Ablot Level 1 of the Dungeon [Shop] Suist's Antique Armour Emporium a +0 chain mail of poison resistance (161 gold) a +0 leather armour (38 gold) a +2 plate armour of fire resistance (760 gold) +0 fire dragon scales (1140 gold) a +0 leather armour (38 gold) a +0 leather armour (38 gold) a +0 ring mail (76 gold) a +0 leather armour (38 gold) a +0 scale mail (76 gold) [Shop] Taqeq's Jewellery Shoppe a ring of wizardry (420 gold) a ring of flight (245 gold) a ring of protection from fire (350 gold) the amulet "Irphirela" {Reflect rElec rCorr SH+5 SInv Stlth-} (733 gold) [amulet of reflection] It reflects blocked missile attacks. rElec: It insulates you from electricity. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. SH: It affects your SH (+5). Stlth: It makes you less stealthy. a ring of resist corrosion (280 gold) an amulet of magic regeneration (420 gold) a ring of protection from cold (350 gold) a +4 ring of protection (504 gold) a ring of positive energy (280 gold) a ring of willpower (350 gold) [Shop] Mumaeh's Weapon Boutique 9 stones (11 gold) a +0 hand axe of electrocution (123 gold) 19 arrows (49 gold) a +0 club (13 gold) a +0 hand axe (39 gold) a +0 dagger (26 gold) a +2 flail of protection (210 gold) a +0 hand axe (39 gold) [Shop] Serurit's Weapon Boutique 16 sling bullets (80 gold) 21 arrows (42 gold) a +4 hand axe (250 gold) a +0 dagger (20 gold) a +0 whip (25 gold) 15 stones (15 gold) 8 stones (8 gold) a +0 club (10 gold) (0, 0, D:1) a +0 leather armour (12, -3, D:1) a +0 dagger (23, 44, D:1) a +0 whip (29, 44, D:1) a +0 ring mail (36, -8, D:1) a +0 hand axe (42, -13, D:1) a +0 robe (47, -14, D:1) a +0 war axe (64, 0, D:1) a +0 leather armour Level 2 of the Dungeon [Shop] Cirestee's Weapon Shop a +0 hunting sling (18 gold) the +8 arbalest of the Endless Expanse {freeze, rElec rF+ Will-} (778 gold) Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rF: It protects you from fire. rElec: It insulates you from electricity. Will: It decreases your willpower. a +4 great mace of protection (357 gold) a +0 trident (42 gold) a +1 glaive of protection (177 gold) a +0 mace (36 gold) a +5 dagger of draining (367 gold) a +0 dagger (24 gold) a +0 short sword (36 gold) a +0 rapier (48 gold) (9, 19, D:2) a +0 dagger (10, -8, D:2) a +0 ring mail (23, 10, D:2) a +0 short sword (23, 29, D:2) a +0 club (28, -8, D:2) a +0 dagger (28, -7, D:2) a +0 short sword (30, 0, D:2) a +0 flail (33, 21, D:2) a +0 dagger (35, 19, D:2) a +0 club (38, 1, D:2) a +0 whip Level 3 of the Dungeon (16, -7, D:3) a +0 short sword (19, -8, D:3) a +0 club (20, 4, D:3) a +0 dagger (24, 15, D:3) a +0 whip (25, 11, D:3) a +0 dagger (47, -5, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 club (13, 18, D:4) a +0 club (19, -3, D:4) a +0 dagger (20, 30, D:4) a +0 ring mail (25, 13, D:4) a +0 dagger (26, 5, D:4) a +0 war axe (34, 21, D:4) a +0 club (41, 5, D:4) a +0 dagger a +0 ring mail (51, 6, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (12, -43, D:5) a +0 scale mail (13, -44, D:5) a +0 spear (36, -43, D:5) a +0 robe a +0 club (46, -9, D:5) a +0 quarterstaff Level 6 of the Dungeon (0, 0, D:6) a +0 dagger