15rune the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 8, D) a +0 robe (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 1, D) a +0 falchion (59, 36, D) a scroll of brand weapon (59, 37, D) an uncursed ring of poison resistance (60, 36, D) a book of Burglary (60, 37, D) a phantom mirror (61, 3, D) a +0 short sword (unseen) (61, 8, D) a +3 scale mail of magic resistance (61, 16, D) an uncursed staff of air (61, 19, D) a +0 long sword (61, 36, D) a phantom mirror (61, 37, D) an uncursed staff of wizardry (62, 0, D) the cursed +0 troll leather armour of the Equator {Regen+ Int+3 Dex+2} It affects your intelligence (+3). It affects your dexterity (+2). It increases your rate of regeneration. It has a curse placed upon it. (62, 1, D) a +3 ring mail of cold resistance (62, 3, D) a +0 rapier a +0 robe a black bear corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (62, 8, D) a +2 scimitar of freezing (62, 9, D) an uncursed amulet of the gourmand (62, 16, D) a +0 short sword (62, 17, D) a +2 robe of resistance (62, 26, D) the +2 ring mail "Jyfoenea" {rC+ Str+4 Int-3} It affects your strength (+4). It affects your intelligence (-3). It protects you from cold. (62, 30, D) a jumping spider corpse (62, 36, D) the cursed +0 ring mail of Darkness {rElec} It insulates you from electricity. It has a curse placed upon it. (62, 37, D) the +2 hood of the Assassin {Detection Stab+ Stlth++} It makes you much more stealthy. (62, 42, D) a +2 scimitar of flaming (still there?) a hell hog corpse (still there?) (63, 0, D) a +2 vorpal flail (63, 3, D) a black bear corpse (skeletalised by now) (63, 8, D) a +2 ring mail of fire resistance (63, 16, D) a +1 hunting sling of flaming (63, 17, D) an uncursed ring of flight (63, 20, D) a +1 scimitar of venom (63, 21, D) an arrow a +1 battleaxe of freezing (63, 23, D) an arrow (63, 27, D) an uncursed staff of death (63, 30, D) a scorpion corpse (63, 36, D) an uncursed staff of air (63, 37, D) the +6 war axe of Bauduiq {vorpal, Int+3 Dex+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (+3). (63, 40, D) a +3 scimitar of flaming (64, 16, D) a +1 short sword of draining (64, 18, D) an arrow (64, 19, D) a +1 short sword of speed (64, 27, D) a cursed amulet of inaccuracy (65, 17, D) an arrow (66, 15, D) the +3 falchion "Taquehig" {vorpal, rF- rN++ Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It makes you vulnerable to fire. It greatly protects you from negative energy. a +0 shortbow 20 arrows a +0 leather armour (67, 0, D) a +6 trident of freezing (68, 0, D) a +2 long sword of freezing (69, 36, D) the +5 hand axe "Kurch" {pain, rElec rC++ MR- Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (69, 39, D) a porcupine skeleton (70, 37, D) the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. (70, 40, D) a basilisk corpse (71, 11, D) a +0 dagger a +0 robe an orc corpse (71, 16, D) a Fen Folio (71, 26, D) the Disquisition on the Frostbite and Beguiling Spells Type Level Known a - Slow Hexes 2 no b - Frozen Ramparts Ice 3 no c - Ice Form Ice/Transmutation 4 no d - Yara's Violent Unravelling Hexes/Transmutation 5 no e - Simulacrum Ice/Necromancy 6 no (71, 27, D) a +2 ring mail of magic resistance (71, 36, D) the +7 scale mail of Lofezeo {rPois} It protects you from poison. (71, 37, D) a +0 vorpal battleaxe (71, 38, D) a yak corpse (71, 40, D) a wolf skeleton (72, 8, D) a +2 pair of gloves of dexterity (72, 11, D) an orc corpse (72, 12, D) a +0 flail (unseen) (72, 15, D) an uncursed ring of flight (72, 16, D) the +8 hand axe "Odoam" {drain, *Noise Str+3 Int+6} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It affects your intelligence (+6). It may make noises in combat. (72, 31, D) a +5 short sword of electrocution (72, 36, D) a +1 short sword of speed (72, 37, D) a +2 halberd of flaming (72, 40, D) a basilisk corpse (72, 41, D) a komodo dragon skeleton (73, 1, D) the cursed +1 whip of Interdependent Arising {vorpal, rPois rC+ Int-2} It inflicts extra damage upon your enemies. It affects your intelligence (-2). It protects you from cold. It protects you from poison. It has a curse placed upon it. (73, 16, D) a +2 dagger of freezing (73, 17, D) a +2 spear of flaming (73, 37, D) a +0 vorpal battleaxe (73, 40, D) an iguana skeleton (74, 3, D) a wolf corpse (skeletalised by now)