Ablot Level 1 of the Dungeon (7, -18, D:1) a +0 club (9, -18, D:1) a +0 club (14, -3, D:1) a +0 quarterstaff (17, 18, D:1) a +0 scale mail (25, 0, D:1) a +0 short sword (38, -19, D:1) a +0 whip (39, -12, D:1) a +0 robe (47, -23, D:1) a +0 dagger Level 2 of the Dungeon (15, 16, D:2) a +4 whip (20, 7, D:2) a +0 club (22, 4, D:2) a +0 dagger a +0 dagger (24, 3, D:2) a +0 whip a +0 dagger (24, 4, D:2) a +0 dagger (26, 2, D:2) a +0 short sword a +0 animal skin (28, 0, D:2) a +0 dagger Level 3 of the Dungeon (5, -6, D:3) a +0 dagger (6, -1, D:3) a +0 whip (8, -3, D:3) a +0 dagger (9, 14, D:3) an adder skeleton (10, 12, D:3) a +0 short sword a kobold skeleton (23, 6, D:3) a +0 dagger (32, -4, D:3) the +4 scale mail of Context {Harm +Inv rF- Will+} rF: It makes you vulnerable to fire. +Inv: It lets you turn invisible. Harm: It increases damage dealt and taken. Will: It increases your willpower. (41, 5, D:3) an adder corpse (46, 27, D:3) a +0 scale mail Level 5 of the Dungeon (0, 0, D:5) 8 gold pieces (5, -6, D:5) a +0 hunting sling