Dungeon Crawl Stone Soup version 0.31.0-12-g77e489cdc1 (webtiles) character file. Game seed: 15580110925307930616 41 112233 the Conjurer (level 3, -1/21 HPs) Began as an Octopode Conjurer on Feb 23, 2024. Slain by Terence ... wielding a +0 short sword (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:47 (1699 turns). 112233 the Conjurer (Octopode Conjurer) Turns: 1699, Time: 00:01:48 Health: -1/21 AC: 1 Str: 6 XL: 3 Next: 52% Magic: 0/7 EV: 13 Int: 22 God: Gold: 70 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Inventory: Scrolls b - 3 scrolls of identify {unknown} c - a scroll of fog {unknown} d - a scroll of poison {unknown} f - 2 scrolls of teleportation {unknown} Potions a - a potion of magic e - a potion of haste {unknown} Skills: - Level 2.1 Dodging - Level 3.0 Stealth + Level 3.2 Spellcasting - Level 4.1 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Unknown command. You tentacle-slap Terence but do no damage. Your grab misses Terence. Terence is almost dead. Terence hits you with a +0 short sword. Unknown command. You tentacle-slap Terence but do no damage. You grab Terence. Terence is almost dead. You constrict Terence, but do no damage. Terence hits you with a +0 short sword. Unknown command. You are too injured to fight recklessly! Unknown command. Unknown command. You are too injured to fight recklessly! Unknown command. Unknown command. You are too injured to fight recklessly! You barely miss Terence. Terence is almost dead. You constrict Terence. Terence hits you with a +0 short sword. Unknown command. You tentacle-slap Terence but do no damage. Terence is almost dead. You constrict Terence, but do no damage. Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 chain mail (almost dead, constricted by you, 100% to hit) The magic dart hits Terence but does no damage. Terence is almost dead. You constrict Terence, but do no damage. Terence hits you with a +0 short sword. You die... Terence says, "Time to find some more victims." ######## ##......## ##........## #..........######### #................).. #..........#######.. #..........# #.........@# ##.........@...... #..........##..... #..<.......# .... #..........# ... #..........# .. #..........# . ##........## ##......## You could see Terence. Vanquished Creatures A dart slug (D:1) 4 endoplasms (D:1) 2 giant cockroaches (D:1) 6 goblins 4 hobgoblins (D:1) 2 kobolds (D:1) 3 quokkas (D:1) A ball python (D:1) 3 bats (D:1) 5 frilled lizards (D:1) 4 rats (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 112233 the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 212 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 630 | D:1 | Reached XP level 3. HP: 21/21 MP: 0/7 633 | D:1 | Learned a level 2 spell: Searing Ray 1688 | D:2 | Noticed Terence 1699 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_b, layout_basic, serial_bayou_crossing D:2: layout_rooms, nrook_mini_backslash, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Spellcasting | 3 | 3.2 Dodging | | 2.1 Conjurations | | 4.1 Action || total ---------------------------++------- Melee: Unarmed || 16 Constrict || 4 Tentacles || 1 Cast: Magic Dart || 68 Searing Ray || 1 Stab: Sleeping || 1 Armour: Skin || 10 Dodge: Dodged || 10