Ablot Level 1 of the Dungeon (0, 0, D:1) a +0 long sword (5, 29, D:1) a +0 dagger (9, 23, D:1) a +0 long sword (10, 24, D:1) a +0 hand axe (19, 33, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 scale mail (12, -12, D:2) a +0 rapier (15, -48, D:2) a +0 short sword (36, -40, D:2) a +0 ring mail (38, -48, D:2) a +0 club (43, -59, D:2) a +0 plate armour (45, -38, D:2) a +0 whip (46, -37, D:2) a +1 dagger of protection a +0 hunting sling (53, -23, D:2) a +0 mace (54, -41, D:2) a +0 battleaxe Level 3 of the Dungeon [Shop] Vuirghim's Jewellery Shop a ring of positive energy (200 gold) a +6 ring of strength (585 gold) a ring of ice (250 gold) a +4 ring of protection (360 gold) the ring "Gytt" {rPois rF+ Will+ rCorr} (438 gold) [ring of resist corrosion] rF: It protects you from fire. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. a +4 ring of slaying (780 gold) the ring of Darkness {Fire *Corrode MP+9 Str+4 Dex+2} (579 gold) [ring of fire] It enhances your fire magic. Str: It affects your strength (+4). Dex: It affects your dexterity (+2). rF: It protects you from fire. rC: It makes you vulnerable to cold. MP: It affects your magic capacity (+9). *Corrode: It may corrode you when you take damage. a ring of positive energy (200 gold) an amulet of faith (400 gold) the ring of Midwinter {Will+ Int+2} (362 gold) [ring of willpower] Int: It affects your intelligence (+2). Will: It increases your willpower. (0, 0, D:3) a +0 short sword (3, -8, D:3) an adder corpse (skeletalised by now) (5, 11, D:3) 14 stones (11, -8, D:3) a +0 club a goblin corpse (17, -7, D:3) a +0 spear (still there?) a gnoll corpse (still there?) (19, -3, D:3) a +0 halberd (19, -2, D:3) a +0 flail a gnoll corpse (25, 7, D:3) a +0 short sword a +0 leather armour (31, 18, D:3) a +0 dagger (43, -11, D:3) a +0 hand axe (43, 13, D:3) a +0 club a +0 hand axe a +0 mace (44, 13, D:3) a +0 flail a +0 scale mail