #.##.....##.#+.###### #.#†......#.### ⌠.⌠.#..@...# #<...._...#.##.##....#......###.#.# .>..ß[.[#._..#..........##.....## .#....#.######...### .#....#......## ######.#.ß...#._..#......# #......#  ##..##.##....#.###### #......#   ##..### ⌠.⌠.#. #......#  #...#+)# #.<....# C!Dh,C!Dh+C!Dh0  #.## ###.#######>...#. ##.........## ####.###...###C!DhW.... #.##..... #......#+.###### #.#†.......### ⌠.⌠.#.@....# #<...._....##.##....#......###.#. ..>..ß[.[#._..#..........##......#....#.######....#....#......## ######..ß...#._..#......# #......C!Dh#..##.##....#.###### #...... # ##..### ⌠.⌠.#. #...... #...#+)# #.<....C!Dh!5_C!DhC!DhbC!DhW### # #.## # ###.#######>...#. 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E!DhM,E!DhpE!Dh' #.#.# #.#.# #.#. #.# #.#### #.# # #.# ##.# #.## ##.#### #..# #....# ##.#  ####.#####. #E!Dh((. ## # E!Dh+,E!Dh.E!Dh-R #.#.# #.#.# #.#. #.#E!DhR #. #.#  #.#  #.# #.##  #.#### #..#  E!DhPS#....# ##.# ####.#####. #E!DhS. ## # E!Dh[,E!Dh_E!DhՌ #.#. #.#. #.#. #.# #. #.# #.# #.# #.## #.#### #..# #....# ##.# ####.#####. #. ## # E!DhEE!Dhu7 #.# #.# #.# #.# #.E!DhP #.# #.# #.# #. #.#### #.. #....# ##. ####.#####.E!Dh #. ## # E!Dh5,E!Dh!E!Dhq #. #. #. #. #.## #...E!Dh #. #.# #. #.#### # #....# ## ####.#####E!Dh # ## # E!Dh,E!DhE!Dh8 # # # # #E!Dh #### # ..$ # #.# # #.#### #E!Dh  #....#  ####. # ## # E!Dh ,E!DhE!DhX1i #####E!Dh1:  ..$#  #.#  #.####  E!DhS2#....#  ####. # ## #E!Dh2 E!Dh6,E!Dh_:E!Dh7\eM## E!Dh\~....#####......$# ########### ...........##############....# ####.###E!Dh-]E!Dhta,E!DheE!DhzM## E!Dhf....#####......@# #######.########### ...........##############....#E!DhdE!Dh˔BE!DhBE!Dh .##.##### #E!Dh.# #.## #....#### ###########....# ####. # ##E!Dhp # _You now have 241 gold pieces (gained 10).E!Dhƾ3E!DhE!Dh.###.##### #.#E!DhP #.## #....#### ###########....# ####.E!Dh # ## # E!DhE!Dh {. ##.###..##### #.# #.## #... #####.... ####. # ## # E!DhBE!Dh;##.##... ##...###...##### #.# #.## #. # #### # # E!Dh@,E!Dh^M #< ##.... ##...E!Dh(_.. ##...###..# .......@#####....#.......# # #######.########### #...........##E!Dh~_E!Dh|d'68E!DhgE!Dhi,9.5 (56E!DhkE!Dhm; _Found an escape hatch in the ceiling.F!DhC(h....................F!Dh)F!Dh-F!DhysG# # #< ##..... ###...#... ##...#....###.@# ........##### ....#.......# ## #######.############...........##############.... ####. #. ## F!Dhdv,F!DhxF!DhM###### # #< ##.... ###...# ##@..#...###..### .......####....#.......##F!DhQ,F!DhF!DhW######.####<.###....#. ###...# ... ##.@.# ....###..### ........##### ....## #### #.##....#####.##.F!DhZ,F!DhF!Dh]######.##.### ##<.# ###....# . ###...# ... ##..@# ....###..### ........##### ....#.......### ###F!Dh;#.#### #....# ####.##.F!Dh,F!DhF!DhM......#######.##.## # ##<.# ###....# ###@..# ##...######..### ........#####.#...#F!Dh,F!Dh,F!DhF!Dh]N#......#######..###.### ##<.# ###....# . ###.@.# ... ##...### ....###..### ........#####....#.......### #######.# #.#### #....# ####.#F!Dhup#......#######..###.###.## ####<.# ####....# #. ###..@# #... ##...### #....###..### #..##### #....#.......# ### #######.# ##.#### ##....# #####.#F!DhuM.>.##.#######.......#F!DhA######..####... ### #  .# ###< ###@...#F!Dhד  ###...##g.... ##...### ###....###..####.g   hobgoblin (asleep)#F!Dho5Kinetic GrapnelF!Dh 76.5 (7.0)  A hobgoblin comes into view.g.gF!DhJ====7.5 (8F!DhF!DhӪ+ _The hobgoblin shouts!F!Dh .>. ##.#.#......#######..#####...####..# #..## #.###<.# #.###.@g.# #.. ###...##.#.... ##...### ####.#.....###..### #..##### #.....#.......# #.## #######.# #.#.#### #.#....# #=---8.5 (1 _You block the hobgoblin's attack.F!Dh<  You sock the hobgoblin!F!Dhe.F!Dh3---80.0 (1.5Kinetic Grapnel _You kill the hobgoblin!G!Dh.>. ##.#.#......####.######..### ### ##....#.##.. ####..#.# #...## #.####<.# #.####..@.# #.#. ###...##.#.#... ##...### #####.#.#....###..### #.#.##### #.#....#.......# #.### #.# #.##.G!Dh#### #.#....# ##.G!DhsG!DhA4-10G!DhG!DhuG!DhsIG!DhJ.>. ##.#...##......####.######..#.### ### ##....#...##.. ####.#$.#.# #....## #.#.###<.# #.#.###...@# #.#.. ###...##.#.#.... ##...#########.#.#.....###..### #.#.  ....#.# #.#  ## #.# #.##.#### #..##....# ##.#G!DhL,G!Dh  #......####..#####..#####.### ### ##.... ...##.. ####... #$.#.#  ...######<.###....####..#.###...##@......... ##...#########G!Dh.###..### #####.#####.# G!Dh',G!DhG!Dh~$.>.#.#######. #..... ######..##### ###....#...##..#####$.#. #. ...## #.# ###<.# #.# ###..@.####..# #.# . ###...##........ #.# ... ##...#########... #. ....###..# #.# ........##### #.# ....#.......##.## #######.########### # #...........#### #..###########....# ##.G!Dh@}M.##..# #....##.>.##.#######........####.. ######..###..### #####....#G!Dh@_...##..####$.#.# ....# ###@.#  ###....####..# ###...##.......... ##...#########... #.#G!Dh`BG!Dh^n  ## .. #..## ##.## ....# #....#.>.#.#######. #....#. #######..###..### ####........##..$####$.#. #. #.@.## #. ###<.# #. ###....####..# #. . ###...##........ #. ... ##...#########... #. ....###.. #. ........##### #. ....#.......##.## #######.########### #There is an escape G!Dhnhatch in the ceiling here.G!Dh{K _G!Dh= ... .. ######.#####..# ## .. #..## ##.## ....# #...>.#.#######. . #.... #. #######..###..### ####....#....##..$####$@#. #...## # ###<.# # ###....####..# # . ###...##........ # ... ##...#########... # ....###.. # ........##### # ....#.......##!Dh0mG!Dh ... .. ######.#####..# ## .. #..## ##. ... ##..# # .>. ##.##. #...... #. #.. #..########.. ## #....##..$  #@.#.#  ##...##  ###<.#  ###....####..# . ###...##........ ... ##...#########... ....###..### .##### ....#.#G!DhC  ## .. #..## ##.### ... ##..# #.....>. ########. ......########..########.. ##...#....##..$ ## #..#.#  ##@..###<.# ####....####..# #.###...##........ #... ##...#########... #....###..#### ........### ....#.......# # ## #######.########### #  _You now have 251 gold pieces (gained 10).G!DhZ2## .. #..## ##.#... ##..# #....#.>. ##.#.#. #......##. #######..##..########.. ##.#....##..$ ####.#..#.# #.##.@.## #.###<.# #.###....####..# #.. ###...##........ #.... ##...#########... #.....###..### #..##### #.....#.# #.## #.# #.G!Dhza... .. ######.#####..# ## .. #..## ##.#### ... G!Dh|##..# #....##.>. ##.#######...#. #......####.#. #######..#####..########..## ##....##....##..$.)$# ####.#..#@# #.##...## #.# ###<.# #.# ###....####..# #.#. ###...##........ #.#... ##...#########... #.#....###..### G!Dh}#.#........##### #.#....#.......##.#G!DhMG-90.0)G!DhG!Dh,2.0 (11G!Dh= _Found a scimitar.H!Dhc#.. #. #............##  ... .. ######.#####..#  ## .. H!DhЏP#..## ##.#### ... ##..# #....###.>. ##.#######...##. #......####..#. #######..#####..########..## ##....###....##.@$.)$# ####.#..#.####.##...H!Dh##...## #.#. ###<.# #.#. ###....####..# #.#.. ###...##........ #.#.  ... ##...#########... #.#.  ....###..### H!Dh#.##  ........##### #.#H!DhӕH!Dh13.0 (1.0)H!Dh_H!Dh̛H!Dh #.. #. #.## ... .. ######.#####..# ## .. #..## ##.#### ... H!Dh 3##..# #....### .>. ##.#...##. #......####.#. ########..##..########..## ##....##....##..@.)$# ####.#..#.####.# #...###...## H!DhX #.#.####<.# #.#.####....####..# #.#.# . ###...##. #.#.# ... ##...#... #.#. ....###..### #.# H!Dh <4H!Dh H!Dhk" H!Dh}# +5.0 (2H!Dhx& H!DhS( ? _You now have 267 gold pieces (gained 16).H!Dhy H!Dhz H!Dh} H!Dh N _There are no items here.I!Dh~`#.. #. #.##  .. ######.#####..#  .. #..## ##.#### ... ##..# #....### .>. ##.#...##. #......####.#. #########..#I!Dhbg#..########..## ##....##....##...@)$# ####.#..#.####.# #...###...## [##.#.# ###<.# #  ###...##. #.#.##  ##...#... #.#... ###..### #.#### ##### #.# # I!Dh 6.0 (1 _Found a glowing hat.I!Dh.. #. #.##  .. ######.#####..#  .. #..## ##.#### ... I!Dh##..# #....### .>. ##.#...##. #......####.#. #########..#.#..########..## ##....##....##....@$# ####.#..#.####.# I!DhN#...###...## .[# #.#.# ###<.# #.###....####..###...##........ #.#.# . ##...#.... #.#.###..### .... #.####.##### #.# #.I!DhI!Dhl&7I!DhnI!DhQ _You see here a +0 scimitar.I!Dh'U #.. #. #.## .. .. ######.#####..# # .. #..## ##.#### ... ##..# #....###I!DhU R .>. ##.#... #. #......#### #. #########..#I!DhW  #..########..## ##.... #....##...@)$# #### #..#.####.# #... ##...## .[# #.#.# ###<.# #.# #.#.# ###....####..# #.#.# ###...##........ #.#. .. ##...#.... #.#.###..### .... #.####.##### #.# #I!Dh\ I!Dh8^ -8 _I!Dhze I!Dhp J!Dh! ].. #. #.##  .. ######.#####..#  .. #..## ##.#### ... ##..# #....### .>. ##.#...#J!Dh #. #......####.#. #########..#.#..########..## ##....#J!Dhs #....##....@$# ####.#..#.####.# #...###...## .[# #.#.# ###<.# #.J!Dh ###....####..###...##........ #.#.# . ##...#.... #.#.J!Dh ###..### .... #.####.##### #.# #.J!Dh>J!Dh&9J!Dh\ J!Dhz%Q _You see here a +0 scimitar.J!DhOp8 #. #.## #  .. ######.#####..# #.. #..## ##.####  ... ##..# #....###  .>. ##.#...##. #......####.....##. #########..#.#..########..## ##....##....##....)@# ####.#..#.####.# #...###...## #.[# #.#.# ###<.# # ###...##........ #.#.#  ##...#.... #.#....# .###..### ..... #.####.###### #.# #.#J!Dh4000 _1.0 (2J!DhMT _You now have 276 gold pieces (gained 9).J!Dh7 J!Dh[: J!DhR@ J!DhC N _There are no items here.K!Dh`JK!DhZdK!DhLE  .K!Dh#####.#####.. #..## ##.####  .#..# #....###> ##.#######...##### # #......####..... #.K!Dh#########..#######...########..## ##....###### #....##....).# ####....... #..#.####K!Dh{O #...#####...## #.[##.#  ###<.# ##.#K!Dh.....<.. .#.......##.# #.#K!Dh\D K!Dh&8<K!Dh"+2.0 (1K!DhK!Dh9 _Found a stone staircase leading up.K!Dhr.. #..## ##.#### ... ##..# #....### .>. #######...######. ......####.....############...#..########..## ##....######..##....).# ####........ #..#.####.## #...#######...## #.#.#.# #<.# ##.# #.#.# K!Dh/###....####..# #.#.# ###...##........ #.#.######...#########.#.#....# ###..### #.K!Dh#.####.# ...###...<.. #.# #.# #.......# ######## #.# #.# #######.########### #.## #...K!Dh#K!Dh&3K!DhDK!Dhw _You see here a +2 hat of stealth.K!Dh K!Dh &4K!Dh\ K!Dh M _y - a +2 hat of stealthL!DhK  .. ######.#####..# #  .. #..## ##.####  ....# #....###  .>.#.#######...### #.........# #. #########..#######.########..## ##....######L!DhL 2#....##....).# ####....... #..#.####@## #...####...## #..# #.#.# ###<.# ##.# #.#.# ###....####..# #.#.# ###...##..... #.#.####  ##...######### #.#....# .###.. #..... #.####. .....##### #...<.. #.# #. .#.......# ######## #.# #.#L!DhO L!Dh@U L!Dh[W &5L!Dhp] L!Dh_ L!Dh.. #. #............## . .. ######.#####..#  .. #..## ##.####  ....# #....### .>.#.#######...### #....... #. #########..#######.########..## ##....######....##....@.# ####...... #..#.####.## #...###...## #..# #.#.# ###<.# ##.# #.#.# ###....####..# #.#.# ###...##..... #.#.## . ##...#########. #.#....###.. #..... #.####. ......##### #...<.. #.#!Dh9m #.6 _You see here a +0 scimitar.N!Dhۥ3N!DhN!Dh9 .. ######.#####..# #  .. #..## ##.####... ##..# #....###.>. #######...######. ......####.....#############..########..## ##....######..##....).# ####.......N!Dh`D #..#.####@## #...######...## #..# #.#.# #<.# ##.# #.#.# ###....####..####...##........ #.#.######...#########.#.#.... .###..### #..#.####.#...###...<.. #.# #.# .#.......# ######## #.# #.#N!Dh$N!Dh$ _N!DhN!Dh|.. #..## ##.#### ... ##..# #....### .>. #######...######. ......####.....############...#..########..## ##....######..##....).# ####........ #..#.####.## #...#######...## #.@# #.#.# #<.# ##.# #.#.# ###....####..# #.#.# ###...##........ #.#.####N!Dh##...#########.#.#....# ###..### #.#.####.# ...###...<.. #.# #.# #.......# ######## #.# #.# #######.########### #.## #...N!Dh ,N!DhN!DhU8 .#..# #....### .> ##.#######...#####  # #......####.....## #.#########..#######....########..## ##....###### #....##....).# ####.......N!Dh9 #..#.####.## #...######...## #..#.#  ###<.# #####....####..####...##.........#####...#########......... ###..### #.......##.####.###...........#### #..# ##.. N!Dhh>N!Dh>N!DhBN!Dh9e > ##.#######...#####  # #......####.....## #.#########..#######....########..## ##....###### #....##....).# ####....... #..#.####.## #...######...## #..N!Dhes#.#  ###<.# ##.#####....####@.####...##............##.#.######...#########.......##.#....###########....# ##.# #.. N!Dhj,N!DhoN!Dh7#. ......####.....###############...#..########..## ##....######..##....).# ####........ #..#.####.## #...########...## #..# #.#.# #<.# ##.##.#.# ####....####..#######.#.# #N!Dh2###...##......@.....##.#.#### ###...###########.#....# ##..### #.##.####.# # ...###...<...##.# #.###...# ##########.# #.##. ######.########### #.## #...) #...........#### #..# ############....# ##.# #. ####.#####.####N!Dhԙ,N!DhN!Dh" #. #......####..... #. #########..#... #..#..## ##....###### #....##....).# #### #..#.####.## #... ##...## #..# #.#.# N!Dh ###<.# ##.## #.#.#  ###....####..#######.#.#  ###...##......##.#.####  ##...#########.##.#....##..### #.##.####.# .##### #...<...##.# #. #.# ##.# #.###.# #.## #... #.#### #..# ## N!DhW#....# ##.# # ####.#####.#####N!Dhc,N!DhEN!Dh #. #......####..... #. ###..# #..#..## ##....###### #....##....).# #### #..#.####.## #... ##...## #..# #.#.#N!Dh| ###<.# ##.## #.#.# ###....####..#.#.# ###...##......##.#.#### ##...#########.##.#....# .###..### #.##.####.#.##### #...<...##.# #. .#.# ##.# #.  #.# #.## # #.#### #..# ## N!Dh#....# ##.# # ####.#####.#####N!Dh,N!DhN!Dh2 #. #......####..... #. #..# #..#..## ##.... #....##....).# #### #..#.####.## #... ##...## #..# #.#.# ###<.# ##.## #.#.#N!Dh  ###....####..#.#.# ###...##......##.#. . ##...#########.##.#.... ..###..### #.......##.####..##### #...<...##.# #. ..#.# ##########.# #. #.# #.## # #.#### #..# ## #....# ##.# # ####.#####.N!Dh$,N!Dh^)N!DhM# #. #......#### #. #..# #..########..## ##.... #....##....).# #### #..#.####.## #... ##...## #..# #.#.# ###<.# ##.## #.#.# ###....####..#.#.# ###...##......##.#. .. ##...#########.##.#.###..### #.......##.####.##### #...<...##.# #.#N!DhLO.# ##########.# # # #.# #.## # #.#### #..#  #....# ##.#  ####.#####.N!DhZR,N!Dh\VN!Dhzc #. #......#### #. #.. #..########..## ##.... #....##....).# #### #..#.####.## #... ##...## #..# #.#.#N!Dh{ ###<.# ##.## #.#.# ###....####..#.#.# . ###...##......##.#.. ##...#########.##.#.###..### #.......##..##### #...<...##.#.#.# #.## #.# #.##  #.#### #..#  #....# ##.# ####.#####.N!Dh,N!DhN!DhS.>.#.#######...# #...... #. #########..##########..## ##....###....##....).# ####... #..#.####.## #...##...## #.. #.#. ###<.# ##.## #.#. N!Dhyc###...@####..#######.#.  . ###...##............##.#  ... ##...#########.......##.#.  ....###.. #.......##.##  ........##### #...<...##.#  ....#.......# ##########.## #######.########### #.## #...........#### #..############....# ##.N!Dh,N!DhN!Dh\ ....# #....#.>.#.#######. #..... #. #########..##..########..## ##....##....##....).# #### #..#.####.## #.##...## #.. #.# ###@.# ##.## #.#N!Dhp ###....####..#######.# . ###...##............##.# ... ##...#########.##. ....###..# #.......##.# ........##### #...<...##.# ....#.......# ##########.## #######.########### # #...........#### #..N!Dh,N!DhN!DhZ+  ## .. #..## ##.## ....# #....#.>.#.#######. #.... #. #########..###..########..## ##..#....##....).# ####N!Dh~ #..#.####.## #.#.@.## #.. #. ###<.# ##.## #. ###....####..#######. . ###...##............##. ... ##...#########.##. ....###.. #.......##. ........##### #...<...##. ....#.......# ##########.## #######.########### #There is an escape hatch in the ceiling here.N!Dh N!Dh  _N!DhlN!DhzI ... .. ######.#####..# ## .. #..## ##.## ....# #...>.#.#######.#. #.... #. #########..###..########..## ##..#....##....).# #### #.@#.####.## #...## #.. # ###<.# ##.## # ###....####..####### . ###...##............## ... ##...#########.## ....###.. #.......## ........##### #...<...## ....#.......#N!DhzK ##########N!DhGc #.. #. #............## ... .. ######.#####..# ## .. #..## ##.## ....# #...>.#.#####. #.... #. #########..#########..## ##..#...@##....).# ######..#.####.## ...## #..  ###<.# ##.## ###....####..#### . ###...##............ ... ##...#########. ....###.. #....... ........##### #...<...N!Dhg,N!DhkN!DhM #.. #. #.## ... .. ######.#####..# ## . .. #..## ##..... ##..# # .>. ##. #. #...... #. #..N!Dh #..########..## ## #..@.##....).#  ####..#.####.## ##...## #..#  ###<.# ##.## ###....####.. . ###...##............N!Dhb ... ##...#########. ....###..### #. .##### #...<...N!DhBN!Dh&  #.. #. #. ....B.. ######.#####.. ###.#.. #..## ##. .... ##..# # .>. ##. #.. #......N!DhոR #.# # #..########..## ## #.@..##....).#  ####..#.####.## ##...## #..# ###<.# ##.##N!Dhk ###....####.. . ###...##.......B   giant cockroach (asleep) ... ##...######### ....###..### #N!Dh .##### #...<N!Dh N!DhQ0226.0)N!Dhi.BBN!Dh,3.0 (17N!Dh<N!Dhb _A giant cockroach comes into view.N!Dh * #.. #.  .......  ###.#B. #..##  .... ##..#  .>.  #..  #.#  #..####  #.@..##....).#  ####..#.####.##  ##...## #..#  ###<.# ##.##  .####. . ...... ...     #...<N!Dh#& w #.. #.  N!Dh& /.......  ###.#B. #..##  .... ##..#  N!Dh) .>.  #..  #.#  #..####  #.@..##....).#  ####..#.####.##  ##...## #..#  ###<.# ##. N!Dhn* .####. . ...... N!Dh+ U...    N!Dh+ < #...<N!Dh?2 N!DhK4 N!Dh9 N!Dh < f _A giant cockroach is nearby!O!Dh4 #..##. #...#######') #..##. #.......... ....... ######.######.#B.O!Dh6c #..## ##....# .>.##.####. #.... #.## ###############..##....##....).####..#.####.##...## #.. ###<.# ##.## O!Dh,8l###....####..### . ###...##.... ... ##...######### ....###.. #...O!Dh:O!DhWDJ.BO!DhIR4.0)Kinetic Grapnel _O!DhVO!Dhi' #....### ##⌠.⌠.# #..##. #...#######' ##..##. #.......... ....... ######.######.#.. #..###...B.# .>.###.###. #....O!DhmP #@## ####### #..########..##....##....).####..#.####.##...## #.. ###<.# ##.##  ###....####..## . ###...##.... ... ##...#########O!DhFnO!DhtF.BO!Dh'v&5O!DhH|O!Dhn~O!Dhz  You hit the giant cockroach.  The giant cockroach is heavily wounded.O!Dh c7-=6.5 (1.5O!Dh O!Dh' 4 _The giant cockroach bites you.P!Dh_/A  You hit the giant cockroach.P!Dhf3i.P!DhL8=48.0Kinetic GrapnelP!DhQP!DhTS _You kill the giant cockroach!P!Dh"9M#....###..##.##...#....### ##..####⌠.⌠.# #..########'##..##................######.#######.#..## ##.... ##..# #..>.#P!Dhe:##.####.@#  #....##.## ########..########..###....##....).#.....#P!Dh5AP!DhE4-90P!Dh4MP!Dh9NP!DheP!DhP!Dh`P!Dh #.#....###..##.##.... ##....### ##..####⌠.⌠. #..##.# #...#P!Dhg ##..##.# # .......# ######. ###.#..# #..##  #....# ##..# #..>.## ##. #@.# # ##.##  #..##..## ##....##....).# ####..#.####.## ##...## #..#P!Dh  ###<.# ##.## ###....####.. . ###...##P!DhBP!DhHM.#........ß...#._ #.#....###..##.##...#....### ##..####⌠.⌠. #..##########..##...............######.#######.#..#..# ##..# #..>@####.###...#..#  #...#.. ##.## ########. #..########..###..#.. #..#P!DhQBP!DhJu #..#.ß...#._ #.#....###..##.## ##....### ##..####⌠.⌠ #..##.# #...P!Dhy ##..##.# # .......# ######. ###.#..# #..## #....# ##..# #..@.## ##. #...#..# # #..###.##  #.w #..##..## #.. ##....##....).# #..# ####..#.####.## w   dart slug (asleep) #.# ##...## #..##. ###<.# ##.# ###....####..P!DhpL-Kinetic GrapnelP!Dh 31.0 (2ww  A dart slug comes into view.P!Dh ``The dart slug launches a dart at you.P!Dh^/..P!Dh/O==2.0 (3P!DhP!Dh" _The slug dart hits you but does no damage. _There is a stone staircase leading down here.Q!Dhu. ####..##.##.##....### ##..####⌠ #..##.# #...#######..##.# #........ .......# ######.## ###.#..# #.. #....# ##..#..>.## ##.#..# #. #..###.####### #.w #..########.... ##....##....).##. ####..#.####.# #.##. ##...## #.. #. #. ###<.# ##. # #. ###....####..!Dh0A0G###...##....Q!Dh9tw.-3.0 (1 _Q!Dh;Q!Dh=Q!Dh,  You hit the dart slug.  The dart slug is moderately wounded.Q!Dh. 5=4.5 (1.5Q!Dh75 Q!Dh8 7 _You block the dart slug's attack.R!Dhɋ  You hit the dart slug but do no damage.The dart slug is moderately wounded.R!Dh{t  The dart slug launches a dart at you.R!DhR!Dh;(6.0R!Dh,!R!Dh$@ _The slug dart hits you but does no damage.R!Dhe R!Dh> You hit the dart slug.  The dart slug is heavily wounded.R!Dhd(7.5R!DhR!DhQV _The dart slug barely misses you.R!DhX =  You thump the dart slug!R!DhF h†R!Dh i69.0Kinetic GrapnelR!Dh R!Dhټ M _You kill the dart slug!R!Dh#....### ##..####⌠ #..##.# #...######..##.# #....... .......# ######.# ###.#..# #.. #....#R!DhL ##.#..>.## ## #...#..# # #.@###.###### #..# #..########...# ##....##....).#.# ####..#.####. #.##.# ##...## #. #. #.# ###<.# ## # #.# ###....#### . #.# ###...##.... ... ##...#########R!Dh#R!Dh'5-400R!Dh-R!Dh]2v _You see here a dart slug corpse.S!DhURead which item? Scrolls  f - 2 scrolls of blinking  j - 4 scrolls of poisonl - a scroll of amnesia  n - a scroll of identify [!] read|quaff|evoke[?] describe selectedS!Dh S!Dh S!Dh 1##....### ##..####⌠ weed420 the Tinkerer#..##.# #...#### Mountain Dwarf##..##.# #....... Health: 38/38 ========================.......# ######.# Magic: 9/9========================###.#..##.. AC: 16S!Dh Str: 15#....###. EV: 4Int: 15##..>.#### SH: 7Dex: 14#...#..## XL:  5 Next: 96% Place: Dungeon:3#.@###.###### Noise: ---------  Time: 4040.0 (0.0)#..# #..########..# a) +0 hammer#...# ##....##....). Cast: Kinetic Grapnel#..#.# ####..#.####.#.##.# ##...## #.#. #.####<.# ## # #.# ###....#### . #S!DhW C[40m.# ###...##..... ... ##...######### You hit the dart slug.  The dart slug is heavily wounded. _The dart slug barely misses you.You thump the dart slug! _You kill the dart slug! _You see here a dart slug corpse.S!Dh( P  Okay, then.S!Dh/S!DhS!Dh. _T!Dhn3T!DhSoT!Dhct #..##.# #...####..##.# #...... .......# ###### ###.#..# #. #....# ###..>.## # #...#..# T!Dhޖb #.†###.#### #@.# #..########...# ##....##....)#.# ####..#.#### #.##.# ##...## # #. #.# ###<.# # #. #.# ###....### #. #.# ###...##.... ....# ##...######## ....###..###T!DhT!DhS$ _T!Dh^T!Dh  #.........########.#  #....##T!Dh##..>.## ...#.. †###.#######..# #..########..#.@.# ##....##....)#..#.# ####..#.######.# ##...## .#T!DhO^.#........#####T!Dh,T!DhT!Dh6 ##..##.# # .......# ###### ###.#..# # #....#  ##..>.##  #...#..# #.†###.## T!Dh,v ##..# #..# #@..# ##....##.... #..#.# ####..#. #.##.# ##...##  #. #.# ###<.# #. #.# ###.... #. #.# ###...##.....# ##........###..###  .#####T!Dhs,T!DhT!Dhz' ......########.#  #....###..>.## ...#..†###.##T!Dh'####..# #..########.##...# ##....##...#.@#.# ####..#.#####.# ##...## T!Dh<( #.# ###<.......#.......#T!DhL.,T!Dh2T!DhW .#  ###.#..#  #....#  ##..>.## #...#..# #.†###.##  ##..# #..# ##...# ##....## #@.#.# ####..#.T!Dh Z7 #.##.# ##...## #.##.# ###<.# #.##.# ###.... #.##.# ###...## .....# ##... .....###..### .........#####  ....#.#T!DhV],T!Dh2aT!Dh# ###.#  #....###..>.##...#..T!Dhy.†###.#####..# #..#########...# ##....##.....#.# ####..#.##T!DhS##.# ##..# ###<.###...K   kobold (missile, asleep)T!Dh.K...## #######.#####T!DhT!Dh 5.0 (5  A kobold comes into view. It is wielding a +0 whip.T!Dh˜iK)K.T!Dh4==6.0 (6T!Dh]T!Dh*: _The kobold shouts! You hear a shout!T!Dh)yRead which item? Scrolls  f - 2 scrolls of blinking  j - 4 scrolls of poisonl - a scroll of amnesia  n - a scroll of identify [!] read|quaff|evoke[?] describe selectedU!Dh U!Dh ###.#..#weed420 the Tinkerer#....#Mountain Dwarf##..>.##Health: 38/38 ========================#...#..#Magic: 9/9========================#.†###.### AC: 16Str: 15##..# #..######## EV: 4Int: 15##...# ##....##... SH: 7Dex: 14#..#.# ####..#.## XL:  5 Next: 96% Place: Dungeon:3#@##.# ##...## Noise: ==-------  Time: 4046.0 (0.0)#.##.####<.# a) +0 hammer#.##.# ###....#U!Dh p Cast: Kinetic Grapnel#.##.# ###...##.......# ##...######.....###..###K   kobold (missile)K........#####......#.......### #######.#####You thump the dart slug! _You kill the dart slug! _You see here a dart slug corpse. _Okay, then.A kobold comes into view. It is wielding a +0 whip. _The kobold shouts! You hear a shout!Identify which item? (\ to view known items) Potions (select first with !)  h - a black potion  q - a silvery potion  t - a purple potion[?] describe selectedV!DhV!Dh V!DhE###.#..#weed420 the Tinkerer#....#Mountain Dwarf##..>.##V!DhN_Health: 38/38 ========================#...#..#Magic: 9/9========================#.†###.##V!DhP# AC: 16Str: 15##..# #..######## EV: 4Int: 15##...# ##....##... SH: 7Dex: 14#..#.# ####..#.## XL:  5 Next: 96% Place: Dungeon:3#@##.# ##...## Noise: ==-------  Time: 4046.0 (0.0)#.##.####<.# a) +0 hammer#.##.# ###....# Cast: Kinetic Grapnel#.##.# ###...##.......# ##...######.....###..###K   kobold (missile)K........#####......#.......### #######.#####You thump the dart slug! _You killV!Dh! the dart slug! _You see here a dart slug corpse. _Okay, then.A kobold comes into view. It is wielding a +0 whip. _The kobold shouts! You hear a shout!V!DhB]  As you read the scroll of identify, it crumbles to dust.V!DhH@K.V!Dh4--7.0 (1V!DhV!DhV _h - a potion of curingW!Dh2  #..##..>.##...#..†###.#####..# #..#########...# ##....##.....#.# ####..#.##.##.# ##.. ###<.###...###...##.......# ##...######K....###..###..........#####o   orc wizard (wandering)......#.......K   kobold (missile)######o#######.##### #...... An orc wizard comes into view. It is wielding a +0 dagger.(((W!Dh˵ M.....o.=-8Kinetic Grapnel _The kobold throws a stone. The stone hits you but does no damage.W!Dh'  Casting: Kinetic Grapnel (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.W!DhH! W!Dh!#You shape a spike launcher from a nearby wall.W!Dh$!(W!Dh%'((X!Dh bX!Dh~3.....o.7------=9 _The kobold throws a stone. The stone hits you but does no damage.Y!DhԽ3M###.# #....# #..>.#..#..#   #.†###.##  ##..# #..#########...# ##....##....#.# ####..####...##Y!Dhc ###< ###....##.##.# ###...##..K   kobold (missile)....o ......#.......#######.#######.#####Y!DhY!DhY!Dh:FK..oo   orc wizard.K   kobold (missile)Y!Dh0--50Y!Dh"Y!Dh .......# #########.#..# #....# ###..>.## #...#..#  .†###.## # #..##########...# ##....##....#.@#.# ####..#.##.##.# ##...## #.##.# ###<.# #.##.# ###....##Y!DhQ&#.##.# ###...##...K....# ##...####### K   kobold (missile)..o..###..........#####......#.......#Y!Dh>l  Your spike launcher falls apart as you grow too distant to maintain it.Y!DhN((((Y!Dh;2<....Y!Dh4=-1Kinetic GrapnelY!Dh9Y!Dh<W _The kobold throws a stone. The stone hits you but does no damage.Y!Dh4Y!DhТY!DhåY!DhX ,Y!Dht K.oo   orc wizardK   kobold (missile)-2Kinetic GrapnelZ!DhzKo.o   orc (wandering)oK   kobold (missile)-------3 _An orc comes into view. It is wielding a +0 whip.Z!Dhv ooThe orc shouts! You hear a shout!((Z!Dh ^..K   kobold (missile).==4 _The kobold throws a stone. You block the stone.Z!Dh: Ko.o.o   orcK   kobold (missile)--5[!Dh  Casting: Construct Spike Launcher (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[!DhCB[!Dh6L#Ko.o.[!DhMc5-----==6[!DhS[!DhVD _You shape a spike launcher from a nearby wall.\!Dh0  You hit the kobold.  The kobold is severely wounded.\!DhC  You block the kobold's attack.\!Dh"o.oo 2 orcs \!Dh~i6===---7.5 (1.5\!Dh<\!Dh%q _An orc comes into view. It is wielding a +0 club.\!Dhd  You closely miss the kobold.The kobold is severely wounded.\!Dh\!Dh%Bo.\!Dh~'i6---9.0\!DhZ1\!DhA5a _The kobold hits you but does no damage. The kobold hits you with a +0 whip.]!Dhl##..##.# #.............# ######.###.#..# #.....# ####..>.## ##...#..#  .†###.## ####..# #..##########.@.# ##....##....)#..#.# ####..#.#####K##.# ##...## ##o##.# ###<.# #o##.# ###....####o##.# ###...##.........# ##...######## K   kobold (missile)....###....#####]!Dh7o]!DhwKKoo.o   orcK   kobold (missile)]!Dhy5-600]!Dho]!Dhʃ]!Dhm8  You hit the kobold.]!Dh )  You kill the kobold!]!Dh  *The orc wizard points at you and mumbles some strange words.^!Dh-=9)^!Dhfp3----=1.5 (1.5^!DhD _The magic dart hits you._!Dhe.......# ######.####.#..# #. #....# ###..>.##...#..# #.†###.#######..# #..########..##...# ##....##....)#.)#@# ####..#.####.#o##.# ##...## #.#o##.# #<.# ##.##.# ###....####o##.# ###...##..........# ##...######### o   orc (wandering).....###..### ....o.....#####......#.......# #oo_!Dhg*.===-20Kinetic Grapnel _An orc comes into view. It is wielding a +0 whip.`!Dh`!Dh`!DhLooo   orc wizard.o   orc`!DhW-3Kinetic Grapnel`!Dh`!Dh`!Dh 8 ##..##.# #...... .......# #########.#..#  #.... ##..>.## #...#..  #.†###.## ## ##..# #..########.`!Dh ; ##o@.# ##....##....) #.o#.# ####..#.#### #o##.#...##  #.##.# ###<.#  #.##.# ###....### #o##.# ###...##.... ....o# ##...#######oo 3 orcs .....###..### ..........#####`!Dh**`!DhL  The rocky spike skewers the orc wizard.a!Dh.z  The orc wizard is lightly wounded.  The orc wizard hits you but does no damage.a!Dh/a!Dh:voo.oa!DhC;.a!Dh</==4a!DhIEa!DhH a!DhI+_You block the orc's attack.a!Dh9e  You closely miss the orc wizard.a!DhRz  The orc wizard is lightly wounded.  The orc wizard hits you but does no damage.a!Dhe #o.  You block the orc's attack. The orc wizard completely misses you.a!Dhg4=-7==-6.0 (1.5a!Dhsa!Dhw: _The orc hits you but does no damage.a!Dh<  You hit the orc wizard.a!Dh& o. The orc wizard is heavily wounded.a!Dh%.}  The orc wizard gestures at you while chanting.a!Dhھ0----7.5a!Dha!Dhm _The magic dart hits you. The orc completely misses you.a!Dh j  You barely miss the orc wizard.o.magic dart hits you. The orc completely misses you.You barely miss the orc wizard.The orc wizard hits you with a +0 dagger.  You block the orc's attack. The orc hits you but does no damage.  The orc wizard hits you but does no damage.29---9.0 _You block the orc's attack.b!Dh.7 #####..##..........########.#..#. #....# ##..>.##..#..#   #.†###.## ### ##@.# #..########..##o..# ##....##....)oo#o# ####..#.######...#. ###<.# #. ###....####o##.# ###...##.... ##...######## .....###..###b!Dh5 o.  The orc attacks as it pursues you! The orc hits you but does no damage.b!DhL6-700b!Dh:b!DhM=8 _You block the orc wizard's attack.b!Dh i#....### ##..# #..#######..##..........########.#. #....# ##..>.##..#..#   #@†###.## ### ##..# #..########..##oo.# ##....##....)#oo#.# ####..#.######...# ###<.# . ###....####o##.# ###...##.... ##...########b!Dh ooo.==1b!Dhr b!Dh ] _The orc attacks as it pursues you! The orc hits you but does no damage.c!Dh* #.#....###..##.#....### ##..# #..##.#####..##c!Dh"..........########.#. #....# ##..>.##..#..#   #.†###.## ### ##o.# #..########..#oo.# ##....##....)#.o#.# ####..#.####.###...## ###<.# . ###....####o##.# ###...##....c!Dhc!Dh)c!Dh~c!Dhc!Dh moo.oc!Dh -)c!DhK .-2c!Dh\c!DhRc!Dhef#.....ß...#.#.#....###..##.##.##....### ##..####⌠#..##.# #...######..##.# #.............# ######.#c!Dhf###.#..# #......# ##.##@.>.## ###...#..#  c!DhTg#o†###.## #####oo# #..########..###.o.# ##....##....).#.)#.# ####..#.####.#.##.# ##...## #.c!Dhh#.##.# ###<.# #.##.# ###....####c!Dhjc!Dhkc!Dhnc!DhƆ/o.o.30=3 _The orc attacks as it pursues you! The orc barely misses you.c!Dh #####....#........ß... #.#....###..##.##.#....### ##..####⌠ #..##.#######..##..............######.####.#. #@...# ##.##..>.####.o.#..#  c!Dh? Z #.o###.## ### ##oo# #..########..##...# ##....##....).)#.# ####..#.####.###...## #. ###<.# c!Dh c!Dh c!Dh c!Dh3 c!Dh o.oo.oc!Dh .-4c!Dh c!Dh8 c!Dhc!DhY##....#####....#........ß... #.#....###..##.##.#....### ##..####⌠ #..#########..##.......#.....######.####@#..#. #....# ##.#o.>.####...#..#  c!Dh #oo###.## ### ##.o# #..########..##...# ##....##....).)#.# ####..#.#####...## #.c!Dhc!Dhc!DhP oc!DhT.o.c!Dh^8===-5c!Dh c!Dh d!Dh   Casting: Construct Spike Launcher (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.d!Dh9*d!Dh  You shape a spike launcher from a nearby wall.  The rocky spike skewers the orc! 2 orcsd!DhX #)o.  You kill the orc!*d!Dh.< oo 2 orcs  The orc wizard casts a spell.The orc wizard flickers and vanishes!d!DhǾko{.d!Dh 6-----8==6 _Deactivating autopickup; reactivate with Ctrl-A.e!Dh<s##.>..ß[.[##....#####....#........ß... #.#....###..##.##.#....### ##..####⌠ #..##.#######..##.......#...@...# ######.#####.#e!Dh?. #)...# ##.#o.>.###...#..#   #o{###.## ### ##..# #..########..##...# ##....##....))#.# ####..#.###e!Dh?e!Dhe!Dho.o.†e!Dh]1=--7e!Dhe!DhSe!Dhi....##.###............>..ß[.[##.........#####......#........ß... #.#....###..##.##.#....### ##..####⌠ #..##.########.@##.# #............######.#e!Dh]####.#.. #o...# ##.#..>.##o..#..#   #.†###.## ### ##..# #..########..##...# ##....##....)e!DhF3*e!Dh~E  The rocky spike skewers the orc.e!Dhko)o.--8 _The orc is heavily wounded.e!Dhi t.####⌠.........##.###............>..ß[.[##...........#####............#........ß... #.#....###..##.##.#....### ##..####⌠ #######..##.# #.......#.......# ######.#####o#..#. #)...# ##.#o.>.##..#..#   #.†###.## ### ##..# #..########..#*e!DhA E  The rocky spike skewers the orc.e!Dhe e!Dhu e!Dhj e!Dh zo.o.e!Dhl &9e!Dh e!Dh W _The orc is almost dead.f!Dhe#......####........####⌠.........##.###......>..ß[.[##........#####.....#........ß... #.#....###..##.##.##@...### ##..####⌠ #..##.#######..##.......#...o..######.#####.#... #o...# ##.#..>.##..#..#   #.†###.## ###o.o#)-----80f!Dh6j f!Dhkf!DhkO_Your spike launcher falls apart as you grow too distant to maintain it.g!Dh  Casting: Construct Spike Launcher (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.g!DhD #...........#......#### weed420 the Tinkerer #.................####⌠ Mountain Dwarf #................##.##. Health: 31/38 ===================----- ##............>..ß[.[#. Magic: 5/9=============----------- ##..................#. AC: 16Str: 15 #####..............#. EV: 4Int: 15 #..#........ß...#. SH: 7Dex: 14 #.#....###..##.##. XL:  5 Next: 98% Place: Dungeon:3 ##@...### ##..####⌠ Noise: ---------  Time: 4080.0 (0.0) #.*##.# #...#### a) +0 hammer #g!Dh"Gf##.o##.# #....... Cast: Kinetic Grapnel #.......# ######.# ####o#..# #.. #)...# ##. oo 2 orcs ##..>.## ## #...#..# # #.†###.## ####Casting: Construct Spike Launcher (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 11% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip and wearing a +0 ring mail (almost dead, 79% tohit)g!Dh{/#...........#......#### weed420 the Tinkerer#.................####⌠ Mountain Dwarf#................##.##. Health: 31/38 ===================-----##............>..ß[.[#. Magic: 5/9=============-----------##..................#. AC: 16Str: 15#####..............#. EV: 4g!Dho2Int: 15#..#........ß...#. SH: 7Dex: 14#.#....###..##.##. XL:  5 Next: 98% Place: Dungeon:3##@...### ##..####⌠ Noise: ---------  Time: 4080.0 (0.0)#.*##.# #...#### a) +0 hammer###.o##.# #....... Cast: Kinetic Grapnel#.......# ######.#####o#..##..#)...###. oo 2 orcs##..>.#####...#..###.†###.######Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 11% risk of failure)  Press: ? - help,g!Dh3 Shift-Dir - straight lineAim: an orc, wielding a +0 whip and wearing a +0 ring mail (almost dead, 79% tohit)  The kinetic grapnel hits the orc but does no damage.g!Dhg!Dhxg!Dh%g!Dho.o.2==1.0 (1g!Dh>0  Aiming: Kinetic Grapnel (safe; 11% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 whip and wearing a +0 ring mail (almost dead, 79% tohit)  The kinetic grapnel hits the orc but does no damage. _The orc is almost dead.h!Dh   You hit the orc but do no damage.  The orc is almost dead.o.2.6 (1.6 _The orc barely misses you.h!Dh  You hit the orc.  You kill the orc!h!Dh l)   orch!Dh Eh!Dh o#...........#......#### weed420 the Tinkererh!Dh_ #.................####⌠ Mountain Dwarfh!Dh #................##.##. Health: 32/38 ====================----h!Dh ##............>..ß[.[#. Magic: 6/9h!Dh( E================--------h!Dh ##..................#. AC: 16h!Dh@ .Str: 15h!Dh #####..............#. EV: 4h!Dh .Int: 15h!Dh #..#........ß...#. SH: 7h!Dh .Dex: 14h!DhC #.#....###..##.##. XL:  5 Next: 100% Place: Dungeon:3h!Dh -##@...### ##..####⌠ Noise: =--------  Time: 4084.1 (1.5)h!Dhu #o)##.# #...#### a) +0 hammerh!Dh ###..##.# #....... Cast: Kinetic Grapnelh!Dh g#.......# ######.#h!DhG >####.#..##..#)...###. o   orc##..>.#####...#..###.†###.###### _The orc is almost dead.You hit the orc but do no damage.The orc is almost dead. _The orc barely misses you.You hit the orc.  You kill the orc! h!Dh h!Dh #_You block the orc's attack.  h!Dh *You have reached level 6!h!Dh h!Dh   h!Dh} --more--h!Dh i!Dhy 9/4510=--6 0%  _j!DhQj!Dhz#####.......#......####......####⌠.......##.###.j!Dh8....>..ß[.[##...........#####............#........ß... #@#....###..##.##.j!Dh##....### ##..####⌠ #o)##.#######..##.# #............######.#j!Dh5####.#. #)...# ##.#..>.##j!Dh:,..#..#  j!Dh o.-50 _{k!Dhŝ#.# #..........#####........#...........###.......##⌠#.........##.##.##............>..ß[.[#._##............#.#####..............#.#.....ß...#._#.#....###..##.##..##o{..### ##..####⌠. #.)##.# #...########..##.# #........#.......# ######.######.#..# #..##)...# ##..##..>.## ##.o..{-6k!Dh  Casting: Kinetic Grapnel (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k!DhB9*k!Dh  You shape a spike launcher from a nearby wall.  The rocky spike skewers the orc.k!DhcW L  The orc is severely wounded.o#)4-------==7k!DhKY  k!DhZ k!Dh[ -_The orc closely misses you.k!Dh\ l!Dh'w5  You hit the orc.l!Dhzl!Dhˌf )l!Dhj1You kill the orc!l!Dh940=------8.7 (1.6Kinetic Grapnell!Dhl!Dhf _Something hits you but does no damage.l!Dh 2*l!Dhm!Dhm!Dhm!Dh[ )You miss something. The rocky spike skewers something. x2m!Dh`1=90.3m!Dhoem!Dh9gf _Something hits you but does no damage.m!DhNm!DhzQm!DhZm!Dh[m!Dh 2*m!DhL `m!DhA 2)m!DhD r=5===1.9m!DhK m!Dh&N _You miss something. Something hits you. Something hits you but does no damage.n!Dh+2*n!Dhn!Dh+1n!Dh$ n!Dh n!DhiYou hit something but do no damage. The rocky spike skewers something. x2n!Dh/) n!Dhd* n!Dho+,Reactivating autopickup.n!Dhg,n!Dhn!Dh)n!Dhn!Dhn!Dh===n!Dh@1n!Dh3.4 (1.5n!Dhn!Dh n!Dhn!DhM(_You feel a bit more experienced.n!DhhD #.### #...........#......#### #...........⌠ #.......## ##.....>..ß[.[# ##..................#. #####........# #..#........ß...# #@#....###..##.##.##....### ##..####⌠ #.)##.# #...#######..##.# #....... #.......# ######.# ####.#..# #.. #)...# ##.##..>.## ## #...#..# #n!DhWM.#n!DhgP5--40n!DhYn!Dh`k _Items here: )) [ †.n!Dhn!Dh9--n!Dhn!Dh6n!Dh} 1 .#......####......####⌠.....##.##.#...>..ß[.[ ##........... #####....... #..#........ß)#....###..##.###@...### ##..####⌠#.)##.# #...#######..##.#.......#.†###.###### 15 _n!DhU o!DhKr M#####.......#......####......####⌠.......##.###.....>..ß[.[##...........#####.............#........ß... #@#....###..##.##.##....### ##..####⌠ #.)##.########..##.# #..........6o!Dhzs k _Items here: )) [ †.o!Dh o!DhU rPick up what? 24/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 club  b - a +0 dagger Armour (select all with [)c - a +0 robe Carrion an orc corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]p!Dhp!Dhp!Dh+p!Dh#..........#####....... weed420 the Tinkerer#...........#......#### Mountain Dwarf#.................####⌠ Health: 41/45 =====================---#................##.##. Magic: 5/10============------------p!Dhj##............>..ß[.[#. AC: 16Str: 15##..................#. EV: 4Int: 15#####..............#. SH: 7Dex: 14#..#........ß...#. XL:  6 Next: 10% Place: Dungeon:3#@#....###..##.##. Noise: ---------  Time: 4096.4 (0.0)##....### ##..####⌠ a) +0 hammer#.)##.# #...#### Cast: Kinetic Grapnel###..##.# #.......#.......# ######.#####.#..##.. #)...###. ##..>!DhT4m.#### #...#..##p!DhK You hit something but do no damage. The rocky spike skewers something. x2  Reactivating autopickup. _You feel a bit more experienced. _Items here: )) [ †. _Items here: )) [ †.  Okay, then.p!Dh"p!Dh]p!Dh2%p!DhD(. _p!Dh _p!Dhu $ _p!Dh p!Dh ,p!Dh3 p!Dh/ a2=p!Dh p!Dh d6==p!Dhz p!Dh| ,p!Dh p!DhA ,p!Dh p!DhX k3=p!DhE p!Dh%$ P==p!Dh' p!Dh+ ,p!Dh/ p!Dh4 a4=p!Dhy8 p!Dhy< ,p!Dh/@ p!DhE ,p!Dh!` $7==5==p!Dh]a ,p!Dhf p!Dhj ,p!Dh5n p!Dhr P==p!Dh&w p!Dh| O=p!Dh p!Dh ,p!DhO p!Dhh ,p!Dh p!Dh e8===p!Dhݙ p!Dh ,p!Dh p!Dh֦ ,p!Dh p!Dh ,p!Dh p!Dh Q===p!DhD p!Dh ,p!DhU p!Dh Bp!DhZ ,p!Dh; p!Dh2 b9==p!Dh p!Dh ,p!Dh p!Dh ,p!Dh p!Dh ,p!Dh p!Dh  P==p!Dh" p!Dh! ,p!Dh p!Dh ,p!DhU p!Dh ,p!Dh p!Dh# ,p!Dh' p!Dh, g10/10===p!Dh,2 p!Dhh  .#......####......####⌠.....##.##.#...>..ß[.[ ##........... #####....... #..#........ß)#....###..##.###@...### ##..####⌠#.)##.# #...#######..##.#.......#.†###.###### p!Dhs  ......####⌠.......##.##.#.....>..ß[.[ ##............ #####.... #..#.ß)#....###..##.###....### ##..####⌠p!DhJ j#.@##.# #...#######..##.#..........#####.#####.#....#...†###.###..# #..########..# p!Dh# ,p!Dh՝ p!Dh $  Things that are here:p!Dh 0 ##.##.#.....>..ß[.[ ##.................. #####....... #..#........ß)#....###..##.###....### ##..####⌠.)##.# #...######....#.......# ######.#####.#..# #..##..# #..##...# ##....##....). a +0 whip; a +0 ring mail; an orc corpsep!Dh 5 _p!Dh p!Dh u #>..ß[.[ ##.................. #####.....p!Dh  #..#..ß)#....###..##.###....### ##..####⌠.)##.# #...#######..##.#p!DhD Y....#...@...# ######.####.# #.. #)..p!Dh n#..#.#p!Dh ...# ##..#.)#.# ####..#.####. p!Dh p!Dh ;===p!Dh p!Dh/   ##....... ##### #..#ßp!Dh<0 )#....###..##.###....### ##..####⌠.)##.# #...#######..##.#..........p!Dh2 #####.#####@#..# #.. #).###..>.## ##.####.#.# #####.##.# ##...## #. p!Dh; ,p!DhA p!DhUj 8  ##### #..#ß)#....###..##.###....### ##..####⌠.)##.# #...#######..##....#......#####.#####.# #.. #@...####..>.## ##...#..# p!Dhj #.†###..#.##.##.##.#p!Dh>k ###<.# ## p!Dhir ,p!Dh y p!Dh $  Things that are here:p!Dhj   #..#ß)#....###..##.###....### ##..####⌠p!Dh .)##.# #...#######..##.#...........#####.####.#.p!DhC f #.. #).p!Dh٢ ###@.>.## ###...#..# #.†###.##p!Dh w###.#...##.##.##.##.# ###....#### a +0 whip; an orc corpsep!Dh! p!Dh  _p!Dh* p!Dh:  #)#....###..##.####....### ##..#### #.)##.# #...######..##.# #......p!Dh @ #.......# ###### ####.#..# #. #)...# ###..>.## #p!Dh  #@..#..#  #.†###.####p!Dh^ ,##..# #..########..#...# ##....##....) #.)#.# ####..#.#### #.##.# ##...## #p!Dh  #.##.# ###<.# # #.##.# ###....# #o##.# ###...##....p!DhD ,p!Dh p!Dh1 S ##....### ##..##.)##.# #...###..##....p!Dh ......########.#  #).#p!Dh%##..>.## ...#.. †###.#######..# #..########..##...# ##....##....).###o##.#.....# ##...######## p!Dh,p!Dh.p!DhR .)##.# #...###..##.........#####p!DhR]###.#  #).###..>.## ...#..p!DhR= †###.#######@.# #..########..##...# ##....##....)p!Dh S#.)#.# ####..#.####p!DhMSi.#.....###..###p!Dh4\,p!Dhbp!Dh̃###..##.# #..... #.......# ###### ####.#..# # #)...# #p!Dh/#..>.##  #...#..#  #.†###.#####..# #..########.p!Dh.# ##....##.. #.)#.# ####..#.### #.##.# ##...## p!Dh҄ #.##.# ###<.# #.##.# ###....# #.##.# ###...##... .....# ##...#######p!Dh" .....###..###.....#####p!Dh,p!DhÏp!Dh #.......# ##### ####.#..#  #)...# #..>.## p!DhVl #...#..# #.†###.####..# #..######.# ##....##..p!Dh #@)#.# ####..#.## #.##.# ##... #.##.# ###<.# #.##.# ###..p!Dh:..# #.##.# ###...##.. .....# ##...###### .....###..###p!Dhr..........##### #.......#p!DhBp!Dh ###.#  #)...###..>.##...#...†###.#####..# #..#########...# ##....##....)#.# ####..#.####.# ##..# ###<.###........######.#######.##### p!DhBp!Dh_p!Dh% p!Dh.s #).##..>.##...#..†###.#####..# #..#########...# ##....##....)#.# ####..#.####.# ##.. ###<.###...###...##.......######.#...... p!Dh1,p!Dh5q!Dh; ##..>.##...#..†###.#####..# #..#########...# ##....##....)#.# ####..#.####.# ##.. ###<.###...###...##.......# ##...######......###..####..........######......##.######## q!Dh,q!Dh q!DhLF ...#...†###.#####..# #..#########...# ##....##....)#.# ####..#.####.# ##.. ###<.###...###...##..#......# ##...#######......###..### .....##>#q!DhF q!DhM1149.4 (53.0)q!DhdQq!DhR-50.4 (54q!DhVq!Dh'X; _Found a stone staircase leading down.r!Dhdq#.†###.#####..# #..########.##...# ##....##....r!Dhzv#.)#.# ####..#.####.##.# ##...## #.##.# #<.# #.##.# ###....####.##.# ###...##...#...@..# ##...########......###..### #....###......#.......#######.#######.###### .# #.......># ########.#r!Dhr!Dht11.4 (1.0)r!Dhr!Dh?r!Dh ##..# #..########..##...# ##....##....)#.)#.# ####..#.#####.##.# ##...## #.##.# #<.# ##.##.# ###....###r!DhN ###.##.# ###...##....#......# ##...#########....@.###..### #....##r!Dh #......#.......# ######.#######.####### .# #........># #########r!Dh L.# r!Dh" r!DhӮ &2r!Dh r!Dh+ r!Dhܴ3r!Dh=r!Dh##...# ##....##....)#.)#.# ####..#.####.#.##.# ##...## #.#.##.# #<.# ##.##.# ###....######.##.# ###...##.....#......# ##...#########r!Dh#......###..### #....####......#.......# #######.#######.######## #.# #.........#># ###########.#..#..#r!Dh_,r!Dhr!Dh .)#.# ####..#.######.# ##...## # ###<.# ##.###....#####.##.# ###...##...........# ##...#########r!Dh..###..### ......######.......#####.#######.####### #.# #.........###r!Dh,r!Dh r!Dhu6- ##.# ##...## #. ###<.# ##.###....#####.##.# ###...##...........# ##...#########..###..### ......######.......######@#######.####### #.# #.........>#########s!Dh s!Dh? ###<.# #####....#####.##.# ###...##.....#......# ##...##########......###..### #..........######......#.......######.#######.####### #@# #.........>#########. .###  ###....#####.##.# ###...##...........# ##...#########.....###..### ........#####...#.......#####.#######.####### #.# #.........#########. .#s!Dh?ZBs!Dhv #####...##...........# ##...#########...###..### .......######.......#####.#######.####### #.# #.........>######### #.#There is a stone staircase leading down here. _s!Dhƹ......# ##...#########...###..### ......######.......#####.#######.####### #.# #.........>###########. #.## s!DhL9.4 (7 _Done exploring.s!DhFb:.....s!Dh{c[>.s!Dhhs!DhΓ<0s!Dh3[ _Done exploring.t!Dh;Save game and exit? Y - Yes  N - Not!Dht!DhC#......# ##...######### weed420 the Tinkerer#......###..#### Mountain Dwarf#..........###### Health: 45/45 ========================#......#.......## Magic: 10/10 ========================######.#######.######## AC: 16Str: 15#.# #......... EV: 4Int: 15#># ########## SH: 7Dex: 14##.#XL:  6 Next: 10% Place: Dungeon:3#.@#Noise: ---------  Time: 4159.4 (0.0)#..#a) +0 hammer####Cast: Kinetic Grapnel _a +0 whip; an orc corpse _Found a stone staircase leading down. _Tht!Dhere is a stone staircase leading down here. _Done exploring. _Done exploring.  Okay, then.t!Dht!Dh. _t!Dh ##.##.# ###...##........# ##...###########..### ....####......#.......# ######.#######.########.......... #>############..####t!Dh t!Dhx 360.4 (1 _t!Dh t!Dh t!Dh%4M  ###....######.##.# ###...##........# ##...########...###..### ....####......#.......# ######.#######.########.......... ##############..#t!Dht!DhS1_Found a stone staircase leading down. _There is a stone staircase leading down here. _Done exploring. _There is a stone staircase leading down here.u!Dhbu!Dhgu!Dhu!Dhu!Dhu!Dh2 u!DhX _u!Dh1 [mu!Dhco######.........!..  ......###+#####  u!Dho;...............  ............... ...........:... 4#.@....... ##+#+#####u!Dh0p2 u!Dhru!Dhkvu!Dh-3.2 (1.8u!Dhju!Dh+ _You climb downwards.  u!DhFound a book of Debilitation and an emerald potion. _There is a stone staircase leading up here.v!DhT###### ...... ...!.. ......###+######...........@..:....#.<........# ##+#+######v!Dhqv!Dh4: _v!Dh###### ...... ...!.. ......###+######....v!DhCR.@.:.....#.<.# ##+#+######.v!Dh\,v!DhKv!Dh&###### ...... ...!.. .......###+######....v!Dh?'<..@:.....#.<.# ##+#+######.v!Dh .,v!Dh3v!DhUZ###### ...... #...!.. .......###+######.v!DhUw..!....@.v!DhNV ....#.<.# ##+#+######. .v!Dh]\,v!Dh=av!Dhjd  You pick up a book of Debilitation and begin reading...v!Dhp-7.2 (4.0v!Dhr+8.2 (5v!Dhvv!DhSyr  You add the spells Slow, Confusing Touch and Cigotuvi's Putrefaction to your _library.x!Dh|f...<x!Dh`p######  ...... ##...!.. ......###+######...!................#.<.........# ##+#+######.........x!Dh###### ...... ##...!.. ...#......###+######....#.#..@....!.#...#....#.<.## ##+#+######....#....#...#B   giant cockroach (asleep)..#!.Bx!Dhx!DhKx!Dh x!DhJ x!Dhڷ 9.2 (1  x!Dh\6A giant cockroach comes into view.x!DhԸx!Dhx!DhBx!Dh>x!DhBx!DhI.x!Dhox!Dh %70.2 (2x!Dhx!Dh! x!Dhx!Dh'K_Found a potion of curing.y!DhR######...... #####...!.. ....# ......###+######....# ..............# .!.# ..@.....# #.<.....# # ##+#+######....#  ....##..B# !.....##B.1.2 (1Kinetic Grapnely!Dhy!DhB######...... #####...!.. ....#  ......###+######....#  ..............#  .!.#  ..# #.<# # ##+#+######....#  ....# ..B.#....#..!.......###....#B.2y!Dh=  Casting: Construct Spike Launcher (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z!DhK  weed420 the Tinkerer  ###### Mountain Dwarf  ...... #####  Health: 45/45 ========================  ...!.. ....#  Magic: 9/10=====================---  ......###+######....#  AC: 16Str: 15  ....................#  EV: 4Int: 15  ..................!.#  SH: 7Dex: 14  ....................#  XL:  6 Next: 10% Place: Dungeon:4  ....#.<.......@....#  Noise: ---------  Time: 4172.2 (0.0)  # ##+#+######*...#  a) +0 hammer .B..#  Cz!Dh/ /_You kill the giant cockroach!z!Dh/ {!Dh+C{!DhRB{!DhZS{!DhSY{!Dh^{!Dh_{!Dh@e{!Dhl{!Dhn{!Dhn 10/10{!Dh`o==={!Dho{!Dhw{!DhƬ {!Dh_ {!Dhѭ  {!Dh=.###### {!Dh {!Dh....... {!Dh,###### {!Dh...!.. #....# {!Dhq{......###+######....# {!Dh.{!DhY>.# {!Dhű.{!Dh:S!.# {!Dh.........{!Dh)#  {!Dh....#.<............#  {!Dh # ##+#+######....# {!Dh #{!DhF....#{!Dh* #{!DhF....#{!Dh1+....#{!Dh|#..!...{!DhD#....###{!Dhy ....# {!Dh&_Magic restored.{!Dh{!Dh]{!Dhȿ{!Dh{!Dh{!Dh[ {!Dh-##### {!Dh {!Dh*.. {!Dh-###### {!Dh!.. #....# {!DhK###+######....# .# !.# ........# ....#.<............# # ##+#+##### #....#+....##..!...#....###{!Dh{!Dh{!Dh{!Dh.{!Dh. {!Dh2/ {!Dh/-###### {!Dh0G!.. {!Dh(1M#....# {!Dh1`###+######....# {!Dh2)# {!Dhp3M.@.# {!Dh4M....# {!Dh4'#.<.{!Dh,5M.....# {!Dh5 ##+#+#{!DhA6  {!Dh6 {!Dh\7 {!Dh7 {!Dhp8 {!Dh8 {!Dh?{!Dho@{!Dh*E{!DhQ{!DhR-{!Dh W{!DhW'82.7 (8.0{!DhFZ{!DhZ==={!DhI[-{!Dh[$3.7 (9{!Dhs_{!Dheb {!Dhb{!Dhc2_n - a fizzy red potion{!Dhc{!Dhs a.....{!Dh  #### ....######!.......###+#####.............#.<  ##+#+#######....#....#{!Dh  #### ....######!.......###+#####.............{!Dh #.<  ##+#+###### #....#{!Dh? ,{!Dh {!Dh3 g #### ....######{!Dh b!.......###+#####{!Dh.% .............#.<  ##+#+#######.....#{!Dh' ,{!Dh+ {!DhL  ....###### .!....{!Dh&M ...###+#####.............#.<.....  ##+#+######{!Dh~M V +......#{!DhS ,{!DhX {!Dh  !.... ....###+#####...............#.<......  ##+#+###### +#..!...#.......#{!Dh B{!Dh b ...###+#####.....................#.<.......  ##+#+###### +#..!...#..###........#{!DhH %..................#.<.  ##+#+###### +....#.##..@...#..## ..........#{!Dh q..$......#{!Dh ,{!Dh {!Dh {!Dh$ {!Dh3{!Dh(X ..#........##.<............# # ##+#+######....# #....# #....# # +....#.# #......# #.@..### #....# {!Dh+......#..#...#.#$......#..# _h - 2 potions of curing (gained 1){!DhU03{!Dh4{!DhYr...#  ....#.<......#  # ##+#+######....# #....# #....# # +....#.# #......# #....### #@...# ...........#....{!Dh{Z5.#...#.#$......#..#.#{!Dh5`,{!Dhd{!Dh$  ....#.<# ##+#+#######+....#.#......#.#.## #....###......#....# ..........._......#{!Dh093.7 (10.0){!Dh.{!Dh`,4.7 (11{!Dh:{!Dh C _Found an ancient bone altar of Kikubaaqudgha.|!Dha........|!Dh|!DhN|!Dh # ##+#+######....# #....# #....# # +....#.## # #......##.#.####....####......#....# #...........##.##|!Dh/.##.##....$......##.....##.##...._......###+######|!Dh,|!Dh||!DhM #....#.# #....# #. +....#.## #. #......# #.#.####....### #......#....#  #...........# #.# #.# #.# #....$......# #.....#  #.# #_......###+#######.##.|!Dhr|!Dh|!Dhd|!Dhn8W.# #....# # .> +....#.##.#. #......# #.#.####....### #......#....#  #...........# #.# #.# #.# #....$......# #.....#  #.# #_......###+###### #.##. #. ..|!Dh'?16.7 (2.0)|!Dh7C|!DhF+7.7 (3|!DhH|!DhJ; _Found a stone staircase leading down.}!Dhu . .> +....#.#.#. #.....####....##..... .....# ...}!Dh.}!Dh+8.7 (1}!Dhs}!Dh}!Dh;+9.7 (2}!Dh}!Dh? _You now have 290 gold pieces (gained 14).}!DhV}!Dh _There are no items here.}!Dhz 3}!Dh| }!DhK  #.#. #......# #.#.####....### #......#....#  #...........# #.# #.# #.# #...........# #.# #.# #...._......###+###### #.##. #. .. # ... ##. _}!Dhz  #.#.####....### #......#....#  #...........# #.# #.# #.# #...........# #.# #.# #...._......###+###### #.##. #. ..# # .... ##.# ...}!Dh ,}!Dh{ }!Dh  ..... ......_#....##+#######.# .###.#}!Dh ,}!Dh5 }!Dhy  ......##...._#...@##+#######.# }!Dh #. ...#.#..#}!Dh; B}!Dhb < ........................##...._.........##+######.##@# ..#B....#.##.##B   giant cockroach (asleep)###Kinetic Grapnel203.7 (4B.B4.7 (5}!Dhh b _A giant cockroach comes into view.~!DhL  #.# #...# #...# #.....# #....###...._......# #....##+###### #.##.#  #.B@.# #..........~!DhL  #.##.###### #. ... # #.## ..# ### ~!DhX ~!Dh2Z 3=5.7 (1~!Dh_ ~!Dh@c @ _You block the giant cockroach's attack. x2~!Dh  You hit the giant cockroach but do no damage.7.3 (1.6~!Dh$~!Dhy\ _The giant cockroach barely misses you.!Dh6A  You hit the giant cockroach.!Dh;1.!Dhaa8.9Kinetic Grapnel!Dh"gi _You kill the giant cockroach!!Dh= 3!DhC !Dh #.# #...........# #...........# #...........# ##...._......# #....##+###### #.##.# #....########...@.......#.##.########. ... # ##.## ..#### !Dho N#.# #...........# #.....# #.....# ##...._......# #....##+###### #.##.# #....##....#.##.##..... ####.##..####!Dh ,!Dhi !Dh \ #.# #.....# #.....##...._......# #....##+###### #.##.#  #....######## #............ #.##@########!Dh  #.......r... ####.######. ..# ### r   quokka (asleep)!Dhq :-Kinetic Grapnel!Dh .10.9 (2.0!Dh\ r.r!Dh E-1.9 (3!Dh !Dh Y _A quokka comes into view.!DhW   #....  !DhL#....  ##....  #....#!Dhg  #.##.# #....########  #............ !Dh9 #.##@#  !Dh#......r....  ####.######.  ..# !DhL###!DhP   #....  #....  ##....  #....#  #.##.# !DhК#....########  #............  #.##@#  #......r....  ####.######.  ..# ### !Dh!Dh!Dh!Dh] _A quokka is nearby!!Dhz# j#.# #.....# ##...._# #....##+###### !Dh# t#.##.# #....#########............ #.##.######## !Dh%$ Q#....@.r....# ####.######.# ...# !Dhq$ B##### !Dhw& !Dh) :r.!Dh* 22.9 (1 _!Dhc- !Dh. !Dh  You closely miss the quokka.The quokka bites you but does no damage.!Dh~ 5=4.4 (1.5!Dh !Dh 4 _You block the quokka's attack.!Dh1  You miss the quokka. The quokka bites you.2--5.9 _The quokka bites you but does no damage.!Dh<:  You thump the quokka!!Dh/. !Dh3--27.4Kinetic Grapnel!Dh!DhJ _You kill the quokka!!Dh[~ #.# #....# ##...._......# #....##+###### #.##.# #....# #..... #.##.# #.# ####.######.# !Dh c...# #####!Dh9 !Dh׉ 4-80!Dh !Dh !Dh3!Dh0!Dhj(B!Dhy-,!DhJ2!Dhp9a4=!Dh<!Dh1A,!Dh2D!DhH,!DhJ!DhM,!DhO!DhCS~5==!DhU!Dh@wh  #.# #....# ##...._......# #....##+###### #.##.# #....# #..... #.##.# #....@......#!Dhw ####.######.# ...# ##### _HP restored.!Dh|3!Dh!Dhp #.##...._......# #....##+###### #.##.#  #....######## #............ #.##.######## #...........# ####@######.##......# #.###### !Dh B!DhWb#...._......# #....##+###### #.##.#  #....######## #............ #.##.######## #...........#######.######.##....@.#  #.###### !Dh,!Dh!Dhq  ##...._......# #....##+###### #.##.# #....# #..... #.##.######## #...........# ######.######.# #...@..# #.######!Dh|!Dh,2=!Dh'!Dh7 ##...._......# #....##+###### #.##.# #....# #. #.##.######## #...........# ######.######.# #..@...# #.######..........!Dh7O   ogre (asleep)O!Dh=6-!DhF 29.4 (11.0)  An ogre comes into view. It is wielding a +0 giant club.!DhLgOO.!DhN6==30.4 (12!DhoR!Dh[& _The ogre shouts!!DhB             #......  ######.#  #..@...#  #.######  !Dh׶.. ... ... .O .!Dh-]             #......  ######.#  #..@...#  #.######  .. ... ... .O .  _An ogre is nearby!!Dhmt ##...._......# #....##+###### #.##.# #....# #. #.##.# #...........# ######.######.# #.@....# #.###### ... ...##w.....O..#w   dart slug (wandering).#O.--1.0)Kinetic Grapnel !Dh({V_A dart slug comes into view.!Dh  Casting: Kinetic Grapnel (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!Dh  ##...._......#  weed420 the Tinkerer #....##+######  Mountain Dwarf !Dhh#.##.#  Health: 45/45 ======================== #....########  Magic: 9/10=====================--- #............  AC: 16!Dh*Str: 15 #.##.########  EV: 4Int: 15 #...........#  SH: 7!DhaDex: 14 ######.######.#  XL:  6 Next: 12% Place: Dungeon:4 #.@....#  Noise: ---------  Time: 4231.4 (0.0) #*######  a) +0 hammer .*. Cast: Kinetic Grapnel ..*## w..O. .... O   ogre ..# w   dart slug .# _A dart slug comes into view.Casting: Kinetic Grapnel (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (89% to hit)!Dh##...._......#weed420 the Tinkerer#....##+######Mountain Dwarf#.##.#Health: 45/45 ========================#....########Magic: 9/10=====================---#............AC: 16Str: 15#.##.########EV: 4Int: 15#...........#SH: 7Dex: 14######.######.#XL:  6 Next: 12% Place: Dungeon:4#.@....#Noise: ---------  Time: 4231.4 (0.0)#*######a) +0 hammer.*.Cast: Kinetic Grapnel..*##w..O.....O   ogre (grapneled)..#w   dart slug.#Casting: Kinetic Grapnel (safe; 10% risk of failure)  Conf!Dhdjirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (89% to hit)  The kinetic grapnel hits the ogre.!Dhonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an ogre, wielding a +0 giant club (89% to hit)  The kinetic grapnel hits the ogre.  The ogre is moderately wounded...O....S   ball python (constriction, wandering)S=2.4 (1 _A ball python comes into view.!Dhܥ  Casting: Kinetic Grapnel (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!Dh  ##...._......#  weed420 the Tinkerer #....##+######  Mountain Dwarf #.##.#  Health: 45/45 ========================!DhC # #....########  Magic: 8/10===================----- #............  AC: 16Str: 15 #.##.########  EV: 4Int: 15 #...........#  SH: 7Dex: 14 ######.######.#  XL:  6 Next: 12% Place: Dungeon:4 #.@....#  Noise: =--------  Time: 4232.4 (0.0) #*######  a) +0 hammer .*. Cast: Kinetic Grapnel ..O## ..... .... O   ogre (grapneled)!Dh z ..# S   ball python (constriction, wandering) S#Casting: Kinetic Grapnel (safe; 10% risk of failure)  !Dh Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (moderately wounded, grapneled, 89% to  hit)!Dha +##...._......#weed420 the Tinkerer#....##+######Mountain Dwarf#.##.#Health: 45/45 ========================#....########Magic: 8/10===================-----#............AC: 16!Dhb jStr: 15#.##.########EV: 4Int: 15#...........#SH: 7Dex: 14######.######.#!Dh>c XL:  6 Next: 12% Place: Dungeon:4#.@....#Noise: =--------  Time: 4232.4 (0.0)#*######a) +0 hammer!Dhe ..*.Cast: Kinetic Grapnel..*##.........O   ogre (grapneled)..#S   ball python (constriction, wandering)S#Casting: Kinetic Grapnel (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (moderately wounded, grapneled, 89% to  hit)!Dhr onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an ogre, wielding a +0 giant club (moderately wounded, grapneled, 89% to  hit)  The kinetic grapnel misses the ogre.!Dh !DhC !Dh .O.wSw   dart slug.S   ball python (constriction)!DhM +3.4 (1!Dh3!Dh5 _The ball python hisses angrily.!Dh4  Casting: Kinetic Grapnel (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!DhL!Dh!Dhp%  !Dh.You shape a spike launcher from a nearby wall.!Dh!DhO##..wS.!DhJJ   endoplasm (wandering)S   ball python (constriction)!Dhb6-----=4!Dh!Dhr] _An endoplasm comes into view.!Dh D##...._......# #....##+###### #.##.# #....# #. #.##.# #.# ######.######.# #..@...# !Dh {#O###### ... ...##..w....S. ..# J# S   ball python (constriction) !DhΆ !Dh !Dh o  The grapnel comes loose from the ogre. The ogre attacks as it pursues you!!Dh O.S.!DhL .-5!Dhw !Dh Q _The ogre barely misses you.!Dh9###...._......# #....##+###### #.##.# #....# #. #.##.######## #...........# ######.######.# #.O.@..# #.###### ... ..S##..w...... ..#J#!Dh.*!DhF  The rocky spike skewers the ogre.!Dh8O!Dhԏ@-6!Dh<!Dhǘ\ _The ogre is heavily wounded.!Dh9##...._......# #....##+###### #.##.# #....# #..... #.##.######## #...........# ######.######.# #.O..@.# !Dh#.###### ... .... !Dh1*!Dh F  The rocky spike skewers the ogre.!Dh^H !Dh I !DhR .OSS   ball python (constriction)!DhS .-7!DhjZ !Dh)^ \ _The ogre is heavily wounded.!Dh].*!Dhp  The rocky spike skewers the ogre.!Dh!Dhe!DhjcS.O.!Dh) L-----=8!DhY#!Dh%p  The rocky spike skewers the ogre. _The ogre is heavily wounded.  The rocky spike skewers the ogre. _The ogre is heavily wounded.  The rocky spike skewers the ogre. _The ogre is severely wounded.!Dht _ *You hit the ogre.!DhR  The ogre is severely wounded.The rocky spike skewers the ogre.!Dhd !Dh{  The ogre is almost dead.The rocky spike skewers the ogre.!Dhp S   ball python (constriction)!Dh@ !Dh2B !DhK H..S!Dhy ` 7==46=9.9 (1.5 _You kill the ogre! _Your Maces & Flails skill increases to level 2!*!DhBl  You completely miss the ball python.The rocky spike skewers the ball python!!Dh;q)!Dh^)ww   dart slug!Dh_ )41.4!Dh^%!Dh'O _You kill the ball python!!Dh @ ##...._......# #....##+###### #.##.# #....# #..... #.##.######## #...........# ######.######.# #...@..# #w###### ...  ..S##  ..w.. ....  ..#  J#w.--20  Things that are here: _a +0 giant club; a ball python corpse!Dh/3  Casting: Construct Spike Launcher (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!Dh ##...._......#  weed420 the Tinkerer #....##+######  Mountain Dwarf #.##.#  Health: 45/45 ======================== #....########  Magic: 6/10==============---------- #............  AC: 16Str: 15 !Dh#.##.########  EV: 4Int: 15 #...........#  SH: 7Dex: 14 ######.######.#  XL:  6 Next: 46% Place: Dungeon:4 #.w*@..#  Noise: ---------  Time: 4242.4 (0.0) #.######  a) +0 hammer ... Cast: Kinetic Grapnel !Dh`7..S## ..w.. .... w   dart slug ..# J# _a +0 giant club; a ball python corpse!DhCasting: Construct Spike Launcher (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (100% to hit)!Dhp U##...._......#weed420 the Tinkerer#....##+######Mountain Dwarf#.##.#Health: 45/45 ========================#....########Magic: 6/10==============----------#............AC: 16Str: 15#.##.########EV: 4Int: 15#...........#SH: 7!Dh iDex: 14######.######.#XL:  6 Next: 46% Place: Dungeon:4#.w*@..#Noise: ---------  Time: 4242.4 (0.0)#.######a) +0 hammer...Cast: Kinetic Grapnel..S##..w......w   dart slug (grapneled)..#J#Casting: Construct Spike Launcher (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (100% to hit)  The kinetic grapnel hits the dart slug!!Dhy !Dh} X.w#!Dhi 3=3.4 (1!Dh !Dh3 onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Kinetic Grapnel (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a dart slug (100% to hit)  The kinetic grapnel hits the dart slug! _The dart slug is severely wounded.!Dh#%\  The grapnel guides your strike. You sock the dart slug!!Dh+1.!Dh%Un74.9 (1.5Kinetic Grapnel!DhQX!DhZM _You kill the dart slug!!Dhא3!DhW!DhB!DhT,!Dh$!Dh,!Dh!Dh3;7!Dh)==!Dh:!Dh,!Dhp!Dh,!DhS!Dh$,!Dh!DhP==!DhR!Dh,!Dh!Dh,!Dh9!Dh3,!Dh!Dhe8===!Dh!Dh,!Dh!Dh!Dh/!Dh!Dh ,!Dh!DhlQ===!Dh!Dh,!Dh!Dh,!Dh!Dh#,!Dh&!Dh)b9==!Dh3,!DhC0,!Dh2!Dh6,!Dh8!Dh <,!Dhu>!DhAP==!DhD!DhIH,!DhJ!DhlC10/10===!DhT ##...._......# #....##+###### #.##.# #....# #. #.##.######## #...........# ######.######.# #..@)..# #.###### ... ...## ..... .... ..#  J#!DhhJ ##...._......# #....##+###### #.##.# #....# #. #.##.# #.# ######.######.# #.@.)..# #.###### ... ...## ..... .... ..# .#!DhfB!Dh0& ##...._......# #....##+###### #.##.# #....# #. #.##.# #.# ######.######.# #@..)..#!Dh #.###### ...# ...### ..... .... ..##  .#!Dhu!Dh,!DhU!Dh ....##+#######.# ...########........##.########..........!Dh ######.######...)..# ######........# ......##...........#..##!Dh P..#..!Dh !Dh ;===!Dhj !Dh2  ##.# ...#########..........##.########!Dh3 ................. ######.######..... #...)..# ......#.######.......@# ##. .###.!Dh3 !Dh9 ,!Dh6= !DhY` 0M #.##.# #....####### #....>. #.##.#.... #.#...######.######.#..#...)..#.#.######.#.###.....#..###...#..!Dhh 6-78.9 (34.0)!Dh/n !Dhtp F-9.9 (35!Dht !Dh+w 9 _Found an escape hatch in the floor.!Dhc.....!Dh #.##.# #....### #..>.# #.##.#.# #.#.######.######.#.#...)..#.#.######..#.###!Dh0.#.##..####  ...#..!DhT,!Dh !DhME ...#################..............>.# #.##.########..# #...........#####.######...)..# .#####...# ### ..!DhK,!DhO!DhWt######### #...................>.# #.##.########...# #...........#.######.######.#.#...)..# .#.######...# ..###.# .####..#### ...#.....>!Dh}281.9 (2.0)!DhԄ!Dh+2.9 (3!Dh-!Dh; _Found a stone staircase leading down.!DhECI...!Dh&G!Dhhd.......>.# #.##.#######...# #............######.######..#...)..# .#.######...# ###..# .####..#### ....# .......>..!Dho,!Dh5s!Dh-, .>.# #.##..# #.######.######.#...)..#.#.######.#.###!Dhr...#...#$..###..#### ....#. ...!Dh$... .... ..... ....J   endoplasm (wandering).>.J ........ ......!Dha!DhG 3.9 (1  Found 9 gold pieces.!Dh5dJJ.!Dh!+4.9 (2!Dh!Dh9^ _The endoplasm quivers.!Dh ....# #..........######.#####.#...)..# .#.######)...# ###.# ...# $..###@.#####.......#......#.......#......#.......#......#J#......#....>..+......#.......#......#.#!Dh {J.5.9 (1Kinetic Grapnel!Dh?  !Dh !DhT _Found a dagger.!DhOD.#####.#####....)..# ...#####)....# !Dh....##..... ...........#!Dh$..###..#####......@#......!Dh3......J#.......#......!Dh>..+.........#......!Dh. !Dh(J.!Dh&6!Dh5!Dh!Dhr  You hit the endoplasm but do no damage. You block the endoplasm's attack.=8.4 (1.5 _The endoplasm hits you but does no damage.!Dh <  You sock the endoplasm!!Dh= 2.!Dh< 589.8 (1.4!DhP= 9Kinetic Grapnel!DhH !DhK 7 _You kill the endoplasm!!DhK !Dh  ...)..# ...#####)......# .....##............# ............#$..###..####.......#......#.......#-900!Dh !Dh3!Dh!Dhb .######.#### ............#...)..# ............#.###### ).............# ............###............#............#..$..###..####  #.#...... #.#...... #.#...... #.......#...... #....>..+...... #.#......  #.#  #.#!Dh0#.......#!Dh!DhH!DhF!DhS .######. ......#...)..#. ......#.######..).............#..............###.............#...........#.$..###..#### #....@..#......!Dhv: #.......#...... #.#......  #.#...... !Dh #....>..+......  #.#......  #!Dh.#  #.#  #.#!DhS ,!Dh|!Dh= .######.#.......#...)..##.......#.######.).......#............###...........##..............##...$..###..#### #...@...#...... #.......#...... #.#......  #.#......  #....>..+......  #.#......  #.#  #.#  #.#!Dhr>!Dh5c .# #..... #..............######.# #..............#...)..##..............#.######).............##.........###.........# #..............##...$.@###..#### ####.......#...... #!Dhc.#......  #.#...... #.......#......!Dhd #....>..+...... #.#......  #!Dhddv.#  #.#!DhPk,!Dhp!Dhy .# # #.######.. #.#...)..#.#.#.#....).# #.### #.# #.# #...$@.###..#### ####.......#...... #.......#...... !Dhjb #.#......  #.#......  #....>..+......  #.#......  #.#  #.#!Dh,!Dhn!Dh/ .# ##. #.#######..#.#...) #.#.#. #....).# #.### #.# #.# #...@..###..#### ####.......#...... #.......#...... !Dh^ #.#......  #.#......  #....>..+...... !Dhٽ #.#......  #.# !Dh%F #.#!Dh!Dh!DhZ!Dh,!DhT!Dh  >.# #.# . #.# #.. #. #.#####.#.#...) #.#..#.###)...# #.###.# #..@...........#!DhM #......###..#### ####.......#...... #.#...... #.#...... #.......#...... #....>..+...... #.#......  #.# _You now have 299 gold pieces (gained 9).!Dh]3!Dh!Dh( ######### #.. #>.# # . #.# #. #. #.####.#.#... #.#..#.##)...# #.###.##..............# #......###..#### ####.......#...... #.#...... #.#...... #.......#...... #....>..+...... #.#......!Dh+,!Dh/!DhPb # # ..# #.>.# # .. #.# # #.##. #..#.# #.#.#. #....).# #.### #.@..# ##....# #......###..#### ####.....#...... #..#...... #.......#......  #.......#......  #....>..+......!DhR  #.#...... !DhV,!DhZ!Dh### ############### # #>.#  .. #.#  #.##.###..#.#. #.#..#.)... #@..## #...##..............# #......###..########.......# #.# #.# #.......# #....>..+!Dhӭ#M### ##############..#>..  #.###..##...##.@..)..##...#....##..............#..!Dh{,!Dh!Dh### ################ #......>.# .. #....... #.##.......#.#.......# #@#......# #....)..#...# #...##..............# #......###..########.......# #.# #.#!DhV!DhM#.### ##############...#>#.. ###.##.#......#....)....##...............#....... ......!DhQ,!Dh5 !Dh0Y # .###  ...###.>. #..##. #.##. #@.#. ##.#. #....) ##..... #....... ##...... #......###.. ####.......# #.......#!Dhd3,!Dh|D!DhgbbM##..### ##############...#>#..####.##.#...#....)................ ...###..!Dh{lB!DhM###....### ###############....#>!Dh"#.##.##..###.#...............!Dh>.....!Dh!Dh4!Dh!Dhl!Dh#!Dh |.####  #....###.> #@.## ##.## #..# ##.# #....) ##.. #... ##... #......###..!Dh!Dh!DhM####.....#### ##############...@##>####.##.###..#.............#...!Dh,!Dh!Dh8##.####  #..@.###. ####..## ##.## #..# ##.# #....) ##.. #... ##...!Dh=,!DhA!DhdS...ß..##...#..####  #.@..### ####..## ##.## #..# ##.#!DhLe #....) ##. #... ##...!Dhj,!Dhn!Dha ........ .ß..... ...... ##.... ....#...####  #@...### ####..## ##.## #..# ##.# #....) ##.!Dh #... ##...!Dh,!Dh!Dh!Dh&M!Dh:.!Dh.!DhA........!Dh0ß.......!Dh .........!Dh21##........!Dh !Dh8.........!Dh.#######........ .......@#### ##########.....##....##... ####..!Dh\.##.##...........## !Dh',!Dh÷?r....ß .!Dhq#######.......#######@....... ...################..##....##... ####..#...##.##!Dh....#r   quokka (asleep).##.#...!Dh2....)##...!Dh6-!Dh | 313.8 (23.0)  A quokka comes into view.!Dh.rr4.8 (24!Dh+!Dhjd _Found 3 scrolls labelled OSHEDUFINY.!DhW9#_!... .÷?..... ...r... ....ß.#.ß ...#######........#######......... ........#################!Dh>.....##....###..... ####..##..##.##..#..#..##.#....#....)!Dh!Dh!Dh  Found a potion of curing. Found a hide-covered altar of Uskayaw.!Dh5_!...S.rS   ball python (constriction, wandering)!DhH5.8 (1.0)Kinetic Grapnel!DhG!Dh^ _A ball python comes into view.!Dh  Casting: Kinetic Grapnel (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!Dh  weed420 the Tinkerer #_!...S.......  Mountain Dwarf . .÷?..........  Health: 45/45 ======================== .. ............  Magic: 9/10=====================--- ... ...........  AC: 16Str: 15 ß.#.ßr.......  EV: 4Int: 15 ...*.......  SH: 7!DhDex: 14 #######.*.......  XL:  6 Next: 48% Place: Dungeon:4 ........@.......  Noise: ---------  Time: 4315.8 (0.0) #######.........  a) +0 hammer ........################# Cast: Kinetic Grapnel .....##....###........... .... ####..##........... ... ##.##........... r   quokka .. #..#........... S   ball python (constriction, wandering) . ##.#........... #....)........ _A ball python comes into view.Casting: Kinetic Grapnel (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (67% to hit)!Dh-V  weed420 the Tinkerer #_!...S.......  Mountain Dwarf . .÷?..........  Health: 45/45 ======================== .. ............  Magic: 9/10=====================--- ... ...........  AC: 16Str: 15 ß.#.ßr.......  EV: 4Int: 15 ...........  SH: 7Dex: 14 #######.........  XL:  6 Next: 48% Place: Dungeon:4 ........@.......  Noise: ---------  Time: 4315.8 (0.0) #######.........  a) +0 hammer ........################# Cast: !Dh9YOKinetic Grapnel .....##....###........... .... ####..##........... ... ##.##........... r   quokka .. #..#........... S   ball python (constriction, wandering) . ##.#........... #....)........Casting: Kinetic Grapnel (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (67% to hit)  The kinetic grapnel hits the quokka.!DhZ #_!...S.......  . .÷?..........  !Dhp[.. ............  ... ...  ß.#.ß........  ...*.......  #######.*.......  .......  ####!Dh \...  ### .... ....  ... S   ball python (constriction, wandering) .. !Dh+^q .  #....)!Dh;tonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a quokka (67% to hit)  !DhbThe kinetic grapnel hits the quokka.  You kill the quokka!!Dh_!....S...S!Dh ,)!Dhl=6.8 (1Kinetic Grapnel!Dh!Dh5 _The ball python hisses angrily.!Dh1.)S #_!....!Dhr.#.÷?..S............ß.#.ß #.....#######.......!Dh#######......... .....#################....##....#... ####.S 2 ball pythons (constriction, 1 asleep)..##.#...##.#...!Dh?  A ball python comes into view.Found a dagger.!Dh<._S.SS)!DhE-7Kinetic Grapnel!DhG!Dh5 _The ball python hisses angrily.!Dh]  Casting: Kinetic Grapnel (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!Dh,t   weed420 the Tinkerer #.)...........  Mountain Dwarf #_!........S..  Health: 45/45 ======================== .#.÷?..........  Magic: 8/10===================----- ...............  AC: 16Str: 15 .......S.......  EV: 4Int: 15 ..ß.#.ß*.......  SH: 7Dex: 14 !Dhbw #......*.......  XL:  6 Next: 48% Place: Dungeon:4 #######.@.......  Noise: ---------  Time: 4317.8 (0.0) ................  a) +0 hammer #######.........  Cast: Kinetic Grapnel ........################# .....##....###........... .... ####..##........... SS 2 ball pythons (constriction) ... ##.##........... .. #..#........... . ##.#........... _The ball python hisses angrily.  Casting: Kinetic Grapnel (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (79% to hit)!DhBe   weed420 the Tinkerer #.)...........  Mountain Dwarf #_!........S..  Health: 45/45 ======================== .#.÷?..........  Magic: 8/10===================----- ...............  AC: 16Str: 15 .......S.......  EV: 4Int: 15 ..ß.#.ß........  SH: 7Dex: 14 #..............  XL:  6 Next: 48% Place: Dungeon:4 !Dhh #######.@.......  Noise: ---------  Time: 4317.8 (0.0) ................  a) +0 hammer #######.........  Cast: Kinetic Grapnel ........################# .....##....###........... .... ####..##........... SS 2 ball pythons (constriction) ... ##.##........... .. #..#........... . ##.#...........Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (79% to hit)  You miscast Kinetic Grapnel.  You are very lightly contaminated with residual magic.!Dh=j Aiming: Kinetic Grapnel (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ball python (79% to hit)  You miscast Kinetic Grapnel.are very lightly contaminated with residual magic.  Nothing appears to happen.!Dhj !Dhas K #.).........s.  #_!...........  .#.÷?..........  ...S....  ...............  ..ß.#.ßS.......  #.....  ...  .......  ####...  !Dhu e### .... ##s   scorpion (wandering) ... SS 2 ball pythons (constriction) ..  . 8.8 (1Contam !Dh | 7_!Dh ~ [ _A scorpion comes into view.!Dhh!Dhm ...!Dhh.!Dh .)!Dh s!Dh!V #_!.!DhQ"D#.÷?......!Dh;$cS.........ß.#.ßS #.....#######.......#######......... !DhI&...#################.##....#. ####..##.#..!Dh&+!DhP6 !Dh1<] You block the ball python's attack. The ball python grabs you.!Dh?.s.Ss!DhA-5 =9Constr !Dh/H7_!DhHJ_ _The ball python constricts you.!Dh!Dh=  You barely miss the ball python.The ball python bites you but does no damage.!Dhۈ!DhZ  _.s.SThe ball python constricts you. You block the ball python's attack.!Dh--21.2 (1.4!Dh9!Dh _The ball python constricts you. You block the ball python's attack.!DhɁ !Dh   You barely miss the ball python.The ball python bites you but does no damage..s2.7 (1.5!Dh1 _ _The ball python constricts you. You block the ball python's attack.!Dh   You hit the ball python.  The ball python is severely wounded.You block the ball python's attack. The ball python constricts you.!Dh.sThe ball python is severely wounded.You block the ball python's attack. The ball python constricts you.  The ball python bites you but does no damage.constricts you.  The ball python bites you but does no damage.!DhW4-9==4.2!Dh.e_ _The scorpion stings you.!DhY  Casting: Kinetic Grapnel (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!DhX!Dhweed420 the Tinkerer..............Mountain Dwarf#.)...........Health: 44/45 =======================-#_!...........Magic: 9/10=====================---.#.÷?..........AC: 16Str: 15...............EV: -5 Int: 15...............SH: 7Dex: 14..ß.#.ßSS......XL:  6 Next: 48% Place: Dungeon:4#......@s......Noise: =--------  Time: 4324.2 (0.0)#######.........a) +0 hammer................Cast: Kinetic Grapnel#######.........Contam Constr ........#################.....##....###......!Dhh..... s   scorpion.... ####..##........... SS 2 ball pythons (constriction)...##.##.............#..#...........The ball python bites you but does no damage.  The ball python constricts you.The ball python bites you but does no damage. _The scorpion stings you.  Casting: Kinetic Grapnel (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!Dh8_!Dh!Dh 7_!Dh q _There are no nearby walls to construct a spike launcher in.!Dhaq __ _Unknown command.!Dh) . #.).. #_!.#.#.÷?........ß.#.ßSS...... #!Dh,.s...... #######. ....... #######. ........ .....##....### .... ####..##!Dh ... ##.## .. #..#!Dh!Dh*!Dhs .S.s!DhYou escape the ball python's grasp. The scorpion attacks as it pursues you!  You block the scorpion's attack.!Dhhm5= 4 5.2 (1!DhP!DhK _Your magical contamination has completely faded away.!Dh  Casting: Construct Spike Launcher (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!Dh _#  The ball python bites you but does no damage.  The ball python barely misses you.  The ball python bites you but does no damage.  You block the ball python's attack. You block the scorpion's attack.  The ball python bites you but does no damage.  The ball python grabs you. The ball python constricts you.7------5 =6Constr !Dh= Y _The ball python bites you but does no damage.!Dhi*  The ball python's grasp on you weakens, but your attempt to escape fails.  The scorpion stings you but does no damage.  The ball python bites you but does no damage.-7_ _You block the ball python's attack. The ball python constricts you.!Dh$q  .# #.).. #_!.#.#.÷?...........ß.#.ßS. #....@.S. #######.s. ........ #######. ........ .....##....### .... ####..## ... ##.## .. #..#  You escape the ball python's grasp. The scorpion attacks as it pursues you!!Dhv _S.s.!Dhxw ` 4 =-8!Dh~ !Dh 6 _You block the scorpion's attack.!Dh$a. ......#. #.).. ...#_!...##.#.÷?..........S.<....ß.#.ß. #...@.sS. #######. ... #..... ..## .....##....### .... ####..## ... ##.## .. #..#!Dh1*!Dh4h`!Dh!Dh_!Dh!Dh, .SsS.  Found an escape hatch in the ceiling. The rocky spike misses the scorpion.=9_ _The scorpion stings you but does no damage.!DhyC_*!Dh _You hit the scorpion but do no damage. The rocky spike skewers the scorpion.!DhX !Dh; _ The scorpion is lightly wounded.  The rocky spike skewers the scorpion.!Dhi _s  The rocky spike skewers the scorpion.  The scorpion is moderately wounded.  The ball python bi!Dh tes you but does no damage.  The ball python grabs you. The ball python constricts you.stings you but does no damage.ball python bites you but does no damage.!Dh ------5 =30.6 (1.4Constr !Dht !DhC !Dh5 _ _The ball python constricts you.!Dh v *You closely miss the scorpion.!Dhv _`  The scorpion is moderately wounded.!Dh c:MSThe scorpion is moderately wounded.The rocky spike misses the ball python.  You block the scorpion's attack.  The ball python bites you but does no damage.!Dhdf8===-2.1 (1.5!Dhkl!Dhp_ _The ball python constricts you.!Dhrc *You hit the scorpion.!DhL _The scorpion is moderately wounded.The rocky spike skewers the scorpion.!Dh!Dh_  The scorpion is heavily wounded.The rocky spike skewers the scorpion!!Dh7n sThe scorpion is almost dead.You block the scorpion's attack.  The ball python bites you but does no damage.4-=3.6_!Dh; _The ball python constricts you. The scorpion completely misses you.!Dh :  You hit the scorpion.!Dh.$  You kill the scorpion!The ball python bites you but does no damage.!Dhc- W _S.#SS 2 ball pythons (constriction)  The ball python constricts you. You block the ball python's attack.!DhR ===72-5.1 _The ball python constricts you. You block the ball python's attack.!DhY 7_!Dh\ m _Your Spellcasting skill increases to level 3!!Dh?_ _Your Spellcasting skill increases to level 3!You closely miss the ball python.  The ball python bites you but does no damage. x2  The ball python constricts you.!Dh}l5=-6.5 (1.4!Dhh7_!Dh}C _The ball python bites you but does no damage.!DhU  You barely miss the ball python. The ball python completely misses you.The ball python constricts you.!DhX oo   orc (missile, wandering)!Dh0 5SS 2 ball pythons (constriction)The ball python bites you but does no damage.  An orc comes into view. It is wielding a +0 short sword.The ball python bites you but does no damage.!Dhe U4-7.9!Dh 7_!Dh  _ _The ball python constricts you.!DhP o_o)!Dh The orc shouts!  You hit the ball python.  The ball python is heavily wounded.!Dh0 ((#_((((You block the ball python's attack. The orc throws a stone.!Dh  The stone hits you but does no damage.  The ball python bites you but does no damage.  The ball python constricts you.!Dh .o.#_....=9.4 (1.5!Dh 7_!Dhk C _The ball python bites you but does no damage.!DhTUThe ball python constricts you. _The ball python bites you but does no damage.  You barely miss the ball python.  The ball python is heavily wounded.  The ball python bites you but does no damage.  The ball python constricts you. .oThe ball python bites you but does no damage. x2  The ball python constricts you.5=9==-40.9_!Dh C _The ball python bites you but does no damage.!Dhb>  You sock the ball python!!Dhy †   ball pythonYou kill the ball python!You block the ball python's attack. The ball python constricts you._((((!Dhc  The orc throws a stone. The stone hits you but does no damage.!Dhvt..#_o...!Dhk@F-2.3 (1.4!Dh I7_!DhK _You block the ball python's attack. The ball python constricts you.!Dh _You barely miss the ball python.The ball python bites you but does no damage._(((!DhbA _...  The ball python constricts you. The orc throws a stone. You block the stone.3--3.7!DhLez _The ball python bites you. The ball python constricts you.!Dh6_!Dh>(((!Dh>;  You barely miss the ball python. The orc throws a stone. The stone hits you.!DhF y_.o..!DhI [2--5.2 (1.5!Dh P !Dh?S _You block the ball python's attack. The ball python constricts you.!Dh:$  You barely miss the ball python. You block the ball python's attack.  The ball python constricts you. You block the ball python's attack.!Dh+n_.o!Dh,D==6.7!Dh9u _The ball python constricts you.!Dh  Casting: Construct Spike Launcher (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!Dh!Dh&S  You shape a spike launcher from a nearby wall.!Dhv_.o#!Dh n37-----=70!Dht+7_!Dh/ _You block the ball python's attack. The ball python constricts you.!Dh   The ball python's grasp on you weakens, but your attempt to escape fails.  You block the ball python's attack. The ball python constricts you.The orc hits you but does no damage. You block the ball python's attack.8===---8 _The ball python constricts you.!Dh\b. ..... .#. #.).. ...#_!.. .##.#.÷?. .........!DhcZ ......... <....ßo#Sß. #....@. #######. ... #... ..###.....##....###..... ####..##.... ##.##... #..#.!Dhq_ (You escape the ball python's grasp. The orc throws a stone.!Dh@_.!Dh` 4 =-9!Dh{ !Dh _You block the stone. _You see here a scorpion corpse.!DhU . . .#. #.). ...#_!. .##.#.÷?. ....... ........ <....ßo#Sß. #....† #######. ........ #######..........#.....##....###..... ####..##.... ##.##... #..#.!Dhi .oThe ball python barely misses you. The ball python grabs you.!Dh 4=-5 50Constr _!Dhy _ _The ball python constricts you.!Dh E_*!Dh  The ball python's grasp on you weakens, but your attempt to escape fails.  The rocky spike skewers the orc!!Dh_S   ball python (constriction)!Dhm!!Dhzm _$You kill the orc!!DhA{CThe ball python bites you but does no damage.!Dh|K===31!Dh\!Dh _ _The ball python constricts you.!DhV.w_ You hit the ball python.  The ball python is moderately wounded.The ball python bites you but does no damage.  The ball python constricts you.  The ball python bites you but does no damage.!Dh5Z3-3.2 (1.5!Dh9!DhW<_ _The ball python constricts you.!Dh>M_The ball python constricts you.You hit the ball python but do no damage.!Dh_AZ4=4.6 (1.4!DhY_ _The ball python constricts you.!Dh}i =  You hit the ball python.!Dh?q z.#!Dh׋ x 4 6.0Kinetic Grapnel!Dh2 !Dh O _You kill the ball python!!Dhp . . .#. #.). ...#_!. .##.#.÷?. ....... ........ <....ß.#.ß. #...$. #######. ........ #######.. ........ .....##....### .... ####..## ... ##.## .. #..#!Dh67_!Dhc9==-70!Dh8_!Dhdu _You see here a scorpion corpse.!DhS  . ..... .#. #.).. ...#_!.. .##.#.÷?. ......... ......... <....ß.#.ß. #...@†. #######. ... #.....!DheT  ..## .....##....### .... ####..## ... ##.## .. #..#!DhE^ 6_!Dhfb G-8 _!Dh(i !DhBx _You now have 317 gold pieces (gained 18).  Things that are here:!Dhz v5==9.0 (2!Dh !Dhނ _ _a +0 short sword; 6 stones; an orc corpse!Dh !Dh Pick up what? 25/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 short sword Missiles (select all with ()b - 6 stones Carrion !Dh an orc corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]!Dh6^ !Dhh !Dhes weed420 the Tinkerer. ..............Mountain Dwarf.#. #.)...........Health: 45/45 ========================...#_!...........Magic: 9/10=====================---.##.#.÷?..........AC: 16Str: 15..................EV: 4Int: 15..................SH: 7Dex: 14<....ß.#.ß........XL:  6 Next: 73% Place: Dungeon:4#...@†.........Noise: ---------  Time: 4359.0 (0.0)#######.........a) +0 hammer................Cast: Kinetic Grapnel#######..[3!Dh_ I7m...............##############.....##....###........ .... ####..##........ ...##.##........ ..#..#........  _You kill the ball python! _You see here a scorpion corpse.  You now have 317 gold pieces (gained 18).  Things that are here: _a +0 short sword; 6 stones; an orc corpseOkay, then. _!Dh. ...  . ....#. #.). ...#_!.#.##.#.÷?...............<....ß@#.ß........#'###...)†. #######. .......... #######......... ........############# .....##....### .... ####..## ...#.##!Dh2_!Dh360.0 (1 _!DhX!Dh!DhaM ..ß.#.ß..## .. . . ....#. #.). ...#_!.#.##.#.÷?......@........<....ß.#.ß#'###...)†#######...........#!Dh!Dh&1!Dh!Dh!DhnM.........##  ..ß.#.ß..## .. . . . ....#. #.). ...#_!.#.##.#.÷?...........<....ß.#.ß#'###...)†.........#!Dhq#.....###!Dh6{2_!Dh&2!Dh!Dh!Dh......# #.#. #..........## .....ß.#.ß..###.... . . ..... ..#. #.). . ...#_!.. #.##.#.÷ . ............ .<....ß.#.ß...#'###...)†....# #######. ......... !Dh#######......... ........##############!Dh5_!Dh"&3!Dh 8_!Dh.!Dh"+4.0 (2!DhZ,8_!Dh/d_You see here a scorpion corpse.  You now have 317 gold pieces (gained 18).  Things that are here: _a +0 short sword; 6 stones; an orc corpse _z - 3 scrolls labelled OSHEDUFINY!Dh......# #.#. #..........## .....ß.#.ß..### ............... . ..... ..#. #.). . ...#_!. #.##.#.÷. ........ . .<....ß.#.ß. #'###...)†.... # #######.... ........ #######.. ........############# .....##....###......._10/10===5.0 (1!Dh؞!Dh3v......# #.#. #..........## .....ß.#.ß..### .... . . ..... ..#. #.). . ...#_!. #.##.#.÷ . ............ .<....ß.#.ß...#'###...)†....# #######. ......... #######......... ........##############6!Dh]#...... ...#.###.#.##..........## ......ß.#.ß..### ..  . . .... ..#. #.). . ...#_. #.##.#.÷. ..... ..............!Dh$ .<....ß.#.ß.... #'###...)†.# #######. ........ #######.........!Dh *_!DhZ&7!Dh-_8.0 (2 _h - 3 potions of curing (gained 1)!Dhڻ #...... ...# .......###.#. ##..........## ......ß.#.ß..### ............... . ..... ..#. #.). . ...#_. #.##.#@÷.................<....ß.#.ß.....##'###...)†..... # #######. ......... #######.. ........############ ===9.0 (1!Dh@!M#......# ...#.......###.#..##..........## ......ß.#.ß..### ....  . .....#. #.). ...#@. #.##.#.÷............................<.##'##....70!Dh%$d _There is a hide-covered altar of Uskayaw here.!DhfN  You kneel at the altar of Uskayaw.!Dh/  --more--!Dh(6!Dh:Uskayaw the Reveller Uskayaw the Reveller is a god of ecstatic dance. In the dungeon, Uskayaw appreciates the passion and rhythm of combat, rewarding followers for each strike they deliver and for the damage they deal their foes. The longer the dance continues, the greater powers Uskayaw offers. When the dance ends, Uskayawquickly loses interest. Favour - Uskayaw is neutral towards you. !Dh'<Granted powers:(Cost)You can stomp with the beat.(3 MP, Piety----)You can pass through a line of other dancers.(4 MP, Piety----)Uskayaw will force your foes to helplessly watch your dance. Uskayaw will force your foes to share their pain. You can merge with and destroy a victim.(8 MP)[!]: Overview|Powers|Wrath [J/Enter]: join religion!DhCweed420 the Tinkerer#......# ...#Mountain Dwarf.......###.#..Health: 45/45 ========================##..........##Magic: 10/10 ========================......ß.#.ß..###AC: 16Str: 15...............EV: 4Int: 15. . ...............SH: 7Dex: 14..#. #.)...........XL:  6 Next: 73% Place: Dungeon:4. ...#@............Noise: ---------  Time: 4370.0 (0.0)#.##.#.÷...........a) +0 hammer....................Cast: Kinetic Grapnel[1!Dh"2;10H......................<....ß.#.ß........##'###...)†.........# #######.........................#######......... _a +0 short sword; 6 stones; an orc corpse _Okay, then. _z - 3 scrolls labelled OSHEDUFINY _h - 3 potions of curing (gained 1) _There is a hide-covered altar of Uskayaw here.  You kneel at the altar of Uskayaw.  Uskayaw welcomes you!!Dh/  --more--!Dh»!Dhy  of Uskayaw ......1.0 (1 _!Dh!Dh!Dh0 3!Dhg !DhO% M .# ## ...#.......###.#..###..........## !Dh& .......ß.#.ß..###.#.... ..........#. #@). ...#_. #.##.#.÷......................##!Dh( ;#....!DhE2 N_!Dh: !Dh4d M#   .# ## ...# .......###.#..###..........## ......ß.#.ß..#### .......@....#..#.).....#_.##.##.#.÷.............!Dhd A..######....!Dhqj N_!Dhn 8_!DhB  ##.....# #......# .# ##......# ...# .###.#..#....###.ß.#.ß..####.#....#..#.).. .....#_!Dh . ##.##.#.÷...... .............................<....ß.#.ß...... ##'###...)†......  # !Dh} 1#.!Dh. N_!Dh" 8_!Dh ; ##.....# #......# .# ##......# ...# .......###.#.. ####..## #.ß.#.ß..###.#.#....#..#.)........#_.!Dh . ##.##.#.÷. ........... ................<....ß.#.ß...##'###...)†...  # #.!Dh ,!Dh 8_!Dh  ##.....# #......# .# ##......# ...# .......###.#.. ####...## #.ß.#.ß..####.#.#....#..#.).(........#_....##.##.#.÷..!Dh ... .............. .............. ....<....ß.#.ß. ..##'###...)†.  # #.!Dh +5.0 (4!DhT 6_!DhY +6.0 (5!Dh !DhH % _Found 6 stones.!DhQ...._!Dh٣!DhZ!Dh$   #.....#   ##.....#   #......#  ##......# ...#   .###.#..  !Dhf ####..........##   #.ß.#.ß..###   #.#.#  ......!Dh.  .......#..#.).  (........#_....  !Dh..##.##.#.÷..  .........   ................   !Dhd......<....ß.#.ß.   ..##'###...)†. !DhN_!Dh!DhM #  # .# ## ...# .......###.#..###..........##  #...@...ß.#.ß..### #.#.#... !Dh.............  .......#..#.)............ .......<....ß.!Dh ,!DhG8_!Dh7M #   .# ##### ...##..........###.#..####@.........##  #.......ß.#.ß..### #.#.#...  ............................._!Dh: ...............!Dh#?N_!DhQD8_!Dhg   .....#  #.....#  #.....#  #.....#  ##.....#   #......#  !Dh1iR #####......# ...#  #....###.#..  #.####..........##   #.......ß.#.ß..###   #.#.#.  ............  .......#..#.)  .(........#_  ....##.##.#.÷  !Dho,!Dht8_!Dh   .....#  #.....#  #.....#  #.....#  ##.....#  #......# .# !DhR #####......# ...#  #...@......###.#..  #.####..##  #.......ß.#.ß..###  #.#.#....  ....  .#..#.)  .(........#_  ....##.##.#.÷  !Dh,!Dh!Dh!   .....#  #.....#  #.....#  #.....#  ##.....#  #......# .#  #####......# ...#  #..@.......###.#..  #.####..## !DhD# #.......ß.#.ß..###  #.#.#......  .....  .#..#.)  .(.#_  ....##.##.#.÷  !DhC,!Dh!Dh   .....#  #.....#  #.....#  #.....#  ##.....#  #......# .# !Dh #####......# ...#  #.@........###.#..  #.####..##  #.#.......ß.#.ß..  #.#.#.....  .........!Dh   .......#..#.)  .(.!Dh?.#_  ....##.##.#.÷  !DhW8_!Dh!Dh8_!DhZ&F .....# #.....#  #.....#  #.....# #.....#  #......# .# !Dh'G#####......# ...#  #..........###.#..  #@####..........##  #.#.......ß.#.ß..#  #.#.#............. .........  .......#..#.)  .(........#_  ....##.##.#.÷ #............  !Dh-,!Dh1!DhU>##..######......# ...#..........###.#...####..........##.......ß.#.ß..#.............................#..#.)#.(........#_.#....##.##.#.÷#...............!DhMV=<....ß.#.ß!Dh[N_!Dh_8_!DhS #..#####...#.....##.#..!Dh,.####..........##.......ß.#.ß..#.............#..........#.......#..#.)....#_##...#......<... ..##'###...)†....!DhD !Dh)N_!Dhs8_!Dh #..######......# ...#..........###.#...####..........##.......ß.#.ß..###.#.#.............!Dh$#..@.......#..#.)(........#_......#....##' # #######.... !Dht,!Dh!Dh  #..######......# ...#..........###.#...####..........##!Dh.......ß.#.ß..###.#.#......................#..#.)(........#_....##.##.#.÷..g   goblin (asleep)#!Dhn#g...##.# !Dh0...........!Dhj9_!DhI 87.0 (11.0)  A goblin comes into view. It is wielding a +0 dagger.!Dh ~_gg.!Dh5==8.0 (12!DhL!Dh( _The goblin shouts!!Dh    .#  #####......#  #........ #.####... #.#......!Dhtw ###.#.#.... #.......... #..@....#..#.) #.(........#_!DhK #....##.##.#.÷ #......... #..........!DhzY #......< #.g..##'###...)† !Dh0#....##.#!Dh    .#  #####......#  #........ #.####...!Dhh #.#...... ###.#.#.... #.......... #..@....#..#.) #.(........#_ #....##.##.#.÷ #......... #.......... #......< #.g..##'###...)† #....##.#!Dhm_!Dh&] _A goblin is nearby!!Dh  Casting: Construct Spike Launcher (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!DhN _Okay, then. _!Dh..#####...#....##.#..####..........##.#.......ß.#.ß..###.#.#..........................#..#.)(@.......#_....##.##.#.÷.............<....ß.#.ßg..##'###...)†....##.######## ........#######g.--9.0)Kinetic Grapnel _!DhĂ_!Dh!Dh͆!DhP  Casting: Construct Spike Launcher (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!Dh _--_ !Dh\ J_You don't know that spell.!Dhj Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% [?] toggle between ability selection and description.!DhT #......# .# weed420 the Tinkerer #####......# ...# Mountain Dwarf of Uskayaw ...... #..........###.#.. Health: 45/45 ======================== #.####..........## Magic: 10/10 ======================== #.#.......ß.#.ß..# AC: 16Str: 15 ###.#.#............. EV: 4Int: 15 #................... SH: 7Dex: 14 #.......#..#.)...... XL:  6 Next: 73% Place: Dungeon:4 #.(@.......#_!DhT[40m....... Noise: ---------  Time: 4389.0 (0.0) #....##.##.#.÷...... a) +0 hammer #................... Cast: Kinetic Grapnel #................... #.g....<....ß.#.ß... #....##'###...)†.... g   goblin #....##.########.... #....# ............ #######....Casting: Construct Spike Launcher (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Construct Spike Launcher (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell. _Okay, then.!DhH[!Dh[_!Dhk\!Dh_ !Dh__!Dh+`!Dhg _ _Unknown command.!Dhw ####...#..........###.#..####..........##.......ß.#.ß..###.#.#....................#..#.)(........#_..@.##.##.#.÷.............g....<....ß.#.ß...##'###...)†.#.######## ........##### #######........###_g.!Dh B90.0 (1 _!Dhs !Dh5  Casting: Construct Spike Launcher (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!Dh & #####......# ...# weed420 the Tinkerer #..........###.#.. Mountain Dwarf of Uskayaw ...... #.####..........## Health: 45/45 ======================== #.#.......ß.#.ß..# Magic: 9/10=====================--- ###.#.#............. AC: 16Str: 15 #................... EV: 4Int: 15 #.......#..#.)...... SH: 7Dex: 14 #.(........#_....... XL:  6 Next: 73% Place: Dungeon:4 #..@.##.##.#.÷...... Noise: ---------  Time: 4390.0 (0.0) #..*................ a) +0 hammer!Dhb) #..g................ Cast: Kinetic Grapnel #......<....ß.#.ß... #....##'###...)†.... #....##.########.... g   goblin #....# ............ ###### #######.... ........### _Unknown command.Casting: Construct Spike Launcher (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (70% to hit)!DhaT #####......# ...# weed420 the Tinkerer #..........###.#.. Mountain Dwarf of Uskayaw ...... !Dh@V#.####..........## Health: 45/45 ======================== #.#.......ß.#.ß..# Magic: 9/10=====================--- ###.#.#............. AC: 16Str: 15 #................... EV: 4Int: 15 #.......#..#.)...... SH: 7Dex: 14 #.(........#_....... XL:  6 Next: 73% Place: Dungeon:4 !DhY}#..@.##.##.#.÷...... Noise: ---------  Time: 4390.0 (0.0) #..*................ a) +0 hammer #..g................ Cast: Kinetic Grapnel #......<....ß.#.ß... #....##'###...)†.... #....##.########.... g   goblin (grapneled) #....# ............ ###### #######.... ........###Casting: Construct Spike Launcher (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (70% to hit)  The kinetic grapnel hits the goblin.!Dh!Dh.g.!Dhq3=1.0 (1!DhA!Dh"onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Kinetic Grapnel (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (70% to hit)  The kinetic grapnel hits the goblin. _The goblin is severely wounded.!DhR Y  The grapnel guides your strike. You sock the goblin!!DhX x_)!Dh f2.5 (1.5Kinetic Grapnel!Dh 8_!Dhm J _You kill the goblin!!Dhtw T_!Dh* !Dhv ,!Dh 7_!Dh M_!Dh !Dh ,!Dh 7_!Dh) c_!Dh8 M_!DhAB !DhN g10/10===!DhW !Dh  #..........###.#..  #.####..........##  !Dh+ #.#.......ß.#.ß ###.#.#.............. #........... #.......#..#.)!Dh p #.(........#_.. #....##.##.#.÷ !Dh #..)@.......... #.... #......<....ß.#.ß!Dh c #....##'###...)†.. #....##.########.!Dh  #....# ......... ###### ####### !Dh] v ........#### .....##....!Dh c_!Dhs  #.####....##  #.#.......ß.#.ß..### ###.#.#............... #............ #.......#..#.) #.(........#_.. #....##.##.#.÷ #..)........... #.... #......<....ß.#.ß #....##'###...)†.. #....##.########. #....# ......... ###### ########  ........##### .....##.... .... ####!Dhm'v_!Dh> #.#.......ß.#.ß..### ###.#.#...............  #............. #.......#..#.) #.(........#_.. #....##.##.#.÷ #..)........... #.... #.....@<....ß.#.ß #....##'###...)†.. #....##.########. #....# .......... ###### #########  ........###### .....##.... ....!DhA #### ... ##.#!DhFM_!DhG!Dhai ###.#.#.........  #............ #.......#..#.). !Dhi #.(........#_.. #....##.##.#.÷ #..)........... #.... !Dh##. #......# ..#. ###### ...# !Dh8b#..........###.#.. #.####..........##  #.#.......ß.#.ß..#######.#.#  #........  #.......#..#.)  !Dh8z#.(........#_..  #....##.##.#.÷..  #..)..........  !Dh 9#...................  #......<....ß.#.ß..  #....##'###...)†.!Dh9g..  #....##.########!DhD]-409.5 (17.0)_!DhL6_!Dh&PG-10.5 (18!DhLV6_!DhX; _Found a stone staircase leading down.!DhXG..................<.'!Dhx#.....# ......# ### .##.....# #>##. #......# #..#. #####......# #...# #..........###.#.. #.####..........##  #.#.......ß.#.ß..##### ###.#.# #........ #.......#..#.) #.(........#_... #....##.##.#.÷. #..). #............ #......<....ß.#.ß. #....##'###...)†!DhNz8_!Dhz!Dh8_!Dh#.....# .#.....# .. .......# ### ....##.....# #>##.# #......# #..#.  !Dhצw#####......# #...#  #..........###.#..  #.####..........##  #.#.......ß.#.ß@.##### #.#.# !Dhfl........ .......#..#.) .(........#_.. ....##.##.#.÷!Dh ..) ........... ......<....ß.#.ß!Dh~!!DhxN_!DhC8_!DhG .....#  #.....#   #.....# .. #.....# ### ...!Dhq  ##.....# #>##.. #......# #..#. #####......# #...##.## #....###.#......  #.####........@.##  #.#.!DhTß.#.ß..##### ###.#.#.................. #.......... #.!Dh/#..#.). #.(........#_. #....##.##.#.÷. #..)........ !Dh6#................!Dh,!Dh18_!DhM   ..##. ## .....#!Dh>##...# #...#... ####......# #...##.##.........###@#......###..........##  #.#.......ß.#.ß..##### ###.#.#.......................#_.............!DhN_!Dh9 !Dh.....#.#.....# 5.#.#.....# ..##.#.....# ### ..... ##.....# #>##...# ##......# #..#...  #####......# #...##.####..........###.#.......  #.####.........@##  #.#.......ß.#.ß..##### ##.#.#.................. .................. .#..#.)..... .(..#_.. 5   Grinder (asleep) ....##.##.#.÷ ..)........... ...[37!Dhm 4.5 (4.0)  Grinder comes into view. ._  Grinder shouts!==5.5 (5_ _Grinder moves out of view.!DhL ....._!DhR !Dhp| f ......# ...# .#.....# ...# .#.....# 5..## !Dh} J.......# ### .......## #>##...## #......# #..#... #####......# #...##.#### !Dh} #..........###.#@....... #.####..........###......#.......ß.#.ß..#####.. #.#.#..................................!DhN &.....#..#.)........... 5   Grinder (........#_.............##.##.#.÷...........)!Dh !Dh &0!Dh L.5!Dh K--6.5 (1Kinetic Grapnel!Dh !Dh̚ !Dh0  Casting: Kinetic Grapnel (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!DhT ... weed420 the Tinkerer .....# ...# ... Mountain Dwarf of Uskayaw ...... #.....# ...# ... Health: 45/45 ======================== #.....# ...## ... Magic: 9/10=====================---!DhU #.....# ### 5.... .. AC: 16Str: 15  ##.....# #>##*..# #  EV: 4Int: 15  #......# #..#*..  SH: 7Dex: 14 #####......# #..*##.####  XL:  6 Next: 73% Place: Dungeon:4 !DhV#..........###.#@.......  Noise: ---------  Time: 4416.5 (0.0) #.####..........###.....  a) +0 hammer #.#.......ß.#.ß..#####..  Cast: Kinetic Grapnel #.#.#.................. ....................... !Dh=Y&......#..#.)...........  5   Grinder (........#_............ ...##.##.#.÷........... .)..................... _Grinder moves out of view.  Casting: Kinetic Grapnel (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Grinder (73% to hit)!DhG... weed420 the Tinkerer.....# ...#... Mountain Dwarf of Uskayaw ......#.....# ...#... Health: 45/45 ========================#.....# ...##... Magic: 9/10=====================---#.....# ### 5...... AC: 16Str: 15!Dh##.....# #>##*..## EV: 4Int: 15#......# #..#*..SH: 7Dex: 14 #####......# #..*##.####XL:  6 Next: 73% Place: Dungeon:4 #..........###.#@.......Noise: ---------  Time: 4416.5 (0.0) #.####..........###.....a) +0 hammer #.#.......ß.#.ß..#####..Cast: Kinetic Grapnel #.#.#.................. ....................... ......#..#.)...........5   Grinder (........#_............ ...##.##.#.÷........... .)..................... _Grinder moves out of view.  Casting: [3!Dh7mKinetic Grapnel (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Grinder (73% to hit)!Dh!DhY.5..!Dh3=7.5 (1!DhX!Dhɴ-  Casting: Kinetic Grapnel (safe; 9% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Grinder (73% to hit) _The kinetic grapnel hits Grinder but does no damage.!Dh  Casting: Kinetic Grapnel (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!Dh !Dh .5#_!Dh b7-----=8!Dh 9_!Dh] D _You shape a spike launcher from a nearby wall.!Dh| ......# ...# .#.....# ...# .#.....# ...## .#.....# ### ..... .##.....# #>##...# # #......# #..#5..#......# #...##.####. .###.#. .####.###. .#.ß.#.ß..#####. .#.#............ ....#..#.)..... .#_.....##.##.#.÷.... .55   Grinder_--9!Dh< 9_!Dh !Dh#* N......# ...# .#.....# ...# .#.....# ...## .#.....# ### ..... .##.....# #>##...# # #......# #..#...# ......# #..5##.####.####.#. ####.###. #.ß.#.ß..#####. #.#......... .#..#.). !Dh(3 .5_=-20_!Dh8 U _Grinder attacks as she pursues you! You block Grinder's attack.!Dh3?**!Dh_  You closely miss Grinder. The rocky spike skewers Grinder.!Dh!Dhr  _Grinder is lightly wounded.  The rocky spike skewers Grinder.!Dh 5Grinder is moderately wounded.!Dh9 z _Grinder gestures at you.!Dh# j _You resist with some effort.!Dh Q*=1.9 (1.4!Dh͜ 8_!Dh V _You can now stomp with the beat.!DhG) !Dh* !Dh+*!Dh,_!Dh-+You hit Grinder but do no damage.!Dh.!Dh  Grinder is moderately wounded.The rocky spike skewers Grinder.!Dh 5_Grinder is heavily wounded.2-------3.3_ _Grinder hits you but does no damage. Grinder hits you. You writhe in agony.!Dhx *_You barely miss Grinder.!Dht _Grinder is heavily wounded.The rocky spike skewers Grinder.!Dhr !Dh  Grinder is heavily wounded.The rocky spike skewers Grinder.!Dh)e 5Grinder is severely wounded.!Dh9f *!Dh'g !Dh D  !DhIE !Dh##...# # !DhQ   #..#...# #...##.####.# #.5*....... .....###....... .#.ß..#####.... !DhR ...  . ) _ ÷  !DhZ BGrinder gestures at you.!Dh{ g @You suddenly lose the ability to move! *8=== 2  0 You can now pass through a line of other dancers.!DhC   !DhH --more--!Dhp !DhE _ 4.7Para _!DhL !DhP 7*!DhU& o  The rocky spike skewers Grinder!!Dh y 5Grinder is almost dead.!Dh :*!Dhg  Grinder gestures at you.!Dh @ 3--You shrug off the repeated attempt to disable you.!Dh/  --more--!Dh]5 5.7 (2 _!Dh!Dh    ...#   ...#  !DhA ...##   ### .....   #>##...# #   #..#...# #...##.####.# !Dhb#.5@....... .....###....... .#.ß..#####.... ...  .) _!Dh&÷  Grinder hits you. You writhe in agony.!Dh36--- 4  7 -6.7 (3!Dh7_!DhSR _You can act again.!Dh  Casting: Construct Spike Launcher (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!Dh8*!Dh  You shape a spike launcher from a nearby wall.  The rocky spike skewers Grinder but does no damage.!Dhx #5Grinder is almost dead.!Dh!~J*_!Dh>Xz _Grinder gestures at you.!DhaJ@_!Dh28--------6-----=7.7 (1.0!Dh!Dhl4 _Pain shoots through your body!!DhhXy *You hit Grinder but do no damage.!Dh#Y  Grinder is almost dead.The rocky spike skewers Grinder.!Dh g ._You kill Grinder!!Dh!Dh7..... weed420 the Tinkerer.....# ...#..... Mountain Dwarf of Uskayaw ***...#.....# ...#..... Health: 29/45 ===============---------#.....# ...##..... Magic: 6/10==============----------#.....# ### ......... AC: 16Str: 15##.....# #>##...##!Dh7EV: 4Int: 15#......# #..#...#SH: 7Dex: 14 ###......# #...##.####.#XL:  6 Next: 150% Place: Dungeon:4 .........###.#..@.......Noise: ==-------  Time: 4429.2 (1.5) ####..........###.......a) +0 hammer #.......ß.#.ß..#####....Cast: Kinetic Grapnel #.#..................... ..................... . ....#..#.)........... .......#_............ .##.##.#.÷........... .....................Grinder is almost dead.The rocky spike skewers Grinder.  You kill Grinder! _Uskayaw will force your foes to helplessly watch your dance.Your Maces & Flails skill increases to level 3!Your Stealth skill increases to level 3!!DhYou kill Grinder! _Uskayaw will force your foes to helplessly watch your dance.Your Maces & Flails skill increases to level 3!  Your Stealth skill increases to level 3!Forgecraft skill increases to level 7! have reached level 7!!Dh/  --more--!Dh 32/50=1-725% !Dh !Dh` 4 _!DhM!DhP Ability - do what?CostFailure  Invocations - !Dh Q X - Renounce ReligionNone0% a - Stomp3 MP, Piety----0%  b - Line Pass4 MP, Piety----!DhQo0% [?] toggle between ability selection and description.!Dh!Dh!Dh..... weed420 the Tinkerer.....# ...#..... Mountain Dwarf of Uskayaw ***...#.....# ...#..... Health: 32/50 ===============---------#.....# ...##!Dh..... Magic: 6/11=============-----------#.....# ### ......... AC: 16Str: 15##.....# #>##...##EV: 4Int: 15#......# #..#...#SH: 7Dex: 14 ###......# #...##.####.#XL:  7 Next: 25% Place: Dungeon:4 .........###.#..@.......Noise: ==-------  Time: 4429.2 (0.0) ####..........###.......a) +0 hammer #.......ß.#.ß..#####....!Dh&Cast: Kinetic Grapnel #.#..................... ..................... . ....#..#.)........... .......#_............ .##.##.#.÷........... .....................You kill Grinder! _Uskayaw will force your foes to helplessly watch your dance.Your Maces & Flails skill increases to level 3!Your Stealth skill increases to level 3!Your Forgecraft skill increases to level 7! _You have reached level 7! _Okay, then.!Dh!Dh8_!Dhb. _"DhR3"DhZ7_"Dh\mq __"Dhz3"DhϜf_.7==__4=#__"DhI"DhŞL.=="Dh"Dh,"Dh"Dh_5="Dh7_"DhM_"Dh7_"Dhn_8=="Dhp"Dh_36="Dh17_"DhM_"Dh"DhM_"Dh>"Dh7_"Dh`:=="Dhv"Dh2m7="Dh:"Dh,"Dh7_"DhM_"Dh"Dh&a8="Dh"DhDb9=="Dh"Dh,"Dh"Dh M_"Dh 7_"Dh/7_"DhU9="Dh"Dhq_=="Dh"Dh,"Dh "Dh$b40="Dh'"Dh+,"Dh7/"Dh?3_10/11=="Dh77_"Dh;M_"Dh?7_"DhDk1="DhH7_"DhQMM_"DhQ"DhUq_=="DhMY7_"Dh!^,"Dha7_"Dhea2="Dhh"DhelM_"Dho7_"DhFs_1==="Dhw"DhQz"DhzU3="Dh}7_"Dh=M_"DhB7_"Dh,"Dh7_"Dhߎr_==="DhM7_"Dha4="Dh7_"Dh,"Dh"Dh,"Dh7_"Dhk5="Dh^"Dh,"Dhж"Dh,"Dh̾7_"DhyM_"Dh"Dh"Dh6=--KK   kobold (missile, wandering)"Dh077.2 (48.0)"DhbG--8.2 (49"Dh"Dhhs _A kobold comes into view. It is wielding a +0 whip."Dhq   ...#   ...#   ...##   ### .....   #>##...# #   #..#...# #...##.####.# #..@....... .....###....... .#.ß..#####.... ..K  . ) _"Dhq[ ÷  "Dh   ...#   ...#   ...##   ### .....  "Dhq #>##...# #   #..#...# #...##.####.# #..@....... .....###....... .#.ß..#####.... ..K .) _÷"Dh~7_"Dh"Dhs _A kobold is nearby!"Dh=E5......# #...# .#.....# #...# .#.....# #...## .#.....# ####..... ....###.....# #>##...# # ##......# #..#...# ......# #...##.####.####.#..###. .ß.#.ß..#####. .#...K. ..#..#.). ##  K.K)_==9.2 (1.0)_ _The kobold shouts!"DhZ......#.....# #...# .#.....# #...# .#.....# #...## .#.....# ####..... ....#. ##.....# #>##...# # # #......# #..#...# ......# #...##.####.####.#..###.ß.#.ß..#####. #...K...#..#.).###  ((("Dh...-80Kinetic Grapnel "DhzQ_The kobold throws a stone. The stone hits you but does no damage."Dh.....# #...#.. #.....# #...# . #.....# #...#. #.....# ####..... #.< #.....# #>##...# ## # ##+ ......# #..#...# .. ......# #...##.####.#### ......###.#............. #....### .....ß.#.ß..#####.............K .....#..#.).######..#_...# ##.#.÷.# .........# K._7=--1"DhU.....# #...# . .....# #...#. .....# ####..... #.< .....# #>##...# #### # ##+# .....# #..#...# ... # #...##.####.####.###.#...................#### ....ß.#.ß..#####@K#..............#........# #..#.)...........####### ...#_............# # ##.#.÷...........# # .................# #........# #ß.#.ß #=2_ _You"DhX" block the kobold's attack."DhQ  You hit the kobold.  The kobold is heavily wounded."Dh-3.6 (1.4"Dh"Dh= _The kobold hits you but does no damage."Dh1  You completely miss the kobold.The kobold is heavily wounded."Dha[8=5.1 (1.5"Dh"Dh= _The kobold hits you but does no damage."DhI  You closely miss the kobold.The kobold is heavily wounded.6.5 (1.4"Dh S _ _You block the kobold's attack. The kobold completely misses you."Dh 8  You hit the kobold."Dh w)_"Dh& a7.9Kinetic Grapnel"Dh "Dhw J _You kill the kobold!"DhJ# #...# .# #...## .# ####..... ....#.<.# #>##...# #### # ##+#+# #..#...# ... ## #...##.####.####.#"DhNI.###.#.. ###.##.ß.#.ß..#####.@......##.##.##. ..#.).######.#.#_.# ##. #.#.÷.# #.# #.# #.ß.#.ß. #."Dh2U7_"DhYl9=-80"Dh_"Dh9e  Things that are here: _a +0 whip; a stone; a kobold corpse"Dh}J"Dh^L% Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% a - Stomp3 MP, Piety----"DhLo0% [?] toggle between ability selection and description."Dh< "DhE "DhN f....# #...#.......... weed420 the Tinkerer ....# #...##.......... Mountain Dwarf of Uskayaw *..... ....# ####.........#.<.. Health: 49/50 =======================- "DhQ ....# #>##...# #### # ##+#+ Magic: 11/11 ======================== ....# #..#...# ... #AC: 16Str: 15 ....# #...##.####.####.#. EV: 4Int: 15 ....###.#................ SH: 7Dex: 14 .........###...........##. XL:  7 Next: 25% Place: Dungeon:4 ...ß.#.ß..#####.@......##. Noise: ---------  Time: 4488.9 (0.0) .......................##. a) +0 hammer .......................##. Cast: Kinetic Grapnel ..#.)...."DhT .......######..#. ..#_............###. #.#.÷...........##.  ................##.  ................##.  ...ß.#.ß........#. The kobold is heavily wounded. _You block the kobold's attack. The kobold completely misses you.You hit the kobold. _You kill the kobold!Things that are here: _a +0 whip; a stone; a kobold corpse"DhZ P  Okay, then."Dh^ "Dhe "Dh5h . _"Dhu7_"Dh"Dhe"Dh"Dh@$ _"Dh"DhM_"Dh-7_"Dh"Dh "Dh"Dhxb50="Dh17_"DhQ# #...# .# #...# .# #...## .........# ####..... ....#.<...# #>##...# ##### # ##+#+## #..#...# #... #  # #...##.####.####.######.#...... .....###....# #.#ß.#.ß..#####.)# #.#..# #..........# #. .#.)######...#. .#_..# ###. .#.÷# #.# #......##."DhM_"Dh/7_"Dh?M ###+#  #...##........###..... ....#.<...>##### # ##+#+#"Dh"A#...# #... #   #...##.####.####.## .####.#...... .......###......#ß.#.ß..#####.)# ......................##....#......"Dh E,"DhH7_"Dh2jM!..  ###+#  #...##........###..... ....#.<...>######### ##+#+##...# #......#   #...##.####@####.## .#"Dh k###.#...... .......###......# ..ß.#.ß..#####.)......##.#.. .._......."DhgpM_"Dh t7_"Dh......###+## ..# #...#......# #...# .# #...#.# ####..... #.<# #>##...# ######### ##+#+### #..#...# #......# # #...##.####.####.###.####.#.........@....... . .>....###...........### #.# .ß.#.ß..#####.)......# #.#....................# #.......# #. #.).....######...#. #_............# #### #. #.÷.....##. ....# #."Dh:"Dh9="Dhj7_"Dh P.# #...#....... .# #...# . .# #...#. .# ####..... #.<"Dh}# #>##...# ######### ##+#+### .# #..#...# #......# # #...##.####.####.###. .# .###.#.................. . .>....###.......@...### #.#. ß.#.ß..#####.)......# #.#.# ....................# #.....# #. .)######...#. _..# #### #. .÷.##. .....# #.# #."Dh6 _"Dh"Dh"Dhk# #...# . # #...#. # ####..... #.< # #>##...# ######### ##+#+#### "Dhi# #..#...# #......# # #...##.####.####.###.# .# ###.#.................. . .>....###...........### #.#. #.ß..#####.)...@..# #.#.## ...................# #.....# "Dh#. )######...#. ...# #### #. ÷..##. .....# #....# #. .#.ß #."Dh,"Dh "Dhe0 #...#.  ####..... #.<  #>##...# ######### ##+#+#####  #..#...# #......#  #...##.####.####.###.# .# ##.#.................. . .> ....###...........### #.#. #.ß..#####.)......# #.#.### ................@.# #......# #.######...#. ...# #### #...##. ...# #.# #. #.ß #. )†.. ##...._"Dh[5,"Dh8"Dhm[####..... #.< #>##...# ######### ##+#+###### #..#...# #......# #...##.####.####.###.# .# # #.#.................. . .> + ...###...........### #.#. # .ß..#####.)......# #.#.#### .................# #......# #.######.....# #..# ####### #.##.# #.# #. .ß #. †.. ##...._ #. #....##+#"Dh_,"Dhc"Dh  >##...# ######### ##+#+###### #........#.##.####.####.###.# .##.................. . .> + ...###.....### #.#. # .ß..#####.)......# ### ."Dh......................###.#..######@....#.# ######  ..........#.##.#"DhX,"Dhc"Dh>##...# # ##+#+######. ..#...# #......# #. ...##.####.####.###.# .# #. .#........... . .> +.###...........### #.#. #. ß..#####.)......# #.#.####...# #......#..###.# #.######.@...# #.# # #.# #.# #.# #. ß. #. . ##...._. . #....##+# "Dh,"Dh"Dhv##...# # ##+#+######. .#...# #......# #.##.####.####.###.# .# #. #........... . .> +. .###...........### #.#. #. ..#####.)......# #.#.####...# # #......#..###.# #.######..@..# #.# # #.# "Dh1@#.# #.# #. . #. ##...._. #....##+# "Dht,"Dh+"Dhk+o...# # ##+#+######. #...# #......# ..#. .##.####.####.###.# .# #. ...... . .> +. ###...........###.# #.#. #. .#####.)......# .# #.#.####...# .# #......#..###.# #.######...@.# #.# # #.# #.# #.# #. #. ##...._. #....##+# "DhF0,"Dh85"DhZ...# # ##+#+######. ...# #......# #.. #. ##.####.####.###.# .# #............ . .> +............###.# #.#. #. #####.)......# #.# #.#.####....# #.# #......#..###.# #.######....@# #.# # #.# #.# #.# #. "DhZ#. ##...._. #....##+# "Dh_,"Dhc"DhU\M.. ....#.<........#############+#+##### ...# #......# #.. ##.####.####.###.# .# # ............ . .> +...........## #####.).....#.###....# #.......########.....####### ......##..........."Dha,"Dhύ"DhM##.......... ....#.<........#############+#+##### ...# #......# #.. ##.####.####.###.# .# # ............ . .> +...........## #####.).....#.###..# #.......########..... ......# ####### #..........."Dh,"Dh"DhXM ##.......... ....#.<........#############+#+##### ...# #......# #.. ##.####.####.###.## .# # ............ . .> +...........## #####.).....#.###"Dhc ..# #.......### ......######.....# #...........#"Dh"Dh"Dhd"Dh) !M ##.......... ....#.<........#############+#+##### ...# #......# #.. ##.####.####.###.#####.# # .."Dh................> +...........## #####.).....#.###..# # .............###.# #..........."Dh,"Dhk"Dhx:M ###+###### ##.......... ....#.<........#############+#+##### ...# #......# #.. 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"Dh3,.....## #.........# #........... #......###..######.......#......  "Dhy,s#### >..+ "Dh,S   ball python (constriction, asleep)#.....S.# "Dh55 "Dh: 605.9 (21.0)  A ball python comes into view. "Dh; "DhSS).6.9 (22 "Dh "DhI 5 _The ball python hisses angrily. "DhK`H ##. #....).......  ##..........  #.........  ##..............#  #......###..####  ####.......#  #.......#  #@......#  #.......#  #....>..+  #.......#  #.......#  #.....S.#  #.......#  #.......#  "Dh5  ##. #....).......  ##..........  #.........  ##..............#  #......###..####  ####.......#  #.......#  #@......#  #.......#  #....>..+  #.......# #.......# #.....S.#  #.......# #.......#   "Dh& \_A ball python is nearby! "Dhl7# #....).# # ##...............### # ...............# # ##..............# # ......###..#### # ####.......#...... ####  #.......#......  #.......#...... #.#...... #....>..+...... #.......#...... #.##.....S.##.......# S.7.9 (1.0)Kinetic Grapnel _ "Dh  Casting: Construct Spike Launcher (safe; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. "Dh! ...# #....).............#  weed420 the Tinkerer ...# ##...............###  Mountain Dwarf of Uskayaw *..... ...# #...............#  Health: 50/50 ======================== ...# ##..............#  Magic: 10/11 =====================--- ...# #......###..####  AC: 16Str: 15 ...# ####.......#......  EV: 4Int: 15 #### #.......#......  SH: 7Dex: 14 #.......#......  XL:  7 Next: 25% Place: Dungeon:4 "DhÏ #.@.....#......  Noise: ---------  Time: 4607.9 (0.0) #..*.>..+......  a) +0 hammer #...*...#......  Cast: Kinetic Grapnel #....S..#  #.......#  #.......#  S   ball python (constriction) #.......#  #.......#  _A ball python is nearby!Casting: Construct Spike Launcher (safe; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (79% to hit) "Dh ....# #....).............#weed420 the Tinkerer ...# ##...............### "Dhu Mountain Dwarf of Uskayaw *..... ...##...............#Health: 50/50 ========================  "Dh ...###..............#Magic: 10/11 =====================---  "DhS ...##......###..####AC: 16Str: 15  "Dh ...#####.......#......EV: 4 "Dh Int: 15 #####.......#......SH: 7 "DhA xDex: 14#.......#...... "Dh sXL:  7 Next: 25% Place: Dungeon:4#.@.....#......Noise: ---------  Time: 4607.9 (0.0) "Dh z#..*.>..+......a) +0 hammer#...*...#......Cast: Kinetic Grapnel "Dh\ #....S..##.......##.......# "Dh S   ball python (constriction, grapneled)#.......##.......#Casting: Construct Spike Launcher (safe; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (79% to hit)  The kinetic grapnel hits the ball python. "Dh[ i.S. "Dh_ 3=8.9 (1 "Dh}e  "DhOh onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Kinetic Grapnel (safe; 9% risk of failure)  "Dhh Press: ? - help, Shift-Dir - straight line  Aim: a ball python (79% to hit)  The kinetic grapnel hits the ball python.  "Dhi [_The ball python is moderately wounded. "Dhe  Casting: Kinetic Grapnel (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. "Dh ...# #....).............#  weed420 the Tinkerer ...# ##...............###  Mountain Dwarf of Uskayaw *..... ...# #...............#  Health: 50/50 ======================== ...# ##..............#  Magic: 9/11===================----- ...# #......###..####  AC: 16Str: 15 ...# ####.......#......  EV: 4Int: 15 #### #.......#......  SH: 7Dex: 14 #.......#......  XL:  7 Next: 25% Place: Dungeon:4 #.@.....#......  Noise: =--------  Time: 4608.9 (0.0) #..*.>..+......  a) +0 hammer[4 "DhŒ 0m #...S...#......  Cast: Kinetic Grapnel #.......#  #.......#  #.......#  S   ball python (constriction, grapneled) #.......#  #.......#  _The ball python is moderately wounded.Casting: Kinetic Grapnel (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (moderately wounded, grapneled, 79% to hit) "Dh!V t...# #....).............#weed420 the Tinkerer ...# ##...............###Mountain Dwarf of Uskayaw *..... ...##...............#Health: 50/50 ======================== ...###..............#Magic: 9/11===================----- ...##......###..####AC: 16Str: 15 ...#####.......#......EV: 4 "DhV LInt: 15 #####.......#......SH: 7Dex: 14#.......#......XL:  7 Next: 25% Place: Dungeon:4#.@.....#......Noise: =--------  Time: 4608.9 (0.0)#..*.>..+...... "DhJW a) +0 hammer#...*...#......Cast: Kinetic Grapnel#.......##.......##.......# "DhW S   ball python (constriction, grapneled)#.......##.......# _The ball python is moderately wounded.Casting: Kinetic Grapnel (safe; 9% risk of failure)  "DhZ Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (moderately wounded, grapneled, 79% to hit) "Dhk  "Dh ?S. "Dh +9.9 (1 "Dh  "Dh Casting: Kinetic Grapnel (safe; 9% risk of failure)  "Dh Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (moderately wounded, grapneled, 79% to hit)  "Dh V_The kinetic grapnel misses the ball python. "Dhf]  The grapnel guides your strike. You hit the ball python. "DhpF† "Dh9o611.3 (1.4Kinetic Grapnel "Dh "Dh0  "Dh! "Dh+_You kill the ball python! "Dh٠"Dhc;"Dh10/11=="Dh;B"Dh<B"DhO"DhƟ:=="DhТ"Dh"Dh"Dh"DhЮ,"Dh"Dha,"Dho"Dh,"Dh"Dhc1==="Dho"Dh#....## #.........# #.... #......###..######.......#...... ### .†.>..+.....# #######"Dh8,"Dh"Dh# ##.### # #...............# # ##..............# # #......###..#### # ####.#......  #.#...... #.#...... #.......#...... #..@.>..+...... "Dh#.#...... #.# "Dh,"Dh|"Dh[C # ##.### # #...............# # ##..............# # #......###..#### # ####.#......  #.#...... #.#...... #.......#...... #..†@>..+...... #."Dh-D#...... #.#  You see here a ball python corpse."DhH"DhI _"Dh?M"Dhp]# ##.### # #...............# # ##..............# # #......###..#### # ####.#......  #.#...... #."Dhs'#...... #.......#...... #..†.@..+...... #.#...... #.# "Dhw;==="Dh[x"Dh{"Dhg=   ##.###  #.........#  ##..............#  "Dh#......###..####  ####.#......  #.#...... #.#...... #.......#...... #..†.>@.+...... #.#...... #.#  There is a stone staircase leading down here."DhΦ"Dhc _"Dh"Dh ##.### #...............# ##..............# #......###..#### ####.#...... #.#...... #.#...... #.......#...... #..†.>.@+...... #."Dh~#...... #.# "Dh,"Dh"DhG[....................."Dh2'......"DhIZ..................##"Dhv"Dh"Dh"DhT8V  ##.### #...............# ####..............#.."Dh8#......###..####.####.#....#.#...#.#..#.......#."Dhg9/#..†.>..@.#.#.#.#..#."Dh9#...#.#....#.#######."DhU:n### _You open the door."Dh}@3"DhD"Dh4 .# #.....#..........###..####.####.......#..... #.......#.#.#.#.......#.#..†.>..'.#.......#"Dhňf#.......#.#.......#.#.......#.#.......##########.......##########  There is an open door here."DhZ"Dhא _"DhG"Dh:##.### #...............########..............#.#......###..########.......#.#.......#.##.......#.##.......#.##..†.>..'.#.......#."Dhb##.......#.##.......#.##.#........#.###########.......##########"DhG,"Dh"DhU#....).# ##........###  #........#########........#.#......###..########.......#..#.......#.# #.......#.# "Dh{#.......#.# #..†.>..'..#.......#.##......#....#.#........##.###########.......##########"Dh,"Dh"Dh#.#....#.###### ....).............# #........### #.........######## ##........#.  #......###..########.#...#.#.# #.......#.# "DhuC#.......#.# #..†.>..'...#.#.####......#.....#.#........##.###########.......#"Dh#,"Dh("DhMJ#.#...)..# #....#.###### ...).......# .......### ........######### #........#. #......###..#### ####.#....#.#."DhtN# #.......#.# #.......#.# #..†.>..'...#.#.####. #.#........##.##########"DhS,"DhBY"Dh|M#####.######.#..).. #...#.######)..### ..########........ #......###..#### ###.........####."Dhj}..#.......#........#.#........#"Dh,"Dh"Dh//.#...)..# .#.###### ..).# .### ###########........ ......###..####.###.......#.....#  #.#.....@..#### #.#........# #.......#........# #..†.>..'...........#.......#........####.......#.."Dhٯ##.  #.##########"Dh+,"DhS"DhA#.###### ).# .### ###########........# ###..####.# ##.......#............#  #.#........####  #.#......@.#  #.......#........#  #..†.>..'...........#.......#........###  #.#..#  #.##########  #.#"Dhj"DhR$"Dh%"DhG).# .### ###########........# ###..####........# #.......#............# .#........#### #.#........# #.......#.......@# "DhwHj#..†.>..'............# #.......#........###.# #.#..# #.# #.# #.########## #.# #########"DhM,"Dh3Q"Dhr .############........###..###. #.......#........#### .....# .......#####†.>..'.......@....#"Dhrw......#..###. "Dhyw,"Dh5|"Dh"Dh3### "Dh<########## "Dh.Q#........# "Dhb###..####........# "DhM."Dhj#............# "Dh,."Dhi#........#### "DhF."Dh۰#........# "Dhq.......#........##### "DhZ..†.>..'........@...# ."Dh#..###.# .#.# .#.# ."Dh#.# .##  "Dh"Dh"Dh### ########## #........# "Dh###..####........# #............# #........#### #........# "Dh\......#........##### .†.>..'.........@..# #..###.# "Dh#..# ..#........# ###........"Dh############ "DhX"Dh"Dh?"Dhj### # "Dh#.# ###..####.# #......"DhhM# #........#### #........# .....#........##### "Dh†.>..'..........@.# #..###.# #........# ... "Dho#........# #####........############ "Dh "Dh>!"Dh$"DhG### # #.# ###..####."Dh H# #......# #........#### #........# "DhH{#........##### .>..'...........@# #..###.# "DhH?#........# #... #........# ##### # "DhN,"DhQ"Dh8s~ #######........ ###..### ....#....."Dhs...#### .....# ......##### .>..'............ ....#........###"Dht........# #...#.####"Dhx,"Dh&|"Dh ........ ###..### ....#........#### "Dh2.....# ......##### .>..'............# # ....#........###.#.#."Dh #@..#### "Dh,"Dhl"Dh#.# ..####.# #......# "Dh#........#### #........# ####........#####.. >..'............#.# "Dh#..###.#.# #.# #.@.# #.# ##### #.# # "Dh.,"Dhy"Dho########## ......#.# #..####..# #............"Dh#........#### #........# #### ..#..#####.. "DhB..'......#.# #.###.#@# #."Dh# #...# #.# ######........"DhLq########### ..# ###"Dh"Dh=,"Dh"DhM ######## ...... #..####........#.....#### #"Dhd ......# ####.# ..#........#####....# ..'............##.#.#... "Dh c..#........# #####"Dh%,"Dh')"DhKM..# ######## ...... #..####........# .....#### #"DhML......# #### ..#........#####@...# ..'............#.####.##.#. ..#........# #...#"DhL(#"DhQ,"DhU"Dhx# ### # #.# ..####.# "Dhz#......# #........#### # #........# ####.# #........#####.@..# '............#.#### #..###.#.# #.# #...##.# ##### # "Dh~,"Dhi"Dh2# ### .## .##."Dh7# .#####.# .# #......# .# #........#### B# "Dh#........# ####.# #........#####..@.# '............#.#### "Dh]#..###.#.# #.# #...# "Dh#.# ##### #.# "DhB   giant cockroach (asleep) # "DhY:-Kinetic Grapnel"DhW054.3 (43.0)"Dh:j.BB"DhjF-5.3 (44"Dh"Dhb _A giant cockroach comes into view."Dhh .# .# .# .#. .#.."DhAi .#.....# ####B#......#####..@.# '............#.#### #..#.# #...#"DhiU ##### #"Dh .# .# .# .#. .#.. .#.....# ####B#......#####..@.# '............#.####..#.# #..  _A giant cockroach is nearby!"DhI   You hit the giant cockroach.  The giant cockroach is severely wounded.The giant cockroach bites you but does no damage.=6.7 (1.4)  _You block the giant cockroach's attack."Dh/a  You closely miss the giant cockroach.The giant cockroach is severely wounded.The giant cockroach bites you but does no damage.8.1 _You block the giant cockroach's attack."DhdA  You hit the giant cockroach."DhO1."Dha9.5Kinetic Grapnel"Dh"DhS _You kill the giant cockroach!"Dhf3.............#####.. '............#...#..."Dh3"Dh6"DhY# ### ..# # #.# #.# #.# ####.# #.# .# #.# .#### #.# ."DhZ# ####.# .#####...@# .#.#### .###.#.#  "Dhta,"Dh f"Dh\M#.######..# .######## ... ####....####  #########........#.#### ........###.#.#"Dh,"Dhe"DhM..)..#.######..# .######## ... ####....####  #########.... ............#.#####"DhM#####.######.#..)..# ###.######..# .######## ... ####....####  #### ........#####....##"Dh"Dh'M #..........#####.#####..)..# ###.###### ...# .######## ... ####....#### ........# ####.#"DhK-,"Dhf/"DhM>.# #.##.####### #..........#####.#####"Dh..)..# #####.###### ..... .######## ... ####"Dhn....# ........#### #.#"Dh8"Dh"Dh#"DhBM#### #............ .>.# #.##.####### #..........#####.#####..)..#######.#######....#... #....######## ... #### ............# #.#"DhDC"DhC"DhI"DhyqM.# ######## #### #............ .>.# #.##.####### #..........#####.#####..)..#######.######..# #....########### ... ####........# #.####"DhJM##.# .# ######## #### #............ .>.# #.##.####### #..........#####.#####..)..#######.######..# #....########### ...#........# #.#..#"DhM...##+########.# .# ######## #### #............ .>.# #.##.####### #..........#####.#####..)..#######.######..# #.... ...#############.##.#"DhM#...._.........##+########.# .# ######## #### #............ .>.# #.##.####### #..........#####.#####..)..#######.######.. ...### #.....##.#"Dh","Dh"Dh#IM #.....#...._.........##+########.# .# ######## #### #............ .>.# #.##.####### #..........#####..)..#######.#######... .....# #.....##.##.#"DhI,"Dh`M"DhxZ### #.# ..# #.....# ..# ##...._......# ..# #....##+###### ..# #.##.# ..# #....######## ##### #............>.# #.##.########.# #.........@.#.######.######.#.#...)..######.##.#######.....#...# #.....#.### #.....#.#############.# ....#.# #.#####.# #.#"Dh|"Dh?U# #.#.# #.#.# ##...._......#.# #....##+######.# #.##.#.# #...."Dh ## #..>.# #.##.#.# #..#.######.######.#.#...)..######.#.#."Dh|#.....#.# #.....#.### #.....#.#.#"Dh.#.# #.# ..####.# #.#"Dh`,"Dh"Dha"Dh?# #"Dh.#"Dh1..# #"Dh.#"Dhr.# ##...._......#.# #....##+######"Dh.# #.##.#.# #....## #..>.# #.##."Dh.#.# #..#.######.######.#.#...)..######.# ......#."Dh#.....# .# #.....# ......### #.....# ......#.# "DhY......#.# #.# #..####.# #.#"DhF"Dh&$&# #.#.# #.#.# ##...._......#.# #....##+######.# #.##.#"Dh$Z.# #....## #..>.# #.##.#.# #..#"Dh%.######.######.#.#...)..######.# .#.#.....# "Dh%.# #.....# .### #.....# ."Dh%#.# .#.# #.# ##..####.# #.#"Dh&+,"DhI/"Dh V# #.#.# #.#.# ##...._......#.# #....##+######.# #.##.#.# #....## #.....>.# #.##.#.# #..#.######.######.#.#...)..######.#"DhV .#.#######.....# .# #.....# .### #.....# .#.# "Dh"W.#.# #.# ###..####.# #.#"Dh6],"Dha"Dh# #.#.# #....#.# ##...._......#.# #....##+######"Dh.# #.##.#.# #....## #......>.# #.##.#.# #..#"Dh.######.######.#.#...)..######.#.#.#######.....# "Dhj|.# #.....# .### #.....# .#.# .#.# #.# .###..####.# #.#"Dh ,"Dh|"Dhķ #.# ######### #.....#.# #.....#.# ##...._......#.# #....##+######"Dhm.# #.##.# ........# #....######## ########### #............>.# #.##@########.# #...........#.######.######.#.#...)..#####"Dhָ#.##.#######.....#...# #.....#.### #.....#"DhF.#############.# ..........#.# #.#"Dh,"Dh("DhM #..... ########. #....."Dh)##...._..........##+########.# ........# ######## ########### #...@........"Dhe>.# #.##.####### #........... ..........######.######.#"Dh8,"Dh"Dh6M#######. #..... "Dh######### #..... #.....##...._......#....##+########.# ........# ######## "Dh########### #............>.# #.##.####### ..........# #...........###.##"Dh,"Dh^#"Dh:G[M####.....#######"DhG;...... .. "Dh%H########.. #.....##...._......"DhH...##+#######.##@# ........# "DhH4######## ########### #............ ........>.# #.##.########"DheIF.#"DhU,"Dh\"Dh!M.....### ####.....S.#######..... .... ########..... #..........#...._......#...@##+########.# ........# #....######## ########### #............#.##.##S   adder (wandering)###"Dh#$-"Dh{ 81.5 (22.0)  An adder comes into view."Dh|"Dh:k.SS"DhPF-2.5 (23"Dh"DhL/ _The adder hisses angrily."DhC T   #...........#   #...........#  #.......S...#  #...........#  #...........#  #...........#  ##...._......#  #...@#  #.##.# #....#  #..... >.# #.##.#  #...........# ####.######.# )..######.# .# "Dh   #...........#   #...........#  #.......S...#  #...........#  #...........#  #...........#  ##...._......#  #...@#  #.##.# #....#  #.....>.# #.##.# #...........# ####.######.)..######..# _An adder is nearby!"Dhw  Casting: Kinetic Grapnel (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dh'5P  Okay, then."Dh 9"Dh'<"Dh=. _"Dh{# #.# #......#....# ....###.# #."DhH# ###.....# #.# ####### #....# #."DhH )S...#  #.# ######## #.# "Dhq!f# #...........# # ##...@_......# # #....##'####### #.##.# .. .......# #....######## ########## #............>.# #.##.######## # #...........#######.######.##...)..######.#"Dh#"Dh(V.S"Dh*R3.5 (1.0)Kinetic Grapnel _"Dh:/"Dhz0"Dhk  Casting: Kinetic Grapnel (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dh*+....# #.# #......#....#  weed420 the Tinkerer ....###.# #...........#  Mountain Dwarf of Uskayaw *..... ###.....# #...........#  Health: 50/50 ========================  ####### #...........#  Magic: 10/11 =====================--- #...........#  AC: 16Str: 15 #......S....#  EV: 4Int: 15 ######## #.....*.....#  SH: 7Dex: 14 "Dh ,.......# #....*......#  XL:  7 Next: 26% Place: Dungeon:4 .......# ##...@_......#  Noise: ---------  Time: 4683.5 (0.0) .......# #....##'######  a) +0 hammer .......# #.##.# ..  Cast: Kinetic Grapnel .......# #....######## ########## #............ .......>.# #.##.########  S   adder .........# #...........# .........######.######.# .........#...)..######.# _Okay, then."Dh/Casting: Kinetic Grapnel (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (60% to hit)"Dh....# #.# #......#....#weed420 the Tinkerer ....###.# #...........#Mountain Dwarf of Uskayaw *..... ###.....# #...........#Health: 50/50 ========================####### #...........#Magic: 10/11 =====================---#...........#AC: 16"DhStr: 15#......S....#EV: 4Int: 15 ######## #.....*.....#SH: 7Dex: 14 .......# #....*......#XL:  7 Next: 26% Place: Dungeon:4 .......# ##...@_......#Noise: ---------  Time: 4683.5 (0.0) .......# #....##'######"Dha) +0 hammer .......# #.##.# ..Cast: Kinetic Grapnel .......# #....######## ########## #............ .......>.# #.##.########S   adder (grapneled) "Dh.........# #...........# .........######.######.# .........#...)..######.#Casting: Kinetic Grapnel (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (60% to hit)  The kinetic grapnel hits the adder."Dhp"DhyZ.S."Dh\|3=4.5 (1"Dh"Dhonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an adder (60% to hit)  The kinetic grapnel hits the adder. _The adder is heavily wounded."DhH .###.# #...........# ####.....# #.#  ####### #.# #.# #.....# ######### #.....S.....# ........# #...........#"Dh6 R.# ##...._......#.# #...@##'######.# #.##.# .. .# #....######## ########### #............ ........>.# #.##.########...# #...........#.######.######.#.#...)..######.#.#.#######.....#"Dhc "Dh V.S"Dh .-5"Dh "Dh "DhL  Casting: Kinetic Grapnel (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dhi"Dhv .S#You shape a spike launcher from a nearby wall."Dhxd8/11 ----==6"Dh:"Dhc= _The adder bites you but does no damage."Dh####....  ######. ...... #########.... .............##...S_.........##'######.##@# .. ...######## "DhT########### #............ ........>.# #.##.########..# #...........#####.######...).#######......# "Dh "DhTa.S"Dh/--7"Dh"Dhd= _The grapnel comes loose from the adder."DhYS ###### "DhZy...... #########.. ..........##...._"Dhx[8#...S##'#######.# .. #...@######## ###########"Dh+\......... ........>.# #.##.########..# #..........."Dh\#####.######...).#######......# ##"Dhe2*"Dh{> `"DhN"DhP.S"DhO=-8"Dh"DhW _The rocky spike misses the adder."Dh s *You closely miss the adder."Dhu `  The adder is heavily wounded."DhW"Dh)1*"Dh  The rocky spike misses the adder. The rocky spike skewers the adder."Dh!IA SThe adder is almost dead.=90.0 (1.5 _The adder bites you but does no damage. The adder barely misses you."DhL8  You sock the adder!"Dh4G†"Dh{O9==--8-1.4 (1.4Kinetic Grapnel _You kill the adder!"DhM####.....#######...... .. ########.. #.....##...._.........##'######"Dh#.##@# .. ........# ######## ########### #............ ........>.# #.##.########.#"Dh/"DhhU--20"Dh"Dhs _You see here an adder corpse."Dh")3"Dh1"Dh9"Dh:$ _"Dh!B"DhH,"DhRP"DhWXP=="DhC^"DhyaM#"Dhe"Dhh,"Dhl"Dh.r,"Dh:t"Dhwf10/11=="Dh0{"Dh~,"Dh"Dh,"DhÈ"DhS,"DhM"DhޒP=="Dhy"DhI,"Dho"DhҠ,"Dhm"Dh6,"Dh6"Dh,"Dh"Dh(c1==="Dhƺ"DhM.....### ####......#######...... .... ########..... #..........#...._......#...@##'########†# .. ........# #....######## ########### #............#.##.#####"Dh# #.# #......#....# ....###.# #.# "Dh?R###.....# #.# ####### #.# #.....#  "Dh+#...........# ######## #.# # #...........# # ##...@_......# # #....##'####### #.##†# .. .......# #....######## ########## #............>.# #.##.#######"Dh{## #...........#######.##...)..######.#"Dh ,"Dh"Dh4# #.# #......#....# ###.# #.# .....# #.#  # #.# #.# #...........#  #."Dh7# # #.# # ##....@......# # #....##'###### # #.##†# ... # #....######## #....>.# #.##.# #....######. "DhW<"Dh;@"DhD"Dhll # #.# #......#....# ###.# #.# .....# #."Dhjo# # #.# #.# #...........#  #.# # #.# # ##...._# # #....##'###### # #.##†##... # #....######## "DhgpZ There is an ancient bone altar of Kikubaaqudgha here."DhxX=== _"Dh"Dh7 #. #.... ######. ######. .....##...._.....##@#######.##†##........#....########## .......#.#######.....#"Dh`B"Dh  ...# #.# ##### #...........#  #...........# #...........# ##### #...........# ....# #...........# # ##...._......# # #....##'#######.# #.##†##.@.......# #....########### ####### #............ "Dhb ....>.# #.##.########.# #...........#######.######.##...).#.#######.....#.#   There is an open door here."Dh "Dh  _"Dh*% "DhG B# #.#  #...........# #...........# #...........# "DhH  #...........# # #...........# # ##...._......# # #....##'#."DhTH # #.##†##..## #....## #."DhH A "DhH "DhfM "DhM "DhSQ "Dhq # #.#  #.# #..# "Dh*r #...#  #....# # #.....# "Dhct l# ##...._......# # #....##'#.# #.##†##..# # #....##  #. "DhYw ,"Dhz "Dh # #.#  #.# #."Dh # #.#  #.# # #."Dh $# # ##...._......# ## #....##'#."Dhz <# #.##†##..# # #....##  #. "Dh -"Dhi "Dh ,"Dh "Dh # #.#  #.# #.# #."Dh3 #  #.# # #.# "Dh # ##...._......# ##. # #....##'#. # #.##†##.."Dh # # #....##  #. "DhF 8"DhE ,"Dh "Dh  # #.#  #.# #.# #."Dht #  #.#  #.#  ##...._......# ###.# "Dh ' #....##'#.....#  #.##†##..# "Dh,  #....##  #. "Dh /"Dh ,"Dh "Dh.  #.#  #.# #.# #."DhH/ # #.# #.# "Dh/ ##...._......# ####.# #....##'#.....# #.##†##..# "Dh0 q#....#  #. "Dh]0 /"Dh4 ,"Dh9 "DhbZ #.# #.# #.# #."DhZ # #.# #.#  ##...._......######.#  "Dh:[ #....##'#.....#  #.##†##..#  #....#"Dh[ j  #. "Dh[ "DhY` ,"Dhd "Dh: KM #......"Dh [ #...._......######...##'#######@....###†##.........##.)#"Dh ############ ##............"Dh I-721.4 (29.0)"Dh "DhQ ,2.4 (30"Dh; "DhV * _Found a short sword."Dhj._..##'†##........."Dh!#.#  #.#  #.#  #.#  #.#  #.#  #.# ##...._......######.# #....##'#######.@...# #.##†##.##.)# #....## .# #. # "Dh}C"Dh D#."DhD# "Dh E#."DhE# "Dh F#."DhF# "Dh G#."DhG# "DhH#."DhH# "Dh I#."DhI# "DhJ#."DhJ.# #"DhKc...._......######.# "DhKo....##'#######..@..# "Dh LA.##†##."DhLV##.)# "Dh!M....#"DhMC## ..# "DhN."DhN .."DhO*# "DhO.##.#"DhPN #.# "DhP."Dh#Q0# .#"Dh#R8.######.# .."Dh@W)..######.# ## "DhX"DhJ\"Dh}"Dh|~."Dh# "Dh "Dh."Dh# "Dh "Dh&."Dh# "Dh3 "Dh."Dh8# "Dh "DhB."Dhƅ# "DhV "Dh׆."Dh^/# ##"Dh "Dhi."DhF# .# "Dhz "Dh[...._......######.# "Dh "Dh/b##'#######...@.# "Dh "DhI6##†##."DhЌX##.)# "Dha "Dh #"DhjP####..# "Dh "DhwG ...# "Dh ##.# ##.#  # .#   .######.# ..    )..######.# ##   .....#   "Dh"Dh"Dh,"Dh% "Dh-##"Dh."Dh_"Dhg#####"Dhҽ1##'#######.... "DhHh##†##.........##@) "DhC...#############.."Dh^4........ ."Dh˿#"Dh@ "Dh#.....#"Dh "Dhd. "Dh"Dh"Dhd"Dh"Dh"Dhz1# "Dh "Dhs# "Dh "Dhi# "Dh "Dh_# "Dh "DhV&# "Dh "DhUF# #### "Dh "DhSL......# ..# "Dh "DhVW_......######.# "Dh "DhYN..##'#######....@# "Dh "Dhg#†##.........##.)# "Dh "Dhqm#############..# "Dh "DhpQ.......... ...# "Dh "Dhq#.######## ###.# "Dh4 "Dhq.........# #.# "Dh< "DhQ#.######.# #.. 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"Dh #"DhOA.# #.. 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"Dh '..."DhN M_"Dh 7_"Dh ]M.............#......#..#.)#####..(........#_.###..##.##.#.÷).......... ..........#######..<....ß.#.ß'###...).#########....##......... ################.................#.............#################"Dh 7_"Dh "Dhu "Dh~ ###.#.#.  #............  #.#..#.)"Dh.######.  #.(........#_.# ##  #....##.##.#.÷.#  #..).# "Dhvk #................#######  #......<....ß.#.ß.#  #....##'###...)# "Dhv #....##.########.  #....##..........################................ #....############### #"DhWz.##....### #....#####..## #...<......# ##.###.# #..#"Dh"Dh","Dh+7_"DhPM #.#.......ß.#.ß..#####.)##.#.#......................#..#.)"Dh S#####.(........#_.##..##.##.#.÷). ..........######..<....ß.#@ß'###...)..##########....##........................."DhMX7_"DhX"DhE^"Dh R #.####..........###.... #.#.ß.#.ß..#####.) ###.#.# #......"Dh...... #.#..#.).#### #.(........#_.# # #....##.##.#.÷"Dhr.# #..).#  #.............@..###### #......<....ß.#.ß"Dhj.# #....##'###...)# #....##.########. #....##..........################..............."Dhփ #....############## #.##....### #....#####..##"DhM_"Dh"Dh #....###.#.. #.####..........###.... #.#.......ß.#.ß..#####.) ###.#.#"Dh85 #.................. #.......#..#.).#### #.(........#_"Dh.# #....##.##.#.÷.# #..)"Dh'.#  #................#####"Dh  #......<....ß.#.ß.# #....##'###...)# #....##.########. #....##..........################.............. #....############# #.##....###"Dh7_"Dh"Dhc"Dh #####......# #...##.####.## #..........###.#.. #.####..........###.... #.#.......ß.#.ß..#####.) ###.#.#.... #........... #.#..#.).#### #.(........#_.# #....##.##.#@÷.# #..).#  #................#### #......<....ß.#.ß.# #....##'###...)# #....##.########. #....##..........################............. #....############"Dh!M_"Dh#("Dh ?M "Dh8 L#...# #...####......# #...##.####.##.........###.#...###..........###..... #.#.......ß.#.ß..#####.)"Dh ##.#.#....................#..#.)###"Dhh (........#@...##.##.#.÷)........... "Dhd#........................####..<.##' ##...."Dh"Dh"Dh"Dh?> M"Dh@#>##...####### ..#...# #...####"DhA #...##.####.##.........###.#...###..........###..... #.#.......ß.#.ß..#####.)"DhXB##.#.#.......................#..#@)###"Dh!C5(........#_...##.##.#.÷#..).....................#.."DhC ###....There is a hide-covered altar of Uskayaw here."DhTM9_"Dh{N _"DhU"Dh̹ #.....# ####......... ##.....# #>##...###### #......# #..#...# #.. #####......# #...##.####.# #....###.#.. #.####..........###.... #.#.ß.#.ß..#####.) ###.#.# #..........@..... #.......#..#.).### #.(........#_.# #....##.##.#.÷......# #..).........# #..........."Dh>[37m.....### #......<....ß.#.ß.# #....##'###...)# #....##.########.__ #.....# #...#### #.....# ####........ ##.....# #>##...##### #......# #..#...# #. #####......# #...##.#### #....###.#.. #.####..........###.... #.#.ß.#.ß..#####.) ###.#.# #......... #.......#..#."Dh ).## #.(........#_.# #....##.##.#.÷.# #..)..........#  #................## #......<....ß.#.ß.# #....##'###...)#"DhiN_"DhJ"Dh> #.....# #...# # #.....# #...#### #.....# ####....... ##.....# #>##...#### "Dh0#......# #..#...# # #####......# #...##.#### #....###.#.."Dhr #.####..........###.... #.#.ß.#.ß..#####.) ###.#.# #.............. #.......#..#.).# #.(........#_.# #....##.##.#.÷.# #..)........... #................# #......<....ß.#.ß.#"Dh,"Dhi8_"Dh#(B  .....# #...#   #.....# #...#   #.....# #...###   #.....# ####......   ##.....# #>##...##   #......# #..#...#   #####......# #...##.###   #....###.#..   #.####@.........###....   #.#."Dh(ß.#.ß..#####   ###.#.#   #.............   #.......#..#.).   #.(........#_.   #....##.##.#.÷"Dh4+X.   #..)...........   #................"Dh1N_"Dh$78_"DhD[bM   #...### ###......#>##...### #...# #### #...##.####.....@....###.#...#.####..........###..."Dh[ #.#.......ß.#.ß..#####  ###.#.#....................... .(.._....)............"Dhc8_"Dh@d"Dhbi8_"Dh:M#####  #...### ###......#>##...### #...# ##### #...##.###.........###.#...#.####..........###...  #.#.......ß.#.ß..#####.#._"DhR.##.##.#.÷.."Dh,"DhJ8_"Dhҽ[906.4 (173.0)_"Dh"Dh9_"Dh>E _Done exploring."DhT%......_."DhE."DhOk0.0)_"Dh7R9_"DhTE _Done exploring."Dhi"Dh$"DhLevel 4 of the Dungeon <<<<>>>>^__"Dha(Press ? for help)"Dh#####"Dh_ "DhEU#)..# ##############"Dh "Dhw#[..# #............##### ######"DhC "Dh"c#...# #............'...# #....#"Dh "Dhn####### #...# #............###+######....#"Dh "Dhn#.....# #...# #..........................#"Dhd "DhN n#.....# #...# #..........................#"Dh.! "Dh"#.....# #...####..........................####### #.....# ####..................#.<............########### #....# ##.....# #>##...#################'#'######....#.........# #.##.# #......# #..#...# #......# #.....#.#.# #....#.#######.###.##.#"Dh!%) #####.@....# #...##.####.####.###.#####.#.####....#.# #......#.# #..........###.#.........................>...'....#.### ######..#.# #.####..........###...........###.#####.#.####......#<# ##....#..#.#"Dh% #.#.......ß.#.ß..#####.)......# #.# #.#.####....###.# #...#....#.# "Dh(Q###.#.#.........................# #.# #......#....# #.# #...####.#.# #...............................###.# #...........# #.# #......^.#.# #.......#..#.)...........######.....# #...........# #.###..#######.# #.(........#_............# ####### #...........# #......# #.# #....##.##.#.÷...........##...........# #.....## #.#"Dh*< #..).....................##...........# #.######.# #........................########### #...........# #.#### ####.# #......<....ß.#.ß........#.........# #...........# #....######....#"Dh%5D "Dh<^>@"Dhg\"Dh #...#weed420 the Tinkerer  ####### #...#Mountain Dwarf of Uskayaw *.....  "Dh<#.....# #...#Health: 50/50 ========================  #.....# #...#Magic: 11/11 ========================  #.....# #...### AC: 16Str: 15  #.....# ####...... EV: 4"DhDž(Int: 15  ##.....# #>##...### SH: 7Dex: 14  #......# #..#...#XL:  7 Next: 28% Place: Dungeon:4  #####.@....# #...##.### Noise: ---------  Time: 4906.4 (0.0)  #..........###.#....... a) +0 hammer  "Dh#.####..........###.... Cast: Kinetic Grapnel  #.#.......ß.#.ß..#####.  ###.#.#..................  #........................   #.......#..#.)...........   #.(........#_............   #....##.##.#.÷........... Things that are here: _a +0 giant club; a ball python skeleton _You see here a +0 dagger. _There is a hide-covered altar of Uskayaw here. _Done exploring. _Done exploring."Dh8"Dh܉"DhΑ"Dhѓ"DhU$ _"Dh,"Dh"Dhe"DhϜ"Dh "Dh,"DhS"Dh"Dht,"Dhܧ"Dh"Dh^"Dhڱ"Dh"Dh"Dh3,"Dhj"Dhg"Dh,"Dh"Dh"Dh "Dho"Dh"Dh"Dh"Dh"Dh"Dh"Dh"Dh["Dh"Dh"Dhd"Dh"Dh"DhP #)..# ######## #[..# #....... #...# #....... ####### #...# #....... #.....# #...# #....... #.....# #...# #. #.....# #...####....... #.....# ####.............. ##.....# #@##...########17.4 (11.0) #......# #..#...# # "Dhq #####......# #...##.####.####.#  #..........###.#..............  #.####..........###...#  #.#.......ß.#.ß..#####.)# ###.#.#.................# #.......................# #.......#..#.)...........######"Dhh"Dh"Dhc _There is a stone staircase leading down here."Dha J"Dhe "Dhj 88.4 (1.0) _"Dhl "Dh #≈≈≈≈.#. #≈≈≈≈.. #≈≈≈≈.. ≈≈≈≈. ...S O.# #####  #.#####.#...... 5 .......@...#  ...........#  ...............  ####.##.##.#### ... #.# . #.# #.# .O   ogre (asleep) #. #.# #S   adder (asleep) # #.# "DhP "Dh SOOS  You climb downwards."Dh ====9.2 (1.8Kinetic Grapnel _The ogre shouts! The adder hisses angrily. _There is a stone staircase leading up here. "Dh8  "DhԐ  "Dh>  "Dh !"DhF  Casting: Construct Spike Launcher (safe; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!"Dh(  weed420 the Tinkerer #≈≈≈≈.#.  Mountain Dwarf of Uskayaw *..... !"Dh#≈≈≈≈.. Health: 50/50 ======================== #≈≈≈≈.. Magic: 10/11 =====================--- ≈≈≈≈. AC: 16Str: 15 ...S EV: 4Int: 15!"Dh O.# #####  SH: 7Dex: 14 #.#####*#......  XL:  7 Next: 28% Place: Dungeon:5 !"Dh%X.......@...#  Noise: ====-----  Time: 4919.2 (0.0) ...........#  a) +0 hammer ...............  Cast: Kinetic Grapnel ####.##.##.####  ... #.# .#  #.# #.# .  O   ogre #. #.# #  S   adder # #.# _There is a stone staircase leading up here.  !"Dh"Casting: Construct Spike Launcher (safe; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (89% to hit)!"Dhe weed420 the Tinkerer#≈≈≈≈.#.Mountain Dwarf of Uskayaw *.....#≈≈≈≈..Health: 50/50 ========================#≈≈≈≈..Magic: 10/11 =====================---≈≈≈≈.AC: 16Str: 15...SEV: 4Int: 15O.# #####SH: 7Dex: 14#.#####*#......XL:  7 Next: 28% Place: Dungeon:5.......@...#Noise: ====-----  Time: 4919.2 (0.0)...........#a) +0 hammer...............Cast: Kinetic Grapnel####.##.##.####... #.# .##.# !"Dh [40m#.# .O   ogre (grapneled)#. #.# #S   adder# #.#Casting: Construct Spike Launcher (safe; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (89% to hit)  The kinetic grapnel hits the ogre!!"DhR ,!"DhX {..SO!"DhuY a=---20.2 (1!"DhZ] !"Dh` #onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Kinetic Grapnel (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an ogre, wielding a +0 giant club (89% to hit)  The kinetic grapnel hits the ogre! _The ogre is moderately wounded.""Dh9  Casting: Kinetic Grapnel (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.""Dh8*""Dh |  You shape a spike launcher from a nearby wall.  The rocky spike skewers the ogre!""DhlQ #OThe ogre is heavily wounded.8/11 ----=--1 _The ogre barely misses you.""Dh+ * The grapnel guides your strike. You hit the ogre.""Dh?  The ogre is severely wounded.The rocky spike skewers the ogre.""DhJ#"Dh@ #"Dhp  #"DhV3The ogre is almost dead.#"Dh$7The rocky spike skewers the ogre.#"Dh#"DhE ^S   adder#"Dh #"Dh;( .SYou kill the ogre!You block the adder's attack. *----452.6 (1.4 _You can now pass through a line of other dancers. _Your Maces & Flails skill increases to level 4!#"DhH1*#"Dh  You completely miss the adder. The rocky spike skewers the adder!#"Dh SThe adder is heavily wounded.#"Dh(4.0#"Dh#"Dh[ _You block the adder's attack. The adder bites you but does no damage.#"Dh r *You barely miss the adder.#"Dhr  The adder is heavily wounded.The rocky spike skewers the adder.#"Dh #"Dh  The adder is severely wounded.The rocky spike skewers the adder.#"DhRj u SS(paralysed)  #"Dhk The adder is almost dead.The adder bites you but does no damage.  Uskayaw will force your foes to helplessly watch your dance.#"Dhm D*5.4#"Dh~t #"Dhw b _Uskayaw prepares the audience for your solo!("Dh2 Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% a - Stomp3 MP, Piety----0%  b - Line Pass4 MP, Piety----0% [?] toggle between ability selection and description.+"Dhu+"Dhweed420 the Tinkerer#≈≈≈≈.#.Mountain Dwarf of Uskayaw ***...#≈≈≈≈..Health: 50/50 ========================#≈≈≈≈..Magic: 8/11=================-------≈≈≈≈.AC: 16Str: 15....EV: 4Int: 15..# #####SH: 7Dex: 14#.#####S#......XL:  7 Next: 45% Place: Dungeon:5.......@...#Noise: ==-------  Time: 4925.4 (0.0)...........#a) +0 hammer...............Cast: Kinetic Grapnel####.##.##.####... #.# .##.# [40+"Dhm#.# .S   adder (paralysed)#. #.# ## #.#The adder is severely wounded.The rocky spike skewers the adder.  The adder is almost dead.The adder bites you but does no damage.  Uskayaw will force your foes to helplessly watch your dance. _Uskayaw prepares the audience for your solo!  Okay, then.+"Dh+"Dh. _."Dh.1*."DhG  The rocky spike skewers the adder.."Dhn)."DhGz8)."Dhإl76.4 (1Kinetic Grapnel."DhA."Dh?I _You kill the adder!/"DhҹM##.#...#≈≈≈≈..##.##≈≈≈≈..#........  #....# ######.#####@#......<# ...............#/"Dh.#.# #.#9==--7 /"Dh  /"DhwThings that are here: /"Dh,R_a +0 giant club; an adder corpse/"Dh0"Dh`O--0"Dh0"DhK0"Dh30"DhM0"Dh0"Dh$ _0"DhH0"Dhl,0"Dh0"DhM#0"Dh0"Dh'0"DhL.==0"Dh0"Dh) ,0"Dh^0"Dh,0"Dh0"Dh1,0"Dh0"Dh#9.0"Dh$I10/11==0"DhP'0"Dh)2B0"Dh4,0"Dh-70"Dh8;,0"DhCf==0"DhF0"DhK,0"DhM0"DhxQ,0"Dh_T0"DhTX0"DhX0"Dhy[0"DhE_,0"Dh/b0"Dhfc1===0"Dhi0"Dh M......# ..##.#... ###≈≈≈≈..##.........#  #...@# ######.#####)#.............<...#...........#......#####0"Dhx#. #.# .# _Magic restored.0"Dh30"Dh0"DhbM####.... ........# ..###.##....# ##≈≈≈≈#......@..# #..#....#.#####0"DhAA#.#####)#.............<...##............#.##.##.#.. #.# .#.# #.# .0"Dh,0"Dh0"Dh ..... .######.... .......# .#≈≈≈≈.###.##≈≈≈≈.#...#≈≈≈≈. #≈≈≈≈..# #.##≈≈≈≈@.# #.........# #..#....#.##### #.#####)#.............<...#0"DhP...........#...............####.##.##.####... #.# .#0"Dh,0"Dh0"Dh.l... .#  ..... .# #####.... .......# .#≈≈≈≈.###.##≈≈≈≈.#...#≈≈≈≈. #≈≈≈≈.@# #.##≈≈≈≈..# #.........# 0"Dh#..#....#.######.#####)#.......<...##l   iguana (asleep)...........#...............####.##.##.####0"Dh!0"Dh5*| 47.4 (20.0)  An iguana comes into view.0"Dh/s.ll0"Dh3J===8.4 (210"Dh80"Dh;0 _The iguana hisses angrily.0"DhI  ..... .#  .l... .#  #####.... ..#  .......# ..#  #≈≈≈≈.###.#  #≈≈≈≈.#...  #≈≈≈≈...# #≈≈≈≈.@# #.##≈≈≈≈..# #.........# #..#....#.#####  #.#####)#......  .<...##  0"DhJ s...........# ...............   0"Dh. ..... .#  .l... .#  #####.... ..#  .......# ..#  #≈≈≈≈.###.#  #≈≈≈≈.#...  #≈≈≈≈...# #≈≈≈≈.@# #.##≈≈≈≈..# #.........# #..#....#.# #.#####)#.. .<...##  ........... ............ 0"Dh0"Dh0"Dhh0"Dh)^ _An iguana is nearby!1"DhR. {#......? ..... .# .l... .######.... ..#........# ..# #≈≈≈≈.###.# #≈≈≈≈.#...# #≈≈≈≈@..# #≈≈≈≈..##1"Dh/ v #.##≈≈≈≈..# #.........# #..#....#.##### #.#####)#...... .......<..## ...........# ...............1"Dh5 1"Dh}? J.l1"Dh E H9.4 (1.0)Kinetic Grapnel1"DhDM 1"DhQ O _Found a scroll of poison.2"Dhʯ..#? ....... .. #####l... ..#........# ..###.##...#. #.##≈≈≈≈2"Dh.........#....#.######.#####)#......<...###2"DhZ2"DhZ2"Dh.2"Dhl2"Dh@2"Dh2"Dhz 502"Dh2"Dh  2"Dh2"DhaA_The iguana hisses menacingly.2"Dh2"Dh)..#....##?.. ......... ....... #####.... ..#[39;49m......l.# ..####...#.# ###≈≈≈≈.........# .#....#.######.#####)#......<...##=1 _The iguana bites you but does no damage.2"Dh a  You closely miss the iguana.2"Dh- -2.8 (1.42"Dh9 2"Dh@ > _The iguana bites you but does no damage.3"Dh>4.23"Dh{3"Dh| _You hit the iguana but do no damage. You block the iguana's attack. x23"DhT(  You hit the iguana.  The iguana is moderately wounded.3"Dh *(5.63"Dhi/3"Dhk24 _You block the iguana's attack.3"Dh@  You hit the iguana.  The iguana is heavily wounded.The iguana bites you but does no damage.3"Dh! D*7.03"DhK( 3"Dhe+ g _You can now pass through a line of other dancers.3"DhO  You barely miss the iguana.The iguana is heavily wounded.49-8.43"Dh _The iguana barely misses you. The iguana bites you.4"Dh<  You closely miss the iguana.The iguana is heavily wounded.50=9.8 _You block the iguana's attack.4"Dh  You closely miss the iguana.The iguana is heavily wounded.The iguana bites you. The iguana bites you!4"Dh.37-------=61.24"Dh4"Dhm _You can no longer pass through a line of other dancers.5"DhJ R  You barely miss the iguana.5"Dh HThe iguana is heavily wounded.5"Dhf i6--------2.5 (1.35"DhB 5"Dh + _The iguana bites you.6"DhR  You hit the iguana but do no damage.The iguana is heavily wounded.7-3.9 (1.46"Dh6"DhE!> _The iguana bites you but does no damage.6"Dh  You hit the iguana but do no damage.The iguana is heavily wounded.6"Dh3(5.36"Dh 6"Dhэ7 _You block the iguana's attack. x26"DhIf  You hit the iguana but do no damage.The iguana is heavily wounded.6"Dhyg -6.6 (1.36"DhHk 6"Dhm > _The iguana bites you but does no damage.7"Dh:  You thump the iguana!7"DhgE†7"Dhld8=528.0 (1.47"Dh9Kinetic Grapnel7"Dh7"DhJ _You kill the iguana!8"Dh-I8"Dh>,8"DhE8"DhY8"Dh[8"Dhe8"DhWk8"DhlU9=8"Dhq8"Dhy8"Dh:z8"Dh8"Dhދ8"Dh8"Dh'8"DhB8"Dh8"Dhl8"Dhͫ8"DhL40=8"DhK8"Dhm8"Dhݻ8"Dhۿ8"DhI,8"Dh8"DhP8"DhU1=8"Dh8"Dh8"Dh8"Dh8"Dh,8"DhV8"Dh9,8"DhQ8"Dha2=8"Dh8"Dh8"Dh8"Dhf8"Dhc,8"Dh8"Dh{8"Dh[U3=8"Dh8"DhH",8"DhU'8"Dh@,8"DhC-8"Dh68"Dh9,8"Dh>8"Dh D948"DhzD(=8"Dh8"Dh4?L50=8"DhaC8"Dhd M.## ......###?....#8"Dh e6.......# #...........######......#..#......†@# ..#8"Dh|e.##≈≈≈≈.####...##≈≈≈≈...##.8"DhHhN..#####)#.. _HP restored.8"Dhhk38"Dhvo8"DhRdM#.. ## 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 .# #  . ###.#  .# . #. #@..# :"DhV #....###  #...## #...#. #.##.. .. #l# . .. ##.:"Dh *)<   .# #  . ###.#  .# . #. #@..#  #....###  #...## :"Dh C#...#. #.##.. .. #l# . .. ##. :"Dh :"Dhk :"Dh{ :"Dh ^ _An iguana is nearby!;"Dh #)#.......#.##..+ .<...######..#.## .....# ####.#..##............## #.##.#######...#..## .# #......##..# . ..###.####.# . #.##[.. #...@### #...## #...#. #.##... #l# ..  ## l..3.0 (1Kinetic Grapnel _;"Dh:  Casting: Construct Spike Launcher (safe; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;"Dh;"Dh]#l.;"Dhe9/11 -----==4;"Dh;"DhD _You shape a spike launcher from a nearby wall.<"Dh 3*<"Dhx !`<"Dha3 <"Dh< :l.<"DhY? .-5<"DhE <"DhH X _The rocky spike misses the iguana.="Dh1w * You thump the iguana!="Dhcw `  The iguana is heavily wounded.="Dh9*="Dh  The rocky spike misses the iguana.The rocky spike skewers the iguana but does no damage.="DhN lThe iguana is heavily wounded.="DhP5=6.3 (1.3="DhoX="DhP\7 _You block the iguana's attack. x2>"Dhxv * You sock the iguana!>"Dh d  The iguana is almost dead.The rocky spike skewers the iguana!>"Dho †You kill the iguana!>"DhP *2------77.6Kinetic Grapnel>"Dh>"Dhg _You can now pass through a line of other dancers.@"Dh-@"Dh:.n..<...######..#.## ......# ####.#..##.............## ##.##.#######...#..##  #.# .# #......##..#  #.# . ..###.####.#  #.# .# . #.##[..# @"Dh. #.# #....### #..@## #...#..# #.##....... #.#...... .. ....... ##. ....... @"Dh/d#. ....... #. .......@"Dh25@"Dh7&--@"Dhb780@"Dh;@"Dhq=t _You see here an iguana corpse.@"DhLH3@"DhK@"DhO@"DhO$ _@"DhT@"DhWf10/12==@"DhZ@"Dh^,@"Dh b@"Dhfp#.@"Dhj@"DhRo,@"Dhr@"DhrvP==@"Dhy@"Dh },@"Dh@"Dh,@"Dh@"DhZ,@"Dh/@"Dhb1==@"Dh@"Dh(==2==@"Dh...# ####.#.......... #.##.#######...# #.# .# #......##..# #.# . ..###.####.# #.# .# . #.##[..# #.# #....###  #..†## #...#.@# #.##............ #.#.....#.#.. ............ .##...# #...#...#....>--857.0)6.6 (18 _Found a stone staircase leading down.@"DhP P†@"DhY @"Dh  t ............## #.##.#######...#..## .# #......##.. . ..###.##### . #.##[. #....## @"Dh ###..†## .#...#..###.[..##..@......... #.#.....#.#.. ..............##.## #@"Dh ##.#.....#.#@"Dh ,0.0)@"Dhc( @"Dh+ +7.6 (1@"Dh@3 @"DhF; ( _Found a ring mail.A"DhHG<.A"DhYA"DhV.## ##.##.#######...#..##  #.# .# #......##..#  #.# . ..###.####.#  #.# .# . #.##[..#  #.# #....### ###..†## . #...#..###.[.. #.##.@.. .. #.#.....#.# .. ..... ..##... ## #... #... #....>..... #.#.....#."Dh&34m#A"Dh,A"DhA"Dh##.##.#######...#..## . #.# .# #......##..# #.# . ..###.####.# #.# .# . #.##[..# #.# #....### ###..†## . #...#..###.[.. #.##............ #@#.....#.#......................##..#### #... #... #....>.....W   phantom (dormant) #.#.....#.#h"Dhjm   hound (asleep) ..W...h.. 8  A phantom and a hound come into view.A"DhqA"Dh3WW#...hh.....====9.6 (2A"DhA"Dh!& _The hound barks!B"Dh| QC"Dh . #.# .# #......##..# # #.# . ..###.####.# #.# .# . #.##[..# #.# #....### ###..†## . #...#..###.[..#####.##................##.#.....#.#.......@..........##.##### #. #... #....>... #W#...h.#.# .........  #######C"Dh,C"DhKW..h.#....C"DhL--90.6 (1Kinetic GrapnelC"Dh&#C"Dh!%C"Dh. #.# .# #......##..# .# #.# . ..###.####.# C"Dhy. #.# .# . #.##[..# #.# #....### ###..†## .C"Dht% #...#..###.[..#.##..........C"Dh#......##.#.....#.##C"DhOa.#......##.C"Dh#$ #..#. #......C"Dh+## #W..h>.... #.#.....#.#C"Dh h   hound ......... #######C"DhC"Dh@h.C"DhjA--1C"Dh*C"Dh+ _Found 10 gold pieces.C"Dhp  Casting: Construct Spike Launcher (safe; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.D"DhS... #.# .# #......##..#  weed420 the Tinkerer .# #.# . ..###.####.#  Mountain Dwarf of Uskayaw *..... . #.# .# . #.##[..#  Health: 50/50 ========================  #.# #....###  Magic: 11/12 ======================-- ###..†## .  AC: 16Str: 15 #...#..###.[..  EV: 4Int: 15 ######.##..........  SH: 7Dex: 14 #......##.#.....#.#  XL:  7 Next: 57% Place: Dungeon:5 #......@*..........  Noise: ---------  Time: 5091.6 (0.0) D"Dh#......##*.........  a) +0 hammer ######$ #.*........  Cast: Kinetic Grapnel #. #..h.......  ## #W...>.....  #.#.....#.#  h   hound .........  #######  _Found 10 gold pieces.  Casting: Construct Spike Launcher (safe; 12% risk of failure)  D"Dh<Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (67% to hit)E"Dh... #.# .# #......##..#weed420 the Tinkerer .# #.# . ..###.####.#Mountain Dwarf of Uskayaw *..... . #.# .# . #.##[..#Health: 50/50 ========================#.##....###Magic: 11/12 ======================--###..†## .AC: 16Str: 15#...#..###.[..EV: 4Int: 15######.##..........SH: 7Dex: 14#......##.#.....#.#XL:  7 Next: 57% Place: Dungeon:5#......@*..........Noise: ---------  Time: 5091.6 (0.0)#E"DhN[37m......##*.........a) +0 hammer######$ #.*........Cast: Kinetic Grapnel#. #..h.......## #W...>.....#.#.....#.#h   hound (grapneled).........#######Casting: Construct Spike Launcher (safe; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (67% to hit)  The kinetic grapnel hits the hound.E"DhJE"DhW^..h.=2.6 (1onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Kinetic Grapnel (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hound (67% to hit)  The kinetic grapnel hits the hound. _The hound is moderately wounded.E"Dhh  Casting: Kinetic Grapnel (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.E"DhĎ  You miscast Construct Spike Launcher.  You are very lightly contaminated with residual magic.E"Dh E"Dh hW.W   phantomh   hound (grapneled)9/12 -----3Contam  _Nothing appears to happen.I"Dh{  Casting: Construct Spike Launcher (safe; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.I"DhlI"DhMmI"Dh$v I"DhvhW..  You miscast Construct Spike Launcher. Nothing appears to happen.I"Dhwn7--------=4I"Dh }I"Dhy= _The hound bites you but does no damage.J"Dh~2  Casting: Construct Spike Launcher (safe; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.K"Dh|8*K"Dh&F  You shape a spike launcher from a nearby wall.  The rocky spike skewers the phantom.K"Dh #WThe phantom is moderately damaged.K"Dht5--------=5K"Dh K"Dhe _The grapnel comes loose from the hound. The hound bites you but does no damage.K"Dh ` *You hit the hound.K"Dh  The hound is heavily wounded.The rocky spike skewers the phantom.K"Dh;K"Dht  The phantom is moderately damaged.The rocky spike skewers the phantom.L"DhK4 WThe phantom is moderately damaged.The hound bites you but does no damage. x2L"Dhu6P*-6.9 (1.3L"Dh=L"Dh@g _You can now pass through a line of other dancers.L"Dh6k *You miss the hound.L"Dh  The hound is heavily wounded.The rocky spike skewers the phantom.L"Dh WThe phantom is heavily damaged.-8.3 (1.4L"Dh _The hound barely misses you. You block the hound's attack.L"Dh s *You closely miss the hound.L"Dh r  The hound is heavily wounded.L"Dh 8The rocky spike skewers the hound.L"Dh1 L"Dh̃  L"Dh  L"Dh" 4The hound is almost dead.L"Dh 8The rocky spike skewers the hound.L"Dh L"Dh !L"Dh= L"DhF  L"Dh !L"Dh *W.L"Dhs WL"Dh> &(paralysed)L"Dh ,You kill the hound!L"Dh! FUskayaw will force your foes to helplessly watch your dance.L"DhT" L"DhS  L"DhS L"DhET *L"DhT 6L"DhVU ==--L"DhU 63L"DhcV =L"DhV 9.7 L"DhW >_Uskayaw prepares the audience for your solo!L"Dh X L"Dh^ L"Dh7b  L"Dhb L"Dhdc D_Your Dodging skill increases to level 3!L"Dhc M"Dh& *The helpless phantom fails to defend itself.  You hit the phantom.M"Dh  The phantom is heavily damaged.The rocky spike skewers the phantom.M"DhRH WWThe phantom is severely damaged.The phantom is no longer paralysed.101.1 _The phantom hits you but does no damage.M"Dh!} *You hit the phantom but do no damage.M"Dh"  The phantom is severely damaged.The rocky spike skewers the phantom.M"Dh WThe phantom is almost destroyed.You block the phantom's attack.M"Dh'2.5M"DhM"Dh> _The phantom hits you but does no damage.M"Dh t *You barely miss the phantom.M"Dh  The phantom is almost destroyed.The rocky spike skewers the phantom!M"DhF)N"Dhf .You destroy the phantom!N"DhhGN"DhnH*N"DhAI==N"DhJ78N"DhJ 3.9N"DhSQKinetic GrapnelN"DhdW N"Dh XN"DhXC_Uskayaw will force your foes to share their pain.N"Dh!YO"Dh9uO"Dh;O"DhO"DhfO"Dhow _Your magical contamination has completely faded away.O"DhsO"DhyP==O"Dh}O"DhO"Dh#9.O"Dh݈O"Dh~,O"DhuO"Dh/,O"DhgO"DhOO"Dhj.8==O"Dh&O"Dh,O"DhدO"DhѴ,O"DhO"Dh,O"DhvO"DhP==O"DhO"Dh#O"DhO"DhO"DhO"Dh O"DhO"Dha,O"DhQO"Dh*d9==O"DhO"Dhh!,O"Dh&O"Dhb.,O"Dh1O"Dh6,O"Dha:O"Dh>P==O"DhFFO"Dh`,10/12==O"DhgO"Dhh,O"DhalO"Dhpp,O"Dh2tO"DhxP==O"Dh{O"Dhl,O"DhWO"Dh,O"DhO"Dh ,O"DhWO"Dhhb1==O"DhO"Dh,O"DhO"Dh,O"DheO"Dh,O"DhO"DhP==O"DhO"Dh,O"DhVO"DhY,O"DhO"Dh,O"DhDO"Dhb2==O"DhO"Dhe ... #.# .# #......##..# #.# #.# . ..###.####.# #. #.# .# . #.##[..# # #.# #....### ###..†## . #...#..###.[.. ######.##.......... #......##.#.....#.# #...O"Dht\ #......##. ######$##... #..#......... ##$#W...>......#.#.....#.#..........###O"Dh,O"Dh O"Dh/m #.# #.# . ..###.#### # . #.##[. #  #....## ###..†## ....#..###.[.######.##..............##.#.....#.#.............##.....#####$##..... #..#.....O"Dh1(#O"DhI6,O"Dh;O"Dh0`D  # . #.##[. #  #....## ###..†## ....#..###.[.######.##..............##.#.....#.#.............##.....###### #..##$#W...>O"Dh`0#O"Dhg,O"Dh{lO"DhrO"Dh s3==O"Dh5wO"Dh 8  #.# #....###  ###..†## .#...#..###.[.. ######.##.......... #......##.#.....#.# #.................. #......## ######.##.  #.@#. ##$#W...>..... O"Dh.#.#.....#.# #.....########## _You now have 327 gold pieces (gained 10).O"Dh3O"DhlO"DhQ  ###..†## ....#..###.[.######.##........#......##.#.....#.##.......................#######.## #..O"Dh0##@#W...> #.#.#.....#.#......... #O"Dh[O"DhO"DhO"Dhq,O"Dh7O"Dh ...#..###.[.######.##..............##.#.....#.#...................#######.## #..##.#W...> #@#.#.....#.#......... ######### O"Dh-1_You now have 332 gold pieces (gained 5).O"Dh3O"DhiO"Dh-######.##.......... #......##.#.....#.# #.................. #......##.......... O"Dh^.'######.##..........  #..#.......... O"Dh/##.#....>..... #.#.#.....#.# #.@........ ##########  O"Dh9,O"Dh<O"DhdF######.##. O"Dh*e#......##.#.....#.# #.................. O"Dhe#......##.......... O"Dhf######.##.......... #..#.......... ##.#....>..... O"Dhh#.#.#.....#.# #.. #O"DhMl,O"DhtpO"Dh7######.##. #......##.#.....#.# #.................. #......##.......... ######.##.......... #..#.......... ##.#....>..... #.#.#.....#.# #..#O"Dh######.##. #......##.#.....#.# #........... #......##... ######.##... #..#... ##.#....>..... #.#.#.....#.# #..##O"DhIBO"DhX######.##. #......##.#.....#.##.........##......##.#O"Dh9######.##.##..#.###.#....>.....#O"Dh.#.#.#.....#.# #..# # O"Dh,O"DhpO"Dh8 #...#..###.[.. ######.##.......... #......##.#.....#.## #.........# #......##.# ######.##.# #..#..........# ##.#....>....#.#.#..@..#.# #...........# #############O"DhH)O"DhXK###..†## .  #...#..###.[######.##.......... #......##.#.....#.## #.........# #......##.# ######.##.# #..#..........# ##.#....>@....##.#.#.....#.##...........# #############O"Dh[BO"DhLw #....### ###..†## #.....# #...#..###.[######.##..........  O"Dhw#......##.#.....#.##  #.........#  #......##.#  O"Dhz######.##.# #..#......@...# ##.#....>.....# #.#.#.....#.###...........##############O"Dh ,O"DhO"Dh.# . #.##[..#  #....###. ...# ###..†## #.....# #...#..###.[ ######.##.......... O"DhȦW#......##.#.....#.## #.........# #......##.# ######.##.# #..#..........# ##.#....>.....# #.#.#.....#.##...........#O"Dh,R#############O"Dh,O"DhO"Dhh ..###.####.# # . #.##[..#.....#  #....###.....# ###..†## #.....#  #...#..###.[... #####.##.......... ......##.#.....#.## .........# ......##.# #####.##.# #..#..........# ##.#....>.....##.#.#.....#.##...........##############O"Dh,O"DhO"Dh]$M#......##.  ..###.####.###+## # . #.##[..#.....# #....###.....###..†## #.....#  #...#..###.[... #####.##.......... .##.#.....#.#.. ....... #####.#..#..#..........#O"DhLM######...#..##......##..#  ..###.####.###+## # . #.##[.. #....####..†## #.....#  #...#..###.[...# #####.##...........#.##.#.....#@##.. ....... #####.##..........##########O"DhbO,O"Dh%XO"Dh&z..........## #####...#..##  #......##..#  ..###.####.###+###  O"Dhzo. #.##[..#.....#  #....###.....# ###..†## #.....# O"Dh{Y #...#..###.[...# ####.##.........@.###.#.....#.##O"Dh}{P.............# .....##..........# ####.##.O"Dh{.##..#..........#O"DhK|##.#....>.....##.#.#.....#.###...........#O"DhՃ,O"DhO"Dh=g ####.# ......... ######...#..## #......##..#  ..###.####.###+### # . #.##[..#.....# #....###.....# ###..†## #.....# O"DhQ #...#..###.[@..# #####.##...........#..##.#.....#.###..............# ......##....# #####.##..........# #..#..........##.#....>.....# #.#.#.....#.##O"Dh,O"DhO"DhM#####..#.##  ####.#..## ...........## ######...#..##......##..#  ..###.####.###+## # . #.##[.. #....##O"Dhj##..†## #..  #...#..###.[.. #####.##........... ......##.#.....#.###.....#....>.....#O"Dhq,O"DhO"DhpM....#.##..+ #####..#.##  ####.#..## ...........## ######...#..##......##..#  ..###.####.###+## O"Dh# . #.##[.. #....####..†## #..  #...#..###.[.. #####.##...........#O"Dhix#...........#O"Dh<,O"Dh"O"DhqFM###.....### ....#.##..+ #####..#.## O"Dh#G ####.#..## ...........## ######...#..##......##..#  ..###.####.###+## O"DhGt# . #.##[.. #....####..†## #..#...#..###.[...#O"DheHe..............O"DhO,O"DhVO"Dh`{+.....$.....+ß.........ß.........O"Dh{ß.....ß.....ß.ß'O"Dh,O"DhO"DhQs M ###.#... ###.....###ß.........ß# ....#.##..+.....$.....+ #####..#.##ßß#  ####.#..##.........# ...........##ß.....ß# ######...#..##.....#O"Dh*#......##..##ß.ß#  ..###.####.###@### # . #.##[.. #....#####..†## #.....#........ _You open the door.O"DhR3O"DhO"Dh M####..####  ###.#...### O"DhZ###.....###ß.........ß# ....#.##..+.....$.....+ #####..#.##ßß# O"Dh ####.#..##.........# ...........##ß.....ß# ######...#..##.....#O"Dh0#......##..##ß@ß#  ..###.####.###'### O"Dh# . #.##[..#.....##....###.....#O"DhS.......There is an open door here.O"DhO"Dh _O"DhO"DhV M.....## ####..#######ß.....ß##  ###.#...##O"Dh # ###.....###ß.........ß# ....#.##..+.....$.....+ O"Dh@ #####..#.##ßß#  ####.#..##.........# ...........##ß.....ß# O"Dh ######...#..##..@..##......##..##ß.ß## O"Dh ^ ..###.####.###'## # . #.##[..#.....#.....O"Dh| #.....##.[...#...#.###O"Dhf$ ,O"Dhn* O"Dh1O M##### .....## ##..$..## O"DhO ####..#######ß.....ß##  ###.#...### ###.....###ß.........ß# O"DhP ....#.##..+.....$.....+ #####..#.##ßß#  ####.#..##.........# O"DhP ...........##ß..@..ß# ######...#..##.....##O"DhP #......##..##ß.ß##..###.####.###'###.....O"DhYQ 8......#O"DhX ,O"Dha O"Dh M ##### ##ß.ß## .....## ##..$..## ####..#######ß.....ß##  ###.#...### ###.....###ß.........ß# ....#.##..+.....$.....+ #####..#.##ßO"Dh܆ Bß#  ####.#..##....@....# ...........##ß.....ß## ######...#..##.....###......##..##ß.ß##.[...O"Dhߍ ,O"Dh O"Dh ?M#  ##+## ##### ##ß.ß## O"Dh H.....## ##..$..## ####..#######ß.....ß##  ###.#...##O"Dh l# ###.....###ß.........ß# O"Dhp g....#.##..+.....$.....+ #####..#.##ßß#  ####.#..##.........## ...........##ß.....ß## ######...#..##.....##...O"Dh߾ ,O"Dh O"Dh M.###   ##+## O"Dh @##### ##ß.ß## .....## ##..$..## ####..#######ß.....ß##  ###.#...### ###.....###ß.........ß# ....#.##..+..+ #####..#.##ßß  ####.#..##.........## O"Dh ...........##ß.....ß##...O"Dh" ,O"Dh XO"Dh. r M#...###   ##+## ##### ##ß.ß## .....## ##..$..## ####..#######ß.....ß##  ###.#...### ###.....###ßß# ....#.##..+..+ #####..#.##ßß####.#..##.........##... _You now have 341 gold pieces (gained 9).O"Dh3 O"DhQ SM.## #..O"DhHR .###   ##+## O"DhR 4##### ##ß.ß## .....## ##..$..## O"DhR ####..#######ß.....ß##  ###.#...#### ###.....###ßß# O"DhT ....#.##..+..+ #####..#.##ß.........ß###'##O"DhX ,O"Dhu[ O"Dhz ^M≈≈ .## #..O"Dh{ .###   ##+## ##### ##ß.ß## O"Dhc{ .....## ##..$..## ####..#######ß..@..ß##  ###.#...#### ###.....###ßß# O"Dh{ ....#.##..+...........+##ß.ß##O"Dha ,O"Dh O"Dhߦ M## ≈#≈≈ .## #...###   ##+## ##### ##ß.ß## O"Dho T.....## ##..@..## ####..#######ß.....ß##  ###.#...#### ###.....###ß.........ß###.....##O"Dh ,O"Dh O"Dh ,O"Dh O"Dh{ M..#### ≈#≈≈ .## #...###O"Dh g   ##+## ##### ##ß@ß## .....## ##.....## ####..#######ß.....ß## O"Dh ###.#...##.........####ß.....ß## _You now have 353 gold pieces (gained 12).O"Dh 3O"Dh6 O"Dh K#####..'O"Dh ,O"Dh O"Dhn? 2 M##....#### ≈#≈≈# .###.. #.. .....##O"Dh.@ ###....## #.....#  ##@## ##### ##ß.ß## .....## ##.....## ####..#######ß.....ß##O"Dh@ P##.........## _You open the door.O"DhF 3O"Dh-I O"Dhm  ###..≈# ##..#≈# .##≈# ### ≈#  # ≈≈  ## ..# ### O"Dhm $ ####....# ##.@...# # '##.## ##### ß.ß### ....## ##.....## O"DhTn ###..#######ß.....ß##  ###.#...##.........## ##.....###ß.........ß# ...#.##..+...........+ O"Dhn q####..#.##ß.........ß#  There is an open door here.O"Dhqt O"Dht  _O"Dh5x O"Dh™ w###..≈# ##..#≈# ##≈# ### ≈# # ≈≈ ##.# ## ##.# #....# ## O"Dh ####....#  #..@..#  ##'##.##  ##ß.ß### ## ##.....##..#######ß.....ß## ###.#...##.....O"Dh .....###ß.....#.##..+...... O"Dh} ,O"DhΣ O"Dh ..≈# ..#≈# ##≈# # ### ≈# O"Dh . . # ≈≈ .##.# # ## ##. # ##....#  ####....# O"Dh m #...@.# ##'##.##  ##ß.ß### ## ##.O"Dhw ..#.#...##. O"Dhs ,O"Dh O"Dh M....≈#####≈ ##.. #.. ..## # O"Dh @## ≈# . .≈≈ .##.### ##.....O"Dh  ##....# #####@...# #.....##.... O"Dhx ##'##.## . #####ß.ß####.O"Dh1 /#.O"Dh ,O"Dh  O"Dh9 z≈#####≈ ..≈# ..#≈# ##≈# ## # ≈# . .  ≈≈ O"Dh: a.##.#  ## ###. ##....#  ####.@..# O"Dh< *#.....##.##'##.## .. ##ß.ß### .## ##. ..#.#...##. O"Dh>B ,O"DhDF O"Dh|l aM##.≈≈≈≈≈≈ ...≈#####≈ #... .#### # ## ≈# . ..≈≈O"DhVm  .##.#### ###...... ##@...#####....#..( #.....##....##'##.## ......#...O"DhDn .O"Dhrv 7--92.9 (89.0)O"Dh} O"Dh~ G--3.9 (90O"Dh̓ O"Dh % _Found 9 stones.P"Dh.....'.....P"Dh@,.≈ ≈#####≈ ..≈# #≈# ##≈# ### ## ≈# .. .. ≈≈ .##.##.## ###.##.@..# ####....#..(.#.....##.....##'##.## .....= ##ß.ß### .. ## ##.....## ...#ß.....ß## ... .#...##.## .... P"Dh3P"Dh54P"Dh8P"DhP`+.≈ ≈#####≈ #≈≈# #≈ #≈# #≈≈# P"Dh`#≈### ##  ≈# #≈.. ..  ≈≈ ≈.##.##.  ## ###.###..@.# ####....#..(..##.....##....P"Dh_a##'##.## .....=. ##ß.ß### .... # ##.....## ..... #P"Dhayß.....ß## ...... #...##.##...... P"Dh*g,P"DhkP"DhM##.#.###≈≈≈≈≈≈####≈ .P"Dhg #### ###≈#####≈.. ..  ≈≈≈≈≈≈≈≈≈.##.##..  ## ###@......# ##....#####P"Dh"####....#..(..##.....##..............P"Dh-......P"DhP"DhP"DhѝP"Dh[≈≈≈≈≈≈≈ ≈≈ ≈#####≈ #≈ ≈# #≈ ≈# #≈ P"Dh≈# #≈### ### ≈# ≈#####≈.. ... ≈≈ ≈≈≈≈≈≈≈.##.##..# ##  ###.......#  ##...@###### P"DhA####....#..(..# #.....##.......###'##.## .....=..##ß.ß### .......##.....## . ######ß.....ß## .... ...##.........##. .###ß.ß#P"Dh,P"Dh P"Dhl #####≈ #≈ # #≈ # #≈ P"Dh%g# #≈### ### # ≈#####≈.. ...  ≈≈≈≈≈≈≈.##.##..# #  ###.......#  ##....###### P"Dh####....#@.(..# #.....##.....##'##.##......=##ß.ß####........##.....###...P"Dh0# #####ß.....ß##...# ..##.........##..# ###ß.ß#..P"DhI#.+..+P"Dh,P"DhP"Dhw, #≈  #≈  #≈### ###P"Dh!- ≈#####≈.. ...  ≈≈≈≈≈≈≈.##.##..# ###.......#  ##....###### P"Dh`/####....#..(..#.....##..@..##'##.##......=##ß.ß####.....##.....###.## ####ß.....ß .##.........## r   quokka (asleep) ##ß.ß .+..+r ##ßß#P"Dh 9P"Dh>18.9 (5.0)P"DhErr.P"DhI+9.9 (6P"DhwNP"Dh6QY _A quokka comes into view.Q"DhԌ Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% a - Stomp3 MP, Piety----0% [?] toggle between ability selection and description.Q"Dh6 Q"Dh Q"Dh #≈weed420 the Tinkerer#≈Mountain Dwarf of Uskayaw *.....#≈### ###Health: 50/50 ========================≈#####≈.. ...Magic: 12/12 ========================≈≈≈≈≈≈≈.##.##..#AC: 16Str: 15###.......#EV: 4Int: 15##....######SH: 7Dex: 14Q"Dh L####....#..(..##XL:  7 Next: 78% Place: Dungeon:5#.....##..@....#Noise: ---------  Time: 5199.9 (0.0)##'##.##......=..#a) +0 hammer##ß.ß####...........Cast: Kinetic Grapnel##.....###.........## ####ß.....ß##.........# .##.........##........#r   quokka ##ß.........ß#r.......# .+...........+........# ##ß.........ß# _You now have 341 gold pieces (gained 9). _You now have 353 gold pieces (gained 12). _You open the door. _There is an open door here. _Found 9 stones. _A quokka comes into view.Q"Dh`% n  Okay, then.Q"Dh( Q"Dh;* . _R"Dh #≈ #≈ #≈### ###  ≈#####≈.. ... ≈≈≈≈≈≈≈.  ###..  ##....######  ####....#..(..##  #..@....#  #......=..#  #...........  #.........## #.........# ##........# #r.......# +........# R"Dhq #≈ #≈ #≈### ###  ≈#####≈.. ... ≈≈≈≈≈≈≈.  ###..  ##....######  ####....#..(..##  #..@....#  R"DhrR#......=..#  #...........  #.........###.........###........# #r.......#R"Dht?+........#R"DhzR"Dh|R"DhĂR"Dh؄] _A quokka is nearby!R"Dh˹#≈ #≈ #≈### ### ≈#####≈.. ... ≈≈≈≈≈≈≈.##.##..# ###.......# R"DhHg##....###### ####....#..(..## #.....##.# ##'##.##......=..# ##ß.ß####.##.....###.R"Dhܺ# ##.##.# R"DhR"DhR"DhIr.R"DhQN200.9 (1Kinetic Grapnel _R"DhR"DhR"Dh g#≈ #≈ R"Dh #≈### ### ≈#####≈.. ... ≈≈≈≈≈≈≈.##.##..# ###.......# ##....###### ####....#..(..## #.....##.# R"Dh~ `##'##.##......=..# ##ß.ß####.###.....###.# .R"Dh m##.# R"Dh R"Dh Jr.R"Dh6 &1R"Dh R"Dh R"Dh<#≈ #≈### ###≈#####≈.. ... ≈≈≈≈≈≈≈.##.##..# ###.......# ##....###### ####....#..(..#.....##.....##'##.##..  ##ß.ß####......# ##.....###..r#### #ß.....ß##....R"Dhn# .........## .ß#.# .+ß# .##R"Dh{R"Dh/Y.rR"Dh&2R"DhmR"DhW _You see here a ring of willpower.T"DhwT"DhHr...T"Dh"&3T"Dh$T"Dh8'- _C - a ring of willpowerT"DhK  Casting: Construct Spike Launcher (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.U"Dh8 #≈ weed420 the Tinkerer #≈### ###U"Dh Mountain Dwarf of Uskayaw *.....  ≈#####≈.. ... Health: 50/50 ========================  ≈≈≈≈≈≈≈.##.##..# Magic: 11/12 ======================-- ###.......# AC: 16Str: 15 ##....###### EV: 4U"DhsInt: 15  ####....#..(..## SH: 7Dex: 14  #.....##.......##  XL:  7 Next: 78% Place: Dungeon:5  ##'##.##......@..#  Noise: ---------  Time: 5203.9 (0.0) U"Dhw ##ß.ß####....r*......#  a) +0 hammer ##.....###.........####  Cast: Kinetic Grapnel #ß.....ß##.........# .........##........# .........ß#........#  r   quokka ..........+........# U"Dh$B.........ß#........# .........## _C - a ring of willpower  Casting: Construct Spike Launcher (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (67% to hit)U"Dh#≈weed420 the Tinkerer#≈### ###Mountain Dwarf of Uskayaw *.....≈#####≈.. ...Health: 50/50 ========================≈≈≈≈≈≈≈.##.##..#Magic: 11/12 ======================--###.......#AC: 16Str: 15##....######EV: 4Int: 15####....#..(..##SH: 7Dex: 14#.....##.......##XL:  7 Next: 78% Place: Dungeon:5##'##.##......@..#Noise: ---------  Time: 5203.9 (0.0)  ##ß.ß####....r*......#a) +0 hammer ##.....###.........####Cast: Kinetic Grapnel #ß.....ß##.........# .........##........# .........U"DhO#........#r   quokka (grapneled) ..........+........# .........ß#........# .........##Casting: Construct Spike Launcher (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (67% to hit)  The kinetic grapnel hits the quokka.U"DhYU"DhcKr..U"Dh%e3=4.9 (1U"Dh%lU"Dh>q onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Kinetic Grapnel (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a quokka (67% to hit)  The kinetic grapnel hits the quokka. _The quokka is severely wounded.U"Dh6 X  The grapnel guides your strike. You hit the quokka.U"DhA@ O†U"DhhS f6.3 (1.4Kinetic GrapnelU"Dh6X U"Dh1[ J _You kill the quokka!V"DhV"Dh[V"DhV"Dh|,V"DhV"DhV"DhV"DhpV"DhV"DhV"DhV"Dh,V"DhV"DhL2==V"DhV"Dh8V"Dh7#≈### ###≈#####≈.. ... ≈≈≈≈≈≈≈.##.##..# ###.......# ##....###### V"Dh7####....#..(..#.....##.....  ##'##.##.....†...##..# ##ß.ß####.......@....# #.....###.#### ß.....ß##.# ........V"Dhh8ß+ß#V"Dh9`# ß.....ß##V"DhA,V"DhJV"Dhr#≈### ###  ≈#####≈.. ...  ≈V"Dhs.##.##..# ###.......# ##....######  ####....#..(..##  #.....##.## .# ##'##.##.....†...##..# ß.ß####.V"DhKt=.@...# .....###.#### .....ß##.# ##ß#+V"Dhtß### V"Dh},V"Dh V"Dh'#≈### ### ≈#####≈.. ... ≈.##.##..# ###.# V"DhK##....###### ####....#..(..## .# #.....##.## #.# '##.##.....†...##..# ß.ß####...@..# ###.#### ß##.# ##.#ß#.V"Dh#+.#ß#.###.# V"Dhz,V"DhV"Dh1#≈### ### #####≈.. ... .##.##..# V"DhQ.###.# .###....###### .#....#..(..## .# .....##.V"Dh## ##.# '##.##.....†...##..# .ß####....@.# ###.#### ß##.V"DhaT.# ##........#ß#........#+........#ß#........V"Dh`###........# V"DhwV"Dh:==V"DhV"Dh ;#≈### ### ≈.. ... #..##.##..# #.#V"Dhi ###.# #.#  ##....###### #.# ....#..(..## #.# ##.......#####.# V"Dh ##.##.....†...##..# ß####.....@# ###.#### ß##...# V"Dh ##........#ß#........#+........#ß#...V"Dh3 Y ..ß##V"Dh V"Dhz V"Dhr V"Dh7 M  #≈### ### ####≈.. ... V"Dh8  #. ≈≈≈≈≈.##.##..# #.# ###....... #.#  ##....###### #.# ##....#..(..## #.# ....##.......#####.# ##..†...##@.# ß#.....#.##..#### # V"Dh%9 s..ß##.........#.....V"Dh> ,V"DhA V"Dha g#≈ #≈### ### #.≈.. ... #.#.##.##..# V"Dhb #.#  ###.# #.# ##....###### #.# ....#..(..## #.# ##.#####.# .##.....†...##.@# ####......#.# ###.###### ß##.....V"Dhd ....###........#ß#........#+........# V"Dhg ,V"Dhyj V"DhF #≈  #≈   #≈### ###V"Dh W ##≈.. ...  ≈≈≈.##.## #.......#  ##### ## .#..(..## #.V"Dh 7 ...##### .##.....†...## ###............#.#.# ###.V"Dh ######## ß##.........#  ##.#   ß#.V"Dh #   +.#   ß#.#   V"Dh V"Dh ,V"Dh V"Dh #≈  #≈  #≈  #≈### ###V"Dhb  #≈.. ...  ≈≈.##.##..# ## ##.......# #. ##### # .#..(..## #. ..##### .....†...## V"Dh i......#.#.#.# ##.########## ##.........#  .##.#  .ß#.V"Dhi #  +.#  V"Dhʼ V"Dh V"Dh V"Dh ≈  ≈  ≈  ≈  V"Dh ≈### ### ## .. ... #. ≈.##.##..# # #.......# #. ##### #V"Dh ..#..(..## #. ..##### #.....†...## #.V"Dhg .....#.#.#.#.# #..############ #..#  ##.V"Dh #  ß#.#  V"Dh V"Dh V"Dh V"Dh    ..#   ...  ..#V"DhM l  .. ### ### # .. ... #. .##.##..# # ....# #. V"Dh ##### # .#..(..## #. ..##### .....†...##V"Dh% ......#.#.#.#.#.# .############## ..# V"Dh ` #.#  V"Dh ,V"Dh V"Dh2    .#  .. V"Dh`3 ?..#  .. ## ### ##.#r . ... #. V"Dh3 -##.##..# # ....# #. ##### # (..## #. ..#####$V"DhO4  †...## r   quokka (asleep).....#.#.#.#.#.#.# ################V"Dh5   .#  V"Dh: :-Kinetic GrapnelV"Dh> { 22.3 (16.0)  A quokka comes into view.V"Dh]D (rrV"DhTE 4=3.3 (17V"DhI V"DhK v _Found 6 stones and 17 gold pieces. 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#.# #..>.# #.... ..# #..######..÷ .## #### #...#.. ######.##\"Dh{,\"Dh\"Dhj #≈≈≈≈...#.##### #≈≈≈≈..##.....## #.##≈≈≈≈..######.. #.........# ###.#... #..#....#.#####..... ##.#####)#.#.##.. #.<...######..#. #.#.#.. #... #####.##.##.#...#\"DhH ... #.##.####...... #.## #.##..##..###. #. #.###.##.## #.## # #.# #..>.# # ..# #..######..÷ .## #### #...# ######.##\"Dh,\"Dh\"Dh+ #≈≈≈≈...#.##### #≈≈≈≈..##.....## #.##≈≈≈≈..######.. #.........# ###.# #..#....#.#####..... ##.#####)#.#.## #.<...######..#. #.#.#. #... #####.##.##.#...\"Dh ...##.##.####...... #.####.##..##..###. #. #.###.##.## #. # #.# #..>.# # ..# #..######.. .## #### #...# ######.##\"Dh,\"Dh\"Dh) ##.....###.##≈≈≈≈..######..####.........# ###.#....#....#.#####.....###.#####)#.......#.##........<...######...#.#..................#####@##.##.#######.. #...##.##.####....\"Dh=*#.####.##..##..###.##......##. \"Dh3/,\"DhV3\"Dh9#.##≈≈≈≈..######..## #.........# ###.#. #..#....#.#####...##.#####)#.......#.# #.......<...######..# #...........#######.# #................... #####.##.##.####### #.@.##.##.####.. #.####.##..##..### #. #.###.##.## #. #. #.# #..>.# #. #. ..# #..#######. .## #### #.## ######.# #......## #....... #.##≈≈≈≈..######..\"Dh_ #...# ###.# #..#....#.##### ##.#####)#.#. #.......<...######.. #...........#. #........... #####.##.##.#. #@..##.##.####... #.####.##..##..### #.# #.###.##.## # #.# #.# #..>.# # #.# ..# #..###### #.. .## #### # ### ######. #...... # ........# ####...\"Dh.#.#####....##.#####)#.......#.#.......<...######.......#..............####.##.##.#######. #.......####.##..##..### #.###.##.##  #..>.# #......#  #....#.#####....##.#####)#.......#.#.......<...######.....#..............####.##.##.#######. #...#....####.##..##..### #.###.##.##  #..>.# ..# #..###########.# \"Dh  ##.#####)#.......#.#.......<...######.....#..............####.##.##.#######. #.......####.##..##..### #.###.##.##  #..>.# ..# #..#####. .## #### #..##. ######.# .#.....##.. \"Dh-  .......<...######...#..............####.##.##.#######. #.......####.##..##..### #.###.##.##  #..>.# ..# #..#####..#.## #### #..##.# ######.###. \"DhJ3 B\"DhR  .#..............####.##.##.#######. #.......####.##..##..### #.###.##.##  #..>.# ##..# #..#####..#.## #### #..##.# ######.# ......#\"DhiR q#. \"DhV ,\"Dh/Z \"Dh| #.#.##............#####.##.##.#..#...##.##.####....#.####.##..##..###.\"Dh} {#.# #.###.##.## #.#.# #.# #..>.# #.#.###..# #..######.#.@.#.## #### #.###.# ######.#.# #......#.# #... #......#.. ######.#..>#..#...##.##.#\"DhF .326.7 (29\"DhԈ \"Dh ,7.7 (30\"Dh \"DhT ; _Found a stone staircase leading down.]"Dh]"Dhb........##.##....]"Dh.####.....##....##....>]"Dh$..]"Dh,]"DhS]"Dh#.]"DhY#]"Dh .#.]"Dh3#.]"Dh#####.##.##.#]"Dh.]"Dhj#...##.##.####.]"Dh#.####.##..##..###.#]"DhA[#.# #.###.##.## #.#]"Dh#.# #.# #..>.# #.]"Dh&n#.###..# #..######.]"Dh#..@#.## #### #...#]"Dh f###.# ######.##.]"Dhxd#.# #......##.]"Dh\#.# #.]"DhR:... #......##.]"Dh:... ######.##.]"Dh'U...> ]"Dh#..#.]"Dh$..... ]"Dhf##.#.]"Dh #.#.]"Dh-]"Dh ]"Dh]"Dh]"Dh{]"Dhy .........####.##.##.####### #.....##.##..###.##.# #.###.##.## #. #..>.# #...###.#####..#.## #### #...####@# ######.##. .........#......#... ]"Dh]"Dh]"Dh]"Dh+####.##.##.#######]"Dh2, #..]"Dh...##.##..###.##.# #.###.##.## . #..>.# #..]"DhO#.###.######...#.## #### #...####.# ######.##. ...........##..... #######....>. #..#......o#l   iguana (asleep)#........ o   orc (asleep).l...###]"Dh ]"Dh9.7 (2.0)  An orc and an iguana come into view.  The orc shouts! The iguana hisses angrily. You hear a shout! x2]"Dh  An orc comes into view. It is wielding a +0 whip.]"Dhq oollooo 3 orcs.oAn orc comes into view. It is wielding a +0 hand axe.===30.7 (3Kinetic Grapnel _The orc shouts!`"Dh`"Dh`"Dh{`"Dhr`"Dh]`"Dh~`"DhZ oloo(1 wandering)`"Dhy.  An orc comes into view. It is wielding a +0 club.`"Dht+1.7 (1`"Dh`"Dhs _An orc comes into view. It is wielding a +0 dagger.`"DhF o.oooo 3 orcs.2 _The orc shouts!a"DhD*a"Dh?+a"Dh+a"Dh0Ro>a"Dh7F---3a"DhU8a"Dhca"Dh da"Dhda"Dhpja"Dhrkoo.o.o 4 orcsa"DhlB---4a"DhVqa"Dhra"Dh]  Casting: Kinetic Grapnel (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b"Dh!b"Dh/;#o.. 3 orcs0----==5b"Dh~0D _You shape a spike launcher from a nearby wall.b"Dh B..................########..####......#.####.##..##..##.##.##.## #.##.# #>.# #.###..# #..######..#...#.## #### #...#########.###o#.. ..o #..... ....o ######.##....>. . 2 orcs#....... #.. ##............b"Dh6 b"Dh b"Dh b"Dh^ o.o.o 3 orcsb"Dh .-6b"DhZ b"Dhf T _The orc attacks as it pursues you! You block the orc's attack.c"Dh ########.# #.................#####.##.##.####### #...##.##.####..... #.####.##..##..###. #.# #.###.##.## # #.# #.# #..>.# # #.###..# #..######. #.@.#.## #### #..###.# ######.## #o# ### #.# #....... ..o #......## ...o. ######.## #....> #..# #..#.# # #.#"Dh\0m*c"DhуE  The rocky spike skewers the orc.c"DhCDo.ooll   iguanaoooo 4 orcs-7 _The orc is almost dead.d"Dh q *You barely miss the orc.d"Dh  The orc is almost dead.The rocky spike skewers the orc. 3 orcsd"Dhf nd"Dhn )olo.d"Dhț =9.0 (1.3 _You kill the orc!f"Dh7*f"DhE  The rocky spike skewers the orc.f"Dh(nf"Dh/oo.oooo 4 orcs-----400f"Dh3f"Dhg6W _The orc is almost dead.f"Dh>6  You sock the orc!f"Dhj})* 3 orcsf"Dhr ` `  You kill the orc!f"Dh?I woo.l.l   iguanaooo 3 orcs-1.4 (1.4 _The rocky spike misses the orc.f"Dh* 6*f"DhG ^  You closely miss the orc.f"Dhr 8*f"DhY  The rocky spike skewers the orc but does no damage.  The rocky spike skewers the orc!f"Dh_a Q 2 orcsf"Dh ,f"Dh )ool.  You kill the orc!f"Dhh1==80=2.8f"Dhf"Dh_ f"Dh++_You block the orc's attack.g"Dh?   You hit the orc.  The orc is moderately wounded.o#l.-4.2 _You block the orc's attack.h"Dh+  You barely miss the orc. The orc hits you but does no damage.-5.6 _The orc closely misses you.h"Dh  You barely miss the orc.The orc is moderately wounded.h"Dh W49-7.0h"Dht h"Dh V _You block the orc's attack. The orc hits you with a +0 hand axe.i"Dh  The orc is moderately wounded. _You block the orc's attack. The orc hits you with a +0 hand axe.  You hit the orc.  The orc is almost dead.  The orc hits you but does no damage. You block the orc's attack.  The orc hits you but does no damage. You block the orc's attack.i"DhW*==8.4i"Dhi"Dh& g _You can now pass through a line of other dancers.i"Dh  Casting: Construct Spike Launcher (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i"DhX  You miscast Construct Spike Launcher.  You are very lightly contaminated with residual magic.i"DhZ 50=9/12 ----90Contam i"Dh@c i"DhYg X _Nothing appears to happen. The orc hits you but does no damage. x2j"Dh%  Casting: Construct Spike Launcher (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j"DhFj8*j"DhD{  You shape a spike launcher from a nearby wall.  The rocky spike skewers the orc.j"DhGHo   orcj"Dh( #)You kill the orc!j"Dh$m8------=50j"Dhj"DhP _The orc barely misses you.j"DhL 0#.#.#.#.#####.##.##.#.#...##.##.####.#.####.##..##..###.##.# #.###.##.## #.##.# #.# #..>.# #.#.###..# #..######.j"DhN v#..@#.## #### #...####o# ######.##.#l# #......##.#.# #.... #......##...... ######.##.#....>. #..#.#....... ##.#.#. #.#.j"DhZ j"Dhh\ --1j"Dhc j"Dhk _You block the orc's attack. _Items here: )) [[ †.k"Dh2j-k"DhLR6  You sock the orc!k"DhTk"DhZUl.k"Dh{412.7 (1.3k"Dhk"DhcG _You kill the orc!k"Dh  #.#.# # #####.##.##.# #...##.##.#### #.####.##..##..###. #.# #.###.##.## #.k"Dh  #.# #.# #..>.# # #.###..# #..###### #.@)#.## #### #... ###l# ######.## #.# #......## #.# # ... #......## ..... ######.## #....>. #..# #....... ##.# #. #.#k"Dh k"Dh [46--30k"Dh͜ k"Dh, + _The iguana bites you.l"Dhfl"Dhgi2------4l"Dhkl"Dh{m+ _The iguana bites you.l"DhB #.#.#.#.#####.##.##.#.#...##.##.####.#.####.##..##..###.##.# #.###.##.## #.##.# #.# #..>.# #.#.###..# #..######.#..@#.## #### #...#l"DhC ###l# ######.##.#.# #......##.#.# #.... #......##...... ######.##.#....>. #..#.#....... ##.#.#. #.#.l"Dh[L l"DhsM s34------=5l"DhQ l"DhW  You sock the orc! _You kill the orc! _The iguana bites you. _The iguana bites you.! _Items here: )) [[ †.m"Dhm"Dhm"Dh˶m"DhVm"Dh3~ #You hit the iguana but do no damage. The iguana bites you.m"Dh7 1-------7.1 (1.4m"Dh m"Dh K _Your magical contamination has completely faded away.n"Dh  You hit the iguana but do no damage. The iguana barely misses you. x2.9==-8.5 _You can no longer pass through a line of other dancers.n"Dh\\ n"DhS_ i2=-9.9n"Dhe n"Dhj _You completely miss the iguana. The iguana barely misses you.o"Dhv   You hit the iguana but do no damage. The iguana bites you!o"Dh Y20------=61.3o"Dh o"DhL + _The iguana bites you.p"Dh-  You thump the iguana!  The iguana is heavily wounded.2.6 (1.3p"Dh#p"Dh-> _The iguana bites you but does no damage.p"DhA  You hit the iguana but do no damage.The iguana is heavily wounded.p"Dhn 21=-----==-3.9p"Dh T _The iguana bites you but does no damage.q"DhifYou hit the iguana but do no damage.  .q"DhY20-10/12==-5.2q"Dhq"Dh> _The iguana bites you but does no damage.q"DhB  You thump the iguana!  The iguana is almost dead.The iguana bites you but does no damage.q"Dh?D I*6.6 (1.4q"Dh&H q"DhtJ g _You can now pass through a line of other dancers.r"Dh4  You closely miss the iguana.The iguana is almost dead.r"Dh5]21=8.0r"Dh9r"Dh&=4 _You block the iguana's attack.r"DhO  You hit the iguana but do no damage.The iguana is almost dead.9.4 _You block the iguana's attack. The iguana barely misses you.r"Dh  You barely miss the iguana.The iguana is almost dead.20-==70.8r"Dh~ r"DhB + _The iguana bites you.s"Dh8  You hit the iguana.s"Dhf)s"Dh ?q562.2Kinetic Grapnels"DhX` _You kill the iguana!s"Dh3s"DhP1==21=s"Dh%.==s"Dh,2=s"Dh#.s"DhMu - _You start resting.80.2 (8.02==-1.2 (9 _Magic restored.t"DhIt"Dh,"3=t"DhP#t"Dh1%,t"Dh(t"Dh5*t4===t"Dh1+t"DhS-t"Dh-t"Dh.t"Dh;0,t"DhV1t"Dh@3,t"Dh3t"Dh5S5=t"Dh6t"Dh6t"Dh8,t"Dhb9t"Dh:t"DhO;t"Dh<<t"Dh>a6=t"Dh@t"DhA,t"DhCt"DhD,t"DhEt"DhG,t"DhcHt"DhJO7t"DhELt"DhM,t"Dh Ot"DhHQ,t"DhRt"DhTi8=t"DhUt"Dh;W,t"DhXXt"DhZ,t"Dh0[t"Dh],t"Dh^t"Dh`K9=t"Dh`t"Dhat"Dhct"Dhdt"Dhdt"Dhft"Dhgt"Dhgt"Dhcj,t"Dh9lt"Dhm:30t"Dhn0=t"Dhot"Dhq,t"Dhqt"Dhs,t"Dhut"DhvK1=t"Dhvt"Dhwt"Dhy,t"Dhzt"Dh|,t"Dh}t"Dh,t"Dht"DhσS2=t"Dh$t"Dh"t"Dh,t"Dht"Dhr,t"Dht"Dha3=t"Dh8t"Dh,t"Dht"Dh,t"DhIt"DhX,t"Dht"Dhi4=t"Dht"Dh ,t"Dhћt"Dht"Dht"Dht"Dht"DhҠK5=t"Dhát"Dh7t"Dht"DhKt"Dh=t"Dht"DhPt"Dh¨t"Dht"Dht"Dht"Dh%N36=t"Dh,t"Dh,t"Dht"Dhʷ,t"Dhܸt"Dh,t"Dht"Dh&t"Dh{W7=t"Dhpt"Dh,t"Dht"Dh8=9=40=t"DhBt"Dh1=t"Dhx,t"DhXt"Dh&a2=t"DhBt"DhS,t"Dht"Dhd,t"Dhct"Dh,t"Dht"Dht"Dh,N3=t"DhJt"DhI,t"Dht"Dh,t"Dh t"Dh ,t"Dha t"Dht"DhsK4=t"Dhit"DhGt"Dht"Dhlt"Dht"DhFt"Dht"Dht"DhU5=t"Dht"Dht"Dht"Dht"Dh,t"Dh/t"Dh ,t"Dh$"t"Dh#96t"Dh$(=t"Dh$t"Dh|&t"Dh}'t"Dh(t"Dh)t"Dh)t"Dh*t"DhP,t"Dh,U7=t"Dh-t"Dh`/t"Dh/t"Dh0t"Dhv2t"Dh2t"Dh3t"Dh5t"DhD6t"Dh7t"Dhr998t"Dh9(=t"Dh:t"Dhv<,t"Dh=t"Dhg?,t"Dh:@t"DhAt"DhCk9=t"DhDt"DhEt"DhFFt"DhGt"Dh'Ht"DhHt"DhxJt"DhJt"DhKt"Dh\Q_ _You start resting.t"DhU14776.0)t"DhV[50=8.2 (97t"Dhd8 _HP restored.t"DhL It"Dh  .........####.##.##.####### #.....##t"Dh E.##..###.##.# #.###.##.## #. #..>.# #...###.#####t"Dh P.)#.## #### #...####@# ######.##. #.......t"DhI l...#......t"Dh a#.........#... t"Dh? ,t"Dh t"Dh ####.##.##.####### #.....##.##..###.#t"Dh,#.# #.###.##.## . #..>.# #..#.###.#####t"Dh=#..)#.## #### #...####)# ######.##. ......t"Dh.....##.....#....>.t"Dh9x#.........#.........####t"Dh} Items here: ))) [ ††.t"Dh^t"Dh _t"Dht"Dh6 #.....##.##..###.# #.###.##.## #t"Dh6 #..>.# #..#.###.#####..)#.## #### #...###)# ######.##. #.t"Dh8t........#.........####.........#######....>....# #.......# ##..# .#..#### t"Dh=,t"DhCt"Dhig ##.##..###.# #.###.##.##  #..>.# #..###.#####.)#.## #### #...###)# ######.##.t"Dhgg #.# # 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A ring that brings its wearer more in contact with the powers of ice. It grants resistance to cold and enhances ice magic, but causes vulnerability to heat. You found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {Ice rC+ rF-} {jewellery} {resist cold} {coldresistance} Menu/colouring prefixes: identified jewellery _________________ “Some say the world will end in fire;  Some say in ice. |"Dh  From what I've tasted of desire  I hold with those who favor fire.  But if it had to perish twice,  I think I know enough of hate  To say that for destruction ice  Is also great  And would suffice.”  -Robert Frost, “Fire and Ice”. 1920. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.}"Dh weed420 the Tinkerer≈♣Mountain Dwarf of Uskayaw *.....∩♣Health: 50/50 ========================≈.. Magic: 12/12 ========================.#####. AC: 16Str: 15..##############.≈≈ EV: 5Int: 15#................≈# SH: 7Dex: 14#...........###..≈# XL:  7 Next: 86% Place: Dungeon:5#@.........##..#≈# Noise: ---------  Time: 5546.2 (0.0)#.............##≈# a) +0 hammer#####...........### ≈# Cast: Kinetic Grapnel####...............# ≈≈#....###..}"Dh $[39;49m.........# ###.########......#..#### #......÷.##...###.##≈≈≈≈.###.###.##≈≈≈≈.#...# _Found a stone staircase leading up. _There is a stone staircase leading down here. _F - a ring of flight _Items here: ))) [ ††. _Found Rimnojeu's Book Shop.  You feel more attuned to ice.7 (0.5}"Dh  _}"Dh "There is a stone staircase leading}"Dh p down here. _F - a ring of flight _Items here: ))) [ ††. _}"Dh7# hFound Rimnojeu's Book Shop.  You feel more attuned to ice. _u - a ring of ice (worn)~"Dhm...........###.........~"Dh M.. .≈♣ ≈♣∩♣  ~"Dh҆.≈♣≈.  ≈..## ###....##############.≈≈...#.#..##.##.. ~"DhQ..#######...........### ≈#≈≈.#~"Dhj,~"Dh~"DhF .. .≈♣ ≈♣∩♣ .≈♣≈.  ≈..### ### ...#. #.≈ #@..###..≈ ##..##..#≈ #.##≈ #####.### ≈ ####.....#  #....###.#  #.########.#..# ### #......÷.##...##  #.##≈≈≈≈.###.##~"Dh,~"Dh~"DhM.. ... .≈♣ .≈♣∩♣ ~"Dh..≈♣≈.  ...≈..### ####[.....##############.....#..##.##..#.............##≈~"DhC.÷.##~"DhA -8.7 (2.0~"DhI~"Dh+9.7 (3~"Dhc~"Dh& _Found a buckler.~"Dh G...~"Dh ~"Dh8 tM. ...  .≈♣ ≈♣∩♣ ≈♣≈.  ...≈..### ####[....@####################.....#..##..........##..#≈##.....~"DhZ ## ###.. ..# ... ... .≈♣~..≈♣∩♣≈.≈♣≈.)...≈..###  #[...@.##. ######.~"Dh{[ <. #.###.. ##.##..# #.## #####.### ####.....~"Dh[ .# #....###..#  #.#......#..#~"Dh5e ,50.7 (1~"Dh(k ~"Dh-m +1.7 (2~"Dhq ~"Dh$t $ _Found a sling."Dhs4 ## ##.. ..## ... ..##. .≈♣~..###♣∩♣≈.......≈♣≈.. .)...≈.@### #####[.....####################............. #.###.###.. #...# #####..### ####....."Dhat`......# #....###.....#"Dhy"Dh{+2.7 (1"Dh^~"Dh"Dh"Dh[,"DhT _Why would you want to do that?"Dh ### #####.. ..###.s... ..###....≈♣~..#####...≈♣∩♣≈....#....≈♣≈..##.)...≈@.### #[.....# ######..... #..### ##..## #... s   scorpion (asleep) #####.... ####.........#  #....###.#.ss3 "Dh U_A scorpion comes into view."Dh,v"Dh y"DhU"DhtQ"Dh!"Dh$"Dh+"Dh-"Dh u 4"Dh "Dh@<E### #####.. ..## #..... ..## #.s..≈♣~..#### #...≈♣∩♣≈.... #....≈♣≈..#  #.)...≈..### #####[@....############ ######............. #...## ##.... #.....#####...#####........ #....###.# #.#########..#"Dh6GT.s"Dh[WZ4Kinetic Grapnel"Dh-    ### ##   ###.. ..##   #..... ..##   #....≈♣~..####   #..s≈♣∩♣≈....   #....≈♣≈..#   #.)...≈..###   #####@.....#   ######   #....   ##.   #   #####.   ####.   #....###.   #.#......#...s5 _You see here a +0 buckler."DhH  ### ## ##.. ..## . ..## .≈♣~..####≈♣∩♣≈......s≈♣≈..# #.)..@≈..### #####[.....#################.......##  ########.......###...=6"DhNK"DhOA _The scorpion stings you but does no damage."Dhd  You hit the scorpion but do no damage. The scorpion stings you."Dh s47--8.1 (1.4"Dh A _The scorpion stings you but does no damage."Dht  You hit the scorpion.  The scorpion is lightly wounded.  You block the scorpion's attack.9.4 (1.3"Dhu"DhyA _The scorpion stings you but does no damage."Dh^b  You hit the scorpion.  The scorpion is lightly wounded."Dhag8=-60.8 (1.4"Dhi"Dhk6 _You block the scorpion's attack."Dh  _The scorpion is moderately wounded.  "DhJ\. The scorpion stings you.  You are poisoned."Dh7=====-2.2Pois "Dh`"Dh/ _The scorpion poisons you!"Dh? .  You hit the scorpion but do no damage.The scorpion is moderately wounded.You feel very sick.4--3.6"DhE "Dh D _The scorpion stings you but does no damage. x2"Dh `  You hit the scorpion.  The scorpion is moderately wounded.You feel sick.2--4.9 (1.3 _The scorpion stings you but does no damage."DhYou feel sick.  The scorpion is severely wounded.You block the scorpion's attack.  "Dh|*0--6.2"DhA "Dh2g _You can now pass through a line of other dancers."Dh#  You hit the scorpion but do no damage.The scorpion is heavily wounded.39--7.6 (1.4"Dhfg _You feel sick. The scorpion barely misses you. x2"Dh  You thump the scorpion! †You kill the scorpion!"DhB 8-988.9 (1.3Kinetic Grapnel _You feel sick. _Your Maces & Flails skill increases to level 5!"Dhk       #####  ###...  #.....≈..##  "Dh;  #....≈♣~..####   #...≈♣∩♣≈....   #...@≈♣≈..   #.)...≈..###  #####[.....##########  ######..   #...  #   #   #####  "Dh E ####..."DhR "Dh 7=--90"Dh& "Dh+ _You feel sick. _You see here a scorpion corpse."Dh:IU  There are no objects that can be picked up here."DhpM?--"DhR"Dh?UG _a scorpion corpse"Dh/M   #######   ###.....  "DhJ1 #.....≈   #....≈♣~..####   #...≈♣∩♣≈....  #...†≈♣≈..#  #.)..@≈..##   #####[.....###########  "Dh2  ######............    #..#  ##..........#   .    #####.   ####.....   #....###."Dh=3  You feel sick."Dh7AM=70"Dh J"DhwM[ _You are no longer poisoned."Dho# "Dh& "Dh- "Dh0 "Dh"Dhb"Dh"Dh5T _Why would you want to do that?"DhQ ####### ###.....## #.....≈.. #....≈♣~..#### #...≈♣∩♣≈....  #...†≈♣≈..#  #.)...≈..## #####[@....############ "Dh######............. #...## ##...# #.. #####.# ####.....# #....#### #.#########..#"Dh"Dh-1 _"Dht "Dh "DhO####### ###.....## #.....≈..## #....≈♣~..#### #...≈♣∩♣≈.... #...†≈♣≈..# #.)...≈..### #####[.@...########.#....###....##.#.#####.######.##....###.##.#......#..#2"Dh <####### ###.....## #.....≈..## #....≈♣~..#### #...≈♣∩♣≈.... #...†≈♣≈..# #.)...≈..### ######[..@..########.#...###.##....##.#.....######.....#####.. 3"DheM ####### ##.....## .....≈..## ...≈♣~..####≈♣∩♣≈......†≈♣≈..#  .)...≈.@### #####[.....####################..............#...........###.........8=4"DhHiM ####### ##.....## .....≈..## ....≈♣~..######...≈♣∩♣≈..........†≈♣≈@.#  .)...≈..### #####[.....####################..............................5 _You can no longer pass through a line of other dancers."Dh~  ####### ###.....## "DhU #.....≈..## #....≈♣~..########...≈♣∩♣≈@.......#...†≈♣≈..####### #.)...≈..### #####[.....##############"Dh ######......#....###....## #...... ########"Dh "Dhz <6"DhL "Dh9IM ####### ##.....## "DhJ....≈..## .≈♣~.@#######≈♣∩♣≈..........†≈♣≈..####### #.)...≈..######"DhS"DhgV^9=7"DhJ\"Dh^"Dhł ####### ###.....## #.....≈..## #....≈♣~@.####### #...≈♣∩♣≈"Dh v. #...†≈♣≈..# #.)...≈..###  #####[.....# ###### #.### ##.##.. #."Dh<8"Dh"Dhh"Dh0 } ####### ###.....## #.....≈..## #....≈♣@..####### #...≈♣∩♣≈. #...†≈♣≈..# #.)...≈..### #####[..... ###### #.### ##.## #."DhM A  You enter the shallow water."Dh s9Water "Dh ? _Moving in this stuff is going to be slow."Dhܲ##########.....## #.....≈..## #....≈♣~..####### #♣≈........ #...†≈♣≈..####### #.)...≈..###  #####[.....############ ######............. #....## ##.... #.....######"Dhg40=81.5 (1.6"DhD"Dh\h _There is an entrance to Rimnojeu's Book Shop here."Dh, "Dh "Welcome to Rimnojeu's Book Shop! What would you like to do?  a -  532 gold an Everburning Encyclopediab -  532 gold Great Wizards, Vol. II  c -  504 gold Teemp's Tractate on the Dragon and Fascination  d -  308 gold a book of Air  e -  588 gold a book of Cryoformation  "DhȪ If -  280 gold a book of Frost  g -  504 gold a book of the Earth  h -  364 gold a book of the Hunter You have 370 gold pieces. [Esc] exit[!] buy|examine items[a-h] mark item for purchase [/] sort (type)[A-H] put item on shopping list"Dh1"Dh"Dhweed420 the TinkererMountain Dwarf of Uskayaw *.....Health: 40/50 ===================-----Magic: 12/12 ========================#######AC: 16Str: 15###.....##EV: 5Int: 15#.....≈..##SH: 7Dex: 14#....≈♣~..#######XL:  7 Next: 98% Place: Dungeon:5#...≈♣@♣≈........Noise: ---------  Time: 5581.5 (0.0)#...†≈♣≈..#######a) +0 hammer#.)...≈..###Cast: Kinetic Grapnel#####[.....##################.............#...........## ##"Dhkt..........## #............ #####...........#  _You are no longer poisoned. _Why would you want to do that? _You can no longer pass through a line of other dancers.You enter the shallow water. _Moving in this stuff is going to be slow. _There is an entrance to Rimnojeu's Book Shop here."Dh2 "Dhh "Dh"Dh"Dh3"Dha"Dh"Dh$ _"Dh"Dh,"Dh!"Dh,"Dh"Dh;1"Dh<"Dh,"Dh"Dh,"Dh"Dha2="Dh)"Dh.,"Dh-"Dh,"Dhv"Dh,"Dh3"Dhk3="Dht"Dhh ,"Dh"Dh,"Dh"Dh,"Dh "Dh"a4="Dh&"Dh*,"Dhl."Dh03,"Dh6"Dh;k5="Dh@"DhD,"DhH"DhM,"Dh6Q"DhDU,"DhX"Dh%]a6="Dhb"Dhwf,"Dhi"Dh n,"Dhq"Dhuk7="Dhay"Dhf},"Dh"Dh,"Dhu"Dht,"Dh"Dhha8="Dh "Dh*,"Dh"Dhţ,"DhA"Dhk9="Dh"DhV,"Dhط"Dh,"Dh"Dh,"Dh"Dhb50="Dh"Dh&8 ####### ###.....## #.....≈..## #...####### #...≈♣∩♣≈........ #...†≈♣≈..########.)...≈..########[.....###################.......#.....###....## #.."Dhx$  You enter the shallow water.Water "DhDc ####### ###.....## #.....≈..## #....≈♣~@.####### #...≈♣∩♣≈. #...†≈♣≈..# #.)...≈..### ######[.....#######.#.###.##.##.#.# _Moving in this stuff is going to be slow."Dh8G"Dhh##########.....#.....≈#....≈♣~..########...≈♣∩♣≈@....... #...†≈♣≈..####### #.)...≈..### ##"Dhi#####[.....##############. ######................ #.###..###..#...#######.###"Dho3"Dhr"Dh####### ###.....## #.....≈..## #....≈♣~..##...≈♣∩♣≈.#...†≈♣≈..##.)...≈..### ######[.....#.≈######.≈#.###..≈ ##."Dh##..#≈ #.##≈ #####.### ≈ "Dh=O="DhŠ"DhKK####### ###.....## #.....≈..## #....≈♣~..##...≈♣∩♣≈.#...†≈♣≈..#.#.)...≈..### ###.#####[.....#.≈######.≈##.###..≈###.##..#≈##.##≈######.### ≈#"Dhf ####### ###.....## #.....≈..## #....≈♣~..###...≈♣∩♣≈..#...†≈♣≈..#.#.)...≈..### ###.######[.....#.≈######.≈##.###..≈###.##..#≈##.##≈######.### ≈#"Dh&# ###.....## #.....≈..## #....≈♣~..###...≈♣∩♣≈..#...†≈♣≈..#.#.)...≈..### ###.#.#####[.....#.≈######.≈# "Dh-,"Dh5"Dh[# ###.....## #.....≈..## .#....≈♣~..#"DhW\##.#...≈♣∩♣≈...!#...†≈♣≈..#...##.)...≈..### ###.#.######[.....#.≈######.≈# "Dh\"Dh{d,"Dhi"Dh7P#  ###.....## .#.....≈..## .#....≈♣~..###.#...≈♣∩♣≈."Dh&..!.#...†≈♣≈..#...#  #.)...≈..### ###.#.######[.....#.≈######.≈# "Dh,"Dh"Dh*# ###.....## . #.....≈..## . "Dh#....≈♣~..###. #...≈♣∩♣≈...!. #...†≈♣≈..#...# #.)...≈..### ###.#.# "DhJ#####[.....#.≈######.≈#####≈ "Dh,"Dh"Dh  "Dh3 # .....## .. .....≈..## ... ....≈♣~..###... ...≈♣∩♣≈...!. ...†≈♣≈..#...# .)...≈..### ###.#.### "Dh ,"Dh "Dh@ # .....## .. ≈..## "DhA j... ≈♣~..###... ≈♣∩♣≈...!. †≈♣≈..#...# "DhB )...≈..### ###.#.### #.###..≈###."DhJC ##..#≈##.##≈######.### ≈# ≈ "DhG ,"DhQ "Dh+o  .....## .. ≈..## ... ≈♣~..###... ≈♣∩♣≈...!. †≈♣≈..#...# "Dhq ...≈..### ###.#.### #.###..≈# ##.##..#≈# #.##≈# #####.### ≈# ≈#"DhBu ,"DhHy "Dh M ## "DhJ b.. ≈..## ... ≈♣~..###... ≈♣∩♣≈...!. "DhМ †≈♣≈..#...# ≈..### ###.#.### #."DhU "###..≈# ##.##..#≈# #.##≈# #####.### ≈# ≈#"Dh "Dh "Dh- "Dh/ # "Dh9 ## .. ≈..## ... ≈♣~..#"Dh ... ♣∩♣≈.!. ≈♣≈..#...# ≈..### ###.#.### #.###..≈# ##.##..#≈# #.##≈#  #####.### ≈# ≈#"Dhg "Dh "Dh "DhT  ## .. ≈..## ... ♣~..#... ∩♣≈.!. ♣≈..#...# ≈..### ###.#.### #.###..≈# ##.##..#≈# #.##≈# #####.### ≈# ≈#"Dh B"Dhn= ( ## .. ..## ... ~..#... "Dh> ♣≈.!. ≈..#...# ..### ###.#.### #.≈ ≈."Dh> ≈#####≈ ##.###..≈# ###.##..#≈# ##.##≈# "Dh? #.### ≈# ≈#"DhC ,"DhG "Dhi  ## .. ## ... "Dhj ..#... ≈.!. ..#...#### ###.#.### #.≈"Dhgk H ≈.≈#####≈ #≈#.###..≈# #≈##.##..#≈# #≈#.##≈# #≈"Dhl .### ≈# ≈#####≈"Dhp ,"Dht "DhD  .. ## ... .#... ."Dh !.c#...# ### ###.#.### #.≈≈≈≈≈≈.≈#####≈"Dh] } #.###..≈# #≈ c   centaur (asleep) ##.##..#≈# #≈  #."Dhb ##≈# #≈#.### ≈# ≈#####≈."Dh1 "Dh c636.1 (54.6)clauncher)A centaur comes into view.The centaur shouts!"Dh) & "Dh {((((((The centaur wields a +0 orcbow. The centaur shoots an arrow."DhC8 U....!."Dh; 5==7.1 (55"Dh'D "DhT < _The arrow hits you but does no damage."Dh @ #.. ... ############... ................@....!.c #########...###  ###.#.### ≈≈≈ ≈≈ ≈ #≈  #≈  #≈    ≈# "Dh.. ... ############... ................@....!.c #########...###  ###.#.### ≈≈≈ "Dh≈  #≈      ≈# "Dh"Dh"Dh"Dh ^ _A centaur is nearby!"Dh*,3 ..  .... #. ................@...!.c. #...###. ###.#.### #.≈≈≈ .≈#####≈. .###..≈# . #≈ #.##≈# #≈# #.### ≈# ≈#####≈."Dh`"Dh c?((((("DhM...!."Dh9-8.1 (1.0)"Dh"DhG _The centaur shoots an arrow. You block the arrow."Dhq; .. . .....!.c.#...###.# ###.#.### #.≈≈≈#####≈.###..≈# .≈ #≈ # .##..#≈# . #≈ # .##≈# #≈# .### ≈# ≈#####≈.(((("Dh1 R..!. "DhD (((((((The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow."DhjL ..@..!.44----9"DhQ "DhU R _The arrow barely misses you."Dhq ##..........."Dh r !.c.# ...###.#  ###.#.### .≈≈≈≈≈≈≈ ≈≈ #.≈#####≈. #≈ ####..≈# .≈ #≈ ###..#≈# . #≈ #."Dhtr ..##≈# #≈###.### ≈# ≈#####≈."Dhw "Dhz <((("Dh J.!."DhxF=40Kinetic Grapnel"Dh"Dh G _The centaur shoots an arrow. You block the arrow."Dh#####......#......#......#.!.c.# ...###.# ###.#.### .≈≈≈≈≈≈≈ ≈≈ #..≈#####≈. #≈ #.###..≈# .≈ #≈ ##.##..#≈# . #≈ #...##≈# #≈###.#### ≈# ≈#####≈."Dh"Dh3c."Dh_8("Dhl0!"Dhmx30----------=1"DhV\ _The centaur shoots an arrow. The arrow hits you!"Dh:## #......# #......# #......#.c..# ...###.# ###.#.### .≈≈≈≈≈≈≈ ≈≈ #...≈#####≈. #≈ #.###..≈# .≈ #≈ ##.##..#≈# . #≈ #..##≈# #≈###.#### ≈# ≈#####≈. The centaur unwields a +0 orcbow. The centaur barely misses you.1---------2"Dh _The centaur kicks you but does no damage. _You see here a fuming emerald potion."Dht"Dhu "Dh wv_You see here a fuming emerald potion. "Dh z You sock the centaur!  The centaur is moderately wounded.hits you.   The centaur hits you but does no damage."Dh{"Dh|27"Dh}--"Dh~)=-"Dh@&3.5 (1.4"Dh"Dh "Dh"Dh40_The centaur barely misses you."Dh†"Dh  The centaur is severely wounded. but does no damage..  The centaur kicks you but does no damage.*5---4.8 (1.3 _You can now pass through a line of other dancers."Dhw \ _You can now pass through a line of other dancers.You barely miss the centaur.  The centaur is severely wounded.You block the centaur's attack.  You block the centaur's attack."DhH ^6-6.1"Dh "Dh6 ? _The centaur kicks you but does no damage."Dh  _The centaur kicks you but does no damage.  You barely miss the centaur.  The centaur is heavily wounded.hit  hit"DhI(7.4"DhҢ"Dh? _The centaur kicks you but does no damage."DhI _The centaur kicks you but does no damage.  You sock the centaur!  The centaur is almost dead.  The centaur hits you but does no damage.kicks you but does no damage.  hit8.7 _The centaur barely misses you."Dh()  You barely miss the centaur.The centaur is almost dead.The centaur hits you but does no damage.50.1 (1.4"Dhr0 _The centaur barely misses you. x2; The centaur kicks you."Dh!;  You thump the centaur!"Dh'2)"DhN()"Dh)"Dh/weed420 the TinkererMountain Dwarf of Uskayaw **....Health: 26/50 ============------------########Magic: 12/12 ========================#......#AC: 16Str: 15#......#EV: 5Int: 15#......##SH: 7"Dh"1gDex: 14 ################........XL:  7 Next: 114% Place: Dungeon:5 ................@)..#Noise: =--------  Time: 5651.4 (1.3) #############...###.#a) +0 hammer###.#.###Cast: Kinetic Grapnel ###########.≈≈≈≈≈≈≈≈≈ ### ............≈#####≈. #≈ #.. .......###..≈# .≈ #≈ ##..  .......##..#≈#. #≈ #...  ..........##≈##≈###.##  "Dh?........### ≈#≈#####≈......  _The centaur barely misses you.You barely miss the centaur.The centaur is almost dead.The centaur hits you but does no damage. _The centaur barely misses you. x2; The centaur kicks you.  You thump the centaur! _You kill the centaur!You have reached level 8!  --more--"Dh#30/573/1368 7% Kinetic Grapnel _You feel clever."Dh-# #......# #......# #......#.!@..# ...###.# ###.#.### ##.≈≈≈≈≈≈≈ ≈≈ #.≈#####≈. #≈ #.###..≈# .≈ #≈ ##.##..#≈# . #≈ #...###≈# #≈###.#### ≈# ≈#####≈."Dh"Dh;-20 _"Dh"DhO _You see here a +0 orcbow."DhT # #......# #......# #......####."DhN.@)..##...###.# ###.#.### # #.≈≈≈≈≈≈≈ ≈≈ ..≈#####≈. #≈ #.###..≈# .≈ #≈ ##.##..#≈# . #≈ #....##≈# #≈###..### ≈# ≈#####≈"Dh+"Dh6G-3 _"Dh 9"Dh'A"DhI ss   scorpion (wandering)  G - a fuming emerald potion"DhLa1=4.4 (2"DhZq _A scorpion comes into view."Dh" 4"DhG$ "Dh' N _There are no items here."Dh  Casting: Construct Spike Launcher (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dh7 "Dh" "Dh& "Dh) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)"DhgZ# #......# #......# #......### .s. ..# "Dhm]...###.# ###.#.### # #.≈≈≈≈≈≈≈ ≈≈ #.≈#####≈. #≈ #.###..≈# .≈ #≈ ##.##..#≈# . #≈ #...###≈# #≈###.#### ≈# ≈#####≈."Dh^d"Dhs.s5.4 (1 _ _You see here a +0 orcbow."Dh  Casting: Construct Spike Launcher (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dh4"Dh"Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)"Dh "Dh :s."Dh/ G6Kinetic Grapnel _"Dh% "Dh( "Dh   Casting: Construct Spike Launcher (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dh>   weed420 the Tinkerer  Mountain Dwarf of Uskayaw **....  Health: 31/57 =============----------- ########  Magic: 12/13 ======================-- #......#  AC: 16Str: 15 #......#  EV: 5Int: 16 #......###  SH: 7Dex: 14 "Dh ###############....*s...  XL:  8 Next:  7% Place: Dungeon:5 ................@**#  Noise: ---------  Time: 5656.4 (0.0) ############...###.#  a) +0 hammer ###.#.### # # Cast: Kinetic Grapnel ##########.≈≈≈≈≈≈≈ ≈≈ #### ...........≈#####≈. #≈ #... ......###..≈# .≈ #≈ ##... s   scorpion ......##..#≈# . #≈ #...# .........##≈# #≈###.### .......### ≈# ≈#####≈....... _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Construct Spike Launcher (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (78% to hit)"Dhweed420 the TinkererMountain Dwarf of Uskayaw **....Health: 31/57 =============-----------########Magic: 12/13 ======================--#......#AC: 16Str: 15#......#EV: 5Int: 16#......###SH: 7Dex: 14 ###############....*s...XL:  8 Next:  7% Place: Dungeon:5 ................@**#Noise: ---------  Time: 5656.4 (0.0) "Dh############...###.#a) +0 hammer###.#.### ## Cast: Kinetic Grapnel ##########.≈≈≈≈≈≈≈≈≈ #### ...........≈#####≈. #≈ #... ......###..≈# .≈ #≈ ##... s   scorpion (grapneled) "Dh ......##..#≈#. #≈ #...# .........##≈##≈###.### .......### ≈#≈#####≈.......Casting: Construct Spike Launcher (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (78% to hit)  The kinetic grapnel hits the scorpion."DhR"Dh<ms... "DhO2=7.4 (1"Dh7"Dh͢Jonfirm with . or Enter, or press ? or * to list all spells.  Aiming: Kinetic Grapnel (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight line  "DhAim: a scorpion (78% to hit)  The kinetic grapnel hits the scorpion. _The scorpion is moderately wounded."Dh?S  Casting: Kinetic Grapnel (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dh.s#0----=8"DhNZ _You shape a spike launcher from a nearby wall."Dh  # #......# #......# #......####.)s.##...###.# ###.#.### # #.≈≈≈≈≈≈≈ ≈≈ ..≈#####≈. #≈ #.###..≈# .≈ #≈ ##.##..#≈# . #≈ #....##≈# #≈###..### ≈# ≈#####≈"DhB1*"Dht  The rocky spike skewers the scorpion."Dh@ "DhlG ;s."DhH .-9"Dh O "DhR ` _The scorpion is heavily wounded."Dh  *The grapnel guides your strike. You hit the scorpion."DhZ  The scorpion is heavily wounded.The rocky spike skewers the scorpion."Dh"Dh  The scorpion is severely wounded.The rocky spike skewers the scorpion."Dhɛn )You kill the scorpion!"Dh*3----13=60.8 (1.4Kinetic Grapnel"Dhr"Dhr _Uskayaw will force your foes to helplessly watch your dance."Dh9# #......# #......# #......### . ..# ...###.# ###.#.### # #.≈≈≈≈≈≈≈ ≈≈ #.≈#####≈. #≈ #.###..≈# .≈ #≈ ##.##..#≈# . #≈ #...###≈# #≈###.#### ≈# ≈#####≈."Dh"Dh5--10"Dhې"Dh1O _You see here a +0 orcbow."Dh#1=="Dh+4="Dh,,"Dh."Dh22"Dh39."Dh4"DhV7"Dh'8W5==="Dh9"Dh<,"Dh?"DhB,"Dh D"DhF"DhzG[.6="DhiI"DhL"DhLL2=="DhN"DhzP,"Dh>R"DhS,"DhT"Dh6VK7="DhV"Dh7W"DhX"DhY:=="DhY"Dh["Dh\"Dh\"Dh _"Dh|_S8="DhE`"Dha"Dhb"Dhb"Dhi --# _You start resting."Dhm0787.0)"Dhp[3==9.8 (18"Dht"Dh0v% _Magic restored."Dhr*"DhN+"Dh0"Dh8,"Dh@"DhE"DhED9="DhJ"DhN,"Dhf==40"DhnB"Dhp"Dht,"Dhw"Dh`{d41="DhA~"Dh;,"Dh"Dh_"DhG"Dh"Dhm2="Dh֐"DhR,"Dh"Dh,"Dh"Dh,"Dh"Dhթ93"DhN(="Dh"Dh,"Dh"Dhص,"DhS"Dh~94"Dh2="Dhy"Dh,"Dh`"DhX,"Dh"Dh;5"Dh"Dh ,"Dh"Dh,"Dh"Dh,"Dh"Dha6="Dh"Dh,"Dh"Dh ,"Dh"Dhk7="Dh"Dh,"Dh"Dh,"Dh "Dh,"Dh"DhK8="DhZ"Dh"Dh,"Dh"Dh ,"DhQ#"Dh'U9="Dht'"Dh*"Dh*-,"Dh 0"DhN3,"DhaC50=1="Dhzd"Dhg,"Dhj"Dhm;2"Dhp"Dh3t,"Dhv"Dh>z,"Dh}"Dh4K3="Dh"Dh_"Dht,"Dh="Dh},"DhC"Dh"U4="Dh"Dh$"Dh@,"Dh'"Dh"Dh٥"Dh"Dh,"Dh"Dh95"Dh(="Dh"Dhܸ,"Dhǻ"DhW,"Dh6="Dh"Dh,"Dh"Dh,"Dh"Dh,"Dh"Dh"DhD7="Dh "Dh # #......# "Dh #......# #......#.#)@.# #...###.# ####.#.###.# #.≈≈≈≈≈≈≈.≈ ≈≈ ####..≈#####≈.≈# #≈ #.###..≈# .≈# #≈ ##."Dhf L##..#≈# ... #≈ #...###≈# .≈# #≈###.#### ≈# ≈#####≈. _HP restored."Dh| 3"Dh "Dh"7 #########......# #......# #......#### #############.......... ## ..............)..# "Dh7 R#. ##########...###@# #. ###.#.###.# ##. ########.≈≈≈≈≈≈≈.≈ ≈≈ ####.. .........≈#####≈.≈# #≈ #...."Dh8 ###..≈# #≈.≈# #≈ ##.##..#≈# ..... #≈ #...##..##≈# #≈.≈# #≈###.###### ≈# #≈.≈#####≈........# ≈≈ ≈≈≈≈≈≈≈.##.##..#"Dh>< ,"Dh)@ "Dh g "Dhm M#######  .####. #############...........# ..............). ##########...###.  "Dhgn ###.#.###.# ## ########.≈≈≈≈≈≈≈.≈ ≈≈ ####..#≈.≈##≈.≈#"Dhr ,"Dh0v "Dh .M#######  #### #############...@.......# ..............)..######. ##########...###. ###.#.###.###.≈#≈.≈##≈.≈#"Dh O="Dh "Dh # #......# #......# #......####.#....#)..######.#....###.# #.###.#.###.# ##..≈≈≈≈≈≈≈.≈ ≈≈ ####.≈#####≈.≈# #≈ #."Dh1 ###..≈# #≈.≈# #≈ ##.##..#≈# ..... #≈ #...##.##≈# #≈.≈# #≈###.#"Dh ,"Dh "Dh D# #......# #......# #......####.#....#)..######.#....###.# #.###.#.###.# ##..≈.≈ ≈≈ ####.≈#####≈.≈# #≈ #."DhO ###..≈# #≈.≈# #≈ ##.##..#≈# ..... #≈ #...##.##≈# #≈.≈# #≈###.#"Dhl ,"Dh "Dhw x## #......# #......# ##......####.#....#)..######.#...<...###.# . #.###.#.###.# ##..≈.≈ ≈≈ ####.≈#####≈.≈# #≈ #. ."Dh ###..≈# #≈.≈# #≈ ##. .##..#≈# ..... #≈ #...##.##≈# #≈.≈# #≈###.#"Dh ,"Dh "Dhq5 v######## #......# #......# ###......####.....#)..######.#...<....###.# ).. #.###.#.###.# # ##..≈.≈ ≈≈ ####.≈#####≈.≈# #≈ #. "Dh6 ###..≈# #≈.≈# #≈ ##.# ##..#≈# ..... #≈ #...##.##≈# #≈.≈# #≈###.#"Dhf; .750.8 (71"DhO? "Dh@ ,1.8 (72"DhC "DhE $ _Found a flail."Dh2....)..."Dh'5"Dh>V######## #......# #......# ###......####...#)..######.#...<....###.# .)... #.###.#.###.# .### ##."DhVa.≈.≈ ≈≈ #####.≈#####≈.≈# #≈ #.#..≈# #≈.≈# #≈ ##.#. #..#≈# ..... #≈ #...##.....###≈# #≈.≈# #≈###.#."DhY"DhW\,"Dh%a"Dh# #......# #......# ##"DhÃ#......####...#)..######.#...<....###.# ..).... #.###.#.###.# #..######."Dh^.≈.≈ ≈≈.######.≈#####≈.≈# #≈## #.#. #..≈# #≈.≈# #≈ ##.#.# ..#≈# ..... #≈ #...##.....#. ."Dh##≈# #≈.≈# #≈###.#.#"Dh,"Dh"Dh# #......# #......# ###......####.#..##)..######.##...<....###.# #..)....##. ###.#.###.# ##..######. #.≈.≈ ≈≈.######.≈#####≈.≈# #≈## #.#.# ..≈# #≈.≈# #≈ ##.#.#.#≈# ..... #≈ #...##.....#.# ##≈# #≈.≈# #≈###.#.#("Dh/"DhS # #......# #......# ## #......####.##...@........)..######.##...<#...###.# #..)....##  ###.#.###.# ##..###### ##.≈.≈ ≈≈.######.≈#####≈.≈# #≈## #"Dh.#. #..≈# #≈.≈# #≈ ##.#.# ..#≈# ..... #≈ #...##.....#. .##≈# #≈.≈# #≈###.#.#"Dh,"Dh*"Dh H # #......# #......# ### #......####.##..@.........)..######.##...<#...###.# #..)....## ###.#.###.# ##..#######.≈.≈ ≈≈.######.≈#####≈.≈# #≈## #.# ##..≈# #≈.≈# #≈ ##.#. #..#≈# ..... #≈ #...##.....# ..##≈# #≈.≈# #≈###.#."Dh "DhY,"Dh"Dho; ######## #......# #......# ######### #......####.##.@..........)..######.##...<#...###.# #..)....## ###.#.###.# ##..#######.≈.≈ ≈≈.######.≈#####≈.≈# #≈## #"Dhi<.#..≈# #≈.≈# #≈ ##.# ##..#≈# ..... #≈ #...##......##≈# #≈.≈# #≈###.#"DhIB,"DhG"Dh"l ######## #......# #......# ######### #......####.##........)..######.##...<#...###.# #..)....##"Dhl ###.#.###.# ##..#######.≈.≈ ≈≈.######.≈#####≈.≈# #≈## # .###..≈# #≈.≈# #≈ ##. .##..#≈# ..... #≈ #...##.##≈# #≈.≈# #≈###."Dhs,"Dh x"Dh11 ## #......# #......# ######### #......####.###........)..######.##...#...###.# #..)....## ###.#.###.# ##..#######.≈.≈ ≈≈.######.≈#####≈.≈# #≈## # ..###..≈# #≈.≈# #≈ ## ."Dh.##..#≈# ..... #≈ #...##.##≈# #≈.≈# #≈###."Dh,"Dh"DhP # #......# #......# # #......####"Dh{.###........)..######.###...###.# #..)....## ###.#.###.# ##..#######.≈.≈ ≈≈.######"Dhy8.≈#####≈.≈# #≈## #.###..≈# #≈.≈# #≈ ##.##..#≈# ..... #≈ #...##.##≈# #≈.≈# #≈###."DhZ,"Dh2"Dh)A######## #......# #......# ######### #......####.......# #############.................### ..............).@######.......##. "Dh) ##########...###.# #..)....## ###.#.###.# ##..###### ########.≈≈≈≈≈≈≈.≈ ≈≈ .........≈#####≈.≈# #≈## #..###..≈# #≈.≈# #≈ ##.##..#≈# ..... #≈ #...##....##≈# #≈.≈# #≈###.#####"Dh*### ≈# #≈.≈#####≈........"Dh..,"Dh|1"DhaS ########......#########"Dh(T####....... #############...........## ..............)..######.. ##########...###@# #..) ###.#.###..#### ########.≈≈≈≈≈≈≈.≈ ≈≈.######."DhT#≈.≈##≈.≈# .....# ≈≈"Dh$Wb≈≈≈≈≈≈≈.##.##..# "Dh2^,"Dh&c"Dh[ ########......## ##########......####....... "Dhˆ*#############...........## ..............)..######.. ##########...###.# #..) "Dh$###.##..#### ########.≈≈≈≈≈≈≈.≈≈≈≈≈≈≈.######. "Dh|.........≈#####≈.≈#####≈## #...≈#≈.≈#≈##≈.≈##"Dhԇ≈≈.≈≈ .....# ######.......## "Dh,"Dhƒ"Dhŵ| #########......#"Dh.<#......# ##########......####....... #############...........## ..............)..######."Dh. ##########...###.# #..) "Dh###.#.###.#######..#### ########.≈≈≈≈≈≈≈@≈≈≈≈≈≈≈.######. .........≈#####≈.≈#####≈## #...###..≈# #≈.≈# #≈ ###..... ..#..###....######"DhY,"Dh"Dh ............# #########.....####....... "Dh|j#############...........## ..............)..######.. ##########...###.# #..) "Dh###.#.###.#######..#### ########.≈≈≈≈≈≈≈.≈≈≈≈≈≈≈.######. .........≈#####≈@≈#####≈## #..."Dh{"###..≈# #≈.≈# #≈ #..#≈# ..........##≈≈≈5####5   white imp (wandering).###### #...######....#..(..##"Dh"Dh\ { 64.8 (13  A white imp comes into view."Dh; ^ ≈"Dh 5The white imp shouts!"DhC 6===5.8 (14"Dh "Dh 6 _The white imp moves out of view."Dh*c..........."Dh,"Dh4"Dh4a #########.....####....... ############....## "Dha..............)..######. ##########...###.# #..) ###.#.###.#######..#### "Dhb########.≈≈≈≈≈≈≈.≈≈≈≈≈≈≈.######. .........≈#####≈.≈#####≈## #...###..≈# #≈@≈# #≈ #"Dhc..#≈#≈_.......5≈#≈ #...##...##≈#≈≈≈#≈.≈#≈≈≈#≈###.#######≈.≈##)......5   white imp"DhAd## ##.###.....##.......#"Dh m5Kinetic Grapnel"Dh~q,0.0)"Dhmx__"Dh{n---6.8 (1Kinetic Grapnel"Dh?;_"Dh8 _Found a war axe. Found two altars."Dh:  ###....... ############....## ..............)..######. ##########...###.# #..) ###.#.###.#######..#### ########.≈≈≈≈≈≈≈.≈≈≈≈≈≈≈.######. .........≈#####≈.≈#####≈## #...###..≈#≈≈≈#≈.≈#5≈≈#≈ #..#≈#≈_...@..._≈#≈ #...##...##≈#≈≈≈#≈.≈#≈≈≈#≈###.######## ≈#####≈.≈#####≈.........#5   white imp# ...###'##.##.....†["Dh; W40m..._"DhE@ _...****The white imp gestures at you."Dh j_...@..§"Dh@ g==-7Kinetic Grapnel"Dh "Dh S _The puff of frost misses you."DhP ############....## ..............)..######. ##########...###.# #..) ###.#.###.#######..#### ########.≈≈≈≈≈≈≈.≈≈≈≈≈≈≈.######. .........≈#####≈.≈#####≈## #..."Dh###..≈#≈≈≈#≈.≈#5≈≈#≈ #..#≈#≈_......._...##...##≈#≈≈≈#§@≈#≈≈≈#≈###.######## ≈#####≈.≈#####≈........ ≈≈ ≈≈≈.≈≈≈≈≈≈≈.##.####..5   white imp# .#.#######ß.ß####........."Dh"Dh≈_.....5"Dhy/--8"Dh:_"Dh"Dh..##.# #..) ###.###≈≈.≈≈#####≈.≈#####≈## #≈≈≈#≈.≈#≈≈≈#≈ "DhP#≈_.....5._≈#≈ #§@≈# ≈#####≈.≈# ≈≈ ≈≈≈.≈≈≈ ## #)......# ...#######  .### ( #  † "DhE..##.# #..) ###.###≈≈.≈≈#####≈.≈#####≈## #≈≈≈#≈.≈#≈≈≈#≈ #≈_.....5._≈#≈ #§@≈# ≈#####≈.≈#"Dh|2 ≈≈ ≈≈≈.≈≈≈ ## #)......# ...####### .### ( #  † "Dhm"Dh9--"Dh"Dh֝` _A white imp is nearby!"DhT #......##### ############...........#### .............)..######.......##. #########...###.# #..)....##. ###.#.###.#######. #######.≈≈≈≈≈≈≈.≈≈≈≈≈≈≈.######"Dh\W....≈#####≈.≈#####≈## #.###..≈#≈≈≈#≈.≈#≈≈≈#≈ ##.....##..#≈#≈_....@5._≈#≈ #...##...##≈#≈≈≈#§.≈#≈≈≈#≈###.######## ≈#####≈.≈#####≈........# # ≈≈ ≈≈≈.≈≈≈≈≈≈≈.##.##..#..# ## #)......####....... .#..# ...########### ...### ####....#..(..## #.## #......## ..# '##.##.....†...#"Dh`f5_"Dhom  The white imp gestures at you."Dh;≈"Dh55-"Dh~(==9"Dh0:_"Dh "Dh(7_The puff of frost hits you. You resist."Dh  _ You hit the white imp.  The white imp is moderately wounded."Dh!S6--"Dhx71.1 (1.3"Dh:_"Dhu@ _The white imp hits you but does no damage."Dha  You barely miss the white imp.The white imp is moderately wounded.You block the white imp's attack."Dh}j _The white imp gestures at you.The puff of frost hits you but does no damage."Dhg "Dh 0=2.4"Dh6 "DhL ! _You resist."Dh _You closely miss the white imp.The white imp is moderately wounded."Dh0-3.7"Dhz_ _The white imp hits you but does no damage."Dh"= _You hit the white imp but do no damage.The white imp is moderately wounded."Dh=h7=-5.0"Dh4C"Dh E@ _The white imp hits you but does no damage."Dh2 _ _The white imp hits you but does no damage.  You hit the white imp but do no damage.  The white imp is moderately wounded. _The white imp hits you but does no damage.  You hit the white imp but do no damage.  The white imp is moderately wounded.6.3_  You hit the white imp but do no damage.  The white imp is moderately wounded. _The white imp hits you but does no damage.  You hit the white imp but do no damage.  The white imp is moderately wounded. _The white imp hits you but does no damage. x2"Dhk  You hit the white imp but do no damage.The white imp is moderately wounded."Dh(7.6"Dh"DhV@ _The white imp hits you but does no damage."Dha "Dhζ_You hit the white imp but do no damage.The white imp is moderately wounded."Dh=(8.9"Dh "Dhľ  You hit the white imp but do no damage.  The white imp is moderately wounded. _The white imp hits you but does no damage.  You hit the white imp but do no damage.  The white imp is moderately wounded. _The white imp hits you but does no damage."Dhc  _The white imp hits you but does no damage.  You hit the white imp but do no damage.  The white imp is moderately wounded. _The white imp hits you but does no damage.  You hit the white imp but do no damage.  The white imp is moderately wounded."Dh k _  You hit the white imp but do no damage.  The white imp is moderately wounded. "Dhk &_The white imp hits you but does no damage.  You hit the white imp but do no damage.  The white imp is moderately wounded.  The white imp gestures at you."Dh S  The puff of frost hits you but does no damage."Dh M==80.2"Dh "DhO Z _The white imp completely misses you."Dh _You barely miss the white imp.The white imp is moderately wounded."Dh4 0-1.5"Dh "Dh @ _The white imp hits you but does no damage."DhQ =  You thump the white imp!"Dh1i."DhwR!-"DhSZ2.8Kinetic Grapnel"DhZ"Dh ]M _You kill the white imp!"DhT"DhYInventory: 33/52 slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon)  i - a +3 vampiric daggerm - a +0 mace  o - a +2 sling of freezing Armour (go to first with [)  e - a +0 helmet (worn)  g - a +0 pair of boots (worn)  k - a +0 pair of gloves (worn)  p - a +0 kite shield (worn)  v - a +0 cloak (worn)  w - a +0 chain mail (worn)b - a +0 robe  "DhZr - a +0 leather armour  s - a +0 ring mail  y - a +2 hat of stealth Jewellery (go to first with "=)  d - a +6 ring of dexterity (worn)  u - a ring of ice (worn)C - a ring of willpower  F - a ring of flight Wands (go to first with /) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]"Dh "Dh"DhH#......####.......#weed420 the Tinkerer ############.................#### Mountain Dwarf of Uskayaw *..... .............)..######.......##.. Health: 57/57 ======================== #########...###.# #..)....##.. Magic: 13/13 ========================###.#.###.#######..######.. AC: 16"Dh[!Str: 15 #######.≈≈≈≈≈≈≈.≈≈≈≈≈≈≈.######... EV: 5Int: 16 ........≈#####≈.≈#####≈## #...... SH: 7Dex: 14 ...###..≈#≈≈≈#≈.≈#≈≈≈#≈ ##...... XL:  8 Next: 13% Place: Dungeon:5 ...##..#≈#≈_....@.._≈#≈ #...##.. Noise: =--------  Time: 5782.8 (0.0) ......##≈#≈≈≈#≈.≈#≈≈≈#≈###.###### a) +0 hammer ....### ≈#####≈.≈#####≈........#[3"Dh!9;49m Cast: Kinetic Grapnel ....# ≈≈ ≈≈≈.≈≈≈≈≈≈≈.##.##..# ....# ## #)......####.......## .#..# ...########....###### ...## .### ####....#..(..##  #.## ##.....##.......##  ..###'##.##.....†...#  _The white imp completely misses you.You barely miss the white imp.The white imp is moderately wounded. _The white imp hits you but does no damage.  You thump the white imp! _You kill the white imp!"Dh(:_"Dh+"Dh2"DhL4"Dhp"DhQ  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.8  +1   l + Spellcasting 3.6   5.7  -2          "Dhyj b * Maces & Flails   5.4   4.2  +2   m + Forgecraft7.4   5.7  +2   c - Axes   3.2   0.7  +2       d - Staves   2.9   0.8  +1   n - Invocations   0.0   0.6  +3   e - Unarmed Combat   0.0   1.0   0   o - Evocations   0.0   0.8  +1  "Dh         f - Short Blades   0.0   1.4  -2       g - Ranged Weapons   0.0   1.4  -2               h - Armour   0.0   0.8  +1      i + Dodging3.2   6.7  -3       j - Shields   0.0   0.8  +1  "Dh    k + Stealth3.5   5.7  -2                              The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets"Dh4#......####.......#weed420 the Tinkerer ############.................#### Mountain Dwarf of Uskayaw *..... .............)..######.......##.. Health: 57/57 ======================== #########...###.# #..)....##.. Magic: 13/13 ========================###.#.###.#######..######.. AC: 16Str: 15 #######.≈≈≈≈≈≈≈.≈≈≈≈≈≈≈.######... EV: 5Int: 16 ........≈#####≈.≈#####≈## #...... SH: 7Dex: 14 ...###..≈#≈≈≈#≈.≈#≈≈≈#≈ ##...... XL:  8 Next: "Dh=13% Place: Dungeon:5 ...##..#≈#≈_....@.._≈#≈ #...##.. Noise: =--------  Time: 5782.8 (0.0) ......##≈#≈≈≈#≈.≈#≈≈≈#≈###.###### a) +0 hammer ....### ≈#####≈.≈#####≈........# Cast: Kinetic Grapnel ....# ≈≈ ≈≈≈.≈≈≈≈≈≈≈.##.##..# ....# ## #)......####.......## .#..# ...########....###### ...## .### ####....#..(..##  #.## ##.....##.......##  ..###'##.##.....†...#  _The white imp completely misses you.You barely miss the white imp.The w"Dh>'dhite imp is moderately wounded. _The white imp hits you but does no damage.  You thump the white imp! _You kill the white imp!__"Dh#############..........### ..............)..######.##. ##########...###.# #..)....## ###.#.###.#######..###### ########.≈≈≈≈≈≈≈.≈≈≈≈≈≈≈ .........≈#####≈.≈#####≈## #..###..≈#≈≈≈#≈.≈#≈≈≈#≈ ##.##..#≈#≈_......._≈#≈ #...##....##≈#≈≈≈#≈@≈#≈≈≈#≈###.######## ≈#####≈.≈#####≈.........# ≈≈ ≈≈≈.≈≈≈≈≈≈≈.##.##..#.# ## #)......####.......###..# ...########....#### #...## .### ##..(..## ##["Dh33m# #.....##.......# ...# #'##†... .#.#####ß.ß####........._-3.8 (1"DhH9_"Dh`r-_"DhT _Why would you want to do that?"Dh ' ..............)..######. ##########...###.# #..) ###.#.###.#######..#### ########.≈≈≈≈≈≈≈.≈≈≈≈≈≈≈.######. .........≈#####≈.≈#####≈## #...###..≈#≈≈≈#≈.≈#≈≈≈#≈ #"Dh0 ?..#≈#≈_......._≈#≈ #...##...##≈#≈≈≈#≈.≈#≈≈≈#≈###.######## ≈#####≈@≈#####≈........ ≈≈≈≈≈≈≈.≈≈≈≈≈≈≈.##.######)......####.......## ...########....###### #...## #.### ####....#..(..## ##.....## ##.....###......... 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"Dhn9_"Dh^&5"Dh_"Dh"Dh֖ ###.#.###.#######..###### #########.≈≈≈≈≈≈≈.≈≈≈≈≈≈≈ ..........≈#####≈.≈#####≈## #..###..≈#≈≈≈#≈.≈#≈≈≈#≈ ##.##..#≈#≈_......._≈#≈ #...##....##≈#≈≈≈#≈.≈#≈≈≈#≈###.########≈#####≈.≈#####≈.........# #≈≈≈≈≈≈≈.≈≈≈≈≈≈≈.##.##...# ####).@....####.....#..# #....########....#### ##...## #.### ###..(..# ### # #.....##....... #...# #'##†..#.#####ß.ß####.....#.....##.....### .######..#######ß.....ß## .# ###.#...##.........##"Dh&"Dh&6"Dh0:_"Dhh"Dh,I; ###.#.###.#..#.≈≈≈≈≈≈≈.≈≈≈≈≈≈≈.######.≈#####≈.≈#####≈## #"Dh$J.###..≈#≈≈≈#≈.≈#≈≈≈#≈ ##.##..#≈#≈_......._≈#≈ #....##≈#≈≈≈#≈.≈#≈≈≈#≈###..####≈#####≈.≈#####≈.# #"DhK3≈.≈.##.##.# ####)@.....####..#..# #....##.... "DhQL.##...## #.### ####....#..(.. .###.## # #.....## .#...# ##'##.##.....†.#.##### ##ß.ß#### ..##.....## ##.....### ."DhMx.######..#ß.....ß## ..# ###.#...##.##"DhW8_"Dh[&7"Dhc:_"Dh[e"DhV H ###.#.###.#..#.≈≈≈≈≈≈≈.≈≈≈≈≈≈≈..≈#####≈.≈#####≈## #.###..≈#≈≈≈#≈.≈#≈≈≈#≈ ##.##..#≈#≈_......._≈#≈ #....##≈#≈≈≈#≈.≈#≈≈≈#≈###..####≈#####≈.≈#####≈.# #≈.≈.##.##.# ####.####.#..# #....##.... ÷.##...## #.#### ####....#..( ≈.###.## # #.....## ≈.#...# ##'##.##.....† ≈...#.##### ##ß.ß#### ≈..##.....## ##.....### ≈..######..#ß.....ß##.# ###.#...##.##"Dh "DhI &8"Dh :_"Dh P _You see here a +0 war axe."Dh9_ _H - a +0 war axe"Dh]u RInventory: 34/52 slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon)  i - a +3 vampiric daggerm - a +0 mace  o - a +2 sling of freezingH - a +0 war axe Armour (go to first with [)  e - a +0 helmet (worn)  g - a +0 pair of boots (worn)  k - a +0 pair of gloves (worn)  p - a +0 kite shield (worn)  v - a +0 cloak (worn)  w - a +0 chain mail (worn)b - a +0 robe  r - a +0 leather armour  s - a +0 ring mail  y - a +2 hat of stealth Jewellery (go to first with "=)  d - a +6 ring of dexterity (worn)  u - a ring of ice (worn)C - a ring of willpower  F - a ring of flight [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]"Dhq) ###.#.###.#######..#### weed420 the Tinkerer ###########.≈≈≈≈≈≈≈.≈≈≈≈≈≈≈.##### Mountain Dwarf of Uskayaw *..... ............≈#####≈.≈#####≈## #.. Health: 57/57 ======================== .......###..≈#≈≈≈#≈.≈#≈≈≈#≈ ##.. Magic: 13/13 ======================== .......##..#≈#≈_......._≈#≈ #... AC: 16Str: 15 ..........##≈#≈≈≈#≈.≈#≈≈≈#≈###.## EV: 5Int: 16 ........####≈#####≈.≈#####≈...... SH: 7Dex: 14 ........# #≈≈≈≈≈≈≈.≈≈≈≈≈≈≈.##.## XL:  8 Next: 13% [40"DhO* mPlace: Dungeon:5 ........# ####@......####...... Noise: ---------  Time: 5789.8 (0.0) .....#..# #....########....#### a) +0 hammer ÷.##...## #.#### ####....#..(. Cast: Kinetic Grapnel ≈.###.## ##.....##..... ≈.#...###'##.##.....† ≈...#.#######ß.ß####......  ≈..##.....## ##.....###......  ≈..######..#######ß.....ß##......  ...# ###.#...##.........##.....  _The white imp hits you but does no damage.  You thump the white imp! _You kill the white imp! _Why would you want to do that? _You see here a +0 war axe. _H - a +0 war axe__"DhuZg_"Dh:############.≈≈≈≈≈≈≈.≈≈≈≈≈≈≈ .............≈#####≈.≈#####≈## #.###..≈#≈≈≈#≈.≈#≈≈≈#≈ ##.##..#≈#≈_......._≈#≈ ....##≈#≈≈≈#≈.≈#≈≈≈#≈###.#####≈#####≈.≈#####≈......# #≈≈≈≈≈≈≈.≈≈≈≈≈≈≈.##.#.# ####.......####.....#..# #..@.########....### .÷.##...## #.#### ###..( ≈≈.### # #.....##...≈.#...# #'##≈...#.#####ß.ß####.....≈..##.....##.....###≈..######..#######ß.....ß## ....# ###.#...##.........###.#####.....###ß.ß#_"Dh#.≈.≈..≈#####≈.≈#####≈## #.###..≈#≈≈≈#≈.≈#≈≈≈#≈ ##.##..#≈#≈_......._≈#≈ #.##≈#≈≈≈#≈.≈#≈≈≈#≈###..####≈#####≈.≈#####≈.# #≈≈≈≈≈≈≈.≈.##..# ####.......#### #......#..# #.@..##.... ..÷.##...## #.#### ####....#..≈.###.## #. #.....##≈.#...# ## ##'##.##≈...#.##### ##ß.ß####≈..##.....## ##.....###≈..######..#ß.....ß##.# ###.#...##.##.#.#####.....###ß.ß#__"Dh"Dh#."Dh" ≈."Dh2≈..≈#####≈.≈#####≈## .###..≈#≈≈≈#≈.≈#≈≈≈#≈ .##..#≈#≈_......._≈#≈ #"Dh(a.##≈#≈≈≈#≈.≈#≈≈≈#≈###.####≈#####≈.≈#####≈.# #≈≈≈≈≈≈≈.≈.##.# ####.......#### ##......#..# #@...##.....÷.##...## #.#### ####....#"Dh R≈.###.## #.. #.....##≈.#...# #### ##'##.##≈...#.##### ##ß.ß####≈..##.....## ##.....###"Dh≈..######..#ß.....ß##.# ###.#...##.##.#.#####.....###ß.ß#"Dh_"Dh+"Dh"Dh"Dh"Dh]$ "DhP...............≈#####≈.≈#####≈## "Dhq\###..≈#≈≈≈#≈.≈#≈≈≈#≈ #"Dht..#≈#≈_......._"Dhum...##≈#≈≈≈#≈.≈#≈≈≈#≈##"DhY####≈#####≈.≈#####≈..."Dh[ #≈≈≈≈≈≈≈.≈≈≈≈≈≈≈.## ####.......####... ###....########....# ...÷.##...##### ####....#. ≈≈≈≈.###.## #.....# #.....##....# #####.###'##.##. ###)#.......#.##..'...........'.. 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"DhV...######..#.##ß."Dh ß#."Dh"Dh"DhLW_"Dh_"Dh"Dh"Dh%_"Dh%97.8 (8"Dh."Dh4"Dhi_ _Partly explored, can't reach some places."DhF=b_........"Dh%>"DhC"DhvkB_0"Dhp,"Dhpq_ _Partly explored, can't reach some places."Dh("DhLevel 5 of the Dungeon <<<>>>__∩(Press ? for help)#.)...≈..######.#.###.#######..######........(........# "DhE#####[.....##############.≈≈≈≈≈≈≈.≈≈≈≈≈≈≈.######............#####.# ######................≈#####≈.≈#####≈## #.........#.#.#.#.#.#.# #...........###..≈#≈≈≈#≈.≈#≈≈≈#≈  ##........#.#.#.#.#.#..# ##..........##..#≈#≈_......._≈#≈  #...##.....#.#.#.#.#.### #.............##≈#≈≈≈#≈.≈#≈≈≈#≈###.#########.#(#.#.#.#.# "Dh]#####...........####≈#####≈.≈#####≈........# #.#.#†#.#.#.## ####...............# #≈≈≈≈≈≈≈.≈≈≈≈≈≈≈.##.##..# ##.#.#.#.#.#.# #....###...........#  ####.......####.......## #.#.#.#.#.#.## #.########......#..# #....########....###### ##.#.#.#.#.#.# ### #......÷.##...## #.##### ####....#..(..## #.#.#.#.#.#.## #.##≈≈≈≈.###.## #....@# #.....##.......#####.#.#.#.#.#.# "Dhk#.##≈≈≈≈.#...# #####.###'##.##.....†...##..#.#.#.#.#.## #.##≈≈≈≈...#.##### #.##ß.ß####............#.#.#.#.#.#.# #.##≈≈≈≈..##.....## ###.....###.........################ #.##≈≈≈≈..######..#######ß.....ß##.........##.........# ###.#...##.........##........##..#....#.#####.....###ß.........ß#........###.#####)#.......#.##..'...........'........##.......<...######..#.##ß.........ß#........##...........#######.#..##.........##........##.......................##ß.....ß##.........######.##.##.#######...#..##.....####.......##"Dh < ####...............# #≈≈≈≈≈≈≈.≈≈≈≈≈≈≈.##.##..# ##.#.#.#.#.#.#  #....###...........#  ####.......####.......## #.#.#.#.#.#.## #.#########..# #....########....###### ##.#.#.#.#.#.# ### #......÷.##...## #.##### ####....#..(..## #.#.#.#.#.#.## #.##≈≈≈≈.###.## #....@# #.....##.......#####.#.#.#.#.#.# #.##≈≈≈≈.#...# #####.###'##.##.....†...##..#.#.#.#.#.# #.##≈≈≈≈...#.##### #.##ß.ß####....#.#.#.#.#.#. #.##≈≈≈≈..##.....## ###.....###.........############### #.##≈≈≈≈..######..#######ß.....ß..# #.........# ###.#...##.........##........# #..#....#.#####.....###ß.........ß#........###.#####)#.......#.##..'...."Dh<.......'.##.......<...######..#.##ß.........ß#........##...........#######.#..##.........####.......................##ß.....ß#####.##.##.#######...#..##.....##### #...##.##.####......##..##ß.ß## ##.....##  #.####.##..##..###.####.###'### #######  #.# #.###.##.## #.##[..#.....#  #.# ##.# #..>.# #....###.....#  #.###..# #..######..÷## #.....#  #..)#.## #### #...#..###.[...#  ###)#.# .##...... "Dh#......###..≈#≈≈≈#≈.≈#≈≈≈#≈ ##... weed420 the Tinkerer ......##..#≈#≈_......._≈#≈ #...# Mountain Dwarf of Uskayaw *..... .........##≈#≈≈≈#≈.≈#≈≈≈#≈###.### Health: 57/57 ======================== .......####≈#####≈.≈#####≈....... Magic: 13/13 ======================== .......# #≈≈≈≈≈≈≈.≈≈≈≈≈≈≈.##.##. AC: 16Str: 15 .......# ####.......####....... EV: 5Int: 16 ....#..# #....########....##### SH: 7Dex: 14 .##...## #.##### ####....#..(.. XL:  8 Next: 13% Place: Dungeon:5 .###.## #....@# #.....##...... Noise: ---------  Time:"DhY$j 5797.8 (0.0) .#...# #####.###'##.##.....†. a) +0 hammer ...#.##### #.##ß.ß####....... Cast: Kinetic Grapnel ..##.....## ###.....###....... ..######..#######ß.....ß##....... ..# ###.#...##.........##......  #.#####.....###ß.........ß#......  #.......#.##..'...........'......  ...######..#.##ß.........ß#......  _You kill the white imp! _Why would you want to do that? _You see here a +0 war axe. _H - a +0 war axe _Partly explored, can't reach some places. _Partly explored, can't reach some places."Dh9' "Dh--_"DhS."Dh3"Dhz5"DhC6"DhM7"Dh<"DhG>"DhV?"Dh@"DhC"DhE"DhE"DhwF"Dh;J"DhhK"DhK"DhL"DhP"DhQ"DhwR"DhLS"DhW"DhjX"Dh Y"DhY"Dh]"DhA_"Dh_"Dh`"Dhd"Dhe"Dh|f"Dhig"Dh]k"Dhl"DhOm"Dhn"Dhr"Dht"Dht"Dhv"DhYz"Dh|"Dh|"Dh8~"Dh|"Dh<"Dh҄"Dh"Dhd"Dh["Dh"Dh?"Dh"Dh"Dh;"Dh"Dh"Dh"Dh"DhZ"Dh"Dh"DhI"Dh"Dh"Dhz"Dh"DhF"Dh"DhB"Dh"Dh"Dh,"Dh"Dhq"Dh"Dh "Dh Why would you want to do that? _You see here a +0 war axe. _H - a +0 war axe _Partly explored, can't reach some places. _ You see here a +0 orcbow."Dh"Dh "Dh_"DhW"Dh"Dhp"Dh"Dhu"Dh"Dh"Dh6"Dhm"Dh"Dhc "Dh "Dhf"Dh"Dh"Dh"Dh)"Dh3"Dh5"Dh6"DhI7"Dh7"Dh"Dh"Dh1"Dh "Dh"Dh"Dh"Dh "Dh#"Dh%"Dh&"Dh'"Dh+"Dhc,"Dh-"Dh-"DhI1"Dh2"Dh73"Dh 4"Dh7"Dh89"Dh9"Dh:"Dh>"DhB?"Dh?"Dh@"DhC"DhE"Dh4F"Dh G"DhCJ"Dh{K"DhL"DhL"DhP"DhTQ"DhQ"DhR"DhV"Dh]X"DhY"DhEZ"Dh]"Dhy_"Dhc"DhI."Dh"Dh"Dh("Dh,"Dh"Dh"Dhc"Dh"Dh"Dh"Dh+"Dh"Dh"Dh"Dh"Dhl"Dh="Dh"Dh~"Dh"Dh "Dhs "Dh "Dh4 "Dh "Dh"Dh["Dh"Dh"DhM"Dh"DhL"Dh"Dh"Dh"Dh"Dh"Dh"Dh"DhE "Dhx!"Dh^#"Dh$"DhN%"DhW&"Dh("Dh)"Dh)"Dh*"Dh~-"Dh0,"Dh1"Dh 3"Dh3,"Dh4"Dh5"Dhc6,"Dh 7"Dhp?V ##.#####)#.......#.##..'....  #.......<...######..#.##ß......  #.....#######.#..##...... "Dh@ #.......................##ß  #####.##.##.#######...#..##...  #...##.##.####......##..##ß.ß  #.####.##..##..###.####.###'  #.# #.###.##.## #.##[..#..  #.# ##.# #..@.# #....###8670.0) "Dh@ #.###..# #..######..÷## #...  #..)#.## #### #...#..###.[  ###)#.# ######.##... #.#.# #......##.#.....#.#  ###.#.#####... "DhB? #.........#......##....  #.........######.##....  #....>....# #..#...."DhG"DhHc _There is a stone staircase leading down here."Dh#b "Dhc "Dhk "Dhp "Dhw 88.8 (1.0) _"Dhy "Dh4  .. #.. ... #.#####"Dh~5  #.....## ...$. #..###..##.# 6 "Dh5 #......@...#  ##.##...####  #...# .....# "Dh\6 q.####.# #[ #.# # #.# "Dh6 ..# "Dh8 "Dh< "Dhܷ "Dh &9.5 (1.7"Dhj "Dh  "Dh "Dh _You climb downwards.  "Dh RFound 11 gold pieces and a jewelled barding. "Dh S_There is a stone staircase leading up here."Dh M.. #.. ... ##### ##.#.....##.###....$.....##..###.@##.#......<...##.##...#####...#..##..#700 _"Dh=n{M.. #.. ...  #.##### # #.....##.###......@.....####..##.#.##......<...###.##...#####.#1"Dh92.5 (2 _You now have 381 gold pieces (gained 11)."DhwO"DhQ"DhU"DhYN _There are no items here."DhAu ..#.. ... #.##### ##.#.....##.###...........#..###.@##.#.#....<...# ##.##...#####.#..#3.5 (1 _"Dh  ..#.. ... #.##### ##.#.....##.####............####..##.#.##......@...# #.##...### #...# ..#"Dh} #..#"Dh "Dh &4"Dh "Dh3 a _There is a stone staircase leading up here."DhB .. #.. ... #.##### ##.#.....##.### #............# #..###..##.#.# #......<...#  ##.##.@.#### #...# .....#..####.##[ #.# # #.# ..# .."DhY "Dh -5 _"Dh "Dh "Dh  #.. ... #.##### ##.#.....##.### #............# #..###..##.#.# #......<...#  ##.##...#### #@..# #.......##..####.##[ #.# # #.# "DhA _..# .. "Dh "Dh &6"Dhx#DhP ... #.##### ##.#.....##.### #............# #..###..##.#.# #......<...#  ##.##...#### ##$##...# #...@...# #..####.# #[ #.# # #.# ..# .. #Dh$<7#Dho#Dh * _Found 7 gold pieces.#Dh ...#.#.##### # #.#.....##.### #............# #..###..##.#.# #......<...# ##.##...#### ##$##...# #.# #..####.# #[. #.# #.[ #.##.. ..###h ..h   howler monkey (asleep)##  A howler monkey comes into view.Found a scale mail.h.h===8Kinetic Grapnel#DhJD _The howler monkey howls!#Dh~` #.#.##### # #.#.....##.### #............# #..###..##.#.# #......<...#  ##.##...#### ##$##...#  #.......# #.@####.# #[.# #.# #.[. #.# #.h.. ..# ##.... .. ##.##.  .# .#.# #h.---9#Dh  You sock the howler monkey!  The howler monkey is moderately wounded.#DhX=--80.8 (1.3#Dh#Dh; _You block the howler monkey's attack.#DhG  You hit the howler monkey.  The howler monkey is heavily wounded.2.1#DhM ] _The howler monkey hits you but does no damage. x2#Dhn  You completely miss the howler monkey.The howler monkey is heavily wounded.3.4#Dhu#Dhz^ _The howler monkey completely misses you.#Dhւ _The howler monkey completely misses you.You hit the howler monkey.  The howler monkey is severely wounded.  The howler monkey hoots and howls with incredible vigour!The howler monkey hits you but does no damage.  You hear a shout! x4#Dh-f*=========4.7#Dh]#Dh׊g _You can now pass through a line of other dancers.#DhՉ  You barely miss the howler monkey.The howler monkey is severely wounded.#Dh X=--------6.0#Dh Q _You block the howler monkey's attack.#Dh57  You sock the howler monkey!.#Dh[7--------7.3Kinetic Grapnel#Dhg _You kill the howler monkey!#Dh  ....##.####............###..##.#....<...# #.##...#####$##...# .......#####.#[@# .[.#.......##.##Dh #Dh= 4-80#Dh= #Dh #Dh ...........###..##.#....<...# #.##...#####$ ....####[.## .@.#......##........#.#.#-9#DhS _You see here a +0 scale mail.#Dh 1  #.#.....##.### #............# #..###..##.#.# #......<...# ##.##...#### ##$##...# #.......# #..####.# #@.## #.# #.[.# #.# .#.......##.##.### .# .# .# #  .#.#@@   Edmund90  Edmund the Younger comes into view. He is wielding a +2 dire flail of holy _wrath. _You see here the +0 barding of Time Monsters {Rampage rPois rN+ rCorr}.#Dh#DhwL.@#Dh&1#Dh _I - the +0 barding of Time Monsters {Rampage rPois rN+ rCorr}#Dh=h #Dhy Inventory: 35/52 slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon) #Dh0| q i - a +3 vampiric daggerm - a +0 mace  o - a +2 sling of freezingH - a +0 war axe Armour (go to first with [)  e - a +0 helmet (worn)  g - a +0 pair of boots (worn)  k - a +0 pair of gloves (worn)  p - a +0 kite shield (worn)  v - a +0 cloak (worn)  w - a +0 chain mail (worn)b - a +0 robe  r - a +0 leather armour  s - a +0 ring mail  y - a +2 hat of stealth #Dh}  I - the +0 barding of Time Monsters {Rampage rPois rN+ rCorr} Jewellery (go to first with "=)  d - a +6 ring of dexterity (worn)  u - a ring of ice (worn)C - a ring of willpower [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]#Dhbi - a +3 vampiric dagger. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 #Dh\This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 0.0; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 2.2 XLs.  Current attack delay: 1.2. Damage rating: 7 (Base 4 x 110% (Dex) x 100% (Skill) + 3 (Ench)). Vamp: It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a goblin on level 1 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Short Blades} {one-handed} #Dh{vamp} {melee weapon} (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe. #Dhm Inventory: 35/52 slots Hand Weapons (go to first with ))  #Dh5  a - a +0 hammer (weapon)  i - a +3 vampiric dagger  m - a +0 mace  o - a +2 sling of freezing  H - a +0 war axe Armour (go to first with [)  e - a +0 helmet (worn)  g - a +0 pair of boots (worn)  k - a +0 pair of gloves (worn)  p - a +0 kite shield (worn)  v - a +0 cloak (worn)  w - a +0 chain mail (worn)  b - a +0 robe  r - a +0 leather armour  s - a +0 ring mail  y - a +2 hat of stealth  I - the +0 barding of Time Monsters {Rampage rPois rN+ rCorr} Jewellery (go to first with "=)  d - a +6 ring of dexterity (worn)  u - a ring of ice (worn)C - a ring of willpower [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top] #Dh|U" I - the +0 barding of Time Monsters {Rampage rPois rN+ rCorr}. Armour for the scaly midsections of nagas and armataurs. Base armour rating: 4Evasion: -2 Rampage: It bestows one free step when moving towards enemies. rPois: It protects you from poison. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. You found it on level 6 of the Dungeon. Stash search prefixes: {inventory} {artefact} {artifact} {barding armour} {barding armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified useless_item artefact armour (w)ear, (d)rop, (=)adjust, or (i)nscribe. #Dh܎ #Dh& #DhM#.#.....##.###weed420 the Tinkerer#............#Mountain Dwarf of Uskayaw **....#.@###..##.#.#Health: 57/57 ========================#......<...#Magic: 13/13 ========================##.##...####AC: 16Str: 15##$##...#EV: 5Int: 16#.......#SH: 7Dex: 14#..####.# #DhXL:  8 Next: 17% Place: Dungeon:6#@.## #.#Noise: ---------  Time: 5891.3 (0.0)#.[.# #.#a) +0 hammer#.......#Cast: Kinetic Grapnel##........##.##.###.# .#@   Edmund.# #.#.# _You see here a +0 scale mail.  Edmund the Younger comes into view. He is wielding a +2 dire flail of holy _wrath. _You see here the +0 barding of Time Monsters {Rampage rPois rN+ rCorr}. _I - the +0 barding of Time Monsters {Rampage rPois rN+ rCorr}You can't fit into that! #Dh #Dh #Dh# #DhN. _ #Dh#.#.##### # #.#.....##.### #............# #.@###..##.#.##......<...# ##.##...######$##...# #.......# #.@####.# #..## #.# #.[.# #.#  #DhX#.......###........##.##.###.# .#.# #  #Dh #Dh`F.@ #DhC2.3 (1Kinetic Grapnel  #Dh _ #Dh\ #Dh #DhU  ... #.##### # #.#.....##.###............###..##.#.#.@....<...##.##...#####$##.....#.####.#.# #Dh/ [.# #.......###........##.##.###.## #Dh  #Dh F.@ #Dh &3 #Dh  #Dhq!  #Dh^ #.. ... #.##### # #.....##.###...........#..###..##.#.#......<...##@##...######@##...#.....####.#.# #Dh_ [.# #.......# ##........##.##.###. #Dhm H  Edmund hits you but does no damage. #Dho J.=4 #Dhpw  #Dh} _You can no longer pass through a line of other dancers. _You see here 7 gold pieces.#Dhx  You closely miss Edmund.  Edmund hits you with a +2 dire flail of holy wrath!#Dh`i43------=5.6 (1.3#Dh[#DhI _Edmund hits you with a +2 dire flail of holy wrath.#Dh?  You closely miss Edmund.  Edmund asks, "Have you met my wondrous brother?"#Dh0-6.9#Dh1#Dh0 _You block Edmund's attack.#Dh !#Dh"G-8.3 (1.4#Dh(#Dh+,z _You hit Edmund but do no damage. Edmund hits you but does no damage.#Dh  You hit Edmund but do no damage.Edmund hits you with a +2 dire flail of holy wrath.#Dh" x32-----------9.6 (1.3#DhG #Dh I _Edmund hits you with a +2 dire flail of holy wrath!#Dh  Casting: Construct Spike Launcher (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#DhL8*#Dh3z  You shape a spike launcher from a nearby wall.  The stone spike skewers Edmund.#Dh=M @#Edmund is lightly wounded.1----=9000 _Edmund barely misses you.#Dh~.i *You completely miss Edmund.#DhGf  Edmund is lightly wounded.  The stone spike skewers Edmund.#Dh]#Dh'  Edmund is lightly wounded.  The stone spike skewers Edmund.#DhV @Edmund is moderately wounded.#Dhu24--------2.0 (1.4#Dh#DhI _Edmund hits you with a +2 dire flail of holy wrath!#Dh7  Casting: Construct Spike Launcher (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#Dh #.. weed420 the Tinkerer #.... Mountain Dwarf of Uskayaw *..... #.#.##### #  Health: 24/57 ==========-------------- #.#.....##.###  Magic: 10/13 ==================------ #............#  AC: 16Str: 15 #..###..##.#.#  EV: 5Int: 16 #......<...#  SH: 7Dex: 14 ##@##...####  XL:  8 Next: 17% Place: Dungeon:6 ##@##...#  Noise: ==-------  Time: 5902.0 (0.0) #.......#  a) +0 hammer #..####.#  Cast: Kinetic Grapnel[12;1#Dh54H #..## #.#  #.[.# #.#  #.......#  @   Edmund ##........  ##.##.###  .# .# Casting: Construct Spike Launcher (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Edmund, wielding a +2 dire flail of holy wrath and wearing a +0 leather  armour (moderately wounded, 78% to hit)#DhR#..weed420 the Tinkerer#....Mountain Dwarf of Uskayaw *.....#.#.##### #Health: 24/57 ==========--------------#.#.....##.###Magic: 10/13 ==================------#............#AC: 16Str: 15#..###..##.#.#EV: 5Int: 16#......<...#SH: 7Dex: 14##@##...####XL:  8 Next: 17% Place: Dungeon:6##@##...#Noise: ==-------  Time: 5902.0 (0.0)#.......#a) +0 hammer#..####.#Cast: Kinetic Grapnel#..## #.##.[.# #.##.......#@#Dh   Edmund##........##.##.###.# .#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Edmund, wielding a +2 dire flail of holy wrath and wearing a +0 leather  armour (moderately wounded, 78% to hit)  The kinetic grapnel hits Edmund but does no damage.#Dh<8*#DhPress: ? - help, Shift-Dir - straight line: Edmund, wielding a +2 dire flail of holy wrath and wearing a +0 leather  armour (moderately wounded, 78% to hit)  The kinetic grapnel hits Edmund but does no damage.  Edmund is moderately wounded.stone spike skewers Edmund!#DhQ| @Edmund is heavily wounded.#DhC+3.0 (1#Dh#Dh 9 _Edmund hits you but does no damage.#Dh:= e *You barely miss Edmund.#DhX  Edmund is heavily wounded.The stone spike skewers Edmund.#Dhۤ @Edmund is heavily wounded.Edmund barely misses you.#Dh) I*4.3 (1.3#Dh #Dh g _You can now pass through a line of other dancers.#Dh1[i *You completely miss Edmund.#Dh0  Edmund is heavily wounded.The stone spike skewers Edmund.#DhB$ @Edmund is heavily wounded.Edmund hits you with a +2 dire flail of holy wrath.  Edmund says, "I'm quite good with sums, too."#Dh=21#Dh,--#Dh75.6#Dh( #Dh#Dh+_Edmund hits you but does no damage.#DhTp * You hit Edmund.#Dh).  Edmund is severely wounded.The stone spike skewers Edmund!#Dhav#DhJ  Edmund is severely wounded.The stone spike skewers Edmund.#DhD @Edmund is almost dead.1==6.9 #DhK 3_Edmund hits you but does no damage.#DhDrink which item? Potions  c - a potion of magic  h - 3 potions of curing  n - a fizzy red potion  q - a silvery potion  t - a purple potion  A - an emerald potion  B - a brown potion  E - a potion of mutation  G - a fuming emerald potion [!] read|quaff|evoke[?] describe selected#Dh$#Dhc#Dh!#..weed420 the Tinkerer#....Mountain Dwarf of Uskayaw **....#.#.##### #Health: 21/57 ========----------------#.#.....##.###Magic: 11/13 ====================----#............#AC: 16Str: 15#..###..##.#.#EV: 5Int: 16#......<...#SH: 7Dex: 14##@##...####XL:  8 Next: 17% Place: Dungeon:6##@##...##DhXNoise: ==-------  Time: 5906.9 (0.0)#.......#a) +0 hammer#..####.#Cast: Kinetic Grapnel#..## #.##.[.# #.##.......#@   Edmund##........##.##.###.# .#Edmund is severely wounded.The stone spike skewers Edmund!  Edmund is severely wounded.The stone spike skewers Edmund.  Edmund is almost dead. _Edmund hits you but does no damage.#Dhũ8*#DhU  You feel better. The stone spike skewers Edmund.#Dh+x @Edmund is almost dead.#Dh-f31=====7.9 (1#Dh3#Dh6O _Edmund barely misses you.#Dhu x *You hit Edmund but do no damage.#Dh+n `  Edmund is almost dead.#Dh6l @The stone spike misses Edmund.#Dh7q0====-9.2 (1.3#Dh<#DhZAI _Edmund hits you with a +2 dire flail of holy wrath.#Dhu #  You closely miss Edmund.  Edmund is almost dead.Edmund hits you with a +2 dire flail of holy wrath.#Dhh29--10.5#DhF#Dh9 _Edmund hits you but does no damage.#Dh  You hit Edmund.  Edmund is almost dead.-1.8#Dh0 _You block Edmund's attack.#DhC%  Casting: Kinetic Grapnel (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#Dh8*#Dhtz  You shape a spike launcher from a nearby wall.  The stone spike skewers Edmund.#Dh)#DhY S)##Dha| 309/13 ----30=20Kinetic Grapnel#Dhd #Dh F _You kill Edmund!#DhD #Dh eM.. ... #.##### # #.....##.##.........#..###..##.#.##......<...######$##...##Dh #.......##..####.###.##Dh #Dh& &--#Dh 3#DhE #Dh%  Things that are here: _a +2 dire flail of holy wrath; a +0 leather armour; the human corpse of Edmund#Dh Pick up what? 35/52 slots (_ for help) Hand Weapons (select all with ))  a - a +2 dire flail of holy wrath Armour (select all with [)b - a +0 leather armour Carrion the human corpse of Edmund [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]#Dh  a + a +2 dire flail of holy wrath[Enter] accept (1 chosen)#Dh#Dh7#Dh@..weed420 the Tinkerer#....Mountain Dwarf of Uskayaw **....#....Health: 30/57 ============------------#.#.##### #Magic: 9/13================--------#.#.....##.###AC: 16Str: 15#............#EV: 5Int: 16#..###..##.#.#SH: 7Dex: 14#......<...#XL:  8 Next: 30% Place: Dungeon:6#Dh B##@##...####Noise: ---------  Time: 5913.8 (0.0)##$##...#a) +0 hammer#.......#Cast: Kinetic Grapnel#..####.##..## #.##.[.# #.##.......###........##.##.###Confirm with . or Enter, or press ? or * to list all spells.You shape a spike launcher from a nearby wall.  The stone spike skewers Edmund. _You kill Edmund!Things that are here: _a +2 dire flail of holy wrath; a +0 leather armour; the human corpse of Edmund#DhP#DhUS`10/13==4.8 (1#DhY#Dh#^W _J - a +2 dire flail of holy wrath#Dhe#Dh Inventory: 36/52 slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon)  i - a +3 vampiric daggerm - a +0 mace  o - a +2 sling of freezingH - a +0 war axe  J - a +2 dire flail of holy wrath Armour (go to first with [)  e - a +0 helmet (worn)  g - a +0 pair of boots (worn)  k - a +0 pair of gloves (worn) #Dh! p - a +0 kite shield (worn)  v - a +0 cloak (worn)  w - a +0 chain mail (worn)b - a +0 robe  r - a +0 leather armour  s - a +0 ring mail  y - a +2 hat of stealth  I - the +0 barding of Time Monsters {Rampage rPois rN+ rCorr} Jewellery (go to first with "=)  d - a +6 ring of dexterity (worn)  u - a ring of ice (worn) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]#Dh=J - a +2 dire flail of holy wrath. A flail with long spikes and a heavy head. Base accuracy: -3 Base damage: 13 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 5.8; use (s) to set 14.0 as a target for Maces & Flails.  At 100% training you would reach 14.0 in about 1.8 XLs.  At current training (34%) you reach 14.0 in about 4.1 XLs.  Current attack delay: 1.2. Damage rating: 18 (Base 13 x 112% (Str) x 111% (Skill) + 2 (Ench)). Holy: It has been blessed by the Shining One, dealing an additional three-quarters of any damage that pierces undead and demons' armour. Undead and demons cannot use this. If you switch to wielding this weapon: Your EV would increase by 2.0 (5.0 -> 7.0). Your SH would decrease by 7.5 (7.5 -> 0.0). Your spell failure would improve by up to 13% (press '!' for details). This weapon falls into the 'Maces & Flails' category. It is a two-handed weapon.(w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.!#Dhl!#Dht!#Dh..weed420 the Tinkerer#....Mountain Dwarf of Uskayaw **....#....Health: 30/57 ============------------#.#.##### #Magic: 10/13 ==================------#.#.....##.###AC: 16Str: 15#............#EV: 5Int: 16#..###..##.#.#SH: 7Dex: 14#......<...#!#DhXL:  8 Next: 30% Place: Dungeon:6##@##...####Noise: ---------  Time: 5914.8 (0.0)##$##...#a) +0 hammer#.......#Cast: Kinetic Grapnel#..####.##..## #.##.[.# #.##.......###........##.##.###You shape a spike launcher from a nearby wall.  The stone spike skewers Edmund. _You kill Edmund!Things that are here: _a +2 dire flail of holy wrath; a +0 leather armour; the human corpse of Edmund _J - a +2 dire flail of holy wrath!#Dh!#Dh!#Dh!#Dh:The stone spike skewers Edmund. _You kill Edmund!  Things that are here: _a +2 dire flail of holy wrath; a +0 leather armour; the human corpse of Edmund _J - a +2 dire flail of holy wrath  You start removing your armour.!#DhFa1=5.8 (1!#Dh^!#DhP!#Dh֫+6.8 (2!#DhZ!#Dh!#Dh+7.8 (3!#Dh<!#Dh!#Dh/+8.8 (4!#Dh-!#Dh5!#DhwY2=9.8 (5!#Dh!#Dh 70 _You continue removing your +0 kite shield. x5!#Dh!#Dh3!#Dh  You finish removing your +0 kite shield.  You start unwielding your weapon. You continue unwielding your +0 hammer.!#DhH.20.8 (6!#Dh!#Dh\ -) Nothing wielded _You can no longer pass through a line of other dancers.!#Dh'!#Dh!#Dh !#Dh"!#Dh6#  !#Dh,You finish unwielding your +0 hammer.  !#Dh{)You start wielding your weapon.!#Dh!#Dh!#Dh $1.8 (7!#Dh!#Dh"  !#Dh!"!#Dh"@J) +2 dire flail (holy) !#Dh"__You continue wielding your +2 dire flail of holy wrath.!#Dh#RYou finish wielding your +2 dire flail of holy wrath.  !#Dh%MYour +2 dire flail of holy wrath softly glows with a divine radiance!!#Dh'!#Dhx(!#Dh+!#Dh. !#Dh/!#Dh/R_J - a +2 dire flail of holy wrath (weapon)"#Dho#....#.##### ##.....##.###...........###..##.##......<...# ##[##...### #.......##..####.#.## [......#.. ##.##.### .# #31==2.8 (1 _3.8 (2 _You now have 388 gold pieces (gained 7)."#Dh? "#DhC "#DhL "#DhP N _There are no items here.##Dh##Dh% ##Dh?[#.##### ###Dh3#.....##.#####Dh2...........##Dh}3#..###..##.###DhJ_#......<...# ##Dh:#[##...#####.##...# #.@.....#####.## #.###Dh ..#.# ###Dh##DhH"4.8 (1 ##Dh _##Dh##Dh##Dh 3##Dh| ##Dha B##Dh 4===##Dh ##Dh ,##Dh ##Dh ,##Dh ##Dh 5=2==##Dh ##Dh( ,##Dh ##Dh= ,##Dhb ##Dh ,##Dh ##Dhj 6===##Dh ##Dh ,##Dh ##Dh ,##Dh#" ##Dh& ##Dh& K7=##Dh* ##Dh/ b3==##Dh03 ##Dh8 Q _Magic restored.##Dh< ##Dh@ i8=##DhD ##DhJ ,##DhJN ##DhS ##DhX :==##Dh\_ ##Dhb ,##Dhe ##Dhk a9=##Dh1r ##Dh*x ,##Dh{ ##Dh ,##Dhυ ##Dh P40##Dhs ##Dh ,##Dh ##Dh ,##Dh ##Dh< ,##Dh$ ##Dha d41=##DhŮ ##DhM ,##Dhж ##Dh ,##Dh< ##Dh m2=##Dh ##Dh ,##Dh ##Dh B##Dh ,##Dh ##Dh a3=##Dh ##DhW ,##Dh ##Dh# ,##DhZ ##Dh k4=##Dh ##Dh ,##Dh ##Dh ,##Dh ##Dh  ,##DhF! ##Dh& ;5##Dh* ##Dhc. ,##Dh2 ##Dhb6 ,##Dh9 ##Dh> a6=##DhoC ##DhG ,##Dh1K ##DhO ,##DhS ##Dh8X k7=##Dh[ ##Dh7b ,##Dhpe ##Dhqj ,##Dhm ##Dh|r ,##Dhu ##Dhz a8=##Dh} ##Dh ,##Dh ##Dh ,##Dhq ##Dhӓ k9=##Dh: ##Dh ,##Dh ##Dh ,##Dha ##Dhh ,##Dh ##Dh@ b50=##Dh X##Dh 1=##Dh B##Dh" ,##DhD ##Dh~ ;2##Dh ##Dh ,##Dh ##Dh$ ##Dh% ##Dh. ##Dh4 ##Dh5 ##Dh06 3##Dh6 =##Dh6 ##DhhC ##DhJ ##DhK ##Dh1P ##DhV ##DhVW ##Dh\ ##Dhc ##Dhc ##Dhh ##Dhn ##Dh6o ##Dho 4##Dh p =##Dhjp ##Dhs ##Dhkx ##Dhx ##Dh| ##DhZ ##Dh ##DhY ##Dh ##Dh6 ##Dh 5##Dh =##Dhg ##Dh ##Dhl ##Dh ##Dh ##Dh ##Dh( ##Dh ##Dh0 ##Dh ##Dh 6##Dh =##DhI ##Dh ##Dh ##Dh& ##Dh ##Dhۻ ##Dhp ##Dhȿ ##Dhr ##Dh ##Dh> ##Dh@ ##Dh ##DhU 7##Dh =##Dh ##Dh ##Dh ##DhU % ##Dh ##Dh} ;#.##### ###Dh 3#.....##.#####Dh 4#............##Dh S#..###..##.###Dh r....<...# ##Dh+ [#[##...#####Dhx v##.##...# ....####.#.## #.#[...#..#.# #.# _HP restored.##Dh ##Dh ##Dh ##Dh ##DhQ ##Dh R @ ....##.#####DhR d#............###..##.###Dh1S \....<...# ##DhS ;#[##...#####DhT i##.##...# ##DhnU 9.......###DhV -####.###DhV  ##DhX J[.#.....##DhX ..##DhJY ####DhY .#.###DhxZ ##Dhc ##Dhd ##Dh##.##...# ##DhЖ ;#.......# ##DhK ;#..####.# ##DhǗ Q#..## #.# ##DhL n#.[@# #.# ##DhØ #.......# ##Dh< ###Dh ....##Dh" ##.######Dh .# .##.# ##Dh ##.##Dh ####Dh .# ##Dhg ##Dh ##Dh" ##DhY  ###..##.#....<...# #[##...#####. ##Dh ....####.## [.###.#.@....###Dhh 4#... ##.##.####.##Dh )##.###Dh ##Dhp 9=##DhZ ##Dhl#..###..##.#.# #......<...# ##[##...#### ##.##...# #.......# #..####.# #..## #.# #.[.###.# #...@...# ##Dh##.##.##.##.# .##.# ##.##.##.###Dh ,##Dh##Dh42 #......<...# ##[##...#### ##.##...# #.......# #..####.# #..## #.# #.[.###.# ##Dh2"#.......####.##...@.......##.######.# .# #.# .##.# .##Dh2t##.# .##.# .# .###DhW9,##Dhx=##Dh^M#......<...# ##[##...#### ##.##...# #.......# #..####.# #..## #.# #.[.###.# #.......####.###Dhz^##....###.##.##.##.# #.##.##.##.###Dh^o#.##.##.##.##.###Dh.d,##Dhg##Dh#[##...#####. #......####.## [.###......####.###DhV##.......... ##.##@####### #.##.#  ##Dh,##Dh##Dhs#......<...# ##[##...######.##...# #.......# #..####.# #..## #.# #.[.###.# #.......####.# ##.....@.....# ##DhE ##.##.########.##.# #.##.##.##.##.##.##.##.##.##.###Dh,##Dh##Dh/#......<...# ##[##...#### ##.##...# #.......# #..####.# #..## #.# #.[.###.# #.......####.# ##....# ##.##.# #.##.# #.##.##.##.##.##.##.##.##.# ##Dh##Dh###......<...# ##[##...#### ##.##...# #.......# #..####.# #..## #.# #.[.###.# #.......####.# ##....# ##.##.###Dh$n #.##.# ##Dh,,##Dh2$#Dhn)#......<...#  ##[##...####  ##.##...#  #.......# $#Dh: #..####.#  #..## #.#  #.[.###.# #$#Dh #.......####.#  ##....#  ##.##.#  $#DhY6q#.##.#  #.##.#  #.##.#  #.##.#   #.##.#   #.#   #.#   $#Dhde#......<...#  ##[##...####.# ##.##...# .# #.......# .# #..####.# .# #..## #.# .# #.[.###.# .#  #.......####.#  ##....#  ##.##.#  #.##.#  #.##.#  #.##.#  #.##.#  #.##.#  #.#  #.#  $#Dh;4#......<...#  ##[##...####.#  ##.##...# #.#  #.......# #.#  #..####.# #.#  #..## #.# #.#  #.[.###.# #.#  #.......####.#  ##....#  ##.##.#  #.##.#  #.##.#  #.##.#  #.##.#  #.##.#  #.#  #.#  $#DhyA###..##.#.#......<...[###.##....#.## [.###.# .......######...........##.##.########.#$#Dh .........###..##......<...[###.##....#.## [.###.# .......######...........##.##.########.#$#DhX,$#Dh3$#DhBM#.....##.##.........###..##......<...[###.##....#.## [.###.# .......######...........# #$#Dh!,$#Dh$$#DhFM##### # #.....##.##.........###..##......<...[###.##....#.## [.###.# #.......####.# $#DhL,$#Dh2P$#Dh*r{M... ##### # #.....##.##.........###..##......<...[###.##....#.## #.[.###.# #.# $#Dhnw,$#Dhz$#DhAM... ##### # #.....##.##.........###..##......<...[###.##....##..## #.# #.# $#Dhw,$#Dh$#Dh SM.. ... ##### # #.....##.##.........###..##......<...[###.##....#..####.# #.# ###$#Dh,$#Dh$#DhbM.. ... ######## #.....##.##.........###..##......<...[###.###.......# #.# $#Dh?..#$#Dh$#Dh$#Dh$#Dh">M.. ... ######## #.....##.##.........###..##......<...[####.##...# #.# #.#$#Dh(,$#Dh,$#Dh/O&   ..   #....  #....   #.#.########   #.#.....##.###  #..........@.#  #..###..##.#.#  #......<...#.#  ##[##...####.#$#Dh P   ##.##...# #.#  #.......# #.#  #..####.# #.#  #..## #.# #.#  #.[.###.# #.# $#DhV,$#DhlZ$#Dh}    ..  #....  #....  #.#.########  #.#.....##.###  #..#  #..###..##.#.#  #......<...#.# $#Dh^ ##[##...####.#  ##.##...# #.#  #.......# #.#  #..####.# #.#  #..## #.# #.#  #.[.###.# #.# $#Dh;,$#Dh_$#DhC ..  #....  #....  #.#.########  #.#.....##.###  #..#  #..###..##.#.#  #......<...#.# $#Dh Z ##[##...####.# ##.##...# #.# #.......# #.# #..####.# #.# #..## #.# #.# #.[.###.# #.#$#Dhz,$#Dh#$#Dho9 .. #.... #.... #.#.######## #.#.....##.###$#Dht #..# #..###..##.#.# #......<...#.# ##[##...####.# ##.##...# #.#$#Dh #.......# #.# #..####.# #.# #..## #.# #.#  #.[.###.# #.#$#Dh,$#Dh0$#Dh ..  #.... #....  #.#.########  #.#....@##.### #............# #..###..##.#.# #......<...#.# ##[##...####.# ##.##...# #.# #.......# #.# #..####.# #.# #. #.# #.#$#Dh B$#DhJD .. #.... #.... #.#.######## #.#...@.##.### #......# #..###..##.#.# #......<...#.# ##[##...####.# $#DhD) ##.##...# #.#  #.......# #.# #..####.# #.#  #..## #.# #.#$#Dh5L,$#DhP$#Dhs##... #.... #.... #.#.######## #.#..@..##.### #......# #..###..##.#.# #......<...#.# ##[##...##$#DhvM##.# ##.##...# #.# #.......# #.# #..####.# #.#  #..## #.# #.#$#Dh{,$#Dh$#Dh3$#Dhf###.#... ###... ..... #.... #.... #.#.######## #.#.@...##.### #......# #..###..##.#.# #......<...#.# ##[##...####.# ##.##...# #.# #.......# #.# #..####.# #.#  #..## #.# #.#$#Dh" #.# ###.### #.....####.....#.......# #.....# #.....#  #.#@########  #.#.....##.###$#Dh #............# #..###..##.#.# #......<...#.# ##[##...####.# ##.##...# #.# #.......# #.# #..####.# #.#$#Dh$#Dh#.  #.# ###.###  #.....# ####.....# .........# #.....# #...@.# #.#.######## #.#.....##.### #............##..###..##.#.##......<...#.###[##...###$#Dh#.###.###......$#Dh$,$#Dhr%$#DhQ ..# #.# #.#  ###.### #.....######.....#..........# #..@..# #.....#  #.#.########  #.#.....##.### #............# #..###..##.#.# #......<...#.# ##[##...####.# ##.##...# #.#$#DhaU,$#DhX$#Dh1~k .# ..# #.# #.#  ###.### #.....#######.....#.......@...#######.....# #.....#  #.#.###### #.#.....##.### #............# #..###..##.#.# #......<...#.# ##[##...##$#Dhw5##.#$#Dhv,$#Dh$#Dhi .# ..# #.# #.# ###.### #.....##.....#....##.....# #.....#  #.#.######## #.$#Dh#.....##.### #............# #..###..##.#.# #...<...#.#  ##[##...####.#$#Dh$#DhB$#Dh$#Dh .# ..# #.# #.# ###.### #.....#.#.....#....##.....# #.....# #.#.######## #.#.....##.### #.....$#Dh.......# #..###..##.#.# #......<...#.#  ##[##...####.#$#Dh$#Dh$#Dh$#Dh-# ..# #.#  #.# ###.###  #.....# .#######@....# .............# ########.....# #.....##.#.#########.#.....##.####............##..###..##.#.##......<...#.#$#Dh52,$#DhT$#DhU).$#DhAV .# $#DhV .# $#DhaW+..# $#DhW+#.# $#DhX. #.# $#Dh6Y/###.### $#DhY $#DhTZO#.@...# $#DhZv.#######.....# $#Dh[v.............# $#Dh&\8########...$#Dh\C.#$#DhX]R#.....#$#Dh]=#.#.#####$#Dhr^$###$#Dh^K#.#.....##.##$#Dh_"#$#Dh&`K#............$#Dh`"#$#DhOa#..###..##$#Dha8.#.#$#Dhi$#Dhj6043$#Dh}k 19.0)$#Dhp$#Dhes$#Dhs&4.8 (120$#Dh0x$#Dh{ $#Dh+|$#Dh|_Found a whip.%#Dh`##. #). #.# #.# ..# #.#  #.# ###@###  #.....# .#######.....# .............#########.....##.....##.#.#########.#.....##.####............#5.0)%#Dh~M #).##. #@# ###.### #.....#.#######.....#.##.#..%#Dh%#Dh&6%#Dh8%#DhL%#Dhk M#. #). #######....... #.# ##.###.....#...........###.....##.#.###%#Dhr %#Dhs &7%#Dhu %#Dhaw %#Dh- 0M ..#. ..#).#######.......###### #.# ###.###.....#.....#%#Dh %#Dh &8%#Dh %#Dh %#DhM### ..#.# ..#.#).#######.......#######.#.....%#DhD%#Dh&9%#Dh!%#Dh&#Dhj&#DhwInventory: 36/52 slots Hand Weapons (go to first with ))  J - a +2 dire flail of holy wrath (weapon)a - a +0 hammer  i - a +3 vampiric daggerm - a +0 mace  o - a +2 sling of freezingH - a +0 war axe Armour (go to first with [)  e - a +0 helmet (worn)  g - a +0 pair of boots (worn)  k - a +0 pair of gloves (worn)  v - a +0 cloak (worn)  w - a +0 chain mail (worn)b - a +0 robe  p - a +0 kite shield  r - a +0 leather armour  s - a +0 ring mail  y - a +2 hat of stealth  I - the +0 barding of Time Monsters {Rampage rPois rN+ rCorr} Jewellery (go to first with "=)  d - a +6 ring of dexterity (worn) &#Dh u - a ring of ice (worn) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top])#DhP(H - a +0 war axe. A military axe with a long haft and a single-bladed head. Base accuracy: +0 Base damage: 11 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16.  Your skill: 3.4; use (s) to set 16.0 as a target for Axes.  At 100% training you would reach 16.0 in about 2.5 XLs.  Current attack delay: 1.3. Damage rating: 13 (Base 11 x 112% (Str) x 107% (Skill)). This weapon falls into the 'Axes' category. It hits all enemies adjacent to the wielder, dealing less damage to those not targeted. It is a one-handed weapon. )#Dh+It can be maximally enchanted to +9. You found it on level 5 of the Dungeon. Stash search prefixes: {inventory} {Axes} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “‘God speed the kiss,’ said Max, and Katie sigh'd, (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.)#Dh )#Dh" )#Dh* weed420 the Tinkerer###Mountain Dwarf of Uskayaw *.......Health: 57/57 ========================#.#Magic: 13/13 ========================..AC: 16Str: 15##.#EV: 7Int: 16)#Dhp+ B#).SH: 0Dex: 14#.#XL:  8 Next: 30% Place: Dungeon:6#######@#Noise: ---------  Time: 6049.8 (0.0)........#J) +2 dire flail (holy)#######.#)#Dh, (Cast: Kinetic Grapnel#.####.####.....#.#######.....#.............#)#Dh, ########.....# _J - a +2 dire flail of holy wrath (weapon) _You now have 388 gold pieces (gained 7). _There are no items here. _Magic restored. _HP restored. _Found a whip.)#Dh6 )#Dh9 ,50.8 (1)#Dh> )#Dh B _You now have 388 gold pieces (gained 7). _There are no items here. _Magic restored. _HPFound a whip. _You drop a +0 war axe.*#Dh~*#Dh2Inventory: 35/52 slots Hand Weapons (go to first with ))  J - a +2 dire flail of holy wrath (weapon)a - a +0 hammer *#Dh i - a +3 vampiric daggerm - a +0 mace  o - a +2 sling of freezing Armour (go to first with [)  e - a +0 helmet (worn)  g - a +0 pair of boots (worn)  k - a +0 pair of gloves (worn)  v - a +0 cloak (worn)  w - a +0 chain mail (worn)b - a +0 robe  p - a +0 kite shield  r - a +0 leather armour  s - a +0 ring mail  y - a +2 hat of stealth  I - the +0 barding of Time Monsters {Rampage rPois rN+ rCorr} Jewellery (go to first with "=) *#DhВk d - a +6 ring of dexterity (worn)  u - a ring of ice (worn)C - a ring of willpower [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top],#Dho - a +2 sling of freezing. A piece of cloth and leather for launching stones, adequate for hunting small game like rabbits or goblins. Base accuracy: +0 Base damage: 7 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Ranged Weapons. ,#Dhڃ At 100% training you would reach 14.0 in about 3.6 XLs. Your +0 chain mail slows your attacks with this weapon by 0.4.  Current attack delay: 1.8. Damage rating: 9 (Base 7 x 110% (Dex) x 100% (Skill) + 2 (Ench)). Freeze: It freezes victims, dealing an additional one-quarter of any damage that pierces defenders' armour. It may also slow down cold-blooded creatures. This weapon falls into the 'Ranged Weapons' category. It is a one-handed weapon.It can be maximally enchanted to +9. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Ranged Weapons} {one-handed}(w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.,#DhxL ,#DhcU ,#DhW weed420 the Tinkerer###Mountain Dwarf of Uskayaw *.......Health: 57/57 ========================#.#Magic: 13/13 ========================..AC: 16Str: 15##.#EV: 7Int: 16#).SH: 0Dex: 14#.#XL:  8 Next: 30% Place: Dungeon:6#######@#Noise: ---------  Time: 6050.8 (0.0)........#J) +2 dire flail (holy)#######.#Cast: Kinetic Grapnel#.####.####.....#.#######.....#.............#########.....# _You now have 388 gold pieces (gained 7). _There are no items here. _Magic restored. _HP restored. _Found a whip. _You drop a +0 war axe.,#DhXa ,#Dh2c +1.8 (1,#Dhh ,#Dhk o _There are no items here. _Magic restored. _HPFound a whip. _You drop a +,#Dhl -0 war axe.2 sling of freezing.-#Dh;-#Dh)Inventory: 34/52 slots Hand Weapons (go to first with ))  J - a +2 dire flail of holy wrath (weapon)a - a +0 hammer  i - a +3 vampiric daggerm - a +0 mace Armour (go to first with [)  e - a +0 helmet (worn)  g - a +0 pair of boots (worn)  k - a +0 pair of gloves (worn)  v - a +0 cloak (worn)  w - a +0 chain mail (worn)b - a +0 robe  p - a +0 kite shield  r - a +0 leather armour  s - a +0 ring mail  y - a +2 hat of stealth  I - the +0 barding of Time Monsters {Rampage rPois rN+ rCorr} -#DhԚJewellery (go to first with "=)  d - a +6 ring of dexterity (worn)  u - a ring of ice (worn)C - a ring of willpower  F - a ring of flight [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top].#Dhv" m - a +0 mace. A short club with a metal head. Base accuracy: +3 Base damage: 8 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 5.8; use (s) to set 14.0 as a target for Maces & Flails.  At 100% training you would reach 14.0 in about 1.8 XLs.  At current training (34%) you reach 14.0 in about 4.1 XLs.Current attack delay: 1.1. Damage rating: 10 (Base 8 x 112% (Str) x 111% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. You found it on level 2 of the Dungeon. .#DhFzStash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “[My plan] does not propose to fill your lobby with squabbling colony agents, (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe..#Dhm.#Dh3.#Dhweed420 the Tinkerer###Mountain Dwarf of Uskayaw *.......Health: 57/57 ========================#.#Magic: 13/13 ========================..AC: 16Str: 15##.#EV: 7Int: 16#).SH: 0Dex: 14#.#XL:  8 Next: 30% Place: Dungeon:6.#Dh~6#######@#Noise: ---------  Time: 6051.8 (0.0)........#J) +2 dire flail (holy)#######.#Cast: Kinetic Grapnel#.####.####.....#.#######.....#.............#########.....# _There are no items here. _Magic restored. _HP restored. _Found a whip. _You drop a +0 war axe. _You drop a +2 sling of freezing..#Dhٴ.#Dhh+2.8 (1.#Dh[.#Dh _Magic restored. _HPFound a whip. _You drop a +0 war axe.2 sling of freezing.0 mace./#DhV/#DhppInventory: 33/52 slots Hand Weapons (go to first with ))  J - a +2 dire flail of holy wrath (weapon)a - a +0 hammer  i - a +3 vampiric dagger Armour (go to first with [)  e - a +0 helmet (worn)  g - a +0 pair of boots (worn)  k - a +0 pair of gloves (worn)  v - a +0 cloak (worn)  w - a +0 chain mail (worn)/#DhTb - a +0 robe  p - a +0 kite shield  r - a +0 leather armour  s - a +0 ring mail  y - a +2 hat of stealth  I - the +0 barding of Time Monsters {Rampage rPois rN+ rCorr} Jewellery (go to first with "=)  d - a +6 ring of dexterity (worn)  u - a ring of ice (worn)C - a ring of willpower  F - a ring of flight Wands (go to first with /) /#Dh)[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]0#Dha - a +0 hammer. A blunt striking weapon, essentially equivalent to a mace. Base accuracy: +3 Base damage: 8 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 5.8; use (s) to set 14.0 as a target for Maces & Flails.  At 100% training you would reach 14.0 in about 1.8 XLs.  At current training (34%) you reach 14.0 in about 4.1 XLs.  Current attack delay: 1.1. Damage rating: 10 (Base 8 x 112% (Str) x 111% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon 0#Dh/_________________ “The hammah that John Henry swung,  It weighed over nine poun', (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.0#Dh 0#Dh 0#DhO weed420 the Tinkerer###Mountain Dwarf of Uskayaw *.......Health: 57/57 ========================#.#Magic: 13/13 ========================..AC: 16Str: 15##.#EV: 7Int: 16#).SH: 0Dex: 14#.#0#Dh XL:  8 Next: 30% Place: Dungeon:6#######@#Noise: ---------  Time: 6052.8 (0.0)........#J) +2 dire flail (holy)#######.#Cast: Kinetic Grapnel#.####.####.....#.#######.....#.............#########.....# _Magic restored. _HP restored. _Found a whip. _You drop a +0 war axe. _You drop a +2 sling of freezing. _You drop a +0 mace.0#Dh 0#Dh +3.8 (10#DhN 0#Dh: _HPFound a whip. _You drop a +0 war axe.2 sling of freezing.0 mace.hammer.1#Dh%H1#DhH1#DhK1#Dh3o### ..#.# ..#.#).########).......###### #.###.##1#Dho=#######........1#Dh {B1#Dh6M### ..#.# ..##.# #.#########)........##...1#Dh,1#Dh41#DhL ### .. ##.# #..# ##.# #)@# #.## #######)# ........########.##.####.####.....#  You see here a +0 whip.1#Dh1#Dh _1#DhK1#Dh{M### ..#.# #..###). #.#########)#..1#Dh ,1#Dh1#Dh?M #####.. ...# #@.#1#Dhm@##.###).#.####.1#DhL,1#Dh6R1#DhAv## ####.. #... ##.# #.@# 1#Dhv8##.## #).# #.## #######.1#Dh wY##.# 1#Dh(},1#Dh1#DhAM #######....#1#Dh #....### #..##.###).#.1#Dhb,1#Dh1#DhM ######....# #@...###.####1#Dh #..##.####.1#Dh5,1#Dh1#Dh9#### ####....# #.@..# ##.#### #..# 1#Dh##.## 1#Dh",1#Dh"&1#DhIG=##### ####....# #..@.# ##.#### #..# ##.#1#DhG##).##.###)#..1#DhH+# 1#DhXB1#Dhus###### ####....# #...@# ##.#### #..# 1#Dhsq##.## 1#DhB1#DhM #########@...# #....#...#1#Dh#.#### ...##..# ..##.♣♣1#Dh(B1#Dh+###### 1#DhR####.@..# 1#Dh3#....#...# 1#DhK##.####....# 1#Dh=#..# ).1#Dh0...#1#Dh##.## ....♣#).# ♣♣..♣#.## )♣♣#)# ♣. 1#Dh0652.0)1#Dh& 1#Dh ,6.8 (131#Dh 1#Dh ( _Found two hammers.2#Dhcy   ###### ####.... #....# ##.####....# #..# #)...#  ##.## ♣....♣ 2#Dhz #).# ♣♣♣..♣  #.## )♣♣   #######)# ♣.   ........# ♣♣  #######.#   2#Dh/2#DhU17.0)2#Dh2#Dhœ2#Dhx/ ;   ###### ####.... #....# ##.####.@..# #..# #)...#  ##.## ♣....♣  #).# ♣♣♣..♣  #.## )♣♣  #######)# ♣.  ........# ♣♣2#Dh 0 #######.#    #.#  2#DhA Y82#Dh ##########....##....#...####.####....#..# #)##.## ♣....♣).# ♣♣♣♣###.### 3#Dh9 93#Dh[ ##########....##....#...####.####....#..# #)##.## ♣.@..♣).# ♣♣♣.## )♣#.....#  3#Dh 3#Dh'703#DhC3#Dh.43#Dh3#Dh-3#Dh   ###### ####.... #....# ##.####....# 3#Dh  #..# #)...#  ##.## ♣....♣  3#Dhb F#).# ♣♣♣@.♣  #.## ♣)♣♣  3#Dh #######)# ♣♣.  ........# ♣♣ 3#Dh #######.#    #.# 3#DhH  ###.### #.....#  #####.....# 3#Dh ( 3#Dh 3#Dh &13#Dh} 3#DhBQ4#Dhc ##########....##....#...####.####....#..# #)##.## ♣....♣).# ♣♣♣4#Dhe.## ♣@♣♣ #######)# ♣♣. ........ ♣♣ ..........#  4#Dh4#Dhݱ&24#Dh4#Dh*O _You see here a +0 hammer.4#DhI4#Dhm7###### ####.... #....#...## ##.####....#  #..# #)...#  ##.## ♣....♣  #).# ♣♣♣..♣  #.## ♣)♣♣  ######)# ♣♣@♣  .......# ♣.♣♣  ######.# ♣.   #.# )♣4#Dh%p ###.### #+ #.....# .) ####.....# #) .........# #) ####.....#  4#Dhn&04#Dh4#Dh+3.8 (14#Dh4#Dh I _Found four hammers. Found a runed translucent door.5#Dh<)5#Dh 5#Dh5####....##  #....#...## #.####....#  #..# #)...# #.## ♣....♣  #).# ♣♣♣..♣  #.## ♣)♣♣ #######) ♣♣.♣ ........# ♣@♣♣ 5#Dh8#######.# ♣.♣  #.# )♣♣ ###.### #+  #.....# .) #####.....# #). j   Crazy Yiuf (asleep) ..........# #)j   #####.....# ###    #.....#  5#DhIC7  Crazy Yiuf shouts!5#DhLjj   Crazy Yiuf.5#DhS5#Dh+ ....#...####.####......# #)##.## ♣....♣).# ♣♣♣.## ♣)♣♣ #######)# ♣♣.♣ .........♣♣ #######  ♣)♣###.### #+ .....# .) #####)j ...... #######   #.######## _Crazy Yiuf yells, "Ten broken broken!"j.5#DhA?#.####....#  #..# #)...# #.## ♣....♣  #).# ♣♣♣..♣  #.## ♣)♣♣  #######) ♣♣.♣  ........# ♣.♣♣  #######.#♣.♣  #.#♣ ###.### #+#  #.....# .j. ######.....# #).)# ...........# #).)# ######.....# #####  #.....#   #.#.########  #.#.....##.### 5#Dh+5.8 (25#Dh5#Dh+6.8 (35#Dha5#Dh f _Found a hammer. _You see here a +0 hammer.7#DhNN...7#DhV7#Dh....#...##  ##.####....#  ..# #)...#  ##.## ♣....♣  #).# ♣♣♣..♣   #.#♣)♣♣  #######)# ♣♣.♣  ........# .♣♣ #######.# ♣♣@♣   #.# ♣)♣♣ ###.### #+#   #.....# .j.  #####.....# #).)#  ..........# #).)#  #####.....# ##### #.....#  #.#.########  ) _7#DhM###....##  #....#...##.####. #..# #)...##.## ♣..).# ♣♣♣..♣ 7#DhL#.## ♣)♣♣ #######)♣.♣ ....... ♣@♣♣ ######♣♣. #.# ♣)♣♣###.### #+# 7#DhU,7#Dho7#Dh  ######  ####....##  ....#...##  ##.####....#  ..# #)...#  ##.## ♣....♣  #).# ♣♣♣..♣ 7#DhOU  #.#♣)♣♣  ######)# ♣♣@♣  7#Dh.......# ♣.♣♣ ######.# ♣♣.♣   #.# ♣)♣♣ 7#Dh{###.### #+#   #.....# .).  ####.....# #).)#  7#Dhk.........# #).)#  ####.....# ##### 7#Dh(,7#Dh7#DhR. ####  ####....##  #....#...##  ##.####....#  #..# #)...# 7#Dh.3 ##.## ♣....♣  #).# ♣♣♣..♣  7#Dh2#.## ♣@♣♣ #######)# ♣♣.♣ ........# ♣.♣♣ #######.# ♣♣.♣  #.# ♣)♣♣  ###.### #+#  #.....# .). #####.....# #).)# ..........# #).)# 7#Dh"G,7#DhN7#Dhz M ###### ###....##  #....#...###.####. #..# #)...##.## ♣..).# ♣♣♣@.♣ #.## ♣)♣ #######)♣♣.♣ ........#♣.♣♣ You see here a +0 hammer.7#Dh7#Dhe _7#Dhf7#Dhk   ####  ####.  #....#...## 7#Dh֫d ##.####....#  #..# #)...#  ##.## ♣.@..♣7#Dh)  #).# ♣♣♣..♣7#Dh)  #.## ♣)♣♣  #######)# ♣♣.♣7#DhҬ  ........# ♣.♣♣  #######.# ♣♣.♣  #.# ♣)♣♣7#Dh$  ###.### #+#  #.....# .). 7#Dh7#DhV7#Dh7#DhQ~   ####  ####.  #....#...##  ##.####....#  #..# #@...#  ##.## ♣....♣  #).# ♣♣♣..♣  #.## ♣)♣♣  #######)# ♣♣.♣  ........# ♣.♣♣ #######.# ♣♣.♣  #.# ♣)♣♣  ###.### #+# 7#Dh7#Dh7#Dh  7#Dh!(7#Dh"M7#Dh"7#Dh"!7#Dhj#1 ###### 7#Dh#1###....## 7#DhS$3 #....#...##7#Dh$#.###7#Dh=% #..# #)...#7#Dh%s#.## ♣...7#DhD&#).# ♣♣♣..♣7#Dh& 7#Dh:'♣7#Dh'. 7#Dh4(/You see here a +0 hammer.7#Dh3/7#Dh*0 7#Dh0_7#DhN7#Dh^`M ###### ###....## 7#Dh` #....#@..###.####. #..# #)...###.## ♣....♣ 7#Dhf,7#DhAk7#DhQ ####  ####.  #....#...## 7#DhČ ##.####....#  #..# #)...# ##.## ♣....♣ #).# ♣♣♣..♣ #.## ♣)♣♣7#Dh  #######)# ♣♣.♣ ........# ♣.♣♣7#Dhn,7#Dh7#Dh##########....## #...@#...####.####....# #..# #)...###.## ♣....♣7#Dh- #).# ♣♣♣..♣ #.## ♣)♣♣#######) ♣♣.♣ ........# ♣.♣♣ #######.#♣.7#Dh,7#Dh?7#Dh ###### ####....## #..@.#...## ##.####....# #..# #)...# #7#Dh #.## ♣....♣  #).# ♣♣♣..♣ 7#DhT #.## ♣)♣♣  7#Dh#)# ♣♣.♣  .# ♣.♣♣ 7#DhV #.# ♣♣.♣7#Dh,7#Dh7#Dh9  ###### ####....## #.@..#...## ##.####....# #..# #)...# ##.## ♣....♣ #).# ♣♣♣..♣ #.7#Dh ## ♣)♣♣ #)# ♣♣.♣ ..# ♣.♣♣  #.# ♣♣.♣7#Dh),7#DhS/7#Dh]RK##########....## #....#...####@####....# #..# #)...###.## ♣....♣ #).# ♣♣♣..♣ #.## ♣)♣♣#######)7#DhAS- ♣.♣ ........# ♣♣ #######.#♣.7#DhS #.# ♣)♣♣7#Dh5hB7#Dh%##########....## #....#...###.####....# #@.# #)...###.## ♣....♣ #).# ♣♣♣..♣ #.## ♣)♣♣#######) ♣.♣ ........# ♣♣7#DhH #######.#♣. #.# ♣)♣♣###.### #+#7#Dh,7#Dh7#Dhhp ##########....##....#...####.####......# #)##@## ♣....♣#).# ♣♣♣.#.## ♣)♣##.#.....# .).7#Dh,7#Dh7#Dh Y##########....## #....#...###.####....# #..# #)...##.## ♣....♣ #@.# ♣♣♣..♣ #.## ♣)♣♣#######) ♣♣.♣ ........# ♣♣ #######.#♣.7#Dh #.# ♣)♣♣###.### #+# #.....# .)..#######.....# #).)#7#Dhn,7#Dh7#Dh  ##########....##....#...####.####......# #)##.## ♣....♣).# ♣♣♣.## ♣)♣7#Dh8 #######)# ♣..........♣#...7#Dh .............# #).)#You see here a +0 whip.7#Dh/% 7#Dh%  _7#Dh, 7#Dh{  ##########....##....#...####.####......# #)##.## ♣....♣).# ♣♣♣..## ♣)♣#######@# ♣..........♣#######♣♣.♣ ...########.....# #####7#Dh  ####....## #....#...###.####....# #..# #)...##.## ♣....♣ #).# ♣♣♣..♣ #.## ♣)♣♣########)# ♣♣.♣.......@.# ♣.♣♣########.#♣. #.# ♣)♣♣###.### #+# #.....# .)..#######.....# #).)# .............# #).)# ########.....# #####[17#Dhg 7;14H #.....#  Items here: )))). _7#Dh1 D ####....## #....#...## ##.####....# #..# #)...# ##.## ♣....♣ #).# ♣♣♣..♣ #.## ♣)♣♣#)# ♣♣.♣..# ♣.♣♣#.# ♣♣.♣ #.# ♣)♣♣ ###.### #+# #...7#Dh5 /..# .). .#.....# #).)# ....# #).)# #.....# #####  #.....#7#Dh ,7#Dh@ 7#Dh  ####....## #....#...## ##.####....# #..# #)...# ##.## ♣....♣ #).# ♣♣♣..♣ #.## ♣)♣♣#)# ♣♣.♣..# ♣.♣♣#.# ♣♣.♣ #.# ♣)♣♣ 7#Dh  ###.### #+#  #.....# .).  .#.....# #).)#  .# #).)#  #.....# #####  #.....#7#Dh ,7#Dh 7#Dhj%  ####....## #....#...## ##.####....# #..# #)...# ##.## ♣....♣ #).# ♣♣♣..♣ #.## ♣)♣♣#)# ♣♣.♣..# ♣.♣♣#.# ♣♣.♣7#Dhz& ] #.# ♣)♣♣  ###.### #+#  #.....# .).  .#.....# #).)#  .# #).)#  #.....# #####  #.....#7#Dh{  ####....## #....#...## ##.####....# #..# #)...# ##.## ♣....♣ #).# ♣♣♣..♣ #.## ♣)♣♣#)# ♣♣.♣..# ♣.♣♣#.# ♣♣.♣ #.# ♣)♣♣  ###.### #+#  #.....# .).  .#.....# #).)#  .# #).)#  #.....# #####  #.....#7#Dh [1;23H ####....## #....#... ##.####.... #..# #)... ##.## ♣.... #).# ♣♣♣.. #.## ♣)#)# ♣♣...# ♣.#.# ♣♣.♣ #.# ♣)♣♣  ###.### #+#  #.....# .).  .#.....# #).)#  .# #).)#  #.....# #####  #.....# ####.... #....7#Dh #... ##.####. #..# #) ##.## ♣.. #).# ♣♣♣. #.## ♣)#)# ♣♣5..# ♣..#.# ♣♣. #.# ♣)  ###.### #+#  #.....# .). .#.....# #).) 5   white imp (asleep) .# #).) #.....#  #.....# 101.8 (25.0)  A white imp comes into view..55==7#DhM 2.8 (26 _The white imp shouts, "Run away, thou goatish knotty-pated guttersnipe!"8#Dh@ W ####.. #....#. ##.####. 8#Dh D#..# #) ##.## ♣.. #).# ♣♣♣.8#Dh 9 #.## ♣) ##############)# 8#DhR m .5.....@.......# ♣. 8#Dh x.#############.# ♣♣. #.# ♣)  #+  .) 8#Dh m #).)  #).)    8#Dh5 ####.. #....#. ##.####. #..# #) ##.## ♣.. #).# ♣♣♣. #.## ♣) 8#Dh6-##############)#  .5.....@.......# ♣. .#############.# ♣♣. #.# ♣)  #+  .)  #).)  #).)  8#Dh69 8#Dh\C48#DhOG8#DhH` _A white imp is nearby!9#Dh" ####.... #....# ##.#### #..# #) ##.## ♣. #).# ♣♣♣ #.## ♣9#DhL#)# .5....@........# ♣.#.# ♣♣9#Dh: #.# ♣) ###.### #+ #.....# .) .9#Dh;#.....# #). .# #). 9#Dhf#.....#  #.....#9#DhY9#Dh8T.59#Dh|[--3.8 (1.0)Kinetic Grapnel _9#Dh 9#Dh9#Dh:  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9#Dhy 9#Dh l.5#9#Dh؀ `1----==49#Dh 9#Dh D _You shape a spike launcher from a nearby wall.:#DhuT ******The white imp gestures at you.:#DhK..@...:#Dh/--5:#Dh:#DhS _The puff of frost misses you.:#Dh=# E####....##....#.##.####.#..# #).##.## ♣.#).# ♣♣♣.#.## ♣)#)# ♣....5.# ♣...#######.# ♣♣.#.# ♣)♣###.### #+##.....# .)..#.....# #).).# #).)#.....# # :#DhE( S.5:#Dh.) A--6:#Dh. :#Dh/ :#Dhm ####....##....#...###.####.#..# #).##.## ♣.#).# ♣♣♣.#.## ♣)♣#)# ♣♣......5.:#Dh e# ♣.♣..#######.# ♣♣.♣#.# ♣)♣ .#.....# #).)#.# #).)##.....# # :#Dh :#Dh$ y.57:#Dh) :#DhE+ ;#Dht]1*;#Dh6K  The stone spike skewers the white imp.;#Dh;#DhY.5;#DhqC----8;#Dh;#Dhj7 _The white imp is lightly wounded.;#DhW  ####.... #....#... ##.#### #..# #) ##.## ♣ #).# ♣♣♣ #.## ♣) #)# ♣♣ .5.# ♣.;#DhZ y ..#######.# ♣♣. #.# ♣)  ###.### #+#  #.....# .). .#.....# #).) .# #).) #.....#  #.....#;#DhEb **;#Dh@ u  The stone spike skewers the white imp.;#Dh 5The white imp is heavily wounded.;#Dh ^4--==9;#Dh j _The white imp hits you. The white imp freezes you. You resist.<#Dh(=  You thump the white imp!<#Dh 21.<#DhL/-10<#DhL9Kinetic Grapnel<#DhS<#Dh]M _You kill the white imp!<#DhY 3<#Dh <#Dh b2==<#Dhӹ <#Dh l5=-<#Dh <#DhI ,<#DhZ <#Dh <#<#Dh <#Dh` 6===<#Dh0 <#Dhn ,<#Dh <#Dh b3==<#Dh <#Dh1 a7=<#Dh <#DhA G ####.... #....# ##.#### #..# #) ##.## ♣ #).# ♣♣♣ #.## ♣ #)#  ..# ♣ ..#.# ♣♣ #.# ♣) ###.### #+ #.....# .) .<#DhnD N#.....# #). .# #). #.....#  #.....#<#DhNH ,<#Dh,L <#DhΊ  #### #....# ##.#### #..# #) ##.## ♣ #).#  #.## .#)# ..# #..#.#  #.# ♣ ###.### # #.....# . .#.....# #) .# #) #.....#  #.....#<#Dhk b #### #....# ##.#### #..# # ##.## ♣ #).#  #.###.#)#..#.#..#.#  #.#  ###.### #.....# .#.....# # <#Dh .# # #.....#  #.....#<#Dh <#Dh :==<#Dh <#Dh ` #### #....<#Dh0 [ ##. #..#  ##.##  #).#  #.###.#)##..#.#..#.#... #.#. ###.###  #.....# .#.....# .# #.....#  #.....#<#Dh <#Dh 9=<#Dh <#Dhw \ #### #<#Dh@  ##. #..# ##.## #).#<#Dh  #.## ##.#)# #..#<#Dh #..#..#.# .... #.#.#.<#Dhg ###.#### # #.....#  .<#Dh j#.....#  .#  <#Dh d#.....#  #.....#<#Dh <#Dhj <#Dh' <#Dh< 6  #<#Dh=  ##. #..# ##.## #).#<#Dhg>  #.## ##.#)# #..# #..#..<#DhA F#.# ....# #.#.#.. ###.#### ## #.....# .#.....#  .#  #.....#  #.....# <#DhH <#DhDI <#DhO <#Dhu   # ##. #..<#Dhu # ##. #).## #.## ##.#)# #.<#Dhiv .# #..#..#.##....## #.# ...#..<#Dhz 4 ###. ## ### #..... .#..... . #..... #.....<#Dh B<#DhJ  .#.##.##)#..###.###############)# ..................#..#.@#############..## ....#.. ###.####.#.##<#Dhص D <#Dh' ,<#DhY <#Dh  # #### #.. ##. #. #). #. #. ##.#)#<#Dh  #.....# #..#@.##.# #....## #.#.#... ###..### ##### # .<#Dh #  # # #.#.<#Dh <#Dh <#Dh <#Dh# U ###...##).###.###############)##..................#..#..##############...@## .....#.......# ##### #######.#....#.#.. <#DhE( ,<#Dh+ <#DhWM ###.... ##.##. #).##. #.####.###############)# ##..................# #..#..#############.# #....###### #.# .....#..@....# ###.#.### #######.# #..... .#######..........######## #.<#DhP =#.#.###.#...#...<#DhT ,<#DhX <#DhB ## #..#.. ##.##. #).# #. #.## ##.##)# ##.....# #..#..#.# #....###### #.# .....#...@...# ###.#.### #.# #.....#.#.....#.##.....##.....##.#.##.#.#.<#Dh ,<#Dh <#Dh s## #..# .. ##.## #. #).# #. #.## ##.#)# ##.....# #..#..#.# #....###### #.# .....#....@..# ###.### .### #<#Dh .# #.....# .#.....# #.....# #.#.##.#.#.<#Dh ,<#DhƵ <#Dh <#DhX 2## <#Dh ,#..# <#Dhj *.. <#Dh -##.## <#Dhw *#. <#Dh L#).# <#Dh *#. <#Dh ,#.## <#Dh ##.#<#Dh& 3)# <#Dh ##....<#Dh7 .<#Dh # <#Dh #..#..#.# #....###### #.# <#Dh .....#.....@.# ###.### .### #.# #.....# .#######.....# ..####.....# #.#.##.#.....##.<#Dh{ <#Dh. <#Dh9 v## #..# #.. ##.## ♣#. #).# ♣#. #.## ##.#)# ##.....# #..#..#.# #....###### #.# .....#......@# ###.### .### #.# #.....# #.#######.....# ##...# ##########.....# ##.....# #.#.##.#.....##.<#DhK  ## #..#  .. ##.##  #. #).#  #. #.## ##.#)# ##....<#DhK .# #..#..#.# #....###### #.#<#DhL T .....#.....@.# ###.### .### #.# #.....# #.#######.....# <#DhL #...# #########.....# #.....#<#DhM  #.#. #.#..... #<#DhQ ,<#Dh` <#Dh ] ## #..# .. ##.## #. #).# #. #.## ##.#)# ##.....# #..#..#.# #....###### #.# .....#....@..# ###.### .### #.# #.....# #.#######.....# #..# #########.....# #.....# #.#. #.#..... #<#Dh <#Dhܨ  ## #..# .. ##.## #. #).# #. #.## ##.#)# ##.....# #..#..#.# #....###### #.# .....#...@...# ###.### .### #.# #.....# #.#.....#  #.#  #.....# #.....# #.#. #.# #<#Dh B<#Dh  ## #.. .. ##. #. #).# #.<#Dh  #.## ##.##)# ##.....# #..#..<#Dh/ /#.# #....###### #.# .....#..@....# ###. .### <#Dh| #.# #..... #.#..... #. <#Dh #..... #..... #.#. #.# #<#Dh ,<#Dh% <#Dh5  ## ## #. .. ##.<#Dh  #. #). #.#.# ##.###############)# ##..................# #..#..#############.#<#Dh n #...@###### #. .....#.......# ###.#.### #######.# # #.#######<#Dhn  #.......######### #.... #.#.# #.#<#DhT,<#Dh@ <#Dh$-   ## # .. ## #. #)<#Dh-V #. #. ##.#######) ##............ #..#..#<#Dh.%#. #..@.###### #..#.......# ###..### #.# #<#Dhl. #.# # #<#Dh...###########.# #.## #.####### #....... #########<#Dh # # #. #.<#Dhm<#DhW--41.8 (31.0)<#Dh<#DhF-2.8 (32<#Dh=<#Dh; _Found a stone staircase leading down.=#Dh..................=#Dh=#Dh=g ### ..# #.# #.# ##.### ##.. #..#..##.######....######.#.# #>...###########.# #=#Dhj>## #.# # # # #=#Dh>h # #=#DhTC,=#DhH=#Dhvd ### ..# #.# #.# ##.### ##.... #..#..##.######....######=#Dhd/.#.# #>...###########.#  #### #. # =#Dh(e"=#Dhi,=#Dhl=#Dh  ### ..# #.# #.# ##.# ##....=#DhCg #..#..#.######....######.#.##>...###########.# ####. #.#.=#Dh+X ##. ..#.#.=#DhZ,=#Dh=#Dh9 ### ..# #.# #.# ##. ##=#Dh #..#..#.######....######.#.##>...###########.# ####.# #. #.# #=#DhN #.#  ... #.# #.#=#Dhֵ,=#Dh=#Dh} ..###.############............#..#..############.######....###### ............#.......####>..@###########=#Dh ####.# #.#### ....#.#=#Dh,=#DhH=#DhTi ### ..# #.# #.#  ##.######### ##........... # #..#..#######=#Dh####.######....######o......@.....#.......#o####>...###########.# ####.# #.### #.# #....=#Dh #.###### ...oo 2 orcs (asleep) =#Dh9#.# #.##.#=#Dh=#Dh# 7.8 (5.0)  2 orcs come into view.oo.oo==8.8 (6 _The orc shouts! x2>#DhRM  ### ..# #.### #.#.. ##.#. ## #. #..#..>.####.######....######>#Dhk +#oo....@......#.#o.####>...###########.# ####.# #. #.# # #.#  ...o   orc priest (wandering) #.#oo 2 orcs #.#  #.#>#Dh؂  An orc priest comes into view. It is wielding a +0 whip.Found a stone staircase leading down.>#DhÅ ;  The orc priest shouts!>#Dȟ o.o.ooo 2 orc priests (1 wandering)>#Dh_ B9.8 (1Kinetic Grapnel>#Dh >#Dh\ | _An orc priest comes into view. It is wielding a +3 hand axe.>#Dh  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?#Dhމ+?#Dh ?#Dh=X###  weed420 the Tinkerer?#Dh݋ ?#Dh|_..#  Mountain Dwarf of Uskayaw *.....?#Dh ?#Dh#.#  Health: 57/57 ========================?#Dh` ?#Dh ## #.#  Magic: 12/13 ======================--?#Dh ?#DhOz.. ##.######## AC: 16?#Dh.Str: 15?#Dh ?#Dh-z#. ##.......... EV: 7?#Dh̒.Int: 16?#Dhh ?#Dhz#. #..#..###### SH: 0?#Dh-Dex: 14?#DhQ ?#Dh#o.####.######....######  XL:  8 Next: 30% Place: Dungeon:6?#Dh ?#Dhk=#o.o***@......#.......#  Noise: ==-------  Time: 6149.8 (0.0)?#DhO .o####>...###########.#  J) +2 dire flail (holy) ####.# #.## Cast: Kinetic Grapnel #.# #... #.# #### ...  oo 2 orc priests (1 wandering) #.#  oo 2 orcs #.#  #.# _An orc priest comes into view. It is wielding a +3 hand axe.Casting: Construct Spike Launcher (safe; 2% risk of failure)  ?#DhMConfirm with . or Enter, or press ? or * to list all spells.?#Dh}Aiming: Kinetic Grapnel (safe; 1% risk of failure)  ?#Dh;Press: ? - help, Shift-Dir - straight line?#DhwLAim: an orc, wielding a +0 war axe (78% to hit)?#Dh,###weed420 the Tinkerer..#Mountain Dwarf of Uskayaw *.....#.#Health: 57/57 ========================###.#Magic: 12/13 ======================--..##.######## AC: 16Str: 15#. ##.......... EV: 7Int: 16#. #..#..###### SH: 0Dex: 14o.####.######....###### XL:  8 Next: 30% Place: Dungeon:6#o.o***@......#.......# Noise: ==-------  Time: 6149.8 (0.0).o####>...###########.# J) +2 dire flail (holy)####.##.## Cast: Kinetic Grapnel#.##...#.#####...oo 2 orc priests (1 ?#Dhwandering)#.#oo 2 orcs (1 grapneled)#.##.#Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 war axe (78% to hit)  The kinetic grapnel hits the orc.?#DhDQ>oo.o...o-50.8 (1?#DhH?#Dh"ILonfirm with . or Enter, or press ? or * to list all spells.?#DhIAiming: Kinetic Grapnel (safe; 1% risk of failure)  ?#DhXJTPress: ? - help, Shift-Dir - straight line  ?#DhJVAim: an orc, wielding a +0 war axe (78% to hit)  ?#DhK*The kinetic grapnel hits the orc. ?#DhL_The orc is lightly wounded?#DhL .?#DhE  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@#DhB #You shape a spike launcher from a nearby wall.@#Dh-.o0----=1@#Dh@#Dhl _The orc priest looks satisfied for a moment.A#Dh### ..# #.# ## #.# .. ##.##. ##.#. #..#..#>o####.######....###### #oo..o.#.# ..####>...###########.# ####.# #.##.# #.#.# #... #.# #.# .o..o--2 _The grapnel comes loose from the orc.A#Dh=  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.A#Dhz ###  weed420 the Tinkerer ..#  Mountain Dwarf of Uskayaw *..... #.#  Health: 57/57 ======================== ## #.#  Magic: 7/13============------------ .. ##.######### AC: 16Str: 15 #. ##........... EV: 7Int: 16 #. #..#..####### SH: 0Dex: 14 >.####.######....######  XL:  8 Next: 30% Place: Dungeon:6 #ooo..o.@.....#.......#  Noise: ---------  Time: 6152.8 (0.0) A#Dh..####>...###########.#  J) +2 dire flail (holy) ####.# #.### Cast: Kinetic Grapnel #.# #.... #.# ##### ... oo 2 orc priests #.# oo 2 orcs #.# #.# _The grapnel comes loose from the orc.  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 war axe (lightly wounded)E#Dh=###weed420 the Tinkerer..#Mountain Dwarf of Uskayaw *.....#.#Health: 57/57 ========================###.#Magic: 7/13============------------..##.######### AC: 16Str: 15#. ##........... EV: 7Int: 16#. #..#..####### SH: 0Dex: 14>.####.######....######XL:  8 Next: 30% Place: Dungeon:6#ooo..*.@.....#.......#Noise: ---------  Time: 6152.8 (0.0)..####>...###########.#J) +2 dire flail (holy)####.##.### Cast: Kinetic Grapnel#.##....#.######...oo#Dhf>7m 2 orc priests#.#oo 2 orcs#.##.#Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 war axe (lightly wounded)  You lock target on the orc and prepare to deploy your bee.E#DhzCAiming: Launch Clockwork Bee (dangerous; 4%Press: ? - help, Dir - move target: an orc, wielding a +0 war axe (lightly wounded)  You lock target on the orc and prepare to deploy your bee.  (Press . to continue winding your bee.)  The stone spike skewers the orc!E#Dho   orcE#Dh0tE#DhuE#DhAj.oo.)E#Dhc==3.8 (1Winding E#DhE#Dh~G _You kill the orc!G#DhJ _.o.oo--4.  _You continue winding your clockwork bee...H#Dh< p.o.oo--5..  _You continue winding your clockwork bee...I#Dhd*(1 ally target)y   clockwork bee (minion)I#Dhl1p  With a metallic buzz, your clockwork bee launches itself at the orc priest.I#Dh. o.@yThe stone spike skewers the orc priest but does no damage.*I#Dh\  The orc priest invokes the aid of Beogh against you.I#Dh#o.o.o.@.y4--=6 _Pain shoots through your body!J#Dh5*K#DhX  The stone spike skewers the orc priest. oy.  The orc priest is moderately wounded.*  The orc priest calls upon Beogh to heal the orc priest.K#DheM  The orc priest's wounds heal themselves!K#Dho.o5=-8====7K#Dhْ} _The orc priest closely misses your clockwork bee.K#Dh 5*K#Dh%[L  The stone spike skewers the orc priest!K#Dh  The orc priest is heavily wounded.Your clockwork bee stings the orc priest but does no damage.  The orc priest closely misses your clockwork bee.K#Dh\K#Dho o.oThe orc priest hits your clockwork bee with a +3 hand axe.K#Dh/--8K#DhgK#Dhf _Your clockwork bee barely misses the orc priest.M#Dht= ..# #.### #.# ..#.######## #.......... #. #..#..######>.####o######..  #.....oy......#.......# ..####o@..###########.# ####.# #.## #.#M#Dh=A #... #.# #### ... #.# #.# #.# M#Dh_1*M#DhyM#Dh<oorc priest hits your clockwork bee with a +3 hand axe. _Your clockwork bee barely misses the orc priest.The stone spike skewer  Your clockwork bee stings the orc priest but does no damage.  The orc priest closely misses you.  The orc priest closely misses your clockwork bee.M#DhMO=-9M#Dh-M#Dh#3 M#Dh"4M#Dh4,_The orc hits you but does no damage.M#Dh-)   You puncture the orc!*>y   clockwork bee (minion)M#Dh$  You kill the orc!The stone spike skewers the orc priest!   orc priest (M#Dh )You kill the orc priest!Your clockwork bee closely misses the orc priest.*M#Dh6  The orc priest mumbles some strange prayers to Beogh against you.M#Dh @Pain shoots through your body!  Your clockwork bee closely misses the orc priest.M#Dh> *1--==4-60M#DhB  M#DheC M#DhD C_You can now pass through a line of other dancers.M#DhD N#Dhd # You puncture the orc priest!  The orc priest is heavily wounded.Your clockwork bee stings the orc priest.=1 _The orc priest barely misses you.N#Dh A  You puncture the orc priest!N#DhƝ G )**   dormant clockwork bee (minion)  You kill the orc priest!Your clockwork bee winds down and falls to the ground.N#Dh *72Kinetic GrapnelN#Dh N#Dh# r _Uskayaw will force your foes to helplessly watch your dance.P#DhP#Dhx2--P#Dhd9==P#DhiP#Dh,P#DhP#DhG}.3=P#Dh+P#Dh,P#DhSP#DhAP==P#DhP#Dh.4=P#DhyP#Dh[ ,P#Dh P#Dhh10/13==P#DheP#Dh ,P#DhP#Dh4P#Dh;x.5=P#DhAP#DhJ _Your dormant clockwork bee falls apart.P#DhPP#Dh6XP==P#Dh]P#Dhfk6=P#Dh5kP#Dh3s,P#Dh wP#DhX},P#DhP#Dh b1==P#DhvP#Dh0a7=P#DhP#Dh,P#DhYP#Dh,P#DhP#DhP==P#DhP#DhO=P#DhWP#Dh,P#Dh7P#Dhw,P#DhVP#Dhb2==P#DhP#Dh9,P#DhP#Dh,P#DhQP#Dh==3== ### ..# #.# ### #.#  ..# ##.####### #.# ##......... #.# #..#..#####.>.####)######....###### #.....@.......#.......#...####>...###########.####.# #.# #.# #.. #.#### ...  #.#  #.##.#5--5   white imp (wandering)95.8 (33.0)--6.8 (34 _A white imp comes into view. _Items here: )) [ †.P#Dh$ ###  ..#  #.#  ### #.#  ..#  #.#  #.#  5>.####)######. #.....@....... ...####>...#### ####.#  #.#  #.#  ...  #.#  P#Dh$H#.#  #.# Q#Dh, ###  ..#  #.#  ### #.#  ..#  #.#  #.#  5>.####)######. #.....@....... ...####>...#### ####.#  #.#  #.#  ...  #.# #.# #.# _A white imp is nearby!Q#Dhk##.## #.# .Q#Dh ##.########......... #.# #..#..5>.####@######....##### #.....).......#.........####>...##############.#.#..#.####...Q#Dhy Q#Dh87.8 (1.0) _Q#DhQ#Dh  Things that are here: _a +3 hand axe; an orc corpseR#Dhl R#Dhm R#Dhq R#Dh4 M##.### #.# .R#Dh  ##.########......... #@# #..#..5>.####)######....##### #.....).......#.........####>...###########.#R#Dh #R#Dh& : _R#Dh R#Dh, M##.##.##### #.# ....... ##.#######R#Dh #......... #.# #..#..5>.####)######....######.....).......#.......###>..R#Dh -..##R#Dh P==R#DhG R#Dh9 M##.##.##### #.# ....... ##.#######R#Dh ##5####......... #.# #..#..5>.####)######....######5   white imp (wandering)#R#Dh R#Dh> 9.8 (255  Found a falchion.  The white imp shouts!R#Dh *****The white imp gestures at you.R#DhΥ J....@R#Dh7 7===200.8 (3R#Dhά R#Dh S _The puff of frost misses you.T#Dh ### ..# #.##.###### #.#.# ##.T#DhGp#5####.# ## #.# #..#.. 5>.####)######.... #.....).......#. ...####>...#. ####.#T#Dh #. #.# # #.# T#Dh4T#Dh  ****The white imp gestures at you.T#DhfI...@T#DhlgJ-1.8 (1Kinetic GrapnelT#DhkT#DhnS _The puff of frost misses you.T#DhNq   The white imp gestures at you. _The puff of frost misses you.Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.T#Dh #You shape a spike launcher from a nearby wall.T#Dhm ***The white imp gestures at you.T#Dh ...3--1-----2T#Dh{ = _The puff of frost hits you. You resist.U#Dh=### ..# #.# ###.###### #.# .# ##.####5####.# ##.#.# #..#..#5>.####)######....##.....).......#.#...####>...#.#####.# #.##.# #.#.# #U#Dh@U#DhO5)--3U#DhUU#Dh"YU#DhN e--U#DhZ U#Dhk ###..####.######....5....##.##########)######......... ..#..#####5>.####)######....##5   white imp...U#DhX.5U#Dh&4U#DhSU#DhN] _Your spike launcher falls apart as you grow too distant to maintain it.V#DhA ###..####.######.....5...##.##########)######......... ..#..#####5>.####)######....# #.....).......#.......##>....###.#V#DhFIV#DhsJ4--5Kinetic GrapnelV#DhNV#DhPV#Dh"{ M##.###.##### #.# ......5. ##.##########)####......... #.# #..#..5>.####)######....######.....).......#.......###>...5   white imp.##V#Dh„ .5----6Kinetic GrapnelV#Dh W#Dhx<  You sock the white imp!W#Dh1.W#Dh=! ==7Kinetic Grapnel _You kill the white imp!W#Dh'W#Dh* W#Dh*a_Your Maces & Flails skill increases to level 6!W#Dh$ L ###..####.######.........##.##########)######......... W#Dh. ..#..#####5>.####)######....# #.....).......#.......##>....###.#W#Dh1 d5=--8 _W#Dh,5 W#Dh7 W#Dh  ###..####.######.........##.##########)######......... ..#..#####5>.####@######....#W#Dh  #.....).......#..........####>...#############.#W#Dh W#Dh ^2==--9W#Dh W#Dhg  Things that are here: _a +3 hand axe; an orc corpseY#DhȿY#DhY#Dh`Y#DhMY#Dh$ _Y#DhY#Dh,Y#DhdY#Dhk6=Y#Dh3Y#DhP==Y#DhY#Dh,Y#DhAY#DhO a7=Y#Dh Y#DhY/3==Y#DhG"### ..# #.####.###### #.# .........##.###### ###)####.#....... # #.# #..#..####..>.####)######.. #....@).......#...........####>...###########. ####.# #. #.# #. #.#Y#DhJ ## ... #.#  #.#  #.#Y#DhDO,Y#DhTY#DhJy- ### ..# #.# ###.###### #.# ..# ##. ###)####.# #### #.# #..#..#..>.####)######.... #...@.).##....####>...Y#Dhy##.# ####.# # #.# # #.# Y#Dhz ...  #.#  #.# Y#DhzA #.#Y#DhO=Y#DhrY#Dh ### ..# #.# ###.###### #.# .# ##. ###)####.# ## #### #.# #..#.. #..>.####)######.... #..@..).# #....####>... #.## ####.#  #.# #.# Y#Dh* ...  #.#  #.#  #.#Y#Dh,Y#DhY#Dh  ####. ..##. #.# ###.###### #.# .........# ##. ###)####.# ## ####. #.# #..#.. #..>.####)######.... #.@...).# #....####>... #.### ####.## #.#  #.#  ...  #.#  #.#  #.#Y#DhP==Y#DhY#Dh ### #.. ..# #.# #.# ###.###### #.# .........# ##.Y#Dhm ###)####.# ## ####.# #.# #..#.. #..>.####)######.... #@....).# #....####>... #.#### ####.#  # #.#  #.#  ...  #.#  #.#  #.#Y#Dh2Y#Dh@,Y#Dh #....#####.######.........##.#####)######....####.# ..##..>.####)######....###.....).......#...#...@####>...############ ####.# #  #.. ..# #.# #.# ###.###### #.# .........# ##. ###)####.# ## ####.# #.# #..# #..>.####)######.... #.##.....).# #..@.####>... #.#### ####.# # #.# #DhZ;49m #.#  ...  #.#  #.#  #.# #.. .. #.# #. ###.###### #. .........# ##. ###)####.# ## ####.# #.# #..# #..>.####)###### #.##.....).# #.@..####>... #.#### ####.# #. #.##. #.#.. ...#. #.##. #.##. #.#Y#Dh #..  #.# # ###.###### # .# ## ###)####.# ## ####.# #.# #.. #..>.####)###### #.##.....).# #@...####>... #.#### ####.# #.# #.# #.# #.# ... ... #.# #.# #.# #.# #.# #.#Y#Dh,Y#DhY#Dh7 #####.######.........####)######.####.# ...>.####)#######.....).......#....####>...######## ####.#  #.#Y#Dh=,Y#DhyAY#DhMg###.######.........####)######.####.# ...>.####)#######.....).......#....####>...######## ####.#  ......##.#.#.#...###Y#Dhm,Y#DhrY#Dh( .........####)######.####.# ...>.####)#######.....).......#....####>...######## ####.#  #.s........... ...#.#####.#..#### #.##Y#Dhs   scorpion (wandering)#.#Y#Dh.5Kinetic GrapnelY#DhM0289.0)Y#Dhf.ssY#Dh-,9.8 (20Y#DhY#Dh[ _A scorpion comes into view.Z#Dhb ###)####.####.# #.#  #..>.####)###### #.##.....)..... #....####>...### #.#### ####.#  #.# #.##.#####.###### #.##..s.@........ ...#####.#..#### #.# #.#..# #.# #.# .# #.# #.# ## #.#  #.# ...s30.8 (1.0) Z#Dh7  You closely miss the scorpion.=1 _The scorpion stings you but does no damage.Z#Dhv  You sock the scorpion!  The scorpion is heavily wounded.Z#DhAThe scorpion stings you but does no damage.Z#Dhf\5-=2Z#DhZ#Dh. _The scorpion stings you.Z#Dh  You barely miss the scorpion.The scorpion is heavily wounded.Z#DhL \6--3Z#Dh Z#Dh A _The scorpion stings you but does no damage.[#Dh   You hit the scorpion but do no damage.The scorpion is heavily wounded.[#Dh@-4[#Dh[#Dh)A _The scorpion stings you but does no damage.[#Dh<  You closely miss the scorpion.The scorpion is heavily wounded.[#DhT4-5[#Dh=[#Dhh. _The scorpion stings you.[#Dh ?  You puncture the scorpion![#Dh / .[#Dh @  You kill the scorpion![#Dh *5=44=6[#Dh 9Kinetic Grapnel[#Dh [#Dh g _You can now pass through a line of other dancers.\#DhځORead which item? Scrolls  f - 3 scrolls of blinking  j - 5 scrolls of poisonl - a scroll of amnesia  z - 3 scrolls labelled OSHEDUFINY  D - a scroll labelled YPHOGG PAUXURI [!] read|quaff|evoke[?] describe selected]#Dhv ]#Dh ]#Dh /###)####.# ## weed420 the Tinkerer####.# #.# #. Mountain Dwarf of Uskayaw **....#..>.####)######. Health: 55/57 =======================-#.##.....)....... Magic: 13/13 ========================#[37m....####>...#### AC: 16Str: 15#.#### ####.#EV: 7Int: 16#.#]#Dh W#.#SH: 0Dex: 14#.#####.###### #.#XL:  8 Next: 44% Place: Dungeon:6#....@........ ...Noise: ==-------  Time: 6236.8 (0.0)#.#####.#..#### #.#J) +2 dire flail (holy)#.#..# #.#Cast: Kinetic Grapnel#.# .# #.##.# ###.##.#..  You closely miss the scorpion.The scorpion is heavily wounded. _The scorpion stings you.  You puncture the scorpion!  You kill the scorpion! _You can now pass through a line of other dancers.]#Dhs e  As you read the scroll labelled OSHEDUFINY, it crumbles to dust.]#Dh= j--7.8 (1Tele ]#Dh ]#Dh; ~ _You feel strangely unstable. It was a scroll of teleportation._#Dh(_#Dh.[Read which item? Scrolls  f - 3 scrolls of blinking  j - 5 scrolls of poisonl - a scroll of amnesia  z - 2 scrolls of teleportation (cancels current teleport) _#Dh. D - a scroll labelled YPHOGG PAUXURI [!] read|quaff|evoke[?] describe selected`#Dhs`#DhD`#Dh ###)####.# ## weed420 the Tinkerer####.# #.# #. Mountain Dwarf of Uskayaw **....#..>.####)######. Health: 55/57 =======================-#.##.....)....... Magic: 13/13 ========================#....####>...#### AC: 16Str: 15#.#### ####.#EV: 7Int: 16#.##.#SH: 0Dex: 14#.#####.###### #.#`#DhsXL:  8 Next: 44% Place: Dungeon:6#....@........ ...Noise: ---------  Time: 6237.8 (0.0)#.#####.#..#### #.#J) +2 dire flail (holy)#.#..# #.#Cast: Kinetic Grapnel#.# .# #.#Tele #.# ###.##.#.. _The scorpion stings you.  You puncture the scorpion!  You kill the scorpion! _You can now pass through a line of other dancers.As you read the scroll labelled OSHEDUFINY, it crumbles to dust. _You feel strangely unstable. It was a scroll of teleportation.`#Dh[  As you read the scroll labelled YPHOGG PAUXURI, it crumbles to dust.  You hear a loud clanging noise!  It was a scroll of noise.`#DhB L=========8.8 (1`#DhB$`#Dh&X _You hear a shout! x2; You hear an angry hiss. You hear a shout! x4e#Dhe#Dh##. .S# #. .. #. .. #.# ##. . #..#jj ##.. ##....#..... e#Dh ##.......### #  ##.....###... ##...## ##.## ..##. jj 2 gnolls (1 missile, wandering)#. S   adder (wandering).#e#Dh  Your surroundings suddenly seem different.  An adder and 2 gnolls come into view.e#Dh  A gnoll is wielding a +0 flail and quivering a throwing net.e#Dhe#Dh>  The adder hisses angrily.e#Dhe#Dhe#DhZ .Sj..jjse#Dhds   scorpion (wandering)jjj 3 gnolls (1 missile)S   adder  A scorpion comes into view.e#Dh6---------9Kinetic Grapnele#Dhe#Dh[r _A gnoll comes into view. It is wielding a +0 club.g#Dh> E ..  #. ..# #. .S# #. .j## #.####..#.. #..#...##.. ##..jj#..... ##### .....#..###.s....####.## ...##.. #...#g#Dh@ ,g#DhB g#DhT ..j.js.sjjj 3 gnolls (1 missile)=--------40g#DhW < _The gnoll hits you but does no damage.h#Dhʱ( #.#h#Dhг ...  #.# ..# #.# ..# #.# ..## #.####j.#.. #..#...##.. ##@.j.#..... ##...j...### ....s#..###......####.## ...jjj 3 gnolls (1 missile)##.. #..h#Dhh#Dhh#Dh?h#Dhah#Dhƺh#DhKh#Dh .Sjj.j.s.jjj 3 gnolls (1 missile)S   adder  The gnoll attacks as it pursues you! The gnoll barely misses you.h#DhB.1h#Dhh#Dhm _You can no longer pass through a line of other dancers.h#DhV!k...#.#...  .. ..## ####.S #@.#.j.## ##.j..#.....##..j....###........s.###.....###...##...####.## 2 ...#.jj.j...s.jjj 3 gnolls (1 missile)3-2 _The gnoll hits you with a +0 whip.h#Dh 4#.### ...#.#...  .. ..## ####.S #..#...## ##jj.j#.....#.....s.###..........###.....###...##...####.## .h#Dh h#Dhr h#Dh$ h#Dh h#Dh  The gnoll attacks as it pursues you! The gnoll completely misses you.h#Dh Tjj..jSs.jjj 3 gnolls (1 missile)S   adderh#Dh T4-3h#Dh^ h#Dh p _The gnoll attacks as it pursues you! The gnoll misses you.h#Dh  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h#Dh,h#DhS  You shape a spike launcher from a nearby wall.h#Dh##j..s.h#DhR%1-1----=4h#Dh9,h#Dh._ _The gnoll hits you with a +0 whip. The gnoll hits you but does no damage.i#DhcJ #.### ...#.#... # ..# ..## .####.S #jj#...## ##.j..#.....#...s...##..........# ##.....###...##...####.##i#Dhi#DhǺi#Dhj.s.jji#DhP/--5i#Dh}i#Dh5i#Dhp ##.#. #.##. ### ....#...#.##... # ...# ..## ####.S #jj#...##i#Dh  ##..s.#.....#.......##jjj 3 gnolls (1 missile)..........###.....###...##...##i#Dhu 3*i#DhG  The stone spike skewers the gnoll.i#Dhi#Dh\i#Dhi#Dh o  The gnoll is moderately wounded.i#Dhk!i#Dh "i#Dhj+jjj.s.Ss   scorpionjjj 3 gnolls (1 missile)S   adderi#Dh-45----=-6i#Dhl4i#Dh 9] _The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip!j#Dh <  You puncture the gnoll!j#Dh n$*j 2j#DhY  You kill the gnoll!The stone spike skewers the gnoll.j#Dhu j#Dhkw j#Dhw j#Dhcz l  The gnoll is heavily wounded.j#Dh j#Dh j.sSj.j   gnoll boudas   scorpionjj 2 gnolls (1 missile)S   adderj#Dh1 J----5=j#Dh 7j#Dh j#Dh  j#Dh? r_A gnoll bouda comes into view. It is wielding a +0 club.k#Dh<  You puncture the gnoll!k#Dh,k#Dh܊k#DhSx $jS.j   gnoll (missile, swift)You kill the gnoll!The gnoll picks up the pace!k#DhY*6=8.7 (0.9k#Dhk#Dhg _You can now pass through a line of other dancers.l#Dh&  l#Dh Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.l#Dh #.# ##  weed420 the Tinkerer . #.#  Mountain Dwarf of Uskayaw **.... #. #.#  Health: 45/57 ==================------ #. ### ..  Magic: 8/13==============---------- ..#.. AC: 16Str: 15 .#.## EV: 7Int: 16 ... SH: 0l#DhDex: 14 #.# ..#  XL:  8 Next: 46% Place: Dungeon:6 #@# ..#  Noise: ===------  Time: 6248.7 (0.0) #$# ..##  J) +2 dire flail (holy) #j####.S#..  Cast: Kinetic Grapnel #Ss#...##..  ##.j..#.....  ##.......###  j   gnoll bouda #..........#  s   scorpion ##.....###...  j   gnoll (missile, swift) ##...##  S   adder  l#DhhCasting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 flail and quivering a throwing net (covering groundquickly)m#Dh_m#Dhg+m#Dh=7#.# ##m#Dh4weed420 the Tinkererm#Dh.m#Dh:#.#m#Dh;Mountain Dwarf of Uskayaw **....m#Dhx1#. #.#m#Dh5wHealth: 45/57 ==================------m#Dh1#. ### ..m#DhwMagic: 11/13 ====================----m#Dh/"..#..m#Dh-AC: 16m#Dh.Str: 15m#Dh .#.##m#Dh-EV: 7m#Dhx.Int: 16m#Dh* ...m#Dh-SH: 0m#Dh~.Dex: 14m#Dh)#.# ..#m#DhXL:  8 Next: 46% Place: Dungeon:6m#Dh!!;#@# ..#m#Dh!Noise: ===------  Time: 6248.7 (0.0)m#Dhf"P#$# ..##m#Dh#BJ) +2 dire flail (holy)m#Dh#]#j####.S#..m#DhO$=Cast: Kinetic Grapnelm#Dh$C#Ss#...##..m#Dh%X##.j..#.....m#Dh:&4##.......###m#Dh&ij   gnoll boudam#Dh'>#..........#m#DhI(us   scorpionm#Dh)G##.....###...m#Dh)j   gnoll (missile, swift)m#Dh=*!##...##m#Dh*ZS   adder  m#Dhn+MConfirm with . or Enter, or press ? or * to list all spells.m#Dh+Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  m#Dhc,3Press: ? - help, Dir - move targetm#Dh,lAim: a gnoll, wielding a +0 flail and quivering a throwing net (covering groundm#DhH-quickly)  m#Dh-Okay, then.m#Dh.m#Dh4m#Dh17m#Dhz:m#Dh&= m#Dh=_m#Dh=m#Dhm R  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.m#Dh #.# ##  weed420 the Tinkerer . #.#  Mountain Dwarf of Uskayaw **.... #. #.#  Health: 45/57 ==================------ #. ### ..  Magic: 8/13==============---------- ..#.. AC: 16Str: 15 .#.## EV: 7Int: 16 ... SH: 0Dex: 14 #.# ..#  XL:  8 Next: 46% Place: Dungeon:6 #@# ..#  Noise: ===------  Time: 6248.7 (0.0) #$# ..##  J) +2 dire flail (holy) m#Dh7#j####.S#..  Cast: Kinetic Grapnel #Ss#...##..  ##.j..#.....  ##.......###  j   gnoll bouda #..........#  s   scorpion ##.....###...  j   gnoll (missile, swift) ##...##  S   adder  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 flail and quivering a throwing net (covering groundquickly)n#DhT#.# ##weed420 the Tinkerer.#.#Mountain Dwarf of Uskayaw **....#. #.#Health: 45/57 ==================------#. ### ..Magic: 8/13==============----------..#..AC: 16Str: 15.#.##EV: 7Int: 16...SH: 0Dex: 14#.# ..#XL:  8 Next: 46% Place: Dungeon:6#@# ..#Noise: ===------  Time: 6248.7 (0.0)#$# ..##J) +2 dire flail (holy)#*####.S#..Cast: Kinetic Grapnel#Ss#...##..##.j..#.....##.......###j   gnoll bouda#..........#n#DhMs   scorpion##.....###...j   gnoll (missile, swift)##...##S   adder  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 flail and quivering a throwing net (covering groundquickly)  You lock target on the gnoll and prepare to deploy your bee.n#Dht@ Press: ? - help, Dir - move target: a gnoll, wielding a +0 flail and quivering a throwing net (covering groundquickly)  You lock target on the gnoll and prepare to deploy your bee.  (Press n#Dhȵ~. to continue winding your bee.)  The stone spike skewers the gnoll.n#DhS  jThe gnoll is moderately wounded. (The gnoll throws a throwing net. The throwing net hits you.n#Dh$jj.j   gnoll (swift) 3 -9.7 (1Held Winding  _You become entangled in the net!r#Dh 3*r#Dh y  You continue winding your clockwork bee...  The stone spike skewers the gnoll.r#DhG_ ,r#Dh!  jsj.  The gnoll is heavily wounded.6=--50.  _The gnoll hits you but does no damage.t#Dh 3*t#Dh  You continue winding your clockwork bee...  The stone spike skewers the scorpion.t#Dhk. jsSjj(paralysed)s(paralysed)jparalysed)S(paralysed)  The scorpion is moderately wounded.The gnoll hits you with a +0 flail.  Uskayaw will force your foes to helplessly watch your dance.t#Dh)m*3-9==-1.. t#Dhx _Uskayaw prepares the audience for your solo!x#Dhx*, ally target)(…)x#Dhb  With a metallic buzz, your clockwork bee launches itself at the gnoll.  The stone spike skewers the gnoll.x#Dh  yjsjjsThe gnoll is almost dead.x#Dh 8=2x#DhT x#DhL b _The scorpion is no longer paralysed. The gnoll bouda is no longer paralysed.z#DhR z#Dh  Ability - do what?CostFailure  Invocations - z#Dh # X - Renounce ReligionNone0% a - Stomp3 MP, Piety----0%  b - Line Pass4 MP, Piety----0% [?] toggle between ability selection and description.#Dh#Dh#DhLI#.# ##weed420 the Tinkerer.#.#Mountain Dwarf of Uskayaw ***...#. #.#Health: 43/57 ==================------#. ### ..Magic: 9/13================--------..#..AC: 16Str: 15.#.##EV:  3 Int: 16...#DhgSH: 0Dex: 14#y# ..#XL:  8 Next: 46% Place: Dungeon:6#@# ..#Noise: ==-------  Time: 6252.7 (0.0)#j# ..##J) +2 dire flail (holy)#s####.S#..Cast: Kinetic Grapnel#Sj#...##..Held ##....#.....##.......###j   gnoll bouda#..........#s   scorpion##.....###...j   gnoll (paralysed, ally target)##...##S   adder (paralysed)(…)Uskayaw will force your foes to helplessly watch your dance. _Uskayaw prepares the audience for your solo!With a metallic buzz, your clockwork bee launches itself at the gnoll.  #DhƛThe stone spike skewers the gnoll.  The gnoll is almost dead. _The scorpion is no longer paralysed. The gnoll bouda is no longer paralysed.#DhP  Okay, then.#Dhӣ#Dh#Dh. _#Dh2*#Dhc  You struggle against the net. The stone spike skewers the gnoll.S   adder)y   clockwork bee (minion)#Dh#  You kill the gnoll!Your clockwork bee locks its sights upon the scorpion.sSj.(ally target)S#Dh8:473.7 (1#Dh">#DhEw _The adder is no longer paralysed. The scorpion barely misses you.#DhtL #  You struggle against the net.#Dhv--4#Dh|#DhbA _The scorpion stings you but does no damage.#Dh#Dhze2--5#Dhx#DhL _You struggle against the net. The scorpion stings you.#Dh #Dh h1- 7 6#Dh #Dh N _You rip the net and break free! The scorpion stings you.#Dh  You barely miss the scorpion.The scorpion is moderately wounded.#Dh.27#Dh#Dh A _The scorpion stings you but does no damage.#Dhz4  You closely miss the scorpion.The scorpion is moderately wounded.38-10/13==8#Dh#DhѶ #Dh}S_The scorpion stings you. The scorpion closely misses you.#Dhu#Dhx R  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#Dho9*#Dh@  You shape a spike launcher from a nearby wall.  The stone spike skewers the scorpion.#Dhpo s#The scorpion is severely wounded.#Dh1#Dh e8/13 ----=9#Dh#DhA _The scorpion stings you but does no damage.#Dh/ c.#.#####.  #.##. ### ..#..#.. #..#.#####..#........... y# ..s# ..## S####.S #j.#...## ##....#.....#.......##..........# ##.....###...#Dhd 3*#Dh [  You swap places. The stone spike skewers the scorpion!#Dhv S   addery   clockwork bee (minion)#Dh y  You kill the scorpion!.y(pain bonded, ally target)(pain bonded)wap places. The stone spike skewers the scorpion!  You kill the scorpion!  Your clockwork bee locks its sights upon the gnoll bouda.  The adder barely misses your clockwork bee.Your clockwork bee barely misses the adder.  Uskayaw will force your foes to share their pain.#Dh *9-4-----52-#Dhػ b60 _Uskayaw links your audience in an emotional bond!#Dh #DhX m _Your Spellcasting skill increases to level 4!#Dh###  . #. ### ..#..#.. #..#.#####..#........... #.# ..#y# ..#S####.S#..j.#...###....#...##.......### ..........#.....###... ##...##*#Dhe!`#Dhq SThe stone spike misses the adder. The adder bites your clockwork bee.  Your clockwork bee closely misses the adder.#Dh@-1#Dh #DhBa _The adder barely misses your clockwork bee.#Dh.3*#Dh!`#Dh(2S   Your clockwork bee closely misses the adder. _The adder barely misses your clockwork bee.  The stone spike misses the adder.  The adder is no longer sharing its pain.  Your clockwork bee stings the adder.  closely misses your clockwork bee.#Dh3&2#DhD9#Dh<b _Your clockwork bee closely misses the adder.#Dh 3*#Dhq  The stone spike skewers the adder.#Dh _Your clockwork bee closely misses the adder.stone spike skewers the adder.  The adder is severely wounded.  The gnoll bouda is no longer sharing its pain.  The adder bites your clockwork bee but does no damage.  Your clockwork bee stings the adder.#Dh7  The adder dies!The gnoll bouda gazes fiercely through you!#Dh&j.y   clockwork bee (minion)#DhH|-3=3Weak #DhIO#DhTb _You feel your attacks grow feeble.#DhJ3*#Dhw  The stone spike skewers the gnoll bouda.#Dh jThe gnoll bouda is moderately wounded.Your clockwork bee closely misses the gnoll bouda.The gnoll bouda barely misses your clockwork bee.#DhaJ40-4#Dh#Dhʦ@ _Your clockwork bee stings the gnoll bouda.#Dhi 3*#Dhsl w  The stone spike skewers the gnoll bouda!#Dh4  The gnoll bouda is severely wounded.Your clockwork bee stings the gnoll bouda.#Dh )y   clockwork bee (minion)#DhS T 6-5Kinetic Grapnel _The gnoll bouda dies! _Your Stealth skill increases to level 4!#DhЁ  . #.#. ### ..#..#.. ..#.#####.......... #.# ..#y# ..#)####.S#....#...###....#...##.......###..........#.....###... ##...## ##.## **   dormant clockwork bee (minion)You swap places.  Your attacks no longer feel as feeble.9==-6#Dh _Your clockwork bee winds down and falls to the ground.  You now have 405 gold pieces (gained 17).#Dh 41=-7.7 (2#DhG J _Items here: ))) †.#Dh g#.### ...#.. #####......... #.# ..#*)# ..#####.S#....#...###....#...##.......###..........#Dh8!#.....###... ##...## ##.## ...#Dh'###Dh(+8.7 (1#Dh,#Dh0m _Items here: ) [ ††.#DhPick up what? 31/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 club Armour (select all with [)b - a +0 leather armour Carrion an adder corpse a gnoll corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]#Dh7 #Dh^ #Dhk #. #.#weed420 the Tinkerer#. ### ..Mountain Dwarf of Uskayaw ****..#..#..Health: 41/57 =================-------#..#.#####..Magic: 9/14===============---------#...........AC: 16Str: 15#.# ..#EV: 7Int: 16#*# ..#SH: 0Dex: 14#)# ..##XL:  8 Next: 56% Place: Dungeon:6#@####.S#..Noise: ---------  Time: 6268.7 (0.0)#..#...##..J) +2 dire flail (holy)##....#.....Cast: Kinetic Grapnel##.......####..........###.....###...*   dormant clockwork bee (minion)##...####.##...Your attacks no #DhF dlonger feel as feeble. _Your clockwork bee winds down and falls to the ground.  You now have 405 gold pieces (gained 17). _Items here: ))) †. _Items here: ) [ ††.  Okay, then.#Dhw #Dh #Dh D _#Dh& #DhI* % Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% a - Stomp3 MP, Piety----#Dhn+ 0%  b - Line Pass4 MP, Piety----0% [?] toggle between ability selection and description.#Dh?#DhG#DhS#. #.#weed420 the Tinkerer#. ### ..Mountain Dwarf of Uskayaw ****..#..#..Health: 41/57 =================-------#..#.#####..Magic: 9/14===============---------#...........AC: 16Str: 15#.# ..#EV: 7Int: 16#*# ..#SH: 0Dex: 14#)# ..##XL:  8 Next: 56% Place: Dungeon:6#@####.S#..Noise: ---------  Time: 6268.7 (0.0)#Dh6U#..#...##..J) +2 dire flail (holy)##....#.....Cast: Kinetic Grapnel##.......####..........###.....###...*   dormant clockwork bee (minion)##...####.##...Your attacks no longer feel as feeble. _Your clockwork bee winds down and falls to the ground.  You now have 405 gold pieces (gained 17). _Items here: ))) †. _Items here: ) [ ††. _Okay, then.#Dh^_Your clockwork bee winds down and falls to the ground.  You now have 405 gold pieces (gained 17). _)) †. #DhP__Items here: ) [ ††.  Okay, then.#Dhb#Dhp#Dhs. _#Dh#DhC  Skill  Level Cost  Apt Skill  Level Cost  Apt #Dh  a - Fighting   0.0   0.8  +1   k + Spellcasting 4.0   7.1  -2           b * Maces & Flails   6.4   4.9  +2   l + Forgecraft7.8   5.7  +2  #Dh c - Axes   3.8   0.7  +2       d - Staves   3.5   0.8  +1   m - Invocations   0.0   0.6  +3   e - Unarmed Combat   0.0   1.0   0   n - Evocations   0.0   0.8  +1           f - Short Blades   0.0   1.4  -2               g - Armour   0.0   0.8  +1  #DhF     h + Dodging3.5   6.7  -3       i - Shields   0.0   0.8  +1      j + Stealth4.0   7.1  -2                                      #DhCThe relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets#Dh#. #.#weed420 the Tinkerer#. ### ..Mountain Dwarf of Uskayaw ****..#..#..Health: 41/57 =================-------#..#.#####..Magic: 9/14===============---------#...........AC: 16Str: 15#.# ..#EV: 7Int: 16#*# ..#SH: 0Dex: 14#)# ..##XL:  8 Next: 56% Place: Dungeon:6#@####.S#..Noise: ---------  Time: 6268.7 (0.0)#..#...##..J) +2 dire flail (holy)##....#.....Cast: Kinetic Grapnel##.......####..........###.....###...*   dormant clockwork bee (minion)##...####.##... _Yo#Dh@ur clockwork bee winds down and falls to the ground.  You now have 405 gold pieces (gained 17). _Items here: ))) †. _Items here: ) [ ††. _Okay, then. _Okay, then. _Unknown command.#Dh#Dh<4 Spells (Memorise)TypeFailure Level  a - SlowHexes32% 1b - Awaken ArmourEarth/Forgecraft54% 4  c - Forge Blazeheart GolemFire/Forgecraft54% 4  d - Forge Lightning SpireAir/Forgecraft54% 4  e - Confusing TouchHexes69% 3  f - Forge Phalanx BeetleForgecraft90% 6  g - Fortress BlastForgecraft90% 6  h - Cigotuvi's PutrefactionNecromancy/Air97% 4 9 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit#Dh#Dh&#Dh)#. #.#weed420 the Tinkerer#. ### ..Mountain Dwarf of Uskayaw ****..#Dh-4#..#..Health: 41/57 =================-------#..#.#####..Magic: 9/14===============---------#...........AC: 16Str: 15#.# ..#EV: 7Int: 16#*# ..#SH: 0Dex: 14#)# ..##XL:  8 Next: 56% Place: Dungeon:6#@####.S#..Noise: ---------  Time: 6268.7 (0.0)#..#...##..J) +2 dire flail (holy)##....#.....#Dh-oCast: Kinetic Grapnel##.......####..........###.....###...*   dormant clockwork bee (minion)##...###Dh.##.##...You now have 405 gold pieces (gained 17). _Items here: ))) †. #Dhy/_Items here: ) [ ††. _Okay, then. _Okay, then. _Unknown command.#Dh}_P  Okay, then.#Dh`#Dhi#Dhj. _#Dhn 3#Dhv #Dh #Dh $ _#Dh #DhZ B#Dh #Dh A.2#Dh #Dhr ,#DhQ #Dhð h10/14==#Dhڴ #Dh }.3=#Dh #Dh} #Dh .Kinetic Grapneljj   gnoll (wandering)*   dormant clockwork bee (minion)#Dhj ,74.7 (6#Dh +5.7 (7#DhG #Dh> s _A gnoll comes into view. It is wielding a +0 flail.#Dhj#. ### .. #..#.. #..#.#####..#...........  #.# ..##*# ..# #)# ..## #)####.S#..#.@#...##.. ##....#..... #Dh##.....j.### #..........###.....###...##...## # ## ...##..#Dh2#Dh=K  The gnoll shouts! You hear a shout! x2#Dh j.jjj 2 gnolls (1 polearm, 1 ally target)#Dh3J====6.7 (1#DhR#Dh|'s _A gnoll comes into view. It is wielding a +0 spear.#Dh,/ #..#.. #..#.#####..#...........  #.# ..##*# ..# #)# ..##.#)####..#..#..#...##.. ##..@j#..... ##......j### #....# ####...## #.## )#Dh/ ...##..#..#Dh2 #Dhr; j.  The gnoll barely misses you.#Dh< .4====---7#DhA #DhiD m _You can no longer pass through a line of other dancers.#Dh>%#Dh0> jj 3 gnolls (2 polearms, 1 wandering)  You barely miss the gnoll. The gnoll hits you with a +0 flail.  A gnoll comes into view. It is wielding a +0 spear.#Dh1h1----8#DhJh _The gnoll barely misses you.#Dh`R  The gnoll shouts!  You thump the gnoll!#Dhc#Dh;gX  You kill the gnoll!#Dh/q4 j##.j)jpolearms)  A gnoll comes into view. It is wielding a +0 spear.#Dh$=7=9.6 (0.9#Dh#Dh #Dh6_The gnoll hits you but does no damage.#Dh##..#.#####..#............ #.# ..##*# ..# #)# .j##.#)####..#j.#..#...##..>##...)#......##....@j.### #..........# ####...### ### ...  2##..#...##Dh;#Dhc .j.#.jj 3 gnolls (polearms)  Found a staircase to the Ecumenical Temple.#DhMd1=-80.6 (1.0#Dhi#Dh< _The gnoll hits you but does no damage.#Dhu],#Dhf.j.##.j#Dhh\2--1#Dhr#Dhv _You hit the gnoll but do no damage. The gnoll hits you but does no damage.#Dh F  You sock the gnoll!  You kill the gnoll! j.) 2  The gnoll hits you but does no damage.#Dhv d*=8=2#Dhf #Dh g _You can now pass through a line of other dancers.#Dh#..#.#####.. #..... #.# ...# #*# ...# #)# ..##. .#)####..#...#..#.j.##..>.##...)#.j.##.....@.### #.# ##.....###...# ##...## #.#Dh ##.## .#... .   gnoll (polearm)##..#.. #Dhm.jj 2 gnolls (polearms)#Dh .-3#Dh#Dh| _The gnoll hits you but does no damage. _You see here a +0 spear.#Dh* 3  a - a +0 spear#Dh* f3=-4#DhL1 #Dh4 ? _The gnoll hits you but does no damage. x2#Dh #..#.#####.. #..... #.# ...##Dhg  #*# ...# #)# ..##. . #)####..#.... #..#...##..>. ##...j#.j..... ##....@..### ##Dh .# ##.....###...# ##...## #... ##.## .# ... .#Dh ##.. #..  .##Dh #DhR.j#Dh&5#Dh#DhS _The gnoll closely misses you.#DhL8  You sock the gnoll!#Dh )   gnoll (polearm)  You kill the gnoll!#DhV=9=6.5 (0.9#Dh#DhR _The gnoll barely misses you.#DhK_ z2==-7.5 (1.0#Dh4g R _The gnoll hits you but does no damage.#Dh #..#.#####.. #..... #.# ...# #*# ...# #)# ..##. . #)####..#.... #..#...##..>. ##...)#. ##.....@j### #.# ##.....###...# ##...## #...##.## .#... . ##.#Dhr Y.#.. #Dh #DhJ x4=-8#Dh #Dh < _The gnoll hits you but does no damage.#Dh~9  You thump the gnoll!#Dh )  You kill the gnoll!#Dhʷ*==60=9Kinetic Grapnel#Dh#Dhr _Uskayaw will force your foes to helplessly watch your dance.#DhlDq#..#.#####.. #...... #.# #...# .#*# #...# ###)# #..##...##)####..#..#..#...##..>.##...)#.##......@### #.# ##.....###...# ##...## .#.##.## # .#..... .###.. # --90  Things that are here: _a +0 spear; a gnoll corpse#DhB 5 _#DhV ,#DhV #Dh] #Dhlb #Dhc #Dh(g #Dhk #Dhl #Dh>m .#Dhm 3#Dh3n ==#Dhpp #DhXs #DhAx #Dhx #Dhsy 6#Dhy =#Dh^z #Dht~ #Dh #Dh* #DhB #Dh, #DhӍ #DhC #Dh #Dh% #Dh .#Dh% 7#Dh =#Dh ==#DhC #Dhs #Dh #DhI #Dh #Dh{ #DhL #Dh #Dh #Dh5 #Dh 4#Dh- ==#Dh #Dh #Dh #Dh #Dh 8#Dh =#Dh #Dh6 #Dhv #Dh #Dh #DhN #Dh #Dh! #Dh% #Dh& #Dh$' 9#Dh' =#Dh( ==#Dh( #Dh^- #Dh 2 #Dh2 #Dh6 #Dh; #Dh< #Dh@ #DhE #DhLF #DhJ #DhO #DhP #DhQ 50#DhtQ =#DhQ #DhV #Dh#[ #Dh[ #Dh\` #Dhe #Dhf #Dhk #Dhp #Dhq #Dhr 1#Dhr =#Dhs #Dh.w #Dhe| #Dh } #Dh< #Dh #Dhg #Dh #Dhȑ #Dhl #Dh #Dh #DhP #DhȜ 2#Dh۠ #Dhå #Dhg #Dh #Dh #Dh( #Dh@ #Dh| #Dh/ #Dh 3#Dh" =#Dh #Dhſ #Dh #Dhc #Dh7 #Dh4 #Dh #Dhu #Dh: #Dh #Dhk 4#Dh =#DhT #Dh #Dh #Dh #Dh> #Dh #Dh #Dh #Dh #Dh? #Dh #Dh #Dh #Dh/ 5#Dh =#Dh #Dh- #Dh #Dh #Dht #Dh' ,#Dhh. #DhN7 k6=#Dho> #Dh` #Dhb #Dhrl a7=#Dho #DhǕ #.......... #.# #...# .#*# #...# ## #)# #..##...# #)####..#..... #..#...##..>.. ##...)#........ ##......)### #........@.# ####...#.## .#.....#.## .# .#.... .# ..####.. .. ## #.. ...# .. #Dh ,#DhN #DhH m#. #.# #...# . #*# #...# ## #)# #..##...# #)####..#..... #..#...##..>.. ##...)#.. ##......)### #..@# #DhE ##.....###...# ##...## #.#..... ##.## #.##.#..... #.# ...####.. ... ####.. ....# #..#Dh ,#Dh #Dhu   #.# #...# .*##)##...# ####..#.........#...##..>..###Dhs ##...)#........###......)### .. ..........####.....###@..# ##...## #.#...... ##.## #.##.#......#######Dh,#Dh#Dh 0#.# #...# . #*# #...#.### #)# #..##...###.#)####..#....... #Dh0#..#...##..>..## ##...)#........# ##......)###... #...### ##.....###.@.# ##...## #.#......###.## #.##.#.#DhV1.... #.# ...#####.. ... ####.. ....# .#...#####Dht8O=#Dh>#Dhd#*# #...#.### #)# #..##...###.#)####..#....... #..#...##..>..## ##...)#........# ##......)###... #DhCec#..........### # 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#.#.# #..# ...# #..# #.####..# #.......####.####.##.......@.####.###### #DhK,#Dh#Dhe .#..# ##.###.#.####..# #. #.#.# #..# # #.#.# #..# ...# #..# #.####..# #.......#.###.####.##..#.###.#######DhN .#..# ##.###.#.####..# #. #.#.# #..# # #.#.# #..# ...# #..# #.####..# #.......##.###.####.##..##.###.########Dh,#Dhq  .#..# ##.###.#.####..# #. #.#.# #..# # #.#.# #..# ...# #..# #.####..# #.......##.###.####.##..##.###.###### #.#...###Dh ,#Dh(! #Dh:  .#..# ##.###.#.####..# #. #.#.# #..# # #.#.# #..# ...# #..# #.####..# #.......##.###.####.##..##.###.###### #.# #.# ..# ####Dh? ,#Dh5N #Dhy M############..##.##.#..### ...........##.###.#.###.# #.#...# ####..# #.......####.###@####.##.............###.###.#######.##Dh׌ IM........................ ############..##.##.#..### ...........#Dhږ ##.###.#.###. #.# #.#...# #..##### #@......####.###.####.##.............####.###.#######Dh =M.....##.#....######## #........................ ############..##.##.#..### ...........##.###.#.###. ##.###.##DhH #S.!....# #..#####..# #.......###.###.####.###Dh .............###.##S   adder (asleep)####Dh #Dh 90.0)  An adder comes into view.Found 2 emerald potions.#Dhy #Dh# f..SS#Dh- C7.5 (51Kinetic Grapnel#Dhp #Dh / _The adder hisses angrily.#DhiQ#Dhp,8 .....#######..#####^............ ......##.#....####### .#........................# .############..##.##.#..### ...........#..##.###.#.####..# #. #.#.# #..# #.###.#.# #..##..S..@.# #..####.###.####..# #.......# ###.###.####.## .............####.###.###### #.# #.# ..#!S8.5 (1.0) #Dh9R  .....#..#####^  ......##.#....  .#.......#  .#..##.##.#..### ...........#..# ##.###.#.####..# #. #.#.# #..##DhiS  #.###.#.# #..# #..!S@..# #..# ###.###.####..## #.......# ###.###.####.## .......# ###.###.###### #.# #.#  ..##Dh[ #Dh\ .=9#Dhb #Dhoe S _The adder closely misses you.#Dh%  You hit the adder.  The adder is heavily wounded.#Dh (400#Dh #Dh R _The adder barely misses you.#Dh6  You hit the adder.  The adder is almost dead.#Dh6&1#Dh:#Dh={ _The adder closely misses you. The adder bites you but does no damage.#Dh8  You miss the adder.The adder is almost dead.#Dh&2#DhfS _The adder bites you but does no damage.#Dhq  You closely miss the adder.The adder is almost dead.3.4 (0.9#Dht#DhwS _The adder closely misses you.#Dh  You barely miss the adder.The adder is almost dead.#Dh_ -4.4 (1.0#Dh" #Dh& { _The adder closely misses you. The adder bites you but does no damage.#Dh  You barely miss the adder.The adder is almost dead.#Dh T5-5#Dh# #Dh& * _The adder bites you.#Dh  You barely miss the adder.The adder is almost dead.#Dh+&6#Dh #DhS _The adder closely misses you.#Dh7  You hit the adder.#Dh^G†#Dhg17Kinetic Grapnel#Dh#DhCI _You kill the adder!#DhQ3 .....#..#####^ ......##.#.... .#..# .#..##.##.#..### ...........#..# ##.###.#.####..# #. #.#.# #..# #.###.#.# #..# #..!@...# #..# ###.###.####..# #. #.......# ###.###.####.## .....# ###.###.#######. #.##. #.#  ..##DhQ#Dh8S.-8#DhV#Dh(Ys _You see here an adder corpse.#DhQ '. .....#..#####^ . .##.#.... .#.# .#..##.##.#..### ...........#..# ##.###.#.####..# #. #.#.# #..##Dhʝ  #.###.#.# #..# #..@†...# #..# ###.###.####..# #.# #.# ###.###.####.## ......# ###.###.###### #.# #.# #.# #.#  ..##Dh #Dh c6--9 _#Dh۫ #DhQ #Dhd ,10.4 (2#Dh #Dhһ ` _A - 3 emerald potions (gained 2)#Dh#Dh#Dh;#DhmN _There are no items here.#Dh 3#Dhy#Dh _7=#Dh#Dh=`. .....#..#####^. .##.#.... # .#.# .###..##.##.#..### ...#..# ##.###.#.####..# #. #.#.# #..# #.###.#.# #..# #.@.†...# #..# ###.###.####..# #.# #.##Dh|> ###.###.####.## ......# ###.###.###### #.# #.# #.# #.#  ..##DhVB,#DhE#DhUdf#.. .....#..#####^ #.. .##.#.... .# .#.# .####..##.##.#..### ....#..# ##.###.#.####..# #.# #.#.# #..# #.###.#.# #..##Dhpf #@..†...# #..# ###.###.####..# #.# #.# ###.###.####.## .....# ###.###.###### #.# #.# #.# #.#  ..##Dh6i,#Dhl#DhgM... #.##....# .....#######..#####^....... #.. ..##.#....## .# .#.........................############..##.##.#..### ...........##.###.#.### #.#.####.#.##DhH...†...# ###.###.#####.# #.......###DhȐ,#Dh#DhM#.###..............#...### ... #.##...#####.# .....#######..#####^....... #.. ......##.#....## .# .#.........................############..##.##.#..### ...........##.###.#.### ###.#.##Dhg...†...# ###.###.####..##Dh#Dh׹9=#Dhk#Dh/M...## #.#......##############.# #.###..............#...### ... #.##....#####.# .....#######..#####^....... #.. .......##.#....## .# .#.........................############..##.##.#..###.................##@###.#.### ###.##...†...# #..#..###Dh,#Dh#DhH..###...#.#...# #.#..## #.#......##############.# ##.## #.##.#..............#...## .... #.##...#####..#####.# ##.. .....#######..#####^......  #.. .......##.#....#.# .#........................#.############..##.##.#..####Dh<......@..........#..#########.###.#.####..# #.# #.#.# #..# #.###.#.# #..##Dh #...†...# #..####.###.####..# #.# #.......# ###.###.####.## .............##Dh E<7.4 (7#Dhp#Dh+8.4 (8#Dh#DhT9 _Found a stone staircase leading up.#DhM z......#Dh\ #Dh% #.....###...#.#...# #.# ##...## #.#......#.#  ##.## #.##.#.#...  .... #.##...#####..#####.##.. .....#..#####^ #.. ..##.#.... .# .#.... .#..##.##.#...<..#..#.#.###.#.####..# #.# #.#.# #..# #.#Dh+ ###.#.# #..# #...†...# #..# ###.###.####..#  #.# #.#  ###.###.####.##  .##Dh ,#DhJ #Dh 6#.....###...#.#...# #.  ##...## #.#......#. ##.## #.##.#.#... .... #.##...#####..#####.#  ###.. .....#..#####^ #.. #Dh3 .##.# .# .# .#..##.##.#..#.<..#..##.#.###.#.####..# #.# #.#.# #..#  #.###.#.# #..#  #...†...# #..#  ###.###.####..#  #.# #.#  ###.###.####.##  .##Dh ,#Dh #DhK #DhK < ##.....###...#.#...##DhtL ( ##DhM Y ##...## #.#......#DhM ##DhT U ##.## #.##.##Dh] {.# .... #.##...#####..#####.# ###.. .....#..#####^ #.. .##.# .# .# .#..##.##.#.. #.<..#.. #.#.###.#.####.. #.# #.#.# #.. #.###.#.# #.. #...†...# #.. ###.###.####..  #.# #.  ###.###.####.#  .# #Dhb ,#Dh #Dh( < ##.....###...#.#...##Dhև  #Dhl B ##...## #.#......#Dh U ##.## #.##.##Dh .##Dh! c .... #.##...#####..#####.##Dh͊ S ###.. .....#Dhi ##..#####^#Dh C #.. #Dh .##.##Dh O .# .##Dh ) .#DhK 1#..##.##.##Dhێ ) #.<#Dh~ .#Dh 2.# #.#Dh" #.###.#.#### #.# #.#.# # #.###.#.# # #...†...# # ###.###.#### #.# ##Dh>  ###.###.####. .#Dh #DhG #Dh #Dh. ; ##.....###...#.#...##Dh X ##...## #.#......#Dh< U ##.## #.##.##Dh .##DhJ c .... #.##...#####..#####.##Dhҽ S ###.. .....#Dh_ ##..#####^#Dh߾ C #.. #Dhe .##.##Dh O .# .##Dhk ) .#Dh{ 1#..##.##.##DhR  #.<..# #.#.###.#.#### #.# #.#.# # #.###.#.# # #...†...# # ###.###.#### #.# # ###.###.#### #Dh! #Dh #Dh) #Dh ; ##.....###...#.#...##Dh X ##...## #.#......#Dh U ##.## #.##.##Dh .#DhF b .... #.##...#####..#####.#Dh S ###.. .....#Dh ##..#####^#DhC #.. #Dh.##.#DhvO .# .##Dh) .#Dh#..##.##.#Dh) #.<#Dh.#Dh5.#Dh #.#DhZ#.###.#.#Dh##DhxT #.# #.#.# #Dh #.###.#.#Dh"##Dh ; #...†...#Dh"##Dh<  ###.###.#Dh N #.# ##Dh 1 ###.###.#DhE  #Dh#Dh#Dh#Dh:7#Dh7; ##.....###...#.#...##Dh8X ##...## #.#......#Dh^9T ##.## #.##.##Dh9a .... #.##...#####..######Dhp:S ###.. .....#Dh;#..######Dh;C #.. #Dh <.###Dh<O .# .##Dh =) .#Dh=#..##.###Dhm> #.#Dh?.#Dh? #.#Dh,@#.###.#.#Dh@ #.#Dh2A< #.# #.#.##DhA##DhB.#DhC #.###.#.##DhC##DhD.#DhDD #...†...##DhR #Dh\#Dh_035.4 (17.0)#Dh`#Dh fj..hh#DhiC6.4 (18Kinetic Grapnel#Dhzo#DhrX _A hound comes into view.#Dhv' \ .#..#< #.<...... #.# #.#.###. #..### #.# #.# #.#..O.. #.###### #.###..h.> #......# #...†.. #..###.# ###. #.....###..# #.#  #....# ###. #..##.####.#  #. #.# ###... ..# #.###. ### #.#.. O   ogre (asleep).[ h   hound.(  An ogre comes into view. It is wielding a +0 giant club.Found a ring mail and 6 stones.  Found a stone staircase leading down and a stone staircase leading up.#DhD4 <..OhO===7.0) #Dh7  #Dh7 #Dh7 _The ogre shouts!#Dh+..Oh5---8 _The hound bites you.#Dhz.h   hound--9 _You hit the hound but do no damage. The hound bites you but does no damage.#Dhr .#..##< #.<.#.# #.#.###.##..### #.# #.# #.###..... #.###### #.###.#......> #......# #...†........ #..###.# ###.##....h###..# #.# ##.# ###.##..##.####.# .#. #.# ###.#.. ..# #.# ###. ### #.# #.. ..[ #.(#Dhyt #Dht #Dh|{ OhO   ogreh   hound#DhZ| U6-40#Dh #Dh; R _The hound barely misses you.#DhZy  #DhyCasting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#Dh8*#Dh?k  You shape a spike launcher from a nearby wall.  The stone spike skewers the hound.#Dh#Dh .Oh#The hound is moderately wounded.#Dh_2----=1#Dh8 S _The hound bites you but does no damage.#Dh<  You puncture the hound!#DhN*.#Dh  You kill the hound!The stone spike skewers the ogre!#Dhi#DhIq .OThe ogre is moderately wounded.#Dhg*----42#Dh#Dhg _You can now pass through a line of other dancers.#DhO w * You puncture the ogre!#Dh  The ogre is severely wounded.The stone spike skewers the ogre.#Dhނ z OThe ogre is almost dead.#Dh T7=3#Dh g _The ogre barely misses you.#Dh+  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#Dh .############..## weed420 the Tinkerer #Dh.#< #.<............. Mountain Dwarf of Uskayaw **.... #.# #.########.###.# Health: 57/57 ======================== #..### #.# #.# #.# Magic: 11/14 ==================------#DhyC ##..... #.###### #.###.# AC: 16Str: 15 ......> #......# #...†.. EV: 7#DhInt: 16 ....... #..###.# ###.### SH: 0Dex: 14 #Dh#.....###..# #.# # XL:  8 Next: 64% Place: Dungeon:6 #.....O@...# ###.### Noise: ==-------  Time: 6443.4 (0.0) #..##.####.# ....... J) +2 dire flail (holy)#Dhc #. #.# ###.### Cast: Kinetic Grapnel .. ..# #.# # ##. ### #.# ##Dh ... O   ogre .[# #Dh:.( _The ogre barely misses you.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#Dh_?Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (almost dead, 89% to hit)#DhG .############..## weed420 the Tinkerer #< #.<............. Mountain Dwarf of Uskayaw **.... #.# #.########.###.# Health: 57/57 ======================== #..### #.# #.# #.# Magic: 11/14 ==================------#DhI ##..... #.###### #.###.# AC: 16Str: 15 ......> #......# #...†.. EV: 7Int: 16 ....... #..###.# ###.### SH: 0Dex: 14 #.....###..# #.# # XL:  8 Next: 64% Place: Dungeon:6 #.....O@...# ###.### Noise: ==-------  Time: 6443.4 (0.0) #..##.####.# ....... J) +2 dire flail (holy) #. #.# ###.### Cast: Kinetic Grapnel .. ..# #.# # ##. ### #.# # ... O   ogre .[# .(Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: [40#DhKJ>mKinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (almost dead, 89% to hit)  The kinetic grapnel hits the ogre.#DhNI #< #.< #.#  #..### #.# #.#  #DhlN##..... #.######  ......> #......# #...† .......   #DhN#.. #.#  #.....)@...#  #.. #DhO[ #. #.#  .. ..# #.#  ##. ### #.# #DhP .. .[ .( #Dh#Dh7Fabricator73-4.4 (1Kinetic Grapnel#Dhonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an ogre, wielding a +0 giant club (almost dead, 89% to hit)  The kinetic grapnel hits the ogre. #Dh>_You kill the ogre!#Dh _Your Forgecraft skill increases to level 8!#Dh _#DhHX#Dh,,#DhM5#Dh792#Dh:8)==#Dh@#DhB,#DhI#DhLP,#DhV#Dhk]&##Dh]9.#Dhc#DhCkP==#Dhhq#Dhw,#Dh{#Dh,#Dh#Dh?b3==#Dh#Dh,#Dh#Dh,#Dh#Dhܤ,#Dh#DhP==#Dhg#DhF,#Dh#Dh ,#Dh#Dhb4==#Dh#Dh .#.. #< #.< #.# #.#.###. #..### #.# #.# #. ##..... #.###### #.###. ......> #......# #...† ....... #..###.# ###. #.....###..# #.#  #.....@....# ###. #..##.####.#  #. #.# ###. .. ..# #.# ##. ### #.##Dhp .. .[ .(#Dh,#DhP#Dh!  .#.. #< #.< #.# # #.#.### #..###. #.# #.# ##.....#.#.###### #.####DhU"#.>#.#......# #...†.. #..###.# ###. #.....###..# #.# #....@)....# ###. #..##.####.# # #.# #.# ###. ..#Dh(|. ..# #.# ##.# ### #.# ..# .[. .(.  You see here a +0 giant club.#Dh,+#Dh+ _#Dh 2#DhU #< #.<..........# # #.########.###.###. #.# #.# ###.....#.#.###### #.###Dh:V.......>#.#......# #...†.. #..###.# ###.# #.....###..# .)..###..##@####.# .....# #.# #.# ###.# ... .#DhV8 ##.###...#Dh\,#Dh{#Dh֭ .# # #.########.####Dh>.###. #.# #.# ###.....#.#.###### #.##.......>#.#......# #...†......... #..###.# ###.##Dh #.....###..# #.....)....# ###..##.####.# ..... #@# #Dhˮ###.#.?........$..# .....##.#########.# #Dh#######DhT:==#Dh#Dh/#Dhx+ .###. #.# #.# ###.....#.#.###### #.##.......>#.#......# #...†...... #..###.# ###.##Dh #.....###..# ...)..###..##.####......##..##.####.# ###.##Dh2%.?.....@..$..# ....##.########. ..#  # ##Dh##Dh,#Dh`>#..###. #.# #.# #.###.....#.#.###### #.###........>#.#......# #...†.......... #..###.# ###.##.....###..# #.# #.....)....# ###.##..##.####.# ..##..##.####.# ###.#.?......@.$..# #.# .....##.###### #.# ###. ...# # ##.[.#.(.#...#######DhN#..###. #.# #.# #.####.....#.#.###### #.###.#.......>#.#......# #...†.......... #..###.# ###.##.....###..# #.# ##.....)....# ###.##..##.####.# ..##..##.####.# ###.#.?.......@$..# #.# #.....##.###### #.# ####. ...# .# ##.[. ##.(.#...#######DhS#Dhst#..###. #.# #.# #.#.###.....#.#.###### #.###.#..>#.#......# #...†..#DhHt #..###.# ###.###.#.....###..# #.# #.#.....)....# ###.###.#..##.####.# ..##..##.####.# ###.###.#Dh*v.?........@..# #.# #......##.###### #.# #.###. ...# .# ##.[. # #Dh|,#Dh#Dh,#Dhߐ#Dh+  #..###. #.# #.# #.# ###.....#.#.###### #.###.# #Dh.>#.#......# #...† . #..###.# ###.### #.....###..# #.# ##Dh #.....)....# ###.### #..##.####.#  .##..##.####.# ###.### .?.......@...##DhM  #.# # .....##.###### #.# # ###. ...##Dh  # ##.[.  #.(. #Dh #...#  ##### _You now have 424 gold pieces (gained 19).#Dh3#Dhe#Dh} #..###. #.# #.# #. ###.....#.#.###### #.###. .......>#.#......# #...† ......... #..###.# ###.#Dh4 #.....###..# #.#  #.....)....# ###. #..##.####.# #DhF .##..##.####.# ###. .?......@....# #.#  .....##.###### #.#  ###. ...#  # ##.[. #.(. #...# ######DhB#DhX!I #..###. #.# #.# # ###.....#.#.###### #.### .......>#.#......# #...† ......... #..###.# ###. #.....###..# #.# #.....)....# ###. #..##.####.#  .##..##.####.# ###. .?.....@.....# #.# .....##.###### #.# ###. ...# # ##.[. #.(. #...# ######Dh[',#Dh#9#Dh` #..###. #.# #.#  ###.....#.#.###### #. .......>#.#......# #... ......... #..###.# ###. #.....###..# #. #.....)....# ###. #..##.####.# #.##..##.####.# ###..?...# #.#.....##.###### #.#. ...# # ##.[. #.(.. #...## ######Dh#Dh'| #..###. #.# #.##Dh} ###.....#.#.###### #.#Dh .......>#.#......# ##Dh ......... #..###.# ####Dh2 #.....###..##Dhl) ##Dh #.....)....# ####DhRy #..##.####.# #Dh‰h#.##..##.####.# ####Dh.??..?#Dh;...##Dh * ##Dhy4#.....##.#######Dh* ##DhTI ####.....##Dhnj@ ####.[.#Dh8B #.(..#Dh/ #...###Dh- ######Dhx#DhH#Dh#Dh #DhL #..###. #.# #. ###.....#.#.###### #. .......>#.#......# # ......... #..###.#  #.....###..#  #.....)....#  #..##.####.# .##.##..##.####.# .?..?...# #.....##.###### #DhS ####.....# ####.[. #.(.. #...## ######Dh,#Dhk#Dh%  #..###. #.# # ###.....#.#.###### # .......>#.#......# # ......... #..###.#  #.....###..# #.....)....#  #..##.####.# #.##.##..##.####.# #.?..?...##.....##.###### ####.....# ####.[. #.(... #...## ######Dh N  #..###. #.#  ###.....#.#.######  .......>#.#......#  ..........#..###.#  #.....###..# #.....)....# # #..##.####.#  #.##.##..##.####.#  #.?..?...# ####.....##.###### ####.....# ####.[.# #.(... #...## ######Dht d #..###. #.#####.....#.#.#######.......>#.#......#...........#..###.##Dhxu #. #.....###..##. #.....)....# #. #..##.####.# #.##.##..##.####.# #.?..#Dhu ...# ####.....##.###### ####.....##DhFv  ####.[.# #.(... #...###Dhv C ######Dh ,#Dh #Dh ,#Dh #DhN   #..###. #.# ####.....#.#. #.......>#.#...... ...........#..###. #.##.....###..# #.##.....)....# #.##..##.####.# #.##.##..##.####.# #.?...# ####.....##.###### ####.....# ####.[.# #.(... #...##  ##### _z - 3 scrolls of teleportation (gained 1)#Dhp   #..###. #.#   ####.....#.#.   #.......>#.#   ....#..###   #.##.....###..#   #.##.....)....#  # #.##..##.####.#   #.##.##..##.####.#   #.?...#   ####.....##.######   ####.....#   ####.[.#   #.(...   #...##   #####   #Dh #Dh #Dh$ #DhJ   #..###. #.#  #. ####.....#.#.  #. #.......>#.#  #. ...#..  #. #.##.....###..#  #DhL #. #.##.....)....#   #. #.##..##.####.#   #.##.##..##.####.#   #....#   ####.....##.######   ####.....#   ####.[.#   #.(...   #...##  #Dh_M R #####   #DhZ[ ,#Dh] #Dhd #DhZe #Dhnj #Dh3   #..###. #.#  #.#####.....#.#.  #.###Dhݓ .>#.#  #...#..  #.##.##.....###..#  #.##.##.....)....#  #.##.##..##.####.#  #.##.##..##.####.#  #...#  ####.....##.######  ####.....# #Dh x ####.[.#   #.(...   #...##   #####  _j - 6 scrolls of poison (gained 1)#Dh #Dhk #Dh #Dhr ~M# # #.## #..###. #.# ###.....#.#.####>#.#...#Dh u.............###...)...#.##..##.##..##.####................####.....##.######  ####.....##Dh #Dh #DhW #Dh #Dh M< #.<..# # #.## #..###. #.# ###.....#.#.####>#.#................###...)...##.##..##.####................  #Dh [####.....##.########..#Dh ,#Dh #Dh& M .#####< #.<..# # 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You see here a +0 hammer. _Crazy Yiuf shouts! _Crazy Yiuf laughs, "Fluff unthinkable sanguine!" _You see here a +0 hammer. _Could not explore, unopened runed door.#Dh #Dh& #Dh #Dh #Dh : _#Dh5 #DhZ ,#DhU #Dhش #Dh$ ,#Dh/ #Dh #Dh ,#Dh #Dh >  You see here a +0 hammer.#Dh=  #Dh _#Dh #Dh{ #Dh~ ,#Dh #Dh #Dh ,#DhJ #Dhg >  You see here a +0 hammer.#Dh #Dhx  _#Dh #Dh #Dh ,#Dh #Dh #Dhd ,#Dh #Dhl   You see here a +0 whip. _#Dh'B#DhN  Items here: )))). _#DhGRn#DhS#DhzT,#Dh)U#Dh7V#DhWB#Dh_n#Dh.a#Dh0fX#DhJq#Dht,#DhV|#Dh"~#Dh#Dhڭ#DhL#Dhڲ,#Dh#Dh #.## #...............# ...###### #.#############.# ........###.###### #.# ...####..........# ##.####### #Dhӿ#.## #####)####.# ##..........# ####.# #.# #..#..##### #.# #..>.####)######....###### #.# #.##.....).......#.......# #.#...####@...###########.#93.4 (44.0) #.# #.#### ####.##.# #.## #.# #.##.. .#.#####.##########.######## ### ###................# .#.#####.#..#######.######.# #.## #.#..# #.# #.# #.# #.#..# #.# #.# #Dh #.## #.#### #.# #.#  There is a stone staircase leading down here.  Things that are here:#Dh#DhO _a +0 club; a +0 ring mail#DhW#Dh#Dht#DhX#Dhٯ84.4 (1.0) _#Dhl#DhI  #  .#  .########.#####  ............... 7 .......@# #DhM #########   #DhĽ #Dh$ -5.2 (1.8#Dh #Dh } _You climb downwards. _There is a stone staircase leading up here.#DhHI#Dh1a # .# ########.#####..............<#......######### ...............#Dhe: _#Dh-h#DhBC##.# .# .#.#...<#.##DhΊ#.....#..........$.#######DhĘ,#DhZ#DhM###..# #.# .########.#######........................<##########. ..###..........$###### #Dh ###..# #.# #Dhr .########.########.........................<##########. .......####### #.#...$####### ##Dh #Dh #Dh #DhL) ####..# #.# .########.##########Dh+ ....................<##########. .......####### #.#...$####### ## #Dh5 ,#DhS@ #Dh2b ####..# #.# .########.##########...................?.<##########. .......####### #.#...$########Dhb M ## #Dhsi ,#Dhn #Dh ..# #.# .########.###########...................?..<#.#########. .......####### #.#...$#Dhɔ j####### ## #Dhh ,#DhF #Dh7  #.########.###########..................?.<#..#########.. .........#######... #....###### #Dh F##.#Dhn ,#Dh #Dh~ #Dh& #Dh #Dh)  #DhN8 ..#  #.# .########.###########.....?.......<#...#########...............#######.....#....#.......#######.....##...# ... _You now have 470 gold pieces (gained 17).#Dh#: #Dh< #Dha #### ..#  #.#  #Dhb c.########.###########.....?.......<#...  #########....#DhXb 6...........#######.....#....#.......#Dhb #######......$.##...# ....# ..##Dhd $.. ..#Dh@i ,#Dhm #Dh #### ..#  #.# #Dh .########.########### .....? .......<#... #DhU :#########...............#######.....#....#Dh #........#######......$B#.##....$B   bombardier beetle (asleep)#Dh #.# .....#.# ...##.. ..#Dh> #Dh q 906.2 (11.0)  A bombardier beetle comes into view.#Dh) #Dh B.B#Dh֯ ,7.2 (12#DhǴ #Dh + _Found 12 gold pieces.#Dh  #### ..# .  #.# .. .###########... ............?.... <#............... ...............  .......@.......  #..............  #..............  #..............  #######......B.  #.##....$  #.# .....  #.# ...##  .. .. #Dhx  #### ..# .  #.# .. .###########... ............?.... <#............... ...............  .......@.......  #..............  #..............  #.............. #######......B. #.##....$  #Dhz #.# ..... #.# ...## .. #Dh #Dhk  _A bombardier beetle is nearby!#Dhs####..# ...#.# ... ########.###########...................?..<#.. ########..  .........#Dh_t#######... #.......#......#######B #Dh u#.##....$#.# ......#.# ...####DhuQ... .... #DhN8.0) _#Dh#Dh9#DhX  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#DhUR #### weed420 the Fabricator ..# ...  Mountain Dwarf of Uskayaw *..... #DhVI#.# ....  Health: 57/57 ======================== ########.###########....  Magic: 11/14 ==================------ ..................?.....  AC: 16Str: 15 ......<#................  EV: 7Int: 16 #DhW########................  SH: 0Dex: 14  ......................  XL:  8 Next: 73% Place: Dungeon:7  #######.......@.......  Noise: ---------  Time: 6908.2 (0.0) #...............  J) +2 dire flail (holy) #...............  Cast: Kinetic Grapnel #######......B..  #.##....$.  #.# ......  B   bombardier beetle #.# ...###  ... ....  _A bombardier beetle is nearby!Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spell#Dh)XMs.Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a bombardier beetle#DhT  #### weed420 the Fabricator ..# ...  Mountain Dwarf of Uskayaw *..... #.# ....  Health: 57/57 ======================== ########.###########....  Magic: 11/14 ==================------ ..................?.....  AC: 16Str: 15 ......<#................  EV: 7Int: 16 ########................  SH: 0Dex: 14  ......................  XL:  8 Next: 73% Place: Dungeon:7  #######.......@.......  Noise: ---------  Time: 6908.2 (0.0) #...............  J) +2 dire flail (holy) #[#Dh] 39;49m...............  Cast: Kinetic Grapnel #######......B..  #.##....$.  #.# ......  B   bombardier beetle #.# ...###  ... .... Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a bombardier beetle  You lock target on the bombardier beetle and prepare to deploy your bee. #### ..# ...  #.# ....   <           B$  ##Dhe .#   #.#  ... .... ==9.2 (1Kinetic GrapnelWinding onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target  Aim: a bombardier beetle  You lock target on the bombardier beetle and prepare to deploy your bee. _(Press . to continue winding your bee.)#Dh: B.--10.  _You continue winding your clockwork bee...#Dh#Dhk--1.. #Dh#Dhg@ _You continue winding your clockwork bee...#DhyB.(ally target)y   clockwork bee (minion)2  With a metallic buzz, your clockwork bee launches itself at the bombardier _beetle.#DhiR  Casting: Launch Clockwork Bee (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#Dh #### weed420 the Fabricator ..# ...  Mountain Dwarf of Uskayaw *..... #.# ....  Health: 57/57 ======================== ########.###########....  Magic: 10/14 =================------- ..................?.....  AC: 16Str: 15 ......<#................  EV: 7Int: 16 ########................  SH: 0Dex: 14  ......................  XL:  8 Next: 73% Place: Dungeon:7  #######.......@.y.....  Noise: ---------  Time: 6912.2 (0.0) #........*B.....  J) +2 dire flail (holy) ##Dhi_...............  Cast: Kinetic Grapnel #######......$..  #.##....$.  #.# ......  B   bombardier beetle (ally target) #.# ...###  y   clockwork bee (minion) ... ....  _beetle.  Casting: Launch Clockwork Bee (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (ally target, 87% to hit)#Dh^ ####weed420 the Fabricator..#...Mountain Dwarf of Uskayaw *.....#.#....Health: 57/57 ======================== ########.###########....Magic: 10/14 =================------- ..................?.....AC: 16Str: 15 ......<#................EV: 7Int: 16 ########................SH: 0Dex: 14......................XL:  8 Next: 73% Place: Dungeon:7#######.......@.y.....Noise: ---------  Time: 6912.2 (0.0)#........*B.....J) +2 dire flail (holy)#...............Cast: Kinetic Grapnel#######......$..#.##....[3#Dht 3m$.#.# ......B   bombardier beetle (ally target, grapn…)#.# ...###y   clockwork bee (minion)... ....  Casting: Launch Clockwork Bee (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (ally target, 87% to hit)  The kinetic grapnel hits the bombardier beetle.#Dh2 6. onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bombardier beetle (ally target, 87% to hit)  The kinetic grapnel hits the bombardier beetle.bombardier beetle is lightly wounded.#Dh =3.2 (1 _Your clockwork bee stings the bombardier beetle.#DhL..# ...#Dh,#.# .. #######.###########....[ .................?.....s<##Dh. #######.<  .......#######y #.B.#..#######$ #.###.# ......#.# ...####s   scorpion (asleep)... .... B   bombardier beetle (ally target, grapn…). ....#y   clockwork bee (minion)#Dh&  #DhA scorpion comes into view.Found a scale mail. Found a stone staircase leading up.#Dh  .s<s Your clockwork bee stings the bombardier beetle!  The bombardier beetle bites you.5-=4#Dh: n _Your clockwork bee closely misses the bombardier beetle.#Dhwd  The grapnel guides your strike. You sock the bombardier beetle!#Dhd  You kill the bombardier beetle!#Dh#Dh s..y.(ally target)y   clockwork bee (minion)#Dh|!#Dh[1=6-#DhI5.1 (0.9Kinetic Grapnel#Dh#DhL _Your clockwork bee locks its sights upon the scorpion.#Dh L####  ..# . #.# ...... ######.###########....[..?..... ....<#.s... ######< .............# #######.y.....+#.##........#######......$..#.##....$..##.##........#.##...#####......... ....#.sy.6---6.1 (1.0Kinetic Grapnel#DhA #Dh6.#### ......#..# ......#  #.# ......# #Dho#####.###########....[.#..?# ...<#...... #####s...<.. .......y....# ######.+ #.# #...........:#######......$.....#.##....$..###.##.........#.##...######........#Dhۺ  Found a book of Metalworking.  Your clockwork bee barely misses the scorpion.Your clockwork bee stings the scorpion.#DhԻ.=7#Dh#Dh{A _The scorpion stings you but does no damage.#Dh} ;  You sock the scorpion!#Dh †**   dormant clockwork bee (minion)  #Dh8 sYou kill the scorpion!Your clockwork bee winds down and falls to the ground.#Dh e*=82=8#Dh 9Kinetic Grapnel#Dh( #Dh g _You can now pass through a line of other dancers.#Dh3#DhN#Dha7=#Dh#DhN _HP restored.#DhW#Dh ,#Dh%#Dh-b2==#Dh4#Dhx?a.=#DhWC#Dh[K,#DhUQ#Dh\,#Dh_#DhhP==#Dho#Dhw,#Dh}#Dh,#Dh#Dhڟ#Dhr-.#DhͤL3==#Dhc#Dhs _Your dormant clockwork bee falls apart.#Dh`#Dhl,#Dh#Dh,#Dh|#Dh#Dh:==#DhG#Dh%,#Dh#Dh,#Dh #Dh ,#Dh #Dh_b4==#Dh#DhB  .....#### ......# ..# ......# #.# ......# ######.###########....[.#..#DhBN?# ....<#........ ######†...<.. ............# ########Dh-C.+ ## #...........:#######..... #.##....$..###Dh'D #.##......... #.##...###### _Magic restored.#DhIM3#DhO#DhtDM  ..... ###... #.# ..... ######.###########....[#Dhu..?# ....<..... ######..†...<.. .............# #######................+#.##........#Dh},#Dh#DhM ... ..... ###..... #.# ..... ######.###########....[..# ....<..... #DhV######..†...<.. .......................##.##....$..##Dh,#Dh=#Dh#Dh:==#Dh@#Dhu .............#####......#..# ......# #.# ......# #####.###########....[.# #Dh.......................# <#. #####...†...<.. ..........## #Dh;######.....+ #.##.:#Dh#######$ #.#####Dh#.##......... _f - 5 scrolls of blinking (gained 1)#Dh3#Dh##Dh,4.......#......#######......#≈..# #......#≈#.# #......#≈ ####.###########....[.# #Dh].R......................##<#.. ####...@...< .........### #####.....+  #.##.:#######$...... #.#####.##.........#.##...#######Dh5,#Dh:#Dh{m #......#######......#≈≈..# #......#≈##.# #......#≈ ###.###########....[.# .....................###<##Dhn... ###...†...< ....### ####.....+  #.# #.:#######$....... #.#####.##......... #.##...######........#DhAo_  You see here a scorpion corpse.#Dhv#Dh(w _#Dh}#Dh ####≈≈ ..## ###.###########....[.# .....................###<#.... #Dh##.†...< ..........### ####..@...+  #.:....... ....##Dhy,#DhR#Dh  ..## ###.###########....[.# .....................###<#.... ###DhT.†...<.... ..........### ####......+  #.:..#######Dhw$.......#.....#Dh,#Dh#Dh  # ###.###########....[.# .....................###<#.... ###Dh .†...<.... ..........### ####......+  #....:..######$..... #.##....$..####Dh+ N..S   water moccasin (asleep)o   orc (asleep)oS....#Dh%--#Dh($ 46.1 (28.0)  An orc and a water moccasin come into view.#DhB%#Dh-.SoSo..#Dh15==7.1 (29#Dh8#Dh@H _The orc shouts! The water moccasin hisses angrily.#Dh #.#  ######....[.# ............### .<............... ......†...<.... ...........### ...........+  ...........#...  .......@....:..  #......$.......  #.##....$..##..  #.##......... .  #.##...######..  ........ #  #Dhi. oS....# ......#Dhg #.#  ######....[.# ............### <............... ......†...<.... ...........### ...........+  ...........#...  .......@....:..  #......$.......  #.##....$..##..  #.##.........  #.##...######.. ........ #  . oS....# ...... #Dhɕ#Dh _There are monsters nearby!#DhU  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#Dhb #.# #......#≈  weed420 the Fabricator ###.###########....[.#  Mountain Dwarf of Uskayaw *..... .....................###  Health: 57/57 ======================== .<#.....................  Magic: 11/14 ==================------ ###............†...<....  AC: 16Str: 15 ....................###  EV: 7Int: 16 ####................+  SH: 0Dex: 14  #................#...  XL:  8 Next: 82% Place: Dungeon:7 #Dh #............@....:..  Noise: ==-------  Time: 6947.1 (0.0)  #######......$.......  J) +2 dire flail (holy) #.##....$..##..  Cast: Kinetic Grapnel #.##......... .  #.##...######..  ........ #  S   water moccasin . oS....# o   orc ...... _There are monsters nearby!Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target#Dhi]Aim: an orc, wielding a +0 club and wearing a +0 leather armour#DhL u #.# #......#≈  weed420 the Fabricator ###.###########....[.#  Mountain Dwarf of Uskayaw *..... .....................###  Health: 57/57 ======================== .<#.....................  Magic: 11/14 ==================------ #Dh O ###............†...<....  AC: 16Str: 15 ....................###  EV: 7Int: 16 ####................+  SH: 0Dex: 14  #................#...  XL:  8 Next: 82% Place: Dungeon:7  #............@....:..  Noise: ==-------  Time: 6947.1 (0.0)  #######......$.......  J) +2 dire flail (holy) #.##....$..##..  Cast: Kinetic Grapnel #.##......... .  #.##...######.. #DhP   ........ #  S   water moccasin . oS....# o   orc ......Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 club and wearing a +0 leather armour  You lock target on the orc and prepare to deploy your bee.#DhS #Dh^T #DhBY onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc, wielding a +0 club and wearing a +0 leather armour  You lock target on the orc and prepare to deploy your bee.  (Press . to continue winding your bee.)#Dh1f 6 #.#    <          #Dh*g      #.##S  #  . ......#o(wandering) o #Dhk t8.1 (1Kinetic GrapnelWinding #Dhp #Dhw x _An orc comes into view. It is wielding a +0 short sword.#DhQO  You continue winding your clockwork bee...#DhxT#DhU#DhWaS.oooo 2 orcs.#DhfjO9. #DhM _The orc shouts! You hear a shout!#DhS #DhT #DhU #Dh'] e  You continue winding your clockwork bee...#Dhb S.o..o#Dhc Z--50.. #Dhj #Dhs r _An orc comes into view. It is wielding a +0 flail.#Dh,#DhT.,#Dhf1i  With a metallic buzz, your clockwork bee launches itself at the orc.#Dh\Gyo.ooo 3 orcs (1 ally target).y   clockwork bee (minion)=-1#DhR\ _The water moccasin closely misses you.#DhCh .#  #.# #......#≈ ###.###########....[.# ....### .<........... ###.†...<.... ........### ####Dhi G....+ #..............:#######......S.....#.##...y$..##..#.##o........ #.##...######....o.... #. o.....#......#Dhl #Dhwm #Dhp R  The water moccasin attacks as it pursues you!#Dhr #Dh}s #Dh S$o.y..o. 2.#Dh &2#DhV #DhT F _The water moccasin bites you but does no damage.#Dh r  You closely miss the water moccasin. o.y.o.#Dhoo 3 orcs (1 ally target)The water moccasin bites you but does no damage. x2#DhZ&3#Dhu _Your clockwork bee barely misses the orc.#DhS   You hit the water moccasin.  The water moccasin is lightly wounded.o.yo..o.2==4.0 (0.9#Dh/" F _The water moccasin bites you but does no damage.#Dh  You sock the water moccasin!  The water moccasin is severely wounded.#Dh#DhU  The water moccasin bites you but does no damage.#Dh%o.o.o. #Dh'/==9#Dh32#Dh48 _Your clockwork bee stings the orc.#DhA  You sock the water moccasin!#Dh#Dha  You kill the water moccasin!#Dh  The orc hits your clockwork bee but does no damage.  The orc closely misses you. Your clockwork bee stings the orc!#Dh )y..o.oo 2 orcs (1 ally target)y   clockwork bee (minion)#DhxM  The orc dies!#Dh) *==93--5.9 (1.0 _You can now pass through a line of other dancers.#Dh"#Dh-$o _Your Maces & Flails skill increases to level 7!#Dh < #.# #......#≈ ####.###########....[.# ......................###<#.... ####†...<.... .........### #####.+ #Dh 5 #)y...#... #.@.....:.. #######....o.$....... #.##.o..$..##.. #.##...........#Dh{ R #.##...######.. ........ #W   phantom (wandering) . ......# oo 2 orcs (1 ally target) W.#DhJ Ty   clockwork bee (minion)   You swap places.  A phantom comes into view.Your clockwork bee locks its sights upon the phantom.#Dh #DhZ #Dh .yo.ally target)W.#Dh A--6#Dh #Dh P _The orc barely misses you.#Dh@a #.# #......#≈#.#....[.#.###.<#.#.†...<.....####.+ #.)....#... #.y....:.. #....oo$. #.##....$..##.. #.##.. #.##...######.. ........ # . ....W.# .......#.yW.7 _The orc hits you but does no damage. x2#Dhw6  You sock the orc!#DhN  You kill the orc!).yW.   orc#DhYv8 _The orc hits you but does no damage.#Dhk ^####.###########....[.# ......................###<#.. ####.†...<.... .........### #####+  #.#Dh )....#...#......:.. #######....o@$.......  #.##....$..##.. #.##..y........ #.##.W.######......... #. ......# .......# [.......# #Dh +  Found a runed scarf. Your clockwork bee misses the phantom.The orc hits you but does no damage.  The phantom closely misses your clockwork bee.#Dh &9#Dh #Dh _Your clockwork bee barely misses the phantom.Things that are here: _a +0 flail; a +0 robe; an orc corpse#DhF2  You hit the orc but do no damage. The orc hits you but does no damage.#Dhn3]  The phantom hits your clockwork bee. The phantom blinks!#Dh> Wy.§Your clockwork bee blinks!#Dhd?V3==60#DheH#DhFJ< _Your clockwork bee stings the phantom.#Dhj_  You completely miss the orc. Your clockwork bee stings the phantom.  Your clockwork bee winds down and falls to the ground.#Dhq#W.* *   dormant clockwork bee (minion)1#Dh!: _The orc hits you but does no damage.#Dh .W2.8 (0.9 _You closely miss the orc. The orc hits you but does no damage.#Dh6  You sock the orc!#Dh#Dh)@W..*   dormant clockwork bee (minion)#Dho84=3.7#DhD] _You kill the orc!#DhY  You closely miss the phantom.The phantom is moderately damaged.#DhM==-4.6#Dh#DhI> _The phantom hits you but does no damage.#Dh{  You closely miss the phantom.The phantom is moderately damaged.#Dh_B-5.5#Dh-#DhT _The phantom barely misses you.#Dh~5  You miss the phantom.The phantom is moderately damaged. #.# #......#≈ #######.###########....[.#..### .....<#............ #######†...<....  .......##########........+ #W.)....#... #........@........:..#####))§.*..... #.##....$..##.. #.##........... #.##...######.. ........# . ......# .......#[.......#§4--6.4#Dh6$ #Dhl6<_The phantom hits you. The phantom blinks! You blink.#DhU  You puncture the phantom! The phantom convulses.#Dh) .*   dormant clockwork bee (minion)  You destroy the phantom!#Dh*#Dh`54#.##......#≈weed420 the Fabricator #######.###########....[.#Mountain Dwarf of Uskayaw ***... #Dh17.........................###Health: 55/57 =======================- .....<#.....................Magic: 13/14 ======================-- #######............†...<....AC: 16Str: 15  .......................###EV: 7Int: 16  #######................+SH: 0#Dh;Dex: 14#...........)....#...XL:  8 Next: 101% Place: Dungeon:7#........@........:..Noise: ==-------  Time: 6967.4 (1.0)#######....)§§.*.....J) +2 dire flail (holy)#.##....$..##..Cast: Kinetic Grapnel#.##...........#.##...######..........#*   dormant clockwork bee (minion). ......#.......#[.......# _The phantom barely misses you.You miss the phantom.The phantom is moderately damaged. _The phantom hits you. The phantom blinks! You blink.  You puncture the phantom! The phantom convulses.  You destroy the phantom!#Dh ? _Uskayaw will force your foes to helplessly watch your dance.You have reached level 9!#Dh?#DhhN  --more--#DhF_#Dh  Your experience leads to an increase in your attributes!Your base attributes are Str 15, Int 16, Dex 8.Increase (S)trength, (I)ntelligence, or (D)exterity? #DhhY9/62-5--79 0% #Dhb#DhNfU _You feel stronger. x2#Dh= 3#Dh #Dh $60=4== _#Dh )#Dh #Dh .1=#Dh$ #Dh2 _Your dormant clockwork bee falls apart..==#Dh; B#Dh@ #DhG ,#DhM #DhS #DhT .2=5==#Dh_ #Dh ######.###########....[.# ........................###<#.. ######.†...<.... ...........### #######+  #.)....#...#..........:.. #######...@))$.......  #.##....$..##.. #.##........... #.##...######.......... #. ......#......#[.......# #Dh ,#Dh #Dh .#....[.# ### <#. .†...<.... ### .+ #.)....#... #..........:.. #######....@)$. #.##....$..##.. #.##. #.##...#.. . ...[.#DhV  .#....[.# ### <#. .†...<.... ### .+ #.)....#... #..........:.. #######....)@$. #Dh =#.##....$..##.. #.##. #.##...######.. . ......#.......#  You see here a +0 short sword.#Dh #Dh  _#DhS #Dh $  Things that are here:#Dh+ f .#....[.# ### <#... .†...<.... ### .+ ##.)....#... #.#Dh, .........:.. #######....))@. #.##....$..##.. #.##. #.##...######.......... #........#........#[.......#  a +0 flail; a +0 robe; an orc corpse#DhR: #Dh; R=== _#DhR #Dh*^ ,#Dhm #Dh  ....................### <#.. ##.†...<.... .......#### ###+ .##  #.)....#....#..........:#######....))....... #.##....@..##.. #.##..........#.##...######........ ##........#........#[.......#.... _You now have 482 gold pieces (gained 12).#Dh6 ,#DhW #Dh1 W #.###########....[.# ..### ......... #†...<.... ...#### ##.....+ .###.#Dhk ..)....#..  #.................:#######....))..@.......#.##.......###.##............#.##...######.... ##....[.......#.... _You now have 494 gold pieces (gained 12).#Dh 3#Dh #Dh >.# #......#≈ .###########....[.# .### ......... #Dh †...<.... ..#### #.....+ .## #...)....#.. #...............@.: #######....)).......#.##.......##....#.##..............#Dh m#.##...######...... ####...#...[.......##Dh ,#Dh* #Dh]Y # #......#≈ #....[.# .### .... †...<.... #### . .+..##..# .)....#......# .#Dh[ ........@:.....#....))....##.##.......##.....##.##........h#.##...######........... ###h   howler monkey (asleep)........#........# #Dhbg %--#Dh ` 847.0)hhcatching breath)  A howler monkey comes into view.The howler monkey howls!  The howler monkey hoots and howls with incredible vigour!#Dh% M========5.4 (18#Dha #Dh & _You hear a howl!#DhV  #......#≈ #....[.# ......### ........ †...<.... ...#### ..#.+..##..# )....#......# ........@.....# ....))....# #.##.......##.....# #.##........h#.##...######......h........ ##hh 3 howler monkeys (2 wandering, 1 cat…)........#   2 howler monkeys come into view.The howler monkey howls! x2#Dh h.h.1 catching breath)6.0)#Dh #Dh _The howler monkey hoots and howls with incredible vigour! _You see here a book of Metalworking.#Dh\  You pick up a book of Metalworking and begin reading...#Dh~#Dh h.h.  You add the spells Nazja's Percussive Tempering and Alistair's Walking Alembic  #Dhvto your library.#Dh=7Kinetic Grapnel#Dh #Dhy _The howler monkey hoots and howls with incredible vigour!#Dh [.#....†...<.... . ......#### ..# ......+..##..# .)....#......# .......@.....# ))...........#  #.##.......##...h.#  #.##..............h. #Dh #.##...######.....h.  ........ #######      [#Dh. [.#...#DhA/.†...<.... . ......#### ..# ......+..##..# .)....#......# .......@.....# ))...........# #Dh/ #.##.......##...h.#  #.##..............h.  #.##...######.....h. #Dh40 ........ #######      [#Dh8#Dh:#DhB#Dh#Ed _There are monsters nearby!#Dh # #......#≈##....[.#.......###..........†...<.... ....#### ..#..+..##..#.)....#......#...##....)).# #.##.##...h.# #.##........h. #.##...######.....h. ....Y... #######Y   ice beast (wandering) ........#hhh 3 howler monkeys (1 catching breath)  .#  [.#[4#Dh 0m  An ice beast comes into view.h.Yh..Y8Kinetic Grapnel #Dh#Dhk_The howler monkey hoots and howls with incredible vigour!#Dh9R  Casting: Launch Clockwork Bee (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#Dh S  You shape a spike launcher from a nearby wall.#Dh #Dh #Dh #Dh| #Dh #Dhc#h.h..Yh..#Dhn3----9Kinetic Grapnel#Dh% _The howler monkey hoots and howls with incredible vigour!$Dh+  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$Dh## #......#≈ weed420 the Fabricator ###########....[.# Mountain Dwarf of Uskayaw *..... .................###  Health: 62/62 ======================== ....................  Magic: 10/15 ================-------- ...........†...<.... .  AC: 16Str: 17 ................#### ..#  EV: 7Int: 16 ................+..##..#  SH: 0Dex: 14 ...........)....#......#  XL:  9 Next:  0% Place: Dungeon:7 ................@..h...# $Dhc&[39;49m Noise: ========-  Time: 6989.4 (0.0) ######....))...........#  J) +2 dire flail (holy) #.##.......##.....#  Cast: Kinetic Grapnel #.##............h...  #.##..Y######..h....  ........ #######  Y   ice beast ........# hhh 3 howler monkeys ........# [.......# _The howler monkey hoots and howls with incredible vigour!Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a howler monkey$Dh# #......#≈ weed420 the Fabricator ###########....[.# Mountain Dwarf of Uskayaw *..... .................###  Health: 62/62 ======================== ....................  Magic: 10/15 ================-------- ...........†...<.... .  AC: 16Str: 17 ................#### ..#  EV: 7Int: 16 ................+..##..#  SH: 0Dex: 14 $Dh ...........)....#......#  XL:  9 Next:  0% Place: Dungeon:7 ................@..h...#  Noise: ========-  Time: 6989.4 (0.0) ######....))...........#  J) +2 dire flail (holy) #.##.......##.....#  Cast: Kinetic Grapnel #.##............h...  #.##..Y######..h....  ........ #######  Y   ice beast ........# hhh 3 howler monkeys ........# [.......#Casting: Construct Spike Launcher (safe; 1% risk of failure) [19$Dhd Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a howler monkey  You lock target on the howler monkey and prepare to deploy your bee.$Dh]    .  ..#   h....#     Yhh. ..     $Dh] [$Dh==------90.4 (1Winding $Dhy$DhSfonfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target  Aim: a howler monkey  You lock target on the howler monkey and prepare to deploy your bee. _(Press . to continue winding your bee.)$Dh4 h.Y..##hh...$Dh~--------1. $Dh$DhH@ _You continue winding your clockwork bee...$Dh .*$Dh>  You continue winding your clockwork bee...  The rocky spike skewers the howler monkey!$Dh}   The howler monkey is heavily wounded.$Dh hY..hh...##..$Dhz Y==2.. $Dhc $DhM D _The howler monkey hits you but does no damage.$Dh:*(1 ally target)y   clockwork bee (minion)$Dhi  With a metallic buzz, your clockwork bee launches itself at the howler monkey.  The rocky spike skewers the howler monkey.$Dh$Dh  The howler monkey is severely wounded.The howler monkey closely misses you.$Dh Y@hh..yh.catching breath,…)The howler monkey hoots and howls with incredible vigour!Your clockwork bee stings the howler monkey.=========3$Dhm$Dh- _You hear an angry hiss.$Dh **$Dh` u  The rocky spike skewers the ice beast!$Dh $Dh  The ice beast is moderately wounded.The howler monkey closely misses you. x2  Your clockwork bee stings the howler monkey!$DhL  hY@†.(ally target) 2 howler monkeys  The howler monkey dies!$Dh _The ice beast barely misses you. The howler monkey hits you. x2$Dh - *54----2==-------4$Dhq5 $Dh7 g _You can now pass through a line of other dancers.$Dh| * You puncture the ice beast!$Dh  The ice beast is severely wounded.The rocky spike skewers the howler monkey.$Dh؋~h(1 ally target)  The howler monkey is moderately wounded.Your clockwork bee locks its sights upon the howler monkey.  Your clockwork bee stings the howler monkey.  The howler monkey hits you but does no damage.  The howler monkey barely misses you.ice beast hits you but does no damage.5=---1=-------5$DhX _Your clockwork bee stings the howler monkey.$Dh v *You barely miss the ice beast.$DhF  The ice beast is severely wounded.The rocky spike skewers the ice beast but does no damage.$Dh \ Ycatching breath, …)The ice beast is severely wounded.The rocky spike skewers the ice beast but does no damage.  The ice beast is severely wounded.Your clockwork bee closely misses the howler monkey.  The howler monkey hoots and howls with incredible vigour!$Dh\ e1--=========6$Dhc $Dhye T _The ice beast hits you. The ice beast freezes you. You resist.$DhCv *You barely miss the ice beast.$DhA&  The ice beast is severely wounded.The rocky spike skewers the ice beast.$DhjY**   dormant clockwork bee (minion)The rocky spike skewers the ice beast.  The ice beast is almost dead.  Your clockwork bee stings the howler monkey!  Your clockwork bee winds down and falls to the ground.  The howler monkey closely misses you.howler monkey hits you but does no damage.==-------7.3 (0.9$Dhbl _The ice beast barely misses you.$Dh;  You hit the ice beast.$Dh+*.hh 2 howler monkeys (1 catching breath, …)*   dormant clockwork bee (minion)$Dh  You kill the ice beast!The rocky spike skewers the howler monkey!$DhC  h.hhhparalysed, 1 catchi  The howler monkey is severely wounded.The howler monkey hits you but does no damage. x2  Uskayaw will force your foes to helplessly watch your dance.$Dh[ #*$Dh[ 2=-=7-------8.2$Dhce $Dhh b _Uskayaw prepares the audience for your solo!$DhCV #......#≈ #....[.# ......### ........ †...<.... . ..#### ..# .+..##..# )....#h.....# .....@.....# $Dhj....))....*h.....# #.##.##.....# #.##....#.##...######.......... ####### ........# $Dh1*$DhAO  The rocky spike skewers the howler monkey.$Dh :h$Dh-9.2 (1.0$Dh$Dh> _The howler monkey is almost dead. _You see here a howler monkey corpse.$Dhf ~  The helpless howler monkey fails to defend itself.  You puncture the howler monkey!$Dh' " #†hh   howler monkey (ally target)  You kill the howler monkey!The howler monkey is no longer paralysed.$DhG @9-7000.1 (0.9$Dh{W Z _The howler monkey hits you but does no damage.$Dhb8 [14;57Hcatching breath, ally …) The howler monkey is no longer paralysed. _The howler monkey hits you but does no damage.  The howler monkey is almost dead.hits you but does no damage. $Dhd The howler monkey hoots and howls with incredible vigour!$DhXO=========1.1 (1.0$Dh|$Dh- _You hear an angry hiss.$DhE D  You puncture the howler monkey!$Dh  .*   dormant clockwork bee (minion)  You kill the howler monkey!$Dh *3=2==11=--------2$Dh 9Kinetic Grapnel$Dh< $Dh* g _Uskayaw will force your foes to share their pain.$Dh} :4 $Dh ---------YY   ice beast (wandering)*   dormant clockwork bee (minion) _You start resting.$Dh $5.1 (3$Dh! ally targ$Dh4" et)$Dh" $Dh3& $Dh ' .$Dh' ==$Dh ( -$Dh( $6.1 (4$Dh . $Dh01  $Dh1 $DhB2 9_An ice beast comes into view.$Dh2 $Dh^Y [.#....†...<.... . ......#### ..# ......+..##..# .)....#†.....# .......@.....# ))....*......#  #.##.......##.....#  #.##................  #.##..Y######.......  ........ #######      [$Dhu [.#....†...<.... . ......#### ..# ......+..##..# .)....#†.....# .......@.....# ))....*......#  #.##.......##.....#  #.##................  #.##..Y######.......  ........ #######      [$Dha _An ice beast is nearby! $Dh##########....[.# ................###......... .†...<.......#### ..#..+..##..#  $Dh)....#†......... #####....))....*  #.##.......##..........Y######........ #######...# [ .... $Dh $Dh[BY. $Dh)27.1 (1 _ $Dh $Dh $Dh[.#........ . .†...<.... .. ......#### ..# ......+..##..# .)....#†.....# .......†.....# ))....*@.....#  #.##.......##.....#  #.##...Y............  #.##...######.......  $Dhe ........ #######      [ .... $Dh?n [.#........ . .†...<.... .. ......#### ..# ......+..##..# .)....#†.....# .......†.....# ))....*@.....#  #.##.......##.....#  $Dho ' #.##...Y............  #.##...######.......  ........ #######      [ .... $Dht  $Dh4w  $Dh}  $Dh a _An ice beast is nearby! $Dh...............###...... #..†...<.... ...#....#### #..# +..##..# )....#†.....# .....†.....# ####....))....*......#  #.##.......##@....# #.##...Y.............#.##...######......... ########........#.# [# ....  $Dhk, $Dh?.. $DhT5=8 $Dh $Dh] _Your dormant clockwork bee falls apart. $Dh5  $DhH6  $Dh7  $Dh9  $DhH 3=YKinetic GrapnelY   ice beast $Dh,U Y9Y(paralysed)You start resting. $DhZ  $Dh]  $Dha b _Uskayaw prepares the audience for your solo! $Dh##########....[.# ....### .......... #..†...<.... ...#.#### #..#......+..##..#)....#†.....# ................†.....# #####....))..Y..@.....# #.####.....#  #.##.......... #.##...######........ ........ ########. .# .#[.......#.... $Dhc  The ice beast is no longer paralysed..Ykk   wyvern (wandering)Y   ice beast.10 _A wyvern comes into view. $Dh GR  Casting: Launch Clockwork Bee (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. $Dh ##########....[.# weed420 the Fabricator ................### Mountain Dwarf of Uskayaw **.... ................... #..  Health: 55/62 =====================--- ..........†...<.... ...#  Magic: 12/15 ===================----- ...............#### #..#  AC: 16Str: 17 ...............+..##..#  EV: 7Int: 16 ..........)....#†.....#  SH: 0Dex: 14 ................†.....#  XL:  9 Next: 11% Place: Dungeon:7 #####....))...Y*@.....#  Noise: ---------  Time: 7010.1 (0.0)  #.##.......##.....# [40 $Dh m J) +2 dire flail (holy)  #.##.k...............  Cast: Kinetic Grapnel  #.##...######........  ........ ########.  ........# k   wyvern (wandering)  ........# Y   ice beast  [.......# .... _A wyvern comes into view.Casting: Launch Clockwork Bee (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (78% to hit)$DhDR##########....[.#weed420 the Fabricator ................###Mountain Dwarf of Uskayaw **.... ................... #..Health: 55/62 =====================--- ..........†...<.... ...#Magic: 12/15 ===================----- ...............#### #..#AC: 16Str: 17 ...............+..##..#EV: 7Int: 16 ..........)....#†.....#SH: 0$DhTDex: 14 ................†.....#XL:  9 Next: 11% Place: Dungeon:7 #####....))...Y*@.....#Noise: ---------  Time: 7010.1 (0.0)#.##.......##.....#J) +2 dire flail (holy)#.##.k...............Cast: Kinetic Grapnel#.##...######................ ########.........#k   wyvern (wandering)........#Y   ice beast (grapneled)[.......#....Casting: Launch Clockwork Bee (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: $Dh$UX[39;49man ice beast (78% to hit)  The kinetic grapnel hits the ice beast.$Dhconfirm with . or Enter, or press ? or * to list all spells.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  $DhPress: ? - help, Shift-Dir - straight line  Aim: an ice beast (78% to hit)  The kinetic grapnel hits the ice beast.ice beast is lightly wounded.$Dh$DhR.Yk.k$Dh3=1.1 (1$Dh$Dh0 _The wyvern hisses angrily.$DhQ  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$DhZ=8*$Dhg $DhY You shape a spike launcher from a nearby wall.  The rocky spike skewers the ice beast.$Dhp $DhIr $DhRs8The ice beast is moderately wounded.$DhHt$Dh $Dhk $DhJk..Y$Dh!7.....#$Dh%2The ice beast barely misses you.$Dh$Dh.$Dh@*$DhK6$DhC0$DhB---$Dh?=$Dh? 2$Dh$Dh $Dh $DhN_Uskayaw will force your foes to helplessly watch your dance.$Dh$Dh * The grapnel guides your strike. You thump the ice beast!$Dh  The ice beast is severely wounded.The rocky spike skewers the ice beast but does no damage.$Dh( y  The ice beast is severely wounded..k.Y=3.0 (0.9 _The ice beast hits you but does no damage.$DhFLv *You barely miss the ice beast.$Dh3z `  The ice beast is severely wounded.$DhB$Dh\.kY$Dhu.-9$Dh$$Dh _The rocky spike misses the ice beast. The ice beast barely misses you.$Dhrwy * You thump the ice beast!$Dh5N  The ice beast is almost dead.The rocky spike skewers the wyvern.$Dh, $Dh k.(pain bonded)(pain bonded)The ice beast is almost dead.  The rocky spike skewers the wyvern.  The wyvern is lightly wounded.  The ice beast hits you but does no damage.  The wyvern bites you but does no damage.  Uskayaw will force your foes to share their pain.$Dh( *7=--4.9 (1.0$Dh g _Uskayaw links your audience in an emotional bond!$Dh v *You barely miss the ice beast.$Dh  The ice beast is almost dead.The rocky spike skewers the ice beast. $Dh%e .  You kill the ice beast!$DhD 6----6=5 _The wyvern bites you.$DhpN$Dh"Qh _Your Dodging skill increases to level 4!$Dh3  You puncture the wyvern!  The wyvern is severely wounded.The wyvern bites you but does no damage. x2$Dh6 y*1=6.8 (0.9$DhB $DhE b _You can now merge with and destroy a victim.$Dh4=  You puncture the wyvern!$Dh+<G†$Dhp=237.8 (1.0Kinetic Grapnel$Dhw$DhMzJ _You kill the wyvern!$Dhx3$Dh$Dhw7=$Dhſ#$Dh U8=$DhB$Dh,$Dh3$Dh~.2==$Dhv$DhE;9$Dh .==$Dh$Dh"~.60=$Dh($Dho0,$Dh15$Dh<}.3=$DhA$Dhok1=$Dh $Dh,$Dhi$Dh,$Dh!$DhS92== _HP restored.$DhZx4==$Dhie=$Dh%$Dh==$Dh@5==$Dh0 #....[.#....###....... #...†...<.... ...#..#### #..#.+..##..#.)....#†.....#.....††.....##....))....@......# #.##.##.....# #.##...........$Dh" #.##...######.... ........ #####. ........#  .#  [.#  .... _Magic restored.$DhJ3$Dh $Dh>..................###..... #..†...<.... ...#......#### # #.+..## #)....#†.....# #......††.....# #######....))...........# #.##......@##.....# #.##........... #.##...######. ........ ########. ........# ........# [.#  $Dh3G,$Dh|L$Dhys#.... #.. #†...<.... ...#......#### # ##.+..##  #)....#†.....#  #......††.....# $Dht #######....))...........# #.##.......##.....# #.##........... #.##...######. ........ ########. ........# ........# [.#  $Dh{,$Dh3$DhM<#. #.. ##.†...<.... ...#.#### #..##.+..##..# #.)....#†.....# #.....††.....# $Dh#....))...........# #.##.......##.....# #.##....@.. #.##...######. ........ ########. ........# ........# [.......# ....$DhP==$Dh$Dh`.<#. #..#.†...<.... ...#.#### #..##.+..##..# #.)....#†.....# #.....††.....# #....))...........# #.##.......##.....# #.##...@... #.##...######. ........ #. ......$Dh3 ..# ........# [.......#........>....$Dh7--48.8 (31.0)$Dhq$DhEG--9.8 (32$Dh_Q _Found a stone staircase leading down.$Dh~ .....$Dh8 ####†...<.... ...# .........#### # #####.+..#  #)....#†.....# #................††.....# #######....))...........# #.##.......##.....# #.##................. #.##..@######...........# ########...# ..#[.......#...#>.....#.......#$Dh" $Dh ..........#### # ######.......+..# #...........)....#†.....# #................††.....# #######....))...........# #.##.......##.....#$Dh  #.##.................###.##...######........@..# ########..# #.##.$Dh t[.##..#>.....#$.........##+#.####$Dh ,$Dh $Dhd< I#######.+..# $Dh= #...........)....#†.....# #..........††.....# #######....))...........#$Dh=  #.##.......##.....# #.##..................###.##...######.$DhMA 9...........# ########.#.# ##.# #.[.# #..#.....>.....#$.........#....#+#.####?. ...$DhbF ,$DhK $Dhp d #)....#†.....# #.........††.....# #######....))...........# #.##.......##.....## #.##..................###.##...######...........# ######## #.# $DhVq  ##.# #.[.# #..#......>.....#$...$Dhq ......#....#+#.####?. ...... ..$Dhd{ ,$DhE $Dh  #......††.....# #######....))...........# #.##.......##.....### #.##..................###.##...######$............# ####### #.#  ##.# #.[.# #..#.......>.....#$.........#....#+#.####?. ...... .... ....$Dh= ,$Dhн $Dh  #.††..... #######....)). #.##.......##......### #.##......###.##...###### $....#  #..........# ##.........# #.[@......# #.# .......>.....#....$.#.#+#.####.....?. .... .... ....$DhH $Dh- $Dh $Dh $Dh  #.†† #######....))# #.##.......##.### #.##....$Dh  ....###.##...###### $....#  #..........# ##.........# #.@.......# #.# .......>.....# ....$.#.#+#.####.?.. ...... ...... ....$Dhw 255.8 (6.0)$Dh +6.8 (7$Dh $Dh) y _You see here a scarf of resistance.$Dh%$.$Dh&"......$Dhn'$Dh1$Dh>a  #######....))..... #.##.......## ..### #.##.. ....###.##...######$Dhb $............# #### #.#  ##.# #.[.# #$Dhb.#..........>.....##.....$.........#.........#+#.####?.. ......... ....$DhTc.. ....(.$.....$Dhan&0$Dhu$Dhx+7.8 (1$Dh$Dh. _Found 5 silver javelins.$Dh" ?[$DhK $Dh~ $Dh+  # #.##.......##..###... ....###.##...###### $............# ####$Dh- t # # #.[.######.........@..>#.....$.............#+#.###...................$Dh; ,$Dh@ $Dh2h e ..### #.##.. ....###.##...###### $............# ### #..#  ##.# #.[.#$Dhh C#.######..##..........>.....# #.......#$DhKi ....#+#.#####?....... #......$Dhi ....#......#....(.$.......#......$Dhsj @..#.$Dhu ,$Dhz $Dḧ́ ,$DhĊ $Dh 9 ..###.##...######$............# #### #..# ##.# #.[# #.######...# #..........>.....# $DhU ..........# #..#+#.#### #.$Dh ?....... #........#..#....(.$#........#..###### _You now have 510 gold pieces (gained 16).$Dh 3$Dh0 $Dh f  $............# #### # # #.[#.######...........>.... #..............#.........#+#.###...... .$Dh C.#........$Dh ,$Dh $Dh $DhB f   sleepcap (wandering)fl - 2 scrolls of amnesia (gained 1)$Dh9 ,62.8 (5$Dh +3.8 (6$Dh $Dh( [ _A sleepcap comes into view.$Dh@ | $  #..........#  ##.........#  #.[.......#  #.######.........#  #..........>.....#  #..........  #.........#+#.####  #.......@.......  #................  $DhA o#................  #....(.$........  #...............  $DhA #...............  .######........  #..f..... $Dh] + $  #..........#  ##.........#  $Dh 5#.[.......#  #.######.........#  #..........>.....#  #..........  $Dh #.........#+#.####  #.......@.......  #................  $Dh #................  #....(.$........ #............... #...............  .######........ #..f..... $Dh $Dh $Dh $Dh\  $Dh Q_A sleepcap is nearby!$DhD....###.##...######...$..####.##.. #.[######........#..........>.... #.........#+#.#### ....(.$#........######...#..f.....$DhO$Dhͨf   sleepcap (wandering)f.$Dhí24.8 (1 _$Dh|$Dhi$Dh ..### ..........###.##...######...$..####.##.. #.[######....#.> #.......#+#.####.... ......(.$#..........######.f$Dh $Dh  &5$Dh $Dh $Dh8 M# ##..### #.##.............###.##...######...$..####.##.. #.[######....#.> #.......#+#.#####.................$Dh G.....................$Dh $Dh &6$Dhߥ $Dh $Dh?m######....)).......# #.##.##..### #.##..............###.##...######....$...# ######..# ##...#  #.[# $Dh#A #.######.@.......# #..>.....# ......# #.#+#.#####......#.......$DhA#................#....(.$........ $Dh c$Dhrf$Dhf7$Dhm$Dh-q$Dh6 M................†† #######....))......# .##..### #.##.............###.##...######....$..######.##..######....#..........>#...............#......(.$....8$Dh $Dh  $Dh $Dh8 k_You see here a scarf of resistance.$Dhș 9 _o - a scarf of resistance$DhV $Dh ~Inventory: 34/52 slots Hand Weapons (go to first with ))  J - a +2 dire flail of holy wrath (weapon)a - a +0 spear  i - a +3 vampiric dagger Armour (go to first with [)  e - a +0 helmet (worn)  g - a +0 pair of boots (worn)  k - a +0 pair of gloves (worn)  v - a +0 cloak (worn)  w - a +0 chain mail (worn)b - a +0 robe  o - a scarf of resistancep - a +0 kite shield  r - a +0 leather armour  s - a +0 ring mail  y - a +2 hat of stealth  I - the +0 barding of Time Monsters {Rampage rPois rN+ rCorr} Jewellery (go to first with "=)  d - a +6 ring of dexterity (worn)  u - a ring of ice (worn)C - a ring of willpower  F - a ring of flight [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]$Dh*m o - a scarf of resistance. A length of stylish fabric. At its creation, enchantments were woven into it, and as such it cannot accept further enchantment. Base armour rating: 0 'Of resistance': it protects its wearer from the effects of both fire and cold. If you switch to wearing this armour: Your AC would decrease by 1.0 (16.0 -> 15.0). Your EV would remain unchanged. You found it on level 7 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {rC+ rF+} {cloak armour} {cloak armor} {auxiliary armor} {auxiliary armour} {resist cold} {cold resistance} {resist fire} {fire resistance} Menu/colouring prefixes: identified ego armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.$Dh^ #................††.... weed420 the Fabricator#######....)).......... Mountain Dwarf of Uskayaw *.....##.##.......##.... Health: 62/62 ========================..### #.##............. Magic: 15/15 ========================....###.##...######.... AC: 16Str: 17$............# ##### EV: 7Int: 16#..........#SH: 0Dex: 14##.........#XL:  9 Next: 23% Place: Dungeon:7#.@.......#Noise: ---------  Time: 7069.8 (0.0)#.#####[33$Dh m#.........#J) +2 dire flail (holy)#..........>.....#Cast: Kinetic Grapnel#...............##.........#+#.#####...............#................#................#....(.$........ _You now have 510 gold pieces (gained 16).  l - 2 scrolls of amnesia (gained 1) _A sleepcap comes into view. _A sleepcap is nearby! _You see here a scarf of resistance. _o - a scarf of resistance$Dhj ,$Dh( $Dh5 $DhQ6 %70.8 (1$Dh: $Dh6A $DhC $Dh[D $1.8 (2$DhH $DhN $DhPR $DhR $2.8 (3$DhkW $Dh9] $Dh` $Dha $3.8 (4$Dhe $DhPk $Dh n $Dhn $4.8 (5$DhRs $Dhv $Dh&w 5 $Dhw - l - 2 scrolls of amnesia (gained 1) $Dhx Q_A sleepcap comes into view.$Dhx =is nearby! $Dhy j_You see here a scarf of resistance. $Dhxy D_o - a scarf of resistance _$Dhy You start removing your armour. You continue removing your +0 cloak. x5$Dh| $Dh} $Dht $Dh3  $Dh  $Dh* )You finish removing your +0 cloak.  $Dh +You start putting on your armour.$Dh $Dh $Dhy $5.8 (6$DhQ $Dh $Dh $Dha $6.8 (7$Dh $Dh% $Dh $Dhk $7.8 (8$Dh $Dh $Dh $DhO $8.8 (9$Dhz $Dh7 $Dh $Dh@ 9.8 (1$Dh 0.0)$DhD $Dh  $DhA $Dh \_You continue putting on your scarf of resistance. x5  $Dh= 7You finish putting on your scarf of resistance.$Dh $DhN $Dh $Dhh  $Dh $Dhl V_You feel resistant to extremes of temperature.$Dh $Dh<Inventory: 34/52 slots Hand Weapons (go to first with ))  J - a +2 dire flail of holy wrath (weapon)a - a +0 spear  i - a +3 vampiric dagger Armour (go to first with [)  e - a +0 helmet (worn)  g - a +0 pair of boots (worn)  k - a +0 pair of gloves (worn)  o - a scarf of resistance (worn)  w - a +0 chain mail (worn)b - a +0 robe  $Dhp - a +0 kite shield  r - a +0 leather armour  s - a +0 ring mail  v - a +0 cloak  y - a +2 hat of stealth  I - the +0 barding of Time Monsters {Rampage rPois rN+ rCorr} Jewellery (go to first with "=)  d - a +6 ring of dexterity (worn)  u - a ring of ice (worn)C - a ring of willpower  F - a ring of flight [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]$Dh$DhN$Dh#................††.... weed420 the Fabricator#######....)).......... Mountain Dwarf of Uskayaw *.....##.##.......##.... Health: 62/62 ========================..### #.##............. Magic: 15/15 ========================$Dh....###.##...######.... AC: 15Str: 17$............# ##### EV: 7Int: 16#..........#SH: 0Dex: 14##.........#XL:  9 Next: 23% Place: Dungeon:7#.@.......#$Dh!Noise: ---------  Time: 7079.8 (0.0)#.######.........#J) +2 dire flail (holy)#..........>.....#Cast: Kinetic Grapnel#...............##.........#+#.#####...............#................$Dh}#................#....(.$........ _You start removing your armour. You continue removing your +0 cloak. x5  You finish removing your +0 cloak.  You start putting on your armour. _You continue putting on your scarf of resistance. x5  You finish putting on your scarf of resistance. _You feel resistant to extremes of temperature.$Dh$Dhs$Dhz$DhQ$DhBbInventory: 34/52 slots Hand Weapons (go to first with ))  J - a +2 dire flail of holy wrath (weapon)a - a +0 spear  i - a +3 vampiric dagger Armour (go to first with [)  e - a +0 helmet (worn)  g - a +0 pair of boots (worn)  k - a +0 pair of gloves (worn)  o - a scarf of resistance (worn)  w - a +0 chain mail (worn)b - a +0 robe  p - a +0 kite shield  r - a +0 leather armour  s - a +0 ring mail  v - a +0 cloak  y - a +2 hat of stealth  I - the +0 barding of Time Monsters {Rampage rPois rN+ rCorr} Jewellery (go to first with "=)  d - a +6 ring of dexterity (worn)  u - a ring of ice (worn)C - a ring of willpower  F - a ring of flight [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]$Dh' I - the +0 barding of Time Monsters {Rampage rPois rN+ rCorr}. Armour for the scaly midsections of nagas and armataurs. Base armour rating: 4 Evasion: -2 Rampage: It bestows one free step when moving towards enemies. rPois: It protects you from poison. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. You found it on level 6 of the Dungeon. Stash search prefixes: {inventory} {artefact} {artifact} {barding armour} {barding armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified useless_item artefact armour (w)ear, (d)rop, (=)adjust, or (i)nscribe. $Dh $Dh7 $Dhé#................††.... weed420 the Fabricator#######....)).......... Mountain Dwarf of Uskayaw *.....##.##.......##.... Health: 62/62 ========================..### #.##............. Magic: 15/15 ========================....###.##...######.... AC: 15 $DhStr: 17$............# ##### EV: 7Int: 16#..........#SH: 0Dex: 14##.........#XL:  9 Next: 23% Place: Dungeon:7#.@.......#Noise: ---------  Time: 7079.8 (0.0)#.######.........#J) +2 dire flail (holy)#..........>.....#Cast: Kinetic Grapnel#...............# $Dh#.........#+#.#####...............#................#................#....(.$........ _You start removing your armour. You continue removing your +0 cloak. x5  You finish removing your +0 cloak.  You start putting on your armour. _You continue putting on your scarf of resistance. x5  You finish putting on your scarf of resistance. _You feel resistant to extremes of temperature. $Dhc $Dh,80.8 (1 $Dh/ $Dh  You finish removing your +0 cloak.  You start putting on your armour. _You continue putting on your scarf of resistance. x5  You finish putting on your scarf of resistance. _You feel resistant to extremes of temperature. _You drop the +0 barding of Time Monsters {Rampage rPois rN+ rCorr}. $Dh  $Dh" Inventory: 33/52 slots Hand Weapons (go to first with ))  J - a +2 dire flail of holy wrath (weapon)a - a +0 spear  i - a +3 vampiric dagger Armour (go to first with [)  e - a +0 helmet (worn)  $DhQ  g - a +0 pair of boots (worn)  k - a +0 pair of gloves (worn)  o - a scarf of resistance (worn)  w - a +0 chain mail (worn)b - a +0 robe  p - a +0 kite shield  r - a +0 leather armour  s - a +0 ring mail  v - a +0 cloak  y - a +2 hat of stealth Jewellery (go to first with "=)  d - a +6 ring of dexterity (worn)  u - a ring of ice (worn)C - a ring of willpower  F - a ring of flight Wands (go to first with /) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]!$Dh# y - a +2 hat of stealth. A cloth hat. Base armour rating: 0 'Of stealth': it enhances the stealth of its wearer. It cannot be enchanted further. If you switch to wearing this armour: Your AC would increase by 1.0 (15.0 -> 16.0). Your EV would remain unchanged. You found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Stlth+} {helmet armour} {helmet armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified enchanted ego armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.!$Dho #................††.... weed420 the Fabricator#######....)).......... Mountain Dwarf of Uskayaw *.....##.##.......##.... Health: 62/62 ========================..### #.##............. Magic: 15/15 ========================....###.##...######.... AC: 15Str: 17$............# ##### EV: 7Int: 16#..........#SH: 0Dex: 14##.........#XL:  9 Next: 23% Place: Dungeon:7#.@.......#Noise: ---------  Time: 7080.8 (0.0)#.#####[33!$Dhy Nm#.........#J) +2 dire flail (holy)#..........>.....#Cast: Kinetic Grapnel#...............##.........#+#.#####...............#................#................#....(.$........You finish removing your +0 cloak.  You start putting on your armour. _You continue putting on your scarf of resistance. x5  You finish putting on your scarf of resistance. _You feel resistant to extremes of temperature. _You drop the +0 barding of Time Monsters {Rampage rPois rN+ rCorr}.1.8 (1  !$Dh+ You start putting on your armour. _You continue putting on your scarf of resistance. x5  You finish putting on your scarf of resistance. _You feel resistant to extremes of temperature. _You drop the +0 barding of Time Monsters {Rampage rPois rN+ rCorr}.a +2 hat of stealth."$DhcInventory: 32/52 slots Hand Weapons (go to first with ))  J - a +2 dire flail of holy wrath (weapon)a - a +0 spear  i - a +3 vampiric dagger Armour (go to first with [)  e - a +0 helmet (worn)  g - a +0 pair of boots (worn)  k - a +0 pair of gloves (worn)  o - a scarf of resistance (worn)  w - a +0 chain mail (worn)b - a +0 robe  p - a +0 kite shield  r - a +0 leather armour  s - a +0 ring mail  v - a +0 cloak Jewellery (go to first with "=)  d - a +6 ring of dexterity (worn)  u - a ring of ice (worn)C - a ring of willpower  F - a ring of flight Wands (go to first with /)x - a wand of digging (3) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]$$DhƖ v - a +0 cloak. A cloth cloak. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.0 (15.0 -> 16.0). Your EV would remain unchanged. You found it on level 3 of the Dungeon. $$Dh՗ Stash search prefixes: {inventory} {cloak armour} {cloak armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour _________________ “O Bell my wife, why dost thou flyte?  Now is now, and then was then:  Seek now all the world throughout, (w)ear, (d)rop, (=)adjust, or (i)nscribe.%$Dh]]%$Dh}d%$Dh΁#................††.... weed420 the Fabricator#######....)).......... Mountain Dwarf of Uskayaw *.....##.##.......##.... Health: 62/62 ========================..### #.##............. Magic: 15/15 ========================....###.##...######.... AC: 15Str: 17$............# ##### EV: 7Int: 16#..........#SH: 0Dex: 14##.........#XL:  9 Next: 23% Place: Dungeon:7#.@.......#Noise: ---------  Time: 7081.8 (0.0)#.######%$Dh[39;49m.........#J) +2 dire flail (holy)#..........>.....#Cast: Kinetic Grapnel#...............##.........#+#.#####...............#................#................#....(.$........You start putting on your armour. _You continue putting on your scarf of resistance. x5  You finish putting on your scarf of resistance. _You feel resistant to extremes of temperature. _You drop the +0 barding of Time Monsters {Rampage rPois rN+ rCorr}. _You drop a +2 hat of stealth.%$Dh2.8 (1 _You continue putting on your scarf of resistance. x5  You finish putting on your scarf of resistance. _You feel resistant to extremes of temperature. _You drop the +0 barding of Time Monsters {Rampage rPois rN+ rCorr}.a +2 hat of stealth.0 cloak.%$Dhk Inventory: 31/52 slots Hand Weapons (go to first with ))  J - a +2 dire flail of holy wrath (weapon)a - a +0 spear  i - a +3 vampiric dagger Armour (go to first with [)  e - a +0 helmet (worn)  g - a +0 pair of boots (worn)  k - a +0 pair of gloves (worn)  o - a scarf of resistance (worn)  w - a +0 chain mail (worn)b - a +0 robe  p - a +0 kite shield  r - a +0 leather armour  s - a +0 ring mail Jewellery (go to first with "=)  d - a +6 ring of dexterity (worn)  u - a ring of ice (worn)C - a ring of willpower  F - a ring of flight Wands (go to first with /)x - a wand of digging (3) Scrolls (go to first with ?) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]&$Dhs - a +0 ring mail. A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. Base armour rating: 5 Encumbrance rating: 7 It can be maximally enchanted to +5. If you switch to wearing this armour: Your AC would decrease by 3.0 (15.0 -> 12.0). Your EV would increase by 3.5 (7.8 -> 11.3). Your spell failure would improve by up to 1% (press '!' for details). You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace” (w)ear, (d)rop, (=)adjust, or (i)nscribe.'$Dh '$Dh#................††.... weed420 the Fabricator#######....)).......... Mountain Dwarf of Uskayaw *.....##.##.......##.... Health: 62/62 ========================..### #.##............. Magic: 15/15 ========================'$Dh....###.##...######.... AC: 15Str: 17$............# ##### EV: 7Int: 16#..........#SH: 0Dex: 14##.........#XL:  9 Next: 23% Place: Dungeon:7#.@.......#Noise: ---------  Time: 7082.8 (0.0)#.######.........#J) +2 dire flail (holy)#..........>.....#Cast: Kinetic Grapnel#...............##.........#+#.#####...............#................#................#....(.$........ _You continue putting on your scarf of resistance. x5  You finish putti'$Dhng on your scarf of resistance. _You feel resistant to extremes of temperature. _You drop the +0 barding of Time Monsters {Rampage rPois rN+ rCorr}. _You drop a +2 hat of stealth. _You drop a +0 cloak.'$Dh'$Dh)+3.8 (1'$Dh'$Dh  You finish putting on your scarf of resistance. _You feel resistant to extremes of temperature. _You drop the +0 barding of Time Monsters {Ram'$Dhapage rPois rN+ rCorr}.a +2 hat of stealth.0 cloak.ring mail.'$Dh '$Dhȸ Inventory: 30/52 slots Hand Weapons (go to first with ))  J - a +2 dire flail of holy wrath (weapon)'$Dhn wa - a +0 spear  i - a +3 vampiric dagger Armour (go to first with [)  e - a +0 helmet (worn)  g - a +0 pair of boots (worn)  k - a +0 pair of gloves (worn)  o - a scarf of resistance (worn)  w - a +0 chain mail (worn)b - a +0 robe  p - a +0 kite shield  r - a +0 leather armour Jewellery (go to first with "=)  d - a +6 ring of dexterity (worn)  u - a ring of ice (worn)C - a ring of willpower  F - a ring of flight Wands (go to first with /)x - a wand of digging (3) '$Dh Scrolls (go to first with ?)  f - 5 scrolls of blinking [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]($DhLr - a +0 leather armour. A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. Base armour rating: 3 Encumbrance rating: 4 It can be maximally enchanted to +3. If you switch to wearing this armour: Your AC would decrease by 5.0 (15.0 -> 10.0). Your EV would increase by 4.4 (7.8 -> 12.2). Your spell failure would improve by up to 1% (press '!' for details). You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace” (w)ear, (d)rop, (=)adjust, or (i)nscribe.($Dh #................††.... weed420 the Fabricator#######....)).......... Mountain Dwarf of Uskayaw *.....##.##.......##.... Health: 62/62 ========================..### #.##............. Magic: 15/15 ========================....###.##...######.... AC: 15Str: 17$............# ##### EV: 7Int: 16#..........#SH: 0Dex: 14##.........#XL:  9 Next: 23% Place: Dungeon:7#.@.......#Noise: ---------  Time: 7083.8 (0.0)#.#####[33($Dh m#.........#J) +2 dire flail (holy)#..........>.....#Cast: Kinetic Grapnel#...............##.........#+#.#####...............#................#................#....(.$........You finish putting on your scarf of resistance. _You feel resistant to extremes of temperature. _You drop the +0 barding of Time Monsters {Rampage rPois rN+ rCorr}. _You drop a +2 hat of stealth. _You drop a +0 cloak. _You drop a +0 ring mail.($Dh $4.8 (1($DhB ($Dh  ($Dh[ M_You feel resistant to extremes of temperatur($Dh. e. ($Dh ._You drop the +0 barding of Time Monsters {Ram($Dh page rPois rN+ rCorr}.($Dh{ a +2 hat of stealth($Dh .($Dh, 0 cloak($Dhܨ .($DhU ring ($Dh֩ mail.($DhM leather a($Dhɪ rmour.)$Dh4Inventory: 29/52 slots Hand Weapons (go to first with ))  J - a +2 dire flail of holy wrath (weapon)a - a +0 spear  i - a +3 vampiric dagger Armour (go to first with [)  e - a +0 helmet (worn)  g - a +0 pair of boots (worn)  k - a +0 pair of gloves (worn)  o - a scarf of resistance (worn)  w - a +0 chain mail (worn)b - a +0 robe  p - a +0 kite shield Jewellery (go to first with "=)  d - a +6 ring of dexterity (worn)  u - a ring of ice (worn)C - a ring of willpower  F - a ring of flight Wands (go to first with /)x - a wand of digging (3) Scrolls (go to first with ?)  f - 5 scrolls of blinking  j - 6 scrolls of poison [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]*$DhZMb - a +0 robe. A large, loose-fitting, wide-sleeved outer garment made of light cloth. It offers little protection against physical harm, but does not hinder evasion or spellcasting. Base armour rating: 2 Encumbrance rating: 0 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would decrease by 6.0 (15.0 -> 9.0). Your EV would increase by 4.8 (7.8 -> 12.6). *$DhYour spell failure would improve by up to 1% (press '!' for details). Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “CLEOPATRA: Give me my robe, put on my crown; I have  Immortal longings in me” (w)ear, (d)rop, (=)adjust, or (i)nscribe.*$Dhm@*$DhI*$DhT#................††.... weed420 the Fabricator#######....)).......... Mountain Dwarf of Uskayaw *.....##.##.......##.... Health: 62/62 ========================*$DhX..### #.##............. Magic: 15/15 ========================....###.##...######.... AC: 15Str: 17$............# ##### EV: 7Int: 16#..........#SH: 0Dex: 14##.........#XL:  9 Next: 23% Place: Dungeon:7#.@.......#Noise: ---------  Time: 7084.8 (0.0)#.######.........#J) +2 dire flail (holy)#..........>.....#Cast: Kinetic Grapnel#...............##.........#+#.#####...............#................#.[3*$DhY9;49m...............#....(.$........ _You feel resistant to extremes of temperature. _You drop the +0 barding of Time Monsters {Rampage rPois rN+ rCorr}. _You drop a +2 hat of stealth. _You drop a +0 cloak. _You drop a +0 ring mail. _You drop a +0 leather armour.*$DhgA5.8 (1*$Dhfq*$Dhs _You drop the +0 barding of Time Monsters {Rampage rPois rN+ rCorr}.a +2 hat of stealth.0 cloak.ring mail.leather armour.robe.+$Dhs+$DhInventory: 28/52 slots Hand Weapons (go to first with ))  J - a +2 dire flail of holy wrath (weapon)a - a +0 spear  i - a +3 vampiric dagger Armour (go to first with [)  e - a +0 helmet (worn)  g - a +0 pair of boots (worn)  k - a +0 pair of gloves (worn)  o - a scarf of resistance (worn)  w - a +0 chain mail (worn)p - a +0 kite shield +$DhyJewellery (go to first with "=)  d - a +6 ring of dexterity (worn)  u - a ring of ice (worn)C - a ring of willpower  F - a ring of flight Wands (go to first with /)x - a wand of digging (3) Scrolls (go to first with ?)  f - 5 scrolls of blinking  j - 6 scrolls of poisonl - 2 scrolls of amnesia [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top],$Dh;,$Dh#................††.... weed420 the Fabricator#######....)).......... Mountain Dwarf of Uskayaw *.....##.##.......##.... Health: 62/62 ========================..### #.##............. Magic: 15/15 ========================....###.##...######.... AC: 15Str: 17$............# ##### EV: 7Int: 16#..........#SH: 0Dex: 14##.........#XL:  9 Next: 23% Place: Dungeon:7#.@.......#Noise: ---------  Time: 7085.8 (0.0)#.######,$Dh^~[m.........#J) +2 dire flail (holy)#..........>.....#Cast: Kinetic Grapnel#...............##.........#+#.#####...............#................#................#....(.$........ _You drop the +0 barding of Time Monsters {Rampage rPois rN+ rCorr}. _You drop a +2 hat of stealth. _You drop a +0 cloak. _You drop a +0 ring mail. _You drop a +0 leather armour. _You drop a +0 robe.,$Dhd3,$Dht,$Dh4 #)....#† #................†† #######....)).....# #.##.......##,$Dh4...### #.##............###.##...######...$..# #### .###.# #.[,$Dh-.# #.######.........#........>.# #...............#,$Dh{ #.........#+#.#### #.......... #................ #........,$Dh,,$Dh,$Dh^#######......+..# #.....)....#† #................††# #######....)).....# #.##.......###...### #.##........###....###.##...######......$..# ### .##..# #.[.# #.######.........#.....>..# #...............# #.........#+#.#### #..........  #.,$DhpHM.......#########.....+..#)....# #................††# #######....))........# #.###...### #.##.........###....###.##...######......$..###......#....... ##..#.## #.[.......##.......,$Dhm . #.+.. #.)....#† #.††.# #....)),$Dhn.# #.##.## #...#### #.##.###....###.##...######/....$.@..# .#..#..##..#,$Dh=o#.#### #.[...# #.######....# #,$DhTqg....>...# #...........# #...#+#.####  #.,$Dhx,,$Dh~,$Dh . #.+ #,$Dhe.)....#†. #.††.# #....)))...## #.##.##,$Dh #...#### #.##.###....###.##...######./....$@...# .#..#.##..##.######.[....#,$Dhs #.######......# #...>....# #.......# #.#+#.####  #.,$Dhֹ+9.8 (4,$DhB90.8 (5,$Dh,$Dhr' _Found a falchion.,$Dh@ b....,$DhF h . #.+. #.)....#. #.#..## #....)),$Dh9H n )...## #.##. #...#### #.###..###....###.##..../....@..# .#.#.##..##.######.[......# #.######.........# #.>.....# #......#  #.#+#.####  #.,$DhQ ,,$DhW ,$Dh_ ,,$DhRf ,$Dh   . #. . #.).... .. #. #..## #....)) )...### #.##. #...#### #.###..###....###.##..../...@...##.#,$Dh .##.##...##.######.[.......#  #.######.# #..>.....###.#  #.#+#.####  #. _You now have 524 gold pieces (gained 14).,$Dhғ 3,$DhΘ ,$Dh_ 9  # . #.) .. # #..## #....)) )...### #.### #...#### #.###..###....###.##...#.../..@....##.#.# #.##...#  #####.######.[.#  #.######.#  #..>.....# ##.#  #.#+#.####  #.,$Dh ,,$Dh ,$Dh  # . #.) .. # #..## #....))#)...### #.## #. #...#### #.## ###..###....###.##... #.../.@.....# ##.#.# #.##.#  #####.######.[.# #.######.# #...>.....# ##..# #...#+#.####  #.,$DhD .#######.... #.) ... # #..## #....)) #)...### #.## #..#...#### #.## ###..###....###.##... #.../@...... ##.#. #.##. #####.######.[. #.######. #...>..... ##.. #.........#+#.  #.,$Dhc`  .####### ....# #.) ...# # #..## #....)) #)...### #.## #..#...#### #.## ###..###....###.##... #.... ##,$Dh"a5.# #.## #####.######.[ #.###### #...>  ##..  #.........#+#.##  #. ,$Dhh,,$Dhvl,$Dh5v,$Dh{+7.8 (7,$Dh}+8.8 (8,$DhV,$DhS- _b - a wand of light (3)-$Dh%A......-$Dh.-$Dhe.#######....# #.)...# #..#..## #######....))#)...### #.##....#..#...#### #.##.###..###....###.##...##..................##..#######.######.[ #.######...#..........>##.#.........#+#.####............... #.-$Dh4....# #.).# #..#..## #######....))#)...### #.##....#..#...#### #.##.###..###....###.##...###..................##..##.########.######.[# #.######...#-$Dh#..........>.....###.......##.........#+#.#####.........#.....#.-$Dhp,-$Dh-$Dh    .#..## #######....)))...### #.##.....#...#######..###....####.....................##.........#.. #.........#######@######.[ #.######...........>............#....(.$........-$Dh-$DhD #..## #######....)))...### #.##.....#...#######..###....####-$Dhh#.....................##.........#.. #.........#######.######.[ ..........>#.......................(.$.#...............-$Dhc B-$Dhu5 ##)...### #.##....#..#...#### #.##.###..###....###.##...####.....................# #....## .........## #####.######.[#  #.######...# #.@........>.....# #.....# #..#+#.#### #.......#..#..#....(.$#......... -$Dh5U #..#...#### #.##.###..###....###.##...#####.....................# ##.........## .........## -$DhcV W#####.######.[.#  #.######...# #..........>.....# #.....# #..#+#.#### #.-$DhCW ..... #.#.#....(.$.....#...............#.......######.f-$Dhu^ ,-$Dhbc -$Dhl ###..###....###.##...######.....................# ##.........#..........# .........##.........# #####.######.[.......#  #.######...# #..........>.....# #.....# #..#+#.#### #...... #.#......#....(.$....#...............#.....#.######.... #..-$Dh ,-$Dh -$Dh #.....................# ##.........#..........# .##.........# #####.######.[.#  #.######...# #..........>.....# #-$Dh .....# #..#+#.#### #...... -$Dh #.#. #....(.$...-$Dh #...............#....#.######-$Dh ...#. #........ -$Dh ,-$Dh -$Dh J### -$Dh< .##..# #####.######.[# -$Dh . #.######...# #..........>.....# #-$Dh .....# #..#+#.#### #...... #.#. #....(.$ #..........#...#.######..#. #...# .-$DhM ,-$Dh -$Dh5 ).## #####.######.[.......#  #.######.........# #..........>.....# #......# #..#+#.#### #...... #.#. #....(.$ -$Dhw6 #........ #..#.######.#. #..# . .-$Dh> ,-$DhC -$Dhk  ####.######.[ #.######................>.#......-$Dh*m .........#+#.###............ .....( ..........-$Dh B-$Dh~ B-$DhH   #.######...# #..........>.....# #......# #..#+#.#### #...... #.#. #....(... #...... #. #.###### -$Dh Z#. #.# #. #.#.#. _You now have 534 gold pieces (gained 10).-$Dh? 3-$Dh -$Dh  ..........>#.......-$Dh .........#+#.###............ .....( ....######. #######.#-$Dh# ,-$Dh -$DhSe  #............#+#.###............ .....( .....######.  .##..#+#.#### #......$ #.#. #....(... #......#.........#.######..#. #.# #. #.#.#.#######.## .# -$Dh #......$ #..#.#....(...#......#.........#.######..#. #.# #. #.#.#.#######.### .# ##..#.#....(...#......#...#.######..#. #.# #. #.#.#.#######.### .# # -$Dh -$Dh ~M#.#....(...#......#...#.######..#. #.# #. #.#.#.#######.###.# .###≈-$Dh #....(...#......##...##.######..##. #.## #.# #.##.##.########.###..# .# ..#.##-$Dh^ .#≈.#≈-$Dh ,-$Dh -$Dh * ~#....(... #.-$Dht* ..# #...# #.######..-$DhQ, # #. #...# # #....# #.....# #......# #......# #.###..# #.# #..##.# -$Dh2 ,-$Dh7 -$Dh[  ....####### #.. -$Dh[ e.. #.........#######@###..# #.# -$Dhn\ a.#.#≈#-$Dhc ,-$Dhne -$Dh #....(....  #...#  #.........#  #.######...#  #. #....#  ##.....# -$DhS #......# #............# #.......@....# #######.###..#-$Dh #.# ..##.. ###.#.#.#-$Dh ≈.#≈.#≈#-$Dh. ,-$Dh? -$Dh 2#........ #....(....# #...# #.........# #.######...# #. #....# ##.....# #......# #........@...# #............# #######.###..# #.# ....##.. ##.###.# #.# -$Dhf /.#≈-$DhA ,-$Dh -$Dh 3M.. .(.........######..... #-$DhL ...................#######.###..#.. .##.# # .#-$Dh ,-$Dh -$Dh M..$ ...-$Dho .(.........######...-$Dh .. #.........#............#-$Dh .##.# ##-$DhG& B-$DhY >M......#+#.####..$...##....(.........######..... #....#............###.# ## .#-$Dh { 'M#.....................#+#.####### ..-$Dhq{ $...##....(.........-$Dh{ ######..... #..-$Dh%| #............##.. .##.-$Dh ,-$Dhχ -$Dh9 &M...>#...............# ......#+#.####### ..$...###..-$Dhū ...(.........######..... #-$Dh& #............##.# ...-$Dh ,-$Dh -$Dh9 BM.######.... #...>#...............# ......#+#.####### ..$...###..-$Dh ...(.........######.. -$Dh #. #............######.###..#-$Dh9 ,-$Dh -$DhM[.######...... #...>.. ##...............# ......#+#.####### ..$...####.......(......... #.######............#...........#-$DhV,-$Dh-$Dh?M......##..[... #.######..... #-$Dh}@N....>.. ##...............# ......#+#.####### ..$...####......-$DhA.(... #...................#...........#-$DhG,-$DhL-$DhpUM......#. -$Dhq......##....[.. #.######..... #..........>.. ##...............# ......#+#.####### ..$...####.......###(... #...................#...........#-$Dhx,-$Dh8|-$Dh_uM.......########. ......#. ......##..[. #.######.... #...>. ##...............# -$Dh֠E......#+#.####### ..####.......### -$Dhۢ#....(..............#...........#-$DhƦ,-$Dh-$Dh'-$Dh-$Dh-$Dha ## ## .######.[-$Dh# .######...# ..........>.....# -$Dh......# ..#+#.####### -$Dhh..........##### .-$Dh .@....... .....##### ....(.......# -$Dh7z...... ... -$Dh|.######.. . #.-$Dh} #... #....-$DhTJ _You now have 545 gold pieces (gained 11).-$Dh<3-$Dh-$Dh"#.# ....##.# ######.[.# ######.# ..>.....# ........# ......#+#.# ......####...-$Dh(......#(.......# ...... ######... #...#... -$DhN*-$Dh*-$DhA0.$Dh#.# ##.# .[.# .# .>.....# ..# ......#+#.# ≈......####.........#(.......# .....$DhG%........#....#.... .$Dh^,.$Dh !.$DhE#.# ##.# .[.# ..$Dh_Ff# >.....# .# # ......#+#.####### S≈ ....$DhF....####.........#.$DhG.(.......# ...$DhuG"....#......#......# .$DhHS   electric eel (wandering)#............##............# .$Dh%K.$DhTOA≈.$DhO.$Dh!Z.$Dhp#.# ##.# .[.# .# >.....# # ### .$Dh.....#+#.####### S≈≈≈# ......#########.........#. .$Dhm(.......# ......#...$Dh....#......# S   electric eel#............##............# .$DhS.$DhCA≈.$DhY.$Dh.$Dh#.# ##.# .[.# .# >.....# # ###### #+#.####### S≈≈≈≈# .....########## .........#. .......# ......#............#............# S   electric eel  #....... .$Dh.$Dh2 e.# .# .[.# .# >.....# # ####### #+#.####### #S≈≈≈≈# ....########## .. ......#. ......# .......# ......# .$Dh+,.$Dh:.$DhS*# .# .[.# .# >.....# .$DhDT# # #+#.####### #S≈≈≈≈# ....###########.. ..$DhV....#. .....# .. ......# . ......# .$DhxYd≈S.$Dh ].$Dh~# # [.# # .$Dh?>.....# # # #+#.# #≈S≈≈≈# .$Dhg....###########.!.....#.....# .. .$Dh`.....# ... .....# ... .$Dhπ.....# .. ...........# . .$Dh> .$Dhr.$Dhd≈S.$Dh.$Dh# # .# # >.....# # # #+#.# #≈≈S≈≈# ....###########.!..$Dh8.....#.....# ......# .......# ........# ..... ..........# ...>.. ..........# ....... .$Dh#1142.8 (44.0).$Dh.$DhHO≈S.$DhX,3.8 (45.$Dh.$Dh9 _Found an escape hatch in the floor./$DhX8 N# # # >.....# .....# ####### . +#.####### #≈≈≈S≈# ... .........###########.!......................#######...# #....# #....# #....# #....# #...>f   sleepcap (wandering)...# #.....S   electric eel .........# #...f####........#/$DhD; /$Dh; /$Dh F ≈Sff.4.8 (1.0)/$Dh]L /$DhO /$Dh`6# # # . .....# ..# ####### .. #.#/$Dh #≈≈≈≈S# .###########.!.#######.# #.# #.# #.# #.# #...>.# #...f.# #....#/$Dh+#/$Dh/$Dh>f./$Dhb&5/$Dh/$Dh1$Dh  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1$Dh{1$Dh~1$Dh̄1$Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)1$DhhK1$DhWN:f.1$DhiPG6Kinetic Grapnel _1$DhW1$DhY2$Dhǹ  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2$Dh).....# weed420 the Fabricator .....# Mountain Dwarf of Uskayaw *..... .....#2$Dhw.  Health: 62/62 ======================== .....#..  Magic: 14/15 ======================-- .....# ####### ...  AC: 15Str: 17 2$Dh#.####### #≈≈≈≈S# ....  EV: 7Int: 16 ........###########.!...  SH: 0Dex: 14 ........................  XL:  9 Next: 23% Place: Dungeon:7 ........#######.@.......  Noise: ---------  Time: 7146.8 (0.0) 2$DhI........# #.*.......  J) +2 dire flail (holy) ........# #.*.......  Cast: Kinetic Grapnel ........# #.*....... ........# #.f....... 2$Dh........# #...>.....  f   sleepcap ........# #.........  S   electric eel ........# #....##### ........# _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  2$DhCasting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (100% to hit)2$Dh.....#weed420 the Fabricator .....#Mountain Dwarf of Uskayaw *..... .....#.Health: 62/62 ======================== .....#..Magic: 14/15 ======================-- .....# ####### ...AC: 15Str: 17 #.####### #≈≈≈≈S# ....EV: 7Int: 16 ........###########.!...SH: 0Dex: 14 ........................XL:  9 Next: 23% Place: Dungeon:7 ........#######.@.......Noise: ---------  Time: 7146.8 (0.0) ........# #.*.......J) +2 dire flail (holy) ........# #.*.......Cast: Kinetic Grapn2$Dhel ........# #.*....... ........# #.f....... ........# #...>.....f   sleepcap (grapneled) ........# #.........S   electric eel ........# #....##### ........#Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (100% to hit)  The kinetic grapnel hits the sleepcap.2$Dhҗ..f.=7.8 (12$Dhxonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a sleepcap (100% to hit)  The kinetic grapnel hits the sleepcap. _The sleepcap is moderately damaged.2$Dh  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3$Dh% 3$Dh  3$Dh 3$Dh! P _You don't know that spell.4$Dh.#.#.# . >.....# ..4$DhS.# ####### ... +#.# #≈≈≈≈S# .....###########.!.....#######..# #..# #..# #.f..# #..# #...>......# #..# #....##### .#4$Dh 4$Dh0f.-8 _4$Dh  4$DhCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4$Dho#f.4$Dh_2---==94$DhŪ4$DhD _You shape a spike launcher from a nearby wall.4$Dh'.#.#.# .......# . .>.....#.. .......# ####### ... #+#.####### #≈≈≈≈S# ....###########.!............#######..# #f..# #...# #...# #..........# #...>.....4$Dh.# #..........# #....#####4$Dh"7*4$DhJ  The rocky spike skewers the sleepcap.5$Dh4,5$DhwI5$DhJ0S≈5$DhKf5$DhvL.5$DhLO5$Dh(P-5$DhQ 505$DhCZ5$Dh_ 5$Dh`5$DhnR_The sleepcap is heavily damaged.5$Dh2 *   The grapnel guides your strike. You hit the sleepcap.5$Dhǰ  The sleepcap is severely damaged.The rocky spike skewers the sleepcap.5$Dh fThe sleepcap is almost destroyed.=1.7 (0.95$Dh7 U _The sleepcap barely misses you.6$Dh!d *You hit the sleepcap.6$Dh  The sleepcap is almost destroyed.The rocky spike skewers the sleepcap!6$Dh.uS   electric eel6$Dhh .  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A$Dh_ `.<#.# #########.# #..#.#######.# #..# ######..##....A$Dh a≈ #)...### #.## #..#...#### #.## ###..###....###.## #........A$Dh 2 ##.........# #.........## #####.######.[A$Dhp ,A$Dh A$Dh  ..# #.#  .########.#########A$DhI  ..# .......<## ########## #.......#.#######...# #...........# #.....#########..##########..≈≈≈≈ #)...### #.##### #..#...#### #.## ###..###....###.##A$Dh 9 #..........#......... #.........##.A$Dh& A$DhF  ..# #.# .#. # .<#.# #########.###....#.#######....# #....# ######..##≈≈ #)...### #.## #..#...#### #. ###..###....###. #........ ##.........# #.........##A$DhN ,A$DhuS A$DhHw #### ..# #.#  .########.####### A$Dhw ..## .......<## ##########.....###.......##.########.....# #A$Dhcx .............# #.....###########..##########.≈≈≈≈≈≈≈ #)...### #.####### #..#...#### #. ###..###....### A$Dhz e....#.........A$Dhw BA$Dh M #### ..# #.# .#.# #.## .<#.## # #.....### #.#.A$Dh # #......# #....# ######..##≈≈ #)...### ### #..#...#### # ###..###....###A$Dh  #.. ##.........#A$Dhn ,A$Dha A$Dhs  #### ..# #.# .#. # A$Dh! 4#.### .<#.#### #.....### #.#.# #......# #....# ######..≈ #)...##### #..#...####  ###..###.... #..A$Dh ^ ##.........#A$Dh ,A$Dh A$Dh _#### ..# #.#  .########.#### # ..###.### .......<#K......############ #...@.###....... #.......#.####### #.....# # ...............# #....##############..########≈≈≈≈≈≈≈≈≈≈≈ #)...### K   kobold (missile, asleep)############ #..#...#### ###..###....# A$DhF D......A$Dhi' A$Dh1 K481.6 (111.0)K)A kobold comes into view. It is wielding a +0 dagger.A$Dh5 B(((((((A$Dhz P......@A$Dh 4=22A$Dh A$Dh n _The kobold throws a stone. The stone closely misses you.B$Dh #### ..# #.# .#. # #.#### .<#KK......#### #..@..### #.......#.# #B$Dh.......# # .....# # ######..#≈ #)...###K 2 kobolds (1 missile, 1 asleep)# #..#... ###..###.... #.B$Dh1 KK)A kobold comes into view. It is wielding a +0 club.The kobold shouts! You hear a shout! x2B$Dh?6B(((((((B$DhGP.....@.B$Dh49=3.0)B$DhB$Dhm _The kobold throws a stone. The stone barely misses you.B$Dhr M #### ..# #.## .#. #. #.#### .<#KKK......#### #.@...### #.#.# #.# # ...# # #######.. #≈# #)...### K   kobold brigand (missile, wandering) ## #..#...KK 2 kobolds (1 missile) ###..### #B$Dh )A kobold brigand comes into view. It is wielding a +0 dagger and quiveringcurare-tipped darts.The kobold brigand shouts! You hear a shout!B$Dh?((((B$Dh-....B$Dh&&4B$DhB$DhUW _The kobold throws a stone. The stone hits you but does no damage.C$Dh̢  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.C$Dh5C$Dho%7weed420 the Fabricator#### Mountain Dwarf of Uskayaw *.......# Health: 62/62 ========================#.# Magic: 15/15 ========================#.########.## AC: 15Str: 17#............. EV: 7Int: 16#####.#### .......<#... SH: 0Dex: 14C$Dhh'KKK......############... XL:  9 Next: 25% Place: Dungeon:7#.@...###.......... Noise: ==-------  Time: 7484.6 (0.0)#.......#.#######.. J) +2 dire flail (holy)#............# #.. Cast: Kinetic Grapnel...............# #..##############..#######≈≈≈≈≈≈≈≈≈≈≈# #)...### K   kobold brigand (missile)############# #..#...## KK 2 kobolds (1 missile)###..###...#..........A kobold brigand comes into view. It is wielding a +0 dagger and quiveringcurare-tipped darts.The kobold brigand shouts! You hear a shout! _The kobold throws a stone. The stone hits you but does no damage.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? oC$Dh*-r * to list all spells.C$DhN5C$Dh;7C$Dh@C$DhVaq _There are no nearby walls to construct a spike launcher in.C$Dh[ I... ####.. ..#.. #.# #o .#. #. .#####.#### .<#KKKK......#### #@....### #.#.# #.# # ...# # ########.. #≈# #)...### #### #..#...# o   orc (polearm, wandering) ###..###KKK 3 kobolds (1 missile, 1 wandering)C$Dh\ ? #C$Dh  A kobold and an orc come into view.The orc is wielding a +2 trident of venom.C$Dh ,C$Dh> C$Dh 0.oKK.Ko))5.6 (1Kinetic GrapnelC$Dh C$Dh ( _The kobold shouts!C$Dh  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.C$Dh3".o.KK..K# 23----6 _You shape a spike launcher from a nearby wall.E$Dh  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.E$Dh~  weed420 the Fabricator ... #### Mountain Dwarf of Uskayaw *..... ....# Health: 62/62 ======================== ..#.# Magic: 12/15 ===================----- #. .########.# AC: 15Str: 17 #. ........... EV: 7Int: 16 E$Dhf.#####o#### .......<#.. SH: 0Dex: 14 .KK..K*...############.. XL:  9 Next: 25% Place: Dungeon:7 #@....###......... Noise: ==-------  Time: 7486.6 (0.0) #.......#.#######. J) +2 dire flail (holy) #............# #. Cast: Kinetic Grapnel ...............# #. ##############..##### #≈≈≈≈≈≈≈≈≈≈≈# #)...### K   kobold brigand (missile) ############# #..#...# o   orc (polearm) ###..###.. KK 2 kobolds (1 missile) #......... _You shape a spike launcher from a nearby wall.  E$DheCasting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (72% to hit)E$Dhr[ #KF$Dh,Z#oAim: an orc, wielding a +2 trident of venom (78% to hit)G$Dhx weed420 the Fabricator...#### Mountain Dwarf of Uskayaw *.........# Health: 62/62 ========================..#.# Magic: 12/15 ===================-----#..########.# AC: 15Str: 17#............ EV: 7Int: 16.#####*#### .......<#.. SH: 0Dex: 14.KK..K*...############.. XL:  9 Next: 25% Place: Dungeon:7#@....###......... Noise: ==-------  Time: 7486.6 (0.0)#.......#.#######. J) +2 dire flail (holy)#............# #. Cast: G$Dh< Kinetic Grapnel...............# #.##############..######≈≈≈≈≈≈≈≈≈≈≈# #)...### K   kobold brigand (missile)############# #..#...# o   orc (polearm)###..###.. KK 2 kobolds (1 missile)#......... _You shape a spike launcher from a nearby wall.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +2 trident of venom (78% to hit)G$Dhx 8*G$DhM &`G$Dh G$Dh~ 4 o.K.K.  The kinetic grapnel misses the orc. The rocky spike misses the kobold.G$Dh^ 8(G$Dhr  The kobold throws a stone. The stone hits you but does no damage..KK.K.G$Dhrz 3-7.6 (1G$Dh~ G$Dhe P _The orc barely misses you.H$Dh Z  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.H$DhT   weed420 the Fabricator ... #### Mountain Dwarf of Uskayaw *..... ....# Health: 62/62 ======================== ..#.# Magic: 11/15 =================------- #. .########.# AC: 15Str: 17 #. ........... EV: 7Int: 16 .#####o#### .......<#.. SH: 0Dex: 14 ..KK.K*...############.. XL:  9 Next: 25% Place: Dungeon:7 #@....###......... Noise: =--------  Time: 7487.6 (0.0) #.......#.#######. J) +2 dire flail (holy) #............H$Dhy &# #. Cast: Kinetic Grapnel ...............# #. ##############..##### #≈≈≈≈≈≈≈≈≈≈≈# #)...### K   kobold brigand (missile) ############# #..#...# o   orc (polearm) ###..###.. KK 2 kobolds (1 missile) #......... _The orc barely misses you.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +2 trident of venom (78% to hit)I$Dh=@  weed420 the Fabricator ... #### Mountain Dwarf of Uskayaw *..... ....# Health: 62/62 ======================== ..#.# Magic: 11/15 =================------- #. .########.# AC: 15Str: 17 #. ........... EV: 7Int: 16 .#####o#### .......<#.. SH: 0Dex: 14 I$DhB..KK.K....############.. XL:  9 Next: 25% Place: Dungeon:7 #@....###......... Noise: =--------  Time: 7487.6 (0.0) #.......#.#######. J) +2 dire flail (holy) #............# #. Cast: Kinetic Grapnel ...............# #. ##############..##### #≈≈≈≈≈≈≈≈≈≈≈# #)...### K   kobold brigand (missile) ############# #..#...# o   orc (polearm) ###..###.. KK 2 kobolds (1 missile) #.........Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +2 trident of venomI$DhFC5 (78% to hit)  The kinetic grapnel hits the orc!I$DhG ...  .. .. #.  #.  .#####)#### < ..KK.K*...### #I$DhH_ ..# .......#  .......#  ### # #) ############# KK 2 kobolds (1 missile) I$Dh8*I$Dh4Aim  Press: ? - help, Shift-Dir - straight line: an orc, wielding a +2 trident of venom (78% to hit)  The kinetic grapnel hits the orc!  You kill the orc!rocky spike skewers the kobold.   koboldI$DhBKK).K 2 koboldsI$Dhp8.6 (1 _You kill the kobold!J$Dh&   Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.J$Dh}  weed420 the Fabricator ... #### Mountain Dwarf of Uskayaw *..... ....# Health: 62/62 ======================== ..#.# Magic: 10/15 ================-------- #. .########.# AC: 15Str: 17 #. ........... EV: 7Int: 16 .#####)#### .......<#.. SH: 0Dex: 14 ..KKK**...############.. XL:  9 Next: 25% Place: Dungeon:7 J$Dh΋|#@....###......... Noise: =--------  Time: 7488.6 (0.0) #.......#.#######. J) +2 dire flail (holy) #............# #. Cast: Kinetic Grapnel ...............# #. ##############..##### #≈≈≈≈≈≈≈≈≈≈≈# #)...### K   kobold brigand (missile) ############# #..#...# KK 2 kobolds ###..###.. #.........Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 dagger and quivering curare-tipped darts  (72% to hit)J$Dhף weed420 the Fabricator...#### Mountain Dwarf of Uskayaw *.........# Health: 62/62 ========================..#.# Magic: 10/15 ================--------#..########.# AC: 15Str: 17#............ EV: 7Int: 16.#####)#### .......<#.. SH: 0Dex: 14..KKK**...############.. XL:  9 Next: 25% Place: Dungeon:7J$Dh #@....###......... Noise: =--------  Time: 7488.6 (0.0)#.......#.#######. J) +2 dire flail (holy)#............# #. Cast: Kinetic Grapnel...............# #.##############..######≈≈≈≈≈≈≈≈≈≈≈# #)...### K   kobold brigand (missile)############# #..#...# KK 2 kobolds###..###..#.........Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 dagger and quivering curare-tipped darts  (72% to hit)J$Dh$ J$Dh% J$Dh& J$Dh, ^.KKK.J$Dh`- +9.6 (1J$Dh1 J$Dh4 onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold brigand, wielding a +0 dagger and quivering curare-tipped darts  (72% to hit) _The kinetic grapnel hits the kobold brigand but does no damage.K$Dh'  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.L$DhP  Okay, then.L$Dh4L$Dho . _L$Dh,L$Dh{L$DhL$DhM$Dh.    ...#  ...###   ..# ..   ..# #.   #.## .########   #.. ..  #####)#### .......<#  M$Dh/ U#...KKK@...############  ##K.####.....###.......   ##.#######   #.# #   ...............#   ##############..#   #≈≈≈≈≈≈≈≈≈≈≈# #)...#K 3 kobolds (1 wandering)  ############# #..#.   ###..###M$DhF **M$Dh9%  A kobold comes into view. It is wielding a +0 whip.The rocky spike skewers the kobold brigand.M$Dhޭ K  The kobold brigand is lightly wounded.M$Dh KKKK.KM$Dh: _57--=90M$Dh M$Dh C _The kobold brigand hits you with a +0 dagger.M$Dh| *You closely miss the kobold brigand.N$DhI  The kobold brigand is lightly wounded.  The rocky spike skewers the kobold brigand!N$Dh N$Dh!N$DhRKN$Dh/The kobold brigand is heavily wounded.The kobold brigand hits you but does no damage.N$Dhq*8--1.5 (0.9N$DhwN$Dhg _You can now pass through a line of other dancers.N$Dhe * You puncture the kobold brigand!N$Dh6 N$DhD7  N$Dh7=The kobold brigand is almost dead.N$DhU8AThe rocky spike skewers the kobold brigand!N$Dh=N$Dh=KKKK 3 koboldsN$Dh!>!N$Dh|].KN$Dhv1=92.4N$Dh R _You kill the kobold brigand!O$Dhvi  You puncture the kobold!O$Dh .KK)KK 2 kobolds (paralysed)You kill the kobold!Uskayaw will force your foes to helplessly watch your dance.O$Dh1L*-3.3O$DhO$Dhƽb _Uskayaw prepares the audience for your solo!O$DhV4  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.O$Dhn* 8*O$Dh) ~  You shape a spike launcher from a nearby wall.  The rocky spike skewers the kobold.O$Dh O$Dhp #K#KK 3 kobolds O$Dh] ](2 paralysed)The kobold is severely wounded.O$Dhd k9/15 ---=4.3 (1.0O$DhV O$Dh u _A kobold comes into view. It is wielding a +0 dagger.P$Dh!   ...#  ...# #  P$Dh ..# .#   ..# ..# #   #.##.. .P$Dh6#   #...  #..#####)#### P$Dh.<#   #...KK@....##  P$DhC ##..####.....###  # #.......#.   #K..#P$Dh:  .......#  ##############.. 2 kobolds (P$Dh   #≈# #)...  P$Dh ############# #..#   ###..###P$DhF**P$DhSH  The rocky spike skewers the kobold.P$Dhvs   koboldP$Dh /Y  You kill the kobold!P$Dh8e.KKP$Dh`.95P$DhEdP$Dh0 _The kobold is no longer paralysed. _Items here: (( ))) †††.P$Dh**Q$Dh7  You barely miss the kobold. The rocky spike skewers the kobold.Q$Dhd  The kobold is moderately wounded.K##KK 2 kobolds6.2 (0.9 _The kobold hits you but does no damage.Q$Dh< t *You closely miss the kobold.Q$Dh  The kobold is moderately wounded.The rocky spike skewers the kobold!Q$Dh r   koboldQ$Dh>} Q$Dh~ )Q$Dh Q$DhR D---7.1Q$Dh Q$Dh  Q$Dh Q$Dh &_You kill the kobold!Q$Dh R$Dh  ...#  ...# # #   ..# .# .   ..# ..# #.   #.##.. .#.   #... .   #..#####)#### .<#.   #....))@...##.   ##..####K....###.   # #.......#.#   #...# #   .......# #   ##############..#   #≈# #)...#   ############# #..#.   ###..###.R$Dhj[39;49m60=-8.1 (1.0 R$DhK7_The kobold hits you but does no damage.R$Dh\ R$Dh] G-9.0 (0.9R$Dhe R$Dhh _You barely miss the kobold. The kobold barely misses you.S$DhQ10/15==9 _You closely miss the kobold. The kobold hits you but does no damage.S$Dh. @500.8S$Dhw S$Dh _You hit the kobold but do no damage. The kobold hits you but does no damage.T$Dhvv1=1.7T$DhT$Dhr _You miss the kobold. The kobold hits you but does no damage.T$Dh\ =  You puncture the kobold!T$Dh f)T$Dhu 2.7 (1.0Kinetic Grapnel _You kill the kobold!U$Dh ...# ...# ##### ..# .# .. ..# ..# #.# #.##.. .########.# #... .......... #..#####)#### .<# #....))....############. ##..####@....###........ # #.......#.####### U$Dh#.....# #. ....# #. ##############..#### #≈≈≈≈≈≈≈≈≈≈≈# #)... ############# #..#... ###..### #........U$DhU$DhK==-3U$DhIU$DhO _You see here a +0 dagger.U$Dh]m     ...#   ...# ###   ..# .# ..  U$DhAo S ..# ..# #.   #.##.. .########   #... ..  #####)#### .......<#   #....))@...############  ##..####)....###.......  # ##.#######   #.# #   ...............#  U$Dhr  ##############..#   #≈≈≈≈≈≈≈≈≈≈≈# #)...#  ############# #..#.   ###..###U$Dh| 1#U$Dhv m2=-4 _U$Dh U$Dhb V$Dhg9M#.<.  . #### .#...# ..# ##...#.######## #..........#..#####@#### .......<....))....##############..####)....###........  # #.......#.##############5 _Found an escape hatch in the ceiling.  Things that are here: _a +2 trident of venom; an orc corpseV$Dh] V$Dh+ V1=6V$Dh V$Dh6 O _v - a +2 trident of venomW$Dh1W$DhAxInventory: 32/52 slots Hand Weapons (go to first with ))  J - a +2 dire flail of holy wrath (weapon)a - a +0 spear  i - a +3 vampiric dagger  v - a +2 trident of venom Armour (go to first with [)  e - a +0 helmet (worn)  g - a +0 pair of boots (worn)  k - a +0 pair of gloves (worn)  o - a scarf of resistance (worn) W$DhB w - a +0 chain mail (worn)p - a +0 kite shield Jewellery (go to first with "=)  d - a +6 ring of dexterity (worn)  u - a ring of ice (worn)C - a ring of willpower  F - a ring of flight Wands (go to first with /)W$DhEb - a wand of light (3)  r - a wand of polymorph (8)  x - a wand of digging (3) Scrolls (go to first with ?) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Y$Dhmv - a +2 trident of venom. A fishing spear improved with a longer shaft and a three-pronged metal head. Base accuracy: +1 Base damage: 9 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Polearms.  At 100% training you would reach 14.0 in about 2.4 XLs. Damage rating: 12 (Base 9 x 117% (Str) x 100% (Skill) + 2 (Ench)). Venom: It poisons victims. This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. You took it off an orc on level 7 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Polearms} {one-handed} {venom} {melee weapon} Menu/colouring prefixes: identified enchanted ego melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.Y$DhQ Y$Dh Y$DhV  weed420 the Fabricator  #.<.#Mountain Dwarf of Uskayaw ***...  ...#Health: 62/62 ========================  ...# #### Magic: 11/15 =================-------  Y$Dhk ..# .#.. AC: 15Str: 17  ..# ..##. EV: 7Int: 16  #.##...#.########. SH: 0Dex: 14  #................. XL:  9 Next: 29% Place: Dungeon:7  #..#####@#### .......<#. Noise: ---------  Time: 7506.7 (0.0)  #....))....############. v) +2 trident (venom)  ##..####)....###........ Cast: Kinetic Grapnel  # #.......#.#######  Y$Dht #............# #  ...............# #   ##############..####   #≈≈≈≈≈≈≈≈≈≈≈# #)...##   ############# #..#... Things that are here: _a +2 trident of venom; an orc corpse _v - a +2 trident of venomYou unwield your +2 dire flail of holy wrath.  Your +2 dire flail of holy wrath stops glowing.  Your +2 trident of venom begins to drip with poison!Y$Dh Y$DhG +7.7 (1Y$Dh Y$Dh  _a +2 trident of venom; an orc corpse _v - a +2 trident of venom  You unwield your +2 dire flail of holy wrath.r +2 dire flail of holy wrath stops glowing.trident of venom begins to drip with poison! _v - a +2 trident of venom (weapon)Z$DhMe .>.#.<#  #. ####...# .#...# ..# ##...#.######## #@.........#..#####†######.......<#....))....##############..####)....###........#....#.###### #....... ...............#  ##############..##≈≈≈≈≈≈≈≈≈≈≈# #)...##Z$Dhi X.8Z$Dhu Q _Found a stone staircase leading down.[$DhG,[$DhEInventory: 32/52 slots Hand Weapons (go to first with ))  v - a +2 trident of venom (weapon)a - a +0 spear  i - a +3 vampiric dagger  J - a +2 dire flail of holy wrath Armour (go to first with [)  e - a +0 helmet (worn)  g - a +0 pair of boots (worn)  k - a +0 pair of gloves (worn)  o - a scarf of resistance (worn)  w - a +0 chain mail (worn)p - a +0 kite shield Jewellery (go to first with "=)  d - a +6 ring of dexterity (worn)  u - a ring of ice (worn)C - a ring of willpower  F - a ring of flight Wands (go to first with /)b - a wand of light (3)  r - a wand of polymorph (8)  x - a wand of digging (3) Scrolls (go to first with ?) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top][$Dh:& [$Dh- [$Dh8  weed420 the Fabricator  #..>.Mountain Dwarf of Uskayaw **....  #.<.#Health: 62/62 ========================  #...#Magic: 11/15 =================-------  [$DhS; #...# #### AC: 15Str: 17  ...# .#.. EV: 7Int: 16  ..# ..##. SH: 0Dex: 14  #.##...#.########. XL:  9 Next: 29% Place: Dungeon:7  #@................ Noise: ---------  Time: 7508.7 (0.0)  #..#####†######.......<#. v) +2 trident (venom)  #....))....############. Cast: Kinetic Grapnel  ##..####)....###........  # #.......#.#######  #............# #   ...............# #[[$Dh; 39;49m   ##############..####   #≈≈≈≈≈≈≈≈≈≈≈# #)...##  _v - a +2 trident of venomYou unwield your +2 dire flail of holy wrath.  Your +2 dire flail of holy wrath stops glowing.  Your +2 trident of venom begins to drip with poison! _v - a +2 trident of venom (weapon) _Found a stone staircase leading down.[$DhY Q\$Dh\$DhΥ  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.8  +1   l + Spellcasting 4.5   7.1  -2           b * Maces & Flails   7.9   5.7  +2   m + Forgecraft8.4   6.4  +2   c - Axes   4.8   0.7  +2       d - Polearms   0.0   1.0   0   n - Invocations   0.0   0.6  [39;49\$DhIm+3   e - Staves   4.3   0.8  +1   o - Evocations   0.0   0.8  +1   f - Unarmed Combat   0.0   1.0   0               g - Short Blades   0.0   1.4  -2               h - Armour   0.0   0.8  +1      i + Dodging4.1   8.4  -3    [\$Dh40m   j - Shields   0.0   0.8  +1      k + Stealth4.6   7.1  -2                              The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training[\$Dhxm|cost|targets]$Dh^ o b - Maces & Flails   7.9`$Dhd{ e + Staves   4.3a$Dh 9*a$DhF a$Dh< a$Dhκ 4 weed420 the Fabricator  #..>.Mountain Dwarf of Uskayaw **....  #.<.#Health: 62/62 ========================  #...#a$Dh Magic: 11/15 =================-------  #...# #### AC: 15Str: 17  ...# .#.. EV: 7Int: 16  ..# ..##. SH: 0a$DhN ZDex: 14  #.##...#.########. XL:  9 Next: 29% Place: Dungeon:7  #@................ Noise: ---------  Time: 7508.7 (0.0)  a$Dh #..#####†######.......<#. v) +2 trident (venom)  #....))....############. Cast: Kinetic Grapnel  ##..####)....###........  # #.......#.#######  #............# #   ...............# #   ##############..####   #≈≈≈≈≈≈≈≈≈≈≈# #)...##  _v - a +2 trident of venomYou unwield your +2 dire flail of holy wrath.  Your +2 dire flail of holy wrath stops glowing.  Your +2 trident of venom begins to drip with poison! _v - a +2 trident of venom (weapon) _Found a stone staircase leading down.a$DhO a$Dh a$Dh[ a$Dh a$Dh C  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.8  +1   l + Spellcasting 4.5   7.1  -2      a$Dhy      b - Maces & Flails   7.9   5.7  +2   m + Forgecraft8.4   6.4  +2   c - Axes   4.8   0.7  +2      a$DhF  d - Polearms   0.0   1.0   0   n - Invocations   0.0   0.6  +3   e * Staves   4.3   0.8  +1   o - Evocations   0.0   0.8  +1   f - Unarmed Combat   0.0   1.0   0               g - Short Blades   0.0   1.4  -2               h - Armour   0.0   0.8  +1  a$DhJ      i + Dodging4.1   8.4  -3       j - Shields   0.0   0.8  +1      k + Stealth4.6   7.1  -2                              The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual$Dh 0m mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsb$Dhx  weed420 the Fabricator  #..>.Mountain Dwarf of Uskayaw **....  #.<.#Health: 62/62 ========================  #...#Magic: 11/15 =================-------  #...# #### AC: 15Str: 17  ...# .#.. EV: 7Int: 16  ..# ..##. SH: 0Dex: 14  #.##...#.########. XL:  9 Next: 29% Place: Dungeon:7  #@................ Noise: ---------  Time: 7508.7 (0.0)  #..#####†######.......<b$Dh Q[40m#. v) +2 trident (venom)  #....))....############. Cast: Kinetic Grapnel  ##..####)....###........  # #.......#.#######  #............# #   ...............# #   ##############..####   #≈≈≈≈≈≈≈≈≈≈≈# #)...##  _v - a +2 trident of venomYou unwield your +2 dire flail of holy wrath.  Your +2 dire flail of holy wrath stops glowing.  Your +2 trident of venom begins to drip with poison! _v - a +2 trident of venom (weapon) _Found a stone staircase leading down.b$DhY" b$Dh$ b$Dh: b$Dh b$DhA   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.8  +1   l + Spellcasting 4.5   7.1  -2           b - Maces & Flails   7.9   5.7  +2   m + Forgecraft8.4   6.4  +2   c - Axes   4.8   0.7  +2       d - Polearms   0.0   1.0   0   n - Invocations   0.0   0.6  +3  b$Dh  e * Staves   4.3   0.8  +1   o - Evocations   0.0   0.8  +1   f - Unarmed Combat   0.0   1.0   0               g - Short Blades   0.0   1.4  -2               h - Armour   0.0   0.8  +1      i + Dodging4.1   8.4  -3       j - Shieb$Dhf lds   0.0   0.8  +1      k + Stealth4.6   7.1  -2                              The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|$Dh T49mcost|targetsc$Dhx weed420 the Fabricator  #..>.Mountain Dwarf of Uskayaw **....  #.<.#Health: 62/62 ========================  #...#Magic: 11/15 =================-------  #...# #### AC: 15Str: 17  ...# .#.. EV: 7Int: 16  ..# ..##. SH: 0Dex: 14  #.##...#.########. XL:  9 Next: 29% Place: Dungeon:7  #@................ Noise: ---------  Time: 7508.7 (0.0)  #..#####†######.......<c$Dhto[40m#. v) +2 trident (venom)  #....))....############. Cast: Kinetic Grapnel  ##..####)....###........  # #.......#.#######  #............# #   ...............# #   ##############..####   #≈≈≈≈≈≈≈≈≈≈≈# #)...##  _v - a +2 trident of venomYou unwield your +2 dire flail of holy wrath.  Your +2 dire flail of holy wrath stops glowing.  Your +2 trident of venom begins to drip with poison! _v - a +2 trident of venom (weapon) _Found a stone staircase leading down.c$Dhc$Dh)ec$DhiS Spells (Memorise)TypeFailure Level  a - Nazja's Percussive Tempering Forgecraft26% 5b - SlowHexes30%1  c - Awaken ArmourEarth/Forgecraft45% 4  d - Forge Blazeheart GolemFire/Forgecraft45% 4  e - Forge Lightning SpireAir/Forgecraftc$Dhk45% 4  f - Confusing TouchHexes65% 3  g - Forge Phalanx BeetleForgecraft80% 6  h - Fortress BlastForgecraft80% 6  i - Alistair's Walking AlembicAlchemy/Forgecraft82% 5  j - Cigotuvi's PutrefactionNecromancy/Air96% 4  k - Leda's LiquefactionAlchemy/Earth96% 4  l - Lee's Rapid DeconstructionEarth100% 5  m - Permafrost EruptionIce/Earth100% 6 11 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitd$Dh d$Dhzd$Dh weed420 the Fabricator  #..>.Mountain Dwarf of Uskayaw **....  #.<.#d$DhHealth: 62/62 ========================  #...#Magic: 11/15 =================-------  #...# #### AC: 15Str: 17  ...# .#.. EV: 7Int: 16  d$Dh ..# ..##. SH: 0Dex: 14  #.##...#.########. XL:  9 Next: 29% Place: Dungeon:7  #@................ Noise: ---------  Time: 7508.7 (0.0)  #..#####†######.......<#. v) +2 trident (venom)  d$Dh"#....))....############. Cast: Kinetic Grapnel  ##..####)....###........  # #.......#.#######  #............# #   ...............# #   ##############..####d$Dh$   #≈≈≈≈≈≈≈≈≈≈≈# #)...##  _v - a +2 trident of venomYou unwield your +2 dire flail of holy wrath.  Your +2 dire flail of holy wrath stops glowing.  Your +2 trident of venom begins to drip with poison! _v - a +2 trident of venom (weapon) _Found a stone staircase leading down.d$Dh+P  Okay, then.d$Dh#.d$Dh}5d$Dh7. _d$Dhwd$DhInventory: 32/52 slots Hand Weapons (go to first with ))  v - a +2 trident of venom (weapon)a - a +0 spear  i - a +3 vampiric dagger  J - a +2 dire flail of holy wrath Armour (go to first with [)  e - a +0 helmet (worn) d$Dh0 g - a +0 pair of boots (worn)  k - a +0 pair of gloves (worn)  o - a scarf of resistance (worn)  w - a +0 chain mail (worn)p - a +0 kite shield Jewellery (go to first with "=)  d - a +6 ring of dexterity (worn)  u - a ring of ice (worn)C - a ring of willpower  F - a ring of flight Wands (go to first with /)d$Dh[ b - a wand of light (3)  r - a wand of polymorph (8)  x - a wand of digging (3) Scrolls (go to first with ?) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]e$Dhv - a +2 trident of venom (weapon). A fishing spear improved with a longer shaft and a three-pronged metal head. Base accuracy: +1 Base damage: 9 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Polearms.  At 100% training you would reach 14.0 in about 2.4 XLs. Damage rating: 12 (Base 9 x 117% (Str) x 100% (Skill) + 2 (Ench)). Venom: It poisons victims. This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. You took it off an orc on level 7 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Polearms} {one-handed} {venom} {melee weapon} Menu/colouring prefixes: identified enchanted ego melee equipped weapon _________________ (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.l$DhInventory: 32/52 slots Hand Weapons (go to first with ))  v - a +2 trident of venom (weapon)  a - a +0 spear  i - a +3 vampiric dagger  J - a +2 dire flail of holy wrath Armour (go to first with [)  e - a +0 helmet (worn)  g - a +0 pair of boots (worn)  k - a +0 pair of gloves (worn)  o - a scarf of resistance (worn)  w - a +0 chain mail (worn)  p - a +0 kite shield Jewellery (go to first with "=)  d - a +6 ring of dexterity (worn)  u - a ring of ice (worn)  C - a ring of willpower  F - a ring of flight Wands (go to first with /)  b - a wand of light (3)  r - a wand of polymorph (8)  x - a wand of digging (3) Scrolls (go to first with ?) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]l$Dhui - a +3 vampiric dagger. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 0.0; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 1.8 XLs. Damage rating: 7 (Base 4 x 110% (Dex) x 100% (Skill) + 3 (Ench)). Vamp: It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a goblin on level 1 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Short Blades} {one-handed} {vamp} {melee weapon} Menu/colouring prefixes: identified enchanted ego melee weapon (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.l$Dhq Inventory: 32/52 slots Hand Weapons (go to first with ))  v - a +2 trident of venom (weapon)  a - a +0 spear  i - a +3 vampiric dagger  J - a +2 dire flail of holy wrath Armour (go to first with [)  e - a +0 helmet (worn)  g - a +0 pair of boots (worn)  k - a +0 pair of gloves (worn)  o - a scarf of resistance (worn)  w - a +0 chain mail (worn)  p - a +0 kite shield Jewellery (go to first with "=)  d - a +6 ring of dexterity (worn)  u - a ring of ice (worn)  C - a ring of willpower  F - a ring of flight Wands (go to first with /)  b - a wand of light (3)  r - a wand of polymorph (8)  x - a wand of digging (3) Scrolls (go to first with ?) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[l$Dh}z $top]l$Dh/ weed420 the Fabricator  #..>.Mountain Dwarf of Uskayaw **....  #.<.#Health: 62/62 ========================  #...#Magic: 11/15 =================-------  #...# #### AC: 15Str: 17  ...# .#.. EV: 7Int: 16  ..# ..##. SH: 0Dex: 14  #.##...#.########. XL:  9 Next: 29% Place: Dungeon:7  #@................ Noise: ---------  Time: 7508.7 (0.0)  #..#####†######.......<l$Dhk3U[40m#. v) +2 trident (venom)  #....))....############. Cast: Kinetic Grapnel  ##..####)....###........  # #.......#.#######  #............# #   ...............# #   ##############..####   #≈≈≈≈≈≈≈≈≈≈≈# #)...## You unwield your +2 dire flail of holy wrath.  Your +2 dire flail of holy wrath stops glowing.  Your +2 trident of venom begins to drip with poison! _v - a +2 trident of venom (weapon) _Found a stone staircase leading down. _Okay, then.l$Dh9,l$Dh>m$Dhk m$Dh"xInventory: 32/52 slots Hand Weapons (go to first with ))  v - a +2 trident of venom (weapon)a - a +0 spear  i - a +3 vampiric dagger  J - a +2 dire flail of holy wrath m$Dh"Armour (go to first with [)  e - a +0 helmet (worn)  g - a +0 pair of boots (worn)  k - a +0 pair of gloves (worn)  o - a scarf of resistance (worn)  w - a +0 chain mail (worn)p - a +0 kite shield Jewellery (go to first with "=) m$Dh% d - a +6 ring of dexterity (worn)  u - a ring of ice (worn)C - a ring of willpower  F - a ring of flight Wands (go to first with /)b - a wand of light (3)  r - a wand of polymorph (8)  x - a wand of digging (3) Scrolls (go to first with ?) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]m$Dh` m - 2 scrolls of identify. A useful magic scroll which identifies the properties of any unknown object. It is a very common scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified scroll _________________ “This, what is it in itself, and by itself, according to its proper  constitution? What is the substance of it? What is the matter, or  proper use? What is the form or efficient cause? What is it for in  this world, and how long will it abide? Thus must thou examine all  things, that present themselves unto thee.”  -Marcus Aurelius, _Marcus Aurelius Antoninus - His Meditations concerning himselfe_, Book VIII, X. trans. Meric Casaubon, 1634. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.m$Dh8-Inventory: 32/52 slots  J - a +2 dire flail of holy wrath Armour (go to first with [)  e - a +0 helmet (worn) m$Dh g - a +0 pair of boots (worn)  k - a +0 pair of gloves (worn)  o - a scarf of resistance (worn)  w - a +0 chain mail (worn)  p - a +0 kite shield Jewellery (go to first with "=)  d - a +6 ring of dexterity (worn)  u - a ring of ice (worn)  C - a ring of willpower  F - a ring of flight Wands (go to first with /)  b - a wand of light (3)  r - a wand of polymorph (8)  x - a wand of digging (3) m$Dh/Scrolls (go to first with ?)  f - 5 scrolls of blinking  j - 6 scrolls of poisonl - 2 scrolls of amnesia  m - 2 scrolls of identify [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[25%]n$Dh4On$Dh%Vn$Dhb weed420 the Fabricator  #..>.Mountain Dwarf of Uskayaw **.... n$Dhc/ #.<.#Health: 62/62 ========================  #...#Magic: 11/15 =================-------  #...# #### AC: 15n$Dh dStr: 17  ...# .#.. EV: 7Int: 16 n$Dhud ..# ..##. SH: 0Dex: 14  n$Dhd #.##...#.########. XL:  9 Next: 29% Place: Dungeon:7  #@................ Noise: ---------  Time: 7508.7 (0.0) n$DhPe #..#####†######.......<#. v) +2 trident (venom)  n$Dhe#....))....############. Cast: Kinetic Grapnel  ##..####)....###........  # #.......#.#######  #............# #n$Dh-f   ...............# #   ##############..####n$Dhf   #≈≈≈≈≈≈≈≈≈≈≈# #)...## You unwield your +2 dire flail of holy wrath.  n$Dh gYour +2 dire flail of holy wrath stops glowing.  Your +2 trident of venom begins to drip with poison! _v - a +2 trident of venom (weapon) _Found a stone staircase leading down. _Okay, then.n$DhUnn$DhBpn$Dhvn$Dhxn$Dh  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.8  +1   l + Spellcasting 4.5   7.1  -2           b - Maces & Flails   7.9   5.7  +2   m + Forgecraft8.4   6.4  +2   c - Axes   4.8   0.7  +2       d - Polearms   0.0   1.0   0   n - Invocations   0.0   0.6  +3  $Dh(;1m e * Staves   4.3   0.8  +1   o - Evocations   0.0   0.8  +1   f - Unarmed Combat   0.0   1.0   0               g - Short Blades   0.0   1.4  -2               h - Armour   0.0   0.8  +1      i + Dodging4.1   8.4  -3       j - n$Dh/Shields   0.0   0.8  +1      k + Stealth4.6   7.1  -2                              The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|n$Dh4X[39;49mcost|targetsq$Dh`+{ c + Axes   4.8q$Dh 9*q$Dho9o c - Axes   4.8r$DhQ?o e - Staves   4.3r$DhfP{ e + Staves   4.3s$Dh9*s$Dh[ o e - Staves   4.3t$Dh = d + Polearms 0.0v$Dh  d * Polearms   0.0v$Dho d - Polearms   0.0w$Dh= b + Maces & Flails 7.9w$Dhm b * Maces & Flails   7.9w$Dh w$Dh w$Dh3  weed420 the Fabricator  #..>.w$Dh3 ?Mountain Dwarf of Uskayaw **....  #.<.#Health: 62/62 ========================  #...#Magic: 11/15 =================-------  #...# #### AC: 15Str: 17  ...# .#.. EV: 7w$Dh Int: 16  ..# ..##. SH: 0Dex: 14  #.##...#.########. XL:  9 Next: 29% Place: Dungeon:7  #@................ Noise: ---------  Time: 7508.7 (0.0)  #..#####†######.......<#. v) +2 trident (venom)  #....))....############. Cast: Kinetic Grapnel  ##..####)....###........  # #.......#.#######  #............# #   ...............# #   ##############..####   #≈≈≈≈≈≈≈≈≈≈≈# #)...## You unwield your +2 dire flail of holw$Dh] y wrath.  Your +2 dire flail of holy wrath stops glowing.  Your +2 trident of venom begins to drip with poison! _v - a +2 trident of venom (weapon) _Found a stone staircase leading down. _Okay, then.w$Dh% w$Dh w$Dh) w$Dh3w$Dh/<Inventory: 32/52 slots Hand Weapons (go to first with ))  v - a +2 trident of venom (weapon)a - a +0 spear  i - a +3 vampiric dagger  J - a +2 dire flail of holy wrath Armour (go to first with [)  e - a +0 helmet (worn)  g - a +0 pair of boots (worn)  k - a +0 pair of gloves (worn)  o - a scarf of resistance (worn)  w - a +0 chain mail (worn)p - a +0 kite shield Jewellery (go to first with "=)  d - a +6 ring of dexterity (worn)  u - a ring of ice (worn)C - a ring of willpower  w$Dh.?DF - a ring of flight Wands (go to first with /)b - a wand of light (3)  r - a wand of polymorph (8)  x - a wand of digging (3) Scrolls (go to first with ?) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]x$DhW m - 2 scrolls of identify. A useful magic scroll which identifies the properties of any unknown object. It is a very common scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified scroll _________________ “This, what is it in itself, and by itself, according to its proper  constitution? What is the substance of it? What is the matter, or  proper use? What is the form or efficient cause? What is it for in  this world, and how long will it abide? Thus must thou examine all  things, that present themselves unto thee.”  -Marcus Aurelius, _Marcus Aurelius Antoninus - His Meditations concerning himselfe_, Book VIII, X. trans. Meric Casaubon, 1634. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.x$Dh% lInventory: 32/52 slots  J - a +2 dire flail of holy wrath Armour (go to first with [)  e - a +0 helmet (worn)  g - a +0 pair of boots (worn)  k - a +0 pair of gloves (worn)  o - a scarf of resistance (worn)  w - a +0 chain mail (worn)  p - a +0 kite shield Jewellery (go to first with "=)  d - a +6 ring of dexterity (worn)  u - a ring of ice (worn)  C - a ring of willpower  F - a ring of flight Wands (go to first with /)  b - a wand of light (3)  r - a wand of polymorph (8)  x - a wand of digging (3) Scrolls (go to first with ?)  f - 5 scrolls of blinking  j - 6 scrolls of poisonl - 2 scrolls of amnesia  m - 2 scrolls of identify [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[25%]x$Dh m - 2 scrolls of identify. A useful magic scroll which identifies the properties of any unknown object. It is a very common scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified scroll _________________ “This, what is it in itself, and by itself, according to its proper  constitution? What is the substance of it? What is the matter, or  proper use? What is the form or efficient cause? What is it for in  this world, and how long will it abide? Thus must thou examine all  things, that present themselves unto thee.”  -Marcus Aurelius, _Marcus Aurelius Antoninus - His Meditations concerning himselfe_, Book VIII, X. trans. Meric Casaubon, 1634. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.y$DhPInventory: 32/52 slots  J - a +2 dire flail of holy wrath Armour (go to first with [)  e - a +0 helmet (worn)  g - a +0 pair of boots (worn) y$Dhtg k - a +0 pair of gloves (worn)  o - a scarf of resistance (worn)  w - a +0 chain mail (worn)  p - a +0 kite shield Jewellery (go to first with "=)  d - a +6 ring of dexterity (worn)  u - a ring of ice (worn)  C - a ring of willpower  F - a ring of flight Wands (go to first with /)  b - a wand of light (3)  r - a wand of polymorph (8)  x - a wand of digging (3) Scrolls (go to first with ?) y$Dh f - 5 scrolls of blinking  j - 6 scrolls of poisonl - 2 scrolls of amnesia  m - 2 scrolls of identify [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[25%]$Dh)v - a +2 trident of venom (weapon). A fishing spear improved with a longer shaft and a three-pronged metal head. Base accuracy: +1 Base damage: 9 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14. $Dh Your skill: 0.0; use (s) to set 14.0 as a target for Polearms.  At 100% training you would reach 14.0 in about 2.4 XLs. Damage rating: 12 (Base 9 x 117% (Str) x 100% (Skill) + 2 (Ench)). Venom: It poisons victims. This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. You took it off an orc on level 7 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Polearms} {one-handed} {venom} {melee weapon} Menu/colouring prefixes: identified enchanted ego melee equipped weapon _________________ (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.$DheiInventory: 32/52 slots Hand Weapons (go to first with ))  v - a +2 trident of venom (weapon)  a - a +0 spear  i - a +3 vampiric dagger  J - a +2 dire flail of holy wrath Armour (go to first with [)  e - a +0 helmet (worn) $Dhg g - a +0 pair of boots (worn)  k - a +0 pair of gloves (worn)  o - a scarf of resistance (worn)  w - a +0 chain mail (worn)  p - a +0 kite shield Jewellery (go to first with "=)  d - a +6 ring of dexterity (worn)  u - a ring of ice (worn)  C - a ring of willpower  F - a ring of flight Wands (go to first with /)  b - a wand of light (3)  r - a wand of polymorph (8)  x - a wand of digging (3) Scrolls (go to first with ?) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]$DhP j - 6 scrolls of poison. A scroll that fills the air with poison, covering every unoccupied space in sight with toxic fumes. It is an uncommon scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified dangerous_item scroll $Dh[(r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.$Dhz JInventory: 32/52 slots  a - a +0 spear  i - a +3 vampiric dagger  J - a +2 dire flail of holy wrath Armour (go to first with [)  e - a +0 helmet (worn)  g - a +0 pair of boots (worn)  k - a +0 pair of gloves (worn)  o - a scarf of resistance (worn) $DhI  w - a +0 chain mail (worn)  p - a +0 kite shield Jewellery (go to first with "=)  d - a +6 ring of dexterity (worn)  u - a ring of ice (worn)C - a ring of willpower  F - a ring of flight Wands (go to first with /)b - a wand of light (3)  r - a wand of polymorph (8)  x - a wand of digging (3) Scrolls (go to first with ?)  f - 5 scrolls of blinking  j - 6 scrolls of poison [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[12%]$DhGJ - a +2 dire flail of holy wrath. $Dho8A flail with long spikes and a heavy head. Base accuracy: -3 Base damage: 13 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 7.9; use (s) to set 14.0 as a target for Maces & Flails.  At 100% training you would reach 14.0 in about 1.3 XLs.  At current training (34%) you reach 14.0 in about 3.2 XLs.  Current attack delay: 0.9. Damage rating: 19 (Base 13 x 117% (Str) x 115% (Skill) + 2 (Ench)). $DhHoly: It has been blessed by the Shining One, dealing an additional three-quarters of any damage that pierces undead and demons' armour. Undead and demons cannot use this. This weapon falls into the 'Maces & Flails' category. It is a two-handed weapon.It can be maximally enchanted to +9. You took it off Edmund on level 6 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Maces & Flails} {two-handed}$Dhe(w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.$Dhv$Dh$Dh^4 weed420 the Fabricator  #..>.Mountain Dwarf of Uskayaw **....  #.<.#Health: 62/62 ========================  #...#$DhMagic: 11/15 =================-------  #...# #### AC: 15Str: 17  ...# .#.. EV: 7Int: 16  ..# ..##. SH: 0Dex: 14  #.##...#.########. XL:  9 Next: 29% Place: Dungeon:7  #@................ Noise: ---------  Time: 7508.7 (0.0)  #..#####†######.......<#. J) +2 dire flail (holy)  #....))....############. Cast: Kinetic Grapnel  ##..####)....###........  # #.......#.#######  #............# # $Dh  ...............# #   ##############..####   #≈≈≈≈≈≈≈≈≈≈≈# #)...##  _v - a +2 trident of venom (weapon) _Found a stone staircase leading down. _Okay, then.You unwield your +2 trident of venom.  $DhYour +2 trident of venom stops dripping with poison.  Your +2 dire flail of holy wrath softly glows with a divine radiance!$Dh$DhW+9.7 (1$Dh$Dh _Found a stone staircase leading down. _Okay, then.  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Level 7 of the Dungeon <<<<>>>>(Press ? for help) #≈##...#...##.##.#####......######...# #.#  #≈##...#....#.##.#######$Dh 5#......#≈≈≈≈#...# #.#  ######...#....#.##.......##......#≈####...# #.#  #........#<...#.########.##......#≈# #...# #.#  #.######.##...#.########.###########....[.#≈# #...## #.#  #.## #..................................#######[.>###.#  #..#####†######.......<#........................#.......#######  $Dh <##....))....############............†...<.........#####.#.....#  ##..####)....###........................######..###≈##.#.###.#  ##.## #.......#.#######................+..##..## #≈##.#.# #.#  #..#####............# #...........)....#÷.....# #≈##.#.# #.#  #.@.................# #................÷÷.....####≈####.# #.#  ##################..##########....))...........#.#####...# #.#  #≈≈≈≈≈≈≈≈≈≈≈# #)...### #.##.......##.....#......######.#  ############# #..#...#### #.##............................#  $Dh l###..###....###.##...######..............######  #.....................# ########.......#  ##.........#..........##.......#  #.........##.........##.......#  #####.######.[.......##.......#  #.######.........##.......#  #..........>.....####.....##  ##...............# ####### #......#$Dh@ A###.########.# ## #.....##...#### #.# #....# ##....# #######......#####.# #....# #....# #.....#####..>....####### #....######....###.### #≈##.<.#...##....# #................#.#  #≈##...#...##.##.# ####...#  #≈##...#....#.##.####### ##≈≈≈≈#...# #.#$DhB ####...#....#.##.......# #......#≈####...# .##........#<...#.########.# #......#≈# #...# #.##.######.##...#.##.###########....[.#≈# #...## #.##.## #...........#######[.>###.##..#####†######.<#..........########....))....#####............†...<.#....##..####)....###.................####..###≈##.#.##.## #.......#.#######.........+..##..## #≈##.#.# ##..#####............# #...........)....#÷.....# #≈##.#.# #.#.@.................# #...÷÷.....####≈####.# #.###################..##########....))...........#.#####...# #.##≈≈≈≈≈≈≈≈≈≈≈# #)...### #.##.......##...$DhB ~..#......######.############## #..#...#### #.##.....................####..###....###.##...######.......#######......########..###.........# #.$Dh!"$DhK #........#<...#.#### weed420 the Fabricator #.######.##...#.#### Mountain Dwarf of Uskayaw *..... #.## #............ Health: 62/62 ========================$DhP #..#####†######..... Magic: 15/15 ======================== ##....))....######## AC: 15Str: 17 ##..####)....###... EV: 7Int: 16 ##.## #.......#.## SH: 0Dex: 14 #..#####........... XL:  9 Next: 29% Place: Dungeon:7 #.@................ Noise: ---------  Time: 7609.7 (0.0) ##################. J) +2 dire flail (holy) #≈≈≈≈≈≈≈≈≈≈≈# #) Cast: Kinetic Grapnel ############# #. ###. #... $DhXPC ##..  #..  ### Your +2 trident of venom stops dripping with poison.  Your +2 dire flail of holy wrath softly glows with a divine radiance! _J - a +2 dire flail of holy wrath (weapon) _Found a stone staircase leading up. _Done exploring. _Done exploring.$DhFQ$DhdV$DhQX$Dh]f _$Dhp^$Dh~_$Dha$Dh-c,$Dh:d$Dh..8 $Dhʩ ........  ...###...###...  #...#  #.... ###.## .# .# .# $DhC $Dh $Dh$ -6.4 (1.7$Dh5 $Dh] _You climb downwards.  Found a stone staircase leading down. _There is a stone staircase leading up here.$DhJI$Dh  ... #.# #.## #.. #... #.# #.###.##.##>..<..###...###.... #...# #..... ###.###  .#  .#  .# _$DhM#.#... # .###<. #.. . #.# # $Dh....###@##.##>.....<.......###...###..... #...#.#.#$DhF<70$DhY8.4 (2 _Found a stone staircase leading up.$Dh u.<$DhQ M#.# ...  .###<##.#.....# #.......# #@# # ....###.##.##>.........<..........###...###......#$Dh ,$Dh6 $Dhq# M.#.# ... # .# ##<##$DhY%  #@......# #.##.##.# ###.##.##>........<.......##...#.#.#$Dh4+ $Dh+ $Dh. $DhR ?#.. #.# ##.# ... # $DhT #.# .# #.##<##.# #.# #.# . #.##.##.# ....###.##.##>.. ....###.... #...##.....###.#$DhiU ,## $DhZ $Dh[ $Dh^ $Dh #.. #.# ##.# ## ... .# #.# .# #.##<##.# #..@....#  #.......# . #.##.##.# ....###.##.##>..........<............###...###..... #...##.....###.###$Dh ,$Dh $Dh D#.. #.# ##.#### .....# #.##.# $Dh 9#.##<##.# #...@...# #.......# . #.##.##.# ....###.##$Dh ..<............###...###....... #...# ##..... $Dh ,$Dh $Dh <M. #.# ##.###....#.##.# $Dh #.##@##.#.... #....... #.##.##.#......#$Dhc Z.##..$DhB $Dh $Dh{ $Dh (& $Dhu(m#..#.# ##.####.....# #.##.# ##.##<##.#$Dhm*#....@..# #.......# . #.##.##.# ....###.##.##>..........<.............###...###........ #...# ### #.....###.###There is a stone staircase leading up here.$Dh.$Dh. _$DhI2$DhT#.#.. .##.# .###.#### .#.....# .##.##.# .# $DhT#.##<##.# #.....@.# #.......# . #.##.##.# $Dh U....###.##.##>...<.............###...###......$DhU".. #...# .####.#..... .# $Dh\,$Dhvb$Dh:##. #.. ..# #.# #.# ##.#####.# .....##.# $Dh#.##.##.# #.##<##.# #......@# #.......# . #.##.##.# ....###.##.##$Dh(9>...<.............###...###........ #...# #.####.#.......# $Dh$Dh$Dh$Dh M  ##.. . #.# $Dh##.###....#.##.##.##<##....... $Dh #....... #.##.##.#....$Dh_J....#$DhB$Dhb .###.. ..## ###.#### .....#.###.##<##.#..............##.##........####.###$Dh{,$Dh$DhT.| ###.. ..## ###.#### .....#.###.##<##.............##.##...###.##.##>...$Dh{.#####.#$Dh $DhB#.. ..## ###.#### .....#.##.#.##<##............. #.##.##...###.##.##>...........<............###...###........ #...# #.####... #.......# ..##.####. .#$Dh}iG # ###.#### .....#.##.#<##.#......#....... #.##.##.######....##...........<.....###...####. .#$Dhh,$Dh: #.# #.# ##.#####.# .....##.# #.##.##.# #.##<##.# #.......# #.......# . #.##.##.######.....###.##.##>.<.....###...###... #...# #.####.#.......# .###.##### ..# .  There is a stone staircase leading down here.$DhtK _$Dh>##.#####.# .....##.# #.##.##.# #.##<##.# #.......# #.......# .  . #.##.##.######...  ....###.##.##>.......  $Dh."........<......  ....###...###.. #...# #.#### #.......# ###.#####  .# .# $Dh,$Dh$Dh.....##.# #.##.##.# #.##<##.# ##.......# .##.......# ..# . #.##.##.######...# ....###.##.##>....... ........<......S ....###...### $Dh.. #...# #.#### #.......# ###.#####  .# .# S   water moccasin (asleep).# $Dh!$Dh%044.4 (16.0)$Dh&$Dh+v.SS$Dh.,5.4 (17$Dh)3$Dh6a _A water moccasin comes into view.$DhD  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$DhO'$DhO.S.#3$Dh2_----==6.0)Kinetic Grapnel$Dh3$Dh7D _You shape a spike launcher from a nearby wall.$DhC .....##.# #.##.##.# #.##<##.# # #.......# .# #.......# ..#  . #.##.##.######...#  ....###.##.##>.  .<.......  ....###...###.S...  .. #...# #.####...... #.......# ..... ###.##### .... .# ... .# .. .# .$Dh$Dhw 4S.$Dh/--7$Dh$Dh$Dh .....##.# #.##.##.# #.##<##.# # #.......# .# #.......# ..# . #.##.##.######...# ....###.##.##>. .<. ....###...###.@....S.... .. #...# #.####...... #.......# ..... ###.##### ....  .# ... .# ..  .# .S..--$Dh/[37m8$Dh  $DhlCasting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$Dh .....##.# weed420 the Fabricator #.##.##.# Mountain Dwarf of Uskayaw *..... #.##<##.# #  Health: 62/62 ======================== #.......# .#  Magic: 10/15 ================-------- #.......# ..#  AC: 15Str: 17  . #.##.##.######...#  EV: 7Int: 16  ....###.##.##>..........  SH: 0Dex: 14  ........<...............  XL:  9 Next: 29% Place: Dungeon:8  ....###...###.@..S......  Noise: ---------  Time:[$Dhm 7648.4 (0.0)  .. #...# #.####......  J) +2 dire flail (holy) #.......# .....  Cast: Kinetic Grapnel ###.##### ....  .# ...  .# ..  S   water moccasin .# .  _You shape a spike launcher from a nearby wall.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin$DhOq  .....##.# weed420 the Fabricator #.##.##.#$Dh  Mountain Dwarf of Uskayaw *..... #.##<##.# #  Health: 62/62 ======================== #.......# .#  Magic: 10/15 ================-------- #.......# ..#  AC: 15Str: 17  . #.##.##.######...#  EV: 7Int: 16  ....###.##.##>..........  SH: 0Dex: 14  ........<...............  XL:  9 Next: 29% Place: Dungeon:8  ....###...###.@..S......  Noise: ---------  Time: 7648.4 (0.0)  .. #...# #.####......  J) [4$Dh 0m+2 dire flail (holy) #.......# .....  Cast: Kinetic Grapnel ###.##### ....  .# ...  .# ..  S[37m   water moccasin .# . Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin  You lock target on the water moccasin and prepare to deploy your bee.   #.##<##.# #   .#   ..#  .       S.  .. #...#    .....    .#  .# $Dh ..  .#  ==9.4 (1Winding $Dho $Dh[ honfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a water moccasin  You lock target on the water moccasin and prepare to deploy your bee. _(Press . to continue winding your bee.)$Dhr1*$Dh  You continue winding your clockwork bee...  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