ANON1729 Level 1 of the Dungeon (0, 0, D:1) a cursed -1 club (1, -2, D:1) a +0 club (3, 4, D:1) a +0 ring mail (7, -12, D:1) a +0 hand axe (19, 5, D:1) 9 sling bullets (28, 4, D:1) a +0 dagger (31, -1, D:1) 24 bolts (39, -3, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, 1, D:2) a +0 club (5, -6, D:2) a cursed -3 hand axe (7, -6, D:2) a +0 dagger (8, -12, D:2) a +0 club (16, 4, D:2) a +0 club a stone (31, -9, D:2) a +0 leather armour (34, 6, D:2) a +0 scale mail (35, -15, D:2) a +0 robe (41, -18, D:2) 27 stones Level 3 of the Dungeon (0, 0, D:3) a +0 scale mail (9, 7, D:3) a cursed +0 leather armour (9, 14, D:3) 14 stones (9, 22, D:3) a +0 club (15, 26, D:3) 22 stones a +0 scale mail (18, 15, D:3) a +0 club a +0 scale mail a +0 club (19, 15, D:3) a +0 short sword a +0 leather armour (24, -3, D:3) a +0 mace (26, 15, D:3) a +0 hand axe (30, 27, D:3) 5 tomahawks (32, -5, D:3) a +0 bardiche (34, 30, D:3) a poisoned needle (44, 0, D:3) a +0 club (57, -6, D:3) 17 stones Level 4 of the Dungeon [Shop] Lymag's Magic Scroll Shop a scroll of identify (26 gold) a scroll of magic mapping (45 gold) a scroll of fear (45 gold) a scroll of teleportation (39 gold) a scroll of teleportation (39 gold) a scroll of teleportation (39 gold) 3 scrolls of identify (78 gold) a scroll of teleportation (39 gold) a scroll of immolation (45 gold) (0, 0, D:4) a -3 morningstar a -2 short sword (2, 2, D:4) a -2 mace (4, 30, D:4) a +0 ring mail (7, 12, D:4) a cursed -3 short sword a +0 club a +0 short sword a +0 leather armour (8, 13, D:4) a +0 mace 4 tomahawks (9, 3, D:4) 15 arrows (10, -10, D:4) 2 tomahawks (11, -9, D:4) a +0 flail (unseen) (11, 3, D:4) a +0 scale mail (13, 29, D:4) a cursed -1 pair of boots (19, 6, D:4) a +0 leather armour (23, -3, D:4) a +0 hand crossbow (24, -6, D:4) 21 sling bullets (26, 21, D:4) 2 tomahawks of returning (31, 5, D:4) a +0 short sword a +0 robe (32, -6, D:4) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe Level 5 of the Dungeon (0, 0, D:5) 19 arrows (26, -14, D:5) a +0 flail (27, -1, D:5) a +0 mace (46, 11, D:5) 15 gold pieces Level 7 of the Dungeon [Shop] Moargh's Gadget Boutique a wand of confusion (29/48) (324 gold) a box of beasts (280 gold) a wand of paralysis (7/24) (126 gold) a wand of enslavement (12/24) (196 gold) a sack of spiders (280 gold) a wand of polymorph (3/24) (70 gold) a wand of enslavement (7/24) (126 gold) a box of beasts (280 gold) a phial of floods (560 gold) [Shop] Riunomix's Antique Weapon Boutique a +2 great sword of electrocution (592 gold) a +0 great sword (136 gold) a +0 great sword (136 gold) a +2 spear of flaming (365 gold) a +0 great mace (136 gold) a +0 great mace (136 gold) a +0 mace (63 gold) a +2 hunting sling of freezing (308 gold) a +3 giant club (392 gold) a +0 rapier (84 gold) [Shop] Qifeagg's Antique Weapon Boutique a +0 giant club (40 gold) a +0 great sword (156 gold) the +8 hunting sling of the Saviour {freeze, +Fly rElec MR++ Stlth-} (1579 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you fly. It makes you less stealthy. a +0 hunting sling (36 gold) a +2 hand axe of draining (417 gold) a +1 hand axe of electrocution (348 gold) a +0 long sword (84 gold) the +7 great mace "Firestarter" {inner flame, rF++} (1708 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a +0 great sword (156 gold) a +2 dagger of flaming (374 gold) a +0 quarterstaff (96 gold) a +0 rapier (96 gold) [Shop] Golu's Assorted Antiques a scroll of remove curse (84 gold) a scroll of teleportation (84 gold) 2 scrolls of immolation (196 gold) a wand of lightning (7/15) (308 gold) a +0 ring mail (112 gold) a book of Misfortune (560 gold) a +0 leather armour (56 gold) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (3007 gold) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. a +0 hunting sling (42 gold) (0, 0, D:7) a +0 giant spiked club (1, 4, D:7) an arrow (1, 9, D:7) 6 arrows (1, 10, D:7) a +0 shortbow (still there?) an arrow (still there?) (23, -18, D:7) a +0 hand axe (28, -22, D:7) 23 stones (29, -22, D:7) 5 javelins Level 8 of the Dungeon (6, 7, D:8) a potion of ambrosia (13, -13, D:8) a +0 hand axe (14, -17, D:8) 21 poisoned needles (14, -14, D:8) a +0 hand axe (14, -12, D:8) a +0 hand axe of chopping (15, -14, D:8) the +2 pair of boots of Esioga {rN+} It protects you from negative energy. (15, -13, D:8) a +0 hand axe (25, 1, D:8) 16 bolts (40, 3, D:8) a scroll of noise (48, -9, D:8) a +0 club