Dungeon Crawl Stone Soup version 0.30-a0-878-gc727b3d3d6 (webtiles) character file. Game seed: 8466913396829462231 92 112233 the Conjurer (level 4, -5/27 HPs) Began as an Octopode Conjurer on Mar 12, 2023. Slain by an orc priest ... wielding a +0 flail (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:04 (1961 turns). 112233 the Conjurer (Octopode Conjurer) Turns: 1961, Time: 00:02:05 Health: -5/27 AC: 1 Str: 6 XL: 4 Next: 60% Magic: 2/8 EV: 13 Int: 22 God: Gold: 90 SH: 0 Dex: 10 Spells: 1/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Rampage . h - ring of willpower rCorr . (no ring) Will +.... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: hasted, very quick A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 90 gold pieces. Inventory: Jewellery h - a ring of willpower (left tentacle) Scrolls c - a scroll of amnesia {unknown} d - 2 scrolls of teleportation {unknown} e - 2 scrolls of fog {unknown} f - 2 scrolls of enchant armour {unknown} g - a scroll of vulnerability {unknown} i - 2 scrolls of identify {unknown} j - a scroll of enchant weapon {unknown} Potions b - a potion of curing {unknown} Skills: + Level 3.0 Dodging - Level 3.0 Stealth + Level 2.9 Spellcasting + Level 4.6 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Iskenderun's Mystic Conj/Tloc 13% 2d5 43% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 14% 3 Sublimation of Blood Necr 3% N/A 19% 2 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Petrify Tmut/Erth 3% N/A 77% 4 Irradiate Conj/Tmut 6% 3d13 80% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 flail and wearing a +0 leather armour (moderately wounded, 78% to hit) The searing ray hits the orc priest. The orc priest is severely wounded. (Press . to maintain the ray.) The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! Ouch! That really hurt! Unknown command. The searing ray misses the orc priest. Unknown command. The searing ray hits the orc priest. The orc priest is almost dead. Unknown command. The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! The orc wizard hits you with a +0 dagger. You climb upwards. There is a stone staircase leading down here. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (72% to hit) The searing ray hits the orc wizard. The orc wizard is heavily wounded. (Press . to maintain the ray.) The orc wizard closely misses you. The orc priest hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Unknown command. It was a potion of haste. You feel yourself speed up. The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The orc priest hits you with a +0 flail. You die... #...# ####### #...# #.....## #...# ..###..# #...# .#####.#### #######...# [.......>.#####.........# ######..#.......#####†..# ##.....#..o.o# #...# ####....######@## #...# ###....#.### #...# ##### ......##...###.### ##....####.....# ##..........#### .#....#####.# )#....# #.# .#..### #.### ...## #...# You could see an orc priest and an orc wizard. Vanquished Creatures 4 gnolls (D:2) 2 adders (D:2) A dart slug (D:1) An orc (D:3) 2 bats 4 endoplasms 2 giant cockroaches 4 goblins 4 hobgoblins A quokka (D:2) A ball python (D:2) 2 frilled lizards (D:1) A kobold (D:1) 3 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 112233 the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 242 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 1041 | D:2 | Learned a level 2 spell: Searing Ray 1083 | D:2 | Reached XP level 3. HP: 21/21 MP: 1/6 1198 | D:2 | Reached XP level 4. HP: 17/27 MP: 0/8 1294 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1961 | D:2 | HP: 1/27 [orc wizard/+0 dagger (4)] 1961 | D:2 | Slain by an orc priest Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_up_and_down, layout_basic D:2: layout_rooms D:3: layout_loops_corners, elyvilon_altar_1, grunt_temple_overflow_order_and_chaos_2 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Spellcasting | | 2.9 Conjurations | | 4.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 45 | 20 || 65 Searing Ray | 2 | 5 || 7 Use: Potion | 1 | 1 || 2 Scroll | | 1 || 1 Armour: Skin | 2 | || 2 Dodge: Dodged | 6 | 3 || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1961 | 1911 | 50 | 130 | 1607 | 3 | 653.7 | Dungeon | 1961 | 1911 | 50 | 130 | 1607 | 3 | 653.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1103 daAuts D:2: 840 daAuts D:3: 17 daAuts