Dungeon Crawl Stone Soup version 0.27.1-1-g398f81649c (webtiles) character file. Game seed: 7778223727170615537 51 1n5z the Magician (level 4, -1/33 HPs) Began as a Djinni Conjurer on Sept 20, 2021. Killed from afar by Sigmund (3 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:02:01 (2547 turns). 1n5z the Magician (Djinni Conjurer) Turns: 2547, Time: 00:02:02 Health: -1/33 AC: 3 Str: 6 XL: 4 Next: 7% Gold: 64 EV: 12 Int: 20 God: SH: 0 Dex: 12 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr + Rampage . k - +0 pair of gloves Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.11/turn i - ring of resist corrosion MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 64 gold pieces. Inventory: Armour a - a +0 robe (worn) k - a +0 pair of gloves (worn) Jewellery i - a ring of resist corrosion (left hand) Scrolls c - a scroll of amnesia {unknown} d - a scroll of fog {unknown} e - 2 scrolls of identify {unknown} f - a scroll of vulnerability {unknown} Potions b - a potion of heal wounds {unknown} g - a potion of might {unknown} h - a potion of curing {unknown} j - a potion of brilliance {unknown} Skills: + Level 2.2 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 4% 2 c - Dazzling Flash Conj/Hex 38% N/A 9% 3 d - Fulminant Prism Conj/Hex 9% 3d7 26% 4 e - Iskenderun's Mystic Conj/Tloc 19% 2d6 26% 4 f - Sandblast Erth 38% 2d10 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History The adder hisses angrily. (Press . to maintain the ray.) The searing ray hits the adder. The adder is almost dead. The searing ray hits the adder! You kill the adder! You have reached level 4! You feel agile. You see here an adder corpse. Sigmund the Dreaded comes into view. He is wielding a +0 scythe. Sigmund shouts! You start waiting. Sigmund is nearby! The searing ray misses Sigmund. (Press . to maintain the ray.) The searing ray hits Sigmund. Sigmund is lightly wounded. The searing ray hits Sigmund. Sigmund is moderately wounded. Sigmund hits you from afar with a +0 scythe! The searing ray hits Sigmund. Sigmund is heavily wounded. You finish channeling your searing ray. Sigmund gestures at you while chanting. You are confused. You are too injured to fight recklessly! You are too injured to fight recklessly! You're too confused to move! You're too confused to move! Sigmund hits you from afar with a +0 scythe. Sigmund closely misses you. You're too confused to move! You bump into the rock wall. You feel less confused. Sigmund hits you with a +0 scythe! * * * LOW HITPOINT WARNING * * * Sigmund barely misses you. Sigmund gestures at you while chanting. The puff of flame hits you. You resist. You die... ####...#####..#.#.....#.##†#.# #☼○ #.## #.....#.##...#### #°. #.# #.....#.##....... #.☼☼ #.# .#.......###.>.### ##...#####.##.#.......# ##### .........#.##.######..# .........#.# .. ..#..### .#.#....##.#######.#....# #....@..@..#.#.####### #.#####....#.#........ #.# ###........##### #.# #..##...## #.# #.......# #.. #.###..## #.. ### ...... #.. ###.#### #.. You could see Sigmund. Vanquished Creatures An adder (D:2) A worm (D:2) An orc (D:2) 4 ball pythons 3 bats (D:1) An endoplasm (D:1) A giant cockroach (D:1) 2 goblins (D:1) 5 hobgoblins 6 jackals A quokka (D:1) 4 frilled lizards 2 kobolds 3 rats (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 1n5z the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 416 | D:1 | Reached skill level 1 in Fighting 416 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 1120 | D:1 | Reached XP level 3. HP: 25/27 MP: 0/0 1120 | D:1 | Learned a level 1 spell: Sandblast 2406 | D:2 | Reached XP level 4. HP: 29/33 MP: 0/0 2529 | D:2 | Noticed Sigmund 2547 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_elements, layout_loops_corners, serial_bayou_crossing D:2: layout_basic, serial_co_window_serial, co_window_paths_b, co_window_paths_b, co_window_paths_a, co_window_corner_a, co_window_corner_a, co_window_cross_1, co_window_corner_b, co_window_broadway_a, co_window_of_opportunity_b, co_window_of_opportunity_b, co_window_broadway_a, co_window_unsneaky_path_b, co_window_sun, co_window_paths_d, glass_columns_b, glass_columns_a, glass_columns_c, glass_columns_a, glass_columns_a, hex_tiny, lemuel_flame_loot_1, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.2 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.8 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 13 | || 13 Searing Ray | 26 | 1 || 27 Dodge: Dodged | 7 | 2 || 9