Dungeon Crawl Stone Soup version 0.25-a0-927-g39f137c8b7 (webtiles) character file. Game seed: 2822465128998824898, levelgen mode: deterministic 21 Aaksess the Charmwright (level 2, 0/23 HPs) Began as a Merfolk Skald on May 3, 2020. Slain by a goblin ... wielding a +0 club (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:45 (237 turns). Aaksess the Charmwright (Merfolk Skald) Turns: 237, Time: 00:00:46 Health: 0/23 AC: 3 Str: 11 XL: 2 Next: 87% Magic: 5/5 EV: 12 Int: 12 God: Gold: 9 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . SeeInvis . a - +0 falchion rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: change form in water, swift swim, stealthy swim a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) Armour b - a +0 leather armour (worn) Scrolls e - a scroll of identify {unknown} Comestibles c - a chunk of flesh d - a ration Skills: + Level 2.5 Fighting + Level 2.5 Long Blades - Level 0.6 Armour + Level 3.1 Dodging + Level 2.2 Spellcasting + Level 3.5 Charms You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 9% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Song of Slaying Chrm #....... 12% 2 ###.... Shroud of Golubria Chrm/Tloc #..... 26% 2 ###.... Ozocubu's Armour Chrm/Ice #....... 45% 3 ####... Spectral Weapon Hex/Chrm #....... 45% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History You barely miss the hobgoblin. The hobgoblin closely misses you. You closely miss the hobgoblin. The hobgoblin closely misses you. You riposte. You hit the hobgoblin. The hobgoblin is severely wounded. You hit the hobgoblin. You kill the hobgoblin! You start resting. A goblin comes into view. It is wielding a +0 club. Items here: ) †††† a +0 club; a hobgoblin corpse; a jackal corpse x2; a goblin corpse Butcher a hobgoblin corpse? [(y)es/(n)o/(a)ll/(q)uit/?] You butcher the hobgoblin corpse. You butcher the jackal corpse. x2 You butcher the goblin corpse. Items here: %%%% ) ÷÷÷÷ You barely miss the goblin. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You barely miss the goblin. The goblin hits you but does no damage. You barely miss the goblin. The goblin hits you with a +0 club. You die... ###.######.# ##########.## ...÷....##(# #.# ###)###.##.# #.# ##...## #.# #.# #.....#.##.# #.# ...........# #### #.# #.....#... ..#######.# ##...##.## #.#.......# ##.## . #@#.####### #.# ## .######g#.# .. ...#.......).# ..# #..#.####...# .## ..#.# #...# # #.g. ##...# #..#...##)...# ....h#.....#.# ......†l...#... You could see a goblin. Vanquished Creatures A leopard gecko (D:1) A giant cockroach (D:1) 5 goblins (D:1) A hobgoblin (D:1) 4 jackals (D:1) 2 bats (D:1) A frilled lizard (D:1) 3 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Aaksess the Merfolk Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 124 | D:1 | Reached XP level 2. HP: 8/23 MP: 5/5 234 | D:1 | HP: 1/23 [goblin/+0 club (3)] 237 | D:1 | Slain by a goblin Levels and vault maps discovered: D:1: dpeg_arrival_round_a, layout_loops_ring, minmay_bisected Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.1 Fighting | | 2.5 Long Blades | | 2.5 Armour | | 0.6 Spellcasting | | 2.2 Charms | | 3.5 Action || total -------------------------++------- Melee: Falchion || 49 Cast: Infusion || 2 Armor: Leather armour || 13 Dodge: Dodged || 40 Rpst.: Falchion || 16 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 24 | 7 | 22.6 | 14 | 4 | 22.2 +---------+---------+-------+---------+---------+------- D:1 | 24 | 7 | 22.6 | 14 | 4 | 22.2 +---------+---------+-------+---------+---------+-------