Ablot Level 1 of the Dungeon (0, 0, D:1) a +0 club (7, -28, D:1) a +0 mace (9, -21, D:1) a +0 dagger (18, -27, D:1) a +0 club (36, -47, D:1) a +0 ring mail (36, -3, D:1) a +0 dagger (37, -47, D:1) a +0 dagger (46, 6, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, -2, D:2) a +0 dagger (13, -10, D:2) a +0 ring mail (18, -9, D:2) a +1 dagger of distortion (23, -15, D:2) a +0 club (24, -15, D:2) a +0 whip (24, -6, D:2) a +0 club a +0 hunting sling (26, -27, D:2) a +0 club (28, -28, D:2) a +0 dagger (36, -34, D:2) a +0 club (42, -17, D:2) a +0 plate armour (43, 2, D:2) a +0 short sword (44, -29, D:2) a +0 dagger (62, -36, D:2) a +0 short sword a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a quokka corpse (skeletalised by now) (15, 24, D:3) a +0 club (17, 20, D:3) a +0 short sword (20, 18, D:3) a +0 short sword (22, -9, D:3) a +0 dagger (23, -9, D:3) a +0 dagger (23, 10, D:3) 13 gold pieces (24, 10, D:3) the +0 ring mail of the Doldrums {Contam rElec rPois Dex+10} Dex: It affects your dexterity (+10). rElec: It insulates you from electricity. rPois: It protects you from poison. Contam: It causes magical contamination when unequipped. (27, 47, D:3) a +0 robe (30, 1, D:3) a +1 dagger of electrocution a +0 robe (33, 27, D:3) a +0 leather armour (38, -3, D:3) a +0 robe (39, 31, D:3) a +0 trident (45, 35, D:3) a +0 hand axe a sewer (0, 0, Sewer) a giant cockroach corpse (2, 8, Sewer) a ball python corpse (9, 1, Sewer) an adder corpse (10, 1, Sewer) a +0 rapier