Ablot Level 1 of the Dungeon [Shop] Gopn's Antique Weapon Shoppe the +8 dagger of Wrath {vorpal, rElec MP-9 Str+5 Int+2} (1003 gold) It inflicts extra damage upon your enemies. Str: It affects your strength (+5). Int: It affects your intelligence (+2). rElec: It insulates you from electricity. MP: It affects your magic capacity (-9). a +0 dagger (38 gold) the +7 broad axe "Xoaff" {flame, rElec Str+4 Int-4 Dex+4} (1227 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+4). Int: It affects your intelligence (-4). Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. a +0 trident (66 gold) a +2 spectral quarterstaff (418 gold) a +0 falchion (57 gold) a +1 morningstar of freezing (269 gold) a +0 vorpal spear (123 gold) a +2 morningstar of protection (319 gold) a +0 spear (57 gold) a +0 spear (57 gold) (0, 0, D:1) a +0 flail (10, 19, D:1) a +0 short sword (14, 16, D:1) a +0 club (15, 18, D:1) a +0 dagger (19, 29, D:1) a +0 whip (21, -2, D:1) a +0 short sword (32, 25, D:1) a +0 flail (35, 8, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 robe (7, 6, D:2) a +0 mace (10, 30, D:2) a +0 club (16, -7, D:2) a +0 dagger (25, -18, D:2) a +0 short sword (31, -5, D:2) a +0 dagger (38, -22, D:2) a +0 hand axe (39, 24, D:2) a +0 club (42, -24, D:2) a +0 tower shield (54, -14, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a bat corpse (9, -25, D:3) a stone (10, -24, D:3) a stone (13, -21, D:3) a stone (16, -12, D:3) 2 potions of heal wounds