Dungeon Crawl Stone Soup version 0.29.1-12-g30fa7ad0bf (webtiles) character file. Game seed: 17042508726360007630 2 112233 the Conjurer (level 1, -1/15 HPs) Began as a Ghoul Conjurer on Dec 25, 2022. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:13 (144 turns). 112233 the Conjurer (Ghoul Conjurer) Turns: 144, Time: 00:00:14 Health: -1/15 AC: 2 Str: 10 XL: 1 Next: 30% Magic: 1/2 EV: 11 Int: 13 God: Gold: 10 SH: 0 Dex: 7 Spells: 2/3 levels left rFire . . . SeeInvis . (no weapon) rCold + . . Faith . (no shield) rNeg + + + Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: inhibited regen A: claws 1, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance 2, devour on kill a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of amnesia {unknown} Potions c - a potion of resistance {unknown} Skills: + Level 0.3 Fighting - Level 1.7 Dodging - Level 2.1 Stealth + Level 1.8 Spellcasting - Level 3.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 18% 2d5 11% 2 Dazzling Flash Conj/Hex 10% N/A 36% 3 Fulminant Prism Conj/Hex 2% 3d6 78% 4 Iskenderun's Mystic Bla Conj/Tloc 5% 2d3 78% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. You thrive by killing the living. Message History A jackal comes into view. The jackal moves out of view. A jackal is nearby! Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is moderately wounded. There is an open door here. The jackal attacks as you move away! The jackal bites you but does no damage. The jackal closely misses you. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You closely miss the jackal. The jackal bites you but does no damage. You closely miss the jackal. The jackal barely misses you. The jackal bites you. Unknown command. You closely miss the jackal. You barely miss the jackal. The jackal bites you. x2 Magic courses through your body. The jackal bites you. x4 * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ##.#......... # ##...#......h. . #.....#.#.h..h # ##...#### ... # ##.## . # .# #.# ######.# #.# .#### ##...#.# ##h## .... # ##.#'#.# ##h@.## #.. .# ...#<#.# ##>....## #.# .# ##.#+#.## #.......## ##.##.# #....#..####.........####.....# ...........+........>'........# #####...####.........####...#.# #......###.......## ##..#.# #.#.##.# ##.....## #....# #.#.##.# ##...## ##.### You could see 2 jackals. Vanquished Creatures A hobgoblin (D:1) A bat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 112233 the Ghoul Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 144 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_c, layout_loops_corners, ebering_ecumenical_altar_rust Action || total -------------------------++------- Melee: Unarmed || 4 Cast: Magic Dart || 6 Use: Potion || 1 Armor: Robe || 2 Dodge: Dodged || 2