Ablot Level 1 of the Dungeon [Shop] Gupnahou's Weapon Boutique 15 stones (18 gold) a +0 hunting sling (18 gold) a +0 whip (30 gold) a +0 dagger (24 gold) the +2 Maxwell's thermic engine {flame, freeze} (528 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. It becomes more effective when it hits something. This effect fades over time. a +0 short sword (36 gold) 20 stones (24 gold) the +4 rapier "Gogruinn" {freeze, *Corrode rElec Dex+4} (528 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. (0, 0, D:1) a +0 chain mail (13, 7, D:1) a +0 club (17, -5, D:1) a +0 dagger (39, 11, D:1) a +0 robe (40, -1, D:1) a +0 dagger (45, -12, D:1) a +0 robe (49, 9, D:1) a +0 dagger of venom (51, -12, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (5, -8, D:2) a +0 ring mail (5, 30, D:2) a +0 club (11, -2, D:2) a +0 short sword (14, 14, D:2) a +0 ring mail (17, 30, D:2) a +0 club (24, -11, D:2) a +0 ring mail Level 3 of the Dungeon (3, 2, D:3) a bat corpse (skeletalised by now) (10, 2, D:3) a rat corpse (skeletalised by now) (18, -14, D:3) 16 gold pieces (still there?) a hobgoblin corpse (still there?) (20, 18, D:3) a +0 club (35, 6, D:3) a +0 leather armour (36, 6, D:3) a +0 club a +0 dagger a jackal corpse (36, 7, D:3) a jackal corpse (37, 6, D:3) a jackal corpse (37, 13, D:3) a rat corpse (skeletalised by now)