Ablot Level 1 of the Dungeon (8, 11, D:1) a +0 dagger (14, -1, D:1) a +0 club (23, 4, D:1) a +0 dagger (24, 1, D:1) a +0 ring mail (32, -2, D:1) a +0 hand axe (45, -5, D:1) a +0 ring mail (54, 31, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (8, 41, D:2) a +0 short sword (13, -1, D:2) a +0 dagger (36, 32, D:2) a +0 short sword (37, -3, D:2) a +0 dagger (45, 51, D:2) a +0 ring mail (47, 19, D:2) a +0 leather armour (55, 15, D:2) a +0 dagger (58, 3, D:2) a +0 club Level 3 of the Dungeon [Shop] Akoduc's Antique Weapon Emporium a +0 dagger (48 gold) a +0 dagger (48 gold) a +0 dagger (48 gold) a +0 lajatang (360 gold) a +6 vorpal hand axe (876 gold) a +0 mace (72 gold) the +2 long sword of the Lurker {elec, *Noise rC+ Int+3} (852 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. Int: It affects your intelligence (+3). rC: It protects you from cold. *Noise: It may make noises in combat. a +1 short sword of flaming (297 gold) a +0 club (24 gold) a +0 long sword (84 gold) a +0 dagger (48 gold) (2, -22, D:3) a +0 dagger (3, -22, D:3) a +2 dagger of protection (9, 6, D:3) a +0 dagger (18, -5, D:3) a +0 flail (23, 6, D:3) a +0 mace (26, -17, D:3) a +0 robe (34, -13, D:3) a +0 dagger a +0 robe (37, -27, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 flail a +0 leather armour a +0 dagger a +0 dagger a +0 ring mail a +0 club a +0 ring mail (15, -14, D:4) a +0 whip a +0 ring mail (16, -11, D:4) a +0 short sword (18, -14, D:4) a +0 club a +0 leather armour (19, 15, D:4) a +0 war axe (19, 22, D:4) a +0 club (27, 4, D:4) a +0 club (49, -17, D:4) a +0 dagger (52, -6, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) 18 stones (1, -5, D:5) a silver javelin (2, -8, D:5) a +0 halberd (still there?) a gnoll corpse (still there?) (3, -4, D:5) a silver javelin (6, -1, D:5) 9 gold pieces (still there?) a +0 falchion (still there?) (20, -24, D:5) an adder corpse (33, 2, D:5) a +0 spear the Ecumenical Temple