Dungeon Crawl Stone Soup version 0.29.1-12-g30fa7ad0bf (webtiles) character file. Game seed: 10967295077718107945 41 112233 the Conjurer (level 3, -5/19 HPs) Began as a Tengu Conjurer on Dec 22, 2022. Slain by a gnoll ... wielding a +0 whip (9 damage) ... on level 1 of the Dungeon. The game lasted 00:00:36 (920 turns). 112233 the Conjurer (Tengu Conjurer) Turns: 920, Time: 00:00:37 Health: -5/19 AC: 2 Str: 7 XL: 3 Next: 52% Magic: 0/7 EV: 12 Int: 20 God: Gold: 64 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will +.... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: mighty A: beak, talons 3, strong-willed 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 64 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery g - an amulet of the acrobat Scrolls d - a scroll of butterflies {unknown} Skills: - Level 2.1 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 6.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 30% N/A 12% 3 Fulminant Prism Conj/Hex 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You are strong-willed. (Will+) Message History Unknown command. You climb upwards. There is a stone staircase leading down here. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 whip. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (heavily wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. The gnoll barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 whip. Unknown command. It was a potion of mutation. You feel extremely strange. You feel strong-willed. You feel a little pissed off. You feel a little more calm. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Unknown command. It was a potion of might. You feel very mighty all of a sudden. The gnoll hits you with a +0 whip! You die... .##.# #.....................# .##.# #####..................# ....# #...#(....############## ##### #...#.....# ########...#.(...# ......#....'...#.# ....##.....#.....# ...####....#....g# #.## ##...#....@# ..## #######.######### #..####...............# .....##...............# ##...#................# #....#...............# #....................## ##..###...............# ###..# #..............## You could see a gnoll. Vanquished Creatures A gnoll (D:2) An adder (D:2) 2 hobgoblins (D:1) 7 jackals (D:1) 3 kobolds (D:1) 2 quokkas (D:1) A ball python (D:1) 2 bats (D:1) A frilled lizard (D:1) A rat (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 112233 the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 165 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/6 216 | D:1 | Reached skill level 6 in Conjurations 686 | D:1 | Learned a level 2 spell: Searing Ray 907 | D:2 | Reached XP level 3. HP: 17/19 MP: 5/7 919 | D:1 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 919 | D:1 | Gained mutation: You sometimes lose your temper in combat. | [potion of mutation] 919 | D:1 | Lost mutation: You sometimes lose your temper in combat. | [potion of mutation] 920 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_b, layout_basic D:2: cheibrodos_fertilizer, layout_loops_ring, amcnicky_mini_corridor_feature, kennysheep_minor_cross, minmay_tiny_reverse_x Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 6 | 6.9 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.0 Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 51 Use: Potion || 4 Armor: Robe || 1 Dodge: Dodged || 7