112233 Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (11, 24, D:1) a +0 leather armour (17, 34, D:1) a +0 robe (19, 10, D:1) a +0 hand axe (21, 38, D:1) a +0 short sword a stone (23, 19, D:1) a +0 club (26, 31, D:1) a +0 club (28, 35, D:1) a +0 ring mail (28, 36, D:1) a +0 short sword 3 stones (30, 10, D:1) 4 stones (44, 15, D:1) a +0 chain mail (45, 16, D:1) a +0 mace (45, 25, D:1) a +0 dagger (46, 29, D:1) a +0 ring mail (48, 27, D:1) a +0 club a +1 dagger of venom (49, 24, D:1) a +0 dagger (50, 5, D:1) a +0 club (50, 28, D:1) a +0 club (64, 30, D:1) 5 stones Level 2 of the Dungeon (0, 0, D:2) 4 stones (2, 2, D:2) a +0 war axe (13, 10, D:2) a +0 dagger (15, 8, D:2) a +0 whip (16, 10, D:2) a staff of cold 11 stones a +0 robe (19, 6, D:2) a +0 ring mail (21, 5, D:2) a +0 dagger (21, 12, D:2) the +2 ring mail "Soghunoaz" {rF- MP+9 Int+3} Int: It affects your intelligence (+3). rF: It makes you vulnerable to fire. MP: It affects your magic capacity (+9). (22, 2, D:2) a +0 spear (22, 14, D:2) a +0 spear 4 stones (23, 5, D:2) a +0 dagger (25, 10, D:2) a +0 morningstar (34, 22, D:2) a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (2, -12, D:3) 3 stones (4, -17, D:3) a +0 leather armour (7, -44, D:3) a +0 dagger (8, -44, D:3) a +0 club a +0 ring mail (9, -33, D:3) the +5 mace "Kecryo" {venom, Will+ rCorr} It poisons the flesh of those it strikes. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (11, -40, D:3) a +0 hand axe (14, -19, D:3) a +0 plate armour Level 4 of the Dungeon (0, 0, D:4) a +0 mace (1, 17, D:4) a +0 dagger 5 poisoned darts (6, 0, D:4) a +0 club (9, 23, D:4) a +0 leather armour (18, 1, D:4) 7 stones (20, 4, D:4) a +0 dagger (20, 45, D:4) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 hand axe (24, 32, D:4) a +0 robe (27, -1, D:4) a staff of earth a +0 hand axe a +0 ring mail a +0 trident a +0 ring mail a +0 hand axe (28, -1, D:4) a +0 leather armour a +0 club a +0 hand axe (37, -3, D:4) a +0 short sword (39, -3, D:4) a +0 robe (44, 20, D:4) 5 stones (48, 13, D:4) a +0 club (52, 36, D:4) a +0 club Level 5 of the Dungeon [Shop] Dyrphamn's Antique Weapon Boutique a +0 hand axe (72 gold) a +0 spear (72 gold) the +3 rapier "Usiyl" {elec, rN+} (868 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. rN: It protects you from negative energy. a +0 vorpal flail (172 gold) a +0 hand axe (72 gold) a +0 whip (60 gold) a +0 club (24 gold) a +0 quarterstaff (96 gold) a +0 shortbow (72 gold) the +7 quarterstaff "Yrerr" {flame, rF++ Int+6 Dex-5} (1651 gold) It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+6). Dex: It affects your dexterity (-5). rF: It greatly protects you from fire. (0, 0, D:5) a +0 whip (5, -19, D:5) a +0 leather armour (8, 1, D:5) a +0 hand axe a +0 ring mail (19, 18, D:5) a +0 short sword (23, 0, D:5) a +0 scythe a +0 robe (36, 20, D:5) a +0 whip (38, -6, D:5) a staff of air (39, 20, D:5) 3 stones (44, 27, D:5) a +0 dagger (45, -10, D:5) a potion of berserk rage (47, -10, D:5) a scroll of identify (47, -1, D:5) a +0 club (54, -12, D:5) a +0 whip a +0 halberd (55, -13, D:5) 4 poisoned darts a +0 club Level 6 of the Dungeon (0, 0, D:6) 4 poisoned darts a +0 short sword (0, 1, D:6) a +0 dagger a +0 dagger a +0 whip a +0 short sword (14, -8, D:6) a +0 ring mail a +0 flail a +0 mace (15, -6, D:6) a +0 whip of distortion (25, 15, D:6) a +0 club (28, 17, D:6) a +0 shortbow (35, 30, D:6) a +0 flail (39, 6, D:6) 3 boomerangs (40, 11, D:6) a +0 club (40, 12, D:6) a +0 whip (41, -4, D:6) a +0 flail (43, -1, D:6) a +0 spear (46, -11, D:6) a +0 flail (47, -2, D:6) a +0 leather armour a +0 club a +0 dagger (48, 11, D:6) a +0 dagger (49, -2, D:6) 3 stones a +0 short sword (50, -6, D:6) a curare-tipped dart a +0 short sword (53, -4, D:6) a +0 dagger Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour (9, 2, D:7) a +0 ring mail (14, -25, D:7) a +0 spear (15, 8, D:7) the +9 sling "Pilu" {speed, Dex+3 Stlth+} Attacks with this weapon are significantly faster. Dex: It affects your dexterity (+3). Stlth: It makes you more stealthy. (20, -13, D:7) a +0 robe a +0 great sword (23, -17, D:7) 8 stones (27, -7, D:7) a +0 dagger (31, -26, D:7) a +0 war axe a +0 robe (31, 3, D:7) a +0 dagger 4 poisoned darts (33, 3, D:7) a +0 short sword a +0 dagger 8 poisoned darts a +0 short sword a +0 whip a +0 dagger a curare-tipped dart a +0 whip 5 stones (34, 3, D:7) a +0 dagger (35, -28, D:7) 8 stones (38, -17, D:7) a +0 whip (39, 5, D:7) a +0 spear (44, 9, D:7) a +0 hand axe (46, -21, D:7) a +0 spear (46, -20, D:7) a +0 halberd Level 8 of the Dungeon (0, 0, D:8) 6 stones (1, -6, D:8) 3 stones (3, 17, D:8) a +0 hand axe a +0 leather armour (9, 18, D:8) a potion of degeneration (21, -3, D:8) 7 stones (23, 18, D:8) a +0 chain mail (25, 27, D:8) a -2 demon whip of venom (29, 9, D:8) a +0 mace (30, 6, D:8) a +0 robe a +0 halberd (32, -16, D:8) a +0 shortbow (32, -1, D:8) a +0 robe a +4 spear (39, 17, D:8) a +2 cloak a +0 dagger of protection (49, -6, D:8) a scroll of enchant weapon Level 9 of the Dungeon (0, 0, D:9) a +2 pair of boots (3, 54, D:9) a +0 halberd a +0 robe (4, 27, D:9) a +0 shortbow (6, 53, D:9) a +4 spear of freezing a +0 robe (11, 15, D:9) a +0 robe a +0 short sword (12, 17, D:9) a +0 robe a +0 great sword (20, 2, D:9) a stone (21, 46, D:9) 8 gold pieces a +0 dagger (25, 13, D:9) a +0 cloak (27, 16, D:9) a +0 dagger (30, 41, D:9) a potion of degeneration 5 scrolls of enchant weapon (40, 12, D:9) the +6 mace of Neurosis {drain, *Noise Will+ Str+2 Int+5} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+2). Int: It affects your intelligence (+5). *Noise: It may make noises in combat. Will: It increases your willpower. (45, 20, D:9) 20 gold pieces (45, 24, D:9) a +0 war axe Level 10 of the Dungeon (0, 0, D:10) 4 stones (5, -2, D:10) a +0 chain mail a +0 flail (6, -4, D:10) a +2 sling of freezing (6, -1, D:10) a +0 whip (7, -1, D:10) a +0 short sword a +0 hand axe (8, -1, D:10) a +0 club (11, 24, D:10) 7 gold pieces (16, 32, D:10) 7 stones (19, 16, D:10) the +5 falchion of Outrage {vorpal, Fragile rC+++ Int+2 Dex+3} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+2). Dex: It affects your dexterity (+3). rC: It renders you almost immune to cold. Fragile: It will be destroyed if unequipped. (24, 24, D:10) 4 poisoned darts (24, 28, D:10) a +0 helmet (27, 41, D:10) a +0 shortbow (27, 42, D:10) a +1 shortbow of freezing (33, 20, D:10) a +0 shortbow (35, 18, D:10) 4 boomerangs a +0 shortbow Level 11 of the Dungeon [Shop] Sosh's Magic Scroll Boutique a scroll of enchant weapon (135 gold) a scroll of enchant weapon (135 gold) a scroll of identify (36 gold) a scroll of identify (36 gold) a scroll of brand weapon (171 gold) [Shop] Luqey's Distillery a potion of brilliance (56 gold) a potion of ambrosia (112 gold) a potion of degeneration (14 gold) a potion of brilliance (56 gold) a potion of cancellation (112 gold) (0, 0, D:11) a +0 whip (2, -2, D:11) a +0 giant club a +0 giant spiked club (2, -1, D:11) a +0 club 2 stones (8, -10, D:11) a +0 cloak (11, 6, D:11) a +0 scale mail (11, 13, D:11) 6 stones (12, 2, D:11) a +0 short sword (12, 4, D:11) a +0 morningstar (13, 5, D:11) a +0 ring mail (14, -26, D:11) a +0 dagger a +1 robe of willpower (15, -7, D:11) a +0 dire flail a +0 plate armour of poison resistance (24, 2, D:11) a +0 club (27, -19, D:11) a +0 great mace a +0 dire flail (29, -10, D:11) a +0 short sword (30, -10, D:11) a +0 club (31, -10, D:11) 2 poisoned darts a +0 short sword (33, 5, D:11) 6 poisoned darts a +0 dagger a curare-tipped dart a +0 short sword (35, -19, D:11) a +4 plate armour of poison resistance a +0 hand axe (38, 17, D:11) a +0 whip a +0 trident of pain a +0 scale mail a scroll of enchant weapon (39, -26, D:11) a +0 scale mail a +0 spear of venom (39, 5, D:11) a +0 spear (39, 17, D:11) a +0 whip (40, 13, D:11) a +0 hand axe (49, 1, D:11) a +0 club (49, 2, D:11) a +0 spear (51, -23, D:11) a +0 scale mail 4 throwing nets a +2 vorpal mace (51, -21, D:11) a +0 short sword (51, -20, D:11) a +0 plate armour a +0 mace (51, 5, D:11) a +0 spear (52, -24, D:11) a +0 robe a +0 dagger (53, -12, D:11) a curare-tipped dart a +0 short sword (53, -4, D:11) a +0 giant spiked club Level 12 of the Dungeon (3, 13, D:12) 5 large rocks (6, -4, D:12) a book of Winter (8, 22, D:12) a +0 shortbow (10, 1, D:12) a +0 robe a +0 dagger (10, 22, D:12) a +0 robe a +0 dagger (11, 1, D:12) a +0 club (12, -4, D:12) a piece from Xom's chessboard (15/15) (12, -2, D:12) a +0 dagger a +0 robe (12, 2, D:12) a +1 vorpal trident (14, -2, D:12) the +4 hand axe of Zazudd {flame, rF+ Dex+2} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+2). rF: It protects you from fire. (17, 6, D:12) an orb of mayhem (19, 17, D:12) a +0 robe (26, 26, D:12) a +0 pair of boots (28, 20, D:12) a +0 helmet (30, 13, D:12) 5 poisoned darts a +0 whip (31, 14, D:12) 12 stones a +6 dagger a +1 short sword of draining a +0 short sword (32, 1, D:12) 4 stones (32, 14, D:12) 5 poisoned darts a +0 club a stone a +0 short sword a +0 robe a +0 dagger (33, 14, D:12) 5 stones a +0 whip (33, 15, D:12) a +0 dagger (33, 19, D:12) an amulet of the acrobat (35, 16, D:12) a +0 hand axe (36, 9, D:12) 4 stones (44, 0, D:12) 4 large rocks Level 13 of the Dungeon (0, 0, D:13) a +0 plate armour (6, -18, D:13) a +0 flail (17, -26, D:13) a +0 longbow (28, 9, D:13) 18 gold pieces (29, -22, D:13) a +0 leather armour (36, -6, D:13) a +0 long sword Level 14 of the Dungeon (0, 0, D:14) a +0 chain mail (2, 2, D:14) 7 stones (24, 4, D:14) 15 gold pieces the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 chain mail of poison resistance a +0 broad axe (13, -22, Orc:1) a +0 leather armour a +0 short sword (13, -21, Orc:1) a +0 ring mail a +0 club (15, 2, Orc:1) a +0 robe a +0 dagger a +2 robe a +1 scimitar of flaming (17, -24, Orc:1) a +0 ring mail a +0 hand axe a +0 plate armour of poison resistance a +0 dire flail (19, -31, Orc:1) a +0 plate armour a +0 scimitar (20, -28, Orc:1) a +0 robe a +0 dagger (21, -30, Orc:1) a +0 leather armour a +0 short sword (22, -27, Orc:1) a +0 giant club (26, -41, Orc:1) a +0 plate armour a +0 mace (28, -40, Orc:1) a +0 short sword (31, -28, Orc:1) a +0 plate armour a +0 trident of protection a +0 robe a +3 dagger (31, -26, Orc:1) a +0 leather armour a +0 morningstar (32, -31, Orc:1) a +0 giant club (32, -27, Orc:1) a +0 robe a +0 dagger (32, -26, Orc:1) a +0 scale mail a +0 club (32, -22, Orc:1) 20 gold pieces (33, -31, Orc:1) a +0 dagger (33, -30, Orc:1) a +0 mace a +0 plate armour a +0 mace (34, -32, Orc:1) a +0 war axe (34, -31, Orc:1) a +0 plate armour a +0 war axe a +0 scale mail a +0 short sword (35, -32, Orc:1) a +0 leather armour a +0 dagger (35, -16, Orc:1) a +0 chain mail (37, -16, Orc:1) a +0 club (44, -27, Orc:1) a +0 ring mail 2 boomerangs a +0 hand axe (47, -11, Orc:1) a +0 robe a +0 dagger a +0 flail (48, -12, Orc:1) a +0 scale mail a +0 hand axe (48, -11, Orc:1) a +0 club a +0 club Level 2 of the Orcish Mines [Shop] Sofun's Magic Scroll Emporium a scroll of silence (152 gold) a scroll of vulnerability (64 gold) a scroll of identify (32 gold) a scroll of identify (32 gold) a scroll of enchant weapon (120 gold) a scroll of identify (32 gold) [Shop] Buetik's General Store 2 scrolls of enchant armour (255 gold) 7 stones (11 gold) a Young Poisoner's Handbook (340 gold) a book of Geomancy (306 gold) a scroll of identify (34 gold) a lightning rod (4/4) (510 gold) a +0 morningstar (68 gold) a +0 leather armour (34 gold) (2, -6, Orc:2) a +0 war axe (3, -6, Orc:2) a +0 hand axe (3, -4, Orc:2) a +0 hand axe (5, 22, Orc:2) a +0 short sword (6, -20, Orc:2) a +0 robe a +0 dagger (6, 23, Orc:2) a +0 battleaxe a +0 chain mail (7, 22, Orc:2) a +0 whip a +0 ring mail (8, 22, Orc:2) a +0 short sword (9, 23, Orc:2) a +0 club (16, 8, Orc:2) a +0 club (19, 4, Orc:2) a +0 hand axe 3 boomerangs a +0 chain mail (25, 4, Orc:2) a +0 whip a +0 leather armour a +0 club (25, 5, Orc:2) a +0 leather armour a +0 dagger (27, 2, Orc:2) a +0 leather armour a +0 flail (27, 3, Orc:2) a +0 ring mail a +0 dagger (27, 8, Orc:2) a +0 trident (29, 0, Orc:2) a +0 leather armour a +2 flail of holy wrath (29, 1, Orc:2) a +0 club (29, 3, Orc:2) a +0 leather armour a +0 club (29, 4, Orc:2) a +0 plate armour a +0 glaive a +0 chain mail a +0 dire flail (30, 2, Orc:2) a +0 scale mail a +0 dagger (31, 2, Orc:2) a +0 chain mail a +0 trident (33, -1, Orc:2) a +0 plate armour a +0 broad axe (36, 2, Orc:2) a +0 plate armour a +0 glaive (36, 4, Orc:2) a +0 plate armour a +0 dire flail (36, 17, Orc:2) 16 gold pieces (still there?) a +2 dagger of electrocution (still there?) a +0 robe (still there?) a +0 dagger (still there?) a +2 robe of resistance (still there?) (37, 3, Orc:2) a +0 whip (37, 4, Orc:2) a +0 chain mail a +0 hand axe a +0 arbalest (39, 7, Orc:2) a +0 ring mail a +0 club (40, 3, Orc:2) a +0 leather armour a +0 dagger (40, 4, Orc:2) a +0 plate armour 2 boomerangs a +0 long sword a +0 leather armour a +0 dagger a +0 plate armour a +0 scimitar (40, 10, Orc:2) a +0 short sword a +0 leather armour (40, 20, Orc:2) a +0 chain mail a +0 war axe (41, 4, Orc:2) a +0 flail a +0 flail (41, 5, Orc:2) a +0 leather armour a +0 morningstar a +0 leather armour a +0 whip a +0 club (41, 9, Orc:2) a +0 club a +0 dagger a +2 robe of fire resistance (41, 11, Orc:2) a +0 hand axe a +0 flail 3 boomerangs a +0 plate armour a +0 dagger a +0 robe a +0 long sword a +0 battleaxe a +0 chain mail a +0 dagger a +0 robe (42, 29, Orc:2) a +0 club (43, 26, Orc:2) a +0 leather armour a +0 short sword (44, 7, Orc:2) a +0 chain mail a +0 short sword a +0 chain mail a +0 morningstar (47, 11, Orc:2) a +0 leather armour a +0 whip a +0 plate armour a boomerang a +0 scimitar a +0 ring mail a +0 club (47, 12, Orc:2) a +0 plate armour a +0 halberd (47, 32, Orc:2) a +0 dagger (49, 15, Orc:2) a +0 plate armour a +0 broad axe of electrocution (49, 28, Orc:2) a +0 giant spiked club (51, 16, Orc:2) a +0 flail (52, 17, Orc:2) a +0 club Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 quarterstaff (9, 3, Lair:1) a +0 long sword of flaming +0 swamp dragon scales (13, -6, Lair:1) a +0 robe (22, 30, Lair:1) a +0 war axe (56, -4, Lair:1) a +0 short sword Level 2 of the Lair of Beasts (0, 0, Lair:2) a scroll of enchant weapon (4, 25, Lair:2) 2 stones (8, 39, Lair:2) a +0 chain mail (23, 25, Lair:2) a +0 shortbow (44, 45, Lair:2) a +0 ring mail (58, 10, Lair:2) a +0 flail Level 3 of the Lair of Beasts (9, 19, Lair:3) 12 gold pieces (11, -1, Lair:3) a +0 plate armour (28, -12, Lair:3) 3 stones (29, 5, Lair:3) 4 stones (44, -15, Lair:3) a +1 antimagic spear (52, 31, Lair:3) 4 stones (56, -13, Lair:3) a +0 leather armour (57, 27, Lair:3) a +0 pair of gloves (61, 9, Lair:3) a +0 scale mail Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 chain mail (15, -14, Lair:4) 5 stones (39, -5, Lair:4) a +0 robe Level 5 of the Lair of Beasts (0, 0, Lair:5) the +1 robe of the Protecting Gods {-Cast Harm rN++ Str+3} Str: It affects your strength (+3). rN: It greatly protects you from negative energy. -Cast: It prevents spellcasting. Harm: It increases damage dealt and taken. (0, 17, Lair:5) a +0 cloak (12, 14, Lair:5) 18 gold pieces