1994 Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (5, -20, D:1) a +0 dagger (28, -2, D:1) a +0 dagger (36, 3, D:1) a +0 club (37, 3, D:1) a +0 dagger a +0 dagger (41, 0, D:1) a +0 club (42, -2, D:1) a +0 club (45, -1, D:1) a +0 dagger a +0 club a +0 club a +0 club (46, -6, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (2, -12, D:2) a +0 plate armour (25, 5, D:2) a +0 short sword (32, 6, D:2) a +0 spear a +1 animal skin (35, 7, D:2) a +0 club a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 club (0, 28, D:3) a +0 hat (1, 36, D:3) a +0 hand axe (10, 43, D:3) a +0 leather armour (11, 16, D:3) a +0 helmet (21, 1, D:3) a +0 club (27, 0, D:3) a +0 mace (35, 12, D:3) a +0 short sword (57, -1, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (2, 18, D:4) 3 boomerangs (20, -11, D:4) a +0 dagger (29, 2, D:4) a +0 dagger (30, 2, D:4) a +0 hunting sling (34, -5, D:4) the +6 great sword of Bixez {spect, *Corrode rElec Str+2} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+2). rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. Level 5 of the Dungeon (0, 0, D:5) a stone (0, 2, D:5) 3 stones (3, -3, D:5) a sling bullet (3, -1, D:5) 6 sling bullets (3, 1, D:5) a stone (5, -2, D:5) a sling bullet (5, -1, D:5) a +1 antimagic halberd (6, 2, D:5) a stone (7, -1, D:5) a sling bullet (7, 2, D:5) 3 stones (9, -1, D:5) a sling bullet (10, -1, D:5) 5 sling bullets (11, -3, D:5) a +0 dagger (11, -2, D:5) a poisoned dart (12, -2, D:5) a poisoned dart (13, -2, D:5) a poisoned dart (14, -3, D:5) 2 poisoned darts (18, -1, D:5) a poisoned dart (still there?) a +0 hand axe (still there?) (20, 1, D:5) 3 stones (still there?) a sling bullet (still there?) (20, 3, D:5) a +0 short sword a +0 leather armour an orc corpse (21, 0, D:5) a sling bullet (21, 1, D:5) 2 stones