Dungeon Crawl Stone Soup version 0.24-a0-528-g98e85ec62a (webtiles) character file. Game seed: 5012593650697309813 8664 1player the Fighter (level 11, -1/97 HPs) Began as a Purple Draconian Conjurer on Aug 6, 2019. Was a Priest of Vehumet. Slain by a spiny frog (16 damage) ... on level 1 of the Lair of Beasts. The game lasted 01:02:26 (18521 turns). 1player the Fighter (Purple Draconian Conjurer) Turns: 18521, Time: 01:02:26 Health: -1/97 AC: 10 Str: 11 XL: 11 Next: 12% Magic: 4/23 EV: 14 Int: 27 God: Vehumet [***...] Gold: 208 SH: 0 Dex: 13 Spells: 3/27 levels left rFire . . . SeeInvis . a - +3 spear of Qinapp {vamp, -Tele rC+ Int+8} rCold + . . Gourm + (no shield) rNeg . . . Faith . (armour unavailable) rPois + Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . s - +0 pair of gloves MR +.... NoTele + B - +1 pair of boots Stlth +++....... f - amulet of the gourmand HPRegen 0.26/turn V - ring "Wairopti" {rPois Int+2 Stlth+} MPRegen 0.18/turn (no ring) @: no status effects A: breathe power, unfitting armour, cold-blooded, AC +7 a: Breathe Dispelling Energy, Renounce Religion You were on level 1 of the Lair of Beasts. You worshipped Vehumet. Vehumet was most pleased with you. You were full. You visited 3 branches of the dungeon, and saw 11 of its levels. You collected 516 gold pieces. You spent 308 gold pieces at shops. Inventory: Hand Weapons a - the +3 spear of Qinapp (weapon) {vamp, -Tele rC+ Int+8} (You bought it in a shop on level 7 of the Dungeon) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+8). It protects you from cold. It prevents most forms of teleportation. Missiles o - 5 datura-tipped darts y - 35 poisoned darts (quivered) Armour s - a +0 pair of gloves (worn) B - a +1 pair of boots (worn) Magical Staves T - an uncursed staff of cold Jewellery f - an amulet of the gourmand (around neck) V - the ring "Wairopti" (left hand) {rPois Int+2 Stlth+} (You took it off a wizard on level 7 of the Dungeon) [ring of poison resistance] It affects your intelligence (+2). It protects you from poison. It makes you more stealthy. Scrolls i - 2 scrolls of magic mapping q - 3 scrolls of fear E - 4 scrolls of teleportation S - a scroll of fog {unknown} W - a scroll of enchant armour X - 3 scrolls of remove curse {@r2} Potions k - a potion of magic {unknown} t - 3 potions of curing {@q1} u - 3 potions of flight v - a potion of agility {unknown} z - 2 potions of haste G - a potion of mutation {unknown} N - 3 potions of might Comestibles e - 24 rations {!d} Skills: - Level 9.1 Fighting * Level 2.3 Polearms - Level 4.5 Dodging - Level 1.7 Stealth + Level 8.9 Spellcasting - Level 8.3 Conjurations - Level 5.0 Hexes - Level 3.1 Transmutations - Level 4.0 Fire Magic - Level 4.2 Earth Magic - Level 4.0 Poison Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Dazzling Spray Conj/Hex #####. 1% 3 None c - Ignite Poison Fire/Tmut/Pois ####.... 1% 3 None q - Throw Flame Conj/Fire #####. 1% 2 None s - Iskenderun's Mystic Conj ######.. 1% 4 #...... w - Stone Arrow Conj/Erth #####. 1% 3 None x - Poisonous Vapours Pois/Air ###... 3% 2 None z - Searing Ray Conj ###### 1% 2 None A - Passwall Tmut/Erth ####.... 1% 2 None X - Mephitic Cloud Conj/Pois/Air ####.... 1% 3 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Magic Dart Conj #### 1% 1 None Sandblast Erth ####.. 1% 1 None Conjure Flame Conj/Fire #####... 1% 3 None Summon Small Mammal Summ ##.. 4% 1 None Summon Guardian Golem Hex/Summ ####.... 5% 3 None Call Imp Summ ##...... 8% 2 None Call Canine Familiar Summ ##...... 14% 3 None Fulminant Prism Conj/Hex #####..... 1% 4 #...... Force Lance Conj/Tloc ####.... 2% 4 #...... Lee's Rapid Deconstruct Erth ####...... 7% 5 ####... Petrify Tmut/Erth ####.... 11% 4 #...... Summon Ice Beast Ice/Summ ##...... 43% 4 #...... Summon Lightning Spire Summ/Air ##...... 43% 4 #...... Freezing Cloud Conj/Ice/Air ####...... 50% 6 ######. Ring of Flames Chrm/Fire ###....... 100% 7 ####### Dungeon Overview and Level Annotations Branches: Dungeon (9/15) Temple (1/1) D:4 Lair (1/6) D:9 Orc: D:9-12 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:7 * D:9 } Annotations: D:3 1 runed translucent door, exclusion: downstairs, Crazy Yiuf D:9 exclusion: Psyche, Psyche Innate Abilities, Weirdness & Mutations You can breathe bolts of dispelling energy. Your rich purple scales are hard. (AC +7) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The searing ray hits the wolf! You kill the wolf! Vehumet accepts your kill. The searing ray hits the wolf! The wolf is almost dead. You finish channeling your searing ray. The spiny frog misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - spiny frog Aim: a spiny frog (severely wounded) The searing ray hits the spiny frog. The spiny frog is severely wounded. (Press . to maintain the ray.) The spiny frog stings you!! * * * LOW HITPOINT WARNING * * * The searing ray hits the spiny frog! The spiny frog is almost dead. The spiny frog stings you! You die... .## ....... ..# ....... ..# ....... .P## ##### ##....... ...###...######....#... ..........##........... ..............#h..#### .............##F###### ............####@....## ............###.P.....## .............#..P......# ............##.P.÷PP...# ............##..PP