Dungeon Crawl Stone Soup version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 16424773470832711569 9 Ackmard the Magician (level 2, 19/21 HPs) Began as a Djinni Conjurer on Nov 11, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:01:15 (731 turns). Ackmard the Magician (Djinni Conjurer) Turns: 731, Time: 00:01:15 Health: 19/21 AC: 2 Str: 6 XL: 2 Next: 20% Gold: 15 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of immolation {unknown} c - a scroll of amnesia {unknown} d - a scroll of torment {unknown} Skills: * Level 2.3 Dodging * Level 1.7 Stealth * Level 3.5 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Dazzling Flash Conj/Hex 32% N/A 11% 3 d - Fulminant Prism Conj/Hex 8% 3d7 34% 4 e - Iskenderun's Mystic Conj/Tloc 16% 2d5 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ball python Aim: a ball python (75% to hit) The searing ray hits the ball python! You kill the ball python! (Press . to maintain the ray.) Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a ball python corpse. You now have 15 gold pieces. You reach down and open the door. You reach down and open the door. There is an open door here. Found a long sword. You reach down and open the door. c - a scroll labelled QOKUHI NA CIRPH Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) You finish channelling your searing ray. You see here a +0 long sword. There is an open door here. You see here a +0 ring mail. d - a scroll labelled UZAT LEUSTRUTUG Found a spear. You see here a +0 spear. A giant cockroach comes into view. The magic dart hits the giant cockroach. The giant cockroach is almost dead. The magic dart hits the giant cockroach. You kill the giant cockroach! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .# .# #### †# ...# .# ##.# .# .#.# .# ##.##############.# ...#...)........@.# ####.############## # #.# # #.# ####.# .....# ###### There were no monsters in sight! Vanquished Creatures 2 ball pythons (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) A kobold (D:1) A frilled lizard (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ackmard the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Ackmard set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 321 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 731 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dreamdust_arrival_beginning_and_end, layout_basic Action || total -------------------------++------- Cast: Magic Dart || 12 Searing Ray || 3