Absolem Level 1 of the Dungeon (0, 0, D:1) a +0 club 2 stones (4, 36, D:1) 16 stones (7, 21, D:1) 25 stones (8, 20, D:1) a +2 dagger of venom (10, 18, D:1) a +0 club (17, 13, D:1) 2 stones (17, 17, D:1) a +0 club a cursed -1 club (17, 18, D:1) a +0 whip (19, 1, D:1) 26 sling bullets (34, -3, D:1) a +0 leather armour (44, -3, D:1) a +0 club a +0 club (45, -2, D:1) a +0 club a +0 short sword (45, 19, D:1) 27 stones (52, 29, D:1) a +0 leather armour Level 2 of the Dungeon (1, 15, D:2) 16 stones (4, 13, D:2) a +0 trident (4, 26, D:2) 19 stones (6, 26, D:2) a +0 flail a +0 hand axe (13, 1, D:2) a +0 mace (15, 25, D:2) 2 stones (17, 6, D:2) a cursed -1 dagger (20, -3, D:2) a cursed -1 club a stone a +0 ring mail (21, -3, D:2) a stone (22, -3, D:2) a stone (25, 32, D:2) a +0 hand axe (25, 34, D:2) a +0 mace (29, 31, D:2) a +0 dagger (38, 17, D:2) a +0 club (38, 38, D:2) 4 stones (44, -8, D:2) a +0 robe (50, -11, D:2) 9 sling bullets Level 3 of the Dungeon (0, 0, D:3) a +0 quarterstaff (3, -7, D:3) a +0 leather armour (4, -2, D:3) a cursed -1 short sword (4, -1, D:3) a +0 dagger (13, 11, D:3) a +0 scale mail a +0 mace (14, 13, D:3) a +0 trident (15, 2, D:3) 10 gold pieces (18, -1, D:3) 16 stones (20, 3, D:3) a +0 rapier (20, 4, D:3) a +0 flail (22, 2, D:3) a +0 dagger (25, -12, D:3) 22 stones (28, 2, D:3) a +0 club a +0 dagger a +0 club (37, -1, D:3) a +0 spear (41, 16, D:3) a +0 short sword (42, 18, D:3) a +0 club (47, -7, D:3) a +0 dagger (48, 9, D:3) a +0 club (48, 13, D:3) a stone (48, 14, D:3) a stone (48, 16, D:3) a stone (48, 19, D:3) 19 stones Level 4 of the Dungeon [Shop] Battecw's Armour Shoppe a +0 plate armour (322 gold) +2 storm dragon scales (1288 gold) a +1 tower shield of protection (231 gold) a +0 leather armour (28 gold) the +4 scale mail of Complete Protection {-Cast Will+ Regen+} (414 gold) It affects your willpower, your defense against some magical effects. It prevents spellcasting. It increases your rate of regeneration. a +2 robe of willpower (247 gold) a +0 robe (9 gold) the +2 leather armour "Uhi Weij" {Int+4} (383 gold) It affects your intelligence (+4). the +2 hat of the Bear Spirit {Spirit, +Rage rN+ Will++} (547 gold) It protects you from negative energy. It affects your willpower, your defense against some magical effects. It lets you go berserk. a +0 robe (9 gold) the cursed +1 plate armour of the Hills {+Blink rN+} (604 gold) It protects you from negative energy. It lets you blink. It has a curse placed upon it. (7, 1, D:4) a +0 flail a +0 club a +0 scale mail a +0 mace (11, -27, D:4) 17 sling bullets (15, 4, D:4) 20 sling bullets (16, -9, D:4) a +0 ring mail (21, 12, D:4) a cursed -3 club (22, -27, D:4) a +0 leather armour a +0 dagger (22, 12, D:4) a +0 dagger (22, 19, D:4) a cursed -3 dagger a +0 club a +0 club a cursed -2 dagger a cursed +0 club a cursed -3 club a +0 dagger a +0 club (24, 11, D:4) a +0 rapier a +0 ring mail (25, -9, D:4) a +0 club (25, 11, D:4) a +0 club (25, 13, D:4) a +0 club (28, 5, D:4) a +0 hunting sling (28, 12, D:4) a cursed -3 giant club (29, 4, D:4) a +0 hunting sling (41, -28, D:4) a +0 dagger a +0 robe (42, -28, D:4) a +0 flail (43, -28, D:4) a +0 leather armour a +0 club (44, -28, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) 28 sling bullets (8, 19, D:5) a +0 trident (9, 20, D:5) a +0 whip (10, 13, D:5) 25 stones (11, 20, D:5) a +0 club (12, 10, D:5) a +0 dagger a +0 robe (18, 12, D:5) a +0 hand axe (19, 1, D:5) a +0 leather armour (20, -9, D:5) 24 stones (20, 24, D:5) a +0 ring mail (22, 8, D:5) a +0 spear (26, 10, D:5) a +0 robe a +0 dagger (29, -4, D:5) 23 stones (29, 8, D:5) a +0 ring mail a +0 dagger (31, -8, D:5) a +0 hand axe a +0 leather armour (38, 20, D:5) a +0 leather armour (40, 23, D:5) a +0 short sword (53, 33, D:5) a +0 leather armour Level 6 of the Dungeon [Shop] Suosag's Antique Weapon Boutique a +0 hand crossbow (105 gold) the +6 spear "Pivu" {holy, +Rage} (1377 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It lets you go berserk. a +0 flail (105 gold) a +0 club (30 gold) a +0 rapier (120 gold) a +0 mace (90 gold) a +0 scimitar (120 gold) a +0 hunting sling (45 gold) the +6 great mace of Oceegouk {vorpal, *Slow rF+ Int+7} (1884 gold) It inflicts extra damage upon your enemies. It affects your intelligence (+7). It protects you from fire. It may slow you when you take damage. (0, 0, D:6) 3 arrows (1, -1, D:6) an arrow (3, -2, D:6) a poisoned dart (3, 0, D:6) an arrow (4, -2, D:6) an arrow (4, 0, D:6) a poisoned dart (5, -2, D:6) an arrow (5, 0, D:6) a poisoned dart (6, -2, D:6) an arrow (6, 13, D:6) a +0 spear (7, -2, D:6) an arrow (7, 0, D:6) a poisoned dart (9, -2, D:6) an arrow (10, -2, D:6) a poisoned dart (10, -1, D:6) a +0 shortbow (still there?) 8 arrows (still there?) a centaur corpse (still there?) (10, 4, D:6) 2 arrows (13, 14, D:6) a ball python corpse (15, 6, D:6) a leopard gecko corpse (18, 7, D:6) a worker ant corpse (32, 5, D:6) a scroll of teleportation