Ablot Level 1 of the Dungeon (5, -27, D:1) a +0 whip (6, -27, D:1) a +0 club (12, -22, D:1) an amulet of guardian spirit (18, -30, D:1) a +0 dagger (29, -8, D:1) a +0 short sword (31, -27, D:1) a +0 leather armour (37, -22, D:1) a +0 dagger Level 2 of the Dungeon (21, 24, D:2) a +0 robe (25, 32, D:2) a +0 dagger (33, 11, D:2) a +0 club Level 3 of the Dungeon (4, 5, D:3) a +0 whip a +0 robe (5, 6, D:3) a +0 short sword (10, 14, D:3) a +0 whip (13, 5, D:3) a +0 club (13, 31, D:3) a +0 war axe (16, 0, D:3) a +0 leather armour (17, -5, D:3) a +0 short sword (18, -5, D:3) a +0 dagger a +0 leather armour a +0 dagger (18, -4, D:3) a +0 scale mail a +0 whip a +0 club (18, 6, D:3) a +0 dagger (20, 30, D:3) a +0 short sword (32, 27, D:3) a +0 giant club (50, -1, D:3) a +0 dagger Level 4 of the Dungeon (2, 10, D:4) a +0 spear (9, 0, D:4) a +2 whip of holy wrath (13, 36, D:4) a +0 ring mail (19, 23, D:4) a +0 dagger (29, 1, D:4) a +0 scale mail (41, 11, D:4) a +0 club (48, 47, D:4) a +0 ring mail (49, -3, D:4) a +0 robe (50, 11, D:4) a +0 dagger (51, 10, D:4) a +0 dagger a +0 robe a +0 whip (52, 45, D:4) a +0 rapier (58, 49, D:4) a +0 whip Level 5 of the Dungeon (0, 0, D:5) a +0 spear (1, 0, D:5) a +0 scale mail a +1 mace of holy wrath (2, 0, D:5) a +0 ring mail a +0 short sword (3, 0, D:5) a +2 flail of holy wrath (5, 2, D:5) a +0 club a +0 leather armour (11, 34, D:5) a +0 club (12, 33, D:5) a +0 spear (12, 34, D:5) a +0 flail a +0 hunting sling (19, 33, D:5) a +0 flail a +0 ring mail (26, 10, D:5) a +0 club (28, 11, D:5) a +0 ring mail a +0 short sword (35, 20, D:5) a +0 hand axe (35, 32, D:5) a +0 robe (38, 24, D:5) a +0 ring mail (43, 43, D:5) a +0 giant spiked club (45, 43, D:5) a +0 giant club (45, 45, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 giant club (10, -17, D:6) a +0 scythe a +0 robe (12, -9, D:6) a +0 chain mail (20, -19, D:6) a +0 mace (22, -24, D:6) a +0 leather armour (29, -25, D:6) a +0 plate armour (29, -3, D:6) a +0 flail a +0 leather armour (30, -3, D:6) a +0 dagger a +0 robe a +0 halberd a +0 plate armour (30, -2, D:6) a +0 whip a +0 short sword (38, -2, D:6) a +3 dagger a +0 robe (38, -1, D:6) a +0 short sword a +0 ring mail (42, -28, D:6) a +0 leather armour (50, -8, D:6) a +0 pair of gloves (50, 16, D:6) a +0 spear (56, -12, D:6) a +0 ring mail (56, -4, D:6) a +0 robe a +0 dagger a +0 leather armour a +0 short sword (56, -3, D:6) a +0 war axe a +0 chain mail (56, 12, D:6) a +0 dagger a +0 robe (57, -3, D:6) a +0 dagger a +0 leather armour a +0 dagger a +0 robe a +0 giant club (60, 9, D:6) a +0 hand axe a +0 club (61, 9, D:6) a +0 hand axe a +0 ring mail a +0 dagger a +0 robe Level 7 of the Dungeon [Shop] Gozag's Platinum Reserve the +1 leather armour of Erphecuajy {Str+3 Int+2 Dex+4} (3290 gold) Str: It affects your strength (+3). Int: It affects your intelligence (+2). Dex: It affects your dexterity (+4). the +4 dagger of Stickiness {spect, rN+ Stlth+} (3900 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rN: It protects you from negative energy. Stlth: It makes you more stealthy. the ring of the Lich-sworn {MP+9 Dex+3} (3330 gold) [ring of magical power] Dex: It affects your dexterity (+3). MP: It affects your magic capacity (+9). the +10 hunting sling "Xaalal" {vorpal, SInv} (6340 gold) Any ammunition fired from it inflicts extra damage upon your enemies. SInv: It lets you see invisible. (0, 0, D:7) a +0 halberd (1, -1, D:7) a +0 spear (1, 1, D:7) a +0 halberd (2, 0, D:7) a +0 halberd (2, 16, D:7) a +3 great sword (3, 15, D:7) a +0 trident (3, 16, D:7) a +1 robe of willpower (4, 15, D:7) a +0 spear a +0 robe (4, 16, D:7) a +1 dire flail (5, 16, D:7) a +0 robe a +0 robe (9, 2, D:7) a +0 eveningstar (11, 26, D:7) a +0 kite shield (12, 26, D:7) a +0 ring mail a +0 club (26, 48, D:7) a +0 leather armour (27, 48, D:7) a +0 morningstar (30, 12, D:7) a +0 leather armour (35, 12, D:7) a +0 club (35, 14, D:7) a +0 robe a +0 dagger a +0 flail (36, 12, D:7) a +0 leather armour a +0 flail (39, 18, D:7) a +0 robe (39, 31, D:7) a book of Spatial Translocations (50, -2, D:7) a +0 short sword (52, 39, D:7) a +0 morningstar Level 8 of the Dungeon (0, 0, D:8) a +0 ring mail (5, 5, D:8) a +0 short sword a +0 leather armour (9, 0, D:8) a +0 rapier (21, 7, D:8) a staff of air (22, 6, D:8) a +4 flail of freezing (22, 7, D:8) a +2 long sword (22, 8, D:8) a +3 dagger (23, 7, D:8) a +0 robe a +0 robe a +0 robe a +0 hand axe a +0 robe a +0 short sword a +0 short sword a +0 short sword a +0 dagger a +0 short sword (24, 7, D:8) a +2 flail a +0 robe a +0 club (28, 14, D:8) a +0 club (36, 36, D:8) the +2 mace of Wrongful Imprisonment {elec, rC+ rN+} It occasionally discharges a powerful burst of electricity upon striking a foe. rC: It protects you from cold. rN: It protects you from negative energy. (36, 37, D:8) a +0 dagger (36, 41, D:8) a +0 dagger (37, 36, D:8) a +4 long sword (38, 28, D:8) a +0 shortbow a black bear skeleton (45, 4, D:8) a +0 shortbow (47, 9, D:8) a +0 spear (47, 28, D:8) a +0 scale mail (50, 11, D:8) 4 large rocks Level 9 of the Dungeon (0, 0, D:9) a +0 shortbow (0, 1, D:9) a +0 shortbow the Ecumenical Temple