Abelaar Level 1 of the Dungeon (0, 0, D:1) 17 bolts (1, -9, D:1) a +0 dagger (3, -25, D:1) 8 tomahawks (4, -8, D:1) a +0 robe (6, -13, D:1) a +0 spear (9, -19, D:1) 17 sling bullets (10, -28, D:1) a +0 dagger (13, 4, D:1) 13 stones (17, -8, D:1) a stone (18, -15, D:1) a +0 club (19, 0, D:1) 11 bolts (19, 7, D:1) 26 stones (20, -9, D:1) a stone (27, -11, D:1) 26 sling bullets (44, -7, D:1) a +0 mace (45, -25, D:1) a cursed -3 whip (47, -21, D:1) 2 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club (2, -16, D:2) a +0 hunting sling (8, 8, D:2) a +0 animal skin (17, -15, D:2) a +0 dagger (20, 18, D:2) 24 sling bullets (39, 5, D:2) a +0 club (40, 5, D:2) a +0 hunting sling (51, -15, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a book of Conjurations (1, 3, D:3) a +0 hunting sling (2, 2, D:3) a +0 dagger (5, 11, D:3) a +0 dagger of draining a +0 chain mail (5, 13, D:3) a +0 leather armour a cursed -3 club (6, 10, D:3) a +0 club a +0 leather armour a +0 dagger (32, 9, D:3) 13 bolts (38, 20, D:3) a +0 falchion Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe a +0 leather armour (3, -13, D:4) a +0 club a +0 mace (3, -12, D:4) a +0 dagger (5, -2, D:4) a +0 robe (5, -1, D:4) a +0 club (6, -2, D:4) a +0 dagger (6, -1, D:4) a +0 club a +0 falchion a +0 ring mail a +0 club a +0 mace of protection a +0 robe (8, -15, D:4) 9 sling bullets (9, -11, D:4) a +0 robe (18, -6, D:4) a +0 giant spiked club (21, -17, D:4) a +0 ring mail (34, -29, D:4) a +0 ring mail (39, -14, D:4) a +0 hunting sling Level 5 of the Dungeon (0, 0, D:5) a +0 hunting sling (10, -9, D:5) a +0 war axe (12, -7, D:5) a +0 hand axe (18, -42, D:5) a +0 flail a +0 ring mail (19, -5, D:5) a +0 quarterstaff (20, -43, D:5) 5 needles of paralysis (44, -47, D:5) a +0 ring mail (44, 1, D:5) a +0 club (45, -21, D:5) 19 poisoned needles (57, -38, D:5) a +0 ring mail (58, -39, D:5) a +3 flail of holy wrath a +0 chain mail of magic resistance Level 6 of the Dungeon [Shop] Qaxt's Jewellery Boutique a +5 ring of intelligence (453 gold) an uncursed amulet of the acrobat (330 gold) a +3 ring of dexterity (172 gold) a cursed amulet of inaccuracy (22 gold) an uncursed ring of stealth (192 gold) an uncursed ring of flight (192 gold) an uncursed ring of protection from fire (275 gold) an uncursed ring of positive energy (220 gold) an uncursed amulet of guardian spirit (330 gold) an uncursed amulet of harm (330 gold) (0, 0, D:6) 7 poisoned needles (5, 19, D:6) a +0 giant club (15, 37, D:6) a +0 dagger (17, 2, D:6) a +0 robe a +0 club (17, 3, D:6) a +0 whip (18, 2, D:6) a throwing net a +0 halberd (18, 4, D:6) a +0 club a +0 spear (18, 6, D:6) a +0 battleaxe a -3 ring of protection (22, 0, D:6) the cursed +0 hunting sling of Sloth {velocity, *Contam MR+++ Dex+3} Any stone fired from it inflicts extra damage. It affects your dexterity (+3). It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It has a curse placed upon it. (28, -1, D:6) 16 sling bullets (30, 34, D:6) 16 poisoned needles (31, 22, D:6) a -2 ring of evasion (32, 16, D:6) a cursed +0 spear (32, 20, D:6) a +0 club a +0 leather armour a +0 short sword a +0 club (32, 21, D:6) a +0 leather armour (33, 20, D:6) a +0 flail a +0 chain mail (35, 25, D:6) 137 stones a +0 chain mail a +1 war axe a +0 hand axe a +0 glaive (39, 0, D:6) a cursed +0 ring mail (41, -6, D:6) a +0 trident (41, 49, D:6) a +0 whip a +0 robe (42, -6, D:6) a +0 trident a +0 plate armour (44, 6, D:6) a +0 dagger a +0 robe (45, -3, D:6) a +0 plate armour (45, 9, D:6) a +0 leather armour (51, 43, D:6) 24 poisoned needles (57, 19, D:6) a +0 dagger Level 7 of the Dungeon (0, 0, D:7) a +0 hand axe (0, 13, D:7) 25 stones (6, 44, D:7) a +0 robe a +0 dagger a +0 flail a +2 flail of draining a +0 robe a +0 dagger a +0 chain mail a +0 dire flail (7, 31, D:7) a +0 plate armour (8, 44, D:7) 5 tomahawks (11, 10, D:7) a +0 scale mail (13, 7, D:7) a +0 long sword of slicing (23, 48, D:7) a +0 ring mail (24, 33, D:7) a +0 falchion (24, 34, D:7) 12 stones (26, 0, D:7) a +0 helmet (26, 22, D:7) an uncursed staff of conjuration (29, -3, D:7) a cursed -2 giant club (30, 29, D:7) 14 stones (30, 33, D:7) a +0 dagger a +0 robe (30, 34, D:7) a +0 short sword a +0 leather armour (36, 10, D:7) 2 large rocks (36, 34, D:7) a +0 war axe (39, 54, D:7) 12 stones (40, 19, D:7) a +0 hand axe a +0 hand axe (40, 20, D:7) a +0 hand axe a +0 hand axe Level 8 of the Dungeon (0, 0, D:8) a +0 spear (4, -1, D:8) a +0 leather armour (5, -2, D:8) a +0 robe a cursed +1 hand axe of flaming (5, 0, D:8) a +0 robe a +0 scimitar (6, -1, D:8) a cursed +0 robe a cursed +0 scimitar (6, 0, D:8) a +0 robe a +2 long sword a +5 flail of freezing a +0 robe (15, -7, D:8) a +0 animal skin (21, -9, D:8) a +2 whip of electrocution a +0 robe a +0 animal skin (22, -9, D:8) a +0 animal skin Level 9 of the Dungeon (0, 0, D:9) a +0 falchion (2, -3, D:9) a +0 ring mail (4, -8, D:9) a cursed -1 ring mail (7, -2, D:9) a +2 naga barding (14, -14, D:9) a +0 robe (14, -13, D:9) 14 stones (24, -1, D:9) a +0 leather armour (29, 20, D:9) 2 tomahawks (30, 21, D:9) a tomahawk (30, 23, D:9) a +0 robe a +0 dagger (31, 21, D:9) a +0 ring mail a +0 dagger of electrocution (31, 23, D:9) a +0 trident (32, 21, D:9) a +0 dagger (34, -10, D:9) a +0 hand axe (34, 8, D:9) 17 bolts (35, 25, D:9) 28 bolts (38, 20, D:9) the +6 short sword of the Slime-mould {flame, rC+ MR+ Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It protects you from cold. It affects your resistance to hostile enchantments. Level 10 of the Dungeon (0, 0, D:10) 19 stones (15, 15, D:10) 3 needles of confusion (18, -24, D:10) 24 sling bullets (18, -18, D:10) 15 bolts (25, 3, D:10) a +0 club (28, -8, D:10) 15 stones (32, 3, D:10) a +0 scale mail (40, -24, D:10) a +0 short sword (41, -11, D:10) a +0 scale mail (42, -23, D:10) a cursed +0 short sword a +0 chain mail (43, -23, D:10) a +0 short sword (43, -15, D:10) a +0 flail a throwing net a +2 ring mail of positive energy a +0 giant spiked club (55, 2, D:10) a +0 helmet 27 stones Level 11 of the Dungeon (0, 0, D:11) a +2 hand axe of chopping a +0 ring mail (1, 33, D:11) a +0 robe a +0 dagger (3, 2, D:11) a +0 club (4, 4, D:11) a +3 dagger a +0 robe (4, 33, D:11) a +0 broad axe (5, 31, D:11) a +0 robe a +0 dire flail a +0 great sword a +0 robe (7, 29, D:11) a +3 great sword of slicing (7, 30, D:11) a +0 robe a +0 dagger (8, 28, D:11) a +0 robe a +2 dagger of freezing (10, 4, D:11) a +2 flail of protection (10, 8, D:11) a +0 falchion (10, 11, D:11) a +0 troll leather armour (13, 5, D:11) the +7 hand crossbow "Rofeor" {flame, *Slow rElec Str-3 Dex+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-3). It affects your dexterity (+4). It insulates you from electricity. It may slow you when you take damage. (14, 8, D:11) a +0 spear (22, 18, D:11) a +0 whip a +0 chain mail (27, 12, D:11) 16 poisoned needles Level 12 of the Dungeon (0, 0, D:12) a +0 long sword (2, 42, D:12) a +0 dagger a +0 robe (4, 25, D:12) a +0 short sword (5, -5, D:12) a +0 mace (5, -2, D:12) 20 stones (5, 36, D:12) 2 tomahawks (6, -4, D:12) an uncursed staff of fire (7, 43, D:12) a +0 robe 3 tomahawks (18, -2, D:12) a +0 shortbow (19, -2, D:12) a +0 shortbow (19, 40, D:12) 14 bolts (20, -2, D:12) a +0 shortbow a +0 shortbow (25, -1, D:12) a +0 shortbow (29, 26, D:12) 20 stones (32, 37, D:12) a +0 plate armour (38, 19, D:12) an uncursed staff of cold a +1 robe of cold resistance (40, 33, D:12) a +0 leather armour (41, 42, D:12) 6 poisoned needles (43, 41, D:12) 20 stones (44, -4, D:12) a +0 giant club (50, 5, D:12) a cursed +0 buckler (54, 27, D:12) a +0 mace (55, 25, D:12) a +2 scimitar of slicing (55, 34, D:12) 14 stones (56, 2, D:12) a +0 giant club a +0 giant club (58, -3, D:12) 5 javelins Level 13 of the Dungeon (0, 0, D:13) a +0 shortbow (4, 6, D:13) a +0 rapier of venom (6, 25, D:13) a +0 shortbow a +0 shortbow (6, 26, D:13) a +0 shortbow (9, -10, D:13) 19 stones (13, -7, D:13) a +0 scale mail (16, 15, D:13) 6 tomahawks of returning (17, 14, D:13) a +2 halberd a +0 robe (17, 15, D:13) a +4 dagger a +0 robe a cursed +2 spear a +0 robe (18, 15, D:13) a cursed +3 long sword a +0 robe (19, 14, D:13) a +2 long sword a +0 robe (26, -13, D:13) 18 bolts (30, 24, D:13) a +0 mace a +0 chain mail (31, 23, D:13) a +0 dagger a +0 leather armour (32, 30, D:13) a +0 chain mail (33, 14, D:13) 5 javelins (33, 17, D:13) a +0 trident a +0 chain mail (34, 15, D:13) a stone (34, 16, D:13) a +4 great sword a javelin a +0 scale mail (34, 17, D:13) 2 stones (34, 18, D:13) a +0 short sword a +0 scale mail (34, 23, D:13) a +0 shortbow 4 tomahawks (34, 37, D:13) a +0 giant club (35, 18, D:13) 3 stones (35, 19, D:13) a +0 club a +0 mace (35, 21, D:13) a +0 club (35, 22, D:13) the +3 chain mail of Grace {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). (39, 21, D:13) 3 stones (39, 25, D:13) a +0 blowgun 4 curare-tipped needles (50, 20, D:13) a book of Unlife Level 14 of the Dungeon (0, 0, D:14) 4 javelins (5, -2, D:14) a cursed -2 giant spiked club (5, 9, D:14) an uncursed staff of summoning (5, 11, D:14) a +2 falchion of freezing a +0 robe (7, 9, D:14) a +5 war axe a cursed +0 robe (7, 10, D:14) a +3 scimitar a +0 robe (13, 19, D:14) a +0 longbow (17, 11, D:14) a book of Transfigurations (25, 5, D:14) a +0 shortbow a +0 club a +0 shortbow a +0 shortbow a cursed +0 shortbow (25, 6, D:14) a +0 shortbow a +2 shortbow of freezing (29, 19, D:14) a +0 club a +0 short sword a +0 leather armour a +0 hand axe (29, 20, D:14) a +0 long sword a +0 plate armour (30, -14, D:14) a +0 plate armour (30, -12, D:14) a +0 shield (30, -8, D:14) a +3 amulet of reflection a cursed +0 plate armour (30, -4, D:14) a +1 great mace of holy wrath (30, 18, D:14) a +0 dagger a +0 robe (32, -7, D:14) an uncursed amulet of magic regeneration a +0 antimagic great mace a +1 longbow of freezing (32, -3, D:14) a +0 great sword (33, 2, D:14) a +0 broad axe (34, 2, D:14) a +0 great sword a +0 chain mail (34, 5, D:14) 5 large rocks (34, 10, D:14) a large rock (36, 3, D:14) a +0 giant spiked club a +0 dire flail (36, 6, D:14) a +2 trident of piercing (37, -2, D:14) a +6 hand axe (37, -1, D:14) +0 acid dragon scales (37, 29, D:14) +0 acid dragon scales (39, 26, D:14) a +0 dagger a +0 robe Level 15 of the Dungeon (0, 0, D:15) a +0 ring mail (0, 10, D:15) a +1 long sword of protection (0, 11, D:15) a +0 flail (0, 14, D:15) a +0 long sword (0, 15, D:15) a +0 giant club 3 large rocks (0, 16, D:15) a +0 arbalest 17 bolts (0, 17, D:15) a large rock a +1 longbow of flaming (1, 12, D:15) a +0 scimitar (1, 15, D:15) a +0 shortbow a +0 giant club a +0 giant club (1, 16, D:15) a +0 arbalest 22 bolts a +0 giant club a +0 giant spiked club a cursed -1 dire flail a +0 giant spiked club a +0 giant spiked club a +0 spear a +0 robe (1, 17, D:15) a bolt a +0 giant spiked club a +0 giant spiked club (1, 18, D:15) a +0 longbow (2, 18, D:15) a +4 great mace of flaming a +0 plate armour (3, 19, D:15) a cursed -2 giant club a +0 giant spiked club (4, 22, D:15) a bolt (9, 6, D:15) a +0 chain mail (35, 34, D:15) 24 stones (37, 45, D:15) a +0 giant spiked club a cursed -2 giant club (39, 45, D:15) a +0 club a +0 robe (40, 45, D:15) a +0 giant club a +0 giant club a +0 giant spiked club a +0 giant club a +0 giant club (41, 45, D:15) a +0 giant club a +0 giant club a +0 dire flail a +0 giant club (47, -3, D:15) a +0 dagger a +0 robe Level 1 of the Depths (0, 0, Depths:1) an arrow (0, 1, Depths:1) 4 arrows (3, -13, Depths:1) an arrow (3, -11, Depths:1) an arrow (3, -10, Depths:1) an arrow (3, -9, Depths:1) 2 arrows (3, -6, Depths:1) 2 large rocks