1100001001 the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 1, D) a +2 scale mail of cold resistance (62, 1, D) the +2 dagger of Tortfeasance {antimagic, *Corrode rF+++ MR+ Int+3, !a} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+3). It renders you almost immune to fire. It affects your resistance to hostile enchantments. It may corrode your equipment when you take damage. (63, 1, D) a +1 scale mail of poison resistance (67, 1, D) a +1 shield of cold resistance (68, 1, D) a +5 ring of dexterity (69, 1, D) a book of Hinderance (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +3 rapier of draining (73, 2, D) a +3 dagger (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (74, 4, D) a +0 quarterstaff of speed a +0 robe (75, 4, D) a cursed +0 dagger a +0 robe (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +3 hunting sling of freezing (62, 9, D) a plain deck of changes (63, 9, D) an uncursed ring of positive energy (70, 9, D) a sack of spiders (71, 9, D) a +0 flail (62, 10, D) an uncursed staff of fire (70, 10, D) the +9 dagger of Chilly Death {flash freeze, rPois rF- rC++ MR+} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. a +3 leather armour of cold resistance (still there?) (72, 10, D) a +0 dagger (71, 11, D) a +0 dagger (71, 12, D) a +0 hand axe a +0 leather armour (61, 13, D) a +0 rapier (62, 13, D) a +0 long sword (63, 13, D) a cursed -2 long sword (72, 13, D) a +0 robe (63, 14, D) a +0 long sword a +0 chain mail (61, 17, D) a +3 plate armour of fire resistance (62, 17, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (64, 17, D) an uncursed amulet of warding (71, 17, D) the +5 trident of Tenacity {pierce, rPois rF+ MP+9 Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from fire. It protects you from poison. It affects your magic capacity (+9). (72, 17, D) a book of Fire (73, 17, D) a +0 trident (62, 18, D) a book of Envenomations (63, 18, D) an uncursed staff of wizardry (64, 18, D) a +2 scale mail of fire resistance (71, 18, D) a +1 scale mail of fire resistance (72, 18, D) a +0 dagger (73, 18, D) an uncursed staff of poison (71, 21, D) a +0 rapier a cursed +0 leather armour (72, 21, D) a +2 quarterstaff of chaos (73, 21, D) a +0 dagger (unseen) (71, 22, D) a +0 scythe a +2 robe (72, 23, D) a +0 flail of crushing (unseen) (72, 24, D) an uncursed staff of wizardry (unseen) (61, 27, D) a +2 plate armour of poison resistance (62, 27, D) an uncursed ring of ice (63, 27, D) the Grimoire of Slavery Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Summon Ice Beast Ice/Summoning 4 c - Shadow Creatures Summoning 5 (64, 27, D) a sack of spiders (65, 27, D) a +2 mace of protection (72, 27, D) an uncursed staff of poison (73, 27, D) a +1 hand crossbow of evasion (62, 28, D) a +0 longbow of velocity (63, 28, D) a +0 falchion of slicing (64, 28, D) the ring "Siatoaw" {rPois rC+} [ring of protection from cold] It protects you from cold. It protects you from poison. (71, 28, D) a +0 morningstar of protection (73, 28, D) a +2 plate armour of fire resistance (62, 32, D) a porcupine corpse (skeletalised by now) (still there?) an iguana corpse (skeletalised by now) (still there?) (63, 32, D) a spiny frog corpse (skeletalised by now) (69, 37, D) a +4 rapier of draining (70, 37, D) an uncursed ring of wizardry (71, 37, D) a +0 vampiric spear (72, 37, D) a +0 long sword (73, 37, D) a +2 spear of piercing (59, 38, D) a book of the Warp (60, 38, D) a book of Geomancy (61, 38, D) the amulet "Aloacuk" {+Rage Str-4 Int+7} [amulet of rage] It affects your strength (-4). It affects your intelligence (+7). It lets you go berserk. (62, 38, D) a fan of gales (63, 38, D) a manual of Stealth (67, 38, D) a +2 hand axe of freezing (unseen) (70, 38, D) a +1 plate armour of fire resistance (71, 38, D) an uncursed ring of ice (72, 38, D) a +0 falchion (73, 38, D) a +0 morningstar of protection (69, 40, D) a +0 great sword of holy wrath (unseen) (71, 40, D) a +0 dire flail (unseen) (70, 42, D) a +0 great sword (unseen) (71, 42, D) a +0 broad axe of chopping (unseen) (70, 43, D) a +0 great sword (unseen) (72, 43, D) a cursed -1 arbalest (unseen) (72, 44, D) a +0 dire flail (unseen)