Dungeon Crawl Stone Soup version 0.31.0-12-g77e489cdc1 (webtiles) character file. Game seed: 1801725255941411318 193 112233 the Conjurer (level 5, 0/31 HPs) Began as an Octopode Conjurer on Feb 23, 2024. Was an Initiate of Vehumet. Slain by a black bear (1 damage) ... on level 4 of the Dungeon. The game lasted 00:03:25 (4078 turns). 112233 the Conjurer (Octopode Conjurer) Turns: 4078, Time: 00:03:26 Health: 0/31 AC: 1 Str: 6 XL: 5 Next: 72% Magic: 8/9 EV: 13 Int: 22 God: Vehumet [......] Gold: 191 SH: 0 Dex: 11 Spells: 7/10 levels left rFire . . . c - +0 dagger rCold . . . (no shield) rNeg . . . k - +0 hat rPois . (no amulet) rElec . f - +4 ring of slaying rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion You were on level 4 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 5 of its levels. You collected 191 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour k - a +0 hat (worn) Jewellery f - a +4 ring of slaying (left tentacle) Talismans i - a beast talisman Wands q - a wand of digging (3) Scrolls b - 3 scrolls of identify {unknown} l - a scroll of immolation {unknown} m - a scroll of fear {unknown} n - a scroll of torment {unknown} o - 2 scrolls of teleportation {unknown} p - 2 scrolls of noise {unknown} t - a scroll of vulnerability {unknown} Potions d - 2 potions of curing {unknown} e - a potion of enlightenment {unknown} g - a potion of berserk rage {unknown} h - a potion of mutation {unknown} j - 2 potions of heal wounds {unknown} r - 2 potions of might {unknown} s - a potion of invisibility {unknown} Skills: + Level 3.2 Dodging + Level 4.7 Stealth + Level 3.1 Spellcasting + Level 4.8 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 6% N/A 19% 2 Sublimation of Blood Necr 3% N/A 19% 2 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Manifold Assault Tloc 3% N/A 77% 4 Dispersal Tloc 1% N/A 100% 6 Summon Hydra Summ 1% N/A 100% 7 Disjunction Tloc 1% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (1/1) D:4 Altars: Cheibriados Dithmenos Elyvilon Fedhas Makhleb Nemelex Xobeh Okawaru Qazlal Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Annotations: D:3 exclusion: downstairs Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The searing ray hits the ball python. You kill the ball python! Vehumet accepts your kill. The searing ray hits the jackal. The jackal is heavily wounded. The black bear closely misses you. The black bear barely misses you. The black bear closely misses you. Unknown command. The searing ray hits the black bear. The black bear is severely wounded. The searing ray hits the jackal! You kill the jackal! Vehumet accepts your kill. The black bear bites you. The black bear claws you. x2 Unknown command. Unknown command. The searing ray misses the black bear. You finish channelling your searing ray. The jackal barks! The black bear bites you. The black bear claws you. The black bear misses you. You hear a bark! Unknown command. Okay, then. Magic courses through your body. The black bear bites you! The black bear claws you. * * * LOW HITPOINT WARNING * * * The black bear closely misses you. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black bear Aim: a black bear (severely wounded, 85% to hit) The searing ray hits the black bear! The black bear is almost dead. (Press . to maintain the ray.) The black bear bites you! * * * LOW HITPOINT WARNING * * * The black bear claws you. You die... ####.## #..# #. ###.....### #.## #. #........># ##.# #. #.......... #..# ## h.......... #.## # ......S.... ##.# ..h........ ##..# ...<......#########..## .............