Dungeon Crawl Stone Soup version 0.23.0-3-gf3c87f2df8 (webtiles) character file. Game seed: 1988681866077053754 19 AIAndy the Fighter (level 2, 0/33 HPs) Began as a Gnoll Wanderer on Feb 23, 2019. Slain by Terence ... wielding a +1 hand axe of flaming (1 damage) ... on level 2 of the Dungeon. The game lasted 00:03:51 (901 turns). AIAndy the Fighter (Gnoll Wanderer) Turns: 901, Time: 00:03:51 Health: 0/33 AC: 5 Str: 13 XL: 2 Next: 75% Magic: 2/2 EV: 18 Int: 20 God: Gold: 74 SH: 0 Dex: 18 Spells: 2/2 levels left rFire . . . SeeInvis . a - -1 short sword (curse) rCold . . . Gourm . (no shield) rNeg . . . Faith . o - +0 ring mail rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.11/turn I - +4 ring of intelligence MPRegen 0.08/turn (no ring) @: agile, very slightly contaminated, invisible A: distributed training, fangs 1, strong nose a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 74 gold pieces. Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Skills: + Level 8.5 Fighting + Level 2.5 Short Blades + Level 0.5 Long Blades + Level 0.5 Axes + Level 0.5 Maces & Flails + Level 0.5 Polearms + Level 0.5 Staves + Level 0.5 Slings + Level 0.5 Bows + Level 0.5 Crossbows + Level 2.5 Throwing + Level 0.5 Armour + Level 4.5 Dodging + Level 2.3 Stealth + Level 2.5 Shields + Level 0.5 Unarmed Combat + Level 0.5 Spellcasting + Level 0.3 Conjurations + Level 0.3 Hexes + Level 0.3 Charms + Level 0.3 Summonings + Level 0.3 Necromancy + Level 0.3 Translocations + Level 0.3 Transmutations + Level 0.3 Fire Magic + Level 0.3 Ice Magic + Level 0.3 Air Magic + Level 0.3 Earth Magic + Level 0.3 Poison Magic + Level 0.6 Invocations + Level 0.5 Evocations You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Inventory: Hand Weapons a - a cursed -1 short sword (weapon) c - a +0 quarterstaff e - a +0 blowgun {@w1} l - a +0 dagger Missiles b - 3 throwing nets {=f} d - 13 poisoned needles Armour o - a +0 ring mail (worn) Jewellery I - a +4 ring of intelligence (left hand) Scrolls g - 2 scrolls of enchant weapon {unknown} n - a scroll of remove curse {unknown} p - a scroll of random uselessness {unknown} Potions i - a potion of degeneration {unknown} j - a potion of brilliance {unknown} k - a potion of agility m - a potion of invisibility q - a potion of curing {unknown} Comestibles f - 3 rations {@e1} h - a chunk of flesh Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence #.# ### #.# ..# #.# #.# #.# #.# #.# #.# #.# ####.####.#### #............## ##.##.####..@@.# ##......# ####.<# $##....###.# #..# .......# .# #..# .##....# # #... ......... #...# .####..### #...# #.#. #..## #.... ∆ ...# You could see Terence. Message History * * * LOW HITPOINT WARNING * * * There is a stone staircase leading up here. You are too injured to fight recklessly! You hit Terence. Terence is heavily wounded. Terence hits you with a +1 hand axe of flaming. * * * LOW HITPOINT WARNING * * * Terence burns you. * * * LOW HITPOINT WARNING * * * You barely miss Terence. Terence is heavily wounded. Terence hits you but does no damage. You closely miss Terence. Terence is heavily wounded. Terence misses you. It was a potion of agility. You feel agile all of a sudden. Terence completely misses you. It was a potion of invisibility. You fade into invisibility! Terence barely misses you. You are very lightly contaminated with residual magic. You hit Terence but do no damage. You bite Terence, but do no damage. Terence is heavily wounded. You hit Terence but do no damage. Your bite misses Terence. Terence is heavily wounded. Terence hits you with a +1 hand axe of flaming. * * * LOW HITPOINT WARNING * * * Terence burns you. You die... Action || total -------------------------++------- Melee: Quarterstaff || 17 Dagger || 37 Bite || 8 Short sword || 31 Use: Potion || 2 Stab: Sleeping || 1 Armor: Leather armour || 12 Ring mail || 8 Dodge: Dodged || 51 Levels and vault maps discovered: D:1: psy_arrival_basics, layout_loops_ring, roderic_filled_cross, roderic_roman_lattice, glass_columns_a, st_stairs_3 D:2: layout_loops_ring, grunt_temple_overflow_open, uniq_terence Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AIAndy the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | AIAndy set off with the following items: a +0 leather | armour, 3 throwing nets {=f}, a +0 quarterstaff, 13 | poisoned needles, a +0 blowgun {@w1}, a ration {@e1} 0 | D:1 | Reached XP level 1. HP: 26/26 MP: 1/1 181 | D:1 | Reached XP level 2. HP: 32/33 MP: 2/2 861 | D:2 | Noticed Terence 894 | D:2 | HP: 2/33 [Terence/+1 hand axe of flaming (4)] 901 | D:2 | HP: 1/33 [Terence/+1 hand axe of flaming (1)] 901 | D:2 | Slain by Terence Vanquished Creatures An ooze (D:1) A ball python (D:1) 2 bats (D:1) 4 giant cockroaches (D:1) A hobgoblin (D:1) A kobold (D:1) A frilled lizard (D:1) 2 goblins (D:1) A rat (D:1) 14 creatures vanquished. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 5.7 | 0.0 | 78.8 | 425.0 Dungeon | 100.0 | 100.0 | 5.7 | 0.0 | 78.8 | 425.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 25 | 3 | 10.7 | 12 | 2 | 14.3 +---------+---------+-------+---------+---------+------- D:1 | 25 | 3 | 10.7 | 12 | 2 | 14.3 +---------+---------+-------+---------+---------+-------