4tharraofdagon the Dungeon (0, 50, D) the ring "Vyarot" {+Fly rPois rC- MR+++ Stlth+} [ring of stealth] It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. It lets you fly. It makes you more stealthy. (0, 52, D) a +7 giant club (1, 33, D) an uncursed ring of resist corrosion (1, 34, D) a fan of gales (1, 50, D) a scroll of brand weapon (1, 52, D) an uncursed staff of cold (2, 14, D) the ring of Irafasyc {-Tele rElec Dex-4 SInv Stlth-} [ring of loudness] It affects your dexterity (-4). It insulates you from electricity. It lets you see invisible. It prevents most forms of teleportation. It makes you less stealthy. (2, 15, D) a scroll of brand weapon (2, 16, D) an uncursed staff of fire (2, 32, D) a +0 war axe of electrocution (2, 34, D) a +3 whip of holy wrath a +0 robe a manual of Polearms (2, 50, D) a book of Burglary (2, 51, D) a +1 short sword of freezing (2, 52, D) a box of beasts (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) a sack of spiders (3, 15, D) a +2 cloak of invisibility (3, 16, D) an uncursed ring of poison resistance (3, 33, D) the amulet of Amorality {Gourm rN++} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It greatly protects you from negative energy. +0 pearl dragon scales a pearl dragon corpse (skeletalised by now) (3, 34, D) a phial of floods (3, 50, D) the Guide on Glacial Confrontation Spells Type Level a - Sting Conjuration/Poison 1 b - Freeze Ice 1 c - Force Lance Conjuration/Translocation 4 d - Ice Form Ice/Transmutation 4 e - Simulacrum Ice/Necromancy 6 (3, 51, D) a +7 trident of distortion (3, 52, D) a book of Ice (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +4 morningstar of protection (4, 15, D) Sif Muna's Incunabulum of Ashen Air Spells Type Level a - Sandblast Earth 1 b - Poisonous Vapours Poison/Air 2 c - Passwall Transmutation/Earth 2 d - Static Discharge Conjuration/Air 3 e - Airstrike Air 4 f - Iron Shot Conjuration/Earth 6 (4, 16, D) a scroll of brand weapon (4, 32, D) the +7 great sword of Xudouw {slice, rC- Str+4 SInv} It inflicts extra damage upon your enemies. It affects your strength (+4). It makes you vulnerable to cold. It lets you see invisible. (4, 33, D) a +2 dagger of venom (4, 34, D) a +0 scimitar of flaming a +0 fustibalus 15 stones a cursed +0 robe a +0 buckler a phantom mirror (4, 50, D) a +4 chain mail of poison resistance (4, 51, D) a +3 mace of holy wrath (4, 52, D) an uncursed staff of wizardry (5, 14, D) the +0 war axe "Fexim" {elec, *Noise rElec rF+ MP+9} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. It insulates you from electricity. It affects your magic capacity (+9). It may make noises in combat. (5, 15, D) a book of Spatial Translocations (5, 16, D) the +7 shortbow "Reram" {velocity, rC- MR++ Str+4 Dex+4} Any arrow fired from it inflicts extra damage. It affects your strength (+4). It affects your dexterity (+4). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (5, 32, D) a manual of Staves (5, 33, D) a +5 long sword of holy wrath a +0 large shield a +1 morningstar of venom (5, 34, D) 4 scrolls of enchant weapon (5, 35, D) +0 pearl dragon scales (unseen) (5, 40, D) a +2 scimitar of holy wrath (unseen) (5, 50, D) an uncursed staff of poison (5, 52, D) a +0 spear of piercing (6, 14, D) an uncursed amulet of rage (6, 15, D) a +2 scimitar of electrocution (6, 16, D) an uncursed staff of cold (6, 32, D) an uncursed staff of cold (6, 33, D) a +6 dagger of freezing (6, 34, D) a +3 eudemon blade of holy wrath a +0 large shield a +2 whip of holy wrath a +0 robe a phantom mirror (6, 42, D) a +3 whip of holy wrath (unseen) (6, 50, D) a phantom mirror (6, 51, D) an uncursed ring of stealth (6, 52, D) a +1 glaive of flaming (7, 14, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (7, 15, D) a lamp of fire (7, 32, D) the cursed +2 hand axe of Wariness {pain, rC+ Str-3 Dex+3 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-3). It affects your dexterity (+3). It protects you from cold. It makes you more stealthy. It has a curse placed upon it. (7, 33, D) a book of Frost (7, 34, D) a +6 hunting sling (7, 35, D) +0 pearl dragon scales (unseen) (7, 40, D) a +2 scimitar of holy wrath (unseen) (7, 42, D) +0 pearl dragon scales (unseen) (7, 43, D) a +2 whip of holy wrath a +6 blowgun a +0 robe (7, 46, D) 2 stones (7, 50, D) a lamp of fire (7, 51, D) the +8 dagger "Fuosicung" {pierce, MP+9} It inflicts extra damage upon your enemies. It affects your magic capacity (+9). (7, 52, D) a +0 vampiric spear (8, 15, D) a +1 rapier of venom (8, 16, D) a +6 ring of evasion (8, 32, D) a fan of gales (8, 33, D) the Handbook of the Frostbite and Venom Spells Type Level a - Sting Conjuration/Poison 1 b - Freeze Ice 1 c - Ensorcelled Hibernation Hexes/Ice 2 d - Ozocubu's Armour Charms/Ice 3 e - Ignite Poison Fire/Transmutation/Poison 3 f - Ice Form Ice/Transmutation 4 g - Metabolic Englaciation Hexes/Ice 5 (8, 34, D) a book of Air (8, 36, D) an apis corpse (skeletalised by now) (8, 37, D) a +1 whip of holy wrath (unseen) (8, 39, D) a +0 hunting sling (unseen) (8, 40, D) a +0 fustibalus a +2 flail of flaming 10 stones a +0 robe a +2 buckler 3 potions of haste (8, 45, D) a +2 whip of holy wrath (unseen) (8, 50, D) a lamp of fire (8, 51, D) a cursed -5 ring of protection (9, 14, D) a book of the Warp (9, 15, D) an uncursed staff of cold (9, 16, D) an uncursed staff of cold (9, 32, D) a crystal ball of energy (9, 33, D) a +3 long sword of holy wrath a +0 large shield a +5 ring of strength an uncursed staff of conjuration (9, 34, D) +0 pearl dragon scales a +1 great mace of protection a pearl dragon corpse (skeletalised by now) (9, 36, D) a +5 long sword of holy wrath (unseen) (9, 50, D) a book of Spatial Translocations (9, 52, D) a +4 hand crossbow of freezing (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of strength (10, 7, D) a wand of disintegration (7) (10, 14, D) a book of Flames (10, 15, D) a +2 pair of boots of flying (10, 16, D) an uncursed staff of fire (10, 33, D) a +3 eudemon blade of holy wrath a +0 large shield Cesem's Tome of Ashen Poisoning Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Spider Form Transmutation/Poison 3 c - Statue Form Transmutation/Earth 6 (10, 34, D) a +2 great sword of protection (10, 50, D) a +3 scale mail of magic resistance (10, 51, D) a +2 hunting sling of freezing the +6 shillelagh "Devastator" {shatter} a book of Flames an uncursed staff of fire (10, 52, D) a +4 quarterstaff of speed (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) the +4 ring mail of True Grit {rN+ MR+ Str-3 Dex+3} It affects your strength (-3). It affects your dexterity (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. (11, 15, D) the +8 great mace of the Harvest {crush, *Drain rC++ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It greatly protects you from cold. It causes draining when unequipped. (11, 16, D) a scroll of brand weapon (11, 32, D) the +5 hand axe of Oozing Pus {chop, Str+4 Int+6 Dex-5} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+6). It affects your dexterity (-5). (11, 33, D) a +4 scimitar of holy wrath a +0 large shield a Necronomicon (11, 34, D) +0 pearl dragon scales a +1 broad axe of venom an apis corpse (skeletalised by now) a pearl dragon corpse (skeletalised by now) (11, 50, D) a book of Geomancy (11, 51, D) an uncursed amulet of magic regeneration (11, 52, D) an uncursed staff of summoning (12, 14, D) a +3 shortbow of freezing (12, 15, D) an uncursed staff of death (12, 16, D) a scroll of brand weapon (12, 32, D) an uncursed staff of air (12, 33, D) the cursed +0 plate armour of Forking Paths {+Blink Str+8} It affects your strength (+8). It lets you blink. It has a curse placed upon it. (12, 34, D) the Volume of Heat and Earth Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sandblast Earth 1 c - Throw Flame Conjuration/Fire 2 d - Passwall Transmutation/Earth 2 e - Iron Shot Conjuration/Earth 6 f - Ring of Flames Charms/Fire 7 (12, 36, D) an apis corpse (skeletalised by now) (12, 50, D) the cursed necklace of Bloodlust {*Rage +Rage MR++ Int-3 Slay+6 *Curse} [amulet of rage] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It curses itself when equipped. It has a curse placed upon it. (12, 51, D) a +4 antimagic broad axe (12, 52, D) the +5 dagger "Bung" {pain, -Tele rN++} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It greatly protects you from negative energy. It prevents most forms of teleportation. (13, 33, D) a scarf of repulsion (13, 34, D) a +1 chain mail of cold resistance (13, 50, D) the +2 long sword of Ytiuriod {flame, rElec rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It protects you from negative energy. (13, 51, D) a +2 scimitar of slicing (13, 52, D) the +7 battleaxe of a ziggurat {vamp, rC++ Dex+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+2). It greatly protects you from cold. (14, 50, D) a +1 quarterstaff of draining (14, 51, D) the +3 ring mail "Yzefon" {*Corrode rC+ Regen+} It protects you from cold. It increases your rate of regeneration. It may corrode you when you take damage. (14, 52, D) an uncursed staff of death (18, 48, D) a +1 plate armour of positive energy (18, 49, D) a +1 ring mail of fire resistance (18, 50, D) an uncursed amulet of harm (19, 0, D) a +1 plate armour of cold resistance (19, 1, D) a +2 arbalest of freezing (19, 16, D) a book of Burglary (19, 17, D) a +0 trident (still there?) a +0 hunting sling of flaming (still there?) (19, 32, D) an uncursed amulet of rage (19, 33, D) a cursed -3 ring of strength (19, 48, D) an uncursed ring of magical power (19, 50, D) a +6 scythe of protection a fan of gales (20, -1, D) 2 large rocks (20, 0, D) a sack of spiders (20, 1, D) a +2 robe of magic resistance (20, 16, D) a +4 scythe of slicing (still there?) an uncursed staff of air (still there?) (20, 17, D) a fan of gales (20, 32, D) a +2 arbalest of velocity (unseen) (20, 33, D) an uncursed ring of resist corrosion (20, 48, D) a +6 rapier of protection (20, 49, D) an uncursed staff of energy (20, 50, D) a +6 hand axe of chopping (21, 0, D) a +0 leather armour (still there?) an uncursed staff of wizardry (still there?) (21, 1, D) a +0 dire flail (still there?) the Papyrus of Malediction (still there?) Spells Type Level a - Slow Hexes 2 b - Spectral Weapon Hexes/Charms 3 c - Metabolic Englaciation Hexes/Ice 5 d - Silence Hexes/Air 5 (21, 3, D) a +1 long sword of distortion (unseen) (21, 16, D) a +4 scythe of flaming (still there?) the Disquisition on Sinister Weightlessness (still there?) Spells Type Level a - Swiftness Charms/Air 2 b - Sublimation of Blood Necromancy 2 c - Static Discharge Conjuration/Air 3 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Vampiric Draining Necromancy 3 f - Borgnjor's Vile Clutch Necromancy/Earth 5 (21, 17, D) a phantom mirror (21, 32, D) a +1 chain mail of cold resistance (21, 33, D) a +0 buckler of protection (21, 34, D) the +5 quarterstaff of the Six Wars {flame, +Fly Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It lets you fly. (21, 48, D) a +0 vampiric lajatang (21, 49, D) a +0 antimagic falchion (21, 53, D) a +1 scythe of flaming (22, 0, D) a +0 long sword (still there?) a lamp of fire (still there?) (22, 1, D) a book of Clouds (22, 16, D) an uncursed staff of wizardry (22, 17, D) a +8 rapier (22, 32, D) an uncursed staff of energy (22, 33, D) an uncursed staff of summoning (22, 34, D) an uncursed staff of cold (22, 48, D) a book of Party Tricks (22, 49, D) a +1 plate armour of poison resistance (22, 50, D) a +4 falchion of flaming (23, 0, D) a +0 dagger (unseen) (23, 1, D) a +0 glaive (still there?) an uncursed staff of wizardry (still there?) (23, 2, D) a +0 trident (unseen) (23, 4, D) a +0 giant club (unseen) (23, 6, D) a large rock (23, 16, D) the +2 ring mail "Paojam" {rPois} It protects you from poison. (23, 17, D) a +2 scythe of slicing (still there?) a +1 long sword of slicing (still there?) (23, 18, D) the +7 hunting sling of Cataclysm {freeze, rN+ Int+2 Dex-4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+2). It affects your dexterity (-4). It protects you from negative energy. (23, 32, D) the Handbook of Creative Attacks Spells Type Level a - Sting Conjuration/Poison 1 b - Call Canine Familiar Summoning 3 c - Fulminant Prism Conjuration/Hexes 4 (23, 34, D) a +1 scimitar of holy wrath (23, 48, D) a cursed -3 ring of slaying (23, 49, D) a phial of floods (23, 50, D) a +2 vampiric lajatang (23, 53, D) a +0 giant spiked club (unseen) (24, -1, D) a +0 spear of freezing (24, 0, D) a +3 plate armour of poison resistance (24, 1, D) a +0 battleaxe (unseen) (24, 3, D) a +0 short sword (unseen) (24, 16, D) a +1 flail of protection (24, 17, D) a crystal ball of energy (24, 18, D) a +0 pair of boots of flying (24, 32, D) the +1 cloak of Indomitability {rC+ rCorr SInv} It protects you from cold. It lets you see invisible. It protects you from acid and corrosion. (24, 33, D) a +0 buckler of poison resistance (24, 34, D) a cursed ring of loudness (24, 48, D) a phial of floods (24, 49, D) an uncursed ring of positive energy (24, 50, D) a +0 scale mail of cold resistance (24, 51, D) a +0 hand axe (24, 56, D) a +0 trident (25, 0, D) a +0 dagger a +0 robe a +0 short sword (25, 1, D) a lightning rod (4/4) (25, 4, D) a +0 giant spiked club (25, 16, D) the Collected Works on Transmigration and Good Luck Spells Type Level a - Infusion Charms 1 b - Song of Slaying Charms 2 c - Sticks to Snakes Transmutation 2 (25, 17, D) a +2 scythe of slicing (still there?) a cursed -3 ring of dexterity (still there?) (25, 18, D) a +4 scythe (still there?) a phantom mirror (still there?) (25, 19, D) a +1 vampiric scythe (25, 32, D) the +6 rapier of the Fox {venom, rN+ Int+2 Dex+3 Stlth+} It poisons the flesh of those it strikes. It affects your intelligence (+2). It affects your dexterity (+3). It protects you from negative energy. It makes you more stealthy. (unseen) (25, 33, D) a +1 demon trident of draining (25, 34, D) a book of Air (25, 48, D) a book of the Earth (25, 49, D) a Young Poisoner's Handbook (25, 50, D) 4 scrolls of enchant weapon (25, 56, D) a +0 chain mail of cold resistance (26, 0, D) +1 acid dragon scales (26, 1, D) a +2 scale mail of cold resistance a +0 short sword a +0 chain mail (26, 2, D) a +0 dagger a +0 robe (26, 3, D) a +0 great sword a +0 chain mail a cursed ring of loudness a +0 dagger a cursed +0 robe (26, 16, D) a +2 rapier of flaming (26, 17, D) a +3 scale mail of positive energy (26, 32, D) a +2 great sword of holy wrath (26, 33, D) the amulet "Huub" {Inacc rElec rPois Str+3 Dex-3} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+3). It affects your dexterity (-3). It insulates you from electricity. It protects you from poison. (26, 48, D) a +2 hand crossbow of freezing (26, 49, D) a +2 scythe of slicing (still there?) a +4 plate armour of cold resistance (still there?) (26, 50, D) a +4 scythe of flaming (still there?) a book of Necromancy (still there?) (27, 0, D) a crystal ball of energy (27, 1, D) a +4 ring of strength (27, 2, D) a +0 giant spiked club (unseen) (27, 16, D) a +6 halberd of chopping (27, 17, D) a box of beasts (27, 32, D) the +6 falchion "Kerreyxt" {flame, rElec rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It insulates you from electricity. (27, 33, D) a book of Debilitation (27, 34, D) a +1 glaive of flaming (27, 48, D) an uncursed staff of power (27, 49, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (27, 50, D) a book of Frost (27, 54, D) a +0 giant club an iron giant corpse (28, 0, D) a phial of floods (28, 1, D) a +0 halberd of flaming (28, 16, D) an uncursed staff of fire (28, 17, D) the +7 short sword of the Ten Continents {pierce, +Inv Str-3 Int+2 Dex+8} It inflicts extra damage upon your enemies. It affects your strength (-3). It affects your intelligence (+2). It affects your dexterity (+8). It lets you turn invisible. (28, 32, D) an uncursed ring of protection from cold (28, 33, D) a +1 robe of magic resistance (28, 48, D) a +2 morningstar of draining (28, 49, D) the +4 flail of the Wraith {vamp, *Drain Dex+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+6). It causes draining when unequipped. (28, 50, D) a scroll of brand weapon (29, 1, D) a fan of gales (29, 16, D) a sack of spiders (29, 17, D) a +2 robe of magic resistance (29, 32, D) the +19 crystal plate armour "Vamakil" {Int+2 SInv} It affects your intelligence (+2). It lets you see invisible. (29, 33, D) a scroll of brand weapon (unseen) (29, 48, D) the +0 hat of the Thinker {Str-3 Int-3 SInv Stlth+} It affects your strength (-3). It affects your intelligence (-3). It lets you see invisible. It makes you more stealthy. (29, 49, D) a +3 trident of protection (29, 50, D) an uncursed staff of cold (30, 48, D) the Papyrus of Attacks Spells Type Level a - Sting Conjuration/Poison 1 b - Static Discharge Conjuration/Air 3 c - Force Lance Conjuration/Translocation 4 d - Venom Bolt Conjuration/Poison 5 e - Spellforged Servitor Conjuration/Summoning 7 (30, 49, D) a +2 spear of flaming (30, 50, D) a +2 flail of protection (31, 48, D) a +0 glaive of protection (31, 49, D) the ring "Kaf Yguf" {rF+ rN+ Str-2 Dex+4} [ring of protection from fire] It affects your strength (-2). It affects your dexterity (+4). It protects you from fire. It protects you from negative energy. (31, 50, D) a +1 scythe of flaming (still there?) the ring of Fayc Gue {rPois Stlth+} (still there?) [ring of stealth] It protects you from poison. It makes you more stealthy. (32, 48, D) a +4 amulet of reflection (32, 49, D) an uncursed staff of cold (32, 50, D) the +8 triple sword of Hacking and Slashing {pain, +Blink rPois MR- Int+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+2). It protects you from poison. It affects your resistance to hostile enchantments. It lets you blink. (33, 48, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (33, 49, D) a +1 mace of crushing (33, 50, D) a +0 arbalest of velocity (34, 28, D) an uncursed staff of fire (still there?) a +0 dagger (still there?) (34, 49, D) the +6 chain mail of Defiance {rF+ Dex+3} It affects your dexterity (+3). It protects you from fire. (34, 50, D) a +3 leather armour of fire resistance (35, 0, D) a lightning rod (4/4) (35, 14, D) a +0 helmet of see invisible (35, 15, D) +1 shadow dragon scales (35, 28, D) an uncursed staff of summoning (35, 29, D) a +0 hand crossbow of flaming (36, 0, D) a book of Cantrips (36, 14, D) a +4 scimitar of freezing (36, 15, D) a lamp of fire (36, 28, D) a +0 hand axe (still there?) a lamp of fire (still there?) (36, 29, D) a +0 war axe (still there?) a +0 dagger (still there?) (36, 30, D) a +0 battleaxe of chopping (unseen) (37, 0, D) an uncursed staff of wizardry (37, 1, D) a crystal ball of energy (37, 14, D) the +9 mace "Pithrupn" {venom, MR+ Str+3 Int+2} It poisons the flesh of those it strikes. It affects your strength (+3). It affects your intelligence (+2). It affects your resistance to hostile enchantments. (37, 15, D) the +10 rapier of Raunwum {freeze, +Inv rC+++ Str-4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-4). It renders you almost immune to cold. It lets you turn invisible. (37, 28, D) a +1 spear of freezing (37, 30, D) an uncursed staff of summoning (unseen) (38, 1, D) a book of Spatial Translocations (38, 14, D) a crystal ball of energy (38, 15, D) a +0 whip of flaming (38, 28, D) the cursed +1 dagger of Punishment {pain, MR++ Str+4 Int-4 Dex+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It affects your intelligence (-4). It affects your dexterity (+2). It affects your resistance to hostile enchantments. It has a curse placed upon it. (38, 29, D) 6 large rocks (still there?) the +6 short sword "Zijotorgh" {pierce, rF+ rN++} (still there?) It inflicts extra damage upon your enemies. It protects you from fire. It greatly protects you from negative energy. (38, 30, D) a +3 dire flail (unseen) (38, 48, D) an uncursed staff of death (38, 49, D) a book of Transfigurations (38, 50, D) an uncursed staff of death (39, 0, D) a phantom mirror (39, 1, D) a +2 chain mail of fire resistance (39, 14, D) a +4 quarterstaff of draining (39, 15, D) a book of Summonings (39, 28, D) a +2 war axe of freezing a +0 chain mail the cursed ring of Laanuall {*Drain Int+6 Dex-3} [ring of dexterity] It affects your intelligence (+6). It affects your dexterity (-3). It causes draining when unequipped. It has a curse placed upon it. (39, 29, D) the amulet "Soag" {Spirit Int+5} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (+5). (39, 30, D) a +2 great sword of draining (unseen) (39, 31, D) a +0 giant club (39, 48, D) a phial of floods (39, 49, D) a phantom mirror (39, 50, D) a +3 battleaxe (still there?) a +2 ring mail of fire resistance (still there?) (40, 0, D) a book of Ice (40, 1, D) an uncursed staff of energy (40, 15, D) a +4 quarterstaff of protection (40, 28, D) a book of Alchemy (40, 29, D) 4 large rocks a +2 quarterstaff of speed (40, 30, D) a +0 giant club (40, 48, D) an uncursed staff of air (40, 49, D) a +0 battleaxe (still there?) a cursed amulet of regeneration (still there?) (40, 50, D) a +0 chain mail of cold resistance (40, 51, D) a +0 war axe (unseen) (41, 0, D) an uncursed staff of fire (41, 1, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (41, 14, D) a book of the Dragon (41, 15, D) a +0 scimitar of draining (41, 29, D) a +0 great sword (still there?) a book of Clouds (still there?) (41, 48, D) a +2 great sword of venom (unseen) (41, 49, D) a +0 dire flail (still there?) a +2 hat (still there?) (41, 50, D) a sack of spiders (41, 53, D) a +2 bardiche (unseen) (42, 0, D) an uncursed amulet of guardian spirit (42, 1, D) an uncursed amulet of guardian spirit (42, 14, D) a +6 trident of protection (42, 15, D) a +2 ring mail of fire resistance (42, 28, D) a +4 trident of protection (still there?) a book of Battle (still there?) (42, 29, D) a +0 dagger (still there?) a +0 helmet of intelligence (still there?) (42, 30, D) a +0 long sword (unseen) (42, 48, D) a +1 chain mail of cold resistance (42, 49, D) a +2 hunting sling of flaming (42, 50, D) a +0 long sword (still there?) a +2 quarterstaff of crushing (still there?) (42, 51, D) +0 shadow dragon scales (unseen) (43, 14, D) a +2 whip of electrocution (43, 15, D) 4 scrolls of enchant weapon (43, 28, D) a +0 dagger (still there?) a +0 short sword (still there?) (43, 29, D) an uncursed staff of poison (still there?) an uncursed staff of fire (still there?) (43, 48, D) +0 acid dragon scales (43, 49, D) a +0 battleaxe of holy wrath (43, 50, D) an uncursed staff of fire (43, 51, D) +0 shadow dragon scales (unseen) (44, 48, D) 5 large rocks (still there?) a +4 vampiric long sword (still there?) (44, 49, D) a +0 robe of magic resistance (44, 50, D) a +0 halberd (still there?) a scroll of acquirement (still there?) (44, 51, D) Viwucol's Disquisition on Dusty Aid Spells Type Level a - Sandblast Earth 1 b - Swiftness Charms/Air 2 c - Passwall Transmutation/Earth 2 d - Regeneration Charms/Necromancy 3 e - Deflect Missiles Charms/Air 6 f - Iron Shot Conjuration/Earth 6 (45, 48, D) the Handbook of the Arsonist and Intoxication Spells Type Level a - Sting Conjuration/Poison 1 b - Throw Flame Conjuration/Fire 2 c - Conjure Flame Conjuration/Fire 3 d - Spider Form Transmutation/Poison 3 e - Ring of Flames Charms/Fire 7 (45, 49, D) a +0 halberd (still there?) a +3 rapier of speed (still there?) (45, 50, D) a +2 morningstar of freezing (45, 51, D) a +2 arbalest of flaming (45, 52, D) 7 chunks of flesh a titan skeleton (45, 53, D) a +0 bardiche (unseen) (46, 49, D) a +0 arbalest (still there?) an uncursed staff of cold (still there?) (46, 50, D) a +0 great sword (still there?) a +0 war axe (still there?) (46, 51, D) a +0 great sword a +0 plate armour a +0 quarterstaff of speed (46, 55, D) a bolt a large rock (47, 48, D) a +8 vampiric dagger (47, 50, D) the +2 morningstar "Gnoll's Doom" {drain, +Rage Str+2 Dex-2 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It affects your dexterity (-2). It lets you go berserk. It makes you more stealthy. (47, 51, D) the ring "Riukkuiz" {+Blink rElec rF+ MR+ SInv} [ring of protection from fire] It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. It lets you blink. (47, 52, D) a +0 long sword (unseen) (47, 53, D) a +0 great sword a +0 plate armour (48, 48, D) a book of Power (48, 49, D) 3 large rocks (still there?) a +6 ring of intelligence (still there?) (48, 50, D) a +2 shortbow of velocity (48, 51, D) 2 large rocks a +0 battleaxe a +0 plate armour a +0 halberd a +0 plate armour the +4 great sword of Corruption {flame, Fragile MR+ Int+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+6). It affects your resistance to hostile enchantments. It will be destroyed if unequipped. a stone giant corpse (48, 52, D) a +0 battleaxe (unseen) (48, 53, D) a +3 long sword (unseen) (49, 0, D) a book of Maledictions (49, 1, D) a +1 pair of gloves of archery (49, 12, D) a scroll of brand weapon (49, 24, D) a manual of Necromancy (49, 36, D) an uncursed ring of protection from cold (49, 37, D) a +3 ring mail of cold resistance (49, 48, D) a +3 vampiric broad axe (49, 49, D) a book of the Sky (49, 50, D) an uncursed staff of wizardry (49, 52, D) a cursed -2 war axe (unseen) (49, 54, D) a +0 halberd (unseen) (50, 0, D) a +0 hand crossbow of freezing (50, 1, D) the Handbook of Sinister Arts and Air Spells Type Level a - Pain Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Poisonous Vapours Poison/Air 2 d - Regeneration Charms/Necromancy 3 e - Airstrike Air 4 f - Excruciating Wounds Charms/Necromancy 5 (50, 12, D) a lamp of fire (50, 13, D) a +2 ring mail of cold resistance (50, 24, D) a +0 pair of gloves of archery (50, 25, D) an uncursed staff of poison (50, 36, D) a +1 falchion of slicing (50, 37, D) the Compendium of the Maze Spells Type Level a - Searing Ray Conjuration 2 b - Inner Flame Hexes/Fire 3 c - Sticky Flame Conjuration/Fire 4 d - Lightning Bolt Conjuration/Air 5 (50, 48, D) an uncursed staff of earth (50, 49, D) a +1 long sword of freezing (still there?) a +0 long sword (still there?) (50, 50, D) an uncursed staff of wizardry (50, 51, D) a +0 great mace a +0 chain mail a human corpse (51, 0, D) an uncursed amulet of guardian spirit (51, 1, D) an uncursed staff of cold (51, 12, D) an uncursed staff of fire (51, 13, D) an uncursed staff of cold (51, 18, D) a +0 dagger (unseen) (51, 24, D) an uncursed ring of protection from fire (51, 25, D) a book of the Tempests (51, 36, D) an uncursed staff of energy (51, 37, D) the ring "Uplulib" {rC+ Str+3 Slay+4} [ring of slaying] It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It protects you from cold. (51, 48, D) a +0 hand axe of chopping (still there?) a lightning rod (4/4) (still there?) (51, 49, D) a +3 long sword a +0 plate armour a sack of spiders (51, 50, D) 3 large rocks (still there?) a +0 spear of flaming (still there?) (52, 0, D) a potion of might (52, 1, D) the ring of Kiempuych {Ice Str+3} [ring of ice] It enhances your ice magic. It affects your strength (+3). It makes you vulnerable to fire. It protects you from cold. (52, 2, D) a +4 demon trident a +0 chain mail (52, 12, D) a book of Fire (52, 13, D) a +4 spear of piercing (52, 17, D) a +0 long sword a +0 scimitar a +0 longbow 52 arrows a +0 leather armour (52, 18, D) a +0 long sword (52, 19, D) a +2 scimitar of electrocution (52, 20, D) 4 arrows (52, 24, D) Irucah's Compendium of Execration Spells Type Level a - Confusing Touch Hexes 1 b - Dazzling Spray Conjuration/Hexes 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Fulminant Prism Conjuration/Hexes 4 e - Invisibility Hexes 6 (52, 25, D) the +5 short sword of the Warrior {speed, rC+ Int-3 Dex+2} Attacks with this weapon are significantly faster. It affects your intelligence (-3). It affects your dexterity (+2). It protects you from cold. (52, 36, D) an uncursed staff of summoning (52, 37, D) the cursed +1 great mace of Traps {elec, rElec rF+ MR+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (52, 48, D) a +0 battleaxe (unseen) (52, 49, D) a +3 scimitar of protection (53, 0, D) a +2 plate armour of cold resistance (53, 1, D) an uncursed ring of fire (53, 12, D) a +6 blowgun (53, 13, D) an uncursed staff of death (53, 17, D) a +0 longbow (unseen) (53, 18, D) a +4 glaive of chopping (53, 24, D) an uncursed staff of conjuration (53, 25, D) the +7 halberd of the Moon {freeze, rElec SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It lets you see invisible. (53, 36, D) the +7 chain mail "Waveebut" {-Cast rElec MR+ Dex+2} It affects your dexterity (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. (53, 37, D) the +8 hand crossbow "Caclomiet" {flame, rN+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. (53, 48, D) A Primer on Spellcraft Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Stone Arrow Conjuration/Earth 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Spectral Weapon Hexes/Charms 3 e - Confuse Hexes 3 (53, 49, D) a +3 short sword of speed (53, 50, D) a +0 glaive (still there?) a +7 triple crossbow of velocity (still there?) (54, 0, D) a scroll of brand weapon (54, 7, D) a +0 trident (54, 12, D) a book of Changes (54, 13, D) a +4 war axe of chopping (54, 17, D) a +0 dagger (unseen) (54, 24, D) a +1 dagger of speed (54, 25, D) a crystal ball of energy (54, 36, D) a +1 ring of protection (54, 48, D) a +0 demon blade of electrocution (55, 0, D) a +7 blowgun (55, 5, D) a +1 broad axe a +0 chain mail (55, 12, D) a +1 halberd of chopping (55, 13, D) a book of Air (55, 24, D) a scroll of brand weapon (58, 48, D) a +0 long sword of electrocution (58, 49, D) a crystal ball of energy (59, 36, D) a book of Changes (59, 37, D) a book of Necromancy (59, 47, D) a +0 war axe (still there?) a +0 long sword (still there?) (59, 48, D) a +4 flail of protection (unseen) (59, 49, D) an uncursed staff of fire (59, 50, D) a +0 giant club (60, 37, D) a phantom mirror (60, 47, D) a +0 dagger (60, 48, D) a +0 war axe (still there?) a +2 great sword of holy wrath (still there?) (60, 49, D) a +0 dagger (still there?) a +4 vampiric halberd (still there?) (61, 0, D) a +2 large shield of positive energy (61, 8, D) a +0 long sword the Volume of the Bewitching Snowflakes Spells Type Level a - Freeze Ice 1 b - Ozocubu's Armour Charms/Ice 3 c - Portal Projectile Hexes/Translocation 3 d - Spectral Weapon Hexes/Charms 3 e - Confuse Hexes 3 f - Freezing Cloud Conjuration/Ice/Air 6 (61, 9, D) a +1 rapier of venom (61, 16, D) a lightning rod (4/4) (61, 26, D) a scroll of brand weapon (61, 36, D) a book of Cantrips (61, 37, D) a book of the Tempests (61, 46, D) a +0 dagger (unseen) (61, 47, D) a phial of floods (61, 48, D) an uncursed staff of wizardry (unseen) (61, 49, D) 3 large rocks (61, 50, D) a +0 giant club (unseen) (61, 52, D) a +0 troll leather armour (unseen) (62, 0, D) an uncursed ring of flight (62, 1, D) a +3 shortbow of flaming (62, 8, D) a +1 hand crossbow of freezing (62, 9, D) a book of Maledictions (62, 17, D) a +0 dagger of venom (62, 27, D) 2 scrolls of enchant armour (62, 36, D) a +1 dire flail of draining (62, 37, D) a book of Changes (62, 47, D) a +0 mace (still there?) a book of Changes (still there?) (62, 48, D) a +0 great sword (still there?) an uncursed ring of ice (still there?) (62, 49, D) the cursed +0 morningstar of Bread {chaos, *Corrode Int+3} (still there?) Each time it hits an enemy it has a different, random effect. It affects your intelligence (+3). It may corrode you when you take damage. It has a curse placed upon it. a +0 battleaxe (still there?) (62, 50, D) a +0 spear (unseen) (63, 0, D) a lightning rod (4/4) (63, 8, D) the +4 long sword of Tension {slice, *Rage Int+3 SInv Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It lets you see invisible. It may make you go berserk in combat. It makes you more stealthy. (63, 16, D) a +2 scimitar of draining (63, 17, D) the +3 great mace of Daacov {crush, rElec rPois rC++ Str-4} It inflicts extra damage upon your enemies. It affects your strength (-4). It greatly protects you from cold. It insulates you from electricity. It protects you from poison. (63, 27, D) a book of Geomancy (63, 36, D) a +3 ring mail of fire resistance (63, 37, D) a +1 falchion of flaming (63, 47, D) a book of the Warp (63, 48, D) a +0 long sword (still there?) the amulet "Wimymif" {+Rage Dex+4} (still there?) [amulet of rage] It affects your dexterity (+4). It lets you go berserk. (63, 49, D) a +0 giant club (still there?) a lamp of fire (still there?) (63, 50, D) a fan of gales (63, 52, D) a stone giant corpse (64, 16, D) a +4 ring of dexterity (64, 27, D) a +2 vampiric demon trident (64, 47, D) a book of Clouds (64, 48, D) a +1 war axe of pain (still there?) a +0 chain mail (still there?) (64, 49, D) the +7 spear of Juneer {venom, rC+} (still there?) It poisons the flesh of those it strikes. It protects you from cold. a scroll of brand weapon (still there?) (64, 50, D) a +0 giant club (still there?) a lamp of fire (still there?) (65, 26, D) a book of Party Tricks (65, 47, D) a +2 battleaxe of chopping (65, 48, D) a +0 giant spiked club (still there?) a +0 war axe (still there?) (65, 49, D) a scroll of brand weapon (65, 50, D) a +0 giant club (still there?) a +0 hand axe of chopping (still there?) (65, 51, D) a +0 whip (unseen) (65, 52, D) a +0 giant club an ogre corpse (65, 53, D) a +0 broad axe a +3 chain mail of fire resistance a +0 giant club an ogre corpse (65, 54, D) a large rock (65, 56, D) a large rock (66, 48, D) a +0 giant spiked club a scroll of brand weapon an ogre corpse (66, 49, D) a +0 giant spiked club (still there?) the +7 shortbow of Jeez {flame, rF+ SInv} (still there?) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It lets you see invisible. (66, 50, D) a +0 dagger (still there?) a book of Necromancy (still there?) (66, 51, D) a cursed -3 giant spiked club a phantom mirror (66, 53, D) a +2 great sword (unseen) (66, 55, D) a large rock (66, 56, D) 2 large rocks (67, 0, D) a +0 arbalest of freezing (67, 47, D) a +4 vampiric hand axe (67, 48, D) the ring "Laplodgh" {+Fly rElec rF- MP+9 SInv} [ring of flight] It makes you vulnerable to fire. It insulates you from electricity. It affects your magic capacity (+9). It lets you see invisible. It lets you fly. (67, 49, D) a +0 giant club a fan of gales 4 chunks of flesh an ogre skeleton (67, 50, D) a +0 flail 7 tomahawks a +0 plate armour a +3 ring of slaying (67, 51, D) 2 large rocks (unseen) (67, 52, D) a +0 flail (unseen) (68, 0, D) a fan of gales (68, 47, D) a +0 dagger (still there?) a +12 giant spiked club (still there?) (68, 48, D) a +0 spear of flaming (68, 49, D) a +0 giant club (still there?) a +2 morningstar of protection (still there?) (68, 50, D) a +2 ring mail of magic resistance (68, 51, D) a +2 dagger of draining (unseen) (69, 36, D) an uncursed ring of positive energy (69, 47, D) a +0 giant club (still there?) an uncursed staff of energy (still there?) (69, 48, D) a +0 great sword (still there?) a sack of spiders (still there?) (69, 49, D) a +0 giant club (still there?) the ring of Buckoheh {+Fly rPois MR- Str+9 Stlth+} (still there?) [ring of stealth] It affects your strength (+9). It protects you from poison. It affects your resistance to hostile enchantments. It lets you fly. It makes you more stealthy. (69, 50, D) a +0 dagger (still there?) an uncursed staff of wizardry (still there?) (69, 52, D) a +0 battleaxe (unseen) (69, 58, D) 2 large rocks (70, 8, D) a +2 robe (70, 9, D) an uncursed staff of death (70, 30, D) a +0 dagger a +0 robe (70, 36, D) a +1 war axe of distortion (70, 47, D) a cursed -1 battleaxe (still there?) a +5 flail of holy wrath (still there?) (70, 48, D) an uncursed staff of conjuration (70, 49, D) the +4 spear of the Silent Majority {freeze, rElec} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. (70, 50, D) a +0 dagger (unseen) (71, 8, D) a +1 buckler of poison resistance (71, 16, D) a +4 battleaxe of freezing (71, 17, D) an uncursed staff of summoning (71, 26, D) a +0 dagger a +6 blowgun (71, 27, D) an uncursed staff of fire (71, 36, D) a +2 morningstar of holy wrath (71, 47, D) a book of Dreams (71, 48, D) 5 large rocks (still there?) a +1 vampiric broad axe (still there?) (71, 49, D) a +0 war axe (still there?) a scroll of brand weapon (still there?) (71, 50, D) a large rock (unseen) (71, 51, D) a warg corpse (72, 0, D) a +0 arbalest 23 bolts (72, 9, D) a +1 falchion of holy wrath (72, 17, D) the Handbook of the Rocks and Good Luck Spells Type Level a - Song of Slaying Charms 2 b - Spectral Weapon Hexes/Charms 3 c - Bolt of Magma Conjuration/Fire/Earth 5 (72, 26, D) a +0 mace of draining (72, 28, D) a +0 leather armour (72, 36, D) an uncursed staff of cold (72, 37, D) a +0 robe (72, 47, D) a +0 dire flail (still there?) a phantom mirror (still there?) (72, 48, D) a +1 ring mail of cold resistance (72, 49, D) a +0 dagger (still there?) the +5 demon whip "Spellbinder" {antimagic, MR+} (still there?) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (72, 51, D) a +1 dagger of venom (unseen) (73, 1, D) a +3 dagger of flaming (73, 17, D) a +0 great mace of protection (73, 27, D) a cursed -3 club a +0 chain mail a fan of gales (73, 28, D) a +0 trident (unseen) (73, 36, D) a +2 ring of intelligence (73, 37, D) an uncursed staff of cold (73, 47, D) a +0 whip (unseen) (73, 48, D) the Handbook of Earth and the Arsonist Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Passwall Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Iron Shot Conjuration/Earth 6 e - Ring of Flames Charms/Fire 7 (73, 49, D) a +0 dagger (still there?) a +0 dagger (still there?) (73, 50, D) a +0 troll leather armour (unseen) (74, 47, D) an uncursed staff of fire (74, 48, D) a book of Necromancy (74, 49, D) a lightning rod (4/4) (75, 1, D) a bolt a +0 shortbow 15 arrows a +1 war axe of venom