1010011010 Level 1 of the Dungeon (0, 0, D:1) a +0 hunting sling (13, -17, D:1) a +0 spear (16, -25, D:1) a +0 dagger (21, 21, D:1) a +0 dagger (39, -10, D:1) a +0 ring mail (41, -10, D:1) a +0 robe (44, -14, D:1) a +0 short sword (48, -10, D:1) a +0 dagger (56, 17, D:1) a +0 short sword Level 2 of the Dungeon (5, 20, D:2) 13 arrows (10, 9, D:2) a +0 club (10, 17, D:2) a +0 robe (16, 10, D:2) a +0 short sword (18, 1, D:2) a +0 club (37, 16, D:2) a cursed -2 flail a +0 club a +0 club (38, 23, D:2) a +0 dagger (47, 14, D:2) a +0 short sword (50, 19, D:2) a +0 club (50, 20, D:2) 2 stones (54, -9, D:2) a +0 robe (62, -10, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 club a +0 club (0, 1, D:3) a +0 leather armour a +0 helmet a +0 animal skin a +0 mace (0, 2, D:3) a +0 club (1, 0, D:3) a +0 dagger a +0 club (2, 0, D:3) a +0 club (2, 14, D:3) a +0 club a +0 club (2, 31, D:3) a +0 club a +3 ring mail (5, 1, D:3) a +0 robe a +0 scythe (6, 54, D:3) a +0 club (9, 45, D:3) a +0 club (10, 2, D:3) a +0 hunting sling (17, 4, D:3) a +0 war axe (19, 47, D:3) a +0 whip of flaming a +0 robe (23, 41, D:3) a +0 dagger (24, 40, D:3) a +0 club (24, 41, D:3) a +0 club (25, 39, D:3) a +0 club (32, 39, D:3) a +0 club (33, 45, D:3) a +1 dagger of venom (35, 45, D:3) a +0 hunting sling Level 4 of the Dungeon (0, 0, D:4) a +0 mace (3, 7, D:4) a +3 quarterstaff of chaos a +0 cloak (8, -8, D:4) a +1 dagger of venom a +0 robe (16, -8, D:4) 20 sling bullets (17, 5, D:4) a +0 scale mail a +0 club a +0 club (18, 4, D:4) a +0 falchion a cursed -1 club a +0 ring mail (20, -5, D:4) a +0 rapier (21, 0, D:4) a +0 club (22, 8, D:4) 13 poisoned needles (23, 17, D:4) a +1 trident of protection a +0 robe (35, -29, D:4) a +0 cloak (40, 8, D:4) a +0 whip (51, 7, D:4) a +0 animal skin (52, -8, D:4) a +0 dagger (55, -10, D:4) a +0 dagger a +0 leather armour (55, -6, D:4) a +0 dagger a +0 robe (58, -7, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) the +7 hunting sling "Hipod" {venom, rElec Dex+2 SInv} It poisons the ammo it fires. It affects your dexterity (+2). It insulates you from electricity. It lets you see invisible. (14, 5, D:5) a +0 falchion (26, -12, D:5) 22 bolts (34, 0, D:5) a +0 short sword a +0 leather armour a +0 club a +0 dagger a +0 robe (36, 29, D:5) 3 javelins (41, 15, D:5) a +0 leather armour (42, -3, D:5) a +0 trident a +0 leather armour (43, 7, D:5) a +0 giant club (49, 5, D:5) an uncursed staff of summoning (53, 15, D:5) a +0 dagger (53, 16, D:5) a +0 mace a +0 ring mail a +0 dagger a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 whip a +0 short sword a cursed -1 club a cursed -1 flail (2, 3, D:6) a +0 dagger a cursed +0 robe (6, -9, D:6) 6 sling bullets of flame (10, -4, D:6) a -1 plate armour (16, -10, D:6) 23 sling bullets (19, -15, D:6) a royal jelly (21, -10, D:6) a cursed -1 club Level 4 of the Abyss