using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class DataComponent : MonoBehaviour {
	public AudioClip m_hit;
	public GameObject m_RangedAttack, m_MeleeAttack;
	public string m_name = "Pokemen";
	public float m_maxHealth = 100f;
	public float m_maxSpeed = 8.0f;
	public float m_jumpSpeed = 40.0f;
}
